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Speaker 1: Welcome everybody to the Game Informer Show, a weekly podcast

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covering the video game industry. Join us every Thursday for

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discussion of the latest gaming news, reviews, in exclusive reveals,

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onside game of Former staff, and special guests from around

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the industry. I'm one of your hosts today, Alex van Aiken.

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I'm joined by Marcus Stewart. How you doing, Marcus?

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Speaker 2: Hey, I'm doing well. How are you, Alex?

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Speaker 1: I'm feeling great. I'm feeling rejuvenated after our last conversation

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in the hotel suite. You know, I like not recording

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this at ten pm at night. I feel like I

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have generally more to give at this epident.

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Speaker 2: That's when all the spicy stuff comes out, though late

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at night.

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Speaker 1: That's fair, that's fair. Well. Also joining us is Charles Heart.

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How you doing, Charles?

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Speaker 3: Hello, I'm good. I just just came back from seeing

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SGF Super Good Friends.

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Speaker 1: Well, speaking of Super Good Friends, We're joined today by

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Eric van Allen, returning guest friend of the show. Hello, Eric,

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how are you.

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Speaker 4: I know about super good that's a little presumptuous, like

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like kind good, like like okay friends? Maybe yeah? Hello.

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I was also at the summer Jeff fest as I

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call it.

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Speaker 3: Alex, you just got you just got You just tried

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to super friend zone Eric and somehow got normal friend zone.

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Speaker 4: Yeah, you got friends back.

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Speaker 1: I know, I know, I know it's real, and I

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know we are super friends. But of course Eric, people

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don't know you. You are from Acts of the Blood God.

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You prevols. I mean your bylines. You have bylines everywhere

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I g N, Washington Post, Polygon, of course your own podcast,

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Normandy f M. In addition to Act the Blood God,

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You've kind of been everywhere. But just so people know

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who we got on here, we got we got a

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games media expert on here. Today. We're gonna be talking

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about a lot of fun stuff. We're gonna be kind

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of doing a summer game fest rapid Fire, just to

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clean up the last of our impressions. I actually just

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thought of another one I want to talk about, but

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we're gonna be talking about that first, and we're gonna

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get into a very big and hindu switch to review discussion.

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Last week, we had Rogers Base on the show. Loved

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having him on, loved his energy and just his deep

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knowledge of Mario Kart World. Finding out how to unlock

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the mirror mode that was awesome. But we now have

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all kind of put our own time into the console,

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and I think we have some pretty robust thoughts on

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the console the games all that also gonna be covering

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Magic Gathering X Final Fantasy That set is finally out.

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I actually have a couple of packs. Maybe we'll open

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live on the show.

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Speaker 2: Are you gonna get that gold choke a bo Man?

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Speaker 1: I hope? Later on, Charles is gonna be talking FBC

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Firebreak with us, the new multiplayer spinoff of Control by Remedy,

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Mark is gonna be talking about the Altars and Lost

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in Random, and then finally I'm gonna be talking about

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Fantasy Life Eye alongside Eric. So it's gonna be a

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packed show. It's gonna be good. Thank you for being

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here with us. Really appreciate all of the support the

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past couple of weeks as we've relaunched the podcast. It's

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been great to see your comments. If you, I guess,

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hello podcat cast users, you haven't gotten our podcasts until

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they finally updated our podcast page today, so you're about

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to get like four episodes in your feet at once.

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But welcome back. Good to have you here. Just some

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quick housekeeping before we get started get a Game Informer

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subscription today. It's it's a really great way to help

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us out, and I guess we can. We can officially

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now announce that our first cover story is on border Lands.

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For now, we aren't going to be getting into the

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details of that today. Next week, myself, Brian Sheha, we

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were the ones who went out to Gearbox to play

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the game, interview the team, learn about its development and

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a lot of the changes that it's bringing to the

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table in this new installment. We're going to be diving

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into that next week on once we officially show off

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our actual magazine cover I believe on Tuesday, so stay

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tuned for that. But I did want to put that

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out there, so if you're wanting to get that cover story,

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you have until we have early bird pricing through June

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twenty third. So if you really want to get that

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Borderlands for cover story and you want to read that,

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and you want to get digital access and all of

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that stuff, June twenty third, that's your deadline for the

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big discount, and then it's going to jump up in price,

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and I want you to get the best price. So

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if you can make it happen, you can get it

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for forty five bucks right now for a year that's

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ten ish is a year for forty five dollars delivered

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to your door. The final issue of the year is

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a special Game of the Year edition that has some

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special cover treatment. It's probably going to be a little bigger.

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We're still iron out the details, but we want to

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make that end of year cover and the end of

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your issue rather really something special to celebrate the year

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of games. So all that forty five dollars, you also

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get digital access. You get reduced ads on our website

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alongside website and digital exclusive articles that you won't be

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able to read otherwise. So we really appreciate your suport.

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With that, I think we can get into the show

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Summer game Fest. Obviously, we talked about it a lot

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last week. There was so much to play last week.

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I was really thinking during our podcast last week, Wow,

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I'm really only hitting probably twenty percent of what I played.

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And so we're going to try to rapid fire get

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through these. But Charles, I'm gonna send it over to

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you first. You've got a few you want to talk about.

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What you want to talkalk about?

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Speaker 3: Yeah, okay, So I'm gonna keep it fast and tight,

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fast and tight like the Flash.

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Speaker 4: I don't know.

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Speaker 3: Yeah, yeah, I kind of butcher I kind of butchered

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that he wears.

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Speaker 2: A tight suit.

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Speaker 4: So yeah, yeah, yeah.

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Speaker 3: You know, I appreciate you. No, I appreciate you. Try

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to save me even though played a game called uh

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End of Abyss. This is one of the games Epic

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is publishing.

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Speaker 1: It is.

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Speaker 3: Yeah, I took a bunch of Epic Game appointments from

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Alex and they were, yeah, I'm.

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Speaker 1: Really sad, yeah, Alex for me, and the Abass looked

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like that was previously it didn't have a title, but

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that's the the Section nine game or the Yeah.

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Speaker 3: It's a top down twin stick metroid Vania kind of

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in the vein of a lot of like Soul's Life,

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like Metrovena hybrids. You see a lot like a hollow

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night type and aesthetically kind of reminded me of like

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if you did Tunic Button Metroid. So it's got the

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aesthetics of what I felt like an old Metroid. There's

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a button to scan things like you do in Metroid

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Prime that helps you do stuff, and you're unlocking new

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weapons to explore the world. Really great, tough combat, really

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great atmosphere. Really like that game. Then I played a

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game called Out of Words, which I think used to

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be called Vocabulantis and they changed it.

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Speaker 2: Yeah, that was the best name change of the show.

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Speaker 1: Yeah.

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Speaker 3: Yeah, it's great co op I'm gonna call it, and

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it takes too like for lack of a better term,

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but it's a co op game. Has to be played

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co op two people, stop motion animated, so it's absolutely gorgeous.

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All the backgrounds and stuff are all handmade and like

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it takes too You go through a bunch of different

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worlds and there's very unique mechanics. It starts out as

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you guys throw a little like magic manta ray back

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and forth and whoever has it, they're gravity goes upwards

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so they're walking on the ceiling the other person's down

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and you have to like toss it to other person

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the time, like unique jumps and stuff, which is really cool.

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A manta I think it's yeah, like it's like a

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cute little blue manta ray.

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Speaker 2: That's cool. That's just just the random animal. I guess

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it definitely is also can I I take exceptions? It

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takes two likes. I think you need Adventures of cookies

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and cream likes.

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Speaker 3: I don't know what that means.

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Speaker 2: Cookie it's from software.

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Speaker 3: No, I like, I like cookie like. I like that

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as a term. I'll use it. Well. I like there's cream,

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so should we cream like?

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Speaker 1: I'm trying to pull up on the ares of cookies

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and cream?

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Speaker 2: Does no one else know this game from software?

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Speaker 3: I'm trying. I'm trying to make this fast and tight,

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and you're bringing in cream likes into the mix.

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Speaker 2: The flash, flashy, slow and loose. No, but it's very good.

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Speaker 3: I was gonna say. The other mechanics, so that's one

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where you're still platforming, you're throwing a mechanic back and forth.

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Then I saw a later section of the game where

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you basically find this old primordial clay and you glob

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into one clay monster and each player controls one of

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the clay monster's arms and you like swing around the

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level really.

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Speaker 4: Fast and this stuff.

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Speaker 3: So that was like a taste of like how different

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they can be. That was like very promising, and it's

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a game that looked good. But when I was playing it,

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I was price how good it felt to play. And

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a lot of times those games, there's a lot of

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games that look good that don't necessarily play good, and

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this seems like it has both. Nice Next, I played

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sort of the Sea Giant Squeak.

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Speaker 2: I'm excited.

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Speaker 3: This is the people that made The Pathless absoo, and

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that's the art director that worked on Journey composer also

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wentry back to the score. It is like a uh,

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skating surfing game in the desert where you can just

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flip around and do tricks. And that's not that's that's

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just for fun. It's mostly like a adventure game. We're

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going around unlocking the world and there's this really cool

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visual effects where you'll activate these like blue beacons and

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then the sand will turn into water, and so you're

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surfing on the water and then off the water onto

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the sand. It's just like very visually breath taking, minimal

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text to explain, you know, what the world is. But

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it was very very good game.

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Speaker 1: With that and you and and real quick, sorry, this

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is just one I'm really interested in. Yeah, yeah, you said,

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how are you You're kind of just exploring the world.

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Are there things you're supposed to be finding? Is it

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is it? Does it? Does it reveal yourself like as

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you're playing it?

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Speaker 3: Yeah, it's so so for example, it started out it's

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it's a linear game. So we start out and you're

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in like one area and then it opens up and

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it's a pretty big open world zone. And I picked

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up that Okay, there's these two statues on this one

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big like sand temple, and I can go to the

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left and then eventually open that one statue that opens

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a path door and then open up the other half

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of the door in this other place. So it's all linear,

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but it's reminiscent of other games that the studio has

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done where it's like you have these big open spaces

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that are like fun to move around, but it is

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ultimately very linear. Cool, and there's you can like unlock

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new tricks and.

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Speaker 4: Stuff, which is tricks can you like the first.

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Speaker 3: Button you get is the trick button, and then the

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second button you get is the advanced tricks button. You

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can hold you can hold like the bumper and then

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press a bunch of buttons in the air to do

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like different poses. And that was just the intro, Like

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maybe they get really crazy. I don't think they have

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any gameplay benefits.

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Speaker 1: It's just for fun, okay, score system or anything.

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Speaker 3: Just well, they did actually tell me there is a

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hidden score system in the game. Matt Navia, the creative director,

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told me, when you beat the game after the credits,

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it will tell you your score, your trick point score, and

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then when you played the game again a new game, plus,

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you can opt to have the score meter on the

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screen if you just want to like brack up points

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for some reason.

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Speaker 2: Okay, so I hope you can do.

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Speaker 4: Christ there.

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Speaker 3: Just insane stuff. And then my last one I played

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I couldn't talk about until today June eighteenth, when we're

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recording is Marvel Cosmic Invasion side scroller Beat Him Up.

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Playing as Marvel characters. It has that exact great feeling

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where it's like this this game looks like it came

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out in nineteen ninety six, but it feels like it

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came out today, you know, like it plays exactly how

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I wanted to play and how I've like imagine it

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should play. But it's got all the quality of life stuff,

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but like a nice classic aesthetic. I played as spider Man, Storm, Venom, Wolverine,

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and at the very end I played at as fila

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Vel and Captain America, and it's they all felt very different.

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Flying characters were very fun. I had a lot of

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fun playing as Storm, and then some characters block and

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you can like parry a lot of characters dodge to

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get out of the way of stuff. And as you

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were going through like the world, there's like chaos happening

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around you. That's like telling the story in the environment

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as you progress. And we like started on the street

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and then we fought the Beatle and we went up

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on like a Shield hell a carrier, and there was

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some kind of war going on between Shield and Aim,

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and it was kind of a thing where it's like

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I'm not really paying attention, but I'm fully following along

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with everything that's happening. It's all just kind of backdrop

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to just do fun tricks and web people up and

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swing around. It's really fun. Oh, each each person plays

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has two characters at once also, so you can do

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a bunch of like cool combos where you like hit

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someone as Spider Man and then swap into Storm and

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then swap back to Spider Man.

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Speaker 1: Okay, And I.

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Speaker 3: Believe it's up to four player local or online co op,

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so at any given point you can have four people

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on screen, I mean, eight different heroes there. You're all

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collectively swapping between it's really cool.

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Speaker 2: Yeah, what's thing too? That This is by Tribute Games

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who did Team and t Shredder's Revenge. This is their

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next thing.

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Speaker 3: Yeah, which you can tell it feels it's got, it's

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got the vibe of like this isn't this is a

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new old game.

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Speaker 1: Yeah, it's It's one of those games I don't have

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a lot of questions about because you kind of see,

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you see what it is. Yeah, cool, got it it is.

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Speaker 3: It looks it plays how it looks like it plays,

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which is to say, awesome, all.

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Speaker 1: Right, cool, can't wait. How about you, Marcus?

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Speaker 4: What even?

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Speaker 1: What do you check out at SGF?

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Speaker 2: I played Blighted, which is drink Box Studios new game

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drink Box makers of Guaca Melee Severed their last game,

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Nobody Saves the World, I'd say compared to the specifically

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their last two games, like Nobody Saves the World and

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Severed blight it's probably a lot more familiar genre wise,

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like they're not, at least from what I've seen. It

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isn't like too out of the box, like you're playing

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it's like this kind of esimate isomet view like action

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game you can play either alone or in co op.

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It was one to two players when I was there,

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I was playing one of the devs, but they were

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telling me that they are tinkering with expanding a number

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of players on screen, so it might be more than

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that when it, you know, when it gets closer to launch.

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But you're going around. You're playing as these kind of

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skeleton warriors after your village gets destroyed by this like

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bad guy, and like the cool thing about this world

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is that, like it kind of has like a meso

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American kind of vibe, where like the culture of your

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village is that when people die, the villagers eat their

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brains to like gain their memories and like it like

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preserves their memories and their knowledge. And so this bad

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guy shows up and kills everyone and just consumes all

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of their brains, so he has like the sum of

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the villagers collective knowledge and abilities. So you're trying to

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go get those backs. So you go around fighting a

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bunch of bad guys, and you're fighting these giant monsters

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and eating their brains and that's how you get new

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powers and like a very like Metroid esque sort of

318
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like ability and like exploration gating, like you're going around

319
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seeing like, oh, I can't get past this until I

320
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eat this guy's brain. But we fought a like weird

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spider horse monster. It kind of looked like that water

322
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that Poseidon boss and God of War three if he

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wasn't covered in water. And then once we ate his brain,

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we could summon him and he just shows up as

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like a ghost version of himself and just starts like

326
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stomping around on top of doing just like hack and

327
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slash stuff with your scythe weapons. It's got a little

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bit of souls is nessing it well with like when

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you die, you started a bonfire and you got to

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go get your things back. So it's like a blend

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of different.

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Speaker 3: Is this like a horror game? Like what is the

333
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aesthetic of because they're described there is some things, but

334
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I don't know the studio to be scary, I don't know.

335
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Speaker 2: No, it's that it's that same drink box style, like

336
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very colorful, very bright, vibrant. It's like you know how

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like nobody says the world or even sever like it's

338
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got like dark stuff, but it's so it's presented in

339
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such a bright and weird way that it's like not scary,

340
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it's just weird Okay, I.

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Speaker 1: Feel like ever felt more oppressive.

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Speaker 3: Yeah, that's true.

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Speaker 1: Yeah, and that this kind of reminds me more of

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that when.

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Speaker 3: You say eating brains. Is it literally like we see

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like skulls get split open and the brains could eat

347
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out or is it like more artistic than that?

348
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Speaker 2: From what I understand, I mean, I think it's pretty literal.

349
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It's like this guy's dead and their brains there and

350
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you just eat it. Yeah, there's no metaphors consuming these brains.

351
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Speaker 4: So so I also demoed this, and the way they

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showed it was like in the culture, they would like

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plant they would bury the bodies and then like trees

354
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would spring up and you'd eat the berries, and so

355
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it was like an abstract eating of brains. And then

356
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one dude was like, let's cut out the middle man, guys,

357
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it's a lot of steps, and also let's not wait

358
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until they're dead. Those are good brains, and and he

359
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just started going in on that and then got like

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corrupted because of it. So I admire like the efficiency.

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Speaker 1: But oh yeah, yeah, yeah.

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Speaker 4: Exactly. It's it's a cool. It's a cool thing and

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definitely has those like severed vibes. I really really like Severed,

364
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and so I'm glad to see them like going back

365
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to that sort of style.

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Speaker 1: Yeah, yeah, I I really it. Also, I mean there

367
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are hints of like I was the last game. I'm sorry,

368
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nobody Nobody saves the world. Yeah, well, like you are

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really kind of collecting in a way, you're collecting brains

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in that game and using them as transformations, like you

371
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kind of have like a catalog of you know, you

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can turn into the horse in that game, and now

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you can do this, and then there's like elements from

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that game that like based on what you're saying, like, oh,

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there's kind of a similar concept here with like yeah,

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and it sounds interesting. I really like just the the

377
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that plot, like that, that that setting of oh yeah,

378
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brains and what you say, meso America.

379
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Speaker 2: Yeah, it's or it's got that vibe like like a

380
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psychedelic meso American like western Ish vibe to it. But yeah,

381
00:19:11,279 --> 00:19:16,039
play that. I also checked out over at Atari. Probably

382
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the only game I had no idea what it was

383
00:19:18,079 --> 00:19:20,160
because it was sort of like mysterious until I got

384
00:19:20,319 --> 00:19:23,480
they confirm what it was. But it's called Adventure of Samsara.

385
00:19:23,640 --> 00:19:25,119
I don't know if you guys have seen this, but

386
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it is a two D metroid vania that is loosely

387
00:19:31,400 --> 00:19:35,759
connected to the adventure the older like the classic Guitari

388
00:19:35,799 --> 00:19:40,440
game Adventure. Wow, it's like very foundational to like just

389
00:19:40,480 --> 00:19:44,079
the adventure game genre, like like Zelda probably doesn't exist

390
00:19:44,079 --> 00:19:48,759
without adventure and it's wild, Like I don't think it's

391
00:19:48,839 --> 00:19:51,960
quite as like the closest comparison is like what they

392
00:19:51,960 --> 00:19:56,480
did with what was it yars Y of like taking

393
00:19:56,480 --> 00:19:59,079
one of their classic franchises and reimagining it in sort

394
00:19:59,079 --> 00:20:02,240
of like a modern sort of context where you're playing

395
00:20:02,279 --> 00:20:05,440
as this night. It's got this very like almost like

396
00:20:05,519 --> 00:20:09,799
rotoscope animation, like like eight bit style where you're going

397
00:20:09,839 --> 00:20:13,839
around like just killing monsters basically in like a big

398
00:20:13,880 --> 00:20:18,079
Metroidvenua map. The like the most remarkable thing or interesting

399
00:20:18,119 --> 00:20:20,240
thing for me about it was like outside of the

400
00:20:20,400 --> 00:20:23,480
sort of like loose connections to adventure, like I ran

401
00:20:23,519 --> 00:20:27,240
into the Dragon from Adventure at one point, but it

402
00:20:27,279 --> 00:20:29,440
is like the animation of like it's a very deliberate

403
00:20:29,480 --> 00:20:31,920
animation style in the way that the original Prince of

404
00:20:31,960 --> 00:20:34,680
Persia is so like when you're climbing up ledges, you

405
00:20:34,720 --> 00:20:37,279
are seeing like, oh, this is this is very fluid

406
00:20:37,279 --> 00:20:39,279
and it takes a little while. And that extends to

407
00:20:39,319 --> 00:20:41,680
the attack animations, like you have a sword and shield,

408
00:20:42,319 --> 00:20:44,359
but you can't hold your shield to block. You can

409
00:20:44,400 --> 00:20:47,160
only parry with the shield, so if you want to

410
00:20:47,640 --> 00:20:50,440
dodge things, you have to time it. I will say, though,

411
00:20:50,559 --> 00:20:53,720
I think that the parrying mechanics sort of clashes with

412
00:20:53,799 --> 00:20:57,359
the sort of like deliberateness of the animation because there's

413
00:20:57,359 --> 00:20:59,880
so many frames to like pulling your shield at that

414
00:20:59,880 --> 00:21:02,480
you really kind of have the plan in advance, like Okay,

415
00:21:02,599 --> 00:21:04,319
I have to tap it like a second and a

416
00:21:04,359 --> 00:21:07,319
half earlier because I have to wait for him to

417
00:21:07,400 --> 00:21:09,759
pull his shield out all the way to deflect this

418
00:21:09,880 --> 00:21:13,240
like sowred strike coming my way. And that was really

419
00:21:13,359 --> 00:21:15,799
messing with me. And like, I love Perry mechanics and games,

420
00:21:15,799 --> 00:21:17,680
but you're so used. I'm so used to it to

421
00:21:17,759 --> 00:21:20,640
being like you know, faster pace like kind of reflex

422
00:21:20,720 --> 00:21:23,599
based things, so like having it in a more slowed

423
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and deliberate fashion. I don't think I'm entirely in love

424
00:21:27,359 --> 00:21:30,000
with Like I kind of got used to it during

425
00:21:30,039 --> 00:21:31,680
my like thirty minutes I played to it, but I

426
00:21:31,720 --> 00:21:35,160
was like, I don't know about this. But other than that,

427
00:21:35,400 --> 00:21:38,240
it's like it's like it didn't blow me away as

428
00:21:38,240 --> 00:21:41,079
someone that is like a metro danea Siko. But I

429
00:21:41,119 --> 00:21:45,759
think just the idea of just resurrecting adventure in this

430
00:21:45,920 --> 00:21:48,240
format is like super fascinating to me.

431
00:21:50,000 --> 00:21:53,720
Speaker 1: Yeah, it's interesting that they I was looking up the

432
00:21:53,839 --> 00:21:57,880
developer of the game, Ilex Games, and this is their

433
00:21:57,880 --> 00:22:02,319
first game since twenty seventeen. It looks like they had

434
00:22:02,319 --> 00:22:05,359
a demo for Adventure of Simsara on Steam back in

435
00:22:05,400 --> 00:22:10,839
twenty twenty. Oh wow, So I'm curious, huh. And the

436
00:22:11,160 --> 00:22:15,599
last game I made was not well received. But you

437
00:22:15,640 --> 00:22:18,319
know that is it's called face It a Game to

438
00:22:18,359 --> 00:22:19,359
Fight Inner Demons.

439
00:22:20,599 --> 00:22:25,799
Speaker 4: I play that game every day. Baby, Let's go one, and.

440
00:22:25,720 --> 00:22:28,400
Speaker 1: It definitely looks like a glow up in terms of

441
00:22:28,880 --> 00:22:31,359
face it, and in this game, I would will say

442
00:22:31,400 --> 00:22:35,640
it is the word. Yeah, face it a game to

443
00:22:35,640 --> 00:22:37,160
fight inner demons, that's the whole title.

444
00:22:37,480 --> 00:22:40,119
Speaker 2: It's like, no, you face it like Penny one.

445
00:22:40,319 --> 00:22:40,880
Speaker 1: Oh no.

446
00:22:41,000 --> 00:22:43,119
Speaker 3: But finally, I wasn't sure if you were saying face

447
00:22:43,200 --> 00:22:45,920
sit because you're saying that's a different game.

448
00:22:46,039 --> 00:22:49,559
Speaker 1: That's a different game. I have those filtered out on

449
00:22:49,640 --> 00:22:51,160
my Steam so it was.

450
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Speaker 3: Like, I play that game every day. I was like,

451
00:22:53,160 --> 00:22:54,920
I clearly misrode something there.

452
00:22:55,400 --> 00:22:58,039
Speaker 4: I like to other people's podcasts and be like, I

453
00:22:58,160 --> 00:23:01,319
play that every day with such enthusiasm.

454
00:23:01,880 --> 00:23:05,039
Speaker 1: Yeah, Marcus, you checked out another game, right.

455
00:23:05,480 --> 00:23:08,000
Speaker 2: Yeah. The last game I'll mention that I wrote a

456
00:23:08,039 --> 00:23:11,640
big pre before on the site is called Spine. I

457
00:23:11,720 --> 00:23:14,640
was really excited for this. I saw a trailer for

458
00:23:14,759 --> 00:23:17,359
it months ago at like an indie showcase. It is

459
00:23:17,400 --> 00:23:22,279
a third person action game heavily modeled after the Batman

460
00:23:22,440 --> 00:23:27,519
Arkham series, primarily combat, like taking that free flow combat

461
00:23:27,599 --> 00:23:30,839
from those games and just sort of pretty much replicating

462
00:23:30,839 --> 00:23:33,880
it and adding your own sort of John wickspin to it,

463
00:23:33,920 --> 00:23:36,440
because that's the other big influence of like the Gun

464
00:23:36,519 --> 00:23:40,519
Fou and those movies. So the game feels like what

465
00:23:40,599 --> 00:23:45,880
if Batman just had a gun? What if he broke

466
00:23:45,960 --> 00:23:48,960
his no kill rule? Where he plays this young girl

467
00:23:48,960 --> 00:23:51,400
in this sort of like Cyberpunky, sort of like Neon

468
00:23:52,519 --> 00:23:55,680
like Acid Wash World, and you're just going from room

469
00:23:55,759 --> 00:23:58,000
to room. I don't even know what the story is about.

470
00:23:58,160 --> 00:24:00,240
This is one of those games where, like, like the

471
00:24:00,240 --> 00:24:03,119
demo didn't give me like much narrative context and it's

472
00:24:03,160 --> 00:24:04,880
also like I don't think I care because I just

473
00:24:04,920 --> 00:24:06,279
want to go into a room and just mess a

474
00:24:06,279 --> 00:24:09,440
bunch of guys up. And the game so far it's

475
00:24:09,440 --> 00:24:11,240
pretty good at that. Like it was like a rough

476
00:24:11,359 --> 00:24:14,359
alpha build, so it was it was you know, janky

477
00:24:14,440 --> 00:24:17,440
in some spots, but it it did nail like the

478
00:24:17,480 --> 00:24:19,400
core of what made those Batman games fun of just

479
00:24:19,440 --> 00:24:21,839
like you go in there and you're immediately just bouncing

480
00:24:21,880 --> 00:24:24,519
from guy to guy. The animations and the attacks felt

481
00:24:24,640 --> 00:24:26,599
like smooth and tight in the way that I like

482
00:24:26,680 --> 00:24:31,119
from Batman. You're you know, you're doing cool cinematic finishers

483
00:24:31,160 --> 00:24:33,079
where you're just like flipping over a guy and like

484
00:24:33,119 --> 00:24:35,279
doing some intricate like arm break thing and just taking

485
00:24:35,319 --> 00:24:36,960
him down, or you're doing a John Wick thing where

486
00:24:36,960 --> 00:24:38,240
you do like a hand to hand combo and then

487
00:24:38,240 --> 00:24:39,440
just shoot him in ahead at the end.

488
00:24:40,839 --> 00:24:44,720
Speaker 1: It looks ridiculous. I'm looking at it on Steam and yeah,

489
00:24:44,839 --> 00:24:49,920
it looks really stylish. I think they've nailed the the

490
00:24:50,039 --> 00:24:51,640
art direction of it for sure.

491
00:24:52,240 --> 00:24:54,039
Speaker 2: I think it's all what were gonna say.

492
00:24:54,960 --> 00:24:56,759
Speaker 4: I also played this one and sat down and talked

493
00:24:56,759 --> 00:24:59,240
with one of the leads on it, and I specifically

494
00:24:59,319 --> 00:25:02,400
was like, your game one turns into gifts very well,

495
00:25:02,880 --> 00:25:04,720
and you know, I was asking, like, is that something

496
00:25:04,759 --> 00:25:07,680
y'all do intentionally, and it's like not, not really, but

497
00:25:07,839 --> 00:25:10,319
like it does help to think of it in terms of,

498
00:25:10,400 --> 00:25:13,839
like can you get because that's the vibe of Gunfu

499
00:25:14,000 --> 00:25:15,759
is like if you watch John Wick, like a lot

500
00:25:15,799 --> 00:25:18,079
of those like sick moves and kill shots like do

501
00:25:18,880 --> 00:25:21,000
gif out very well. And so if you can do

502
00:25:21,039 --> 00:25:23,319
the same thing with your game, you're probably nailing the vibe.

503
00:25:23,319 --> 00:25:25,839
And that's so much of that game was that that

504
00:25:25,880 --> 00:25:29,680
demo was about just nailing the moment to moment of like,

505
00:25:29,920 --> 00:25:31,960
oh that was sick. Oh that was sick, Like you're

506
00:25:31,960 --> 00:25:35,599
playing incredible five ten second gifts one after the other

507
00:25:35,799 --> 00:25:38,559
after the other. It's it's the reels of Gunfu. You know.

508
00:25:38,839 --> 00:25:41,039
It really like works that way.

509
00:25:41,400 --> 00:25:43,880
Speaker 2: And it also like like it shows well, but I

510
00:25:43,839 --> 00:25:46,839
think it'sporting to note that it feels good to play

511
00:25:46,880 --> 00:25:48,839
so far, Like I said, it's a little rough because

512
00:25:48,839 --> 00:25:50,839
it's an alpha, but like for to feel as good

513
00:25:50,839 --> 00:25:54,000
as it is it did, then that makes me hopeful

514
00:25:54,079 --> 00:25:56,119
what the final product would be. Like the really only

515
00:25:56,240 --> 00:25:57,839
kind of like complain I had was that the camera

516
00:25:57,960 --> 00:25:59,599
was a little looser than I would like, so it

517
00:25:59,599 --> 00:26:02,160
was a little flayley, especially because you're jumping around and

518
00:26:03,000 --> 00:26:05,319
changing like your your camera angles changing constant because you're

519
00:26:05,359 --> 00:26:08,000
jumping from guy to guy. But that can be tightened

520
00:26:08,079 --> 00:26:11,759
up hopefully. But yeah, it's cool, Like, I miss Arkham combat,

521
00:26:11,799 --> 00:26:13,200
so it's good to see it sort of live on

522
00:26:13,240 --> 00:26:13,759
in this game.

523
00:26:14,599 --> 00:26:16,440
Speaker 3: That's one of those things that like, I feel like

524
00:26:16,720 --> 00:26:19,640
you often see games be like and our combat is

525
00:26:19,680 --> 00:26:24,160
inspired by counter based Arkham Combat, and it like the

526
00:26:24,200 --> 00:26:26,559
fact that you're saying it feels like that. After playing it,

527
00:26:26,599 --> 00:26:28,559
I'm like, okay, so they actually did it this time.

528
00:26:28,599 --> 00:26:30,599
A lot of people try to do it. I'm always

529
00:26:30,599 --> 00:26:33,400
excited when you're like, and these people succeeded. It's not

530
00:26:33,440 --> 00:26:34,319
just like a buzzword.

531
00:26:34,680 --> 00:26:34,880
Speaker 4: Yeah.

532
00:26:34,920 --> 00:26:37,240
Speaker 2: The only other skin big game that I can remember

533
00:26:37,279 --> 00:26:39,079
that got close was the Middle Earth games.

534
00:26:39,279 --> 00:26:41,359
Speaker 4: Yes, that combat was very.

535
00:26:41,279 --> 00:26:44,759
Speaker 2: Much like Yeah, we played Batman, but if Batman had

536
00:26:44,799 --> 00:26:46,440
a sword instead of a gun.

537
00:26:47,039 --> 00:26:49,279
Speaker 3: There was theoretically like they could have asked them though,

538
00:26:49,359 --> 00:26:51,960
right because it was like Warner Brothers and DC's of

539
00:26:52,000 --> 00:26:53,279
Warner Brothers property.

540
00:26:53,359 --> 00:26:55,160
Speaker 2: You know, they're probably across the hall from each other.

541
00:26:55,400 --> 00:26:59,400
Speaker 1: Maybe, Yeah, well cool, Eric, I know you wanted to

542
00:26:59,400 --> 00:27:00,480
talk about Jamon.

543
00:27:01,319 --> 00:27:05,839
Speaker 4: Yeah. Somehow, Digimon was my game of the show. Another

544
00:27:05,880 --> 00:27:08,440
game that you have listed was my very close number two,

545
00:27:08,799 --> 00:27:13,279
but Digimon Story Time Stranger. I'd heard for years that

546
00:27:13,720 --> 00:27:15,920
Cyber Sleuth and games like that were worth playing, and

547
00:27:15,920 --> 00:27:17,519
I always kind of blew it off because I was like,

548
00:27:18,480 --> 00:27:21,160
I look, okay, don't don't hate me in the comments

549
00:27:21,160 --> 00:27:22,720
for this. But I feel like there were there were

550
00:27:22,759 --> 00:27:24,440
kids who grew up with Pokemon, and then there were

551
00:27:24,480 --> 00:27:26,839
kids who grew up with Digimon, and the Digitimon kids

552
00:27:26,880 --> 00:27:28,880
always felt like they were like kind of second fiddle,

553
00:27:28,960 --> 00:27:31,440
Like they were like, oh, our stuff is just as

554
00:27:31,480 --> 00:27:33,400
good as Pokemon, and so they always had to like

555
00:27:34,079 --> 00:27:36,440
wave the banner for it a little extra hard in

556
00:27:36,480 --> 00:27:39,680
the process. And so I always heard, oh, Digimon's really good,

557
00:27:39,720 --> 00:27:41,200
you should play that, and I was like, ah, but

558
00:27:41,359 --> 00:27:42,880
is it really good or did you just grow up

559
00:27:42,880 --> 00:27:45,799
with Digimon. Turns out they were right. I was wrong.

560
00:27:46,279 --> 00:27:50,640
I made a kulpa, like y'all got this game is

561
00:27:50,720 --> 00:27:54,279
really really cool. It's a it's very much a creature collecting,

562
00:27:54,640 --> 00:27:57,759
creature evolving RPG in the vein of a Pokemon or

563
00:27:57,799 --> 00:27:59,640
even a Shiit make on me tense, but feels kind

564
00:27:59,680 --> 00:28:02,519
of a like a between point between the two where

565
00:28:02,559 --> 00:28:06,400
you get these really cool evolutions, the digivolutions that are

566
00:28:06,440 --> 00:28:09,839
based on different stats and things that you've done throughout

567
00:28:09,920 --> 00:28:12,160
raising your digitmon, and you can always kind of like

568
00:28:12,519 --> 00:28:15,160
branch them out, see where they go, build a build

569
00:28:15,200 --> 00:28:17,119
around them, maybe bring them back if you don't like

570
00:28:17,160 --> 00:28:18,960
the digit evolution that you went down and going a

571
00:28:18,960 --> 00:28:21,720
different path, you can build up moves and kind of

572
00:28:21,720 --> 00:28:25,200
create these digitimon and also lean into type weaknesses in

573
00:28:25,200 --> 00:28:27,960
a way that I kind of wish Pokemon would, because

574
00:28:27,960 --> 00:28:32,160
there's like two different typing things. There's like one main

575
00:28:32,200 --> 00:28:34,640
one that's kind of like the main triangle of virus

576
00:28:34,640 --> 00:28:37,880
I think it's virus data vaccine, and then there's the

577
00:28:37,920 --> 00:28:40,640
elemental wheels as well, so you can get like double

578
00:28:40,720 --> 00:28:43,839
type advantage on some creatures and also have that done

579
00:28:43,880 --> 00:28:49,160
to you. It looks gorgeous, It plays gorgeously like it's

580
00:28:49,200 --> 00:28:52,000
got a really cool vibe of this digital world that's

581
00:28:52,039 --> 00:28:56,160
built out of this like sheet metal jungle of Central

582
00:28:56,160 --> 00:28:57,960
Town where all these digitmon are just kind of hanging

583
00:28:58,000 --> 00:28:59,680
out and doing stuff. So you walk up to this

584
00:28:59,720 --> 00:29:03,119
guy and he's a giant dinosaur inside a tank that's

585
00:29:03,200 --> 00:29:05,960
like half dinosaur half tank, and you're like, what's up

586
00:29:05,960 --> 00:29:08,720
and he's like, Hi, I'm tank Mon. I'm vibing over

587
00:29:08,759 --> 00:29:11,119
here being a tank and I'm like that rules man,

588
00:29:11,240 --> 00:29:14,240
that's awesome. And I go talk to Pumpkin Mon and

589
00:29:14,240 --> 00:29:17,079
he's like, oh, I wish the train was running again.

590
00:29:17,160 --> 00:29:19,599
But the train is called Loco Mon because the train

591
00:29:19,720 --> 00:29:22,559
is also a digimon and like that it feels a

592
00:29:22,559 --> 00:29:25,279
little bit livelier, because I feel like the more recent

593
00:29:25,319 --> 00:29:28,680
Pokemons don't always do that of have the Pokemon feel

594
00:29:28,680 --> 00:29:31,799
like they're in the world. They're just kind of there

595
00:29:31,839 --> 00:29:34,880
for you to collect and battle with, and maybe certain

596
00:29:34,960 --> 00:29:37,960
story Pokemon get to like have a more prominent role,

597
00:29:38,000 --> 00:29:40,599
but here, like it's digimon all the way down. Yeah,

598
00:29:40,640 --> 00:29:44,119
dimon able to talk helps with yes, Yeah, yeah, they

599
00:29:44,119 --> 00:29:44,839
can speak.

600
00:29:44,880 --> 00:29:47,240
Speaker 2: They can be characters like actual characters.

601
00:29:47,319 --> 00:29:50,559
Speaker 4: Yeah. I was. I was incredibly impressed by it. Like

602
00:29:50,599 --> 00:29:53,839
I literally went home and opened up but the Switchy

603
00:29:53,880 --> 00:29:56,559
Shop and was like, do they have cyber sleuth on here?

604
00:29:56,599 --> 00:29:59,319
Because I've I've clearly missed out on what has been

605
00:29:59,400 --> 00:30:03,240
like a pretty solid RPG series and and I think

606
00:30:03,240 --> 00:30:06,319
that's the sign of you have built something really interesting

607
00:30:06,359 --> 00:30:10,519
and really fascinating. If even I a Digiti heathen Em,

608
00:30:10,880 --> 00:30:13,319
I'm like, oh this is this is legit, like this

609
00:30:13,359 --> 00:30:15,880
is something to pay attention to. Ethen Mon, it's my

610
00:30:15,960 --> 00:30:18,759
favorite heathen Man. You don't want to know what heathen

611
00:30:18,799 --> 00:30:19,319
Man does?

612
00:30:19,759 --> 00:30:20,440
Speaker 2: Oh you don't want to s.

613
00:30:22,279 --> 00:30:24,759
Speaker 1: Yeah, that makes me excited. I was a Pokemon kid,

614
00:30:24,759 --> 00:30:31,880
but I I also liked Digimon, gobm On and were

615
00:30:31,920 --> 00:30:32,559
my favorites.

616
00:30:33,160 --> 00:30:37,039
Speaker 2: Is that the wolf is Guru room On Matt's Digimon.

617
00:30:37,400 --> 00:30:39,839
Yeah cool than I was saying war.

618
00:30:39,799 --> 00:30:43,160
Speaker 4: Graymond at all Warramon, is he the the wolf, but

619
00:30:43,279 --> 00:30:44,680
he's like a robot.

620
00:30:44,279 --> 00:30:47,640
Speaker 2: To No, he's the well, that's that's metal. Guru room

621
00:30:47,680 --> 00:30:52,599
On was the little dinosaur. Yes, that was his mega.

622
00:30:53,200 --> 00:30:57,400
Speaker 4: Just see war Raymond. But I do think, yeah, he's

623
00:30:57,440 --> 00:30:59,799
like the chartisard of Digitmon is my own pretty much.

624
00:31:00,559 --> 00:31:03,160
I was a monster rancher kid, which makes me like

625
00:31:04,839 --> 00:31:08,599
hip that's the third lay. Yeah, that's the iceberg of

626
00:31:08,759 --> 00:31:11,680
monster catching is like monster Ranchers at the bottom.

627
00:31:13,000 --> 00:31:13,720
Speaker 2: It really is.

628
00:31:14,640 --> 00:31:18,839
Speaker 4: I talk about Suazo and Mochi and Wolf. I think

629
00:31:18,920 --> 00:31:21,200
Wolf was just its name. I don't remember.

630
00:31:22,359 --> 00:31:24,400
Speaker 2: You're playing the CD soundtrack on your place.

631
00:31:24,640 --> 00:31:28,960
Speaker 4: Yeah, I'm putting Santana's Supernatural from my dad's CD collection

632
00:31:29,039 --> 00:31:30,839
into my PS one to try and get like a

633
00:31:30,880 --> 00:31:33,640
monster from it. Like that. We got to bring that back.

634
00:31:33,839 --> 00:31:34,960
You should ring that back.

635
00:31:35,279 --> 00:31:38,880
Speaker 1: Yeah, that rules. I played a couple of things I

636
00:31:38,880 --> 00:31:40,599
want to chat about. Luminous Arise.

637
00:31:41,640 --> 00:31:44,680
Speaker 4: Was this the game that was my close? Number two?

638
00:31:44,759 --> 00:31:45,759
That was real close?

639
00:31:46,160 --> 00:31:47,240
Speaker 2: I really wanted to play this.

640
00:31:48,000 --> 00:31:50,880
Speaker 1: Yeah it. You know, I have to admit I've never

641
00:31:50,880 --> 00:31:53,759
played a Luminous game before. I've always wanted to.

642
00:31:54,039 --> 00:31:55,480
Speaker 2: And but did you own a PSP?

643
00:31:56,200 --> 00:31:57,119
Speaker 1: I did? Yeah?

644
00:31:57,359 --> 00:32:00,240
Speaker 4: Oh that's even more Yeah right, yeah, i'd.

645
00:32:03,160 --> 00:32:06,319
Speaker 1: I was playing NTV versus at X on my BSP. Okay,

646
00:32:07,240 --> 00:32:10,640
I was that kid. I was playing like Madden, you know.

647
00:32:12,519 --> 00:32:14,839
Uh but but yeah, so I've been playing luminessa Rise

648
00:32:14,880 --> 00:32:18,559
a bit. They actually took me to the back room

649
00:32:19,200 --> 00:32:20,920
and I got to play a few more levels than

650
00:32:21,039 --> 00:32:24,440
were public, and so I played this really cool level

651
00:32:24,519 --> 00:32:28,920
that was It was hyper pop, so think I think

652
00:32:29,039 --> 00:32:34,720
like hyper Potions style music or yeah, I mean hyper pop.

653
00:32:34,799 --> 00:32:38,599
But and the visuals were all sorts of like pixel

654
00:32:38,799 --> 00:32:42,240
and voxels. It was really bright and beautiful and the

655
00:32:42,279 --> 00:32:46,319
stages I mean just like Tetris effect, luminess, a rise.

656
00:32:47,079 --> 00:32:50,519
The big draw I would say, are are of course

657
00:32:50,559 --> 00:32:53,000
the music, the soundtrack. People want to hear that that's

658
00:32:53,000 --> 00:32:55,839
a huge part of the game. But but yeah, these

659
00:32:55,920 --> 00:32:59,359
these these immersive screens that you're gonna be especially if

660
00:32:59,359 --> 00:33:02,240
you playing VR, right, that's like the big draw. And

661
00:33:02,319 --> 00:33:04,960
so far I've been really impressed with them, just the

662
00:33:04,960 --> 00:33:08,640
the visual effects in every level that I played. There

663
00:33:08,680 --> 00:33:11,559
was one level where I there was like a astronaut

664
00:33:11,599 --> 00:33:15,599
stuck inside a TV station and when you would when

665
00:33:15,640 --> 00:33:18,519
you would make a cube, and you know, and and

666
00:33:18,519 --> 00:33:24,119
and what what what is it called? And yeah, is

667
00:33:24,119 --> 00:33:29,839
that just what it was? Okay, Well, when you clear,

668
00:33:29,880 --> 00:33:32,440
when you clear, there's like all these each stage of

669
00:33:32,480 --> 00:33:36,160
these like really neat animations that play, and of course,

670
00:33:36,279 --> 00:33:39,000
just like touch to Effect at ramps up in intensity

671
00:33:39,160 --> 00:33:42,799
and it's it's really good. It felt really good. The

672
00:33:42,839 --> 00:33:46,799
soundtrack was great. Unfortunately, the headphones aren't working for some reason,

673
00:33:47,200 --> 00:33:50,880
so I was just listening through TV speakers amidst summer

674
00:33:50,920 --> 00:33:55,319
game fest madness, and so didn't get a great great

675
00:33:55,359 --> 00:33:58,519
I can't tell you about the mix or really disparate

676
00:33:58,559 --> 00:34:00,880
elements of it, but I I kind of feel the

677
00:34:01,000 --> 00:34:04,279
energy and I out here occasional melodies, and I really

678
00:34:04,359 --> 00:34:06,200
enjoyed it so far. And I think that's coming out

679
00:34:06,240 --> 00:34:09,960
later this year. I'm not sure if they announced a

680
00:34:10,000 --> 00:34:12,440
specific release date or not yet. I could be wrong.

681
00:34:13,280 --> 00:34:17,440
Not yet, not yet, but I can't wait to play that.

682
00:34:17,519 --> 00:34:18,679
I think it's gonna be great.

683
00:34:19,320 --> 00:34:22,000
Speaker 4: I was gonna ask did you feel like the mix

684
00:34:22,079 --> 00:34:24,679
was a little bit different from Tetris Effect, Because when

685
00:34:24,679 --> 00:34:27,039
I went in, like playing Tetris Effect, I felt like

686
00:34:27,079 --> 00:34:30,679
a lot of it was very chill, vibes zy, and

687
00:34:30,719 --> 00:34:33,079
then some of the levels would be really amped up,

688
00:34:33,079 --> 00:34:36,400
but it was it was more of a almost relaxing vibe,

689
00:34:36,440 --> 00:34:40,519
whereas Lumines felt like the inverse where everything was kind

690
00:34:40,519 --> 00:34:42,960
of do good do good do do do do do do,

691
00:34:43,239 --> 00:34:45,159
and then like some of them were kind of like

692
00:34:45,360 --> 00:34:48,239
a little bit more spacey and viby, but it felt

693
00:34:48,320 --> 00:34:50,599
like there was still a mix of them, but the

694
00:34:50,679 --> 00:34:52,800
ratio was kind of inverted from where it was with

695
00:34:52,840 --> 00:34:53,599
Tetris Effect.

696
00:34:53,960 --> 00:34:56,840
Speaker 1: Definitely, yeah, that's that's a good I think you're right

697
00:34:56,880 --> 00:35:01,039
on that ratio. It definitely leans more towards you know,

698
00:35:01,079 --> 00:35:02,800
I wouldn't say it got up to like, actually there

699
00:35:02,840 --> 00:35:04,599
was one. I felt like it was kind of break beaty,

700
00:35:05,519 --> 00:35:09,840
but yeah, higher higher bpms. Uh, you know, more drums

701
00:35:09,880 --> 00:35:13,559
present on tracks, and like more like sign wave basses

702
00:35:13,800 --> 00:35:16,239
and and that sort of thing that you would kind

703
00:35:16,239 --> 00:35:20,800
of expect from from more you know, techno and and

704
00:35:20,800 --> 00:35:23,519
and ed M and that sort of stuff. And there

705
00:35:23,559 --> 00:35:26,639
were a couple yeah, slower ones and those are harder

706
00:35:26,679 --> 00:35:27,199
to hear.

707
00:35:27,679 --> 00:35:31,039
Speaker 2: But yeah, you know, in all, uh, I believe it's

708
00:35:31,079 --> 00:35:34,280
all original music, because the first two Luminus games were

709
00:35:34,360 --> 00:35:36,000
heavily like licensed songs.

710
00:35:36,440 --> 00:35:42,639
Speaker 1: Yeah, I believe they are bringing back the I think

711
00:35:42,679 --> 00:35:46,760
it's the same composer as Touch just Effect, Touch just

712
00:35:46,840 --> 00:35:50,320
Effect band. I'm doing a quick search high Delic.

713
00:35:51,880 --> 00:35:53,559
Speaker 4: Yeah yeah, that sounds right.

714
00:35:53,960 --> 00:35:56,679
Speaker 1: I don't want to credit the wrong person, so I'm

715
00:35:56,719 --> 00:35:59,000
trying to look. But I knew it was like a

716
00:35:59,039 --> 00:36:01,719
notable band that told me, and it was one that

717
00:36:01,760 --> 00:36:03,480
had worked on a previous project with them, So I'm

718
00:36:03,519 --> 00:36:04,400
guessing it's Hidelic.

719
00:36:06,440 --> 00:36:08,719
Speaker 4: But but yeah, yeah, yeah, it's the same person as

720
00:36:09,360 --> 00:36:10,119
Yeah Cool.

721
00:36:10,440 --> 00:36:15,840
Speaker 1: I really enjoyed that. And then separately, Crimson Desert continues

722
00:36:15,880 --> 00:36:20,199
to be a game that fascinates me. That game wants

723
00:36:20,239 --> 00:36:25,000
to be every game possible, and part of me thinks

724
00:36:25,000 --> 00:36:27,800
they might be able to pull it off. I will

725
00:36:27,840 --> 00:36:32,440
say the I would say Crimson Desert has some of

726
00:36:32,480 --> 00:36:38,039
the most complex controls that I've played in a while.

727
00:36:38,719 --> 00:36:45,280
There is just there are probably thirty different button combinations

728
00:36:45,719 --> 00:36:48,400
that you have to eventually learn for like, because it's

729
00:36:48,400 --> 00:36:50,920
a character action game, so it's not a Soul's like,

730
00:36:51,000 --> 00:36:55,079
so you are doing combos which require you know, various

731
00:36:55,079 --> 00:37:01,840
input configurations. There's also you have multiple Okay, let me

732
00:37:01,840 --> 00:37:03,320
tell you about the cool thing about this game, all right,

733
00:37:04,760 --> 00:37:08,119
There there is a lot of movement options for you

734
00:37:08,639 --> 00:37:12,199
that require So number one, you kind of like wheel

735
00:37:12,280 --> 00:37:15,119
this like magic force your character. I don't know what

736
00:37:15,119 --> 00:37:18,320
it's called in the game, it's just magic, right, And

737
00:37:18,639 --> 00:37:20,039
so you can do a lot of things with that.

738
00:37:20,119 --> 00:37:24,920
You can sort of shoot up a a grappling hook

739
00:37:25,599 --> 00:37:28,000
and or I think it's like a grappling arrow or something,

740
00:37:28,360 --> 00:37:30,000
and you can aim at this. So you click in

741
00:37:30,000 --> 00:37:32,159
the left sticks and you kind of go into this

742
00:37:32,280 --> 00:37:35,719
slowed down mode where there's like a big color overlay

743
00:37:36,199 --> 00:37:39,679
that comes over and you know, it's almost like think

744
00:37:39,800 --> 00:37:41,559
like I don't know.

745
00:37:41,480 --> 00:37:41,639
Speaker 4: Like.

746
00:37:43,280 --> 00:37:48,559
Speaker 1: Hero detect Division, Yeah, that kind of thing. And when

747
00:37:48,559 --> 00:37:50,159
you slow it down, you can aim up at the

748
00:37:50,159 --> 00:37:53,119
tops of trees and you can shoot it up and

749
00:37:53,159 --> 00:37:56,400
you can grapple up on top of the tree tops,

750
00:37:56,440 --> 00:37:59,559
and then you can turn into a crow and like

751
00:37:59,639 --> 00:38:03,760
sprout wings from from your back and glide around. And

752
00:38:03,760 --> 00:38:05,880
there's a couple of different you can kind of go

753
00:38:06,000 --> 00:38:07,760
quicker down, you can kind of take your time and

754
00:38:07,800 --> 00:38:12,599
glide down. There's also an ability that and sometimes you

755
00:38:12,639 --> 00:38:15,960
have to defeat certain bosses with this where you jump

756
00:38:16,039 --> 00:38:18,360
up in the air. You click I think they've just

757
00:38:18,440 --> 00:38:22,519
remapped it. You click right trigger, and your right hand

758
00:38:22,599 --> 00:38:26,800
shoots a palm thrust of magic on the ground and

759
00:38:26,840 --> 00:38:28,920
it shoots you up into the air. Then you have

760
00:38:28,960 --> 00:38:31,039
to click left trigger and then that is your left

761
00:38:31,079 --> 00:38:33,360
hand palm thrust and you can even do a third

762
00:38:33,400 --> 00:38:37,880
one to for another. You can do like three palm thrusts.

763
00:38:37,559 --> 00:38:39,519
Speaker 4: So it's like Iron Man kind of where you're like

764
00:38:39,599 --> 00:38:42,519
doing the little palm thrust like thrusters.

765
00:38:42,960 --> 00:38:47,920
Speaker 1: Yeah, and then you can turn into the crow again

766
00:38:48,039 --> 00:38:50,920
from that and glide on top of big enemies. There's

767
00:38:51,000 --> 00:38:54,199
one fight I had what I like fought a tank

768
00:38:54,920 --> 00:39:00,480
and instead of a tank like think not world, not

769
00:39:00,519 --> 00:39:05,199
a modern tank, thin thing like almost like a phalanx

770
00:39:05,480 --> 00:39:12,360
looking a phallax. God, this is not going well a

771
00:39:12,480 --> 00:39:15,800
very like think of like a massive like it almost

772
00:39:15,840 --> 00:39:18,599
looks like a hut on wheels. And the hut has

773
00:39:18,639 --> 00:39:21,280
a bunch of spikes all around it. Okay, and the

774
00:39:21,440 --> 00:39:24,119
entrance to the hut is on top. Okay.

775
00:39:24,280 --> 00:39:24,960
Speaker 2: And it also.

776
00:39:26,440 --> 00:39:28,239
Speaker 4: So it's like an r V with like a bunch

777
00:39:28,239 --> 00:39:29,000
of deer catchers.

778
00:39:29,039 --> 00:39:31,719
Speaker 1: I just realized it's like a It's like a ridiculous

779
00:39:31,760 --> 00:39:38,880
bay blade is what it looks like. Imagine, yeslades are ridiculous.

780
00:39:39,480 --> 00:39:43,239
It's spinning and shooting flames out. Yeah, it's spinning and

781
00:39:43,239 --> 00:39:47,239
shooting flames out the sides. Sure, while there are like

782
00:39:47,360 --> 00:39:51,400
twenty dudes attacking you. So in order to defeat this tank,

783
00:39:51,480 --> 00:39:54,280
you have to jump up. You have to jump arm thrust,

784
00:39:54,360 --> 00:39:58,920
arm thrust, arm thrust, crow glide on top of the tank.

785
00:39:59,119 --> 00:40:01,079
There's also another t shooting at you. I think this

786
00:40:01,119 --> 00:40:06,199
game needs some balance changes, but is that top level

787
00:40:06,280 --> 00:40:06,920
what it needs?

788
00:40:06,960 --> 00:40:09,239
Speaker 4: Because I got a few other ideas to put up.

789
00:40:09,360 --> 00:40:11,360
Speaker 1: No, ok okay, okay. And so once you're on top

790
00:40:11,400 --> 00:40:13,920
of the tank, you jump into the arm thrust thing

791
00:40:13,960 --> 00:40:17,079
again and you blow the tank up. It's it's they

792
00:40:17,199 --> 00:40:19,119
there's also okay, there's some weird stuff in this game.

793
00:40:19,679 --> 00:40:21,920
There's also a boss fight at the end of this

794
00:40:22,000 --> 00:40:25,639
demo that I fought against, where throughout the boss fight

795
00:40:26,199 --> 00:40:32,400
he runs into and slams his his sword into these

796
00:40:32,440 --> 00:40:34,960
big stone columns and they'll fall down in the boss fight,

797
00:40:36,000 --> 00:40:42,039
and you have to essentially dodge perry that sort of

798
00:40:42,039 --> 00:40:44,480
thing to fight him, as well as like get your

799
00:40:44,519 --> 00:40:49,079
combos off. And this particular boss doesn't take damage really

800
00:40:49,119 --> 00:40:51,679
from normal combat, so you have to build up his

801
00:40:51,760 --> 00:40:55,320
stagger meter. Then you stagger him and he goes down

802
00:40:55,320 --> 00:40:57,960
on one knee and that's your window. You have to

803
00:40:58,679 --> 00:41:01,039
And they said, they told me like this would be

804
00:41:01,039 --> 00:41:03,639
more natural in the game because you would have had

805
00:41:03,719 --> 00:41:05,639
like the muscle memory by the time you got to

806
00:41:05,679 --> 00:41:08,480
this fight. But you have to click in the two

807
00:41:08,519 --> 00:41:12,159
sticks to go into your magic mode. You have to

808
00:41:12,239 --> 00:41:16,239
aim down at a column, a stone column, and then

809
00:41:16,360 --> 00:41:20,360
you press I think X and it summons like this

810
00:41:20,360 --> 00:41:24,719
this like whirlwind cyclone underneath of the stone pillar. You

811
00:41:24,719 --> 00:41:27,519
have to tap repeatedly to like your character's like raising

812
00:41:27,639 --> 00:41:31,159
levitating this stone pillar, this all while there's a character

813
00:41:31,239 --> 00:41:33,800
that's like downed next to you and he's about to

814
00:41:33,800 --> 00:41:34,920
get up and start swinging again.

815
00:41:35,159 --> 00:41:37,320
Speaker 4: So you have you have like roughly how many seconds

816
00:41:37,360 --> 00:41:40,679
to I would say like ten, oh, okay, that's my

817
00:41:40,760 --> 00:41:41,280
eight seconds.

818
00:41:41,760 --> 00:41:45,639
Speaker 1: Yeah, yeah, okay, it's it's longer. It's it's not long

819
00:41:45,760 --> 00:41:48,119
enough to where like you can like relax and do it,

820
00:41:48,519 --> 00:41:53,400
but it's not ridiculous, okay. So essentially, you levitate this

821
00:41:53,480 --> 00:41:56,760
thing up, you pick it up this giant piece in

822
00:41:56,800 --> 00:41:59,239
the environment, and you slam it down on the boss

823
00:41:59,280 --> 00:42:01,559
and do like a third of his health bar and

824
00:42:01,599 --> 00:42:05,360
it feels awesome. And there are other puzzles and other

825
00:42:05,519 --> 00:42:07,960
I'm like, you could just do this mechanic in the world.

826
00:42:08,000 --> 00:42:10,480
It's not like a special boss mechanic. There are just

827
00:42:10,519 --> 00:42:12,079
things that lie on the ground in the world. Like

828
00:42:12,119 --> 00:42:15,719
there's one there's like a big invasion that I played

829
00:42:15,719 --> 00:42:19,280
where it's hundreds of enemies on screen at once, like

830
00:42:19,440 --> 00:42:23,880
ridiculous amounts of enemies on screen, and you're running through

831
00:42:23,880 --> 00:42:26,440
this battlefield and you have to like increase the morality

832
00:42:26,480 --> 00:42:28,760
your troops, so you have to like raise a flag

833
00:42:29,079 --> 00:42:30,880
and to do that you do like the the same

834
00:42:31,000 --> 00:42:33,880
mechanic and you put the flag into the into its

835
00:42:33,880 --> 00:42:38,239
stand and like helps helps the invasion. Right, this game

836
00:42:38,320 --> 00:42:43,039
is like very very all over the place, but in

837
00:42:43,119 --> 00:42:47,800
a way that I kind of love it. I don't know,

838
00:42:48,039 --> 00:42:52,400
this game could be like incredible, Like I don't want to.

839
00:42:52,440 --> 00:42:52,920
Speaker 2: I don't want to.

840
00:42:53,800 --> 00:42:57,079
Speaker 1: I know that as hyperbole. I genuinely believe if they

841
00:42:57,079 --> 00:43:00,039
can pull off the best parts of this game and

842
00:43:00,079 --> 00:43:02,920
polish up the stuff that that is still a little

843
00:43:03,000 --> 00:43:04,719
rough around the edges in terms of like the control

844
00:43:04,760 --> 00:43:08,079
scheme and there are some some lighting stuff that was

845
00:43:08,119 --> 00:43:13,000
throwing me off. But like it is a very dense

846
00:43:13,960 --> 00:43:20,239
and very impressive attempt at a open world, you know,

847
00:43:20,599 --> 00:43:26,239
RPG action sort of game, and I am I will

848
00:43:26,280 --> 00:43:27,679
be their day one. I want to see if they

849
00:43:27,679 --> 00:43:31,599
can do it. It is really really interesting.

850
00:43:32,840 --> 00:43:37,239
Speaker 4: One question, Yeah, did you get a sense in all

851
00:43:37,320 --> 00:43:40,119
of this and everything you've done in all of these

852
00:43:40,159 --> 00:43:47,440
adventures of who your dude is? Because Cliff cool.

853
00:43:48,039 --> 00:43:52,679
Speaker 2: Like that, that's his name's Cliff, this Omega level mutant.

854
00:43:53,440 --> 00:43:58,679
Speaker 1: He also looks like he looks like Clive from Okay.

855
00:44:00,599 --> 00:44:01,920
Speaker 3: They just wanted to name him Clive.

856
00:44:02,360 --> 00:44:05,119
Speaker 1: I want to say Scottish, Scottish or Irish.

857
00:44:05,760 --> 00:44:08,960
Speaker 2: His name used to be before they changed it. For

858
00:44:09,000 --> 00:44:12,239
a long time, his name was McDuff, which I was

859
00:44:12,360 --> 00:44:14,119
disappointed they changed.

860
00:44:13,800 --> 00:44:19,639
Speaker 4: It, like Shakespearean McDuff, Like, uh no, McDuff, McDuff.

861
00:44:19,599 --> 00:44:25,519
Speaker 3: Yeah, fear, but mac mcduff's a character in Macbeth, right, yeah, yeah,

862
00:44:26,239 --> 00:44:26,679
I don't know.

863
00:44:26,760 --> 00:44:30,239
Speaker 2: Yeah, but yeah, McDuff because he was again they were

864
00:44:30,320 --> 00:44:33,440
leading into like the scottishness. So yeah, his name until

865
00:44:33,519 --> 00:44:36,119
like relatively recently they changed his name. I guess the cliff,

866
00:44:36,159 --> 00:44:39,119
which I was like, McDuff is better. I just like

867
00:44:39,199 --> 00:44:40,159
saying McDuff.

868
00:44:40,480 --> 00:44:43,440
Speaker 4: I am into the idea of the insane video game

869
00:44:43,480 --> 00:44:47,639
retelling of Macbeth where he can turn into a crow

870
00:44:47,840 --> 00:44:52,480
and punch the bay Blade from atop his iron Man's thruster.

871
00:44:52,840 --> 00:44:54,320
Speaker 2: Some tornadoes and whatever.

872
00:44:54,400 --> 00:44:56,840
Speaker 4: Yeah. Yeah, that's my Macbeth, you know. Yeah.

873
00:44:56,960 --> 00:44:59,079
Speaker 3: Macbeth is the name of the character of the play

874
00:44:59,400 --> 00:45:02,119
and the ridiculous bay Blade tank that shoots fire out

875
00:45:02,119 --> 00:45:05,559
the side. Yeah, don't get it confused, you will.

876
00:45:06,199 --> 00:45:08,719
Speaker 1: This is the second time that I've played this game now,

877
00:45:08,760 --> 00:45:11,480
so I've played it for probably to two and a

878
00:45:11,480 --> 00:45:14,400
half hours at this point, and I've done various scenarios

879
00:45:14,679 --> 00:45:18,360
that are all just like vignettes. They didn't even want

880
00:45:18,360 --> 00:45:20,639
me to call this one a demo. They're like, this

881
00:45:20,719 --> 00:45:25,199
is this is just like a a slice. I was like, okay,

882
00:45:25,920 --> 00:45:29,079
not what a demo is. But I think they were trying.

883
00:45:28,840 --> 00:45:30,639
Speaker 3: To find gaming experience.

884
00:45:30,760 --> 00:45:32,639
Speaker 1: I think that what they're trying to say is like there,

885
00:45:33,440 --> 00:45:36,239
it's not meant to be a holistic view of the game.

886
00:45:36,280 --> 00:45:37,559
I think is what they were trying to tell.

887
00:45:37,440 --> 00:45:39,039
Speaker 2: Me, which is what most demos are.

888
00:45:39,280 --> 00:45:44,360
Speaker 1: Yeah, yeah, exactly. But I don't know, but yeah, it's

889
00:45:44,719 --> 00:45:46,320
this game wants to be a lot. This is the

890
00:45:46,320 --> 00:45:49,480
one that people have been watching. It's from the developer

891
00:45:49,519 --> 00:45:53,440
behind Black Desert Online, which is kind of known for

892
00:45:53,599 --> 00:46:00,280
its beautiful art direction and combat to cool combat. Yeah. Uh,

893
00:46:00,559 --> 00:46:04,039
this game, I would say, is like not it's like

894
00:46:04,280 --> 00:46:06,920
middle Fantasy. I don't know, like you're gonna be running

895
00:46:07,000 --> 00:46:10,039
up against I believe there are like orcs and that

896
00:46:10,119 --> 00:46:13,199
kind of thing as, but there's also like weird like

897
00:46:13,280 --> 00:46:15,360
siege engines like this tank was.

898
00:46:15,599 --> 00:46:17,400
Speaker 2: It's got a it's got a bit of the Game

899
00:46:17,440 --> 00:46:23,239
of Thrones kind of gritty fancy to it. Yeah, pretty much,

900
00:46:23,480 --> 00:46:26,280
I think, Yeah, I think maybe, yeah, sixteen is probably

901
00:46:26,280 --> 00:46:26,880
going back to that.

902
00:46:26,840 --> 00:46:27,880
Speaker 4: That's a good comparison, you.

903
00:46:28,360 --> 00:46:30,920
Speaker 1: Yeah, maybe a little less, like I don't know about

904
00:46:31,480 --> 00:46:38,760
the fighting, you know, Giant Gods, Yes, not to that level.

905
00:46:40,159 --> 00:46:42,880
The other kind of a step down from that, right,

906
00:46:44,760 --> 00:46:47,679
And that's kind of like a vibe for for the

907
00:46:47,719 --> 00:46:52,719
setting of this game. But yeah, it's there's also like

908
00:46:52,800 --> 00:46:56,719
a lot of I remember back at Packs East, I

909
00:46:56,800 --> 00:46:59,800
played a build where it was a non combat boss

910
00:46:59,800 --> 00:47:02,920
fight that was essentially a big shot of the Colossus puzzle.

911
00:47:04,239 --> 00:47:06,119
They had to like climb on top of this big

912
00:47:06,199 --> 00:47:09,880
stone crab and slowly take out its weak points, and

913
00:47:09,880 --> 00:47:12,800
then at the end you had to use your your

914
00:47:12,840 --> 00:47:16,440
palm thrusts to then grapple to get high enough and

915
00:47:16,440 --> 00:47:20,039
then shoot your grappling hook midair, swing around him and

916
00:47:20,360 --> 00:47:22,760
flip up over top of him and like kill him

917
00:47:22,760 --> 00:47:24,440
from above. I told him, I was like, this is

918
00:47:24,480 --> 00:47:27,519
too much. Is very cool. You got to figure out,

919
00:47:27,800 --> 00:47:31,239
you know, how to make this more more achievable because

920
00:47:32,079 --> 00:47:36,000
it was like pr was even like struggling to like

921
00:47:36,199 --> 00:47:38,079
show me how this is supposed to work because it

922
00:47:38,119 --> 00:47:41,079
was so convoluted. So that's what I mean, Like this

923
00:47:41,199 --> 00:47:46,280
game is doing a lot. If it can overcome the

924
00:47:46,440 --> 00:47:51,440
complexity of its character controls, I think it could be

925
00:47:51,480 --> 00:47:55,400
really really special And I'm I'm I can't wait to

926
00:47:55,400 --> 00:47:58,719
play this. Yeah that's Crimson Desert. I didn't mean to

927
00:47:58,760 --> 00:48:01,039
spend so much time on his game, but I I

928
00:48:01,239 --> 00:48:06,239
have really enjoyed it. Yeah, or it's one to watch, Yeah,

929
00:48:06,280 --> 00:48:07,159
it's one to watch.

930
00:48:07,639 --> 00:48:08,840
Speaker 2: Am I am I wrong for?

931
00:48:08,960 --> 00:48:09,039
Speaker 4: Like?

932
00:48:09,079 --> 00:48:11,199
Speaker 2: I hope the game is good? But am I wrong for?

933
00:48:11,400 --> 00:48:12,719
Just want to get to come out so we could

934
00:48:12,719 --> 00:48:18,320
talk about do k A V again everything video game?

935
00:48:18,920 --> 00:48:21,400
Speaker 4: Yeah, do kV wasn't at SGF right, Like we didn't

936
00:48:21,440 --> 00:48:22,480
see a trailer for it, or.

937
00:48:22,400 --> 00:48:24,960
Speaker 2: It hasn't been and it hasn't been shown since it

938
00:48:25,000 --> 00:48:26,360
would shown the first time.

939
00:48:27,159 --> 00:48:27,840
Speaker 4: V M I A.

940
00:48:28,599 --> 00:48:30,559
Speaker 1: I've heard it's still like actively being worked on.

941
00:48:30,960 --> 00:48:34,119
Speaker 2: Yeah, I I've assumed that once they're just pushing Crimson

942
00:48:34,159 --> 00:48:36,639
Desert at the door first, like that's the focus, which

943
00:48:36,719 --> 00:48:37,519
makes sense, you know.

944
00:48:37,920 --> 00:48:43,400
Speaker 1: Yeah, So yeah, that's Crimson Desert. A very curious game.

945
00:48:44,199 --> 00:48:45,239
Really excited to see.

946
00:48:45,039 --> 00:48:45,400
Speaker 4: More of that.

947
00:48:46,679 --> 00:48:48,519
Speaker 1: But yeah, that's kind of our our our Summer Game

948
00:48:48,559 --> 00:48:51,239
Fest wrap up. Didn't mean for it to take that long,

949
00:48:51,280 --> 00:48:53,679
but hey, a lot of cool games. Uh, let's get

950
00:48:53,679 --> 00:48:56,760
into our Nintendo switch To review discussion.

951
00:48:58,119 --> 00:48:58,280
Speaker 4: Eric.

952
00:48:58,320 --> 00:48:59,960
Speaker 1: I want to go to you. How are you feeling

953
00:49:00,519 --> 00:49:02,960
about switch To? I know you and I have been

954
00:49:02,960 --> 00:49:05,800
playing Mario Kart World together. Has that been the extent

955
00:49:06,119 --> 00:49:09,079
of your time with the device? Where you're at?

956
00:49:09,639 --> 00:49:12,800
Speaker 4: I've been dipping in and out. It's been an interesting

957
00:49:13,360 --> 00:49:15,280
time because I didn't get my switch To until I

958
00:49:15,280 --> 00:49:19,320
got back from SGF, and I'd played some Mario Kart

959
00:49:19,320 --> 00:49:21,880
while I was out there on other people's systems, and

960
00:49:22,000 --> 00:49:23,960
I definitely got a sense right away of yeah, this

961
00:49:24,079 --> 00:49:25,920
is a solid Mario Kart. I would know if I

962
00:49:25,960 --> 00:49:28,800
would rank it as the top Mario Kart. But I

963
00:49:28,800 --> 00:49:31,280
think it's got some cool ideas. I really like knockout races.

964
00:49:31,320 --> 00:49:34,519
I think that was probably like the golden ticket idea

965
00:49:34,639 --> 00:49:37,639
with this game is it just works super well and

966
00:49:38,000 --> 00:49:40,519
maximizing the fact that you can bring so many players

967
00:49:40,519 --> 00:49:42,880
in and do those knockout races and they go by

968
00:49:42,880 --> 00:49:44,840
it just the right amount of time and everybody has

969
00:49:44,880 --> 00:49:46,400
a good time and then kind of gets into the

970
00:49:46,440 --> 00:49:49,760
next one. I think it flows super well and seeing

971
00:49:50,000 --> 00:49:52,639
that workout. I mean, we've been putting up room codes

972
00:49:52,840 --> 00:49:55,800
and playing knockout races with a bunch of people who

973
00:49:55,880 --> 00:49:58,000
all join in. It's a great time. I really like

974
00:49:58,079 --> 00:50:02,800
that all so kind of been dabbling in either switch

975
00:50:02,880 --> 00:50:05,639
to specific games, so I played a little bit of

976
00:50:05,880 --> 00:50:08,559
I actually went back to Pokemon Scarlet to kind of

977
00:50:08,559 --> 00:50:11,320
tinker with that DLC because I never finished the DLC

978
00:50:11,480 --> 00:50:17,840
because it ran terribly. It just barely functioned. Yeah, and

979
00:50:18,840 --> 00:50:21,760
so now playing it in a really good frame rate

980
00:50:21,960 --> 00:50:24,800
and looking pretty solid, I was like, oh, maybe I

981
00:50:24,840 --> 00:50:27,039
do actually want to finish the DLC of these games.

982
00:50:27,960 --> 00:50:30,519
I booted up New Pokemon Snap because I was like,

983
00:50:30,559 --> 00:50:32,239
no one else is going to care about whether New

984
00:50:32,320 --> 00:50:34,639
Pokemon Snap works well on the Switch too, but I

985
00:50:34,719 --> 00:50:37,840
do because I really like Pokemon Snap. That game runs

986
00:50:38,079 --> 00:50:39,480
super well on the switch too.

987
00:50:40,119 --> 00:50:42,760
Speaker 2: They announce any formal upgrades for that.

988
00:50:43,960 --> 00:50:45,519
Speaker 4: I just booted it up to try to I've been

989
00:50:45,519 --> 00:50:47,039
doing that with a lot of old games that I

990
00:50:47,039 --> 00:50:49,519
thought kind of ran not great on the Switch. One

991
00:50:50,079 --> 00:50:53,199
was just see like does the hardware get it just

992
00:50:53,280 --> 00:50:55,039
working a little bit better, And it turns out with

993
00:50:55,039 --> 00:50:59,159
Pokemon Snap, it just there's barely load times. It just

994
00:50:59,280 --> 00:51:02,639
moves faster, there's not a lot stuttering or anything like

995
00:51:02,679 --> 00:51:05,679
that just feels a lot smoother overall and really like

996
00:51:05,760 --> 00:51:08,199
makes that experience shine a little bit more. And so

997
00:51:08,280 --> 00:51:10,559
I really like that. I've been playing clubhouse games because

998
00:51:10,559 --> 00:51:14,719
I'm a sicko like that. There's no like noticeable upgrades

999
00:51:14,719 --> 00:51:17,000
for clubhouse games except for the fact that you can

1000
00:51:17,000 --> 00:51:19,440
game chat with it. But that that's all I want.

1001
00:51:19,480 --> 00:51:20,719
I just want to sit there and keep get in

1002
00:51:20,760 --> 00:51:26,840
my medals. Exactly. You're you're talking to a Mancala maaster.

1003
00:51:27,000 --> 00:51:29,639
I just got my impossible medal the other night. You know,

1004
00:51:29,679 --> 00:51:32,280
I'm just saying, you know, don't don't test me when

1005
00:51:32,280 --> 00:51:33,159
it comes to Mancala.

1006
00:51:33,360 --> 00:51:35,280
Speaker 1: I used to play Mancala a bunch at the after

1007
00:51:35,320 --> 00:51:39,320
school place I went to. I ran those streets.

1008
00:51:39,360 --> 00:51:41,199
Speaker 4: Okay, well, we're gonna have to show downline enough to

1009
00:51:41,400 --> 00:51:45,039
see what's what. I think. The weird thing with the switch, too,

1010
00:51:45,119 --> 00:51:46,519
is I just keep going to it, and I'm like,

1011
00:51:46,559 --> 00:51:48,519
it's not I don't think it's a bad console. It

1012
00:51:48,679 --> 00:51:52,320
just really feels like I got an upgraded switch, and

1013
00:51:52,880 --> 00:51:56,480
I don't. I don't think it's going to start to

1014
00:51:56,519 --> 00:52:00,480
feel like switched to instill until stuff like Donkey Kong

1015
00:52:00,519 --> 00:52:03,000
Bonanza and stuff like that starts to roll out things

1016
00:52:03,039 --> 00:52:06,559
that feel very distinctly this is a new console making

1017
00:52:06,639 --> 00:52:10,159
use of new hardware. I don't think Mario Kart World is.

1018
00:52:10,599 --> 00:52:14,000
It's definitely impressive, it's definitely like amazing to look at visually,

1019
00:52:14,599 --> 00:52:18,079
It's just not that substantial, sink my teeth into game

1020
00:52:18,159 --> 00:52:20,079
that I was hoping for with the switch Too, and

1021
00:52:20,119 --> 00:52:23,039
I think that's what it's missing right now. Delta Rune

1022
00:52:23,039 --> 00:52:24,400
has been the one that I've been going back to

1023
00:52:24,639 --> 00:52:26,639
and playing a lot on there, and that's something I

1024
00:52:26,639 --> 00:52:28,400
could have played on my PC if I didn't have

1025
00:52:28,440 --> 00:52:29,880
it on switch To. I just wanted to try the

1026
00:52:29,880 --> 00:52:33,840
switch to version. So I don't know, it's a weird

1027
00:52:33,880 --> 00:52:36,800
console launch. It's not a bad console launch. I've certainly

1028
00:52:36,920 --> 00:52:41,559
lived through worse, but it's a strange one, I think

1029
00:52:41,639 --> 00:52:44,920
because it just doesn't have a breath of the wild.

1030
00:52:44,960 --> 00:52:47,280
I even remarked today looking at the Donkey Kong direct

1031
00:52:47,280 --> 00:52:50,920
that I was like, that feels like the switch to game.

1032
00:52:51,159 --> 00:52:53,920
That feels like the big waving the banner. We have

1033
00:52:54,000 --> 00:52:56,239
a new console game, and so it's a little weird

1034
00:52:56,280 --> 00:52:58,440
that the release is staggered the way it is.

1035
00:52:59,199 --> 00:53:01,440
Speaker 2: Yeah, that would have been really cool to have it launch,

1036
00:53:01,480 --> 00:53:05,519
especially because it's so close. But yeah, I got my

1037
00:53:05,639 --> 00:53:09,840
switch to finally, guys, when that I can wave around recklessly,

1038
00:53:09,880 --> 00:53:10,320
I don't have to.

1039
00:53:10,360 --> 00:53:11,639
Speaker 4: Use balances for that anymore.

1040
00:53:11,840 --> 00:53:12,840
Speaker 1: Yeah.

1041
00:53:13,360 --> 00:53:15,679
Speaker 2: But so I've probably played the least because I got

1042
00:53:15,719 --> 00:53:17,920
my less than a week ago and I've only played

1043
00:53:18,239 --> 00:53:23,239
like it ends short Burst, played to Mario Kart. I've

1044
00:53:23,280 --> 00:53:27,159
only completed one Grand Peak pre Cup. It's it's fine,

1045
00:53:27,199 --> 00:53:29,440
it's fun, but like Mario cart eight was such a

1046
00:53:29,519 --> 00:53:31,519
high bar that it was like, at least the tracks

1047
00:53:31,519 --> 00:53:33,519
that I played so far, like haven't really held a

1048
00:53:33,519 --> 00:53:36,159
candle to like the tracks in those games. But it's like, oh, yeah,

1049
00:53:36,159 --> 00:53:38,199
it's fine, it's Mario Kars. These new power ups are

1050
00:53:38,199 --> 00:53:38,599
pretty cool.

1051
00:53:39,360 --> 00:53:43,880
Speaker 1: Yeah, I think the thing on that note, Marcus, because

1052
00:53:43,920 --> 00:53:47,199
of the open world nature of this game, they don't

1053
00:53:47,199 --> 00:53:49,760
really have many. I mean, I guess they add in

1054
00:53:50,280 --> 00:53:55,280
sort of like construction traffic cones to block off certain

1055
00:53:55,440 --> 00:53:58,840
certain areas during races, But I feel like Mario cart

1056
00:53:58,880 --> 00:54:02,800
eight had the advantage. These are levels right versus like

1057
00:54:03,000 --> 00:54:06,800
an interconnected world, and I think, yeah, that makes them

1058
00:54:07,079 --> 00:54:10,679
less moment to moment the.

1059
00:54:10,719 --> 00:54:14,800
Speaker 3: Actually think like they I think the courses are good.

1060
00:54:15,400 --> 00:54:20,119
We're just in a weird spot where like, uh, because

1061
00:54:20,159 --> 00:54:22,599
of the way the Grand Prixs are structured, where like

1062
00:54:22,639 --> 00:54:25,800
the third lap is actually, oh, you only get one

1063
00:54:25,880 --> 00:54:28,280
lap on the court if even played Mario Kart World.

1064
00:54:28,599 --> 00:54:30,239
The way Grand Prix work now is you do three

1065
00:54:30,320 --> 00:54:32,840
laps on the first track and then the second race

1066
00:54:33,000 --> 00:54:36,079
is the path from that first track to the second track,

1067
00:54:36,119 --> 00:54:38,920
and then you do one lap on that track and

1068
00:54:38,920 --> 00:54:40,480
then the race ends, which.

1069
00:54:40,320 --> 00:54:42,519
Speaker 2: Still off by the way, because I was like, I

1070
00:54:42,559 --> 00:54:44,039
know you had to drive to the next one was like, oh,

1071
00:54:44,079 --> 00:54:45,639
are we in a are we in a race? I

1072
00:54:45,639 --> 00:54:47,880
see the little lap counter and it's like, oh should

1073
00:54:47,880 --> 00:54:48,880
I care right now?

1074
00:54:49,039 --> 00:54:51,920
Speaker 3: Yeah? And it's I think the levels are well designed,

1075
00:54:51,920 --> 00:54:53,519
but it's hard to get used to them because you

1076
00:54:53,519 --> 00:54:55,440
don't even get to spend that much time on them.

1077
00:54:55,480 --> 00:54:57,679
And that My main issue is I just wish that

1078
00:54:57,760 --> 00:55:01,519
they had included like a classic and pre mode, or

1079
00:55:01,559 --> 00:55:05,239
like you can't play Grand prixse between multiple switches, which

1080
00:55:05,280 --> 00:55:08,320
is weird to me, like you have to do races. Yeah,

1081
00:55:08,320 --> 00:55:09,599
at least I have not found a way too.

1082
00:55:10,559 --> 00:55:13,199
Speaker 2: Oh yeah. I think it's just because the tracks of

1083
00:55:13,280 --> 00:55:15,320
the interconnected I feel like they just have less of

1084
00:55:15,360 --> 00:55:18,840
an individual identity than previous Mariocard games, because you know,

1085
00:55:18,840 --> 00:55:21,480
when they're just like individual tracks, they can do whatever

1086
00:55:21,519 --> 00:55:24,519
they want thematically with them oras here since they kind

1087
00:55:24,519 --> 00:55:26,239
of have to blend together a little bit just because

1088
00:55:26,239 --> 00:55:30,119
they all take place in one living world. So going

1089
00:55:30,199 --> 00:55:32,519
from some tracks of tracks, you're like, oh, I mean,

1090
00:55:32,559 --> 00:55:35,559
I do see a difference, but it's not like, WHOA,

1091
00:55:35,920 --> 00:55:37,639
this is completely different than that last ter. I went

1092
00:55:37,639 --> 00:55:41,960
from moving meadows to like that weird piano like techno

1093
00:55:42,320 --> 00:55:44,320
track from like what was it whatever? It was called

1094
00:55:44,320 --> 00:55:47,159
an eight, and you're like, it's missing that a little bit,

1095
00:55:47,199 --> 00:55:48,320
at least one seen so far.

1096
00:55:48,320 --> 00:55:50,280
Speaker 4: I don't know if the other cups or not, but

1097
00:55:50,760 --> 00:55:53,320
I think DK Spaceport was the one that really yeah

1098
00:55:53,320 --> 00:55:56,960
realized that was you have a really great track in

1099
00:55:57,039 --> 00:55:59,599
DK Spaceport where you're kind of winding up the Donkey

1100
00:55:59,719 --> 00:56:03,239
Kong arcade game, but you have to spend like a

1101
00:56:03,320 --> 00:56:06,960
lap or two getting to the track, and that that's

1102
00:56:07,000 --> 00:56:10,039
always a weird part to me. I've heard tell that

1103
00:56:10,119 --> 00:56:13,360
there's somehow a way to play just the circuits if

1104
00:56:13,360 --> 00:56:16,280
you want to just do that. But I was talking

1105
00:56:16,320 --> 00:56:18,360
to this person who was trying to talk me through it,

1106
00:56:18,400 --> 00:56:20,639
and it was through different menus and options in the

1107
00:56:20,679 --> 00:56:22,400
multiplayer and stuff like that, and I was like, why

1108
00:56:22,480 --> 00:56:26,800
is that not just play like you said, play classic,

1109
00:56:27,039 --> 00:56:29,880
play original, you know, whatever you want to call it.

1110
00:56:30,119 --> 00:56:33,199
And I like the idea. I even like the idea

1111
00:56:33,199 --> 00:56:35,119
of what they're doing for Knockout Race again, and I

1112
00:56:35,119 --> 00:56:38,480
think it works really well in that context. But for

1113
00:56:38,599 --> 00:56:42,400
somebody who wants a classic Mario Kart experience coming off

1114
00:56:42,400 --> 00:56:45,599
of eight Deluxe, it's going to feel a little strange

1115
00:56:45,760 --> 00:56:46,159
at times.

1116
00:56:46,239 --> 00:56:51,039
Speaker 1: Yeah, I will say I am really enjoying. I know,

1117
00:56:51,199 --> 00:56:54,280
like I know, there are there are people, I mean,

1118
00:56:54,280 --> 00:56:56,079
we're talking about it right now, like some of you

1119
00:56:56,239 --> 00:57:00,239
don't like that, but there is a certain novelty to it.

1120
00:57:00,039 --> 00:57:04,559
It is unlike any other Mario Kart game in that way,

1121
00:57:05,320 --> 00:57:08,760
and so I am appreciating it for that. I also

1122
00:57:09,119 --> 00:57:13,079
think that the Grand Prixs are it's kind of I

1123
00:57:13,119 --> 00:57:14,880
don't know, maybe I'm looking at a glass half full,

1124
00:57:14,920 --> 00:57:19,320
but if you complete that Grand Prix and then you

1125
00:57:19,400 --> 00:57:21,880
select a different one that's connected that, and maybe it

1126
00:57:21,880 --> 00:57:24,519
doesn't work as well. Maybe it's maybe I'm thinking Knockout Mode,

1127
00:57:24,639 --> 00:57:28,480
but essentially your next the next race you're gonna do,

1128
00:57:28,519 --> 00:57:31,039
like the next Grand Prix you do, you can have

1129
00:57:31,159 --> 00:57:34,320
it so that, oh, I'm getting two laps on the

1130
00:57:35,000 --> 00:57:38,199
map I actually wanted to end on last time, right.

1131
00:57:38,519 --> 00:57:40,559
Speaker 3: I think that's a that's a versus race setting?

1132
00:57:40,679 --> 00:57:42,719
Speaker 1: Is that a versus race ocause you can't you can't.

1133
00:57:42,519 --> 00:57:44,199
Speaker 3: Pick where you start when you do a Grand Prix.

1134
00:57:44,239 --> 00:57:46,039
It's just like, ah, shoot, you're right.

1135
00:57:47,519 --> 00:57:49,559
Speaker 1: I've been doing a lot of I've been doing a

1136
00:57:49,599 --> 00:57:50,559
lot more of the versus.

1137
00:57:51,039 --> 00:57:51,719
Speaker 4: The verses is.

1138
00:57:51,719 --> 00:57:53,760
Speaker 3: Fun, where like you're all in the open world and

1139
00:57:53,760 --> 00:57:56,079
you get to vote on the next track that you

1140
00:57:56,199 --> 00:57:58,159
go to from the track that you yes did, so

1141
00:57:58,159 --> 00:58:01,159
you can change a bunch together. That is cool. I

1142
00:58:01,239 --> 00:58:03,000
like all the stuff they added. It's more that they

1143
00:58:03,079 --> 00:58:05,440
don't have the old stuff. But even then I'm still

1144
00:58:05,519 --> 00:58:05,960
enjoying it.

1145
00:58:06,000 --> 00:58:07,719
Speaker 2: But yeah, I still have the mess with it. I

1146
00:58:07,760 --> 00:58:09,519
haven't done any of the versus stuff. I haven't done

1147
00:58:09,599 --> 00:58:12,199
Knockout Tour yet. Like I've literally just done like Grand

1148
00:58:12,239 --> 00:58:14,519
Prix and the free Rome stuff, which the free room

1149
00:58:14,599 --> 00:58:17,760
is like fine, but it's not you know in terms

1150
00:58:17,760 --> 00:58:19,199
of like and you know this has been set to

1151
00:58:19,199 --> 00:58:21,679
death by other people, like the density of activities hasn't

1152
00:58:21,679 --> 00:58:25,360
really like Blown me Away, especially compared to its closest influence,

1153
00:58:25,400 --> 00:58:28,559
which is Forts of Horizon. So it's like, you know,

1154
00:58:28,559 --> 00:58:30,039
it's fun to drive around. I still want to look

1155
00:58:30,039 --> 00:58:32,400
around for secrets, but it's it is something where it's

1156
00:58:32,400 --> 00:58:33,840
like I need to put a podcast song. It's gonna

1157
00:58:33,840 --> 00:58:35,519
be a lot of driving around through nothing until I

1158
00:58:35,519 --> 00:58:38,440
see a pee block or something. I guess, yeah, yeah,

1159
00:58:38,719 --> 00:58:41,239
but yeah, I want to play Knockout Tour. That's the

1160
00:58:41,320 --> 00:58:43,360
one I really need to. I don't want to get

1161
00:58:43,360 --> 00:58:44,800
in there since that's like the big new thing.

1162
00:58:45,719 --> 00:58:50,840
Speaker 1: It's great. That's probably my favorite way to play right now.

1163
00:58:51,280 --> 00:58:54,039
Speaker 3: And there are like they're not like Grand Prix, but

1164
00:58:54,039 --> 00:58:56,239
there are If you go into the Knockout Tour single

1165
00:58:56,239 --> 00:58:59,000
player Marcus, there are like set things you can beat

1166
00:58:59,079 --> 00:59:01,760
and like the way that you rank. It's like you

1167
00:59:01,800 --> 00:59:03,639
got three stars on this Grand Prix. You can do

1168
00:59:03,639 --> 00:59:06,039
that with the Knockout Tours too, So it's like there

1169
00:59:06,159 --> 00:59:07,960
is like single player stuff there, which is cool.

1170
00:59:08,599 --> 00:59:11,280
Speaker 2: Yeah. I would say for for old games that I

1171
00:59:11,320 --> 00:59:13,400
fired up to see how to better I because I

1172
00:59:13,440 --> 00:59:18,239
am an Expansion Pass subscriber. I downloaded the switch to

1173
00:59:18,639 --> 00:59:20,280
version of Tears of the Kingdom because that was the

1174
00:59:20,280 --> 00:59:23,039
game I most wanted to see, like how much better

1175
00:59:23,079 --> 00:59:25,519
it was? And I played it for like an hour

1176
00:59:25,840 --> 00:59:28,280
and I don't. It was this weird emotion of being

1177
00:59:28,360 --> 00:59:31,639
simultaneously incredibly impressed on how much better that game runs

1178
00:59:31,960 --> 00:59:34,159
and being like upset that I can't play this for

1179
00:59:34,199 --> 00:59:37,480
the first time with this, like it.

1180
00:59:37,559 --> 00:59:42,119
Speaker 1: Plays so much I never so I'm excited to go

1181
00:59:42,159 --> 00:59:43,039
back and do that now.

1182
00:59:43,199 --> 00:59:45,199
Speaker 2: Yeah, And I'm excited for people to get to come

1183
00:59:45,239 --> 00:59:47,119
to Breath of the Wild Answers in the Kingdom for

1184
00:59:47,159 --> 00:59:50,360
the first time on switch to, because it's like going

1185
00:59:50,599 --> 00:59:52,679
even for like I was just like, man, it's great

1186
00:59:52,719 --> 00:59:56,039
that this exists, but I'm I'm I feel angry and I shouldn't.

1187
00:59:57,440 --> 00:59:58,920
Those are two of my favorite games of all time.

1188
00:59:58,920 --> 01:00:01,159
I still very much love my time with those games.

1189
01:00:01,159 --> 01:00:03,599
But seeing like, oh, this is how this is, how

1190
01:00:03,719 --> 01:00:04,719
much better it could have been?

1191
01:00:04,840 --> 01:00:07,880
Speaker 4: Huh. The person who gets to play Breadth of the

1192
01:00:07,880 --> 01:00:09,960
Wild and Tiers of the Kingdom for the first time

1193
01:00:10,119 --> 01:00:13,920
on switch to, that's like euphouric. That is like I

1194
01:00:13,960 --> 01:00:16,280
cannot imagine what that's got to be. You have to

1195
01:00:16,320 --> 01:00:18,480
have been living under a rock. But that's like you

1196
01:00:18,920 --> 01:00:20,119
win in that scenario.

1197
01:00:20,480 --> 01:00:23,039
Speaker 1: Yeah, when you're a kid who's finally old enough to

1198
01:00:23,119 --> 01:00:26,840
do it, and then it's like that becomes their Ockerina

1199
01:00:26,880 --> 01:00:29,639
of Time on N sixty four Formative Experience.

1200
01:00:29,800 --> 01:00:31,280
Speaker 4: Yeah yeah, yeah, did.

1201
01:00:31,239 --> 01:00:35,239
Speaker 2: You guys because I fired up the game cube stuff too.

1202
01:00:35,280 --> 01:00:37,599
I don't know if you guys are Expansion Past people.

1203
01:00:37,639 --> 01:00:40,639
Speaker 1: And I am iah.

1204
01:00:41,199 --> 01:00:43,320
Speaker 2: Yeah, Like the very first game I fired up was

1205
01:00:43,360 --> 01:00:44,880
not win Waker, but Soule Caliber.

1206
01:00:45,039 --> 01:00:45,239
Speaker 3: Yeah.

1207
01:00:45,519 --> 01:00:47,960
Speaker 2: Yeah, because it's so I love Soul Caliber two. It's

1208
01:00:48,199 --> 01:00:51,280
who now, yeah exactly. You know what's funny about Soul

1209
01:00:51,320 --> 01:00:53,719
Caliber two, Like you know it still plays like a

1210
01:00:53,800 --> 01:00:56,480
dream loves Soul Caliber two, But the switch to loads

1211
01:00:56,480 --> 01:01:00,639
so fast that the like fight load screens are way quick. See,

1212
01:01:00,639 --> 01:01:02,639
you only get like a second to do the like

1213
01:01:03,440 --> 01:01:05,639
noises with the fighters, like the grunts when you hit

1214
01:01:05,639 --> 01:01:07,920
a button, so like you have to really be on

1215
01:01:08,000 --> 01:01:10,519
it to be like when they just stare at each

1216
01:01:10,559 --> 01:01:13,760
other like straight faced and only their mouths moved. I

1217
01:01:14,639 --> 01:01:16,119
was like, oh crap, I missed it. I have to

1218
01:01:16,760 --> 01:01:20,440
just mash the button immediately. So that's like the downside

1219
01:01:20,480 --> 01:01:21,960
to the new load speed.

1220
01:01:22,960 --> 01:01:25,599
Speaker 1: Does it feel good? Otherwise though, Oh yeah.

1221
01:01:25,400 --> 01:01:27,119
Speaker 2: It plays like Soilk Caliber two, which is I.

1222
01:01:27,119 --> 01:01:29,679
Speaker 1: Think I wasn't there a remaster or a re release

1223
01:01:30,719 --> 01:01:34,199
a h version. Yeah, yeah, that's the last time I played.

1224
01:01:34,440 --> 01:01:36,559
Speaker 2: That was the last time I played, too. I don't

1225
01:01:36,559 --> 01:01:39,719
think I've played the proper like, I can't remember last

1226
01:01:39,719 --> 01:01:42,239
time I played the GameCube version, specifically because I never

1227
01:01:42,320 --> 01:01:43,920
owned it. I played at a friend's house. I never

1228
01:01:43,920 --> 01:01:45,880
had a GameCube, so my version was the PS two

1229
01:01:45,960 --> 01:01:49,719
version of head Hey Hachi. So yeah, going back to

1230
01:01:49,760 --> 01:01:51,199
this one, I think I don't think I played the

1231
01:01:51,239 --> 01:01:54,880
gamecub versions. It's high school now thinking about it. But yeah,

1232
01:01:54,920 --> 01:01:56,599
Solkap two is still one of the best fighting games

1233
01:01:56,639 --> 01:01:57,159
ever made.

1234
01:01:57,239 --> 01:02:00,599
Speaker 1: So yeah, you know, I've been I've been kind of

1235
01:02:01,960 --> 01:02:04,000
I'm playing a lot of Mario Kart and then I've

1236
01:02:04,079 --> 01:02:09,679
I've re downloaded uh Spolunky and Spolunkie two, and just

1237
01:02:10,039 --> 01:02:13,519
because I love those games, and I was like, yeah,

1238
01:02:13,559 --> 01:02:18,679
great games, phenomenal games. I downloaded uh Splatoon three. Haven't

1239
01:02:18,679 --> 01:02:20,719
been able to check out the new the new update

1240
01:02:22,480 --> 01:02:26,679
downloaded I've got. I've downloaded a ton. I downloaded Fall guys,

1241
01:02:26,800 --> 01:02:29,559
because I thought it would be an incredible way to

1242
01:02:29,920 --> 01:02:32,559
play that game on the go. I don't remember. I

1243
01:02:32,599 --> 01:02:37,039
don't know if it has Steam Deck support. What are

1244
01:02:37,039 --> 01:02:37,559
you laughing at?

1245
01:02:37,639 --> 01:02:41,960
Speaker 4: Eric? You reminded me. I also downloaded Splatoon three and

1246
01:02:42,000 --> 01:02:44,840
I got into a match, and I'm pretty sure I

1247
01:02:44,920 --> 01:02:49,960
played against like six year old seven guy. There was

1248
01:02:50,079 --> 01:02:54,480
no mercy on that there was. I I rolled in

1249
01:02:54,519 --> 01:02:57,039
there with my arrow spray and I was like, like

1250
01:02:57,079 --> 01:02:58,800
they were kind of walking around and just kind of

1251
01:02:58,840 --> 01:03:01,559
shooting and painting, and I like zipping in and spraining

1252
01:03:01,559 --> 01:03:03,960
it all down, like doing all the tech and stuff.

1253
01:03:04,000 --> 01:03:06,519
And I was like, I feel bad. This is this

1254
01:03:06,599 --> 01:03:09,119
is like the classic story of kids on Christmas Day

1255
01:03:09,400 --> 01:03:10,559
getting destroyed.

1256
01:03:11,760 --> 01:03:13,800
Speaker 2: But do you think they'll patch in mouse controls for

1257
01:03:13,840 --> 01:03:16,519
that gangs? That seems like of any game to get

1258
01:03:16,559 --> 01:03:17,960
it because, like you know, like they always say the

1259
01:03:17,960 --> 01:03:20,440
hardcore players use the motion controls, which I still think

1260
01:03:20,559 --> 01:03:22,679
is insane, Like I cannot play Splazoon.

1261
01:03:22,360 --> 01:03:26,280
Speaker 4: That way, but contro flick Yeah, yeah.

1262
01:03:25,960 --> 01:03:28,000
Speaker 2: But mouse control seems like the way you even the

1263
01:03:28,000 --> 01:03:30,280
playing field, just because you know, that's just the way

1264
01:03:30,320 --> 01:03:31,719
a lot of people like to play shooters.

1265
01:03:32,079 --> 01:03:36,360
Speaker 1: Yeah, are you are the lobbies split up as matchmaking

1266
01:03:36,400 --> 01:03:38,920
split up by platform or switch to. People just in

1267
01:03:38,960 --> 01:03:39,719
there with switch one.

1268
01:03:40,559 --> 01:03:43,719
Speaker 2: That's it's probably the same. It's just to switch one

1269
01:03:43,840 --> 01:03:46,280
game like they haven't if there's like no switch to

1270
01:03:46,519 --> 01:03:51,599
edition of it. So yeah, it's just backwards compatible, you know.

1271
01:03:51,760 --> 01:03:54,119
Speaker 1: Yeah, but oh I got to test out if you

1272
01:03:54,119 --> 01:03:55,760
could do mouse because then you can.

1273
01:03:55,760 --> 01:04:00,480
Speaker 4: Just we should go dominate the lobbies later. Yeah, yeah,

1274
01:04:00,639 --> 01:04:02,559
these kids got to learn about how to play Platoon.

1275
01:04:02,920 --> 01:04:06,760
Speaker 2: So yeah, before that weird spinoff comes out, I will

1276
01:04:07,039 --> 01:04:08,880
now that you we mentioned the mouse controls. I will

1277
01:04:08,920 --> 01:04:10,480
say that was the one thing that did make the

1278
01:04:10,519 --> 01:04:12,880
switch feel new, because I was I'd forgotten about the

1279
01:04:12,880 --> 01:04:15,039
mouse controls until I was running through the controller pairing

1280
01:04:15,079 --> 01:04:16,599
and then it's like, hey, you know you can do this.

1281
01:04:16,639 --> 01:04:18,760
So I did like the little tutorial and I was like,

1282
01:04:18,800 --> 01:04:21,400
oh right, So like that's like the one thing that

1283
01:04:21,559 --> 01:04:23,480
makes me go, that's right, this is a switch to.

1284
01:04:23,599 --> 01:04:26,000
I could not do this on my old switch, and

1285
01:04:26,159 --> 01:04:28,119
just I've only used it to like navigate the menu,

1286
01:04:28,239 --> 01:04:30,880
but it was it was novel and weird to be like,

1287
01:04:31,079 --> 01:04:32,840
ye can't believe I'm using a mouse cursor on a

1288
01:04:32,920 --> 01:04:35,719
Nintendo console, Like this is pretty this is pretty neat.

1289
01:04:36,000 --> 01:04:39,400
Speaker 1: I have yet to actually use it once since.

1290
01:04:39,280 --> 01:04:41,440
Speaker 3: Oh right, now you're switch in front of you.

1291
01:04:41,599 --> 01:04:48,960
Speaker 4: Yeah, yeah, use your mouse.

1292
01:04:45,880 --> 01:04:49,119
Speaker 3: Through my just my captures. When I show people, I'm like,

1293
01:04:49,119 --> 01:04:51,320
look and I can scrub so easily now it was

1294
01:04:51,320 --> 01:04:53,760
always annoying or the right stick.

1295
01:04:53,840 --> 01:04:56,440
Speaker 1: Okay, what I'm gonna do. We're gonna do some journalism

1296
01:04:56,519 --> 01:04:56,840
right here.

1297
01:04:56,880 --> 01:05:03,440
Speaker 4: Okay, late journalism, late journalism.

1298
01:05:03,960 --> 01:05:09,480
Speaker 1: We're going to see if you can actually if you

1299
01:05:09,480 --> 01:05:11,880
can actually use mouse in spultan real quick.

1300
01:05:12,039 --> 01:05:14,000
Speaker 3: Oh. I think I think there's a zero percent chance.

1301
01:05:14,280 --> 01:05:17,280
I think they would have, but.

1302
01:05:17,239 --> 01:05:21,000
Speaker 2: I could also see Nintendo because they're.

1303
01:05:20,559 --> 01:05:23,639
Speaker 4: They like the shoe on, like you're actually putting the

1304
01:05:23,639 --> 01:05:23,960
shoe on.

1305
01:05:24,639 --> 01:05:26,679
Speaker 2: I think the mouse controls are better when you put that.

1306
01:05:26,840 --> 01:05:29,159
You can do it without the shoe, but it feels better.

1307
01:05:29,199 --> 01:05:34,760
Speaker 4: No, I do that shoeless. Yeah yeah, raw.

1308
01:05:37,400 --> 01:05:38,400
Speaker 2: Raw dog in the mouse.

1309
01:05:38,760 --> 01:05:42,679
Speaker 1: Okay, I'm going to Sulton's. Wow, this feels so weird.

1310
01:05:42,800 --> 01:05:45,559
Speaker 2: But yeah, I'm with Charles, like, it's probably not gonna work.

1311
01:05:45,599 --> 01:05:49,199
But also it's it's not unlike Nintendo to quietly push

1312
01:05:49,239 --> 01:05:51,360
out a little update like that to where they chut

1313
01:05:51,360 --> 01:05:52,400
to figure it out on your own.

1314
01:05:53,360 --> 01:05:56,800
Speaker 3: Probably later it'll turn out that like they announced it

1315
01:05:56,880 --> 01:05:59,800
but on the Nintendo Today app and nobody just saw it.

1316
01:06:00,079 --> 01:06:01,800
We never never got picked up anywhere.

1317
01:06:03,159 --> 01:06:06,519
Speaker 2: Yeah, I still haven't downloaded that app. By the way, I.

1318
01:06:06,440 --> 01:06:08,519
Speaker 3: Probably probably probably today it's Donkey Kong.

1319
01:06:09,519 --> 01:06:13,400
Speaker 2: Oh yeh, that's probably I am.

1320
01:06:13,519 --> 01:06:17,920
Speaker 1: I think I'm about to do it. Let's see. Oh yeah,

1321
01:06:18,079 --> 01:06:19,880
can you skip this this damn intro?

1322
01:06:21,159 --> 01:06:22,360
Speaker 4: You can speed through it?

1323
01:06:22,480 --> 01:06:26,599
Speaker 1: I think, God, that is the most annoying you do.

1324
01:06:26,679 --> 01:06:31,440
Speaker 2: I still haven't played Splatoon three really well. I love

1325
01:06:31,519 --> 01:06:33,559
the first two games, and we did. We didn't get

1326
01:06:33,559 --> 01:06:35,559
a code for the third one, and I was like, well,

1327
01:06:35,679 --> 01:06:37,199
I don't want to pay full price for it now,

1328
01:06:37,559 --> 01:06:40,239
and you know, nothing ever goes on so Nintendo. So

1329
01:06:40,719 --> 01:06:42,280
I just haven't gotten around to, like, I guess I'll

1330
01:06:42,280 --> 01:06:43,679
pay sixty dollars for this right now.

1331
01:06:44,679 --> 01:06:47,320
Speaker 4: I always paid the price. Splatoon is, like, low key

1332
01:06:47,360 --> 01:06:50,039
one of my favorite Nintendo properties. I think it's one

1333
01:06:50,079 --> 01:06:52,280
of the best things they've made in a long time.

1334
01:06:52,440 --> 01:06:53,440
It's very very good.

1335
01:06:53,639 --> 01:06:57,199
Speaker 2: Honestly. The announcement of the spinoff one reminded me, like,

1336
01:06:57,320 --> 01:06:59,440
I still haven't played Splatoon three. I should do that

1337
01:06:59,480 --> 01:07:01,239
because I like those first two games a lot.

1338
01:07:01,559 --> 01:07:02,920
Speaker 1: Yeah, I still have absolutely.

1339
01:07:03,400 --> 01:07:05,440
Speaker 4: Yeah, yeah, I need to go back and play the

1340
01:07:05,800 --> 01:07:08,239
rogue mode that they added that was like the tower

1341
01:07:08,480 --> 01:07:12,559
Side Order. I think it was one I like expansion

1342
01:07:12,920 --> 01:07:15,119
that was so yeah.

1343
01:07:15,320 --> 01:07:18,800
Speaker 2: So they're they're they're good on their expansion game. You

1344
01:07:18,840 --> 01:07:20,800
guys excited for that new one that threw on a subject.

1345
01:07:20,840 --> 01:07:21,880
Did you guys see that trailer?

1346
01:07:22,199 --> 01:07:22,800
Speaker 4: What is it?

1347
01:07:22,880 --> 01:07:24,960
Speaker 3: I did not see. I'm not a I've tried every

1348
01:07:25,000 --> 01:07:26,960
Splatoon and none of them have clicked for me.

1349
01:07:27,199 --> 01:07:30,199
Speaker 2: But it's like a it's like a single player thing, right,

1350
01:07:30,280 --> 01:07:34,440
eric I It seemed like, surprisingly, I have not watched

1351
01:07:34,440 --> 01:07:37,280
this trailer yet because it just happened to appear one

1352
01:07:37,360 --> 01:07:39,480
day when I was not paying attention to the internet

1353
01:07:39,599 --> 01:07:44,519
and has been memory hold Yeah, I forgot the name

1354
01:07:44,559 --> 01:07:47,400
of it. It's like Splatook Raiders.

1355
01:07:47,559 --> 01:07:49,400
Speaker 4: Yeah, but I saw it and thought it was an

1356
01:07:49,400 --> 01:07:51,280
extraction shooter, which I was concerned about.

1357
01:07:51,480 --> 01:07:55,480
Speaker 1: But I was sitting here thinking I was doing mouse

1358
01:07:55,519 --> 01:08:00,360
controls and I was just doing motion controls on but

1359
01:08:00,400 --> 01:08:01,920
with would.

1360
01:08:01,760 --> 01:08:02,360
Speaker 4: Say that's how.

1361
01:08:04,719 --> 01:08:12,960
Speaker 2: Yeah. I was like the hell, yeah, hold on, waggling

1362
01:08:13,000 --> 01:08:17,560
your I'm going to the isn't getting done? I know,

1363
01:08:17,720 --> 01:08:22,279
right handheld handheld mode most controls.

1364
01:08:24,239 --> 01:08:28,039
Speaker 1: Oh there's supposed to be off. I'm so confused. Also,

1365
01:08:28,359 --> 01:08:29,520
nothing in here about mouse.

1366
01:08:30,560 --> 01:08:31,840
Speaker 2: I was also going to say the other thing that

1367
01:08:31,880 --> 01:08:34,039
makes this feel new was since I I never upgraded

1368
01:08:34,039 --> 01:08:36,359
my switch, Like I had a Launch model switch all

1369
01:08:36,399 --> 01:08:38,119
the way through its life cycle, never got the light,

1370
01:08:38,239 --> 01:08:40,720
never got the old D. So for me, having a bigger,

1371
01:08:40,800 --> 01:08:44,439
nicer screen is like whoa Like this is this is

1372
01:08:44,479 --> 01:08:46,640
like my I'm late to the party and like how

1373
01:08:46,720 --> 01:08:48,600
much of a luxury that feels of like, oh, these

1374
01:08:48,600 --> 01:08:50,520
games look so much better now. I can't believe the

1375
01:08:50,520 --> 01:08:52,319
screen is this big. And I also don't have a

1376
01:08:52,319 --> 01:08:56,760
Steam deck so big handheld screens for me, it's still

1377
01:08:56,800 --> 01:08:59,039
like I'm still fresh to that, and I'm like, man,

1378
01:08:59,319 --> 01:09:00,720
this is what people I've been talking about.

1379
01:09:01,039 --> 01:09:04,079
Speaker 3: Yeah, yeah, it's not even old, but you could have

1380
01:09:04,119 --> 01:09:05,600
fooled me. Honestly, it is.

1381
01:09:05,720 --> 01:09:07,760
Speaker 2: It is a better looks though, isn't it.

1382
01:09:07,840 --> 01:09:09,279
Speaker 4: Yeah yeah yeah yeah.

1383
01:09:09,279 --> 01:09:11,880
Speaker 1: Well they've got like HDR working on the screen, don't they,

1384
01:09:12,399 --> 01:09:12,880
I think.

1385
01:09:12,720 --> 01:09:15,319
Speaker 2: So yeah yeah its ahgr yeah yeah then it's like

1386
01:09:15,319 --> 01:09:18,000
four K sixty on the when you play doct and stuff.

1387
01:09:19,039 --> 01:09:24,800
Speaker 1: It's honestly for content capture, video capture, I'm I'm so happy.

1388
01:09:25,039 --> 01:09:28,840
Yeah you Yeah, And like I was capturing fourteen forty

1389
01:09:28,880 --> 01:09:31,399
P the other day. The PS five and the Xbox

1390
01:09:31,399 --> 01:09:33,000
Series X wouldn't even let me do that when they

1391
01:09:33,000 --> 01:09:35,319
came out, like they would only only do ten eighty

1392
01:09:35,399 --> 01:09:38,479
or four K. And having the switch just work with

1393
01:09:38,479 --> 01:09:40,960
with with that kind of thing makes my job a

1394
01:09:41,000 --> 01:09:41,640
lot easier.

1395
01:09:42,199 --> 01:09:45,000
Speaker 2: Yeah, it also just feels better, Like just the hand,

1396
01:09:45,000 --> 01:09:47,479
it just feels sturdier and nicer, like I don't know

1397
01:09:47,479 --> 01:09:49,800
if the plastic, but there's something about it where it's

1398
01:09:49,880 --> 01:09:52,119
like I like holding this more than I did the

1399
01:09:52,159 --> 01:09:52,920
original switch.

1400
01:09:52,960 --> 01:09:56,279
Speaker 4: Have y'all seen the tech with the the kickstand that

1401
01:09:56,359 --> 01:09:57,239
people have been doing.

1402
01:09:58,479 --> 01:10:00,560
Speaker 1: I don't know, but I've been using the kicks Dan a.

1403
01:10:00,560 --> 01:10:03,520
Speaker 4: Lot, so I've seen people I'm holding my switch to

1404
01:10:03,680 --> 01:10:07,520
for a visual help here prop people will kick out

1405
01:10:07,560 --> 01:10:09,199
the kickstand and then kind of use it to like

1406
01:10:09,319 --> 01:10:12,680
rest their fingers so they have like a pop socket.

1407
01:10:13,239 --> 01:10:15,560
Speaker 2: Yeah, like my phone has like a thing.

1408
01:10:18,319 --> 01:10:19,000
Speaker 4: I haven't.

1409
01:10:19,079 --> 01:10:20,439
Speaker 2: I haven't used my kickstand yet.

1410
01:10:20,479 --> 01:10:22,159
Speaker 4: I want to say. It was like Jeff grub or

1411
01:10:22,159 --> 01:10:24,079
somebody was posting about this the other day and I

1412
01:10:24,119 --> 01:10:26,079
was like, that looks stupid and then I picked it

1413
01:10:26,159 --> 01:10:28,439
up and I was like, oh no, damn it.

1414
01:10:28,560 --> 01:10:30,960
Speaker 2: You were too quick to judge, too quick to judge,

1415
01:10:31,760 --> 01:10:34,920
just like Digimon, the Jeff Invintage. Should we credit grub?

1416
01:10:35,520 --> 01:10:36,960
Speaker 4: Is this? The grub grip is that?

1417
01:10:38,079 --> 01:10:40,199
Speaker 1: Yeah, I've got it right now, and I'm like, my

1418
01:10:40,279 --> 01:10:41,600
pinkies are underneath of it.

1419
01:10:41,720 --> 01:10:47,520
Speaker 4: Yeah, they you could do ring finger you can. He

1420
01:10:47,600 --> 01:10:48,760
does feel kind of good.

1421
01:10:48,880 --> 01:10:49,800
Speaker 1: Pinky feels better.

1422
01:10:51,319 --> 01:10:53,319
Speaker 4: It depends on like what kind of triggers do you do?

1423
01:10:53,319 --> 01:10:55,239
Do you do you like the do you double finger

1424
01:10:55,359 --> 01:10:58,840
the triggers or do you like single figures on the game? Right? Yeah,

1425
01:11:00,199 --> 01:11:02,039
software game, you probably want to double face.

1426
01:11:02,239 --> 01:11:06,600
Speaker 1: Yeah, unless I'm like really trying to get this kind

1427
01:11:06,640 --> 01:11:07,159
of something.

1428
01:11:07,439 --> 01:11:09,399
Speaker 4: This is such good audio content.

1429
01:11:10,640 --> 01:11:13,880
Speaker 2: We're describing everything, okay, Yeah, for audio listeners are just

1430
01:11:13,960 --> 01:11:18,319
helping the pinkies under the little kickstand.

1431
01:11:18,720 --> 01:11:22,159
Speaker 1: Kickstands at about a forty five degree angle. H My

1432
01:11:22,279 --> 01:11:25,880
pinky is resting underneath of it, and it feels comfortable.

1433
01:11:26,399 --> 01:11:32,079
Speaker 4: It does it surprisingly like, feels drastically better the.

1434
01:11:32,000 --> 01:11:34,039
Speaker 1: Side the sides of the kickstand are kind of sharp,

1435
01:11:34,680 --> 01:11:36,600
so I don't know that might wear on.

1436
01:11:36,520 --> 01:11:38,960
Speaker 2: You, maybe not long term. You don't want to do it.

1437
01:11:39,000 --> 01:11:42,239
Speaker 1: I guess we're gonna see you gotta.

1438
01:11:41,960 --> 01:11:44,119
Speaker 4: Wear yea hoary or somebody is going to come up

1439
01:11:44,159 --> 01:11:46,720
with like the the gamer grips for these, and that's

1440
01:11:46,800 --> 01:11:47,560
that's what will happen.

1441
01:11:47,880 --> 01:11:49,039
Speaker 2: Just wear pinky gloves.

1442
01:11:49,560 --> 01:11:53,880
Speaker 1: Oh there you go. Yeah, racing, it's my racing gloves cover.

1443
01:11:54,800 --> 01:11:55,000
Speaker 3: Yeah.

1444
01:11:56,279 --> 01:12:00,600
Speaker 1: Uh that actually that reminds me. Yanky sent over a

1445
01:12:00,640 --> 01:12:02,640
couple of accessories for me to check out for the

1446
01:12:02,640 --> 01:12:07,640
switch to They sent over a case they have like

1447
01:12:07,680 --> 01:12:12,159
a grip system that I honestly wasn't loving. I've seen

1448
01:12:12,159 --> 01:12:15,239
other people online really like it, but for me, I

1449
01:12:15,640 --> 01:12:20,359
just I really like my I've got my top case.

1450
01:12:20,680 --> 01:12:23,479
I really like slim case designs. And when you have

1451
01:12:23,560 --> 01:12:24,960
the grip on it, it just like it was a

1452
01:12:25,000 --> 01:12:27,399
big kind of like instead of having you know, you know,

1453
01:12:27,439 --> 01:12:30,079
the satisfied grip on switch one where it's just like

1454
01:12:30,119 --> 01:12:33,000
one big piece of plastic that you sit your switch

1455
01:12:33,039 --> 01:12:35,239
in and you just pull it out when you don't

1456
01:12:35,239 --> 01:12:38,039
want to, this one was more so you have to

1457
01:12:38,079 --> 01:12:42,199
attach these disparate pieces and and it was just like

1458
01:12:42,239 --> 01:12:44,199
it was a little too much for me. But what

1459
01:12:44,279 --> 01:12:47,800
I really like is the screen protector from Ginki. They

1460
01:12:47,840 --> 01:12:49,479
sent that over and it's one of the ones where

1461
01:12:49,840 --> 01:12:51,720
it's kind of got a cage that comes with it,

1462
01:12:52,039 --> 01:12:56,079
a three D cage. You line it up perfectly. It's

1463
01:12:56,159 --> 01:13:00,800
got like the multiple it's like pull here, press here,

1464
01:13:01,720 --> 01:13:07,479
and the easiest, probably the easiest screen protector installation I've

1465
01:13:07,520 --> 01:13:11,680
had on a handheld device, And so I very much

1466
01:13:11,760 --> 01:13:15,000
vouch for that case. Seems seems great. I've got a

1467
01:13:15,039 --> 01:13:18,880
case already. Unfortunately, maybe I'll use it for for if

1468
01:13:18,960 --> 01:13:22,359
Kyle gets one. A switch to And the one thing

1469
01:13:22,399 --> 01:13:25,000
I really do like is they have the game organizer

1470
01:13:25,039 --> 01:13:28,399
and it's a single switch to case, but it's got like,

1471
01:13:28,479 --> 01:13:31,199
I think twelve or eighteen game slots in it. So

1472
01:13:31,239 --> 01:13:34,479
if you're somebody who carries around a lot of games,

1473
01:13:35,039 --> 01:13:36,000
that seems really cool.

1474
01:13:36,279 --> 01:13:39,359
Speaker 4: For those switch to physical cards.

1475
01:13:39,680 --> 01:13:44,319
Speaker 1: Hey, I am a get I get my switch to

1476
01:13:44,439 --> 01:13:46,520
physical No.

1477
01:13:46,600 --> 01:13:48,720
Speaker 4: I'm saying they're all game key cards right now, right,

1478
01:13:48,800 --> 01:13:51,880
that's like the whole Oh, the drama amongst the people.

1479
01:13:52,239 --> 01:13:55,279
Speaker 1: Oh shoot, I'm uninformed. I've been I haven't been informed

1480
01:13:55,319 --> 01:13:55,640
on that.

1481
01:13:56,359 --> 01:13:58,399
Speaker 3: I missed that.

1482
01:13:59,000 --> 01:14:01,199
Speaker 4: Yeah, formed to you of such things.

1483
01:14:01,279 --> 01:14:03,520
Speaker 1: I mean, yes, I'm sure we have informed people, but

1484
01:14:04,000 --> 01:14:07,640
I'm a busy guy. You know I don't keep up

1485
01:14:07,640 --> 01:14:10,760
with news like you. You you low lifes.

1486
01:14:11,319 --> 01:14:12,000
Speaker 4: Look, can I.

1487
01:14:11,920 --> 01:14:16,479
Speaker 2: Also say that I am counting down the days. As

1488
01:14:16,520 --> 01:14:19,079
much as I love the switch to form factor, I

1489
01:14:19,119 --> 01:14:22,119
cannot wait until I can get some Horry pads for

1490
01:14:22,199 --> 01:14:25,720
this thing. Yeah, because I've been using Hory pads for

1491
01:14:25,800 --> 01:14:28,279
my switch one for years now, like I have. I

1492
01:14:28,279 --> 01:14:30,199
cannot tell you the last time I used my joy cons.

1493
01:14:30,199 --> 01:14:32,159
They've just been in a drawer just because my hand.

1494
01:14:32,479 --> 01:14:34,560
They're just too small. They're just like the little buttons

1495
01:14:34,560 --> 01:14:36,840
they heard after a while, like the Hoary pads. If

1496
01:14:36,840 --> 01:14:38,680
you've never seen them. It's like if you cut a

1497
01:14:38,680 --> 01:14:41,680
three sixty controller in half like an Xbox control and

1498
01:14:41,760 --> 01:14:43,920
just bolted them on the side, so it feels like

1499
01:14:44,039 --> 01:14:46,720
you're holding an actual big boy controller. And I want

1500
01:14:46,720 --> 01:14:48,439
those for switch to so bad, even though the joy

1501
01:14:48,439 --> 01:14:52,239
Cons for the the switch to are bigger so they

1502
01:14:52,279 --> 01:14:54,640
are easier, but it's I don't like that analog stick.

1503
01:14:54,680 --> 01:14:58,399
Speaker 4: It's too small to get round it, bro controller.

1504
01:14:58,560 --> 01:15:01,640
Speaker 2: I have two pro controllers, I mean when I'm playing handheld,

1505
01:15:02,359 --> 01:15:04,119
you know, at.

1506
01:15:03,000 --> 01:15:07,079
Speaker 1: One at one point in time, and apologies to the

1507
01:15:07,880 --> 01:15:11,560
company I don't remember the name, but there was a

1508
01:15:11,600 --> 01:15:15,279
pro controller stand that would clip onto the back of

1509
01:15:15,319 --> 01:15:18,760
your pro controller and it would have like the goose neck,

1510
01:15:20,319 --> 01:15:23,760
so you're playing on your pro control. You're playing. It

1511
01:15:23,920 --> 01:15:29,680
was awesome. I played so many games like Controller Fortnite.

1512
01:15:30,000 --> 01:15:31,960
Speaker 4: The unhinged one is if you get the goose neck,

1513
01:15:32,000 --> 01:15:34,119
but you install it like in your bed so you

1514
01:15:34,119 --> 01:15:35,279
can like lie, that's.

1515
01:15:35,159 --> 01:15:43,399
Speaker 1: What I've ad. I I okay, I am relatively new

1516
01:15:43,479 --> 01:15:46,600
to goose neck in bed. Okay, this is not like

1517
01:15:46,680 --> 01:15:48,479
a I'm not a kindle person. I'm not.

1518
01:15:51,640 --> 01:15:54,359
Speaker 3: Got to define goose neck in bed real quick because

1519
01:15:54,359 --> 01:15:56,840
I don't. I don't really know what you're talking about.

1520
01:15:56,960 --> 01:15:59,840
And it's getting worse the longer I go without contact.

1521
01:16:00,119 --> 01:16:00,520
Speaker 4: Okay, it's not.

1522
01:16:02,159 --> 01:16:05,760
Speaker 1: It is a goose neck mount meaning okay, there is

1523
01:16:05,800 --> 01:16:07,680
a desk mount. Think about it like a disk mount,

1524
01:16:07,720 --> 01:16:09,680
right that you would like tighten on your desk and the.

1525
01:16:09,720 --> 01:16:14,920
Speaker 3: Clam like a microph.

1526
01:16:16,920 --> 01:16:24,159
Speaker 1: Yeah, something like that. It's plastic light and you, yeah,

1527
01:16:24,199 --> 01:16:27,439
you tighten it onto the surface. And then there's a

1528
01:16:27,640 --> 01:16:33,359
long flexible tube that is like three feet two feet long,

1529
01:16:33,399 --> 01:16:35,840
three feet long, and at the end of the tube

1530
01:16:36,520 --> 01:16:40,000
is a mount for your tablet or your swich lip,

1531
01:16:40,840 --> 01:16:44,079
and you remove the joy cons from your switch and

1532
01:16:44,119 --> 01:16:48,359
you dock the tablet in that mount. Then you you

1533
01:16:48,399 --> 01:16:50,840
twist the goose neck because it's it's strong enough or

1534
01:16:50,840 --> 01:16:54,560
it's gonna hold where you place it, but it is flexible,

1535
01:16:55,119 --> 01:16:58,720
and so yeah, you you twist it to be how

1536
01:16:58,760 --> 01:17:00,960
you want it to be. And then you lay in

1537
01:17:01,000 --> 01:17:04,399
bed looking up at your switch, and you got your

1538
01:17:04,399 --> 01:17:05,560
two joy counts in your hand.

1539
01:17:06,119 --> 01:17:08,199
Speaker 4: Now, now do you keep the joy cons like at

1540
01:17:08,239 --> 01:17:09,720
the ready or do you like.

1541
01:17:10,079 --> 01:17:15,359
Speaker 1: Just go like I pull the covers up over my

1542
01:17:15,439 --> 01:17:20,680
body and I am like pencil like like hands on

1543
01:17:20,760 --> 01:17:23,199
my sides, resting, but I'm playing the game.

1544
01:17:23,600 --> 01:17:26,600
Speaker 4: It is incredible peaceful when he's goose neck.

1545
01:17:26,960 --> 01:17:29,000
Speaker 2: Yeah, I mean that is the nice thing about the

1546
01:17:29,039 --> 01:17:31,560
joy cons is that you can like lay down arms

1547
01:17:31,640 --> 01:17:34,760
your side, but like normally the TV is just like

1548
01:17:34,880 --> 01:17:37,520
in front of you normally. Yeah, so this is like

1549
01:17:37,600 --> 01:17:40,960
next level. I guess, uh, it's amazing.

1550
01:17:41,279 --> 01:17:45,439
Speaker 1: I love the goose neck in bed, and I just

1551
01:17:45,560 --> 01:17:47,720
I don't I don't have like a switch to goose neck.

1552
01:17:47,760 --> 01:17:51,079
I just have one for the iPad and I it

1553
01:17:51,159 --> 01:17:54,640
actually doesn't fit like it properly should, so I turn

1554
01:17:54,680 --> 01:17:58,800
it on its side and then there's enough room I

1555
01:17:58,800 --> 01:18:03,279
guess horizontally that it'll still it'll still fit the switch too,

1556
01:18:04,800 --> 01:18:07,600
But yeah, I highly recommend. It's like twenty dollars and

1557
01:18:08,039 --> 01:18:09,720
you can do it with iPad if you want to

1558
01:18:09,720 --> 01:18:11,680
play like Magic the Gathering in bed or watch a

1559
01:18:11,720 --> 01:18:13,840
show if you don't have like a big I don't

1560
01:18:13,840 --> 01:18:16,520
really have a nice TV in my room. Like I'm

1561
01:18:16,560 --> 01:18:19,640
not really a big TV at night person in bed,

1562
01:18:20,119 --> 01:18:22,079
but like sometimes I'm like sick and I want to

1563
01:18:22,119 --> 01:18:25,880
watch you know, ever somebody feed fill and I'm gonna

1564
01:18:25,960 --> 01:18:28,319
you know, I got my mouth or now Super Mario

1565
01:18:28,399 --> 01:18:30,720
Kart World. I like how you're like, I'm not really

1566
01:18:30,720 --> 01:18:33,319
a big like TV in bed type of person, but

1567
01:18:33,359 --> 01:18:37,279
you will install a gooseneck hugging just above your face. Okay,

1568
01:18:37,600 --> 01:18:41,279
it's not even install. You turn a knob and it tightens.

1569
01:18:41,399 --> 01:18:43,920
It's not like I've got like of me mount do

1570
01:18:44,000 --> 01:18:45,800
the wall mount that I've got a secure.

1571
01:18:45,760 --> 01:18:49,800
Speaker 4: Also, like, like no amount of like security or clamping

1572
01:18:50,279 --> 01:18:52,560
will ever stop me from thinking about the fact that

1573
01:18:52,600 --> 01:18:55,199
you will have to explain the world's funniest concussion to

1574
01:18:55,239 --> 01:18:57,680
somebody if that thing ever, like it's a little bit loose.

1575
01:18:58,039 --> 01:18:59,840
Speaker 1: I mean I have dropped my switch on my face

1576
01:18:59,840 --> 01:19:01,800
and before, so this.

1577
01:19:01,760 --> 01:19:03,880
Speaker 2: Is everyone probably has at least once.

1578
01:19:04,439 --> 01:19:06,319
Speaker 1: I have dropped it multiple times on my face, on

1579
01:19:06,600 --> 01:19:11,000
your face because you're holding it up and I get tired.

1580
01:19:11,279 --> 01:19:13,159
You get tired in with.

1581
01:19:13,119 --> 01:19:18,560
Speaker 3: The switch in the air. Yes, I'm I'm like, I'm like, yeah,

1582
01:19:18,680 --> 01:19:18,960
you know, I.

1583
01:19:19,399 --> 01:19:22,319
Speaker 4: Get elbows up, like stomach down, and i feel like

1584
01:19:22,319 --> 01:19:24,279
I'm at a sleepover and I'm kicking my feet in

1585
01:19:24,319 --> 01:19:27,880
the air like like I'm just kind of like to sleep.

1586
01:19:27,920 --> 01:19:28,840
I roll over, like.

1587
01:19:28,840 --> 01:19:31,520
Speaker 2: I'm not laying completely flat, but I'm not elevated enough

1588
01:19:31,560 --> 01:19:33,479
to where I'm like sittings I'm going to lay down.

1589
01:19:33,520 --> 01:19:37,159
So you like, yeah, yeah, you're like you're You're It's enough.

1590
01:19:37,319 --> 01:19:38,760
You're flat enough to where you got to kind of

1591
01:19:38,800 --> 01:19:40,479
raise it above your face even if it's not like

1592
01:19:40,600 --> 01:19:42,680
directly over your face, but you can still drop it.

1593
01:19:42,920 --> 01:19:45,039
Speaker 1: And I don't like pillows either. I have like a

1594
01:19:45,119 --> 01:19:46,560
very thin pillow because I'm sick.

1595
01:19:46,760 --> 01:19:47,640
Speaker 2: I don't like the pillows.

1596
01:19:47,720 --> 01:19:51,800
Speaker 1: I don't like pretty much flat holding holding it directly

1597
01:19:51,840 --> 01:19:54,439
about my face, and I started to get sleepy. My

1598
01:19:54,439 --> 01:19:56,399
my grip loosens and I drop it on my face.

1599
01:19:58,239 --> 01:20:00,720
Speaker 3: I'm really glad there's never snare. I'm gonna have to

1600
01:20:00,800 --> 01:20:06,960
like stay in your bedroom for some reason, flat ass pillows.

1601
01:20:06,560 --> 01:20:08,039
Speaker 2: For TV and.

1602
01:20:11,039 --> 01:20:13,680
Speaker 4: Yeah, sounds like this just this weird press.

1603
01:20:13,680 --> 01:20:16,479
Speaker 3: I'm glad it works for you, but it's so just

1604
01:20:16,680 --> 01:20:19,319
learning the specifics of your bedroom is very funny to me.

1605
01:20:19,359 --> 01:20:23,079
Speaker 4: It's so so tailored to you. Yeah, there's an animator

1606
01:20:23,079 --> 01:20:25,600
at Pixar like listening to us describe this like.

1607
01:20:25,560 --> 01:20:29,479
Speaker 1: I made Wally to stop you from doing that. Okay,

1608
01:20:29,640 --> 01:20:33,880
all right, I get it. What were we talking about, Dan.

1609
01:20:35,000 --> 01:20:37,279
Speaker 3: I do want to move on to someone others.

1610
01:20:37,560 --> 01:20:38,399
Speaker 4: We need to get off.

1611
01:20:38,680 --> 01:20:40,640
Speaker 3: We're hitting you're hitting the ninety minute mark.

1612
01:20:41,359 --> 01:20:45,159
Speaker 1: Yeah, we gotta go on to the next topic. Marcus.

1613
01:20:45,399 --> 01:20:48,079
We're gonna go to you talk to me about the altars.

1614
01:20:48,119 --> 01:20:52,239
This is the new Is this the eleven bit Studios game.

1615
01:20:52,520 --> 01:20:52,920
Speaker 2: Where you.

1616
01:20:54,640 --> 01:20:57,399
Speaker 1: Have copies of yourself? Right? What we're gonna say the makers.

1617
01:20:57,079 --> 01:21:01,119
Speaker 2: Of uh like sad Bashard games like frost Punk and

1618
01:21:01,720 --> 01:21:05,279
this War of Mine. This is actually I never played

1619
01:21:05,319 --> 01:21:07,439
any ether games. I didn't play either of those games,

1620
01:21:07,760 --> 01:21:09,680
so this is my first eleven bit This is less

1621
01:21:09,720 --> 01:21:12,600
sad so far, but still got some like some mess

1622
01:21:12,680 --> 01:21:15,840
up stuff tod It's like a third person adventure game.

1623
01:21:16,640 --> 01:21:21,640
You play as a guy named Jan Dolski who is

1624
01:21:21,760 --> 01:21:25,359
part of an expedition crew sent into space to search

1625
01:21:25,399 --> 01:21:30,560
for this rare resource called rapidium for this big corporation.

1626
01:21:31,479 --> 01:21:34,000
But unfortunately, like a big accident happens and everyone on

1627
01:21:34,079 --> 01:21:36,800
your crew like crash lands and dies except for you,

1628
01:21:37,439 --> 01:21:40,479
So you're stuck kind of like in charge of the

1629
01:21:40,520 --> 01:21:44,279
ship that requires an entire team to like run and

1630
01:21:44,359 --> 01:21:49,279
make function. And also the planet you're on has this

1631
01:21:49,359 --> 01:21:52,159
thing where like when the sun rises, because like the

1632
01:21:52,199 --> 01:21:54,760
star that it's orbiting is incredibly close to the planet.

1633
01:21:54,920 --> 01:21:57,800
So basically when the sun rises, you will die. You

1634
01:21:57,840 --> 01:22:00,399
will just burn up and die. So you need every day,

1635
01:22:00,399 --> 01:22:04,239
you kind of need to move, like it's a mobile ships.

1636
01:22:04,239 --> 01:22:06,039
You need to kind of keep moving so you're not

1637
01:22:06,720 --> 01:22:08,439
always in the path of it, and you can only

1638
01:22:08,439 --> 01:22:10,359
stay out so long because when the sun doest start

1639
01:22:10,399 --> 01:22:14,159
deris like the radiation from it starts to affect you.

1640
01:22:15,079 --> 01:22:16,479
So the way that you kind of get around the

1641
01:22:16,479 --> 01:22:19,159
fact that you're alone is that you use rapidium for

1642
01:22:19,199 --> 01:22:22,800
this machine in the ship that creates duplicates of yourself

1643
01:22:22,880 --> 01:22:28,359
that are basically alternate universe versions of yourself. Like the

1644
01:22:28,439 --> 01:22:33,520
corporation has your entire like basically all of your memories

1645
01:22:33,600 --> 01:22:37,319
stored in their database, so they can see every life

1646
01:22:37,319 --> 01:22:39,640
decision that you've ever made, which in this case for

1647
01:22:39,680 --> 01:22:43,199
the game, because he's only thirty five. It's kind of

1648
01:22:43,239 --> 01:22:45,159
just displays it as like, here are the most pivotal

1649
01:22:45,159 --> 01:22:47,600
moments of your life that have shaped who you are now.

1650
01:22:48,039 --> 01:22:50,399
And the way you make a new version of you,

1651
01:22:50,439 --> 01:22:53,880
which is called an altar, you look at every branch

1652
01:22:54,119 --> 01:22:56,399
or potential branch, and you just go the other way

1653
01:22:56,399 --> 01:22:59,319
of like, oh, like he grew up in an abusive

1654
01:22:59,319 --> 01:23:02,680
household with an abusive father, and it was like a

1655
01:23:02,680 --> 01:23:07,000
scenario where you know he is like the father is

1656
01:23:07,239 --> 01:23:09,399
like being abusive to the mom and he could have

1657
01:23:09,479 --> 01:23:12,439
stepped up to stop him, but he decided not to,

1658
01:23:12,560 --> 01:23:15,479
Like this is prime yan like he was, so he

1659
01:23:15,600 --> 01:23:17,960
just sort of like ran away from it. But what

1660
01:23:18,039 --> 01:23:20,319
if he did step up and like stop is that

1661
01:23:20,640 --> 01:23:23,039
and then that creates a version of self that branches

1662
01:23:23,039 --> 01:23:25,399
and his life takes a different trajectory. If he had

1663
01:23:25,399 --> 01:23:28,199
stood up to his father earlier than he did, so

1664
01:23:28,279 --> 01:23:30,520
then you're creating someone like that or like, oh, he

1665
01:23:30,560 --> 01:23:33,159
had the choice to go to medical school, but then

1666
01:23:33,199 --> 01:23:35,239
he didn't because he wanted to keep this other like

1667
01:23:35,520 --> 01:23:38,119
maybe more steady job. But then again you get an

1668
01:23:38,119 --> 01:23:40,000
alter that did go to medical school, so he might

1669
01:23:40,000 --> 01:23:43,680
be a scientist. So basically you're spawning these new versions

1670
01:23:43,680 --> 01:23:48,039
of yourselves to gets like versions of Yon that are

1671
01:23:48,039 --> 01:23:50,880
proficient in skills that he is not to help run

1672
01:23:50,920 --> 01:23:54,239
this ship. So the ship is itself. It's a cool

1673
01:23:54,239 --> 01:23:56,720
looking ship, like it just looks like a giant tire

1674
01:23:57,520 --> 01:24:01,119
with a bunch of almost like shippings in the middle

1675
01:24:01,119 --> 01:24:03,880
of it, which serve as like your rooms. Because it's

1676
01:24:03,920 --> 01:24:06,720
like a very modular ship. You're like adding rooms. You're

1677
01:24:06,760 --> 01:24:09,800
taking a wave rooms and you can expand the ship

1678
01:24:10,079 --> 01:24:12,359
and wait matters like if you have too many rooms,

1679
01:24:12,399 --> 01:24:14,840
then the ship requires more resources for it to run.

1680
01:24:15,119 --> 01:24:17,479
So it's a lot of like the game as a whole,

1681
01:24:17,520 --> 01:24:22,359
it's a lot of management, uh sim stuff. And then

1682
01:24:22,640 --> 01:24:24,479
uh so you're a lot of the game from what

1683
01:24:24,520 --> 01:24:26,560
I played so far, Like I'm still I'm only a

1684
01:24:26,560 --> 01:24:29,439
few hours in and I only have three three altars

1685
01:24:30,000 --> 01:24:32,920
so far, But it's a lot of like you're in

1686
01:24:32,960 --> 01:24:37,119
an area, you go out to scavenge resources so that

1687
01:24:37,199 --> 01:24:40,640
you can create new items that then make it easier

1688
01:24:40,720 --> 01:24:43,560
to scavenge resources, and that becomes the loop if you've

1689
01:24:43,560 --> 01:24:45,880
played enough sort of like survival games or any sort

1690
01:24:45,920 --> 01:24:49,239
of resource sort of like loops. But then there's also

1691
01:24:49,279 --> 01:24:52,960
a big like relationship component because you can you can

1692
01:24:53,000 --> 01:24:54,760
talk to all your alters and they all have very

1693
01:24:54,760 --> 01:24:58,159
distinct personality traits and their moods can change depending on

1694
01:24:58,159 --> 01:25:00,560
how you interact with them, and so I'm over more

1695
01:25:00,560 --> 01:25:04,359
more volatile than others depending on just where their lives

1696
01:25:04,399 --> 01:25:06,920
have taken them, which you can see, like when you

1697
01:25:06,960 --> 01:25:08,520
create a new one, you get like a branch that

1698
01:25:08,600 --> 01:25:10,680
kind of you know, it's a good idea to sort

1699
01:25:10,720 --> 01:25:12,399
of like read how their lives turned out, so you

1700
01:25:12,439 --> 01:25:14,520
kind of get a sense of like what their personality

1701
01:25:14,600 --> 01:25:17,239
might be and maybe some landmines to avoid stepping on

1702
01:25:17,319 --> 01:25:19,840
when you're talking to them. Yeah, Like I have a

1703
01:25:19,880 --> 01:25:25,319
minor version of me who like developed like he lost

1704
01:25:25,399 --> 01:25:28,279
his arm in a mining accident and as a result,

1705
01:25:28,319 --> 01:25:32,359
he developed the crippling addiction to painkillers and alcohol, and

1706
01:25:32,399 --> 01:25:35,760
so there was a situation where he like when I

1707
01:25:35,840 --> 01:25:38,199
brought him back, since he's in a new body. He

1708
01:25:38,239 --> 01:25:40,640
has his arm again, so he's like, oh wow, this

1709
01:25:40,760 --> 01:25:44,079
is great. But then he starts feeling like reverse phantom

1710
01:25:44,079 --> 01:25:46,920
pain or he's like I still feel the pain. I

1711
01:25:46,920 --> 01:25:50,079
don't know why. And he's like, listen, man, I think

1712
01:25:50,119 --> 01:25:51,760
you know what I need right this And he's like what,

1713
01:25:51,880 --> 01:25:53,800
And he's like asking you basically like can you give

1714
01:25:53,840 --> 01:25:56,319
me some like some drugs, some painkillers and you can

1715
01:25:56,399 --> 01:25:59,560
choose to sort of like indulghim or not. And I

1716
01:25:59,600 --> 01:26:01,720
have chose and like, no, man, you don't need that

1717
01:26:01,840 --> 01:26:03,600
and stuff. And now he's like really mad at me

1718
01:26:03,600 --> 01:26:05,600
because he's like incisa, mom. Man, it's like, don't be

1719
01:26:05,920 --> 01:26:08,479
don't be heartless. Like he's like he's like it really hurts,

1720
01:26:08,479 --> 01:26:11,239
like I would not lie about this, and I just

1721
01:26:11,319 --> 01:26:12,960
kind of help my foot to the ground like no,

1722
01:26:13,000 --> 01:26:14,640
you're not getting any I'm sorry. You're just gonna have

1723
01:26:14,680 --> 01:26:16,880
to just tough it out. You know, it'll pass. And

1724
01:26:16,920 --> 01:26:19,199
now it's currently he's pissed at me, which I'm worried

1725
01:26:19,199 --> 01:26:21,319
about because he's like the only miner guy and I

1726
01:26:21,399 --> 01:26:23,079
kind of have him in charge of like the main

1727
01:26:23,199 --> 01:26:25,680
like mining medals, so I don't I don't know if

1728
01:26:25,680 --> 01:26:28,760
he's gonna want to do that anymore because they like

1729
01:26:28,840 --> 01:26:30,840
one of the traits that the Ultra is gonna have

1730
01:26:30,960 --> 01:26:34,359
is rebellion. So it's like, is he gonna like like

1731
01:26:34,520 --> 01:26:37,239
just flip out of me at a certain point? You

1732
01:26:37,279 --> 01:26:39,760
basically I think they can because it was like the

1733
01:26:39,800 --> 01:26:42,840
fact that that's like a a legit like trait that

1734
01:26:42,840 --> 01:26:45,960
they can have, is rebellion. It's like, yeah, I can

1735
01:26:46,079 --> 01:26:48,000
if I pissed them off enough, will they try to,

1736
01:26:48,479 --> 01:26:50,359
you know, overthrow me or take over the ship because

1737
01:26:50,359 --> 01:26:53,920
I'm the de facto captain right, So like juggling Astuf

1738
01:26:53,960 --> 01:26:56,159
has been fun, and it's also fun seeing them interact

1739
01:26:56,199 --> 01:26:58,720
with each other because you'll walk around because you're walking

1740
01:26:58,760 --> 01:27:01,720
around when you're not exploring the planet, you're just walking

1741
01:27:01,720 --> 01:27:05,079
around your ship. It's like tears. You're taking elevators everywhere

1742
01:27:05,439 --> 01:27:07,199
and you can zoom out to kind of see where

1743
01:27:07,239 --> 01:27:09,880
everyone is at a certain time, and it gets almost

1744
01:27:09,920 --> 01:27:12,960
like sims ish because they'll ask you for different things.

1745
01:27:13,000 --> 01:27:15,399
Like the first guy I brought, like, he's like, hey,

1746
01:27:16,039 --> 01:27:17,560
kind of tired of sleep on the floor. It'd be

1747
01:27:17,560 --> 01:27:19,640
great if you make dormitories for us, And so I

1748
01:27:19,640 --> 01:27:21,640
had to make a dormitory and now he's happier with me.

1749
01:27:22,920 --> 01:27:25,920
Speaker 1: It sounds a lot like like a fallout shelter where

1750
01:27:26,039 --> 01:27:29,520
people have played mind Over Magic recently, Like that side

1751
01:27:29,640 --> 01:27:31,560
view where you kind of see and I guess, like

1752
01:27:31,600 --> 01:27:35,600
this horn is there, but when you're out exploring, it's

1753
01:27:35,640 --> 01:27:37,199
like behind the shoulder, right.

1754
01:27:37,159 --> 01:27:40,079
Speaker 2: Yeah, like just third person behind the shoulder, just running around.

1755
01:27:40,159 --> 01:27:42,159
Speaker 1: Do you ever have that perspective in the ship?

1756
01:27:42,760 --> 01:27:42,920
Speaker 2: No?

1757
01:27:43,359 --> 01:27:44,760
Speaker 1: Okay, okay.

1758
01:27:44,920 --> 01:27:48,199
Speaker 4: One thing I'm curious about is it sounds like you

1759
01:27:48,319 --> 01:27:51,760
kind of have these different permutations that could vary up

1760
01:27:51,800 --> 01:27:55,800
between play styles or playthroughs. Do you get the sense

1761
01:27:55,880 --> 01:27:58,199
that this is a run? Is this a run based

1762
01:27:58,239 --> 01:28:00,840
game or are you kind of doing like a narrative

1763
01:28:00,840 --> 01:28:03,199
playthrough of like one big thing rather than going on

1764
01:28:03,239 --> 01:28:05,439
different excursions and being like, oh, well, I failed this

1765
01:28:05,479 --> 01:28:09,159
one because they all rebelled against me. Mutiny, Okay, boot

1766
01:28:09,199 --> 01:28:10,960
up a new run, go again. Or does it feel

1767
01:28:11,000 --> 01:28:12,960
like you're supposed to kind of sit down and like

1768
01:28:13,079 --> 01:28:16,520
play through a longer session of this.

1769
01:28:17,039 --> 01:28:20,119
Speaker 2: It's a narrative, like they have a straight story that

1770
01:28:20,159 --> 01:28:23,359
they're telling. I have not reached any of what I

1771
01:28:23,359 --> 01:28:25,399
would consider a failure state yet, just because I'm early,

1772
01:28:25,439 --> 01:28:28,840
so like I'm We're cool with everyone save for the

1773
01:28:29,239 --> 01:28:32,439
you know, drug addic guy. We'll see where we go

1774
01:28:32,479 --> 01:28:37,840
with him. But yeah, like uh, you're just like it's

1775
01:28:37,840 --> 01:28:41,399
broken up into like days and then they every day

1776
01:28:41,399 --> 01:28:43,439
because you have to sleep, like you have to manage hunger.

1777
01:28:43,680 --> 01:28:45,840
You have to manage the hunger of the team, so

1778
01:28:45,880 --> 01:28:50,119
you have to make food. You have to sleep otherwise

1779
01:28:50,119 --> 01:28:51,720
if you stay up too long, you get exhausted, and

1780
01:28:51,760 --> 01:28:54,800
then that adversely affects your performance the next day or

1781
01:28:54,920 --> 01:28:56,720
the current day, because if you stay up too long,

1782
01:28:56,800 --> 01:29:00,119
then you produce things slower because you build everything. But

1783
01:29:00,159 --> 01:29:02,720
if you're tired, then to build time takes longer. And

1784
01:29:03,039 --> 01:29:05,119
the clock is always taking in this game because of

1785
01:29:05,199 --> 01:29:08,479
like you know, at night, the radiation gets too high,

1786
01:29:08,760 --> 01:29:10,439
so you got to get back to your ship. They'll

1787
01:29:10,479 --> 01:29:12,399
give you like a counter. And the days go by

1788
01:29:12,600 --> 01:29:15,159
very fast, and everything you do eats away at the clock.

1789
01:29:15,199 --> 01:29:16,760
So every time you build something, it takes away at

1790
01:29:16,760 --> 01:29:19,000
the clock. Every time you mind something, it takes away

1791
01:29:19,000 --> 01:29:22,279
at the clock. Every time you like create an altar,

1792
01:29:22,920 --> 01:29:24,119
it takes away at the clock. So you have to

1793
01:29:24,159 --> 01:29:25,880
kind of plan your days in advance of like I

1794
01:29:25,920 --> 01:29:29,159
cannot do everything each day I need to. I've learned

1795
01:29:29,199 --> 01:29:31,760
that quickly, Like maybe this day is just resource gathering.

1796
01:29:32,079 --> 01:29:37,079
Maybe this day is more hanging out, trying to socialize

1797
01:29:37,079 --> 01:29:39,039
with my crew, make sure we're all on the same page.

1798
01:29:39,840 --> 01:29:42,439
Maybe this day is just like building something, Like you

1799
01:29:42,520 --> 01:29:44,439
kind of have to pick one or two goals each

1800
01:29:44,520 --> 01:29:46,920
day and just focus on them instead of trying to

1801
01:29:46,960 --> 01:29:49,960
do a little bit each day because you have a

1802
01:29:50,119 --> 01:29:52,279
roadblocks that are in front of you, where like right now,

1803
01:29:52,720 --> 01:29:54,720
one of the roadblocks in the area that I've gone

1804
01:29:54,760 --> 01:29:56,680
to after the prologue is like, oh, there's some rocks

1805
01:29:56,720 --> 01:29:59,159
here blocking your path. You need to build a thing

1806
01:29:59,159 --> 01:30:00,960
that can get ready to these ros. That's going to

1807
01:30:01,000 --> 01:30:02,960
take a while because I need to get resources, but

1808
01:30:03,000 --> 01:30:05,239
I can't get those unless I build a mining thing

1809
01:30:05,479 --> 01:30:08,119
that can siphon the resources faster. And I should probably

1810
01:30:08,119 --> 01:30:10,960
make another altar that can man this machine on his

1811
01:30:11,000 --> 01:30:13,199
own so I don't have to do its. That'll save time.

1812
01:30:13,840 --> 01:30:15,720
And ideally you want an alter that's like good at

1813
01:30:15,720 --> 01:30:17,520
that because that each have their own little bonuses, like

1814
01:30:17,520 --> 01:30:19,520
the minor guys like hey, if he's doing it. When

1815
01:30:19,560 --> 01:30:22,279
you mind things, you get more of it. And it's like, great,

1816
01:30:22,479 --> 01:30:25,520
you're gonna be in charge of that. So yeah, it's

1817
01:30:26,039 --> 01:30:28,319
it's like a blend of genres between like the management

1818
01:30:28,359 --> 01:30:31,199
sense stuff and the like relationships sort of like I

1819
01:30:31,239 --> 01:30:32,760
don't want to say visual novel, but it is a

1820
01:30:32,800 --> 01:30:35,600
lot of like like choice driven dialogue stuff with your alters,

1821
01:30:35,800 --> 01:30:37,439
and again, the things you say to them might make

1822
01:30:37,479 --> 01:30:40,880
them better or worse performers for whatever task that you

1823
01:30:40,960 --> 01:30:43,199
assigned to them, and then also trying to maybe put

1824
01:30:43,199 --> 01:30:45,800
out fires if they have any inner conflict between them.

1825
01:30:46,319 --> 01:30:48,720
And then there's also like the because in between them,

1826
01:30:48,800 --> 01:30:51,319
you're checking in with the corporation who calls you periodically,

1827
01:30:51,760 --> 01:30:55,439
and you're kind of like having to navigate those waters

1828
01:30:55,439 --> 01:30:58,479
because you get the sense that they're maybe not entirely trustworthy,

1829
01:30:58,520 --> 01:31:00,479
like they're saying, like you no, no, going to send a

1830
01:31:00,520 --> 01:31:03,199
rescue mission for you. But while you're there, can you

1831
01:31:03,239 --> 01:31:05,560
get some more of that rapidiom and stuff like we

1832
01:31:05,720 --> 01:31:07,560
really like if you get that. So you're like you're

1833
01:31:07,600 --> 01:31:09,439
dealing with a couple of people there and you're short

1834
01:31:09,439 --> 01:31:11,560
at the siding, like how much do you want to

1835
01:31:11,600 --> 01:31:14,039
tell them about what's going on versus like like you

1836
01:31:14,079 --> 01:31:16,079
know what I mean, like do I do I lie

1837
01:31:16,119 --> 01:31:18,479
to them about what's really happening? Do I even let

1838
01:31:18,560 --> 01:31:20,680
them talk to the other altars? Do I tell the

1839
01:31:20,760 --> 01:31:23,359
Altars that I'm talking to the corporation? And how much

1840
01:31:23,399 --> 01:31:26,039
do I want to tell them about what's happening. So yeah,

1841
01:31:26,079 --> 01:31:28,920
it's a lot of so far, like really interesting and

1842
01:31:28,960 --> 01:31:33,920
really engaging, like like like conversation stuff. But like I said,

1843
01:31:33,920 --> 01:31:35,960
I'm still very early, but I'm like into it now,

1844
01:31:36,000 --> 01:31:37,880
like things are starting to click where it's like, Okay,

1845
01:31:38,000 --> 01:31:40,760
I'm starting seeing what the loop of this game is

1846
01:31:40,800 --> 01:31:44,439
going to be. But yeah, I want to play more.

1847
01:31:44,520 --> 01:31:47,520
Like there's some really interesting story stuff, Like I think

1848
01:31:47,600 --> 01:31:51,039
Yon himself is an interesting character and it's fun getting

1849
01:31:51,039 --> 01:31:53,880
to know these other versions of him, and I want

1850
01:31:53,920 --> 01:31:56,359
to see how many I can have and like again,

1851
01:31:56,640 --> 01:31:59,279
like like it feels like a game that would have

1852
01:31:59,359 --> 01:32:02,159
multiple ending just because of how many choices are involved.

1853
01:32:02,399 --> 01:32:04,159
So I kind of want to see how many different

1854
01:32:05,600 --> 01:32:08,920
roads at this that the plot can take. I guess.

1855
01:32:09,000 --> 01:32:11,319
But it's really cool so far, Like it's it's very

1856
01:32:11,359 --> 01:32:12,880
fascinating cool.

1857
01:32:14,159 --> 01:32:17,239
Speaker 1: I can't wait to play this. I have it downloaded,

1858
01:32:17,399 --> 01:32:19,319
I just need some time to play it. So I've

1859
01:32:19,359 --> 01:32:22,000
heard really good things from from some other folks on

1860
01:32:22,079 --> 01:32:26,239
staff who are playing it, and also just externally seems

1861
01:32:26,279 --> 01:32:31,720
like a really really it sparks my curiosity, so I

1862
01:32:31,760 --> 01:32:34,359
want to check it out. But Eric, I want to

1863
01:32:34,399 --> 01:32:39,600
talk to you about Magic the Gathering cross Final Fantasy.

1864
01:32:39,640 --> 01:32:44,880
The new Final Fantasy set is out and I've only

1865
01:32:45,000 --> 01:32:46,920
opened probably two packs.

1866
01:32:48,439 --> 01:32:51,920
Speaker 4: I have also only opened about two to four packs.

1867
01:32:51,920 --> 01:32:57,640
I think it has been incredibly difficult to get actual

1868
01:32:57,760 --> 01:33:01,319
physical product of this game, and it has This is

1869
01:33:01,319 --> 01:33:06,239
coming from somebody who I used to collect Pokemon cards

1870
01:33:06,439 --> 01:33:08,479
for a spell, and then I got to the point

1871
01:33:08,560 --> 01:33:11,800
where every single release was so heavily in demand and

1872
01:33:11,840 --> 01:33:14,119
immediately bought up and sold by scalpers, especially in the

1873
01:33:14,159 --> 01:33:17,760
area where I live, that I just hit a point

1874
01:33:17,800 --> 01:33:20,640
where I was like, you know what, I'm good. Maybe

1875
01:33:20,680 --> 01:33:23,199
I'll play Pokemon TCG on my phone instead. Maybe I'll

1876
01:33:23,239 --> 01:33:26,399
find some other way to like kind of hit that.

1877
01:33:26,880 --> 01:33:29,159
And Magic Gathering has always kind of been in and

1878
01:33:29,199 --> 01:33:31,600
out of my life. I love Duels of the Planes

1879
01:33:31,640 --> 01:33:34,640
Walkers on Xbox three sixty That game as a classic

1880
01:33:35,239 --> 01:33:37,279
and it got me really into the idea of magic.

1881
01:33:37,439 --> 01:33:40,399
And then around the time that Bloomborough came out, which

1882
01:33:40,399 --> 01:33:43,039
I think was about a year ago, which is a

1883
01:33:43,079 --> 01:33:46,680
set that was very red Wall in nature. I really

1884
01:33:46,920 --> 01:33:50,000
just thought the whole theming of that magic set was cool,

1885
01:33:50,000 --> 01:33:53,239
and I downloaded Arena and played a bunch of it.

1886
01:33:54,199 --> 01:33:58,000
I always said that there were a few silver bullets

1887
01:33:58,000 --> 01:34:00,439
that could get me into anything, and Final Fantas is

1888
01:34:00,479 --> 01:34:03,720
one of them. I've really loved Final Fantasy for most

1889
01:34:03,720 --> 01:34:06,560
of my life. Fall Fantasy ten is probably my all

1890
01:34:06,600 --> 01:34:09,760
time favorite game, and so when they rolled out all

1891
01:34:09,760 --> 01:34:12,560
the magic stuff, I was like, oh boy, here we go,

1892
01:34:13,119 --> 01:34:17,600
all right, And so far I've really spent most of

1893
01:34:17,640 --> 01:34:21,199
my time playing online Magic Arena because that has just

1894
01:34:21,239 --> 01:34:24,279
been the easier way to get involved with those cards

1895
01:34:24,279 --> 01:34:26,520
and play them, Which is a little bit of a

1896
01:34:26,520 --> 01:34:30,479
shame because from what I've talked with people who play

1897
01:34:30,479 --> 01:34:32,960
a lot of magic, I've talked with people who don't

1898
01:34:32,960 --> 01:34:35,600
play a lot of magic, and the consensus seems to

1899
01:34:35,640 --> 01:34:40,359
be that number one, this is an incredible adaptation of

1900
01:34:40,479 --> 01:34:43,840
Final Fantasy into the magic the gathering system. I think

1901
01:34:43,880 --> 01:34:45,520
it would have been really easy for this to be

1902
01:34:45,760 --> 01:34:48,720
kind of a cash in just say we're going to

1903
01:34:48,800 --> 01:34:51,680
take some magic cards that we already had designed and

1904
01:34:51,840 --> 01:34:55,479
slap Cloud and seph Roth on them and get some cash.

1905
01:34:55,640 --> 01:34:58,319
And to be clear, there is a separate discussion to

1906
01:34:58,359 --> 01:35:01,000
be had about how the MSRP of this entire set

1907
01:35:01,159 --> 01:35:04,880
is slightly higher than normal because they know that they

1908
01:35:04,920 --> 01:35:08,800
can ask for it, and that kind of sucks. But

1909
01:35:09,039 --> 01:35:13,199
the actual design of the set is incredible. There's so

1910
01:35:13,399 --> 01:35:17,119
much love and attention put into adapting the way that

1911
01:35:17,159 --> 01:35:20,159
these characters act, the way they do things. I think

1912
01:35:20,199 --> 01:35:22,760
one of my favorite ones is the way that they

1913
01:35:22,760 --> 01:35:26,880
handle summons, which they created this creature type that is

1914
01:35:26,960 --> 01:35:29,680
a saga creature where you play it and it kind

1915
01:35:29,720 --> 01:35:32,399
of ramps up in power while it's out and then eventually,

1916
01:35:32,399 --> 01:35:34,359
if it does not die in combat or because of

1917
01:35:34,359 --> 01:35:36,640
whatever other cards that happen, it will eventually go away.

1918
01:35:36,680 --> 01:35:38,880
So it acts like a summon. But then you can

1919
01:35:38,880 --> 01:35:41,279
have characters like Ridia or you know who can kind

1920
01:35:41,279 --> 01:35:44,640
of bring those summons back in for a second run.

1921
01:35:44,720 --> 01:35:47,720
So that's just like UNA's overdrive in Final Fantasy ten,

1922
01:35:47,800 --> 01:35:49,840
is she does her grand Summon and brings in these

1923
01:35:50,279 --> 01:35:54,319
AONs to help her. When you have the espers, like

1924
01:35:54,359 --> 01:35:57,760
in Final Fantasy six, you have Tera who literally when

1925
01:35:57,760 --> 01:36:00,720
you meet certain requirements, you can flip Tara over and

1926
01:36:00,960 --> 01:36:04,000
the backside of the card is now Esper Tarra, and

1927
01:36:04,039 --> 01:36:06,199
you can play that version of that character for a

1928
01:36:06,239 --> 01:36:09,199
certain amount of time using her trance mechanics, and then

1929
01:36:09,239 --> 01:36:12,239
flip her back over to normal Tarra. And there's so

1930
01:36:12,359 --> 01:36:16,159
many little cool touches like that that just make this

1931
01:36:16,319 --> 01:36:20,920
set feel like you are playing Final Fantasy. And there's

1932
01:36:20,920 --> 01:36:23,600
so many deep references to all the mainline games. They

1933
01:36:23,760 --> 01:36:27,880
specifically stuck to the mainline numbered one through sixteen, and

1934
01:36:28,920 --> 01:36:31,079
but really went deep on all those, especially with like

1935
01:36:31,119 --> 01:36:33,720
File Fantasy too. Commune with Beavers is such a good

1936
01:36:34,279 --> 01:36:36,760
card poll that's such a fun thing to pull out

1937
01:36:36,760 --> 01:36:38,520
of that game and turn into a card. I really

1938
01:36:38,560 --> 01:36:41,039
love it. I think the Commander decks show a lot

1939
01:36:41,039 --> 01:36:44,000
of that flavor too. There are if you don't play Magic.

1940
01:36:44,079 --> 01:36:48,319
The Gathering Commander is a separate game mode where four players.

1941
01:36:48,439 --> 01:36:51,439
Usually you can do two or three, but commonly it's

1942
01:36:51,479 --> 01:36:55,640
four players play with higher life counts, and then a

1943
01:36:55,680 --> 01:36:58,600
deck of one hundred cards that are what people call

1944
01:36:58,680 --> 01:37:02,439
singleton Belie leave the parlance, but basically one hundred cards.

1945
01:37:02,479 --> 01:37:06,880
They're all differently named and it's kind of like it's

1946
01:37:06,880 --> 01:37:09,079
a little bit like the Mario Party of Magic, the

1947
01:37:09,079 --> 01:37:11,199
Gathering in some ways. You get these decks that are

1948
01:37:11,279 --> 01:37:16,399
really complex and big, but you're also playing them much

1949
01:37:16,439 --> 01:37:19,840
more like socially because it's four players, and you can

1950
01:37:19,880 --> 01:37:22,000
be like, oh, I'm going to attack this person this turn,

1951
01:37:22,039 --> 01:37:23,920
but the next turn they're like, hey, don't hit me.

1952
01:37:24,000 --> 01:37:25,840
I'm in last place. You know, my life is lowest,

1953
01:37:25,840 --> 01:37:27,760
so you go for the other person. You can do

1954
01:37:27,840 --> 01:37:29,640
some of the table scheming and stuff like that, and

1955
01:37:29,680 --> 01:37:33,520
that gets really interesting. And the commander decks, which Wizards

1956
01:37:33,800 --> 01:37:37,239
puts out like special pre con preconstructed commander decks so

1957
01:37:37,239 --> 01:37:40,399
you can just buy and play immediately. All come from

1958
01:37:40,520 --> 01:37:44,159
what I would say probably the four most I'm going

1959
01:37:44,239 --> 01:37:45,880
to get some heat for this, but the four most

1960
01:37:45,920 --> 01:37:49,000
popular like final fantasies that are around it's six', ten,

1961
01:37:50,159 --> 01:37:52,279
fourteen and, seven AND.

1962
01:37:52,359 --> 01:37:53,039
Speaker 2: I think that's.

1963
01:37:53,079 --> 01:37:56,960
Speaker 4: Accurate, yeah, yeah some people sometimes take onus with, ten

1964
01:37:57,039 --> 01:37:58,760
BUT i think like ten is a big. Dog and

1965
01:37:58,760 --> 01:38:00,039
Then i'm not just saying that because.

1966
01:38:02,239 --> 01:38:04,960
Speaker 1: Is one of the more as somebody who has a

1967
01:38:05,079 --> 01:38:08,479
very surface level relationship with that. Series ten is up

1968
01:38:08,479 --> 01:38:10,600
there for me in terms of like just as a,

1969
01:38:10,680 --> 01:38:12,399
kid a lot of nostalgia for those.

1970
01:38:12,479 --> 01:38:15,000
Speaker 4: Characters, YEAH i know the Nine heads and the Eight

1971
01:38:15,039 --> 01:38:16,960
heads are riding on me for this, one but LIKE i,

1972
01:38:18,000 --> 01:38:22,680
promise and There's grade nine, representation there's great eight. Representation,

1973
01:38:22,840 --> 01:38:24,600
like there's a lot of really cool stuff in the.

1974
01:38:24,640 --> 01:38:27,239
Set if, any if Any Final fantasy got a little short,

1975
01:38:27,319 --> 01:38:29,680
CHANGED i think it was. TWELVE i think twelve could

1976
01:38:29,680 --> 01:38:31,840
have used just a little bit more. LOVE i Wish

1977
01:38:31,880 --> 01:38:35,239
balthier And fran were separate cards and not combined into one.

1978
01:38:35,319 --> 01:38:40,359
Card justice For, Yes, yes there's a lot of cool

1979
01:38:40,399 --> 01:38:42,520
stuff in this set THAT i think works really really.

1980
01:38:42,520 --> 01:38:44,720
Well and again they do great. THINGS i love The

1981
01:38:44,960 --> 01:38:48,319
fang And vinil From Final fantasy thirteen have a mechanic

1982
01:38:48,359 --> 01:38:50,800
where if you get them both on the field at

1983
01:38:50,840 --> 01:38:53,319
the same, time you literally flip their cards over and

1984
01:38:53,359 --> 01:38:56,399
then put them together to make one big card that Is.

1985
01:38:57,000 --> 01:39:02,439
Ragnarok and it's such a cool visualization of the game.

1986
01:39:02,520 --> 01:39:06,439
Mechanic so that all of that is. Great that's number,

1987
01:39:06,439 --> 01:39:08,560
one that all works, Great but number two is this

1988
01:39:08,600 --> 01:39:10,600
is also a really easy set to learn if you've

1989
01:39:10,640 --> 01:39:12,680
never Played, magic and it's going to teach you a

1990
01:39:12,720 --> 01:39:17,079
lot of the very core basics of, magic the idea

1991
01:39:17,119 --> 01:39:19,079
that you kind of play two color, decks what those

1992
01:39:19,079 --> 01:39:21,920
color identities, are what you want to do with those,

1993
01:39:21,960 --> 01:39:27,359
decks the. Cards i've seen previous magic cards where you

1994
01:39:27,399 --> 01:39:30,039
look at it and you're, like they Put ulysses By

1995
01:39:30,560 --> 01:39:33,239
James choice on a freaking magic. Card, MAN i don't

1996
01:39:33,319 --> 01:39:36,760
know what's happening. Here and this is a lot easier

1997
01:39:36,800 --> 01:39:38,920
to just kind of pull a, card see what it,

1998
01:39:38,960 --> 01:39:42,199
does and immediately start to, Understand, okay this is how

1999
01:39:42,199 --> 01:39:44,119
it can all sync, together this is how it can

2000
01:39:44,159 --> 01:39:47,760
all play. Together on, ARENA i play A landfall, deck

2001
01:39:47,760 --> 01:39:51,119
which is basically just all centered around playing, lands and

2002
01:39:51,159 --> 01:39:53,199
then any card that Has landfall on it gets a

2003
01:39:53,279 --> 01:39:55,479
like bonus when you play a. Land and so it's

2004
01:39:55,520 --> 01:39:57,800
all about doing these cool things where you're building up

2005
01:39:57,920 --> 01:40:00,840
energy and ramping really. Fast while also SO i create

2006
01:40:00,880 --> 01:40:03,079
giant swarms of chocobos and then throw them at my,

2007
01:40:03,279 --> 01:40:08,520
enemies AND i think that's kind of the bummer in

2008
01:40:08,600 --> 01:40:11,640
all this is that it's really hard to get physical right,

2009
01:40:11,720 --> 01:40:14,359
now when this is probably the set THAT i would

2010
01:40:14,359 --> 01:40:16,239
tell a lot of people if you've ever been curious

2011
01:40:16,239 --> 01:40:18,640
about magically, gathering this is one to jump in. On

2012
01:40:18,760 --> 01:40:19,520
this is one to check.

2013
01:40:19,520 --> 01:40:21,800
Speaker 1: Out this is up there with The lord of The

2014
01:40:21,880 --> 01:40:24,199
rings set they, did, yeah a couple of. Years that's

2015
01:40:24,279 --> 01:40:25,239
that's WHERE i got back.

2016
01:40:25,239 --> 01:40:27,000
Speaker 2: In, wait are you saying it's hard to get physical

2017
01:40:27,039 --> 01:40:28,960
because people are like buying them, all so it's hard to.

2018
01:40:28,960 --> 01:40:31,800
Speaker 4: Find, yes, yeah, yeah the stock out really. High scalpers,

2019
01:40:31,840 --> 01:40:35,199
are although that has been cooling pretty fast BECAUSE i

2020
01:40:35,239 --> 01:40:38,720
Think wizards probably saw some of the demand coming in

2021
01:40:38,840 --> 01:40:41,239
and tried to deal with. It so if you're trying

2022
01:40:41,279 --> 01:40:44,880
to get like A vv card that's like super, Deluxe

2023
01:40:45,039 --> 01:40:47,640
surge foil. Whatever if you're trying to get like the collector's,

2024
01:40:47,640 --> 01:40:50,319
items that's that's something That wizards also does THAT i

2025
01:40:50,399 --> 01:40:52,840
kind of wish other stuff would. Do is they, say

2026
01:40:52,880 --> 01:40:57,960
like there are collectors, boosters which are way more, expensive hilariously. Expensive,

2027
01:40:58,119 --> 01:41:01,279
yeah but they're specifically for people that want to chase

2028
01:41:01,840 --> 01:41:07,520
really nice cards and collect, them sell, them see them

2029
01:41:07,560 --> 01:41:11,399
as financial. INVESTMENTS i guess if you think that's a wise,

2030
01:41:11,520 --> 01:41:13,479
CHOICE i would personally advise you not to do. That

2031
01:41:13,600 --> 01:41:17,399
but your life is your, life and there's kind of

2032
01:41:17,439 --> 01:41:20,159
play boosters for people who want to, play who want

2033
01:41:20,199 --> 01:41:22,039
to just get the cards and put them down on

2034
01:41:22,039 --> 01:41:25,119
the table and play some cool. Stuff there's as always

2035
01:41:25,119 --> 01:41:27,760
a little bit of gray in. There BUT i think

2036
01:41:27,840 --> 01:41:29,760
even if you can get a hand on the starter

2037
01:41:29,880 --> 01:41:32,920
sets which HAVE i think It's cloud is red white

2038
01:41:33,119 --> 01:41:40,760
and Sephy roth is black, blue two very clear understandable deck.

2039
01:41:40,840 --> 01:41:44,760
Identities archetypes really playable right out of the. Box you're

2040
01:41:44,800 --> 01:41:47,000
immediately going to have a good time with. Them and

2041
01:41:47,039 --> 01:41:49,640
then The commander decks are very. PLAYABLE i would personally

2042
01:41:49,680 --> 01:41:52,119
SAY i think the ten deck is the one to

2043
01:41:52,119 --> 01:41:54,560
pick up if you haven't played, before or maybe the seven.

2044
01:41:54,600 --> 01:41:56,640
Deck those are going to be easier to. Understand And

2045
01:41:56,680 --> 01:42:01,199
pilot versus fourteen is a lot of complex spell slinging

2046
01:42:01,239 --> 01:42:03,920
and stuff like, that but just a really it's a

2047
01:42:03,920 --> 01:42:06,079
fun set and they did a great. Job there's great,

2048
01:42:06,199 --> 01:42:08,279
art there's great work in all, this and even On

2049
01:42:08,359 --> 01:42:10,960
arena there's there's kind of a lot of different events

2050
01:42:10,960 --> 01:42:13,720
happening where you can do different drafts and even the

2051
01:42:13,840 --> 01:42:15,880
jump in, mode WHICH i would highly recommend if you're

2052
01:42:15,920 --> 01:42:18,439
Downloading arena to check it, out do the jump. In

2053
01:42:18,560 --> 01:42:21,279
it'll let you pick two different color, identities mash them

2054
01:42:21,279 --> 01:42:23,520
together into a, deck and play a bunch of matches with,

2055
01:42:23,600 --> 01:42:26,159
that it's like a really good time to get in

2056
01:42:26,199 --> 01:42:30,199
and just play, magic especially if you Like Final fantasy

2057
01:42:29,960 --> 01:42:33,520
and you've been curious. It just you, know there's there's.

2058
01:42:33,560 --> 01:42:36,520
Diasterisk there's always an, asterisk, right and that's kind of

2059
01:42:36,520 --> 01:42:39,239
the bummer asterisk is that physical is kind of hard

2060
01:42:39,239 --> 01:42:41,399
to get right, now depending on where you. Are it's

2061
01:42:41,439 --> 01:42:43,960
also a little bit more expensive than it normally would.

2062
01:42:43,960 --> 01:42:45,960
Be all the MSRPs have kind of been bumped up

2063
01:42:46,000 --> 01:42:52,359
because it's high in. Demands, yeah, yeah.

2064
01:42:51,680 --> 01:42:57,159
Speaker 1: Yeah IT'S i found five packs at the store today

2065
01:42:57,199 --> 01:43:01,399
AND i was, like And i've been looking everywhere AND

2066
01:43:01,439 --> 01:43:04,920
i was, like, Oh i'm gonna grab those. IMMEDIATELY i

2067
01:43:05,000 --> 01:43:07,039
just got the play. Boosters so these are not like

2068
01:43:07,079 --> 01:43:09,680
the Super you, know you have a chance of getting

2069
01:43:10,359 --> 01:43:14,920
the some of the like The chocobo's in, this BUT

2070
01:43:15,119 --> 01:43:17,079
i don't think you have a chance of GETTING i

2071
01:43:17,079 --> 01:43:20,880
think like the big chase card is the serialized Golden chocobo,

2072
01:43:21,159 --> 01:43:24,520
Yea AND i think that's only for. Collectors but there's

2073
01:43:24,560 --> 01:43:29,520
also another series of, like, uh colorful, chocobos AND i

2074
01:43:29,520 --> 01:43:32,279
think you can pull those from from. These but, yeah

2075
01:43:32,319 --> 01:43:35,239
THE I i have talked, To i've confirmed with multiple

2076
01:43:35,239 --> 01:43:40,800
parties both ON pr and Like wizards repped, themselves like

2077
01:43:40,880 --> 01:43:44,439
one of the the main designers of the, Set gavin

2078
01:43:45,800 --> 01:43:48,000
AND i was, like you you are going to be reprinting, these,

2079
01:43:48,079 --> 01:43:51,800
RIGHT i, mean and everyone has said, yes there will be,

2080
01:43:51,880 --> 01:43:57,760
reprints SO i, think, like you, know if you're really

2081
01:43:57,800 --> 01:44:01,079
serious about wanting to get, these definitely tried to get

2082
01:44:01,079 --> 01:44:03,720
them if you. Can but if you, can't you know

2083
01:44:03,760 --> 01:44:05,239
there is an you'll have another. Chance.

2084
01:44:05,279 --> 01:44:09,880
Speaker 4: Hopefully don't don't overpay out of. Fomo AND i said

2085
01:44:09,880 --> 01:44:12,159
that About pokemon cards, before And i'll say it About

2086
01:44:12,239 --> 01:44:16,640
magic cards. Now don't overpay out of. Fomo you, know

2087
01:44:16,720 --> 01:44:19,680
these things come and, go and there's always like a

2088
01:44:20,319 --> 01:44:22,359
hype around a lot of this stuff that people can

2089
01:44:22,359 --> 01:44:26,039
get swept up. IN i highly recommend being a frugal

2090
01:44:26,199 --> 01:44:28,560
card player first and, foremost and that's WHY i usually, say,

2091
01:44:28,600 --> 01:44:30,319
like if you want to Play magic right now and

2092
01:44:30,359 --> 01:44:33,560
you're kind of, unsure arena is free to play On.

2093
01:44:33,600 --> 01:44:36,520
Steam it's really easy to jump in and just start

2094
01:44:36,600 --> 01:44:39,199
playing matches, there and they have a lot of great

2095
01:44:39,279 --> 01:44:42,079
modes for jumping in and playing that. Stuff so, yeah

2096
01:44:42,239 --> 01:44:44,399
And Final fantasy is an arena.

2097
01:44:45,199 --> 01:44:46,279
Speaker 1: Again you can play with those.

2098
01:44:46,319 --> 01:44:50,199
Speaker 4: Cards that's the weird part is so the other big

2099
01:44:50,319 --> 01:44:52,720
drama In magic right. Now and Granted i'm a newcomer to,

2100
01:44:52,760 --> 01:44:54,960
this so IF i If i'm a little out of,

2101
01:44:54,960 --> 01:44:57,159
pocket you, know people in the, comments please correct. Me

2102
01:44:57,239 --> 01:45:01,359
But Spider man is kind of the other upcoming, one

2103
01:45:01,359 --> 01:45:04,760
and there's been some drama about the fortnightification Of, magic

2104
01:45:04,800 --> 01:45:06,399
The gathering and all that kind of, stuff a lot

2105
01:45:06,399 --> 01:45:09,840
of brand, crossovers But Spider man is a weird situation

2106
01:45:10,000 --> 01:45:15,039
Where matt Like wizards got THE ip For Final fantasy

2107
01:45:15,119 --> 01:45:18,000
to do both the print and the digital, version so

2108
01:45:18,039 --> 01:45:21,600
it's in print and it's In. Arena Spider man is

2109
01:45:21,840 --> 01:45:24,199
only going to be in, print and they basically have

2110
01:45:24,279 --> 01:45:27,319
to create a proxy set that is the same, cards

2111
01:45:28,039 --> 01:45:32,560
but Not Spider man For arena because apparently there was

2112
01:45:32,600 --> 01:45:36,279
some drama around getting the rights locked. Down you can

2113
01:45:36,319 --> 01:45:39,239
go listen to Any magic podcast if you're. CHOOSING i

2114
01:45:39,279 --> 01:45:42,880
was talking With Palomine chievenbod about this the other, day

2115
01:45:43,239 --> 01:45:47,119
and it's just weird that they're going to have like

2116
01:45:47,439 --> 01:45:50,239
two different. Sets So Final fantasy worked out very well

2117
01:45:50,279 --> 01:45:52,520
and that they got to kind of do this and

2118
01:45:52,640 --> 01:45:54,880
put the whole set out. There as. Is so you're

2119
01:45:54,880 --> 01:45:56,680
going to play online with the same cards you would

2120
01:45:56,680 --> 01:45:58,439
play in. Person, yes.

2121
01:46:00,000 --> 01:46:03,600
Speaker 1: So that is a good, Reminder, ERIC i need to

2122
01:46:03,760 --> 01:46:06,399
If i'm going to Get Spider man, BOOSTERS i need

2123
01:46:06,479 --> 01:46:08,079
to pre order. Them they are.

2124
01:46:08,159 --> 01:46:12,479
Speaker 4: Available, LUCKILY i don't care About Spider, man So i'm.

2125
01:46:12,560 --> 01:46:18,880
Glady all, right there makes. Spern. YEAH i Like Spider.

2126
01:46:18,920 --> 01:46:21,520
MAN i Like Spider, MAN i just don't like want to.

2127
01:46:21,560 --> 01:46:22,840
Speaker 1: Buy that is totally.

2128
01:46:22,920 --> 01:46:25,239
Speaker 4: Fair lots and lots of money worth Of Spider man

2129
01:46:25,359 --> 01:46:27,000
trading cards is HOW i would.

2130
01:46:27,039 --> 01:46:31,399
Speaker 1: Put i'm, Hotter, Yeah i'm hotter On Spider man Than Final.

2131
01:46:31,479 --> 01:46:37,079
Fantasy so that's Where i'll choose through. That but really,

2132
01:46:37,159 --> 01:46:39,840
Quick i'm going to open one. Pack we're gonna see

2133
01:46:40,000 --> 01:46:43,520
what we, Get, Okay So i'll narrate this for audio.

2134
01:46:43,600 --> 01:46:46,800
Listeners opening the, pack you got an art card right

2135
01:46:46,840 --> 01:46:47,520
off the, bat.

2136
01:46:47,680 --> 01:46:50,720
Speaker 2: The victory Fan fair. Music if you get, yes, Chokoo.

2137
01:46:50,840 --> 01:46:52,439
Speaker 1: Eric who is? This what do we got?

2138
01:46:52,479 --> 01:46:56,920
Speaker 4: Here? Oh that looks like an astrologian From Final fantasy.

2139
01:46:57,039 --> 01:46:59,640
Fourteen IF i had to take a, guess that's a

2140
01:46:59,720 --> 01:47:03,439
lot l astrologen holding up. THERE i forgot what it's,

2141
01:47:03,520 --> 01:47:05,920
called but it's like the tool that you. USE i

2142
01:47:06,199 --> 01:47:09,319
only astro an. Astrolabe yeah that's probably.

2143
01:47:09,399 --> 01:47:14,479
Speaker 1: Right, Yeah, okay what else do we? Got we Got Chocobo.

2144
01:47:14,680 --> 01:47:17,359
Kick it's a sorcery. Card it's a good. Card uh

2145
01:47:17,760 --> 01:47:20,159
kicker return a land you control to its owner's. Hand

2146
01:47:20,840 --> 01:47:23,319
so kicker in magic is you can pay an extra, cost.

2147
01:47:24,119 --> 01:47:25,119
Speaker 2: Like you got a choo.

2148
01:47:27,039 --> 01:47:31,000
Speaker 1: Choo, yeah it's not The chocobo's that, people but.

2149
01:47:32,600 --> 01:47:34,199
Speaker 4: That's What i'm talking. About like the flavor is so

2150
01:47:34,279 --> 01:47:36,880
good where it's literally Called chocobo kick and there's a

2151
01:47:36,960 --> 01:47:40,560
kicker on, it which is fun. Wordplay but then also

2152
01:47:40,640 --> 01:47:42,840
it plays into that landfall idea of it puts a

2153
01:47:42,920 --> 01:47:45,159
land on your field back into your, hand so the

2154
01:47:45,279 --> 01:47:47,279
next turn you can play the land again and get

2155
01:47:47,399 --> 01:47:50,199
the landfall PROCs from your. Cards you can kind of

2156
01:47:50,239 --> 01:47:53,560
see everything start to work and how it cycles. Around,

2157
01:47:53,960 --> 01:47:56,159
speaking WHICH i hope they made Choke alena a. Card

2158
01:47:56,920 --> 01:47:59,439
Choke alena was that the girl dressed up like a

2159
01:47:59,520 --> 01:48:04,479
chocobo in Fifteen she's a characters LIKE npc you talked,

2160
01:48:04,520 --> 01:48:05,960
To she's like dressed up as A.

2161
01:48:06,079 --> 01:48:07,199
Speaker 2: Jokovo that's.

2162
01:48:07,239 --> 01:48:10,079
Speaker 4: Awesome that Would i'm looking this up BECAUSE i don't

2163
01:48:10,119 --> 01:48:14,560
fully believe, you, Right.

2164
01:48:14,720 --> 01:48:15,039
Speaker 2: Yeah.

2165
01:48:16,520 --> 01:48:16,640
Speaker 3: One.

2166
01:48:16,680 --> 01:48:19,800
Speaker 1: THING i also, like there's a card here That i've

2167
01:48:19,800 --> 01:48:25,119
got Called dreams Of. Laguna, yeah, Yeah. Fantasy, YEAH i

2168
01:48:25,199 --> 01:48:27,800
wouldn't have known that Because i'm not A Final fantasy.

2169
01:48:27,840 --> 01:48:30,199
Siko BUT i like on the bottom of the cards

2170
01:48:30,279 --> 01:48:34,199
it tells you which games. From, Yes so this one

2171
01:48:34,359 --> 01:48:39,000
Is Magic Tech. Infantry it's From Final fantasy. Fifteen it's

2172
01:48:39,000 --> 01:48:42,640
an Artifact Creature. Soldier i'm just gonna roll through these

2173
01:48:42,640 --> 01:48:44,359
because they're probably.

2174
01:48:44,079 --> 01:48:47,560
Speaker 4: Not pretending that's just a standard. Dude that's, yeah you're

2175
01:48:47,560 --> 01:48:51,000
putting on the Field warriors. Sword this is From Final fantasy.

2176
01:48:51,119 --> 01:48:53,840
One that's the jars like. Stuff so they put in

2177
01:48:54,239 --> 01:48:57,680
a mechanic to do like job classes In magic The,

2178
01:48:57,760 --> 01:48:58,640
gathering which is really.

2179
01:48:58,680 --> 01:49:01,279
Speaker 1: Cool this is a cool. Card it's a but cornered

2180
01:49:01,319 --> 01:49:07,439
by Black mages and, YEAH i love that iconic iconic character.

2181
01:49:07,520 --> 01:49:13,439
Designs final Ten. Syncopate OH i Got oh speaking Of

2182
01:49:13,479 --> 01:49:16,680
Final fantasy, TEN i got an uncommon full Art Luca,

2183
01:49:16,760 --> 01:49:24,720
stadium which is where they do. Blitz, Right, yeah so

2184
01:49:24,880 --> 01:49:30,199
this is an. Artifact interesting got clashed the icons obviously

2185
01:49:30,359 --> 01:49:34,960
From Final fantasy. Sixteen All, right we're getting close to

2186
01:49:35,039 --> 01:49:42,119
getting to our rare hopefully on a lixir random. Encounter that's.

2187
01:49:42,199 --> 01:49:43,159
FUN i like.

2188
01:49:43,239 --> 01:49:45,840
Speaker 4: That, yeah they have a command, menu want, Too that's

2189
01:49:45,920 --> 01:49:46,680
that's pretty. Fun.

2190
01:49:46,960 --> 01:49:52,800
Speaker 1: Yeah OH i got a Rare Jadoor Aristo Aristocratic capital

2191
01:49:53,520 --> 01:49:59,279
From Final fantasy Six it is a land that.

2192
01:50:00,760 --> 01:50:04,199
Speaker 4: Oh, yeah it's it's the land that has the adventure

2193
01:50:04,239 --> 01:50:06,840
stuff on it, too so it has like extra effects

2194
01:50:06,880 --> 01:50:07,239
that you can.

2195
01:50:07,359 --> 01:50:09,239
Speaker 1: Use oh, YEAH i guess that's really. Cool, OKAY i

2196
01:50:09,319 --> 01:50:13,600
got a legendary creature human noble. Warrior this is a

2197
01:50:13,760 --> 01:50:21,640
rare From Final fantasy. Fourteen Zenos Yay, Galvus Zenos Yay.

2198
01:50:22,000 --> 01:50:25,359
Speaker 4: GALVAS a lot of people really hate this dude because

2199
01:50:25,359 --> 01:50:26,960
he turns, around, right he's got it?

2200
01:50:27,039 --> 01:50:31,560
Speaker 1: Back oh he. Does, yeah, yeah he turns Into, shinryu

2201
01:50:32,039 --> 01:50:33,840
transcendent rival Of.

2202
01:50:34,119 --> 01:50:37,600
Speaker 4: Dragon i'm gonna warn people that if they care About

2203
01:50:37,680 --> 01:50:40,840
Final fantasy, fourteen that's not like a Huge Final fantasy fourteen,

2204
01:50:40,880 --> 01:50:45,720
Spoiler but if you care about fourteen, spoilers a fair

2205
01:50:45,840 --> 01:50:49,159
number of the cards are spoilers in this set have

2206
01:50:49,399 --> 01:50:53,439
some contextual. Spoilers for it's like a picture of a

2207
01:50:53,479 --> 01:50:57,880
main character, dying not quite but like a little. Close

2208
01:50:58,000 --> 01:51:00,560
because they do some things with like mechanical Like earth

2209
01:51:00,680 --> 01:51:04,640
has a mechanic where when she dies in, combat everybody

2210
01:51:04,720 --> 01:51:09,079
gets powered, up and it's like that's that's flavor text

2211
01:51:09,159 --> 01:51:12,560
that also kind of gives away. Something so, yeah there's

2212
01:51:12,680 --> 01:51:15,199
there's some of those sprinkled throughout all The Final. Fantasies

2213
01:51:15,279 --> 01:51:15,800
but and.

2214
01:51:15,960 --> 01:51:19,319
Speaker 1: My foil was a dwarf In Castle. Guard OH i

2215
01:51:19,399 --> 01:51:21,399
love those, Guys they're. Great and THEN i just got

2216
01:51:21,439 --> 01:51:25,199
A i Got Insomnia Crown city from. Fifteen.

2217
01:51:26,000 --> 01:51:28,199
Speaker 4: Yeah, yeah, yeah that's good.

2218
01:51:28,279 --> 01:51:33,279
Speaker 1: Land so, Yeah i'm happy About Lucas. Stadium that's a cool.

2219
01:51:33,359 --> 01:51:34,000
Speaker 4: Card that's.

2220
01:51:34,039 --> 01:51:36,840
Speaker 1: Sick, yeah but you know there's a lot of that

2221
01:51:36,920 --> 01:51:40,239
stuff as, somebody like, AGAIN i, said Like Final fantasy,

2222
01:51:40,319 --> 01:51:43,800
ten that's a GAME i, remember you, know playing with my.

2223
01:51:43,920 --> 01:51:46,560
Friends so like that kind of imagery is like more

2224
01:51:46,600 --> 01:51:49,600
striking to me than something from F f six or,

2225
01:51:49,640 --> 01:51:52,119
eight you know that kind of. Thing so but this

2226
01:51:52,239 --> 01:51:53,960
that's really. FUN i Think eric did a great job

2227
01:51:54,039 --> 01:51:59,800
of kind of breaking down why it works so. Well and,

2228
01:52:00,600 --> 01:52:02,800
YEAH i just hope more people can can kind of

2229
01:52:03,199 --> 01:52:06,039
find them get in your. HANDS i totally agree if you.

2230
01:52:06,119 --> 01:52:09,520
ARE i am A tcg. COLLECTOR i mostly Collect, pokemon

2231
01:52:10,039 --> 01:52:11,720
BUT i like to Collect magic BECAUSE i like to

2232
01:52:11,760 --> 01:52:15,039
play different. Decks i'm less so Like i'm more So

2233
01:52:15,199 --> 01:52:18,119
i'm a player Of. MAGIC i don't play Much. Pokemon

2234
01:52:18,319 --> 01:52:23,199
but one thing you should never do is pay out

2235
01:52:23,239 --> 01:52:25,079
your ass for a pack of.

2236
01:52:25,159 --> 01:52:27,520
Speaker 4: Cards also support your local game.

2237
01:52:27,600 --> 01:52:31,079
Speaker 1: Store, yeah, yeah and some not all local game stores

2238
01:52:31,359 --> 01:52:35,079
are as fair when it comes TO i love one

2239
01:52:35,119 --> 01:52:37,720
of my one of my local game. Stores they even

2240
01:52:37,920 --> 01:52:41,560
in demand super in demand. Packs they will they only

2241
01:52:41,800 --> 01:52:45,760
sell FOR, msrp even if it's like really rare hard to.

2242
01:52:45,840 --> 01:52:48,560
Get if they have, it you can just come by

2243
01:52:48,920 --> 01:52:54,840
pick up pick up some. Packs other local shops one

2244
01:52:55,399 --> 01:52:58,439
will will charge you out the out the. Butt it

2245
01:52:58,560 --> 01:53:00,479
really kind of you. COULD i would reckon men like

2246
01:53:01,199 --> 01:53:05,039
figuring out if you have multiple, locally like try calling, Around,

2247
01:53:05,439 --> 01:53:07,840
hey what how much are you charging for, this and

2248
01:53:08,039 --> 01:53:10,600
just kind of compare and try to figure it out that.

2249
01:53:10,760 --> 01:53:13,039
Speaker 4: WAY i love HOW i went support your local game

2250
01:53:13,119 --> 01:53:15,520
store and you're, like, yeah but like not these. Guys,

2251
01:53:16,920 --> 01:53:18,359
YEAH i mean like if.

2252
01:53:18,239 --> 01:53:21,239
Speaker 1: You, are if you are effectively scalping, people which some

2253
01:53:21,399 --> 01:53:23,239
local game stores, DO i think that's.

2254
01:53:23,319 --> 01:53:26,319
Speaker 4: BAD i will say one thing That i've seen some

2255
01:53:26,760 --> 01:53:29,439
stories doing THAT i think is pretty smart is they, say,

2256
01:53:29,560 --> 01:53:34,199
like if you want to actually crack, this like we

2257
01:53:34,279 --> 01:53:36,399
will break the seal here and then sell it to

2258
01:53:36,479 --> 01:53:39,479
you FOR. Msrp but, like if you are clearly trying

2259
01:53:39,520 --> 01:53:42,600
to scalp this and sell like the sealed, product then

2260
01:53:42,680 --> 01:53:45,239
you're going to have to pay what the online going price.

2261
01:53:45,399 --> 01:53:47,560
IS i think that's. Fair, YEAH i think that's a

2262
01:53:47,600 --> 01:53:50,359
pretty fair compromise, because, yeah if you want to crack the,

2263
01:53:50,479 --> 01:53:52,680
packs then buy them at the normal. Price but if

2264
01:53:52,680 --> 01:53:55,640
you're trying to like buy a sealed set and sit

2265
01:53:55,720 --> 01:53:58,159
on it for potentially higher price later on down the,

2266
01:53:58,239 --> 01:54:00,680
road like happens in a lot of, yeah trading card,

2267
01:54:00,720 --> 01:54:04,600
games then they, say, okay well if you're going to do,

2268
01:54:04,680 --> 01:54:06,560
that then we're going to get the profit that we

2269
01:54:06,600 --> 01:54:07,079
should get.

2270
01:54:07,159 --> 01:54:11,000
Speaker 1: Off, yeah that's, fair that's fair THAT i just like the,

2271
01:54:11,119 --> 01:54:15,920
blanket you. Know scalping price was JUST i can't remember

2272
01:54:15,960 --> 01:54:19,640
the exact number it was for a set Of pokemon

2273
01:54:19,760 --> 01:54:23,439
Pack it was the New Journey Together prismatic Oh No Journey,

2274
01:54:23,479 --> 01:54:26,079
together which is really is really in high. Demand my

2275
01:54:26,239 --> 01:54:28,920
local shop was, like, yep four fifty or five bucks

2276
01:54:28,960 --> 01:54:32,199
WHATEVER msrp, is and the other, yeah and the other

2277
01:54:32,279 --> 01:54:36,079
SHOP i called was, like, yeah it's fifteen dollars a,

2278
01:54:36,199 --> 01:54:39,199
pack And i'm just, like, okay WELL i know which

2279
01:54:39,960 --> 01:54:43,279
which One i'm going to. Support but, yeah so like

2280
01:54:43,359 --> 01:54:46,279
if you have multiple game stores, around you double, check you.

2281
01:54:46,359 --> 01:54:50,479
Know but a couple more things before we end the,

2282
01:54:50,560 --> 01:54:53,520
Episode charles will go to. You you've been PLAYING Fbc,

2283
01:54:53,760 --> 01:54:58,319
firebreak LIKE i, said spin off From, control a co

2284
01:54:58,439 --> 01:55:01,079
op multiplayer. Shooter tell us about.

2285
01:55:01,119 --> 01:55:06,960
Speaker 3: It, yes so this is a weird. Game it is

2286
01:55:07,800 --> 01:55:10,439
remedy making a spin off Of. Control as you, said

2287
01:55:10,680 --> 01:55:14,520
you play as essentially like maintenance guys in THE, fbc

2288
01:55:14,840 --> 01:55:18,920
which is the game Controls Federal bureau Of. Control it's

2289
01:55:18,960 --> 01:55:24,920
like kind of a haunted branch of. Government and your

2290
01:55:24,960 --> 01:55:27,920
maintenance isn't stuff like cleaning toilets or. Whatever it's, like,

2291
01:55:28,560 --> 01:55:33,279
oh there's sticky notes and they're covering this whole wing

2292
01:55:33,399 --> 01:55:35,680
of THE fbc and you need to shoot them all.

2293
01:55:35,760 --> 01:55:38,479
Off and also THE hisss has possessed a bunch OF

2294
01:55:38,920 --> 01:55:41,479
i guess they're workers OF, fbc and you have to

2295
01:55:41,640 --> 01:55:44,800
kill all them, Too so it's like it plays kind

2296
01:55:44,840 --> 01:55:46,960
of like a zombie. Shooter and then you also have

2297
01:55:47,000 --> 01:55:51,720
other tasks that you have to. Do AND i went

2298
01:55:51,800 --> 01:55:55,920
To finland to play it a month or two. Ago

2299
01:55:57,680 --> 01:55:59,119
they like If i'd be. THERE i did a preview,

2300
01:55:59,119 --> 01:56:03,520
trip AND i liked that session more THAN i have

2301
01:56:03,720 --> 01:56:06,159
liked What i've played, here because they've changed a bunch

2302
01:56:06,199 --> 01:56:08,079
of stuff as games off and do. Development but the

2303
01:56:08,159 --> 01:56:11,840
main thing for me that's different right now is the

2304
01:56:11,920 --> 01:56:13,279
thing that makes the game unique is you have these

2305
01:56:13,279 --> 01:56:15,359
things called crisis, kits which is like a set of

2306
01:56:15,439 --> 01:56:18,760
abilities you have that are like specific to The federal

2307
01:56:18,800 --> 01:56:22,079
Bal Over, control which always has these like supernatural mundane.

2308
01:56:22,199 --> 01:56:25,159
Items SO i like use the splash kit WHERE i

2309
01:56:25,199 --> 01:56:27,000
have like a big water cannon AND i can spray

2310
01:56:27,039 --> 01:56:29,279
stuff with, water which can like put out fires and

2311
01:56:29,359 --> 01:56:31,640
if someone's got like some kind of hazard on, THEM

2312
01:56:31,680 --> 01:56:35,039
i can wash that. Off and the other parts of

2313
01:56:35,079 --> 01:56:37,199
the crisis kit is you have a, deployable which is

2314
01:56:37,279 --> 01:56:39,239
like just a thing you set down in the world

2315
01:56:39,319 --> 01:56:39,840
that has different.

2316
01:56:39,880 --> 01:56:42,760
Speaker 1: EFFECTS i remember those like the, gnome right that would, like,

2317
01:56:43,000 --> 01:56:43,600
well that's.

2318
01:56:43,720 --> 01:56:46,159
Speaker 3: That's the third, thing which is the altered, augment which

2319
01:56:46,159 --> 01:56:48,720
is kind of like, Ability, yeah, Sorry i'm getting to Have,

2320
01:56:49,279 --> 01:56:52,680
no you're, Fine you're. Fine the deployable is like so splash,

2321
01:56:52,760 --> 01:56:53,399
kit that's the ONE i.

2322
01:56:53,520 --> 01:56:54,199
Speaker 4: Use you put it.

2323
01:56:54,279 --> 01:56:56,640
Speaker 3: Down IF i spray my water can at. It it

2324
01:56:56,800 --> 01:56:59,239
creates like a little healing. Field and that also like

2325
01:56:59,279 --> 01:57:01,159
sprays water all, Over so if there's a place that's on,

2326
01:57:01,279 --> 01:57:03,399
fire you can drench. It if you got a bunch

2327
01:57:03,439 --> 01:57:06,239
of like enemies overwhelming, YOU i can put this down real.

2328
01:57:06,319 --> 01:57:08,119
Quick we can all get healed while we help clear the.

2329
01:57:08,159 --> 01:57:10,680
Speaker 4: Mouth it's very useful if you have guns during all.

2330
01:57:10,760 --> 01:57:13,600
This you also have, guns, okay BECAUSE i was, like

2331
01:57:13,680 --> 01:57:16,159
are you being sent in to fight the zombies with

2332
01:57:16,399 --> 01:57:19,600
just a really big super Soaker and that's kind of, crazy,

2333
01:57:19,720 --> 01:57:22,239
honestly that cooler it is a.

2334
01:57:22,319 --> 01:57:26,960
Speaker 3: Gun and the third thing is altern, augment, which like

2335
01:57:27,279 --> 01:57:30,319
the other, ones are like magical quote unquote in like

2336
01:57:31,319 --> 01:57:33,479
the sense that they're doing things like water doesn't normally

2337
01:57:33,560 --> 01:57:36,279
heal you in real life for. Example, uh the altered

2338
01:57:36,279 --> 01:57:40,079
augment is like you add an objectively magical item to your.

2339
01:57:40,199 --> 01:57:43,520
Thing so in the splash, kit you get a, Teapot

2340
01:57:43,600 --> 01:57:45,399
you attach it to the water. Can it turns it

2341
01:57:45,439 --> 01:57:47,439
into a flame thrower and now you have like a

2342
01:57:47,560 --> 01:57:50,520
huge flamethrower that is like shooting fire all over the.

2343
01:57:50,560 --> 01:57:55,560
Place useful and. Chaotic, also all the altered augments can

2344
01:57:55,600 --> 01:57:58,920
also hurt your. Allies So alex mentioned the. GNOME i

2345
01:57:59,000 --> 01:58:01,520
think the jump kit has a, gnome and it's just

2346
01:58:01,680 --> 01:58:03,399
a garden home you put down and then it just

2347
01:58:03,479 --> 01:58:05,800
kind of gets possessed and jumps around and causes these

2348
01:58:05,880 --> 01:58:09,079
crazy lightning, storms. Terrifying it will kill you and your,

2349
01:58:09,119 --> 01:58:11,119
friends so you have to run away from, it but

2350
01:58:11,239 --> 01:58:14,239
it's useful if there's again a bunch of. Guys the

2351
01:58:14,359 --> 01:58:16,239
THING i have not liked about the game so far

2352
01:58:16,479 --> 01:58:20,640
is those are all locked under like. Upgrades so the

2353
01:58:20,760 --> 01:58:23,880
most defining characteristic of the, game which is these kits

2354
01:58:23,960 --> 01:58:26,279
and all their, abilities you don't actually get a lot

2355
01:58:26,319 --> 01:58:28,359
of them until you've played the game for a good,

2356
01:58:28,359 --> 01:58:30,079
amount AND i feel like they should be there from the.

2357
01:58:30,119 --> 01:58:32,239
Start so it's clear like this is what makes the game,

2358
01:58:32,319 --> 01:58:37,039
interesting and even like the most basic upgrades you have

2359
01:58:37,199 --> 01:58:40,199
to get from playing the, Game I've i'm like level.

2360
01:58:40,279 --> 01:58:44,720
Ten i've played maybe four or five hours at this,

2361
01:58:44,800 --> 01:58:46,479
point IF i had to, estimate not as much AS

2362
01:58:46,479 --> 01:58:47,880
i would have liked to at this. Point BUT i

2363
01:58:48,000 --> 01:58:50,279
only just now got my. DEPLOYABLE i don't have my

2364
01:58:51,520 --> 01:58:53,960
ultimate thing, yet SO i can just now put down

2365
01:58:54,039 --> 01:58:57,439
my washer thing and when you don't have all the exciting,

2366
01:58:57,520 --> 01:59:01,000
stuff the game is kind of. Boring it's just not like.

2367
01:59:01,760 --> 01:59:03,039
Speaker 4: You So, eric you mentioned.

2368
01:59:03,079 --> 01:59:06,359
Speaker 3: Guns you do have, guns and there are more that

2369
01:59:06,399 --> 01:59:08,239
you can unlock as you get further in through the,

2370
01:59:08,279 --> 01:59:10,399
Game but you start out and you just GET i

2371
01:59:10,439 --> 01:59:12,600
think there's a submachine, gun there's a, shotgun and there's a,

2372
01:59:12,680 --> 01:59:16,279
revolver and then your first upgrades are you can get

2373
01:59:16,399 --> 01:59:18,800
a bolt action rifle and you can upgrade the revolver's.

2374
01:59:18,880 --> 01:59:20,880
Damage so a lot of People i've seen at my

2375
01:59:20,960 --> 01:59:23,399
level have just been using the upgraded revolver damage because

2376
01:59:23,399 --> 01:59:26,359
it just does the most, damage. Right but the guns

2377
01:59:26,399 --> 01:59:29,439
don't feel particularly. Good you can only have one at a.

2378
01:59:29,520 --> 01:59:31,520
Time Like i'd love to have OPTIONS i could switch.

2379
01:59:31,640 --> 01:59:34,960
BETWEEN i wish. THAT i don't know if you used

2380
01:59:35,000 --> 01:59:36,760
a gun a, bunch that would be how you upgrade.

2381
01:59:36,800 --> 01:59:38,920
It but, instead all the upgrades are in this like

2382
01:59:39,319 --> 01:59:41,920
it's not a live service. Game they're gonna add, updates

2383
01:59:41,920 --> 01:59:43,840
but you don't have to pay like a for a

2384
01:59:43,880 --> 01:59:46,800
battle pass or. Anything but the upgrades are structured like

2385
01:59:46,920 --> 01:59:49,720
a battle. Pass so in order to get to page

2386
01:59:49,760 --> 01:59:52,279
two of the, upgrades you have to have unlocked a

2387
01:59:52,359 --> 01:59:56,119
certain number of stuff on page, one which includes class

2388
01:59:56,239 --> 02:00:00,199
upgrades and weapons and. Cosmetics so it's a thing where

2389
02:00:00,239 --> 02:00:02,319
it's LIKE i have to unlock the Yellow gloves in

2390
02:00:02,439 --> 02:00:04,239
order to get to the next page WHERE i can

2391
02:00:04,319 --> 02:00:08,000
potentially later unlock you, know the actual gear abilities THAT

2392
02:00:08,000 --> 02:00:08,359
i want to.

2393
02:00:08,399 --> 02:00:10,800
Speaker 2: Have, WAIT i forget you might have mentioned THAT i

2394
02:00:10,880 --> 02:00:12,239
might have missed. It but this is A is this

2395
02:00:12,399 --> 02:00:14,479
a paid game or free to? Play it's it's.

2396
02:00:14,479 --> 02:00:18,359
Speaker 3: Forty bucks thirty nine ninety, nine but it is on

2397
02:00:18,640 --> 02:00:22,000
Game pass AND i think it's on PlayStation, plus uh

2398
02:00:22,680 --> 02:00:24,119
like essential essentials.

2399
02:00:24,119 --> 02:00:26,479
Speaker 4: Here, yeah so it's a thing that like it's paid

2400
02:00:26,520 --> 02:00:27,840
in some. Way it is paid in some.

2401
02:00:27,960 --> 02:00:29,479
Speaker 3: WAY i think most people are probably going to be

2402
02:00:29,479 --> 02:00:30,279
playing it through Game.

2403
02:00:30,399 --> 02:00:34,640
Speaker 2: PASS i, asked just because that would like shape how

2404
02:00:34,720 --> 02:00:37,199
progression works for, sure for, Sure LIKE i was, like

2405
02:00:37,239 --> 02:00:39,239
DO i have to paid on lock or like or

2406
02:00:39,359 --> 02:00:41,239
DO i have the option of paying to speed up

2407
02:00:41,319 --> 02:00:41,960
progression or.

2408
02:00:42,039 --> 02:00:43,760
Speaker 4: Is it is it further? Monetized?

2409
02:00:44,079 --> 02:00:47,920
Speaker 3: Yeah there you can buy cosmetic like a cosmetic battle,

2410
02:00:47,960 --> 02:00:49,840
pass but you can't MONETIZE i don't think you can

2411
02:00:49,920 --> 02:00:52,720
buy your way through upgrades or, anything which IS i

2412
02:00:52,800 --> 02:00:54,920
appreciate THOUGH i kind of WISH i could pay the

2413
02:00:55,039 --> 02:00:57,000
skip pets all the stuff BECAUSE i just want To.

2414
02:00:57,560 --> 02:00:58,359
Speaker 4: Charles given them.

2415
02:00:58,399 --> 02:01:03,159
Speaker 3: Ideas but, yeah and then the other thing is separate from,

2416
02:01:03,319 --> 02:01:05,920
this the. Requisitions that's what that main thing is. Called

2417
02:01:05,920 --> 02:01:09,439
we're unlocking class abilities and weapons and. Stuff there's the

2418
02:01:09,560 --> 02:01:13,199
research lab where you're getting perks and the perk systems

2419
02:01:13,239 --> 02:01:15,359
cool where it's like you unlock it at, first and

2420
02:01:15,439 --> 02:01:17,600
let's say it's like you heal, faster you can then

2421
02:01:17,760 --> 02:01:20,279
upgrade it so you heal even, faster and then you

2422
02:01:20,279 --> 02:01:23,039
can upgrade it to a resonant tier where you and

2423
02:01:23,279 --> 02:01:25,680
all your allies within a certain radius get. It so

2424
02:01:25,800 --> 02:01:27,800
you could theoretically do a bunch of cool builds where

2425
02:01:27,800 --> 02:01:30,760
people are picking different like resonant level, perks and if

2426
02:01:30,760 --> 02:01:33,239
you're staying, together you're getting all these like cool cool,

2427
02:01:33,279 --> 02:01:39,520
abilities but you only unlock them like one every level

2428
02:01:39,600 --> 02:01:41,920
that you get the new option to buy. Again i'm

2429
02:01:41,960 --> 02:01:44,079
like level, ten like five hours in AND i don't

2430
02:01:44,079 --> 02:01:45,680
know if it's going to speed up or slow down at,

2431
02:01:45,680 --> 02:01:48,279
all but like you get up to like level forty

2432
02:01:48,279 --> 02:01:53,439
to fifty when you're unlocking new stuff still and when

2433
02:01:53,439 --> 02:01:56,479
you're spending your currency on that. Page it does not

2434
02:01:56,680 --> 02:01:59,960
count towards the page where all the cosmetics and stuf,

2435
02:02:00,199 --> 02:02:02,560
are but it's the same. Currency so it's a thing

2436
02:02:02,600 --> 02:02:05,199
of LIKE i have five, POINTS i can unlock the healing,

2437
02:02:05,279 --> 02:02:08,199
faster but it won't progress me towards getting my later

2438
02:02:08,319 --> 02:02:10,920
class features and. Stuff so that that's like my main

2439
02:02:11,079 --> 02:02:13,520
issue is, that like there's a version of this where

2440
02:02:14,000 --> 02:02:16,720
you unlock three perks a, level you start with all

2441
02:02:16,720 --> 02:02:19,119
your crisis kit, stuff and the game feels like HOW

2442
02:02:19,159 --> 02:02:21,680
i think they want it to, feel and then we

2443
02:02:21,760 --> 02:02:24,680
can evaluate how the game is and you know whether

2444
02:02:24,760 --> 02:02:27,600
we like it or. Not and right Now i'm kind

2445
02:02:27,640 --> 02:02:29,119
of in this weird thing WHERE i feel Like i'm

2446
02:02:29,199 --> 02:02:32,199
just waiting to get to the, game which doesn't feel.

2447
02:02:32,279 --> 02:02:34,880
Speaker 4: Good and yeah it.

2448
02:02:35,000 --> 02:02:39,640
Speaker 3: Is it's, yeah, yeah it's three player, online.

2449
02:02:40,720 --> 02:02:41,520
Speaker 2: But you can't play by.

2450
02:02:41,560 --> 02:02:43,479
Speaker 4: Yourself you can play by.

2451
02:02:43,560 --> 02:02:45,720
Speaker 3: YOURSELF i would not recommend.

2452
02:02:45,760 --> 02:02:46,600
Speaker 4: It it's a n.

2453
02:02:48,600 --> 02:02:50,479
Speaker 2: Like on a scale of one to Night, rain how

2454
02:02:50,720 --> 02:02:53,239
ill advised is playing? Alone it's like it's.

2455
02:02:53,439 --> 02:02:57,199
Speaker 3: Possible there's just. Things so so the, kits you have

2456
02:02:57,279 --> 02:02:59,279
your basic, THINGS i can do alternate. Stuff, right so

2457
02:02:59,319 --> 02:03:01,319
you have your, WATER i can put up, fires BUT

2458
02:03:01,399 --> 02:03:04,479
i can also give enemies the wet. Condition the jump

2459
02:03:04,600 --> 02:03:09,159
kit has this like electric baton. Thing if you hit

2460
02:03:09,239 --> 02:03:11,119
someone with the wet, condition it does more damage because

2461
02:03:11,159 --> 02:03:13,399
you're shocking someone that's. Wet so you can do combos

2462
02:03:13,399 --> 02:03:15,840
and stuff like. That but they can also do things,

2463
02:03:15,920 --> 02:03:20,119
where for, example there's fires you might need to put.

2464
02:03:20,119 --> 02:03:22,279
Out if you or yourself are on, fire it's nice

2465
02:03:22,319 --> 02:03:24,520
to have the splash cannon because then you can wash

2466
02:03:24,560 --> 02:03:27,199
yourself off or you can wash your allies. Off there's

2467
02:03:27,319 --> 02:03:30,039
broken fuses and stuff where it's nice to have the

2468
02:03:30,079 --> 02:03:31,760
jump kit because you can use your electric thing to do.

2469
02:03:31,840 --> 02:03:33,479
It and then it's nice to have the fixed kit

2470
02:03:33,520 --> 02:03:34,800
where you have like a big wrench where you can

2471
02:03:34,880 --> 02:03:38,199
fix broken. Stuff so you don't have the other. Stuff

2472
02:03:39,079 --> 02:03:41,079
those only. Three, luckily if you don't have one of

2473
02:03:41,079 --> 02:03:44,399
the other two, kits you just have to manually figure it.

2474
02:03:44,479 --> 02:03:48,239
Out so the fixing and the electrical stuff you do

2475
02:03:48,479 --> 02:03:51,079
through this like it's kind of Like Hell divers, esque

2476
02:03:51,079 --> 02:03:53,680
where like you're typing in the dpad stuff code to

2477
02:03:53,760 --> 02:03:56,159
put in the. Code it's just like, that except it's

2478
02:03:56,239 --> 02:03:58,199
just the left and right bumpers and so you're just

2479
02:03:58,279 --> 02:03:59,800
doing right, right, left, right, left let left right right

2480
02:03:59,840 --> 02:04:02,000
left left right right, right and then that like completes the.

2481
02:04:02,079 --> 02:04:04,359
Thing you can do that on your own if you

2482
02:04:04,359 --> 02:04:06,199
don't have the. Kit, also it's nice if someone has

2483
02:04:06,239 --> 02:04:07,560
the fixed kit but they're across the map and you

2484
02:04:07,560 --> 02:04:08,680
want to fix the thing and you don't want it

2485
02:04:08,720 --> 02:04:10,279
To you just don't want to wait for them to come.

2486
02:04:10,359 --> 02:04:12,720
Back the thing that makes it hard is if you're

2487
02:04:12,760 --> 02:04:15,560
playing single, player all of that stuff is still available to.

2488
02:04:15,640 --> 02:04:18,319
You it just is faster because one you're doing it by,

2489
02:04:18,359 --> 02:04:21,680
yourself and two it's all this like timed minigame. Thing

2490
02:04:22,359 --> 02:04:25,479
so there's one mode where you're putting up these emitters

2491
02:04:25,520 --> 02:04:27,640
to clear out this gunk from a, place and you're

2492
02:04:27,720 --> 02:04:31,000
attaching all these special plates to a, thing and there's

2493
02:04:31,119 --> 02:04:33,760
like six plates and they all need to be. Fixed

2494
02:04:34,039 --> 02:04:36,039
and if you're one guy that has the fixer, tool

2495
02:04:36,199 --> 02:04:38,920
it'll take you all of ten fifteen seconds because you're

2496
02:04:38,960 --> 02:04:41,640
going around hitting. It maybe you've got another person that

2497
02:04:41,720 --> 02:04:43,399
wants to do the fixing, thing and it goes a

2498
02:04:43,439 --> 02:04:45,439
little bit faster as well in handling. Them if you're

2499
02:04:45,479 --> 02:04:47,680
doing single, player you have to go one by one

2500
02:04:47,960 --> 02:04:50,560
right left, right, right left, right, left, left, left, right left, left, left, right, right, right,

2501
02:04:50,640 --> 02:04:52,920
right right, right and then go to the next one right, left, right, left, left,

2502
02:04:52,960 --> 02:04:57,359
left left, Left and it's just not fun to do.

2503
02:04:57,560 --> 02:05:01,000
Speaker 2: That so it's just not it's not super well designed

2504
02:05:01,039 --> 02:05:02,439
to play by, yourself even though.

2505
02:05:02,520 --> 02:05:05,279
Speaker 3: Yeah it's just it's just not. Interesting and then there's

2506
02:05:05,319 --> 02:05:10,119
a there was a boss. Fight there's there's an, Enemy Sticky.

2507
02:05:10,239 --> 02:05:12,039
Ricky if you get to the end of paper, chase

2508
02:05:12,079 --> 02:05:13,760
it's just a giant maheemoth made of sticky.

2509
02:05:13,840 --> 02:05:14,640
Speaker 4: Notes very.

2510
02:05:14,680 --> 02:05:20,359
Speaker 3: Funny it's frustrating because you gotta use one machine to

2511
02:05:20,399 --> 02:05:21,920
make him. Wet you gotta use then other schine to do.

2512
02:05:21,960 --> 02:05:24,600
Electrically they're on different sides of the. Map different parts

2513
02:05:24,600 --> 02:05:26,479
of them can break, down so you gotta repair this

2514
02:05:26,600 --> 02:05:28,439
thing and this thing and then press it to turn this,

2515
02:05:28,520 --> 02:05:30,359
on and then press to turn this. On at the same,

2516
02:05:30,479 --> 02:05:33,439
time infinite waves of enemies are, spawning and if you're

2517
02:05:33,520 --> 02:05:36,079
one guy dealing with all the enemies and trying to

2518
02:05:36,119 --> 02:05:37,880
do this and trying to do, that it's not even

2519
02:05:37,960 --> 02:05:40,560
like an unmanageable amount of. Enemies there's just so many

2520
02:05:40,680 --> 02:05:44,319
tasks going. On that was WHY i was supposed to

2521
02:05:44,319 --> 02:05:46,479
be in a meeting yesterday With marcus and some other,

2522
02:05:46,560 --> 02:05:50,159
people AND i was like ten twelve minutes late BECAUSE

2523
02:05:50,199 --> 02:05:51,680
i was just in this boss. FIGHT i was, LIKE

2524
02:05:51,720 --> 02:05:53,680
i swear it was gonna be done by. Now but

2525
02:05:53,800 --> 02:05:55,720
every TIME i try to do, this another guy shows

2526
02:05:55,800 --> 02:05:56,840
up AND i have to run back AND i.

2527
02:05:56,840 --> 02:05:57,439
Speaker 4: Got to heal and do.

2528
02:05:57,479 --> 02:05:58,880
Speaker 2: Whatever so damn, Sticky.

2529
02:05:59,000 --> 02:06:02,359
Speaker 3: Ricky i'm at a point Where i'm, Like i'm GONNA

2530
02:06:02,399 --> 02:06:03,760
i need to play more of the game BECAUSE i

2531
02:06:03,800 --> 02:06:06,079
want to unlock all the abilities to be able to

2532
02:06:06,439 --> 02:06:08,279
Say i'm playing the game as they want it to.

2533
02:06:08,439 --> 02:06:12,119
Be but in this like modern culture of like so

2534
02:06:12,279 --> 02:06:14,399
many shooters are free to, play so many games are

2535
02:06:14,439 --> 02:06:17,560
free to, play people are going to bounce off of

2536
02:06:17,600 --> 02:06:19,800
a game so, fast especially if it's on game. Pass

2537
02:06:19,800 --> 02:06:22,359
that's how something you've played For, LIKE i just don't

2538
02:06:22,359 --> 02:06:24,159
think it's a good move to put a bunch of

2539
02:06:24,159 --> 02:06:28,119
stuff behind upgrade. Walls AND i would love to do

2540
02:06:28,319 --> 02:06:30,359
like a bunch of funky, experiments BUT i just don't

2541
02:06:30,399 --> 02:06:32,960
Think i'm gonna put in the hours to get to that,

2542
02:06:33,119 --> 02:06:34,359
point AND i don't think most.

2543
02:06:34,199 --> 02:06:34,840
Speaker 4: People are going to.

2544
02:06:34,960 --> 02:06:37,880
Speaker 2: Either so for the for those of us that are

2545
02:06:37,960 --> 02:06:40,920
not really into competitive, multiplayer games like, myself BUT i

2546
02:06:41,039 --> 02:06:44,079
also really love control And i'm excited For control. Too

2547
02:06:44,760 --> 02:06:47,720
is there any like narrative stuff in here that's like

2548
02:06:47,880 --> 02:06:51,079
interesting or THAT i should care about that would set

2549
02:06:51,159 --> 02:06:52,520
up the next game in?

2550
02:06:52,520 --> 02:06:55,039
Speaker 1: Anyway, well i'd also say it's not a competitive, shooter

2551
02:06:55,159 --> 02:06:59,039
do you, like, yeah it's a multipla, yeah multiplayer.

2552
02:06:59,079 --> 02:07:03,039
Speaker 2: SHOOTER i, guess like, yeah like, yeah is there anything

2553
02:07:03,119 --> 02:07:05,119
here that it's like that would make me want to

2554
02:07:05,159 --> 02:07:07,560
play it just to see like more stuff like there

2555
02:07:08,159 --> 02:07:08,479
there are.

2556
02:07:08,560 --> 02:07:13,640
Speaker 3: Some fun little dialogue moments that people will say out

2557
02:07:13,680 --> 02:07:16,880
in the field or you'll get in the. Menu, uh

2558
02:07:17,439 --> 02:07:19,479
and that's about. It like there's there was a lot

2559
02:07:19,840 --> 02:07:22,479
where someone's, like did you know the director got this

2560
02:07:22,640 --> 02:07:25,800
job and they didn't have an. Experience, oh it's like a,

2561
02:07:26,000 --> 02:07:28,760
oh just like Referencing, jesse just like quips that kind

2562
02:07:28,800 --> 02:07:31,479
of reference, stuff or there's little nods to the. Lore

2563
02:07:31,640 --> 02:07:34,600
but like unless you're taking, note like unless you're really paying,

2564
02:07:34,600 --> 02:07:37,199
attention you're not going to internalize a lot of. It and,

2565
02:07:37,800 --> 02:07:38,159
yeah so.

2566
02:07:38,479 --> 02:07:43,239
Speaker 4: Nothing important Basically overwatch pre match dialogue based basically, yeah, yeah.

2567
02:07:43,319 --> 02:07:46,279
Speaker 1: Yeah are there not like environmental logs or anything you

2568
02:07:46,319 --> 02:07:49,840
can find in the world, no like audio logues or

2569
02:07:50,000 --> 02:07:51,000
OR i don't.

2570
02:07:50,880 --> 02:07:54,079
Speaker 3: Think so there's also like just on the note of

2571
02:07:54,159 --> 02:07:55,680
the environment And i'll just say this one thing and

2572
02:07:55,800 --> 02:07:58,079
to be. Done there's a lot of stuff where there's

2573
02:07:58,119 --> 02:08:00,680
ways to do it that isn't immediately, clear and IT'S

2574
02:08:00,760 --> 02:08:03,359
i think the intention is like someone will figure it

2575
02:08:03,399 --> 02:08:05,039
out and you'll feel really cool and then they'll tell

2576
02:08:05,039 --> 02:08:06,800
their friends about. It but if you're just playing, it

2577
02:08:06,920 --> 02:08:08,760
it's not going to click for. You one of those

2578
02:08:08,800 --> 02:08:13,279
things is there's like open binders and if you pick them,

2579
02:08:13,359 --> 02:08:16,079
up those are like the currency in the. Game AND

2580
02:08:16,199 --> 02:08:18,039
i knew that because they told me that during the,

2581
02:08:18,159 --> 02:08:21,079
preview BUT i don't think it was ever explained to

2582
02:08:21,159 --> 02:08:22,840
me in the game THAT i should be looking for

2583
02:08:22,920 --> 02:08:25,479
those and picking those up because that's like the currency

2584
02:08:25,640 --> 02:08:30,079
is just like documents and paperwork. Basically so you could

2585
02:08:30,119 --> 02:08:32,439
look around and be, LIKE i keep picking up these lower,

2586
02:08:32,520 --> 02:08:36,159
notes and, Ah i'm getting is more. Currency there's another

2587
02:08:36,239 --> 02:08:38,800
thing of like one of the modes is called ground,

2588
02:08:38,840 --> 02:08:41,800
control and you're picking up there's these like gross little

2589
02:08:41,880 --> 02:08:43,560
pods on the. Wall if you shoot, them you'll get

2590
02:08:43,560 --> 02:08:46,840
these glowing pearls out of. Them the pearls are radioactive

2591
02:08:46,880 --> 02:08:49,600
and if you hold them for five, seconds it'll max

2592
02:08:49,640 --> 02:08:51,880
out your radioactive met or just start taking damage off

2593
02:08:51,920 --> 02:08:55,439
to go to a healing. Station, apparently AFTER i died from,

2594
02:08:55,560 --> 02:08:58,199
RADIOACTIVITY i got a hint that popped up and it's, like,

2595
02:08:58,199 --> 02:08:59,640
well if you stand right next to one of the

2596
02:08:59,720 --> 02:09:04,159
pods when they, pop you get leech. Slimed it's to be,

2597
02:09:04,279 --> 02:09:06,880
CLEAR i didn't say. This it said you glowed to.

2598
02:09:07,000 --> 02:09:10,399
Death next, time use a healing shower or leech slime

2599
02:09:10,520 --> 02:09:10,960
to prevent.

2600
02:09:11,079 --> 02:09:13,039
Speaker 2: That AND i was, like what the heck is leech?

2601
02:09:13,159 --> 02:09:15,800
Speaker 3: Slime and if you stand near one of the, Pods

2602
02:09:15,920 --> 02:09:18,000
and to be, clear this is like we've all played video.

2603
02:09:18,119 --> 02:09:21,920
Games there's a little bulbous pod and if you pop,

2604
02:09:22,000 --> 02:09:25,520
it it explodes and splatters. Everywhere every instinct in me is,

2605
02:09:25,640 --> 02:09:28,840
like don't be near that, way you're gonna get. Poisoned,

2606
02:09:29,279 --> 02:09:31,760
apparently if you get slimed and it covers your, camera

2607
02:09:32,039 --> 02:09:34,399
then you're like immune to radiation for a little. Bit

2608
02:09:34,680 --> 02:09:36,880
so that to me feels like a the second you

2609
02:09:36,960 --> 02:09:39,359
start the, game it should tell, you, hey stand near

2610
02:09:39,399 --> 02:09:41,479
these things and get slime so you don't radiate yourself

2611
02:09:41,520 --> 02:09:43,960
to death and instead it's like a weird trial and,

2612
02:09:44,159 --> 02:09:46,399
Error like it's just.

2613
02:09:46,439 --> 02:09:48,720
Speaker 4: Not, fun or even the idea that you could have

2614
02:09:48,840 --> 02:09:51,439
some sort of like fun in universe way of maybe

2615
02:09:51,520 --> 02:09:54,119
you stumble upon a training video that you pick up

2616
02:09:54,119 --> 02:09:55,560
in the field and you take it back and you

2617
02:09:55,680 --> 02:09:59,000
watch and it's like how to not get radioactivity from

2618
02:09:59,039 --> 02:10:02,319
those Weird, yeah stuff like that'd be. Great, yeah or

2619
02:10:02,600 --> 02:10:05,239
especially if it was remedy that's, free you can take.

2620
02:10:05,119 --> 02:10:08,279
Speaker 3: That especially if it was more clear that it was

2621
02:10:08,880 --> 02:10:11,279
that you're doing it, wrong you know where like when

2622
02:10:11,319 --> 02:10:13,119
it just feels a little bit, Bad i'm, LIKE i

2623
02:10:13,159 --> 02:10:14,960
GUESS i just got to keep healing myself all the.

2624
02:10:15,039 --> 02:10:17,199
Time but if there was something like, that whereas like

2625
02:10:17,239 --> 02:10:19,600
a clear surely there's a better way to do, this

2626
02:10:19,760 --> 02:10:21,640
and then there was the unlockable stuff like, THAT i

2627
02:10:21,680 --> 02:10:22,319
think that'd be really.

2628
02:10:22,399 --> 02:10:27,720
Speaker 4: Cool. YEAH i have one quick, Question, so like control

2629
02:10:27,880 --> 02:10:31,840
is all about THE scp style nature of these things

2630
02:10:31,960 --> 02:10:34,439
and kind of like the incomprehensibility of.

2631
02:10:34,479 --> 02:10:38,399
Speaker 1: A lot of the way that these like entities.

2632
02:10:38,760 --> 02:10:41,680
Speaker 4: Act do you get a lot of that sort of

2633
02:10:42,039 --> 02:10:44,239
horror in this because the way you were describing that

2634
02:10:44,279 --> 02:10:48,039
boss fight earlier was sticky. Ricky it sounded like a boss.

2635
02:10:48,119 --> 02:10:50,399
Fight it sounded like a video game boss. Fight AND

2636
02:10:50,479 --> 02:10:54,119
i don't know if the strange horror of like the

2637
02:10:54,279 --> 02:10:58,000
fridge or the ash tray maze would translate Over have

2638
02:10:58,079 --> 02:10:59,760
you had those moments in here or as it felt

2639
02:10:59,760 --> 02:11:01,319
more like you're kind of Playing left For.

2640
02:11:01,399 --> 02:11:04,239
Speaker 3: Dead it's a lot more left for. DEAD i WHEN

2641
02:11:04,279 --> 02:11:07,319
i talk to them about the game In, finland they were, saying,

2642
02:11:07,439 --> 02:11:13,279
like If control is eighty percent surrealist horror and twenty

2643
02:11:13,359 --> 02:11:16,479
percent surrealist, comedy this is kind of flipped where it's

2644
02:11:16,600 --> 02:11:18,800
like they're leaning a lot more into how it's goofy

2645
02:11:18,920 --> 02:11:21,880
than how it's like, serious and a lot of characters

2646
02:11:21,920 --> 02:11:25,560
are treating it, seriously but there's not a lot of

2647
02:11:25,840 --> 02:11:28,479
It's it doesn't definitely hasn't tried to scare me very, often,

2648
02:11:29,399 --> 02:11:33,000
gotcha and these that there's only five there's only five,

2649
02:11:33,119 --> 02:11:35,560
jobs so the ideas you're playing these same things over

2650
02:11:35,640 --> 02:11:38,600
and over. Again So i've played all the jobs multiple

2651
02:11:38,640 --> 02:11:40,640
times AND i don't have all this stuff unlocked, yet

2652
02:11:40,680 --> 02:11:43,119
but they want you to just like craft your build

2653
02:11:43,279 --> 02:11:45,840
nd over and over. Again so if they were trying

2654
02:11:45,840 --> 02:11:47,600
to surprise me like, that you get old very, quickly

2655
02:11:47,680 --> 02:11:49,039
SO i kind of understand why they haven't done.

2656
02:11:49,079 --> 02:11:51,840
Speaker 4: It but, yeah that's a.

2657
02:11:51,880 --> 02:11:54,760
Speaker 1: BUMMER i been really looking forward to that.

2658
02:11:54,840 --> 02:11:57,960
Speaker 3: ONE i might still check out still play, it, yeah

2659
02:11:58,399 --> 02:12:00,840
still still maybe you'll like it Way, YEAH I i like.

2660
02:12:00,920 --> 02:12:03,600
Speaker 1: It, YEAH i definitely want to make some time to

2661
02:12:03,680 --> 02:12:07,000
play that in the coming. Weeks BUT i KNOW i

2662
02:12:07,079 --> 02:12:09,520
mentioned at the top we were gonna check Out Fantasy

2663
02:12:09,600 --> 02:12:11,640
life And lost And. RANDOM i think we're going to

2664
02:12:11,680 --> 02:12:13,159
save those for next week just for the sake of.

2665
02:12:13,279 --> 02:12:17,720
Time we're now over two hours and we got things

2666
02:12:17,760 --> 02:12:20,960
we got to get, done but real. QUICK i did

2667
02:12:21,039 --> 02:12:23,800
just want to, Say, eric thank you so much for joining.

2668
02:12:23,880 --> 02:12:27,079
Us do you want to take a second and let

2669
02:12:27,079 --> 02:12:29,840
people know what you're working on where they can find

2670
02:12:29,920 --> 02:12:30,720
you all that?

2671
02:12:30,840 --> 02:12:33,479
Speaker 4: Stuff, yeah, well well thank you for having me. On

2672
02:12:33,880 --> 02:12:36,520
as we said the, TOP i mostly do stuff For

2673
02:12:36,640 --> 02:12:40,520
acts of The bloogout. Nowadays that's my INDEPENDENT rpg PODCAST

2674
02:12:40,600 --> 02:12:42,800
i co host With Kat bailey And Nattia, oxford where

2675
02:12:42,840 --> 02:12:45,960
we cover the wide wide world of. RPGs we just

2676
02:12:46,079 --> 02:12:48,359
did our own episode On Final fantasy And Magic The

2677
02:12:48,399 --> 02:12:50,880
gathering With chip And. Bought that was really. Good coming

2678
02:12:50,960 --> 02:12:53,279
up later this, month we'll be doing a charity stream

2679
02:12:53,560 --> 02:12:57,880
for Trans. Lifeline our fourth annual charity stream will be

2680
02:12:58,199 --> 02:13:01,119
On june twenty eighth and. Ninth we'll be doing a

2681
02:13:01,159 --> 02:13:03,399
ton of fun stuff for, that including some magic. Stuff

2682
02:13:03,439 --> 02:13:06,840
we'll have, giveaways we'll have codes to hand, Out we'll

2683
02:13:06,880 --> 02:13:09,680
have all kinds of. PRIZES i will drink a gonster

2684
02:13:10,159 --> 02:13:15,880
if we h. Over. SO a conster is something that

2685
02:13:16,000 --> 02:13:18,279
my brother in law told me about AND i saw

2686
02:13:18,359 --> 02:13:20,560
it AND i was, LIKE i have to do, this

2687
02:13:20,920 --> 02:13:23,279
but only under a circumstance in WHICH i have like

2688
02:13:23,359 --> 02:13:25,920
a plausible excuse to try, this which is, like, oh

2689
02:13:26,119 --> 02:13:28,920
it's a charity. INCENTIVE i have to do it because

2690
02:13:28,920 --> 02:13:32,239
OTHERWISE i have to admit THAT i purely crave my own.

2691
02:13:32,279 --> 02:13:37,159
DESTRUCTION a gonster is fifty Percent, guinness like like dark

2692
02:13:37,279 --> 02:13:42,479
Stout guinness, yea and fifty percent original Green monster energy oh.

2693
02:13:42,600 --> 02:13:45,760
My and it kind of looks like if you put

2694
02:13:46,159 --> 02:13:48,439
you know When Billie eilish had like the black and green,

2695
02:13:48,560 --> 02:13:51,760
hair yes with kind of staggered. Highlights, yeah it looks

2696
02:13:51,800 --> 02:13:53,600
like if you put that in a, cup because it

2697
02:13:53,680 --> 02:13:58,680
kind of. Separates and the worst part is that The

2698
02:13:58,800 --> 02:14:02,520
guinness seems to separate on top and the monster goes

2699
02:14:02,560 --> 02:14:05,319
to the, bottom WHICH i think in that, scenario IF

2700
02:14:05,319 --> 02:14:07,039
i had to drink one and then the, Other i'd

2701
02:14:07,079 --> 02:14:11,239
want to Go Monster guinness instead Of Guinness. Monster if

2702
02:14:11,319 --> 02:14:14,560
we reach the point where we will have raised fifty

2703
02:14:14,640 --> 02:14:19,000
thousand total lifetime raised for Trans, LIFELINE i will drink The,

2704
02:14:19,119 --> 02:14:25,439
gonster an Entire gonster live on, stream and then whatever happens.

2705
02:14:25,560 --> 02:14:31,439
Happens we'll see where it goes from. There but, yeah

2706
02:14:31,479 --> 02:14:33,680
it's a great charity stream we do every. Year really

2707
02:14:33,720 --> 02:14:35,119
excited to put that. Together we have a lot of

2708
02:14:35,119 --> 02:14:38,000
great folks who are lining up to do some segments

2709
02:14:38,239 --> 02:14:39,960
and have some fun on, there so it'll be a good. Time,

2710
02:14:40,359 --> 02:14:43,640
otherwise LIKE i, Said i'm on NORM, dfm which is

2711
02:14:43,680 --> 02:14:46,720
a retrospective game club PODCAST i do With Kennis. Sheppard

2712
02:14:46,720 --> 02:14:50,800
we're currently Doing Near. Automata we just restarted that season

2713
02:14:50,920 --> 02:14:53,039
and have been getting back into. IT i think we're

2714
02:14:53,039 --> 02:14:55,079
at the ending Of ROUTE a right, now which is really.

2715
02:14:55,119 --> 02:14:58,840
Exciting And, otherwise you can find me on various different websites.

2716
02:14:58,840 --> 02:15:00,760
FREELANCING i do a lot of STUFF i GN i

2717
02:15:00,840 --> 02:15:02,800
do news over. There i've been on the Night rain

2718
02:15:02,880 --> 02:15:05,119
beat for, them uh and THEN i do some stuff

2719
02:15:05,159 --> 02:15:08,880
FOR Pc. Gamer i've done stuff for Games. Radar, uh

2720
02:15:09,439 --> 02:15:11,479
nothing for gaming for, me. Y'all don't Come. Colin you

2721
02:15:11,520 --> 02:15:15,359
know so you put me? Podcast yeah, yeah, yeah what is?

2722
02:15:15,479 --> 02:15:17,479
This well my word's not good enough for, You LIKE

2723
02:15:18,680 --> 02:15:22,000
i gotta, Change but, yeah, NO i. DO i do

2724
02:15:22,079 --> 02:15:24,880
a lot of stuff. Everywhere that's kind of what you

2725
02:15:24,960 --> 02:15:27,199
got to do in this. Industry so uh BUT i

2726
02:15:27,279 --> 02:15:28,880
love all the STUFF i. Do so thank you for

2727
02:15:29,079 --> 02:15:30,960
for having me, On, like, yeah thanks for coming.

2728
02:15:31,000 --> 02:15:32,720
Speaker 3: On it was so great to podcast with you before

2729
02:15:32,760 --> 02:15:34,479
your untimely gonster based.

2730
02:15:34,560 --> 02:15:38,600
Speaker 4: Death, look IF i go out drinking, gonster you can

2731
02:15:38,640 --> 02:15:40,520
put it on my. TOMBSTONE i went down the WAY i,

2732
02:15:40,600 --> 02:15:43,039
lived you. Know that's that's HOW i always wanted to.

2733
02:15:43,119 --> 02:15:49,920
Speaker 1: Go that's, uncomfortably uncomfortably but never forgotten in severe. Distress,

2734
02:15:50,159 --> 02:15:52,359
yeah that was, Good. MARCUS i just wanted to say

2735
02:15:52,359 --> 02:15:56,039
you deserved a laugh for. That speaking of that funny,

2736
02:15:56,039 --> 02:15:58,800
Guy Marcus, stewart you can follow him on social media

2737
02:15:59,319 --> 02:16:02,840
At Marcus stewart at. Seven you can Follow charles At

2738
02:16:03,039 --> 02:16:06,199
Chuck duck three six, five and you can follow me

2739
02:16:06,319 --> 02:16:08,960
at hits Fan. Aken, uh don't forget if you are

2740
02:16:09,079 --> 02:16:14,640
wanting to get a magazine, subscription whether physical or, digital

2741
02:16:15,399 --> 02:16:18,119
and you wanna you wanna still have that early bird, pricing,

2742
02:16:18,720 --> 02:16:24,399
uh sign Up gameformer dot com slash subscribe Before june twenty,

2743
02:16:24,479 --> 02:16:28,680
third uh and you can get that discounted price before things.

2744
02:16:28,880 --> 02:16:33,120
Increase but, Yeah borderlands for stay tuned next. Week we're

2745
02:16:33,159 --> 02:16:35,799
gonna have a lot to talk, about, uh in terms

2746
02:16:35,879 --> 02:16:39,399
of in terms of that game are our our magazine in.

2747
02:16:39,520 --> 02:16:42,760
General it's an exciting. Time thank you for your, support

2748
02:16:43,239 --> 02:16:46,600
and we'll see you next. Week all, right bye. Everybody

2749
02:17:08,760 --> 02:17:09,120
when you

