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Speaker 1: Hello, friends from across the nation and around the world.

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I'm Martin, and you are listening to dad's bedtime stories. Tonight,

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we're gonna head back into a world that many people

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have been asking for wizard Craft. Only, instead of continuing

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the story, which we could still do if I get

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good ideas for that, We're actually gonna start off wizard

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Craft three point zero. So it's gonna take place in

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exactly the same world, only it's gonna be a new

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game of wizard Craft, partially because I'm the kind of

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person who I'd rather start a new game and have

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fun with the kind of building up stage than play,

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you know, after I've kind of beaten a game. This way,

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you guys can give me all sorts of suggestions about

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where we go with this particular game. The powers we get,

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the people we meet, the things we're gonna build. I

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want to hear about all of them. On speak Pipe,

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I keep getting suggestions to either continue wizard Craft two

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point zero or to do like a Minecraft planet or

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something like that, so I thought it was about time

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to get to this. Before we get started, I just

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want to give a big shout out to my latest

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Patreon sponsor, Wilder. I really appreciate all of my Patreon sponsors,

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and I hope that they appreciate that they get AD

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free episodes, because if you're listening on Patreon, there won't

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be an AD right about year. And if you weren't

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listening on Patreon, maybe there wasn't AD. Maybe there wasn't

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It's hard to say. They're kind of auto inserted, and

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I don't have that much control over them. But now

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it's time to get as comfy as you can in

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that bed, close your eyes and imagine yourself doing with

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the kid in the story. Does imagine yourself waking up

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in your very own bedroom. It's looking kind of rainy outside,

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and well, you know that there's not much to do today.

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You start looking around your room when you see it,

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the wizard Craft console. Maybe you could go back in

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and see what's happening in uh, well, the digital world.

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You pick the console up, turn it on, and instantly

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a bright green light shoots out and envelops your entire body.

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You close your eyes for a minute, and when you

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open them, all you see is a well, like a

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gaming screen floating in front of your eyes. Continue or

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new game. You think about that for a minute. You've

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put a lot of work into the game. You've already

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been playing, but it's been so long that part of

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you wonders if maybe you should start something new. You

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can always go back to the other one later, anyways.

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So you select new game. There's another bright flash of light,

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and when you open your eyes you find yourself inside

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wizard Craft once again. Everything around you look so real

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and so well digital at the same time. Congratulations, you

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have started a new game, says a voice that you

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realize only you can hear. Would you like to skip

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the datorial? Uh? Yeah, you say, skiptatorial. Very good. I'll

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be here if you have any questions, But you really don't.

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You've played this game before. You built up a town,

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you found all sorts of friends, you gathered all kinds

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of powers, and well, you understand the mechanics perfectly. It's

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finally time to get your hands dirty again. You immediately

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start the way anyone should start a game like this,

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by running up to a tree and punching it as

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hard as you can. Punch after punch after punch, the

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tree begins to crack until it finally breaks apart and

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hovers in the air. With a simple thought. You absorb

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the little piece of wood that floats there into your inventory,

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and you continue to punch the rest of the tree

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until it too begins to float in the air and

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gets absorbed into your inventory as well. All right, we

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have wood. Now we're gonna need to make a crafting table.

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You focus on the little area in front of you

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on top of the grass. You imagine the crafting table

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exactly where you want it to be, and a little

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ghost like crafting table appears in front of you. You

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mentally confirm the placement and allow the wooden pieces to

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fly out of your inventory and form themselves into the table. Perfect.

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Now I can start making some wooden tools. You rush

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over towards the table and start playing with the little

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screen that's floating above it. You flip through all of

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the different options until you find the one for wooden tools. First,

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you select a wooden axe and hit except more wood

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is sucked out of your inventory. Through the table until

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a floating wooden axe is well floating right in front

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of you. You absorb it into your inventory. Then you

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flip through again until you find the wooden pickaxe. Again,

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you hit except the last piece of wood is sucked

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out of your inventory through the crafting table, and a

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little wooden pickaxe floats in front of you. With a

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simple thought, you pull the wooden axe out of your

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inventory into your right hand, and the wooden pickaxe out

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of your inventory into your left hand, and you begin

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to gather. You move over to the trees, striking them

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as quickly as you can until they break into little pieces.

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Then you quickly absorb the pieces into your inventory. When

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you've gathered so much wood that your wooden axe actually breaks,

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you decide it's probably time to mine some stone, or well,

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perhaps even some iron. You aim down at the ground

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and you begin to pick away at it with your

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pick axe. The ground breaks apart and is absorbed into

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your inventory, and soon you reach stone. You continue to

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break through the stone piece by piece, creating a little

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set of steps as you move down into the earth itself,

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layer after layer, stone after stone, until you finally come

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across something that looks a little different, something that looks

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a little bit shinier, an iron deposit. You rush up

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out of the little hole you've been digging over to

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the crafting table, and this time you select the stone

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tool's option and immediately create a stone pickaxe and a

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stone axe. While you're at it, You head back into

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the hole carrying the stone pickaxe, and you begin to

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strike the iron ore deposit. It digs far more hits

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than it does to break normal stone, but eventually it

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breaks into pieces and you absorb it into your inventory.

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Luckily for you, it seems to be part of some

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kind of iron vein. Continue to strike the iron pieces until, well,

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until you've gathered as many of them as you possibly can.

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Then you rush back up to your crafting table and

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decide it's time to make yourself some real tools and well,

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probably a real weapon as well. You start by selecting

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a furnace inside your crafting menu. You're gonna need that

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to turn the iron into something more refined. As soon

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as it's created, you pick it up and place it

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on the ground beside the crafting table. You open up

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the door and will all of the iron inside your

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inventory into the upper compartment. You open the lower compartment

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and you will inside some well wood. You close the

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door and hit the start button. Immediately the fur lights

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up and begins creating the iron. You wonder if you

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should maybe build a house, but well, perhaps that can

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wait this time. You don't need to build a house

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right where you're dropped off in the first place. After all,

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you can build some gear, find a mount to ride,

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and make your way to a town. Maybe there you

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can find some spell books or something like that. You've

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only been in this new game for a short period

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of time, but you find yourself already missing your iron

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golam spell. Having a team of iron golams was the best.

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They did all of the heavy lifting for you. They

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mind stone and ore and allowed you to create a

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village much faster than you should have been able to.

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Soon enough, the ore has been refined. You open up

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a little compartment on the side of the furnace and

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absorb the finished ore into your inventory before moving over

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to the crafting table again. First, you select an iron pickaxe, which, well,

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it seems to require wood and a few pieces of

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iron you hid, except the pieces are sucked out of

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your inventory through the crafting table, and soon enough of

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floating iron pick axe is well floating in front of you.

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You absorb it into your inventory before creating an iron

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axe the same way. You only have enough iron left

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for one more tool. You flip through the crafting menu

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and land on the weapon section. It's probably best to

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make yourself a sword, especially if you end up out

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here at night. You'll need that to fend off against

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other creatures. So you select the sword, feed the materials

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into the crafting table from your inventory, and almost instantly,

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a beautiful iron sword appears in front of you. It's basic,

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much more basic than you were able to make in

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your old village, but it's sharp and it will do.

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You grab a hold of the sword and begin looking

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around you. Next, you're gonna need some sort of mount,

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which means well, you're gonna need a saddle, which means

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you're gonna need leather. You climb atop a little nearby

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hill and look around for any sonne of cows. Sure enough,

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you see one down below. You make your way down

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the hill, crouched as low as you can, and you

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begin to sneak around the animal that's just simply munching

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on grass. You get closer and closer. It pops its

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head up as if it hears something, and you stop

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in place. You stay as still as you possibly can

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until it goes back to munching on the grass. Then,

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as slowly as possible, you move forward, carrying your sword

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in one hand. When you're close enough, you run, swing

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the sword and hit the cow. Almost instantly, the cow

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kind of explodes in a little puff of smoke, leaving

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behind a floating piece of meat and some floating bits

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of leather. You quickly absorb them into your inventory. Then

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you make your way back over to the crafting table.

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You flip through the menu, you select the saddle, and

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you feed the materials in. A floating saddle appears on top.

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Moments later, you grab a hold of it and absorb

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it into your inventory as well. It's now time to

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find some sort of mount to ride on. You remember

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from last time that all you really have to do

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to find a mount is well, get a saddle on

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top of it. You picked a flying mount last time,

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a bee, in fact, because it made travel very convenient,

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giving you the power of flight, which allowed you to

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see you're surroundings and make better choices about where to go.

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You're hoping to use the same strategy this time as well.

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You face the little crafting table, reach out your hand

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and focus on absorbing it into your inventory rather than

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leaving it in place. Then you do the same thing

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with your furnace. This isn't where you plan to set

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up camp. You'll find a mount, and then maybe you'll

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try to find a nearby village or perhaps somewhere kind

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of abandoned, looking where you might be able to find

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materials and spell books. You march along through the grass

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between the trees until you finally see something flying around.

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A group of large hawk like birds are nesting a

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large nest atop a tree. A giant hawk would make

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a perfect mount, probably a lot faster than a bee,

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and more powerful too. Now all you had to do

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was find a way to get the saddle on it.

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You see that beside the tree with the nest in

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it is another tree, a slightly taller one, and you

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come up with a plan. You climb up the taller

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tree beside, making your way up through the branches, through

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the leaves, until you find yourself at the very top

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of it. You produce the saddle out of your inventory,

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and you look over the edge. Several very large hawks

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are currently nesting inside. The mother hawk must be gone,

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but luckily for you, all of these birds look like

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they're big enough to ride. Now you aim for one

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of them, jump off of the tree, holding the saddle

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out in front of you and instantly slam it down

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on one of the birds. Congratulations, you have successfully tamed

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a giant hawk, but beware in doing so, you seem

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to have upset his siblings. The other hawks who have

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flown up in the air continue to hover around you,

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looking rather menacing. You quickly jump atop your hawk and

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give it a little nudge. The hog jumps off of

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the edge of the tree, spreads its wings, and begins

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to glide, but the other two try to find you.

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You summon your iron sword out of your inventory. As

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the hawk flies over top of the trees, you swing

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the sword behind you, trying to hit its brothers, or

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whoever it is that's attacking you. One of them comes

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in attempts to peck at you, and you slice it

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just a little bit. It makes a pained noise and

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flies off in the other direction. The second hawk decides

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to go with it. Obviously, you're not worth the risk.

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All right, buddy, you say, patting your new hawk mount

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on the side, It's time to see if we can

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find any civilization. You pull up on the reins, directing

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the hawk higher and higher into the sky, and you

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feel the breeze on your skin, the warmth of the

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sun on your face, and soon you can see miles

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and miles in every direction. In one direction there's pretty

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much nothing but wilderness, but in the other you spot

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a little dirt road that could be perfect. You direct

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the hawk over top of the road. Parts of it

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are broken, but in your experience, roads tend to lead somewhere.

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You follow the broken road over top of hills, through

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a little forest until you finally get to the side

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of a mountain. And built into the side of a

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mountain is an old, completely run down village of some kind.

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Clearly not a place where you're going to be able

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to find anything to buy, but it could have some

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things left behind, and some of the buildings still have

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a bit of a structure to them. You direct the

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Hawk downward and land gently in the town square. Everything

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around you is covered by cobwebs, sides of buildings are

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broken in, old signs hang and blow in the wind,

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and there's not a person in sight. Unfortunately for you,

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there do seem to be other things in sight. After all,

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the spider webs had to come from somewhere. You climb

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off of your giant hawk, hold your sword up in

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front of you and prepare for battle. As two large

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and blocky looking spiders make their way out onto the street.

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The first one jumps towards you. You hit it with

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your sword and it just sort of bounces off. It

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jumps again. You hit it again and it bounces away again.

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It jumps at you a third time, and this time

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you swing as hard as you can. Your sword plows

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right through the spider, making it sort of well disappear

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in a little puff of smoke, leaving behind some spider

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web and a spider eye. You quickly absorb them into

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your inventory and turn towards the other spider. The second

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spider jumps up into the air over top of you.

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This time you take your sword, pull it backwards, and

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stab it upward as quickly and as powerfully as you

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possibly can. It slams into the spider instantly, causing it

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to disappear in a little puff of smoke as well,

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also leaving behind some well spider web pieces and an eye.

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For some reason, you absorb them into your inventory too. Then,

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with a sword in hand, you move back towards the hawk.

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You wrap the reins around a tree nearby to keep

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it in place, and you begin to explore the broken,

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aparred village. Some of the houses are in better shape

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than the others, and it has a sort of natural

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protection behind it since it's tucked inside a little mountain cove. Frankly,

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it might actually make a good place to rebuild a village,

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or well, at least to hide out temporarily. You soon

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come across a building that looks like it's an old shop.

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The sign is hanging and damaged, but most of it

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still seems to be in one piece. You move towards it,

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squeak the door open, and look inside. There's broken shelves

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and burned books littering the ground. You push them aside

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with your feet as you search as thoroughly as possible.

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You make your way behind the broken counter, where you

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see something underneath the desk, something that looks suspiciously like

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a safe. You bend down to take a closer look,

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and well, it actually is a safe. How do I

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open this thing? You say, that is a great question,

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the all knowing voice says from all around you, there

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are several kinds of safes in this world. Luckily, you

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seem to have come across one that has a key slot.

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Simply find a lock pick, then use it to trigger

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the pins inside the lock. When all pins are triggered,

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you can turn the lock using something else a lock pick. Huh,

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maybe there's one around here somewhere. You rummage through all

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of the broken garbage and debris. You almost give up

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until you see something shiny, a short piece of metal.

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Maybe this will work. Congratulations, you have found a lock pick.

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Level one lock picking has been unlocked. Just as the

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voice says that, another feeling passes through your mind, or

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almost like a memory, a memory of unlocking locks. It's faint,

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but you have a feeling that the more you try,

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or the more you practice, the better you'll get it

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the skill. You bend down and look inside the little

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keyhole on the safe. You take the lock pick and

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press it inside. Sure enough, you feel little pins inside it.

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You do your best to press all of the pins upward,

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trying to sort of lock them in place one by one. Well,

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you do it. You stick the end of the sword

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and the lock as well, and put a little pressure

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on it, trying to turn it. You click through the

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first pin, the second, the third, and to your surprise,

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the lock suddenly turns and the door opens. Congratulations. Lock

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picking level two achieved. Another wave of that sort of

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strange memory feeling passes through your mind, and you suddenly

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feel like you understand locks just a little better than

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you did before. You shake off the feeling and open

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up the door to the safe. Inside, you see something

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that well, something you really really needed. Piles of gold coins.

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You reach your hand in and absorb them into your inventory.

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Then you look down at the bottom shelf and you

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find a single spellbuok. You pull it out, brush off

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the dust, and read the cover, Stone Golam, the stone

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Golum spell, the very spell that made you so successful

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the last time you played the game. Congratulations, You have

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found a spell book to absorb the spell, simply read

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the book. You quickly open the cover of the book

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and the pages start flipping on their own. As they do,

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memories shoot into your mind, memories of becoming one with

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the stone, of commanding the stone to form itself together,

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of giving life to the stone. The spell book closes,

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disintegrates into dust, and you have a new realization. You

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00:28:05,519 --> 00:28:13,960
remember once again how to create a stone Golam. Congratulations,

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Stone Golum spell has been unlocked. Manna unlocked. A little

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blue line instantly appears in the bottom right of your screen,

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right below the red and green lines for health and stamina.

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00:28:33,160 --> 00:28:37,440
You quickly move outside the shop and look around at

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all of the broken rebel. There should be enough here

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00:28:41,720 --> 00:28:45,240
to do what you want to do. You can only

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use the spell once per day, but you know from

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experience that that should be enough. You reach your hands out,

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you focus on your mana, and you allow the memories

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from the spellbook to sort of take over. Your Mana

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00:29:06,279 --> 00:29:11,359
reaches out and grasps different pieces of stone. They fly

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through the air, smash themselves together, and form themselves into

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something that looks a lot like a gigantic stone goalum.

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With a final thought, the pieces click together and the

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stone Golam comes to life. Welcome master, What are your orders? Perfect?

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00:29:41,599 --> 00:29:47,839
You say. You reach into your inventory and you produce

355
00:29:48,160 --> 00:29:53,400
the iron pickaxe and the iron axe that you made earlier.

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00:29:54,559 --> 00:30:00,400
Here take these, you say, eh, plan to fix up

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this village, and if I'm gonna do that, I'm gonna

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00:30:05,079 --> 00:30:12,079
need some materials. Get as much wood, rock, and most

359
00:30:12,119 --> 00:30:17,960
importantly iron as you possibly can. Just sort of pilot

360
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here in the town square. You throw the pickaxe and

361
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the axe to the gigantic rock creature. He grabs them

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out of the air and nods in, understanding it will

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be done, He walks off slowly to begin his work.

364
00:30:39,240 --> 00:30:43,000
You scan around for any other buildings that don't look

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completely destroyed. Luckily, there's a tiny little house nearby that

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00:30:49,759 --> 00:30:54,279
looks like it might work for camping tonight. You push

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the door open and begin to toss all of the

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broken pieces of wood and stone outside. You're not even

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00:31:02,799 --> 00:31:05,319
sure how all the piece has got there, since the

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house itself seems to be in pretty good shape. Soon enough,

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you uncover something yellow. You quickly move the rest of

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the materials and see that it's a bed, a real bed,

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00:31:24,319 --> 00:31:27,400
which is exactly what you need to go to sleep

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safely for the night. You close the door, lock it

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00:31:32,240 --> 00:31:37,319
in place, and jump into the bed. You pull the

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covers up to your chin, sink down into the mattress,

377
00:31:44,400 --> 00:31:50,519
and a little prompt suddenly appears, sleep now, question mark.

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00:31:52,119 --> 00:31:58,880
You select yes, and an overwhelming feeling of fatigue passes

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00:31:59,000 --> 00:32:06,119
through your body. Your arms and legs instantly relax. You

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sink down into the mattress, and your mind wanders off

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to the thoughts of new dreams, new adventures and new

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00:32:19,799 --> 00:33:49,000
video game related spells to come. Good night everyone, Us.

383
00:33:53,640 --> 00:44:30,159
Speaker 2: Never Union, Sam in New York, naming more and.

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00:44:36,639 --> 00:45:23,280
Speaker 1: Mo M.

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00:46:40,000 --> 00:48:09,440
Speaker 2: M one one Never mo

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Speaker 1: M

