WEBVTT

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<v Speaker 1>You know he like a dummy bit. It's the internet.

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<v Speaker 1>You're busy. Let's do this for August first, twenty twenty four.

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<v Speaker 1>That's I was like, wait August, and then I couldn't

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<v Speaker 1>get first out for the next hour or so. Let

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<v Speaker 1>me help you sort through the world of gaming on

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<v Speaker 1>Game Mess Mornings Live with Me Jeff Grubb today. Oh no,

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<v Speaker 1>it's Agust. But first please join me and welcoming today's

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<v Speaker 1>co host the Game Mess Mornings. It's Jan to show everybody, Jan,

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<v Speaker 1>how are you doing.

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<v Speaker 2>I'm feeling great. Last time I was on Gay Mess

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<v Speaker 2>Mornings was a Monday, and I felt very discombobulated, not

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<v Speaker 2>weird and work at all. I have been looking forward

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<v Speaker 2>to taking a nap since then, and I have not

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<v Speaker 2>taken it taken a nap. So I'm gonna I'm gonna

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<v Speaker 2>go onto my schedule and put it on asana. I'm

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<v Speaker 2>gonna take a nap.

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<v Speaker 1>That sounds good. Idea. You got to ye. If you

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<v Speaker 1>put in sona, you can do whatever, like as long

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<v Speaker 1>as it's in there, like people can't argue.

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<v Speaker 2>I'm gonna put on the game spot us on it

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<v Speaker 2>to snap, okay, stand back everyone, threat or anything.

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<v Speaker 1>It's just a declaration. It's it's a power move everyone.

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<v Speaker 1>It is commanding the universe to let you nap. Absolutely,

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<v Speaker 1>I'm proud of you. You should go take a nap.

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<v Speaker 1>You earned it. Absolutely Glad you're back though, you're We're

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<v Speaker 1>back in the swing of things over here. Uh. And

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<v Speaker 1>then immediately we got more stuff happening later this month.

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<v Speaker 1>It's just gonna kind of be non stop, so we'll

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<v Speaker 1>get out of the circa things once again as well. Uh.

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<v Speaker 1>But yeah, I'm feeling pretty good over here. I uh yeah.

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<v Speaker 2>The Giant Bomb team is in high demand.

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<v Speaker 1>High demands travelers. Uh huh people. Uh, people are asking

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<v Speaker 1>for us by name. Yes, walk into a room and

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<v Speaker 1>no one really looks up, but you can feel the

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<v Speaker 1>vibe shift. You could feel it.

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<v Speaker 2>I'm convinced people don't know my name. But when I

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<v Speaker 2>also get addressed in an email, I'm like, oh, that's me.

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<v Speaker 1>Absolutely. When I show up and they have lighters, I'm like,

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<v Speaker 1>they got these from me, they knew I was coming.

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<v Speaker 1>That's only for you, grub, That's only for me. Absolutely.

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<v Speaker 1>I did check. Today's the first day you could check

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<v Speaker 1>to see how many hours you spent a Nintendo World

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<v Speaker 1>Championship any eth edition, because this switch is kind of

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<v Speaker 1>a weird bad system in some ways. And it's fifty

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<v Speaker 1>hours five zero. I've spent fifty hours in that game

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<v Speaker 1>came out. That's like twenty five hours a week or

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<v Speaker 1>something like that. Yeah, I like that game. I like

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<v Speaker 1>it quite a bit. By the time I was done

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<v Speaker 1>with astros like eight speed run challenges, I had spent

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<v Speaker 1>like eighty or ninety hours. I think that shows the

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<v Speaker 1>power of leader boards. Had this game had leaderboards, that

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<v Speaker 1>number would be higher, without a doubt, Mummy, Yes, oh boy,

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<v Speaker 1>I'm a broken toilet of a man. That's right, our wolves,

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<v Speaker 1>I don't know. Let's just get into this one, everybody.

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<v Speaker 1>Let's just do this and explain what we do here

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<v Speaker 1>most weekdays. I Jeff Grubb. It will help piece your

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<v Speaker 1>gaming life back together. That includes breaking news and maybe

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<v Speaker 1>even some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you are watching live

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<v Speaker 1>on twitch welcome, you can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for game Mes Mornings,

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<v Speaker 1>or find the RSS on giant bomb dot com. You

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<v Speaker 1>can also catch the show later with chapters and timestamps

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<v Speaker 1>on YouTube. Hello YouTube, All right, we have a lot

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<v Speaker 1>to get into, so let's start the morning mess with

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<v Speaker 1>Bungee announces mass layoffs less than two months after Destiny

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<v Speaker 1>to the Final Shapes launch. This comes from Eddie mccuitt

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<v Speaker 1>game Spot. We talked about this a little bit yesterday,

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<v Speaker 1>but let's get into it and kind of try to

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<v Speaker 1>answer as many questions as we possibly can. But let's

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<v Speaker 1>recap first here from Eddie. Destiny developer Bungee has announced

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<v Speaker 1>a significant round of layoffs and what is just the

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<v Speaker 1>latest example of a major studio cutting hundreds of jobs.

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<v Speaker 1>The company also revealed a brand new game, but it

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<v Speaker 1>will no longer be developed internally and is shifting to

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<v Speaker 1>a new internal studio at PlayStation. In a blog post,

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<v Speaker 1>Bungee executive Pete Parsons confirm the company as cutting about

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<v Speaker 1>seventeen percent of its workforce, or around two hundred and

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<v Speaker 1>twenty people. Late last year, Bungie had a round of

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<v Speaker 1>layoffs affecting more than one hundred people due to rising

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<v Speaker 1>costs of development and industry shifts, as well as enduring

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<v Speaker 1>economic conditions. It has become clear that we need to

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<v Speaker 1>make substantial changes to our cost structure, and folks development

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<v Speaker 1>efforts entirely on Destiny and Marathon a key one there.

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<v Speaker 1>Everybody will talk about that here in a second, the

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<v Speaker 1>executive said, layoffs are happening at every level of Bungie.

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<v Speaker 1>And if you go on Twitter and you see people

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<v Speaker 1>from Bunge's talking about getting laid off, it's from every

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<v Speaker 1>studio across the board. No one was spared. Basically, it's

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<v Speaker 1>that rough. And that's seventeen percent numbers. Gen Like, when

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<v Speaker 1>we talk about these layoffs throughout this year, it's been

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<v Speaker 1>five to eight percent. Bungee already had around a layoffs

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<v Speaker 1>last October, so to have another seventeen percent cut, they

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<v Speaker 1>are making deep cuts at Bungie. It is going to

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<v Speaker 1>be a completely different company after all is said and done.

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<v Speaker 1>But let's get into some of these details. Pete Parsons

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<v Speaker 1>was talking there because Pete Parsons is not leaving. That

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<v Speaker 1>is the CEO of Bungie, and to say he's disliked

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<v Speaker 1>seems like at this point a little bit of an understatement.

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<v Speaker 1>The response to him on Twitter from former Bungie employees,

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<v Speaker 1>people who had already left and people who were likely

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<v Speaker 1>laid off in the last round. They mostly hate this

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<v Speaker 1>guy and they blame him, and they think it's mostly

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<v Speaker 1>his fault. Do you think that a new Bungee can

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<v Speaker 1>emerge while still under Pete Parsons in any way wholeheartedly?

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<v Speaker 2>No, nothing with confidence or any sense of longevity to

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<v Speaker 2>the team. I would feel, you know, I think as

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<v Speaker 2>a fledgling new developer breaking into the scene, having Bungee

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<v Speaker 2>on your resume is going to be incredibly impressive. I

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<v Speaker 2>just don't know how long that sentence would be honestly

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<v Speaker 2>under Pete Parsons, because you know, I feel like Destiny

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<v Speaker 2>too made him massive swing back into the audience's like

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<v Speaker 2>positive side and the good side. And only to hear

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<v Speaker 2>this immediate, not immediately, but like a couple of weeks

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<v Speaker 2>after that DLC dropped has got to be gutting. Especially

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<v Speaker 2>it's hard to be a Destiny fan on top of

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<v Speaker 2>staying on top of all the lore and whatever is

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<v Speaker 2>happening constantly in that game. Content lately far and few between,

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<v Speaker 2>especially substantial content that hits with majority of the audience

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<v Speaker 2>and brings any laps players back into Destiny. Have you

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<v Speaker 2>seen grub the I think I saw this posted by

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<v Speaker 2>some ex bungee folk. The car auctions I.

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<v Speaker 1>Saw, I saw a little bit of this. The number

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<v Speaker 1>I saw it was like potentially up to two point

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<v Speaker 1>three billion or millions. You'd be million dollars in classic

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<v Speaker 1>car auction wins just by Pete Parsons.

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<v Speaker 2>Just by Pete Parsons. Yes, Yeah, And if a CEO

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<v Speaker 2>is I don't know parsons other investments, if he has

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<v Speaker 2>any or his other projects, or is what his bank account,

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<v Speaker 2>But if a CEO is making that much money to

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<v Speaker 2>be participating in fancy used old car auctions, I think

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<v Speaker 2>the problem doesn't lie at the bottom line that he

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<v Speaker 2>is cutting and cutting lies at the top. And this

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<v Speaker 2>is the pattern we've seen, like across the board with

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<v Speaker 2>majority of these layoffs right grub Like the people at

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<v Speaker 2>the top, the CEOs whatever, sweet people don't want to

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<v Speaker 2>take the accountability that any of anything underperforming or being

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<v Speaker 2>too costly is on their part. It's always the problem

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<v Speaker 2>is always the people that are actually making the games,

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<v Speaker 2>which does not make sense.

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<v Speaker 1>Yeah, especially in this case where you know a lot

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<v Speaker 1>of that money for Pete Parsons likely came from selling

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<v Speaker 1>to Sony in the first place, where you know he

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<v Speaker 1>had a huge steak in Bungee likely and was able

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<v Speaker 1>to get. I don't know. It would have surprised me

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<v Speaker 1>if his compensation alone was five hundred million dollars or

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<v Speaker 1>something like that. As part of that deal or something

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<v Speaker 1>like that could be that high. So he's got a

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<v Speaker 1>lot of money sitting around that he's going to spend

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<v Speaker 1>on and that stuff whatever. But when he made that deal,

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<v Speaker 1>he was making promises on behalf of all of Bungie

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<v Speaker 1>and put them in a situation that led to this.

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<v Speaker 1>This is all due to him being like, we can

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<v Speaker 1>meet these demands from Sony that we need to make

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<v Speaker 1>in order to maintain our independence, which was not just

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<v Speaker 1>important to him, it was important to ever win at Bungee.

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<v Speaker 1>That's why everyone kind of went along with it, because

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<v Speaker 1>they were going to be able to maintain their independence,

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<v Speaker 1>and the only way they wouldn't be able to do

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<v Speaker 1>that is if they had some sort of catastropticostrophic failure

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<v Speaker 1>or the numbers the initial numbers were too high, and frankly,

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<v Speaker 1>they just they promised too much. Because Destiny too was

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<v Speaker 1>in a situation where it can have success. It had success,

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<v Speaker 1>Lightfall did pretty well, and then the final shit is

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<v Speaker 1>critically beloved. People thought this is the best Destiny two's

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<v Speaker 1>ever been. But if you look at the numbers, like

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<v Speaker 1>I put a chart here at the bottom of this

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<v Speaker 1>story jam from steam dB, which is you could see

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<v Speaker 1>that Lightfall came out in like what was that's around

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<v Speaker 1>early twenty twenty three, and the number of concurrent users

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<v Speaker 1>on Steam peaked and then we see just now at

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<v Speaker 1>this d mark here either the one the image you're

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<v Speaker 1>looking at jen is when the final shape came out,

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<v Speaker 1>and it's about as high as Lightfall. It's basically right

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<v Speaker 1>in line they got. They had the same performance in

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<v Speaker 1>the market as Lightfall, and it's like, yeah, they have

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<v Speaker 1>the players that are playing are playing Destiny now and

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<v Speaker 1>they did not shape this game in anything in any

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<v Speaker 1>real way to be like, this is a relaunch, This

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<v Speaker 1>is going to be an onboarding event for new people

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<v Speaker 1>to come in. This is paying off a year's long event.

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<v Speaker 1>This is the culmination of ten years of storytelling and

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<v Speaker 1>all that stuff. It is going to be very hard

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<v Speaker 1>to attract new players at that time. And this is

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<v Speaker 1>when they needed to be growing to be able to

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<v Speaker 1>keep up with their with the deal that they made

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<v Speaker 1>with Sony. So when you have six hundred people, and

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<v Speaker 1>you know, once you did have pretty decent compensation, like

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<v Speaker 1>pretty generous compensation packages relatively compared to the rest of

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<v Speaker 1>the industry. And then you spend four more months on

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<v Speaker 1>the final shape compared to what you spend on Lightfall,

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<v Speaker 1>and then you get the same performance, and really it's

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<v Speaker 1>kind of a little bit worse because it is declining

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<v Speaker 1>faster than what Life Ball did in terms of concurrent players.

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<v Speaker 1>You could see that. It's like it's a recipe for

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<v Speaker 1>this sort of thing. And after you know, keeping the

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<v Speaker 1>right people, which is something that Pete Parsons said to

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<v Speaker 1>employees last time during the last round of layoffs, and

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<v Speaker 1>then they come out and make a great game and

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<v Speaker 1>it performs in line with what the expectations should have been,

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<v Speaker 1>and then everyone gets laid off because they didn't do

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<v Speaker 1>something magical. That is clearly mismanagement by Pete Parsons and

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<v Speaker 1>the whole executive leadership team. So and now, to be fair,

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<v Speaker 1>people on the leadership team are getting laid off. There

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<v Speaker 1>are like the chief business officer, there's a handful of

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<v Speaker 1>people from the c suite level that are getting laid off.

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<v Speaker 1>It's just not Pete Parsons, and that's why people are like,

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<v Speaker 1>step down, Pete, you should just resign. And I don't

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<v Speaker 1>think it's out of the question because BUNGHI is moving

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<v Speaker 1>under PlayStation Studios and maybe once that transition happens, Sony

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<v Speaker 1>will cut him. I don't know.

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<v Speaker 2>I either way, if when Pete Parsons leaves, the sore

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<v Speaker 2>spot for me is that he's going to get a

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<v Speaker 2>generous package as he exits the company. Either way, whether

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<v Speaker 2>he gets cut from Sony or PlayStation from a top

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<v Speaker 2>level or he decides to leave on his own accord,

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<v Speaker 2>he's going to have a generous compensation package as he exits,

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<v Speaker 2>despite gutting the company and like you know, displacing hundreds

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<v Speaker 2>of people and now especially across the board in different

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<v Speaker 2>levels of Bungee, right, Like I hate whenever we have

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<v Speaker 2>a massive round of layoffs, just seeing people pop up

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<v Speaker 2>on Twitter saying like I've been at this company for

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<v Speaker 2>X amount of years and you see like the loyalty

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<v Speaker 2>from like those employees. You see how much working at Bungee,

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<v Speaker 2>working at X Studio meant to them, only for the

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<v Speaker 2>rugs to get pulled underneath them, like and it absolutely stinks.

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<v Speaker 1>Grub Yep.

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<v Speaker 2>It's great to see that Destiny Too is able to

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<v Speaker 2>like reach that same number of players, but like the

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<v Speaker 2>drop off is so immediate, and you know, like maybe

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<v Speaker 2>pouring those same people if you didn't let them go,

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<v Speaker 2>could sustain that player count for an extended period of time.

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<v Speaker 2>But I feel like the Destiny Too audience is just

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<v Speaker 2>going to keep coming back for like maybe a big

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<v Speaker 2>event like this, and then drop off immediately. And I

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<v Speaker 2>don't know if like those spikes are going to keep

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<v Speaker 2>Destiny Too healthy or even if that playership there is

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<v Speaker 2>to translate eventually to Marathon. And now I worry about

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<v Speaker 2>Marathon's launch as a whole.

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<v Speaker 1>Yep. And uh, you know, clearly we like the thing

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<v Speaker 1>that can get new players in is something like a

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<v Speaker 1>Destiny three. But let's let's talk about that that quote

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<v Speaker 1>from Pete Parsons where it's let's see what at the

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<v Speaker 1>end there, we need to focus development efforts entirely on

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<v Speaker 1>Destiny and Marathon. So what does that mean? Well, basically,

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<v Speaker 1>they are going to continue working on Marathon and Destiny Too.

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<v Speaker 1>They're going to keep making new content for Destiny Too.

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<v Speaker 1>Now when it comes to Destiny to the expectation, uh,

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<v Speaker 1>I believe internally is that the future content will be lighter, smaller,

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<v Speaker 1>to take less time than what the final shape did,

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<v Speaker 1>require fewer people, so there will be expansions and updates,

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<v Speaker 1>but they will be sort of not a shell of

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<v Speaker 1>their former selves, but they could. They'll definitely have that

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<v Speaker 1>vibe about them. And then Marathon, Yeah, yeah, go ahead.

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<v Speaker 2>That's definitely not what the any two audience wants. There

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<v Speaker 2>has been conditioned to expect. Do they know, are they

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<v Speaker 2>waiting for things to blow up in their face?

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<v Speaker 1>Scrub it? I mean, I don't know. I feel like

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<v Speaker 1>they're in that one of those rocks and hard places

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<v Speaker 1>where they feel like they don't have enough to like

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<v Speaker 1>start something new and to and they feel like they

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00:14:22.919 --> 00:14:28.000
<v Speaker 1>have to make money now and to like shift like

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<v Speaker 1>they are not ready to go to Destiny three. We'll

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<v Speaker 1>talk about it more here in a second, but they

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<v Speaker 1>are not ready to do that. And so it's like

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<v Speaker 1>it's got to be on Marathon. That's still years away,

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<v Speaker 1>but they are gonna get working on that. That's the

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<v Speaker 1>next big release that they're hoping will hit. So got

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<v Speaker 1>a lot's riding on that, and you feel like things

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<v Speaker 1>could blow up in their face when it comes to

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<v Speaker 1>that if it doesn't go the right way. Now, Bunch's

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<v Speaker 1>still a very talented team. They still will have a

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00:14:49.600 --> 00:14:52.440
<v Speaker 1>lot of talented people there, but morale's got to be low.

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<v Speaker 1>And believing that Marathon is the answer to all their

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<v Speaker 1>problems is likely something that no one there actually believed.

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<v Speaker 1>So yeah, destiny to continuing to go, probably starting up

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<v Speaker 1>some some new seasons or whatever, and and and being

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00:15:08.759 --> 00:15:11.519
<v Speaker 1>being the primary going concern is is going to be

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<v Speaker 1>number one? And then Marathon being right there having a

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<v Speaker 1>lot of people working on that now, uh there. It

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<v Speaker 1>was that third game, Gummy Bears, which did leak a

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00:15:20.159 --> 00:15:23.399
<v Speaker 1>while ago. Uh it is it was when it leaked,

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<v Speaker 1>it was a mobile mobile like game. And that is

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<v Speaker 1>spinning out onto onto a a new team that will

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<v Speaker 1>be under PlayStation Sony Interactive for entertainment, but they will

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00:15:36.120 --> 00:15:38.919
<v Speaker 1>be in a an office that's still in like Bunchie's office.

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<v Speaker 1>Is that sort of thing that also doesn't feel like

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00:15:43.080 --> 00:15:45.000
<v Speaker 1>an answer, But that's not under Bungee anymore. Right, that's

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00:15:45.039 --> 00:15:48.000
<v Speaker 1>under PlayStation Studios. It's outside of Bunge, but they are

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00:15:48.000 --> 00:15:51.200
<v Speaker 1>not closing that down. Now. What is going on the

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00:15:51.200 --> 00:15:57.440
<v Speaker 1>shelf is payback. This is what was also leaked and

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00:15:57.480 --> 00:16:02.120
<v Speaker 1>reported to be maybe Destiny three technically not Destiny three.

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<v Speaker 1>They internally they would refer to it as the next Destiny.

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00:16:05.840 --> 00:16:08.320
<v Speaker 1>I don't know necessarily what the distinction is there, Jam,

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00:16:08.360 --> 00:16:10.600
<v Speaker 1>but they think there's a distinction there. But that is

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00:16:10.639 --> 00:16:13.960
<v Speaker 1>going on the shelf indefinitely, according to the people I've

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00:16:13.960 --> 00:16:18.799
<v Speaker 1>talked to. And so either way, like, let's be clear,

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00:16:19.200 --> 00:16:22.840
<v Speaker 1>a Destiny three or Next Destiny is just not the

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00:16:22.879 --> 00:16:24.440
<v Speaker 1>thing that they are going to be coming out of

301
00:16:24.480 --> 00:16:28.279
<v Speaker 1>this looking toward, let alone working on in any real way.

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00:16:28.559 --> 00:16:30.679
<v Speaker 1>And next Toy is a very good one, chat, thank

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00:16:30.720 --> 00:16:33.960
<v Speaker 1>you very much. I don't to me, it sounds like

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00:16:34.000 --> 00:16:37.399
<v Speaker 1>a mess. I don't know, it sounds like a huge mess.

305
00:16:37.399 --> 00:16:40.399
<v Speaker 2>And like these messes start from the top crub right,

306
00:16:40.480 --> 00:16:46.080
<v Speaker 2>like they come from mismanagement across the board, and especially

307
00:16:46.120 --> 00:16:49.840
<v Speaker 2>like you are screwing with a developer that has a

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00:16:49.879 --> 00:16:54.240
<v Speaker 2>deep roster of very talented devs and then like how

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00:16:54.279 --> 00:16:56.559
<v Speaker 2>do you expect any of them to work at full

310
00:16:56.559 --> 00:17:00.799
<v Speaker 2>capacity when most of their teams that they've worked with

311
00:17:00.879 --> 00:17:06.240
<v Speaker 2>for years and years developed deep bonds and like just

312
00:17:06.279 --> 00:17:09.920
<v Speaker 2>like workflows together are are now gone suddenly from the company,

313
00:17:10.640 --> 00:17:12.599
<v Speaker 2>like Morales like you said, it's got to be at

314
00:17:12.599 --> 00:17:15.559
<v Speaker 2>an all time low, and especially when you are trying

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00:17:15.599 --> 00:17:19.279
<v Speaker 2>to solve the problem of Destiny to retention and then

316
00:17:19.319 --> 00:17:24.519
<v Speaker 2>trying to lure new players laps players back into Destiny three.

317
00:17:25.279 --> 00:17:28.559
<v Speaker 2>That is like the that isn't an uphill climb at

318
00:17:28.559 --> 00:17:33.319
<v Speaker 2>this point, Greb, you were climbing up a greasy, oily

319
00:17:33.480 --> 00:17:35.400
<v Speaker 2>ladder at this point. And I don't know about you,

320
00:17:35.480 --> 00:17:37.079
<v Speaker 2>but I don't normally like to do that.

321
00:17:37.160 --> 00:17:40.200
<v Speaker 1>Yeah, I try to avoid that wherever possible. We just

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00:17:40.279 --> 00:17:43.519
<v Speaker 1>clarify a few things here from my notes and from

323
00:17:43.920 --> 00:17:50.119
<v Speaker 1>some stuff let's here. Yeah, those expansions for Destiny too, expansions,

324
00:17:50.200 --> 00:17:52.440
<v Speaker 1>they're not even using that term internally anymore. They're calling

325
00:17:52.480 --> 00:17:55.920
<v Speaker 1>them content packs. So like what that should put it

326
00:17:55.920 --> 00:17:59.480
<v Speaker 1>into perspective, Like what you should expect from Destiny to

327
00:17:59.599 --> 00:18:01.880
<v Speaker 1>going forward. They want Destiny to to keep being a thing,

328
00:18:02.640 --> 00:18:05.119
<v Speaker 1>but the investment level is going to pair back in

329
00:18:05.160 --> 00:18:10.400
<v Speaker 1>a significant, significant way. Meanwhile, they still think Marathon is

330
00:18:10.440 --> 00:18:13.359
<v Speaker 1>actually coming out in twenty twenty five, So I'm correcting that, right,

331
00:18:13.359 --> 00:18:17.160
<v Speaker 1>I said years away twenty twenty five, and I'm told

332
00:18:17.200 --> 00:18:21.519
<v Speaker 1>that expectations are sky high. They are enormous for that game.

333
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<v Speaker 1>So that goes back to that leadership of what are

334
00:18:25.160 --> 00:18:28.640
<v Speaker 1>you telling PlayStation and then what are you putting on

335
00:18:28.640 --> 00:18:30.920
<v Speaker 1>the line. What's the collateral that you are putting that

336
00:18:30.960 --> 00:18:33.599
<v Speaker 1>you are betting and putting on the table that that

337
00:18:33.759 --> 00:18:38.160
<v Speaker 1>gets lost if you don't hit those expectations. And based

338
00:18:38.160 --> 00:18:40.759
<v Speaker 1>on what's happened time and time again now with with

339
00:18:40.799 --> 00:18:43.319
<v Speaker 1>Bungie under under PlayStation, probably a.

340
00:18:43.240 --> 00:18:48.559
<v Speaker 2>Lot I would have to imagine there are rumblings within PlayStation.

341
00:18:49.359 --> 00:18:52.440
<v Speaker 2>They made this huge investment in buying an acquiring Bungee

342
00:18:53.000 --> 00:18:55.400
<v Speaker 2>because they knew how much of an asset it could be,

343
00:18:56.079 --> 00:19:00.720
<v Speaker 2>only to see you know, player account dwind and then

344
00:19:00.880 --> 00:19:04.720
<v Speaker 2>now all of this like negative buzz about the company

345
00:19:05.440 --> 00:19:08.640
<v Speaker 2>prior to even to this round of layoffs, Like still

346
00:19:08.720 --> 00:19:10.400
<v Speaker 2>I feel like we were feeling the effects of the

347
00:19:10.480 --> 00:19:13.680
<v Speaker 2>last round of layoffs and the only thing to kind

348
00:19:13.680 --> 00:19:16.480
<v Speaker 2>of like put that to bed was the positive reception

349
00:19:16.559 --> 00:19:19.799
<v Speaker 2>to the last DLC that came out for Destiny Too.

350
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<v Speaker 2>And now this happens again. I got to feel that

351
00:19:24.000 --> 00:19:28.960
<v Speaker 2>people at PlayStation they have to be upset at this mismanagement, right,

352
00:19:29.000 --> 00:19:31.720
<v Speaker 2>like they have to step in at some point, and

353
00:19:31.759 --> 00:19:33.960
<v Speaker 2>maybe they're stepping in ever so slightly with like the

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00:19:34.000 --> 00:19:37.079
<v Speaker 2>Little Gummy Bear team. I hate that. That is the

355
00:19:37.119 --> 00:19:38.519
<v Speaker 2>most intriguing thing from this.

356
00:19:39.039 --> 00:19:40.839
<v Speaker 1>They're stepping in in a big way though. I mean

357
00:19:40.960 --> 00:19:45.480
<v Speaker 1>by shifting Bungee under PlayStation, that's something we talked a

358
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<v Speaker 1>little bit more about yesterday and that I talked about

359
00:19:47.680 --> 00:19:52.119
<v Speaker 1>on Twitter. Yeah, Herman Holt now fully is, like I say,

360
00:19:52.240 --> 00:19:55.039
<v Speaker 1>runs Bungie. He's not like taking over Pete Parson's role.

361
00:19:55.079 --> 00:19:57.480
<v Speaker 1>He's not the CEO of Bungie or something like that.

362
00:19:57.720 --> 00:20:01.279
<v Speaker 1>But like any other studio, Bungee now exist under Sony

363
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<v Speaker 1>Interactive Entertainment's PlayStation Worldwide Studios banner, and that that clearly

364
00:20:06.640 --> 00:20:08.079
<v Speaker 1>is going to be very different. It means they have

365
00:20:08.160 --> 00:20:10.960
<v Speaker 1>to answer to to PlayStation in a way that like

366
00:20:11.480 --> 00:20:13.960
<v Speaker 1>just a little bit ago, every PlayStation studio was answering

367
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<v Speaker 1>to Bungee, like and if they had a live service thing,

368
00:20:16.079 --> 00:20:18.079
<v Speaker 1>it's like, hey, is your life service thing good enough? Well,

369
00:20:18.079 --> 00:20:21.480
<v Speaker 1>here's Bunchie to tell you no or yes? Oh my lord.

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<v Speaker 2>Is Pete Parson's response single handly responsible for the Last

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<v Speaker 2>of Us project being shelved in Concord making the green light.

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<v Speaker 1>I mean, it definitely seems like that's a big part

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<v Speaker 1>of it. Now, whether that's like Pete Parson's showing up

374
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<v Speaker 1>or not, I have no idea.

375
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<v Speaker 2>I'm a blame them, Yeah, I'm a blame them.

376
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<v Speaker 1>Yeah, that's that seems fair. But yeah, I meaning Goober.

377
00:20:41.119 --> 00:20:43.680
<v Speaker 1>We do know the last of Us Factions game was

378
00:20:43.759 --> 00:20:46.440
<v Speaker 1>like big part of that was was a Bungie showed up.

379
00:20:46.480 --> 00:20:49.000
<v Speaker 1>It was like this, there's some issues and there almost

380
00:20:49.000 --> 00:20:51.440
<v Speaker 1>certainly were there almost certainly weren't going to be problems

381
00:20:51.480 --> 00:20:53.759
<v Speaker 1>with that game running it's a live service, but they

382
00:20:53.799 --> 00:20:56.759
<v Speaker 1>showed up and highlighted them. And Sony I don't know

383
00:20:56.799 --> 00:20:59.440
<v Speaker 1>if they panicked or something, but they definitely pulled back

384
00:20:59.480 --> 00:21:03.599
<v Speaker 1>from that game because of that. So, yeah, it is.

385
00:21:05.319 --> 00:21:09.200
<v Speaker 1>It's it's a mess, is what it is. And I

386
00:21:10.160 --> 00:21:11.920
<v Speaker 1>feel for everyone that is going to have to like

387
00:21:11.960 --> 00:21:14.359
<v Speaker 1>try to like push through this. There's that the two

388
00:21:14.440 --> 00:21:16.920
<v Speaker 1>hundred and twenty people who are just cut. There's one

389
00:21:17.000 --> 00:21:20.839
<v Speaker 1>hundred and fifty ish people that are being moved from

390
00:21:21.200 --> 00:21:24.839
<v Speaker 1>Bungee over to Sony Interactive Entertainment, And I bet a

391
00:21:24.880 --> 00:21:26.880
<v Speaker 1>lot of those people are like, wait, what does that

392
00:21:26.920 --> 00:21:30.759
<v Speaker 1>look like? What am I doing? What job do I? Like?

393
00:21:30.759 --> 00:21:32.960
<v Speaker 1>What do you am? I? Really going to be protected here.

394
00:21:33.400 --> 00:21:35.160
<v Speaker 1>It's yes, what does that mean? It's got to be

395
00:21:35.279 --> 00:21:39.480
<v Speaker 1>very confusing, and again having just you know, a couple

396
00:21:39.519 --> 00:21:41.799
<v Speaker 1>of mistakes made by people at the top who are

397
00:21:41.920 --> 00:21:46.240
<v Speaker 1>too busy buying cars instead and having like rip apart

398
00:21:46.319 --> 00:21:48.359
<v Speaker 1>so many people's lives one way or the other, either

399
00:21:48.400 --> 00:21:50.920
<v Speaker 1>losing their jobs or being shifted around and whipped around

400
00:21:50.960 --> 00:21:54.839
<v Speaker 1>to some other department. That is rough stuff. And I

401
00:21:55.519 --> 00:21:57.279
<v Speaker 1>just don't know how. I mean, I think part of

402
00:21:57.319 --> 00:21:59.680
<v Speaker 1>like when I look at the player numbers of Destiny

403
00:21:59.720 --> 00:22:02.599
<v Speaker 1>on on Steam, I get people are like just the

404
00:22:02.640 --> 00:22:05.200
<v Speaker 1>morale of the community seems low. They're like, wow, oh,

405
00:22:05.400 --> 00:22:07.640
<v Speaker 1>I don't want to all play that God, and then

406
00:22:07.680 --> 00:22:09.480
<v Speaker 1>like but I'm gonna invest my time in that, and

407
00:22:09.480 --> 00:22:12.480
<v Speaker 1>they're just gonna give me content packs going forward. It

408
00:22:12.480 --> 00:22:13.640
<v Speaker 1>feels like a death spiral.

409
00:22:14.799 --> 00:22:17.279
<v Speaker 2>It feels like a death spiral, especially when you know

410
00:22:17.319 --> 00:22:21.279
<v Speaker 2>there are other games as a service live service games

411
00:22:21.279 --> 00:22:23.880
<v Speaker 2>out there that are I don't want to say, taking

412
00:22:23.920 --> 00:22:27.240
<v Speaker 2>care of their community where at least addressing the needs

413
00:22:27.319 --> 00:22:30.119
<v Speaker 2>in a more dynamic way than Bunge has been able

414
00:22:30.160 --> 00:22:33.039
<v Speaker 2>to because of all of the shit happening there. Grub

415
00:22:33.440 --> 00:22:37.160
<v Speaker 2>uh refresh my memory please, What is Marathon supposed to be.

416
00:22:37.240 --> 00:22:43.680
<v Speaker 1>An extraction shooter? Why? Yeah, because that's the buzzword. Yeah,

417
00:22:43.720 --> 00:22:47.839
<v Speaker 1>I don't know. I think I listen Marathon originally on

418
00:22:48.039 --> 00:22:50.079
<v Speaker 1>mac a game. I think I played when it got

419
00:22:50.119 --> 00:22:54.000
<v Speaker 1>ported to something once. You know, it was a first

420
00:22:54.039 --> 00:22:58.319
<v Speaker 1>person shooter, an early first person shooter. And now when yes,

421
00:22:58.400 --> 00:22:59.839
<v Speaker 1>and then two years ago when they were starting to

422
00:22:59.839 --> 00:23:02.279
<v Speaker 1>talk about this, I bet a lot of people from

423
00:23:02.319 --> 00:23:04.680
<v Speaker 1>the Bungee team were playing Tarkoff and they're like, we

424
00:23:05.160 --> 00:23:08.920
<v Speaker 1>could do the Bungie version of this, and that's still

425
00:23:08.960 --> 00:23:11.279
<v Speaker 1>there's still some promise there. I feel like, you know,

426
00:23:11.440 --> 00:23:14.880
<v Speaker 1>like Call of Duty war Zone was like clearly yeah,

427
00:23:14.920 --> 00:23:17.920
<v Speaker 1>there was Fortnite, clearly Fortnite right away crack the nut

428
00:23:17.960 --> 00:23:23.200
<v Speaker 1>on having a very broadly appealing battle rayale game. But

429
00:23:23.440 --> 00:23:25.240
<v Speaker 1>Call of Duty war Zone was the one that's like,

430
00:23:25.319 --> 00:23:29.240
<v Speaker 1>and here's like, it's just like Arcadie and uh, and

431
00:23:29.279 --> 00:23:31.720
<v Speaker 1>it's for that Call of Duty audience and all that stuff.

432
00:23:32.039 --> 00:23:34.799
<v Speaker 1>There is a world in which Bungie could be the

433
00:23:34.839 --> 00:23:38.119
<v Speaker 1>one that like cracked that nut on extraction shooters for

434
00:23:38.160 --> 00:23:43.480
<v Speaker 1>that audience as well, but who knows. It's It's expectations

435
00:23:43.480 --> 00:23:45.400
<v Speaker 1>seem like they're even higher than like what it would

436
00:23:45.400 --> 00:23:47.680
<v Speaker 1>look like if they did that. You know, you just

437
00:23:47.680 --> 00:23:49.359
<v Speaker 1>turning on the volume on that. It seems pretty loud.

438
00:23:50.920 --> 00:23:54.400
<v Speaker 1>All right, Jan, let's move along here. I'm gonna go

439
00:23:54.400 --> 00:23:56.880
<v Speaker 1>to this next story down here. Dragon Age the Veilguard

440
00:23:56.920 --> 00:23:59.799
<v Speaker 1>will reveal its release date in August. This is from

441
00:23:59.799 --> 00:24:04.319
<v Speaker 1>air hittlback Fruru at Game Reactor. Last week, byowhere reiterated

442
00:24:04.319 --> 00:24:06.240
<v Speaker 1>that dragon Age the Veilguard is still set to come

443
00:24:06.240 --> 00:24:07.920
<v Speaker 1>out in twenty twenty four and that we'll get the

444
00:24:07.920 --> 00:24:10.759
<v Speaker 1>release date later this summer. We now something more specific

445
00:24:10.880 --> 00:24:13.960
<v Speaker 1>about that last part and more. BioWare confirms that dragon

446
00:24:14.000 --> 00:24:16.519
<v Speaker 1>Age the Veilguard's release date will be announced in August,

447
00:24:16.559 --> 00:24:19.759
<v Speaker 1>and that's now. That's this month. It doesn't stop there either,

448
00:24:19.920 --> 00:24:22.279
<v Speaker 1>as the Blood and Studio will also share details about

449
00:24:22.279 --> 00:24:25.920
<v Speaker 1>its plans for expansions, DLC and more at the same time.

450
00:24:27.119 --> 00:24:31.000
<v Speaker 1>Last I heard is it's going to be October. Jan. Oh, yeah,

451
00:24:31.160 --> 00:24:32.920
<v Speaker 1>I think that's that was like weeks ago. That could

452
00:24:32.920 --> 00:24:34.680
<v Speaker 1>have changed. Obviously, they didn't give a date for a reason.

453
00:24:34.720 --> 00:24:36.559
<v Speaker 1>I'm gonna deal with this, TV. So are you looking

454
00:24:36.599 --> 00:24:37.960
<v Speaker 1>forward to Dragon Age the Veilguard?

455
00:24:38.599 --> 00:24:41.640
<v Speaker 2>Yes, I am looking forward to Dragon Age the Veil Guard.

456
00:24:41.759 --> 00:24:45.759
<v Speaker 2>I know that there was some odd reception when they

457
00:24:45.759 --> 00:24:52.680
<v Speaker 2>had Bethesa had announced the name change from Dreadwolf to

458
00:24:52.799 --> 00:24:56.559
<v Speaker 2>the rail Guard. BioWare It's all the bees, man.

459
00:24:56.480 --> 00:24:58.240
<v Speaker 1>I get them mixed up to conflate them all the time.

460
00:24:58.240 --> 00:25:00.480
<v Speaker 2>I'm trying to protect the hive, but these different b

461
00:25:00.640 --> 00:25:05.319
<v Speaker 2>companies keep messing with me. But hearing Lucy James talk

462
00:25:05.359 --> 00:25:09.680
<v Speaker 2>about her time revisiting Dragon Age, the twenty fourteen game

463
00:25:10.319 --> 00:25:12.960
<v Speaker 2>a couple bombcasts ago had me intrigued because I never

464
00:25:13.039 --> 00:25:15.039
<v Speaker 2>checked out the original Dragon Age. I kind of just

465
00:25:15.079 --> 00:25:17.960
<v Speaker 2>appreciate it from the periphery. But now I'm thinking, you

466
00:25:18.039 --> 00:25:21.880
<v Speaker 2>boy might try and dig in. We also had the

467
00:25:22.400 --> 00:25:28.000
<v Speaker 2>Veilguard parts of the Vailguard team in the fandom comic

468
00:25:28.000 --> 00:25:34.880
<v Speaker 2>con stew To interview during a comic con. And I

469
00:25:34.920 --> 00:25:37.079
<v Speaker 2>love it when I'm convinced to play a game based

470
00:25:37.119 --> 00:25:40.920
<v Speaker 2>off of the enthusiasm of the folks making the game.

471
00:25:40.960 --> 00:25:45.440
<v Speaker 2>Party scenes like there's pr and marketing talk going on

472
00:25:45.680 --> 00:25:48.920
<v Speaker 2>all the time, and like trailers, they can wow you,

473
00:25:48.960 --> 00:25:52.599
<v Speaker 2>they can assuay you. But seeing a passionate dev that

474
00:25:52.680 --> 00:25:56.960
<v Speaker 2>has devoted years of their life to a game, it's infectious,

475
00:25:57.000 --> 00:26:00.839
<v Speaker 2>and I want to see the game that they are

476
00:26:01.039 --> 00:26:04.960
<v Speaker 2>waxing so poetically about, so I think I'm also excited. Also,

477
00:26:05.000 --> 00:26:07.240
<v Speaker 2>I need to fill out and pad my roster for

478
00:26:07.319 --> 00:26:08.079
<v Speaker 2>Fantasy Critic.

479
00:26:08.839 --> 00:26:12.279
<v Speaker 1>Yes, absolutely, uh uh yeah, I agree with you one

480
00:26:12.839 --> 00:26:15.880
<v Speaker 1>on that because every time I hear anything from this

481
00:26:15.920 --> 00:26:18.319
<v Speaker 1>game about this game, or we hear publicly about this game,

482
00:26:18.640 --> 00:26:21.359
<v Speaker 1>people seem pretty confident about it behind the scenes, and

483
00:26:21.440 --> 00:26:25.480
<v Speaker 1>it's that that is infectious, as you said. And yeah, yeah,

484
00:26:25.640 --> 00:26:29.279
<v Speaker 1>I'm looking here. It's still October. Late October though, so

485
00:26:29.839 --> 00:26:32.039
<v Speaker 1>that you know, again, that could shift between now when

486
00:26:32.039 --> 00:26:34.960
<v Speaker 1>they actually announced the date, but I expect that probably

487
00:26:34.960 --> 00:26:36.920
<v Speaker 1>to be the time because it's been the time for

488
00:26:37.079 --> 00:26:38.759
<v Speaker 1>like what they've been naming for for a while now

489
00:26:38.759 --> 00:26:41.599
<v Speaker 1>for the last few months. So late October for Dragon

490
00:26:41.640 --> 00:26:44.759
<v Speaker 1>Age the Veil Guard that feels like a really good

491
00:26:44.759 --> 00:26:47.119
<v Speaker 1>holiday game, feels like exactly the kind of RPG people

492
00:26:47.160 --> 00:26:48.599
<v Speaker 1>will be wanting at that at that time.

493
00:26:48.920 --> 00:26:53.960
<v Speaker 2>So yeah, October not only the month that I and

494
00:26:54.039 --> 00:26:56.799
<v Speaker 2>Alex Bonyela were born in, it's also it's also gonna

495
00:26:56.839 --> 00:26:59.480
<v Speaker 2>seems like it might be a month of the Dragons,

496
00:27:00.119 --> 00:27:03.200
<v Speaker 2>because not only Dragon Age the Veiled Guard, but dragon

497
00:27:03.240 --> 00:27:06.880
<v Speaker 2>ball z sparking zero right, also dropping.

498
00:27:06.559 --> 00:27:09.400
<v Speaker 1>It's dragon mont everybody here on giant bottom. I'm back,

499
00:27:09.559 --> 00:27:10.079
<v Speaker 1>watch out.

500
00:27:10.119 --> 00:27:13.599
<v Speaker 2>I was gonna, oh but that's not the sound dragon snake.

501
00:27:14.440 --> 00:27:16.799
<v Speaker 1>Also, I just said, I got a little text here

502
00:27:16.880 --> 00:27:20.240
<v Speaker 1>says I can't answer chance question why is Marathon an

503
00:27:20.240 --> 00:27:23.599
<v Speaker 1>extraction shooter? So I like, then the people, the people

504
00:27:23.599 --> 00:27:26.880
<v Speaker 1>in the know don't really know the answer to that. Hey, hey,

505
00:27:26.920 --> 00:27:27.400
<v Speaker 1>who knows?

506
00:27:28.480 --> 00:27:33.400
<v Speaker 2>Uh? I this makes this terrifies me, grou Like, how

507
00:27:33.400 --> 00:27:35.880
<v Speaker 2>many times do I pop up on a fucking text

508
00:27:36.279 --> 00:27:37.119
<v Speaker 2>chain to someone?

509
00:27:37.599 --> 00:27:40.759
<v Speaker 1>Yeah? Right? Yeah, that the ears are burning or the

510
00:27:40.799 --> 00:27:44.400
<v Speaker 1>nose itches? Which one's that you sneeze? See it makes

511
00:27:44.400 --> 00:27:46.920
<v Speaker 1>you sneeze? Yeah, like looking at the sun, or when

512
00:27:46.960 --> 00:27:51.039
<v Speaker 1>people text about you. All right, let's uh, let's say.

513
00:27:50.920 --> 00:27:55.519
<v Speaker 2>You slide into people's d MS about me. You can't

514
00:27:55.680 --> 00:27:58.839
<v Speaker 2>do whatever you want? Yeah with my nudes? Oh sorry

515
00:27:59.039 --> 00:28:01.400
<v Speaker 2>they're out there anyhow. Yeah, listen, everybody stand back.

516
00:28:02.720 --> 00:28:05.519
<v Speaker 1>Yeah. I'm looking forward to this game now more and more.

517
00:28:05.880 --> 00:28:08.960
<v Speaker 1>I think that the game will have another chance here

518
00:28:09.039 --> 00:28:11.680
<v Speaker 1>to make that new first impression because that souber game

519
00:28:11.720 --> 00:28:13.839
<v Speaker 1>Fest trailer I think confused a lot of people. The

520
00:28:14.160 --> 00:28:18.400
<v Speaker 1>cinematic trailer, and I think that they will recognize that

521
00:28:18.519 --> 00:28:21.039
<v Speaker 1>and whatever they come with for this next sort of

522
00:28:21.079 --> 00:28:25.359
<v Speaker 1>marketing beat, they will hit hit people with exactly like

523
00:28:25.519 --> 00:28:27.160
<v Speaker 1>here's the game, and here's what's going to feel like

524
00:28:27.160 --> 00:28:28.559
<v Speaker 1>to play the game. And I think that'll be a

525
00:28:28.559 --> 00:28:29.200
<v Speaker 1>big win for that.

526
00:28:30.000 --> 00:28:33.519
<v Speaker 2>I would love a more focused showcase of the game

527
00:28:33.599 --> 00:28:37.119
<v Speaker 2>like that. Also, I'm pitching this now. Maybe we play

528
00:28:37.160 --> 00:28:40.880
<v Speaker 2>through some of the original dragon Age dragen Age, dragan Age.

529
00:28:41.000 --> 00:28:43.160
<v Speaker 1>Oh hell yeah, that would rule. Okay, let's do it,

530
00:28:43.599 --> 00:28:45.359
<v Speaker 1>all right, Well, let's take a quick break when we

531
00:28:45.359 --> 00:28:47.880
<v Speaker 1>get back. There's plenty more headlines to get into, including

532
00:28:47.960 --> 00:28:49.920
<v Speaker 1>a little teas about the next Battlefield. I think we

533
00:28:50.240 --> 00:28:57.480
<v Speaker 1>take your nap. All right, We are back and the

534
00:28:57.799 --> 00:29:00.559
<v Speaker 1>kids are watching Bluey everybody so stand back. Oh no, no,

535
00:29:00.680 --> 00:29:04.960
<v Speaker 1>look that's inside out to YouTube videos. Never mind eats's

536
00:29:05.079 --> 00:29:09.359
<v Speaker 1>next Battlefield game, saying it's among company's most ambitious projects ever.

537
00:29:09.680 --> 00:29:12.799
<v Speaker 1>This is from Eddie mccoough at GameSpot. EA's Battlefield twenty

538
00:29:12.880 --> 00:29:14.960
<v Speaker 1>forty two was something of a disappointment for the company,

539
00:29:15.000 --> 00:29:17.440
<v Speaker 1>but the franchise remains popular and is set to expand

540
00:29:17.440 --> 00:29:21.240
<v Speaker 1>with a major new installment. During EA's earnings briefing, CEO

541
00:29:21.279 --> 00:29:23.559
<v Speaker 1>Andrew Wilson said making the new Battlefield game is a

542
00:29:23.599 --> 00:29:26.640
<v Speaker 1>top priority for EA right now, adding that the company

543
00:29:26.680 --> 00:29:29.599
<v Speaker 1>has high hopes for the project. The community is energized

544
00:29:29.599 --> 00:29:31.640
<v Speaker 1>by what our teams are doing and excited for what

545
00:29:31.680 --> 00:29:34.279
<v Speaker 1>comes next. This is not just one of our top priorities,

546
00:29:34.319 --> 00:29:36.880
<v Speaker 1>it is also one of the most ambitious projects in

547
00:29:36.920 --> 00:29:39.400
<v Speaker 1>our history. We have brought together the very best team

548
00:29:39.440 --> 00:29:42.279
<v Speaker 1>coupled with the resources and technology they need to deliver

549
00:29:42.359 --> 00:29:46.480
<v Speaker 1>an epic battlefield experience. Yeah, then they are using the

550
00:29:46.480 --> 00:29:49.160
<v Speaker 1>word experience, jan do you think this is something that

551
00:29:49.200 --> 00:29:52.119
<v Speaker 1>will be set up as a platform and also them

552
00:29:52.160 --> 00:29:54.599
<v Speaker 1>calling the most ambitious thing ever? Can this be like

553
00:29:54.759 --> 00:29:57.000
<v Speaker 1>free to play or does it have to be another massive,

554
00:29:57.000 --> 00:29:57.920
<v Speaker 1>seventy dollars game.

555
00:29:58.960 --> 00:30:01.880
<v Speaker 2>I' just trying to be a big tria, a first

556
00:30:01.920 --> 00:30:06.119
<v Speaker 2>person shooter and how you exist in the lives of gamers,

557
00:30:06.160 --> 00:30:09.559
<v Speaker 2>because you know, we see Call of Duty making odd pivots,

558
00:30:09.559 --> 00:30:11.880
<v Speaker 2>but Call of Duty is definitely transitioned to be a

559
00:30:12.079 --> 00:30:16.319
<v Speaker 2>platform where you have a campaign, you have the multiplayer,

560
00:30:16.319 --> 00:30:21.279
<v Speaker 2>you have the battle Royale mode. I think if they

561
00:30:21.359 --> 00:30:25.279
<v Speaker 2>want to make a big, big swing making Battlefield free

562
00:30:25.319 --> 00:30:30.240
<v Speaker 2>to play and attaching like a decent battle pass or

563
00:30:30.480 --> 00:30:34.759
<v Speaker 2>parks if you are paying for whatever in Battlefield could

564
00:30:34.839 --> 00:30:40.000
<v Speaker 2>be good. God, I remember the launch of twenty forty

565
00:30:40.039 --> 00:30:43.640
<v Speaker 2>two KRUP that was absolutely abysmal.

566
00:30:43.880 --> 00:30:45.720
<v Speaker 1>Yeah, it felt like it had such a chance. I

567
00:30:45.759 --> 00:30:48.680
<v Speaker 1>remember being excited about like tornadoes in the middle of

568
00:30:48.680 --> 00:30:50.799
<v Speaker 1>combat and stuff, be like, man, that seems like anything

569
00:30:50.839 --> 00:30:53.400
<v Speaker 1>could happen. That's great, and then it's just something. It

570
00:30:53.519 --> 00:30:55.680
<v Speaker 1>just was such a dud or and it was like

571
00:30:55.759 --> 00:30:57.720
<v Speaker 1>so hard to convince people to play or buy the

572
00:30:57.759 --> 00:31:00.839
<v Speaker 1>game in the first place and things like that. So, yeah,

573
00:31:00.880 --> 00:31:02.359
<v Speaker 1>it just had so many disadvantages.

574
00:31:03.880 --> 00:31:07.680
<v Speaker 2>Yeah, and missing a lot of features at launch as well,

575
00:31:07.720 --> 00:31:11.079
<v Speaker 2>if I remember right. So I hope at least whenever

576
00:31:12.079 --> 00:31:14.799
<v Speaker 2>this next Battlefield game comes out, it feels more like

577
00:31:14.839 --> 00:31:18.799
<v Speaker 2>a fuller package rather than you know, like I'm being

578
00:31:18.799 --> 00:31:21.599
<v Speaker 2>scammed out of my money here, missing a lot of

579
00:31:21.640 --> 00:31:24.440
<v Speaker 2>base things that I've quality of life things for the player.

580
00:31:26.119 --> 00:31:26.799
<v Speaker 1>I don't know.

581
00:31:26.839 --> 00:31:29.200
<v Speaker 2>I feel like maybe going free to play, especially with

582
00:31:29.200 --> 00:31:32.640
<v Speaker 2>a scale that Battlefield plays at, could be interesting. At

583
00:31:32.680 --> 00:31:35.960
<v Speaker 2>least you could lead to a very good positive boom

584
00:31:36.000 --> 00:31:41.599
<v Speaker 2>at launch, and maybe Battlefield doesn't take itself so seriously.

585
00:31:41.680 --> 00:31:44.160
<v Speaker 2>It already doesn't based off of like the clips I've seen,

586
00:31:44.559 --> 00:31:46.759
<v Speaker 2>they just lean all the way in. Just just give

587
00:31:46.799 --> 00:31:50.519
<v Speaker 2>me a g They're not gonna have a Captain toadskin.

588
00:31:50.599 --> 00:31:51.200
<v Speaker 2>What am I thinking?

589
00:31:51.759 --> 00:31:52.759
<v Speaker 1>Give me a rule though?

590
00:31:54.559 --> 00:31:58.039
<v Speaker 2>Uh? Throwing the rabbits, No, that's U be soft throwing

591
00:31:58.079 --> 00:31:59.839
<v Speaker 2>the rabbits anyway?

592
00:32:00.039 --> 00:32:02.839
<v Speaker 1>Yeah, why not? Yeah, they're done with Mario for now,

593
00:32:02.880 --> 00:32:06.720
<v Speaker 1>so yeah, go back, give the rabbits the battlefield. So

594
00:32:07.000 --> 00:32:09.720
<v Speaker 1>I think when they talk about like experience, I think

595
00:32:09.720 --> 00:32:13.960
<v Speaker 1>they are saying without saying that they see what Cold

596
00:32:14.039 --> 00:32:17.279
<v Speaker 1>Duty does with its launcher and having all the different

597
00:32:17.519 --> 00:32:20.480
<v Speaker 1>options for people in there, and they will approach something

598
00:32:20.559 --> 00:32:24.359
<v Speaker 1>like that with Battlefield. So I bet there will be both, right.

599
00:32:24.400 --> 00:32:27.680
<v Speaker 1>There will be the seventy dollars Battlefield game that has

600
00:32:27.720 --> 00:32:31.640
<v Speaker 1>the traditional multiplayer that has a campaign that has all

601
00:32:31.720 --> 00:32:34.160
<v Speaker 1>kinds of other stuff in there and probably gets you

602
00:32:34.200 --> 00:32:36.920
<v Speaker 1>extra stuff in the rest of the launcher. But then

603
00:32:36.920 --> 00:32:40.000
<v Speaker 1>there will be that there's that Ripple effect you know

604
00:32:40.200 --> 00:32:43.039
<v Speaker 1>right here from Eddie. Let's just read this earlier. Earlier

605
00:32:43.039 --> 00:32:45.519
<v Speaker 1>this year, it was reported to the next Battlefield will

606
00:32:45.519 --> 00:32:47.559
<v Speaker 1>have a free to play battle reale mode created by

607
00:32:47.599 --> 00:32:49.880
<v Speaker 1>Ripple Effect. The next game in the first person a

608
00:32:49.880 --> 00:32:52.559
<v Speaker 1>shooter franchise won't arrive until twenty twenty five at the earliest,

609
00:32:52.680 --> 00:32:56.000
<v Speaker 1>and still doesn't have an official name, So you have

610
00:32:56.079 --> 00:32:59.039
<v Speaker 1>the ripple effect battle Royale mode over here, whatever ends

611
00:32:59.119 --> 00:33:01.359
<v Speaker 1>up turning into maybe Batterley I won't be the thing

612
00:33:01.400 --> 00:33:04.640
<v Speaker 1>at that point, but probably And that's free to play

613
00:33:04.640 --> 00:33:08.039
<v Speaker 1>over here, just like war Zone. And then Battlefield Traditional

614
00:33:08.200 --> 00:33:10.000
<v Speaker 1>is over here, just like Call of Duty. And now

615
00:33:10.440 --> 00:33:13.759
<v Speaker 1>I think the problem with that is Battlefield is always

616
00:33:13.799 --> 00:33:16.400
<v Speaker 1>chasing call of Duty and never matches call of Duty,

617
00:33:16.440 --> 00:33:18.799
<v Speaker 1>and sometimes and then when it fails to match call

618
00:33:18.839 --> 00:33:22.440
<v Speaker 1>of Duty time after time, it gets knocked down much

619
00:33:22.480 --> 00:33:26.079
<v Speaker 1>harder than Call of Duty ever gets knocked down. But

620
00:33:26.160 --> 00:33:28.000
<v Speaker 1>what I mean, do they have any other options here?

621
00:33:28.000 --> 00:33:30.000
<v Speaker 1>I don't know. I don't know.

622
00:33:30.200 --> 00:33:33.799
<v Speaker 2>I feel like the Battlefield team is also kind of

623
00:33:33.799 --> 00:33:37.359
<v Speaker 2>in a good spot because of how much the last

624
00:33:37.359 --> 00:33:41.279
<v Speaker 2>really soured public opinion, that like, well, anything must be

625
00:33:41.279 --> 00:33:42.200
<v Speaker 2>a step up from here.

626
00:33:43.400 --> 00:33:44.160
<v Speaker 1>And I don't know.

627
00:33:44.559 --> 00:33:47.680
<v Speaker 2>I've always been Battlefield curious grub, but it's also felt

628
00:33:47.759 --> 00:33:52.279
<v Speaker 2>super intimidating. Anytime we've checked out a Battlefield clone on

629
00:33:52.319 --> 00:33:55.960
<v Speaker 2>the website, it has given me the hankering to check

630
00:33:56.000 --> 00:33:59.240
<v Speaker 2>out Battlefield proper, but knowing that it is not in

631
00:33:59.480 --> 00:34:01.720
<v Speaker 2>like a U, you know, the best state right now

632
00:34:02.839 --> 00:34:06.880
<v Speaker 2>Bad Bad Company. I keep seeing people throw around. I

633
00:34:06.880 --> 00:34:08.639
<v Speaker 2>feel like that would be a big swing, that could

634
00:34:08.760 --> 00:34:11.960
<v Speaker 2>potentially be a big experience for folk, But I don't

635
00:34:12.039 --> 00:34:16.039
<v Speaker 2>know if that is the appetite of folks at the

636
00:34:16.079 --> 00:34:17.599
<v Speaker 2>top making the decisions.

637
00:34:18.519 --> 00:34:23.360
<v Speaker 1>Yeah. I remember this is from years ago that there

638
00:34:23.480 --> 00:34:28.039
<v Speaker 1>was a Bad Company one and or two remaster slash

639
00:34:28.239 --> 00:34:30.679
<v Speaker 1>like remake that they were, that they were like kind

640
00:34:30.679 --> 00:34:35.480
<v Speaker 1>of starting up. And then when Vince Sampella took the

641
00:34:35.559 --> 00:34:40.159
<v Speaker 1>lead of Battlefield, he was Vince Sampella from Respond. Previously

642
00:34:40.159 --> 00:34:43.440
<v Speaker 1>from Call of Duty. He was in charge of Infinity

643
00:34:43.480 --> 00:34:45.480
<v Speaker 1>Ward when they made Call of Duty four and all

644
00:34:45.480 --> 00:34:47.159
<v Speaker 1>that stuff, and then when they left and started that

645
00:34:47.199 --> 00:34:49.320
<v Speaker 1>new studio Respond, and then now he's in charge of

646
00:34:49.360 --> 00:34:54.480
<v Speaker 1>basically a lot of EA's traditional games. He was like,

647
00:34:54.519 --> 00:34:57.840
<v Speaker 1>look that that is we need that to be bigger

648
00:34:57.880 --> 00:35:00.000
<v Speaker 1>than what you all are planning to do right now.

649
00:35:00.280 --> 00:35:02.760
<v Speaker 1>And so what we're gonna kind of shelf this and

650
00:35:02.800 --> 00:35:05.000
<v Speaker 1>we're gonna put it back behind the break glass in

651
00:35:05.039 --> 00:35:08.599
<v Speaker 1>case of emergency situation, and we'll go back to Bad

652
00:35:08.639 --> 00:35:11.199
<v Speaker 1>Company in a different way at some point. Now, who knows.

653
00:35:11.239 --> 00:35:14.039
<v Speaker 1>I mean, it feels like I don't know. Honestly, this

654
00:35:14.079 --> 00:35:16.400
<v Speaker 1>feels like maybe the right time, right like coming off

655
00:35:16.440 --> 00:35:18.880
<v Speaker 1>of twenty forty two, which felt like it should have

656
00:35:18.960 --> 00:35:21.199
<v Speaker 1>hit and didn't, which is maybe the worst thing you

657
00:35:21.239 --> 00:35:22.599
<v Speaker 1>could say about that. It's like it felt like it

658
00:35:22.639 --> 00:35:25.960
<v Speaker 1>should have worked and it still didn't. Uh. Oh, Now

659
00:35:25.960 --> 00:35:27.719
<v Speaker 1>you're going to be going into this experience where they're

660
00:35:27.719 --> 00:35:30.079
<v Speaker 1>gonna have a ripple effect. You're gonna have a ripple

661
00:35:30.119 --> 00:35:33.039
<v Speaker 1>effect free to play battle Royale game, You're going to

662
00:35:33.119 --> 00:35:35.360
<v Speaker 1>have the traditional multiplayer Is that gonna be behind the

663
00:35:35.400 --> 00:35:37.400
<v Speaker 1>pay well probably? And then you're gonna have a campaign?

664
00:35:38.159 --> 00:35:40.880
<v Speaker 1>What kind of campaign? At that point? Why not maybe

665
00:35:40.880 --> 00:35:42.880
<v Speaker 1>do bad Company and have some co op and stuff

666
00:35:42.920 --> 00:35:44.639
<v Speaker 1>in there, and then you could start justifying having a

667
00:35:44.679 --> 00:35:46.360
<v Speaker 1>seventy dollars price behind that content.

668
00:35:47.079 --> 00:35:50.599
<v Speaker 2>I don't know. Twenty forty two is twenty issuyears away

669
00:35:50.639 --> 00:35:53.960
<v Speaker 2>from us. We could develop Titans by then. It's true,

670
00:35:54.159 --> 00:35:57.639
<v Speaker 2>that's right. I went to Titen. Oh my god, grub,

671
00:35:57.679 --> 00:36:00.920
<v Speaker 2>I would dig the crap out of a battlefield game

672
00:36:01.239 --> 00:36:04.079
<v Speaker 2>with not like the good Titans we're conditioned to expect

673
00:36:04.079 --> 00:36:08.320
<v Speaker 2>in Titan Fall two, but like a haphazard, shodily built Titan.

674
00:36:08.719 --> 00:36:12.000
<v Speaker 1>Yeah, like a maybe like a post apocalyptic games and

675
00:36:12.039 --> 00:36:15.079
<v Speaker 1>people are like piecing together titans and it's more like

676
00:36:15.119 --> 00:36:17.719
<v Speaker 1>suits of armor, like Knight's armor, that sort of thing,

677
00:36:18.400 --> 00:36:22.280
<v Speaker 1>or bad forklyfts bad yes, right right, it's just pieced together. Right,

678
00:36:22.280 --> 00:36:25.159
<v Speaker 1>But it's like it's it's like you have ownership of it,

679
00:36:25.280 --> 00:36:28.039
<v Speaker 1>and it becomes like a like a ritualistic thing, a

680
00:36:28.119 --> 00:36:30.119
<v Speaker 1>religious thing in some ways. Yeah.

681
00:36:30.199 --> 00:36:32.960
<v Speaker 2>Do we just talk about the movie Hugh Jackman hit

682
00:36:33.239 --> 00:36:33.880
<v Speaker 2>Real Steel?

683
00:36:34.360 --> 00:36:37.440
<v Speaker 1>But I'm always talking about Real Steel. Real Steel is

684
00:36:38.320 --> 00:36:39.639
<v Speaker 1>top tier dad movie.

685
00:36:39.639 --> 00:36:43.599
<v Speaker 2>Bullshit. I love that movie so much. It's so good.

686
00:36:44.159 --> 00:36:46.840
<v Speaker 2>I can't wait to revisit that when I'm a father. Yeah,

687
00:36:46.880 --> 00:36:50.119
<v Speaker 2>it's real good. It's that and Interstellar. Those are the

688
00:36:50.159 --> 00:36:52.239
<v Speaker 2>two that, like you have to rewatch Susan Become a Dad.

689
00:36:52.760 --> 00:36:53.800
<v Speaker 2>That's a double feature.

690
00:36:53.800 --> 00:36:58.039
<v Speaker 1>Grub. Absolutely, that's a good night right there. All right,

691
00:36:58.119 --> 00:37:01.840
<v Speaker 1>let's see here. I got the more headlines, including Xbox

692
00:37:01.880 --> 00:37:05.119
<v Speaker 1>announces twenty twenty four plans for games Com, including over

693
00:37:05.159 --> 00:37:08.519
<v Speaker 1>fifty playable games. This is from Jordan Miller at VGC.

694
00:37:09.039 --> 00:37:12.039
<v Speaker 1>Microsoft has announced its plans for Games comp twenty twenty four.

695
00:37:12.079 --> 00:37:15.280
<v Speaker 1>The Xbox Booth will feature over fifty playable games split

696
00:37:15.320 --> 00:37:18.800
<v Speaker 1>across first party Xbox Game Studio releases and third party

697
00:37:18.920 --> 00:37:23.599
<v Speaker 1>Xbox titles. They include Age of Mythology, Retold Ara History,

698
00:37:23.599 --> 00:37:27.840
<v Speaker 1>I'm Told Man, a Lot of Tellings of History, Diablo four,

699
00:37:27.960 --> 00:37:31.679
<v Speaker 1>Vessel of Hatred, Fallout, seventy six, Mile Post Zero, the

700
00:37:31.719 --> 00:37:36.599
<v Speaker 1>new expansion Elder Scrolls Online, Gold Gold Road, and Towerborn

701
00:37:36.920 --> 00:37:38.880
<v Speaker 1>and Tower Born is that kind of beat them up

702
00:37:38.920 --> 00:37:42.280
<v Speaker 1>game from the people that did the Banner Saga. Xbox

703
00:37:42.280 --> 00:37:46.320
<v Speaker 1>will also host exclusive theatrical presentations of Avowed Indiana, Jones

704
00:37:46.320 --> 00:37:50.079
<v Speaker 1>and the Great Circle and Starfield Shattered Space. Blizzard's Gamescom

705
00:37:50.159 --> 00:37:52.400
<v Speaker 1>twenty twenty four presence will also be a part of

706
00:37:52.480 --> 00:37:55.320
<v Speaker 1>the Xbox Booth. The booth will feature a public hans

707
00:37:55.400 --> 00:37:58.079
<v Speaker 1>on gameplay demo of the Diablo four Spirit Born Class,

708
00:37:58.280 --> 00:38:03.360
<v Speaker 1>with a Diablo Immortal hellicoury Boss tournament taking place as well.

709
00:38:03.639 --> 00:38:06.159
<v Speaker 1>A special immersive World of Warcraft experience will also be

710
00:38:06.199 --> 00:38:08.920
<v Speaker 1>president at the show, giving games comontendants the chance to

711
00:38:08.960 --> 00:38:12.679
<v Speaker 1>feel the thrill of skydiving in Asaroth. The Xbox Booth

712
00:38:12.719 --> 00:38:15.719
<v Speaker 1>will also have playable titles from third party publishers like

713
00:38:15.760 --> 00:38:20.800
<v Speaker 1>Stalker to Heart of Chernobyl Rebellion's Adam Fall, Space Marine two,

714
00:38:21.519 --> 00:38:24.320
<v Speaker 1>Arc two, Star Wars Outlaws, man Ark two is still real.

715
00:38:25.880 --> 00:38:28.480
<v Speaker 1>So they're going all out for games Cone. They're going

716
00:38:28.599 --> 00:38:30.400
<v Speaker 1>way more all out for games come than they even

717
00:38:30.440 --> 00:38:32.960
<v Speaker 1>came close to for Summer Game Fest now and then

718
00:38:33.079 --> 00:38:34.639
<v Speaker 1>the Summer Game Pest did it. They had their own

719
00:38:34.719 --> 00:38:36.360
<v Speaker 1>Xbox mixer and they had stuff there. But I don't

720
00:38:36.360 --> 00:38:38.599
<v Speaker 1>know if they have fifty games. I should didn't go

721
00:38:38.639 --> 00:38:40.119
<v Speaker 1>to their thing. But that's not what it seemed like

722
00:38:40.119 --> 00:38:45.519
<v Speaker 1>when people relate it to me. Yeah, I mean the

723
00:38:45.599 --> 00:38:50.119
<v Speaker 1>effort behind xboxes or Microsoft and Xbox like saying, hey,

724
00:38:50.119 --> 00:38:52.519
<v Speaker 1>here are the games, here's what's going on. Be excited.

725
00:38:53.000 --> 00:38:55.800
<v Speaker 1>Feels mismatched with like where Xbox is at in the

726
00:38:55.800 --> 00:38:58.960
<v Speaker 1>marketplace right now, yesterday's story of like yet again another

727
00:38:59.000 --> 00:39:02.079
<v Speaker 1>quarter down forty percent or more for hardware sales year

728
00:39:02.119 --> 00:39:05.159
<v Speaker 1>over year. But what are the choices they have? They

729
00:39:05.199 --> 00:39:06.239
<v Speaker 1>got to come out there and be like, we do

730
00:39:06.320 --> 00:39:08.840
<v Speaker 1>have exciting stuff. You should be excited, and I think

731
00:39:08.880 --> 00:39:10.440
<v Speaker 1>people be like, yes, and I'm gonna play it on

732
00:39:10.480 --> 00:39:13.119
<v Speaker 1>my PC. And I think Microsoft this points that's just fine.

733
00:39:13.400 --> 00:39:15.440
<v Speaker 1>But I don't know. I'm I'm glad that they're like

734
00:39:15.480 --> 00:39:17.760
<v Speaker 1>showing up like this. This feels like, no, there's still

735
00:39:17.760 --> 00:39:20.599
<v Speaker 1>plenty of momentum behind the other company making video games

736
00:39:20.679 --> 00:39:21.519
<v Speaker 1>as a first party.

737
00:39:22.239 --> 00:39:26.679
<v Speaker 2>Yeah, one hundred percent guarantee, are not guaranteed, agreed. I

738
00:39:26.880 --> 00:39:30.760
<v Speaker 2>want to see what Microsoft is doing, and seeing this

739
00:39:30.840 --> 00:39:36.519
<v Speaker 2>huge turnout for games Com makes it definitely makes it

740
00:39:36.519 --> 00:39:40.760
<v Speaker 2>feel like games Com is like a tour stop for

741
00:39:40.920 --> 00:39:43.679
<v Speaker 2>Microsoft as they make the rounds until the end of

742
00:39:43.719 --> 00:39:46.880
<v Speaker 2>the year, until like a lot of these games pop out.

743
00:39:48.079 --> 00:39:52.480
<v Speaker 2>I'm very curious about Tower Born may feel like the.

744
00:39:53.960 --> 00:39:54.440
<v Speaker 1>God Greb.

745
00:39:54.480 --> 00:39:56.639
<v Speaker 2>What was that other months or Hunter like game that

746
00:39:56.679 --> 00:39:58.400
<v Speaker 2>we checked out that we had a decent time with

747
00:39:59.000 --> 00:40:01.360
<v Speaker 2>wild I put.

748
00:40:01.119 --> 00:40:05.360
<v Speaker 1>This Melbourne or something like that. Uh god, yeah, I

749
00:40:05.360 --> 00:40:08.599
<v Speaker 1>can't I can't remember Wild Wildhearts. Yes, thank you, Yes,

750
00:40:08.679 --> 00:40:10.760
<v Speaker 1>I mean I enjoyed that. That was fun. Yeah.

751
00:40:10.800 --> 00:40:12.840
<v Speaker 2>So I'd like to see like another take on the

752
00:40:12.840 --> 00:40:15.920
<v Speaker 2>Monster Hunter formula because, like you know, there are parts

753
00:40:15.920 --> 00:40:19.159
<v Speaker 2>of that experience that I love Capcom, but Capcom still

754
00:40:19.199 --> 00:40:22.599
<v Speaker 2>hasn't completely nailed from like quality of life perspective. But

755
00:40:22.960 --> 00:40:27.039
<v Speaker 2>I want to see what more of that could look like. Gosh,

756
00:40:27.039 --> 00:40:28.920
<v Speaker 2>if only we're sending a team to games Calm to

757
00:40:29.000 --> 00:40:31.079
<v Speaker 2>check out all these neat things, to like seeing what

758
00:40:31.119 --> 00:40:33.320
<v Speaker 2>it'd been a parachute through Ezra.

759
00:40:33.280 --> 00:40:36.599
<v Speaker 1>An impossible dream jan Quit saying things you know can't happen.

760
00:40:37.159 --> 00:40:39.679
<v Speaker 2>Ah, gosh, I'm just such a dreamer grub.

761
00:40:40.760 --> 00:40:43.559
<v Speaker 1>Yeah, I uh Talerborne's when I've been excited about for

762
00:40:43.599 --> 00:40:47.599
<v Speaker 1>a while. It's uh, it's yeah. It's that like side

763
00:40:47.639 --> 00:40:49.679
<v Speaker 1>scrolling beat them up sort of thing. I'm gonna I

764
00:40:49.719 --> 00:40:51.639
<v Speaker 1>have the video right here. I'll bring it up. Let

765
00:40:51.679 --> 00:40:53.400
<v Speaker 1>me just if I gotta frame it up here. But

766
00:40:53.440 --> 00:40:56.639
<v Speaker 1>it's like, looks beautiful and very cool, and I think

767
00:40:56.679 --> 00:40:59.159
<v Speaker 1>it should be something worth checking out. And then it

768
00:40:59.199 --> 00:41:01.480
<v Speaker 1>has so many other elements going on there that I'll

769
00:41:01.480 --> 00:41:03.280
<v Speaker 1>have to play to fully understand. But god, yeah it

770
00:41:03.320 --> 00:41:07.280
<v Speaker 1>looks amazing. Yeah, it's like so yeah, we'll get some

771
00:41:07.440 --> 00:41:12.639
<v Speaker 1>hands on reports from that game and more and just overall,

772
00:41:13.079 --> 00:41:16.159
<v Speaker 1>this is Game's com the heart of Europe. Like they're

773
00:41:16.239 --> 00:41:18.239
<v Speaker 1>right there showing up being like, hey, we want to

774
00:41:18.239 --> 00:41:23.320
<v Speaker 1>win over this audience. Europe has mostly overlooked Xbox this generation,

775
00:41:23.360 --> 00:41:25.400
<v Speaker 1>as it has through most generations in the past, but

776
00:41:25.480 --> 00:41:30.480
<v Speaker 1>especially this generation. And I think that they're just like, look, yeah,

777
00:41:30.559 --> 00:41:32.079
<v Speaker 1>we maybe we're not going to get you to buy

778
00:41:32.079 --> 00:41:33.800
<v Speaker 1>an Xbox, but we could still get you to buy

779
00:41:33.840 --> 00:41:36.079
<v Speaker 1>our games. And I think that's probably the right move

780
00:41:36.159 --> 00:41:40.320
<v Speaker 1>for them on the long scale, the grand scale of time.

781
00:41:40.400 --> 00:41:42.480
<v Speaker 1>Jan if we're talking like one hundred years from now,

782
00:41:42.519 --> 00:41:45.360
<v Speaker 1>I think PC gaming will still be here, probably, I

783
00:41:45.360 --> 00:41:49.800
<v Speaker 1>don't know about consoles, Like, like you know, all it

784
00:41:49.800 --> 00:41:51.880
<v Speaker 1>takes is one generation for one of these companies to

785
00:41:51.920 --> 00:41:54.480
<v Speaker 1>get like to either take it on the chin, or

786
00:41:54.599 --> 00:41:57.280
<v Speaker 1>to like really to to bone things up, or to

787
00:41:57.360 --> 00:41:59.599
<v Speaker 1>lose interest, to be like it's not growing fast enough,

788
00:41:59.639 --> 00:42:01.360
<v Speaker 1>we should just sell it off to some other company

789
00:42:01.400 --> 00:42:03.559
<v Speaker 1>or something like that that's not out of the realm

790
00:42:03.599 --> 00:42:06.199
<v Speaker 1>of possibility in the next twenty five years or something

791
00:42:06.239 --> 00:42:08.719
<v Speaker 1>like this. So when I think about, like, if I'm

792
00:42:08.719 --> 00:42:10.639
<v Speaker 1>in charge one of these companies and I have to

793
00:42:10.639 --> 00:42:13.280
<v Speaker 1>like place my chips down somewhere, I also would be

794
00:42:13.320 --> 00:42:18.880
<v Speaker 1>putting my chips down on PC and open platforms as

795
00:42:18.920 --> 00:42:21.159
<v Speaker 1>opposed to just trying to grow my walled garden again.

796
00:42:21.559 --> 00:42:24.239
<v Speaker 1>So I think Xbox has positioning themselves to do that.

797
00:42:24.320 --> 00:42:25.400
<v Speaker 1>Whether or not they're going to be able to pull

798
00:42:25.440 --> 00:42:27.559
<v Speaker 1>it off, who knows, But it starts with stuff like this,

799
00:42:27.800 --> 00:42:30.239
<v Speaker 1>like fifty games at games come.

800
00:42:30.519 --> 00:42:33.960
<v Speaker 2>Oddly enough, I feel like piece one hundred years from now,

801
00:42:34.119 --> 00:42:37.880
<v Speaker 2>who knows where will be I'll be in the dirt.

802
00:42:38.639 --> 00:42:42.039
<v Speaker 1>Or long, yes, long over here.

803
00:42:43.559 --> 00:42:48.800
<v Speaker 2>But I do see PC games sustaining and lasting, but

804
00:42:48.840 --> 00:42:54.400
<v Speaker 2>also perhaps handheld games, not mobile games, but handheld games.

805
00:42:54.440 --> 00:42:59.320
<v Speaker 2>Like I don't know, I could definitely see a revision

806
00:42:59.400 --> 00:43:01.639
<v Speaker 2>of the game Boy coming out in a couple of years.

807
00:43:01.880 --> 00:43:06.639
<v Speaker 1>Yeah, if Nintendo ever does like that move, I think

808
00:43:06.639 --> 00:43:09.599
<v Speaker 1>it would do very well for them. I don't know

809
00:43:09.599 --> 00:43:11.280
<v Speaker 1>what it would be a sign of, like from the company,

810
00:43:11.320 --> 00:43:13.000
<v Speaker 1>if like there's other troubles or whatever, they're like, we

811
00:43:13.039 --> 00:43:16.000
<v Speaker 1>gotta go back to the game Boy. But in the

812
00:43:16.039 --> 00:43:19.320
<v Speaker 1>next like ten to fifteen years, there is still gonna

813
00:43:19.320 --> 00:43:24.000
<v Speaker 1>be a butter zone where like multiple generations have grown

814
00:43:24.079 --> 00:43:27.199
<v Speaker 1>up like remembering the game Boy. Like I'll like I

815
00:43:27.320 --> 00:43:30.519
<v Speaker 1>was I got the original game Boy when I was

816
00:43:30.559 --> 00:43:34.360
<v Speaker 1>just a kid, and then but like several generations of

817
00:43:34.440 --> 00:43:37.159
<v Speaker 1>kids behind me got game Boys, like two generations basically

818
00:43:37.199 --> 00:43:41.960
<v Speaker 1>to play Pokemon games, and they are all gonna be like, hey,

819
00:43:41.960 --> 00:43:43.800
<v Speaker 1>that name means a lot to me. So yeah, stuff

820
00:43:43.840 --> 00:43:45.800
<v Speaker 1>like that could happen You're right though, handout games will

821
00:43:45.840 --> 00:43:48.800
<v Speaker 1>still be a major thing, and I think that'll be

822
00:43:48.800 --> 00:43:52.280
<v Speaker 1>like the primary way honestly personalized gaming experiences right there

823
00:43:52.320 --> 00:43:53.800
<v Speaker 1>in front of you. That's always been it for me.

824
00:43:54.239 --> 00:43:56.880
<v Speaker 2>It's just so funny seeing like a couple of years

825
00:43:56.880 --> 00:44:00.480
<v Speaker 2>ago the major focus on what the console is right,

826
00:44:00.519 --> 00:44:02.719
<v Speaker 2>what the console looks like, how it fits into your

827
00:44:02.960 --> 00:44:07.239
<v Speaker 2>home entertainment ecosystem only for the Nintendo Switch, and subsequently

828
00:44:07.360 --> 00:44:11.280
<v Speaker 2>the theme deck to kind of reinfluence of people and

829
00:44:11.320 --> 00:44:14.079
<v Speaker 2>like kind of like having this thing in my hands.

830
00:44:14.280 --> 00:44:17.519
<v Speaker 1>Yep, that's for me. That's always been it, like just

831
00:44:17.559 --> 00:44:19.920
<v Speaker 1>a link's awakening on the game Boy in the backseat

832
00:44:19.920 --> 00:44:22.000
<v Speaker 1>of the car on road trips as a ten or

833
00:44:22.039 --> 00:44:24.920
<v Speaker 1>eleven year old. I mean, that's just like when it's like, oh,

834
00:44:25.000 --> 00:44:26.920
<v Speaker 1>gaming's just going to be everything to me from now on.

835
00:44:27.559 --> 00:44:31.480
<v Speaker 1>At that's when that happened. I like playing games on

836
00:44:31.519 --> 00:44:34.519
<v Speaker 1>the TV too, sure, but it's just something so intimate

837
00:44:34.519 --> 00:44:37.480
<v Speaker 1>to have the games right there in front of you.

838
00:44:37.559 --> 00:44:39.840
<v Speaker 1>All right, let's hit these last few stories. Dev say

839
00:44:39.880 --> 00:44:42.239
<v Speaker 1>that working with Apple Arcade is frustrating and like an

840
00:44:42.239 --> 00:44:46.719
<v Speaker 1>abusive relationship. Zax Wisen from Kotaku writes a new report

841
00:44:46.760 --> 00:44:49.360
<v Speaker 1>featuring quotes from anonymous developers who have worked with Apple

842
00:44:49.440 --> 00:44:53.760
<v Speaker 1>Arcade claimed the subscriptions subscription gaming service has no real goals,

843
00:44:54.079 --> 00:44:57.360
<v Speaker 1>barely communicates with studios. It treats teams poorly, making them

844
00:44:57.400 --> 00:44:59.800
<v Speaker 1>jump through hoops and wait for months just to get paid.

845
00:45:00.199 --> 00:45:02.840
<v Speaker 1>One developer even claimed that working with Apple Arcade was

846
00:45:02.880 --> 00:45:06.159
<v Speaker 1>like being in an abusive relationship. One big problem is

847
00:45:06.159 --> 00:45:08.320
<v Speaker 1>that some devs have to spend months chasing Apple down

848
00:45:08.320 --> 00:45:10.280
<v Speaker 1>for their money. The way Apple Arcade works is to

849
00:45:10.400 --> 00:45:13.039
<v Speaker 1>devs get a large amount of money upfront to make

850
00:45:13.079 --> 00:45:16.239
<v Speaker 1>the game and then collect royalties from Apple. And I

851
00:45:16.320 --> 00:45:18.880
<v Speaker 1>just started playing a in the sixty four jungle mix

852
00:45:18.920 --> 00:45:21.280
<v Speaker 1>in the background. I i't mean to do that. We

853
00:45:21.280 --> 00:45:23.559
<v Speaker 1>can go weeks without hearing from Apple at all, and

854
00:45:23.599 --> 00:45:26.719
<v Speaker 1>their general response to time to emails is three weeks

855
00:45:26.800 --> 00:45:29.119
<v Speaker 1>if they reply at all. Set a developer speaking to

856
00:45:29.119 --> 00:45:31.239
<v Speaker 1>Mobile gamer Dot is We're supposed to be able to

857
00:45:31.239 --> 00:45:34.639
<v Speaker 1>ask product technical and commercial questions, but often half the

858
00:45:34.679 --> 00:45:37.159
<v Speaker 1>Apple team won't turn up, and when they do, they

859
00:45:37.199 --> 00:45:40.119
<v Speaker 1>have no idea what's going on and can't answer our questions,

860
00:45:40.239 --> 00:45:42.280
<v Speaker 1>either because they don't have any knowledge on how to

861
00:45:42.320 --> 00:45:44.880
<v Speaker 1>answer it or not able to share that info for

862
00:45:44.960 --> 00:45:50.719
<v Speaker 1>confidentiality reasons. Yeah, that sounds like it sucks. That's insane, grub,

863
00:45:50.800 --> 00:45:53.719
<v Speaker 1>that's insane. That like, and I get that, like gaming

864
00:45:53.800 --> 00:45:56.519
<v Speaker 1>is not Apple's thing. That's like, maybe that's not stating

865
00:45:56.559 --> 00:46:02.440
<v Speaker 1>it strongly enough. Well, you do have gaming subscription service

866
00:46:02.800 --> 00:46:05.800
<v Speaker 1>that you are charging people for, and the whole idea

867
00:46:05.920 --> 00:46:08.719
<v Speaker 1>is you pay developers to make games that are better

868
00:46:08.800 --> 00:46:11.000
<v Speaker 1>than the free to play shlock they get from the

869
00:46:11.000 --> 00:46:14.840
<v Speaker 1>rest of the store. You should probably pay those people

870
00:46:14.840 --> 00:46:16.880
<v Speaker 1>that have made those games for you. What are you

871
00:46:16.960 --> 00:46:20.639
<v Speaker 1>talking about. That's crazy.

872
00:46:20.679 --> 00:46:23.239
<v Speaker 2>I know you have the money, Tim, You definitely have

873
00:46:23.360 --> 00:46:30.360
<v Speaker 2>the money. God, that feels insane hearing that these indie

874
00:46:30.360 --> 00:46:34.159
<v Speaker 2>devs that you know haven't some type of exclusive contract

875
00:46:34.320 --> 00:46:38.199
<v Speaker 2>to remain on Apple Arcade for X amount of time.

876
00:46:38.519 --> 00:46:40.880
<v Speaker 2>I have to hunt Apple for their money.

877
00:46:41.159 --> 00:46:43.840
<v Speaker 1>Yeah, jump through hoops. Like it should just be like

878
00:46:44.599 --> 00:46:47.800
<v Speaker 1>the second the game launches, it should just like automatically

879
00:46:47.840 --> 00:46:49.960
<v Speaker 1>transfer to their bank account. It should just be automated.

880
00:46:50.559 --> 00:46:51.079
<v Speaker 1>That's crazy.

881
00:46:51.079 --> 00:46:54.840
<v Speaker 2>And I give you my routing number. Yeah, Jim, you

882
00:46:54.920 --> 00:46:56.480
<v Speaker 2>just Apple pay me this ship?

883
00:46:56.840 --> 00:46:59.840
<v Speaker 1>Yeah? What the hell? Oh God, Plaid like won't let

884
00:46:59.840 --> 00:47:02.239
<v Speaker 1>them like sign up their bank account or whatever connected

885
00:47:02.320 --> 00:47:07.159
<v Speaker 1>or whatever. Yeah, and that seems so insane because we

886
00:47:07.480 --> 00:47:09.480
<v Speaker 1>have seen a steady trickle of.

887
00:47:10.880 --> 00:47:13.280
<v Speaker 2>It feels weird to say this, but big Apple Arcade

888
00:47:13.320 --> 00:47:16.800
<v Speaker 2>games finally make the jump to other platforms. We're seeing

889
00:47:16.840 --> 00:47:20.880
<v Speaker 2>it with Fantasian, the Teenage Mutant Ninja Turtles game, even

890
00:47:21.480 --> 00:47:25.000
<v Speaker 2>the gosh, the not Match three, but the puzzle game

891
00:47:25.039 --> 00:47:28.239
<v Speaker 2>that was pretty big, and it was a big heater

892
00:47:28.400 --> 00:47:32.440
<v Speaker 2>for Apple Arcades release. Oh gosh, it was like Dungeon

893
00:47:32.599 --> 00:47:34.239
<v Speaker 2>themed folks at home.

894
00:47:34.320 --> 00:47:37.599
<v Speaker 1>Grindstone, Yeah, there it is, yeah, Grindstone. Yeah. People try

895
00:47:37.639 --> 00:47:39.239
<v Speaker 1>to say this is normal for a lot of businesses

896
00:47:39.239 --> 00:47:42.280
<v Speaker 1>that that that work this way, and it's like, ah,

897
00:47:42.360 --> 00:47:44.239
<v Speaker 1>I think the reason developers are saying this is because

898
00:47:44.239 --> 00:47:46.039
<v Speaker 1>it's not normal for the space that they're in. I

899
00:47:46.039 --> 00:47:50.400
<v Speaker 1>think Microsoft and Sony and Nintendo have a pretty well

900
00:47:50.480 --> 00:47:55.559
<v Speaker 1>understood process for getting paid. The timeline is very well understood,

901
00:47:55.920 --> 00:47:57.800
<v Speaker 1>and I think the problem here is not like that

902
00:47:57.800 --> 00:47:59.320
<v Speaker 1>the people just have to wait. It is that they

903
00:47:59.320 --> 00:48:01.519
<v Speaker 1>have to hunt down on Apple and make it happen,

904
00:48:02.599 --> 00:48:05.199
<v Speaker 1>which is not normal in this space. I mean, especially

905
00:48:05.239 --> 00:48:07.880
<v Speaker 1>not with Steam right over there, just making it like

906
00:48:08.119 --> 00:48:11.280
<v Speaker 1>the most automated basic thing in the world where it's

907
00:48:11.440 --> 00:48:14.360
<v Speaker 1>just going to happen in the background and you don't

908
00:48:14.400 --> 00:48:16.400
<v Speaker 1>have to do much to make it happen. That's the norm,

909
00:48:16.519 --> 00:48:18.119
<v Speaker 1>and you kind of can't be like, well, I mean,

910
00:48:18.599 --> 00:48:20.559
<v Speaker 1>you know, this is the way things are so well

911
00:48:20.639 --> 00:48:22.559
<v Speaker 1>they it could be better. We see it right there,

912
00:48:22.559 --> 00:48:26.599
<v Speaker 1>and it's better for the vast majority of gaming purchases

913
00:48:26.760 --> 00:48:30.039
<v Speaker 1>in the world when you look at Steam and the

914
00:48:30.199 --> 00:48:32.760
<v Speaker 1>Xbox Store and the PlayStation store and Nintendo You Shop

915
00:48:32.800 --> 00:48:33.400
<v Speaker 1>all put together.

916
00:48:33.519 --> 00:48:38.039
<v Speaker 2>So yeah, Also, wouldn't it continue to build a positive

917
00:48:38.519 --> 00:48:42.079
<v Speaker 2>relationship between dev's and Apple if they were being paid

918
00:48:42.119 --> 00:48:46.480
<v Speaker 2>on time? Yeah, where like, hey, we'll continue to keep

919
00:48:46.480 --> 00:48:49.159
<v Speaker 2>making games for you guys, or we'll tell our other

920
00:48:49.320 --> 00:48:50.679
<v Speaker 2>indie friends to Well, that.

921
00:48:50.679 --> 00:48:53.320
<v Speaker 1>Seems like that's the underlying thing here, right jan that

922
00:48:53.800 --> 00:48:55.840
<v Speaker 1>Apple doesn't care about that anymore. They don't care about

923
00:48:55.880 --> 00:48:59.599
<v Speaker 1>Apple Arcade. It was an initiation. It's a year's old initiative,

924
00:49:00.239 --> 00:49:02.159
<v Speaker 1>is more and off, they're not gonna they're not reinvesting

925
00:49:02.199 --> 00:49:04.679
<v Speaker 1>in that. Then they're not thinking about it actively. That

926
00:49:04.840 --> 00:49:08.920
<v Speaker 1>is that is old news, and so all the developers

927
00:49:08.920 --> 00:49:12.400
<v Speaker 1>are unhappy and that's going to sort of slightly poison

928
00:49:12.519 --> 00:49:14.880
<v Speaker 1>that audience. Against us or that you know that industry

929
00:49:14.920 --> 00:49:18.159
<v Speaker 1>against us. We don't care. And that's just Apple with

930
00:49:18.239 --> 00:49:22.880
<v Speaker 1>gaming every generation from the beginning of time. Yeah, PlayStation

931
00:49:22.920 --> 00:49:25.599
<v Speaker 1>Plus free games for August twenty twenty four. Uh, let

932
00:49:25.679 --> 00:49:28.480
<v Speaker 1>see your Lego Star Wars the Skywalker Saga for five

933
00:49:28.559 --> 00:49:32.159
<v Speaker 1>nights at Freddy's Security Breach and Inder Lily's Quietest of

934
00:49:32.199 --> 00:49:35.840
<v Speaker 1>the Nights. Yeah. These are all coming starting August sixth

935
00:49:35.880 --> 00:49:38.880
<v Speaker 1>and will be available through August second or September second,

936
00:49:38.880 --> 00:49:41.599
<v Speaker 1>I should say. And those are the PlayStation Plus free

937
00:49:41.639 --> 00:49:42.760
<v Speaker 1>games for August.

938
00:49:42.960 --> 00:49:43.079
<v Speaker 2>Uh.

939
00:49:43.400 --> 00:49:47.639
<v Speaker 1>Lego Star Wars the Skywalker Saga is a massive, solid game, yes,

940
00:49:47.880 --> 00:49:50.480
<v Speaker 1>and one that's good for families and good for kind

941
00:49:50.480 --> 00:49:52.599
<v Speaker 1>of any fan of Star Wars. It's really well done.

942
00:49:53.000 --> 00:49:55.280
<v Speaker 2>It's so funny that when Dan and I checked out

943
00:49:55.280 --> 00:49:58.519
<v Speaker 2>the old LED Steam deck at Valve, the first game

944
00:49:58.800 --> 00:50:02.599
<v Speaker 2>that they show us today the capabilities and like, how

945
00:50:02.599 --> 00:50:05.519
<v Speaker 2>great the screen is on the Steam deck O led

946
00:50:06.199 --> 00:50:08.519
<v Speaker 2>was Lego Star Wars the Skywalker Saga.

947
00:50:08.679 --> 00:50:11.880
<v Speaker 1>Yep. I mean you know that's the materials they use

948
00:50:11.960 --> 00:50:13.920
<v Speaker 1>in that stuff that make it look like real Legos,

949
00:50:13.960 --> 00:50:16.800
<v Speaker 1>and then combining that with that OLED screen, yep, that's

950
00:50:17.280 --> 00:50:20.920
<v Speaker 1>very good stuff. All right, let's sa hit this last one.

951
00:50:21.000 --> 00:50:24.719
<v Speaker 1>AMD reports positive financial results, but gaming business slumps. This

952
00:50:24.760 --> 00:50:28.119
<v Speaker 1>is from Alberto Garrito at Game Reactor. The crisis at

953
00:50:28.119 --> 00:50:31.400
<v Speaker 1>the world's leading ship makers is shaking the entire technology sphere.

954
00:50:32.039 --> 00:50:35.960
<v Speaker 1>First the in with Intel's flawed thirteenth and fourteenth generation,

955
00:50:36.360 --> 00:50:39.320
<v Speaker 1>followed by the announcement of thousands of layoffs at the company,

956
00:50:39.519 --> 00:50:42.320
<v Speaker 1>and now AMD is releasing troubling data on its custom

957
00:50:42.400 --> 00:50:44.960
<v Speaker 1>gaming chip division. As you probably know, AMD chips are

958
00:50:45.039 --> 00:50:48.119
<v Speaker 1>used in game consoles and the Xbox series, PS five

959
00:50:48.159 --> 00:50:50.519
<v Speaker 1>and Steam Deck all feature them. Now, with the release

960
00:50:50.559 --> 00:50:53.119
<v Speaker 1>of financial results from Q two twenty twenty four, we

961
00:50:53.159 --> 00:50:56.400
<v Speaker 1>see a fifty nine percent drop in gaming revenue, down

962
00:50:56.400 --> 00:51:00.599
<v Speaker 1>more than six hundred and forty eight million dollars. And

963
00:51:00.639 --> 00:51:04.320
<v Speaker 1>this is almost mostly attributable to the decline in sales

964
00:51:04.360 --> 00:51:06.559
<v Speaker 1>of Xbox, but we've also seen declines in sales of

965
00:51:06.559 --> 00:51:09.760
<v Speaker 1>PlayStation five year over year quarter to quarter, or at

966
00:51:09.800 --> 00:51:12.840
<v Speaker 1>least the United States according to a Circana and Napis

967
00:51:12.880 --> 00:51:17.360
<v Speaker 1>Catella over there. But yeah, when fewer consoles are selling,

968
00:51:17.599 --> 00:51:19.960
<v Speaker 1>Microsoft and Sony to a lesser extent, are going to

969
00:51:20.039 --> 00:51:22.599
<v Speaker 1>be ordering fewer chips, and that is going to hurt

970
00:51:22.639 --> 00:51:28.639
<v Speaker 1>AMD's revenue. Yeah, did you think. I mean, it's that

971
00:51:28.719 --> 00:51:30.840
<v Speaker 1>same old story, right jam, we're waiting for GTA six

972
00:51:31.000 --> 00:51:32.880
<v Speaker 1>or some other game, kind of like that right to

973
00:51:33.079 --> 00:51:35.840
<v Speaker 1>have the whole industry bounce back. Is that a healthy

974
00:51:35.840 --> 00:51:38.239
<v Speaker 1>place for the industry to be in. No, it's not a.

975
00:51:38.239 --> 00:51:40.480
<v Speaker 2>Healthy place to put all our eggs in the GTA

976
00:51:40.599 --> 00:51:44.039
<v Speaker 2>six basket. I don't care for GTA six, but I

977
00:51:44.039 --> 00:51:45.519
<v Speaker 2>feel like I've we forced the care.

978
00:51:46.079 --> 00:51:48.440
<v Speaker 1>It's we have to care. We have no choice here.

979
00:51:49.199 --> 00:51:51.920
<v Speaker 2>It's like I'm gonna be like the guy in the

980
00:51:51.920 --> 00:51:55.880
<v Speaker 2>fifteenth row in like the Dune Cave, going like, I

981
00:51:55.920 --> 00:51:58.880
<v Speaker 2>guess we'll get go with this guy LUs and old gaib.

982
00:52:01.599 --> 00:52:03.559
<v Speaker 2>Everyone else is doing it. I guess I'll also go

983
00:52:03.639 --> 00:52:03.960
<v Speaker 2>with it.

984
00:52:04.119 --> 00:52:06.800
<v Speaker 1>Yeah, you don't have Yeah, we don't have a choice. Yeah,

985
00:52:06.960 --> 00:52:09.599
<v Speaker 1>it's uh. I mean the whole idea is like this

986
00:52:09.639 --> 00:52:12.199
<v Speaker 1>will be the thing that gets people. I mean, did

987
00:52:12.239 --> 00:52:15.199
<v Speaker 1>you see the numbers earlier this week that like a

988
00:52:15.440 --> 00:52:20.159
<v Speaker 1>significant majority of people are still playing GTA online on

989
00:52:20.239 --> 00:52:24.000
<v Speaker 1>PS four, Like you can play that on PS five,

990
00:52:24.280 --> 00:52:27.360
<v Speaker 1>Xbox Series, x PC and all the stuff, but the

991
00:52:27.400 --> 00:52:31.880
<v Speaker 1>majority are playing on PS four, And so that's that

992
00:52:32.039 --> 00:52:33.920
<v Speaker 1>like that. They're saying like that, right there is the

993
00:52:33.960 --> 00:52:36.280
<v Speaker 1>thing that highlights what is going on in the industry

994
00:52:36.320 --> 00:52:39.000
<v Speaker 1>is that the people that that have found their game,

995
00:52:39.280 --> 00:52:41.800
<v Speaker 1>they found it last generation and they're still playing that

996
00:52:41.880 --> 00:52:45.039
<v Speaker 1>game on that system and they have not felt they've

997
00:52:45.039 --> 00:52:48.960
<v Speaker 1>not been given the compelling argument to upgrade because the

998
00:52:49.000 --> 00:52:51.920
<v Speaker 1>game is still the same game. Yeah, it's gonna run better.

999
00:52:52.119 --> 00:52:55.039
<v Speaker 1>It's the same game. People, while we talk about it,

1000
00:52:55.119 --> 00:52:58.199
<v Speaker 1>while I gobble up Digital Foundery, give it to me,

1001
00:52:58.480 --> 00:53:04.679
<v Speaker 1>num numb, numb, numb, the wide, vast broad audience is saying, no,

1002
00:53:04.840 --> 00:53:07.599
<v Speaker 1>that's the same game. And my understanding is when I

1003
00:53:07.639 --> 00:53:11.159
<v Speaker 1>get a new system, I get new games, and that's

1004
00:53:11.199 --> 00:53:14.000
<v Speaker 1>it's it's it's that simple for them. And so they're

1005
00:53:14.039 --> 00:53:16.360
<v Speaker 1>gonna need to wait until that new game comes along

1006
00:53:16.400 --> 00:53:18.119
<v Speaker 1>and it will be g t A six for most

1007
00:53:18.119 --> 00:53:20.599
<v Speaker 1>of them. People point out Elder Scroll six. Obviously, there

1008
00:53:20.679 --> 00:53:22.599
<v Speaker 1>is like eight list of games that are in that

1009
00:53:22.639 --> 00:53:24.039
<v Speaker 1>tier below g T A six.

1010
00:53:25.119 --> 00:53:30.239
<v Speaker 2>But yeah, no, I I I'd agree GTA six will

1011
00:53:30.280 --> 00:53:33.760
<v Speaker 2>save the gaming industry. It's gonna gonna undo all of

1012
00:53:33.800 --> 00:53:37.480
<v Speaker 2>these layoffs. New company. We're gonna be swimming in money, grub.

1013
00:53:37.559 --> 00:53:39.559
<v Speaker 1>It's gonna be it's gonna be awesome. It's gonna be.

1014
00:53:39.519 --> 00:53:44.760
<v Speaker 2>Great, like anecdotally, anecdotally like catching up with our other

1015
00:53:44.880 --> 00:53:48.119
<v Speaker 2>fandom homies that aren't as plugged into games and just

1016
00:53:48.159 --> 00:53:50.119
<v Speaker 2>asking them like, hey, what do you know? What? What

1017
00:53:50.199 --> 00:53:53.400
<v Speaker 2>type of gaming content do you consume? Uh? And then

1018
00:53:54.440 --> 00:54:00.480
<v Speaker 2>oddly enough the answer is people uh streaming or on

1019
00:54:00.519 --> 00:54:03.679
<v Speaker 2>YouTube doing rp GTA online content. Yep.

1020
00:54:03.840 --> 00:54:07.079
<v Speaker 1>It's still huge still, and I had there was a

1021
00:54:07.119 --> 00:54:09.880
<v Speaker 1>lot of content creators I would were like variety streamers

1022
00:54:09.880 --> 00:54:11.840
<v Speaker 1>and started doing that and that's where they like, well,

1023
00:54:11.840 --> 00:54:13.280
<v Speaker 1>this is where the money is. People. I got more

1024
00:54:13.280 --> 00:54:17.400
<v Speaker 1>people watching than ever. I'm gonna keep doing that. All right.

1025
00:54:17.599 --> 00:54:19.960
<v Speaker 1>That does it for the headlines? Does it for the news?

1026
00:54:20.079 --> 00:54:23.639
<v Speaker 1>I have a poll question from yesterday. I think I

1027
00:54:23.639 --> 00:54:25.920
<v Speaker 1>have it right here. Let me just get it right there,

1028
00:54:26.079 --> 00:54:29.559
<v Speaker 1>bang bang boom the news assets. There we go. I'm

1029
00:54:29.599 --> 00:54:31.639
<v Speaker 1>gonna have to answer this. Have you ever played Killer seven?

1030
00:54:31.880 --> 00:54:34.199
<v Speaker 1>I'm gonna I like, touch it, but I'm gonna say no.

1031
00:54:34.760 --> 00:54:37.760
<v Speaker 1>And that's what seventy percent of the audience said. Out

1032
00:54:37.760 --> 00:54:40.320
<v Speaker 1>of the two point five thousand votes, seventy percent said

1033
00:54:40.360 --> 00:54:42.840
<v Speaker 1>no they have not played Killer seven. Thirty percent have

1034
00:54:43.840 --> 00:54:47.280
<v Speaker 1>I think a remaster would go over real nice, swimmingly,

1035
00:54:47.320 --> 00:54:49.559
<v Speaker 1>and I'm gonna I'm gonna go well, he said, a

1036
00:54:49.559 --> 00:54:52.239
<v Speaker 1>complete edition. He's already done a remaster in twenty eighteen

1037
00:54:52.280 --> 00:54:53.679
<v Speaker 1>for PC or whatever, and I got that on my

1038
00:54:53.679 --> 00:54:55.039
<v Speaker 1>Steam deck and I am going to go play that.

1039
00:54:55.320 --> 00:54:57.360
<v Speaker 1>But he wants to suit if it do one, wants

1040
00:54:57.360 --> 00:55:01.360
<v Speaker 1>to re release that and and as a complete edition.

1041
00:55:01.400 --> 00:55:03.519
<v Speaker 1>And again, I think that would go over well at

1042
00:55:03.519 --> 00:55:05.760
<v Speaker 1>this moment in time, better than the twenty eight edition,

1043
00:55:05.920 --> 00:55:08.760
<v Speaker 1>twenty eighteen edition. I should say. I got a new

1044
00:55:08.760 --> 00:55:10.639
<v Speaker 1>poll question. We'll get to that here in a second.

1045
00:55:10.679 --> 00:55:12.719
<v Speaker 1>Before we do, though, Jan, what do we have happening

1046
00:55:12.760 --> 00:55:14.760
<v Speaker 1>on Giant Bomb today?

1047
00:55:15.039 --> 00:55:18.159
<v Speaker 2>We have voicemail dump truck popping off. Tomorrow is going

1048
00:55:18.239 --> 00:55:20.440
<v Speaker 2>to be a little bit of an odd day. You

1049
00:55:20.559 --> 00:55:24.559
<v Speaker 2>Dan Manati are out, so I will raise the troops,

1050
00:55:24.599 --> 00:55:27.880
<v Speaker 2>the troops being politely, asking Nicky and Sean if they're free,

1051
00:55:28.639 --> 00:55:32.559
<v Speaker 2>and maybe some other miscreants for unprofessional Fridays, I'd like

1052
00:55:32.599 --> 00:55:37.079
<v Speaker 2>to have a PCR if possible. I'm taking suggestions folks

1053
00:55:37.119 --> 00:55:43.199
<v Speaker 2>for upf tomorrow. GMM, maybe I'll do something in place

1054
00:55:43.239 --> 00:55:48.159
<v Speaker 2>of gmm. Maybe that's when I'll have my vacation slide show.

1055
00:55:48.559 --> 00:55:49.480
<v Speaker 1>Hey there you go.

1056
00:55:51.599 --> 00:55:53.119
<v Speaker 2>Oh god, I don't want to show off my popcorn

1057
00:55:53.159 --> 00:55:57.119
<v Speaker 2>buckets from Japan. It makes me sad inside it to

1058
00:55:57.159 --> 00:56:02.559
<v Speaker 2>own it. But anyway, Yeah, the UPF tomorrow. Hey, maybe

1059
00:56:02.559 --> 00:56:03.960
<v Speaker 2>we'll bust out gt on wine.

1060
00:56:04.199 --> 00:56:06.679
<v Speaker 1>Can I throw a suggestion out for UPF that I

1061
00:56:06.679 --> 00:56:09.039
<v Speaker 1>would like to watch? Shit? No, I'm gonna do it

1062
00:56:09.039 --> 00:56:12.920
<v Speaker 1>any you can't stop me. Uh that new Noman's Sky content.

1063
00:56:14.320 --> 00:56:16.480
<v Speaker 1>I would I'm like interested in, like what that because

1064
00:56:16.480 --> 00:56:19.599
<v Speaker 1>you could play that multiplayer now, there's so much going

1065
00:56:19.639 --> 00:56:21.280
<v Speaker 1>on in there. I think I would like to see

1066
00:56:21.280 --> 00:56:23.559
<v Speaker 1>what's going on there? Oh yeah? Or Killer seven? There

1067
00:56:23.639 --> 00:56:23.920
<v Speaker 1>you go.

1068
00:56:24.920 --> 00:56:27.400
<v Speaker 2>I gotta play Killer seven with you. Grub you gotta.

1069
00:56:27.440 --> 00:56:28.400
<v Speaker 2>I have learn set together.

1070
00:56:28.519 --> 00:56:30.719
<v Speaker 1>Let's let's play some Killer seven. That would be awesome. Yes,

1071
00:56:31.559 --> 00:56:35.679
<v Speaker 1>uh yeah, no, Jance Sky it's right there. Okay, and

1072
00:56:35.719 --> 00:56:37.639
<v Speaker 1>then always be closince. I left a voicemail for that

1073
00:56:37.679 --> 00:56:40.800
<v Speaker 1>Grub country song stuff. Very fun. All right, Well that'll

1074
00:56:40.840 --> 00:56:45.440
<v Speaker 1>be a fun voicemail dump truck. Then later today anything else. Yeah, well,

1075
00:56:45.679 --> 00:56:47.760
<v Speaker 1>do you know you'll try to put together tomorrow. It's

1076
00:56:47.760 --> 00:56:49.800
<v Speaker 1>going to be a mess, like you said, But yeah, people.

1077
00:56:50.079 --> 00:56:53.199
<v Speaker 2>It's a fun mess indeed. Oh also, folks, if you

1078
00:56:53.239 --> 00:56:58.119
<v Speaker 2>are hankering for Lego Star Wars content other than the games,

1079
00:56:58.599 --> 00:57:02.280
<v Speaker 2>one of the best interviews Comic Con was interviewing the

1080
00:57:02.719 --> 00:57:07.599
<v Speaker 2>dudes behind Lego Star Wars Rebuild a Galaxy and Bobby

1081
00:57:07.599 --> 00:57:09.840
<v Speaker 2>moynahan is a part of.

1082
00:57:09.800 --> 00:57:10.960
<v Speaker 1>That last fun.

1083
00:57:12.280 --> 00:57:16.320
<v Speaker 2>And they're doing some funky multivers kind of stuff, but

1084
00:57:16.360 --> 00:57:18.239
<v Speaker 2>it's all in the form of Lego Star Wars. So

1085
00:57:18.519 --> 00:57:20.199
<v Speaker 2>I'm pray excited for that joint.

1086
00:57:20.400 --> 00:57:24.320
<v Speaker 1>That sounds great. Bobby moynahan really won me over in Ducktails.

1087
00:57:25.079 --> 00:57:28.280
<v Speaker 1>He's really good in that. All right. The next poll question,

1088
00:57:28.400 --> 00:57:30.599
<v Speaker 1>do you think the next battlefield should be free to play?

1089
00:57:30.679 --> 00:57:33.480
<v Speaker 1>Yes or no? We will talk about that on the

1090
00:57:33.519 --> 00:57:38.719
<v Speaker 1>next Game Mass Mornings. We'll get the results of that

1091
00:57:38.800 --> 00:57:41.559
<v Speaker 1>and talk about that there. Jen, thank you so much

1092
00:57:41.559 --> 00:57:43.480
<v Speaker 1>for hanging out with me today and talking about video games. Man,

1093
00:57:43.480 --> 00:57:44.440
<v Speaker 1>I really appreciate it.

1094
00:57:44.920 --> 00:57:46.559
<v Speaker 2>It's the only way I want to start a Thursday.

1095
00:57:46.599 --> 00:57:49.079
<v Speaker 1>Greb, thank you all for listening and watching. You are

1096
00:57:49.079 --> 00:57:51.800
<v Speaker 1>the best audience in gaming. Until next time, have a

1097
00:57:51.840 --> 00:57:54.840
<v Speaker 1>good one, take care of yourself and goodbye.
