Speaker 1: You are listening to Table Story.
Speaker 2: We'll do it this week. Welcome to Veil.
Speaker 3: That was that was super solids.
Speaker 1: Always impressed at your Scottish voices.
Speaker 2: Yeah, I've been putting a little bit more effort into
it than usual because that's what I'm going to sound
like in an upcoming campaign from Table Story.
Speaker 1: I'm putting more effort into mind so that the inevitable
time when you meet dwarves.
Speaker 2: They like they have to canonic lily be.
Speaker 1: Always do write every single Actually, I want to learn
like a like a soft spoken Scottish, not like the
typical dwarf in m M.
Speaker 2: You know you want to be a dwarf, just get
it over with me.
Speaker 1: I would love to. I would actually love to play
a dwarf once I get a decent voice for it.
But I'm no on our cronus.
Speaker 2: Cronus. That's a scary thing is the fact.
Speaker 1: That I know, I know right, and it's just he
just fucking cast doubt upon everyone else.
Speaker 4: Yeah, he's what It's honestly, it's honestly just a shame
that he's even allowed in the campaign as an associate.
Speaker 1: Everyone unsubscribed from fair Light. He said, you said.
Speaker 2: Does it matter what they're even called. I don't even remember.
I feel like he was an associated, he'd be fucking
rich and wouldn't be speaking. Yeah, yeah, what is it?
Wasn't no affiliate or or or or want to be?
Speaker 4: What was the term which.
Speaker 2: Everyone the greatest voice on twitch, Connor. We need to
get videos of you working at a drive through just
taking orders?
Speaker 3: What is this?
Speaker 2: So when when when people drive up and there and
they're like, ah, hi, and you go, what will you order?
Speaker 1: And like, okay, affiliate joke?
Speaker 4: No no no no no no no no, like a
voice actor joke, Like I want to hear like summer
Blockbuster action movie narrator at the drive because have you
ever those are?
Speaker 2: There are videos like that?
Speaker 5: We see Fairlight turning up to a McDonald's because his
stream failed exactly like that.
Speaker 2: He's not ordering up.
Speaker 4: He's streamed the league for too many days in a row,
and now no one watches him anymore.
Speaker 2: I'm impressed. Actually it hasn't killed you a channel yet.
Speaker 1: Yeah, I'm surprised. You're you're not like clawing back with
something else. Now this league is a have you been
enjoying it at least? I?
Speaker 4: Well, yeah, I mean partly I'm hooked on the game,
and then partly, uh, I have the advantage of being
like one of the only like streamers who has like
a decent enough number to be near the top of
the list that is a decent human being.
Speaker 2: Yeah, I'm kidding.
Speaker 4: The other streamers are fine, but it's like, I don't know,
I feel like most of that agreed with that.
Speaker 2: I was just saying, we all did. I was like,
of course, I, well, maybe it's an accurate statement.
Speaker 1: I don't know.
Speaker 4: I haven't really spent a ton of time watching the others,
but it's just like it's very different because most of
the league streams don't interact with their chats so much
as they just sit there, play the game and talk
to their team, whereas I'm talking to my chat mostly
and that's kind of unique.
Speaker 2: From what it appears, there's not too many like that. Whoa,
because league is fucking like your brain is in the game,
it's so hard to pull yourself out of the game.
Speaker 4: Well, I spend half of every match dead and respawning,
so there's plenty of plenty of time to interact with
my viewers.
Speaker 2: Did you rank yet? Have you placed? I did? I placed?
At silver one.
Speaker 4: Yeah, that was the exact same response I got from
a lot of viewers who said that's higher than they've
been after playing the game for three years.
Speaker 2: Yeah yeah, I think the highest I've ever been is
silver one in uh, in the entirety of the time.
I came in pretty late though, and it's a lot
harder to rank now.
Speaker 1: But no, totally, I believe you. I believe you. Don't worry.
It's okay, all right, two characters gone there, I just
got all these instruments.
Speaker 2: You already quit me every fight. Let's not make it
any worse. Well, I mean, that's not my fault. Whereas
the death will be today out of jealousy, just pure
jealousy and nothing more. What if I carry you to gold?
Will you stop them? Then?
Speaker 5: You will?
Speaker 2: You can have anything you want in game? Yeah, it's sweet.
When don't we play inspiration? Let's let's quit the campaign
all right, So let's see what did we do last
time we talked? We talked a lot and didn't do
anything else. Points. Oh yeah, who leveled up and ship
I totally forgot to love? Yeah we Oh shit, I
actually get I.
Speaker 3: Super leveled up and I'm amazing now just.
Speaker 1: Saying I have to swap out a talent actually or
a feat because I took the wrong feet like an idiot.
Speaker 2: Okay, so let me do that.
Speaker 1: I'm taking Polar Mastery instead of whichever the fuck I
took performing like an idiot, and it was just dumb.
It was like, you get you get proficiency on performance checks,
and I was like, I already have that, so I
don't even know what performing is.
Speaker 2: That's how it's.
Speaker 1: It's something like I get plus one to charisma, but
I also get proficiency in performance checks. But like when
I make a performance check, I can distract them, so
when somebody else gets advantage on another role, it's really dumb.
Speaker 5: I don't know.
Speaker 1: I think we were in a rush. So I was like,
I choose this and then I thought about it later on.
I was like, no, I don't.
Speaker 2: Yeah, so I forgot as well. Actually, you guys all
hit level four mm, so anyone who didn't roll HP
can do that. Let's see who did it hit.
Speaker 1: And think I did?
Speaker 2: Right Brings. I think it's just uh, just Carlions. Then,
so you can roll, you basically roll a hit die. Yeah,
just hit your hip dye, I think right, just hit
and then add that to your permanent hp adn D
ten plus two and you roll the four. That is
not good, buddy, That's about where I rolled. No more
uh melee fights, no more melee fights in the back
and shoot your again. I still don't even know I
took the shite?
Speaker 6: What is it called the feet that gives me the
passive investigation wisdom perception? That is, I have no idea
where to put that in because they can't change my
passive wisdom.
Speaker 1: Oh you, there's a little cog on the right hand
side of your character sheet. If you click that, you
can go in manually modify things.
Speaker 2: Yeah, you look where it's called bios spells And then
there's a little cog.
Speaker 1: That's all right, where do you do it? We'll love
a week. We're level four, right, yes?
Speaker 2: Four? How much to be good last week? What did
you say? Sorry?
Speaker 5: How much experience did we get last week?
Speaker 2: Sorry?
Speaker 3: Just enough to hit four?
Speaker 2: It was like two hundred, it was dead on whatever. Yeah,
I think I gave you all like ten just to Yeah,
there was someone else saying something. Who's saying what it was?
Speaker 1: Threep That's exactly how much it was.
Speaker 6: The COG's really nice. You can turn off the advantage
rolls every time, and then it gives you a little
toggle if you want to roll advantage normal disadvantage.
Speaker 2: You can really fiddle with some good ship in the
I've never really done it, but you can. Yeah that's
really nice. Okay, so everyone's got their stuff. What did
you do, Carlas? Did you take a feet or did
you just ad the take the ability score?
Speaker 5: I took uh?
Speaker 1: Oh shit, this is my first feet I've ever done.
Speaker 2: So so you've taken pole arm.
Speaker 1: Yeah you have a pole arm. Oh I was gonna
take the spear one, but the spear one wasn't as like,
like I wanted to upgrade this spear eventually into something else.
Speaker 2: So mm hmm, I mean yeah, a lance is just
a fuck off great strong spirit. Yeah. Yeah, Lance is
weird as well. Lance is the weird broken weapon I
don't think I've ever seen.
Speaker 6: If you're not on horseback, though, it's useless.
Speaker 1: Oh really, Oh that's super cool. Then yeah, this one,
this is like a it's almost like a broken thing.
Like anytime anything comes within my uh within a ten
foot radius once per turn, I get an automatic reaction
to just hit them.
Speaker 2: Are you are you taking Are you taking Sentinel?
Speaker 1: Not taking Sentinel? No, I'm not. I'm not going to
break the fucking game. No, okay, I refuse to somebody
in my chat, was they did that today? They're like,
you're gonna take Sensul right, Like, no, no, because Brad
is gonna be like, nope, fuck this, your character is dead.
There's another beholder.
Speaker 4: There's Brad. Literally, he told me to run that combo.
I don't mind that. Yeah, it's not it's not that
fucked up.
Speaker 5: The Gunslinger doesn't.
Speaker 4: It just means it just means we'll suddenly run into
eighty percent more ranged characters.
Speaker 2: Yeah, hopefully the Gunslinger doesn't well doesn't say what to say. Well,
then remember gunslinger is just an archetype for fighter, isn't it.
Speaker 5: Yeah?
Speaker 2: Yeah, so check check the fighter thing. I think fighters
just get ridiculous amounts of ability to score improvements. So
fighter level four is still just either an ASI or
a FEE. I'm pretty sure. Yeah, there's there's not much
that at level four doesn't just basically get an ability
to score improvement, which counts.
Speaker 4: The fighter's extra abilities I think are just at like
level six and twelve or something like that.
Speaker 2: So he's the same as the rest of us. Right now,
just remember that you're part fighter, so all of the
things that come under fighter is what you get other
than the gunslinger, which is your fighting style, a little bitever,
it's your archetype, top class, you know, synonyms and stuff.
So yeah, so really you just get into polite for
improvement unless you do want to take a feat that's.
Speaker 1: Entirely I'm going to test this real quick, immediate now,
one good out of the way that rolls on for it?
Speaker 2: Yeah? Cool, good? What did you even?
Speaker 1: That's that's for my my polearm reaction thing just for
in the future when I get it. I had added
as a weapon because it's one D four damage. It's
not your regular damage.
Speaker 6: Uh, the reaction I still believe is regular damage. Just
the bonus action is a D four. It's it's not
written well, so it's.
Speaker 1: A blabe you can use. Oh oh, you can use
a bonus action and make a melee attack with the
opposite Oh I forgot about that. While you're wielding a
glabe other creatures, you're pretty.
Speaker 5: Much a monk now yeah.
Speaker 1: Oh okay, my bad. So that's that's neat all right, cool,
never mind that's not the reaction.
Speaker 6: Yeah, as long as you take an attack action, you
can follow it up with the bonus one before.
Speaker 5: Surprisingly nice, especially early level butt.
Speaker 1: But Mac, I'm at the butt end of the glave,
he Brad, real quick, before we start mechanically with this. Whenever,
whenever a creature enters the reach of my weapons, so
ten feet, they provoke an attack of opportunity?
Speaker 2: Is that?
Speaker 1: Does that soak my reaction for the entire term or turn?
Speaker 5: Or does that?
Speaker 1: Can I use that infinitely?
Speaker 2: I assume that it sucks your reactions?
Speaker 1: Okay, I just want to be sure. Think it is
not infinite because that would be overpowered.
Speaker 5: Then yeah, I didn't see Okay, yeah, it still uses
the rules a cool.
Speaker 2: Also, if someone leaves your.
Speaker 6: If someone leaves your threat area, it's still five feet,
so they don't have to leave ten feet for it. No,
had to had to go through all this a long time.
Speaker 1: Yeah, I guess. Guess I'll figure that out eventually. But yeah, cool.
Speaker 2: Okay, Well, once you get the pollarm will go in. Yeah,
because it will happened and will be like, now's the
time to work it out.
Speaker 1: I'm buying a polarm. That's next chance wegain. Hello, is
their polarm anywhere? The small child?
Speaker 2: Give me the train in a polarm?
Speaker 3: I see.
Speaker 2: The irony, of course is the pole arms went extinct.
Speaker 3: You can get a fossilized one.
Speaker 2: That's cool, all right? Who is good? Anyone need any
level up stuff? Nope?
Speaker 3: Good to go.
Speaker 2: I'm good rolling a two on my one D ten
for permanent HP? Fucking fish?
Speaker 3: Just curious what do people have for HP? Mine is
twenty eight?
Speaker 1: I think you have more health than me.
Speaker 2: Why does have twenty eight? Why does I rolled like crazy? Yeah?
Speaker 1: I rolled a nine for my health up, so I
have twenty eight as well?
Speaker 2: Nice? She has a good not has a crazy con?
What do you have con? What do mean?
Speaker 6: My eleven con isn't gonna cut it anymore?
Speaker 2: But how much does arden have? Twenty two?
Speaker 1: Fucking well? I mean, I guess I'm kind of a tank,
like with my AC.
Speaker 2: And my well.
Speaker 6: I mean, have you guys seen my stats?
Speaker 4: No, because we don't have our stats just sible on
screen for whatever reason.
Speaker 2: Fourteen, eight, eleven, ten, twenty twelve.
Speaker 1: Twenty twenty wisdom, twenty wisdom. Oh yeah yeah cleric, so.
Speaker 6: Yeah, yeah, I rolled one good role, which is fine
it's all I needed.
Speaker 4: But yeah, at least it's a single stat class. You
don't need anything else as a cleric.
Speaker 6: Nope, that's that's why I'm wearing heavy armor. We ever
get attacked during the night, I'm fucked.
Speaker 2: To dawn.
Speaker 4: Heavy armor is takes. I think a second person just say,
you sleep in your armor all the time. Take the
exhaustion point, take the exhaustions.
Speaker 6: Die one day, am I sleep?
Speaker 2: Where is that? Actually? Luckily you're in my campaign where
I don't. And then to take armour off I always
thought was funny. It's daughing.
Speaker 6: Yeah, yeah, yeah, ten minutes to down twenty or five
minutes to dof Jesus the.
Speaker 2: I was watching that video that Matt Colville did about
the new initiative that Mike Wells uses, which I'd looked
into before but was like, what is it? It's insane.
Depending on like the weapon you have and your class
depends on what initiative you roll. So for example, if
you're if you're going to do if you're a melee fighter,
you roll like a deepore. If you're a caster, you
roll a D twelve on your initiative die because casting
spells takes a lot longer than just picking up a
sword and hitting someone. Oh so a higher number is
worse for that. Well, the higher that you roll, the
slower you're initially interesting. Okay, so it's opposite of really Yeah,
it's really cool, and it's a really good idea in
terms of realism, because Matt Colville is like, well, fuck that,
I want even more dice in there. If you're using
a little dagger, that's quicker than a sword. So if
you're using a dagger, or if you using a light weapon,
a medium weapon, and a heavy weapon, those are D fours,
D six, and D eight as well. Oh my god.
I was like, as much as that's fucking awesome and
I would love to play that, fuck that I'm not.
Speaker 1: Doing Yeah, that's wow.
Speaker 2: I do away with half the rules anyway, just because
I'm like, this is too difficult for a show to manage.
Everyone just sitting around crunching numbers for four hours. Yeah,
which is the worst thing in the world for people
to watch. And you roll in this if every turn
as well, so you.
Speaker 1: Reath it's dark as dumb, then it's basically the Yeah
what that's weird?
Speaker 6: The white Why switch the numbers as well? Why not
just have the faster, the higher the dice. So someone
that's a rogue is a D twenty because you have
a higher chance of getting a higher number. Why why switch?
Why add that extra rule that it's also an opposite number.
I don't know exactly how it's added complexity.
Speaker 2: Yeah, I don't know exactly how they do it though,
Yeah I can't. I was like, no, never, if I
was off stream, that's exactly the game I would run, though.
That's the thing. Yeah, I feel like if I was
sat around the table with just everyone just nerding out
over the complexities that you could get out of D
and D, I'd be running like three point five with
these added rules and shit.
Speaker 6: Oh no, come on, faco.
Speaker 2: I could really, I could really nerd out over that
sort of stuff. But for the sake of the majority
of people watching, I do away with a lot of
the rules in favor of stupid things, stupid cinematic moments
like the very beginning of the day, and yeah, with that,
let's begin today. It's going to be very interesting for
this group of people, in particular, for a.
Speaker 6: Day just meon boring compared does I mean I can understand.
Speaker 2: As a quick recap to set us up. Last episode,
you were all in the town of Windy Peaks. You
just realized that you need to get out of town.
You had dealt with a vampire that seemingly was after Raja,
and you convinced the blacksmith and the blacksmith's daughter to
leave town because they had been caught up in the
Vampire Raja love triangle. And so to save that from
happening again, you said, why don't you jump on the train,
and Raja said, he put you up somewhere in sin River.
A bunch of who far who happened in that you
were on to another plane via the orb that you
were carrying, which was supposed to be a faux orb,
like a fake orb, but apparently is the real deal.
It's the genuine artifact, the Summoning Stone, and it drew
you into a plane known as Emisa, the Plane of
the Demi Gods, the Lost Plane, and there you met
what was his name, Jack and Harka me the Word
of the End of Everything, who is the Lord of
the end of Everything, who basically said that he was
a little confused as to who you were and how
you got there, because he wasn't sure exactly what was
going on on the mall plane. You filled him in
on half of it. He seemed to have an idea
of what's going on, and he said that pretty much
the path that you're on will lead you to either
either side with Lord Bain, Lady Mistra or Lord kellum
vare sort of sort of in non non well in
meta terms, it's sort of like the good, the evil
and the neutral path of D and D. He said,
good luck with your mission, your task of delivering the
orb and going through the motions with that, and then
he granted you each a little a little boone and
then also branded each of you with a symbol of
mister Baine or kellum Vaugh, even though really you're all
branded by Yogel and you're not actually in any sort
of allegiance to mister Baine in Kellnborn. Regardless of the
toes you've got, they're actually symbols of Yogel. Really, you're
just bound to him. At the moment you left, you
got on the train, the little Nome was all too
happy to see you because of the last time that
you were on the train, and the train left Windy
Peaks and you were on your way back to Sin River. However,
talking of going back, we're going to go back in time.
What Okay, so I was waiting for someone y old people.
Go back in time a little, a little ways back
in time, becaus the tune of somewhere around one year ago,
and you will find yourselves in a place known as
the Kettle Picks, just outside of Shallow Scar. Now, this
is a set of caverns that have been procured over
the years by a band of king Ku thieves, kind
of like a subsect of a thieves guild, which tend
to operate more so out of Crimson City. The Kettle
Pits are not only the home of a de portion
of the king Ku of dust Fail, but also the
home to this gang. They're almost a gang, like a
half gang, half family guild, half guild, three halves, three
halves the murder Yeah, half intellect. Then they're not the
most intellectual group. I guess they're thieves. The Kettle Pits
are now your home. Each of you has a different
character for a short portion of today, Lash, I'm going
to give you your new character sheet here, young Lash,
that one's yours now one two three four, bro roll
me a D four.
Speaker 7: Oh wait I oh, okay, I have not assigned characters.
Speaker 2: I no, I just okay, all right, what's up? No? Nothing?
Speaker 1: Nothing? No, no, no.
Speaker 2: Three Okay. Then I was worried you will be taking
the part of Lugger, the slightly less roguish rogue. Let
me see you called Jay. That's why I can't you.
So that's your one. Connor, roll me a D three.
So when I give you these character sheets, there's a
tiny little bio, a little idea of what you can do.
Everyone is level one, so there's no huge thing to
over encumber your brains with. And uh yeah, take take
the character however you wish, play it how you wish.
There's an incentive in generally the personality traits, and then
on the bio there's a little description of who you
are and stuff like that. Uh has rolled three as well,
which makes Connor ah Lash's best friend cool.
Speaker 1: M wowe we all get to be that.
Speaker 7: I get log Yeah, I know, yeah, you get logo
the backup broke.
Speaker 2: But let's see, Uh attention Rod, how do I do
that again? With the command forward slash our space one
D two.
Speaker 4: Yeah, which means critical fail get ready.
Speaker 2: Just like the character, you will be the part of
EVU today ev who is not evil character? And then
Fairlight you're taking the part of Mauser the brains, the
brains of so you guys, for the record, are here
in shallow Scart pretty much just outside of shallow Scott
up in these sort of mountainous terrain, not too far up,
not too far away. It's like it's like a half
hour by foot. You have feet, right, yeah, you are
all do you have people feet?
Speaker 4: And can I interrupt just long enough to ask if
this is based on the character from Fritz Libra's novels. No,
I don't even know what those but it's a character
named Mauser. Oh really, no, who is also the brains
of the operation?
Speaker 2: Really? I randomly got like a Kenkou name generator and
just through names at call who.
Speaker 5: His character almost has more hit points in my cleric?
Speaker 2: Can I switch?
Speaker 4: Yeah, this character is just Rajah, but with like one
third of the hit points.
Speaker 2: And impressively, the character.
Speaker 1: Is quite literally boom from neon screen boom, Like.
Speaker 2: It's how you've managed to sort of type cast yourselves
with those roles.
Speaker 1: Yeah, it's kind of awesome.
Speaker 6: So one last question from the role play standpoint, You
can't speak yeah, yeah, yeah, set.
Speaker 8: Yeah.
Speaker 3: It mentions in the manual that although it would be
cute once or twice to squawk and things like that,
that can you actually do speak and it'll just be
weird if you're like, ah everything, So I steered clear
of it.
Speaker 2: Yeah, so, uh, let me just bring you over to
a cave. Let me know if you can see this
because I kind of have to span out characters and things.
Can you see all your characters? Yes? Yeah? Cool? So
Elder Olden, who is also call Cauldron Inns it's your father,
and Elder Kessey who is his wife. Ye have called
a meeting and you guys are part of the upcoming operation,
the next mission of the of this little little gang here.
And then the gang has a name. Oh no, they
did the kettle Pits.
Speaker 3: There you go, Well, we're the kettle Lyth, but we're
called yeah people disparagingly.
Speaker 2: Cass the Kettles. We can go with that.
Speaker 3: That's fine.
Speaker 2: Yeah, feel free to correct me on your own law. Here.
This is Lash's backstory right here. We're inside, we're deep
inside of a Lash dream sequence, a Lash memory sequence.
Pretty much depending on how we get back to the
train where the Lashes asleep on the train, or whether
she's just thinking about it on the train. But I
guess if this were a movie, there'd be a moment
where you all step on the train. Lash sits down,
looks out of a window, and then there's a dreamy
change of scene transition to this and older Lash, like
one year older, but still technically older. Lash thinks back
to just over a year ago, when the big mission
was about to begin. Elder Olden gathers you all, and
in front of you, he taps the ground once with
his little staff and says, the gems will be in
shallow scar for one evening, and we have to hit
them within the next twenty four hours. Today's the day.
Mausa has the plan. We've done all the recon but
let's go over it one last time. Better safe them. Sorry, right,
and he points at you. Mousea mousa is holding the
map of the plan. This is a basic map of
the plan where big old scroll parchment. Presumably, Mausa, you
bring the plan out. Sure. The good thing is this
is a memory.
Speaker 4: So I get to say, yes, I didn't hear you say, Mauser,
what you say.
Speaker 2: That you bring out the thing? You're you're you're the
one that subscribed this map and between you. So everybody
has done a little bit of recon for this mission.
There is set to be a set of gems and
money coming into Shallow scar Very soon. You guys come
by this information and Mousa along with alder Alden have
come up with a decent plan here. And he says, hmm, right, sir.
There's only one point where the cargo passes between two
sets of large guards, and it will be mostly unguarded.
Of course, we're going to need one person to distract
the guards at either end position one and position two,
the cargo will be heading up the path and that's
where those left in position three will intercept and steal
the gems. Who who should we have? Do what? We
need somebody to distract the guards at either end.
Speaker 9: I can keep the guards busy forever on either side
quite easily.
Speaker 2: Okay, let's have Mauser in position one.
Speaker 3: I can kick.
Speaker 2: Yes, Lugger. What we do you Lugger? What do we
have him?
Speaker 9: We should probably just have him carry the stuff?
Speaker 5: Yes, go.
Speaker 2: Lugger is a super He's whereas where you are all
like class rogue, he is class barbarian because he's like
he is. He's relatively dexterous just through being a Kenku.
He is able to use like thieves, tools and things.
But really he's the bodyguard they bring here. Faith read
what it says on your bio.
Speaker 1: Okay, it's loyal and dumb ideals, smash and grab bonds,
my life for the nest and ir flaws. I am
the loudest one always I have intelligence.
Speaker 2: Here on the left end of the character appearance, last line.
Should the mission go sour, send in Lugger. Lugger is
the the muscle. If everything goes fucking wrong, you just
send him Lugger to kill.
Speaker 3: He's a little bit dowmb.
Speaker 2: He's got a great club. So what do we do?
Speaker 9: Why why don't we have Lash? You have the fastest hands.
You go for the you go for the cargo. We'll
have Lugger with you, waiting in the shadows. Quietly, Lugger quietly,
no noise, no smash unless unless lashes in trouble. Yes,
very very okay, okay, We'll have him waiting to be.
Speaker 5: As quiet as a bull in a china shop.
Speaker 9: It's just we'll give him a spot and just in
case everything goes wrong, if Lash screens for help.
Speaker 2: He can, he can run in there and do his thing.
Speaker 9: Okay, but if everything goes according to plan, then then
you can just kill. No, no, the plan it's not
no no, no, no, the plan is not killed. You
stayed to the side. And if we get caught, then
you you smash?
Speaker 1: Why am God?
Speaker 2: And not kill?
Speaker 5: Are we sure he's a kink Q?
Speaker 9: Sometimes I wonder if he was just a Goliath without feathers,
Goliath with feathers, well, I think.
Speaker 3: He fell out of the nest. Anyway, it's a good
plan mhm.
Speaker 2: So perhaps we should have Evu a company Lash. You
guys would know that Evu is the worst one. Evu
a little bit, sucks the most at everything, to the
point where everyone picks on him. And Evu is evil.
No he's not, but he's he's the he's the little
moody one. But he's also not that great at particularly anything.
So Olden says, well, if Lash goes for the cargo
and blugger support should it go wrong, m well, that
leaves you.
Speaker 1: My son.
Speaker 2: He puts a feathered arm on Call's shoulder, you will
you take up position too and distract the guards while
they steal the cargo.
Speaker 5: Guards. I hate those guys, we all do.
Speaker 2: But should the guards be alerted to what's going on,
you'll be swarmed very quickly, and I'm not sure you'll
make it out. I can dance around.
Speaker 5: Maybe they'll be insuranced by my dancing.
Speaker 2: Why not show us you're dancing now? You should probably practice.
This is quite important. It's quite important clapping good job.
Is he wearing a kangaroo hat? He's wearing what are
you wearing?
Speaker 6: Look at thet on the icon though it looks like
one of the chav hats.
Speaker 2: That's great. While call starts dancing really poorly, It's like,
I don't know what to do it right now? Why
don't you each give a brief description of how you look? Lash,
We might as well start with you, even though we
already kind of know you. That like, why not give
us a refresher.
Speaker 3: Yep, So I am basically a raven with people hands
and and people feet. I look about the seam I
probably have. My cloak is probably not quite as shabby
as it is these days, as I haven't shopped for
a new one, and I am lacking the sapphire that
hangs around my neck and is always visible.
Speaker 2: Mmm, how does uh Eva look?
Speaker 6: Eva is gonna be very very scrawny, a lot of
feathers missing.
Speaker 2: Uh, definitely.
Speaker 6: It's like when you see a bird that's really malnourished
and really not looking too good. It's it's that one
he shakes a little bit and kind of cowers.
Speaker 3: Zo is shaking mites off.
Speaker 2: Yeah, the antith say, of course, lugger, how does he look? No,
guy's book, He's like a bird that they've you know,
those like chickens that they have for KFC steroid.
Speaker 4: Steroid k I think it's more like the rest of
us look like chickens, and he's an ostrich that's just
sitting there trying to hope that no.
Speaker 2: One will.
Speaker 1: It's like it was like actually a great eagle that
they found in a cliff point.
Speaker 6: Stupid to realize.
Speaker 4: What about Mousa Mousa is First off, he's wearing like
purple magi robes, which don't make much sense for a thief.
And he has a particularly long beak, so when he
looks directly at you and talks to you, he's it's
kind of like when someone looks down their nose at you.
Speaker 2: So he always looks condescending, whether he wants to or not.
At some point Mausa studied with some wizards and things
and just picked up a few illegal but a few
little tricks and bits and pieces. So mouse is sometimes
you can catch reading some arcane book from somewhere that
he's stolen it from. And uh, lastly, cool, how does
call it? So?
Speaker 5: Carl war's a lot of orange and he has a
ruffians pirate hab that he found on it was on. Yes,
cool the performer, He's very cool, likes to joke around
at the worst possible times.
Speaker 2: That's cool.
Speaker 6: I just see him saying his name like a crawl
all the time.
Speaker 4: Now, I love that. I love that I've been given
the exact same character.
Speaker 6: We change his robe the red Please.
Speaker 2: If I have, if only I have could see into
the future and known that you would roll this character,
I would have just given it. I didn't roll. They
rolled the elder Olden rolls up the parchment and hands
it over to Mauser and says, well, I suppose he
looks at his watch. He's got a watch that you
got from the names. Now it would be the time
it's dawn. Yeah, you'll best be off the train. Will
have just arrived in shallow scar, which means they'll be
loading the cargo right about now. By the time you
get there, you should be able to set up into
your positions. Good luck, my son, Thank you, Caldron.
Speaker 5: Wait what.
Speaker 2: Elder Olden's son, but Lugger is stupid, so he says,
you are also sort of a sun to me, Knugger.
Speaker 1: What a punch car, butter.
Speaker 9: So let's let's save the punching for any potential smashing
that needs to be done there.
Speaker 2: Let's move. We don't want to be late. Let's get
in position early.
Speaker 3: Okay, then I just followed a mouser.
Speaker 2: Cool. You guys can head out of the out of
the pits.
Speaker 8: What is it called the little pits, the kettle pits,
the kettle kettle pits, and the kettle lift and the
and the and the cave system, and begin to make
your way down into shallow scar.
Speaker 2: Um. Let's see here, everyone is going to their positions.
Presumably give me some.
Speaker 4: I am going I'm going to instruct like the rest
of the group that I'll be giving various signals at
certain points. So if you if I need to elaborate
them all now, I can or I can make.
Speaker 2: Absolutely, you have to elaborate them only travel into town.
Speaker 4: Okay, So I'm I'm telling the group that like an
open hand over my head means that they're approaching. I'll
point to, uh, whoever is that position?
Speaker 2: To who was that was that?
Speaker 1: Call me?
Speaker 3: Call?
Speaker 2: And position too is distracting to you? You EVU sorry me?
Speaker 4: Okay, So call, I'll be pointing a call when it's
his time to go and distract the guards, and uh
giving a hand signal to Lash when it's her moment
to go in for the cargo.
Speaker 2: Lagger row me and intelligence checks. If you understand, oh no,
oh well, okay, pretty good. Nice, you generally understand it,
probably more due to how well he Then I'm gonna put,
I'm gonna pull.
Speaker 4: I'm gonna pull Lugger aside specifically and say I have
one signal for you. Okay, when you see this, it
means you can smash.
Speaker 9: Okay, but but before this, before this, no smash, okay,
no smash until you see this.
Speaker 2: Slash let me smash.
Speaker 9: Wait wait wait for this okay, all right, Okay.
Speaker 3: I kind of look at mouse or like, I don't know.
Speaker 2: Why are we bringing him again?
Speaker 5: I don't I guess we could use the muscle.
Speaker 9: Then, because my dad thinks, you know, he's always left alone.
Speaker 3: Oh no, I think your dad's worried about you call.
Speaker 2: I think he just wants to please. Why should he
worry about me.
Speaker 9: I'm thinking he just wants him. There's an insurance policy
in case one of us screws up.
Speaker 4: He can make a bunch of noise while we get away, right,
and he can find a lower damage.
Speaker 2: He'll be finding. He's strong. He still got a feather
or two. I don't know he has. He's painted feathers,
even though he's clearly.
Speaker 3: Nest.
Speaker 10: He's some sort of horrible hybrid of an ostrich and
a hobgoblin. No one knows, no one, everyone's okay with it.
Speaker 2: He's kept the place safe a few times from larger creatures. Yeah,
you guys start heading into into town. You're able to
sort of very casually move around town like no one
knows that you're you know, the evil thieves of the
King Khu. You just you just whatever. You have some
of some sort of reputation with the sort of underbelly
of Shallow Scar. You have some contacts in the Crimson
City with the the Thieves Guild, there. But generally, in
terms of just the general population of shallow scot you
guys just go into town and buy your food and
head back out. You're just like the guys that live
on the edge of town. Kinkus live on the.
Speaker 5: Ined of town.
Speaker 2: Everyone give me stealth checks to get into position. Let's
sort to determine how great those you are. Fantastic intended
target that was?
Speaker 1: That was Luggers. Okay, I thought that was strings sheet,
but never mind. Yeah, that is Luggers sheet. Yeah you sure. Yeah,
it's plus four. Yeah's a plus four to to stealth.
Speaker 2: So yeah, regardless of intelligence, size and strength, he's still
been brought up entirely by a thieves guild. So he's
still pretty good at being a thief. You know, he's
still above average thief. He's just within the thief.
Speaker 1: I feel like i'd be overdoing it, like rolling from
rock to rock and like covering myself in dust, but.
Speaker 2: You're doing it pretty well kind of working. Lash is
a little distracted today. Can't work out why. Lash. You've
got a bad feeling in the pitious stomach here. Something
something fills off today and you don't feel. You don't feel,
you don't feel too good. But you you manage to
keep up group to a degree. So let's see. So
basically check is just to decide if you actually get
into position or not. What's up? Oh? Nothing.
Speaker 4: I was just like, remember how I gave you a
ridiculously detailed backstory on Raja, with like his every move
plotted for like the last three years.
Speaker 2: He's actually in the vicinity during this. I was looking
at it. I feel like, I feel like Raja would
have heard about he's nearby, He's nearby when this is happening.
I think when you wrote the Raja backstory to the
I think the bit that you're pertaining to it was
really interesting for me because Tuesday had just given me
lashes backstory and I was like, whoa, that's close enough
that I almost was going to get you two to
just sort of like have that be across everything. But
I thought, instead, you just made Mauser instead, I just
made that. No. I mean, way back when before we
even started the campaign characters and stuff, you wrote a
thing and he wrote a thing about the same kind
of area. That's cool. It was interesting about the mountains.
There's a huge mountainous range though, even though the ket
pits is part of it. There's just a huge and
it's not just the and it's not just the area.
It's also like the time stamping because I've got like
his journal done month month by month, so it's like
at this particular.
Speaker 4: Time, he was right here, Raja. It's the most detailed
character I've ever been given by a player.
Speaker 3: It's amazing.
Speaker 2: It was the best thing I've ever up until then
it was Elsbeth with pit Piff. Gave me the most
in depth character in the most in depth character, and
then felt like it was like, here's literally a journal
detailing for the last year or the last few years
of Raja's life. I was like, oh, ship, now I
could have made a whole campaign just based on stuff
coming after. Uh. So you guys managed to maneuver yourselves
into position. Let's see here call uh this is hard,
because all right, I'll tell you what's going to be
so much easier for me if you wouldn't mind. At
the bottom of the dice roller, it says as and
then I drop down, and then yeah, I changed mine
to young and drop down. Change it to your current characters.
I think it'd be little easier follow or your name
would even probably work, but the new those things, Yeah,
that makes my life so much easier. Thanks so so,
call Uh, you managed to get yourself into position. So
this area of Shallow Scar, there's a set of houses.
It's a it's like a suburban area between the train
station a little like to the south of Shallow Scar
and then the main hubbub central area of Shallow Scar,
where like the Chancellor's manor is and all that who
are in the marketplace and things like that. There's there's
a suburban area and between two guard posts there. The
cargo is going to be way less guarded. It's going
to have just the shoe guards which are traveling along
this horse and cart. It is a horse and cart.
When you see it, there's no horse. It's just because
I can't be fucked with the horse with the roll
twenty thing. There's a horse and cart, two guards and
a car. And then there's two watch stations where there
are the town watch station. Call, you've set yourself up
at the south end of town, but well just outside
of the watch south position. Watch how it's up to you.
How you distract these guards when we get to it. Mouse, Yep,
you also get yourself into positions. So we'll probably see
like call head up to like a doorway near a
house and just kind of lean casually into it, just
like ah, just keeping it chill. Same with mouse. So
he probably pulls up, sits on a stall or a
bench somewhere and opens a little book and just starts
to read it. But secreted inside is the map with
the plans. Lugger and Evu. You guys climb up onto
one of the larger buildings, one of the larger structures,
and along the thatched roof you poke your heads over
the top where you can get a decent overview of
the town. You can see when the cart will be
coming in and when it will be getting to the
other end. Lash, However, when you get to the area
and you go to climb up this thing, you take
a moment and you stop because you feel strange. Something
something's off today, something's something's not right. So before you
climb up, and before this operation begins, you take a
moment just away from everyone else in the shadow behind
this larger structure, and we sort of maybe see Lash
just take a moment and contemplate something a strange feeling
before Lash then puts a hand on the side of
the structure and begins to climb up to catch up
with Lugger and Ebu. And just before we begin this operation,
let's take a quick break and when we return operation
get operation no survivor.
Speaker 1: No No Serve bverse.
Speaker 2: Let's see if you can pull it off as well
as Lash remembers it being pulled off.
Speaker 1: All right, well, we'll be right back.
Speaker 2: How long, my man, I can't do that sort of
Russian accent. I'm sorry, it's not.
Speaker 1: Even min It's not even like a real Russian accent.
It's like a fucking a parody of one. Now, I guess.
Speaker 2: Um, so let me uh, let's hook it up. So
you guys are all in position. So basically here's what
I'm gonna do. This is all going to go on
initiative order. Okay, we're gonna bring you all over to now. Yeah,
we're gonna go. Well, so with their new initiative rules,
do have to roll like seven guys? Now, yeah, so
you need to roll two D fours at the eight
and then take the till seventeen and a four and
a four D nine.
Speaker 6: It sounds like a battleship thing.
Speaker 4: Yeah, can I can? I choose a different starting point
that I got into position at.
Speaker 2: Uh like right there, yes, no problem, Oh yeah, I
mean it depends on how you want to approach the
whole distract the main set of guards things. So you
guys roll your initiative. What I'm going to roll for
is I'm going to roll for the wagon, and then
the watchmen.
Speaker 1: Roll for the wagon. Polease, we'll get a roll for wagon.
Speaker 2: The wagon includes the two guys on it. The watchmen
is everyone else, so all of the Watchmen will go
on their own turns. I'm just going to roll here
with the actual dies. They suck, and the wagon is pretty.
Speaker 5: Wagon is going to get ahead of you boys.
Speaker 2: I'm good. So everyone good? Who are missing? Roll? Right? Yeahs?
Which is you canji? Oh ship, it didn't click on
this thing? Click? Okay, yeah, I can't click on my thing.
Speaker 5: Actually you can't click on ebu.
Speaker 6: Oh the hip box is off by like five feet
in game five feet.
Speaker 2: I.
Speaker 1: Remind myself in game five feet there.
Speaker 6: I just map out five feet in real life. That's impressive.
Speaker 2: Try to refreshing your age.
Speaker 1: I can go ahead of us. Is that how this
is working?
Speaker 2: Or well, it's just a wagon. So the wagon can
move uh thirty feet around. It doesn't do stuff like dash,
It doesn't do anything like that. The guards off and
do crazy ship, but generally the wagon is just going
to move forward. It's up to you, guys to intercept it,
get the ship out and bail. It's up to It's
also up to you in general, how you keep the
watchmen distracted. If the watch if the guards at either
end are distracted enough, they won't see any bullshit going on,
unless obviously, like, they fuck up so badly and you
fuck up so badly that these guards.
Speaker 4: Are like, ah long enough, So yeah, wait, are the guards?
The guards are all kenku right they are?
Speaker 2: Now. The guards are a mixture of different races, but
none of them are cankup. That's the one thing. They're
definitely not. Shallow. Scar is a mix mostly of humans,
half elves, and.
Speaker 5: Tiefing exactly.
Speaker 6: Also, short mods are eighty feet range. For anybody wondering
three twenty at disadvantage, a hint there.
Speaker 2: Or well I have a short yeah we are, we are. Well.
Speaker 4: I don't know what Jay has, but the rest of
us all have dagger and short bows and daggers don't
hit very hard.
Speaker 3: So he's I just have a rapier in the dagger.
Speaker 2: Oh you should have a short bone. Sorry.
Speaker 3: Oh okay, I could probably add that.
Speaker 1: That's rather.
Speaker 6: So.
Speaker 2: I guess what's your name? Call you go first? Oh?
We both did it, doesn't You're good? Uh? Call you
as you get into position, You guys, wait long enough
for the sight of the wagon to appear. There's two
guards on the front and they're moving along. There's a
couple of like draft horses on the front of the car,
and it's just motoring its way through town. It doesn't
look like a particularly special wagon to you, call though.
As it passes it is a fully covered, thick like
oaken box. Give me a perception check as it comes
into view and begins to pass where you are, the
area where you are. Yeah, you'll see that the back
of it has a little lock on it, a little
brass pad lock, I'd say little. It is probably quite
a big actually locking the back doors. Other than that,
it's just a box wheels and two guards on it.
The watchmen or nod and salute at the guards that
are on the their particularly I call them guards and
watchmen for a reason, just so that you know the
watchmen are the guards that are either end and the
guards are the ones that actually have nothing. They salute
at each other, call what do you want to do?
Speaker 5: Can I hold an action until the truck until the
current gets to a certain point in them at So.
Speaker 2: You may be relatively loose with both you and Mouser,
by the way, in terms of what you want to
do on your term for an action, Like if you
want to do some crazy shit, you can normally be
able to like not got an arrow and fire it
and stuff. But if you want to do something particularly special,
we can we can be flexible with the parameters of
what you would normally do on a battle combat man, Yeah,
you want to hold an action until.
Speaker 5: Until it gets like just beyond this house here.
Speaker 2: Well, you hold an action for one round and it's
going to get to about here.
Speaker 5: Okay, yeah, I wait till it gets there, and then
I'll start like throwing puddles of the watchmen. Okay, So
whilst in stealth.
Speaker 2: So yeah, yeah, I mean you're you're they haven't taken
any notice of you based on your previous stealth role.
You are a thief. But I don't think you guys
have the level to ability of like hiding and all
that bullshit at the second level. Yet, so bear in
mind that hide and disengage and dash are still full
actions for level one rogues. You guys are scrubs, and
you can thank Lash for that for not leveling up
fast enough. If we've done a level ten campaign, you'd
probably be much better. The wagon is going to go.
I'm going to measure it from the front, so it's
going to go from there to here. As it continues
on its way, the wagon starts moving through through town,
the watchmen sort of just go back to their to
their guard. One of the half elves turns to the
other and says, slow fucking day in it, and the
human nre says, yeah, I can't wait to go home
to my wife. And they just sit doing nothing, very bored.
The most boring day. Imagine guarding the suburbs.
Speaker 6: Just a bunch of old, middle aged ladies or something
walking down the street.
Speaker 2: That's yeah, it's just people, people's houses. Everyone's left and
gone to work or gone to the tavern and stuff
like that. There's not really that many people here. There
might be a couple of kids that run between the
houses every now and then, but generally it's.
Speaker 5: Just a murder hobo done murder.
Speaker 2: Young lash. You are at the bottom of the back
of this structure, so you actually have no idea what's
going on at the moment. You spent a little moment
before you got into position two. What do you want
to do?
Speaker 3: So I'm down here about to climb up, and I'm
kind of just not sure why. But this doesn't feel
like the other housts have. We generally spend a couple
of months in the planning phase and just kind of
gathering information, and we did that with this as well.
But something doesn't feel the same. So there's there's definitely
a bit of a pause there for me. But then
I think I will climb up so I can get
a peek at how long I think it's going to
take that wagon to get here, or if I even
you know, I may maybe don't.
Speaker 2: Even see it yet. Sure, Yeah, it's going to take
you thirty feet to climb up. Ah, Okay, so you
get from.
Speaker 4: There to there kind of thing where they were sure,
but you do have another thirty feet of movement because
you can use a dash as some actions you can.
Speaker 3: I will then, yeah, I will do that so that
I can just peek out and what do I see?
Speaker 2: So Lash gets into position quite late. Give me a
perception check as you get the disadvantage because you gotcha
eight uh. You see Evu and lugger. EVU probably gives
you some evils, which might not be a thing in
American but it's where you shoot someone a nasty look
and the evils. Wow, you said that Connor up there?
Speaker 5: Yeah, yeah, pretty much.
Speaker 2: Yeah, evils. Yeah, he's given me.
Speaker 5: It's mostly something that you say, like as a kid
of toddler.
Speaker 2: Yeah, I said it for years. He's giving me the evil.
He's given me evil.
Speaker 6: I don't like it.
Speaker 2: The evils. As you pass by and pretty much you
see nothing. You probably may count the watchmen. But the
wagon is behind this house in front of you, and
you don't hear it trundling along. So as far as
you're concerned, probably this hasn't begun yet. The operation has
yet to begin. But the wagon is not here, okay,
and the bad feeling continues. EVU, you'll turn. What do
you want to do? You you were in position, know
that the wagon's already on the move.
Speaker 6: I'm just laughing at myself because I was reading Harry
Potter last night, and I feel like I'm Malfoy now
in this with you guys shouting the evils thing and
I'm given like that shitty little stare at a young Lash.
Speaker 2: You are definitely the Malfoy of the.
Speaker 6: Got like slightly bleached top feathers and they're kind of
slipped back a little bit. Oh God, I'm just going
to uh, just kind of move around Lugger, staying as
low as possible, and I'm gonna shove Goyle I mean Crab,
I mean Lugger out of the way a little bit
and just sit there and ready my bow.
Speaker 2: You can ready an actual action if you want to. Ready.
Speaker 6: Yeah, I'm gonna ready if the others start the fight.
If the fight commences, I will shoot an arrow.
Speaker 2: All right, Mausa at the far end. Yeah.
Speaker 4: At this point, I don't know if Ivu or Lash
or Lugger are paying attention and looking at me, but
they should be able to see me post it up
here on the corner of this building in the northwest,
and I'm doing the go now motion that I told
them beforehand, And then does it look like they're looking
at me?
Speaker 2: Kind of look I feel like and Laga, we'll be
able to see generally. Okay, nation is distructed for some reason. Okay,
then I'm pointing at how do I ping on the map?
Left click, I just hold down. Oh right there, Okay,
I'm pointing like right here at this building. I'm going
move up.
Speaker 4: And then for my turn for messing with these guys
to keep the guards busy. I am ah, I'm going
to how much how far is this m hm, No,
never mind, I'm just going I'm just going to run
across this way, like just straight out in front of them.
I'm just gonna run across right like I'm running. It's
like full spring. Actually I can I I can't dash
because I'm doing an action at the same time. But
I'm going to uh cantrip minor illusion at the far
northwest corner all the way over here, farthest northwest corner,
and I'm just going to minor illusion roar of a
lion like as loud as I possibly freaking can like
ear splitting, like skull shattering, noisy, just.
Speaker 2: Rocking of the jungle is loose, and.
Speaker 4: And I'm just sprinting the opposite direction, not saying anything.
I'm just like I'm just running like across the street
as fast as I am.
Speaker 2: Let's see what these guys have in terms of perceptive skills.
Uh so a lion is gonna go. Actually, they have
a pretty good fucking perception thing. How good of a
perception score? Do you need to just hear this ridiculously?
See how much they care about what's going on? You know? Well, well,
how far how far would that be?
Speaker 4: That's only like how far is this from them?
Speaker 2: Yeah, that's less than one hundred feet? Okay, Yeah, so it's.
Speaker 4: Definitely a pressing threat for them.
Speaker 2: Oppressing threat. Yeah, they all here, and you run across
the street.
Speaker 4: I'm just I'm just sprinting away from the sound as
the lion roarkent trip has gone off behind me.
Speaker 2: Yeah. Two of the guards look over to two of
the other guards and and they start nodding. One of
them nervously shifts about, and one of them says, you, then,
what was that?
Speaker 4: There's some sort of there's some sort of thing lost
in the streets.
Speaker 2: And and just keep running. Give me a persuasion check
with advantage. W on, boys, halt wait this one god,
this one guard asks you to hold two of them
move off and what Okay, but I don't stop ignore
im and just keep running. He's gonna give Chase okay
on their turn when the time comes.
Speaker 1: Log. Yeah, I figured I figured you you did say yeah,
he so saw mouser signal. So I'm gonna slap like
real really hard. I think it's gently, but really hard
on Evuh.
Speaker 2: Do you wanna you want to give me an athletics check? Oh? Fuck?
And then EVU give me a com save. He's good.
He's good at one thing. So I guess, uh, just
gonna squib away from it. But you're prepared for it, EVU.
And you move into such a position that, like, because
you were all wearing like leathered armor, you move into
such a position where most of like the brunt of
the force is hit on this leather armor. And you're
like I would have done.
Speaker 1: And then I move up and try and I guess
get Lash's attention as I go by. Mm hmm. So
I'm gonna that's I run by O And uh, what's
our movement for this thirty five feet thirty thirty thirty
I'm just gonna, I guess, get down off the building
and prepare to move.
Speaker 2: Yeah, you can, you can. You can climb down or
you can jump.
Speaker 1: Uh, if I dash, can I yeah? Can I dash
and climb at the same time? Yeah, of course, I'll
just dash down.
Speaker 2: You want to. If you want to jump off, then
it will be like an athletics or an I guess
a deck saving throat, like a cool roll.
Speaker 1: Let's go.
Speaker 2: You're just gonna take full damage. Or you can climb
down and but no dex save.
Speaker 1: I'm jumping off.
Speaker 2: You can deck save and keep your movement, or you
can climb down and it costs you thirty feet movement
is essentially.
Speaker 1: I rolled my deck save.
Speaker 2: Yeah, that's a fail. H roll me two D six
because I think you get the first en feet safe
sign damage. There's there's like a huge car, which is
the least stealthy thing in the world, as he tries
to get your attention lashed successfully and there's just a
and all the birds around you flower up nine damage
on the love of one character. How much health does
you have?
Speaker 1: I'm good, I'm good, I'm fine, He's okay, I'm pretty
fucked up. My character only.
Speaker 2: Has eight points and you land there you take nine
bludgeoning damage. I will remind you that nobody has health pods.
That's fine, nobody is a cleric. Okay, all right, you're alive.
It's true, he's alive.
Speaker 1: Jumps off and that's that's where I'm.
Speaker 2: Saying, lands in a set of barrels and just there's
a lot of noise and a lot of commotion.
Speaker 4: All right, let's roll before we get before we get
too far ahead. I I totally didn't catch this because
new character sheet and all that. But Mouse is definitely
proficient in deception. Would I not be rolling deception a
set of persuasion to trick the guards?
Speaker 5: Oh?
Speaker 4: Yeah, yeah, yeah, I roll deception instead. Yes, actually, no,
you're too late. You are right there.
Speaker 2: And yeah, apparently.
Speaker 4: I can't roll for beans anyway, So Mouse is screwed
one way or the other.
Speaker 2: Yeah, it wouldn't. It wouldn't have. But normally if we
go past something and it's done, then it's done. Yeah.
I totally forget. But you don't know what you can
do because you didn't make these characters. So I'm like,
ahh okay. So both sets of guards, the guards on
the car and the guards by the front the position
three basically at the bottom. Everyone looks over to the
area where Lugger is call. You will also notice all
the things going on over at the over by where
Lugger is, just so you're aware. You're probably completely aware
of that it was Lugger that did this. All of
the guards are looking in that direction and it's their turn.
So first of all, two guards are going to head
off this way. The ones up the north are all
running off over here, so you can get to about there.
You can actually know. They can't do this, can't They
can't get to about there. This guard here, he's going
to run at you and attempt to tackle you.
Speaker 4: Why am I being tackled for running away from Alan?
Speaker 2: What are these guards? What kind of drums are these
guards on? He said? Halt? And so he's running away
from Hawaian. Yeah, but this is a world where magic
is if someone went, oh my god, there's a lion
over there, and there was this lion roar, but then
there's one shifting. Now this is the only guard in
town that Isn't that dumb? And so what I have
to roll athletics? So yeah, we're going to contest some bullshit.
Speaker 4: I'm not I'm not sure your rule on this, But
am I allowed to dodge the tackle with acrobatics instead?
Speaker 2: I know, sometimes I think you can, let's se grappling
against Yeah, so you can ruch athletics or acrobatics against this.
Hopefully I don't roll garbage again, but I'm just going
to try. And you've got to be sick. I can't
rule anything. On the plus side, all of the guards
are technically completely distracted. One of them, shifting nervously, sees
the other guards say shout holt and then you don't
hold and he runs after you, and you run past,
and he runs after you and just grabs you, gets
you by the legs and just slams you down. He
you're grappled now by this god. So, yeah, we've been
here before. You know what am I? Am? I grappled?
Or on my pron which one did he deal? You
are grappled? Okay. I feel like you're also prone because
you're because of the fail okay fail, So we'll give
you prone and a grapple that you go. I guess
that's what they might mean, just so I can remember.
That's great, he is also prone. Well we'll go. You're
both on the ground, but he you're grappled on the
ground by this god. Um, let's see how the other guards, well,
the other watchmen are all looking over at where Lugger is.
So I guess like at least two of these will
head over there. Let's see, one's going to walk straight
past you call h and then he's gonna get here.
I guess he'll see. It's really confusing actually to move on.
Speaker 5: This isn't it?
Speaker 1: Okay?
Speaker 2: Like it's because of the little squares. Yeah, you know
where it's like a sandstone bottle. This guard, this one
guard leaves his posts and heads around the corner and
see just a ken ku covered in barrel, a broken
barrel outside of this huge person structure. And oh, what
are you doing? All right? What you're doing? Well, I'm
finding out what you're doing.
Speaker 1: To find out what you do.
Speaker 2: I'm a watchman. What are you watch gender watchmen? Well,
you wait here, and he carries on over towards you. Okay, uh,
I guess that would be that one guard is the
one because the rest of them, he's just like approaching me.
Now he's just there's a dude, Okay, he probably give
me in in such.
Speaker 1: A Yeah, I just wanted to like get the gage
of the situation.
Speaker 2: Old, he's going to kill you, I fucking he is
approaching at his maximum speed of a very light saunter
over pulling out. CLA's like he's definitely got his spear
out to kill you, and not because nowhere else for
him to put it. And he definitely doesn't just think
you're a drunk person and he's gonna usher you on.
He's going to have you to death with bridges round
to uh call, I feel like you. Have you ever
played metal gay solid Jay? Yeah? Were you one of
those guys that just runs through it with the farm
mans out instead of.
Speaker 1: Now I was super stealthy, man, I'm playing an idiot.
Speaker 5: I let you off when I heard the Watchmen that's
going to tech lugger.
Speaker 2: You see all of this happening at the same time.
Speaker 5: Yeah, all right, So is there a range on mimicry?
Speaker 2: Hm hmm. What is mimic ry in terms of.
Speaker 5: Mixed sounds you have heard, including voices the creatures just
perception based You may can tell their imitations, sort of
successful wisdom inside versus just a charismic deception.
Speaker 2: So here the sounds can tell their imitations and successful
inside check opposed by your deception. So it's just a
deception us it's an inside check. So yeah, what are
you trying to do, I mean to shout, You're you
can probably like if you really wanted to. I mean,
the entire map is only like a couple of hundred feet,
so you can probably shout from one end to the
other if you needed to.
Speaker 5: I'm going to shout to the three watch from at
the bottom in the in this guy's voice and tell
them all to and go behind the building like here.
Speaker 2: Okay, what do you say? Specifically?
Speaker 5: What's is voice? Again?
Speaker 2: Caught me London? Oh what are you doing? Oh? What
are you doing? Right?
Speaker 5: I need all of you to get around this building
right now.
Speaker 2: There's some maggot around here. I need help. Give me
a deception check. Okay?
Speaker 1: Oh ship?
Speaker 2: Nice? Nice? They have to do charisma.
Speaker 1: Oh my god, No, it's perception, isn't it.
Speaker 4: Oh no, they have to do inside what is insight
with deception us inside intacts with inside system.
Speaker 2: Yeah that was close.
Speaker 1: I was so close.
Speaker 2: The guards will look at each other and go, well, wait,
what's what? Where do you go? What's what's happening? No? Ship?
All right then, and they start to motor on. Obviously
they can't util they're t because this is a turn
based strategy game. But no, you completely deceive all of them,
and they start like away from their posts. Are you
staying there and everything?
Speaker 5: Yeah, I'm going to stay here, just keeping the NYE on,
like around the side of the wall.
Speaker 2: The perfect deception. The cart continues to their ish carts
are always weird. Does anyone know the real rules here
on how far a thing that's large can move? Does
it move from its front square or its back square? No?
Speaker 11: Clear?
Speaker 2: You got me? Or it's the whole square as all?
Do you go from the center?
Speaker 5: I guess I mean it is. I'd probably say the
middle of it would be hard.
Speaker 2: I'm too dumb to be idiom. Really, I don't know
how I ever got this far. So yeah, the cart
carries on trundling down. These guards here are one looking
at lugger and the watchman and everything that's going on
there because they rolled previously. I rolled for them, those
guards up there, the fourteen was them, So they're just
watching everything that's going on. But you know, they got
their own shit to deal with. They're just like, oh
my god, what the fuck is going on. They're those
people that drive past an accident like oh my, But
they're not getting they're not getting involved or stopping the
cart or anything relatively concealed, not that well concealed, but
relatively concealed up on the roof is lash. So lash,
far as you're concerned, all this shit just happened. You
got into position, and then suddenly Lugger jumped off the roof, screaming,
hit a load of stuff at the bottom, and then
a load of guards ran over. And then, considering you
weren't even aware the operation was underway, based on neither
seeing Mouser's signal or the fact that you were able
to perceive the car, it comes trundling around the corner
and is now halfway to its deformation. What do you
want to do?
Speaker 3: So if they're looking at Lugger, ummm, I would like
to dash. I believe that is thirty feet right there.
Speaker 2: Well, you need to jump if you're gonna jump off
the roof.
Speaker 3: Now can I climb down a yeah?
Speaker 2: You you still need to do like a thirty feet
climbed down the roof. You can do you can do
a dexterity saving throat and do like a fucking one
of those cool like Trinity jumps off a roof and
rolls type thing. If you put it off, or you
just dive off of it, like dive to her off
of an edge and there was no water alone, she
would I just did. Those are your options depending on
what you roll for that. Or you can climb down,
but you're thirty feet up so it will consume that
thirty feet. You don't have the climbing thing that you normally.
Oh got, you got you, that's why you get that
level three.
Speaker 3: I'll try the deck's business because that'll get me down there, right,
give me a okay, then I just click on dexterity okay.
Speaker 2: Oh, dex saving through. I think you probably up higher,
so next to it.
Speaker 3: Sorry, Oh, I see you over to the right.
Speaker 2: Yeah, well I guess you could add two to that.
It's too late, isn't it there?
Speaker 3: So it's dexterity save.
Speaker 2: Uh what was my DC for this jump? Hey, I'm
rolling new dcs every time, which is completely there, but
it could be in the DC could be anywhere between
one and twenty. Sometimes when I was by the way,
just so you guys are aware, sometimes roll twenty for
the DC of how difficult it is. DC for this
was five. I think the lugger it was sixteen, So
it's because there were barrels under lugger, whereas half bed
of this this this woman, this house is yeah, hey,
you do it an assassin's creed like and yeah you
do the land in the hay and you kind of
roll out with it safely. Yeah, you make that sweet.
Speaker 3: Okay, So I'm going to try and remain concealby cute.
Wait if I don't like me, oh my god, I
don't know what to do. I can't move again? Is
that correct?
Speaker 2: Let's see where where did you come from? Here? Yes?
So that's your So you have an action left which
you can basically used to do one of the following things.
You can hide, which is a stealth roll. You can attack,
you know, and do all of your short bows, rapiers
and things like that. You can run some more, you
can do another thirty feet of movement, entirely up to
you what you want to do. Where the card's coming
up this way as well? By the way, would I.
Speaker 3: Be able to tell how far I think the cart is.
Speaker 2: Going to go based on your like, yeah that you
know that it's going to go this way, and you
know that it's moving about thirty feet per six seconds?
Speaker 3: Gotcha?
Speaker 2: Okay?
Speaker 3: Uh in that case, I am going.
Speaker 2: To hide fast. It's very fast cruising. They got some dope.
It's like the Chancellor's personal horses on it, but you
aren't aware of that. They're just some nice horses. Wow.
Look they've got some nice horses for this car. Wow, lucky.
Speaker 3: Yeah, I'm I'm gonna hide, all.
Speaker 2: Right, give me a stell froll. Okay, if you want,
I'll let you hide in some hay right there, sweet,
or you can or you can move into an alleyway. Actually, yeah,
right there, don't you I do?
Speaker 3: Yeah, that way I can get there.
Speaker 2: Yeah, we'll say that. You literally Assassin's creed into some hay.
Speaker 3: And then you just see my bill come up and
two eyeballs.
Speaker 2: There's like there's like one of them where you eventually
can start fucking grabbing people and ship. Right, let's get
some hay in here.
Speaker 6: Is just grab him from the hay, grab the guards
off the carts.
Speaker 2: Yeah, I love, just abduct them into the haypile.
Speaker 4: The real question is why didn't Lugger just Assassin's creed
off the roof into the hay pile.
Speaker 3: He was above some barrels and he's not that smart.
Speaker 6: Well, yeah, it's just his first time playing Assassin's Creed,
he missed the whole hay part.
Speaker 2: Lugger is never sent in on the mission. Lugger is
always left, just like go stand over there, and if
everything goes wrong, we activate Lugger. However, this times into
his own.
Speaker 4: Hats has removedself by jumping off a roof.
Speaker 2: Yeah, so I think I don't know why I'm doing this.
I don't know why I care, but I just want
to put some broken barrels.
Speaker 1: Are doing this.
Speaker 2: I just want to because because I'm on this this
thing now, I've started so off in it. That's the rules. Okay,
So Lash just like successfully like we see oh hi,
random characters. Uh, I don't know where they come from.
That maybe laugh a little too much. Oh hih hih
hi Mark, Oh hi Mark, I did not hear her.
Speaker 6: You guys, sorry sidetracked. They're making a movie about that.
Speaker 2: As one point that bless Blessed the Little Hearts, Lash
just runs across the roof and then jumps off. There's
a noise that only Lash can hear, of an eagle
calling as she lands softly in some hay. Only the
most perceptive of eyeballs will notice the very edge of
a beak poking out of the hay, and maybe just
a tiny little white bird eye. I totally see it. Generally,
no one else does, even Okay, you're the only one
who is still kind of in your original position, still
ready to go, who hasn't involved themselves too heavily yet.
What do you want to do.
Speaker 6: I'm still just sitting there waiting. I'm going to hold
the action as soon as combat starts. From shooting an error.
Speaker 2: You're just firing an arrow at these boys.
Speaker 1: Yeah, when combat starts right now, right now.
Speaker 4: Yeah, if combat starts, because we can still totally just
lift it.
Speaker 2: It's just a bag of gems, right, yeah. Everyone.
Speaker 5: If the guards make an aggressive act towards someone.
Speaker 2: Yeah, okay, and remember that because I won't. Yes, Mousa,
you are being arrested. Okay, So you said he dive
tackled and he's on top of me.
Speaker 4: Can't can I? Can I hug him and say help?
Speaker 2: Yeah? Yes, I'm just gonna reach out to go help.
There's a lion, as and like hug.
Speaker 4: Him, and and and as I like, I'm hugging him,
just I can get my hands behind him, and I'm
gonna like I'm like, as the next roar of the
lion from Minor Illusion is going off, I'm recasting minor illusion,
except this time I'm making the Uh. I heard these
guards talk, right, Uh? Yeah, yeah, I heard them talk.
So I'm going to combine uh, minor illusion and mimicry.
With mimicry, I know their voices. With minor Illusion, I
can project it. So I'm going to make their voices
go off like right about here, yep, and just have
them to put full the road.
Speaker 2: With the bird. There's a lion over here, all right,
So that is a deception. This is a whiz. Thanks
for all these what are these crap rolls? The guard
who's got you is like bloody, bloody drunks. He lets
you go and kicks you away from him, kind of
stands up, all right, go home then, and then turns around.
The other guard heads off, but blah blah blah over
here where he finds these two guards and this one
he's able to make it like just over to where
you began over there, and he watches you, watches you
wander off.
Speaker 12: And stop bloody drinking. Yeah too much, it's seven a
m for then all that's good. The other guard heads
around the corner where there are two perplexed guards looking around, going, well,
I heard something.
Speaker 2: What do you think it was, like a manticor or something? Oh? No,
you think I've seen a manocor our? God, people's bloody
houses all day. Yeah, well, where is it? Then? What's
going on? I could hear something. The other one comes
running around the corner with this spear out. You guys,
all right, I mean it will help you help us
with what There's enough. You were just shouting at me
that there was something here. Well, there's nothing here, and
we weren't shouting. Okay, we're having a nice calm conversation
about lant it cause listen, mate, And that's that continues
for long enough, long enough successfully distracted at least a
couple of the guards for a bit. Uh mouser runs off.
Yeah and uh we come back around to lugger in
a barrel, in a bunch of barrels. I feel like
you're probably prone.
Speaker 1: Yeah, stand up, no.
Speaker 3: Loger, no door.
Speaker 2: The guard is running towards you with his spirit. Don't
do don't do what? Mate? Okay?
Speaker 1: Uh and uh, I'd like to go into a barbarian rage.
Speaker 2: Just walking straight towards you, like, why have you been drinking?
Speaker 1: Menacing man? I'm gonna bomb rush his ass.
Speaker 2: Ship out of him. Yeah, all right, let's go.
Speaker 1: Boh yeah, and I'm gonna hit him with a great club.
Speaker 2: Okay, let's see. Yeah, what do we have? That is
a hit?
Speaker 1: That's a hit. Okay, I'm the damage roll okay, plus two.
I just want to make sure I have everything. Okay, cool,
that's plus two damage with rage, twelve.
Speaker 2: Damage non lethal. Are you trying to kill him? He's
gonna he's done. You've done it one moment. Hold on,
how do you want to You're perfectly within your right
to say that this is no lethal and just.
Speaker 1: No, no, not non lethal. No no, no, he's dead.
He's dead, all right?
Speaker 2: Yeah?
Speaker 1: Want to bring it down over his head and crack
a skull?
Speaker 2: You do?
Speaker 5: So?
Speaker 2: His head just breaks open. There's a sickening as this.
This watchman just goes easy easy, I just said. His
head just compresses down his neck and there's a splat
of blood and then his just body just crumples in
on itself. Spear goes rolling over towards your feet.
Speaker 1: Dog are smashed, and I'm going to run at the cart.
Speaker 2: Now, okay, let's see. I mean, all these guys are
kind of running over anyway.
Speaker 1: But flailing flailing at the cart. Uh just I think
that's as far as I can go right there?
Speaker 2: All right? The other club what the other guards are
now interested in watching the drunk man get arrested and
run away and then see the other other guards. I
wonder what's going on over there?
Speaker 5: Then?
Speaker 2: Oh my, what the fuck is that? As he comes
running out of nowhere, just terrifying giant goliath and k
that's my that's my turn. Rate there comes running at them.
The watchmen over here are all going to do their
bullshit all the way over here.
Speaker 5: And I specified, we're about on the building. I wanted
them to go, you did, I wanted them to go
on this side.
Speaker 2: Yeah, but Lugger wanted different. Luggers started to shout and kill,
like they heard you shout for them to go over there,
and then they heard Lugo go logo kill. And so
they're going over there, or at least I'll tell you what.
We have one follow over to here, but the others
are definitely heard Lugger go nuts. The town watch they
can they can pretty much work out what's going on.
You haven't met a cop. They know everything that's going on.
All what he's a kid. Did you say something? No?
Speaker 1: No, sorry sorry my bed, my bed.
Speaker 2: So yeah, these are this These two watchmen run one
past you call just completely a blue it's I don't care.
There's just some peasant there, just whatever peasant. They don't
even see you. One runs down to see where his
other comrades went. These two run around the corner and
just see their dead comrade. Ah fuck right, it's uh,
we've got we've got a problem. Yep, right, who did it?
And then they start to search in the area. I
guess Luggo kind of made it out of their line
of sight for a degree. Who did Who did it?
And they're just looking around now it's not going to
take them long to work out where Lugger is. I'm guessing.
Call all right, I mean you've you've successfully distracted the guards,
but partially with Lugger's help. Like I kind of did
that job in a too, well in a crude way.
Speaker 5: M I'm going to move down to the corner of
this building and then sneak attack on this card around here.
Speaker 2: Well, sneak attack is a thing you you gain with
advantage on the on the attack role, I think.
Speaker 1: Right, yeah, it's not a level three right.
Speaker 2: No, No, you get sneak attacks an extra D six,
but you need advantage on the attack roll in order
to get that two ds. The one D six is
at level one.
Speaker 4: Yeah, he needs to either have advantage or have a
different enemy standing next to them.
Speaker 2: Yeah. I think he needs an ally next to him
because the ally is distracted.
Speaker 4: Yes, it's it's anything hostile to his target. So according
to the wording, mm hmm, I've been reading it while.
Speaker 2: I was so Yeah, I mean you can you can
attack this guy?
Speaker 5: Yeah, all right, sure, bow.
Speaker 2: Nice, that's it. Hit ziban damn. Yeah. This guy is
just walking down this alleyway looking for his buddies. Where
do you come from? Where do you come from? And
then suddenly, ow, I fucking hate but that's not a
bee in his back. He is hurt bad, but he
is not dead. You don't do anything else, as he spins.
Speaker 5: Quickly with my remaining movement, can I like quickly get
behind the wall.
Speaker 2: Yeah, I mean, it's pretty obvious that this guy's been
but you are not not not done. Immediately in front
of his eyesight as he turns around. What's going on?
Shut shut? And then he's looking for his friends and
then not there. So lads, lad's when you go. The
cart continues to trundle on.
Speaker 1: Me, just chasing in.
Speaker 2: A terrifying giant.
Speaker 1: Yeah, I'm just running at them.
Speaker 2: Fast ridge. K. Yeah. If all else fails to be fair, right,
it says it. This is why I gave you a barbarian,
just because if all else fails, every D and D
party just breaks down the door. You know. I was like, well,
you either thieves tools the door or break the door.
Let's at least give them the opportunity for win win, doorbroker,
it goes horribly wrong. Lash, you are hidden, but chaos
is erupted at the south side of town. So I'm
I'm reckoning.
Speaker 3: This is my best chance to actually try and get
on the wagon. So I'm gonna dash thirty feet, which
should put me there. Yeah, and can I work out
Have I worked out where the latches to kind of
get into this thing or is it locked?
Speaker 2: Give me a perception check for when you were in
the hay a minute ago. Sure, sure you can do these.
Just I'll let you do this outside of it?
Speaker 4: Is this like a cupboard like carriage type wagon or
is it just an open back wagon with all the
stuff in it, like a bit of a truck.
Speaker 2: It's like a big wooden box more than anything. It's
like imagine like a medieval security truck, you know, and
there's there's no windows, there's no openings. It's just a huge,
like thick oaken wooden box. It would look like a
typical carriage, but without the windows and doors on the side.
It has a single door on the back. Okay, uh yeah,
you one hundred percent know that there's a door on
the back. There's a lock, a big brass lock on
the back of it as well.
Speaker 3: So having dashed over to here, can I take a
second movement and get on the back of this thing?
Speaker 2: Yes? Absolutely, Just throw your token on the back and
you are attached to it. We'll say you're on like
the lip of it at the back kind of thing.
You just like we just see lash just and then
jump up on the back of it and you're now
holding on as this thing trundles on along down the
Striggerty street. Eve sitting up there watching the procession. There's
been like no no technical combat, but these watchmen down here,
are definitely going to chase after the luggage.
Speaker 6: Yeah, I'm going to take a shot at the watchmen, right.
Speaker 2: That guy. Okay, mmmm, that is a hit on these guys.
So these watchmen come around the corner looking see what's
going on, and they start to move fairly swiftly down
the alleyway looking around. They haven't immediately seen Lugger when
suddenly an arrow just whistles through the air and just
gets him in the top of his leg. He looks
down and can't do that ice venturer thing, you know,
when he's like, you build sixth damage to this, which
brings him to that and he's at the india of
turn you want to do anything else.
Speaker 6: I'm just sneering that Luggers messed everything up and the
stuff is just going to shit, and just gonna hide
back there, not in a game sense, but role playing sense.
Speaker 2: Cool, Mausa, you are hidden and conceited to a degree.
Speaker 4: Yeah, I am once again going to cast minor illusion
right in front of the cart right here, and I
am going to create an illusion of a net like
spread out over the ground with little spikes pocking up
out of it like an incredibly but it's not hidden.
It's like a poorly hidden, very obvious trap right in
front of the cart.
Speaker 2: Yeah, and I'm just gonna I'm gonna create that image
right here and then move how far can I go?
I'm going to move here, all right. So suddenly there's
a fucking hole that appears with spikes in it in
front of where the car is trying to go. The
guards instantly notice it, and just whoa, whoa, whoa, whoa.
They start stopping the horses, which although are kind of
thundering down the street and not thundering down the street
like that badly. I'll give you this for now, but
do you have a five foot.
Speaker 4: Yeah, I can make a five foot cube. It's the
size of the illusion. So they just they just see
like a net and some spikes and like something clearly
wrong with the floor right in front of them.
Speaker 2: There you're going, all right, you have control over that
whole too, in case you want to move it. Suddenly
this hole appears, and they well, well they start wowing
the horses, but nothing happens because it's not the intern.
And then you you get ski out around the corner. Logo,
how do you.
Speaker 1: You said that the cart's traveling pretty fast rights traveling.
By the time I even got there, it's probably just
like kept on speeding by. They've probably picked up the pace.
Speaker 2: Yeah, I mean, you know how fast you are, so
you can you can get almost you're going to be like, yeah,
running to keep up.
Speaker 1: Yeah, I'm just gonna keep chasing it, just running down
the street, yelling as loud as like a and.
Speaker 2: I mean you can dash to jump onto the back
of it.
Speaker 1: Yeah, I'd like to do that. Actually, we'll get right
up on the back of it.
Speaker 2: Yeah, you can easily do this kind of just dumb.
There's probably a much larger thud than when Lash had
previously like daintily jumped onto it in a very thie
y roguish ways, just a dum and the car is
slightly way down.
Speaker 1: And wonder where's the front of them?
Speaker 2: Yeah and yeah, but the guards seem fairly preoccupied at
the moment. Giant great hole in the street out of nowhere.
The watchman continued to run though they don't actually going
to give a perception check for just this one here.
So if you see Tebo, I think nah, because he's
he's up you're up on a building. You're kind of
outside for this guy. So he's just going to run
up to here. She's just going to keep chasing Lugger.
This guy you get to about there and these two
these two guards here just running down the street. There's
one which is hunting for Call who is just very
easily going to find him. So call you like duck
around a corner. And then a few seconds later, this
guard just goes there you are there.
Speaker 5: It's just.
Speaker 2: Stab at you with the spear fifteen and say hit
five piercing damage. So yeah, this this spear just comes
jabbing around the corner at you from this uh this watchman.
You do your best to avoid it, but it's going
to cut straight across your mid rift there. It's not
going to like puncture you, but it does leave a
very nasty, large wide gap as a call is struck.
So that is you and then these other guards up
here are all milling around still, well, what do you
mean there was no men at coal. I don't understand
what's going on. There's something sex fishies out here and
it well that drunk guy, it probably ran off and
they hear all the commotion, and the commotion now all
of a sudden they hear Lugger running. They hear the
other guards get hit by an arrow. Ah, they even
hear one of them. Even here is the guard at
the far end of.
Speaker 6: Town, go oh, there you are.
Speaker 2: There, And now they are all they're aware of what's
going on. So I guess they're going to start moving
into position. This guy I can't move because he's done it,
I guess. And then that brings us to call.
Speaker 5: I guess I'm just gonna go a stab with the.
Speaker 2: Dagger, Give me a stamp, makes it, breaks it? Boy,
how do you want to kill him?
Speaker 5: Can I do something something fancy?
Speaker 2: You can do whatever you want to a degree.
Speaker 5: Yeah, so you since you are the very athletic, he'll
like spin around onto the back of the guys, onto
his back and then slice to throat.
Speaker 2: Absolutely, yeah, col does a little up onto his back,
slits the throat and the like kind of like does
the surf the dead body down to the ground thing
and then daintily runs off of it roguishly. You are
the son of the leader of this little group of thieves,
so you are sort of the prince of thieves here.
So absolutely you can do all sorts of stupid shit
like that. Is it one of those kills? That's so good.
Speaker 4: You have to roll a performance jack for it to
see how good it looked.
Speaker 2: Roun me a performance check. You do it, but this
is how good it looks pretty good, pretty good. Could
have done it bad? And you get advantage because you
killed the guy.
Speaker 5: Can advantage because I'm the son.
Speaker 2: Of the.
Speaker 3: You're already feeling spoiled.
Speaker 5: So once he like lands and he'll like insult injury
kicked like the head into the ground even more.
Speaker 2: Yeahs, and uh it's pretty dark, but yeah.
Speaker 5: Just uh candidly just walk off and go into.
Speaker 2: This direction.
Speaker 5: Already yep, so get over to here. And then whilst
he's doing it's just like, hey, looker, it's all scale.
Speaker 1: If I even hear him, I don't even think I
can hear him after like my my through my yelling. Rather,
you're already crazy of me, just like thrashing about on
top of it and being consumed by rage.
Speaker 2: Yeah, yeah, you're a you're in a rage enraged state.
The guards on the front begin. The first one begins
to whoa, whoa, whoa. Presumably nineteen is enough to beat
your illusion on their investigation check. I don't remember what
I rolled, but I don't think it was that high.
Speaker 4: Oh wait, I have to roll on a DC. Oh yeah, yeah,
that's right. Difficulty glass, it's uh yeah, he gets it.
The other one goes it's an illusion. Makes something's going on,
I think so Mu's trying to rob this.
Speaker 2: Oh my god, just keep going, he says. And this
guard is going to jump up on top of the
because lashes on the back. You said, I'm on the
back side of this box. Ja.
Speaker 1: Yeah, yeah, I've jumped up on top.
Speaker 2: This luggers on it.
Speaker 3: I'm behind it.
Speaker 2: This god's feeling brave. He's coming after you. He jumps
up on top, brings out his his spear and gives
you a little stab.
Speaker 1: Fucking yeah, it's obviously because I don't know what my
ac is.
Speaker 2: We're dad boys.
Speaker 1: I'm immediately down.
Speaker 2: You'll be pleased to know that you only take half
damage from piercing. Remember, because you're in a rage.
Speaker 1: Is it not down? I'm not sorry because that's because
he didn't quit, right, So it's just the four. It's
just I wouldn't even be down regardless. So yeah, no, no,
I'm still long.
Speaker 2: You still remember you only take half from piercing. So,
because barbarians are a balanced a balanced class. Yeah, so
he just brings this he like brings this thing towards
your stomach. It like stabs you, and he pulls it
out like yeah, I got him, don't worry. And then
you're just still stood there and he's like, oh wait, no,
he's still he should be there. I think his next
broken and he's still going. I don't know how he's
doing anything. Uh, And there's a there's a flicker of
fear in the more brave of the two guards' eyes.
The cart continues through the illusion to head upwards.
Speaker 4: Did it slowed down at all when the guy yanked
on the horses and said, whoa, Yeah.
Speaker 1: You're like grasping at those straws.
Speaker 2: I'm trying and they're about to get away. I'll give you,
I'll give you. I'll give you the benefit of doub
because I did say that he sloaded it down, So yeah,
he slowed a little bit. But really it's almost through
to the town center.
Speaker 4: I mean that makes it breaks it right there because
I can reach that. If he kept going, I couldn't.
Speaker 2: Reach it before we do young lashes. Potentially, I'm guessing
first attempt at picking the lost thing. Let's got to
a quick break.
Speaker 1: Because my PC.
Speaker 2: We have to run this through Jay's because my computer
hates me. So Lash was just about to attempt to
do something. What do you want to do. You're on
the back of this car hanging ye something on angling brass, lot,
knocking against the front of the door.
Speaker 11: Bust out my my thieves tools here and try and
pick that lock.
Speaker 2: You all have thieves tools, by the way, Eve, though
I didn't add it to your inventory, I did add
as profficiency. You just have a silent thieves tools. Yeah,
give me a thieves tools check.
Speaker 3: Okay, ummm, you know I'm gonna ask this. Oh I
see it.
Speaker 2: Yeah, it's on the left. Ere. Lash. You are on
the back of this truck ding ding ding ding ding,
and it's jangling around, and you bring out these thieves tools,
a set of lock picks in there, and you start
to begin to attempt to pick this lock, and you
maybe get the first little whatever they're called, the thing
that you have to yep, and sorry, I've repressed tumbler.
You Yeah, you get like maybe the first tumbler before
the dong hits like a lump, you feel lugger and
the guard on the top just suddenly enter into just
a direct combat, like just like like two feet away
from your face, and yeah, you you you kind of
screw up the attempt. Maybe snap a lock pick and
guard it before needing to make another attempt at it.
That is your action. I mean, you still have movement
and things like that, but I'm guessing you just want
to hang on.
Speaker 3: Ye I'm going to give it a little go when
I can.
Speaker 2: Yep, Evel.
Speaker 6: Taking a shot at None of the watchmen in front
of me are injured, right.
Speaker 2: The one in front is, Yeah, you've put an arrow
in his leg.
Speaker 5: Okay, okay, cool, awesome, I'm shoot at him again.
Speaker 2: But for right, I confuse me so much. You've turned
it onto No, you're right. It's basically a one shot people.
What the fuck you want? You arrow? And the guy's
running forward. There is a small trailer blood he's got
like an arrow like at the very he's probably more
like in his hip and he's struggling to run as
it is. The arrow just hits the ground next to
where he is. Suddenly he spins, realizing that the arrows
weren't coming from where he assumed they were coming from.
See if you can see you, where are you I
know you ran it somewhere, show yourself, you care you
can't see you, but he stops assuming that you are
here somewhere you want to do anything else, any movement,
just flatting out on the roof and hide.
Speaker 4: Okay, mousa, oh man, have you ever felt like an
entire encounter boil sound to like one turn.
Speaker 2: I'm trying to figure.
Speaker 4: Out whether to just bust out the bow and join
the fight or start throwing another illusion. I feel like
if these four guys come back, were screwed, his guys
right here, I've got all.
Speaker 2: Of those guys are almost definitely gonna witness what's happening now. Okay,
they'll see Logo just fighting it out on top of him. Yeah. See.
Speaker 4: I was thinking of making the lion roar again, like
right there on the other side of the building from them,
to convince them that something's wrong.
Speaker 2: But like they have direct visuals.
Speaker 4: Of what you're, like beating a dude to death on
the roof of the cart, So I feel like no
illusion is going to be sufficient to distract them at
this point.
Speaker 2: I'm going to.
Speaker 4: I'm just gonna like run in line with the cart
and I'm going to take a shot at I'm gonna
use my short boat and take a shot at the driver. Okay,
actually I can just shoot him from my hair right
and you I'll take the shot from here.
Speaker 2: It's a hit. Finally, a good role with this guy.
Five piercing damage. Yeah, you fire off an arrow suddenly
towards the front sort of top end of this car.
There's God up there who's just sort of like he's
beginning to like hit the horses reins now and try
and get out of here, because clearly they're under attack.
Clearly they're about to be robbed. Suddenly an arrow whistles
up through the air and catches him in the top
back end part of his shoulder. Yeah, oh shit, no,
not me, anyone but me, come on right. And he
carries on trying to mush the horses. I understand that
I don't know what I'm talking about, but that's because
I hate horses gemming. He takes five piercing damage and
he's still up. Was taken the sneak attack option and
fired at the one next to Lugger and had Lugger
snap his head open with a great club. That's what
I'm Yeah. The thing is Lugger might just one shot
the guy. He might he might. I wanted to stop
the cart. Well, why don't we find out smash?
Speaker 1: No, no, wait don't. I don't have advantage, that's only
our strength chairs right, Yeah, you would have.
Speaker 2: You would have advantage on grabbing him and chucking him
off the coat.
Speaker 1: Yeah no, that's that's now one, So do that instead,
No metagame. No, bring the.
Speaker 2: Great club up and go to swing at this guy.
This guy actually has a shield. Yeah, the others don't.
And as you bring the great club round, he kind
of ducks down and knocks your knocks your great club
to one side, causing you to completely fall off balance.
Speaker 1: I fall off.
Speaker 2: Give me a deck saving as you fall off the
moving car failed Robbie one D six. That's how because
you're raising.
Speaker 1: I'm still out, but I don't think that's going to matter.
Speaker 2: As you hits the ground on boom.
Speaker 1: As I'm like falling, like the longest fallover. But it's
like a poet like, Yeah.
Speaker 2: It's like when liquid Snake falls off of metal Gear
wrecks anything metal gear happens.
Speaker 1: That's that's what Happens's like that one time in every
metal Gear plot. Yeah, it's gonna be applied to all
ours every too long.
Speaker 2: Yeah, just you boom, hit the ground and your unconscious
as you as u ko. There's a bunch of other
guards that are running towards where you are, and there's
a couple of guards running up behind you. But logo
is out of it.
Speaker 5: Uh.
Speaker 2: These watchmen are witnessing all of this. They can only
get to well, I guess they you just only get
to like here as they run over watching everything that's
going on. The guard on topsy is, don't worry.
Speaker 12: I go ahead, but I think so much shooting to
narrows somewhere else.
Speaker 2: The one that's driving the car says, yeah, they're definitely
shooting arrows. Sort them out. But that's all they do
on their turn, which brings us to cool. What do
you want to do it?
Speaker 5: They're still a distance of being shot right.
Speaker 2: Uh, you've got you've got eighty feet. If you want
to go over eighty feet, then it's a disadvantage shop
unless you still have thirty feet movement.
Speaker 5: So I'll move up and then shoot them.
Speaker 2: Are you shooting at this guy now?
Speaker 5: They're on top of the cart that just knocked off lugger.
Speaker 2: This guy here, it's still disadvantage. You're just just about
within disadvantage range of eighty feet because it's from you
and not from the title in front of you. Going
for it anyway, ye arrow just as this guy is
like s, we're shooting arrows over the top of his head.
Probably you see you, probably straight, You're just just in
the middle of the street. Like the cart continues to
move forward. The guard on the front of the car
shouts forward to the to the people that are on
the other side of this guard station, we're on to attack.
There's a big emotion from the other side of the
of the town, deeper within shallow scar and you suddenly
hear a lot more watchmen, a lot more guards come
running down towards this area where you are. Lash somehow,
I think these guards have funked up their turns. Actually
did I remove him? I think I did? Didn't I
maybe when a couple died, it's the guard. It's not
the watchmen. Oh no, no, I didn't. I'm just completely dumb.
They don't do anything because they don't know where anyone
is on the cart's turn. I'm just done.
Speaker 3: Yeah, lash Lock picked it for all I'm worth.
Speaker 2: Ooh, nice ship, ping you it pings open, the brass
locked and falls and tumbled into the sand. The door
flies open, and before you sat on a on a
sort of pig wooden pedestal. It's just a huge, clearly
singular item which is a very small bag tied at
the top. It looks pretty heavy. Grabbing it, grabbing it. Yep,
you may add to your inventory bag of sapphires. You
have the sapphires. What do you?
Speaker 3: Okay?
Speaker 2: So I would it's not yet.
Speaker 3: If it is possible, I would like to dash off
of here m h east. So let's see. I don't know.
Speaker 11: Can I make it to to Raja? Yeah, okay, I'm
dashing here, I go.
Speaker 2: I would feel so much better in this encounter as
Raja just walking through it would just step the car and.
Speaker 6: Picked up the gems and walk away. I feel less
comfortable as.
Speaker 3: Dash him here.
Speaker 1: Now.
Speaker 3: So I've got them. I've got the sapphires.
Speaker 4: I know it's not my turn yet, but for flavor purposes,
I'm just gonna like minor illusion, a ginormous black round
stereotypical bomb with a fuse coming out of it and
going single start running.
Speaker 6: Evening taking another shot at actually no that's happened.
Speaker 2: Huh.
Speaker 6: I'm throwing a smoke bomb on the watchman in front
of me.
Speaker 2: The two okay, yeah, yeah, EVU has smoke?
Speaker 6: Do I do anything? Actually?
Speaker 2: You know what? I read that backwards though.
Speaker 6: Smoke bombs are too weight, and I have one of them,
so I'm going to take a shot at the watchmen
I've been working on.
Speaker 2: Cool. Yeah, Evu is the only person here who can
do that Ninja esque like and disappear thing. But I
gave you a couple of smoke bombs. You have two
smoke bombs, not weight of two right, Okay, okay you
have because Evu is not good at anything, but he
does have something, right as soon be smoke blobs together there. Yeah,
so he's still taking the shop.
Speaker 6: Yeah, I rolled it.
Speaker 2: So arrow launches down towards this watchman, who I know,
if you can work out where it's coming from this time,
I'm going to give him advantage. Ten h No, the
arrow just en in the ground and he starts to
look a bit afraid. Now all right, yeah, yeah, you're
out there. I get it. He's not too happy about
what's going on because someone is just firing arrows at
him and it's terrifying. Mauta throws an illusionary cartoon bomb.
Speaker 4: Yeah, yeah, I'm going I'm just going to take this
stereotypical like act. It's something you'd expect to see Wiley
coyote using. This says acme bomb on the side of it,
And it's just this big round like the most obvious.
This is an explosive that you could possibly have and
just and he's going to take the illusion and just
stick it in the sand and then cover his ears
and start running east away from it.
Speaker 2: And can I bring here? Yeah, I'm gonna.
Speaker 4: I'm gonna plant it like right here right in front
of me and then start moving. I know, if it's
not Lash's turned, can I pull her along with me?
Or do it like cut my movement speed and happen
like move us both away?
Speaker 2: Is that a thing you can do? I guess, I
guess so, I mean really you would need to technically
you need to grapple and then drag and that does
your half movement speed. But I figure that if Lash
is willing to allow it, then it wouldn't be a
big deal. Sure, Okay, yeah, I'm gonna do that.
Speaker 4: Then I'm gonna just plant the bomb, cut, boom and
go and then just kind of like grab her and
drag us.
Speaker 2: There. Yeah, point to this alleyway cool, Yeah, you do
exactly that. All of the Watchmen look over at where
this bomb isn go. What's that as a nuclear boom?
Give me a death? Say? Ah?
Speaker 1: There we go it.
Speaker 2: One fail on the ground. Lugger just his beak opens
up and some worms come out of it. This morning's
lunch the watchman. I'm going to give them one roll
flat for all of them?
Speaker 1: What is it?
Speaker 2: An inch check? It is? Isn't the investigation? What is
your DC thirteen? They're like fucking scarfering that's a nuclear
bowl to kill all They think it's a nuclear bomb
and they will run away. It works cool. What do
you want to do? That? Is you connor?
Speaker 5: You re muted trying. I'm trying to think.
Speaker 2: There's still two watchmen need you that aren't aware of
the bomb necessarily.
Speaker 5: Mm hmm, So I'm I can I can see Mouser
and Flash right.
Speaker 2: You will have seen them run off.
Speaker 5: Yeah, all right, he's just gonna try and retreat back.
Speaker 2: Everyone's ditching Lugger. Everyone's ditching Lugger. The cart just vanishes
off into the depths of shallow scar, safe in the
knowledge that they've got the sapphires and that they're perfectly safe. Lash.
Speaker 3: Oh my god, so is Lugger.
Speaker 4: Mouser is like pushing her, saying, go co co co
co like away because you have the gems.
Speaker 11: Yeah, we do have to skid out on all right,
So I will move twice. I will just get get
the deuce out of here. Let me see thirty is here.
Speaker 3: And I can do that two times, right, mm hmm
and probably off the map?
Speaker 2: Is everyone retreating at this point? Not quite What do
you want to do? Malsa Mouse is gonna turn around
and shoot Lugger shoot Lugger.
Speaker 4: Yeah, okay, I'm gonna I'm gonna hold that action though,
until I see that Evu has dismounted the roof.
Speaker 2: Yeah, I mean, assuming that everyone leaves eva.
Speaker 6: Yeah, my character, he would probably try and go and
cover the retreat. So move to the other yeah. Just
he would sit there for at least another turn and
shoot an arrow.
Speaker 2: Okay, go for it. I don't want to see you
kill this guy. Me attack roll the damage roll not
enough to kill him, but he is standing there now, going.
Speaker 6: Playing my character for me.
Speaker 2: Yeah, he's doing the seventh Samurai thing. I'm just standing
around getting hit Mausa. Roll me short bow.
Speaker 4: Okay, I'm gonna step back to about here. Here is
that's that's within eighty right, just whatever whatever my maximum
range is at.
Speaker 5: And then.
Speaker 2: You fire and arrow in. It's dead on target. It's
about to hit Lugger in the throat. It does hit
Lugger in the throat and ping pings off of him.
Lugger you wake up with one h page because this
is a memory, and Lugger survives.
Speaker 3: So another Kink who died in this attack.
Speaker 1: I'm keeping I'm running after. I'm running up smart.
Speaker 2: He stands up and he'll just seen me go.
Speaker 1: I'm going after them.
Speaker 2: Give me to do that, give me an attack, roll
me hmm.
Speaker 1: Yeah, all right?
Speaker 6: Uh what.
Speaker 2: Is that? Why?
Speaker 5: Then fate is like, nah happened?
Speaker 2: Lugger jumps on the back of the Watchman and then
suddenly he brings his head back and grows giant vampire
fangs and bites into the side of the Watchman's neck
and starts to drink his blood and then back on
the train, Slash kind of snaps out of it for
a moment, out of this dream, because this isn't exactly
how it went. You'd kind of gone from a memory
into a kind of waking day dream and you had
this weird dream of like you know, like the previous
evening with the vampire and then return back to your little.
Speaker 3: Yeah, I feel like I probably made too much noise
and wake up and like.
Speaker 2: What and yeah, you guys, you guys successfully sort of
pull off this heist in the true tale of events.
In the true memory, it was pulled off completely successfully.
There was no fuck around. It was just a perfect
whichever way you would have liked this to have gone,
it went is truly how it went. You guys will
have successfully managed to completely uh make off with the Sapphires.
When you got back to the cave system, you were
met with just applause and people were very happy and you,
you guys, got the medal of honor each You didn't
really but you know, in as far as the Thieves
Guild goes, this was a huge win. Nobody was injured,
nobody knew who had done it. You had successfully pulled
off an excellent heightst that had taken months to plan
with zero injuries. Lash I presume probably was actually the
one to make off with the Sapphires, so we can
assume that that actually happened, and generally what happened here
is generally how it went, except just slightly less chaotic.
You've made no nuclear bomb scare at the end, but.
Speaker 6: Maybe maybe that was one of the ways, you know,
like Vampire lugger Man.
Speaker 2: Was great. These are some memories within strange dreams kind
of going on. But technically another D and D group
long ago, you know, Lash's first D and D group
pulled off, pulled off this heights and then she joined
a different group. You guys, head back to the cave.
Let me just bring you all back over to remember
that scene at the end of Star Wars when they're
all just fucking having a great time. Ye yeah, that's
right now. Back everyone's having like a dope time. Basically,
there's there's everyone in the in the cave. I don't
know why, let me go. Let me bring you back
over to the cave. So the most most of the
people around, including the the king who were like not
part of the mission, are all having a great, big party.
It's the best part ever. Let me give just some
random because it sound like a saloon, but why not.
Everyone's having a great time. There's in the corner is
old it's old Barker. Old Barker's playing on the old piano, cookers, cookers,
making up what the birds eat worm worm stew. Yeah,
fresh tasty worm stew for everyone. Elder Album, Elder Cassie
are having a dance in the middle, Lash call longer,
Mouser and Evu are all respectfully. Is there any Evu here? Yeah,
I'm gonna move outside there you're there, you're there somewhere
not forgetting book. Book comes running in. There's the little
and Monkey and Whipper are having a just a wonderful time.
Everyone is kind of looking at the gems. You have
these sapphires. So it was a bag full of small
sapphires worth you know. Once you guys pawn this off,
you send them up to maybe to the Crimson City,
you will get all the money you could ever dream of.
Maybe work on some renovations in the nests. Everyone's going
to have a new head roll or thicket of sticks
that you've collected to sleep in. I don't know what.
I don't know beds or they want a little nest.
Speaker 3: We do have little carved out pits where we.
Speaker 2: Have hay and yeah, everyone here has their own little
area like little nook that they sort of live in
as their own little bunker and room. And yeah, everyone's
just having an absolute knees up. Elder Alden comes over
to Eva, puts his hand on Eva's shoulder and says, oh,
my son, you've done very well. Please tell me, tell
me how it went well. Oh sorry, I thought you
were I thought you were cool. His eyes are going
his eyes are going. There you are one day you'll
be the leader of this in tire guild to make
sure that Evo doesn't steal your place. Ha wait, what
would you say? You'll be taking over from me of
course eventually. Uh really.
Speaker 5: Wow?
Speaker 2: Who else is going to run this place? Lugger now, sir,
I suppose it would be too would be too much
of a bad choice. But you're my son, my only son.
I guess I built this place from the ground up,
just your mother and I and Mouse's parents, and we
found I gonna go over here and try not to
throw up. Mm hmm, good luck throw up. Elder Cassie
comes over to Lash and says, she's hands the sapphire
to you. Lash and says, here you go keep this one.
Speaker 3: Oh really for me?
Speaker 2: I hear it was you who managed to break into
the actual carriage.
Speaker 4: You should have seen her. She was hanging off the
back of it. She was picking the locker lugger, was
beating on a guy on the roof.
Speaker 2: And it was, by the way, this is really strong,
but it was in this But yes, she's awesome. She's
got the best his fingers ever.
Speaker 3: Well I I yeah, they're pretty fat. I couldn't have
done it without my friends.
Speaker 2: Mmmm.
Speaker 3: This is beautiful.
Speaker 2: Good job, Good job everyone, three cheers for the mission. Hooray, hooray, hoorayy.
On the third hip hip there's an enormous explosion and
a cry and you hear the you left a single
kenku on the post. Mister Chiseltick chizzle tick is suddenly
uh you hear him cry from down the from down
the hallway and there is there's suddenly just an enormous
and the Barker stops playing the piano and everyone looks suddenly,
what's going on? Foxer and Book run up the up
the alleyway. What does everyone want to do?
Speaker 1: I'm going to run after them. I might actually hear her,
Am I dead?
Speaker 2: Like yeah you no, you're here?
Speaker 1: Okay, all right, I'm running pretty fresh the memory. Okay,
we brought it back to reality.
Speaker 13: Memory.
Speaker 2: In the real memory, absolutely nobody did.
Speaker 1: No one was a vampire or anything.
Speaker 2: Nobody anything. No, we just slipped into like lashes, kind
of like I'm.
Speaker 1: Dream continuing up this way. I guess I'm just going
to keep running like after them.
Speaker 2: There's no initiative right now, right, No, you guys just
tell me where you want to go.
Speaker 1: And I'm wherever they went. I don't know. I'm stuck
and I'm lasting them. I found it, I found it
here it is.
Speaker 4: No, I'm just I'm getting the layer of the land
real quick because this is our hideout.
Speaker 2: I assume I know where stuff is. Yeah, now just
go here, okay? Who who wants to run? Is essentially
I'm asking, and I'll move you over.
Speaker 4: Uh where did Okay? Where did I start? I'm going
back to where I started. I started off an extra lash. Right,
I'm just gonna look at her and go h doesn't sound.
Speaker 3: Good, No, mouser doesn't. We have to get out of here.
Speaker 2: I think they might have followed us.
Speaker 5: I'm gonna run I'm gonna run up to them and
just like start pushing them towards like an escape route,
like just run, go get out, right, okay, just go
take the take the jewels, go leave.
Speaker 3: I'm running to wherever out is?
Speaker 2: Is there?
Speaker 4: Do we know of anything? Is there only one entrance
or do we have multiple exits?
Speaker 2: I think there's a secret exit this way to the
south west. So yeah, let's go up the back, all right,
who's running to the back. I'm going to definitely run
into the back.
Speaker 5: I'm running.
Speaker 1: Vision where they go alright, southwest, Alvin.
Speaker 2: Alvin says, everybody take the take the children who can fight,
come with me and cook a call Evo presumably, or
are you running away?
Speaker 5: Evu?
Speaker 2: I'm running away. Evo's running away, Mouse is running away,
Lashes running away, the kids are running away, and Elder Kesse,
the old ladies running away. Everyone else runs to the
front of the area. Here, when you guys finally make
it around, you see a group of dragon Born standing
over the body of Chiseltick suddenly cut down Book and Foxer,
who bring out their rapiers and run towards them. Now,
these dragon Born are fucking hardcore looking. They're very big,
they're very strong looking. One of them you will recognize
as Strings from the future. Strings, And here's a group
of dragoons. Now, the dragoons are like a special militaristic
unit of the Crimson City, and they they're like the
private military of the Emperor himself, although they also do
some other things such as root out gangs. There is
a specific group of dragoons who do precisely this, usually
within the bounds of the Crimson City. But it seems
that they were hired, and it seems that everything that
happened today, the reason the information was so easy to
come by was to route out the little thieves guild
here what do you call kettle fish?
Speaker 3: Kettle were the kettle lip ket but people cast kettle pits.
Speaker 2: The kettle pits. You guys all run around the corner,
and these dragoons are running towards you. Strings presumably still
has a heart yep still broken. Strings plays a song
which seems to inspire his his group. Here. Uh, those
of you who are up here, roll me an initiative.
So that's cool, lugger and is that it? Yeah? Please
do it dead. So we'll do We'll deal with this
lot first and then we've got Barker Cooker sorry, Lash revelations,
the pure, pure revelations, and then we have the dragoons. Yeah, string,
so good luck. Let's see hire.
Speaker 3: No bigs, just the fate of the king Ku riding
on this no biggs.
Speaker 2: Yeah, I'm sure it will be just fine.
Speaker 1: You know, you never know.
Speaker 2: Memories can change.
Speaker 1: Like with vampires and ship.
Speaker 2: Yeah, everyone rolled, let's see him all right, so the
first person to need a role initiative as well. No,
you guys are going to come to in a second.
You guys are come to and I will come to
in a second.
Speaker 1: Uh.
Speaker 2: This dragoon, yeah, a very big one. He has a
very specific name. But Lash doesn't not in her memory.
She also doesn't really this is just not really part
of Lash's memory, either of mine. We're sort of mixing memories.
This dragoon is going to run at you a lot
over here. Let's see here, and then it's calls turn.
Speaker 5: All right and something. I'm gonna shoot at the short bell,
the one who's charging.
Speaker 2: Alrighty, that is a miss. You fire in a a
sort of wild you know, blood rush at these dragoons
that come running in. This dragoon seems very well trained
and he bats. In fact, the arrow probably hits him.
He's wearing fucking strong looking armor. He's wearing like plate mail,
so this just pings off of him as he keeps
charging forwards towards you. Let's see who's next, Barker. Let's
have ten chi roll me a short bow role. Barker
has exactly the same stats as Ebu and you're muted.
Oh she's still in whoop.
Speaker 1: U ping.
Speaker 2: This pings off of the front of this dragoon as well, Barker.
It turns to the to the rest of here and goes, oh, no,
it's the dragons. Captain Strings, give me a second. What
do we have here?
Speaker 1: You're going over to my.
Speaker 2: Let's go over what are you? Vicious mockery? Let's roll
one of them. Hey, we're going to have Cooker roll
with save. That is a bad wis save Cooker? My head?
What's going on? Strings over in the back? Did what
did Strings say in that moment? Any idea? Oh?
Speaker 1: My god, have no idea? Probably die philth like.
Speaker 2: Die, filthy, roguish, terrible scum that we've been again, are
way worse than they probably are. This dragon running in here,
lugger your term mm hmm.
Speaker 1: I'm gonna go into a rage mm hmm. Bugger smash
and just run at them.
Speaker 2: You're at full health, by the way, everyone is at
full health is running through these two dudes.
Speaker 1: No, I just I sorry, I just dragged it over.
Speaker 5: Uh.
Speaker 1: I actually thought they were dead.
Speaker 2: I want to hit this guy right here, all right,
just before you get to him. He had a readied action. Fuck,
he's gonna spank you twice.
Speaker 1: That's fine, that's those both absolutely hit.
Speaker 2: Okay, okay, we're in total of eleven, so it will
be five by bludging damage. As he comes running in
and you come running at him, and he just springs
up a mace and just boom in the gut. My turn,
you strike him back with the great club and.
Speaker 1: Hit him eleven thirteen plus two raging.
Speaker 2: Thirteen plus two. Yeah, you bring a great club round
and he sort of moves as if to get out
of the way of it, sort of take maybe most
of the brunt of it on his plate, which he
does and it still hurts a lot. Completely underestimates the
strength of a little tiny kenku who's way too big
and just bend some of the plate mails he takes
a staggering couple of steps back and goes these are
much stronger than we expected. A good fight today, lads,
and turns back to the other couple of the dragon borne.
Speaker 1: Ah.
Speaker 2: They hit their plate mail and start to move in
on the rest of you. Cooker, Let's have mister Fairlight
Romi a short bow role me. Yeah, oh your character okay, Oh,
you bring up your short bow. He doesn't have any
melee weapons on him, Cooker. He just brings up his
short bow and thing snaps the bow. The arrow falls
to his ground, falls to the ground in front of him. Yea, oh,
dear cook is quite old. Next dragons running in. Can
we can we disable the fog of warswack and at
least watch the fight. I can't see it. I can
give you some sight. I'll give you all like sight
of what Caul can see.
Speaker 5: Just drag your character over.
Speaker 2: I can't even find it. Okay, you should all be
able to see, now I care.
Speaker 1: No, I don't just give them, just give them access
to Lugger.
Speaker 2: Yeah, I'm gonna do that. He should have done it.
I don't know if it needs to refresh or some ship.
I don't know. Oh, there we go okay, yeah, there
we go. So yeah, the the dragon moves over there,
Elder Alden pulls out his rapier and runs at this
dragoon here, who immediately strikes at elder Alden and kills him.
Call you you see Elder Alden, this old man bringing
out his rapier. Oh not lead you take this, Let
you take what I've felt. He runs over, bringing brandishing
his rapier before this dragon born just brings up his
own mace and just across the beak, snapping Elder Alden's
neck around him. He falls to the ground, dead, dead.
Next dragoon, this one, no, can't possibly be this one.
This one is going to run in two, bringing us
back around to this dragoon who's going to smash you? Lugger?
Speaker 1: What?
Speaker 2: Yeah? Twelve fourteen fifteen is that right? No? Fourteen bludgeoning damage.
Speaker 1: Yeah, sorry, sorry, I was messing with the stream. Yeah,
I'm out. Seven, I'm out, it's seven. Oh no, I'm
not out. Sorry, Sorry, Paul, Right, we're good. Sorry, stream
was lagging trying to fix it.
Speaker 2: Wednesday, the Wednesday curse.
Speaker 1: Wednesday curse.
Speaker 5: We're good, but Wednesday curse.
Speaker 2: Col Just the your father killed.
Speaker 1: Out?
Speaker 5: Which one was it?
Speaker 2: Which one was your dad? This one, I'm.
Speaker 5: Going to run over to him and Tiger.
Speaker 2: Oh, the vengeance strike right there, that is a vengeance strike.
Give me the damage, uh nine? So that brings him
do to you that? So yeah, you come running at
him with this with this dagger. As you go for
the vengeance strike, you bring it up to him instead
of relying on anything. He sees like a wild look
in your eyes. He brings up his hand and you
just will stab this thing through his hand. Ah. He
jumps back. There's a huge gout of blood that rushes
down his arm. He's got a massive wound in his hand,
but he's still looking okay. Barker who was in charge
of Barker, mister Tenchi, I think bring me a short bow,
can fire another one. Barker's not much of a fire.
He just launches an arrow from launches into the back
of the Oh no, the eldest dad. Uh Captain Strings,
I feel like Captain Strings. Mhmm. Captain Strings is going
to do something here. Captain Strings is going to walk
over to this wall and cast thunderwave. Puts puts his hands.
Speaker 1: On the wall.
Speaker 6: There's not enough allies nearby to hit.
Speaker 2: No, you don't. Technically, he puts his hands on the wall,
closes his eyes and cast the thunder wave. You see
the area around him kick up some dust, and then
you hear a terrible rumbling deeper within the cave as
Strings ruptures some of the integrity of the cave system.
Speaker 1: I'm just gonna hide down here.
Speaker 3: Yeah, yeah, he strings.
Speaker 2: I think the younglings are back there. Do you want
to go kill him right now?
Speaker 3: You know, because their babies it wasn't me.
Speaker 6: They're probably blonde too, so to fit right in the wheel.
Speaker 14: Fucking guy, This dragoon swings at Cooker, who ducks out
of the way, but then springs it back round and
just crunches Barker's head, killing Barker pretty quickly.
Speaker 2: Lugger, it's your turn.
Speaker 13: Lugger smash you bring it up and just just weakly
hit the front of this dragon born's plate.
Speaker 2: Mail? Who was Cooker? Fair?
Speaker 4: Like, give me a give me you have daggers? I do?
You just told me Cooker doesn't have a dagger in
the least turn. No, I meant that he didn't have
a rape year Sorry, okay, they didn't have any mail, so.
Speaker 2: He uh, well, it's probably not a dagger. It's probably
like a cooking knife, you know, like huge cooking knife,
which he he brings up and just like brings down
the back of this dragon borne his head, opening a
cut in the scales of this dragon born and barely
broke the skin. Yeah, broke the skin. But he turns
on you with a fiery look in his eyes and yeah,
you you hurt him. But you know, I'm going to
take a note of it, just for the sake of it,
because it's going to be information I might want later on.
Who knows, We just don't know. Then this dragoon is
going to attempt to crush Paul with his Mace's is
that's two hits? I'm guessing, oh, fifteen damage.
Speaker 5: I'm down the.
Speaker 2: Mace just like after he've stabbed him. He just brings
it up left hand and just bang bang, and then
call just falls just right next to the body of
his father. You are down, Elder alden Is said, this
dragoon here is going to come in on Lugger here.
M hm. I remember once. Yeah, it's gonna it's gonna
all right.
Speaker 1: These dragons have names, by the way, they.
Speaker 2: If they do, yeah, they do. I purposely didn't put
them in. I've left it for I left one revealing
and leaving the rest. This is. This has advantage, by
the way, because they have packed tactics because they're bastards.
Both it both it. Okay, so that's half. So fourteen
again seven Lugger and no smash and no smash. These
dragon Born just start wailing doom, doom, doom. Just Lugger
tries to fend them off. He gets hit. It looks
like he gets up again, brings up his great club
and they hit him again, and they hit him again,
and they hit him again until he hits the ground
and hits no more. Umm, who's left Cooker. Let's see
here this one steps over Lugger's body. Yeah, yeah, got
a feeling this is. That's already enough because Cooker has
five HP. The dragon Born swarming around Cooker and just
bludgeon him, and that is the end of that group
of people. Under the next victims.
Speaker 5: Previously, the Chancellor please sound like Palpatine.
Speaker 2: It's a woman. I believe the Chancellor is a woman here, yes,
but she is working in league with the Emperor, I
guess technically, because these are the Emperor's men.
Speaker 5: So you can still have an order sixty six.
Speaker 2: She has a sort of order sixty six going on.
Speaker 1: There was an order of sixty six, trust me.
Speaker 2: It was strings. So let's let's see how you guys
progress here. Why is this not working? Lugger's crawling around,
He's still raging. He doesn't streams.
Speaker 1: Wants you to know he's a.
Speaker 2: Uh lash mouser and eve roll me some initiatives, excuse
me away, all.
Speaker 1: All right? Vision for the three.
Speaker 2: Uh mouse and whipper. The little kids look around, they
look up to you. Mouser mouser. Mouser is mouse and
not monkey. Sorry mouse? What do you? Uh crap?
Speaker 4: I'm drunk too, I made myself drunk before this whole
thing happened. Is there any chance I could shake it
off at this point with the alarmingness of the scenario,
or give me a conceipt?
Speaker 2: Oh boy? Oh yeah, he is a super high constitution Actually,
okay that one.
Speaker 4: Yeah, I mean I've rolled nothing else with this guy
except the roles.
Speaker 2: That don't matter much of it to a degree. Yeah,
you do. Hear a lot of you. Hear a lot
of commotion coming, people drawing swords, and then the sort
of cries of battle from deeper within the cabin. Yeah,
wine glasses.
Speaker 9: Okay, all right, YouTube, stick close to me.
Speaker 2: Now, the Cassie, we're gonna get you out of here.
Speaker 4: Lash open their Where's I would know where the exit
to this place is, right, the secret exit?
Speaker 2: Where's the position? Everyone does? Yeah? Where is a position?
It's just straight down this whole way with this whole way,
the one here where I'm standing.
Speaker 4: Yep, Okay, I'm gonna tell the kids follow me, and
then the Cassie come on, come on, she's the older one, right,
So I'm like pulling these two along. Lash got open
the door, open the door, and like ushering these other
three up the hallway with me.
Speaker 2: Alrighty, assuming ebo, assuming Ebu can handle himself. Yeah, I
mean young.
Speaker 4: Actually wait, am I close enough to reach the door
on this turn? No, I'm not quite close enough because
I started it.
Speaker 2: Was pretty far into the whole way's.
Speaker 4: And I started here, so I have your I can
only reach like right about Yeah.
Speaker 2: Cool, Actually I can dash? What am I saying? I'll dash?
Speaker 4: I'll dash all the way to the end of the hallway, alrighty.
Speaker 2: And tempt to open the door. It shouldn't be a door. Well,
the exit or whatever it is. I can't see what's here. Yeah,
I don't know why you can't see what's that? Hold on?
H oh? Can I keep going? Yeah, there's no reason
you shouldn't be able to see that. I don't know
why roll twenty makes that.
Speaker 4: Okay, well on my screen, it's a like right where
my token is this on my screen I can see,
so well we can go past it.
Speaker 2: Okay, Well, let's just assume it's like a secret tunnel
or something perfect playing there whatsoever? Okay, well, in that case,
I make it this far. Yeah, okay, there we go.
Whipper and Monkey look up to Lash and say where
do we go? Where do we go?
Speaker 3: And Lash follow Mouser follow Mouser now quickly.
Speaker 2: And they begin to run down the hallway after Mouse
so they can get to about here, respectively. Brings us
to EVU. Wait, do they have super low movement speed?
They have the same movements Lee, they went from they
went from here. Kids are fucking quick and annoying there
actually faster. They're faster than you apparently, so that.
Speaker 6: You go, all right, ev He's gonna look back and
sneer at elder Keys.
Speaker 2: I told you we shouldn't have this and run.
Speaker 6: I'm just gonna push Lash out of the way, push
the kids out of the way, and I'm just gonna
dash that second movement to get into my secret tunnel.
Speaker 2: Here. They kids just confusedly run looking for you. Oh yeah,
they I guess they don't have as far so they
can get here, right, Yeah, I just realize they can dash,
so we'll put them up there. Yeah, you guys all
dash down the hallway.
Speaker 11: Lash, I'm gonna make it as far as I can,
so there's one.
Speaker 3: To hear and then another.
Speaker 2: Two there, okay, nice Elda Cassie sees you all run off,
and she puts one hand on the wall and does
the sort of cinematic movie thing of becoming weak and
not running after everyone, and just turns back with a
single tear running down her face and looks back into
the hallway as we hear that the crashes and criers
coming from deeper within the cabin systems more towards the entrance. Mausa,
EVO and Lash make me a dexterity saving throw.
Speaker 3: M Yeah, okay, why do I always very Oh?
Speaker 1: Here we go.
Speaker 2: I don't know why I said Lash, because you're not
It doesn't you're right, it's eye.
Speaker 3: So yeah.
Speaker 2: Well, also you are not within the range of the
tumbling rocks that are about to kill everyone the as
you As you start running Lash, you sort of like
maneuver past everybody and then head a little bit further
along when suddenly there's a there's a trembling that comes
from deeper within the cavern, like a thunderous wave of
power cracks and ripples a lot of murder. It's a
thunderous wave of murder. Under his wave of murder cracks
the walls suddenly, and then above the children, Evu and
Mausa suddenly the rocks down and Mausa, your body is
completely tramped, but your head is out of the rocks
just enough to say one last thing to Lash, I'm
pinned under the rocks. Rip. I assume that means the
kids are stuck further down the tunnel behind me too, right, Oh, no,
the kids and Evu are completely dead. Oh they've been
crushed to death. Elder KESSI is about to get a
sword through the neck. You have one. You have You
have one vague moment to say something before you choke
on your own blood, which is crushing your lungs.
Speaker 9: We can't held run our sin, Slash, did you better
try anyway?
Speaker 2: Lash? You see the last moments of life. Leave your comrade.
What do you want to do? What did Lash do?
Speaker 1: Lash? Rad?
Speaker 2: Lash ran single sapphire in hand yep. You continue down
the hallway and run to the exit which is all
the way down there. Feel free to go all the
way down the hall and you find the secret exit
to way out into dust veil. And unfortunately that was
the end of the Kettle life, the Little Kenkoo Rogues
Little Thieves guild that was Lash's story. Every single king
Ku of this group was wiped out bar Lash pretty
much exactly to that memory as well, because even Cal
said the thing that I wasn't sure how to forcibly
tell him to say to you, because Lash has a
memory if my memory is correct, because I don't have
your character sheet up, but I will bring it up.
Where Cal says to you something like get out of here, Lash.
Speaker 3: Yeah, Well this time it was Mouser.
Speaker 2: In this version of your twisted sleep memory. In the
true events, Kaul grabs Lash's arm and tries to run out,
but they don't. They don't make it out.
Speaker 3: You get separated to be honest, I didn't know if
anybody vived because I didn't know what happened to the other.
Speaker 2: Yeah, you know, yeah, which is why I was so
excited to just I just was.
Speaker 4: I know, in terms of character, your memory remains the same.
In terms of as a collective of people watching this,
we now know that it was Strings who led the
band of dragoons, and it was the dragoons, which.
Speaker 2: Are a like a PMC company employed by the There
are two. There's the dragoons and there's the Slake. The
slake that like the Turks from Final Fantasy Vin they're
a lot more kind of intellect based, whereas the strong
arms and Strings was a member and a captain. And
also I loved it, by the way, Jay, when you
gave me this character and was like, this is.
Speaker 1: With you, here's this character, and Breads like, you're gonna
fucking murder everyone children.
Speaker 2: I said to you, if you want this is this
can be the thing.
Speaker 1: And I was like, yeah, man, no, I willingly accepted
the murder.
Speaker 2: We have some some interesting, interesting things to cover for
the next.
Speaker 1: I've been dreading this fucking moment.
Speaker 6: I can't wait to see all of us play the
different backstories.
Speaker 2: Now, and yeah, like this is why I like having
fucking bank stories and ship to deal with. I guess.
Back on the train, we see we see the train
moving through uh dust Fail and going from Windy Peaks
to Sin River. It's only just left off in terms
of time. It's been like like five minutes since the
end of last episode. And we see Lash looking out
of a window sat by ourself. As everyone moves down
the carriage, there's there's Garble and Finn Renner kind of
arguing over something in the back Strings Rajah, Carlias, and
Arden are finding their own places. I think very specifically,
Arden wanted to speak to Garble, so he's probably beelining
for Garble right now, and Carlias was like taking a
mouthful of a pie. I think.
Speaker 1: It is there like a moment where like Strings or
Strings and fucking Lash like look at each other.
Speaker 2: Like that.
Speaker 4: Slash Slash and Strings never saw each other in there,
so it makes sense.
Speaker 2: So like yeah, so like so like Strings probably walks
past Lash with a very solemn look on his face,
whereas Lash, maybe shaking off the sad reverie of what
had happened, maybe gives him like a kind of a
kne coooish smile, completely unaware of their history. That's I
think where we'll end today is ever so slightly early,
but it's a good place to end, and we'll come
back next week and continue with the sort of main story.
Because these guys are on the train heading out of
Windy Peag's back to cin River to continue with their
their journey. The little gnome conductor is he looks even
sadder than that at this point at the front of
the train.
Speaker 3: He is so sad that we're here.
Speaker 2: Thanks for playing it.
Speaker 3: Thanks, it was awesome.
Speaker 5: That was super fun man.
Speaker 3: Playing out that story.
Speaker 2: Yeah. Yeah, I was mildly concerned that you were going
to retire the character as well, so I was like,
we're doing that.
Speaker 14: Now, Yeah, it's time to do that now.
Speaker 3: When we leveled up last week, I got a new
crush on Lash. She's she's looking good.
Speaker 2: What did you What did you get on your level up?
That was so amazing.
Speaker 3: It was more the stat increases, So my I'm thirteen seventeen, fifteen, twelve, fourteen, eleven,
and then fourteen passive wisdom?
Speaker 2: What we have a demigod in the party?
Speaker 1: What I mean, that's almost as bad as Kenneth having
two three three eighteens two eighteen.
Speaker 2: Jesus, that's amazing.
Speaker 5: Yeah, doesn't stop a bullet to the brains.
Speaker 2: I didn't really, I didn't realize Kenneth was so busted either.
What do you want to get rid of him?
Speaker 1: It was fucking boring. That's why I destroyed his character.
I destroyed what I wanted him to be.
Speaker 2: By throwing ladies off of trance. Yeah.
Speaker 1: I was a total fucking accident, man.
Speaker 3: And now I'm gonna use Frost.
Speaker 1: I'm marked as the murder hobo of the group.
Speaker 2: Yeah, Like, no matter what character, Strings is the.
Speaker 1: Murder hobo apparently.
Speaker 2: No, no, no, no, no, he's an employed murderer.
Speaker 1: Yeah, there is a long story behind that.
Speaker 6: Hey, in all, in all fairness, my guy bags strings
on this one. These are a bunch of criminals and
a den of thieves. Go in there and you get them.
But I don't know about killing the younglings there, Strings.
Speaker 1: But you know, hey, listen, there is a very particular
reason one of my ideals is the way it is.
Speaker 2: It seemed terrific, but I'm sure it will work out
in the end. Very In fact, Connor, will you do
the honors of find Out next time on dustw.
Speaker 5: Find Out next time.
Speaker 2: Just there, Thank you boys, have to pay him now
to do that. Let's do a quick round of shout
outs and then we'll see everyone next week. Let's start
with why don't we start with lash the Attacks this
week's episode.
Speaker 3: Thanks for watching, guys. I had no idea that we
were going to do this, and it was super fun.
It was also oddly, I actually felt sad when I
was writing the story. I definitely was like, wow, this
is this is dark. You know, the entire place is destroyed,
but actually knowing some of the characters more like there
was a monkey and a whipper and they were tiny
and cute and and and even old people died.
Speaker 2: I made it better, Yeah, made it.
Speaker 3: Worse, made it worse, and the twist that Strings was involved.
So I just had about as much fun as I
could have. You guys should totally tune in next week
because it's going to be super cool. We continue our
adventures on the tree.
Speaker 2: Nice. Yeah. The only clue I think I gave Tuesday
was earlier on just before we started, I was like,
hang on, I need to work out the timeline. It
was like, how how like how long ago was it?
Oh yeah, you asked me.
Speaker 1: Like, oh yeah, I didn't realize the timelines matched up.
Speaker 2: Yeah, wait your time. Wait which timeline strings.
Speaker 1: Is my timelines with her?
Speaker 2: Yeah, I had to make sure that it was.
Speaker 1: Now we know what the amulet's for.
Speaker 6: Yeah, wait, there actually was an amulet.
Speaker 1: Yeah, it's the dragon emult Oh.
Speaker 2: I was just making fun like you.
Speaker 6: You stole like part of the bodies of the kids
and were just holding on to it.
Speaker 7: The higher purpose, The higher purpose, mister HJ.
Speaker 6: Tenchi, Hello, Variety Broadcaster one to nine pm p t
T Monday through Saturday except when we're here. That's really
all I have. I don't have anything special. Playing Pyre
in a little bit, gonna do full voicing again for it.
It's really good if you are going to pick up Higher,
which I do think is a great game. It's music
is wonderful, it's art is wonderful. There's great characters in it.
It's like a light novel with sports ball in between.
Speaker 2: Uh.
Speaker 6: They keep calling it a team based RPG. It's not
a team based RPG. If you want to take a
character and move a ball around the court and play
like a very light version of like NBA jam with
light novel for the most part.
Speaker 2: That's that's what that is.
Speaker 5: It's good, but it's not a party based RPG.
Speaker 2: Hashtag ad hashtagaw yeah, I wish someone pay me. It's
a fairly EXCaliber Wait do I get paid for this
shout out part? Or because we re sponsored buy pie
this week? Yes? Okay, yes absolutely? Then what's up? Guys?
Uh can find me here or not here.
Speaker 4: You can find me on my own channel a fair
light underscore ex caliber every day at a random time
because my schedule doesn't exist anymore. It was fun being mouser.
I enjoyed the ability to create bombs. That's true with
people's heads. My next character, does it make no matter what,
No matter what, my next character is getting minor illusion?
Speaker 1: Does it does it make you miss ty Jennis at all?
Speaker 4: Or oh uh dude? Ways yeah, My first ever character
was a wizard.
Speaker 2: He was messing with people.
Speaker 4: Is much more fun than straight up killing them.
Speaker 5: Mister Connor Cronus, I twitched on tv ford slash Connor
Conus variety of a saract streamer that plays games on
the hardest difficulty. You can find me four pm Eastern
most days. The past couple of days, I have been
streaming because I've been slightly maybe addicted to Diablo, so can.
Speaker 2: Stream, but.
Speaker 5: I don't know. I get into like a weird kind
of tunnel vision mind.
Speaker 1: Kind of the irony is that he doesn't want to
hurt his stream by playing diablow, so he takes the time.
I've totally done that. I have totally done that.
Speaker 2: Sobody.
Speaker 5: Last last week when I played Destined Too, I went
into like a tunnel vision and I played the beta
for like six hours, and people are like, how did
you play for so long? It was like, I enjoy
the game. I just focus in on it.
Speaker 2: So six hours is a long time. I want to
play for the six hours for the beta content.
Speaker 5: Yeah, they're doing the same strike into BVP over and
over that I does six.
Speaker 2: Hours before he starts playing the game. Yeah, well I
did twelve hours leading up to this. Yeah, you're in.
Speaker 5: I've also been away for twenty four hours.
Speaker 2: Yeah you've been awake for nineteen I'm up there with you.
Your people are crazy, and.
Speaker 1: Yeah, I have a normal sleep schedule. High Hi, I'm
one of those people.
Speaker 2: Yeah, and me and Connor have more fun though, that's
for me I live.
Speaker 5: In a different time zone. I should probably move to
America soon.
Speaker 2: I mean, I live on EST as well, even though
I live in the UK.
Speaker 1: It's really despite him saying like, I refuse to live
on your time zone, he does already.
Speaker 2: I completely live on EST. It's really fucking annoying because
everyone shows that like, well you had plumbers here and shit,
and they show up at fucking nine am, and I'm like,
that's that's a horrible time. But it just makes sense
in the UK. But for me, I'm like, that's like
three hours before I get up, you know, it's three
hours before I contemplate with you know, I can I ask.
Speaker 4: A question about the flashback you had me make a
Dexterity save in the tunnel? Did I Did I make
the save and that's why I got to have last words?
Or did I not make the same?
Speaker 1: No?
Speaker 2: I the DC was thirty. I just I gave you
it because when when I had the rocks tumble on you,
your token was half out. So I was like, hey,
that makes it's just a spur of the moment that
makes him interesting. I'll just see what scene you so
I had to creit. Basically, No, you would have got
it regardless. If you'd got one, I would have still
given me purely because your token was there out of
all the others. Yeah, it wasn't a thing that I
wrote in like a hard coded thing. I won't lie.
I was really tempted.
Speaker 6: Instead of running out the thing, I wanted to go
run towards the dragoons and try and wrap them out,
to see if to see if the character would stay
in and pop up later.
Speaker 2: I was interested to see if anyone would try and
escape past the dragoons or something like that, because like,
I didn't really write anything hard down for this. I
just thought I'd see how you will react to it.
But I thought, if anyone actually does escape the other end,
then I'm going to have that be legit and not
just part like a malfunction of the memory like I've
been like I was kind of doing yeah, and then
I was going to see, But no one escaped, so
we'll see.
Speaker 4: And between between dash and disengage, it would have been
possible to Yeah, for a bunch of rugues.
Speaker 2: Rogues would have been Yeah, if you were actually probably
the levels realistically they would have been, you would have
stood a much better chance. But they were still they're
still super trained, right. I was.
Speaker 4: I was thinking, you were gonna have us go out
the secret entrance and just pop outside and just have
like another squad of draguns waiting there because they had
already scouted the area and knew about the exit. Yeah,
so I was like, I was like planning ahead, trying
to figure out how you're gonna do it. I was like,
all right, I'm just gonna have Mouse to make like
a last stand and like try to screw with them
with illusions while Lash gets away, because we know she's
the only one that's gonna live through this.
Speaker 2: So something like that where like you get outside. But
then I realized that like that's how Lash escapes, so
it's kind of impossible, Like it would have been awkward
to try.
Speaker 5: And if I can be meta for a little time.
When you said, like the minute you said like characters
were dying outside, I was like, okay, I know Lash
has to survive. Be the one to get her to leave.
Speaker 2: Yeah, it didn't really matter what you did. I was
going to just have it be like a memory dream sequence.
So there was there was like the true sequence of events.
No matter what you did, it would have stayed roughly
within the confines of Lash's memory for just not to
confuse anyone. And yeah, so I was like, I'll just
let you have fun with it. That sort of stuff.
When you when you're doing like a dream or a memory,
you can just be like, yeah, I kind of changed.
I mean, we did it with Lugger. You know, it
suddenly transformed into a dream. Because when you're in a dreams,
you're walking along and then suddenly you're flying, you know, someone,
you're speaking, suddenly you're a vampire, suddenly a boat and
you're like on the boat, and you're like, oh, this
is just a dream. It just that's how dreams work.
They just shift in the change all the time. So
I was okay with just fucking around with the legitimacy
of the law. Anyway, Rotato, shout yourself out.
Speaker 1: Then we're playing lots of Fortnite this week. Y'all should
stop by. Also stick around for the end of the
cast because there's a special announcement trailer that I'm gonna
play in case anyone missed it, and Brad hasn't shown
it thirty times.
Speaker 2: So yeah, I was gonna, I was gonna, I was
gonna hype it oh yeah, yeah, yeah, but yeah we can.
Speaker 1: We can close it, Brad hype it, but stay around
to the end of the stream. I gotta say I
was join our discord, subdo our YouTube and tune in
Friday's on my channel for a neon screen at seven
eastern where you can see the inspiration for Lugger. Yeah, yeah,
the actual true Lugger. And this name is Boom Boom.
He's exactly like Lugger.
Speaker 2: Yeah. Also thanks Jay Laura actually hosting the stream because
my computer's dying.
Speaker 1: So do you see that? Can we name this episode lashback?
Speaker 2: Yeah? I thought that earlier on as well, Like I
really I wanted to say that. Man, yeah, it is
so good. I love that in this lash Back. Yeah,
thanks for watching everyone. We do have plenty of other
things going on Table Slow. We've got YouTube stuff if
you miss any episodes or you want to catch older
series is that exists. We have a discord for notifications,
and I highly recommend getting on that discord if you're
interested in trying to keep up with stuff, because otherwise
you have to follow everyone's Twitter and things like that.
Whereas it's all in a nice tidy place on the
Table Story Discord it's usually the first place stuff gets
announced as well, including next Tuesday. Finally, the Tuesday Gang
are back, not Tuesday Gray, but the Tuesday actual Day
Gang on this channel. We're back for one last huzzar
with Iron Chef Bobby flail dming for the first time
ever the What's Old is New system, which I've never played.
Tuesday plays it every week, but she plays New, which
is the sci fi version. We're playing Old, which is
this sort of medieval more D and D esque setting.
It's fucking awesome. The character creation in it is probably
the best character creation I've ever seen anything.
Speaker 3: I was like, super jealous.
Speaker 2: I've heard people say this a million times and Wax
always going on about it, but I was like, Okay, yeah,
I know you're right. This is this Yeah, legite. So
on Tuesday we have a new show called Charismia, and uh,
thanks for watching this. We'll see you next Wednesday. If
you don't want to catch any other stuff, why don't
you roll a nice trailer. Thanks everyone, Bye bye.
Speaker 3: You've been listening to Table Stories dust Fail. If you
like the show, please consider reading and reviewing for more
stories in this world or other worlds for us, our
entire library at tablestory dot tv. To support what we do,
you can become a member for discounts on our merch ad,
free versions of the podcast, and additional bonus content at
tablestory dot tv slash Support. Thanks so much for listening,
and we'll see you next week.