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<v Speaker 1>Hey, everybody, welcome to Game Last Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're gonna be talking about

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<v Speaker 1>the employees attempting to stand up to the EA acquisition

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<v Speaker 1>and also saying goodbye to a legend. It's gonna be

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<v Speaker 1>a good one because we have Jiana Chowell on the show.

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<v Speaker 1>Jan how are you doing?

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<v Speaker 2>I am still deep in internet woes Grub. It turns

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<v Speaker 2>out when you have they have to move the fiber

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<v Speaker 2>O and T machine to a different part of the house,

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<v Speaker 2>all the beacons you got in the house also need

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<v Speaker 2>to be repoed. Got meacons. We need to repoe the

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<v Speaker 2>beacons and they have not been repolled efficiently. I assume

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<v Speaker 2>you boys not getting all the Internet juice that he's

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<v Speaker 2>paying for.

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<v Speaker 1>Are you, like, when you're doing tests and packet tests

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<v Speaker 1>and all that stuff, are are you seeing it obviously that

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<v Speaker 1>there's an issue or is it more like there's some

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<v Speaker 1>in stability in the machine that's even hard to notice

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<v Speaker 1>during a speed test or something.

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<v Speaker 2>There's a lot of you know, shots at the chuck

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<v Speaker 2>for me observing him testing Internet at the SGF house

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<v Speaker 2>and then like me just loosely trying to pick up

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<v Speaker 2>on that. Sure, because when I'll run a speed test Grub,

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<v Speaker 2>everything will look fine on paper. There's some type of

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<v Speaker 2>instability going on somewhere down the chain, because yesterday before

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<v Speaker 2>game this morning started with Lex, I ran a speed test.

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<v Speaker 2>Everything looked kosher, and then the show went on and

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<v Speaker 2>then it kind of got borked in the middle of it.

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<v Speaker 2>So I'm not quite sure what is happening there. That

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<v Speaker 2>being said, I'm not running hardwired, and I know that

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<v Speaker 2>that is taboo. So everyone calmed down. I know, I know, right, Yeah,

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<v Speaker 2>it's a new situation.

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<v Speaker 1>Listen, I did a mini podcast on Wi Fi for

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<v Speaker 1>a long time and no one ever yelled at me.

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<v Speaker 1>Everyone yelled at me. It was everyone Sean and Mike

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<v Speaker 1>never shut up. And it was hard to get an

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<v Speaker 1>Ethernet cable down there. So I get it, so okay,

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<v Speaker 1>But you do think you have like a pathway to

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<v Speaker 1>like get into this all sorted, because to me, it's like,

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<v Speaker 1>oh man, it's like to have to redo everything in

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<v Speaker 1>this house to get internet to work. But like, do

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<v Speaker 1>you feel you have a plan.

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<v Speaker 2>The plan grub right now? Long?

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<v Speaker 1>I No, that's that's a plan.

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<v Speaker 2>I love that. You know you might might record.

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<v Speaker 1>I guess it might require some like power, a powered

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<v Speaker 1>Ethernet cable, but a long Ethernet cable actually should be fine.

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<v Speaker 1>Ethernet's fine over like long distances. So yeah, especially if

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<v Speaker 1>you get like a big like a big bandwidth one,

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<v Speaker 1>a big uh what's it called gauge? Yeah, get the cat,

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<v Speaker 1>get the cat eight in there. Spending way too much

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<v Speaker 1>money on a cable, let's go.

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<v Speaker 2>I'm going. I'm also gonna have to route it through

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<v Speaker 2>like a switch. Also, not like a Nintendo switch, but

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<v Speaker 2>a gigabit switch, just to make sure that the juice

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<v Speaker 2>is preserved. It's going to be long boys, long boys, grub.

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<v Speaker 1>Uh camski something. Have you watched the new season A Peacemaker?

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<v Speaker 2>Ah?

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<v Speaker 1>Yes, yes I have. What what do you think happened

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<v Speaker 1>to John Cena's bald spot? Do you think they covered

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<v Speaker 1>it up or do you think he did the Turkey.

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<v Speaker 2>He went to Turkey? I think you think he probably

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<v Speaker 2>went to Turkey. I think he actually talked about this

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<v Speaker 2>in an interview because he did go to he'd made

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<v Speaker 2>it okay cool, So yeah, when he went back for

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<v Speaker 2>part of his retirement, tour, right, WWE people were kind

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<v Speaker 2>of poking fun at his bald spot.

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<v Speaker 1>Right, Yes, I felt bad for him for that, but

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<v Speaker 1>it was it was also very glaring. It was hard

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<v Speaker 1>not to comment on it.

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<v Speaker 2>Oh, thank you, Michael Olier. He didn't go to Turkey.

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<v Speaker 2>There was a guy in l A.

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<v Speaker 1>I bet he was Turkish.

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<v Speaker 2>But anyway, and yeah, you know, I understand that John

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<v Speaker 2>Cena wants to preserve his hair for Hollywood, but you know,

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<v Speaker 2>if you wanted to go shaved head, I think he'd

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<v Speaker 2>be completely fine.

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<v Speaker 1>That's oh yeah, for sure, he could pull off anything

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<v Speaker 1>for that stuff. But it's like I definitely noticed Lom like,

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<v Speaker 1>I bet there's some parts here where because apparently.

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<v Speaker 2>Did it earlier this year.

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<v Speaker 1>It said, okay, yeah he covered it in acting roles. Yeah,

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<v Speaker 1>of course you will, like why wouldn't you. Yeah, that's

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<v Speaker 1>a that's a good show. Part of me is like,

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<v Speaker 1>wish is that they could go a little bit deeper

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<v Speaker 1>on some of the stuff they're doing. But I had

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<v Speaker 1>a fun time with it. They you know, James Gunn

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<v Speaker 1>gets me. So I enjoyed it all right, Although I'm

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<v Speaker 1>halfway through the last episode, so maybe it gets really

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<v Speaker 1>bad at the end. Who knows, we'll see.

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<v Speaker 2>Ah, not my favorite season finale, grub, I'll just look

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<v Speaker 2>at that. Fair enough.

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<v Speaker 1>Well, let's find out.

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<v Speaker 2>All right, let's explain what we do here.

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<v Speaker 1>We're Giant Bomb Video Game dof This is independent games

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<v Speaker 1>media out here on our own, but we have you.

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<v Speaker 1>When you go to giant bomb dot com slash join,

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<v Speaker 1>the stuff we like to make, making the stuff you

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<v Speaker 1>like to see. We're gonna be doing stuff like the

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<v Speaker 1>Bombiton here at the end of the month, where we're

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<v Speaker 1>gonna just kind of go all out at twenty four

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<v Speaker 1>hour live stream October twenty seventh. I want to say, Jane,

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<v Speaker 1>you told me yesterday. That's right, okay, Yes, October twenty seventh,

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<v Speaker 1>starting at five pm that day. We can do stuff

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<v Speaker 1>gonna try to set up a whole new year of

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<v Speaker 1>support starting that day and really kind of kicking off

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<v Speaker 1>some awesome stuff going forward. Of course, it also enables

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<v Speaker 1>us to do stuff like SGF Game of the Year

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<v Speaker 1>It means the world to us. Thank you to everyone

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<v Speaker 1>We get it.

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<v Speaker 2>As far as the show, oh please, yeah go sorry Greb.

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<v Speaker 2>If you're an existing premium subscriber, here's ten podcast points

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<v Speaker 2>for you.

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<v Speaker 1>Shit, okay, As far as the show goes, most weekdays,

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<v Speaker 1>I Jeff Greb will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you are watching live on Twitch welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Games Mornings, or find the RSS

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<v Speaker 1>feed on GiantBomb dot com. You can all so catch

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<v Speaker 1>the show later with chapters and timestamps ontimetamps, timestamps on YouTube.

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<v Speaker 1>Hello YouTube and scout. All right, we have a lot

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<v Speaker 1>to get into, so let's start the morning mess with

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<v Speaker 1>Ballpit reviews.

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<v Speaker 2>They have really started to roll in.

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<v Speaker 1>Gene'll say up front, I am glad we're at a

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<v Speaker 1>point where it's like a game like this that feels

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<v Speaker 1>like it should have reviews, but I think at one

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<v Speaker 1>point might not have because it's just like, you know,

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<v Speaker 1>it's not from the major publishers necessarily, It's not one

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<v Speaker 1>of those ones where like you just know to pay

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<v Speaker 1>attention to it.

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<v Speaker 2>I think we're past that people know to pick.

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<v Speaker 1>Up on games like these. And it has quite a

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<v Speaker 1>few reviews. It has an eighty six on Open Critic,

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<v Speaker 1>doing very well, and people are people are talking a

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<v Speaker 1>game about this one. They're talking some mess about how

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<v Speaker 1>if you start it up, you're not gonna be able

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<v Speaker 1>to put it down. And I just don't need another

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<v Speaker 1>one of those. I'm scared of it.

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<v Speaker 2>Yeah, Grub we got code for this fairly early, and

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<v Speaker 2>I think they had to move the release of Ballpit

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<v Speaker 2>because of a silk song. But I've played maybe a

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<v Speaker 2>good two three hours of it and I have to

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<v Speaker 2>remove myself from it. Rub.

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<v Speaker 1>This is the this is the brick breaker on steroids, Arcanoid, Arcanoid, Yes, fantastic, it's.

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<v Speaker 2>One of those, and I remember it may not have

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<v Speaker 2>been Arcanoid, but they are in Arcanoid. Ad Jason game

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<v Speaker 2>had come out on iOS years back, and I thought

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<v Speaker 2>it was like Brick Breakers on on crack. I was wrong,

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<v Speaker 2>because Ballpit is that. This is that Okay, it is

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<v Speaker 2>that on it is and I say this positively, gang

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<v Speaker 2>it is arcanoid on fentanyl because it is like that

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<v Speaker 2>Bath Salt's body rush of like, oh, Okay, we're gonna

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<v Speaker 2>not only break all these bricks, but we're gonna do

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<v Speaker 2>more than that. We're gonna eat faces because we're on

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<v Speaker 2>Bath Salts. Let's go. Yeah, yes, yeah. It runs great

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<v Speaker 2>on Steam Deck as well. If folks curious about that.

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<v Speaker 2>As far as how it runs on your Asis ally

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<v Speaker 2>Roger X, fine, I don't know. Yeah this I am

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<v Speaker 2>all for this surge of support for indie games getting

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<v Speaker 2>like a ton of review coverage because it's not just Ballpit.

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<v Speaker 2>There's like other titles that have come out in the

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<v Speaker 2>wake of Silk Song, in the wake of Hades two that.

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<v Speaker 1>Have actually gotten right, like Bla Feels like the one

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<v Speaker 1>that really like cracked the code there where it was like, oh,

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<v Speaker 1>we should be kind of perking up for these games,

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<v Speaker 1>and now everyone that's sort of every game that is

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<v Speaker 1>in this sort of bucket where it's like, oh, an

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<v Speaker 1>Arcadie maybe action style not actually, but like Arcadie game

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<v Speaker 1>that you could play forever that doesn't necessarily have unending

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<v Speaker 1>just one of these games that you can lose a

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<v Speaker 1>ton of time to. Yeah, people are showing up form,

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<v Speaker 1>especially on the indie side, and that's that's fantastic to see.

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<v Speaker 1>I do wonder it's like, you know, the we're hearing

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<v Speaker 1>reports of people who make games in America in United

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<v Speaker 1>in the United States talking about how, oh, this just

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<v Speaker 1>isn't a job we could do here anymore. We're gonna

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<v Speaker 1>have to move to other countries if we want to

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<v Speaker 1>keep making games, because it's like they're just not they're

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<v Speaker 1>laying us off and they're not hiring new people. And

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<v Speaker 1>if I want to like get a job, all the

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<v Speaker 1>jobs are in Scandinavia or Eastern Europe. I wonder if

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<v Speaker 1>there could be like sort of a reset at some

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<v Speaker 1>point to like figure out the right team size, to

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<v Speaker 1>figure out the right sort of mix of budgets and

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<v Speaker 1>scope based on maybe the success of a lot of

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<v Speaker 1>games like this. I saw someone say, hey, like fund

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<v Speaker 1>one hundred games for one hundred million dollars, and one

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<v Speaker 1>of those is probably going to pop off and do

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<v Speaker 1>three hundred million dollars and that pays for the whole thing.

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<v Speaker 1>It's like, yeah, there's probably something to that. It's maybe

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<v Speaker 1>not as simple as that. Of course it's not as

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<v Speaker 1>simple as that, but that that in general, it's like

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<v Speaker 1>I wonder, I wonder if it's even possible. I don't know,

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<v Speaker 1>and it's or maybe it has to just continue coming

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<v Speaker 1>from the indie space just because there's so many games

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<v Speaker 1>and you kind of can't compete as a big company

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<v Speaker 1>spending that much money making that many games.

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<v Speaker 2>But yeah, I think of games like Animal Animal, well Grub,

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<v Speaker 2>and like how if that didn't have like the Dunkey push,

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<v Speaker 2>I still think that would have succeeded it. But like

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<v Speaker 2>having that that like Donkey stamp of approval definitely got

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<v Speaker 2>in front of more eyeballs, hurt, did not hurt at all,

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<v Speaker 2>And from my understanding, that is also a relatively small team.

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<v Speaker 2>So I don't know, Grub. I do hope that indie

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<v Speaker 2>devs kind of make the push forward, because that is

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<v Speaker 2>a space that I've been more interested in. Like I

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<v Speaker 2>you know, it's great that Battlefield six is doing well,

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<v Speaker 2>but I am kind of like foaming at the mouth

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<v Speaker 2>seeing all these like insane titles coming out of Steam

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<v Speaker 2>next Fest. I'm upset that there's so much good stuff

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<v Speaker 2>out there, but I definitely hope with Steam Dex being

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<v Speaker 2>more of a thing and maybe, like the Asis rog

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<v Speaker 2>Ex Boyfriend, if folks are picking that up and getting

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<v Speaker 2>into the PC gaming space, that it opens their eyes

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<v Speaker 2>to the beautiful world of indie games out there. And

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<v Speaker 2>you know, I hope more also come out to the

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<v Speaker 2>Switch too. There's there's a next Best demo that I

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<v Speaker 2>wanted to check out tomorrow. I think it's like girly

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<v Speaker 2>Pop forever. It's like a it's like a Doom clone

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<v Speaker 2>but pop, no, no, no, just pink neon stuff. Don't

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<v Speaker 2>stop girly pop. That sounds incredible.

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<v Speaker 1>Actually that's a okay, Doom but girly but pink girly

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<v Speaker 1>pop stuff, all right.

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<v Speaker 2>Yeah, And like, I just love that there's a space

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<v Speaker 2>for that, and I hope that that stuff takes off.

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<v Speaker 2>And you know, I was just trying to do like

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<v Speaker 2>an evaluation in my head grub would I spend one

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<v Speaker 2>thousand dollars on the Asis rog allyx And the answer

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<v Speaker 2>is no now, but over time, I would love to

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<v Speaker 2>spend one thousand dollars supporting. However, many indie games that

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<v Speaker 2>will get me just because I don't know that space

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<v Speaker 2>is more interesting and percolating more rather than like the

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<v Speaker 2>Triple A space, at least for me personally.

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<v Speaker 1>Yeah, I mean clearly. And it's and the big companies

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<v Speaker 1>don't seem like they have a grasp on it, you know,

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<v Speaker 1>the private divisions that have come and gone. And there's

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<v Speaker 1>a bunch of similar labels like that that the big

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<v Speaker 1>publishers have tried and they just couldn't make it make sense.

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<v Speaker 1>And the ones that do, ea, they're like they found

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<v Speaker 1>they find the one that works, Joseph Feris, and they

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<v Speaker 1>just kind of go back to that well over and

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<v Speaker 1>over again, and they've stopped, like we don't get unraveled

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<v Speaker 1>games anymore or whatever, So it's gonna have to come

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<v Speaker 1>from somewhere else. Ballpit got a four out of five

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<v Speaker 1>from Christian Donaland at Eurogamers said, Kenny's Sun's new game

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<v Speaker 1>is a voguish excuse me, vogus spin on an art

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<v Speaker 1>Atari classic and it rules in eighty out of one

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<v Speaker 1>hundred from Robin Valentine at PC Gamers says, a roller

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<v Speaker 1>coaster ride of ball bouncy and action that loves to

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<v Speaker 1>break its own rules, and then a nine point five

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<v Speaker 1>from Jeremy Duff at Gaming Nexus, who says Ballpit is

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<v Speaker 1>a wildly inventive twist on a classic formula, blending brick

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<v Speaker 1>briking with roguelike progression, RPG mechanics, and resource management into

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<v Speaker 1>a chaotic, endlessly replayable experience. Thanks to a deep roster

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<v Speaker 1>of characters, seemingly endless ball combinations, and a settlement system

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<v Speaker 1>that evolves between runs, the game will sink its hooks

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<v Speaker 1>into you and refuse to let you go. I gotta say,

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<v Speaker 1>I do feel like it is not helpful advice, but

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<v Speaker 1>still advice that people should probably take.

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<v Speaker 2>If you're not into Rogue Lights, keep trying.

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<v Speaker 1>I know, there's so many coming out, and these are

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<v Speaker 1>the games that everyone keeps talking about, like like Absolum,

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<v Speaker 1>this Hades two. It's just like there's an endless list

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<v Speaker 1>of these massive roguelikes that in Rogue Lights that people

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<v Speaker 1>keep bringing up. And I get why. Some people like,

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<v Speaker 1>if you grew up playing narrative games, games that just

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<v Speaker 1>have a beginning and an end, which I think a

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<v Speaker 1>lot of our audience probably did. It's so like frustrating

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<v Speaker 1>to feel like you lose progress. But there is a

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<v Speaker 1>reason that these games keep popping off, and you will

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<v Speaker 1>probably find one that is for you eventually, like that.

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<v Speaker 1>You know again, like Sean didn't like Hades one, loves

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<v Speaker 1>Hades two, and it's like that that happens, So just

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<v Speaker 1>keep trying. I would say, you know, this one's fifteen dollars,

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<v Speaker 1>maybe it's the one to take a risk on.

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<v Speaker 2>And like you said, Greb, if you're into that narrative

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<v Speaker 2>that carries over from run to run, there's something like

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<v Speaker 2>Hades two that will document and have voice lines for

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<v Speaker 2>virtually everything you ever do in that game. So there's that.

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<v Speaker 2>But also if you're not into that isometric combat, there

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<v Speaker 2>is something like megabunk. I finally tried it out. Come

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<v Speaker 2>on kah oh crub, I hate Dan record. It's yeah, it's.

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<v Speaker 1>I don't know, man, that game is immediately so sticky. Yeah.

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<v Speaker 1>I just I had to put that one aside as well.

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<v Speaker 1>I'm gonna focus on some other stuff instead, like breaking embargoes.

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<v Speaker 1>All right, let's see here, EA employees slam fifty five

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<v Speaker 1>million or fifty five billion dollar buyout in open letter.

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<v Speaker 1>This is some Darren BoNT Us at GameSpot. In an

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<v Speaker 1>open letter, EA employees have publicly criticized the company's proposed

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<v Speaker 1>fifty five billion dollar sale to an investor consortium, warning

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<v Speaker 1>that the deal could have dire consequences for the people

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<v Speaker 1>who make EA's games. Well who cares about them, certainly

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<v Speaker 1>not the people making the money here. The letter comes

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<v Speaker 1>as a as EA prepares to go private under the

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<v Speaker 1>new ownership of Jared Kushner's Affinity Partners, and God, I

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<v Speaker 1>get this job, Jance, so I don't have to think

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<v Speaker 1>about Jared Kushner. And somehow here we are Silver Lake

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<v Speaker 1>and Saudi Arabia's public Investment Fund, pending regulatory approval. EA's

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<v Speaker 1>success has been entirely driven by tens of thousands of

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<v Speaker 1>thousands of EA's workers, whose creativity, skill and innovation made

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<v Speaker 1>EA worth buying in the first place. Hell yes, Yet we,

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<v Speaker 1>the very people who will be jeopardized as a result

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<v Speaker 1>of this deal, were not represented at all when this

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<v Speaker 1>a buyout was negotiated or discussed. The employees posted on

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<v Speaker 1>the United Video Game Workers Union website referencing fears that

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<v Speaker 1>EA will undergo mass layoffs as part of its plan

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<v Speaker 1>to find and it's new debt, which is something we

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<v Speaker 1>talked about, twenty billion dollars in debt that was used

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<v Speaker 1>to buy this company being saddled on the company. It

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<v Speaker 1>is a junk status loan, so it's like a B

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<v Speaker 1>B plus B something like that. Basically just means it's

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<v Speaker 1>going to have high interest rates. So it will be

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<v Speaker 1>necessarily difficult to service that loan a billion dollars a

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<v Speaker 1>year or more in interest payments. So yeah, that's going

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<v Speaker 1>to be a challenge, and the expectation is EA will

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<v Speaker 1>likely make cuts to be able to directly service that.

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<v Speaker 1>And that's the whole point because the people who put

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<v Speaker 1>the deal together will still get their money. The people

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<v Speaker 1>who have the people who have the right the ownership

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<v Speaker 1>stake right now, they're going to get the money when

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<v Speaker 1>this deal closed. The people who are taking on the

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<v Speaker 1>ownership will certainly be paying themselves huge bonuses for being

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<v Speaker 1>awesome leaders and putting the deal together as well. You know,

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<v Speaker 1>you know what, Actually, Jen, let's just read the next

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<v Speaker 1>story as well and kind of bring it all into

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<v Speaker 1>one thing here. US senators voice concerns over foreign influence

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<v Speaker 1>and national security risks in Saudi funded EA acquisition. This

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<v Speaker 1>is from Chriscullian at VGC. Two US senators have voiced

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<v Speaker 1>their concerns about the upcoming acquisition of Electronic Arts by

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<v Speaker 1>a group of private investors, including Saudi Arabia's Sovereign Wealth

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<v Speaker 1>Public Investment Fund PIFF. It was announced last month that

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<v Speaker 1>EA had entered into a definitive agreement to be acquired

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<v Speaker 1>by an investor consortium composed of PIFF, Silver Lake, and

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<v Speaker 1>Affinity Partners. The all cash transaction values EA at around

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<v Speaker 1>fifty five billion dollars and we'll see the consortium acquiring

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<v Speaker 1>one hundred percent of the company. In response to the news,

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<v Speaker 1>United States Senators Richard Blumenthal or bluementhal I should Say

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<v Speaker 1>and Elizabeth Warren have now questioned the deal, warning of

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<v Speaker 1>potential security risks and foreign influence over the Saudi funded acquisition,

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<v Speaker 1>and a letter to Secretary of the Treasury Scott Besant,

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<v Speaker 1>who is a fucking tool who also serves as chair

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<v Speaker 1>of the Committee on Foreign Investment in the United States,

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<v Speaker 1>the two senators urged the committee to apply searching scrutiny

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<v Speaker 1>to this unprecedented, unprecedented proposed to foreign privatization of a

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<v Speaker 1>major American technology and entertainment company. Okay, Jan, So you know,

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<v Speaker 1>when this deal got announced, we were I think I

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<v Speaker 1>assume like there's kind of no way this doesn't go through.

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<v Speaker 1>Jared Kushner's involved. Who's going to stand in the way,

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<v Speaker 1>certainly not the United States government, I don't know. Saudi

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<v Speaker 1>Arabia and security risks, that's that seems like a fair thing.

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<v Speaker 1>They helped with nine to eleven. So yeah, that makes

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<v Speaker 1>some sense to me that we should maybe be concerned

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<v Speaker 1>about that. Do you think between the employees actually speaking

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<v Speaker 1>up in this case something we haven't seen much of

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<v Speaker 1>before with these major acquisitions, like the Activision employees were,

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<v Speaker 1>I think kind of like, look, it's bad under Activision,

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<v Speaker 1>maybe it could be better under Microsoft. Now I think

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<v Speaker 1>obviously it was just as bad, if not worse on

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<v Speaker 1>the Microsoft. We don't really know, we can't no for sure,

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<v Speaker 1>but clearly it wasn't great. A lot of them got

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<v Speaker 1>laid off, but they didn't know. I think they had

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<v Speaker 1>some hope here. I think they, like everyone just sees

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<v Speaker 1>like we are like just at on a base level,

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<v Speaker 1>under risk of getting toys r ust where like, hey,

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<v Speaker 1>because of that debt, this is we're just going to

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<v Speaker 1>be strip mined of our value, and because we will

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<v Speaker 1>be the biggest cost as labor, we will be the

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<v Speaker 1>first to go. So we just we see the obvious

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<v Speaker 1>risk to our livelihoods here. And then on top of

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<v Speaker 1>that US senators being like, and now there's security risks.

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<v Speaker 1>Do you think there's any chance that the steel he'll

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<v Speaker 1>hits any roadbumps over the next couple of years.

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<v Speaker 2>I hope it hits all of the bumps, and I

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<v Speaker 2>hope one of the bumps is Jared Kushner, to be honest,

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<v Speaker 2>because Greb like of course, like Eve, with this buyout,

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<v Speaker 2>it's not like Saudi Arabia is going to supply any

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<v Speaker 2>developmental talent. They would still be consuming the existing developers,

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<v Speaker 2>but those developers are going to be the first ones

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<v Speaker 2>in line to get cut to satisfy the loan. Like

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<v Speaker 2>you mentioned, I honest to god, hope that this actually

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<v Speaker 2>does pick up more steam and maybe the deal doesn't

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<v Speaker 2>go through because there's it's it doesn't make sense to me,

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<v Speaker 2>grub for this to get approved if the everyone on

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<v Speaker 2>the inside is yelling and upset about it, if people

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<v Speaker 2>on the a lot of people on the outside are

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<v Speaker 2>upset about it, and what this could mean not only

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<v Speaker 2>to like a one of the last remaining big American

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<v Speaker 2>video game companies, but also just everything underneath it. What

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<v Speaker 2>happens to Madden, Grub, do we not? Do we not

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<v Speaker 2>get any football? Is all? Is it gonna be presented

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<v Speaker 2>in Riod now? In a fancy stadium over there?

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<v Speaker 1>There's gonna be an NFL game played in Riod within

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<v Speaker 1>the next three years.

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<v Speaker 2>Cool cool, one of one of America's past times over there.

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<v Speaker 2>I guess everyone has a price tag, and I just

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<v Speaker 2>I feel terrible for the devs that are being affected,

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<v Speaker 2>and I'm very proud and happy and stand with them

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<v Speaker 2>and speaking out against this, because of course they're not

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<v Speaker 2>going to get factored into the situation. Everyone at the top,

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<v Speaker 2>Like you said, Grub, they have several golden parachutes at

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<v Speaker 2>this point surrounded like gold yeah. Yeah, And they're patting

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<v Speaker 2>themselves on the back for like thinking, this is a

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<v Speaker 2>great thing that they're doing because they are going to

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<v Speaker 2>be able to get out scott free and completely fine.

417
00:21:25.160 --> 00:21:28.400
<v Speaker 2>But this ruin, This could potentially, you know, ruin several

418
00:21:28.400 --> 00:21:33.480
<v Speaker 2>different ip It could fuck up so many other games

419
00:21:33.559 --> 00:21:36.359
<v Speaker 2>and just get Michael transactions shoved into it that don't

420
00:21:36.440 --> 00:21:39.039
<v Speaker 2>need to be and then you know, like we've like

421
00:21:39.240 --> 00:21:41.319
<v Speaker 2>we've mentioned several times the devs that are going to

422
00:21:41.359 --> 00:21:43.920
<v Speaker 2>be affected. This is going to ruin lives.

423
00:21:44.240 --> 00:21:48.039
<v Speaker 1>Yep uh. You know what I'm like thinking is maybe

424
00:21:48.160 --> 00:21:50.880
<v Speaker 1>more likely. I don't know if it's likely, but more

425
00:21:51.079 --> 00:21:55.640
<v Speaker 1>likely every day is in a couple of years, the

426
00:21:55.680 --> 00:21:58.799
<v Speaker 1>new owners of maybe the Xbox hardware division will be

427
00:21:58.839 --> 00:22:01.839
<v Speaker 1>in Saudi Arabia. That feels like something that could happen.

428
00:22:01.880 --> 00:22:03.599
<v Speaker 1>I don't think Microsoft's gonna sell Call of Duty or

429
00:22:03.599 --> 00:22:07.480
<v Speaker 1>Minecraft or anything like that, but if they are, if

430
00:22:07.480 --> 00:22:10.880
<v Speaker 1>they lose interest in hardware or lose more interest in hardware,

431
00:22:11.720 --> 00:22:13.599
<v Speaker 1>I could see them being like, let's bundle up the

432
00:22:13.640 --> 00:22:16.640
<v Speaker 1>hardware side and send that over there and kind of

433
00:22:16.720 --> 00:22:20.079
<v Speaker 1>and maybe even the Xbox name because Microsoft Gaming, like

434
00:22:20.160 --> 00:22:22.799
<v Speaker 1>you know, Call of Duty, Minecraft, all the King stuff,

435
00:22:22.839 --> 00:22:24.920
<v Speaker 1>Candy Crush, all that stuff's more valuable than the Xbox

436
00:22:24.960 --> 00:22:28.240
<v Speaker 1>branding at this point. And it's not like Microsoft wouldn't

437
00:22:28.279 --> 00:22:30.440
<v Speaker 1>still be able to use it. They probably would just

438
00:22:30.480 --> 00:22:32.759
<v Speaker 1>like partner up with them going forward and use it

439
00:22:32.799 --> 00:22:37.240
<v Speaker 1>as necessary. I could easily see that happening now. Again,

440
00:22:37.279 --> 00:22:40.000
<v Speaker 1>I don't know if it's likely, but I could see them.

441
00:22:40.119 --> 00:22:42.400
<v Speaker 1>I could see that being a path that happens, and

442
00:22:42.440 --> 00:22:46.319
<v Speaker 1>it's like, oh, you know, every step we take of this,

443
00:22:46.440 --> 00:22:49.720
<v Speaker 1>of more and more of the ownership being sort of

444
00:22:49.720 --> 00:22:53.000
<v Speaker 1>consolidated in this one place where there is no regulatory

445
00:22:53.000 --> 00:22:55.119
<v Speaker 1>oversight that would be really be possible, would all be

446
00:22:55.160 --> 00:22:59.799
<v Speaker 1>private ownership. It just makes an already fraught industry feel

447
00:22:59.839 --> 00:23:02.799
<v Speaker 1>even more like capable of toppling over.

448
00:23:03.599 --> 00:23:06.440
<v Speaker 2>Yeah, Greb. This this ties into what we began the

449
00:23:06.480 --> 00:23:10.119
<v Speaker 2>show with where it feels like the bigger titans in

450
00:23:10.160 --> 00:23:13.160
<v Speaker 2>this industry are so fragile at this point that they

451
00:23:13.200 --> 00:23:17.119
<v Speaker 2>are all on the verge of toppling over, and unfortunately

452
00:23:17.119 --> 00:23:19.039
<v Speaker 2>the people are going to topple over or the people

453
00:23:19.079 --> 00:23:22.920
<v Speaker 2>supporting them up, which is and you know, to be

454
00:23:22.920 --> 00:23:25.000
<v Speaker 2>fair Grub, it's not just the devs, it's it's people

455
00:23:25.039 --> 00:23:29.920
<v Speaker 2>on the PR side, marketing side, various, it teams, the

456
00:23:30.440 --> 00:23:33.400
<v Speaker 2>poor people doing QA that have always got stepped on,

457
00:23:34.359 --> 00:23:36.599
<v Speaker 2>that are going to continue to get stepped on, and

458
00:23:36.680 --> 00:23:39.720
<v Speaker 2>like the everyone in the indie space has to navigate

459
00:23:40.079 --> 00:23:42.559
<v Speaker 2>around these like titans falling over.

460
00:23:43.240 --> 00:23:46.920
<v Speaker 1>Yep, exactly. Yeah, it's uh, you know, and I think

461
00:23:46.920 --> 00:23:49.400
<v Speaker 1>that's why a company like EA makes the choices it makes,

462
00:23:49.480 --> 00:23:52.160
<v Speaker 1>right now because they don't feel like there's any obvious

463
00:23:52.200 --> 00:23:54.359
<v Speaker 1>pathway forward. That's something we talk about a lot where

464
00:23:54.400 --> 00:23:57.000
<v Speaker 1>it's like, hey, what what's our strategy? What's our next strategy? Hey,

465
00:23:57.000 --> 00:23:58.640
<v Speaker 1>can we come up with an idea of what our

466
00:23:58.640 --> 00:24:01.240
<v Speaker 1>next five to ten years looks like? And because it's

467
00:24:01.279 --> 00:24:06.160
<v Speaker 1>so dangerous and so a risky and unsure that like

468
00:24:06.200 --> 00:24:08.519
<v Speaker 1>in anything could happen and you kind of they just

469
00:24:08.519 --> 00:24:10.920
<v Speaker 1>feel like they got to take the money now, get

470
00:24:10.960 --> 00:24:13.480
<v Speaker 1>the big buy out now. And here it is and

471
00:24:13.920 --> 00:24:16.319
<v Speaker 1>all these employees going like, what about us? We did

472
00:24:16.319 --> 00:24:19.559
<v Speaker 1>create this value? And E is of course gonna have

473
00:24:19.599 --> 00:24:21.720
<v Speaker 1>no answer for that, because it's it doesn't matter. They

474
00:24:21.759 --> 00:24:24.680
<v Speaker 1>don't care. They're getting their exit strategy right now, and

475
00:24:24.759 --> 00:24:26.759
<v Speaker 1>that means not having to worry about all these people

476
00:24:26.799 --> 00:24:30.720
<v Speaker 1>that are employed by EA. It's yeah, dark and grim.

477
00:24:31.359 --> 00:24:34.039
<v Speaker 1>All right, let's let's take a break. We're gonna have

478
00:24:34.200 --> 00:24:37.440
<v Speaker 1>a quick ad message when we get back. Plenty of

479
00:24:37.519 --> 00:24:39.519
<v Speaker 1>more headlines to get into. If you want to skip

480
00:24:39.559 --> 00:24:41.920
<v Speaker 1>out on these. Premium version of the audio show, premium

481
00:24:42.000 --> 00:24:43.680
<v Speaker 1>version of the video show, you get that by going

482
00:24:43.720 --> 00:24:46.079
<v Speaker 1>to giant bomb dot com slash premium or excuse me,

483
00:24:46.200 --> 00:24:49.200
<v Speaker 1>Giant Bomb dot com, slash Join, become a premium member,

484
00:24:49.640 --> 00:24:50.880
<v Speaker 1>will be right back.

485
00:24:56.559 --> 00:25:00.839
<v Speaker 2>Rub It's okay, just look at it. Okay, it's fine.

486
00:25:02.279 --> 00:25:05.319
<v Speaker 2>Wait wait, wait damn, what are you doing here? Oh?

487
00:25:05.720 --> 00:25:08.279
<v Speaker 2>Like like existentially or what do you mean? No, Dan

488
00:25:08.480 --> 00:25:11.240
<v Speaker 2>like here a giant bomb covering games? Oh? Oh what

489
00:25:11.359 --> 00:25:14.000
<v Speaker 2>I do for a living? Okay, Well, I'm here because

490
00:25:14.000 --> 00:25:15.160
<v Speaker 2>of Game Informer. That's right.

491
00:25:15.200 --> 00:25:18.440
<v Speaker 3>Way back in nineteen ninety three, I saw a Game

492
00:25:18.480 --> 00:25:21.359
<v Speaker 3>Informer magazine and subscribed for the first time, and it

493
00:25:21.440 --> 00:25:23.359
<v Speaker 3>has been a huge part of my life ever since.

494
00:25:23.480 --> 00:25:25.839
<v Speaker 3>From you know, working the register at Funkoland and selling

495
00:25:25.880 --> 00:25:28.599
<v Speaker 3>subscriptions to starting working there full time in two thousand

496
00:25:28.599 --> 00:25:31.319
<v Speaker 3>and nine. Game Informer has been there for me the

497
00:25:31.400 --> 00:25:33.519
<v Speaker 3>whole time. They mean a ton to me, so it

498
00:25:33.680 --> 00:25:35.519
<v Speaker 3>hurt me, just like I know it hurt a lot

499
00:25:35.559 --> 00:25:37.960
<v Speaker 3>of you. When the unexpected news came down not too

500
00:25:38.039 --> 00:25:40.599
<v Speaker 3>long ago that Game Informer was shutting down.

501
00:25:41.319 --> 00:25:44.359
<v Speaker 2>But nay, fear not, I say that's right.

502
00:25:44.480 --> 00:25:48.640
<v Speaker 3>Game Informer is back, and with one hundred percent of

503
00:25:48.759 --> 00:25:50.920
<v Speaker 3>the staff that was there when it shut down.

504
00:25:51.119 --> 00:25:53.920
<v Speaker 2>Now, Danny boy, I see that you're holding a magazine

505
00:25:54.039 --> 00:25:54.440
<v Speaker 2>right there.

506
00:25:54.599 --> 00:25:57.839
<v Speaker 3>Tell me about how that page feels I'm telling you,

507
00:25:58.200 --> 00:26:01.599
<v Speaker 3>I have held hundreds up on hundreds of Game Informer

508
00:26:01.720 --> 00:26:05.200
<v Speaker 3>magazines from nineteen ninety three to today, and this is,

509
00:26:05.559 --> 00:26:07.960
<v Speaker 3>without a doubt the best. But I'm feeling this right now.

510
00:26:08.039 --> 00:26:11.039
<v Speaker 3>This is this is a smooth cover, This is a thick,

511
00:26:11.279 --> 00:26:13.960
<v Speaker 3>nice paper here, the print is just this is a

512
00:26:14.039 --> 00:26:17.319
<v Speaker 3>wonderful quality print magazine. It makes my heart feel good.

513
00:26:17.400 --> 00:26:19.559
<v Speaker 1>And I know that Game Informer is a team that

514
00:26:19.720 --> 00:26:22.880
<v Speaker 1>I can rely on to say something substantial about games

515
00:26:23.000 --> 00:26:25.039
<v Speaker 1>and the people who make them, because GI has a

516
00:26:25.160 --> 00:26:26.240
<v Speaker 1>stellar crew of editors.

517
00:26:26.440 --> 00:26:27.359
<v Speaker 2>These are people I love.

518
00:26:27.319 --> 00:26:29.319
<v Speaker 1>To have on the couch at Giant Bomb at night

519
00:26:29.359 --> 00:26:31.839
<v Speaker 1>over at Summer game Fest. It's people I can always

520
00:26:31.839 --> 00:26:34.079
<v Speaker 1>rely to have something interesting to say. That's why I

521
00:26:34.200 --> 00:26:36.720
<v Speaker 1>know when they have those excellent cover stories, just like

522
00:26:36.799 --> 00:26:39.119
<v Speaker 1>they always did and always will continue to do. So

523
00:26:39.799 --> 00:26:41.559
<v Speaker 1>it's going to be some of the best coverage in

524
00:26:41.720 --> 00:26:42.319
<v Speaker 1>video games.

525
00:26:42.480 --> 00:26:46.119
<v Speaker 2>And another fun bonus, Game Informer donates five percent of

526
00:26:46.319 --> 00:26:50.440
<v Speaker 2>every subscription purchased directly to Saint Jude Children's Research Hospital.

527
00:26:50.519 --> 00:26:53.480
<v Speaker 3>You know, earlier this year the future seemed very uncertain

528
00:26:53.559 --> 00:26:56.480
<v Speaker 3>for both Game Informer and Giant Bomb. That's putting it

529
00:26:56.559 --> 00:26:59.640
<v Speaker 3>mildly and as someone whose life in gaming hobby has

530
00:26:59.680 --> 00:27:03.119
<v Speaker 3>been greatly impacted by both of those outlets. I am

531
00:27:03.240 --> 00:27:05.640
<v Speaker 3>thrilled that we are both back in doing our thing

532
00:27:05.960 --> 00:27:10.359
<v Speaker 3>online and your podcast apps and in print in your hand.

533
00:27:10.680 --> 00:27:13.640
<v Speaker 3>That is right, gaming news, reviews, everything in between sent

534
00:27:13.720 --> 00:27:18.359
<v Speaker 3>straight to your mailbox every month. To subscribe, go to GameInformer,

535
00:27:18.680 --> 00:27:21.480
<v Speaker 3>dot com, slash subscribe now.

536
00:27:22.799 --> 00:27:27.319
<v Speaker 2>Magazines. All right, we're back. I believe Jam.

537
00:27:27.359 --> 00:27:29.079
<v Speaker 1>When you turn away from the mic there a little bit,

538
00:27:29.079 --> 00:27:30.559
<v Speaker 1>it's hard to hear you. So I think you kind

539
00:27:30.640 --> 00:27:32.440
<v Speaker 1>of me in. I think we're back. So Game as Mornings,

540
00:27:32.519 --> 00:27:34.880
<v Speaker 1>Jeff Grubb, Jiannachilla, I'm just gonna keep going.

541
00:27:34.920 --> 00:27:37.200
<v Speaker 2>Here we are. Let's do this next story.

542
00:27:37.279 --> 00:27:41.559
<v Speaker 1>Quantic Dream developer developing multiplayer title, and they also say

543
00:27:41.559 --> 00:27:45.480
<v Speaker 1>Star Wars Eclipse development is ongoing. This is from Salamano

544
00:27:45.519 --> 00:27:49.759
<v Speaker 1>at Kamatsu. Quantic Dream is developing a competitive multiplayer experience.

545
00:27:49.920 --> 00:27:52.559
<v Speaker 1>Studio head David Cage said in a message on the

546
00:27:52.599 --> 00:27:56.240
<v Speaker 1>company's official website. Is one of multiple games in the works,

547
00:27:56.319 --> 00:27:59.599
<v Speaker 1>including the twenty twenty one announced Star Wars Eclipse, which

548
00:27:59.680 --> 00:28:03.079
<v Speaker 1>Cage confirmed is ongoing. This new title may surprise our

549
00:28:03.119 --> 00:28:04.880
<v Speaker 1>fans as it is very different from what we have

550
00:28:04.960 --> 00:28:08.640
<v Speaker 1>done so far, Cage said, but taking risks, challenging ourselves,

551
00:28:08.720 --> 00:28:11.839
<v Speaker 1>exploring new ways of playing and telling stories, and attempting

552
00:28:11.880 --> 00:28:15.160
<v Speaker 1>what seems impossible, and also making that live service money.

553
00:28:15.160 --> 00:28:17.200
<v Speaker 1>I might have added that has always been part of

554
00:28:17.359 --> 00:28:22.759
<v Speaker 1>our DNA. Yeah, so I guess it's worth pointing out.

555
00:28:23.039 --> 00:28:26.799
<v Speaker 1>Quantic Dream does those sort of narrative choose your own

556
00:28:26.799 --> 00:28:30.519
<v Speaker 1>adventure style games in the past, the ones where like

557
00:28:30.640 --> 00:28:34.240
<v Speaker 1>David Cage would send thirty thousand page scripts out to

558
00:28:34.359 --> 00:28:35.960
<v Speaker 1>like outlets and they would always be blank. He's like,

559
00:28:35.960 --> 00:28:37.440
<v Speaker 1>this is how many pages the script is. And he

560
00:28:37.519 --> 00:28:39.640
<v Speaker 1>did that for like multiple games because games were always

561
00:28:39.640 --> 00:28:43.640
<v Speaker 1>thirty thousand pages for some reason. And so this feels

562
00:28:43.920 --> 00:28:46.599
<v Speaker 1>very different. The Star Wars Eclips game already felt different.

563
00:28:46.640 --> 00:28:48.359
<v Speaker 1>That was supposed to be kind of an action game,

564
00:28:49.240 --> 00:28:56.079
<v Speaker 1>a competitive multiplayer game, even more different than that. God, Jen,

565
00:28:56.160 --> 00:28:57.960
<v Speaker 1>I don't know. I want to say, is there space

566
00:28:58.279 --> 00:28:59.599
<v Speaker 1>you know if one of these things is different and

567
00:28:59.640 --> 00:29:02.359
<v Speaker 1>can work. You know, that Arc Raiders games game, it

568
00:29:02.400 --> 00:29:04.039
<v Speaker 1>feels like it's gonna pop off when it comes out.

569
00:29:04.039 --> 00:29:05.359
<v Speaker 1>We'd be like, oh, is there another room for an

570
00:29:05.359 --> 00:29:08.519
<v Speaker 1>extraction shooter? Having known nothing about Arc Raiders I would

571
00:29:08.519 --> 00:29:11.240
<v Speaker 1>probably probably go, no, what are you doing? But I

572
00:29:11.319 --> 00:29:13.839
<v Speaker 1>bet that game is gonna be just fine. So I

573
00:29:13.920 --> 00:29:17.000
<v Speaker 1>guess the real question is do you want to see

574
00:29:17.000 --> 00:29:18.000
<v Speaker 1>this from David Cage.

575
00:29:18.640 --> 00:29:24.920
<v Speaker 2>No, not at all, and not because I no, he

576
00:29:25.000 --> 00:29:27.400
<v Speaker 2>can't do it, Grub. I was gonna try and justify it,

577
00:29:27.559 --> 00:29:30.759
<v Speaker 2>but this is not your bag, dog. This is like

578
00:29:30.839 --> 00:29:34.799
<v Speaker 2>if we suddenly decided we wanted to gosh, I don't know,

579
00:29:36.279 --> 00:29:38.400
<v Speaker 2>you know, Okay, maybe we wouldn't work because I feel

580
00:29:38.440 --> 00:29:41.039
<v Speaker 2>like we could pivot into any any every scene. Oh

581
00:29:41.119 --> 00:29:44.440
<v Speaker 2>yeah we will. We're built different. Yeah, yeah, we're We're

582
00:29:44.480 --> 00:29:47.519
<v Speaker 2>loose like that, baby. But like David Page, just go

583
00:29:47.680 --> 00:29:52.359
<v Speaker 2>stick to your weird oddly written pointing click not pointing

584
00:29:52.359 --> 00:29:56.359
<v Speaker 2>click games. How, given the history of the studio Grub

585
00:29:56.640 --> 00:29:58.880
<v Speaker 2>and let's just look at like the last couple of years,

586
00:29:59.200 --> 00:30:04.279
<v Speaker 2>because it's it's Detroit Become Human, Beyond Two Souls, Heavy Rain,

587
00:30:04.440 --> 00:30:07.599
<v Speaker 2>and then Fahrenheit, how does any of that translate to

588
00:30:07.680 --> 00:30:10.759
<v Speaker 2>a multiplayer game? Yeah? To me, it sounds like the

589
00:30:10.880 --> 00:30:12.039
<v Speaker 2>kind of thing where it's like you.

590
00:30:14.039 --> 00:30:15.880
<v Speaker 1>Picked this because it's the thing you had to say

591
00:30:15.920 --> 00:30:18.519
<v Speaker 1>to maybe continue to get funding. Like you probably like,

592
00:30:18.680 --> 00:30:21.240
<v Speaker 1>there's not a lot of funding out there, and going

593
00:30:21.279 --> 00:30:23.200
<v Speaker 1>out there and saying hey, I'm David Cage and I'm

594
00:30:23.200 --> 00:30:26.319
<v Speaker 1>gonna do another David Cage game wasn't working. So instead

595
00:30:26.440 --> 00:30:29.319
<v Speaker 1>you said the thing you needed to say to get

596
00:30:29.480 --> 00:30:31.480
<v Speaker 1>the person to sign on the dotted line to get

597
00:30:31.519 --> 00:30:35.119
<v Speaker 1>that cash. And you know, maybe that's not what happened here.

598
00:30:35.240 --> 00:30:37.720
<v Speaker 1>Maybe this is what they really want to do. Either way, though,

599
00:30:37.759 --> 00:30:41.200
<v Speaker 1>it feels like a move sort of dictated by a

600
00:30:41.400 --> 00:30:43.480
<v Speaker 1>need to put out a game that is going to

601
00:30:43.519 --> 00:30:45.920
<v Speaker 1>have a certain level of popularity to justify the studio.

602
00:30:46.720 --> 00:30:50.880
<v Speaker 1>I'm also like confused about Star Wars Eclipse because that

603
00:30:51.079 --> 00:30:54.319
<v Speaker 1>is a High Republic game. Jan a few years ago,

604
00:30:54.960 --> 00:30:58.400
<v Speaker 1>a lucasfilm started up their like novel series of the

605
00:30:58.480 --> 00:31:01.480
<v Speaker 1>High Republic, which is not the Old Republic but kind

606
00:31:01.519 --> 00:31:05.079
<v Speaker 1>of the decent period right before the modern the movies.

607
00:31:05.119 --> 00:31:08.079
<v Speaker 1>All the movies happened like a period of like nine

608
00:31:08.200 --> 00:31:11.400
<v Speaker 1>hundred to one hundred years before those movies, And that

609
00:31:11.759 --> 00:31:15.359
<v Speaker 1>is at the very least on pause, like they like

610
00:31:15.720 --> 00:31:19.400
<v Speaker 1>finished up their their current arc. And to me, that's like, oh,

611
00:31:19.480 --> 00:31:22.319
<v Speaker 1>because they probably want to reassess and maybe try something

612
00:31:22.400 --> 00:31:25.440
<v Speaker 1>different and and see if like a different tactic will

613
00:31:25.519 --> 00:31:28.519
<v Speaker 1>do better because I bet those books were middling successes

614
00:31:28.599 --> 00:31:30.799
<v Speaker 1>at best. I saw I thought someone were very well written.

615
00:31:30.839 --> 00:31:32.400
<v Speaker 1>I haven't read many of them, but the couple I

616
00:31:32.440 --> 00:31:36.559
<v Speaker 1>have read, there's some that were good. But it's it's

617
00:31:36.640 --> 00:31:39.400
<v Speaker 1>not a going concern in this moment. Now it could

618
00:31:39.480 --> 00:31:43.200
<v Speaker 1>come back, but if it doesn't, is this game still

619
00:31:43.240 --> 00:31:45.519
<v Speaker 1>going to be a high republic game? I mean, honestly,

620
00:31:45.559 --> 00:31:47.039
<v Speaker 1>I keep going back to I still don't think this

621
00:31:47.119 --> 00:31:48.839
<v Speaker 1>game ever really comes out, but they say it's he

622
00:31:48.880 --> 00:31:49.640
<v Speaker 1>says it's ongoing.

623
00:31:49.759 --> 00:31:53.119
<v Speaker 2>It's a weird one. Yeah, I have no idea, Greb.

624
00:31:53.160 --> 00:31:56.279
<v Speaker 2>I also don't know what the uh temperature is for

625
00:31:56.599 --> 00:31:59.279
<v Speaker 2>for Star Wars games. I mean, we see Outlaws right

626
00:31:59.480 --> 00:32:04.039
<v Speaker 2>rolling pretty well, but then other Star Wars media not

627
00:32:04.240 --> 00:32:08.279
<v Speaker 2>doing so hot. I mean, obviously and Or is critically acclaimed,

628
00:32:08.400 --> 00:32:13.160
<v Speaker 2>but then you have stuff like Gosh, Skeleton Crew being.

629
00:32:13.160 --> 00:32:15.559
<v Speaker 1>Kind of cay and again like really kind of just

630
00:32:15.640 --> 00:32:18.839
<v Speaker 1>coming and going, no one really watching that. I really

631
00:32:19.039 --> 00:32:22.079
<v Speaker 1>liked Acolyte, but currently pop in Acolyte for sure.

632
00:32:22.799 --> 00:32:25.960
<v Speaker 2>Apparently my opinion and it being kind of popular didn't

633
00:32:25.960 --> 00:32:29.440
<v Speaker 2>matter because of the Internet chuds out there. But whatever.

634
00:32:30.119 --> 00:32:33.400
<v Speaker 2>So yeah, I I feel like Star Wars is such

635
00:32:33.440 --> 00:32:39.200
<v Speaker 2>in a weird place grub and with Star Wars overall,

636
00:32:39.559 --> 00:32:42.240
<v Speaker 2>the health of the IP being kind of weird, I

637
00:32:42.319 --> 00:32:47.480
<v Speaker 2>don't think that necessarily helps the Quantic Dreams game at all.

638
00:32:48.240 --> 00:32:53.200
<v Speaker 1>Yeah, well we'll see. Uh, you know, you gotta kind

639
00:32:53.240 --> 00:32:55.519
<v Speaker 1>of make take some bets and take some risks. I

640
00:32:55.920 --> 00:32:59.160
<v Speaker 1>agree with that, and who knows, maybe maybe they'll surprises,

641
00:32:59.240 --> 00:33:01.039
<v Speaker 1>you know, David h probably I actually isn't going to

642
00:33:01.039 --> 00:33:04.400
<v Speaker 1>be in the trenches working on this all that much. Maybe,

643
00:33:04.920 --> 00:33:07.880
<v Speaker 1>And there's you know, he's a French developer, right, they're

644
00:33:07.880 --> 00:33:12.200
<v Speaker 1>in France. Maybe there's some ex Ubisoft people who want

645
00:33:12.240 --> 00:33:13.599
<v Speaker 1>to go make a game kind of like they did

646
00:33:13.720 --> 00:33:16.920
<v Speaker 1>with Expedition thirty three. And it's like, I've always wanted

647
00:33:16.920 --> 00:33:19.039
<v Speaker 1>to make my this idea for a multiplayer shooter.

648
00:33:19.319 --> 00:33:20.039
<v Speaker 2>Where can I do that?

649
00:33:20.160 --> 00:33:23.279
<v Speaker 1>Well, David Cage is welcoming you home over here and

650
00:33:23.400 --> 00:33:26.200
<v Speaker 1>let you pop an off. Maybe that's the story here. Again,

651
00:33:26.279 --> 00:33:30.119
<v Speaker 1>that's just more than hopium at this point. We'll see.

652
00:33:31.200 --> 00:33:34.240
<v Speaker 1>I I you know, if I were out there being like, hey,

653
00:33:34.279 --> 00:33:35.960
<v Speaker 1>what do I want from David Cage next? I'm not

654
00:33:36.119 --> 00:33:38.839
<v Speaker 1>necessarily a David Cage fan, but I would want another

655
00:33:38.960 --> 00:33:41.720
<v Speaker 1>David Cage style game, Like, are they making.

656
00:33:41.559 --> 00:33:42.200
<v Speaker 2>One of those?

657
00:33:42.640 --> 00:33:45.039
<v Speaker 1>I don't. I don't even know if they have that confirmed.

658
00:33:45.359 --> 00:33:46.559
<v Speaker 1>So weird.

659
00:33:47.279 --> 00:33:52.279
<v Speaker 2>Yeah, at this point, Greb, I'm hitching my wagon to this.

660
00:33:52.559 --> 00:33:56.160
<v Speaker 2>To Sam Barlow, I would rather play another Sam Barlow

661
00:33:56.279 --> 00:33:58.440
<v Speaker 2>joint because I would like to play another Sam Barlow

662
00:33:58.559 --> 00:34:01.799
<v Speaker 2>joint versus any thing David Cage is presented to me.

663
00:34:02.119 --> 00:34:04.240
<v Speaker 1>Yeah, of course, I'm one with you on that.

664
00:34:05.160 --> 00:34:06.839
<v Speaker 2>All right, let's keep going here.

665
00:34:07.079 --> 00:34:10.360
<v Speaker 1>MLB the Show should be coming to PC, at least

666
00:34:10.360 --> 00:34:13.760
<v Speaker 1>according to a job listing from Sony San Diego Studio.

667
00:34:13.840 --> 00:34:16.280
<v Speaker 1>I always mix them up with Santa Monica. No, Sony

668
00:34:16.400 --> 00:34:18.679
<v Speaker 1>San Diego Studio, which is the MLB team. They have

669
00:34:18.960 --> 00:34:21.800
<v Speaker 1>a job hosting saying hey, we're looking for a triple

670
00:34:21.880 --> 00:34:26.039
<v Speaker 1>A PC programmer developer and can you come help us

671
00:34:26.079 --> 00:34:29.039
<v Speaker 1>out here? And so people are drawing the conclusion, naturally

672
00:34:29.480 --> 00:34:31.960
<v Speaker 1>that this is for bringing MLB the Show to PC,

673
00:34:32.079 --> 00:34:35.000
<v Speaker 1>which is something I think that they've said they were

674
00:34:35.039 --> 00:34:38.599
<v Speaker 1>going to do before. And it's like, hey, remember when

675
00:34:38.639 --> 00:34:40.480
<v Speaker 1>we have this game over a PlayStation, Well, now we're

676
00:34:40.480 --> 00:34:43.679
<v Speaker 1>putting on Xbox and the Switch, and we're gonna also

677
00:34:43.679 --> 00:34:45.519
<v Speaker 1>gonna put on PC someday. Well, it seems like that

678
00:34:45.639 --> 00:34:48.880
<v Speaker 1>day might be coming up soon. I would like to

679
00:34:48.920 --> 00:34:52.079
<v Speaker 1>see this. I like playing sports games on on Steam,

680
00:34:53.119 --> 00:34:55.360
<v Speaker 1>and there's not a lot of the big ones actually

681
00:34:55.400 --> 00:34:57.920
<v Speaker 1>aren't on there. You get mad Him, you don't get

682
00:34:57.960 --> 00:35:00.440
<v Speaker 1>college football. You get NBA two K, but you don't

683
00:35:00.480 --> 00:35:03.920
<v Speaker 1>get NHL. It's it's kind of along those lines, and

684
00:35:03.960 --> 00:35:05.440
<v Speaker 1>I would love for all of them to be on there.

685
00:35:05.480 --> 00:35:09.760
<v Speaker 1>I think a big part of it is PC is

686
00:35:09.840 --> 00:35:12.679
<v Speaker 1>a little bit easier to go ahead and and and

687
00:35:12.920 --> 00:35:16.199
<v Speaker 1>hack and get the cards you want and say something

688
00:35:16.360 --> 00:35:17.199
<v Speaker 1>like Ultimate Team.

689
00:35:17.320 --> 00:35:17.480
<v Speaker 2>Now.

690
00:35:17.840 --> 00:35:20.280
<v Speaker 1>Now, is that what's happening? I don't know, but I

691
00:35:20.320 --> 00:35:22.199
<v Speaker 1>bet it's more of a problem on PC than it

692
00:35:22.320 --> 00:35:25.159
<v Speaker 1>is on consoles. And so when you do all the

693
00:35:25.239 --> 00:35:27.679
<v Speaker 1>effort to build one of these games for PC, the

694
00:35:27.719 --> 00:35:29.320
<v Speaker 1>hope would be like, well, and it makes just as

695
00:35:29.400 --> 00:35:31.559
<v Speaker 1>much money as the other platforms do in terms of

696
00:35:31.639 --> 00:35:34.000
<v Speaker 1>micro transactions. And maybe that doesn't always turn out to

697
00:35:34.039 --> 00:35:36.800
<v Speaker 1>be the case. Uh, so they don't go through with it.

698
00:35:36.880 --> 00:35:38.960
<v Speaker 1>I bet that's why NHL doesn't make the cut and

699
00:35:39.039 --> 00:35:42.320
<v Speaker 1>things like that. But hey, I I'll play this on PC.

700
00:35:42.440 --> 00:35:44.000
<v Speaker 1>I think finally, actually, I would love to have it

701
00:35:44.039 --> 00:35:45.920
<v Speaker 1>on my steam Deck for example, for.

702
00:35:46.000 --> 00:35:50.280
<v Speaker 2>Sure grub Yeah, sports everywhere. Also, folks that if you

703
00:35:50.320 --> 00:35:52.760
<v Speaker 2>don't watch a sport, there's one for you out there,

704
00:35:52.920 --> 00:35:55.679
<v Speaker 2>just like there's a roguelike out sure, that's.

705
00:35:55.639 --> 00:35:57.480
<v Speaker 1>It's it's almost exactly the same thing.

706
00:35:57.840 --> 00:36:00.880
<v Speaker 2>Yeah, there's a sports. Yeah. Don't let growing up and

707
00:36:01.079 --> 00:36:04.679
<v Speaker 2>maybe possibly being bullied by a jock like Jeff Backel

708
00:36:04.800 --> 00:36:08.239
<v Speaker 2>or a traumatize you from watching or partaking in a sport.

709
00:36:08.400 --> 00:36:10.199
<v Speaker 2>Gang It's They're fun. It's okay.

710
00:36:10.519 --> 00:36:13.199
<v Speaker 1>Teamwork is cool. Stand up to the back of ours

711
00:36:13.239 --> 00:36:17.039
<v Speaker 1>of the world, everyone, all right. Sonic Grumble will finally

712
00:36:17.119 --> 00:36:20.000
<v Speaker 1>launch in November. This is from Ben Lyons at Game Reactor.

713
00:36:20.079 --> 00:36:22.599
<v Speaker 1>The saga of Sonic Rumbles seems to finally be coming

714
00:36:22.639 --> 00:36:25.440
<v Speaker 1>to an end. The mobile Arcade Royale game has been

715
00:36:25.559 --> 00:36:29.400
<v Speaker 1>development for a good while and had multiplayer multiple former

716
00:36:29.440 --> 00:36:32.400
<v Speaker 1>release dates. I should say that we're each followed by delays.

717
00:36:32.599 --> 00:36:34.880
<v Speaker 1>Now as we're edging closer to the end of twenty

718
00:36:34.960 --> 00:36:36.960
<v Speaker 1>twenty five saga as a firm the launch plans for

719
00:36:37.000 --> 00:36:40.079
<v Speaker 1>the title once more, we're informed that Sonic Rumble will

720
00:36:40.320 --> 00:36:42.719
<v Speaker 1>finally be coming to iOS and Android devices as soon

721
00:36:42.760 --> 00:36:45.639
<v Speaker 1>as this November. We don't have a firm date beyond that,

722
00:36:45.880 --> 00:36:49.920
<v Speaker 1>but around that time. So, yeah, this is the Fall

723
00:36:50.039 --> 00:36:53.280
<v Speaker 1>Guys but Sonic sort of thing. And I've always thought, hey,

724
00:36:53.360 --> 00:36:57.480
<v Speaker 1>that's interesting, although what was the game King of Meat

725
00:36:57.800 --> 00:36:59.840
<v Speaker 1>is kind of like, hey, what if Fall Guys have

726
00:37:00.000 --> 00:37:01.440
<v Speaker 1>and better controls?

727
00:37:01.480 --> 00:37:03.719
<v Speaker 2>And it's like, oh, that removes all the juice.

728
00:37:03.760 --> 00:37:06.599
<v Speaker 1>Now that's not King of Meat's only problems, but it's like, oh,

729
00:37:06.639 --> 00:37:09.920
<v Speaker 1>there's something about the awkwardness of Fall Guys that actually

730
00:37:09.960 --> 00:37:15.239
<v Speaker 1>makes that whole concept work. And I wonder if, like, oh,

731
00:37:15.280 --> 00:37:17.480
<v Speaker 1>it's just a bunch of characters who can run really fast,

732
00:37:18.000 --> 00:37:20.800
<v Speaker 1>if that will feel make each level or each sort

733
00:37:20.800 --> 00:37:23.400
<v Speaker 1>of run feel very samy. But that's me just sort

734
00:37:23.440 --> 00:37:26.719
<v Speaker 1>of worrying about this concept because I'd like, just experience

735
00:37:26.840 --> 00:37:27.320
<v Speaker 1>King of Meat.

736
00:37:28.199 --> 00:37:32.559
<v Speaker 2>This should be fun, right, this should work? Yeah, Yeah,

737
00:37:33.719 --> 00:37:36.920
<v Speaker 2>I do worry Grub because for the most part, I

738
00:37:37.039 --> 00:37:41.119
<v Speaker 2>associate Sonic with speed and like pretty okay to good

739
00:37:41.199 --> 00:37:44.239
<v Speaker 2>controls when it's at least in a two D format.

740
00:37:44.400 --> 00:37:46.599
<v Speaker 1>Joel and Chats's Sonic hasts back control so it's not

741
00:37:46.719 --> 00:37:48.119
<v Speaker 1>a problem, which that got me.

742
00:37:48.840 --> 00:37:52.360
<v Speaker 2>Wow, Okay, Joel, all right, Simmre down now simmredown. Sonic

743
00:37:52.400 --> 00:37:57.119
<v Speaker 2>didn't do anything of you. But I don't know how

744
00:37:57.199 --> 00:38:00.599
<v Speaker 2>that would translate into like a Fall of Guy's like

745
00:38:00.800 --> 00:38:03.800
<v Speaker 2>game where it is supposed to be kind of clumsy

746
00:38:03.840 --> 00:38:07.360
<v Speaker 2>and clunky, or at least that helps like that. I

747
00:38:07.440 --> 00:38:07.679
<v Speaker 2>don't know.

748
00:38:08.199 --> 00:38:10.000
<v Speaker 1>My recent experience makes me think that that is a

749
00:38:10.079 --> 00:38:14.159
<v Speaker 1>huge part of making one of these round based platforming

750
00:38:14.280 --> 00:38:18.159
<v Speaker 1>obstacle games interesting in the moment.

751
00:38:18.480 --> 00:38:21.920
<v Speaker 2>If every player is just big the cat in robotic,

752
00:38:22.199 --> 00:38:23.199
<v Speaker 2>in the robot.

753
00:38:23.920 --> 00:38:26.159
<v Speaker 1>They're basically beans, Yeah, we clear it.

754
00:38:26.320 --> 00:38:29.360
<v Speaker 2>Yeah, just throw the bean like characters in, or as

755
00:38:29.440 --> 00:38:31.400
<v Speaker 2>long as they make it obvious that it's like a

756
00:38:31.519 --> 00:38:35.039
<v Speaker 2>Sonic puppet versus like shoot Sonic. You know.

757
00:38:35.599 --> 00:38:39.880
<v Speaker 1>Yeah, they could call this doctor Robonics mean being platforming

758
00:38:40.000 --> 00:38:43.119
<v Speaker 1>machine and I would be in, Yeah, let's do that.

759
00:38:43.280 --> 00:38:45.480
<v Speaker 1>Just make all the characters round. I would love it.

760
00:38:46.119 --> 00:38:48.039
<v Speaker 2>I like this idea.

761
00:38:48.039 --> 00:38:51.199
<v Speaker 1>I like the idea of the Battle Royale concept kind

762
00:38:51.239 --> 00:38:54.800
<v Speaker 1>of getting deconstructed and then put back together in different

763
00:38:54.840 --> 00:38:57.559
<v Speaker 1>ways for different genres. I still think Fall Guys is

764
00:38:57.599 --> 00:39:01.320
<v Speaker 1>a really fun game, and I want to see Sonic

765
00:39:01.360 --> 00:39:03.119
<v Speaker 1>do it. I would love to see Nintendo tackle this

766
00:39:03.239 --> 00:39:07.440
<v Speaker 1>with like Mario yeah, or even like like maybe even

767
00:39:07.480 --> 00:39:09.239
<v Speaker 1>like Kirby or something. I guess they did do with

768
00:39:09.360 --> 00:39:12.360
<v Speaker 1>Kirby right a little bit. There was that four player

769
00:39:12.920 --> 00:39:16.159
<v Speaker 1>Buffet Rush game or whatever it was called. That was okay, Yeah,

770
00:39:16.239 --> 00:39:17.719
<v Speaker 1>and that was okay. The kids really had fun with

771
00:39:17.760 --> 00:39:19.639
<v Speaker 1>that for a while, and I enjoyed playing with them.

772
00:39:20.400 --> 00:39:22.119
<v Speaker 1>But yeah, it's like that was that was definitely like

773
00:39:22.239 --> 00:39:25.480
<v Speaker 1>a reduced version of this concept. They could do even

774
00:39:25.519 --> 00:39:25.960
<v Speaker 1>more with them.

775
00:39:26.400 --> 00:39:30.599
<v Speaker 2>Yeah, there has to be some b team of characters

776
00:39:31.000 --> 00:39:33.679
<v Speaker 2>that you could easily slot into, like a Fall Guys

777
00:39:33.920 --> 00:39:39.639
<v Speaker 2>like game. Yeah, yeah, I hate that. My first two

778
00:39:39.719 --> 00:39:41.880
<v Speaker 2>ideas are the minions and the rabbits.

779
00:39:42.119 --> 00:39:46.280
<v Speaker 1>But well, minions, rabbits and pickmen. Put them all together

780
00:39:46.559 --> 00:39:48.679
<v Speaker 1>in a game where they all race. Actually, that'd be fun.

781
00:39:49.360 --> 00:39:51.480
<v Speaker 2>I would play a Fall Guys like if it was

782
00:39:51.599 --> 00:39:52.639
<v Speaker 2>just the bigger Pickman.

783
00:39:53.320 --> 00:39:58.440
<v Speaker 1>Yeah, okay, minions, rabbit, Pickman, and the chow from the

784
00:39:58.559 --> 00:39:59.159
<v Speaker 1>chow Garden.

785
00:39:59.599 --> 00:40:00.960
<v Speaker 2>Okay, I thought you were going to try to do

786
00:40:01.000 --> 00:40:03.760
<v Speaker 2>an FMK here grub. But there's four options. Now.

787
00:40:03.840 --> 00:40:08.679
<v Speaker 1>I could never kill any of those. Absolutely not. All right,

788
00:40:08.760 --> 00:40:11.199
<v Speaker 1>let's see here. Capcom needed to be convinced to bring

789
00:40:11.320 --> 00:40:13.559
<v Speaker 1>Resident Evil one and two to Gog and these are

790
00:40:13.599 --> 00:40:17.239
<v Speaker 1>the original Resident Evils the originals. This is from Chris

791
00:40:17.239 --> 00:40:20.440
<v Speaker 1>String at The Game Business. A year ago, GOG released

792
00:40:20.440 --> 00:40:23.519
<v Speaker 1>the original Resident Evil one, two, and three on its platform.

793
00:40:23.920 --> 00:40:26.000
<v Speaker 1>And I mean the original ones, not the remix or

794
00:40:26.039 --> 00:40:29.000
<v Speaker 1>the HDU remasters, but the games as they were, albeit

795
00:40:29.079 --> 00:40:31.199
<v Speaker 1>with a few technical tweaks, especially to get them running

796
00:40:31.199 --> 00:40:34.280
<v Speaker 1>on modern hardware. I was one of the people that

797
00:40:34.400 --> 00:40:39.400
<v Speaker 1>spearheaded this project, says Marsian Pashinsky, Gog's senior business, business

798
00:40:39.440 --> 00:40:40.440
<v Speaker 1>and development manager.

799
00:40:40.760 --> 00:40:41.159
<v Speaker 2>Capcom.

800
00:40:41.159 --> 00:40:43.760
<v Speaker 1>We're like, we have all those we have all those remakes.

801
00:40:43.920 --> 00:40:47.039
<v Speaker 1>It's already the superior experience to those games, so they

802
00:40:47.079 --> 00:40:49.880
<v Speaker 1>didn't really see the value in bringing back the vanilla versions.

803
00:40:50.239 --> 00:40:52.320
<v Speaker 1>It took a lot of convincing that there's an audience

804
00:40:52.400 --> 00:40:55.000
<v Speaker 1>that has a lot of memories about those games and

805
00:40:55.079 --> 00:40:58.199
<v Speaker 1>would love to experience exactly those games again. Thankfully, we

806
00:40:58.280 --> 00:41:01.039
<v Speaker 1>were able to convince them, and apparently it worked out.

807
00:41:01.079 --> 00:41:05.719
<v Speaker 1>Those games did pretty well on GOG. I do find

808
00:41:05.719 --> 00:41:08.880
<v Speaker 1>this frustrating jan that these publishers, even Capcom, have to

809
00:41:08.920 --> 00:41:12.440
<v Speaker 1>be reminded that they're the nostalgia that powers the remakes

810
00:41:12.639 --> 00:41:16.079
<v Speaker 1>for these games, so it makes them successful. Actually extends

811
00:41:16.119 --> 00:41:19.760
<v Speaker 1>to the original versions as well, and you could probably

812
00:41:19.880 --> 00:41:22.320
<v Speaker 1>keep doing more with even that stuff. Now, don't expect

813
00:41:22.360 --> 00:41:25.079
<v Speaker 1>the biggest numbers, but just you know, do a little

814
00:41:25.079 --> 00:41:27.360
<v Speaker 1>bit of effort or hand it over to Gog and

815
00:41:27.400 --> 00:41:29.679
<v Speaker 1>see if they're willing to do it for you, so

816
00:41:29.760 --> 00:41:32.239
<v Speaker 1>we can so one we can get these games and

817
00:41:32.280 --> 00:41:33.199
<v Speaker 1>be able to purchase them again.

818
00:41:33.239 --> 00:41:36.599
<v Speaker 2>But also just like basic preservation work, right, Yeah, the

819
00:41:36.880 --> 00:41:39.880
<v Speaker 2>preservation aspect of it is immense for me grub Also

820
00:41:40.119 --> 00:41:45.920
<v Speaker 2>like Capcom doesn't have to do anything really right, this

821
00:41:46.119 --> 00:41:50.280
<v Speaker 2>is like not free money, but like a source of

822
00:41:50.440 --> 00:41:54.880
<v Speaker 2>passive income that they could just rely on. If people

823
00:41:54.920 --> 00:41:57.639
<v Speaker 2>are playing the remakes and they want to check out

824
00:41:57.679 --> 00:42:00.559
<v Speaker 2>what is this a remake of? They can go back

825
00:42:00.599 --> 00:42:02.760
<v Speaker 2>to the older game and it's right there for them.

826
00:42:02.960 --> 00:42:07.199
<v Speaker 2>If you go to Gog and people in chowder Port,

827
00:42:07.559 --> 00:42:10.960
<v Speaker 2>like a Ken versus RHEU is correct. That's why it

828
00:42:11.039 --> 00:42:13.960
<v Speaker 2>places studios like night Dive or so great because of

829
00:42:14.119 --> 00:42:18.280
<v Speaker 2>like preserving the Og game and then you know, putting

830
00:42:18.320 --> 00:42:20.559
<v Speaker 2>a little bit of stank on it. Good.

831
00:42:20.760 --> 00:42:25.599
<v Speaker 1>Yeah, and it's like it doesn't even require all that

832
00:42:25.800 --> 00:42:28.079
<v Speaker 1>extra effort that Night Dive does. It really can be

833
00:42:28.199 --> 00:42:30.239
<v Speaker 1>just get it running, make sure it's you know, like

834
00:42:30.280 --> 00:42:32.760
<v Speaker 1>when you boot it up. It doesn't have any funkiness

835
00:42:32.800 --> 00:42:33.960
<v Speaker 1>to it, which is a lot of the stuff that

836
00:42:34.039 --> 00:42:36.800
<v Speaker 1>Gog does, and that'll go a long way. And you know,

837
00:42:36.880 --> 00:42:38.840
<v Speaker 1>those Resident Evil one, two, and three games on PC

838
00:42:38.960 --> 00:42:42.960
<v Speaker 1>are also like curios, right because they're not exactly like

839
00:42:43.079 --> 00:42:45.679
<v Speaker 1>the PlayStation versions that most people are going to remember.

840
00:42:45.800 --> 00:42:48.480
<v Speaker 1>They have some of their own quirks that they're mostly

841
00:42:48.559 --> 00:42:52.320
<v Speaker 1>the same game, but there's some differences and uh so, like, oh,

842
00:42:52.440 --> 00:42:55.840
<v Speaker 1>they're interesting on their own, even separate from enabling people

843
00:42:55.840 --> 00:42:58.320
<v Speaker 1>to go back and like have re experienced their memories

844
00:42:58.440 --> 00:43:00.800
<v Speaker 1>or whatever. It's going to be like, oh, hey, how

845
00:43:00.840 --> 00:43:04.519
<v Speaker 1>did these early PC ports Resident from Capcom even work

846
00:43:04.559 --> 00:43:08.599
<v Speaker 1>in the first place? We can go experience it that way. Yeah, excellent,

847
00:43:08.679 --> 00:43:12.199
<v Speaker 1>all right, real quick, I think we did get official

848
00:43:12.320 --> 00:43:17.760
<v Speaker 1>numbers from Electronic Arts for Battlefield six seven million copies

849
00:43:17.800 --> 00:43:22.639
<v Speaker 1>sold in three days, which we're pointing out that Alinia

850
00:43:22.800 --> 00:43:25.199
<v Speaker 1>set six point five million before that point, so that

851
00:43:25.320 --> 00:43:29.039
<v Speaker 1>does sound like that number was incredibly accurate. Let's see here,

852
00:43:29.039 --> 00:43:31.159
<v Speaker 1>First and foremost, we went to thank our players, said

853
00:43:31.199 --> 00:43:34.480
<v Speaker 1>Battlefield Studios general manager Byron Bead in a press release.

854
00:43:34.920 --> 00:43:37.719
<v Speaker 1>Battlefield six was built with our fans from the initial

855
00:43:37.760 --> 00:43:40.840
<v Speaker 1>concept through to the implementation of Battlefield Labs and into

856
00:43:40.880 --> 00:43:44.360
<v Speaker 1>the record shattering open beta. We have been obsessed with

857
00:43:44.400 --> 00:43:47.360
<v Speaker 1>player feedback. Together with our players, we've had a singular

858
00:43:47.440 --> 00:43:50.360
<v Speaker 1>goal to craft the best battlefield ever. And this is

859
00:43:50.440 --> 00:43:52.599
<v Speaker 1>just the beginning. Our first season of new content is

860
00:43:52.760 --> 00:43:54.159
<v Speaker 1>just twelve days away.

861
00:43:54.960 --> 00:43:55.719
<v Speaker 2>Let's see, did they.

862
00:43:56.480 --> 00:43:58.199
<v Speaker 1>People, I'm just checking the new story right now, did

863
00:43:58.239 --> 00:44:00.400
<v Speaker 1>they say anything about the Battle Royale, whether or that's

864
00:44:00.400 --> 00:44:02.960
<v Speaker 1>going to pop off, because again I'm hearing that that

865
00:44:03.039 --> 00:44:05.079
<v Speaker 1>could happen before the end of the month, So I

866
00:44:05.159 --> 00:44:08.000
<v Speaker 1>wonder if that's something they start talking about very soon,

867
00:44:09.000 --> 00:44:12.679
<v Speaker 1>although they are still in the immediate days after this

868
00:44:12.800 --> 00:44:15.119
<v Speaker 1>game is out, and maybe that's something they want to

869
00:44:15.280 --> 00:44:17.400
<v Speaker 1>talk about, just like right as it's about to happen.

870
00:44:17.440 --> 00:44:20.159
<v Speaker 1>It could even be a shadow drop, because that worked

871
00:44:20.159 --> 00:44:23.079
<v Speaker 1>out for Apex Legends, right, and that's been that's been

872
00:44:23.159 --> 00:44:25.960
<v Speaker 1>AA's experience with this, so I could see them ago. Okay,

873
00:44:26.039 --> 00:44:30.920
<v Speaker 1>nothing concrete, Thank you Alcoholocaust. All right, let's see here

874
00:44:31.000 --> 00:44:34.079
<v Speaker 1>last story. This is a peaceful Trails that we're going

875
00:44:34.159 --> 00:44:38.199
<v Speaker 1>to say to Tobobu Itagaki, who died at fifty eight.

876
00:44:38.800 --> 00:44:41.679
<v Speaker 1>Itagaki the former Techno director who created the Dead or

877
00:44:41.679 --> 00:44:45.079
<v Speaker 1>Alive series as well as the Modern Ninja guiding game series.

878
00:44:45.199 --> 00:44:48.280
<v Speaker 1>In two thousand and four, passed away, he did post

879
00:44:48.360 --> 00:44:50.880
<v Speaker 1>a message on Facebook that he entrusted to someone. Let's

880
00:44:50.920 --> 00:44:54.320
<v Speaker 1>just read this. It starts with my last words, the

881
00:44:54.440 --> 00:44:56.559
<v Speaker 1>light of my life is finally about to fade. The

882
00:44:56.639 --> 00:44:58.599
<v Speaker 1>fact that this message has been posted means that the

883
00:44:58.639 --> 00:45:01.239
<v Speaker 1>time has come at last. I am no longer in

884
00:45:01.360 --> 00:45:04.079
<v Speaker 1>this world. My life was a series of battles. I

885
00:45:04.159 --> 00:45:07.119
<v Speaker 1>kept on winning. I also caused a lot of trouble.

886
00:45:07.280 --> 00:45:09.320
<v Speaker 1>I take pride in having fought through to the end

887
00:45:09.400 --> 00:45:12.719
<v Speaker 1>according to my own convictions. I have no regrets. However,

888
00:45:12.840 --> 00:45:14.639
<v Speaker 1>I am filled with sorrow that I was unable to

889
00:45:14.719 --> 00:45:17.519
<v Speaker 1>deliver a new work to my fans. I'm sorry. That's

890
00:45:17.559 --> 00:45:21.119
<v Speaker 1>how it is. So it goes to Minobu Itagaki. That's

891
00:45:21.199 --> 00:45:24.039
<v Speaker 1>a yeah, it's definitely a but we can salute him there, Yeah,

892
00:45:24.079 --> 00:45:29.280
<v Speaker 1>salutes and shad absolutely Itagaki was. I loved it Agaki.

893
00:45:29.679 --> 00:45:34.679
<v Speaker 1>He's definitely some controversy association associated with him. But the

894
00:45:34.760 --> 00:45:38.320
<v Speaker 1>thing I always liked was you would often hear this

895
00:45:39.239 --> 00:45:43.559
<v Speaker 1>sort of characterization of Japanese people in Japanese development and

896
00:45:43.880 --> 00:45:46.960
<v Speaker 1>very conservative, very professional. They don't know how to use

897
00:45:47.159 --> 00:45:49.800
<v Speaker 1>any technology other than fax machines and stuff like that.

898
00:45:50.239 --> 00:45:52.239
<v Speaker 1>And then you would go meet these people who are

899
00:45:52.239 --> 00:45:54.880
<v Speaker 1>actually responsible for these games, like it Agaki, and he

900
00:45:55.039 --> 00:45:57.639
<v Speaker 1>was a rock star, and he was brash and would

901
00:45:57.719 --> 00:45:59.119
<v Speaker 1>just like say it, how it is.

902
00:45:59.239 --> 00:45:59.880
<v Speaker 2>That kind of guy.

903
00:46:00.360 --> 00:46:02.880
<v Speaker 1>And it's like, this guy's in charge of Dead or

904
00:46:02.960 --> 00:46:05.639
<v Speaker 1>Live and like, is one of the a prominent game developer.

905
00:46:05.679 --> 00:46:08.360
<v Speaker 1>Why do people try to put this entire country of

906
00:46:08.400 --> 00:46:11.000
<v Speaker 1>developers into a box when this guy's out here showing

907
00:46:11.119 --> 00:46:14.079
<v Speaker 1>just how wrong that is. And I always appreciated that

908
00:46:14.199 --> 00:46:17.559
<v Speaker 1>he was just always so himself, even if that his

909
00:46:17.679 --> 00:46:21.360
<v Speaker 1>self was a bit of a character. He started, like

910
00:46:21.400 --> 00:46:22.800
<v Speaker 1>I think his first game that he worked on was

911
00:46:22.840 --> 00:46:25.920
<v Speaker 1>Super Technobile on Super Nintendo and shots Out. I'm wearing

912
00:46:25.960 --> 00:46:29.400
<v Speaker 1>the shirt and honor him. That is a fantastic game.

913
00:46:29.480 --> 00:46:31.599
<v Speaker 1>And he learned from the people that worked on the

914
00:46:31.639 --> 00:46:35.719
<v Speaker 1>original Ninja guiding games. Took that was told by Techno,

915
00:46:35.800 --> 00:46:38.000
<v Speaker 1>hey we want a game to compete with Virtual Fighter.

916
00:46:38.039 --> 00:46:39.880
<v Speaker 1>He went and made Dead or Alive and then made

917
00:46:40.159 --> 00:46:41.679
<v Speaker 1>the excellent Ninja Guiding games.

918
00:46:42.360 --> 00:46:43.400
<v Speaker 2>So rest in peace.

919
00:46:43.800 --> 00:46:47.639
<v Speaker 1>It Agaki fifty eight boy, Jan I'm closer to that

920
00:46:47.760 --> 00:46:51.360
<v Speaker 1>than I am to twenty. That's I'm not just trying

921
00:46:51.400 --> 00:46:53.239
<v Speaker 1>to make it about me, but boy, mortality, it just

922
00:46:53.480 --> 00:46:56.199
<v Speaker 1>it's a thing that it can come for. When it

923
00:46:56.239 --> 00:46:58.719
<v Speaker 1>starts hitting developers that are that I'm this familiar with,

924
00:46:59.480 --> 00:47:01.119
<v Speaker 1>it always hits me pretty hard. Man.

925
00:47:02.199 --> 00:47:07.119
<v Speaker 2>Yeah, I fifty eight is very young in the grand

926
00:47:07.159 --> 00:47:15.920
<v Speaker 2>scheme of things. Grub Oh always one of those super

927
00:47:16.079 --> 00:47:20.639
<v Speaker 2>cool devs that you would see in like magazine interviews

928
00:47:21.239 --> 00:47:25.039
<v Speaker 2>or in like interviews that wound up on like early

929
00:47:25.159 --> 00:47:30.000
<v Speaker 2>G four or you know, the dawn of games media

930
00:47:30.119 --> 00:47:33.639
<v Speaker 2>on the Internet. You would just think, like, holy crap,

931
00:47:33.800 --> 00:47:37.559
<v Speaker 2>this dude is swaggy as hell, and he makes dead

932
00:47:37.639 --> 00:47:42.239
<v Speaker 2>or alive and he makes Ninja gate guided. This guy's cool,

933
00:47:42.840 --> 00:47:46.320
<v Speaker 2>I want. And it's just a shame, grub It's just

934
00:47:46.360 --> 00:47:50.880
<v Speaker 2>a shame that for him to pass so young. But

935
00:47:51.039 --> 00:47:55.280
<v Speaker 2>I mean, his legacy I think is going to live

936
00:47:55.360 --> 00:48:00.840
<v Speaker 2>on because damn yep, we all love ninjas and boobs yep.

937
00:48:01.719 --> 00:48:05.199
<v Speaker 1>Shouts out to one of the progenitors of jiggle physics. Absolutely.

938
00:48:06.079 --> 00:48:09.480
<v Speaker 1>He He also is a guy that knew how to

939
00:48:09.519 --> 00:48:11.559
<v Speaker 1>play the media. Like the character the persona he was

940
00:48:11.599 --> 00:48:16.079
<v Speaker 1>putting on was clearly to benefit like his games and

941
00:48:16.159 --> 00:48:19.079
<v Speaker 1>heed like. He admitted that at points, I'll read this

942
00:48:19.159 --> 00:48:25.000
<v Speaker 1>from the little he's a worker. Absolutely. It Agchi consistently

943
00:48:25.039 --> 00:48:28.639
<v Speaker 1>gave harsh opinions on Namco's Techan games, mainly due to

944
00:48:28.719 --> 00:48:31.559
<v Speaker 1>his grudge against the company for its insulting radio commercial

945
00:48:31.639 --> 00:48:34.159
<v Speaker 1>on his Dead or Alive game, he stated he never

946
00:48:34.280 --> 00:48:36.920
<v Speaker 1>forgotten an insult to his family and would retaliate with

947
00:48:37.079 --> 00:48:39.199
<v Speaker 1>nuclear missiles more than one hundred times for that.

948
00:48:39.800 --> 00:48:42.119
<v Speaker 2>This a lot, This along with the with his views,

949
00:48:42.840 --> 00:48:44.840
<v Speaker 2>along with that this what were excuse me?

950
00:48:45.159 --> 00:48:48.159
<v Speaker 1>This, along with what he views as Techan's stagnation in

951
00:48:48.239 --> 00:48:50.880
<v Speaker 1>the fighting game genre starting with tech and four, led

952
00:48:50.960 --> 00:48:53.199
<v Speaker 1>him to condemn the tech In series, placing it as

953
00:48:53.239 --> 00:48:56.280
<v Speaker 1>his top five hated games, in spite of him stating

954
00:48:56.320 --> 00:48:57.880
<v Speaker 1>tech and tech and two and tech and three were

955
00:48:57.960 --> 00:49:00.800
<v Speaker 1>good games which his family enjoyed. In twenty twenty five,

956
00:49:00.920 --> 00:49:05.400
<v Speaker 1>series director Katsuhiro Harada revealed that Itagaki had apologized privately

957
00:49:05.440 --> 00:49:07.760
<v Speaker 1>to Namco Bandai in two thousand and eight, saying he

958
00:49:07.840 --> 00:49:10.079
<v Speaker 1>had respected tech In and its staff and that his

959
00:49:10.159 --> 00:49:13.199
<v Speaker 1>aggressive language was part of a strategy to draw media attention,

960
00:49:13.679 --> 00:49:18.039
<v Speaker 1>especially from gullible Western gaming outlets. Uh yeah, he knows

961
00:49:18.079 --> 00:49:20.079
<v Speaker 1>what he knew what he was doing. And again I

962
00:49:20.280 --> 00:49:23.440
<v Speaker 1>love that, like a worker is one hundred percent right,

963
00:49:23.559 --> 00:49:27.760
<v Speaker 1>Jan that was a worker, and I gaming was much

964
00:49:27.840 --> 00:49:31.440
<v Speaker 1>better for him, one.

965
00:49:30.159 --> 00:49:37.159
<v Speaker 2>Hundred Fuck these chuds that we got Nowmont could never never,

966
00:49:38.039 --> 00:49:38.719
<v Speaker 2>could never.

967
00:49:40.039 --> 00:49:42.880
<v Speaker 1>Oh, Marino's got a link here in chat for people

968
00:49:43.079 --> 00:49:45.840
<v Speaker 1>where here he is on PlayStation Underground before the quote

969
00:49:45.920 --> 00:49:50.840
<v Speaker 1>unquote persona. Yeah, yeah, I love that a guy that

970
00:49:50.920 --> 00:49:54.679
<v Speaker 1>knew what he was doing. Uh fifty eight. Uh he was,

971
00:49:55.280 --> 00:49:59.840
<v Speaker 1>he was very cool. We're gonna miss Tobenubu Itagaki, all.

972
00:49:59.760 --> 00:50:03.760
<v Speaker 2>Right, Yeah, real quick up j Fan sixty four in

973
00:50:03.800 --> 00:50:06.159
<v Speaker 2>the twitch chat, which is that? I think that's just

974
00:50:06.280 --> 00:50:14.880
<v Speaker 2>Jason Finelli linked a tweet from Herada eulogizing it has

975
00:50:16.119 --> 00:50:21.360
<v Speaker 2>it's a very very lovely message, and I think it

976
00:50:21.480 --> 00:50:25.079
<v Speaker 2>just shows how cool both of them were and are,

977
00:50:25.440 --> 00:50:29.440
<v Speaker 2>and it has like maybe the sickest photo from yeah,

978
00:50:29.719 --> 00:50:31.679
<v Speaker 2>nineties or two thousands of both of them.

979
00:50:33.480 --> 00:50:37.239
<v Speaker 1>Man, Yeah, and fighting game developers are just so goddamn cool.

980
00:50:37.920 --> 00:50:41.519
<v Speaker 2>Yeah. I think I'm just I think I'm gonna maybe

981
00:50:41.559 --> 00:50:43.719
<v Speaker 2>after the bombathon, I'm just gonna shed this persona and

982
00:50:43.800 --> 00:50:47.039
<v Speaker 2>just lean into a dirt bag. Yeah, and we'll all know,

983
00:50:47.400 --> 00:50:50.000
<v Speaker 2>you know, we'll all just yeah it.

984
00:50:50.159 --> 00:50:54.079
<v Speaker 1>Agaki's final message that he sent to Harada was let's

985
00:50:54.079 --> 00:50:56.760
<v Speaker 1>see her. I scrolled away, Let's go drinking. Let's make

986
00:50:56.800 --> 00:51:00.159
<v Speaker 1>some noise soon. That's that's a dude, right, there's a

987
00:51:00.199 --> 00:51:00.800
<v Speaker 1>major dude.

988
00:51:01.320 --> 00:51:01.639
<v Speaker 2>All right.

989
00:51:01.760 --> 00:51:04.760
<v Speaker 1>Yeah, once again, rest in peace, peaceful trails to Ittagaki

990
00:51:05.199 --> 00:51:06.320
<v Speaker 1>from everyone at Giant bum.

991
00:51:06.599 --> 00:51:10.559
<v Speaker 2>I hope physics up there and heaven free, big dog.

992
00:51:10.840 --> 00:51:11.519
<v Speaker 1>Absolutely.

993
00:51:13.159 --> 00:51:14.960
<v Speaker 2>All right, let's move on here.

994
00:51:15.039 --> 00:51:17.000
<v Speaker 1>We do have a poll question now that we need

995
00:51:17.079 --> 00:51:20.360
<v Speaker 1>to hit from yesterday's show. We go ahead and get

996
00:51:20.519 --> 00:51:22.559
<v Speaker 1>where I was at with the results over there. Oh

997
00:51:22.639 --> 00:51:25.840
<v Speaker 1>that's an opera. There we go. I'm going to refresh,

998
00:51:25.920 --> 00:51:28.880
<v Speaker 1>make sure I have the most recent results, all right,

999
00:51:29.000 --> 00:51:31.519
<v Speaker 1>now that you've seen reviews, are you getting the rog

1000
00:51:31.840 --> 00:51:36.119
<v Speaker 1>xbox ally or ally x? Ninety four percent say no,

1001
00:51:37.280 --> 00:51:41.159
<v Speaker 1>six percent say yes. And that's more than three thousand votes,

1002
00:51:41.280 --> 00:51:43.280
<v Speaker 1>so I mean, look, some people are being one over

1003
00:51:43.280 --> 00:51:45.280
<v Speaker 1>about it. That's not a huge number. But the thing

1004
00:51:45.519 --> 00:51:48.119
<v Speaker 1>is one thousand dollars and it was selling out, like

1005
00:51:48.159 --> 00:51:50.280
<v Speaker 1>you pointed it out on the show yesterday. With that

1006
00:51:51.000 --> 00:51:53.239
<v Speaker 1>Backlar and Dan did. The thing was selling out. It

1007
00:51:53.280 --> 00:51:55.519
<v Speaker 1>went I think it went up for sale again this morning.

1008
00:51:55.920 --> 00:51:58.280
<v Speaker 1>I don't know if it's still available. People are going

1009
00:51:58.360 --> 00:52:02.960
<v Speaker 1>to buy this thing, and it will get improved through updates.

1010
00:52:03.320 --> 00:52:05.280
<v Speaker 1>I'm just not in a mood to spend one thousand

1011
00:52:05.320 --> 00:52:09.239
<v Speaker 1>dollars personally to go through that process. If it gets there,

1012
00:52:09.559 --> 00:52:11.400
<v Speaker 1>I will reconsider, but I bet by the time I

1013
00:52:11.480 --> 00:52:13.280
<v Speaker 1>do that, it'll be even more expensive because these things

1014
00:52:13.320 --> 00:52:14.039
<v Speaker 1>aren't getting.

1015
00:52:13.840 --> 00:52:17.559
<v Speaker 2>Cheaper, right, Greb, because now you're playing the game of

1016
00:52:17.719 --> 00:52:20.840
<v Speaker 2>chicken of do you get it now when it's already

1017
00:52:20.880 --> 00:52:23.960
<v Speaker 2>a high ticket item. Yeah, that's or it goes up

1018
00:52:24.000 --> 00:52:28.159
<v Speaker 2>in price. Yeah. I'm curious as to how many of

1019
00:52:28.199 --> 00:52:34.559
<v Speaker 2>these people voted in this poll before Dan and Bacclar's

1020
00:52:34.679 --> 00:52:38.039
<v Speaker 2>little tech stream where they kind of broke down the issues,

1021
00:52:38.119 --> 00:52:42.440
<v Speaker 2>not even issues, just like the quirks of the machine itself.

1022
00:52:42.760 --> 00:52:44.960
<v Speaker 1>Yeah, and Dan's experience is going to be an ede case,

1023
00:52:45.039 --> 00:52:48.159
<v Speaker 1>but I don't think it's going to be. I think

1024
00:52:48.199 --> 00:52:50.639
<v Speaker 1>people are gonna have similar things. It won't be that

1025
00:52:50.760 --> 00:52:53.880
<v Speaker 1>exact problem because obviously that's that was just a review issue.

1026
00:52:54.000 --> 00:52:56.159
<v Speaker 1>But when you I think the point I'm trying to

1027
00:52:56.159 --> 00:52:58.559
<v Speaker 1>make is when you do encounter a problem on a

1028
00:52:58.599 --> 00:53:03.960
<v Speaker 1>device like this Windows handheld, solving it is especially frustrating

1029
00:53:04.119 --> 00:53:06.119
<v Speaker 1>going through the process is to figure out what app

1030
00:53:06.159 --> 00:53:07.800
<v Speaker 1>you're supposed to be into, what you're supposed to be

1031
00:53:07.840 --> 00:53:10.440
<v Speaker 1>even be fixing it's not just all one contained thing,

1032
00:53:11.039 --> 00:53:13.119
<v Speaker 1>and that is kind of that was my sort of

1033
00:53:13.480 --> 00:53:16.679
<v Speaker 1>floor there. I want them to take this full screen

1034
00:53:16.760 --> 00:53:19.760
<v Speaker 1>experience and make sure that everything that I need to

1035
00:53:19.800 --> 00:53:22.400
<v Speaker 1>do on this handheld can be done through that, so

1036
00:53:22.519 --> 00:53:24.039
<v Speaker 1>that I don't have to deal with the rest of

1037
00:53:24.119 --> 00:53:27.320
<v Speaker 1>Windows and I, of course I for Microsoft. That's a

1038
00:53:27.360 --> 00:53:30.559
<v Speaker 1>pretty high floor, but it's still my personal standard and

1039
00:53:30.599 --> 00:53:32.920
<v Speaker 1>I'm not going to lower the standard so Microsoft can

1040
00:53:32.960 --> 00:53:35.559
<v Speaker 1>clear it, especially when we could see it can be

1041
00:53:35.679 --> 00:53:37.880
<v Speaker 1>done on stuff like the Steam Deck, which is not

1042
00:53:38.079 --> 00:53:41.519
<v Speaker 1>perfect by any means, but in terms of picking up

1043
00:53:41.599 --> 00:53:43.679
<v Speaker 1>to a handheld device that does not have a keyboard,

1044
00:53:44.199 --> 00:53:45.400
<v Speaker 1>and I was gonna say it doesn't have a mouse,

1045
00:53:45.440 --> 00:53:47.719
<v Speaker 1>the steam Deck does have a trackpad, which is pretty

1046
00:53:47.760 --> 00:53:51.559
<v Speaker 1>handy better than a touchscreen for navigating an OS. But

1047
00:53:51.800 --> 00:53:53.840
<v Speaker 1>when you when you do have a problem in the

1048
00:53:53.880 --> 00:53:55.719
<v Speaker 1>Steam Deck, you actually don't need to boot up in

1049
00:53:55.760 --> 00:53:57.719
<v Speaker 1>the desktop mode, even though you can and can do

1050
00:53:57.760 --> 00:53:59.320
<v Speaker 1>stuff over there. If you want to get into the

1051
00:53:59.719 --> 00:54:01.719
<v Speaker 1>we with the thing. It does empower you to do that,

1052
00:54:02.360 --> 00:54:04.440
<v Speaker 1>but most people are never ever going to have to

1053
00:54:04.519 --> 00:54:05.079
<v Speaker 1>have that issue.

1054
00:54:05.679 --> 00:54:09.280
<v Speaker 2>Grub did you see howw people are digging into these

1055
00:54:09.880 --> 00:54:14.400
<v Speaker 2>and it and Microsoft Teams was pre installed on that.

1056
00:54:14.519 --> 00:54:16.199
<v Speaker 1>Yeah, And it's like, of course it is because it's

1057
00:54:16.400 --> 00:54:18.960
<v Speaker 1>just Windows. And it's like, it's not like I was

1058
00:54:19.039 --> 00:54:23.719
<v Speaker 1>expecting a more thoughtful version of Windows for this device,

1059
00:54:23.840 --> 00:54:26.679
<v Speaker 1>and it's like, no, it really is just Windows. And

1060
00:54:26.800 --> 00:54:29.599
<v Speaker 1>then this thing on top of it, which you know

1061
00:54:29.719 --> 00:54:34.280
<v Speaker 1>does make several important changes, but uh, Teams is still

1062
00:54:34.360 --> 00:54:36.480
<v Speaker 1>installed for a device that does not have a camera.

1063
00:54:38.280 --> 00:54:40.039
<v Speaker 1>Maybe it hasn't It probably has a microphone, so I

1064
00:54:40.079 --> 00:54:42.000
<v Speaker 1>guess you could use it to talk to people. But

1065
00:54:42.559 --> 00:54:44.719
<v Speaker 1>Jesus Christ, have used teams on one of these devices,

1066
00:54:44.760 --> 00:54:46.440
<v Speaker 1>and it's not like set up basio like your desktop,

1067
00:54:46.519 --> 00:54:48.119
<v Speaker 1>like plugged in with a keyboard and a mouse and

1068
00:54:48.159 --> 00:54:50.679
<v Speaker 1>all that stuff. You should be committed. It should be

1069
00:54:51.400 --> 00:54:53.960
<v Speaker 1>put away. I don't know. That's strange. All right, Uh,

1070
00:54:54.559 --> 00:54:55.880
<v Speaker 1>we have a new poll question. We'll get to it

1071
00:54:55.960 --> 00:54:57.320
<v Speaker 1>here and you actual let's just do it right now.

1072
00:54:57.360 --> 00:54:59.239
<v Speaker 1>Have you ever purchased an old game on God?

1073
00:54:59.400 --> 00:55:00.159
<v Speaker 2>Yes or no?

1074
00:55:00.400 --> 00:55:03.239
<v Speaker 1>Curious to see what the audience breakdown is on that.

1075
00:55:05.039 --> 00:55:07.079
<v Speaker 1>You know, it's definitely something where it's like, oh, yeah,

1076
00:55:07.559 --> 00:55:09.320
<v Speaker 1>I was looking for that game. I should just check out,

1077
00:55:09.360 --> 00:55:11.840
<v Speaker 1>and it's like, oh awesome, it is on here more

1078
00:55:11.880 --> 00:55:14.119
<v Speaker 1>often than it's not these days for me, which is

1079
00:55:14.199 --> 00:55:17.039
<v Speaker 1>fantastic stuff. We'll get the results of that, talk about

1080
00:55:17.039 --> 00:55:19.920
<v Speaker 1>it on Game Mess Mornings here on Giant Bomb tomorrow

1081
00:55:20.079 --> 00:55:23.559
<v Speaker 1>to finish up the week. Speaking of Giant Bomb, Jim

1082
00:55:23.679 --> 00:55:25.559
<v Speaker 1>got some stuff popping off today, including here in a

1083
00:55:25.599 --> 00:55:27.800
<v Speaker 1>little bit, me and Dan are gonna do this is

1084
00:55:28.079 --> 00:55:30.400
<v Speaker 1>the run. We're gonna be playing some capsulum.

1085
00:55:32.199 --> 00:55:34.719
<v Speaker 2>That's right. I stayed up like making a fun a

1086
00:55:34.719 --> 00:55:39.559
<v Speaker 2>little splash art for it. Fantastic choice. It's really messed up.

1087
00:55:39.679 --> 00:55:43.880
<v Speaker 2>It's really messed up. Instead of a hidden Mickey, there

1088
00:55:43.960 --> 00:55:47.199
<v Speaker 2>is a hidden Mikey in it. Man.

1089
00:55:47.239 --> 00:55:48.000
<v Speaker 1>That should be our thing.

1090
00:55:50.760 --> 00:55:55.280
<v Speaker 2>Yeah, I'm very excited about. And then after that, today

1091
00:55:55.320 --> 00:55:58.519
<v Speaker 2>we have a friend of the website, Danica Herrod, coming

1092
00:55:58.599 --> 00:56:01.840
<v Speaker 2>onto the voicemail dumb truck folks, We're gonna do everything

1093
00:56:01.920 --> 00:56:04.519
<v Speaker 2>we can to prevent Mikey from sharing his barbecue joke

1094
00:56:04.559 --> 00:56:04.760
<v Speaker 2>with her.

1095
00:56:05.280 --> 00:56:07.559
<v Speaker 1>Yep, we have the power to mute him, to kick

1096
00:56:07.639 --> 00:56:10.679
<v Speaker 1>him from calls, and we will exercise that power to

1097
00:56:10.760 --> 00:56:13.760
<v Speaker 1>protect base checked to everyone mostly at this point me though,

1098
00:56:13.800 --> 00:56:17.039
<v Speaker 1>I will go insane if I hear it again. All Right,

1099
00:56:17.519 --> 00:56:20.440
<v Speaker 1>Plenty more happening on the website tomorrow as well, so

1100
00:56:20.639 --> 00:56:22.880
<v Speaker 1>keep hanging out with us. We really appreciate everyone who

1101
00:56:23.000 --> 00:56:25.519
<v Speaker 1>has jan thank you so much for hanging out with

1102
00:56:25.599 --> 00:56:27.519
<v Speaker 1>me today and talking about video games. Man, I really

1103
00:56:27.519 --> 00:56:31.079
<v Speaker 1>appreciate it. It is the best way to start a Thursday.

1104
00:56:31.960 --> 00:56:34.000
<v Speaker 1>Thank you all for watching and listening. You are the

1105
00:56:34.079 --> 00:56:36.360
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1106
00:56:36.679 --> 00:56:38.400
<v Speaker 1>take care of yourself and goodbye.
