Speaker 1: You are listening to table story.
Speaker 2: All right, ten seconds un till we are live.
Speaker 3: Okay, okay, because I'm a woman.
Speaker 4: So it turns out it's two thousand dollars, trust me
thousand dollars to go to hair transplants.
Speaker 5: One Hi, everybody, Welcome to this week's episode of side Quest.
Speaker 2: The players player characters. The players are in their homes.
The player characters are in the town of veil Win
Got has made it over the defence over the gate.
Trurer is moving stealthily through the town. Oh right, that
is where we are. That's right, But we join Ricard
and Fitch as they are doing the Peter face.
Speaker 4: I forgot about that.
Speaker 2: Yeah, you're still in the middle of a thing. You
are Peter facing where you have cast a minor illusion
over yourselves at the gate as a group of gods
move past you and Peter Griffin facing you. Went right.
I'm going to get really angry if you're going to
tell me you haven't seen the best movie franchise in
the history of humankind, The Hunger Games starring Jennifer Emma Watson.
Last literally have no idea what her name is That
actor Jennifer something right, is it Jennifer j Yeah, no
one knows her name.
Speaker 3: I see her face.
Speaker 2: Also the guy and you guys and Chris Hemsworth had
Lawrence what he Harrelson's in it? And the guy that
plays Reacher is in one of the movies as well.
Speaker 4: Is he really his credit is big Guy, Big Guy A.
Speaker 2: Hemsworth is in it, one of the Hemsworth Worth. One
of you seen it? Have you seen it?
Speaker 4: Are you talking to me?
Speaker 3: No?
Speaker 2: I know you have. You've been single for seven years.
Have I seen it?
Speaker 4: Repeat?
Speaker 2: You removed your inspiration point if you haven't seen it,
kidding you are all no, just the two of the
two of you are in a minor illusion here. You've
identified that the gate is kind of glamored. It is
ten fifty pm, and you haven't figured out a way
through a few You let a minute or so pass
before the guards are sort of out of the year shot,
and in the dead of night, the minor illusion drops
and the two of you can continue to figure out
a way over across through round, open the gate whatever
you're trying to do here.
Speaker 6: Okay, so we do know that the doors in front
of us.
Speaker 4: Right right right, new guy good here, I crouched down,
and I'm like, I'm going to give you a boost. Okay,
are you ready? I'm going to launch you. It's going
to be credible. Are you ready?
Speaker 6: Yes?
Speaker 4: Okay, free? Do you climb up?
Speaker 7: Are you there?
Speaker 6: I'm ready as I climb up, and I thought, all right,
here we go.
Speaker 4: One, and I I'm going to try to like launch
him up as far as I can up like the
side of the gate.
Speaker 2: Okay, give me an athletic.
Speaker 6: Scramble up bit like Mowgli from Jungle Book trying to
climb that tree for the first time.
Speaker 7: How does that look?
Speaker 6: Well, you scramble up really quick, and then you try
to claw on the branches, but you don't have clos
because you're a man. What did your man cup? And
then you just slide down and it's really embarrassing, and
then Bagheera has to help you.
Speaker 8: Everyone knows that scene.
Speaker 4: Of course, look forward to Thank you. Oh, I'm gonna
go with the thirteen.
Speaker 2: I don't know it. Why do I the GM not
to see the role? I can see it on the
fake window.
Speaker 6: I have to trust us it.
Speaker 4: Was an eighteen.
Speaker 2: Well, I've got two windows open, so you can't lie
to me. It was a thirteen total on the version
that the stream can see that it is a thirteen
and that you are a liar. Okay, make me a dexterity.
Saving throw please me, bitch?
Speaker 7: Yeah, okay, saving throw?
Speaker 2: Yeah, because he's launching you upwards right and you're sort of, yeah,
acting clam in a dangerous way.
Speaker 6: What'd you say?
Speaker 3: Saving throw?
Speaker 2: Please? Got those diyce Yeah? Thirteen maybe two thirteen's, And
I know how this session is going to go for me.
Speaker 4: If this is a PBE campaign, we would have just
awakened an elder guard.
Speaker 2: If this was a PB campaign, she would have pissed herself,
passed out, and the string would have had to have
been did because two thirteen's in a row is completely
physically impossible to roll. The numbers would have blown her mind,
and says she, we wouldn't have seen her for three weeks.
She would have gone a spirit warm.
Speaker 4: Somebody check on her.
Speaker 2: She's not doing well. She just finished the Expedition thirty three.
I can sense it. Oh yeah, connected, and I can
feel that she is not doing well.
Speaker 4: Why what happens in that game?
Speaker 2: Nothing? It's pretty chill. Actually, it's a very relaxed game
that I think everyone should play.
Speaker 4: Try it now, all of it.
Speaker 2: The I think on a thirteen this is successful but
not pretty, this whole thing. But you can make it
to the top of the fence. Here is you are
sort of ugly launched to the top of this thing.
You grip the edge, scramble up a little bit, legs
kind of kicking, and then you are able to make
it to the top and pull yourself up. And you're
now just sort of straddling the top of the wood
and fence. And I guess make me a perception check.
And that's got you in an obvious place. Where are
you hiding on the other side?
Speaker 7: I am by the wall, not hiding.
Speaker 2: Then you can probably just see God the other side
and record one side. Got on the other.
Speaker 6: I see God, God, God, Hi.
Speaker 9: Hi.
Speaker 3: Do you have another rope?
Speaker 7: No? I can't reach it right now.
Speaker 6: Okay, well I got record over.
Speaker 7: Okay, how are you going to do that?
Speaker 4: Because if I was level five, my Elven ancestry would
allow me to use misty stamp. But I'm not, huh,
what what do you mean? What?
Speaker 8: I don't know what you said.
Speaker 4: I said if I had a ladder, I could climb over.
Speaker 6: Doesn't sound like what you said.
Speaker 8: Okay, Well, if.
Speaker 6: I had a ladder, I would have.
Speaker 7: Also, I don't have a ladder.
Speaker 6: I don't get it. All right, Well, I gotta figure
this shit out. Oh boy, alright, let's take a look
at the old character should backpack?
Speaker 7: Do you need my help?
Speaker 6: Yes?
Speaker 7: Do you need to come down here first?
Speaker 6: Okay, I'm coming down. I'm coming down. Are you ready
to catch me?
Speaker 7: No?
Speaker 6: All right, I'll just tell me why you're ready?
Speaker 7: Ready?
Speaker 6: Okay?
Speaker 7: In a job?
Speaker 2: Okay, God make me a strength saving thrower.
Speaker 7: I can't.
Speaker 2: Okay, Well, thanks for watching everyone. We guys, it's a
great time. I think that's the end of decision. What
do you mean you can't? What's happening?
Speaker 7: My hands are kind of stuck in a jam.
Speaker 2: What do you mean they're stuck in a jam?
Speaker 6: Jib oh?
Speaker 2: What what is happening? What is he saying? Is he
making a pun again?
Speaker 6: Remember remember last week when he was using a lot
of climbing terminal and he shoved his hand into a crack.
Speaker 2: And I did keep that. That was fine?
Speaker 7: Better?
Speaker 2: Yeah?
Speaker 6: Yeah, I changed my volume because I was distant.
Speaker 2: Oh well I had I had to boost you to
plus six. But now I can only boost you. I
can boosh you to plus four, which sounds infinitely better.
Speaker 7: Okay o A ten for what catching your hand, Jimmy,
because I was stuck at her?
Speaker 2: Yeah, at least do you know how much you wave it?
Speaker 6: Oh boy, I'm sure it says somewhere on this character
she that I definitely filled out all those little silly details.
Speaker 8: Oh yeah, that's blank. Of course it would be.
Speaker 6: Oh that's just.
Speaker 8: Say eighty pounds.
Speaker 4: That's right now. Uh with stones for the bridge, it's
five point seven.
Speaker 8: I was lying.
Speaker 6: I was lying it's between forty and forty five pounds.
Speaker 2: Oh that significantly liked her.
Speaker 6: That's significantly Like. Yeah, I think that this is a
really good at guessing weight.
Speaker 2: No, neither of minds fine, I think.
Speaker 10: Skinny dude, roller d six.
Speaker 8: All right for me?
Speaker 6: Here it comes not rolling there?
Speaker 2: We are all right, take two bludgeoning damage each as
you Yeah, as you, I'm just splitting that four between
the two of you. As God does successfully catch you,
but he kind of just uh he falls, he catches you,
but hits the ground hard, you know what I mean,
And the two of you kind of spill out and
got kind of rolls over it. Without this, it would
have hurt a lot more. God just sort of softens
your fall here in the two of you and take
the two bludgeoning damage.
Speaker 6: That was it a good catch?
Speaker 7: I think you knocked me loose at least. Anyway, You're welcome.
Speaker 4: All right, guys, where is the gate?
Speaker 2: You can't give me a perception check.
Speaker 4: The guards are coming back. They're gonna kill me. They're
gonna you.
Speaker 2: Know, you're passive perception.
Speaker 4: My passive perception would be ten plus my proficiency plus
my wisdom.
Speaker 2: Yeah, I don't know if you get proficiency. Do you
have proficiency? Maybe you don't.
Speaker 4: I think so, because if not, then it's eleven.
Speaker 2: I don't think. I think it's just.
Speaker 4: Oh, then it's nine. Um, but I don't ever notice anything.
Speaker 2: Well, actually, maybe you do get you, maybe you do
get well, maybe you do get proficiency.
Speaker 6: Who knows it's twenty twenty four.
Speaker 2: It's the number next to your perception skill.
Speaker 4: Uh plus one, yeah, so the one that's because I
have jack of all trades and stuff and proficiency eleven.
Speaker 2: I don't know it's eleven. You someone's behind you.
Speaker 4: I just start I am like I'm so lost, and
I hunch over I'm so lost. Oh shit, or you're lost?
Speaker 3: What do you mean you're lost?
Speaker 4: I'm not lost. I was putting on a show, obviously
in case you're the gods.
Speaker 3: But they're coming back and we have to get the guard.
I'm obviously Dora.
Speaker 2: The gods are at the end of their patrol. They're turning.
They'll be here in five minutes or so.
Speaker 3: The guards will be here in about five minutes or so.
Speaker 9: So I've had a look. I've been watching them. They
are just turning around at the end of the road.
Speaker 4: Very perceptive view attention. Do you think we can get
over the wall in less than like two minutes before
they spot us?
Speaker 9: Well, I was not planning to get here until midnight,
the time we were supposed to here, because to get
here because then it said the gate would be open.
Speaker 3: We did not need to claim the walls.
Speaker 4: Oh well, why don't we just wait in that corner
then until midnight?
Speaker 3: I don't know why you're not waiting?
Speaker 4: Okay, come over here.
Speaker 7: Then are they sitting over there?
Speaker 10: You can probably hear them, Oh something about way.
Speaker 2: Just on the other side of some wood planks.
Speaker 6: I think we're just done.
Speaker 2: Any it is ten five pm.
Speaker 4: We have to wait an hour and five minutest climbing over.
Speaker 7: What's going on?
Speaker 5: What?
Speaker 4: Well? Everyone, the gods are coming back. No more talking.
You have to wait for us for an hour until
the gate is a lot.
Speaker 6: We have to wait an hour and a half. I
feel like we gotta keep on if we're trying to
get wrap this thing.
Speaker 7: Up in a couple of weeks with this guy.
Speaker 4: All right, so is.
Speaker 2: Well it's I mean, you probably don't know. This just
looks like a wall to here. You can make me
an investigation check.
Speaker 3: Imagine having your characters she opened.
Speaker 6: Logged into foundry. Why can't I log in?
Speaker 3: Oh natural twenty for nineteen.
Speaker 2: I had been a twenty. Your eyes explode you. Yeah,
you can see much as the others do, that there
is a glamor over this part of the fence. I
don't think you can see like it's not like you
see through it. But you're aware that there is a
sort of fractal change to the to the look of
this thing, like it's tricking the light in a way,
and that the gate would be underneath this glamor, even
though it looks just like a continuing piece of paneling
or palisade.
Speaker 9: Yes, it does appear there should be a gate here.
We could just leave and come back in an hour.
Speaker 4: Oh yes, because it's so easy to just navigate this down.
Speaker 3: Just by the way.
Speaker 9: If you'd have seen to her, should have just been
walking up just normally.
Speaker 3: I just walked all the way to where you are.
Speaker 4: God everywhere, and they take you to the jail cells if.
Speaker 7: They catch you.
Speaker 3: You went to the jail cells.
Speaker 4: Yes, a little bit, only slightly. Kind of you people?
Speaker 3: Are you love the jail cells?
Speaker 4: What do you mean by you? People?
Speaker 3: You people?
Speaker 9: Everywhere we go you find yourself in a jail cell. Anyway,
It is wrong.
Speaker 4: I think I've only been in one. How many jail
cells have been in town?
Speaker 6: To us and Tora have been to you've been in jail?
Speaker 4: I was in a jail in the okay, yes, think
two for two?
Speaker 3: Okay, well, going into the wall.
Speaker 4: Perhaps it's not my fault. They can't appreciate me for
who I am.
Speaker 9: Well, you cannot appreciate you for who you are. You're
meing somebody else right now?
Speaker 4: What do you mean I have I don't have any
illusion on me or anything right now.
Speaker 3: You are pretending to be an old man when I
came to.
Speaker 4: You because they were coming. She's very profound me seen remember.
Speaker 3: Okay, okay, well you'rena be seen. I have my head up.
Speaker 4: Come here, come here, come here, come here, of here.
Put your like put your arms out like this and
go like, put your face up against the wall like that.
Speaker 7: Yep.
Speaker 8: Okay.
Speaker 4: Now flats flat against the wall. Okay, And now I
stand next to you, and now watch.
Speaker 8: Zinger.
Speaker 4: I don't say that, Oh my god.
Speaker 6: Yes you do.
Speaker 2: If you had said it, the spell wouldn't have worked.
Speaker 4: I don't. I do not say that. I snap my
finger and a minor illusion comes up, and we we
are doing the Peter thing again.
Speaker 2: All right? Are you just gonna do this every ten
minutes for the next.
Speaker 4: Yes, yes, all right.
Speaker 2: The door opens.
Speaker 4: Wait does it just open magically at midnight?
Speaker 2: The uh.
Speaker 7: Yeah.
Speaker 2: The spell vanishes briefly. Then the gate magically seems to unlock.
Speaker 3: Just out, just as I said.
Speaker 4: Never looks perfect. Well it would have been nice to
know that. And then I walk out the gate. Yeah,
keep that to yourself.
Speaker 9: To I do you think I said this three separate
times as well, just for the audience's sake, I.
Speaker 4: Said, like I thought, I said, Oh, we're meeting someone
at midnight. And I was immediately shot down with like, no,
we're not meeting anyone at midnight.
Speaker 9: Meeting anyone but midnight, right, beautiful, look, go go quick
before the before they look at.
Speaker 6: Us, cross gross apple sauce, picking out some grass and bye,
what did I? Okay? Hey, why did you get through?
Speaker 7: Get up?
Speaker 3: And it was open.
Speaker 9: It was just.
Speaker 3: You got the goods?
Speaker 6: Have you got the idea hiding?
Speaker 4: It's fine, guys, we shouldn't stand around by the water
and hiding. God with the woods.
Speaker 10: Come on into the trees and.
Speaker 3: They start hustling.
Speaker 6: Great idea.
Speaker 7: Okay.
Speaker 2: After a minute, the gate sort of seems to magically relock,
and then the glamour reappears and you guys are in
the forest.
Speaker 4: Nice got I'm really glad. We have like four or
four sessions to explore the forest.
Speaker 2: You've got make me a perception check. You have advantage
because you can use Miranda.
Speaker 7: Okay, perception with advantage. I rolled a fifteen.
Speaker 2: Good enough. The forest sprawls out in front of you,
many different possible routes through this forest. Miranda tells you,
I get it.
Speaker 7: Oh, can I do this?
Speaker 2: No, I wouldn't I wouldn't waste anything on this. I
wouldn't do anything if I were you, Okay, because this
is just me segueing by using an over head animal
that can look down on the area to present to you.
This map provides you multiple different routes that you can
move through this forest. You will be able to return
to this map and figure out your the way that
you want to get to the end of this forest.
There are two exits out of this forest, the first
one being all the way up on the top right,
which is sort of a stone monolith, and the other
one being the Iron Mine, which may look a little
familiar to some of the characters here. Miranda reports three
possible safe routes. This whole campaign, Miranda has been almost
useless to you, and you've been saying about how as
soon as you hit level three, Miranda becomes the most
powerful creature in your arsenal. And Miranda now comes back
and sits there for about three minutes. God is having
a full blown conversation with Miranda about the three possible
safest routes through the iron Bark forest. And as you
guys start making your way creed with the drone, Yeah,
you you come to an old bridge a little you know,
only maybe thirty forty feet into the forest as you
get away from the the gate, and it's this is
an ancient looking bridge as well. And I'm going to
put you know what, I'm going to put Miranda on
here as your token movement as you move through the
the birds. Yeah cool, you come to Okay do you
come to? I mean John Burnthorm makes a stunning return personality.
This evening is the section.
Speaker 4: Hate flat round up there, the waste of time? You know,
you know what? You can you doing it?
Speaker 7: All that.
Speaker 2: The forest is is predominantly just natural looking forest. There
isn't really a roadway through this forest. It was once,
I think a character did tell you this at some point,
that there were ways through the forest, and that some
time ago this forest wasn't as thick and woody and
juicy as it used to be. But you know, over
the last one hundred two hundred years has become a
much more natural place. The first sign of something that
isn't just a natural thing here is this very ancient looking, cracked,
crumbling bridge over a ravine. The stones are sort of
very uneven, and the wind is sort of whistling through
the gaps, you have like a little light. Those of
you that have dark vision, you're dark vision. I think
it's probably fair that it is active because it's extremely
dim light. But if you don't, there's a little moonlight
that gives you some idea of where you're moving through here.
But if you do want proper lighting and proper sight,
let me know if you're using torches or any other
you like a light spell or a lantern or something.
But for now I'm going to just assume that you
have some sort of vague night vision. It's not completely
pitch dark, but it's pretty dark with the canopy and
the dead of night kicking in at midnight. Here there
is a ravine that runs underneath this bridge, and you
recognize that you are in fact on sort of an
area that was probably a very long time ago, some
sort of vague road nothing. There's not really any cobblestones here,
and probably not too long ago, there was a river
that ran through this part, but it's completely dried up
and it's now just a ravine that runs, you know,
underneath this bridge. But this is your first sort of
landmark that you come to in the forest where finally
and Eventually Miranda gives you an idea of three possible routes.
So got Essentially, here you can safely guide the party
from Landmark to Landmark each of these different locations audio listeners.
They have in front of them a map with three
different possible routes. If you've ever played star Fox on
the Snares or Star Wing, if you were in the
EU in nineteen ninety three, I don't know, you remember
the beginning there were three possible routes through. That is
what they're looking at, with multiple different points that they
can stop at. So yeah, got essentially you have some
you know in world in character understanding of this mapping
through the through the forest that you can safely move
the party from point to point through. But these are
the roots that you need to take before of you
come to this old bridge, a dry ravine, an ancient
looking thing, and god, you are now.
Speaker 6: Aware of route nearly the most dangerous path, this one
far left.
Speaker 2: I'm not even kidding when I tell you that this
map in front of you random as fuck, the RNG
on it is unreal and there isn't really a safest
or non safest route like you can scour over this
as much as you want, but there is an RNG
element to the way you move through this, so don't
ever think it too much.
Speaker 7: I grabbed some leaves and then drop them, and then
look to see where the leaves go, and then look
to the moon and ignore my bird, and then go.
Speaker 2: To the east, the most dangerous possible route. You're okay, Yeah,
are you going over the bridge or are you going
to like climb down into the ravine to get over
this first like area?
Speaker 7: So we're starting from the south.
Speaker 2: Yes, you're on the south side of this bridge. Yeah,
the bridge. Okay, either way you get of the bridge.
Speaker 7: Nor right, So we're on the top side or underneath
because it seems like a dry bridge, no.
Speaker 2: Correct, Yeah, so you can climb down into the ravine
and climb up the other side. It's probably about twenty
feet down to its lowest point, not a sheer drop. Alternatively,
you could walk over the bridge, but it is very
old looking. Either way, you're probably you know what, make
me an investigation check.
Speaker 6: Okay, I've never had to worry about outweighing something.
Speaker 7: A fourteen.
Speaker 2: Fourteen. You sort of get the idea that this bridge,
the mortar is kind of crumbling on this thing. If
all four of you were to cross this thing at
the same time, you worry about the stability of this bridge,
but it still looks like it's relatively well intact. Alternatively,
the four of you could carefully and cautiously climb down
into the ravine itself and then climb out the other side.
Speaker 4: It would require I'm so sorry. While he's investigating, I
casually stroll across the bridge, but he stop digging so long.
I didn't know what you're doing. Come on, we've got
to go.
Speaker 2: Stone bits of stone and water crumble from underneath the bridge.
Speaker 4: Okay, you run across in front of me.
Speaker 2: That's right, two of you on the bridge at the
same time.
Speaker 7: I looked at and shrug's okay, if you know how
much I wait to run towards the bridge, but don't
go under the bridge, but slide down the bank and
then try and go across and then up the dry part.
Speaker 2: All right, yeah, make me an acrobatics check. Okay, we're doing.
Speaker 6: And this isnt crumbles to try to catch me.
Speaker 9: I would like to wait to see if they cross
the bridge properly, and then I will cross.
Speaker 2: They get across the bridge. It kind of like you
hear bits of it kind of crumble underfoot, but it's
it's not like immediately wabbling and falling apart. They get
across to the other side fine. At the same time,
got kind of like very easily video game style slides
down into the ravine, gets to the other side I
sort of identify as a route up, grabs a few
sections and loose vines, and gets himself up onto the
other side, and.
Speaker 9: I take a few steps back, and then I begin
a running start to the bridge to try and use
some few strides as I possibly can to across it. Okay,
I try and do like a sort of gazelle like
leap over.
Speaker 2: The entire bridge collapses under your first the first footing
the entire bridge collapses on the foot. You head butt
the other side of the bridge as it collapses, and
then all of the rot and the old mortar crashed
down and killed her. I'm kidding you.
Speaker 3: Of the campaign for my character.
Speaker 2: The second horrible intrusive thought of her own death for
a moment as Tura rushes towards the thing. Yeah, no,
you're fine as well, And if all four of you
had just walked across this bridge, that would have been
the potential for it to collapse, but since you identified
and moved across it safely, you're completely fine. You know, again,
bits of it kind of fall apart. You get the
sense that it is kind of a a very loose,
vaguely held together bridge, but it does hold together and
you make it to the other side. God begins directing you,
suggesting a route. I don't. I guess you said you
didn't tell them about the different possible routes they can go,
So God just identifies a safe route.
Speaker 7: Does Miranda literally tell me the roots? I guess maybe
perhaps I've been teaching her semaphore using her wings, so
she like stands and then like her one wind climb.
This is a flag terms now.
Speaker 6: YouTube viber fixation for the week.
Speaker 7: Yeah, yes, quiet, But maybe perhaps that's how she told me,
because I don't think she speaks no anyway, So I
guess I relay them that Miranda thinks there are three
places we can go. This place here forks into two paths,
but unfortunately I do not know exactly where what leads.
As prior to this episode, I had picked a spell
called beast Site, and then I've realized I don't have
this spell slot for it.
Speaker 2: What does beasts side do?
Speaker 7: It allows me to see through Miranda's eyes.
Speaker 2: Oh, you can have one. You can have one free
use of that, so that I can justify this part
of the entire campaign. Exactly. You can absolutely do a
narrative version of this whole time. Yeah. It's like in
a video game when you see your character use use
a spell or something and then it cuts back to
the thing and you still have to spell slot. So yeah,
you can. You can use it for this. That makes
it makes a lot more sense.
Speaker 7: Jump cuts like at that's so raven? Can I then why.
Speaker 4: Haven't you been using this the whole time?
Speaker 7: God, I'm not getting ready to use such a thing,
but I figured this was important. I don't think I
can do it again, not for a.
Speaker 4: While unless it's important.
Speaker 7: Unless it's important, or we get another level.
Speaker 4: Okay, yeah, we really should get another level.
Speaker 2: Or did you use a spell slot on?
Speaker 7: What do you mean?
Speaker 4: Oh?
Speaker 2: I see right, Okay, I got it.
Speaker 7: Yeah, So I relate to them that the currently of
the land that we are at a bridge and we
have a way to go. Either there's a large tree
or there seems to be some sort of watery expanse
its se as if the tree side breaks into two
other places, down towards a mine, and then to the
east past the water expanse, there seems to be a
log followed by more water, and yeah, plinth of some
sorts of monolith.
Speaker 4: M all sounds rather dirty. Is there a cleaner round,
like a paved road or something.
Speaker 7: The only cleanliness we have here, It seems like record
is the water. However, there is a path that has
less trees that's to the north, which.
Speaker 9: One will be harder for people to follow us.
Speaker 6: M I think that's a smart choice. I was going
to say, let's to the safest, but now I'm thinking
we do the hardest one.
Speaker 7: Well, I'm not sure about hardest. But if we go east,
I think all the water will make it so that
our scent is masked.
Speaker 8: That is true.
Speaker 4: That would be a blessing, wouldn't it.
Speaker 7: No, No, it would have not.
Speaker 4: Right, But but uh, you look like a cleric.
Speaker 7: We could go east.
Speaker 8: I started just going, how is he a track or how.
Speaker 6: Is he hunter? He's screaming anyway, whatever he's chanting as
we walk.
Speaker 4: He's hunting for victory, and that requires chanting.
Speaker 6: When we get there, can you show me how to.
Speaker 2: Hand and then we come back into them a little
further along after traveling for like thirty minutes or so,
and if you could continue that conversation. Uh the can
someone roll me?
Speaker 4: Honestly?
Speaker 2: Someone rolled me a D six. Yeah, all right, thanks
for watching.
Speaker 4: I'll well, I wrote to.
Speaker 2: Both of you. Can roll me at D six every
time we move in fact, that it'll be much easier.
Everyone rolled me a D twenty.
Speaker 4: O great, you've rolled another D SX.
Speaker 7: Roll. I don't know what I rolled, maybe neither.
Speaker 4: It's okay, eleven can Randa rolled an eight? Uh, it
got a seven, I got an eleven, I got a
I got a nineteen, okay apparently, Yeah, that's good, right,
nineteen goblins at us?
Speaker 3: No, no yet them all up.
Speaker 9: It's actually twenty thirty five goblins.
Speaker 7: A small village.
Speaker 4: You've goblin there's too many of them.
Speaker 2: M we got roll.
Speaker 6: For all of us.
Speaker 2: Okay, playing with you. You come to the you you
come to the pool here that is surrounded by willow
trees that hang very low around the edge of this pool.
Some of the iron bark sort of enormous thick looking
oak trees in the area give way to these willow
trees for a short while, and then you come to
the the sort of soft lapping of a lake area
at night. You probably hear it before where you see it,
and then you sort of recognize this expanse of water
that stretches out over this part of the forest, and
you get close enough that you can see in the
darkness that the pond itself is choked with vines that
seem to have completely run across the entire top of
the water, and they kind of move very slowly. There
is something sort of slightly unnatural about it. I think
as you get close. Who wants to make me a
perception check on behalf of the group?
Speaker 7: I would like to try.
Speaker 8: The half of the group probably.
Speaker 11: Frequed away the dice spun on its axis for a bit.
Speaker 7: Which shitty number?
Speaker 2: Thirteen thirteen my most beloved number. You've rolled so many
Well you don't get to rewroll, although if you ever
got to reroll, it would be on a thirteen.
Speaker 7: Well, Brad, there've been like four thirteen's already the session.
Speaker 4: Yeah, why aren't you Why isn't your face melting right now?
I don't know why?
Speaker 7: And you've freaked out yet?
Speaker 2: Oh, screams, Oh my god, this is unbelievable, and then
checks script. This is Oh, I can't believe that this
has happened. This is crazy, the numbers that have happened
here this you know.
Speaker 4: You guys, everybody pography, Oh wow, this is unbelievable.
Speaker 2: You know, PB and her scripted shows, pretending that she
didn't set it all up beforehand. Every time you see
anyone roll doubles or stuff on PB shows, it's because
she's it's it's literally all pre recorded. She edits it in.
Speaker 4: How many times we had to roll? Yeah, it's not
cool enough?
Speaker 10: Again?
Speaker 2: It was that one fake it till you make it?
We did where we had to keep rolling. Okay, does
anybody speak Sylvan? Yeah?
Speaker 4: I think I think I might let me check. No,
I don't.
Speaker 2: I don't the fps. You what's going on with your internet?
Speaker 3: Oh no, it's fine to me.
Speaker 2: Oh yeah, he looks fine on our thing. He looks
bad on the string. We have two different feeds. Oh no,
he looks bad in my feed too.
Speaker 7: Mine.
Speaker 3: Whose problem is it? I don't understand.
Speaker 2: I don't have no idea. What refresh in the videos?
Speaker 7: Blame she's coaching?
Speaker 2: Maybe you did this it was the it was the
three thirteens in a row, like actual bad luck is happening,
and of us reacted and we should have done. Does
anyone else He's just sitting there.
Speaker 4: I told you.
Speaker 2: Yeah, She's like you should have checked. This is why
you never This is why you have to react or
the demons get upset. Okay, so just record you do
speak it or don't?
Speaker 4: Hold on? I do not. I do not speak Silvan now, okay.
Speaker 6: Correct Who wars exist in this world? Because I have
that language and I realized that.
Speaker 2: They exist in this world.
Speaker 12: Yeah, okay, great, you've just never seen one.
Speaker 4: Another one he speaks, he doesn't sound Scottish.
Speaker 2: Who speaks what he speaks?
Speaker 4: What you know?
Speaker 7: What?
Speaker 2: Who speaks what languages? Let's find out what we're here.
Speaker 9: I speak Orc and giant shocking.
Speaker 6: Okay, player number two, what languages do you speak?
Speaker 7: Who's player?
Speaker 2: Thank you? Thank everybody?
Speaker 7: Thank you? I speak Common, Goblin, Orc, Common Sign language
and no.
Speaker 2: Oh, Miranda speaks Common Sign language as well. We just found.
Speaker 6: Out word at the same time. I think common, Dwarbin
and nomsh.
Speaker 2: Okay, record three FPS record.
Speaker 4: Yes, I speak Elvin, Goblin, h and Elvish, Dwarvish and Goblin.
I think I speak Gwarvish.
Speaker 2: The Elven speakers or understanders, we'll pick up a few
words from this. Everyone else, here's a strange kind of
ethereal otherworldly voice speaking, and it moves as if speaking
from the different willow trees near you there. I think
for most of you you just sort of hear like
a e lor Lorrey guen Wen, Sir Louien Ricard. You
pick up a few of these words. I think for
the sake of curiosity, I want you to just make
me a an intelligence check. See how well you know
or how many of these words you can quickly translate
in your mind from el from Sylvan to Elvina.
Speaker 4: Totally, totally, totally, I didn't just leave. Mm hmmm, who intelligence?
Speaker 7: Right?
Speaker 4: Intelligence? You would like me to make an intelligence roll
by or say something I'm drowning over here.
Speaker 7: Money can be exchange for goods and services.
Speaker 2: And cut to an ad raid moment.
Speaker 4: You cut to an act that it's going to load
up for me, though there.
Speaker 6: Is loaded for me.
Speaker 7: I loved mm hmm.
Speaker 2: Go need to roll it?
Speaker 4: You got it, babe, give you that nineteen Yeah, you
sort of make out a few words here.
Speaker 2: You hear ah lo can in, vines, queen aqueen trees.
Speaker 7: Woon louin.
Speaker 2: You make out a handful of words in here. You
get vines water safety, and I think something that sort
of translates somewhat to your mind as.
Speaker 4: Help finds water safety in help. Yeah, okay, well everyone,
this clearly says vines water safety in help. So we
should probably help the vines get to safety by pulling
them out of the water.
Speaker 6: They were to pool, their willows and vines drifting across
the surface of it.
Speaker 2: Yeah, and again, it's kind of tough to see at nighttime,
but the surface of the the small lake here, this
sort of pool of water underneath these willow trees is
writhing in vines, kind of choked with it that they're
layering one another, and you can see them moving kind
of softly over the water itself. They seem to be
kind of moving out of the ground, almost like roots
of the willow trees more so than vines. But you
can recognize they are vines.
Speaker 6: And those words again, record were what vines?
Speaker 4: I remember every single one of them, of course, right then.
Speaker 8: Tell me.
Speaker 4: Vines greener wiener.
Speaker 2: Could be the title of the episode.
Speaker 4: We know.
Speaker 2: Safety water.
Speaker 4: That's there was one more, but I can't remember. I
honestly can. No one was paying attention and.
Speaker 13: Weener vines safety.
Speaker 4: How would you say that help? Was it help? I
think yeah, we have to yeah, because I was like,
we have to help the vines get the safety by
pulling them out of the water. Helps the help. Myth
help is the last one.
Speaker 7: Maybe we grabbed the vines and pull ourselves across. I
don't know.
Speaker 2: Oh, this whole time I the orchestra was fixing his cam.
He just hasn't been on screen, literally this entire section.
I don't know how you did this waiting him to
reappear on the stream because I don't see that. I
don't see our room.
Speaker 4: I thought you were doing something.
Speaker 2: No, no, I think I'm not on the stream.
Speaker 4: I thought you were like, he's fucking disgusting, let's keep
him off over there.
Speaker 7: Blame it on?
Speaker 2: Can you try refreshing.
Speaker 7: Your back?
Speaker 6: I don't blame it on.
Speaker 4: Am I normal.
Speaker 2: Move around a bit more? You stayed completely still, so
there's no way of knowing. Oh, you know you are,
just you're in one fps now.
Speaker 4: I don't know how to fix you didn't this happen
to lear in the Yeah, it happened once before to us,
and we had to like download some what did you do?
Program to run video and use it capture.
Speaker 3: It's really easy, it's really quick and easy.
Speaker 6: Do what are you running it in?
Speaker 4: I'll work on that.
Speaker 8: Running it in a different browser.
Speaker 2: This brief break is brought to you by no sponsor. Absolutely,
you want to learn Sylvan, that's right. You can learn
Sylvan in three days like I did so that I
could come up with the word queena wiena, which I
shot you not as far as I was able to tell,
both mean vine in Tolkien Elvish.
Speaker 7: That makes sense because he does dialects, doesn't.
Speaker 2: He I don't know what he does, but those were
I thought.
Speaker 9: We were just doing another bit where we read the
Lord of the Rings script.
Speaker 2: So no, I think it just means vine vine guena.
Speaker 3: It's like non bread.
Speaker 2: Bread gone on that wor ye all right, because he's
going to silently fix his camera while we move the
Elven speaking character away from this, and we let Fitch
lead this section because Fitch knows the words right.
Speaker 6: True, No, I don't. I don't know the words.
Speaker 2: You got the muffed ricard.
Speaker 6: I mean, yeah, I wrote, I wrote them in the
check I all know the words.
Speaker 7: Record's busy checking himself in the mirror.
Speaker 2: Suddenly just starts looking in a mirror because he catches
the moonlight perfectly on his perfect cheeks and thick, luscious
Hair's ricartd does the thing where he starts pulling in
the mirror and he looked, he triedansforms himself into mythmatic
and then he changes his face again and he looks
like Leah, and then you know, it just keeps. His
face just keeps changing and his hair remains perfectly thick
and luscious, while the rest of you can figure out
what you want to do. In this part of the
the iron Bark.
Speaker 7: Forest, he sends a rounder across the water surface to
fly from one end to the other.
Speaker 2: Okay, for what purpose? What are you trying to just
skim the water? Yeah, they're sort of really there isn't
really water like I mean there is, but the vines
have fully covered I think the top of the water.
Every now and then it kind of like you know,
comes up through the vines, but more you can recognize
there is. Yeah, there's I mean, it's more like if
you imagine it's it's not a huge pool of water.
This it's not like an enormous lake. It's it's a
it's it's like a pond, a maug. It's not quite
a bog because I'd say the area around it isn't
like a swampy area. It's just this is at the
base of part of a long river that is running
through this area. This is just an area where it's
kind of pulled into a pool or a pond rather
than an enormous leg. So the surface of this is
constantly you can see the vines moving very slowly across
the surface. You could probably walk across this thing, but
you know, it's up to you if you want to
attempt such a crazy thing. But yeah, that you with
Miranda and probably with your own vision honestly would be
able to see well enough in the gloom that the
entire surface of this pool is choked and covered in
slow moving thick vines. Are all the vines wet, Yes,
they're not like they're not like, they're not water tight
on top of this lake. So the water is moving
up and through it, but they're just sitting on the
top of the water and exactly the surface of the water.
Speaker 7: Like grab like a thick branch or like a rock
and throw it into the vines to see what happens.
Speaker 2: Yeah, it's a bit like you know when you watch
those videos of someone like throwing something into those trash
compactor things that are constantly turning. The vines kind of
grab this stick or do you say stick or rock,
doesn't matter, let's go with stick stick And as this
stick hits the top of this they move ever so
slightly quickly the vines for the first time the vines
in the area grab this stick and then pull it
underneath the surface very quickly, and it vanishes, and then
the vines continue to move slowly.
Speaker 7: I did not like that.
Speaker 6: I did, for some reason, very satisfying watching that happen.
Speaker 7: Maybe you should miss it.
Speaker 6: I should call her, I think the I think, well,
here's all the words that we got were vines, safety, water,
and help.
Speaker 7: Yes.
Speaker 6: And after seeing that being pulled under the surface, and.
Speaker 14: I was thinking it was like a bowl of wriggling
worms before with the with the vines, but is it
actually like on the surface under there's like this lattice
network of roots and there's water underneath looks like green
pasta with the.
Speaker 7: Water.
Speaker 2: Thank you, and now I get it, so I'll write
that down for the next time I run this.
Speaker 10: For them.
Speaker 7: When you down like a dream pasta with a sauce
of water. Oh wow, I feel like I'm there.
Speaker 6: Thanks, Okay, so the I yeah yeah, so watching that
happen and also knowing the words because I've got slightly
better I've got a slightly more average intelligence. Vines, safe safety,
water and help. Maybe we have to go under the
vines to help them, and they're telling us that the
vines we'll keep us safe under the vines, of safety
in the water.
Speaker 13: Hey, could you help us?
Speaker 6: Help us? It's safe under here?
Speaker 7: I think maybe perhaps for the first time of which
I disagree with you a lot.
Speaker 6: Thank you. Thank you for not disagreeing until this point.
Speaker 9: Is it not just saying that the vines will offer
your safety to help you across the water, I.
Speaker 7: Mean it offered those branches death.
Speaker 3: Oh they're made of wood.
Speaker 7: What do you want to try getting in the Should
I tie this rope around your waist and you can
step in it.
Speaker 6: I'll do it you sure, Yeah, I only weigh forty
three pounds.
Speaker 7: Back in the modically Elda. Somewhere else back in is
Eldessa here in this world or somewhere else is the where.
Speaker 2: You're trying to die at the end of this map.
Speaker 7: Back in Eldessa. Ricord took me to a show. It's
called Stumble Dudes. And well, there was a thing that
they did where they had to get from one side
to another. But the thing is like the where they
had to step on was invisible. They didn't know what
part was safe. Football was not. This This reminds me
of Stumble Dudes.
Speaker 3: I don't know, maybe I've heard of this show. Yes, yes,
that took me a.
Speaker 8: While to get.
Speaker 6: Is that what I understand? Okay? Yes, all right, so
tie me up?
Speaker 7: Okay, uh? With the new D and twenty twenty four rules,
I have to roll that a sleight of hand, dexterity
check to tired knot?
Speaker 2: Okay, do it?
Speaker 6: Can? God? I cannot.
Speaker 7: There's a got knot? Oh we got so ten was
the the DC. So I tied the knot?
Speaker 6: Okay, all right, here I go watch.
Speaker 2: You're gonna walk along the vines.
Speaker 6: I take a step in confidently. If I sink so
be it.
Speaker 2: Okay, Uh, I guess make me a dexterity saving throw.
Speaker 6: Okay, this was fun. I think everybody is saving through
is not great.
Speaker 7: I think it was the descriptor trash compactor that they bethink.
This was not a good idea.
Speaker 8: Okay, m h.
Speaker 6: M, now's the time I should have used that inspiration.
Speaker 2: It begins to immediately try and eat you. It's that
I think that you lose a boat straight away. Just
the boat is pulled off of your foot and you
immediately feel this thing trying to pull you down and
into the water. If you want to leave out and
back onto land, but you've lost a boat.
Speaker 6: Okay, I was I was wrong. I was wrong, But
maybe you're not. Maybe the boat is in a safer
place now.
Speaker 9: Just perhaps it's the only safe way is to go
below the vines on the water.
Speaker 3: Safety. Probably not, though it doesn't make much sense.
Speaker 6: We can't just go around. It's just a small bottle, right.
Speaker 7: And I know around some sort of video game ball,
and so we can this is the other way through.
Speaker 8: Hmm.
Speaker 2: You sound fine, so you can speak. I don't know
how to.
Speaker 4: I literally have without moving my face.
Speaker 3: It looks fine for me.
Speaker 8: I'm confused.
Speaker 7: That looks fine.
Speaker 3: It's not like lagging of them really doing this.
Speaker 7: For me, it looks.
Speaker 3: Normal for me, Yeah.
Speaker 7: Right now, excuse me.
Speaker 2: Yeah, this looks like he's in SPS for me. Also,
bear in mind that because we're using two different that
the link that you are looking at for us in
our video call is a different link than the one
that is going out to the stream they get like
the HD link. We're watching it. We see each other
in like two forty on this. But either way, both
of them looked to FPS to me, so weird.
Speaker 4: I look fine, and so does everyone else.
Speaker 8: I look great.
Speaker 4: I look great.
Speaker 2: Yeah. I don't know what that means. Maybe that's maybe
it's a UK service thing, maybe fixed by next week.
Speaker 10: I'm sure.
Speaker 2: Oh yeah, you do have danger since this gives you
advantage on that check. But you already made the check,
so you don't really need to know. I was just
you would have been able to do that though.
Speaker 6: All right, all right, I'm getting I'm sensing danger about this.
Speaker 7: I've checked it, right. Anybody make water?
Speaker 6: Yeah, you give me, give me that could be water.
Speaker 4: You give me one.
Speaker 7: No, I took a lot of water. Oh was that
a Jesus joke? Anyway?
Speaker 8: No, Jesus.
Speaker 7: So we don't have anybody who can make water. No, okay,
And does any of this in front of us? This
green spaghetti look wetter than normal? Make me a perception jack? Okay,
perception Jack.
Speaker 6: Green spaghetti.
Speaker 7: Thirteen might make.
Speaker 2: Ten pin all look the same. I think to.
Speaker 7: You, moist noodles. Okay, I know what you just need.
Speaker 2: They're all moist.
Speaker 7: Because the words that I heard from Ricord were vines.
And we see all the vines there safety. We got
none of water, and help, well, will water help us?
Because their vines are not safe? Maybe vine safety, The
vines are not safe. Maybe water isn't safe. Maybe we
need to burn these vines.
Speaker 4: I would like to pick up a vine with my
mache hand.
Speaker 2: Okay, how do you can? And you successfully pick up
her vine? Yeah, it sort of pulls away from the
other vines. They kind of like you sense that they
the area that you've pulled this vine up from. They
sort of vaguely try and fill in the hole that mains,
but it's not full. For the first time, you can
actually see like water underneath.
Speaker 6: Can you see my boot?
Speaker 2: But you're just holding a huge vine up above the others.
It doesn't right, I assume I don't know if you're
doing anything with it.
Speaker 4: Yeah, well can I can? I like use my hand
to my magic han to tie a vine to the
other side, like to a tree or something. Yeah, okay,
I do that. You tie one of the vines to
a tree. Yeah, and then I pulled the other end
of the vine to us. Okay, okay, we can just
go across and I grab the vine.
Speaker 2: But by the way, you you don't need to cross this.
Speaker 4: Oh what are we doing?
Speaker 2: You've just found it. You can just walk past it
if you want. It's not like it's not like yeah,
it's not like you need to. It just happens to
be a chest of It's just a chest underneath it.
Just you're walking through the forest and you see this,
and then there's a voice that speaks to you.
Speaker 4: My ear fell off. I'm dying.
Speaker 7: No one can see you anyway. I think the wise
thing to do here would be to leave unless you
can understand what it's saying. Record, because I do not
want to be eaten by.
Speaker 4: It wants helps from us, like I think we're supposed
to try to help. Let's just take all the vines
out and see what happened.
Speaker 6: Can you manage hand my boot back to me.
Speaker 4: I don't see it, but maybe we'll search for it.
So I'm just gonna start like pulling all the vines
out of the water.
Speaker 2: Okay, this is going to take a while. One with
the mate.
Speaker 7: With a maid hand or his actual head.
Speaker 4: Uh, how like can I reach the vines.
Speaker 2: With your actual hands? Yeah, you're right at the pool's edge.
Speaker 4: Yeah, all right, Yeah, I guess I'll just start. Someone
needs our help, and this is the right thing to do.
I try to pull a vine. Oh, make me a.
Speaker 2: Sleight of hand check.
Speaker 7: Yeah, slice your hands, bro.
Speaker 4: Eleven. Just the mid roll session.
Speaker 2: Mid rolls, make me a dextery saving throw.
Speaker 4: One.
Speaker 2: You reach in, you grab one of the vines, and
for first you're sort of pulling at this thing. It's
it's strong, like it's moving as well. And as you
grab this thing, and it's it's a handful. As you
go to pull this thing upwards, a few more vines
very quickly move to your hand and sort of engulf
your hand, and then you feel the tug of this
thing almost pulling you into the lake. And then you
pull your hand free.
Speaker 4: Oh I don't think the vines like us.
Speaker 6: I could have done it there. Did you find my
boat in there? Because it took title.
Speaker 4: I did not find your boot.
Speaker 3: Oh I wasn't looking like this on our maps. And
maybe come back later.
Speaker 4: We will definitely come back to this.
Speaker 2: That's right, Yes, we will come back.
Speaker 4: We're coming back. We'll come back. Pond or whatever entity
is down there drowning waiting for help.
Speaker 7: I would like to try and make a bunch of
foot prints that look like they're going towards this pond,
and then try and mask our footsteps as we move
away from this place, so that anybody who might be
following us might think we've got in there and they.
Speaker 6: Have to help them alve the puzzle for ut good
idea or die? Oh right M.
Speaker 2: Seventeen Okay, yeah, you do that successfully. You begin to
walk away. The voice sort of speaks quietly. You hear
no mean, I nah f, I ell.
Speaker 7: And do speak common.
Speaker 2: It says a few more things. As you're walking away
from it. You circumvent the pool here and head onwards.
Now you are presumably just going to be following this
path the entire way.
Speaker 15: Roll.
Speaker 2: This is where I need a D one hundred from.
Sobody please, who was the designated roller.
Speaker 4: Oh oh, that's me one hundred, one hundred.
Speaker 9: Okay, that's different than a six seventy five goblins, thirty
seven goblin.
Speaker 2: Thirty seven million norbles, seven.
Speaker 7: Mates goblins. Why would have to be?
Speaker 2: It is a goblin moving through the forest in front
of you. Is you see this goblin wearing it looks
like a suit of classic looking medieval armor, but as
if it has been like perfectly carved out of bark,
covering his entire body. His hands have these thick kind
of like fur gloves on they're like mittens. Actually they're
rather than gloves, just thick kind of mittens. And on
his back he's carrying a pretty decent sized log over
his back with his kind of head down. I think
you hear him before you see him, as this sound
of the wood and his bark armor kind of clang together, clung.
The four of you may be tense for a moment
before you see this goblin appear and then stop and
then look at you all and stays completely dead, still
staring at you.
Speaker 4: Is your name bark?
Speaker 2: It's a good it's a good guess.
Speaker 7: Um.
Speaker 2: Let me just see how whatever wrote down.
Speaker 6: Is it knife?
Speaker 7: The it's a doweld.
Speaker 1: Uh.
Speaker 2: The the goblin, I guess at first, make me just
a flat charisma sack.
Speaker 4: Okay, m m hmm, how about a fifteen.
Speaker 2: I'm pretty low for you, isn't it?
Speaker 4: But the goblins for normal people.
Speaker 2: The goblin says.
Speaker 4: You're concerning mm hmmm, just barely.
Speaker 10: There's a bear.
Speaker 2: The wood drops off of his shoulders, and he turns around,
looking around up at the trees, and then begins to
try and climb up one of the trees nearby. It
sort of he doesn't do a bad job of it,
but it's very slow going, you know, like when you
watch a sloth move up a tree. He's kind of
climbing it like that, the bark of his armor sort
of dragging against the bark of the tree.
Speaker 10: I would recommend that you're climber the trees. Bears are viarrels, bundrops.
Speaker 3: I begin climbing a tree.
Speaker 4: All right, Is there a bear? I said, barely? Are
we all confused? I trusted a little bark.
Speaker 3: What's his name?
Speaker 9: I don't know.
Speaker 3: I rolled a sixteen.
Speaker 7: I trust him.
Speaker 2: Sixteen is a climb successfully climb a tree?
Speaker 7: Yeah, I guess I rolled as well.
Speaker 8: Acrobatics in my ground.
Speaker 9: Nice scrumbling up a tree.
Speaker 3: I do not like theirs.
Speaker 7: It'll be easy to hunt one from up here.
Speaker 4: I cast minor illusion, so I looked like a tree.
Speaker 3: Well this isn't the badest time, all right.
Speaker 7: I want to turn to the tree that the goblin
is climbing, and then shout to the to the goblin, Ah, goblin,
what is your name? And I say this in goblin.
Speaker 2: Ow he says back in Goblin.
Speaker 10: The spilitar language rare arch rang.
Speaker 7: My people have traded with your people before?
Speaker 10: Was the first thing trailed up?
Speaker 7: I traded a tooth arra carls the turf. Mhm, I
shall take this name. What are you doing? Why are
you here?
Speaker 10: My name is log.
Speaker 7: I should have seen that one. Mm hmm. I love here.
We are crossing. We need to go north.
Speaker 2: They're kind of just barking each other from the trees.
They I feel like the guest language sounds a bit
like you remember like Mars attacks when they were like
you could say, they're barking at one another. The the
goblin says, what.
Speaker 7: We are going north? A we do not live here?
Oh north?
Speaker 10: What's snarl.
Speaker 9: Uh?
Speaker 7: Being the people place the build. Yes, now there is
this a good way there? Well, rather than row safe.
Speaker 10: Kinder, Rather don't know. If there wasn't the stumper, I would.
Speaker 6: I get it.
Speaker 7: Okay, we'll keep an eye out for the bear. By
the way, have you seen a pond full of squiggly vines? Yeah?
What's up with that?
Speaker 10: I don't know. And the truth, I don't really fuck
with that. Because I don't, They're probably gonna try it
like a fucking sarlac.
Speaker 7: Yes, yes, my thoughts exactly. I turned to Tour, and
then I say to Tour.
Speaker 6: In all that exist in this world there we know that.
Speaker 7: Now we know that, I say to Tour orca in
a whisper. This goblin doesn't know a thing. They know
that the eldest is to the north. However, now that
we've seen them and they've seen us, witness is right.
Speaker 9: Oh I did not think about this.
Speaker 3: We can't kill him. That would be bad, with it, Yes,
it would be bad.
Speaker 8: Okay, okay, all right?
Speaker 7: What have we Yes, murder by proxy?
Speaker 4: That's mm hm.
Speaker 7: They have said the place is safe though, we can
keep going. But apparently there is a bear somewhere.
Speaker 9: M But I'm so lest we speak to him, the
less he will remember of us, right, Okay, when.
Speaker 6: We pay him to come with us. Therefore, there's no
one for him to tell if he comes with us,
because he's with us. Okay, But we could pay him.
Speaker 3: I don't think it would come with us all the
way to old that's probably.
Speaker 7: I say, goblin, do you have anything to trade?
Speaker 10: Are I got loads of logs?
Speaker 6: What does he have to trade logs?
Speaker 3: I don't think, don't.
Speaker 7: Right, we don't need logs.
Speaker 10: I got I'm let our wording carvings. I got wording hats.
I've got clogs. I got like letter training sucks.
Speaker 6: Yeah, well, how about of the clog I got? I
only have a boot?
Speaker 7: What do you want for clogs? I have one ration?
What is the ration of it? Just says ration?
Speaker 6: Yeah, you tell me, use your imagination wire.
Speaker 7: Okay. In that case, this is your typical adventure is
ration from the guild. It's like it's a small like
a wooden I was gonna say tin, but it's a
wooden little box. You open it up, and it's got
like the little like a food morsels in them. They're
colored like a pink, green and white, and they kind
of molded in the shape of like like a bad
boon faces going, but you know, like a little small
like things in there, and I go, I've got these.
Speaker 2: A bento box. Every ration in this pack is a
perfectly made bento box.
Speaker 8: Do I approve from?
Speaker 2: Like the tree? You see the goblin kind of looking
over at you. He has this like again, it's kind
of like a wooden helmet his face peering out at you.
They have the goblins have sort of draw conic like features,
like their faces kind of curve overwards, and they have
pretty pretty big eyes that can see very well in
the dark. And you can see him kind of looking
at the thing, and he says.
Speaker 7: What two clerks two clogs in new guy's size? Or
is that that one down there on the ground?
Speaker 12: He says in common anner girl, No.
Speaker 6: It's Fitch is.
Speaker 3: Telling your name?
Speaker 10: Why are you telling them more names?
Speaker 2: New girl?
Speaker 6: It's not a new guy, it's Fitch.
Speaker 10: Okay. I when I wet size shirt of the.
Speaker 6: Hot well, I'm I weighed forty three pounds.
Speaker 2: I sound like a throat.
Speaker 6: Yeah yeah, I think so right.
Speaker 10: I got like a three and a half because of
Clark's but usually food, uh smart. So then you run
up to that high unless you right. Do you wear
thick socks?
Speaker 6: No socks?
Speaker 10: No socks?
Speaker 6: I lived dangerously.
Speaker 10: Yeah, I don't wear socks. I just wear bark yeah.
M hmm, okay, cool, I gets you're wearing one for
the red of this time bear.
Speaker 6: Okay, last what the bear?
Speaker 10: I don't see?
Speaker 7: Not love his.
Speaker 2: Points at ricard. They're all in different trees and record
is a tree.
Speaker 3: I stepped down from the tree.
Speaker 4: Sorry, I did not see a bear. I said barely.
It's a different word means something else. It means like hardly.
Speaker 10: Ah, okay, I climb down.
Speaker 2: Then he climbs down very slowly, like a sloth.
Speaker 9: I sort of have my back to him a little
bit like trying not to look at him directly.
Speaker 3: Try to happy.
Speaker 8: Are you feel foolish?
Speaker 10: And don't steal on my logs?
Speaker 3: Not want your log, but.
Speaker 10: Bring down the hard time fire interested in your lug?
This is my little bit of the fires. Are I
control everything or the trance and let's just through what
I sort So don't try on in front of the business.
Speaker 4: I'm sorry, did you say tree ants or tree ants?
Speaker 7: Sign?
Speaker 10: The trus and trance as around? Okay, and the turf tiger.
Speaker 4: There's a saber tooth tiger.
Speaker 10: He was around this somewhere and it does exactly what
I want, So don't try and stir my log.
Speaker 2: He points to the log which he was carrying, and
he holds his finger pointing towards it and says.
Speaker 10: And also to look after that. While I'm gone, I
gotta go get his clerks. Okay, So if I come
back in that Phil's missing, our founder, I can put
a forest curse on you and know a dryad. Okay,
I'm real good at forces. I remember whatever. The single
one of us looks like, that's my log person, and
it's as far as and stirs my log from am
brother the snap.
Speaker 2: And he turns around and just walks off.
Speaker 10: Clarks and a sage three and a half.
Speaker 9: Right, oh, you've seen all of our faces and he
knows her names. Why are doing why?
Speaker 3: This is the worst outcome?
Speaker 6: You call me your guy, not yo. I thought were
gonna I thought we're gonna get rid of it. They're
gonna put him in the vine piace. I wasn't gonna marry.
Speaker 4: I can take care of that. Actually, if we am,
if you all, if I can rest for if I
can rest for four hours.
Speaker 6: You rested in jail?
Speaker 4: No, I did not. I rested for like twenty minutes. Oh,
we were not in there for four hours.
Speaker 6: Oh okay, what are you What are you gonna do?
You know, racist memory?
Speaker 7: Yeah, I can do that.
Speaker 8: What cool?
Speaker 3: All right, let's stay here just a raiss.
Speaker 7: Just keep this log safe with my wife something like that.
Speaker 6: Okay, records, we just gotta we just gotta watch. We
just gotta watch this log. Then we are raising very.
Speaker 4: I get new shoes, but you'll have to entertain them
for you know, three hours and fifty minutes.
Speaker 6: Can you teach me how to clog dance real quick?
Speaker 4: Yes?
Speaker 7: Actually, okay, all right, let's do clog dancers.
Speaker 4: But I'm busy meditating. Let me meditate, leave me alone.
Speaker 6: Okay, I'll figure it out. It's like it's probably how
hard could it be? Anyway, dancing and making music is
probably one of the easiest professions.
Speaker 8: You can do.
Speaker 6: All right, I'll figure it out. Nor go to bed,
and I'll see in four hours record.
Speaker 3: Oh, I guess we're here for the long hal now
better make ourselves comfortable.
Speaker 4: Surprise didn't work, that's the better ideas. I don't know.
Speaker 2: You're not killing him, like I only brought it up
because that would we read, why would you bring that.
Speaker 7: Up to her? That's like what a bad person would do.
Speaker 3: The obvious answer.
Speaker 4: Good good, We're we're good. And then I start saying
we're good. And that's my chant that I do while I.
Speaker 6: Just getting pretty cold.
Speaker 2: About five minutes later, Log comes back with modern day
shoe box like that with the like the paper around
the cloths on the inside and like also on the
inside it has the like wraptop paper in the inside
of the shoes. You wouldn't need it, And he says.
Speaker 10: That's us. That's a three and a half.
Speaker 2: Walk up and down.
Speaker 10: That's all right. During that ry the mouth.
Speaker 6: Feeling like it was, I was trying to feel like
I'm the club.
Speaker 10: Alright, like a ars.
Speaker 6: Yeah, it's kind of comfortable. I there's a little bit
of yeah, it's don't be fine.
Speaker 7: You know what, I didn't know this forest had a
foot mimic mm hmm.
Speaker 10: I'm right about that. Dunter box.
Speaker 7: Yeah, all right, I give I give him a one ration.
Speaker 10: That's what's that for them?
Speaker 7: Point to record the three.
Speaker 4: Can you good way, good way, good.
Speaker 7: Good?
Speaker 3: All right, it's just strange like that. You should stick
around though, perhaps, oh perhaps nails of your journeys.
Speaker 2: I got.
Speaker 7: Were you going?
Speaker 10: I've got starmer work right now. My work nights stuft yore.
I worked a little, but I gotta get this log
to my somehow prestage m hm of logs.
Speaker 16: Run those really gonna I think, I'm sure, little buddy,
I've been collecting them forever.
Speaker 7: You said before, you can control the forest.
Speaker 10: I can control that a good level.
Speaker 7: Shabb my thumb behind me. You see that the pond with.
Speaker 10: The vines, far world a little bit about throw the
minutes of work before they got to this.
Speaker 7: But but.
Speaker 4: He just knows that.
Speaker 7: So that's not in your area.
Speaker 10: Then no, I don't know what's going on or dophins
probably infected. I don't wind. I was going too far that.
Speaker 2: That road points kind of like northwest.
Speaker 10: Those aren't fucking crazy rid up there, infecting everyone, trying
to kill everything burned down.
Speaker 4: And he's dead. She's dead. She's dead, she's dead.
Speaker 7: She died.
Speaker 10: She exploded that probably, I reckon h Yeah, he picks
up the log, guys and throwing.
Speaker 9: Turned to god, We're going to have to restrain him.
It's for his own good. It's for the greater good.
Speaker 10: It is for the greater good has happened, and looking
at me like that for.
Speaker 3: Getting more power?
Speaker 7: How you go though?
Speaker 8: Okay?
Speaker 3: I tackle his.
Speaker 2: Legs, tack he falls out of the log, rolls off
away from him, and.
Speaker 10: Try to get off my A'm gonna tear you around
the fucking stashes. I'll die before. I'm not having the
horrid tar.
Speaker 3: I'm struggling.
Speaker 2: He tries buying. Not that.
Speaker 3: I try to get some of my armor in the way,
as I tell.
Speaker 2: You, likes chewing on some leather.
Speaker 3: I need to. I will got you, I will got you.
Put it in your mouth right his own log?
Speaker 6: What are you guys doing?
Speaker 8: We have one a while one?
Speaker 6: How's everything happen? What's the do you mean to help you?
What would I do?
Speaker 9: One?
Speaker 2: You tell him he lived truly has no ability.
Speaker 13: To fight you back, being a cumbersome space marine souit
made of wood.
Speaker 2: Yeah, it's just in ship cosplay that I tied.
Speaker 7: Him to his loge.
Speaker 2: Okay, are the guys gonna carroll word?
Speaker 3: We're not going to kill any.
Speaker 10: Sacrifice to some sort of Aldridge horror?
Speaker 3: Have you been one before?
Speaker 7: No?
Speaker 10: But I've heard about it our side a Crusis ship
go on in this fucking numberhood. I'm moving after this
for sure. Sick of the ship breaking break out.
Speaker 7: Here last week? What he said it was a weekend
week out. I mean, like what happened last week?
Speaker 10: For fact, I told her why was there was a
fucking wife? N yeah, wife yeah, chusman up and down,
I thought, on a fucking badger hole. Yeah, if the
wife is still around, how fucking harm sorrow?
Speaker 9: You should be thankful you have not been infected with
the rough bloom. You would have exploded by now.
Speaker 10: So what are you? Why am I tired up?
Speaker 2: You're not gonna.
Speaker 7: Bring my face to face?
Speaker 6: We're throwing in the in the bug?
Speaker 10: Why why water?
Speaker 7: We are good people, I say, as I tie the
gag to the tree.
Speaker 2: Mm hmm.
Speaker 7: Let me just from his face, my eyeballs almost touching
his eyeballs, and I say, then we are good people. Okay,
we just needed to stay with it for a little while. Okay,
just yes, we're good people. Okay, not with me, we
are good people. Nod nod.
Speaker 2: Give me an intimidation joke, okay.
Speaker 10: Uh, intimidation?
Speaker 4: Where good? Where good?
Speaker 2: And you feel a dampness on your boots and shins,
and you recognize that he's peeing, and he's wiggling his
legs and flicking it onto you.
Speaker 6: What's light.
Speaker 7: I take a step back and inspect my piece. So
it's not like caustic or anything, is it?
Speaker 2: No? This not real? Real, weird.
Speaker 6: Buddy, asparagus was cooking last night.
Speaker 9: You need to understand this is for your own good,
because otherwise they will kill you when I do not
want you to die.
Speaker 3: Okay, this is for This is for the best, and
tomorrow you will forget all about it.
Speaker 2: Persuasion Jack with disadvantage. I guess that's really great. He
doesn't look convinced.
Speaker 3: I don't need them to be good. You don't have
to believe me. You just have to wait. I don't care, all.
Speaker 2: Right in the morning. Four hours later, is that how
long it takes for the trance?
Speaker 9: Yeah?
Speaker 2: Yeah, yeah, yeah, four hours later. I mean the three
of them are sort of sat around. Every now and
then the goblin kind of like tries to escape whatever,
do anything, shout, but eventually he just kind of gives
up shooting.
Speaker 6: We can't he can't know that we were here.
Speaker 2: Record sort of finishes his trance here, Yes, and I.
Speaker 4: Will cast suggestion on this guy. You suggest the course
of activity described it no more than twenty five words
to one creature you can see within range that can
hear and understand you. The suggestion must sound achievable and
not involve anything that would obviously deal damage to the
target or its allies. So my suggestion is you will
take your log to your stash, and when you get there,
you will forget that we were over here.
Speaker 7: We suggest you can do that.
Speaker 2: This is a concentration spell. We're up to eight hours.
Bear that in mind.
Speaker 4: Oh, so I can wipe his memory for eight hours
and concentrating on it.
Speaker 2: The whole time for the next he's just the cause
of activity, yeah, yeah, which is that can't be chander immune.
Speaker 9: And the.
Speaker 7: Saving throw.
Speaker 2: I'm going to give you a wisdom saving throw from
the sheet that I've been using for him, which is
a commoner. So it's just the most basic thing of
all time. And eight he fails. You see that his
eyes kind of soften as if the spell has taken
and hold on the creature and I think that's it.
I think you're good. Yeah, he's still tied up and ship.
Speaker 7: So I undie him once his eyes something.
Speaker 6: Make sure make sure to tell him that I bought
these shoes. It was a fair tree he has. I
don't want him to wake up and be like, wow,
you back up my clock.
Speaker 8: My hurts.
Speaker 7: This sucks.
Speaker 2: He picks up his log.
Speaker 10: I'm my good out of there.
Speaker 15: Ah, man, I really need a ship, your guys layer,
I'm to clean out my armor in the world, So
don't let me touch your guys blue and battler.
Speaker 10: Because he then was I talking.
Speaker 2: To walks away from me carrying his luck.
Speaker 10: I'm gold.
Speaker 3: That was not any more complicated than it had to be.
Speaker 6: Yeah, I think it was just about of comic handle.
Speaker 2: All right, let's going to buy Yeah, eight hours in
the eight okay, nine am you wander off? Yeah it is,
Well it's four am now. Oh yeah, so what is
eight hours from now? Two? No? Yeah, if I did
that quick math, no it would.
Speaker 4: Be it's not four am.
Speaker 9: No.
Speaker 4: We left the wall at midnight and then we had
to go on the bridge, and then we had to
walk to the pool and then we walked.
Speaker 2: Yeah, it's not as far as as you probably thought,
but we'll say it's like five thirty maybe You've done
about an hour or so of moving through the forest here.
This next action is a bit of time though. As
you begin to travel, we're or someone wrote.
Speaker 7: Me a d six Do we at diamond? Okay? Three?
Speaker 4: Three?
Speaker 2: I would say, maybe an hour passes. You know what
I'm gonna I'm going to keep notes somewhere on your
your eight hours. So at four thirty you cast the
spell and I will forget where I wrote that se notes.
I'm sure and yeah, you make your way sort of
through the next section of this forest. For the most part,
you begin to follow part of a small ravine. Got
Is again with the help of Miranda able to so
of navigate you safely through the cleanest looking path that
involves the least resistance.
Speaker 7: There is.
Speaker 2: You're moving through just thick forest, though it isn't There
is no path here. There's no natural trail or anything.
You're constantly climbing over stuff, bouldering, moving over and foliage,
moving through foliage, and around trees. Every now and then
there'll be like a shuffle of something that moves in
the darkness. And I think as you come to an
area ahead of you, you notice that you're actually coming
to the river true, rather than just sort of a
ravine and a runoff of the water. As the river
begins to expand out ahead of you, you you sort
of need to get down to the river, and the
most sort of safe path that Miranda reports back to
you is across a very large and sort of sturdy
looking fallen log that will take you over the ravine
and down onto the riverside, allowing you to get sort
of down to ground level again and follow the river north.
There is just this enormous log sitting in front of
you six point thirty. The sun has risen, I think,
you know, early dawn, and you sit in front of
this enormous fallen tree. There are lots of bugs that
run along the underside of it, a little more than
you might expect, and as you guys, get closer, you
notice that they sort of react to sound. Whenever you
stop moving, they continue to move slowly across the underside
of it. But whenever you make noise, there's a luminescence
that runs across the backs of these creatures that takes
the same color as the underside of the log, and
after a few seconds of silence, the bugs returned to
that natural color like a black and red and then
continue moving again. It's a pretty rough looking to walk
and a very rough looking fall, but you're going to
need to pretty much figure out a way across this
fallen log to get down to the riverside and progress north.
Speaker 7: What do you do.
Speaker 6: Record?
Speaker 4: Yep, sorry, I'm just thinking about log.
Speaker 10: Right?
Speaker 7: Well?
Speaker 3: What have you?
Speaker 6: Can you pretell you're him and then tell these bugs
to help us, because he did say that you.
Speaker 4: Can control the tree as I disguised self, which is
not concentration into log, and I say in goblin, hey,
tree ants, can you help us across?
Speaker 2: You do your best impression of.
Speaker 10: Log aultra lot her crash.
Speaker 2: It's okay, I guess, give me make me a persuasion check.
Speaker 6: Okay, that that you are doing a persuasion check gives
me hope I could get.
Speaker 2: A nineteen? Is real good? As you speak?
Speaker 6: The hell did you get a nineteen with the two?
Speaker 2: As you speak? There is the waves of colorful change
that move across the backs of these beetles that are moving.
They stop the entire time with shifts and changes of
hues of brown and green that sit along the underside
of this log, and the algae and the the dust
that sits on the underside of the log, and they
become sort of It's very similar to Ricard's transform himself
into a tree situation. As they become part of the log,
they don't do anything else. Once you stop speaking after
a few seconds, they continue moving and return to their
natural color.
Speaker 7: I could get Fitch to the other side pretty easily.
Speaker 6: Sweet, let's do that, Okay, runner.
Speaker 7: Random flies from a tree perch and then picks up
Fitch the new guy, by his head, and then like
drops him on either side.
Speaker 2: It's terrific. Yeah, it's like those those toy crane things
where they come down like lift up the toy and then.
Speaker 6: Trying to help by running in place that's.
Speaker 2: In Yeah, is this a thing that the bird can
do that the.
Speaker 7: Yes, A primal companion can carry things. Miranda can fly
and then carry. Strength is just a multiplier of your strength.
If you have like sixteen strength, you can carry like
two hundred and forty pounds, and he's like forty pounds.
So I figured that, yeah, yeah, I figured he should
easily be able to pick him up unless yeah.
Speaker 2: Yeah, going to rap to picks you up, carries you
to the other side. Very safely, some kind of dig
claw marks in your forehead as you land, like a
perfect punchure wounds in your head.
Speaker 6: Cool.
Speaker 7: Right, Well, there's what of us across? Does he have
the stick? Maybe he can make it the rest of
the way.
Speaker 10: I don't have the stick.
Speaker 1: I thought, what if you had it?
Speaker 7: Hmm?
Speaker 4: Any ideas I think God has it? You have it,
gosp I do.
Speaker 7: Have this stick here?
Speaker 6: Or that God dropping the stick?
Speaker 2: No?
Speaker 4: How how far across is the long again?
Speaker 2: Thirty five foot?
Speaker 4: Okay? Is there is there a goes do?
Speaker 2: And ten ten fo ten foot down?
Speaker 7: Yeah?
Speaker 4: Perfect? Is there a tree on our side that we
could climb underneath?
Speaker 2: Much further? You're sixty foot up if you were to
drop off the thing, it's ten foot down to the
next area.
Speaker 4: There's there's no trees around us.
Speaker 2: There's trees around you. Yeah, there's tons of them.
Speaker 4: Wow, Okay, you have the step to the road, and then.
Speaker 6: Said it my way.
Speaker 2: You're on like an elevated part of the forest that
leads down. You're trying to come down to the river.
Speaker 7: Yeah, I.
Speaker 8: Computer.
Speaker 6: Okay.
Speaker 4: This has been a really technically smooth episode, the smoothest. Yes,
let's as I say that in one frame per second.
Why don't we climb up this tree and then I
can just do my feather fall on us and then
we just jumpof.
Speaker 7: Would we be able to glide thirty feet from a
feather fall?
Speaker 4: Well, I mean we yes.
Speaker 2: I think I'm going to say you would be able
to just because you're going to the effort. I mean,
are you are? You're blowing three spell slots for this.
Speaker 4: I think I can just know you can cast it
with one spar slot. You can do up to five creatures.
Speaker 2: Oh okay, you're still using a spell slot, so I
think when you're outside of like combat, you can. I'm
going to give you some more leeway. I did it
with God's bullshit earlier on same kind of thing. Okay,
a spell slot is powerful magic, and then we can
bend the rules a little bit for.
Speaker 7: The sake of very well.
Speaker 4: Well it's I mean, yeah, okay, we're climbing up a tree,
all right, come on, climb up this tree.
Speaker 2: Everyone again doing touched in a tree looking down at.
Speaker 4: A press digitation because I got dirty.
Speaker 2: Okay, yeah, you then cast press the digitation yourself.
Speaker 4: And then I and then yeah, I'll do a feather fall.
Speaker 2: Yeah, you cast feather fall and then the three of
you leap presumably.
Speaker 7: Yes together at once.
Speaker 4: Everyone hold hans.
Speaker 2: I think you have to leap and then cast it,
which is a horrific way to have to cast.
Speaker 4: You can't cast it before you can.
Speaker 2: Reaction to.
Speaker 4: In that way. Sorry, I've been spoiled by boulders Gate three,
so I don't. I guess I know.
Speaker 2: Every d m's nightmare is boulders Gate three in that way.
Speaker 4: Yeah, okay, shut new guy, all right, just slay with
your cats or whatever. Okay, yeah, so do we all,
I'll do all three of us like and leap, we
all hold hands and as huge as that.
Speaker 2: Yeah, it's like that. What's that scene?
Speaker 7: Where is it?
Speaker 2: Sam Jackson? Samuel L. Jackson and the rock jump off
of that building and just die.
Speaker 4: Oh yeah, we can do this.
Speaker 2: And jump. Yeah. Now you jump, you begin falling, and
then Ricard cast the spell and you can kind of
float comfortably down. It's it's real slow going as you
kind of like do the thing where you're running in
the air to try and get yourself to fall appropriately
over to the other side, and I think you do.
So you land on the other side barely next to
where pitches and the feather fall dissipates your safely on
the other side.
Speaker 4: Flavor, the mage hand is like trying to blow wind
on us to get us over there faster, Like.
Speaker 2: Dranking you through the air like you're in zero g
Come on, yeah, Miranda flies up. Path finds Gotta be careful.
Can't actually mention the rival table top role playing game
of a similar name. Miranda Path finds.
Speaker 4: A path for you ahead of flight game star Wars.
Speaker 2: That's right, we're talking about fantasy flight games Star Wars,
also known as the Genesis System. You are able to
find a route that brings you, now that you're over
the ravine, kind of down, following bouldering down a little bit.
It's kind of awkwarded. There's some sort of light climbing involved.
You don't need to make any checks, but you make
your way down to the river level and then begin
to follow the river northwoods. Very easy from this point
onwards to make your way northwards, as the river simply
tramp moves north. But I do need someone to roll
me a D one hundred. Did we actually lose myth?
What happened to him? Or is he back in the cameras?
Speaker 7: Back there. His cat is him.
Speaker 4: I have rolled a sixty eight so close sixty day all.
Speaker 6: The applications that ever existed on my computer.
Speaker 2: Yeah, okay, this just says wasps.
Speaker 7: So what it just says was.
Speaker 2: I says nothing else. So I think the first thing
I want is a perception check from everybody. Okay, I
have like a buzzing sound effect. I think I did
make one a long time.
Speaker 6: I'll give you enough time. Let me just turn off
all of the filters I have.
Speaker 14: I'll give you buzzy.
Speaker 2: Yeah that's true. I could just ask you to do it.
Speaker 10: Yeah, just turned my my microphone on normal.
Speaker 2: Bug bug swarm ambience, swarms swarm sound. Oh there you go.
Speaker 4: I don't like that at all. Suddenly, another day of
saving the.
Speaker 10: To the so long.
Speaker 4: Roll at work.
Speaker 2: Uh, wasps begin flying out from a nearby tree. You
recognize as you walk past it that there is this
huge wasp nest on the back side of this tree,
and as you get close, they begin to swarm around
you constantly. What do you do tons of them? Wasps?
Speaker 4: I run?
Speaker 9: I also run.
Speaker 4: I run from the wasps.
Speaker 2: Alright, make me.
Speaker 4: Am I there, I run, screaming from the water.
Speaker 6: Across yeah, yeah, I dodn't know if you're across yet.
Speaker 2: Everyone's across their father fold across.
Speaker 4: I get a nineteen.
Speaker 2: Dexterity saving thro saving.
Speaker 6: Please, I'm going to use my advantage, my inspiration. Otherwise
I won't.
Speaker 2: Swarm of insects. Please, Monster, Manual, so Got and Fitch
just make it ricord uh successfully makes it. But you
get stung a bunch. We're gonna we're gonna just do
this much damage to you as you take.
Speaker 7: The way.
Speaker 2: You got punched in the head, hit by a two
by four hits a giant was an enormous to What
is happening? Do you see damage?
Speaker 4: I don't know. It's been weird today though, huh.
Speaker 2: Yeah, something's up. It's one D four plus two D
four two D four plus.
Speaker 4: I think the first one was seven. You see it
really high? Yeah, I saw the role on the on
the table it was seven dice. What's one is?
Speaker 2: Are you take eight damage? You get stung eight times.
Speaker 7: By these wasps?
Speaker 8: Oh?
Speaker 4: Perfect?
Speaker 3: Continue to try and run as full.
Speaker 6: Sprint use the end of the first day.
Speaker 3: Try not to be the back of the pack.
Speaker 7: Out each other.
Speaker 2: Yeah, yeah, and you will sprint for a good while
here with wasps chasing you. Eventually they kind of go
away with the majority of them, of course stinging tour
you are, yeah, you escape these wasps. Give me a
D six as well.
Speaker 7: Who's rolling?
Speaker 2: Whoever you want?
Speaker 7: Or you can roll?
Speaker 2: Why not someone else?
Speaker 4: Already too fast? Four before, so they call me fast.
Speaker 6: Yeah, that's why they call you first.
Speaker 2: A river before you before, not a river rapids or
anything like that, but a decent sized river that needs
to be forwarded. Now you're looking at.
Speaker 6: Thank you.
Speaker 2: You're looking at about forty five foot across you. I
don't think unless any of you want to suggest that
you are like incredibly bad at swimming or cannot swim,
I don't think this river will like take you away,
but I'm not sure. Also it's enormous, and also you
don't know what's under the surface of the water. But
you must get across the You must get across this river,
and it is up to you determine how you would
like to do that.
Speaker 6: Sweating Miranda again, may I have the staff?
Speaker 10: Please?
Speaker 7: Sure? I give you the staff.
Speaker 2: Ah.
Speaker 6: I puled myself out magically. I wait for Miranda to.
Speaker 8: Calw me in the exact same spot.
Speaker 2: It's the exact same spot, the same puncture wounds barely coagulated,
and then are lifted like a bowling ball. You have
the staff as well, lifted into the air, taken across
the river and placed on the other side of the river.
M yeah, the rest of you.
Speaker 4: Hey, why don't we just climb this tree and I
can cast by the fall as we leave off of it.
Speaker 9: So well, last, perhaps we should look for wasps on
the other side forest or all right.
Speaker 2: Let me look, all right, roll me in D one hundred, yeah, sixty,
whatever it was, you get wasps again.
Speaker 7: Hopefully we don't get another log. Imagine he's on the
other side.
Speaker 2: You roll thirty four or whatever he was.
Speaker 4: We're rolled at seventy. And then wait, the.
Speaker 2: Average of that is the average is sixty seven, which
is wasp. But a fitch you You turn around and
you see a gnome in the mouth of a bear
and he says, this doesn't right. It looks like and
then they both run into the bushes. Za zack comedy spot.
Right there.
Speaker 4: You can conjure an image in his mind perfectly, But.
Speaker 2: You don't see any wasps.
Speaker 3: Be you a real bear at this time? Just a
goblin that thinks a bear?
Speaker 4: Is there.
Speaker 2: Bear?
Speaker 3: A Norman side of a be?
Speaker 5: I don't know.
Speaker 6: It wasn't quick enough. I don't know if he was
wearing a bear customer, if the bear was eating him,
or if they both love each other very much, but
they have not. The fled into the bushes, but there
was a bear.
Speaker 3: Anyway, Well tells that the coast is clear.
Speaker 8: Yeah, for doubt is.
Speaker 3: Let's jump. Come on, friends, we jumped from the tree
once again.
Speaker 4: I want to remind everyone, though, that I still look
like log.
Speaker 7: It's not concentration.
Speaker 4: It's not concentration. No, it just lasts for an hour.
Speaker 2: Okay, you're gonna climb the train and float?
Speaker 7: Can you roll persuasion record?
Speaker 4: You want me to roll persuasion on you because you
don't want to do this. That's water? Okay, Well, I
cannot get less than a nineteen. Does that help you?
Speaker 6: Everyone knows that God's our scarecrow.
Speaker 9: I don't know.
Speaker 7: Doesn't help me, I don't think so.
Speaker 4: Okay, let me roll persuasion. That will be a twenty four.
Speaker 7: Okay, immediately I look, Well, you can't really tell what
I look because my face is so messed up that
like what even is an expression, Am I right? Anyway?
I'm the longer, sweating and breathing the weird and I go, yes,
of course the tree and I follow, what is wrong
with you?
Speaker 4: Gant?
Speaker 3: Come on?
Speaker 7: Why nothing?
Speaker 4: I majestically twirl as I jump off as long and
then I cast the spell.
Speaker 2: Yeah, and the same happens as you leap out of
this thing.
Speaker 4: Were holding hands. Never mind, I don't wrong, I don't droll.
Speaker 2: Ricord shoulder got into a rush along like a branch
of this tree, and then leap and then record with
a flourish activates the feather fall and you begin to
float down. You very barely make it to the other side.
In fact, I think you probably don't. You probably land
in water up to your knees and have to walk
out of the water on the other side. But you
get to the other side the ravine. The ravine was
a little less. I'm giving you some some leeway here.
The ravine was less of a feather fall. Let's just
say you were higher up for this one.
Speaker 7: You are spent the next five minutes trying to reapply
the legs.
Speaker 4: Okay, did you have bonus patima because you got piste on.
Speaker 7: That's Pierce that's different.
Speaker 4: Right, of course, Chistina my least favorite drink.
Speaker 3: At least for the pop star.
Speaker 7: Have to five minutes again, Okay.
Speaker 2: Miranda kind of confirms that the way north is to
stay on this side of the river, the other side
being a kind of rocky outcropping, this side being a nice,
a nice stroll I think, along a river bank inside
of this forest as a beautiful summer's day awakens up
above you and around you, the forest sort of coming
to life.
Speaker 7: With the.
Speaker 2: Diurnal animals. Is that correct? And I went to school
diagonal animals twenty five years ago, and yeah, diagonal animals appear.
Those are the ones that are on.
Speaker 4: Like a t rex or whatever they're on, diagonals I
think they're called.
Speaker 6: Those are the ones on the yogurt.
Speaker 2: And you begin to follow the follow the river northwoods,
I think you are. Let's see, so this was six
thirty to seven, so we'll say it's probably around eight
thirty here, so about four hours into the spell. As
Ricard continues to concentrate on it from afar, we cut
to a log who is just happily sitting on an enormous, unbelievable,
enormously large horde of logs job places.
Speaker 4: He's eating his bento box.
Speaker 2: Yeah, he's sitting on the top of just it looks
like one of those like Mayan temples of logs in
the forest, the most unbelievable perfect.
Speaker 4: Actually word iron bark primarily like five hundred gold LEAs.
Speaker 2: It's worse an enormous amount of he's sitting on the
top with his box, kicking his legs. None the wiser
that you guys exist at eight point thirty and you
I need someone to roll me another D one hundred.
As you move, I.
Speaker 7: Shall do it unless you want to do it.
Speaker 3: I don't guess it wrong.
Speaker 4: It's right, yeah, seven seven yeah, seven one five.
Speaker 2: This is a group perception checks. Everyone needs to roll
me a perception check. We add the the checks together
and whatever the total number is is the number.
Speaker 7: That you roll.
Speaker 2: You have to beat A forty eight fifteen.
Speaker 4: Oh man, okay, that's twenty eight forty I got it.
Do Oh wow?
Speaker 2: Are you an elf?
Speaker 4: I am an alf?
Speaker 7: God? You way for nicey?
Speaker 2: Yeah, you don't see it. You don't see anything.
Speaker 4: Let's keep going in the past.
Speaker 2: Something. Okay, don't mind roll me another D one hundred.
Speaker 7: Oh no, leah, no, I just didn't mind no way
again again really bad.
Speaker 2: To a better one fifty five fifty five, okay, way
better you it's a nice one. Wandering along the river
sort of flowing nicely to your left. As you move
north and.
Speaker 9: In the.
Speaker 2: Sort of at the tree line, you at first sort
of see a weird looking tree stump, and then recognize
that it's sort of man made. The four of you
kind of stop, maybe take a little look, and then
get closer. As you get close, you see that it's
in fact a well. It's a stone well, very old looking,
but as you kind of glance over the top of
this well, it does look like it's functioning. There is
no top wooden part to this well, just a hole,
but it does have a rope with a bucket at
the bottom of this well, and in the well there
is water. On top of the well. There is script
kind of etched into the top of the well in
a circular way in common that says, definitely a wishing well.
Speaker 6: Record is your favorite kind of tree.
Speaker 17: Well.
Speaker 2: Actually, he's going to get completely disconnected from the call
and he's looking in the.
Speaker 3: Mirror, Oh, wishing.
Speaker 6: Don't reglain things.
Speaker 2: Definitely a wishing well.
Speaker 3: You will not here, cannot hear you.
Speaker 6: He has no idea where he is. We know that, right.
Speaker 2: Who wants to play the part of record for the
rest of the episode.
Speaker 4: Neither the new guy.
Speaker 3: I need to make a wish. It's exactly.
Speaker 2: Gold piece.
Speaker 3: He actually tries to get it from Fitch first.
Speaker 6: You've got to go Pece, well are you I've given
you enough?
Speaker 3: Come on, you must have something and they've got more
hidden under that somewhere.
Speaker 6: Park. Yeah, just I just want one good piece.
Speaker 3: What are you making?
Speaker 1: Thank you?
Speaker 3: Thank you.
Speaker 2: No.
Speaker 17: When we get to Eldessa, we're going to have a
party thrown for us in our favor Ricard on the
Fabulous Four, and they're going to be banners and statues
made an hour on them, and he'll throw the gold
coin down into the world.
Speaker 4: Okay, last audio. I have no idea what the she's playing.
Speaker 2: She's canonically playing record until you get back.
Speaker 7: Okay.
Speaker 6: So, and.
Speaker 2: They are going to throw a party for us recording
the Fabulous Four, which is what you said.
Speaker 4: I still include. Yeah, it'll be fine.
Speaker 2: I still include sef Okay.
Speaker 7: Uh, so.
Speaker 2: You throw a gold piece in.
Speaker 7: It?
Speaker 2: You hear it? Ding ding ding ding ding pop Land
in the water.
Speaker 3: What did you wish for?
Speaker 4: Did I not say that out loud?
Speaker 9: Oh?
Speaker 4: Okay, yeah, I tell you, I tell them exactly.
Speaker 2: What did you say exactly?
Speaker 4: I exactly said, I wish that we got tell Dessa safely.
And they threw a party for us and gave us
a thousand gold and one hundred thousand experience.
Speaker 3: Okay, actually that is realistically what you would have said.
So sorry, I messed up.
Speaker 2: Gave us a thousand gold and ten did ten thousand experienarience.
Speaker 7: One hundred thousands.
Speaker 2: One hundred thousand.
Speaker 4: Bagfire?
Speaker 2: Right? Ok all right, moving on from the wishing, Well.
Speaker 6: Did anybody get my joke?
Speaker 9: What?
Speaker 2: Yeah?
Speaker 8: What I said?
Speaker 6: Recruit is your favorite kind of tree stump? Well actually, oh.
Speaker 4: Well, well, well it's trying.
Speaker 9: It's trying.
Speaker 6: It cannot be wards. I'm trying calry anyway, I'm laughing.
Speaker 4: One hundred thousand experience will get us over level twelve.
By the way, if anyone cares.
Speaker 10: I immediately.
Speaker 2: Right, okay, yeah, you're moving on.
Speaker 4: Yeah, I can't wait to get to the level.
Speaker 2: Yeah, roll me d six, please come on. You shall
do with whoever's feeling lucky.
Speaker 4: I think we should make lea roll the rest of
the roles.
Speaker 2: Get one from Lea as well, two right another. I think,
let's see here, what are you up to? I was
eight thirty, so probably about another hour or so nine thirty.
You you move slightly off from the river with Miranda
kind of squawking. Do let you know that the most
optimum route from this point onwards is to move away
from the river and sort of on a northeastern route
towards the city of Eldessa through the iron bark forest.
The river falls away behind you and a particularly thick
area of forest opens up in front of you. Can
everybody make me athletics checks? Please?
Speaker 7: Athletics? Jack rolling?
Speaker 6: I roll?
Speaker 7: What is it? Seventeen thirteen?
Speaker 3: Calling it never mind all the twenty dirty twenty.
Speaker 2: Dirty twenty.
Speaker 9: Okay, just in my head, just then I had mugs
trying to say it with the accident and.
Speaker 6: Sound.
Speaker 2: Yeah, it's still by far the funniest thing I've ever
seen in my entire life. It was the best moment
of my Yeah, my life peaked at that moment and
you know, gone drastically down. It can only go downwards
from that. That was the best moment in my life.
And in case anyone's wondering it was.
Speaker 7: It was not a thing.
Speaker 2: It wasn't it's not a stream or ay, there's a
clip of this or anything. We were we were all
hanging out and Miranda attempted to do her best impression
of Obi wan Kenobi saying the word anakin, and it
was just so It's the worst impression I've ever seen
of anything in my time. It was incredible. I obviously
have never honestly, genuinely never seen anything as funny since recover,
never recovered.
Speaker 7: From so unintentional.
Speaker 2: It was about it. She every day, Uh, okay, what
we do in athletics checks, so Fitch gets a four.
You are struggling through this next area of forest. Maybe
it's a height thing because it's the foliage here is
incredibly dense. It's requiring like lots of big sort of
lunges and stuff, and maybe it's quite difficult for your
your gnomish trees, fallen logs, dense foliage, thick brambles, and
you are struggling through this next area. What do you do?
You do anything to try and combat this, Otherwise you're
simply going to slow everyone.
Speaker 6: Logs can't beat every one of them. I'm gonna. I
thinks I'm just gonna guys, wait, guys, nice guy.
Speaker 13: Which is really difficult because I'm like stopping and trying
to like like everybody's stepping over these or like weaving
through these moguls of of boulders.
Speaker 7: But I have to like turn sideways and just like.
Speaker 2: And like actually navigate through them as Yeah, I just.
Speaker 6: Hold on, I'm just wake up. Can we want to
go on my shoulders a little bit safer? Yes? Yes,
oh my god, yes.
Speaker 3: And I kneel down onto one knee and I for
him this day so easily singing onto my shoulder.
Speaker 4: A way for someone like you. I'm serenading them as he.
Speaker 2: Was. God, I didn't know if you're don't send the mechanical. No,
I'm just.
Speaker 4: Being absolutely ridiculous as is prescribed by this cast.
Speaker 2: And show all right, everyone, make me a wisdom saving please.
Speaker 6: Regardless you're showing us what a flat note sounds like?
Speaker 9: Right?
Speaker 6: Or was that what that was?
Speaker 9: Hey?
Speaker 2: Eight wisdom save? Please?
Speaker 6: Thank you? It takes me for open my sheep for
some reason, here.
Speaker 2: You go, hey two eight A five and an nineteen
from God.
Speaker 6: Everyone.
Speaker 18: Something drifts out from behind a nearby tree, a humanoid
shape that is just a set of lines forming at
first as if somebody is walking through rippling.
Speaker 2: Glass, and then a red robe catches the light. There
is an air of arcane power causing a sort of
shimmering heat around him. Underneath the robe you can see
very plain looking garments of a foreign style, tailored but worn,
the kind of thing sort of meant for travel. Under
the hood, you see a face form, sharp and even freckles,
pale skin, red blonde hair that sort of falls quite
neatly across the bridge of his nose and around his jawline.
There is a pair of simple spectacles across smiling eyes
that hold a very calm look for quite a young
looking man. And he's carrying a black book against his ribs.
The cover of it is very marked and ancient looking.
His other hand drifts in front of him, fingers tapping
and sliding through nothing, as if sort of following a
rhythm that no one else can hear. There are sparks
of fire and light that pop as they move. This
figure forms directly in front of you, glides across the foliage,
and then turns a face to look towards you, And
that is where we're going to end our session here today.
Thank you so much for watching, everybody. We will see
you for the penultimate episode of side Quest next week.
Speaker 7: More stories in this world or other worlds.
Speaker 2: Our entire library can be found at tablestory dot tv.
To support us, you can support our merch or tip
directly at merch dot Tablestory dot tv. Thanks for listening.