Speaker 1: Previously on Oops All Bards. The Bards in Gideon arrive
in Tabartzava and are greeted by Raina, the Dragon's Mad
and thunder Thigh, the general in charge of the camp
at Tabartsava and the mother to one Critatio's thunder Thigh.
Gideon tells the Bards to keep busy while he and
Raina plan their next move and encourages them to help
captain theseus en Chante, the Basis head of Revelry, who
has convinced Raina that that evening's pre planned talent show
should continue for the troops. Morale the Bard's head to
the mess hall where the dress rehearsals for the talent
show are underway. Theseus, knowing the Bards have a top
education in the arts, encourages the Bards to give feedback
to the performers, which include a gnome whose observational humor
falls flat, an elf with impressively showing archery skills, a
half orc who is quite talented with a yo yo,
a changeling who is also a quick change artiste, and
a pair of dwarf and drummers with a pensiant for pyrotechnives.
After the dress rehearsals, the Bard's reconnect with Gidding and Rina,
and surprisingly Laresa's mother m J. Bussborough clariceas a touching
moment with her mother, and then the party heads out
to rest up for the talent show. It's a good
thing too, because not long after the talent show begins,
the lights go out and the familiar voice of the
deposed ruler, Phidias Valvaux echoes around the room.
Speaker 2: You wanted monsters all slain by their betters, but you
ain't seen nothing like arts and letters. Look who has
answered the cry of distress. Oops it's all Bards. Oh
what a mess. You think we're a joke, But in
truth we're all in. We fight like we learned in
in books, because we did. We all survived college with charisma. Impressive. Oops,
it's all Bards, and yes it's excessive.
Speaker 3: If you're still confused, we'll explain to you.
Speaker 2: Thus there's nobody left, so that's why they call us.
We'll fight or we'll otherwise role for successes. Oops, it's
all Bards. We hope that addresses all that you have
to know to enjoy listening to our all Bard party
sent off on a mission.
Speaker 4: How will it goes Well, We're sure you can guess.
Speaker 5: Oops, it's all bars.
Speaker 6: Oh, Andrew Harrol, Hold, you're a Bell Tsunamion Flatwee how
Colonial Stumps, Saluver.
Speaker 4: College, Clari sour Claud's Palmage.
Speaker 7: Hall, Cretaceo thunder Thigh Sluvere College.
Speaker 1: Welcome to Oops All Bard's, the actual play podcast that
does what it says on the box. I'm your host
and game master Jillian Ashley. But if you call me
anything other than Jill, let me assure you that I
am in fact up to date on my vaccinations. With me,
are our bards, Bards, Please introduce yourselves.
Speaker 7: Hi, I'm Tatesen Hadas and I play Cretasio thunder Thigh.
Speaker 8: Hi.
Speaker 4: I'm Anne Coleman and I play Clarice souer Cloud.
Speaker 9: Hello Ashley Banks playing Bellsternamio.
Speaker 10: Hi, I'm Ross Curry and I play Andrik Harrowhold.
Speaker 3: This is Bob Kellyan, I play Kewonian.
Speaker 11: Stumps, and I'm Nate Runkle, producer of Oops All Bards.
And in honor of the finale, you may have my
actual voice.
Speaker 1: Bards. This is our season one finale, if you can
believe it. But before we get started. Let's remind ourselves
of what happened in our last episode. So for his
short train trip, you sure, we're on that train for
a long time in game time, and finally, at last
you have gotten off the train. In talwart Sava Cretatio.
You got a surprisingly loving greeting from your mother, who
led all of you to the base while she and
Gideon caught up, and some of you reckoned with the
fact that you'd take in your first lives on that train.
On your way in, you also saw soldiers practicing both
magical and practical combat, as well as marching and doing drills.
You arrived at the base and Gideon told all of
you to keep yourselves busy. But before you could leave
him and Rena to do their planning, you were all
approached by a chief link named Theseus on Chante, who
wanted to know if the talent show that had been
planned for that evening since long before the attack a
Major and Marshall could still go on. Rena said that
nobody would be shiving out until the following day so
the talent show could proceed, and Gideon told all of
you bards to go help Thesus with dress rehearsals theseus
was absolutely thrilled to have a group of bars who
trained at Maji and Marshall there to help improve the show,
and encouraged you all to provide feedback to the performers.
First up was Doom's art bomber Clagness, who, as his
name suggested, absolutely bombed his observational stand up set. Then
there was veteran dolling Dellen and Elf, who put on
an electrifying archery performance with his rat familiar decreasingly small
fruits in increasingly creative ways, and getting a couple of
you kind of hot under the collar. Vestrin was followed
by Drawl aka Shy Guy, a half orc with mad
yo yo skills and an impressive dose of stage fright,
who you all encouraged to at least perform maybe I
don't know facing the audience. Then there was a change
link named Jan Camellion Dieck who performed a quick change
act in which she changed.
Speaker 12: Not just her wardrobe but.
Speaker 1: Her very appearance. And finally were Vastraalda thunder Mountain Brew
and Yammett Lightning dim Guard, two dwarven drummers who put
on a brilliant finale, complete with pyrotechnics orchestrated by theseus themselves.
You spoke to and, let's face it, flirted with some
of the entertainers between their sets, and then when the
rehearsal was over, went back out to link up with
Gideon and Reina, and surprisingly you saw Clarice's mom, m J.
Bussbro Clarice, You and your mom had a tearful conversation
during which you let down both your guard and you're
a vocal fry and she told you and then all
of this is over. She wants you to join her
in the family business. Then you all had it as
a group. Do you get a little rest before the
talent show? Mostly because your GM told you that maybe
it would be a good idea to get along rest
in I don't know, maybe thesees will call of you
up so you wouldn't miss the show, and seated you
in a place of honor right at the front of
the theater. Clarice, you asked your uncle Gideon if there
was a shield setup to protect the audience, especially him,
from some of the more dangerous acts on stage, but
Gideon seemed pretty unconcerned. Bell bless the stage and then
thesees came up to welcome everyone in the audience, and
when they left the stage, the lights went down ahead
of the first act, and then the lights stayed down,
and then you heard Phineas Malvau's voice fill the room,
and Gideon let out a scream. And we're going to
start right there.
Speaker 13: Uncle Gideon. What happened?
Speaker 9: Can we are we in like free action or it's
you're in free action, but it is?
Speaker 1: It is dark and Malvau is about to start talking, and.
Speaker 10: Could you just remind us where Gideon was in relation to.
Speaker 1: All of Gideon is in the front row with all
of you. I would say that probably you tried to
flank him as you came and took your seats so
that he wasn't like off.
Speaker 12: On an end more vulnerable.
Speaker 9: Can I have the dancing lights cantrip so I'd like
to like, as soon as I hear Gideon go ah,
just lights lighting up to see what is happening around him.
Speaker 1: Four.
Speaker 9: I can create four torch sized lights within range, making
them appear as torches, matrons, or glowing orbs. Obviously they
are sparkle glowing orbs. Duh.
Speaker 12: They hovering in the air for the.
Speaker 9: Duration each light sheds a dim light in a ten
foot radius, and the range in area is one hundred
and twenty feet.
Speaker 1: I will tell you that the lights are not as
bright as they normally would be from this cantrip, but
you are able to at least send them over to
see Gideon, who is clutching his head with his elbows
resting on his thighs in the seat.
Speaker 12: But it does appear that he's okay.
Speaker 1: Okay, the echo shards. The voice from the echo shards continues,
I see.
Speaker 10: The bus burrows are here. Hello, MJ.
Speaker 14: It's so nice to finally put a face to the
name of the woman who helped Mastermind in my demise.
Too bad that hobby of yours isn't here to say goodbye.
But then again, nobody let me say goodbye to Lucinda.
Speaker 7: Either it's like the comedy roastings or they just like
look down the day. It's like and uh.
Speaker 9: And and MJ.
Speaker 12: Also lets odud a short short shot.
Speaker 9: Where is she in relation to Gideon. She's next to Gideon,
all right, so we can probably see her as this
is happening. So do we see she clutches her head
and screams, okay. So this is psychic text.
Speaker 10: Probably if we're not seeing them like bleeding or anything.
Speaker 9: I think we're not seeing.
Speaker 10: I think we're pretty I think we would pick up
there's something psychic going on here or not. Speaking of Lucinda,
I heard that she's getting along quite well with Triarch
this Salondora.
Speaker 14: And I have it on good authority that the other
two traders, I mean Triarchs Harry and Cantrell and Karlotta
Abeldown are on their way to Shallowmere. That's thanks to
your husband and Jay and your dad Clarice. Once they
get there, I'll be able to eliminate the entire executive
branch of this so called republic and one definitive blow.
Of course, I can't risk the military or revening. But
then I think if you go outside, you'll find that
that's not going to be very likely.
Speaker 1: And the lights go back up and there is the
sound of an explosion from outside.
Speaker 14: That's it for now, everybody. Just you know, next time
you hear from me, I'll be back in my rightful
place in shallow Mere. And oh, one last thing, strong
collars bodyguards come visit me sometime.
Speaker 10: I've been monitoring your work the.
Speaker 14: Last few days.
Speaker 10: And it's very impressive.
Speaker 14: There are jobs for you in my administration if you
want them. Except for the best broke girl. Her face
is already sealed.
Speaker 9: Outro music.
Speaker 3: I've never had a job, And I don't.
Speaker 1: You see theseus run up sprint to the door of
the auditorium and everyone, I don't we do alarm you,
but uh, all of our munitions facilities are on fire.
That was the explosion that you heard, Critesia, you were
going to watch your mom, who had been standing off
to the side, quickly call the troops to order and
lead everybody outside because she believes that this is the
harbinger an incoming attack. Gideon and MJ are sitting there
holding their heads in pain, and Gideon says there's an
internal echo Shard's calm system on the base. I think
that broadcast must have been coming from here. I need
you all to go see what's happening, Clarice, I'll take
care of your mom.
Speaker 7: Well wait, hold on, I mean this is a base
full of soldiers, surely, I mean you know there should
be somebody, you know, people with weapons and training should
go to the no Com center.
Speaker 4: Right, Critasio, think about it. We want them doing their
other jobs. We're the only people here who can do
a side quest.
Speaker 12: The finale of Oops or Bards continues right after these
messages from our sponsors.
Speaker 1: Criticio, you would know from growing up on the base
that the com center is at the top of the
watch tower, that is at the perimeter of the base.
It's not very far from where you are, is.
Speaker 9: The I feel like this is information that anybody who
grew up with the echo shards would know. But like,
is it a situation where somebody from within the auditorium
could have been making that announcement or is it that
it has like is it a one way radio situation.
Speaker 1: It's a it's a one way radio situation, but it
and it was being broadcast from somewhere on base because
those are like, in order to get the way that
the echo shards have been repurposed over the years is
more like a radio.
Speaker 12: You have to turn them on and off.
Speaker 1: The emergency alert component is like that's a central command
thing that is only able to be turned on in
certain places and is usually site specific.
Speaker 9: Okay, So it wasn't like somebody was like theseus hypothetically
being like in the wings and making an announcement okay,
just check.
Speaker 3: No, okay, Cuing enrolled a thirteen intelligence check and he's
going to roll an insight check as he goes up
of twenty three. As he goes up to Gideon's storm
collar and puts a hands on Gideon's shoulder and says,
I'm sorry, but I need to ask you a really
important question. What kind of food did you eat when
we were on the train.
Speaker 1: I had a a brownie?
Speaker 3: And what did we fight when we were on the train.
Speaker 6: Porters?
Speaker 3: Okay, I think it's I think Gideon was not replaced
with the changelingk during the dark.
Speaker 13: That was smart.
Speaker 10: Sorry, I thought you were making a reference to the
movie Airplane. What did no?
Speaker 3: I seriously thought that's and that's why I rode an
intelligence ship because I was like, would Kean think of this?
Like yeah, but yeah? He gave a yelp and then
was like, yeah, okay, and we just saw a changeling recently. Yeah.
Speaker 12: I was like, okay, very smart.
Speaker 7: I was wondering if you were going like like the
Brownies poisoners.
Speaker 9: Oh yeah, I was gonna say.
Speaker 13: I've seen that one.
Speaker 4: Clarice wants nothing more than to get whoever just hurt
her mom and her uncle.
Speaker 12: Okay, so she, regardless.
Speaker 4: Of anybody in the group's response is fully like dagger
in hand, pointing it at Cretato, saying, lead the way.
Speaker 13: All right, we can do this, we can do this.
Let's go.
Speaker 12: All right. You walk out.
Speaker 1: There is chaos and commotion outside, partly because the soldiers
are assembling and prepared, but there doesn't actually seem to
be any sort of enemy there for them to fight.
So are they are assembling, but they do not entirely
understand why you had in the opposite direction from where
they are heading. And could somebody roll a nature checkod okay?
On natural twenty, it is darker than it usually would be,
and because of your your non natural twenty, you know
that it's a new moon, so it is it is
going to be especially dark outside for what is happening.
And I think that's fair, and I think that in
the shadow of the dancing lights, then you see a
black cat crossing your path. You continue on across the yard,
heading towards I'm getting a look from.
Speaker 4: I'm just surprising nobody.
Speaker 9: Nobody had a response to that chat.
Speaker 4: I just.
Speaker 12: There's a lot of mice on military basis.
Speaker 9: Ashley Ashley Banks as a player's immediate response was.
Speaker 1: I feel like that would be Belle's response to.
Speaker 9: Yeah, okay, so yeah, I do think that bell is like, okay,
come here, we want to make sure you don't get here.
Speaker 8: Come on.
Speaker 1: The cat is just going to do like rub against
your leg and keep walking. I'm not even gonna make
your roll. An animal hand bell is one.
Speaker 4: I'm going to try to pick up the cat.
Speaker 1: Okay, now you have your roll animal handling check.
Speaker 9: I'm listening eleven.
Speaker 1: The cat jumps out of your arms and runs off
into the darkness.
Speaker 12: Okay, well I try. All right.
Speaker 1: So you start to head toward that tower.
Speaker 12: As you are.
Speaker 1: Just about to open the door, you hear Malvo's voice.
It is not being projected through something. It sounds as
if it is right behind you. Well, hello there, Barts.
As you turn around, you do not see Malvo. You
see vesterran dolling dollan.
Speaker 10: Yeah, above the table. I think we were all picking up.
Speaker 9: Yeah, but that doesn't mean we can't put in hope.
Speaker 13: But he was hot, so we were willing to let
it slie.
Speaker 7: And that's the lesson here.
Speaker 3: Your attractiveness will only get you so far with us.
Speaker 9: My friend, your evilness will only make you more attractive.
Speaker 4: How far away from the person who is closest to Veaster.
Speaker 12: Ten fifteen feet.
Speaker 1: And as you turn around and clock him, he kind
of like rubs something between his fingers, and a dome appears.
Speaker 12: Around all of you.
Speaker 1: It is not the same sort of energy dome that
appeared in shallow mirror at the commencement ceremony.
Speaker 12: It is oh.
Speaker 1: Yeah, it's still under there. It is smaller, and you
can tell. Whereas the other dome acted like a fairy
Day cage and blocked any sort of magic happening in it,
you can tell that magic is still allowed to happen
inside of it.
Speaker 12: Because it has to be, because Vestern is in there
with you.
Speaker 1: And as the dome comes around you, everything on the
outside is blocked out. The five of you plus Vestern
are in a dome that is a mere twenty feet
in diameter, which is going to make any sort of
ranged attacks or spells to happen with disadvantage. Heck, yeah,
the archer did that, and I will I will tell
you this because it is time to roll for initiative.
Speaker 13: Let's go.
Speaker 9: I have an important question. Yes, where's Angel?
Speaker 3: By default, Angel would generally be with me. Okay, so
Angel is with me, I would.
Speaker 12: Say, Critaceia, what did you roll.
Speaker 8: Twenty three?
Speaker 4: Clarice, not twenty eight?
Speaker 12: Oh boy, Bell nat two for a total of seven.
Speaker 10: Andrik fourteen total kill I mean.
Speaker 12: Ten and Vestrine is seven. So bestriend and.
Speaker 1: Belle need to roll off. So Bell rule again, please seventeen.
All right, so you're staying at seven and we're putting
vest In at six.
Speaker 3: The showdown continues when oops all Bards returns after this
brief ad break.
Speaker 1: So, now that we've got our initiative, i'll tell you
that before we actually before we actually start initiative, Vestern
is going to start speaking.
Speaker 12: Is he villain monologuing?
Speaker 1: Oh yeah, yeah, you're about to get your James Fine
exposition dump. So as you turn and see Vestern, hi there,
y'all are real impressive. I've been keeping tabs on you,
not not just since you got here to tabart Sava,
but since the commencement ceremony. And i'd like to make
y'all in an offer. You see, my name isn't really
Veteran Dolling. Doallen dolling? Doallen means bad Valley which is
also what Malvaux means. My father is Phineas Malvau and
my mother is Lucinda Occour.
Speaker 4: Clarice just can't keep the laugh inside.
Speaker 9: Just immediately it is like, oh that's rough.
Speaker 7: We all look at Clarice laughing, like, ah, is that
supposed to She's supposed to do that.
Speaker 10: And Andrew gets the joke too and starts sleeps so bad.
Speaker 7: We even have to cast vicious mockery, and and.
Speaker 10: And we thought Bomber was bad.
Speaker 3: Silence, like it's a real Tom Riddle situation.
Speaker 8: To keep the.
Speaker 9: Laughing, trying to get it going more.
Speaker 13: I'm sorry she never laughs.
Speaker 4: This is.
Speaker 1: I am so very glad y'all think it's funny that
my father is dead.
Speaker 13: They were in your house.
Speaker 10: We just need a.
Speaker 1: Moment, so Vester is just going to outweit you.
Speaker 9: Eventually we're gonna just calm down.
Speaker 1: Yeah, and like just completely impassive.
Speaker 9: I have to imagine that, like you calmed down and
then like he opens his mouth and we just started.
Speaker 13: I'm sorry, what was your last name?
Speaker 6: I'm sorry, I know that's not cool.
Speaker 1: Eli.
Speaker 10: How long did you think about that pseudonym? That takes
you a long time?
Speaker 12: Did y'all figure out the name.
Speaker 1: I don't think, so, don't be so grouchy.
Speaker 9: My name's like that too, But you like whatever my
name is surnamio.
Speaker 7: Yeah, that's what I thought when I first hear that's
just last name.
Speaker 12: That's just yeah, So I think.
Speaker 1: I don't think y'all have any place making fun of
my name, all right, but like I didn't pick mine,
neither did I. My mom picked it.
Speaker 7: That's worse.
Speaker 9: Well you see, Okay, okay, okay, listen, listen, I get it.
Your parents were super mean. You have a complixed like
we all have dumb what names like. It's fine. You
want to know.
Speaker 12: About my offer or not?
Speaker 4: I mean, do we y this is hilarious, but let
the little doopy do his thing.
Speaker 9: Okay, okay, give us your offer. Elevator, pitch go.
Speaker 1: My father really is dead. He's not back, that's me
yuh yeah thanks. I was raised in exile by my mother,
who has been grooming me for this moment, my entire
life way.
Speaker 4: Grooming is such the appropriate word. You have clearly been.
Speaker 10: Prepared for this moment.
Speaker 1: I'm so sorry.
Speaker 9: We just graduated, you know that, right, not this particular moment,
not ever.
Speaker 12: Just let him go, Let him go.
Speaker 4: It's gonna be amazing.
Speaker 1: Not this particular moment, the moment when I will ascend
as the leader, the premiere of.
Speaker 10: How old are you?
Speaker 9: What are you?
Speaker 1: My credentials is that I'm the rightful heir to this
country's throne. I've been thre under this assumed identity my
entire life. I went to Major Marshall where y'all went,
and then I enlisted in the army, and I got
in to your mom's inner circle critasia. When I go
home on leave, my mom and I were continuing to
plot the eventual incursion that you experienced at commencement. And
if I recall correctly, some of you have some loved
ones who are under that dome. So I do recommend
you stop laughing and just listen to me.
Speaker 9: You know what, just talking about my mom.
Speaker 1: Okay, I'm talking about some some several of y'all moms.
Speaker 12: Actually, but.
Speaker 10: Oh that might have helped Bomber's routine if you did
more mom jokes.
Speaker 8: Yeah, that would have.
Speaker 9: I mean, guys, okay, I mean I started this, but.
Speaker 4: Continue this time.
Speaker 1: Tomorrow I will be the leader of this country. Y'all
can join me in my administration or you can die.
Speaker 7: I'm sorry, what positions do you see us having in
your administration?
Speaker 10: Are you seriously considering this offering?
Speaker 7: No, I'm just genuinely curious what I'm We're bar it's
what what could we possibly do for you?
Speaker 9: What?
Speaker 7: How do we work into your master plan? Because if
we do, is it that good of a plan?
Speaker 9: I yeah, I mean, like we're really good, buddyards, But
he kind of has a point.
Speaker 3: I doubt you have a job for Angel No.
Speaker 1: Secretary of Defense.
Speaker 4: Clarice is gonna size up Thesterne, and Clarice, unlike the
others who have just spoken, actually does know exactly why
she would be an asset to an administration, So she
gets that serious now.
Speaker 8: But in.
Speaker 4: Hearing that this offer is basically join or die, Clarice
is going to use sort of other people's reactions and
disinterest as an opportunity to just uh strategize a little
about her physical position relative Divesterne and this dome. And
actually it's going to try to not not like but
with no assumption that it would be discreet, is just
going to shift her weight a little in a way
that brings her a little closer to the edge of
the circle. Uh, dumb thing that's around us, understanding that
that vester and is gonna clock it. But she she
is in a in a different headspace. Now this is gonna.
Speaker 9: Be that's gonna raise her hand. Yes, okay, so like.
Speaker 1: You're gonna kill everybody, right, only the people who don't
immediately capitulate.
Speaker 9: To me, what would my position be?
Speaker 1: What do you want it to be? And he's being
very flirting. All of a sudden, she's flirting right back.
She like to grows her hair, and she's like, I
can think of several.
Speaker 12: So can I?
Speaker 9: Okay, I'm in.
Speaker 1: Well that was easy.
Speaker 12: What about the rest of y'all?
Speaker 4: Clarius is gonna cast like do an insight check on Belle.
Speaker 9: Belle is gonna like move closer to Vesn assuming like
she's gonna go and turn so that she is facing
her buddyguards side side of as.
Speaker 1: I will say above the table, we're gonna we're gonna read,
We're not gonna re roll initiative, but I'm gonna redo
like counting initiative because this is all happening out out
of initiative.
Speaker 4: And yeah, yeah, so my insight check was an eighteen
and what I was specifically checking for, is if I
sensed any of Belle's like combat energy in this not
like I have known Belle long enough to know that
I can't actually tell when she's lying or not. So
that's not even what we're trying to do, just so
much as like, has she assumed a position that makes
her more of a threat to vesterin well.
Speaker 9: I think she has not. Actually I think she has
her track them out, because she took them out as
soon as things started going down. But I think she
is standing next to Vester and like pretty casual, maybe
like angling toward him a little bit, but in a
bust first.
Speaker 4: Manner, Okay, gaining just that impression, Clarice is gonna do
whatever additional inching she can to the other side of
vesterin not knowing if she is fighting both or one,
but knowing that she is gonna be fighting.
Speaker 1: The final battle begins after oops old Bard's returns following
these brief messages.
Speaker 10: I love people, man briefly retcon something real quickly during
the whole fit of like us laughing throughout the monologue. Specifically, Edrick,
having observed Clarice's interaction with her mother previously during the
laving like Edrick braces himself on Clorice and quietly whispers
into her ear, I see what you're doing, and I
respect that, and casts heroism on Clarice.
Speaker 3: What does that do you get?
Speaker 10: You're immute with bravery, and you get three temporary hit
points at the start of every turn.
Speaker 1: Nice.
Speaker 10: Now, temporary hit points do not stack, so you can
but every round you're just gonna have a pool of
three extra hit points.
Speaker 1: And with that said, Clarice, it's your turn.
Speaker 4: Clarice Uh has has been holding a dagger in her
left hand, but as she moved closer to the side
of the dome, she was just like patting her pocket
with her right hand and and like trying to get
a little bit of a corner of the piece of
fabric that's in her pocket. Oh and Uh, with what
she is sincerely hoping will be an impressively acrobatic gesture,
She's gonna attempt to uh leap on to Vesterin with
the portable hole extended in her hands.
Speaker 9: Okay, our DM questions every choice that has led her
to this moment.
Speaker 4: So Clarice's process for this is going to She doesn't
want to end up in the hole herself, so she
is trying to get it flat on a surface, but
she's kind of trying to, like if you imagine, because
she's very small and very bouncy, right. Her idea is
like a diving role over veteran where she's holding with
both hands the portable hole and she is gonna dive
over him and ideally clip him with her feet.
Speaker 12: Such that he.
Speaker 4: Falls onto the portable hole as she unfurls it onto
the ground.
Speaker 7: A huge acrobatics modified.
Speaker 4: Somebody who is her cheer partner and basically knows how
to help her to somebody.
Speaker 9: Who has a plus ten to acrobatics in your party.
Speaker 4: I mean she, Clarice is very intentionally diving towards Belle
in this moment, because Belle has already helped her to
shift her body in acrobatic ways through air ducts and
so on.
Speaker 1: Okay, I'm gonna allow it, and I am also going
to allow Belle to treat this as a reaction.
Speaker 9: I appreciate that, yes, can you just because otherwise I
can tell you yes. So you just hit the ground
and then, like I SAWID minute later.
Speaker 1: I'm like, oh no, so before you roll, I'm going
to tell you what needs to happen. I need an
acrobatics check of at least sixteen from you, and I
need an eighteen from Bell to see if she's able
to hold the other side, and if.
Speaker 4: So, let's we'll find out if so. Yes, Okay, it
is worth noting I do have advantage on acrobatics.
Speaker 1: Okay, well roll twice.
Speaker 4: That one was not successful in my second role was
a thirteen.
Speaker 12: With your modifier. Yes, that is okay. So mm hmm.
Speaker 4: What I have in my head as as happening should
this fail, and and please feel free to respond how
you see it. But I think what it would probably
look like is that I could not get high enough
with my jump, So I have just pulled out a
black sheet of fabric and jumped a little like a
little hopes.
Speaker 1: I think that's fair, And I'm going to have veteran
rule wisdom check to see if he has.
Speaker 12: Any idea what you are actually trying to do.
Speaker 1: That's as as a reaction, and he ruled in nine
and he's minus one on wisdom, so he has no idea.
Speaker 9: He's just like nobody knows what's going on?
Speaker 12: What are you?
Speaker 4: Are you?
Speaker 12: What are you doing?
Speaker 4: It's like like a bullfighter and you know, like the
fabric like andele.
Speaker 1: Yeah, no, no, that's I don't I'm not a bull.
Speaker 4: And Clarice is gonna say, okay, fine and just sort
of gently place the fabric on the ground in front
of her as though she is disarming.
Speaker 9: Was gonna be like, oh my godness, Chlrie, now you're
just like embarrassing yourself.
Speaker 4: You're embarrassing me, Like can you not?
Speaker 7: So now we're going to fight this highly trained evil
guy with a giant pit in between all of us.
Speaker 9: I see no problem with this, Okay, cool?
Speaker 1: Yeah, it's wait is it ten feet in diameter or
twenty feet in time?
Speaker 8: On time?
Speaker 1: Okay, great, because twenty feet would be the entire circle.
Speaker 9: Pit.
Speaker 1: Okay, all right, Clarice has laid her blank it down
basically in the center of this dome that you are
all in, and uh it is cretatious.
Speaker 7: Turn Okay, so when you so, when Clarice laid down
the portable hole, is it like visibly active now?
Speaker 4: So, because it's an extra dimensional hole, there is nothing visible,
like you can't see into it. There's it there's like
vanta black right, like it's there's no seeing through.
Speaker 13: Like I guess, but is it active like if I step.
Speaker 4: Oh yes, oh yeah, but you will only suffocate in
it if I close it. And I am thus far
like people have seen me use it, but like I
am as far as we know, the only person who
actually knows how to sort of like I mean, I
don't really know how to use it.
Speaker 9: But it is worth noting that Bell was not present
used it previously. She probably doesn't know what this is.
Speaker 7: Okay, Cretatio is gonna run around the outside on the
left side of this pass, Clarice and try to just
grapple with my.
Speaker 13: Teeth, but I will. I will grapple the the intent
being to grab him.
Speaker 8: And then.
Speaker 1: So you can grapple, you can also shove as an action.
Speaker 7: Oh okay, use your head, Rex, Yeah, I'm gonna I'm
gonna use my giant head and to try to shove
and shove him into the hole.
Speaker 1: Uh okay, yeah, strength check from you, and it's gonna
be acrobatics or athletics from veteran.
Speaker 13: Okay, and that is a gnat one.
Speaker 9: And into the whole.
Speaker 1: Yeah yeah, I think on a nat one versus his fourteen,
you wind up in the hole yourself he.
Speaker 7: Seems like he would do just like a quick little
like move out that way, and then I.
Speaker 12: Just and it sounds like he didn't even need to
go that quick.
Speaker 1: Yes, and Vestern now knows what the portable hole does.
Speaker 4: Yeah, but but not all of its features because any
creature inside it while it's open can exit it. So
and it's just ten feet so like he does not
know the closure mechanism that how.
Speaker 12: Much movement did you need to take to get there?
Speaker 13: Twenty five feet?
Speaker 1: Okay, so you can't but you're not gonna be able
to climb out?
Speaker 8: Yeah, okay.
Speaker 1: Restaurant is going to look down and well, that's real cute.
Speaker 12: I've never seen that trick before.
Speaker 7: You're gonna see it up close real soon.
Speaker 3: He sure does think we're cute.
Speaker 7: You keep saying that, is there something you want to
share with the class here?
Speaker 12: As a free action?
Speaker 9: Can Bell just like sort of like poke it like, yeah.
Speaker 12: Put it interact with the object? Sure?
Speaker 9: Yeah, because she's just like, what.
Speaker 13: Yeah, one last thing? Can I take a bonus?
Speaker 7: I'm gonna look out and see whoever looks like they
might be up against Vester. Next, I'm gonna look up
and give a bell a bartic inspiration.
Speaker 13: Okay, okay, Just for.
Speaker 9: The record, Bell has not indicated whose side she's on.
Speaker 4: Yeah, just f y I her family is in that dome.
Speaker 13: Oh that's true.
Speaker 9: My family is in that dome. And also like my family.
Speaker 13: Came walked up to him completely.
Speaker 9: Scott free during his during Malvo's ragin.
Speaker 7: Okay, because always I will instead bartic inspiration at Antrik
sees the next nearest person, and my Bartic inspiration.
Speaker 13: Will be in the form of a couple of lines
of a song.
Speaker 15: You must be swift see reef with all the force
of a great typhoon.
Speaker 10: I'm seeing this happening like Actually, as Andric is doing
what he is doing, which is it takes a step
back and bounds forward because he has seen the portable hole,
he knows how it functions, and right as he gets
to the lip of it, pushes off and is gonna
do a long jump over to get right next to Vestering.
Speaker 1: You have to you have to roll for a long jump,
right or is it just a stringth Nope, no you
don't because of hobgoblin.
Speaker 10: No, because I have the athlete feet, okay, which means
I can do a long jump with only five feet
of fabulous starting movement. Okay, I did not know that
this feet was gonna come in this handy Again, with
the athlete feet five feet of movement, I can automatically
instead five feet intent of instead of ten feet, so
I only need five feet to do a long jump.
Speaker 1: So you're gonna start like up against the wall.
Speaker 10: Just so we're talking rules wise, the way long jump
works is if you have ten feet of starting movement,
you can then jump the number that is a number
of feet equivalent to your strength score. I only need
five feet, which I have. That's why I backed up
to the edge of the dome five feet. I can
jump twelve feet, which I think will allow me to
clear the battle.
Speaker 12: Because you're jumping diagonally.
Speaker 10: And get right next to Vestri in sword out.
Speaker 12: And I'm hacking rolled a hit.
Speaker 10: See what's happening. I'm coming in two handed with the sword.
I'm not I'm not worried about an offhand attack. I'm
just coming in two handed with the sword. That's only
though A thirteen to hit.
Speaker 1: His ac is fourteen, so does not hit, does not
hit gets all right? Yah yeah, wait.
Speaker 10: A minute, Wait a minute, Since we're unloading the chambers
here I can see several allies, right, yes, I am
going to use the Hobgoblin feature Fortune of the Many. Okay,
when I miss on an attack roll or saving throw,
I can add the number of allies I can see
up to a plus three. I'm going to burn my
Fortune of the Many.
Speaker 1: Okay.
Speaker 4: Can you know that at least create and critissue.
Speaker 10: To turn to turn that. Oh yeah, it came in
two handed on this, so that's one D ten plus
one only a four. But I do need Vesteran to
make four points of damage slashing if it matters, and
I do need him to make a charismas saving throw.
Speaker 9: And it looked really cool, all right, one and all
across the hole and then like two handed sword and
slashing for damage.
Speaker 10: So okay, so for damage h slashing damage and a
Christmas saving.
Speaker 12: For it, please Charristmas saving throw. Let's see.
Speaker 1: Seventeen passes, no effect, that's my turn, okay.
Speaker 3: Oops or bards will return after these brief messages.
Speaker 1: So do you have a bonus action, Adrick?
Speaker 10: Yeah, having heard cretatio as he was launching across the whole,
thank you for your very strange uh. I know your
arms are short. I have every bit of faith that
you will get yourself out of that diggy diggy hole
that you're in. And what I'm going to give bartic
inspiration back to Cretatio. I have a D eight for
my bartic inspiration, so you can add a D eight.
Speaker 12: Wow, okay Kiloonian.
Speaker 3: First, Keilonian is going to indicate to Angel to get
out of here, going, Angel, get out of here. It's
getting serious.
Speaker 1: She can't really get out of the dome.
Speaker 3: Oh you're you're in it.
Speaker 8: You're in it.
Speaker 1: Invester and had cast a dome. It's called the smells
a tiny hat.
Speaker 3: But we can't get out of it. Oh I see, yes,
I see.
Speaker 1: So you can decide whether you think Angel is safer
on your back in the head.
Speaker 3: I'll just say like Angel, yeah, take over.
Speaker 9: And then Angel finds it conveniently chicken.
Speaker 3: Shaped rock right right, And then Quilonian is going to
bless his comrades.
Speaker 12: Is that including Bell or yes?
Speaker 9: Okay, yes, Eli has so much faith?
Speaker 12: What an idiot.
Speaker 3: We're fighting the bad guy now, so everybody better be
on your best games. Make sure everything goes the way
we want, all right, Everyone is blessed whenever you make
a attack roll or saving throw. You can roll a
D four and add the number to the attack of
saving throw and Kilian this is a concentration spell, So
Keilonian keeps playing. He's playing throughout this. I am going
to also join the rest and give Bartic inspiration. Okay,
seeing the seeing the lackluster jump from Quarise, Keilonian is
going to direct some Bartic inspiration her way.
Speaker 12: I love I love your just constantly inspiring each other.
Speaker 3: Yes, and let me know when you use it, because
I keep forgetting. I have extra things from my school
for whether you do an ability or attack or saving throw,
there's like some extra stuff that happens.
Speaker 1: It's your turn.
Speaker 9: Okay, guys, I just I don't I feel like we
don't need to be doing this right now, right like
we're all here, we clearly work together.
Speaker 4: Well, Like, why don't.
Speaker 9: We just join him and then like our families can
probably be safe and then we can like party it up.
Speaker 13: From down in the hole.
Speaker 10: Are you kidding me?
Speaker 8: No?
Speaker 7: What about Clarisa's mom?
Speaker 9: Well, like, I don't make Clarisa's mom's life decisions for her.
Speaker 10: Like midfight, because I've just swung the sword, Like, are
you actually serious?
Speaker 8: Right now.
Speaker 9: Yeah, Like my family is in the dome and I
really care about them, and like Jubilantia will be totally fine.
Our whole thing with Maracalia is like, don't yuck. Somebody
else is young and like, I don't know fast friends.
Seems like he has like some legit complaints about the
his family's been treated.
Speaker 1: Thank you, my darling, you.
Speaker 9: Are so welcome. I'm going to cast blade ward on myself,
so until the end of my next turn, I have
resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Speaker 12: Bonus action movement.
Speaker 9: Uh that is an action movement. I guess I'm gonna
like sort of so I was angling myself toward Vestern.
I'm going to angle myself a waved from Vesteron and
sort of like not fully back to back because there's
the dome behind us, but like more angled out. Okay,
because I'm assuming that the others are going to start
attacking me. That's fair and bonus action no, uh no,
because all my bonus actions are spells, and I already
cast a spell Distern.
Speaker 1: Okay, it is Veteran's turn, and he is going to
kind of look around at all of you and try
to figure out which of you seems to be the
greatest threat. And despite the fact that Cretatio is in
a hole, he's ascertaining from Cretatio's size and the fact
that like he knows, he knows what the thunder thighs
are capable of. He's been living on this military base
for a while. He's going to cast mind sliver at you.
It is an intelligence saving throw of fourteen.
Speaker 7: Okay, what is the eight helpless?
Speaker 10: It's a Bartic expression. You can add that D eight
to any attack.
Speaker 13: Roll or ability check or safe.
Speaker 3: Yeah, but you well can those things stacked.
Speaker 9: You can roll your your you can roll and when
you know what you've gotten, but before what you know,
you know.
Speaker 10: What the result is. That's Bartic inspiration and I've just
told you is just a straight up DE four.
Speaker 12: You can't stack them.
Speaker 10: I don't know whether bartic inspiration and blessed I don't.
Speaker 1: I don't think you can stack them, but I will also,
like I've already told you what you're what your save is.
Your DC is fourteen, So okay, you can decide once
you roll.
Speaker 7: Yeah right, I'm probably gonna have to use it.
Speaker 13: That's a twenty.
Speaker 1: Okay, what are you.
Speaker 13: Sorry?
Speaker 7: Graphics on D and D it made it look like
it was the bee, but it was the eight. Okay,
good they were, but they're next to each other.
Speaker 12: All right, so an eight?
Speaker 7: And are you there's no point in using this for that?
Speaker 13: Okay?
Speaker 1: Then you were going to take It's not too bad
for psychic damage?
Speaker 14: Okay?
Speaker 13: How does this manifest?
Speaker 1: Is a disorienting spike of psychic energy into your mind?
Speaker 9: This?
Speaker 1: Yes, what It's what he did to Gideon and MJ.
The only difference is because he was doing this in
the dark and nobody could actually see the attack coming.
I didn't give them the opportunity to make a saving throw.
So just record your your damage, okay, And then I.
Speaker 12: Believe we are back to the top of the initiative.
Speaker 1: Yes, Clarice.
Speaker 4: Clarice is going to do not then a little dangerous.
So she is gonna sort of fling herself again, but
like more of a sprint rather than a flip this
time past andrik on around the corner there. It's very small,
gonna be very very small. She doesn't actually have to
get closer to do anything that she wants to do
right now, but she's pissed. Okay, and she's also hoping
that she can unintentionally uh for restaurants, provoke an opportunity
attack for Andrick with her next scene. Okay, so she's
she's gonna run at Vesterine, but like a little past
Vesterrian towards Belle.
Speaker 1: Okay, Like does that make sense, like making like you're
going to attack bell or.
Speaker 4: We'll just sort of trying to go as far as
she can towards Belle.
Speaker 12: Okay.
Speaker 4: And then she is gonna attempt to cast dissonant whispers
on Vesterine, Okay. And what that means, uh, is she's
gonna whisper a discordant melody which we will hear in
a moment that only one creature of my choice within
range can hear, and that target needs to make a
wisdom saving throw. So while you're figuring out whether or
not that work is gonna work, we're gonna hear the
discordant melody, which.
Speaker 12: Is they are Sovay.
Speaker 4: I bet you think this song is about you. Sixteen
the creature has succeeded best and has succeeded it's not
a failed save, but on a successful save, they're still
going to take half the damage. They just don't have
to move away from me, all right, roll the damage.
So my damage is gonna be seventeen would have been
the damage.
Speaker 12: That's what it would have been.
Speaker 4: Her those half, that is what it would have been.
Speaker 12: So it should be eight.
Speaker 4: And Clarice is not gonna even really acknowledge Belle, even
though her physical position means that she's now vulnerable to
Belle doing something too. She is unsurprised by Bell's choice
in this moment. She knew all along Bell was doing
this because of our family, and so her focus is
just on dealing with the immediate crisis.
Speaker 3: So fun little flavor thing. As I'm reading the description
of this, so you have my bardic inspiration, there is
a little music note that's hovering next to you. I
will do something when you do your Bardic inspiration.
Speaker 4: That's very exciting that.
Speaker 3: The ability is called motive potential, so I'm calling it
note of potential.
Speaker 1: I'm good with that.
Speaker 12: Critatio. You're in a hole.
Speaker 1: Yes, it's your turn.
Speaker 8: All right.
Speaker 7: What is it going to take to get out of
this hole?
Speaker 12: It's climbing is half your movement speed?
Speaker 13: Okay?
Speaker 1: And it's what ten ft?
Speaker 12: Yeah, you don't have that far, but you do have short.
Speaker 7: Arms, so yeah, all right, I think that'll be the
main thing. I think I'm just going to try to
get out. Would I technically have space between where Vestern
and Clarice are and Belle in that little.
Speaker 1: I would say, you can kind of get into the
same square as Belle.
Speaker 13: Okay, all right, yeah, I'm gonna try.
Speaker 7: To do that.
Speaker 12: You've climbed.
Speaker 1: I would say you had to move five feet and
then you you took half of your movement speed to climb,
so okay, that would have been pretty much the entirety
of your movement.
Speaker 7: Okay, sorry, remind me what is what is Clarice doing
on top of him right now?
Speaker 4: She is just focused on Vestern, but on the ground
slightly between Western and Belle, pretty close.
Speaker 8: To bester them.
Speaker 7: Okay, the ground that I have now stepped.
Speaker 1: Into, you're kind of a little bit more off to
the side. But yeah, you're you're very tight.
Speaker 4: We're very near each other. I'm just also small.
Speaker 7: Okay, hmm, that's gonna make it hard for me to
do anything too and.
Speaker 13: Without risk.
Speaker 12: If it helps.
Speaker 4: Clarice is fully ready to die for this, so like
she's okay with you doing damage to her as long
as it also does damage to Bestro.
Speaker 7: I don't think there's anything I can do with us
in this particular position, and none of my spells really
are going to contribute much.
Speaker 13: I'm just gonna fuck it.
Speaker 8: Let's let's.
Speaker 7: Give Clarice also my second bartic inspiration out of the three.
Speaker 1: So that's that's your bonus action. But you can still
take an action, yeah yeah, or you can hold an action.
Speaker 7: Well, would I have the ability to close the distance
to him and try to do something?
Speaker 1: Yeah? I think I think that you've got just movement.
Speaker 7: Yeah, okay, I'm gonna bite him.
Speaker 12: Okay, roll to hit and that'll be strength.
Speaker 1: It's whatever you're in your actions.
Speaker 12: I think you have a bite attack.
Speaker 13: Oh yeah, yep, there we go. My god, it's an
eight total. Oh but I can add.
Speaker 7: The add the DA. Let's let's use it for it's
one and that's a one so rip complete.
Speaker 12: Yeah.
Speaker 1: Thanks, I'm sorry to inform you that does not hit.
All right, that's the end of your turn.
Speaker 3: I'm picturing you're coming up to bite him and he
like is busy with Clarice, but he's got a little
rear view mirror and it says objects in mirror, and you're.
Speaker 13: Like, yeah, he just moves out of the.
Speaker 7: Way as the battle continues on oops all bards after
a word from our sponsors.
Speaker 10: Andrek, Yeah, is there enough room for me too to
move around the edge of the dome and kind of
get behind.
Speaker 1: That's right, it's real tight. But I'll say that because
Clarice is so small.
Speaker 10: Well, and Clarice has dropped it the like Clarice is
like prone basically right. Yeah, Vesterans seemed to be like
very much occupied by like now the others who have.
Speaker 1: Joined this Vester and is not particularly concerned. But why
don't you roll me an insight check?
Speaker 10: Uh fourteen?
Speaker 1: Yeah, Vestern's not particularly concerned. But you do notice that
in his left hand he keeps like rubbing his thumb
in his pointer finger together.
Speaker 10: Yeah, that's the other thing I was thinking about. Yeah,
so I took him. I hit him with a sort
of lest like if I see him doing that, I'm
actually gonna aim specifically for his arm and like see
if I can at least get him to stop doing that.
Speaker 1: If not to o gory, let's let's try not not
for dismembering purposes.
Speaker 10: But you right, but like, I'm gonna try, like having
picked that up, I'm I'm gonna aim specifically at his
arm where he's been rubbing his hand together. Yeah, and
I'm doing this too handed.
Speaker 12: Okay, rolled ahead, and he just bark inspiration right now.
Speaker 10: Okay, five plus four is nine plus.
Speaker 1: One does not hit?
Speaker 10: All right, that's my turn.
Speaker 3: Kiloonian Keiloonion is going to h As he's playing, he
looks down into the space next to him. He's thinking
to himself, it feels like desperate times. Something's got to
happen here. People are gonna get hurt. I gotta do something.
So he's playing and he's concentrating on a space next
to him, and a lasso appears in that space.
Speaker 1: I thought you your previous spell, you had to be
holding concentration.
Speaker 3: For Yeah, this is not a concentration.
Speaker 12: It's a blessed dropped.
Speaker 3: No, this is not a spell. Yeah, okay, no, No,
it's a It's called performance of creation. As an action,
you can create one non magical item of your choice
in an unoccupied space within ten.
Speaker 8: Feet of view.
Speaker 3: Okay, I'm making a lasso appear.
Speaker 12: Okay, and are you doing anything with it?
Speaker 3: Well, I assume I will have.
Speaker 12: To wait until the next turn.
Speaker 3: Okay, Yes, I will be doing something.
Speaker 1: I wasn't sure if it was a bonus action that
would allow you to do something with it.
Speaker 3: Yeah, unless we're if we if we feel like a
move action to pick.
Speaker 1: It up is allowed, Yeah, I think, I think. Okay,
if that's interaction with objects.
Speaker 3: Okay, And I mean he doesn't technically need to be
playing his guitar to keep his blessed spell up, but
he's going to keep He's gonna be like scoob a
doom a doo bab skoodoo do doo.
Speaker 12: Okay, bonus action.
Speaker 3: Yeah, why not. I'll give Bartiga inspiration to Handrick Okay, bell.
Speaker 9: Can I do something that is not in the recording? Yes,
because it does not have any verbal or somatic components,
so nobody would necessarily know that it's happening.
Speaker 12: Okay.
Speaker 9: I'd like to use X Blades curse okay on once
per short rest as a bonus action. She's one creature
you can see within thirty feet to curse it for
one minute or until the target dies. I die or
I am incapacitated against the curse target, I gain a
plus three bonus to damage Roles, score a critical hit
on nineteen or twenty and regain four HP if it dies.
Speaker 1: Okay, So you just appear to be standing there, yes, okay.
Speaker 16: Uh.
Speaker 9: And so I would like to cast hex Blades curse
on vest obvious.
Speaker 3: Yay, she's on our side.
Speaker 1: But now you know that? So is there is there
a saving throw or anything?
Speaker 10: No?
Speaker 9: Okay, it's literally just me and my goddess compelling me
to eradicate the darkness from the world.
Speaker 1: Okay, and so, so tell me what how does that
affect his next action?
Speaker 9: It doesn't. It just basically gives a bunch of buffs
to me. Okay, So against him, I have a plus
three bonus to damage Roles. I score a critical hit
on a roll in nineteen or twenty, and if he dies,
a gain for each p Okay, So that's my bonus action.
Speaker 8: But it is.
Speaker 9: So, I don't know what you want me to record.
Speaker 1: I think I think that we like what you've said,
like you've you've cast a spell nobody can see, but
like are it's okay if you announce that for our audience.
Speaker 9: Yes, uh, yeah, so nobody nobody can see or hear,
But I'm going to cast x Blade's curse and uh,
that's going to be on investor, so keep that on
the DL and then I'm going to look at Vestern
and I'm gonna say, hit the deck and I'm going
to like try to tackle him down to the ground
while casting sorry cloud of daggers on the five feet
square that we are in.
Speaker 12: Can you cast a spell as bonus action?
Speaker 10: Ye?
Speaker 9: This cast this spell is an action. My bonus action.
Speaker 12: Was the hexplay the hex plade.
Speaker 17: But it's not actually all.
Speaker 12: It's just a it's a curse.
Speaker 1: Okay, all right, great, So what does the what does
that do?
Speaker 8: Uh?
Speaker 9: Cloud of daggers?
Speaker 8: Uh?
Speaker 9: Fill the air with spinning daggers in a cube five
feet on each side, centered on a point I choose
within range. A creature takes forty four slashing damage when
it enters the spells area for the first time on
a turn or starts its turn there.
Speaker 1: Okay, So does that mean bell a bell is going
to be taking or the clarice is going to be
taking damage?
Speaker 4: Yes?
Speaker 12: Okay?
Speaker 1: And is Vestern taking damage since you've tackled him.
Speaker 9: Or he is taking damage because he is here? Okay?
So mechanic he is taking damage because he's in the
five y five square in world, Bella is like, I'm
tackling you to try to get you out of the
range so that this attack hits Clarice.
Speaker 1: Are you on top of him? So you are also
going to be taking damage?
Speaker 9: I will, but not until I start my next turn there,
because I'm casting it after I enter the space.
Speaker 1: Okay, So all right, forty four damage from both Clarice
and Vestron.
Speaker 9: Uh No, it will be when they start their turn.
Speaker 1: Oh, when they start their turn.
Speaker 9: They take forty four slashing damage when they enter the
spell's area for the first time, or if they start
their turn there. Okay, but I know that Vestering goes
before Lares.
Speaker 12: So all right, so it's Vestern's turn.
Speaker 1: Invest In is starting in this area, so forty four
damage to start.
Speaker 9: Yes, Also, did you want me to roll for trying
to tackle him to the ground.
Speaker 1: I think that he willingly. He thinks that you're an ally,
so I think that he allows him himself to to.
Speaker 9: Hit the deck. Yes, I mean she did in her
like she did announce like we're going down.
Speaker 17: Yeah.
Speaker 1: Yeah, I think that I think that that's that's fine.
Speaker 12: I'm not going to be carel for that.
Speaker 1: We five six, ten, So Vestern is going to take
ten damage, all right, so because well that don't feel
very good. Sorry, it's all right, darling. And he's going
to turn around and try to attack Clarice with his
short sword, and we're saying it's with disadvantage because he is.
Speaker 12: Prone, although those are both really high roles.
Speaker 1: Is a nineteen hit, yeah, okay, and that is going
to be eight damage, and then he's going to use
his half of his movement speed just in order to
stand up.
Speaker 12: And that's his turn, right.
Speaker 4: Clarie is also on the ground and uh is going
to try to use her movement a little creatively.
Speaker 12: Okay, it's the start of your turn.
Speaker 4: Yes, so I'm going to take forget your three.
Speaker 9: Bonus hit points which you would have had from yep.
Speaker 12: Okay, so through the.
Speaker 9: And then you add three more at the start.
Speaker 10: Permanent hit points are gone, but at the start of
the turn three ten hit points come back on.
Speaker 4: Ye and it's four D four damage. I'm gonna get
eleven damage from the blades.
Speaker 14: Yep.
Speaker 4: This it's consistent. I've taken a lot of damage. But
what Clarice is going to do is literally try to
uh somersault with veteran into the hole.
Speaker 1: Okay, grapple.
Speaker 4: Is there's no way it could be acrobatic. I think
because specifically, like, okay, imagining, what I was imagining when
Western was still standing is that Clarice was going to
uh tuck their tiny little feet between Fastern's legs and
then just sort of like flip herself back into the hole.
Speaker 1: Oh okay, all right, I will allow it. Okay, acrobatics,
thank you. I'm still gonna roll for him though anything,
but we're going to use the the well you have,
you have advantage on acrobatics, right, but I am.
Speaker 4: Preemptively saying I'm also going to take Bob's Bardick help
on this part.
Speaker 9: Oh my god, it's a D six.
Speaker 12: Okay, well it.
Speaker 3: And your little pops and you get to roll it
twice and take the higher one of.
Speaker 8: The d SX.
Speaker 12: Okay, so okay, that's it could be.
Speaker 4: I rolled a eight eight. Oh wait, I haven't added
my modifier. I rolled at thirteen.
Speaker 9: She rolled to twice, add five, and then he rolled
it twelve.
Speaker 12: Oh my god, you are both in the hole.
Speaker 4: Clarice, from within the hole, it is going to use
her free action talking and call out somebody folded up
like please now.
Speaker 3: Oh no, not if I have something to do about it, says,
swinging his lasso around.
Speaker 9: The bards will be right back when oops Will Odds
returns after this at break.
Speaker 1: So we had Keilonian's loud exclamation as Bell or rather
Clarice has said, fold up the hole and it is cretaceous.
Speaker 8: Turn.
Speaker 7: I don't think there's anything I can do to help Keilonian.
So I'm gonna hold my action. I'm gonna see if
already a health action, if there's anything that once he's
in there that I can do, Okay, I can lower
my tail down or something you could grab.
Speaker 1: Onto it, okay, voters action movement, because you can also
move like closer to I.
Speaker 7: Think if he's gonna jump towards where Clarice's investment are,
then I might as well stay where.
Speaker 1: I am, all right Andrek all right.
Speaker 10: So, hearing what Clarice had said, turned to Colonian.
Speaker 3: We're not going to let the little one be a martyr, right,
not planning on it.
Speaker 10: Do everything Ken, and I'm going to give Bartic inspiration
to Colonium. So it's a D eight on.
Speaker 3: My Bartic inspiration that was very inspiring.
Speaker 10: And I'm going to cast and then I turn and
look down the hole. We can still see into the hole.
Speaker 12: Yeah, it's only ten.
Speaker 10: And I'm going to cast indecision.
Speaker 12: On vesteral okay, so tell me about indecision.
Speaker 10: The target must succeed on a charismas saving throw or
overcome with indecision. On a failed save, the target takes
its entire turn to perform its next action, so no
movement or bonus action. If the creature fails by more
than five, it does nothing.
Speaker 8: On its next turn.
Speaker 12: Okay, what's the DC on this fourteen charisma? That's a five?
Speaker 10: Well done, So Vester is going to do nothing on
his next turn.
Speaker 1: Okay, that is very handy.
Speaker 10: And with that, I'm going to wait and just see
if it appears that Colonium would then need any help
pulling chlorice.
Speaker 1: So you're not you're not moving, I'm not going Okay,
and kiln it's your turn.
Speaker 3: Kiloonian is going to swing that lasso over his head,
swing swing while also scatting to keep up the blasco up,
and then throw that lasso. Now, so Kilooni is going
to aim to uh to actually lasso Chlorice. However, if
the rope just gets near Clarice or in Clarice's space,
that's also helpful. Yeah, because she could grab it.
Speaker 1: Yes.
Speaker 12: So let's say if if if you successfully.
Speaker 1: Lasso her, I will let you actually pull if it
lands near her, Clarice gets to decide on her next turn,
what happens with the rope?
Speaker 8: Yeah?
Speaker 4: Can I just ask?
Speaker 8: Yes?
Speaker 4: This this was like he did use his free action
of talking to preview that this was coming. So is
there any way for me to do anything athletic or
acrobatic to be more Yes?
Speaker 1: Yeah, I will like basically treat this like instead of
an opposed strength check, like an assisted grapple.
Speaker 12: So yeah. Yeah.
Speaker 1: So let's say either Kilonia needs to roll a fifteen
or higher tax to successfully lasso you, or if he
rolls a ten or higher and you roll a tenor higher,
you will be successfully lasso.
Speaker 13: How does my health action places.
Speaker 1: He gets advantage?
Speaker 8: Okay, I will.
Speaker 7: I will give you advantage by also singing a song.
Speaker 15: It don't mean nothing, it ain't got that.
Speaker 12: I love you guys so much great, So you get advantage,
and you also have the bartic inspiration.
Speaker 1: You can't get any better than that, So you get
Clarice around the waist with that lasso, and I'm gonna
let you pull it in.
Speaker 12: What is your your strength?
Speaker 3: So it's not great. My strength is a ten, giving
me a plus zero. However, here's what I'm thinking. Maybe
I just grab a hold of that rope and just
start running in the other direction we are.
Speaker 4: There's not a lot of space to run, can I can?
I ask just literally gravity wise, like how much do
you weigh? Approximately? Because Chlorice max is out at sixty
pounds wet, Yeah, like like very small. She's it's like
trying to pull like a second grader like it's onns.
Speaker 1: Oh okay, that's smaller than I thought. Yeah, oh that's right.
We established that you're a little you're a little lanky. Okay,
because this is not opposed, I'm going to just let
you do this as your movement, Like this is the
same way that if you were trying to drag something great,
how many.
Speaker 4: Feet are you able to move?
Speaker 3: So I'm able to move thirty.
Speaker 4: Feet like within because I'm just curious if I'm gonna
end up dangling like.
Speaker 3: A little bit, okay, and how much like I forget
exactly where the perimeter goes.
Speaker 12: You have about five feet.
Speaker 4: Behind you five feet Yeah, I'm all right, Well then.
Speaker 3: I will do a combination of I will move back
and also okay.
Speaker 1: Yeah, yeah, I'm just I'm gonna let you. I'm gonna
let you do it.
Speaker 3: I moved back and I pull.
Speaker 1: Okay, I'm going to say that you have pulled Clarice
just out of the hole, like standing in that same
space as you.
Speaker 12: Still attach to the rope.
Speaker 1: All right, well, uh, this is certainly going to potentially
wrap up very quickly.
Speaker 12: Bell, it's your turn.
Speaker 9: Yeah, so I'm gonna like look around, assess the situation,
and then just sort of pick up the edge of
the hole and.
Speaker 12: Wow, vester in from inside.
Speaker 1: Of the holes? Like wait, I thought we had something, Bell, Belle,
don't you want to be by my side? Is a rain?
Speaker 13: Oh sweetie?
Speaker 8: No?
Speaker 9: Also, for the record, like keeping a girl's family hostage
not the best way to get a date.
Speaker 12: Bye, Belle, you finished folding up the hole. Yep.
Speaker 1: As that happens, the dome that is surrounding you disappears.
Speaker 12: What you gotta do?
Speaker 4: Now?
Speaker 1: Are you just going to let veterans suffocate in your
your portable hole? How?
Speaker 14: Just?
Speaker 9: I Belle had never actually encountered this hole before because
she was in other parts of the train. So I
think she's holding like this.
Speaker 1: It's like a fold It's like a folded sheep basically, Yeah,
and she's.
Speaker 4: Just sort of like, yeah, Clarisa is just gonna come
over and.
Speaker 7: Take it great and stay in the hall.
Speaker 4: And while we're having this conversation, Clarissa is gonna reform
the folding a little so that essentially what she has
looks like a little gift bag with some frills at
the top, so that the corners are crack openable intermittently.
Speaker 1: Yeah.
Speaker 9: I think when Belle was folding up like she didn't
really know what was happening, so she was just like
folding it the way like a toddler might try to
fold a fitted sheet, just like we just we're gathering
the corners and we're putting them together and everything else
is some.
Speaker 10: Of us are in our forties and still don't know.
Speaker 9: I was just gonna I didn't want to has any
his versions on anybody's folding a fitted cheat abilities.
Speaker 10: So are we We're just going to let him sit there.
Speaker 7: Hey, what happens if you like shake that thing around
while he's in there?
Speaker 4: He guys, we're clearly gonna just put him in a
prison and let the adults.
Speaker 9: Deal with this like a murder. He dies, I don't
know what happens to, you know, like the dome and
my family and everybody else.
Speaker 4: Critasio, where where are the like prison cells?
Speaker 13: I know what to do with him? Throw him in
the brick.
Speaker 1: Right that's literally down.
Speaker 13: Down the street.
Speaker 3: Oh so you could just put him in there. Don't
need to throw him in there.
Speaker 9: I mean, I think we're like a little bit of throwing,
just like shake it out, you know.
Speaker 3: Well, you know, dude, you gotta do.
Speaker 4: Clarius is already walking.
Speaker 12: Do you know where the brig is?
Speaker 4: No, I asked Cretaceo. He pointed, I'm walking.
Speaker 12: Okay, I assume they're gonna follow.
Speaker 1: Okay, well you're you're walking with the folded portable hole,
so I think everybody are you?
Speaker 12: Are you all following?
Speaker 1: I'm just assuming, Actually, is it okay?
Speaker 9: If we don't, Yeah, that would like to go to
the radio tower and then like stand out a thing
that's like, hey, guys, so we caught the bad guy
and he's in a hole right now. Uh so no worries,
like nobody else is coming maybe like put out the
fires because like you know, they're gonna just keep burning.
But like we're all good woo.
Speaker 1: It's just like echoing over let yeah yeah, because this
is this is the system that's like just used on base.
It's not broadcasting to the whole country. This is yeah yeah,
really a performance check.
Speaker 9: That's a head but.
Speaker 12: I have a plus nine, so yes for a seventeen.
Speaker 1: The sound of your voice kind of crackles all over
the base and you see because you had to you
had to go up high for this.
Speaker 12: So from there you can kind of see just this.
Speaker 1: Like collective sigh of relief, where like all of the
soldiers who had been there like looking around trying to
figure out what is it that they're fighting, Yeah, and
where is it coming from? Where is it coming from?
They all kind of ease up a little bit.
Speaker 9: See we helped.
Speaker 1: After that, do you do you climb back down or
do you stay up in the tower to kind.
Speaker 9: Of observe Kim, I look around and see if there's
any way to contact through Sinda.
Speaker 1: This is this So this is the watch tower for
the base, and it's calms basically internal like there are
some some of the echo shards that are allowed for
like basically one way or two way radio like CB
sort of thing. But there doesn't seem to be anything
that allows you to like broadcast just to the alcazar
where Lucinda is.
Speaker 9: Sure so knowing that or or just knowing that she
doesn't know how to work any of the other stuff
except for press the big button and talking to the mic.
She's gonna press the button and talking to the mic
and be like, also, if anybody knows how to contact Lucinda,
maybe tell her, like, let my family go and everybody
else out from the dome because we have her son,
and also let this will go because we have her son,
and it'd be a shame if anything were to happen
to him, right right, how's that feel, Lucinda Belle out?
Speaker 3: When Belle was on the tower, we're tall, Let my
family go, amazing.
Speaker 4: Please please tell me that that was out loud, like
not just an above table thing that you're actually colonious,
I liked to.
Speaker 7: I think that she didn't press the button correctly, as
everyone heard that was the loudspeaker was still on.
Speaker 12: Well, yeah, did you go up the tower with her?
Speaker 3: Sure?
Speaker 12: Great? So, yes, the entire base.
Speaker 1: Here's here's Keiloni and let my family go wonderful.
Speaker 4: Pretty sure Belle just made her first kimpaign.
Speaker 12: Stuff for potentially becoming a Troyer.
Speaker 1: She's got her own Troubadour ballot, full hero moment.
Speaker 10: Nice oopsil bods will be back right after these brief messages.
Speaker 1: All right, So after that, do you head back down
toward the brig with your compatriots. Okay, so you you
head toward the brig with Clarice holding this tiny little
gift bag like basically a hole in the size of
a straw to make sure that that vesteran is able
to breathe. And you see cretaceous Mom and Gideon waiting
there for you.
Speaker 9: Yeah, because Bell put out as a yeah yeah.
Speaker 1: In the like in the distance, you can hear like
the ringing of a bell for like not you bell,
but the ring of an actual physical belt. That's a
learning the fire and there are teams that are trying
to assemble, like there's there's a lot of damage that's
happened on the base.
Speaker 9: But now everybody can focus on the fires, ye, not
on immin Yes.
Speaker 1: When you see Gideon and Raina at the brig.
Speaker 12: What do you all do.
Speaker 4: Clarice is gonna glanced them and say we got him,
and then she's gonna sort of walk past them and
see if she can just sort of reach into a
cell and unferral.
Speaker 9: Okay, I'm assuming that all cells have magic dampeners built
into them.
Speaker 12: Oh yeah, we'll find out.
Speaker 10: I'm picturing Clarice holding up the baggie when she says
got him, kind of like the Ghostbusters holding up.
Speaker 4: The I understand why that is what you're picturing, But
I think Clarice actually, in this moment is really aware
that the portable hole is way more powerful and useful
than maybe she fully knew before this adventure, and so
she's actually not trying to flaunt it or make anybody
aware she has it. Gideon does, but Raina doesn't, and
she doesn't want to be taken by the military and
use against people. Yeah, Clarious is in the habit of
thinking about people doing the worst things possible, and so
she anticipates that this is actually a potential torture instrument
and all kinds of other things, and so she is
more likely like carrying it under an arm, just walking
past a cell, shaking it out and trying to tuck
it away pretty quickly so that it's not clear what
happened and we can maybe awkwardly move on.
Speaker 1: Yeah, so Gideon is going to kind of smile and
nod at you. Reina looks confused. Your mom is not there,
And so you head over to a cell and I'll
say that you like reach the hand holding the bag
through the bars and kind of just like hold onto
a corner of the cloth of the portable hole and
shake it out, and it dumps Vesterin into this cell.
Vesterin is unconscious because you had left some air for him,
but not a whole lot, So he just kind of
tumbles out onto the floor of the cell, unconscious.
Speaker 12: He'll probably wake up eventually.
Speaker 3: Does he still have his uh bow? Does he still
have his weapons in there?
Speaker 12: He yeah, uh yeah. Actually I guess.
Speaker 7: If any guards accompany them, then maybe they'll probably like
take his stuff.
Speaker 4: Yeah, folks are welcome to think about that. But Clarice
is not interested in looking at this or thinking about this.
Clarice is very much looking away and prepared to walk away.
Speaker 1: As you walk away, you'll hear Raina shouting.
Speaker 12: He's like, can I get some of the guards here?
Speaker 1: I need someone to disarm this man, preferably before he
wakes back up.
Speaker 12: So you walk out. What does the rest of you do?
Speaker 7: Well, there's there's fires still going, so I suppose.
Speaker 13: Seeing as we are in the base, we should probably
go help.
Speaker 9: Belle's gonna chase after Clarse and be and like, because
I think she's much taller than Clarice and it's just
going to like put her hands on her shoulders, like
it's sort of like she's gonna leap frog. But yeah,
and just be like, never never, never, never, never, never
try to kill yourself like that again.
Speaker 1: Okay, yeah, yeah, No I didn't.
Speaker 12: I mean.
Speaker 1: I didn't. I didn't want to.
Speaker 9: I just like, yeah, okay, I get it, I do,
just don't.
Speaker 12: I won't.
Speaker 10: Hendrick is falling in just a step or two behind
Belle and Clarice, and after that exchange just kind of
comes up next to Clariss. I know you don't particular.
Speaker 3: Want this, but.
Speaker 10: The hero fin kind of suits you.
Speaker 4: Eh, you're being so corny. But then Clarice's face softens
and she acknowledges that she was just trying to dissipate
awkward actual emode of human interaction.
Speaker 9: I do also think that while Clarice says you, Belle goes.
Speaker 10: Eh, Andrew shoots dagger eyes at Belle.
Speaker 9: Belle responds with a big grin and like making hearts
with her hands like.
Speaker 10: And Andrew quickens his pace and walks ahead of them.
Speaker 3: I know we still got some issues ahead of us,
but and I don't want to speak out of turn,
but I have to say, good job, everybody. We really
did it.
Speaker 12: Yeah, yeah, okay.
Speaker 4: Clarice is uh struggling to figure out how to indicate
to the group that she is also not interested in
team bonding time right now, does.
Speaker 7: Not pick up on this adult All right, guys, bring
it in, spreads his tiny arms wide.
Speaker 13: For a very large group hug.
Speaker 7: Which is I guess a normal sized group hug given
the size of you know, get in here, angels, Everyone in, buddyguards.
Speaker 9: Buddyguards on three one two three.
Speaker 1: As you are all embracing each other, Clarice, you notice
your mom leaning against a fence post near where the
whisper tube drop off is and she's smiling at you.
So it's a couple of hours later, the fires are
mostly extinguished and you are all back in the room
where the talent show was supposed to be held. Everybody
around you is very fatigued. Several people are stained with
soot from the smoke being of putting out the fires.
And Guineon's going to walk over and turn on a
couple of the echo shards and you'll hear the familiar
voice of Raylan don Shout, the tap light reporter who
has been boosted into the spotlight and the light of
the crisis in Uba. Good evening, I'm Raylan daun Shout,
reporting live from shall Amir. It's been less than three
days since the commencement proceedings at Shalamir University of the
Magical and Martial Arts were interrupted by supporters of the
former autocrat Phineas Malvaux, who dropped most of the graduates
and guests under an enormous energy jone while projecting an
image of the former premiere into the sky. And now
it appears that our national crisis is over. Many thought
the events had made and Marshall met Malvaux was not
in fact killed thirty years ago, but had instead been
biting his time and plotting his return. I can now
report that Malvaux is in fact long deceased and the
events were orchestrated by Malvo's former Minister of Propaganda, Lucinda o'cor,
along with her son Vesan Darling Dellan Doling Dellen, of
course being a rough translation of Malva as he was
Malvo's love child.
Speaker 17: That's right, dra you heard it here first.
Speaker 1: Malva and o'cor really were lovers and they really did
have a child together.
Speaker 3: We really are going to tell you about it.
Speaker 1: Previous reports is the love child being a bat boy,
while not wholly accurate, are understandable. Once you see images
of Doling Dellen as a child.
Speaker 7: Rude all that's oouch, that's not very nice the tabloids
coming out.
Speaker 12: She didn't.
Speaker 1: She did ask you when you first met her, like
if there's any truth to the rumor that they had
had a love child who was bat boy.
Speaker 12: He did tell her to be super hot.
Speaker 4: Though, so we ignored her because she's trash.
Speaker 1: Ap the ap me. We're still learning the details of
exactly what happened to bring this crisis to a close,
but what I can report is this, very early this morning,
the five recent graduates of Aasian Marshall, who had been
spotted entering sovereign.
Speaker 17: House along with Triaco door, Sovereign.
Speaker 1: Acting Secretary Storm Caller, and several members of the university
faculty came head to head with Dolling. Dollen and Talbert
Saba learned of his and his mother's plot and managed
to feed him in combat.
Speaker 13: Yeah, we did.
Speaker 7: Combat is a rich word for what happened.
Speaker 9: It will take, it will take, put us in a
dog with that.
Speaker 10: I don't think colonim wants to be associated with combat.
Speaker 3: Yeah, well, thank you, Andrew. That's very courteous if you
to think about my feelings.
Speaker 10: I maintained the.
Speaker 3: Passimism is a luxury.
Speaker 17: Political strategist. M. J.
Speaker 1: Bussborough, who was at Tabartsava for reasons that are not
yet clear, sent a whisper too dispatch back to Schlomeir
to update the capital about the situation. Triarch o'dorra, who
was with Okorps at the time, reports that the former
Minister of Propaganda, upon hearing of her son's defeat, gathered
some of her closest advisors and disappeared, evidently shifting into
another plane. As soon as this happened, and a loud
alarms sounded across Shallowmere, apparently telling Malvo's remaining supporters to
retreat and the energy Dome disappeared immediately.
Speaker 17: Yes, I spoke to.
Speaker 1: One of the dome survivors earlier this morning and you
hear a familiar voice.
Speaker 13: Yes, it was.
Speaker 17: It was awful.
Speaker 1: There was not a lot of food, and they stock
like they stock some food like under the chairs, that
kind of taped it there for us to find later.
Speaker 17: But like nothing fresh. No, like no, there were no grapes.
Speaker 1: Trust and you know, it was just it wasn't very
exciting and I couldn't.
Speaker 17: I couldn't create my own food. I have the magical
ability to do that, but I couldn't do it.
Speaker 1: And yeah, also there was some confusion about exactly where
we were supposed to.
Speaker 17: Where we were supposed to evacuate our waist. That wasn't fun.
Speaker 7: Okay, does this really need to be a broadcast?
Speaker 10: Can we see Bell like physically reacting to this.
Speaker 9: Particular all you're all together Belle Belle doesn't care about
the grosses. She's just like, oh, no, you didn't have
enough grapes.
Speaker 10: Do you know that person?
Speaker 9: That's my dad? Oh, I don't know why you just
reacted like that, but I feel like I don't like it.
Speaker 3: Your feelings are valid.
Speaker 4: I'm glad to hear you.
Speaker 8: Okay, yeah, thank you.
Speaker 1: I also spoke with one of the major is partly
responsible for the events at Maje and Marshall earlier this week,
who claims he was being deployed.
Speaker 12: Against his will.
Speaker 1: And then you hear another familiar voice.
Speaker 18: Yes, I was forced to serve under well, I guess
it wasn't really Melvo, but I thought it was Melvo.
Speaker 3: Yeah, that's our buddy.
Speaker 14: We all know him.
Speaker 18: I was conscripted into this service under duress after my
parents were abducted and then I was left to die
by my supposed compatriots. And I would like everyone to
know that I am willing to testify after I find
my parents. And that is, if anybody has seen two
satyrs who maybe are probably a little beat up and shaken,
but they're looking for their son, please have them report
to the Sirnamil House in Jubilantia that will be my
new residence because Belsternomio has told me that I should
move there with my family. And I would just like
to thank mister Nomel very much for her generosity.
Speaker 17: But yes, I am. After I find my parents, I
am willing.
Speaker 1: To testify against Lucinda Ocor and any of the other collaborators.
Speaker 17: Thank you and good night.
Speaker 3: Oh I feel a little sledge. You didn't thank me
for the nice music I played for him.
Speaker 9: Well, he was traumatized, so well, maybe I'll write.
Speaker 1: You a nice letter.
Speaker 3: Oh, that would be nice.
Speaker 1: Though it's safe to assume the threat to our country
has not been fully eradicated.
Speaker 17: Jude to the number of supporters required to.
Speaker 1: Make this happen and the fact that Okuor is still
out there somewhere, it seems like things can soon return
to normal in Udvara. The triarchs are currently meeting with
the Grand Council to discuss how to prevent the next
incursion before it starts. I'll have more in the story as.
Speaker 4: It develops, Okay, But like, if all the reporters are
out of the dome, why do we have to listen
to her.
Speaker 9: I think it's like a dip situation, Like you get
to the newsdesk first, and then you get to me.
That's how I worked when I made the announcement at the tower.
Speaker 12: Yeah, that checks out.
Speaker 4: I just you know, would have liked if she tried
to use.
Speaker 8: A fact checker.
Speaker 13: Wait, did she mention me at all?
Speaker 8: No.
Speaker 1: Gideon walks over to the echo shards and turns them
off and looks at all.
Speaker 12: Of you and says, well, really good job, everybody. I
think you should get some sleep. Now we are reaching
the end.
Speaker 3: The finale concludes when Oops All Bards returns.
Speaker 1: Right after this last ad break, you are guided back
to the barracks by a couple of soldiers who bear
a suspicious resemblance to your your friend Cretatio, Cretatio. Do
you recognize these these other soldiers?
Speaker 7: These are these soldiers are related to me? These are
my brothers and sisters and cousins.
Speaker 1: Yes, yeah, it's a lot of people who are escorting
you back. You each get your own escort back to
the barracks, and you're all in cots that are kind
of right next to each other. It's a big open room.
Before you all drift off to sleep and prepare to
face whatever is next for you in your lives after
helping to save your country. I'd like to know if
you talk or if there's any if there are any
plans that you are going to be making what happens now.
Speaker 7: So I would assume at this point, given that message,
we probably all think like the whole story is over right,
we're probably like, all right, cool, I guess it's back
to life.
Speaker 3: I guess right.
Speaker 1: I mean she did note that we don't know for
sure that everybody like there there had to be a
lot of people involved in this plot.
Speaker 12: We don't know where they all are.
Speaker 7: Yeah, okay, that's true.
Speaker 9: So you're all invited to my house for the Jubilation
Festival VIP passes first access behind the scenes of the works,
anytime you want to come.
Speaker 13: Hey, thanks Bill, Thanks, Yeah, that sounds fun.
Speaker 9: Sure andreck they have like stages with moody music. I'm
sure there's gonna be somebody that you're gonna be super into.
Speaker 8: Clerice.
Speaker 7: Come on, you know you want.
Speaker 4: To Uh, it's very kind, but Bell knows well, we'll
we'll find each other when the time is right.
Speaker 9: Okay, standing invitation next year year after whatever.
Speaker 4: Yeah understood was gonna play.
Speaker 12: You've been trying to recruit.
Speaker 3: I've been trying to Okay, I thought I wouldn't wasn't
sure if it was gonna be a situation where KLi
is like, oh, thanks for the VIP passes, gonna be
like you were coming anyway.
Speaker 9: No, No, No, I've be like Keilonian like, if you
don't want to play, you don't have to, but also
like I have a slot for you, and honestly, after
all this, I think it would be super big.
Speaker 3: Oh I'd love to thank you very kind of You.
Speaker 9: Only took overthrowing a potential uh insurgent to finally get
Kiloni Stumps to agree to plant my first.
Speaker 4: Clariss is gonna sort of begin to draw back over
the course of settling in for the evening. She is
going to try to have an individual little aside with
each person, but the jubilation festival is is not her.
Speaker 1: Scene, all right, so let's let's see your your little
individual asides.
Speaker 4: When Clarice is able to.
Speaker 19: Sort of uh slump nearish to Cretatio, presumably he's trying
to avoid his family a little yeah, So she she
gives him sort of like the high sign, you know,
gives him a look so that he has an excuse
to come over and lean against the wall with her,
and she'll just sort.
Speaker 20: Of say, you know, I like, I appreciate you helping us,
and I just.
Speaker 4: You know, there's more than one way to make your
family proud. Don't don't let this hero narrative thing trap
you into being.
Speaker 3: With someone you're not.
Speaker 8: Yeah, thank you.
Speaker 7: I've got a lot to think about about what I
want to do next. You know, it's not so bad
being back here. And I mean there's a talent show here.
I never thought that type of thing would happen, but.
Speaker 8: I don't know.
Speaker 7: Yeah, thanks for thanks for understanding.
Speaker 4: Yeah, change, change doesn't happen overnight, so you know, remember,
you can't keep running from things. You gotta find the
place that's worth it to you to stay and make
the change that you want there.
Speaker 8: Yeah.
Speaker 3: Thanks.
Speaker 4: And then Clarisa is going to Brittley probably a little
later find uh Colonian and uh, you know, congratulate him
at first about the fact that he's going to be
playing the Jubilation Festival and offer a couple words of
advice and encouragement, just to sort of say, you know,
I know it's not who you are, but like, fame
is a pretty good way to make people listen, and
you can kind of throw your weight around if you've
got an audience, So don't be afraid to put yourself
out there more. And you know, if you're in government
offices or doing any lobbying or stuff, use my name
if you can't get in the door.
Speaker 3: I really appreciate that, Clarice. You've been a good friend
and I always appreciate how you. Yeah, you fill up
my mug. You save some bread crumbs for literally Angel.
Speaker 4: I'll be thinking of you and keeping an eye on
your career. So I look forward to seeing what you do.
Speaker 3: Well, thank you, Larise, same to you look forward to
seeing would you get up to him?
Speaker 4: Well, you know, we hope nobody sees what I'm actually doing.
Speaker 1: Sorry, I don't know why.
Speaker 9: I I think it was that both of you going on.
Speaker 4: When Clarice has the occasion to sort of see andrec
in a reflective place and on his.
Speaker 10: Own, she's actually just he's writing a letter.
Speaker 4: Yeah, well that's convenient because she's going to be pulling
two small items out of her equipment bag and bringing
them over and without interrupting the writing, she is gonna
sat down some ceiling wax and her signet ring and
uh just sort of nod and say, you know, I'll
read it if you re.
Speaker 20: So.
Speaker 16: You really mean to go, oh yeah.
Speaker 4: Yeah, no, this is not this is not where I
need to be.
Speaker 3: I think we understand each other.
Speaker 8: Good looking out back too.
Speaker 9: I'm sorry, what your signet ring?
Speaker 4: I've given him essentially an ability to win sending a
letter to me to indicate.
Speaker 12: Actually got it.
Speaker 13: Yea cool?
Speaker 9: Cool?
Speaker 1: Sorry.
Speaker 9: I was like, that's not how addresses work.
Speaker 4: Yeah, yeah, no, this is this is ceiling wax and
a signet ring that I will recognize means that.
Speaker 12: He is contacting me.
Speaker 9: Cool cool.
Speaker 8: Uh.
Speaker 4: And that is also just so you know it wasn't
my equipment. You should add it to yours.
Speaker 1: Uh.
Speaker 12: And uh.
Speaker 4: Then with Belle, Clarice is going to have a very
different interaction, where with all the others she's been uh,
sort of patiently pacing it out and timing it. She's
gonna try to give Belle the most memorable farewell possible.
And so she's gonna.
Speaker 12: Do a little acrobatics check love it.
Speaker 4: Uh, and we're going to see if she can do
a solid tumbling pass from their days in childhood, if
she can get some good gymnastic.
Speaker 1: Energy going here.
Speaker 4: Okay, she is not going to do well.
Speaker 1: What was that?
Speaker 4: That was a total of an eight?
Speaker 1: I know.
Speaker 4: So she's gonna from across the room call out to
bell bell and then start to run and then sort
of stutter step instead of going into the tumbling pass
that she was hoping to go into and instead just
do like a couple really awkward, painful looking summersaults. But
at the end she's gonna still try to spring back
up into a nice, little, like proud, little gymnastic stance
to see if Belle is entertained.
Speaker 9: Belle is like like sober mused, because clearly, like she had,
they had done tumbles went in their youth. Then she's
gonna be like, wow, that.
Speaker 4: Girl, you need to practice a little more. Yeah, I mean,
but you're stuck on landing. Just for you, girl, I
only want to take a second of your time. I
know you've got a lot going on, but just want
to say it was nice to you know, recatch up
with you. And obviously I know it's not on your
mind right now, but like when when the time comes
and you run for office, don't you dare hire a
campaign manager without talking to me.
Speaker 9: I don't know what you're talking I'm not going to
run for office, but thank you. If I ever run
for like anything ever.
Speaker 4: I will talk to you, just like you know, before
you make your big hires.
Speaker 9: Okay, sure, Belle's like nodding very seriously, like yes, She's like,
I don't know what she's talking about, but but generally
Belle thinks consulting Clarice before making any large decisions that
involve anything with politics is probably a good call. So
she's fine with agreeing to She just doesn't know why
it would ever come up.
Speaker 1: As you wrap up that conversation, Clarice, your mom appears
in the.
Speaker 12: Doorway to the barracks.
Speaker 1: Claris, there's a train tonight. If he'd liked him with me, Yeah.
Speaker 4: Yeah, I'm ready. Thanks, And Clarius is gonna grab her
stuff and walk to the door, and uh.
Speaker 9: She's going to get tackled into a full lump.
Speaker 21: If we can go back to the early two thousands
flying tackle hug, Clarius will not fight it where still
all right, We're.
Speaker 7: All gonna notice, and we're all gonna come over.
Speaker 12: Oh my god, you guys.
Speaker 4: I literally said goodbye already again goodbye, and Claris with
a heavy sigh at the end of the no, guys, before.
Speaker 3: You go, I get a little song. I wanna play
a little song for you and for all of us
on this occasion. I wrote this song for Angel. I
found Angel deep in the forest and promised to take
Angel home someday. And we've been journeying a lot together,
and you know, I think these words have have new
meaning for us. You've been out in the woods so long.
Speaker 22: The whole wide world is tangled mess wrong, and the
journey is long.
Speaker 3: But I've got a walk and stick.
Speaker 22: Come on, I'll be there when you come walking on home.
The sun left you hiding behind a ring cloud in
the wind.
Speaker 3: Bit you when you walked into the figgy shroud. The
world did you wrong when it puts you out around, Bud.
I'll go beside you now when you come walking on home.
Speaker 8: Ooh, ooh.
Speaker 22: Somewhere out there's the truth we're gonna find. And someday,
somewhere understanding.
Speaker 3: Will be yours in mine.
Speaker 22: Don't know where when, but oh, in the meantime, I'll
be just behind when you come walking on home.
Speaker 4: Grace is appreciative of the song, but desperate to not
cry again in front of everybody, and so she's just
gonna sort of dig in her pocket and pull out
a little bit of change and just sort of chuck
in the case and give a nod and then walk away.
Speaker 12: All right.
Speaker 1: Clarice and her mother exit, and what I'd love to
know as the evening wraps, what are all of your
plants after tonight?
Speaker 12: Let's start with critatio.
Speaker 7: I think I'm going to stay here for a few days,
maybe at most, you know, get to know my family
a bit better.
Speaker 13: It's been a while since I've seen some of them.
Speaker 7: I mean, I have brothers and sisters and siblings who
are twice the size they were last time I was here.
And maybe talk with theseus, and maybe I can workshop
this talent show or an arts department of some sort
within the army here with theseus, I don't know. But
and last, but not least, I think I have some
talks that I need to have.
Speaker 3: With my mom.
Speaker 7: She's been more supportive than I ever thought she would
be since coming back here.
Speaker 13: But maybe it only goes so far. So for the next.
Speaker 7: Few days, I highly doubt the production company back in
the city will miss me, nor do I think they
are going to return to business as normal for a
few days at least. So yeah, I'm going to stay
here for a bit.
Speaker 12: Andrik.
Speaker 10: After the night goes by, Andrik catches the next train
back to Shalomir and Maji and Marshall because he is
going to return the sword to its rightful place in
your aude hall goes back, places it above the everhearth,
and then, knowing that Malvo's loyalists bade their time for
thirty years, and there are forces out there that have
been waiting much longer, probably amassing strength somewhere else, as
well as Malvose folks still out there, there's work to do,
and first and foremost, there.
Speaker 16: Is a really unhappy kid who's missing his parents, and
someone needs to go find them.
Speaker 1: Okay, Keilonian, what are you and Angel going to be
doing that night?
Speaker 3: While the camp is asleep? Keilonian is going to quietly
get up, gather his belongings together, invite Angel to jump
up on the chicken coop on a shell, and is
going to walk out into the night and walk away
down the road.
Speaker 1: Are you you playing as you walk away?
Speaker 8: Yes?
Speaker 3: Yes, just walking on down the road.
Speaker 8: Where are you headed?
Speaker 13: The road takes the road.
Speaker 12: Takes me, Clarice tell us.
Speaker 4: Clarice is h going to be working on divisions within
the country. Is sort of in a related way to
what Andrik seems to be thinking. But it's clear that
the way forward politically and in terms of justice in
the structure of the nation is going to require a
lot of listening and hard work and strategy to figure
out how you get these factions that we're willing to
rise up to buy back into a justice system. And
so Clarice is going to join her parents consultancy, but
she is not going to be working as a campaign strategist. Rather,
she's going to try to create her own branch that's
looking at sort of restorative practice in politics.
Speaker 1: Amazing, and last, but not least, Belle.
Speaker 9: So I think Belle sleeps through the night, wakes up,
you know, and she's you know, she gets up and
she's ready to do her morning you know, dance like
sun salutations, worship to her goddess. And she looks around
and everybody's gone.
Speaker 12: Is still there?
Speaker 7: No, I am assumably it was the next morning. I
think I would have gotten up and joined in some
morning pete with the others.
Speaker 9: Okay, So I think Belwig is, I mean, everybody's gone.
She's just like they are all so bad at goodbyes,
I mean whatever. So just just like sort of a
loving annoyance on Bell's part of like all right, everybody
had to sneak out dramatically in the night okay. And
then after that, she's definitely going straight back home. She's
very eager to see her family, to hug them, to
know they're okay. But then after that, you know, there's
the festival coming up, and there's a lot of planning
already to be done. But you know, with all of
the stuff that's going on, you have to make sure
that there's extra safety measures, make sure that everybody feels safe,
make sure that everybody is safe. But also you know, uh,
Jubilantia was a haven during the last reign of Malvo,
and making sure that after this that it continues to
be a place that anybody can go if they are
not feeling safe, and making sure that it really is safe,
like it's safe and welcoming. But actually so so, I
think Belle and her family have a lot of work to.
Speaker 1: Do, right, So all of you are heading off in
your own directions, having helped to save the country. And
that is a wrap on upsal Bard's season one. Oh
my god, we made it. Thank you, Thank you all
so much for joining us for the first season of
Oops All Bards. We have one more barbecue episode coming
out in about two weeks, and then we're taking a
little break, but Oopsal Barts will be back with season two,
I don't know, sometime twenty twenty five, and we'll probably
drop some content periodically on your feet in the meantime,
so be sure you're subscribed so you don't miss it.
And hey, also, I don't know, maybe give us a
rating or leave us a review while we're on hiatus,
that would be awesome. As always, I've been your host,
Jillian Ashley Blair Ivy and on behalf of everyone here
at Oops All Bards. Thanks so much for listening. We'll
see you again in twenty twenty five. Oh and be
sure to keep listening after the credits for a little
extra from us to you. Bye for now.
Speaker 11: Oops All Bards is created, GMed, and directed by Jillian
Ashley Blair Ivy. This episode was produced, edited, and sound
designed by Nate Runkle. Oops All Barts stars Ashley Banks
as Bell Sternamio and Coleman as Clarice Sauerkloud, Ross Curry
as Andrew Carroll, hold Tage Sinha das Cretaceo thunder Thigh,
and Bob Killian as Colonial Stumps. The Oops All Bards
theme song is by Bob Killian with additional lyrics by
Jillian Ashley Blair Ivy. Oops All Bards is executive produced
by the porch Room. We are part of the porch
Room Network on spreaker Prime. For more information, visit oopsalbards
dot com. Thanks and be sure to rate, review and
subscribe to Oops All Bards on Spotify, Apple Podcasts, or
your podcatcher of choice, and follow us on Instagram and
YouTube at Oops all Bards.
Speaker 13: We'll see you next time.
Speaker 9: Oops It's all Bars.
Speaker 7: Oh, another quality podcast from the port Room.
Speaker 23: Hello friends, Yes it is I bems Mamio talent coordinator
for the Jubilation Festival and recent hero of the Room
thanks to our dear friend Rayland Donchaut. We already know
how my classmates and I served as buddyguards for Acting
Secretary of who were Gidea storm Collar and also totally.
Speaker 4: Defeated the son of Phineas malco Vescerian Doland Dolin who
wanted to like replay Neuba and.
Speaker 10: Also totally ups me anyway.
Speaker 9: Two of my fellow bodyguards, Kilonian Sums and Cutatio thunder Five,
who fellow.
Speaker 23: Major Marshall alums may recognize from Jams and Jans and
jam sessions. They are the nominally talented musicians and like
truly amazing.
Speaker 9: So Kelonion wrote a song about our interests, right, and
I asked him and Cretatio to come here today to
sing it for you. Yeah, I know right, you know
it's going to be a massive hit.
Speaker 23: So with actor do I present to you Humonion stumps
and cretaceous and I performing.
Speaker 20: Oops, it's all bars, all right, not shaken.
Speaker 5: You want in monsters are slain by the brothers, but
you ain't seen nothing my arts and letters. The who
has answered the cry of distress?
Speaker 3: Oops it salvas?
Speaker 8: Oh what of this?
Speaker 3: I think we're joke, But in truth we're all in.
Speaker 5: If i'd like, we learned, and because we did, we
all survived. College becomes my impressive rucy salvars.
Speaker 13: Yes it's excessive.
Speaker 7: If you're still confused, he's really.
Speaker 8: Explained to you.
Speaker 7: Thus there's nobody left.
Speaker 3: That's why they called us.
Speaker 5: I find over me a otherwise road the successores Oops
in some bods the hole lot addresses, Oh that you
have you know to enjoy listen are all about parties
and all on a mission.
Speaker 8: How did it go?
Speaker 16: Well?
Speaker 13: Show you can guess?
Speaker 5: Oops, it some bods old on them.
Speaker 3: Yeah, we see loved
Speaker 1: Okay Goes Wild