Speaker 1: Hello, friends from across the nation and around the world.
I'm Martin, and you are listening to dad's bedtime stories. Tonight,
we're gonna head back into a world that many people
have been asking for wizard Craft. Only, instead of continuing
the story, which we could still do if I get
good ideas for that, We're actually gonna start off wizard
Craft three point zero. So it's gonna take place in
exactly the same world, only it's gonna be a new
game of wizard Craft, partially because I'm the kind of
person who I'd rather start a new game and have
fun with the kind of building up stage than play,
you know, after I've kind of beaten a game. This way,
you guys can give me all sorts of suggestions about
where we go with this particular game. The powers we get,
the people we meet, the things we're gonna build. I
want to hear about all of them. On speak Pipe,
I keep getting suggestions to either continue wizard Craft two
point zero or to do like a Minecraft planet or
something like that, so I thought it was about time
to get to this. Before we get started, I just
want to give a big shout out to my latest
Patreon sponsor, Wilder. I really appreciate all of my Patreon sponsors,
and I hope that they appreciate that they get AD
free episodes, because if you're listening on Patreon, there won't
be an AD right about year. And if you weren't
listening on Patreon, maybe there wasn't AD. Maybe there wasn't
It's hard to say. They're kind of auto inserted, and
I don't have that much control over them. But now
it's time to get as comfy as you can in
that bed, close your eyes and imagine yourself doing with
the kid in the story. Does imagine yourself waking up
in your very own bedroom. It's looking kind of rainy outside,
and well, you know that there's not much to do today.
You start looking around your room when you see it,
the wizard Craft console. Maybe you could go back in
and see what's happening in uh, well, the digital world.
You pick the console up, turn it on, and instantly
a bright green light shoots out and envelops your entire body.
You close your eyes for a minute, and when you
open them, all you see is a well, like a
gaming screen floating in front of your eyes. Continue or
new game. You think about that for a minute. You've
put a lot of work into the game. You've already
been playing, but it's been so long that part of
you wonders if maybe you should start something new. You
can always go back to the other one later, anyways.
So you select new game. There's another bright flash of light,
and when you open your eyes you find yourself inside
wizard Craft once again. Everything around you look so real
and so well digital at the same time. Congratulations, you
have started a new game, says a voice that you
realize only you can hear. Would you like to skip
the datorial? Uh? Yeah, you say, skiptatorial. Very good. I'll
be here if you have any questions, But you really don't.
You've played this game before. You built up a town,
you found all sorts of friends, you gathered all kinds
of powers, and well, you understand the mechanics perfectly. It's
finally time to get your hands dirty again. You immediately
start the way anyone should start a game like this,
by running up to a tree and punching it as
hard as you can. Punch after punch after punch, the
tree begins to crack until it finally breaks apart and
hovers in the air. With a simple thought. You absorb
the little piece of wood that floats there into your inventory,
and you continue to punch the rest of the tree
until it too begins to float in the air and
gets absorbed into your inventory as well. All right, we
have wood. Now we're gonna need to make a crafting table.
You focus on the little area in front of you
on top of the grass. You imagine the crafting table
exactly where you want it to be, and a little
ghost like crafting table appears in front of you. You
mentally confirm the placement and allow the wooden pieces to
fly out of your inventory and form themselves into the table. Perfect.
Now I can start making some wooden tools. You rush
over towards the table and start playing with the little
screen that's floating above it. You flip through all of
the different options until you find the one for wooden tools. First,
you select a wooden axe and hit except more wood
is sucked out of your inventory. Through the table until
a floating wooden axe is well floating right in front
of you. You absorb it into your inventory. Then you
flip through again until you find the wooden pickaxe. Again,
you hit except the last piece of wood is sucked
out of your inventory through the crafting table, and a
little wooden pickaxe floats in front of you. With a
simple thought, you pull the wooden axe out of your
inventory into your right hand, and the wooden pickaxe out
of your inventory into your left hand, and you begin
to gather. You move over to the trees, striking them
as quickly as you can until they break into little pieces.
Then you quickly absorb the pieces into your inventory. When
you've gathered so much wood that your wooden axe actually breaks,
you decide it's probably time to mine some stone, or well,
perhaps even some iron. You aim down at the ground
and you begin to pick away at it with your
pick axe. The ground breaks apart and is absorbed into
your inventory, and soon you reach stone. You continue to
break through the stone piece by piece, creating a little
set of steps as you move down into the earth itself,
layer after layer, stone after stone, until you finally come
across something that looks a little different, something that looks
a little bit shinier, an iron deposit. You rush up
out of the little hole you've been digging over to
the crafting table, and this time you select the stone
tool's option and immediately create a stone pickaxe and a
stone axe. While you're at it, You head back into
the hole carrying the stone pickaxe, and you begin to
strike the iron ore deposit. It digs far more hits
than it does to break normal stone, but eventually it
breaks into pieces and you absorb it into your inventory.
Luckily for you, it seems to be part of some
kind of iron vein. Continue to strike the iron pieces until, well,
until you've gathered as many of them as you possibly can.
Then you rush back up to your crafting table and
decide it's time to make yourself some real tools and well,
probably a real weapon as well. You start by selecting
a furnace inside your crafting menu. You're gonna need that
to turn the iron into something more refined. As soon
as it's created, you pick it up and place it
on the ground beside the crafting table. You open up
the door and will all of the iron inside your
inventory into the upper compartment. You open the lower compartment
and you will inside some well wood. You close the
door and hit the start button. Immediately the fur lights
up and begins creating the iron. You wonder if you
should maybe build a house, but well, perhaps that can
wait this time. You don't need to build a house
right where you're dropped off in the first place. After all,
you can build some gear, find a mount to ride,
and make your way to a town. Maybe there you
can find some spell books or something like that. You've
only been in this new game for a short period
of time, but you find yourself already missing your iron
golam spell. Having a team of iron golams was the best.
They did all of the heavy lifting for you. They
mind stone and ore and allowed you to create a
village much faster than you should have been able to.
Soon enough, the ore has been refined. You open up
a little compartment on the side of the furnace and
absorb the finished ore into your inventory before moving over
to the crafting table again. First, you select an iron pickaxe, which, well,
it seems to require wood and a few pieces of
iron you hid, except the pieces are sucked out of
your inventory through the crafting table, and soon enough of
floating iron pick axe is well floating in front of you.
You absorb it into your inventory before creating an iron
axe the same way. You only have enough iron left
for one more tool. You flip through the crafting menu
and land on the weapon section. It's probably best to
make yourself a sword, especially if you end up out
here at night. You'll need that to fend off against
other creatures. So you select the sword, feed the materials
into the crafting table from your inventory, and almost instantly,
a beautiful iron sword appears in front of you. It's basic,
much more basic than you were able to make in
your old village, but it's sharp and it will do.
You grab a hold of the sword and begin looking
around you. Next, you're gonna need some sort of mount,
which means well, you're gonna need a saddle, which means
you're gonna need leather. You climb atop a little nearby
hill and look around for any sonne of cows. Sure enough,
you see one down below. You make your way down
the hill, crouched as low as you can, and you
begin to sneak around the animal that's just simply munching
on grass. You get closer and closer. It pops its
head up as if it hears something, and you stop
in place. You stay as still as you possibly can
until it goes back to munching on the grass. Then,
as slowly as possible, you move forward, carrying your sword
in one hand. When you're close enough, you run, swing
the sword and hit the cow. Almost instantly, the cow
kind of explodes in a little puff of smoke, leaving
behind a floating piece of meat and some floating bits
of leather. You quickly absorb them into your inventory. Then
you make your way back over to the crafting table.
You flip through the menu, you select the saddle, and
you feed the materials in. A floating saddle appears on top.
Moments later, you grab a hold of it and absorb
it into your inventory as well. It's now time to
find some sort of mount to ride on. You remember
from last time that all you really have to do
to find a mount is well, get a saddle on
top of it. You picked a flying mount last time,
a bee, in fact, because it made travel very convenient,
giving you the power of flight, which allowed you to
see you're surroundings and make better choices about where to go.
You're hoping to use the same strategy this time as well.
You face the little crafting table, reach out your hand
and focus on absorbing it into your inventory rather than
leaving it in place. Then you do the same thing
with your furnace. This isn't where you plan to set
up camp. You'll find a mount, and then maybe you'll
try to find a nearby village or perhaps somewhere kind
of abandoned, looking where you might be able to find
materials and spell books. You march along through the grass
between the trees until you finally see something flying around.
A group of large hawk like birds are nesting a
large nest atop a tree. A giant hawk would make
a perfect mount, probably a lot faster than a bee,
and more powerful too. Now all you had to do
was find a way to get the saddle on it.
You see that beside the tree with the nest in
it is another tree, a slightly taller one, and you
come up with a plan. You climb up the taller
tree beside, making your way up through the branches, through
the leaves, until you find yourself at the very top
of it. You produce the saddle out of your inventory,
and you look over the edge. Several very large hawks
are currently nesting inside. The mother hawk must be gone,
but luckily for you, all of these birds look like
they're big enough to ride. Now you aim for one
of them, jump off of the tree, holding the saddle
out in front of you and instantly slam it down
on one of the birds. Congratulations, you have successfully tamed
a giant hawk, but beware in doing so, you seem
to have upset his siblings. The other hawks who have
flown up in the air continue to hover around you,
looking rather menacing. You quickly jump atop your hawk and
give it a little nudge. The hog jumps off of
the edge of the tree, spreads its wings, and begins
to glide, but the other two try to find you.
You summon your iron sword out of your inventory. As
the hawk flies over top of the trees, you swing
the sword behind you, trying to hit its brothers, or
whoever it is that's attacking you. One of them comes
in attempts to peck at you, and you slice it
just a little bit. It makes a pained noise and
flies off in the other direction. The second hawk decides
to go with it. Obviously, you're not worth the risk.
All right, buddy, you say, patting your new hawk mount
on the side, It's time to see if we can
find any civilization. You pull up on the reins, directing
the hawk higher and higher into the sky, and you
feel the breeze on your skin, the warmth of the
sun on your face, and soon you can see miles
and miles in every direction. In one direction there's pretty
much nothing but wilderness, but in the other you spot
a little dirt road that could be perfect. You direct
the hawk over top of the road. Parts of it
are broken, but in your experience, roads tend to lead somewhere.
You follow the broken road over top of hills, through
a little forest until you finally get to the side
of a mountain. And built into the side of a
mountain is an old, completely run down village of some kind.
Clearly not a place where you're going to be able
to find anything to buy, but it could have some
things left behind, and some of the buildings still have
a bit of a structure to them. You direct the
Hawk downward and land gently in the town square. Everything
around you is covered by cobwebs, sides of buildings are
broken in, old signs hang and blow in the wind,
and there's not a person in sight. Unfortunately for you,
there do seem to be other things in sight. After all,
the spider webs had to come from somewhere. You climb
off of your giant hawk, hold your sword up in
front of you and prepare for battle. As two large
and blocky looking spiders make their way out onto the street.
The first one jumps towards you. You hit it with
your sword and it just sort of bounces off. It
jumps again. You hit it again and it bounces away again.
It jumps at you a third time, and this time
you swing as hard as you can. Your sword plows
right through the spider, making it sort of well disappear
in a little puff of smoke, leaving behind some spider
web and a spider eye. You quickly absorb them into
your inventory and turn towards the other spider. The second
spider jumps up into the air over top of you.
This time you take your sword, pull it backwards, and
stab it upward as quickly and as powerfully as you
possibly can. It slams into the spider instantly, causing it
to disappear in a little puff of smoke as well,
also leaving behind some well spider web pieces and an eye.
For some reason, you absorb them into your inventory too. Then,
with a sword in hand, you move back towards the hawk.
You wrap the reins around a tree nearby to keep
it in place, and you begin to explore the broken,
aparred village. Some of the houses are in better shape
than the others, and it has a sort of natural
protection behind it since it's tucked inside a little mountain cove. Frankly,
it might actually make a good place to rebuild a village,
or well, at least to hide out temporarily. You soon
come across a building that looks like it's an old shop.
The sign is hanging and damaged, but most of it
still seems to be in one piece. You move towards it,
squeak the door open, and look inside. There's broken shelves
and burned books littering the ground. You push them aside
with your feet as you search as thoroughly as possible.
You make your way behind the broken counter, where you
see something underneath the desk, something that looks suspiciously like
a safe. You bend down to take a closer look,
and well, it actually is a safe. How do I
open this thing? You say, that is a great question,
the all knowing voice says from all around you, there
are several kinds of safes in this world. Luckily, you
seem to have come across one that has a key slot.
Simply find a lock pick, then use it to trigger
the pins inside the lock. When all pins are triggered,
you can turn the lock using something else a lock pick. Huh,
maybe there's one around here somewhere. You rummage through all
of the broken garbage and debris. You almost give up
until you see something shiny, a short piece of metal.
Maybe this will work. Congratulations, you have found a lock pick.
Level one lock picking has been unlocked. Just as the
voice says that, another feeling passes through your mind, or
almost like a memory, a memory of unlocking locks. It's faint,
but you have a feeling that the more you try,
or the more you practice, the better you'll get it
the skill. You bend down and look inside the little
keyhole on the safe. You take the lock pick and
press it inside. Sure enough, you feel little pins inside it.
You do your best to press all of the pins upward,
trying to sort of lock them in place one by one. Well,
you do it. You stick the end of the sword
and the lock as well, and put a little pressure
on it, trying to turn it. You click through the
first pin, the second, the third, and to your surprise,
the lock suddenly turns and the door opens. Congratulations. Lock
picking level two achieved. Another wave of that sort of
strange memory feeling passes through your mind, and you suddenly
feel like you understand locks just a little better than
you did before. You shake off the feeling and open
up the door to the safe. Inside, you see something
that well, something you really really needed. Piles of gold coins.
You reach your hand in and absorb them into your inventory.
Then you look down at the bottom shelf and you
find a single spellbuok. You pull it out, brush off
the dust, and read the cover, Stone Golam, the stone
Golum spell, the very spell that made you so successful
the last time you played the game. Congratulations, You have
found a spell book to absorb the spell, simply read
the book. You quickly open the cover of the book
and the pages start flipping on their own. As they do,
memories shoot into your mind, memories of becoming one with
the stone, of commanding the stone to form itself together,
of giving life to the stone. The spell book closes,
disintegrates into dust, and you have a new realization. You
remember once again how to create a stone Golam. Congratulations,
Stone Golum spell has been unlocked. Manna unlocked. A little
blue line instantly appears in the bottom right of your screen,
right below the red and green lines for health and stamina.
You quickly move outside the shop and look around at
all of the broken rebel. There should be enough here
to do what you want to do. You can only
use the spell once per day, but you know from
experience that that should be enough. You reach your hands out,
you focus on your mana, and you allow the memories
from the spellbook to sort of take over. Your Mana
reaches out and grasps different pieces of stone. They fly
through the air, smash themselves together, and form themselves into
something that looks a lot like a gigantic stone goalum.
With a final thought, the pieces click together and the
stone Golam comes to life. Welcome master, What are your orders? Perfect?
You say. You reach into your inventory and you produce
the iron pickaxe and the iron axe that you made earlier.
Here take these, you say, eh, plan to fix up
this village, and if I'm gonna do that, I'm gonna
need some materials. Get as much wood, rock, and most
importantly iron as you possibly can. Just sort of pilot
here in the town square. You throw the pickaxe and
the axe to the gigantic rock creature. He grabs them
out of the air and nods in, understanding it will
be done, He walks off slowly to begin his work.
You scan around for any other buildings that don't look
completely destroyed. Luckily, there's a tiny little house nearby that
looks like it might work for camping tonight. You push
the door open and begin to toss all of the
broken pieces of wood and stone outside. You're not even
sure how all the piece has got there, since the
house itself seems to be in pretty good shape. Soon enough,
you uncover something yellow. You quickly move the rest of
the materials and see that it's a bed, a real bed,
which is exactly what you need to go to sleep
safely for the night. You close the door, lock it
in place, and jump into the bed. You pull the
covers up to your chin, sink down into the mattress,
and a little prompt suddenly appears, sleep now, question mark.
You select yes, and an overwhelming feeling of fatigue passes
through your body. Your arms and legs instantly relax. You
sink down into the mattress, and your mind wanders off
to the thoughts of new dreams, new adventures and new
video game related spells to come. Good night everyone, Us.
Speaker 2: Never Union, Sam in New York, naming more and.
Speaker 1: Mo M.
Speaker 2: M one one Never mo
Speaker 1: M