Speaker 1: Hey, everybody, it's Tuesday.
Speaker 2: That's right, you're getting the Sad Bastard cover of Jen's
Speaker 2: introduction to the Giant BombCast. How the hell are you doing?
Speaker 2: It's a lovely day, isn't it? On this Tuesday? July
Speaker 2: twenty ninth, twenty twenty five. My name is Jeff Beckler,
Speaker 2: filling in for Jano Choa, Dan Reiker, Mike Manati Bowl
Speaker 2: all three of our friends out on assignment, but we
Speaker 2: have filled in their seats with butts that we greatly
Speaker 2: and deeply admire. Isn't that right? Jason Finelli today?
Speaker 3: How we doing? Everybody? Yes, I am very excited to
Speaker 3: be here. I'm glad that the nine hundred episode grace
Speaker 3: period has ended. I made it through and now I
Speaker 3: am able to hang out on the BombCast and talk
Speaker 3: about cool stuff. And I very much appreciate y'all inviting
Speaker 3: me for the ride.
Speaker 2: Of course, that's how it works. Nine hundred episodes we
Speaker 2: can that unlocks the freaks. We've we've hit that milestone
Speaker 2: and we're happy to do it. The second freak on
Speaker 2: the program today, Tarbo Sean, how's it going, Bud?
Speaker 4: Yes, nine hundred episodes is what took for Turbo Shan's
Speaker 4: return to happen. So thank you for having me back.
Speaker 4: I'm glad to be here. I am also going to
Speaker 4: be out the rest of the week, so good luck
Speaker 4: with that editing and stuff.
Speaker 1: Man, you can't need it.
Speaker 2: Yes, is there an editor in the house you're asking?
Speaker 2: Generally speaking? Co captain of the ship, mister Jeffrey Michael
Speaker 2: Grub How you doing, Bud?
Speaker 1: Pretty good, jeff and you had the nine hundred episode
Speaker 1: probationary period is up. I think I think we're gonna last.
Speaker 1: That's going for I think it's gonna work out just
Speaker 1: fine for us.
Speaker 2: There's some sort of statute of limitations we also have
Speaker 2: to read the documentation on and like what that also
Speaker 2: allows us to do moving forward. It's a very exciting
Speaker 2: time here at Giant Bomb. That's right, What are you
Speaker 2: doing not going to GiantBomb dot com slash join supporting
Speaker 2: the business, supporting the programs, supporting the content you want
Speaker 2: to see. Please head over there. We also have a
Speaker 2: merch store, brand new merch store. If you've never heard
Speaker 2: about it. It's not new at all. Actually, it's been
Speaker 2: there for a very long time. It stored at GiantBomb
Speaker 2: dot com. Go check out all the merch and all
Speaker 2: the stuff that's there at the moment.
Speaker 1: There's good somebody, No, we were all just agreeing with
Speaker 1: your assessment of the merch store. I didn't realize I
Speaker 1: ended up getting two pairs of the joggers, and I
Speaker 1: don't regret it now. I'm just gonna throw those in
Speaker 1: on rotation. Very happy with that. You do need to
Speaker 1: rotate your joggers, folks. They're like tires. You have to
Speaker 1: keep them. Even my admirable ass wears them out. Yeah,
Speaker 1: you gotta be careful or so the tread on the
Speaker 1: butt pads will get worn down. You can't have that
Speaker 1: does not handle the grub butt.
Speaker 2: Well yeah, yeah. My dad has a similar philosophy with clothing.
Speaker 2: He he just won't wear it. Like he'll buy a
Speaker 2: new thing and it'll be like, what.
Speaker 1: Am I gonna do? Wear this and have it wear out?
Speaker 1: I'm not joking.
Speaker 2: That is a song, but that's it. You know. I
Speaker 2: remember growing up going into his bedroom and being like,
Speaker 2: oh man, a lot of your clothes still have tags
Speaker 2: on him? What's that about? He's like, what am I
Speaker 2: going to wear this clothes? I'm like, I guess.
Speaker 1: I suppose I suppose you're not. I don't know why. No,
Speaker 1: I have the young newer version of that.
Speaker 4: Grub can relate where my very pretty shirts from the
Speaker 4: Yetti I don't want them to like because they only
Speaker 4: last so long because.
Speaker 1: You're shirts from the Yetti. What does that mean?
Speaker 2: Yeah, we have our guess where we I did.
Speaker 1: I don't know what happened was sewn, but me I
Speaker 1: hit my mid life crisis. There was a time in
Speaker 1: my life I would never wear video game shirts, and
Speaker 1: then I was like, I'm gonna die one day. I
Speaker 1: like video games. Someone put them on my shirts. I
Speaker 1: don't care anymore. It And so Yetti is one of
Speaker 1: these T shirt vendors that always has like one for
Speaker 1: like a day or two, and you got to get
Speaker 1: in there and get them. And they're relatively affordable. They're
Speaker 1: like eighteen.
Speaker 2: Dollars, but you get what you pay for.
Speaker 1: It's like a Threadless kind of situation.
Speaker 2: Definitely.
Speaker 1: Yeah, well it's threadless the ones that like a print
Speaker 1: on demand, like you could do it yourself or not.
Speaker 2: I think the way the way Threadless used to do
Speaker 2: it was like they would I think they I don't
Speaker 2: know if they bought designs from artists and then like
Speaker 2: featured them for some sort of time. Yeah. Yeah, and
Speaker 2: it's like Dreadless, Yes, yeah.
Speaker 3: The same same thing. Ripped Apperil does a similar thing
Speaker 3: as well, where they just have like a daily featured artist.
Speaker 3: But I see I have the exact opposite. My dad
Speaker 3: still wears T shirts that I gave him after I
Speaker 3: was done working for gaming retail in two thousand and nine,
Speaker 3: so I and my mom has to bake him get
Speaker 3: more shirts. He's like, no, they're perfectly good shirts. What's
Speaker 3: the matter with you? Everything's Fine's I cannot relate to
Speaker 3: the leave tags on clothes. That's just not how I
Speaker 3: was grown, I was raised. It just doesn't translate.
Speaker 1: The old Fort shirt I wore yesterday I got from
Speaker 1: a thrift shop in the year two thousand. Wait, I
Speaker 1: thought that, I thought.
Speaker 2: I thought.
Speaker 1: I also said old part when I bought it. People
Speaker 1: old old Fort, old Fort, but old. It's my old
Speaker 1: fart shirt. It definitely is my old fart shp because
Speaker 1: that's the kind of hanging a cursive line thing going on.
Speaker 2: Got a real loose loose as on that old Fort design.
Speaker 4: I did see someone in Chad saying, why the hell
Speaker 4: is grub baring your shirt that says old thought on it, Like.
Speaker 1: Yeah, I said, old, that's just kids not being able
Speaker 1: to recursive though, Sean, that's that was Curtis.
Speaker 2: I mean, like what even when we were in elementary,
Speaker 2: I remember being like this, sh ain't gonna.
Speaker 1: Accusing the youth of not keeping up or something. Don't
Speaker 1: know a cursive that's a waste of time?
Speaker 2: What an incredible waste of time?
Speaker 3: Yeah, that is. I couldn't tell you the last time
Speaker 3: I wrote cursive and I learned that first through or
Speaker 3: fourth through sixth grade.
Speaker 2: And we school so much time spent on learning Curtis,
Speaker 2: so much time think of it's so much.
Speaker 3: It's so much shame for not being able to use it,
Speaker 3: like going to your awards ceremony and having that penmanship
Speaker 3: award where that person could just walk around being like, yes,
Speaker 3: I wasted the most time.
Speaker 2: And I'm sorry if your only response to why learning
Speaker 2: cursive is that, how are you going to sign your name?
Speaker 2: List put your ear close to the speaker's fuck you?
Speaker 2: Okay you that's dumb as hell? Who came all right?
Speaker 3: Yeah?
Speaker 2: Like you, I can't. You didn't sign your name, Therefore
Speaker 2: it is not a blinding tet. You can throw a
Speaker 2: picture there, it doesn't matter. Ninety nine percent of ship
Speaker 2: is signed with a freaking clickie button on a docu
Speaker 2: sign these days, anyway, who gives a ship?
Speaker 1: Yeah? I type my name and it made cursive for
Speaker 1: me on a document just yesterday, and I was like,
Speaker 1: I pay a.
Speaker 2: Computer to write in curson for me. Now, can we
Speaker 2: go back to the T shirt thing for a second.
Speaker 2: If you guys had, if you guys had to.
Speaker 1: Run your own T shirt brand, like, what would be
Speaker 1: like the general vibe or sort of the theme of
Speaker 1: Because I was thinking the other day, I would love
Speaker 1: to have the time to start a T shirt brand
Speaker 1: that just takes dead trademarks from companies that don't exist
Speaker 1: anymore and sell that shit.
Speaker 2: Whoa, whoa, whoa whoa. Oh, give it away the good ideas,
Speaker 2: all right.
Speaker 1: No mandemark trade shit.
Speaker 2: Yeah, I'm pretty sure Bubble also dabbles in currently.
Speaker 1: I think I got a virtual boy shirt from Red
Speaker 1: Bubble once. Yeah, I'm interested in keeping that trademark, but
Speaker 1: also they.
Speaker 2: Are I'm a basic bitch, right. You know what my
Speaker 2: T shirt company would be like? It would be like
Speaker 2: a satanic pinball skull.
Speaker 3: You know, I do like that a lot.
Speaker 1: Uh.
Speaker 3: I think I would make like I like the logos
Speaker 3: where it's like an actual company logo, but it says
Speaker 3: something else, like like cola cursive. There it is again,
Speaker 3: but it says like, you know, street fighter or something
Speaker 3: like that.
Speaker 2: Classic the classic picture of of like the cast of
Speaker 2: Seinfeld and it just says Nirvana underneath.
Speaker 3: Stupid. Like my favorite one is it's Garfield, right, the
Speaker 3: Garfield and Friends logo, but it's just Neon Genesis even Jelly,
Speaker 3: and it makes me laugh every single time. Just dumb
Speaker 3: ship like that. I would make T shirts that I
Speaker 3: hope would make people laugh. That's that would be what
Speaker 3: I would want to do.
Speaker 1: There was a there was a guy at packs that
Speaker 1: sold just a bunch of different Pokemon T shirts, but
Speaker 1: all the Pokemon were like rebranded as something also so
Speaker 1: but doof is that one of them Sean was doo
Speaker 1: Fees like BUCkies, so the BUCkies and.
Speaker 4: Yeah, one of my favorite is was it's a blast Oise,
Speaker 4: but it's baja blast Ois. I keep making like one
Speaker 4: of those shirts, but then like keep getting taken down
Speaker 4: for who knows what reason.
Speaker 3: But then some people take it too far. I was
Speaker 3: at a local convention too many games here in Oaks, Pennsylvania,
Speaker 3: and they had Poor Kirby and it said hawk to it,
Speaker 3: and I'm like, no, that.
Speaker 2: Well, he doesn't spin on that thing. He sucks up
Speaker 2: that thing, spits it out when he's done.
Speaker 1: Yeah, that's true.
Speaker 2: It's all part of it just piss me off from
Speaker 2: the from the point of view of like you gotta
Speaker 2: do you got to put in more effort, Like yeah, yeah,
Speaker 2: the level of effort there is really depressing. I fuck
Speaker 2: that put these people in jail maybe, you know, maybe.
Speaker 4: So?
Speaker 2: Uh? Is there anything else we have to discussed before
Speaker 2: we get into the next thing? I I've just seen
Speaker 2: Happy Gilmore Too is awesome.
Speaker 1: I want to watch it for good things. But is
Speaker 1: it one of those things where like people had such
Speaker 1: low expectations and now they're setting my expectations higher and
Speaker 1: now I'm going to be disappointed.
Speaker 2: My spoiler free review is just like I thought it
Speaker 2: was better than it had any right to be.
Speaker 1: That's the bar was low. Let's just say the bar
Speaker 1: was certainly low. Uh.
Speaker 2: And I, you know, watched it with the family and
Speaker 2: we had a we had a mostly good time with it.
Speaker 1: How much Shooter mcgabbin is in the movie because I'm
Speaker 1: realizing as I get older, Shooter mcgabbin is maybe one
Speaker 1: of my favorite characters of all time. He is so
Speaker 1: funny in every scene he's in in the regard so yeah.
Speaker 2: So with again, without spoiling, there is a line and
Speaker 2: it's it's there. There's a line that he says that
Speaker 2: I don't think it's enough credit it up and I
Speaker 2: mean now that they made it part of the script
Speaker 2: in this movie, that it will. But he does say
Speaker 2: something to in the first movie that they go back
Speaker 2: to here that I thought was like, very clever to
Speaker 2: answer your to answer your question. There's there's a good
Speaker 2: amount of him. I don't think you know, yeah, you
Speaker 2: get as much Shooter as you want. I think, all right, fantastic.
Speaker 4: What the hell is like the overall plot of Happy.
Speaker 1: I don't want to, I don't wanna and he plays golf.
Speaker 3: Let's let's just without getting into because I saw it too,
Speaker 3: so without getting into too many spoilers, basically, think of
Speaker 3: a recent story involving the p g A and a
Speaker 3: Upstartia sort of in that vein another league comes up,
Speaker 3: only this one where you hate you don't want to
Speaker 3: like that league because of Saudi Arabia. You don't want
Speaker 3: to hate you want to hate this league because everyone
Speaker 3: there sucks. But it's it's that is the story, Like
Speaker 3: something comes up he has asked to there's a major
Speaker 3: plot point. Sure that I do not I'm not gonna say,
Speaker 3: because it kind of fuels his return.
Speaker 4: It's more than I was expecting.
Speaker 2: It's yeah, you know, it's there. It's it's fine, It's fine.
Speaker 1: I'm surprised it's fine.
Speaker 2: I'm actually saying. I mean, I know he's got like
Speaker 2: a huge deal with Netflix, which explains why he didn't
Speaker 2: do the futers and whatnot. But this definitely felt like
Speaker 2: something that was probably on that path. But yeah, I mean,
Speaker 2: like I think it was. It was fine. I do
Speaker 2: like that. A lot of it is like New Jersey
Speaker 2: stuff too, which is cool. There's like some cool local
Speaker 2: hockey Jersey Easter eggs, which I thought was dope. I
Speaker 2: also think people do not know what the word cameo means.
Speaker 2: I think this has been the movie where people are like,
Speaker 2: did you see did you see all the cameos? Like,
Speaker 2: guess this movie is like overridden with cameos. But Benny
Speaker 2: Safty being in the movie. Is not a cameo character
Speaker 2: in the movie.
Speaker 1: He's the villain.
Speaker 2: He's in the movie. He's an actor in the movie.
Speaker 1: That's not a cat. I didn't realize Benny Safty was
Speaker 1: like that much a part of the movie.
Speaker 2: I only just.
Speaker 1: Yesterday I saw him in an interview for this movie. Like,
Speaker 1: fucking Benny Safti's in this, all right, must be it
Speaker 1: must be a cameo and then all right, cool. I
Speaker 1: love Bennie Safty. I just can't get enough of that guy.
Speaker 3: Yeah, he's very I like him. I like him in
Speaker 3: his role Alive does.
Speaker 2: He just plays characters from Oppenheimer again, just that honestly,
Speaker 2: it's more the character from the Curse. Okay, it's it's.
Speaker 1: More like coded that way for sure.
Speaker 3: Uh So I watched I watched the movie with my
Speaker 3: wife and and I think the one thing that she
Speaker 3: took away from it is how much love he shows
Speaker 3: Adam Sandler does to all of his people around. Now,
Speaker 3: he does take that. He does take that too far
Speaker 3: with a certain member of his crew, who I want.
Speaker 3: But here he was barely the right.
Speaker 1: But like, yeah, he's.
Speaker 3: No, no, no, no, no, no, much much worse. But like
Speaker 3: he includes his wife and daughters. He includes like people
Speaker 3: John Lovets I'll spoil one for you makes a cameo,
Speaker 3: and I love the critic. The critic is one of
Speaker 3: my favorite, like guilty Pleasure cartoons of all times. And
Speaker 3: see him in there was really cool. A bunch of
Speaker 3: other faces that show up. Some I had to look up,
Speaker 3: like some I didn't realize who they were until after
Speaker 3: the fact that I was like, oh, that was that person.
Speaker 3: That was kind of cool too, right, So filling in
Speaker 3: some current pop culture blanks while also bringing in the
Speaker 3: old guard pretty cool stuff.
Speaker 2: I don't know what people are expecting out of this movie,
Speaker 2: Like I played hockey and like the guys in the
Speaker 2: locker room were like, this movie sucked, and I'm just like,
Speaker 2: what were you expecting?
Speaker 1: Like I'm expecting Gilmour Too and all of these sequels to, like,
Speaker 1: you know, the legacy equels to old comedies are always
Speaker 1: complete and utter trash. They are like unwatchable trash a
Speaker 1: lot of times, like Joe Dirt Too is actually legitimately
Speaker 1: maybe one of the better, one of the better, one
Speaker 1: of those and it sucks. So yeah, well the only
Speaker 1: time this I mean, look, I think the most.
Speaker 2: The most guilty example of this is Anchorman two. I
Speaker 2: think Anchorman too, like really ship and died in litigation?
Speaker 2: I really like you know what, like like maybe put
Speaker 2: on some weird taboo embargo list, Like seriously.
Speaker 3: Your very legal system today, dreff. You want to people.
Speaker 2: That I'm probably sixty percent of the way to being
Speaker 2: a lawyer on a good day, could pass the bar exam? Yeah,
Speaker 2: I mean probably not at all, but also.
Speaker 1: Maybe better than which state though?
Speaker 2: Which states? New Jersey?
Speaker 1: Baby, come on, I'm doing practicing New Jersey law and
Speaker 1: golf law and hockey and Bill and Ted was okay, Yeah,
Speaker 1: that's a good point. There was nothing wrong with that. Yeah,
Speaker 1: And the hern Kumar movies got better. That was a
Speaker 1: little bit different. So that was like a sequence of
Speaker 1: films that wasn't like going back to the Well or
Speaker 1: anything like that necessarily, right, Yeah, all right, with that
Speaker 1: behind us, folks, let's get in some video games. Video games. Man,
Speaker 1: Now that I'm like, I'm.
Speaker 2: Doodling in my notebook putting Esquire after my name, and
Speaker 2: it kind of rules not gonna lie.
Speaker 1: Ye es squire not that's got a ring to it.
Speaker 2: It does have a ring to it. Uh, man, I've
Speaker 2: been I've not been playing the game that a lot
Speaker 2: of people have been playing because my son has been
Speaker 2: playing it. That's right, the Donkey Kong Bonanza. Yeah, Danelly,
Speaker 2: you have exploded in public about this game.
Speaker 3: That is a that's one way to put it. Maybe
Speaker 3: I'm getting arrested next, not.
Speaker 1: That there's anything to spoil, but we're not going to
Speaker 1: be spoiling anything.
Speaker 2: Yeah, we're.
Speaker 4: Blue Sky, that's right.
Speaker 3: Yes, yeah, yeah, yeah, I will.
Speaker 4: You know this sayer dirty laundry on the podcast. I
Speaker 4: didn't know what that meant, and then once I figured
Speaker 4: out what it meant, I was a little angry at you, Jeff.
Speaker 1: But if you didn't know what it meant, how is
Speaker 1: that a spoiler?
Speaker 4: Because it clicked into place and I was like, oh,
Speaker 4: you didn't let me, you didn't let me experience that.
Speaker 2: Come right.
Speaker 1: It did not register to me as a spoiler. I
Speaker 1: posted one of the pictures, one of the bonanza thing, guys,
Speaker 1: and people are like that spoiler. I'm like, Oh, it
Speaker 1: just doesn't register to me at all as a spoiler.
Speaker 1: It's so out of context.
Speaker 4: There's nothing it's funny because okay, fair enough, It's like,
Speaker 4: technically the kind of thing you say you don't like
Speaker 4: spoil this gameplay stuff.
Speaker 2: I'm like, but that's not.
Speaker 4: But if like, okay, I want to talk about too much,
Speaker 4: because if it is what I think it is, I'm like, oh,
Speaker 4: I see what that is.
Speaker 2: There's there's more to.
Speaker 1: It than you're thinking.
Speaker 2: That's all.
Speaker 1: So yeah, yes, yes, okay.
Speaker 3: So I got I got yelled at too for my
Speaker 3: Blue Sky post about the best Bonanza song because I
Speaker 3: mentioned the number of Bonanza songs, not remembering that the
Speaker 3: Bananza direct had less bananzas exists.
Speaker 4: That's an insane thing for someone to be mad about.
Speaker 3: Yeah, I'm talking about songs here, shut up anyway, Hey,
Speaker 3: this is not a spoiler. We talked about it before
Speaker 3: the show. The Zebra Bananza song is just the best
Speaker 3: one that There's no getting around it. If you have
Speaker 3: not heard it, if you're not interested in the game,
Speaker 3: their chat is already singing it. I love it. Go
Speaker 3: listen to that song, even out of context. It's an
Speaker 3: absolute banger. I will warn you though, if you search
Speaker 3: for that song on YouTube or anything Bananza on YouTube.
Speaker 3: The recommended feed has been a very heavy spoiler laden
Speaker 3: place since that game has come out. Luckily I was
Speaker 3: able to beat the game before something would have been
Speaker 3: spoiled for me. Uh, but yeah, just might be careful
Speaker 3: of that minefield.
Speaker 1: Se you're gonna get so annoyed with me too because
Speaker 1: my kid spoiled me again or ertrold me on this
Speaker 1: game and I enjoyed it more because of that. And
Speaker 1: we were like, I know that's how you like that.
Speaker 1: I didn't not always. I don't always like that. It's
Speaker 1: just like it's happened a couple of times, and this
Speaker 1: that happened, we were like popping off with She's like,
Speaker 1: I see I told you and I'm like, oh, I
Speaker 1: didn't believe you. And it's kind of that's that's real.
Speaker 4: It's but you know that's the thing though, that's within
Speaker 4: the grub ecosystem. Man. That's how you guys like to,
Speaker 4: you know, share things with each are. That's cool. It's
Speaker 4: just like what even you pus snake, that's not that
Speaker 4: bad man, Come on now, like we we both know
Speaker 4: that's not that bad. But like people going out of
Speaker 4: their way or like being the first person on YouTube
Speaker 4: to have like the thumbnail is just hey, here's what
Speaker 4: the final it's like.
Speaker 3: Come on, I hate that speaking of Jail, I hate
Speaker 3: that ship, but you know, find the line right. I
Speaker 3: finished it on Sunday night, and then Monday morning when
Speaker 3: my kids woke up, I found a YouTube video and
Speaker 3: I was like, you're watching this right now because it's amazing,
Speaker 3: and they were like, oh, okay, because they don't mind that.
Speaker 3: They don't they don't care about spoilers yet that I
Speaker 3: don't enough to have opinions on those sorts of things.
Speaker 3: So when I showed them that, they're like, whoa. And
Speaker 3: then now they want to play it even more now
Speaker 3: that I'm finished. Take can as we talked about again
Speaker 3: pre show during my playthroom, No, you're not touching it
Speaker 3: because checkpoints are brutal in this game, and if you
Speaker 3: accidentally kill me at a certain point and I go
Speaker 3: back too far, I'm going to be very upset. But
Speaker 3: now that I'm done, they can go crazy. I can't
Speaker 3: wait for them to figure this stuff out and see
Speaker 3: what they can find for themselves. Very very excited.
Speaker 1: So for me, this game is awesome. Really like this
Speaker 1: in the game of the year so far. It feels
Speaker 1: fantastic to play all the stuff we talked about before.
Speaker 1: I think the criticisms would be and I think this
Speaker 1: continued from what we talked about last week. The bosses
Speaker 1: are too easy. They're just they don't they don't feel
Speaker 1: like a culmination of anything. It just is, here's a
Speaker 1: this theme after this level, and if you know what
Speaker 1: you're doing, you are you could probably beat this thing
Speaker 1: in about fifteen seconds. And that's true for I'm going
Speaker 1: to say the majority of the bosses, most of them now, Thankfully,
Speaker 1: the last few bosses get a little bit more challenging
Speaker 1: and they that does feel like a culmination in a
Speaker 1: good way. But I don't think that undes sort of
Speaker 1: the disappointment. And maybe that's like we're so from soft
Speaker 1: pilled at this point that I'm like, bosses should be
Speaker 1: important and I should be learning stuff and that should
Speaker 1: be challenging, and maybe that's just not right for a
Speaker 1: platform or I don't know, but I definitely think I
Speaker 1: came away a little disappointed from the bosses.
Speaker 2: Now.
Speaker 4: I know what you're saying, though, because this game, first
Speaker 4: of all, this game is like the most Nintendo game
Speaker 4: in a while yep. Because it's not necessarily things that
Speaker 4: they've done in the distant past, but is everything that
Speaker 4: they down the Switch One all in one place, the
Speaker 4: little Odyssey. It's a little breath of a while. Yeah,
Speaker 4: it's a lot Splatoon and it's all coming together in
Speaker 4: just a It feels like it would have been planned
Speaker 4: as like a swan song for the Switch, which it
Speaker 4: technically was planned as before they moved the project over
Speaker 4: to Switch too, and now it's like, well, this is
Speaker 4: the switch to everything. We down the Switch one, but
Speaker 4: more of it and better and this is what Nintendo
Speaker 4: is nowadays. And in those games, I do think that
Speaker 4: the bosses are more important, Like in Splatoon, they have
Speaker 4: fantastic exactly the different phases and the way it ramps
Speaker 4: up visually being really interesting. And in here, at least
Speaker 4: because I'm early on, I'm taking my time with the game.
Speaker 4: I'm still only in well, I'm in subble. I just
Speaker 4: got to sell level six hundred. So far, every boss
Speaker 4: has just been here's a health bar, you whack them
Speaker 4: like ten times, especially if you have cong bonanza and
Speaker 4: just finish them. You know, Yeah, it's way too easy.
Speaker 1: It's yeah, way way too easy. And I think you know,
Speaker 1: there's an upgrade system, so if you are specing in
Speaker 1: any sort of way to sort of make yourself more survivable.
Speaker 2: It's going to trivialize a lot of that stuff very quickly.
Speaker 1: I held off on upgrading health into the very end
Speaker 1: of the game, just to kind of improve that challenge
Speaker 1: a little bit. But outside of that, I mean, you're
Speaker 1: shown you're right. It is all of those ideas from
Speaker 1: all these Nintendo games. You can like spot them and
Speaker 1: be like, oh my god, they took that off the
Speaker 1: menu and used it in a really great way. It
Speaker 1: is totally cohesive. There's nothing that feels out of place.
Speaker 1: It all serves a larger purpose of establishing like the
Speaker 1: central thesis of Donkey Kung Binanza, which is, you know
Speaker 1: everything can be destroyed and everything can be you know,
Speaker 1: you can interact with everything and it has knock on
Speaker 1: effects and all that stuff really really really works. I
Speaker 1: think I like the sort of structure of the game
Speaker 1: of Hey, we are going to do our best to
Speaker 1: encourage you to not play like Sean is and just
Speaker 1: go after those bananas. We're gonna throw a bunch of
Speaker 1: bananas down a hole that is on the next level,
Speaker 1: and you're gonna be so enticed that you are going
Speaker 1: to think I should just go get those now. And
Speaker 1: I'll come back to this level later, and I think
Speaker 1: that kind of makes this nice and through the game
Speaker 1: of you're gonna kind of be like, Okay, I'm chasing
Speaker 1: down these this big bunch of bananas, or I'm chasing
Speaker 1: down the main objective and I'll find stuff along the way,
Speaker 1: but I'm going to sort of rush through this game
Speaker 1: and then come back around and explore it, and things
Speaker 1: change at that point, which give you more reasons to explore.
Speaker 1: So I think they really thought about that as well.
Speaker 1: And I also just think that the pacing of placing
Speaker 1: various challenges around the level of here's here's one where
Speaker 1: you're going to go into a room and it's going
Speaker 1: to be a platforming challenge or some other similar kind
Speaker 1: of challenge, and it's going to be a little bit
Speaker 1: more difficult. I don't think they're again, nothing in this
Speaker 1: game is the most difficult, but I do think it's
Speaker 1: well paced out, and then you can always make it
Speaker 1: a little bit more challenging by one hundred percent in it.
Speaker 1: And maybe that's not what people want when they are
Speaker 1: looking for a challenge, but for me, I'm like, no,
Speaker 1: that's totally how I want it to work. I'm a
Speaker 1: fine with like, oh, I stumbled into a Banandium gym here,
Speaker 1: and now I got.
Speaker 2: Enough to do whatever, to upgrade or whatever.
Speaker 1: And now finding the last five in this in this world,
Speaker 1: it's actually kind of difficult, and where is this thing?
Speaker 1: How do I even get this? How do I get
Speaker 1: around there? How do I Some of them are difficult
Speaker 1: platforming challenges. I could think of one that I was like, Oh,
Speaker 1: that's clever.
Speaker 2: So it just has all of it. It does all
Speaker 2: of it really well.
Speaker 1: But yeah, I'm really really enamored with everything that experienced
Speaker 1: this game, and I'm still playing it. Credits happened. I'm
Speaker 1: one hundred percent of this thing for sure.
Speaker 4: Yeah, springboarding off of what you said there, I do
Speaker 4: think that it's awesome. We talked about me and you
Speaker 4: talked about this a lot of the GB plays where
Speaker 4: it's very accommodating the fact that you can play it
Speaker 4: and just mainline it basically and then come back and
Speaker 4: do anything you want later. It's it's that's really how
Speaker 4: it's designed. I would say, But that freaking sonar man,
Speaker 4: the sonar clap, I just can't do it there. The
Speaker 4: game is telling me hee, But what if you went
Speaker 4: over here, Yeah, went over here. It's it's great breadcrumbs,
Speaker 4: and I love that the game lets you play however
Speaker 4: the hell you want. You can go just right down
Speaker 4: the main path, or you can do what I'm doing,
Speaker 4: and you just do every little thing they see, not
Speaker 4: necessarily everything everything. I'm not like opening the map and saying, Okay,
Speaker 4: I'm missing four bananas. I can't move on to the next.
Speaker 1: Area at now.
Speaker 2: Yeah.
Speaker 4: Yeah, I'll come back and get those later. That's fine.
Speaker 1: Are you saying you don't want the game to hold
Speaker 1: your hand, like you don't want it to show you
Speaker 1: where it goes? You're pushing it?
Speaker 2: Say that like that?
Speaker 1: That like because it the game of the world feels
Speaker 1: so well designed and it works so well with its
Speaker 1: systems of like the sonar, that it can't help but
Speaker 1: feel like he's being like the way I was drawn
Speaker 1: to the next level by like a bunch of bananas
Speaker 1: just went down that hole. He's being drawn in a
Speaker 1: different direction because he collapsed and he sees a bunch
Speaker 1: of flashing things all around that makes him want to
Speaker 1: go explore in that direction.
Speaker 2: And it works on both lides.
Speaker 4: Yeah, but the lack of handholding is like it's an
Speaker 4: option like the game, just it's not explicitly telling you
Speaker 4: it's not thing you need to go down this path.
Speaker 4: It's saying this is the path, here is your next checkpoint.
Speaker 4: Go do the thing. It's a very like Breath of
Speaker 4: Wild Tears, the Kingdom thing of Hey, this is where
Speaker 4: your next objective is, go do the thing. But if
Speaker 4: you want to do every little thing that we've hidden
Speaker 4: along the way, We're not gonna stop you. Pauline's not
Speaker 4: gonna stop and say, hey, DK, we really need to
Speaker 4: get going and do the next thing. Like no, she's
Speaker 4: just gonna like comment out, Wow, that was really fun.
Speaker 4: I'm thinking to myself, that was fun, Pauline, I am
Speaker 4: having a great damn time this playing the video game.
Speaker 3: You are, Yeah, you're right, yeah exactly. I will say this, though,
Speaker 3: I found that some layers I wanted to get out
Speaker 3: of as soon as possible. I just did not find
Speaker 3: myself enjoying that particular layer as much. One of them
Speaker 3: being the landfill, where's mostly digging and you're just basically
Speaker 3: you're always confined in those Like I like being able
Speaker 3: to explore and punch, like punch through walls and like
Speaker 3: dig a tunnel through wall and see what's on the
Speaker 3: other side. But when it becomes the entire level, and
Speaker 3: when the camera sometimes I always found I found sometimes
Speaker 3: I found that the camera had a lot of trouble
Speaker 3: if it's like trying to follow me as I'm making
Speaker 3: my tunnel and it's going all over the place, and
Speaker 3: I'm silhouetting over here, and it's just not lining up
Speaker 3: where I want it to, don't I can't see what
Speaker 3: I'm trying to see. That I think was one of
Speaker 3: the weaker parts of the game. So then have an
Speaker 3: entire layer where that is the dominant viewpoint I have
Speaker 3: for most of the layer. I just wanted to get
Speaker 3: out of there as soon as possible. I don't know
Speaker 3: it'll stop me from wanting one hundred percent of the game.
Speaker 3: I may just grin and Barrett go back, find the bananas,
Speaker 3: and be done with it forever. But I feel like
Speaker 3: that part of it just added a little frustration that
Speaker 3: otherwise I would have been fine with.
Speaker 1: I definitely got used pretty quickly. You see the camera
Speaker 1: the way it works underground, but I know that that
Speaker 1: is going to be the source of a lot of
Speaker 1: frustration for a lot of casual players. I think are
Speaker 1: typical players where but like for me when I was
Speaker 1: doing it's like, Okay, if the camera is ever in
Speaker 1: a situation where I see that silhouette, it's probably not
Speaker 1: going to feel good. So I just try to bring
Speaker 1: the camera down into the ground, and once it does
Speaker 1: that and everything becomes transparent, then it's like, oh, this
Speaker 1: is this is pretty good because at a certain point,
Speaker 1: and I think this is the main reason that I
Speaker 1: followed that main trail, the main main bread crumbs is
Speaker 1: because the game is about destruction and about punching, and
Speaker 1: the materials have different strengths to them, and when you
Speaker 1: punch through sand, it like evaporates, and when you punch
Speaker 1: through stone it takes a couple punches before you move on.
Speaker 1: I just started like taking the path of least resistance,
Speaker 1: and sometimes that meant like I'm just going to fuel
Speaker 1: my way through this level and not even really see
Speaker 1: what's going on. And somehow I don't know how to
Speaker 1: say this without making it sound like excusing the camera,
Speaker 1: but it just didn't bother me because I was loving
Speaker 1: the way that felt so much that I could feel
Speaker 1: my way through it, and I'm kind of like, Okay,
Speaker 1: I'm glad that they made a game and didn't shy
Speaker 1: away from enabling that sort of play because the camera.
Speaker 2: It was a little bit tricky in those situations.
Speaker 4: I think the camera is like the best they could
Speaker 4: have done without just putting it like you know, right
Speaker 4: behind DK, well you have no field of view.
Speaker 1: Was pretty close. It's a pretty close camera.
Speaker 4: It is, but it's also you can't you can rotate it.
Speaker 4: You can see like unless it's like bumping into a wall,
Speaker 4: you can see all around you and our thing. I
Speaker 4: think that's very good, I do think on the subject though,
Speaker 4: maybe my one ripe with the game is that it
Speaker 4: does feel like the two halves are very separated out
Speaker 4: at least the way I'm playing. I can very much
Speaker 4: feel that I am doing the digging portion on the overworld,
Speaker 4: and then I go two separate areas to do the
Speaker 4: platforming challenges.
Speaker 2: I haven't at.
Speaker 4: Least sure what halfway ish maybe through the game, I
Speaker 4: haven't had any platforming challenges really in the main large areas.
Speaker 4: It feels like I'm going somewhere else, and I think
Speaker 4: I do kind of prefer the way, because I wouldn't
Speaker 4: say I have a problem with it. It just feels a
Speaker 4: little weird, and I think I prefer the way that
Speaker 4: say Mario Ossy did this somewhat and in a comical fashion.
Speaker 4: SoC Frontiers did this a lot where you'll just be
Speaker 4: in this big open area and then a puzzle will
Speaker 4: be floating in air. It's like, well, I got to
Speaker 4: get up there and do the platforming puzzle or whatever.
Speaker 4: But maybe it's because you have so much mobility in
Speaker 4: this game that they didn't watch you like breaking things
Speaker 4: in order to get there. They watch I don't know
Speaker 4: about that platform challenge.
Speaker 1: That's exactly what I was going to say is I
Speaker 1: have now gone back and I've been watching some other
Speaker 1: people play. I did that quick look with Mike. I
Speaker 1: sequence breaked like five things in this game because I
Speaker 1: was just like, I'm going to play the dumb Jeff way.
Speaker 1: I know the game's trying to get me to do
Speaker 1: that thing over there, but I don't care. I'm just
Speaker 1: I think I can make this work by throwing some
Speaker 1: sand over there, or I can probably string together these
Speaker 1: platform and things. And in those in that moment when
Speaker 1: I was able to cross some massive gap that I
Speaker 1: clearly I was not supposed to do in this moment.
Speaker 1: It was awesome, but it reminded me Sean that was like,
Speaker 1: I wish there was more of this sort of designed
Speaker 1: purposely through the game, and I was doing it more
Speaker 1: frequently in these levels as opposed to going into the
Speaker 1: challenge room. So I definitely felt that in that moment.
Speaker 3: Yeah, now I'm with you there, and that sort of
Speaker 3: applied to you were saying the boss fights were mostly
Speaker 3: too easy, but the ones that were difficult you could
Speaker 3: kind of figure out ways to brute force as well.
Speaker 2: A later one.
Speaker 3: I'm not going to say exactly who it is or
Speaker 3: where it is, but you had to like create platforms
Speaker 3: for yourself in order to get where you needed to go,
Speaker 3: and you did that by throwing chunks. You just throw
Speaker 3: a chunk and then we won't But I noticed I
Speaker 3: could throw the chunk at the enemy and just progress
Speaker 3: the boss fight from there by doing the damage I
Speaker 3: needed to do. So it just made it I didn't
Speaker 3: have to go to the platform and then hit anymore.
Speaker 3: I just already did the hit, so I could just
Speaker 3: throw a bunch of chunks and then go to the
Speaker 3: next part of the fight. If that makes sense. It
Speaker 3: makes sense probably the Jeff, but that to me, it
Speaker 3: sort of puts a spotlight on what little inconsistencies or
Speaker 3: what little gripes I have, while being able to brute
Speaker 3: force is fun. As Jeff just said, I kind of
Speaker 3: wish there was more of a integrated platforming or integrated Yeah.
Speaker 1: Yeah, give me a chance to make It's so open
Speaker 1: that I can like define my own capabilities to get
Speaker 1: through this world. Sure, I guess do I want both?
Speaker 1: I want this and then I want Mario Odyssey too.
Speaker 1: Is really because I think the way they design this
Speaker 1: game works for what it is, and if I had
Speaker 1: to choose, Sean, I think I'm on your side, where
Speaker 1: the jumping around in Odyssey is probably my slight preference,
Speaker 1: but that does I don't want to forsake this to
Speaker 1: get more of that, because the destruction in here and
Speaker 1: the ability to like have these materials work together.
Speaker 2: Has been so cool to see.
Speaker 1: It is one of these another Nintendo game that's like
Speaker 1: I bet developers to play this and pull out their
Speaker 1: hair and say, oh my god, I can't believe anyone
Speaker 1: actually did this.
Speaker 4: It's different flavors, you know, and I think that's cool.
Speaker 4: It's like with Pizza, I do want that, like pepperoni pizza,
Speaker 4: but I also like the barbecue chicken pizza or whatever.
Speaker 4: I like mixing it up. Well, I like to get
Speaker 4: the supreme sometimes. That's what Nintendo's kind of doing right now.
Speaker 4: Other stuff feels like in the same house, but it's
Speaker 4: different flavors of the same thing. I appreciate that they're
Speaker 4: doing that, And Bonanza feels like another one of those.
Speaker 3: That was a very risky analogy because I feel like we.
Speaker 1: Dodged a few bullets there. I thought you were gonna
Speaker 1: say meat the meat people, the meat.
Speaker 2: Lovers, like, look, I get it. You want to put
Speaker 2: pepperoni or buffalo.
Speaker 1: Chicken so much like a meat lover's one. Yo, I'm
Speaker 1: getting the itis immediately. Yeah, I'm just like, what have
Speaker 1: I done?
Speaker 4: Yeah?
Speaker 2: Well, I feel left out in this Donkey Kong's conversation
Speaker 2: because I started playing this game.
Speaker 1: Right like an idiot, like a moron, like a buffoon.
Speaker 1: Because I live with a ten year old super cool
Speaker 1: gamer who was like, you're not playing this I am,
Speaker 1: And I'm like, I guess you're right, like the same
Speaker 1: thing to me. She literally comes up, since that mine
Speaker 1: now and took to switch to you away.
Speaker 2: He's like he goes, why weren't you playing this in
Speaker 2: your office? And I was like, well, I guess I
Speaker 2: kind of wanted you to see it. But now in retrospect,
Speaker 2: I realized all I have done is given you this
Speaker 2: game to play ahead of me. It's kind of like
Speaker 2: Astrobot all over again. So I've been watching did play
Speaker 2: this game for about six hours and he is one
Speaker 2: of these people who was just like, I can't believe
Speaker 2: this game is letting me do all this destruction. That
Speaker 2: is very neat. I think I have heard a lot
Speaker 2: of the criticism that you guys are starting to pop up,
Speaker 2: mostly with like there's too many needless bananas, right, Like,
Speaker 2: I hear that a lot, and I didn't get it
Speaker 2: through his play because he's like everything, Yeah, that's just
Speaker 2: what I've heard anecdotally.
Speaker 1: I actually would agree with that.
Speaker 4: I've had so many we're just like I'm just telling
Speaker 4: it's like, oh, there's there's one, Okay, I didn't do
Speaker 4: anything to get it.
Speaker 2: Just like that.
Speaker 1: I don't like the idea of like, oh, you have
Speaker 1: to do something to get the banana. If you were
Speaker 1: playing the game and you're exploring, you happen to stumble
Speaker 1: across one I think having like a handful of those
Speaker 1: in each levels is cool. And then there are also
Speaker 1: the ones where you have to do something right.
Speaker 4: But think Odyssey never had one where you like really
Speaker 4: just get it for no reason. You do, like even
Speaker 4: a small thing, you know, you make water plant or something.
Speaker 4: You know what I'm saying.
Speaker 1: Well, I definitely I remember hearing a very similar criticism
Speaker 1: for Odyssey of people like I'm just stumbling across moon
Speaker 1: shines or whatever they're called. They're not calling alcohol.
Speaker 3: That's a whole different game big jugs, but like they're
Speaker 3: just rewards for exploration, right, You're exploring these open these
Speaker 3: open places and getting these like every time. I'm a
Speaker 3: big sonar guy, So every time I do the sonar
Speaker 3: clap and I see the silhouette of a banana over there,
Speaker 3: my first thought is, all right, well, how am I
Speaker 3: getting over there? I'll tell you the game clicked for
Speaker 3: me at one point, very early there was it was
Speaker 3: just a banana behind one of the concrete walls, and
Speaker 3: I'm trying to get around it. I don't think I
Speaker 3: had the first bonanza yet, so I'm just trying to
Speaker 3: figure out the best way to get to get this banana,
Speaker 3: and then I realized it's going to the Wall's going
Speaker 3: to the wall and get the banana that way, and
Speaker 3: that was like, okay, cool, it's gonna reward me for
Speaker 3: doing things out of my out of the way they
Speaker 3: want me to do it.
Speaker 4: Now.
Speaker 3: I did notice that I would get bananas like by
Speaker 3: digging into a hidden room that I wasn't supposed to
Speaker 3: be in and then fighting my way out of it,
Speaker 3: as opposed to coming in, getting the banana and leaving,
Speaker 3: which again I think is just a reward for exploration.
Speaker 3: The thing. It's the open world versus like the old
Speaker 3: Zelda formula argument, Right, do you want to be rewarded
Speaker 3: for exploration or do you just want to go around
Speaker 3: the empty world? We'll see what's there and then get
Speaker 3: back on the beaten path. And I think I prefer
Speaker 3: what Bonanza is doing here as opposed to that alternative.
Speaker 2: Sure, yeah, I mean I can tell he's having fun
Speaker 2: exploring and we're laughing a lot, and it's just real
Speaker 2: goofy and dumb and doc he's kind of a he's
Speaker 2: kind of an idiot. I mean, you know, you know,
Speaker 2: like I god forbid this guy like looks like he
Speaker 2: knows what's happening.
Speaker 1: Well, no, he's just so empty headed and I love it.
Speaker 4: Yeah, any dialogtry is just like actual options then bananas.
Speaker 1: Yeah, and I answer bananas every time. Everyone live your truth. Brother,
Speaker 1: It's great, Primates. I really got to say, like, you know,
Speaker 1: I've been craving bananas so bad in the last like
Speaker 1: two weeks.
Speaker 2: It's been crazy.
Speaker 3: I have to ask. Yeah, I have to ask all
Speaker 3: four of you. Since you started playing this game, like
Speaker 3: like a week a little more than a week ago,
Speaker 3: how many times have you, your children or anyone else
Speaker 3: who has watched you played this game said, oh, banana,
Speaker 3: because I am at least in the hundreds.
Speaker 2: Yeah, it's at least. It's definitely been like a banana.
Speaker 2: I just I walt pass, I walk past the fruit ball.
Speaker 3: Oh banana. Yeah, come, it just become a thing.
Speaker 4: Last night I was playing games with friends and have
Speaker 4: a friend who does not He doesn't have the game.
Speaker 4: He does have a switch to, but like just randomly
Speaker 4: he said, Oh, I'm like, how do you know about this?
Speaker 3: I think, And to go back to Donkey Kong. The
Speaker 3: best way to describe that guy, I think is the
Speaker 3: word O's a lovable of you just want to. Even
Speaker 3: when he's like sort of being like, no, I don't
Speaker 3: care what Pauline wants, I just want bananas, You're like, yeah,
Speaker 3: I get it. He's still he's still a monkey. And
Speaker 3: the dichotomy between those two d K and Pauline is
Speaker 3: a relationship.
Speaker 4: Yeah.
Speaker 3: I'm not just saying that as a father of daughters,
Speaker 3: because there's a lot of that there. But it's also
Speaker 3: like this this I don't know, there's there's the way
Speaker 3: that they capture, the way that the two of them
Speaker 3: talk to each other, Pauline's chats with you when you
Speaker 3: go to the Getaways. I watched every single one and
Speaker 3: other games that would be something I would skip to
Speaker 3: just get over. But the way that she like is
Speaker 3: just thinking about things and and the way that like,
Speaker 3: oh look at this over there, and making observations about
Speaker 3: the world that you're in. And if you notice, from
Speaker 3: the beginning of the game, she's very nervous, very reserved,
Speaker 3: very kept in. But as the game progresses, she starts
Speaker 3: to break out of that shell, and you see her
Speaker 3: breakout of that show. I thought it was great character, you.
Speaker 4: Know, in terms of breaking out of the shell. Though
Speaker 4: I do wonder how this game went is different if
Speaker 4: she stayed as odd Rock longer. He's like, very quickly
Speaker 4: they transition from odd Rock to Pauline. I'm like, that
Speaker 4: was like an hour or something like. Yeah, I know,
Speaker 4: she's part of the marketing. It's not like some secret
Speaker 4: that she's like the other main character. And it's definitely
Speaker 4: better for marketing for it to be decam Pauline. Old
Speaker 4: people know who that is. Younger people are like, oh,
Speaker 4: it's sort of a father daughter kind of thing going
Speaker 4: on here. It's cute. But I do kind of wonder
Speaker 4: if they will have kept that surprise how we all
Speaker 4: have reacted to that, especially because odd auder Rock was
Speaker 4: kind of cute, like yeah, and especially the yeah, the
Speaker 4: way she speaks and everything be a little stilted, and
Speaker 4: it's like you get a bit and she's like I'm happy.
Speaker 4: I'm like, oh, it's adorable. I kind of wonder, you know, I.
Speaker 2: Like left the room for an hour. I had seen
Speaker 2: the Rock and I'm like, oh, that's funny. That's your buddy,
Speaker 2: you know.
Speaker 1: I guess it makes sense for a dumb idiot, you know,
Speaker 1: Gorilla to have a dumb rock as a friend like that.
Speaker 2: And then I came back and he's like that rocks
Speaker 2: a girl.
Speaker 4: Now, I'm just.
Speaker 2: Sick.
Speaker 1: I wish it was almost a little bit even more
Speaker 1: of a musical than it is. She sings that's Pauline's
Speaker 1: whole thing, and she there are the banansa powers, Like
Speaker 1: those are musical moments. She's singing, that's what turns you
Speaker 1: into those things. It's awesome, yes, And then the ending,
Speaker 1: of course, is going to have a couple of those moments.
Speaker 1: I kind of wish there was just like a few
Speaker 1: more spread throughout that We're similar to Jump Up Superstar
Speaker 1: from Odyssey, Yeah, a little bit, because I'm like, I
Speaker 1: think this game might be a musical, and I like
Speaker 1: that idea of Nintendo going all out on that. And
Speaker 1: there are some songs Where'm like, oh, yeah, I think
Speaker 1: these are going to be like hits with people who
Speaker 1: like like show tunes and stuff like that, especially like
Speaker 1: the end credits song. Yep.
Speaker 2: But I would like even more of that. I think
Speaker 2: they kind of underplayed that that strong card that they
Speaker 2: had there.
Speaker 3: Yeah, but I would like to give props to the
Speaker 3: vocalist to that, Jenny Kid, I think it's her name,
Speaker 3: And I don't know if this is her first turn
Speaker 3: doing voice acting or what?
Speaker 2: But man, she yeah, everyone obviously, I don't know what
Speaker 2: the final bosses. Everyone keeps talking about or like the
Speaker 2: ending or whatever it is, and I'm just like, okay, well,
Speaker 2: I'm looking forward to seeing that. It's not seeing Donkey
Speaker 2: fight the Chiquita Corporation. I don't.
Speaker 1: Banjo shows up with a gun and he's revealed to
Speaker 1: be the real bad guy. Looking forward to experiencing that
Speaker 1: with my family. Very good. All right, what's uh? What's
Speaker 1: everyone else playing?
Speaker 3: Who?
Speaker 2: Someone has Mario Paint in Rundown here? And I want
Speaker 2: to know more about this game. I've never heard of it.
Speaker 1: Uhed on switched to yesterday. Yeah, so Nintendo last night
Speaker 1: released this on Nintendo Switch Online Super Nintendo Entertainment System,
Speaker 1: and they included mouse support, So on Switch one you
Speaker 1: could plug in a USB mouse, something you could do
Speaker 1: in a lot of games on Switch one.
Speaker 2: But it's kind of enough feature.
Speaker 1: They don't talk about a ton But on switch to,
Speaker 1: obviously you could just use the joy Con and it
Speaker 1: works like a mouse and there's like no problem there,
Speaker 1: and it's it's great and Mario Paint's back.
Speaker 4: It is.
Speaker 1: Still that game, and I still like like, I'm still
Speaker 1: like like messing around, but I was never great at
Speaker 1: any paint program. Although I just got done listening to
Speaker 1: that book The History of the Pixel, where they talk
Speaker 1: a lot about the history of paint programs, and so
Speaker 1: I'm like a little bit more curious about, like how
Speaker 1: is this working. I'm like a little bit more in awe.
Speaker 1: Whereas a kid, I'm like, yeah, this is what you
Speaker 1: do a computers. You're drawing them and you make stuff.
Speaker 1: But I did forget like how much there is. There's
Speaker 1: quite it's quite capable. There's an anime music week, right,
Speaker 1: there's music. There's a famous music maker where it's like
Speaker 1: that is still something that to this day, people have
Speaker 1: recreated that online and added a bunch of other sound profiles,
Speaker 1: so you can use the Mario Paint Music Making tool
Speaker 1: to recreate other songs and stuff like that. But yeah,
Speaker 1: that's the one I played with the most as.
Speaker 2: A kid, like making the Star Wars theam or trying
Speaker 2: to make the Star Wars theme as best I could,
Speaker 2: things like that. But yeah, it's just cool to see
Speaker 2: this back.
Speaker 1: It's cool to see cool Secene Nintendo just drop this
Speaker 1: into Nso I was like what are they gonna do
Speaker 1: with Mario paint. They will do something have the mouse,
Speaker 1: but are they gonna like re release it or something
Speaker 1: like that. It's like, no, it's just in the Nintendo
Speaker 1: Switch online. It does make me wonder, like, do they
Speaker 1: follow this up with a new Mario paint that is
Speaker 1: a full release, because it's like they do have a
Speaker 1: mouse for this thing, and they're kind of making a
Speaker 1: big deal about it. I don't know.
Speaker 2: I'm a little bit a good question.
Speaker 3: And if it were me, If it were me, I
Speaker 3: would say, you make a Mario music maker and just
Speaker 3: include the paint features with it, because the music maker
Speaker 3: has been what has as per uh yeah, as persistent
Speaker 3: all these leaders. So if you market it as a
Speaker 3: music maker and hey there's paint stuff too, I think
Speaker 3: that would make more sense. As far as a new
Speaker 3: piece of stuff.
Speaker 4: I was I was gonna say southing similar Mario Maker three.
Speaker 4: It's more than just levels. It is all the Mario
Speaker 4: paint stuff because still just right, Mario Maker, you just
Speaker 4: have it all in one place, right.
Speaker 2: It's wild how influential the music part of that has
Speaker 2: been from the original paint, right, It's like without Mario Paint.
Speaker 2: There's no teenage engineering.
Speaker 1: I feel like, you know, there are a lot of
Speaker 1: people from our generation that got introduced to the idea
Speaker 1: of a digital audio interface from Mario Paint. Like it
Speaker 1: was just the first time that people realized that you
Speaker 1: can make music with a computer, like pre eye opening.
Speaker 4: Anytime there's like a someone who works with synth tunes,
Speaker 4: chip tunes and that kind of stuff, like a GDQ couch,
Speaker 4: they'll say like, yeah, I got my start, you know,
Speaker 4: making this stuff for Mario Paint, and then I just
Speaker 4: got really into doing this sequence of stuff and now
Speaker 4: it's my job.
Speaker 2: We had always assume that Mario Pain was going to
Speaker 2: be a thing with the mouse as soon as there
Speaker 2: was the mouse, right, Like, that's the first.
Speaker 1: Thing that everyone thought of. Yes, absolutely, yep, Yeah, well
Speaker 1: that's cool to see what uh.
Speaker 2: I feel like there are still game Cube like gaps
Speaker 2: in uh Nintenna Switch Online, and I'm like.
Speaker 1: Yeah, there's like four games on there so far, so yeah,
Speaker 1: like we're I mean, there's not a ton of gaps
Speaker 1: left on the systems that were on before GameCube in
Speaker 1: terms of games that would be easy for Nintendo put
Speaker 1: to put on there. Right, they're not making a lot
Speaker 1: of third party deals. And then in terms of first party, right,
Speaker 1: nothing too glaring. There's a couple exceptions on in sixty
Speaker 1: four specifically where it's like, ah, why isn't is it
Speaker 1: did Diddy Kong Racing and Donkey Kunk sixty four. Well
Speaker 1: it's like, well that's some rare stuff, but they own
Speaker 1: those things. They could put it on there, they just
Speaker 1: haven't yet. But for GameCube, yeah, there's there's a ton
Speaker 1: of stuff that they could still do, and they've announced
Speaker 1: a few that haven't even come out yet. I would
Speaker 1: imagine a lot of it gets dicey, just because I
Speaker 1: do think that era is maybe a bit ripe for the.
Speaker 2: Sort of like remastering Harvest right where it's at the
Speaker 2: right right.
Speaker 4: So there's at least with first party, Like wind Waker
Speaker 4: was there day one and we all thought wind Waker
Speaker 4: wasn't gonna happen because they would just port over win
Speaker 4: Waker HD. But they're like they did, they just put
Speaker 4: that on service. So whether they do win Waker HD
Speaker 4: on switch to or not, like, that's that's just there.
Speaker 4: And so you assume thing could happen with Twilight Princess
Speaker 4: saying could happen with Mario Sunshine, even though they have
Speaker 4: the option just you know, literally re released at Yeah,
Speaker 4: but all the first party stuff, I don't know. It
Speaker 4: seems like maybe they'll do both or they just put
Speaker 4: up the GameCube original third parties. Yes, it's a little
Speaker 4: different because they would may want to get right off
Speaker 4: a remaster.
Speaker 2: Yeah, definitely.
Speaker 1: So Yeah, I don't expect a ton like or not
Speaker 1: a ton, but even a little bit of third party
Speaker 1: the way that some of the other platforms did, because
Speaker 1: I think a lot of those are going to do
Speaker 1: exactly this. They are going to follow it up with
Speaker 1: remasters and re release them because that generation, you could
Speaker 1: still make a ton of money from rereleasing those games.
Speaker 1: There's a lot of demand for those games generally. It's
Speaker 1: why the retro market's so expensive, and people always get excited.
Speaker 1: You say, hey, that GameCube game is coming back. Yeah,
Speaker 1: people hop on that. Yeah.
Speaker 4: Playing Bonanza, I've been thinking to myself, Man, wouldn't it
Speaker 4: be cool of like Aspire if someone did like a
Speaker 4: Hull Ultimate Destruction HD, Like.
Speaker 3: Man, that would be cool.
Speaker 4: I'd love that.
Speaker 1: So Sunshine was the only Mario GameCube game.
Speaker 3: Right truct A Nameline platformer.
Speaker 1: Yes, yes, right, yeah, okay, interesting, all right, very good.
Speaker 2: Let's see.
Speaker 1: We've also have WW two K twenty five on our.
Speaker 3: List, specifically on the switch to, which is why I
Speaker 3: figured I would bring it up.
Speaker 1: Okay, what do you got that verse?
Speaker 3: She came out a couple of weeks ago, uh, when
Speaker 3: I went under fire for some community creation things that
Speaker 3: were left out, but I didn't have a chance to
Speaker 3: get into that and see how much of a difference
Speaker 3: it really made. But as far as like playing WWE
Speaker 3: on the go on my switch to, it feels really good,
Speaker 3: Like I really, I really, I feel like it controls well.
Speaker 1: That this series did not feel good on Switch one, right,
Speaker 1: it was like pretty rough on switch one.
Speaker 3: I don't I only this is my first switch WWE experience.
Speaker 3: I played on pretty rough before this, so yeah, yeah, yeah,
Speaker 3: this one, this one feels pretty good. The way that
Speaker 3: the code came with all of the dlc attached to
Speaker 3: it too, So I'm already up to date with where
Speaker 3: the consoles are now, all the modes are there. It's
Speaker 3: a full package, except for just the community community thing
Speaker 3: that I hadn't had a chance to really explore yet.
Speaker 3: But as far as like comparing it to the console
Speaker 3: or PC experience, I was very impressed. I felt like
Speaker 3: I was able to you know, play matches and and
Speaker 3: do everything I would want to do with just as
Speaker 3: much you know, speed or quality or whatever as I
Speaker 3: did in previous versions on the PlayStation five. And being
Speaker 3: able to have that ww E two K experience wherever
Speaker 3: I want now in the way that it should be
Speaker 3: is it's pretty damn cool. I think that's and it's
Speaker 3: a good way to get Like my nine year old
Speaker 3: really likes WWE, but she's never allowed to stay up
Speaker 3: to watch it. So now if she's not doing anything like, hey,
Speaker 3: go pick your favorite wrestler and go mess around for
Speaker 3: a little while, and she can start to build that
Speaker 3: fandom up a little bit too. But yeah, I think
Speaker 3: it plays great. It's a it's a good option if
Speaker 3: you're a wrestling fan who wants to be able to
Speaker 3: play this outside of your house. The lack of cross
Speaker 3: progression kind of sucks. I wasn't able to connect or
Speaker 3: if I haven't figured it out. At least I got
Speaker 3: my two K account there, but I wasn't able to
Speaker 3: connect to my PlayStation account. I don't know if that's
Speaker 3: a possibility, But for the most part, I was impressed
Speaker 3: with this port, especially now with the switch to and
Speaker 3: switchboards being what they were before. It's good to see
Speaker 3: this year now.
Speaker 4: Yeah, I do find myself thinking when it comes time
Speaker 4: to buying a game, like I was singing this with
Speaker 4: Tony Hawks because I would have a copy. I was thinking, like,
Speaker 4: do I like, yeah, should maybe I gets the Steam version.
Speaker 4: I know it's on game Pass, but maybe, you know,
Speaker 4: I'm just feeling weird about a lot of that stuff
Speaker 4: in general. Maybe I get when it's on sale on
Speaker 4: like a green Man Gaming or something like that. Then
Speaker 4: I have the realization don't switch too, and it's probably
Speaker 4: pretty good on switch too, Like you know, maybe I
Speaker 4: don't want to spend all that money, especially with current
Speaker 4: events on that right now, but maybe I get like
Speaker 4: the physical switch To version when that hits to bargain
Speaker 4: Bin or something, because that would be like a decent
Speaker 4: way of play that. And it is weird to be
Speaker 4: back in that place of thinking, oh, yeah, I can
Speaker 4: play a third party game on my switch and it's
Speaker 4: not like a hugely compromise experience. Well, we'll get to
Speaker 4: the point where it is like, yeah, it's it's thirty fps.
Speaker 4: Bigger consoles are sixty or whatever, but nice to have
Speaker 4: that option again. Kind of feels like even better than
Speaker 4: when this WHICH one launch because there is so much
Speaker 4: extra power out the gate.
Speaker 2: Yeah, there's some there is a knock on effect of this,
Speaker 2: Like you know, now that I've turned on my switch
Speaker 2: to to play a video game, I feel like there
Speaker 2: is this knock on effect where it has opened up
Speaker 2: the doors to things where like when the original came out,
Speaker 2: you were just sort of like, oh, all right, this
Speaker 2: is sort of starting from scratch, but being able to
Speaker 2: do you know, Tears of the Kingdom at sixty frames
Speaker 2: and just yeah, that has changed the dynamic at least
Speaker 2: for me and what I'm looking for and now considering
Speaker 2: it as a mobile thing, where like it was basically
Speaker 2: cemented into the dock for you know, five years, for
Speaker 2: me is definitely like a consideration that I've only just
Speaker 2: started to have with this thing. I'm it's growing on me.
Speaker 2: I think I still need some more you know, compelling
Speaker 2: first party stuff, but yeah, sure, yeah.
Speaker 3: Well we'll get there.
Speaker 1: I think it's been a good start now with Donkey
Speaker 1: Kong that's helped like really establish like oh, this thing
Speaker 1: feels worth it for me at this point. Would I
Speaker 1: recommend it to someone who's like, hey, what about that
Speaker 1: switch to I'm like, okay, well, if you're feeling that
Speaker 1: way about it, if you're like asking about it, no,
Speaker 1: just wait, we wait to this holiday see what these
Speaker 1: other games are like. But you could easily wait till
Speaker 1: next year, and they're probably going to have an Animal
Speaker 1: Crossing within the next couple of years and a few
Speaker 1: other things that you'll want and once you know, like
Speaker 1: I've pulled this before, my friend has ten game really
Speaker 1: doesn't buy a new console until it has ten games
Speaker 1: he wants to play. And I think you can sort
Speaker 1: of like scale that up and down depending on like
Speaker 1: where you're at, like five games you want to play.
Speaker 2: That's probably.
Speaker 1: Well, he's got much more savings than I do, so
Speaker 1: you want.
Speaker 4: To on every console, you know?
Speaker 2: Exactly, Yeah, that's true exactly.
Speaker 4: With the switch too, was these things aren't going down
Speaker 4: in price. We'll just buy it right away, buying it
Speaker 4: either way eventually, you.
Speaker 1: Know, Sorry, real quick, LEXI just got me so bad.
Speaker 1: I'm like, oh, didn't Nintendo announce the direct and the tweet?
Speaker 1: It's the you tweet it's and the name of the
Speaker 1: console is we you thanks a.
Speaker 3: Lot, like you got my ass, got my too?
Speaker 2: Haven't deleted that well? I mean true, the name of
Speaker 2: that console was once the week just for like, yeah,
Speaker 2: like maybe we just you know, bring that tweet out back.
Speaker 2: You know, I just tweeted it again.
Speaker 4: So it's like the thanks about unless we're getting Mega
Speaker 4: sixty four in to a skit, Yeah.
Speaker 1: Can you go get a switch to Can you get
Speaker 1: one if you like work hard for like a couple
Speaker 1: of days, I bet you'll be able to find one.
Speaker 1: But you're not gonna be able to go like tonight
Speaker 1: to target and one target and walk in and get
Speaker 1: one now. And this thing, you know, this thing's expensive.
Speaker 1: I guess I've never.
Speaker 2: Really like had a hard, long, hard conversation with myself
Speaker 2: like wow, this thing that doesn't have that much. It's
Speaker 2: the best selling console ever, fast, the fastest selling through
Speaker 2: the first sorry fast, that's the probably. I think that
Speaker 2: is still surprising given its cost and the state of
Speaker 2: the state. That is surprising.
Speaker 4: I think a lot of people are just like me though,
Speaker 4: of being like, well, I'm gonna have to get one
Speaker 4: of these eventually, because there's gonna be the next Mario,
Speaker 4: the next Zelda, the next Pokemon. Might as well just
Speaker 4: buy it while it's like, because it seems like there
Speaker 4: were a lot available at the start, I might as
Speaker 4: well pick one up now and then just I'll have
Speaker 4: it for the rest of the year, especially if there's
Speaker 4: any surprises or anything as well.
Speaker 2: Right, But I'm building the economic sort of like consideration
Speaker 2: into that conversation, right where like, oh.
Speaker 4: Yeah, I don't feel great's five hundred dollars.
Speaker 2: That's like, you know, if you a physically responsible person
Speaker 2: would not just be like, well, I'm just gonna like basically,
Speaker 2: you know, dump five hundred dollars into this thing as
Speaker 2: some sort of I don't know, it's not an investment.
Speaker 2: It's not some kind of like uh, you know, you're
Speaker 2: basically just sort of giving.
Speaker 1: Your pretending access, right your purchasing the ability to access
Speaker 1: more ways to pay them even more money. Yeah, exactly.
Speaker 2: Yeah, it's a slip slope, right, Like, so I don't
Speaker 2: that's what I can't connect the dots from that position
Speaker 2: of like, oh, I'm just gonna do this as a
Speaker 2: preemptive sort of It's a switch.
Speaker 4: Is a switch a fect like everyone had to switch
Speaker 4: one and they're like, okay, well I know what this
Speaker 4: is and that's why we all said it needs to
Speaker 4: just be switched to. And they did just go switch
Speaker 4: to because everyone knows what switch one is. And they're like,
Speaker 4: oh crap, it's like PlayStation I just yeah, I just
Speaker 4: buy the next one. Like PS five, let's be real
Speaker 4: with ourselves. PS five doesn't have that much exclusive software
Speaker 4: that's worth buying one for. If your hardcore inside ecosystem,
Speaker 4: you buy because your games are better than ever and
Speaker 4: you want to play the exclusive.
Speaker 2: Exact same thing. Here you go.
Speaker 4: But yeah, it's also like a five hundred dollars thing
Speaker 4: that you're probably it's probably not a great buy in
Speaker 4: you know, the grand scheme of things, but it's just
Speaker 4: what you do because that's what you know that's very
Speaker 4: comfortable with the earthing.
Speaker 3: I was gonna say PlayStation doesn't have any first party
Speaker 3: software because they keep canceling it anyway. Uh, but like see,
Speaker 3: I I justified it as a day one purchase because
Speaker 3: it's a work thing, right, Being the freelancer in the
Speaker 3: in the business that we are, I need to be
Speaker 3: able to play these games. But there's also a fomo
Speaker 3: thing attached to it. If I had the opportunity to
Speaker 3: be on this podcast and y'all were talking about Bonanza
Speaker 3: and I hadn't played it, i'd be tear my hair around.
Speaker 3: So I knew I was getting it eventually. I knew
Speaker 3: I was gonna want a day one and any day
Speaker 3: that I didn't have it after launch, I was just
Speaker 3: going to think about it until I got it. That
Speaker 3: being said, if I did not have a big box
Speaker 3: retailer credit card, I don't know that I would have
Speaker 3: been able to do it day one. That sort of
Speaker 3: helped me as well, So I get I kind of
Speaker 3: I get both sides of it. I need it for
Speaker 3: the job that I do, but if it weren't for
Speaker 3: that single thing, I don't know that I would have
Speaker 3: been able to So I get why people would wait.
Speaker 4: Oh yeah, min payment plan too, don't you worry?
Speaker 2: But that's fair, Hey zero, just paying four? I love it.
Speaker 1: Yeah, it makes the whole world go around. Yeah, this
Speaker 1: time around maybe books, I like, I don't know.
Speaker 2: I was. I was talking to like my my buddies,
Speaker 2: but my kids friends, and I don't think it's kids.
Speaker 2: I think I think it's just this is.
Speaker 1: How it goes right now, is we are in the
Speaker 1: first part where it's going to be the most dedicated
Speaker 1: Nintendo fans. And this is for every console for the
Speaker 1: most part. But like the people willing to go and
Speaker 1: get on their what the computer at like nine pm
Speaker 1: and sit there for an hour and a half, refreshing, refreshing,
Speaker 1: trying to get a pre order at best Buy is
Speaker 1: going to be a certain person with a certain level
Speaker 1: of disposable income that like kind of lives and breathes Nintendo.
Speaker 1: It turns out they have made a lot of those people,
Speaker 1: so for the first like a couple of months, they
Speaker 1: can really thrive on that matpi is Catel when he
Speaker 1: had the Sirkana report for game sales from last month
Speaker 1: and it was Nintendo switched to sales, and it's like, yeah,
Speaker 1: this is the fastest selling ever. Everyone's like, so the
Speaker 1: price right, Everyone's complaining about the price. This proves the
Speaker 1: price is right right, And he's like, look, it proves
Speaker 1: the price is correct for this early audience. But it's
Speaker 1: gonna have another test when it gets to this holiday.
Speaker 1: And will the families that show up at that point
Speaker 1: with the kids saying, hey can I get a switch
Speaker 1: to will they will those kids be able to commit
Speaker 1: convince their parents at that point, at this price, that's
Speaker 1: gonna be. That's still up in the air. We really
Speaker 1: don't know if that's happened yet.
Speaker 4: Yeah, they had this entire year as like a buffer
Speaker 4: for us hardcore fans and even like some of like
Speaker 4: the connected like soccer moms and dads who are watching
Speaker 4: like you know today connected soccer, the ones who watched
Speaker 4: like the news shows and they're like, this is the
Speaker 4: hot new item right now, the switch to it's out.
Speaker 4: You gotta grab this for you know, like the kids
Speaker 4: are gonna want.
Speaker 1: This, and I promise talk about the concept of connected
Speaker 1: soccer mombs like before represented by the coolest Deborah imaginable.
Speaker 4: But that's why the game at the end of the
Speaker 4: year is Pokemon, because then once all the hardcore pros
Speaker 4: they're switched to you, I still makes.
Speaker 2: A chasm is widening, like the the you know, you're
Speaker 2: the grub children the back of our children are not
Speaker 2: typical children, no, and something is changing. And I do
Speaker 2: think I think, yeah, I think they're I think may
Speaker 2: I'm sure they've realized it internally, but like that number,
Speaker 2: they're the target number. It is rising.
Speaker 1: The age number is rising because Kindo has mostly buffered
Speaker 1: themselves against these The this concern, the problem that we're
Speaker 1: talking about is he make a bigger problem for Sony
Speaker 1: and Microsoft, who are like, oh, we have to try,
Speaker 1: we have to build our consoles in such a way
Speaker 1: that we convince a new generation of children who do
Speaker 1: not accept paying five hundred dollars for a console as
Speaker 1: a default way to access their games, that they need
Speaker 1: to do that when they can just go get all
Speaker 1: their games anywhere else for free right now and their
Speaker 1: friends are already playing it. That's such a massive hurdle
Speaker 1: and definitely certainly that affects them, but it's much much,
Speaker 1: much less as opposed to what has happened with Microsoft,
Speaker 1: and especially Microsoft, but also even Sony.
Speaker 3: Right, And part of that is because Nintendo has positioned
Speaker 3: itself to be the first console with all of its
Speaker 3: family friendly software and stuff like that. I agree with you.
Speaker 2: It really is Pokemon, it really is.
Speaker 3: And and you were saying that Nintendo's given themselves a
Speaker 3: buffer for the first year. I don't know that they
Speaker 3: think the same way because when Pokemon comes out, they're
Speaker 3: bundling it with the switch to remember, so they they
Speaker 3: think they they think they can win this holiday at
Speaker 3: this price point, and I don't. I don't know if
Speaker 3: that's possible. I'd like to think so, but I'm not
Speaker 3: sure that that's going to happen. But they're certainly going
Speaker 3: to try. They're certainly not sitting resting on their laurels.
Speaker 3: They got the Mario Kart sikos in the door, and
Speaker 3: now they're going to get the Pokemon sicicos at at
Speaker 3: at holidays.
Speaker 4: That's time. Mario Kart was such a smart, like potential packing, like, yes,
Speaker 4: you paid more, but you paid less than individually. That's
Speaker 4: why it was such a sick launch game package in game,
Speaker 4: because you get all the hardcore sickles, but you do
Speaker 4: get some of those families like I was talking about,
Speaker 4: because they look at and they're like, oh, Mario Kart,
Speaker 4: the new Mario Kart. There's absolutely parents who are going
Speaker 4: to be like, well, we already have Mario Kart. We
Speaker 4: only an other one. But there's gonna be the other
Speaker 4: ones who enjoy playing with their kids and our thing,
Speaker 4: and the kids want to where they're like, that's just
Speaker 4: the next one. Yeah, I guess we will just get
Speaker 4: the next one.
Speaker 3: Why not?
Speaker 1: I guess I'm just sort of like, I don't know,
Speaker 1: I feel like Nintendo is positioned to.
Speaker 2: Do a better roadblocks or like a version of it.
Speaker 1: Yeah, everyone's trying to do the roadblocks, of course, but
Speaker 1: like who are all that stuff?
Speaker 2: Yeah, right, of course, but like I do think from
Speaker 2: like a one to one like let's just rip this off, certainly,
Speaker 2: but that's like all right, like you know what I mean,
Speaker 2: Like they really are who's positioned better to do that?
Speaker 2: They've already sort of like conceded like, oh, we're going
Speaker 2: to go on other platforms from like a mobile device
Speaker 2: point of view, and and and and try and you know,
Speaker 2: find children where they are. You know, I'm not rooting
Speaker 2: for them to do that, but certainly you would also
Speaker 2: probably have a much better sort of like good faith
Speaker 2: relationship with parents who half of them don't even understand
Speaker 2: what roadblocks is and the other half is sort of
Speaker 2: like too idiotic to be concerned, right, Yeah, And.
Speaker 1: The roadblocks and as concept of user generated content funding
Speaker 1: and fueling, again it's anithetical too. Of course, I still
Speaker 1: think you're right that that Nintendo could easily go into
Speaker 1: that space and do something. Not easily, but they could
Speaker 1: go in that space and probably dominate it if they
Speaker 1: wanted to. I personally kind of feel better about Like
Speaker 1: we I live in a no Roadblocks county. We have
Speaker 1: been locally just saying like but straight up right like, yeah, well,
Speaker 1: I'm sorry, Jason, what are you going to say?
Speaker 3: I'm the same as you. Well, Roadblocks does not get
Speaker 3: played in this house. I will I refuse to allow
Speaker 3: any of their devices to have it. And if I
Speaker 3: have to dabble onto it for a job or a
Speaker 3: writing article or whatever, I held my nose the entire
Speaker 3: time I do it. So Nintendo trying to figure out
Speaker 3: a way to eighth Roadblocks's shtick, it's simps ape there
Speaker 3: simply for the giving the parents an alternative they're familiar with.
Speaker 3: So I'm one hundred percent agree with you. If there
Speaker 3: was a Roadblox user generated content program that was Nintendo's
Speaker 3: with their ips and their characters and their worlds and
Speaker 3: all that stuff, and you can just do whatever you
Speaker 3: wanted with that, I think that would be an absolute gangbuster.
Speaker 3: And Minecraft sort of gave them that with that. But
Speaker 3: the Mario Tian specifically to the switch version, right, my
Speaker 3: kids play that all the time. So if they tried
Speaker 3: to do that again with something that's purely and maybe
Speaker 3: they call it Mario paint to get to nostalgia people
Speaker 3: in and to wrap this discussion in nice big bo.
Speaker 3: I don't know, but I now that you've said that, Jeff,
Speaker 3: I'm surprised they haven't done it yet. I really don't.
Speaker 1: It just seems like, I mean, I'm sure they've obviously,
Speaker 1: I'm sure they are aware of that and either truy
Speaker 1: ideas all the time for sure.
Speaker 4: Yeah, I think. I think. Lastly, the chat pointed out
Speaker 4: Nintendo just doesn't follow trends and they just don't do
Speaker 4: things unless it makes sense for them creatively, because they
Speaker 4: you know, they're a business first and foremost their legal
Speaker 4: team reminds us of that all the time. But they
Speaker 4: want to get a game out there that is like
Speaker 4: someone in the company's vision for what they want to be.
Speaker 4: It's why they didn't have a shooter until Splittoon came out,
Speaker 4: because they wanted something that could be the family friendly thing,
Speaker 4: the cute thing that everyone wears on T shirts and
Speaker 4: like bags and stuff like that. They wanted something that
Speaker 4: would connect with everyone, and they nailed it, Like yeah,
Speaker 4: Paintball of course, like that that's a natural fit for Nintendo.
Speaker 4: That's what they're doing here. I think that's what the
Speaker 4: play test thing is probably going to end up being,
Speaker 4: is them trying to do that kind of thing. They
Speaker 4: dabble here and there, Mario maker a little bit even
Speaker 4: gain build their garage a little bit Labo if you
Speaker 4: think of it, kind of a little bit as well.
Speaker 4: You know, that was leaning into the harderboard toys trend
Speaker 4: of that era. But I think they're gonna get there.
Speaker 4: It's just a matter of, well, let's not just rip
Speaker 4: something else off, let's make this make sense for us.
Speaker 4: And that's why, like you know, Bonanza took them this
Speaker 4: long to basically make a Minecraft in a way, it's
Speaker 4: you know, you're not like building huge structures in everything.
Speaker 4: They leaned into that in the direct, like you know, hey,
Speaker 4: sculpt with the mouse and everything like that. So they're
Speaker 4: they're getting there just when it makes sense for them.
Speaker 2: To do so.
Speaker 3: Now, somebody in Chad also makes a great point the
Speaker 3: reason we might not have seen this yet is because
Speaker 3: of Nintendo coming off of me Verse and all of
Speaker 3: the interesting drawlings. Let's say that happened there, they may
Speaker 3: be like, oh, we can't do user generated content.
Speaker 1: Ever, again, technology is not where we need it to be.
Speaker 3: We need more dick detection, dammit.
Speaker 1: I think wherever that is, I believe in just you know,
Speaker 1: working away in that room like work for an intendent
Speaker 1: uh not shingy profit and intended together.
Speaker 2: I was gonna say, this seems like a job exclusively
Speaker 2: for a digital profit. Not only that, but to also
Speaker 2: advise them to stop using the letter oh and number
Speaker 2: zero interchangeably in codes for the Nintendo's actually good about that,
Speaker 2: right because they still did that.
Speaker 1: No, No, they have it so like it's not only
Speaker 1: to do the is it not the like you can't
Speaker 1: use both. They gray out all the things they don't
Speaker 1: use on the keyboard. When you the code, it might
Speaker 1: not work on uh if you're doing it on the website,
Speaker 1: because obviously got it, you're on.
Speaker 2: Billboard there if you figured that out. Dick detection is
Speaker 2: the next logical step detection detection.
Speaker 1: We don't have a lot of other games that we've
Speaker 1: been playing, so that was a pretty hefty uh what
Speaker 1: we have been playing segment. I'll just say real quick,
Speaker 1: I'll be able to talk about Ninja Guide in a
Speaker 1: rage bound next week. I can't say anything else at
Speaker 1: this point, but yeah, looking forward to talking about that
Speaker 1: game for sure.
Speaker 2: Very good. All right, Well that means we're going to
Speaker 2: take a break. When we come back, we'll get into
Speaker 2: the news. Stick around, we'll be right back. Hello, and
Speaker 2: welcome back to the Giant Bomb Cast. I believe news
Speaker 2: is in the air, Isn't that right, Jeff Grubb?
Speaker 3: That's right.
Speaker 2: I had to turn down way too much.
Speaker 1: There we go. This feels official, sor right, everybody who've.
Speaker 2: Got some news.
Speaker 1: Also, just let me get back away from these emails.
Speaker 1: I forgot to put emails and jamas out. He usually
Speaker 1: does that, even when he's out, he usually does that,
Speaker 1: but this time he's very out. So going from that,
Speaker 1: go over to the headlines.
Speaker 2: Here, here we go.
Speaker 1: Microsoft has re first plans to charge eighty dollars for
Speaker 1: The Outer World's two. Microsoft originally was going to charge
Speaker 1: eighty dollars for this and a bunch of its other
Speaker 1: holiday games.
Speaker 2: A few weeks back.
Speaker 1: You might remember they said, hey, just let you all
Speaker 1: know we're charging eighty dollars for games going forward, starting
Speaker 1: with The Outer Worlds Too, which is coming out October
Speaker 1: twenty ninth. Well, they have gone back on that decision
Speaker 1: is now seventy dollars instead of eighty, and people are
Speaker 1: kind of happy it's only seventy dollars, but so quite
Speaker 1: a move there. This also applies to Call of Duty,
Speaker 1: and there's a Grounded two. Maybe, I don't know, there's
Speaker 1: other games coming out this year. I don't think ground
Speaker 1: of two is going to be that much, but yeah,
Speaker 1: so they are postponing it. That does not mean they
Speaker 1: will never charge eighty dollars for a game. They probably
Speaker 1: will do so sometime next year. Everyone sort of speculating.
Speaker 2: Oh, Gears of War e day, they could easily do.
Speaker 1: That for eighty dollars at that point, probably get away
Speaker 1: with it, and now people will know it's coming and
Speaker 1: be like, oh, okay, at least we didn't pay eighty
Speaker 1: dollars for the Outer World too. What do you guys
Speaker 1: think happened here?
Speaker 3: We talked about this on the message last week with
Speaker 3: my tinfoil hat theory that it was never going to
Speaker 3: be My theory is that was never going to be
Speaker 3: eighty dollars. They just put it out there to see
Speaker 3: what fan reaction would be like, and Out of World's
Speaker 3: two was a safe enough game that they could do
Speaker 3: that and reverse decision later on. I was told that
Speaker 3: was too smart for Microsoft, but I really, I really
Speaker 3: do think that that they just were kind of like,
Speaker 3: let's test the waters here and we can, you know,
Speaker 3: save ourselves if we want, if we need to, and
Speaker 3: back up on this price. And that's exactly what happened.
Speaker 3: I don't think you're going to see eighty dollars from
Speaker 3: first Party until Gears of War e day. Like you said,
Speaker 3: I think that's one where they can justify yes, here
Speaker 3: it is new Gears of War that you've been waiting for.
Speaker 3: This is where we're going to go up to. Now
Speaker 3: they're going to have egg on their face because they
Speaker 3: were like, well, why did you renegge before and now
Speaker 3: you're going to go back to it now. And the
Speaker 3: only answer they're going to have is, well, it's Gears
Speaker 3: of War, which is prime Microsoft these days just likes
Speaker 3: to put themselves back themselves in the corners they didn't
Speaker 3: have to back themselves into in the first place.
Speaker 1: Professional Rake Stepper Honor Company.
Speaker 3: Yeah, yes, exactly right, I think.
Speaker 4: But yeah, Mike, sorry, well just I think the grounded
Speaker 4: version of the conspiracy theory. Yeah, I think you're onto
Speaker 4: it there where they were they need to try it
Speaker 4: with something. They needed to test the wire, you know,
Speaker 4: quote nquote we need They don't have to, but they
Speaker 4: needed to try it eventually for something if they're going
Speaker 4: to charge more. Uh, this was not the game to
Speaker 4: do it on, Like you're saying, no, that is Gears
Speaker 4: of War or the next Halo or something like that. Yeah,
Speaker 4: this was a weird one to try it out on.
Speaker 4: But I do think that they were just trying it
Speaker 4: and seeing, all right, is this going to work? Oh no,
Speaker 4: it did not work. Pre Orders are bad and everyone
Speaker 4: hates us, like take it back to Yeah, I mean it.
Speaker 2: It sucks to admit that there is like zero consequences
Speaker 2: also of this, Like there's not someone who's like I
Speaker 2: am now just never going to play the outer world,
Speaker 2: like you know what I mean, Like if there is,
Speaker 2: that's a very small population. And the thing that sucks
Speaker 2: is like you kind of can just do this now,
Speaker 2: you kind of can just like you know, test defenses
Speaker 2: a little bit and see. I think all that's really
Speaker 2: netted out of this is the discovery that like you
Speaker 2: can charge eighty dollars for a game, but there's a
Speaker 2: there's sort of a unknown list of titles that earn
Speaker 2: that level of expense, right, and like it's this undefined
Speaker 2: list of games, and we all will sort of like
Speaker 2: figure that the market kind of will you know, decide
Speaker 2: that I guess.
Speaker 1: Right, And but that what this does is it, you know,
Speaker 1: moves that window of like acceptable game prices even higher
Speaker 1: because now because now people are like very ready to
Speaker 1: settle on the seventy dollars price, and you know we
Speaker 1: were months ago people are still like kind of complaining
Speaker 1: about that, be like, yeah, seventy dollars per game, that's
Speaker 1: too expensive.
Speaker 2: That's done.
Speaker 1: We're not having that conversation anymore. It's eighty dollars and
Speaker 1: seventy dollars is well cemented into place.
Speaker 2: Exactly what it does is it just lowers the defense
Speaker 2: over a long enough period of time, Yeah, where it
Speaker 2: kind of just like chips away at that resistance and
Speaker 2: normalizes it.
Speaker 4: That's really another way, Juiff, I think you're ons on though,
Speaker 4: of Like the reason there's not gonna be an effect
Speaker 4: from all this, in part is people feel how they
Speaker 4: feel about Microsoft right now. People are either just they
Speaker 4: hate Microsoft and they want nothing to do with them.
Speaker 4: I'm slowly leaning into that with all the layoffs and everything,
Speaker 4: or they're just gonna play the games no matter what.
Speaker 4: And so this hasn't really changed anything because that's just
Speaker 4: where the company is at right now.
Speaker 1: Real quick, I was like speculated them on it was Gronditude.
Speaker 1: Grounditude's only thirty dollars. It's in early access.
Speaker 3: There's no way thanks more so so early access today.
Speaker 2: Yeah.
Speaker 1: Yeah, Well, I'm like, I'm gonna download it as soon
Speaker 1: as we're done. Maybe try to find some way to
Speaker 1: play it this week. Sean, you're gonna be around to
Speaker 1: play it. No, our buddy's going to EVO. Everybody have fun.
Speaker 1: Hollow Knight Silk Song will be playable at Gamescom. Xbox
Speaker 1: confirms Hollow Knight's Silk Song will be playable at Gamescom
Speaker 1: twenty twenty five. It was announced in twenty nineteen. I
Speaker 1: think Mike played it around twenty nineteen or twenty twenty allegedly. Yeah,
Speaker 1: and now yeah, it's gonna be there. This game feels
Speaker 1: like it might actually come out this year. They said
Speaker 1: it's coming out this year, but they've said such things before.
Speaker 1: Here it is, and now people are gonna get a
Speaker 1: chance to go hands on. I don't know at this point, like,
Speaker 1: can it live up to expectations? What do you guys
Speaker 1: think the release date's gonna be.
Speaker 3: The fact that it's tied to the Rock ally X
Speaker 3: kind of or Rock the Xbox Rock Ally excuse me,
Speaker 3: is kind of worrying. I feel like, here's the thing I.
Speaker 1: Think that real quick is they made it sound like
Speaker 1: it's tied together, but Team Cherry went on like it
Speaker 1: later to say it is not like a launch game
Speaker 1: for the Xbox rog l i X. They definitely are associated,
Speaker 1: but I don't know if tied is the right word.
Speaker 4: Because they want people to think of it as a console.
Speaker 3: Yeah, but the does the fact that the smoking mirrors exist,
Speaker 3: in the fact that the game has taken so long
Speaker 3: to come out, there's a lot of red flags. I
Speaker 3: want to be wrong. I want this game to be
Speaker 3: as well received as the first one, but something about
Speaker 3: it just is not sitting right with me. And if
Speaker 3: it comes out and people are underwhelmed or just whelmed
Speaker 3: instead of being, you know, crazy about this thing, I
Speaker 3: feel like that's going to be disappointing.
Speaker 1: Yeah, I mean, it's got That's one of the reasons
Speaker 1: I think it has taken so long is that people
Speaker 1: making the game are well aware of how they be
Speaker 1: a disappointed follow up, and they are so used to
Speaker 1: the praise. They're like, man, we got to get this way,
Speaker 1: we got to get this right. I do not envy
Speaker 1: any indie studio that's in that position. All like, there's
Speaker 1: a handful of them that like put out just banger
Speaker 1: game and they're going to do the follow up, and
Speaker 1: now they got to live up to that, and a
Speaker 1: lot of those end up taking ten years for that
Speaker 1: reason of Oh, those expectations must weigh heavy on their shoulders.
Speaker 1: With release news expected soon, Metroid Prime four has been rated.
Speaker 1: This is from Andy Robinson VGC over there he spotted
Speaker 1: someone else might have spotted. The South Korea's Classification Board
Speaker 1: has rated Metroid Prime four.
Speaker 2: Usually not always, but usually.
Speaker 1: When that happens, we get the game six weeks to
Speaker 1: sixteen weeks later, something that it could come out any
Speaker 1: time before the end of the year is the reality here.
Speaker 1: But this is like signs of life. It also is
Speaker 1: signs that, man, they should tell us when that game's
Speaker 1: coming out here relatively soon. That goes toward the rumored
Speaker 1: Nintendo Direct that is supposed to happen this week. I'm
Speaker 1: still hopeful for that. You know, when a Direct usually happens,
Speaker 1: usually happens on like a Wednesday or Thursday. So we
Speaker 1: can still get it this week, and if we do,
Speaker 1: I fully expect them to give us the give us
Speaker 1: the release date. But I'm thinking probably November, maybe December,
Speaker 1: even for this game. It feels like they are going
Speaker 1: full on into the year for Metro Prime four.
Speaker 3: Yeah, if it's not the week before Black Friday, which
Speaker 3: is a sweet spot they like to release their big
Speaker 3: games in, it'll be I think maybe two weeks after,
Speaker 3: like in that first week, second week of December sort
Speaker 3: of slot there. But we do kind of have to
Speaker 3: have that July Nintendo Direct soon, right, We're running out
Speaker 3: of July. There's over yet to be fair, So Nate
Speaker 3: the hate you have one day for an announcement.
Speaker 4: If it's not.
Speaker 3: If a Nintendo Direct is not announced at nine am
Speaker 3: Eastern tomorrow, you may have been wrong.
Speaker 1: So Nate, you have my blessing to yell at Jason
Speaker 1: Nelly dip shit around the hell I said that one.
Speaker 3: Yeah, Hey, I'm looking forward to it. I hope he's right,
Speaker 3: but you know, he's got he's got forty eight hours
Speaker 3: and then he's wrong.
Speaker 1: He's also not the only one. VGC has also said
Speaker 1: they heard of Direct is happening. I think one's gonna happen.
Speaker 1: I think the question is is going to be a
Speaker 1: main Direct, a Mini or something. I don't know.
Speaker 3: Yeah, yeah, there is.
Speaker 2: I don't know how. What's usually the time period between
Speaker 2: them announcing in the direct?
Speaker 3: It could be like twenty four hours, right, twenty five hours.
Speaker 1: Usually they have occasionally done it where they did not
Speaker 1: announce anything and they just released it, like Shadow dropped
Speaker 1: it and that was a Nintendo Direct Mini. So it
Speaker 1: could be anything.
Speaker 2: Really.
Speaker 1: Sometimes they've announced it two days ahead of time. Most
Speaker 1: of the time usually it's about one day. So, okay,
Speaker 1: we'll see.
Speaker 2: Speaking in twenty four hour increments, there's plenty of July left.
Speaker 4: I'm just looking forward to this getting rated because that
Speaker 4: said is a real product that we will have semi soon.
Speaker 2: Oh, it's a real product, Sean.
Speaker 4: I can tell you that it's hard to believe. Like Derff,
Speaker 4: you might not know U about me. I'm a huge
Speaker 4: Metroid fan. Yeah, and I've it was rough for a
Speaker 4: long time there, for a solid decade. It sucked to
Speaker 4: be a Metroid fan, but I'm getting the dread, not
Speaker 4: not actual dread, but the Metroid dread effect all over again.
Speaker 4: Where Oh my god, it's been so long since Prime three, y'all.
Speaker 4: I was in middle school when Prime three dropped. It's
Speaker 4: been that freaking.
Speaker 2: Long to say that, Yeah, that sucked actually for you.
Speaker 4: Guys and me, but I just had to put one
Speaker 4: on the podcast at least once.
Speaker 2: The back of my brain was like, all right, left,
Speaker 2: throw of the man there and then just gave up.
Speaker 2: Was like.
Speaker 4: Almost twenty years since Metroid Prime three came out, and
Speaker 4: like waiting that long for a game that only happens
Speaker 4: so often. So I'm so looking forward to this.
Speaker 1: I don't believe you. I don't think that I don't
Speaker 1: just refuse him.
Speaker 2: We refuse what you just said.
Speaker 1: We're just.
Speaker 2: Yeah, I like Metroid too. I also think it's like,
Speaker 2: you know, I guess yeah, but you're right. It's like
Speaker 2: two decades go by and you're like, I haven't played
Speaker 2: a substantial entry in this thing in a while. It's
Speaker 2: like even is it even real anymore? It just Metro
Speaker 2: Prime and Metro Prime three. I guess two did not
Speaker 2: stick with me. In the way that one in three
Speaker 2: did is weird.
Speaker 1: It's it's not as good as the one for sure. Yeah,
Speaker 1: I yeah, I'm with you, Sean.
Speaker 2: I I doesn't sound like I'm as much of a
Speaker 2: sicko as you are, but I certainly am looking forward
Speaker 2: to this.
Speaker 1: Uh.
Speaker 2: And also for the fact that, like Dan has it
Speaker 2: on his Fantasy Critics.
Speaker 1: So sweet, he's got his counterpick, so he thinks it's
Speaker 1: not going out this year.
Speaker 2: Yeah, I mean as someone who completely borked their counterpick
Speaker 2: as well this year, and also having six.
Speaker 1: I counterpicked GT six. My I'm the one who's counter
Speaker 1: who's crazy counterpick actually worked out?
Speaker 2: Yeah, you're the smart guy all along.
Speaker 3: Hey, I drafted GTA six and unnamed third three D
Speaker 3: Mario Platform or he got right.
Speaker 2: So Mike had the number one pick and he picked
Speaker 2: unnamed three D Mario Platform with the first pick. He
Speaker 2: was that confident you work out.
Speaker 4: Nicky called us all idiots for not picking Mario Kart
Speaker 4: after World came out. God, glad I didn't pick Mario Carrall.
Speaker 4: It's probably not as high as it we thought it
Speaker 4: would have been.
Speaker 3: It was.
Speaker 2: I think it's like high eighty still, right, don't get
Speaker 2: me wrong.
Speaker 1: It's maybe getting points, but you're not getting all the points.
Speaker 2: Yeah.
Speaker 4: It wasn't like a ninety five like we thought.
Speaker 1: Yeah, it's not a first that's not a first round
Speaker 1: draft performance.
Speaker 3: That you got.
Speaker 2: We got to do an update on the draft here.
Speaker 2: Sometimes we do eighty seven.
Speaker 4: By the way, for Mario kartt World's high. I think
Speaker 4: it's still more than my pick. I think I picked
Speaker 4: Doom and that flopped for me as well.
Speaker 2: So for all losers and all I all I do
Speaker 2: looking at my list is like, where are the games
Speaker 2: that I've picked, Like, where are they coming out?
Speaker 1: What is their story? Give me give us one? What
Speaker 1: is and you are you looking at it? Like what's on?
Speaker 2: Officially it's like, you know, skate story I'm not expecting,
Speaker 2: but it's like, I'm very obsessed with this little game
Speaker 2: that speaks to me in ways that I can't really
Speaker 2: put into words. It's coming out this year, yes, uh
Speaker 2: you know, so, I'm And then you know Silent Hill
Speaker 2: f that's got a date, right, that's got over.
Speaker 1: I think God that was Yeah, that's wild that they
Speaker 1: dated that. Yeah, I'm still not it comes like that.
Speaker 1: Selling Hill Too just came out last year, and they
Speaker 1: already have Selling Hill f ready to go.
Speaker 2: While yeah, all right, let's keep going here.
Speaker 1: H Io has hidden its entire not safer work Games library,
Speaker 1: and then some as payment product providers pressure stores. Uh,
Speaker 1: this is the ongoing story. Happened with Valve and Steam
Speaker 1: last week. Steam seem to be a little bit more
Speaker 1: capable of picking the offending games that were that sort
Speaker 1: of broke the rules set down by payment process payment
Speaker 1: processors who have been influenced by these anti porn crusader groups.
Speaker 1: I think in Australia or from somewhere wherever, and so
Speaker 1: Valve was able to just pick a few games get
Speaker 1: them off the store, and I think they're probably gonna
Speaker 1: take down more games as this goes along. Itch did
Speaker 1: not seem to have this internal capacity to like pick
Speaker 1: and choose, so any game that was tagged with adult
Speaker 1: at all was removed from the store. And I said,
Speaker 1: they'll try to bring back as many games as they can,
Speaker 1: but they also said for sure some games won't be
Speaker 1: coming back. This is sort of just the way some
Speaker 1: of these things go, where these very you know, insular
Speaker 1: groups can go to these processing companies and demand that
Speaker 1: they don't allow their technology to be used to purchase
Speaker 1: certain things, and I don't. I think these are relatively
Speaker 1: conservative companies in all senses of the word conservative, where
Speaker 1: they're like, you know, politically conservative, but also conservative in
Speaker 1: terms of decision making and not wanting to take any
Speaker 1: risks or not wanting to get the headline of oh,
Speaker 1: MasterCard is a porn pro porn group or whatever, and
Speaker 1: so they're like, whatever, we'll just do this, leave us alone,
Speaker 1: and now here we are you cannot use I guess
Speaker 1: you can't. It's not that you can't use your master card.
Speaker 1: It's like you cannot make one of these games and
Speaker 1: then make money on Steam and Hio anymore because someone
Speaker 1: might use a visa or a MasterCard to make that
Speaker 1: purchase and that has been disallowed. It seems like it's
Speaker 1: going to keep spreading too, Like they started with Valve,
Speaker 1: they went here and it's like okay, they're going to
Speaker 1: just move on to the next target. And of course
Speaker 1: it's like you say, I don't buy porn games. It's
Speaker 1: affecting all kinds of games. There was one that was
Speaker 1: just like a joke on adulting, and that got taken
Speaker 1: down because they had the word adult in it. And
Speaker 1: it's going to as always, you know, the stated goal
Speaker 1: is we are going after these deviants and their pornography
Speaker 1: and the underlying you know, dog whistle, but it's so
Speaker 1: loud it barely qualifies as a dog. So they're going
Speaker 1: after LGBTQ people.
Speaker 2: And the good news here.
Speaker 1: The one side of the story that is similar bright
Speaker 1: is it seems like a lot of people who considered
Speaker 1: consider themselves gamers hate this, and they are calling up
Speaker 1: the credit card companies and trying to tie up their
Speaker 1: phone lines with complaints about this, trying to fight back
Speaker 1: against it. And it's like if there is one group,
Speaker 1: one sort of a group of consumers that knows how
Speaker 1: to get loud and annoying, it's gamers. And so I'm
Speaker 1: like feeling a little hopeful that they can get in
Speaker 1: the ass of these companies and maybe change the way
Speaker 1: that this is being handled, because it's happened in other place,
Speaker 1: It's happened like OnlyFans definitely got targeted before things like that,
Speaker 1: So hopefully that the fight can maybe end here and
Speaker 1: some pushback and some sanity can return.
Speaker 2: But yeah, I've only been kind of anecdotally following this story,
Speaker 2: and I don't know if you are if you have
Speaker 2: the appetite to unpack it and sort of every company
Speaker 2: to do it. I heard like Hassan talking about it
Speaker 2: a little bit. What is the driving force? Like what
Speaker 2: and and how are they able to manifest this amount
Speaker 2: of influence.
Speaker 1: So it's an Australian group called a collective shout right, yes,
Speaker 1: and they are. I think they're just very good at
Speaker 1: getting the ear of these companies. How they're able to
Speaker 1: do that, I think it was something we're still not
Speaker 1: sure about.
Speaker 2: But that's my question, right, because all of these freaky
Speaker 2: groups are out there, But like it's the power, it's
Speaker 2: the influence that I'm like not clear about.
Speaker 1: My guest, My guess would be it's like like there's
Speaker 1: someone connected at a group like this that knows how
Speaker 1: to get a hold of like you're not necessarily a lobbyist,
Speaker 1: but knows how that process works and is able to
Speaker 1: get the ear of someone important at MasterCard and Visa
Speaker 1: and things like that. And it probably does come from
Speaker 1: like the world of lobbying and religious lobbying, but I
Speaker 1: don't know for sure.
Speaker 3: Well, I remember reading that there was some far right
Speaker 3: wing Chrysto Christo nationalist aka crysto fascist groups uh that
Speaker 3: were providing access or money or something to this Australian group,
Speaker 3: and the Australian group was just the mouthpiece, right, because
Speaker 3: that's how this ship works. You get someone who was
Speaker 3: willing here we go, Jeff, there's you get someone who
Speaker 3: is willing to be the voice for this, and you
Speaker 3: have all these cowards in the background who just throw
Speaker 3: the money because they know they'll do what they want
Speaker 3: them to do. This is the same thing that happened
Speaker 3: back when the FCC declared radio and television wasn't covered
Speaker 3: because some priest in Mississippi decided he didn't want to
Speaker 3: hear what was on the radio, and instead of just
Speaker 3: turning the fucking thing off, he decided that everybody else
Speaker 3: had to be like him and no different than that.
Speaker 1: And he's the same playbook over and over. It's about
Speaker 1: the kids.
Speaker 3: It's the kids, the kids. No, No, it's because you
Speaker 3: don't want to be inconvenience and have to teach your
Speaker 3: kids if you don't want them to.
Speaker 1: They just got done er off to this stuff and
Speaker 1: they got to go everyone else's problems. They're like, we
Speaker 1: know what's going on here?
Speaker 3: Yeah, I mean yeah, My my thing is, get the
Speaker 3: fuck out of them, Get the fuck out of here.
Speaker 3: Leave us alone. Man, We're not messing with you. We're
Speaker 3: not We're not messing We're not messing with you. And
Speaker 3: the fact that anytime you go out and talk about
Speaker 3: how much you love Jesus, you are, if you want
Speaker 3: to get into it, disobeying his words in the Bible themselves.
Speaker 3: I have receipts people.
Speaker 1: Pretty nasty piece of literature. Also, if you're really sure.
Speaker 3: And the people sh yeah, the people who love to
Speaker 3: say that they're you know, protecting kids and the moral,
Speaker 3: the moral, the minority, or whatever the hell they call themselves,
Speaker 3: can just fuck right off. Mind your own business. Let
Speaker 3: people do what they want to do in the privacy
Speaker 3: of their own if they're not hurting anybody, if no
Speaker 3: one's being hurt, and they are kids sending adultstery, kids
Speaker 3: sending of things on their own time with their own money,
Speaker 3: leave them the fuck alone.
Speaker 4: That's my two CENTI No, no, absolutely on topic like this, Jason,
Speaker 4: because like that's the problem is that they see people
Speaker 4: existing different from them and they just can't allow that
Speaker 4: because that is in their mind twisted from what morality
Speaker 4: should be. And that's the way biggots always are. They
Speaker 4: see someone who is different from themselves and they say
Speaker 4: this cannot be allowed to stand. And that is fucked
Speaker 4: up because the hilarious thing in all of this is
Speaker 4: that these absolute morons on the Internet have been whiny
Speaker 4: and bitching about like censorship. This censorship that when like,
Speaker 4: you know, a game gets localized in way to like
Speaker 4: cover up an underage girl or something like that. But
Speaker 4: this is literal censorship. This is an outside force saying
Speaker 4: you can't have this thing because someone didn't like the
Speaker 4: way that was presented, or they're trying to force values
Speaker 4: on you. And I'm glad to see that people are
Speaker 4: getting loud and angry about this, because this is the
Speaker 4: kind of thing that we actually need need to get
Speaker 4: loud and angry about it. I know, you know, I'm
Speaker 4: often maybe even a little heavy hand in saying, man,
Speaker 4: shut the fuck up and just enjoy video games, but like,
Speaker 4: this is the thing. This is the reason I say
Speaker 4: bathe your anger and your energy, because this is the
Speaker 4: thing we need to get loud, vocal, and angry about
Speaker 4: because otherwise it's gonna be a snowball effect. And you know,
Speaker 4: first it's like oh, we're just getting rid of the porn.
Speaker 4: It's like, oh no, we're getting rid of the porn
Speaker 4: related to queer people. Then we're getting rid of queer people.
Speaker 4: And it's just it all flows from that bigoted point.
Speaker 2: Of view that is a that to me is obviously
Speaker 2: the troubling thing is the slippery slope stuff and and
Speaker 2: just calling it out for what it is and not
Speaker 2: this you know, bullshit excuse up front of like, oh
Speaker 2: we're doing this trying to avoid some kind of content.
Speaker 2: It's rough. It's wow. We are just we're just following
Speaker 2: the Dystopian playbook page by over and over and over.
Speaker 2: We're like we saw a Vfa Vendett and we're like, oh,
Speaker 2: let's do this part like right now, that one part.
Speaker 1: Yeah, you know, it's it's insane. What a fucking night
Speaker 1: are yep?
Speaker 2: Yeah.
Speaker 1: These people just want to punish others because it's they
Speaker 1: see other people enjoying aspects of themselves that they hate
Speaker 1: about themselves, Like this thing is inside me and I'm
Speaker 1: ashamed of it and I hate it, and they see
Speaker 1: it in other people and they're celebrating, they're prideful about it,
Speaker 1: and they want to punish them and.
Speaker 2: Uh, yeah, that's that is It's sick and we gotta stop.
Speaker 1: It here because it will just keep continuing if we don't. Uh.
Speaker 1: Sony South Tencent claiming its Light of Motoram game is
Speaker 1: a slavish clone of its Horizon series, and I don't know,
Speaker 1: let me just take a look at this thing. Oh
Speaker 1: my god, that's just Horizon. Uh. This is one of
Speaker 1: another instances of this, but this one feels even more
Speaker 1: egregious than a lot of the other instances of this,
Speaker 1: so much so that Sony said that a couple of
Speaker 1: years ago and twenty twenty three, ten Cent began developing
Speaker 1: the Light of Motoram and then came to Sony and said, hey,
Speaker 1: can we license Horizon because we're all pready making a
Speaker 1: Horizon game. Would you mind if we just borrowed the
Speaker 1: IP for a bit, And Sony said no, tense, it
Speaker 1: kept making the game and now they're promoting it and
Speaker 1: if you look at it, it's just the red haired
Speaker 1: lady from the Horizon. It's so not funny that it's hilarious.
Speaker 4: It's yes, I remember the game as Mornings, where you
Speaker 4: like first talked about this story like a while back.
Speaker 4: It was either you're the host. Grub was just like
Speaker 4: I saw this on a timeline this morning and thought
Speaker 4: a new Horizon got announced.
Speaker 2: The show.
Speaker 1: It's nuts.
Speaker 2: Show me this sketch of this where it's like, oh,
Speaker 2: what they've got animal mech Walker's too. Oh yeah, they
Speaker 2: called them mechanimals animals.
Speaker 3: The only thing this game is missing is that the
Speaker 3: name Light of Motoram or whatever the name is, isn't
Speaker 3: an anagram of Horizon zero down. Yeah, that's the only
Speaker 3: thing that would make this better if they just rearrange
Speaker 3: the letters to make a different name. Like, what what
Speaker 3: do they think they did? You think we're dumb?
Speaker 4: Do they do?
Speaker 3: They do they think we don't have? Yeah? I guess
Speaker 3: they do.
Speaker 2: I was trying there, Yeah, I was.
Speaker 3: I was sort of on the fence, like because people
Speaker 3: say that derivative games sometimes become their own thing, and
Speaker 3: I was like, yeah, but this is even in that
Speaker 3: first image, this is very very close. And then we
Speaker 3: find out that they actually pitched it. We're told no,
Speaker 3: and we're like a few, We're gonna do it anyway.
Speaker 4: Come on, guys, this isn't even like Palow World, where
Speaker 4: at least Power World has its own like gameplay style
Speaker 4: and everything they were going for. If they're rip off designs,
Speaker 4: this is Krack and Yoshi, the you know, the urban
Speaker 4: legend all over again.
Speaker 3: Man.
Speaker 4: They're just like, hey, well if we pitch this, no,
Speaker 4: we'll make our own with black chack and hookers. You know.
Speaker 2: This is why. I mean, they didn't even choose a
Speaker 2: different color palette. No, No, they.
Speaker 4: Agree looks like literal Yeah veg or VG twenty four
Speaker 4: to seven has a if you like Google image search
Speaker 4: for a light of motor amy. Scrolled down a little bit,
Speaker 4: there's comparisons between the two key arts that are just
Speaker 4: like beat for beat, exactly the same.
Speaker 1: It's yeah, I mean, I get being inspired by something,
Speaker 1: but you got to change it else. The teacher is
Speaker 1: going to know you copyed the homework. Bro.
Speaker 2: Yeah, really real obvious here. I mean, so what is
Speaker 2: the suit result in I don't know.
Speaker 1: I mean, I think any jury, any judge, is gonna
Speaker 1: look at this and go, clearly they copied you. Is
Speaker 1: that they copy you in an a legal way. It's
Speaker 1: going to be different by country, So I'm not sure
Speaker 1: what the result will be here. I bet that they
Speaker 1: do find some way to come to a conclusion and
Speaker 1: maybe this game gets canceled or if it is forced
Speaker 1: to legally change a certain percentage of how it presents,
Speaker 1: But I don't know. I'm also like at a certain point,
Speaker 1: like this is it's embarrassing, Like I would never want
Speaker 1: to be someone who did this myself. But if this
Speaker 1: thing existed, I don't I don't know how much of
Speaker 1: a real threat it is to Horizon, although I say
Speaker 1: that and then maybe two years from now becomes one
Speaker 1: of those one of the biggest game in the world.
Speaker 2: The way that what is the Mijoyo game Sean the
Speaker 2: Breath of the Wild?
Speaker 4: Yes, yeah, get you. Yeah. That's also the thing is
Speaker 4: that this regardless of what this game is, unless it
Speaker 4: is a sixty dollars game the release hand Steam, which
Speaker 4: I'd imagine it's not. I'd imagine some free to play
Speaker 4: costume driven gotscha driven something. They were never going to
Speaker 4: exist in the same world. It's just you can't rip
Speaker 4: off the art in that way. And so it's definitely
Speaker 4: what you said, some judge somewhere is gonna have to
Speaker 4: be like, all right, you guys need to sell this.
Speaker 4: Here's the percentage I'm tossing out there of what you
Speaker 4: need to change.
Speaker 3: Yes, as someone someone no, go ahead, Jason. As someone
Speaker 3: points out in chat, this will be the mobile Legends
Speaker 3: Bang Bang to Horizon zero Dolin's League of Legends. That
Speaker 3: is a perfect analogy.
Speaker 1: Yes, exactly when they went to Sony in what was it,
Speaker 1: four three, twenty twenty four. Yes, when they went to well,
Speaker 1: Sony was like.
Speaker 2: Uh no, and also, don't do that, Like did they
Speaker 2: say that? I would assume it probably did. Have you one, Yeah,
Speaker 2: well we have you on the phone. Cease and desist,
Speaker 2: Like I don't understand, like did they how did that?
Speaker 2: How did that back and forth end? They probably because
Speaker 2: it probably is like one side of the call is like, hey,
Speaker 2: we're not going to give you the license, and then
Speaker 2: they just assumed it would be understood at that point.
Speaker 1: So now you can't make this game that you've showed us.
Speaker 1: You are not allowed to do that anymore. And maybe
Speaker 1: ten Cent's like okay, all right, cool and hangs up.
Speaker 1: It's like we're going to do this anyhow. It probably
Speaker 1: went like that, which is another wild aspect of this.
Speaker 1: But yeah, I don't know, I'm curious. I kind of
Speaker 1: want to see what it plays like. I don't know
Speaker 1: if there's been video out there or anything like that, but.
Speaker 3: I haven't that that cease and desist doesn't bother me
Speaker 3: because I can't read it. I'm just gonna do it.
Speaker 2: All right.
Speaker 1: Tatari has agreed to acquire Thunderful for around four point
Speaker 1: five million Euro, which is about five million dollars. The
Speaker 1: deal subject to shareholder approval, with a vote scheduled for
Speaker 1: late August. This expands Atari's European publishing and development capabilities.
Speaker 1: Thunderfold is known for steam World, but they've also published
Speaker 1: a bunch of games. They did that Viewfinder game that
Speaker 1: someone else made publish right that is a company. Thunderful
Speaker 1: has had a lot of successful games, but they've also
Speaker 1: hit a rough patch recent I think they had a
Speaker 1: bunch of layoffs. Yea, okay, a fifth of their staff
Speaker 1: was laid off after what they called over investment. They
Speaker 1: did the thing everyone else did, had a bunch of money,
Speaker 1: a bunch of cheap money out of the pandemic, and
Speaker 1: then ended up investing a ton of that and not
Speaker 1: many of those bets hit and now here they are.
Speaker 1: Five million does feel a little bit low for a
Speaker 1: kind of a decent sized publisher. So I think things
Speaker 1: are probably pretty rough there. Did they also do that
Speaker 1: game from the play Dead Person Summerville? I'm sorry.
Speaker 2: In twenty twenty two, they acquired jump Ship, the creator.
Speaker 3: Who did Okay, okay. My My thing about this is
Speaker 3: I'm hoping Atari is practicing a little bit of h
Speaker 3: They're holding themselves back a little bit here and not
Speaker 3: embracing old trends. If you understand what I'm saying.
Speaker 2: Yeah, yeah, but go ahead, right.
Speaker 3: That's an extreme case, don't get me wrong, But like
Speaker 3: I feel like every couple of months, in a certain cadence,
Speaker 3: we hear about one of these acquisitions Digital Eclipse in
Speaker 3: Nighttive being the more recent ones, that I would hate
Speaker 3: for Atari to be the next test case of acquisitions
Speaker 3: and mergers going berserk like we had in that situation. Granted,
Speaker 3: four and a half million euros five point one nine
Speaker 3: million dollars not a huge investment, but I don't know.
Speaker 3: I Ever since Embracer, I hear M and A are
Speaker 3: one company doing a lot of acquisitions, and I start
Speaker 3: to get antsy. So I just hope that they're they're
Speaker 3: figuring they have it all figured out.
Speaker 1: Yeah, it's and I should point out Atari acquired eighty
Speaker 1: two percent of the Thunderful group. Actually not the entirety
Speaker 1: of it, but yeah, you're right, I do think that
Speaker 1: like I could, I could see the strategy still with Atari,
Speaker 1: right where with Embracer when they were making all those acquisitions,
Speaker 1: we were all like, why what are you doing with
Speaker 1: all this?
Speaker 2: This is a lot of stuff. What's the plan? Hey?
Speaker 1: Can hey Winger? First it was the name of the
Speaker 1: CEO is last Lars Lars Winger? First, Can I have
Speaker 1: an interview so I can ask you the question why
Speaker 1: are you doing this? And he never respotted, never got
Speaker 1: an answer, and they never ever want to let me
Speaker 1: interview that guy. I think in this case, like night
Speaker 1: Dive limited run games, they also acquired them, right is
Speaker 1: that is that right? Or maybe maybe I mixed that up.
Speaker 1: They definitely acquire night Dive like they a little bit
Speaker 1: run for Embracer.
Speaker 2: Okay, that's right.
Speaker 1: That was the Embracer like for Atari, like their stated
Speaker 1: goal for the last couple of years was like, we
Speaker 1: are going to really play in the retro throwback space,
Speaker 1: and so you know, a night Dive acquisition made a
Speaker 1: lot of sense. Then be like, okay, now we're acquiring
Speaker 1: a Thunderfold to help us with our publishing in Europe
Speaker 1: and say, Okay, that just feels like a natural extension
Speaker 1: of what they're already doing. I think if it continues,
Speaker 1: if snowballs, it starts going in a direction where I
Speaker 1: can't even begin to fathom the reason why they made
Speaker 1: the acquisition, I would worry. But for now I'm like, Okay,
Speaker 1: this still feels like an atari that has an idea
Speaker 1: of what it wants to be and it's just trying
Speaker 1: to execute on that. But we'll see.
Speaker 3: Uh.
Speaker 1: Okay, last handful of stories here. Following Suicide Squad's flop,
Speaker 1: Warner Brothers is hiring for another live service game. Warner
Speaker 1: Brothers Games is hiring for a new live service game
Speaker 1: despite the commercial and critical failure of Suicide Squad Killed
Speaker 1: the Justice League. The job listing for an executive producer
Speaker 1: role specifies leading the development of a high quality triple
Speaker 1: A game based on one of its iconic ips from
Speaker 1: the vast Warner Brothers in DC Comics catalog, with the
Speaker 1: role including overseeing all phases of development from concept to
Speaker 1: post launch live operations. To suggest they continued to push
Speaker 1: for live service although you know it could be on
Speaker 1: anywhere on a spectrum of various live service capabilities for
Speaker 1: any game. So maybe it's not a full on suicide squad.
Speaker 1: It could be something smaller that has live service elements
Speaker 1: to it.
Speaker 2: Yeah.
Speaker 1: They I say that to be like, oh, maybe they're
Speaker 1: not going all in on another one of these. But
Speaker 1: I think after Harry Potter did really well that Hogwarts Legacy,
Speaker 1: they were talking in like Earning's calls about how the
Speaker 1: next Harry Potter that game needs to be live service.
Speaker 1: After Hogwarts Legacy made like all the money in the world,
Speaker 1: so even when they have a massive success, they were
Speaker 1: still like eyeing over there, like we still want to
Speaker 1: just be doing live service. This feels like it's part
Speaker 1: of that where they're like, we are just going to
Speaker 1: keep going in that space. But I ask you guys, like,
Speaker 1: what thing do they have that would be a good
Speaker 1: fit for this or does that just not fit for
Speaker 1: how you guys want to play games anyhouse you don't answer,
Speaker 1: I have an idea.
Speaker 3: How about they make a free to play platform fighter
Speaker 3: with a bunch of their ips and an all star
Speaker 3: cast in a genre that the big one went away
Speaker 3: Smash Brothers. So they could just go right in and
Speaker 3: fill that vacuum, and everything would be great. You could
Speaker 3: have characters from DC Comics and Scooby Doo and and
Speaker 3: all the other WB franchises that you don't even think about. Hey, hey,
Speaker 3: that basketball player was in space jam. Maybe Lebron doing
Speaker 3: what's he doing?
Speaker 2: Maybe he could do that?
Speaker 3: I don't know, I don't know. Maybe I should give
Speaker 3: Hadad and Zaslav a call and see if they would
Speaker 3: be open to this idea exactly what they were looking for?
Speaker 2: Sorry, what the hell are they?
Speaker 4: What the hell are they looking for? Like? Do they
Speaker 4: not know live service can be things like multi Versus
Speaker 4: that is, you know, yeah, we just trickle out a
Speaker 4: little bit of content. We reap easy, you know, a
Speaker 4: couple million every you know, like a month or two.
Speaker 4: What do they think it needs to be? Is kind
Speaker 4: of why I'm wondering. Are they looking at old examples
Speaker 4: like MMOs like World of.
Speaker 1: War crafts on?
Speaker 4: Are they looking at Fortnite? I'd assume that a Fortnite
Speaker 4: butte That's what multi Versus was, So I'm not sure
Speaker 4: what the hell they're looking for here?
Speaker 3: They I don't They just want make money now, they
Speaker 3: want line go up, and they're gonna throw ideas and
Speaker 3: more importantly, people at the wall until something or someone
Speaker 3: or whatever sticks and it's infuriating.
Speaker 2: Well, you'll get you'll get money from me if you
Speaker 2: take all of the legacy adult Swim properties and smash
Speaker 2: them up into a live service. Figure out a way
Speaker 2: for me to like space Ghost and Aquitine with the
Speaker 2: brac and uh, you know Harvey bird Man and right like,
Speaker 2: figure that out and I'll give you a couple of dollars.
Speaker 1: Sure, Yeah, I would love to see that. I think
Speaker 1: the things we're talking about's yes, stuff I would like
Speaker 1: to see. I don't know if Warner Brothers is interested
Speaker 1: in any of this, and them trying to make like
Speaker 1: the online live service Hogwarts legacy game. Bet that is
Speaker 1: not going to be what those people who bought that
Speaker 1: game want.
Speaker 4: And yeah, I was just thinking, remember Harry Potter Wizards
Speaker 4: Unite by any chance? Yeah, yeah, when they're like, hey,
Speaker 4: Pokemon go, that's a big thing. Let's make Harry Potter
Speaker 4: Pokemon go. And just nobody gave a ship so Pickman.
Speaker 1: The Pickman Bloom game lasted longer than that Harry Potter one,
Speaker 1: but it's also probably.
Speaker 2: A cheaper license.
Speaker 4: Also still going, isn't it, Yes, all the time.
Speaker 2: Lord of the Rings they own Lord of the Rings too.
Speaker 1: Right, No, the Lord of the Rings was Embracer Group.
Speaker 1: Embracer Oh, I thought.
Speaker 4: Embrace that's right, Yeah, Embrace.
Speaker 3: From them.
Speaker 2: They might have bought it from them.
Speaker 3: Yeah, I can't remember, but that has an MMO already,
Speaker 3: that Lord of the Rings online, which is still going
Speaker 3: strong after what twenty years maybe more.
Speaker 4: That was my first thought, is like they could do
Speaker 4: some like DC Universe online. But then I'm like, eh,
Speaker 4: the era of making an MMO like that, like it
Speaker 4: was more sustainable when like graphics could be lower fidelity
Speaker 4: and everything like that. So I don't know if that's
Speaker 4: a that's something that don't want to do anymore.
Speaker 2: All right, enough of that.
Speaker 1: I got the Fight Boys here, so YU tell me
Speaker 1: about the Flex Strike from PlayStation It is their fight
Speaker 1: stick coming to twenty twenty six. Don't think we got
Speaker 1: a price, right, but you are people are gonna be
Speaker 1: able to go hands on with this thing at EVO.
Speaker 2: Correct?
Speaker 4: Yep?
Speaker 3: Apparently not if you read If you read the blog,
Speaker 3: it says that the only place it's going to be
Speaker 3: at EVO is at the end of their museum in
Speaker 3: a case so you can look at it, and you
Speaker 3: can look at the carrying case that comes with it.
Speaker 3: If you read the PlayStation blog, unless I've read that wrong,
Speaker 3: it is just gonna be in the in the display case.
Speaker 3: In the If you're not familiar with Evo, they have
Speaker 3: a museum section which is full of half artwork from
Speaker 3: famous fighting game related artists and half fight sticks through
Speaker 3: the years. And it's just case after case of old
Speaker 3: fight sticks, like old arcade panels and stuff like that.
Speaker 3: And apparently the end of this is going to be
Speaker 3: this Flex Strike with a little preview coming in twenty
Speaker 3: twenty six, what have you.
Speaker 4: That's so much sense. That also makes so much sense
Speaker 4: because like the museum is basically Mark Man's closet and
Speaker 4: he's working on the Flex Strike or like like you know,
Speaker 4: it's Evo, it's Sony, it's Mark and everything, like it
Speaker 4: makes sense for it to be there. At least. Yeah,
Speaker 4: I hope they at least have like a demo station
Speaker 4: with protype. Maybe it's not proto type ready. Maybe it's
Speaker 4: a little further out than we think because.
Speaker 1: Render, right, we saw the render in the in the
Speaker 1: trailer for that.
Speaker 4: Maybe they will really just have Hell already a go,
Speaker 4: and that's why it's going to a museum, but we
Speaker 4: can't get hands on when like people are playing token
Speaker 4: and stuff.
Speaker 3: Right, I think this is going to launch day and
Speaker 3: date with Marvel Token. I really do think. I think
Speaker 3: the two of them are going to count, maybe even
Speaker 3: in one scenario bundled together where the flex Strike has
Speaker 3: special Marvel Token designs on it or something like that,
Speaker 3: kind of like how the Razor keats and A had
Speaker 3: the Akuma one and the Cami one and the chun
Speaker 3: Lee one, where if you get it together, they didn't
Speaker 3: come with the game, the Razor didn't, but in this case,
Speaker 3: if they if you buy them together, the stick will
Speaker 3: have special artwork. I think that makes a lot of sense.
Speaker 3: But I think it looks cool aut it. I think
Speaker 3: it's it's the first wireless one. Right. People were wondering
Speaker 3: why PlayStation was licensing a wall. Yeah, there was a
Speaker 3: comment somebody made, well, this is why PlayStation wasn't letting
Speaker 3: third parties make wireless sticks, because they're making it. I
Speaker 3: think it looks really neat. I think it's really cool
Speaker 3: that you can just on the back of it. Uh,
Speaker 3: there are three pieces one is for circular, one is
Speaker 3: for square, and one is for octagonal movement, and you
Speaker 3: can just snap them in and out as you please. Yeah,
Speaker 3: whatever is whatever's most comfortable for you.
Speaker 4: That's that's has been on like consumer grade arcade sticks
Speaker 4: by sticks for a long time now, but it's always
Speaker 4: been saying where even the ones that do easily opened up,
Speaker 4: you have to like take off the gate because it's
Speaker 4: like an arcade style gate. This is like it looks
Speaker 4: like a much easier just a small piece they snap
Speaker 4: on off to make it. Yeah, whatever shape you want
Speaker 4: the stick to move in, which different shapes are better
Speaker 4: for different games and different play styles, Like a circle gate,
Speaker 4: for example, you can imagine is good for grapplers where
Speaker 4: you need to do three sixty sweeping motions right very
Speaker 4: quickly and stuff. Yeah, that's what they're going for there.
Speaker 4: It is weird that even this needs the PlayStation link adapter,
Speaker 4: just like their headphones do and everything like that. It's
Speaker 4: weird that's not just using the proprietary Sony what is
Speaker 4: you remind me what is the link adapter? I can't
Speaker 4: play all of the wireless things. Exce Sense is a yeah,
Speaker 4: USB dongle. You need to plug it in so like,
Speaker 4: which makes sense on PC of course, Yeah, but no,
Speaker 4: you need to use it for this as well. Like
Speaker 4: at the very least they show that. Well, you can
Speaker 4: also use it with other things. You can connect two
Speaker 4: flex strikes to one adapter. You can keep using your
Speaker 4: PlayStation headset with the adapter as well. It's so weird
Speaker 4: that doesn't just work over Bluetooth or whether proprietary Bluetooth
Speaker 4: that they have or whatever.
Speaker 2: At least actually find for controller data, Like there's no
Speaker 2: story there, which is the dual sense is bad for
Speaker 2: audio but not for like controller data is so small
Speaker 2: it's not never.
Speaker 1: Been an album.
Speaker 3: I wonder if if they the PlayStation link connection. This
Speaker 3: is probably not the case, but I wonder if PlayStation
Speaker 3: has figured out a latency issue, because if there's one
Speaker 3: genre of that is worried about latency and frame drops,
Speaker 3: it's fighting game fans. So if they figured out a
Speaker 3: way that the PlayStation link is has less radio.
Speaker 4: Actual you know how because you know two point that's
Speaker 4: what Bluetooth technically is, but like Xbox has their own
Speaker 4: proprietary two point four signal, that's what they do with
Speaker 4: PlayStation link as well. And to be clear. Just to
Speaker 4: be clear, you can also use it wired yes, USBC,
Speaker 4: right USBC, Yeah, which is how people use that tournament
Speaker 4: or I think there's a tournament lock on it, like
Speaker 4: all modern fighting peripherals and stuff. I am really curious though,
Speaker 4: because the wireless is definitely be a boon for like
Speaker 4: the more casual fighting game player. Fighting game fans know
Speaker 4: what they want though, like Jason was getting at, especially
Speaker 4: people use fight sticks, because people don't use fight sticks anymore.
Speaker 4: When this gut revealed, I was surprised there was not
Speaker 4: also a leverless option, because that's what's hot right now.
Speaker 4: I wouldn't be surprised if this does decently well if
Speaker 4: they also do that. But yeah, like people who play
Speaker 4: on sticks are people who played in the arcade back
Speaker 4: in the day or learned when the fighting game community
Speaker 4: was like this is the way to play fighting games,
Speaker 4: you know, in the like early twenty tens. They're not
Speaker 4: really getting new players with this, so I'm curious to
Speaker 4: see how well this does. Because people have the option
Speaker 4: that they like, or they have like custom built something
Speaker 4: that they like, it'll be difficult to get this out
Speaker 4: there and capture a new audience. But maybe they can
Speaker 4: get enough people who like the convenience.
Speaker 1: I think I think there is a not huge, but
Speaker 1: significant and I'm using that word like squishly of overlap
Speaker 1: between fighting game fans and PlayStation sikos, and they'll they'll
Speaker 1: be the ones to go for this.
Speaker 4: Well, yeah, this PlayStation is the place to play fighting
Speaker 4: games now, Japanese games releasing only on there. They bought Evo,
Speaker 4: and this is we haven't seen a ton of them
Speaker 4: doing stuff with the EVO brand. They have the PlayStation
Speaker 4: tournament stuff that was kind of part of all that.
Speaker 4: This feels like more of them actually leaning into it
Speaker 4: alongside Toko and being a first party. Arc system Works,
Speaker 4: Marvel Fighting and got them Gang. So just saying those
Speaker 4: words together, Jason on.
Speaker 5: Yourself, you're out number grub Drift doesn't care. Yeah, I
Speaker 5: don't care, but I am intrigued. So leverless is like
Speaker 5: a fight stick without a stick.
Speaker 4: You're gonna love this ship.
Speaker 1: Okay, So audio listeners, everyone just left the call.
Speaker 2: Because we all got.
Speaker 4: Yeah.
Speaker 2: Wait, so this is.
Speaker 4: So.
Speaker 1: These four buttons.
Speaker 3: Are your directions and then your your your your attacks
Speaker 3: are here.
Speaker 2: It's without lever you see.
Speaker 4: The controller is that keyboard players want play on. So
Speaker 4: it's a keyboard, but with arcade buns.
Speaker 1: God, a lot of people learn to play like Street
Speaker 1: Fighter on a keyboard and they like discovered some benefits
Speaker 1: to that makes me ill.
Speaker 2: Les.
Speaker 4: It's just a SD space bar, which is just so
Speaker 4: much more accurate than even like a D pad or
Speaker 4: anything like that.
Speaker 3: It's if you saw the mess I made in this
Speaker 3: basement running to get that.
Speaker 4: Off the bottom.
Speaker 2: Yeah, I just I just knocked down another controller because
Speaker 2: both of you just like puffed out of the frame.
Speaker 2: Did you say you didn't know something? Wait a second,
Speaker 2: All right, last story here. Lego game Boy finally revealed
Speaker 2: after months of leaks. It's gonna be sixty dollars four
Speaker 2: hundred and twenty one pieces. It's coming October first, and
Speaker 2: it looks adorable. I already pre ordered mine.
Speaker 1: It comes with cartridges for a super Wait no, it
Speaker 1: comes with yeah, Legend of Zelda, a Lynks Awakening and
Speaker 1: what else? Yeah, Super Mario Land that you could sort
Speaker 1: of display next to it, and then also has like
Speaker 1: little plates you can slide into the game Boy to
Speaker 1: make it look like you're playing Links Awakening, And it's
Speaker 1: actually the.
Speaker 2: Beach cut scene from.
Speaker 1: Lenks Awakening, which is one of my favorite things ever
Speaker 1: as a kid.
Speaker 2: So it was like immediately, oh, I got to get
Speaker 2: this thing.
Speaker 1: So it's got an actual the screen is real.
Speaker 2: The screen is not real.
Speaker 1: It is like you know, yes, so it's it's it
Speaker 1: is just like static scenes that you can slide in.
Speaker 1: I believe is how it's gonna work. Yeah.
Speaker 2: I kind of looked at it.
Speaker 1: It was just like that looks amazing, and I didn't
Speaker 1: really look to figure out how exactly it's going to function.
Speaker 1: But gonna be Yeah, it's not gonna be as robust
Speaker 1: as like the ne E s which had the TV
Speaker 1: which you could like spind a dial and like a
Speaker 1: scene with Killer.
Speaker 2: Yeah, it's not gonna be like that. But this is
Speaker 2: really cute.
Speaker 1: I saw this this morning as well. I think this
Speaker 1: is where I draw the line though, of like the
Speaker 1: Nintendo lego stuff that I'm going to own and build,
Speaker 1: which side of the line is this on? This is
Speaker 1: on the side that I'm not gonna Okay, I've heard
Speaker 1: the line has been met with the ne e s
Speaker 1: and the uh yeah and the TV. That's all one package, right.
Speaker 2: Yeah, that's one package. Yeah, then there's some other Mario stuff,
Speaker 2: But they did some other kind They did it right.
Speaker 1: Like a world map one that out of a question
Speaker 1: box that I kind. Yeah, that's the Mario sixty four
Speaker 1: one that Mike Brother's got me for my birthday one year. Yeah,
Speaker 1: that one justify gat the nes one.
Speaker 2: I regret it.
Speaker 1: I wish. Oh there was Anarty one, right, I don't know.
Speaker 3: I think that was the first one.
Speaker 2: Okay, they are.
Speaker 4: The little scenes are lenticulars because I saw like they
Speaker 4: have the Nintendo dropping down as you like a little bit.
Speaker 2: That's fantastic.
Speaker 4: Buttons work, good question actually, because.
Speaker 2: They don't work on the the controllers.
Speaker 3: I'm not sure.
Speaker 4: The reason I'm on the side of actually might get
Speaker 4: this is because it's only sixty bucks.
Speaker 2: Yeah, that was purchase price. Yeah, it's small.
Speaker 1: You put it in a little stand in your good
Speaker 1: I believe.
Speaker 4: It's one to one. Yeah, he's whole day. It looks
Speaker 4: like it's one to one.
Speaker 1: Yeah. They said it's just like a fraction smaller, like
Speaker 1: a very small percentage smaller than the original Game Boy.
Speaker 1: It's very close to one to one.
Speaker 4: They wow, okay, this is detailed for sixty bucks. I'm
Speaker 4: just to put on the desk. You know.
Speaker 2: I think that's a care thing. Okay, what it going
Speaker 2: back on that side? Okay, York Times Needle. It's wavering.
Speaker 1: It's completely unreliable, is what you're saying.
Speaker 3: Unpredictable?
Speaker 1: Yeah, based, Yeah, so Super Nintendo would you would you
Speaker 1: get one of those? And I don't have the fondness
Speaker 1: for us a Superannys as I do for any as
Speaker 1: I would try. I think the one I would for
Speaker 1: sure get.
Speaker 2: I think it's in sixty four because I think that's
Speaker 2: a weird looking console and I want to see how
Speaker 2: they do.
Speaker 1: Game Cube would be cool too, But what is it
Speaker 1: like eleven pieces?
Speaker 2: Like, Yeah, it's just a big leg piece. Yeah, all right,
Speaker 2: that's gonna do it for the news ure.
Speaker 1: If I'm handing the show back over to you, I.
Speaker 2: Will take it from you with my hands and I
Speaker 2: will place it on this shelf as we dip out
Speaker 2: for one more break before we hit up emails and
Speaker 2: super chats on the other side of this break.
Speaker 1: We'll be right back, folks, Stay tuned, all right, welcome
Speaker 1: back to the Giant BombCast. It is that portion of
Speaker 1: the program where we look to you for emails. That's right,
Speaker 1: BombCast at Giant Bomb dot com.
Speaker 2: That's the email address. We'll get to these, we'll do
Speaker 2: some super chats after this, and we'll be on our way.
Speaker 1: Folks.
Speaker 2: All right, let's get to the first email. Neil from
Speaker 2: Philly says, So, I've been playing Bonanza and loving it,
Speaker 2: but I couldn't help but think about what this studio
Speaker 2: does next. I fully expect them to do Mario next,
Speaker 2: and best case it'll be in the next three years,
Speaker 2: assuming DK was mostly done for years.
Speaker 1: But what then are then?
Speaker 2: Now a three D Mario and DK studio swapping back
Speaker 2: and forth. Then we get the Bethesa's studio issue of
Speaker 2: two franchises that we only see once every twelve years
Speaker 2: or so. Now that they established a new formula for DK,
Speaker 2: do they give it to another studio and focus on
Speaker 2: Mario or maybe reinvent another franchise. My hope would be
Speaker 2: to see what they could do for a three D Yoshi, Neil,
Speaker 2: you're all over the place.
Speaker 1: What do you think will happen? Or what do you
Speaker 1: want them to do?
Speaker 4: Yeah?
Speaker 2: I was gonna When we were talking about DK earlier,
Speaker 2: I was like, what do you guys.
Speaker 1: Want the studio to do next? We had gone along,
Speaker 1: so I'm glad we have this email. I don't know,
Speaker 1: you know, I think ideally they'd be able to do
Speaker 1: both and do them quickly. Right in a perfect world
Speaker 1: they can handle both of these things and get one out.
Speaker 2: Every three years. Hooray.
Speaker 1: That's not going to be possible or likely. So I
Speaker 1: think the next thing they do is go back to Mario.
Speaker 1: This is the three D Mario team. They will go
Speaker 1: back to Mario. They what they do after that? Do
Speaker 1: they try to come back to DK?
Speaker 2: I don't know.
Speaker 1: Do you guys get the sense that now that DK
Speaker 1: is established or I go, okay, expect this to be
Speaker 1: a going thing as we move forward, because I don't
Speaker 1: necessarily feel that way.
Speaker 3: I don't see why their next game couldn't be both
Speaker 3: joint adventure. You've connected together, you've connected those franchises now
Speaker 3: in some things, so I don't see why Mario and
Speaker 3: DK couldn't partner up for a nice thing. It's been
Speaker 3: connected for a long time now, Mario versus Donkey Kong,
Speaker 3: stuff like that. So yeah, I think let's see what
Speaker 3: Let's see what the studio can do with both of them.
Speaker 3: Maybe a co op adventure, co op platform us.
Speaker 1: That's sure that I don't see it. I would be
Speaker 1: happy to see that.
Speaker 2: I feel like unfortunately that won't happen. But I mean
Speaker 2: a part of me, you know, I don't really like
Speaker 2: I like Nintendo stuff. I want to play Mario games,
Speaker 2: but like, yeah, I am curious, like when that next
Speaker 2: three D Mario, like what the timeline is on that.
Speaker 2: I think there is a bit of a sand that
Speaker 2: runs out of the Nintendo hourglass with Mario, where like
Speaker 2: you have to fill that shit back up at some point.
Speaker 2: You can't let it run out too far before it
Speaker 2: goes away. And I think, you know, some of that
Speaker 2: move is maybe replenished with Wonder, but certainly not in
Speaker 2: the three D fashion. So like, uh, you know, I
Speaker 2: gotta yeah, I don't know, Grub, you probably have the
Speaker 2: best insight to speak to this.
Speaker 1: I mean that's why I do think Mario game probably
Speaker 1: is going to come from them. So it's just too popular, right,
Speaker 1: It's too h it's too crucial to everything they're doing now,
Speaker 1: Like it's it is load bearing in terms of like
Speaker 1: the structure of like how they built the company with
Speaker 1: movies and theme parks as well. So certainly a three
Speaker 1: D Mario is going to come from this company one
Speaker 1: way or the other in the next couple of years.
Speaker 1: But then, yeah, I still I wonder it's like, Okay,
Speaker 1: do they then jump back to DK after that? Do
Speaker 1: they try to do what they do with DK doo
Speaker 1: to another character like Yoshi? I could see that, but
Speaker 1: I don't know it is going to like that next
Speaker 1: project will at that point take so long. So I
Speaker 1: think we all are assuming that maybe maybe they've had
Speaker 1: time to work on a three D Mario while DK
Speaker 1: was in the polishing phase for an extremely long amount
Speaker 1: of time. But I don't know. I think after Mario,
Speaker 1: it's all up in the air. It's a big question mark.
Speaker 2: Is it possible a different team makes the next Mario?
Speaker 2: Not the three D Mario?
Speaker 1: Not no, but it's possible that they you know, when
Speaker 1: they're making DK and they're working with a bunch of teams,
Speaker 1: there are some other teams in the credits there. I
Speaker 1: think maybe they talk about, hey, we're building up this
Speaker 1: technology and you could take it and now go make
Speaker 1: your own Yoshi game. That could be happening, But no,
Speaker 1: this is the team Kirby. Yes, a Kirby game for sure. Yeah,
Speaker 1: you could see how that would work. This is the
Speaker 1: team that will make the three D Mario game.
Speaker 4: Though yeah, it would need to be either they hand
Speaker 4: off the duty of making three D Mario two, like
Speaker 4: this is the new Mario studio with people from was
Speaker 4: this EPD eight, Like we got some people that, like,
Speaker 4: you know, pave the way for the next generation to
Speaker 4: then be the Mario studio, Like they could do that,
Speaker 4: But otherwise, this is the studio that's making the next
Speaker 4: Mario because that's how it's been since Galaxy, I believe.
Speaker 4: So that's just that's what they do. I think it's
Speaker 4: more likely that the next Decay game, or like I
Speaker 4: was saying, anything else that they do that gets handed
Speaker 4: off to someone else, because that's the kind of thing
Speaker 4: that another team could take and maybe it doesn't necessarily
Speaker 4: have the spit shine polish that EPD eight puts on
Speaker 4: the three D Marios and now Bonanza, but like they
Speaker 4: can get away with that because it's a different format,
Speaker 4: it's it's a little newer. I think we're assuming, you know,
Speaker 4: there's been a lot of conspiracy theory about like the
Speaker 4: team making this game and everything like that. I think
Speaker 4: we are all assuming a lot of things is right now.
Speaker 4: I'm curious to see what happens next because it got
Speaker 4: transitioned from Switch one switch to so we know that
Speaker 4: like at a certain point there is a little bit
Speaker 4: of like leeway there where when you transition a project
Speaker 4: from one platform to the other. Is what I trying
Speaker 4: to get at, Like the waste between Mario Ossi and
Speaker 4: DK Banazo's big, but if they're a continuing works for
Speaker 4: Switch too, it doesn't need to be as big. And
Speaker 4: I'm like, even if the next big game from them
Speaker 4: is still quite a ways off, like how long is
Speaker 4: too long? It is why I want to know from
Speaker 4: you guys, because like I think about Breath a while
Speaker 4: to Tears of the Kingdom and like that doesn't in
Speaker 4: my head. Maybe it's just because they're both switched one,
Speaker 4: it doesn't feel like that long. But it was almost
Speaker 4: the entire like console generation, it was six years, six years, yep.
Speaker 2: But I think there is a built in expectation for
Speaker 2: a Zelda to be that because those.
Speaker 1: Games are so massive. I think each franchise has its
Speaker 1: own sort of like sure in Space.
Speaker 2: You know, yeah, and they just I mean, they don't
Speaker 2: want to go too long without a three D Mario
Speaker 2: on the console for sure, So what would be too long.
Speaker 1: I mean, if I think if they get like two
Speaker 1: years removed from that next movie, the next Mario movie,
Speaker 1: that's way too long because that's just a ton of
Speaker 1: money left on the table, and they don't want to
Speaker 1: do that.
Speaker 2: Ideally, you have everything pop off within like three months
Speaker 2: of each other, you know, like yep, so when is
Speaker 2: the movie? What's the next year? I think it's twenty six, Yeah.
Speaker 1: The twenty six or twenty seven, I can't remember.
Speaker 2: Who's to say.
Speaker 4: What are years?
Speaker 3: Yeah, April third, twenty twenty six, it is next year.
Speaker 3: So yeah, well so, I mean I'm.
Speaker 4: Looking at EPD eight's like a wiki page now, and
Speaker 4: it does seem like as time moves on, they are
Speaker 4: just getting further and further big gaps between the mainline
Speaker 4: marios that they make, because like Galaxy to Galaxy two
Speaker 4: was three years, and then like Galaxy two, the three
Speaker 4: D World was three years, and then three D World
Speaker 4: Aussie it was four years. Seems like the gap is
Speaker 4: kind of just widening as they're getting a little more
Speaker 4: ambitious with the things that they want to.
Speaker 1: Pull off, and they're still there testing stuff, yeah.
Speaker 4: Right, and they're still putting out games with the support
Speaker 4: of other Nintendo studios, but does feel like maybe we
Speaker 4: do just have to wait a while for the next
Speaker 4: big three D Mario. I know that it feels like
Speaker 4: that is an essential thing they need to put out.
Speaker 4: Maybe we just get something smaller or easier to put out,
Speaker 4: like a two Mario or Ossy two is just Odyssey too,
Speaker 4: because that would be easier to think. I'm curious.
Speaker 1: I gotta say like now that uh de Bonanza is
Speaker 1: like so Odyssey kind of coded, like I feel like
Speaker 1: an Odyssey too, I would be a bit let down
Speaker 1: at the I don't. I don't think they do an
Speaker 1: Odyssey too. I think it's been too long. If they
Speaker 1: if they do something that is still connected to this,
Speaker 1: it's in a whole other direction, but it maybe continue
Speaker 1: some stuff. But I just don't think they would do
Speaker 1: an Odyssey too at this point. That would be the
Speaker 1: side of always out then, wasn't it If they're doing
Speaker 1: something fresh, I mean maybe I don't know so. I
Speaker 1: mean the reason that the conspiracy theories are out there is,
Speaker 1: you know, they did hire a new director to oversee Bonanza,
Speaker 1: so you know, maybe there was someone else and we're still.
Speaker 2: Working on Mario. That that this people kind of I think,
Speaker 2: I think that's easy. The cope is definitely there for sure.
Speaker 2: But I do think it's easy because there have been
Speaker 2: pretty cataclysmic surprises in that capacity where it's like it's
Speaker 2: not completely out of the realm of possibility, right, I mean.
Speaker 1: No, we'll see. I just I think for Nintendo they
Speaker 1: look at it as Mario is so crucially important that
Speaker 1: they want to get it right. So it could still
Speaker 1: take some time, yeah, but I think there this is
Speaker 1: a company that feels really obsessed with timing things out
Speaker 1: right now, you know the DK game launching, between DK
Speaker 1: getting introduced in the Mario movie at with that new design,
Speaker 1: and as the Universal Studios thing is opening right around
Speaker 1: that same time, and as that movie's about to come out.
Speaker 1: None of that's coincidence. That's all that's planning out, And
Speaker 1: I think they will have a similar thing with that
Speaker 1: next Mario movie and do it as best as they
Speaker 1: possibly can, with the realities of game development still taken
Speaker 1: into consideration there.
Speaker 4: Now, Chet does point out this year is the fortieth
Speaker 4: anniversary yep, yep. Do you think Man's plans something out
Speaker 4: because forty does have.
Speaker 3: It just clears the way from Mario time Machine too.
Speaker 3: Come on, guys, yeah, what the world really wants?
Speaker 1: Yeah, it's just like, you know, he's just getting his
Speaker 1: prostate check now, you.
Speaker 2: Know, prostate simulator. Yeah.
Speaker 4: But thirtyth was Super Mario Maker. That's that was a
Speaker 4: huge deal. But it's also thirty.
Speaker 2: Thirty five was the collection three D All Stars Day.
Speaker 4: And Bowser's Fury all right, yeah, oh those those are
Speaker 4: both like you know, in the Grand Scam thing, smaller things.
Speaker 4: Maybe they do have something of that level.
Speaker 1: For this year's Surrey always gave me the sense that
Speaker 1: like that was going to be the next very big thing,
Speaker 1: and then they're like, we're close, but we're not quite
Speaker 1: there yet. So let's just scale this down and put
Speaker 1: it as an add on as we get ready to
Speaker 1: make the next thing, and that's going to be d
Speaker 1: K Bonanza apparently, So we'll see, we'll see.
Speaker 2: Let's go to the next email here, Stephen Pasadena says, Hey, gang,
Speaker 2: I've been playing a ton of Donkey Kong Bonanza and
Speaker 2: I wanted to share that thanks to you guys. Whenever
Speaker 2: I pick up the lift off or that shoots you
Speaker 2: up into the sky, I reflexively yell I'm going vertical
Speaker 2: every day time? Thanks and coats on independence.
Speaker 1: Uh. Cool, cool and gross. That's how that's how he
Speaker 1: gets his wings. And you don't want to see that.
Speaker 4: Someone said they they call something else going vertical. I
Speaker 4: just I can't think of that phrase the same way anymore.
Speaker 2: Sorry, always been filthy.
Speaker 1: It's pretty good.
Speaker 2: I do think like, of all the bullshittery fuckery vernacular,
Speaker 2: going vertical. You Yeah, that's the one that seems the
Speaker 2: most important. Uh. Garrick from Los Angeles, Hey, duders, I
Speaker 2: still fantasize about using the GameCube controller concept that Nintendo
Speaker 2: showed but never released when the Wii was still the Revolution.
Speaker 2: It's like you slide a we mode into the middle
Speaker 2: of a GameCube controller. Uh do you guys remember that,
Speaker 2: Jimmy jam I kind of remember it. Yeah, okay. He
Speaker 2: goes on to say, what controller or game do you
Speaker 2: still dream about using even though you never will. Uh.
Speaker 3: The controller would be the PlayStation three boomerang, of course.
Speaker 3: In the game would be Mega Man Legends three.
Speaker 2: Good.
Speaker 1: That's my answer answer, I.
Speaker 3: Don't know on my screen. Hold on, let me let
Speaker 3: me position myself if you can see up there. That
Speaker 3: is signed by KG from New York Comic Con twenty eleven.
Speaker 3: I want to say the Mega Man's Legends three poster there,
Speaker 3: My god, what a hold of relic. That is the
Speaker 3: holy Grail.
Speaker 1: Yeah, did you get him to apologize for Mighty number
Speaker 1: nine when he got this nature in there?
Speaker 3: I don't know what if that had been announced yet,
Speaker 3: but you know, I don't know, but yeah, that's said.
Speaker 3: That would be the two that That p PS three
Speaker 3: boomerang controller always fascinated me.
Speaker 2: Just it didn't look like a double ended dildou Let's
Speaker 2: be like, yeah, how never mind creative. I just yeah, I.
Speaker 1: Didn't want to like have it fu anything or anything, but.
Speaker 2: I was intrigued by it by its position, right, Like
Speaker 2: it was always this thing of like, wow, they're really
Speaker 2: going for it with this boomerang thing. And then you
Speaker 2: know that lasted. All of it never saw the light
Speaker 2: of day.
Speaker 1: But yeah, never they were the backlash was That's one
Speaker 1: of the first times that like an ugly sonic backlash
Speaker 1: happened and kind of worked where I met that control
Speaker 1: would have been fine, but I bet the dual shock
Speaker 1: that they ended up coming out with was almost certainly better.
Speaker 4: A better control six access.
Speaker 2: As time does go on the controllers. Are they're really
Speaker 2: dialing dialing them in in a pretty I mean with
Speaker 2: a few gaps here the two paro controllers.
Speaker 1: Is I really like it? It's nice. It's not that
Speaker 1: half that makes the haptics work even better. It's it's
Speaker 1: a good controller. My answer this would be, uh, I'm
Speaker 1: not gonna say I fantasize about it. But the vitality sensor.
Speaker 1: I always wanted to see what the ideas came up
Speaker 1: with the vitalities. Yeah, so the we add on that
Speaker 1: they were announcing as like the WE was about to
Speaker 1: come out, and then everything just blew up in their
Speaker 1: faces and we're not doing that ship anymore.
Speaker 2: Was it was?
Speaker 4: It?
Speaker 1: Was it like just heartbeat or was it like also
Speaker 1: like blood oxygen? I think it was just heartbeat, but
Speaker 1: there could have been more to it. I could try to.
Speaker 3: Yeah, you were supposed to use it after you were
Speaker 3: done playing we Fit, so they could fat shame you
Speaker 3: even more yet shaming.
Speaker 4: That.
Speaker 3: I forgot about that. But if I could adapt to
Speaker 3: this question to what old controllers would you like to
Speaker 3: see brought back, my answer to that would be the
Speaker 3: chainsaw controller.
Speaker 1: Controller, which I actually got to use for the first
Speaker 1: time at dance house one time.
Speaker 3: Nice, there you go.
Speaker 1: Yeah.
Speaker 4: I think Dan has a chainsaw as well. I should
Speaker 4: be about okay.
Speaker 1: Yeah, Mike used it to play several hours of Mary,
Speaker 1: Kate and Ash's Sweet sixteen party game for the game.
Speaker 2: As it was intended.
Speaker 4: Yep. Another thing I need to talk to Dan about
Speaker 4: maybe is I want to get us all doing this.
Speaker 4: I've mentioned it before, but Soul Caliber on Dreamcast has
Speaker 4: the Sega Best Fishing Fishing Rod controller as like a
Speaker 4: supported peripheral. Do you actually swing your weapon using the
Speaker 4: damn fishing rod?
Speaker 2: Oh?
Speaker 4: That's okay, that's what we need. Yeah, we need to
Speaker 4: some matches. Caliberties that stupid thing.
Speaker 2: Part of me wants like a light gun experience again,
Speaker 2: like I kind of just want Have you seen this
Speaker 2: thing the game the g Apostrophe A I am.
Speaker 1: It is a new tech that someone's developing to make
Speaker 1: light guns work on modern televisions, and it's like an
Speaker 1: all in one encompass systems. So I think it comes
Speaker 1: with the games and I can't remember what it comes
Speaker 1: with might time.
Speaker 2: Yeah, look, I'm hopeful that the technology works promising. This
Speaker 2: one sounds promising, but if they are as good as
Speaker 2: at naming products as they are. What are you game
Speaker 2: with the word the mid What in the actual holy
Speaker 2: fuck are you doing naming this whatever.
Speaker 1: Game rhymes with the aim And so you just put
Speaker 1: aim in the middle of the game and you got
Speaker 1: the product. Baby, No more, no more discussion needed? Is
Speaker 1: gamy or Jamie?
Speaker 2: Literally ask one person, just just ask one person next
Speaker 2: time they did and that person was other than a fortune?
Speaker 4: Do you guys not know about the ascendon like gun?
Speaker 2: I remember talking about this, but what was this one?
Speaker 4: And so yeah, it's it's a modern like gun where
Speaker 4: I believe it's just for emulating like gun games, but basically, uh,
Speaker 4: it ports. I believe it's because I don't have one.
Speaker 4: I believe it puts a white border around your entire screen,
Speaker 4: which is enough for the uh, for the gun to
Speaker 4: like detect. This is the frame of the game that
Speaker 4: you're playing. This is the boundaries, and then it can
Speaker 4: just you know, whatever a driver you need to install
Speaker 4: or whatever. Yeah, you can just use a like gun
Speaker 4: on your flat screen now. But again it's you're you're
Speaker 4: not bringing back like the CRT experience. Necessarily you would
Speaker 4: add to do emulation. As far as I know, but
Speaker 4: still that's pretty neat. I think they are putting out
Speaker 4: new like gung games that support the send in as well.
Speaker 2: I think, yeah, there is something about that that I
Speaker 2: just kind of want. I don't know, I'm not like
Speaker 2: a huge gun game person, but there is like house.
Speaker 1: It's weird because you're like the biggest gun guy I know, Like,
Speaker 1: you know, I am just two A stickers all over
Speaker 1: your house. Yeah, I got bare arms.
Speaker 2: Yeah, so that'd be sick. I did see I did
Speaker 2: see a mouse that has basically like a pistol grip
Speaker 2: that has like firing action, so you basically like, you know,
Speaker 2: it's it's basically just like a trigger and in a
Speaker 2: grip that's a mouse and you use that as like
Speaker 2: your thing, which was very dumb. I'm still going to
Speaker 2: go back to this. I said this a while ago.
Speaker 2: I don't know why mice don't have force feedback, Like,
Speaker 2: I don't know why. That's just not like a more
Speaker 2: of a common thing. There was one mouse that did
Speaker 2: have that. Vinie and I were like obsessed with for
Speaker 2: a while. But what was that thing called.
Speaker 1: It was like two hundred and fifty dollars mouse or something.
Speaker 1: It was called Swift did it. Also, it had like
Speaker 1: six axis motion tracking in it as well. Right you
Speaker 1: could like lift up the mouse and like tilted left
Speaker 1: and right.
Speaker 2: Yes, you could lift it and then change modes by
Speaker 2: by changing the angle of the mouse. It was dumb
Speaker 2: as hell and like lift point yeah, two point yeah.
Speaker 2: Oh they have a two yeah. I just googled it
Speaker 2: swift point z two. They were nice guys.
Speaker 1: We wound up working with them a little bit because
Speaker 1: they were just like, hey, you're the only you're sure
Speaker 1: talking about us a lot.
Speaker 2: Found the right weirdos. You guys want to hang out
Speaker 2: or something.
Speaker 1: You just want to be my friend.
Speaker 2: You just want to party. Yeah, I don't know, Like
Speaker 2: I couldn't remember if like the vibration also the vibration. Also,
Speaker 2: I don't know if it worked in game. I think
Speaker 2: there was a way to get it to do that.
Speaker 2: Sure I translated into it or whatever exactly. I don't
Speaker 2: understand why mice like give me that in a mouse,
Speaker 2: give me in a mouse. I just want to feel that.
Speaker 2: I want to feel something, make me feel something. All right,
Speaker 2: we've got a couple more here, Oh, here we go, Okay,
Speaker 2: maybe I can partake in this.
Speaker 1: Do me read this one and you could try to
Speaker 1: win it and try to do it. Sure, I hope
Speaker 1: there's no answers there. Okay, yeah, I've hidden them.
Speaker 2: Yes, okay.
Speaker 1: From from Connor from Victoria, British Columbia High. After listening
Speaker 1: to last week's episode, in hearing the quiz about the
Speaker 1: original six NHL teams, which might which Jurff, I think
Speaker 1: the team was able to get one of those, right,
Speaker 1: how many did they get for original six? Yeah?
Speaker 2: Were you?
Speaker 1: Wait, were you on the episode last week? No, you
Speaker 1: were busy last week?
Speaker 2: Right, yeah, so couldn't make it.
Speaker 1: Oh I left early. I left early, right, So I
Speaker 1: like I knew the most. So I was like, they
Speaker 1: were able to get like one I think of the
Speaker 1: original six, and then I helped them out a little bit,
Speaker 1: and I think they got the rest except for Boston
Speaker 1: without much helps and they couldn't remember Boston Bruins.
Speaker 2: That's I think Original six is like the entry level
Speaker 2: hockey enthusiast question.
Speaker 1: Yeah, exactly, all right, so this is a little bit different.
Speaker 1: So after hearing that, thought I would it would be
Speaker 1: fun to quiz the two hockey guys. Despite the name
Speaker 1: Original six, they were not the original six teams. There
Speaker 1: was at the start only four teams. Fun side fact,
Speaker 1: the NHL was originally formed when three teams part of
Speaker 1: the old league hated one of the other team's owners
Speaker 1: and figured it was easier to leave and start a
Speaker 1: new league without them instead of trying to get them
Speaker 1: kicked out of the league. So I thought it would
Speaker 1: be fun to see if you guys can guess the
Speaker 1: original four NHL teams are Hint the nation referred to
Speaker 1: in National Hockey League as Canada, not the United States.
Speaker 1: Further hint, one city has two names, okay, so two differents.
Speaker 2: One city has two two teams.
Speaker 1: Two teams, two teams, yes, yeah, my bet. Okay, So
Speaker 1: what are the original four teams? Jurf Alright, I guess
Speaker 1: you know, let's just start do like say, the cities
Speaker 1: okay are different, so Toronto, Montreal has to be them, yep.
Speaker 1: And then there's one other city because Montreal, I'll Ottawa, Yes, Ottawa.
Speaker 2: And Okay.
Speaker 1: So so there's there's four teams in those three cities. Yes,
Speaker 1: there's four teams in those three cities, and two of
Speaker 1: them have the same name, as they.
Speaker 2: Still do today.
Speaker 1: How many have the same two two of the four
Speaker 1: I'm one hundred percent on Canadians.
Speaker 2: There's just no way. Yep, yep they are. And then
Speaker 2: if there's the same name, then I would also think
Speaker 2: it's the Senators.
Speaker 1: Hey, Ottawa Senators, that's right, Okay, but then I'm lost.
Speaker 1: I think, I honestly don't The Toronto team you're saying
Speaker 1: has a different name is a different name, and the
Speaker 1: only thing I would guess with them, And I don't
Speaker 1: know this for sure, but I do know they have
Speaker 1: that like weird Saint Patrick's stay jersey that they wear,
Speaker 1: so I think it's like the same pats.
Speaker 2: It was like something of them at some.
Speaker 1: Point that that's an awesome guest, though that is not right.
Speaker 1: I honestly am like confused about what this name even means. Okay,
Speaker 1: it's you're not You're just they're not going to get it.
Speaker 1: It's the Toronto Arena's Arenas. The Toronto Arenas were a
Speaker 1: professional men's ice hockey team that played in the first
Speaker 1: two seasons of the NHL. It was operated by the
Speaker 1: owner of the arena gardens, the Toronto Arena Company, So
Speaker 1: they just call it the fucking Toronto Arenas.
Speaker 2: This was like nineteens like this is back before they
Speaker 2: had creativity.
Speaker 1: Yeah, I mean yeah, it's probably like nineteen fourteen or something.
Speaker 2: It's nineteen seventeen, yep.
Speaker 1: Yeah, but they had their colors blue and white. That's cool.
Speaker 2: What was the fourth?
Speaker 1: The fourth is another Montreal team, the Montreal Wanderers, which.
Speaker 2: I like, that's a good name.
Speaker 3: It's good.
Speaker 1: Let's see in Montreal Wanderers.
Speaker 2: They were an amateur and later professional ice hockey team
Speaker 2: based in Montreal. The team played in the Federal Amateur
Speaker 2: Hockey League, the Eastern Canadian Amateur blah blah blah, and
Speaker 2: then they played in the original NHL, I guess, the
Speaker 2: NHA and then the NHL. The Wanders were four times
Speaker 2: Stanley Cup winners. Prior to the formation of the NHL,
Speaker 2: the Red Bands were one of the most successful teams
Speaker 2: in ice hockey. Yeah, and when you have a one
Speaker 2: out of four shot, your odds got a lot better.
Speaker 1: Hey, Like, I was like, we're like looking it up
Speaker 1: because I'm like, well, I know, the Stanley Cup has
Speaker 1: been around longer than the NHL.
Speaker 2: How did it work.
Speaker 1: It's like occasionally they just be like, here there's two teams,
Speaker 1: you're both gonna play for the Stanley Cup and that's
Speaker 1: what it worked. So you had like a fifty to
Speaker 1: fifty shot.
Speaker 2: So I just looked it up. The Saint Patrick's were
Speaker 2: a team, oh yeah, nineteen nineteen to nineteen twenty okay,
Speaker 2: and beyond I'm sorry, and beyond up until twenty six,
Speaker 2: maybe even beyond. Uh and because after that Lee, after
Speaker 2: those four teams it went the Montreal Canadians, Autawa Senators,
Speaker 2: Quebec Bulldogs, and the Toronto Saint Patrick's. Yeah.
Speaker 1: Man, hockey's an old sport, all things considered. Do you
Speaker 1: watch the BlackBerry movie? Yes, where the storyline of the
Speaker 1: of the CEO trying to bring the Penguins to Hamilton.
Speaker 1: That'd be an insane thing.
Speaker 2: What a timeline that would have been. Yep, all right,
Speaker 2: I think I does it for that quiz back? All right,
Speaker 2: very good, Thank you emailer. Finally, Dalton from the Internet, Hello,
Speaker 2: bomb Crue, love you all, Proud of you all.
Speaker 1: Well, thanks for proud of you too. What is a
Speaker 1: video game complaint You're just tired of hearing from its
Speaker 1: fan base?
Speaker 2: Mine is? I am so tired of hearing people talk
Speaker 2: about Final Fantasy going back to Turn based Final Fantasy
Speaker 2: hasn't been turn based in twenty five years, guys, let
Speaker 2: it go. It has not been turn based longer than it.
Speaker 1: Was turn based.
Speaker 2: The last turn based Final Fantasy game was Final Fantasy
Speaker 2: ten on the PS two Square Excess. Other turn based
Speaker 2: games Dragon Quest, Brayley, Default, Octopath. Come on, I was
Speaker 2: gonna ask you, like, I'm like, that doesn't.
Speaker 4: Ever forget about thirteen.
Speaker 1: Yeah you're saying, well, no, okay, so thirteen. I think
Speaker 1: people are like, well, it's not traditional turn based. That's
Speaker 1: not what people mean. They mean they would be happy
Speaker 1: with thirteen when they say turn based.
Speaker 4: Right exactly. This person, I think is either confused or
Speaker 4: is specifically saying like, yeah, traditional Dragon Quest style turn
Speaker 4: basis not what Final Fantasy is.
Speaker 1: I think that's what That's what a lot of people
Speaker 1: can or when they when they hear that.
Speaker 4: Yeah, but also the Final Fantasy hasn't been that since three,
Speaker 4: when was a TV introduced in four?
Speaker 1: Right, yeah that's true four or something like that.
Speaker 2: Yeah.
Speaker 1: So also it's just I think for that people are
Speaker 1: just saying they want menu driven like that combat. That's
Speaker 1: because like no one really is complaining about the combat
Speaker 1: and Final Fantasy seven remake. Really they're just like, yeah,
Speaker 1: this is close enough to the game. Yeah. I think
Speaker 1: they're just like saying, we don't want them to go
Speaker 1: full action.
Speaker 2: It didn't work.
Speaker 1: It just didn't work for that franchise. Okay, So what's
Speaker 1: the question, is uh complaints that you guys are sick
Speaker 1: of hearing about from.
Speaker 3: Their fan base? What is the video game complaint you're
Speaker 3: just tired of hearing from its fan base? Is all
Speaker 3: of them? All of them?
Speaker 1: Answer?
Speaker 4: Yeah? On on this podcast. Not being mad about video games.
Speaker 1: For this is less a complaint and just something I
Speaker 1: hear all the time. Uh.
Speaker 2: I think people like whenever, you know, getting talking to people,
Speaker 2: mostly strangers who you know, find out what I do,
Speaker 2: and then it's just this whole fucking thing and I
Speaker 2: just I can't. But it always evolves into like I
Speaker 2: don't play video games anymore because there's too many buttons,
Speaker 2: And I'm just like, well, your brain stopped working because
Speaker 2: like I don't know what to tell you. What do
Speaker 2: you mean there's too many buttons? What does that even mean?
Speaker 1: You're an adult person who's able to do all kinds.
Speaker 1: Have you been in a vehicle, BUTLM is what floices you?
Speaker 2: You're like, well, I can't do it the controller thinking
Speaker 2: it's like, I'm sorry, you're brain dead. Like the super
Speaker 2: Anys controller had a lot of buttons for its time,
Speaker 2: there's not that many more. What's the old controller that
Speaker 2: had like a full number pad? There was a couple
Speaker 2: of them. Was it Jaguar? Was it in television?
Speaker 1: Television definitely had like the phone pad on that.
Speaker 4: Oh yeah, yeah, yeah, the Jaguar did have You had
Speaker 4: a controller and it was like, yeah, an amorphic blob
Speaker 4: because then beneath that was also the key pad.
Speaker 2: Yeah yeah, And it's like that's crazy. It drives me
Speaker 2: so insane. And I guess, like you know, you hear
Speaker 2: it once or twice and you're like, oh, that's just
Speaker 2: you know, the complaint. But this is a common thing
Speaker 2: that everyone has like met about and agreed on saying this.
Speaker 2: They were like, we're going to use this excuse for
Speaker 2: the video game barrier, and it's just like it's and
Speaker 2: it's not even true because if you started playing, you
Speaker 2: would just immediately like oh this is button does that,
Speaker 2: and it just feels intuitive. It's been fun.
Speaker 1: It's been fun watching the kids or young children get
Speaker 1: used to dual analog stick control from playing a lot
Speaker 1: of minecraft. It's like, oh, they got this crush now
Speaker 1: there is. This is just never gonna be a problem
Speaker 1: for them again. For the rest of their lives. They're
Speaker 1: going to be able to do dual stick movement in
Speaker 1: video games for the controlling the character with one and
Speaker 1: the camera with the other, whether that's first person or
Speaker 1: third person. It's like, Okay, well that's sorted itself out.
Speaker 1: I was worried about that would be that that'd be
Speaker 1: too much for them, Like, no, six eight, they got it,
Speaker 1: no issue. And if a six and eight year old
Speaker 1: can do it, I know, the plasticity of the brain
Speaker 1: and all that stuff. You could pick up a controller
Speaker 1: and figure it out.
Speaker 2: I get something.
Speaker 1: I agree, you know, like a like that excuse doesn't
Speaker 1: make you interesting.
Speaker 2: Also, like you know it is.
Speaker 1: I don't even own a TV of video game complaints
Speaker 1: yet without a doubt. And it's just like, just try.
Speaker 2: I dare you. I defy you to just try. It's okay.
Speaker 2: If you don't want to play games, that's a whole
Speaker 2: other different story. But don't tell me it's because there's
Speaker 2: too many buttons on it.
Speaker 1: Get out of here.
Speaker 2: I mean, have you not seen patro piscal pick up
Speaker 2: a controller and attempt to play Marvel Rivals in a
Speaker 2: way where it's so obvious. It's been like decades since
Speaker 2: my man ever looked at a video of it.
Speaker 1: Have a fraction of the bravery that Pedro has.
Speaker 3: Just have a.
Speaker 4: Fractional lot of things, Yes, for a lot.
Speaker 2: But also in the realm of ames, be more like Pedro.
Speaker 1: Did you guys see that the cast of Fantastic Four
Speaker 1: reacting to Marvel Rivals? Okay, well they were playing with
Speaker 1: the play, but did you see like the reaction when
Speaker 1: they noticed the characters and how sexy they were, Like,
Speaker 1: I didn't notice that. There's a moment where I think, uh,
Speaker 1: the the lady who's playing I can't remember her name, Vanessa, Yes,
Speaker 1: Vanessa Kirby is like selecting characters, and it's like they're
Speaker 1: showing off the different costumes for the invisible woman and
Speaker 1: what it was just like straight up lingerie. And it
Speaker 1: happens and all three of the guys are over her
Speaker 1: shoulder and they like sort of like they're like, are
Speaker 1: a gast Oh my god? Is this They start like
Speaker 1: looking around at each other and like is this allowed
Speaker 1: so genuine that they are so shocked? It's incredible.
Speaker 2: Dude's rock moment for sure, interesting, interesting element.
Speaker 3: If I have a legitimate complaint. I know earlier I
Speaker 3: said all of them. But honestly, people who get all
Speaker 3: up in arms like purists about crossovers, I love crossovers.
Speaker 3: I think it's really cool when like a fighting game,
Speaker 3: guest characters and stuff like that. It brings more people
Speaker 3: in if they don't stick around. That's one thing. One
Speaker 3: guy likes to say that it'll get that when they
Speaker 3: lose the license, it'll get the game delisted. But I
Speaker 3: haven't really seen that. I don't know if that's a
Speaker 3: real thing. Just let the guest characters happen, let them come,
Speaker 3: let them hang out, and that's it. Am I forgetting something?
Speaker 3: Am I missing something?
Speaker 4: Mortal Kombat nine isn't available anymore, unfortunately.
Speaker 3: I'm just blinders on there. But I don't know. I
Speaker 3: think it's a lot of fun.
Speaker 4: That's a good point, yeah, Because I always wanted to
Speaker 4: play tech and I just like it wasn't vibing with
Speaker 4: it for a very long time. But Tech and seven,
Speaker 4: my friend want me to play with him. I was like,
Speaker 4: I don't get tech in. This was before I learned
Speaker 4: other characters I don't get Tech in I don't really
Speaker 4: have a character that yels to me just yet. I
Speaker 4: played a Kuma because I was like, well, I know
Speaker 4: how I play a Kuma because I play street Fire.
Speaker 4: It wasn't until Knocked this is where I was like,
Speaker 4: I love fifteen. So yeah, I'm playing my boy Nactus
Speaker 4: got me into Tech and playing with my friend is
Speaker 4: like learning the game. Yeah now I yeah, now I
Speaker 4: play a Lily in eight and love playing Tech and
Speaker 4: so yeah, it definitely gets people on the door.
Speaker 2: That's it. I don't put I don't push back on
Speaker 2: any crossovers as much as like unneeded as some of
Speaker 2: it is.
Speaker 1: And that's mostly like the call of duty stuff, right,
Speaker 1: like Woll.
Speaker 4: Speaking of Tech and putting Meagan from The Walking Dead
Speaker 4: in Tech and seven was an inspired choice.
Speaker 2: But it just seems, you know, look yeah, but like
Speaker 2: being mad at it, you're a dumbassy I The Burback
Speaker 2: Brothers did a fun video where they touch on some
Speaker 2: of the crossover stuff. They did a video a month
Speaker 2: ago about the evolution of crossovers, but it was more
Speaker 2: from like the TV and pop culture sort of point
Speaker 2: of view. Definitely a video worth watching. They are amazing
Speaker 2: and funny. All right, I think that does it for
Speaker 2: the emails. Let's let's shift over to Grub, who will
Speaker 2: handle our super chats. Yes, I have the super chats
Speaker 2: right here. Let me just get them, make sure I'm updated. Okay,
Speaker 2: let's go with preenty.
Speaker 3: Dude.
Speaker 1: The hardest boss in Bonanza is the frames per second
Speaker 1: in the final boss encounter, and anyone who says it's
Speaker 1: fine is crazy, in my opinion, really took me out
Speaker 1: of the experience I had. I had one moment where
Speaker 1: I thought the frame rate in the final boss fight
Speaker 1: was not just not just distracting, distracting, but like kind
Speaker 1: of harmed my ability to get out of the way
Speaker 1: one moment. So it's not fine. But I'm also at
Speaker 1: a point where it's like it was happening because what
Speaker 1: was happening on the screen was so epic and so
Speaker 1: much stuff was happening that it kind of felt earned
Speaker 1: to a certain point.
Speaker 4: But yeah, right, that's the definition of fine. Get over it.
Speaker 4: Like it passed within like five seconds or whatever.
Speaker 1: Yes, and the most for the rest of the game,
Speaker 1: when the frame rate dropped one, without question, it was fine,
Speaker 1: and it was almost always happening. And Sean you mentioned
Speaker 1: at one point when we first talked about this, people
Speaker 1: didn't know the difference between frame rate drops and frame.
Speaker 2: Pauses for hits. That conversation, Oh my god, that's what happened.
Speaker 4: Was frustrated.
Speaker 1: I don't even know what that is, but that sounds
Speaker 1: very frustrating.
Speaker 4: Like when you hit something in the animation pauses for impact,
Speaker 4: Like I love that. That one immediately got stamped out
Speaker 4: by the people actually met about the frame rate though,
Speaker 4: So I'm glad there's a little self conrection on. But yeah,
Speaker 4: that's gnar, like, don't get too angry about that kind
Speaker 4: of stuff.
Speaker 2: All right? From L Grug.
Speaker 1: Did Grub ever find out or learn why the Zebras
Speaker 1: say bra? They call each other bra constantly? And I
Speaker 1: was like, oh, they're talking like the kids, how dare they?
Speaker 1: It's because z Bras and so they call each other bras. Yeah,
Speaker 1: I knew that without the context. What do you mean
Speaker 1: I needed it? Someone in chat had to tell me
Speaker 1: when I was first complaining about.
Speaker 3: All right, so you figured that out? Figure out why
Speaker 3: they hell to eat an ice cream? What's that about?
Speaker 2: Yeah?
Speaker 1: I don't know their whole deals, like they love they
Speaker 1: love ice cream? Are surrounded by ice and fire. It's great.
Speaker 2: What do you mean that's all right?
Speaker 1: Jacalobe says, great afternoon.
Speaker 2: All.
Speaker 1: On the subject of the ship, that's just their name.
Speaker 2: What am I supposed to do?
Speaker 4: Uh?
Speaker 1: On the subject of shirts, maybe a game mess morning
Speaker 1: shirt that type top right square of the redesign would
Speaker 1: look nice.
Speaker 2: Yeah.
Speaker 1: I have to like be very nice to Mike to
Speaker 1: get anything it related to me into the merch store,
Speaker 1: So I'll try. I'll start that process.
Speaker 4: This was my big thing for like a long time now.
Speaker 4: We need logo shirts, Like why do we not have
Speaker 4: logo shirts?
Speaker 1: Like look at the logo shirts and we'll just, uh, well,
Speaker 1: we'll tell him that he's in it, and then he'll
Speaker 1: make a rich of it. That's how it works.
Speaker 2: Uh.
Speaker 1: That actually sounds awesome. And I do love that that
Speaker 1: logo of the new redesign, so that'd be great. Martin
Speaker 1: Hollis just wanted to say this cast is amazing. Love you,
Speaker 1: Thank you, Martin. I've really enjoyed this episode. Hell yeah,
Speaker 1: none of this is torture a.
Speaker 2: Lot of work, but these guys make it easy. It's true.
Speaker 1: Mitchie Pooh says, post clarity hit Collective shout hard, loll
Speaker 1: shaking my head. I love that phrase.
Speaker 2: I use it as often as I can.
Speaker 1: It's also very because like they capitalized hard and then
Speaker 1: following up with a lull shaking my head.
Speaker 2: Just it's a perfect phrase. It's like all of that.
Speaker 2: It's just so good together. Good job's refund. Yes, mar Martin.
Speaker 1: Hollis is back with even more though. Jason f is
Speaker 1: the sixth GB member. I love him, We love him too.
Speaker 1: Thanks for he's actually he's good. Help us out all
Speaker 1: week here. Oh you're gonna make them You're gonna make
Speaker 1: them emotional again.
Speaker 2: You weren't it though, I was supposed to be doing
Speaker 2: this off air.
Speaker 3: But thank you. That's very cool. I appreciate that.
Speaker 2: Hell yeah for sure.
Speaker 1: Simon from Saskatchewan said, watched Happy Gilmour again. Last time
Speaker 1: must have been twenty years ago, and I just realized
Speaker 1: his old boss with the nail in his head was
Speaker 1: Jaws from Double O seven. Yes, that guy showed up
Speaker 1: in quite quite a few things.
Speaker 2: He was in.
Speaker 1: That wasn't he also in that eighties drag Net movie
Speaker 1: with Tom Hanks and Dan Probably. Yeah, that sounds right.
Speaker 1: I used to watch the original drag Night all the time.
Speaker 1: I only watch that movie once. The eighties Dragnet does
Speaker 1: something to me, I don't know what it is like,
Speaker 1: and it's like, I don't know. Yeah, huh, all right,
Speaker 1: and then Nick Kearney with the last super chat. Here
Speaker 1: is the Grand Turismo seven PC port that was in
Speaker 1: the Nvidia leak Dead also bring back grub snacks. We
Speaker 1: want hot game development leaks peas see. I'm working on
Speaker 1: finding a way to make grub Snacks happen. Probably won't
Speaker 1: be like a full hour long show, but maybe like
Speaker 1: a bonus content for premium members where like you ask
Speaker 1: a question and maybe I can address one question per
Speaker 1: episode or something like.
Speaker 4: That, almost like monthly Q and A or something.
Speaker 1: Yeah, but but a little bit less the Q and
Speaker 1: A more just specifically because it's not gonna behind the scenes.
Speaker 1: It'll be like specifically me answering questions about the games
Speaker 1: industry and stuff like that. Uh, grants was seven, I
Speaker 1: forgot that on there. I don't know if it would
Speaker 1: be dead, but it seems like it's been a long time.
Speaker 1: I guess I don't. I haven't talk about the timeline
Speaker 1: in a minute.
Speaker 3: They released Strants Rismo SEV a little while ago, it's
Speaker 3: just called fours Horizon five.
Speaker 2: Ah, there it is. Yeah, I don't know.
Speaker 1: They'll probably bring a Grand Rismo to PC eventually, so
Speaker 1: I'll say this one's probably dead, and well maybe another
Speaker 1: one comes to PC at PC at some point, we'll see.
Speaker 1: All right, that does it for the super chats. I
Speaker 1: think that's gonna do it for most of the show.
Speaker 1: It but I just learned how to read the super
Speaker 1: chats and I have missed one or two here, Okay,
Speaker 1: let me refresh, let me see you here. Uh, maybe
Speaker 1: maybe more came in after Nick.
Speaker 2: There's three more. Oh yeah, look at that.
Speaker 1: A bunch more came in. Okay, thank you appreciate that.
Speaker 2: El Greg.
Speaker 1: I'm surprised that jeffs aren't talking about hockey on Oops
Speaker 1: all Jeff's Week, or that Jason and Jerff haven't kicked
Speaker 1: Grub out of the Eastern time zone yet. You guys
Speaker 1: aren't like Dan about that. Come on, I don't care. Yeah,
Speaker 1: this dret's be crazy. Oh it's not Eastern time, but
Speaker 1: it's also not the Midwest. It's where the fuck am I?
Speaker 4: Yeah?
Speaker 2: A where are you? A fair question? Yeah? B people
Speaker 2: who get I mean, I think time zones are very frustrating,
Speaker 2: and I don't think they should really exist. I think
Speaker 2: if we were all just like grown ups, we could
Speaker 2: have universal time. I'm one of those sichos. But to
Speaker 2: be mad at it in a petulant way, that's not
Speaker 2: surprising coming from man.
Speaker 3: Consider your source here. I love the guy, but consider
Speaker 3: your source. Oh yeah, honestly, I forget what time zone
Speaker 3: you're on. So just hearing that your East Coast makes
Speaker 3: things more convenient for me, that's fine.
Speaker 2: I love that your East Coast. I love that it
Speaker 2: works like I want to be in that draft. I
Speaker 2: want you all right, cool, all right? That makes me
Speaker 2: feel real good. I don't know what any of it means,
Speaker 2: but I appreciate it. It just means like I want
Speaker 2: you in my time zone. There's that entails, yeah, and
Speaker 2: pleasures and luxuries. I come along with that, right exactly.
Speaker 4: It's me though, is the Midwest thing that that's on?
Speaker 4: That is like bickery Robin Mike about you guys are
Speaker 4: more East than Kentucky. How are you Midwest? It's not.
Speaker 1: It's just not how it works. First of all, the
Speaker 1: state of the region. It's by the US. Since this
Speaker 1: bureau came up with these names forever and it was.
Speaker 4: Not US government is very good about all these things.
Speaker 1: Well, yes, they took that name from the regional name
Speaker 1: for itself, which was not the name, not the name Midwest.
Speaker 1: To be clear, it's not that argument, not that old thing.
Speaker 4: No. I just mean like the fact that Ohio is Midwest.
Speaker 4: I don't know about that one, bud.
Speaker 2: Well, I mean, it's it's part of the Midwest. Is
Speaker 2: it Midwest?
Speaker 1: No, But it's not a map. I always said, like
Speaker 1: that's the thing where the name is not missing.
Speaker 2: Direction Midwest is like a general direction, right, It's not
Speaker 2: like it's a collection.
Speaker 1: It's collection of states that were not quite the west
Speaker 1: compared to the original thirteen colonies in the east coast.
Speaker 1: It's like, all right, so we're going to it's midway
Speaker 1: to the west as we knew it, which was Colorado, Wyoming, Kansas.
Speaker 1: Kansas got added to Midwest later terch on Midwest. But
Speaker 1: and then and then what happened is we continued manifest destiny,
Speaker 1: expanded to the west, added a bunch of West coast
Speaker 1: states and so now it all feels weird. And then
Speaker 1: a bunch of states in the middle that were once
Speaker 1: considered the West were like, well where do we go now?
Speaker 1: And so well, I guess we're Midwest, and it kind
Speaker 1: of just made everything confusing.
Speaker 2: Like to be fair, when you do look at the
Speaker 2: time zone map and you see like all a Michigan
Speaker 2: in the East Coast.
Speaker 1: You're like, what in the holy fuck have they done?
Speaker 3: Right?
Speaker 2: I think that's what it is.
Speaker 1: It's like there's some the states in some people's heads
Speaker 1: where it's like that, I thought that was way further
Speaker 1: over that way. What do you talk about that's in
Speaker 1: the same time zone as Connecticut.
Speaker 4: Time zones may feel weird because yeah, there's like Michigan
Speaker 4: is clearly what is considered Midwest.
Speaker 1: Yeah, it's a vibe thing. You're right, it's just like.
Speaker 3: And be done with it.
Speaker 2: Well there is man the MIDI is too.
Speaker 1: Yeah.
Speaker 2: Yeah, and then Mountain in central No one ever cares
Speaker 2: or knows when what time it is where you live.
Speaker 2: So just I'm sorry on behalf of a West Coast
Speaker 2: people speaking.
Speaker 1: Time was a fun time to live in because of times,
Speaker 1: because it's like sporting events would all happen at like
Speaker 1: four PM and you would have the rest of your
Speaker 1: evening to yourself and stuff like that. It was that yeah,
Speaker 1: hockey game should go to the point where I'm so
Speaker 1: tired I fall asleep overtime.
Speaker 2: That's correct. Being out west and seeing a game start
Speaker 2: at four PM and you're like this is.
Speaker 1: Unholy Well, I'm like, I have to wake up at
Speaker 1: nine am talking about it.
Speaker 3: Yeah, it hasn't happened to me yet. But if I
Speaker 3: am ever on the east, on the West coast for
Speaker 3: a one pm Eagles game, my head's going, oh, yeah,
Speaker 3: ten am. I don't know if I could do that.
Speaker 2: Now you'll be tailgating at ten am. That's another story
Speaker 2: that the game start. No, no, no, no tailgate getting
Speaker 2: at seven a m. Let's be really right, of course?
Speaker 3: Of course?
Speaker 2: Fair enough? All right, what else we gotta grab?
Speaker 4: Uh? No?
Speaker 2: Oh?
Speaker 1: Do we give any more super chats?
Speaker 3: Yeah?
Speaker 1: There was one more right right? Okay from Simon from Saskatchewan, Jeff,
Speaker 1: what's the first six expansion NHL teams? Okay, I think
Speaker 1: I ordered this differently. We talked about that, right the
Speaker 1: for the original six No, No, the first six expansion
Speaker 1: NHL teams?
Speaker 2: Oh oh, I think I got?
Speaker 1: Yeah, was Penguins is the one I got?
Speaker 2: That felt right?
Speaker 1: But yes, Penguins flyers right north Stars, right, that would
Speaker 1: have been one of my guesses was the Minnesota I
Speaker 1: will guess.
Speaker 2: I think there's one that's weird, one or two. Maybe
Speaker 2: there's six, and we did Flyers, Penguins, Stars, Nord.
Speaker 3: Quebec, the Blues.
Speaker 2: Is it the da that Blues? Let me double check,
Speaker 2: but that sounds right.
Speaker 1: A part of me wants Chad said Sabers. I think
Speaker 1: that might be right.
Speaker 3: One of the Blues, one of the six is not
Speaker 3: called them. It doesn't exist anymore.
Speaker 1: Yeah, there's always okay. The weird one is California Seals. Yeah, okay,
Speaker 1: that's bizarre. Hey, okay, so did they wind up becoming
Speaker 1: where they were just talking? I'll look into it, all right,
Speaker 1: So what's the sixth one? Then Los Angeles Kings, the Kings,
Speaker 1: that's right.
Speaker 3: They became the Cleveland Barons. That's it. I don't exist,
Speaker 3: that's it.
Speaker 2: And then they died fucking okay? Cool? Well California Golden Seals,
Speaker 2: yeah if I've heard it, Yeah, yeah, nuts, And that's
Speaker 2: nineteen sixty seven, correct. They merge with the North Stars.
Speaker 2: What does the how does that work?
Speaker 1: How do you merge a team?
Speaker 3: The two one combined and went to Dallas yeah, okay,
Speaker 3: become the stars.
Speaker 2: Right downstairs, which they are today.
Speaker 1: Yeah, I'm interesting. Okay, so that happened, weird. I got
Speaker 1: a great idea hockey in Texas.
Speaker 2: Okay, it's worked out, okay for them someone. Yeah, thank
Speaker 2: you so very much for tuning in, Turbo Sean, thank
Speaker 2: you so much for being here. Anything to tell the
Speaker 2: people before we let you go?
Speaker 5: Uh?
Speaker 4: Do you want me to talk about my video going
Speaker 4: up at the end of the show. Yeah, yeah, I'll
Speaker 4: say now, because I'm gonna be at EVO all weekend,
Speaker 4: so I'm heading out tomorrow. That's why I'm not gonna
Speaker 4: be here. If you're gonna be at EVO, make sure
Speaker 4: to say hi. I don't bite. I'm going to be
Speaker 4: doing some work stuff, so I'll have some fun stuff
Speaker 4: to bring back.
Speaker 3: It's not surely me last year.
Speaker 4: Special case Jason. I'm going to have some videos. I'm
Speaker 4: going to have some articles on gibomb dot com. We
Speaker 4: haven't done those in a while.
Speaker 3: That's a thing.
Speaker 4: That's a thing we turns out we can write, believe
Speaker 4: it or not. That's gonna be fun too. Gonna have
Speaker 4: some fun stuff to bring back. But also, if you're
Speaker 4: in the mood for fighting games. You know, hear me
Speaker 4: and Jason talk about all of them. Evo coming up.
Speaker 4: I have a video going up right after the BombCast
Speaker 4: is done here live, so I'm just gonna hit the
Speaker 4: switch on what it's like to be at EVO. The
Speaker 4: all the footage that I filmed last year, I've now
Speaker 4: repurposed a little bit gonna be It's an evergreen video
Speaker 4: that's like a first person account of what it's like
Speaker 4: to be there and parch partially like a beginner's guide
Speaker 4: to EVO if you were looking to go for the
Speaker 4: first time. If you are going for the first time,
Speaker 4: you can sort of know what to expect. Had some
Speaker 4: interviews with some fun people in there. I interviewed gyle
Speaker 4: Win Quote the YouTuber. I interviewed Chopper from our friends
Speaker 4: at New Game Plus. I interviewed my artist buddy David
Speaker 4: lou and mentioned earlier on the podcast Mark Man. All
Speaker 4: of those people talked a little bit in the video.
Speaker 4: I think it's a really fun one. It's only seventeen minutes,
Speaker 4: so definitely check that out when you're done with the
Speaker 4: BombCast today.
Speaker 2: Hell yeah, and.
Speaker 1: Right yeah earlier today.
Speaker 2: Yeah, okay, that is correct. Uh, Jason Finelli. Everyone give
Speaker 2: it up. Long time, well overdue appearance on the BombCast.
Speaker 2: Thank you so much for being here, buddy, you were fantastic.
Speaker 2: Where can people find you?
Speaker 3: I am at Jason Finelli dot com on Blue Sky
Speaker 3: was able to get that domain, but big Man Finelle
Speaker 3: everywhere else. I will be watching EVO uh here in
Speaker 3: the basement as of right now. Still not still trying
Speaker 3: to figure out a way there, but it's looking less
Speaker 3: and less likely as the days go on.
Speaker 4: But I think.
Speaker 2: I moved.
Speaker 3: I got to stop moving.
Speaker 1: Moved.
Speaker 3: So yeah, so I might actually I might actually stream
Speaker 3: a little bit stream some EVO stream some live reactions
Speaker 3: watch uh stream, Oh there you go. Friday is the
Speaker 3: big showcase where they a bunch of reveals and talks
Speaker 3: and stuff like that, and then Finals Day is always
Speaker 3: fun because there's reveals mixed in with the actual matches
Speaker 3: and the energy in that room if you're listening, well,
Speaker 3: what the frig is going on here?
Speaker 2: Really? This whole time?
Speaker 3: This whole time. At least the recording will be fine.
Speaker 1: But it's the New Jersey and the Philly Internet.
Speaker 3: Just head there are butting heads. It was it was
Speaker 3: bound to happen. To the person that put that in chat,
Speaker 3: you jackass. But yeah, so I'll be watching Evo. I
Speaker 3: got a couple of reviews going up soon, Bonanza for
Speaker 3: MMRPG that should be done now that I finished the
Speaker 3: game Shadow Labyrinth and reviewing that as well. And yeah,
Speaker 3: if you if you like video games, wrestling or stupid
Speaker 3: memes or pictures of cute kids and family fun, that's
Speaker 3: where you can see on my social media because that's
Speaker 3: what I usually post. And uh yeah, having a good time.
Speaker 2: Hell yeah, thank you very much, Jason Grubb. What have
Speaker 2: we got left on the docket for the rest of
Speaker 2: the week. Yes, so look out for Game Mess Mornings
Speaker 2: for the rest of the week. I'll have a good career,
Speaker 2: are you, Jason?
Speaker 1: I having you on again later this week tomorrow tomorrow, okay, yes,
Speaker 1: that sounds right. And then we are gonna have a
Speaker 1: voicemail dump truck on Thursday. We're gonna do a Delight
Speaker 1: club on Wednesday instead of the traditional Blake Club. I
Speaker 1: think I'm gonna play some James Bond. Dan gave me
Speaker 1: that Everything or Nothing game. Uh, I have back of
Speaker 1: our cinema down. I mean we'll yeah, we'll hang out
Speaker 1: for a little bit and then for you PF we'll
Speaker 1: hang out. We got some ideas, maybe that panel paddle
Speaker 1: paddle game. There's a bunch of other stuff we could do.
Speaker 1: I'm also gonna maybe try to stuff some grinditude in
Speaker 1: here somewhere, but we'll have to see where. But yeah,
Speaker 1: it's gonna be as good of a week as we
Speaker 1: could pull off with the crew all out on assignment
Speaker 1: and more leaving us you know, by the minute. So yeah,
Speaker 1: look looking forward to it. But yeah, very good BombCast.
Speaker 1: Glad to hang out with you guys. Hell yes, also,
Speaker 1: uh Thursday on dump Truck we will be joined by
Speaker 1: Vinnie Caravella and Alex the Varro. Hey wait, you couldn't
Speaker 1: get the hat trick.
Speaker 2: Uh No, Brad and I are having a fight and
Speaker 2: we just we'll figure it out. If we can't have
Speaker 2: them on together, too powerful, it's too powerful. We'll figure
Speaker 2: out the time to get Brad on as well.
Speaker 1: But yeah, that's for Thursday, and yeah it'll be a
Speaker 1: lot of fun.
Speaker 2: Stay with us and head over to GiantBomb dot com
Speaker 2: slash join, support the business, support the content, support us,
Speaker 2: and we'll keep continuing all of this excellent stuff. Thank
Speaker 2: you so much again to Jason and Sehan for helping
Speaker 2: us out today. We will be back with a brand
Speaker 2: new episode next week and most of the gangs should
Speaker 2: be back then as well. Until then, see you next
Speaker 2: time everyone. By night, Jeantem for taking