WEBVTT

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<v Speaker 1>Don't be bad. It's the Internet. You're busy.

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<v Speaker 2>Let's do this for July twenty ninth, twenty twenty four.

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<v Speaker 2>For the next hour or so, let me help you

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<v Speaker 2>sort through the world of gaming on Game Mess Mornings

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<v Speaker 2>Live with me Jeff Grubb. Today, Capcom continues to dominate

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<v Speaker 2>and Gearbox threatens us with another Borderlands movie. But first,

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<v Speaker 2>please join me and welcoming today's co host the Game

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<v Speaker 2>Mess Mornings. It's Jana Choa. Everybody, Jan how are you doing?

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<v Speaker 2>I am so tired turning champion. Yeah, you've had a

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<v Speaker 2>go of it recently. You were in Japan, but that's

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<v Speaker 2>not where you're coming from.

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<v Speaker 1>You're coming from.

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<v Speaker 2>San Diego because you did that as well. How has

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<v Speaker 2>it been going for you? Have you found time to recover?

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<v Speaker 3>It? All?

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<v Speaker 4>Negative? Not at all? And it's fine. Let's keep going

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<v Speaker 4>into the can you'll fall off Jeff.

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<v Speaker 2>Yeah, we were looking at some events coming up too,

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<v Speaker 2>and it's like, oh my god, we're got to do

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<v Speaker 2>this back to back and stuff like that. Or some

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<v Speaker 2>people are going traveling different countries and going to cities.

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<v Speaker 2>It's it's not going to slow down.

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<v Speaker 4>Yeah, I think I uh, I think I might tag

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<v Speaker 4>out of one of those.

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<v Speaker 1>Yeah, I think that's a good idea.

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<v Speaker 2>Well, we we could construct some of these things. That's

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<v Speaker 2>such a way that you can tag out. And I

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<v Speaker 2>suggest everyone tag out if they have to do, not

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<v Speaker 2>put yourself through the ringer for the sake of putting

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<v Speaker 2>yourself through the ringer. Uh or it will be completely fine,

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<v Speaker 2>and maybe you at home will also be completely fine.

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<v Speaker 2>Jeff Greb, you know what I learned that I feel

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<v Speaker 2>like in my time in the video game media industry.

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<v Speaker 2>I have been to several maybe two E three's three

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<v Speaker 2>summer game fests, and surprisingly, the video game industry is

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<v Speaker 2>a tag more well, more organized than the entertainment industry. Yeah,

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<v Speaker 2>there's a lot of people that don't like wasting time

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<v Speaker 2>in the video game industry. And you could tell at

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<v Speaker 2>some events where it's, oh, people have thought about a

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<v Speaker 2>lot of this stuff. And maybe it's a little surprising,

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<v Speaker 2>but I'm guessing that this is in comparison to and

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<v Speaker 2>in contrast to San Diego Comic Con, which you didn't

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<v Speaker 2>necessarily know what was going on when you went there.

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<v Speaker 2>Now that you've come from there, do you know what happened?

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<v Speaker 4>To be honest, no, but let me tell you I

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<v Speaker 4>always enjoy getting to work with the extended fandom of crew.

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<v Speaker 4>I mean, you know, got to work with Emma, of course,

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<v Speaker 4>Chris Hayner, Tam and Lucy were down there, but also

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<v Speaker 4>shouts out to the whole fandom team, the production team

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<v Speaker 4>that was down there.

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<v Speaker 3>A lot of bonding time in being down in the trenches.

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<v Speaker 4>I actually didn't get to see too much of the

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<v Speaker 4>convention floor itself because I was in our little press

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<v Speaker 4>suite right ninety percent of the time, so I didn't

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<v Speaker 4>get to witness the full bedlam that is a comic con.

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<v Speaker 1>You meant djado, I'm sure though, No.

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<v Speaker 4>No, okay, So that was happening in Hall H. We

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<v Speaker 4>were in an hotel directly next to the convention center.

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<v Speaker 4>I was scared because I heard a huge welling of yelling,

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<v Speaker 4>Oh you heard that happened. I heard it from our

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<v Speaker 4>hotel suite. That's crazy. That's the kind of thing that

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<v Speaker 4>makes it. It's like, oh, okay, well done. That's why

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<v Speaker 4>they do it.

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<v Speaker 2>They can get that kind of reaction from it, and

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<v Speaker 2>there's just nowhere else, nowhere else to get that kind

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<v Speaker 2>of reaction.

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<v Speaker 4>And then the day previously, there was a fire at

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<v Speaker 4>Comic con really, so I was just concerned that something

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<v Speaker 4>was happening.

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<v Speaker 2>Yeah, bet that sound that sounds scary. Right, So now

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<v Speaker 2>there is a shoot fire and not a work fire. Okay,

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<v Speaker 2>so a shoot fire and then you hear yelling the

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<v Speaker 2>next day. Yeah, I would assume the worst for sure.

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<v Speaker 3>Yeah. Yeah.

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<v Speaker 4>That being said, I found out that there are a

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<v Speaker 4>lot of pretty cool and neat shows that I now

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<v Speaker 4>have added to my my my list of things to

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<v Speaker 4>watch which I don't like.

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<v Speaker 3>It turns out, have you ever heard of the show

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<v Speaker 3>called from.

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<v Speaker 1>Plus? That's such a It's a Japanese developer that makes

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<v Speaker 1>video games from.

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<v Speaker 4>That's what I thought. I was like, we got why

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<v Speaker 4>are we interviewing elders all right? Not elder scrolls? Yeah,

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<v Speaker 4>and no it's a completely different show on MGM.

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<v Speaker 1>Plus MGM plus right, the one to watch not for HBO.

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<v Speaker 3>Yes.

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<v Speaker 4>Oh, also, I think I want to become a Star

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<v Speaker 4>Trek fan. Yeah, this is a great idea.

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<v Speaker 2>I saw your I saw this and I was pretty excited,

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<v Speaker 2>as I am with most of your tweets, but when

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<v Speaker 2>I saw that one, I was like, yeah, this should happen.

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<v Speaker 2>I think a great place to start is with the

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<v Speaker 2>movies there are a lot, not like the original Star

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<v Speaker 2>Trek movie. That one is like you save that until

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<v Speaker 2>you're like super into it. But honestly, if you start

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<v Speaker 2>with like Wrath of Khan, even though there's a there's

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<v Speaker 2>an episode of the original series that plays into that,

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<v Speaker 2>it doesn't matter. Watch Ratha Kahn, watch the third movie,

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<v Speaker 2>the fourth movie, maybe not the fifth movie, sixth movie,

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<v Speaker 2>and then and then see how you feel about the

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<v Speaker 2>Next Generation stuff. That's a really great way to get

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<v Speaker 2>because all those movies are really really good, they just

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<v Speaker 2>have that excellent like Star Trek, here's a great premise,

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<v Speaker 2>and then here's some fun characters experiencing that premise. So

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<v Speaker 2>I would start there, and then I don't know, are

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<v Speaker 2>you thinking the original series or you thinking Next Generation?

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<v Speaker 2>What's the plan?

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<v Speaker 4>I was gonna solicit some advice as to where to start,

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<v Speaker 4>because I have heard that path of approaching it through

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<v Speaker 4>the movies first, and then if that tickles my fancy,

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<v Speaker 4>then to dip into the old show and yeah, then

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<v Speaker 4>into the Next Generation. We had Kate Mullgrew in the

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<v Speaker 4>press Suite interview and we interviewed her because she's in

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<v Speaker 4>Star Trek Prodigy, which is an animated show.

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<v Speaker 1>On right, Okay, yeah, totally.

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<v Speaker 3>And she was an absolute delight.

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<v Speaker 2>She seems awesome. She seems really really cool and for

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<v Speaker 2>people and her that that is the original captain of

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<v Speaker 2>Voyager right that we're talking about here. Yes, she is awesome.

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<v Speaker 2>She's like was in Orange is a New Black and

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<v Speaker 2>all this other stuff. She's been in a ton of

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<v Speaker 2>other things. But uh, yeah, she she seems.

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<v Speaker 1>Like a really cool person. So I'm glad to hear that.

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<v Speaker 4>And let me tell you, people in Hollywood they are

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<v Speaker 4>pretty yeah, pretty people.

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<v Speaker 1>Really pretty people.

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<v Speaker 3>Huh.

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<v Speaker 1>They got them down in San Diego. Huh.

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<v Speaker 3>I felt like an ugo.

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<v Speaker 2>Oh no, Jen never they were. They were looking at

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<v Speaker 2>you and thinking the same thing. Come on, yeah, I I'm.

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<v Speaker 1>Happy for you with the Star Trek thing. Go for it.

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<v Speaker 2>Definitely start with h Yeah, start with Wratha Khan. I

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<v Speaker 2>think that's a great place to start. And that's honestly,

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<v Speaker 2>that's what really super got me into Star Trek.

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<v Speaker 3>I was.

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<v Speaker 2>I had watched Star Trek before that, but then it

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<v Speaker 2>was Christmas Eve and me and my brother are just like,

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<v Speaker 2>you you want to watch something. I'm like, I ever

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<v Speaker 2>rapped the con and I was gonna watch things like whatever,

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<v Speaker 2>and we watched that. We're doing this every Christmas Eve

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<v Speaker 2>as soon as soon as it was over and became

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<v Speaker 2>a tradition.

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<v Speaker 1>I love it. Yeah, it's a good time.

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<v Speaker 2>All right, let's explain what we do here most weekdays. I,

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<v Speaker 2>Jeff Greb will help piece your gaming life back together.

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<v Speaker 2>That includes breaking news and maybe even some of our

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<v Speaker 2>own original reporting. For all these topics, I'll get the

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<v Speaker 2>input of a bona fide expert who will make me

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<v Speaker 2>look smart. If you were watching live on Twitch, welcome.

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<v Speaker 2>You can always listen to the show later on podcast

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<v Speaker 2>feeds by searching for Games Mornings, or find the RSS

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<v Speaker 2>on GiantBomb dot com. You can also catch the show

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<v Speaker 2>later with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube.

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<v Speaker 2>All right, we have a lot to get into, so

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<v Speaker 2>let's start the morning mess with. Capcom says all business

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<v Speaker 2>segments outperformed in latest results. This is from Andy Robinson

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<v Speaker 2>at VGC, and it's gonna be a little bit of

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<v Speaker 2>an Andy Robinson's show here everybody. Capcom says it's on

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<v Speaker 2>track to achieve it it's earnings forecast for the year

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<v Speaker 2>and that all of its business segments outperformed its plan

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<v Speaker 2>in the most recent quarter. The Monster Hunter publisher reported

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<v Speaker 2>its financial results for the three months intot June thirtieth,

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<v Speaker 2>twenty twenty four, and said that it was on track

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<v Speaker 2>despite net sales being down thirty two point five percent

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<v Speaker 2>and operating income being down forty six point four percent,

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<v Speaker 2>both for beating both significantly for coming over across the

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<v Speaker 2>past their expectations for both categories by the end of

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<v Speaker 2>the year. The company attributed the year over year declined

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<v Speaker 2>to the release of Street Fighter six last June, and

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<v Speaker 2>noted that its releases are heavily stacked towards the second

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<v Speaker 2>half of the financial calendar, which ends in March twenty

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<v Speaker 2>twenty five. Currently, the publisher has confirmed Dead Rising Deluxe

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<v Speaker 2>remaster for release in September. Monster Hunter Wilds currently has

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<v Speaker 2>a loose twenty twenty five release window.

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<v Speaker 1>Let's see and then.

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<v Speaker 2>Capcom's arcade operations, amusement, equipments, and other business segments.

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<v Speaker 1>Were all up during the quarter.

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<v Speaker 2>Yeah, Capcom hitting on all cylinders is kind of the

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<v Speaker 2>phrase we always go to when we're talking about this company.

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<v Speaker 2>Right now continues to be true. I get kind of

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<v Speaker 2>excited though, when I hear them say, hey, we yeah, sure,

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<v Speaker 2>We're kind of looking to be down year over year,

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<v Speaker 2>but our expectations are here, we're going to surpass that.

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<v Speaker 2>And then our release schedule is heavily weighted toward Q

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<v Speaker 2>four of this year in Q one of next year,

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<v Speaker 2>and those are calendar quarters, so into March twenty twenty five.

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<v Speaker 2>This is a company that usually releases something massive in

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<v Speaker 2>the first quarter. Obviously they have Monster Hunter Wilds coming

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<v Speaker 2>for a loose twenty twenty five window. That one probably

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<v Speaker 2>does launch in Q one, right, that could come out

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<v Speaker 2>in March of next year.

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<v Speaker 4>Yeah, I'd have to assume that that is their big

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<v Speaker 4>tent pull for the first half of twenty twenty five.

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<v Speaker 4>And I mean when I checked it out at SGF,

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<v Speaker 4>it felt like it was pretty far along the process

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<v Speaker 4>of being like good to go, exciting for Capcom across

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<v Speaker 4>the board, like any and everything, like no matter what,

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<v Speaker 4>like the the scale of the titles are putting out.

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<v Speaker 4>Like I wasn't initially sold on Kunitsugami Path of the Goddess,

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<v Speaker 4>but hearing the buzz after its release and how people

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<v Speaker 4>slowly start to pick it up, I am pretty interested

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<v Speaker 4>in it, especially hearing that it is akin to a

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<v Speaker 4>PS two era of game.

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<v Speaker 2>Which I started playing it very much so very Chris

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<v Speaker 2>person was like Pickmann ass game, PS two ass game

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<v Speaker 2>any minute, positive and I'm like, I'm playing at that's

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<v Speaker 2>the case.

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<v Speaker 4>Yeah, And I think I could go for a game

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<v Speaker 4>like that right now. And if Capcom is able to

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<v Speaker 4>continue to hit audiences across the board in terms of

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<v Speaker 4>like triple A blockbuster and a huge type of game

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<v Speaker 4>like the New Monster Hunter, or appeal to the nostalgia

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<v Speaker 4>with like a Dead Rising and then hit the odd

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<v Speaker 4>balls with a game like Path of the Goddess, I

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<v Speaker 4>think they can continue to outperform everything.

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<v Speaker 1>Yeah.

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<v Speaker 2>I think what they are are You're in a situation

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<v Speaker 2>where I think they understand their business. They understand what

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<v Speaker 2>their teams are capable of. They aren't overextending themselves too frequently.

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<v Speaker 2>They are putting themselves in positions where they are making

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<v Speaker 2>big games that don't take a decade to make, so

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<v Speaker 2>a lot of remakes. It seems like a very smart

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<v Speaker 2>strategy because it's what people want. People really want those

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<v Speaker 2>two it reinvests in their most popular franchises like Resident

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<v Speaker 2>Evil and then and then three it is something that's

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<v Speaker 2>like they understand and they have the engine and the

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<v Speaker 2>technology to get that stuff done relatively quickly, and then

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<v Speaker 2>for when they take risks, they're like looking around, like

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<v Speaker 2>what can we can we try something and it ends

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<v Speaker 2>up being something like Kaninsugami.

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<v Speaker 1>Path of the Goddess words, Hey, this is This feels.

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<v Speaker 2>Smaller and different and experimental, and at the same time

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<v Speaker 2>they're they're putting some Capcom love on it, and most

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<v Speaker 2>people seem to really like that game, including myself Climb.

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<v Speaker 2>I'm enjoying quite a bit now that I'm playing it.

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<v Speaker 2>So it's like, yeah, Capcom just seems to have this

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<v Speaker 2>formula figured out, and it's a formula that enables them

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<v Speaker 2>to do a bunch of different kinds of games. So

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<v Speaker 2>it's not you're not going to end up with formula

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<v Speaker 2>like games.

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<v Speaker 1>It's just a.

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<v Speaker 2>Formula with a lot of variables that they can change

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<v Speaker 2>to make different kinds of stuff, and that's going to

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<v Speaker 2>keep them feeling fresh going forward.

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<v Speaker 4>And for what it's worth, speaking about the formula style

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<v Speaker 4>of some of their games, I have heard a lot

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<v Speaker 4>of positive buzz about the Niantic Monster Hunter game maybe

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<v Speaker 4>and how even some of the longtime hardcore Pokemon Go

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<v Speaker 4>audience has dipped over to go check out Monster Hunter.

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<v Speaker 4>I think it's Monster Hunter now, Monster Hunter now. That's right, Yes,

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<v Speaker 4>Monster Hunter now. And I'm excited for the possibility of

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<v Speaker 4>other offshoots on mobile, perhaps that Capcom is curious about,

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<v Speaker 4>Like Grub, I'm not gonna say this, I don't want

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<v Speaker 4>to put this.

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<v Speaker 3>Evil out into the world, but what if.

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<v Speaker 4>Capcom re teams up with Niantic and let's be jack

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<v Speaker 4>in everywhere across the world.

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<v Speaker 1>That's that's an idea, right there.

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<v Speaker 2>Wow, yeah, Mega Man Battle Network now, yeahat'll network go.

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<v Speaker 1>You could see how that just makes a ton of sense.

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<v Speaker 1>I like that a lot.

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<v Speaker 3>Yeah, Okay, hold on, I need to tm TM TMTM.

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<v Speaker 1>Yeah there it is. Yeah, yeah, Capcom, there it is. Hey,

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<v Speaker 1>it is.

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<v Speaker 2>Exciting to like to think, oh my god, the Niantic

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<v Speaker 2>can still get one of these. That feels exciting. And

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<v Speaker 2>Monster Hunters, you know, definitely the right audience that they

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<v Speaker 2>eat that stuff up. And it also seems to be

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<v Speaker 2>a platform where they're like, hey, we could do something new.

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<v Speaker 2>We can make these boss fights feel very specific. And

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<v Speaker 2>I don't know how the game works, so I'd have

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<v Speaker 2>to have to take check it out myself. But uh,

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<v Speaker 2>I don't know it just continues to sound like that

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<v Speaker 2>Capcom magic that it rubs off on everyone. So if

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<v Speaker 2>you get involved in one of their projects, they're going

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<v Speaker 2>to be right there making sure that you do it

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<v Speaker 2>as good as you possible we can, and I think

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<v Speaker 2>that is what we continue to see from Capcom themselves,

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<v Speaker 2>So the growth will continue to come. And it's just

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<v Speaker 2>strong fundamentals, right. It's like when you look at a

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<v Speaker 2>team that it's like, man, you know they have they

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<v Speaker 2>have their superstars, but that's not why they're winning. They're

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<v Speaker 2>winning because they're just doing the fundamentals right across the board,

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<v Speaker 2>and they do it with every single one of these games.

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<v Speaker 2>And that that's the sense I get from Capcom for sure.

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<v Speaker 2>The Sacramento Kings there, the Sacramento Kings there, Tim Duncan's

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<v Speaker 2>San Antonio Spurs is what I'm thinking there. You know,

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<v Speaker 2>Arry clear clearly great players, nothing flashy, They're just doing

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<v Speaker 2>their thing. And of course Capcom's got some flashy games,

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<v Speaker 2>but listen, it doesn't fully work, but I got there

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<v Speaker 2>all right. Capcom did explain how Marvel versus Capcom Fighting

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<v Speaker 2>Game Collection, Arcades Arcade Classics came to be. This is

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<v Speaker 2>from Nintendo Everything last month's Nintendo Direct featured a few

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<v Speaker 2>surprise announcements, including a big one for the fighting game community,

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<v Speaker 2>that being Marvel Versus Capcom Fighting game our Fighting Collection

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<v Speaker 2>Arcade Classics. That package comes with Marvel Versus Capcom two,

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<v Speaker 2>which came as a shock to many. Shuhei Matsumoto, the

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<v Speaker 2>collections producer, recently spoke about how it all came to be.

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<v Speaker 2>It turns out that there's been long been interest on

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<v Speaker 2>Capcom side, and the company was in talks with Marvel

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<v Speaker 2>for years now to see whether we can make this happen.

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<v Speaker 2>Marvel seemed to generate interest and fans wanted to see

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<v Speaker 2>classic games.

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<v Speaker 1>On modern hardware.

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<v Speaker 2>Below are the full comments from Matsumoto in terms of

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<v Speaker 2>past Capcom developed Marvel titles, this has been something that

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<v Speaker 2>myself and the team have been wanting to re release

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<v Speaker 2>for years and years now. It was just a matter

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<v Speaker 2>of timing and making sure that everyone was on board.

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<v Speaker 2>We've actually been in talks with Marvel for years now

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<v Speaker 2>to see whether we can make this happen. They were

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<v Speaker 2>also on board because of that. It's kind of like

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<v Speaker 2>the stars aligned. The timing was great, and now we

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<v Speaker 2>are actually able to bring it to life.

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<v Speaker 1>We're all very excited.

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<v Speaker 2>And some of the inspiration about doing this was that

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<v Speaker 2>Marvel took notice of the community based tournaments at places

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<v Speaker 2>like Evo, with Ultimate Marvel, Marvel Versus Capcom three and

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<v Speaker 2>other Marvel tournaments happening. They know that people really love

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<v Speaker 2>the series and really want these games to be available

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<v Speaker 2>on modern platforms, so now is the chance for them

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<v Speaker 2>to do so.

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<v Speaker 1>I think.

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<v Speaker 2>Maybe maybe he's overstating the effect of community run tournaments

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<v Speaker 2>for games like this, but I don't think so, Jam,

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<v Speaker 2>because I think the place that Marvel's in right now,

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<v Speaker 2>where obviously they very recently on top of the world

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<v Speaker 2>with the MCU and still make a lot of money

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<v Speaker 2>from those movies, it's not like it's like completely fell

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<v Speaker 2>off or something like that. I mean, yeah, this past

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<v Speaker 2>the weekend, yes exactly. It feels like it's swinging back

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<v Speaker 2>real hard right now with Wolver Raine and Deadpool just

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<v Speaker 2>crushing everything. Uh and then j RDJ News and all

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00:16:48.600 --> 00:16:53.279
<v Speaker 2>that stuff. But I think what they are appreciating is

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<v Speaker 2>there are pockets of fandom that they that is like

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<v Speaker 2>really passionate and really sincere, and they just like the

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<v Speaker 2>game for whatever reason. The Marvel character is a huge

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<v Speaker 2>part of it, the way it plays, the synergies, all

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<v Speaker 2>that stuff that's going on there, And I think Marvel's

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<v Speaker 2>at a point where they can't ignore that and just

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<v Speaker 2>go on their own. If they have something that works,

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<v Speaker 2>they need to turn back and embrace it. And it

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<v Speaker 2>feels like that's what's happening here is like, Hey, we

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<v Speaker 2>had a great partner in Capcom. Capcom is really responsible

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<v Speaker 2>with this with this IP. We feel like we can

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<v Speaker 2>trust them, and we've seen from the fandom that they

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<v Speaker 2>continue to want this really bad. We have to capitalize

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<v Speaker 2>on that. It's kind of what I'm getting the sense here.

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<v Speaker 2>What do you think?

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<v Speaker 3>Yeah? I think so too, And I think.

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<v Speaker 4>Out of a lot of fandoms and gaming communities, not

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<v Speaker 4>saying that the FGC has never been a toxic community,

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<v Speaker 4>but it has always been a spirited and very passionate

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<v Speaker 4>fan baise, specifically with the Marvel versus Capcom games, and

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<v Speaker 4>I think, you.

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<v Speaker 3>Know, with the the boom of the MCU.

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<v Speaker 4>There was kind of like like a space for those

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<v Speaker 4>games to return in such a way in like a

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<v Speaker 4>strong force, But because of licensing and because of miscellaneous issues,

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<v Speaker 4>it seems like that would never come to be and

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<v Speaker 4>seeing this feels like a good step in the right direction,

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<v Speaker 4>and perhaps that there's trust on both sides for Capcom

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<v Speaker 4>to be able to do their thing and and make

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<v Speaker 4>their make the moves and swings because they have the

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<v Speaker 4>momentum they have, they've had the pedigree, but also for

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<v Speaker 4>Disney to be like, all right, okay, well we'll play ball,

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<v Speaker 4>we'll stop we'll stop being jerks, and you know, maybe

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<v Speaker 4>we can get quackshot in this game.

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<v Speaker 1>Maybe that would be incredible.

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<v Speaker 2>Actually, that'd be awesome, honestly, Yeah, that is like the

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<v Speaker 2>next step is to like those Disney Capcom collaborations, get

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<v Speaker 2>those in the game. That would be fantastic. Yeah, this

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<v Speaker 2>this game still common going to be very exciting. I

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<v Speaker 2>played a little bit at SVC and it's like, yeah,

378
00:19:07.400 --> 00:19:09.279
<v Speaker 2>I see what people men are like. That game's not great.

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00:19:09.319 --> 00:19:11.720
<v Speaker 2>It's it's bad in some ways. I think it's interesting

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00:19:11.799 --> 00:19:14.400
<v Speaker 2>though in a lot of other ways too. But this

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<v Speaker 2>is just an unmitigated yeah, great game. People have been

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<v Speaker 2>waiting for it to return. Here it is.

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<v Speaker 4>Yeah, And I feel like sometimes after these big esport

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<v Speaker 4>type things or tournament video game tournament things, there's like

385
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<v Speaker 4>sometimes some negativity that winds up coming out of like

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<v Speaker 4>the positivity of the initial event, But I feel like

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00:19:36.359 --> 00:19:39.720
<v Speaker 4>after the EVO boom, it's just been the positivity of

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<v Speaker 4>the fighting game community.

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<v Speaker 1>Yep.

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<v Speaker 4>And I definitely think that is something that Disney and

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<v Speaker 4>Marvel need to try and I don't want to say

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<v Speaker 4>take advantage of, but capitalize off of and and just

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<v Speaker 4>appeal to that community.

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<v Speaker 1>Yep.

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<v Speaker 2>Absolutely, I think it's Uh, it feels like a good

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<v Speaker 2>long term investment to make that community feel good about

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00:20:02.200 --> 00:20:05.359
<v Speaker 2>your stuff again and and it'll pay off in the end.

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<v Speaker 4>It seems like, can you imagine if Disney through the

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<v Speaker 4>money at Capcom that they've thrown at Epic with whatever

400
00:20:13.880 --> 00:20:15.319
<v Speaker 4>that Fortnite thing they're trying to do.

401
00:20:15.440 --> 00:20:18.359
<v Speaker 2>Is Yeah, that's right, God, I mean, and I'm sure

402
00:20:18.359 --> 00:20:20.680
<v Speaker 2>that Fortnite thing will probably work with that audience and

403
00:20:21.759 --> 00:20:23.440
<v Speaker 2>all that stuff, but you're right, like it feels like

404
00:20:23.599 --> 00:20:25.200
<v Speaker 2>some of that money could have been spread around a

405
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<v Speaker 2>little bit or some equivalent investments. Obviously, it's a huge

406
00:20:28.400 --> 00:20:31.000
<v Speaker 2>investment into Epics, so it wasn't gonna be that big,

407
00:20:31.039 --> 00:20:35.279
<v Speaker 2>but you know, you're right, it feels like, now who knows,

408
00:20:35.359 --> 00:20:38.279
<v Speaker 2>it feels like they are like going down that path

409
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<v Speaker 2>of working with Capcom in a real way and that

410
00:20:40.279 --> 00:20:42.119
<v Speaker 2>they have been, and who knows, maybe that turns into

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<v Speaker 2>something even bigger that does have a Capcom and Disney.

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<v Speaker 1>Partner and up in more ways going.

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<v Speaker 4>Forward, Like I know that there is a Blade game

414
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<v Speaker 4>in development, but maybe like can you imagine a Blade

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00:20:53.279 --> 00:20:55.960
<v Speaker 4>game with Ari Engine? Would would be something?

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<v Speaker 1>Yeah, listen, that gets me excited. Absolutely.

417
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<v Speaker 2>That does remind me I didn't I meant to include

418
00:21:02.279 --> 00:21:03.880
<v Speaker 2>it here. I read it right before we were about

419
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<v Speaker 2>to go live, Amy Hinniggs. Let's see Captain America and

420
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<v Speaker 2>Black Panther game is going to be published by play On.

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<v Speaker 1>So play On is was.

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<v Speaker 2>Formerly it's an Embracer Group company, but sky Dance Interactive

423
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<v Speaker 2>is like developing the game with Ammy Hinnig in charge,

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00:21:24.079 --> 00:21:25.839
<v Speaker 2>and now it has a publisher in play On.

425
00:21:27.519 --> 00:21:29.240
<v Speaker 1>Just how does that make you feel?

426
00:21:29.240 --> 00:21:31.799
<v Speaker 2>Because I'm like, oh, that just kind of hearing play

427
00:21:31.839 --> 00:21:34.039
<v Speaker 2>on these days, it sounds a little bit low rent

428
00:21:34.519 --> 00:21:35.240
<v Speaker 2>in some ways.

429
00:21:36.119 --> 00:21:37.799
<v Speaker 1>I don't know. Yeah, you get that sense as well.

430
00:21:37.960 --> 00:21:41.559
<v Speaker 4>Yeah I don't like saying it got debt stink on

431
00:21:41.680 --> 00:21:42.799
<v Speaker 4>it grub, but yeah.

432
00:21:43.680 --> 00:21:47.880
<v Speaker 3>It I don't like that.

433
00:21:47.960 --> 00:21:50.359
<v Speaker 4>It immediately gives me like an aversion to the suddenly

434
00:21:50.400 --> 00:21:53.240
<v Speaker 4>gives me an aversion to the game rather than my

435
00:21:53.359 --> 00:21:54.799
<v Speaker 4>initial excitement for it.

436
00:21:55.039 --> 00:21:57.240
<v Speaker 1>Yes, exactly, and that's uh.

437
00:21:57.200 --> 00:21:58.960
<v Speaker 2>Let's see when we need the name of the game here,

438
00:21:59.119 --> 00:22:02.440
<v Speaker 2>it is Marvel Well nineteen forty three Rise of Hydra.

439
00:22:03.480 --> 00:22:06.200
<v Speaker 1>I'll just read from a VGC hero quick yeap.

440
00:22:07.079 --> 00:22:10.200
<v Speaker 2>The publisher formerly known as Coke Media, has entered into

441
00:22:10.279 --> 00:22:13.880
<v Speaker 2>a worldwide publishing partnership with the games developer Skydance Games.

442
00:22:14.200 --> 00:22:16.960
<v Speaker 2>Marvel nineteen forty three Rise of Hydro was revealed during

443
00:22:17.000 --> 00:22:20.359
<v Speaker 2>an Unreal Engine showcase at a GDC in March and

444
00:22:20.440 --> 00:22:24.599
<v Speaker 2>stars Drew Mowerlin as Captain America and Carrie Payton as

445
00:22:24.680 --> 00:22:27.319
<v Speaker 2>Black Panther, with a release set for some time in

446
00:22:27.359 --> 00:22:30.480
<v Speaker 2>twenty twenty five. So the game's coming in hot, like

447
00:22:30.720 --> 00:22:33.400
<v Speaker 2>coming out next year. We're you know, baby, Yeah, we're

448
00:22:33.400 --> 00:22:35.240
<v Speaker 2>in July right now. So this game's coming out in

449
00:22:35.279 --> 00:22:38.440
<v Speaker 2>the next eighteen months. Now, as a publisher, does that

450
00:22:38.559 --> 00:22:43.640
<v Speaker 2>like like set a certain level of expectation for you

451
00:22:43.680 --> 00:22:45.880
<v Speaker 2>for this game, because I'm like, didn't have a publisher.

452
00:22:45.920 --> 00:22:47.119
<v Speaker 1>What's the hell's going on here?

453
00:22:47.160 --> 00:22:50.000
<v Speaker 2>So this is a little bit of how Disney and

454
00:22:50.119 --> 00:22:52.160
<v Speaker 2>Marvel and Star Wars and all those things under that

455
00:22:52.240 --> 00:22:55.119
<v Speaker 2>umbrella kind of work these days where Disney's like, yeah,

456
00:22:55.519 --> 00:22:57.960
<v Speaker 2>we know, we need to be more into video games.

457
00:22:58.079 --> 00:23:00.519
<v Speaker 2>We're not super into pain for video game. So that

458
00:23:00.599 --> 00:23:04.319
<v Speaker 2>money went to Epic. Right, you have an idea, and

459
00:23:04.359 --> 00:23:06.160
<v Speaker 2>you have a way of funding it, getting it, getting

460
00:23:06.160 --> 00:23:08.079
<v Speaker 2>it made and finding a publisher and all that stuff,

461
00:23:08.119 --> 00:23:10.240
<v Speaker 2>you can do it. Here's some ideas. At least that

462
00:23:10.359 --> 00:23:13.039
<v Speaker 2>seems to be the case in some some instances. Maybe

463
00:23:13.039 --> 00:23:14.799
<v Speaker 2>it's not across the board, but I think we saw

464
00:23:14.839 --> 00:23:19.839
<v Speaker 2>that with the Kotor remake and and the what's the

465
00:23:19.880 --> 00:23:23.720
<v Speaker 2>French guy that does those walking simulators that's making a

466
00:23:23.799 --> 00:23:25.559
<v Speaker 2>high republic game. I can't remember the name of it,

467
00:23:25.599 --> 00:23:29.759
<v Speaker 2>Star Wars Eclipse. Is it Eclipse? Yeah, something like that.

468
00:23:29.799 --> 00:23:31.880
<v Speaker 2>Either way, it's like that that had a similar situation

469
00:23:32.000 --> 00:23:34.119
<v Speaker 2>where it's like, you know, dis is like, yeah, you

470
00:23:34.119 --> 00:23:36.680
<v Speaker 2>can use the IP, but we're not really super going

471
00:23:36.720 --> 00:23:39.839
<v Speaker 2>to be funding this thing. So the fact that this

472
00:23:39.880 --> 00:23:42.480
<v Speaker 2>game is eighteen months out at the most and it's

473
00:23:42.480 --> 00:23:44.759
<v Speaker 2>just not getting a publisher, does that set a certain

474
00:23:44.839 --> 00:23:46.400
<v Speaker 2>level of expectation for you.

475
00:23:47.160 --> 00:23:47.359
<v Speaker 3>Ah.

476
00:23:47.559 --> 00:23:49.640
<v Speaker 4>I don't want to say that it rings the alarms grub,

477
00:23:49.680 --> 00:23:52.440
<v Speaker 4>but it's it's it's like the button is hovering over

478
00:23:52.519 --> 00:23:55.759
<v Speaker 4>it right at this point. And I know that they

479
00:23:55.799 --> 00:23:59.119
<v Speaker 4>had a presentation where they showed up that that cinematic trailer.

480
00:23:59.160 --> 00:24:02.480
<v Speaker 4>I don't remember any actual gameplay from that.

481
00:24:02.720 --> 00:24:04.200
<v Speaker 1>Yeah, I think they were kind of just setting the

482
00:24:04.240 --> 00:24:05.519
<v Speaker 1>tone with that thang a little bit.

483
00:24:05.599 --> 00:24:09.880
<v Speaker 4>Yes, now I'm even more curious to see any gameplay.

484
00:24:10.920 --> 00:24:14.279
<v Speaker 4>And maybe there was a specific reason that they had

485
00:24:14.440 --> 00:24:19.200
<v Speaker 4>only put out that cinematic trailer versus incorporating.

486
00:24:18.519 --> 00:24:20.039
<v Speaker 3>Any type of gameplay to it.

487
00:24:20.640 --> 00:24:20.960
<v Speaker 1>Yeah.

488
00:24:21.000 --> 00:24:25.480
<v Speaker 4>Maybe Now I am a little bit worried about the game,

489
00:24:26.240 --> 00:24:27.960
<v Speaker 4>but hopeful nonetheless.

490
00:24:28.359 --> 00:24:30.599
<v Speaker 1>Right, and there's a look at the trailer.

491
00:24:30.599 --> 00:24:33.279
<v Speaker 2>I mean, it looks big and expensive, and I bet

492
00:24:33.319 --> 00:24:35.519
<v Speaker 2>it's going to be in a lot of ways. But

493
00:24:36.839 --> 00:24:39.920
<v Speaker 2>if it comes out and it is pared down in

494
00:24:40.039 --> 00:24:43.799
<v Speaker 2>some aspects because they don't want to or they were

495
00:24:43.839 --> 00:24:46.079
<v Speaker 2>trying to save money and put it where it really matters,

496
00:24:46.240 --> 00:24:48.119
<v Speaker 2>I think they could still make a very good game.

497
00:24:48.160 --> 00:24:52.400
<v Speaker 2>That's an emphasis on these characters in the story, and

498
00:24:52.480 --> 00:24:54.720
<v Speaker 2>I think that'll be just fine, you know, as long

499
00:24:54.720 --> 00:24:56.680
<v Speaker 2>as they can pull what they're going for off.

500
00:24:56.960 --> 00:25:01.960
<v Speaker 4>Yeah, I think the you be successful as a Marvel

501
00:25:02.000 --> 00:25:05.480
<v Speaker 4>game if you were not trying to completely Playkate to

502
00:25:05.519 --> 00:25:08.720
<v Speaker 4>the MCU audience, right, and this feels like it can

503
00:25:08.799 --> 00:25:12.079
<v Speaker 4>exist outside of that exactly. Like I think that's why

504
00:25:13.119 --> 00:25:15.240
<v Speaker 4>the Spider Man games work so well, on top of

505
00:25:15.279 --> 00:25:18.119
<v Speaker 4>them being made by Insomniac. But like you know, everyone

506
00:25:18.200 --> 00:25:19.720
<v Speaker 4>knows that I am a big, big fan of the

507
00:25:19.799 --> 00:25:21.519
<v Speaker 4>Guardians of the Galaxy game that came out a couple

508
00:25:21.559 --> 00:25:25.400
<v Speaker 4>of years ago, and that wasn't necessarily trying to hamphist

509
00:25:25.559 --> 00:25:31.559
<v Speaker 4>everything that the MCU Guardians had shown to to like

510
00:25:31.599 --> 00:25:32.880
<v Speaker 4>the general audience.

511
00:25:33.240 --> 00:25:37.640
<v Speaker 1>Yep, exactly. All right, let's take a quick break.

512
00:25:37.640 --> 00:25:39.839
<v Speaker 2>When we get back, plenty more headlines to get into,

513
00:25:39.960 --> 00:25:43.000
<v Speaker 2>including the death of the Xbox three sixty marketplace right

514
00:25:43.000 --> 00:25:43.319
<v Speaker 2>after this.

515
00:25:51.319 --> 00:25:52.079
<v Speaker 1>All right, we.

516
00:25:52.200 --> 00:25:55.960
<v Speaker 2>Are back, and as promised, there's just one day left

517
00:25:56.000 --> 00:25:59.160
<v Speaker 2>before the Xbox three sixty marketplaces closes. And this story

518
00:25:59.240 --> 00:26:01.880
<v Speaker 2>was written yesterday, so honestly, I think this thing might

519
00:26:01.920 --> 00:26:04.400
<v Speaker 2>be done by now. By the time you're hearing this,

520
00:26:04.640 --> 00:26:06.839
<v Speaker 2>the Xbox three sixty marketplace could be closed.

521
00:26:07.039 --> 00:26:08.640
<v Speaker 1>This is from Andy Robinson of VGC.

522
00:26:09.359 --> 00:26:12.319
<v Speaker 2>Xbox three sixty owners had one day left to purchase

523
00:26:12.359 --> 00:26:15.759
<v Speaker 2>games from the console's online marketplace, as previously announced, After

524
00:26:15.839 --> 00:26:18.680
<v Speaker 2>July twenty ninth, it will no longer be possible to

525
00:26:18.720 --> 00:26:21.240
<v Speaker 2>buy any more games or DLC from the Xbox three

526
00:26:21.279 --> 00:26:24.400
<v Speaker 2>sixty marketplace. Users will still be able to re download

527
00:26:24.400 --> 00:26:28.079
<v Speaker 2>their previous purchases for the foreseeable future. According to Microsoft,

528
00:26:28.440 --> 00:26:31.640
<v Speaker 2>many digital Xbox three sixty games have been discounted ahead

529
00:26:31.640 --> 00:26:33.799
<v Speaker 2>of the closure, and you can view them all and

530
00:26:33.839 --> 00:26:35.400
<v Speaker 2>they have a link over there on VGC if you

531
00:26:35.440 --> 00:26:37.000
<v Speaker 2>want to track that down in case the store is

532
00:26:37.000 --> 00:26:39.400
<v Speaker 2>still open but people are saying in chat.

533
00:26:39.240 --> 00:26:40.160
<v Speaker 1>They think it's closed.

534
00:26:40.720 --> 00:26:43.519
<v Speaker 2>There are currently nearly five hundred games in the Games

535
00:26:43.559 --> 00:26:46.119
<v Speaker 2>on Demand section of the Xbox three sixty store. This

536
00:26:46.119 --> 00:26:49.440
<v Speaker 2>section deals with games which also have physical releases. While

537
00:26:49.440 --> 00:26:52.440
<v Speaker 2>these will all disappear when the Xbox three sixty store closes,

538
00:26:52.440 --> 00:26:54.160
<v Speaker 2>some of them will still be available to purchase digitally

539
00:26:54.240 --> 00:26:57.440
<v Speaker 2>on Xbox One and Xbox Series X and S stores

540
00:26:57.519 --> 00:27:02.119
<v Speaker 2>if they're part of Xbox's backward compatible Games library. After

541
00:27:02.160 --> 00:27:04.400
<v Speaker 2>it was announced that the store would be closing, Microsoft's

542
00:27:04.400 --> 00:27:05.880
<v Speaker 2>head of gaming said he'd like to find a way

543
00:27:05.920 --> 00:27:08.319
<v Speaker 2>to ensure that hundreds of titles aren't lost when the

544
00:27:08.480 --> 00:27:11.839
<v Speaker 2>Xbox three sixties Digital Store closes, because there are quite

545
00:27:11.880 --> 00:27:14.519
<v Speaker 2>a few digital only games that haven't been released anywhere

546
00:27:14.559 --> 00:27:18.079
<v Speaker 2>else that you won't be able to find again. Now

547
00:27:18.640 --> 00:27:20.960
<v Speaker 2>all that said, you can always hack an Xbox three sixty.

548
00:27:21.240 --> 00:27:23.519
<v Speaker 2>You know, it's it's over. They're not going to sell

549
00:27:23.519 --> 00:27:25.480
<v Speaker 2>it to you anymore. Go hack your Xbox three sixty.

550
00:27:25.519 --> 00:27:27.920
<v Speaker 2>It's time. Once the store closes like that, it's like

551
00:27:27.960 --> 00:27:29.680
<v Speaker 2>officially them saying, we're not going to sell this to

552
00:27:29.720 --> 00:27:30.599
<v Speaker 2>you anymore.

553
00:27:30.640 --> 00:27:31.839
<v Speaker 1>This is not a going concern.

554
00:27:32.720 --> 00:27:34.759
<v Speaker 2>And Xbox three sixty is a good piece of hardware

555
00:27:34.960 --> 00:27:38.680
<v Speaker 2>except for when it red rings, And yeah, you can

556
00:27:38.799 --> 00:27:41.240
<v Speaker 2>still find these ways to find these games that way,

557
00:27:41.799 --> 00:27:43.799
<v Speaker 2>but yeah, it's a bummer. It's just always sad to

558
00:27:43.839 --> 00:27:45.920
<v Speaker 2>see these things close close down. Part of me when

559
00:27:45.960 --> 00:27:48.680
<v Speaker 2>I'm buying these games digitally on the Xbox three sixty,

560
00:27:49.359 --> 00:27:53.519
<v Speaker 2>subconsciously I was thinking, jan oh, this is forever, you know.

561
00:27:53.759 --> 00:27:55.799
<v Speaker 2>And I don't know why I felt that way. I

562
00:27:56.160 --> 00:27:58.799
<v Speaker 2>knew intellectually that was not the case that the store

563
00:27:58.799 --> 00:28:01.119
<v Speaker 2>would last last forever, but in the time, it's like, yeah,

564
00:28:01.119 --> 00:28:02.480
<v Speaker 2>this is the future and it's just going to be

565
00:28:02.480 --> 00:28:05.000
<v Speaker 2>this way going forward, and it's not. And that's a

566
00:28:05.039 --> 00:28:05.720
<v Speaker 2>little bit sad.

567
00:28:06.519 --> 00:28:09.519
<v Speaker 4>Yeah, it I think I had the same mentality, and

568
00:28:09.960 --> 00:28:14.799
<v Speaker 4>for me, I always felt like the the Xbox three

569
00:28:14.839 --> 00:28:18.480
<v Speaker 4>sixty marketplace was just two three years ago, when in

570
00:28:18.759 --> 00:28:22.640
<v Speaker 4>reality it was quite a while ago now, grub And Yeah,

571
00:28:22.680 --> 00:28:25.079
<v Speaker 4>I just have so many fun memories of discovering games

572
00:28:25.119 --> 00:28:29.079
<v Speaker 4>for the first time, and then that that marketplace just

573
00:28:30.240 --> 00:28:30.799
<v Speaker 4>kind of get.

574
00:28:30.640 --> 00:28:31.480
<v Speaker 3>A little nostalgic.

575
00:28:31.480 --> 00:28:31.799
<v Speaker 1>Grub.

576
00:28:32.079 --> 00:28:35.640
<v Speaker 4>Yeah, I'm thinking of og Trials. I'm thinking of Explosion

577
00:28:35.680 --> 00:28:41.759
<v Speaker 4>Man and how everybody loves donuts. Yeah, And I really

578
00:28:41.839 --> 00:28:44.200
<v Speaker 4>really hope and I know that, you know, there are

579
00:28:44.279 --> 00:28:48.240
<v Speaker 4>other means to acquire some of these games now, but

580
00:28:48.319 --> 00:28:50.440
<v Speaker 4>I do hope that the games that never got a

581
00:28:50.440 --> 00:28:54.119
<v Speaker 4>physical release are going to be preserved somehow. And I

582
00:28:54.160 --> 00:28:57.880
<v Speaker 4>feel like digital preservation is going to is only going

583
00:28:57.880 --> 00:29:00.920
<v Speaker 4>to get more challenging once we, uh, you know, get

584
00:29:01.000 --> 00:29:05.039
<v Speaker 4>up to this generation where there are so many titles

585
00:29:05.480 --> 00:29:09.599
<v Speaker 4>coming out constantly, so many h games, Grub, How are

586
00:29:09.599 --> 00:29:11.039
<v Speaker 4>we gonna also preserve those?

587
00:29:11.319 --> 00:29:13.160
<v Speaker 2>I don't know. We gotta do something now. We got

588
00:29:13.160 --> 00:29:17.720
<v Speaker 2>to get somebody on the case. Yeah, I I there

589
00:29:17.759 --> 00:29:20.079
<v Speaker 2>are people in chatter now just naming games. Dan Reichertz

590
00:29:20.119 --> 00:29:24.519
<v Speaker 2>is Hexic Hexic HD and Misisplosion Man. I want to

591
00:29:24.519 --> 00:29:28.200
<v Speaker 2>play that Yaris game, the Toyota Yaris game. That's always fun.

592
00:29:29.480 --> 00:29:30.160
<v Speaker 1>Uh yeah.

593
00:29:30.000 --> 00:29:32.599
<v Speaker 2>There are a lot of games on there that are

594
00:29:32.720 --> 00:29:34.759
<v Speaker 2>some of my favorites, and those are like Pac Man

595
00:29:34.839 --> 00:29:40.119
<v Speaker 2>Championship Edition DX and Geometry Wars two and all that stuff,

596
00:29:40.319 --> 00:29:44.480
<v Speaker 2>These games that just were leaderboard chasing very much my

597
00:29:44.599 --> 00:29:47.880
<v Speaker 2>thing obviously, and uh yeah, I would play hours and

598
00:29:47.920 --> 00:29:49.960
<v Speaker 2>hours and hours of those games and that it really

599
00:29:50.000 --> 00:29:53.599
<v Speaker 2>just made the Xbox Xbox three sixty feel more alive

600
00:29:53.680 --> 00:29:55.960
<v Speaker 2>and dynamic than any console before it in a lot

601
00:29:56.000 --> 00:29:58.440
<v Speaker 2>of ways. And a lot of that just comes down

602
00:29:58.480 --> 00:30:00.599
<v Speaker 2>to these games. Many of the games that are going

603
00:30:00.680 --> 00:30:01.400
<v Speaker 2>to be lost.

604
00:30:01.119 --> 00:30:03.160
<v Speaker 1>Now, and that's that's a shame.

605
00:30:04.920 --> 00:30:08.720
<v Speaker 2>Borderlands Boss teases what's next. I'm confident our fans will

606
00:30:08.759 --> 00:30:10.839
<v Speaker 2>be very, very happy, And that's the quote there in

607
00:30:10.839 --> 00:30:14.960
<v Speaker 2>the headline from Andy Robinson at VGC. Gearbox CEO Randy

608
00:30:15.000 --> 00:30:18.160
<v Speaker 2>Pitchford has seemingly teased the next Borderlands game, stating that

609
00:30:18.200 --> 00:30:20.680
<v Speaker 2>the studio is working on big things and that an

610
00:30:20.720 --> 00:30:24.200
<v Speaker 2>announcement would come soon. Publisher two K confirmed that the

611
00:30:24.240 --> 00:30:27.920
<v Speaker 2>next Borderlands game is in active development at Gearbox earlier

612
00:30:27.920 --> 00:30:31.319
<v Speaker 2>this year, after it announced it had acquired Gearbox Entertainment

613
00:30:31.359 --> 00:30:34.279
<v Speaker 2>from Embracer Group for four hundred and sixty million dollars.

614
00:30:34.680 --> 00:30:37.880
<v Speaker 2>Speaking to games Radar, Pittford suggested that fans won't have

615
00:30:37.920 --> 00:30:40.319
<v Speaker 2>to wait long for more information about it. I haven't

616
00:30:40.359 --> 00:30:42.240
<v Speaker 2>been perfect at hiding the fact that we're working on

617
00:30:42.319 --> 00:30:44.400
<v Speaker 2>many things and that we're working on big things, the

618
00:30:44.440 --> 00:30:47.160
<v Speaker 2>co founder said. I'm confident that our fans are going

619
00:30:47.200 --> 00:30:49.200
<v Speaker 2>to be very, very happy with the next video game

620
00:30:49.240 --> 00:30:51.759
<v Speaker 2>project when we are ready to announce it. And I

621
00:30:51.759 --> 00:30:53.559
<v Speaker 2>will tell you that we're not going to be making

622
00:30:53.559 --> 00:30:55.799
<v Speaker 2>people wait for a long time before we announce it.

623
00:30:56.160 --> 00:30:58.920
<v Speaker 2>Pittford teas that an announcement about the next Borderlands movie

624
00:30:59.000 --> 00:31:01.079
<v Speaker 2>could also come before the end of the year.

625
00:31:01.240 --> 00:31:06.440
<v Speaker 1>We'll see maybe sooner. That's pretty confident. Let you know, Okay,

626
00:31:06.480 --> 00:31:08.359
<v Speaker 1>let's let's talk about the game first real quick.

627
00:31:08.880 --> 00:31:09.079
<v Speaker 3>Yah.

628
00:31:10.359 --> 00:31:13.680
<v Speaker 2>Yeah, we knew this was coming, but boy, they seem

629
00:31:13.759 --> 00:31:15.799
<v Speaker 2>to be suggesting an announcement could be imminent. Do you

630
00:31:15.799 --> 00:31:18.160
<v Speaker 2>think this is something that happens like games com Opening

631
00:31:18.240 --> 00:31:20.480
<v Speaker 2>Night Live. I guess there's no reason that couldn't.

632
00:31:20.920 --> 00:31:24.039
<v Speaker 3>God, I didn't even think of that. I mean, if

633
00:31:24.240 --> 00:31:26.799
<v Speaker 3>not a games comm then Game Awards at the end

634
00:31:26.799 --> 00:31:28.839
<v Speaker 3>of the year, you could definitely have like a big

635
00:31:28.880 --> 00:31:29.759
<v Speaker 3>presence there.

636
00:31:29.559 --> 00:31:31.960
<v Speaker 2>You know, And Lexi says packs they do. They always

637
00:31:31.960 --> 00:31:34.519
<v Speaker 2>have a thing a thing at PAS. I remember one

638
00:31:34.599 --> 00:31:39.160
<v Speaker 2>year he had a big, long, like reveal thing at

639
00:31:39.200 --> 00:31:41.680
<v Speaker 2>PAX and he like clearly hired some like Instagram models

640
00:31:41.720 --> 00:31:43.359
<v Speaker 2>to hang out with him and they did magic at

641
00:31:43.400 --> 00:31:44.799
<v Speaker 2>them and I was pretty uncomfortable.

642
00:31:45.119 --> 00:31:47.400
<v Speaker 1>I remember that. So he might do that again, and

643
00:31:47.400 --> 00:31:52.000
<v Speaker 1>he could announce the game there. Who knows? Yeah, yeah, okay, I.

644
00:31:51.960 --> 00:31:57.599
<v Speaker 4>Mean, hey, the Borderlands audience is a very spirited and

645
00:31:57.799 --> 00:32:01.279
<v Speaker 4>passionate audience for those games doing it at a convention

646
00:32:01.519 --> 00:32:09.160
<v Speaker 4>like packs, where you are directly connecting to the gaming audiences. Sure, sure, yeah,

647
00:32:09.200 --> 00:32:12.680
<v Speaker 4>maybe maybe just you know, we don't need the Instagram models.

648
00:32:12.839 --> 00:32:14.359
<v Speaker 1>Yeah, maybe maybe leave them alone.

649
00:32:14.400 --> 00:32:16.200
<v Speaker 3>Oh he's gonna get TikTok influence.

650
00:32:16.359 --> 00:32:20.319
<v Speaker 2>Yeah yes, uh whoever's on his USB drive these days?

651
00:32:21.680 --> 00:32:25.240
<v Speaker 4>Man, I want to see Randy Pittsford do the Charlie

652
00:32:25.359 --> 00:32:30.119
<v Speaker 4>XCX Apple dance. Someone out there, do it? Please get

653
00:32:30.119 --> 00:32:30.599
<v Speaker 4>that done.

654
00:32:31.480 --> 00:32:34.359
<v Speaker 2>What I mostly know about Charlie XCX is that she

655
00:32:34.480 --> 00:32:39.000
<v Speaker 2>did the theme song for Super Nintendo World when they

656
00:32:39.000 --> 00:32:42.920
<v Speaker 2>announced it. Is that that Mario Remix song. And my

657
00:32:43.000 --> 00:32:45.559
<v Speaker 2>kids listen to that probably at two hundred times, so.

658
00:32:45.720 --> 00:32:48.039
<v Speaker 3>It's Brat summer. Grub Yep, it's that.

659
00:32:48.039 --> 00:32:51.279
<v Speaker 2>That also that, and I was like, I'm ninety percent

660
00:32:51.279 --> 00:32:54.160
<v Speaker 2>sure this is Brat summer and not Brought summer. But

661
00:32:54.200 --> 00:32:56.279
<v Speaker 2>I'm going to be having a broad summer over here,

662
00:32:56.400 --> 00:32:59.880
<v Speaker 2>so stand back everybody. Uh yeah, I feel like I

663
00:33:00.039 --> 00:33:02.759
<v Speaker 2>probably enjoy Brad as well. Charlie XCX seems like a

664
00:33:02.759 --> 00:33:03.200
<v Speaker 2>lot of fun.

665
00:33:04.640 --> 00:33:05.440
<v Speaker 1>Yeah.

666
00:33:05.640 --> 00:33:09.359
<v Speaker 2>Then a movie another movie before announced before the end

667
00:33:09.400 --> 00:33:13.759
<v Speaker 2>of the year. We'll see maybe sooner, he says. I've

668
00:33:13.759 --> 00:33:16.440
<v Speaker 2>started seeing commercials on TV because I'm watching the Olympics,

669
00:33:16.599 --> 00:33:19.880
<v Speaker 2>and many of those commercials are for a movie called

670
00:33:19.960 --> 00:33:26.440
<v Speaker 2>Borderlands from the Gearbox Corporation under two k Now, I.

671
00:33:26.359 --> 00:33:29.279
<v Speaker 1>Don't know, it looks like a movie, do you know

672
00:33:29.319 --> 00:33:29.680
<v Speaker 1>what I mean?

673
00:33:29.720 --> 00:33:31.839
<v Speaker 2>Like it just it just looks like someone took something

674
00:33:31.880 --> 00:33:33.759
<v Speaker 2>and made a movie out of it. And to me,

675
00:33:33.880 --> 00:33:35.559
<v Speaker 2>that's like, Okay, it doesn't look it's gonna be the

676
00:33:35.599 --> 00:33:38.119
<v Speaker 2>worst thing. Doesn't look like it's gonna be great, far

677
00:33:38.160 --> 00:33:42.039
<v Speaker 2>from it, but uh who, I don't know what the

678
00:33:42.039 --> 00:33:44.559
<v Speaker 2>final quality will be. But based on like the excitement

679
00:33:44.599 --> 00:33:46.720
<v Speaker 2>I get out of coming out of those commercials, which

680
00:33:46.759 --> 00:33:48.160
<v Speaker 2>is not a lot.

681
00:33:48.359 --> 00:33:50.039
<v Speaker 1>I don't know if they necessarily need to make another

682
00:33:50.039 --> 00:33:51.480
<v Speaker 1>one of these, what do you? Yeah?

683
00:33:51.519 --> 00:33:55.559
<v Speaker 4>I I also question about like the production of making

684
00:33:55.599 --> 00:34:00.880
<v Speaker 4>another movie, because they had shot the Upcome movie so

685
00:34:01.000 --> 00:34:02.960
<v Speaker 4>long ago and then had to go in for reshoots,

686
00:34:02.960 --> 00:34:05.880
<v Speaker 4>and it was in production hell for so long that

687
00:34:06.000 --> 00:34:09.079
<v Speaker 4>I imagine spinning the gears up to get a sequel or

688
00:34:09.119 --> 00:34:13.639
<v Speaker 4>an offshoot going would be very challenging at this point, right.

689
00:34:13.719 --> 00:34:15.480
<v Speaker 2>I mean, I suppose the good news would be like

690
00:34:15.480 --> 00:34:17.440
<v Speaker 2>if they did reshoots, they probably had the writers right

691
00:34:17.480 --> 00:34:18.000
<v Speaker 2>there with them.

692
00:34:18.039 --> 00:34:21.320
<v Speaker 1>Maybe those writers will want to work on a sequel.

693
00:34:21.760 --> 00:34:24.480
<v Speaker 1>I mean, hey, you get paid, But I don't know.

694
00:34:25.559 --> 00:34:27.400
<v Speaker 2>I'll be curious to see if that if that does

695
00:34:27.440 --> 00:34:29.239
<v Speaker 2>pan out, A lot of it's going to depend on

696
00:34:29.360 --> 00:34:31.920
<v Speaker 2>that first weekend, right, we see that people are ready

697
00:34:31.960 --> 00:34:33.079
<v Speaker 2>to go back to the movies for things.

698
00:34:33.000 --> 00:34:34.920
<v Speaker 1>They care about. There are a lot of people care

699
00:34:34.920 --> 00:34:35.880
<v Speaker 1>about Borderlands.

700
00:34:36.119 --> 00:34:39.119
<v Speaker 2>I'm not expecting two hundred million dollars opening weekend like

701
00:34:39.320 --> 00:34:42.920
<v Speaker 2>what Wolverine and Deadpool did, but nothing's going to do that.

702
00:34:43.920 --> 00:34:45.840
<v Speaker 1>I'm also maybe not expecting.

703
00:34:46.360 --> 00:34:50.599
<v Speaker 2>Like fifty million, forty million dollars like that. That feels

704
00:34:50.599 --> 00:34:52.119
<v Speaker 2>like the high end of what this movie can do.

705
00:34:52.199 --> 00:34:54.639
<v Speaker 2>And I just it doesn't feel like that's in the cards.

706
00:34:55.320 --> 00:34:59.880
<v Speaker 4>It's it's so interesting to to speculate how that movie

707
00:34:59.920 --> 00:35:03.000
<v Speaker 4>is gonna gonna hit with folk because there are so

708
00:35:03.119 --> 00:35:07.639
<v Speaker 4>many stars attached to it. Yeah, that that has to

709
00:35:07.679 --> 00:35:09.920
<v Speaker 4>carry it over for someone to say, like, oh, Kate

710
00:35:09.920 --> 00:35:12.760
<v Speaker 4>Blanchet's in a new movie. Oh, Jamie Lee Curtis, like

711
00:35:13.079 --> 00:35:16.840
<v Speaker 4>Kevin Hart is a giant comedian despite me not enjoying

712
00:35:16.880 --> 00:35:21.519
<v Speaker 4>Kevin Hart lately. Yep, And like that does that translate

713
00:35:21.639 --> 00:35:26.760
<v Speaker 4>to the box office? And like does the Borderlands gaming audience?

714
00:35:26.880 --> 00:35:30.559
<v Speaker 3>Does that? Does there passion for Borderlands translate to the

715
00:35:30.599 --> 00:35:33.440
<v Speaker 3>box office? We'll see, we'll see.

716
00:35:33.760 --> 00:35:35.039
<v Speaker 1>Yep. I'm not sure.

717
00:35:35.079 --> 00:35:37.320
<v Speaker 2>I could say that I want to see it for

718
00:35:37.400 --> 00:35:40.239
<v Speaker 2>my own needs and purposes, but those are not because

719
00:35:40.280 --> 00:35:42.639
<v Speaker 2>I'm excited necessarily about what I've been seeing from it.

720
00:35:44.599 --> 00:35:44.760
<v Speaker 3>All.

721
00:35:44.960 --> 00:35:49.039
<v Speaker 2>Right, over eight minutes of Astrobat gameplay appears online. This

722
00:35:49.119 --> 00:35:52.079
<v Speaker 2>is from Andy Robinson at VGC. I mean, let me

723
00:35:52.159 --> 00:35:54.360
<v Speaker 2>just get this here so people can take a look

724
00:35:54.360 --> 00:35:54.679
<v Speaker 2>at it.

725
00:35:54.920 --> 00:35:55.800
<v Speaker 1>Here we go.

726
00:35:57.280 --> 00:36:00.760
<v Speaker 2>Play and musichs I think that was gonna through Here

727
00:36:00.800 --> 00:36:04.280
<v Speaker 2>we go. Yeah, more than eight minutes of offscreen Astrobot

728
00:36:04.320 --> 00:36:07.119
<v Speaker 2>gameplay has been published, showing multiple levels of the PlayStation

729
00:36:07.199 --> 00:36:10.119
<v Speaker 2>five platform or inaction. The footage was captured by a

730
00:36:10.320 --> 00:36:12.840
<v Speaker 2>nine veg from China Joy, which is currently being held

731
00:36:12.840 --> 00:36:16.480
<v Speaker 2>in Shanghai, mostly including this, this is this. I'm pretty

732
00:36:16.519 --> 00:36:19.840
<v Speaker 2>sure this is the stuff we played at a summer

733
00:36:19.880 --> 00:36:22.840
<v Speaker 2>game fest. People are playing this everywhere though. Now this

734
00:36:22.920 --> 00:36:25.480
<v Speaker 2>thing is at China Joy. It's it was at EVO.

735
00:36:25.679 --> 00:36:28.519
<v Speaker 2>Sean played it there, so I think that they're like,

736
00:36:28.960 --> 00:36:30.719
<v Speaker 2>we need people need to play this to see how

737
00:36:30.760 --> 00:36:32.559
<v Speaker 2>fucking good it is. Like we did a good job

738
00:36:32.599 --> 00:36:34.440
<v Speaker 2>and people need to play it. I'm glad that they're

739
00:36:34.440 --> 00:36:37.760
<v Speaker 2>out there just showing this thing off. And boy god,

740
00:36:37.840 --> 00:36:39.119
<v Speaker 2>I just want this game so bad.

741
00:36:39.639 --> 00:36:42.119
<v Speaker 4>I was hoping, for whatever reason, this would be a

742
00:36:42.239 --> 00:36:46.440
<v Speaker 4>comic Con. Yeah right, not in a little corner kiosk.

743
00:36:46.320 --> 00:36:47.400
<v Speaker 3>But no it was not.

744
00:36:47.800 --> 00:36:50.000
<v Speaker 1>It's a EVO but not comic Con. Yeah that's weird.

745
00:36:51.079 --> 00:36:53.800
<v Speaker 3>Come on, Sonya, get it together over there.

746
00:36:54.440 --> 00:36:57.559
<v Speaker 4>But I saw not the full eight minute video, but

747
00:36:57.599 --> 00:37:04.239
<v Speaker 4>maybe like a smaller cut and grub I am really decided.

748
00:37:04.599 --> 00:37:08.719
<v Speaker 2>Yep, I am pretty ecstatic over here for just thinking, like, god,

749
00:37:08.760 --> 00:37:11.760
<v Speaker 2>we are what we're in July, this thing's out in

750
00:37:11.760 --> 00:37:12.159
<v Speaker 2>a month?

751
00:37:12.840 --> 00:37:15.559
<v Speaker 1>Is this thing out in less than a month? That's okay?

752
00:37:16.079 --> 00:37:18.079
<v Speaker 2>Yeah, that's fa Like when I'm like, I had not

753
00:37:18.119 --> 00:37:22.039
<v Speaker 2>been thinking about it in those terms, and now it's holy.

754
00:37:21.760 --> 00:37:23.519
<v Speaker 1>Crap, we're gonna be getting this thing in no time.

755
00:37:24.519 --> 00:37:27.480
<v Speaker 1>And you know what that does. Springing up to the

756
00:37:27.480 --> 00:37:29.119
<v Speaker 1>other people are saying, stop showing. You don't want to

757
00:37:29.159 --> 00:37:30.800
<v Speaker 1>be spoiled. I'll telling you what you can't.

758
00:37:30.840 --> 00:37:32.639
<v Speaker 2>You kind of can't spoil it because playing it is

759
00:37:32.719 --> 00:37:35.360
<v Speaker 2>so much better than just watching it.

760
00:37:35.559 --> 00:37:38.519
<v Speaker 1>But yeah, this is some good stuff. But I will

761
00:37:38.519 --> 00:37:41.239
<v Speaker 1>stop showing because I got another thing here. Let's do that.

762
00:37:41.360 --> 00:37:43.400
<v Speaker 1>Look at that fucking bad boy right there.

763
00:37:43.719 --> 00:37:47.159
<v Speaker 2>Astrobot themed Dual Sense wireless controller has been announced. This

764
00:37:47.199 --> 00:37:50.719
<v Speaker 2>is from sal Ramano at Gamatsu. Sony Interactive Entertainment has

765
00:37:50.760 --> 00:37:54.840
<v Speaker 2>announced the Dual Sense Wireless Controller Astrobot Limited Edition. It

766
00:37:54.880 --> 00:37:59.159
<v Speaker 2>will launch in limited quality, qualities quantities excuse me, alongside

767
00:37:59.320 --> 00:38:01.679
<v Speaker 2>the Astrobot game on September six.

768
00:38:02.039 --> 00:38:04.079
<v Speaker 1>When is wait? When is astro bought out.

769
00:38:05.519 --> 00:38:05.800
<v Speaker 3>Soon?

770
00:38:06.920 --> 00:38:08.800
<v Speaker 1>I thought it was the twenty six? Is the game

771
00:38:08.840 --> 00:38:11.880
<v Speaker 1>out on the sixth? No, that's not right.

772
00:38:12.000 --> 00:38:14.039
<v Speaker 2>Yes, okay, so you could pre order this thing number

773
00:38:14.039 --> 00:38:16.400
<v Speaker 2>six Yeah, oh September sixth, that's right. So yeah, we're

774
00:38:16.440 --> 00:38:20.719
<v Speaker 2>about a month out, okay, okay, so yes, that is

775
00:38:21.199 --> 00:38:23.159
<v Speaker 2>a month before the game comes out. It will be

776
00:38:23.280 --> 00:38:27.639
<v Speaker 2>eighty dollars. Pre Orders will open on PlayStation yeah, September sixth.

777
00:38:27.679 --> 00:38:30.840
<v Speaker 2>There we go PlayStation Direct and selector retailers on August

778
00:38:31.039 --> 00:38:34.239
<v Speaker 2>ninth at seven am Pacific time. So that's the data

779
00:38:34.239 --> 00:38:36.199
<v Speaker 2>I was looking at. So August ninth is when you

780
00:38:36.199 --> 00:38:38.719
<v Speaker 2>could start pre ordering it. Then this thing will arrive

781
00:38:38.800 --> 00:38:40.719
<v Speaker 2>in plenty of time for you to be playing the game.

782
00:38:40.760 --> 00:38:45.360
<v Speaker 2>On September sixth. There we go. Yep, eighty dollars. I'm

783
00:38:45.360 --> 00:38:48.159
<v Speaker 2>getting one. Jan I had this open. I was getting

784
00:38:48.480 --> 00:38:50.760
<v Speaker 2>the story is ready. This morning the kids walk in,

785
00:38:50.800 --> 00:38:53.320
<v Speaker 2>They're like, oh my god, we gotta get that, get

786
00:38:53.320 --> 00:38:55.159
<v Speaker 2>it right now. I'm like, oh my god, you were

787
00:38:55.159 --> 00:38:56.400
<v Speaker 2>asking for squid word last week.

788
00:38:56.440 --> 00:38:58.000
<v Speaker 1>Now you want this. But yes, I'll get this because

789
00:38:58.000 --> 00:38:58.679
<v Speaker 1>I really want it.

790
00:38:59.119 --> 00:39:01.239
<v Speaker 3>Oh wait was last week? What the heck?

791
00:39:01.639 --> 00:39:03.199
<v Speaker 2>It might have been two weeks ago. She's been asking

792
00:39:03.239 --> 00:39:05.079
<v Speaker 2>for it pretty consistently for the last couple of weeks.

793
00:39:05.119 --> 00:39:09.679
<v Speaker 2>She stopped in the last few days. But yes, yeah,

794
00:39:09.719 --> 00:39:13.320
<v Speaker 2>this thing is very cute for audio listeners. It looks

795
00:39:13.440 --> 00:39:17.000
<v Speaker 2>like Astro from Astro's playroom with the color scheme the

796
00:39:17.000 --> 00:39:20.400
<v Speaker 2>blue and the white, and then the trackpad has the

797
00:39:20.559 --> 00:39:24.440
<v Speaker 2>sort of led LCD eyes, the little blue glowy eyes,

798
00:39:24.559 --> 00:39:26.119
<v Speaker 2>and it just looks adorable.

799
00:39:27.239 --> 00:39:28.599
<v Speaker 3>Boy, howdy grub if.

800
00:39:29.920 --> 00:39:33.039
<v Speaker 4>What a better time for Sony to try and capitalize

801
00:39:33.079 --> 00:39:35.400
<v Speaker 4>off of the astrobot hype. They should just make a

802
00:39:35.480 --> 00:39:36.840
<v Speaker 4>VMU style controller.

803
00:39:37.440 --> 00:39:39.440
<v Speaker 1>Yeah, yeah, I kind of wish that.

804
00:39:39.519 --> 00:39:41.559
<v Speaker 2>I think there was a rumor early on before the

805
00:39:41.559 --> 00:39:44.159
<v Speaker 2>PS four came out that this trackpad was going to

806
00:39:44.199 --> 00:39:46.079
<v Speaker 2>be a screen. I think people just like must have

807
00:39:46.119 --> 00:39:49.320
<v Speaker 2>seen it and like, is that a screen, and it

808
00:39:49.360 --> 00:39:52.239
<v Speaker 2>would be things like alert you were using a used game,

809
00:39:52.519 --> 00:39:55.800
<v Speaker 2>like I remember like that meme or whatever. But hey,

810
00:39:55.880 --> 00:39:58.920
<v Speaker 2>that's not a bad idea. I like screens on shit.

811
00:39:59.000 --> 00:40:01.239
<v Speaker 2>But turned this into green and let me like put

812
00:40:01.239 --> 00:40:02.280
<v Speaker 2>like animated.

813
00:40:01.880 --> 00:40:04.079
<v Speaker 1>Gifts on here so I can have Astro's eyes on

814
00:40:04.119 --> 00:40:06.320
<v Speaker 1>my controller. That'd be great. I mean, obviously this.

815
00:40:06.320 --> 00:40:08.840
<v Speaker 2>Is like I I wonder if this that those eyes

816
00:40:08.840 --> 00:40:11.440
<v Speaker 2>are painted on, or if there are like lights underneath

817
00:40:11.559 --> 00:40:13.480
<v Speaker 2>the pad. I bet it's just painted on, but that'd

818
00:40:13.480 --> 00:40:15.119
<v Speaker 2>be cool if it was actually glowing.

819
00:40:15.679 --> 00:40:17.519
<v Speaker 3>If it was glowing. That'd be great. You'd probably kill

820
00:40:17.559 --> 00:40:18.679
<v Speaker 3>the dual sense battery.

821
00:40:18.679 --> 00:40:20.760
<v Speaker 1>Oh yeah, but that thing doesn't last long anyhow. Who

822
00:40:20.760 --> 00:40:21.639
<v Speaker 1>gives a shit anymore?

823
00:40:21.800 --> 00:40:26.039
<v Speaker 2>So yeah, yeah, astro So Yeah.

824
00:40:26.039 --> 00:40:28.280
<v Speaker 1>We were just a little bit over.

825
00:40:28.119 --> 00:40:32.360
<v Speaker 2>A month away, and I am very excited. Man the

826
00:40:32.400 --> 00:40:34.639
<v Speaker 2>game when it comes out. They said it won't have

827
00:40:34.679 --> 00:40:36.719
<v Speaker 2>that leaderboard chasing stuff right away, but they're going to

828
00:40:36.760 --> 00:40:37.519
<v Speaker 2>add in an update.

829
00:40:38.119 --> 00:40:38.559
<v Speaker 1>Fine.

830
00:40:38.800 --> 00:40:40.639
<v Speaker 2>Fine, That just means I actually beat the game before,

831
00:40:40.679 --> 00:40:42.559
<v Speaker 2>I'd get lost in that mode this time.

832
00:40:42.639 --> 00:40:44.239
<v Speaker 1>That's good news for me.

833
00:40:44.800 --> 00:40:46.119
<v Speaker 3>They're doing it for you, guys.

834
00:40:46.239 --> 00:40:48.679
<v Speaker 1>I know, I deeply appreciate it. Thank you so much.

835
00:40:49.920 --> 00:40:52.519
<v Speaker 2>Last couple of stories here, super Monkey Ball Banana Rumble

836
00:40:52.639 --> 00:40:55.079
<v Speaker 2>received an update. This is from Liam Doolan at Nintendo

837
00:40:55.159 --> 00:40:58.159
<v Speaker 2>Life mostly putting this in here. For this first one

838
00:40:58.199 --> 00:41:01.599
<v Speaker 2>fixed an issue an adventure of all involving movements stopping

839
00:41:01.760 --> 00:41:05.440
<v Speaker 2>every sixth frame. Additionally, the end game physics have been

840
00:41:05.440 --> 00:41:09.840
<v Speaker 2>slightly adjusted. There was I've been enjoying this game. I

841
00:41:10.000 --> 00:41:13.360
<v Speaker 2>like it, I've been recommending it, but I like Digital

842
00:41:13.360 --> 00:41:15.440
<v Speaker 2>Foundry was like, hey, there's like this issue with the

843
00:41:15.559 --> 00:41:17.840
<v Speaker 2>engine that is like every sixth frame, there's this little

844
00:41:17.920 --> 00:41:21.599
<v Speaker 2>hiccup in the camera movement, especially, which is almost the

845
00:41:21.719 --> 00:41:23.960
<v Speaker 2>entire game that like, that's how you control the game,

846
00:41:24.440 --> 00:41:27.400
<v Speaker 2>and that's really annoying. Well, they did update update the

847
00:41:27.440 --> 00:41:29.519
<v Speaker 2>game to fix it. I Tho'm just hey, let's call

848
00:41:29.559 --> 00:41:31.679
<v Speaker 2>that out and say they actually did it. So this game,

849
00:41:31.719 --> 00:41:33.599
<v Speaker 2>which has gone on sale a couple of times, is

850
00:41:33.639 --> 00:41:36.239
<v Speaker 2>better now and fixed up, and I think still very

851
00:41:36.320 --> 00:41:36.880
<v Speaker 2>much worth it.

852
00:41:38.960 --> 00:41:40.880
<v Speaker 1>And I agree, Yes, fantastic.

853
00:41:41.079 --> 00:41:44.880
<v Speaker 4>Those those mini games, those party games are are really

854
00:41:44.960 --> 00:41:48.239
<v Speaker 4>really good that I could I could see a world

855
00:41:48.280 --> 00:41:51.119
<v Speaker 4>where Sega, you know, kinda tries to do more monkey

856
00:41:51.119 --> 00:41:54.360
<v Speaker 4>ball stuff, Like we live in a world post Ball

857
00:41:54.639 --> 00:41:59.679
<v Speaker 4>guys world. I think that may be better. Super monkey

858
00:41:59.719 --> 00:42:02.199
<v Speaker 4>Ball be a better IP to adapt into a game

859
00:42:02.280 --> 00:42:07.719
<v Speaker 4>like that versus that mobile Sonic Party Fall Guys style game.

860
00:42:08.679 --> 00:42:08.960
<v Speaker 1>Yeah.

861
00:42:09.079 --> 00:42:11.320
<v Speaker 2>I think that's not a bad idea for them to

862
00:42:11.480 --> 00:42:15.559
<v Speaker 2>like just take this ip and and just branch it

863
00:42:15.599 --> 00:42:17.760
<v Speaker 2>out a little bit and do some fun stuff like that.

864
00:42:17.760 --> 00:42:19.960
<v Speaker 3>That would be the there you Go, Divorced Cougar and

865
00:42:20.039 --> 00:42:21.239
<v Speaker 3>chat Ball guys.

866
00:42:21.559 --> 00:42:25.480
<v Speaker 1>Yeah, I would love it. That would roll. I went.

867
00:42:25.719 --> 00:42:27.840
<v Speaker 2>They fixed an issue and adventure where in which the

868
00:42:27.880 --> 00:42:30.599
<v Speaker 2>stage clear times differed even when making the exact same

869
00:42:30.639 --> 00:42:34.719
<v Speaker 2>controller inputs. So huh okay, so there's no variability in

870
00:42:34.719 --> 00:42:37.400
<v Speaker 2>the world an where it's all deterministic. But also how

871
00:42:37.480 --> 00:42:39.199
<v Speaker 2>I wonder if people discovered that if it was like

872
00:42:39.400 --> 00:42:42.360
<v Speaker 2>they were using TAZ like a tool assisted controller or something.

873
00:42:43.400 --> 00:42:45.880
<v Speaker 2>All right, last one, there's a trailer for Sega's live

874
00:42:45.920 --> 00:42:49.639
<v Speaker 2>action Like a Dragon series. This is from VGC, but

875
00:42:50.000 --> 00:42:51.960
<v Speaker 2>I'll bring it up here so we can see it

876
00:42:52.039 --> 00:42:55.440
<v Speaker 2>for people watching the video. Sega in Prime Video have

877
00:42:55.519 --> 00:42:57.920
<v Speaker 2>released the first trailer for the live action Like a

878
00:42:57.960 --> 00:43:02.360
<v Speaker 2>Dragon series, titled Like Dagon Yakuza. An official synopsis says

879
00:43:02.360 --> 00:43:05.280
<v Speaker 2>the series depicts the lives of fierce yet passionate gangsters

880
00:43:05.280 --> 00:43:09.119
<v Speaker 2>and people living in a huge entertainment district Kamao Show,

881
00:43:09.199 --> 00:43:13.480
<v Speaker 2>a fictional district modeled after the violent Shinjuk Awards Kabu

882
00:43:13.639 --> 00:43:17.280
<v Speaker 2>kabook Show Kaboo Show that acts as the backdrop of

883
00:43:17.280 --> 00:43:21.039
<v Speaker 2>the gameplay. The blurb continues, Like a Dragon Yakuza showcases

884
00:43:21.079 --> 00:43:23.920
<v Speaker 2>modern Japan and the dramatic stories of these intense characters,

885
00:43:24.199 --> 00:43:27.559
<v Speaker 2>such as the legendary Cosma cure you that games in

886
00:43:27.599 --> 00:43:29.480
<v Speaker 2>the past have not been able to explore.

887
00:43:31.480 --> 00:43:32.199
<v Speaker 1>I don't listen.

888
00:43:32.239 --> 00:43:35.400
<v Speaker 2>Private videos made some good video game shows recently. There's

889
00:43:35.400 --> 00:43:39.360
<v Speaker 2>no reason this can't be good. Uh yeah, it looks fine,

890
00:43:39.559 --> 00:43:41.480
<v Speaker 2>It looks looks like it could be fun. I don't

891
00:43:41.480 --> 00:43:44.800
<v Speaker 2>know if it's going to be great. Where do you

892
00:43:44.840 --> 00:43:46.360
<v Speaker 2>think this is getting? Like, you know, when they kind

893
00:43:46.400 --> 00:43:49.480
<v Speaker 2>of make anime into a live action show and that's

894
00:43:49.480 --> 00:43:51.320
<v Speaker 2>like on one side of the spectrum for the most part,

895
00:43:51.719 --> 00:43:53.920
<v Speaker 2>and then you know, we got like Fallout, which I

896
00:43:53.920 --> 00:43:56.960
<v Speaker 2>think is on like the the excellent side of the spectrum.

897
00:43:57.000 --> 00:43:58.320
<v Speaker 2>Where do you think this is going to end up?

898
00:43:59.000 --> 00:43:59.639
<v Speaker 3>They're okay.

899
00:44:00.199 --> 00:44:03.079
<v Speaker 4>We actually interviewed the two leads of the show at

900
00:44:03.280 --> 00:44:07.599
<v Speaker 4>Comicon and they I don't know if that interviews out

901
00:44:07.639 --> 00:44:09.719
<v Speaker 4>if I can talk about it. But there was an

902
00:44:09.719 --> 00:44:17.280
<v Speaker 4>interesting wrinkle that the director is doing for the show too,

903
00:44:17.639 --> 00:44:23.079
<v Speaker 4>because he knows of the unique characters that are constantly

904
00:44:23.559 --> 00:44:28.199
<v Speaker 4>going on around Comarade show. They do want to do

905
00:44:28.480 --> 00:44:33.960
<v Speaker 4>like a semi fresh take on the characters, but they

906
00:44:34.039 --> 00:44:36.519
<v Speaker 4>have to know going into it that the like a

907
00:44:36.599 --> 00:44:42.280
<v Speaker 4>dragon franchise, and the franchise they have their definition of

908
00:44:42.280 --> 00:44:45.039
<v Speaker 4>how cosmic Kuriu is supposed to be. So yeah, I

909
00:44:45.079 --> 00:44:47.280
<v Speaker 4>hope they can pull it off. Also, the two leads

910
00:44:47.280 --> 00:44:50.920
<v Speaker 4>in the show that came to the studio and some

911
00:44:51.000 --> 00:44:57.199
<v Speaker 4>fellas and some dudes. That is important to get that right. Yeah,

912
00:44:57.239 --> 00:45:00.400
<v Speaker 4>they got a they're smoldering in this trailer. There's a

913
00:45:00.440 --> 00:45:03.039
<v Speaker 4>lot of smoldering going on, which I appreciate. Tell you what,

914
00:45:03.119 --> 00:45:06.599
<v Speaker 4>I there's maybe one shot of Camaroade show in here

915
00:45:07.119 --> 00:45:10.599
<v Speaker 4>that that really feels like it shows off the vibe

916
00:45:10.639 --> 00:45:16.480
<v Speaker 4>of the streets, and to me, that feels like they

917
00:45:16.480 --> 00:45:18.239
<v Speaker 4>don't have a massive budget for this show.

918
00:45:18.280 --> 00:45:21.800
<v Speaker 2>I don't think that's too surprising. Yeah, that just that

919
00:45:21.920 --> 00:45:24.000
<v Speaker 2>flies by. I let's see here, what was it the

920
00:45:25.440 --> 00:45:27.800
<v Speaker 2>il'm a button that goes back one frame? Yeah, this

921
00:45:28.639 --> 00:45:32.360
<v Speaker 2>it looks kind of cheap in this shot right here.

922
00:45:32.639 --> 00:45:34.760
<v Speaker 2>So I hope, I hope that they're able to.

923
00:45:34.639 --> 00:45:36.480
<v Speaker 1>Like you know, that happens. Sometimes.

924
00:45:36.559 --> 00:45:37.880
<v Speaker 2>There's a lot of stuff that a lot of TV,

925
00:45:37.920 --> 00:45:40.519
<v Speaker 2>a lot of movies that are made on a budget.

926
00:45:40.719 --> 00:45:44.840
<v Speaker 2>And how you overcome that is with good writing, great acting,

927
00:45:45.199 --> 00:45:48.119
<v Speaker 2>and a certain sort of energy and confidence that makes

928
00:45:48.119 --> 00:45:50.000
<v Speaker 2>it feel like, well, who cares. I like the story

929
00:45:50.039 --> 00:45:52.440
<v Speaker 2>and characters so much that I'm not really looking for

930
00:45:52.519 --> 00:45:55.239
<v Speaker 2>the airs. I am just experiencing these things, and I think.

931
00:45:55.119 --> 00:45:58.079
<v Speaker 1>They could still pull that off. But yeah, we'll see.

932
00:45:58.400 --> 00:45:59.880
<v Speaker 4>It does appear to be that it's made by a

933
00:46:00.079 --> 00:46:03.679
<v Speaker 4>Japanese company. The show is going to be in Japanese,

934
00:46:04.360 --> 00:46:08.800
<v Speaker 4>so it's break from that, which you will ye, yeah, yeah,

935
00:46:09.079 --> 00:46:11.920
<v Speaker 4>it's it's interesting. I will say. I think I'm pretty

936
00:46:11.960 --> 00:46:13.639
<v Speaker 4>sure I'm gonna say this, so no one, no one

937
00:46:13.679 --> 00:46:17.360
<v Speaker 4>be mad at me if I spoil something. But there

938
00:46:17.480 --> 00:46:21.760
<v Speaker 4>was a miscommunication that happened, and for whatever reason, the

939
00:46:21.880 --> 00:46:25.840
<v Speaker 4>two leads of this show, when we had them into

940
00:46:25.880 --> 00:46:29.000
<v Speaker 4>the studio, someone had told them that we were a

941
00:46:29.079 --> 00:46:35.239
<v Speaker 4>French company. Oh and I guess for them, it didn't

942
00:46:35.280 --> 00:46:38.960
<v Speaker 4>help that Tam and Lucy were the two interviewing them,

943
00:46:39.719 --> 00:46:43.280
<v Speaker 4>and because of their you know, English accents, I think

944
00:46:43.360 --> 00:46:46.280
<v Speaker 4>they were further a little bit confused. So after the

945
00:46:46.360 --> 00:46:51.880
<v Speaker 4>interview wrapped, one of the gentlemen, graciously, after saying thank you, said,

946
00:46:52.119 --> 00:46:53.199
<v Speaker 4>Mercy Boku.

947
00:46:55.079 --> 00:46:58.320
<v Speaker 1>Oh yeah, that rules, it's fantastic.

948
00:46:58.679 --> 00:47:00.400
<v Speaker 4>We thought it was just being a little bit chky,

949
00:47:00.480 --> 00:47:02.880
<v Speaker 4>but then we figured out like, oh that's why he said.

950
00:47:03.679 --> 00:47:08.039
<v Speaker 2>Oh that's fantastic, that's really great. Uh fandom sounds very French,

951
00:47:08.079 --> 00:47:10.719
<v Speaker 2>I think, So yeah, there you go. All right, that

952
00:47:10.880 --> 00:47:12.920
<v Speaker 2>does it for the news headlines.

953
00:47:13.079 --> 00:47:15.119
<v Speaker 1>Let me get this back over there.

954
00:47:15.679 --> 00:47:18.320
<v Speaker 2>I got a pull question that I will bring up

955
00:47:18.360 --> 00:47:19.920
<v Speaker 2>while I'm getting that set up.

956
00:47:20.000 --> 00:47:22.920
<v Speaker 1>Jan why don't we tell people we got going on.

957
00:47:22.800 --> 00:47:26.559
<v Speaker 4>If we know, I'm gonna assume it's a regular programming

958
00:47:26.639 --> 00:47:30.920
<v Speaker 4>as huge it's we're still in kind of a lull

959
00:47:31.119 --> 00:47:32.440
<v Speaker 4>in terms of game releases.

960
00:47:32.760 --> 00:47:35.960
<v Speaker 2>That's right, a little bit. It's gonna start. Madden's almost here,

961
00:47:36.039 --> 00:47:38.199
<v Speaker 2>so we're almost gonna be back to normal. But yes,

962
00:47:38.280 --> 00:47:39.320
<v Speaker 2>a little bit of a loll still.

963
00:47:39.880 --> 00:47:45.800
<v Speaker 4>It is definitely gonna ramp up slowly. But I know

964
00:47:46.639 --> 00:47:48.960
<v Speaker 4>now is the time to play catch up folks. Folks

965
00:47:49.039 --> 00:47:52.599
<v Speaker 4>if if you haven't, I don't know, if you you

966
00:47:52.639 --> 00:47:54.440
<v Speaker 4>haven't caught up in the big titles from early in

967
00:47:54.480 --> 00:47:57.360
<v Speaker 4>this year, maybe it's time to circle back. I did

968
00:47:57.400 --> 00:48:00.159
<v Speaker 4>have Loreli and the Laser Eyes put back on on

969
00:48:00.199 --> 00:48:02.280
<v Speaker 4>my radar over Comic Con, and.

970
00:48:02.239 --> 00:48:08.719
<v Speaker 3>It's like, oh damn it, I should go back to that. Yeah.

971
00:48:08.760 --> 00:48:11.280
<v Speaker 3>We also we should do something with the football game.

972
00:48:11.800 --> 00:48:13.599
<v Speaker 2>Yeah, I've got an idea.

973
00:48:13.639 --> 00:48:15.039
<v Speaker 1>I just got to find the time for it. So

974
00:48:15.239 --> 00:48:18.280
<v Speaker 1>uh yeah, well we'll make it happen. That would be great.

975
00:48:19.840 --> 00:48:22.480
<v Speaker 2>I wanted to spend more time playing stuff like Laura

976
00:48:22.559 --> 00:48:26.079
<v Speaker 2>lying the laser eye this weekend. But I spent almost

977
00:48:26.280 --> 00:48:27.760
<v Speaker 2>the entirety in my pantry.

978
00:48:27.800 --> 00:48:29.119
<v Speaker 1>We got moths in the pantry.

979
00:48:29.159 --> 00:48:31.519
<v Speaker 2>Jan and I had to hold up and clean it

980
00:48:31.559 --> 00:48:33.159
<v Speaker 2>out and we got rid of them.

981
00:48:33.280 --> 00:48:35.519
<v Speaker 1>It's fine now. It was it was like on the

982
00:48:35.599 --> 00:48:37.320
<v Speaker 1>verge of being a real bad infestation.

983
00:48:37.639 --> 00:48:37.920
<v Speaker 3>Uh.

984
00:48:38.280 --> 00:48:40.400
<v Speaker 2>But we have to get tupperware, and we put everything

985
00:48:40.400 --> 00:48:42.679
<v Speaker 2>in tupperware now, and just to make sure it doesn't

986
00:48:42.679 --> 00:48:44.639
<v Speaker 2>happen a gag. So everything we read is like it'll

987
00:48:44.679 --> 00:48:47.039
<v Speaker 2>happen again unless you start, unless you actually like seal

988
00:48:47.119 --> 00:48:49.960
<v Speaker 2>up your dry goods. I'm like, oh so yeah, that

989
00:48:50.000 --> 00:48:51.039
<v Speaker 2>was That was the whole weekend.

990
00:48:51.199 --> 00:48:51.639
<v Speaker 3>Uh.

991
00:48:51.679 --> 00:48:53.239
<v Speaker 1>And I got a little bit of time here and there.

992
00:48:53.239 --> 00:48:55.760
<v Speaker 2>That's why I am not in the top one in

993
00:48:55.840 --> 00:48:58.800
<v Speaker 2>every challenge and Intendal World Championships Ayes Edition.

994
00:48:58.880 --> 00:49:02.039
<v Speaker 4>Every time I see you three talking about that game

995
00:49:02.039 --> 00:49:05.079
<v Speaker 4>in our little discord, I just like I get the

996
00:49:05.480 --> 00:49:06.920
<v Speaker 4>itch to like, oh, maybe I can play it, And

997
00:49:06.960 --> 00:49:08.679
<v Speaker 4>then I see the times I'm like, no, I'm just

998
00:49:08.679 --> 00:49:09.440
<v Speaker 4>gonna stay away.

999
00:49:10.320 --> 00:49:12.639
<v Speaker 2>My times are scared away, Dan and Mike. So it

1000
00:49:12.960 --> 00:49:15.639
<v Speaker 2>can happen to anybody, absolutely.

1001
00:49:16.159 --> 00:49:16.800
<v Speaker 1>All right.

1002
00:49:17.039 --> 00:49:20.280
<v Speaker 2>Poll question from last week, Let's see here have you

1003
00:49:20.320 --> 00:49:23.639
<v Speaker 2>ever played a legacy of Kine slash soul Reefer game,

1004
00:49:24.119 --> 00:49:28.159
<v Speaker 2>forty said yes, fifty one percent said no. That's a

1005
00:49:28.239 --> 00:49:32.280
<v Speaker 2>whoa pretty huge response there. Now, maybe there's some self

1006
00:49:32.320 --> 00:49:34.320
<v Speaker 2>selection bias for this poll in the first place. Maybe

1007
00:49:34.320 --> 00:49:36.159
<v Speaker 2>the people that see soul Reever just honed it on

1008
00:49:36.199 --> 00:49:39.440
<v Speaker 2>it and had to respond, But regardless, that is a

1009
00:49:39.480 --> 00:49:41.480
<v Speaker 2>really big number, and I think I think it explains

1010
00:49:41.599 --> 00:49:45.639
<v Speaker 2>why you bring back Soul Reaver in a remaster collection.

1011
00:49:46.079 --> 00:49:49.840
<v Speaker 2>That is pretty cool. That's pretty close there. Yeah, the

1012
00:49:50.320 --> 00:49:51.840
<v Speaker 2>no makes me upset though.

1013
00:49:52.079 --> 00:49:55.000
<v Speaker 1>Yeah. Yeah, well, but I mean now they're gonna get

1014
00:49:55.000 --> 00:49:55.719
<v Speaker 1>a chance to play it.

1015
00:49:56.440 --> 00:49:58.519
<v Speaker 4>I mean I say that, and I don't think I've

1016
00:49:58.519 --> 00:49:59.679
<v Speaker 4>actually played any of them.

1017
00:49:59.760 --> 00:50:01.440
<v Speaker 3>I appreciate the vibe.

1018
00:50:01.599 --> 00:50:04.000
<v Speaker 2>Yeah, I played a little bit of Soul Reaver on

1019
00:50:04.079 --> 00:50:06.800
<v Speaker 2>Dreamcast a year or two ago and I just couldn't

1020
00:50:06.840 --> 00:50:08.920
<v Speaker 2>make it work for me. So I'm hoping the remaster

1021
00:50:09.119 --> 00:50:10.960
<v Speaker 2>is the solution to that. So I could see whatever

1022
00:50:11.000 --> 00:50:14.599
<v Speaker 2>one's into. But yeah, this is this is pretty cool

1023
00:50:15.000 --> 00:50:16.559
<v Speaker 2>that that that many people have played it, and I

1024
00:50:16.559 --> 00:50:19.280
<v Speaker 2>think I think it seems like the franchise could have

1025
00:50:19.360 --> 00:50:20.639
<v Speaker 2>a big bounce back if.

1026
00:50:20.519 --> 00:50:22.599
<v Speaker 1>The remaster is handled appropriately.

1027
00:50:24.320 --> 00:50:27.039
<v Speaker 2>Next poll question is are you going to see the

1028
00:50:27.039 --> 00:50:27.800
<v Speaker 2>Borderlands movie?

1029
00:50:27.840 --> 00:50:28.360
<v Speaker 1>Did we do this one?

1030
00:50:28.400 --> 00:50:28.480
<v Speaker 3>All?

1031
00:50:28.519 --> 00:50:28.639
<v Speaker 4>Right?

1032
00:50:28.679 --> 00:50:30.280
<v Speaker 1>I can't. I can't remem. I don't think we did,

1033
00:50:30.400 --> 00:50:31.519
<v Speaker 1>but I can't. I'm pretty sure.

1034
00:50:31.519 --> 00:50:34.079
<v Speaker 4>But you know this is an updated version of it. Yeah, right,

1035
00:50:34.159 --> 00:50:35.199
<v Speaker 4>A couple week's devil and.

1036
00:50:35.320 --> 00:50:36.719
<v Speaker 1>You're right, good point. Are you going to see the

1037
00:50:36.719 --> 00:50:39.480
<v Speaker 1>Borderlands movie? Yes? Or no?

1038
00:50:39.480 --> 00:50:42.000
<v Speaker 2>Now that you guys have started seeing trailers and commercials,

1039
00:50:42.440 --> 00:50:44.559
<v Speaker 2>kind of interested to see how you are gauging things

1040
00:50:44.599 --> 00:50:46.599
<v Speaker 2>now and it is the summer, maybe people are in

1041
00:50:46.599 --> 00:50:47.239
<v Speaker 2>a movie mood.

1042
00:50:48.800 --> 00:50:51.119
<v Speaker 4>Yeahh It definitely seems like that looking at like the

1043
00:50:51.119 --> 00:50:54.079
<v Speaker 4>box office numbers and you know, being at like an

1044
00:50:54.239 --> 00:50:57.760
<v Speaker 4>entertainment centered convention like San Diego Comic Con like that

1045
00:50:57.920 --> 00:51:01.559
<v Speaker 4>is the number one conversation I'd over here all the time,

1046
00:51:01.880 --> 00:51:05.280
<v Speaker 4>like whether it was like you're hearing, yeah, go ahead,

1047
00:51:05.559 --> 00:51:07.760
<v Speaker 4>people are excited. Yeah, he's excited to be going back

1048
00:51:07.800 --> 00:51:12.280
<v Speaker 4>to the movies. Uh. And you know, it seems like

1049
00:51:12.320 --> 00:51:15.960
<v Speaker 4>Twisters also was a big hit. Glenn Powell is saving

1050
00:51:16.599 --> 00:51:18.079
<v Speaker 4>the superstar Man.

1051
00:51:18.239 --> 00:51:22.000
<v Speaker 2>He really is, absolutely and uh I remember seeing him

1052
00:51:22.000 --> 00:51:23.599
<v Speaker 2>and everybody wants some and being.

1053
00:51:23.480 --> 00:51:25.280
<v Speaker 1>Like this guy's a star. I like this guy a

1054
00:51:25.320 --> 00:51:26.760
<v Speaker 1>lot and I was a star.

1055
00:51:27.159 --> 00:51:29.639
<v Speaker 2>This guy's a star, and I did jazz hands and

1056
00:51:29.679 --> 00:51:33.239
<v Speaker 2>I was alone and I felt very cool. Uh all right,

1057
00:51:33.280 --> 00:51:34.960
<v Speaker 2>so are you going to see the Borderlands movie? That

1058
00:51:35.000 --> 00:51:37.559
<v Speaker 2>poll will be up on YouTube dot com slash at

1059
00:51:37.599 --> 00:51:39.360
<v Speaker 2>giant Bomb. If you go to the community tab, that's

1060
00:51:39.360 --> 00:51:40.920
<v Speaker 2>where you can find that. If you go to the

1061
00:51:40.960 --> 00:51:42.760
<v Speaker 2>live tab, you could find most of our stuff. But

1062
00:51:42.760 --> 00:51:44.960
<v Speaker 2>if you just hit that home button as well, Sewan

1063
00:51:45.039 --> 00:51:47.880
<v Speaker 2>Turboshan's done a pretty good job of organizing things there

1064
00:51:47.960 --> 00:51:50.480
<v Speaker 2>for you as well. You can also get more of

1065
00:51:50.519 --> 00:51:54.280
<v Speaker 2>us on giant bomb dot com. As Jen said, mostly

1066
00:51:54.320 --> 00:51:58.199
<v Speaker 2>a normal week, gonna have BombCast tomorrow. We will Blight

1067
00:51:58.239 --> 00:52:00.519
<v Speaker 2>Clubs should return this week. No red and we can't

1068
00:52:00.559 --> 00:52:03.840
<v Speaker 2>do that. Things might get a little hectic later this week.

1069
00:52:03.880 --> 00:52:06.159
<v Speaker 2>I got that Summer Slam happening. I got people coming

1070
00:52:06.199 --> 00:52:06.679
<v Speaker 2>into town.

1071
00:52:06.840 --> 00:52:08.800
<v Speaker 1>So we'll see.

1072
00:52:08.840 --> 00:52:12.000
<v Speaker 2>But we'll have some fun. We'll do some cool stuff. Yeah,

1073
00:52:12.039 --> 00:52:13.000
<v Speaker 2>look out for it.

1074
00:52:13.119 --> 00:52:15.599
<v Speaker 3>Some potentially cool stuff happening soon as well.

1075
00:52:15.880 --> 00:52:18.760
<v Speaker 2>Excellence, very cool, All right, Janet Show, thank you so

1076
00:52:18.840 --> 00:52:20.920
<v Speaker 2>much for spinning today talking with me about video games. Man,

1077
00:52:20.960 --> 00:52:21.840
<v Speaker 2>I really appreciate it.

1078
00:52:22.400 --> 00:52:24.159
<v Speaker 3>It's the only way for me to start a Thursday.

1079
00:52:24.960 --> 00:52:28.079
<v Speaker 1>Oh shit, And thank you everybody for watching and listening.

1080
00:52:28.079 --> 00:52:30.760
<v Speaker 1>You're the best audience in gaming. Until next time, have

1081
00:52:30.880 --> 00:52:33.480
<v Speaker 1>a good one, take care of yourself. Goodbye.
