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Speaker 1: You know.

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Speaker 2: It's the Internet. You're busy, let's do this. Welcome to

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the Game Mesticides podcast. This is the podcast where we

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decide everything about the world of games, so you never

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have to think for yourself.

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Speaker 3: I'm your host, Jeff Grubin. With me is Mike Manaughty.

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Speaker 2: In today's episode, Quantic Dream is doing unquantic Dream things.

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Speaker 3: Battlefield six be selling like crazy.

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Speaker 2: We're gonna do the mount Rushmore of the NES generation,

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so the mount Rushmore of games of that generation. Might

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do a series like this where we kind of go

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generation by generation. I'm excited to do that.

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Speaker 3: I think this one might be a little bit easier.

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Speaker 2: I think it's gonna get harder as we go along,

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as there's just more and more and more games. But

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for now we'll tackle the n S generation. I guess

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that includes the Master System Yeah, Sega Master Systems, some Masters?

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Speaker 4: Does it include PC games that came out around that time?

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Speaker 2: Let's uh, let's just do a separate mount rush More

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of like eighties PC games at.

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Speaker 1: Some Okay, sure, all right, cool, all right, So Mike,

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how are you doing? Yeah? I'm pretty good.

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Speaker 4: Busy, busy, uh busy today, been playing lots of video

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games catching up.

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Speaker 1: There's even more.

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Speaker 4: It's funny because, like, I am still playing a lot

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of new releases, but I'm almost playing different ones than

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I thought, Like I am checking out Absolom and I'm

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actually having fun.

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Speaker 1: Uh with that.

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Speaker 4: That there's some other stuff like I haven't just smart okay, Yeah,

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yeah you can't.

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Speaker 1: You gotta wait for your next run.

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Speaker 4: I guess before your next run, I would suggest that

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you talk to the trainer and learn all the defensive

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moves and the way the power okay works in the game.

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So before you did the next run, you and Dan

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should talk to that trainer person and kind of understand

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how you know, long story short, there's a bit more

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to it.

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Speaker 1: When you do that kind of dodge thing.

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Speaker 4: If you dodge into an attack, that's a perry okay.

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Speaker 2: They like gave that to me very quickly in the tutorial,

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and I was like, wait, how does this work? I

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like couldn't get it to work again, all right, So

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that's what I was wondering about. Fantastic a lot.

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Speaker 1: More things too, So yeah, definitely talk to the trainer person.

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Do that stuff real quick. It's very fast.

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Speaker 2: Yeah, that's so the plan is. We we finished our run.

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Jane hit the button, so we were done. So we're

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going to start the next run with us kind of

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exploring the town area and doing our upgrades and things

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like that or whatever's available to us. So yeah, we'll

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start with the trainer. I'll recommend Dan do the same thing.

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I'll go from there. I'm I'm excited but also frustrated

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that we decided to do it this way because I

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just want to keep doing runs of that game, for sure.

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Speaker 4: I'm glad I don't have to play the game that way,

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although well, you guys have people to play with them.

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I'm just kind of playing it by myself, which is

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also still very fun. The game just feels really good,

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so many fun pickups, like the one like run Power

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I got is something that lets me do like almost

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like the Hagar pile driver from a GRAB. It's a

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little bit different, but it's the same sort of mechanics

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of that. Oh it's so good and I love that

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it has basically just the Streets of Rage GRAB system

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where you can't walk into the person, but it's a

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lot easier if you punch them first then they're kind

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of stunned and then you just walk into them. You

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grab them pretty easily.

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Speaker 1: So tons of tons of super good stuff there. Yep.

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Speaker 2: I am definitely finding that game immediately to hit the spot.

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So so yeah, I Mike, I put I put this

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in the discord. Uh in our discord. But there's a robot.

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I saw robot tonight. I was very excited about it.

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Did you see this?

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Speaker 1: I was posting this.

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Speaker 2: So Steph saw that there was a new Ramen restaurant

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in town, and uh, we went there. I went to

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go get pick up and so I'm standing there. I'm

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standing there and like, there's the people, there's humans working there,

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and they're going around and I thought one was like

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pushing out a cart that had like a robot face

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on it. But then she came out and she went

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like one direction, and then this thing that had a

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bunch of meals on it on trays like in tears,

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kept going in a different direction and it came right

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at me and it had this this smiley robot face

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that was just like blinking and emoting, and it just

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took some food right to a person's table and it

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was the coolest thing I've ever seen. I was so excited.

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I'm like, we have this in Ohio. Now we have

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Ramen robots in Ohio. It's the future right now, and

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I like almost immediately like just called Steph and was

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telling her how excited I was.

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Speaker 3: I'm like, we have to go here, we have to

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eat here.

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Speaker 1: The kids really love us.

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Speaker 4: I want to give you your food. You touched it

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and then it made an ubu face. It goes yeah, yes, yes, Hio. Yeah,

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like you know, now, Lay, I would expect to see

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a Ramen robot.

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Speaker 2: I'm sure this has been in an SF for twenty

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five years now.

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Speaker 3: I'm sure they've had.

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Speaker 4: It for the rest of my life in Ohio.

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Speaker 3: It's crazy near Cleveland.

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Speaker 2: Uh yeah, So this is the most exciting thing that's

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happening in my life right now. Seattle too, right ver

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ad lunch, that's right, yeahs you.

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Speaker 3: Know now Japan.

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Speaker 2: Yeah, I would love to go there and see this stuff,

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but it's like that's like usually out of my grasp.

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So just having this at home, like, well, we're gonna

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go eat there for sure. So that's been the big

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thing in my life.

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Speaker 1: Mike.

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Speaker 3: I don't know if that makes me a very cool

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guy or not.

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Speaker 1: What's this place called. I don't really have a great

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Ramen place here in fun.

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Speaker 3: She I think it's think it's fun she.

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Speaker 1: Yeah, we've got lots of there's probably lots of.

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Speaker 4: Italian we even have we have a dec amount of sushi,

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but I'm not a big sushi guy. I'm sure they

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have ramen at those places, but I don't know, and

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I usually ramen is usually a travel meal for me.

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Speaker 1: For sure.

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Speaker 2: Yes, same, It's not never one that I could sid

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getting around here and then, and you know, at least

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not in the suburbs. You know, maybe downtown. I'm sure

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there's some good places, because some good food in Cleveland proper.

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Speaker 3: You get outside of the city, it's a little bit

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more slim pickens for sure.

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Speaker 1: It was che restaurant. Ye absolutely, oh yeah, for sure,

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yeah it was.

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Speaker 2: It was really good though, really good food. So excited

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to have a cool new restaurant around us. Let's explain. Uh,

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you know, that's the other show. I'm gonna do the

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credits instead. Give us a good radio where if you

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are listening, hit the like button on YouTube please it

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helps people find the show. Do you want to ask

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a question? You could drop a super chat during the

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show here on YouTube. We'll get to all of those

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before the end of the program. Thanks to Carlos Sayin

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who is Insane in the Rain Music on YouTube for

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the use of our theme songs. We are on Spotify,

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Apple Podcast and wherever pods are caught. Thank you to

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the mods. Thanks to Christian for producing. And you can

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get more from Mike and me and support us by

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going to patreon dot com slash game Mess. That's patreon

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dot com slash game Mess that gets you access to

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our discord server, participation in Q and A sessions, and

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our game club discussions. We'll do a new Q and

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A session here in the next couple of weeks, especially

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before the busy is he busy holiday time.

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Speaker 3: Early access to new episodes of shows like Columbos.

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Speaker 2: We're recording a new one of those next week, and

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of course all of our shows add free.

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Speaker 3: Get a discount by getting a yearly sub.

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Speaker 2: Christian went through the rigamarole making sure that was all

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good to go, so you can do that over at

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patreon dot com slash game Mess. Big shout outs to

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everyone who has joined recently. It means a lot, we

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see it. Thank you so so much. Friendly reminder you

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can also do the twitch thing, so sub to Mike's

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Twitch he was streaming earlier when he was doing the

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Game Club discussion. He streams all the time. Sub to Christian,

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sub to me, you get that same benefit as well.

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All right, big topics, just hand full of things. So

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this weird one of first, Quantic Dream is going to

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make a competitive multiplayer game. Quantic Dream, the David Cage people,

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the Indigo Prophecy people, Detroit become human people, not competitive

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multiplayer shooter people. Now, of course, developers can take chances,

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they could try new things. This one just seems like

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the oddest fit to me, though, I don't know, what

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do you think?

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Speaker 4: Yeah, that's just it requires such a specific skill set

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to make one. I mean it's not just like, oh,

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a company he normally makes single player games is making

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a multiplayer game. This is a This is a company

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that doesn't really make action games, right, Yeah.

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Speaker 2: Although that's Star Wars Clips game which they say is

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still coming is supposed to be more actioning, but that

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hasn't that's nowhere near coming out.

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Speaker 4: It feels like, yeah, also, like why does like why

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does this game look like I don't know if this

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makes any sense. Why does it look like an Amazon

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Studios game?

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Speaker 1: Or something, you know, I.

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Speaker 2: Know what you mean.

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Speaker 4: Yeah, Like it looks like the games that were coming

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out like five years ago, and everybody like finally like

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finished all their pitch meetings for how we're going to

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compete with Overwatch or how we're going to compete with

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League of Legends.

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Speaker 3: Like yeah, I mean it's it's is this their Lawbreakers.

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Speaker 1: It's almost like their Paragon.

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Speaker 4: I think that's their Parragon, which was epics thing right

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before they hit it big with Fortnite.

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Speaker 1: So maybe that Star Wars game is gonna do well.

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I don't know.

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Speaker 4: I mean, you can just the look of this, this

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kind of sort of fantasy thing.

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Speaker 3: I don't know.

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Speaker 4: It's a real strange, strange turn of events here for

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Quantic Dream. It definitely is giving me mobile flavors for sure.

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Speaker 1: I guess you gotta try it.

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Speaker 4: You never know if someone of the things are going

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to hit. That Star Wars game is a very long

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ways out. It's just hard imagining that this really finds

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out audience. It kind of reminds me of Ninja Theories

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multiplayer Gamemember when they made one of those.

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Speaker 1: For a hot moment they're.

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Speaker 2: Like, oh yeah, for sure, we have Paragon Lawbreakers, and

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I can never remember the name Killing Edge, Bleeding Edge,

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Bleeding Edge.

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Speaker 4: Something like that. Yeah, I think was that bad a game.

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I thought it was kind of fun. It was bleeding sure,

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So that's something like this game. This game is not

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gonna be bad. But you know, when I look at this,

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I mean, Valve is making a game that's kind of

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like this right now, right and it's already very popular

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in early access, So I'm like, is this thing going

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to compete with Deadlocked?

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Speaker 1: Good?

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Speaker 3: Look at Yeah?

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Speaker 2: You know, I think this is happens for two reasons,

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and it's the same two reasons as always. This is

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the game that people who have money want to hear

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you have so that they'll actually write you a check.

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So this is how you get funding. And then also

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if you do, if you are successful with one of these,

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if it does become an ongoing live service hit, you

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can reliably expect income and revenue so that you can

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you don't have to go out to the money people

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as frequently. I mean, this studio now seems like they're

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mostly out on their own. Sony doesn't seem to be

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doing any more chronic dream games, right that that was

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what happened previously.

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Speaker 4: Yeah, that's right, which is weird. It seems like Detroit

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Become Human was a pretty decent sixty.

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Speaker 2: Yeah, there's I think that, you know, and that one

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always felt like it got pretty big with that like

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slightly more casual audience that's like, oh, this is what

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video ams could be, and it's like, yeah, yeah, it

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looks great, right, yeah, I gotta get into this.

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Speaker 1: Good fit for Sony.

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Speaker 4: So I'm kind of shocked that there wasn't just you know,

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another one of those.

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Speaker 2: Further, maybe maybe maybe they didn't want to work with

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David Cage because you know.

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Speaker 1: There are maybe he's not fun to work with.

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Speaker 2: Yeah, there's you know, there's allegations, alleged allegations.

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Speaker 4: And it is net Ease now. And I'll tell you

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what this looks like. Something that net.

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Speaker 3: Ease green Lig looks like a net E's game.

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Speaker 1: Yep, exactly.

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Speaker 3: You know, Uh, good luck to him.

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Speaker 2: I don't I've never really been into any David Cage game.

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Speaker 3: I will be surprised if this is the one that

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wins me over.

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Speaker 2: And I still don't think that Star Wars the Clips

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game is ever going to come out, although they did

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reconfirm as part of all this that Hey we're still

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making that.

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Speaker 1: Hey, the High Republic is hord than ever.

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Speaker 3: Jeff, Oh yeah, that's over now.

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Speaker 1: Yeah.

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Speaker 2: Five years of the books and some comics and stuff

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like that. And I guess the Acolyte was the High

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Republic show.

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Speaker 4: It was in Survivor. There's High Republic stuff there. That's

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a whole initiative.

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Speaker 1: Yeah.

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Speaker 2: You know, people pointed out to me when I was like,

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is this thing done? They're like, well, like it's you know,

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the the arc is done, but there they could bring

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it back. I'm like, we'll see. I'm pretty skeptical because

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if I'm if I'm look at one of these guys,

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what was mister gamon Watch doing about them? They Oh,

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they're just there to have a little fight. Okay, Yeah,

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I uh, I think that if I'm Lucasfilm, I just

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try something new and put all those writers that were

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doing the good High Republic books on something that might

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have a little bit more choice, or just fire them.

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Speaker 1: This is what I think they probably did. Yeah, well

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there's that too.

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Speaker 2: H all right, Battlefield six has a big launch. You

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know this is there was the Alnea report. Reese Elliott

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over there, Reese is going to be on game this

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morning tomorrow.

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Speaker 1: Everybody's to tune in for that. Uh.

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Speaker 2: He was like, hey, six point five million, and then

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then like the next day or a couple of days later,

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he was like seven millions, So kind of right there

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in the zone in terms of the sales, And honestly,

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the number was really lagging a little bit, so it

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sounds like it was very close. Seven million copies sold

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for Battlefield six. That does put it, as rees points

302
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out here, in Call of duty territory, it is selling

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like a call of duty game in many ways, probably

304
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not the best selling call of duty games, but some

305
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call of duty games. And that's always been the goal

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of Battlefield in the of EA, for Battlefield in the

307
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modern era of Battlefield, and they kind of did it

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just by like sticking to their guns and making a

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very battlefieldy battlefield game without a lot of bullshit.

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Speaker 3: I don't know, what do you think happened here?

311
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Speaker 4: What did happen here? Why did everybody suddenly come on

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board this one?

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Speaker 1: Especially?

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Speaker 4: I mean that they'd be extra disillusion when people disliked

315
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the last two so much, and it just they were like,

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this is gonna be more back to basics and everybody agreed.

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Speaker 1: I think the beta help with that. A lot. Everyone

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seemed in to that.

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Speaker 4: I think the fact that this year's Call of Duty

320
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doesn't seem very exciting, so a lot of people are

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maybe just gonna jump on board this thing either instead

322
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are on top of it.

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Speaker 1: I think Call of Duty is still going to do

324
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just fine. Yeah, it'll do fine.

325
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Speaker 4: This is like, this is a good year to launch

326
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your biggest bet with battlefield ever. It's so interesting, you know,

327
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like especially in our sphere, right with something like a

328
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clear up scure, which seems like it dominated a conversation

329
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this year just recently past five million copies sold, right,

330
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it tooks months and months to get there. And you know,

331
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military multiplayer shooter if that thing is good and finds

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the audience as just seven million copies right away, yep, Yeah,

333
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it's sim it's the whole different world.

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Speaker 1: You're right.

335
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Speaker 3: I think the Call of Duty thing is a big

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part of it.

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Speaker 2: People are a little bit off put by the current

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or the new offering that's about to pop off for

339
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that series Black Ops seven, I think it is, which

340
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continues to be crazy to me. And then it's also

341
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it just also just feels like the right sort of

342
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law period where even Fortnite was I think kind of

343
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in a little bit of a divot. Now it's it

344
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always pops off when it has some exciting new skins

345
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or whatever crossover stuff. They always know how to kind

346
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of keep it relevant, but it's not doing how it

347
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was when that when it went back to like O

348
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G Fortnite for a little bit, and it was like, oh,

349
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we have the more more players than we've ever had before.

350
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Speaker 3: So and I think that's probably true for.

351
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Speaker 2: A lot of the big evergreen live service shooters like

352
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Apex Legends. This is certainly at a low point, and

353
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a handful of other ones are not. They don't seem

354
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like they're in their prime by far. So this game

355
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coming along offering up something that's different by being a

356
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lot of what people want in many ways and and

357
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different from Fortnite, I think it's just hitting in the

358
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right place, right time sort of situation.

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Speaker 3: And yeah, yeah, go ahead, Christian.

360
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Speaker 5: Yeah, people were waiting for this kind of game. Remember

361
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Battle Bit straight out, Yeah, a little flash that shit

362
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blew up for a couple of months, and that was

363
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like two years ago almost, and that people were hungry

364
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for this type of game. So they kind now they

365
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kind of saw that and they nailed it with just

366
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being a classic battlefield and I think that's why this

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this game blew up.

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Speaker 2: They waited, yep, and now they have the battle Rayal

369
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free to play mode for Battlefield six. You're popping off

370
00:16:15,039 --> 00:16:17,559
pretty soon again. I heard it could come come out

371
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before the end.

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Speaker 1: Of this month.

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Speaker 2: I means in the next two weeks, and that'll if

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you know, if it builds on top of this momentum,

375
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and you know, it'll be available globally and on PC

376
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and the consoles, they should be able to get pretty

377
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put a dent in that one hundred million player goal.

378
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They're not going to get there overnight or anything like that, obviously,

379
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but they could get to I think they can get

380
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to fifty million.

381
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Speaker 3: With not a lot of effort.

382
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Speaker 2: Actually just get battery, get the Battleyal mode out there,

383
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make it decent, make sure that the servers can hold up,

384
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and I think they might kind of do what Apex

385
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Legends did, which was like fifty million in the first

386
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couple of weeks or something like that.

387
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Speaker 1: Sure, sure, and you know the game is going to

388
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keep selling throughout Christmas.

389
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Speaker 4: You know, if I like I don't know if like

390
00:17:02,320 --> 00:17:05,440
the Black Ops seven is going to have some disastrous reception,

391
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but if it is, this is the game that's going

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to continue to benefit from that.

393
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Speaker 1: Yep. All right.

394
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Speaker 2: Meanwhile, we're talking about talking about EA. You might remember

395
00:17:15,240 --> 00:17:19,440
they're being purchased by a bunch of conglomerates, including OR

396
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that are funded.

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Speaker 1: In large part by Saudi Arabia.

398
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Speaker 2: That deal is nowhere near being closed, and because of that,

399
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many of the EA employees have banded together to write

400
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an open letter in partnership with a game industry union,

401
00:17:33,799 --> 00:17:39,640
United Video Game Workers, to basically lambass this deal and

402
00:17:39,920 --> 00:17:45,240
beg for scrutiny from politicians. And then as part of

403
00:17:45,240 --> 00:17:48,119
that politician some politicians maybe even separate from it, just

404
00:17:48,160 --> 00:17:50,079
I think for their own benefit.

405
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Speaker 3: Elizabeth Warren and one other senator we're.

406
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Speaker 2: Out there being like, hey, yeah, we should scrutinize this

407
00:17:55,599 --> 00:17:58,319
deal because it is going to take a lot of

408
00:17:58,400 --> 00:18:00,359
data and a lot of information and a lot of

409
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US business into a to a foreign country, a foreign

410
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country that has certainly.

411
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Speaker 1: Has ties to nine to eleven.

412
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Speaker 2: It's like kind of feels crazy, this defining event of

413
00:18:11,200 --> 00:18:14,200
our lives. That's like, hey, never forget I take my

414
00:18:14,200 --> 00:18:15,799
shoes off at the airport to this day because of

415
00:18:15,839 --> 00:18:19,440
this thing. And it's not it doesn't even come up

416
00:18:19,440 --> 00:18:22,559
when these deals are are proposed. But for most people

417
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it's wild.

418
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Speaker 5: The content of the video game is all about patriotism

419
00:18:26,759 --> 00:18:29,359
American and you know, we're the good guys type shit

420
00:18:29,440 --> 00:18:31,680
because of nine to eleven, and now this is happening.

421
00:18:31,759 --> 00:18:34,880
It's kind of so it's such a weird moment we're

422
00:18:34,920 --> 00:18:35,319
living now.

423
00:18:36,400 --> 00:18:38,720
Speaker 2: Ye, all right, I got pre I got pre checked. Dan,

424
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I'm not actually taking my shoes off anymore. But yes,

425
00:18:42,440 --> 00:18:46,400
I hope that this does something.

426
00:18:46,799 --> 00:18:48,839
Speaker 3: I doubt that this does anything.

427
00:18:48,920 --> 00:18:51,359
Speaker 1: Mike. Yeah, wait, I'm sorry.

428
00:18:51,640 --> 00:18:53,920
Speaker 4: How am I a mark because I didn't pay for

429
00:18:53,960 --> 00:18:54,759
the extra thing.

430
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Speaker 1: You don't even need pre check for it anymore. I

431
00:18:58,039 --> 00:18:59,960
don't know. Most of the air at the airports are

432
00:19:00,319 --> 00:19:02,000
making me take my shoes off them. I don't know.

433
00:19:02,119 --> 00:19:04,599
Speaker 2: No, you're you're you're right, you you outlast them. I

434
00:19:04,640 --> 00:19:06,599
definitely only got it recently. And it's like, of course,

435
00:19:06,640 --> 00:19:08,039
like a that wasn't a few months, it was like

436
00:19:08,039 --> 00:19:09,599
a year later, but a year later, like you don't

437
00:19:09,599 --> 00:19:10,359
have to do that anymore?

438
00:19:10,440 --> 00:19:11,960
Speaker 1: Yeah, Dan, It depends on the airport.

439
00:19:12,039 --> 00:19:14,880
Speaker 4: Every airport has their own rules still, so yeah, sometimes

440
00:19:14,880 --> 00:19:15,880
they make you take them off.

441
00:19:15,920 --> 00:19:16,680
Speaker 1: Sometimes they don't.

442
00:19:17,119 --> 00:19:19,519
Speaker 5: Damn. It depends how you look and the way you look.

443
00:19:19,720 --> 00:19:21,759
I don't think. I don't think people are gonna like

444
00:19:22,079 --> 00:19:23,839
check that guy over there, you know what I mean?

445
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Speaker 4: Honestly, I don't know.

446
00:19:28,839 --> 00:19:30,799
Speaker 1: How am I a mark? Did they tell they tell

447
00:19:30,839 --> 00:19:36,119
me to take my shoes off and I do? This

448
00:19:36,160 --> 00:19:37,759
isn't negotia what you know.

449
00:19:37,839 --> 00:19:40,200
Speaker 4: I don't know if you know the TSA, but they're

450
00:19:40,240 --> 00:19:43,079
not exactly open to like compromise.

451
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Speaker 3: Austin.

452
00:19:44,160 --> 00:19:46,880
Speaker 2: It's like, you're right, the mark is someone that gives

453
00:19:46,920 --> 00:19:51,079
you money. So they got us to give them money. Dan,

454
00:19:51,160 --> 00:19:53,200
that does I think it makes us more marks than

455
00:19:53,279 --> 00:19:53,880
him here.

456
00:19:53,920 --> 00:19:55,279
Speaker 1: And I never bought TSA.

457
00:19:55,359 --> 00:19:58,359
Speaker 4: Well. Everyone was making me sound like I was a

458
00:19:58,640 --> 00:20:01,759
stupid asshole idiot. I'm not getting oh a j my brother,

459
00:20:02,160 --> 00:20:03,880
like what, You're just good? It's eighty bucks a month.

460
00:20:04,039 --> 00:20:04,400
Speaker 1: I don't know.

461
00:20:04,440 --> 00:20:06,279
Speaker 4: I just get to the airport on time. But it's

462
00:20:06,440 --> 00:20:08,720
never been a problem a year. Excuse me, eighty bucks

463
00:20:08,799 --> 00:20:13,920
a year. Damn you you calling me a well. I

464
00:20:13,960 --> 00:20:18,480
think the TSA marked you as somebody who would pay

465
00:20:18,640 --> 00:20:20,319
so that I can take their shoes off.

466
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Speaker 3: I uh, I'm glad.

467
00:20:22,880 --> 00:20:23,519
Speaker 1: I got pre check.

468
00:20:23,680 --> 00:20:26,000
Speaker 3: It was totally worth it, worth.

469
00:20:25,759 --> 00:20:29,279
Speaker 4: It eight five years eighty dollars. That's a video game now.

470
00:20:30,720 --> 00:20:32,240
I don't know how much it costs because I never

471
00:20:32,319 --> 00:20:35,440
considered buying it. Just get to the airport.

472
00:20:35,079 --> 00:20:37,279
Speaker 2: At a time, I get it on. I get it

473
00:20:37,319 --> 00:20:39,319
there in time. But standing in line when it's like

474
00:20:41,640 --> 00:20:43,559
some yeah, but a lot of times these days you do.

475
00:20:43,920 --> 00:20:46,119
Most of the time, especially at the Cleveland Airport, most

476
00:20:46,119 --> 00:20:47,480
of the time you do and go on to that

477
00:20:47,559 --> 00:20:48,839
pre check feels very good.

478
00:20:48,960 --> 00:20:54,119
Speaker 1: This is the opposite of being a mark. This is

479
00:20:54,640 --> 00:20:55,920
no park.

480
00:20:56,200 --> 00:20:59,480
Speaker 2: This is still somehow pretty much a funny duddy somehow

481
00:21:01,319 --> 00:21:07,599
because I'm anti pre chat. Yes somehow, Yes, I don't know. Hey,

482
00:21:07,799 --> 00:21:16,000
this deal is probably gonna go through. And Dan says, hah,

483
00:21:16,039 --> 00:21:17,799
he was even loud in chat.

484
00:21:17,920 --> 00:21:18,519
Speaker 3: That's what I think.

485
00:21:18,599 --> 00:21:24,960
Speaker 2: Is all right, there's not much else to say about this.

486
00:21:25,039 --> 00:21:25,440
Speaker 3: We can do.

487
00:21:25,519 --> 00:21:26,960
Speaker 2: We can take our break, we can come back and

488
00:21:26,960 --> 00:21:29,119
do our super chats and all this. Everybody, We'll get

489
00:21:29,200 --> 00:21:29,759
right into.

490
00:21:29,599 --> 00:21:33,599
Speaker 4: That after this dance, screaming and chat. I'm not loud,

491
00:21:38,400 --> 00:21:38,920
all right.

492
00:21:38,839 --> 00:21:41,119
Speaker 2: Let's keep going with game. Mess acides Mike. We got

493
00:21:41,160 --> 00:21:44,400
a handful of super chats in here. Let's read them.

494
00:21:44,440 --> 00:21:44,680
Speaker 1: Sure?

495
00:21:44,720 --> 00:21:48,599
Speaker 4: From Nathan Maloney Jeff Ever, he spells a G E

496
00:21:48,640 --> 00:21:49,160
O F F.

497
00:21:49,200 --> 00:21:51,279
Speaker 1: By the way, Ever think about.

498
00:21:51,039 --> 00:21:54,839
Speaker 4: Writing a book, what would be about Mike? Is World

499
00:21:54,839 --> 00:21:58,079
War two canon to Kingdom Hearts? Should it be much love?

500
00:21:59,200 --> 00:21:59,400
Speaker 3: Yeah?

501
00:21:59,440 --> 00:22:02,920
Speaker 2: I occasionally it would like it would take a lot

502
00:22:03,000 --> 00:22:06,359
of effort, Like I even enjoyed writing, but it's also

503
00:22:06,400 --> 00:22:07,240
a painful process.

504
00:22:07,240 --> 00:22:10,039
Speaker 1: I think it is for a lot of people, not everyone, but.

505
00:22:11,039 --> 00:22:16,559
Speaker 2: And like I sort of get like I agonize over it,

506
00:22:16,920 --> 00:22:18,799
like I want to get it right, and then even

507
00:22:18,799 --> 00:22:20,319
then I'll look back and I'm like, oh, well, this

508
00:22:20,400 --> 00:22:21,039
isn't right at all.

509
00:22:21,319 --> 00:22:22,720
Speaker 3: I spend all that time trying to get it right,

510
00:22:22,799 --> 00:22:23,880
and I think this is terrible.

511
00:22:25,160 --> 00:22:27,440
Speaker 2: It would probably be about video games for the first

512
00:22:27,480 --> 00:22:29,000
couple of books. I would like to kind of just

513
00:22:29,079 --> 00:22:33,519
like write about the industry or pick a very boutique topic,

514
00:22:33,640 --> 00:22:34,759
you know what I'd like to write about. I'd like

515
00:22:34,799 --> 00:22:39,920
to write about the history of Silicon graphics in Nintendo.

516
00:22:40,000 --> 00:22:41,359
Speaker 3: I think i'd be a fun one to write about.

517
00:22:41,359 --> 00:22:43,200
Speaker 2: I would like to write a kind of the oral

518
00:22:43,319 --> 00:22:48,000
history or just a documented history of how that came

519
00:22:48,039 --> 00:22:50,400
together and like what Silicon Graphics was like at the time,

520
00:22:50,440 --> 00:22:51,960
and then why they weren't able to keep up with

521
00:22:52,000 --> 00:22:53,000
the Joneses and.

522
00:22:53,000 --> 00:22:54,000
Speaker 1: Graphics and stuff like that.

523
00:22:54,079 --> 00:22:56,920
Speaker 2: But that's a very inside, eh sort of thing, so

524
00:22:56,960 --> 00:22:58,599
it's never one I've even tried to pitch.

525
00:23:00,119 --> 00:23:01,960
Speaker 1: Yeah, I'd love to write one of those books, but

526
00:23:01,960 --> 00:23:03,559
it turns out you probably have to interview a lot

527
00:23:03,559 --> 00:23:05,839
of people. I don't want to do that anymore. I

528
00:23:05,880 --> 00:23:08,359
had to do that for a bit. I'm done interviewing people.

529
00:23:08,680 --> 00:23:10,400
Speaker 3: Rags and yeah, right.

530
00:23:10,440 --> 00:23:13,000
Speaker 2: I wouldn't be like totally against it, but you're right,

531
00:23:13,039 --> 00:23:15,319
I'd have to like build myself up to it, Like, Okay,

532
00:23:15,359 --> 00:23:17,680
I gotta go talk to like these twenty five people

533
00:23:17,759 --> 00:23:20,119
in this next six months, all right, I guess I'll

534
00:23:20,119 --> 00:23:21,160
schedule that all out.

535
00:23:23,680 --> 00:23:24,000
Speaker 1: Kingdom.

536
00:23:24,759 --> 00:23:26,720
Speaker 4: I don't know if World War two is Canada Kingdom

537
00:23:26,720 --> 00:23:29,720
hearts try. I think what worlds are possibly set in

538
00:23:29,759 --> 00:23:33,160
a post World War two era? Maybe San fran Sochio

539
00:23:33,640 --> 00:23:36,640
from Big Hero six, But even then, it's like San

540
00:23:36,680 --> 00:23:39,079
France Sochio they could buy in San Francisco and Tokyo,

541
00:23:39,559 --> 00:23:42,839
which means maybe World War Two didn't happen in this world.

542
00:23:43,319 --> 00:23:46,559
Speaker 2: Yeah, but like, aren't like some of the Disney characters

543
00:23:46,559 --> 00:23:48,359
in shorts about World War Two.

544
00:23:48,680 --> 00:23:50,960
Speaker 1: Donald Duck is but I don't know if that's this

545
00:23:51,200 --> 00:23:55,200
dun Duck you know. Okay, no, no, I didn't. I

546
00:23:55,240 --> 00:23:56,000
didn't think about that.

547
00:23:56,039 --> 00:23:58,799
Speaker 5: Wait, this means there are multiple Donald Ducks.

548
00:23:59,640 --> 00:24:01,960
Speaker 3: Yeah, the multiple Donald theory.

549
00:24:02,039 --> 00:24:02,599
Speaker 1: Yeah.

550
00:24:02,680 --> 00:24:04,519
Speaker 4: Yeah, it's like you know, like you watch all the

551
00:24:04,599 --> 00:24:07,440
Mickey Mouse shorts. There's not a continuity like one day

552
00:24:07,839 --> 00:24:10,480
he's a painter, and he's like, one day's a street

553
00:24:10,559 --> 00:24:13,640
scanter that he's just living in suburbia, and then he's

554
00:24:13,640 --> 00:24:14,319
a king.

555
00:24:14,640 --> 00:24:15,880
Speaker 1: Then he's a three musketeer.

556
00:24:15,920 --> 00:24:18,400
Speaker 4: There's not a continuity there, and then yeah, some one

557
00:24:18,440 --> 00:24:21,440
day Donald's fighting in the war and having dreams about

558
00:24:21,440 --> 00:24:22,079
being a Nazi.

559
00:24:22,079 --> 00:24:24,079
Speaker 1: That kind of stuff. I like dancing.

560
00:24:24,119 --> 00:24:26,079
Speaker 2: You started interviewing people for a gaming book and is

561
00:24:26,079 --> 00:24:27,240
gonna have someone break your legs?

562
00:24:27,319 --> 00:24:31,400
Speaker 4: Yes, exactly. Yeah, seems to have fun to do that,

563
00:24:31,440 --> 00:24:34,839
he can have it. Uh, Ricky Be says I'm watching

564
00:24:34,880 --> 00:24:37,599
the Greg Miller apologizes the PC Gamers video. I don't

565
00:24:37,599 --> 00:24:39,599
think I've ever seen someone look more satisfied to be

566
00:24:39,640 --> 00:24:42,880
alive than snow Bike Mike, I saw this on my feet.

567
00:24:42,960 --> 00:24:45,400
I assume it's a bamboozle. I assume it's not.

568
00:24:46,119 --> 00:24:50,319
Speaker 1: It's actually him being like, oh I was wrong done that.

569
00:24:50,599 --> 00:24:52,440
Speaker 3: I figured we're gonna get buffaloed here. Yeah.

570
00:24:52,480 --> 00:24:56,519
Speaker 1: Absolutely, he's got he's gotta have less and less of

571
00:24:56,559 --> 00:24:59,480
a leg to stand on every year on this. Yeah,

572
00:24:59,640 --> 00:25:01,359
but that, you know, Greg, that would just make him

573
00:25:01,559 --> 00:25:05,480
louder and louder. He Uh, it was a Steam review.

574
00:25:05,519 --> 00:25:07,960
He was reviewing the concept of Steam. Is that what

575
00:25:08,000 --> 00:25:11,440
it is? I think that's what I saw what they

576
00:25:11,480 --> 00:25:12,000
do over there.

577
00:25:12,240 --> 00:25:18,079
Speaker 4: Not a bit says Seedy's playing more and more Steam games.

578
00:25:18,079 --> 00:25:22,680
Speaker 2: I'll tell you what says he's working you you all fools. Yeah,

579
00:25:22,720 --> 00:25:25,279
he's like saying, yeah, it's probably the lead up to

580
00:25:25,359 --> 00:25:27,559
a bit, right, it could be.

581
00:25:27,920 --> 00:25:29,759
Speaker 3: You know, I think he is like, what is he?

582
00:25:29,880 --> 00:25:31,039
Speaker 2: I know he had the Steam Deck, but he was

583
00:25:31,039 --> 00:25:37,119
probably playing one of these other devices maybe ally thing Yeah, yeah, probably,

584
00:25:37,839 --> 00:25:39,920
I mean it is just better, right, I mean he

585
00:25:39,960 --> 00:25:41,799
loved the Vitas so and these things are the modern

586
00:25:41,880 --> 00:25:42,920
Vita for sure.

587
00:25:43,319 --> 00:25:44,160
Speaker 1: Right right right?

588
00:25:44,200 --> 00:25:47,079
Speaker 4: He thinks that Peacewalker is the best game ever or

589
00:25:47,119 --> 00:25:52,119
something that was a game. Uh, Cifer Skatchewan says, weirdest

590
00:25:52,119 --> 00:25:55,160
segue you heard minds today on the radio. Wasn't that

591
00:25:55,240 --> 00:25:58,359
a romantic song speaking of serial killers? There's no gap

592
00:25:58,359 --> 00:26:03,039
of time between the two sentences. Is that's pretty funny

593
00:26:03,079 --> 00:26:04,920
in a non comedic sense. That's pretty good.

594
00:26:05,359 --> 00:26:08,319
Speaker 2: Yeah, I like it. Well, it makes it. It's like

595
00:26:08,359 --> 00:26:09,640
sensible chuckle for sure.

596
00:26:11,240 --> 00:26:13,680
Speaker 4: I mean we do a lot on the BombCast. Jan's

597
00:26:13,720 --> 00:26:17,720
pretty good at them. I try my best, but I'm yeah.

598
00:26:18,720 --> 00:26:21,599
Speaker 2: And the nature of a segue is like it's so

599
00:26:21,839 --> 00:26:25,400
transitory that once it's once it's done, I don't need

600
00:26:25,400 --> 00:26:26,240
to remember it anymore.

601
00:26:26,279 --> 00:26:27,680
Speaker 1: Smith it leaves my brain forever.

602
00:26:27,759 --> 00:26:30,119
Speaker 2: So I don't know if I can bring up the

603
00:26:30,160 --> 00:26:33,000
weirdest segue I've heard, although I know I've heard some

604
00:26:33,079 --> 00:26:34,440
weird ones and I shall.

605
00:26:34,519 --> 00:26:35,960
Speaker 3: Maybe I'll write them down for you next time.

606
00:26:35,960 --> 00:26:36,279
Speaker 1: Simon.

607
00:26:37,400 --> 00:26:39,960
Speaker 4: Someone also says Mike Ever plays Spider Man the Sinister

608
00:26:40,119 --> 00:26:43,599
six DOS game from nineteen ninety six, not the LGN game.

609
00:26:43,960 --> 00:26:45,359
If you're not, make sure to check it out. I

610
00:26:45,359 --> 00:26:48,680
think it'd be a pure alley I will gosh, I

611
00:26:48,720 --> 00:26:51,079
had some bad DOS games when I was a kid.

612
00:26:51,319 --> 00:26:56,039
Speaker 1: Nineteen ninety cents. That's pretty late for for Dos games.

613
00:26:56,039 --> 00:26:58,960
Speaker 3: But yeah, ever still that period, Yeah, yeah, I.

614
00:26:58,920 --> 00:27:01,000
Speaker 4: Had that meg I had that Mega Man Doss game

615
00:27:01,039 --> 00:27:03,480
that's infamously bad, and it was pretty bad.

616
00:27:04,160 --> 00:27:04,559
Speaker 1: Mm hmm.

617
00:27:04,799 --> 00:27:08,079
Speaker 3: You ever you ever played Super Mario Brothers Special.

618
00:27:08,240 --> 00:27:10,839
Speaker 2: Uh, the one, the one where they had to do

619
00:27:10,880 --> 00:27:13,319
the scrolling screen by screen Gershman played it on Giant

620
00:27:13,319 --> 00:27:16,559
Bomb a long time ago, and it's a very very

621
00:27:16,559 --> 00:27:17,680
amazing thing to see.

622
00:27:18,680 --> 00:27:21,400
Speaker 4: Simone also says, have you thought of Fantastic Four games

623
00:27:21,400 --> 00:27:23,680
for Blake Club? They'd be like pimp my record in

624
00:27:23,720 --> 00:27:27,920
that they're monotonous but also awful. Worst Marvel game question mark.

625
00:27:28,119 --> 00:27:29,440
I don't know too much about.

626
00:27:29,200 --> 00:27:30,839
Speaker 1: The Fantastic Four games.

627
00:27:30,880 --> 00:27:33,119
Speaker 4: Actually, they probably had to make some stinkers that tied

628
00:27:33,160 --> 00:27:38,559
into those two thousands. Oh yeah, right, Silver Surfer and

629
00:27:38,599 --> 00:27:39,480
all that stuff.

630
00:27:39,960 --> 00:27:40,799
Speaker 1: I would like to see that.

631
00:27:41,480 --> 00:27:44,160
Speaker 2: This is Sinister six Games, a point and click adventure game.

632
00:27:44,839 --> 00:27:47,200
Speaker 1: I think I did know that, No wonder that. Yeah,

633
00:27:47,359 --> 00:27:49,279
that's right, they did do that. That's wild.

634
00:27:49,440 --> 00:27:52,880
Speaker 2: Oh you yeah, Honestly, this looks like an eventual Monday

635
00:27:52,880 --> 00:27:58,160
Mornings missed with Mitch. There's some puzzles in here, okay, interesting, Yeah,

636
00:27:58,160 --> 00:27:59,640
it's and it's like it is from that era.

637
00:28:00,039 --> 00:28:03,599
Speaker 1: It honestly looks a little bit inspired by Missed. Oh okay,

638
00:28:03,720 --> 00:28:07,200
I mean it makes sense. Yeah, okay, I'll think into that. Yeah,

639
00:28:07,400 --> 00:28:10,160
what's the worst Marvel game? There's so many mediocre ones.

640
00:28:10,400 --> 00:28:12,880
It's it's it's I don't think there's a single one

641
00:28:12,920 --> 00:28:15,240
that's as bad as Superman sixty four. I think DC

642
00:28:15,480 --> 00:28:17,279
actually kind of takes the cake there.

643
00:28:18,279 --> 00:28:22,480
Speaker 2: Yeah, probably right, Like, it's definitely Superman's the most famous,

644
00:28:22,480 --> 00:28:23,960
and it is a very bad game, like we know

645
00:28:24,000 --> 00:28:25,920
we saw for ourselves, so it'd be.

646
00:28:25,839 --> 00:28:26,559
Speaker 3: Hard to match that.

647
00:28:26,599 --> 00:28:28,680
Speaker 2: But it's like, I wouldn't be surprised if there's like

648
00:28:28,759 --> 00:28:31,759
some lesser known Marvel game that is just as bad

649
00:28:31,799 --> 00:28:34,799
as that, right, yeah, Mike Elia, Like I hated Rise

650
00:28:34,839 --> 00:28:36,839
of the Imperfect. I think I just found my copy

651
00:28:36,880 --> 00:28:39,119
of it and it is garbage, But I don't think

652
00:28:39,119 --> 00:28:43,599
it's nearly as bad as Superman sixty four. Yeah, you

653
00:28:43,640 --> 00:28:45,160
know what, I think a lot of the bad Marvel

654
00:28:45,200 --> 00:28:48,400
games were like a nes era and stuff like that,

655
00:28:48,440 --> 00:28:51,039
and there's something about an N sixty four or PlayStation

656
00:28:51,200 --> 00:28:53,920
game where it's like this is so much bigger and

657
00:28:53,960 --> 00:28:56,440
it's awfulness. Maybe it's equal to that, but just because

658
00:28:56,440 --> 00:28:58,799
it's so much bigger. It's worse in a lot of ways.

659
00:28:59,079 --> 00:29:02,839
Speaker 4: There is some kind of ugly thirty two X Spider

660
00:29:02,920 --> 00:29:06,079
Man game, and I forget the day there's one of those,

661
00:29:06,440 --> 00:29:08,920
and it has it looks real weird and the graphics

662
00:29:08,920 --> 00:29:10,000
are ugly and terrible.

663
00:29:10,039 --> 00:29:11,599
Speaker 1: So I might look into that one again.

664
00:29:13,640 --> 00:29:17,440
Speaker 4: Yep, right, it's like not many games. Yeah that knuckles, Chaotis,

665
00:29:17,519 --> 00:29:22,759
Kreebrie and some other bullshit. Taco Bellmont says, some big

666
00:29:22,799 --> 00:29:25,960
storms head you're away this weekend. Stay safe dogs. What's

667
00:29:26,000 --> 00:29:28,720
your favorite rainy day games? It's true, I haven't looked

668
00:29:28,759 --> 00:29:30,240
at the weather. We have storms coming here.

669
00:29:30,599 --> 00:29:33,720
Speaker 1: Yeah, I don't know. I see here.

670
00:29:34,119 --> 00:29:36,279
Speaker 2: Oh wait, I was like this, it seems fine for

671
00:29:36,319 --> 00:29:39,400
some reason. My weather's still set to Colorado.

672
00:29:39,720 --> 00:29:41,880
Speaker 3: What the hell? Oh my god, I have not lived

673
00:29:41,880 --> 00:29:44,519
there in many years. All right, there fixed it.

674
00:29:45,480 --> 00:29:49,960
Speaker 1: I don't know. This looks too bad for me at least.

675
00:29:50,200 --> 00:29:53,440
Speaker 2: You know what Sunday looks like it's gonna be pretty Yeah, okay, man,

676
00:29:53,480 --> 00:29:53,839
we'll see.

677
00:29:54,079 --> 00:29:54,920
Speaker 3: We're supposed to go.

678
00:29:55,839 --> 00:29:58,519
Speaker 4: I'm supposed to go to an outdoor crass festival with

679
00:29:58,720 --> 00:29:59,839
some family on Saturday.

680
00:29:59,880 --> 00:30:02,279
Speaker 2: So hope, then, is that where you just go and

681
00:30:02,319 --> 00:30:05,000
you say some like really dirty stuff like how crass

682
00:30:05,000 --> 00:30:05,759
are we talking about?

683
00:30:05,880 --> 00:30:07,240
Speaker 1: No crafts? Crafts?

684
00:30:07,279 --> 00:30:11,000
Speaker 3: Okay, makes a lot more sense.

685
00:30:11,079 --> 00:30:12,839
Speaker 4: Yes, I always saw Christmas time, yet this is the

686
00:30:12,880 --> 00:30:16,920
ideas that you're buying. Yeah, you get decorations for Christmas everybody.

687
00:30:16,920 --> 00:30:18,720
It's okay, it's almost November.

688
00:30:18,799 --> 00:30:20,640
Speaker 1: Yeah.

689
00:30:21,240 --> 00:30:24,039
Speaker 4: Next up, Oh, favorite Rainy Day game. I don't know

690
00:30:24,079 --> 00:30:26,200
if there's games I associate with Rainy Days to be on.

691
00:30:26,279 --> 00:30:27,599
I'm just playing whatever I'm playing.

692
00:30:28,279 --> 00:30:30,920
Speaker 2: Uh, there are a handful of video game levels that

693
00:30:31,000 --> 00:30:34,359
have rain in them that I associate with Rainy Days.

694
00:30:34,400 --> 00:30:35,920
Speaker 3: Is that maybe it's a little bit backwards.

695
00:30:35,960 --> 00:30:38,359
Speaker 2: It's like games I associate with Rainy Days because the

696
00:30:38,440 --> 00:30:40,920
Rainy Land the levels, but the rain level and Donkey

697
00:30:41,000 --> 00:30:43,039
Kong Country where it gets really hard to see because

698
00:30:43,039 --> 00:30:45,759
it starts coming down so hard eventually, like it starts

699
00:30:45,759 --> 00:30:48,599
off kind of sprinkling, and then as you get further

700
00:30:48,640 --> 00:30:51,319
in the level, it starts basically just like gusting down.

701
00:30:51,759 --> 00:30:52,039
Speaker 1: Uh.

702
00:30:52,119 --> 00:30:54,519
Speaker 3: Yeah, I think about that level on every Rainy Day.

703
00:30:56,000 --> 00:30:58,799
Speaker 1: Next up, it's from tuber.

704
00:30:59,119 --> 00:31:01,480
Speaker 4: I've never beaten a ton of Bubbs Threet or The

705
00:31:01,559 --> 00:31:04,400
Man Breaker, but I have listened to Mike's barbecue joke

706
00:31:04,440 --> 00:31:05,799
from beginning to end.

707
00:31:05,839 --> 00:31:07,160
Speaker 1: Which beginning.

708
00:31:10,279 --> 00:31:13,960
Speaker 2: Many beginnings you've gone through your own Blake club.

709
00:31:14,000 --> 00:31:18,240
Speaker 1: Basically, yeah, that's fair. Patrick Ford S's evening folks, thank

710
00:31:18,279 --> 00:31:20,839
you for five months the link. Patrick, appreciate that.

711
00:31:21,000 --> 00:31:23,119
Speaker 4: Ol Greg says, who is the second funniest person A

712
00:31:23,200 --> 00:31:26,559
Giant bomb because of Mike's barbecue joke has secured him

713
00:31:26,599 --> 00:31:29,640
in that first place position Brisketinis.

714
00:31:30,440 --> 00:31:34,200
Speaker 2: Clearly it's Backlar. I agree back on number two for sure.

715
00:31:35,279 --> 00:31:37,720
Speaker 1: Michelle. Just give us a hot dog emoji, so thank

716
00:31:37,759 --> 00:31:38,839
you so much for that. Michelle.

717
00:31:39,799 --> 00:31:43,960
Speaker 4: Uh, the future is ours ours, says barbecue week when

718
00:31:44,480 --> 00:31:50,680
leaniness barbecue week, What the heck would we do?

719
00:31:51,599 --> 00:31:52,000
Speaker 1: I don't know.

720
00:31:52,039 --> 00:31:53,880
Speaker 2: There's I mean, we could probably come up with something,

721
00:31:53,880 --> 00:31:55,680
but I don't know if we can sustain a whole week.

722
00:31:56,240 --> 00:31:59,319
Speaker 4: There's that bit in uh split fiction where you're hot

723
00:31:59,359 --> 00:31:59,960
dogs right.

724
00:32:00,480 --> 00:32:02,480
Speaker 3: Oh, that's good Burger time.

725
00:32:02,519 --> 00:32:08,680
Speaker 2: We can play Burger Time already got two go screen.

726
00:32:08,759 --> 00:32:10,759
Speaker 4: Matt says, I reached credits on Hayes too, live my

727
00:32:10,839 --> 00:32:12,880
time with it and feeling pretty good about its chances

728
00:32:12,920 --> 00:32:14,880
winning my personal twenty twenty five Game of the Year.

729
00:32:15,160 --> 00:32:18,839
GLIZZI Yeah, I liked credits. I liked Hades two a

730
00:32:18,960 --> 00:32:23,200
ton myself. I'm finally slowing down a little bit. There's

731
00:32:23,279 --> 00:32:26,160
just so many other things to play. Uh, but I

732
00:32:26,240 --> 00:32:28,400
did a lot before I started slowing down.

733
00:32:29,160 --> 00:32:29,759
Speaker 3: Yeah, I'm uh.

734
00:32:30,640 --> 00:32:32,680
Speaker 2: I am like like I said said on somewhere else,

735
00:32:32,680 --> 00:32:35,440
I'm leap frogging right now. I'm putting that in a

736
00:32:35,519 --> 00:32:37,400
bucket over there of like things I do intend to

737
00:32:37,400 --> 00:32:39,480
get back to, and I'm jumping to the next next

738
00:32:39,519 --> 00:32:41,480
game so I can kind of get ahead of the

739
00:32:41,480 --> 00:32:45,359
next conversation and be caught up there. Uh and while

740
00:32:45,720 --> 00:32:47,720
while hopefully other people are still catching up on these

741
00:32:47,720 --> 00:32:49,680
other games that they haven't finished yet, and then that

742
00:32:49,720 --> 00:32:51,720
way I can maybe play Hades too as I'm getting

743
00:32:51,759 --> 00:32:52,519
into the game of the year.

744
00:32:52,559 --> 00:32:54,160
Speaker 1: To discussions themselves.

745
00:32:54,920 --> 00:32:57,640
Speaker 4: Matt Susa says, just got tickets for a Bruin's Mammoth

746
00:32:57,680 --> 00:33:00,559
game in December. Let's your go to Consson to grab

747
00:33:00,640 --> 00:33:01,079
out a game.

748
00:33:01,279 --> 00:33:01,759
Speaker 1: Whatus.

749
00:33:03,920 --> 00:33:08,200
Speaker 2: I'll get a gay bud light and I will sometimes

750
00:33:08,279 --> 00:33:11,559
a hot dog, you know what. If they have pizza,

751
00:33:11,720 --> 00:33:13,960
usually I'll get a pizza, like a little personal pant

752
00:33:13,960 --> 00:33:14,680
pizza or something.

753
00:33:15,440 --> 00:33:17,400
Speaker 1: If it's a if it's a baseball game. I absolutely

754
00:33:17,400 --> 00:33:18,000
need a hot dog.

755
00:33:18,000 --> 00:33:22,039
Speaker 2: If it's I think I'm a hockey though, because the question, Yeah.

756
00:33:21,680 --> 00:33:22,160
Speaker 1: No, exactly.

757
00:33:22,200 --> 00:33:24,799
Speaker 4: If it's anything else, probably getting nachos. Honestly, I'll get

758
00:33:25,119 --> 00:33:27,920
a hot dog and nachos at baseball game a lot.

759
00:33:28,000 --> 00:33:29,880
Speaker 1: I like nachos. Notes are great.

760
00:33:30,079 --> 00:33:32,920
Speaker 2: Pretzels good as well. For Brian Corliss, I always love

761
00:33:32,960 --> 00:33:33,839
a big soft pretzel.

762
00:33:35,079 --> 00:33:38,799
Speaker 4: Zerom One says Grub. You should check out Boutros in Cleveland.

763
00:33:38,839 --> 00:33:40,960
It's probably the best rush on the city. And don't

764
00:33:41,000 --> 00:33:42,240
sleep on the cheeseboard there.

765
00:33:42,359 --> 00:33:43,200
Speaker 1: Actually, look this up.

766
00:33:43,200 --> 00:33:45,680
Speaker 4: This is not super far away from where we saw

767
00:33:45,680 --> 00:33:49,279
our Joe has Ayishi concerts, So it's over there near

768
00:33:49,319 --> 00:33:53,680
all the museums and case Western Reserve College.

769
00:33:53,759 --> 00:33:55,920
Speaker 1: So yeah, I've not heard of this one. I might

770
00:33:55,960 --> 00:33:58,160
need to check out sometimes. Apparently it's French.

771
00:33:58,839 --> 00:34:01,400
Speaker 2: Oh okay, yeah, I'll check it out. Yes, I'll get

772
00:34:01,400 --> 00:34:02,880
the cheeseboard. Sounds good, I go.

773
00:34:04,240 --> 00:34:07,039
Speaker 1: Next up is a Cratis at the airport. My flight

774
00:34:07,079 --> 00:34:07,640
got delayed.

775
00:34:07,680 --> 00:34:11,480
Speaker 4: Any fun stories about delays or missed flights?

776
00:34:12,639 --> 00:34:16,199
Speaker 2: You missed your you missed one recently, right Disney? You

777
00:34:16,400 --> 00:34:18,519
like got the wrong day or no, maybe you like

778
00:34:18,559 --> 00:34:20,760
purchased your tickets for the wrong time the wrong day.

779
00:34:20,880 --> 00:34:21,800
Speaker 1: Yeah, oh that's right.

780
00:34:21,880 --> 00:34:23,880
Speaker 4: I realized I was fine, but I realized that I

781
00:34:23,920 --> 00:34:26,599
bought the wrong tickets. I mean early on, when I

782
00:34:26,639 --> 00:34:29,639
had to fly out for like my first e threes,

783
00:34:29,719 --> 00:34:31,360
I was just messing shit up constantly.

784
00:34:31,440 --> 00:34:31,880
Speaker 1: Somehow.

785
00:34:32,920 --> 00:34:34,679
Speaker 4: The only time it was like actually a straight up

786
00:34:34,760 --> 00:34:38,119
I like missed a flight. I like went there and

787
00:34:38,440 --> 00:34:41,320
by the time I got there, they were like, uh no,

788
00:34:41,360 --> 00:34:44,840
that's that's that flight is uh was yesterday or was tomorrow?

789
00:34:44,920 --> 00:34:46,159
Speaker 1: Forget what it was? And like I had to get

790
00:34:46,199 --> 00:34:53,239
an a hotel or something like that. How I don't know, well, Jeff,

791
00:34:53,320 --> 00:34:55,400
I mean sometimes you read a date and you read

792
00:34:55,440 --> 00:35:04,280
it wrong and you put in the calendar. I saw that.

793
00:35:04,320 --> 00:35:08,239
Speaker 4: I mean that's literally what happened, Joe.

794
00:35:10,000 --> 00:35:11,880
Speaker 3: That's just a video game in Bargo.

795
00:35:12,039 --> 00:35:18,280
Speaker 1: Mike, come on, you missed. You've missed flights?

796
00:35:18,679 --> 00:35:23,480
Speaker 2: Yeah, no, I missed at least one for sure. No,

797
00:35:23,639 --> 00:35:25,800
I've I've probably missed like two or three at this point.

798
00:35:25,800 --> 00:35:27,639
But they always like work out pretty well where it's

799
00:35:27,639 --> 00:35:29,800
like I get there, I'm like, I'm like running late.

800
00:35:29,840 --> 00:35:32,360
This thing's about to take off. In twenty minutes, can

801
00:35:32,360 --> 00:35:34,960
we get me on another flight? And they're always like yeah, sure,

802
00:35:35,000 --> 00:35:37,000
and it works out, like two and a half hours later,

803
00:35:37,000 --> 00:35:37,840
I'm on a different flight.

804
00:35:38,320 --> 00:35:40,559
Speaker 1: It's never been some big again, that was a while.

805
00:35:40,639 --> 00:35:44,079
I don't really have that. The thing with Florida. No, yeah, right,

806
00:35:44,679 --> 00:35:46,760
I was off by twelve hours. All it was. All

807
00:35:46,800 --> 00:35:47,039
it was.

808
00:35:47,079 --> 00:35:49,159
Speaker 4: I remember when I booked it, and then the day

809
00:35:49,280 --> 00:35:51,159
of I went to the airport like your flight doesn't

810
00:35:51,239 --> 00:35:53,760
leave another twelve hours, and then I just went to Universal.

811
00:35:54,760 --> 00:35:58,039
Speaker 1: That worked out fine too. Yeah, so there you go.

812
00:35:58,239 --> 00:36:02,320
Have some fun stories about delays. Yeah. Actually I've been

813
00:36:02,320 --> 00:36:04,199
a good with delays knock on wood recently.

814
00:36:04,199 --> 00:36:07,480
Speaker 4: It's mostly my fault if I'm waiting in an airport

815
00:36:07,519 --> 00:36:10,159
for a while, not so much the airport.

816
00:36:10,760 --> 00:36:13,239
Speaker 1: Yep, Sam all right, Epic says not a bit.

817
00:36:13,360 --> 00:36:16,400
Speaker 4: Greg is really playing more games on a gaming laptop

818
00:36:16,400 --> 00:36:20,079
and handhelds. It is the first nine of the console apocalypse.

819
00:36:20,119 --> 00:36:21,079
Speaker 1: It could still be a bit.

820
00:36:21,119 --> 00:36:24,199
Speaker 4: But I also I almost find it hard to know

821
00:36:24,239 --> 00:36:26,119
how you can do this job these days and not

822
00:36:26,199 --> 00:36:29,559
just sort of slowly become more of a dete gamer.

823
00:36:29,880 --> 00:36:32,800
Speaker 2: Right, Yeah, I mean it's it's handy, first of all,

824
00:36:32,880 --> 00:36:36,159
because it is easier to take some of these devices

825
00:36:36,159 --> 00:36:38,960
with you to play a variety of different games. And

826
00:36:39,880 --> 00:36:42,360
he definitely likes handheld gaming in one way or another,

827
00:36:43,280 --> 00:36:46,440
And yeah, I'm with you, like just over time, it's

828
00:36:46,920 --> 00:36:48,440
keeping up with these consoles is.

829
00:36:48,679 --> 00:36:50,400
Speaker 3: A little bit more of a hassle than keeping up

830
00:36:50,440 --> 00:36:51,320
with stuff on Steam.

831
00:36:53,000 --> 00:36:56,440
Speaker 4: Next up is the drum Kid who says, I love

832
00:36:56,840 --> 00:36:58,880
I have excuse me, I have forty minutes left to

833
00:36:58,920 --> 00:37:02,559
bit on this complete box En action set should I

834
00:37:02,599 --> 00:37:04,960
get it? And what was the expedition place currently at

835
00:37:05,000 --> 00:37:06,960
fifty two? Well, definitely fifty two.

836
00:37:07,679 --> 00:37:11,000
Speaker 2: Yeah, front probably gonna pop off here pretty soon, you know,

837
00:37:11,000 --> 00:37:14,079
any action set that's like what is that?

838
00:37:14,079 --> 00:37:18,159
Speaker 1: That's the zapper and the two controllers, I believe, and

839
00:37:18,199 --> 00:37:20,639
it's the Mario Mario and Duck Hunt.

840
00:37:21,079 --> 00:37:23,719
Speaker 3: Yeah, I mean that's the one too, and that's the

841
00:37:23,920 --> 00:37:24,920
that's the to.

842
00:37:27,079 --> 00:37:29,000
Speaker 4: I mean, i'd pay two hundred up to two hundred

843
00:37:29,000 --> 00:37:32,079
for that, so certainly more than yeah, fifty something. I'm

844
00:37:32,119 --> 00:37:33,920
definitely at least go up to one hundred on that

845
00:37:33,960 --> 00:37:34,880
bad Boy for sure.

846
00:37:35,079 --> 00:37:38,719
Speaker 3: Yeah, fifty two hundred, the right number, two hundred.

847
00:37:38,800 --> 00:37:39,360
Speaker 1: Yeah.

848
00:37:40,360 --> 00:37:41,599
Speaker 2: Uh.

849
00:37:42,079 --> 00:37:43,880
Speaker 4: We did have the what what was we had the

850
00:37:43,880 --> 00:37:45,519
one that also came with track and Field.

851
00:37:45,639 --> 00:37:46,760
Speaker 1: We had that one, so.

852
00:37:47,000 --> 00:37:48,639
Speaker 2: Yeah, that's the one I would like play at a

853
00:37:48,639 --> 00:37:50,480
friend's house. I was like, what is what is going

854
00:37:50,519 --> 00:37:52,760
on here? And so this came with your system?

855
00:37:53,039 --> 00:37:53,800
Speaker 1: Okay? Cool? Yeah, I know.

856
00:37:53,880 --> 00:37:56,039
Speaker 3: We had the Action set. That's the one we got,

857
00:37:56,440 --> 00:37:58,519
although we had the great We had the Gray Zapper.

858
00:37:58,960 --> 00:38:02,039
Speaker 4: It had like the Proto dance AANS Revolution track pad

859
00:38:02,079 --> 00:38:03,880
thing You're supposed to.

860
00:38:04,119 --> 00:38:05,800
Speaker 1: Run to make your guy run, but you find out

861
00:38:05,800 --> 00:38:08,840
you get in your knees. You just smash them with your.

862
00:38:10,280 --> 00:38:11,360
Speaker 3: That's the way everyone did it.

863
00:38:12,559 --> 00:38:18,440
Speaker 1: Next up is says, so I'll power that. So what

864
00:38:18,519 --> 00:38:19,199
happens First?

865
00:38:19,400 --> 00:38:22,320
Speaker 4: Microsoft irons out the kinks for Windows handhelds or steam

866
00:38:22,360 --> 00:38:25,480
Deck too. Also, is Valve still doing a home console

867
00:38:25,599 --> 00:38:26,119
like device.

868
00:38:27,360 --> 00:38:31,400
Speaker 2: I think that the Windows handhelds will be greatly improved

869
00:38:31,440 --> 00:38:33,280
and yet still have many of the quirks that I

870
00:38:33,360 --> 00:38:37,679
find annoying forever. I just don't know if they're gonna

871
00:38:38,000 --> 00:38:41,079
go all the way with it and kind of separate

872
00:38:41,159 --> 00:38:45,039
and silo the handheld experience from the desktop experience in

873
00:38:45,079 --> 00:38:45,559
a way that.

874
00:38:45,639 --> 00:38:48,760
Speaker 3: In the way that the Steam Deck does. But I

875
00:38:49,199 --> 00:38:49,880
also don't think.

876
00:38:49,800 --> 00:38:53,159
Speaker 2: It's gonna be like some unplayable mess, and it already

877
00:38:53,199 --> 00:38:55,239
sounds like for the most part, especially once you're in

878
00:38:55,280 --> 00:38:57,079
a game, it sounds like the ass as it is

879
00:38:57,159 --> 00:38:59,599
right now. Once you're in the game, it's great. And

880
00:39:00,079 --> 00:39:03,440
for most people that's going to be enough. I just, uh,

881
00:39:03,679 --> 00:39:06,239
I get really frustrated trying to navigate that thing.

882
00:39:06,320 --> 00:39:08,119
Speaker 1: Still the Asus no, I do not.

883
00:39:08,199 --> 00:39:13,199
Speaker 2: Have the rock Alix xbox X, but but yeah, the

884
00:39:13,360 --> 00:39:16,519
Steam Deck two still feels a little bit further off.

885
00:39:17,559 --> 00:39:20,559
Speaker 3: Probably probably not even next year.

886
00:39:20,719 --> 00:39:23,679
Speaker 2: I mean so maybe twenty twenty seven, because it's all

887
00:39:23,880 --> 00:39:25,719
three years that they might go five years with this thing.

888
00:39:26,559 --> 00:39:29,559
Speaker 1: Well you think about a home console like device from Valve,

889
00:39:29,639 --> 00:39:31,559
Is that something you're gonna see anytime soon?

890
00:39:32,000 --> 00:39:35,519
Speaker 2: Yeah, they're I think they're kind of getting their prepping

891
00:39:35,559 --> 00:39:38,320
that sort of thing. So exactly what that looks like,

892
00:39:38,360 --> 00:39:40,599
I have no idea, but yes, they because I mean

893
00:39:40,639 --> 00:39:43,119
Steam os Is is just coming together more and more

894
00:39:43,119 --> 00:39:45,639
and more, and I think they want to like stake

895
00:39:45,679 --> 00:39:48,679
out a long term future for Linux gaming, and now

896
00:39:48,719 --> 00:39:51,079
that they've got some inroads, in roads with a Steam Deck,

897
00:39:51,719 --> 00:39:53,760
even if they try a home console sort of thing

898
00:39:53,840 --> 00:39:56,719
or a home console equivalent of a PC even if

899
00:39:56,719 --> 00:39:58,519
it doesn't work. I think they'll keep trying for some

900
00:39:58,559 --> 00:40:01,199
time just because they have made They've made ground with

901
00:40:01,239 --> 00:40:02,639
the Steam Deck, and it will be worth it to

902
00:40:02,679 --> 00:40:03,800
try a bunch of times.

903
00:40:04,239 --> 00:40:06,920
Speaker 4: Remember Steam machines got what year was that? That was

904
00:40:06,960 --> 00:40:10,000
forever ago? I was really I know what that was

905
00:40:10,039 --> 00:40:11,280
and still don't really get it.

906
00:40:11,440 --> 00:40:14,159
Speaker 3: Not really it was. I mean it was basically the

907
00:40:14,199 --> 00:40:15,800
same thing as a Steam Deck, just.

908
00:40:16,519 --> 00:40:19,039
Speaker 2: Made so it was made by third parties, like they

909
00:40:19,039 --> 00:40:21,519
partner with the outside company. But they had steam Os

910
00:40:21,800 --> 00:40:23,719
and it was Linux, and it was like they I

911
00:40:23,760 --> 00:40:25,360
think they had I think, don't I don't know if

912
00:40:25,360 --> 00:40:29,239
they had a strong proton translation layer so they could

913
00:40:29,239 --> 00:40:31,360
play out Windows games on those machines. So it's like

914
00:40:31,400 --> 00:40:33,760
you could just play the ones that support Linux. I

915
00:40:33,800 --> 00:40:37,000
think maybe I'm wrong about that, but I never tried one.

916
00:40:36,880 --> 00:40:39,079
Speaker 5: And be part of what was the controller to remember that?

917
00:40:40,159 --> 00:40:42,719
Speaker 1: Yeah, weren't me love that controller?

918
00:40:45,119 --> 00:40:48,519
Speaker 4: Next up is Big Fresh thirty seven, who says I'm

919
00:40:48,519 --> 00:40:51,480
more interested in a multiplayer game than any gained David

920
00:40:51,719 --> 00:40:54,159
f and Cage was good. All right, what if this

921
00:40:54,280 --> 00:40:57,159
multiplayer game somehow still has a lot of David f

922
00:40:57,239 --> 00:41:00,480
and Cage writing, what if you're what if your goal

923
00:41:00,679 --> 00:41:02,800
is not to defeat the enemy's tower, but to be

924
00:41:02,960 --> 00:41:05,639
the first person to be put on the back of

925
00:41:05,679 --> 00:41:06,760
the robot bus.

926
00:41:07,599 --> 00:41:10,280
Speaker 3: Uh sounds like you have to fight your way out

927
00:41:10,280 --> 00:41:11,480
of the bus, shoot your way out.

928
00:41:11,320 --> 00:41:15,760
Speaker 1: Of the bus. Yeah, it's like the fortnight bus. Don't

929
00:41:15,840 --> 00:41:20,000
thank the bus driver. He oppresses you, jesus.

930
00:41:20,159 --> 00:41:24,480
Speaker 4: Uh. Next up is Big Fris says Mike. Were you

931
00:41:24,519 --> 00:41:27,320
as disgusted as I was when Mikey said he or Jeff?

932
00:41:27,360 --> 00:41:29,840
Were you as disgusted as I was? When Mikey said

933
00:41:29,840 --> 00:41:33,079
he hasn't watched Avatar the Last Airbender punish him?

934
00:41:33,760 --> 00:41:34,079
Speaker 3: Uh?

935
00:41:34,239 --> 00:41:37,840
Speaker 2: Yeah, you love m Night Shyamalan, Mike, I've seen the movie.

936
00:41:38,159 --> 00:41:42,000
Speaker 1: I've seen that. Drag me to it. I didn't want

937
00:41:42,039 --> 00:41:45,079
to go. It wasn't I'm sorry.

938
00:41:45,480 --> 00:41:48,320
Speaker 3: I don't know, guys. I apologize everyone.

939
00:41:48,320 --> 00:41:51,599
Speaker 2: That's only gonna make Christian and Big Fresh even even matter.

940
00:41:52,800 --> 00:41:53,000
Speaker 3: Yeah.

941
00:41:53,039 --> 00:41:56,320
Speaker 2: No, I've seen a handful of episodes. It's probably the

942
00:41:56,320 --> 00:41:57,639
best way to put it. I've seen maybe half of

943
00:41:57,679 --> 00:41:59,679
the first season, and I enjoyed it. But I was

944
00:41:59,719 --> 00:42:01,559
like trying to get the kids to watch it with me,

945
00:42:01,599 --> 00:42:03,519
and they weren't getting into it. They were a bit

946
00:42:03,559 --> 00:42:05,599
too young. So maybe I'll try again here soon and

947
00:42:05,599 --> 00:42:06,239
see what happened.

948
00:42:06,280 --> 00:42:09,239
Speaker 1: Ye, then make them watch Stephen Universe with you.

949
00:42:09,880 --> 00:42:13,280
Speaker 4: Uh, I'm mich Yillary says, I still distinctly remember opening

950
00:42:13,280 --> 00:42:16,559
the NES power set Christmas morning, nineteen ninety eight. Little

951
00:42:16,639 --> 00:42:19,760
did my parents know how they had just ruined my

952
00:42:19,920 --> 00:42:21,199
life moving.

953
00:42:22,599 --> 00:42:24,719
Speaker 3: Yep, eighty eight would be me as well, five years old,

954
00:42:24,760 --> 00:42:25,079
but I was.

955
00:42:25,199 --> 00:42:27,880
Speaker 2: It was in March for my birthday, so yeah, March

956
00:42:28,000 --> 00:42:31,159
nineteen eighty eight, Yeah, eighty three, so yeah, that's right.

957
00:42:31,480 --> 00:42:33,079
Speaker 1: I don't remember getting the NES.

958
00:42:33,719 --> 00:42:35,960
Speaker 4: It was just there when I was like old enough

959
00:42:35,960 --> 00:42:38,639
to remember things, so I don't. I don't even think

960
00:42:38,639 --> 00:42:40,159
it was like a Christmas gift or anything like that.

961
00:42:40,320 --> 00:42:43,599
I think my agent remembers my dad's setting it up,

962
00:42:43,639 --> 00:42:44,400
but I was too young.

963
00:42:44,920 --> 00:42:49,280
Speaker 2: Yeah, I don't remember getting the the Colco vision or no,

964
00:42:49,280 --> 00:42:51,559
we had I hope you know we had Clicko vision

965
00:42:51,599 --> 00:42:53,199
we had, but that was always there.

966
00:42:53,239 --> 00:42:55,719
Speaker 1: But the NES was my fifth birthday. Yep, that's that's it.

967
00:42:56,960 --> 00:42:59,599
Speaker 4: And then big frustrating s says, I watched Steven Universe

968
00:42:59,639 --> 00:43:04,119
because of multi versus. They were like, yeah, they had

969
00:43:04,199 --> 00:43:07,800
a big part for Steven Universe and multi versus there, so.

970
00:43:09,280 --> 00:43:10,199
Speaker 1: I was kind of happy about that.

971
00:43:10,239 --> 00:43:13,400
Speaker 4: I always thought that Stephen himself looked weird in that game.

972
00:43:13,440 --> 00:43:14,840
Speaker 1: I don't know, yeah, he looks.

973
00:43:15,320 --> 00:43:17,239
Speaker 2: I think a lot of the characters looked a little

974
00:43:17,280 --> 00:43:19,519
off in that game, maybe maybe Steven more so than

975
00:43:19,559 --> 00:43:20,480
the others.

976
00:43:21,039 --> 00:43:23,320
Speaker 1: All right, that's it for Supertest right now. Thank everybody.

977
00:43:23,360 --> 00:43:24,840
If you still want to send a super chat, we

978
00:43:24,840 --> 00:43:26,119
will read it before the end of the show.

979
00:43:26,639 --> 00:43:30,000
Speaker 3: Yep, thanks everyone, looking forward to getting any more. We'll

980
00:43:30,039 --> 00:43:30,400
read them.

981
00:43:30,440 --> 00:43:32,880
Speaker 2: As Mike says, let's take another break, we'll come back.

982
00:43:32,920 --> 00:43:36,199
We're gonna do the mount rushmore of games from the

983
00:43:36,280 --> 00:43:38,960
NES generation right after this.

984
00:43:42,679 --> 00:43:44,159
Speaker 3: All right, we're back, Mike.

985
00:43:44,239 --> 00:43:47,199
Speaker 2: Let's do the mount rushmore of the NES generation. The

986
00:43:47,239 --> 00:43:50,280
games of this generation could come from any platform, but

987
00:43:50,280 --> 00:43:53,960
we're gonna stick to the consoles. That does mean like

988
00:43:54,119 --> 00:43:56,480
we're not considering atarian stuff. Before we did this, when

989
00:43:56,519 --> 00:43:59,800
we were doing our what we did like for a

990
00:43:59,800 --> 00:44:02,199
while there, we were doing a bunch of things back

991
00:44:02,239 --> 00:44:05,559
to back generation. Top ten, yes, top ten. So let's

992
00:44:05,559 --> 00:44:09,599
do the mount rushmore of any S games. What do

993
00:44:09,639 --> 00:44:14,199
you think are the most representative of then e S generation.

994
00:44:14,760 --> 00:44:18,840
Speaker 5: Sorry sorry, Mike, Yeah that.

995
00:44:20,840 --> 00:44:21,159
Speaker 1: Before?

996
00:44:21,280 --> 00:44:25,239
Speaker 4: Yeah, why is RC prom too already on there?

997
00:44:26,119 --> 00:44:27,519
Speaker 1: I just was testing the thing.

998
00:44:27,599 --> 00:44:29,760
Speaker 2: But no, I mean I've dad said on that being

999
00:44:29,840 --> 00:44:34,599
number one and it's RC pro am too, Which.

1000
00:44:34,480 --> 00:44:36,119
Speaker 3: Did that even come out in the United States?

1001
00:44:36,159 --> 00:44:38,000
Speaker 1: I don't know. I want to sort this exercise.

1002
00:44:38,039 --> 00:44:40,679
Speaker 4: Do you think there's any Sega Master games that really

1003
00:44:40,679 --> 00:44:41,320
make this thing?

1004
00:44:42,159 --> 00:44:42,639
Speaker 1: What?

1005
00:44:42,639 --> 00:44:44,800
Speaker 4: What do you think is the most important? Sega Masters

1006
00:44:44,840 --> 00:44:46,559
is the game and I like the Master system, but

1007
00:44:47,000 --> 00:44:49,079
you know, I don't.

1008
00:44:49,199 --> 00:44:52,159
Speaker 2: I don't think there's an important one. Alex was there

1009
00:44:52,159 --> 00:44:53,800
an Alex Kid game that people liked?

1010
00:44:53,800 --> 00:44:54,679
Speaker 3: I don't know.

1011
00:44:55,159 --> 00:44:59,039
Speaker 4: Everyone's ever Everyone's re evaluated Alex Kid pretty negatively these

1012
00:44:59,119 --> 00:45:01,639
days for Alex Kidd and Shannobi World.

1013
00:45:01,840 --> 00:45:02,800
Speaker 1: People like that one.

1014
00:45:03,840 --> 00:45:05,920
Speaker 4: I mean, yeah, it's like Fantasy Star is the best

1015
00:45:05,960 --> 00:45:08,519
one they have. But even then, like if we're gonna

1016
00:45:08,519 --> 00:45:10,719
put you know, we're gonna put Dragon Quest or Final

1017
00:45:10,760 --> 00:45:13,440
Fantasy on here not. I like Fantasy Star a lot,

1018
00:45:13,480 --> 00:45:18,119
but it's not more important than Dragon Quest or Final Fantasy.

1019
00:45:18,400 --> 00:45:20,239
Speaker 2: Right, And then what we're doing this way, because we'll

1020
00:45:20,280 --> 00:45:23,559
get to we'll get to the next generation and it

1021
00:45:23,599 --> 00:45:25,800
will be like Super Nintendo and Genesis.

1022
00:45:25,840 --> 00:45:28,960
Speaker 1: I want to with data and Warph in it, uh huh.

1023
00:45:29,000 --> 00:45:31,800
Speaker 2: And then we'll go to people, hey at PS one

1024
00:45:31,800 --> 00:45:33,400
and N sixty four or Saturn, like, we'll have a

1025
00:45:33,400 --> 00:45:35,360
bunch of options there, But for now it's pretty much

1026
00:45:35,440 --> 00:45:36,679
is just the NDEs generator right.

1027
00:45:36,760 --> 00:45:40,719
Speaker 1: Well, in that case, I think Super Mario Brothers should

1028
00:45:41,079 --> 00:45:42,599
be on there.

1029
00:45:42,639 --> 00:45:45,840
Speaker 2: Interesting and all right, going out on a limb. Yeah,

1030
00:45:45,960 --> 00:45:48,159
that does feel like a George Washington for sure.

1031
00:45:48,679 --> 00:45:51,679
Speaker 4: Yeah, agays, because it's about Rushmore. Even though I think,

1032
00:45:51,719 --> 00:45:53,920
you know, Mario Brothers three is probably the better game,

1033
00:45:54,159 --> 00:45:56,639
and I think two is really interesting in a Mount

1034
00:45:56,719 --> 00:46:01,199
Rushmore context, it is certainly just Super Mario Brothers.

1035
00:46:01,920 --> 00:46:02,119
Speaker 1: Yeah.

1036
00:46:02,119 --> 00:46:04,400
Speaker 2: And then and then it would be like the legend

1037
00:46:04,440 --> 00:46:08,480
is Zelda, which almost feels like also equivalent to that.

1038
00:46:08,519 --> 00:46:10,760
But you know, I think there's maybe some more discussion

1039
00:46:10,800 --> 00:46:12,639
to be had about that one, because we're gonna get

1040
00:46:12,639 --> 00:46:15,800
a lot of games for these four slots. It still

1041
00:46:15,800 --> 00:46:18,679
feels pretty there's the reason I'm saying it right away.

1042
00:46:18,760 --> 00:46:18,920
Speaker 1: Yep.

1043
00:46:19,239 --> 00:46:22,239
Speaker 4: Yeah, I mean it's it's Zelda. There's so many games

1044
00:46:22,239 --> 00:46:25,360
that are of that ilk, of that style that kind

1045
00:46:25,360 --> 00:46:27,000
of open up more and of course it has its

1046
00:46:27,039 --> 00:46:29,920
inspirations and stuff like adventure, but it just kind of

1047
00:46:30,239 --> 00:46:33,280
brought it all together, also launched the match of the series,

1048
00:46:33,320 --> 00:46:34,920
but also launched a massive genre.

1049
00:46:35,000 --> 00:46:37,239
Speaker 1: Its just continues to influence video games for sure.

1050
00:46:38,559 --> 00:46:43,360
Speaker 2: Let me ask you which Mega Man game in this case,

1051
00:46:43,400 --> 00:46:44,519
it would probably be two.

1052
00:46:44,559 --> 00:46:46,719
Speaker 4: Actually, yeah, I think it probably is two as well. Okay,

1053
00:46:46,760 --> 00:46:49,039
it is too that is the most important one. The

1054
00:46:49,039 --> 00:46:52,199
first BEGANI game, it's fun, it's neat. Wasn't that big

1055
00:46:52,199 --> 00:46:54,559
of a hit. They made the sequel on their own time.

1056
00:46:55,400 --> 00:46:57,559
Speaker 2: Mega Man twos is like, you know, this is the

1057
00:46:58,079 --> 00:47:00,480
template for how we're going to do this now, and

1058
00:47:00,599 --> 00:47:03,079
not just for like like for the whole running gun

1059
00:47:03,119 --> 00:47:05,320
platformer genre. In a lot of ways, it was like,

1060
00:47:05,360 --> 00:47:07,320
oh yeah, that kind of started there with Nick Men two.

1061
00:47:07,800 --> 00:47:10,000
Speaker 4: Right, It's almost like it's almost like one of the

1062
00:47:10,000 --> 00:47:12,920
first important sequels in a lot of ways. Because sure

1063
00:47:13,039 --> 00:47:15,039
it was like, okay, something can get a lot bigger

1064
00:47:15,079 --> 00:47:17,119
because we hit the seaguel right right, this this thing,

1065
00:47:17,519 --> 00:47:20,119
this thing walked so Street Fighter two could run.

1066
00:47:20,760 --> 00:47:25,280
Speaker 1: Mm hmm. It does get a little bit more. Now

1067
00:47:25,760 --> 00:47:26,639
we'll put a bunch more on.

1068
00:47:26,719 --> 00:47:28,159
Speaker 2: At this point, I think we kind of are going

1069
00:47:28,199 --> 00:47:29,639
to be at a point where it's like we're figuring

1070
00:47:29,679 --> 00:47:33,280
out that fourth spot in some ways, but let's let's

1071
00:47:33,360 --> 00:47:33,920
keep going here.

1072
00:47:33,960 --> 00:47:37,119
Speaker 3: I would throw out Mike Tyson's punch out next.

1073
00:47:39,239 --> 00:47:45,320
Speaker 2: Tyson's punch out to exclamation points it. It is a

1074
00:47:45,320 --> 00:47:47,360
big part of it is it holds up super well.

1075
00:47:47,400 --> 00:47:48,960
It's a game you can go back to today. I

1076
00:47:48,960 --> 00:47:49,800
love going back.

1077
00:47:49,679 --> 00:47:51,880
Speaker 1: To it all the time. Uh.

1078
00:47:51,920 --> 00:47:55,440
Speaker 2: It has those big, awesome sprites. It just kind of

1079
00:47:55,440 --> 00:47:58,079
felt like nothing else on the console in a lot

1080
00:47:58,119 --> 00:48:01,119
of ways. And then it was a great adaptation of

1081
00:48:01,159 --> 00:48:04,519
a port of an Arcade game that was like, oh yeah,

1082
00:48:04,719 --> 00:48:07,199
this is way better now that it's at home, and

1083
00:48:07,239 --> 00:48:09,559
they put in some extra work into it to adapt

1084
00:48:09,559 --> 00:48:13,280
it for the home audience. It's also just incredibly fun

1085
00:48:13,320 --> 00:48:15,159
and well made and looks great and sounds great.

1086
00:48:16,880 --> 00:48:19,719
Speaker 4: I think Dragons Quest needs to be deeply considered even

1087
00:48:19,719 --> 00:48:22,239
over Final Fantasy, over any Final Fantasy.

1088
00:48:23,400 --> 00:48:24,599
Speaker 1: Not only is it, you know.

1089
00:48:24,559 --> 00:48:28,079
Speaker 4: The first j RPG, but just as its importance as

1090
00:48:28,119 --> 00:48:32,159
a console RPG, right, I mean RPG's were as very much.

1091
00:48:32,480 --> 00:48:34,960
Speaker 1: A PC gaming thing.

1092
00:48:35,360 --> 00:48:38,679
Speaker 4: People struggle to adapt that into you know, more simplified

1093
00:48:38,960 --> 00:48:42,599
format on the control on the home market, and that's

1094
00:48:42,679 --> 00:48:45,519
exactly what Dragon Quest was able to do, and it's

1095
00:48:45,599 --> 00:48:48,039
why we have so many games these days that are

1096
00:48:48,079 --> 00:48:50,639
basically still kind of dragons Quest.

1097
00:48:51,119 --> 00:48:54,320
Speaker 1: So yeah, I think that's a big one for sure.

1098
00:48:57,239 --> 00:48:59,239
Speaker 2: And I do see people check on out some other ones,

1099
00:48:59,280 --> 00:49:02,320
but I'm gonna with one that, like for me, felt

1100
00:49:02,480 --> 00:49:05,400
very emblematic of the NES and I think still is

1101
00:49:05,440 --> 00:49:10,519
for a lot of people. Maybe it's slightly less popular.

1102
00:49:10,559 --> 00:49:10,880
Speaker 1: I don't know.

1103
00:49:10,880 --> 00:49:13,360
Speaker 2: I'm gonna say contra. I don't think it's I don't

1104
00:49:13,360 --> 00:49:15,880
think that's crazy at all. It's kind of a hard,

1105
00:49:16,400 --> 00:49:19,880
you know, hard uphill battle, I think to make the cut, but.

1106
00:49:20,280 --> 00:49:24,480
Speaker 3: It's I don't know. That was co op action gaming

1107
00:49:25,639 --> 00:49:26,159
that just had.

1108
00:49:26,519 --> 00:49:29,400
Speaker 2: It was a weird, loose adaptation of a bunch of

1109
00:49:29,400 --> 00:49:32,719
different action movies, and it did a really good job,

1110
00:49:33,199 --> 00:49:36,360
probably because it wasn't hampered down by actually having a license.

1111
00:49:36,400 --> 00:49:38,639
It was like people just made by people who clearly

1112
00:49:38,760 --> 00:49:42,000
liked Schwarzenegger and Stallone movies and the like. Let's put

1113
00:49:42,039 --> 00:49:44,159
them on the cover and then make a game about

1114
00:49:44,159 --> 00:49:48,000
these two beefcakes shooting guns. The spread gun is like

1115
00:49:48,039 --> 00:49:51,320
that was on wasn't that on our Mount? Rushmore, video

1116
00:49:51,360 --> 00:49:55,000
game guns, video game weapons, like there's a reason for that.

1117
00:49:55,039 --> 00:49:58,280
It's and it kind of started here. So yeah, I

1118
00:49:58,320 --> 00:49:59,719
will consider Contra.

1119
00:50:01,159 --> 00:50:03,840
Speaker 1: But I want to consider Castlevania though, I kind of

1120
00:50:03,880 --> 00:50:07,039
most struggle to come with like a point aside from

1121
00:50:07,119 --> 00:50:10,519
it's so anys. It's like the most NS game in

1122
00:50:10,559 --> 00:50:13,639
a lot of ways. It's just really freaking.

1123
00:50:13,760 --> 00:50:17,679
Speaker 2: Yeah, I don't, Mike, I think that's honestly like a

1124
00:50:17,719 --> 00:50:18,400
good point for that.

1125
00:50:18,800 --> 00:50:20,800
Speaker 1: For this game, it's very anys.

1126
00:50:21,199 --> 00:50:23,840
Speaker 4: Yeah, it just brought like you know, like it just

1127
00:50:24,079 --> 00:50:26,679
has that any kind of music I went from it,

1128
00:50:26,719 --> 00:50:30,239
It's got a very specific style. There was something about

1129
00:50:30,239 --> 00:50:32,400
the setting, right because so many things even at this

1130
00:50:32,440 --> 00:50:36,199
point where cartoon characters or fantasy or sci fi, and

1131
00:50:36,239 --> 00:50:40,519
here's one that was you know, classic monsters and Castlevania

1132
00:50:40,480 --> 00:50:41,199
and stuff like that.

1133
00:50:42,719 --> 00:50:44,840
Speaker 1: So you know, it's obviously still a series that matters

1134
00:50:44,920 --> 00:50:46,280
a lot. I think like.

1135
00:50:46,280 --> 00:50:49,039
Speaker 4: Contra, which again another game that is just so Anys

1136
00:50:49,079 --> 00:50:50,599
to me, I think it might.

1137
00:50:50,480 --> 00:50:53,599
Speaker 1: Struggle in a Mount Rushmore aspect. If it was a

1138
00:50:53,679 --> 00:50:59,280
top ten, then Castlevania and its sequels would do pretty well. Yep, absolutely.

1139
00:51:00,199 --> 00:51:02,920
Speaker 2: All right, there's I'm glad you said Caslvania. That's probably

1140
00:51:02,960 --> 00:51:06,440
what I would have put next. I'm considering a couple

1141
00:51:06,559 --> 00:51:10,840
others here. Again, it feels like we're already.

1142
00:51:10,559 --> 00:51:13,199
Speaker 1: Getting on a limb a little bit, though. What do

1143
00:51:13,239 --> 00:51:14,559
we do with Tetris?

1144
00:51:15,000 --> 00:51:15,679
Speaker 3: That's interesting.

1145
00:51:15,679 --> 00:51:18,440
Speaker 2: I don't know that's a that's a mount rushmore of

1146
00:51:18,480 --> 00:51:19,599
Game Boy games, for sure.

1147
00:51:19,639 --> 00:51:21,360
Speaker 1: I don't know if it's a mount rushmore of any

1148
00:51:21,440 --> 00:51:21,800
S games.

1149
00:51:21,840 --> 00:51:25,639
Speaker 2: I know that that any games because any generation, You're right,

1150
00:51:25,679 --> 00:51:26,800
any S generation, You're right.

1151
00:51:28,920 --> 00:51:30,440
Speaker 3: Yeah, I don't know. It's tough. I mean, we could

1152
00:51:30,519 --> 00:51:33,679
consider it. It's not. I mean, it's it's it's like

1153
00:51:33,840 --> 00:51:35,719
there's an argument to put Tetris on there.

1154
00:51:35,760 --> 00:51:39,760
Speaker 4: Easily, like because like the Game Boy game was eighty nine,

1155
00:51:40,000 --> 00:51:43,840
so like that's the that's this generation.

1156
00:51:43,519 --> 00:51:45,400
Speaker 1: Right, that's not the Super Nintendo generation.

1157
00:51:45,960 --> 00:51:48,239
Speaker 2: No, But I mean the handhelds are like on their

1158
00:51:48,280 --> 00:51:51,360
own track, and I almost would just do a separate

1159
00:51:51,400 --> 00:51:52,000
handheld thing.

1160
00:51:52,480 --> 00:51:54,280
Speaker 1: But I don't know. We could consider it for this

1161
00:51:54,360 --> 00:51:54,719
if you want.

1162
00:51:54,840 --> 00:51:56,679
Speaker 4: This is the first time ever where I've been more

1163
00:51:56,760 --> 00:51:59,280
enthusiastic about considering Tetris or something than you.

1164
00:51:59,400 --> 00:52:02,599
Speaker 1: Have no get out of here, the fine? All right? Okay? Cool?

1165
00:52:02,599 --> 00:52:04,239
Speaker 3: Oh yeah, I mean I'll leave it up there.

1166
00:52:04,239 --> 00:52:07,039
Speaker 2: But yeah, okay, so like let me throw out a

1167
00:52:07,039 --> 00:52:08,920
couple that, like, I just want to like see if

1168
00:52:08,920 --> 00:52:11,440
there's any chance tech Mobile.

1169
00:52:14,079 --> 00:52:15,800
Speaker 1: I think there's something about sports games.

1170
00:52:16,159 --> 00:52:19,960
Speaker 3: I mean, that's the sport game on sports game on idios.

1171
00:52:20,440 --> 00:52:23,840
Speaker 4: Does sports games really do anything before the nes Like

1172
00:52:23,840 --> 00:52:25,639
I guess in the arcades there is maybe some things

1173
00:52:25,719 --> 00:52:28,159
like that, but yeah, like I mean, I feel like

1174
00:52:28,280 --> 00:52:30,840
that is also a genre that got really kickstarted.

1175
00:52:30,880 --> 00:52:31,159
Speaker 3: For sure.

1176
00:52:31,199 --> 00:52:34,679
Speaker 1: You're wearing a Techmobile shirt right now now.

1177
00:52:34,679 --> 00:52:36,679
Speaker 3: Yes, absolutely, and I put it on before I even

1178
00:52:36,760 --> 00:52:39,320
know knew that coming.

1179
00:52:39,360 --> 00:52:41,840
Speaker 2: Obo Itagaki died and he worked this is the first

1180
00:52:41,840 --> 00:52:43,639
the first game he worked on was a super.

1181
00:52:43,440 --> 00:52:45,840
Speaker 1: Bowl right now? Yeah, yeah, RP.

1182
00:52:46,159 --> 00:52:49,840
Speaker 2: Absolutely it was a real sad thing to hear about. Okay, so,

1183
00:52:50,159 --> 00:52:52,519
uh Technobil, Yeah, we'll put it on the list for now.

1184
00:52:52,599 --> 00:52:54,519
And then what was the A Ninja Guide in which

1185
00:52:54,559 --> 00:52:57,760
feels like maybe even like a step down from Castlevania

1186
00:52:57,800 --> 00:52:59,920
in Contra, although not in quality, just in terms of

1187
00:53:00,039 --> 00:53:01,239
of emblematic importance to.

1188
00:53:01,320 --> 00:53:05,760
Speaker 4: The franchises I happen to care about on the n

1189
00:53:05,840 --> 00:53:08,800
E S right, I just personally like Caslovenia Contra more

1190
00:53:08,840 --> 00:53:09,760
than I like Ninja Guiding.

1191
00:53:10,159 --> 00:53:13,840
Speaker 2: Yeah, okay, well then yeah, I think those are the

1192
00:53:13,880 --> 00:53:16,079
ones I was kind of getting ready to throw out there.

1193
00:53:16,000 --> 00:53:17,920
Speaker 1: And I about duck Hunt, Yeah Duck.

1194
00:53:18,159 --> 00:53:20,199
Speaker 3: Well, if we're gonna do duck Hunt, what about Metroid?

1195
00:53:22,320 --> 00:53:25,079
Speaker 1: I think we always kind of punished Metroid a bit

1196
00:53:25,199 --> 00:53:26,360
for not being.

1197
00:53:28,119 --> 00:53:31,000
Speaker 4: Super Metros where it comes together like, hey, spoiler a

1198
00:53:31,039 --> 00:53:34,639
word for next time. Everybody I met Super Metroid is

1199
00:53:34,679 --> 00:53:37,880
gonna be on our next one. H But Metroid was

1200
00:53:37,960 --> 00:53:40,159
like that's a good groundard, I think honestly, in some

1201
00:53:40,239 --> 00:53:43,440
ways Metroid is just kind of two D legend of Zelda, right, yeah,

1202
00:53:43,880 --> 00:53:45,719
Metro it kind of feels like.

1203
00:53:45,880 --> 00:53:46,440
Speaker 1: More than that.

1204
00:53:47,360 --> 00:53:54,320
Speaker 2: Yeah, Kirby's Adventure, it's very bad battle Toads. That's not

1205
00:53:55,599 --> 00:53:57,079
graphically impressive game.

1206
00:53:57,239 --> 00:54:00,880
Speaker 3: But yeah, yeah, then that was was like n S

1207
00:54:01,000 --> 00:54:01,679
is factor five.

1208
00:54:01,760 --> 00:54:03,159
Speaker 1: They just got so much out of the ne e

1209
00:54:03,320 --> 00:54:04,320
S right, like.

1210
00:54:04,719 --> 00:54:07,480
Speaker 4: You know, it's kind of hard for the beat us

1211
00:54:07,519 --> 00:54:09,360
were important from the nes. The problem is like you

1212
00:54:09,800 --> 00:54:11,840
to kind of go away eventually, so I don't know,

1213
00:54:12,000 --> 00:54:15,719
like honestly, but the beat them up again next time,

1214
00:54:15,760 --> 00:54:18,119
we'll Shoots of H two is where maybe that stuff

1215
00:54:18,159 --> 00:54:20,119
gets considered that that sounds.

1216
00:54:19,920 --> 00:54:21,920
Speaker 3: Right, Okay, anything else you want to like throw out

1217
00:54:21,960 --> 00:54:23,079
for consideration.

1218
00:54:26,239 --> 00:54:28,800
Speaker 4: Trying to think turbographics sixteen is probably more the next

1219
00:54:28,840 --> 00:54:30,719
one sixteen right.

1220
00:54:30,679 --> 00:54:32,519
Speaker 3: In it, although I think it was one of those

1221
00:54:32,639 --> 00:54:34,800
one of the the Jaguars.

1222
00:54:34,199 --> 00:54:40,639
Speaker 1: A sixty four bits. It's a jaguar situation. Absolutely, it's

1223
00:54:40,639 --> 00:54:44,639
certainly in between. Hey, look that's I think I think

1224
00:54:44,679 --> 00:54:45,880
the four certainly here.

1225
00:54:46,559 --> 00:54:49,079
Speaker 3: Yep, okay, cool, I miss anything else?

1226
00:54:49,320 --> 00:54:52,480
Speaker 4: Shot the Maniac Mansion. Yeah, sure, Nightshade as well, there's

1227
00:54:52,519 --> 00:54:55,320
the I gotta play night Shehade. Sometimes people have brought

1228
00:54:55,400 --> 00:54:56,400
up excite bike, did you.

1229
00:54:56,800 --> 00:54:59,840
Speaker 2: Yeah, yeah, I'm I'm happy that people bring up excite bike.

1230
00:54:59,880 --> 00:55:02,000
I think there is a world where it's like if

1231
00:55:02,000 --> 00:55:04,320
we're doing the what they do when we weren't here

1232
00:55:05,400 --> 00:55:08,800
the Narudo Hukage Mountain?

1233
00:55:09,000 --> 00:55:09,559
Speaker 1: Is that what it is?

1234
00:55:09,679 --> 00:55:10,119
Speaker 3: Christians?

1235
00:55:10,119 --> 00:55:11,079
Speaker 1: How are you talking about?

1236
00:55:12,280 --> 00:55:14,679
Speaker 2: There's and there's I think there's like eight faces or

1237
00:55:14,719 --> 00:55:16,599
something like that. I think excitement could make it in

1238
00:55:16,800 --> 00:55:19,199
that context maybe, but it's not going to make it here.

1239
00:55:19,920 --> 00:55:22,519
Double like Double Dragon, we love point nowt Double Dragon

1240
00:55:22,960 --> 00:55:23,599
so important.

1241
00:55:23,639 --> 00:55:24,079
Speaker 1: At that time.

1242
00:55:24,320 --> 00:55:26,960
Speaker 4: Double Dragon was as big as any of those franchises,

1243
00:55:27,119 --> 00:55:30,280
the Turtles games were obviously huge. I just don't know

1244
00:55:30,320 --> 00:55:32,519
about the Mount Rushmorinus of them.

1245
00:55:32,800 --> 00:55:33,079
Speaker 1: I guess.

1246
00:55:33,480 --> 00:55:36,800
Speaker 4: I guess it turns just to being really popular licensed games,

1247
00:55:36,840 --> 00:55:40,280
and that did matter. Yeah, I mean, I'll put like

1248
00:55:40,320 --> 00:55:44,960
which one to a teenager game? Two and the one

1249
00:55:45,039 --> 00:55:47,280
probably so more in three is better. I think T

1250
00:55:47,400 --> 00:55:49,960
M and T two is the most and it's the

1251
00:55:50,000 --> 00:55:52,679
one I played the most. Still, that first level that

1252
00:55:52,800 --> 00:55:54,880
is actually one of the most seared into my brain.

1253
00:55:54,960 --> 00:55:57,280
First levels in the Via game ever, is April o'neils

1254
00:55:57,360 --> 00:56:01,039
burning apartment building. Yeah well yeah, that is like almost

1255
00:56:01,119 --> 00:56:03,760
up there with like E one, M one and one

1256
00:56:03,920 --> 00:56:04,800
one for me.

1257
00:56:05,320 --> 00:56:06,039
Speaker 1: The first level.

1258
00:56:06,880 --> 00:56:08,800
Speaker 3: You're right, I can like you said it, and I'm

1259
00:56:08,840 --> 00:56:09,719
like picturing it all right.

1260
00:56:09,800 --> 00:56:12,599
Speaker 1: I can see the enemies when they did that.

1261
00:56:12,639 --> 00:56:16,000
Speaker 4: Weird We called them pin balls falling down the staircases

1262
00:56:16,039 --> 00:56:18,039
and it's like giant pinballs.

1263
00:56:18,320 --> 00:56:21,000
Speaker 1: Get the pizza thing and then you've god so good.

1264
00:56:21,079 --> 00:56:25,039
Speaker 2: It's on the short list here Teenage Mutant Ninja, Turtles two, Technobol, Tetris,

1265
00:56:25,159 --> 00:56:29,559
Castlevania Contra Dragon Quest, Mike Tyson's Punch Out, Mega Man two,

1266
00:56:29,719 --> 00:56:34,519
The Legend of Zelda, Super Mario Brothers, and for people wondering, well,

1267
00:56:34,920 --> 00:56:37,559
what about SuperM Brothers two or super More Mario Brothers three?

1268
00:56:37,800 --> 00:56:41,719
Speaker 3: Uh you know, uh, George Washington served two terms. He's

1269
00:56:41,760 --> 00:56:42,199
only on the.

1270
00:56:42,199 --> 00:56:48,079
Speaker 2: Mount Rushmore once. That's that's that sort of thing. Yeah, okay,

1271
00:56:48,280 --> 00:56:50,719
so where do you want to go from here? I

1272
00:56:50,840 --> 00:56:57,400
do think Mario Brothers and zelder Locks I agree with you. Agree, Yeah,

1273
00:56:57,519 --> 00:56:59,480
god they are You're right, there's kind of no question

1274
00:56:59,599 --> 00:56:59,960
there really.

1275
00:57:00,199 --> 00:57:00,400
Speaker 1: Yeah.

1276
00:57:01,320 --> 00:57:03,480
Speaker 4: But the next one I would pick might surprise you.

1277
00:57:04,639 --> 00:57:06,800
So I think, even more so than Mega Man two,

1278
00:57:07,599 --> 00:57:09,679
I think you have to have Dragon Quests on there.

1279
00:57:10,199 --> 00:57:15,599
Speaker 2: Okay, I'm not too surprised, but a little surprised because

1280
00:57:15,719 --> 00:57:18,039
I think that does open up possibility that Mega Man

1281
00:57:18,079 --> 00:57:18,639
two doesn't make.

1282
00:57:18,679 --> 00:57:20,960
Speaker 1: It might not not a huge possibility, but I know

1283
00:57:21,320 --> 00:57:22,000
I understand.

1284
00:57:22,159 --> 00:57:25,480
Speaker 4: Yeah, yeah, but I this instance, I think Dragon Quest

1285
00:57:25,880 --> 00:57:28,119
and I'm out Rushmore sense for just what it does

1286
00:57:28,199 --> 00:57:31,400
for Jerrapites and RPGs in general. Yes, I know it's

1287
00:57:31,400 --> 00:57:33,760
called Dragon Warrior in the US, but yes, I think

1288
00:57:33,840 --> 00:57:34,280
it has to be.

1289
00:57:36,639 --> 00:57:38,440
Speaker 3: Uh it got it's now.

1290
00:57:38,519 --> 00:57:39,840
Speaker 1: It is tough. It really is tough.

1291
00:57:40,360 --> 00:57:43,880
Speaker 2: I think you're right because, like in terms of establishing

1292
00:57:43,960 --> 00:57:46,719
like what the NES was then as well as its

1293
00:57:46,800 --> 00:57:47,719
long term legacy.

1294
00:57:47,880 --> 00:57:50,639
Speaker 3: Those three games actually are probably one, two, and three

1295
00:57:51,440 --> 00:57:51,760
for that.

1296
00:57:54,239 --> 00:57:57,280
Speaker 1: God, I don't know. For four, I don't know.

1297
00:57:57,559 --> 00:57:58,719
Speaker 3: I almost want to go with like.

1298
00:57:58,760 --> 00:58:01,840
Speaker 2: Castlevania just because it's like so anys, but I could

1299
00:58:01,880 --> 00:58:03,320
really go with almost any of these.

1300
00:58:04,679 --> 00:58:05,599
Speaker 1: Yeah, so it's again.

1301
00:58:05,760 --> 00:58:10,559
Speaker 4: Magna two has that magic sequel Sauce Mike Tyson's Punch

1302
00:58:10,639 --> 00:58:14,639
Out ARTCID conversion that's better than the original Contra two

1303
00:58:14,719 --> 00:58:19,440
player co op Castlevania, just the most nes Tetris, the

1304
00:58:19,840 --> 00:58:22,800
you know, seminal puzzle game.

1305
00:58:22,880 --> 00:58:23,719
Speaker 1: How any s he is it?

1306
00:58:24,000 --> 00:58:28,760
Speaker 4: Techlobo Sports Games teenage, we did Ninja Turtles licensed games,

1307
00:58:28,840 --> 00:58:32,159
and also a big more than Arcade port thing going

1308
00:58:32,280 --> 00:58:33,000
there for sure.

1309
00:58:33,599 --> 00:58:36,159
Speaker 2: Okay, wait, I do see Ryan Allman in chat does

1310
00:58:36,239 --> 00:58:39,119
say duck Hunt, and I know you said it already,

1311
00:58:39,199 --> 00:58:42,079
but like he's like, it's so ingrained in like culture,

1312
00:58:42,239 --> 00:58:43,159
so deep in culture.

1313
00:58:43,199 --> 00:58:45,960
Speaker 3: It's like, ah, yeah, God, that is kind of convincing.

1314
00:58:46,519 --> 00:58:48,320
Speaker 4: The last time I tried to push duck Hunt, I

1315
00:58:48,360 --> 00:58:52,800
got yelled at. I just want to say, well, I mean,

1316
00:58:52,800 --> 00:58:54,719
how do you feel about that? I don't know if

1317
00:58:54,719 --> 00:58:56,199
I can buy how important it is? I mean, duck

1318
00:58:56,239 --> 00:58:58,760
Hunt was bundled with Mario Brothers. I think that's the

1319
00:58:58,800 --> 00:59:02,119
reason why a lot of people had Duck Cunt right. No, yeah, absolutely,

1320
00:59:02,199 --> 00:59:04,679
But now it's like, sort of that doesn't matter. At

1321
00:59:04,679 --> 00:59:06,960
a certain point. It's emblematic to a lot of people,

1322
00:59:07,039 --> 00:59:10,119
and it was a very different kind of game.

1323
00:59:11,840 --> 00:59:16,000
Speaker 1: Yeah game, Is it generational? Really mean that?

1324
00:59:20,159 --> 00:59:22,960
Speaker 5: You know that dun Hunt is so important? My grandpa

1325
00:59:23,079 --> 00:59:26,079
knows what Dunhunt is, like, I tell him and he's like, oh, yeah,

1326
00:59:26,119 --> 00:59:27,159
well the thing where you should it?

1327
00:59:27,400 --> 00:59:30,400
Speaker 3: Yeah, yeah, it's simply it's in the culture.

1328
00:59:30,599 --> 00:59:32,639
Speaker 2: Is is that a little bit more of a popularity

1329
00:59:32,679 --> 00:59:35,039
contest thing at a certain point though, which is not

1330
00:59:35,119 --> 00:59:40,280
what we're doing here. Okay, I would go Mike Tyson's

1331
00:59:40,320 --> 00:59:43,960
punch out. Then that's me though, But something about that

1332
00:59:44,079 --> 00:59:46,920
does feel a little off. But I'm not sure what

1333
00:59:46,960 --> 00:59:48,840
I would replace it with. You know what, it can

1334
00:59:48,920 --> 00:59:50,880
be Mega Man two, Mike. It probably is just Mega

1335
00:59:50,920 --> 00:59:52,639
Man two. Now I'm now that I'm sitting here going

1336
00:59:52,679 --> 00:59:54,880
back and forth, it's Mega Man two.

1337
00:59:55,320 --> 00:59:57,000
Speaker 1: Yeah, you know that twist my arm about it. I'll

1338
00:59:57,000 --> 01:00:02,440
tell you what the almost like teenage Ninja Turtles too,

1339
01:00:02,480 --> 01:00:04,480
But I don't know. It's too cute. Yeah, it's probably

1340
01:00:04,480 --> 01:00:05,039
Mega Man two.

1341
01:00:05,559 --> 01:00:08,159
Speaker 2: Yeah yeah, same with Teenage Muan Ninja Turtles two is

1342
01:00:08,199 --> 01:00:09,400
like one, it's like, yeah, you coul put it up there,

1343
01:00:09,440 --> 01:00:11,480
but also something about that just feels a little off.

1344
01:00:11,519 --> 01:00:13,679
It's and Mega Man two doesn't have that feeling that

1345
01:00:13,920 --> 01:00:16,719
is just like oh yeah, of course these are the

1346
01:00:16,800 --> 01:00:17,400
four games.

1347
01:00:18,199 --> 01:00:18,519
Speaker 1: All right?

1348
01:00:18,599 --> 01:00:20,960
Speaker 2: So do we feel good about this list? How much

1349
01:00:20,960 --> 01:00:22,519
do you think Dan is gonna yell at us about

1350
01:00:22,519 --> 01:00:23,599
how wrong we are for this one?

1351
01:00:24,920 --> 01:00:27,719
Speaker 4: I wonder anybody who thinks it's not Dragon Quest by like, well,

1352
01:00:27,760 --> 01:00:29,559
you're you're you're insanely wrong.

1353
01:00:29,639 --> 01:00:30,760
Speaker 1: What are you talking about.

1354
01:00:30,840 --> 01:00:33,239
Speaker 4: I know that it wasn't as popular in the US,

1355
01:00:33,320 --> 01:00:37,360
but that doesn't matter. Uh, you don't have Final Fantasy

1356
01:00:37,519 --> 01:00:41,079
without Dragon Quest. You don't have basically all console RPGs

1357
01:00:41,199 --> 01:00:43,239
as we know it without Dragon Quest.

1358
01:00:43,320 --> 01:00:44,400
Speaker 1: Just insanely popular.

1359
01:00:45,039 --> 01:00:48,639
Speaker 3: Yep, Yeah, Dragon Quest is is correct, very.

1360
01:00:48,519 --> 01:00:51,000
Speaker 1: Popular, just maybe not here, but still insanely popular.

1361
01:00:51,920 --> 01:00:52,239
Speaker 3: All right?

1362
01:00:52,280 --> 01:00:54,960
Speaker 2: Are mount rushmore of any S games of that generator

1363
01:00:55,000 --> 01:00:57,880
or excuse me, mount Rushmore of any S generation games?

1364
01:00:58,480 --> 01:01:01,480
Super Mario Brothers, The Legend, Zelda, Dragon Quest, Mega Man

1365
01:01:01,519 --> 01:01:04,000
two a clean sweep for the NIS congratulations.

1366
01:01:04,119 --> 01:01:10,079
Speaker 1: Wow, sorry, Fantasy Star get fucked all right, excellent work.

1367
01:01:10,559 --> 01:01:13,280
I will post that online. Let people yell at us.

1368
01:01:14,079 --> 01:01:15,960
We'll go ahead and take one more break. We'll come

1369
01:01:16,000 --> 01:01:16,719
back talk about what.

1370
01:01:16,800 --> 01:01:18,840
Speaker 3: We've been playing, as well as cleaning up.

1371
01:01:18,760 --> 01:01:19,400
Speaker 1: The super Jets.

1372
01:01:19,480 --> 01:01:20,920
Speaker 3: We'll be right back right after this.

1373
01:01:25,880 --> 01:01:26,199
Speaker 1: All right.

1374
01:01:26,639 --> 01:01:29,400
Speaker 2: I'm just I'm so impressed how everyone is impressed with us.

1375
01:01:29,519 --> 01:01:31,239
Everyone just seems to be like, Hey, you got that

1376
01:01:31,320 --> 01:01:34,119
exactly right. There's been no notes so far, so that's

1377
01:01:34,199 --> 01:01:34,599
really good.

1378
01:01:34,679 --> 01:01:37,320
Speaker 1: Mike and me, missus. Earth Bounce should have been on

1379
01:01:37,400 --> 01:01:40,119
the non boomer list. Do you know what Earthbound is on?

1380
01:01:43,039 --> 01:01:44,679
This is why we have to make the list.

1381
01:01:44,880 --> 01:01:50,119
Speaker 2: Everybody there's like, Mother one was Famicom, right, but that's

1382
01:01:50,320 --> 01:01:52,119
that's not what we're putting on here, right, Is that

1383
01:01:52,639 --> 01:01:53,239
how that worked?

1384
01:01:53,840 --> 01:01:55,360
Speaker 1: That was Famicom? Yeah? Mother one?

1385
01:01:55,920 --> 01:01:57,440
Speaker 3: Yeah, so that's that's not what we're talking.

1386
01:01:57,599 --> 01:01:57,840
Speaker 1: You can't.

1387
01:01:57,840 --> 01:02:00,280
Speaker 4: We're not gonna put Mother one on here. Everybody, no

1388
01:02:00,400 --> 01:02:03,159
buddy likes Mother one. Everybody thinks there about it's just

1389
01:02:03,280 --> 01:02:04,760
the much better version of that game.

1390
01:02:05,320 --> 01:02:07,960
Speaker 3: Yeah, all right, Mike, what have you been playing?

1391
01:02:08,559 --> 01:02:16,079
Speaker 1: Could even get the name of Dragon Warrior correct? With Hey,

1392
01:02:16,119 --> 01:02:18,320
that Absolum is actually really freaking good. Huh.

1393
01:02:18,400 --> 01:02:21,239
Speaker 4: That is just let's make let's make a beat him up,

1394
01:02:21,280 --> 01:02:23,599
be like Haites, and they did a good job with that.

1395
01:02:24,039 --> 01:02:27,400
That's really great to the art the exact kind of

1396
01:02:27,440 --> 01:02:29,800
beating them buy mechanics you want. Like, it does feel

1397
01:02:29,880 --> 01:02:32,360
quite a lot like Streets of Rage two or even

1398
01:02:32,400 --> 01:02:35,239
Streets of Rage four. Yeah, yeah, just the way that

1399
01:02:35,320 --> 01:02:38,440
there is the good mix of the permit progression and

1400
01:02:38,719 --> 01:02:41,480
the h you know, stuff that changes per run. Maybe

1401
01:02:41,559 --> 01:02:43,679
like each run doesn't feel quite as distinct as a

1402
01:02:43,760 --> 01:02:47,119
a Hades too. You know, there's different characters you can

1403
01:02:47,199 --> 01:02:49,800
play as, and there's a different thing you get picked

1404
01:02:49,840 --> 01:02:52,440
for your special move. It's kind of like your weapon

1405
01:02:52,480 --> 01:02:54,400
in Hades two, where like, oh, each night when theres

1406
01:02:54,440 --> 01:02:57,639
is highlights, you'll get better benefits from it. But that's

1407
01:02:57,960 --> 01:03:00,119
not nearly as different as having a different weapon as

1408
01:03:00,159 --> 01:03:00,920
in Haiti shirt.

1409
01:03:01,880 --> 01:03:05,679
Speaker 1: But still just it feels really good to play.

1410
01:03:05,719 --> 01:03:08,320
Speaker 4: There are some neat mechanics with things like the Dodge

1411
01:03:08,360 --> 01:03:11,440
system and how that is also tied into the Perry system.

1412
01:03:11,920 --> 01:03:14,239
So yeah, I see why this one has been gaining

1413
01:03:14,360 --> 01:03:15,280
a bit of traction.

1414
01:03:16,119 --> 01:03:17,719
Speaker 2: Yeah, I played some of that today as part of

1415
01:03:17,800 --> 01:03:20,239
this is the run which if you want to watch that,

1416
01:03:20,440 --> 01:03:22,960
we are streaming them live free for everybody.

1417
01:03:23,000 --> 01:03:23,760
Speaker 3: I'm a giant bomb.

1418
01:03:24,480 --> 01:03:27,840
Speaker 2: The archives are going to be premium for now, Like

1419
01:03:28,039 --> 01:03:29,960
eventually there's gonna be some way to watch these, but

1420
01:03:30,000 --> 01:03:32,079
if you want to like watch along and stuff, it's

1421
01:03:32,320 --> 01:03:34,039
going to be premium. That's the way we're doing it.

1422
01:03:34,400 --> 01:03:39,039
Trying some stuff and I so I've done one run

1423
01:03:39,599 --> 01:03:41,199
and I really want to keep playing the game.

1424
01:03:41,360 --> 01:03:41,639
Speaker 1: It is.

1425
01:03:42,239 --> 01:03:43,840
Speaker 2: There's a huge draw to go back to it, but

1426
01:03:43,880 --> 01:03:46,280
I can't. That's fine me, And they're gonna beat it

1427
01:03:46,320 --> 01:03:47,880
our next run anyhouse. It doesn't matter.

1428
01:03:49,039 --> 01:03:52,760
Speaker 3: And I think that God immediately feels really good.

1429
01:03:53,199 --> 01:03:56,320
Speaker 2: It does remind me of Streets of Age four and

1430
01:03:56,760 --> 01:03:59,360
the Golden axes you get you get on a mountain.

1431
01:03:59,400 --> 01:04:02,679
This game reminds me of some of the D and

1432
01:04:02,760 --> 01:04:04,960
D beat them ups from Capcom and stuff like that.

1433
01:04:05,519 --> 01:04:07,840
Just got it just pulls up a bunch of fun stuff.

1434
01:04:07,880 --> 01:04:10,719
And then the Hades influence was immediately apparent. When I

1435
01:04:10,800 --> 01:04:12,920
got one of my first boons I got was one

1436
01:04:13,000 --> 01:04:16,079
that added some like wave attacks to my special I'm like,

1437
01:04:16,119 --> 01:04:18,280
oh yeah, this is Poseidon. I get this in hades

1438
01:04:18,320 --> 01:04:20,880
every time I get the options. So yeah, I was

1439
01:04:20,960 --> 01:04:22,760
just oh, excuse men of my parrots closing up a

1440
01:04:22,760 --> 01:04:26,119
little bit. All right, there we go, got it? Yeah,

1441
01:04:26,159 --> 01:04:28,239
I know I just had that took off there a

1442
01:04:28,280 --> 01:04:32,320
little bit. I was like, okay, yeah, I immediately get it.

1443
01:04:33,119 --> 01:04:35,599
Can I ask you when you do play Mike, how

1444
01:04:35,639 --> 01:04:39,599
many runs do you think you're doing at a time, Like, uh, well.

1445
01:04:39,599 --> 01:04:40,880
Speaker 1: So far, i have not been able to play a

1446
01:04:40,920 --> 01:04:42,519
ton yet. I've only done a few runs. It's over.

1447
01:04:42,559 --> 01:04:44,719
Speaker 4: It's been like I have thirty minutes I can get

1448
01:04:44,760 --> 01:04:47,440
a run in. Is how it helps in So I

1449
01:04:47,559 --> 01:04:50,079
definitely would like to have a night where I go

1450
01:04:50,400 --> 01:04:53,360
wild on it. Also, I have this on PC, so

1451
01:04:53,519 --> 01:04:56,400
not on my like switch to so you know, it's

1452
01:04:56,400 --> 01:04:58,079
all of these things where I'm like with Haiti series.

1453
01:04:58,079 --> 01:04:59,239
A lot of nights, I was just staying up too

1454
01:04:59,320 --> 01:05:00,960
late because I was in bed. I was like, well,

1455
01:05:00,960 --> 01:05:03,519
I could just fall asleep later just kept playing it.

1456
01:05:03,639 --> 01:05:07,559
Speaker 1: Uh huh. So yeah, I haven't gone super hard in

1457
01:05:07,719 --> 01:05:09,159
terms of back to back runs yet.

1458
01:05:09,159 --> 01:05:12,039
Speaker 3: I would like to, though, Yeah, but I mean that's awesome.

1459
01:05:12,039 --> 01:05:13,800
Speaker 2: I'm like, okay, no, that's this sounds like a game

1460
01:05:13,840 --> 01:05:16,760
that maybe a one run a night thing wouldn't be insane,

1461
01:05:16,840 --> 01:05:19,039
which is encouraging to me as someone who's playing it

1462
01:05:19,079 --> 01:05:21,239
the way that I am playing it. I don't I

1463
01:05:21,280 --> 01:05:22,599
don't want to be one of those ones where it's like,

1464
01:05:22,599 --> 01:05:24,599
oh yeah, you're gonna like do like ten runs a

1465
01:05:24,760 --> 01:05:26,280
night and that's the only way you're really going to

1466
01:05:26,360 --> 01:05:29,039
be able to get through this thing. But no, no matter,

1467
01:05:29,079 --> 01:05:33,159
what doesn't matter. Next run is the run anything else, Mike,

1468
01:05:33,199 --> 01:05:33,800
that you've been playing.

1469
01:05:34,679 --> 01:05:37,679
Speaker 4: I did actually start Pokemon legend z A last night.

1470
01:05:37,719 --> 01:05:41,000
Oh okay, played like an hour or so of it,

1471
01:05:42,199 --> 01:05:44,960
even even just a little bit. I have such little

1472
01:05:44,960 --> 01:05:47,679
expectations for Pokemon these days, Jeff, that when I play

1473
01:05:47,760 --> 01:05:49,440
one and I'm like, oh yeah, this is fun, I'm

1474
01:05:49,519 --> 01:05:51,119
somehow pleasantly surprised.

1475
01:05:51,599 --> 01:05:54,119
Speaker 1: I'm like, ooh, like I got a Pokemon. That's neat.

1476
01:05:54,159 --> 01:05:55,599
I want to get more Pokemon.

1477
01:05:56,079 --> 01:05:57,880
Speaker 2: And I get a good sense of the combat, like,

1478
01:05:58,079 --> 01:06:00,239
because I mean that's the big it's you know, live

1479
01:06:00,280 --> 01:06:02,079
at or you know, real time.

1480
01:06:02,000 --> 01:06:03,800
Speaker 1: It's cool down base now, so yeah, it's real time

1481
01:06:03,920 --> 01:06:04,360
cool downs.

1482
01:06:04,559 --> 01:06:07,639
Speaker 4: And I think that's actually a really neat change because

1483
01:06:07,639 --> 01:06:09,920
even just right away, like every time you start a

1484
01:06:09,960 --> 01:06:10,519
Pokemon game.

1485
01:06:10,559 --> 01:06:11,760
Speaker 1: Your first Pokemon has like.

1486
01:06:11,960 --> 01:06:16,000
Speaker 4: Tackle and leer in lear like lowers defense and tackle

1487
01:06:16,239 --> 01:06:18,960
hits them. I'm like, I'm just gonna hit them, right,

1488
01:06:19,199 --> 01:06:20,320
how many hits is it gonna take?

1489
01:06:20,480 --> 01:06:21,440
Speaker 1: How many hits?

1490
01:06:21,480 --> 01:06:23,320
Speaker 4: When I had to get in there for the de

1491
01:06:23,519 --> 01:06:26,360
buff to be worth it? But here, well you tackle

1492
01:06:26,440 --> 01:06:29,480
them and then well that's refilling, it's cool down. Well,

1493
01:06:29,519 --> 01:06:31,639
now I can use leer because it's right there.

1494
01:06:32,400 --> 01:06:33,320
Speaker 1: That already sounds.

1495
01:06:33,119 --> 01:06:35,400
Speaker 4: Better, right, And then I'm imagining because you don't have

1496
01:06:35,519 --> 01:06:39,000
the the hilariously named Ppie system anymore, because it's just

1497
01:06:39,039 --> 01:06:44,639
all so I right, they so I imagine eventually like

1498
01:06:45,360 --> 01:06:48,079
stronger moves, we're just gonna have higher cool downs. And

1499
01:06:48,360 --> 01:06:49,800
it's so it's not so much like, oh I can't

1500
01:06:49,960 --> 01:06:51,800
use this move because I can use five of it

1501
01:06:51,840 --> 01:06:54,800
before I go back to a Pokemon center, right, it's

1502
01:06:54,840 --> 01:06:56,639
just like, oh, if I use this, then it's a longer.

1503
01:06:56,480 --> 01:06:58,159
Speaker 1: Cool down, and that's why you maybe want to have

1504
01:06:58,280 --> 01:06:59,039
some quote.

1505
01:06:58,880 --> 01:07:03,599
Speaker 4: Unquote weaker moves attached your Pokemon as well. So yeah,

1506
01:07:03,840 --> 01:07:06,280
I think this is actually a really good system, maybe

1507
01:07:06,320 --> 01:07:09,760
even the way to go forward. A little surprise how

1508
01:07:09,800 --> 01:07:12,599
well that change is actually working for me.

1509
01:07:13,119 --> 01:07:15,519
Speaker 2: At the very least, it's like they got to like

1510
01:07:15,719 --> 01:07:18,440
learn from this and take it back to the turn

1511
01:07:18,519 --> 01:07:20,599
based games and maybe mix some things up so that

1512
01:07:20,719 --> 01:07:22,719
you don't have those problems that you listed out there

1513
01:07:22,760 --> 01:07:24,199
of like, oh, I don't want to use this move

1514
01:07:24,519 --> 01:07:26,079
because it's going to be a hassle to go back

1515
01:07:26,119 --> 01:07:27,280
to a Pokemon center.

1516
01:07:27,480 --> 01:07:28,639
Speaker 1: Yeah, right, exactly.

1517
01:07:28,800 --> 01:07:31,760
Speaker 4: And I not that the game is gorgeous or anything,

1518
01:07:31,800 --> 01:07:34,599
but it's colorful and it's running, like, got a smooth

1519
01:07:34,599 --> 01:07:36,000
sixty frames per second, and I'm like.

1520
01:07:36,039 --> 01:07:38,840
Speaker 1: Boy, that's that is at least enough.

1521
01:07:39,239 --> 01:07:42,840
Speaker 4: It's not enough to get extra praise, but congraduations, Pokemon,

1522
01:07:42,920 --> 01:07:44,840
you have met the bare minimum from me.

1523
01:07:45,000 --> 01:07:48,280
Speaker 2: Yeah there, And the sacrifices are obvious the jpeg that

1524
01:07:48,519 --> 01:07:50,840
is the buildings or the city or whatever that's.

1525
01:07:50,719 --> 01:07:54,000
Speaker 3: Been going around, and I'm just like, this doesn't bother me.

1526
01:07:54,840 --> 01:07:56,719
Speaker 2: It's not great. I'm not again, I'm not going to

1527
01:07:56,800 --> 01:07:59,119
praise the game, but doesn't bother me. No, I'm not

1528
01:07:59,159 --> 01:08:00,800
going to be looking at these buildings anyhow.

1529
01:08:00,840 --> 01:08:01,559
Speaker 3: Who gives a shit?

1530
01:08:02,599 --> 01:08:05,719
Speaker 2: So yeah, at the least they're making some smart sacrifices

1531
01:08:05,760 --> 01:08:09,079
to get the game to run well everywhere apparently runs

1532
01:08:09,320 --> 01:08:11,639
fine on Switch one. Obviously it runs way better on

1533
01:08:11,719 --> 01:08:13,519
switch too, though, so yeah, yeah.

1534
01:08:13,400 --> 01:08:15,320
Speaker 4: Runs pretty well even just like okay, as games set

1535
01:08:15,400 --> 01:08:17,560
in a city that's neat, like you're kind of home

1536
01:08:17,640 --> 01:08:20,960
bases this hotel and Jeff, I think he knows about me.

1537
01:08:21,479 --> 01:08:23,000
Speaker 1: I really like hotels.

1538
01:08:23,560 --> 01:08:26,039
Speaker 2: Yeah, I like them too, but you're I think the

1539
01:08:26,119 --> 01:08:27,720
one thing I know about you is like Mike likes

1540
01:08:27,800 --> 01:08:28,600
them more than most.

1541
01:08:29,079 --> 01:08:31,960
Speaker 4: I do like hotels. I think hotels are cozy. I

1542
01:08:32,039 --> 01:08:34,720
think they sometimes of personality. Not all of them, of course,

1543
01:08:34,800 --> 01:08:37,239
something were very corporate. But I don't know. I think

1544
01:08:37,239 --> 01:08:39,880
there's something interesting about hotel. I need a hotel management

1545
01:08:40,159 --> 01:08:43,600
sim game. I mean Dustin checks in the video game

1546
01:08:43,720 --> 01:08:48,920
or something. It is like, it is still very weird.

1547
01:08:48,920 --> 01:08:51,880
When this game starts going, people don't talk. I'm like, oh,

1548
01:08:51,960 --> 01:08:54,640
that's right. We still don't have voice acting. It's something

1549
01:08:54,720 --> 01:08:55,600
strange about that.

1550
01:08:56,359 --> 01:09:00,760
Speaker 2: Do you think do you think that they will ever

1551
01:09:00,960 --> 01:09:04,279
cast voice actors or if they do have voice acting,

1552
01:09:04,439 --> 01:09:05,720
it'll be AI voices.

1553
01:09:06,760 --> 01:09:08,359
Speaker 1: Oh I hope.

1554
01:09:08,760 --> 01:09:10,399
Speaker 4: I try to think, Jack, I'll tell you what, with

1555
01:09:10,560 --> 01:09:12,760
a twenty billion dollar budget for a game, I don't

1556
01:09:12,760 --> 01:09:17,199
know if they're hiring voice actors really, Oh, I don't think.

1557
01:09:17,119 --> 01:09:20,479
Speaker 1: About AI voice acting in a Pokemon game. Yep.

1558
01:09:21,439 --> 01:09:23,560
Speaker 5: The most likely thing is they're gonna do like shrivel

1559
01:09:23,600 --> 01:09:26,000
Ridge language, you know that sounds like.

1560
01:09:26,199 --> 01:09:29,119
Speaker 4: Yes, sure, that's what the Pokemon do. People could just

1561
01:09:29,159 --> 01:09:31,199
sound like the Pokemon or something.

1562
01:09:31,159 --> 01:09:33,119
Speaker 5: They're gonna do like some slish type stuff.

1563
01:09:33,399 --> 01:09:36,159
Speaker 2: Don't mean, I mean right, even that would be a

1564
01:09:36,279 --> 01:09:39,039
welcome improvement to the complete silence.

1565
01:09:39,119 --> 01:09:39,199
Speaker 1: Right.

1566
01:09:39,920 --> 01:09:42,880
Speaker 4: The science is really weird actually, especially early on when

1567
01:09:42,920 --> 01:09:45,600
it's like a cut scene, right, like I really am

1568
01:09:45,680 --> 01:09:48,359
my cut scene, it's still just this text popping up.

1569
01:09:48,399 --> 01:09:50,119
I don't know why because I played so many games

1570
01:09:50,159 --> 01:09:52,600
for that, it's just the standard doesn't bother me. There's

1571
01:09:52,640 --> 01:09:55,680
something about this relatively modern looking game doing that that

1572
01:09:55,840 --> 01:09:56,840
is just a little strange.

1573
01:09:56,920 --> 01:09:59,520
Speaker 2: So it like even like like Yakuza, right, they like

1574
01:09:59,640 --> 01:10:01,880
had the big voice cast. Mark Hamill's going to be

1575
01:10:01,960 --> 01:10:03,920
in this game and he's going to play was he

1576
01:10:04,000 --> 01:10:07,800
Modumle or something, and then like those games didn't do

1577
01:10:07,960 --> 01:10:09,520
very well, and so like we're cutting back. We're just

1578
01:10:09,560 --> 01:10:11,600
gonna have the Japanese voice cast and there's going to

1579
01:10:11,640 --> 01:10:14,760
be subs, and it's like eventually they went back and

1580
01:10:14,960 --> 01:10:17,279
was like or they're like as they they went back

1581
01:10:17,319 --> 01:10:19,840
to voice actors as they had a little bit more success,

1582
01:10:19,960 --> 01:10:21,520
and it's like, man, I don't know if Sega can

1583
01:10:21,600 --> 01:10:24,600
do it with this RPTR series over here, why can't

1584
01:10:24,800 --> 01:10:25,119
you guys?

1585
01:10:25,199 --> 01:10:28,720
Speaker 4: And of course can do it, like you know, so

1586
01:10:29,199 --> 01:10:31,520
a fraction of a fraction of the Pokemon games have

1587
01:10:31,720 --> 01:10:34,439
voice actings. So I don't I don't no idea what

1588
01:10:34,720 --> 01:10:37,600
they hang up is there except that it's tradition, and

1589
01:10:37,720 --> 01:10:40,479
it's a series that is awfully beholding to a tradition

1590
01:10:40,640 --> 01:10:43,520
sometimes and that's it's actively trying to break free from it.

1591
01:10:43,800 --> 01:10:46,319
Speaker 2: I don't know, it's and they love tradition, especially when

1592
01:10:46,359 --> 01:10:51,079
it saved them a lot of money. So yeah, I've

1593
01:10:51,119 --> 01:10:52,880
been playing a lot of stuff that I can't talk

1594
01:10:52,880 --> 01:10:55,720
about and know, not just that one, some other ones

1595
01:10:55,800 --> 01:10:59,319
as well. Start starting some new stuff trying to you know,

1596
01:10:59,760 --> 01:11:01,960
it's it's still a lot of Final Fantasy Tactics, which

1597
01:11:02,000 --> 01:11:03,840
is really starting to come together for me. I'm kind

1598
01:11:03,880 --> 01:11:06,680
of like I reached out to a handful of Final

1599
01:11:06,760 --> 01:11:08,880
Fantasy Tactics freaks and it's like, hey, should I kind

1600
01:11:08,920 --> 01:11:11,119
of always be under leveled in these battles like, oh no,

1601
01:11:11,239 --> 01:11:13,640
that's normal. I'm like, oh, okay, great, I just felt

1602
01:11:13,680 --> 01:11:15,640
like maybe I was messing something up.

1603
01:11:15,680 --> 01:11:17,359
Speaker 3: It's I think I might be able to scrape my

1604
01:11:17,479 --> 01:11:19,880
way through this, but it it should.

1605
01:11:19,920 --> 01:11:22,039
Speaker 2: It feel that way, and it's like, yes, that's that's right,

1606
01:11:23,319 --> 01:11:26,720
and then really kind of learning that, like every skill

1607
01:11:26,800 --> 01:11:29,239
that your character can do needs to be kind of

1608
01:11:29,279 --> 01:11:32,199
purchased with job points, like every single one.

1609
01:11:32,279 --> 01:11:34,239
Speaker 1: It's like, okay, yea, now that I got that down,

1610
01:11:34,800 --> 01:11:36,399
I'm I got my black mage going.

1611
01:11:36,520 --> 01:11:38,800
Speaker 2: We got a little bit of damage from a distance,

1612
01:11:38,960 --> 01:11:41,199
got one archer, although archer is not great early on

1613
01:11:41,279 --> 01:11:44,079
because you kind of have to use a bolt action

1614
01:11:44,640 --> 01:11:46,720
arrow thing, so it doesn't have the arc to it,

1615
01:11:46,840 --> 01:11:48,640
so if you try to shoot someone, it'll go through

1616
01:11:48,680 --> 01:11:50,359
your your friend's back if they're in the way.

1617
01:11:50,439 --> 01:11:52,079
Speaker 3: So it's like, okay, this isn't as useful as you

1618
01:11:52,119 --> 01:11:52,560
want it to be.

1619
01:11:52,880 --> 01:11:55,000
Speaker 2: So it's kind of like learning out the early or

1620
01:11:55,079 --> 01:11:59,079
sussing out the early quirks of the jobs. But boy,

1621
01:11:59,199 --> 01:12:01,720
the levels do kind of go by pretty fast. Ten

1622
01:12:01,800 --> 01:12:03,920
minutes at a time, maybe twenty minutes if it's something

1623
01:12:03,960 --> 01:12:06,880
a little bit more difficult, and you get back and

1624
01:12:06,920 --> 01:12:08,520
you're like, Okay, I just got a ton of job

1625
01:12:08,560 --> 01:12:10,439
points because I gave every single one of these characters

1626
01:12:10,560 --> 01:12:14,600
the job Experience buff, so they get more points just

1627
01:12:14,640 --> 01:12:15,239
by doing all the.

1628
01:12:15,199 --> 01:12:16,159
Speaker 3: Stuff they were doing.

1629
01:12:16,199 --> 01:12:19,520
Speaker 2: And I also like, oh, the easy heck of if

1630
01:12:19,640 --> 01:12:23,000
you have a character that can do anything on their turn,

1631
01:12:23,479 --> 01:12:26,000
you should be doing that thing. Like if it's just focus,

1632
01:12:26,079 --> 01:12:27,960
if it's just throwing a rock at an enemy from

1633
01:12:27,960 --> 01:12:29,199
a distance, then you'll get.

1634
01:12:29,119 --> 01:12:31,479
Speaker 1: The experienced fire emblem. That's very fire of them to

1635
01:12:31,560 --> 01:12:32,199
me exactly.

1636
01:12:32,279 --> 01:12:34,000
Speaker 2: So it's like, all right, so all this stuff's starting

1637
01:12:34,039 --> 01:12:36,720
to fall into place, and then the story really is

1638
01:12:36,800 --> 01:12:37,319
picking up.

1639
01:12:37,439 --> 01:12:39,880
Speaker 3: There's you know, I don't know how much I love the.

1640
01:12:41,399 --> 01:12:45,319
Speaker 2: Very flowery oh you know, not what you do they say,

1641
01:12:45,479 --> 01:12:47,640
not and ought more than any any other game.

1642
01:12:47,800 --> 01:12:50,199
Speaker 1: Yes, it tickles me a little bit, I have to admit.

1643
01:12:50,399 --> 01:12:53,119
Speaker 2: Okay, no, great, then yes, And that's like the one

1644
01:12:53,159 --> 01:12:55,159
part I'm like, okay, that's that's maybe a bit much.

1645
01:12:55,239 --> 01:12:57,039
But I'm like they're doing a good job with it,

1646
01:12:57,159 --> 01:12:58,880
and I mostly think it's cute and I think the

1647
01:12:59,000 --> 01:13:01,640
characters are adorable, so I just like like looking at him.

1648
01:13:02,199 --> 01:13:05,039
But no, the story is really picked up and maybe

1649
01:13:05,079 --> 01:13:09,079
it's one that is well worn territory in terms of

1650
01:13:09,159 --> 01:13:12,680
subject matter at this point, but I'm not want to

1651
01:13:12,720 --> 01:13:15,119
complain about that. I think usually that's that's fine, and

1652
01:13:15,520 --> 01:13:17,520
you know, the metaphors are clear and it's kind of

1653
01:13:17,520 --> 01:13:19,640
stuff that I'm interested in, and a class warfare and

1654
01:13:19,680 --> 01:13:20,119
stuff like that.

1655
01:13:20,239 --> 01:13:21,920
Speaker 3: It's like, okay, well, let's see where this goes.

1656
01:13:22,800 --> 01:13:24,680
Speaker 2: And of course it helps that I've heard nothing but

1657
01:13:24,800 --> 01:13:29,159
good things about the story and it's politics, so it's like, yeah, I'm.

1658
01:13:28,680 --> 01:13:29,560
Speaker 3: Along for the ride.

1659
01:13:29,720 --> 01:13:32,079
Speaker 2: I definitely thought like there was a chance I could

1660
01:13:32,119 --> 01:13:33,880
fall off this game, and now every time I'm like

1661
01:13:33,960 --> 01:13:35,560
I get a chance, I'm picking up that switch to

1662
01:13:35,760 --> 01:13:37,880
And I haven't made a ton of progress because again

1663
01:13:37,880 --> 01:13:40,920
I'm like having these small little hurdles and these and

1664
01:13:41,000 --> 01:13:44,359
these bumps in the road. But it's been fun figuring

1665
01:13:44,399 --> 01:13:46,720
it out, and it's like, oh, the little bit of

1666
01:13:46,800 --> 01:13:48,439
reward I get on the other side of figuring it

1667
01:13:48,479 --> 01:13:50,359
out of like, oh, now the game feels easier or

1668
01:13:50,439 --> 01:13:51,880
all these options have opened.

1669
01:13:51,680 --> 01:13:54,000
Speaker 3: Up really kind of make it a very playable game

1670
01:13:54,079 --> 01:13:54,319
for me.

1671
01:13:54,520 --> 01:13:56,920
Speaker 2: So I know you keep talking about maybe picking that

1672
01:13:57,000 --> 01:13:59,680
up soon, I'm looking forward to hearing what you think about.

1673
01:13:59,439 --> 01:14:01,479
Speaker 1: It, is there permit dife in this game.

1674
01:14:01,520 --> 01:14:03,119
Speaker 4: I don't even know how does it what happens when

1675
01:14:03,159 --> 01:14:05,159
a friendly unit dies in a battle.

1676
01:14:05,319 --> 01:14:08,920
Speaker 2: So so okay, so when they die in battle, it's interesting. Uh,

1677
01:14:09,079 --> 01:14:12,439
there is basically a timer. There's they get three hearts

1678
01:14:12,479 --> 01:14:17,239
above them, and if you can phoenix down them before

1679
01:14:17,720 --> 01:14:20,560
their turn comes by three times and those hearts deplete,

1680
01:14:21,000 --> 01:14:23,199
then they are back up and they're fighting, and it's fine.

1681
01:14:23,199 --> 01:14:23,960
Speaker 3: They get some health back.

1682
01:14:24,000 --> 01:14:24,640
Speaker 1: You can potion them.

1683
01:14:24,920 --> 01:14:28,159
Speaker 2: If you finish the battle before those three hearts deplete,

1684
01:14:28,439 --> 01:14:30,600
they're fine. They just join your team up again and

1685
01:14:30,640 --> 01:14:33,319
they're good to go. If those three hearts deplete, so

1686
01:14:33,439 --> 01:14:35,880
their turn has come by three times, you've not resuscitated

1687
01:14:35,920 --> 01:14:36,760
them or finished or.

1688
01:14:36,720 --> 01:14:39,600
Speaker 3: Completed the battle, they will permanently die.

1689
01:14:40,079 --> 01:14:42,000
Speaker 2: And you can like go pick up their stuff in

1690
01:14:42,119 --> 01:14:44,000
the battle and things like that and like get get

1691
01:14:44,079 --> 01:14:45,760
some XP from them and pick up some of their

1692
01:14:46,199 --> 01:14:48,279
the items they were wearing or whatever. And you can

1693
01:14:48,319 --> 01:14:50,439
do that with enemies as well, and like that's a

1694
01:14:50,520 --> 01:14:53,880
part of the tactics is and enemies down. They have

1695
01:14:53,960 --> 01:14:56,680
been down for three turns. Now you go pick up

1696
01:14:56,680 --> 01:14:59,079
the crystal that was their body and you can fully

1697
01:14:59,159 --> 01:15:00,159
replenish your age.

1698
01:15:00,079 --> 01:15:02,000
Speaker 3: P an MP or something like that. It's a it's

1699
01:15:02,000 --> 01:15:02,680
a cool system.

1700
01:15:03,319 --> 01:15:04,880
Speaker 1: I want to turn into a crystal and I die.

1701
01:15:04,960 --> 01:15:08,880
Actually that's the thing people do know likesh.

1702
01:15:09,439 --> 01:15:11,279
Speaker 2: Yeah, I think I think we canna have that done

1703
01:15:11,319 --> 01:15:17,199
on goop dot com. I think yeah, anything else, Mike, Uh.

1704
01:15:17,920 --> 01:15:19,800
Speaker 1: No, I think we're I think we're good. I think

1705
01:15:19,800 --> 01:15:20,960
we're ready to Uh.

1706
01:15:21,600 --> 01:15:23,039
Speaker 3: I didn't played some.

1707
01:15:23,079 --> 01:15:25,119
Speaker 1: Battlefields, so Dan, I've talked about it.

1708
01:15:25,880 --> 01:15:28,560
Speaker 2: Battlefield It's fun. Yeah, I think that's where I'm at too.

1709
01:15:28,800 --> 01:15:30,439
I think I think it's a good a good game.

1710
01:15:30,720 --> 01:15:33,119
They did a good job with it. Thumb thumbs up

1711
01:15:33,239 --> 01:15:33,760
to uh.

1712
01:15:33,760 --> 01:15:41,159
Speaker 1: To the dice for wish, I wish you look Yeah,

1713
01:15:41,239 --> 01:15:42,199
absolutely for real.

1714
01:15:42,439 --> 01:15:45,039
Speaker 2: Yes, you guys, you've delivered on exactly what you were

1715
01:15:45,079 --> 01:15:48,239
supposed to do, and your award might be them cutting

1716
01:15:48,359 --> 01:15:50,000
jobs to save money so they can pay for a

1717
01:15:50,119 --> 01:15:50,680
damn debt.

1718
01:15:51,319 --> 01:15:51,439
Speaker 1: Uh.

1719
01:15:51,800 --> 01:15:55,000
Speaker 2: Okay, let's see here, Mike, do you want to catch

1720
01:15:55,039 --> 01:15:55,880
up on the super chats?

1721
01:15:56,880 --> 01:15:59,760
Speaker 4: Lucas Jensen says, free punchline from Mike got them make

1722
01:15:59,840 --> 01:16:04,239
end meat and then James James pie his bike to

1723
01:16:04,239 --> 01:16:05,279
get barbecue jokes.

1724
01:16:05,720 --> 01:16:05,840
Speaker 1: Uh.

1725
01:16:05,920 --> 01:16:07,800
Speaker 4: Maybe I'll let you do the rest of the wrapping

1726
01:16:07,920 --> 01:16:11,159
up before I launch into uh this, this joke of mine.

1727
01:16:11,159 --> 01:16:13,560
I don't think you've heard before, Jeff, somebody a Star

1728
01:16:13,640 --> 01:16:16,279
Wars movie crawl version of it, by the way.

1729
01:16:17,079 --> 01:16:20,439
Speaker 2: Oh really, Oh no, it's pretty good. All right, Well,

1730
01:16:20,560 --> 01:16:22,399
I think you know we got to do anything else.

1731
01:16:22,439 --> 01:16:23,720
I think I just got to hit the button, right

1732
01:16:23,760 --> 01:16:24,000
we can.

1733
01:16:24,279 --> 01:16:27,479
Speaker 4: Yeah, you're watching live go to giant bomb dot com,

1734
01:16:27,600 --> 01:16:29,399
Plush dot tv slash Giant Bomb.

1735
01:16:29,479 --> 01:16:32,119
Speaker 1: Jane is playing look at My Legendsya right now. I

1736
01:16:32,119 --> 01:16:33,760
believe Sean sing out with them. We're probably gonna go

1737
01:16:33,800 --> 01:16:35,359
hang out with them after this, so yeah.

1738
01:16:35,199 --> 01:16:36,479
Speaker 2: I might pop in there for a little bit and

1739
01:16:36,560 --> 01:16:41,319
just say hi, cool, cool, cool, Mike, thank you, Christian,

1740
01:16:41,399 --> 01:16:43,600
thank you, Thank you everybody for hanging out with us tonight.

1741
01:16:44,159 --> 01:16:47,039
Speaker 3: If you're listening later, whatever you're doing, I hope you're having.

1742
01:16:46,880 --> 01:16:50,039
Speaker 2: A good October, good year as best as you possibly

1743
01:16:50,119 --> 01:16:54,039
can alright, Mike, Oh yeah, Christian going, Oh yeah, if

1744
01:16:54,039 --> 01:16:56,840
there's something you want to tell the community about the community.

1745
01:16:56,560 --> 01:17:02,399
Speaker 5: They're doing a community lego party and go with friends tomorrow.

1746
01:17:02,560 --> 01:17:05,279
So tomorrow, so yeah, if you.

1747
01:17:05,279 --> 01:17:08,119
Speaker 2: Want to catch thank you peing me when golf with

1748
01:17:08,520 --> 01:17:10,239
friends happens, I would Uh, I'll see if I can

1749
01:17:10,319 --> 01:17:10,640
join for that.

1750
01:17:10,680 --> 01:17:12,000
Speaker 3: Maybe I can at least play on the steam deck

1751
01:17:12,079 --> 01:17:12,960
or something that would be great.

1752
01:17:13,920 --> 01:17:16,039
Speaker 5: Monkey for that super chat reminded me.

1753
01:17:17,159 --> 01:17:19,680
Speaker 3: Yeah, good looking out there. Community to night tomorrow, Thank you,

1754
01:17:19,840 --> 01:17:22,680
Matt Rare Monkey. Uh, that's Friday night everybody.

1755
01:17:22,720 --> 01:17:25,479
Speaker 2: So if you're listening again later, maybe it's Friday night

1756
01:17:25,560 --> 01:17:27,600
for you right now, go check out the discord Discord

1757
01:17:27,800 --> 01:17:31,479
dot g g slash game mess all right, Uh, Mike,

1758
01:17:31,760 --> 01:17:33,760
you guys have a new episode of nineties Disney or

1759
01:17:33,760 --> 01:17:34,239
anything like that.

1760
01:17:34,319 --> 01:17:34,640
Speaker 5: I don't know.

1761
01:17:34,720 --> 01:17:39,279
Speaker 4: You guys are recording tomorrow, Okay, probably Saturday, I guess.

1762
01:17:39,800 --> 01:17:43,600
Speaker 2: Fantastic, excellent And as I said before, over on giant

1763
01:17:43,640 --> 01:17:47,960
Bomb of Reese Elliott from Ellen the Partners on Games Mornings,

1764
01:17:47,960 --> 01:17:50,760
and then we're gonna do let's see, there's a couple of.

1765
01:17:50,800 --> 01:17:52,720
Speaker 1: The next best games. I believe.

1766
01:17:52,720 --> 01:17:55,159
Speaker 4: We check out some demos for you, yef, and some

1767
01:17:55,279 --> 01:17:59,800
demos before we're playing more Sunthcast again actually tomorrow, that's right.

1768
01:17:59,800 --> 01:18:01,800
Speaker 3: Yeah, that we missed it on Monday because of the holiday.

1769
01:18:02,199 --> 01:18:07,199
Speaker 4: Yeah, I gotta play Guathello or whatever you gottas we

1770
01:18:07,239 --> 01:18:07,720
can move on.

1771
01:18:08,640 --> 01:18:10,600
Speaker 1: I like get, I gotta get.

1772
01:18:10,640 --> 01:18:14,199
Speaker 4: Some people were very restless about slime Othello, so I

1773
01:18:14,279 --> 01:18:15,720
I'll try to get fast it for the.

1774
01:18:16,279 --> 01:18:18,279
Speaker 3: We'll do what we can. But that's just this game.

1775
01:18:18,439 --> 01:18:20,680
Like there's very little we could do other than play

1776
01:18:20,800 --> 01:18:21,159
the game.

1777
01:18:21,520 --> 01:18:23,239
Speaker 1: Uh, I don't know what to tell people. I'll tell

1778
01:18:23,279 --> 01:18:25,119
my joke during it. Then people will really like it.

1779
01:18:26,079 --> 01:18:28,560
Speaker 3: It'll be too much of two good things, is what

1780
01:18:28,600 --> 01:18:28,800
I think.

1781
01:18:28,880 --> 01:18:33,680
Speaker 1: Yeah, all right, I joke. So uh before humans, uh

1782
01:18:34,640 --> 01:18:38,319
Homo sapiens or proto humans like you want gomo erectus,

1783
01:18:38,840 --> 01:18:41,199
and they would hunt, they would hunt the animals for

1784
01:18:41,279 --> 01:18:41,760
their meats.

1785
01:18:44,119 --> 01:18:47,319
Speaker 5: Oh, Sophie happened to his voice, he's he can't hear

1786
01:18:47,439 --> 01:18:48,079
us either.

1787
01:18:48,439 --> 01:18:54,199
Speaker 1: And then Christian basically because they couldn't eat it. Then

1788
01:18:55,720 --> 01:18:57,960
they were sort of in trouble because they couldn't save

1789
01:18:58,039 --> 01:18:59,239
any of it. It would just rot.

1790
01:18:59,399 --> 01:19:02,800
Speaker 4: Scavenger would come and get it. So one thing, they

1791
01:19:02,880 --> 01:19:05,000
had some of the spare meat near the campfire, and

1792
01:19:05,039 --> 01:19:08,279
they realized something interesting happened to this meat as the

1793
01:19:08,399 --> 01:19:10,399
smoke and enveloped it.

1794
01:19:11,000 --> 01:19:12,600
Speaker 1: I'm James, bitch,

