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Thank you, enjoy, Hello everybody, and welcome to main Character.
I know this is a break from the norm here,
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We're gonna have to do things a bit of a
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heads up during a show, so in case there were
people that didn't know about it. You're informed now. Anyway,
let's get started with the show.
Speaker 2: Today.
Speaker 1: We find our party of bo Iris and Moon on
the back of iguidons rushing past the security checkpoint in skaldmere.
Speaker 3: Y. Stop.
Speaker 4: Oh god, my promise side, Sorry, crap, how do we
what's hot?
Speaker 2: Whoh?
Speaker 1: You hear some whistling behind you and looking back you
can see that there are uh several it looks like
guards that are mounting up and beginning to chase after
you out of the path. Now who is in the
lead here?
Speaker 5: I took off first. Oh god, m m.
Speaker 1: Okay Iris, give me insight, insight please, yes, sir?
Speaker 6: Is there a difficulty or is this in hope and check?
Speaker 1: This is gonna be difficulty. We're gonna say twelve, okay, irish.
It's pretty dark. There's like lampposts that are up leading
out of this main populated area of Skaldomere. Uh. You
can just barely make out the path and you're having
a hard enough time trying to steer this thing. It's
kind of making these strange noises, and the way that
you're sort of sitting on them, imagine it's it's essentially bipedal,
So you're your natural inclination is to lean back. The
problem is you kind of need to lean forward to
get your center of gravity here. So, uh, controlling it
is a bit of a problem. And you're having trouble
keeping your eyes open and figuring out where you're supposed
to go on the path here. So I think you
begin to veer off of the path and start heading
into some of the brush and things outside of town.
And Mune and Bow, your iguidons are naturally trying to
follow irises, both of you. I need you to try
and make me an insight and willpower. That's a group
check for Bow and.
Speaker 7: Moon, a group check. You started.
Speaker 8: Okay, insight and willpower, you got it, and this.
Speaker 1: Will be difficulty difficulty tend for you.
Speaker 7: Do we have a bond?
Speaker 1: Right?
Speaker 5: Do we? Wait?
Speaker 8: M do we okay?
Speaker 6: Wait?
Speaker 8: I cancel?
Speaker 1: Oh no, you could just you could just roll it
like normal.
Speaker 8: Okay. Oops, I canceled it like a tengus.
Speaker 1: It's okay, Okay, do me a favor that the bonds
there just do me a favor and roll insight and
will power. Okay mmm, okay. Uh, So you're you're able
to follow Iris as Iris is veering off course, do
you follow or do you stay on the path?
Speaker 8: Oh gosh, if we're able to follow Iris, then yeah,
we're gonna follow Iris.
Speaker 7: Okay, Doki, you're gonna get so many points on your license.
Speaker 4: Iris help you out.
Speaker 1: You are trampling through this off road terrain effectively.
Speaker 2: Uh.
Speaker 1: And it's and there's an incline. It's a bit like
Rocky There's some breast around. There's it's not like a forest,
but there are trees here and there. As you are
rushing off into this craggy sort of area, you can
see behind Bow and Moon are trying to follow you,
but things are a bit frantic. Stuff is kind of
flying past you, and it's dark out. You've now veered
off from the main path. The lights are kind of
being left behind. You can hear these people yelling behind you.
And as this happens, you're running to more problems.
Speaker 9: Not more problems, yep, uh okay, problems problematic?
Speaker 10: Where did we go here?
Speaker 5: This one?
Speaker 8: Is it?
Speaker 2: This one?
Speaker 1: That's the wrong one. We don't want to load that one.
Where's the.
Speaker 8: Loading serpent?
Speaker 5: Jesus?
Speaker 8: Okay, uh Iris, Oh my god, she's not something.
Speaker 5: She's not going down.
Speaker 7: Don't crash and your hear us like, wait what?
Speaker 5: Just hold onto the road? Have they trying to.
Speaker 7: If you fall of talk, don't know what?
Speaker 1: Okay, let's bring you over here, uh Iris. You are
trampling through this area and uh Bow and Moon are
behind when suddenly you see something sort of vaguely flying
around and you can hear the sound of h let's
bring you over here.
Speaker 3: As you.
Speaker 1: Make your way onto this battle map. I'm going to
mean you to please select uh please open up your
character sheets. We're going to do initiative here in a second.
Sorry there is Oh my god, did it not load?
Are you kidding me?
Speaker 7: Is it dead?
Speaker 5: When did we win?
Speaker 1: Have to fix this on the fly.
Speaker 11: Okay, they can only best so much.
Speaker 1: That's hey, okay, let's try this again. Why didn't this work?
I did this earlier. Great, there's always gonna be something
that goes wrong. It never fails.
Speaker 6: I believe it is the curse of brad Wodo in Chat.
Speaker 1: He's gotta be.
Speaker 5: Thanks Scott.
Speaker 8: It's gotta be.
Speaker 1: I didn't disload. That's so weird. Okay, all right, well, uh,
I'm gonna have to do this without a token and
without a battle map on the screen. We're just gonna
have to improve us.
Speaker 7: Okay, imagination, I don't have imagination?
Speaker 8: Oh god, I do you need to talk?
Speaker 1: Okay? There are two creatures flying about, and one that
looks kind of like a cross between a chicken and
a serpent.
Speaker 8: Oh no, oh, actual noodle you have spoken of. I've
probably seen these before.
Speaker 5: Have I seen these before?
Speaker 12: Narrow?
Speaker 13: You can make a an insight.
Speaker 8: Insight, insit and insight. You got it?
Speaker 5: Boss?
Speaker 1: Oh Jesus, uhh uh you have not You're not What.
Speaker 5: Are these things? Huh? I? I don't think we're pray?
Speaker 8: At least are we pray?
Speaker 7: It's not Sunday?
Speaker 1: Did we get We need an initiative check? Please?
Speaker 8: Oh shoot?
Speaker 7: Oh yeah?
Speaker 6: Who wants to lead it? It's a group check?
Speaker 8: Would you lead?
Speaker 5: Would you lead? For US virus?
Speaker 6: I do not remember what the initiative.
Speaker 1: Shift? You have to shift, click on stift, click shift,
click on group check.
Speaker 8: Oh, thank you, there we are, thank you.
Speaker 5: I have a minus two two initiative. Best of luck.
Speaker 6: Make sure to add your bonds as well.
Speaker 14: Okay ooh okay, so this is going to be a
plus two for my bonds from BO and a plus
one for success.
Speaker 6: That should be you do our bond is too though.
Speaker 5: Whatever it's a seven, we fail.
Speaker 1: Yeah, you have to beat a twelve. The enemy is
gonna go first. Okay, so the iguidons throw all of
you off immediately.
Speaker 8: Oh no, go flying, I skit on the ground, dust everywhere.
Speaker 1: Okay, let's see here. As you get tossed from the iguidons,
you now see this large sort of chicken like creature.
It also has scales, and it has a sort of
like snakelike tail from the end. And there's also two
creatures that are flying around. There's sort of a purple
color that here. I can actually show you this way.
Let me do it this way, this will work right,
And I show them this way. Nope, that purple. Yes,
there's there's two of these sort of purple eye looking creatures.
They have wings and sort of like chicken legs, and
these eyes where their eyelashes would be our teeth. Oh,
there are two of those sort of flying above this
chicken like creature, and I am gonna have them go first.
Speaker 7: Okay, see what do they taste like?
Speaker 8: I don't know what I was thinking the same thing,
because all I wanted to say was purple meat and
start drooling. Okay, I want to find out.
Speaker 5: Bo are you guys?
Speaker 8: Okay, that was a pretty rough toss.
Speaker 1: Okay, all three of you roll a D six D six. Okay, Moon,
you take five damage from getting tossed off the ego.
Don Iris you take one, and Bow you take five.
Speaker 8: Ouch my face. Ow, that's still beautiful, thank you. And
I adjust my wings and they do like a twing.
Speaker 1: Okay, let's see. We're gonna have this chicken like creature
go first. UH rushes forward and will attack bo oh
bo it will rush forward and attempt a petrifying pat.
Speaker 12: Oh.
Speaker 1: That is a hit. No, no way, no way.
Speaker 8: I get in there. I slide in there with a shield.
Speaker 1: Okay, you are going to try and protect UH. Unfortunately,
you're gonna take this hit first. And as you take
this hit, I need you to make a might and
will power difficulty level ten.
Speaker 5: Might and move power.
Speaker 7: Okay, oh that is the success.
Speaker 1: I did that wrong. But you're not going to get
the slow that you were supposed to get. Never mind. Okay,
you are, however, going to take seven damage. Okay, select
you're doking and apply the damage.
Speaker 7: You saved my life?
Speaker 8: Well, well, just trying to do you know what I
can't and I sort of like wipe some snot off
my nose. We're good and.
Speaker 7: That's why she's the Savior.
Speaker 1: Maybe we'll do this on the battle map because I
can put the overlay up. It just doesn't have their
individual tokens. I'm sorry. I did this before and it worked.
I don't know what happened. Here we go? Uh? Is
that gonna be visible?
Speaker 7: Here?
Speaker 1: There we go? There we go. We can do that.
That's the best we got right now. Okay, who is next?
Speaker 3: Hmmm?
Speaker 7: Who?
Speaker 5: Uh?
Speaker 3: I'll go.
Speaker 7: Okay before it if I can sure?
Speaker 8: Okay, I look at this, uh this purple deal?
Speaker 7: Is it?
Speaker 8: Is it near us? Or are they still flying above?
Speaker 1: There are two these two I like creatures are flying.
Speaker 8: Okay. What I really would love to do is attempt to,
like frisbee one of my shields to see if I
could hit them. Is that possible?
Speaker 6: Uh?
Speaker 1: So your shield, I think probably like.
Speaker 8: A Okay, okay, so so so theoretically, no frisbee.
Speaker 1: Theoretically, that is correct. I'm trying to see. I'm trying
to see because I think you need the range tag
to target them with a weapon. Let me see, flying, flying, flying.
Speaker 8: I don't know. I was looking through my skin. I
don't think I'm able to do that. I think it's
just melee only.
Speaker 1: I think it is melee.
Speaker 8: That's okay, all right, new plan, new plan. I have
both my shields.
Speaker 1: And I run right up, melee. You can't target flying enemies.
Speaker 8: You can't what all right, which one's nearest to me?
Speaker 5: The chicken?
Speaker 1: Chicken?
Speaker 5: Alright?
Speaker 8: And I look at the chicken. I go all right,
you might taste, okay, and I rush over to it
and clang, or attempt to clang both of it with
both my shields.
Speaker 1: Okay, it's this guy right here, all right.
Speaker 8: All right, this target target him, all right, very good,
And then I'm going to use my twin shields to
attack this this this one right here, this chicken. Yeah,
who wish feathers like fly everywhere barbecue after this?
Speaker 1: Yes, yes, okay for a whopping twenty four damage. Jesus
hm okay, uh, who let's see. You need to be
checked off. Okay, and the I like creature sort of
flying about will activate it's doom Gay's spell.
Speaker 8: Oh that doesn't sound good.
Speaker 1: I mean it's good for me okay, but doom.
Speaker 8: You know, is not. It's not a nice word for
a party.
Speaker 1: Checking to make sure this is set up right? M okay?
Speaker 3: Uh?
Speaker 1: Is it doing it randomly? Yes? Okay? Bo? When does
your uh? What does your bullshit allow you to capture
from enemies?
Speaker 7: You asked? Spell mimic see a creature? Mm hmm a creature?
When a creature belong to the beast, monster, or plant
species cast a spell, I may immediately choose to learn
that spell as a crimeerist spell of my own.
Speaker 1: Would you like to learn doom gaze as a cast?
Speaker 5: Right?
Speaker 1: It targets Moon with the doom gaze, and it is
in fact a hit. You are dazed and weak now Moon,
you see this purple sort of ring blast outwards and
connect with Moon, who is uh sort of glows for
a second, and you can see Moon sort of look
around a bit wobbly and sort of swamp a bit.
Speaker 5: Hey, Hey, guys, where'd the world go? It is still
all around us?
Speaker 8: Are you? I just thumbs up?
Speaker 1: You should be able to set dazed and weak right
underneath your character portrait on your character sheet. Okay, those
buttons that are right below it, gotcha dazed and weak? Okay,
okay and bo, you have learned your first spell? Are
you able to drag this?
Speaker 3: Can?
Speaker 1: I give this to you and done it? Hooray.
Speaker 7: I've been waiting for this moment for twelve them. Sorry,
next my turn as all of a sudden, you see
after this creature does a doom gaze on Moon and
got Moon.
Speaker 2: No.
Speaker 7: I turned to the to the cock, and then my
eyes or what looks like eyes, start to turn into
a wheel, and then the wheel expands into a white,
creamy eye that then zaps a doom gaze at the
at the giant can sing him gaze.
Speaker 1: Uh okay, uh. Fourteen is a success? What they are
dazed and weak?
Speaker 7: Then my the one giant eye then kind of reverts
back into two white, non plus looking eyes.
Speaker 1: Huh okay. That is it for your turn bow Uh okay,
let's see uh sorry, let me do that in this Okay.
The next X, I will aim a chaos glare ranged
attack towards you Moon.
Speaker 15: Oh guy, oh, that is a fumble.
Speaker 1: It's it's a horrific miss, Moon. You're sort of a
bit wobbly. This thing seems to think that you're going
left when you go right. It's a bit like a
drunken boxing kind of scenario. Or at the moment it
shoots this thing, it shoots this glare and you hear
this shit and then you see like this, you see
this dark blast of magic. Just blow up this brush
right near you.
Speaker 8: Guys, something's on fire, alight.
Speaker 1: I don't think it's me though, Iris.
Speaker 6: Oh, you were unable to take care of.
Speaker 5: The flying ones.
Speaker 16: Yes, yes, yes, I will take care of the flying ones.
Speaker 5: I'm going to go hey and I will take my stuff.
It will begin to glow a bright light as I
slam it onto the.
Speaker 6: Ground and cast looks upon these creatures.
Speaker 1: Horror, miss, that is a miss, both of them. Unfortunately,
you brings forth the light. You summon forth the light,
and unfortunately it's more like a flicker. Iris.
Speaker 5: Oh, that was terrible.
Speaker 1: Okay, you round, lord, Okay, the cocker trees is gonna go.
Speaker 7: So what is days and the other feature? Due to
the cocka trees? Now that it is.
Speaker 1: Days and week, the dice get turned down. Basically, okay,
week is might die and dazed as insight. The die
goes down by one rank. Okay, Uh, the cockatrees is
going to.
Speaker 13: M uh, it is going to attack.
Speaker 1: I do this randomly, you can, let's do that. Okay.
It goes from Moon. Everything's trying to attack Moon, the
worst person to possibly attack. And yeah, this Moon. You
see this this cocka trees rushing forward, and you see
it's got some pretty wicked looking talons, uh and the
very sharp looking beak. It sort of spins as it
tries to attack you. You bring up your shield.
Speaker 8: Shield that's right near me.
Speaker 1: Ah, that's it for its turn. It's next.
Speaker 7: Her shield that's right near her. I guess I'll attack
the cocker trees again. So I kind of blop my
head in front, and I am going to attack the
cocker trees with what do I use? What do we use?
I'm gonna use my acts like sudo pod. So I'm
gonna swing my suitit pod at the creature and find
the move on my character sheet. I don't know why,
I don't know where everything is anymore. Something's happened to
my brain at up there it is a button press.
Speaker 1: Brain VODs were deleted.
Speaker 7: My brain VODs have been deleted. Curses twitch.
Speaker 1: Okay, and you were aiming for what?
Speaker 7: Oh? Sorry, I was aiming for the cocker trees.
Speaker 1: Okay, no problems this one here. Again. I apologize that
the I flubbed the tokens. Okay. Ten uh. This is
a physical attack, right, mm hmm okay, that is a hit.
Speaker 3: Okay.
Speaker 7: And instead of doing damage, the pseudopod is gonna swing
around the Cockatrice's body and then flip around, swing around
it a couple of times, and then I'm going to
use bone crusher. Wait a minute, is this wise?
Speaker 1: You know what?
Speaker 7: This isn't wise to damage.
Speaker 1: Just so many days in week, buddy, exactly.
Speaker 7: And I don't think it has any sp or whatever
it is magic points. So I'm just gonna go ahead
and apply damage seventeen damage on the cocker trees.
Speaker 1: Yes, okay, feathers fly upwards as you squish this pocketries
a bit, Okay, the hecks I will go next. This
one is gonna go and it will attempt to attack
with another doom gaze. Let's see you. We'll just also
do it randomly. Yep, against iris this time?
Speaker 8: Can I protect against that?
Speaker 1: Uh? I think so I think so. Yeah, it's a
new round.
Speaker 3: All right.
Speaker 8: Well, I guess is it because its physical hit it?
Speaker 1: It's not. It's a spell.
Speaker 13: Uh.
Speaker 1: I mean take when another creature is starting by an
attack spell or other danger.
Speaker 8: Ye okay, okay, so we can attack protect. So I
I see this, this kind of like weird purplish haze
coming forward, and I'm just like, and then you just
see it happen again.
Speaker 5: No, are you okay?
Speaker 7: You freeze again?
Speaker 1: Oh? I don't. I don't think you can be double
dazed and double weakened.
Speaker 5: It.
Speaker 1: It's fine, guys.
Speaker 4: We had eggs for breakfast, remember yep, no, no, very
strategic eggs.
Speaker 7: Excellent, excellent moves. Next, I guess I'll swing at the
coquetries again, screaming egg with an eleven to hit.
Speaker 1: Okay, uh an eleven is a.
Speaker 7: Hit twenty damage.
Speaker 8: Less. Okay, day, this thing's tanky.
Speaker 12: Meat.
Speaker 7: Better not be tough. I mean it's so tanky right, good.
Maybe we're tenderizing it and rise the meat.
Speaker 8: I think I will go an attempt to tenderize further
with meat being on my brain as the brain is
being turned into meat, and uh, I'm gonna go do it?
Give them a one two with both shields here before
I think I.
Speaker 1: Still have Sorry, I went twice, so you guys can
go twice.
Speaker 8: Okay, alright, what.
Speaker 1: A failure of a battle?
Speaker 5: How dare you?
Speaker 8: How could you mind tuning this?
Speaker 5: Gumes you're not created?
Speaker 8: All right, I'll run it over this thing, but I'm
kind of not really running. I'm sort of like.
Speaker 5: Dragging my feet over there.
Speaker 1: Okay, you're aiming for the cocketries again. Yes, okay, yep,
that is another hit moon. How do you kill it?
Speaker 5: Oh?
Speaker 8: Oh well, I am still a little dazed.
Speaker 3: So.
Speaker 8: I kind of like jink it in between both my
shields lifted up into the air, and then you see
both my shields just.
Speaker 4: The that's for China, hiss, tenderize the meat.
Speaker 8: Okay, you just see a bunch of feathers and like
laser beams everywhere for no reason.
Speaker 1: All right, the last hexie is going to go. This
time it will fire its chaos glare words bo. That
is a hit for thirteen dark damage.
Speaker 8: Whoa wait, but since this is a new turn and
we didn't get to the turns, could I use protect
again or no?
Speaker 1: You can you have gone? Oh?
Speaker 8: Yes, yes, I slide in there. I'd like, would like
to take that damage? Please?
Speaker 1: Yep? Absolutely, Oh that's thirteen and then hit ap Why
I selected?
Speaker 3: Okay?
Speaker 8: Why is it not lining up with my HP on
the on the thing? If there? Okay, I swear, I
swear that it looks like I'm full health and I'm not.
Speaker 1: Okay, hold on, Yeah there's a problem.
Speaker 8: Yeah yeah, because all my my character sheet is just
what I.
Speaker 1: Get for updating stuff.
Speaker 3: Uh huh, try this again.
Speaker 1: There we go.
Speaker 5: Hey, there we are.
Speaker 1: You gotta readd you to the battle? There we go.
Speaker 8: Okay, there's your nine million HP. Yeah yeah, I got
you bow bore.
Speaker 7: I'm right behind you. You saved me nor shield.
Speaker 8: Oh okay, I thought you were the bush.
Speaker 7: Oh no, no, that's where am i umbo? That's bush?
Speaker 1: Okay, it's your turn.
Speaker 5: Oh I have no manna.
Speaker 6: So I'm going to snap my fingers and a potion
will appear into my hand because we're just that bad ass,
and I'm going to spend my last three I P
in order to gain fifty magic points.
Speaker 5: I could do something soon.
Speaker 8: I thought I speart. I thought you were gonna say,
I'm gonna snap my fingers and do the hula. That's
my turn, Ulad. Okay, should I go first?
Speaker 1: It's not there, it's their turn.
Speaker 8: Oh, it's their turn.
Speaker 1: Yes, Oh, I do this remove combat and there we go. Okay,
hex I is going to let's see now, Moon, you've
used your protection again. It can't you can't do it
until you're right right. It will use dune gaze on Moon.
I can't believe it got you.
Speaker 3: Three doom gazes.
Speaker 1: Yeah. I imagine that Moon is looking pretty rough right now,
just in terms of like being aware of what's going
on as you see. Uh, probably there's the equivalent of
some like birds flying around Moon's head. It's probably that
just Cocketry's feathers that are still there.
Speaker 4: All the colors are so pretty, guys.
Speaker 6: Next, I am going to go ahead and take this
opportunity to to slam my staff on the ground yet again.
It will begin to glow with an ancient power as
my motive, my soul pours out from my chest and
I summon Judhakara using my bind and summon feature.
Speaker 5: Oh, summon Judahkara.
Speaker 6: Is summoned, and instead of granting resistance, I'm going to
just immediately dismiss Judikara in order to do thirty light
damage to both of these creatures.
Speaker 1: Okay, you said light to do both.
Speaker 6: Yes, indeed, Okay, damage is in the description as well
if you want to auto select it.
Speaker 1: Okay, wait, you already had Judukara out.
Speaker 6: You can summon and dismiss in the same turn.
Speaker 1: Wow, all right? Is that blow through all of your manna?
Speaker 5: Uh? It blow through quite a bit?
Speaker 1: Okay, fair enough?
Speaker 6: Is it sure damage?
Speaker 1: Okay? Uh so it's just immediate damage. Huh mm hmm.
Nor's resistances. That's bonkers. Okay is that not working?
Speaker 6: Perhaps target them and press the button.
Speaker 1: Oh it looks like you took the damage.
Speaker 6: Yes, I accidentally pressed it on the Oh yeah, yeah.
Speaker 1: Uh okay, let's try this.
Speaker 8: I work.
Speaker 1: There we go. How do you kill them?
Speaker 5: Oh? Well, this is fortunate.
Speaker 6: I slam my staff on the ground and Judakara is summoned.
This visage comes out from underneath a veil of.
Speaker 5: Sorts and time.
Speaker 6: She has a mask that's blinding. It's so so bright
that I think everyone on the field is kind of
having to cover their eyes as I yell out, Junikara,
I'm late, And just a wave of pure blinding light
is projected towards all these creatures and it just annihilates them.
Speaker 5: They become nothing for sure.
Speaker 1: You see the rainbow smoke sort of swirl about and
then it dissipates.
Speaker 5: Oh.
Speaker 6: I think we have some questions that are going to
need to answer.
Speaker 7: Huh, like how do they taste?
Speaker 5: Ah?
Speaker 8: It goes. I'm just chewing on my shield, Moon.
Speaker 7: Huh, I'm not sure that shield's gonna taste very nice?
Speaker 2: Oh?
Speaker 7: Like, can I do? I?
Speaker 5: Is there?
Speaker 8: Do I have the uh? Is the body of the
cockatries near us?
Speaker 1: It is? Yes?
Speaker 3: Oh m hmmm.
Speaker 8: Can I expect it? Moon?
Speaker 6: Oh?
Speaker 7: Yes? How often do you find beasts and stuff.
Speaker 8: Every day?
Speaker 7: Would you say that your shields are kind of well
seasoned because of it?
Speaker 5: You know?
Speaker 3: Yes?
Speaker 7: What did your shield taste?
Speaker 5: Like?
Speaker 8: History?
Speaker 7: History?
Speaker 1: All right?
Speaker 7: Okay, mm hmm.
Speaker 6: Should we flag down those guards so that they know
we were not trying to run?
Speaker 8: Oh yeah.
Speaker 1: At this point that you hear and you see uh,
three guards uh approach, you can you can see them
all mounted up. You can see that they have uh
probably some rifles. They've got some rifles, and you can
see two of them are trained on you. One of
them has a sword?
Speaker 8: Oh am, I or does day does I'm sorry, does
days apply.
Speaker 1: Days after or over after the scene.
Speaker 8: For this kid's over after. I'm just gonna.
Speaker 3: Put my hands up run.
Speaker 7: I'll have nothing to put up.
Speaker 6: Apologies, we did not intend to. We lost control of
the beasts that we were writing.
Speaker 1: Please make an insight and will power difficulty is twelve.
Speaker 6: I will re rull my insight die using my h
what is it? My kind or smiling trait? I am
being quite sweet, I believe okay, and I will re
roll seem indeed, let's see here. I feel like this
is important so that we do not get in trouble.
Uh oh, it is not letting me press the rerual
button for this for some reason.
Speaker 1: Probably don't have the fabula point maybe.
Speaker 6: Oh no, yes, I accidentally got rid of it first.
There we go. That makes sense. Invoke trait to reroll
my kind smiling and I will simply reroll the insight
die for a seventeen with an opportunity.
Speaker 1: All right, what kind of opportunity would you like?
Speaker 6: Oh goodness, this is wondrous. There are so many opportunities
that we could choose from.
Speaker 8: Kind of perfect for this.
Speaker 5: Indeed, I would like.
Speaker 6: Favor your actions, earn you someone's support or admiration. Apologies,
we lost control of these of these creatures. We simply
wish to check out things for the evening, and we
we lost control.
Speaker 1: Where are your guidons?
Speaker 5: They went that way and I point in the direction
that they ran.
Speaker 1: They were on these iguidons. They looked like they were
a bit out of control, sir, fair enough.
Speaker 15: The point of these checks is to double check any
visus that you might have. Please show us your visus.
Speaker 8: Of course, yes, yes, of course I will provide line
have mine as well. I think I also have bows.
Bow doesn't have pocket. There you go.
Speaker 7: Well, I mean to have an apol kit, but you
don't want to put anything in that because otherwise I'm
gonna come back.
Speaker 1: Mm hmmm.
Speaker 3: Save your moon, yes.
Speaker 1: You know not.
Speaker 8: Iglo don ryder moon. Unfortunately you.
Speaker 1: Are with you marked it down. I can't remember last week,
like the entirety of last week. I can't remember last
week's session. If you wrote down that both Iris and
Bo were heroes as well, or if that was on
their visas.
Speaker 7: I think she did.
Speaker 1: I had to write separate papers. I couldn't. I couldn't
remember if you lied or not. That's what I'm getting at.
Speaker 8: No, there were things I didn't include, but as for
our party, I did not lie about the party.
Speaker 10: Okay, you are with.
Speaker 8: Heroes, yes, uh uh uh myself and and Iris and
bo I imagine is still on my head.
Speaker 1: Mm hmm, yeah, I don't think bo would be. Bow
was probably flung during the fight.
Speaker 8: Right, okay, okay, okay, okay, mm.
Speaker 3: When did you return to Millifax? Oh?
Speaker 8: Not not too long ago. Actually, why.
Speaker 11: Never mind, We'll see if we can help you with
your liguidons before they run back.
Speaker 3: I missus mean they were rented.
Speaker 8: Yes, yes, and we just unfortunately lost control.
Speaker 7: We'd like to leave a scathing review on the people
we rented it from.
Speaker 6: Oh no, no, no, no, no, it was It was
likely user error. You know I know that, I for one,
am new to writing those creatures, So apologies. We did
not mean to cause such a disturbance.
Speaker 3: Just be careful.
Speaker 1: There are many creatures around that hunt in the evening.
Where are you headed.
Speaker 8: Over to the friend of State Financial? Yes, yes, we
wanted to go.
Speaker 7: Take a look the girlfriend estate, the gfran estate, that.
Speaker 8: Is the correct one.
Speaker 3: Yes, interesting, very well.
Speaker 11: We we will assist you with the iguidons I'll have
one of my men escort you to the estate.
Speaker 8: Oh perfect, thank you, thank you. And I look at
the group like.
Speaker 5: I can't escorted guys. This is wondrous, this is just
what we needed.
Speaker 1: M H.
Speaker 7: I've never had an official tour guide before.
Speaker 1: We are not tour guides.
Speaker 3: We are gods.
Speaker 1: Part of our job is to protect those that are
here legally.
Speaker 7: I never had an official tour guard before.
Speaker 5: Either to a guard.
Speaker 7: So what's that over there?
Speaker 5: You are a guard? How long have you been in service?
Speaker 3: For? Some years?
Speaker 1: Now?
Speaker 5: Ah?
Speaker 11: As men, can you please escort them to the Gfrana
State return back please within the hour?
Speaker 1: Yes, sir H.
Speaker 5: What's the out of that.
Speaker 1: Yasmin? Who is a guard wearing? I think you know
all of them have uniforms.
Speaker 8: Uh.
Speaker 1: They probably have like minimal armor. It's more sort of colorful.
There's uh like mostly like dark purples and black, and
there's some like hints of some orange like his accents
uh to their armor. Yasmine has a helmet on. You
can see it's probably like something with a small face
plate just barely covering her eyes. And you can see
like her hair appears to be tied back into a
braid behind her. They wrangle the iguid and bring them
back to you as Yasmin is getting ready to escort you.
Speaker 7: Yes, what does that taste like? And I kind of
point a pseudopod at the cocker trees? Can we take
it back home?
Speaker 1: Only if you want to be poisoned? It's a cockatrice?
Speaker 5: Oh?
Speaker 7: Is the hole meat poison?
Speaker 8: I mean?
Speaker 7: Or is the cockpot fine? And the a trees part
on the back not? Is a big snake?
Speaker 14: Right?
Speaker 1: Only certain chefs know how to prepare it. It is edible,
but after a lot of preparation. There are some chefs
throughout the empire that know how to prepare it, but
it is quite difficult.
Speaker 7: Do you reckon the Millifax? I mean not Millifax? Do
you reckon the house Gafrian people have a house chef,
of course. Do you think they'll be good enough to
prepare a cocka trees?
Speaker 1: I don't know.
Speaker 7: Can we take the cock of trees corpse?
Speaker 8: Yeah, let's just take it anyway.
Speaker 1: Okay, you're gonna over the back of the rabbit. Then
what's that You're gonna sling it over the back of
the egodon?
Speaker 3: Yeah?
Speaker 1: Okay, again, this thing is bipedal. It doesn't have much
of a back, uh you know, like the the ton
tons from Empire Strikes Back. Yeah, they're they're sort of
like bipedal with little like t rex arms.
Speaker 8: Then I put over my shoulder.
Speaker 1: Five degree angle. Okay, yeah, you could probably like hold
both of the legs like I.
Speaker 8: Just got this carcass chilling on my traps like.
Speaker 5: A little child sitting on her shoulder, and.
Speaker 8: It's kind of like bouncing up and down as a
moving Like. Okay, you can see like the head flopping.
Speaker 7: What does hex slaw taste like?
Speaker 1: I don't know.
Speaker 7: Okay, going, you're probably companioned. Hi, you're a hero. Apparently
it's not my possible.
Speaker 1: Yasmin checks to make sure that everybody is ready and
begins to leave you down the back towards the path.
As as you are taken back towards the path, she says,
so heroes haven't seen any heroes around for quite some time,
aside from the Savior there.
Speaker 8: Of course, it's been a while since I've returned to Millifax.
Speaker 6: Yes, we have only just arrived in particular as well.
Everything is quite new to us.
Speaker 1: Just arrived.
Speaker 7: Well to Millifax.
Speaker 17: Huh, Well, my skills for detecting levels aren't exactly very high.
Speaker 1: But you don't look very strong.
Speaker 8: Will they are? We are, We're a very strong team.
I just took down a a lot of beasts.
Speaker 6: Yes, I was able to take down two of those
hacks eyes and in one fell swoop.
Speaker 1: Hmm. Impressive hmm. If it's not that, surely the Savior
is the one that took care of them.
Speaker 5: Ah, No, No.
Speaker 6: Do you underestimate the powers of heroes.
Speaker 7: I mean, she saves me many a time.
Speaker 8: I was I kind of kind of took a nap
that fight.
Speaker 6: No, you were very, very, very good. Her name is
the Savior for a reason, or her title. I should say.
Speaker 1: There's definitely an air of disdain that you're picking up
from this person. For sure, she's very she's being very
I think obtuse and a bit uh. She's giving you
looks that will probably register as they've got to be
full of shit.
Speaker 6: Now to clarify, is that attitude directed towards myself in
Boe in particular the whole group. Oh so they don't
even think that Moon is capable.
Speaker 1: Interesting, As the Iguidons continue to follow the path, it's
not too long before in the distance, you can see
the path begin to head towards these large gates. You
can see that there is a sort of mix between
and this is it seems to be a very common
theme that you're seeing thus far since arriving in Millifax,
sort of like Moroccan crossed with Gothic architecture. There's a
wrought iron gate, but the the stone work and things
that are done, that's that that are here. It looks
almost a little bit Moroccan and has sort of these
arches to it, and there's some bright colors here and
there amongst the very dark stone. Oh well, here's the gate.
Speaker 3: Hm hmm.
Speaker 1: Surely we can call someone from the house who welcome you.
Sure they're expecting you?
Speaker 7: Yes, hmm maybe.
Speaker 5: Maybe.
Speaker 7: I mean we're all the way here.
Speaker 5: Only I mean they're acting me.
Speaker 6: I look at Moon because she filled out that entire
bit of paperwork.
Speaker 1: Yes, very well, hm, And you don't mind me staying
here for the welcome?
Speaker 7: Do you were you invited?
Speaker 1: No? But I just want to make sure that you
arrive in their hands safely.
Speaker 7: That's nice. Do you think they'll welcome you too?
Speaker 1: I have been here before.
Speaker 3: Hmm.
Speaker 6: Okay, oh, maybe you'll be able to indulge in this
coquetries as well.
Speaker 5: You mm hmm.
Speaker 7: Oh, what's your job again?
Speaker 1: I am a security guard.
Speaker 7: Do you like securitizing?
Speaker 1: It is interesting some days, other days it can be annoying.
Speaker 7: Oh okay, have you done it long.
Speaker 1: A year?
Speaker 3: Now?
Speaker 7: Oh cool? What's the most annoying thing you've done in
a year? You have a very smooth face. You know
what's your what's your routine?
Speaker 5: Your boss was quite lovely.
Speaker 1: They were very nice to ring the bell bing bing.
Speaker 7: I mean it's really smooth.
Speaker 1: It takes them a little while to come down here.
Speaker 8: Oh but I'm sure you know it's fine if they
just want to wait. Hey, do you like poetry?
Speaker 18: Bing b bing bing bing bing b bing bing b
bing bing bi bing bing bi bring.
Speaker 5: The all right?
Speaker 1: We hear the bell?
Speaker 8: Oh oh wonderful.
Speaker 1: Yes, how can I help you?
Speaker 5: Hello?
Speaker 6: Yes, my my name is Iris. I am here with
my friends to go and meet with uh the other
two who are also here, Anders and RW.
Speaker 1: Yes, how sca fran is expecting you? They are currently
in the guests estate. The wrought iron gate swings open.
They are expected.
Speaker 6: Yes, I wink at yasmine. Very well, run us, Thank you,
by the way, they were lovely.
Speaker 1: I will do that.
Speaker 5: Hmmm, and so were you.
Speaker 1: Mm hmmm. She gets back on the igodn and uh
stows her rifle and uh says a good day. I
will be returning to the city. I look forward to
seeing you again.
Speaker 3: Oh me too.
Speaker 1: Oh yes, Jamal, goodbye, goodbye bye, so smooth.
Speaker 6: She's been working for a year and she already has
that much of an ego.
Speaker 1: Iris. Okay, wow, okay.
Speaker 15: Hello, I am Jamal. I am the stable master. If
you could please follow me this way. Are these your wolds?
Speaker 6: Yes, yes, well they returning on their own. Yes, we
rented them, but they are very smart creatures.
Speaker 1: Very well, I assume you have rented them for the week.
Speaker 8: We've rented them for a certain amount of time.
Speaker 1: Mm hm oh, very well.
Speaker 7: We have questions to you know, where's your cook?
Speaker 1: We have excuse me your cook?
Speaker 8: Yeah, and I pull the coquetries out at dangles and
like the tongue falls out a way.
Speaker 1: Uh the head chef, is that what you mean? Well,
Halima is working in the mansion right.
Speaker 7: Well, we have an emergency, well more like a very
interesting monster to try and cook.
Speaker 8: Yes, yes, and friends to meet also that pocket trees.
Speaker 1: Yes, yes, you want to eat that?
Speaker 5: Well? Yes?
Speaker 7: Is it s meat purple? I say, oh oh yes,
still still yes.
Speaker 15: All right, I don't know if halema is available to
you now it's late.
Speaker 8: Oh we'll wait. We'll just deposit it somewhere where it
can be cooked later. But for now, I think we
should probably reunite with her with our friends.
Speaker 1: Very well, please follow me. Yes, we can bring the
egoodons to the stable.
Speaker 6: Thank you, Jima.
Speaker 1: Oh yes, yes you're well.
Speaker 8: Kind of like slap an iglodon on the back rump.
Good job, buddy, I believe you did.
Speaker 7: What did it say? I have animal talking right?
Speaker 1: So wait, you do have like best speaker or some
shit right? What is the actual spell?
Speaker 7: Feral speech? I can communicate with creatures and beast, monster
and plant species.
Speaker 1: Yeah, the igo down would fall under the beast category. Yeah,
it says uh, it says food.
Speaker 7: After it gets slapped. Yes, wow, it's got a really
one track mind, I say to the moon.
Speaker 8: Yeah, m hm.
Speaker 7: You slapped it. All they could talk about was food.
Oh that's like me me too.
Speaker 8: Anyway, Yes, and I will start following Jamal.
Speaker 1: Yes, they begin to escort you to the stables. As
you begin to enter the estate, you get to see
how grandiose this is. This place is impressive. There is
a large manor house. It's essentially like one large manor house.
Then there it's sort of connected to two other buildings
as well, one smaller state and the other building which
is kind of like has the stable there and probably
some other some other like staff housing and whatnot. Off
to the side in front of the guest house, you
can see there's like a fountain, a smaller fountain, and
roue and enders. Are you inside the estate right now? Yeah?
I think we're in I respect.
Speaker 3: Oh I don't. I don't know where we are in
the estate. I don't know how long this happened and
when this happened.
Speaker 1: But yeah, so you've been here for a little bit
and you can hear there's like talking, and you can
hear the sounds of like some kind of creature outside.
It sounds like some strange honking. You might recognize it
from the from uh, from the scald mire when when
you were looking around for the transportation.
Speaker 7: Was that sound to get in fae?
Speaker 6: Okay, that's the female one.
Speaker 18: So you see my head poke out of a window. Hey,
she sure towards them to come closer to the building.
Speaker 15: Finally, Oh my gosh, I will give the cocke.
Speaker 1: Tries to the kitchens staff. They'll put it in the larder.
Speaker 8: Probably, thank you so much. Here you go, and I
handed to him by the feet.
Speaker 1: Yeah, he just starts dragging it.
Speaker 7: Attend to take a nibble and the coquetries well, slime nibble.
I've touched it. I've tried to eat some of it.
Speaker 8: Oh, he's poisoning.
Speaker 5: It's still raw.
Speaker 7: I rowled for this, and unfortunately I don't have the
self restraint.
Speaker 1: Don't know if that's Meyer or Bo. If you could,
please Bo, I'm gonna need a check from you. Uh,
please do might and will power? Okay, difficulty is ten.
Speaker 7: My will power difficulty ten twelve.
Speaker 1: Yeah.
Speaker 8: Uh.
Speaker 1: It probably is a slight discoloration that you see on
bow for a second, like something is uh uh you know, uh,
just just like a little bit of food coloring has
been injected into bow, just a little bit.
Speaker 5: I squishes a little squishy cheeks. Are you are you
all right? Do you feel any adverse effects?
Speaker 7: Sashimi?
Speaker 3: Oh?
Speaker 1: What is it?
Speaker 7: Good?
Speaker 1: M M?
Speaker 7: I guess I kind of slush it within me a
tiny bit and that it kind of just turns to bubbles.
Speaker 1: Jamal is just kind of staring and looking a bit
wide eyed and shakes his head.
Speaker 12: Okay, so you are all right, get off my cheeks slashes.
Speaker 6: I removed my hands and it's like a.
Speaker 8: Sound mm hm.
Speaker 7: Your hands now smell like hand sanitizer. By the way,
it's my default. Freak.
Speaker 5: Are you anti bacteria?
Speaker 7: What I want to be?
Speaker 5: Oh?
Speaker 6: I rubbed the slime on my hands.
Speaker 8: How did it taste?
Speaker 1: Both stings a little bit like you got a chemical
peel on your hands.
Speaker 7: It tastes like chicken, but with batteries.
Speaker 3: Oh.
Speaker 8: Oh, that's going to be amazing when it's cooked.
Speaker 1: As you approach the uh, the guesthouse, which on its
own looks like a ridiculous mansion that you would see
probably like in the Hollywood Hills or something that kind
of level.
Speaker 18: You.
Speaker 1: Uh. You head in through the front door. There's a
beautiful foyer and uh, I think you can smell food
as you walk in. It's probably the smell of some food.
Speaker 18: I strike a pose in the lobby as they enter,
and I flip my hair over my shoulder.
Speaker 3: Welcome to the digs.
Speaker 18: Got some food ready, and I have claimed the master bedroom,
so don't even try.
Speaker 7: I don't see a single hole.
Speaker 8: Oh.
Speaker 5: I go over to room.
Speaker 8: Oh and I uh and I guess I kind of
been down and squeeze her like, Hey, what have you
guys been up to? We just got a fight.
Speaker 18: I pat your back as I hug you back. We've
been mostly hanging out here and trying to talk plans
of what to do. There's a few things that be
found of interest, but uh, I look back and forth,
maybe over some intimate meal time conversation.
Speaker 8: If you know what I mean, intimate meal time conversation.
Speaker 18: Anyway, please follow me. Okay, I take two steps into
the main room that gesture to the table that's got
a ton of food on it.
Speaker 8: My eyes light up and my nostrils get huge, like
there was an.
Speaker 18: Extinct bite mark in every single piece of food.
Speaker 1: You also just ate an hour ago, just you just
got out of the the what.
Speaker 7: About second breakfast?
Speaker 8: Exactly?
Speaker 18: Sorry, we didn't wait for you. I look around and
there should be around here somewhere, probably in his room
right now.
Speaker 8: Okay, I walk over and I grab some kind of
bone with meat on it and just begin what's that.
Speaker 7: M hm oh huh.
Speaker 18: I think that one is the one that tastes like raspberries.
Speaker 8: And as soon as as soon as you say raspberries,
I'm like, wow, raspberry meat.
Speaker 5: They're so good. Mmmm.
Speaker 8: It's like and then I say the word Thanksgiving. What's Thanksgiving?
And I stopped chewing for a second, and then I
go back to eat it.
Speaker 7: When you get back to your arm, I'm on the
I'm on the meat, and Bow is kind of like
just your hand is like yeah, you you reach to
take another bite out of it, and Bo's just there
on your arm, gloted onto the meat.
Speaker 5: This is mine.
Speaker 18: They start to get comfortable. I'll move over towards the
door that separates us from the lobby, and I'll quietly
close it all the way so we have some privacy here.
Speaker 1: M m.
Speaker 7: It does taste like Thanksgiving.
Speaker 8: You can see in the background, like the little chibi
version of Bow and Moon like she's like wobbling around.
Speaker 5: Like get off my heart.
Speaker 18: I wander over towards Enders' room and you'll see my
head appear in the doorway as I swing it over. Hey,
the rest of the gang is here.
Speaker 3: Oh they made it finally, Okay, I'm almost done.
Speaker 1: For tonight.
Speaker 3: Okay, yeah, I'll come.
Speaker 18: Out right and I move on over and I PLoP
down into a seat next to everybody else.
Speaker 3: I'll walk in to the room and then open the
door and be like, oh, you made it finally.
Speaker 5: Did you get your visa?
Speaker 3: By the way, Yeah, it was very fast. We got
in like what record breaking time? Man, I feel like
it was. She walked up, had our visas.
Speaker 8: Uh, oh, well, that's that's nice. And then I look
at Iris and bow like we kind of had a
It was kind of hard for us to get hard.
Speaker 3: They just did everything for us. Just sat there. I
did everything for ball oh mm hmm, Like did you
not check in with good friends? Like whole suit of servants.
Quite we had transportation, oh fed us well, and we
had VIP everywhere.
Speaker 1: It's quite interesting.
Speaker 8: That's that's cool.
Speaker 5: I know.
Speaker 8: We we didn't have any of that. We uh, we
got a bit sidetracked.
Speaker 3: Sidetrack.
Speaker 7: We created a road traffic offense.
Speaker 8: Oh, we talked.
Speaker 5: Our way out of it.
Speaker 18: It is all yeah, funny that I was the one
staying out of trouble this.
Speaker 3: Time, right right, say it again.
Speaker 5: They are very fun creatures.
Speaker 7: You should give them a try.
Speaker 3: Ah, no, I like to be in chauffeur.
Speaker 1: That was.
Speaker 6: It was quite nice.
Speaker 18: Oh, speaking of and I lower my voice, leaning in
towards the center of the table, posing in on everyone.
On the way in, I noticed building a structure on
the east side of the estate. It's possible that that's
where they're storing emberstone.
Speaker 8: You think they would store it just like in on
a property like like in the city.
Speaker 18: We look around. This state is powered by amberstone.
Speaker 8: That's true.
Speaker 1: To be clear, it looks like it was powered by amberstone.
Speaker 2: Yeah.
Speaker 3: Well, I'm going to do a little bit recone later.
Everyone's asleep, everyone meaning people here and not us. I
don't know everyone's sleeping habits, but there. It strikes me
as I lean in odd if they're just going to
give up in the stone here. Everyone lives a life
very very comfortably and good friends. Seems like you can't
live with things opening by them without buy them, without
opening by themselves. I should say, yes, a touch a
gate or something. It might be offensive, so I can
see if they have some stuff stored or some kind
of bank where they're holding on for I don't know,
last minutes, preparations for some sort not touching anything of course,
just going to reconn around, see what this all is about.
Speaker 6: Are you going to try respect sneaky about it?
Speaker 3: Yeah, of course.
Speaker 6: Well before you go, let me know I'll be able
to help you a little bit. Not go with you,
but I'll be able to help.
Speaker 3: You sure, whatever help I could get. I mean, I'm
not going to be trying to take anything.
Speaker 8: You want to do this by yourself.
Speaker 3: I mean, if people want to come with me to
do these things, I mean it's fine.
Speaker 8: Just trying not to to do it alone. I mean,
that's a big that's a big shipment, and if it
is there, it's going to be heavily guarded.
Speaker 3: Well I'm not taking it, so to make sure that's clear,
not touching it.
Speaker 18: You just want to do there have ement? I don't really,
I just don't think I'm actually there. We just know
that there is there is ember Stone here. It's just
maybe not the shipment.
Speaker 3: Itself right soon to see? I mean, who gives up?
Who sits there and acts like a in between placid
an Emma's Stone and just gives it all up? Knock
a friend, please, it has to be something in there
for him, Believe me. I just want to see see
how truthful this new ally of ours is, because at
the end of the day, from what I've heard, it
doesn't care for any information as long as it has
something in the pockets. Then I have a plan, very
a plan that takes it a long time and a
lot of planning. So I kind of want to go
over that, make sure that my marbles is in the
right pocket, so to speak. And if they are, then
I'll be able to start constructing something. Yeah, because I
don't know about you. I want to get to the
bottom of this quickly. I don't like the fact that
there is a target over your head. Mean, and if
we're gallamating around town, we're not welcomed here. This was
war that happened. This is the opposite side essentially.
Speaker 8: I don't think they want us here at all. We
have not been treated with well, other than thankfully IRIS
getting us out of a sticky situation.
Speaker 1: Mm hmm.
Speaker 8: Everyone's been pretty cold.
Speaker 3: How has the officials been towards you, trus a Uman
the Savior? They've been like that? Has that been that?
Speaker 18: Now?
Speaker 8: No condescend no, I mean it it's you know, it's
smelled worse in in in clatter Point. But they were
they were much nicer there. That was that's being generous.
Speaker 18: If I recall correctly, Malifax was on the other side
of the war, right, maybe they just have to be
quite gone over it.
Speaker 3: I wouldn't my main resource away. Yeah, I want to
put something in your own heads, didn't you specifically? Since
you've been back and forth here and has been dealing
with the council and everything, you know, it seems to
me everybody's shellfish. No one is thinking about their own
little nation and what they have to run and look after.
The man of facts, have to look after their children
out there. It probably depends on all this inmostone technology.
Speaker 8: Yes, there's quite a few nations that are actually quite
willing to work together. For example, I mean a Tessa
it Testa's the one that has the kaiju all over
the place, and they definitely need Emberstone to keep those
kaiju from roaming the rest of the world. And mill
Offax sees this and I look around. They just see
it as surplusly you can.
Speaker 3: Just keep using it.
Speaker 8: Of course they're going to hoard it. It would make
sense for them to hoard it, because why would they
suddenly change attitudes? And I've been for the preservation of Emberstone,
and so I don't think. I think you're right. I
think there is a target, and I don't want anyone
else to get hurt because of that either.
Speaker 3: So we need to do is we need to write
down and figure out because I don't know if anybody
else knows who is in Alliances, who was an Alliances
before the war. Maybe we can construct something of assumption
after and then we can start to certainty.
Speaker 18: I point a finger at bow you nerd lord dump.
Speaker 5: What do you.
Speaker 18: Remember from the game about what allegiances?
Speaker 7: That's a tough one because we haven't really had any
of these places before. We're on the Western Kingdoms and
we're in the Eastern Kingdoms. But maybe perhaps if I
think really hard, I don't know.
Speaker 18: You look at some forums with leaks and.
Speaker 7: You knew I did, and then I at law Master
game Master DM. What do I want to know? Well
but anything?
Speaker 1: Yeah, I think I think you can make an insight
and insight to recall.
Speaker 7: Okay, inside difficulty.
Speaker 1: Difficulty is going to be.
Speaker 7: Fourteen fourteen. Okay, let's just bounce of work sixteen critical.
Speaker 1: What would you like as an opportunity?
Speaker 7: Oh shit, you're gonna have to give me a second
opportunities real quick information that makes sense.
Speaker 1: Okay. So in terms of information from before the expansion
mm hmm, the ida, the main conflict that they were
selling everybody was Ellen Drath versus Cyntharis. That was the
big deal in like the the initial launch of the game.
That's where a lot of the game story kind of
led you to. It was like Ellen Drath and Cyntharis
are are on the verge of war, and the h
the Emberstone War was like the big selling point for
the expansion, right mhm. So you got a little bit
of info in regards to the expansion at Regalia Kon
and they dropped some hints and things online. You knew
that they were effectively going to be like there was
going to be a like a world war and they
were going to be effectively three sides. You had the
you had It was very vague information that was given
to you, and it was that essentially a war has
broken out over Emberston, which was this resource that was
in the game, but they didn't really talk about it
very much. It was like, oh, yeah, it's just part
of the culture, it's part of the land whatever.
Speaker 7: If I remember correctly, In episode one. The raid we
were doing was the Emberstone Mine, wasn't it.
Speaker 1: Well? That was the that was at the at Regaliacon
that were they were showing off the expansion, right, and
it was supposed to be this the start of the war. Hmm.
Speaker 7: Okay, so I recall all this like patriots, and I say, well,
you know, previously it was just you know, two factions,
you know, back in the old days, in the previous
content you all know that, right, we had only like
you know, you could be one faction or the other.
And then of course we have well the expansion about
el Draft and Cinturis and they're going to be this
whole thing, and we're gonna have three factions because that
the game became so popular, you know that we had
to have like, you know, more people split apart from
all these different things. Yeah, so, uh, what exactly did
you want to know about?
Speaker 3: Well, okay, let's start from the let's start from the basics.
From what you said, Ellen Draft or Cynthauris. Okay, here
we go to Ellen Draft against Mberston. I mean, correctly,
if we're ang ellend Draft is more into nature and
stuff to be connected with that, and keeping mind experience
all this good stuff. Okaymberstone maybe disturbing that created the
Melstrom and created all kinds of powers from overuse. Cyntharis
a place that we've been to that's a lot well
to use Emberstone, and they greedily probably used it because
they want to live in I know better, better spirits.
Speaker 6: They are very technologically focused, it would make sense, yes, right.
Speaker 3: And they're plaguing the land. They're they're doing the exact
opposite what Ellen draft want and they're taking from the land.
It's killing the land essentially making it sick and everyone
else around them. Well, okay, so that's easy woes like
mill Offax who's allied with Malefacts and.
Speaker 7: Pass Yes, Sinauris mill Offax and Cryptia in the same
faction though, why like because.
Speaker 1: Information just to chime in here, this is information that
Mood had in her notebook that she's shown to you.
Speaker 3: Okay, The question is the question is why why would
they be in bed with Millifax.
Speaker 7: Because they all want to use the Emberstone because they're
more powerful, even if it destroys the world.
Speaker 3: You know, yeah, right, the facts taking advantage of anybody
and everyone they can. They don't care about side at
the end of the day, as long as it benefits them.
From what we've seen so far with the relationships we've made, well,
Cryptia dying nation or a nation that's dead, animated dead,
I don't even know, m what's their holestake in this.
Speaker 7: I mean, if they're all into like you know, progression
and you know tech and all that stuff, they don't
really care if the world die. Is there already kind
of dead?
Speaker 3: Aren't they evolution? I don't know. So we have a
looseen now of all these other Bram kind of state
of ourselves. But Brown was there in the council. I
don't think Bram is targeting Moon. I could find out somehow,
but right now I don't think so. Hell, we were
more of a military, say style thing. We kind of
state to ourselves. We keep ourselves now, Ellen Draft, how
was your relationship with the Queen? Does she give you
any kind of cold shoulder since ouris wanted to speak
to you, that's for sure.
Speaker 6: Well, she seemed agitated overall at having to be there
in the same room, I think was the technocrat.
Speaker 3: Well, my question is what their relationship is with Move.
You've spoken to her before, does she speak with you
or to you at you.
Speaker 7: I think as this conversation keeps going on, you kind
of see BO sort of lose focus a tiny bit,
like you asked me before, and it was like a
magic eight ball and I shook and then like the
info came out and all of a sudden, I'm kind
of like boss side again and I'm just in my
own world.
Speaker 3: I mean both. If you know something, please lead on
the reason why I'm trying to connect.
Speaker 1: These what.
Speaker 7: Sorry, I've just got cocker treece in my mind.
Speaker 1: You know, he did observe.
Speaker 7: Have would you like to? We have in the kitchen
the tastiest half cock coff snake coff angry thing you've
ever seen, and we're about to get it prepared by
a master.
Speaker 3: I see, Well, we just.
Speaker 6: Say it's going to probably be tomorrow. I'll remember they
are asleep.
Speaker 8: Oh yeah, tomorrow.
Speaker 7: But I told them it was an emergency.
Speaker 6: M A meat emergency.
Speaker 7: Mm hmm, meat emergency.
Speaker 8: Okay, I say this through eating more meat meat hm.
Speaker 18: I lean over to bow and I whisper, how did
the cock taste?
Speaker 7: Oh? Mama, you don't even don't get me started on it?
And electrifying like mm hmm.
Speaker 18: Is that why? And I poke him near a funny
color right now?
Speaker 3: Mm hmm.
Speaker 7: Maybe m hm, so I to look a bit more
grape hue than normal.
Speaker 6: Back to what Enders is trying to discuss. Since I
believe time is of the essence, right, you wanted to
do here?
Speaker 1: I mean I am.
Speaker 3: There's there's things that I'm concerned about. But if no
one else is concerned, I can go do things myself.
Because we sleep here at night, moon may not make
it through the morning.
Speaker 8: Oh thanks for the phote of confidence.
Speaker 3: It's not about the confidence. Somebody's trying to kill you.
Speaker 8: Well, everybody's trying to kill me. We do it for
ten years and we've been trying to kill me.
Speaker 6: We can have someone to watch watches.
Speaker 3: Well, I think it's proven to find out relationships and
keep our enemies closer. It's what I'm trying to say,
is what I'm trying to do. If we have an
inside on the side of the enemy, which I personally
don't think there's enemies. I just think there's people with
opportunities and missed opportunities that have a misjudge.
Speaker 18: You might be onto something.
Speaker 5: Enders.
Speaker 18: I did lay a little bit of groundwork earlier. If
you recall and my tail wishes actively behind me, maybe
I can find out something from my uh inside contact.
Speaker 5: Did you meet the tracking queen?
Speaker 8: No? Wait, did you talk to her?
Speaker 5: No?
Speaker 6: No, no, oh, I think we were just talking about
about leaders. So I that's Andrew.
Speaker 5: So who is your contact?
Speaker 7: Oh?
Speaker 6: Oh, you do not need to share?
Speaker 18: If it is it super the lady that does the
laundry here? Yes, ah oh, I'll see what I can
find any way I can find. I mean it could
be nothing, but.
Speaker 6: Hmm, information about Gafran is not a bad thing.
Speaker 7: Say what faction were you all going to? You know,
the expansion was going to be really big, right, lots
of more people playing the game and stuff. What faction
were you all going to choose?
Speaker 6: I wiggle my pointy elf ears.
Speaker 7: Okay, does that mean? I don't remember? If were we
all going to be the same faction, what would have
happened to us?
Speaker 1: I don't know.
Speaker 7: I mean we must have a stance somewhere about it, right,
you know, otherwise we'd be divided.
Speaker 3: Yes, I mean you're only divided if you make it
a value, right.
Speaker 7: I guess what I'm saying is that would anybody have
allied themselves with these three Millifax, Cryptia and t'other one.
Speaker 8: As far as I know, there are no alliances. A
lot of people are unfortunately just thinking about their their nation.
Speaker 5: And also, I mean the character creation.
Speaker 6: It's sort of one of those things you cannot help
where you were born, right, so we not know the
depths of the conflict prior to their customization or the creation.
Speaker 8: Well that's hard too because I was in Koga and
that's really more of a neutral ground area, but I
don't know. It's also it's it's quite privileged just to
live there because it's in the center of everything, so
naturally it makes it a bit more of a diplomatic nation.
But but yeah, it's very hard to look at Emberstone
as good or bad.
Speaker 7: That's why the expansion was called chatted Alliance, right because
times were going to break.
Speaker 5: Well. From what I know of the.
Speaker 6: Lore between ellen Drath and Cinsorus, I read up a
lot on it because I you know, I really enjoyed
reading about Elves and Annasy and everything. The two nations
were once one if you recall, and soon the ideology
started to drift naturally, right with the Sinsaar and Elves
wishing to advance technologically and whatnot, and with Ellen Drath
wishing to not disrupt nature as much to live alongside nature.
I'm sure that all sorts of issues would have sprung
up between those two different ideologies before they split.
Speaker 1: Part m hm.
Speaker 2: Hm.
Speaker 6: That's all we really were informed of, if I recall,
I mean.
Speaker 8: Ah wait.
Speaker 6: I also I also remember in the lore the queen
is related to the high technocrat there cousins.
Speaker 16: Oh yes, oh yes, I wonder why really she was
so annoyed at her family then hmm.
Speaker 1: You don't get annoyed that family.
Speaker 9: M hmm.
Speaker 3: They have closing sides. Some people may just throw away
that family will hurt pretty easily. Sorry, Moon, what was I?
Speaker 6: Oh?
Speaker 7: Moon?
Speaker 2: Uh?
Speaker 3: You seem very like are you? Are you concerned?
Speaker 1: Are you scared? Are you?
Speaker 3: Are you not you all the safety? You're powerful. I
haven't had a trances down. I want you to discuss
all this is some really scary things that kind of
bug me. Number One, the beginning, you were losing yourself
to the fact that being the savior you didn't want
to you like, I don't see the purpose of saving
these people now when I don't know if you all
felt it. But when we were about to well and
I was about to assassinate m our host, something came over.
Speaker 6: Me immediate regret.
Speaker 18: I felt it too.
Speaker 7: It made me feel slimy in a bad ways of cucumber.
Speaker 3: I mean maybe, and I don't know one hundred percent
if I ever felt that way when it came to
a game, so to speak, but that was he was vile.
He was discussed to someone that I probably wouldn't even
care about. But at that moment, I thought that in
this decision, isn't right. You know, I supposed to tea
someone's life without knowing the whole story. Why would I
feel that way towards a person that's not a hero.
Speaker 7: It's an interesting point. I mean, we have killed before
before this, you know Riggins and that one boss you know.
Speaker 8: Has felt very similar to other times when I've lost
friends other heroes, which is.
Speaker 3: Interesting to me. Did it trigger a memory because I
do remember you saying that you don't remember the last
time or feeling.
Speaker 8: No, but I do remember the feeling of loss, and
that's what it felt like.
Speaker 3: MS very interesting. So those are two big facts that
are very much scarying me right now. And the fact
that there's a number on your head. We could be
playing right into the hands as well, so you have
to be smart about this. That's why I want to
recon the estate. Well, another reason why I want to
recond the state.
Speaker 18: Maybe we should try to find out more about a
friend while we can.
Speaker 3: That's my point, so I plan on doing Also, Moon,
I need you to is everything all right?
Speaker 8: And when you ask me this, my face is just like, ah,
of course, of course it's all right.
Speaker 3: I get really close to her.
Speaker 8: Tell the truth, and you can see my eyes are
like not focused at all.
Speaker 7: Come on, he's been through a lot today.
Speaker 8: Yeah, I mean I'm okay.
Speaker 1: You don't see me yourself?
Speaker 8: That myself?
Speaker 1: Everyone I look.
Speaker 3: Towards you, okay, if you say so.
Speaker 8: M hmm yeah, I mean are you sure you don't
because I can accompany you tonight if you'd like, you
should the help.
Speaker 18: Okay, I think it's a good idea.
Speaker 8: Yeah, yeah, with you tonight, enders.
Speaker 3: Yeah, just try to tone down you like bright light?
Speaker 1: Yeah?
Speaker 8: Uh?
Speaker 7: Do you have a dim switch?
Speaker 8: I suppose so?
Speaker 6: Maybe how sneaky are you?
Speaker 5: Oh uh?
Speaker 8: I'll do my best.
Speaker 3: Yeah, it's okay.
Speaker 1: Every time, power or help you every time? Moon, moves.
It sounds like two trash cans banging into each other.
Speaker 3: Okay, maybe it's.
Speaker 18: A sort of lurking in plain sight kind of scene.
Speaker 3: Yeah yeah, exactly, yeah.
Speaker 8: Yeah, conspicuous by not being being inconspicuous.
Speaker 3: I mean it is a beautiful state. Why not this
room exactly house. You can marvel in the wonders of
what Griffran has done for this wonderful piece of land.
How would it even be beautiful it wasn't for his
estate and his grander Yeah, look at this fish.
Speaker 18: I opened my inventory and I wabble some rainbow fish round?
Speaker 7: What does that taste like?
Speaker 3: No, there we go.
Speaker 18: I don't worry about it. I throw it back in
my inventory.
Speaker 7: Got my eye on you. You like your pockets?
Speaker 3: That came from nowhere? By the way, anyway, we just
responded the inventory. Okay, so what you been up to?
Speaker 8: We got thrown off of the iglodons uh into a battle.
Speaker 3: Oh huh yeah, it's funny for real though, serious? You're serious?
Speaker 8: Yeah, yeah, yeah. We took the cockatries down to the
kitchen to have it plain right, to have it cooked here.
Speaker 3: Okay, I'm glad you're okay, Oh goodness.
Speaker 8: Too Okay, I really wanted the purple meat though, sucks.
Speaker 7: Yeah, maybe next time we get purple meat, we'll make
purple jerky. That way it lasts longer, yeah.
Speaker 8: Purple jerky.
Speaker 3: Oh all right, well I'll see you in What I
do they have?
Speaker 1: This is place where?
Speaker 3: How does time work here? Like?
Speaker 1: Do they have like an actual clock or do they
have last I recall twenty four hours, seven days a week,
twelve months in a year.
Speaker 3: Okay, that's ridiculous. I would check the clock, would up
those none of us?
Speaker 1: Yeah, it's probably about like ten thirty pm somewhere around there.
Speaker 6: Oh okay, above table, who has the lower decks die
between moon and enders?
Speaker 1: Probably Moon?
Speaker 6: Do you have?
Speaker 7: Yeah?
Speaker 8: I think so. I would imagine moons is not the.
Speaker 7: Best Okay, mind's ws.
Speaker 6: I imagine are you planning on leaving now?
Speaker 2: Then?
Speaker 3: No, absolutely not. You need to there's they have baths
here and oh you need to pick a room with two.
Speaker 1: Of our right ruin enders actually smell like really good
and like the three of you are like the three
of you have roadstank.
Speaker 3: Yeah, and that's why we're on the opposite side of
the table.
Speaker 8: Oh sorry, guys, we should probably bathe yes, yeah, but
it's disgusting your hand sanitizer.
Speaker 7: You're fine, don't put me in water. You can't baby
in the bathtub or Somethil definitely all inside on him, digesting,
But yes, M tastes like Patrick cor Oh.
Speaker 8: Well, if we're going tonight, then I stand up and
I brush myself off. I am going to go take
a bath and go to bed.
Speaker 1: Actually do that, yes, And I walk.
Speaker 8: Away, and I walk away, and I like, don't break
eye contact with enders, good night.
Speaker 1: Night.
Speaker 3: Hmmm, what's gotten in there?
Speaker 1: Seriously? Is she okay?
Speaker 18: She seems so influenced.
Speaker 3: Influence and I look towards.
Speaker 7: What listen, I have no idea what you're talking about. Okay,
she had a really long day and also this happened
to her, and I used doom gaze on end this.
Speaker 1: God, oh it just yeah, it's magic defense. It doesn't
hit off, Yeah, it hits something on the table, maybe
like a goblet or something.
Speaker 7: She was really dizzy and confused for a while.
Speaker 3: Wait a minute, did you just try to hang that
at me?
Speaker 1: What do you mean?
Speaker 5: That was so cool? Can you do it again.
Speaker 18: To the ham?
Speaker 7: Jesus, I used doom gaze on a ham.
Speaker 1: Yep, the ham looks dazed and weak. It's been tenderized.
Whoa a little smaller.
Speaker 7: When I do it? You see that? Like I'm normally
just blue, but like in the center there, part of
my slime has become like this giant I think the
doomgates was orange. Rights this giant orange sclera with a
slit down the middle, and that's where the this like
pulse comes out of of like darkness, yes, like a
giant blue eyeball with a with a yellow orange iris,
but not that iris.
Speaker 18: What does it feel like when you did that?
Speaker 7: Hmmm, dizzying? I see, I think like fizz fizzyzzy. It
feels fizzy, fizzy buzzying. Okay, all right, fizzy. Sorry, it's
it's a slime feeling. You'd have to be a slime
to know what it feels like to be fizzy.
Speaker 18: Oh, fair enough.
Speaker 3: Again, there's rooms, bo I don't know what you want
to take, but there's plenty, plenty of rooms.
Speaker 7: Is there a somewhere, maybe a bottle?
Speaker 3: I'm pretty sure that maybe in has.
Speaker 5: Your bedroom taken?
Speaker 18: And I start to run to my room and I
slam the door.
Speaker 6: We could look for a large vase for you a vase.
Speaker 7: Hmmm.
Speaker 6: I mean this place seems like it would have decorative
items such as that.
Speaker 7: I'm not sure that'd be good for my figure.
Speaker 6: Oh, but a ball is fine.
Speaker 7: Mm hmm, that's some round.
Speaker 2: Oh.
Speaker 6: I begin to search the estate for something.
Speaker 1: It's probably just in the room that you're in right now.
There's probably like bowls and aha, that one.
Speaker 7: I displace a fish bowl? Poor fish. Oh well, I'm
sleep here.
Speaker 3: Now are the fishing tide?
Speaker 1: Shoo?
Speaker 6: I think he has absorbed them.
Speaker 3: It's not good. The fish here look quite expensive. Oh nope,
hopefully find your room. I'm gonna prep and try to
find something to keep Moon wired alert. And I mumble
as I try to figure out what I'm trying to
do for her.
Speaker 6: I imagine she will be fine. She she does not
seem like she sleeps very much. She's very nervous.
Speaker 3: That's what bothers me. The Moon that we came here
and saw it wasn't was. I don't know.
Speaker 1: I'm confident and bold.
Speaker 3: And oh I most don't recognize her. She bothers me
because if friend was like us and is now more
like them, I hope that's not what's happening to Moon.
If that's the thing. But I don't want to put
things in people's heads.
Speaker 6: No, no, I will not speak of it. But that
is concerning certainly.
Speaker 3: Yeah, yeah, well I could just be over exaggerating, over assuming.
Speaker 6: It could also just be that the world is it
has a way of beating you down. I assume this
place is very likely the same. It has a lot
of hardship, and she's probably been through quite a lot.
She mentioned loss. I think maybe the companionship will be good.
It is a good idea that you asked her to.
Speaker 2: Go with you.
Speaker 3: Yeah, you know, I have prong with it all. It's
not going to be nothing.
Speaker 1: It's all well.
Speaker 3: It gives me a good time to keep an eye
on her and things as well. So we'll see. Yes,
it'd be like old times. I think you will.
Speaker 6: Well, I will go and try and find a room
and perhaps bathe let me know when it is that
you are going to be hanging out with Moon. Two
hours excellent, I will be where should I be?
Speaker 3: I mean, this is a good place to meet, all right.
Speaker 6: Very well, I will be here in two hours then.
Speaker 1: It sounds cool, all right, see then.
Speaker 6: See you soon, and I look for a room that
has lots of plants.
Speaker 1: Uh, okay, there's probably one that has like a small
balcony that has like a bunch of plants on the balcony.
I don't think any of them have like a ton
of plants, but this one has some plants out on
the balcony.
Speaker 6: A balcony sounds wonderful anyway.
Speaker 3: I look around the estate, and I look around at
the rooms, and as everybody walks off, and I look down,
and I have this feeling of distance because everyone takes
the world as they feel like it is as a game.
But I don't feel that everything feels real. It's almost
like if you eat something and tastes it, you smell something,
you feel something that becomes reality to you in an instance,
And I wonder to myself how far my companions take
it until something drastic happens and we do experience that.
Speaker 1: Loss alter your reality.
Speaker 3: Mhm. I pinched myself a lot, say this is my
this is a dream come true. I'm free. It's like
a place where I can find out who I really
am at the same time as the world of wonder.
And this distance is almost more dangerous than whatever reality
would have felt like, because here we have no idea,
but it's right and wrong, there's dangerous and what's not
and the limitations of our actions.
Speaker 1: And I'll go into a I guess the four A area.
Speaker 3: Maybe there's I don't know if there's a fireplace or
a giant couch there or however in the foyer.
Speaker 1: Probably not, but I imagine, I mean there's there's definitely
fireplaces in this.
Speaker 3: In this I would I would sit in a very
comfortable room. Sometimes. Going to go into the room, I'm
just gonna kind of lean back and sink into a
chair in front of the fire. Do you have books
in here?
Speaker 1: Oh? Certainly.
Speaker 3: Oh, I'm definitely taking a book out and read and
looking looking at the bookshelf.
Speaker 1: Sure, it's it's probably a pretty large collection of books.
I think if you saw this in anybody's home, it
would be like ridiculously expensive to collect this stuff. And here,
I mean it's in the guesthouse. You know, what is
what is the what is the actual manner have in it?
They've got a freaking library in the in there. You
know this for them, this is like a bookshelf, you
know the equivalent. Yeah, are you looking for anything in particular? Yeah?
Speaker 3: I want to see if they have anything on like
life and death or uh the rise of Emberstone in
Millifax or anything of that nature.
Speaker 1: Okay, go ahead and make an insight. Insight and this
will be difficulty.
Speaker 3: Twelve definitely not gonna hit that. Now they hit a perfectly.
You never know no what's gonna happen.
Speaker 1: No luck. Unfortunately there are a lot of books here.
I just don't think you find anything in particular on
that stuff.
Speaker 3: Yeah, it's dizzy. How much pleasant they have here? Oh no,
I'll just sit back in the chair and kind of
get hypnotized by the fire and wait two hours.
Speaker 1: Oh, actually, won't wait two hours. I'll wait.
Speaker 3: I'll wait for Moon to show up because I didn't
even tell her two hours yep, So whenever she's done.
I figured two hours would be enough time. But if
six longer, six longer?
Speaker 1: So, uh, Moon, do you show up?
Speaker 3: I do not show up.
Speaker 1: So a few hours pass, you.
Speaker 18: Hear a knock at your door and it's not Moon,
but it is Rue.
Speaker 3: I'm in the where the fireplace and stuff is, so
you can come behind me.
Speaker 18: I saunter her up behind you.
Speaker 5: Hey, where's Moon?
Speaker 14: Now?
Speaker 3: Gea my Moon is? I should I go check on? No?
Speaker 1: Do you think she wants to be alone?
Speaker 3: Maybe when I said earlier bother day.
Speaker 18: I actually knock stuff over with my tail.
Speaker 8: Oops.
Speaker 18: Sorry, maybe I should go check on her.
Speaker 8: I'll be right back.
Speaker 18: Yeah, yeah, I'll make my way over towards Moon's door
and I'll playfully scratch my nails on it.
Speaker 5: Yah.
Speaker 8: Can I do not hear you? As my eyes are
closed and I am underwater in the bath and these
bubbles are slowly coming out of my nose.
Speaker 5: Yan let me in, jan Jan Jan.
Speaker 8: I open the door and I get out of the
water as you open the door, like oh okay, and
I stand up and I'm totally naked.
Speaker 5: You have a rock in bod? Did you know that?
Thank you? What's up?
Speaker 18: I close the door behind me. I was just checking
on you. I think Andrews wants to.
Speaker 5: Andrews.
Speaker 8: And I immediately like leap out of the tub. I
start like just a towel, like, oh god, towel, I need.
Speaker 7: I need my clothes.
Speaker 8: We're are my clothes and I'm looking at my clothes
that are basically like just scattered all over the place
like huh oh jeez. And I'm like pulling my pants
up my my body which is not even fully dry,
got my cape on.
Speaker 18: Like, your pants are backwards and I need pants.
Speaker 8: Oh, I'm pulling back up. Okay, I'm ready, and I
clearly I'm not ready.
Speaker 18: I reach over and I start to like fix your
hair and saks water out of it.
Speaker 8: I got my cape and everything. Okay, thanks for coming in.
Speaker 3: Remind me.
Speaker 8: I think I would have stayed in the bath all night.
It was just so nice and relaxing, and I smell
a lot.
Speaker 1: Better.
Speaker 8: Show me where enders is?
Speaker 7: Oh yes, And if.
Speaker 1: You can totally hear all this ship downstairs.
Speaker 3: If I was by the door after her screaming, so
I will say for a minute.
Speaker 1: If you, if you, if anybody's been in like a
really disgustingly huge house before they echo, you can hear
ship from like way across the house.
Speaker 8: Yank the door open. Oh it was okay. I'm sorry
my hands on her shoulders. I am so sorry.
Speaker 3: That's I thought you were dying. So I came to
check on you. And there's things that I seen that
I wish I did well. I did, like this was
it's very interesting.
Speaker 1: You're okay?
Speaker 8: Yeah, the bank club was just real nice.
Speaker 3: And very red two hours.
Speaker 8: Sorry, sorry, yeah, I didn't have to. You know, I
I lost track of time, and I actually am very like,
I don't time means nothing. It's okay, it's like ten minutes,
like I don't know what that is.
Speaker 3: Yeah, I thought you were upset with me for some reason.
Speaker 8: I no, no, I'm sorry.
Speaker 5: Iris Are you all right? Yes? Noises? And I was
supposed to meet with Youtue.
Speaker 3: I totally didn't see your neckd I.
Speaker 8: Was just I did.
Speaker 1: It was great.
Speaker 5: It's sorry to me.
Speaker 8: Yeah, I usually bathe in the nude.
Speaker 1: Glorious. I mean, what is the word that you use anyway?
Speaker 5: Wondrous? It's the water?
Speaker 1: Water?
Speaker 3: Is the water bow?
Speaker 5: Is he not?
Speaker 3: Okay? Okay, all right, two hours I was you know,
I was hoping. I was big ash. It was happy
to know. I was mainly making I'm glad that it's
not blowing the water, because you know, I'm.
Speaker 18: Also glad I was not here. I definitely drained that water.
Speaker 1: Oh, because if you're a water been great little that's
a good lady.
Speaker 8: I look at you for a second, and I'm just
like legitimately confused with what you're saying that. I'm like.
Speaker 3: My gode.
Speaker 1: Okay, No, I'm glad.
Speaker 8: Anyway, let's let's get out there.
Speaker 3: Yeah, I'm all clean now, I was focused. I need
a minute. I'm going to go down and drink. You
want to drink, I want to drink. Anybody want to
drink with celebratory drink?
Speaker 5: Yeah?
Speaker 18: Yeah, drink?
Speaker 1: Yeah?
Speaker 3: Sure, all right, yeah, I'll get it ready and i'll
run down. There's a fireplace by the way that you
can drive off that.
Speaker 8: Oh yeah, that'll be great.
Speaker 3: Good bye.
Speaker 6: Seen the nude.
Speaker 5: Form of a woman before?
Speaker 18: I don't know, Oh, not a big deal.
Speaker 6: I missed the show perhaps eight time, perhaps frib.
Speaker 3: A six foot something and lots of more.
Speaker 1: Yeah, I haven't seen that before.
Speaker 18: You need to get out, mar anyway. What I an
aw thinking is while you're out, I will stay in
the foyer in case anybody comes, and then I'll distract
them that they don't realize you've been missing.
Speaker 8: Yeah yeah, yeah, that's a good idea. Okay, well, no,
you'll be fine. Just don't set anything on fire?
Speaker 5: Right?
Speaker 18: Is that an order? No suggestion?
Speaker 8: And then I giggle with you. Uh, well, I guess
I'll go downstairs by the fire and wait with enders.
Are you guys coming with two or no?
Speaker 5: Where?
Speaker 8: You're gonna stay here?
Speaker 6: Yeah, Iris, what are you gonna do? Well, I intend
to do a little bit of a spell for you
so that you are not so loud and clompy.
Speaker 8: Oh and I straightened up, and even that just makes
you are very loud and clompy.
Speaker 5: It is just your armor sounds like.
Speaker 18: Two trash cans banging together.
Speaker 8: Well, I mean, you know, sure, I'll take that if
you have it. And I kind of hold out my
arms like, so what do you need?
Speaker 5: Oh? Oh nothing.
Speaker 6: So essentially what I will do is this, and I
will snap in my staff will appear in my hands.
It'll begin to glow a little bit as the orb
of my spirit begins to come out, and it actually
creates an aura around you as I cast awaken on you.
Speaker 18: As your spirit orb comes out. I look really tempted
to try to bad at it, but I restrain myself
for now.
Speaker 6: I grant you decks up so that you're a little
bit more sneaky. You feel you're a little more limber.
Speaker 8: I would say, ooh, and I move and it clanks less.
Speaker 6: And I do have two things. There's healing power. I
don't believe this has to be in conflict, so I
have five bonds. You're granted five HP for the heel
because anytime I cast a spell on one or more
of my allies that I have a bond with, or
just in general, you're guaranteed some HP.
Speaker 8: Oh thank you.
Speaker 6: For Support Magic. You get a plus two because our
bond is too for your next check.
Speaker 8: Oh, thank you, Iris. I feel I feel stronger, more capable, powerful.
Speaker 6: You've got this.
Speaker 8: Okay, Well, and I kind of stand up salote both
of them. I have a mission to do.
Speaker 1: You should be able to open up the description for
the healing power there. What was the skill level in
the bonds?
Speaker 6: I have skill level one so far and five bonds,
so you would get five HP.
Speaker 1: Multiply by the number of bonds you have.
Speaker 6: Yes, so if I got if I put another point in,
it would be two times my bonds.
Speaker 1: Oh okay, so five hp mm hmm.
Speaker 6: And a plus two from Support Magic for your next.
Speaker 8: Chap'll probably need.
Speaker 18: You've got this. I'm going to get put on my
distraction now, okay.
Speaker 8: Bye, I will head downstairs and I'll go meet up
with with with enders. You've got this, okay, Hi, Hi, Iris,
and I sort of walk down the hallway noticeably less clanky.
Speaker 6: And I'll just be in my room looking over the balcony,
trying to keep an eye out while they're out.
Speaker 8: Sure a thing my boots kind of make a has
a head down the stairs.
Speaker 3: Yes, drink, hey, drink?
Speaker 8: Oh sure, but don't we want.
Speaker 3: To be there's clearly nothing else in it. I it's
just it's not it's not alcohol. You take me four? Oh? Okay,
what anythy drink?
Speaker 1: Do something?
Speaker 3: Do you want some? I can probably put it back
in there.
Speaker 8: No, that that's okay.
Speaker 5: I I'm good.
Speaker 8: I'm good. Okay are you Are you ready to go
out or do we need we need more time?
Speaker 1: Yes, I'm ready to go out.
Speaker 3: But again, you'll m very radiant.
Speaker 8: Well, thank you, and I stand up and.
Speaker 3: Hips Yeah a little aura. I don't know if it's
a max level thing or what, but it oh lordy,
yes you need to yeaheah? Well, I mean I enjoy it,
basking it. But feats and peppers sneaking?
Speaker 5: Are you okay?
Speaker 2: Anders?
Speaker 3: You know game graphics and all that stuff?
Speaker 8: How that work?
Speaker 3: It's quite interesting, you know, I mean we can reality
up in the you know, it's pretty easy.
Speaker 1: Lightheaded?
Speaker 3: Yeah, I'm ready to go all right, Well.
Speaker 8: I just got a spell from Iris and I'm feeling
pretty good. Also, I had a question, nar Racher, do
we get any sort of healing because I'm still a
little wounded from the fight.
Speaker 1: So you get it when you actually can rest for
a while.
Speaker 8: Okay, so I haven't rested just yet.
Speaker 1: Well you have. You took a bath.
Speaker 3: For two hours.
Speaker 8: Yeah, there's a two hour bath.
Speaker 1: Yeah. Yeah, you guys can all assume that you've had
a rest. Okay, okay, ip back, no, ip, you have.
Speaker 3: To I gotta buy it. Mhm, okay, all right, are
you ready?
Speaker 7: Yes?
Speaker 3: I probably don't know if we should take weapons with
us though.
Speaker 8: Oh okay, and I dropped both my shields and they
make like that was easy.
Speaker 3: Yes, when people say, okay, it was a question, but yes,
I like your thinking. I believe the less.
Speaker 1: Opposing we look the better.
Speaker 8: You don't want to look like we have weapons.
Speaker 3: Yeah, yeah, all right, So here's the plan. It's gonna
go around and stage check it out. So it is like,
and see we can find the storehouse, and if we can,
we're not going to put our hands on anything that
will help. That would be that'll be wronging. No ceiling
no stealing, And I.
Speaker 1: Don't like calling it stealing.
Speaker 3: It's more like borrowing. It's not like we're claiming it.
We're using it until we can't use it anymore. Right,
Giving it back is a different story. And then I
want to see the I mean, good friend even treat
us like actual guests. Normally you show guests around. You
just threw us in here and walked off.
Speaker 8: I haven't seen any good friend, that's for sure. I'm
not even certain where anybody is in here.
Speaker 3: It's huge, exactly you think?
Speaker 8: This actually reminds me a little bit of the hall
at Cooga, just intimidating and sparkly.
Speaker 3: He does like his sparkles. All right, So I have
no idea where we're going.
Speaker 1: It's gonna be fun.
Speaker 8: Oh okay, yeah, Well.
Speaker 3: Are these doors, these front doors ridiculously large for no reason?
Are they normal?
Speaker 5: Oh?
Speaker 1: Yeah, I mean they're they're You've got tall so the door,
the door matches. It looks like an ogre could walk
through them.
Speaker 3: I go to push the door open, and I poked
my head out and looked left and right, and I
was like, and I look right, I'm like, fuck, uh oh,
it's a guard. There are they with uh.
Speaker 1: Rue, if you're mean, if you mean Yasmin, the guard
that escorted them, the guard left, Yasmin left. There's guards
out on the.
Speaker 3: Estate though, yeah, but outside our door.
Speaker 1: Uh, there's one outside your door.
Speaker 3: It is that.
Speaker 1: I don't think you met them really.
Speaker 3: Okay, it's not the same person that was in here
when we walked in there. Oh, I'll live like. I
look back at the moon slowly, good evening, good evening,
me and my and I put my arm out.
Speaker 8: And I look at your arm.
Speaker 3: I look up.
Speaker 8: Oh oh, and I kind of lean in.
Speaker 3: We just want to see this state together. So we're
just gonna walk around. It's okay, it's late. Oh yeah,
now the moon does wonders on moon's skin, so it
would be fun.
Speaker 1: Please make an insight and willpower.
Speaker 3: Why can I do anything here?
Speaker 8: Because I could be persuasive.
Speaker 1: This is up to you to do I I'd like to.
Speaker 8: Also be persuasive, and you know, just say nice night
for a stroll though, don't.
Speaker 1: You think, Okay, don't you think let's see here? What
kind of bullshit are you using? Level?
Speaker 8: I'm just trying to use my max level bull ship.
Speaker 1: Huh. So this is uh persuasive will be clock related.
We can we can set up a new clock here
to represent UH investigating the estate. Let's say okay, okay, okay,
let's make it. We'll say it's probably four segments.
Speaker 3: Okay, okay.
Speaker 1: You can use persuasion to UH to assist with that,
but that is done when you are already in the
process of trying to do something and you've succeeded already,
So you can basically spend man of mind points to
get more sections filled in instead of like one.
Speaker 3: Yeah, I mean, okay, do we really have to explain
all sales to this guy that we want to walk
around at night?
Speaker 7: Like prison?
Speaker 10: You are guests at this is state and it is
quite late.
Speaker 15: I would appreciate it if you don't wake up our patrons.
Speaker 3: Oh, I don't plan on being loud. Have you seen
me camouflage?
Speaker 1: Yes, I have heroes.
Speaker 3: I wasn't a part of that. By the way, I
promise it's going to be just us walking around. It's
a beautiful state.
Speaker 1: Have you walked around this state inside? Wait?
Speaker 3: How ask if it's late? You're right, I'll agree, midnight
is like midnight.
Speaker 1: Now.
Speaker 3: I would love a tour. We would love a.
Speaker 10: Tour very well, I can be arranged tomorrow, but not
in the middle of the night, you know what.
Speaker 3: That's quite all right.
Speaker 8: Actually, yeah, we'll just go back inside and head to
head to sleep instead.
Speaker 3: Tomorrow.
Speaker 10: A reasonable plan.
Speaker 17: Mm hmm.
Speaker 3: What's your name?
Speaker 1: I am Zaid?
Speaker 8: Okay, thank you, thank you, Zaid. I kind of shovel
back inwards with inwards enders.
Speaker 3: Well, it's probably smarter to wait. It's a window in
my room. That's why I chose the crowds windows too. Yeah,
some of my windows in that room close the down
floor and I go into my room.
Speaker 8: Take a peekin.
Speaker 6: Yeah, from where I am on the balcony, because I
was watching things. I did say, would I notice that
they had this sort of verbal altercation?
Speaker 1: Make an insight and insight dificulty will be ten.
Speaker 6: Fourteen when I see them go back inside. I'll wait
a moment, and I would like to accidentally air quotes
toss one of the plants over in order to cause
some sort of distraction to help them, if that is possible.
Speaker 3: Yeah, okay, I'm.
Speaker 6: Right to distract them so that they have time to
get out.
Speaker 1: Sure, sure, Yeah, you just just launched like a terra
cotta bot goodness.
Speaker 3: Oh me, cheferd will to see if she hit him
or not, because.
Speaker 1: You know, are you trying to hit him?
Speaker 6: Oh no, no, no no, I'm just simply trying to
cause it a slight distraction.
Speaker 1: Okay, yeah, yeah, let me see how this fall under here.
Speaker 6: I'm trying to be convince seeing not dextras darling.
Speaker 1: Convinced.
Speaker 5: Oh me, oh my.
Speaker 1: Mmmm, I think this is going to be dex and willpower.
Speaker 6: I'm trying to be theatrical, though, might I argue.
Speaker 1: Yeah, Jackson will power.
Speaker 8: I'll come on, that's bulls.
Speaker 1: Yet having a conversation with them, you're launching a freaking
plant over the side of the really plic conversations.
Speaker 5: Look too clear.
Speaker 6: I awaited from the time that they've gone in, right,
I wait, a couple of moments. I count like one minute,
because I'm assuming they're going somewhere in particular. What is
the difficulty of this?
Speaker 1: Uh difficulty is going to be? Uh, I'm going to
say ten.
Speaker 5: Eleven success.
Speaker 1: What were you worried about? You got a D ten
for willpower? Come on?
Speaker 6: Oh no, oh goodness, oh I have dripped a plant.
Speaker 5: Oh this is terrible.
Speaker 3: Wait, what's blowing that pot No, God's no, okay, just yeah.
Speaker 1: I think we we get the outside camera perspective of
the guard like and like walking over. Are you all right? Oh?
Speaker 5: I am fine? Are you all right? I hope?
Speaker 8: I look at enders and we shuffle out. Okay, are
we outside or have we because if we need to
roll for this, I would Oh.
Speaker 1: Yeah, absolutely, this is a This is decks and decks.
You're doing stealth. You have a distraction. So this is uh,
it was going to be a twelve and it is
now in ten.
Speaker 6: You also have a plus two to your role as well, because.
Speaker 8: Is that to you before modifier?
Speaker 2: Yes?
Speaker 8: Okay, okay, okay.
Speaker 1: So you say group check, self check.
Speaker 8: Oh, group check, group check. Okay, group check for two
dex andX.
Speaker 3: Oh dex and dex yay.
Speaker 1: Oh wait, probably should have had enders to that one.
Speaker 3: Oh yeah, it's fine.
Speaker 5: Yeah I'm too late. Here we go.
Speaker 3: Okay, all right, what do you mean no bond? I
have a bond with her eyes that was not gonna
be a bond.
Speaker 6: Is the bond?
Speaker 1: Yeah? I think it should come up.
Speaker 3: It says no bond and is clicked?
Speaker 1: Does it?
Speaker 6: So you would be getting a total of plus four
whenever you roll because it's a plus. You have one
with your andre, you have one for the success, one.
Speaker 1: For the bond to happen. If like, you both need
the bond. I wonder if that's how we both have
the bond. Well, I think if Enders is the person
that rolls, Moon would get the bonus. I don't know,
there's some kind of logic problem here.
Speaker 8: I think, Oh, do you not have a bond?
Speaker 1: Moon does not have a bond with Enders?
Speaker 8: Oh well, sorry, Anders, it's fine, it's fine.
Speaker 1: Okay, do the do the check there, Moon, and you're
gonna get a plus four.
Speaker 6: Plus three technically if you do not have a bond.
Speaker 3: Oh yeah, wait, do we not have bones? Hold on,
maybe I don't have a bond either.
Speaker 1: You managed to sneak away. Okay, I'll have.
Speaker 5: To go and help you pick that.
Speaker 1: I help you.
Speaker 5: I certainly insist.
Speaker 3: Let's go.
Speaker 1: Let's just try making any more noise.
Speaker 8: We sneak behind some hedges.
Speaker 3: I did not expect us to be doing stuff like this.
I was trying to stay out of show this sign.
Speaker 5: Yeah, we're fine.
Speaker 8: He didn't see us come out at all.
Speaker 1: Oh, not at all. Okay, Moon, if you would like
to use your persuasion here. I think you can use
it here. Let me just double.
Speaker 8: Check umoo for deception.
Speaker 1: Or yeah, I'll take it for that. How much mind
points would you like to spend? You can fill one
extra section of a clock for twenty mind points, or
you can spend forty and fill two extra sections.
Speaker 8: Well, let's do the twenty, because I only have thirty
five my boys left.
Speaker 1: Okay, okay, okay. You begin to head out onto the
estate as you look for some hedges. What are you
looking for? I'm looking for a couple of things.
Speaker 8: Feeling you see our eyes like like over.
Speaker 3: Yeah, one, I'm looking for the storehouse.
Speaker 1: Okay, Yeah, I imagine there's the equivalent of some kind
of storehouse. It's probably near the stables, so there's iguid
dons and things that you have to be kind of
cautious around.
Speaker 3: Yeah, I'm not trying to get close to this.
Speaker 1: Yeah, you don't really get super close to the stables.
You begin to meander around to the the storehouse. It's
probably I mean there's a there's a door. I imagine it's
probably the building right next to the stables. My guess.
It's all three buildings are kind of joined in some way,
there's probably a door or in the guest house that
leads into the manor house, and there's the manor house
probably also leads into the where the stables in the
store is.
Speaker 3: Just oh okay, interesting, all right.
Speaker 1: I just wanted to make it clear because you're sneaking
and right right.
Speaker 3: I'm going to do the combat roll, crawl on the
ground through probably a perfectly cut lawn and just try
to stay out of sight and then check the sight
and wave moon on.
Speaker 8: Can I just walk the same way that he did
the stealth role and I just walk right right into
the just just the same path, but just walk kind
of clanging around. I can't really roll.
Speaker 1: It's fine, you don't have to, Okay, sorry, Oh.
Speaker 3: It's fine, it's fine.
Speaker 1: All right.
Speaker 3: Right there, it looks like the storehouse. There's the stable,
and there's those creatures. Okay, oh bet the creatures mm
hmm okay close, okay, all right. So I'm just trying
to watch what action Is there anybody out and about
this late at night around that area.
Speaker 1: There's guards for sure walking around. Definitely this is a
this is a rich estate. There's people walking around.
Speaker 3: Yeah, yeah, okay, And if they got it you think
somebody would heavily got that area if they.
Speaker 8: Didn't have any I mean, that's a good point, but
there could be anything in there, something super valuable.
Speaker 1: That's would you say that I was trying to not
be my interest? Now I gotta go Okay the wall.
Speaker 3: Stick one leg long out and then pull myself along mm.
Speaker 1: Hmm, along stride. Okay. So are you trying to get
into the storehouse specifically.
Speaker 3: Closer for a better look. Okay, maybe there's a wind
like I don't know if this place.
Speaker 1: Is probably there's probably some windows insight and insight.
Speaker 3: By myself or is this a group check?
Speaker 1: You can do a group check if you want.
Speaker 3: I'm relaying this all the moon. I'm not just doing
it by myself.
Speaker 8: Okay, of course I'm helping.
Speaker 6: You can lead as well. You get to pick when
you do the group check.
Speaker 1: M well, let me put your tokens on the map,
because I think that might be one of the reasons
why the bonds aren't working. Make sure you've got yourself selected,
you do the roles, yeah, m hm.
Speaker 5: Yes.
Speaker 6: The reason you're a bond did not show up before
is because you rolled this party because you didn't have
your token selection is he's placing it.
Speaker 3: Oh there, I am ill right in the monstrum. Okay,
there's square around us. We have a selected I'm guessing.
Speaker 1: Yeah. All right, Well we do this.
Speaker 3: He said we could choose who starts to roll checkers,
whoever initiates.
Speaker 1: Whoever did, whoever wants to take the lead.
Speaker 3: Oh, I'm explaining this team. I think we can probably
get closer if there's a window or something there and
we can look inside. Okay, better eyes. You probably have
better eyes than I do. All right, you have a
lot taller.
Speaker 8: I've got some pretty decent eyes. All right, So group
check insight and insight yep, hm, okay, any difficulty.
Speaker 1: Difficulty is going to be twelve.
Speaker 3: Well ah, there's bonds.
Speaker 1: Yeah. It was probably just because we didn't.
Speaker 3: Have I didn't oh at eleven, I'm guessing you know whatever.
Speaker 1: Okay, yeah, uh uh Moon. You can see inside the storehouse.
There looks to be several crates. There's kind of like
this is this looks like a dry storehouse, you know,
so it's not like food and stuff that's that's in here,
or if there is food, it's boxed up and it's
not you know, it's not really perishable. But yeah, there's
crates and stuff in there. You don't see like any emberstone.
Speaker 3: What do you see? What do you see? It's like this?
Speaker 8: I I I look down at him. Do you want
me to pick you up?
Speaker 3: About taking it back?
Speaker 1: By it?
Speaker 3: Okay?
Speaker 8: Okay?
Speaker 3: And I looked? Why did I expect it? Okay? And
I make all my timmy toes fine? Getting a cramp
in my cap?
Speaker 1: Is it? So?
Speaker 3: What do we notice? Is the fog on the glass?
Is it cold in it? Is it hot? Is it
warm to touch? What kind of environment does the mbostomee
have to live in?
Speaker 1: You have no idea, right, but is it cold in
the glass? I mean it's probably like a cool night.
I would say it's probably something like, uh, maybe in
the fifties. Okay, if it's in the fifties.
Speaker 3: Is there any fog or anything on the glass or
is it crystal clear?
Speaker 1: It's clear?
Speaker 3: Well, we do know the mstone will work off a heat,
that's for sure, because it would be I.
Speaker 8: Don't know if it's in there though. All I'm seeing
are just just crates. Does that's not normally how I
would see an emberstone chipment?
Speaker 3: Oh, it'd be quite of wild. If they would just
have it out and open for anybody to see it
with the window, if they're not supposed to have any
is there restrictions on mbstone? Is that what the house
is trying to do?
Speaker 8: Do I see anything that looks out of the ordinary,
anything that might use out of the ordinary, anything that
looks like a doorway that's not guarded.
Speaker 1: Okay, So those are like two different questions. First and foremost,
it doesn't look like the interior guarded. There's I don't
I don't think there would be. There's patrols that seem
to be walking around the courtyard and probably around the
perimeter and stuff, but there doesn't appear to be a
guard station in front of the storehouse. Inside, nothing really
looks out of the ordinary. I mean, it's about what
you'd imagine inside a storehouse. I mean there's probably some
like stable gear in there too, you know, some maybe
some tools.
Speaker 8: I don't know, anders it doesn't look like anything. It
might just be a storehouse.
Speaker 1: Nobody's storing in then that has guarded.
Speaker 5: Mansion.
Speaker 8: What wouldn't they store in there? What do you need
to keep a mansion going everything?
Speaker 3: If you have some space you mentioned, why don't you
just order ordered to find in this place there, Okay,
finally moved to the mantain. Maybe I want to take
an account of how many exits they have and interests
they have in this building.
Speaker 1: So it's a gated it's a gated estate. So there's
a wall that is surrounding the estate. There is a
cliff on one side, which is where the part of
the guesthouse sort of sits on the main estate is
like gets the primo view though the guest estate is
like part of it is on the cliff. The the
there's the front gate that you came up that had
like a windy sort of path to travel up before
you got to the estate. And then if you begin
to look around the perimeter, I will need another stealth.
Speaker 3: Role what I meant for this building in general?
Speaker 1: Okay, Yeah, I mean you would have seen there look
like they were two doors into the storage area. There's
one in the front, and then there's one that looks
like it connects to the stable.
Speaker 3: Okay. And but when you say crates, is it empty
inside like there's not a lot of.
Speaker 1: Yeah, you'd have to take a look. It's not like
they're open visible.
Speaker 3: Well, no, not open, but you know, like did it
look like does a storehouse look like it's doing well?
Or does it look a little dry? This is why
I'm just asking Moon sees it.
Speaker 6: Oh yeah, it looks dusty in there.
Speaker 1: It's probably on the emptier side. Okay.
Speaker 3: Oh, like a number of crates move nor of crates,
I don't know. Whilst he's looking. I'm just keeping an
eye out.
Speaker 8: Maybe like twenty or thirty crates. I think got some
pools back there. Yeah, it just looks like somebody shed
but really big.
Speaker 1: Oh man.
Speaker 3: Okay, well, I guess he wasn't lying about shortage, and
I'll should probably go and I'll pull her along and
we'll go towards the manner, the main manner.
Speaker 1: Okay, I'm sure it has giant windows. Yeah, absolutely, there's
like a bunch of hedges. Yeah, there's some gothic sort
of again, it's just sort of they managed to marry
this sort of Moroccan. Uh. There's bright colors, but also
like dark stone and some gothic sort of flare about things.
So some like this. The manner itself is probably has
like a rounded sort of dome roof, but then it
has like pointed tower turrets like minarets almost turrets. Yeah,
we not like machine gun turrets. Turret okay, okay, you
have the head back now, okay, great?
Speaker 3: And are the windows open or closed?
Speaker 1: Let's find out making people that are rich don't lock
their doors. Make an insight check for me. No difficulty,
this is going to be difficulty twelve.
Speaker 3: All right, I'm grouping it because everything we're doing is together.
It's inside inside.
Speaker 1: I got twelve. Uh, all the close close closes that windows,
at least on the side that you're on. Close. How
are you feeling they tie it?
Speaker 3: Be good? Oh?
Speaker 5: I don't know.
Speaker 8: I feel pretty rested.
Speaker 3: Great, I'll yanker along, Come and I we'll go around
the other side of the building. Over here's probably the
better view. They've probably got the windows open the air okay.
Speaker 8: And as you're yanking me, I'm like guards around here.
Speaker 1: So on the just for the purposes of north, north, south, east,
and west, if you're looking at the front of the mansion, uh,
you'd be looking north. If you headed out the gate
like back down, that would be south. And you're on
the western side where the stable is. So the rear
of the mansion on the northern side looks like Uh,
most of that is kind of like it's built like
the the wall sort of travels into the side of
the cliff. M So you can and try to climb
up the cliff where you can see what you can
see from where you are, which is probably a little tricky.
Speaker 3: I'm climbing up the cliff.
Speaker 8: Oh, I'm not climbing, and I watch you understand the
clime like, I don't want to climb up there.
Speaker 5: I'm heavy cat. Oh my fall little hurt.
Speaker 3: Fine, I'm doing myself.
Speaker 8: Then I'll watch you from down here and I'll make
sure the.
Speaker 6: Coast is clear.
Speaker 3: Oh okay, if anybody goes locked them out, oh yeah,
for sure, and I I will try to climb. I
guess the trellis the wall of the whatever is there?
Speaker 17: Yep?
Speaker 1: Uh, decks and decks. Difficulty is going to be twelve. Goodness,
I'm gonna fail this.
Speaker 8: Be careful.
Speaker 1: Do I do roll check for this? Yeah? Okay, so
make sure s already on twelve?
Speaker 3: Oh yeah, maybe I'm back with him.
Speaker 1: Up at no problem. You begin to scale this the
cliff and what not. You can see that there are
there are some windows open there three windows open.
Speaker 3: What do I see scandalous. Don't tell me.
Speaker 1: I see the servant. I forgot her name. Okay, So
looking inside, uh, it appears that yeah. This the first
window that you look through is a it looks like
it leads into a hallway. The median one. There's probably like, yeah,
like a candle obray is probably lit.
Speaker 3: I think any shadows moving shadows? Hey, house, you're gonna
climb in hell? No, okay, you're looking to the next window.
Speaker 1: Sliding along again? Sure, okay, you keep looking next window.
This one appears to be a what looks to be
like a sitting room. It just has like some really
comfortable looking furniture in there with the fireplace.
Speaker 5: Hemphy, what do you see up there?
Speaker 1: Nothing yet, I'll just do the sign.
Speaker 3: Do I see anybody sitting in the room? M boring?
Speaker 1: And I'll just keep sliding along. Yeah. This last window
is a bit bigger. There's a small balcony that you
pull yourself up onto. It's nice. The balcony is nice,
like it's it's got like some really comfortable looking furniture
and some plants here. Looking inside, you can see some
curtains that are like open and luxurious. Looks like a bedroom.
Speaker 3: Spider man in myself upon this thing, and I'll drop
down silently.
Speaker 1: Okay, onto the balcony. You can see inside, Uh, just
some like lush carpets, like some like really beautiful stone floors.
Speaker 3: Wow, someone's like a dungeon. You said it's open.
Speaker 1: Yeah, the the curtains are just kind of like open
and flowing. The windows open. Yeah.
Speaker 3: Is it dark in here? A light in here?
Speaker 1: Here? You see a four post bed, Yeah, there's probably
just some light. Snoring mm hmmm mm hmm.
Speaker 3: Okay, and I look over to see who it is.
Speaker 1: Yeah, it looks like a very old, frail woman in bed,
wearing all bundled up in bed covers like pulled up
you know. Oh, thank goodness.
Speaker 3: I will take a free pillow if she's snoring, and
I will put it over her head, not suffocating her,
just to slightly like muffle the decks and decks difficulty twelve.
Speaker 9: Chat.
Speaker 1: I'm kidding, all right, what opportunity would you like here
to smither thatt?
Speaker 3: No, I'm kidding. Where is I don't get these offenses
things all the time. Let's see it. Okay, opportunity, oh man,
so many? I would like.
Speaker 1: A plot twist, okay, yeah, yeah, I think, I think
what happens. Oh, I'm sorry. You get to decide, do
I someone or something of your choice suddenly appears on
the scene. Oh no, I don't want that. That's what
it is.
Speaker 3: What's the one where you can do something fun, like
the greatest story or something.
Speaker 1: I mean, it's entirely up to you, whatever you make.
Speaker 6: Yeah, plot twist is this story. One information is when
you get infull lost item is the thing where we
got like the the coin or like the favor last.
Speaker 3: Time, the marker. Essentially, what I want to do is
before I put the pillow over her face, I want
her to mumble some good, juicy information that week. Maybe
the information will be it. Maybe she's dreaming, maybe she
watches over something or knows something, or as a close
advice to the good friend. Since she's so old and right.
Before I put the pillow her face, I wanted to.
I want to see if she mumbles something about some
juicy information that we can have either something about moon,
something about storehouse, something about Emberstone or Gofrand himself.
Speaker 1: You choose, I will choose secret option. D Okay, okay,
So first and foremost, you see a portrait up on
the wall. You recognize this woman on the portrait there
is there is a portraiture here. You also recognize Marek
Geffran in this portrait. This woman appears to be the
matriarch according to this Uh, according to this portrait. Yeah,
this is like a really nice bedroom. Like you're looking
around and you see the portraiture on the wall, and
you put two and two together. This is the matriarch
of the family.
Speaker 3: And put the pillow down.
Speaker 1: And second she does mumble something.
Speaker 19: She says, CUTI h h h dagmar wait what wait
what wait dagmar jerk more.
Speaker 1: Research understanding. You can type that to me.
Speaker 3: It'll be great because my brain went waste south and guttery.
Thank you?
Speaker 1: Wait what let her was more like? What?
Speaker 8: What?
Speaker 7: That is?
Speaker 1: Her son?
Speaker 3: A dark more? Okay, okay, drag more, drag more. And
that did not sound like that. Okay. I I slowly
at the pillow down next sir, and I realized where
I am, like, and I will back out slowly, throw
one leg over.
Speaker 1: You just hear like a really long high pitch.
Speaker 6: Uh.
Speaker 3: And I lower myself down and then I will drop
onto whatever you know area I was climbing on and
trying to climb down the.
Speaker 1: Joins.
Speaker 8: You what happened? What did you see?
Speaker 1: Well?
Speaker 3: I I, oh, okay, I walked up.
Speaker 1: I went up there.
Speaker 3: This was boring and he's smagined. Nobody's walking around nothing
until I made it to a room that it was
were wide open.
Speaker 1: Can you believe it?
Speaker 3: Walked inside, saw somebody snoring. It sucked my It was
like a pet peeve or something. And I went to
go put the pillow over mouth, uh and a nose,
not to kill it, but.
Speaker 8: Just to muffle smother her from snoring.
Speaker 3: I mean it's I mean it might have looked like it,
but no, it's just gonna, you know, muffle the sounds.
And then in mid muffle there was a giant portrait,
just a freaking matriarch. It frames like sting, nothing.
Speaker 1: Compared to her.
Speaker 3: Why, yeah, we need to get back. No no, no, no
no no, And I'll pull moon. We have us to
talk about.
Speaker 8: Whoa And for like a third time, I'm just yanked
by by enders across this, like the groans like okay, yep,
and I don't think anybody's around here.
Speaker 3: And then I'll duck in the bush that's right outside
of our little guest to state, and I'm like, you.
Speaker 1: Know what move I need? I need one more stealth jack.
I need a group of sealth jack and decks and
decks please.
Speaker 3: I think I was gonna prop anyway because I was like,
you know how we got out? How the hell do
we get back?
Speaker 1: In?
Speaker 5: Good question?
Speaker 3: Group?
Speaker 1: You said dex and XX and decksy difficulty? Difficulty is
gonna be twelve? Oh my, it's great.
Speaker 3: It's just please move pills all right?
Speaker 8: Mm hmm.
Speaker 3: O.
Speaker 5: Don't forget your fabulous points.
Speaker 3: It's okay. Another critical when it comes sneaking, I got it, baby,
Thank goodness me.
Speaker 18: Or's the kind of in here?
Speaker 1: Okay?
Speaker 3: I get to open this again. It's funny I closed it.
I would like a fun plot twist.
Speaker 1: Okay, someone or something of your choice suddenly appears on
the scene.
Speaker 3: Someone that's in our favor appears behind us.
Speaker 1: Not only.
Speaker 3: Are they not surprised, but there's someone that knows my character,
that knows me, making know of me. Okay, I mean
no of me. Excuse bending over cheeks out?
Speaker 6: Excuse me, I recognize the cheeks anywhere I was.
Speaker 3: Are you doing out here? The hedges?
Speaker 6: Fuck?
Speaker 3: It looks awards them? Help me and I turn around.
Speaker 1: You recognize the staff that Rue was flirting with earlier.
Speaker 3: Dear, honest, is she clothed all the way or is
she bundled up with stuff she's wearing.
Speaker 1: She's wearing a I imagine probably like a like a
nightie underneath, and something she's wearing like a wrap over,
like a cloak over the nighty.
Speaker 3: The real question is what are you doing out here?
I asked you first, Well, I'm for Bran Bran, and
I usually use the bathroom outside, and I.
Speaker 1: Thought wanted to check brand the.
Speaker 3: Hedges to see if they were look similar to back.
Speaker 1: Home with.
Speaker 3: The Savior showing her customs of my people. Ah, because
my people.
Speaker 1: Her hair is like a little bit messy, I was.
Speaker 3: I won't tell if you won't tell.
Speaker 1: Gets some Thank you.
Speaker 3: Yes, you look quite ravaged, ravaging. Could you help us
get back inside?
Speaker 1: Fine? Thank you. There is side entrance into.
Speaker 3: That we can go that way. Great. We were looking
for our laundream room, very happy that she gave it
to us, and I snatched the thing out of her hand.
Speaker 1: She got nothing in her hands. She's wearing a cloak
over like a night Oh.
Speaker 3: I got to snatch that, and I go oh wow, okay,
I didn't know if you were coming or going.
Speaker 1: I'm so solry. Yes, two two in one night, two
and one night.
Speaker 3: All right, yes we'll follow, Yes, thank you. I pull
moon again?
Speaker 7: Wow?
Speaker 2: Yah?
Speaker 3: Have you known through long that's towards the moon?
Speaker 6: Oh yeah, yes?
Speaker 2: Why what what they like to.
Speaker 3: Drink any any particular.
Speaker 1: Wine or.
Speaker 5: Oh ah, mimosas.
Speaker 1: I've never heard of that vineyard.
Speaker 8: Yeah, definitely mimosas.
Speaker 1: Uh uh the mosta wine.
Speaker 2: Yeah.
Speaker 8: Do you not havemoss here? Maybe just something and sparkly
or fishy, prudy and sparkly.
Speaker 1: Okay, good, you know, thank you, good night, good.
Speaker 7: Night, good night.
Speaker 1: Close the door, night entrance, massive door, I'll probably a
much smaller door.
Speaker 8: And it's much smaller door.
Speaker 1: And it's and it's it's just kind of it's nondescript.
It's it's you know, it doesn't have like the grandios archway.
Speaker 5: Yeah, go go go, okay, I push it open.
Speaker 3: Clast is clear, Okay, I close the door behind us,
and I will walk towards the living area.
Speaker 8: Isn't discarded if we have so much trouble at the
front of them, wasn't break or something?
Speaker 3: I don't under seven. Wow, what an amazing that was
so funny. Moon, I'm so glad you showed me that.
Speaker 1: That was crazy. We didn't leave the mat at all
every time.
Speaker 3: Funding here's great. So the guard here s that's an alibi,
so they don't that we will out.
Speaker 8: Well, I don't think we figured out anything except I
figured out a lot. You figured out a lot, was good.
Speaker 1: And I pull her into my arm quarters and sit
her down.
Speaker 3: Okay, there we go. Okay, Oh, this juicy. Okay, before
I get started, I would like to keep this between
us and maybe rude because actually I don't know. I don't,
I don't know right for for now, until I figure
things out, Let's keep it between us.
Speaker 8: Okay.
Speaker 1: I was a mature.
Speaker 3: They probably have power over Eric, and they said, drag
more ember Stone. Mm hmmm. Research find a location track
at least somewhere to start, h ring bill.
Speaker 1: Please make insight insight difficulty will be twelve for me.
Speaker 8: Insight and insight difficulty twelve.
Speaker 1: M hm mm hmm.
Speaker 5: Track.
Speaker 3: You're probably tired. Maybe you don't even.
Speaker 8: Matter why I will, but that's the screwed. That's great,
that's great. You you got a name of something and
some words.
Speaker 1: Mm hmmm.
Speaker 3: Yeah, okay, that's the start. It's a really good start.
It's actually more than I was expecting. Oh get okay, So.
Speaker 8: Well, should we find the others and tell them they'll
probably sleep?
Speaker 3: Oh? Yeah, sleep, we should probably.
Speaker 8: And all of a sudden, I'm like hit by.
Speaker 3: Exhaustion, like that's the last time you slept?
Speaker 5: Mm hmm.
Speaker 18: You hear something clatter in the hallway.
Speaker 3: I come in.
Speaker 18: Oh u h here I opened the door. Ah, I'm
sorry about that. I was trying to be quiet.
Speaker 3: Your hair?
Speaker 5: Oh shit?
Speaker 1: Oh okay, yeah, how did everything go?
Speaker 3: I think we should ask you that when you rest.
Speaker 8: Yeah, it was good. Your favorite drink is mimosas?
Speaker 3: Right?
Speaker 5: Yes? Why?
Speaker 7: Oh good?
Speaker 3: Mm hmm huh h h god?
Speaker 8: You ever mad to hit the old trail?
Speaker 5: Okay?
Speaker 8: Why didn't I have to go go to bed? Maybe
gonna go to bed?
Speaker 20: Yes, mm hmm, good night, good night now, Lina eata Elena.
Speaker 1: They gave me diny.
Speaker 5: Love me.
Speaker 6: I get to eat.
Speaker 5: I know your animal.
Speaker 1: Hello Wax Stephen from Table Story. If you like this podcast,
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