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Speaker 1: Hey, everybody, it's Tuesday.

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Speaker 2: That's right, you're getting the Sad Bastard cover of Jen's

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introduction to the Giant BombCast. How the hell are you doing?

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It's a lovely day, isn't it? On this Tuesday? July

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twenty ninth, twenty twenty five. My name is Jeff Beckler,

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filling in for Jano Choa, Dan Reiker, Mike Manati Bowl

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all three of our friends out on assignment, but we

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have filled in their seats with butts that we greatly

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and deeply admire. Isn't that right? Jason Finelli today?

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Speaker 3: How we doing? Everybody? Yes, I am very excited to

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be here. I'm glad that the nine hundred episode grace

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period has ended. I made it through and now I

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am able to hang out on the BombCast and talk

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about cool stuff. And I very much appreciate y'all inviting

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me for the ride.

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Speaker 2: Of course, that's how it works. Nine hundred episodes we

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can that unlocks the freaks. We've we've hit that milestone

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and we're happy to do it. The second freak on

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the program today, Tarbo Sean, how's it going, Bud?

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Speaker 4: Yes, nine hundred episodes is what took for Turbo Shan's

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return to happen. So thank you for having me back.

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I'm glad to be here. I am also going to

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be out the rest of the week, so good luck

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with that editing and stuff.

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Speaker 1: Man, you can't need it.

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Speaker 2: Yes, is there an editor in the house you're asking?

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Generally speaking? Co captain of the ship, mister Jeffrey Michael

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Grub How you doing, Bud?

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Speaker 1: Pretty good, jeff and you had the nine hundred episode

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probationary period is up. I think I think we're gonna last.

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That's going for I think it's gonna work out just

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fine for us.

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Speaker 2: There's some sort of statute of limitations we also have

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to read the documentation on and like what that also

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allows us to do moving forward. It's a very exciting

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time here at Giant Bomb. That's right, What are you

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doing not going to GiantBomb dot com slash join supporting

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the business, supporting the programs, supporting the content you want

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to see. Please head over there. We also have a

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merch store, brand new merch store. If you've never heard

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about it. It's not new at all. Actually, it's been

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there for a very long time. It stored at GiantBomb

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dot com. Go check out all the merch and all

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the stuff that's there at the moment.

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Speaker 1: There's good somebody, No, we were all just agreeing with

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your assessment of the merch store. I didn't realize I

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ended up getting two pairs of the joggers, and I

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don't regret it now. I'm just gonna throw those in

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on rotation. Very happy with that. You do need to

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rotate your joggers, folks. They're like tires. You have to

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keep them. Even my admirable ass wears them out. Yeah,

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you gotta be careful or so the tread on the

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butt pads will get worn down. You can't have that

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does not handle the grub butt.

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Speaker 2: Well yeah, yeah. My dad has a similar philosophy with clothing.

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He he just won't wear it. Like he'll buy a

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new thing and it'll be like, what.

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Speaker 1: Am I gonna do? Wear this and have it wear out?

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I'm not joking.

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Speaker 2: That is a song, but that's it. You know. I

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remember growing up going into his bedroom and being like,

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oh man, a lot of your clothes still have tags

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on him? What's that about? He's like, what am I

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going to wear this clothes? I'm like, I guess.

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Speaker 1: I suppose I suppose you're not. I don't know why. No,

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I have the young newer version of that.

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Speaker 4: Grub can relate where my very pretty shirts from the

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Yetti I don't want them to like because they only

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last so long because.

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Speaker 1: You're shirts from the Yetti. What does that mean?

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Speaker 2: Yeah, we have our guess where we I did.

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Speaker 1: I don't know what happened was sewn, but me I

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hit my mid life crisis. There was a time in

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my life I would never wear video game shirts, and

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then I was like, I'm gonna die one day. I

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like video games. Someone put them on my shirts. I

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don't care anymore. It And so Yetti is one of

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these T shirt vendors that always has like one for

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like a day or two, and you got to get

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in there and get them. And they're relatively affordable. They're

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like eighteen.

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Speaker 2: Dollars, but you get what you pay for.

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Speaker 1: It's like a Threadless kind of situation.

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Speaker 2: Definitely.

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Speaker 1: Yeah, well it's threadless the ones that like a print

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on demand, like you could do it yourself or not.

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Speaker 2: I think the way the way Threadless used to do

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it was like they would I think they I don't

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know if they bought designs from artists and then like

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featured them for some sort of time. Yeah. Yeah, and

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it's like Dreadless, Yes, yeah.

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Speaker 3: The same same thing. Ripped Apperil does a similar thing

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as well, where they just have like a daily featured artist.

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But I see I have the exact opposite. My dad

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still wears T shirts that I gave him after I

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was done working for gaming retail in two thousand and nine,

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so I and my mom has to bake him get

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more shirts. He's like, no, they're perfectly good shirts. What's

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the matter with you? Everything's Fine's I cannot relate to

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the leave tags on clothes. That's just not how I

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was grown, I was raised. It just doesn't translate.

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Speaker 1: The old Fort shirt I wore yesterday I got from

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a thrift shop in the year two thousand. Wait, I

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thought that, I thought.

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Speaker 2: I thought.

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Speaker 1: I also said old part when I bought it. People

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old old Fort, old Fort, but old. It's my old

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fart shirt. It definitely is my old fart shp because

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that's the kind of hanging a cursive line thing going on.

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Speaker 2: Got a real loose loose as on that old Fort design.

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Speaker 4: I did see someone in Chad saying, why the hell

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is grub baring your shirt that says old thought on it, Like.

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Speaker 1: Yeah, I said, old, that's just kids not being able

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to recursive though, Sean, that's that was Curtis.

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Speaker 2: I mean, like what even when we were in elementary,

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I remember being like this, sh ain't gonna.

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Speaker 1: Accusing the youth of not keeping up or something. Don't

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know a cursive that's a waste of time?

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Speaker 2: What an incredible waste of time?

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Speaker 3: Yeah, that is. I couldn't tell you the last time

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I wrote cursive and I learned that first through or

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fourth through sixth grade.

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Speaker 2: And we school so much time spent on learning Curtis,

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so much time think of it's so much.

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Speaker 3: It's so much shame for not being able to use it,

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like going to your awards ceremony and having that penmanship

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award where that person could just walk around being like, yes,

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I wasted the most time.

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Speaker 2: And I'm sorry if your only response to why learning

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cursive is that, how are you going to sign your name?

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List put your ear close to the speaker's fuck you?

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Okay you that's dumb as hell? Who came all right?

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Speaker 3: Yeah?

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Speaker 2: Like you, I can't. You didn't sign your name, Therefore

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it is not a blinding tet. You can throw a

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picture there, it doesn't matter. Ninety nine percent of ship

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is signed with a freaking clickie button on a docu

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sign these days, anyway, who gives a ship?

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Speaker 1: Yeah? I type my name and it made cursive for

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me on a document just yesterday, and I was like,

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I pay a.

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Speaker 2: Computer to write in curson for me. Now, can we

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go back to the T shirt thing for a second.

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If you guys had, if you guys had to.

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Speaker 1: Run your own T shirt brand, like, what would be

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like the general vibe or sort of the theme of

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Because I was thinking the other day, I would love

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to have the time to start a T shirt brand

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that just takes dead trademarks from companies that don't exist

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anymore and sell that shit.

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Speaker 2: Whoa, whoa, whoa whoa. Oh, give it away the good ideas,

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all right.

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Speaker 1: No mandemark trade shit.

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Speaker 2: Yeah, I'm pretty sure Bubble also dabbles in currently.

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Speaker 1: I think I got a virtual boy shirt from Red

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Bubble once. Yeah, I'm interested in keeping that trademark, but

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also they.

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Speaker 2: Are I'm a basic bitch, right. You know what my

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T shirt company would be like? It would be like

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a satanic pinball skull.

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Speaker 3: You know, I do like that a lot.

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Speaker 1: Uh.

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Speaker 3: I think I would make like I like the logos

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where it's like an actual company logo, but it says

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something else, like like cola cursive. There it is again,

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but it says like, you know, street fighter or something

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like that.

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Speaker 2: Classic the classic picture of of like the cast of

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Seinfeld and it just says Nirvana underneath.

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Speaker 3: Stupid. Like my favorite one is it's Garfield, right, the

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Garfield and Friends logo, but it's just Neon Genesis even Jelly,

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and it makes me laugh every single time. Just dumb

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ship like that. I would make T shirts that I

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hope would make people laugh. That's that would be what

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I would want to do.

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Speaker 1: There was a there was a guy at packs that

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sold just a bunch of different Pokemon T shirts, but

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all the Pokemon were like rebranded as something also so

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but doof is that one of them Sean was doo

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Fees like BUCkies, so the BUCkies and.

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Speaker 4: Yeah, one of my favorite is was it's a blast Oise,

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but it's baja blast Ois. I keep making like one

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of those shirts, but then like keep getting taken down

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for who knows what reason.

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Speaker 3: But then some people take it too far. I was

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at a local convention too many games here in Oaks, Pennsylvania,

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and they had Poor Kirby and it said hawk to it,

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and I'm like, no, that.

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Speaker 2: Well, he doesn't spin on that thing. He sucks up

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that thing, spits it out when he's done.

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Speaker 1: Yeah, that's true.

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Speaker 2: It's all part of it just piss me off from

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the from the point of view of like you gotta

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do you got to put in more effort, Like yeah, yeah,

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the level of effort there is really depressing. I fuck

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that put these people in jail maybe, you know, maybe.

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Speaker 4: So?

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Speaker 2: Uh? Is there anything else we have to discussed before

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we get into the next thing? I I've just seen

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Happy Gilmore Too is awesome.

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Speaker 1: I want to watch it for good things. But is

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it one of those things where like people had such

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low expectations and now they're setting my expectations higher and

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now I'm going to be disappointed.

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Speaker 2: My spoiler free review is just like I thought it

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was better than it had any right to be.

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Speaker 1: That's the bar was low. Let's just say the bar

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was certainly low. Uh.

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Speaker 2: And I, you know, watched it with the family and

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we had a we had a mostly good time with it.

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Speaker 1: How much Shooter mcgabbin is in the movie because I'm

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realizing as I get older, Shooter mcgabbin is maybe one

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of my favorite characters of all time. He is so

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funny in every scene he's in in the regard so yeah.

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Speaker 2: So with again, without spoiling, there is a line and

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it's it's there. There's a line that he says that

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I don't think it's enough credit it up and I

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mean now that they made it part of the script

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in this movie, that it will. But he does say

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something to in the first movie that they go back

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to here that I thought was like, very clever to

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answer your to answer your question. There's there's a good

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amount of him. I don't think you know, yeah, you

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get as much Shooter as you want. I think, all right, fantastic.

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Speaker 4: What the hell is like the overall plot of Happy.

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Speaker 1: I don't want to, I don't wanna and he plays golf.

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Speaker 3: Let's let's just without getting into because I saw it too,

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so without getting into too many spoilers, basically, think of

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a recent story involving the p g A and a

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Upstartia sort of in that vein another league comes up,

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only this one where you hate you don't want to

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like that league because of Saudi Arabia. You don't want

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to hate you want to hate this league because everyone

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there sucks. But it's it's that is the story, Like

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something comes up he has asked to there's a major

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plot point. Sure that I do not I'm not gonna say,

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because it kind of fuels his return.

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Speaker 4: It's more than I was expecting.

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Speaker 2: It's yeah, you know, it's there. It's it's fine, It's fine.

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Speaker 1: I'm surprised it's fine.

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Speaker 2: I'm actually saying. I mean, I know he's got like

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a huge deal with Netflix, which explains why he didn't

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do the futers and whatnot. But this definitely felt like

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something that was probably on that path. But yeah, I mean,

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like I think it was. It was fine. I do

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like that. A lot of it is like New Jersey

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stuff too, which is cool. There's like some cool local

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hockey Jersey Easter eggs, which I thought was dope. I

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also think people do not know what the word cameo means.

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I think this has been the movie where people are like,

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did you see did you see all the cameos? Like,

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guess this movie is like overridden with cameos. But Benny

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Safty being in the movie. Is not a cameo character

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in the movie.

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Speaker 1: He's the villain.

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Speaker 2: He's in the movie. He's an actor in the movie.

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Speaker 1: That's not a cat. I didn't realize Benny Safty was

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like that much a part of the movie.

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Speaker 2: I only just.

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Speaker 1: Yesterday I saw him in an interview for this movie. Like,

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fucking Benny Safti's in this, all right, must be it

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must be a cameo and then all right, cool. I

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love Bennie Safty. I just can't get enough of that guy.

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Speaker 3: Yeah, he's very I like him. I like him in

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his role Alive does.

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Speaker 2: He just plays characters from Oppenheimer again, just that honestly,

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it's more the character from the Curse. Okay, it's it's.

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Speaker 1: More like coded that way for sure.

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Speaker 3: Uh So I watched I watched the movie with my

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wife and and I think the one thing that she

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took away from it is how much love he shows

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Adam Sandler does to all of his people around. Now,

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he does take that. He does take that too far

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with a certain member of his crew, who I want.

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But here he was barely the right.

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Speaker 1: But like, yeah, he's.

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Speaker 3: No, no, no, no, no, no, much much worse. But like

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he includes his wife and daughters. He includes like people

279
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John Lovets I'll spoil one for you makes a cameo,

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and I love the critic. The critic is one of

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my favorite, like guilty Pleasure cartoons of all times. And

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see him in there was really cool. A bunch of

283
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other faces that show up. Some I had to look up,

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like some I didn't realize who they were until after

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the fact that I was like, oh, that was that person.

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That was kind of cool too, right, So filling in

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some current pop culture blanks while also bringing in the

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old guard pretty cool stuff.

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Speaker 2: I don't know what people are expecting out of this movie,

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Like I played hockey and like the guys in the

291
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locker room were like, this movie sucked, and I'm just like,

292
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what were you expecting?

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Speaker 1: Like I'm expecting Gilmour Too and all of these sequels to, like,

294
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you know, the legacy equels to old comedies are always

295
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complete and utter trash. They are like unwatchable trash a

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lot of times, like Joe Dirt Too is actually legitimately

297
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maybe one of the better, one of the better, one

298
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of those and it sucks. So yeah, well the only

299
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time this I mean, look, I think the most.

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Speaker 2: The most guilty example of this is Anchorman two. I

301
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think Anchorman too, like really ship and died in litigation?

302
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I really like you know what, like like maybe put

303
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on some weird taboo embargo list, Like seriously.

304
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Speaker 3: Your very legal system today, dreff. You want to people.

305
00:15:35,600 --> 00:15:40,399
Speaker 2: That I'm probably sixty percent of the way to being

306
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a lawyer on a good day, could pass the bar exam? Yeah,

307
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I mean probably not at all, but also.

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Speaker 1: Maybe better than which state though?

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Speaker 2: Which states? New Jersey?

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Speaker 1: Baby, come on, I'm doing practicing New Jersey law and

311
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golf law and hockey and Bill and Ted was okay, Yeah,

312
00:16:01,440 --> 00:16:05,440
that's a good point. There was nothing wrong with that. Yeah,

313
00:16:05,480 --> 00:16:07,200
And the hern Kumar movies got better. That was a

314
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little bit different. So that was like a sequence of

315
00:16:09,120 --> 00:16:11,200
films that wasn't like going back to the Well or

316
00:16:11,240 --> 00:16:15,720
anything like that necessarily, right, Yeah, all right, with that

317
00:16:15,840 --> 00:16:27,120
behind us, folks, let's get in some video games. Video games. Man,

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Now that I'm like, I'm.

319
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Speaker 2: Doodling in my notebook putting Esquire after my name, and

320
00:16:32,159 --> 00:16:34,039
it kind of rules not gonna lie.

321
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Speaker 1: Ye es squire not that's got a ring to it.

322
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Speaker 2: It does have a ring to it. Uh, man, I've

323
00:16:42,519 --> 00:16:44,440
been I've not been playing the game that a lot

324
00:16:44,440 --> 00:16:46,840
of people have been playing because my son has been

325
00:16:46,879 --> 00:16:52,440
playing it. That's right, the Donkey Kong Bonanza. Yeah, Danelly,

326
00:16:52,879 --> 00:16:56,360
you have exploded in public about this game.

327
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Speaker 3: That is a that's one way to put it. Maybe

328
00:17:02,200 --> 00:17:04,599
I'm getting arrested next, not.

329
00:17:04,559 --> 00:17:06,319
Speaker 1: That there's anything to spoil, but we're not going to

330
00:17:06,359 --> 00:17:07,079
be spoiling anything.

331
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Speaker 2: Yeah, we're.

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Speaker 4: Blue Sky, that's right.

333
00:17:11,000 --> 00:17:16,759
Speaker 3: Yes, yeah, yeah, yeah, I will.

334
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Speaker 4: You know this sayer dirty laundry on the podcast. I

335
00:17:19,559 --> 00:17:21,440
didn't know what that meant, and then once I figured

336
00:17:21,480 --> 00:17:23,640
out what it meant, I was a little angry at you, Jeff.

337
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Speaker 1: But if you didn't know what it meant, how is

338
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that a spoiler?

339
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Speaker 4: Because it clicked into place and I was like, oh,

340
00:17:29,039 --> 00:17:31,319
you didn't let me, you didn't let me experience that.

341
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Speaker 2: Come right.

342
00:17:32,720 --> 00:17:34,599
Speaker 1: It did not register to me as a spoiler. I

343
00:17:34,599 --> 00:17:37,400
posted one of the pictures, one of the bonanza thing, guys,

344
00:17:37,759 --> 00:17:40,359
and people are like that spoiler. I'm like, Oh, it

345
00:17:40,480 --> 00:17:43,000
just doesn't register to me at all as a spoiler.

346
00:17:43,079 --> 00:17:44,119
It's so out of context.

347
00:17:44,200 --> 00:17:47,200
Speaker 4: There's nothing it's funny because okay, fair enough, It's like,

348
00:17:47,279 --> 00:17:49,119
technically the kind of thing you say you don't like

349
00:17:49,160 --> 00:17:50,359
spoil this gameplay stuff.

350
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Speaker 2: I'm like, but that's not.

351
00:17:53,200 --> 00:17:56,200
Speaker 4: But if like, okay, I want to talk about too much,

352
00:17:56,200 --> 00:17:58,200
because if it is what I think it is, I'm like, oh,

353
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I see what that is.

354
00:18:00,279 --> 00:18:01,440
Speaker 2: There's there's more to.

355
00:18:01,400 --> 00:18:02,000
Speaker 1: It than you're thinking.

356
00:18:02,039 --> 00:18:02,359
Speaker 2: That's all.

357
00:18:02,799 --> 00:18:04,680
Speaker 1: So yeah, yes, yes, okay.

358
00:18:04,680 --> 00:18:07,880
Speaker 3: So I got I got yelled at too for my

359
00:18:08,039 --> 00:18:11,000
Blue Sky post about the best Bonanza song because I

360
00:18:11,079 --> 00:18:14,480
mentioned the number of Bonanza songs, not remembering that the

361
00:18:14,480 --> 00:18:19,079
Bananza direct had less bananzas exists.

362
00:18:19,119 --> 00:18:21,559
Speaker 4: That's an insane thing for someone to be mad about.

363
00:18:21,599 --> 00:18:27,960
Speaker 3: Yeah, I'm talking about songs here, shut up anyway, Hey,

364
00:18:28,319 --> 00:18:30,000
this is not a spoiler. We talked about it before

365
00:18:30,039 --> 00:18:31,920
the show. The Zebra Bananza song is just the best

366
00:18:31,960 --> 00:18:34,279
one that There's no getting around it. If you have

367
00:18:34,400 --> 00:18:36,440
not heard it, if you're not interested in the game,

368
00:18:36,519 --> 00:18:39,400
their chat is already singing it. I love it. Go

369
00:18:39,480 --> 00:18:41,799
listen to that song, even out of context. It's an

370
00:18:41,799 --> 00:18:44,759
absolute banger. I will warn you though, if you search

371
00:18:44,799 --> 00:18:47,640
for that song on YouTube or anything Bananza on YouTube.

372
00:18:48,119 --> 00:18:52,759
The recommended feed has been a very heavy spoiler laden

373
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place since that game has come out. Luckily I was

374
00:18:57,160 --> 00:18:59,319
able to beat the game before something would have been

375
00:18:59,359 --> 00:19:03,039
spoiled for me. Uh, but yeah, just might be careful

376
00:19:03,079 --> 00:19:03,920
of that minefield.

377
00:19:04,319 --> 00:19:06,240
Speaker 1: Se you're gonna get so annoyed with me too because

378
00:19:06,319 --> 00:19:09,359
my kid spoiled me again or ertrold me on this

379
00:19:09,440 --> 00:19:12,519
game and I enjoyed it more because of that. And

380
00:19:12,519 --> 00:19:14,440
we were like, I know that's how you like that.

381
00:19:15,079 --> 00:19:17,440
I didn't not always. I don't always like that. It's

382
00:19:17,440 --> 00:19:19,279
just like it's happened a couple of times, and this

383
00:19:19,359 --> 00:19:22,960
that happened, we were like popping off with She's like,

384
00:19:23,039 --> 00:19:24,480
I see I told you and I'm like, oh, I

385
00:19:24,480 --> 00:19:26,960
didn't believe you. And it's kind of that's that's real.

386
00:19:27,559 --> 00:19:30,000
Speaker 4: It's but you know that's the thing though, that's within

387
00:19:30,079 --> 00:19:33,240
the grub ecosystem. Man. That's how you guys like to,

388
00:19:33,720 --> 00:19:36,519
you know, share things with each are. That's cool. It's

389
00:19:36,640 --> 00:19:39,440
just like what even you pus snake, that's not that

390
00:19:39,480 --> 00:19:41,359
bad man, Come on now, like we we both know

391
00:19:41,400 --> 00:19:43,519
that's not that bad. But like people going out of

392
00:19:43,559 --> 00:19:46,359
their way or like being the first person on YouTube

393
00:19:46,359 --> 00:19:48,759
to have like the thumbnail is just hey, here's what

394
00:19:48,799 --> 00:19:50,160
the final it's like.

395
00:19:50,359 --> 00:19:53,960
Speaker 3: Come on, I hate that speaking of Jail, I hate

396
00:19:54,000 --> 00:19:58,680
that ship, but you know, find the line right. I

397
00:19:58,799 --> 00:20:02,519
finished it on Sunday night, and then Monday morning when

398
00:20:02,519 --> 00:20:05,079
my kids woke up, I found a YouTube video and

399
00:20:05,119 --> 00:20:08,119
I was like, you're watching this right now because it's amazing,

400
00:20:08,359 --> 00:20:10,039
and they were like, oh, okay, because they don't mind that.

401
00:20:10,039 --> 00:20:11,559
They don't they don't care about spoilers yet that I

402
00:20:11,559 --> 00:20:13,400
don't enough to have opinions on those sorts of things.

403
00:20:13,720 --> 00:20:16,799
So when I showed them that, they're like, whoa. And

404
00:20:16,799 --> 00:20:18,680
then now they want to play it even more now

405
00:20:18,680 --> 00:20:20,599
that I'm finished. Take can as we talked about again

406
00:20:20,640 --> 00:20:23,440
pre show during my playthroom, No, you're not touching it

407
00:20:23,440 --> 00:20:25,680
because checkpoints are brutal in this game, and if you

408
00:20:25,720 --> 00:20:27,480
accidentally kill me at a certain point and I go

409
00:20:27,559 --> 00:20:29,960
back too far, I'm going to be very upset. But

410
00:20:30,359 --> 00:20:33,839
now that I'm done, they can go crazy. I can't

411
00:20:33,839 --> 00:20:36,039
wait for them to figure this stuff out and see

412
00:20:36,079 --> 00:20:38,359
what they can find for themselves. Very very excited.

413
00:20:38,599 --> 00:20:42,240
Speaker 1: So for me, this game is awesome. Really like this

414
00:20:42,279 --> 00:20:44,720
in the game of the year so far. It feels

415
00:20:44,839 --> 00:20:47,160
fantastic to play all the stuff we talked about before.

416
00:20:47,440 --> 00:20:50,319
I think the criticisms would be and I think this

417
00:20:50,359 --> 00:20:52,200
continued from what we talked about last week. The bosses

418
00:20:52,240 --> 00:20:55,680
are too easy. They're just they don't they don't feel

419
00:20:55,720 --> 00:21:00,039
like a culmination of anything. It just is, here's a

420
00:21:00,279 --> 00:21:02,000
this theme after this level, and if you know what

421
00:21:02,039 --> 00:21:04,359
you're doing, you are you could probably beat this thing

422
00:21:04,359 --> 00:21:07,799
in about fifteen seconds. And that's true for I'm going

423
00:21:07,839 --> 00:21:11,960
to say the majority of the bosses, most of them now, Thankfully,

424
00:21:12,079 --> 00:21:15,160
the last few bosses get a little bit more challenging

425
00:21:15,200 --> 00:21:17,279
and they that does feel like a culmination in a

426
00:21:17,279 --> 00:21:20,240
good way. But I don't think that undes sort of

427
00:21:20,279 --> 00:21:23,200
the disappointment. And maybe that's like we're so from soft

428
00:21:23,200 --> 00:21:25,200
pilled at this point that I'm like, bosses should be

429
00:21:25,240 --> 00:21:27,240
important and I should be learning stuff and that should

430
00:21:27,240 --> 00:21:29,279
be challenging, and maybe that's just not right for a

431
00:21:29,319 --> 00:21:31,319
platform or I don't know, but I definitely think I

432
00:21:31,319 --> 00:21:33,000
came away a little disappointed from the bosses.

433
00:21:33,440 --> 00:21:33,519
Speaker 2: Now.

434
00:21:33,640 --> 00:21:37,160
Speaker 4: I know what you're saying, though, because this game, first

435
00:21:37,160 --> 00:21:40,559
of all, this game is like the most Nintendo game

436
00:21:40,759 --> 00:21:44,359
in a while yep. Because it's not necessarily things that

437
00:21:44,359 --> 00:21:47,480
they've done in the distant past, but is everything that

438
00:21:47,519 --> 00:21:50,039
they down the Switch One all in one place, the

439
00:21:50,119 --> 00:21:53,160
little Odyssey. It's a little breath of a while. Yeah,

440
00:21:53,200 --> 00:21:56,599
it's a lot Splatoon and it's all coming together in

441
00:21:57,079 --> 00:22:00,519
just a It feels like it would have been planned

442
00:22:00,519 --> 00:22:02,359
as like a swan song for the Switch, which it

443
00:22:02,440 --> 00:22:05,799
technically was planned as before they moved the project over

444
00:22:05,880 --> 00:22:08,000
to Switch too, and now it's like, well, this is

445
00:22:08,000 --> 00:22:11,279
the switch to everything. We down the Switch one, but

446
00:22:11,519 --> 00:22:14,079
more of it and better and this is what Nintendo

447
00:22:14,240 --> 00:22:18,160
is nowadays. And in those games, I do think that

448
00:22:18,200 --> 00:22:21,640
the bosses are more important, Like in Splatoon, they have

449
00:22:22,240 --> 00:22:25,920
fantastic exactly the different phases and the way it ramps

450
00:22:26,000 --> 00:22:30,400
up visually being really interesting. And in here, at least

451
00:22:30,759 --> 00:22:33,640
because I'm early on, I'm taking my time with the game.

452
00:22:34,039 --> 00:22:37,200
I'm still only in well, I'm in subble. I just

453
00:22:37,200 --> 00:22:41,799
got to sell level six hundred. So far, every boss

454
00:22:41,839 --> 00:22:44,119
has just been here's a health bar, you whack them

455
00:22:44,160 --> 00:22:47,039
like ten times, especially if you have cong bonanza and

456
00:22:47,160 --> 00:22:51,640
just finish them. You know, Yeah, it's way too easy.

457
00:22:51,920 --> 00:22:54,079
Speaker 1: It's yeah, way way too easy. And I think you know,

458
00:22:54,160 --> 00:22:57,279
there's an upgrade system, so if you are specing in

459
00:22:57,279 --> 00:22:59,680
any sort of way to sort of make yourself more survivable.

460
00:23:00,160 --> 00:23:02,880
Speaker 2: It's going to trivialize a lot of that stuff very quickly.

461
00:23:02,960 --> 00:23:06,359
Speaker 1: I held off on upgrading health into the very end

462
00:23:06,480 --> 00:23:09,640
of the game, just to kind of improve that challenge

463
00:23:09,640 --> 00:23:14,400
a little bit. But outside of that, I mean, you're

464
00:23:14,400 --> 00:23:16,319
shown you're right. It is all of those ideas from

465
00:23:16,359 --> 00:23:18,160
all these Nintendo games. You can like spot them and

466
00:23:18,200 --> 00:23:19,880
be like, oh my god, they took that off the

467
00:23:19,920 --> 00:23:22,240
menu and used it in a really great way. It

468
00:23:22,279 --> 00:23:24,640
is totally cohesive. There's nothing that feels out of place.

469
00:23:24,839 --> 00:23:27,480
It all serves a larger purpose of establishing like the

470
00:23:27,519 --> 00:23:30,559
central thesis of Donkey Kung Binanza, which is, you know

471
00:23:30,599 --> 00:23:32,799
everything can be destroyed and everything can be you know,

472
00:23:32,839 --> 00:23:35,240
you can interact with everything and it has knock on

473
00:23:35,319 --> 00:23:39,839
effects and all that stuff really really really works. I

474
00:23:39,880 --> 00:23:42,480
think I like the sort of structure of the game

475
00:23:42,640 --> 00:23:44,720
of Hey, we are going to do our best to

476
00:23:44,839 --> 00:23:47,559
encourage you to not play like Sean is and just

477
00:23:47,599 --> 00:23:49,319
go after those bananas. We're gonna throw a bunch of

478
00:23:49,319 --> 00:23:51,759
bananas down a hole that is on the next level,

479
00:23:52,000 --> 00:23:53,799
and you're gonna be so enticed that you are going

480
00:23:53,880 --> 00:23:55,720
to think I should just go get those now. And

481
00:23:55,759 --> 00:23:58,200
I'll come back to this level later, and I think

482
00:23:58,200 --> 00:24:00,799
that kind of makes this nice and through the game

483
00:24:00,920 --> 00:24:03,519
of you're gonna kind of be like, Okay, I'm chasing

484
00:24:03,559 --> 00:24:05,920
down these this big bunch of bananas, or I'm chasing

485
00:24:05,960 --> 00:24:09,359
down the main objective and I'll find stuff along the way,

486
00:24:09,599 --> 00:24:11,440
but I'm going to sort of rush through this game

487
00:24:11,519 --> 00:24:13,640
and then come back around and explore it, and things

488
00:24:13,759 --> 00:24:16,640
change at that point, which give you more reasons to explore.

489
00:24:16,680 --> 00:24:18,640
So I think they really thought about that as well.

490
00:24:19,000 --> 00:24:22,599
And I also just think that the pacing of placing

491
00:24:22,759 --> 00:24:26,200
various challenges around the level of here's here's one where

492
00:24:26,200 --> 00:24:27,440
you're going to go into a room and it's going

493
00:24:27,480 --> 00:24:30,200
to be a platforming challenge or some other similar kind

494
00:24:30,200 --> 00:24:32,559
of challenge, and it's going to be a little bit

495
00:24:32,559 --> 00:24:34,880
more difficult. I don't think they're again, nothing in this

496
00:24:34,960 --> 00:24:38,039
game is the most difficult, but I do think it's

497
00:24:38,160 --> 00:24:41,079
well paced out, and then you can always make it

498
00:24:41,119 --> 00:24:43,599
a little bit more challenging by one hundred percent in it.

499
00:24:43,880 --> 00:24:45,640
And maybe that's not what people want when they are

500
00:24:45,640 --> 00:24:47,400
looking for a challenge, but for me, I'm like, no,

501
00:24:47,480 --> 00:24:48,920
that's totally how I want it to work. I'm a

502
00:24:49,000 --> 00:24:51,920
fine with like, oh, I stumbled into a Banandium gym here,

503
00:24:52,480 --> 00:24:53,759
and now I got.

504
00:24:53,680 --> 00:24:56,640
Speaker 2: Enough to do whatever, to upgrade or whatever.

505
00:24:56,680 --> 00:24:59,960
Speaker 1: And now finding the last five in this in this world,

506
00:25:00,359 --> 00:25:02,839
it's actually kind of difficult, and where is this thing?

507
00:25:02,880 --> 00:25:04,079
How do I even get this? How do I get

508
00:25:04,119 --> 00:25:06,240
around there? How do I Some of them are difficult

509
00:25:06,240 --> 00:25:08,319
platforming challenges. I could think of one that I was like, Oh,

510
00:25:08,319 --> 00:25:08,799
that's clever.

511
00:25:09,559 --> 00:25:11,279
Speaker 2: So it just has all of it. It does all

512
00:25:11,279 --> 00:25:12,039
of it really well.

513
00:25:12,920 --> 00:25:17,240
Speaker 1: But yeah, I'm really really enamored with everything that experienced

514
00:25:17,319 --> 00:25:19,920
this game, and I'm still playing it. Credits happened. I'm

515
00:25:19,920 --> 00:25:21,440
one hundred percent of this thing for sure.

516
00:25:21,640 --> 00:25:24,599
Speaker 4: Yeah, springboarding off of what you said there, I do

517
00:25:24,680 --> 00:25:27,720
think that it's awesome. We talked about me and you

518
00:25:27,720 --> 00:25:29,559
talked about this a lot of the GB plays where

519
00:25:29,680 --> 00:25:33,000
it's very accommodating the fact that you can play it

520
00:25:33,039 --> 00:25:35,640
and just mainline it basically and then come back and

521
00:25:35,680 --> 00:25:39,039
do anything you want later. It's it's that's really how

522
00:25:39,079 --> 00:25:42,480
it's designed. I would say, But that freaking sonar man,

523
00:25:42,599 --> 00:25:45,440
the sonar clap, I just can't do it there. The

524
00:25:45,480 --> 00:25:47,759
game is telling me hee, But what if you went

525
00:25:47,799 --> 00:25:51,799
over here, Yeah, went over here. It's it's great breadcrumbs,

526
00:25:51,839 --> 00:25:54,599
and I love that the game lets you play however

527
00:25:54,599 --> 00:25:57,359
the hell you want. You can go just right down

528
00:25:57,400 --> 00:25:59,039
the main path, or you can do what I'm doing,

529
00:25:59,200 --> 00:26:02,039
and you just do every little thing they see, not

530
00:26:02,079 --> 00:26:06,240
necessarily everything everything. I'm not like opening the map and saying, Okay,

531
00:26:06,240 --> 00:26:08,799
I'm missing four bananas. I can't move on to the next.

532
00:26:08,640 --> 00:26:09,920
Speaker 1: Area at now.

533
00:26:10,039 --> 00:26:10,279
Speaker 2: Yeah.

534
00:26:10,400 --> 00:26:12,759
Speaker 4: Yeah, I'll come back and get those later. That's fine.

535
00:26:13,079 --> 00:26:15,279
Speaker 1: Are you saying you don't want the game to hold

536
00:26:15,319 --> 00:26:17,160
your hand, like you don't want it to show you

537
00:26:17,200 --> 00:26:18,880
where it goes? You're pushing it?

538
00:26:19,319 --> 00:26:20,240
Speaker 2: Say that like that?

539
00:26:20,240 --> 00:26:23,359
Speaker 1: That like because it the game of the world feels

540
00:26:23,359 --> 00:26:26,079
so well designed and it works so well with its

541
00:26:26,079 --> 00:26:29,240
systems of like the sonar, that it can't help but

542
00:26:29,400 --> 00:26:32,039
feel like he's being like the way I was drawn

543
00:26:32,039 --> 00:26:34,480
to the next level by like a bunch of bananas

544
00:26:34,559 --> 00:26:36,359
just went down that hole. He's being drawn in a

545
00:26:36,400 --> 00:26:38,880
different direction because he collapsed and he sees a bunch

546
00:26:38,920 --> 00:26:40,960
of flashing things all around that makes him want to

547
00:26:40,960 --> 00:26:41,960
go explore in that direction.

548
00:26:42,079 --> 00:26:43,200
Speaker 2: And it works on both lides.

549
00:26:43,720 --> 00:26:46,799
Speaker 4: Yeah, but the lack of handholding is like it's an

550
00:26:46,880 --> 00:26:50,880
option like the game, just it's not explicitly telling you

551
00:26:50,960 --> 00:26:53,720
it's not thing you need to go down this path.

552
00:26:53,839 --> 00:26:56,519
It's saying this is the path, here is your next checkpoint.

553
00:26:56,559 --> 00:26:58,160
Go do the thing. It's a very like Breath of

554
00:26:58,240 --> 00:27:00,599
Wild Tears, the Kingdom thing of Hey, this is where

555
00:27:00,640 --> 00:27:04,079
your next objective is, go do the thing. But if

556
00:27:04,119 --> 00:27:06,400
you want to do every little thing that we've hidden

557
00:27:06,440 --> 00:27:09,759
along the way, We're not gonna stop you. Pauline's not

558
00:27:09,799 --> 00:27:12,279
gonna stop and say, hey, DK, we really need to

559
00:27:12,279 --> 00:27:14,400
get going and do the next thing. Like no, she's

560
00:27:14,440 --> 00:27:16,480
just gonna like comment out, Wow, that was really fun.

561
00:27:16,519 --> 00:27:18,839
I'm thinking to myself, that was fun, Pauline, I am

562
00:27:18,920 --> 00:27:22,079
having a great damn time this playing the video game.

563
00:27:22,759 --> 00:27:27,559
Speaker 3: You are, Yeah, you're right, yeah exactly. I will say this, though,

564
00:27:27,680 --> 00:27:31,240
I found that some layers I wanted to get out

565
00:27:31,279 --> 00:27:33,759
of as soon as possible. I just did not find

566
00:27:33,759 --> 00:27:37,160
myself enjoying that particular layer as much. One of them

567
00:27:37,200 --> 00:27:46,960
being the landfill, where's mostly digging and you're just basically

568
00:27:47,000 --> 00:27:50,599
you're always confined in those Like I like being able

569
00:27:50,640 --> 00:27:54,119
to explore and punch, like punch through walls and like

570
00:27:54,200 --> 00:27:55,799
dig a tunnel through wall and see what's on the

571
00:27:55,799 --> 00:27:58,880
other side. But when it becomes the entire level, and

572
00:27:58,960 --> 00:28:01,559
when the camera sometimes I always found I found sometimes

573
00:28:01,599 --> 00:28:03,720
I found that the camera had a lot of trouble

574
00:28:04,200 --> 00:28:06,319
if it's like trying to follow me as I'm making

575
00:28:06,359 --> 00:28:08,039
my tunnel and it's going all over the place, and

576
00:28:08,079 --> 00:28:10,680
I'm silhouetting over here, and it's just not lining up

577
00:28:10,720 --> 00:28:12,440
where I want it to, don't I can't see what

578
00:28:12,480 --> 00:28:14,519
I'm trying to see. That I think was one of

579
00:28:14,519 --> 00:28:16,400
the weaker parts of the game. So then have an

580
00:28:16,519 --> 00:28:19,400
entire layer where that is the dominant viewpoint I have

581
00:28:19,559 --> 00:28:21,759
for most of the layer. I just wanted to get

582
00:28:21,759 --> 00:28:24,319
out of there as soon as possible. I don't know

583
00:28:24,359 --> 00:28:26,559
it'll stop me from wanting one hundred percent of the game.

584
00:28:26,880 --> 00:28:29,440
I may just grin and Barrett go back, find the bananas,

585
00:28:29,440 --> 00:28:31,480
and be done with it forever. But I feel like

586
00:28:32,720 --> 00:28:35,960
that part of it just added a little frustration that

587
00:28:36,240 --> 00:28:37,720
otherwise I would have been fine with.

588
00:28:37,880 --> 00:28:40,680
Speaker 1: I definitely got used pretty quickly. You see the camera

589
00:28:40,880 --> 00:28:43,799
the way it works underground, but I know that that

590
00:28:43,920 --> 00:28:44,960
is going to be the source of a lot of

591
00:28:45,000 --> 00:28:47,559
frustration for a lot of casual players. I think are

592
00:28:47,559 --> 00:28:50,839
typical players where but like for me when I was

593
00:28:50,880 --> 00:28:53,559
doing it's like, Okay, if the camera is ever in

594
00:28:53,559 --> 00:28:55,960
a situation where I see that silhouette, it's probably not

595
00:28:55,960 --> 00:28:58,000
going to feel good. So I just try to bring

596
00:28:58,039 --> 00:28:59,839
the camera down into the ground, and once it does

597
00:28:59,839 --> 00:29:02,160
that and everything becomes transparent, then it's like, oh, this

598
00:29:02,279 --> 00:29:04,440
is this is pretty good because at a certain point,

599
00:29:04,559 --> 00:29:06,000
and I think this is the main reason that I

600
00:29:06,079 --> 00:29:10,279
followed that main trail, the main main bread crumbs is

601
00:29:10,799 --> 00:29:13,200
because the game is about destruction and about punching, and

602
00:29:13,240 --> 00:29:16,720
the materials have different strengths to them, and when you

603
00:29:16,759 --> 00:29:19,319
punch through sand, it like evaporates, and when you punch

604
00:29:19,359 --> 00:29:21,400
through stone it takes a couple punches before you move on.

605
00:29:21,920 --> 00:29:24,240
I just started like taking the path of least resistance,

606
00:29:24,319 --> 00:29:27,160
and sometimes that meant like I'm just going to fuel

607
00:29:27,160 --> 00:29:29,480
my way through this level and not even really see

608
00:29:29,480 --> 00:29:32,559
what's going on. And somehow I don't know how to

609
00:29:32,599 --> 00:29:34,839
say this without making it sound like excusing the camera,

610
00:29:35,000 --> 00:29:37,880
but it just didn't bother me because I was loving

611
00:29:37,880 --> 00:29:40,440
the way that felt so much that I could feel

612
00:29:40,440 --> 00:29:43,519
my way through it, and I'm kind of like, Okay,

613
00:29:43,519 --> 00:29:46,319
I'm glad that they made a game and didn't shy

614
00:29:46,359 --> 00:29:50,480
away from enabling that sort of play because the camera.

615
00:29:50,359 --> 00:29:52,200
Speaker 2: It was a little bit tricky in those situations.

616
00:29:52,440 --> 00:29:54,079
Speaker 4: I think the camera is like the best they could

617
00:29:54,119 --> 00:29:56,359
have done without just putting it like you know, right

618
00:29:56,440 --> 00:29:59,000
behind DK, well you have no field of view.

619
00:29:59,119 --> 00:30:02,359
Speaker 1: Was pretty close. It's a pretty close camera.

620
00:30:02,440 --> 00:30:04,759
Speaker 4: It is, but it's also you can't you can rotate it.

621
00:30:04,799 --> 00:30:07,039
You can see like unless it's like bumping into a wall,

622
00:30:07,039 --> 00:30:08,920
you can see all around you and our thing. I

623
00:30:08,920 --> 00:30:11,880
think that's very good, I do think on the subject though,

624
00:30:12,160 --> 00:30:15,279
maybe my one ripe with the game is that it

625
00:30:15,319 --> 00:30:19,160
does feel like the two halves are very separated out

626
00:30:19,559 --> 00:30:21,799
at least the way I'm playing. I can very much

627
00:30:21,839 --> 00:30:26,440
feel that I am doing the digging portion on the overworld,

628
00:30:26,599 --> 00:30:29,319
and then I go two separate areas to do the

629
00:30:29,319 --> 00:30:30,480
platforming challenges.

630
00:30:30,559 --> 00:30:31,279
Speaker 2: I haven't at.

631
00:30:31,279 --> 00:30:34,680
Speaker 4: Least sure what halfway ish maybe through the game, I

632
00:30:34,720 --> 00:30:41,759
haven't had any platforming challenges really in the main large areas.

633
00:30:41,799 --> 00:30:43,960
It feels like I'm going somewhere else, and I think

634
00:30:44,400 --> 00:30:48,559
I do kind of prefer the way, because I wouldn't

635
00:30:48,559 --> 00:30:50,640
say I have a problem with it. It just feels a

636
00:30:50,680 --> 00:30:52,720
little weird, and I think I prefer the way that

637
00:30:52,839 --> 00:30:57,279
say Mario Ossy did this somewhat and in a comical fashion.

638
00:30:57,359 --> 00:30:59,839
SoC Frontiers did this a lot where you'll just be

639
00:31:00,119 --> 00:31:02,319
in this big open area and then a puzzle will

640
00:31:02,319 --> 00:31:04,279
be floating in air. It's like, well, I got to

641
00:31:04,319 --> 00:31:07,079
get up there and do the platforming puzzle or whatever.

642
00:31:07,400 --> 00:31:10,440
But maybe it's because you have so much mobility in

643
00:31:10,440 --> 00:31:13,160
this game that they didn't watch you like breaking things

644
00:31:14,119 --> 00:31:15,720
in order to get there. They watch I don't know

645
00:31:15,720 --> 00:31:17,119
about that platform challenge.

646
00:31:17,200 --> 00:31:19,559
Speaker 1: That's exactly what I was going to say is I

647
00:31:19,599 --> 00:31:21,519
have now gone back and I've been watching some other

648
00:31:21,559 --> 00:31:23,799
people play. I did that quick look with Mike. I

649
00:31:24,240 --> 00:31:27,960
sequence breaked like five things in this game because I

650
00:31:28,000 --> 00:31:30,200
was just like, I'm going to play the dumb Jeff way.

651
00:31:30,319 --> 00:31:31,640
I know the game's trying to get me to do

652
00:31:31,680 --> 00:31:33,720
that thing over there, but I don't care. I'm just

653
00:31:34,480 --> 00:31:36,279
I think I can make this work by throwing some

654
00:31:36,359 --> 00:31:39,880
sand over there, or I can probably string together these

655
00:31:40,000 --> 00:31:43,400
platform and things. And in those in that moment when

656
00:31:43,400 --> 00:31:45,240
I was able to cross some massive gap that I

657
00:31:45,279 --> 00:31:47,519
clearly I was not supposed to do in this moment.

658
00:31:48,000 --> 00:31:50,880
It was awesome, but it reminded me Sean that was like,

659
00:31:51,119 --> 00:31:54,200
I wish there was more of this sort of designed

660
00:31:54,319 --> 00:31:57,319
purposely through the game, and I was doing it more

661
00:31:57,319 --> 00:32:00,519
frequently in these levels as opposed to going into the

662
00:32:00,599 --> 00:32:02,599
challenge room. So I definitely felt that in that moment.

663
00:32:02,720 --> 00:32:06,200
Speaker 3: Yeah, now I'm with you there, and that sort of

664
00:32:06,240 --> 00:32:08,599
applied to you were saying the boss fights were mostly

665
00:32:08,599 --> 00:32:10,519
too easy, but the ones that were difficult you could

666
00:32:10,559 --> 00:32:13,240
kind of figure out ways to brute force as well.

667
00:32:13,319 --> 00:32:13,960
Speaker 2: A later one.

668
00:32:14,000 --> 00:32:16,000
Speaker 3: I'm not going to say exactly who it is or

669
00:32:16,039 --> 00:32:19,200
where it is, but you had to like create platforms

670
00:32:19,200 --> 00:32:21,680
for yourself in order to get where you needed to go,

671
00:32:22,039 --> 00:32:24,400
and you did that by throwing chunks. You just throw

672
00:32:24,400 --> 00:32:28,000
a chunk and then we won't But I noticed I

673
00:32:28,039 --> 00:32:31,920
could throw the chunk at the enemy and just progress

674
00:32:32,039 --> 00:32:35,039
the boss fight from there by doing the damage I

675
00:32:35,119 --> 00:32:37,880
needed to do. So it just made it I didn't

676
00:32:37,920 --> 00:32:40,359
have to go to the platform and then hit anymore.

677
00:32:40,480 --> 00:32:42,319
I just already did the hit, so I could just

678
00:32:42,359 --> 00:32:44,599
throw a bunch of chunks and then go to the

679
00:32:44,640 --> 00:32:46,799
next part of the fight. If that makes sense. It

680
00:32:46,880 --> 00:32:51,359
makes sense probably the Jeff, but that to me, it

681
00:32:51,839 --> 00:32:55,559
sort of puts a spotlight on what little inconsistencies or

682
00:32:55,599 --> 00:32:58,400
what little gripes I have, while being able to brute

683
00:32:58,440 --> 00:33:01,440
force is fun. As Jeff just said, I kind of

684
00:33:01,440 --> 00:33:07,279
wish there was more of a integrated platforming or integrated Yeah.

685
00:33:07,079 --> 00:33:09,559
Speaker 1: Yeah, give me a chance to make It's so open

686
00:33:09,559 --> 00:33:12,440
that I can like define my own capabilities to get

687
00:33:12,440 --> 00:33:15,759
through this world. Sure, I guess do I want both?

688
00:33:15,960 --> 00:33:17,880
I want this and then I want Mario Odyssey too.

689
00:33:18,279 --> 00:33:20,160
Is really because I think the way they design this

690
00:33:20,240 --> 00:33:23,640
game works for what it is, and if I had

691
00:33:23,680 --> 00:33:25,720
to choose, Sean, I think I'm on your side, where

692
00:33:25,759 --> 00:33:28,839
the jumping around in Odyssey is probably my slight preference,

693
00:33:29,559 --> 00:33:31,960
but that does I don't want to forsake this to

694
00:33:32,000 --> 00:33:34,480
get more of that, because the destruction in here and

695
00:33:34,559 --> 00:33:37,240
the ability to like have these materials work together.

696
00:33:37,200 --> 00:33:38,680
Speaker 2: Has been so cool to see.

697
00:33:38,799 --> 00:33:40,799
Speaker 1: It is one of these another Nintendo game that's like

698
00:33:41,200 --> 00:33:43,119
I bet developers to play this and pull out their

699
00:33:43,119 --> 00:33:44,960
hair and say, oh my god, I can't believe anyone

700
00:33:45,039 --> 00:33:45,799
actually did this.

701
00:33:47,400 --> 00:33:49,519
Speaker 4: It's different flavors, you know, and I think that's cool.

702
00:33:49,559 --> 00:33:53,000
It's like with Pizza, I do want that, like pepperoni pizza,

703
00:33:53,200 --> 00:33:55,519
but I also like the barbecue chicken pizza or whatever.

704
00:33:55,559 --> 00:33:57,119
I like mixing it up. Well, I like to get

705
00:33:57,119 --> 00:33:59,720
the supreme sometimes. That's what Nintendo's kind of doing right now.

706
00:34:00,039 --> 00:34:02,920
Other stuff feels like in the same house, but it's

707
00:34:02,960 --> 00:34:05,319
different flavors of the same thing. I appreciate that they're

708
00:34:05,319 --> 00:34:07,640
doing that, And Bonanza feels like another one of those.

709
00:34:08,440 --> 00:34:15,599
Speaker 3: That was a very risky analogy because I feel like we.

710
00:34:15,599 --> 00:34:17,400
Speaker 1: Dodged a few bullets there. I thought you were gonna

711
00:34:17,400 --> 00:34:21,679
say meat the meat people, the meat.

712
00:34:21,480 --> 00:34:22,920
Speaker 2: Lovers, like, look, I get it. You want to put

713
00:34:22,920 --> 00:34:24,400
pepperoni or buffalo.

714
00:34:24,159 --> 00:34:28,760
Speaker 1: Chicken so much like a meat lover's one. Yo, I'm

715
00:34:28,800 --> 00:34:35,639
getting the itis immediately. Yeah, I'm just like, what have

716
00:34:35,719 --> 00:34:36,239
I done?

717
00:34:36,800 --> 00:34:37,880
Speaker 4: Yeah?

718
00:34:37,920 --> 00:34:40,760
Speaker 2: Well, I feel left out in this Donkey Kong's conversation

719
00:34:40,880 --> 00:34:42,880
because I started playing this game.

720
00:34:42,960 --> 00:34:47,639
Speaker 1: Right like an idiot, like a moron, like a buffoon.

721
00:34:47,960 --> 00:34:50,480
Because I live with a ten year old super cool

722
00:34:50,519 --> 00:34:54,280
gamer who was like, you're not playing this I am,

723
00:34:54,360 --> 00:34:57,960
And I'm like, I guess you're right, like the same

724
00:34:58,000 --> 00:35:00,400
thing to me. She literally comes up, since that mine

725
00:35:00,440 --> 00:35:02,239
now and took to switch to you away.

726
00:35:02,400 --> 00:35:05,519
Speaker 2: He's like he goes, why weren't you playing this in

727
00:35:05,559 --> 00:35:07,159
your office? And I was like, well, I guess I

728
00:35:07,239 --> 00:35:10,360
kind of wanted you to see it. But now in retrospect,

729
00:35:10,480 --> 00:35:13,039
I realized all I have done is given you this

730
00:35:13,119 --> 00:35:16,000
game to play ahead of me. It's kind of like

731
00:35:16,079 --> 00:35:20,239
Astrobot all over again. So I've been watching did play

732
00:35:20,239 --> 00:35:24,039
this game for about six hours and he is one

733
00:35:24,079 --> 00:35:25,960
of these people who was just like, I can't believe

734
00:35:26,000 --> 00:35:28,199
this game is letting me do all this destruction. That

735
00:35:28,320 --> 00:35:32,400
is very neat. I think I have heard a lot

736
00:35:32,440 --> 00:35:35,400
of the criticism that you guys are starting to pop up,

737
00:35:36,280 --> 00:35:40,960
mostly with like there's too many needless bananas, right, Like,

738
00:35:41,000 --> 00:35:43,440
I hear that a lot, and I didn't get it

739
00:35:43,559 --> 00:35:48,000
through his play because he's like everything, Yeah, that's just

740
00:35:48,000 --> 00:35:49,000
what I've heard anecdotally.

741
00:35:49,119 --> 00:35:51,199
Speaker 1: I actually would agree with that.

742
00:35:51,280 --> 00:35:53,440
Speaker 4: I've had so many we're just like I'm just telling

743
00:35:53,480 --> 00:35:56,519
it's like, oh, there's there's one, Okay, I didn't do

744
00:35:56,679 --> 00:35:58,280
anything to get it.

745
00:35:58,480 --> 00:35:59,239
Speaker 2: Just like that.

746
00:35:59,880 --> 00:36:01,480
Speaker 1: I don't like the idea of like, oh, you have

747
00:36:01,519 --> 00:36:03,679
to do something to get the banana. If you were

748
00:36:03,760 --> 00:36:05,960
playing the game and you're exploring, you happen to stumble

749
00:36:06,000 --> 00:36:08,960
across one I think having like a handful of those

750
00:36:08,960 --> 00:36:11,599
in each levels is cool. And then there are also

751
00:36:11,599 --> 00:36:13,239
the ones where you have to do something right.

752
00:36:13,280 --> 00:36:16,840
Speaker 4: But think Odyssey never had one where you like really

753
00:36:17,320 --> 00:36:19,719
just get it for no reason. You do, like even

754
00:36:19,760 --> 00:36:23,159
a small thing, you know, you make water plant or something.

755
00:36:23,159 --> 00:36:23,840
You know what I'm saying.

756
00:36:24,000 --> 00:36:27,239
Speaker 1: Well, I definitely I remember hearing a very similar criticism

757
00:36:27,239 --> 00:36:29,360
for Odyssey of people like I'm just stumbling across moon

758
00:36:29,440 --> 00:36:32,199
shines or whatever they're called. They're not calling alcohol.

759
00:36:35,159 --> 00:36:39,960
Speaker 3: That's a whole different game big jugs, but like they're

760
00:36:40,039 --> 00:36:43,800
just rewards for exploration, right, You're exploring these open these

761
00:36:43,800 --> 00:36:46,960
open places and getting these like every time. I'm a

762
00:36:46,960 --> 00:36:48,719
big sonar guy, So every time I do the sonar

763
00:36:48,760 --> 00:36:50,760
clap and I see the silhouette of a banana over there,

764
00:36:51,000 --> 00:36:52,679
my first thought is, all right, well, how am I

765
00:36:52,679 --> 00:36:54,719
getting over there? I'll tell you the game clicked for

766
00:36:54,840 --> 00:36:57,199
me at one point, very early there was it was

767
00:36:57,320 --> 00:37:00,760
just a banana behind one of the concrete walls, and

768
00:37:00,840 --> 00:37:02,440
I'm trying to get around it. I don't think I

769
00:37:02,480 --> 00:37:04,280
had the first bonanza yet, so I'm just trying to

770
00:37:04,280 --> 00:37:07,519
figure out the best way to get to get this banana,

771
00:37:07,559 --> 00:37:10,159
and then I realized it's going to the Wall's going

772
00:37:10,199 --> 00:37:11,880
to the wall and get the banana that way, and

773
00:37:11,960 --> 00:37:14,360
that was like, okay, cool, it's gonna reward me for

774
00:37:14,400 --> 00:37:16,960
doing things out of my out of the way they

775
00:37:16,960 --> 00:37:17,559
want me to do it.

776
00:37:17,599 --> 00:37:17,719
Speaker 4: Now.

777
00:37:17,719 --> 00:37:21,159
Speaker 3: I did notice that I would get bananas like by

778
00:37:21,199 --> 00:37:24,320
digging into a hidden room that I wasn't supposed to

779
00:37:24,400 --> 00:37:26,880
be in and then fighting my way out of it,

780
00:37:27,199 --> 00:37:29,840
as opposed to coming in, getting the banana and leaving,

781
00:37:30,679 --> 00:37:33,239
which again I think is just a reward for exploration.

782
00:37:33,599 --> 00:37:37,199
The thing. It's the open world versus like the old

783
00:37:37,280 --> 00:37:40,239
Zelda formula argument, Right, do you want to be rewarded

784
00:37:40,280 --> 00:37:42,880
for exploration or do you just want to go around

785
00:37:42,880 --> 00:37:44,920
the empty world? We'll see what's there and then get

786
00:37:44,920 --> 00:37:46,960
back on the beaten path. And I think I prefer

787
00:37:47,199 --> 00:37:50,239
what Bonanza is doing here as opposed to that alternative.

788
00:37:50,440 --> 00:37:55,000
Speaker 2: Sure, yeah, I mean I can tell he's having fun

789
00:37:55,119 --> 00:37:58,840
exploring and we're laughing a lot, and it's just real

790
00:37:58,920 --> 00:38:02,480
goofy and dumb and doc he's kind of a he's

791
00:38:02,559 --> 00:38:05,880
kind of an idiot. I mean, you know, you know,

792
00:38:06,039 --> 00:38:09,039
like I god forbid this guy like looks like he

793
00:38:09,199 --> 00:38:10,280
knows what's happening.

794
00:38:10,480 --> 00:38:14,280
Speaker 1: Well, no, he's just so empty headed and I love it.

795
00:38:14,760 --> 00:38:19,920
Speaker 4: Yeah, any dialogtry is just like actual options then bananas.

796
00:38:20,199 --> 00:38:25,320
Speaker 1: Yeah, and I answer bananas every time. Everyone live your truth. Brother,

797
00:38:25,480 --> 00:38:30,920
It's great, Primates. I really got to say, like, you know,

798
00:38:31,519 --> 00:38:34,679
I've been craving bananas so bad in the last like

799
00:38:34,760 --> 00:38:35,239
two weeks.

800
00:38:35,239 --> 00:38:35,960
Speaker 2: It's been crazy.

801
00:38:36,840 --> 00:38:38,599
Speaker 3: I have to ask. Yeah, I have to ask all

802
00:38:38,679 --> 00:38:41,159
four of you. Since you started playing this game, like

803
00:38:41,239 --> 00:38:42,679
like a week a little more than a week ago,

804
00:38:43,119 --> 00:38:46,440
how many times have you, your children or anyone else

805
00:38:46,440 --> 00:38:49,559
who has watched you played this game said, oh, banana,

806
00:38:49,840 --> 00:38:51,440
because I am at least in the hundreds.

807
00:38:51,559 --> 00:38:54,039
Speaker 2: Yeah, it's at least. It's definitely been like a banana.

808
00:38:56,079 --> 00:38:58,519
I just I walt pass, I walk past the fruit ball.

809
00:38:58,639 --> 00:39:02,199
Speaker 3: Oh banana. Yeah, come, it just become a thing.

810
00:39:02,320 --> 00:39:04,119
Speaker 4: Last night I was playing games with friends and have

811
00:39:04,159 --> 00:39:06,280
a friend who does not He doesn't have the game.

812
00:39:06,360 --> 00:39:09,280
He does have a switch to, but like just randomly

813
00:39:09,320 --> 00:39:13,000
he said, Oh, I'm like, how do you know about this?

814
00:39:18,480 --> 00:39:20,119
Speaker 3: I think, And to go back to Donkey Kong. The

815
00:39:20,159 --> 00:39:22,400
best way to describe that guy, I think is the

816
00:39:22,480 --> 00:39:27,599
word O's a lovable of you just want to. Even

817
00:39:27,639 --> 00:39:29,920
when he's like sort of being like, no, I don't

818
00:39:29,920 --> 00:39:32,039
care what Pauline wants, I just want bananas, You're like, yeah,

819
00:39:32,039 --> 00:39:33,639
I get it. He's still he's still a monkey. And

820
00:39:34,320 --> 00:39:37,800
the dichotomy between those two d K and Pauline is

821
00:39:38,320 --> 00:39:39,880
a relationship.

822
00:39:39,960 --> 00:39:40,159
Speaker 4: Yeah.

823
00:39:40,599 --> 00:39:42,719
Speaker 3: I'm not just saying that as a father of daughters,

824
00:39:42,719 --> 00:39:44,239
because there's a lot of that there. But it's also

825
00:39:44,360 --> 00:39:47,639
like this this I don't know, there's there's the way

826
00:39:47,719 --> 00:39:49,119
that they capture, the way that the two of them

827
00:39:49,159 --> 00:39:51,639
talk to each other, Pauline's chats with you when you

828
00:39:51,719 --> 00:39:54,320
go to the Getaways. I watched every single one and

829
00:39:54,440 --> 00:39:56,159
other games that would be something I would skip to

830
00:39:56,239 --> 00:39:58,239
just get over. But the way that she like is

831
00:39:58,360 --> 00:40:00,440
just thinking about things and and the way that like,

832
00:40:00,519 --> 00:40:03,000
oh look at this over there, and making observations about

833
00:40:03,000 --> 00:40:05,519
the world that you're in. And if you notice, from

834
00:40:05,519 --> 00:40:07,760
the beginning of the game, she's very nervous, very reserved,

835
00:40:08,000 --> 00:40:10,559
very kept in. But as the game progresses, she starts

836
00:40:10,599 --> 00:40:13,559
to break out of that shell, and you see her

837
00:40:13,639 --> 00:40:15,920
breakout of that show. I thought it was great character, you.

838
00:40:15,960 --> 00:40:17,519
Speaker 4: Know, in terms of breaking out of the shell. Though

839
00:40:17,519 --> 00:40:20,519
I do wonder how this game went is different if

840
00:40:21,000 --> 00:40:24,119
she stayed as odd Rock longer. He's like, very quickly

841
00:40:24,639 --> 00:40:27,519
they transition from odd Rock to Pauline. I'm like, that

842
00:40:27,679 --> 00:40:30,400
was like an hour or something like. Yeah, I know,

843
00:40:30,519 --> 00:40:32,800
she's part of the marketing. It's not like some secret

844
00:40:32,920 --> 00:40:35,559
that she's like the other main character. And it's definitely

845
00:40:35,679 --> 00:40:38,920
better for marketing for it to be decam Pauline. Old

846
00:40:38,960 --> 00:40:41,000
people know who that is. Younger people are like, oh,

847
00:40:41,079 --> 00:40:43,320
it's sort of a father daughter kind of thing going

848
00:40:43,360 --> 00:40:46,440
on here. It's cute. But I do kind of wonder

849
00:40:46,480 --> 00:40:48,920
if they will have kept that surprise how we all

850
00:40:49,000 --> 00:40:52,159
have reacted to that, especially because odd auder Rock was

851
00:40:52,239 --> 00:40:55,280
kind of cute, like yeah, and especially the yeah, the

852
00:40:55,320 --> 00:40:57,440
way she speaks and everything be a little stilted, and

853
00:40:57,519 --> 00:40:59,840
it's like you get a bit and she's like I'm happy.

854
00:41:00,039 --> 00:41:03,880
I'm like, oh, it's adorable. I kind of wonder, you know, I.

855
00:41:04,000 --> 00:41:06,719
Speaker 2: Like left the room for an hour. I had seen

856
00:41:06,800 --> 00:41:10,280
the Rock and I'm like, oh, that's funny. That's your buddy,

857
00:41:10,440 --> 00:41:10,599
you know.

858
00:41:10,760 --> 00:41:13,599
Speaker 1: I guess it makes sense for a dumb idiot, you know,

859
00:41:13,719 --> 00:41:16,039
Gorilla to have a dumb rock as a friend like that.

860
00:41:17,599 --> 00:41:20,320
Speaker 2: And then I came back and he's like that rocks

861
00:41:20,360 --> 00:41:20,719
a girl.

862
00:41:20,840 --> 00:41:21,800
Speaker 4: Now, I'm just.

863
00:41:24,320 --> 00:41:24,559
Speaker 2: Sick.

864
00:41:24,679 --> 00:41:29,280
Speaker 1: I wish it was almost a little bit even more

865
00:41:29,320 --> 00:41:32,000
of a musical than it is. She sings that's Pauline's

866
00:41:32,000 --> 00:41:36,719
whole thing, and she there are the banansa powers, Like

867
00:41:36,760 --> 00:41:38,880
those are musical moments. She's singing, that's what turns you

868
00:41:38,920 --> 00:41:42,639
into those things. It's awesome, yes, And then the ending,

869
00:41:42,800 --> 00:41:44,519
of course, is going to have a couple of those moments.

870
00:41:44,519 --> 00:41:46,199
I kind of wish there was just like a few

871
00:41:46,320 --> 00:41:49,800
more spread throughout that We're similar to Jump Up Superstar

872
00:41:49,880 --> 00:41:52,440
from Odyssey, Yeah, a little bit, because I'm like, I

873
00:41:52,440 --> 00:41:54,039
think this game might be a musical, and I like

874
00:41:54,119 --> 00:41:56,320
that idea of Nintendo going all out on that. And

875
00:41:56,360 --> 00:41:57,880
there are some songs Where'm like, oh, yeah, I think

876
00:41:57,920 --> 00:42:00,280
these are going to be like hits with people who

877
00:42:00,400 --> 00:42:03,079
like like show tunes and stuff like that, especially like

878
00:42:03,119 --> 00:42:05,159
the end credits song. Yep.

879
00:42:05,440 --> 00:42:07,559
Speaker 2: But I would like even more of that. I think

880
00:42:07,599 --> 00:42:09,920
they kind of underplayed that that strong card that they

881
00:42:10,000 --> 00:42:10,320
had there.

882
00:42:11,440 --> 00:42:13,480
Speaker 3: Yeah, but I would like to give props to the

883
00:42:13,559 --> 00:42:15,400
vocalist to that, Jenny Kid, I think it's her name,

884
00:42:15,440 --> 00:42:16,719
And I don't know if this is her first turn

885
00:42:16,840 --> 00:42:18,039
doing voice acting or what?

886
00:42:18,320 --> 00:42:22,639
Speaker 2: But man, she yeah, everyone obviously, I don't know what

887
00:42:22,719 --> 00:42:25,199
the final bosses. Everyone keeps talking about or like the

888
00:42:25,360 --> 00:42:27,840
ending or whatever it is, and I'm just like, okay, well,

889
00:42:29,280 --> 00:42:32,960
I'm looking forward to seeing that. It's not seeing Donkey

890
00:42:33,119 --> 00:42:35,920
fight the Chiquita Corporation. I don't.

891
00:42:37,800 --> 00:42:39,840
Speaker 1: Banjo shows up with a gun and he's revealed to

892
00:42:39,880 --> 00:42:44,400
be the real bad guy. Looking forward to experiencing that

893
00:42:44,760 --> 00:42:49,039
with my family. Very good. All right, what's uh? What's

894
00:42:49,119 --> 00:42:50,000
everyone else playing?

895
00:42:50,039 --> 00:42:50,159
Speaker 3: Who?

896
00:42:50,360 --> 00:42:54,840
Speaker 2: Someone has Mario Paint in Rundown here? And I want

897
00:42:54,880 --> 00:42:57,280
to know more about this game. I've never heard of it.

898
00:42:57,639 --> 00:43:02,599
Speaker 1: Uhed on switched to yesterday. Yeah, so Nintendo last night

899
00:43:03,599 --> 00:43:07,440
released this on Nintendo Switch Online Super Nintendo Entertainment System,

900
00:43:07,960 --> 00:43:10,800
and they included mouse support, So on Switch one you

901
00:43:10,840 --> 00:43:12,719
could plug in a USB mouse, something you could do

902
00:43:12,800 --> 00:43:14,159
in a lot of games on Switch one.

903
00:43:14,679 --> 00:43:15,559
Speaker 2: But it's kind of enough feature.

904
00:43:15,599 --> 00:43:17,559
Speaker 1: They don't talk about a ton But on switch to,

905
00:43:17,719 --> 00:43:20,039
obviously you could just use the joy Con and it

906
00:43:20,360 --> 00:43:24,000
works like a mouse and there's like no problem there,

907
00:43:24,039 --> 00:43:25,719
and it's it's great and Mario Paint's back.

908
00:43:26,840 --> 00:43:27,159
Speaker 4: It is.

909
00:43:29,280 --> 00:43:31,800
Speaker 1: Still that game, and I still like like, I'm still

910
00:43:31,880 --> 00:43:34,039
like like messing around, but I was never great at

911
00:43:34,079 --> 00:43:38,199
any paint program. Although I just got done listening to

912
00:43:38,320 --> 00:43:40,400
that book The History of the Pixel, where they talk

913
00:43:40,440 --> 00:43:42,679
a lot about the history of paint programs, and so

914
00:43:42,719 --> 00:43:45,280
I'm like a little bit more curious about, like how

915
00:43:45,400 --> 00:43:47,119
is this working. I'm like a little bit more in awe.

916
00:43:47,280 --> 00:43:48,639
Whereas a kid, I'm like, yeah, this is what you

917
00:43:48,679 --> 00:43:50,480
do a computers. You're drawing them and you make stuff.

918
00:43:51,519 --> 00:43:54,119
But I did forget like how much there is. There's

919
00:43:54,320 --> 00:43:58,039
quite it's quite capable. There's an anime music week, right,

920
00:43:58,159 --> 00:44:01,199
there's music. There's a famous music maker where it's like

921
00:44:01,400 --> 00:44:03,639
that is still something that to this day, people have

922
00:44:03,800 --> 00:44:07,480
recreated that online and added a bunch of other sound profiles,

923
00:44:07,800 --> 00:44:10,360
so you can use the Mario Paint Music Making tool

924
00:44:10,480 --> 00:44:13,599
to recreate other songs and stuff like that. But yeah,

925
00:44:13,639 --> 00:44:15,719
that's the one I played with the most as.

926
00:44:15,599 --> 00:44:17,679
Speaker 2: A kid, like making the Star Wars theam or trying

927
00:44:17,679 --> 00:44:19,239
to make the Star Wars theme as best I could,

928
00:44:19,280 --> 00:44:21,840
things like that. But yeah, it's just cool to see

929
00:44:21,840 --> 00:44:22,159
this back.

930
00:44:22,239 --> 00:44:26,199
Speaker 1: It's cool to see cool Secene Nintendo just drop this

931
00:44:26,440 --> 00:44:28,880
into Nso I was like what are they gonna do

932
00:44:28,920 --> 00:44:30,880
with Mario paint. They will do something have the mouse,

933
00:44:31,119 --> 00:44:32,920
but are they gonna like re release it or something

934
00:44:33,000 --> 00:44:35,400
like that. It's like, no, it's just in the Nintendo

935
00:44:35,440 --> 00:44:38,880
Switch online. It does make me wonder, like, do they

936
00:44:39,000 --> 00:44:42,360
follow this up with a new Mario paint that is

937
00:44:42,480 --> 00:44:44,679
a full release, because it's like they do have a

938
00:44:44,760 --> 00:44:46,360
mouse for this thing, and they're kind of making a

939
00:44:46,400 --> 00:44:47,760
big deal about it. I don't know.

940
00:44:47,840 --> 00:44:49,960
Speaker 2: I'm a little bit a good question.

941
00:44:50,199 --> 00:44:53,360
Speaker 3: And if it were me, If it were me, I

942
00:44:53,440 --> 00:44:56,199
would say, you make a Mario music maker and just

943
00:44:56,280 --> 00:44:58,559
include the paint features with it, because the music maker

944
00:44:58,920 --> 00:45:02,599
has been what has as per uh yeah, as persistent

945
00:45:02,960 --> 00:45:04,760
all these leaders. So if you market it as a

946
00:45:04,840 --> 00:45:07,519
music maker and hey there's paint stuff too, I think

947
00:45:07,639 --> 00:45:09,559
that would make more sense. As far as a new

948
00:45:09,639 --> 00:45:10,320
piece of stuff.

949
00:45:10,360 --> 00:45:12,639
Speaker 4: I was I was gonna say southing similar Mario Maker three.

950
00:45:12,800 --> 00:45:14,679
It's more than just levels. It is all the Mario

951
00:45:14,719 --> 00:45:17,960
paint stuff because still just right, Mario Maker, you just

952
00:45:18,039 --> 00:45:19,320
have it all in one place, right.

953
00:45:19,719 --> 00:45:24,039
Speaker 2: It's wild how influential the music part of that has

954
00:45:24,159 --> 00:45:28,760
been from the original paint, right, It's like without Mario Paint.

955
00:45:28,800 --> 00:45:30,039
There's no teenage engineering.

956
00:45:30,079 --> 00:45:33,199
Speaker 1: I feel like, you know, there are a lot of

957
00:45:34,280 --> 00:45:37,519
people from our generation that got introduced to the idea

958
00:45:37,719 --> 00:45:41,679
of a digital audio interface from Mario Paint. Like it

959
00:45:41,880 --> 00:45:43,559
was just the first time that people realized that you

960
00:45:43,639 --> 00:45:46,840
can make music with a computer, like pre eye opening.

961
00:45:47,159 --> 00:45:51,000
Speaker 4: Anytime there's like a someone who works with synth tunes,

962
00:45:51,119 --> 00:45:54,000
chip tunes and that kind of stuff, like a GDQ couch,

963
00:45:54,280 --> 00:45:56,079
they'll say like, yeah, I got my start, you know,

964
00:45:56,159 --> 00:45:58,039
making this stuff for Mario Paint, and then I just

965
00:45:58,360 --> 00:46:00,639
got really into doing this sequence of stuff and now

966
00:46:00,679 --> 00:46:01,199
it's my job.

967
00:46:02,159 --> 00:46:04,519
Speaker 2: We had always assume that Mario Pain was going to

968
00:46:04,559 --> 00:46:06,400
be a thing with the mouse as soon as there

969
00:46:06,599 --> 00:46:09,599
was the mouse, right, Like, that's the first.

970
00:46:09,400 --> 00:46:12,960
Speaker 1: Thing that everyone thought of. Yes, absolutely, yep, Yeah, well

971
00:46:13,000 --> 00:46:14,320
that's cool to see what uh.

972
00:46:14,719 --> 00:46:19,000
Speaker 2: I feel like there are still game Cube like gaps

973
00:46:19,199 --> 00:46:22,079
in uh Nintenna Switch Online, and I'm like.

974
00:46:22,519 --> 00:46:25,320
Speaker 1: Yeah, there's like four games on there so far, so yeah,

975
00:46:27,000 --> 00:46:29,599
like we're I mean, there's not a ton of gaps

976
00:46:29,679 --> 00:46:32,639
left on the systems that were on before GameCube in

977
00:46:32,760 --> 00:46:35,280
terms of games that would be easy for Nintendo put

978
00:46:35,440 --> 00:46:38,079
to put on there. Right, they're not making a lot

979
00:46:38,119 --> 00:46:40,679
of third party deals. And then in terms of first party, right,

980
00:46:40,840 --> 00:46:44,639
nothing too glaring. There's a couple exceptions on in sixty

981
00:46:44,679 --> 00:46:47,760
four specifically where it's like, ah, why isn't is it

982
00:46:48,039 --> 00:46:50,480
did Diddy Kong Racing and Donkey Kunk sixty four. Well

983
00:46:50,519 --> 00:46:52,199
it's like, well that's some rare stuff, but they own

984
00:46:52,280 --> 00:46:53,760
those things. They could put it on there, they just

985
00:46:53,960 --> 00:46:57,840
haven't yet. But for GameCube, yeah, there's there's a ton

986
00:46:58,000 --> 00:47:00,760
of stuff that they could still do, and they've announced

987
00:47:00,760 --> 00:47:02,639
a few that haven't even come out yet. I would

988
00:47:02,679 --> 00:47:06,400
imagine a lot of it gets dicey, just because I

989
00:47:06,599 --> 00:47:10,960
do think that era is maybe a bit ripe for the.

990
00:47:11,000 --> 00:47:13,760
Speaker 2: Sort of like remastering Harvest right where it's at the

991
00:47:13,840 --> 00:47:14,639
right right.

992
00:47:15,559 --> 00:47:19,800
Speaker 4: So there's at least with first party, Like wind Waker

993
00:47:19,920 --> 00:47:21,760
was there day one and we all thought wind Waker

994
00:47:21,840 --> 00:47:23,840
wasn't gonna happen because they would just port over win

995
00:47:23,920 --> 00:47:27,119
Waker HD. But they're like they did, they just put

996
00:47:27,159 --> 00:47:30,039
that on service. So whether they do win Waker HD

997
00:47:30,239 --> 00:47:33,000
on switch to or not, like, that's that's just there.

998
00:47:33,159 --> 00:47:36,159
And so you assume thing could happen with Twilight Princess

999
00:47:36,800 --> 00:47:39,679
saying could happen with Mario Sunshine, even though they have

1000
00:47:39,760 --> 00:47:43,920
the option just you know, literally re released at Yeah,

1001
00:47:44,960 --> 00:47:47,599
but all the first party stuff, I don't know. It

1002
00:47:47,639 --> 00:47:50,280
seems like maybe they'll do both or they just put

1003
00:47:50,360 --> 00:47:53,280
up the GameCube original third parties. Yes, it's a little

1004
00:47:53,320 --> 00:47:55,599
different because they would may want to get right off

1005
00:47:55,639 --> 00:47:56,159
a remaster.

1006
00:47:56,679 --> 00:47:57,280
Speaker 2: Yeah, definitely.

1007
00:47:57,400 --> 00:48:00,079
Speaker 1: So Yeah, I don't expect a ton like or not

1008
00:48:00,199 --> 00:48:02,440
a ton, but even a little bit of third party

1009
00:48:03,239 --> 00:48:05,159
the way that some of the other platforms did, because

1010
00:48:05,199 --> 00:48:06,760
I think a lot of those are going to do

1011
00:48:06,840 --> 00:48:09,559
exactly this. They are going to follow it up with

1012
00:48:09,639 --> 00:48:12,079
remasters and re release them because that generation, you could

1013
00:48:12,079 --> 00:48:14,199
still make a ton of money from rereleasing those games.

1014
00:48:14,239 --> 00:48:16,400
There's a lot of demand for those games generally. It's

1015
00:48:16,440 --> 00:48:19,920
why the retro market's so expensive, and people always get excited.

1016
00:48:20,000 --> 00:48:22,639
You say, hey, that GameCube game is coming back. Yeah,

1017
00:48:22,639 --> 00:48:23,840
people hop on that. Yeah.

1018
00:48:24,000 --> 00:48:26,960
Speaker 4: Playing Bonanza, I've been thinking to myself, Man, wouldn't it

1019
00:48:26,960 --> 00:48:28,920
be cool of like Aspire if someone did like a

1020
00:48:29,039 --> 00:48:31,880
Hull Ultimate Destruction HD, Like.

1021
00:48:32,039 --> 00:48:33,159
Speaker 3: Man, that would be cool.

1022
00:48:33,199 --> 00:48:33,679
Speaker 4: I'd love that.

1023
00:48:34,400 --> 00:48:38,280
Speaker 1: So Sunshine was the only Mario GameCube game.

1024
00:48:38,159 --> 00:48:41,639
Speaker 3: Right truct A Nameline platformer.

1025
00:48:41,320 --> 00:48:46,199
Speaker 1: Yes, yes, right, yeah, okay, interesting, all right, very good.

1026
00:48:47,360 --> 00:48:47,840
Speaker 2: Let's see.

1027
00:48:47,920 --> 00:48:53,920
Speaker 1: We've also have WW two K twenty five on our.

1028
00:48:53,920 --> 00:48:56,639
Speaker 3: List, specifically on the switch to, which is why I

1029
00:48:56,679 --> 00:48:57,639
figured I would bring it up.

1030
00:48:57,639 --> 00:48:59,960
Speaker 1: Okay, what do you got that verse?

1031
00:49:00,079 --> 00:49:02,440
Speaker 3: She came out a couple of weeks ago, uh, when

1032
00:49:02,480 --> 00:49:05,599
I went under fire for some community creation things that

1033
00:49:05,679 --> 00:49:08,039
were left out, but I didn't have a chance to

1034
00:49:08,079 --> 00:49:09,639
get into that and see how much of a difference

1035
00:49:09,679 --> 00:49:13,800
it really made. But as far as like playing WWE

1036
00:49:14,559 --> 00:49:17,760
on the go on my switch to, it feels really good,

1037
00:49:18,079 --> 00:49:20,519
Like I really, I really, I feel like it controls well.

1038
00:49:20,440 --> 00:49:23,119
Speaker 1: That this series did not feel good on Switch one, right,

1039
00:49:23,199 --> 00:49:24,719
it was like pretty rough on switch one.

1040
00:49:25,519 --> 00:49:29,960
Speaker 3: I don't I only this is my first switch WWE experience.

1041
00:49:30,000 --> 00:49:33,840
I played on pretty rough before this, so yeah, yeah, yeah,

1042
00:49:34,079 --> 00:49:36,760
this one, this one feels pretty good. The way that

1043
00:49:37,000 --> 00:49:39,880
the code came with all of the dlc attached to

1044
00:49:39,960 --> 00:49:42,440
it too, So I'm already up to date with where

1045
00:49:42,599 --> 00:49:46,920
the consoles are now, all the modes are there. It's

1046
00:49:46,920 --> 00:49:49,400
a full package, except for just the community community thing

1047
00:49:49,599 --> 00:49:51,519
that I hadn't had a chance to really explore yet.

1048
00:49:51,920 --> 00:49:54,239
But as far as like comparing it to the console

1049
00:49:54,400 --> 00:49:57,199
or PC experience, I was very impressed. I felt like

1050
00:49:57,639 --> 00:50:00,079
I was able to you know, play matches and and

1051
00:50:00,159 --> 00:50:02,639
do everything I would want to do with just as

1052
00:50:02,719 --> 00:50:05,760
much you know, speed or quality or whatever as I

1053
00:50:05,880 --> 00:50:09,960
did in previous versions on the PlayStation five. And being

1054
00:50:10,000 --> 00:50:12,639
able to have that ww E two K experience wherever

1055
00:50:12,719 --> 00:50:14,639
I want now in the way that it should be

1056
00:50:15,199 --> 00:50:18,639
is it's pretty damn cool. I think that's and it's

1057
00:50:18,639 --> 00:50:21,360
a good way to get Like my nine year old

1058
00:50:21,440 --> 00:50:23,840
really likes WWE, but she's never allowed to stay up

1059
00:50:23,880 --> 00:50:25,880
to watch it. So now if she's not doing anything like, hey,

1060
00:50:25,960 --> 00:50:28,239
go pick your favorite wrestler and go mess around for

1061
00:50:28,280 --> 00:50:29,760
a little while, and she can start to build that

1062
00:50:29,880 --> 00:50:32,079
fandom up a little bit too. But yeah, I think

1063
00:50:32,079 --> 00:50:34,440
it plays great. It's a it's a good option if

1064
00:50:34,480 --> 00:50:36,360
you're a wrestling fan who wants to be able to

1065
00:50:36,960 --> 00:50:41,199
play this outside of your house. The lack of cross

1066
00:50:41,280 --> 00:50:45,239
progression kind of sucks. I wasn't able to connect or

1067
00:50:45,360 --> 00:50:46,719
if I haven't figured it out. At least I got

1068
00:50:46,800 --> 00:50:48,440
my two K account there, but I wasn't able to

1069
00:50:48,480 --> 00:50:51,400
connect to my PlayStation account. I don't know if that's

1070
00:50:51,519 --> 00:50:55,400
a possibility, But for the most part, I was impressed

1071
00:50:55,960 --> 00:51:00,199
with this port, especially now with the switch to and

1072
00:51:00,280 --> 00:51:02,519
switchboards being what they were before. It's good to see

1073
00:51:02,519 --> 00:51:03,039
this year now.

1074
00:51:03,519 --> 00:51:06,440
Speaker 4: Yeah, I do find myself thinking when it comes time

1075
00:51:06,480 --> 00:51:07,920
to buying a game, like I was singing this with

1076
00:51:08,000 --> 00:51:10,599
Tony Hawks because I would have a copy. I was thinking, like,

1077
00:51:11,559 --> 00:51:14,880
do I like, yeah, should maybe I gets the Steam version.

1078
00:51:15,079 --> 00:51:16,960
I know it's on game Pass, but maybe, you know,

1079
00:51:17,000 --> 00:51:18,880
I'm just feeling weird about a lot of that stuff

1080
00:51:18,920 --> 00:51:21,360
in general. Maybe I get when it's on sale on

1081
00:51:21,559 --> 00:51:24,000
like a green Man Gaming or something like that. Then

1082
00:51:24,000 --> 00:51:28,280
I have the realization don't switch too, and it's probably

1083
00:51:28,320 --> 00:51:31,039
pretty good on switch too, Like you know, maybe I

1084
00:51:31,039 --> 00:51:33,639
don't want to spend all that money, especially with current

1085
00:51:33,719 --> 00:51:36,639
events on that right now, but maybe I get like

1086
00:51:36,679 --> 00:51:39,079
the physical switch To version when that hits to bargain

1087
00:51:39,119 --> 00:51:40,880
Bin or something, because that would be like a decent

1088
00:51:40,920 --> 00:51:42,679
way of play that. And it is weird to be

1089
00:51:42,760 --> 00:51:45,480
back in that place of thinking, oh, yeah, I can

1090
00:51:45,519 --> 00:51:47,559
play a third party game on my switch and it's

1091
00:51:47,679 --> 00:51:51,119
not like a hugely compromise experience. Well, we'll get to

1092
00:51:51,159 --> 00:51:53,519
the point where it is like, yeah, it's it's thirty fps.

1093
00:51:53,920 --> 00:51:56,239
Bigger consoles are sixty or whatever, but nice to have

1094
00:51:56,360 --> 00:51:59,559
that option again. Kind of feels like even better than

1095
00:51:59,599 --> 00:52:01,719
when this WHICH one launch because there is so much

1096
00:52:01,880 --> 00:52:03,000
extra power out the gate.

1097
00:52:03,840 --> 00:52:06,239
Speaker 2: Yeah, there's some there is a knock on effect of this,

1098
00:52:06,719 --> 00:52:08,920
Like you know, now that I've turned on my switch

1099
00:52:09,000 --> 00:52:12,320
to to play a video game, I feel like there

1100
00:52:12,480 --> 00:52:14,760
is this knock on effect where it has opened up

1101
00:52:14,840 --> 00:52:17,599
the doors to things where like when the original came out,

1102
00:52:17,599 --> 00:52:18,960
you were just sort of like, oh, all right, this

1103
00:52:19,079 --> 00:52:21,320
is sort of starting from scratch, but being able to

1104
00:52:21,400 --> 00:52:24,280
do you know, Tears of the Kingdom at sixty frames

1105
00:52:24,320 --> 00:52:28,440
and just yeah, that has changed the dynamic at least

1106
00:52:28,480 --> 00:52:31,760
for me and what I'm looking for and now considering

1107
00:52:31,800 --> 00:52:34,960
it as a mobile thing, where like it was basically

1108
00:52:35,119 --> 00:52:37,559
cemented into the dock for you know, five years, for

1109
00:52:37,679 --> 00:52:43,079
me is definitely like a consideration that I've only just

1110
00:52:43,119 --> 00:52:46,760
started to have with this thing. I'm it's growing on me.

1111
00:52:46,960 --> 00:52:50,440
I think I still need some more you know, compelling

1112
00:52:50,519 --> 00:52:53,119
first party stuff, but yeah, sure, yeah.

1113
00:52:53,079 --> 00:52:54,079
Speaker 3: Well we'll get there.

1114
00:52:54,079 --> 00:52:56,000
Speaker 1: I think it's been a good start now with Donkey

1115
00:52:56,119 --> 00:52:59,320
Kong that's helped like really establish like oh, this thing

1116
00:53:00,199 --> 00:53:02,320
feels worth it for me at this point. Would I

1117
00:53:02,559 --> 00:53:04,599
recommend it to someone who's like, hey, what about that

1118
00:53:04,679 --> 00:53:06,800
switch to I'm like, okay, well, if you're feeling that

1119
00:53:06,840 --> 00:53:08,519
way about it, if you're like asking about it, no,

1120
00:53:08,760 --> 00:53:10,920
just wait, we wait to this holiday see what these

1121
00:53:10,920 --> 00:53:12,800
other games are like. But you could easily wait till

1122
00:53:12,840 --> 00:53:15,159
next year, and they're probably going to have an Animal

1123
00:53:15,199 --> 00:53:17,079
Crossing within the next couple of years and a few

1124
00:53:17,119 --> 00:53:19,559
other things that you'll want and once you know, like

1125
00:53:19,639 --> 00:53:21,960
I've pulled this before, my friend has ten game really

1126
00:53:22,000 --> 00:53:23,920
doesn't buy a new console until it has ten games

1127
00:53:24,000 --> 00:53:25,840
he wants to play. And I think you can sort

1128
00:53:25,840 --> 00:53:27,760
of like scale that up and down depending on like

1129
00:53:27,800 --> 00:53:29,960
where you're at, like five games you want to play.

1130
00:53:30,000 --> 00:53:30,840
Speaker 2: That's probably.

1131
00:53:34,360 --> 00:53:36,599
Speaker 1: Well, he's got much more savings than I do, so

1132
00:53:37,000 --> 00:53:37,360
you want.

1133
00:53:37,320 --> 00:53:39,400
Speaker 4: To on every console, you know?

1134
00:53:39,519 --> 00:53:41,960
Speaker 2: Exactly, Yeah, that's true exactly.

1135
00:53:42,119 --> 00:53:44,880
Speaker 4: With the switch too, was these things aren't going down

1136
00:53:44,920 --> 00:53:47,880
in price. We'll just buy it right away, buying it

1137
00:53:48,000 --> 00:53:48,960
either way eventually, you.

1138
00:53:49,000 --> 00:53:54,679
Speaker 1: Know, Sorry, real quick, LEXI just got me so bad.

1139
00:53:54,719 --> 00:53:58,440
I'm like, oh, didn't Nintendo announce the direct and the tweet?

1140
00:53:58,719 --> 00:54:00,559
It's the you tweet it's and the name of the

1141
00:54:00,639 --> 00:54:02,760
console is we you thanks a.

1142
00:54:02,719 --> 00:54:05,880
Speaker 3: Lot, like you got my ass, got my too?

1143
00:54:07,480 --> 00:54:11,639
Speaker 2: Haven't deleted that well? I mean true, the name of

1144
00:54:11,719 --> 00:54:16,079
that console was once the week just for like, yeah,

1145
00:54:16,199 --> 00:54:18,920
like maybe we just you know, bring that tweet out back.

1146
00:54:19,239 --> 00:54:21,039
You know, I just tweeted it again.

1147
00:54:21,239 --> 00:54:24,639
Speaker 4: So it's like the thanks about unless we're getting Mega

1148
00:54:24,719 --> 00:54:26,880
sixty four in to a skit, Yeah.

1149
00:54:27,960 --> 00:54:29,960
Speaker 1: Can you go get a switch to Can you get

1150
00:54:30,000 --> 00:54:33,719
one if you like work hard for like a couple

1151
00:54:33,800 --> 00:54:35,480
of days, I bet you'll be able to find one.

1152
00:54:35,599 --> 00:54:37,400
But you're not gonna be able to go like tonight

1153
00:54:37,639 --> 00:54:40,000
to target and one target and walk in and get

1154
00:54:40,039 --> 00:54:44,679
one now. And this thing, you know, this thing's expensive.

1155
00:54:44,679 --> 00:54:45,480
I guess I've never.

1156
00:54:45,440 --> 00:54:48,320
Speaker 2: Really like had a hard, long, hard conversation with myself

1157
00:54:48,440 --> 00:54:52,800
like wow, this thing that doesn't have that much. It's

1158
00:54:52,880 --> 00:54:56,400
the best selling console ever, fast, the fastest selling through

1159
00:54:56,440 --> 00:55:00,679
the first sorry fast, that's the probably. I think that

1160
00:55:00,800 --> 00:55:04,280
is still surprising given its cost and the state of

1161
00:55:04,400 --> 00:55:06,239
the state. That is surprising.

1162
00:55:06,480 --> 00:55:08,119
Speaker 4: I think a lot of people are just like me though,

1163
00:55:08,199 --> 00:55:10,920
of being like, well, I'm gonna have to get one

1164
00:55:10,920 --> 00:55:13,239
of these eventually, because there's gonna be the next Mario,

1165
00:55:13,400 --> 00:55:16,079
the next Zelda, the next Pokemon. Might as well just

1166
00:55:16,199 --> 00:55:18,039
buy it while it's like, because it seems like there

1167
00:55:18,079 --> 00:55:20,760
were a lot available at the start, I might as

1168
00:55:20,800 --> 00:55:22,719
well pick one up now and then just I'll have

1169
00:55:22,920 --> 00:55:24,800
it for the rest of the year, especially if there's

1170
00:55:24,800 --> 00:55:26,480
any surprises or anything as well.

1171
00:55:26,719 --> 00:55:31,800
Speaker 2: Right, But I'm building the economic sort of like consideration

1172
00:55:32,000 --> 00:55:35,239
into that conversation, right where like, oh.

1173
00:55:35,199 --> 00:55:37,199
Speaker 4: Yeah, I don't feel great's five hundred dollars.

1174
00:55:38,239 --> 00:55:42,719
Speaker 2: That's like, you know, if you a physically responsible person

1175
00:55:43,119 --> 00:55:45,400
would not just be like, well, I'm just gonna like basically,

1176
00:55:45,719 --> 00:55:49,400
you know, dump five hundred dollars into this thing as

1177
00:55:49,519 --> 00:55:51,800
some sort of I don't know, it's not an investment.

1178
00:55:51,840 --> 00:55:55,480
It's not some kind of like uh, you know, you're

1179
00:55:55,519 --> 00:55:57,079
basically just sort of giving.

1180
00:55:56,880 --> 00:55:59,519
Speaker 1: Your pretending access, right your purchasing the ability to access

1181
00:55:59,599 --> 00:56:01,960
more ways to pay them even more money. Yeah, exactly.

1182
00:56:02,280 --> 00:56:04,760
Speaker 2: Yeah, it's a slip slope, right, Like, so I don't

1183
00:56:05,079 --> 00:56:07,760
that's what I can't connect the dots from that position

1184
00:56:07,880 --> 00:56:09,880
of like, oh, I'm just gonna do this as a

1185
00:56:09,960 --> 00:56:12,960
preemptive sort of It's a switch.

1186
00:56:13,920 --> 00:56:16,239
Speaker 4: Is a switch a fect like everyone had to switch

1187
00:56:16,320 --> 00:56:17,719
one and they're like, okay, well I know what this

1188
00:56:17,960 --> 00:56:19,960
is and that's why we all said it needs to

1189
00:56:20,159 --> 00:56:22,360
just be switched to. And they did just go switch

1190
00:56:22,400 --> 00:56:24,760
to because everyone knows what switch one is. And they're like,

1191
00:56:25,079 --> 00:56:27,199
oh crap, it's like PlayStation I just yeah, I just

1192
00:56:27,280 --> 00:56:29,719
buy the next one. Like PS five, let's be real

1193
00:56:29,800 --> 00:56:32,559
with ourselves. PS five doesn't have that much exclusive software

1194
00:56:32,599 --> 00:56:36,159
that's worth buying one for. If your hardcore inside ecosystem,

1195
00:56:36,159 --> 00:56:38,239
you buy because your games are better than ever and

1196
00:56:38,440 --> 00:56:40,159
you want to play the exclusive.

1197
00:56:40,119 --> 00:56:41,119
Speaker 2: Exact same thing. Here you go.

1198
00:56:41,360 --> 00:56:43,559
Speaker 4: But yeah, it's also like a five hundred dollars thing

1199
00:56:43,599 --> 00:56:46,679
that you're probably it's probably not a great buy in

1200
00:56:47,199 --> 00:56:49,440
you know, the grand scheme of things, but it's just

1201
00:56:49,519 --> 00:56:51,920
what you do because that's what you know that's very

1202
00:56:52,000 --> 00:56:53,039
comfortable with the earthing.

1203
00:56:53,920 --> 00:56:55,920
Speaker 3: I was gonna say PlayStation doesn't have any first party

1204
00:56:55,960 --> 00:57:00,639
software because they keep canceling it anyway. Uh, but like see,

1205
00:57:00,679 --> 00:57:03,599
I I justified it as a day one purchase because

1206
00:57:03,599 --> 00:57:06,199
it's a work thing, right, Being the freelancer in the

1207
00:57:06,360 --> 00:57:07,840
in the business that we are, I need to be

1208
00:57:07,880 --> 00:57:10,239
able to play these games. But there's also a fomo

1209
00:57:10,360 --> 00:57:12,480
thing attached to it. If I had the opportunity to

1210
00:57:12,559 --> 00:57:15,719
be on this podcast and y'all were talking about Bonanza

1211
00:57:15,800 --> 00:57:18,280
and I hadn't played it, i'd be tear my hair around.

1212
00:57:18,400 --> 00:57:21,159
So I knew I was getting it eventually. I knew

1213
00:57:21,280 --> 00:57:22,960
I was gonna want a day one and any day

1214
00:57:23,000 --> 00:57:24,519
that I didn't have it after launch, I was just

1215
00:57:24,599 --> 00:57:27,079
going to think about it until I got it. That

1216
00:57:27,239 --> 00:57:30,559
being said, if I did not have a big box

1217
00:57:30,639 --> 00:57:32,800
retailer credit card, I don't know that I would have

1218
00:57:32,840 --> 00:57:34,760
been able to do it day one. That sort of

1219
00:57:34,800 --> 00:57:37,400
helped me as well, So I get I kind of

1220
00:57:37,480 --> 00:57:39,199
I get both sides of it. I need it for

1221
00:57:39,280 --> 00:57:42,119
the job that I do, but if it weren't for

1222
00:57:42,199 --> 00:57:44,239
that single thing, I don't know that I would have

1223
00:57:44,320 --> 00:57:46,559
been able to So I get why people would wait.

1224
00:57:46,559 --> 00:57:48,679
Speaker 4: Oh yeah, min payment plan too, don't you worry?

1225
00:57:48,760 --> 00:57:54,559
Speaker 2: But that's fair, Hey zero, just paying four? I love it.

1226
00:57:54,719 --> 00:57:58,039
Speaker 1: Yeah, it makes the whole world go around. Yeah, this

1227
00:57:58,119 --> 00:58:03,679
time around maybe books, I like, I don't know.

1228
00:58:03,760 --> 00:58:06,599
Speaker 2: I was. I was talking to like my my buddies,

1229
00:58:06,920 --> 00:58:10,719
but my kids friends, and I don't think it's kids.

1230
00:58:11,760 --> 00:58:15,079
I think I think it's just this is.

1231
00:58:15,079 --> 00:58:17,559
Speaker 1: How it goes right now, is we are in the

1232
00:58:17,639 --> 00:58:20,920
first part where it's going to be the most dedicated

1233
00:58:21,079 --> 00:58:23,639
Nintendo fans. And this is for every console for the

1234
00:58:23,719 --> 00:58:26,800
most part. But like the people willing to go and

1235
00:58:26,880 --> 00:58:29,639
get on their what the computer at like nine pm

1236
00:58:29,920 --> 00:58:32,679
and sit there for an hour and a half, refreshing, refreshing,

1237
00:58:32,760 --> 00:58:34,719
trying to get a pre order at best Buy is

1238
00:58:34,800 --> 00:58:36,760
going to be a certain person with a certain level

1239
00:58:36,760 --> 00:58:39,719
of disposable income that like kind of lives and breathes Nintendo.

1240
00:58:39,840 --> 00:58:41,679
It turns out they have made a lot of those people,

1241
00:58:42,000 --> 00:58:44,400
so for the first like a couple of months, they

1242
00:58:44,480 --> 00:58:47,400
can really thrive on that matpi is Catel when he

1243
00:58:47,519 --> 00:58:50,840
had the Sirkana report for game sales from last month

1244
00:58:51,079 --> 00:58:53,079
and it was Nintendo switched to sales, and it's like, yeah,

1245
00:58:53,079 --> 00:58:54,920
this is the fastest selling ever. Everyone's like, so the

1246
00:58:55,000 --> 00:58:57,639
price right, Everyone's complaining about the price. This proves the

1247
00:58:57,679 --> 00:59:00,400
price is right right, And he's like, look, it proves

1248
00:59:00,440 --> 00:59:03,360
the price is correct for this early audience. But it's

1249
00:59:03,360 --> 00:59:05,480
gonna have another test when it gets to this holiday.

1250
00:59:06,039 --> 00:59:08,639
And will the families that show up at that point

1251
00:59:08,960 --> 00:59:10,800
with the kids saying, hey can I get a switch

1252
00:59:10,840 --> 00:59:12,719
to will they will those kids be able to commit

1253
00:59:12,800 --> 00:59:15,440
convince their parents at that point, at this price, that's

1254
00:59:15,480 --> 00:59:17,000
gonna be. That's still up in the air. We really

1255
00:59:17,039 --> 00:59:18,159
don't know if that's happened yet.

1256
00:59:18,199 --> 00:59:20,320
Speaker 4: Yeah, they had this entire year as like a buffer

1257
00:59:20,480 --> 00:59:23,039
for us hardcore fans and even like some of like

1258
00:59:23,320 --> 00:59:27,239
the connected like soccer moms and dads who are watching

1259
00:59:27,440 --> 00:59:33,679
like you know today connected soccer, the ones who watched

1260
00:59:33,719 --> 00:59:35,679
like the news shows and they're like, this is the

1261
00:59:35,760 --> 00:59:38,320
hot new item right now, the switch to it's out.

1262
00:59:38,440 --> 00:59:40,679
You gotta grab this for you know, like the kids

1263
00:59:40,719 --> 00:59:41,519
are gonna want.

1264
00:59:41,400 --> 00:59:44,800
Speaker 1: This, and I promise talk about the concept of connected

1265
00:59:44,920 --> 00:59:52,280
soccer mombs like before represented by the coolest Deborah imaginable.

1266
00:59:52,800 --> 00:59:55,679
Speaker 4: But that's why the game at the end of the

1267
00:59:55,800 --> 00:59:59,920
year is Pokemon, because then once all the hardcore pros

1268
01:00:00,039 --> 01:00:03,840
they're switched to you, I still makes.

1269
01:00:03,199 --> 01:00:07,159
Speaker 2: A chasm is widening, like the the you know, you're

1270
01:00:07,360 --> 01:00:11,159
the grub children the back of our children are not

1271
01:00:11,360 --> 01:00:16,000
typical children, no, and something is changing. And I do

1272
01:00:16,239 --> 01:00:19,519
think I think, yeah, I think they're I think may

1273
01:00:19,639 --> 01:00:22,199
I'm sure they've realized it internally, but like that number,

1274
01:00:22,239 --> 01:00:24,639
they're the target number. It is rising.

1275
01:00:24,760 --> 01:00:29,840
Speaker 1: The age number is rising because Kindo has mostly buffered

1276
01:00:29,920 --> 01:00:33,920
themselves against these The this concern, the problem that we're

1277
01:00:33,920 --> 01:00:36,679
talking about is he make a bigger problem for Sony

1278
01:00:36,760 --> 01:00:39,320
and Microsoft, who are like, oh, we have to try,

1279
01:00:39,480 --> 01:00:41,119
we have to build our consoles in such a way

1280
01:00:41,159 --> 01:00:43,800
that we convince a new generation of children who do

1281
01:00:43,920 --> 01:00:46,400
not accept paying five hundred dollars for a console as

1282
01:00:46,440 --> 01:00:49,159
a default way to access their games, that they need

1283
01:00:49,239 --> 01:00:50,960
to do that when they can just go get all

1284
01:00:51,039 --> 01:00:54,039
their games anywhere else for free right now and their

1285
01:00:54,039 --> 01:00:56,880
friends are already playing it. That's such a massive hurdle

1286
01:00:57,079 --> 01:01:00,960
and definitely certainly that affects them, but it's much much,

1287
01:01:01,079 --> 01:01:04,119
much less as opposed to what has happened with Microsoft,

1288
01:01:04,199 --> 01:01:06,920
and especially Microsoft, but also even Sony.

1289
01:01:07,159 --> 01:01:10,000
Speaker 3: Right, And part of that is because Nintendo has positioned

1290
01:01:10,000 --> 01:01:12,119
itself to be the first console with all of its

1291
01:01:12,199 --> 01:01:15,199
family friendly software and stuff like that. I agree with you.

1292
01:01:16,400 --> 01:01:17,880
Speaker 2: It really is Pokemon, it really is.

1293
01:01:18,039 --> 01:01:21,480
Speaker 3: And and you were saying that Nintendo's given themselves a

1294
01:01:21,519 --> 01:01:23,519
buffer for the first year. I don't know that they

1295
01:01:23,599 --> 01:01:26,679
think the same way because when Pokemon comes out, they're

1296
01:01:26,760 --> 01:01:30,519
bundling it with the switch to remember, so they they

1297
01:01:30,719 --> 01:01:33,679
think they they think they can win this holiday at

1298
01:01:33,719 --> 01:01:36,079
this price point, and I don't. I don't know if

1299
01:01:36,119 --> 01:01:38,320
that's possible. I'd like to think so, but I'm not

1300
01:01:38,400 --> 01:01:40,480
sure that that's going to happen. But they're certainly going

1301
01:01:40,559 --> 01:01:42,840
to try. They're certainly not sitting resting on their laurels.

1302
01:01:43,159 --> 01:01:46,320
They got the Mario Kart sikos in the door, and

1303
01:01:46,360 --> 01:01:49,159
now they're going to get the Pokemon sicicos at at

1304
01:01:49,480 --> 01:01:50,280
at holidays.

1305
01:01:50,320 --> 01:01:55,320
Speaker 4: That's time. Mario Kart was such a smart, like potential packing, like, yes,

1306
01:01:55,400 --> 01:01:57,639
you paid more, but you paid less than individually. That's

1307
01:01:57,639 --> 01:02:00,440
why it was such a sick launch game package in game,

1308
01:02:00,719 --> 01:02:03,519
because you get all the hardcore sickles, but you do

1309
01:02:03,800 --> 01:02:05,960
get some of those families like I was talking about,

1310
01:02:06,119 --> 01:02:08,239
because they look at and they're like, oh, Mario Kart,

1311
01:02:08,360 --> 01:02:10,679
the new Mario Kart. There's absolutely parents who are going

1312
01:02:10,719 --> 01:02:12,000
to be like, well, we already have Mario Kart. We

1313
01:02:12,039 --> 01:02:13,719
only an other one. But there's gonna be the other

1314
01:02:13,800 --> 01:02:15,559
ones who enjoy playing with their kids and our thing,

1315
01:02:15,559 --> 01:02:17,280
and the kids want to where they're like, that's just

1316
01:02:17,320 --> 01:02:18,840
the next one. Yeah, I guess we will just get

1317
01:02:18,840 --> 01:02:19,239
the next one.

1318
01:02:19,280 --> 01:02:19,519
Speaker 3: Why not?

1319
01:02:20,239 --> 01:02:23,480
Speaker 1: I guess I'm just sort of like, I don't know,

1320
01:02:23,480 --> 01:02:26,239
I feel like Nintendo is positioned to.

1321
01:02:28,000 --> 01:02:31,000
Speaker 2: Do a better roadblocks or like a version of it.

1322
01:02:33,719 --> 01:02:37,320
Speaker 1: Yeah, everyone's trying to do the roadblocks, of course, but

1323
01:02:37,559 --> 01:02:39,199
like who are all that stuff?

1324
01:02:39,280 --> 01:02:41,440
Speaker 2: Yeah, right, of course, but like I do think from

1325
01:02:41,519 --> 01:02:44,800
like a one to one like let's just rip this off, certainly,

1326
01:02:46,320 --> 01:02:49,599
but that's like all right, like you know what I mean,

1327
01:02:49,679 --> 01:02:52,159
Like they really are who's positioned better to do that?

1328
01:02:52,239 --> 01:02:54,679
They've already sort of like conceded like, oh, we're going

1329
01:02:54,719 --> 01:02:57,400
to go on other platforms from like a mobile device

1330
01:02:57,599 --> 01:03:00,280
point of view, and and and and try and you know,

1331
01:03:00,840 --> 01:03:05,519
find children where they are. You know, I'm not rooting

1332
01:03:05,639 --> 01:03:08,280
for them to do that, but certainly you would also

1333
01:03:08,360 --> 01:03:11,440
probably have a much better sort of like good faith

1334
01:03:11,519 --> 01:03:15,639
relationship with parents who half of them don't even understand

1335
01:03:15,679 --> 01:03:17,639
what roadblocks is and the other half is sort of

1336
01:03:17,760 --> 01:03:21,719
like too idiotic to be concerned, right, Yeah, And.

1337
01:03:22,320 --> 01:03:27,559
Speaker 1: The roadblocks and as concept of user generated content funding

1338
01:03:27,639 --> 01:03:34,199
and fueling, again it's anithetical too. Of course, I still

1339
01:03:34,239 --> 01:03:36,559
think you're right that that Nintendo could easily go into

1340
01:03:36,599 --> 01:03:38,480
that space and do something. Not easily, but they could

1341
01:03:38,480 --> 01:03:40,840
go in that space and probably dominate it if they

1342
01:03:40,920 --> 01:03:44,239
wanted to. I personally kind of feel better about Like

1343
01:03:44,559 --> 01:03:48,760
we I live in a no Roadblocks county. We have

1344
01:03:48,880 --> 01:03:59,559
been locally just saying like but straight up right like, yeah, well,

1345
01:03:59,559 --> 01:04:00,880
I'm sorry, Jason, what are you going to say?

1346
01:04:01,599 --> 01:04:03,360
Speaker 3: I'm the same as you. Well, Roadblocks does not get

1347
01:04:03,400 --> 01:04:06,280
played in this house. I will I refuse to allow

1348
01:04:06,480 --> 01:04:08,599
any of their devices to have it. And if I

1349
01:04:08,800 --> 01:04:11,280
have to dabble onto it for a job or a

1350
01:04:11,320 --> 01:04:14,159
writing article or whatever, I held my nose the entire

1351
01:04:14,239 --> 01:04:17,760
time I do it. So Nintendo trying to figure out

1352
01:04:17,800 --> 01:04:22,840
a way to eighth Roadblocks's shtick, it's simps ape there

1353
01:04:23,280 --> 01:04:27,960
simply for the giving the parents an alternative they're familiar with.

1354
01:04:28,440 --> 01:04:30,519
So I'm one hundred percent agree with you. If there

1355
01:04:30,599 --> 01:04:34,920
was a Roadblox user generated content program that was Nintendo's

1356
01:04:35,280 --> 01:04:39,440
with their ips and their characters and their worlds and

1357
01:04:39,559 --> 01:04:41,159
all that stuff, and you can just do whatever you

1358
01:04:41,280 --> 01:04:45,960
wanted with that, I think that would be an absolute gangbuster.

1359
01:04:46,119 --> 01:04:48,360
And Minecraft sort of gave them that with that. But

1360
01:04:48,440 --> 01:04:51,159
the Mario Tian specifically to the switch version, right, my

1361
01:04:51,280 --> 01:04:54,280
kids play that all the time. So if they tried

1362
01:04:54,320 --> 01:04:56,639
to do that again with something that's purely and maybe

1363
01:04:56,679 --> 01:04:58,800
they call it Mario paint to get to nostalgia people

1364
01:04:58,840 --> 01:05:01,760
in and to wrap this discussion in nice big bo.

1365
01:05:02,280 --> 01:05:05,079
I don't know, but I now that you've said that, Jeff,

1366
01:05:05,320 --> 01:05:07,400
I'm surprised they haven't done it yet. I really don't.

1367
01:05:07,679 --> 01:05:10,320
Speaker 1: It just seems like, I mean, I'm sure they've obviously,

1368
01:05:10,519 --> 01:05:13,119
I'm sure they are aware of that and either truy

1369
01:05:13,400 --> 01:05:14,679
ideas all the time for sure.

1370
01:05:14,840 --> 01:05:18,119
Speaker 4: Yeah, I think. I think. Lastly, the chat pointed out

1371
01:05:18,280 --> 01:05:22,760
Nintendo just doesn't follow trends and they just don't do

1372
01:05:23,000 --> 01:05:26,199
things unless it makes sense for them creatively, because they

1373
01:05:26,440 --> 01:05:28,880
you know, they're a business first and foremost their legal

1374
01:05:28,920 --> 01:05:31,760
team reminds us of that all the time. But they

1375
01:05:31,920 --> 01:05:33,639
want to get a game out there that is like

1376
01:05:34,039 --> 01:05:36,519
someone in the company's vision for what they want to be.

1377
01:05:36,599 --> 01:05:39,840
It's why they didn't have a shooter until Splittoon came out,

1378
01:05:40,039 --> 01:05:42,639
because they wanted something that could be the family friendly thing,

1379
01:05:43,039 --> 01:05:45,280
the cute thing that everyone wears on T shirts and

1380
01:05:45,480 --> 01:05:48,920
like bags and stuff like that. They wanted something that

1381
01:05:49,000 --> 01:05:51,599
would connect with everyone, and they nailed it, Like yeah,

1382
01:05:51,679 --> 01:05:55,320
Paintball of course, like that that's a natural fit for Nintendo.

1383
01:05:55,599 --> 01:05:57,159
That's what they're doing here. I think that's what the

1384
01:05:57,559 --> 01:05:59,599
play test thing is probably going to end up being,

1385
01:05:59,800 --> 01:06:01,639
is them trying to do that kind of thing. They

1386
01:06:01,719 --> 01:06:04,280
dabble here and there, Mario maker a little bit even

1387
01:06:04,320 --> 01:06:07,280
gain build their garage a little bit Labo if you

1388
01:06:07,320 --> 01:06:09,280
think of it, kind of a little bit as well.

1389
01:06:09,320 --> 01:06:12,119
You know, that was leaning into the harderboard toys trend

1390
01:06:12,159 --> 01:06:14,719
of that era. But I think they're gonna get there.

1391
01:06:14,760 --> 01:06:17,519
It's just a matter of, well, let's not just rip

1392
01:06:17,599 --> 01:06:19,800
something else off, let's make this make sense for us.

1393
01:06:19,840 --> 01:06:22,400
And that's why, like you know, Bonanza took them this

1394
01:06:22,559 --> 01:06:25,519
long to basically make a Minecraft in a way, it's

1395
01:06:25,599 --> 01:06:28,239
you know, you're not like building huge structures in everything.

1396
01:06:28,519 --> 01:06:30,679
They leaned into that in the direct, like you know, hey,

1397
01:06:30,760 --> 01:06:33,159
sculpt with the mouse and everything like that. So they're

1398
01:06:33,239 --> 01:06:35,880
they're getting there just when it makes sense for them.

1399
01:06:35,800 --> 01:06:36,199
Speaker 2: To do so.

1400
01:06:37,280 --> 01:06:39,320
Speaker 3: Now, somebody in Chad also makes a great point the

1401
01:06:39,400 --> 01:06:41,360
reason we might not have seen this yet is because

1402
01:06:41,400 --> 01:06:44,920
of Nintendo coming off of me Verse and all of

1403
01:06:45,039 --> 01:06:49,519
the interesting drawlings. Let's say that happened there, they may

1404
01:06:49,599 --> 01:06:51,679
be like, oh, we can't do user generated content.

1405
01:06:51,760 --> 01:06:54,239
Speaker 1: Ever, again, technology is not where we need it to be.

1406
01:06:56,119 --> 01:06:57,960
Speaker 3: We need more dick detection, dammit.

1407
01:06:58,440 --> 01:07:03,880
Speaker 1: I think wherever that is, I believe in just you know,

1408
01:07:03,960 --> 01:07:07,559
working away in that room like work for an intendent

1409
01:07:08,239 --> 01:07:16,599
uh not shingy profit and intended together.

1410
01:07:17,960 --> 01:07:21,320
Speaker 2: I was gonna say, this seems like a job exclusively

1411
01:07:21,440 --> 01:07:26,159
for a digital profit. Not only that, but to also

1412
01:07:26,320 --> 01:07:30,760
advise them to stop using the letter oh and number

1413
01:07:30,960 --> 01:07:36,559
zero interchangeably in codes for the Nintendo's actually good about that,

1414
01:07:36,719 --> 01:07:38,199
right because they still did that.

1415
01:07:38,559 --> 01:07:40,599
Speaker 1: No, No, they have it so like it's not only

1416
01:07:40,679 --> 01:07:42,239
to do the is it not the like you can't

1417
01:07:42,320 --> 01:07:44,800
use both. They gray out all the things they don't

1418
01:07:44,920 --> 01:07:47,440
use on the keyboard. When you the code, it might

1419
01:07:47,480 --> 01:07:49,880
not work on uh if you're doing it on the website,

1420
01:07:49,920 --> 01:07:51,320
because obviously got it, you're on.

1421
01:07:51,400 --> 01:07:54,719
Speaker 2: Billboard there if you figured that out. Dick detection is

1422
01:07:54,800 --> 01:07:59,639
the next logical step detection detection.

1423
01:08:01,119 --> 01:08:02,639
Speaker 1: We don't have a lot of other games that we've

1424
01:08:02,639 --> 01:08:04,840
been playing, so that was a pretty hefty uh what

1425
01:08:05,000 --> 01:08:07,960
we have been playing segment. I'll just say real quick,

1426
01:08:08,119 --> 01:08:10,519
I'll be able to talk about Ninja Guide in a

1427
01:08:10,679 --> 01:08:13,079
rage bound next week. I can't say anything else at

1428
01:08:13,119 --> 01:08:15,760
this point, but yeah, looking forward to talking about that

1429
01:08:15,800 --> 01:08:16,560
game for sure.

1430
01:08:17,239 --> 01:08:18,960
Speaker 2: Very good. All right, Well that means we're going to

1431
01:08:19,000 --> 01:08:20,720
take a break. When we come back, we'll get into

1432
01:08:21,000 --> 01:08:26,880
the news. Stick around, we'll be right back. Hello, and

1433
01:08:27,079 --> 01:08:32,840
welcome back to the Giant Bomb Cast. I believe news

1434
01:08:33,159 --> 01:08:35,720
is in the air, Isn't that right, Jeff Grubb?

1435
01:08:37,119 --> 01:08:37,479
Speaker 3: That's right.

1436
01:08:37,640 --> 01:08:38,720
Speaker 2: I had to turn down way too much.

1437
01:08:38,760 --> 01:08:45,800
Speaker 1: There we go. This feels official, sor right, everybody who've.

1438
01:08:45,600 --> 01:08:46,239
Speaker 2: Got some news.

1439
01:08:46,520 --> 01:08:48,640
Speaker 1: Also, just let me get back away from these emails.

1440
01:08:48,640 --> 01:08:50,640
I forgot to put emails and jamas out. He usually

1441
01:08:50,720 --> 01:08:52,640
does that, even when he's out, he usually does that,

1442
01:08:52,800 --> 01:08:55,520
but this time he's very out. So going from that,

1443
01:08:55,960 --> 01:08:57,000
go over to the headlines.

1444
01:08:57,079 --> 01:08:58,319
Speaker 2: Here, here we go.

1445
01:08:58,760 --> 01:09:02,239
Speaker 1: Microsoft has re first plans to charge eighty dollars for

1446
01:09:02,520 --> 01:09:07,119
The Outer World's two. Microsoft originally was going to charge

1447
01:09:07,159 --> 01:09:08,840
eighty dollars for this and a bunch of its other

1448
01:09:09,279 --> 01:09:10,119
holiday games.

1449
01:09:10,600 --> 01:09:11,439
Speaker 2: A few weeks back.

1450
01:09:11,560 --> 01:09:14,199
Speaker 1: You might remember they said, hey, just let you all

1451
01:09:14,239 --> 01:09:16,600
know we're charging eighty dollars for games going forward, starting

1452
01:09:16,640 --> 01:09:19,479
with The Outer Worlds Too, which is coming out October

1453
01:09:19,600 --> 01:09:22,920
twenty ninth. Well, they have gone back on that decision

1454
01:09:23,039 --> 01:09:26,920
is now seventy dollars instead of eighty, and people are

1455
01:09:27,359 --> 01:09:31,199
kind of happy it's only seventy dollars, but so quite

1456
01:09:31,199 --> 01:09:35,479
a move there. This also applies to Call of Duty,

1457
01:09:35,640 --> 01:09:38,239
and there's a Grounded two. Maybe, I don't know, there's

1458
01:09:38,279 --> 01:09:40,079
other games coming out this year. I don't think ground

1459
01:09:40,119 --> 01:09:42,399
of two is going to be that much, but yeah,

1460
01:09:42,520 --> 01:09:45,920
so they are postponing it. That does not mean they

1461
01:09:45,920 --> 01:09:48,439
will never charge eighty dollars for a game. They probably

1462
01:09:48,439 --> 01:09:52,640
will do so sometime next year. Everyone sort of speculating.

1463
01:09:52,119 --> 01:09:54,640
Speaker 2: Oh, Gears of War e day, they could easily do.

1464
01:09:54,760 --> 01:09:57,560
Speaker 1: That for eighty dollars at that point, probably get away

1465
01:09:57,600 --> 01:09:59,760
with it, and now people will know it's coming and

1466
01:10:00,119 --> 01:10:01,680
be like, oh, okay, at least we didn't pay eighty

1467
01:10:01,760 --> 01:10:05,239
dollars for the Outer World too. What do you guys

1468
01:10:05,279 --> 01:10:05,960
think happened here?

1469
01:10:08,279 --> 01:10:11,279
Speaker 3: We talked about this on the message last week with

1470
01:10:11,439 --> 01:10:15,199
my tinfoil hat theory that it was never going to

1471
01:10:15,279 --> 01:10:20,479
be My theory is that was never going to be

1472
01:10:20,560 --> 01:10:23,439
eighty dollars. They just put it out there to see

1473
01:10:23,479 --> 01:10:25,920
what fan reaction would be like, and Out of World's

1474
01:10:25,920 --> 01:10:27,560
two was a safe enough game that they could do

1475
01:10:27,680 --> 01:10:31,560
that and reverse decision later on. I was told that

1476
01:10:31,680 --> 01:10:36,119
was too smart for Microsoft, but I really, I really

1477
01:10:36,239 --> 01:10:38,039
do think that that they just were kind of like,

1478
01:10:38,119 --> 01:10:40,439
let's test the waters here and we can, you know,

1479
01:10:40,600 --> 01:10:44,039
save ourselves if we want, if we need to, and

1480
01:10:44,359 --> 01:10:47,800
back up on this price. And that's exactly what happened.

1481
01:10:47,960 --> 01:10:50,399
I don't think you're going to see eighty dollars from

1482
01:10:50,439 --> 01:10:52,920
first Party until Gears of War e day. Like you said,

1483
01:10:52,920 --> 01:10:55,840
I think that's one where they can justify yes, here

1484
01:10:55,920 --> 01:10:58,279
it is new Gears of War that you've been waiting for.

1485
01:10:58,800 --> 01:11:00,640
This is where we're going to go up to. Now

1486
01:11:00,640 --> 01:11:02,119
they're going to have egg on their face because they

1487
01:11:02,159 --> 01:11:04,760
were like, well, why did you renegge before and now

1488
01:11:04,800 --> 01:11:07,319
you're going to go back to it now. And the

1489
01:11:07,600 --> 01:11:09,880
only answer they're going to have is, well, it's Gears

1490
01:11:09,920 --> 01:11:13,920
of War, which is prime Microsoft these days just likes

1491
01:11:13,960 --> 01:11:16,119
to put themselves back themselves in the corners they didn't

1492
01:11:16,159 --> 01:11:17,840
have to back themselves into in the first place.

1493
01:11:18,479 --> 01:11:20,640
Speaker 1: Professional Rake Stepper Honor Company.

1494
01:11:20,880 --> 01:11:23,439
Speaker 3: Yeah, yes, exactly right, I think.

1495
01:11:23,760 --> 01:11:26,560
Speaker 4: But yeah, Mike, sorry, well just I think the grounded

1496
01:11:26,680 --> 01:11:29,399
version of the conspiracy theory. Yeah, I think you're onto

1497
01:11:29,479 --> 01:11:32,439
it there where they were they need to try it

1498
01:11:32,560 --> 01:11:34,600
with something. They needed to test the wire, you know,

1499
01:11:34,640 --> 01:11:37,560
quote nquote we need They don't have to, but they

1500
01:11:37,680 --> 01:11:40,199
needed to try it eventually for something if they're going

1501
01:11:40,279 --> 01:11:43,319
to charge more. Uh, this was not the game to

1502
01:11:43,399 --> 01:11:45,880
do it on, Like you're saying, no, that is Gears

1503
01:11:45,920 --> 01:11:47,960
of War or the next Halo or something like that. Yeah,

1504
01:11:48,039 --> 01:11:49,960
this was a weird one to try it out on.

1505
01:11:50,359 --> 01:11:52,560
But I do think that they were just trying it

1506
01:11:52,680 --> 01:11:55,479
and seeing, all right, is this going to work? Oh no,

1507
01:11:55,680 --> 01:11:58,439
it did not work. Pre Orders are bad and everyone

1508
01:11:58,479 --> 01:12:02,199
hates us, like take it back to Yeah, I mean it.

1509
01:12:04,239 --> 01:12:07,520
Speaker 2: It sucks to admit that there is like zero consequences

1510
01:12:07,560 --> 01:12:10,600
also of this, Like there's not someone who's like I

1511
01:12:11,119 --> 01:12:15,239
am now just never going to play the outer world,

1512
01:12:15,479 --> 01:12:17,600
like you know what I mean, Like if there is,

1513
01:12:17,680 --> 01:12:20,640
that's a very small population. And the thing that sucks

1514
01:12:20,760 --> 01:12:22,720
is like you kind of can just do this now,

1515
01:12:22,960 --> 01:12:26,680
you kind of can just like you know, test defenses

1516
01:12:26,720 --> 01:12:29,760
a little bit and see. I think all that's really

1517
01:12:29,840 --> 01:12:33,479
netted out of this is the discovery that like you

1518
01:12:33,640 --> 01:12:36,159
can charge eighty dollars for a game, but there's a

1519
01:12:36,880 --> 01:12:40,840
there's sort of a unknown list of titles that earn

1520
01:12:41,199 --> 01:12:44,880
that level of expense, right, and like it's this undefined

1521
01:12:44,920 --> 01:12:47,520
list of games, and we all will sort of like

1522
01:12:47,920 --> 01:12:50,399
figure that the market kind of will you know, decide

1523
01:12:50,439 --> 01:12:51,239
that I guess.

1524
01:12:51,520 --> 01:12:53,920
Speaker 1: Right, And but that what this does is it, you know,

1525
01:12:54,039 --> 01:12:57,079
moves that window of like acceptable game prices even higher

1526
01:12:57,119 --> 01:12:59,880
because now because now people are like very ready to

1527
01:13:00,159 --> 01:13:02,720
settle on the seventy dollars price, and you know we

1528
01:13:02,800 --> 01:13:06,079
were months ago people are still like kind of complaining

1529
01:13:06,119 --> 01:13:08,119
about that, be like, yeah, seventy dollars per game, that's

1530
01:13:08,119 --> 01:13:08,680
too expensive.

1531
01:13:08,760 --> 01:13:09,159
Speaker 2: That's done.

1532
01:13:09,640 --> 01:13:11,920
Speaker 1: We're not having that conversation anymore. It's eighty dollars and

1533
01:13:12,000 --> 01:13:14,079
seventy dollars is well cemented into place.

1534
01:13:14,319 --> 01:13:18,119
Speaker 2: Exactly what it does is it just lowers the defense

1535
01:13:18,399 --> 01:13:20,279
over a long enough period of time, Yeah, where it

1536
01:13:20,399 --> 01:13:23,319
kind of just like chips away at that resistance and

1537
01:13:23,840 --> 01:13:24,640
normalizes it.

1538
01:13:25,000 --> 01:13:28,920
Speaker 4: That's really another way, Juiff, I think you're ons on though,

1539
01:13:28,960 --> 01:13:33,119
of Like the reason there's not gonna be an effect

1540
01:13:33,159 --> 01:13:35,640
from all this, in part is people feel how they

1541
01:13:35,680 --> 01:13:39,000
feel about Microsoft right now. People are either just they

1542
01:13:39,119 --> 01:13:41,439
hate Microsoft and they want nothing to do with them.

1543
01:13:41,800 --> 01:13:44,680
I'm slowly leaning into that with all the layoffs and everything,

1544
01:13:45,680 --> 01:13:47,239
or they're just gonna play the games no matter what.

1545
01:13:47,600 --> 01:13:51,039
And so this hasn't really changed anything because that's just

1546
01:13:51,239 --> 01:13:52,880
where the company is at right now.

1547
01:13:53,880 --> 01:13:56,840
Speaker 1: Real quick, I was like speculated them on it was Gronditude.

1548
01:13:56,840 --> 01:13:58,960
Grounditude's only thirty dollars. It's in early access.

1549
01:13:59,000 --> 01:14:02,880
Speaker 3: There's no way thanks more so so early access today.

1550
01:14:03,119 --> 01:14:03,319
Speaker 2: Yeah.

1551
01:14:03,399 --> 01:14:05,439
Speaker 1: Yeah, Well, I'm like, I'm gonna download it as soon

1552
01:14:05,439 --> 01:14:06,960
as we're done. Maybe try to find some way to

1553
01:14:07,000 --> 01:14:08,960
play it this week. Sean, you're gonna be around to

1554
01:14:08,960 --> 01:14:14,600
play it. No, our buddy's going to EVO. Everybody have fun.

1555
01:14:15,439 --> 01:14:18,520
Hollow Knight Silk Song will be playable at Gamescom. Xbox

1556
01:14:18,640 --> 01:14:21,560
confirms Hollow Knight's Silk Song will be playable at Gamescom

1557
01:14:21,680 --> 01:14:25,520
twenty twenty five. It was announced in twenty nineteen. I

1558
01:14:25,560 --> 01:14:30,039
think Mike played it around twenty nineteen or twenty twenty allegedly. Yeah,

1559
01:14:31,319 --> 01:14:34,600
and now yeah, it's gonna be there. This game feels

1560
01:14:34,640 --> 01:14:36,800
like it might actually come out this year. They said

1561
01:14:36,840 --> 01:14:39,720
it's coming out this year, but they've said such things before.

1562
01:14:40,520 --> 01:14:42,880
Here it is, and now people are gonna get a

1563
01:14:42,920 --> 01:14:45,039
chance to go hands on. I don't know at this point, like,

1564
01:14:45,159 --> 01:14:47,640
can it live up to expectations? What do you guys

1565
01:14:47,640 --> 01:14:48,760
think the release date's gonna be.

1566
01:14:51,359 --> 01:14:53,760
Speaker 3: The fact that it's tied to the Rock ally X

1567
01:14:54,039 --> 01:14:57,319
kind of or Rock the Xbox Rock Ally excuse me,

1568
01:14:58,640 --> 01:15:02,439
is kind of worrying. I feel like, here's the thing I.

1569
01:15:02,720 --> 01:15:05,800
Speaker 1: Think that real quick is they made it sound like

1570
01:15:05,880 --> 01:15:08,640
it's tied together, but Team Cherry went on like it

1571
01:15:08,840 --> 01:15:12,159
later to say it is not like a launch game

1572
01:15:12,560 --> 01:15:16,239
for the Xbox rog l i X. They definitely are associated,

1573
01:15:16,680 --> 01:15:18,800
but I don't know if tied is the right word.

1574
01:15:21,359 --> 01:15:23,439
Speaker 4: Because they want people to think of it as a console.

1575
01:15:24,399 --> 01:15:27,560
Speaker 3: Yeah, but the does the fact that the smoking mirrors exist,

1576
01:15:28,000 --> 01:15:29,840
in the fact that the game has taken so long

1577
01:15:29,920 --> 01:15:32,720
to come out, there's a lot of red flags. I

1578
01:15:32,840 --> 01:15:34,640
want to be wrong. I want this game to be

1579
01:15:34,720 --> 01:15:37,359
as well received as the first one, but something about

1580
01:15:37,439 --> 01:15:40,840
it just is not sitting right with me. And if

1581
01:15:40,880 --> 01:15:45,119
it comes out and people are underwhelmed or just whelmed

1582
01:15:45,359 --> 01:15:49,199
instead of being, you know, crazy about this thing, I

1583
01:15:49,279 --> 01:15:50,960
feel like that's going to be disappointing.

1584
01:15:53,079 --> 01:15:55,000
Speaker 1: Yeah, I mean, it's got That's one of the reasons

1585
01:15:55,039 --> 01:15:56,880
I think it has taken so long is that people

1586
01:15:56,920 --> 01:16:00,119
making the game are well aware of how they be

1587
01:16:00,119 --> 01:16:02,159
a disappointed follow up, and they are so used to

1588
01:16:02,680 --> 01:16:04,399
the praise. They're like, man, we got to get this way,

1589
01:16:04,399 --> 01:16:05,880
we got to get this right. I do not envy

1590
01:16:06,000 --> 01:16:08,720
any indie studio that's in that position. All like, there's

1591
01:16:08,720 --> 01:16:10,479
a handful of them that like put out just banger

1592
01:16:10,560 --> 01:16:12,760
game and they're going to do the follow up, and

1593
01:16:12,840 --> 01:16:14,800
now they got to live up to that, and a

1594
01:16:14,880 --> 01:16:17,199
lot of those end up taking ten years for that

1595
01:16:17,399 --> 01:16:21,039
reason of Oh, those expectations must weigh heavy on their shoulders.

1596
01:16:22,359 --> 01:16:27,159
With release news expected soon, Metroid Prime four has been rated.

1597
01:16:27,199 --> 01:16:31,760
This is from Andy Robinson VGC over there he spotted

1598
01:16:31,840 --> 01:16:35,399
someone else might have spotted. The South Korea's Classification Board

1599
01:16:35,680 --> 01:16:37,079
has rated Metroid Prime four.

1600
01:16:37,680 --> 01:16:40,319
Speaker 2: Usually not always, but usually.

1601
01:16:40,039 --> 01:16:43,439
Speaker 1: When that happens, we get the game six weeks to

1602
01:16:43,960 --> 01:16:46,159
sixteen weeks later, something that it could come out any

1603
01:16:46,199 --> 01:16:48,479
time before the end of the year is the reality here.

1604
01:16:48,520 --> 01:16:50,640
But this is like signs of life. It also is

1605
01:16:50,880 --> 01:16:53,319
signs that, man, they should tell us when that game's

1606
01:16:53,359 --> 01:16:56,840
coming out here relatively soon. That goes toward the rumored

1607
01:16:57,239 --> 01:17:02,119
Nintendo Direct that is supposed to happen this week. I'm

1608
01:17:02,199 --> 01:17:04,880
still hopeful for that. You know, when a Direct usually happens,

1609
01:17:05,000 --> 01:17:08,159
usually happens on like a Wednesday or Thursday. So we

1610
01:17:08,239 --> 01:17:10,479
can still get it this week, and if we do,

1611
01:17:10,800 --> 01:17:12,920
I fully expect them to give us the give us

1612
01:17:12,920 --> 01:17:16,960
the release date. But I'm thinking probably November, maybe December,

1613
01:17:17,039 --> 01:17:19,199
even for this game. It feels like they are going

1614
01:17:19,359 --> 01:17:21,359
full on into the year for Metro Prime four.

1615
01:17:22,199 --> 01:17:25,359
Speaker 3: Yeah, if it's not the week before Black Friday, which

1616
01:17:25,439 --> 01:17:27,720
is a sweet spot they like to release their big

1617
01:17:27,760 --> 01:17:30,359
games in, it'll be I think maybe two weeks after,

1618
01:17:30,520 --> 01:17:32,840
like in that first week, second week of December sort

1619
01:17:32,880 --> 01:17:36,399
of slot there. But we do kind of have to

1620
01:17:36,439 --> 01:17:38,600
have that July Nintendo Direct soon, right, We're running out

1621
01:17:38,600 --> 01:17:44,319
of July. There's over yet to be fair, So Nate

1622
01:17:44,399 --> 01:17:46,600
the hate you have one day for an announcement.

1623
01:17:46,680 --> 01:17:47,000
Speaker 4: If it's not.

1624
01:17:47,439 --> 01:17:50,199
Speaker 3: If a Nintendo Direct is not announced at nine am

1625
01:17:50,279 --> 01:17:52,760
Eastern tomorrow, you may have been wrong.

1626
01:17:52,960 --> 01:17:56,319
Speaker 1: So Nate, you have my blessing to yell at Jason

1627
01:17:56,439 --> 01:17:59,880
Nelly dip shit around the hell I said that one.

1628
01:18:00,439 --> 01:18:05,159
Speaker 3: Yeah, Hey, I'm looking forward to it. I hope he's right,

1629
01:18:05,279 --> 01:18:08,159
but you know, he's got he's got forty eight hours

1630
01:18:08,359 --> 01:18:09,000
and then he's wrong.

1631
01:18:09,159 --> 01:18:11,560
Speaker 1: He's also not the only one. VGC has also said

1632
01:18:11,560 --> 01:18:13,960
they heard of Direct is happening. I think one's gonna happen.

1633
01:18:14,039 --> 01:18:15,600
I think the question is is going to be a

1634
01:18:15,640 --> 01:18:17,760
main Direct, a Mini or something. I don't know.

1635
01:18:18,520 --> 01:18:20,119
Speaker 3: Yeah, yeah, there is.

1636
01:18:20,680 --> 01:18:23,800
Speaker 2: I don't know how. What's usually the time period between

1637
01:18:23,840 --> 01:18:25,000
them announcing in the direct?

1638
01:18:25,000 --> 01:18:27,720
Speaker 3: It could be like twenty four hours, right, twenty five hours.

1639
01:18:27,840 --> 01:18:30,600
Speaker 1: Usually they have occasionally done it where they did not

1640
01:18:30,720 --> 01:18:34,399
announce anything and they just released it, like Shadow dropped

1641
01:18:34,399 --> 01:18:36,479
it and that was a Nintendo Direct Mini. So it

1642
01:18:36,520 --> 01:18:37,439
could be anything.

1643
01:18:37,640 --> 01:18:37,840
Speaker 2: Really.

1644
01:18:38,159 --> 01:18:40,680
Speaker 1: Sometimes they've announced it two days ahead of time. Most

1645
01:18:40,720 --> 01:18:43,479
of the time usually it's about one day. So, okay,

1646
01:18:44,000 --> 01:18:44,600
we'll see.

1647
01:18:45,279 --> 01:18:48,119
Speaker 2: Speaking in twenty four hour increments, there's plenty of July left.

1648
01:18:49,880 --> 01:18:52,439
Speaker 4: I'm just looking forward to this getting rated because that

1649
01:18:52,720 --> 01:18:55,760
said is a real product that we will have semi soon.

1650
01:18:56,319 --> 01:18:57,600
Speaker 2: Oh, it's a real product, Sean.

1651
01:18:58,000 --> 01:19:01,319
Speaker 4: I can tell you that it's hard to believe. Like Derff,

1652
01:19:01,359 --> 01:19:02,960
you might not know U about me. I'm a huge

1653
01:19:03,079 --> 01:19:06,279
Metroid fan. Yeah, and I've it was rough for a

1654
01:19:06,359 --> 01:19:09,239
long time there, for a solid decade. It sucked to

1655
01:19:09,319 --> 01:19:12,119
be a Metroid fan, but I'm getting the dread, not

1656
01:19:12,279 --> 01:19:15,439
not actual dread, but the Metroid dread effect all over again.

1657
01:19:15,840 --> 01:19:19,520
Where Oh my god, it's been so long since Prime three, y'all.

1658
01:19:19,640 --> 01:19:22,920
I was in middle school when Prime three dropped. It's

1659
01:19:22,960 --> 01:19:24,159
been that freaking.

1660
01:19:23,920 --> 01:19:30,119
Speaker 2: Long to say that, Yeah, that sucked actually for you.

1661
01:19:30,159 --> 01:19:31,800
Speaker 4: Guys and me, but I just had to put one

1662
01:19:31,840 --> 01:19:33,159
on the podcast at least once.

1663
01:19:33,880 --> 01:19:35,840
Speaker 2: The back of my brain was like, all right, left,

1664
01:19:35,880 --> 01:19:37,239
throw of the man there and then just gave up.

1665
01:19:37,479 --> 01:19:37,640
Was like.

1666
01:19:40,159 --> 01:19:44,000
Speaker 4: Almost twenty years since Metroid Prime three came out, and

1667
01:19:44,479 --> 01:19:47,640
like waiting that long for a game that only happens

1668
01:19:47,880 --> 01:19:50,000
so often. So I'm so looking forward to this.

1669
01:19:50,119 --> 01:19:53,159
Speaker 1: I don't believe you. I don't think that I don't

1670
01:19:53,239 --> 01:19:54,079
just refuse him.

1671
01:19:54,359 --> 01:19:55,399
Speaker 2: We refuse what you just said.

1672
01:19:55,439 --> 01:19:55,760
Speaker 1: We're just.

1673
01:19:57,239 --> 01:19:59,800
Speaker 2: Yeah, I like Metroid too. I also think it's like,

1674
01:20:01,239 --> 01:20:03,039
you know, I guess yeah, but you're right. It's like

1675
01:20:03,399 --> 01:20:05,319
two decades go by and you're like, I haven't played

1676
01:20:05,359 --> 01:20:07,359
a substantial entry in this thing in a while. It's

1677
01:20:07,399 --> 01:20:11,399
like even is it even real anymore? It just Metro

1678
01:20:11,560 --> 01:20:15,119
Prime and Metro Prime three. I guess two did not

1679
01:20:15,520 --> 01:20:17,199
stick with me. In the way that one in three

1680
01:20:17,279 --> 01:20:18,600
did is weird.

1681
01:20:18,680 --> 01:20:21,199
Speaker 1: It's it's not as good as the one for sure. Yeah,

1682
01:20:21,479 --> 01:20:22,880
I yeah, I'm with you, Sean.

1683
01:20:23,000 --> 01:20:25,199
Speaker 2: I I doesn't sound like I'm as much of a

1684
01:20:25,279 --> 01:20:28,239
sicko as you are, but I certainly am looking forward

1685
01:20:28,279 --> 01:20:28,439
to this.

1686
01:20:28,920 --> 01:20:29,039
Speaker 1: Uh.

1687
01:20:29,239 --> 01:20:30,960
Speaker 2: And also for the fact that, like Dan has it

1688
01:20:31,079 --> 01:20:32,840
on his Fantasy Critics.

1689
01:20:33,600 --> 01:20:36,560
Speaker 1: So sweet, he's got his counterpick, so he thinks it's

1690
01:20:36,560 --> 01:20:37,479
not going out this year.

1691
01:20:38,000 --> 01:20:42,039
Speaker 2: Yeah, I mean as someone who completely borked their counterpick

1692
01:20:42,079 --> 01:20:47,239
as well this year, and also having six.

1693
01:20:48,239 --> 01:20:50,600
Speaker 1: I counterpicked GT six. My I'm the one who's counter

1694
01:20:50,640 --> 01:20:52,199
who's crazy counterpick actually worked out?

1695
01:20:52,319 --> 01:20:54,000
Speaker 2: Yeah, you're the smart guy all along.

1696
01:20:56,520 --> 01:21:00,279
Speaker 3: Hey, I drafted GTA six and unnamed third three D

1697
01:21:00,520 --> 01:21:03,319
Mario Platform or he got right.

1698
01:21:04,199 --> 01:21:06,640
Speaker 2: So Mike had the number one pick and he picked

1699
01:21:07,079 --> 01:21:10,560
unnamed three D Mario Platform with the first pick. He

1700
01:21:10,720 --> 01:21:12,279
was that confident you work out.

1701
01:21:12,560 --> 01:21:15,039
Speaker 4: Nicky called us all idiots for not picking Mario Kart

1702
01:21:15,199 --> 01:21:18,159
after World came out. God, glad I didn't pick Mario Carrall.

1703
01:21:18,800 --> 01:21:21,079
It's probably not as high as it we thought it

1704
01:21:21,159 --> 01:21:21,640
would have been.

1705
01:21:21,880 --> 01:21:22,039
Speaker 3: It was.

1706
01:21:22,159 --> 01:21:25,560
Speaker 2: I think it's like high eighty still, right, don't get

1707
01:21:25,600 --> 01:21:25,840
me wrong.

1708
01:21:25,920 --> 01:21:28,600
Speaker 1: It's maybe getting points, but you're not getting all the points.

1709
01:21:28,680 --> 01:21:28,840
Speaker 2: Yeah.

1710
01:21:28,880 --> 01:21:31,359
Speaker 4: It wasn't like a ninety five like we thought.

1711
01:21:32,039 --> 01:21:33,920
Speaker 1: Yeah, it's not a first that's not a first round

1712
01:21:34,039 --> 01:21:35,319
draft performance.

1713
01:21:34,880 --> 01:21:35,239
Speaker 3: That you got.

1714
01:21:36,079 --> 01:21:37,479
Speaker 2: We got to do an update on the draft here.

1715
01:21:37,560 --> 01:21:40,039
Sometimes we do eighty seven.

1716
01:21:40,119 --> 01:21:43,840
Speaker 4: By the way, for Mario kartt World's high. I think

1717
01:21:43,880 --> 01:21:45,800
it's still more than my pick. I think I picked

1718
01:21:45,880 --> 01:21:48,159
Doom and that flopped for me as well.

1719
01:21:48,399 --> 01:21:51,720
Speaker 2: So for all losers and all I all I do

1720
01:21:51,840 --> 01:21:53,960
looking at my list is like, where are the games

1721
01:21:54,039 --> 01:21:56,039
that I've picked, Like, where are they coming out?

1722
01:21:56,159 --> 01:21:59,680
Speaker 1: What is their story? Give me give us one? What

1723
01:21:59,800 --> 01:22:01,479
is and you are you looking at it? Like what's on?

1724
01:22:01,720 --> 01:22:05,520
Speaker 2: Officially it's like, you know, skate story I'm not expecting,

1725
01:22:07,439 --> 01:22:10,760
but it's like, I'm very obsessed with this little game

1726
01:22:11,079 --> 01:22:14,159
that speaks to me in ways that I can't really

1727
01:22:14,199 --> 01:22:18,680
put into words. It's coming out this year, yes, uh

1728
01:22:19,119 --> 01:22:21,640
you know, so, I'm And then you know Silent Hill

1729
01:22:21,800 --> 01:22:23,960
f that's got a date, right, that's got over.

1730
01:22:24,079 --> 01:22:26,119
Speaker 1: I think God that was Yeah, that's wild that they

1731
01:22:26,239 --> 01:22:28,520
dated that. Yeah, I'm still not it comes like that.

1732
01:22:28,600 --> 01:22:30,039
Selling Hill Too just came out last year, and they

1733
01:22:30,079 --> 01:22:31,359
already have Selling Hill f ready to go.

1734
01:22:31,479 --> 01:22:34,640
Speaker 2: While yeah, all right, let's keep going here.

1735
01:22:34,840 --> 01:22:38,479
Speaker 1: H Io has hidden its entire not safer work Games library,

1736
01:22:38,560 --> 01:22:42,680
and then some as payment product providers pressure stores. Uh,

1737
01:22:42,920 --> 01:22:46,319
this is the ongoing story. Happened with Valve and Steam

1738
01:22:46,600 --> 01:22:48,920
last week. Steam seem to be a little bit more

1739
01:22:49,520 --> 01:22:54,640
capable of picking the offending games that were that sort

1740
01:22:54,680 --> 01:22:57,880
of broke the rules set down by payment process payment

1741
01:22:57,920 --> 01:23:03,079
processors who have been influenced by these anti porn crusader groups.

1742
01:23:03,439 --> 01:23:07,119
I think in Australia or from somewhere wherever, and so

1743
01:23:07,279 --> 01:23:08,960
Valve was able to just pick a few games get

1744
01:23:09,000 --> 01:23:10,960
them off the store, and I think they're probably gonna

1745
01:23:10,960 --> 01:23:14,000
take down more games as this goes along. Itch did

1746
01:23:14,119 --> 01:23:17,279
not seem to have this internal capacity to like pick

1747
01:23:17,359 --> 01:23:20,720
and choose, so any game that was tagged with adult

1748
01:23:21,319 --> 01:23:23,920
at all was removed from the store. And I said,

1749
01:23:23,920 --> 01:23:25,640
they'll try to bring back as many games as they can,

1750
01:23:25,720 --> 01:23:27,880
but they also said for sure some games won't be

1751
01:23:27,960 --> 01:23:32,399
coming back. This is sort of just the way some

1752
01:23:32,800 --> 01:23:37,199
of these things go, where these very you know, insular

1753
01:23:37,520 --> 01:23:41,600
groups can go to these processing companies and demand that

1754
01:23:41,640 --> 01:23:44,319
they don't allow their technology to be used to purchase

1755
01:23:44,399 --> 01:23:48,399
certain things, and I don't. I think these are relatively

1756
01:23:48,439 --> 01:23:51,800
conservative companies in all senses of the word conservative, where

1757
01:23:51,800 --> 01:23:55,000
they're like, you know, politically conservative, but also conservative in

1758
01:23:55,119 --> 01:23:57,520
terms of decision making and not wanting to take any

1759
01:23:57,600 --> 01:24:01,279
risks or not wanting to get the headline of oh,

1760
01:24:02,479 --> 01:24:05,680
MasterCard is a porn pro porn group or whatever, and

1761
01:24:05,760 --> 01:24:07,920
so they're like, whatever, we'll just do this, leave us alone,

1762
01:24:08,439 --> 01:24:11,640
and now here we are you cannot use I guess

1763
01:24:11,640 --> 01:24:13,520
you can't. It's not that you can't use your master card.

1764
01:24:13,560 --> 01:24:15,199
It's like you cannot make one of these games and

1765
01:24:15,199 --> 01:24:18,920
then make money on Steam and Hio anymore because someone

1766
01:24:19,520 --> 01:24:22,119
might use a visa or a MasterCard to make that

1767
01:24:22,239 --> 01:24:26,640
purchase and that has been disallowed. It seems like it's

1768
01:24:26,640 --> 01:24:29,000
going to keep spreading too, Like they started with Valve,

1769
01:24:29,079 --> 01:24:31,399
they went here and it's like okay, they're going to

1770
01:24:31,479 --> 01:24:33,960
just move on to the next target. And of course

1771
01:24:34,000 --> 01:24:36,039
it's like you say, I don't buy porn games. It's

1772
01:24:36,079 --> 01:24:39,079
affecting all kinds of games. There was one that was

1773
01:24:39,199 --> 01:24:43,000
just like a joke on adulting, and that got taken

1774
01:24:43,079 --> 01:24:45,560
down because they had the word adult in it. And

1775
01:24:45,680 --> 01:24:50,279
it's going to as always, you know, the stated goal

1776
01:24:50,720 --> 01:24:53,800
is we are going after these deviants and their pornography

1777
01:24:54,439 --> 01:24:57,880
and the underlying you know, dog whistle, but it's so

1778
01:24:58,079 --> 01:25:01,079
loud it barely qualifies as a dog. So they're going

1779
01:25:01,159 --> 01:25:02,760
after LGBTQ people.

1780
01:25:03,199 --> 01:25:05,600
Speaker 2: And the good news here.

1781
01:25:05,840 --> 01:25:07,920
Speaker 1: The one side of the story that is similar bright

1782
01:25:08,079 --> 01:25:10,279
is it seems like a lot of people who considered

1783
01:25:10,439 --> 01:25:14,119
consider themselves gamers hate this, and they are calling up

1784
01:25:14,119 --> 01:25:16,239
the credit card companies and trying to tie up their

1785
01:25:16,319 --> 01:25:19,039
phone lines with complaints about this, trying to fight back

1786
01:25:19,119 --> 01:25:22,119
against it. And it's like if there is one group,

1787
01:25:22,279 --> 01:25:25,079
one sort of a group of consumers that knows how

1788
01:25:25,119 --> 01:25:27,720
to get loud and annoying, it's gamers. And so I'm

1789
01:25:27,800 --> 01:25:30,039
like feeling a little hopeful that they can get in

1790
01:25:30,079 --> 01:25:32,760
the ass of these companies and maybe change the way

1791
01:25:32,800 --> 01:25:35,359
that this is being handled, because it's happened in other place,

1792
01:25:35,439 --> 01:25:38,640
It's happened like OnlyFans definitely got targeted before things like that,

1793
01:25:39,920 --> 01:25:43,399
So hopefully that the fight can maybe end here and

1794
01:25:43,520 --> 01:25:45,479
some pushback and some sanity can return.

1795
01:25:46,239 --> 01:25:51,760
Speaker 2: But yeah, I've only been kind of anecdotally following this story,

1796
01:25:51,800 --> 01:25:53,680
and I don't know if you are if you have

1797
01:25:53,840 --> 01:25:56,399
the appetite to unpack it and sort of every company

1798
01:25:56,439 --> 01:25:58,600
to do it. I heard like Hassan talking about it

1799
01:25:59,239 --> 01:26:03,119
a little bit. What is the driving force? Like what

1800
01:26:03,560 --> 01:26:06,760
and and how are they able to manifest this amount

1801
01:26:06,880 --> 01:26:07,680
of influence.

1802
01:26:08,439 --> 01:26:12,039
Speaker 1: So it's an Australian group called a collective shout right, yes,

1803
01:26:12,840 --> 01:26:15,079
and they are. I think they're just very good at

1804
01:26:15,119 --> 01:26:17,119
getting the ear of these companies. How they're able to

1805
01:26:17,159 --> 01:26:18,760
do that, I think it was something we're still not

1806
01:26:18,880 --> 01:26:19,359
sure about.

1807
01:26:19,640 --> 01:26:22,239
Speaker 2: But that's my question, right, because all of these freaky

1808
01:26:22,399 --> 01:26:25,960
groups are out there, But like it's the power, it's

1809
01:26:26,079 --> 01:26:28,600
the influence that I'm like not clear about.

1810
01:26:29,520 --> 01:26:31,600
Speaker 1: My guest, My guess would be it's like like there's

1811
01:26:31,680 --> 01:26:34,439
someone connected at a group like this that knows how

1812
01:26:34,520 --> 01:26:38,239
to get a hold of like you're not necessarily a lobbyist,

1813
01:26:38,560 --> 01:26:41,239
but knows how that process works and is able to

1814
01:26:41,279 --> 01:26:44,479
get the ear of someone important at MasterCard and Visa

1815
01:26:44,600 --> 01:26:47,439
and things like that. And it probably does come from

1816
01:26:47,520 --> 01:26:50,800
like the world of lobbying and religious lobbying, but I

1817
01:26:50,840 --> 01:26:51,520
don't know for sure.

1818
01:26:52,600 --> 01:26:55,439
Speaker 3: Well, I remember reading that there was some far right

1819
01:26:55,520 --> 01:27:00,840
wing Chrysto Christo nationalist aka crysto fascist groups uh that

1820
01:27:01,039 --> 01:27:06,159
were providing access or money or something to this Australian group,

1821
01:27:06,199 --> 01:27:08,560
and the Australian group was just the mouthpiece, right, because

1822
01:27:08,600 --> 01:27:11,720
that's how this ship works. You get someone who was

1823
01:27:11,800 --> 01:27:14,239
willing here we go, Jeff, there's you get someone who

1824
01:27:14,359 --> 01:27:17,279
is willing to be the voice for this, and you

1825
01:27:17,399 --> 01:27:20,119
have all these cowards in the background who just throw

1826
01:27:20,199 --> 01:27:22,840
the money because they know they'll do what they want

1827
01:27:22,880 --> 01:27:25,319
them to do. This is the same thing that happened

1828
01:27:25,960 --> 01:27:30,640
back when the FCC declared radio and television wasn't covered

1829
01:27:30,880 --> 01:27:34,520
because some priest in Mississippi decided he didn't want to

1830
01:27:34,520 --> 01:27:36,159
hear what was on the radio, and instead of just

1831
01:27:36,239 --> 01:27:38,920
turning the fucking thing off, he decided that everybody else

1832
01:27:38,960 --> 01:27:41,000
had to be like him and no different than that.

1833
01:27:41,399 --> 01:27:43,640
Speaker 1: And he's the same playbook over and over. It's about

1834
01:27:43,640 --> 01:27:44,039
the kids.

1835
01:27:44,279 --> 01:27:47,600
Speaker 3: It's the kids, the kids. No, No, it's because you

1836
01:27:48,039 --> 01:27:50,239
don't want to be inconvenience and have to teach your

1837
01:27:50,319 --> 01:27:51,520
kids if you don't want them to.

1838
01:27:52,560 --> 01:27:54,359
Speaker 1: They just got done er off to this stuff and

1839
01:27:56,479 --> 01:28:00,560
they got to go everyone else's problems. They're like, we

1840
01:28:00,720 --> 01:28:01,640
know what's going on here?

1841
01:28:01,720 --> 01:28:06,600
Speaker 3: Yeah, I mean yeah, My my thing is, get the

1842
01:28:06,680 --> 01:28:08,560
fuck out of them, Get the fuck out of here.

1843
01:28:08,680 --> 01:28:11,640
Leave us alone. Man, We're not messing with you. We're

1844
01:28:11,680 --> 01:28:14,600
not We're not messing We're not messing with you. And

1845
01:28:14,680 --> 01:28:16,640
the fact that anytime you go out and talk about

1846
01:28:16,680 --> 01:28:18,960
how much you love Jesus, you are, if you want

1847
01:28:18,960 --> 01:28:23,239
to get into it, disobeying his words in the Bible themselves.

1848
01:28:23,640 --> 01:28:24,840
I have receipts people.

1849
01:28:26,720 --> 01:28:29,159
Speaker 1: Pretty nasty piece of literature. Also, if you're really sure.

1850
01:28:31,800 --> 01:28:35,159
Speaker 3: And the people sh yeah, the people who love to

1851
01:28:35,319 --> 01:28:38,640
say that they're you know, protecting kids and the moral,

1852
01:28:39,159 --> 01:28:41,880
the moral, the minority, or whatever the hell they call themselves,

1853
01:28:43,279 --> 01:28:46,199
can just fuck right off. Mind your own business. Let

1854
01:28:46,359 --> 01:28:49,159
people do what they want to do in the privacy

1855
01:28:49,159 --> 01:28:51,279
of their own if they're not hurting anybody, if no

1856
01:28:51,319 --> 01:28:54,560
one's being hurt, and they are kids sending adultstery, kids

1857
01:28:54,560 --> 01:28:56,560
sending of things on their own time with their own money,

1858
01:28:56,840 --> 01:28:58,359
leave them the fuck alone.

1859
01:28:58,640 --> 01:29:03,920
Speaker 4: That's my two CENTI No, no, absolutely on topic like this, Jason,

1860
01:29:04,039 --> 01:29:07,800
because like that's the problem is that they see people

1861
01:29:08,039 --> 01:29:12,119
existing different from them and they just can't allow that

1862
01:29:12,279 --> 01:29:15,199
because that is in their mind twisted from what morality

1863
01:29:15,239 --> 01:29:17,720
should be. And that's the way biggots always are. They

1864
01:29:17,760 --> 01:29:20,520
see someone who is different from themselves and they say

1865
01:29:20,760 --> 01:29:24,279
this cannot be allowed to stand. And that is fucked

1866
01:29:24,359 --> 01:29:27,560
up because the hilarious thing in all of this is

1867
01:29:27,640 --> 01:29:32,439
that these absolute morons on the Internet have been whiny

1868
01:29:32,479 --> 01:29:35,680
and bitching about like censorship. This censorship that when like,

1869
01:29:36,000 --> 01:29:38,079
you know, a game gets localized in way to like

1870
01:29:38,159 --> 01:29:40,439
cover up an underage girl or something like that. But

1871
01:29:40,600 --> 01:29:45,359
this is literal censorship. This is an outside force saying

1872
01:29:45,680 --> 01:29:49,399
you can't have this thing because someone didn't like the

1873
01:29:49,479 --> 01:29:52,520
way that was presented, or they're trying to force values

1874
01:29:52,640 --> 01:29:55,680
on you. And I'm glad to see that people are

1875
01:29:55,720 --> 01:29:58,279
getting loud and angry about this, because this is the

1876
01:29:58,399 --> 01:30:00,439
kind of thing that we actually need need to get

1877
01:30:00,479 --> 01:30:02,359
loud and angry about it. I know, you know, I'm

1878
01:30:02,399 --> 01:30:05,520
often maybe even a little heavy hand in saying, man,

1879
01:30:05,560 --> 01:30:08,000
shut the fuck up and just enjoy video games, but like,

1880
01:30:08,159 --> 01:30:10,319
this is the thing. This is the reason I say

1881
01:30:10,800 --> 01:30:13,560
bathe your anger and your energy, because this is the

1882
01:30:13,680 --> 01:30:16,760
thing we need to get loud, vocal, and angry about

1883
01:30:16,960 --> 01:30:20,239
because otherwise it's gonna be a snowball effect. And you know,

1884
01:30:20,359 --> 01:30:22,359
first it's like oh, we're just getting rid of the porn.

1885
01:30:22,600 --> 01:30:25,399
It's like, oh no, we're getting rid of the porn

1886
01:30:25,520 --> 01:30:28,920
related to queer people. Then we're getting rid of queer people.

1887
01:30:29,000 --> 01:30:32,000
And it's just it all flows from that bigoted point.

1888
01:30:31,800 --> 01:30:36,039
Speaker 2: Of view that is a that to me is obviously

1889
01:30:36,119 --> 01:30:39,199
the troubling thing is the slippery slope stuff and and

1890
01:30:39,479 --> 01:30:41,159
just calling it out for what it is and not

1891
01:30:41,439 --> 01:30:43,840
this you know, bullshit excuse up front of like, oh

1892
01:30:43,920 --> 01:30:45,960
we're doing this trying to avoid some kind of content.

1893
01:30:46,319 --> 01:30:49,960
It's rough. It's wow. We are just we're just following

1894
01:30:50,000 --> 01:30:53,319
the Dystopian playbook page by over and over and over.

1895
01:30:53,640 --> 01:30:55,960
We're like we saw a Vfa Vendett and we're like, oh,

1896
01:30:56,039 --> 01:30:59,199
let's do this part like right now, that one part.

1897
01:30:59,319 --> 01:31:02,600
Speaker 1: Yeah, you know, it's it's insane. What a fucking night

1898
01:31:02,640 --> 01:31:03,600
are yep?

1899
01:31:03,720 --> 01:31:03,920
Speaker 2: Yeah.

1900
01:31:04,359 --> 01:31:07,239
Speaker 1: These people just want to punish others because it's they

1901
01:31:07,319 --> 01:31:10,000
see other people enjoying aspects of themselves that they hate

1902
01:31:10,039 --> 01:31:12,640
about themselves, Like this thing is inside me and I'm

1903
01:31:12,680 --> 01:31:14,199
ashamed of it and I hate it, and they see

1904
01:31:14,239 --> 01:31:16,199
it in other people and they're celebrating, they're prideful about it,

1905
01:31:16,239 --> 01:31:17,399
and they want to punish them and.

1906
01:31:17,600 --> 01:31:21,880
Speaker 2: Uh, yeah, that's that is It's sick and we gotta stop.

1907
01:31:21,720 --> 01:31:24,680
Speaker 1: It here because it will just keep continuing if we don't. Uh.

1908
01:31:25,680 --> 01:31:30,079
Sony South Tencent claiming its Light of Motoram game is

1909
01:31:30,159 --> 01:31:33,640
a slavish clone of its Horizon series, and I don't know,

1910
01:31:33,840 --> 01:31:35,319
let me just take a look at this thing. Oh

1911
01:31:35,439 --> 01:31:39,039
my god, that's just Horizon. Uh. This is one of

1912
01:31:39,279 --> 01:31:41,760
another instances of this, but this one feels even more

1913
01:31:41,800 --> 01:31:44,279
egregious than a lot of the other instances of this,

1914
01:31:45,000 --> 01:31:48,279
so much so that Sony said that a couple of

1915
01:31:48,319 --> 01:31:52,119
years ago and twenty twenty three, ten Cent began developing

1916
01:31:52,159 --> 01:31:54,439
the Light of Motoram and then came to Sony and said, hey,

1917
01:31:54,520 --> 01:31:57,920
can we license Horizon because we're all pready making a

1918
01:31:58,000 --> 01:32:00,640
Horizon game. Would you mind if we just borrowed the

1919
01:32:00,720 --> 01:32:03,560
IP for a bit, And Sony said no, tense, it

1920
01:32:03,680 --> 01:32:07,039
kept making the game and now they're promoting it and

1921
01:32:07,239 --> 01:32:10,319
if you look at it, it's just the red haired

1922
01:32:10,399 --> 01:32:16,279
lady from the Horizon. It's so not funny that it's hilarious.

1923
01:32:16,439 --> 01:32:20,720
Speaker 4: It's yes, I remember the game as Mornings, where you

1924
01:32:20,840 --> 01:32:23,119
like first talked about this story like a while back.

1925
01:32:23,439 --> 01:32:25,199
It was either you're the host. Grub was just like

1926
01:32:25,439 --> 01:32:27,199
I saw this on a timeline this morning and thought

1927
01:32:27,239 --> 01:32:29,359
a new Horizon got announced.

1928
01:32:30,840 --> 01:32:31,159
Speaker 2: The show.

1929
01:32:31,199 --> 01:32:31,880
Speaker 1: It's nuts.

1930
01:32:32,319 --> 01:32:34,359
Speaker 2: Show me this sketch of this where it's like, oh,

1931
01:32:34,479 --> 01:32:39,720
what they've got animal mech Walker's too. Oh yeah, they

1932
01:32:39,840 --> 01:32:43,119
called them mechanimals animals.

1933
01:32:45,600 --> 01:32:47,399
Speaker 3: The only thing this game is missing is that the

1934
01:32:47,800 --> 01:32:50,800
name Light of Motoram or whatever the name is, isn't

1935
01:32:50,840 --> 01:32:53,640
an anagram of Horizon zero down. Yeah, that's the only

1936
01:32:53,760 --> 01:32:56,199
thing that would make this better if they just rearrange

1937
01:32:56,239 --> 01:32:58,000
the letters to make a different name. Like, what what

1938
01:32:58,079 --> 01:32:59,760
do they think they did? You think we're dumb?

1939
01:33:00,279 --> 01:33:00,600
Speaker 4: Do they do?

1940
01:33:00,680 --> 01:33:02,199
Speaker 3: They do they think we don't have? Yeah? I guess

1941
01:33:02,239 --> 01:33:02,399
they do.

1942
01:33:02,720 --> 01:33:08,000
Speaker 2: I was trying there, Yeah, I was.

1943
01:33:08,239 --> 01:33:10,439
Speaker 3: I was sort of on the fence, like because people

1944
01:33:10,520 --> 01:33:13,640
say that derivative games sometimes become their own thing, and

1945
01:33:13,720 --> 01:33:15,840
I was like, yeah, but this is even in that

1946
01:33:15,960 --> 01:33:18,760
first image, this is very very close. And then we

1947
01:33:18,880 --> 01:33:21,560
find out that they actually pitched it. We're told no,

1948
01:33:21,720 --> 01:33:23,439
and we're like a few, We're gonna do it anyway.

1949
01:33:23,760 --> 01:33:27,039
Speaker 4: Come on, guys, this isn't even like Palow World, where

1950
01:33:27,039 --> 01:33:29,319
at least Power World has its own like gameplay style

1951
01:33:29,359 --> 01:33:31,439
and everything they were going for. If they're rip off designs,

1952
01:33:31,720 --> 01:33:34,119
this is Krack and Yoshi, the you know, the urban

1953
01:33:34,239 --> 01:33:36,840
legend all over again.

1954
01:33:37,000 --> 01:33:37,159
Speaker 3: Man.

1955
01:33:37,359 --> 01:33:38,960
Speaker 4: They're just like, hey, well if we pitch this, no,

1956
01:33:39,359 --> 01:33:41,520
we'll make our own with black chack and hookers. You know.

1957
01:33:42,800 --> 01:33:44,640
Speaker 2: This is why. I mean, they didn't even choose a

1958
01:33:44,680 --> 01:33:47,159
different color palette. No, No, they.

1959
01:33:49,600 --> 01:33:54,000
Speaker 4: Agree looks like literal Yeah veg or VG twenty four

1960
01:33:54,000 --> 01:33:56,600
to seven has a if you like Google image search

1961
01:33:56,640 --> 01:33:58,560
for a light of motor amy. Scrolled down a little bit,

1962
01:33:58,680 --> 01:34:01,119
there's comparisons between the two key arts that are just

1963
01:34:01,199 --> 01:34:02,960
like beat for beat, exactly the same.

1964
01:34:04,239 --> 01:34:08,880
Speaker 1: It's yeah, I mean, I get being inspired by something,

1965
01:34:08,960 --> 01:34:10,640
but you got to change it else. The teacher is

1966
01:34:10,640 --> 01:34:12,159
going to know you copyed the homework. Bro.

1967
01:34:12,479 --> 01:34:17,800
Speaker 2: Yeah, really real obvious here. I mean, so what is

1968
01:34:17,840 --> 01:34:19,880
the suit result in I don't know.

1969
01:34:20,119 --> 01:34:23,000
Speaker 1: I mean, I think any jury, any judge, is gonna

1970
01:34:23,000 --> 01:34:26,680
look at this and go, clearly they copied you. Is

1971
01:34:26,920 --> 01:34:28,760
that they copy you in an a legal way. It's

1972
01:34:28,760 --> 01:34:31,960
going to be different by country, So I'm not sure

1973
01:34:32,000 --> 01:34:33,920
what the result will be here. I bet that they

1974
01:34:33,960 --> 01:34:36,760
do find some way to come to a conclusion and

1975
01:34:36,880 --> 01:34:39,159
maybe this game gets canceled or if it is forced

1976
01:34:39,199 --> 01:34:42,520
to legally change a certain percentage of how it presents,

1977
01:34:42,600 --> 01:34:45,479
But I don't know. I'm also like at a certain point,

1978
01:34:45,520 --> 01:34:48,520
like this is it's embarrassing, Like I would never want

1979
01:34:48,560 --> 01:34:50,760
to be someone who did this myself. But if this

1980
01:34:50,840 --> 01:34:52,600
thing existed, I don't I don't know how much of

1981
01:34:52,640 --> 01:34:55,840
a real threat it is to Horizon, although I say

1982
01:34:55,880 --> 01:34:58,439
that and then maybe two years from now becomes one

1983
01:34:58,439 --> 01:35:00,640
of those one of the biggest game in the world.

1984
01:35:01,479 --> 01:35:04,800
Speaker 2: The way that what is the Mijoyo game Sean the

1985
01:35:06,159 --> 01:35:06,800
Breath of the Wild?

1986
01:35:06,920 --> 01:35:10,439
Speaker 4: Yes, yeah, get you. Yeah. That's also the thing is

1987
01:35:10,520 --> 01:35:14,039
that this regardless of what this game is, unless it

1988
01:35:14,159 --> 01:35:16,479
is a sixty dollars game the release hand Steam, which

1989
01:35:16,920 --> 01:35:20,159
I'd imagine it's not. I'd imagine some free to play

1990
01:35:21,279 --> 01:35:25,079
costume driven gotscha driven something. They were never going to

1991
01:35:25,159 --> 01:35:28,239
exist in the same world. It's just you can't rip

1992
01:35:28,319 --> 01:35:30,880
off the art in that way. And so it's definitely

1993
01:35:30,920 --> 01:35:33,000
what you said, some judge somewhere is gonna have to

1994
01:35:33,039 --> 01:35:35,319
be like, all right, you guys need to sell this.

1995
01:35:35,479 --> 01:35:37,720
Here's the percentage I'm tossing out there of what you

1996
01:35:37,800 --> 01:35:38,399
need to change.

1997
01:35:39,039 --> 01:35:43,039
Speaker 3: Yes, as someone someone no, go ahead, Jason. As someone

1998
01:35:43,079 --> 01:35:46,960
points out in chat, this will be the mobile Legends

1999
01:35:47,039 --> 01:35:50,279
Bang Bang to Horizon zero Dolin's League of Legends. That

2000
01:35:50,600 --> 01:35:51,640
is a perfect analogy.

2001
01:35:51,800 --> 01:35:55,720
Speaker 1: Yes, exactly when they went to Sony in what was it,

2002
01:35:57,640 --> 01:36:01,319
four three, twenty twenty four. Yes, when they went to well,

2003
01:36:01,399 --> 01:36:02,079
Sony was like.

2004
01:36:02,439 --> 01:36:06,159
Speaker 2: Uh no, and also, don't do that, Like did they

2005
01:36:06,319 --> 01:36:13,119
say that? I would assume it probably did. Have you one, Yeah,

2006
01:36:13,199 --> 01:36:16,239
well we have you on the phone. Cease and desist,

2007
01:36:16,439 --> 01:36:20,760
Like I don't understand, like did they how did that?

2008
01:36:21,119 --> 01:36:25,720
How did that back and forth end? They probably because

2009
01:36:25,720 --> 01:36:27,720
it probably is like one side of the call is like, hey,

2010
01:36:27,840 --> 01:36:30,439
we're not going to give you the license, and then

2011
01:36:30,479 --> 01:36:32,680
they just assumed it would be understood at that point.

2012
01:36:33,119 --> 01:36:35,479
Speaker 1: So now you can't make this game that you've showed us.

2013
01:36:35,680 --> 01:36:37,800
You are not allowed to do that anymore. And maybe

2014
01:36:37,880 --> 01:36:40,680
ten Cent's like okay, all right, cool and hangs up.

2015
01:36:40,720 --> 01:36:42,720
It's like we're going to do this anyhow. It probably

2016
01:36:42,800 --> 01:36:45,800
went like that, which is another wild aspect of this.

2017
01:36:45,960 --> 01:36:49,880
But yeah, I don't know, I'm curious. I kind of

2018
01:36:49,960 --> 01:36:51,680
want to see what it plays like. I don't know

2019
01:36:51,680 --> 01:36:53,720
if there's been video out there or anything like that, but.

2020
01:36:54,159 --> 01:36:56,479
Speaker 3: I haven't that that cease and desist doesn't bother me

2021
01:36:56,560 --> 01:36:58,199
because I can't read it. I'm just gonna do it.

2022
01:37:01,920 --> 01:37:02,279
Speaker 2: All right.

2023
01:37:02,359 --> 01:37:05,840
Speaker 1: Tatari has agreed to acquire Thunderful for around four point

2024
01:37:05,920 --> 01:37:09,359
five million Euro, which is about five million dollars. The

2025
01:37:09,399 --> 01:37:12,319
deal subject to shareholder approval, with a vote scheduled for

2026
01:37:12,439 --> 01:37:17,680
late August. This expands Atari's European publishing and development capabilities.

2027
01:37:18,079 --> 01:37:22,359
Thunderfold is known for steam World, but they've also published

2028
01:37:22,359 --> 01:37:24,960
a bunch of games. They did that Viewfinder game that

2029
01:37:25,079 --> 01:37:31,479
someone else made publish right that is a company. Thunderful

2030
01:37:32,479 --> 01:37:34,720
has had a lot of successful games, but they've also

2031
01:37:35,479 --> 01:37:37,079
hit a rough patch recent I think they had a

2032
01:37:37,119 --> 01:37:39,119
bunch of layoffs. Yea, okay, a fifth of their staff

2033
01:37:39,239 --> 01:37:41,920
was laid off after what they called over investment. They

2034
01:37:41,960 --> 01:37:44,319
did the thing everyone else did, had a bunch of money,

2035
01:37:44,319 --> 01:37:47,520
a bunch of cheap money out of the pandemic, and

2036
01:37:47,800 --> 01:37:50,000
then ended up investing a ton of that and not

2037
01:37:50,199 --> 01:37:52,920
many of those bets hit and now here they are.

2038
01:37:53,279 --> 01:37:56,640
Five million does feel a little bit low for a

2039
01:37:56,760 --> 01:38:00,199
kind of a decent sized publisher. So I think things

2040
01:38:00,199 --> 01:38:02,760
are probably pretty rough there. Did they also do that

2041
01:38:03,880 --> 01:38:13,399
game from the play Dead Person Summerville? I'm sorry.

2042
01:38:13,439 --> 01:38:17,760
Speaker 2: In twenty twenty two, they acquired jump Ship, the creator.

2043
01:38:17,560 --> 01:38:22,000
Speaker 3: Who did Okay, okay. My My thing about this is

2044
01:38:23,199 --> 01:38:27,239
I'm hoping Atari is practicing a little bit of h

2045
01:38:28,520 --> 01:38:30,720
They're holding themselves back a little bit here and not

2046
01:38:30,960 --> 01:38:33,840
embracing old trends. If you understand what I'm saying.

2047
01:38:33,960 --> 01:38:36,720
Speaker 2: Yeah, yeah, but go ahead, right.

2048
01:38:37,039 --> 01:38:39,319
Speaker 3: That's an extreme case, don't get me wrong, But like

2049
01:38:39,399 --> 01:38:43,600
I feel like every couple of months, in a certain cadence,

2050
01:38:43,680 --> 01:38:46,399
we hear about one of these acquisitions Digital Eclipse in

2051
01:38:46,479 --> 01:38:48,399
Nighttive being the more recent ones, that I would hate

2052
01:38:48,920 --> 01:38:53,640
for Atari to be the next test case of acquisitions

2053
01:38:53,680 --> 01:38:57,479
and mergers going berserk like we had in that situation. Granted,

2054
01:38:57,600 --> 01:38:59,880
four and a half million euros five point one nine

2055
01:39:00,000 --> 01:39:04,840
million dollars not a huge investment, but I don't know.

2056
01:39:04,960 --> 01:39:08,319
I Ever since Embracer, I hear M and A are

2057
01:39:08,439 --> 01:39:10,960
one company doing a lot of acquisitions, and I start

2058
01:39:11,039 --> 01:39:14,039
to get antsy. So I just hope that they're they're

2059
01:39:14,079 --> 01:39:15,479
figuring they have it all figured out.

2060
01:39:15,920 --> 01:39:19,159
Speaker 1: Yeah, it's and I should point out Atari acquired eighty

2061
01:39:19,239 --> 01:39:22,640
two percent of the Thunderful group. Actually not the entirety

2062
01:39:22,640 --> 01:39:26,439
of it, but yeah, you're right, I do think that

2063
01:39:26,560 --> 01:39:29,399
like I could, I could see the strategy still with Atari,

2064
01:39:29,680 --> 01:39:32,359
right where with Embracer when they were making all those acquisitions,

2065
01:39:32,399 --> 01:39:35,199
we were all like, why what are you doing with

2066
01:39:35,279 --> 01:39:35,479
all this?

2067
01:39:35,600 --> 01:39:38,119
Speaker 2: This is a lot of stuff. What's the plan? Hey?

2068
01:39:38,159 --> 01:39:41,199
Speaker 1: Can hey Winger? First it was the name of the

2069
01:39:41,279 --> 01:39:44,319
CEO is last Lars Lars Winger? First, Can I have

2070
01:39:44,399 --> 01:39:46,640
an interview so I can ask you the question why

2071
01:39:46,680 --> 01:39:48,960
are you doing this? And he never respotted, never got

2072
01:39:49,039 --> 01:39:50,600
an answer, and they never ever want to let me

2073
01:39:50,720 --> 01:39:54,119
interview that guy. I think in this case, like night

2074
01:39:54,199 --> 01:39:57,159
Dive limited run games, they also acquired them, right is

2075
01:39:57,199 --> 01:39:59,560
that is that right? Or maybe maybe I mixed that up.

2076
01:40:00,000 --> 01:40:01,800
They definitely acquire night Dive like they a little bit

2077
01:40:01,920 --> 01:40:03,079
run for Embracer.

2078
01:40:03,520 --> 01:40:04,119
Speaker 2: Okay, that's right.

2079
01:40:04,159 --> 01:40:07,279
Speaker 1: That was the Embracer like for Atari, like their stated

2080
01:40:07,359 --> 01:40:08,880
goal for the last couple of years was like, we

2081
01:40:08,960 --> 01:40:12,680
are going to really play in the retro throwback space,

2082
01:40:13,159 --> 01:40:16,239
and so you know, a night Dive acquisition made a

2083
01:40:16,279 --> 01:40:18,880
lot of sense. Then be like, okay, now we're acquiring

2084
01:40:19,680 --> 01:40:22,399
a Thunderfold to help us with our publishing in Europe

2085
01:40:22,439 --> 01:40:24,960
and say, Okay, that just feels like a natural extension

2086
01:40:25,000 --> 01:40:27,680
of what they're already doing. I think if it continues,

2087
01:40:27,720 --> 01:40:29,720
if snowballs, it starts going in a direction where I

2088
01:40:29,840 --> 01:40:32,640
can't even begin to fathom the reason why they made

2089
01:40:32,640 --> 01:40:35,000
the acquisition, I would worry. But for now I'm like, Okay,

2090
01:40:35,039 --> 01:40:37,479
this still feels like an atari that has an idea

2091
01:40:37,560 --> 01:40:39,479
of what it wants to be and it's just trying

2092
01:40:39,479 --> 01:40:41,760
to execute on that. But we'll see.

2093
01:40:43,000 --> 01:40:43,119
Speaker 3: Uh.

2094
01:40:43,439 --> 01:40:48,359
Speaker 1: Okay, last handful of stories here. Following Suicide Squad's flop,

2095
01:40:48,439 --> 01:40:52,439
Warner Brothers is hiring for another live service game. Warner

2096
01:40:52,479 --> 01:40:54,880
Brothers Games is hiring for a new live service game

2097
01:40:54,920 --> 01:40:58,920
despite the commercial and critical failure of Suicide Squad Killed

2098
01:40:58,960 --> 01:41:01,880
the Justice League. The job listing for an executive producer

2099
01:41:01,960 --> 01:41:05,359
role specifies leading the development of a high quality triple

2100
01:41:05,399 --> 01:41:07,920
A game based on one of its iconic ips from

2101
01:41:07,960 --> 01:41:11,239
the vast Warner Brothers in DC Comics catalog, with the

2102
01:41:11,359 --> 01:41:14,760
role including overseeing all phases of development from concept to

2103
01:41:14,800 --> 01:41:18,359
post launch live operations. To suggest they continued to push

2104
01:41:18,399 --> 01:41:20,880
for live service although you know it could be on

2105
01:41:20,960 --> 01:41:23,920
anywhere on a spectrum of various live service capabilities for

2106
01:41:24,000 --> 01:41:27,119
any game. So maybe it's not a full on suicide squad.

2107
01:41:27,159 --> 01:41:30,000
It could be something smaller that has live service elements

2108
01:41:30,039 --> 01:41:30,239
to it.

2109
01:41:32,079 --> 01:41:32,279
Speaker 2: Yeah.

2110
01:41:32,359 --> 01:41:34,840
Speaker 1: They I say that to be like, oh, maybe they're

2111
01:41:34,840 --> 01:41:36,600
not going all in on another one of these. But

2112
01:41:36,720 --> 01:41:40,159
I think after Harry Potter did really well that Hogwarts Legacy,

2113
01:41:40,920 --> 01:41:43,560
they were talking in like Earning's calls about how the

2114
01:41:43,680 --> 01:41:46,920
next Harry Potter that game needs to be live service.

2115
01:41:47,479 --> 01:41:50,520
After Hogwarts Legacy made like all the money in the world,

2116
01:41:50,680 --> 01:41:53,159
so even when they have a massive success, they were

2117
01:41:53,199 --> 01:41:54,920
still like eyeing over there, like we still want to

2118
01:41:54,960 --> 01:41:57,680
just be doing live service. This feels like it's part

2119
01:41:57,720 --> 01:41:59,640
of that where they're like, we are just going to

2120
01:41:59,720 --> 01:42:01,680
keep going in that space. But I ask you guys, like,

2121
01:42:01,760 --> 01:42:04,840
what thing do they have that would be a good

2122
01:42:04,880 --> 01:42:07,840
fit for this or does that just not fit for

2123
01:42:07,920 --> 01:42:09,960
how you guys want to play games anyhouse you don't answer,

2124
01:42:10,560 --> 01:42:11,279
I have an idea.

2125
01:42:11,439 --> 01:42:15,439
Speaker 3: How about they make a free to play platform fighter

2126
01:42:16,000 --> 01:42:19,399
with a bunch of their ips and an all star

2127
01:42:19,640 --> 01:42:22,520
cast in a genre that the big one went away

2128
01:42:23,239 --> 01:42:25,319
Smash Brothers. So they could just go right in and

2129
01:42:25,479 --> 01:42:28,960
fill that vacuum, and everything would be great. You could

2130
01:42:28,960 --> 01:42:33,640
have characters from DC Comics and Scooby Doo and and

2131
01:42:33,800 --> 01:42:37,560
all the other WB franchises that you don't even think about. Hey, hey,

2132
01:42:37,960 --> 01:42:41,399
that basketball player was in space jam. Maybe Lebron doing

2133
01:42:41,680 --> 01:42:42,359
what's he doing?

2134
01:42:43,600 --> 01:42:44,680
Speaker 2: Maybe he could do that?

2135
01:42:45,039 --> 01:42:47,239
Speaker 3: I don't know, I don't know. Maybe I should give

2136
01:42:47,760 --> 01:42:50,359
Hadad and Zaslav a call and see if they would

2137
01:42:50,359 --> 01:42:54,199
be open to this idea exactly what they were looking for?

2138
01:42:55,000 --> 01:42:56,720
Speaker 2: Sorry, what the hell are they?

2139
01:42:56,880 --> 01:42:58,920
Speaker 4: What the hell are they looking for? Like? Do they

2140
01:42:59,079 --> 01:43:03,920
not know live service can be things like multi Versus

2141
01:43:04,039 --> 01:43:06,079
that is, you know, yeah, we just trickle out a

2142
01:43:06,119 --> 01:43:08,760
little bit of content. We reap easy, you know, a

2143
01:43:08,840 --> 01:43:11,359
couple million every you know, like a month or two.

2144
01:43:12,079 --> 01:43:14,520
What do they think it needs to be? Is kind

2145
01:43:14,560 --> 01:43:17,039
of why I'm wondering. Are they looking at old examples

2146
01:43:17,079 --> 01:43:18,520
like MMOs like World of.

2147
01:43:18,520 --> 01:43:19,119
Speaker 1: War crafts on?

2148
01:43:19,199 --> 01:43:22,039
Speaker 4: Are they looking at Fortnite? I'd assume that a Fortnite

2149
01:43:22,319 --> 01:43:26,439
butte That's what multi Versus was, So I'm not sure

2150
01:43:27,039 --> 01:43:28,840
what the hell they're looking for here?

2151
01:43:30,039 --> 01:43:32,479
Speaker 3: They I don't They just want make money now, they

2152
01:43:32,520 --> 01:43:35,720
want line go up, and they're gonna throw ideas and

2153
01:43:35,840 --> 01:43:39,640
more importantly, people at the wall until something or someone

2154
01:43:39,840 --> 01:43:42,359
or whatever sticks and it's infuriating.

2155
01:43:42,720 --> 01:43:46,920
Speaker 2: Well, you'll get you'll get money from me if you

2156
01:43:47,279 --> 01:43:53,039
take all of the legacy adult Swim properties and smash

2157
01:43:53,159 --> 01:43:57,119
them up into a live service. Figure out a way

2158
01:43:57,159 --> 01:44:00,880
for me to like space Ghost and Aquitine with the

2159
01:44:01,000 --> 01:44:06,840
brac and uh, you know Harvey bird Man and right like,

2160
01:44:07,880 --> 01:44:10,119
figure that out and I'll give you a couple of dollars.

2161
01:44:11,039 --> 01:44:15,319
Speaker 1: Sure, Yeah, I would love to see that. I think

2162
01:44:16,079 --> 01:44:17,680
the things we're talking about's yes, stuff I would like

2163
01:44:17,680 --> 01:44:19,119
to see. I don't know if Warner Brothers is interested

2164
01:44:19,199 --> 01:44:21,479
in any of this, and them trying to make like

2165
01:44:21,880 --> 01:44:26,039
the online live service Hogwarts legacy game. Bet that is

2166
01:44:26,560 --> 01:44:28,279
not going to be what those people who bought that

2167
01:44:28,359 --> 01:44:28,800
game want.

2168
01:44:29,279 --> 01:44:33,119
Speaker 4: And yeah, I was just thinking, remember Harry Potter Wizards

2169
01:44:33,239 --> 01:44:36,359
Unite by any chance? Yeah, yeah, when they're like, hey,

2170
01:44:36,439 --> 01:44:39,319
Pokemon go, that's a big thing. Let's make Harry Potter

2171
01:44:39,479 --> 01:44:44,319
Pokemon go. And just nobody gave a ship so Pickman.

2172
01:44:44,800 --> 01:44:47,640
Speaker 1: The Pickman Bloom game lasted longer than that Harry Potter one,

2173
01:44:47,680 --> 01:44:48,720
but it's also probably.

2174
01:44:48,439 --> 01:44:49,239
Speaker 2: A cheaper license.

2175
01:44:49,880 --> 01:44:53,159
Speaker 4: Also still going, isn't it, Yes, all the time.

2176
01:44:53,920 --> 01:44:56,279
Speaker 2: Lord of the Rings they own Lord of the Rings too.

2177
01:44:56,319 --> 01:45:00,720
Speaker 1: Right, No, the Lord of the Rings was Embracer Group.

2178
01:45:01,119 --> 01:45:02,640
Embracer Oh, I thought.

2179
01:45:03,560 --> 01:45:05,520
Speaker 4: Embrace that's right, Yeah, Embrace.

2180
01:45:07,640 --> 01:45:07,960
Speaker 3: From them.

2181
01:45:08,199 --> 01:45:09,119
Speaker 2: They might have bought it from them.

2182
01:45:09,199 --> 01:45:11,960
Speaker 3: Yeah, I can't remember, but that has an MMO already,

2183
01:45:12,119 --> 01:45:13,760
that Lord of the Rings online, which is still going

2184
01:45:13,800 --> 01:45:16,239
strong after what twenty years maybe more.

2185
01:45:16,520 --> 01:45:17,920
Speaker 4: That was my first thought, is like they could do

2186
01:45:18,000 --> 01:45:20,520
some like DC Universe online. But then I'm like, eh,

2187
01:45:21,079 --> 01:45:23,319
the era of making an MMO like that, like it

2188
01:45:23,439 --> 01:45:27,279
was more sustainable when like graphics could be lower fidelity

2189
01:45:27,319 --> 01:45:29,720
and everything like that. So I don't know if that's

2190
01:45:29,760 --> 01:45:31,640
a that's something that don't want to do anymore.

2191
01:45:32,840 --> 01:45:34,039
Speaker 2: All right, enough of that.

2192
01:45:34,159 --> 01:45:36,279
Speaker 1: I got the Fight Boys here, so YU tell me

2193
01:45:36,319 --> 01:45:39,600
about the Flex Strike from PlayStation It is their fight

2194
01:45:39,720 --> 01:45:43,000
stick coming to twenty twenty six. Don't think we got

2195
01:45:43,079 --> 01:45:46,520
a price, right, but you are people are gonna be

2196
01:45:46,520 --> 01:45:48,079
able to go hands on with this thing at EVO.

2197
01:45:48,239 --> 01:45:48,560
Speaker 2: Correct?

2198
01:45:48,760 --> 01:45:48,960
Speaker 4: Yep?

2199
01:45:49,079 --> 01:45:53,000
Speaker 3: Apparently not if you read If you read the blog,

2200
01:45:53,199 --> 01:45:55,760
it says that the only place it's going to be

2201
01:45:55,920 --> 01:45:58,760
at EVO is at the end of their museum in

2202
01:45:58,840 --> 01:46:00,439
a case so you can look at it, and you

2203
01:46:00,479 --> 01:46:02,000
can look at the carrying case that comes with it.

2204
01:46:02,079 --> 01:46:04,159
If you read the PlayStation blog, unless I've read that wrong,

2205
01:46:04,600 --> 01:46:07,479
it is just gonna be in the in the display case.

2206
01:46:07,600 --> 01:46:09,479
In the If you're not familiar with Evo, they have

2207
01:46:09,520 --> 01:46:12,279
a museum section which is full of half artwork from

2208
01:46:12,359 --> 01:46:16,479
famous fighting game related artists and half fight sticks through

2209
01:46:16,520 --> 01:46:18,560
the years. And it's just case after case of old

2210
01:46:18,600 --> 01:46:21,479
fight sticks, like old arcade panels and stuff like that.

2211
01:46:21,560 --> 01:46:24,159
And apparently the end of this is going to be

2212
01:46:24,680 --> 01:46:27,279
this Flex Strike with a little preview coming in twenty

2213
01:46:27,359 --> 01:46:28,279
twenty six, what have you.

2214
01:46:29,199 --> 01:46:31,720
Speaker 4: That's so much sense. That also makes so much sense

2215
01:46:31,760 --> 01:46:35,159
because like the museum is basically Mark Man's closet and

2216
01:46:35,720 --> 01:46:40,640
he's working on the Flex Strike or like like you know,

2217
01:46:40,720 --> 01:46:43,680
it's Evo, it's Sony, it's Mark and everything, like it

2218
01:46:43,720 --> 01:46:45,319
makes sense for it to be there. At least. Yeah,

2219
01:46:45,319 --> 01:46:48,159
I hope they at least have like a demo station

2220
01:46:48,279 --> 01:46:52,119
with protype. Maybe it's not proto type ready. Maybe it's

2221
01:46:52,119 --> 01:46:54,279
a little further out than we think because.

2222
01:46:55,359 --> 01:46:57,760
Speaker 1: Render, right, we saw the render in the in the

2223
01:46:57,960 --> 01:46:58,520
trailer for that.

2224
01:46:58,600 --> 01:47:00,720
Speaker 4: Maybe they will really just have Hell already a go,

2225
01:47:00,840 --> 01:47:02,600
and that's why it's going to a museum, but we

2226
01:47:02,640 --> 01:47:04,920
can't get hands on when like people are playing token

2227
01:47:05,000 --> 01:47:05,399
and stuff.

2228
01:47:06,199 --> 01:47:08,079
Speaker 3: Right, I think this is going to launch day and

2229
01:47:08,159 --> 01:47:11,399
date with Marvel Token. I really do think. I think

2230
01:47:11,399 --> 01:47:12,840
the two of them are going to count, maybe even

2231
01:47:13,000 --> 01:47:16,039
in one scenario bundled together where the flex Strike has

2232
01:47:16,079 --> 01:47:19,119
special Marvel Token designs on it or something like that,

2233
01:47:19,640 --> 01:47:21,359
kind of like how the Razor keats and A had

2234
01:47:21,399 --> 01:47:23,319
the Akuma one and the Cami one and the chun

2235
01:47:23,439 --> 01:47:25,920
Lee one, where if you get it together, they didn't

2236
01:47:25,920 --> 01:47:27,680
come with the game, the Razor didn't, but in this case,

2237
01:47:27,720 --> 01:47:30,920
if they if you buy them together, the stick will

2238
01:47:30,960 --> 01:47:32,880
have special artwork. I think that makes a lot of sense.

2239
01:47:33,840 --> 01:47:37,079
But I think it looks cool aut it. I think

2240
01:47:37,079 --> 01:47:39,319
it's it's the first wireless one. Right. People were wondering

2241
01:47:39,359 --> 01:47:43,640
why PlayStation was licensing a wall. Yeah, there was a

2242
01:47:43,840 --> 01:47:46,199
comment somebody made, well, this is why PlayStation wasn't letting

2243
01:47:46,239 --> 01:47:49,600
third parties make wireless sticks, because they're making it. I

2244
01:47:49,720 --> 01:47:51,720
think it looks really neat. I think it's really cool

2245
01:47:51,760 --> 01:47:54,039
that you can just on the back of it. Uh,

2246
01:47:54,239 --> 01:47:56,640
there are three pieces one is for circular, one is

2247
01:47:56,720 --> 01:47:59,840
for square, and one is for octagonal movement, and you

2248
01:47:59,880 --> 01:48:02,079
can just snap them in and out as you please. Yeah,

2249
01:48:02,439 --> 01:48:04,319
whatever is whatever's most comfortable for you.

2250
01:48:04,560 --> 01:48:09,039
Speaker 4: That's that's has been on like consumer grade arcade sticks

2251
01:48:09,079 --> 01:48:10,640
by sticks for a long time now, but it's always

2252
01:48:10,680 --> 01:48:14,000
been saying where even the ones that do easily opened up,

2253
01:48:14,399 --> 01:48:15,960
you have to like take off the gate because it's

2254
01:48:15,960 --> 01:48:18,399
like an arcade style gate. This is like it looks

2255
01:48:18,439 --> 01:48:21,000
like a much easier just a small piece they snap

2256
01:48:21,079 --> 01:48:23,680
on off to make it. Yeah, whatever shape you want

2257
01:48:23,720 --> 01:48:26,439
the stick to move in, which different shapes are better

2258
01:48:26,520 --> 01:48:29,119
for different games and different play styles, Like a circle gate,

2259
01:48:29,479 --> 01:48:31,560
for example, you can imagine is good for grapplers where

2260
01:48:31,560 --> 01:48:33,680
you need to do three sixty sweeping motions right very

2261
01:48:33,760 --> 01:48:36,079
quickly and stuff. Yeah, that's what they're going for there.

2262
01:48:36,520 --> 01:48:41,640
It is weird that even this needs the PlayStation link adapter,

2263
01:48:42,119 --> 01:48:44,279
just like their headphones do and everything like that. It's

2264
01:48:44,359 --> 01:48:48,079
weird that's not just using the proprietary Sony what is

2265
01:48:48,399 --> 01:48:50,880
you remind me what is the link adapter? I can't

2266
01:48:50,880 --> 01:48:54,600
play all of the wireless things. Exce Sense is a yeah,

2267
01:48:54,720 --> 01:48:57,239
USB dongle. You need to plug it in so like,

2268
01:48:57,439 --> 01:49:01,079
which makes sense on PC of course, Yeah, but no,

2269
01:49:01,279 --> 01:49:03,359
you need to use it for this as well. Like

2270
01:49:03,479 --> 01:49:05,600
at the very least they show that. Well, you can

2271
01:49:05,640 --> 01:49:07,800
also use it with other things. You can connect two

2272
01:49:07,920 --> 01:49:11,079
flex strikes to one adapter. You can keep using your

2273
01:49:11,600 --> 01:49:14,479
PlayStation headset with the adapter as well. It's so weird

2274
01:49:14,520 --> 01:49:18,359
that doesn't just work over Bluetooth or whether proprietary Bluetooth

2275
01:49:18,600 --> 01:49:19,439
that they have or whatever.

2276
01:49:19,520 --> 01:49:22,760
Speaker 2: At least actually find for controller data, Like there's no

2277
01:49:23,159 --> 01:49:26,640
story there, which is the dual sense is bad for

2278
01:49:26,720 --> 01:49:29,239
audio but not for like controller data is so small

2279
01:49:29,319 --> 01:49:29,880
it's not never.

2280
01:49:29,800 --> 01:49:30,359
Speaker 1: Been an album.

2281
01:49:30,920 --> 01:49:34,720
Speaker 3: I wonder if if they the PlayStation link connection. This

2282
01:49:34,840 --> 01:49:36,720
is probably not the case, but I wonder if PlayStation

2283
01:49:36,760 --> 01:49:39,279
has figured out a latency issue, because if there's one

2284
01:49:39,439 --> 01:49:44,960
genre of that is worried about latency and frame drops,

2285
01:49:45,319 --> 01:49:47,439
it's fighting game fans. So if they figured out a

2286
01:49:47,439 --> 01:49:51,439
way that the PlayStation link is has less radio.

2287
01:49:53,199 --> 01:49:58,680
Speaker 4: Actual you know how because you know two point that's

2288
01:49:58,680 --> 01:50:01,600
what Bluetooth technically is, but like Xbox has their own

2289
01:50:01,640 --> 01:50:04,720
proprietary two point four signal, that's what they do with

2290
01:50:04,880 --> 01:50:07,800
PlayStation link as well. And to be clear. Just to

2291
01:50:07,840 --> 01:50:10,399
be clear, you can also use it wired yes, USBC,

2292
01:50:10,680 --> 01:50:13,399
right USBC, Yeah, which is how people use that tournament

2293
01:50:13,439 --> 01:50:15,199
or I think there's a tournament lock on it, like

2294
01:50:15,279 --> 01:50:19,039
all modern fighting peripherals and stuff. I am really curious though,

2295
01:50:19,079 --> 01:50:22,359
because the wireless is definitely be a boon for like

2296
01:50:22,479 --> 01:50:26,359
the more casual fighting game player. Fighting game fans know

2297
01:50:26,439 --> 01:50:29,680
what they want though, like Jason was getting at, especially

2298
01:50:29,760 --> 01:50:32,720
people use fight sticks, because people don't use fight sticks anymore.

2299
01:50:32,760 --> 01:50:35,119
When this gut revealed, I was surprised there was not

2300
01:50:35,479 --> 01:50:38,520
also a leverless option, because that's what's hot right now.

2301
01:50:39,000 --> 01:50:41,319
I wouldn't be surprised if this does decently well if

2302
01:50:41,359 --> 01:50:44,640
they also do that. But yeah, like people who play

2303
01:50:44,760 --> 01:50:47,479
on sticks are people who played in the arcade back

2304
01:50:47,520 --> 01:50:50,039
in the day or learned when the fighting game community

2305
01:50:50,199 --> 01:50:52,399
was like this is the way to play fighting games,

2306
01:50:52,439 --> 01:50:55,239
you know, in the like early twenty tens. They're not

2307
01:50:55,560 --> 01:50:58,399
really getting new players with this, so I'm curious to

2308
01:50:58,439 --> 01:51:01,199
see how well this does. Because people have the option

2309
01:51:01,359 --> 01:51:04,399
that they like, or they have like custom built something

2310
01:51:04,439 --> 01:51:07,399
that they like, it'll be difficult to get this out

2311
01:51:07,439 --> 01:51:10,560
there and capture a new audience. But maybe they can

2312
01:51:10,640 --> 01:51:12,680
get enough people who like the convenience.

2313
01:51:13,399 --> 01:51:16,760
Speaker 1: I think I think there is a not huge, but

2314
01:51:17,239 --> 01:51:22,279
significant and I'm using that word like squishly of overlap

2315
01:51:22,399 --> 01:51:26,359
between fighting game fans and PlayStation sikos, and they'll they'll

2316
01:51:26,399 --> 01:51:27,279
be the ones to go for this.

2317
01:51:27,439 --> 01:51:29,439
Speaker 4: Well, yeah, this PlayStation is the place to play fighting

2318
01:51:29,520 --> 01:51:33,640
games now, Japanese games releasing only on there. They bought Evo,

2319
01:51:34,039 --> 01:51:37,079
and this is we haven't seen a ton of them

2320
01:51:37,199 --> 01:51:39,560
doing stuff with the EVO brand. They have the PlayStation

2321
01:51:39,720 --> 01:51:42,279
tournament stuff that was kind of part of all that.

2322
01:51:42,800 --> 01:51:45,319
This feels like more of them actually leaning into it

2323
01:51:45,600 --> 01:51:49,479
alongside Toko and being a first party. Arc system Works,

2324
01:51:49,880 --> 01:51:52,600
Marvel Fighting and got them Gang. So just saying those

2325
01:51:52,640 --> 01:51:57,760
words together, Jason on.

2326
01:51:57,800 --> 01:52:02,479
Speaker 5: Yourself, you're out number grub Drift doesn't care. Yeah, I

2327
01:52:02,560 --> 01:52:07,359
don't care, but I am intrigued. So leverless is like

2328
01:52:07,520 --> 01:52:08,960
a fight stick without a stick.

2329
01:52:10,439 --> 01:52:11,560
Speaker 4: You're gonna love this ship.

2330
01:52:11,680 --> 01:52:15,399
Speaker 1: Okay, So audio listeners, everyone just left the call.

2331
01:52:15,319 --> 01:52:16,119
Speaker 2: Because we all got.

2332
01:52:18,039 --> 01:52:18,239
Speaker 4: Yeah.

2333
01:52:18,279 --> 01:52:19,159
Speaker 2: Wait, so this is.

2334
01:52:21,079 --> 01:52:21,119
Speaker 4: So.

2335
01:52:21,239 --> 01:52:22,399
Speaker 1: These four buttons.

2336
01:52:22,119 --> 01:52:25,920
Speaker 3: Are your directions and then your your your your attacks

2337
01:52:26,079 --> 01:52:26,560
are here.

2338
01:52:26,920 --> 01:52:28,520
Speaker 2: It's without lever you see.

2339
01:52:31,479 --> 01:52:37,119
Speaker 4: The controller is that keyboard players want play on. So

2340
01:52:37,239 --> 01:52:39,439
it's a keyboard, but with arcade buns.

2341
01:52:39,800 --> 01:52:41,720
Speaker 1: God, a lot of people learn to play like Street

2342
01:52:41,760 --> 01:52:44,439
Fighter on a keyboard and they like discovered some benefits

2343
01:52:44,479 --> 01:52:46,239
to that makes me ill.

2344
01:52:47,920 --> 01:52:48,079
Speaker 2: Les.

2345
01:52:49,399 --> 01:52:52,159
Speaker 4: It's just a SD space bar, which is just so

2346
01:52:52,359 --> 01:52:54,880
much more accurate than even like a D pad or

2347
01:52:54,960 --> 01:52:55,640
anything like that.

2348
01:52:55,920 --> 01:52:58,600
Speaker 3: It's if you saw the mess I made in this

2349
01:52:58,720 --> 01:52:59,800
basement running to get that.

2350
01:53:01,560 --> 01:53:02,119
Speaker 4: Off the bottom.

2351
01:53:02,319 --> 01:53:04,279
Speaker 2: Yeah, I just I just knocked down another controller because

2352
01:53:06,039 --> 01:53:09,039
both of you just like puffed out of the frame.

2353
01:53:10,960 --> 01:53:12,760
Did you say you didn't know something? Wait a second,

2354
01:53:14,840 --> 01:53:18,399
All right, last story here. Lego game Boy finally revealed

2355
01:53:18,439 --> 01:53:21,560
after months of leaks. It's gonna be sixty dollars four

2356
01:53:21,640 --> 01:53:24,479
hundred and twenty one pieces. It's coming October first, and

2357
01:53:24,600 --> 01:53:26,640
it looks adorable. I already pre ordered mine.

2358
01:53:26,880 --> 01:53:30,800
Speaker 1: It comes with cartridges for a super Wait no, it

2359
01:53:30,800 --> 01:53:33,199
comes with yeah, Legend of Zelda, a Lynks Awakening and

2360
01:53:33,520 --> 01:53:35,640
what else? Yeah, Super Mario Land that you could sort

2361
01:53:35,640 --> 01:53:37,279
of display next to it, and then also has like

2362
01:53:37,319 --> 01:53:40,920
little plates you can slide into the game Boy to

2363
01:53:41,000 --> 01:53:43,000
make it look like you're playing Links Awakening, And it's

2364
01:53:43,039 --> 01:53:43,479
actually the.

2365
01:53:45,239 --> 01:53:46,319
Speaker 2: Beach cut scene from.

2366
01:53:46,239 --> 01:53:48,199
Speaker 1: Lenks Awakening, which is one of my favorite things ever

2367
01:53:48,279 --> 01:53:48,760
as a kid.

2368
01:53:49,119 --> 01:53:50,960
Speaker 2: So it was like immediately, oh, I got to get

2369
01:53:51,000 --> 01:53:51,319
this thing.

2370
01:53:51,600 --> 01:53:53,720
Speaker 1: So it's got an actual the screen is real.

2371
01:53:54,159 --> 01:53:55,319
Speaker 2: The screen is not real.

2372
01:53:55,520 --> 01:53:58,920
Speaker 1: It is like you know, yes, so it's it's it

2373
01:53:59,079 --> 01:54:01,880
is just like static scenes that you can slide in.

2374
01:54:02,079 --> 01:54:03,840
I believe is how it's gonna work. Yeah.

2375
01:54:03,960 --> 01:54:04,680
Speaker 2: I kind of looked at it.

2376
01:54:04,760 --> 01:54:06,159
Speaker 1: It was just like that looks amazing, and I didn't

2377
01:54:06,199 --> 01:54:08,560
really look to figure out how exactly it's going to function.

2378
01:54:09,399 --> 01:54:13,880
But gonna be Yeah, it's not gonna be as robust

2379
01:54:13,960 --> 01:54:15,600
as like the ne E s which had the TV

2380
01:54:15,720 --> 01:54:17,600
which you could like spind a dial and like a

2381
01:54:17,680 --> 01:54:18,399
scene with Killer.

2382
01:54:18,840 --> 01:54:21,960
Speaker 2: Yeah, it's not gonna be like that. But this is

2383
01:54:22,039 --> 01:54:22,600
really cute.

2384
01:54:22,640 --> 01:54:24,600
Speaker 1: I saw this this morning as well. I think this

2385
01:54:24,720 --> 01:54:26,880
is where I draw the line though, of like the

2386
01:54:27,039 --> 01:54:29,880
Nintendo lego stuff that I'm going to own and build,

2387
01:54:30,760 --> 01:54:32,720
which side of the line is this on? This is

2388
01:54:32,800 --> 01:54:35,439
on the side that I'm not gonna Okay, I've heard

2389
01:54:35,520 --> 01:54:37,319
the line has been met with the ne e s

2390
01:54:37,600 --> 01:54:41,680
and the uh yeah and the TV. That's all one package, right.

2391
01:54:41,640 --> 01:54:44,479
Speaker 2: Yeah, that's one package. Yeah, then there's some other Mario stuff,

2392
01:54:44,520 --> 01:54:46,359
But they did some other kind They did it right.

2393
01:54:46,880 --> 01:54:49,760
Speaker 1: Like a world map one that out of a question

2394
01:54:49,920 --> 01:54:51,840
box that I kind. Yeah, that's the Mario sixty four

2395
01:54:51,880 --> 01:54:54,600
one that Mike Brother's got me for my birthday one year. Yeah,

2396
01:54:54,680 --> 01:54:56,199
that one justify gat the nes one.

2397
01:54:56,279 --> 01:54:56,800
Speaker 2: I regret it.

2398
01:54:56,840 --> 01:54:59,880
Speaker 1: I wish. Oh there was Anarty one, right, I don't know.

2399
01:55:00,039 --> 01:55:01,000
Speaker 3: I think that was the first one.

2400
01:55:03,159 --> 01:55:05,479
Speaker 2: Okay, they are.

2401
01:55:05,680 --> 01:55:07,880
Speaker 4: The little scenes are lenticulars because I saw like they

2402
01:55:07,920 --> 01:55:11,880
have the Nintendo dropping down as you like a little bit.

2403
01:55:11,960 --> 01:55:12,600
Speaker 2: That's fantastic.

2404
01:55:12,840 --> 01:55:16,399
Speaker 4: Buttons work, good question actually, because.

2405
01:55:16,159 --> 01:55:18,359
Speaker 2: They don't work on the the controllers.

2406
01:55:19,239 --> 01:55:19,760
Speaker 3: I'm not sure.

2407
01:55:19,760 --> 01:55:22,560
Speaker 4: The reason I'm on the side of actually might get

2408
01:55:22,640 --> 01:55:24,640
this is because it's only sixty bucks.

2409
01:55:24,840 --> 01:55:27,720
Speaker 2: Yeah, that was purchase price. Yeah, it's small.

2410
01:55:27,800 --> 01:55:29,359
Speaker 1: You put it in a little stand in your good

2411
01:55:29,720 --> 01:55:30,600
I believe.

2412
01:55:30,399 --> 01:55:32,159
Speaker 4: It's one to one. Yeah, he's whole day. It looks

2413
01:55:32,159 --> 01:55:32,880
like it's one to one.

2414
01:55:33,079 --> 01:55:37,159
Speaker 1: Yeah. They said it's just like a fraction smaller, like

2415
01:55:37,239 --> 01:55:39,680
a very small percentage smaller than the original Game Boy.

2416
01:55:39,760 --> 01:55:41,039
It's very close to one to one.

2417
01:55:41,399 --> 01:55:48,079
Speaker 4: They wow, okay, this is detailed for sixty bucks. I'm

2418
01:55:48,960 --> 01:55:50,039
just to put on the desk. You know.

2419
01:55:50,319 --> 01:55:57,960
Speaker 2: I think that's a care thing. Okay, what it going

2420
01:55:58,000 --> 01:56:01,560
back on that side? Okay, York Times Needle. It's wavering.

2421
01:56:03,600 --> 01:56:05,680
Speaker 1: It's completely unreliable, is what you're saying.

2422
01:56:07,239 --> 01:56:07,920
Speaker 3: Unpredictable?

2423
01:56:08,000 --> 01:56:12,600
Speaker 1: Yeah, based, Yeah, so Super Nintendo would you would you

2424
01:56:12,600 --> 01:56:15,760
get one of those? And I don't have the fondness

2425
01:56:15,840 --> 01:56:17,960
for us a Superannys as I do for any as

2426
01:56:18,920 --> 01:56:20,720
I would try. I think the one I would for

2427
01:56:20,840 --> 01:56:21,199
sure get.

2428
01:56:21,239 --> 01:56:23,119
Speaker 2: I think it's in sixty four because I think that's

2429
01:56:23,119 --> 01:56:24,600
a weird looking console and I want to see how

2430
01:56:24,600 --> 01:56:24,760
they do.

2431
01:56:24,960 --> 01:56:26,800
Speaker 1: Game Cube would be cool too, But what is it

2432
01:56:26,920 --> 01:56:27,920
like eleven pieces?

2433
01:56:28,000 --> 01:56:34,359
Speaker 2: Like, Yeah, it's just a big leg piece. Yeah, all right,

2434
01:56:34,680 --> 01:56:36,319
that's gonna do it for the news ure.

2435
01:56:36,319 --> 01:56:38,199
Speaker 1: If I'm handing the show back over to you, I.

2436
01:56:38,239 --> 01:56:40,359
Speaker 2: Will take it from you with my hands and I

2437
01:56:40,359 --> 01:56:43,239
will place it on this shelf as we dip out

2438
01:56:43,359 --> 01:56:46,560
for one more break before we hit up emails and

2439
01:56:46,960 --> 01:56:49,680
super chats on the other side of this break.

2440
01:56:49,840 --> 01:56:55,920
Speaker 1: We'll be right back, folks, Stay tuned, all right, welcome

2441
01:56:55,920 --> 01:56:58,199
back to the Giant BombCast. It is that portion of

2442
01:56:58,319 --> 01:57:03,640
the program where we look to you for emails. That's right,

2443
01:57:05,760 --> 01:57:08,600
BombCast at Giant Bomb dot com.

2444
01:57:09,960 --> 01:57:13,159
Speaker 2: That's the email address. We'll get to these, we'll do

2445
01:57:13,319 --> 01:57:16,560
some super chats after this, and we'll be on our way.

2446
01:57:16,800 --> 01:57:17,199
Speaker 1: Folks.

2447
01:57:17,680 --> 01:57:23,279
Speaker 2: All right, let's get to the first email. Neil from

2448
01:57:23,319 --> 01:57:26,039
Philly says, So, I've been playing Bonanza and loving it,

2449
01:57:26,680 --> 01:57:29,199
but I couldn't help but think about what this studio

2450
01:57:29,399 --> 01:57:32,439
does next. I fully expect them to do Mario next,

2451
01:57:32,640 --> 01:57:35,520
and best case it'll be in the next three years,

2452
01:57:35,600 --> 01:57:37,359
assuming DK was mostly done for years.

2453
01:57:37,880 --> 01:57:39,640
Speaker 1: But what then are then?

2454
01:57:39,760 --> 01:57:43,319
Speaker 2: Now a three D Mario and DK studio swapping back

2455
01:57:43,359 --> 01:57:46,399
and forth. Then we get the Bethesa's studio issue of

2456
01:57:46,439 --> 01:57:48,640
two franchises that we only see once every twelve years

2457
01:57:48,760 --> 01:57:51,920
or so. Now that they established a new formula for DK,

2458
01:57:52,359 --> 01:57:54,720
do they give it to another studio and focus on

2459
01:57:54,840 --> 01:57:59,399
Mario or maybe reinvent another franchise. My hope would be

2460
01:57:59,520 --> 01:58:03,239
to see what they could do for a three D Yoshi, Neil,

2461
01:58:03,319 --> 01:58:04,399
you're all over the place.

2462
01:58:04,880 --> 01:58:07,880
Speaker 1: What do you think will happen? Or what do you

2463
01:58:08,079 --> 01:58:08,800
want them to do?

2464
01:58:10,399 --> 01:58:10,560
Speaker 4: Yeah?

2465
01:58:10,600 --> 01:58:12,359
Speaker 2: I was gonna When we were talking about DK earlier,

2466
01:58:12,359 --> 01:58:13,399
I was like, what do you guys.

2467
01:58:13,199 --> 01:58:14,880
Speaker 1: Want the studio to do next? We had gone along,

2468
01:58:15,039 --> 01:58:17,560
so I'm glad we have this email. I don't know,

2469
01:58:18,680 --> 01:58:20,560
you know, I think ideally they'd be able to do

2470
01:58:20,680 --> 01:58:22,960
both and do them quickly. Right in a perfect world

2471
01:58:23,199 --> 01:58:25,359
they can handle both of these things and get one out.

2472
01:58:25,279 --> 01:58:27,359
Speaker 2: Every three years. Hooray.

2473
01:58:27,560 --> 01:58:31,239
Speaker 1: That's not going to be possible or likely. So I

2474
01:58:31,279 --> 01:58:34,000
think the next thing they do is go back to Mario.

2475
01:58:34,119 --> 01:58:36,159
This is the three D Mario team. They will go

2476
01:58:36,239 --> 01:58:38,880
back to Mario. They what they do after that? Do

2477
01:58:39,000 --> 01:58:40,039
they try to come back to DK?

2478
01:58:40,279 --> 01:58:40,600
Speaker 2: I don't know.

2479
01:58:40,680 --> 01:58:42,239
Speaker 1: Do you guys get the sense that now that DK

2480
01:58:42,399 --> 01:58:44,920
is established or I go, okay, expect this to be

2481
01:58:45,000 --> 01:58:47,720
a going thing as we move forward, because I don't

2482
01:58:47,760 --> 01:58:49,119
necessarily feel that way.

2483
01:58:50,840 --> 01:58:52,720
Speaker 3: I don't see why their next game couldn't be both

2484
01:58:54,760 --> 01:58:59,039
joint adventure. You've connected together, you've connected those franchises now

2485
01:59:00,319 --> 01:59:03,239
in some things, so I don't see why Mario and

2486
01:59:03,319 --> 01:59:05,319
DK couldn't partner up for a nice thing. It's been

2487
01:59:05,359 --> 01:59:07,800
connected for a long time now, Mario versus Donkey Kong,

2488
01:59:07,880 --> 01:59:11,239
stuff like that. So yeah, I think let's see what

2489
01:59:11,520 --> 01:59:13,319
Let's see what the studio can do with both of them.

2490
01:59:13,359 --> 01:59:15,800
Maybe a co op adventure, co op platform us.

2491
01:59:15,840 --> 01:59:19,560
Speaker 1: That's sure that I don't see it. I would be

2492
01:59:19,640 --> 01:59:20,359
happy to see that.

2493
01:59:21,039 --> 01:59:24,880
Speaker 2: I feel like unfortunately that won't happen. But I mean

2494
01:59:25,960 --> 01:59:28,439
a part of me, you know, I don't really like

2495
01:59:28,560 --> 01:59:30,800
I like Nintendo stuff. I want to play Mario games,

2496
01:59:30,840 --> 01:59:33,760
but like, yeah, I am curious, like when that next

2497
01:59:33,840 --> 01:59:36,640
three D Mario, like what the timeline is on that.

2498
01:59:36,840 --> 01:59:40,880
I think there is a bit of a sand that

2499
01:59:41,039 --> 01:59:44,039
runs out of the Nintendo hourglass with Mario, where like

2500
01:59:44,159 --> 01:59:46,239
you have to fill that shit back up at some point.

2501
01:59:46,319 --> 01:59:49,199
You can't let it run out too far before it

2502
01:59:49,479 --> 01:59:52,000
goes away. And I think, you know, some of that

2503
01:59:52,159 --> 01:59:54,680
move is maybe replenished with Wonder, but certainly not in

2504
01:59:54,760 --> 01:59:58,359
the three D fashion. So like, uh, you know, I

2505
01:59:58,439 --> 02:00:00,680
gotta yeah, I don't know, Grub, you probably have the

2506
02:00:00,760 --> 02:00:02,039
best insight to speak to this.

2507
02:00:02,520 --> 02:00:05,800
Speaker 1: I mean that's why I do think Mario game probably

2508
02:00:05,880 --> 02:00:07,880
is going to come from them. So it's just too popular, right,

2509
02:00:07,920 --> 02:00:11,359
It's too h it's too crucial to everything they're doing now,

2510
02:00:11,600 --> 02:00:13,520
Like it's it is load bearing in terms of like

2511
02:00:13,600 --> 02:00:16,159
the structure of like how they built the company with

2512
02:00:16,359 --> 02:00:20,760
movies and theme parks as well. So certainly a three

2513
02:00:20,840 --> 02:00:22,520
D Mario is going to come from this company one

2514
02:00:22,560 --> 02:00:24,199
way or the other in the next couple of years.

2515
02:00:26,119 --> 02:00:28,399
But then, yeah, I still I wonder it's like, Okay,

2516
02:00:28,520 --> 02:00:30,960
do they then jump back to DK after that? Do

2517
02:00:31,079 --> 02:00:32,880
they try to do what they do with DK doo

2518
02:00:32,960 --> 02:00:36,560
to another character like Yoshi? I could see that, but

2519
02:00:37,359 --> 02:00:39,359
I don't know it is going to like that next

2520
02:00:39,399 --> 02:00:41,279
project will at that point take so long. So I

2521
02:00:41,279 --> 02:00:43,800
think we all are assuming that maybe maybe they've had

2522
02:00:43,880 --> 02:00:46,439
time to work on a three D Mario while DK

2523
02:00:46,880 --> 02:00:49,439
was in the polishing phase for an extremely long amount

2524
02:00:49,479 --> 02:00:53,159
of time. But I don't know. I think after Mario,

2525
02:00:53,199 --> 02:00:54,920
it's all up in the air. It's a big question mark.

2526
02:00:55,239 --> 02:00:58,600
Speaker 2: Is it possible a different team makes the next Mario?

2527
02:00:59,439 --> 02:01:00,880
Not the three D Mario?

2528
02:01:02,359 --> 02:01:05,600
Speaker 1: Not no, but it's possible that they you know, when

2529
02:01:05,640 --> 02:01:08,039
they're making DK and they're working with a bunch of teams,

2530
02:01:08,600 --> 02:01:10,199
there are some other teams in the credits there. I

2531
02:01:10,319 --> 02:01:12,479
think maybe they talk about, hey, we're building up this

2532
02:01:12,560 --> 02:01:14,560
technology and you could take it and now go make

2533
02:01:14,720 --> 02:01:18,319
your own Yoshi game. That could be happening, But no,

2534
02:01:18,479 --> 02:01:21,640
this is the team Kirby. Yes, a Kirby game for sure. Yeah,

2535
02:01:21,640 --> 02:01:24,319
you could see how that would work. This is the

2536
02:01:24,359 --> 02:01:26,000
team that will make the three D Mario game.

2537
02:01:25,880 --> 02:01:28,600
Speaker 4: Though yeah, it would need to be either they hand

2538
02:01:28,800 --> 02:01:32,760
off the duty of making three D Mario two, like

2539
02:01:33,279 --> 02:01:37,520
this is the new Mario studio with people from was

2540
02:01:37,560 --> 02:01:40,239
this EPD eight, Like we got some people that, like,

2541
02:01:40,520 --> 02:01:42,800
you know, pave the way for the next generation to

2542
02:01:42,920 --> 02:01:46,159
then be the Mario studio, Like they could do that,

2543
02:01:46,560 --> 02:01:49,439
But otherwise, this is the studio that's making the next

2544
02:01:49,520 --> 02:01:52,640
Mario because that's how it's been since Galaxy, I believe.

2545
02:01:53,119 --> 02:01:56,279
So that's just that's what they do. I think it's

2546
02:01:56,399 --> 02:02:00,119
more likely that the next Decay game, or like I

2547
02:02:00,279 --> 02:02:02,720
was saying, anything else that they do that gets handed

2548
02:02:02,760 --> 02:02:04,800
off to someone else, because that's the kind of thing

2549
02:02:04,840 --> 02:02:08,399
that another team could take and maybe it doesn't necessarily

2550
02:02:08,479 --> 02:02:11,359
have the spit shine polish that EPD eight puts on

2551
02:02:11,680 --> 02:02:14,640
the three D Marios and now Bonanza, but like they

2552
02:02:14,680 --> 02:02:17,680
can get away with that because it's a different format,

2553
02:02:17,760 --> 02:02:21,640
it's it's a little newer. I think we're assuming, you know,

2554
02:02:21,680 --> 02:02:24,319
there's been a lot of conspiracy theory about like the

2555
02:02:24,479 --> 02:02:27,159
team making this game and everything like that. I think

2556
02:02:27,680 --> 02:02:32,720
we are all assuming a lot of things is right now.

2557
02:02:33,720 --> 02:02:36,319
I'm curious to see what happens next because it got

2558
02:02:36,399 --> 02:02:39,319
transitioned from Switch one switch to so we know that

2559
02:02:39,560 --> 02:02:42,920
like at a certain point there is a little bit

2560
02:02:43,119 --> 02:02:46,239
of like leeway there where when you transition a project

2561
02:02:46,680 --> 02:02:49,199
from one platform to the other. Is what I trying

2562
02:02:49,239 --> 02:02:53,199
to get at, Like the waste between Mario Ossi and

2563
02:02:53,279 --> 02:02:56,520
DK Banazo's big, but if they're a continuing works for

2564
02:02:56,760 --> 02:02:59,520
Switch too, it doesn't need to be as big. And

2565
02:02:59,760 --> 02:03:02,960
I'm like, even if the next big game from them

2566
02:03:03,079 --> 02:03:07,000
is still quite a ways off, like how long is

2567
02:03:07,560 --> 02:03:09,760
too long? It is why I want to know from

2568
02:03:09,800 --> 02:03:12,079
you guys, because like I think about Breath a while

2569
02:03:12,159 --> 02:03:15,119
to Tears of the Kingdom and like that doesn't in

2570
02:03:15,239 --> 02:03:17,039
my head. Maybe it's just because they're both switched one,

2571
02:03:17,119 --> 02:03:19,319
it doesn't feel like that long. But it was almost

2572
02:03:19,319 --> 02:03:23,720
the entire like console generation, it was six years, six years, yep.

2573
02:03:24,279 --> 02:03:27,399
Speaker 2: But I think there is a built in expectation for

2574
02:03:27,600 --> 02:03:29,920
a Zelda to be that because those.

2575
02:03:30,079 --> 02:03:33,079
Speaker 1: Games are so massive. I think each franchise has its

2576
02:03:33,119 --> 02:03:36,279
own sort of like sure in Space.

2577
02:03:36,239 --> 02:03:39,680
Speaker 2: You know, yeah, and they just I mean, they don't

2578
02:03:39,680 --> 02:03:41,279
want to go too long without a three D Mario

2579
02:03:41,359 --> 02:03:43,239
on the console for sure, So what would be too long.

2580
02:03:43,319 --> 02:03:44,760
Speaker 1: I mean, if I think if they get like two

2581
02:03:44,880 --> 02:03:47,720
years removed from that next movie, the next Mario movie,

2582
02:03:47,960 --> 02:03:50,119
that's way too long because that's just a ton of

2583
02:03:50,159 --> 02:03:52,199
money left on the table, and they don't want to

2584
02:03:52,239 --> 02:03:52,399
do that.

2585
02:03:52,720 --> 02:03:55,279
Speaker 2: Ideally, you have everything pop off within like three months

2586
02:03:55,359 --> 02:03:58,399
of each other, you know, like yep, so when is

2587
02:03:58,439 --> 02:04:03,079
the movie? What's the next year? I think it's twenty six, Yeah.

2588
02:04:03,119 --> 02:04:05,079
Speaker 1: The twenty six or twenty seven, I can't remember.

2589
02:04:05,159 --> 02:04:05,800
Speaker 2: Who's to say.

2590
02:04:05,920 --> 02:04:06,600
Speaker 4: What are years?

2591
02:04:06,960 --> 02:04:09,520
Speaker 3: Yeah, April third, twenty twenty six, it is next year.

2592
02:04:09,640 --> 02:04:13,760
So yeah, well so, I mean I'm.

2593
02:04:13,680 --> 02:04:16,840
Speaker 4: Looking at EPD eight's like a wiki page now, and

2594
02:04:17,000 --> 02:04:19,239
it does seem like as time moves on, they are

2595
02:04:19,359 --> 02:04:23,279
just getting further and further big gaps between the mainline

2596
02:04:23,319 --> 02:04:26,560
marios that they make, because like Galaxy to Galaxy two

2597
02:04:26,760 --> 02:04:29,600
was three years, and then like Galaxy two, the three

2598
02:04:29,680 --> 02:04:32,119
D World was three years, and then three D World

2599
02:04:32,239 --> 02:04:34,720
Aussie it was four years. Seems like the gap is

2600
02:04:34,840 --> 02:04:37,079
kind of just widening as they're getting a little more

2601
02:04:37,159 --> 02:04:38,720
ambitious with the things that they want to.

2602
02:04:38,720 --> 02:04:40,920
Speaker 1: Pull off, and they're still there testing stuff, yeah.

2603
02:04:40,920 --> 02:04:43,840
Speaker 4: Right, and they're still putting out games with the support

2604
02:04:43,920 --> 02:04:47,079
of other Nintendo studios, but does feel like maybe we

2605
02:04:47,359 --> 02:04:49,640
do just have to wait a while for the next

2606
02:04:49,840 --> 02:04:52,439
big three D Mario. I know that it feels like

2607
02:04:52,600 --> 02:04:54,560
that is an essential thing they need to put out.

2608
02:04:55,039 --> 02:04:59,439
Maybe we just get something smaller or easier to put out,

2609
02:04:59,520 --> 02:05:03,079
like a two Mario or Ossy two is just Odyssey too,

2610
02:05:03,079 --> 02:05:05,039
because that would be easier to think. I'm curious.

2611
02:05:05,319 --> 02:05:09,880
Speaker 1: I gotta say like now that uh de Bonanza is

2612
02:05:10,000 --> 02:05:13,600
like so Odyssey kind of coded, like I feel like

2613
02:05:13,680 --> 02:05:16,399
an Odyssey too, I would be a bit let down

2614
02:05:17,079 --> 02:05:18,720
at the I don't. I don't think they do an

2615
02:05:18,720 --> 02:05:22,119
Odyssey too. I think it's been too long. If they

2616
02:05:22,720 --> 02:05:24,680
if they do something that is still connected to this,

2617
02:05:24,840 --> 02:05:28,199
it's in a whole other direction, but it maybe continue

2618
02:05:28,239 --> 02:05:29,520
some stuff. But I just don't think they would do

2619
02:05:29,520 --> 02:05:32,039
an Odyssey too at this point. That would be the

2620
02:05:32,119 --> 02:05:33,920
side of always out then, wasn't it If they're doing

2621
02:05:34,000 --> 02:05:37,159
something fresh, I mean maybe I don't know so. I

2622
02:05:37,199 --> 02:05:39,840
mean the reason that the conspiracy theories are out there is,

2623
02:05:40,720 --> 02:05:43,920
you know, they did hire a new director to oversee Bonanza,

2624
02:05:44,079 --> 02:05:46,640
so you know, maybe there was someone else and we're still.

2625
02:05:46,479 --> 02:05:49,119
Speaker 2: Working on Mario. That that this people kind of I think,

2626
02:05:50,079 --> 02:05:52,399
I think that's easy. The cope is definitely there for sure.

2627
02:05:52,399 --> 02:05:54,600
But I do think it's easy because there have been

2628
02:05:55,479 --> 02:05:59,560
pretty cataclysmic surprises in that capacity where it's like it's

2629
02:05:59,680 --> 02:06:04,359
not completely out of the realm of possibility, right, I mean.

2630
02:06:04,680 --> 02:06:10,239
Speaker 1: No, we'll see. I just I think for Nintendo they

2631
02:06:10,399 --> 02:06:14,279
look at it as Mario is so crucially important that

2632
02:06:14,359 --> 02:06:15,840
they want to get it right. So it could still

2633
02:06:15,880 --> 02:06:17,840
take some time, yeah, but I think there this is

2634
02:06:17,880 --> 02:06:20,479
a company that feels really obsessed with timing things out

2635
02:06:20,560 --> 02:06:24,880
right now, you know the DK game launching, between DK

2636
02:06:25,000 --> 02:06:27,760
getting introduced in the Mario movie at with that new design,

2637
02:06:28,399 --> 02:06:33,439
and as the Universal Studios thing is opening right around

2638
02:06:33,479 --> 02:06:35,800
that same time, and as that movie's about to come out.

2639
02:06:35,840 --> 02:06:38,359
None of that's coincidence. That's all that's planning out, And

2640
02:06:38,760 --> 02:06:40,760
I think they will have a similar thing with that

2641
02:06:40,840 --> 02:06:42,920
next Mario movie and do it as best as they

2642
02:06:42,960 --> 02:06:46,399
possibly can, with the realities of game development still taken

2643
02:06:46,479 --> 02:06:47,880
into consideration there.

2644
02:06:47,920 --> 02:06:50,079
Speaker 4: Now, Chet does point out this year is the fortieth

2645
02:06:50,079 --> 02:06:54,920
anniversary yep, yep. Do you think Man's plans something out

2646
02:06:54,960 --> 02:06:56,000
because forty does have.

2647
02:06:58,439 --> 02:07:01,039
Speaker 3: It just clears the way from Mario time Machine too.

2648
02:07:01,199 --> 02:07:04,199
Come on, guys, yeah, what the world really wants?

2649
02:07:04,800 --> 02:07:06,880
Speaker 1: Yeah, it's just like, you know, he's just getting his

2650
02:07:06,960 --> 02:07:10,239
prostate check now, you.

2651
02:07:10,279 --> 02:07:13,199
Speaker 2: Know, prostate simulator. Yeah.

2652
02:07:14,039 --> 02:07:17,159
Speaker 4: But thirtyth was Super Mario Maker. That's that was a

2653
02:07:17,319 --> 02:07:19,359
huge deal. But it's also thirty.

2654
02:07:19,920 --> 02:07:24,039
Speaker 2: Thirty five was the collection three D All Stars Day.

2655
02:07:23,920 --> 02:07:27,880
Speaker 4: And Bowser's Fury all right, yeah, oh those those are

2656
02:07:28,039 --> 02:07:30,640
both like you know, in the Grand Scam thing, smaller things.

2657
02:07:31,479 --> 02:07:33,479
Maybe they do have something of that level.

2658
02:07:33,560 --> 02:07:36,199
Speaker 1: For this year's Surrey always gave me the sense that

2659
02:07:36,399 --> 02:07:38,720
like that was going to be the next very big thing,

2660
02:07:39,119 --> 02:07:41,159
and then they're like, we're close, but we're not quite

2661
02:07:41,239 --> 02:07:43,800
there yet. So let's just scale this down and put

2662
02:07:43,880 --> 02:07:45,640
it as an add on as we get ready to

2663
02:07:45,680 --> 02:07:47,079
make the next thing, and that's going to be d

2664
02:07:47,199 --> 02:07:50,239
K Bonanza apparently, So we'll see, we'll see.

2665
02:07:52,800 --> 02:07:56,359
Speaker 2: Let's go to the next email here, Stephen Pasadena says, Hey, gang,

2666
02:07:56,439 --> 02:07:59,359
I've been playing a ton of Donkey Kong Bonanza and

2667
02:07:59,479 --> 02:08:01,960
I wanted to share that thanks to you guys. Whenever

2668
02:08:02,079 --> 02:08:04,680
I pick up the lift off or that shoots you

2669
02:08:04,880 --> 02:08:08,680
up into the sky, I reflexively yell I'm going vertical

2670
02:08:09,000 --> 02:08:13,000
every day time? Thanks and coats on independence.

2671
02:08:13,479 --> 02:08:17,079
Speaker 1: Uh. Cool, cool and gross. That's how that's how he

2672
02:08:17,119 --> 02:08:18,640
gets his wings. And you don't want to see that.

2673
02:08:20,800 --> 02:08:24,640
Speaker 4: Someone said they they call something else going vertical. I

2674
02:08:24,800 --> 02:08:26,920
just I can't think of that phrase the same way anymore.

2675
02:08:27,000 --> 02:08:28,800
Speaker 2: Sorry, always been filthy.

2676
02:08:29,359 --> 02:08:30,239
Speaker 1: It's pretty good.

2677
02:08:30,399 --> 02:08:35,439
Speaker 2: I do think like, of all the bullshittery fuckery vernacular,

2678
02:08:35,680 --> 02:08:41,600
going vertical. You Yeah, that's the one that seems the

2679
02:08:41,680 --> 02:08:49,960
most important. Uh. Garrick from Los Angeles, Hey, duders, I

2680
02:08:50,079 --> 02:08:55,560
still fantasize about using the GameCube controller concept that Nintendo

2681
02:08:55,640 --> 02:09:00,640
showed but never released when the Wii was still the Revolution.

2682
02:09:01,800 --> 02:09:03,880
It's like you slide a we mode into the middle

2683
02:09:03,920 --> 02:09:06,640
of a GameCube controller. Uh do you guys remember that,

2684
02:09:06,720 --> 02:09:11,560
Jimmy jam I kind of remember it. Yeah, okay. He

2685
02:09:11,680 --> 02:09:13,920
goes on to say, what controller or game do you

2686
02:09:14,000 --> 02:09:18,840
still dream about using even though you never will. Uh.

2687
02:09:19,319 --> 02:09:22,399
Speaker 3: The controller would be the PlayStation three boomerang, of course.

2688
02:09:22,439 --> 02:09:25,479
In the game would be Mega Man Legends three.

2689
02:09:27,279 --> 02:09:27,479
Speaker 2: Good.

2690
02:09:27,760 --> 02:09:29,640
Speaker 1: That's my answer answer, I.

2691
02:09:29,640 --> 02:09:32,199
Speaker 3: Don't know on my screen. Hold on, let me let

2692
02:09:32,239 --> 02:09:34,920
me position myself if you can see up there. That

2693
02:09:35,079 --> 02:09:40,079
is signed by KG from New York Comic Con twenty eleven.

2694
02:09:40,119 --> 02:09:43,520
I want to say the Mega Man's Legends three poster there,

2695
02:09:43,640 --> 02:09:45,640
My god, what a hold of relic. That is the

2696
02:09:45,760 --> 02:09:46,319
holy Grail.

2697
02:09:46,479 --> 02:09:48,439
Speaker 1: Yeah, did you get him to apologize for Mighty number

2698
02:09:48,520 --> 02:09:50,079
nine when he got this nature in there?

2699
02:09:50,319 --> 02:09:52,079
Speaker 3: I don't know what if that had been announced yet,

2700
02:09:53,119 --> 02:09:56,279
but you know, I don't know, but yeah, that's said.

2701
02:09:56,279 --> 02:09:58,760
That would be the two that That p PS three

2702
02:09:58,840 --> 02:10:01,399
boomerang controller always fascinated me.

2703
02:10:02,520 --> 02:10:05,439
Speaker 2: Just it didn't look like a double ended dildou Let's

2704
02:10:05,479 --> 02:10:14,840
be like, yeah, how never mind creative. I just yeah, I.

2705
02:10:14,880 --> 02:10:20,720
Speaker 1: Didn't want to like have it fu anything or anything, but.

2706
02:10:20,760 --> 02:10:24,279
Speaker 2: I was intrigued by it by its position, right, Like

2707
02:10:24,399 --> 02:10:26,119
it was always this thing of like, wow, they're really

2708
02:10:26,199 --> 02:10:29,760
going for it with this boomerang thing. And then you

2709
02:10:29,880 --> 02:10:32,079
know that lasted. All of it never saw the light

2710
02:10:32,079 --> 02:10:32,359
of day.

2711
02:10:32,439 --> 02:10:35,600
Speaker 1: But yeah, never they were the backlash was That's one

2712
02:10:35,640 --> 02:10:38,359
of the first times that like an ugly sonic backlash

2713
02:10:38,399 --> 02:10:41,039
happened and kind of worked where I met that control

2714
02:10:41,039 --> 02:10:43,760
would have been fine, but I bet the dual shock

2715
02:10:43,800 --> 02:10:46,800
that they ended up coming out with was almost certainly better.

2716
02:10:47,479 --> 02:10:49,079
Speaker 4: A better control six access.

2717
02:10:51,760 --> 02:10:54,439
Speaker 2: As time does go on the controllers. Are they're really

2718
02:10:54,560 --> 02:10:57,279
dialing dialing them in in a pretty I mean with

2719
02:10:57,439 --> 02:10:59,920
a few gaps here the two paro controllers.

2720
02:11:00,279 --> 02:11:03,880
Speaker 1: Is I really like it? It's nice. It's not that

2721
02:11:04,039 --> 02:11:06,880
half that makes the haptics work even better. It's it's

2722
02:11:06,920 --> 02:11:09,800
a good controller. My answer this would be, uh, I'm

2723
02:11:09,840 --> 02:11:13,000
not gonna say I fantasize about it. But the vitality sensor.

2724
02:11:13,079 --> 02:11:16,399
I always wanted to see what the ideas came up

2725
02:11:16,399 --> 02:11:19,399
with the vitalities. Yeah, so the we add on that

2726
02:11:19,520 --> 02:11:22,359
they were announcing as like the WE was about to

2727
02:11:22,399 --> 02:11:24,439
come out, and then everything just blew up in their

2728
02:11:24,439 --> 02:11:26,239
faces and we're not doing that ship anymore.

2729
02:11:26,840 --> 02:11:27,800
Speaker 2: Was it was?

2730
02:11:27,880 --> 02:11:27,920
Speaker 4: It?

2731
02:11:29,760 --> 02:11:32,000
Speaker 1: Was it like just heartbeat or was it like also

2732
02:11:32,119 --> 02:11:35,039
like blood oxygen? I think it was just heartbeat, but

2733
02:11:35,119 --> 02:11:37,319
there could have been more to it. I could try to.

2734
02:11:40,000 --> 02:11:41,760
Speaker 3: Yeah, you were supposed to use it after you were

2735
02:11:41,800 --> 02:11:43,680
done playing we Fit, so they could fat shame you

2736
02:11:43,800 --> 02:11:46,880
even more yet shaming.

2737
02:11:48,319 --> 02:11:48,359
Speaker 4: That.

2738
02:11:48,560 --> 02:11:50,960
Speaker 3: I forgot about that. But if I could adapt to

2739
02:11:51,000 --> 02:11:53,720
this question to what old controllers would you like to

2740
02:11:53,720 --> 02:11:55,800
see brought back, my answer to that would be the

2741
02:11:55,880 --> 02:11:57,199
chainsaw controller.

2742
02:12:00,119 --> 02:12:01,880
Speaker 1: Controller, which I actually got to use for the first

2743
02:12:01,920 --> 02:12:03,079
time at dance house one time.

2744
02:12:03,520 --> 02:12:04,119
Speaker 3: Nice, there you go.

2745
02:12:04,319 --> 02:12:04,520
Speaker 1: Yeah.

2746
02:12:04,680 --> 02:12:07,279
Speaker 4: I think Dan has a chainsaw as well. I should

2747
02:12:07,319 --> 02:12:08,560
be about okay.

2748
02:12:08,399 --> 02:12:13,319
Speaker 1: Yeah, Mike used it to play several hours of Mary,

2749
02:12:13,399 --> 02:12:16,039
Kate and Ash's Sweet sixteen party game for the game.

2750
02:12:16,560 --> 02:12:17,479
Speaker 2: As it was intended.

2751
02:12:17,880 --> 02:12:20,600
Speaker 4: Yep. Another thing I need to talk to Dan about

2752
02:12:20,680 --> 02:12:23,279
maybe is I want to get us all doing this.

2753
02:12:23,399 --> 02:12:26,720
I've mentioned it before, but Soul Caliber on Dreamcast has

2754
02:12:26,840 --> 02:12:30,880
the Sega Best Fishing Fishing Rod controller as like a

2755
02:12:31,079 --> 02:12:34,600
supported peripheral. Do you actually swing your weapon using the

2756
02:12:34,680 --> 02:12:35,680
damn fishing rod?

2757
02:12:36,079 --> 02:12:36,199
Speaker 2: Oh?

2758
02:12:36,279 --> 02:12:38,119
Speaker 4: That's okay, that's what we need. Yeah, we need to

2759
02:12:38,239 --> 02:12:40,560
some matches. Caliberties that stupid thing.

2760
02:12:42,640 --> 02:12:44,960
Speaker 2: Part of me wants like a light gun experience again,

2761
02:12:45,079 --> 02:12:47,000
like I kind of just want Have you seen this

2762
02:12:47,119 --> 02:12:50,840
thing the game the g Apostrophe A I am.

2763
02:12:52,039 --> 02:12:55,319
Speaker 1: It is a new tech that someone's developing to make

2764
02:12:55,399 --> 02:12:59,000
light guns work on modern televisions, and it's like an

2765
02:12:59,079 --> 02:13:01,479
all in one encompass systems. So I think it comes

2766
02:13:01,520 --> 02:13:03,119
with the games and I can't remember what it comes

2767
02:13:03,199 --> 02:13:05,159
with might time.

2768
02:13:05,760 --> 02:13:12,800
Speaker 2: Yeah, look, I'm hopeful that the technology works promising. This

2769
02:13:12,880 --> 02:13:15,399
one sounds promising, but if they are as good as

2770
02:13:15,760 --> 02:13:20,640
at naming products as they are. What are you game

2771
02:13:20,840 --> 02:13:25,119
with the word the mid What in the actual holy

2772
02:13:25,560 --> 02:13:28,600
fuck are you doing naming this whatever.

2773
02:13:28,359 --> 02:13:30,560
Speaker 1: Game rhymes with the aim And so you just put

2774
02:13:30,600 --> 02:13:32,119
aim in the middle of the game and you got

2775
02:13:32,199 --> 02:13:36,000
the product. Baby, No more, no more discussion needed? Is

2776
02:13:36,800 --> 02:13:37,760
gamy or Jamie?

2777
02:13:38,439 --> 02:13:42,600
Speaker 2: Literally ask one person, just just ask one person next

2778
02:13:42,680 --> 02:13:47,159
time they did and that person was other than a fortune?

2779
02:13:49,960 --> 02:13:52,159
Speaker 4: Do you guys not know about the ascendon like gun?

2780
02:13:53,560 --> 02:13:56,439
Speaker 2: I remember talking about this, but what was this one?

2781
02:13:56,680 --> 02:13:58,680
Speaker 4: And so yeah, it's it's a modern like gun where

2782
02:13:59,000 --> 02:14:03,640
I believe it's just for emulating like gun games, but basically, uh,

2783
02:14:03,880 --> 02:14:06,079
it ports. I believe it's because I don't have one.

2784
02:14:06,119 --> 02:14:09,279
I believe it puts a white border around your entire screen,

2785
02:14:09,680 --> 02:14:13,119
which is enough for the uh, for the gun to

2786
02:14:13,399 --> 02:14:15,960
like detect. This is the frame of the game that

2787
02:14:16,039 --> 02:14:18,760
you're playing. This is the boundaries, and then it can

2788
02:14:18,960 --> 02:14:21,520
just you know, whatever a driver you need to install

2789
02:14:21,560 --> 02:14:23,399
or whatever. Yeah, you can just use a like gun

2790
02:14:23,479 --> 02:14:26,760
on your flat screen now. But again it's you're you're

2791
02:14:26,800 --> 02:14:29,760
not bringing back like the CRT experience. Necessarily you would

2792
02:14:29,760 --> 02:14:31,960
add to do emulation. As far as I know, but

2793
02:14:32,239 --> 02:14:35,520
still that's pretty neat. I think they are putting out

2794
02:14:35,680 --> 02:14:38,119
new like gung games that support the send in as well.

2795
02:14:39,359 --> 02:14:42,319
Speaker 2: I think, yeah, there is something about that that I

2796
02:14:42,479 --> 02:14:45,520
just kind of want. I don't know, I'm not like

2797
02:14:45,560 --> 02:14:48,479
a huge gun game person, but there is like house.

2798
02:14:48,680 --> 02:14:50,880
Speaker 1: It's weird because you're like the biggest gun guy I know, Like,

2799
02:14:51,039 --> 02:14:53,279
you know, I am just two A stickers all over

2800
02:14:53,319 --> 02:14:55,960
your house. Yeah, I got bare arms.

2801
02:14:59,520 --> 02:15:02,840
Speaker 2: Yeah, so that'd be sick. I did see I did

2802
02:15:02,920 --> 02:15:07,279
see a mouse that has basically like a pistol grip

2803
02:15:07,880 --> 02:15:12,119
that has like firing action, so you basically like, you know,

2804
02:15:12,239 --> 02:15:15,079
it's it's basically just like a trigger and in a

2805
02:15:15,640 --> 02:15:18,119
grip that's a mouse and you use that as like

2806
02:15:18,199 --> 02:15:22,640
your thing, which was very dumb. I'm still going to

2807
02:15:22,720 --> 02:15:24,039
go back to this. I said this a while ago.

2808
02:15:24,119 --> 02:15:26,800
I don't know why mice don't have force feedback, Like,

2809
02:15:27,079 --> 02:15:28,560
I don't know why. That's just not like a more

2810
02:15:28,600 --> 02:15:30,920
of a common thing. There was one mouse that did

2811
02:15:31,279 --> 02:15:32,960
have that. Vinie and I were like obsessed with for

2812
02:15:33,000 --> 02:15:34,399
a while. But what was that thing called.

2813
02:15:34,439 --> 02:15:36,239
Speaker 1: It was like two hundred and fifty dollars mouse or something.

2814
02:15:36,239 --> 02:15:42,680
It was called Swift did it. Also, it had like

2815
02:15:42,840 --> 02:15:45,359
six axis motion tracking in it as well. Right you

2816
02:15:45,399 --> 02:15:47,119
could like lift up the mouse and like tilted left

2817
02:15:47,159 --> 02:15:47,399
and right.

2818
02:15:47,680 --> 02:15:50,359
Speaker 2: Yes, you could lift it and then change modes by

2819
02:15:50,640 --> 02:15:53,560
by changing the angle of the mouse. It was dumb

2820
02:15:53,640 --> 02:15:57,800
as hell and like lift point yeah, two point yeah.

2821
02:15:58,159 --> 02:16:01,359
Oh they have a two yeah. I just googled it

2822
02:16:01,840 --> 02:16:04,640
swift point z two. They were nice guys.

2823
02:16:04,680 --> 02:16:06,239
Speaker 1: We wound up working with them a little bit because

2824
02:16:06,239 --> 02:16:08,239
they were just like, hey, you're the only you're sure

2825
02:16:08,520 --> 02:16:09,640
talking about us a lot.

2826
02:16:11,239 --> 02:16:16,119
Speaker 2: Found the right weirdos. You guys want to hang out

2827
02:16:16,239 --> 02:16:16,640
or something.

2828
02:16:17,640 --> 02:16:18,680
Speaker 1: You just want to be my friend.

2829
02:16:19,279 --> 02:16:22,000
Speaker 2: You just want to party. Yeah, I don't know, Like

2830
02:16:22,159 --> 02:16:25,640
I couldn't remember if like the vibration also the vibration. Also,

2831
02:16:25,680 --> 02:16:27,359
I don't know if it worked in game. I think

2832
02:16:27,399 --> 02:16:28,800
there was a way to get it to do that.

2833
02:16:29,119 --> 02:16:32,680
Sure I translated into it or whatever exactly. I don't

2834
02:16:32,760 --> 02:16:35,479
understand why mice like give me that in a mouse,

2835
02:16:35,559 --> 02:16:37,559
give me in a mouse. I just want to feel that.

2836
02:16:37,840 --> 02:16:42,440
I want to feel something, make me feel something. All right,

2837
02:16:43,280 --> 02:16:46,719
we've got a couple more here, Oh, here we go, Okay,

2838
02:16:46,879 --> 02:16:48,920
maybe I can partake in this.

2839
02:16:49,639 --> 02:16:51,120
Speaker 1: Do me read this one and you could try to

2840
02:16:51,319 --> 02:16:54,120
win it and try to do it. Sure, I hope

2841
02:16:54,120 --> 02:16:56,520
there's no answers there. Okay, yeah, I've hidden them.

2842
02:16:56,559 --> 02:16:57,079
Speaker 2: Yes, okay.

2843
02:16:57,319 --> 02:17:01,159
Speaker 1: From from Connor from Victoria, British Columbia High. After listening

2844
02:17:01,200 --> 02:17:03,280
to last week's episode, in hearing the quiz about the

2845
02:17:03,319 --> 02:17:07,280
original six NHL teams, which might which Jurff, I think

2846
02:17:08,159 --> 02:17:10,319
the team was able to get one of those, right,

2847
02:17:10,399 --> 02:17:13,360
how many did they get for original six? Yeah?

2848
02:17:13,399 --> 02:17:13,639
Speaker 2: Were you?

2849
02:17:13,799 --> 02:17:15,200
Speaker 1: Wait, were you on the episode last week? No, you

2850
02:17:15,280 --> 02:17:16,079
were busy last week?

2851
02:17:16,159 --> 02:17:17,280
Speaker 2: Right, yeah, so couldn't make it.

2852
02:17:17,360 --> 02:17:19,559
Speaker 1: Oh I left early. I left early, right, So I

2853
02:17:20,159 --> 02:17:21,760
like I knew the most. So I was like, they

2854
02:17:21,760 --> 02:17:23,639
were able to get like one I think of the

2855
02:17:23,680 --> 02:17:25,920
original six, and then I helped them out a little bit,

2856
02:17:25,959 --> 02:17:28,200
and I think they got the rest except for Boston

2857
02:17:28,239 --> 02:17:30,479
without much helps and they couldn't remember Boston Bruins.

2858
02:17:30,520 --> 02:17:33,280
Speaker 2: That's I think Original six is like the entry level

2859
02:17:33,440 --> 02:17:35,319
hockey enthusiast question.

2860
02:17:35,479 --> 02:17:38,520
Speaker 1: Yeah, exactly, all right, so this is a little bit different.

2861
02:17:38,559 --> 02:17:40,239
So after hearing that, thought I would it would be

2862
02:17:40,360 --> 02:17:42,600
fun to quiz the two hockey guys. Despite the name

2863
02:17:42,840 --> 02:17:46,520
Original six, they were not the original six teams. There

2864
02:17:46,760 --> 02:17:49,280
was at the start only four teams. Fun side fact,

2865
02:17:49,280 --> 02:17:52,120
the NHL was originally formed when three teams part of

2866
02:17:52,200 --> 02:17:54,639
the old league hated one of the other team's owners

2867
02:17:54,920 --> 02:17:56,879
and figured it was easier to leave and start a

2868
02:17:57,000 --> 02:17:59,399
new league without them instead of trying to get them

2869
02:17:59,479 --> 02:18:01,639
kicked out of the league. So I thought it would

2870
02:18:01,639 --> 02:18:03,040
be fun to see if you guys can guess the

2871
02:18:03,120 --> 02:18:07,200
original four NHL teams are Hint the nation referred to

2872
02:18:07,520 --> 02:18:10,959
in National Hockey League as Canada, not the United States.

2873
02:18:11,520 --> 02:18:15,520
Further hint, one city has two names, okay, so two differents.

2874
02:18:15,559 --> 02:18:18,280
Speaker 2: One city has two two teams.

2875
02:18:18,120 --> 02:18:21,639
Speaker 1: Two teams, two teams, yes, yeah, my bet. Okay, So

2876
02:18:22,840 --> 02:18:28,079
what are the original four teams? Jurf Alright, I guess

2877
02:18:28,120 --> 02:18:30,200
you know, let's just start do like say, the cities

2878
02:18:30,840 --> 02:18:37,319
okay are different, so Toronto, Montreal has to be them, yep.

2879
02:18:38,000 --> 02:18:47,239
And then there's one other city because Montreal, I'll Ottawa, Yes, Ottawa.

2880
02:18:48,559 --> 02:18:49,159
Speaker 2: And Okay.

2881
02:18:49,360 --> 02:18:53,280
Speaker 1: So so there's there's four teams in those three cities. Yes,

2882
02:18:53,639 --> 02:18:55,840
there's four teams in those three cities, and two of

2883
02:18:55,920 --> 02:18:58,399
them have the same name, as they.

2884
02:18:58,399 --> 02:18:59,559
Speaker 2: Still do today.

2885
02:19:00,239 --> 02:19:02,920
Speaker 1: How many have the same two two of the four

2886
02:19:03,959 --> 02:19:05,280
I'm one hundred percent on Canadians.

2887
02:19:05,319 --> 02:19:08,280
Speaker 2: There's just no way. Yep, yep they are. And then

2888
02:19:09,399 --> 02:19:11,719
if there's the same name, then I would also think

2889
02:19:11,719 --> 02:19:12,559
it's the Senators.

2890
02:19:12,879 --> 02:19:16,239
Speaker 1: Hey, Ottawa Senators, that's right, Okay, but then I'm lost.

2891
02:19:16,440 --> 02:19:19,959
I think, I honestly don't The Toronto team you're saying

2892
02:19:20,000 --> 02:19:22,719
has a different name is a different name, and the

2893
02:19:22,840 --> 02:19:25,000
only thing I would guess with them, And I don't

2894
02:19:25,079 --> 02:19:26,520
know this for sure, but I do know they have

2895
02:19:26,600 --> 02:19:29,120
that like weird Saint Patrick's stay jersey that they wear,

2896
02:19:29,680 --> 02:19:31,479
so I think it's like the same pats.

2897
02:19:31,680 --> 02:19:33,479
Speaker 2: It was like something of them at some.

2898
02:19:33,600 --> 02:19:38,000
Speaker 1: Point that that's an awesome guest, though that is not right.

2899
02:19:38,200 --> 02:19:41,840
I honestly am like confused about what this name even means. Okay,

2900
02:19:42,399 --> 02:19:44,760
it's you're not You're just they're not going to get it.

2901
02:19:44,920 --> 02:19:50,399
It's the Toronto Arena's Arenas. The Toronto Arenas were a

2902
02:19:50,440 --> 02:19:52,600
professional men's ice hockey team that played in the first

2903
02:19:52,600 --> 02:19:55,719
two seasons of the NHL. It was operated by the

2904
02:19:55,799 --> 02:19:59,639
owner of the arena gardens, the Toronto Arena Company, So

2905
02:19:59,680 --> 02:20:02,000
they just call it the fucking Toronto Arenas.

2906
02:20:03,280 --> 02:20:06,959
Speaker 2: This was like nineteens like this is back before they

2907
02:20:07,000 --> 02:20:07,760
had creativity.

2908
02:20:07,920 --> 02:20:12,280
Speaker 1: Yeah, I mean yeah, it's probably like nineteen fourteen or something.

2909
02:20:12,399 --> 02:20:13,879
Speaker 2: It's nineteen seventeen, yep.

2910
02:20:13,959 --> 02:20:18,239
Speaker 1: Yeah, but they had their colors blue and white. That's cool.

2911
02:20:19,239 --> 02:20:20,040
Speaker 2: What was the fourth?

2912
02:20:20,719 --> 02:20:24,920
Speaker 1: The fourth is another Montreal team, the Montreal Wanderers, which.

2913
02:20:24,760 --> 02:20:25,799
Speaker 2: I like, that's a good name.

2914
02:20:25,959 --> 02:20:26,280
Speaker 3: It's good.

2915
02:20:26,520 --> 02:20:29,000
Speaker 1: Let's see in Montreal Wanderers.

2916
02:20:30,760 --> 02:20:33,319
Speaker 2: They were an amateur and later professional ice hockey team

2917
02:20:33,319 --> 02:20:36,760
based in Montreal. The team played in the Federal Amateur

2918
02:20:37,040 --> 02:20:40,440
Hockey League, the Eastern Canadian Amateur blah blah blah, and

2919
02:20:40,479 --> 02:20:43,399
then they played in the original NHL, I guess, the

2920
02:20:43,559 --> 02:20:47,040
NHA and then the NHL. The Wanders were four times

2921
02:20:47,079 --> 02:20:49,559
Stanley Cup winners. Prior to the formation of the NHL,

2922
02:20:49,879 --> 02:20:51,879
the Red Bands were one of the most successful teams

2923
02:20:51,920 --> 02:20:54,159
in ice hockey. Yeah, and when you have a one

2924
02:20:54,200 --> 02:20:56,239
out of four shot, your odds got a lot better.

2925
02:20:56,559 --> 02:20:58,920
Speaker 1: Hey, Like, I was like, we're like looking it up

2926
02:20:58,920 --> 02:21:00,600
because I'm like, well, I know, the Stanley Cup has

2927
02:21:00,639 --> 02:21:02,239
been around longer than the NHL.

2928
02:21:02,280 --> 02:21:02,840
Speaker 2: How did it work.

2929
02:21:02,879 --> 02:21:05,639
Speaker 1: It's like occasionally they just be like, here there's two teams,

2930
02:21:05,680 --> 02:21:08,079
you're both gonna play for the Stanley Cup and that's

2931
02:21:08,120 --> 02:21:09,680
what it worked. So you had like a fifty to

2932
02:21:09,680 --> 02:21:10,239
fifty shot.

2933
02:21:10,520 --> 02:21:13,399
Speaker 2: So I just looked it up. The Saint Patrick's were

2934
02:21:13,479 --> 02:21:18,879
a team, oh yeah, nineteen nineteen to nineteen twenty okay,

2935
02:21:19,319 --> 02:21:23,639
and beyond I'm sorry, and beyond up until twenty six,

2936
02:21:23,879 --> 02:21:29,120
maybe even beyond. Uh and because after that Lee, after

2937
02:21:29,239 --> 02:21:33,520
those four teams it went the Montreal Canadians, Autawa Senators,

2938
02:21:33,600 --> 02:21:37,920
Quebec Bulldogs, and the Toronto Saint Patrick's. Yeah.

2939
02:21:38,360 --> 02:21:41,920
Speaker 1: Man, hockey's an old sport, all things considered. Do you

2940
02:21:42,120 --> 02:21:46,360
watch the BlackBerry movie? Yes, where the storyline of the

2941
02:21:46,920 --> 02:21:49,959
of the CEO trying to bring the Penguins to Hamilton.

2942
02:21:51,440 --> 02:21:52,799
That'd be an insane thing.

2943
02:21:53,280 --> 02:21:55,879
Speaker 2: What a timeline that would have been. Yep, all right,

2944
02:21:56,360 --> 02:21:58,200
I think I does it for that quiz back? All right,

2945
02:21:58,319 --> 02:22:03,280
very good, Thank you emailer. Finally, Dalton from the Internet, Hello,

2946
02:22:03,399 --> 02:22:05,360
bomb Crue, love you all, Proud of you all.

2947
02:22:05,399 --> 02:22:07,239
Speaker 1: Well, thanks for proud of you too. What is a

2948
02:22:07,360 --> 02:22:10,680
video game complaint You're just tired of hearing from its

2949
02:22:10,719 --> 02:22:11,200
fan base?

2950
02:22:11,680 --> 02:22:14,000
Speaker 2: Mine is? I am so tired of hearing people talk

2951
02:22:14,040 --> 02:22:17,079
about Final Fantasy going back to Turn based Final Fantasy

2952
02:22:17,120 --> 02:22:19,239
hasn't been turn based in twenty five years, guys, let

2953
02:22:19,319 --> 02:22:22,639
it go. It has not been turn based longer than it.

2954
02:22:22,920 --> 02:22:23,760
Speaker 1: Was turn based.

2955
02:22:23,959 --> 02:22:26,280
Speaker 2: The last turn based Final Fantasy game was Final Fantasy

2956
02:22:26,360 --> 02:22:29,799
ten on the PS two Square Excess. Other turn based

2957
02:22:29,879 --> 02:22:34,200
games Dragon Quest, Brayley, Default, Octopath. Come on, I was

2958
02:22:34,280 --> 02:22:36,680
gonna ask you, like, I'm like, that doesn't.

2959
02:22:37,280 --> 02:22:38,520
Speaker 4: Ever forget about thirteen.

2960
02:22:39,000 --> 02:22:42,200
Speaker 1: Yeah you're saying, well, no, okay, so thirteen. I think

2961
02:22:42,239 --> 02:22:44,879
people are like, well, it's not traditional turn based. That's

2962
02:22:44,959 --> 02:22:47,280
not what people mean. They mean they would be happy

2963
02:22:47,360 --> 02:22:49,319
with thirteen when they say turn based.

2964
02:22:49,239 --> 02:22:52,559
Speaker 4: Right exactly. This person, I think is either confused or

2965
02:22:52,680 --> 02:22:56,799
is specifically saying like, yeah, traditional Dragon Quest style turn

2966
02:22:56,879 --> 02:22:58,360
basis not what Final Fantasy is.

2967
02:22:58,479 --> 02:22:59,840
Speaker 1: I think that's what That's what a lot of people

2968
02:22:59,840 --> 02:23:01,159
can or when they when they hear that.

2969
02:23:02,079 --> 02:23:08,000
Speaker 4: Yeah, but also the Final Fantasy hasn't been that since three,

2970
02:23:08,600 --> 02:23:10,719
when was a TV introduced in four?

2971
02:23:11,000 --> 02:23:14,280
Speaker 1: Right, yeah that's true four or something like that.

2972
02:23:14,399 --> 02:23:14,600
Speaker 2: Yeah.

2973
02:23:15,680 --> 02:23:18,959
Speaker 1: So also it's just I think for that people are

2974
02:23:19,040 --> 02:23:23,559
just saying they want menu driven like that combat. That's

2975
02:23:23,639 --> 02:23:25,559
because like no one really is complaining about the combat

2976
02:23:25,600 --> 02:23:29,879
and Final Fantasy seven remake. Really they're just like, yeah,

2977
02:23:30,079 --> 02:23:34,159
this is close enough to the game. Yeah. I think

2978
02:23:34,159 --> 02:23:35,840
they're just like saying, we don't want them to go

2979
02:23:35,959 --> 02:23:36,440
full action.

2980
02:23:36,920 --> 02:23:37,520
Speaker 2: It didn't work.

2981
02:23:37,600 --> 02:23:40,159
Speaker 1: It just didn't work for that franchise. Okay, So what's

2982
02:23:40,200 --> 02:23:43,200
the question, is uh complaints that you guys are sick

2983
02:23:43,200 --> 02:23:44,360
of hearing about from.

2984
02:23:44,280 --> 02:23:46,280
Speaker 3: Their fan base? What is the video game complaint you're

2985
02:23:46,280 --> 02:23:49,479
just tired of hearing from its fan base? Is all

2986
02:23:49,520 --> 02:23:51,559
of them? All of them?

2987
02:23:53,239 --> 02:23:53,520
Speaker 1: Answer?

2988
02:23:53,639 --> 02:23:57,799
Speaker 4: Yeah? On on this podcast. Not being mad about video games.

2989
02:23:57,600 --> 02:24:01,719
Speaker 1: For this is less a complaint and just something I

2990
02:24:01,840 --> 02:24:03,360
hear all the time. Uh.

2991
02:24:03,920 --> 02:24:07,319
Speaker 2: I think people like whenever, you know, getting talking to people,

2992
02:24:07,600 --> 02:24:10,520
mostly strangers who you know, find out what I do,

2993
02:24:10,760 --> 02:24:12,920
and then it's just this whole fucking thing and I

2994
02:24:13,079 --> 02:24:16,840
just I can't. But it always evolves into like I

2995
02:24:16,879 --> 02:24:19,479
don't play video games anymore because there's too many buttons,

2996
02:24:19,559 --> 02:24:23,639
And I'm just like, well, your brain stopped working because

2997
02:24:23,719 --> 02:24:25,360
like I don't know what to tell you. What do

2998
02:24:25,479 --> 02:24:29,000
you mean there's too many buttons? What does that even mean?

2999
02:24:29,079 --> 02:24:32,360
Speaker 1: You're an adult person who's able to do all kinds.

3000
02:24:32,840 --> 02:24:39,280
Have you been in a vehicle, BUTLM is what floices you?

3001
02:24:39,600 --> 02:24:42,239
Speaker 2: You're like, well, I can't do it the controller thinking

3002
02:24:42,520 --> 02:24:46,040
it's like, I'm sorry, you're brain dead. Like the super

3003
02:24:46,120 --> 02:24:49,079
Anys controller had a lot of buttons for its time,

3004
02:24:49,319 --> 02:24:53,200
there's not that many more. What's the old controller that

3005
02:24:53,280 --> 02:24:55,040
had like a full number pad? There was a couple

3006
02:24:55,040 --> 02:24:58,479
of them. Was it Jaguar? Was it in television?

3007
02:24:58,879 --> 02:25:01,200
Speaker 1: Television definitely had like the phone pad on that.

3008
02:25:01,280 --> 02:25:03,639
Speaker 4: Oh yeah, yeah, yeah, the Jaguar did have You had

3009
02:25:03,680 --> 02:25:06,159
a controller and it was like, yeah, an amorphic blob

3010
02:25:06,280 --> 02:25:08,200
because then beneath that was also the key pad.

3011
02:25:08,360 --> 02:25:11,520
Speaker 2: Yeah yeah, And it's like that's crazy. It drives me

3012
02:25:11,680 --> 02:25:13,959
so insane. And I guess, like you know, you hear

3013
02:25:14,000 --> 02:25:16,520
it once or twice and you're like, oh, that's just

3014
02:25:16,719 --> 02:25:20,280
you know, the complaint. But this is a common thing

3015
02:25:20,479 --> 02:25:24,000
that everyone has like met about and agreed on saying this.

3016
02:25:24,280 --> 02:25:26,879
They were like, we're going to use this excuse for

3017
02:25:27,000 --> 02:25:30,159
the video game barrier, and it's just like it's and

3018
02:25:30,280 --> 02:25:32,280
it's not even true because if you started playing, you

3019
02:25:32,319 --> 02:25:34,479
would just immediately like oh this is button does that,

3020
02:25:34,600 --> 02:25:37,559
and it just feels intuitive. It's been fun.

3021
02:25:37,920 --> 02:25:42,120
Speaker 1: It's been fun watching the kids or young children get

3022
02:25:42,280 --> 02:25:45,680
used to dual analog stick control from playing a lot

3023
02:25:45,760 --> 02:25:48,120
of minecraft. It's like, oh, they got this crush now

3024
02:25:48,399 --> 02:25:50,159
there is. This is just never gonna be a problem

3025
02:25:50,200 --> 02:25:51,840
for them again. For the rest of their lives. They're

3026
02:25:51,879 --> 02:25:54,040
going to be able to do dual stick movement in

3027
02:25:54,159 --> 02:25:56,040
video games for the controlling the character with one and

3028
02:25:56,079 --> 02:25:57,799
the camera with the other, whether that's first person or

3029
02:25:57,840 --> 02:26:00,879
third person. It's like, Okay, well that's sorted itself out.

3030
02:26:00,879 --> 02:26:02,639
I was worried about that would be that that'd be

3031
02:26:02,680 --> 02:26:04,719
too much for them, Like, no, six eight, they got it,

3032
02:26:04,959 --> 02:26:06,719
no issue. And if a six and eight year old

3033
02:26:06,760 --> 02:26:08,600
can do it, I know, the plasticity of the brain

3034
02:26:08,639 --> 02:26:10,680
and all that stuff. You could pick up a controller

3035
02:26:10,680 --> 02:26:11,360
and figure it out.

3036
02:26:11,440 --> 02:26:11,920
Speaker 2: I get something.

3037
02:26:13,120 --> 02:26:16,840
Speaker 1: I agree, you know, like a like that excuse doesn't

3038
02:26:16,879 --> 02:26:17,719
make you interesting.

3039
02:26:18,760 --> 02:26:21,559
Speaker 2: Also, like you know it is.

3040
02:26:21,840 --> 02:26:24,639
Speaker 1: I don't even own a TV of video game complaints

3041
02:26:24,760 --> 02:26:27,399
yet without a doubt. And it's just like, just try.

3042
02:26:27,639 --> 02:26:30,639
Speaker 2: I dare you. I defy you to just try. It's okay.

3043
02:26:30,639 --> 02:26:32,280
If you don't want to play games, that's a whole

3044
02:26:32,319 --> 02:26:34,719
other different story. But don't tell me it's because there's

3045
02:26:34,719 --> 02:26:35,840
too many buttons on it.

3046
02:26:36,319 --> 02:26:37,200
Speaker 1: Get out of here.

3047
02:26:37,600 --> 02:26:40,399
Speaker 2: I mean, have you not seen patro piscal pick up

3048
02:26:40,719 --> 02:26:43,799
a controller and attempt to play Marvel Rivals in a

3049
02:26:43,879 --> 02:26:47,399
way where it's so obvious. It's been like decades since

3050
02:26:47,479 --> 02:26:49,000
my man ever looked at a video of it.

3051
02:26:49,680 --> 02:26:54,159
Speaker 1: Have a fraction of the bravery that Pedro has.

3052
02:26:54,520 --> 02:26:54,879
Speaker 3: Just have a.

3053
02:26:55,000 --> 02:26:57,239
Speaker 4: Fractional lot of things, Yes, for a lot.

3054
02:26:58,440 --> 02:27:01,959
Speaker 2: But also in the realm of ames, be more like Pedro.

3055
02:27:02,760 --> 02:27:05,760
Speaker 1: Did you guys see that the cast of Fantastic Four

3056
02:27:05,920 --> 02:27:10,280
reacting to Marvel Rivals? Okay, well they were playing with

3057
02:27:10,639 --> 02:27:12,840
the play, but did you see like the reaction when

3058
02:27:12,840 --> 02:27:15,760
they noticed the characters and how sexy they were, Like,

3059
02:27:17,200 --> 02:27:21,319
I didn't notice that. There's a moment where I think, uh,

3060
02:27:21,440 --> 02:27:26,000
the the lady who's playing I can't remember her name, Vanessa, Yes,

3061
02:27:26,120 --> 02:27:29,159
Vanessa Kirby is like selecting characters, and it's like they're

3062
02:27:29,200 --> 02:27:31,639
showing off the different costumes for the invisible woman and

3063
02:27:31,760 --> 02:27:34,280
what it was just like straight up lingerie. And it

3064
02:27:34,399 --> 02:27:36,840
happens and all three of the guys are over her

3065
02:27:36,840 --> 02:27:38,840
shoulder and they like sort of like they're like, are

3066
02:27:39,120 --> 02:27:41,920
a gast Oh my god? Is this They start like

3067
02:27:41,959 --> 02:27:44,079
looking around at each other and like is this allowed

3068
02:27:46,799 --> 02:27:49,760
so genuine that they are so shocked? It's incredible.

3069
02:27:50,840 --> 02:27:55,879
Speaker 2: Dude's rock moment for sure, interesting, interesting element.

3070
02:27:56,159 --> 02:27:58,200
Speaker 3: If I have a legitimate complaint. I know earlier I

3071
02:27:58,239 --> 02:28:00,840
said all of them. But honestly, people who get all

3072
02:28:00,920 --> 02:28:04,559
up in arms like purists about crossovers, I love crossovers.

3073
02:28:04,600 --> 02:28:06,360
I think it's really cool when like a fighting game,

3074
02:28:06,440 --> 02:28:10,280
guest characters and stuff like that. It brings more people

3075
02:28:10,360 --> 02:28:12,799
in if they don't stick around. That's one thing. One

3076
02:28:12,840 --> 02:28:15,920
guy likes to say that it'll get that when they

3077
02:28:16,000 --> 02:28:18,079
lose the license, it'll get the game delisted. But I

3078
02:28:18,159 --> 02:28:20,000
haven't really seen that. I don't know if that's a

3079
02:28:20,079 --> 02:28:23,879
real thing. Just let the guest characters happen, let them come,

3080
02:28:24,239 --> 02:28:26,840
let them hang out, and that's it. Am I forgetting something?

3081
02:28:26,879 --> 02:28:27,639
Am I missing something?

3082
02:28:27,840 --> 02:28:31,399
Speaker 4: Mortal Kombat nine isn't available anymore, unfortunately.

3083
02:28:31,440 --> 02:28:35,479
Speaker 3: I'm just blinders on there. But I don't know. I

3084
02:28:35,520 --> 02:28:36,319
think it's a lot of fun.

3085
02:28:36,600 --> 02:28:38,799
Speaker 4: That's a good point, yeah, Because I always wanted to

3086
02:28:38,840 --> 02:28:41,520
play tech and I just like it wasn't vibing with

3087
02:28:41,600 --> 02:28:43,520
it for a very long time. But Tech and seven,

3088
02:28:43,719 --> 02:28:45,600
my friend want me to play with him. I was like,

3089
02:28:46,079 --> 02:28:49,079
I don't get tech in. This was before I learned

3090
02:28:49,120 --> 02:28:51,159
other characters I don't get Tech in I don't really

3091
02:28:51,200 --> 02:28:54,159
have a character that yels to me just yet. I

3092
02:28:54,319 --> 02:28:56,639
played a Kuma because I was like, well, I know

3093
02:28:56,760 --> 02:28:58,399
how I play a Kuma because I play street Fire.

3094
02:28:58,920 --> 02:29:00,639
It wasn't until Knocked this is where I was like,

3095
02:29:00,719 --> 02:29:03,120
I love fifteen. So yeah, I'm playing my boy Nactus

3096
02:29:03,680 --> 02:29:06,680
got me into Tech and playing with my friend is

3097
02:29:06,959 --> 02:29:10,440
like learning the game. Yeah now I yeah, now I

3098
02:29:10,559 --> 02:29:13,559
play a Lily in eight and love playing Tech and

3099
02:29:13,680 --> 02:29:15,159
so yeah, it definitely gets people on the door.

3100
02:29:16,120 --> 02:29:17,840
Speaker 2: That's it. I don't put I don't push back on

3101
02:29:17,959 --> 02:29:21,239
any crossovers as much as like unneeded as some of

3102
02:29:21,280 --> 02:29:21,639
it is.

3103
02:29:21,760 --> 02:29:24,559
Speaker 1: And that's mostly like the call of duty stuff, right,

3104
02:29:24,719 --> 02:29:25,840
like Woll.

3105
02:29:26,000 --> 02:29:28,840
Speaker 4: Speaking of Tech and putting Meagan from The Walking Dead

3106
02:29:28,879 --> 02:29:31,600
in Tech and seven was an inspired choice.

3107
02:29:31,360 --> 02:29:34,280
Speaker 2: But it just seems, you know, look yeah, but like

3108
02:29:34,639 --> 02:29:40,159
being mad at it, you're a dumbassy I The Burback

3109
02:29:40,280 --> 02:29:42,559
Brothers did a fun video where they touch on some

3110
02:29:42,719 --> 02:29:45,920
of the crossover stuff. They did a video a month

3111
02:29:45,959 --> 02:29:48,440
ago about the evolution of crossovers, but it was more

3112
02:29:48,479 --> 02:29:50,760
from like the TV and pop culture sort of point

3113
02:29:50,760 --> 02:29:53,600
of view. Definitely a video worth watching. They are amazing

3114
02:29:53,680 --> 02:29:58,120
and funny. All right, I think that does it for

3115
02:29:58,360 --> 02:30:01,399
the emails. Let's let's shift over to Grub, who will

3116
02:30:01,479 --> 02:30:05,440
handle our super chats. Yes, I have the super chats

3117
02:30:05,559 --> 02:30:08,319
right here. Let me just get them, make sure I'm updated. Okay,

3118
02:30:08,479 --> 02:30:09,760
let's go with preenty.

3119
02:30:09,879 --> 02:30:10,120
Speaker 3: Dude.

3120
02:30:10,799 --> 02:30:14,360
Speaker 1: The hardest boss in Bonanza is the frames per second

3121
02:30:14,520 --> 02:30:16,799
in the final boss encounter, and anyone who says it's

3122
02:30:16,879 --> 02:30:19,680
fine is crazy, in my opinion, really took me out

3123
02:30:19,799 --> 02:30:24,200
of the experience I had. I had one moment where

3124
02:30:24,920 --> 02:30:27,840
I thought the frame rate in the final boss fight

3125
02:30:28,760 --> 02:30:31,680
was not just not just distracting, distracting, but like kind

3126
02:30:31,680 --> 02:30:33,520
of harmed my ability to get out of the way

3127
02:30:33,680 --> 02:30:37,079
one moment. So it's not fine. But I'm also at

3128
02:30:37,079 --> 02:30:40,719
a point where it's like it was happening because what

3129
02:30:40,959 --> 02:30:43,719
was happening on the screen was so epic and so

3130
02:30:43,840 --> 02:30:46,239
much stuff was happening that it kind of felt earned

3131
02:30:46,280 --> 02:30:47,040
to a certain point.

3132
02:30:47,159 --> 02:30:51,639
Speaker 4: But yeah, right, that's the definition of fine. Get over it.

3133
02:30:51,840 --> 02:30:54,600
Like it passed within like five seconds or whatever.

3134
02:30:55,440 --> 02:30:57,840
Speaker 1: Yes, and the most for the rest of the game,

3135
02:30:57,879 --> 02:31:01,079
when the frame rate dropped one, without question, it was fine,

3136
02:31:01,120 --> 02:31:03,799
and it was almost always happening. And Sean you mentioned

3137
02:31:03,920 --> 02:31:05,680
at one point when we first talked about this, people

3138
02:31:05,879 --> 02:31:09,120
didn't know the difference between frame rate drops and frame.

3139
02:31:08,959 --> 02:31:13,079
Speaker 2: Pauses for hits. That conversation, Oh my god, that's what happened.

3140
02:31:13,239 --> 02:31:13,879
Speaker 4: Was frustrated.

3141
02:31:14,000 --> 02:31:15,760
Speaker 1: I don't even know what that is, but that sounds

3142
02:31:16,000 --> 02:31:17,520
very frustrating.

3143
02:31:16,959 --> 02:31:19,879
Speaker 4: Like when you hit something in the animation pauses for impact,

3144
02:31:20,040 --> 02:31:23,040
Like I love that. That one immediately got stamped out

3145
02:31:23,120 --> 02:31:25,079
by the people actually met about the frame rate though,

3146
02:31:25,120 --> 02:31:28,639
So I'm glad there's a little self conrection on. But yeah,

3147
02:31:30,120 --> 02:31:32,600
that's gnar, like, don't get too angry about that kind

3148
02:31:32,600 --> 02:31:33,319
of stuff.

3149
02:31:34,319 --> 02:31:35,360
Speaker 2: All right? From L Grug.

3150
02:31:35,559 --> 02:31:38,360
Speaker 1: Did Grub ever find out or learn why the Zebras

3151
02:31:38,559 --> 02:31:41,639
say bra? They call each other bra constantly? And I

3152
02:31:41,719 --> 02:31:43,600
was like, oh, they're talking like the kids, how dare they?

3153
02:31:44,200 --> 02:31:49,680
It's because z Bras and so they call each other bras. Yeah,

3154
02:31:50,280 --> 02:31:52,000
I knew that without the context. What do you mean

3155
02:31:52,680 --> 02:31:54,799
I needed it? Someone in chat had to tell me

3156
02:31:54,840 --> 02:31:56,319
when I was first complaining about.

3157
02:31:56,120 --> 02:31:58,280
Speaker 3: All right, so you figured that out? Figure out why

3158
02:31:58,280 --> 02:31:59,799
they hell to eat an ice cream? What's that about?

3159
02:32:00,479 --> 02:32:00,639
Speaker 2: Yeah?

3160
02:32:00,680 --> 02:32:02,479
Speaker 1: I don't know their whole deals, like they love they

3161
02:32:02,520 --> 02:32:05,639
love ice cream? Are surrounded by ice and fire. It's great.

3162
02:32:05,680 --> 02:32:07,000
Speaker 2: What do you mean that's all right?

3163
02:32:07,920 --> 02:32:10,159
Speaker 1: Jacalobe says, great afternoon.

3164
02:32:10,280 --> 02:32:10,440
Speaker 2: All.

3165
02:32:10,600 --> 02:32:12,879
Speaker 1: On the subject of the ship, that's just their name.

3166
02:32:13,120 --> 02:32:13,879
Speaker 2: What am I supposed to do?

3167
02:32:14,360 --> 02:32:14,479
Speaker 4: Uh?

3168
02:32:14,760 --> 02:32:17,079
Speaker 1: On the subject of shirts, maybe a game mess morning

3169
02:32:17,200 --> 02:32:20,159
shirt that type top right square of the redesign would

3170
02:32:20,200 --> 02:32:20,680
look nice.

3171
02:32:21,079 --> 02:32:21,239
Speaker 2: Yeah.

3172
02:32:21,840 --> 02:32:23,760
Speaker 1: I have to like be very nice to Mike to

3173
02:32:23,840 --> 02:32:26,159
get anything it related to me into the merch store,

3174
02:32:26,239 --> 02:32:27,760
So I'll try. I'll start that process.

3175
02:32:28,680 --> 02:32:30,920
Speaker 4: This was my big thing for like a long time now.

3176
02:32:30,959 --> 02:32:33,159
We need logo shirts, Like why do we not have

3177
02:32:33,360 --> 02:32:34,000
logo shirts?

3178
02:32:34,040 --> 02:32:36,879
Speaker 1: Like look at the logo shirts and we'll just, uh, well,

3179
02:32:37,120 --> 02:32:38,799
we'll tell him that he's in it, and then he'll

3180
02:32:38,840 --> 02:32:41,120
make a rich of it. That's how it works.

3181
02:32:41,600 --> 02:32:41,680
Speaker 2: Uh.

3182
02:32:41,760 --> 02:32:43,559
Speaker 1: That actually sounds awesome. And I do love that that

3183
02:32:43,719 --> 02:32:46,920
logo of the new redesign, so that'd be great. Martin

3184
02:32:47,000 --> 02:32:50,280
Hollis just wanted to say this cast is amazing. Love you,

3185
02:32:50,520 --> 02:32:53,399
Thank you, Martin. I've really enjoyed this episode. Hell yeah,

3186
02:32:53,840 --> 02:32:54,959
none of this is torture a.

3187
02:32:55,000 --> 02:32:57,559
Speaker 2: Lot of work, but these guys make it easy. It's true.

3188
02:32:58,559 --> 02:33:02,760
Speaker 1: Mitchie Pooh says, post clarity hit Collective shout hard, loll

3189
02:33:03,120 --> 02:33:07,879
shaking my head. I love that phrase.

3190
02:33:08,120 --> 02:33:10,000
Speaker 2: I use it as often as I can.

3191
02:33:11,319 --> 02:33:14,040
Speaker 1: It's also very because like they capitalized hard and then

3192
02:33:14,120 --> 02:33:16,319
following up with a lull shaking my head.

3193
02:33:16,920 --> 02:33:18,760
Speaker 2: Just it's a perfect phrase. It's like all of that.

3194
02:33:18,879 --> 02:33:23,719
It's just so good together. Good job's refund. Yes, mar Martin.

3195
02:33:23,520 --> 02:33:26,280
Speaker 1: Hollis is back with even more though. Jason f is

3196
02:33:26,319 --> 02:33:28,799
the sixth GB member. I love him, We love him too.

3197
02:33:28,920 --> 02:33:30,840
Thanks for he's actually he's good. Help us out all

3198
02:33:30,879 --> 02:33:32,879
week here. Oh you're gonna make them You're gonna make

3199
02:33:32,920 --> 02:33:33,959
them emotional again.

3200
02:33:34,559 --> 02:33:36,559
Speaker 2: You weren't it though, I was supposed to be doing

3201
02:33:36,639 --> 02:33:37,959
this off air.

3202
02:33:38,120 --> 02:33:40,280
Speaker 3: But thank you. That's very cool. I appreciate that.

3203
02:33:40,920 --> 02:33:43,479
Speaker 2: Hell yeah for sure.

3204
02:33:44,840 --> 02:33:48,399
Speaker 1: Simon from Saskatchewan said, watched Happy Gilmour again. Last time

3205
02:33:48,440 --> 02:33:50,680
must have been twenty years ago, and I just realized

3206
02:33:50,719 --> 02:33:53,000
his old boss with the nail in his head was

3207
02:33:53,239 --> 02:33:56,399
Jaws from Double O seven. Yes, that guy showed up

3208
02:33:56,440 --> 02:33:57,719
in quite quite a few things.

3209
02:33:57,639 --> 02:33:57,959
Speaker 2: He was in.

3210
02:33:58,120 --> 02:34:01,840
Speaker 1: That wasn't he also in that eighties drag Net movie

3211
02:34:01,920 --> 02:34:05,000
with Tom Hanks and Dan Probably. Yeah, that sounds right.

3212
02:34:05,399 --> 02:34:07,399
I used to watch the original drag Night all the time.

3213
02:34:07,440 --> 02:34:10,559
I only watch that movie once. The eighties Dragnet does

3214
02:34:10,680 --> 02:34:12,879
something to me, I don't know what it is like,

3215
02:34:13,959 --> 02:34:17,920
and it's like, I don't know. Yeah, huh, all right,

3216
02:34:18,000 --> 02:34:20,760
and then Nick Kearney with the last super chat. Here

3217
02:34:21,399 --> 02:34:23,840
is the Grand Turismo seven PC port that was in

3218
02:34:23,920 --> 02:34:27,280
the Nvidia leak Dead also bring back grub snacks. We

3219
02:34:27,360 --> 02:34:31,280
want hot game development leaks peas see. I'm working on

3220
02:34:31,559 --> 02:34:33,520
finding a way to make grub Snacks happen. Probably won't

3221
02:34:33,520 --> 02:34:36,639
be like a full hour long show, but maybe like

3222
02:34:36,680 --> 02:34:40,239
a bonus content for premium members where like you ask

3223
02:34:40,280 --> 02:34:42,760
a question and maybe I can address one question per

3224
02:34:42,840 --> 02:34:43,799
episode or something like.

3225
02:34:43,840 --> 02:34:47,319
Speaker 4: That, almost like monthly Q and A or something.

3226
02:34:47,719 --> 02:34:49,440
Speaker 1: Yeah, but but a little bit less the Q and

3227
02:34:49,479 --> 02:34:52,040
A more just specifically because it's not gonna behind the scenes.

3228
02:34:52,040 --> 02:34:56,000
It'll be like specifically me answering questions about the games

3229
02:34:56,040 --> 02:34:59,479
industry and stuff like that. Uh, grants was seven, I

3230
02:34:59,520 --> 02:35:03,120
forgot that on there. I don't know if it would

3231
02:35:03,159 --> 02:35:06,120
be dead, but it seems like it's been a long time.

3232
02:35:06,440 --> 02:35:08,200
I guess I don't. I haven't talk about the timeline

3233
02:35:08,399 --> 02:35:08,840
in a minute.

3234
02:35:08,959 --> 02:35:11,239
Speaker 3: They released Strants Rismo SEV a little while ago, it's

3235
02:35:11,319 --> 02:35:12,559
just called fours Horizon five.

3236
02:35:13,159 --> 02:35:17,040
Speaker 2: Ah, there it is. Yeah, I don't know.

3237
02:35:17,200 --> 02:35:19,319
Speaker 1: They'll probably bring a Grand Rismo to PC eventually, so

3238
02:35:19,440 --> 02:35:21,479
I'll say this one's probably dead, and well maybe another

3239
02:35:21,520 --> 02:35:24,200
one comes to PC at PC at some point, we'll see.

3240
02:35:24,840 --> 02:35:26,879
All right, that does it for the super chats. I

3241
02:35:26,920 --> 02:35:29,079
think that's gonna do it for most of the show.

3242
02:35:29,239 --> 02:35:32,200
It but I just learned how to read the super

3243
02:35:32,319 --> 02:35:36,079
chats and I have missed one or two here, Okay,

3244
02:35:36,159 --> 02:35:38,639
let me refresh, let me see you here. Uh, maybe

3245
02:35:39,079 --> 02:35:41,479
maybe more came in after Nick.

3246
02:35:41,600 --> 02:35:43,639
Speaker 2: There's three more. Oh yeah, look at that.

3247
02:35:43,639 --> 02:35:45,559
Speaker 1: A bunch more came in. Okay, thank you appreciate that.

3248
02:35:45,840 --> 02:35:46,239
Speaker 2: El Greg.

3249
02:35:46,360 --> 02:35:48,879
Speaker 1: I'm surprised that jeffs aren't talking about hockey on Oops

3250
02:35:48,920 --> 02:35:51,920
all Jeff's Week, or that Jason and Jerff haven't kicked

3251
02:35:51,959 --> 02:35:54,559
Grub out of the Eastern time zone yet. You guys

3252
02:35:54,600 --> 02:35:58,280
aren't like Dan about that. Come on, I don't care. Yeah,

3253
02:35:58,319 --> 02:36:00,079
this dret's be crazy. Oh it's not Eastern time, but

3254
02:36:00,120 --> 02:36:02,360
it's also not the Midwest. It's where the fuck am I?

3255
02:36:02,879 --> 02:36:03,079
Speaker 4: Yeah?

3256
02:36:03,360 --> 02:36:08,479
Speaker 2: A where are you? A fair question? Yeah? B people

3257
02:36:08,520 --> 02:36:11,520
who get I mean, I think time zones are very frustrating,

3258
02:36:11,600 --> 02:36:14,159
and I don't think they should really exist. I think

3259
02:36:14,440 --> 02:36:16,280
if we were all just like grown ups, we could

3260
02:36:16,319 --> 02:36:20,760
have universal time. I'm one of those sichos. But to

3261
02:36:20,879 --> 02:36:23,479
be mad at it in a petulant way, that's not

3262
02:36:23,559 --> 02:36:25,879
surprising coming from man.

3263
02:36:26,719 --> 02:36:29,120
Speaker 3: Consider your source here. I love the guy, but consider

3264
02:36:29,200 --> 02:36:34,440
your source. Oh yeah, honestly, I forget what time zone

3265
02:36:34,440 --> 02:36:36,360
you're on. So just hearing that your East Coast makes

3266
02:36:36,399 --> 02:36:37,959
things more convenient for me, that's fine.

3267
02:36:38,040 --> 02:36:40,360
Speaker 2: I love that your East Coast. I love that it

3268
02:36:40,479 --> 02:36:43,360
works like I want to be in that draft. I

3269
02:36:43,520 --> 02:36:46,479
want you all right, cool, all right? That makes me

3270
02:36:46,520 --> 02:36:48,120
feel real good. I don't know what any of it means,

3271
02:36:48,200 --> 02:36:50,319
but I appreciate it. It just means like I want

3272
02:36:50,360 --> 02:36:55,200
you in my time zone. There's that entails, yeah, and

3273
02:36:58,680 --> 02:37:02,159
pleasures and luxuries. I come along with that, right exactly.

3274
02:37:04,239 --> 02:37:07,680
Speaker 4: It's me though, is the Midwest thing that that's on?

3275
02:37:07,799 --> 02:37:10,239
That is like bickery Robin Mike about you guys are

3276
02:37:10,479 --> 02:37:15,520
more East than Kentucky. How are you Midwest? It's not.

3277
02:37:15,639 --> 02:37:17,040
Speaker 1: It's just not how it works. First of all, the

3278
02:37:17,079 --> 02:37:20,280
state of the region. It's by the US. Since this

3279
02:37:20,440 --> 02:37:22,600
bureau came up with these names forever and it was.

3280
02:37:22,600 --> 02:37:25,000
Speaker 4: Not US government is very good about all these things.

3281
02:37:25,319 --> 02:37:29,840
Speaker 1: Well, yes, they took that name from the regional name

3282
02:37:29,879 --> 02:37:32,639
for itself, which was not the name, not the name Midwest.

3283
02:37:32,719 --> 02:37:35,280
To be clear, it's not that argument, not that old thing.

3284
02:37:35,399 --> 02:37:37,959
Speaker 4: No. I just mean like the fact that Ohio is Midwest.

3285
02:37:38,000 --> 02:37:39,280
I don't know about that one, bud.

3286
02:37:40,079 --> 02:37:42,840
Speaker 2: Well, I mean, it's it's part of the Midwest. Is

3287
02:37:42,879 --> 02:37:43,559
it Midwest?

3288
02:37:43,760 --> 02:37:45,479
Speaker 1: No, But it's not a map. I always said, like

3289
02:37:45,559 --> 02:37:47,319
that's the thing where the name is not missing.

3290
02:37:47,639 --> 02:37:51,840
Speaker 2: Direction Midwest is like a general direction, right, It's not

3291
02:37:52,040 --> 02:37:53,239
like it's a collection.

3292
02:37:53,319 --> 02:37:56,079
Speaker 1: It's collection of states that were not quite the west

3293
02:37:56,239 --> 02:37:58,639
compared to the original thirteen colonies in the east coast.

3294
02:37:58,920 --> 02:38:00,639
It's like, all right, so we're going to it's midway

3295
02:38:00,719 --> 02:38:04,719
to the west as we knew it, which was Colorado, Wyoming, Kansas.

3296
02:38:04,879 --> 02:38:08,319
Kansas got added to Midwest later terch on Midwest. But

3297
02:38:10,680 --> 02:38:13,559
and then and then what happened is we continued manifest destiny,

3298
02:38:13,680 --> 02:38:15,840
expanded to the west, added a bunch of West coast

3299
02:38:16,200 --> 02:38:18,920
states and so now it all feels weird. And then

3300
02:38:19,040 --> 02:38:21,000
a bunch of states in the middle that were once

3301
02:38:21,079 --> 02:38:23,520
considered the West were like, well where do we go now?

3302
02:38:23,639 --> 02:38:25,399
And so well, I guess we're Midwest, and it kind

3303
02:38:25,440 --> 02:38:26,440
of just made everything confusing.

3304
02:38:27,200 --> 02:38:29,280
Speaker 2: Like to be fair, when you do look at the

3305
02:38:29,399 --> 02:38:32,920
time zone map and you see like all a Michigan

3306
02:38:33,159 --> 02:38:34,200
in the East Coast.

3307
02:38:34,000 --> 02:38:36,680
Speaker 1: You're like, what in the holy fuck have they done?

3308
02:38:36,840 --> 02:38:36,959
Speaker 3: Right?

3309
02:38:37,440 --> 02:38:38,120
Speaker 2: I think that's what it is.

3310
02:38:38,159 --> 02:38:40,479
Speaker 1: It's like there's some the states in some people's heads

3311
02:38:40,520 --> 02:38:42,920
where it's like that, I thought that was way further

3312
02:38:43,000 --> 02:38:44,479
over that way. What do you talk about that's in

3313
02:38:44,520 --> 02:38:46,920
the same time zone as Connecticut.

3314
02:38:47,200 --> 02:38:50,600
Speaker 4: Time zones may feel weird because yeah, there's like Michigan

3315
02:38:50,719 --> 02:38:52,680
is clearly what is considered Midwest.

3316
02:38:52,799 --> 02:38:54,920
Speaker 1: Yeah, it's a vibe thing. You're right, it's just like.

3317
02:38:57,600 --> 02:38:58,200
Speaker 3: And be done with it.

3318
02:38:59,719 --> 02:39:02,760
Speaker 2: Well there is man the MIDI is too.

3319
02:39:06,239 --> 02:39:06,440
Speaker 1: Yeah.

3320
02:39:06,879 --> 02:39:09,000
Speaker 2: Yeah, and then Mountain in central No one ever cares

3321
02:39:09,120 --> 02:39:10,760
or knows when what time it is where you live.

3322
02:39:10,840 --> 02:39:13,959
So just I'm sorry on behalf of a West Coast

3323
02:39:14,000 --> 02:39:14,799
people speaking.

3324
02:39:15,000 --> 02:39:17,559
Speaker 1: Time was a fun time to live in because of times,

3325
02:39:17,760 --> 02:39:20,600
because it's like sporting events would all happen at like

3326
02:39:21,040 --> 02:39:23,440
four PM and you would have the rest of your

3327
02:39:23,479 --> 02:39:26,879
evening to yourself and stuff like that. It was that yeah,

3328
02:39:29,239 --> 02:39:30,959
hockey game should go to the point where I'm so

3329
02:39:31,159 --> 02:39:32,959
tired I fall asleep overtime.

3330
02:39:33,200 --> 02:39:36,000
Speaker 2: That's correct. Being out west and seeing a game start

3331
02:39:36,040 --> 02:39:38,440
at four PM and you're like this is.

3332
02:39:38,600 --> 02:39:42,239
Speaker 1: Unholy Well, I'm like, I have to wake up at

3333
02:39:42,319 --> 02:39:44,120
nine am talking about it.

3334
02:39:44,760 --> 02:39:46,719
Speaker 3: Yeah, it hasn't happened to me yet. But if I

3335
02:39:46,799 --> 02:39:48,879
am ever on the east, on the West coast for

3336
02:39:48,959 --> 02:39:51,280
a one pm Eagles game, my head's going, oh, yeah,

3337
02:39:51,559 --> 02:39:53,360
ten am. I don't know if I could do that.

3338
02:39:53,920 --> 02:39:56,840
Speaker 2: Now you'll be tailgating at ten am. That's another story

3339
02:39:57,000 --> 02:40:00,239
that the game start. No, no, no, no tailgate getting

3340
02:40:00,239 --> 02:40:02,319
at seven a m. Let's be really right, of course?

3341
02:40:02,760 --> 02:40:03,159
Speaker 3: Of course?

3342
02:40:03,959 --> 02:40:07,440
Speaker 2: Fair enough? All right, what else we gotta grab?

3343
02:40:08,280 --> 02:40:08,559
Speaker 4: Uh? No?

3344
02:40:08,719 --> 02:40:08,840
Speaker 2: Oh?

3345
02:40:09,079 --> 02:40:10,520
Speaker 1: Do we give any more super chats?

3346
02:40:10,559 --> 02:40:10,760
Speaker 3: Yeah?

3347
02:40:10,760 --> 02:40:14,680
Speaker 1: There was one more right right? Okay from Simon from Saskatchewan, Jeff,

3348
02:40:14,719 --> 02:40:18,840
what's the first six expansion NHL teams? Okay, I think

3349
02:40:18,879 --> 02:40:21,520
I ordered this differently. We talked about that, right the

3350
02:40:21,600 --> 02:40:24,879
for the original six No, No, the first six expansion

3351
02:40:25,079 --> 02:40:25,760
NHL teams?

3352
02:40:25,840 --> 02:40:28,399
Speaker 2: Oh oh, I think I got?

3353
02:40:28,799 --> 02:40:31,200
Speaker 1: Yeah, was Penguins is the one I got?

3354
02:40:31,680 --> 02:40:32,239
Speaker 2: That felt right?

3355
02:40:32,280 --> 02:40:39,319
Speaker 1: But yes, Penguins flyers right north Stars, right, that would

3356
02:40:39,360 --> 02:40:41,399
have been one of my guesses was the Minnesota I

3357
02:40:41,479 --> 02:40:42,079
will guess.

3358
02:40:43,440 --> 02:40:46,959
Speaker 2: I think there's one that's weird, one or two. Maybe

3359
02:40:47,079 --> 02:40:52,360
there's six, and we did Flyers, Penguins, Stars, Nord.

3360
02:40:54,840 --> 02:40:59,520
Speaker 3: Quebec, the Blues.

3361
02:41:00,120 --> 02:41:02,600
Speaker 2: Is it the da that Blues? Let me double check,

3362
02:41:03,120 --> 02:41:03,840
but that sounds right.

3363
02:41:06,479 --> 02:41:09,040
Speaker 1: A part of me wants Chad said Sabers. I think

3364
02:41:09,079 --> 02:41:09,879
that might be right.

3365
02:41:10,719 --> 02:41:13,600
Speaker 3: One of the Blues, one of the six is not

3366
02:41:13,840 --> 02:41:16,280
called them. It doesn't exist anymore.

3367
02:41:16,399 --> 02:41:21,399
Speaker 1: Yeah, there's always okay. The weird one is California Seals. Yeah, okay,

3368
02:41:21,559 --> 02:41:25,399
that's bizarre. Hey, okay, so did they wind up becoming

3369
02:41:25,440 --> 02:41:28,120
where they were just talking? I'll look into it, all right,

3370
02:41:28,200 --> 02:41:32,239
So what's the sixth one? Then Los Angeles Kings, the Kings,

3371
02:41:33,959 --> 02:41:34,479
that's right.

3372
02:41:34,799 --> 02:41:39,639
Speaker 3: They became the Cleveland Barons. That's it. I don't exist,

3373
02:41:39,680 --> 02:41:40,000
that's it.

3374
02:41:40,040 --> 02:41:45,360
Speaker 2: And then they died fucking okay? Cool? Well California Golden Seals,

3375
02:41:46,200 --> 02:41:49,079
yeah if I've heard it, Yeah, yeah, nuts, And that's

3376
02:41:49,159 --> 02:41:53,079
nineteen sixty seven, correct. They merge with the North Stars.

3377
02:41:53,719 --> 02:41:54,600
What does the how does that work?

3378
02:41:54,639 --> 02:41:55,920
Speaker 1: How do you merge a team?

3379
02:41:56,920 --> 02:41:59,760
Speaker 3: The two one combined and went to Dallas yeah, okay,

3380
02:42:00,040 --> 02:42:00,959
become the stars.

3381
02:42:00,760 --> 02:42:02,680
Speaker 2: Right downstairs, which they are today.

3382
02:42:03,079 --> 02:42:06,680
Speaker 1: Yeah, I'm interesting. Okay, so that happened, weird. I got

3383
02:42:06,719 --> 02:42:08,280
a great idea hockey in Texas.

3384
02:42:09,120 --> 02:42:13,280
Speaker 2: Okay, it's worked out, okay for them someone. Yeah, thank

3385
02:42:13,319 --> 02:42:17,399
you so very much for tuning in, Turbo Sean, thank

3386
02:42:17,440 --> 02:42:20,280
you so much for being here. Anything to tell the

3387
02:42:20,360 --> 02:42:21,520
people before we let you go?

3388
02:42:22,639 --> 02:42:22,799
Speaker 5: Uh?

3389
02:42:23,319 --> 02:42:25,559
Speaker 4: Do you want me to talk about my video going

3390
02:42:25,680 --> 02:42:29,079
up at the end of the show. Yeah, yeah, I'll

3391
02:42:29,120 --> 02:42:32,239
say now, because I'm gonna be at EVO all weekend,

3392
02:42:32,319 --> 02:42:34,200
so I'm heading out tomorrow. That's why I'm not gonna

3393
02:42:34,200 --> 02:42:36,520
be here. If you're gonna be at EVO, make sure

3394
02:42:36,559 --> 02:42:39,079
to say hi. I don't bite. I'm going to be

3395
02:42:39,120 --> 02:42:41,360
doing some work stuff, so I'll have some fun stuff

3396
02:42:41,399 --> 02:42:41,920
to bring back.

3397
02:42:42,319 --> 02:42:43,879
Speaker 3: It's not surely me last year.

3398
02:42:45,399 --> 02:42:50,280
Speaker 4: Special case Jason. I'm going to have some videos. I'm

3399
02:42:50,319 --> 02:42:55,200
going to have some articles on gibomb dot com. We

3400
02:42:55,280 --> 02:42:56,319
haven't done those in a while.

3401
02:42:56,799 --> 02:42:57,239
Speaker 3: That's a thing.

3402
02:42:57,959 --> 02:43:00,280
Speaker 4: That's a thing we turns out we can write, believe

3403
02:43:00,280 --> 02:43:03,120
it or not. That's gonna be fun too. Gonna have

3404
02:43:03,120 --> 02:43:05,200
some fun stuff to bring back. But also, if you're

3405
02:43:05,239 --> 02:43:06,959
in the mood for fighting games. You know, hear me

3406
02:43:07,040 --> 02:43:09,159
and Jason talk about all of them. Evo coming up.

3407
02:43:09,520 --> 02:43:12,120
I have a video going up right after the BombCast

3408
02:43:12,280 --> 02:43:15,079
is done here live, so I'm just gonna hit the

3409
02:43:15,079 --> 02:43:19,239
switch on what it's like to be at EVO. The

3410
02:43:19,840 --> 02:43:21,920
all the footage that I filmed last year, I've now

3411
02:43:22,040 --> 02:43:25,479
repurposed a little bit gonna be It's an evergreen video

3412
02:43:25,799 --> 02:43:28,440
that's like a first person account of what it's like

3413
02:43:28,520 --> 02:43:33,120
to be there and parch partially like a beginner's guide

3414
02:43:33,159 --> 02:43:35,159
to EVO if you were looking to go for the

3415
02:43:35,200 --> 02:43:36,959
first time. If you are going for the first time,

3416
02:43:37,239 --> 02:43:39,440
you can sort of know what to expect. Had some

3417
02:43:39,559 --> 02:43:43,399
interviews with some fun people in there. I interviewed gyle

3418
02:43:43,479 --> 02:43:46,959
Win Quote the YouTuber. I interviewed Chopper from our friends

3419
02:43:47,000 --> 02:43:50,360
at New Game Plus. I interviewed my artist buddy David

3420
02:43:50,440 --> 02:43:54,559
lou and mentioned earlier on the podcast Mark Man. All

3421
02:43:54,639 --> 02:43:57,559
of those people talked a little bit in the video.

3422
02:43:58,319 --> 02:44:01,319
I think it's a really fun one. It's only seventeen minutes,

3423
02:44:01,360 --> 02:44:02,959
so definitely check that out when you're done with the

3424
02:44:03,000 --> 02:44:03,680
BombCast today.

3425
02:44:04,840 --> 02:44:07,559
Speaker 2: Hell yeah, and.

3426
02:44:09,120 --> 02:44:10,680
Speaker 1: Right yeah earlier today.

3427
02:44:10,879 --> 02:44:15,399
Speaker 2: Yeah, okay, that is correct. Uh, Jason Finelli. Everyone give

3428
02:44:15,440 --> 02:44:19,079
it up. Long time, well overdue appearance on the BombCast.

3429
02:44:19,159 --> 02:44:21,760
Thank you so much for being here, buddy, you were fantastic.

3430
02:44:22,000 --> 02:44:23,079
Where can people find you?

3431
02:44:23,840 --> 02:44:26,639
Speaker 3: I am at Jason Finelli dot com on Blue Sky

3432
02:44:27,000 --> 02:44:29,159
was able to get that domain, but big Man Finelle

3433
02:44:29,600 --> 02:44:34,200
everywhere else. I will be watching EVO uh here in

3434
02:44:34,319 --> 02:44:37,159
the basement as of right now. Still not still trying

3435
02:44:37,159 --> 02:44:38,600
to figure out a way there, but it's looking less

3436
02:44:38,600 --> 02:44:40,280
and less likely as the days go on.

3437
02:44:40,479 --> 02:44:41,440
Speaker 4: But I think.

3438
02:44:44,559 --> 02:44:45,000
Speaker 2: I moved.

3439
02:44:45,120 --> 02:44:45,959
Speaker 3: I got to stop moving.

3440
02:44:46,719 --> 02:44:47,079
Speaker 1: Moved.

3441
02:44:48,319 --> 02:44:52,360
Speaker 3: So yeah, so I might actually I might actually stream

3442
02:44:52,360 --> 02:44:54,799
a little bit stream some EVO stream some live reactions

3443
02:44:54,879 --> 02:44:59,000
watch uh stream, Oh there you go. Friday is the

3444
02:44:59,000 --> 02:45:01,440
big showcase where they a bunch of reveals and talks

3445
02:45:01,440 --> 02:45:03,639
and stuff like that, and then Finals Day is always

3446
02:45:03,719 --> 02:45:06,879
fun because there's reveals mixed in with the actual matches

3447
02:45:06,959 --> 02:45:10,120
and the energy in that room if you're listening, well,

3448
02:45:10,520 --> 02:45:12,040
what the frig is going on here?

3449
02:45:12,159 --> 02:45:13,399
Speaker 2: Really? This whole time?

3450
02:45:14,079 --> 02:45:16,159
Speaker 3: This whole time. At least the recording will be fine.

3451
02:45:16,479 --> 02:45:18,520
Speaker 1: But it's the New Jersey and the Philly Internet.

3452
02:45:18,719 --> 02:45:21,879
Speaker 3: Just head there are butting heads. It was it was

3453
02:45:22,000 --> 02:45:24,319
bound to happen. To the person that put that in chat,

3454
02:45:24,399 --> 02:45:29,920
you jackass. But yeah, so I'll be watching Evo. I

3455
02:45:30,000 --> 02:45:32,479
got a couple of reviews going up soon, Bonanza for

3456
02:45:32,639 --> 02:45:35,600
MMRPG that should be done now that I finished the

3457
02:45:35,639 --> 02:45:39,440
game Shadow Labyrinth and reviewing that as well. And yeah,

3458
02:45:39,600 --> 02:45:44,440
if you if you like video games, wrestling or stupid

3459
02:45:44,520 --> 02:45:48,479
memes or pictures of cute kids and family fun, that's

3460
02:45:48,479 --> 02:45:50,120
where you can see on my social media because that's

3461
02:45:50,120 --> 02:45:52,920
what I usually post. And uh yeah, having a good time.

3462
02:45:53,799 --> 02:45:56,399
Speaker 2: Hell yeah, thank you very much, Jason Grubb. What have

3463
02:45:56,479 --> 02:45:59,239
we got left on the docket for the rest of

3464
02:45:59,559 --> 02:46:02,719
the week. Yes, so look out for Game Mess Mornings

3465
02:46:02,719 --> 02:46:04,600
for the rest of the week. I'll have a good career,

3466
02:46:04,680 --> 02:46:05,719
are you, Jason?

3467
02:46:05,760 --> 02:46:09,559
Speaker 1: I having you on again later this week tomorrow tomorrow, okay, yes,

3468
02:46:09,680 --> 02:46:13,760
that sounds right. And then we are gonna have a

3469
02:46:14,280 --> 02:46:17,079
voicemail dump truck on Thursday. We're gonna do a Delight

3470
02:46:17,159 --> 02:46:20,440
club on Wednesday instead of the traditional Blake Club. I

3471
02:46:20,479 --> 02:46:22,719
think I'm gonna play some James Bond. Dan gave me

3472
02:46:22,799 --> 02:46:25,360
that Everything or Nothing game. Uh, I have back of

3473
02:46:25,399 --> 02:46:27,479
our cinema down. I mean we'll yeah, we'll hang out

3474
02:46:27,520 --> 02:46:30,200
for a little bit and then for you PF we'll

3475
02:46:30,239 --> 02:46:32,760
hang out. We got some ideas, maybe that panel paddle

3476
02:46:32,760 --> 02:46:34,399
paddle game. There's a bunch of other stuff we could do.

3477
02:46:34,799 --> 02:46:37,479
I'm also gonna maybe try to stuff some grinditude in

3478
02:46:37,559 --> 02:46:40,200
here somewhere, but we'll have to see where. But yeah,

3479
02:46:40,200 --> 02:46:41,760
it's gonna be as good of a week as we

3480
02:46:41,799 --> 02:46:44,280
could pull off with the crew all out on assignment

3481
02:46:44,520 --> 02:46:47,719
and more leaving us you know, by the minute. So yeah,

3482
02:46:47,799 --> 02:46:50,200
look looking forward to it. But yeah, very good BombCast.

3483
02:46:50,639 --> 02:46:53,280
Glad to hang out with you guys. Hell yes, also,

3484
02:46:54,159 --> 02:46:58,079
uh Thursday on dump Truck we will be joined by

3485
02:46:58,159 --> 02:47:02,399
Vinnie Caravella and Alex the Varro. Hey wait, you couldn't

3486
02:47:02,399 --> 02:47:03,000
get the hat trick.

3487
02:47:04,040 --> 02:47:06,440
Speaker 2: Uh No, Brad and I are having a fight and

3488
02:47:06,600 --> 02:47:10,879
we just we'll figure it out. If we can't have

3489
02:47:11,000 --> 02:47:13,840
them on together, too powerful, it's too powerful. We'll figure

3490
02:47:13,840 --> 02:47:15,079
out the time to get Brad on as well.

3491
02:47:16,079 --> 02:47:19,719
Speaker 1: But yeah, that's for Thursday, and yeah it'll be a

3492
02:47:19,760 --> 02:47:20,200
lot of fun.

3493
02:47:20,360 --> 02:47:22,600
Speaker 2: Stay with us and head over to GiantBomb dot com

3494
02:47:22,680 --> 02:47:26,079
slash join, support the business, support the content, support us,

3495
02:47:26,520 --> 02:47:31,000
and we'll keep continuing all of this excellent stuff. Thank

3496
02:47:31,040 --> 02:47:33,440
you so much again to Jason and Sehan for helping

3497
02:47:33,559 --> 02:47:36,000
us out today. We will be back with a brand

3498
02:47:36,000 --> 02:47:39,120
new episode next week and most of the gangs should

3499
02:47:39,120 --> 02:47:42,440
be back then as well. Until then, see you next

3500
02:47:42,479 --> 02:48:03,399
time everyone. By night, Jeantem for taking

