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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Versus. I am your host,

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the little guy that packs a punch, Dillan must and

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I have with me the giant Taylor Field. How are

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you doing today, my friend.

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Speaker 2: I'm doing good. I am happy to be here for

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what we're gonna be talking about because this had a

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little bit of a delay to it.

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Speaker 1: Lest Yeah, yeah, it's true this and we announced that

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on side Quest too, but the release day of this

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game was confusing because there was an early access period

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that you could pay extra four, but then like the

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actual release date was like a Tuesday, which is very

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odd for games, or Monday night or something like that.

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So yeah, we're kind of thrown off there a little

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bit with the release date. But here we are to

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talk about Indiana Jones and the Great Circle. You're also

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getting a second episode of side Quest this week, talking

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about the game awards and games have been playing that

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kind of that's the standard side Quest episode, but this

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is a little offshoot, a little separate thing here, just

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to talk all about Indiana Jones. That's what you can

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expect here today. So I'll keep it quick. On the

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plugs and we can get right into it. Really, I

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think the main thing I want to show out here

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is like, if you're an Indiana Jones fan and you

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want more content, well, last year in the lead up

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to Dial Destiny, we did a retrospective of all of

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the movies that exist, and then we also of course

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did a review of Dial Destiny. So if you want

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to go check with that stuff, there's many more hours

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of Indiana Jones content. And then other than that, hit

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over Patren you get episodes early and add free. A

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big shout out to our Patron producers Aaron Braden, April

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of Darkness, Jack Grant, Mud, Sam Superbud, Mike TGGLM six

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' nine, Jeremy Runner, and Charlie Randell. So thank you

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all all of you for keeping the lights on here,

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letting us keep making beautiful content here, and in this case,

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two side quest episodes in a week, which is kind

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of fun. We're gonna get right into it here, Taylor,

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Little Indiana Jones action. So as we mentioned this games,

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we note for about a week now we've had a

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chance to play it in terms of some table setting here.

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I beat the game last night. Finally it took me

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about I want to say around fifteen hours, and I

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kind of mainlined it, but definitely did a couple syquists

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here there. And then Taylor, from our conversation, it sounds

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like you're just about i'd say, over halfway kind of

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at the end of the I don't know if you've

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played more. Have you played play more?

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Speaker 2: And I feel like I'm kind of on my way

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out the door out of Giza.

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Speaker 1: Okay, Okay, sounds good. So that's yeah to my estimation,

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about halfway through the game. And yeah, so I guess

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my other question for you right off the top, boys,

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have you ever played any other Machine Games things? So

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they didn't make all the Wolfenstein games they've made the

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recent Quake stuff. Have you played any of their games

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prior to this?

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Speaker 2: Oh, I haven't played any of the recent Quake. I

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played some of the older.

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Speaker 1: Okay, I think they only worked on the motor because

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I think Machine Games is a pretty new studio, like

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formed like twenty ten or something like that. So yeah,

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I played a little bit of wolf and Stein. I

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bought one, I'm pretty sure, and I haven't and I

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haven't revisited yet.

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Speaker 2: And then the old ones I used to play a

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lot of the old ones. I don't know if they

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had their hand in those.

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Speaker 1: Hold No, I don't think. I mean maybe some of

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this ones, maybe some of the team members did, Yeah,

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but I think they they were kind of formed past

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the floppy disc era. As for myself, it's really short.

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I've only played Wolfenstein Young Blood, which is kind of

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a weird one to go to. But I kind of

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wanted like a quick, shorter Wolfenstein game to play earlier

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this year, just to get in the get in the

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mood of Machine games and see what they've made before.

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And I plan to go through some more of them

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because they have been recommended to me over the years,

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But played through young Blood earlier this year, which talked

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about on side Quest, so you can go back and

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check that out if you want. So we're both kind

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of you know, green and the Gills here when it

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comes to the U. I guess machine games as a developer,

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But yeah, to talk about the game, I think normally

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on a side quest review, we're moreally talking about like

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impressions or as we're going through things we don't normally

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do like a big review episode. It happens every once

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in a while, but when we do. We don't really

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normally do like a spoiler free section like a typical review.

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I think we should do that in this case for

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a couple of reasons. One, it's Indiana Jones. It's a

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very like story focused game, and I think for a

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lot of people, a lot of people are going to

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pick this up on PlayStation when comes out there in

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a few months, and so maybe people just want to

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get a little impressions now and then they're gonna play

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the game in a while. So we'll just do, like,

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I don't know, a few minutes here talking about the

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game in a very non spoilery light or spoiler light way,

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and then we'll kind of announce when we're going to

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go deeper into spoilers and we talk more about that

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stuff for people who just want to get a taste.

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It's also, like, you know, fairly long game, longer than

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I would have expected, I guess. I mean, fifteen hours

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didn't seem like much, but it seems like I kind

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of blasted through it pretty quick relative other timelines I've heard,

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so yeah, some people might take a while to get

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through it. So yeah, I guess just throwing it over you, Taylor,

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how are you feeling about this game as you're about

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halfway through here, what are your impressions thus.

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Speaker 2: Far, I'd say it's very positive. I've had one very

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very nasty bug that occurred, and it was it's basically

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like a gameplay inhibitor. You can't continue, and I fear

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the worst. If I had to google, I'll just I'll

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just put this out there now. I had to google

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a fix for it, because otherwise the only fix would

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be to restart your game altogether. And basically what happens

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is your whip mechanic and using things in your inventory.

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You basically can't when you get a little prompt to

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use your right bumper to throw your whip up, basically

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just not do that. It basically is a bug that

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acts as everything that you can use. It's ridiculous, and

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so you cannot progress further on. And so the fix

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to that is basically go back to you can load

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certain points where you started before other missions. Thank god

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you could do that, because yeah.

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Speaker 1: I did fast traveling essentially to like a previous location.

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Speaker 2: You mean, uh no, So basically reloading a previous save,

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I guess is what I meant. And so you reload

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that previously save before the bug occurred.

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Speaker 1: Gotcha. But question about that because I like, as far

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as I can tell, there aren't any save slots, So

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how does that work? Because the game just auto saves.

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I didn't know there was what would actually make a manual.

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Speaker 2: It does auto save, And I can't remember how I

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got into it, but you go into maybe from the

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menu or something you can do it from from ye

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when you hit your start button and you go into

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like your there's there's a page you can go into

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and you can select different chapters and different parts of

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your story that you you saved. And so I first

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went way too far back. I went to like the

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very start of the game, and I was like, oh,

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this is too much, and I went back into that menu,

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was like, oh, okay, I can go back up and

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see like where I can choose where I want to

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drop back into the storyline. So you just if you

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encounter this bug, you just got to revert back to

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a point in the story before this bug happens, and

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then you can just you can play okay, But there's

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there's a point in the game that I think a

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lot of people feel it kind of occurring. Hopefully they

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get a fixed for it, because it's really it was

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really disheartening. I got all this this way and I

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had to redo a whole bunch of stuff.

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Speaker 1: That's frustrating.

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Speaker 2: Other than that, I think the story is very engaging.

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I'm a little bit on the fence about how the

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gameplay feels. Some of the stuff I'm not particularly fond of,

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but I am enjoying. I'm enjoying a lot of just

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I'm enjoying it and kind of send me not enjoying it,

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but I'm definitely on the side of more so enjoying

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it because you literally are doing everything. If you're putting

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a key into a lock, you're turning that key as well,

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like if you are moving lavers or anything like. They

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are making sure that you are actively a part of

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every single aspect of this game, so you feel much

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more immersed And I respect that and I appreciate that

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because it's a very immersive story and they've really done

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a great job at capturing Indiana Jones. I don't I

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don't recall the voice actor's name, but he's fantastic, Okay,

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he like gosh, he is just on point. The way

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that they do the cinematics. It catches me off guard

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when it'll be like I feel like six seven minutes

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goes by and I'm just getting this whole long cut scene.

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I'm like, I'm digging this. This is fantastic. So many

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things just make this a wonderful successor. And I'm glad

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that this is an actual Cannon story that's just slided

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into the Indiana Jones movies because they do a really

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really good job with this. And don't get me wrong,

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I would be happy to have this as an actual movie.

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I would be so down for that. But I think

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that this has proven itself to be a very, very

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worthy successor for this franchise. I remember reading an article

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about how a game like this would actually be evident

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on a future direction for sequels instead that if you're

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instead of doing like a movie kind of thing, a

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legacy sequel or something like that, basically do something like

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this because you can actually you can flush things out more,

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you can make it a little bit more of a

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true experience. Then maybe just I don't know, copping out

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on fandom and that nostalgia of doing like a legacy sequel,

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where most legacy sequels and maybe don't always get the

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best reviews. I was telling Travis that after we played

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some of this game, he was playing it, I was

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playing it, that man, they should do this for Star

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Wars because I think that that would just be a huge,

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untapped kind of market. We've had so many other takes

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on it, but this on a Star Wars scale would

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be absolutely wonderful.

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Speaker 1: Well where do you differentiate this from Star Wars Outlaws

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that came out?

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Speaker 2: Star Wars Outlaws is just so open world, and I

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was afraid, like, I'm at a point in my life where, like,

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you know what, the open world stuff it's just getting

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a little bit too far out for me. I just

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don't have that kind of level of commitment. But this

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where it feels open world, but it's still contained and

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it doesn't feel overwhelming. It's like, Okay, you know, you

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get objectives, you can do different things, but it's not

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this whole, whole massive world. It's it's it's still a

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forward pushing narrative and I actually feel like, Okay, everything

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in here is within reason. I can muck around for

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a bit and spend a few hours here and do this,

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but it's not it doesn't feel like a huge, huge

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time sink like it can be if you have no

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idea what you're doing, and you're stuck on some puzzles.

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Speaker 1: Pick up every piece of medicine, pick up every relic. Yeah,

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you could really that time count.

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Speaker 2: Yeah. But other than that, I just I think it's

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just it's it's proven itself to be engaging for me

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because it's just this consistent narrative, moving the story forward

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and everything like that. And that's where I kind of

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differentiated from Outlaws. Outlaws was just it got so overwhelming

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and there's just so much going on and all this stuff.

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But this they've got so many appropriate little details and

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so many fun little things, and the dynamic between the characters.

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I love all these characters and this way, I love

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the the villain. And there's one moment I can't talk

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to you about because it's it's hilarious and there's just

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there's so many Indiana jonesisms in this game. They really

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nail it. And Yeah, I think that this is This

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is a great game and I highly highly recommend it

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if you have not tried it yet. Very nice.

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Speaker 1: Yeah, it's it's funny hearing you described this. I didn't

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have that game breaking bug as you as you did,

240
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But I feel like otherwise I had a very similar

241
00:10:29,320 --> 00:10:32,039
trajectory to you, but then things may be changed in

242
00:10:32,120 --> 00:10:34,200
the second half of the game. So I think that

243
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the best way I can really describe this for myself

244
00:10:36,440 --> 00:10:39,879
was that I feel like this is a great Indiana

245
00:10:39,919 --> 00:10:43,639
Jones movie. I think all that element of it is

246
00:10:43,639 --> 00:10:45,879
is stellar, like the same same as you like. I

247
00:10:45,919 --> 00:10:48,960
think that the story is very fun. Like the cinematography

248
00:10:49,120 --> 00:10:50,960
is really great in this. It feels like a like

249
00:10:51,000 --> 00:10:53,879
a movie in that way, just the certain camera angles

250
00:10:53,879 --> 00:10:55,799
of the way it's like following an action scene or

251
00:10:56,200 --> 00:10:59,759
that's just characters talking or conversation, the voice acting in

252
00:10:59,799 --> 00:11:03,000
the characters across the board. I'm really enjoying them. Voss,

253
00:11:03,039 --> 00:11:05,720
as you mentioned the main villain there, I think he

254
00:11:05,879 --> 00:11:08,360
is so fun. I'm not gonna say I like him

255
00:11:08,360 --> 00:11:10,679
because he's a Nazi, but like as a villain, he's

256
00:11:10,799 --> 00:11:13,759
very entertaining. The game's funny, and like I feel like

257
00:11:13,799 --> 00:11:15,919
a lot of games when they are funny, it's because

258
00:11:15,919 --> 00:11:19,120
of like jankie mechanics or maybe just like silly crazy

259
00:11:19,159 --> 00:11:21,639
things happening, like a Hitman. But in this I feel

260
00:11:21,639 --> 00:11:24,399
like it's just, oh, it's just well written, and because

261
00:11:24,440 --> 00:11:27,159
of that that's why it is funny, which is kind

262
00:11:27,200 --> 00:11:29,519
of a rare thing for me in like video game stories.

263
00:11:29,919 --> 00:11:31,320
So yeah, and in terms of it being like an

264
00:11:31,360 --> 00:11:33,799
Indiana Jones movie, I think it's it's great in that way.

265
00:11:34,000 --> 00:11:35,600
And as you mentioned too, like I think I saw

266
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an interview before it came out that there's like about

267
00:11:38,080 --> 00:11:40,679
almost four hours worth of just straight up cut scenes

268
00:11:40,720 --> 00:11:43,759
in this game, like like you know, straight up like

269
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kind of filmed cut scenes with specific camrangles and all

270
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that sort of stuff. So that's like, that's a long

271
00:11:47,960 --> 00:11:49,919
Indiana Jones movie. And then you add in like the

272
00:11:50,000 --> 00:11:52,120
character things and the story stuff that's happening in between

273
00:11:52,159 --> 00:11:54,200
actual cut scenes. There's a lot here, really, I guess,

274
00:11:54,240 --> 00:11:56,879
feels more like a TV show of an Indiana Jones

275
00:11:56,879 --> 00:11:59,840
thing rather than like just one movie. And I think

276
00:12:00,240 --> 00:12:03,360
on the opposite side of things, it's with the gameplay

277
00:12:03,360 --> 00:12:05,279
where I feel like this is where it was a

278
00:12:05,320 --> 00:12:07,960
great movie. I feel like it's a pretty mediocre game

279
00:12:08,039 --> 00:12:11,679
and that really changed for me in the second half specifically,

280
00:12:11,679 --> 00:12:13,360
and that's not an uncommon thing for games. I think

281
00:12:13,360 --> 00:12:15,200
a lot of games really try and make those first

282
00:12:15,360 --> 00:12:18,360
areas super duper good so that people who just play

283
00:12:18,360 --> 00:12:20,320
a bit of the game, or are just getting into it,

284
00:12:20,360 --> 00:12:22,039
love the game right off the bat, and hopefully stick

285
00:12:22,080 --> 00:12:23,759
with it, or if they only played a bit, they

286
00:12:23,759 --> 00:12:26,000
have a good impression of it, and then usually those

287
00:12:26,039 --> 00:12:29,519
later levels get a little bit less iteration, a little

288
00:12:29,519 --> 00:12:31,960
bit less content, and that kind of feels like the

289
00:12:32,000 --> 00:12:33,879
case here, and just in terms of some of the

290
00:12:33,879 --> 00:12:36,919
design of the later areas. So it's funny like to

291
00:12:36,960 --> 00:12:38,240
where you are in the game. I feel like I

292
00:12:38,279 --> 00:12:40,799
was very, very hot on the experience, and then in

293
00:12:40,840 --> 00:12:43,360
that back half it really kind of dropped off. But

294
00:12:43,399 --> 00:12:44,840
I think there's a lot of little things like the

295
00:12:45,279 --> 00:12:48,840
combat in this it's very messy, which leads to at

296
00:12:48,840 --> 00:12:52,120
times some really fun like slapstick moments, which feel very

297
00:12:52,159 --> 00:12:54,600
fitting for the franchise. Then other times it feels so

298
00:12:54,720 --> 00:12:57,399
messy that I can't really get a handle on it.

299
00:12:57,519 --> 00:12:59,799
Or you get so many enemies eggered on you what

300
00:12:59,799 --> 00:13:01,759
one time, it's like, I don't know how you're possibly

301
00:13:01,759 --> 00:13:03,679
supposed to fight all these guys. Like I've seen clips

302
00:13:03,679 --> 00:13:05,240
on Reddit and people are really good at this game,

303
00:13:05,519 --> 00:13:07,639
but I am not a time I'm like, I feel

304
00:13:07,679 --> 00:13:09,639
like I'm a pretty mediocre player. But some of these

305
00:13:09,679 --> 00:13:12,240
things feel impossible. I think the stealth is like really

306
00:13:12,360 --> 00:13:15,039
under baked, and that's definitely like a bias thing because

307
00:13:15,080 --> 00:13:16,919
I play so much Dishonored and hit Man and other

308
00:13:16,960 --> 00:13:19,440
stealth games that I maybe have a little bit higher

309
00:13:19,480 --> 00:13:23,080
expectations there. I think the puzzles are generally okay, but

310
00:13:23,120 --> 00:13:24,919
none of them are like particularly great, and some of

311
00:13:24,960 --> 00:13:26,279
them don't make any sense. And I had to look

312
00:13:26,360 --> 00:13:27,879
up some walkthroughs and like, I don't know what you

313
00:13:27,919 --> 00:13:31,639
want from me here. There's not enough guidance. And I think,

314
00:13:31,679 --> 00:13:34,600
really the biggest point against this is kind of what

315
00:13:34,600 --> 00:13:37,840
I said earlier, is like the pacing there is I'll

316
00:13:37,879 --> 00:13:40,840
say this without spoiling the location. There is a water

317
00:13:40,960 --> 00:13:43,559
focused area in the back half of the game, and

318
00:13:43,600 --> 00:13:45,080
that was like three hours of my life that I

319
00:13:45,120 --> 00:13:47,320
wish I could get back. It was awful. I hated

320
00:13:47,360 --> 00:13:49,320
almost every second of that other than like the character

321
00:13:49,360 --> 00:13:52,200
story stuff, but the actual gameplay of that area just

322
00:13:52,240 --> 00:13:54,320
I was parrying my hair out. I was so mad

323
00:13:54,720 --> 00:13:55,440
playing through it.

324
00:13:55,440 --> 00:13:56,919
Speaker 2: Which is times Water Temple.

325
00:13:57,480 --> 00:14:00,759
Speaker 1: Yeah, it's classic water stuff, right, every game's gonna have

326
00:14:00,799 --> 00:14:03,320
a bad water level, you know. And then some of

327
00:14:03,360 --> 00:14:04,960
the other stuff with like the second half of the

328
00:14:04,960 --> 00:14:06,960
game a lot more linear, and I think some of

329
00:14:06,960 --> 00:14:09,600
that is okay, but it's not fantastic. There's one area

330
00:14:09,600 --> 00:14:12,200
that a very cold location, I'll say, and I did

331
00:14:12,279 --> 00:14:16,240
like that part a lot. So yeah, I'm feeling kind

332
00:14:16,240 --> 00:14:18,320
of mixed on the game overall, and even some of

333
00:14:18,360 --> 00:14:21,559
those earlier areas, I felt like there was so much freedom,

334
00:14:21,600 --> 00:14:23,639
as you mentioned early on, but I can bring up

335
00:14:23,679 --> 00:14:25,519
some examples when we get into the spoiler section of

336
00:14:25,519 --> 00:14:28,879
how I felt like that freedom kind of faded away

337
00:14:28,879 --> 00:14:30,440
a little bit when I was pulling more on some

338
00:14:30,519 --> 00:14:32,480
of these strings. So I can talk a little bit

339
00:14:32,519 --> 00:14:34,320
more of that in a bit, But I think that's

340
00:14:34,399 --> 00:14:38,000
kind of my overall thought. Considering how expensive games are

341
00:14:38,000 --> 00:14:40,600
these days, Is this a recommendation for you? We're both

342
00:14:40,600 --> 00:14:42,399
playing through game Pass, so it feels like a much

343
00:14:42,440 --> 00:14:44,840
easier pill to swallow. But let's say there's the PlayStation

344
00:14:44,919 --> 00:14:47,000
listeners out there who trying to get an idea of

345
00:14:47,000 --> 00:14:49,120
they should pick this game up when it comes over there,

346
00:14:49,159 --> 00:14:51,000
and they have to pay ninety bucks for eighty bucks?

347
00:14:51,639 --> 00:14:53,960
Is this a recommended recommendation for you? Only if you're

348
00:14:53,960 --> 00:14:57,159
a super big Indiana Jones fan. Where would you put

349
00:14:57,159 --> 00:14:58,440
that recommendation.

350
00:14:58,399 --> 00:15:00,360
Speaker 2: If you're a super big India Jones fan, and I'd

351
00:15:00,399 --> 00:15:04,679
say buy it, buy it now. If you are, you know,

352
00:15:04,919 --> 00:15:07,279
just scraping by and you're trying to save some dollars

353
00:15:07,279 --> 00:15:11,120
this Christmas whatnot or just in the New year, then

354
00:15:11,120 --> 00:15:13,639
I think you could get away with waiting for a sale.

355
00:15:13,720 --> 00:15:16,440
If even if it was to go five ten bucks off,

356
00:15:16,600 --> 00:15:18,840
that's a win and you could buy it then. But

357
00:15:18,879 --> 00:15:20,600
if I guess, like I said, if you're a big

358
00:15:20,639 --> 00:15:23,159
fan and you love Nina Jones and the stories that

359
00:15:23,480 --> 00:15:25,759
you know we've seen so far, then I think this

360
00:15:25,799 --> 00:15:28,120
is the game for you, because it's just it's pulled

361
00:15:28,159 --> 00:15:28,399
me in.

362
00:15:29,000 --> 00:15:31,559
Speaker 1: Yeah, I think that's a I completely agree with that.

363
00:15:32,480 --> 00:15:35,279
Any other non spoilers thing I'm gonna bring in Clay's question,

364
00:15:35,320 --> 00:15:37,200
but do you have any any other non spoilers thing

365
00:15:37,240 --> 00:15:39,639
you'd like to mention right now? I guess music, you know,

366
00:15:39,639 --> 00:15:41,000
they pull all of those themes in here, but the

367
00:15:41,000 --> 00:15:43,519
new stuff's really great as well. Also, I want to

368
00:15:43,559 --> 00:15:45,519
say this that I feel like when I saw the

369
00:15:45,519 --> 00:15:47,120
trailers for this game one, I thought it was gonna

370
00:15:47,120 --> 00:15:49,039
be very different in structure, Like I didn't think it'd

371
00:15:49,039 --> 00:15:51,120
be as open as it is at times, but also

372
00:15:51,159 --> 00:15:53,480
I thought the game looked not great and the trailers. Like,

373
00:15:53,559 --> 00:15:56,919
visually speaking, this game is beautiful. I think the cut scenes,

374
00:15:56,960 --> 00:15:59,519
you know, not quite that top echelon, But when you're

375
00:15:59,559 --> 00:16:01,919
just walking around the world, you're in like vaticated and

376
00:16:02,000 --> 00:16:04,559
like the lighting and like the tiles and all the

377
00:16:04,679 --> 00:16:06,799
art on the wall, and obviously in terms of historic

378
00:16:06,919 --> 00:16:09,440
relics and things like that, this game is beautiful when

379
00:16:09,440 --> 00:16:12,000
you're actually in game. That's that's one thing I feel

380
00:16:12,039 --> 00:16:15,480
like really misled me a little bit from seeing those trailers.

381
00:16:16,039 --> 00:16:20,399
Speaker 2: Yeah, I agree. Visually it's just astounding. There's lots of

382
00:16:20,440 --> 00:16:24,159
things to discover, and you don't have to feel like

383
00:16:24,200 --> 00:16:26,600
you're rush to go through like the main story, because

384
00:16:26,639 --> 00:16:28,720
you can just invest yourself in an area for a

385
00:16:28,840 --> 00:16:32,279
very long time if you want, and just indulge and explore.

386
00:16:32,840 --> 00:16:35,559
And they've done a really good job at giving you

387
00:16:35,600 --> 00:16:38,879
different things that you can engage with and have fun with.

388
00:16:39,080 --> 00:16:41,960
And yeah, like there's a lot of surprises in here,

389
00:16:42,000 --> 00:16:44,159
a lot of surprises that I was not expecting, and

390
00:16:44,200 --> 00:16:46,720
I really do appreciate it. And as much as I

391
00:16:46,799 --> 00:16:49,679
wasn't a fan of the way the movements were and such.

392
00:16:49,720 --> 00:16:52,360
At the beginning, you kind of like, Okay, you click

393
00:16:52,399 --> 00:16:54,759
into it and it kind of kind of makes sense

394
00:16:54,799 --> 00:16:57,159
as you kind of progress further through the the story.

395
00:16:57,200 --> 00:17:00,399
But other than that, yeah, score is great. Everything about

396
00:17:00,399 --> 00:17:03,360
this just feels like Indiana Jones and it's just a

397
00:17:03,480 --> 00:17:04,200
dang good time.

398
00:17:04,640 --> 00:17:07,720
Speaker 1: Mm hmm. Yeah, absolutely. Okay, So let's just bring in

399
00:17:07,759 --> 00:17:09,319
Clay's question here and then we can go to our

400
00:17:09,319 --> 00:17:12,559
first a break and get to the spoilery stuff. But yes,

401
00:17:13,200 --> 00:17:15,400
do you think that the positive reviews of Great Circle,

402
00:17:15,480 --> 00:17:17,640
if paired with good sales, could lead to more Indiana

403
00:17:17,720 --> 00:17:20,960
Jones movies or video game content? If so, would you

404
00:17:20,960 --> 00:17:24,160
be comfortable with that moving forward without Harrison Ford or

405
00:17:24,200 --> 00:17:27,000
would you rather keep his likeness and stay in video

406
00:17:27,039 --> 00:17:30,119
game format. So, I mean, I think, first of all,

407
00:17:30,160 --> 00:17:32,240
even if this game does sell amazingly, which I think

408
00:17:32,279 --> 00:17:34,960
it will sell pretty well, especially when it hits PlayStation,

409
00:17:35,079 --> 00:17:36,720
I think that's gonna capture a big part of the

410
00:17:36,720 --> 00:17:38,880
audience because this seems like I feel like the kind

411
00:17:38,880 --> 00:17:41,519
of people who typically buy a PlayStation are into games

412
00:17:41,680 --> 00:17:45,319
like this. Maybe I don't know necessarily the Indiana Jones ip,

413
00:17:45,599 --> 00:17:47,279
because that's just kind of like an old man ip

414
00:17:47,480 --> 00:17:49,279
I feel like at this point, but in terms of

415
00:17:49,359 --> 00:17:51,039
like the gameplay style, it feels kind of like one

416
00:17:51,039 --> 00:17:55,319
of those prestige PlayStation sort of games. I don't think

417
00:17:55,359 --> 00:17:57,160
this is going to lead you a movie in any

418
00:17:57,799 --> 00:18:00,559
sort of way, just because of how much dialedness any bombed,

419
00:18:00,599 --> 00:18:02,680
Like it was a pretty big bomb for them, lost

420
00:18:02,680 --> 00:18:04,039
Disney a lot of money, so I don't think they're

421
00:18:04,039 --> 00:18:06,440
gonna take that risk now. I think in the future

422
00:18:06,480 --> 00:18:09,279
they could try it again, but I think that maybe

423
00:18:09,279 --> 00:18:11,359
they would, I don't know, try a TV show or

424
00:18:11,400 --> 00:18:12,960
a special or I don't know, something else, just to

425
00:18:13,000 --> 00:18:15,519
see if the general audience is more into that before

426
00:18:16,960 --> 00:18:19,000
maybe dipping into a big movie. But I think if

427
00:18:19,000 --> 00:18:21,559
this does sell well, I could definitely see Machine Games

428
00:18:21,599 --> 00:18:24,839
just working on Indiana Jones games for the next decade

429
00:18:24,839 --> 00:18:26,880
and just make like a trilogy of games or something

430
00:18:26,920 --> 00:18:28,839
like that. And I think I'd be down for that,

431
00:18:28,880 --> 00:18:30,279
even though if I have issues with this game, I

432
00:18:30,279 --> 00:18:32,240
feel like that's the kind of stuff that would get

433
00:18:32,279 --> 00:18:34,160
cleaned up in a second game, Like the story stuff

434
00:18:34,160 --> 00:18:36,039
they nailed. I think it would just be gameplay that

435
00:18:36,039 --> 00:18:38,920
I'd like to see her find in that sequel. But yeah,

436
00:18:38,960 --> 00:18:41,079
I think that this could definitely lead more games if

437
00:18:41,119 --> 00:18:44,480
it sells well, but not a movie. Even if this sold,

438
00:18:45,039 --> 00:18:46,960
even if it was the best selling game of the year,

439
00:18:47,599 --> 00:18:50,359
if it sold twenty million video game copies, I don't

440
00:18:50,359 --> 00:18:53,079
think Disney would green light a movie because of it.

441
00:18:54,480 --> 00:19:00,160
Speaker 2: Yeah, it's a good question, and I think that the

442
00:19:00,160 --> 00:19:03,119
success of this will definitely warrant another game a follow up.

443
00:19:03,599 --> 00:19:08,079
I think as well, though, that you could see something

444
00:19:08,160 --> 00:19:12,599
live action. But Dialad Destiny definitely did set them back

445
00:19:12,640 --> 00:19:15,319
a bit, and it's unfortunate because that was the last

446
00:19:15,359 --> 00:19:18,839
hurrah with Harrison Ford technically, I mean, that was him

447
00:19:18,880 --> 00:19:22,480
donning the character once more. But we also know that

448
00:19:22,519 --> 00:19:24,799
they successfully did the deaging thing, and we got a

449
00:19:24,799 --> 00:19:26,799
whole sequence of a young Indiana Jones and that movie.

450
00:19:27,119 --> 00:19:30,519
So you take that and you take this voice actor,

451
00:19:30,559 --> 00:19:33,039
and you put them together, and you've got a pretty

452
00:19:33,559 --> 00:19:36,759
dang spot on Indiana Jones because that deaging tech is

453
00:19:36,799 --> 00:19:40,039
just going to be getting better. And as the weeks

454
00:19:40,039 --> 00:19:43,319
turned to months and months turned to years. But I

455
00:19:43,359 --> 00:19:45,720
think unfortunately with Dialad Destiny, it was really just the

456
00:19:45,759 --> 00:19:49,279
story and some of the relations with the characters and

457
00:19:49,319 --> 00:19:51,400
whatnot that just didn't pan out, and there just wasn't

458
00:19:51,440 --> 00:19:53,240
a lot of like juice or sustenance and a lot

459
00:19:53,240 --> 00:19:55,799
of Indianism's in that movie necessarily at least for me.

460
00:19:56,759 --> 00:19:58,160
And then when you look at this game, it's like,

461
00:19:58,160 --> 00:20:01,640
holy crap, this is living, breathing Indiana Jones right here,

462
00:20:01,680 --> 00:20:04,119
Like this is a fantastic game and the story feels

463
00:20:04,119 --> 00:20:08,240
like Indiana Jones. And it just makes me wonder because

464
00:20:08,240 --> 00:20:10,720
you have people writing these movies, and you give people

465
00:20:10,720 --> 00:20:12,759
write in the games, and so what are the headspaces

466
00:20:12,759 --> 00:20:14,839
between the two? Because I think if they wanted to

467
00:20:14,839 --> 00:20:17,839
do another live action project with an India Jones, then

468
00:20:17,960 --> 00:20:20,240
they should get writers that are thinking the way that

469
00:20:20,319 --> 00:20:23,799
these writers are, because these writers clearly know how to

470
00:20:23,920 --> 00:20:27,880
write a fleshed out Indiana Jones story that is a

471
00:20:27,920 --> 00:20:31,960
great successor to the original one that everybody loves. So

472
00:20:32,599 --> 00:20:34,079
I think that's one of the big hiccups. They just

473
00:20:34,119 --> 00:20:35,559
got to make sure they get the right team and

474
00:20:35,599 --> 00:20:38,559
the right minds that are writing up a good story because,

475
00:20:38,599 --> 00:20:41,119
like you said, Voss and all these their characters, like, ah,

476
00:20:41,160 --> 00:20:44,000
they're so good like you just you love to hate

477
00:20:44,000 --> 00:20:46,000
them and you hate to like them.

478
00:20:46,880 --> 00:20:48,640
Speaker 1: Yeah, I mean even like the side characters, Like I

479
00:20:48,680 --> 00:20:50,920
love that every shopkeeper in this game is like a

480
00:20:51,000 --> 00:20:52,599
named character, and not all of them has like a

481
00:20:52,599 --> 00:20:55,440
fleshed out storyline, but they all have like a unique voice.

482
00:20:55,480 --> 00:20:57,960
They have a name. Before you can bind anything from them,

483
00:20:58,000 --> 00:20:59,200
you have to talk to them and have like a

484
00:20:59,200 --> 00:21:02,400
full on cuteane conversation. And then like all the supporting

485
00:21:02,440 --> 00:21:04,480
cast as well, like each area kind of has like

486
00:21:04,519 --> 00:21:07,759
a support character who's helping you through that particular location.

487
00:21:08,240 --> 00:21:12,000
For the most part, I really enjoy all those characters too,

488
00:21:12,000 --> 00:21:13,839
And it's not like they all have a huge arc

489
00:21:13,960 --> 00:21:16,079
or something like that. It's just the little things of

490
00:21:16,119 --> 00:21:17,960
the performance. They have a cool look, they have a

491
00:21:17,960 --> 00:21:21,519
good demeanor, all that kind of stuff that I feel like, yeah,

492
00:21:21,599 --> 00:21:24,079
as you mentioned, like it's not just Indy and the

493
00:21:24,160 --> 00:21:26,680
villain like they get, they get the whole cast, right.

494
00:21:26,799 --> 00:21:29,119
That feels like, yeah, a roster that could fit in

495
00:21:29,519 --> 00:21:31,359
kind of these movies. And then I guess the other

496
00:21:31,400 --> 00:21:33,960
part of that question moving forward without Harrison Ford, I

497
00:21:33,960 --> 00:21:35,920
feel like that's just something that would you know, in

498
00:21:35,960 --> 00:21:37,960
nobably twenty years from now, when we get like an

499
00:21:37,960 --> 00:21:42,319
Indiana Jones reboot situation and they have Indiana Jones again

500
00:21:42,359 --> 00:21:44,039
and it is Indiana Jones, but it's just a new

501
00:21:44,039 --> 00:21:46,079
guy playing him. I think that's when you could maybe

502
00:21:46,079 --> 00:21:47,640
go for that kind of thing, but right now it

503
00:21:47,640 --> 00:21:50,720
wouldn't really make sense. And I think even like, you know,

504
00:21:50,720 --> 00:21:52,480
Harrison Ford, I don't know how old he is, but

505
00:21:52,559 --> 00:21:55,119
like he's probably not gonna live for another twenty years,

506
00:21:55,119 --> 00:21:57,200
so like at some point there will even be that

507
00:21:57,240 --> 00:21:59,000
cool down period where people be like, oh, it's too

508
00:21:59,039 --> 00:22:01,279
soon Harrison Ford past the play, Like we don't want

509
00:22:01,319 --> 00:22:03,920
like some other guy playing this iconic character. So that's

510
00:22:03,960 --> 00:22:06,200
where I think it would take a while. I don't

511
00:22:07,680 --> 00:22:10,839
I don't think I would want Troy Baker to transfer

512
00:22:10,920 --> 00:22:12,519
over to the live action side of it. He has

513
00:22:12,559 --> 00:22:14,200
done some live action stuff, like he was in the

514
00:22:14,240 --> 00:22:16,599
Last of Us show, if anyone doesn't know, he plays

515
00:22:16,920 --> 00:22:18,400
Joel in the Last of Us and then in the

516
00:22:18,400 --> 00:22:21,240
TV show he played like a minor character in there,

517
00:22:21,279 --> 00:22:23,720
but obviously that was live action. I don't know if

518
00:22:23,720 --> 00:22:25,680
I'd want that, but I think he should definitely hopefully

519
00:22:25,720 --> 00:22:27,880
stick around and continue to voice this character for a while,

520
00:22:27,920 --> 00:22:30,240
because at times I did like Troy Baker is such

521
00:22:30,279 --> 00:22:32,799
a noticeable voice that I sometimes just picking it out

522
00:22:32,839 --> 00:22:34,839
as him him trying to be Harrison for but then

523
00:22:34,880 --> 00:22:37,400
other times I feel like he really completely faded into it.

524
00:22:37,400 --> 00:22:38,920
So I feel like he did just a really good

525
00:22:39,000 --> 00:22:43,000
job obviously there. So uh yeah, I guess do you

526
00:22:43,039 --> 00:22:45,039
have any any thoughts on that second part of the

527
00:22:45,119 --> 00:22:47,200
question in terms of what they would do without Harrison

528
00:22:47,680 --> 00:22:50,839
Harrison Ford or recasting that kind of stuff.

529
00:22:51,640 --> 00:22:55,440
Speaker 2: Ooh again, I just think they would they would resort

530
00:22:55,480 --> 00:22:59,839
to the de aging CGI stuff and yeah, just find

531
00:22:59,839 --> 00:23:03,200
a a voice actor or maybe he's just get I mean,

532
00:23:03,839 --> 00:23:06,039
with the way AI is working now and all that

533
00:23:06,079 --> 00:23:08,759
kind of stuff, I mean, Harrison Ford just has to

534
00:23:08,799 --> 00:23:11,920
say a bunch of words and then AI can just

535
00:23:12,000 --> 00:23:16,039
generate him saying anything. Really, it's kind of crazy. Uh

536
00:23:16,200 --> 00:23:16,680
you do you.

537
00:23:16,680 --> 00:23:18,519
Speaker 1: Know what's funny about you saying that? As There was

538
00:23:18,559 --> 00:23:20,680
a controversy a couple of years ago where Troy Baker,

539
00:23:20,799 --> 00:23:23,720
the voice actor of Indiana Jones here, he like signed

540
00:23:23,839 --> 00:23:27,640
up with like an nft AI voice company for like

541
00:23:27,720 --> 00:23:31,240
them to use his and his voice in doing exactly

542
00:23:31,279 --> 00:23:33,240
what you're saying there, And then I think he like

543
00:23:33,240 --> 00:23:35,119
pulled out of it when like everyone on the internet

544
00:23:35,160 --> 00:23:37,559
was like, fuck you, why are you doing this like

545
00:23:37,839 --> 00:23:40,000
this is awful for voice actors and everyone in the

546
00:23:40,039 --> 00:23:42,880
whole industry. So it's funny that you say that because

547
00:23:42,880 --> 00:23:46,480
there's some precedent there, and I mean, hey, if he's

548
00:23:46,519 --> 00:23:49,160
willing to do it, and like Indiana Jones can continues

549
00:23:49,200 --> 00:23:51,519
with his voice, then there you go. Maybe there's a

550
00:23:51,559 --> 00:23:53,640
possibility for that he could make some big money by

551
00:23:53,680 --> 00:23:57,640
like being a Harrison Ford impersonator and like selling his

552
00:23:57,720 --> 00:24:00,599
voice out to NFT. Well maybe not NFT companies because

553
00:24:00,599 --> 00:24:02,720
I don't think that's gonna be around for too long,

554
00:24:02,759 --> 00:24:06,079
but AI Voice companies I'm sure will be huge forward.

555
00:24:06,200 --> 00:24:07,319
So that's that's funny.

556
00:24:07,920 --> 00:24:08,039
Speaker 3: Uh.

557
00:24:08,319 --> 00:24:10,480
Speaker 1: Okay, let's take our first ad break and then we

558
00:24:10,519 --> 00:24:15,720
will get into some spoilers. We will be right back. Okay,

559
00:24:15,839 --> 00:24:19,640
we are back, all right. Spoilers. I guess here's where

560
00:24:20,000 --> 00:24:24,200
Taylor is here at the end of Giza, presumably just

561
00:24:24,319 --> 00:24:27,079
locking down this final mission or two, So that's kind

562
00:24:27,079 --> 00:24:29,519
of where the spoilers will be broken out into. I

563
00:24:29,519 --> 00:24:32,440
don't really feel the need to spoil anything beyond that.

564
00:24:32,480 --> 00:24:35,720
As I mentioned, I like the snowy cold area, uh,

565
00:24:35,759 --> 00:24:37,599
and then the water I absolutely hate, but I don't

566
00:24:37,640 --> 00:24:39,599
really feel the need to spoil anything beyond that, especially

567
00:24:39,599 --> 00:24:42,480
for you, Taylor, like I guess you will. I'm guessing

568
00:24:42,480 --> 00:24:44,240
you do plan on seeing this game.

569
00:24:45,319 --> 00:24:48,119
Speaker 2: I'm planning to see this game, yeah, through. And I

570
00:24:48,160 --> 00:24:50,759
was gonna say, can I just make like a my

571
00:24:51,000 --> 00:24:53,599
prediction or assumption of where I think this is going.

572
00:24:54,240 --> 00:24:57,720
Speaker 1: And you want me to confirm or deny these things?

573
00:24:58,599 --> 00:25:01,799
Speaker 2: One guess I'll do. One guess that's sure. Are we

574
00:25:01,960 --> 00:25:06,400
going to be like looking into like Noah's Arc kind

575
00:25:06,440 --> 00:25:06,960
of stuff?

576
00:25:07,920 --> 00:25:11,160
Speaker 1: There is some Noah's Ark stuff in here, Okay, sure, yeah.

577
00:25:11,000 --> 00:25:15,039
Speaker 2: Okay, I only the trajectory of that stems from certain

578
00:25:15,039 --> 00:25:18,200
things in the Vatican. There's certain symbolisms. And then the

579
00:25:18,240 --> 00:25:21,079
big thing with this story being the Nephilim and the

580
00:25:21,160 --> 00:25:23,920
giants and how like I know Noah's Ark, like the

581
00:25:23,960 --> 00:25:27,079
flood was supposed to come in. Everything about this story

582
00:25:27,480 --> 00:25:29,759
and that kind of the religious aspect, I've been eating

583
00:25:29,799 --> 00:25:32,720
it up and it's just it's just fascinating and wonderful

584
00:25:32,720 --> 00:25:35,599
to be touching on all these different historical aspects and

585
00:25:35,640 --> 00:25:37,839
just seeing it brought to life in this game. But

586
00:25:38,960 --> 00:25:41,599
like the flood comes in supposed to wipe out the Nephilim,

587
00:25:41,640 --> 00:25:45,480
and everything because they fallen angels, we're sleeping with humans.

588
00:25:45,519 --> 00:25:48,799
And then they had giants the Nephilim, which people think

589
00:25:48,880 --> 00:25:50,759
is bigfoot as well, which is why I was getting

590
00:25:50,759 --> 00:25:53,599
super excited that this game was just diving into all

591
00:25:53,599 --> 00:25:53,960
this stuff.

592
00:25:54,000 --> 00:25:56,640
Speaker 1: Well, I'll say I did not see any bigfoots, but

593
00:25:56,680 --> 00:25:58,240
once again, I did do all the side quests. Maybe

594
00:25:58,240 --> 00:26:01,240
there's a big foot side quest. But I mean, dude,

595
00:26:01,279 --> 00:26:04,880
you are truly embodying Indiana Jones. You're figuring out here,

596
00:26:04,920 --> 00:26:08,039
like good, good read on the cap. I think you'll

597
00:26:08,039 --> 00:26:10,359
be satisfied with Yeah, the ways that goes there, But

598
00:26:10,400 --> 00:26:12,839
I mean, it's it's like a dance game. There's a

599
00:26:12,839 --> 00:26:15,160
lot to it, and obviously you're going you're globe trotting,

600
00:26:15,200 --> 00:26:17,640
so you're finding like all sorts of mysteries from all

601
00:26:17,640 --> 00:26:19,720
over the place. Right, there's a ton of locations in

602
00:26:19,799 --> 00:26:22,240
this game. But okay, yeah, going forward, I guess we

603
00:26:22,279 --> 00:26:25,960
probably won't really be spoiling anything very specific beyond geez up.

604
00:26:26,000 --> 00:26:28,759
But now that's like fully fully broken open, so we

605
00:26:28,799 --> 00:26:31,000
can we can get into that. I guess we can

606
00:26:31,039 --> 00:26:33,480
maybe just start from the beginning and and just the

607
00:26:33,519 --> 00:26:35,880
first area is really more of a shout out, but

608
00:26:35,960 --> 00:26:39,400
kind of recreating the Raids of the Lost Arc opening sequence.

609
00:26:40,720 --> 00:26:42,119
I mean, I think that one that's like a fun

610
00:26:42,160 --> 00:26:45,039
little tutorial section of like learn the controls, walk around

611
00:26:45,079 --> 00:26:47,319
a little bit. And that's also when I was immediate like,

612
00:26:47,319 --> 00:26:50,519
oh wow, this game looks great. Like visually it looks fantastic,

613
00:26:50,559 --> 00:26:52,680
except for maybe some of the character faces at times.

614
00:26:53,119 --> 00:26:54,960
But that sequence was really fun. It was really cool

615
00:26:55,000 --> 00:26:56,160
to get to play through that, and I think it

616
00:26:56,200 --> 00:26:57,759
was I think it was framed while in the story

617
00:26:57,759 --> 00:26:59,000
of like it was like a nightmare, right and it

618
00:26:59,079 --> 00:27:01,119
like wakes up from it or thinking back on it

619
00:27:01,200 --> 00:27:03,440
kind of thing. So I really I really liked that.

620
00:27:04,200 --> 00:27:07,920
Speaker 2: Yeah, that was that was really unexpected, and that's one

621
00:27:07,960 --> 00:27:10,480
of the things immediately that made me just kind of

622
00:27:11,000 --> 00:27:13,960
want and crave for a Star Wars experience like this,

623
00:27:14,039 --> 00:27:16,200
a game like this that is Star Wars oriented, but

624
00:27:16,519 --> 00:27:18,559
they do a flashback and I couldn't even imagine it,

625
00:27:18,640 --> 00:27:21,839
like just getting to experience something Star Wars related like

626
00:27:21,880 --> 00:27:24,119
they did with the beginning of Writers of the Lost Star.

627
00:27:24,079 --> 00:27:26,960
Speaker 1: What's you keep mentioned this Star Wars thing, Like is

628
00:27:26,960 --> 00:27:31,400
there a specific character you're wanting this sort of experience from.

629
00:27:31,440 --> 00:27:33,519
Speaker 2: I was when I saw this, and I thought, wow,

630
00:27:33,759 --> 00:27:39,119
just that but translated to something in the original trilogy.

631
00:27:39,240 --> 00:27:42,000
It could be I don't know, any one of just

632
00:27:42,079 --> 00:27:45,559
Luke doing something. It could be Han solo, whatever character

633
00:27:45,640 --> 00:27:48,759
they picked, or I mean, heck, like even like Anakin

634
00:27:48,960 --> 00:27:51,359
or like a Jedi. I don't know, something like that.

635
00:27:52,039 --> 00:27:55,599
There's just it's a sandbox. And for them to well,

636
00:27:56,000 --> 00:27:58,480
for them to not just create their own like Indiana

637
00:27:58,559 --> 00:28:01,000
Jones doing his own thing, sure, but actually do this

638
00:28:01,079 --> 00:28:04,240
homage to Raiders of the Lost Ark and having him

639
00:28:04,240 --> 00:28:06,400
here and just as you said, using this as a tutorial,

640
00:28:06,680 --> 00:28:09,960
it was great. Everyone. Whenever people think when you hear

641
00:28:09,960 --> 00:28:13,720
any of Jones, you think about this, this moment, this

642
00:28:13,960 --> 00:28:15,799
Raiders of the Lost Ark is definitely in this scene

643
00:28:15,839 --> 00:28:18,119
in particular, this is what my mind goes to, even

644
00:28:18,160 --> 00:28:21,559
though we have so many other movies to to think

645
00:28:21,599 --> 00:28:24,599
about as well. But the ball rolling behind Indie and

646
00:28:24,680 --> 00:28:28,559
him switching the little figure on the pedestal with the

647
00:28:28,559 --> 00:28:32,000
bag of sand, and then him just escaping, all of

648
00:28:32,000 --> 00:28:34,519
that is just what's implanted in my mind when I

649
00:28:34,519 --> 00:28:36,200
think any of Jones, and so to actually get to

650
00:28:36,240 --> 00:28:40,559
experience that and be moving and it's like frame for

651
00:28:40,720 --> 00:28:44,839
frame what the movie was, but your experience there you know, yes,

652
00:28:44,960 --> 00:28:47,160
I don't I doubt he voiced it, but Atli's goetting

653
00:28:47,200 --> 00:28:50,200
in there. So that was just that was great. It

654
00:28:50,240 --> 00:28:53,319
was a really really good starting point and everything that

655
00:28:53,400 --> 00:28:57,279
followed the setup and just again Marcus Brody popping in there.

656
00:28:57,319 --> 00:29:00,000
It was just so much fun. And again this is

657
00:29:00,039 --> 00:29:02,359
where it's just it puts its foot down and you

658
00:29:02,480 --> 00:29:05,440
really know, Okay, this is Indiana Jones. This is an

659
00:29:05,480 --> 00:29:08,119
experience and it is very, very immersive, and so I'm

660
00:29:08,200 --> 00:29:10,680
very thankful that they managed to pull that off because

661
00:29:10,680 --> 00:29:14,079
it could have gone so bad, but it just puts

662
00:29:14,119 --> 00:29:16,720
that right flavor in your mouth and you just want more,

663
00:29:16,759 --> 00:29:18,519
so you keep going mm hmm.

664
00:29:18,799 --> 00:29:23,160
Speaker 1: Yeah, absolutely, and then the next section and then after

665
00:29:23,160 --> 00:29:25,279
this we can kind of more go all over the place.

666
00:29:25,279 --> 00:29:28,079
But yeah, the next section being like the college more

667
00:29:28,079 --> 00:29:30,759
of an introductory area and really kind of I guess

668
00:29:30,759 --> 00:29:32,359
that's kind of like the act one of this movie,

669
00:29:32,440 --> 00:29:34,920
really setting the scene of like the adventure you're about

670
00:29:34,960 --> 00:29:37,359
to go on, and maybe like dipping into Vaticant too.

671
00:29:37,359 --> 00:29:39,400
That's when you kind of are making more of these

672
00:29:39,559 --> 00:29:41,319
grander connections and that kind of sets you off on

673
00:29:41,359 --> 00:29:44,039
the globe trotting journey. Yeah, I don't think there's much

674
00:29:44,039 --> 00:29:46,319
to say college on the College is a gameplay wise,

675
00:29:46,319 --> 00:29:48,960
like it's a pretty simple section, pretty short as well.

676
00:29:48,960 --> 00:29:51,759
But that's also when you get introduced to the to

677
00:29:51,880 --> 00:29:53,799
the Giant and I guess that's something I should have

678
00:29:53,799 --> 00:29:57,200
mentioned when we were talking about Clay's question there, But

679
00:29:57,359 --> 00:29:59,319
like that is in terms of like the future of

680
00:29:59,319 --> 00:30:01,720
Bana Jones. Well, next, there is a DLC for this

681
00:30:01,759 --> 00:30:03,680
game that is confirmed and they've talked about, and it's

682
00:30:03,680 --> 00:30:06,319
called The Order of Giants, and that's part of the

683
00:30:06,359 --> 00:30:09,559
pre order bonus that they had, which the pre order

684
00:30:09,599 --> 00:30:11,519
if you get like the Premium edition upgrade from the

685
00:30:11,559 --> 00:30:13,319
Game Pass version, was forty bucks. I don't know if

686
00:30:13,319 --> 00:30:15,160
that's how much the DLC will be or if it'll

687
00:30:15,160 --> 00:30:17,160
be a bit cheaper. I think it's another thing too.

688
00:30:17,160 --> 00:30:20,160
Like I as much as I've enjoyed but also not

689
00:30:20,279 --> 00:30:21,880
enjoyed other parts of this game, I don't think i'd

690
00:30:22,440 --> 00:30:24,119
I don't think i'd be shelling out forty bucks to

691
00:30:24,200 --> 00:30:26,559
play like the DLC section for it unless I heard

692
00:30:26,559 --> 00:30:28,359
it was just super good or maybe based on the

693
00:30:28,400 --> 00:30:30,640
locations that it takes place in But yeah, I should

694
00:30:30,640 --> 00:30:32,759
have mentioned that earlier, that there is technically already are

695
00:30:32,880 --> 00:30:34,839
kind of next step for what's gonna come for you,

696
00:30:34,880 --> 00:30:37,079
Nano Jones will be that DLC, which I imagine would

697
00:30:37,119 --> 00:30:40,000
come out next year, would be my guess. Maybe they

698
00:30:40,039 --> 00:30:42,039
try and tie it with the PlayStation release or something

699
00:30:42,079 --> 00:30:44,839
like that. But anyway, I just wanted to throw that

700
00:30:44,880 --> 00:30:46,680
out there quickly. But yeah, any any thoughts on the

701
00:30:46,960 --> 00:30:48,559
college section of this.

702
00:30:49,880 --> 00:30:51,599
Speaker 2: Yeah, I mean it was it was neat to just

703
00:30:51,680 --> 00:30:53,480
kind of explore and kind of just think, okay, yeah,

704
00:30:53,519 --> 00:30:58,359
you're picking up things, you're examining things and whatnot. Yeah,

705
00:30:58,400 --> 00:31:00,680
it was. It was fun. It was neat to just

706
00:31:00,680 --> 00:31:04,680
because this is an iconic location from from the franchise.

707
00:31:04,799 --> 00:31:08,160
So yeah, it was just a good stepping stone, I guess.

708
00:31:09,519 --> 00:31:11,359
Speaker 1: So what do you think about the combat in this game?

709
00:31:13,559 --> 00:31:15,640
How would you describe it? How would you explain this

710
00:31:15,680 --> 00:31:17,319
combat as someone who hasn't played it.

711
00:31:18,880 --> 00:31:25,480
Speaker 3: I do, I'm not a big fan of it, and

712
00:31:26,200 --> 00:31:28,359
I'm amazed, and I give them props for how many

713
00:31:28,359 --> 00:31:30,960
things you can pick up and use his weapons, but

714
00:31:31,119 --> 00:31:33,599
I don't find it very consistent when I'm trying to

715
00:31:33,640 --> 00:31:36,039
knock guys out from behind or when I'm trying to

716
00:31:36,079 --> 00:31:37,640
actually like fight and whatnot.

717
00:31:37,759 --> 00:31:40,680
Speaker 2: Like you can repair certain weapons that you have, which

718
00:31:40,720 --> 00:31:41,119
is great.

719
00:31:41,359 --> 00:31:43,759
Speaker 1: I never used that once, Like were you supposed to

720
00:31:43,960 --> 00:31:46,200
repair improvised weapons or I thought it was more for

721
00:31:46,240 --> 00:31:48,079
your gun, like your gun will jam at some point.

722
00:31:48,200 --> 00:31:49,079
I did not.

723
00:31:49,359 --> 00:31:52,279
Speaker 2: So you can use your gun as a melee weapon,

724
00:31:53,319 --> 00:31:55,200
and so that's when it breaks and you have to

725
00:31:56,200 --> 00:31:57,920
and so that's the only time I've ever actually ever

726
00:31:58,000 --> 00:32:00,000
had to use it because I don't have any melee

727
00:32:00,039 --> 00:32:01,440
weapons around. I had to whip the gun out to

728
00:32:01,440 --> 00:32:04,079
do some extra damage, and then I have to repair

729
00:32:04,119 --> 00:32:04,960
it and so forth.

730
00:32:05,400 --> 00:32:09,440
Speaker 1: Yeah, gotcha. Yeah. I think that there was a lot

731
00:32:09,440 --> 00:32:11,079
of fun but also a lot of frustration when it

732
00:32:11,079 --> 00:32:13,160
came to the combat in this game. I love the

733
00:32:13,200 --> 00:32:16,319
improvised weapon system. I just think it's so fun to

734
00:32:16,359 --> 00:32:19,279
pick up like a dirty toilet brush or like a

735
00:32:19,319 --> 00:32:22,960
guitar or a violin or a wrench. The wrench felt

736
00:32:23,039 --> 00:32:25,759
very purposeful because I feel like this game shares a

737
00:32:25,759 --> 00:32:28,359
little bit in common with like immersive sims like there,

738
00:32:28,440 --> 00:32:31,079
especially in Vatican City. Man. There there's a level in

739
00:32:31,160 --> 00:32:33,759
dishonor two called the Dust district and I was like this,

740
00:32:34,839 --> 00:32:37,480
it feels exactly like dust districts. Obviously, if it's given

741
00:32:37,480 --> 00:32:39,799
me dishonored vibes, it's a good vibe. But in general,

742
00:32:39,839 --> 00:32:42,559
like some of the things in the multiple ways you

743
00:32:42,559 --> 00:32:45,359
can use certain items, like the whip is a combat thing.

744
00:32:45,400 --> 00:32:47,200
It helps you with puzzles, it helps you traversal. It

745
00:32:47,240 --> 00:32:49,400
feels like it's a very immersive sim thing, And I

746
00:32:49,400 --> 00:32:50,960
feel like a lot of immersive sims have like a

747
00:32:50,960 --> 00:32:52,799
wrench in them. That was like system Shock had a wrench,

748
00:32:52,799 --> 00:32:55,200
it's main weapon. Prey had a wrench in there, and

749
00:32:55,200 --> 00:32:56,720
so I feel like that was intentional. That's one of

750
00:32:56,720 --> 00:32:58,599
the things you can pick up in this game. But

751
00:32:58,680 --> 00:33:01,759
I really love that you know pickaxes their sledgehammers and

752
00:33:01,799 --> 00:33:04,640
kind of like the different tiers within them. I agree

753
00:33:04,640 --> 00:33:07,880
with you, there was definitely inconsistency of one. Like I

754
00:33:07,920 --> 00:33:09,359
feel like most kids that have like where you can

755
00:33:09,359 --> 00:33:11,279
sneak up behind someone and do like a stealth takedown.

756
00:33:11,359 --> 00:33:13,799
It's like that's just a one button prompt thing, so

757
00:33:13,839 --> 00:33:15,319
you don't have to like get the timing right. But

758
00:33:15,319 --> 00:33:17,640
I feel like in this like I'll charge it sometimes,

759
00:33:17,680 --> 00:33:19,319
but like if I don't charge it up fully, maybe

760
00:33:19,319 --> 00:33:22,480
it won't do the like takedown animation. Then other people

761
00:33:22,480 --> 00:33:24,079
maybe you just can't do it on them. And then

762
00:33:24,079 --> 00:33:26,400
if someone's wearing like a helmet, often you like can't

763
00:33:26,440 --> 00:33:29,240
one shot them, I've noticed, but like that also didn't

764
00:33:29,240 --> 00:33:31,279
seem to be consistent. Some people with helmets you could

765
00:33:31,319 --> 00:33:33,440
one shot. So yeah, there was in terms of the

766
00:33:33,480 --> 00:33:36,039
stealth takedown, I feel like I was it was a

767
00:33:36,079 --> 00:33:38,359
gamble fifty to fifty every time if it was gonna

768
00:33:38,359 --> 00:33:42,400
work out, But otherwise, like yeah, so mixing improvised weapons

769
00:33:42,400 --> 00:33:45,039
which just like hand to hand combat and the whip,

770
00:33:45,079 --> 00:33:47,240
which you can like knock weapons out of people's hands

771
00:33:47,400 --> 00:33:48,960
seems like in Traders and stuff, I feel like you

772
00:33:49,000 --> 00:33:51,000
can grab people with the whip and like pull them over.

773
00:33:51,319 --> 00:33:52,920
I feel like I could never figure that out. I

774
00:33:53,000 --> 00:33:55,200
also feel like grabbing. I could never figure out how

775
00:33:55,240 --> 00:33:59,000
to like consistently grab someone and like suck them, not

776
00:33:59,079 --> 00:34:00,920
suck them, suck them in the face with a punch.

777
00:34:02,039 --> 00:34:04,559
Speaker 2: Is that like the parrying or actually grabbing the character?

778
00:34:05,359 --> 00:34:07,119
Speaker 1: There is like a straight up grab as well, Like

779
00:34:07,160 --> 00:34:09,480
maybe it's from a parry, maybe you have to block

780
00:34:09,519 --> 00:34:11,440
first and then grab it that's the thing. I could

781
00:34:11,519 --> 00:34:14,840
not figure it out consistently. I eventually realized in the combat,

782
00:34:14,880 --> 00:34:17,239
like you can change the settings, you can change the difficulty.

783
00:34:17,280 --> 00:34:19,039
You can also do like custom setting and change like

784
00:34:19,079 --> 00:34:21,239
all sorts of specific things. And one of the things

785
00:34:21,239 --> 00:34:22,679
you can do is make it so that once you

786
00:34:22,760 --> 00:34:25,960
if you're blocking, you'll automatically perfect Perry if someone talks

787
00:34:26,559 --> 00:34:28,559
a taxi while you're blocking. And I turned that on

788
00:34:28,639 --> 00:34:29,920
for the last few sections of the game, and I

789
00:34:29,920 --> 00:34:31,679
really like that. I think that added a lot to

790
00:34:31,760 --> 00:34:33,159
the combat for me and I having to do the

791
00:34:33,159 --> 00:34:35,400
timing and just getting like that ability.

792
00:34:35,880 --> 00:34:36,000
Speaker 2: Uh.

793
00:34:36,280 --> 00:34:38,280
Speaker 1: But yeah, I found like I think maybe my one

794
00:34:38,320 --> 00:34:40,920
of my biggest stopping points of the combat was like

795
00:34:40,920 --> 00:34:43,480
the stamina just felt really limited. I feel like I've

796
00:34:43,599 --> 00:34:45,480
very quickly burned through it. And yes, you can eat

797
00:34:45,480 --> 00:34:47,679
fruit to boost your stamina, and I'm sure there's books

798
00:34:47,679 --> 00:34:50,039
you can get that increase it as well, but maybe

799
00:34:50,079 --> 00:34:52,360
I just wasn't getting those things or using them enough.

800
00:34:52,559 --> 00:34:54,800
But I found the combat really challenging at times, Like

801
00:34:54,800 --> 00:34:56,559
if I was ever having to fight like three people

802
00:34:56,639 --> 00:34:59,159
or more, I would be reloaded to save, like there's

803
00:34:59,159 --> 00:35:01,360
no way I'm gonna win this encounter that point, especially

804
00:35:01,400 --> 00:35:04,960
with people firing guns, people smacking with weapons, I feel

805
00:35:04,960 --> 00:35:06,800
like you go down pretty quick in this game. So

806
00:35:07,119 --> 00:35:10,000
I found it kind of challenging. In general, I.

807
00:35:09,920 --> 00:35:12,639
Speaker 2: Relied on Gina a lot. It was my partner. There

808
00:35:12,679 --> 00:35:16,199
was one brigod distraction I had to go. It was

809
00:35:16,239 --> 00:35:19,639
going through the I was in Giza and it was

810
00:35:20,159 --> 00:35:23,679
the excavation escape and it's right before you get that

811
00:35:23,719 --> 00:35:26,360
whole cut seat with Voss and like his his kernel

812
00:35:26,480 --> 00:35:29,039
guy and there was this.

813
00:35:28,920 --> 00:35:30,559
Speaker 1: I love that cut scene, by the way, so it

814
00:35:30,639 --> 00:35:33,119
was funny. Great when he pops to the floor, just

815
00:35:33,199 --> 00:35:35,159
drop it in like all these little quips. I thought

816
00:35:35,199 --> 00:35:36,400
that section was super fun.

817
00:35:36,719 --> 00:35:39,400
Speaker 2: I don't know how you could move that floorboard without

818
00:35:39,440 --> 00:35:41,679
being detected. I feel like stuff would fall, like that

819
00:35:41,800 --> 00:35:43,960
was nailed in. I just keet to my mind. But

820
00:35:44,800 --> 00:35:47,000
there was that back alley there with three guys and

821
00:35:47,039 --> 00:35:48,880
I jumped in. I didn't know there was three guys there,

822
00:35:48,880 --> 00:35:51,239
and so I was like, oh crap. So I fought

823
00:35:51,280 --> 00:35:54,119
one and then I was like, I got a bandage up,

824
00:35:54,159 --> 00:35:56,119
so I backed off and then Gina just takes on

825
00:35:56,159 --> 00:35:58,119
the other two. It just knocks him down. It was great,

826
00:35:58,199 --> 00:36:00,920
So she's a good teammate. But that that cut scene

827
00:36:00,960 --> 00:36:05,559
though that he mentioned it. There's a moment there when

828
00:36:05,559 --> 00:36:07,400
you have Voss and the colonel and they were about

829
00:36:07,440 --> 00:36:11,079
to like kill each other almost but after Indy and

830
00:36:11,079 --> 00:36:13,639
Gina drop in and you get this whole thing going on.

831
00:36:14,119 --> 00:36:16,800
Gina gets knocked out but fires a shot. It grazes

832
00:36:16,840 --> 00:36:22,440
past the German colonel and it it hits the painting

833
00:36:22,480 --> 00:36:24,800
of Hitler and it does like a close up on

834
00:36:25,320 --> 00:36:26,760
the colonel's face.

835
00:36:26,519 --> 00:36:29,559
Speaker 1: And he's a cinematography was it's so good.

836
00:36:29,800 --> 00:36:31,800
Speaker 2: He does like a double take and just just like

837
00:36:32,199 --> 00:36:35,320
forgets the fight and is staring at this painting with

838
00:36:35,440 --> 00:36:38,039
the bullet shot like in the painting's forehead and is

839
00:36:38,159 --> 00:36:41,840
like in fear and awe and like a shame, like

840
00:36:42,079 --> 00:36:45,159
it's so fricking funny. And even then like he's like,

841
00:36:45,159 --> 00:36:47,440
oh I Voss, I owe you my life, Like oh

842
00:36:47,480 --> 00:36:50,280
my god. And then they're both like acknowledging each other

843
00:36:50,360 --> 00:36:53,079
and Indiana Jones is like hey and just takes smell

844
00:36:53,119 --> 00:36:56,119
with a chair. Those are the Indiana Jones isms that

845
00:36:56,159 --> 00:36:56,960
I really do like.

846
00:36:57,079 --> 00:36:59,159
Speaker 1: So I think that for the most part picked really

847
00:36:59,199 --> 00:37:02,719
good moments when combat would happen through a cutscene rather

848
00:37:02,760 --> 00:37:05,159
than the player doing it, and something like that, like

849
00:37:05,280 --> 00:37:07,800
turn it into a cinematic turn it into a movie

850
00:37:07,800 --> 00:37:10,599
moment where you get like the slapstick funniness of it,

851
00:37:10,639 --> 00:37:12,039
but then like, also, it's not something you have to

852
00:37:12,039 --> 00:37:14,119
reload five times to do. This boss battle I think

853
00:37:14,199 --> 00:37:16,239
was really smart, and I think the opposide of side

854
00:37:16,239 --> 00:37:18,800
of that, every boss fight in this game, in my opinion, sucks.

855
00:37:18,840 --> 00:37:21,320
I hated every single one of them. Didn't like a

856
00:37:21,320 --> 00:37:23,320
single one, So I feel like I wish I wish

857
00:37:23,440 --> 00:37:24,960
all of them had just been cut scenes, like for

858
00:37:25,000 --> 00:37:28,280
those big story moments against certain characters. I understand why

859
00:37:28,280 --> 00:37:29,360
they didn't because I think that for a lot of

860
00:37:29,360 --> 00:37:31,440
people that'd be unerwhelming if all of those almost were

861
00:37:31,440 --> 00:37:33,960
taken away from game. Like we're playing a video game here,

862
00:37:33,960 --> 00:37:35,679
you know you want to do the boss fights. But

863
00:37:35,719 --> 00:37:37,199
after playing through all of them, I feel like I

864
00:37:37,239 --> 00:37:40,239
can confidently say I would prefer they were all cut scenes. Now,

865
00:37:40,280 --> 00:37:41,840
maybe I'm just saying that I would prefer to this

866
00:37:41,880 --> 00:37:43,519
whole game with cut scenes, but I don't think that's true.

867
00:37:43,559 --> 00:37:45,800
I think there's some areas and sections that I did

868
00:37:45,840 --> 00:37:49,800
really enjoy figuring out there and then along with the combat,

869
00:37:49,800 --> 00:37:51,679
so you have a pistol at all times that you

870
00:37:51,679 --> 00:37:53,639
can use as long as you're using like the regular

871
00:37:53,679 --> 00:37:56,760
indie I guess, not disguised, but just as regular uniform.

872
00:37:57,119 --> 00:37:58,960
Now that is very limited. Ammote also takes a really

873
00:37:59,000 --> 00:38:01,039
long time to reload, which are things you can upgrade.

874
00:38:01,119 --> 00:38:02,880
But I found like, Okay, that's kind of a last

875
00:38:03,000 --> 00:38:05,800
ditch effort, and even for the first few hours, even

876
00:38:05,880 --> 00:38:07,840
as like me kind of role playing in his India,

877
00:38:07,840 --> 00:38:10,199
I'm like, he doesn't really just go around shooting people

878
00:38:10,239 --> 00:38:11,840
in the head very often, So I'm gonna try and

879
00:38:11,880 --> 00:38:13,719
not do this a whole lot. I was like, I'm

880
00:38:13,719 --> 00:38:15,320
gonna go through the whole game. I'm not gonna use guns.

881
00:38:15,320 --> 00:38:17,559
I'm not gonna kill people. I'm just gonna knock them out.

882
00:38:17,639 --> 00:38:19,360
But then the game got really hard and I was like, okay,

883
00:38:19,400 --> 00:38:21,679
I'm gonna break my own rule here pretty early on,

884
00:38:21,880 --> 00:38:23,559
and I think they can textualize it like you're not

885
00:38:23,679 --> 00:38:26,519
killing them necessarily, you're just knocking them out, even though

886
00:38:26,559 --> 00:38:28,519
you shoot them through the head with a bullet. I mean,

887
00:38:28,519 --> 00:38:31,039
that's that's a good way to kill someone. Then I

888
00:38:31,519 --> 00:38:34,400
really liked how they improvised weapons system the way that

889
00:38:34,480 --> 00:38:37,039
interacts with the ranged weapons too. I thought that was

890
00:38:37,079 --> 00:38:39,599
really fun. Where you're picking up a rifle or a

891
00:38:39,599 --> 00:38:41,880
shotgun or something and you have like a clips worth

892
00:38:41,880 --> 00:38:44,239
of AMMO and you can use that and it's really powerful,

893
00:38:44,280 --> 00:38:46,159
but you only have that one clip, so you're gonna

894
00:38:46,159 --> 00:38:48,239
burn through it pretty quick, and then it like transfers

895
00:38:48,239 --> 00:38:50,239
into a melee weapon you can like bash someone into it.

896
00:38:50,280 --> 00:38:52,119
I think that was just really fun, a good way

897
00:38:52,159 --> 00:38:54,800
to like like Machine Games is known for making first

898
00:38:54,800 --> 00:38:56,840
person shooters, and I think they easily could have gone

899
00:38:56,840 --> 00:38:59,079
over the overboard with you having a huge inventory of

900
00:38:59,360 --> 00:39:01,199
guns that you need us at all times, but I

901
00:39:01,199 --> 00:39:03,039
think that would not have been fitting for the character

902
00:39:03,079 --> 00:39:04,880
of Indian. So they did a really good job there

903
00:39:05,360 --> 00:39:10,199
making it silly and slapstick and like Indy always just

904
00:39:10,239 --> 00:39:12,199
barely gets through these tough fights, right, And I feel

905
00:39:12,239 --> 00:39:14,639
like because of the improvised weapons stem, especially with the

906
00:39:14,679 --> 00:39:17,239
range weapons, they really were able to nail that that

907
00:39:17,280 --> 00:39:18,000
part of the character.

908
00:39:18,599 --> 00:39:22,320
Speaker 2: Yeah, caught me off guard with the extra firearms that

909
00:39:22,320 --> 00:39:24,360
they threw in here, because yes, we had the pistol,

910
00:39:24,639 --> 00:39:27,920
that was something I was aware of. And then when

911
00:39:27,920 --> 00:39:29,960
I was getting near the end of the Vatican trying

912
00:39:30,000 --> 00:39:32,760
to get onto the Oh gosh, what are they called

913
00:39:32,760 --> 00:39:34,519
the blimp? Is that what they're called?

914
00:39:34,679 --> 00:39:36,280
Speaker 1: Yeah, I guess so, yeah, the Zeppelin.

915
00:39:36,679 --> 00:39:40,559
Speaker 2: Yeah. So I was at the top of the Vatican

916
00:39:40,639 --> 00:39:42,440
Tower and I stuck into this room took out one

917
00:39:42,440 --> 00:39:43,960
of the Nazis and I was like, oh my god,

918
00:39:43,960 --> 00:39:46,519
and you got it. It's automatic, like an SMG. So

919
00:39:46,559 --> 00:39:48,239
I picked it up and I was like, you know what,

920
00:39:48,639 --> 00:39:51,519
screw this. Like I was just running out there. I

921
00:39:51,599 --> 00:39:53,800
just gunned down like these four guys and got to

922
00:39:53,840 --> 00:39:57,480
the top and then exec the cut scene. But you

923
00:39:57,519 --> 00:40:00,920
mentioned the boss fights. Now I'm as assuming I have

924
00:40:01,039 --> 00:40:03,880
one coming up pretty quick in Giza. But the one

925
00:40:04,000 --> 00:40:07,719
in the Vatican, the with locus, Oh my god, that

926
00:40:07,800 --> 00:40:08,840
took me a few tries.

927
00:40:09,079 --> 00:40:10,719
Speaker 1: Yeah, I was. I didn't have a lot of I

928
00:40:10,719 --> 00:40:12,519
put so many bullets into that guy.

929
00:40:12,679 --> 00:40:14,800
Speaker 2: Oh you were shooting him. I didn't even I.

930
00:40:14,599 --> 00:40:16,880
Speaker 1: Was, And it still took a long hasstime, even though

931
00:40:16,880 --> 00:40:19,599
I was pelting him with bullet Oh.

932
00:40:19,360 --> 00:40:21,159
Speaker 2: See, that's where I was repairing my gun because I

933
00:40:21,199 --> 00:40:23,159
didn't have the bullets. I was just smashing my gun

934
00:40:23,199 --> 00:40:26,239
on this guy. But then I eventually figured out, Okay,

935
00:40:26,440 --> 00:40:30,960
there's definitely a routine here, or like a rhythm, like

936
00:40:31,000 --> 00:40:32,480
if you can get him to like come in and

937
00:40:32,519 --> 00:40:35,079
like mis grabbing you, which is grab is his reach

938
00:40:35,199 --> 00:40:37,679
is crazy, Yeah, and then you can like just start

939
00:40:37,679 --> 00:40:39,960
wailing on him and just like rinse and repeat. So

940
00:40:40,159 --> 00:40:42,400
I'm hoping all the bosses and the boss btals have

941
00:40:42,440 --> 00:40:44,400
that kind of rhythm that you can kind of take

942
00:40:44,440 --> 00:40:48,000
advantage of an exploit. If not, then I'm gonna get

943
00:40:48,039 --> 00:40:49,119
more bullets.

944
00:40:49,400 --> 00:40:51,079
Speaker 1: Yeah, I mean, I'm sure there's a lot of tricks.

945
00:40:51,119 --> 00:40:53,039
Like I don't feel like I'm very good at this game,

946
00:40:53,079 --> 00:40:56,239
and maybe that's part of where my combat criticisms come from.

947
00:40:56,239 --> 00:40:57,760
And maybe when I if I play the game ole

948
00:40:57,880 --> 00:41:00,119
or replay it, I would get a bit better at it.

949
00:41:00,159 --> 00:41:02,800
Maybe could iron through some of those things. Can I

950
00:41:02,840 --> 00:41:05,679
do a minor spoiler thing for something that happens later

951
00:41:05,679 --> 00:41:08,280
in the game, So minor spoilers spoiler warning for people.

952
00:41:08,280 --> 00:41:10,639
A little bit later in the game, you fight Locus

953
00:41:10,639 --> 00:41:13,519
again later in that water in that water world, and

954
00:41:13,559 --> 00:41:15,559
you have to do a boss fight against him in

955
00:41:15,599 --> 00:41:18,239
like shallow water where the water's like up here knees,

956
00:41:18,400 --> 00:41:21,119
So you're like super slow and you can't move or

957
00:41:21,199 --> 00:41:23,719
dodge very well, and it's like otherwise it's the same

958
00:41:23,760 --> 00:41:27,039
fight as like when you fought him prior. But my god,

959
00:41:27,079 --> 00:41:28,960
I had to redo that so many times and I

960
00:41:29,000 --> 00:41:32,199
was so frustrated. I was like yelling at the TV.

961
00:41:32,679 --> 00:41:34,840
I'm glad MUDs wasn't home, because I was like, I

962
00:41:34,960 --> 00:41:38,840
was just an angry little gamer, rage baby. I was

963
00:41:38,920 --> 00:41:42,320
not happy with that sequence. Random question. Are the giants

964
00:41:42,400 --> 00:41:46,559
like smaller than you would expect a giant to be?

965
00:41:46,639 --> 00:41:48,800
I feel like they kept talking about these the giants

966
00:41:48,840 --> 00:41:51,000
and like they're big people, but I kind of wanted

967
00:41:51,000 --> 00:41:53,440
them to be like more fantasy giant, like even bigger

968
00:41:53,480 --> 00:41:56,000
than they were, and that might be a miner, Like.

969
00:41:55,880 --> 00:41:57,280
Speaker 2: That would have been nice if they were. I mean,

970
00:41:57,320 --> 00:42:00,760
the Netflin were bigger than this, like much bigger. Uh.

971
00:42:00,800 --> 00:42:02,840
And the way I see, like we're talking like a

972
00:42:02,880 --> 00:42:07,519
few thousand years of just kind of like genetics kind

973
00:42:07,519 --> 00:42:09,440
of like bringing him down, so they're just getting a

974
00:42:09,440 --> 00:42:11,840
little bit smaller. That's how I view it. I really

975
00:42:11,880 --> 00:42:15,920
was not expecting to see giants and like possibly Nefelim

976
00:42:15,960 --> 00:42:19,880
descendants in here. I think that's pretty pretty interesting. Uh,

977
00:42:21,280 --> 00:42:24,480
what was I gonna go with here with with Locus.

978
00:42:24,599 --> 00:42:26,920
I really that's surprising that he comes back again in

979
00:42:26,960 --> 00:42:28,719
the future as his hospital because in the Vatican, I

980
00:42:28,719 --> 00:42:30,880
really thought that, Okay, after we fight him and then

981
00:42:30,920 --> 00:42:33,719
he sees that father, not Antonio, he's the good guy,

982
00:42:33,760 --> 00:42:35,719
but the other guy who sells out to Mussolini and

983
00:42:36,360 --> 00:42:39,239
voss uh, and it pisses off.

984
00:42:39,519 --> 00:42:41,320
Speaker 1: Yeah.

985
00:42:41,440 --> 00:42:44,519
Speaker 2: I thought that the Vatican had some kind of connection

986
00:42:44,679 --> 00:42:47,440
with him, but this guy just seems to immediately be like,

987
00:42:47,480 --> 00:42:50,960
oh you monster, kill the monster and sends like the

988
00:42:51,119 --> 00:42:54,039
Italian fascists against him, and then you see a whole

989
00:42:54,039 --> 00:42:56,239
flock of giants come out and they just like start

990
00:42:56,320 --> 00:42:59,119
throwing them around. And I thought here India and him

991
00:42:59,119 --> 00:43:01,000
were gonna be kind I'm on a team because he's

992
00:43:01,039 --> 00:43:04,000
hanging from the blimp, he's looking at Locus, and I

993
00:43:04,079 --> 00:43:06,599
just felt like there was kind of a mutual something

994
00:43:06,679 --> 00:43:09,320
going on there. But maybe they do become friends. You

995
00:43:09,360 --> 00:43:11,760
don't have to tell me, Yeah, keep that a secret.

996
00:43:12,039 --> 00:43:14,719
Speaker 1: Well. I think one of the fun elements of this game,

997
00:43:14,760 --> 00:43:16,400
and I think I can say this without really it

998
00:43:16,440 --> 00:43:19,480
being a specific spoiler, is like a lot of people

999
00:43:19,519 --> 00:43:23,800
in this game, Locus, Indie Vos others like are after

1000
00:43:23,960 --> 00:43:26,239
the same things, right, Like they're all after these same

1001
00:43:27,239 --> 00:43:31,039
stones whatever they're called, right to complete all this this stuff.

1002
00:43:31,360 --> 00:43:32,559
And I think that's where like a lot of this

1003
00:43:32,599 --> 00:43:35,039
stuff leads to where there's like sometimes people are working

1004
00:43:35,039 --> 00:43:37,639
together or they're against each other, but like they're not

1005
00:43:37,679 --> 00:43:40,559
necessarily just It's not like Locus is trying to kill

1006
00:43:40,599 --> 00:43:43,079
Indiana Jones. It's not his goal in this His goals

1007
00:43:43,199 --> 00:43:45,239
like stop him from doing this thing, get these these

1008
00:43:45,280 --> 00:43:48,679
gems and whatnot. So I feel like that's kind of

1009
00:43:48,679 --> 00:43:50,280
where it comes in and where you can have people

1010
00:43:50,360 --> 00:43:52,480
kind of switching sides or maybe they'll have to work

1011
00:43:52,519 --> 00:43:54,559
together for a bit, maybe they go against each other.

1012
00:43:54,880 --> 00:43:57,199
And I think that side of it is actually really fun.

1013
00:43:57,199 --> 00:44:01,519
And there's an interesting commentary I felt in here where

1014
00:44:01,639 --> 00:44:03,239
you know, a lot of people in the world are

1015
00:44:03,280 --> 00:44:08,079
like lost, terrible guy's destroying cultures and stealing all this stuff,

1016
00:44:08,119 --> 00:44:09,880
and then a lot of people are like, well, Indy,

1017
00:44:09,920 --> 00:44:12,320
how are you any different than him? Like, yeah, you're

1018
00:44:12,320 --> 00:44:14,079
not a Nazi, You're not just like killing people in

1019
00:44:14,119 --> 00:44:15,840
the street. Well, I guess you are killing people in

1020
00:44:15,840 --> 00:44:17,679
the streets if you want to in this game, But

1021
00:44:18,320 --> 00:44:20,000
in terms of the same thing, Like you're going around,

1022
00:44:20,079 --> 00:44:23,639
you're stealing you know, all these like cultural items from

1023
00:44:23,679 --> 00:44:27,639
these different civilizations and whatnot. And I feel like I

1024
00:44:27,679 --> 00:44:29,639
wish they almost went there a bit more, like especially

1025
00:44:29,679 --> 00:44:31,159
at the end of the game. But I do think

1026
00:44:31,159 --> 00:44:33,639
it goes some interesting places and kind of critiquing Indy

1027
00:44:33,800 --> 00:44:35,760
for being a bit of a hypocrite at times in

1028
00:44:35,840 --> 00:44:37,599
terms of trying to stop these forces who are like

1029
00:44:37,639 --> 00:44:39,880
doing the exact same thing he is, and like maybe

1030
00:44:39,880 --> 00:44:41,719
they're just coming at it from wanting to do something

1031
00:44:41,719 --> 00:44:44,639
a little more evil or sinister with these relics or

1032
00:44:44,639 --> 00:44:47,480
with this power, whereas he's just like interested in studying

1033
00:44:47,480 --> 00:44:49,559
them and learning about them. But like he still was

1034
00:44:49,599 --> 00:44:52,280
going through and like stealing shit from all these these

1035
00:44:52,440 --> 00:44:55,480
like places that I don't know, maybe that's pretty messed

1036
00:44:55,559 --> 00:44:56,519
up that he's stealing from.

1037
00:44:56,559 --> 00:44:59,039
Speaker 2: So for a museum, that's that's his excuse.

1038
00:44:59,519 --> 00:45:01,519
Speaker 1: Yeah, I guess so until someone comes to his museum

1039
00:45:01,559 --> 00:45:04,280
and cracks open the case and steal that's away from

1040
00:45:04,320 --> 00:45:08,760
in there, you are a big Assassin's Creed fan. Of course.

1041
00:45:09,000 --> 00:45:11,199
I don't know how many other stealth games are your

1042
00:45:11,199 --> 00:45:12,840
favorites or ones that you play a lot, But what

1043
00:45:12,840 --> 00:45:14,719
did you think of the kind of like that's that

1044
00:45:14,760 --> 00:45:16,199
this game kind of has that same thing of like

1045
00:45:16,599 --> 00:45:18,920
go in loud or go in or go in stealthy

1046
00:45:18,960 --> 00:45:20,719
for like a lot of the encounters you can kind

1047
00:45:20,719 --> 00:45:23,239
of pick and choose. Did you find that you were

1048
00:45:23,360 --> 00:45:25,360
using stealth a whole lot or how did you How

1049
00:45:25,400 --> 00:45:27,039
did you think of the stealth in general?

1050
00:45:27,639 --> 00:45:32,039
Speaker 2: I'm using stealth a lot, but I'm not really enjoying it. Yeah,

1051
00:45:32,199 --> 00:45:34,480
I feel like it's a little bit hard to make

1052
00:45:34,599 --> 00:45:37,639
things go the way I want. Where I'll pick up

1053
00:45:37,639 --> 00:45:39,800
a glass bottle, I'll throw it as a diversion and

1054
00:45:39,880 --> 00:45:42,000
make some guys move, but it's not very refined. It

1055
00:45:42,039 --> 00:45:44,079
doesn't really really work. It kind of triggers them to

1056
00:45:44,159 --> 00:45:46,239
kind of walk to where the bottle was thrown from.

1057
00:45:46,599 --> 00:45:50,719
I find, which is very annoying. But I could appreciate that.

1058
00:45:50,840 --> 00:45:53,159
You get different outfits and disguises. Those are a lot

1059
00:45:53,199 --> 00:45:56,039
of fun, especially in Giza, where you get like the

1060
00:45:57,039 --> 00:45:59,559
Nazi uniform and you get the Dick Site uniform. Those

1061
00:45:59,559 --> 00:46:02,599
are both really really interesting and fun to use because

1062
00:46:02,599 --> 00:46:05,840
they give you different benefits to go into different things.

1063
00:46:05,880 --> 00:46:08,639
I guess is the is the the neat thing.

1064
00:46:09,079 --> 00:46:11,280
Speaker 1: In in Vatican? Did is that where you got the

1065
00:46:11,360 --> 00:46:12,239
Nazi uniform?

1066
00:46:12,400 --> 00:46:15,119
Speaker 2: The boy, No, I'd missed. I missed the Yeah.

1067
00:46:14,960 --> 00:46:17,880
Speaker 1: I could not like the black shirts, the black code,

1068
00:46:17,880 --> 00:46:19,480
I think the black coat. Yeah, maybe the black shirts

1069
00:46:19,519 --> 00:46:21,239
one of the two. Yeah, I could not find that

1070
00:46:21,280 --> 00:46:23,599
in Vatican. I looked like I spent a lot of

1071
00:46:23,639 --> 00:46:25,360
time in Vatican and then when I got to Giza

1072
00:46:25,360 --> 00:46:27,280
as more kind of speeding through things a little bit.

1073
00:46:27,719 --> 00:46:29,440
But yeah, I could not find that. So I definitely

1074
00:46:29,480 --> 00:46:32,039
want to because there's definitely a quester too tied to uh,

1075
00:46:32,159 --> 00:46:34,360
tied to that. So I'm gonna have to go back

1076
00:46:34,360 --> 00:46:36,519
and dig through and try and find some of these things.

1077
00:46:36,760 --> 00:46:38,079
Speaker 2: But you got the one from Giza.

1078
00:46:38,719 --> 00:46:40,360
Speaker 1: I did not even find that one. Actually, I just

1079
00:46:40,360 --> 00:46:44,039
had the workers uniform, uh and and his standard uniform,

1080
00:46:44,119 --> 00:46:46,599
but I I didn't end up finding the Nazi uniform

1081
00:46:46,599 --> 00:46:47,280
and in Giza.

1082
00:46:47,360 --> 00:46:52,480
Speaker 2: So and it's because with that one, you basically can

1083
00:46:52,519 --> 00:46:56,360
go into the camps n'sy camps without anyone calling me

1084
00:46:56,400 --> 00:46:58,880
out to recognize you accept the officers. If the officers

1085
00:46:58,880 --> 00:47:01,480
stare at you too long, then they you know, they'll

1086
00:47:01,519 --> 00:47:03,559
come after you think and call you out.

1087
00:47:03,639 --> 00:47:06,920
Speaker 1: So Yeah, I do think a lot of my criticisms

1088
00:47:06,920 --> 00:47:09,039
for the stealth in this game might be feel unfair.

1089
00:47:09,119 --> 00:47:11,760
But it's just like I've played so much Dishonored and

1090
00:47:11,880 --> 00:47:14,639
Death Loop and Pray in my day, and then just

1091
00:47:14,760 --> 00:47:17,159
recently just playing like tens and tens of hours of

1092
00:47:17,199 --> 00:47:20,159
hit Man again, which is like such a great stealth game,

1093
00:47:20,199 --> 00:47:23,079
especially has like the social stell stuff with like disguises,

1094
00:47:23,519 --> 00:47:26,199
and so this game just feels really underbake compared to

1095
00:47:26,239 --> 00:47:28,800
those games. Now, obviously that's like an unfair comparison because

1096
00:47:28,800 --> 00:47:30,800
they're some of the best stealth games ever made, right,

1097
00:47:31,320 --> 00:47:33,280
and this game's doing a lot more than just stealth.

1098
00:47:34,079 --> 00:47:36,400
But yeah, there are certain things like like for me,

1099
00:47:36,840 --> 00:47:39,400
the classic stuff of like making distractions within as you mentioned,

1100
00:47:39,400 --> 00:47:41,440
it's not quite as refined as you'd want. I found

1101
00:47:41,440 --> 00:47:45,400
like enemy vision, I found it really hard to gauge

1102
00:47:45,440 --> 00:47:47,760
like what they would see and what they wouldn't. And

1103
00:47:47,800 --> 00:47:49,800
then also the thing with like, yeah, officers can like

1104
00:47:49,840 --> 00:47:52,159
see through your disguises, but I feel like it's kind

1105
00:47:52,159 --> 00:47:54,880
of unclear like what an officer is like Sometimes in

1106
00:47:54,920 --> 00:47:57,280
a certain situation where there's only like three or four guys,

1107
00:47:57,320 --> 00:47:59,880
it's like, okay, that guy is an officer uniform. Then

1108
00:48:00,039 --> 00:48:02,719
different locations maybe they will or won't. And then sometimes

1109
00:48:02,760 --> 00:48:05,599
it seems like a guy who's in an officer outfit

1110
00:48:05,719 --> 00:48:07,880
is like not catching on to me, but the other

1111
00:48:07,880 --> 00:48:10,239
times they are, and like hit man solution for this

1112
00:48:10,320 --> 00:48:11,559
is like they just have a white dotter on their

1113
00:48:11,559 --> 00:48:13,159
head if they're and enforcers what they call it there,

1114
00:48:13,159 --> 00:48:15,480
and they can see through your disguises and you know

1115
00:48:15,519 --> 00:48:16,920
you can turn that off if you don't want that

1116
00:48:17,039 --> 00:48:19,800
UI breaking part the white dot. But in this game,

1117
00:48:19,800 --> 00:48:21,800
I found it really hard to pars like who was

1118
00:48:21,840 --> 00:48:24,079
gonna see me? I also feel like people find, like

1119
00:48:24,760 --> 00:48:26,719
more than any other stealth game, if someone starts to

1120
00:48:26,719 --> 00:48:30,079
spot you, the counter to go like it fully spots

1121
00:48:30,119 --> 00:48:32,400
you was really really fast, so a lot of times

1122
00:48:32,400 --> 00:48:35,599
I got caught. Another thing too, is like I got

1123
00:48:35,639 --> 00:48:37,119
really excited early on in this game when I took

1124
00:48:37,119 --> 00:48:38,480
out an enemy for the first time and realized I

1125
00:48:38,480 --> 00:48:40,639
could pick up and move their body, because that's always

1126
00:48:40,719 --> 00:48:42,840
as a mechanic I like in stealth games in general,

1127
00:48:42,920 --> 00:48:44,800
is that kind of clean up your mess and making

1128
00:48:44,800 --> 00:48:47,559
sure people aren't finding those other guards in their route.

1129
00:48:47,840 --> 00:48:50,239
But I found like I stopped doing that after a while,

1130
00:48:50,239 --> 00:48:53,159
because I found people guards were like walking by other

1131
00:48:53,239 --> 00:48:56,239
bodies and not doing anything, or they'd look at it

1132
00:48:56,440 --> 00:48:58,440
like I don't know what happened to him, and then

1133
00:48:58,440 --> 00:49:00,960
they just continue on with their past. And so after

1134
00:49:01,000 --> 00:49:02,239
a while I was like, I guess there's not really

1135
00:49:02,280 --> 00:49:04,440
a point to do this. Weorring a game like Dishonored

1136
00:49:04,719 --> 00:49:06,360
or hip Man, it becomes a lot more essential to

1137
00:49:06,400 --> 00:49:08,400
hide those bodies or you're gonna create a lot of havoc.

1138
00:49:08,840 --> 00:49:11,119
So that was something that felt a little unread underbaked.

1139
00:49:11,320 --> 00:49:13,119
There's like a specific camp I went through where I

1140
00:49:13,239 --> 00:49:15,920
knocked out like half the people. A dog caught on

1141
00:49:16,000 --> 00:49:18,519
to me. The guards like found out that that was happening,

1142
00:49:18,880 --> 00:49:21,199
and then probably within like thirty seconds, they all just

1143
00:49:21,239 --> 00:49:23,280
went back and like stood there, And it's like, man,

1144
00:49:23,320 --> 00:49:26,800
there's clearly evidence like someone bringing into this camp, but

1145
00:49:26,840 --> 00:49:29,440
it doesn't seem to do anything. This one might seem

1146
00:49:29,480 --> 00:49:31,039
a little unfair, but I feel like a lot of

1147
00:49:31,039 --> 00:49:33,679
stealth games, and this is not a good thing about

1148
00:49:33,719 --> 00:49:35,599
stealth games, to be fair, is like a lot of them.

1149
00:49:35,599 --> 00:49:37,519
I feel like it's a lot about saves coming of

1150
00:49:37,639 --> 00:49:39,880
like constantly saving and then when like whenever you get caught,

1151
00:49:39,920 --> 00:49:42,880
reload that save, try that sequence again, because you can't

1152
00:49:42,920 --> 00:49:45,159
save in this game manually. As you mentioned, there's like

1153
00:49:45,239 --> 00:49:47,280
some way I guess you can load back previous saves,

1154
00:49:47,280 --> 00:49:50,079
but that's more like story beats rather than like, you know,

1155
00:49:50,159 --> 00:49:52,480
saving in a particular moment. I think it's something too

1156
00:49:52,480 --> 00:49:54,440
that leads through it, where it's like maybe I spent

1157
00:49:54,519 --> 00:49:57,480
like fifteen minutes slowly going through this camp, but then

1158
00:49:57,519 --> 00:49:59,840
eventually I fuck up, and then one guy feels like

1159
00:49:59,880 --> 00:50:01,320
a As soon as one guy finds you, they're like

1160
00:50:02,239 --> 00:50:03,679
the scream out to their buddies and all of them

1161
00:50:03,719 --> 00:50:05,760
are after you. And then if there's twenty guys out

1162
00:50:05,760 --> 00:50:07,480
of you, there's no way you're gonna survive that encounter.

1163
00:50:07,840 --> 00:50:09,239
And then it's like, ah, now I got to redo

1164
00:50:09,239 --> 00:50:11,119
that whole stell sequence again. Then I get frustrated. Then

1165
00:50:11,119 --> 00:50:12,840
I just rushed through it and I ended up like

1166
00:50:12,880 --> 00:50:15,159
skipping stuff, and so I don't know. None of it

1167
00:50:15,159 --> 00:50:18,519
feels great. Leaning as well as a classic like Dishonored

1168
00:50:18,519 --> 00:50:21,079
thing leaning around corners. It is so awkward to do

1169
00:50:21,079 --> 00:50:22,599
that in this game. You like hold the left trigger

1170
00:50:22,639 --> 00:50:24,960
down to like prepare to throw something, and then you

1171
00:50:25,000 --> 00:50:26,639
click the sticks in and then you and then you

1172
00:50:26,639 --> 00:50:27,119
have to click it.

1173
00:50:27,199 --> 00:50:27,880
Speaker 2: You can lean.

1174
00:50:28,159 --> 00:50:31,840
Speaker 1: You can lean, but it is so awkward and I

1175
00:50:31,840 --> 00:50:34,079
don't feel like it. Usually when you're leaning in games

1176
00:50:34,280 --> 00:50:36,920
like enemies can't spot you because you're considered to be

1177
00:50:37,039 --> 00:50:39,159
like still behind that ledge, But in this game, like

1178
00:50:39,199 --> 00:50:41,880
they can see you very well, so it's not really

1179
00:50:41,920 --> 00:50:44,800
that helpful. So anyway, there's my kind of laundry list

1180
00:50:44,840 --> 00:50:46,960
of issues I have with the with the stealth in

1181
00:50:47,039 --> 00:50:47,760
this game.

1182
00:50:48,000 --> 00:50:49,960
Speaker 2: I had no idea you could lean. Again, There's there's

1183
00:50:50,000 --> 00:50:52,000
so many things that I'm still trying to figure out

1184
00:50:52,000 --> 00:50:53,920
with the movements, a lot of stuff with the combat too,

1185
00:50:54,360 --> 00:50:56,159
trying to figure that out. I mean, I know how

1186
00:50:56,159 --> 00:50:58,320
to like push guys off, which is great because when

1187
00:50:58,320 --> 00:51:02,840
I'm up high. There's one mo missioning Giza where I

1188
00:51:02,880 --> 00:51:05,360
was trying to get up to this this like scaffolding

1189
00:51:05,480 --> 00:51:07,320
and they were following from behind me, and so I

1190
00:51:07,320 --> 00:51:09,599
would just kind of cite them around, back them up

1191
00:51:09,599 --> 00:51:12,039
against this edge and just push and then they'd fall.

1192
00:51:12,280 --> 00:51:14,519
I just rinse and repeat like three to four guys.

1193
00:51:14,880 --> 00:51:17,800
Speaker 1: So yeah, I love that. I feel like the game

1194
00:51:17,840 --> 00:51:20,440
constantly makes fun of like Nazis are so stupid. They're

1195
00:51:20,440 --> 00:51:22,239
not gonna think of this, Like they'll be like hiding

1196
00:51:22,280 --> 00:51:25,199
something in playing sight and they're like, yeah, Nazis are done.

1197
00:51:25,239 --> 00:51:26,440
They're not going to figure this out. And I feel

1198
00:51:26,440 --> 00:51:28,320
like that's same in the Comet, but it's like intentional, right,

1199
00:51:28,320 --> 00:51:30,079
Like they want them to be like kind of dufices.

1200
00:51:30,519 --> 00:51:33,760
Like even Voss at times is a very like dopey character.

1201
00:51:34,480 --> 00:51:36,119
And then I forget the name of that guy, but

1202
00:51:36,159 --> 00:51:37,760
the other guy in that scene with him that you

1203
00:51:37,800 --> 00:51:40,039
talked about there where the Hitler Painton gets shot, Like

1204
00:51:40,079 --> 00:51:43,320
that guy is like a total goofball. But it fits

1205
00:51:43,360 --> 00:51:46,239
the material right, like they we're not dealing with here,

1206
00:51:46,239 --> 00:51:47,599
but like they take it in a little bit more

1207
00:51:47,599 --> 00:51:51,960
of a lighthearted way while still being critical. One one

1208
00:51:52,360 --> 00:51:55,480
I guess criticism for the openness is because I was

1209
00:51:55,480 --> 00:51:57,719
like amazed when I got to Vatican, especially after those

1210
00:51:57,719 --> 00:51:59,679
first two areas that were pretty linear. Like I guess

1211
00:51:59,719 --> 00:52:01,880
in the All you can technically walk around different ways,

1212
00:52:01,880 --> 00:52:04,000
but it's a pretty small area. But Vatican, when I

1213
00:52:04,000 --> 00:52:06,159
got to it, I'm like, man, I can go anywhere.

1214
00:52:06,280 --> 00:52:07,679
I can go to these shops, I can go do

1215
00:52:07,760 --> 00:52:10,159
side quests, I can climb up super high on these buildings,

1216
00:52:10,199 --> 00:52:12,639
I can find hidden hindrances, and I was loving it.

1217
00:52:12,679 --> 00:52:14,280
I was like, this is cool, and I like that it's,

1218
00:52:14,320 --> 00:52:16,840
as you mentioned, not too big, it's not too overwhelming

1219
00:52:17,079 --> 00:52:18,719
where I feel like I can get around this the

1220
00:52:18,760 --> 00:52:21,440
whole city pretty quickly and it feels like the perfect

1221
00:52:21,440 --> 00:52:24,079
amount of freedom. And then Giza is even bigger, and

1222
00:52:24,079 --> 00:52:25,400
then I kind of feel like those are the two

1223
00:52:25,559 --> 00:52:28,440
biggest and most open areas in the game. Honestly, after

1224
00:52:28,440 --> 00:52:30,119
that it gets a little bit more linear for a bit,

1225
00:52:30,159 --> 00:52:33,760
and then there's another somewhat open area. But one of

1226
00:52:33,800 --> 00:52:37,880
the issues I had was in Vatican City, kind of

1227
00:52:37,920 --> 00:52:40,440
right where you entered the library. Normally there's a camp

1228
00:52:40,519 --> 00:52:44,800
right there of Nazis, and I after a few hours

1229
00:52:44,800 --> 00:52:46,119
in the game, I felt like a little bit better

1230
00:52:46,159 --> 00:52:48,599
with the controls and the mechanics. I was like, I'm

1231
00:52:48,599 --> 00:52:50,440
gonna sneak through here and like try and find whatever

1232
00:52:50,519 --> 00:52:53,199
goodies are hidden throughout here. So I was sneaking through,

1233
00:52:54,159 --> 00:52:57,039
jumping behind boxes, jumping through tents, end up having to

1234
00:52:57,039 --> 00:52:58,760
take out a couple guys, but I did it quietly,

1235
00:52:58,840 --> 00:53:01,679
didn't make a huge stir hiding behind these guys throwing

1236
00:53:01,679 --> 00:53:03,639
a ball that was dracked one then knock them out,

1237
00:53:03,840 --> 00:53:05,719
and I went through and like dispatched this whole camp

1238
00:53:05,760 --> 00:53:08,719
from the inside. Felt great, and then I got to

1239
00:53:08,800 --> 00:53:11,159
like the last door, like the entrance, like the final

1240
00:53:11,199 --> 00:53:13,400
area in there, and then it was locked, and I

1241
00:53:13,400 --> 00:53:15,480
was like, no, that's too bad. I didn't find a

1242
00:53:15,559 --> 00:53:19,639
key anywhere, but you know whatever, I guess. I guess

1243
00:53:19,639 --> 00:53:21,679
this just happens. And then at that point I was

1244
00:53:21,719 --> 00:53:24,199
kind of like, I don't really I feel like I

1245
00:53:24,239 --> 00:53:26,440
wasn't really being rewarded for exploring. I'm just gonna go

1246
00:53:26,480 --> 00:53:29,119
do main quest. That next main quest mission I did

1247
00:53:29,360 --> 00:53:31,599
took me through that camp that I was just did

1248
00:53:32,239 --> 00:53:33,599
so I had to do it again though, like it

1249
00:53:33,639 --> 00:53:36,320
respawned all the enemies and then that door was just

1250
00:53:36,360 --> 00:53:38,760
magically unlocked that time, and I feel like that was

1251
00:53:38,800 --> 00:53:40,880
the moment when I was like, Okay, this game is open,

1252
00:53:41,400 --> 00:53:43,599
but it feels kind of like a fake openness, Like

1253
00:53:43,599 --> 00:53:45,679
I feel like the proper way for me to engage

1254
00:53:45,679 --> 00:53:47,760
with this is played through the game just mainline. It

1255
00:53:47,840 --> 00:53:50,119
only do main quests and then go back to a

1256
00:53:50,159 --> 00:53:52,320
previous area once I've gotten passive attic, and then I

1257
00:53:52,360 --> 00:53:54,440
know I'm not gonna have some weird progress block thing.

1258
00:53:54,760 --> 00:53:56,400
But that happened like two or three times for me,

1259
00:53:56,440 --> 00:53:58,159
and then it got to a point where I was like, yeah,

1260
00:53:58,159 --> 00:54:00,480
I'm not really gonna explore much anymore, Like maybe if

1261
00:54:00,519 --> 00:54:02,880
there's a minor quest like directly on my path to

1262
00:54:03,000 --> 00:54:05,119
the main quest, I'll stop and do it. But it

1263
00:54:05,199 --> 00:54:07,400
kind of just it felt like there was a bit

1264
00:54:07,440 --> 00:54:10,679
of fake openness to it, which was kind of a

1265
00:54:10,719 --> 00:54:12,800
frustrating thing. And there was another camp to where I

1266
00:54:12,800 --> 00:54:15,079
went all the way through and I was doing like

1267
00:54:15,119 --> 00:54:17,320
help break this kid who was like prisoned, and I

1268
00:54:17,360 --> 00:54:18,920
could just not find the key for this thing. I

1269
00:54:18,960 --> 00:54:20,360
don't know where the heck this key is supposed to

1270
00:54:20,360 --> 00:54:21,719
come from, or if it was hidden somewhere and I

1271
00:54:21,719 --> 00:54:24,320
couldn't find it, but I looked for quite a while

1272
00:54:24,320 --> 00:54:26,239
I could not find it, And so got to a

1273
00:54:26,239 --> 00:54:28,800
point where I was kind of turned off of I

1274
00:54:28,800 --> 00:54:31,119
don't really exploring the game's edges, and I felt like

1275
00:54:31,119 --> 00:54:33,599
I should just really kind of mainline it. So I

1276
00:54:33,599 --> 00:54:34,880
don't know where are you at with it now, Like

1277
00:54:34,920 --> 00:54:36,440
are you are you doing a lot of side quests?

1278
00:54:36,440 --> 00:54:39,599
Are you kind of just mainlining it? How have you

1279
00:54:39,679 --> 00:54:41,679
kind of been playing with the freedom of the game.

1280
00:54:42,239 --> 00:54:44,679
Speaker 2: I thought I was doing a few different side quests,

1281
00:54:44,719 --> 00:54:46,760
but I think for the most part, I'm just mainlining it,

1282
00:54:47,920 --> 00:54:49,679
which is fine by me because the main story is

1283
00:54:49,719 --> 00:54:52,480
just so engaging for me. That's that's my favorite thing.

1284
00:54:52,519 --> 00:54:55,559
I haven't really taken much of an interest in some

1285
00:54:55,599 --> 00:54:58,119
of the side stuff, like, oh, if you see fifteen medicines,

1286
00:54:58,159 --> 00:55:00,519
get them for me? It's sure. Wow, I don't think

1287
00:55:00,559 --> 00:55:03,599
I'm gonna do that, So I'm curious, can you revisit

1288
00:55:03,719 --> 00:55:05,760
some of these places? Like when I left the Vatican,

1289
00:55:05,800 --> 00:55:08,320
I was thinking, am I done? Can I go back?

1290
00:55:08,440 --> 00:55:09,280
And I wasn't sure.

1291
00:55:09,639 --> 00:55:11,559
Speaker 1: Yeah, if so. Once you if you pop up in

1292
00:55:11,559 --> 00:55:13,519
your menu that has like your journal and stuff, and

1293
00:55:13,559 --> 00:55:15,199
you scroll over to the far right tab. I think

1294
00:55:15,239 --> 00:55:17,440
it's called travel, you can just go back to any

1295
00:55:17,480 --> 00:55:20,559
areas that you've been to before. I don't know if

1296
00:55:20,719 --> 00:55:23,199
any of them are limited. And now once I beat

1297
00:55:23,199 --> 00:55:25,639
the game, it's really nice, by the way, go ahead

1298
00:55:25,679 --> 00:55:27,679
beat the game rule credits, and then it like takes

1299
00:55:27,719 --> 00:55:29,760
you right back before the end of the final quest,

1300
00:55:29,960 --> 00:55:31,840
and then all the areas are on lock now, so

1301
00:55:31,840 --> 00:55:33,559
you can go back and explore all of them freely.

1302
00:55:33,880 --> 00:55:35,719
But yeah, you can at least go back to Vatican,

1303
00:55:36,119 --> 00:55:37,440
and I think you can go back to college. I

1304
00:55:37,440 --> 00:55:38,599
don't know if you can go back to the Raiders

1305
00:55:38,639 --> 00:55:40,440
the Lost Art sequence where you're at in the game,

1306
00:55:41,039 --> 00:55:42,280
but you can at least go back to like the

1307
00:55:42,280 --> 00:55:45,760
open areas and yeah, go do quests, go do things.

1308
00:55:45,800 --> 00:55:47,559
So that's a good way if like you're feeling underpowered,

1309
00:55:47,559 --> 00:55:49,159
you know, go back to an earlier area, get some

1310
00:55:49,199 --> 00:55:51,320
more upgrades, that kind of thing. But yeah, I think

1311
00:55:51,320 --> 00:55:54,800
that's another thing too, is like there's nothing disincentivizing in

1312
00:55:54,840 --> 00:55:57,719
you from just blasting through the main game, seeing the story,

1313
00:55:58,000 --> 00:56:00,119
and then going back and doing the bonus stuff, the

1314
00:56:00,400 --> 00:56:02,360
main quests you want to do later. And I think

1315
00:56:02,360 --> 00:56:03,639
for me, like, I don't know how much more I'm

1316
00:56:03,639 --> 00:56:05,119
gonna go back. I think there's a couple more side

1317
00:56:05,159 --> 00:56:08,639
quests I'd like to do that seem interesting. But yeah, yeah,

1318
00:56:08,719 --> 00:56:11,320
definitely don't be scared that you're not gonna lose any

1319
00:56:11,519 --> 00:56:14,199
access to anything if you just kind of mainline through

1320
00:56:14,199 --> 00:56:18,159
the game. Okay, good, Yeah, yeah, I think what else

1321
00:56:18,199 --> 00:56:20,960
do I want to say on Vaticans specifically, I mean,

1322
00:56:21,000 --> 00:56:23,199
I really liked that sequence. I didn't think I'd like

1323
00:56:23,199 --> 00:56:24,480
it as much as I did, But even like the

1324
00:56:24,480 --> 00:56:27,519
opening intro to it, when it's nighttime and you're kind

1325
00:56:27,519 --> 00:56:29,719
of sneaking around the walls, I found that was like

1326
00:56:29,760 --> 00:56:31,599
that was a really fun stealth sequence for me. That

1327
00:56:31,679 --> 00:56:33,880
worked really great. And I think it's just like when

1328
00:56:33,920 --> 00:56:36,320
the game's linear, it can make a really good stealth level,

1329
00:56:36,320 --> 00:56:38,199
but when the game's more open, it's harder for them

1330
00:56:38,239 --> 00:56:41,000
to get it right in my opinion, especially when, like

1331
00:56:41,119 --> 00:56:43,239
you know, when there's twenty guards just outside this one

1332
00:56:43,280 --> 00:56:45,280
area you're stealthing through and they can all get triggered

1333
00:56:45,320 --> 00:56:47,920
immediately if you get caught, Like that's not a great feeling.

1334
00:56:48,800 --> 00:56:52,239
So yeah, but I really enjoyed exploring Vatican, like finding

1335
00:56:52,239 --> 00:56:55,320
little hidden puzzles all over the place, going through like

1336
00:56:55,400 --> 00:56:58,280
the doors leading to all sorts of crazy places. And

1337
00:56:58,559 --> 00:57:00,440
as I mentioned, I did have a couple of annoying

1338
00:57:00,440 --> 00:57:02,719
like progress block moments, but for the most part, I

1339
00:57:02,760 --> 00:57:04,800
really enjoyed exploring that, and honestly, I think that is

1340
00:57:04,840 --> 00:57:06,760
kind of the peak of the game for me. I

1341
00:57:06,760 --> 00:57:10,360
think I even overall liked Vatican that section more than

1342
00:57:10,400 --> 00:57:13,320
the Giza section like as a whole. And then I

1343
00:57:13,360 --> 00:57:15,400
think it kind of goes downhill a little.

1344
00:57:15,159 --> 00:57:15,719
Speaker 2: Bit there for me.

1345
00:57:16,079 --> 00:57:19,440
Speaker 1: But yeah, I really liked Vatican, all the story stuff,

1346
00:57:19,480 --> 00:57:22,480
all the characters at all, the kind of gameplay out it.

1347
00:57:22,519 --> 00:57:24,199
I thought it was kind of the game's best area.

1348
00:57:25,039 --> 00:57:28,440
Speaker 2: Cool. Yeah, I think it was. It was definitely an

1349
00:57:28,440 --> 00:57:31,960
eye opener because you're in this first area here I

1350
00:57:32,000 --> 00:57:35,480
guess you're a third area, but it was just like, wow, okay,

1351
00:57:35,519 --> 00:57:37,559
we're we got so much going on, and it took

1352
00:57:37,599 --> 00:57:40,000
me a while to figure out. Okay, now, it's not

1353
00:57:40,320 --> 00:57:43,400
very linear here. It's all one open area that you

1354
00:57:43,400 --> 00:57:45,480
can explore and do different things, and so that took

1355
00:57:45,559 --> 00:57:48,320
me a fair minute to actually figure out and recognize.

1356
00:57:48,519 --> 00:57:50,880
But I enjoyed it because, yeah, you're doing different things,

1357
00:57:50,880 --> 00:57:53,000
you're unlocking different things, and it was actually a lot

1358
00:57:53,000 --> 00:57:55,000
of fun, and that kind of sets the tone for like, Okay,

1359
00:57:55,239 --> 00:57:58,199
when we get to our next location, it's gonna be again.

1360
00:57:58,320 --> 00:58:00,480
It's rinse and repeat the same thing in a very

1361
00:58:00,519 --> 00:58:02,719
good way, not a bad way. So I really did

1362
00:58:02,800 --> 00:58:05,039
enjoy that. And there's there's so much to do and

1363
00:58:05,280 --> 00:58:07,800
a lot going on in the Vatican City, so it's

1364
00:58:07,880 --> 00:58:10,280
it's a lot of fun that really I really enjoy

1365
00:58:10,360 --> 00:58:12,920
doing those puzzles, and you get you get your camera,

1366
00:58:13,039 --> 00:58:14,760
so it's it's fun to just be kind of around

1367
00:58:14,760 --> 00:58:17,480
taking photos of certain things because it's your clue tool,

1368
00:58:17,679 --> 00:58:19,800
which I think is a great kind of incorporation and

1369
00:58:20,519 --> 00:58:22,639
utilization for that in your inventory.

1370
00:58:23,440 --> 00:58:26,599
Speaker 1: Yeah, great point. I love the camera in this game.

1371
00:58:27,360 --> 00:58:29,480
I want. I think it's fun that it really if

1372
00:58:29,519 --> 00:58:32,239
I'm walking around and everything in a place looks crazy

1373
00:58:32,280 --> 00:58:35,400
and historic and like interesting, I don't really know what's

1374
00:58:35,440 --> 00:58:37,360
actually some big historical thing and what just like is

1375
00:58:37,400 --> 00:58:39,199
a cool piece of art that the art is made.

1376
00:58:39,360 --> 00:58:41,199
But I think the camera can help like contextualize some

1377
00:58:41,199 --> 00:58:42,800
of those things and show you like, ooh, this is

1378
00:58:42,800 --> 00:58:45,000
a four star find, like this is a very rare

1379
00:58:45,039 --> 00:58:47,199
thing that you're finding. But then also as you mentioned,

1380
00:58:47,199 --> 00:58:49,559
like that being the way that you unlock clues, I

1381
00:58:49,559 --> 00:58:52,840
think it is really smart. Like sometimes characters in the

1382
00:58:52,840 --> 00:58:54,480
story will like, hey, can you go get a picture

1383
00:58:54,519 --> 00:58:56,119
of this thing? Like Father Antonio was like, hey, go

1384
00:58:56,119 --> 00:58:58,719
get pictures of all these different wells or these symbols

1385
00:58:59,000 --> 00:59:01,119
whatever they were, and then like bring them back to me.

1386
00:59:01,159 --> 00:59:03,679
And that was like a fun thing. I liked doing that.

1387
00:59:04,000 --> 00:59:05,719
And then there's even there's a really cute moment like

1388
00:59:05,760 --> 00:59:07,440
way later on in the game where you're in like

1389
00:59:07,480 --> 00:59:09,280
this kind of smaller village where they don't have as

1390
00:59:09,360 --> 00:59:11,199
much technology, and I guy's like, hey, can you just

1391
00:59:11,199 --> 00:59:12,760
take a picture of me? Like, I just want a

1392
00:59:12,800 --> 00:59:15,360
picture of myself, and I'll give you some money. I'll

1393
00:59:15,400 --> 00:59:16,840
give you a few coins. I didn't even want to

1394
00:59:16,840 --> 00:59:18,239
take his money. I'm like, I just want to give

1395
00:59:18,239 --> 00:59:20,159
this to you, man, I don't mind taking a picture

1396
00:59:20,199 --> 00:59:21,639
of you. And that was like a very cute thing.

1397
00:59:21,760 --> 00:59:24,840
So I thought that was like a really really great

1398
00:59:25,039 --> 00:59:28,639
just tool in the game in general. And then you know,

1399
00:59:28,719 --> 00:59:31,000
mix in with that, like I just love that the

1400
00:59:31,880 --> 00:59:35,199
menu and all that is like contextualise within like the book, right,

1401
00:59:35,280 --> 00:59:37,679
like yeah, his classic journal where he keeps all his

1402
00:59:37,760 --> 00:59:40,159
notes and yeah, like I'm usually I'm just like reading

1403
00:59:40,159 --> 00:59:42,039
the actual text on there, but I like that and

1404
00:59:42,119 --> 00:59:44,119
all that he opens up the book, like the pictures

1405
00:59:44,119 --> 00:59:45,920
that you've taken, not the exact ones. I think they're

1406
00:59:45,960 --> 00:59:47,880
kind of more stock image ones of the things that

1407
00:59:47,920 --> 00:59:50,519
you're taking pictures of are put in there, little notes,

1408
00:59:50,559 --> 00:59:53,199
little sketches, and then like the descriptions are put on

1409
00:59:53,239 --> 00:59:56,159
either side around that. I really love the UI in

1410
00:59:56,159 --> 00:59:58,559
this game. I think it's very simple and effective, and

1411
00:59:58,599 --> 01:00:00,679
even like that's kind of how you access the skill

1412
01:00:00,760 --> 01:00:02,559
tree too, which not really a skill tree, but you're

1413
01:00:02,559 --> 01:00:04,760
just getting like skilled books and you can put points

1414
01:00:04,760 --> 01:00:07,159
into them that kind of thing. So yeah, I really

1415
01:00:07,199 --> 01:00:08,840
like all that, like the I like I like that

1416
01:00:08,880 --> 01:00:12,000
all the maps aren't just like some default map thing.

1417
01:00:12,039 --> 01:00:13,800
It's like an actual map that would have been made

1418
01:00:13,800 --> 01:00:16,400
for this area, so it's always contextualized, like the look

1419
01:00:16,480 --> 01:00:18,840
or the technology, or like the esthetic of the area

1420
01:00:18,880 --> 01:00:21,880
of Vatican being fancier, or maybe like a rough sketch

1421
01:00:21,880 --> 01:00:24,519
that you're getting whether you're in a dungeon or the overworld,

1422
01:00:24,559 --> 01:00:26,639
you kind of have like different maps, and I really

1423
01:00:26,719 --> 01:00:28,039
enjoyed that part of it. I feel like they really

1424
01:00:28,119 --> 01:00:31,239
nailed that archaeologist explorer feel of the game.

1425
01:00:32,440 --> 01:00:34,800
Speaker 2: Yeah yeah, well said.

1426
01:00:34,639 --> 01:00:36,920
Speaker 1: Uh, let's take our last break here. I don't think

1427
01:00:36,920 --> 01:00:38,320
we have much more to discuss, but we'll take one

1428
01:00:38,360 --> 01:00:43,440
more break and we'll be right back. Okay, we are back.

1429
01:00:43,559 --> 01:00:46,519
Any other highlights from Giza as an area, considering that

1430
01:00:46,559 --> 01:00:48,360
you're kind of right near the end of.

1431
01:00:48,320 --> 01:00:53,239
Speaker 2: It, Small little things like dealing with scorpions, I had

1432
01:00:53,280 --> 01:00:54,760
a lot of fun with that. You light a torch

1433
01:00:54,840 --> 01:00:55,360
and just like.

1434
01:00:55,320 --> 01:00:57,559
Speaker 1: I hate scans, but I love that you like the scorpion.

1435
01:00:57,599 --> 01:00:59,079
Speaker 2: Oh yeah, I had fun with it because you just

1436
01:00:59,079 --> 01:01:01,440
like you switch the and it makes them move away.

1437
01:01:01,519 --> 01:01:03,719
So that was a lot of fun. A lot of

1438
01:01:03,760 --> 01:01:06,519
snakeisms too with Indy, which was that was always good.

1439
01:01:06,519 --> 01:01:09,519
That was humorous. What else, I feel like there's just

1440
01:01:09,599 --> 01:01:12,639
so many different tombs that you can just go in,

1441
01:01:12,840 --> 01:01:14,519
and I think that's because you're trying to find like

1442
01:01:14,559 --> 01:01:17,840
the steel a stuff. So because there's there's quite a

1443
01:01:17,880 --> 01:01:19,719
few of them that you can track down, you have

1444
01:01:19,760 --> 01:01:22,320
four in the initial quest, and then it's funny because

1445
01:01:22,320 --> 01:01:24,119
I didn't even get the four that I was supposed

1446
01:01:24,159 --> 01:01:26,440
to that highlighted. I just found other tombs and found

1447
01:01:26,480 --> 01:01:28,840
other steeling. I was like, Okay, well that's fun. That's

1448
01:01:28,880 --> 01:01:33,079
that's kind of neat. Yeah, so it's it's it's just

1449
01:01:33,079 --> 01:01:36,400
a really really cool area. It's neat to explore it.

1450
01:01:36,480 --> 01:01:39,199
And now that I got my officer's uniform, I'm probably

1451
01:01:39,199 --> 01:01:42,239
gonna go check out a few of the bases the

1452
01:01:42,320 --> 01:01:44,239
restricted zones to see what I can kind of like

1453
01:01:44,320 --> 01:01:47,599
swipe and steal because there's definitely a lot of a

1454
01:01:47,639 --> 01:01:48,760
lot of things that you can take.

1455
01:01:49,639 --> 01:01:51,639
Speaker 1: Do you remember where you got that output from?

1456
01:01:52,280 --> 01:01:58,280
Speaker 2: Yes. So after you escape from the you were going

1457
01:01:58,320 --> 01:02:01,000
with Gina into the compound, you find the tunnel that's

1458
01:02:01,039 --> 01:02:03,440
painted like with the red markings. You go in there.

1459
01:02:03,800 --> 01:02:06,079
So after you go through the whole whole shindig, the

1460
01:02:06,159 --> 01:02:10,280
whole thing, and then basically you meet what was her

1461
01:02:10,360 --> 01:02:13,800
name and now wall I think, yeah, yeah, so you meet.

1462
01:02:13,840 --> 01:02:16,199
Speaker 1: I don't really have a reason why. I just I

1463
01:02:16,239 --> 01:02:18,280
just think she's great. Love the performance, love the look,

1464
01:02:18,440 --> 01:02:21,000
love she's she's very hopeful as well, So I really

1465
01:02:21,039 --> 01:02:21,320
liked her.

1466
01:02:21,679 --> 01:02:25,320
Speaker 2: She's fun. Yeah, So she closes the cave behind you. Guys,

1467
01:02:25,320 --> 01:02:27,440
you get in and then Gina goes off on her way,

1468
01:02:27,480 --> 01:02:29,320
and then you guys go together to get out of

1469
01:02:29,360 --> 01:02:31,440
your like go your exit. When you come out of

1470
01:02:31,480 --> 01:02:36,440
that tunnel exit, it's right adjacent to the military compound,

1471
01:02:36,679 --> 01:02:39,119
there's a tower and basically you can throw your whip.

1472
01:02:39,119 --> 01:02:41,119
You can climb the tower and you just knock out

1473
01:02:41,119 --> 01:02:42,719
the off two D guard at the top there, and

1474
01:02:42,800 --> 01:02:45,239
you go downstairs and you find the uniform and the

1475
01:02:45,320 --> 01:02:48,480
uniform also has the worn a schnack key or whatever

1476
01:02:48,519 --> 01:02:48,719
and that.

1477
01:02:48,960 --> 01:02:53,440
Speaker 1: Ye gates, Yeah that I was locked out of Cool,

1478
01:02:53,559 --> 01:02:57,679
that's great, I'll go do that nice. Yeah, I think.

1479
01:02:57,719 --> 01:02:59,800
I mean Gis is definitely the biggest area, like biggest

1480
01:03:00,119 --> 01:03:02,679
world section in the whole game, and I think it's great,

1481
01:03:02,719 --> 01:03:05,440
you know, like whether that's the opening town sequence, whether

1482
01:03:05,480 --> 01:03:09,280
it's like ton like tombs everywhere, caves everywhere. Just walking

1483
01:03:09,280 --> 01:03:12,119
around looking at the pyramids look like the Sphinx and

1484
01:03:12,320 --> 01:03:14,480
kind of feeling the scale of everything was really cool,

1485
01:03:14,519 --> 01:03:17,039
even obviously if everything's much closer than maybe it is

1486
01:03:17,079 --> 01:03:20,079
in real life. The town area, I really liked walking

1487
01:03:20,079 --> 01:03:22,000
around the town. There's not it doesn't feel like there's

1488
01:03:22,000 --> 01:03:24,280
actually much to do there, but just like looking around

1489
01:03:24,320 --> 01:03:26,400
at all the people and what they're doing, walking around

1490
01:03:26,639 --> 01:03:29,599
the little like farm area down below, like the train

1491
01:03:29,639 --> 01:03:32,159
that comes by every once in a while, the different

1492
01:03:32,239 --> 01:03:35,639
like enemy camps that are set up, really really cool area.

1493
01:03:35,639 --> 01:03:37,880
And there's even a couple like bigger excavation sites that

1494
01:03:37,920 --> 01:03:40,039
I didn't jump into yet just because they weren't part

1495
01:03:40,079 --> 01:03:41,800
of the main quest stuff. So I definitely I think

1496
01:03:41,800 --> 01:03:43,639
I want to go grab that outfit and then go

1497
01:03:43,719 --> 01:03:47,119
check out more of those. So yeah, really really great

1498
01:03:47,119 --> 01:03:49,559
area beautiful as well, And I like that they kind

1499
01:03:49,559 --> 01:03:52,719
of contextualize like the bounds of the map by like

1500
01:03:53,320 --> 01:03:55,519
it kind of like looks mirage and you like start

1501
01:03:55,519 --> 01:03:58,760
to get like a little bit drunk, a little sand drunk.

1502
01:03:58,760 --> 01:04:00,320
You start to like pass out a little, but if

1503
01:04:00,320 --> 01:04:02,039
you get too close and then you kind of have

1504
01:04:02,079 --> 01:04:04,519
to like turn around eventually. So I thought that was

1505
01:04:04,559 --> 01:04:08,039
pretty fun. I think my last points are really just

1506
01:04:08,079 --> 01:04:10,239
like once again highlighted a couple of the characters here.

1507
01:04:10,719 --> 01:04:13,000
Once again Indy. We've talked about him a bit here,

1508
01:04:13,039 --> 01:04:15,960
but like he fits right in with the indie of

1509
01:04:16,039 --> 01:04:17,880
the movies, and I think that's like the biggest compliment

1510
01:04:17,960 --> 01:04:22,519
you can give great voice performance here. Character Wise, I think,

1511
01:04:22,559 --> 01:04:24,119
you know, he has about as much dimension as he

1512
01:04:24,159 --> 01:04:26,400
ever does in these movies. I think him and Gina

1513
01:04:26,440 --> 01:04:28,119
have a really fun dynamic. And of course it kind

1514
01:04:28,159 --> 01:04:31,199
of starts out as like just mutual people trying to

1515
01:04:31,239 --> 01:04:32,639
help you ou each other out, and then a mutual

1516
01:04:32,719 --> 01:04:35,039
friends and then of course like a little bit more

1517
01:04:35,159 --> 01:04:37,119
at that kind of stuff. It's always he always has

1518
01:04:37,159 --> 01:04:39,000
to have like a love interest in these things, right,

1519
01:04:39,480 --> 01:04:41,519
But I think they have really great chemistry. That voice

1520
01:04:41,519 --> 01:04:44,760
actress for Gina is also really really great. She's a

1521
01:04:44,800 --> 01:04:47,519
really fun character. I think she has like the silliness

1522
01:04:47,599 --> 01:04:49,199
to her as well. There's a couple of things later

1523
01:04:49,239 --> 01:04:51,920
in the story that come up with her. And then yeah,

1524
01:04:51,920 --> 01:04:53,679
I think like she gets some good emotional stuff too.

1525
01:04:53,679 --> 01:04:55,400
Obviously part of her story she's trying to find her

1526
01:04:55,480 --> 01:04:57,880
sister and that's like what's leading her through this story.

1527
01:04:58,320 --> 01:05:00,000
And then Indy wants to help her out too, while

1528
01:05:00,079 --> 01:05:02,760
also like she's a good resource to have so and

1529
01:05:02,800 --> 01:05:04,599
then yeah, like that she helps you out in some

1530
01:05:04,639 --> 01:05:08,159
combat sequences is not too shabby as well. And then yeah,

1531
01:05:08,159 --> 01:05:10,599
we father Antonio you mentioned him. I think is really

1532
01:05:10,679 --> 01:05:13,519
fun dynamic between him and Indie, just like this old

1533
01:05:13,559 --> 01:05:15,519
friend element to it, and like they're just listening to

1534
01:05:15,639 --> 01:05:18,199
music each other, like with each other, have music recommendations,

1535
01:05:18,199 --> 01:05:20,760
working on things, and it feels like, especially in Vatican,

1536
01:05:20,880 --> 01:05:23,400
like who can you trust? The answer is like no

1537
01:05:23,480 --> 01:05:25,400
one except for him. He's like the one guy that

1538
01:05:25,440 --> 01:05:28,079
you can really trust. So he's like a comforting guy.

1539
01:05:28,159 --> 01:05:29,760
Always come back to the library and see what he's

1540
01:05:29,840 --> 01:05:33,280
up to. So yeah, like really every character, there isn't

1541
01:05:33,280 --> 01:05:35,159
a character I dislike in this game. I think they

1542
01:05:35,159 --> 01:05:38,239
really nailed it across the board narratively and voice acting

1543
01:05:38,280 --> 01:05:39,760
wise and all that all that good stuff.

1544
01:05:40,480 --> 01:05:43,159
Speaker 2: Yeah, the characters are spot on. I think they're great.

1545
01:05:43,400 --> 01:05:46,760
They're flushed out, and I love that their relationships with

1546
01:05:46,840 --> 01:05:51,039
Indie all really really just deliver. They're all they're all

1547
01:05:51,079 --> 01:05:55,800
great and yeah, Gina her her story with her sister missing,

1548
01:05:55,880 --> 01:05:58,480
and how everyone just kind of knows each other, which

1549
01:05:58,480 --> 01:06:02,880
I really like that kind of such a big global adventure,

1550
01:06:03,239 --> 01:06:06,320
everyone still is familiar with each other to some slight degree. Well,

1551
01:06:06,360 --> 01:06:10,440
Gina's investigative reporter or journalist, she's not very informed on

1552
01:06:10,440 --> 01:06:12,559
the whole archaeological side of things. But when she puts

1553
01:06:12,800 --> 01:06:15,400
her sister's name out there that Indy's like, oh, I

1554
01:06:15,440 --> 01:06:17,719
know who she is the most, like the number one

1555
01:06:17,760 --> 01:06:21,320
on ancient languages or dead languages. And then Ye basically

1556
01:06:21,360 --> 01:06:24,639
he's talking to the wall and Noah is like, oh yeah,

1557
01:06:24,679 --> 01:06:27,920
Marcus Brody. It's like, oh, you know, Marcus. And then

1558
01:06:28,280 --> 01:06:31,159
I love when the bad guys know Indie because it's funny.

1559
01:06:31,159 --> 01:06:33,800
In that same cuts you we're talking about, I was thinking, man,

1560
01:06:34,320 --> 01:06:38,079
these bad guys don't actually know that India is onto them,

1561
01:06:38,280 --> 01:06:40,800
and Indy has such an upper hand right now, like

1562
01:06:40,840 --> 01:06:43,880
this is pretty crazy. And as soon as I said that,

1563
01:06:43,920 --> 01:06:46,559
then the ceiling came in and Indiana Jones stands up

1564
01:06:46,559 --> 01:06:50,519
and Vos is like Indiana Jones. It's like, Okay, this

1565
01:06:50,679 --> 01:06:53,440
is just it's so great. Every character is just it's

1566
01:06:53,480 --> 01:06:56,320
been great. It's delivered very nice.

1567
01:06:56,599 --> 01:06:58,679
Speaker 1: Yeah. I guess maybe one last thing for me would

1568
01:06:58,719 --> 01:07:01,400
just be the you know, big part of this game

1569
01:07:01,480 --> 01:07:05,320
is like exploring tombs, being a tomb raider, solving puzzles.

1570
01:07:05,719 --> 01:07:07,679
I think that's kind of hit or miss for me, honestly,

1571
01:07:07,719 --> 01:07:09,280
Like some of them are a little bit weaker. Some

1572
01:07:09,280 --> 01:07:12,039
of the puzzles feel little bit like, Okay, we're putting

1573
01:07:12,079 --> 01:07:14,559
gears in places. Make all these gears connect. Okay, I've

1574
01:07:14,559 --> 01:07:17,039
seen that a million times before. But other times, I

1575
01:07:17,039 --> 01:07:19,400
think there's some really interesting ones. Some of them were

1576
01:07:19,440 --> 01:07:20,920
like a bit too confusing for me, or like I

1577
01:07:20,920 --> 01:07:22,599
just couldn't understand them at all. I had to use

1578
01:07:22,639 --> 01:07:25,239
the hint system. But you know, the hint system is there,

1579
01:07:25,960 --> 01:07:28,119
but yeah, I think it's specifically in Giza. That's where

1580
01:07:28,159 --> 01:07:30,679
maybe some of the better ones were. Like there's some

1581
01:07:30,679 --> 01:07:33,800
fun traversal ones you have to like jump over, you know,

1582
01:07:34,000 --> 01:07:37,079
piping hot spots on the floor. There's like the the

1583
01:07:38,280 --> 01:07:40,800
I don't know, big blades kind of flipping back and forth,

1584
01:07:41,639 --> 01:07:43,920
and then some of the puzzles there I enjoyed quite

1585
01:07:43,960 --> 01:07:47,280
a bit. I also really like that one in Vatican.

1586
01:07:48,159 --> 01:07:50,840
I think it's when you're going into the like the

1587
01:07:50,880 --> 01:07:53,119
Fountain of a Confession, I think it's what it's called.

1588
01:07:53,360 --> 01:07:56,639
And there's like that big square thing that's rotating. You

1589
01:07:56,639 --> 01:07:58,800
have like set water up in one of this buckets

1590
01:07:58,800 --> 01:08:02,039
that move it over and then it like that. I

1591
01:08:02,079 --> 01:08:04,159
really like that that set piece. So there's definitely some

1592
01:08:04,239 --> 01:08:07,880
highlights in there. I do think most of the best

1593
01:08:07,880 --> 01:08:09,920
ones are in like the first half of the game, unfortunately,

1594
01:08:11,360 --> 01:08:13,559
But that's just my general take across the whole game

1595
01:08:13,639 --> 01:08:16,479
is that the second half like weaker as an experience.

1596
01:08:16,560 --> 01:08:19,000
So uh yeah, I don't know any other things that

1597
01:08:19,039 --> 01:08:21,000
we have not mentioned here, Taylor.

1598
01:08:23,079 --> 01:08:26,359
Speaker 2: I can't think of anything. I think I think we

1599
01:08:26,399 --> 01:08:27,000
covered it all.

1600
01:08:27,439 --> 01:08:31,079
Speaker 1: Cool, sounds good. Yeah, I don't know when or if

1601
01:08:31,119 --> 01:08:33,840
we will talk like spoiler wise about the end of

1602
01:08:33,840 --> 01:08:36,159
the game, just because of the time of year that

1603
01:08:36,159 --> 01:08:37,880
we're getting two here where they don't have a lot

1604
01:08:37,920 --> 01:08:40,159
more episodes before, like Game of the Year stuff and whatnot.

1605
01:08:40,159 --> 01:08:42,479
But maybe it'll come up at some point a spoiler

1606
01:08:42,479 --> 01:08:45,039
discussion sometime down the road. I know Travis is playing

1607
01:08:45,079 --> 01:08:46,520
the game too, so I'm sure we'll hear his thoughts

1608
01:08:46,560 --> 01:08:49,119
in the game later down, later down in the future

1609
01:08:49,119 --> 01:08:51,560
as well. And then I don't know, like if the

1610
01:08:51,800 --> 01:08:54,399
let's presumably say that you enjoy the game as much

1611
01:08:54,399 --> 01:08:56,479
as you are now and that DLC comes out and

1612
01:08:56,479 --> 01:08:58,000
it is like forty bucks, do you think you'd pick

1613
01:08:58,079 --> 01:09:00,399
that up? Would you be that interested considering that pass

1614
01:09:00,479 --> 01:09:02,159
kind of put you in the door for free here

1615
01:09:02,399 --> 01:09:03,119
ish to play this.

1616
01:09:03,680 --> 01:09:06,840
Speaker 2: No, the DLC, I'd probably watch a video for to

1617
01:09:06,840 --> 01:09:09,239
be honest, I don't feel like that commitment, especially because

1618
01:09:09,279 --> 01:09:14,199
that storyline, assuming it's with uh oh gosh a blank

1619
01:09:14,199 --> 01:09:17,600
on his name, giants, yes, a giant locus. Yeah, I

1620
01:09:17,640 --> 01:09:20,319
don't really see much of a pull into that dynamic

1621
01:09:20,399 --> 01:09:20,640
for me.

1622
01:09:21,399 --> 01:09:22,760
Speaker 1: Yeah, I think for me to come down to like

1623
01:09:22,880 --> 01:09:26,720
what are the locations that they go with, and presumably

1624
01:09:26,720 --> 01:09:28,239
like you'll get at least one or two more like

1625
01:09:28,399 --> 01:09:31,319
very open ended levels like Vatican or Giza, and if

1626
01:09:31,319 --> 01:09:33,159
like one of those was like, I don't know a

1627
01:09:33,279 --> 01:09:35,920
himalay in town with some like caves to explore it like,

1628
01:09:35,960 --> 01:09:38,000
that's my jam, So maybe I would pick it up

1629
01:09:38,000 --> 01:09:39,920
for that reason, or I don't know, I'd have to

1630
01:09:39,960 --> 01:09:41,960
think about what other locations I would like to see.

1631
01:09:42,399 --> 01:09:44,720
Uh that would really get me in there, but I

1632
01:09:44,720 --> 01:09:46,680
think there may be could be something that would sell me.

1633
01:09:46,760 --> 01:09:49,960
But we will see Taylor. That you for joining me.

1634
01:09:50,000 --> 01:09:52,239
This is a very fun discussion on Indian Jones in

1635
01:09:52,279 --> 01:09:55,760
the Great Circle. Thank you everyone for listening. Enjoy the

1636
01:09:55,840 --> 01:09:58,159
second episode of Sidequest this week, which we're about to

1637
01:09:58,159 --> 01:10:00,880
go record in the next ten minutes here and uh yeah,

1638
01:10:00,960 --> 01:10:06,520
we will see you again next time. Bye bye,

