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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game.

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Speaker 2: Show here at geek Curs.

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Speaker 1: I'm your host, Still must Night, joined by the ally

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Kirkland Patzer. How are you doing today, my friend.

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Speaker 2: I'm doing very good, sir.

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Speaker 3: I'm happy to be here with you in this nice

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You know, here Canada, it's a holiday, so we can

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get the day off from work, so that's nice, get.

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Speaker 1: The day off work. So here we are working on podcast,

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but it's nice to do it earlier in the day

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and then we don't have to record eight pm and

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I have to late to edit and uploaded all that stuff,

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so it's it is nice to have that. Yeah, today's

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episode is gonna be a very chill, laid back episode

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because there was not a lot of news out there,

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just one small thing that I want to talk about,

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and then really just games we've been playing, and then

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we're gonna see how that goes. We want to have

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a little bonus topic depending on time afterwards, if we

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need a little bit more to talk about. So it

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should be a fun, chill episode and let's get right

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into it. Kirkland, what have you been playing lately?

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Speaker 3: What I've been playing lately? A couple of things to

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kind of just catch up on. I get it out

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of the way quick, me and my old buddy from

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high school, Denzil, shouts out to Denzil. We jumped into

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a co op Warhammer campaign, and I have not done

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a co op campaign I think since like the base

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game came out that just had like the standard campaign,

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and then after you know, six months or so, they

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released like the big Combining campaign, so we started a

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campaign on that. And we've done a co op campaign

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in the past on like Warhammer two, but they've made

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the online.

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Speaker 2: Co op is just so much better in the third.

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Speaker 3: In the third game, like now you can actually do

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simultaneous turns because it's a turn based game. So like

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instead of like me doing all my actions and turn

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it goes to him and then I like walk away,

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I go do dishes for like half an hour, come back,

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Like it's just like a terrible system. Now we can

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just do all of our it was at the same time,

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which is so nice, especially like those games like once

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you get into some later turns, I swear I got

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one turn could be like an hour late, like so

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if you had to just wait for someone like that

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would be so terrible.

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Speaker 2: But uh no, it's going it's going really well.

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Speaker 3: Where uh it's challenging, especially like I feel like a

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lot of the times if you're playing a single player campaign,

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you can kind of cheese it sometimes, like maybe if

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a battle doesn't go well or if you don't get

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an ambush, like maybe it's a seventy percent chance for

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ambush you intern it doesn't succeed, it's like, Okay, well,

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I'm gonna just reload that safe and hopefully that ambush works.

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Like you don't really do that on online, So like, yeah,

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there's been a couple times where like I had a

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big siege battle and then typically if I was doing

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like a similar campaign and I failed that siege, it's like, Okay,

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this is just ending my whole campaign. I'm just gonna

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start a new one, because like, you lose a lot

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of your forces, you lose a lot of your momentum,

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and a lot of times, especially on hard difficulties, like

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you need that early momentum, like you got to just

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keep steamrolling otherwise you're you're just set back so much.

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And then on herd difficulties, the AI has like recruiting

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cheats so they can just like recruit a lot faster

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than you and just have like way bigger armies. So

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like one of my key sieges did not work out well,

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like I did get defeated, but it was it was

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pretty bloody battle, like my enemy was really like taking

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down too, and it actually ended up playing out pretty fun.

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So because we're just kind of rolling with the punches,

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like you just kind of well, that didn't work out,

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Let's see how we can kind of recover from this.

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Speaker 2: It's been like a really fun unique campaign actually, and.

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Speaker 3: We're playing as the high Elves and we're pretty we're

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pretty closely situated, which is nice.

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Speaker 1: Way are you are you the same nation that you're

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running together or the separate ones that are.

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Speaker 3: So different nations, but like each race, let's say, has

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like six leaders or something like that. So he's he's

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one of them, and then I'm I'm I'm basically Lady Galadriel,

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Like that's the basically who this who this leader is,

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and yeah, and then he's the Shadow King, which is

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kind yeah yeah exactly, like we started away, but then

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like the goal was to just kind of like like

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find each other, unite, and then now we can kind

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of support each other and I think we played like

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twenty turns on our first uh the first session, and

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that's I don't know, like maybe four ish hours of playtime.

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And it's been it's been lots of fun. It's been

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a lot, especially like my funds have been really low because,

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like I said, like I lost that key battle and

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then I kind of had to recoup and then like

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my funds are just like in the Red and it's like, hey,

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well now I really have to win these battles otherwise

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I'm just bankrupt. And then I have been winning those battles.

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So it's been like, oh my god, n that we're

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coming back. And yeah, it's just we're playing on like

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very hard difficulty and it's just it's so chaotic, like

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there's so many enemies around and they're just like constantly

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building up their forces and hopefully we'll succeed in the campaign.

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I'm pretty common like him and I have played a

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lot of this game, so I feel confident that we

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can do it. And Hio's are definitely the race I've

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probably played.

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Speaker 1: I forget it is win condition taken out everyone or

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can you end the game with There's different conditions.

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Speaker 2: Yeah, yeah, Like there's like, you don't have.

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Speaker 1: To eventually backstab your friend here, you guys could know.

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Speaker 3: No, we were joking that we would do that because

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like Olf won, which is like it's just like an island,

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and that's the hot that's like the High Elves hub.

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And then we were joking it's like, hey, well once

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we once we defeat the Dark Alves that's like the

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High Ele's main enemy, then we're gonna have to just

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fight over all one. Yeah, we'll figure out who gets

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the donut. It's kind of a donut shape on the map,

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so but no, we'll probably won't do that then.

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Speaker 1: Nice.

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Speaker 3: The last campaign that we did, we didn't finish it.

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I think it was just one of those things where

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your schedule gets busy and then the third game ended

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up coming out. It's like, hey, we're not gonna jump

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back into Warhammer two.

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Speaker 2: So but it's been fun.

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Speaker 3: We've been trying to coordinate this for like weeks and

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then randomly I just messaged them like Saturday morning, like

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hey man, I'm pretty free today, let's let's jump into this.

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So and it worked out. So it's been lots of

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lots of fun there and I'm excited to jump back

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in there and hopefully we can succeed.

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Speaker 1: I that's a good quick segue, and I know you

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have maybe other things to shout out, but one thing

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that was announced this week is that a sequeled Alien

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Isolation is in the works, which is the same do

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udio as the Total War Studio of course, Creative assentdse it.

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Speaker 3: I was so surprising that the like very different games,

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very very different like universes as well.

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Speaker 1: I like that was such an out of pocket thing

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when we were me and Taylor doing that retro and

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looking at like what studio actually made the same. But yeah,

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they're they're finally making a sequel after ten years, which

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is kind of kind of crazy that they're coming back

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to it. But I guess Alien is doing pretty well

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right now, hot off Romulus and all that, So, yeah,

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what do you think about that sequel. I'm personally pretty

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excited for it because that game held up super well,

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like visually and you know, gameplay wise, there was some

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shortcomings to it, but overall, it was a really fun

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time to go back to it and it felt pretty modern.

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So it's curious what they're going to see with like

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what they're going to do with ten years more of

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work under their belt.

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Speaker 3: Yeah, I think there were so many things that they

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had going for them for that game. Like you mentioned

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the visuals, like those totally hold up the overall just

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like like the you have like they're kind of their

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original Alien score of just like an unsettling like tone

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going on and just the whole vibe like they really

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captured that well. So I I'm all for another one.

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I never got through that game fully, I got a

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little scared and something long.

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Speaker 2: I put the controller down.

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Speaker 3: But yeah, like not only the visuals look great, the

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atmosphere look great, but like the whole AI with the

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the alien was really good, right because it would learn

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your It would learn your your your patterns. You can't

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just I feel like I usually find a strategy that

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works well for me in those games. And I feel

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like once I got to that point that the alien

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started just bopping me, I was like, this is too

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scary of a game.

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Speaker 2: I can't do.

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Speaker 1: Throw too many de Qui grenades. It'll eventually learn that

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you're throwing a deciding to where it thinks it threw

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it from. Like yeah, really cool stuff.

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Speaker 3: Yeah, yeah, there's been I I I feel like the

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last good scare I had that game was like I

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was hiding underneath the desk and as unimorph like went

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by me, and then it like instantly like turned around,

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just went underneath the desk.

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Speaker 2: And it just gave me like the biggest jump scare.

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Yeah yeah, but you having too many desks.

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Speaker 1: It knew you were knew that was your favorite thing

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to do.

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Speaker 3: But yeah, Like, because that game holds up so well,

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I'm exciting to see what they're able to do with

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a more mom technology and what engine it would be on.

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I don't know if we have details.

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Speaker 1: Yeah, I forget, I forget what the engine of the

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first game was, and I don't even know what they

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use for like total war and whatnot in terms of engines.

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But yeah, I'm curious to see what they do because

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I feel like Isolation ends in such a way where

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it's like, I want to say, it's a cliffhanger, but

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it's more of just like a tease ending. And I

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feel like that means in a way that they could

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just do a very direct sequel to that first game

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and continuation with some of the characters, the characters that survive,

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or they could just pivot and just kind of in

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the way that, like a lot of the other Alien

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movies just pick up at some random spot like raw Mills,

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for example. It just exists in that world that really

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isn't that closely connected to any other movies. I feel

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like they could do the same thing there. I wonder

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how fans would feel about that, given some of the

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ending of the first Isolation. But yeah, I'm really curious

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to see what they do. There's really no other information.

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They just announce that they're working on it, so I'm

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sure it's at least a couple of years away, but

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that's pretty exciting. I'm excited to see what they do there,

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and hopefully they I think I just wanted them to

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take a few lessons from that first game, because I

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think they did a really good job, but just in

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terms of buttoning some of it up and taking out

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some of the repetition and uh just making it a

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bit like shorter and sweeter of an experience, you know,

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that's kind of what I would aim for. But yeah,

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it was a really cool game. Once again, go back

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check out that retrospective that me and Taylor did earlier

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this year. So yeah, that's pretty cool. But anyway, what else.

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Speaker 2: Sorry, I just pulled up Creative.

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Speaker 3: Creative Assemblies is the company, and I'm just looking at

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like their list of games because I was curious.

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Speaker 2: So it's just like all Total War titles, like all.

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Speaker 3: The historical ones, like all those yeah, and then yeah,

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Alien Isolation and then Halo Wars two, which is like,

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okayat Halo different ip, but like it's still a strategy game,

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so it makes sense. But Alien Isolation is just the

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one kind of outlier, and it is I.

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Speaker 1: Feel like, I don't think they ever done have done

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another first person game, So that was yeah. Yeah, and

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I feel like I started as like a third person

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game and then eventually turned into a first Really.

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Speaker 3: Yeah, that's really surprising, actually, I feel like that really

239
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changes the whole experience yea through first person.

240
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Speaker 1: Yeah, there's some footage out there of like the third

241
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person gameplay, and it's kind of kind of jarring to.

242
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Speaker 2: It could be a lot less scary, actually.

243
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Speaker 1: I think that that was probably a big part of

244
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the change. I don't know, maybe it wasn't originally as

245
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much of a horror game, but then they as they

246
00:10:13,279 --> 00:10:16,279
were play testing it and prototyping it, it felt way

247
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scarier than they expected, rather than an action game. Perhaps

248
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then they went that direction. I'm not exactly sure, but

249
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it's it's pretty cool and nonetheless.

250
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Speaker 2: Yeah cool, No, that's cool. What else do we play? Oh?

251
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Speaker 3: I got the big Itch to jump back into Balder's

252
00:10:30,840 --> 00:10:34,879
Gate and then Shay, Yeah, Shaye was just two or

253
00:10:36,159 --> 00:10:40,159
this week that is a same time. So yeah, the air,

254
00:10:42,440 --> 00:10:43,840
I don't know what it was. I was just like, man,

255
00:10:43,879 --> 00:10:45,120
I really just want to jump in there and roll

256
00:10:45,200 --> 00:10:48,399
some dice and just tackle some different situations. And yeah,

257
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Shane and I had a campaign that we were just

258
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progressing with together and like, I still want to play

259
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that one with her.

260
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Speaker 2: I boot it up our saved because I.

261
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Speaker 3: Couldn't really remember exactly where we were and we were

262
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in this like I don't know, just a swamp area

263
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and it was awful. It was like the boss was

264
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just destroying us.

265
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Speaker 1: Yeah, okay in act one still yeah, like a hag lady. Yeah,

266
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a hard boss man. Man.

267
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Speaker 3: We like, I'm pretty sure we tried that like five

268
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or six times. And then it's just like instead of

269
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just backtracking and leaving, it's like just turn the game

270
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off and a little just fresh.

271
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Speaker 1: Play for six months, yeah exactly.

272
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Speaker 3: So then I was like looking at it, and then uh,

273
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I was like whatever, So I made a new character

274
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obviously because a single player play through, and I'm playing

275
00:11:31,320 --> 00:11:35,559
as a warlock, and I'm really like doubling down on

276
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my I'm doing like a full on like blade lock

277
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strategy where you just like buff like I have like

278
00:11:40,639 --> 00:11:43,399
a nice two handed weapon. But because I've you have

279
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like the pact of the Blade, you get proficiency with it.

280
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Speaker 2: And it's really really really strong build.

281
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Speaker 3: Actually, like right now, like i I'm I think I'm

282
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like right at the end of Act one right now

283
00:11:53,879 --> 00:11:56,159
on my on my play it's going a lot smoother

284
00:11:56,279 --> 00:11:58,240
than it would have been. Like when Shannon not not

285
00:11:58,320 --> 00:12:00,000
again anything, it's hurt. It's just like we had no

286
00:12:00,039 --> 00:12:01,840
idea how to play the game like at all. So

287
00:12:02,080 --> 00:12:04,759
just like certain strategies or like really getting creative with

288
00:12:04,799 --> 00:12:08,519
how you're gonna handle certain situations, even just certain characters

289
00:12:08,559 --> 00:12:10,320
that we didn't even come across, Like we didn't even

290
00:12:10,320 --> 00:12:13,399
meet Gail on our on our playthrough of like the

291
00:12:13,440 --> 00:12:15,360
first time we went through we saw like the like

292
00:12:15,399 --> 00:12:16,919
the portal, It's like I'm not touching that.

293
00:12:16,919 --> 00:12:18,840
Speaker 2: That looks scary, So we just kind of bypassed it.

294
00:12:18,879 --> 00:12:21,080
Speaker 1: So man, that's funny. How early in that game, like

295
00:12:21,120 --> 00:12:23,799
even Lazel I think can just die really early in

296
00:12:23,840 --> 00:12:26,000
that case, don't save her and stuff.

297
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Speaker 3: Yeah, so I I just like didn't go like see her,

298
00:12:30,200 --> 00:12:31,960
so I don't have her right now on my my

299
00:12:32,000 --> 00:12:35,559
single player play through. My my party consists of it's

300
00:12:35,600 --> 00:12:39,639
like myself, heart Will and Carlac, which is like pretty

301
00:12:39,679 --> 00:12:41,159
actually like really will wait?

302
00:12:41,159 --> 00:12:41,679
Speaker 1: Whose Will?

303
00:12:42,320 --> 00:12:43,960
Speaker 2: He's the he's the dude.

304
00:12:44,519 --> 00:12:47,720
Speaker 3: Oh his name is play to the Frontiers spelled differently

305
00:12:48,120 --> 00:12:50,759
you and y l L. Yeah, so yeah, I got

306
00:12:50,879 --> 00:12:52,840
I guess two warlocks right now in my party. And

307
00:12:52,840 --> 00:12:54,799
then Carlac is just yeah, are you gonna?

308
00:12:54,879 --> 00:12:56,360
Speaker 1: Is that is that part of the strategy, the double

309
00:12:56,399 --> 00:12:57,639
warlock thing or are you gonna?

310
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Speaker 3: I feel like I just had him for like story reasons,

311
00:12:59,600 --> 00:13:01,519
like I was just kind of invested in his story,

312
00:13:01,639 --> 00:13:04,440
and then because it's nice in that game too. I

313
00:13:04,440 --> 00:13:07,240
didn't really realize how easy it is to just respect

314
00:13:07,360 --> 00:13:09,759
or like make a new class or you can reclass

315
00:13:09,799 --> 00:13:12,519
certain characters. I don't really want to do that because

316
00:13:12,519 --> 00:13:15,799
I feel like their starting classes just fit really thematically

317
00:13:15,840 --> 00:13:20,799
with what their overall story is. Yeah, and and yeah,

318
00:13:20,840 --> 00:13:23,240
like I'm not really dual classing or anything like that.

319
00:13:23,399 --> 00:13:25,120
I've never really done that in D and D. I've

320
00:13:25,120 --> 00:13:28,039
always kept it pretty simple of just like the one

321
00:13:28,039 --> 00:13:30,879
class and committing to that. But no, it's going, it's

322
00:13:30,879 --> 00:13:35,960
going really well. I'm playing on tactician tactical. Like the

323
00:13:36,360 --> 00:13:38,480
difficulty it is a little bit harder, I don't know,

324
00:13:38,519 --> 00:13:40,879
just because I really wanted to try and learn like

325
00:13:41,000 --> 00:13:42,600
the combat really well.

326
00:13:42,639 --> 00:13:43,639
Speaker 2: And yeah, it's funny.

327
00:13:43,679 --> 00:13:47,080
Speaker 3: There's like certain like like cannon characters that Shane and

328
00:13:47,120 --> 00:13:50,399
I either killed or like seen were killed like on

329
00:13:50,440 --> 00:13:52,639
our first play through that are like now that I'm

330
00:13:52,679 --> 00:13:54,360
experiencing them, like, man, you're like a main character.

331
00:13:54,440 --> 00:13:55,600
Speaker 2: Like I can't believe.

332
00:13:55,440 --> 00:13:58,840
Speaker 3: Like just how much the playthrough can change depending on

333
00:13:58,879 --> 00:14:00,600
where you kind of go and you kind of kill

334
00:14:00,639 --> 00:14:03,240
like anyone or anyone can kind of die. And there's

335
00:14:03,279 --> 00:14:06,399
many characters that like we just never got like a

336
00:14:06,480 --> 00:14:09,720
dialogue from them at all because we just like assumed

337
00:14:09,720 --> 00:14:11,799
that they look sketchy, so we just like snuck attack

338
00:14:11,879 --> 00:14:13,879
them or like or like destroyed a bridge that they'd

339
00:14:13,879 --> 00:14:15,480
be on so they just like fell into the abyss.

340
00:14:15,480 --> 00:14:17,000
Speaker 2: We don't even know what they're carrying.

341
00:14:17,039 --> 00:14:19,879
Speaker 3: So yeah, it's funny just comparing the two playthroughs in

342
00:14:19,879 --> 00:14:23,600
that sense. So after I like, I'm like, right at

343
00:14:23,639 --> 00:14:25,960
the end of act one, now I'm in the under

344
00:14:26,039 --> 00:14:29,440
dark right now on that one character, and I was

345
00:14:29,519 --> 00:14:30,960
just like I would to Shay, I'm like, man, I

346
00:14:31,000 --> 00:14:32,480
feel like if we if we want to jump back

347
00:14:32,480 --> 00:14:33,600
in the SCA, I feel like we should just make

348
00:14:33,639 --> 00:14:35,039
like a new save because I feel like there's so

349
00:14:35,159 --> 00:14:37,919
many things that we just like completely like.

350
00:14:37,879 --> 00:14:39,519
Speaker 1: Sure you'd blast through it because like you've gotten to

351
00:14:39,720 --> 00:14:41,159
ouh yeah, damn quick too.

352
00:14:41,440 --> 00:14:43,840
Speaker 3: Yeah, I know exactly, Like yeah, I think our total

353
00:14:43,840 --> 00:14:46,440
playtime on that save is like fourteen hours, whereas on

354
00:14:46,480 --> 00:14:49,440
this one for me, it's like five, and I'm further along,

355
00:14:49,519 --> 00:14:50,320
like story.

356
00:14:50,000 --> 00:14:51,320
Speaker 2: Wise than we would have been together.

357
00:14:51,399 --> 00:14:53,399
Speaker 3: And of course you're like learning the game though, and

358
00:14:53,440 --> 00:14:56,039
you're kind of four of those hours probably spending character

359
00:14:56,039 --> 00:14:59,720
creation the first time. Who knows so, but no, it's

360
00:14:59,759 --> 00:15:01,879
been it's been awesome. I'm glad I jump back in there,

361
00:15:01,919 --> 00:15:04,360
and I am I'm very much wanting to jump back

362
00:15:04,360 --> 00:15:06,240
in there with Shae because we had a lot of

363
00:15:06,240 --> 00:15:08,399
fun play. I think it's a really great like two

364
00:15:08,440 --> 00:15:11,320
player game as well, just how it works, like I

365
00:15:11,320 --> 00:15:12,759
could be in a cut scene and you could be

366
00:15:12,840 --> 00:15:14,840
in a different cut scene, and it's really pausing.

367
00:15:15,360 --> 00:15:18,559
Speaker 1: Games make that work as you want it to. Yeah,

368
00:15:18,639 --> 00:15:21,879
for that one, it just feels exactly can like you

369
00:15:21,919 --> 00:15:24,120
can choose to kind of just listen in other commas

370
00:15:24,159 --> 00:15:26,000
if you want, or you turn that setting off and

371
00:15:26,039 --> 00:15:28,399
just kind of live your own little life. So it's

372
00:15:28,399 --> 00:15:29,919
pretty cool how they made that work.

373
00:15:30,080 --> 00:15:30,720
Speaker 2: One hundred percent.

374
00:15:30,840 --> 00:15:33,000
Speaker 3: And something else that's new to the game that wasn't

375
00:15:33,000 --> 00:15:35,120
in it last time I played, was they have like

376
00:15:35,159 --> 00:15:39,440
a workshot like mod manager on console, which like, okay,

377
00:15:39,519 --> 00:15:41,559
I know PC had it, but like on console they

378
00:15:41,600 --> 00:15:44,240
just had. It's kind of how I guess like Bethesda

379
00:15:44,279 --> 00:15:45,960
Games they kind of added that to console. I guess

380
00:15:45,960 --> 00:15:50,519
specifically Skyrim, like they charge you, Yeah, exactly. It's like

381
00:15:50,600 --> 00:15:52,919
kind of grimy, and like the mods are terrible. It's

382
00:15:52,960 --> 00:15:57,000
like the most like just I don't know Betheesa handpicked

383
00:15:57,080 --> 00:15:58,919
like mod Helmet.

384
00:15:59,200 --> 00:16:01,120
Speaker 2: Yeah, it's so stupid. Or is this one? I don't

385
00:16:01,120 --> 00:16:01,799
think there's a cost.

386
00:16:01,879 --> 00:16:03,440
Speaker 3: I didn't make an account, but it seemed like you

387
00:16:03,440 --> 00:16:05,360
can just download them and like some of them are

388
00:16:05,360 --> 00:16:07,320
actually pretty sweet, Like of course they got like the

389
00:16:07,360 --> 00:16:10,080
aesthetic changes one, but one of them is just like

390
00:16:10,879 --> 00:16:14,600
it removes like the cap on your party size, so

391
00:16:14,879 --> 00:16:17,799
you can have like ten people on your on your crew.

392
00:16:18,600 --> 00:16:20,600
And it's nice because it actually scales with the difficulty,

393
00:16:20,600 --> 00:16:22,519
Like the more people you add, the more difficult combat

394
00:16:22,559 --> 00:16:24,519
will be. I didn't really dabble on that one. I

395
00:16:24,519 --> 00:16:26,080
feel like it could get pretty overwhelmed.

396
00:16:26,120 --> 00:16:28,159
Speaker 1: That's why I would do on a second play through. Yeah, no,

397
00:16:28,279 --> 00:16:30,120
exactly right, really really cool thing.

398
00:16:30,200 --> 00:16:32,080
Speaker 3: And just the way certain characters bounce off each other,

399
00:16:32,080 --> 00:16:34,039
Like if you meet Gail for example, and then you

400
00:16:34,080 --> 00:16:37,000
talk to like, I don't know, Astarian or shadow Heart,

401
00:16:37,000 --> 00:16:39,279
like they'll react to certain characters. So it'd be cool

402
00:16:39,279 --> 00:16:41,159
to kind of get just that background dialogue with more

403
00:16:41,159 --> 00:16:41,919
people involved.

404
00:16:42,240 --> 00:16:44,519
Speaker 2: Yeah, So it it's cool that.

405
00:16:44,399 --> 00:16:46,720
Speaker 3: That's included because that definitely wasn't on last time that

406
00:16:46,759 --> 00:16:47,519
I played the game.

407
00:16:48,080 --> 00:16:50,600
Speaker 1: Yeah no, I mean I felt like when I'm playing

408
00:16:50,639 --> 00:16:53,440
through the game, it doesn't feel like one of those

409
00:16:53,440 --> 00:16:56,320
games that has companions that I want to frequently switch

410
00:16:56,360 --> 00:16:57,360
them out and.

411
00:16:57,399 --> 00:17:00,639
Speaker 3: Yeah, do different things like there maybe stories like yeah,

412
00:17:00,799 --> 00:17:02,879
like a quest that you're following along, like there was

413
00:17:02,919 --> 00:17:05,759
even some big, you know, vampire quest line and there's like,

414
00:17:05,759 --> 00:17:07,839
you know, one of the companions is the vampire guy

415
00:17:07,839 --> 00:17:09,880
who's like lined up for that, but I'm like, this

416
00:17:09,920 --> 00:17:11,960
guy is so under leveled, and I think if you

417
00:17:12,119 --> 00:17:13,640
switch to him and you haven't using it for hours,

418
00:17:13,680 --> 00:17:15,839
they like give them some levels to catch them up.

419
00:17:15,839 --> 00:17:17,680
Speaker 1: But I'm still like everybody everybody.

420
00:17:17,440 --> 00:17:19,720
Speaker 2: Levels at the same time, the same, but you just

421
00:17:19,759 --> 00:17:21,160
have to like, I don't know, I.

422
00:17:21,079 --> 00:17:23,519
Speaker 1: Feel I would feelless invested because like I didn't go

423
00:17:23,720 --> 00:17:26,279
on this journey with him and like his mopset, whereas

424
00:17:26,319 --> 00:17:28,640
right now I have such a solid crew of four

425
00:17:28,720 --> 00:17:30,519
that I just haven't switched out anyone of my party

426
00:17:30,519 --> 00:17:34,799
in like thirty hours of game pretty much. So that's

427
00:17:34,839 --> 00:17:37,079
something that would that would be really cool. I definitely

428
00:17:37,079 --> 00:17:40,000
want to Dalbo with that on a on another playthrough.

429
00:17:40,039 --> 00:17:42,200
So that's that's a cool shout out. I didn't even

430
00:17:42,279 --> 00:17:44,319
realize that the mod stuff was there on console.

431
00:17:44,359 --> 00:17:45,480
Speaker 2: That's that's interesting.

432
00:17:45,960 --> 00:17:49,079
Speaker 3: Yeah, No, obviously it's so much more expanded on PC.

433
00:17:50,000 --> 00:17:51,720
It's kind of free reign with what you can do

434
00:17:51,799 --> 00:17:54,359
on there, but it's still it's nice to see on there,

435
00:17:54,440 --> 00:17:55,920
and also that it's not like the beth As the

436
00:17:56,000 --> 00:17:57,440
thing where you have to pay like ten bucks for

437
00:17:57,519 --> 00:17:58,400
like a shitty armor.

438
00:17:58,680 --> 00:18:01,319
Speaker 2: Yeah, it's just it's like rob Like, that's crazy that

439
00:18:01,319 --> 00:18:02,519
they're charging that much for it.

440
00:18:03,440 --> 00:18:05,680
Speaker 3: There's no need for it, Like it's clearly free and

441
00:18:05,759 --> 00:18:06,759
easy to get on PC.

442
00:18:07,079 --> 00:18:10,839
Speaker 2: It's just they're business people trying to get money out

443
00:18:10,839 --> 00:18:13,400
of the fans. But no, Bather's good. It's been. It's

444
00:18:13,400 --> 00:18:13,759
been great.

445
00:18:13,799 --> 00:18:16,880
Speaker 3: Man, I'm glad I jump back in there and uh, yeah, no,

446
00:18:17,079 --> 00:18:17,920
it's it's good.

447
00:18:18,720 --> 00:18:21,000
Speaker 1: Yeah, it's been really fun for me. Jump back in

448
00:18:21,000 --> 00:18:23,960
there too. I've probably put in another ten to fifteen

449
00:18:23,960 --> 00:18:26,400
hours in the last couple of weeks as I got

450
00:18:26,440 --> 00:18:29,640
back in. I yeah, I got to act three. It's funny.

451
00:18:29,759 --> 00:18:31,680
So much of my motivation playing the game was like

452
00:18:32,000 --> 00:18:34,119
I didn't really love acting too that much, to be honest,

453
00:18:34,359 --> 00:18:35,759
Like just the setting of it. I found it was

454
00:18:35,759 --> 00:18:38,359
a bit too samey and like, I don't know, I

455
00:18:38,400 --> 00:18:41,680
wanted more exploration. It felt a little linear, I suppose,

456
00:18:42,240 --> 00:18:44,839
and so so much of my motivation playing it back

457
00:18:44,839 --> 00:18:46,279
then was like, man, I really just want to get

458
00:18:46,279 --> 00:18:48,640
to this city. I want to see this older gate.

459
00:18:49,160 --> 00:18:51,119
I'm sure it's huge. I just want to get there.

460
00:18:51,400 --> 00:18:53,759
And then I got there, and then like all my

461
00:18:53,799 --> 00:18:56,680
motivation just like faded away, and then I just, you know,

462
00:18:56,720 --> 00:18:58,519
I spent like a couple hours in the city and

463
00:18:58,519 --> 00:19:01,720
then kind of just didn't play it for six months.

464
00:19:01,720 --> 00:19:03,480
Like I had a very similar situation to you there,

465
00:19:03,519 --> 00:19:06,000
just had a different point in the story. So jumping

466
00:19:06,039 --> 00:19:08,599
back in has been really fun. And so the first

467
00:19:08,640 --> 00:19:10,079
thing I did was like, Okay, I'm just gonna very

468
00:19:10,119 --> 00:19:13,359
thoroughly explore the city. I just did like a huge lap,

469
00:19:13,720 --> 00:19:16,799
go into every building, every door, try to find every shop,

470
00:19:17,200 --> 00:19:20,440
kind of get all the side quest threads that I

471
00:19:20,480 --> 00:19:23,839
could see what's going on. I did all of that,

472
00:19:24,319 --> 00:19:26,039
and then I was looking at the map and then

473
00:19:26,039 --> 00:19:27,480
I was like, man, I feel like I didn't go

474
00:19:27,559 --> 00:19:29,000
into every door. Now I felt like I did. So

475
00:19:29,039 --> 00:19:30,559
I did like a whole other lap and found like

476
00:19:30,559 --> 00:19:32,440
a bunch more shops and things I hadn't been to,

477
00:19:32,799 --> 00:19:35,759
including one there's one like church that you can go

478
00:19:35,799 --> 00:19:38,160
into and the guy there sells some equipment, and he

479
00:19:38,240 --> 00:19:40,920
had like amazing equipment, the exact stuff I needed for

480
00:19:41,000 --> 00:19:43,440
my build. And I just spent like seven thousand gold

481
00:19:43,480 --> 00:19:46,200
because I never really bought anything in the game because

482
00:19:46,519 --> 00:19:47,839
in the act too, I feel like there's like no

483
00:19:47,920 --> 00:19:50,880
shopkeepers and stuff. So I had like fourteen grand and

484
00:19:51,000 --> 00:19:53,559
never really bought anything. So I just spent so much

485
00:19:53,599 --> 00:19:56,440
money on this one shopkeeper, like kicking out my characters,

486
00:19:57,079 --> 00:19:59,319
which was really fun. And yeah, I've just been like

487
00:19:59,480 --> 00:20:01,200
so much of the Steff and Act three obviously is

488
00:20:01,240 --> 00:20:03,960
like the resolution to a bunch of the side quest storylines.

489
00:20:04,160 --> 00:20:06,039
So that's been fun capping off some of the character

490
00:20:06,079 --> 00:20:09,440
storylines finding other random side quests. At one point, I

491
00:20:09,480 --> 00:20:11,400
was walking through the city and just found like a

492
00:20:11,440 --> 00:20:13,680
man hole in the ground to go down to the sewers.

493
00:20:13,960 --> 00:20:15,599
I was like, Okay, what's down here? And then I

494
00:20:15,680 --> 00:20:17,960
spent like six hours in the sewers because it's just

495
00:20:17,960 --> 00:20:21,119
a massive area, like it's humongous.

496
00:20:21,240 --> 00:20:23,240
Speaker 3: There's a well that Shane I found that we went down,

497
00:20:23,359 --> 00:20:25,039
and it's just like, man, we should not go down.

498
00:20:25,279 --> 00:20:26,319
Speaker 2: This is like a labyrinth.

499
00:20:26,720 --> 00:20:27,920
Speaker 1: I know, because I was like in the middle of

500
00:20:28,000 --> 00:20:29,519
something too and I was like, I'm just gonna go

501
00:20:29,559 --> 00:20:30,960
check this out. But then you know, you kind of

502
00:20:30,960 --> 00:20:33,000
get suckered into it, and it's funny, like all theo

503
00:20:33,279 --> 00:20:35,799
I just kept leaving the sewers in different spots, and

504
00:20:35,839 --> 00:20:38,000
I'd end up in like some building that was locked

505
00:20:38,000 --> 00:20:39,720
from the outside and I was very curious about and

506
00:20:39,799 --> 00:20:41,519
that just kept happening. I kept popping up in the

507
00:20:41,519 --> 00:20:44,400
city all over these random spots, so that was really fun.

508
00:20:44,799 --> 00:20:47,279
And I guess I won't talk spoilers about certain things

509
00:20:47,319 --> 00:20:49,640
since you're kind of back in there now, But really

510
00:20:49,640 --> 00:20:51,400
the one thing that has been super exciting for me

511
00:20:51,400 --> 00:20:53,519
and my party is like, you know, I have Carlac

512
00:20:53,519 --> 00:20:56,319
and she's like a fighter type and it's like nothing

513
00:20:56,359 --> 00:20:58,680
really that surprising or crazy happens when you level up.

514
00:20:58,720 --> 00:21:01,160
He just like gets more attacks, gets stronger, and more

515
00:21:01,160 --> 00:21:03,440
health than all that. But one of the people my

516
00:21:03,440 --> 00:21:06,440
party's Jahiro, who's a Druid, and that has been so

517
00:21:06,599 --> 00:21:10,039
fun to see, like the transformations you get at higher levels.

518
00:21:10,359 --> 00:21:11,920
I finally have one now where I can just turn

519
00:21:11,960 --> 00:21:15,559
into a velociraptor pretty much that has multiple taxs, you

520
00:21:15,559 --> 00:21:17,920
can like spit corrosive acid at people, has like a

521
00:21:18,039 --> 00:21:21,559
pounds ability, super duper strong, and that's been just so

522
00:21:21,680 --> 00:21:24,640
much fun to use. Yeah, Like my party is so

523
00:21:24,640 --> 00:21:26,559
solid at this point, which just like a very well

524
00:21:26,559 --> 00:21:29,839
oiled machine. So I've just been like cruising through it

525
00:21:29,880 --> 00:21:32,440
and even some bosses that have like insane amounts of

526
00:21:32,440 --> 00:21:35,160
health seem like they're gonna be impossible, but somehow I

527
00:21:35,160 --> 00:21:37,519
can just combo tons and tons of damage out. So

528
00:21:37,559 --> 00:21:40,559
it's been really satisfying. I just love the combat in

529
00:21:40,599 --> 00:21:42,519
this game. Yeah. I didn't expect that would be like

530
00:21:42,559 --> 00:21:45,200
my favorite thing about it, my biggest takeaway. But I

531
00:21:45,200 --> 00:21:47,759
guess as like a fan of tactics games, and this

532
00:21:47,880 --> 00:21:49,640
is kind of in that realm but a little more

533
00:21:49,680 --> 00:21:52,799
free form. Just so many options. I just love it.

534
00:21:52,799 --> 00:21:53,720
It's just so fun.

535
00:21:54,279 --> 00:21:54,920
Speaker 2: Oh for sure.

536
00:21:55,000 --> 00:21:58,119
Speaker 3: I feel like that was a big thing on this

537
00:21:58,400 --> 00:22:01,480
play through, Like the second time around. Now is I'm

538
00:22:01,559 --> 00:22:04,200
just so much more effective I think at the combat,

539
00:22:04,240 --> 00:22:07,279
like especially just targeting like one target with like all

540
00:22:07,319 --> 00:22:07,839
your member, Like.

541
00:22:07,839 --> 00:22:09,880
Speaker 2: It's so effective, just just just.

542
00:22:09,599 --> 00:22:12,559
Speaker 3: Just focusing like whoever, like all at once is supposed

543
00:22:12,559 --> 00:22:13,920
to kind of spreading it out, and then people start

544
00:22:13,920 --> 00:22:15,720
getting healed, and then it's like, oh my god, this

545
00:22:15,759 --> 00:22:17,559
is just getting drawn out. You go into a new

546
00:22:17,640 --> 00:22:19,599
room and more people are like getting and like I

547
00:22:19,599 --> 00:22:22,000
feel like that was kind of our first experience because

548
00:22:22,000 --> 00:22:23,440
we just didn't know what to do. It's like, hey,

549
00:22:23,480 --> 00:22:25,240
let's just go to this room or like maybe Shane

550
00:22:25,279 --> 00:22:26,960
I were like spread out and then she'd be in

551
00:22:27,000 --> 00:22:28,319
a room. I'd be in a different room, and we're

552
00:22:28,359 --> 00:22:31,759
like both entering combat at the same time alone, and

553
00:22:31,839 --> 00:22:35,039
it's just awful. Like the Goblin what's it called the

554
00:22:35,039 --> 00:22:37,880
Goblin Hideout, I guess, like yeah, in Act one, like

555
00:22:38,160 --> 00:22:40,039
that took us so many tries to go through, and

556
00:22:40,079 --> 00:22:42,119
I swear I got we killed every single person in there,

557
00:22:42,160 --> 00:22:43,039
like like it was just like, hey.

558
00:22:42,960 --> 00:22:45,559
Speaker 1: Well we got to It's insane.

559
00:22:45,720 --> 00:22:47,279
Speaker 3: And then it's like you take them out and then

560
00:22:47,279 --> 00:22:49,279
you leave, and then there's like more goblins outside that

561
00:22:49,319 --> 00:22:50,559
we all had to take out, and like that was

562
00:22:50,640 --> 00:22:53,559
just brutal combat. Whereas when I did it now, like

563
00:22:53,599 --> 00:22:55,359
I was a lot more strategic with it. I was

564
00:22:55,400 --> 00:22:57,640
kind of like I still took them out, Like I

565
00:22:57,960 --> 00:23:00,559
freed the Druid Hauls and and I even know he

566
00:23:00,640 --> 00:23:02,759
was there the first time that we played, so like

567
00:23:02,839 --> 00:23:05,119
when you free him and like he's in his bare form,

568
00:23:05,160 --> 00:23:07,759
like it's just so much more effective.

569
00:23:09,000 --> 00:23:09,559
Speaker 2: Campaign.

570
00:23:11,000 --> 00:23:13,599
Speaker 3: So like there, it's great that we just get completely

571
00:23:13,599 --> 00:23:16,920
different experiences even though we're like trading the same path

572
00:23:16,920 --> 00:23:20,000
and the game is linear, but like because people do

573
00:23:20,079 --> 00:23:22,559
at Perma death, like you can totally change the game

574
00:23:22,599 --> 00:23:25,880
that way. So yeah, it's been It's been really really

575
00:23:25,880 --> 00:23:27,680
fun to jump in there, and it feels like a

576
00:23:27,680 --> 00:23:30,559
whole new experience, even though like I'm treading the same

577
00:23:30,799 --> 00:23:32,720
path that I did on the first play.

578
00:23:32,480 --> 00:23:35,799
Speaker 1: Through right on. Yeah, that's funny that we both just

579
00:23:35,880 --> 00:23:41,200
randomly decided to unplanned. It's hilarious cool. Any other shout

580
00:23:41,200 --> 00:23:42,759
outs or is that that's what you've been playing?

581
00:23:43,680 --> 00:23:46,599
Speaker 3: Yeah, that's that's pretty much been it honestly the last

582
00:23:46,680 --> 00:23:47,240
couple of weeks.

583
00:23:47,240 --> 00:23:50,200
Speaker 1: There sounds good. Okay, I have two kind of two

584
00:23:50,240 --> 00:23:53,720
more update ones and then a new experience to talk about.

585
00:23:53,759 --> 00:23:57,200
Souped up his last last week meeting Travis, We're talking

586
00:23:57,200 --> 00:24:00,279
about Zelda Echoes of Wisdom. I was close to the end.

587
00:24:00,319 --> 00:24:02,279
I've no beat it, and I've got pretty much like

588
00:24:02,279 --> 00:24:05,279
one hundred percent completion. I went through did every side

589
00:24:05,319 --> 00:24:07,319
quest in the game, which there was like fifty of them.

590
00:24:07,359 --> 00:24:09,759
There's like a ton of side quests, you know, some

591
00:24:09,799 --> 00:24:12,920
of them are pretty short, but others are really expansive,

592
00:24:13,000 --> 00:24:15,000
Like they take you to other like dungeon areas you've

593
00:24:15,000 --> 00:24:17,519
never been to, fought like exclusive bosses that you would

594
00:24:17,559 --> 00:24:21,000
never see. I think that was my biggest takeaway from

595
00:24:21,000 --> 00:24:23,359
this game in general, is that the side quest design

596
00:24:23,640 --> 00:24:26,559
was just amazing. Like nothing nothing was just a basic

597
00:24:27,000 --> 00:24:29,599
fetch quest, or if it was, it was like prettied

598
00:24:29,680 --> 00:24:31,759
up in a couple of ways that made it really interesting.

599
00:24:32,440 --> 00:24:37,279
But yeah, like exclusive areas, like finding bonus things, good challenges,

600
00:24:37,319 --> 00:24:40,319
like it's just really really fun side quests and really

601
00:24:40,359 --> 00:24:43,000
surprising ones. And then like the rest of the collectibles

602
00:24:43,000 --> 00:24:44,799
that was fun to get all that. And I think,

603
00:24:44,839 --> 00:24:46,680
you know, a funny thing for me after we did

604
00:24:46,680 --> 00:24:48,960
our episode last week, I listened to a couple other

605
00:24:49,200 --> 00:24:52,359
podcast reviews of it and just hearing how other people

606
00:24:52,400 --> 00:24:55,359
have decided to like solve different puzzles and problems in

607
00:24:55,400 --> 00:24:57,559
the game because it's so free form with the spawning

608
00:24:57,599 --> 00:25:01,119
the ecosystem. Funny just hearing like other people's strategies for

609
00:25:01,200 --> 00:25:03,519
things and how that just like, oh, made the game

610
00:25:03,599 --> 00:25:05,319
so easy doing it this way, and like I just

611
00:25:05,559 --> 00:25:07,960
either didn't think to do that or like certain echoes

612
00:25:07,960 --> 00:25:10,000
I didn't even get until I was pretty much like

613
00:25:10,079 --> 00:25:12,359
done with the game already. I just think it's such

614
00:25:12,359 --> 00:25:15,559
a cool game to hear other people's experiences because everyone's

615
00:25:15,599 --> 00:25:17,599
going to have like a slightly different experience with it.

616
00:25:17,680 --> 00:25:20,599
So I love this game. I think it's it's fantastic.

617
00:25:20,640 --> 00:25:24,000
It is exactly the kind of freeform open game that

618
00:25:24,160 --> 00:25:26,480
I want, but still like kind of small enough that

619
00:25:26,519 --> 00:25:28,640
you it doesn't take too long to get through all

620
00:25:28,680 --> 00:25:30,640
of it. And it's one that as soon as I

621
00:25:30,680 --> 00:25:32,759
was done, I just wanted more and more and more.

622
00:25:32,759 --> 00:25:34,720
And that's why I went and did like all the collectibles,

623
00:25:35,079 --> 00:25:36,839
did all the side Quest, and even after that, I

624
00:25:36,839 --> 00:25:38,839
was like, man, I want like DLC, I want like

625
00:25:38,880 --> 00:25:41,880
a couple extra dungeon areas to go experience like some

626
00:25:41,920 --> 00:25:43,759
of the other things that I didn't even unlock until

627
00:25:44,480 --> 00:25:47,400
until later on. So yeah, really really good time. I

628
00:25:47,480 --> 00:25:51,200
highly recommend that game. I just had a amazing grand

629
00:25:51,200 --> 00:25:54,079
time with it. It was super fun. So show Cizelda.

630
00:25:54,480 --> 00:25:58,839
Hell yeah, and then my my UFO fifty Game of

631
00:25:58,839 --> 00:26:01,079
the Week. I just there's gonna be a new segment

632
00:26:01,079 --> 00:26:03,839
here on side Quest, Kirk. I'm kind of picking too.

633
00:26:03,880 --> 00:26:06,160
I'm doing a two for one here and I'll explain why.

634
00:26:06,279 --> 00:26:09,119
So two games that I've just been loving is one

635
00:26:09,160 --> 00:26:12,240
of them is called Velgrass in there, and this is

636
00:26:12,240 --> 00:26:13,920
the one I was talking about where it's kind of

637
00:26:13,960 --> 00:26:17,359
like Ice Climbers, if Ice Climbers was like fun and

638
00:26:17,400 --> 00:26:20,240
a modernized version of it where it's pretty simple. You're

639
00:26:20,279 --> 00:26:23,119
just jumping climbing through this tower, and whenever you jump,

640
00:26:23,240 --> 00:26:25,319
like I guess, beyond the halfway point of the screen,

641
00:26:25,680 --> 00:26:28,319
this like spike roller kind of rolls up from the

642
00:26:28,359 --> 00:26:30,160
bottom of the screen, so the bottom of the map

643
00:26:30,200 --> 00:26:32,559
is always like you're always gonna die if you hit

644
00:26:32,599 --> 00:26:34,880
the bottom of it. So you're constantly climbing, but anytime

645
00:26:34,920 --> 00:26:37,319
you jump on a platform, it starts to fade out,

646
00:26:37,359 --> 00:26:39,559
so like if you jump on a cloud, it fades

647
00:26:39,559 --> 00:26:41,559
after like half a second, and then like blocks will

648
00:26:41,599 --> 00:26:43,119
take like a full second, so you have a little

649
00:26:43,119 --> 00:26:47,160
bit more time. But it's just like a super reflex

650
00:26:47,240 --> 00:26:50,240
heavy game, really fun, just simple platform or all the while.

651
00:26:50,279 --> 00:26:52,359
You have a gun, you're taking out enemies, you're picking

652
00:26:52,400 --> 00:26:54,160
up gold, you're making it through and it's kind of

653
00:26:54,160 --> 00:26:56,359
like a rowlike in that way that it's randomized layouts

654
00:26:56,359 --> 00:26:59,640
every time. And so that was one that it took

655
00:26:59,680 --> 00:27:01,519
me a lot time to get the hang of it,

656
00:27:01,559 --> 00:27:03,799
but once I did, it just like puts you in

657
00:27:03,839 --> 00:27:07,839
such a fun flow state. It's such a just fun platformer,

658
00:27:08,200 --> 00:27:10,000
and then I got the cherry on it, which is

659
00:27:10,000 --> 00:27:12,599
like the bonus objective, which required you to like take

660
00:27:12,640 --> 00:27:15,119
out some specific enemies in each level, get these keys,

661
00:27:15,160 --> 00:27:16,839
and then make it to like a whole secret last

662
00:27:16,880 --> 00:27:19,400
world and then beat that as well. So it's just

663
00:27:19,440 --> 00:27:22,680
a super fun time. I probably spent like three hours

664
00:27:22,680 --> 00:27:25,079
on it maybe overall to like figure out everything and

665
00:27:25,119 --> 00:27:28,119
beat everything in it. So yeah, great time. Shout out

666
00:27:28,119 --> 00:27:30,039
to Velgress. And then the other one I watch to

667
00:27:30,039 --> 00:27:32,319
show it is a game called Overbold, And the reason

668
00:27:32,359 --> 00:27:34,400
I'm pairing them together is because they both feature the

669
00:27:34,400 --> 00:27:36,920
same main character. It's kind of like a spinoff game

670
00:27:36,960 --> 00:27:39,440
of one another. So he plays this character named Alpha,

671
00:27:40,160 --> 00:27:43,119
who's a fun little protagonist. But Overbold is a really

672
00:27:43,160 --> 00:27:46,920
cool game. It's kind of like a top down little

673
00:27:46,960 --> 00:27:49,519
arena game where it's set in the same like rectangular arena.

674
00:27:50,759 --> 00:27:52,559
You are a simple character. You can walk around, you

675
00:27:52,559 --> 00:27:54,680
can shoot your gun, and that's pretty much it. It's

676
00:27:54,720 --> 00:27:56,640
very basic. And then in each of the four corners

677
00:27:56,640 --> 00:27:58,839
of the map there's these spawners, and so as you're

678
00:27:58,839 --> 00:28:00,200
going through, like enemies that are just coming out of

679
00:28:00,200 --> 00:28:02,200
these spawners, you got to take them out first level

680
00:28:02,240 --> 00:28:04,519
is very basic, and then after that, the really fun

681
00:28:04,519 --> 00:28:06,359
system to it is one there's a shop, so depend

682
00:28:06,400 --> 00:28:08,200
on how much money you have, you can buy upgrades

683
00:28:08,240 --> 00:28:10,720
for your gun, upgrades for your character, your health, upgrades

684
00:28:10,759 --> 00:28:13,119
for your bombs, that kind of thing. And then you

685
00:28:13,119 --> 00:28:16,799
can also choose to kind of roll additional enemies into

686
00:28:16,799 --> 00:28:18,799
the level, so when you spawn, like if I go

687
00:28:18,799 --> 00:28:21,240
into level two, there's gonna be some random enemy type

688
00:28:21,240 --> 00:28:23,039
that I'm gonna fight, But then I can like up

689
00:28:23,119 --> 00:28:25,519
the anti so I can add Okay, I'm gonna add

690
00:28:25,920 --> 00:28:28,119
maybe three or four rounds of extra enemies in there,

691
00:28:28,279 --> 00:28:29,640
so now I have to fight a lot more things,

692
00:28:29,640 --> 00:28:31,599
but then the reward is gonna be a lot higher.

693
00:28:31,720 --> 00:28:34,240
And so it was kind of like a little bit reminds, yeah,

694
00:28:34,279 --> 00:28:37,440
a little bit always this constant risk reward of like, okay,

695
00:28:37,480 --> 00:28:39,160
do I want to tackle more enemies, but like, am

696
00:28:39,200 --> 00:28:40,279
I gonna take them all out?

697
00:28:40,559 --> 00:28:40,640
Speaker 2: Now?

698
00:28:40,680 --> 00:28:42,640
Speaker 1: When ever you add enemies, you don't know which. There's

699
00:28:42,640 --> 00:28:44,519
like seven or eight enemy types, you know. Some of

700
00:28:44,519 --> 00:28:46,519
them have project outs, some of them just chase you down.

701
00:28:46,559 --> 00:28:49,039
Some of them are like it's exploding pumpkin bombs, like

702
00:28:49,319 --> 00:28:52,200
Hobgoblin style. So you never really know what you're gonna get,

703
00:28:52,240 --> 00:28:53,920
so it's just like, oh, I could roll it and

704
00:28:53,960 --> 00:28:55,799
it might be a really easy enemy type that's not

705
00:28:55,839 --> 00:28:57,599
an issue at all, or it could be just like

706
00:28:57,720 --> 00:28:59,400
lava blocks that go on the level so you have

707
00:28:59,519 --> 00:29:02,519
less play to walk, and it's just like that push

708
00:29:02,559 --> 00:29:04,480
and pull is so fun. I'm always getting like a

709
00:29:04,519 --> 00:29:07,359
little bit greedy, but you have to like get really

710
00:29:07,400 --> 00:29:09,880
strong because the final level of it, which I made

711
00:29:09,920 --> 00:29:11,039
it too, Like the first time I played the game,

712
00:29:11,039 --> 00:29:13,119
I didn't even realize you could like add additional enemies,

713
00:29:13,319 --> 00:29:14,759
so it's pretty easy. It was like I was fighting

714
00:29:14,759 --> 00:29:16,960
like five enemies each time, pretty easy. But then I

715
00:29:16,960 --> 00:29:18,559
made it to the final boss level and it's like

716
00:29:18,599 --> 00:29:20,920
some huge boss and like a million enemies. So the

717
00:29:21,039 --> 00:29:23,079
idea being that, like you need to get your character

718
00:29:23,160 --> 00:29:25,079
really powerful if you're gonna take down that boss, and

719
00:29:25,079 --> 00:29:26,839
the only way to do that would be the up

720
00:29:26,880 --> 00:29:29,039
to ante in these other levels and get your character

721
00:29:29,160 --> 00:29:32,079
like really really strong. So it's this very simple game,

722
00:29:32,119 --> 00:29:33,880
but it's so addictive. It's just one of those games

723
00:29:33,880 --> 00:29:35,240
that you always just want to do one more run.

724
00:29:35,680 --> 00:29:38,839
It's super duper fun. So shout outs to uh Overbold.

725
00:29:38,880 --> 00:29:42,079
I just fifty is and listened. Great, I've spent like

726
00:29:42,200 --> 00:29:44,119
thirty hours in it now and there's still like twenty

727
00:29:44,160 --> 00:29:46,680
games I haven't even touched yet in the experience, Like,

728
00:29:46,759 --> 00:29:49,680
it is such an expive thing, it's so value. So

729
00:29:50,319 --> 00:29:53,880
shout outs to UFO fifty. How about that would take

730
00:29:53,920 --> 00:29:56,240
our first ad break of the show and we will

731
00:29:56,240 --> 00:30:01,960
be right back. All right, we are back, Kirkland. I

732
00:30:01,960 --> 00:30:04,640
have a very fun game that I'm excited to talk

733
00:30:04,640 --> 00:30:07,200
to you about. I in the last week or two

734
00:30:07,680 --> 00:30:10,839
started and finished out Last two.

735
00:30:11,440 --> 00:30:13,880
Speaker 2: Oh man, yeah, that's crazy.

736
00:30:13,920 --> 00:30:16,839
Speaker 1: Get into the Halloween five like, oh yeah, scary games.

737
00:30:16,880 --> 00:30:18,799
It's at that time of the season. I've been waiting to

738
00:30:18,799 --> 00:30:21,480
play out Last two until October here, so for anyone

739
00:30:21,559 --> 00:30:25,359
hasn't listened to every Cyclist episode. Earlier this year, all

740
00:30:25,359 --> 00:30:27,200
four of us got together and did a review for

741
00:30:27,200 --> 00:30:29,839
Outlast Trials, the multiplayer Outlast game that came out earlier

742
00:30:29,839 --> 00:30:31,640
this year, And then like a month or two later,

743
00:30:31,680 --> 00:30:33,839
I went back and played through Outlast one and the

744
00:30:33,880 --> 00:30:35,799
Whistleblower DLC and it was the first time I ever

745
00:30:35,839 --> 00:30:38,720
played that game. And now hey, I'm playing Outlast too.

746
00:30:39,000 --> 00:30:40,759
So first I want to ask you because I re

747
00:30:40,839 --> 00:30:42,839
listened to a couple of those bits just to remember

748
00:30:43,000 --> 00:30:45,599
how much we had all played. And then one time

749
00:30:45,640 --> 00:30:47,640
you said that you had just started the game, and

750
00:30:47,680 --> 00:30:51,039
then in another episode you mentioned that you were playing

751
00:30:51,079 --> 00:30:54,039
like a raft sequence and stopped there. But that's like

752
00:30:54,119 --> 00:30:55,880
really deep in the game, so like, how much of

753
00:30:55,880 --> 00:30:57,160
this game have you actually played?

754
00:30:57,599 --> 00:31:01,160
Speaker 3: I think what ended up happening was I started the

755
00:31:01,200 --> 00:31:03,279
save like on my own and then only got like

756
00:31:03,319 --> 00:31:05,079
early on, and then I went over to a buddy's

757
00:31:05,079 --> 00:31:06,920
house and he was like halfway through the game and

758
00:31:06,960 --> 00:31:09,880
I was playing that and then just just I don't

759
00:31:09,880 --> 00:31:12,960
know something to do. And then yeah, that one, because

760
00:31:12,960 --> 00:31:14,720
I was so invested in the story, I ended up

761
00:31:14,759 --> 00:31:17,480
actually like just watching like a YouTube walk through. I

762
00:31:17,559 --> 00:31:19,920
never finished it, but I was just like, I don't know,

763
00:31:19,960 --> 00:31:21,559
like I don't really want to play this game because

764
00:31:21,559 --> 00:31:24,640
I remember hating the raft sequence, but h but like

765
00:31:24,680 --> 00:31:26,559
I don't know, I at least wanted to see kind

766
00:31:26,559 --> 00:31:29,440
of what the story was following, so yeah, kind of yeah,

767
00:31:29,559 --> 00:31:32,160
kind of split memories on exactly where it was in that,

768
00:31:32,279 --> 00:31:36,240
but like on my own definitely, I only got I

769
00:31:36,279 --> 00:31:38,200
don't know, like an hour in or like.

770
00:31:38,039 --> 00:31:41,160
Speaker 1: Like not that far still in the town. Yeah, kind

771
00:31:41,160 --> 00:31:43,000
of see a kind of thing.

772
00:31:43,720 --> 00:31:46,240
Speaker 3: Yeah, but very curious as to what you you felt

773
00:31:46,240 --> 00:31:46,839
about that one.

774
00:31:47,359 --> 00:31:52,640
Speaker 1: Yeah, it's it's a pretty mixed experience overall. I guess

775
00:31:52,920 --> 00:31:56,200
to start with the parts that I didn't like. So

776
00:31:56,279 --> 00:31:58,200
the thing that this game does is it, you know,

777
00:31:58,279 --> 00:32:00,440
different than so last one. You know, takes place in

778
00:32:00,599 --> 00:32:02,160
the Insane Asylum and then like at the start of

779
00:32:02,160 --> 00:32:04,000
the game, you're outside of the asylum, and then you

780
00:32:04,119 --> 00:32:06,279
leave the asylum and then there's like a small garden area.

781
00:32:06,279 --> 00:32:08,680
But for the most parts, like the whole game is inside, right,

782
00:32:09,079 --> 00:32:11,759
and Outlass Trials is very like saw like and you're

783
00:32:11,799 --> 00:32:14,279
in you're sometimes in like what feels like an outdoor environment,

784
00:32:14,279 --> 00:32:16,559
but it's always like inside of a giant warehouse, like

785
00:32:17,319 --> 00:32:19,599
very inside. So it was interesting. It's kind of a

786
00:32:19,640 --> 00:32:22,160
breath of fresh air that Outlast two is set like

787
00:32:22,279 --> 00:32:24,319
mostly outside, and then there is like the end of

788
00:32:24,319 --> 00:32:26,200
the game is in like a mine area. So that's

789
00:32:26,240 --> 00:32:30,000
pretty you know, interior section. But I I like, right

790
00:32:30,000 --> 00:32:33,759
off the bat, it felt a very different vibe to it.

791
00:32:33,799 --> 00:32:35,559
But what it's doing is like so it starts out

792
00:32:35,680 --> 00:32:39,160
you're in like these farm like kind of resident evil

793
00:32:39,240 --> 00:32:42,319
village style type thing, this kind of old wooden cabin energy.

794
00:32:43,359 --> 00:32:46,319
And then yeah, there's there's that kind of sequence, and

795
00:32:46,319 --> 00:32:48,119
then you go through and there's like a deep section

796
00:32:48,279 --> 00:32:50,559
just in the woods where you're lost in the woods

797
00:32:50,599 --> 00:32:52,680
pretty much. There's a raft sequence and there's like a

798
00:32:52,720 --> 00:32:55,640
mine sequence, and then you know little things interstitial in

799
00:32:55,680 --> 00:32:59,079
between that. But then also as you're playing through it,

800
00:32:59,160 --> 00:33:03,200
the game will randomly cut to these school sequences. Did

801
00:33:03,200 --> 00:33:05,079
you ever play any of these school sequences in your

802
00:33:05,079 --> 00:33:06,519
playtime or do you remember those at all?

803
00:33:06,559 --> 00:33:08,000
Speaker 2: I don't remember the school sequences. No.

804
00:33:08,440 --> 00:33:12,319
Speaker 1: Yeah, so that it cuts like really in the way

805
00:33:12,359 --> 00:33:14,440
it cuts is actually really cool. Like you'll be running

806
00:33:14,440 --> 00:33:17,079
away from an enemy in the woods and maybe you'll

807
00:33:17,079 --> 00:33:19,000
see like a cabin. You'll go and bust through the door,

808
00:33:19,240 --> 00:33:21,480
and then immediately you'll like you'll bust your door, and

809
00:33:21,480 --> 00:33:24,039
then you're like in the school. Like the transitions are

810
00:33:24,079 --> 00:33:26,720
really quick, there's no loading screen between them, so they

811
00:33:26,759 --> 00:33:29,039
do a really good job of the transitions. But then

812
00:33:29,079 --> 00:33:31,440
you're just in this school. Uh, and it's kind of

813
00:33:31,480 --> 00:33:34,480
like your it's almost like the origin story of your character,

814
00:33:34,680 --> 00:33:38,079
and some like trauma that he had of a friend

815
00:33:38,079 --> 00:33:40,319
of his who died as a kid, and it's very

816
00:33:40,359 --> 00:33:42,640
cryptic in the first few hours, and like towards the

817
00:33:42,720 --> 00:33:44,920
end of the game is when it like actually reveals

818
00:33:44,920 --> 00:33:48,319
what happened in that school. But I did not like

819
00:33:48,359 --> 00:33:50,799
the school sequences at all. And I think it's a

820
00:33:50,839 --> 00:33:53,599
cool idea, like the transitions are really good, but I

821
00:33:53,599 --> 00:33:55,160
feel like if the if there had been like three

822
00:33:55,279 --> 00:33:57,359
or four school sequences throughout the you know, the games

823
00:33:57,400 --> 00:33:59,759
like eight or nine hours, if there had been like

824
00:33:59,759 --> 00:34:02,480
three for school sequences, I think it would have worked

825
00:34:02,480 --> 00:34:05,160
and added to it. But instead there's like probably close

826
00:34:05,200 --> 00:34:08,400
to like ten sequences of it, so you're constantly going

827
00:34:08,480 --> 00:34:10,880
back there. It feels a lot more linear. I found

828
00:34:10,920 --> 00:34:12,960
like I never knew where I was supposed to go

829
00:34:13,039 --> 00:34:14,719
in the school, and not in like a fun horror

830
00:34:14,840 --> 00:34:17,159
way of like, oh man, it's so tense. I'm on

831
00:34:17,199 --> 00:34:18,760
the edge of my seat. I don't know where to go.

832
00:34:19,159 --> 00:34:20,880
But I just like it just ended up being that

833
00:34:20,880 --> 00:34:22,280
I gotta pull up a guy because I'm like, I

834
00:34:22,280 --> 00:34:23,760
don't know where I'm supposed to go in the school

835
00:34:23,760 --> 00:34:26,480
because there's doors everywhere, and then like you'll go in

836
00:34:26,519 --> 00:34:28,079
one room and then like a door that was locked

837
00:34:28,079 --> 00:34:30,239
before will now be unlocked. But it's like, how would

838
00:34:30,280 --> 00:34:32,360
I know that other than just going to click on

839
00:34:32,400 --> 00:34:35,079
every door. So it just like the pacing was not good.

840
00:34:35,480 --> 00:34:37,679
There was like a horror there's like a you know,

841
00:34:37,719 --> 00:34:40,280
evil demon that's an imaginary demon that's in the school

842
00:34:40,360 --> 00:34:43,039
chasing you. But those sequences feel very linear and not

843
00:34:43,199 --> 00:34:46,639
like hiding in lockers or hiding behind certain rooms or

844
00:34:46,639 --> 00:34:49,800
closing things off. It just feels very closed off. And

845
00:34:49,880 --> 00:34:52,480
I just found that like it cut the tension of

846
00:34:52,519 --> 00:34:54,960
the regular game so much, where like you're in an

847
00:34:54,960 --> 00:34:58,280
intense situation, someone's chasing you, you're running away, and you're like, Okay,

848
00:34:58,320 --> 00:34:59,800
if I get through this door, I can hide in

849
00:34:59,840 --> 00:35:01,920
this But then it would like, as I said, like

850
00:35:01,960 --> 00:35:03,679
cut to the school sequence, so it kind of takes

851
00:35:03,679 --> 00:35:07,320
the tension away from the intensity of those moments. So

852
00:35:07,360 --> 00:35:10,039
I just overall felt like it really slowed the game down.

853
00:35:10,079 --> 00:35:11,880
It took away the tension of the other stuff, and

854
00:35:11,920 --> 00:35:13,840
like I never wanted to be that the school stuff

855
00:35:13,880 --> 00:35:16,360
was never more interesting than like the regular games areas,

856
00:35:16,800 --> 00:35:18,639
so it just always felt like a slog to get

857
00:35:18,639 --> 00:35:20,639
through it. And since there's so much of it in

858
00:35:20,679 --> 00:35:23,519
the game. It just like overall, that was kind of

859
00:35:23,519 --> 00:35:25,719
what ruined the game for me. Unfortunately, Like if those

860
00:35:25,719 --> 00:35:27,519
sequences are just taken out, I think I would have

861
00:35:27,599 --> 00:35:30,320
enjoyed the game more. Overall.

862
00:35:30,599 --> 00:35:32,000
Speaker 3: It sucks to you because it seems like they were

863
00:35:32,039 --> 00:35:33,920
really committed to that like being a part of the

864
00:35:33,960 --> 00:35:37,679
story of like, yeah, we'll get these these sequences. Especially

865
00:35:38,280 --> 00:35:39,760
I don't know, like on the surface, it might be

866
00:35:39,840 --> 00:35:43,039
nice to get taken out of the setting of like

867
00:35:43,119 --> 00:35:45,880
the just like the wilderness, like the woods or whatnot.

868
00:35:45,920 --> 00:35:48,760
But I'm curious, how, like how do those sequences end,

869
00:35:48,840 --> 00:35:50,320
Like when you're done with the school, where you're just

870
00:35:50,360 --> 00:35:52,320
back in the cabinet and Buddy's like right, they're ready

871
00:35:52,360 --> 00:35:53,039
to chop you up.

872
00:35:53,320 --> 00:35:55,320
Speaker 1: It's very it's the same thing where like, yeah, you'll

873
00:35:55,320 --> 00:35:57,880
pop through a floorboard and then you're like that transitions

874
00:35:57,920 --> 00:36:00,320
immediately back in. But that's the thing, and that's what

875
00:36:00,360 --> 00:36:03,679
also makes the main game areas feel so disconnected, is

876
00:36:03,719 --> 00:36:05,480
like I said, you'll bust through one of those doors,

877
00:36:05,920 --> 00:36:07,880
get teleport of the school, You'll bust through some other

878
00:36:07,960 --> 00:36:09,719
random door at the end of the school. Then you'll

879
00:36:09,719 --> 00:36:12,559
be back in like a kind of similar area, but

880
00:36:12,599 --> 00:36:15,440
it's not connected. It's not one continuous area. It's like

881
00:36:15,519 --> 00:36:18,400
now you're like probably maybe you're in that house, but

882
00:36:18,440 --> 00:36:20,639
now you're on like the second floor in like some

883
00:36:20,719 --> 00:36:22,639
other door, and then like the enemy that was chasing

884
00:36:22,679 --> 00:36:24,599
you is like nowhere to be found now. So the

885
00:36:24,639 --> 00:36:27,840
idea is that like your character's kind of hallucinating. I guess,

886
00:36:27,920 --> 00:36:30,480
like you are technically traveling through the real world while

887
00:36:30,480 --> 00:36:32,719
you're in the school, but it's not like a one

888
00:36:32,719 --> 00:36:35,239
to one comparison. It's just kind of wherever they decide

889
00:36:35,239 --> 00:36:37,280
to do the cuts. So that's that was the thing too,

890
00:36:37,360 --> 00:36:39,320
is like I feel like the first bit of the

891
00:36:39,320 --> 00:36:44,039
game where you're in the farmland Farmland area really interesting.

892
00:36:44,039 --> 00:36:45,920
Like I found it was much more expansive than some

893
00:36:45,960 --> 00:36:49,119
of the areas in Outlast One in particular, where it's

894
00:36:49,119 --> 00:36:51,559
like you can go multiple pathways, and because of that,

895
00:36:51,639 --> 00:36:54,159
it like it makes it a bit freaker because you're like,

896
00:36:54,239 --> 00:36:55,440
I don't even know where I am, I don't know

897
00:36:55,440 --> 00:36:57,639
if there's enemies can be. It feels like the bounds

898
00:36:57,639 --> 00:36:59,599
of the map are less defined, which makes it a

899
00:36:59,599 --> 00:37:04,440
bit more freaky. But I found like those sequences kind

900
00:37:04,440 --> 00:37:06,199
of ceased to be later on because you're doing so

901
00:37:06,280 --> 00:37:07,760
much of the school stuff and it ends up being

902
00:37:07,800 --> 00:37:09,480
so much more linear where you just got to run

903
00:37:09,760 --> 00:37:11,679
from this door to that door, and then there was

904
00:37:11,719 --> 00:37:13,840
a couple of those like slightly more open areas. But

905
00:37:13,880 --> 00:37:16,760
I also felt like I was barely hiding in lockers

906
00:37:16,840 --> 00:37:19,199
or barrels or like under tables in this game, just

907
00:37:19,199 --> 00:37:22,039
because of the structure of it wasn't really demanding that.

908
00:37:22,119 --> 00:37:24,000
It was more trying to focus on some of these

909
00:37:24,000 --> 00:37:25,800
story bits, but I think it just ended up being

910
00:37:27,000 --> 00:37:28,960
it made in either of them work as well, Like

911
00:37:29,039 --> 00:37:31,159
it was just the one. Even the school. The school

912
00:37:31,199 --> 00:37:33,519
doesn't feel like one big connected area either. It feels

913
00:37:33,920 --> 00:37:36,519
very disjointed where you're in one random hall away with

914
00:37:36,559 --> 00:37:39,199
two classrooms and then like that doesn't connect to the

915
00:37:39,639 --> 00:37:42,639
area where you're going to the schools pool and bathrooms,

916
00:37:42,639 --> 00:37:46,440
and like they just it all feels very disconnected unfortunately.

917
00:37:46,719 --> 00:37:49,840
So that's the biggest bummer of the game overall. But

918
00:37:49,880 --> 00:37:52,519
now to get into some more positive things, I think

919
00:37:52,559 --> 00:37:57,199
what really surprised me first off was the visuals of

920
00:37:57,239 --> 00:38:00,920
this game are amazing. Like the first area where it's

921
00:38:00,920 --> 00:38:03,480
like the fog and the lighting looks so good and

922
00:38:03,519 --> 00:38:07,519
creepy atmospheric, the buildings and all the grass you're going

923
00:38:07,559 --> 00:38:10,239
through the farms, and like the cornfields and stuff look

924
00:38:10,360 --> 00:38:12,920
really good. The first time you find water, the water

925
00:38:13,000 --> 00:38:15,519
looks really good. Like just compare because the first game

926
00:38:15,599 --> 00:38:19,440
was twenty thirteen, right, and this was twenty seventeen, and

927
00:38:19,440 --> 00:38:21,679
then Trials obviously came out earlier this year. But like,

928
00:38:21,719 --> 00:38:24,679
this game looks way better than Trials, for example. I

929
00:38:24,719 --> 00:38:26,559
know that's trying to do something a bit different, but

930
00:38:26,639 --> 00:38:28,719
just in terms of visual quality, like this game looks

931
00:38:29,079 --> 00:38:32,320
fantastic and even like the character models and things like that.

932
00:38:32,400 --> 00:38:33,440
So I think that was one of the things that

933
00:38:33,480 --> 00:38:36,480
surprised me because especially yeh, after just playing Trials earlier

934
00:38:36,480 --> 00:38:38,719
this year, I kind of expected it would kind of

935
00:38:38,760 --> 00:38:40,760
be somewhere in between one and three, but it's like, no,

936
00:38:40,840 --> 00:38:43,559
it looks it's clearly like the best looking game, which

937
00:38:43,599 --> 00:38:45,000
I think is something that adds a lot to horror

938
00:38:45,079 --> 00:38:47,440
games in general. When it looks really good and realistic,

939
00:38:47,880 --> 00:38:49,800
you tend to feel more immersed in it, and then

940
00:38:49,800 --> 00:38:53,159
the horror elements can like work even better. Yeah, I

941
00:38:53,199 --> 00:38:56,119
find that something that works really well with these resid

942
00:38:56,159 --> 00:38:59,039
Evil remakes compared to like playing the old blocky podgonal

943
00:39:00,159 --> 00:39:04,320
scarier if it feels more realistic at least for me typically.

944
00:39:04,400 --> 00:39:05,159
Speaker 2: Yeah, no, for sure.

945
00:39:05,719 --> 00:39:07,840
Speaker 3: It's interesting you said that because I feel like I

946
00:39:07,920 --> 00:39:10,519
kind of have that memory about the first game, and

947
00:39:10,760 --> 00:39:12,559
like in my mind of like I just remember the

948
00:39:12,559 --> 00:39:14,440
first time you play that game, like the visuals were

949
00:39:14,480 --> 00:39:17,440
so good, like it looked like such a Triple A game,

950
00:39:17,480 --> 00:39:21,559
even though it was a smaller indie studio. So I

951
00:39:21,639 --> 00:39:24,400
was gonna ask you, like, because I really can't remember

952
00:39:24,400 --> 00:39:27,119
if they added or change like some of the gameplay mechanics,

953
00:39:27,159 --> 00:39:28,840
Like is there is there different things that you can

954
00:39:28,880 --> 00:39:30,880
do in the second game versus even Trials.

955
00:39:30,920 --> 00:39:32,840
Speaker 2: I guess yeah.

956
00:39:32,880 --> 00:39:36,920
Speaker 1: I think trials, Uh, Trials just amps it up because

957
00:39:36,920 --> 00:39:38,960
there's so many enemies in the levels with you at

958
00:39:38,960 --> 00:39:41,480
the same time, right, and the levels are more open

959
00:39:41,519 --> 00:39:44,840
and interconnected, whereas you know one and two is more

960
00:39:45,039 --> 00:39:47,480
linear in that way. And there's like when they have

961
00:39:47,519 --> 00:39:49,440
those enemies that are chasing you through the levels, it's

962
00:39:49,519 --> 00:39:51,559
usually just like throwing one at you and then I

963
00:39:51,559 --> 00:39:53,159
out last one. There's that section with like the two

964
00:39:53,199 --> 00:39:55,679
brothers who are coming after you, but like they they're

965
00:39:55,719 --> 00:39:58,320
pretty simple in that way, but like three, yeah, like

966
00:39:58,360 --> 00:40:01,239
three Trials is throwing sometimes like six or seven enemies

967
00:40:01,239 --> 00:40:03,719
in the level you have to cough up with the chakra,

968
00:40:03,880 --> 00:40:06,480
and you got like all these the little guys, the psychos,

969
00:40:06,519 --> 00:40:09,679
like all these different things. The main new mechanic in two,

970
00:40:10,320 --> 00:40:12,840
which is interesting because it doesn't make an appearance in Trials,

971
00:40:13,000 --> 00:40:16,239
is that on your video camera, because that whole mechanic

972
00:40:16,320 --> 00:40:18,199
is the same as the other games. Well three, you

973
00:40:18,199 --> 00:40:20,360
don't have a video camera. You have like the goggles,

974
00:40:20,400 --> 00:40:22,559
but same as one where you have the video camera

975
00:40:22,559 --> 00:40:24,760
you're recording the different events. That's where your night light

976
00:40:24,880 --> 00:40:27,400
is coming from. Is that on your camera you have

977
00:40:27,559 --> 00:40:31,199
a like a microphone, like a sound amplifier thing that

978
00:40:31,280 --> 00:40:33,119
you can turn on and off, and so you can

979
00:40:33,239 --> 00:40:36,119
use that to like find enemies through walls where you'll

980
00:40:36,159 --> 00:40:38,119
like be in a building under a bed. You can

981
00:40:38,159 --> 00:40:40,760
point your camera in a direction and you'll hear the

982
00:40:40,760 --> 00:40:43,719
guy like like mumbling under his breath, and you can

983
00:40:43,760 --> 00:40:45,760
hear him walking through the ground and stuff like that.

984
00:40:46,199 --> 00:40:48,360
So that's the main thing that's new, is that you

985
00:40:48,360 --> 00:40:50,880
can just like echo locate enemies in that way, and

986
00:40:50,880 --> 00:40:53,360
that adds to some freakiness of it well, you'll be like,

987
00:40:53,760 --> 00:40:56,199
you know, randomly looking around trying to find where enemies

988
00:40:56,199 --> 00:40:58,840
could be, and you'll hear some creepy person like singing

989
00:40:58,920 --> 00:41:01,440
in some far away room and like they're pretty far away,

990
00:41:01,519 --> 00:41:03,840
but this thing, you know, goes pretty far and like

991
00:41:03,880 --> 00:41:06,760
through walls and whatnot. So that's the main new mechanic,

992
00:41:07,239 --> 00:41:09,119
and I feel like it's used quite well in the

993
00:41:09,159 --> 00:41:11,280
first half of the game, and then like doesn't really

994
00:41:12,840 --> 00:41:15,480
there's like not really much to it in the third

995
00:41:15,880 --> 00:41:17,840
Like the second half of the game, I feel like

996
00:41:17,880 --> 00:41:20,400
it's it's less of a mechanic. So honestly, I don't

997
00:41:20,400 --> 00:41:22,000
think the game would have been much different if that

998
00:41:22,119 --> 00:41:24,239
wasn't in there at all. M hmm. It adds a

999
00:41:24,239 --> 00:41:26,000
little bit of creepiness, adds a little bit of something

1000
00:41:26,039 --> 00:41:28,000
to do, but it kind of just feels like they

1001
00:41:28,039 --> 00:41:30,119
wanted to do something new and that's what they went with.

1002
00:41:30,159 --> 00:41:32,400
But I don't think it adds too much of the game.

1003
00:41:32,400 --> 00:41:35,320
And that's really the only like mechanically new thing about

1004
00:41:35,320 --> 00:41:37,280
the game. I would say it's still the same thing

1005
00:41:37,280 --> 00:41:39,920
of like there's no combat and you don't get any

1006
00:41:39,960 --> 00:41:42,800
other equipment. You just have bandages and band and batteries.

1007
00:41:42,840 --> 00:41:45,360
That's the only thing that like picking up through the world.

1008
00:41:45,440 --> 00:41:48,639
So yeah, not much new and in the way of mechanics.

1009
00:41:49,159 --> 00:41:52,000
Speaker 3: Yeah, no, I I was curious because something like that,

1010
00:41:52,079 --> 00:41:54,719
I feel like is cool to just get another tool

1011
00:41:54,760 --> 00:41:57,679
to find enemies. But I even remember in the first game,

1012
00:41:57,760 --> 00:41:59,960
like I feel like the story gets to a point,

1013
00:42:00,119 --> 00:42:02,480
especially at like right near the end, when it's like

1014
00:42:02,519 --> 00:42:06,480
the big climactic moment the game feels like it's scary,

1015
00:42:06,480 --> 00:42:08,880
but it feels less scary because it's just like, Okay,

1016
00:42:08,880 --> 00:42:10,760
I just got a sprint to like get to this

1017
00:42:10,840 --> 00:42:12,519
area now, and like this is like the end of

1018
00:42:12,559 --> 00:42:14,960
the game, like and you're not really focusing on like

1019
00:42:15,119 --> 00:42:17,119
hide and barrels maybe anymore at that point, Like you're

1020
00:42:17,159 --> 00:42:19,840
just kind of trying to get to the end. And

1021
00:42:20,559 --> 00:42:22,360
I imagine, you know, by that point in the game,

1022
00:42:22,559 --> 00:42:25,719
I imagine it ends in a not a similar way,

1023
00:42:25,719 --> 00:42:28,719
but like the ramped upness of the game definitely imagine

1024
00:42:28,719 --> 00:42:30,599
would feel that same way near the end, and you're

1025
00:42:30,639 --> 00:42:36,400
kind of just disregarding those super stealthy like the finding

1026
00:42:36,559 --> 00:42:39,320
enemy mechanics right when it's like okay, well I know

1027
00:42:39,400 --> 00:42:41,360
where the main enemy is because he's right fucking behind me.

1028
00:42:41,400 --> 00:42:42,440
Speaker 2: This is the end of the game.

1029
00:42:42,519 --> 00:42:45,280
Speaker 1: Yeah, yeah, I just feel like the most open areas

1030
00:42:45,320 --> 00:42:47,360
are early in the game, and so by the end

1031
00:42:47,400 --> 00:42:49,920
of it, when it is more linear, that's where I yeah,

1032
00:42:49,920 --> 00:42:51,800
as you mentioned, like I am more incentivized. You just

1033
00:42:51,800 --> 00:42:54,239
sprint straight for the door because there's only one way

1034
00:42:54,280 --> 00:42:55,920
to go, and you know, a couple of times you

1035
00:42:55,920 --> 00:42:57,639
have to like get to a door, but then you

1036
00:42:57,679 --> 00:43:00,559
also have to activate something first. You got to move

1037
00:43:00,599 --> 00:43:02,599
something out of the way or pull some chain, and

1038
00:43:02,639 --> 00:43:04,519
so you can't just run there and do that because

1039
00:43:04,559 --> 00:43:08,239
that will take you time to do that action. But yeah,

1040
00:43:08,239 --> 00:43:10,360
I think the other thing too is like when I

1041
00:43:10,400 --> 00:43:12,840
went back to out Last One, especially playing after trials,

1042
00:43:12,840 --> 00:43:15,679
where trials get so intense with the number of enemies.

1043
00:43:16,039 --> 00:43:18,519
I found that Outlast One like the sequences when the

1044
00:43:18,639 --> 00:43:21,199
people are chasing you, which are very different than like

1045
00:43:21,239 --> 00:43:24,159
the scripted like jump scare or like someone chasing you

1046
00:43:24,199 --> 00:43:25,440
on a hallway, but you just have to get to

1047
00:43:25,480 --> 00:43:27,519
the end. But when it's like a more open area

1048
00:43:27,559 --> 00:43:29,599
and that's when you're having to hide under tables or

1049
00:43:29,679 --> 00:43:33,480
go in closets and lockers and things like that, I

1050
00:43:33,519 --> 00:43:35,760
found that the enemy AI for that when I went

1051
00:43:35,800 --> 00:43:39,960
back to one, just felt so basic and predictable, and

1052
00:43:40,000 --> 00:43:42,000
I felt like it was very easy to like cheose

1053
00:43:42,159 --> 00:43:44,679
it by just going in certain areas that were inaccessible.

1054
00:43:45,360 --> 00:43:48,159
But I found without last two those sequences where you

1055
00:43:48,239 --> 00:43:50,519
have like the scarier enemies that will hunt you through

1056
00:43:50,519 --> 00:43:53,000
the levels and you don't know exactly where you're supposed

1057
00:43:53,000 --> 00:43:56,119
to go. I found them way. They're almost like too hard,

1058
00:43:56,159 --> 00:43:58,239
Like I could not figure out how to get away

1059
00:43:58,239 --> 00:44:00,280
from them, like they would find me no matter where

1060
00:44:00,320 --> 00:44:02,480
I was. Like, there's one early on where you have

1061
00:44:02,519 --> 00:44:03,880
to go through a town sequence. You have to go

1062
00:44:03,960 --> 00:44:05,760
up to a building activate some generator, and then you

1063
00:44:05,760 --> 00:44:07,559
got to go back through the town and then when

1064
00:44:07,599 --> 00:44:09,239
you get to a certain like you walk past. I

1065
00:44:09,280 --> 00:44:11,360
did do it multiple times, so I got pretty familiar

1066
00:44:11,440 --> 00:44:13,800
with it. You walk past like a very specific balcony,

1067
00:44:13,800 --> 00:44:16,639
and that'll activate the hunter enemy to come after you.

1068
00:44:16,920 --> 00:44:19,760
She's like some creepy lady with like a charged up

1069
00:44:19,800 --> 00:44:22,199
pick axe. She's super duper strong. I don't know if

1070
00:44:22,239 --> 00:44:24,360
you if you got far enough to encounter I don't

1071
00:44:24,360 --> 00:44:26,880
remember at all, but yeah, I found like once I

1072
00:44:27,039 --> 00:44:29,719
activate her, there was no chance I could hide from her.

1073
00:44:29,760 --> 00:44:31,840
Once she was activated, she would find me immediately. I

1074
00:44:31,880 --> 00:44:33,800
could go in the darkest corner, could go in a building,

1075
00:44:33,880 --> 00:44:36,039
under a table, she would just know where I was.

1076
00:44:36,079 --> 00:44:37,559
So like, the only way I could get past that

1077
00:44:37,599 --> 00:44:40,199
sequence was to just kind of do a loop around

1078
00:44:40,280 --> 00:44:42,239
and then like sprint past her and just try and

1079
00:44:42,239 --> 00:44:44,960
get to the loading zone where she couldn't reach me anymore. Yeah,

1080
00:44:45,000 --> 00:44:47,000
and so yeah, I found that there was more sequences

1081
00:44:47,039 --> 00:44:50,079
like that where really really hard to hide in this game,

1082
00:44:51,119 --> 00:44:53,239
and so I just had to like sprint past things too,

1083
00:44:53,280 --> 00:44:56,760
which you know, adds some intensity. But I think I

1084
00:44:57,000 --> 00:44:59,639
missed some of that from from one and trial or

1085
00:44:59,719 --> 00:45:01,760
hide in the closets and stuff, because that just feels

1086
00:45:02,199 --> 00:45:04,119
that feels very outlast to me, and that adds a

1087
00:45:04,159 --> 00:45:06,239
lot of tension to it as well, where you never

1088
00:45:06,320 --> 00:45:08,920
really know like am I safe to exit now? Like

1089
00:45:08,960 --> 00:45:10,920
have they left? You know, you don't really know.

1090
00:45:11,800 --> 00:45:13,679
Speaker 3: Yeah, I feel like it's a lot scarier when it's

1091
00:45:13,800 --> 00:45:16,119
like you actually have to be stealthy and where it's

1092
00:45:16,159 --> 00:45:17,960
like Okay, well, I guess I'm just gonna sprint and

1093
00:45:17,960 --> 00:45:20,719
then she like hits you like in the single player games.

1094
00:45:20,719 --> 00:45:24,880
I guess it's kind of just one shot kill. In trials,

1095
00:45:24,880 --> 00:45:26,239
maybe you could tank a little bit more, or some

1096
00:45:26,320 --> 00:45:27,920
hits you just kind of close your eyes and sprint

1097
00:45:28,199 --> 00:45:29,239
it so scared.

1098
00:45:28,960 --> 00:45:30,400
Speaker 2: But you just kind of take the hit and make

1099
00:45:30,440 --> 00:45:30,800
it through.

1100
00:45:32,079 --> 00:45:34,280
Speaker 3: It's a little bit unfortunate, but I feel like there

1101
00:45:34,360 --> 00:45:36,719
is a healthy medium that they can achieve in like

1102
00:45:36,800 --> 00:45:38,760
in between because in the first game, I remember, it's

1103
00:45:38,760 --> 00:45:40,159
like you go into a room, you go into a locker,

1104
00:45:40,320 --> 00:45:42,480
the enemy is gonna always choose the opposite locker that

1105
00:45:42,480 --> 00:45:43,840
you're in, and then he just leaves.

1106
00:45:44,079 --> 00:45:45,000
Speaker 1: One right next to you.

1107
00:45:45,199 --> 00:45:47,519
Speaker 2: Eah. Yeah, so it's like always it gonna pick me.

1108
00:45:47,639 --> 00:45:49,360
Speaker 3: Well, if you're on your second play through the game,

1109
00:45:49,400 --> 00:45:51,280
you kind of know how it works now, so exactly.

1110
00:45:51,400 --> 00:45:52,199
Speaker 2: Yeah. Fine.

1111
00:45:52,760 --> 00:45:54,880
Speaker 1: It took me out a little bit once I get

1112
00:45:54,920 --> 00:45:56,400
because I played the games out of order and I

1113
00:45:56,519 --> 00:45:59,480
like went to the more intense game first, you know. Yeah,

1114
00:45:59,519 --> 00:46:01,239
but yeah, I'm some of the sequences in this game

1115
00:46:01,280 --> 00:46:05,440
are fantastic. There's another one in particular with that lady

1116
00:46:05,480 --> 00:46:07,519
where even though she could get me, like I could go,

1117
00:46:07,639 --> 00:46:09,960
I could sneak under a fence and she wasn't small

1118
00:46:10,039 --> 00:46:11,960
enough to do that. So there were certain areas I

1119
00:46:11,960 --> 00:46:14,079
could actually hide, and then I had to once again,

1120
00:46:14,079 --> 00:46:15,440
I had to like push some wag and to get

1121
00:46:15,480 --> 00:46:17,679
over some fence, and that was intense of like, I

1122
00:46:17,719 --> 00:46:18,960
don't know if I have much time to do this.

1123
00:46:19,039 --> 00:46:20,239
I had to push it for a little bit and

1124
00:46:20,239 --> 00:46:23,119
then go hide again. And so there were some sequences

1125
00:46:23,119 --> 00:46:25,559
that are amazing. But I think maybe a slightly disappointment

1126
00:46:25,559 --> 00:46:27,239
with the game is that, like that first area is

1127
00:46:27,719 --> 00:46:29,599
the best area in the game for me. I just

1128
00:46:29,639 --> 00:46:32,320
love the visuals of it. I think the gameplay is

1129
00:46:32,360 --> 00:46:35,639
the most intense there. The areas are the most open,

1130
00:46:36,000 --> 00:46:37,800
and I just love the aesthetic of it. Like I

1131
00:46:37,840 --> 00:46:40,199
love the creepy old village where you're going through and

1132
00:46:40,239 --> 00:46:43,039
like cows are mutilated on the side and it's like

1133
00:46:43,079 --> 00:46:45,559
all this creepy shit is happening and you still don't

1134
00:46:45,559 --> 00:46:49,320
know exactly what's going on. It's good stuff, So I

1135
00:46:49,360 --> 00:46:51,519
don't know. I think that was another thing too. And

1136
00:46:51,519 --> 00:46:54,440
then the middle section with the woods, it was okay.

1137
00:46:54,519 --> 00:46:56,559
It was probably my least favorite section of the main game.

1138
00:46:56,679 --> 00:46:59,519
I actually liked the raft sequence funny enough, that's funny.

1139
00:47:00,199 --> 00:47:01,400
I don't know what it was about it. Maybe it's

1140
00:47:01,400 --> 00:47:03,320
because I was moving pretty quick you're kind of cruising

1141
00:47:03,360 --> 00:47:05,519
through the water. Yeah, you'll raft will get like stuck

1142
00:47:05,599 --> 00:47:07,480
on some sand for bits, you gotta walk around on

1143
00:47:07,519 --> 00:47:09,599
the land and then jump down to a new area.

1144
00:47:10,039 --> 00:47:13,079
So I like that sequence. And then the mines the

1145
00:47:13,400 --> 00:47:16,280
last sequence of the game. I really enjoyed that that

1146
00:47:16,360 --> 00:47:19,719
area as well. There's some interesting areas there where enemies are,

1147
00:47:20,000 --> 00:47:22,480
you know, out in the level looking after you. Like

1148
00:47:22,519 --> 00:47:26,199
it's such tight, no narrow corridors. The rocks are like

1149
00:47:26,280 --> 00:47:28,960
tumbling down from the roof above you. There's a one

1150
00:47:29,000 --> 00:47:31,880
sequence where you're here from like hide underwater, slowly sneak

1151
00:47:31,920 --> 00:47:34,719
around and like activate some some levers and whatnot. And

1152
00:47:34,719 --> 00:47:36,719
that was that was a really good sequence. And then

1153
00:47:36,760 --> 00:47:40,199
also like I know, I sent you a YouTube video

1154
00:47:40,199 --> 00:47:42,719
a couple months ago of like the Nutty Putty cave

1155
00:47:42,800 --> 00:47:44,880
disaster where some guy got like stuck in the cave.

1156
00:47:45,159 --> 00:47:46,960
What a lot of sequences like that in this game.

1157
00:47:47,000 --> 00:47:49,239
I've been watching a lot of those YouTube videos getting

1158
00:47:49,280 --> 00:47:51,320
freaked out of like people going cave dive and getting

1159
00:47:51,320 --> 00:47:54,719
lost and dying and so like crawling through these type narrow,

1160
00:47:54,800 --> 00:47:57,880
rocky corridors with my only light being like my fading

1161
00:47:57,960 --> 00:48:01,360
light on my on my camera. Those sequences, like, oh,

1162
00:48:01,440 --> 00:48:03,280
they really got under my skin just because I've been

1163
00:48:03,320 --> 00:48:06,000
like hyping myself up on that kind of or recently,

1164
00:48:06,719 --> 00:48:09,960
So that worked. That worked really well for me. So overall,

1165
00:48:09,960 --> 00:48:11,800
I really liked the final sequence of the game. It

1166
00:48:11,880 --> 00:48:12,480
was pretty cool.

1167
00:48:13,079 --> 00:48:16,400
Speaker 2: That's awesome. Yeah, I feel like it motivates me now

1168
00:48:16,440 --> 00:48:17,719
to want to go back into it, because I.

1169
00:48:17,679 --> 00:48:19,639
Speaker 1: It's a short game, man, like you would plug through

1170
00:48:19,639 --> 00:48:21,039
it in a weekend if you wanted to.

1171
00:48:21,159 --> 00:48:23,800
Speaker 3: Yeah, no, for sure, especially like I am so invested

1172
00:48:23,840 --> 00:48:26,480
in the actual franchise, so like, yeah, like I got

1173
00:48:26,519 --> 00:48:29,480
to jump back in there. And I did love the opening,

1174
00:48:29,519 --> 00:48:31,039
Like I think they do such a good job. It

1175
00:48:31,199 --> 00:48:34,519
just like putting you in a situation that you just

1176
00:48:34,559 --> 00:48:35,920
feel like you're fucked.

1177
00:48:35,679 --> 00:48:37,440
Speaker 2: Like there's no way out.

1178
00:48:37,519 --> 00:48:39,320
Speaker 3: And then as you mentioned like as you get like

1179
00:48:39,360 --> 00:48:41,360
more into the town, it's like, oh, I'm just more fuck.

1180
00:48:41,400 --> 00:48:44,599
I should have just stayed stayed at the helicopter just

1181
00:48:44,599 --> 00:48:47,199
just just just died there. I think it would have

1182
00:48:47,239 --> 00:48:50,599
been easier that way. But no, that's that's cool to hear.

1183
00:48:50,639 --> 00:48:53,679
And yeah, the games are really short, like even first game,

1184
00:48:53,800 --> 00:48:56,400
I don't know, like what five hours.

1185
00:48:56,480 --> 00:48:58,280
Speaker 1: I think I've beaten five or six hours in the

1186
00:48:58,320 --> 00:49:00,480
DEALC was another two hours on top of that.

1187
00:49:00,760 --> 00:49:03,840
Speaker 3: And then you like comparable the second game, you'd say, yeah,

1188
00:49:03,840 --> 00:49:07,239
I think I feel like it took me like eight hours, Okay,

1189
00:49:07,440 --> 00:49:09,000
eight or so hours, so kind of like the like

1190
00:49:09,199 --> 00:49:11,199
the first game with the DLC added in.

1191
00:49:11,920 --> 00:49:13,760
Speaker 1: And then yeah, the the ending of the game. I

1192
00:49:13,800 --> 00:49:16,800
don't obviously want to spoil it here. It's wild. I mean,

1193
00:49:16,800 --> 00:49:21,559
the first games ending is also equally insanely wild. I

1194
00:49:21,599 --> 00:49:23,960
feel like the first game is ending is a bit

1195
00:49:24,000 --> 00:49:26,679
more wild. But then the very end of this has

1196
00:49:26,719 --> 00:49:29,239
some stuff in it that I didn't even know how

1197
00:49:29,239 --> 00:49:32,519
to interpret it. I was like, what the heck just happened?

1198
00:49:32,519 --> 00:49:34,960
Like this must be some hallucination of some sort, because

1199
00:49:34,960 --> 00:49:38,360
this doesn't make any sense. And so it was one

1200
00:49:38,360 --> 00:49:40,440
of those ones that it wasn't quite to the fun

1201
00:49:40,519 --> 00:49:43,599
of like, oh, like, I'm it's fun to speculate on

1202
00:49:43,639 --> 00:49:45,960
what happened there. I was more just like, that makes

1203
00:49:46,000 --> 00:49:48,039
no sense to me, And so I looked up what

1204
00:49:48,159 --> 00:49:50,039
some you know, looking up on Reddit and stuff like

1205
00:49:50,039 --> 00:49:52,440
what people's theories are, and it was disappointing because a

1206
00:49:52,440 --> 00:49:54,599
lot of people were like, oh, yeah, this ending. Here's

1207
00:49:54,639 --> 00:49:57,159
what it actually means. And the where you get that

1208
00:49:57,199 --> 00:49:59,679
from is that there was like some olass comic that

1209
00:49:59,719 --> 00:50:02,239
like it explains what happens at the end of this

1210
00:50:02,880 --> 00:50:06,119
and I'm like that sucks, like because there should have

1211
00:50:06,119 --> 00:50:07,840
been a little bit more there, and I think it

1212
00:50:07,920 --> 00:50:11,440
is interesting and cool actually hearing what that is, but

1213
00:50:11,480 --> 00:50:13,800
it's like I wish that was somehow actually in the game,

1214
00:50:13,800 --> 00:50:15,960
And I don't know if that came out after before

1215
00:50:16,119 --> 00:50:19,079
ut last two. And it connects to the first game

1216
00:50:19,079 --> 00:50:20,639
in a way, but in a way that I did

1217
00:50:20,719 --> 00:50:23,119
not even pick up on. So I don't know if

1218
00:50:23,119 --> 00:50:25,280
this I think it might actually take place, like the

1219
00:50:25,360 --> 00:50:30,639
location here might be close to where the mental hospital is, Yeah,

1220
00:50:30,920 --> 00:50:33,320
but I don't know, Like that's fun and I feel

1221
00:50:33,320 --> 00:50:35,840
like I didn't really connect with And I also just

1222
00:50:36,320 --> 00:50:38,079
in general, the story of this game is like it's

1223
00:50:38,239 --> 00:50:42,000
crazy religious fanatic types, which is kind of a trope

1224
00:50:42,039 --> 00:50:43,960
I'm a little bored with at this point, And so

1225
00:50:44,000 --> 00:50:45,559
I found that in the first game, it was one

1226
00:50:45,599 --> 00:50:47,719
I was reading every single note, but in this game,

1227
00:50:47,760 --> 00:50:49,119
I was a little less into it because it was

1228
00:50:49,159 --> 00:50:53,199
just like Joseph's sacrifice for the Lord's savior like that

1229
00:50:53,320 --> 00:50:55,360
kind of thing where I'm like, eh, I don't really

1230
00:50:55,400 --> 00:50:57,760
care so much about this, so I think in some

1231
00:50:57,800 --> 00:51:00,639
ways the story was actually many The story was a

1232
00:51:00,639 --> 00:51:04,239
lot weaker than the first game. And then maybe my

1233
00:51:04,320 --> 00:51:05,800
last point is like I feel like this game does

1234
00:51:05,840 --> 00:51:08,679
a lot less jump scares than out Last One. Out

1235
00:51:08,760 --> 00:51:11,559
Last One is like jump scar City and like it's effective.

1236
00:51:11,599 --> 00:51:13,599
You don't like it shocks your system obviously, so a

1237
00:51:13,639 --> 00:51:15,480
jump scares is supposed to do and this game relied

1238
00:51:15,719 --> 00:51:17,119
less on that. I still think it was able to

1239
00:51:17,119 --> 00:51:20,760
be pretty terrifying in certain moments without relying on jump scares,

1240
00:51:20,800 --> 00:51:22,880
so I was appreciative of that. I think they I

1241
00:51:22,880 --> 00:51:24,760
think part of it is the visuals in the atmosphere

1242
00:51:24,760 --> 00:51:27,480
of the game is so effective that it helped adding

1243
00:51:27,519 --> 00:51:29,760
to that, and just some of the intensity of certain

1244
00:51:29,800 --> 00:51:32,480
sequences in the game. Once again, if it wasn't undercut

1245
00:51:32,519 --> 00:51:34,639
by the annoying school sequences, it would have been even

1246
00:51:34,639 --> 00:51:38,000
more effective. So overall, really really good time. I'm glad

1247
00:51:38,000 --> 00:51:41,119
I played through it, and I think unfortunately it might

1248
00:51:41,199 --> 00:51:45,039
be last in my Outlast ranking just because of the

1249
00:51:45,039 --> 00:51:48,199
school sequences. Honestly, that really drags it down. But still

1250
00:51:48,239 --> 00:51:50,239
like pretty close to Outlast one in terms of how

1251
00:51:50,280 --> 00:51:52,480
much I enjoyed it overall, and then Trials was just

1252
00:51:52,480 --> 00:51:54,079
so much fun playing with you guys and the cold

1253
00:51:54,159 --> 00:51:56,320
element of it that I think that one is my favorite.

1254
00:51:56,360 --> 00:51:58,599
So so yeah, I'm curious what they're gonna do next

1255
00:51:58,639 --> 00:52:00,559
for Outlast Man, Like, do you think they're gonna stick

1256
00:52:00,559 --> 00:52:02,239
with a multiplayer thing? Do you think the studio would

1257
00:52:02,239 --> 00:52:03,880
make something different? Do you think they'd go back to

1258
00:52:03,920 --> 00:52:06,800
a single player experience. I'm not really sure, but I'm

1259
00:52:06,840 --> 00:52:08,039
curious to see what they do next.

1260
00:52:08,800 --> 00:52:10,159
Speaker 2: I am interested.

1261
00:52:10,760 --> 00:52:13,800
Speaker 3: I feel like it would be something tied to kind

1262
00:52:13,840 --> 00:52:16,719
of what they've already set up. Especially you mentioned that they,

1263
00:52:17,239 --> 00:52:19,400
you know, some way shape or form the second game,

1264
00:52:19,840 --> 00:52:22,280
you know, somehow tied to the first game, Like it

1265
00:52:22,320 --> 00:52:24,599
seems like they're kind of invested in this universe that

1266
00:52:24,639 --> 00:52:27,599
they're building. So my bet would be that and another

1267
00:52:27,639 --> 00:52:30,119
single player game. I think Trials was great, but.

1268
00:52:31,639 --> 00:52:33,280
Speaker 1: Very different type of experience, very.

1269
00:52:33,119 --> 00:52:35,119
Speaker 3: Different type of game, And I think you get a

1270
00:52:35,119 --> 00:52:39,239
lot more of a just whole story when you do

1271
00:52:39,280 --> 00:52:41,639
the single player story and focus in that sense, And

1272
00:52:42,000 --> 00:52:43,320
it would be great to see just what they can

1273
00:52:43,360 --> 00:52:46,199
do with modern engines because as you mentioned, like the

1274
00:52:46,239 --> 00:52:50,599
same game. Visually, it looks so beautiful and I feel

1275
00:52:50,599 --> 00:52:52,519
like I thought the first game was like still like

1276
00:52:52,559 --> 00:52:54,239
that top tier, and then when I played through it,

1277
00:52:54,320 --> 00:52:56,599
it's okay, it was a little updated, but again it's

1278
00:52:56,639 --> 00:52:59,119
eleven years ago, so I feel like it's it's nice

1279
00:52:59,119 --> 00:53:00,440
that it holds up just the way it is. I

1280
00:53:00,480 --> 00:53:03,199
think the darkness of the game really helps that a lot.

1281
00:53:03,960 --> 00:53:07,000
A lot of the visuals are through like your night vision, so.

1282
00:53:06,559 --> 00:53:08,280
Speaker 1: That part of it is looks is amazing. Like the

1283
00:53:08,360 --> 00:53:11,239
lighting in these games are so well done, and I

1284
00:53:11,280 --> 00:53:13,000
think that's where I was so impressed with the visuals

1285
00:53:13,000 --> 00:53:15,960
of Two. Just the fog mixed with the lighting makes

1286
00:53:16,000 --> 00:53:17,920
for like, oh, it's that's the blend.

1287
00:53:18,000 --> 00:53:20,199
Speaker 3: It's amazing when you get the eye, like the eye

1288
00:53:20,280 --> 00:53:23,039
glow and you can like barely see something you just

1289
00:53:23,079 --> 00:53:26,000
see like the two eye. That's so it's such a

1290
00:53:26,079 --> 00:53:28,239
terrifying visual So they definitely nailed that even from the

1291
00:53:28,280 --> 00:53:32,599
first game. But no, I'm I definitely wanted to jump

1292
00:53:32,599 --> 00:53:33,280
into the second game.

1293
00:53:33,320 --> 00:53:33,480
Speaker 2: Now.

1294
00:53:33,519 --> 00:53:36,320
Speaker 3: I feel like I just had no interest until basically

1295
00:53:36,360 --> 00:53:37,400
now that we're talking about it.

1296
00:53:37,440 --> 00:53:38,559
Speaker 2: So that's exciting.

1297
00:53:38,920 --> 00:53:42,559
Speaker 1: Yeah, it's worth checking out. Uh, okay, cool, there's outlast

1298
00:53:42,760 --> 00:53:45,400
and uh, how about we take one last break here

1299
00:53:46,039 --> 00:53:48,079
and we come back and do do the fun little

1300
00:53:48,119 --> 00:53:52,320
topic here. Will be right back. Okay, we are back.

1301
00:53:52,360 --> 00:53:55,440
I called this a fun little topic. This is a

1302
00:53:55,440 --> 00:53:57,159
topic I feel like we could talk about for hours.

1303
00:53:57,159 --> 00:53:58,760
But I kind of wanted to bring this up. It's

1304
00:53:58,800 --> 00:54:02,960
been on my mind recently, so kirkland Elder scroll six. Okay,

1305
00:54:02,960 --> 00:54:05,119
we're still years away. I presume right, like, there's no

1306
00:54:05,159 --> 00:54:06,800
way this is coming out in it's a way who

1307
00:54:06,840 --> 00:54:08,840
knows there's no way it's coming out until like at

1308
00:54:08,960 --> 00:54:12,800
least twenty twenty eight. Does that feel like a fair

1309
00:54:13,119 --> 00:54:18,400
number to throw at it? Starfield just du dlc but

1310
00:54:18,559 --> 00:54:21,519
like it's probably their primary game over up Bethesda now,

1311
00:54:21,519 --> 00:54:24,440
and it's like how long have they been working on it?

1312
00:54:24,480 --> 00:54:26,639
Hard to say. I just don't think there's any way

1313
00:54:26,639 --> 00:54:27,880
it's coming out. There's no way it's coming out of

1314
00:54:27,880 --> 00:54:29,199
this like console generation.

1315
00:54:30,000 --> 00:54:32,119
Speaker 3: I feel like it better come out by twenty twenty eight.

1316
00:54:32,159 --> 00:54:34,639
Like I just like googled it and I'm looking at like, man,

1317
00:54:34,679 --> 00:54:38,039
the announcement was six years ago now, Like I remember

1318
00:54:38,159 --> 00:54:40,599
we watched that live when the Custard Home it's just like,

1319
00:54:40,840 --> 00:54:43,880
oh my gosh, this is that was a sord So yeah,

1320
00:54:43,920 --> 00:54:45,960
twenty twenty eight, it better be out or I'm gonna

1321
00:54:45,960 --> 00:54:48,119
be just I feel like it's it's one of those

1322
00:54:48,159 --> 00:54:50,679
things where I'm just kind of accepted that it's it

1323
00:54:50,760 --> 00:54:53,039
will come out maybe in my lifetime, but like I

1324
00:54:53,199 --> 00:54:56,599
definitely have no I'm not holding my breath by any means.

1325
00:54:56,719 --> 00:55:01,480
Speaker 1: We're already thirteen years since Skyrim, which is crazy, Like

1326
00:55:01,480 --> 00:55:04,840
in that amount of time they did, you know, Marwin Oblivion, Skyrim,

1327
00:55:04,840 --> 00:55:06,840
We're all like pretty close to each other, like, yeah,

1328
00:55:06,920 --> 00:55:10,199
Oblivion was two thousand and seven six something like that,

1329
00:55:10,360 --> 00:55:12,519
mar Win's two thousand and two three, whatever it was.

1330
00:55:12,599 --> 00:55:14,719
So it's like, yeah, already in that amount of time,

1331
00:55:14,719 --> 00:55:16,719
we've we've gone so far. And obviously it's because Starfield

1332
00:55:16,760 --> 00:55:19,079
was thrown in the mix there rather than just follow

1333
00:55:19,079 --> 00:55:21,800
out an Elder scrolls back to back, so that makes sense.

1334
00:55:21,800 --> 00:55:24,079
And then like game development times, I've gotten so insane,

1335
00:55:24,159 --> 00:55:26,880
but yeah, it's gonna be. Yeah, still quite a weight

1336
00:55:27,039 --> 00:55:28,840
before we get this game, and we still don't really

1337
00:55:28,880 --> 00:55:31,679
have any more information on it. I feel like it's

1338
00:55:31,719 --> 00:55:33,800
not been confirmed, but it feels like Hammerfeld is going

1339
00:55:33,880 --> 00:55:36,599
to be the province setting for this game, at least

1340
00:55:36,639 --> 00:55:38,800
the main province if they just stick with one like

1341
00:55:38,840 --> 00:55:41,920
they have in previous games. But yeah, I don't know,

1342
00:55:42,000 --> 00:55:45,039
like there's a million different places we could go with this,

1343
00:55:46,280 --> 00:55:48,159
but just off the hop like, what are some of

1344
00:55:48,159 --> 00:55:51,440
your top things that you're really hoping for from a sequel? Uh,

1345
00:55:51,880 --> 00:55:55,599
a sequel to Skyrim. I know it's a very broad question,

1346
00:55:55,679 --> 00:55:57,039
so yeah, I get wherever you want.

1347
00:55:57,320 --> 00:55:59,480
Speaker 3: I feel like the like, if I had to choose

1348
00:55:59,480 --> 00:56:03,000
one thing, I would say like an upgraded engine. I

1349
00:56:03,519 --> 00:56:06,320
love the older Scrolls and Fallout engine just because of

1350
00:56:06,920 --> 00:56:08,800
like the fact that like those are like you know

1351
00:56:08,840 --> 00:56:10,639
what you're getting from those engines. You kind of know

1352
00:56:10,679 --> 00:56:12,119
how to cheese it, you know how to interact with

1353
00:56:12,159 --> 00:56:16,079
the world. Like there's just a certain Jenna Saqua about it,

1354
00:56:16,119 --> 00:56:18,280
Like like there's better engines out there. But I feel

1355
00:56:18,280 --> 00:56:19,920
like when I'm jumping in the sky, I'm like I

1356
00:56:19,920 --> 00:56:21,039
want to be able to pick up a pot and

1357
00:56:21,079 --> 00:56:22,719
put it over someone's head or something and just kind

1358
00:56:22,719 --> 00:56:24,239
of interact with the world that way, pick up a

1359
00:56:24,280 --> 00:56:26,400
character in kind of a goofy way, but like you're

1360
00:56:26,400 --> 00:56:28,280
still able to interact with the world. I want to

1361
00:56:28,480 --> 00:56:30,119
I don't want to lose that by any means, Like

1362
00:56:30,119 --> 00:56:31,199
I don't want it to make it feel like a

1363
00:56:31,199 --> 00:56:35,400
completely different game, but definitely definitely just evolved and make

1364
00:56:35,440 --> 00:56:39,159
it more modern, especially that you know Starfield came out.

1365
00:56:39,199 --> 00:56:40,079
Speaker 2: I never played Starfield.

1366
00:56:40,079 --> 00:56:41,239
Speaker 3: I don't know what the engine was like in that,

1367
00:56:41,400 --> 00:56:45,119
but I guess the most recent Bethesda game that I

1368
00:56:45,159 --> 00:56:49,000
would have played would have been Fallout four, And like

1369
00:56:49,039 --> 00:56:50,880
you still can't really climb up ladders, you know, you

1370
00:56:50,960 --> 00:56:52,719
just interact with it and then you're up a ladder

1371
00:56:52,719 --> 00:56:54,920
like like like just stuff like that, you know, or

1372
00:56:55,320 --> 00:56:58,480
that that make it feel a lot more modern and

1373
00:56:58,559 --> 00:57:02,639
really really just put a lot more creative freedom in

1374
00:57:02,639 --> 00:57:04,079
the hands of the player, Like fall It four is

1375
00:57:04,079 --> 00:57:05,920
a big deal that you could get like layered armor

1376
00:57:05,960 --> 00:57:07,800
for example. It's just like, man, why has this not

1377
00:57:07,840 --> 00:57:10,400
been a thing forever? Like obviously I would be expecting

1378
00:57:10,440 --> 00:57:14,119
that because it was in Fallout four, and I think

1379
00:57:14,119 --> 00:57:16,760
that's something that you'd really want to have, Like I've

1380
00:57:16,800 --> 00:57:19,199
been experiencing that in mods that I've played in Skyrim,

1381
00:57:19,199 --> 00:57:21,119
but it's like I want that out of the base game,

1382
00:57:21,199 --> 00:57:23,440
and just just a lot of stuff like that, like

1383
00:57:23,480 --> 00:57:27,480
creative ways that maybe you can manipulate your different armory,

1384
00:57:27,719 --> 00:57:31,079
whether it's magic or spells, Like was it Oblivion that

1385
00:57:31,079 --> 00:57:32,880
you could like create your own spells, like like like

1386
00:57:33,000 --> 00:57:34,880
just stuff kind of like that Skyrim is a big

1387
00:57:34,920 --> 00:57:37,159
deal that you could have like two independent things going

1388
00:57:37,159 --> 00:57:39,360
on with your hands. I really love that mechanic, so

1389
00:57:39,840 --> 00:57:41,559
just maybe expanding upon that, and.

1390
00:57:42,360 --> 00:57:44,840
Speaker 2: Yeah, it's it's.

1391
00:57:44,159 --> 00:57:47,000
Speaker 3: Definitely like my one thing if I had to choose,

1392
00:57:47,079 --> 00:57:49,639
it would be just the overall engine, Like I wanted

1393
00:57:49,679 --> 00:57:51,440
to feel a lot more modern. I don't want to

1394
00:57:51,480 --> 00:57:54,400
be feeling like I'm playing a twenty eleven engine in

1395
00:57:54,880 --> 00:57:57,159
twenty twenty eight. I would imagine like the game would

1396
00:57:57,199 --> 00:58:03,039
actually be so stuff like that. I I love these

1397
00:58:03,079 --> 00:58:05,960
Elder Scrolls games so much, Like like I am expecting

1398
00:58:06,000 --> 00:58:09,320
to just really love the whole wall interaction with NPCs

1399
00:58:09,519 --> 00:58:10,719
and just the whole questione of it.

1400
00:58:10,760 --> 00:58:12,119
Speaker 2: Like that's kind of a given.

1401
00:58:12,159 --> 00:58:14,239
Speaker 3: I feel like I'll be extremely disappointed if I'm not

1402
00:58:14,320 --> 00:58:16,920
loving that aspect to it. But the engine is something

1403
00:58:16,960 --> 00:58:19,239
that I do really want to jump in because even

1404
00:58:19,280 --> 00:58:21,000
like from Skyrim to Fallout four, I feel like there

1405
00:58:21,039 --> 00:58:24,320
wasn't that much different, Like like the right.

1406
00:58:24,199 --> 00:58:25,599
Speaker 1: I feel like maybe one of the big new things

1407
00:58:25,679 --> 00:58:28,960
was like the settlement customization and building right that was

1408
00:58:29,000 --> 00:58:31,400
like maybe one of the big improvements too, because yeah,

1409
00:58:31,440 --> 00:58:33,639
it's like they've used the Creation Engine for such a

1410
00:58:33,639 --> 00:58:36,280
long time now, which is like their own in house engine,

1411
00:58:36,400 --> 00:58:38,840
and it's like, yeah, they they upgrade it in between

1412
00:58:38,880 --> 00:58:41,119
every game, you know, new features get added to it.

1413
00:58:41,159 --> 00:58:43,840
I'm sure like some random feature that we wouldn't even

1414
00:58:43,880 --> 00:58:45,880
think about that they added and Fallout four is now

1415
00:58:45,960 --> 00:58:47,679
just like part of that engine, and then they can

1416
00:58:47,760 --> 00:58:49,920
just bring it right into Starfield right off the hop

1417
00:58:49,960 --> 00:58:53,199
they kind of integrate that stuff, like I don't yeah,

1418
00:58:53,239 --> 00:58:56,760
I don't see them switching engines really at any point

1419
00:58:56,800 --> 00:58:58,760
when it comes to like a Starfield or Follow or

1420
00:58:59,360 --> 00:59:01,679
other scrolls if they're trying to make these kind of games.

1421
00:59:02,280 --> 00:59:04,000
I think part of the feeling of it is that

1422
00:59:04,119 --> 00:59:06,239
level of freedom, as you've talked about, which is something

1423
00:59:06,239 --> 00:59:08,480
that is so established with it. But then there obviously

1424
00:59:08,519 --> 00:59:10,000
is like a ton of shortcomings with it, and I

1425
00:59:10,000 --> 00:59:14,000
think they have gotten better ish of like bugs and

1426
00:59:14,079 --> 00:59:16,360
glitches and things like that, Like Starfield still had plenty

1427
00:59:16,400 --> 00:59:18,360
of them, but I think it was less of a

1428
00:59:18,400 --> 00:59:21,039
glitchy buggy experience, but there were certain things like like

1429
00:59:21,199 --> 00:59:24,159
NPC faces and eyes were like really chanky in a

1430
00:59:24,159 --> 00:59:26,199
way that's like, come on, like this makes the game

1431
00:59:26,239 --> 00:59:28,480
feel way more dated than it should right off the hop.

1432
00:59:28,599 --> 00:59:30,679
So yeah, I hope. I'm curious to see what other

1433
00:59:30,760 --> 00:59:33,800
kind of improvements there is to the engine overall. There's

1434
00:59:33,840 --> 00:59:37,960
definitely a big thing with Starfield was just the random

1435
00:59:38,000 --> 00:59:41,480
generation of planets, like how it would create landscapes and stuff,

1436
00:59:41,480 --> 00:59:43,920
and that's something that like I don't really want to

1437
00:59:43,920 --> 00:59:45,800
be integrated to other scrolls. Like I hope that they

1438
00:59:46,000 --> 00:59:47,960
hand build the whole map, and maybe there are certain

1439
00:59:48,000 --> 00:59:50,800
areas that they use some random generation just to like

1440
00:59:51,239 --> 00:59:53,360
chart it out originally, and then they go over and

1441
00:59:53,400 --> 00:59:56,559
iterate and add things to it and obviously throw caves

1442
00:59:56,559 --> 00:59:58,800
and points of interest in there. And I hope that

1443
00:59:58,840 --> 01:00:01,199
we don't get as much of that randommization that Starfield had,

1444
01:00:01,199 --> 01:00:03,559
which you know it probably won't given the type of

1445
01:00:03,599 --> 01:00:06,719
maps that they're dealing with, and that Starfield part of

1446
01:00:06,760 --> 01:00:09,199
their core ethos was like we need a thousand planets,

1447
01:00:09,199 --> 01:00:12,360
therefore we need you know, it's quantity over quality, and

1448
01:00:12,480 --> 01:00:15,000
I don't think that's going to happen with Elders' rolls

1449
01:00:15,000 --> 01:00:17,159
in that same way. So that's something I hope for.

1450
01:00:17,199 --> 01:00:19,440
And it's interesting what you mentioned about like armor and

1451
01:00:19,480 --> 01:00:22,679
customization that I would definitely love if custom spell making

1452
01:00:22,760 --> 01:00:26,280
came back. That was definitely thinking Marrowin and Oblivion. But

1453
01:00:26,280 --> 01:00:28,719
even like I remember, like in Marowin, you like the

1454
01:00:28,719 --> 01:00:31,800
amount of armor you have was like double that of Skyrim.

1455
01:00:31,800 --> 01:00:34,440
I think, where you have like boots, you have grieves,

1456
01:00:34,480 --> 01:00:37,440
you have a curists, you have bracers, you have pouldron,

1457
01:00:37,519 --> 01:00:39,239
you have helmet, like, you have all these things on

1458
01:00:39,320 --> 01:00:41,960
like both sides too, so you have so much more.

1459
01:00:43,280 --> 01:00:45,599
Once you like enchanted your gear, you could just make

1460
01:00:45,599 --> 01:00:48,599
your character insane with all these different enchantments and stuff.

1461
01:00:48,599 --> 01:00:50,719
And it feels like each game they've kind of slowly

1462
01:00:50,719 --> 01:00:53,320
pulled away a little bit of that. So yeah, I

1463
01:00:53,360 --> 01:00:54,920
think it'd be cool if they did a little bit

1464
01:00:54,920 --> 01:00:57,559
more of that, add a little more customization in terms

1465
01:00:57,559 --> 01:00:59,079
of the character stuff, which I feel like is something

1466
01:00:59,079 --> 01:01:01,960
that they really did embrace a bit more. Fallout four

1467
01:01:02,079 --> 01:01:04,480
is like the customization of weapons. I'd be curious to

1468
01:01:04,519 --> 01:01:06,800
see what they do because obviously a big thing with

1469
01:01:06,840 --> 01:01:09,880
Skyrim was like the crafting was much more improved, which

1470
01:01:09,920 --> 01:01:11,239
is just not even something you could do in the

1471
01:01:11,239 --> 01:01:13,360
previous games. That was a new feature there, and I

1472
01:01:13,400 --> 01:01:16,000
feel like Fallow Forward did a good job of expanding

1473
01:01:16,039 --> 01:01:19,280
all that. I feel like Starfield kind of stayed the course,

1474
01:01:19,280 --> 01:01:21,440
didn't add much on top of it. But I would

1475
01:01:21,440 --> 01:01:24,360
be curious to see if they do more customization beyond

1476
01:01:24,400 --> 01:01:27,519
just like enchanting a weapon in another Scrolls game, like

1477
01:01:27,559 --> 01:01:29,280
if you could customize certain parts of it, like oh,

1478
01:01:29,320 --> 01:01:31,280
I want to choose like a different handle, or choose

1479
01:01:31,280 --> 01:01:35,519
a different I don't know, just little features like that. Yeah,

1480
01:01:35,599 --> 01:01:37,639
in a way that like Fallowut fourhead like really scrappy

1481
01:01:37,639 --> 01:01:39,239
looking weapons. It'd be cool if you could do that

1482
01:01:39,280 --> 01:01:42,000
as well, Like take a wooden stick, put some random

1483
01:01:42,079 --> 01:01:44,559
spiking things on it and create your own sort of weapons.

1484
01:01:44,599 --> 01:01:45,559
Would be really interesting.

1485
01:01:45,960 --> 01:01:49,320
Speaker 3: So it's funny my my evolution of a gamer. I

1486
01:01:49,400 --> 01:01:52,599
used to fucking hate when items had durability. I just like,

1487
01:01:52,639 --> 01:01:54,639
I hate it so much. It was so annoying. You

1488
01:01:54,639 --> 01:01:56,360
have a favorite sword, it breaks, and now you can't

1489
01:01:56,400 --> 01:01:58,119
even repair it because it's just like, no, you repaired

1490
01:01:58,239 --> 01:02:01,119
the maxim amount of times, can't do anymore. I've definitely

1491
01:02:01,199 --> 01:02:03,159
changed on that sense, because there's just a great strategy

1492
01:02:03,199 --> 01:02:06,079
to it, like Breath of the Wild right like that

1493
01:02:06,119 --> 01:02:08,480
one has their ability factor to it, and then of

1494
01:02:08,519 --> 01:02:11,119
course things like fire Emblem and like those other tactics

1495
01:02:11,159 --> 01:02:13,840
games like like you do have a certain level of it,

1496
01:02:13,920 --> 01:02:16,280
and I feel like it would actually be really interesting

1497
01:02:16,320 --> 01:02:17,760
to have it in an Elder Sculls game that you

1498
01:02:17,880 --> 01:02:20,880
kind of have to maintain your your your things with

1499
01:02:21,320 --> 01:02:22,320
cleaning it or.

1500
01:02:22,400 --> 01:02:23,400
Speaker 2: That was just repairing it.

1501
01:02:23,440 --> 01:02:26,800
Speaker 1: That was another classic like Skyriam just removed that, but

1502
01:02:26,840 --> 01:02:28,039
they had already done it, so.

1503
01:02:28,199 --> 01:02:30,320
Speaker 2: Oh they did in previous Elder School.

1504
01:02:30,039 --> 01:02:32,280
Speaker 1: Marrowin and Oblivion had that for sure, we had to maintain.

1505
01:02:32,519 --> 01:02:35,320
Speaker 3: Wow, that's really cool, So yeah, bring that back, I

1506
01:02:35,400 --> 01:02:37,519
think I think that would be there's a lot of

1507
01:02:38,159 --> 01:02:40,559
RPG elements that I feel like we're getting we've been

1508
01:02:40,599 --> 01:02:43,840
getting away from just in recent RPGs. Of course, you

1509
01:02:43,880 --> 01:02:46,440
know not every RPG does that, but like we've already

1510
01:02:46,519 --> 01:02:50,360
mentioned how they had spellcrafting got rid of that. The

1511
01:02:50,360 --> 01:02:52,920
the armor now it's just like iron armor, it's everything.

1512
01:02:52,920 --> 01:02:55,400
But you were just listing like Marrowwind it was a

1513
01:02:55,400 --> 01:02:59,880
lot more individual, So things like that, I would kind

1514
01:02:59,880 --> 01:03:02,639
of want us to go like I don't think we'll

1515
01:03:02,679 --> 01:03:03,079
really go.

1516
01:03:03,119 --> 01:03:06,239
Speaker 1: Back that thing, right, wanting to go backwards like that

1517
01:03:06,320 --> 01:03:09,239
they they're so iterative in wanting to move forward and

1518
01:03:09,719 --> 01:03:12,679
improving in their way and like simplifying things at the

1519
01:03:12,679 --> 01:03:13,239
same time.

1520
01:03:13,880 --> 01:03:16,519
Speaker 3: So yeah, but like there's there's some great stuff that

1521
01:03:16,519 --> 01:03:18,679
that are in those old RPGs, and I hope they're

1522
01:03:18,760 --> 01:03:20,239
at least having those conversations.

1523
01:03:20,280 --> 01:03:23,039
Speaker 2: So what can we take and you know, still move forward.

1524
01:03:23,079 --> 01:03:25,239
Speaker 3: But like, I don't know that there is a lot

1525
01:03:25,280 --> 01:03:28,800
of things that fans I think have been wanting them

1526
01:03:28,800 --> 01:03:31,000
to bring back and like something for me that I

1527
01:03:31,519 --> 01:03:33,599
would really want. This is kind of a more overall

1528
01:03:33,639 --> 01:03:37,159
story thing for elect scol six is. I mean, I've

1529
01:03:37,159 --> 01:03:40,239
played Skyrim thousands of hours, so it's tough to like say,

1530
01:03:40,320 --> 01:03:42,960
but like I don't love how you're just like the

1531
01:03:43,039 --> 01:03:45,079
chosen one in that storyline, like like like like it

1532
01:03:45,119 --> 01:03:47,760
fits for the main the main story you're the dragon born,

1533
01:03:48,039 --> 01:03:50,559
but I hate how, like you know, if if you

1534
01:03:50,559 --> 01:03:52,199
could literally do a jack of all trades where you're

1535
01:03:52,199 --> 01:03:53,480
like I'm the dragon Borne, I'm the leader of the

1536
01:03:53,519 --> 01:03:55,480
Thieves Guild, I'm the I'm the leader of the College,

1537
01:03:55,519 --> 01:03:58,159
I'm the leader, like you're just the guy, You're like

1538
01:03:58,679 --> 01:04:01,760
just the chosen one, And I think you can still

1539
01:04:01,800 --> 01:04:04,679
do that with the main story, but I wanted to

1540
01:04:04,800 --> 01:04:08,800
feel like each playthrough I do is unique. And of

1541
01:04:08,840 --> 01:04:11,119
course that's something that like Morowin for example, would have

1542
01:04:11,159 --> 01:04:13,199
been because you really have to choose like an Archer

1543
01:04:13,280 --> 01:04:14,440
character and that, Yeah, it was.

1544
01:04:14,519 --> 01:04:16,760
Speaker 1: It's still possible to be the leader of all the things,

1545
01:04:16,880 --> 01:04:18,719
well not all of them, because you have to some

1546
01:04:18,800 --> 01:04:20,800
of them. You could like only pick and choose. It

1547
01:04:20,800 --> 01:04:22,480
was still possible. If it was harder because of like

1548
01:04:22,519 --> 01:04:24,719
the stats like you would need I don't know, to

1549
01:04:24,760 --> 01:04:27,599
get even promoted to like the top tier of fighters guild,

1550
01:04:27,679 --> 01:04:30,679
you need like forty endurance or something. So it straight

1551
01:04:30,760 --> 01:04:32,360
up if you didn't have that stat, you just like

1552
01:04:32,360 --> 01:04:35,320
couldn't get further along in that that guild quest line. Yeah,

1553
01:04:35,320 --> 01:04:37,199
but it was still possible. So it's it's something that

1554
01:04:37,199 --> 01:04:40,880
they've always kind of allowed you to do in other scrolls, especially.

1555
01:04:40,559 --> 01:04:42,440
Speaker 3: You know that I'm playing like Balder's Gate right, like

1556
01:04:42,480 --> 01:04:44,920
there's perma death on like certain characters that you just

1557
01:04:44,960 --> 01:04:48,800
completely miss an entire storyline. I'm not expecting to go

1558
01:04:48,920 --> 01:04:52,039
that full length, but like in Skyrim, like you really

1559
01:04:52,079 --> 01:04:56,440
like there's certain decisions that is like it's I guess

1560
01:04:56,440 --> 01:04:57,920
like the Civil War would be one that you like

1561
01:04:58,000 --> 01:05:00,320
choose a side and like that's kind of what how there.

1562
01:05:00,320 --> 01:05:02,280
I guess the Dog Guard DLC kind of as well,

1563
01:05:02,320 --> 01:05:05,480
like you choose the vampires versus the Vampire hunters. But

1564
01:05:05,559 --> 01:05:07,280
for the most part, like that's kind of like the

1565
01:05:07,320 --> 01:05:09,440
most different of like a playthrough.

1566
01:05:09,480 --> 01:05:12,599
Speaker 1: Like even you you're like, that's not affect anything about

1567
01:05:12,599 --> 01:05:13,800
the Fighter's Guild or the Majores.

1568
01:05:14,000 --> 01:05:16,320
Speaker 3: Random Guard might be like, oh, you're the leader of

1569
01:05:16,360 --> 01:05:18,039
the Dog Guard or like like you know, like like

1570
01:05:18,159 --> 01:05:21,480
but like that's not a story, Like there's nothing story

1571
01:05:21,519 --> 01:05:24,519
related or I guess consequence to like the overall story

1572
01:05:24,519 --> 01:05:27,159
what's going on there. So I would want us to

1573
01:05:27,239 --> 01:05:29,960
have more of that because I'm I'm going to be

1574
01:05:30,000 --> 01:05:32,159
playing many different playthroughs I would imagine of Elder School

1575
01:05:32,199 --> 01:05:34,840
six unless it's just a massive stinker, But even then

1576
01:05:34,960 --> 01:05:37,679
I would probably just play it on PC or something,

1577
01:05:37,719 --> 01:05:39,719
get some nice mods to make like my own experience,

1578
01:05:39,719 --> 01:05:41,840
because like if I play through something like Skyrim now,

1579
01:05:42,239 --> 01:05:45,559
I'm kind of already self capping, you know, like like

1580
01:05:45,639 --> 01:05:48,039
I I won't do like a college quest line, but

1581
01:05:48,039 --> 01:05:50,119
I'm choosing to do that because it just fits. Like

1582
01:05:50,119 --> 01:05:52,719
I'm kind of just making to choose your own adventure

1583
01:05:52,880 --> 01:05:56,719
on this on this Skyrim play through, which like I'm

1584
01:05:56,760 --> 01:05:58,599
fine with that, I'm still able to enjoy it, but

1585
01:05:58,639 --> 01:06:01,679
I I think that it should out the gate a

1586
01:06:01,719 --> 01:06:04,199
lot more of a unique like I want to be

1587
01:06:04,239 --> 01:06:07,119
comparing my adventure to yours and not be Oh I

1588
01:06:07,400 --> 01:06:09,239
did a completely like I'm more of an evil character,

1589
01:06:09,280 --> 01:06:11,280
but we had the exact same ending, like you know,

1590
01:06:11,360 --> 01:06:14,719
like the exact same interaction with this character. Like I

1591
01:06:14,800 --> 01:06:17,760
do want them to maybe make it a more of

1592
01:06:17,840 --> 01:06:21,599
a more of an incentive to make multiple playthroughs, which

1593
01:06:21,679 --> 01:06:24,039
it like the kind of we're trying to get rid

1594
01:06:24,039 --> 01:06:25,679
of that for some right, like like that's why you

1595
01:06:25,719 --> 01:06:28,280
had your one character that could just be everything, which is.

1596
01:06:28,199 --> 01:06:32,519
Speaker 1: Such a disappointing thing. I think especially for Elder Scrolls,

1597
01:06:32,559 --> 01:06:35,400
where you have all these different races of that you

1598
01:06:35,440 --> 01:06:37,440
can play as, Like I feel like that's built so

1599
01:06:37,519 --> 01:06:40,280
much more for like that's where they'll they'll be able

1600
01:06:40,320 --> 01:06:43,559
to like have a voice protagonist for an Elder Scrolls game,

1601
01:06:43,599 --> 01:06:46,920
because like all the I mean they eventually do condense it,

1602
01:06:47,000 --> 01:06:49,840
so like certain eleven races have the same voice actors,

1603
01:06:50,000 --> 01:06:52,679
like playing for called the Dark El's highles are the same.

1604
01:06:53,280 --> 01:06:54,840
But I still think that's something that they'll never be

1605
01:06:54,880 --> 01:06:56,800
able to fully do, whereas like an orc is never

1606
01:06:56,800 --> 01:06:58,679
gonna sound like a wood elf and so like what

1607
01:06:58,719 --> 01:07:00,639
are you gonna do. You're gonna hire multiple actors of

1608
01:07:01,519 --> 01:07:04,239
male and female version, just like like I don't think

1609
01:07:04,239 --> 01:07:06,960
we're ever going to go to that point obviously, like

1610
01:07:07,039 --> 01:07:10,239
Starfield like moved away from some of that too, So yeah,

1611
01:07:10,280 --> 01:07:12,440
that's something that like I feel like there is element

1612
01:07:12,480 --> 01:07:14,800
to that. Starfield kind of had that, like with all

1613
01:07:14,840 --> 01:07:17,639
the quest lines that like all the side quest type things,

1614
01:07:18,320 --> 01:07:19,840
like towards the end of it, you had to make

1615
01:07:19,880 --> 01:07:22,119
some big decision of who you're gonna side with. But

1616
01:07:22,239 --> 01:07:24,320
there isn't that element that you mentioned of like Okay,

1617
01:07:24,360 --> 01:07:26,840
well that would not affect some other guild in the game,

1618
01:07:26,880 --> 01:07:28,719
Like maybe it has some effect on some small part

1619
01:07:28,719 --> 01:07:30,719
of the world. That is something that I'd like to

1620
01:07:30,719 --> 01:07:32,960
see more of for sure. It's just more like interconnection

1621
01:07:33,039 --> 01:07:35,639
between the guilds and yeah, like you can only get

1622
01:07:35,639 --> 01:07:38,519
to like a certain level. I also want there to

1623
01:07:38,559 --> 01:07:43,000
be better reward, not rewards maybe not the right word,

1624
01:07:43,000 --> 01:07:46,840
but more features tied to becoming the leader of a guild,

1625
01:07:46,880 --> 01:07:48,920
because I feel like once you do that, it's just

1626
01:07:49,000 --> 01:07:50,639
over and then there's like nothing to do. But I

1627
01:07:50,679 --> 01:07:52,400
think it'd be cool if you could have more of

1628
01:07:52,480 --> 01:07:55,000
like a management system of like, Okay, I'm the leader,

1629
01:07:55,039 --> 01:07:56,800
and I can take these two major people, I'm gonna

1630
01:07:56,800 --> 01:07:58,519
send them on this quest to go do this thing

1631
01:07:58,719 --> 01:08:00,599
or I don't know, you would have to make it

1632
01:08:00,599 --> 01:08:03,199
a bit more like random generation E, but that is

1633
01:08:03,239 --> 01:08:06,119
something that they've you know, improved and gotten a lot

1634
01:08:06,159 --> 01:08:08,199
better on. Like obviously Starfield has a lot of that.

1635
01:08:08,480 --> 01:08:09,599
I don't know how much of that there was in

1636
01:08:09,679 --> 01:08:11,960
Fallout four, but Skyrim obviously had a ton of that too,

1637
01:08:11,960 --> 01:08:14,800
with like the radiant quests for each guild, Like you know,

1638
01:08:14,840 --> 01:08:17,199
there's infinitive amount of thieves quest guilds you could do

1639
01:08:17,479 --> 01:08:20,920
or yeah, three guild quests you could do if if

1640
01:08:20,960 --> 01:08:23,239
you went and did that. But it was like break

1641
01:08:23,239 --> 01:08:25,359
into this place and like change this ledger or like

1642
01:08:25,359 --> 01:08:27,319
steal this one item, and it was you know, it

1643
01:08:27,399 --> 01:08:29,640
was something to do, but it was kind of random generation. Hopefully,

1644
01:08:29,640 --> 01:08:31,920
that's something that they'd be a lot better at, you know,

1645
01:08:31,960 --> 01:08:34,439
given that it's gonna take like fifteen sixteen years in

1646
01:08:34,479 --> 01:08:36,600
between the last game, you'd think a lot of that

1647
01:08:36,600 --> 01:08:38,960
stuff would be improved. So yeah, yeah, that is something

1648
01:08:39,000 --> 01:08:41,880
I would definitely like to see. But I was a

1649
01:08:41,880 --> 01:08:44,680
big fan of the all the different guild quest lanes

1650
01:08:44,760 --> 01:08:48,000
in Starfield, so it makes me feel pretty hopeful for

1651
01:08:48,319 --> 01:08:49,840
where we're going to be at with all their scroll

1652
01:08:49,880 --> 01:08:52,359
six in terms of just the general quality of some

1653
01:08:52,399 --> 01:08:53,039
of those things.

1654
01:08:53,479 --> 01:08:55,600
Speaker 3: Yeah, I guess, like just pigging back on what you're

1655
01:08:55,600 --> 01:08:59,000
saying there is like I would want maybe more endgame content,

1656
01:08:59,039 --> 01:09:03,359
and maybe that's like pretty uh, maybe it's asking too

1657
01:09:03,399 --> 01:09:05,399
much because the game is so expansive, like there is

1658
01:09:05,479 --> 01:09:07,560
so much to do right then and there, But it's

1659
01:09:07,560 --> 01:09:09,439
mostly just when you get to an end of a

1660
01:09:09,520 --> 01:09:11,399
quest line. Because I find if I'm doing like a

1661
01:09:11,439 --> 01:09:15,159
College of Winter Hold playthrough, for example, I like don't

1662
01:09:15,159 --> 01:09:17,520
want to end it because it's it's the most exciting

1663
01:09:17,560 --> 01:09:19,119
when you're in the middle of those quest lines, like

1664
01:09:19,239 --> 01:09:21,680
just even the way you're interact with characters, because a

1665
01:09:21,680 --> 01:09:24,960
lot of the time, you know these these individual quest

1666
01:09:25,039 --> 01:09:27,560
lines for a guild for like, they're not that long,

1667
01:09:28,039 --> 01:09:30,520
so like in a couple hours, you could go from

1668
01:09:30,600 --> 01:09:32,760
a novice to the leader of the college and like

1669
01:09:32,880 --> 01:09:34,600
you just will never interact with these people again. So

1670
01:09:34,640 --> 01:09:36,439
like you could literally power through that in like a

1671
01:09:36,479 --> 01:09:41,239
couple hours. And I just I don't know, my realism

1672
01:09:41,279 --> 01:09:43,520
factor in me is just has grimes with that. So

1673
01:09:43,560 --> 01:09:45,600
I usually try and like prolong them, like I'll probably

1674
01:09:45,640 --> 01:09:47,279
do a lot more of those side quests in between

1675
01:09:47,319 --> 01:09:50,159
to just kind of stay involved with it.

1676
01:09:50,920 --> 01:09:52,640
Speaker 1: Yeah, because I think I like in Skyrim, one of

1677
01:09:52,640 --> 01:09:54,960
the really cool features of it, it's kind of an

1678
01:09:55,039 --> 01:09:58,920
understated thing, is the Orc stronghold areas and how are

1679
01:09:58,960 --> 01:10:01,600
these are just like essentially something that is gated to

1680
01:10:01,760 --> 01:10:04,600
a specific race, Like obviously other races can interact with them,

1681
01:10:04,640 --> 01:10:07,119
but in the way that you could interact to it as

1682
01:10:07,159 --> 01:10:09,279
an org versus not being an ORG. Like that's a

1683
01:10:09,319 --> 01:10:12,119
really cool thing. But I can't think of like many

1684
01:10:12,119 --> 01:10:16,159
other examples of in Skyrim how they're incentivizing like different characters,

1685
01:10:16,279 --> 01:10:17,560
Like oh man, I got to replay the game to

1686
01:10:17,600 --> 01:10:19,520
see how that goes, Like other than like that main

1687
01:10:19,600 --> 01:10:22,000
quest in terms of do you pick these storm Cloaks

1688
01:10:22,079 --> 01:10:25,279
or the Imperials, which also feels like a pretty binary decision.

1689
01:10:25,319 --> 01:10:27,399
So yeah, I'd like to see more of that kind

1690
01:10:27,479 --> 01:10:29,640
of thing. And it makes me curious because obviously that

1691
01:10:29,720 --> 01:10:32,880
was such a big part of Starfield's design. Is the

1692
01:10:33,560 --> 01:10:36,000
new game Plus element to it. While you're like rolling

1693
01:10:36,039 --> 01:10:39,079
into a new universe, uh, and you know, some of

1694
01:10:39,079 --> 01:10:40,960
your actions are carried over, but for the most part,

1695
01:10:41,000 --> 01:10:43,000
it's like a new, fresh universe. But then there is

1696
01:10:43,039 --> 01:10:46,520
like random things that can change or happen, and I

1697
01:10:46,560 --> 01:10:48,560
don't know, I don't know how they would implement that

1698
01:10:48,600 --> 01:10:50,520
with other scrolls. It might be a bit harder, especially

1699
01:10:50,520 --> 01:10:53,560
because like I don't even know how you roll credits

1700
01:10:53,600 --> 01:10:55,680
and some of these, like Elder Scrolls games, I can't

1701
01:10:55,680 --> 01:10:57,960
even think of like the moments that it happens. But

1702
01:10:58,039 --> 01:11:00,000
that would be so cool, And that's like a total

1703
01:11:00,079 --> 01:11:02,760
different game. But imagine a game where you're playing through

1704
01:11:02,920 --> 01:11:05,479
and like you know, Skyrim, you have the Companion quest line,

1705
01:11:05,800 --> 01:11:07,640
you go through and do that in one character you

1706
01:11:07,680 --> 01:11:10,840
become the leader, and let's say that, like you beat

1707
01:11:10,880 --> 01:11:13,560
the game. Now you've like rolled credits, you roll into

1708
01:11:13,640 --> 01:11:15,840
game Plus, and like in this new Game Plus, like

1709
01:11:16,159 --> 01:11:18,399
that character that you made has like become the leader

1710
01:11:18,520 --> 01:11:21,680
of the of the comions and now that interacts with

1711
01:11:21,720 --> 01:11:23,760
the world differently, and like, I don't that's like a

1712
01:11:23,760 --> 01:11:25,279
totally different game, And I feel like you need as

1713
01:11:25,279 --> 01:11:27,439
a much smaller scale game that could pull that kind

1714
01:11:27,479 --> 01:11:30,880
of thing off, given that it is kind of quantity

1715
01:11:30,920 --> 01:11:33,279
over quality for some of these things. But I don't know.

1716
01:11:33,479 --> 01:11:35,600
It makes me curious how much they went so hard

1717
01:11:35,680 --> 01:11:37,640
on that for star Field and New Game Plus was

1718
01:11:37,680 --> 01:11:40,239
like that was a completely unique mechanic. I've never seen

1719
01:11:40,279 --> 01:11:43,079
another game do. It was super cool. I'd be curious

1720
01:11:43,079 --> 01:11:45,840
to see, like how that would translate to elder scrolls

1721
01:11:45,880 --> 01:11:48,039
and how you would incorporate something like that, And I

1722
01:11:48,079 --> 01:11:50,560
don't know if they try, I would be really curious

1723
01:11:50,560 --> 01:11:53,119
to see what that did. Is like, yeah, somehow the

1724
01:11:53,159 --> 01:11:57,319
actions of your character affect the world that last among

1725
01:11:57,439 --> 01:11:59,640
characters or playthroughs like I would. I would love to

1726
01:11:59,640 --> 01:12:00,319
see that.

1727
01:12:00,319 --> 01:12:03,560
Speaker 3: That'd be so cool, especially that like these games kind

1728
01:12:03,560 --> 01:12:06,239
of feel they kind of feel endless just with the

1729
01:12:06,319 --> 01:12:07,399
amount of quantity that's in there.

1730
01:12:07,399 --> 01:12:08,680
Speaker 2: But it would be really cool if that's like.

1731
01:12:08,600 --> 01:12:11,600
Speaker 3: A gameplay mechanic, like like it actually incentivizes you to

1732
01:12:11,680 --> 01:12:14,399
keep coming back because the world will just keep changing

1733
01:12:14,479 --> 01:12:18,000
based on what a certain character did, and like it'd

1734
01:12:18,000 --> 01:12:20,640
be kind of cool that you could, you know how

1735
01:12:20,680 --> 01:12:23,239
I was saying that, Like you're kind of the chosen One,

1736
01:12:23,279 --> 01:12:26,159
so the whole world revolves around you. It would be

1737
01:12:26,239 --> 01:12:27,960
nice if that's not the case, and like a certainty

1738
01:12:28,359 --> 01:12:31,319
rolls around a character that you played, but then you

1739
01:12:31,319 --> 01:12:33,960
can kind of feel those those effects elsewhere if you're

1740
01:12:34,000 --> 01:12:35,079
playing another character.

1741
01:12:35,159 --> 01:12:36,560
Speaker 2: So I really love that idea.

1742
01:12:36,640 --> 01:12:40,640
Speaker 3: That's actually something that is that would be really refreshing overall,

1743
01:12:40,800 --> 01:12:44,000
I think because it's it's something that no Elder Scrolls

1744
01:12:44,039 --> 01:12:45,199
or Fallow game It's done before.

1745
01:12:46,199 --> 01:12:48,560
Speaker 1: Yeah, I think that in terms of the chosen one

1746
01:12:48,920 --> 01:12:52,159
ness of it all, Like Marwin's kind of weird where

1747
01:12:52,159 --> 01:12:54,000
it's like it's a Chosen One storyline, but it also

1748
01:12:54,720 --> 01:12:57,520
is quite ambiguous. It's like are you the Chosen One

1749
01:12:57,760 --> 01:12:59,920
or did you just like do all the things that

1750
01:13:00,079 --> 01:13:02,039
they said the Chosen One would do and then so

1751
01:13:02,079 --> 01:13:04,720
you kind of just like manifested it for yourself. And

1752
01:13:04,720 --> 01:13:06,760
it's always like a fun ambiguous part that I've liked

1753
01:13:06,800 --> 01:13:09,199
about Marwin. And then Oblifiant was kind of where with

1754
01:13:09,239 --> 01:13:12,000
like the chosen One was like someone else and yeah,

1755
01:13:12,199 --> 01:13:14,640
supporting that kind of right, but you are still kind

1756
01:13:14,640 --> 01:13:16,399
of a chosen one because the Emperor like had had

1757
01:13:16,439 --> 01:13:18,319
a vision of you and all this stuff. But I

1758
01:13:18,359 --> 01:13:20,279
think it was like interesting, there was like one layer

1759
01:13:20,319 --> 01:13:23,119
removed of the chosen oneness of it. But obviously none

1760
01:13:23,159 --> 01:13:25,000
of the things progressed in that world if you're not

1761
01:13:25,079 --> 01:13:28,239
the one who makes them happen. And then Skyrim like

1762
01:13:28,279 --> 01:13:31,119
full on into the chosen One part. Followut has always

1763
01:13:31,159 --> 01:13:34,359
been more like small personal tales, right where it's like

1764
01:13:34,600 --> 01:13:37,039
Fallot four as you're just a guy and you're just

1765
01:13:37,039 --> 01:13:39,199
trying to get your son back, you know, and it's

1766
01:13:39,239 --> 01:13:41,000
like that's like the what the main quest is, and

1767
01:13:41,039 --> 01:13:43,439
then it spirals up into all those other things and

1768
01:13:43,479 --> 01:13:45,720
then Starfield. I don't know. I guess there's like a

1769
01:13:45,720 --> 01:13:48,319
little bit of chosen when one persons to it, but

1770
01:13:48,359 --> 01:13:49,680
I think it is a bit more endless in that

1771
01:13:49,720 --> 01:13:53,560
way because of the multiple universes and timelines and things,

1772
01:13:53,600 --> 01:13:55,079
and since it's more sci fi, I think it's a

1773
01:13:55,079 --> 01:13:57,680
bit easier to you know, choose some of that stuff

1774
01:13:57,680 --> 01:13:59,520
with it being the same. So I don't know which

1775
01:13:59,520 --> 01:14:01,960
way they're going to go. With that in terms of

1776
01:14:02,079 --> 01:14:05,079
I imagine that I'm expecting of being the Chosen One

1777
01:14:05,119 --> 01:14:06,479
and just gonna have to deal with that. So I've

1778
01:14:06,520 --> 01:14:09,760
kind of prepared myself for it. But related to that,

1779
01:14:09,800 --> 01:14:12,239
with the chosen One angle of Skyrim, so much of

1780
01:14:12,279 --> 01:14:14,039
that is related to the dragons, and that was like

1781
01:14:14,439 --> 01:14:17,760
the biggest marketing beat of Skyrim was look at these dragons.

1782
01:14:18,239 --> 01:14:20,159
Isn't this crazy and cool in the whole world and

1783
01:14:20,199 --> 01:14:23,319
story roolves around it. Do you think dragons are gonna

1784
01:14:23,319 --> 01:14:25,239
make an appearance in the next Elder Scrolls game or

1785
01:14:25,319 --> 01:14:26,760
was that a one off feature?

1786
01:14:27,039 --> 01:14:30,479
Speaker 2: Mmmm? I think it really.

1787
01:14:32,399 --> 01:14:34,359
Speaker 3: I mean, I guess, going off of like what the

1788
01:14:34,479 --> 01:14:37,000
chronological order would be, it would be after the events

1789
01:14:37,239 --> 01:14:41,479
of Skyrim, because they've progressed forward, right, That's been the

1790
01:14:41,520 --> 01:14:43,600
case though, right everyone. I guess other than Elder Scrolls

1791
01:14:43,640 --> 01:14:44,960
Online that was kind of the.

1792
01:14:45,439 --> 01:14:47,000
Speaker 1: Yeah, I don't know, I think that. I think that's

1793
01:14:47,039 --> 01:14:50,239
more prequel territories. I think Marrowind is like not blasted

1794
01:14:50,239 --> 01:14:52,720
by the volcano yet, so yeah, but I think there's

1795
01:14:52,720 --> 01:14:55,359
like two hundred years difference maybe between like Oblivion Skyri, Like,

1796
01:14:55,399 --> 01:14:56,840
I don't know, it's it's such a long amount of

1797
01:14:56,880 --> 01:14:59,319
time that they like there might be a book in

1798
01:14:59,319 --> 01:15:02,159
Skyrim that ref and says the Oblivion Crisis, but like, yeah,

1799
01:15:02,159 --> 01:15:04,439
it's a boat. As close as connection you're going to get.

1800
01:15:04,920 --> 01:15:08,159
Speaker 3: Yeah, So like and then at the end of like Skyrim,

1801
01:15:08,199 --> 01:15:11,399
like you don't just end all of dragons, like like

1802
01:15:11,520 --> 01:15:13,520
you know, like off off the main storyline that you

1803
01:15:13,520 --> 01:15:16,279
can still interact with dragons. So in my mind, there's

1804
01:15:16,279 --> 01:15:19,439
no reason why they wouldn't be in the world. Obviously

1805
01:15:19,560 --> 01:15:21,399
it makes sense why they would be in Skyrim, but

1806
01:15:21,920 --> 01:15:23,720
I think it's totally fit, especially if we are going

1807
01:15:23,760 --> 01:15:26,399
to hammer Fell, like that's basically next to our neighbors

1808
01:15:26,399 --> 01:15:29,760
with Skyrim, right, I think it's Oh my god, what's

1809
01:15:29,760 --> 01:15:31,600
the Breton what's the Breton cab?

1810
01:15:32,720 --> 01:15:34,279
Speaker 2: Yeah, there you go. I used to be so good

1811
01:15:34,279 --> 01:15:38,760
with my my geography of older schools, but you know.

1812
01:15:38,159 --> 01:15:41,239
Speaker 3: When you're waiting thirteen years, yeah, exactly, you gotta get

1813
01:15:41,279 --> 01:15:42,319
fuzzy on these details.

1814
01:15:43,640 --> 01:15:45,760
Speaker 2: So in my mind, there's no reason why they wouldn't be.

1815
01:15:45,800 --> 01:15:48,199
Speaker 3: And honestly, I would say, yes, you could expect to

1816
01:15:48,239 --> 01:15:52,439
see some dragons here, whether it's I was gonna say,

1817
01:15:52,439 --> 01:15:55,199
like a skeleton dragon, but those are also really only

1818
01:15:55,279 --> 01:15:58,760
focused on like in the dragon Oh my god, what

1819
01:15:58,760 --> 01:15:59,279
are they called?

1820
01:15:59,279 --> 01:16:01,319
Speaker 2: The dragon and wizard guys.

1821
01:16:01,239 --> 01:16:04,319
Speaker 3: And like that's a very scarm like thematic thing of

1822
01:16:04,359 --> 01:16:06,520
just like the drogger and the dragon lawyer.

1823
01:16:08,000 --> 01:16:11,199
Speaker 2: I forget what they're called now, Drake drake drag the droggers. Yeah,

1824
01:16:11,399 --> 01:16:13,840
dragon prices, I think that's what they are. Yeah, Okay,

1825
01:16:13,920 --> 01:16:14,319
here we go.

1826
01:16:14,640 --> 01:16:17,439
Speaker 1: You're right, there's a lot of interlap between the border

1827
01:16:17,479 --> 01:16:19,960
of Hammerfell and Skyrim, also a lot with Siradill, which

1828
01:16:19,960 --> 01:16:21,000
is where Oblivion takes place.

1829
01:16:21,039 --> 01:16:22,920
Speaker 3: Of course, it would be cool if we if we

1830
01:16:22,960 --> 01:16:24,800
did have dragons, it would kind of only be in

1831
01:16:24,880 --> 01:16:28,520
like that north like northeast, maybe more.

1832
01:16:28,720 --> 01:16:31,880
Speaker 1: I'm sure that's gonna be more snowy snows are zone,

1833
01:16:31,960 --> 01:16:32,960
right for sure?

1834
01:16:33,039 --> 01:16:36,239
Speaker 3: Right, because then was it Ablivion that had like that

1835
01:16:36,319 --> 01:16:39,079
actual Skyrim town or right.

1836
01:16:38,960 --> 01:16:41,520
Speaker 1: Here on the Bruma is like a snow covered.

1837
01:16:41,199 --> 01:16:43,560
Speaker 2: I remember on our snow episode.

1838
01:16:44,920 --> 01:16:47,680
Speaker 1: Yeah, dude, this map, this area Hammerfel looks cool. This

1839
01:16:47,840 --> 01:16:51,720
kind of like almost Italy like island. It's not an island,

1840
01:16:51,720 --> 01:16:54,199
it is connected books. That's gonna be a fun zone

1841
01:16:54,239 --> 01:16:54,720
to explore.

1842
01:16:54,760 --> 01:16:57,880
Speaker 3: I'm sure more maritimey, right, because that's something that I

1843
01:16:57,920 --> 01:16:59,960
haven't really seen much in my Elder Scrolls exping.

1844
01:17:00,680 --> 01:17:03,560
Speaker 1: Yeah, I like because because Sira Deill, obviously, it's like

1845
01:17:03,600 --> 01:17:06,600
you get so many types of biomes. I guess, well,

1846
01:17:06,640 --> 01:17:08,880
maybe not a lot of very forest areas, but they

1847
01:17:08,920 --> 01:17:11,600
do feel very distinct areas, and I feel like Hammerfel

1848
01:17:11,640 --> 01:17:13,600
will probably do for that, because like this actually is

1849
01:17:13,640 --> 01:17:15,359
a lot bigger than I thought. I feel like it's

1850
01:17:15,359 --> 01:17:16,720
been a while since I look at the map. I

1851
01:17:16,720 --> 01:17:20,279
thought Hammerfel was much smaller than it is, but it's

1852
01:17:20,279 --> 01:17:22,600
like about the same size as Skyrim on this map.

1853
01:17:22,680 --> 01:17:25,119
So and then I mean, obviously the scale is going

1854
01:17:25,159 --> 01:17:27,520
to be bigger, I'm sure than any of these other games.

1855
01:17:27,560 --> 01:17:31,880
Speaker 3: But I'm pretty sure to you Hammerfel is where or

1856
01:17:32,039 --> 01:17:34,760
Gramar is, which is where like the Orc capital is.

1857
01:17:34,800 --> 01:17:36,800
Like it's just kind of like a really, it's just

1858
01:17:36,840 --> 01:17:39,279
like a thing in one of the provinces. It's either

1859
01:17:39,359 --> 01:17:42,359
Hi Rach Hi Rack High Rock or Hammerfel or maybe

1860
01:17:42,359 --> 01:17:43,239
even in between that.

1861
01:17:43,680 --> 01:17:46,039
Speaker 2: But I know, I know they were like at war,

1862
01:17:46,479 --> 01:17:47,279
like the Orcs for.

1863
01:17:47,239 --> 01:17:51,000
Speaker 3: Example, where at wore a lot with the the the

1864
01:17:51,039 --> 01:17:54,039
Hammerfel people. I'm so bad with my my Elder scrolls

1865
01:17:54,039 --> 01:17:56,960
knowledge right now, what are they even called the.

1866
01:17:56,680 --> 01:17:58,159
Speaker 1: I think this might be the place you're talking about,

1867
01:17:58,199 --> 01:18:00,319
Ermar like in hier Rock technical.

1868
01:18:00,279 --> 01:18:05,119
Speaker 3: But yeah, I think that there's no reason why that

1869
01:18:05,119 --> 01:18:06,199
couldn't be in this game.

1870
01:18:06,279 --> 01:18:10,119
Speaker 1: Honestly, I would love I would love to see the

1871
01:18:10,199 --> 01:18:12,640
next game not be just one province. Like I think

1872
01:18:12,640 --> 01:18:14,920
it'd be cool if Hammerfiel and High Rock, even if

1873
01:18:14,960 --> 01:18:17,439
it was in the full provinces, but just like having

1874
01:18:17,520 --> 01:18:20,359
some border conflict they're like seeing the different cultures and

1875
01:18:20,439 --> 01:18:22,439
the changes between them, I think would be really cool.

1876
01:18:22,479 --> 01:18:24,520
And like, I don't know, I think that would be

1877
01:18:24,600 --> 01:18:26,760
a good time for them to do something like this,

1878
01:18:27,319 --> 01:18:29,840
especially with like specifically High Rock and hammerfil seemed like

1879
01:18:29,840 --> 01:18:31,920
two fun places that would be interesting to kind of

1880
01:18:31,920 --> 01:18:33,119
play between the two.

1881
01:18:33,399 --> 01:18:38,560
Speaker 3: Well, because in in Skyrim, actually in the Dragon Born DLC,

1882
01:18:38,720 --> 01:18:40,760
I think it is like you go back to Morrowind

1883
01:18:40,920 --> 01:18:43,359
in that DLC, I don't know if it's like the

1884
01:18:43,399 --> 01:18:47,000
Northern Island or whatever it is. And then in in

1885
01:18:47,039 --> 01:18:49,119
Moro Wind, You're you're you're in marowin the whole thing,

1886
01:18:49,159 --> 01:18:50,800
right like in one of the DLCs you go to

1887
01:18:50,840 --> 01:18:52,720
an island, but I think it's still a part of Morowind.

1888
01:18:53,159 --> 01:18:57,479
Speaker 1: Yeah, so Marowin technically the province of marrow Wind is

1889
01:18:57,479 --> 01:18:59,520
like it's like the huge U shape area, and then

1890
01:18:59,560 --> 01:19:02,399
like the big inner island, and then like that small

1891
01:19:02,439 --> 01:19:04,800
little island I forget the name of in the kind

1892
01:19:04,840 --> 01:19:08,520
of northwest of it. But in Marwin, like the base game,

1893
01:19:08,520 --> 01:19:10,760
you only actually play on the inner island. And then

1894
01:19:10,800 --> 01:19:13,000
the deal yeah, the two DLC packs. One takes you

1895
01:19:13,039 --> 01:19:15,359
to that island God, what the hell is that called?

1896
01:19:15,520 --> 01:19:17,800
And that's like very Skyrim like, it's a very snowy area,

1897
01:19:18,239 --> 01:19:19,760
and then one of the DLCs takes you to like

1898
01:19:19,760 --> 01:19:22,560
pretty much two cities on the mainland. So you never

1899
01:19:22,600 --> 01:19:24,840
actually see the whole province in the game of Marlwin.

1900
01:19:24,880 --> 01:19:28,159
You only see one maybe like half of it, honestly,

1901
01:19:28,199 --> 01:19:31,000
Like there's still a lot of uncharted territory.

1902
01:19:31,800 --> 01:19:35,000
Speaker 3: Okay, yeah, I see, I see the island you're talking about,

1903
01:19:35,000 --> 01:19:36,399
but I don't see a name.

1904
01:19:38,039 --> 01:19:40,840
Speaker 1: I should That's that's another thing. I'm a bad mar

1905
01:19:41,319 --> 01:19:42,640
I should know that off the top of my head.

1906
01:19:42,680 --> 01:19:48,239
But but time, yeah, yeah, and that's when between Skyrim

1907
01:19:48,279 --> 01:19:49,920
and Marwin, that's where you go into.

1908
01:19:49,760 --> 01:19:52,079
Speaker 2: The Skyrim DLC and Dragon Borne you go to Sulstein, So.

1909
01:19:52,279 --> 01:19:55,920
Speaker 1: Right, I don't think. I don't think I ever actually

1910
01:19:55,960 --> 01:19:57,199
played the Dragon Born DLC.

1911
01:19:57,479 --> 01:19:59,960
Speaker 2: Oh, it's a good one too. I definitely would recommend

1912
01:20:00,039 --> 01:20:02,159
with the drag. I mean I actually quite like that one.

1913
01:20:02,159 --> 01:20:04,319
Speaker 1: We have. Many years before Elder Scroll six we talked

1914
01:20:04,319 --> 01:20:07,279
about like retrospectives for some of these Elder Strolls games.

1915
01:20:07,279 --> 01:20:10,159
It's just such a big undertaking, but I definitely, uh,

1916
01:20:10,359 --> 01:20:12,439
I want to I want to do I want to

1917
01:20:12,439 --> 01:20:14,000
get you playing mar one at some point. I also

1918
01:20:14,039 --> 01:20:15,840
definitely want to jump back and do like a bigger

1919
01:20:15,840 --> 01:20:18,159
discussion on Skyrim. That could even be like a multiple

1920
01:20:18,199 --> 01:20:21,199
episode long thing just on Skyrim, like multiple episodes just

1921
01:20:21,199 --> 01:20:22,439
for that one retro every.

1922
01:20:22,279 --> 01:20:23,000
Speaker 2: Elder Scrolls game.

1923
01:20:23,119 --> 01:20:25,760
Speaker 1: Yeah, a lot of time, but yeah, stay tuned everyone.

1924
01:20:25,840 --> 01:20:27,800
Like close to Elder Scroll six, we will definitely do

1925
01:20:27,920 --> 01:20:30,960
some more retrospectives for these games in like a deeper way,

1926
01:20:31,000 --> 01:20:33,640
because yeah, that's that's crazy that I've never played that DLC.

1927
01:20:33,920 --> 01:20:35,520
I played the Dog Guard one, but I did not

1928
01:20:35,640 --> 01:20:39,640
play the Dragon Board DLC. So that's it's crazy. Never

1929
01:20:39,680 --> 01:20:40,359
got around to it.

1930
01:20:40,640 --> 01:20:42,119
Speaker 2: Yeah.

1931
01:20:42,479 --> 01:20:44,279
Speaker 3: I I do love the idea though, of having like

1932
01:20:44,359 --> 01:20:49,000
multiple provinces and even even like having because we're gonna

1933
01:20:49,000 --> 01:20:51,000
have so many different like side quest storylines and the

1934
01:20:51,079 --> 01:20:54,239
stuff like that, like have one on like the Orcs.

1935
01:20:54,279 --> 01:20:56,560
I feel like the Orcs is an avenue that I

1936
01:20:56,840 --> 01:21:02,199
haven't really delved too deeply on. Like I I don't

1937
01:21:02,199 --> 01:21:04,000
know if I've ever even made like an Orc character.

1938
01:21:04,079 --> 01:21:07,560
So every time I've come across those Orc settlements in

1939
01:21:07,560 --> 01:21:10,680
in Skyrim, like, I'm just kind of an outsider and

1940
01:21:10,680 --> 01:21:12,560
that's the extent that I go on that. But it

1941
01:21:12,560 --> 01:21:15,079
would be really cool to kind of get into more

1942
01:21:15,119 --> 01:21:18,439
of their just their I don't know how they structure

1943
01:21:18,600 --> 01:21:21,159
their theirs, their encampments and how like just the hierarchy

1944
01:21:21,560 --> 01:21:22,640
of how that works.

1945
01:21:22,840 --> 01:21:25,079
Speaker 1: I guess they don't have a province of their own.

1946
01:21:25,119 --> 01:21:26,039
I'd never really thought about.

1947
01:21:26,159 --> 01:21:27,079
Speaker 2: No, And that's like a big thing.

1948
01:21:27,239 --> 01:21:29,960
Speaker 3: Is like they just keep getting like rated like Ormar,

1949
01:21:30,039 --> 01:21:31,960
it just keeps getting like messed up and then they

1950
01:21:31,960 --> 01:21:34,159
have to move it. So it's been like moved a

1951
01:21:34,159 --> 01:21:36,560
couple of times there like that, which.

1952
01:21:36,319 --> 01:21:39,720
Speaker 1: Is really cool main story conflict of a game like

1953
01:21:39,760 --> 01:21:42,359
that totally. I would love to see that. I'd be

1954
01:21:42,399 --> 01:21:42,840
so cool.

1955
01:21:43,960 --> 01:21:45,920
Speaker 2: Yeah, they they've kind of years ago.

1956
01:21:46,000 --> 01:21:47,479
Speaker 3: I went on like a deep dive of just like

1957
01:21:47,520 --> 01:21:49,399
the history of Okamar and they've kind of just been

1958
01:21:49,760 --> 01:21:51,920
screwed over, like their whole history.

1959
01:21:51,600 --> 01:21:54,920
Speaker 2: And uh, it's poor orcs, but it would be cool.

1960
01:21:55,039 --> 01:21:57,680
Speaker 1: Yeah, thinking about that more man because I think one

1961
01:21:57,720 --> 01:21:59,800
of the things one of my biggest predictions for what

1962
01:21:59,840 --> 01:22:02,319
I think Elder Stroll six is gonna maybe not focus on,

1963
01:22:02,359 --> 01:22:03,680
but I think a big part of it is going

1964
01:22:03,720 --> 01:22:07,720
to be the settlement building like customization of that because

1965
01:22:08,520 --> 01:22:12,680
with the was a heart Fire Hearth Fire DLC for

1966
01:22:12,680 --> 01:22:15,920
for Skyrim that added like where you could build a

1967
01:22:15,920 --> 01:22:18,560
house from scratch ad rooms on it. You could never

1968
01:22:18,640 --> 01:22:21,199
like move furniture around in a very specific rate. It

1969
01:22:21,239 --> 01:22:23,319
was kind of like preset builds. So I think that's

1970
01:22:23,359 --> 01:22:25,279
absolutely something they're gonna change with the next one is

1971
01:22:25,319 --> 01:22:28,119
able to like place furniture, which is cool because that

1972
01:22:28,239 --> 01:22:32,600
was a really fun, interesting DLC. And then obviously Fallout

1973
01:22:32,600 --> 01:22:34,079
four took that to the next level where you could

1974
01:22:34,079 --> 01:22:37,159
build settlements from scratch, and then Starfield did the same

1975
01:22:37,159 --> 01:22:39,600
thing where you can build like moon bases or not

1976
01:22:39,640 --> 01:22:41,960
just moon bases, bases anywhere you want, and that's a

1977
01:22:41,960 --> 01:22:44,640
pretty expensive feature, and like there is a lot of

1978
01:22:44,680 --> 01:22:47,119
fun customization I had so much fun in Starfield building

1979
01:22:47,119 --> 01:22:49,880
out houses, whether that was a settlement or just like

1980
01:22:50,279 --> 01:22:54,399
in a house, placing individual furniture around, decorating it, putting

1981
01:22:54,399 --> 01:22:56,960
all my collectibles and fun things in there. And so

1982
01:22:57,039 --> 01:22:58,720
that's something that I'm really looking forward to in the

1983
01:22:58,800 --> 01:23:01,560
next Elder Scrolls is building that out, and man, that

1984
01:23:01,600 --> 01:23:04,279
could work so interestingly with like that orc we're just

1985
01:23:04,279 --> 01:23:06,479
talking about like org strongholds. Imagine that where you're like

1986
01:23:06,520 --> 01:23:09,800
claiming territory parts of the map, building out different structures

1987
01:23:09,840 --> 01:23:13,600
and like having different visual styles for them based on

1988
01:23:13,680 --> 01:23:16,199
like the faction or race that you're working with and

1989
01:23:16,199 --> 01:23:19,600
building out these different structures. Because that's something that I've

1990
01:23:19,640 --> 01:23:22,079
always kind of like I dabble within these games. Like

1991
01:23:22,119 --> 01:23:23,880
I said, I did a decent amount of it in Starfield,

1992
01:23:23,880 --> 01:23:26,239
but I didn't build out tons of bases, and mostly

1993
01:23:26,279 --> 01:23:28,760
just because like gathering, gathering all the resources to make

1994
01:23:28,800 --> 01:23:30,840
these things such a lot of work.

1995
01:23:31,880 --> 01:23:34,239
Speaker 3: An game thing, at least follow for me, because I

1996
01:23:34,279 --> 01:23:36,359
just never have all the materials and they gonna go

1997
01:23:36,399 --> 01:23:37,000
about my day.

1998
01:23:37,319 --> 01:23:40,720
Speaker 1: Yeah exactly, they give you waste like generate resources and stuff,

1999
01:23:40,720 --> 01:23:42,079
but it just takes a lot of effort. So I

2000
01:23:42,119 --> 01:23:44,479
might just like when the next Elder Shouls comes out,

2001
01:23:44,520 --> 01:23:46,640
get a mod that just lets me build without having

2002
01:23:46,680 --> 01:23:48,399
to worry about that kind of stuff. And but yeah,

2003
01:23:48,439 --> 01:23:50,039
that's something I think i'd really want to get into,

2004
01:23:50,119 --> 01:23:52,239
because even in Fallout four I didn't mess around with

2005
01:23:52,279 --> 01:23:54,479
it too much. But then there are other games like

2006
01:23:54,600 --> 01:23:57,039
even Grounded recently. I had so much fun building bases

2007
01:23:57,039 --> 01:23:59,760
in that game, so I would I definitely I'm gonna

2008
01:23:59,800 --> 01:24:01,720
go pretty ham on that. Even the Heartfire deal, so

2009
01:24:01,760 --> 01:24:03,920
I remember getting so invested in that. It was just

2010
01:24:03,920 --> 01:24:06,560
such a fun feature in Skyrim some I mean, I've

2011
01:24:06,560 --> 01:24:09,520
always loved claiming houses in these games, as I did

2012
01:24:09,520 --> 01:24:12,239
a video on that recently Formorrowin, but it's always it's

2013
01:24:12,279 --> 01:24:13,960
always highly limited in a lot of it is like

2014
01:24:14,199 --> 01:24:16,800
in your mind Palace of imagination in terms of how

2015
01:24:16,880 --> 01:24:18,720
much this house is working out for you. You know,

2016
01:24:18,760 --> 01:24:21,760
Skyri or Oblivion you can actually buy houses. But Skyrim

2017
01:24:21,800 --> 01:24:25,560
went pretty hard with that feature as well. So yeah,

2018
01:24:25,560 --> 01:24:27,199
that's something I'm very much looking forward to because I

2019
01:24:27,239 --> 01:24:29,039
just know that's gonna be part of it. I would

2020
01:24:29,039 --> 01:24:30,680
be disappointed if it wasn't part of it. I just

2021
01:24:30,720 --> 01:24:32,640
that's how sure I feel that they're going to add

2022
01:24:32,680 --> 01:24:38,079
a feature like that next time around. What else did

2023
01:24:38,119 --> 01:24:39,880
I want to mention? I think in terms of the

2024
01:24:40,039 --> 01:24:43,079
RPG systems of it, of course, I kind of expect

2025
01:24:43,079 --> 01:24:44,840
at this point that, like each other's roles, game is

2026
01:24:44,880 --> 01:24:47,720
kind of getting a little bit less deep with its mechanics,

2027
01:24:47,760 --> 01:24:49,399
trying to make a little bit more simplified. But then

2028
01:24:49,439 --> 01:24:51,600
also they make the combat better every time, so it's

2029
01:24:51,640 --> 01:24:53,840
kind of a give and take. But I was really

2030
01:24:53,960 --> 01:24:57,079
impressed by Starfield's RPG system, the way you're leveling up

2031
01:24:57,119 --> 01:24:59,840
the different skills, how limited your character feels at the

2032
01:25:00,199 --> 01:25:03,439
the game versus when you get you know, four skill points,

2033
01:25:03,439 --> 01:25:06,920
and what your character improves and changes. So that's something

2034
01:25:06,960 --> 01:25:10,239
I think I'm really excited for in the next Elder Scrolls.

2035
01:25:10,239 --> 01:25:12,720
I was maybe a bit doom and gloom after Fall

2036
01:25:12,760 --> 01:25:14,680
at four, like, oh man, I don't like where they're

2037
01:25:14,680 --> 01:25:17,920
going with these RPG systems, But Starfield kind of reignited

2038
01:25:17,960 --> 01:25:20,319
some of my belief in that, so I'm excited to

2039
01:25:20,319 --> 01:25:23,680
see what they do there. I think the one thing

2040
01:25:23,880 --> 01:25:25,680
I would love to see after all these years playing

2041
01:25:25,680 --> 01:25:28,079
older Scrolls games is like there's never been a new

2042
01:25:28,279 --> 01:25:30,000
race to play as it's always just like the eight

2043
01:25:30,079 --> 01:25:33,279
or nine that you have, and like what do you

2044
01:25:33,319 --> 01:25:35,199
do unless you do like a prequel where you add

2045
01:25:35,279 --> 01:25:37,439
dwarves or like snow elves. Is one that I think

2046
01:25:37,439 --> 01:25:39,680
would be cool, like the before the Falmer with a Follmer,

2047
01:25:39,840 --> 01:25:42,000
Like what would what would they look like as a

2048
01:25:42,199 --> 01:25:44,640
separate playable race. But it's like I don't think they

2049
01:25:44,680 --> 01:25:47,079
would go that far in the past, But I mean

2050
01:25:47,199 --> 01:25:49,239
a storyline around like the disappearance of the dwarves and

2051
01:25:49,279 --> 01:25:50,680
like that being the main poll of the game where

2052
01:25:50,680 --> 01:25:52,439
you can actually play as a dwarf would be so cool.

2053
01:25:52,920 --> 01:25:54,760
I just I don't expect that. Something they would do

2054
01:25:54,800 --> 01:25:57,399
That's like my pipe dream though, is like somehow incorporate away.

2055
01:25:57,760 --> 01:25:59,960
Whether it's like some weird time travel thing, I don't know,

2056
01:26:00,600 --> 01:26:02,680
but I would love to see like a new playable

2057
01:26:02,760 --> 01:26:04,479
race in one of these games. That would be that

2058
01:26:04,479 --> 01:26:05,079
would be fun.

2059
01:26:05,600 --> 01:26:09,319
Speaker 3: That'd be really cool, especially like if they I don't know,

2060
01:26:09,319 --> 01:26:11,760
incorporate into the story, like because a lot of these

2061
01:26:11,840 --> 01:26:16,119
races are kind of extinct now or like change. But

2062
01:26:16,479 --> 01:26:20,439
I feel like because because they are just so like

2063
01:26:20,479 --> 01:26:21,960
I known, like you don't know much about them. I

2064
01:26:21,960 --> 01:26:24,479
feel like those have always been like the most exciting

2065
01:26:24,680 --> 01:26:25,439
things to kind.

2066
01:26:25,279 --> 01:26:26,960
Speaker 1: Of explore for me. So I feel like even if

2067
01:26:26,960 --> 01:26:29,239
there was like crossovers, like, I feel like there's never

2068
01:26:29,279 --> 01:26:31,760
been like this is the child of an art going

2069
01:26:31,840 --> 01:26:34,479
and a no yeah and here you go, here's some

2070
01:26:35,119 --> 01:26:38,159
like interesting, Like I've never even thought about that until now,

2071
01:26:38,439 --> 01:26:40,760
But how many times must that have happened in these games?

2072
01:26:40,800 --> 01:26:42,359
But they never see what that looks like?

2073
01:26:42,560 --> 01:26:44,199
Speaker 2: It's funny. They actually have an in game book that

2074
01:26:44,239 --> 01:26:45,000
explains that.

2075
01:26:45,079 --> 01:26:47,239
Speaker 3: Like it it says that you always like they always

2076
01:26:47,279 --> 01:26:49,920
take like the physical traits from the mother. That's why

2077
01:26:49,920 --> 01:26:52,359
you never have half races. It's really easy, you know,

2078
01:26:53,279 --> 01:26:54,800
yeah exactly, But at least.

2079
01:26:54,680 --> 01:26:55,680
Speaker 2: They wrote the book.

2080
01:26:55,720 --> 01:26:57,560
Speaker 1: And then that would be cool if they if they

2081
01:26:57,600 --> 01:27:00,279
made a system like that work using some I mean,

2082
01:27:00,319 --> 01:27:02,720
these character creators are so in depth and funky and

2083
01:27:02,760 --> 01:27:05,079
you can make such abominations that why wouldn't you be

2084
01:27:05,119 --> 01:27:07,960
able to take like half of an Argonian feature half

2085
01:27:08,000 --> 01:27:11,319
of a Orc features and mind them together. That would

2086
01:27:11,319 --> 01:27:13,079
be cool. That's something that I want now. I didn't

2087
01:27:13,079 --> 01:27:14,439
even think about that until right now, but I think

2088
01:27:14,479 --> 01:27:16,640
that would be really cool to get like kind of

2089
01:27:16,680 --> 01:27:20,479
half half crossover races that'd be really fun. Yeah, and

2090
01:27:20,520 --> 01:27:22,199
like how that would affect your stats too, and the

2091
01:27:22,279 --> 01:27:25,880
kind of predispositions that you have totally that'd be really interesting.

2092
01:27:27,600 --> 01:27:27,720
Speaker 3: Uh.

2093
01:27:29,079 --> 01:27:30,680
Speaker 1: Once again, kirkcase, this is some movie we talk about

2094
01:27:30,680 --> 01:27:32,800
for hours, But anything else you wanted to mention for

2095
01:27:32,840 --> 01:27:36,960
today anthing that was at the top of your mind here, I.

2096
01:27:37,000 --> 01:27:37,560
Speaker 2: Don't think so.

2097
01:27:38,600 --> 01:27:40,119
Speaker 3: You brought up a couple of things that I wasn't

2098
01:27:40,119 --> 01:27:42,119
really thinking of that just kind of got me excited.

2099
01:27:42,159 --> 01:27:44,840
And it's unfortunate we have these conversations because it's like, oh,

2100
01:27:44,840 --> 01:27:48,479
I'm excited now your speculation. Yeah, but it's also like

2101
01:27:48,760 --> 01:27:52,800
I got to wait so long for it, so yeah,

2102
01:27:52,960 --> 01:27:55,680
I'm I don't want to say like I am excited

2103
01:27:55,680 --> 01:27:58,840
for like us to finally get a trailer, because when

2104
01:27:58,840 --> 01:27:59,920
it comes out, I will be getting it.

2105
01:28:01,000 --> 01:28:01,199
Speaker 1: Yeah.

2106
01:28:01,239 --> 01:28:03,039
Speaker 3: They kind of have me by the balls in that sense.

2107
01:28:03,119 --> 01:28:08,000
But it's unfortunate that it's just taking so long, is.

2108
01:28:07,920 --> 01:28:08,319
Speaker 2: What it is?

2109
01:28:08,319 --> 01:28:11,319
Speaker 1: I guess it is what it is. Yeah, I wonder

2110
01:28:11,399 --> 01:28:14,399
because there's just like that mobile game which is kind

2111
01:28:14,399 --> 01:28:16,279
of like follow Out Shelter but for Elder Scrolls that

2112
01:28:16,359 --> 01:28:19,439
was just released kind of came out of nowhere. Like

2113
01:28:19,479 --> 01:28:22,399
I wonder if we'll get another spin off other than

2114
01:28:22,439 --> 01:28:25,800
Elder Scrolls online expansions like in between now and that

2115
01:28:26,199 --> 01:28:28,520
there's obviously been like rumors of like an Oblivion remaster,

2116
01:28:29,520 --> 01:28:30,560
and that would be cool and that would be a

2117
01:28:30,600 --> 01:28:32,840
great way to hold us over for sure. So I

2118
01:28:32,880 --> 01:28:35,159
don't know, we'll see. Hopefully there is something else Elder

2119
01:28:35,199 --> 01:28:38,840
Strolls related that comes out prior to just given that

2120
01:28:38,840 --> 01:28:40,359
we're gonna have to wait for so many more years

2121
01:28:40,359 --> 01:28:43,159
on this next one. But yeah, that's funny. I feel

2122
01:28:43,159 --> 01:28:44,600
like this topic I just bring up everyone in a

2123
01:28:44,600 --> 01:28:46,319
while because I just want to talk about Elder Scrolls

2124
01:28:46,319 --> 01:28:47,920
and I just I need it in my life, and

2125
01:28:47,960 --> 01:28:51,279
there's just been so little new content to actually breakdown,

2126
01:28:51,359 --> 01:28:53,720
so always fun to have these conversations. But yeah, as

2127
01:28:53,720 --> 01:28:56,680
I said, definitely more Elder Scrolls conversations that happen closer

2128
01:28:56,720 --> 01:28:58,439
to when this game is actually happening, and some of

2129
01:28:58,479 --> 01:29:01,479
these retrospectives. I'm excited to get it too. So Circle,

2130
01:29:01,520 --> 01:29:03,439
thank you for joining me. This is a fun episode.

2131
01:29:04,039 --> 01:29:06,800
Thank you everyone for listening, and uh yeah, we will

2132
01:29:06,800 --> 01:29:08,159
see you again next week.

2133
01:29:08,279 --> 01:29:38,439
Speaker 2: Bye bye bye,

