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Speaker 1: Happy New Year, everybody, and welcome to the Game and

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Former Show, a weekly podcast covering the video game industry.

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Join us each and every week for a discussion of

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the latest gaming news, reviews, and exclusive reviews with Game

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and Former staff and special guests from around the industry.

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I am your host, Marcus Stewart. I am joined by

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Charles Hart. Hello.

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Speaker 2: Hello, I'm back and better than ever. This is the

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best Charles You're ever gonna get.

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Speaker 1: How So show your work.

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Speaker 2: I've never been older, quite frankly, and that's and like Wine,

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I'm aging.

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Speaker 1: So that's my intro.

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Speaker 2: Have you ever wanted to be my I should make

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a tender account just so. That's my bio. Like Wine,

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I'm aging.

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Speaker 1: I was gonna say, audience, if you ever wanted to

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see a bit fall apart before your very eyes? Not together?

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Speaker 2: No, no, no, it was good.

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Speaker 1: God.

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Speaker 2: Eric will not be I'm sure.

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Speaker 1: Yes, Eric van Allen is here. Hello.

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Speaker 3: I am older than I once was, but younger than

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i'll be. That's not unusual. That's a that's a line

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from Simon and Garfuncle that you can use in the future. Yeah,

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I am also progressively aging, as is the nature of time.

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We are here, it's twenty twenty six, and apparently we're

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just getting even more unhinged. I am I am concerned

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that you said this is the best Charles You'll ever

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get or whatever, because that just sounds like it's all

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downhill from me.

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Speaker 2: I think my initial statement was this is the best

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I've ever been. Oh, okay, okay, and then I might

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have accidentally flipped it and said the best I'll ever be. Yeah,

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it might be true, but I can't. I honestly can't

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definitively say that.

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Speaker 1: You're like so close from Brett Hart's catchphrase of the

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best there was, the best there is and the bester

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ever will be. If you could if you added one

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more line, you would technically be infringing on him, and

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he's a famously grumpy man, and I don't think you

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want that if you could go, we.

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Speaker 2: Got a similar last name too, So wow, is it?

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Speaker 1: You are a heart brother? Officially? Well, okay, there's so

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many things I can get into there, but we got

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to move on. Joining us as our first special guests

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of the Game and former show in twenty twenty six,

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editor in large and Polygon mister Giovanni cal Antonio, how

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are you sir.

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Speaker 4: I'm great.

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Speaker 5: I'm aging like cheese, which like can be good or bad, right,

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like age cheese can be good or it can mean death,

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right like one or the other.

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Speaker 1: I think you want to be like a hard cheese

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that kind of get better with time, like like a

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Parmesana reggiano.

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Speaker 2: Like like I end a hangout with you and I'm like,

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it's kind of funky. What does that mean?

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Speaker 1: Yeah, yeah, not the good funky like like groovy, you know,

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like he.

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Speaker 2: Means it's kind of clear which funky I mean? Yeah,

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it's like okay, yeah, yeah, it's.

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Speaker 1: A funky spot between and there's like funky Kong like

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that kind of funky. I think we'd all aspire to

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be a funky.

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Speaker 3: Kong level of funky, be the funky Kong you want

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to see in the universe.

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Speaker 1: Well, thank you for having me, absolutely, thank you for

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joining us, GEO, and yes, for this first episode of

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twenty twenty six, we are gonna be This is gonna

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be pretty much a two segment show because we're first

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going to be diving into the games that we played

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over our nice holiday break whatever, we caught up on

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things that we started, and then the bulk of the show.

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Looking ahead to this year, we're gonna be doing what's

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kind of become almost like a game and former tradition,

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where we're going to be choosing our most anticipated games

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of twenty twenty six via the time honored Snake Draft,

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or if we want to tie it to video games.

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I wrote it down as the twenty twenty six Sawlid

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Snake Draft, because much like Solid Snake himself, he has

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always made great decisions. He always drafts a great team

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of people in his ear to take them on these missions.

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And I like to think that that is what we're doing.

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We're drafting the video games that are going to carry

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us along twenty twenty six, that maybe we'll call into

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to ask for advice and learn life lessons from, and

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maybe get random movie recommendations from, which is what I

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look for in my video games. I don't know about you, guys,

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but yes, the twenty twenty six Solid Snake Draft, where you,

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the listeners, will be able to choose which one of

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us have the maybe look the superior, the preferred lineup

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of twenty twenty six releases that we're all I'm sure

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we'll all come out this year. Nothing will get delayed this.

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Speaker 3: Year, nothing ever gets delayed anymore. Where We're past that now, Yeah,

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we left that behind. We made a pact in the

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industry to say that everything that comes out this year,

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because rand the thought of six has to be out

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this year, everything else has to to.

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Speaker 1: Oh sure it was the last delay ever. Yeah, Oh

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my god, that'd be amazing. If Rockstar build it is

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like the last game delay of all time.

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Speaker 4: They have to come out.

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Speaker 2: Now, we're just gonna We're just gonna put them out

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from this point for Yeah.

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Speaker 1: Yeah, they'd saved the industry. So yeah, before we get

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into that, of course, if you would like to support

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Game Reformer, the best way to do it, believe it

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or not, is what a Game Reformer magazine subscription? Yes

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we have are what a Warcraft Midnight issue, which is

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also our twenty twenty five end of Year issue. It's

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got our twenty twenty five game awards, including our Game

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of the Year, all of our genre picks. An extra

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thick issue available now, and we should be announcing our

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next cover story imminently in the coming weeks, so stay

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tuned for that. But if you would like to get

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tenish as a year, both physical and digital, sense. You

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can go to Gameformer dot com slash subscribe get your

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self a great, great piece of physical media delivered to

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you as well as you can go to physical stores

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now and pick up Game Informer because we're in bookstands

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and news stores across the country and internationally. If you're

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in the US, you can go to your Barns and Nobles,

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your books of millions, go to whatever news stands that

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you frequent when you're reading. When you're done reading the

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Daily Bugle, you can pick up an issue of Game

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Informer and show it up to all your friends. No

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yellow journalism in here, no slandering of Spider Man in here.

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It's all the good stuff right here, Former Magazine. I

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know we're all tied off that stuff, right Eric of

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slandering Spider Man?

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Speaker 2: What yeah, really really want to write in April Fool's post.

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That's just just hating on Spider Man, just like God,

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I hate this guy, just I.

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Speaker 1: Just disliked this this guy just like you just want

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to roleplay as Jajo to jameson Free I.

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Speaker 2: Do, actually Jameson to be honest, yeah that's fair, but.

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Speaker 1: Yes, Gameformer dot com slash subscribe, get yourself a magazine

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subscription as Sports Game Informer, and you will be getting

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a great product every month, if we do say so ourselves.

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But yes, holiday break, we had a nice what was

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it like, almost two weeks roughly off for Christmas and

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New Years, which I would wager a lot of us

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spent a great deal of that time release a significant

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junk of it either catching up on video games or

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starting games that maybe we miss throughout the year, or

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just stuff in our backlog. So I'm really curious. I

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haven't actually talked to anyone to see what they've been

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messing with, but I'll start with myself. So the game

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that I started that I actually intentionally saved specifically for

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my holiday break, I didn't. I kind of almost refused

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to touch it throughout the year, just in lieu of

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so many other things. Was I finally started metal Gear

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Solid Delta Snake Eater. Ah, Yeah, I love. I'm a

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huge metal Gear fan, and Medal Gear three kind of

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like goes back and forth, is like is it my

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favorite metal Gear between it and two? So this remake

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I've was super excited about, and when it came out,

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it came out, at least for me, like a really

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busy time. I think it was tied up with like

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a couple of review games in a row, and I

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just it was hard to make the time to sit

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down and play it, which I was kind of almost

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surprised by because of my hype for this game, But

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it just felt like there's something about it, maybe because

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it's like a known quantity of like, oh, this is

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such a faithful remake that maybe I don't need to

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rush out and play it right away. Especially talking to

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Kyle who reviewed it and it is a similar like

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Metal Gear die Hard, I was like, maybe I can't

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kind of like treat this as like a treat for

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me when I don't feel obligated to keep up with

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all the new stuff. So I finally started that I

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haven't finished it. I'm actually, as we're talking now, I'm

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at the very beginning of the end boss fight, and

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I'm probably gonna wind up beating that guy through old

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age at this point. It just because of that little

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trick we'll see. I haven't counted the days it's been.

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I think it takes like a week if I remember correctly,

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something like that. Yeah, which I've never done it that

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way before. When I first played the game. I just

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beat them the old fashion win. I didn't learn about

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that trick until way after, so I'm kind of hoping

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to just let that happen just for something different, But

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that's actually been one of my main games on top

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of Charles. For you, I finished Hades two finally.

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Speaker 2: Oh yeah, so you've played You've played the new ending then, and.

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Speaker 1: I wanted to ask you as off air, like what

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the difference between the endings were, because I really liked

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I guess what is the new ending? It took me

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like a combined between playing on Switch and Steam. It

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took me like a combined, like ninety hours. It took

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me seventy runs to see credits.

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Speaker 2: Yeah, it takes I think fifteen clear, no, twelve clears

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now because I think it's five up and seven down

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maybe eight down.

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Speaker 1: I think it's a down for sure.

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Speaker 2: Yeah okay, yeah, yeah, yeah, it's five up. It's a lot,

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so I understand. My partner also finished it. I think

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it was before break, but it took her. I had

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to review it, so I went through faster and it

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was quicker back then because they added more clears I

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had to do. But I will I will tell you

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off Era but it's pretty similar. The main stuff that

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they change is they add some more context to like

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characters actions and decisions. So I'd say, like, the general

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structure is basically the same, but they added more stuff

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that people say were before you'd be like, wait, why

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did they do that? Why are people okay with this

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or acting this way or doing this thing. They've kind

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of smoothed some of those rough edges out, but it's

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not like completely different. I wouldn't say, oh so like

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a director's cut more than like a rewrite.

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Speaker 1: Sure, And yeah, now I'm just been digging into the

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postgame stuff, like I've already done some postgame runs and

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I'm I'm going to be doing that for the foreseeable

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future because there's enough there and I love these characters

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and I'm not I'm not ready to leave that world yet.

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It's like, I still love these guys and I like

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that there's still more narrative stuff to dig into, So

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I'm gonna and I got bonds to phill, I got

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to decide who I like. I still got to sell

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who I like the most. I gotta take bats with everybody.

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I've done it with most everybody to cross. There are

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still some people that have not I have not bathed

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with you.

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Speaker 3: That is a fast way to get to know somebody

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for sure. Yeah, yeah, yeah, yeah. It is that historic fishing,

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I guess, but I think bathing probably means a little

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bit more.

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Speaker 1: Than going to fish with somebody.

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Speaker 2: The bathing I always go for, specifically because I was

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so caught off guard that characters have like unique bathing art.

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Speaker 1: Yeah, and that's like a weird.

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Speaker 2: Thing that I'm like too, even like it's they're like

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kind of naked, so it's like, well, putting the horny aside,

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the concept that it's like, oh, there's like a special

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alternate version of everyone that you can see if you

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do the specific thing. That's like the kind of thing

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where it's like I gotta freaking see what it is.

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Speaker 1: I got to know the context. So yeah, wait, I

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thought you were going to lead to who you liked,

243
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like that you're going to point out it like specific

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character that.

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Speaker 2: You I mean, I was always kind of always I

246
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was leaning Nemesis at the start of the game, and

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I kind of like finished that way. Specifically, I like

248
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seeing it when a character is like I don't like

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you at all, and I'm like and yet I can

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romance you interesting?

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Speaker 1: How many nectors going to take to evolve? Yeah? Has

252
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this fifth nectar changed your mind?

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Speaker 3: I like how you playted that trap card of being like, okay,

254
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now expose your deepest self to the podcast?

255
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Speaker 1: Who did? Who would you bathe with? I was going

256
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to say, because mine was going to be Heckity, because

257
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I actually had Nemesis is on my It's weird to

258
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call it a bathe list, but I think that I

259
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think that is literally my next like milestone with her

260
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is because they tell you, like, okay, next time you

261
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bomb with them, it's going to be this activity, and

262
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I think that is what she's got teed up. But

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Hecky was my like, oh this is weird. I don't

264
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know how I feel about this is a good conversation

265
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that we're having, but it's just like, oh but the

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arts nice, but also it's weird. Yeah, but yeah, those

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have been kind of my two primarily, Like there's like

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little things I picked up here and there, like I

269
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fintished Citizens Sleeper two finally, which i'd kind of been

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playing throughout the year kind of off and on, which

271
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I liked. But yeah, outside that, those are kind of

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my main games. But what about you, geo, what have

273
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you been messing with over the last.

274
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Speaker 4: A couple of weeks.

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Speaker 5: Yeah, So January is a great time of year for

276
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me because it's the one time of the year where

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I become my worst self and get back into Tetris

278
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ninety nine.

279
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Speaker 4: For like a week, which is the only game where I.

280
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Speaker 5: Allow myself to become toxic for like a week in

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a video game. Right, Like, I don't play I don't

282
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play a lot of like sweaty shooters that are gonna

283
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get me like swearing and angry. But like you put

284
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Tetris ninety nine in my hands, and suddenly I am

285
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like the worst person that you've ever experienced online. I

286
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don't know why. It just brings it out of me.

287
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Very competitive in that game. Love that game. So I'm

288
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GIF if you see me online in that just like

289
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leave the lobby, just get out for your own sake.

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Speaker 1: I win, Oh I win.

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Speaker 4: I'm like, oh I win. I'm trying to I've been

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trying for years.

293
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Speaker 5: There's like a playlist that unlocks after you get your

294
00:14:18,080 --> 00:14:20,960
first win that's like a hey, like winners only mode,

295
00:14:21,279 --> 00:14:23,240
and there's so few people in it that like it's

296
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ninety percent bots that it gets filled with, and I've

297
00:14:25,679 --> 00:14:28,879
been trying for years to win in that mode and

298
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I've only ever gotten the second place, and the day

299
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that I like beat that for the first time, I'm

300
00:14:33,120 --> 00:14:35,240
going to retire. I've like decided this, I'm gonna be

301
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done with it. So I'm every year, I take a

302
00:14:36,960 --> 00:14:39,759
crack at it in January and then I'm like, I'm done.

303
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Speaker 1: Until next year.

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Speaker 5: Yeah.

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Speaker 1: Nine, your main thing.

306
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Speaker 5: That's my main thing. But the other thing I'll shout

307
00:14:46,279 --> 00:14:49,120
out really quick is there is a game that I've

308
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been playing called Soul Sesto. I don't know if y'all

309
00:14:52,639 --> 00:14:56,440
have heard of this. This is I'll tell you right now,

310
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dear listeners. If you want the kind of game where like,

311
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this game comes out of early access this year and

312
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everyone's like, well, this game is amazing, and you want

313
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to be like, oh, I knew about that before it

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was cool.

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Speaker 4: I actually knew about it the whole time.

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Speaker 5: Get on it now. It's an early access so unbelievably cool.

317
00:15:14,919 --> 00:15:17,879
It is a roguelike dungeon crawler, I guess you would

318
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call it, which I know probably doesn't sound cool. That

319
00:15:20,120 --> 00:15:22,759
probably sounds like every game. But the gimmick of it

320
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is that, like you, each floor of the dungeon is

321
00:15:27,399 --> 00:15:29,399
kind of like laid out as a grid where you

322
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see like an enemy or a treasure chest in each

323
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like square of the grid, and the way you interact

324
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with the game is you click on a row and

325
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then you have like a twenty five percent chance of

326
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landing on any of the like four squares in that row.

327
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So you could land on a monster, and if you

328
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have like the right attack stat you would defeat it

329
00:15:49,080 --> 00:15:51,840
or you would take damage. You could land on a

330
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treasure chest, you could land on something that heals you.

331
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And the entire game is like a risk reward of

332
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clicking into rows trying to like at the treasure and

333
00:16:00,919 --> 00:16:03,279
take risks about, you know, killing monsters, and you kind

334
00:16:03,279 --> 00:16:04,840
of like upgrade your stats as you go, and it

335
00:16:04,879 --> 00:16:09,080
has those kind of roguelike building elements to it, but

336
00:16:09,600 --> 00:16:12,360
the whole thing that you're upgrading is basically your odds

337
00:16:12,399 --> 00:16:14,080
of landing on a thing. So when you get like

338
00:16:14,240 --> 00:16:16,879
your relics or whatever that you're passive, it's like, hey,

339
00:16:17,120 --> 00:16:20,919
twenty five percent less chance to land on monsters and

340
00:16:21,000 --> 00:16:23,600
a twenty five percent more chance to like get strawberries,

341
00:16:23,720 --> 00:16:26,399
or something which heal you. So the entire thing is

342
00:16:26,519 --> 00:16:31,080
just like a numbers manipulation dungeon crawler that is sounds

343
00:16:31,320 --> 00:16:33,480
kind of like boring until you get into it and

344
00:16:33,679 --> 00:16:35,279
get the hook of it, and then it's like, this

345
00:16:35,480 --> 00:16:37,720
is the coolest video game that I think has ever

346
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been made, and the art style of it is like

347
00:16:40,919 --> 00:16:42,600
out of this world. The second you see it, you'll

348
00:16:42,600 --> 00:16:44,919
be like, oh, yeah, that's that's good stuff.

349
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Speaker 4: I think it is.

350
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Speaker 5: Supposed to get its final kind of like big update

351
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in early access this month, and then I think like

352
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they've kind of teased that like one point zero pretty

353
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shortly thereafter. So if you want to be cool, if

354
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you want to be the hipster who's like I knew

355
00:17:00,440 --> 00:17:04,599
about that game before everybody, Solssto. It's on Steam, I

356
00:17:04,680 --> 00:17:05,920
think currently, and it's.

357
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Speaker 1: So cool awesome, Solsa. I need to look that up.

358
00:17:10,039 --> 00:17:13,599
Speaker 2: I've not heard of that. I love your pitch for it. Well,

359
00:17:13,640 --> 00:17:16,000
first of all, you were like, it makes the percent

360
00:17:16,119 --> 00:17:18,799
go up. I'm like, and then you're like it sounds boring.

361
00:17:18,880 --> 00:17:22,680
I'm like, no, no, no, I had me there. Yeah,

362
00:17:23,039 --> 00:17:25,480
I love the numbers I had cause if it's like

363
00:17:25,519 --> 00:17:27,400
a high percentage and then it goes wrong. It's like,

364
00:17:27,480 --> 00:17:29,039
what what were the odds of that? And if it's

365
00:17:29,039 --> 00:17:30,799
a low percentage and it goes well, I'm like, whoa,

366
00:17:30,880 --> 00:17:31,640
what are the odds of that?

367
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Speaker 1: It's just like I love that.

368
00:17:33,000 --> 00:17:35,640
Speaker 5: It kind of like pulls apart what like every game

369
00:17:35,759 --> 00:17:38,279
is now, which is like, hey, they're hidden numbers and

370
00:17:38,359 --> 00:17:39,799
you don't know the odds, and it's like, what if

371
00:17:39,839 --> 00:17:41,359
we just put them in front of you. What if

372
00:17:41,400 --> 00:17:43,440
we just told you it was a seventeen percent chance

373
00:17:43,480 --> 00:17:45,440
that you're gonna mess up. It's like very x calm

374
00:17:45,880 --> 00:17:47,920
like code it in that way, and it's just the

375
00:17:48,000 --> 00:17:50,599
builds are all about like manipulating values and that's it.

376
00:17:50,680 --> 00:17:52,519
And it's like that's kind of what all games like

377
00:17:52,599 --> 00:17:55,559
this are, but they kind of pretend it's not. It's

378
00:17:55,680 --> 00:17:57,960
really really neat. You just click on things. That's it.

379
00:17:58,519 --> 00:17:59,880
Perfect amazing.

380
00:18:00,160 --> 00:18:03,400
Speaker 1: Yeah, Also, anything else you want to touch on, go

381
00:18:03,480 --> 00:18:05,359
before you move on. Uh No.

382
00:18:05,640 --> 00:18:07,279
Speaker 5: The only other thing I've been playing is this really

383
00:18:07,319 --> 00:18:09,680
neat indie puzzle game called Cipher Zero that came out

384
00:18:09,759 --> 00:18:13,160
last year, a very kind of like the Witness esque

385
00:18:13,519 --> 00:18:17,519
like rule figuring out game without the like pretentious parts

386
00:18:17,559 --> 00:18:20,599
of the Witness where you're just kind of like looking

387
00:18:20,680 --> 00:18:22,519
at a grid with some symbols on it and trying

388
00:18:22,559 --> 00:18:24,240
to figure out, like, oh, how do you fill in

389
00:18:24,279 --> 00:18:26,160
the grid to match these symbols? And it teaches you

390
00:18:26,240 --> 00:18:28,440
on the fly. If you like a minimalist like level

391
00:18:28,480 --> 00:18:31,039
based puzzle game that is kind of like doesn't tell

392
00:18:31,079 --> 00:18:32,359
you what to do, but you figure it out on

393
00:18:32,400 --> 00:18:34,400
your own. That's also a really neat one that I've

394
00:18:34,440 --> 00:18:37,839
been working through that gets hard. It's hard. I'm in

395
00:18:37,920 --> 00:18:40,079
the late game and it's stuff. But if that's your thing,

396
00:18:40,359 --> 00:18:43,000
it's it's pretty rad awesome.

397
00:18:43,920 --> 00:18:44,720
Speaker 1: Charles, What about you?

398
00:18:44,839 --> 00:18:45,160
Speaker 2: What is it?

399
00:18:45,240 --> 00:18:48,319
Speaker 1: What was the formally best version of yourself playing Over

400
00:18:48,359 --> 00:18:53,240
the Bird before I was good? Yeah, So I.

401
00:18:55,240 --> 00:19:00,720
Speaker 2: Right before break, for whatever reason, I decided to purchase

402
00:19:00,799 --> 00:19:02,920
and play through Resident Evil seven and eight.

403
00:19:03,519 --> 00:19:06,480
Speaker 1: Right, we were talking about this on the Residval Outbreak

404
00:19:06,519 --> 00:19:07,119
super replay.

405
00:19:07,720 --> 00:19:11,359
Speaker 2: Yeah, so I beat I beat eight. I started playing four.

406
00:19:11,880 --> 00:19:16,160
So I'm like a few hours into four. Remake four right,

407
00:19:16,599 --> 00:19:19,960
remake four? Yeah, okay clarified, which I'm not gonna talk

408
00:19:20,000 --> 00:19:21,279
that much about it because I'm not that far in,

409
00:19:21,400 --> 00:19:23,680
but every time I play it, I people love that game.

410
00:19:23,759 --> 00:19:26,279
So much. I keep expecting to start it and then

411
00:19:26,319 --> 00:19:28,960
immediately be so hooked into it, and I just have

412
00:19:29,200 --> 00:19:32,680
not been every time that I've played it. I just

413
00:19:32,920 --> 00:19:38,839
finished the like boat Whale section relatively early on, so

414
00:19:38,880 --> 00:19:42,039
I'm on like chapter four or five. I haven't met

415
00:19:42,119 --> 00:19:42,720
Ashley yet.

416
00:19:43,200 --> 00:19:46,680
Speaker 1: Okay, when anyway, that's when a game gets good, When.

417
00:19:47,000 --> 00:19:48,799
Speaker 2: I believe it, I'm I keep going like, where's this girl?

418
00:19:48,799 --> 00:19:51,000
Speaker 1: I've heard some you gotta gotta babysit this girl. That's

419
00:19:51,039 --> 00:19:51,680
when I really think.

420
00:19:51,759 --> 00:19:51,799
Speaker 2: So.

421
00:19:52,839 --> 00:19:55,720
Speaker 5: My girlfriend has started playing the Residevil games for the

422
00:19:55,759 --> 00:19:58,119
first time, and it's been like a great experience. She

423
00:19:58,200 --> 00:19:59,880
just did like the game Keep remake of the first one,

424
00:20:00,279 --> 00:20:02,640
and now she's doing two. And my favorite part of

425
00:20:03,039 --> 00:20:05,400
being there for that experience is that I just keeps

426
00:20:05,519 --> 00:20:06,960
playing on her Steam deck, so it's like not on

427
00:20:07,000 --> 00:20:10,119
the TV, so I'm know exactly where she is in

428
00:20:10,200 --> 00:20:12,839
the games based off her reaction to what's happening. And

429
00:20:13,000 --> 00:20:14,559
like last night I was sitting there. I was like

430
00:20:14,759 --> 00:20:16,160
I was in the other room, like on the computer,

431
00:20:16,200 --> 00:20:18,480
and all of a sudden I heard like, oh no,

432
00:20:19,400 --> 00:20:22,160
oh no, not the hat man, and I was like, oh,

433
00:20:22,279 --> 00:20:24,240
she met mister X finally.

434
00:20:25,880 --> 00:20:28,160
Speaker 1: Or took you know, it's one or the other.

435
00:20:30,119 --> 00:20:31,480
Speaker 4: As soon as she said that, I was like, oh,

436
00:20:31,559 --> 00:20:32,799
he is the hat man.

437
00:20:33,200 --> 00:20:34,119
Speaker 1: She's so right.

438
00:20:35,119 --> 00:20:37,680
Speaker 5: That's been a great one to experience by audio only.

439
00:20:38,559 --> 00:20:42,319
Speaker 1: Yeah, that's better than calling a mister hat I guess, yeah, yeah,

440
00:20:42,799 --> 00:20:43,839
all it's all.

441
00:20:43,920 --> 00:20:46,359
Speaker 2: It's all the same, all the same guy. What did

442
00:20:46,400 --> 00:20:46,720
you uh?

443
00:20:46,960 --> 00:20:49,680
Speaker 1: Since you didn't feelish you were still working through Village

444
00:20:49,720 --> 00:20:51,839
when you told me you were playing them, what did

445
00:20:51,880 --> 00:20:53,440
you think of it? Cause did you like more or

446
00:20:53,519 --> 00:20:54,920
less than seven? And where'd you land with that?

447
00:20:55,640 --> 00:20:59,759
Speaker 2: I really liked village. Village was like, I played seven

448
00:20:59,839 --> 00:21:01,599
so I could play a village because I'm kind of

449
00:21:01,839 --> 00:21:06,279
I'm more squeamish when it comes to horror stuff, and

450
00:21:06,599 --> 00:21:12,440
Village I found more fun scary then seven was like

451
00:21:12,599 --> 00:21:16,599
scary scary. Some people, like my my fiance Alyssa is

452
00:21:16,680 --> 00:21:19,759
like very into horror. She I think preferred seven because

453
00:21:19,759 --> 00:21:21,519
she just loves all that weirdness stuff.

454
00:21:21,519 --> 00:21:21,880
Speaker 1: But I liked.

455
00:21:21,920 --> 00:21:26,640
Speaker 2: I liked both of them. I don't want to I'm

456
00:21:26,640 --> 00:21:29,599
not gonna spoil it. There was parts. There was the

457
00:21:30,519 --> 00:21:34,039
there's sorry, there's there's a person like this isn't.

458
00:21:33,839 --> 00:21:34,119
Speaker 1: Even a game?

459
00:21:34,119 --> 00:21:35,480
Speaker 2: I want to talk about there's a person that gets

460
00:21:35,480 --> 00:21:38,400
shot so many times in the intro of village.

461
00:21:40,400 --> 00:21:44,039
Speaker 5: I was like, Oh my god, what just happened.

462
00:21:45,960 --> 00:21:47,839
Speaker 2: I'm so glad I played through all of seven so

463
00:21:47,920 --> 00:21:49,960
that I could I could feel the connection to that

464
00:21:50,079 --> 00:21:55,519
person gets shot one hundred thousand times. And then then

465
00:21:55,640 --> 00:21:57,720
later I understood the car like they explained it. I

466
00:21:57,799 --> 00:21:59,880
was like, okay, but I was like, it's crazy that

467
00:22:00,039 --> 00:22:01,920
saw that game opened. Then it takes a long time

468
00:22:02,000 --> 00:22:02,319
to be like.

469
00:22:02,480 --> 00:22:04,480
Speaker 1: They robo copper did them?

470
00:22:04,680 --> 00:22:05,799
Speaker 2: They robot them.

471
00:22:06,279 --> 00:22:08,720
Speaker 1: It's crazy. It's so funny.

472
00:22:09,480 --> 00:22:11,400
Speaker 5: Like the funniest part of that scene, which is like

473
00:22:11,519 --> 00:22:13,200
it is the funniest scene that's ever been in the

474
00:22:13,279 --> 00:22:16,839
video game, in my opinion, is like the main character

475
00:22:16,960 --> 00:22:19,759
of the game witnessing it. His reaction is like, actually,

476
00:22:20,079 --> 00:22:23,000
not that big a deal. He's like, oh, dang it,

477
00:22:23,480 --> 00:22:24,039
h crap.

478
00:22:24,319 --> 00:22:30,880
Speaker 1: Yeah, ah shucks. I mean that looks character. Yeah, is

479
00:22:31,000 --> 00:22:34,079
those reactions? Are you going to dive into the U

480
00:22:34,839 --> 00:22:36,759
the Shadow of Rose expansion?

481
00:22:36,880 --> 00:22:36,920
Speaker 2: That?

482
00:22:37,880 --> 00:22:38,039
Speaker 5: Uh?

483
00:22:38,400 --> 00:22:39,000
Speaker 1: I might?

484
00:22:39,440 --> 00:22:43,640
Speaker 2: I wasn't sure if it was like required reading or not.

485
00:22:44,200 --> 00:22:47,720
And it was also like the like at the time,

486
00:22:47,839 --> 00:22:50,279
it was like seven was on sale for like six dollars.

487
00:22:50,319 --> 00:22:52,160
Eight was on sale for like eight dollars, and then

488
00:22:52,200 --> 00:22:55,000
the DLC was like a full twenty Like the DLC

489
00:22:55,200 --> 00:22:56,640
wasn't on sale, and I was like, am I really

490
00:22:56,680 --> 00:22:59,319
gonna spend twenty bucks? Or so see what the Rose

491
00:22:59,400 --> 00:22:59,759
deal is?

492
00:23:00,079 --> 00:23:00,920
Speaker 1: It's yeah, it's hard.

493
00:23:00,960 --> 00:23:01,480
Speaker 2: So we don't know.

494
00:23:01,640 --> 00:23:03,319
Speaker 1: We don't know if it's required to read because that

495
00:23:03,559 --> 00:23:06,880
was technically the last new resideval concept before Requiz. We

496
00:23:06,920 --> 00:23:10,599
have no idea how it factors into like the broader

497
00:23:10,680 --> 00:23:13,480
fiction going forward because on paper, it's like it's actually

498
00:23:13,559 --> 00:23:15,319
like a pretty big deal because it's a pretty big

499
00:23:15,400 --> 00:23:17,920
time jump in the future. Yeah, and we still don't

500
00:23:17,960 --> 00:23:21,240
know when Requiem takes place timeline wise, like is it

501
00:23:21,359 --> 00:23:25,640
set in that time like that future of Shadow of Rose?

502
00:23:25,759 --> 00:23:26,640
Is it before?

503
00:23:26,920 --> 00:23:27,559
Speaker 2: Is it you know?

504
00:23:28,079 --> 00:23:30,880
Speaker 1: Is it even like before or after the Ethan games?

505
00:23:30,920 --> 00:23:34,240
Like we don't even know. Uh so yeah, it's it's

506
00:23:34,359 --> 00:23:35,240
it's TB deal.

507
00:23:36,119 --> 00:23:38,559
Speaker 2: So yeah, I did like it for what it's worth.

508
00:23:38,680 --> 00:23:41,079
Speaker 1: I think it's a fun little like the expansion.

509
00:23:41,680 --> 00:23:44,079
Speaker 2: I think Kyle reviewed it and I read that review

510
00:23:44,119 --> 00:23:47,079
and he was like, yeah, that's fine. Yeah, the game

511
00:23:47,160 --> 00:23:49,319
I wanted to talk about, or should I say games.

512
00:23:49,599 --> 00:23:52,279
I was not catching up on required reading. I did

513
00:23:52,359 --> 00:23:55,160
not play any games. I finished my death Power review,

514
00:23:55,200 --> 00:23:56,440
which is up on the site and go read that.

515
00:23:56,759 --> 00:23:59,480
I spend most of my time playing Lego Batman one

516
00:23:59,680 --> 00:24:02,480
and I finished it and played Lego Batman two, and

517
00:24:02,559 --> 00:24:05,440
then I finished it and played Lego Marvel Superheroes. It

518
00:24:05,599 --> 00:24:08,960
was a very Lego Superhero it was. I was like

519
00:24:09,079 --> 00:24:11,079
I was playing two, and then I was like, well, chronologically,

520
00:24:11,079 --> 00:24:12,559
the next game that came out was like a Marvel

521
00:24:12,559 --> 00:24:13,759
Superheroes and then it was like.

522
00:24:13,759 --> 00:24:17,079
Speaker 1: About Avengers Doomsday Teachers and they're like, oh, I got

523
00:24:17,160 --> 00:24:17,400
a fire.

524
00:24:18,240 --> 00:24:21,480
Speaker 2: I actually watched the Fantastic four First Steps and I'm like,

525
00:24:21,599 --> 00:24:23,359
you know what game you can play is the Fantastic

526
00:24:24,519 --> 00:24:30,160
like a mar Superhero Anyways, Lego Batman one I had.

527
00:24:30,400 --> 00:24:33,039
Actually I don't think I had ever played the console

528
00:24:33,160 --> 00:24:35,319
version because I had the DS version as a kid,

529
00:24:35,440 --> 00:24:38,880
and that was like my thing was that that specifically

530
00:24:39,200 --> 00:24:41,519
that version of the game. So it's very odd to

531
00:24:41,640 --> 00:24:45,400
like play the console version and that's like old Lego.

532
00:24:46,279 --> 00:24:48,240
I mean, there's like different eras of Lego games, but

533
00:24:48,319 --> 00:24:52,240
that's like no one's talking still, so it's like they're

534
00:24:52,319 --> 00:24:54,880
like mining out, you know, the things that are happening.

535
00:24:55,000 --> 00:24:57,799
There's not really much in the way of story. Those

536
00:24:57,880 --> 00:25:00,759
games are fine. I have a lot of instag for them.

537
00:25:00,799 --> 00:25:03,640
They're kind of mid uh. It's funny how it's like

538
00:25:03,799 --> 00:25:06,839
Batman and Robin, which are like these iconic characters and

539
00:25:06,880 --> 00:25:09,640
the way they represent their abilities and like what if

540
00:25:09,680 --> 00:25:11,759
they could step on paan roles that give them different

541
00:25:11,839 --> 00:25:14,839
suits that have like wacky abilities, and it's like, that's

542
00:25:14,920 --> 00:25:17,279
not what I want. I play as Batman and Robin.

543
00:25:17,319 --> 00:25:19,400
I don't need him to be in like a diving

544
00:25:19,519 --> 00:25:22,839
suit and then go underwater. It's very like video gaming

545
00:25:22,880 --> 00:25:25,920
in that way. Lego Batman two is the first Lego

546
00:25:25,960 --> 00:25:28,200
game where they have voice acting and they like wrote

547
00:25:28,240 --> 00:25:30,440
a story for it, so it's like you're an original

548
00:25:30,519 --> 00:25:34,119
Batman story. It's called Lego Batman two. DC Superheroes. It

549
00:25:34,119 --> 00:25:37,960
should really be called Lego Batman two, also Superman, because

550
00:25:38,000 --> 00:25:40,599
the Justice League shows up in like literally the last

551
00:25:40,720 --> 00:25:42,880
level is the only level you plays anyone other than Batman,

552
00:25:42,960 --> 00:25:46,720
Robin or Superman. But I actually like like that story.

553
00:25:46,799 --> 00:25:48,440
I was kind of surprised that I was like, oh,

554
00:25:48,599 --> 00:25:52,279
Batman has like a perceptible character arc.

555
00:25:53,839 --> 00:25:55,400
Speaker 1: In a way that like, I.

556
00:25:55,400 --> 00:25:57,640
Speaker 2: Don't know, I just wasn't I wasn't expecting to like

557
00:25:57,680 --> 00:25:58,839
it so much. This is the game I had the

558
00:25:58,920 --> 00:26:01,880
most nostalgia for as a kid, mainly because you can

559
00:26:02,400 --> 00:26:05,799
free roam Gotham City and you can do that co op.

560
00:26:05,880 --> 00:26:08,160
So my brother and I would like We played this

561
00:26:08,240 --> 00:26:10,200
game so much for no reason. We would like play

562
00:26:10,319 --> 00:26:13,200
tag in Lego Batman. We would play hide and seek

563
00:26:13,240 --> 00:26:15,920
in Lego Batman, where someone would like angle their camera

564
00:26:16,000 --> 00:26:17,759
at a weird spot and you have to guess on

565
00:26:17,839 --> 00:26:21,400
the split screen where they were in the town. We

566
00:26:21,480 --> 00:26:23,119
had a game where one person would stand on top

567
00:26:23,160 --> 00:26:25,319
of a tower as mister Freeze and the other person

568
00:26:25,359 --> 00:26:26,720
would be the Flash and you had to run up

569
00:26:26,720 --> 00:26:28,759
and punch mister Freeze before he could freeze you. It

570
00:26:28,880 --> 00:26:32,319
was great. We were inventive kids. And then I played

571
00:26:32,400 --> 00:26:38,160
Lego Marvel, which I'm still playing through, and I thought

572
00:26:38,160 --> 00:26:40,000
I would like it more because you're just playing is

573
00:26:40,039 --> 00:26:43,119
more characters, so like your abilities are more varied, but

574
00:26:43,279 --> 00:26:46,279
the story is so much weaker than Lego Batman two. Weirdly,

575
00:26:46,319 --> 00:26:48,200
probably because there's so many characters, there's just like no

576
00:26:48,279 --> 00:26:51,119
one to really latch onto and not that people really

577
00:26:51,119 --> 00:26:55,440
play Lego games for the story per se. But yeah,

578
00:26:55,519 --> 00:26:58,200
that's all I've been doing. I'm studying for Lego Batman

579
00:26:58,279 --> 00:27:00,759
Legacy of the Dark Eyed. If you couldn't tell, I've

580
00:27:00,799 --> 00:27:04,160
played all the Arkham games semi recently, so I'm trying

581
00:27:04,200 --> 00:27:06,720
to play all the Lego Batman games, and then I'll

582
00:27:06,759 --> 00:27:09,559
also play DC super Villains and then I'll probably go

583
00:27:09,680 --> 00:27:13,480
back to Skywroger Saga. Just so I'm like, I'm I'm

584
00:27:13,519 --> 00:27:16,480
the Lego guy. There's no disputing that. No one's allowed

585
00:27:16,519 --> 00:27:17,160
to question my.

586
00:27:18,359 --> 00:27:20,920
Speaker 3: Like boxing out your territory right now? Are you like

587
00:27:21,039 --> 00:27:22,960
concerned moving into the new year.

588
00:27:23,880 --> 00:27:26,799
Speaker 2: I just listen, here's the thing. We'll do a little

589
00:27:26,799 --> 00:27:30,200
peak behind the curtain. I'm I'm the youngest member staff

590
00:27:30,559 --> 00:27:35,079
on game Former. When you're the youngest, even if I

591
00:27:35,440 --> 00:27:38,880
like a game, I don't automatically get DIBs on it

592
00:27:39,160 --> 00:27:42,920
because like, as long as I've liked Zelda, for instance,

593
00:27:43,440 --> 00:27:46,920
Kyle is like Zeller for like ten fifteen years long

594
00:27:47,039 --> 00:27:49,119
he's played, he has had more time in his life

595
00:27:49,160 --> 00:27:52,240
to like have played the games. Literally. Yeah, so if

596
00:27:52,279 --> 00:27:54,640
I have an opportunity to be like no, no, no,

597
00:27:55,160 --> 00:27:57,599
I'm the lego guy. Then I'm like I might as

598
00:27:57,640 --> 00:28:00,400
well just like just like carve myself a litle box

599
00:28:00,480 --> 00:28:02,920
and myself in it. I was gonna say you, there's

600
00:28:02,920 --> 00:28:04,240
not a lot. I don't have a lot of spots

601
00:28:04,359 --> 00:28:05,640
like that in the It's like.

602
00:28:05,720 --> 00:28:07,880
Speaker 1: Me, I'm like with wrestling, I guess like, oh, no

603
00:28:07,920 --> 00:28:10,319
one else in Staff. I don't have to really fight

604
00:28:10,400 --> 00:28:12,640
for that one. Like literally no one watches wrestling on Staff.

605
00:28:12,720 --> 00:28:17,519
So it's like it's more just automatically it falls to me,

606
00:28:18,880 --> 00:28:19,920
but I get it, which more.

607
00:28:19,880 --> 00:28:24,240
Speaker 2: Like a like if there is a soul's game, like

608
00:28:24,359 --> 00:28:27,359
we'd probably give that reviewed to Wess or you. Like,

609
00:28:27,480 --> 00:28:30,039
there's there's just like buckets of people that like fit

610
00:28:30,119 --> 00:28:33,319
in different categories, and I just want to partially, I'm like,

611
00:28:33,400 --> 00:28:34,960
let me let me have a category. Let me let

612
00:28:35,000 --> 00:28:36,119
me build my own corner.

613
00:28:35,960 --> 00:28:38,319
Speaker 3: In this in this house, yes more, you always got

614
00:28:38,400 --> 00:28:40,839
a box out a little bit because like y'all, y'all

615
00:28:40,920 --> 00:28:43,720
might be like, oh, we're younger. I'm the newest person.

616
00:28:43,880 --> 00:28:46,000
And I walked in and I was like, Okay, where

617
00:28:46,160 --> 00:28:49,160
where is everybody? What does everybody already kind of have

618
00:28:49,319 --> 00:28:52,160
DIBs on? And how am I gonna like carve out

619
00:28:52,480 --> 00:28:56,400
my niche within that, and RPGs are kind of a

620
00:28:56,480 --> 00:28:58,480
broad niche, so there.

621
00:28:58,839 --> 00:29:00,480
Speaker 1: Yeah. There have been times in our meeting or Eric

622
00:29:00,559 --> 00:29:03,480
will express fandom for something and then another editor will

623
00:29:03,519 --> 00:29:08,680
shout hey, that's my territory, kid, Yeah yeah, get him.

624
00:29:10,279 --> 00:29:12,279
Speaker 2: Gun shots on the other side of the mic. Yeah,

625
00:29:14,359 --> 00:29:14,720
rolled up.

626
00:29:15,400 --> 00:29:18,519
Speaker 5: I'm just the puzzle game cicho. That's that's and no

627
00:29:18,640 --> 00:29:20,160
one ever gets in that territory.

628
00:29:20,319 --> 00:29:23,920
Speaker 1: It's just me. Actually, I really like puzzle games to Actually,

629
00:29:26,119 --> 00:29:26,720
it's just me.

630
00:29:27,279 --> 00:29:30,400
Speaker 3: A surprising number of people on our staff really enjoyed

631
00:29:30,519 --> 00:29:34,960
Detective mystery puzzle games and stuff like that. Of us around,

632
00:29:34,960 --> 00:29:36,359
I'm going to have to really fight some people.

633
00:29:37,079 --> 00:29:38,519
Speaker 1: The three of us are all the root Trees.

634
00:29:39,279 --> 00:29:41,960
Speaker 4: Yeah, I love I also Lovetree.

635
00:29:42,039 --> 00:29:44,240
Speaker 1: Yeah yeah, we're the reason they got in our top ten.

636
00:29:45,519 --> 00:29:45,839
Joyed it.

637
00:29:46,279 --> 00:29:50,200
Speaker 2: It's us if you're mad, it's a thing where it's

638
00:29:50,240 --> 00:29:52,240
like I wish, I wish, I and I this is

639
00:29:52,279 --> 00:29:54,200
not my genre of game at all. I've never really

640
00:29:54,319 --> 00:29:56,440
liked the second one I've played. If I got really

641
00:29:56,519 --> 00:30:00,720
into RTS games, I would I would have Reign over

642
00:30:00,799 --> 00:30:02,839
whatever I wanted to play as soon as it came out.

643
00:30:03,160 --> 00:30:05,880
Speaker 3: Let me tell you as the guy who plays a

644
00:30:05,920 --> 00:30:10,079
lot of RTS games. Okay, I was, and then RTS

645
00:30:10,279 --> 00:30:13,640
games kind of fell off a cliff and we just

646
00:30:13,759 --> 00:30:16,160
kind of do what I mean, Donald War four looks

647
00:30:16,200 --> 00:30:19,240
pretty good. I'm looking forward to that. But like, it's

648
00:30:19,279 --> 00:30:22,119
been eon since the last StarCraft, so like I've I've

649
00:30:22,200 --> 00:30:24,440
been starving. I had to adapt or die.

650
00:30:24,839 --> 00:30:29,799
Speaker 1: So I thought you were going like I was into

651
00:30:29,920 --> 00:30:32,440
rts's until you said you were, and because of seniority,

652
00:30:32,480 --> 00:30:33,319
I can't be anymore.

653
00:30:34,279 --> 00:30:37,440
Speaker 3: No, it would be funny to be performatively into genres

654
00:30:37,519 --> 00:30:39,240
just to box people out, but that would mean that

655
00:30:39,240 --> 00:30:40,240
you would have to play a lot.

656
00:30:40,160 --> 00:30:41,960
Speaker 1: More video games. I don't have time for that.

657
00:30:43,079 --> 00:30:45,519
Speaker 2: That is kind of what our draft is for today.

658
00:30:45,960 --> 00:30:48,599
Speaker 3: Actually, yeah, here's here's a list of games I probably

659
00:30:48,640 --> 00:30:50,160
won't finish by the end of the e.

660
00:30:50,759 --> 00:30:52,680
Speaker 1: And also, no one else is allowed to play. You

661
00:30:52,720 --> 00:30:57,680
guys can't play these now. Speaking of playing Eric real quick,

662
00:30:57,720 --> 00:30:59,400
what did you play over the break? Yeah?

663
00:30:59,480 --> 00:31:02,240
Speaker 3: I was my best and worst self over the break.

664
00:31:02,920 --> 00:31:06,079
On the best side of things, I kept playing Octopath

665
00:31:06,200 --> 00:31:09,400
Traveler zero. That game just keeps getting better. It's really

666
00:31:09,480 --> 00:31:13,079
really long, but I really really like it. I think

667
00:31:13,119 --> 00:31:16,839
it's fantastic, and I like that they took everything that

668
00:31:17,160 --> 00:31:21,519
was bad about Gotcha and monetization and banners and polls

669
00:31:21,559 --> 00:31:24,240
and stuff like that and just extricated all that, And

670
00:31:24,319 --> 00:31:26,799
it was this miracle moment of like, hey, it turns

671
00:31:26,799 --> 00:31:29,200
out a lot of those games actually are really good

672
00:31:29,319 --> 00:31:32,920
video games that just have bad monetization practices around them,

673
00:31:33,000 --> 00:31:35,519
and when you strip that out, it's a really fun,

674
00:31:35,720 --> 00:31:38,200
enjoyable game that a lot of people should try out.

675
00:31:38,240 --> 00:31:38,799
Speaker 1: It's a good time.

676
00:31:39,640 --> 00:31:41,039
Speaker 3: And then I was my worst self because I was

677
00:31:41,039 --> 00:31:42,920
also like, well, I should probably play a Gotcha game

678
00:31:42,960 --> 00:31:45,039
over the break, So I got back into Uma Musume

679
00:31:45,240 --> 00:31:46,359
for like three days.

680
00:31:48,079 --> 00:31:48,920
Speaker 1: What are you saying that name?

681
00:31:49,000 --> 00:31:49,119
Speaker 2: Right?

682
00:31:51,000 --> 00:31:53,599
Speaker 1: Uma Musume pretty Derby Girls?

683
00:31:53,799 --> 00:31:54,440
Speaker 2: Is that what it is?

684
00:31:55,279 --> 00:31:56,559
Speaker 1: Jeff Keiley said it right.

685
00:31:57,920 --> 00:31:58,000
Speaker 2: I.

686
00:32:00,319 --> 00:32:02,079
Speaker 1: Don't actually know. That was actually the first time I'd

687
00:32:02,119 --> 00:32:04,759
ever heard it said out loud. Was and I was like,

688
00:32:04,839 --> 00:32:07,039
I assume they're saying it correctly, because I think they

689
00:32:07,079 --> 00:32:09,640
would practice this before saying it on public venue, but

690
00:32:09,759 --> 00:32:10,319
they're not.

691
00:32:11,279 --> 00:32:13,559
Speaker 2: There was a funny thing over in the like min

692
00:32:13,680 --> 00:32:17,839
Max corner of things, because I guess Sarah Pozorski loves it.

693
00:32:18,960 --> 00:32:21,680
She says, I think it's where you put it. They

694
00:32:21,759 --> 00:32:26,079
said like Umama Sumi, yes, and she was she was

695
00:32:30,680 --> 00:32:34,240
to be clear, this was uh Sidney Goodman, is that

696
00:32:34,319 --> 00:32:37,799
her name was hosting the Yeah, I was hosting that section.

697
00:32:38,000 --> 00:32:41,559
She pronounced it wrong, and uh, they have like a

698
00:32:41,720 --> 00:32:44,440
they write the pronunciations out beforehand, so it wasn't on her,

699
00:32:44,519 --> 00:32:47,720
it was on whoever wrote that pronunciation for her to read.

700
00:32:49,079 --> 00:32:52,559
Speaker 3: But yeah, it's actually it's the Masamune and it's seph

701
00:32:52,680 --> 00:32:53,279
Roth's Swords.

702
00:32:53,359 --> 00:32:58,279
Speaker 1: You should say right that that game.

703
00:32:59,720 --> 00:33:02,240
Speaker 5: Will ever be as funny as Monkey to Loofy, which

704
00:33:02,279 --> 00:33:03,559
is still just like I think.

705
00:33:03,440 --> 00:33:07,799
Speaker 3: About that every day. No, that that was incredible. Yeah, No,

706
00:33:07,880 --> 00:33:11,359
that game's still pretty good. I've always historically liked kind

707
00:33:11,400 --> 00:33:16,240
of raising slash stat distributed games like that Monster Rancher,

708
00:33:16,759 --> 00:33:19,720
Tokumeki Memorial, things like that, And since we're not getting

709
00:33:19,720 --> 00:33:22,359
the new Toka Meki remake over here anytime soon, I

710
00:33:22,480 --> 00:33:24,640
was like, oh, I'll dip into that for a couple

711
00:33:24,680 --> 00:33:26,640
of days, and then I was my best self again

712
00:33:26,759 --> 00:33:29,519
because I got back on my train of trying to

713
00:33:29,839 --> 00:33:33,599
gold medal every game in Clubhouse Games fifty one Worldwide

714
00:33:33,640 --> 00:33:38,720
Classics and I am so good at Ricci Majong Now,

715
00:33:39,000 --> 00:33:42,880
I like went into the hyperbolic Majon chamber and I

716
00:33:43,720 --> 00:33:45,880
can see through the matrix now, it's incredible.

717
00:33:46,960 --> 00:33:50,079
Speaker 5: When that game came out, I got it, taught me

718
00:33:50,240 --> 00:33:52,880
Mencola and I had like it was like during the pandemic.

719
00:33:52,920 --> 00:33:54,559
I think that game came out and I was like,

720
00:33:54,839 --> 00:33:56,920
I should become a Mancla guy, and I like bought

721
00:33:56,960 --> 00:33:59,640
a Mancola board during the pandemic. It was like making

722
00:33:59,680 --> 00:34:01,599
my part at the time play it with me like

723
00:34:02,000 --> 00:34:04,160
every day and they were like can we can we stop?

724
00:34:04,200 --> 00:34:06,480
And I was no, We're doing another round of Mancala.

725
00:34:06,559 --> 00:34:07,599
There's nothing else to do.

726
00:34:08,639 --> 00:34:13,159
Speaker 3: My family, genuinely, we tried Jackbox one night and the

727
00:34:13,280 --> 00:34:15,400
servers just weren't working or something like that. We just

728
00:34:15,440 --> 00:34:17,960
weren't getting a good connection. So we just put my

729
00:34:18,039 --> 00:34:20,760
switch to on the TV and would play Yacht Dice

730
00:34:21,000 --> 00:34:24,760
and Mancala and whatever their version of Connect four is,

731
00:34:25,119 --> 00:34:27,920
and Super Hexagon or whatever, the one where you like

732
00:34:28,079 --> 00:34:31,199
place the hexagons down dots and boxes is also in there.

733
00:34:31,280 --> 00:34:35,519
Like that game legitimately good and I promise you go

734
00:34:35,599 --> 00:34:37,480
to a social gathering and people are like, oh, we

735
00:34:37,519 --> 00:34:39,440
should play games. Put that on, You're gonna have a

736
00:34:39,480 --> 00:34:43,920
good time. I promise you. Everybody loves Yacht Dice, which

737
00:34:43,960 --> 00:34:47,320
is Yatzi. It's the knockout version of Yatzi. And then

738
00:34:47,360 --> 00:34:49,159
I was my worst version of myself and I played

739
00:34:49,199 --> 00:34:53,159
Doda two again, So I really just captured the full

740
00:34:53,239 --> 00:34:55,159
spectrum of all that I.

741
00:34:56,480 --> 00:35:02,639
Speaker 1: In two weeks. It's DOA two is still fun. No,

742
00:35:03,960 --> 00:35:08,599
it's it's pretty rough out there. It was fun. No,

743
00:35:09,000 --> 00:35:09,440
not at all.

744
00:35:10,199 --> 00:35:14,360
Speaker 3: I mean, like I, for those who don't know, before

745
00:35:14,360 --> 00:35:16,679
I got into games, I was like an esports person

746
00:35:16,760 --> 00:35:20,559
and stuff like that, and I covered Doda two pretty extensively.

747
00:35:21,440 --> 00:35:25,559
I probably have about over four thousand to five thousand

748
00:35:25,599 --> 00:35:30,320
hours in Doda two. Granted, like factor in maybe like

749
00:35:30,599 --> 00:35:34,159
five hundred of that is watching the International and things

750
00:35:34,239 --> 00:35:37,639
like that through the Doda client. Some idle time factored

751
00:35:37,679 --> 00:35:39,800
in there, but no, I've played a pretty significant amount

752
00:35:39,800 --> 00:35:41,519
of Doda two in my life.

753
00:35:42,159 --> 00:35:44,599
Speaker 2: I've played so much Dota two that you said maybe

754
00:35:44,719 --> 00:35:47,559
five hundred hours of those doesn't count, and it didn't.

755
00:35:47,360 --> 00:35:49,800
Speaker 1: Make it really didn't make it sense. It really didn't

756
00:35:50,039 --> 00:35:50,280
make it.

757
00:35:50,360 --> 00:35:53,159
Speaker 2: Still so much it wasn't even like a quarter of

758
00:35:53,239 --> 00:35:53,679
the hours.

759
00:35:53,920 --> 00:35:56,679
Speaker 3: Yeah yeah, yeah, yeah, No. Other people will be like,

760
00:35:56,800 --> 00:35:59,599
I've played so much Destiny. I played like one hundred

761
00:35:59,639 --> 00:36:03,639
hours and how I was like, you don't understand what

762
00:36:03,880 --> 00:36:07,719
it means to play a video game. So like, every

763
00:36:07,800 --> 00:36:09,320
once in a while, I just kind of go back.

764
00:36:09,440 --> 00:36:11,440
I have a week where I'll just play some DODA

765
00:36:11,519 --> 00:36:13,960
games and catch up on where the game is at,

766
00:36:14,079 --> 00:36:16,800
what it's been doing. They had a Monster Hunter collab

767
00:36:17,000 --> 00:36:19,039
going over the holiday break, and that was kind of

768
00:36:19,079 --> 00:36:22,599
fun because the old system where you hunt other characters.

769
00:36:22,960 --> 00:36:25,000
Once you do your draft, do you pick your characters,

770
00:36:25,039 --> 00:36:26,920
you go into the game, it's like which character do

771
00:36:26,960 --> 00:36:29,400
you want to hunt and if you kill them before

772
00:36:29,440 --> 00:36:32,039
they kill you, and then you also win the game.

773
00:36:32,199 --> 00:36:35,760
You get different components like you would in Monster Hunter

774
00:36:35,880 --> 00:36:38,960
to then craft into cosmetic sets for different characters that

775
00:36:39,039 --> 00:36:43,079
were based around monsters from Monster Hunter, like Rathlos Zanogre,

776
00:36:43,199 --> 00:36:45,199
stuff like that. So it was a really fun tie

777
00:36:45,280 --> 00:36:47,639
in to have for those characters. I made sure I

778
00:36:47,679 --> 00:36:49,519
got my wind Runner set because wind Runner is one

779
00:36:49,519 --> 00:36:52,360
of my favorite characters. Excuse me, Win Ranger because they

780
00:36:52,400 --> 00:36:55,039
had to change it because of the Blizzard situation.

781
00:36:55,360 --> 00:37:01,199
Speaker 1: But it's a it's a vidame. It sure is a

782
00:37:01,280 --> 00:37:06,079
video game of all time. And I've said.

783
00:37:05,920 --> 00:37:07,960
Speaker 3: Before that the only way I would ever review or

784
00:37:08,000 --> 00:37:10,639
give a critical consensus on Do to two is if

785
00:37:10,679 --> 00:37:12,559
you guaranteed me that for the rest of my life,

786
00:37:12,960 --> 00:37:14,840
I'm allowed to go into the CMS and change the

787
00:37:14,880 --> 00:37:18,000
score whenever I want, like I get to write my review,

788
00:37:18,639 --> 00:37:21,480
but then I always get to change the score depending

789
00:37:21,519 --> 00:37:23,400
on how I feel that day, and it can never

790
00:37:23,519 --> 00:37:26,320
be static. And because there are some days where do

791
00:37:26,480 --> 00:37:29,000
to two is like, ten out of ten, the greatest

792
00:37:29,039 --> 00:37:30,960
game of all time, and there are some days where

793
00:37:30,960 --> 00:37:32,599
I'm like, DODA two is a mistake and we should

794
00:37:32,599 --> 00:37:33,559
delete it from this earth.

795
00:37:34,480 --> 00:37:37,880
Speaker 2: And in the moment after you finished your the most

796
00:37:38,000 --> 00:37:39,920
recent game of Do to two that you played, where's

797
00:37:39,920 --> 00:37:40,320
the score?

798
00:37:43,039 --> 00:37:44,719
Speaker 1: Eight five? I get eight five?

799
00:37:44,800 --> 00:37:48,599
Speaker 3: Okay, yeah, yeah, like generally positive, but probably lower than

800
00:37:48,639 --> 00:37:50,960
I would have put it in past years. I think

801
00:37:51,000 --> 00:37:53,039
it's just a little it's a little too much, a

802
00:37:53,039 --> 00:37:55,400
little too much these days. I find that happens with

803
00:37:55,599 --> 00:37:57,760
live service games as they go on, is they just

804
00:37:57,920 --> 00:38:02,079
keep adding things because the players who live and breed

805
00:38:02,159 --> 00:38:04,360
this game and read the reddit all day at work

806
00:38:04,440 --> 00:38:06,440
and then go watch the content creators and the content

807
00:38:06,519 --> 00:38:09,199
creators themselves who play the game for eight hours a day,

808
00:38:09,440 --> 00:38:12,840
five days a week just inhale it and live it,

809
00:38:13,159 --> 00:38:15,599
and so they always need more. But then it means

810
00:38:15,639 --> 00:38:17,639
when returning players come back or new players come in,

811
00:38:17,719 --> 00:38:20,840
they're like, oh my god, there's so much here. Well,

812
00:38:20,880 --> 00:38:23,079
how do you keep all this straight? Well, you've been

813
00:38:23,119 --> 00:38:25,599
playing for five or ten years if you have five

814
00:38:25,639 --> 00:38:27,280
thousand hours in the game. But even if you have

815
00:38:27,400 --> 00:38:29,039
five thousand hours in the game, you still come back

816
00:38:29,039 --> 00:38:31,079
and you're like, what do you mean? They drop neutral

817
00:38:31,199 --> 00:38:34,119
shards now, and you just craft an item that lives

818
00:38:34,159 --> 00:38:38,440
as a separate thing in your backpack. And there's weird

819
00:38:38,719 --> 00:38:40,760
new facets that you have to get used to, and

820
00:38:40,840 --> 00:38:43,800
everybody has a facet that you selected before that changes

821
00:38:43,840 --> 00:38:44,440
your gameplay.

822
00:38:45,000 --> 00:38:45,440
Speaker 2: It's a lot.

823
00:38:45,639 --> 00:38:48,239
Speaker 3: So, yeah, Dota two still exists.

824
00:38:49,280 --> 00:38:51,679
Speaker 2: Is that is facet the term that they use.

825
00:38:51,800 --> 00:38:55,320
Speaker 3: Yeah, it's a facet every game when you pick your character,

826
00:38:55,559 --> 00:38:57,800
like you lock in your hero and the draft and

827
00:38:57,880 --> 00:39:01,719
then they most of them have two facets and it

828
00:39:01,760 --> 00:39:05,760
will be kind of like a background characteristic. So one

829
00:39:05,840 --> 00:39:07,920
will be like, oh, instead of shooting, so I'll use

830
00:39:07,960 --> 00:39:10,719
bristle back as an example, bristle Back. Instead of shooting

831
00:39:10,800 --> 00:39:13,000
quills when he procks his bristle back, he shoots his

832
00:39:13,280 --> 00:39:15,760
viscus nasal goo instead, so you like slow a lot

833
00:39:15,840 --> 00:39:17,639
more people than he normally would. Bristle Back is a

834
00:39:17,679 --> 00:39:22,599
great character, so sorry it is. It is called viscous naps.

835
00:39:23,679 --> 00:39:25,760
Bristleback is a character who is kind of like a

836
00:39:25,920 --> 00:39:30,480
giant porcupine, and he's called bristle back because if you

837
00:39:30,679 --> 00:39:32,880
hit him and his back is facing towards you, he

838
00:39:32,920 --> 00:39:35,840
has a chance to I think, reduce or not take damage,

839
00:39:36,239 --> 00:39:39,079
and then proc and ability that shoots spines out everywhere,

840
00:39:39,440 --> 00:39:42,239
and those spines deal escalating damage the more you have

841
00:39:42,360 --> 00:39:44,760
taken within a window. And so his whole thing is

842
00:39:44,800 --> 00:39:46,880
he wants to like walk into your team and then

843
00:39:46,920 --> 00:39:49,039
turn his background and just run around and be a menace,

844
00:39:49,079 --> 00:39:50,760
and then everybody will try to hit him and he

845
00:39:50,920 --> 00:39:53,599
just sprays quills everywhere and kills you. He also has

846
00:39:53,639 --> 00:39:55,920
a thing where he shoots like snot rockets at you

847
00:39:56,039 --> 00:39:59,000
that slow you down, and that's like one of his

848
00:39:59,320 --> 00:40:02,239
his abilities is now you shoot more snot rockets, or

849
00:40:02,840 --> 00:40:05,719
you can take seeing red, which means you can activate

850
00:40:05,760 --> 00:40:08,360
your ultimate to get faster and get more stats, but

851
00:40:08,559 --> 00:40:12,199
your entire vision strengths down to like just around your

852
00:40:12,280 --> 00:40:14,639
character and you can't see the mini map or anything

853
00:40:14,719 --> 00:40:18,360
like that. So you literally just tunnel vision in a

854
00:40:18,440 --> 00:40:21,239
fit of rage and get incredible stats and stuff, but

855
00:40:21,320 --> 00:40:24,719
you can't see anything, which rules. I highly recommend playing

856
00:40:24,719 --> 00:40:25,360
the game that way.

857
00:40:28,519 --> 00:40:28,880
Speaker 1: Awesome.

858
00:40:29,360 --> 00:40:30,039
Speaker 2: Do two.

859
00:40:32,639 --> 00:40:38,239
Speaker 1: Cool, We're going to change that score in about five minutes.

860
00:40:39,159 --> 00:40:41,280
Speaker 2: What I think. I think whatever the score is. Eric's like,

861
00:40:41,360 --> 00:40:42,840
don't put the must play on there.

862
00:40:43,840 --> 00:40:46,159
Speaker 1: Know that there can never be a badge on it.

863
00:40:48,039 --> 00:40:51,280
Speaker 3: The best review of DODO two is somebody who had

864
00:40:51,320 --> 00:40:54,280
played three thousand hours and said, I don't recommend doing this,

865
00:40:56,639 --> 00:40:58,159
don't get so responsible.

866
00:40:58,320 --> 00:41:03,400
Speaker 1: Yeah it really is. Yeah, well awesome. But yeah, So

867
00:41:03,519 --> 00:41:05,320
those are the games we've been playing over the break,

868
00:41:05,360 --> 00:41:07,559
and we'll probably continue to play into the future because

869
00:41:07,599 --> 00:41:11,119
January is kind of kind of sparse on releases, is customs,

870
00:41:11,119 --> 00:41:12,639
so it's kind of like a good time in general

871
00:41:12,719 --> 00:41:15,440
to sort of go back and play things that we

872
00:41:15,679 --> 00:41:17,840
just would not or will not have time to get

873
00:41:17,840 --> 00:41:21,840
to once the year really starts going in February. But yeah,

874
00:41:21,920 --> 00:41:24,199
speaking of games coming up next, we're gonna take a

875
00:41:24,320 --> 00:41:26,639
quick break and when we come back, we are going

876
00:41:26,719 --> 00:41:30,599
to kick off our twenty twenty six Solid Snake Draft

877
00:41:30,880 --> 00:41:34,599
will be right back. Hey, we're back and it is

878
00:41:34,679 --> 00:41:38,880
signed for they twenty twenty six Solid Snake Draft. What

879
00:41:39,119 --> 00:41:41,840
is a Snake Draft, you ask, Well, basically, the way

880
00:41:41,880 --> 00:41:46,079
it's gonna work is that we're gonna do five rounds

881
00:41:46,480 --> 00:41:49,239
where we are each gonna take turns selecting a game

882
00:41:49,800 --> 00:41:52,800
that is confirmed to come out in twenty twenty six,

883
00:41:52,840 --> 00:41:55,000
whether it has a hard release date or is just

884
00:41:55,159 --> 00:41:58,920
has the year twenty twenty six confirmed. We're gonna pick

885
00:41:59,679 --> 00:42:03,039
one game each to sort of form our team, kind

886
00:42:03,079 --> 00:42:05,199
of like a sports draft, you know, we're building our

887
00:42:05,280 --> 00:42:07,719
teams of what we think are gonna be the the

888
00:42:07,800 --> 00:42:11,679
games that we are most excited about. And what it's

889
00:42:11,719 --> 00:42:14,559
gonna do is we're gonna go kind of one, two,

890
00:42:14,599 --> 00:42:18,199
three four in the first round, and then in round

891
00:42:18,280 --> 00:42:21,079
two we're gonna go in reverse order four three two one,

892
00:42:21,760 --> 00:42:24,199
round three one two, three four again, and so on

893
00:42:24,360 --> 00:42:25,880
and so forth. So it's kind of like a big

894
00:42:25,960 --> 00:42:29,880
old wavy snake making its way down the line. Kind

895
00:42:29,920 --> 00:42:31,599
of makes it a little bit more strategic. Knowing that

896
00:42:31,719 --> 00:42:34,360
if you start at number one, you're gonna be the

897
00:42:34,440 --> 00:42:37,079
last one to pick a game at in round two,

898
00:42:37,719 --> 00:42:39,280
so it kind of it just makes for a little

899
00:42:39,280 --> 00:42:42,360
bit more of an interesting draft selection, kind of having

900
00:42:42,440 --> 00:42:45,880
to keep that in mind. So, like I mentioned, we're

901
00:42:45,880 --> 00:42:50,599
gonna be doing five rounds, and to determine the turn order,

902
00:42:51,159 --> 00:42:53,679
we're gonna turn it to Charles Hart, who is going

903
00:42:53,840 --> 00:42:57,159
to determine that the only way that he knows how

904
00:42:57,360 --> 00:43:00,599
as a Dungeons and Dragons d m.

905
00:43:02,199 --> 00:43:04,559
Speaker 2: Uh yes, okay, So first I want to ask do

906
00:43:04,679 --> 00:43:06,760
we want to get as a guest? Do we want

907
00:43:06,800 --> 00:43:12,039
to give Geo a positive handicap? So we don't have

908
00:43:12,199 --> 00:43:13,480
to I'm just saying, do we want to do you

909
00:43:13,519 --> 00:43:15,679
want to be courteous and gracious and be like give

910
00:43:15,719 --> 00:43:17,440
him the advantage, or we're just gonna let's just let's just.

911
00:43:19,280 --> 00:43:20,800
Speaker 5: I got this.

912
00:43:21,239 --> 00:43:24,119
Speaker 3: The DODA player in my heart says, no, you're gonna

913
00:43:24,119 --> 00:43:24,760
play this game?

914
00:43:25,440 --> 00:43:28,079
Speaker 4: Yeah? No, My list goes deep.

915
00:43:28,119 --> 00:43:32,519
Speaker 2: I'll be fine, Okay, awesome, you want to send me

916
00:43:32,639 --> 00:43:42,599
some bis. Then I got yellow, red, purple, and blue.

917
00:43:43,079 --> 00:43:44,159
Pick one of those colors.

918
00:43:44,400 --> 00:43:46,920
Speaker 1: Purple, I want purple.

919
00:43:49,280 --> 00:43:52,440
Speaker 2: I'll take red, okay, and then I'll be yellow. So

920
00:43:52,480 --> 00:43:57,079
I'm gonna flip the camera around. Do you got a

921
00:43:57,119 --> 00:44:02,159
little pad here where I will be rolling dice? These

922
00:44:02,199 --> 00:44:05,280
are all twenty sided die. Oh my gosh, that's an

923
00:44:05,360 --> 00:44:08,360
amazing set of roles. So I don't know if it's

924
00:44:08,400 --> 00:44:12,119
gonna focus or not. But who is Red? That was me? Ge?

925
00:44:12,239 --> 00:44:13,320
You got a NAT twenty? Here?

926
00:44:13,559 --> 00:44:16,079
Speaker 4: Here we go here it is next?

927
00:44:16,199 --> 00:44:16,800
Speaker 1: Up? Is Blue?

928
00:44:17,519 --> 00:44:18,360
Speaker 2: Gotten eighteen?

929
00:44:18,760 --> 00:44:19,480
Speaker 1: All right? That's me?

930
00:44:21,480 --> 00:44:26,760
Speaker 2: Purple got a seventeen wow, and then I got a sixteen. Okay,

931
00:44:26,840 --> 00:44:28,320
so it's amazing.

932
00:44:29,000 --> 00:44:35,039
Speaker 3: Eric Marcus Charles sounds like, yeah, right, we will barring

933
00:44:35,599 --> 00:44:38,119
something that if it doesn't happen, I'll just edit this

934
00:44:38,199 --> 00:44:40,679
part out anyways. But we will have a graphic over

935
00:44:40,760 --> 00:44:44,840
here on the side to show who is selecting at

936
00:44:44,880 --> 00:44:48,599
the moment and then what games we have chosen.

937
00:44:48,920 --> 00:44:52,440
Speaker 1: So we will have that theoretically. Do you have the

938
00:44:52,599 --> 00:44:53,360
order written down?

939
00:44:53,599 --> 00:44:54,039
Speaker 2: Eric? Yeah?

940
00:44:54,079 --> 00:44:58,920
Speaker 3: Yeah, I put it in the discord Okay, alrighty excuse

941
00:44:58,960 --> 00:45:01,559
me in our high tech GI recording suites.

942
00:45:06,239 --> 00:45:10,119
Speaker 1: Okay, let's see. So I'm sorry, So so yeah, g O,

943
00:45:10,199 --> 00:45:10,639
you're first.

944
00:45:10,920 --> 00:45:14,840
Speaker 5: Okay, well first, this is actually a tough situation to

945
00:45:14,920 --> 00:45:17,199
be in. This would have been easier to be in last,

946
00:45:17,559 --> 00:45:19,400
because there's so much to choose from at the top,

947
00:45:19,480 --> 00:45:22,039
and the smart thing to do would probably be to

948
00:45:22,119 --> 00:45:24,119
choose Grand Theft Auto six, But I'm not gonna do

949
00:45:24,239 --> 00:45:26,400
it because it's not coming out this year.

950
00:45:26,679 --> 00:45:27,679
Speaker 2: I'll put money on it.

951
00:45:28,000 --> 00:45:29,480
Speaker 4: It's not coming out, it's.

952
00:45:29,360 --> 00:45:32,199
Speaker 5: Not gonna happen, and it doesn't ever it has a

953
00:45:32,280 --> 00:45:35,119
release date, I don't believe it. So instead I'm gonna

954
00:45:35,119 --> 00:45:37,880
I'm gonna start this off with a more reliable pick,

955
00:45:38,239 --> 00:45:40,199
which is a game I'm more excited about anyways, which

956
00:45:40,280 --> 00:45:43,159
we talked about, which is Resident Evil Requiem coming out

957
00:45:43,400 --> 00:45:49,880
on February twenty seven. Hey, Capcom Swinging Swing and Bangers

958
00:45:50,360 --> 00:45:54,800
Home Run Derby publishing output as of late, a lot

959
00:45:54,840 --> 00:45:57,000
of great games that are supposed to come out this

960
00:45:57,079 --> 00:45:59,599
year that will probably be on other lists here. But

961
00:45:59,639 --> 00:46:02,320
I think even Requiem, knowing like coming off of Village,

962
00:46:02,360 --> 00:46:05,400
coming off of seven, I really think that that game

963
00:46:05,679 --> 00:46:08,559
could be special, and especially them kind of splitting it

964
00:46:08,639 --> 00:46:10,559
up in the way that they are with Leon and

965
00:46:10,599 --> 00:46:13,039
the new character and how I'm hoping that kind of

966
00:46:13,079 --> 00:46:16,000
splits up the survival, horror and the action into distinct parts,

967
00:46:16,079 --> 00:46:18,599
like feels like it could fix a big problem with

968
00:46:18,760 --> 00:46:21,559
every single Resident Evil game that's ever been made. So

969
00:46:21,679 --> 00:46:23,679
I feel good about it. I feel like this is

970
00:46:23,719 --> 00:46:27,480
the one. This is the the job, the series defining

971
00:46:27,519 --> 00:46:29,599
Resident Evil game. I'll put money on it. And also,

972
00:46:29,679 --> 00:46:31,400
we just talked about it, so I got to get

973
00:46:31,400 --> 00:46:32,079
it while it's fresh.

974
00:46:32,639 --> 00:46:34,559
Speaker 1: Yeah, I'm already upset because that was going to be

975
00:46:34,599 --> 00:46:36,920
one of mine. But it's the name of the game,

976
00:46:38,960 --> 00:46:39,599
all right, So.

977
00:46:43,039 --> 00:46:48,280
Speaker 3: Yeah, yeah, I believe I'm next. The Van Allen Foundation,

978
00:46:49,159 --> 00:46:51,079
We're really excited about our picks this year. We really

979
00:46:51,119 --> 00:46:54,199
think we're going to put together a strong lineup of

980
00:46:54,400 --> 00:46:57,199
up and coming talents, and we two will not be

981
00:46:58,400 --> 00:47:02,440
persuaded by the hype train. We don't believe in the hype.

982
00:47:02,480 --> 00:47:04,519
We believe in the system. We believe in the program,

983
00:47:04,760 --> 00:47:08,400
we believe in the vision. We will take the heart

984
00:47:08,960 --> 00:47:12,840
that drives this program. We will take Fire Emblem Fortunes

985
00:47:12,960 --> 00:47:14,920
Weave as our number one pick.

986
00:47:15,039 --> 00:47:15,360
Speaker 5: Let's go.

987
00:47:15,920 --> 00:47:19,679
Speaker 3: We love to see the return of an absolute king

988
00:47:19,880 --> 00:47:23,199
in Nintendo's lineup. I think hot off the heels of

989
00:47:24,000 --> 00:47:27,679
two very solid Fire Emblement entries and a series that

990
00:47:27,840 --> 00:47:32,840
really seems to thrive and it's newfound switch Home cannot

991
00:47:32,880 --> 00:47:34,800
wait to see what Fortune's weave does.

992
00:47:36,559 --> 00:47:38,280
Speaker 1: Okay, that's not where I thought you were going to go.

993
00:47:38,400 --> 00:47:41,719
And I'm maybe I won't say the game even though

994
00:47:41,760 --> 00:47:43,440
I don't think anyone else would pick the game that

995
00:47:43,480 --> 00:47:45,960
I think thought you would pick. But I'll I'll let

996
00:47:46,000 --> 00:47:48,000
you sabotage yourself in case you for no, no, let

997
00:47:48,079 --> 00:47:50,079
me let me sabotage myself. That's all right.

998
00:47:50,360 --> 00:47:52,639
Speaker 3: I'm feeling I'm feeling strong about this. This I mean,

999
00:47:52,920 --> 00:47:57,239
for me personally, this is my personal most anticipated games.

1000
00:47:57,239 --> 00:47:59,480
There was no way I wasn't gonna take it number one.

1001
00:47:59,679 --> 00:48:01,519
And while you're gonna like get to your turn and

1002
00:48:01,519 --> 00:48:05,159
you're gonna say something, I'll be like, dang it. But

1003
00:48:06,000 --> 00:48:09,079
I I this This has been what I would say

1004
00:48:09,159 --> 00:48:12,039
is one of two of my most anticipated games going into.

1005
00:48:11,880 --> 00:48:14,280
Speaker 1: This next year. Hell yeah, I keep forgetting about it.

1006
00:48:14,280 --> 00:48:15,960
I think it's NETO hasn't really talked about it since

1007
00:48:15,960 --> 00:48:17,599
they revealed it, so I have the kind of remindsel, oh,

1008
00:48:17,639 --> 00:48:19,239
there's a Fireable coming out this year.

1009
00:48:19,400 --> 00:48:24,159
Speaker 3: Yeah, so this is back for some reason. Don't know why.

1010
00:48:24,440 --> 00:48:29,079
We'll find out. I guess somehow, somehow, So Thi's returned.

1011
00:48:29,679 --> 00:48:38,079
Speaker 1: In Fortnite alrighty, my number one draft pick, as tempting

1012
00:48:38,119 --> 00:48:39,840
as it is to say grand theft thought was six.

1013
00:48:39,880 --> 00:48:41,880
I feel like we're almost a real being hipsters. Why

1014
00:48:41,920 --> 00:48:44,199
not just making out a number one draft pick? Can

1015
00:48:44,360 --> 00:48:46,920
you can take GTA, You have to take g T A.

1016
00:48:48,280 --> 00:48:51,719
But there's one game that I actually am like I'm

1017
00:48:51,760 --> 00:48:53,800
more personally interested in, Like I do want to play

1018
00:48:53,840 --> 00:48:55,719
GT six, and I'm a GTA fan, but this, you

1019
00:48:55,800 --> 00:48:57,239
know what I'm just gonna I'm gonna go with my

1020
00:48:57,360 --> 00:49:00,239
heart and my number one draft pick. It's to be

1021
00:49:00,360 --> 00:49:01,599
Marvel's Wolverine.

1022
00:49:02,239 --> 00:49:02,400
Speaker 5: Yeah.

1023
00:49:02,480 --> 00:49:04,719
Speaker 2: Man, I was so confident you're gonna say this. I

1024
00:49:04,719 --> 00:49:06,639
almost said it out loud and I was like, yeah.

1025
00:49:07,079 --> 00:49:09,800
Speaker 1: Ok is because like I'm a huge Marvel fan. I

1026
00:49:10,079 --> 00:49:12,360
love Marvel, and I'm also a huge Insomniac fan, like

1027
00:49:12,400 --> 00:49:15,079
going all the way back to the original Spiral to Dragon,

1028
00:49:15,119 --> 00:49:18,559
I've played damn near everything that studio in ZOMBNIAX has

1029
00:49:18,559 --> 00:49:21,519
put out and is pretty much love the majority of

1030
00:49:21,639 --> 00:49:24,400
their work, but especially like I love their Spider Man games,

1031
00:49:24,480 --> 00:49:30,320
like they proven that they can craft a great original

1032
00:49:30,440 --> 00:49:34,320
story in this like established universe and just the loving

1033
00:49:34,400 --> 00:49:36,239
care that they put in the Spider man makes me

1034
00:49:36,360 --> 00:49:40,360
incredibly hopeful for what they're gonna do with Wolverine, and

1035
00:49:40,440 --> 00:49:43,000
that first trailer was a great indicator of like, oh,

1036
00:49:43,119 --> 00:49:46,199
they like this. This is as violent as you kind

1037
00:49:46,239 --> 00:49:49,519
of have to be with this character, because like, Wolverine

1038
00:49:49,559 --> 00:49:51,840
is such a hard character to depict in like a

1039
00:49:52,400 --> 00:49:55,800
non R rated setting because his powers are inherently like

1040
00:49:56,079 --> 00:49:58,199
like it's like watching the old animated show where it's like, yeah,

1041
00:49:58,199 --> 00:50:00,480
he doesn't really ever stab anyone. It isn't like a

1042
00:50:00,880 --> 00:50:05,000
yeah because you kind of can't where it's like that.

1043
00:50:05,280 --> 00:50:08,440
Within seconds of that first trailer for the game, it's like, Yeah,

1044
00:50:08,480 --> 00:50:11,119
they understood the assignment, they know the character that they're

1045
00:50:11,119 --> 00:50:14,519
working with. So that makes me very excited. It's gonna

1046
00:50:14,519 --> 00:50:17,000
be seemingly a big year for for X Men in

1047
00:50:17,400 --> 00:50:19,599
media next year or this year, I guess I should say,

1048
00:50:19,639 --> 00:50:22,400
with X Men ninety seven coming back and then Avengers

1049
00:50:22,480 --> 00:50:25,920
Doomsday then playing a big role in it seems so Yeah,

1050
00:50:25,960 --> 00:50:28,199
I'm excited for Marvel's Wolverine sort of like helped leave

1051
00:50:28,239 --> 00:50:30,360
the charge on some some good X Men stuff this year.

1052
00:50:33,480 --> 00:50:39,440
Speaker 2: Well, I'm up next. I I think it would be

1053
00:50:39,679 --> 00:50:44,559
really funny nobody picked six do it.

1054
00:50:46,119 --> 00:50:47,599
Speaker 1: At least in the first round.

1055
00:50:48,760 --> 00:50:51,760
Speaker 3: Look, sports has a rich history of people who are

1056
00:50:51,960 --> 00:50:55,559
expected first round draft picks, like falling to the third

1057
00:50:55,599 --> 00:50:58,119
and fourth round and that's just cinema.

1058
00:50:58,320 --> 00:50:59,280
Speaker 1: That's just beautiful.

1059
00:50:59,360 --> 00:51:00,800
Speaker 5: Right then you get the snake here, right, don't you

1060
00:51:00,800 --> 00:51:01,679
get did you get this?

1061
00:51:04,760 --> 00:51:04,800
Speaker 1: Do?

1062
00:51:04,920 --> 00:51:06,519
Speaker 3: We all want to write down the game that we

1063
00:51:06,599 --> 00:51:08,559
think Charles is going to pick and then like hold

1064
00:51:08,599 --> 00:51:11,599
it up to the camera because I I feel dead certain.

1065
00:51:12,519 --> 00:51:13,800
Speaker 1: I feel pretty certain.

1066
00:51:13,559 --> 00:51:17,599
Speaker 2: To well, what have I have I given away some

1067
00:51:18,119 --> 00:51:19,840
key aspect of my personality?

1068
00:51:22,519 --> 00:51:22,719
Speaker 5: Yeah?

1069
00:51:22,920 --> 00:51:23,880
Speaker 2: Number one, we're going like.

1070
00:51:25,440 --> 00:51:27,800
Speaker 1: Yeahs. And then my second pick.

1071
00:51:29,840 --> 00:51:30,400
Speaker 5: Love that.

1072
00:51:31,880 --> 00:51:38,119
Speaker 1: Even justifying why Lego batmane, You're like, duh.

1073
00:51:38,840 --> 00:51:44,199
Speaker 2: I talked about it. It's also uh uh, I really

1074
00:51:44,320 --> 00:51:47,320
like the real reason I'd be excited for it, regardless

1075
00:51:47,519 --> 00:51:50,239
the fact that it's like a Lego Arkham game is like,

1076
00:51:50,599 --> 00:51:53,800
those are like two of my favorite series. I think

1077
00:51:53,840 --> 00:51:57,320
as a twelve year old, I got uh Lego Batman

1078
00:51:57,400 --> 00:52:01,559
two and Batman Arkham City like the same birthday or something,

1079
00:52:01,679 --> 00:52:03,880
and it was like, oh, these are the two as

1080
00:52:04,039 --> 00:52:07,159
as a as a pre pubescent teen, these are the

1081
00:52:07,239 --> 00:52:10,119
two sides. This is adulthood in childhood at the same

1082
00:52:10,239 --> 00:52:12,800
time and melding them together to one pot is just

1083
00:52:12,960 --> 00:52:15,679
like very very Charles inside you, there are two wolves.

1084
00:52:16,519 --> 00:52:21,119
Speaker 1: I like that leg I like like I have a

1085
00:52:21,239 --> 00:52:22,920
long list of games that I kind of have in

1086
00:52:23,000 --> 00:52:25,639
my pool, and I almost chuckled that I even wrote

1087
00:52:25,679 --> 00:52:27,719
down Lego Batman, like as if I expected it to

1088
00:52:27,800 --> 00:52:28,440
ever survive.

1089
00:52:30,639 --> 00:52:33,039
Speaker 3: I wrote it on my list and then put parentheses

1090
00:52:33,280 --> 00:52:35,920
C H next to it because I was like, Charles

1091
00:52:36,039 --> 00:52:36,719
is gonna take this.

1092
00:52:37,599 --> 00:52:39,199
Speaker 2: It was also think where I was like, I could

1093
00:52:39,360 --> 00:52:42,000
wait because I don't think anyone else is gonna take it.

1094
00:52:42,199 --> 00:52:43,159
But also I'd be so.

1095
00:52:43,239 --> 00:52:47,840
Speaker 1: Mad if I didn't get it, assuming we just didn't

1096
00:52:48,119 --> 00:52:50,199
do it out of spite, because it'd be funny. Yeah,

1097
00:52:50,280 --> 00:52:50,760
that's true.

1098
00:52:51,840 --> 00:52:55,079
Speaker 2: And then I was gonna say, of GTA six, I've

1099
00:52:55,119 --> 00:52:57,599
mentioned this on a podcast before, but I anticipate GTA

1100
00:52:57,679 --> 00:53:00,920
six the way I anticipate a political election, where I'm

1101
00:53:01,039 --> 00:53:04,920
just like, I'm not even like excited for it in

1102
00:53:05,480 --> 00:53:08,480
the traditional sense. I just think it's gonna be such

1103
00:53:08,519 --> 00:53:11,039
a big deal. I'm just so excited to see, like,

1104
00:53:11,480 --> 00:53:13,599
what is the world even gonna do? You know, like,

1105
00:53:13,719 --> 00:53:15,679
how are we even gonna how are we gonna re

1106
00:53:15,880 --> 00:53:18,519
I've seen people that's like, dude, when GC six comes

1107
00:53:18,800 --> 00:53:20,920
is coming out, no one's going to work that day.

1108
00:53:20,960 --> 00:53:23,559
I think we're gonna see a massive, a massive wave

1109
00:53:23,639 --> 00:53:25,199
of no one showing up at work. And I'm like, well,

1110
00:53:25,440 --> 00:53:28,559
that can't happen, surely. The part of me is like, God.

1111
00:53:30,280 --> 00:53:34,039
Speaker 1: Gonna shut down on the nineteenth, Like the streets are

1112
00:53:34,039 --> 00:53:35,760
gonna be but it's gonna be like the pandemic, Like

1113
00:53:35,840 --> 00:53:37,800
the streets are bare, no one's at their job.

1114
00:53:38,599 --> 00:53:41,159
Speaker 5: I like the way that, like the discourse is rolling

1115
00:53:41,239 --> 00:53:43,039
in and you're like at the big map where they

1116
00:53:43,159 --> 00:53:44,800
call like county by county and you're like a new

1117
00:53:44,800 --> 00:53:47,800
tweet came in from Shroud and Trout says that this

1118
00:53:47,960 --> 00:53:48,599
party games.

1119
00:53:48,920 --> 00:53:49,719
Speaker 1: Yeah, yeah, yeah.

1120
00:53:50,559 --> 00:53:53,840
Speaker 2: I I also like the other part of it is

1121
00:53:53,880 --> 00:53:56,280
like it has such massive expectations when it comes out,

1122
00:53:56,440 --> 00:53:58,760
it will just be a video game, Like it might

1123
00:53:58,800 --> 00:54:00,480
be really good, but so it.

1124
00:54:00,559 --> 00:54:01,800
Speaker 1: Is just a game.

1125
00:54:02,360 --> 00:54:07,159
Speaker 3: GTA six comes out, Student loans Gone, wife came back,

1126
00:54:07,599 --> 00:54:10,199
dog came back, tractor fixed.

1127
00:54:11,400 --> 00:54:11,599
Speaker 1: Yeah.

1128
00:54:11,880 --> 00:54:14,320
Speaker 2: So i I'm just yeah, that's that's how I feel

1129
00:54:14,320 --> 00:54:16,320
with GTA six, Or it's like I'm excited for and

1130
00:54:16,400 --> 00:54:18,199
it kind of has nothing to do with the specifics

1131
00:54:18,199 --> 00:54:19,519
of the game. I'm sure it'll be fun.

1132
00:54:19,719 --> 00:54:22,480
Speaker 1: Yeah. Yeah, that's kind of where met too, Like I'm

1133
00:54:22,519 --> 00:54:25,440
a GTA fan. I'm anticipating the game itself, but you're

1134
00:54:25,559 --> 00:54:28,039
just more like the cultural impact, like this is going

1135
00:54:28,119 --> 00:54:34,800
to change everything when it comes out, for better or worse. Well, definitely, yeah,

1136
00:54:34,800 --> 00:54:39,119
because back to me, I'm gonna go with something that

1137
00:54:39,320 --> 00:54:42,079
I think I'm safe in that I don't think anyone

1138
00:54:42,119 --> 00:54:44,039
would pick this, but it's a game I'm personally really

1139
00:54:44,119 --> 00:54:48,920
excited about, and it is a resonance a platetail legacy

1140
00:54:50,400 --> 00:54:55,039
forgot about. I am a big fan of those blaketail

1141
00:54:55,119 --> 00:54:57,960
games or some of my like I don't get to

1142
00:54:58,039 --> 00:55:00,679
talk about them in like a public form very often,

1143
00:55:00,920 --> 00:55:03,119
maybe because there's only two and they don't come out

1144
00:55:03,599 --> 00:55:06,760
all that often. But like when the first one came out,

1145
00:55:06,880 --> 00:55:09,719
it was such a pleasant surprise, Like I played it

1146
00:55:09,880 --> 00:55:12,639
and just was like enthralled with it and like the

1147
00:55:12,800 --> 00:55:15,559
storytelling and the characters and just how dark it was,

1148
00:55:15,639 --> 00:55:18,119
and I was like, I really like a Micio and

1149
00:55:18,199 --> 00:55:20,159
Hugo and his story of just like if you just

1150
00:55:20,239 --> 00:55:22,000
want to watch these sweet kids just get beat the

1151
00:55:22,079 --> 00:55:26,920
hell for like twelve hours, it's like very compelling with

1152
00:55:27,039 --> 00:55:29,719
these weird rats. And then the sequel I liked even more,

1153
00:55:29,800 --> 00:55:33,239
and specifically I really liked who is now the protagonist

1154
00:55:33,280 --> 00:55:36,679
of this game, Sophia, who is like this cool pirate

1155
00:55:36,960 --> 00:55:39,639
that you meet kind of like part way through Requiem,

1156
00:55:39,679 --> 00:55:44,320
who becomes kind of party your crew, and so like

1157
00:55:44,480 --> 00:55:49,440
Resonance is like a prequel set fifteen years before Requiem,

1158
00:55:49,480 --> 00:55:53,199
where you're playing like a young Sophia and it's her

1159
00:55:53,320 --> 00:55:55,960
kind of traveling to this weird mythical island kind of

1160
00:55:56,000 --> 00:56:00,599
searching for like some ancient secret. But like the trailer,

1161
00:56:00,679 --> 00:56:02,960
like we haven't seen like too much gameplay of it,

1162
00:56:03,199 --> 00:56:05,679
but it gives off like real heavy kind of prints

1163
00:56:05,719 --> 00:56:08,239
of Persia vibes, at least in my mind, which I'm

1164
00:56:08,360 --> 00:56:10,480
a giant Prince of Persia fans, and it's already like

1165
00:56:11,079 --> 00:56:13,079
it's it's tickling up part of my brain that already

1166
00:56:13,119 --> 00:56:15,800
makes me excited. But like with that combined with just

1167
00:56:17,360 --> 00:56:19,320
just being back in that world but focusing on a

1168
00:56:19,400 --> 00:56:21,360
new character who was like a really good one of

1169
00:56:21,440 --> 00:56:24,599
the best parts of Requiem in my opinion, is like

1170
00:56:24,719 --> 00:56:27,239
really exciting, and like they haven't even shown like a.

1171
00:56:28,199 --> 00:56:30,679
I can't even remember if the trailer showed a single rat,

1172
00:56:31,320 --> 00:56:33,440
It's been a while since I've watched it. But if

1173
00:56:33,440 --> 00:56:35,199
there's no, it would be interesting.

1174
00:56:34,960 --> 00:56:36,519
Speaker 2: To mass departure for the series.

1175
00:56:37,000 --> 00:56:40,000
Speaker 1: Yeah, like literally the plague that the eponymous plague is

1176
00:56:40,079 --> 00:56:41,920
like the rats itself, So you would have to think, like,

1177
00:56:42,599 --> 00:56:45,039
maybe they'll make some sort of appearance, maybe they'll like

1178
00:56:45,119 --> 00:56:48,519
they'll expand on sort of like the lore of that curse.

1179
00:56:49,440 --> 00:56:54,039
What if we were the plague the whole time? Whoa, whoa.

1180
00:56:55,920 --> 00:56:57,760
I mean a lot of those games is sort of

1181
00:56:57,920 --> 00:57:00,920
the like as cliche, it sounds like, oh yeah, as

1182
00:57:00,960 --> 00:57:03,280
a Mesi and Hugo travel titty cities, they encounter a

1183
00:57:03,320 --> 00:57:06,679
lot of like really awful people that are just terrible

1184
00:57:06,719 --> 00:57:10,360
to them in some way. So you're just like, oh, man,

1185
00:57:10,400 --> 00:57:13,000
maybe the rats when they inevitably sweep through and kill

1186
00:57:13,000 --> 00:57:18,400
everyone here, maybe that's not so bad. But yeah, I'm

1187
00:57:18,480 --> 00:57:20,360
super psyched for this game. Like I said, I love

1188
00:57:20,400 --> 00:57:22,599
this series and I'm glad that we're kind of taking

1189
00:57:22,639 --> 00:57:28,000
like a cool direction with it. Yeah, I'm sorry, good pick.

1190
00:57:29,079 --> 00:57:29,440
There we go.

1191
00:57:29,960 --> 00:57:32,519
Speaker 3: I believe the Van Allen Coalition is back up on

1192
00:57:32,880 --> 00:57:34,119
the platform on the podium.

1193
00:57:35,079 --> 00:57:35,320
Speaker 1: We do.

1194
00:57:35,679 --> 00:57:38,360
Speaker 3: You know, we understand it's okay to let some of

1195
00:57:38,400 --> 00:57:41,679
those those hype machines slide by, but we do got

1196
00:57:41,800 --> 00:57:46,360
to acknowledge talent when talent has been asserted and shown

1197
00:57:46,440 --> 00:57:50,320
across several titles. And so for our second round draft pick,

1198
00:57:50,840 --> 00:57:56,360
we will be selecting Double seven first Light. This is

1199
00:57:57,360 --> 00:57:59,880
I am a bit of a Bond fan. I've enjoyed

1200
00:58:00,079 --> 00:58:02,800
Bond in my life, but I am a very big

1201
00:58:03,039 --> 00:58:06,679
Io fan. I love the Hitman games. I think the

1202
00:58:06,760 --> 00:58:11,320
Hitman World of Assassination trilogy is just absolutely incredible. It's

1203
00:58:11,400 --> 00:58:16,440
secretly the best Looney Tunes game that isn't about Looney Tunes,

1204
00:58:16,800 --> 00:58:20,199
but what if Bugs Bunny was a hit Man that

1205
00:58:20,400 --> 00:58:24,199
was taking out people. I think the way they construct

1206
00:58:24,199 --> 00:58:28,159
their sandboxes and the way their worlds function, and the

1207
00:58:28,239 --> 00:58:30,039
way you kind of have to move as a virus

1208
00:58:30,159 --> 00:58:35,239
within the machine is just so well done in ways

1209
00:58:35,360 --> 00:58:38,199
that astonish me every time I go back to those games,

1210
00:58:38,639 --> 00:58:41,199
and I cannot wait to see what they do with Bond,

1211
00:58:41,280 --> 00:58:45,800
who is kind of that loose cog in the machine

1212
00:58:45,880 --> 00:58:48,559
but has to be a little bit more present. Charismatic,

1213
00:58:48,760 --> 00:58:50,840
is kind of a character with a capital C rather

1214
00:58:50,920 --> 00:58:53,480
than Agent forty seven, who wants to fade into the background.

1215
00:58:53,519 --> 00:58:55,639
A little bit curious to see what they do with that,

1216
00:58:55,840 --> 00:58:59,119
But I really do think that if it nails the

1217
00:58:59,239 --> 00:59:02,960
landing h This was a very inspired pick for a

1218
00:59:03,000 --> 00:59:05,239
studio to make a Bond game, because traditionally, when you

1219
00:59:05,320 --> 00:59:08,280
think of Bond games, they're action games, they're shooters. They're

1220
00:59:08,840 --> 00:59:13,400
very driven by the actions that Bond does and not

1221
00:59:13,599 --> 00:59:17,199
necessarily the character that Bond is. And I think, Io,

1222
00:59:17,440 --> 00:59:20,920
could you know this, this side of doing a telltale

1223
00:59:20,960 --> 00:59:23,679
Bond game is the closest thing we could get to

1224
00:59:23,760 --> 00:59:27,400
having Bond feel like the character present in the virtual space.

1225
00:59:27,440 --> 00:59:32,800
Speaker 1: And I'm really excited for that. Hell yeah, all right,

1226
00:59:32,920 --> 00:59:35,519
So I get to two picks here, Yeah, well do

1227
00:59:35,639 --> 00:59:37,400
your I meant to do this last time, but do

1228
00:59:37,519 --> 00:59:39,760
your round two pick and then we'll do a quick

1229
00:59:39,880 --> 00:59:42,480
recap of everything that round and then it will jump

1230
00:59:42,519 --> 00:59:43,639
to your round pack.

1231
00:59:43,639 --> 00:59:46,320
Speaker 5: Okay, for my round two pick, I want to I

1232
00:59:46,400 --> 00:59:48,480
want to There's there's a lot of big stuff that

1233
00:59:48,559 --> 00:59:50,360
I could pick here, a lot of a lot of

1234
00:59:50,400 --> 00:59:52,639
big games, and maybe I'll pick pick one. In round three.

1235
00:59:53,280 --> 00:59:56,320
I want to go with something that's honestly still pretty big,

1236
00:59:56,400 --> 00:59:58,679
but I think maybe an unusual pick just because it's

1237
00:59:58,920 --> 01:00:01,280
more of a genre game, and that is a game

1238
01:00:01,320 --> 01:00:03,039
that I think is going to be killer this year,

1239
01:00:03,039 --> 01:00:06,880
which is Marvel Tokon Fighting Souls, the new fighting game

1240
01:00:07,039 --> 01:00:08,800
from our systems.

1241
01:00:08,800 --> 01:00:10,599
Speaker 4: ARC system Works, Right, is that is that?

1242
01:00:10,800 --> 01:00:16,800
Speaker 5: Yeah, that game looks fantastic, stylish. I'm I'm the kind

1243
01:00:16,800 --> 01:00:18,440
of person who're like, I'm not good at fighting games.

1244
01:00:18,559 --> 01:00:21,280
I can't. I'm terrible, terrible at them, absolutely terrible. But

1245
01:00:21,320 --> 01:00:23,239
every once in a while, like every couple of years,

1246
01:00:23,679 --> 01:00:25,719
one will come out that I'm like, this is too

1247
01:00:25,880 --> 01:00:29,599
stylish or too like just satisfying to play to not

1248
01:00:30,199 --> 01:00:32,599
just like get beat up online for a while and

1249
01:00:32,679 --> 01:00:35,159
then go like, ah, wow, I'm not gonna play this anymore,

1250
01:00:35,199 --> 01:00:37,360
but that was really fun to get beat up online

1251
01:00:37,360 --> 01:00:40,400
a bunch. That game looks like it that that looks

1252
01:00:40,440 --> 01:00:41,800
like it's going to be the next thing that kind

1253
01:00:41,840 --> 01:00:44,320
of like you know, has has a big splash in

1254
01:00:44,360 --> 01:00:46,159
the in the fighting game genre and has like a

1255
01:00:46,199 --> 01:00:50,000
mainstream crossover moment. It looks incredible And as someone who

1256
01:00:50,079 --> 01:00:52,639
is not a big fighting game had like, yeah, give

1257
01:00:52,679 --> 01:00:53,440
it to me, I want it.

1258
01:00:53,599 --> 01:00:58,719
Speaker 1: That that looks great, awesome, did you play the was

1259
01:00:58,760 --> 01:01:00,400
it the close betas they were doing. Have you gone

1260
01:01:00,400 --> 01:01:01,159
into any of those No.

1261
01:01:01,360 --> 01:01:03,559
Speaker 5: No, not yet. I don't tell me they were bad,

1262
01:01:03,599 --> 01:01:06,079
because then I'm gonna I haven't.

1263
01:01:05,920 --> 01:01:11,920
Speaker 1: Played them either. I haven't heard anything negative great fighting game,

1264
01:01:12,000 --> 01:01:14,280
so I'd be surprised if they like Crap the Bed.

1265
01:01:14,920 --> 01:01:17,880
Speaker 5: It's guaranteed to win Best Fighting Game at the Game

1266
01:01:17,960 --> 01:01:20,719
Awards when it is the only new fighting game nominated

1267
01:01:20,800 --> 01:01:23,519
for the award, as is customary at the Game Awards.

1268
01:01:23,800 --> 01:01:25,679
Speaker 1: I would have disputed you on that.

1269
01:01:25,880 --> 01:01:29,039
Speaker 3: But they put through two x KO this last year,

1270
01:01:29,199 --> 01:01:32,159
even though it was like an early access game quote unquote,

1271
01:01:32,159 --> 01:01:34,360
I thought it would wait until the full access is.

1272
01:01:34,320 --> 01:01:36,440
Speaker 5: Going to be It's going to be nominated again. Multivers

1273
01:01:36,639 --> 01:01:38,840
was up twice for that award. That game is going

1274
01:01:38,880 --> 01:01:39,719
to be nominated again.

1275
01:01:40,719 --> 01:01:41,920
Speaker 1: Multiverses came out twice.

1276
01:01:42,559 --> 01:01:43,360
Speaker 4: That's true, it didn't come.

1277
01:01:44,280 --> 01:01:47,280
Speaker 3: There are no guardrails on some of the categories, is

1278
01:01:47,400 --> 01:01:48,039
what we're learning.

1279
01:01:50,199 --> 01:01:52,159
Speaker 1: Yeah, fighting is very much like listen. We're just trying

1280
01:01:52,199 --> 01:01:52,880
to take what we can get.

1281
01:01:52,960 --> 01:01:53,119
Speaker 2: Man.

1282
01:01:53,559 --> 01:01:55,400
Speaker 1: Man, if if we got to say double seven is

1283
01:01:55,400 --> 01:01:57,440
a fighting game to fill this category, well we'll find

1284
01:01:57,480 --> 01:01:59,440
of just your seafood was in.

1285
01:01:59,599 --> 01:02:03,400
Speaker 3: Yeah, yeah, Double O seven Fighting game would go crazy.

1286
01:02:04,000 --> 01:02:06,960
Speaker 1: There's enough characters in that franchise to do it, and

1287
01:02:07,039 --> 01:02:08,760
you'd still have to do a no odd job rule

1288
01:02:08,760 --> 01:02:10,800
because it would just be Yoda and so Caliber four

1289
01:02:10,840 --> 01:02:14,519
all over again. Oh, I was gonna reference Serve bought

1290
01:02:14,639 --> 01:02:18,119
from NVC two. But that oh yeah, I mean that

1291
01:02:18,280 --> 01:02:23,000
is the odd job of fighting. Yeah, yeah, yeah, alrighty,

1292
01:02:23,119 --> 01:02:25,760
So round I guess we'll do a round one and

1293
01:02:25,880 --> 01:02:28,519
a round two weeks A round one? Eric, what is

1294
01:02:28,559 --> 01:02:31,000
our what everyone's life? Around one?

1295
01:02:31,400 --> 01:02:31,519
Speaker 2: Are?

1296
01:02:31,639 --> 01:02:35,880
Speaker 3: Our picks were Marcus with Marvel's Wolverine, Geo with Resident

1297
01:02:35,920 --> 01:02:39,480
Evil Requiem, Charles with Lego Batman Legacy of the Dark Knight,

1298
01:02:39,639 --> 01:02:44,119
and myself with Firemlum Fortunes Weave. For round two, Marcus

1299
01:02:44,199 --> 01:02:48,280
selected Resonance a Plaguetail Legacy, and Geo selected marvel tocn

1300
01:02:48,440 --> 01:02:52,719
Fighting Souls. Charles selected Grand Theft Auto six a surprise

1301
01:02:53,000 --> 01:02:55,840
second round pick you know sometimes the talent does fall

1302
01:02:55,880 --> 01:02:58,960
a little bit far down. And then I selected Double

1303
01:02:59,000 --> 01:03:02,079
O seven first, like Geo is next up with the

1304
01:03:02,280 --> 01:03:04,119
first selection of round three.

1305
01:03:05,079 --> 01:03:06,960
Speaker 4: Yeah, I'll do, I'll do.

1306
01:03:07,159 --> 01:03:09,239
Speaker 5: I guess a major one that has a release date confirmed,

1307
01:03:09,679 --> 01:03:13,760
which is Sarah's the other big PlayStation five game of

1308
01:03:13,800 --> 01:03:18,320
the year that we know about. I loved return a lot,

1309
01:03:18,519 --> 01:03:21,400
and honestly, in my mind, Returnal might be the best

1310
01:03:21,840 --> 01:03:25,320
game of the PS five generation. Still, I think it's debatable,

1311
01:03:25,360 --> 01:03:28,119
but like, I really think that game does something special

1312
01:03:28,280 --> 01:03:30,599
in the way that it thinks about, like what story

1313
01:03:30,920 --> 01:03:33,280
you can tell with a roguelike, right, Like that game

1314
01:03:33,360 --> 01:03:36,119
is about kind of PTSD and how you are kind

1315
01:03:36,159 --> 01:03:39,000
of reliving the same things over and over again. I

1316
01:03:39,119 --> 01:03:41,000
don't know if they're going to take that same approach

1317
01:03:41,079 --> 01:03:44,519
with Saro's Housemark, which is great developer, done a lot

1318
01:03:44,559 --> 01:03:46,800
of really cool stuff. No idea if they're going to

1319
01:03:46,840 --> 01:03:48,639
do that same approach, but if they do, like I

1320
01:03:48,719 --> 01:03:51,079
am so excited to see what other kind of story

1321
01:03:51,119 --> 01:03:53,880
they can tell in that structure, and man, they just

1322
01:03:54,039 --> 01:03:57,599
like get how to do a weird atmospheric third person

1323
01:03:57,639 --> 01:04:02,760
shooter that's tough as but really rewarding high hopes for it,

1324
01:04:03,079 --> 01:04:05,920
hopes and hard to imagine they won't deliver because it

1325
01:04:06,079 --> 01:04:08,199
really does just kind of look like Returnal two with

1326
01:04:08,480 --> 01:04:11,159
a different name. So I think that's a pretty safe bet.

1327
01:04:16,480 --> 01:04:19,639
Speaker 3: Next up on the draft order. I feel like a

1328
01:04:19,719 --> 01:04:22,320
running theme here is the strength of the developer, the

1329
01:04:22,400 --> 01:04:24,599
strength of the studio. As many have said, that is

1330
01:04:24,960 --> 01:04:27,119
something that has been proven time and time again is

1331
01:04:27,159 --> 01:04:30,400
a team that makes good games can probably keep making

1332
01:04:30,519 --> 01:04:33,599
good games. And this next selection comes from a studio

1333
01:04:33,679 --> 01:04:35,840
that made one very very good game and is now

1334
01:04:35,920 --> 01:04:38,920
trying to make the second one of it. And I

1335
01:04:38,960 --> 01:04:40,840
think there's a lot of question marks about what could

1336
01:04:40,880 --> 01:04:43,800
happen there, But I say, if you nailed it in one,

1337
01:04:43,880 --> 01:04:46,679
you can probably nail the second bucket too. We're going

1338
01:04:46,760 --> 01:04:52,079
to take Slay the Spire two for our third round. Yeah,

1339
01:04:53,239 --> 01:04:57,960
in some ways, I and I was working on our

1340
01:04:58,159 --> 01:05:01,719
entry for this game recently and I having that moment

1341
01:05:01,840 --> 01:05:05,480
in the garden of saying, what do we really get

1342
01:05:05,599 --> 01:05:08,039
out of getting a second Slay the Spire? And then

1343
01:05:08,079 --> 01:05:11,400
I remembered that's like saying do I really want a

1344
01:05:11,480 --> 01:05:12,239
second cookie?

1345
01:05:12,559 --> 01:05:12,760
Speaker 1: Yeah?

1346
01:05:12,960 --> 01:05:17,719
Speaker 3: Yeah, you want a second cookie? Like that's it can

1347
01:05:17,840 --> 01:05:23,119
only get better theoretically, plausibly, hopefully. But Slay the Spire

1348
01:05:23,199 --> 01:05:26,480
one is maybe one of the most foundational pillars of

1349
01:05:26,559 --> 01:05:29,239
the modern roguelike, and for good reason. I think it

1350
01:05:29,320 --> 01:05:32,000
has stood the test of time years and years over

1351
01:05:32,400 --> 01:05:35,239
that game went into early access in twenty seventeen, and

1352
01:05:35,360 --> 01:05:39,280
it still feels fresh and lively and modern, and I

1353
01:05:39,360 --> 01:05:41,639
cannot wait to see what they do with a second

1354
01:05:41,920 --> 01:05:46,320
version of it that looks tuned, spruced up, gorgeous art,

1355
01:05:46,559 --> 01:05:49,000
new cards, new characters, knew everything.

1356
01:05:49,079 --> 01:05:54,400
Speaker 1: Cannot wait for that. All right back to me, and

1357
01:05:54,519 --> 01:05:57,000
I'm very happy that my next game survived because I

1358
01:05:57,119 --> 01:05:58,960
was not sure they would make it to this point.

1359
01:06:00,119 --> 01:06:03,159
I'm super excited for it. My around three draft pick

1360
01:06:03,480 --> 01:06:05,360
is Control Resonant.

1361
01:06:06,559 --> 01:06:08,239
Speaker 5: I totally forgot that that's coming out.

1362
01:06:10,320 --> 01:06:13,519
Speaker 3: Yeah, is this resonant or Resonance? I always forget that one.

1363
01:06:13,760 --> 01:06:16,880
I think it's Resonance is resonant, Yeah, resonance.

1364
01:06:17,000 --> 01:06:22,639
Speaker 1: Yeah. I love Control. Control. It was almost my Goody

1365
01:06:22,639 --> 01:06:24,239
twenty ide. I think it was my number two besides

1366
01:06:24,519 --> 01:06:28,920
behind Resident Evil to remake. But that first Control is

1367
01:06:29,000 --> 01:06:31,480
such a cool game, Like I just love the concept,

1368
01:06:31,559 --> 01:06:34,519
I love the setting, I love the lore around it.

1369
01:06:34,920 --> 01:06:34,960
Speaker 2: It.

1370
01:06:35,400 --> 01:06:39,639
Speaker 1: Like I I it made Alan Wake better honestly just

1371
01:06:39,719 --> 01:06:42,800
by existing, because like I like the first Alan Wake

1372
01:06:42,960 --> 01:06:45,079
just fine. I wasn't like bowled over by Maybe some

1373
01:06:45,159 --> 01:06:46,880
people were, but I was like, oh this is fine.

1374
01:06:47,159 --> 01:06:50,679
And then Alan Wake two just because it like by

1375
01:06:50,840 --> 01:06:53,719
establishing they shared the same universe and like this their

1376
01:06:53,840 --> 01:06:57,000
their like lore starts bleeding together. It made Alan Wake

1377
01:06:57,039 --> 01:06:59,360
two so much more interesting of a game, just because

1378
01:06:59,400 --> 01:07:01,920
you know that there's like the Oldest House and like

1379
01:07:02,039 --> 01:07:04,840
the just the Federal Bureau of Control, Like being involved

1380
01:07:04,880 --> 01:07:08,920
in it for me enhanced that case. It's like it's

1381
01:07:09,000 --> 01:07:12,880
so good that it made another existing ip better now

1382
01:07:12,960 --> 01:07:16,920
that they're kind of interwoven. But like like also just

1383
01:07:17,039 --> 01:07:20,360
the swing of making it basically a stylish action game,

1384
01:07:20,480 --> 01:07:25,159
which as a stylish action Sicko is even better. Like

1385
01:07:25,280 --> 01:07:27,840
that trailer looked absolutely nuts that they showed in the

1386
01:07:27,880 --> 01:07:33,119
Game Awards. Just seeing Jesse's brother was just like weird, morephing,

1387
01:07:33,400 --> 01:07:35,599
like basically like the service weapon, but as a as

1388
01:07:35,639 --> 01:07:39,840
a melee weapon that sounds really cool. And even though

1389
01:07:40,400 --> 01:07:43,519
I'm gonna miss not being in the Oldest House, I

1390
01:07:43,559 --> 01:07:47,800
also understand that you probably shouldn't just do that setting again.

1391
01:07:48,639 --> 01:07:51,920
And having it spread throughout Manhattan is like like there's

1392
01:07:51,920 --> 01:07:56,079
a lot of potential for just how insane like like

1393
01:07:56,159 --> 01:07:59,079
they have so much to play with with having access

1394
01:07:59,159 --> 01:08:02,000
to like the whole city being like warped by the

1395
01:08:02,119 --> 01:08:06,159
Hiss and and everything going on, like it looks insane.

1396
01:08:06,239 --> 01:08:07,360
I'm so excited for it.

1397
01:08:08,639 --> 01:08:12,760
Speaker 2: It's an interesting thing of like the doing control again.

1398
01:08:13,599 --> 01:08:16,319
It's where you're saying, like some people might say, like, oh,

1399
01:08:16,479 --> 01:08:18,279
doing it again means you would you would put it

1400
01:08:18,319 --> 01:08:19,840
in the old house, you put it in the same location.

1401
01:08:20,079 --> 01:08:21,399
Speaker 1: But they're like, we're.

1402
01:08:21,279 --> 01:08:23,479
Speaker 2: Gonna do it again, as in, we're gonna take the

1403
01:08:24,039 --> 01:08:28,000
like wild like spirit of we're gonna make this crazy

1404
01:08:28,039 --> 01:08:30,439
abstract place and just do it in a different spot.

1405
01:08:30,800 --> 01:08:32,960
Speaker 1: Yeah yeah, but a different character too, Like like I

1406
01:08:33,119 --> 01:08:36,520
appreciate that they're they're willing to be like we're gonna basically.

1407
01:08:36,600 --> 01:08:37,840
Speaker 4: Change laws risky.

1408
01:08:38,760 --> 01:08:41,800
Speaker 1: Yeah yeah, yeah, it's not. Yeah, it's like I see,

1409
01:08:42,000 --> 01:08:44,079
it's almost like better that it's not just called control

1410
01:08:44,199 --> 01:08:50,279
too technically, Like even if it is control too, is

1411
01:08:50,319 --> 01:08:50,520
that my?

1412
01:08:50,720 --> 01:08:51,079
Speaker 2: Is it mine?

1413
01:08:51,159 --> 01:08:57,039
Speaker 3: I believe Charles is next? Yes, Okay, Uh, We're.

1414
01:08:56,880 --> 01:08:58,600
Speaker 2: At a point now where it's like, okay, I don't

1415
01:08:58,600 --> 01:09:00,600
I don't know if any of these are gonn taken

1416
01:09:00,720 --> 01:09:03,920
by anyone. So I'm just kind of gonna go with

1417
01:09:04,039 --> 01:09:09,000
my heart my third pick, I'm gonna go mixtape.

1418
01:09:12,680 --> 01:09:13,439
Speaker 1: I'm just gonna take that.

1419
01:09:15,479 --> 01:09:18,079
Speaker 2: I take it I played a summer game Fest and

1420
01:09:18,119 --> 01:09:20,319
I was like this, I love this so much, and

1421
01:09:20,439 --> 01:09:24,439
it's just like, I don't know. Perfect example of Eric

1422
01:09:24,560 --> 01:09:26,199
was talking about a game before the show that we'll

1423
01:09:26,199 --> 01:09:28,960
talk about later, but he started a game like seven

1424
01:09:29,039 --> 01:09:31,079
pm and just played it straight until two am. This

1425
01:09:31,159 --> 01:09:32,680
is a game that when it comes out, it's just

1426
01:09:32,720 --> 01:09:35,760
gonna be like me by myself, lights off, beer in hand,

1427
01:09:35,920 --> 01:09:37,800
playing it all the way through one sitting, and I'm

1428
01:09:37,880 --> 01:09:43,159
very excited for that. Yeah. So that's round three completed.

1429
01:09:43,680 --> 01:09:46,640
Speaker 3: That's that's a good round. We got Charles with mixtape,

1430
01:09:46,680 --> 01:09:50,239
we had Marcus with control, Resonance, Geo with Saros, and

1431
01:09:50,319 --> 01:09:54,079
myself with a sleeve the spire to Charles's backup in

1432
01:09:54,239 --> 01:09:56,239
the snake ground. Coming back with our first pick of

1433
01:09:56,439 --> 01:09:57,239
round four.

1434
01:10:00,720 --> 01:10:03,680
Speaker 2: I'm gonna take this next one. I feel like I'm

1435
01:10:03,720 --> 01:10:07,039
gonna take it away from Marcus. But that's okay because

1436
01:10:07,079 --> 01:10:08,479
I do want to play it. We'll see, we'll see

1437
01:10:08,479 --> 01:10:12,640
what my next pick is going to be. Phantom Blade zero.

1438
01:10:14,119 --> 01:10:15,600
Speaker 1: That is on my long list.

1439
01:10:16,079 --> 01:10:17,920
Speaker 2: Okay, it was in immedia. Okay, that's fine. I don't

1440
01:10:17,920 --> 01:10:18,159
feel that.

1441
01:10:18,399 --> 01:10:21,119
Speaker 1: Yeah, yeah, I don't know.

1442
01:10:21,239 --> 01:10:25,039
Speaker 2: It's a big, crazy action game. It's like, uh uh,

1443
01:10:25,840 --> 01:10:28,840
there's another one I played this past summer and it's

1444
01:10:28,880 --> 01:10:30,800
really good, and I remember thinking it looked really good,

1445
01:10:30,920 --> 01:10:33,319
and we have like a really big feature on it

1446
01:10:33,439 --> 01:10:37,800
in one of our past issues from last year, and

1447
01:10:38,199 --> 01:10:40,560
I think the stuff they're doing motion capture is especially

1448
01:10:40,720 --> 01:10:43,439
very cool of just like the extent of which the

1449
01:10:43,560 --> 01:10:45,720
action looks cool because it's like, oh, a human could

1450
01:10:45,840 --> 01:10:50,520
do these movements in a sense and looks good.

1451
01:10:52,680 --> 01:10:56,119
Speaker 1: Awesome. Yeah, it's a kind of piggyback off that I

1452
01:10:56,359 --> 01:10:58,600
played it a couple of years ago in Games Calm,

1453
01:10:58,720 --> 01:11:02,640
and like even like two years ago, it looked impressive

1454
01:11:02,720 --> 01:11:05,439
and it played just as well. Like that, that game

1455
01:11:05,520 --> 01:11:07,920
has potential to be like a like a sleeper hit

1456
01:11:08,000 --> 01:11:10,560
for this year. Every time they've shown it, it looks impressive.

1457
01:11:10,560 --> 01:11:12,479
And knowing that, like at least the gameplay that we've

1458
01:11:12,479 --> 01:11:14,479
played has backed it up so far, like that's that

1459
01:11:14,560 --> 01:11:21,039
game seems really exciting. My Round four pick is gonna be.

1460
01:11:21,199 --> 01:11:24,079
I feel like I'm gonna go kind of take a

1461
01:11:24,159 --> 01:11:25,600
leap of faith here because this is a game that

1462
01:11:25,680 --> 01:11:28,600
we really don't know much about and I'm more going

1463
01:11:28,720 --> 01:11:31,199
from just one trailer and just sort of like I'm

1464
01:11:31,199 --> 01:11:34,079
going off potential more than anything, and also the developers

1465
01:11:34,159 --> 01:11:36,720
like it's like a fascinating choice for the style of

1466
01:11:36,800 --> 01:11:39,760
game that they're making. My pick is going to be

1467
01:11:40,920 --> 01:11:45,760
Beast of Reincarnation. So I don't know this so long.

1468
01:11:46,319 --> 01:11:49,399
So this is the This is the game Freak action

1469
01:11:49,640 --> 01:11:53,920
like his like action game, like they're big tripa a

1470
01:11:54,840 --> 01:12:01,039
fantasy kind of like almost like Asian looking action game.

1471
01:12:01,159 --> 01:12:05,319
They announced it last summer. It's the one that was

1472
01:12:05,880 --> 01:12:08,840
previously known as Project Bloom. And this is a game

1473
01:12:08,920 --> 01:12:12,520
that I've actually known about for quite a while before

1474
01:12:12,600 --> 01:12:18,720
it was actually announced, just from just conversations with different publishers.

1475
01:12:19,680 --> 01:12:21,600
So it was exciting to kind of see it in action.

1476
01:12:21,680 --> 01:12:24,359
But it's like, yeah, you're playing like a like is

1477
01:12:24,399 --> 01:12:27,199
this Warriors kind of got like a like a straw hat.

1478
01:12:27,319 --> 01:12:30,279
You're battling like these supernatural enemies and this cool kind

1479
01:12:30,319 --> 01:12:32,720
of like lush fantasy force. But this is the people

1480
01:12:32,800 --> 01:12:36,840
that make Pokemon. Like this, this is a Pokemon team

1481
01:12:37,359 --> 01:12:41,159
making something that could not look like any like less

1482
01:12:41,199 --> 01:12:44,680
than what you know they're primarily known for. But also

1483
01:12:44,800 --> 01:12:46,600
game Freak has a I think they have a pretty

1484
01:12:46,680 --> 01:12:50,039
solid history of their non Pokemon projects being pretty good

1485
01:12:50,319 --> 01:12:53,640
because they've had like solid games like like Harmonite and

1486
01:12:54,319 --> 01:12:56,479
like Timbo to Badass Elephant, I think is like a

1487
01:12:56,560 --> 01:12:59,880
totally fine, like side scrolling action game. Like they they

1488
01:13:00,000 --> 01:13:03,760
they do interesting things when they get away from their

1489
01:13:03,840 --> 01:13:06,079
main bread and butter or Pokemon, but this is like

1490
01:13:06,199 --> 01:13:11,279
by far they're like wildest and like most unrecognizable game

1491
01:13:11,319 --> 01:13:13,640
because even the other games they made, they're still kind

1492
01:13:13,680 --> 01:13:16,760
of like in that sort of like for all Ages

1493
01:13:16,840 --> 01:13:18,840
sort of his static at least, whereas this and like

1494
01:13:18,920 --> 01:13:20,399
you look at if you saw his trailer and I

1495
01:13:20,479 --> 01:13:22,039
told you, like, yeah, that's the team, that's the guys

1496
01:13:22,079 --> 01:13:25,359
that make Pokemon, you'd be like, what highly recommend if

1497
01:13:25,359 --> 01:13:27,199
you have not seen the Beast of Reincarnation trailer to

1498
01:13:27,239 --> 01:13:29,159
go look it up cause it looks awesome and it's

1499
01:13:29,479 --> 01:13:31,680
allegedly supposed to come out this year. I'm not told.

1500
01:13:31,800 --> 01:13:35,359
I'm like not completely sold on that. I know again,

1501
01:13:35,439 --> 01:13:38,239
this has been coming together in the background for a

1502
01:13:38,359 --> 01:13:40,560
long time. I know that for a fact. So maybe

1503
01:13:40,600 --> 01:13:42,239
it's one of those games it's like further along than

1504
01:13:42,279 --> 01:13:47,159
we think. But yeah, I'm I'm putting like my all

1505
01:13:47,239 --> 01:13:49,039
my faith in that this is going to wind up

1506
01:13:49,079 --> 01:13:52,399
being something really special. It looks super cool good.

1507
01:13:52,600 --> 01:13:55,520
Speaker 3: The Steam back end describes it as a one person,

1508
01:13:55,720 --> 01:13:58,399
one dog action RPG, and I think we might need

1509
01:13:58,439 --> 01:14:01,720
to update how we delete that in our back end now.

1510
01:14:02,279 --> 01:14:03,399
Speaker 1: Yeah, I forgot about that.

1511
01:14:03,560 --> 01:14:17,760
Speaker 3: You get a dog too, Yeah, which means they.

1512
01:14:13,119 --> 01:14:16,279
Speaker 1: There has to be. They're probably better than this. But

1513
01:14:16,359 --> 01:14:18,600
if you had a trailer where there's like Texas says

1514
01:14:18,640 --> 01:14:22,960
that the protagonist has that dog in her said to

1515
01:14:23,079 --> 01:14:25,359
like a like a rap song montage of her like

1516
01:14:25,439 --> 01:14:28,560
slicing through all these enemies, and they're like, you do

1517
01:14:28,600 --> 01:14:31,359
you have that dog in you be? And reincarnation?

1518
01:14:31,520 --> 01:14:32,760
Speaker 2: There you go, There we go.

1519
01:14:33,000 --> 01:14:34,640
Speaker 1: I just did the games marketing for it. You can

1520
01:14:34,720 --> 01:14:35,399
thank me later.

1521
01:14:37,560 --> 01:14:40,840
Speaker 3: For the next round draft pick for the Van Allen Coalition.

1522
01:14:41,840 --> 01:14:43,640
You know, we need a lot of things in life

1523
01:14:43,920 --> 01:14:47,239
to have a winning team. You need prestige, you need legacy,

1524
01:14:47,359 --> 01:14:50,920
you need talent. You also need fifth generation fighters to

1525
01:14:51,000 --> 01:14:53,920
control the skies, over the seas, over the land, to

1526
01:14:54,079 --> 01:14:58,279
win combat. We are going Ace Combat eight Wings of Thieve.

1527
01:14:59,680 --> 01:15:02,479
Maybe the biggest surprise for me in the game awards.

1528
01:15:02,800 --> 01:15:02,920
Speaker 5: Uh.

1529
01:15:03,319 --> 01:15:09,439
Speaker 3: I love Ace Combat over I forgot to mention over

1530
01:15:09,439 --> 01:15:11,920
the Christmas break, I did boot up ace Combat seven

1531
01:15:12,000 --> 01:15:14,720
and start piecing through that again. It was reminded that, Yeah,

1532
01:15:14,880 --> 01:15:17,319
Ace Combat games just absolutely rip.

1533
01:15:17,479 --> 01:15:18,479
Speaker 1: They're so good.

1534
01:15:20,479 --> 01:15:23,239
Speaker 3: It's it's kind of like, I know some people might hear, oh,

1535
01:15:23,279 --> 01:15:27,039
it's just a fighter plane game. Yeah, it's a fighter

1536
01:15:27,119 --> 01:15:30,000
plane game in the way that there's Microsoft Flight sim

1537
01:15:30,680 --> 01:15:33,199
in one you know area, and that's like your car

1538
01:15:33,359 --> 01:15:36,359
simulator game, and then over here is like the need

1539
01:15:36,479 --> 01:15:42,960
for speed or the like. Honestly the burnout fighter jet games, uh,

1540
01:15:43,159 --> 01:15:46,800
mixed with the the middle gear solid storytelling that ACE

1541
01:15:46,880 --> 01:15:49,960
Combat always goes for. In ace Combat seven, there is

1542
01:15:50,920 --> 01:15:55,199
a giant plane called Arsenal Bird that drops smaller planes

1543
01:15:55,239 --> 01:15:57,520
out of its wings to attack you when you try

1544
01:15:57,560 --> 01:15:59,960
to approach it. It's the coolest thing that I've ever seen.

1545
01:16:00,439 --> 01:16:03,039
And I just love what this team does. I think

1546
01:16:03,079 --> 01:16:05,199
they do a lot of really cool things, everything from

1547
01:16:05,840 --> 01:16:12,760
amazing graphics and combat and tight ARCADI controls to JPEG

1548
01:16:12,880 --> 01:16:14,119
dogs and cut scenes.

1549
01:16:14,279 --> 01:16:14,920
Speaker 1: I love all of it.

1550
01:16:15,319 --> 01:16:18,319
Speaker 3: Uh, It's it's all fantastic. Can't wait phrase combat et.

1551
01:16:20,479 --> 01:16:23,279
Speaker 1: Uh geo I believe Yeah, you.

1552
01:16:23,319 --> 01:16:25,680
Speaker 5: Know, I feel like I've drafted some pretty major games

1553
01:16:25,720 --> 01:16:28,279
so far, big things so I, you know, I want

1554
01:16:28,279 --> 01:16:30,000
to get some of the smaller stuff, right, some of

1555
01:16:30,039 --> 01:16:33,920
the like the top prospects from from the colleges, you know,

1556
01:16:34,000 --> 01:16:37,279
who are slinging incredible, incredible balls down the field and

1557
01:16:37,359 --> 01:16:40,000
you're like, man, they're they're gonna they're gonna be a

1558
01:16:40,039 --> 01:16:40,960
big thing, and they're.

1559
01:16:40,960 --> 01:16:43,439
Speaker 1: Gonna get a Juco pickup from the transfer portal.

1560
01:16:43,560 --> 01:16:46,600
Speaker 5: Yeah, yeah, yeah, exactly exactly. So I'm gonna go real

1561
01:16:46,680 --> 01:16:49,239
left field here, even though there's some big games on

1562
01:16:49,279 --> 01:16:52,039
the table, I'm picking Big Walk.

1563
01:16:55,279 --> 01:17:00,439
Speaker 2: Big Walk, Baby, I got it.

1564
01:17:03,800 --> 01:17:06,720
Speaker 5: That's a big deal for Big Walk, So Big Walk.

1565
01:17:06,840 --> 01:17:09,520
It is the latest game from Househouse, the developer of

1566
01:17:10,039 --> 01:17:13,439
untitled Goose game, and that I shouldn't have to say

1567
01:17:13,479 --> 01:17:15,640
anything more for you to know that that should be

1568
01:17:15,680 --> 01:17:17,319
something you're paying attention to. Uh.

1569
01:17:17,760 --> 01:17:19,560
Speaker 4: It is a It seems to be like.

1570
01:17:19,600 --> 01:17:23,760
Speaker 5: A cooperative hiking game, right, like a chill out hiking

1571
01:17:23,840 --> 01:17:26,800
together game, but not in a peak way. It seems

1572
01:17:26,840 --> 01:17:29,239
like it's a little bit more like low key and chill.

1573
01:17:29,359 --> 01:17:31,439
I don't know a ton about it yet, and I've

1574
01:17:31,520 --> 01:17:33,199
kind of tried to avoid learning too much about it

1575
01:17:33,199 --> 01:17:35,680
because I just want to play the thing. But you know,

1576
01:17:35,880 --> 01:17:40,239
House House really really smart developer. Uh makes very unusual games,

1577
01:17:40,560 --> 01:17:43,079
and considering that, like we are in this age now

1578
01:17:43,319 --> 01:17:45,520
of like co op games having a big comeback and

1579
01:17:45,560 --> 01:17:48,880
people just wanting chill out games with their friends. Big walk, Baby,

1580
01:17:49,079 --> 01:17:51,760
that's gonna that's gonna be the game. I'm hyped to

1581
01:17:51,840 --> 01:17:54,159
have that on the squad. I'm putting up there at

1582
01:17:54,239 --> 01:17:55,960
number four, ahead of some big games.

1583
01:17:56,600 --> 01:17:59,760
Speaker 3: I have immense respect for you for describing the entire

1584
01:17:59,800 --> 01:18:03,880
game without using the word friend slop, because yeah, I

1585
01:18:03,920 --> 01:18:05,800
think that's a term we have to leave in twenty

1586
01:18:05,920 --> 01:18:09,399
twenty five, that has to remain in that year. Seal

1587
01:18:09,520 --> 01:18:12,199
the way, Yeah, a cask of a month Lado style.

1588
01:18:12,840 --> 01:18:15,399
Speaker 5: This game was also announced like way before that trend

1589
01:18:15,840 --> 01:18:17,640
became a thing last year, right, Like this game was

1590
01:18:17,720 --> 01:18:19,640
Annaucht a couple years ago, and like I feel like

1591
01:18:19,840 --> 01:18:24,399
it can't retroactively be called that, right, Like they're not

1592
01:18:24,520 --> 01:18:26,600
cashing in on a trend, right, Like this was something

1593
01:18:26,640 --> 01:18:28,279
they had planned for a long time. I feel like

1594
01:18:28,319 --> 01:18:30,119
this is more similar to like Flock, which was like

1595
01:18:30,159 --> 01:18:33,600
a good antip joint a few years ago. So yeah,

1596
01:18:33,720 --> 01:18:37,800
I agree, no friend slop, it's leaving slop behind it.

1597
01:18:37,960 --> 01:18:40,840
Speaker 2: Looks no more slop.

1598
01:18:41,920 --> 01:18:44,199
Speaker 1: Yeah, so no more slop and no more game delays

1599
01:18:44,319 --> 01:18:45,479
in twenty exactly.

1600
01:18:45,920 --> 01:18:48,319
Speaker 5: Yeah, it seems like those two things are not going

1601
01:18:48,399 --> 01:18:51,319
to line up super well, but will no.

1602
01:18:51,520 --> 01:18:55,159
Speaker 3: Big Walk looks absolutely delightful. There was a like breakdown

1603
01:18:55,239 --> 01:18:57,199
trailer they did, I think at a recent day of

1604
01:18:57,239 --> 01:18:59,159
the devs or something, where they just kind of win

1605
01:18:59,199 --> 01:19:01,039
over all the stuff and none of it was like

1606
01:19:01,560 --> 01:19:03,319
here's the big story and all that. It was just like,

1607
01:19:03,520 --> 01:19:06,039
here are things you can do in our world. And

1608
01:19:06,159 --> 01:19:09,359
it was absolutely delightful and I was just immediately sold

1609
01:19:09,399 --> 01:19:11,359
by it. Cannot wait for this game that was That

1610
01:19:11,479 --> 01:19:13,840
was going to be my my sneaky number five. It's

1611
01:19:13,880 --> 01:19:14,600
gonna eak out.

1612
01:19:14,680 --> 01:19:14,920
Speaker 5: Gotcha?

1613
01:19:15,039 --> 01:19:15,760
Speaker 1: Oh gotcha.

1614
01:19:16,479 --> 01:19:20,479
Speaker 3: End of round four, Marcus chose Beast of Reincarnation. Geo

1615
01:19:20,600 --> 01:19:24,119
took Big Walk, Charles took Fanom Blade zero. I took

1616
01:19:24,479 --> 01:19:26,600
Ace Combat eight Wings the Thief. We are down to

1617
01:19:26,680 --> 01:19:30,439
our final selection, the fifth pick, and Geo will lead

1618
01:19:30,520 --> 01:19:33,359
us off. What are you rounding out your draft selection with?

1619
01:19:34,399 --> 01:19:36,840
Speaker 5: This is so hard. There's so many really really good

1620
01:19:36,880 --> 01:19:38,640
games that I wish I could shout out here. Oh

1621
01:19:38,680 --> 01:19:41,119
she had like room for ten, especially on the indie

1622
01:19:41,159 --> 01:19:42,880
front like a lot of really great indie games, a

1623
01:19:42,960 --> 01:19:45,640
lot of like weird, niche Nintendo games that are announced

1624
01:19:45,680 --> 01:19:47,600
for this year that I think like are probably up

1625
01:19:47,640 --> 01:19:51,399
my alley a lot more like major Triple A games

1626
01:19:51,439 --> 01:19:54,479
that maybe we'll get drafted and maybe won't hear. The

1627
01:19:54,640 --> 01:19:56,880
thing that I am going to pick is a pure

1628
01:19:57,279 --> 01:20:00,479
me sicko pick. It is someone who I would want

1629
01:20:00,520 --> 01:20:03,720
on my team no matter what, thick and thin, and

1630
01:20:03,840 --> 01:20:08,720
that is our boy, Professor Layton Baby and the newest

1631
01:20:08,760 --> 01:20:10,800
Professor Layton game, Professor Layton.

1632
01:20:12,079 --> 01:20:12,399
Speaker 2: Bay.

1633
01:20:12,920 --> 01:20:16,640
Speaker 1: I'm kidding wrong, Sorry, sucker.

1634
01:20:17,920 --> 01:20:18,039
Speaker 2: Yo.

1635
01:20:18,560 --> 01:20:20,399
Speaker 5: I've been waiting for this game for a really really

1636
01:20:20,439 --> 01:20:22,880
long time. I really like the Professor Layton series. I'm

1637
01:20:22,880 --> 01:20:26,279
a big puzzle sicko and it just like also the

1638
01:20:27,119 --> 01:20:31,279
adventure game sicko in that way and happy to do

1639
01:20:31,359 --> 01:20:33,319
one of these games just like a good little puzzle

1640
01:20:33,359 --> 01:20:37,479
book mystery game. I've loved all of these games I've

1641
01:20:37,479 --> 01:20:40,760
played mostly and I just have really high hopes for

1642
01:20:40,840 --> 01:20:42,720
this one, so I gotta give it. I gotta give

1643
01:20:42,720 --> 01:20:45,239
it to my board, Professor Layton. I really hope this

1644
01:20:45,520 --> 01:20:49,920
thing like revitalizes this series, especially like being on switch

1645
01:20:50,000 --> 01:20:52,600
to where like it has a much larger install base, right,

1646
01:20:53,279 --> 01:20:55,800
I'm I'm really hoping that this one breaks out, but

1647
01:20:56,079 --> 01:20:56,560
we'll see.

1648
01:20:57,279 --> 01:21:01,600
Speaker 1: Yeah, I'm a fellow Layton Layton stand here and realize

1649
01:21:01,680 --> 01:21:03,600
ESP actually reading about the game recently and it got

1650
01:21:03,680 --> 01:21:07,039
me wanting to replay Professor lay in the Unwound future.

1651
01:21:07,159 --> 01:21:09,079
I think this is like a single to that it

1652
01:21:09,159 --> 01:21:10,960
sounds like it sounds like, oh, it's been a very

1653
01:21:11,079 --> 01:21:13,399
long time this night that was on the original DS.

1654
01:21:13,720 --> 01:21:15,279
I was like, I might have the dust of my coffee.

1655
01:21:15,279 --> 01:21:17,359
I just run through that again real quick, like enough

1656
01:21:17,359 --> 01:21:19,159
time it's passed where I' probably forgotten the puzzles that

1657
01:21:19,159 --> 01:21:20,640
it don't feel kind of do oh.

1658
01:21:20,680 --> 01:21:23,279
Speaker 3: I never got around to the second trilogy of Leyton.

1659
01:21:23,319 --> 01:21:25,800
I only ever played the original trilogy, and so I'm

1660
01:21:25,840 --> 01:21:28,920
like really excited for an excuse to just go play

1661
01:21:28,920 --> 01:21:31,359
a bunch of Layton games once they lock in a date,

1662
01:21:31,479 --> 01:21:36,119
because those are just the coziest chillist games and playing

1663
01:21:36,159 --> 01:21:39,039
them on a three DS is like the best format

1664
01:21:39,199 --> 01:21:41,680
for it. I hope there's some touchscreen stuff with the

1665
01:21:41,720 --> 01:21:44,239
switch to. I think they have said mouse controls are

1666
01:21:44,279 --> 01:21:47,560
in the switch to version of Layton, and so that's

1667
01:21:47,640 --> 01:21:49,720
like really promising, but I want that sort of like

1668
01:21:49,840 --> 01:21:53,119
tactle puzzly feel. That's that's important.

1669
01:21:53,199 --> 01:21:56,439
Speaker 1: Yeah, this game was announced in February twenty twenty three,

1670
01:21:59,000 --> 01:22:02,600
three years ago. Professor laon game let me bring in.

1671
01:22:03,520 --> 01:22:05,680
Speaker 3: Let me break this down for you because this was

1672
01:22:06,079 --> 01:22:09,560
a fascination of mine for the longest time. Level five

1673
01:22:10,239 --> 01:22:13,439
out of Nowhere held this announcement stream where they were like,

1674
01:22:13,520 --> 01:22:16,199
we're back and we're making all these games, and there

1675
01:22:16,279 --> 01:22:17,880
was even I think it was somewhat tied to a

1676
01:22:18,039 --> 01:22:19,840
Nintendo Direct where a lot of them were getting shown

1677
01:22:19,880 --> 01:22:23,479
for the first time, and they announced so many games.

1678
01:22:23,600 --> 01:22:29,000
There was a Fantasy Life I, Decca Police Inazuma eleven, uh.

1679
01:22:30,479 --> 01:22:30,800
Speaker 1: Whatever.

1680
01:22:30,920 --> 01:22:34,319
Speaker 3: The the Mecca game that they had was Megaton Musashi.

1681
01:22:34,399 --> 01:22:38,399
I think yea Police still has not come out also. Yeah,

1682
01:22:38,920 --> 01:22:41,479
so that the punchline of all this is then they

1683
01:22:41,520 --> 01:22:43,159
had just they were like, they're all coming out, and

1684
01:22:43,199 --> 01:22:45,439
then they had to start delaying and pushing back. And

1685
01:22:45,520 --> 01:22:47,439
they have been pushing some of these games like Decca

1686
01:22:47,520 --> 01:22:51,199
Police back for eons, even though I think there was

1687
01:22:51,239 --> 01:22:54,279
a playable version at Tokyo Game Show at least a

1688
01:22:54,399 --> 01:22:59,239
year ago. Uh, it's it's been wild. But that that

1689
01:22:59,359 --> 01:23:01,560
is why Deca is not on my list, even though

1690
01:23:01,600 --> 01:23:04,319
I would really like to play that game, I don't

1691
01:23:04,399 --> 01:23:05,640
know when it will exist.

1692
01:23:07,000 --> 01:23:08,399
Speaker 1: Is Deca play? I know we're getting on a weird

1693
01:23:08,439 --> 01:23:11,359
tangent Deca Place, but is Deca Place the one? Also, like,

1694
01:23:12,079 --> 01:23:14,319
I think people are setting themselves up that think that

1695
01:23:14,439 --> 01:23:18,279
it's basically like an astral Chain kind of game, Like

1696
01:23:18,760 --> 01:23:21,560
I feel like the astral Chain fan base has kind

1697
01:23:21,600 --> 01:23:25,119
of attached themselves to Deca Police a little bit and sposative.

1698
01:23:25,239 --> 01:23:27,720
Speaker 3: There's yeah, I wouldn't be surprised if there's hopes for that.

1699
01:23:27,960 --> 01:23:30,600
It looks like a kind of a turn based RPG,

1700
01:23:31,159 --> 01:23:33,720
which Level five has shown that they can do. Uh,

1701
01:23:33,960 --> 01:23:37,600
And then also like a detective cop game where you're

1702
01:23:37,640 --> 01:23:39,920
kind of solving crimes and things like that, which is

1703
01:23:40,000 --> 01:23:42,359
a pretty novel concept. And then you add in there's

1704
01:23:42,479 --> 01:23:46,399
like some digital world stuff going on that has a

1705
01:23:46,479 --> 01:23:49,399
pretty strong air of digimon about it, and it all

1706
01:23:49,479 --> 01:23:53,159
seems to like tie together really interestingly. But yeah, I

1707
01:23:53,239 --> 01:23:56,399
mean Level five has been on a tear A Fantasy

1708
01:23:56,479 --> 01:23:59,600
Life Eye was very good. It narrowly missed making my

1709
01:23:59,680 --> 01:24:02,720
Top of the Year, and I heard really good things

1710
01:24:02,720 --> 01:24:06,680
about the newest Inazuma eleven. But it's also like they

1711
01:24:06,800 --> 01:24:08,439
they delayed a bunch of stuff, and you don't know

1712
01:24:08,800 --> 01:24:10,720
if they're going to stick the landing on a lot

1713
01:24:10,800 --> 01:24:13,279
of that stuff, So big question mark. But Layton is

1714
01:24:13,359 --> 01:24:15,439
one of those ones that you would hope they land on.

1715
01:24:16,840 --> 01:24:22,600
Oh yeah, good, Yeah, So final selection for for the

1716
01:24:22,760 --> 01:24:26,640
Van Allen Coalition. Look, we had a lot taken out

1717
01:24:26,640 --> 01:24:30,079
from under us. You know, it's everybody knows. First first

1718
01:24:30,239 --> 01:24:32,119
picks of a draft are easy, but you get into

1719
01:24:32,159 --> 01:24:33,960
the dog days of the draft and that's where the

1720
01:24:34,079 --> 01:24:38,000
real picks shine. Uh And and you know, I'm looking

1721
01:24:38,079 --> 01:24:39,800
down my list and there's a lot of stuff here

1722
01:24:39,880 --> 01:24:44,319
that I think carries a degree of sentimental value. There's

1723
01:24:44,359 --> 01:24:48,760
some expected winners as as could be pointed out. I

1724
01:24:48,840 --> 01:24:51,319
think I got to go with my heart though, and

1725
01:24:51,439 --> 01:24:55,479
I got to say Pocopia is pretty high on that

1726
01:24:55,600 --> 01:25:02,199
list for me. I love Pokemon, Pokemon Poke Hopia, uh, Pokopeia.

1727
01:25:02,560 --> 01:25:08,000
Speaker 1: If you want to change have I even think it's.

1728
01:25:09,760 --> 01:25:13,319
Speaker 3: Yeah, there is no topia because because there is no

1729
01:25:13,520 --> 01:25:18,600
utopia yet, you have to build it. But that's the

1730
01:25:18,680 --> 01:25:23,800
goal of the game, the objective. It's yeah, yeah, everyone

1731
01:25:23,840 --> 01:25:25,960
knows that Pocopia precedes utopia.

1732
01:25:27,960 --> 01:25:28,199
Speaker 1: Yeah.

1733
01:25:28,319 --> 01:25:31,359
Speaker 3: I so this is a roundabout way that I'm going

1734
01:25:31,439 --> 01:25:33,119
to get here, because I will tell you that the

1735
01:25:33,239 --> 01:25:37,880
Pokemon aspects certainly does lend a degree of me enjoying

1736
01:25:38,000 --> 01:25:41,880
this idea. But the stronger pull for me is if

1737
01:25:41,920 --> 01:25:46,079
y'all remember a little series called dragon Quest Builders, maybe

1738
01:25:46,159 --> 01:25:50,520
one of the most underrated spin offs in history. Dragon

1739
01:25:50,600 --> 01:25:55,279
Quat Builders incredibly good games, and Pocopia seems like the

1740
01:25:55,359 --> 01:25:57,720
dragon Quest Builders three that we're not going to get.

1741
01:25:58,359 --> 01:26:03,319
So I support the idea of taking a bunch of Pokemon,

1742
01:26:03,760 --> 01:26:06,279
also a diddo that wants to be a human for

1743
01:26:06,439 --> 01:26:09,880
some reason, and like the weird vibes around that and

1744
01:26:10,359 --> 01:26:12,960
all these Pokemon kind of play acting as humans is

1745
01:26:13,079 --> 01:26:13,680
kind of fun.

1746
01:26:14,279 --> 01:26:16,079
Speaker 1: And then having it be a town.

1747
01:26:15,960 --> 01:26:18,960
Speaker 3: Building sim and where you're placing all these things and

1748
01:26:19,039 --> 01:26:22,079
different Pokemon are popping out because you've made the right

1749
01:26:22,239 --> 01:26:24,720
biome for them and now they can thrive into your

1750
01:26:24,760 --> 01:26:27,720
town and things like that just seems pleasant. It just

1751
01:26:27,760 --> 01:26:31,680
seems nice. We should embrace the heart and the pleasantness

1752
01:26:32,000 --> 01:26:35,439
in this new year. So that one is going to

1753
01:26:35,600 --> 01:26:37,520
edge out a few others that I think are maybe

1754
01:26:37,800 --> 01:26:40,079
sure bets, but I'm going to go with my heart here.

1755
01:26:41,720 --> 01:26:44,000
Speaker 1: Hell yeah, that's a good one. That was also on

1756
01:26:44,119 --> 01:26:47,000
my short list purely because of how weird it is.

1757
01:26:47,119 --> 01:26:50,079
I'm not even a huge Pokemon guy, but just the

1758
01:26:50,159 --> 01:26:53,239
premise of the diddle with his dirty diddle face on

1759
01:26:53,319 --> 01:26:59,960
a girl body, Yeah, there's like a weird understated creepy

1760
01:27:00,119 --> 01:27:03,319
is that I kind of like my last one again

1761
01:27:03,880 --> 01:27:07,159
hard so many games I'm gonna have to leave on

1762
01:27:07,279 --> 01:27:10,479
the bench. But this is a more recent announcement that,

1763
01:27:10,760 --> 01:27:13,800
again as a fellow puzzle game guy, speaks to me,

1764
01:27:14,279 --> 01:27:18,800
and that is Order of the Sinking Star, the next

1765
01:27:18,960 --> 01:27:22,359
game by Jonathan Blow and his team at THEKLA to

1766
01:27:22,800 --> 01:27:26,079
the mind behind Braid and The Witness, two games that

1767
01:27:26,199 --> 01:27:28,880
I enjoyed quite a bit, especially The Witness for how

1768
01:27:29,920 --> 01:27:31,880
pretentions it can be, but it still was like a

1769
01:27:32,159 --> 01:27:37,239
very brilliantly designed game that I put a crap tone

1770
01:27:37,239 --> 01:27:39,640
of time into and never actually finish. And that this

1771
01:27:39,760 --> 01:27:42,359
makes me want to go back and replay it and

1772
01:27:42,479 --> 01:27:45,399
try to finish it. But this is a game that

1773
01:27:45,600 --> 01:27:47,960
it was. It was shown at the Game Awards and

1774
01:27:48,960 --> 01:27:52,199
I was lucky enough prior to that to do like

1775
01:27:52,279 --> 01:27:56,880
a media pre brief where I got to interview Jonathan

1776
01:27:56,960 --> 01:28:01,560
Blow and have him walk me through like live gameplay,

1777
01:28:01,760 --> 01:28:04,279
like a demo where he could really break down like

1778
01:28:04,359 --> 01:28:07,079
here's what this game is. Hear what makes it special?

1779
01:28:07,520 --> 01:28:09,279
And I wish other people got to see it, because

1780
01:28:09,279 --> 01:28:12,479
I don't think that trailer they showed really gets the

1781
01:28:12,560 --> 01:28:15,720
point across of what really makes that game special, because

1782
01:28:15,760 --> 01:28:18,760
on the surface, it's this like, yeah, it's a big

1783
01:28:18,800 --> 01:28:20,880
open world game, and it's like you know, top down

1784
01:28:21,000 --> 01:28:25,039
grid base, and the puzzles individually look like, oh, these

1785
01:28:25,039 --> 01:28:27,199
are puzzles I've seen in like a gazillion different games.

1786
01:28:27,239 --> 01:28:30,439
You're moving mirrors around, you're pushing blocks, like oh okay,

1787
01:28:30,800 --> 01:28:32,760
But I guess the hook is that there's just like

1788
01:28:32,920 --> 01:28:35,239
thousands of them. Is that Is that the big thing?

1789
01:28:35,560 --> 01:28:38,640
But it's like, no, the cool thing about this game

1790
01:28:39,239 --> 01:28:42,560
is that one each biome is basically a self contained

1791
01:28:42,680 --> 01:28:46,800
game in itself, with its own characters and stories, and

1792
01:28:47,039 --> 01:28:50,439
each character has its own like special ability and like

1793
01:28:50,560 --> 01:28:55,039
bespoke puzzles designed around them. But then eventually the puzzle

1794
01:28:55,279 --> 01:28:58,640
the world start bleeding into each other. We're like, oh,

1795
01:28:58,760 --> 01:29:02,199
here's a character from this like island that has his

1796
01:29:02,239 --> 01:29:05,359
own thing going on, He's gonna encounter this lady that

1797
01:29:05,600 --> 01:29:09,479
also has like this other It's it's like like crossover

1798
01:29:09,600 --> 01:29:12,840
episodes of like two different series like meeting it. It's

1799
01:29:12,880 --> 01:29:16,079
like the Jetsons meets the Flintstones of puzzle games, where

1800
01:29:16,119 --> 01:29:18,079
it's like, oh, well, now they got to combine their

1801
01:29:18,239 --> 01:29:22,159
like unique quirks to like overcome what are now going

1802
01:29:22,199 --> 01:29:26,880
to be like increasingly complex puzzles that continue to blend

1803
01:29:27,479 --> 01:29:30,920
all the mechanics that we've introduced along the way, while

1804
01:29:31,000 --> 01:29:34,800
also having a broader narrative that is really centered on

1805
01:29:34,920 --> 01:29:38,319
this queen that escapes this kingdom, and she's like actually

1806
01:29:38,399 --> 01:29:41,039
the protagonist, and she's the character you're navigating in the

1807
01:29:41,239 --> 01:29:45,319
overworld before you go into these individual puzzles, but like

1808
01:29:45,479 --> 01:29:49,479
she's gaining all the abilities of the individual characters that

1809
01:29:49,520 --> 01:29:51,960
you're playing in near old little stories so that she

1810
01:29:52,119 --> 01:29:55,520
can get further in the overworld and just the way

1811
01:29:55,680 --> 01:30:00,880
that can expand. It sounds in insane on top of

1812
01:30:00,960 --> 01:30:03,159
again the sheer number of puzzles that this game has.

1813
01:30:03,600 --> 01:30:06,720
But just like like it was one of those presentations

1814
01:30:06,760 --> 01:30:09,439
where like as Blow is showing me this and explaining

1815
01:30:09,479 --> 01:30:12,239
it in my mind, I'm just like what, like how

1816
01:30:12,439 --> 01:30:17,199
how what it's like, and also feeling intimidated for whoever,

1817
01:30:17,720 --> 01:30:19,279
for all the people that are going to get assigned

1818
01:30:19,279 --> 01:30:20,199
to review to this game.

1819
01:30:20,760 --> 01:30:25,039
Speaker 3: Yeah, I'm good. I don't like puzzles. Actually it's crazy.

1820
01:30:25,199 --> 01:30:31,000
I hate solving things. I hate riddles. Yeah, it's really like, Oh, you.

1821
01:30:31,079 --> 01:30:33,600
Speaker 2: Like oreos, here's forty thousand oreos.

1822
01:30:33,680 --> 01:30:37,039
Speaker 1: Eat them all by next year day Oh, it would

1823
01:30:37,039 --> 01:30:39,960
have fanned multiple flavors of oreos, and then those flavors

1824
01:30:39,960 --> 01:30:42,880
started bleeding into different combination flavors.

1825
01:30:43,720 --> 01:30:46,159
Speaker 3: And some of these oreos have shards of glass in them,

1826
01:30:46,239 --> 01:30:48,319
and you're not going to know which oreos have the

1827
01:30:48,439 --> 01:30:49,640
shards of glass in them.

1828
01:30:52,199 --> 01:30:54,960
Speaker 1: But yeah, just the ambition behind it, and just like

1829
01:30:55,159 --> 01:30:58,600
it looks so good. This seems like as intimidating as

1830
01:30:58,640 --> 01:31:00,640
the sheer number of puzzles, there's also something kind of

1831
01:31:00,720 --> 01:31:03,239
like exciting and like relaxings. I am a person that

1832
01:31:04,239 --> 01:31:07,520
finds relaxation and just like chipping away at little puzzles.

1833
01:31:07,720 --> 01:31:10,079
So just knowing that, like, yeah, I got like nine

1834
01:31:10,119 --> 01:31:12,800
hundred of these things. I'm just gonna sit down one evening,

1835
01:31:12,840 --> 01:31:14,680
which is like a cup of coffee. I'm just gonna

1836
01:31:14,720 --> 01:31:17,079
work my way through this, and you know, no rush,

1837
01:31:17,199 --> 01:31:19,439
because there's no way I'm gonna get through this tonight.

1838
01:31:19,479 --> 01:31:20,840
But I just kind of like being able to chip

1839
01:31:20,880 --> 01:31:23,119
away at something. And I pray that this game comes

1840
01:31:23,159 --> 01:31:25,880
out sooner than later, because the idea of like trying

1841
01:31:25,920 --> 01:31:29,560
to get through something this apparently massive before the end

1842
01:31:29,600 --> 01:31:32,239
of year for like discussions, the way that we're gonna

1843
01:31:32,279 --> 01:31:37,560
have to do for GTA six in November is is daunting.

1844
01:31:37,720 --> 01:31:40,479
So I pray Jonathan Blow released this before the summer,

1845
01:31:40,800 --> 01:31:43,159
if possible. It's probably not gonna happen, but that'd be great.

1846
01:31:43,600 --> 01:31:45,439
Speaker 5: Yeah. And to be clear, when you're talking about GGA

1847
01:31:45,479 --> 01:31:48,039
six November, you mean next November. You mean November twenty

1848
01:31:48,079 --> 01:31:50,119
twenty seven, when it truly releases.

1849
01:31:50,800 --> 01:31:51,640
Speaker 1: Right right, right exactly.

1850
01:31:51,720 --> 01:31:53,720
Speaker 3: Yeah, that's now I have to start thinking of twenty

1851
01:31:53,800 --> 01:31:55,119
twenty seven as next year.

1852
01:31:55,600 --> 01:31:56,720
Speaker 5: Oh that's horrible.

1853
01:31:56,960 --> 01:31:59,039
Speaker 3: Yeah, and mass effects still won't exist.

1854
01:32:02,600 --> 01:32:10,720
Speaker 1: No, but yeah, that is my night. Pick Charles, pick

1855
01:32:10,840 --> 01:32:12,640
number five. Round out the list.

1856
01:32:13,920 --> 01:32:14,680
Speaker 5: Still on the table.

1857
01:32:15,119 --> 01:32:21,439
Speaker 2: Come on, I think the more thing about it, I'm like,

1858
01:32:22,960 --> 01:32:25,279
there's a lot of good games. I might shout out

1859
01:32:25,319 --> 01:32:27,600
some honorable mentions, but I'm I'm coming at this from

1860
01:32:27,640 --> 01:32:30,680
the respective of like I really want to win this list,

1861
01:32:30,800 --> 01:32:33,039
you know, I want I want the fans to love

1862
01:32:33,119 --> 01:32:35,239
me so much because I picked the best games of

1863
01:32:35,439 --> 01:32:41,760
the most popular game the other stuff I had on

1864
01:32:41,840 --> 01:32:46,399
my list, witch Brook, I'm very excited for. End of

1865
01:32:46,479 --> 01:32:50,279
Abyss is like a cool like horrory twin stick shooter

1866
01:32:50,640 --> 01:32:53,039
scheme called Erosion that was revealed recently. That's like a

1867
01:32:53,119 --> 01:32:56,920
time travel y roguelike that looks awesome. Find Your Words

1868
01:32:57,600 --> 01:33:01,399
is a cool game from the Einstone developers about like

1869
01:33:01,520 --> 01:33:03,800
nonverbal kids at summer camp. It's like, what a great game.

1870
01:33:03,840 --> 01:33:05,399
It's gonna be free. That's very exciting, you.

1871
01:33:05,399 --> 01:33:08,279
Speaker 1: Know, it's also wild. There's that, and then there's Out

1872
01:33:08,359 --> 01:33:11,560
of Words, which is I'm also very excited about it.

1873
01:33:11,720 --> 01:33:13,720
Like I'm excited for both of the games about like

1874
01:33:13,880 --> 01:33:17,479
kids not being able to speak kids.

1875
01:33:18,239 --> 01:33:21,199
Speaker 3: There's one called Too Many Words, which is crazy. One's

1876
01:33:21,279 --> 01:33:22,039
hoarding all of them.

1877
01:33:23,439 --> 01:33:25,800
Speaker 2: That game took all the words and it's yeah, there's

1878
01:33:25,880 --> 01:33:27,199
not a game called Too Many Words.

1879
01:33:27,239 --> 01:33:27,600
Speaker 1: By the way.

1880
01:33:28,279 --> 01:33:33,000
Speaker 2: My number five it's going to be The Dusk Bloods. Oh.

1881
01:33:34,560 --> 01:33:35,880
Speaker 1: That was also my short list.

1882
01:33:36,520 --> 01:33:38,920
Speaker 2: Yeah, I was like I almost forgot about this game.

1883
01:33:39,239 --> 01:33:41,600
I'm not even like the biggest frum Soft guy in

1884
01:33:41,640 --> 01:33:43,960
the world. I just haven't played a lot of the games.

1885
01:33:44,039 --> 01:33:48,119
But like new original frum Software universe is awesome. I've

1886
01:33:48,239 --> 01:33:51,039
switched to exclusive. It's just like it's just really interesting.

1887
01:33:51,119 --> 01:33:55,000
I am anticipating it in the purest sense of the word. Also,

1888
01:33:55,159 --> 01:33:57,399
I thought, Eric, you would think it's fun. I looked

1889
01:33:57,520 --> 01:34:00,880
up the game, uh, just double checking, it was still

1890
01:34:00,880 --> 01:34:03,039
slighted for twenty twenty six. If you go to the

1891
01:34:03,079 --> 01:34:07,560
dust Blood's Wikipedia page, the first reference there is an

1892
01:34:07,640 --> 01:34:11,319
article you wrote for I gen the number one reference

1893
01:34:11,359 --> 01:34:12,680
for the dust Bloods, Eric Fanellen.

1894
01:34:13,159 --> 01:34:15,600
Speaker 3: Yeah, I get cited for a lot of weird stuff.

1895
01:34:18,000 --> 01:34:19,560
Speaker 1: I'm a I'm trying to think.

1896
01:34:20,079 --> 01:34:21,800
Speaker 3: There was one time when I found out I was

1897
01:34:21,920 --> 01:34:26,640
sited on the Wikipedia page for Rainbow Mika for Street Fighter,

1898
01:34:27,159 --> 01:34:30,319
specifically because I think I wrote an article about how

1899
01:34:30,800 --> 01:34:33,800
like her costume was controversial and there were issues with

1900
01:34:33,920 --> 01:34:37,520
like playing sports tournaments and stuff like that with Rainbow

1901
01:34:37,600 --> 01:34:42,119
Mika's outfit all one. Yeah, Yeah, I'm like cited for

1902
01:34:42,239 --> 01:34:44,199
weird things on Wikipedia.

1903
01:34:45,359 --> 01:34:45,680
Speaker 2: Page.

1904
01:34:46,079 --> 01:34:49,560
Speaker 5: I'm cited on the page for the Estelle song American

1905
01:34:49,720 --> 01:34:53,840
Boy because I wrote about the Fortnite Chug Jug parody

1906
01:34:53,880 --> 01:34:58,239
at something. Yeah, And there's a whole section jug Jug

1907
01:34:58,319 --> 01:34:59,199
song and I'm on there.

1908
01:34:59,640 --> 01:35:03,119
Speaker 3: So that's the best reason to get sighted because there's

1909
01:35:03,239 --> 01:35:06,039
like other aspects of that song that you don't want

1910
01:35:06,039 --> 01:35:06,960
to go near with a ten.

1911
01:35:06,920 --> 01:35:13,720
Speaker 1: Foot home, but the chug Jug Yeah. Yeah.

1912
01:35:14,760 --> 01:35:16,920
Speaker 3: Do you want to do some some honorable mentions now

1913
01:35:16,960 --> 01:35:19,479
that we don't have heart from under us?

1914
01:35:19,600 --> 01:35:21,920
Speaker 1: Were you done talking about the dust Bloods real quick?

1915
01:35:22,279 --> 01:35:24,880
Speaker 2: Yeah? Honestly, don't know. I don't know all that much

1916
01:35:24,880 --> 01:35:27,479
about it. I just think people are you excited about?

1917
01:35:28,680 --> 01:35:32,239
Speaker 1: Yeah, like the PVB the PvP VE sort of structure.

1918
01:35:32,279 --> 01:35:33,279
Does that do anything for you?

1919
01:35:34,520 --> 01:35:34,640
Speaker 5: Uh?

1920
01:35:34,960 --> 01:35:43,760
Speaker 2: Yes, in the sense that like uh i uh, the

1921
01:35:44,560 --> 01:35:48,560
Night Rain wasn't as so PVPV are you And this

1922
01:35:48,720 --> 01:35:50,279
is just proving how little I know about this game.

1923
01:35:50,600 --> 01:35:52,640
Are you on like a squad in this game or

1924
01:35:52,680 --> 01:35:53,439
can you play it solo?

1925
01:35:53,520 --> 01:35:55,560
Speaker 1: And you're fighting other It sounds like you're so so

1926
01:35:55,680 --> 01:35:58,680
it's like you like the rounds or whatever you want

1927
01:35:58,720 --> 01:36:01,560
to call them. It's like you and seven other human

1928
01:36:01,600 --> 01:36:04,000
people's and not like a huge pool, are in this

1929
01:36:04,119 --> 01:36:07,119
world individually and you are competitors like this is not

1930
01:36:07,159 --> 01:36:11,359
a cooperative game, but there are AI enemies everywhere and

1931
01:36:11,520 --> 01:36:14,800
bosses that maybe you might have to team up with

1932
01:36:14,960 --> 01:36:17,560
people to take them down. So it seems like alliances

1933
01:36:17,560 --> 01:36:20,760
are more circumstantial than anything of like we are out

1934
01:36:20,840 --> 01:36:23,159
to compete, because this is like I think you're like

1935
01:36:23,239 --> 01:36:26,279
fighting to be the last one standing, almost battle Royale ask.

1936
01:36:26,359 --> 01:36:29,079
It sounds like, but like sometimes we might have to

1937
01:36:29,119 --> 01:36:31,439
put down our swords because like, oh, this giant monster's

1938
01:36:31,439 --> 01:36:32,680
here and it's gonna kill both of us.

1939
01:36:33,960 --> 01:36:36,920
Speaker 2: Okay, Personally, to me, that is more appealing than Night

1940
01:36:37,039 --> 01:36:38,640
Rain because I'm not as much of a like get

1941
01:36:38,680 --> 01:36:40,399
a squad of people and go play a game together.

1942
01:36:40,520 --> 01:36:42,560
I'm I just like to sit and play stuff by

1943
01:36:42,600 --> 01:36:44,760
myself while other stuff is happening around me and my house.

1944
01:36:45,920 --> 01:36:48,800
And also it's like, I don't know, from software, they'd

1945
01:36:48,800 --> 01:36:50,159
have to screw up a lot of times for me

1946
01:36:50,239 --> 01:36:51,840
to not just be like do what you want and

1947
01:36:51,920 --> 01:36:54,479
I'll follow and it'll be fine, Like it'll be fun.

1948
01:36:55,359 --> 01:36:57,560
Speaker 1: Yeah, I would say. What gives me hope is Miazaki

1949
01:36:57,640 --> 01:37:00,199
had a quote that he was basically because you know,

1950
01:37:00,319 --> 01:37:02,640
some of the hardware fans were a little like I

1951
01:37:02,680 --> 01:37:03,840
don't know if I want this to be like a

1952
01:37:03,960 --> 01:37:07,079
multiplayer sort of focused thing, and even straight upset He's like,

1953
01:37:07,159 --> 01:37:10,000
I'm not really a big PvP guy, so I designed

1954
01:37:10,079 --> 01:37:12,600
this with people like me that just like solo experiences

1955
01:37:12,640 --> 01:37:14,359
of mine. So that does give me hope of like

1956
01:37:15,000 --> 01:37:17,720
that this will if you want to. I mean, you

1957
01:37:17,840 --> 01:37:19,479
tend we are playing it by yourself if you're not

1958
01:37:19,520 --> 01:37:22,079
in a squad. But I guess I think it is

1959
01:37:22,159 --> 01:37:27,319
like you can treat this as a solo focused experience,

1960
01:37:27,399 --> 01:37:29,640
like I guess if you just pretend that the other

1961
01:37:29,840 --> 01:37:35,119
like players or just NPCs that play exceptionally well, I.

1962
01:37:35,159 --> 01:37:38,359
Speaker 3: Mean, like we had the Revolute because I think for

1963
01:37:38,399 --> 01:37:41,039
the longest time people were worried about this genre being

1964
01:37:42,159 --> 01:37:45,840
very aggressive and unwelcoming in a lot of ways. And

1965
01:37:46,159 --> 01:37:48,800
the crazy thing that happened with our greaders was that

1966
01:37:48,960 --> 01:37:53,600
game gets put out and everybody plays super passively and

1967
01:37:53,720 --> 01:37:55,920
wants to help each other and doesn't want to get

1968
01:37:56,199 --> 01:38:01,359
agro or anything. And like, surprisingly, the dynamic evolved naturally

1969
01:38:01,479 --> 01:38:04,720
without really any pushing from the developer or anything. They

1970
01:38:04,800 --> 01:38:07,840
just kind of put that realm out there and made

1971
01:38:07,880 --> 01:38:10,520
the game what it was, and enough of the systems

1972
01:38:10,600 --> 01:38:13,920
and stuff returning in Unison that people wanted to help

1973
01:38:13,960 --> 01:38:17,039
each other and not hurt each other. And I find

1974
01:38:17,119 --> 01:38:20,239
that fascinating in a vacuum and would love to see

1975
01:38:20,239 --> 01:38:22,439
if the Dusk Bloods ends up being something that does

1976
01:38:22,600 --> 01:38:26,479
encourage that sort of thing naturally, or you know, if

1977
01:38:26,520 --> 01:38:28,800
it just turns into blood sport. You know, it could

1978
01:38:28,840 --> 01:38:31,520
go either way. Arkov was kind of that way.

1979
01:38:31,720 --> 01:38:35,119
Speaker 5: So the other thing that I actually like. At first,

1980
01:38:35,159 --> 01:38:37,199
when they announced this, I was like, no way, no way,

1981
01:38:37,319 --> 01:38:39,439
it's not gonna work. This is gonna be their downfall.

1982
01:38:40,199 --> 01:38:42,039
And then Night Rain when it came out, I remember

1983
01:38:42,119 --> 01:38:43,920
reviewing it and being like, oh, this was like good.

1984
01:38:44,359 --> 01:38:46,039
I'm not like too totally convinced that they were like

1985
01:38:46,039 --> 01:38:48,800
a multiplayer studio, But the post launch support on that

1986
01:38:48,920 --> 01:38:52,520
game has been really really strong on Night Rain, and

1987
01:38:52,560 --> 01:38:54,760
I think really proved that, like, oh, they actually do

1988
01:38:54,880 --> 01:38:57,279
know how to make like a multiplayer game. So like,

1989
01:38:57,439 --> 01:38:59,720
I'm way more excited about Dusk Bloods than I was

1990
01:38:59,760 --> 01:39:01,720
when it was announced. I truly at the beginning was like,

1991
01:39:02,039 --> 01:39:05,000
everyone's gonna pretend this one's good because it's from Soft

1992
01:39:05,039 --> 01:39:06,960
and we have to say that all their games are good.

1993
01:39:07,000 --> 01:39:08,920
And now I'm like, no, they might be cooking.

1994
01:39:09,520 --> 01:39:12,680
Speaker 1: Yeah. Also, it's got vampires.

1995
01:39:12,079 --> 01:39:14,159
Speaker 5: Kind of what more do you want?

1996
01:39:14,560 --> 01:39:16,600
Speaker 1: It's the closest thing we're getting the blood Born too.

1997
01:39:16,720 --> 01:39:19,800
Yeah yeah, yeah, I mean this is basically a switch

1998
01:39:19,880 --> 01:39:21,600
is blood board of like, hey, we have an exclusive

1999
01:39:21,600 --> 01:39:24,760
from soft game. Mm hmm. You'll be begging us for

2000
01:39:24,800 --> 01:39:30,600
a remaster in five years. But awesome. That that wraps

2001
01:39:30,640 --> 01:39:33,399
it up. So what is our our Round five recap?

2002
01:39:33,560 --> 01:39:41,479
Speaker 3: Eric Our final lists? Marcus had Marvel's Wolverine Resonance, a Plaguetail, Legacy,

2003
01:39:41,840 --> 01:39:45,880
Control Resonant, Beast of Reincarnation, and Order of the Sinking

2004
01:39:46,239 --> 01:39:51,680
Star like that. Geo selected Resident Evil, Requiem, Marvel Tocon

2005
01:39:51,800 --> 01:39:55,920
Fighting Souls, Sorrows, Big Walk, and Professor Layton in the

2006
01:39:55,960 --> 01:39:58,000
New World of Steam. That's one of those lists that

2007
01:39:58,079 --> 01:40:00,359
I read and I'm like, dang, that's a good list.

2008
01:40:04,560 --> 01:40:06,319
I want to play, almost like you had the first pick.

2009
01:40:09,119 --> 01:40:13,319
Charles had Lego, Batman, Legacy of the Dark Knight, Grand Theft,

2010
01:40:13,359 --> 01:40:18,159
Auto six Mixtape, Phantom Blood Zero and the Dusk Bloods.

2011
01:40:18,319 --> 01:40:20,279
That is the funniest thing to read in the world

2012
01:40:20,359 --> 01:40:24,520
out Loud Legacy of the Dark Knight and also Grand

2013
01:40:24,560 --> 01:40:27,319
Theft Autos in that order.

2014
01:40:27,560 --> 01:40:27,760
Speaker 1: Yeah.

2015
01:40:28,359 --> 01:40:28,479
Speaker 5: Uh.

2016
01:40:28,720 --> 01:40:32,359
Speaker 3: And then I myself Eric selected Fire Emblem, Fortunes, Weave

2017
01:40:32,479 --> 01:40:34,840
at Double O seven, First Light, Slay the Spire, to

2018
01:40:35,199 --> 01:40:38,520
Ace Combat eight, Wings of Thieve, and Pokemon poc Opia.

2019
01:40:38,640 --> 01:40:40,720
I told myself going into this year, I'm going to

2020
01:40:40,760 --> 01:40:43,920
be firmly on my own brand, and I feel that

2021
01:40:44,000 --> 01:40:48,760
this list reflects that I narrowly did not put Trails

2022
01:40:48,760 --> 01:40:52,439
in the Sky Second Chapter or Adventures of Elliott the

2023
01:40:52,520 --> 01:40:54,439
Millennium Tales on here. Those are two that were kind

2024
01:40:54,439 --> 01:40:56,560
of runners up there, but I don't know.

2025
01:40:56,640 --> 01:40:57,520
Speaker 1: Those are just kind of.

2026
01:40:57,479 --> 01:40:59,880
Speaker 3: Feel like known quantities at this point out of yeah,

2027
01:41:00,039 --> 01:41:01,239
want to get adventurous.

2028
01:41:02,000 --> 01:41:05,680
Speaker 1: Yeah, well awesome. It sounds like it's gonna be a

2029
01:41:05,720 --> 01:41:08,279
good year. Hopefully if everything that we say, maybe none

2030
01:41:08,319 --> 01:41:09,840
of our games come out. Maybe everything is still late

2031
01:41:09,880 --> 01:41:10,720
into twenty seven.

2032
01:41:11,000 --> 01:41:13,000
Speaker 2: Don't even joke about Lego Batman.

2033
01:41:14,000 --> 01:41:18,199
Speaker 1: We're delaying everything now. Lego Batman already moved the moment

2034
01:41:18,319 --> 01:41:20,840
GTA got pushed out of made. Lego Batman was the

2035
01:41:20,960 --> 01:41:24,760
first game a slider right in what are you taking this?

2036
01:41:25,520 --> 01:41:28,359
Speaker 3: Every publisher says we're not going to release a game

2037
01:41:28,479 --> 01:41:32,800
until Grand Theft Auto six comes out, like they.

2038
01:41:32,479 --> 01:41:35,960
Speaker 1: Just say, strike November is going to be one release.

2039
01:41:36,279 --> 01:41:38,199
No one's yeah, schedule anything in November.

2040
01:41:38,439 --> 01:41:41,199
Speaker 3: Yeah, and three months after it, and they all released.

2041
01:41:40,880 --> 01:41:45,279
Speaker 1: Their games exactly. It's gonna be a busy January. But yeah, everyone,

2042
01:41:45,359 --> 01:41:47,800
thanks for listening. Of course, let us know in the comments,

2043
01:41:48,159 --> 01:41:51,000
whose draft list do you think is the best or

2044
01:41:51,079 --> 01:41:54,119
your favorite? We'll keep an eye out. We should have

2045
01:41:54,159 --> 01:41:56,479
put stakes on this, We should have bet, like we

2046
01:41:56,520 --> 01:41:58,960
should have counted, like who who got the most votes

2047
01:41:59,000 --> 01:42:01,640
from the community, and that's something on the line. I

2048
01:42:01,680 --> 01:42:03,520
don't know, oh, I thought.

2049
01:42:04,279 --> 01:42:06,439
Speaker 3: I think the funnier thing would just be to revisit

2050
01:42:06,560 --> 01:42:09,960
this list at the end of the year and be like, okay,

2051
01:42:10,079 --> 01:42:13,720
whose games came out. Let's look at the Metacritic, like

2052
01:42:13,800 --> 01:42:19,600
the combined. We're basically just doing Fantasy critic at that point.

2053
01:42:19,720 --> 01:42:22,359
Speaker 2: So, yeah, does a game, does a game that doesn't

2054
01:42:22,359 --> 01:42:24,319
come out? What do we set that at for the

2055
01:42:24,399 --> 01:42:25,279
numbers purposes?

2056
01:42:25,640 --> 01:42:27,479
Speaker 1: Is that is zero zero?

2057
01:42:27,920 --> 01:42:30,279
Speaker 3: I think that's a minus one hundred. I had a

2058
01:42:30,359 --> 01:42:35,800
professor in journalism school who your papers started at one hundred,

2059
01:42:35,840 --> 01:42:38,439
and you would lose points for things that you did wrong,

2060
01:42:39,119 --> 01:42:42,920
and if you got a name date, place, or any

2061
01:42:43,000 --> 01:42:46,560
sort of event that you could verify through readily available information. Wrong,

2062
01:42:46,640 --> 01:42:49,880
it was minus fifty points. So if you wrote November

2063
01:42:50,079 --> 01:42:52,920
eighteenth instead of seventeenth, it was minus fifty points.

2064
01:42:53,199 --> 01:42:55,000
Speaker 1: I mean that makes sense, that's within your I don't

2065
01:42:55,000 --> 01:42:57,359
know if we should be penalized for other people's decision

2066
01:42:57,439 --> 01:42:59,439
making on their release dates.

2067
01:43:00,119 --> 01:43:02,199
Speaker 3: No, that was that was a good class because you

2068
01:43:02,319 --> 01:43:03,920
learned quick or you switched majors.

2069
01:43:09,239 --> 01:43:11,600
Speaker 1: I don't know. We'll figure it out, but yes, everyone

2070
01:43:11,680 --> 01:43:14,039
in the comments, let us know whose list you think

2071
01:43:14,199 --> 01:43:16,880
is the best. And thank you for watching uh and

2072
01:43:17,000 --> 01:43:19,199
listening to Game and Former show. We'll be back next

2073
01:43:19,239 --> 01:43:22,319
week with another episode. Geo, thank you for coming on.

2074
01:43:22,560 --> 01:43:22,720
Speaker 2: Man.

2075
01:43:23,479 --> 01:43:26,560
Speaker 1: Feel free to plug anything that you're working on right now.

2076
01:43:26,600 --> 01:43:30,600
If anything, you want to shout out yeah, Bill you can.

2077
01:43:30,680 --> 01:43:32,920
Speaker 5: You can find me on the Blue Sky at Mario

2078
01:43:33,079 --> 01:43:34,920
Prime if you need to, and you can find my

2079
01:43:34,960 --> 01:43:37,399
writing of a video games on polygon dot com currently.

2080
01:43:37,520 --> 01:43:38,319
Thank you for having me.

2081
01:43:38,439 --> 01:43:39,279
Speaker 2: This was a lot of fun.

2082
01:43:39,960 --> 01:43:43,319
Speaker 1: Yes, absolutely, yes, feel free to come back anytime. We'd

2083
01:43:43,359 --> 01:43:46,800
love to have you back again. Somehouse keeping real quick,

2084
01:43:46,800 --> 01:43:48,279
of course. As I mentioned at the top of the show,

2085
01:43:48,520 --> 01:43:51,000
Gameformer dot com Slash subscribe Get Yourself a Game and

2086
01:43:51,039 --> 01:43:54,680
former magazine subscription. We got our current issue Border Warcraft

2087
01:43:54,760 --> 01:43:57,600
Midnight already out in the wild, both for subscribers. It

2088
01:43:57,640 --> 01:44:00,239
should be hitting mailboxes or has been hitting mailbox since

2089
01:44:00,239 --> 01:44:03,239
we've seen. Got mine in the mail this week, which

2090
01:44:03,239 --> 01:44:05,560
has been nice, and also when it should be coming

2091
01:44:05,600 --> 01:44:09,199
into bookstores eminently Barnes and Nobles Books a million in

2092
01:44:09,239 --> 01:44:13,920
the US newsstands and also internationally in stores we don't know.

2093
01:44:14,199 --> 01:44:16,439
We still don't know what stores internationally yet. We're still

2094
01:44:16,479 --> 01:44:19,680
waiting to get that information provided to us, so apologies

2095
01:44:19,920 --> 01:44:22,920
for people that have been asking, We're still waiting to

2096
01:44:23,000 --> 01:44:26,000
learn that ourselves, but trust us it will and actually

2097
01:44:26,079 --> 01:44:28,600
has started popping up in certain countries. We've seen. We've

2098
01:44:28,600 --> 01:44:31,680
seen the video evidence of the store we saw, we've

2099
01:44:31,720 --> 01:44:35,319
seen the issue in Dubai. We've gotten video verification of

2100
01:44:35,680 --> 01:44:37,560
game and our magazines in Dubai.

2101
01:44:37,359 --> 01:44:39,359
Speaker 2: Which is and if you see one, take a picture

2102
01:44:39,479 --> 01:44:41,840
and send it to us so we can be like, hey,

2103
01:44:41,880 --> 01:44:44,479
so when someone found one in XYZ country.

2104
01:44:44,960 --> 01:44:51,079
Speaker 1: Yeah, absolutely, yeah, do that. It'd be great. Also, new

2105
01:44:51,319 --> 01:44:55,239
Super Replay series. If you've been following our Super Replay

2106
01:44:55,399 --> 01:44:58,880
right before we went to holiday break, Charles and I

2107
01:44:59,079 --> 01:45:03,319
we completed Resident Evil Outbreak. It is in the books,

2108
01:45:03,840 --> 01:45:07,119
and this week we have we will kick off or

2109
01:45:07,159 --> 01:45:07,840
half kicked.

2110
01:45:07,640 --> 01:45:11,640
Speaker 3: Off as of the launch of this recording. Yeah, this

2111
01:45:11,720 --> 01:45:13,359
will go live on the day that y'all are doing

2112
01:45:13,439 --> 01:45:14,199
the super replay.

2113
01:45:14,399 --> 01:45:18,920
Speaker 1: So okay, well we are starting our next super replay series,

2114
01:45:19,039 --> 01:45:23,720
which is Sonic and the Black Night a Charles heart

2115
01:45:24,000 --> 01:45:28,520
pick Eric's face, just confusion.

2116
01:45:30,279 --> 01:45:34,279
Speaker 2: Why Eric, they gave Sonic the Hedgehog a sore? Isn't

2117
01:45:34,359 --> 01:45:36,119
so like the coolest game ever?

2118
01:45:36,800 --> 01:45:42,039
Speaker 3: No, that sounds okay. In my life, I have played

2119
01:45:42,279 --> 01:45:46,159
some total of four Sonic games. I have played Sonic one.

2120
01:45:46,600 --> 01:45:49,520
I have played Sonic two. Okay, maybe it's more than four.

2121
01:45:49,800 --> 01:45:53,520
I've played Sonic whatever the newest one was that was

2122
01:45:53,600 --> 01:45:55,720
on the Switch and stuff that was also a two

2123
01:45:55,800 --> 01:45:59,159
D Sonic Superstar Superstar. I played Sonic Adventure, which I

2124
01:45:59,199 --> 01:46:03,439
didn't like. I'm sorry, uh. And then I played what

2125
01:46:03,600 --> 01:46:08,000
was it, the Sonic Advance, which was good. Okay, Yeah,

2126
01:46:08,239 --> 01:46:10,119
what this taught me was that three D Sonic is

2127
01:46:10,199 --> 01:46:13,439
not good. And then I finally got around to the

2128
01:46:13,520 --> 01:46:17,119
bio where made Sonic RPG for Acts of the Blood

2129
01:46:17,119 --> 01:46:20,720
God my RPG podcast, and that was maybe one of

2130
01:46:20,760 --> 01:46:24,239
the worst games I've ever played in my entire life,

2131
01:46:24,920 --> 01:46:29,039
bar none in acknowledgment of the total summation of games

2132
01:46:29,039 --> 01:46:29,479
I've ever.

2133
01:46:30,039 --> 01:46:32,399
Speaker 1: Acted, man I was. I was always told that it

2134
01:46:32,479 --> 01:46:33,840
was basically mass effect.

2135
01:46:34,239 --> 01:46:37,800
Speaker 2: But with Sonic, well, the thing in all of those

2136
01:46:37,880 --> 01:46:40,279
games there because the Sonic doesn't have a sword given to.

2137
01:46:40,359 --> 01:46:43,439
Speaker 1: Him, so he gets weapons.

2138
01:46:43,520 --> 01:46:46,840
Speaker 3: In Sonic Brotherhood, I forgot what it was called Sonic

2139
01:46:47,199 --> 01:46:49,800
Dark Brotherhood. Yeah, Dark, Yeah, something like that.

2140
01:46:50,000 --> 01:46:56,479
Speaker 1: Yeah, in this game, Like it's it's so.

2141
01:46:58,000 --> 01:47:02,359
Speaker 2: Crazy. I just really I the reason we're playing this game.

2142
01:47:02,760 --> 01:47:04,920
If you're like have listened to the GI Show for

2143
01:47:04,960 --> 01:47:07,800
a few years, whenever there's some question about like some

2144
01:47:08,359 --> 01:47:11,399
game or like your least the worst game in your

2145
01:47:11,439 --> 01:47:14,039
favorite series, or a game you like that no one

2146
01:47:14,039 --> 01:47:15,880
else likes, or game from your childhood that no one

2147
01:47:15,880 --> 01:47:18,159
else seems to remember. But every reason, I always mentioned

2148
01:47:18,199 --> 01:47:20,159
Sonic in the Black Knight because it was I'm pretty

2149
01:47:20,199 --> 01:47:23,439
sure my first Sonic game. It was literally my dad

2150
01:47:23,520 --> 01:47:25,239
walking into the Toys r Us and is like, my

2151
01:47:25,359 --> 01:47:27,840
son's birthdays next week, what games again? Toys r Us

2152
01:47:27,840 --> 01:47:29,319
got was like, I don't know, We've got a lot

2153
01:47:29,359 --> 01:47:31,279
of these Sonic and the Black Knights that just came

2154
01:47:31,319 --> 01:47:32,760
in and no one's buying them. You want to take it?

2155
01:47:32,920 --> 01:47:35,000
And I was like, yeah, sure, that sounds fun. And

2156
01:47:35,039 --> 01:47:37,039
then I was like, oh my gosh, Sonic has a

2157
01:47:37,159 --> 01:47:43,319
sword and it's just so weird that I am really

2158
01:47:43,359 --> 01:47:46,960
excited to revisit it. Okay, okay with an audience.

2159
01:47:47,520 --> 01:47:50,039
Speaker 1: I'm excited to visit it because I've seen I know,

2160
01:47:50,159 --> 01:47:52,199
I've seen the opening cut scenes that I game years

2161
01:47:52,199 --> 01:47:55,039
and years ago and was like, this looks so dumb,

2162
01:47:56,640 --> 01:47:59,000
I think, and I've just heard it's not a good game.

2163
01:47:59,079 --> 01:48:01,239
So I'm excited to be in the passenger seat for

2164
01:48:01,279 --> 01:48:03,039
this one because this will be Charles on the sticks,

2165
01:48:03,520 --> 01:48:06,279
just just just watching just this weird sort of like

2166
01:48:06,319 --> 01:48:07,960
because it was like the second and what was supposed

2167
01:48:07,960 --> 01:48:10,359
to be like the Sonic Storybook trilogy that never actually

2168
01:48:10,399 --> 01:48:13,520
got a third game, because the first two games, like

2169
01:48:13,560 --> 01:48:15,399
the first one was Sonica in a Secret Rings, which

2170
01:48:15,439 --> 01:48:18,359
is also not a well not a well received Sonic game,

2171
01:48:18,920 --> 01:48:21,399
and then this Black Night too, so it's just like,

2172
01:48:21,520 --> 01:48:24,159
let's see what is like now the final game and

2173
01:48:24,239 --> 01:48:33,359
this failed trilogy of I'm so excited to start this series.

2174
01:48:33,760 --> 01:48:35,520
So yes, like I said, at the time you're listening

2175
01:48:35,560 --> 01:48:38,079
to it is the first episode. It's probably already available

2176
01:48:38,119 --> 01:48:40,039
to watch on our Twitch channel on as well as

2177
01:48:40,039 --> 01:48:43,439
our YouTube channel, and yeah, we'll be doing that every

2178
01:48:43,520 --> 01:48:46,279
Friday super replay. You can also go to a Twitch

2179
01:48:46,359 --> 01:48:51,359
channel every Wednesday. We also stream usually newer releases, and

2180
01:48:52,520 --> 01:48:56,119
also you can follow us on social media of course.

2181
01:48:56,199 --> 01:48:59,680
I'm at Marcus Stewart seven on basically just Blue Sky.

2182
01:49:00,159 --> 01:49:04,119
I'm on Twitter still technically, Charles, you're at Chuck Duck

2183
01:49:04,159 --> 01:49:07,880
three sixty five. You can find Eric at c Mousy

2184
01:49:08,640 --> 01:49:10,439
and Gill One more time if you'd like to shout

2185
01:49:10,439 --> 01:49:10,840
out your.

2186
01:49:10,720 --> 01:49:12,880
Speaker 5: Handle, I'm at Mario Prime.

2187
01:49:13,880 --> 01:49:16,800
Speaker 1: Hell such a good handle, Thank you, thank you.

2188
01:49:17,079 --> 01:49:17,560
Speaker 5: It's old.

2189
01:49:18,399 --> 01:49:20,079
Speaker 1: Yeah, Nintendo is going to pay you for it when

2190
01:49:20,680 --> 01:49:24,560
we actually want to use that. Yeah yeah. But thanks

2191
01:49:24,600 --> 01:49:26,720
for watching everyone. We'll be back next week when another

2192
01:49:26,760 --> 01:49:29,600
episode the Game and Former show. Until then, have a

2193
01:49:29,640 --> 01:49:30,039
good one.

