Speaker 1: Greetings and welcome to another Halloween here with not nineteen.
That's us, we're still doing Gilligan's Grave. This will be
the first Gilligan's Grave Halloween episode for Not nineteen, probably
the only one technically can They will likely not if
another happens. What happened I.
Speaker 2: By forcing us to be best friends with Gotham and
going on adventures.
Speaker 3: It's me injustice holding everyone at gunpoint.
Speaker 4: Listen. I wouldn't mind. I would hate that.
Speaker 1: I'd like to thank uh mattiax for the thumbnail art
this year. It's the first time we've gone. I look
at it this? Can I look at it now? The thumbnail? Yes?
Oh okay, hold on, not the spoiler tag, dart, not
the spoiler tag no, no, not those yetnail. I just
want to look at the thumbnail on the string because
someone is able to look at the stuff. Oh, you
need to, that's very good. The stuff and official art
is spoiler tags, so you can't see it even if
you go in there. But yeah, no, you can go
on stream. You can look at it. It's a non
moon farist in a confession booth.
Speaker 4: Oh, I hope she's.
Speaker 1: Sorry.
Speaker 4: That's what that's what this is going to be.
Speaker 5: You need to confess.
Speaker 1: I have a story. I suppose I have. I suppose
I have my own.
Speaker 2: I saw her, I know a woman who looks like that,
And yes, I already failed.
Speaker 4: Oh Justice, I'm sorry.
Speaker 2: New York is a crazy place. I love this place,
but I hate it so much.
Speaker 4: That's Vancouver's much the same full.
Speaker 1: So I have a story. I have a brief story,
mostly for Carrie, about why the game is titled what
it is, because normally the games are like the stabbining
and stabbining manner, the stab that stabs best, the stab
starts in the middle. There was a running theme with
the Halloween game names. We've divested ourselves of those because
of its Gilligan's Grave Halloween to Catherine Womblet. And the
reason for this is it is no longer the case.
But originally the victim was going to be Dendron, the
murder was going to be Carrie was going to be Lawrence,
and they were going to have done it ultimately because
they couldn't get the passphrase right.
Speaker 4: Oh, Candy Wombrish, That's why it's Catherine Womblet.
Speaker 1: There was going to be a key piece of evidence.
That was going to be a document like a letter
that he sent wanted to meet with Lawrence, that was
going to sign off with Catherine Womblet, and that was
going to be the inciting incident that Lawrence had enough
with it was going to kill him.
Speaker 4: Why can't even the fucking password writing so simple? It's
just Cuddy Wambrish.
Speaker 3: I love that it's that Laurie's like frustrated with him,
and not that he's suspects him if anything.
Speaker 4: Nope, it's something stupid.
Speaker 6: Yep.
Speaker 5: Also, don't think this exonerates you.
Speaker 1: My story is not meant to imply that Carrie is
or is not the murderer today.
Speaker 7: Yeah yeah, yeah, kahoots.
Speaker 1: Technically I'm always working in kahoots with whoever the murderer.
Speaker 7: I hate to see it. I have to one flaboration.
Speaker 5: In front of my salad.
Speaker 4: Everybody at home, solving it mode.
Speaker 1: Let's go everybody at home. You guys know how this goes.
I'm not going to give you a whole spiel about
how I didn't get to do my board game this year.
I decided just not to do it because we had
two games Halloween games this year, and I wanted to
do the murder mystery stuff again. Maybe we'll do the
board game stuff next year. I don't know, Maybe we'll
make it as a separate thing. But I saw the
writing on the wall. I thought it'd be fun to
do this with these two groups, so we did. Uh.
This game will be toned back a little bit from
our usual games because usually we have seven people, which
is an exponential increase in life the start of the
investigation time. So since we only have five this time,
I have lowered the amount of rooms from nine to five,
so there's substantially fewer things to do. But we also
only have five people, and that dramatically reduces the amount
of time that we spend in investigation phases.
Speaker 4: But also like it's it's Anna in Justice's first one,
so a little bit of time for them to get
into the swing of things.
Speaker 1: Yeah, I don't in advance, I don't know if starting
with five people is going to have an adverse effect
on the balancing of this game. In previous years, it's
been pretty good. It's fallen into place pretty well. There's
never been a time where the game hasn't worked. But
there was always seven people, so there was two extra
deaths worth of investigations to happen. I don't know if
it being five will mean that whoever the murderer is
has an advantage or they get found sooner a disadvantage.
The only way to find out is by playing. So
we're gonna have to run through it. Oh that was functional?
Speaker 4: Yeah?
Speaker 2: So left?
Speaker 1: What did I say?
Speaker 6: I got again?
Speaker 1: I did the end of that. The only way to
find out is by playing. Yep. The only way to
know what is it? What was the full thing? The
only way to know. The only way to know is
by knowing by by doing, And the only way to
do is by playing something.
Speaker 4: Like that, by starting or something.
Speaker 1: Yeah, I didn't need to be the only way to
find out if it works is to make it, to
try to make it work. To carry carry's carry All right,
well you can do that on your own. I'm okay,
I'm gonna switch us over from this. The only way to.
Speaker 4: Learn is by playing. The only way to win is
by learning, and the only way to begin is by beginning.
Speaker 1: Neat, there you go.
Speaker 4: Cool Now a minute, I'm in murder fucking solving mode.
Speaker 5: A minute.
Speaker 4: That was gonna bug me.
Speaker 1: Switching over to the actual game screen, everybody all of y'all.
You're so big, Scortie giemy behind everyone of some big
justice say, some stuffy say, some stuffy abounds justice.
Speaker 7: Bounce.
Speaker 1: Oh my god, it's choky and I'm being my little
cavy bar today. I am large. So today's game, the
framing of today's game. As everybody knows, this is not
the universe that we're used to. We are not going
to be returning to the same Gilligan's Pit that was
destroyed by the cult of by the Court of Decay,
the same pit that was affected by amniasis, the same
one that has been plagued by neftaria. That's not this.
Speaker 2: This ain't that.
Speaker 1: This Gilligan's Pit is a place where these characters have
grown up and lived similar but very different lives. It's
one where they have all this group has gotten together.
They've all lived here their entire lives, or maybe they haven't.
I don't know. It's really their choice. They can choose
to have been here or not. Their identities are all
ever so slightly different, just barely. You won't even notice
the changes. On this day.
Speaker 2: I wonder what that means.
Speaker 1: On this day.
Speaker 5: I know this is so ominous.
Speaker 1: On this seemingly inconsequential day in Gilligan's State, the group
decided that they would head to the Midtown Market Complex,
a complex that in the game is very large, multi tiered,
and has dozens of stores within it, but in ours
is still considered to be the same, but consists of
only five places. Because I'm not okay, our group decided,
being the good friends that they are, that they would
meet up early as the market was opened. They would
come in and they would spend some time together while
they were there. This group of friends, well knowing friends
who all know each other, who will spend time with
each other. They We're going to share a map and
then it will put you guys on it in a minute.
I would like you, guys, the players get out of here.
You guys will need to do the console skip thing.
Speaker 8: I didn't know the console.
Speaker 7: Already done.
Speaker 1: I would like you, guys, everybody please roll me WACA like, everybody,
please roll me, Please roll me A D twenty Oh
you were.
Speaker 2: Also, I don't know what I am.
Speaker 1: Also, as per my ambiance, in the background, it's raining
in Gilligan's pit. Nobody think about that too hard.
Speaker 4: At the map, that's a twelve for me.
Speaker 5: We can better than me, yes, and everybody.
Speaker 1: Wow, hey guy, there's the map again.
Speaker 5: An eleven being the best is kind of wild.
Speaker 1: This is fitting, really, okay. Of all the people who
are up and at it, the earliest on this day, well,
presumably the first is a plucky young man, A man
who wanders into the open courtyard that separates the internal
structure of the Midtown Market complex. A young man here
is actually the first one I had. A young man,
A talented man, a smart man. One a young boy
who some thing would be is perhaps too well endowed,
too crafty, who seems to be able to take to
any skill that he attempts to do, who has excelled
in every field that he has entered into. A young
man walks into the complex, an adventurer, a would be
officer wearing a black coat, carrying two blades upon his back.
Speaker 4: Oh god, oh, the.
Speaker 1: First thing we see is wandering into the courtyard in
the center of the complex.
Speaker 4: If you fucking made me Currie Toe's okay, but he
actually looks fucking sick, though he actually looks really good.
Speaker 1: Glory Harry, Carry you are finally Carrie Toe from Carry
Toe abridged.
Speaker 4: It's me, Matt. He's gonna run down the hall right
now and be like, come from a brand, take my
back bread. Oh that's really funny. Look, okay, I'm not
that bad.
Speaker 5: Not that mad. Yeah, not that bad.
Speaker 6: Not that mad, they say, with a massive smile on
their face.
Speaker 4: Yeah, exactly, it's yeah, I'm cheezing. It's really funny. Hella
fuck yeah, dude. Oh my god. If dual wielding isn't
on my sheet logan, you've done this wrong.
Speaker 1: Also in advanced thanks to Haasmi, whose idea this year
was to do the polaroid style pictures for these I
think that's cute.
Speaker 4: I was gonna say, it's really cute with a little
happy Halloween written on it.
Speaker 1: Yeah, I'm I'm not gonna take I won't take credit
for it. That was has me, bug me, I think
it's real cute.
Speaker 7: Uh.
Speaker 1: As young Lorito walks into the central Courtyard, an area
that is open to the sky above shielding themselves from
the rain, they look around and they try to find
any of the friends that they've agreed to meet up
with here today. They had come here because they were
going to spend time with a group of people that
they know present company, but they find that they are
the first that is here, Lorito. The rain apparently stops,
but I think it's going to start up again.
Speaker 2: A second. What would you do?
Speaker 4: I look around for my friends? Where are they? Where
is everybody? Where's my hero? Desmond? And Scarlet at the
prettiest in my hair?
Speaker 1: You don't, well, you don't know a Desmond. You don't
know a Desmond. I'm afraid that's not someone that Lorito knows. However,
as you look around and you think about them, you
do see one of the doors to the innercomplex begins
to open, as in response to you being there, a
rather short man, one you know, well, a stout man
wearing a purple shirt, their hair combed back, thick mustache,
walks out as you see your good and well known friend.
Speaker 4: Oh my god, Oh yeah, that's so. The score are
still there and oh my wow, the hair is so it's.
Speaker 2: Luscious, honestly.
Speaker 3: Yeah.
Speaker 4: Who is this guy's working?
Speaker 2: Yeah? And he's the angry guy who's always like everything sucks.
Speaker 1: I broke the commaker, hum me around here, and he's
incredibly fucking no business like, all business like. He doesn't
want anything to bother him, which is why I think
it's so funny that, unprompted by me, has me just
wrote it's Halloween on the bottom of the everybody else
has like a big happy Halloween. He's just Halloweenslloween.
Speaker 9: Gift.
Speaker 3: Oh my god, I'm so scared.
Speaker 1: So these are too wildly different ones.
Speaker 10: So good.
Speaker 1: A man who serves as the director.
Speaker 4: You have to go last to because.
Speaker 1: A man who sits as the director of the Midtown
Market complex. He walks out to join his young friend.
You two may engage.
Speaker 4: Hair looking particularly luscious dinner.
Speaker 1: Yeah, it always is cool you're here.
Speaker 11: I know.
Speaker 3: I hit it.
Speaker 2: You hate it?
Speaker 4: Yeah, it's a really I don't like getting up early.
Speaker 6: Yeah it annunciation is important.
Speaker 4: Fuck you there, I know.
Speaker 6: No, that was a good job. I'm proud of you.
Speaker 8: Okay, good, I'm lying, I'm not.
Speaker 1: Oh my god, So Aaron, what you need to do today?
Because I want you to inform me anytime that something
you say is a cutaway to one of the side interviews.
Speaker 4: Yes, yes, what a power to have.
Speaker 1: Oh my god, why didn't I make it the office
for fucking parks and wrecked fiend murder mists. I just
realized how good it would be what next year?
Speaker 4: Next year? You got it?
Speaker 1: Next year. Everyone's just characters from the office, all right.
As you do meet as you speak to one another,
Ron Swanson and Kiri too, two likely friends in my
personal opinion. You guys, notice a shaking along the ground,
a rolling as you see what looks to be at
first appears to be a green ball skittering to and fro.
As you follow it with your eyes, you see that
it appears to be a small green pumpkin shifting along
the ground, moving rolling animately with two large fox ears
popping out of it.
Speaker 5: Oh, I see, I've been lex seed.
Speaker 1: In a vague sense. As it stops and is, notice
the entirety of the body of your young friend that
you know very well by this name I'm about to
give you pops out of this board upon the ground.
As you see your friend Pepuka.
Speaker 4: A minute was like, no, it's nand.
Speaker 1: Oh week you've been saying you wanted to be Sanko
and I've been there, like man, you almost fucking hit
it though, Man, Pepper Pepper.
Speaker 5: Is always trying to be out here being Sunku. But
we know who she is.
Speaker 4: Doom pepka it.
Speaker 1: Then it works right because it's still sucking a spice,
but it's spelt wrong and pep pepka, not paprika pepicaude.
Speaker 4: I can't, dude, what the fuck?
Speaker 5: I don't even know. I'm just looking at it.
Speaker 4: Tiny child, donty child, They're so cute. What the fuck?
Speaker 1: Oh? You three are free to do whatever you wish.
For a minute, I see a prop.
Speaker 9: Up if we can knows how to make an entrance.
Speaker 5: Oh my god, this is what you all have done.
Speaker 4: This is exactly what I wanted. Oh my god, this.
Speaker 12: Behavior is endearing and expected. I have no idea what
is but I know you.
Speaker 9: How to tell him? My God, isn't dying?
Speaker 4: Ron swants insane?
Speaker 1: You guys, here, heavy thunderous footsteps entering in behind you
as the now shadowy entrance to this courtyard, the lane
that enters into the space where you are seems to
become more ominous as a large muscular figure, intimidating figure
with a low guttural growl underneath them steps forward. As
emerging from the dark, you see the lavender skinned, half
dark elf wearing a tight black shirt cargo pants, a
dagger strapped to their side, walking out, projecting the same
menacing aura that you guys would come to expect of.
And I took a shot in the dark because I
don't know what justice watches as your friend's Skinne Sampson Brothers.
Speaker 4: I yeah, okay, the deafening silence was crazy.
Speaker 5: That was the long just mill a second ever.
Speaker 4: Oh, I was like, oh my god, the smudge happy Halloween.
Speaker 6: Mm hmm.
Speaker 2: Good what you're doing here, Pip Squeets.
Speaker 4: You don't have to be mean about it, just putting
out of facts.
Speaker 9: Yeah, it's happening. Label on it's in Sultan.
Speaker 13: Mm hmm.
Speaker 5: I like, turn back into a pumpkin.
Speaker 12: You can't help up respect the man. Maybe that something short.
Speaker 1: Horrifying entering from behind them. They're close to their best friend,
someone that they're never seen without a universal truth no
matter what continuity we're in, emerges from behind them. Oh
my god, a young flufeln their ears draped back resembling pigtails,
behind them, dressed in a very colorful outfit, energy beaming
off of them, perhaps the most obvious of the costumes
I could have picked for this year. You guys see
lilya moon?
Speaker 9: Yeah?
Speaker 2: What that was that noise?
Speaker 13: Oh my gosh, you been blond.
Speaker 7: Do you think it doesn't look good on me?
Speaker 1: Right?
Speaker 4: Okay, perfect, That's what I was hoping you would say.
Speaker 7: Trying something new.
Speaker 13: Something new, and I've got a stuffy news.
Speaker 9: No, like a hairstwn. They'll take a stain out of
the stone age.
Speaker 13: Oh well, you know, ignoring the saxy child about the
menus already, I'm starving.
Speaker 4: Lily is the only one with fucking powers here. Lily's
gonna fuck us off. Oh my god, dude, you're a
Currie Tooe. What the fuck are you do is wheel
two swords and.
Speaker 5: Be good at everything? Because you're an asshole?
Speaker 2: That is, kids get two swords?
Speaker 4: Have we been watching the same abridge series? That I
really only know about the Abridge series?
Speaker 1: So God, everything tends to work out for Critoe.
Speaker 2: Yeah, the kid's got a superpower, same one as me.
Speaker 4: That's why we're best friends.
Speaker 2: He thinks is best friend.
Speaker 4: That's the interview part, not run run.
Speaker 2: Everybody.
Speaker 1: Everyone can do the style cutaways today that is a
universal element.
Speaker 5: Only today.
Speaker 3: Should we should we change our discord reactives?
Speaker 1: You can now go check them. Those are the ones
you're gonna switch to. Are the chibi's that said made.
Speaker 14: Oh that's fucking adorable. Oh my, that's amazing.
Speaker 4: Sorry, I know, I'm sorry. You should know. Sorry, headphone
users on Halloween game you should know.
Speaker 1: Oh yeah, Halloween games are allowed.
Speaker 4: Especially I can't.
Speaker 1: Everybody download your reactives them out on Fuji Tech, and
I will give you guys just a beat to do
that before we continue moving things along. Everybody at home,
Sorry for the delay, Well, pick ups, I drink stuff
too fast. We would have had that taken care of before,
but Fuji Tech doesn't let you set other people's reactives anymore,
so I couldn't do it without revealing their costumes.
Speaker 2: The Fuji Tech I would have sucked.
Speaker 1: They need to change it.
Speaker 4: Sexy as.
Speaker 1: God damn right.
Speaker 4: Week, I can't Week, I'm.
Speaker 2: Gonna have fun literally just doing one voice.
Speaker 5: Yeah, sorry, guys.
Speaker 3: If the southern accent comes and goes, I'm I'm tapping
my head and rubbing my belly at the same time.
Speaker 13: There's a part of me of like, which sailor Moon
do I want to go with Stephanie scha or the
forty year old lady Old.
Speaker 1: I'm asked.
Speaker 13: That and I can't believe it.
Speaker 5: Id He Samurai, I can't believe it. I can't believe
I'm right.
Speaker 7: I can't believe it.
Speaker 2: I got.
Speaker 1: Okay, I gotta resize some of these a little bit
to make a little bit more.
Speaker 6: Lily, We're gonna put you over there.
Speaker 1: Change yours.
Speaker 5: I did. I am voice acting today.
Speaker 3: God, I did, But I'll do it again.
Speaker 1: You didn't say you didn't. Well, what the fun?
Speaker 5: That's the way I wanted.
Speaker 4: When when you create a model, you still have to go.
Speaker 15: It's going to be at the bottom of your list
and you have to hit that active.
Speaker 1: They have to set active.
Speaker 9: I don't want to clean.
Speaker 1: We'll get to that in a second.
Speaker 2: We get to that.
Speaker 1: Changed, it changed.
Speaker 6: God, I love yours.
Speaker 2: It's so cute.
Speaker 1: They're all so cute, so cute.
Speaker 4: Okay, you can't even see my sword.
Speaker 1: Fucking sorry, Carrie doesn't get a fucking enough gotta make
sure his swords on. Godsay, this attitude all day.
Speaker 4: I didn't choose to be too I never would.
Speaker 1: Didn't choose this life. It chose him. Here we go.
Speaker 3: I don't remember Izzy, I don't remember Maddie yelling this
much when he was recording his lines.
Speaker 4: Would that be what absolutely do?
Speaker 3: Yes?
Speaker 4: That would be kidding me? Come on, come in here
and tell me how to write a bridge cure toes
is absolutely the one I'm going to be.
Speaker 3: Hey, I'm sorry, and who forgot that Kirito usually ends
up unscathed.
Speaker 1: Yeah yeah, with surplus girls.
Speaker 4: It's because I try to write it so that he
doesn't always win because I don't want him to, but
then the footage doesn't cooperate.
Speaker 1: With I adore the ron Chibi with my whole fucking heart.
Speaker 16: Is the night.
Speaker 1: Every artist who was involved in this knew exactly what
the job was. Also the way I put him so
much like.
Speaker 4: Yeah, Scarne is absolutely grabbing fucking Lorito, like stop it.
Speaker 2: So as you, little boy, you're not ready for that fight.
Speaker 4: I'm amazing always works out for me, Oh my god.
Speaker 1: As you guys all get ready, as you all come
together and prepare to have whatever your day at the
mid Market Complex looks like that food, be that checking
out the public garden, checking out the forge, checking out
the Hall of Records, or the apothecary end of things
that are here by the way. As you prepare yourselves
to spend your day here, there is a sudden flash
of underground lightning to accompany the underground rain and a
blast of thunder as one of the doors is thrown
open in the darkness. One of the darkness to the
inner chambers is thrown open as you see a small man,
one that you recognize very quickly, but the person who
recognizes him first is Lorito as he recognizes Maurice Maurice,
covered in dirt and blood, sauntering in no obvious wounds,
grabbing at his throat as he seems to be choking
as he sees all of you, looks towards you, stumbles
into the center of the courtyard, looks to you, whispers
the word fraud, and he collapses in the center of
all of you.
Speaker 4: Maurice, Maurice, We've been on so many adventures and whatnot,
and Moraice now, but it was too late.
Speaker 6: He was dead.
Speaker 2: Scarn dramatically jumps out Maurice like pointed at the camera,
but cheated out. You know what has happened to you?
As he like runs over and grabs him beautifully.
Speaker 3: Fa I want you guys to know, this is probably
how Lilia sees Scarn all the time.
Speaker 5: In my mind, just like this much of a gentleman.
Speaker 1: It seems that as of this day, Maurice is no
longer raving. He lays dead, signs of foul play, murder,
perhaps in this place in the mid market complex. No
one appears to be here. You all arrived early before
everything opened. He appears to have died. There are no
obvious wounds upon his body. There is dirt in his
hair and on his clothes. His skin is scuffed. He
seems to have died from asphyxiation.
Speaker 2: He seems to have died from asphyxiation.
Speaker 1: As you all look to each other, you become aware
that the only people that would have been here are
standing in this courtyard right now. You could get the authorities,
But if you were to get the authorities, they might
be in on it as well. You become distinctly aware
as well that you are the only people who might
be able to solve the murder of every one's good friend, Maurice.
Speaker 4: He was my goodest friend.
Speaker 1: And thanks October for us having an original score this
year that definitely isn't heavily inspired by Knives Out.
Speaker 4: I'm like, even the fact that I'm Kyarto isn't gonna
fucking damper today.
Speaker 1: I'm going to give everybody as we get ready and
As we fly straight into the game section of this,
I'm going to allow everyone to claim their characters. You
may go in and claim your characters in the character screen,
and I'm going to do a quick rundown of how
this game works. Three of you already know it pretty well.
Here is if you need to review it. You can
read what you need to know on this Most of
this won't be stuff you need to know as we go.
Everybody has eight hit points plus their con mod. Everyone's
armor class is ten plus their decks mod. Everyone's attacks
do one to four typeless damage. They use your strength
or decks, whichever's higher. Everyone's proficiency bonuses plus two. Nobody
has racial traits, proficiency, vision types, or other things unless
your roles or your costume powers would give them to you.
Each of you has one costume feature, and you also
gain features from your role, which keeps secret. You can
look at those on your features tab. Also, to change
things up this year, I randomly assigned to each character
one random item from last year's game, so you all
have an item in your inventories that you start with.
There will be many roles that will be made, some
of them You will make some of them I will
make for you as to avoid the game giving away
who is making them. Each of you has three breakthrough points,
represented by your or they're on your sheet. You can
see them. They're on your actions tab. Anytime you want
to make a role, you can use one to add
a D six to it, or you can spend it
to reroll the D twenty. Your roles are secret to
everybody that is in the game. The audience will know
soon because I'm going to split you guys up into
different chat briefly talk to you about the game. Make
sure you know how it works, and the audience will
know stuff. You guys are not, under any circumstances allowed
to look at the chat during this game. We don't
want any bad faith actors ruining this. Yeah, you know
that generally there is one of you within this group
who is an assassin. That person is trying to get
away with it. That person will try to sabotage and
murder everybody else. It will be everyone's job to figure
out who that is and try to get them using
clues from their behavior and around the building. There are
five rooms that are in this building. Each of them
has four curiosities that I will tell you whenever you
go into them. Each of you during every investigation phase
will get to choose which room you're in, and you'll
get to choose each one of those curiosities to investigate.
Then roles will be made usually investigation based on those.
Then after the investigation phase, there will be a spooky
power phase. Many of the role abilities activate during that time.
It is the time during which the assassin strikes out
of people. It is the time during which others try
to use their powers to discern the identities of others
in the group, like the divine savant, who can attempt
to divine other people's roles. Then, assuming everybody survives the
spooky power phase, we enter the consolidation phase, where everyone
returns to the center room, everybody shares what they've learned,
everybody reveals the murder weapons that they've found that's which
they have to do, and everybody talks about what they
think and may make accusations. An accusation must include the
following information. Who you think the murderer is, the room
in which the killing blow or the act was committed
that sealed their fate, and the weapon the murder weapon
that did the killing. If you get all three of
these things they kill is revealed, and the game technically
ends unless the murderer tries to take a violent exit.
If at any point in the game, people can choose
to attack one another. That is something you are always
able to do at any time as long as the
spotlight is on you. You can only make a single attack.
As mentioned before, The attacks use your strength or dexterity modifier,
and they do not add anything to the damage unless
anything adds to it. Now, one more thing that I
have to go over before we jump into it and
I get you guys actually into the playing is there's
the list of possible roles. There are more roles than
there are people, but this is the list of possible
roles that you all might have. I will tell you
there are no bystanders in this game. In the seven
person game, I normally leave it a bit like acnambiguous,
but there's only five of you, so to make sure
everyone is stuff to do, there are no bystand The
main ones that you need to look out for are
the assassin. The murder Hobo may act like the assassin.
There are also roles that are against the group, the
disgraced investigator and the thief, for example, have their own
modus oper and I. The thief in particular, wins the
game under different circumstances by stealing from others. In leaving,
they can win separately from everybody else. You may review
these as you wish to. With that, with all that explained, two,
let me just erase I think on mind, this place
has the following rooms that you guys will be able
to investigate. And I'm sure I'll be repeating these over
and over and over whill we're playing. This place has
I didn't mean to post this twice. This massive mid
market complex consists of the central courtyard, an apothecary, public garden,
soup kitchen, record hall, and armory. These will be the
rooms you'll be picking to go into. Now, everybody, I
need you to review the item that is in your inventory.
I need you to review your costume power, which is
listed under your feats. I need you to review your
role and the abilities that come from it. And I
am going to I can put you guys on the
combat tracker and on the map so that we can
see the map.
Speaker 4: Already making notes. Fox, you think you already have information, Nobody,
I'm starting my fucking Nazier.
Speaker 1: So I decided to do a fun thing this year
because we have the three D map right yell, click
click click, hold on getting rid of all the notes
on screen. If you switched of the three D combat mode,
everybody's cheebies are used in that mode.
Speaker 4: That's incredible, logan hella, help book with that, everybody.
Speaker 1: I would like everybody to move themselves to a different
one of the Actually, everybody go to hang out, and
I'm going to bring you back one at a time,
and I'm going to ask you if you have any
questions about the game, the rules, your role, how things go,
et cetera. And then we will we'll get things properly started.
So everybody go to hang all right, everybody at home
the story tonight, just so you know, and if any
of you players are watching the screen right now, get
the fuck go out of here, just so you know,
everybody at home. In advance, the traitor, the assassin, as
you will find out in just a moment, is Ron
Brandy Beryl. He was he sits on the board. He
is the director here at the mid Market Complex, and
Maurice had found information on him. Maurice had found information
that the mid Market complex had been committing financial fraud
and threatened to reveal it to the authorities. Ron didn't
care for this, and so he did away with him.
We'll see today if everyone can suss him out or
if Ron will put them all in the ground.
Speaker 9: Right.
Speaker 4: Hello, Hi, Braden was in the middle of talking about stuff.
How dare you?
Speaker 1: That's cool? I don't have any control over that. So
do you have any questions about your role? Actually? Would
you like to tell the audience what your role is?
Speaker 4: My role is the hero?
Speaker 1: Crazy?
Speaker 4: So much fucking sense A lot I can plays. The
only issue that I am having right now is that
when I click on whatever breakthrough point is, it doesn't
say what breakthrough point is.
Speaker 1: I already told you it's when you make a role.
You can roll a D six or you can reroll
the D twenty.
Speaker 4: Okay, just because the little box when I click on it,
it doesn't say that. Yeah, so that' sus okay, welcome? Yeah,
Lorite is always right?
Speaker 1: Is really funny, as is your costume meter. Also, the
chat appears to be noticing it. Don't look at the chat,
but the chat is criticizing me for spelling fucking apothecarry wrong.
They don't seem to. They don't seem to get the joke.
Do you get the joke? Do you remember? I don't
remember when Briar first showed up in FAIV.
Speaker 4: Right he spells apoon the carrier role? Mm Brier? Oh
does he run the apothecary?
Speaker 1: Well, no one's here right now, but maybe we can
choose to believe. I hope chose. As the hero, you
have the ability to make additional attacks. Your attacks are
stronger if you reveal the enemy lawfully through accusations, then
your critical range goes up to eighteen, nineteen and twenty,
and you also have advantage on attacks against it. You're
can attack twice. You can add your strength or dex
mod to your damage roll, and once per game, if
a character dies, you can choose to prevent them from
dying and keep them at one hit point and they
become aware that you saved them. Now, historically, I've been
really bad at catching that. So I apologize in advance
because sometimes I.
Speaker 4: Will pass it all good. You have a lot of
information going on. I will try to keep it in mind. Yeah,
but also I will try to not save the murderer
because I have been I've had terrible judgment in the
past or these Halloween games.
Speaker 1: That's true, you'd you're too often signed with murderer really
be bad if the hero did that. Yeah, And the
item that you have is the Rifle of Slaying. I
don't remember what items were used last year, but you
have the Rifle of Slaying, which allows you to Let's
you make a single attack with it as a plus
three bonus. It's always a crit if it hits, and
if you used it in the spooky power phase, it's
an auto hit and it hits someone in the same room.
Speaker 4: Okay, okay, okay, okay, the rifle is oh but I
fire it, it's then one second.
Speaker 5: It's then left on the floor and.
Speaker 1: Its uses are revealed. So when you use it during
the spooky power phase, it is then when everyone comes
out of it, it is then on the floor in
that room, and everyone is aware that it was used
in what it does, but not who used it.
Speaker 4: Okay, yeah, okay, okay.
Speaker 1: But as two modes, I want to be clear. If
you use it to attack in combat, it's the plus
three attack. If you use it to fired in the
spooky power phase, it's an automatic hit. Okay, all right,
So you remember that if I choose to.
Speaker 4: Like, fucking if I'm in a room with the person
that I think is the fucking.
Speaker 1: Murder, you could take a shot and it'll be an.
Speaker 4: Auto take a shot and it'll be an auto crit
I could fucking get their ass.
Speaker 1: Yep about So make sure you have some dice at
your table because remember you'll need you'll need Yeah, you'll
need to make a lot of roles physically, remember right,
because if we if we have people rolling in the
actual thing, they'll see the shadow of the dice and we.
Speaker 4: Don't want Okay, I'll grab those ones. Becain you were
done back and talking about with other people, I believe,
so you will be like talking with me privately later anyway,
So if I have any more you.
Speaker 1: Know the way this goes. I I go down everyone
in the list with everyone repeatedly exactly bye, bye, hi,
oh okay. So I've already explained to the audience that
you are, in fact the killer the yep it was
you that was the cutaway.
Speaker 2: It was me.
Speaker 1: Don't support anyone who us to report me to the
government for a financial fraud. It hurts me. I knowing
that I can never be in this games and so
no one can ever gift me the gift of a
Ron Swanson costume. The best person is to go to
is you?
Speaker 12: Desmond of all characters is definitely a good transition to.
Speaker 1: So you understand your role is the assassin? Correct?
Speaker 6: Yep?
Speaker 1: Yep, you can. You have proficiency and all saving throws,
stealth check, perception checks. You have extra attack options that
are more deadly, and during the spooky power phase you
can try to get people. You can strike out at
them and they have to make dexterity saves and try
to avoid the damage you. Also, the item that you
have is the paper drake, which gives you a plus
two bonus to investigation checks and your passive perception increases
by four. Your role, your costume mobility. Why don't you
tell the audience what your costume ability is?
Speaker 6: Things were good and too chummy around here?
Speaker 1: And what does it do?
Speaker 6: It does the opposite of what my drake does.
Speaker 12: It reduces everybody's a reality checks and saving throws bite
two if they're the same room as me.
Speaker 1: Yep. So those are the things that you have. Do
you have any questions?
Speaker 6: Nope?
Speaker 1: Okay, in that case, I'm going to send you away.
And I will bring in the next person. Hi, Hi Anna,
Anna enya Anya. I think Anna is now there. Oh no, well,
hopefully they'll be back in a second. Sell send you away, Anna, Hello,
Oh Braiden. Braiden's also gone, damn it. The other two
are gone. Ah, Justice wasn't there, I mean, Justice, fucking
Anna wasn't there. And then Brandon's gone, yeah, fucking yeah,
all right, so Justice, Yeah, you are click click click.
You are the investigator. That means that you can search
an additional curiosity during each investigation phase, so you can
search two in each room, and you have proficiency in
investigation and perception checks. That means that you'll also be
a major threat to the assassin if they find that out,
because you have the ability to gain the most information. Interesting,
what is your what is your costume ability? On your feats? Justice? Where,
where do you do? I know you do?
Speaker 2: I know you.
Speaker 3: Do?
Speaker 1: I know you? And what does it do?
Speaker 2: Anytime another character targets you with an attack, they must
make a con saving throw. On success, they take one
damage and on failure they take one D four.
Speaker 1: So if anybody attacks you, they're getting hurt back. If
they succeed, they'll only take one damage. If they fail,
they'll take one. Yet, I know you fucking says it
a few times throughout the run of the show. So
that's you. So your goal is going to be pretty straightforward.
Try to get information, uh, try to figure out who
it is you will become out. It's funny that with
your stats you would think that you'd be super strong
because it's the scar and stats. You've got a really
high decks as opposed to a really high strength. Yeah,
Cocoa gol. Do you have any Do you have any
questions about the game so far? There will be lots
of chances for one on one talks.
Speaker 2: No, I'm pretty good figuring it out. It seems it'll
be fine.
Speaker 1: It'll be really straightforward. As we go through, you'll figure
it out.
Speaker 11: Really.
Speaker 2: Yeah, that's that's basically how I'm seeing it. It's like,
not too hard.
Speaker 1: Cool, I'm going to send you back and I'm gonna
bring in Anna. H you here this time?
Speaker 7: Sorry, I was getting stuff I brought you in.
Speaker 1: Early was like Anna, Anna, I know, I was told we.
Speaker 4: Have to get dice.
Speaker 7: I was like, oh, let me go do that head time.
Speaker 1: Oh did Carrie fucking tell everybody that I was gonna
tell people one on one. But that's fine, so cool.
So yeah you give it was good that you got dice.
So uh oh, I didn't talk to the audience about
the item that scarnhead from last game. I'm gonna send
you back for just a second, bring him back real quick.
I'm sorry, Hi, Justice, I forgot something we didn't. I
didn't introduce the item from last year that you have.
You have the raven of Protection from last year, which
gives you a plus one bonus to all saving throws
and your armor class. If your hit poins are reduced
to zero, you can destroy it to be reduced to
two D four hit points instead. Cool. Now we got
over that. Cool good. I also didn't do errands. Ah fuck,
I'm so old. I'm I'm sending you back one second. Bye, right, Hi,
welcome back. We didn't go over your item, did we?
Speaker 11: Oh?
Speaker 1: Yeah we did. Now I'm so mixed up already. I'm sorry,
go away all right now the time is now. So yes,
Sailor Lilia or Lilia Moon, whichever you prefer, you are
the Divine Savant, which means during the spooky power phase,
you can choose one guest and you can attempt to
divine their role. They need to make a wisdom saving throw.
I believe your DC's fourteen. They If they fail, you
learn their role. If they succeed by five points or more,
they become aware that the divine savant attempted to see
who they were. The assassin and the changeling automatic succeed,
which means you can technically only detect the roles of
people who aren't the person you're going for, but you
can use the information of someone repeatedly succeeding to maybe
suss out that they are one of those things. And
if you find the thief, you know how many items
they have. This is important because if they get two
items from everybody else two specific items, they win and leave. Oh,
your costume ability is twin identities. Whenever you attempt to
make an accusation, you can choose two people to be
a possible killer, and if either is right, accounts as
being correct. But if both are wrong, then you feel
embarrassed and you must sit out the next investigation phase
so you can recompose yourself. Okay, beyond that stuff, do
you have any questions? At this point there will be
a lot of oh yes, sorry and your item that
you got from last year, which, by the way, I
randomly determined these, so it's really funny it ended up happening.
Is the bikini chain mail from last year? Your armor
classes is four points higher. Oh did I include that
in your stuff? I didn't. Oh no, sorry, it's included
in your abilities. It'll calculate in so you'r AC seventeen,
which is really high for these games. Do you have
any questions about how things are going?
Speaker 17: Uh?
Speaker 7: No, not at the moment. I think right now, I
think I am dead.
Speaker 1: Okay, okay, yeah, there will be a lot more of
these one on one breakdowns doing a spooky power phase.
I separate everyone like this again, and I go through
everyone to ask if they want to do their stuff
in private, so there will be lots of chances to
revisit if you need further explanation about stuff. All right,
I'm gonna send you away and bring in Braiden. Hello, Brandon,
are you here this time?
Speaker 9: Oh?
Speaker 5: Yes? Sorry.
Speaker 3: Someone came in saying something about live like real dice,
and I panicked because mine was mine were in the car?
Speaker 1: Oh could you an online dice roller if you need
to or something.
Speaker 5: It's fine. I have both.
Speaker 1: Okay, so Pepwica, what is your role.
Speaker 9: And the thief?
Speaker 1: You are the thief and what does the thief need
to do.
Speaker 5: To steal?
Speaker 1: You need to among everybody your recall. I said that
they gave out an item from the previous year to everybody.
Two of those items are special. If you get both
of those specially marked items by stealing from other people,
which you can try to do during the spooky power phase,
then you may leave and you have your own personal victory.
Ah No, indeed that can also if you steal from
people and they don't have those items, you can still
take them. And as a reminder, nobody knows who has
what items, even if it would be obvious in context thematically, right,
your what are your what is your costume ability this year?
Speaker 5: All right?
Speaker 3: My costume ability this year is glasses of science?
Speaker 5: You have all right?
Speaker 18: You have the proficiency and expertise in perception and investigation.
And when you investigate a curiosity but fail, you can
attempt to investigate another one in the same room.
Speaker 1: That's true. And the item that you have from last
year is hold on Mike oh no, your mic oh
sweeka brighten.
Speaker 5: Brdan were good okay, so normal, not right?
Speaker 1: Hi, you're back. What is your What is your item
from last year?
Speaker 3: This is defence is definitely worth it candle of present protection.
This candle helps to word off evil thoughts. If you
make a saving throw against a creature in the same
room as you, you have advantage, and if a creature
in the same room as you makes an attack on you,
it is made with disadvantage. This foods well for audience
members who don't know I die almost every year.
Speaker 1: It's true, died, All right, it's true. With that, do
you have any further questions about how this goes?
Speaker 5: No, I don't think so cool.
Speaker 1: I just realized I need to give my timer up.
All right. With that, I'm going to send you back.
Could you go back? Tell the others all to come
into here and then return. Yeah, all right, everybody, the
players are all informed and we're ready to begin the investigation.
Let's bring them all back, shall we?
Speaker 5: I done?
Speaker 1: Did tell them, well, welcome back. Everybody. Everybody either thinks
that they are good to go, or they are confident
they know the rules, or they're willing to check in
and figure it out as we as we continue. So
the next the first part of the game, as I said,
will be the investigation phase where we figure out what
the group sizes are going to be. We roll initiative
and then group you guys into randomly determined group sizes,
and then those groups tell me what room they want
to or what room they want to go into from
the list I gave you before. So we'll take that
piece by piece. First thing we need to do.
Speaker 4: Sorry, what you was going to I was going to
ask what you're probably about to explain is the group.
Sorry to ask if we could like examine daw body.
Speaker 1: Ah, yes, so the state of the body. As I
said before, there's no additional checks or whatnot that can
be made to gain additional information. And just for everyone
that's new to this nose by the way, D and
D's used this the framework for this. But this is
a very you do a thing, you get a result
kind of game. It's not a very like but I
turn over the rock sort of thing. It's a I
do a thing, I do a check, I get a result.
The body, but what you know of it is Bible.
Maurice appears to be covered in copious amounts of dirt
and grime. He appears to have died from a lack
of oxygen. His airway is not impeded by anything. But
it's possible that he simply suffered from brain damage or
the latter effects of association, and he made it as
far as this room, stumbled in, called out fraud, and
died with that.
Speaker 4: You also said earlier something about scuff marks on his.
Speaker 1: Skin, like dirt, like scrapes and whatnot, like like he
was like he was dragged or pulled himself or was
pulled across the ground. I'm going to roll to see
what the groups are going to be. With five players,
it will either be a group of three in a
group of two, a group of four and one, or
a group of one two and two.
Speaker 4: One is rough.
Speaker 1: It's going to be one group of four and one
group of one.
Speaker 4: Damn, damn, damn.
Speaker 1: So everybody roll initiative. The four highest will be in
a group, and the one lowest will be alone.
Speaker 4: Okay, well wait, am I rolling it from my sheet
or my physical dice?
Speaker 1: Roll roll it in plain inside.
Speaker 4: Okay, that's twenty for low. No, it's that that's why
did I not roll? Thought that was me?
Speaker 1: I don't know. No, go on again, there it is
the lowest thirteen for uh sailor Lilia. Did you not roll?
Speaker 4: Yeah? It's five?
Speaker 7: Oh wait, yeah I roll.
Speaker 1: I rolled the street. Give it another one, give it
a give another initiative role.
Speaker 7: I mean, I can just add the plus three and
it's a Nate.
Speaker 1: We can do that.
Speaker 4: Logan's trying to give you a better initiative.
Speaker 1: I'm going to be real because you haven't done this before.
I'm trying to not have you be the one.
Speaker 19: Yeah, well, the universe, says the universe.
Speaker 1: To that said, Nope, okay, so the first group will
be Ron, Brandy, Barrel, Scar and Samson. Lorito. Every time
I say it, I want to say.
Speaker 6: It like like that.
Speaker 1: I feel so like the Spanish fucking code Lorito.
Speaker 4: Honestly right and yeah, ok.
Speaker 1: So so listen, I have it on good authority that
you might not know as much about Spanish as I
thought you did.
Speaker 4: I can speak it.
Speaker 1: I'm apparently like you're just.
Speaker 13: Gonna talk like an old Spanish lady.
Speaker 4: I'm gonna say that I want to take something from somebody,
and someone's gonna think I want to fuck them.
Speaker 1: I'm either gonna get what I want or I'm gonna
get what's coming to me because Jesus much so. The Ron, Scarn,
Lorito and Pepwika group remind you again. The rooms are
the apothecary, the public garden, the soup kitchen, the record hall,
and the armory. Where would you guys like to go?
You can either decide as a group, or if there's
a disagreement, you guys can roll and whoever whoever's roles win,
gets to choose where you go.
Speaker 4: Well, my vat, my vote was gonna be for the
garden because he's covered in dirt.
Speaker 9: I think that would take place in the record. How that?
Speaker 4: M hmm, it seems like we're disagreeing. What's wrong?
Speaker 1: Let me see where did I put my specific rules?
So it's either it goes in order of you can
either agree it's by vote or the one with the
highest initiative. I forgot as the highest initiative among you
guys was was Ron. So you I can either vote,
I'll vote on it, or Ron picks.
Speaker 5: What were the three options? Another one I posed.
Speaker 1: Garden.
Speaker 3: Yeah, I say leave it up to fate because I
think those are all goods for places to start.
Speaker 5: Means we're gonna Yeah, what do you think Scarn.
Speaker 1: Fate. All right, so there's three votes, the censor's three
of them, and you guys are kind of split down
the middle.
Speaker 4: Uh.
Speaker 1: One of the three of you that made suggestions, Why
don't you roll a D twenty. Whoever gets the highest one,
you'll go to yours. B Oh no, we can, Lettie
tell you, guys can go ahead and roll again. Please,
whichever of you.
Speaker 5: Carry, we'll see.
Speaker 4: Come on eleven, Come on, give me an eleven copy here?
Speaker 1: Come on?
Speaker 5: Whoa?
Speaker 1: All right, that's right. In such a case, we are
going to go to the garden. Hell yeah, I can
insert sad song from Steven Universe.
Speaker 7: Oh they're in the garden yep.
Speaker 1: Yeah, that one. All right, you guys are going over there.
Speaker 19: Uh.
Speaker 1: So with that, I would like you guys to all
go to Dungeon one as I actually before you go,
Before you go, Anna, you cannot go to that room,
but you may go to any of the other four rooms.
Which would you like to go to?
Speaker 7: Which were there rooms?
Speaker 1: Again? Apothecary, soup, kitchen, record, hall armory.
Speaker 5: Just make sure you can pick one that everyone can
agree on.
Speaker 15: Yeah, your team has to agree, Okay, So which one
can't I go in?
Speaker 1: You cannot. Well, those are the four you can go to.
They're in the public garden. You can't go to that one.
You can go to the apothecary, the soup kitchen, record Hall,
or the armory.
Speaker 7: The soup kitchen. I'm hungry.
Speaker 1: You are a growing bunny, all right. So in that case,
to swing straight into the next phase, Anna, I would
like you to go to Dungeon one and I will
come get you whenever we're ready to do your investigation,
all right, and everybody else the investigation begins.
Speaker 4: I'm writing everything now.
Speaker 1: Given that there's four of you in this room, and
there's four curiosities in each room, it is entirely possible
you guys might just smoke this room immediately.
Speaker 4: Fuck yes.
Speaker 1: So the public Garden. The things that are in here,
and I will remind you guys of how this works
in a second. The things that are in here are
that you may investigate disturbed ground ground hatch living tree
as in like animated, not like like all trees are living.
But this one's like yeah, it's like a Trent material shelf.
So again that's disturbed ground ground hatch living tree material shelf.
We'll go in order of where you are on the
combat tracker, and in future I'll save your initiatives. But
we're going to go in order. Actually, no, we're gonna
do it this way every time. Ron Ye, you may
choose the first that you wish to investigate from the
disturbed ground, ground hatch, living tree, or material shelf.
Speaker 6: I don't check out this tree all right?
Speaker 1: As you approach this tree, it looks like it wishes
to speak with you. This living tree lets out a
vocal hum. I'd like you to roll a persuasion check. Yeah,
not even investigation. Also, I'll remind you guys before you
do that. Actually, you guys can double up on these.
If two of you agree to investigate a single item,
the person with the higher investigation can make the role
with advantage. But you have to choose to do it beforehand.
This is a tree about to give out a math problem.
Speaker 4: That's fitting God damn it.
Speaker 1: Anyway, Assuming everyone else is investigating the tree with Ron.
Speaker 4: I would help if he asked for help.
Speaker 1: Do you wish to help persuade the tree?
Speaker 5: I don't think he's gonna ask for help.
Speaker 6: I know, yeah, go for it.
Speaker 1: Which of you so, which of you wants to make
the persuasion check.
Speaker 6: If it's persuasion, I'm not exact with the most persuasive.
Speaker 1: Whoever, if there's a reward to these things, I will
note that whoever completes it, whoever makes the check, will.
Speaker 6: Get to the check when he gets it.
Speaker 1: Yeah in that case, in that case it's persuasion. Yeah, yeah, there,
we can't. We don't like double up more than two
because there's no need to do it. So those two
are already helping each other. So this will be just
between those two. Okay, yeah, loritol, Yeah, roll me a
persuasion check with advantage, just like not my physical dice,
just as when you're in a room with everybody, you
can roll it like normally in the system.
Speaker 4: Okay, awesome, Okay, here we go.
Speaker 1: Misadvantage, Oh the bandage. I'm gonna be real with you, though,
the highest dic's a solid, you've already got it. So
as an expert, you ask this tree, uh and what
it might share with you. You speak to the living tree,
which is seen all and knows allge.
Speaker 4: Math tree that has seen all and knows all, tell
us your secrets and what you've.
Speaker 1: Seen it is willing to reveal to you. One room
where one of the three pieces of information that you
seek is, but it will not specify which piece it is.
I'd like you to roll a D six to determine
which of the three pieces it tells you.
Speaker 4: Ah, God, this is already riveting one.
Speaker 5: You're an easy cell carry.
Speaker 4: I'm just so happy to be here, and I love Murder,
Miss fucking Ship and Puzzle Ship, and I'm just I'm
here for it, y'all. I'm just so happy the.
Speaker 1: Living reveals to you that one of the pieces of
information that you need is in this very room.
Speaker 9: I fucking knew what you guys.
Speaker 2: It's pretty obvious with all the stuff out here and.
Speaker 4: Dir the dirt, that's what I'm saying, the dirt on
the body. Yeah, okay, okay, all right, okay, we gotta
we gotta turn this room upside down.
Speaker 2: We're outside, we got inside.
Speaker 4: We gotta turn this garden into the pool I don't know, right,
and sack the place.
Speaker 1: Detective on the detective, you're like combining all the like
of the show. You're doing like fucking next week, but
then also doing the fucking So it's okay, you do
whatever you find, fine, peppers, but come on, come on,
it's fine, I desire to. Okay, Scar and Samson, you
may investigate the disturbed ground, the ground hatch, or the
material shelf.
Speaker 2: I want to check out the disturbed ground.
Speaker 1: Okay, roll me an investigation check. This is the chance
for anybody else to help them if they wish.
Speaker 4: I've already helped, so I can't help again.
Speaker 7: Right.
Speaker 1: It takes your use.
Speaker 2: Yeah, investigation. This is out here, just out here, in
the out here.
Speaker 1: You can use the system for it. Yippie, you investigate
the disturbed twelve. As you investigate the disturbed ground, I
will tell you that you will fail it. But you
can use a breakthrough point if you want to reroll
the D twenty. Break everybody has three of them. You
can use them to either add a D six to
a role if you choose to do it from the beginning,
or if you fail a role, you can use one
to reroll it. I would reroll it.
Speaker 6: Why not?
Speaker 1: Okay, use it? Take off a breakthrough point on your
sheet and go ahead and roll that D twenty again.
Roll another investigation check.
Speaker 4: Fuck him up, boy, you're tick off?
Speaker 2: Oh there it is, hello, friend, And then another invest
engage and if you.
Speaker 1: Wanted to just so you know, you could, in theory
use another breakthrough point to also add a D six
to it. But that's your choice.
Speaker 4: Yep, you only get so many per game, right three three?
Speaker 1: Yeah, it's happening.
Speaker 2: Oh no, I understand nothing of what's going on with
this ground.
Speaker 1: It's dirt. He does not manage to find anything useful
about the disturbed ground, Papuica, what would you like to
investigate within the room? What's left the disturbed ground, the
ground hatch or the materials?
Speaker 4: No one?
Speaker 5: No one investigated the disturbed ground.
Speaker 1: It just happened. But he failed.
Speaker 2: It's dirt.
Speaker 1: It's dirt with his hands.
Speaker 5: Fox his job, and I'll start investigating.
Speaker 1: But disturbed dirt, the dirt, okay, roll me an investigation check, then.
Speaker 5: Would a vantage? No, because I'm looking with my eyes,
there's nothing.
Speaker 1: I don't believe anything has given you advantage. You have glasses,
my guy.
Speaker 3: And I have a proficiency, deficiency and expertise.
Speaker 1: Look with your glasses of science, holy ship.
Speaker 4: Well done.
Speaker 1: Okay, you investigate the disturbed ground, and everybody pay attention
because you guys, presumably at least Lodito thinks this is important.
As you investigate the disturbed ground markings on my notes
the ground here, you find that there is a there
was a shallow grave dug and covered over. However, something
that was buried appeared to pull itself loose and crawled
free from the ground. Sure unexpectedly.
Speaker 18: Oh my god, there's no life and science can explain this.
Speaker 6: I highly doubt that you're a gift.
Speaker 4: It's true what you gave me.
Speaker 1: The characters so cute, it's so good you are. You
are a light in the darkness, Bryden. So that is
what you guys find out, straw boons or anything. You
just find that it seems there was a shallow grave
dug here and something clawed its way out and with that,
with that, there will be time to talk about it later.
But that's the end of what all of you have done.
So I'm going to have all of you guys. I'd
like you guys to go to dungeons one through four.
And whoever goes to Dungeon one tell anna to a
that they're not alone because they're a loser. I see
that fucking message. Go there and tell them to come
back in. But as I repeat, everybody, spread yourself through
dungeons one through four.
Speaker 10: Okay, that's fine, Brandon, there you go.
Speaker 1: Hello, allow me to move the map to the soup kitchen.
The others have done their thing. You don't know exactly
what they done as of this point, but you are
in the soup kitchen. Because you're a hungry bunny, you
may choose this will be really quick because you're on
your own. You may choose to investigate one of the
four following curiosities. Abandoned food, abandoned table, a bubbling pot,
or kitchen ingredients. Oh, bubble pot, bubbling pot. All right,
roll me an investigation check. Reminder, you can use a
breakthrough point to add a D six or if you
fail this, you can use a breakthrough point to reroll it,
but you have to if it's the D six, you
have to do it beforehand. So just be aware.
Speaker 7: Okay, investigation check. And is this with the physical.
Speaker 1: Dice to do it? Yeah, you can do these. The
stuff that I need you guys to do with physical
dice will almost always be during the spooky power phase,
when you're in phases where you'd be around other people.
Then you can just do it out loud.
Speaker 7: Okay, So then in intelligence.
Speaker 1: Check investigation on your skillbeck.
Speaker 7: Okay, in skill.
Speaker 13: Okay, okay, oh okay, well, bubbly pot, but there go.
Speaker 1: Oh all right, Lilia, this bubbling pot of liquid appears
to be a medley of mushrooms cooked together into a
pleasing dish. You secure the final helping of it for yourself.
You gained not a clue, but you gained an item.
You gained mushroom soup, which is very Lilia. The mushroom
soup can be consumed at any time to restore one
D ten hit points, and then for one minute or
until the next investigation phase, you have advantage on checks
and saving throws. The best healing item in this year's game.
Speaker 13: Oh yeay, slep slip sloop.
Speaker 1: Cosmetically, you eat some of it, so you basically have
a flask of mushroom soup, which is not too far
off from regularly. All right, so now you're uh, that
was pretty quick because you were alone in the room.
I'd like you to go to Dungeon five. We're about
to enter the spooky power phase, where I'm going to
visit you all one at a time and ask you
if we're want to use your powers. So please go
to Dungeon five. I'll be with you in a second.
Speaker 20: Hello, Hello, it appears that we have entered the spooky
power phase, and you know what that means them all.
As the assassin, during the spooky power phase, you can
choose to lash out and make a secret attack.
Speaker 1: I believe it's two right, you're gonna attack two guests.
Speaker 6: My assassin to check here, but I uh, you can
make a you make some stabbis on.
Speaker 1: During a spooky power phase, you can choose to attack
two guests who each have to make a dexterity saving throw,
which we'll make during the second round through. So it's
not obvious your DC for that is nine. What's it
based on? Hold on? Oh, it's based on strength. Let's
switch that to decks. There we go fucking fifteen. I
was like, well, you're going to be You're going to
be a poor assassin. You can choose. You can choose
to make no attacks if you wish, you may not
attack the same person twice. Who do you wish to
attempt to attack?
Speaker 12: I'm going to attack Lorito, and I'm.
Speaker 1: Writing those down very good, I will. Is there anything
else you want to do during the spooky power phase?
I don't believe you have anything else? Right, No, I
think that's it. Okay, then I will see you in
a second. I'm gonna send you back. I'll be back
for the second swing through. There will be a total
of three.
Speaker 16: Okay, hello, I have chocolate pot.
Speaker 1: That's perfectly fine. We have entered into the spooky power
phase and you know what that means.
Speaker 5: Culture caramel with dark chocolate.
Speaker 7: It's time to steal.
Speaker 1: It is time to steal. So during the spooky fowers,
you're gonna choose one guest and then you roll a
sleight of hand check on your physical die uh, and
you try to get past their passive perception. Who would
you like to try to steal from?
Speaker 5: Let's do Lori Choe.
Speaker 3: I feel like mister state Key McGee would have stuff.
Speaker 1: All right now with your physical die, not with your
I'd like you.
Speaker 3: To please make a most of it gifted to us
from a Claire.
Speaker 1: Make a sleight of hand check.
Speaker 5: Okay, Oh, there's a D twenty in here somewhere.
Speaker 4: Come on, girlipop, where are you?
Speaker 5: Okay? I think this is my Maxine die.
Speaker 3: Let's do this all right, or Diane, maybe if you.
Speaker 1: Want to use a breakthrough point for this, then you
need to declare that now.
Speaker 3: Oh, I'm gonna I'm gonna use it.
Speaker 1: Okay, I'm going to I'm gonna mark it off on
your sheet privately so that it doesn't so it doesn't like.
So roll the D twenty and a D.
Speaker 21: Six okay, oh shit, oh shit, yeah.
Speaker 1: I gotta die back. I recommend having a I recommend
having a D twenty, a D six, and a D four.
All ready to go?
Speaker 5: Coffee, coffee, All right, here we go a little wait.
Do you hear that?
Speaker 6: Yep?
Speaker 1: Oh nice? So it's these.
Speaker 3: Okay, that's that's A seven plus three.
Speaker 1: So that's ten four plus four for your sleight of hands,
that's fourteen. You can use of another break through a
point to re roll the D twenty if you want to. No,
so it's a fourteen yeah, okay, and that'll be against
the past. Appre m.
Speaker 5: They're gonna stand me, logan, logan, don't care. They're not
allowed to stab whoever it is.
Speaker 1: Heck in, I will in loogown.
Speaker 4: Look in and it's Halloween, it is true.
Speaker 1: Okay. I am going to send you away. I will
be back around again shortly.
Speaker 5: Bye.
Speaker 1: Hello, hello, hello, Sorry.
Speaker 4: I was sorry. I was muted because Casky was going
the fuck off. Hello.
Speaker 1: So it is now the spooky power phase, and I'm
sad to say, unless you wish to shoot somebody with
your rifle, you don't have much to do during this phase.
Speaker 4: You're really funny if I did.
Speaker 1: Bye.
Speaker 4: No, nobody's super suss right now to me, except for
there's an early on theory and we'll see how right
I am. And it's stupid, but you know we always
have to say stupid early on theories. I'm super suspecting
Ron Brandy Barrel, but only because eat your dirt. I
think he made Maurice eat his dirt and he choked
to death on it.
Speaker 1: What was he anything, the motive.
Speaker 4: Was I don't know, but that's what that's my enow.
I'm staying in it.
Speaker 1: That's delightful, right, So nothing right?
Speaker 4: Yeah, No, I'm not sure.
Speaker 1: I'll be back around soon to tell you what anyone
might have done to you. I can't do them on
the first run through or it gives away who did
what because they'd be before you. So if anyone does
anything to you'll be back around in a minute to
resolve that.
Speaker 4: Cool.
Speaker 1: Cool, Hey, I realized that I realized something we forgot
to do.
Speaker 6: Your power Oh yeah.
Speaker 1: You could. I investigated a second thing. Oh yeah, said
I forgot. Yeah, So tell you what, during the next room,
I'll give you advantage on one of them if you want,
unless you just want to play cool and avoid like
trying to let anyone know. It's your call. Do you
know what you know I'm gonna do. I'm gonna you
use to break through point. I'm gonna give it back
to you. You get that back because we misused your power.
You get that back. Let's say that.
Speaker 2: That's all okay, all right, I'll take you.
Speaker 1: So it is the spooky power phase. Uh do you
have nothing to do during this phase? You have no
ideas or powers that activate during it. However, we do have.
Speaker 2: To hang out for a minute, so I understand that
I get it to you know, like you gotta make
sure you know.
Speaker 1: If I if I pop away from you too quickly,
people will be like, oh, well, clearly they're not the
assassin or whatever. So you just got to shoot the
ship for a minute.
Speaker 2: Yeah, that's how it goes.
Speaker 1: So the way, just so you know, the way this
is gonna go is this first run through with everybody
is me checking what everybody wants to do. The second
run through with everybody that I'm gonna do is getting
people to roll like saves they have to do or
take damage. And then the third run I do is
telling everybody the result of what they did. Then we
all go back. Okay, so again, good to know about it,
and I think this is probably a fine amount of time.
So I'm gonna send you back and I'm gonna bring
in uh, gonna bring in Hannah. You know it's so long, kay, Bowser,
It's so long, day Bowser, what how do you ho? Neighbor?
It's the spooky power pace and you are the divine savant.
You are one of the few good roles that has
something you can do during the spooky power phase. You
can during this role. Let me just write you down
to my little little pad here heck Inliah. You may
choose one person and they will have to make a
wisdom saving throw, and if they fail it, you will
learn their role as we described before, or you won't.
Would you like to use that? And if so? Who against?
Speaker 7: Ah?
Speaker 13: Well based, So we're trying to deduce how Maurice died
of asphyxiation. Yeah, and it's got to be someone in
our party.
Speaker 1: Yeah, so you can choose one of the other four people.
They'll make a wisdom save and if they fail it,
you learn their role and you're trying to find the assassin.
That is the role of the person you're looking for.
They will automatically succeed, but others won't, and so you
can eliminate people from being the bad guy as you
find out their roles.
Speaker 7: Okay, so who would you.
Speaker 1: Who would you like to have make this save? You
can choose no one, But there's no reason to choose
no one.
Speaker 13: Yeah, it's just like you want who would who would
want Maurice dead?
Speaker 4: M hm.
Speaker 13: I was with Scarn, So unless he went to the
bathroom and went there for way too long and I
just you know, gave him benefit of the doubt, it
couldn't have been Scarn.
Speaker 7: Uh.
Speaker 13: I can with my trusty cap Potato.
Speaker 22: My can't.
Speaker 7: Where's my talking cat?
Speaker 4: Let's see?
Speaker 13: Uh of, here's my talking cat?
Speaker 5: Where's potato?
Speaker 1: Use a tiny talking cabby bar instead of a cat.
Speaker 4: A little tiny talking bagel.
Speaker 13: Okay, Lilia right now will use her her divine savanted tree.
Right now, she is going to use it on.
Speaker 7: We're gonna use it. Pep weka.
Speaker 1: Okay, do you see cool?
Speaker 13: She's like a pumpkin, so she can have like UNEs
and she can choke somebody with vine.
Speaker 1: So pepwica. Okay, So, just to explain to you how
gonna go this first check through with everybody was to
see what powers they wanted to use. The second one
I'm about to do is to make people roll against stuff,
because if I if I did them both together, people
would be like, Okay, well, whoever's before me is the assassin,
you know, So we're gonna send you back. I'm gonna
go through everybody again to roll results, and then there'll
be one final pass through where I tell everybody what
came of them.
Speaker 13: Okay, the dungeon back to back into the dungeon, back
to dungeon five.
Speaker 1: All right, all right, Oh, I didn't mean to come here,
come back to come back to life. Sorry, I wanted
to stay with the music. Bot was reckon. Uh hoi
hoi hi hi. So I haven't gotten a chance to
make anyone roll against your stuff yet because you're at
the top of this yeah, uh so, all I can
tell you is that nobody has attempted to do anything to.
Speaker 6: You that's good. Would be strange.
Speaker 1: If they did, your power will factor in You're you're
getting too chump. Things are getting too chummy around here.
That factor that will factor into what happens with people
in the same room as you, which is everybody, which
is very useful for you if I'm being real.
Speaker 2: So I'm gonna.
Speaker 1: I can do that. That's about it. I'm gonna move
on to the next person. I don't think that I
need to spend too much time here. I'll be right.
Speaker 6: Okay.
Speaker 2: I moved me.
Speaker 1: Hold On, I moved me. I moved me. God him stupid. Hi,
I moved me. I meant to move Aaron and I
moved me. Well, I was like, why did I hear
my sound effect? Okay, so this is the second run through,
so I can't tell you the results of things yet.
Speaker 5: But but are you having fun?
Speaker 12: I am?
Speaker 1: Thank you for asking. I need you to make a
saving throw for me.
Speaker 5: I'm not having fun.
Speaker 1: This is what the physical. I need you to make
a wisdom saving throw.
Speaker 12: Oh she is.
Speaker 3: Holy, she it Okay, wisdom. Okay, that's just that's a
flat two.
Speaker 1: So that's a that's would be a failure.
Speaker 21: Failure, Yes, yes, sir, Well, I continue my collegiate pattern
of being the first lad ladden.
Speaker 1: So let me check a piece of information real quick.
Speaker 5: Oh yes, you're asking them how badly they kill me?
They kill me dead.
Speaker 1: Logan basically, Uh so, uh you know nothing, nothing comes
of it. I'm not gonna give you any more information.
That's all I need from you. I'll be back around
to tell you how your attempt at theft goes a.
Speaker 4: Kay, have I been murdered?
Speaker 1: Hello? You have not been well. I don't know yet.
This is the part where I make everyone do their roles.
M okay, and you know what. Yeah, you were attacked
by a shadowy entity. Ah, the shadows around you dance
as a figure comes from the darkness to strike you.
I would like you to roll me with your physical
die a dexterity saving throat.
Speaker 4: Go oh my god, oh my god. Okay, I'm gonna
use I'm gonna use a specific black one, a black
swordsman boy. Pyaw shit, that's a five. But wait, waite,
I don't I have I proficiency in it and extra hit.
Speaker 1: Points head points on matter. Just check whatever your deck
save is on your main page, and that's what it is.
Speaker 5: My man tacks.
Speaker 4: Oh, it's only A plus two Fox or seven.
Speaker 1: It appears, oh no, that you've been hit. Oh Ali,
let me quickly check the rules, so I don't bypass
anything that I'm supposed to do.
Speaker 4: Yeah, I'm a double check. So it's only if I
take an attack action. It's not if I'm like.
Speaker 1: Hit, I need to grab Oh shit, I should have
had one of my own dice.
Speaker 4: Oh you fool.
Speaker 1: I'm going to roll the damage for you.
Speaker 4: This could be it. I could just fucking die now.
I could be the first one to die. Jesus.
Speaker 1: Yeah, man, you take three damage walk. Also thanks to
thanks to fucking October for this fucking awesome track that
is so clearly heavily inspired by the A startup Final
Fantasy seven.
Speaker 4: Thanks oh my god with.
Speaker 1: That, I you didn't you didn't do anything to anybody else.
Speaker 2: I believe.
Speaker 3: No.
Speaker 4: I can't really do much more for realing ship.
Speaker 1: So that's gonna be it for you. I i'd like
to send you back to Dungeon three. Could you head off?
Speaker 17: Yep?
Speaker 9: B rug Well, I'll get it out.
Speaker 7: I hope I live on.
Speaker 1: Hello. This is the second time through Hello, and I'm
happy to tell you this is the part where I
would tell you I people used powers on you or
try to attack you. All right, nobody has. Oh, there
does not appear to have been an attempt to strike you.
Nobody has attempted to steal from you. I'm safe. Oh shit,
I'm not safe. I need I need you to go away.
I need to go back real quick. Sorry. Uh uh bye, Hi,
I missed a thing with you. I forgot. Yeah, what
is your passive perception?
Speaker 9: Whoo eleven?
Speaker 1: Okay, h so yeah, you become aware. Okna, I'm gonna
move this. I'm gonna pick a random person and I'm
going to move this in. I'm gonna move this to
the party sheet. You find party, You find the party
you find now, you don't open the party shot, you
keep that closed. Okay, but Lorito, Yeah, your rifle of slaying.
Speaker 6: Is gone.
Speaker 5: I knew it.
Speaker 4: I was wondering about that.
Speaker 1: And I'm gonna see if I can do something and
if it'll like alert the chat when I do it?
Speaker 4: Is there anything I can do?
Speaker 1: Oh? The old metal weapons are in there. I got
get rid of those.
Speaker 4: Anything I can do to prevent this logan?
Speaker 1: Did that pop up in the chat?
Speaker 6: It did?
Speaker 3: Mm hmm.
Speaker 1: Okay, So the way I need to do this?
Speaker 2: Then?
Speaker 1: Is I need to I need to clear the chat?
Come on, chat clear? Why can't I clear the chat?
Oh see, I'm going to delete it from your inventory. Okay,
you don't know where it went. All he knows it disappeared.
Speaker 4: Was there any kind of like struggle when it happened
or was it just like so it's gone.
Speaker 1: You don't know it. It's vanished, all right, now go away?
Speaker 4: Fine, son of a bitch?
Speaker 1: All right, Hi, sorry about that. I had forgotten to
do a thing on the last run through, and I
actually need to quickly do another thing again. But you're
here for it. I need to spend some time with you.
You just say, no one did anything to you, No
one attacked you, nothing, nothing happened. If I had this,
I'm trying to figure out how to do something with
someone else's stuff. Okay, good, that answers my question. I
think because I went back and forth with you, I
think that it won't be suspicious that anything happens. So
I think we can probably release you. Nothing happened. I'll
be back one time more to tell you to come
back to the main chat, head back to the dungeon for.
Speaker 6: Hello.
Speaker 9: Yeah, yes, I.
Speaker 1: Will have the results of your The results of your
check I'll have for you next time I come around.
But I do have something that I need to tell you. Yeah,
there's an assassin in the dark and they've chosen to
strike at you. Oh, I need you with your physical
dye to make a dexterity saving throw.
Speaker 13: Okay, well, now I'm gonna put I'm gonna I'm gonna
bring my mic down so you can hear the the
dice hit.
Speaker 1: The hit the and you know that's fair. I know
the sound of each individual face, so I'll know what
it is when I hear it.
Speaker 4: You do, No, Okay, I'm trying.
Speaker 1: I'm trying to be transparent.
Speaker 4: Basically, hold on, let me find like an audible matt
or something.
Speaker 13: I just I just when it comes to physical dies,
I'm just like, oh god, what if people think I'm
fucking lying?
Speaker 1: I today, we all trust each other. I think everybody's
everybody's good vibes. I trust you.
Speaker 7: I just get parent ude about that stuff.
Speaker 1: Yeah, that is a four.
Speaker 5: You rolled a four.
Speaker 1: Do you wish to use a breakthrough point to re
roll the four?
Speaker 3: Uh?
Speaker 4: Sure?
Speaker 1: Okay though, so I'll take off a break point off
point four. You'll do it quietly. I'll do it so
that it doesn't mark the chat roll the D twenty again.
Remember this is a save, so this is the modifier.
Is a plus three?
Speaker 5: All right?
Speaker 1: Fourteen fourteen. Unfortunately that is still a hit. You did
not dodge it, so I'm going to roll damage against you.
It's only one. You've taken one damage. Okay, you have
seven hit points remaining. With that, I'm going to swing
around to everybody one more time and tell them all
the results of what happened, and then everybody's going to
meet up in the middle. Could you please return to
dungeon five? Yeah, hello, Hello, change that back. I am
now in the conclusion phase of the spooky power face.
Speaker 6: So that's awesome.
Speaker 1: You attacked Lorito and Lilia. Correct, Yes, you hit both.
Lorito took three damage. I rolled for you just to
keep things moving along. Lilia took one damage. No one
did No one did anything else to you in the meantime,
but that is what happened.
Speaker 6: I'd like you to.
Speaker 1: Return to uh, you know what. You stay here. I'll
go through everybody and bring them back. All right, Hello, Hello,
you're not able to hear the music, but I'm going
to do it this way. So, uh, what happened with you?
You attempted to steal from Lorito?
Speaker 6: Is that correct?
Speaker 5: I did?
Speaker 1: Unfortunately, I'm happy to tell you that you succeeded. You
stole the right. You stole their rifle of slaying, which
which if used in combat you can make a plus
three attack with that is always a critical hit, or
if you use it during the spooky power phase to
fire at a person in the same room, it is
an automatic hit and then it falls to the floor
and people are aware it was used, but not who
used it.
Speaker 5: I'm chewing it in this moment.
Speaker 1: Yep. So that's what you got in. Nothing else really
happened to you. So I'm going to send you back
to the.
Speaker 13: Do.
Speaker 1: I know what items are, and this is not one
of your items. It is an item, but it is
not one of your two. Okay, Okay, all right, I'm
going to send you back.
Speaker 5: Okay.
Speaker 1: Hi.
Speaker 4: Hold, the music was so intense just then when you
said hi, I bet what's happened?
Speaker 1: This is during the round up phase. Nothing is as
you know, you didn't do anything to anybody, so there's
nothing for me to check on apart from the fact
that your rifle appears to be missing. Ah huh, has
stolen it?
Speaker 4: Somebody attacked me and stolen.
Speaker 1: Yes, you were both attacked and we're stolen from. People
really don't like Lorito?
Speaker 4: That's crazy. Why wouldn't people like Lorito' it's wild?
Speaker 1: Who knows?
Speaker 4: It's not like he's a combination of two incredibly obnoxious characters.
Speaker 1: With that, I'm going to send you back real quick, kick,
don't discuss anything you found until I get back. Okay, Fine, hello, Justice?
Oh so Justice. Yeah, as you know, nothing happened to
you and you didn't do anything to anybody, so I
have nothing to report to you. This is simply me
coming in, taking a second to make you not look
or to make you look as suspicious as everybody else,
and then send you back to the main chat. When
I send you back to the main chat, don't discuss
anything you found until I return, Okay, because it's going
to be a tie.
Speaker 2: Say absolutely nothing about what we have discussed here.
Speaker 1: You can say high absolutely was that you did nothing
and nothing was done to you. Yes, but also also
the dirt, the ground and anything else. Don't don't focus
on any of that Whenever I send you back, and
I'm now sending you back my final visit.
Speaker 6: Hello.
Speaker 1: So you attempted to use your divine savant abilities to
tell what Pepwica was, and I am happy to tell
you they failed. Oh you are aware that Pepwica is
the thief. Oh that means that they are trying to
steal items from others, and if they get the right items,
they don't make everybody else lose, but they win with
their own objective and they leave, leaving the remaining people
to their own devices. They're neither an enemy nor an ally,
but they are stealing.
Speaker 7: Oh, am I missing anything on me?
Speaker 5: Was attack?
Speaker 7: Am I still being attacked?
Speaker 1: Or the attack appears to come from the assassin and
it did its damage? The Uh, the stealing has not
happened to you. I'm about to send you back to everybody.
When I do, don't talk about anything until I get back. Okay,
let everybody know that I'm going to be gone for
just a second. I'm going to go refill my water
before I throw myself back in on you. Once I'm
in and we change the music, we're gonna go into
the consolidation phase. But you guys are free to talk
about normal stuff until then. Okay, and people at home,
I'm gonna step away for just a second, be right back,
and then we'll we'll continue on this thing. All right,
I'm back with more water. People that have watched the
recording that should just disappear for you. I'm gonna head
back in and I'm gonna explain what we're gonna do
with them, and we're gonna get that ten minute time
or started, during which time they can vote to starting
accusation or they can discuss what they found. Be right back. Well, sorry,
we won't be right back. We're going let's go Hello
everybody again.
Speaker 6: As a quick.
Speaker 1: Reminder of how this goes, I'm going as soon as
I change the music, a ten minute timer is going
to begin. You have that amount of time to timer.
You have that amount of time to talk about what
you found or didn't find, and during that time people
can choose to make an accusation. Only one can be
made during this round. If multiple people want to make accusations,
will resolve it with roles. But this is a chance
for you guys to talk about what you found, who
you suspect, what happened to you, if you were hurt,
if you weren't hurt if you suspect certain things, if
everything went wonky, Uh, that is going to start.
Speaker 6: Now, Shit, I don't we want to jump out at once?
Speaker 7: Well, well, I'm just saying.
Speaker 13: If there's a map, I can't fucking see it, it's
just a black and boyd.
Speaker 4: Does anybody have anything they'd like to admit?
Speaker 11: There?
Speaker 3: It is.
Speaker 1: When I moved you earlier, just saying, O, Lilia, I
moved you to another room in the map, So if
you had zoomed out, you would have seen the room
I moved you into.
Speaker 7: Okay, it was weird. I it's blocked the hole. Okay,
while it's working now in the kitchen, that's absolutely wonderful.
Speaker 4: That's great. I'm glad you had a good time. You
may have rosed the blood on my fucking face? Does
anybody want to take any accountability for the blood on
my face?
Speaker 7: Well, to be fair, I also have a face.
Speaker 1: Uh huh.
Speaker 7: To be fair.
Speaker 13: Also, to be fair, I also got attacked in the
kitchen while I was having mid slurp.
Speaker 7: And now there's a stain on my skirt.
Speaker 17: What the fuck.
Speaker 4: Who attacked both me and Sailor Lilia? Don't everybody else
on for what it was. You have very good conversation,
so you all won't in mind if I search any
of you to find something that was taken from my person.
Speaker 7: Huh, pulls up skirt.
Speaker 4: Damn when I wantered. When I entered that garden with
people that I thought were my trustworthy friends, I was
not only attacked, I was stolen from them. Ah my my,
I know my rifle is gone, and I'm assuming yes
I did, because I'm incredible.
Speaker 1: So someone in that room carry took my fucking gun.
Speaker 4: Yes, I can your heart your I am, I really am.
It's because I'm yelling.
Speaker 1: I'll turn you up on this end. I just wanted
you to not be clipping, all right, keep going.
Speaker 4: Sorry, I'm gonna search everyone.
Speaker 9: Of y'all for my gun.
Speaker 1: So just a reminder, you cannot search people, and people
cannot reveal their inventories to you.
Speaker 4: Damn it.
Speaker 1: Yeah, man, they can tell you things, and they can
choose to lie or not, but no one can confirm
it as a mechanic of the game.
Speaker 13: Well, you've just been holding up her skir I couldn't
hide anything even if I wanted to.
Speaker 4: Thank you, Sailor Lilio very much. Appreciated. She also squishes
her hair like scorn.
Speaker 5: Flat.
Speaker 2: Opens out my arms. Go ahead, take it from me?
Speaker 4: Did you tire at it? Did you take it? Did
you take my gun?
Speaker 3: I have that?
Speaker 2: There's how big is the gun? I can't hold on
to it?
Speaker 6: Where is it?
Speaker 2: Puts hand in pocket, pulls out pocket.
Speaker 13: To be fair, Laurito, why would guy need to steal
on you when he's got those guns?
Speaker 4: I mean that's I was attacked and robbed. What would
the rest of you.
Speaker 5: Doing in the garden?
Speaker 6: Talk?
Speaker 3: No?
Speaker 6: I stayed there. M I don't like trees that talk.
Just wrong somehow m hm so quiet or on fire.
Speaker 4: So just so that I have this clear, none of
you were taking accountability for robbing me and attacking me.
Speaker 2: I didn't rob the kid.
Speaker 7: I went into the kitchen and I found mushroom soup
and I was eating.
Speaker 5: That like I you were.
Speaker 4: You were also attacked Lulia, like I very much. I
don't also that at anything. I also have alis, I
know also attacked me. Anybody else have alis besides me
and Lilia?
Speaker 6: Of course not. I'm careful.
Speaker 1: I'm like you.
Speaker 2: Of course, look health at Z.
Speaker 13: Now that's a bit presumptuous to assume that it was
just because Larry was being reckless.
Speaker 4: I was not. I was just standing there trying to
find out what happened to my good friend Maurice, and
then I was attacked by more together exactly.
Speaker 13: Yeah, so that automatically takes me out of the play
because I was eating soup in the kitchen.
Speaker 4: That's what I'm saying. I'm not accusing you of anything,
lud Okay, perfect, that's right. Whoever was in the garden,
this isn't narrowing it down. Did anything else together?
Speaker 7: Maybe you shouldn't have done that.
Speaker 4: Honestly, it was probably about it.
Speaker 1: Anything else happened, assassin does not need to be in
the same room as those they attack.
Speaker 5: It's true.
Speaker 4: Anyway the game, I'm not needed for this, Thank you God.
Did anything else happen to anybody else? Ron if we
got stored, nothing happened to me.
Speaker 5: Something came into the ground.
Speaker 9: We figure that out.
Speaker 1: Yep, it's true.
Speaker 4: Yeah, we found some stuff in the garden. Anyone cared
to explain to Lilia because I've been screaming a lot.
Speaker 2: So I was that there. We went out there, I
saw that there was dirt. I confirmed it to be dirt.
And then after another investigation, we found out that this
dirt had someone in it. I crawled out, Hell, I
do believe that someone may have been Maurice.
Speaker 4: Maybe that makes sense.
Speaker 2: He had dirt on them, lacerations, possibly asphyxiation wounds. How
will you asphyxiate someone with dirt? Bury them?
Speaker 4: But also also.
Speaker 6: Yeah, Lorito, yeah.
Speaker 4: Bron Brandy Burrow is one of your favorite things to
tell people to eat their dirt, their dirt. That's right?
Speaker 1: What do you mean, lightning flash?
Speaker 5: I hide in my little gourd.
Speaker 6: I'm sorry I left that.
Speaker 7: Are you currently in a custody.
Speaker 4: Battle for Lorito? Adding deep word to the Halloween came in?
Speaker 12: Listen that that's being solved in the courts. And honestly,
it's been a pain in the ass. But he made
me this shirt. I would have no reason to hurt him.
It's lovely.
Speaker 4: Be that as it may. It is very suspicious that
you were in the room where I was attacked my rifle.
Was stating to me that you tell people to either dirt.
Speaker 13: Wait a minute, you said that the thing that was
stolen was a rifle, right, Yes, I wasn't shut.
Speaker 7: Were you shot in a rifle?
Speaker 4: I know, I was just like a shadowy figure attacked
me and hurt me.
Speaker 1: Shadow stamp.
Speaker 4: Shadow stamp is what happened to me.
Speaker 7: So not only do we have an assassin, A yes,
we do.
Speaker 1: That's right.
Speaker 4: Also, Lilia, just before this one's out, another thing that
we found out is that we talked to talking tree
wild but the field revealed that some of the info
that is crucial to this investigation is in that garden.
Speaker 2: Mm hmmm.
Speaker 4: Wanted you to know before our time or run out.
But anyway, one of you is a fucking assassin. I
want to use a fucking faith. I want to use
a fucking murder.
Speaker 1: Two of these would have been the same thing.
Speaker 4: Just shut up, God.
Speaker 7: Is one of us.
Speaker 13: I will say that you would be absolutely delicious in
that mushroom steck?
Speaker 4: How was that room? Tell us about the room? Did
you just eat stew?
Speaker 3: It was?
Speaker 7: It was really good stew.
Speaker 13: There was there was food, There was stuff on the table,
but that stew smells so good. Just there was mushrooms
and potatoes and hairs, and it was just the problem
just right, is fixed.
Speaker 4: Inclusive about the murderer? Are there other and the delicious stew?
Any clothes?
Speaker 13: So I was I was, really I was, I was
eating and then a freaking got stabbed. Fuck it, it
filled and it's on my skirt now.
Speaker 4: I mean, obviously we can vote, but unfortunately I think
we need to do more investigations before we can narrow
things down. I squint to my eyes.
Speaker 1: And have no idea how close I was to giving
you an ability called.
Speaker 4: That's actually I like the ability you gave me. Yeah, yeah, ten.
Speaker 13: Seconds again, and we'll just let it know that whoever
tries to steal from me you will be put into
that soup.
Speaker 7: I will research to catalysts.
Speaker 1: Me ill.
Speaker 4: Oh my god, that's a bit much off.
Speaker 1: Times up. No accusations were made. The investigation continues. Whether
or not everybody was forthcoming the information that they had,
whether or not everybody was telling the truth about who
was attacked and how much damage they took. There's no
way to confirm. You can't see hit point bars, you
can't see inventories. You can't tell if anyone's telling you
the truth.
Speaker 12: Also for your edification, because I heard you mention that
you think of your HP it's showing wounds right now.
Speaker 6: If you click your options up top, you can change that.
Speaker 17: Oh but me.
Speaker 1: Oh, yes, everybody. If you go into your options, I
mean everybody. But if you go into your options and
you see HB display mode, just change that to current HP.
That's the gear on the top right hand corner that
was aimed at you. Justice. Yeah, for god that that's
that doesn't carry over. All right, we are into the
next investigation phase. You guys are now aware of the
full loop of this game. I will let you know
it tends to get faster as we go. Once everyone
knows their stuff this and we all get like the
muscle memory, these things go quickly. I'm right back to
I'm going to roll for who is how much we're
gonna split everybody up this time? But really quick, I'm
going to reduce everybody's initiatives.
Speaker 2: Boom boom, boom boom.
Speaker 1: They're all zero.
Speaker 4: Are we changing it to current HP?
Speaker 2: Yes?
Speaker 6: Please do?
Speaker 1: Okay, everyone changed out to current HP. Want to make
sure has anybody at trouble with that? Was anyone unable
to find it? So go to the gear icon in
the top right hand corner of the screen and options
options and then where it says HP display mode, and
in that first chunk of options, change it to current hp.
Speaker 7: Okay.
Speaker 1: That way you can see how many hit points you
have left, not how much damage you've taken. Okay, all right,
I'm going to roll to see how we're going to
split the groups up. It's going to be one group
of one and two groups of two. Okay. So the
way we're going to do this, everybody roll me initiatives
from your sheet. The first part, the highest will be
on their own, The next two will be in one group,
and the next two in another.
Speaker 4: Twelve am I.
Speaker 1: I'm sorry the highest one to one. Our groups are
going to be Sailor Lilia Scarn and Lorito Ron and Pepwica.
I'm gonna throw away my notes from the last round.
Oh my god, I threw away the card into the air.
Its swooped up and then curved back at me and
almost struck me in the head. He was very mad. Okay, So,
Sailor Lilia, in that you are in a group alone.
There is no vote to account for which room would
you like to go to.
Speaker 4: The super kitchen finishing?
Speaker 1: Come back to a sup kitchen?
Speaker 4: No, got pop?
Speaker 1: There are three more curiosities in there.
Speaker 13: Yeah no, she know she would go back to the
supero because it's like, actually, I did get so distracted,
I didn't do anything.
Speaker 1: Okay to send you back there? Scarn and Lorito, where
would you like to go? And I should note that
because they're higher and basic initiative, Scarn will be the
or if you guys, guys disagree, I'll have you roll
d twenties against each other. But if you agree that,
I'm just gonna say, like I.
Speaker 4: I won, like the vote and stuff. Last time, we've
got to go where I wanted to go, like Hegan,
like justice, you thick?
Speaker 8: Where do you want to go?
Speaker 1: Record fucka dope, let's go. I'm gonna switch us to
this view for a while just because record hall. Okay,
so the two of you are going to go to
the record hall. Your If your screen goes blank, it's
because I'm moving you to the record hall area. Just
go look where it put you. Heck in. I'll open
this door just so the boom boom. Actually no, I
like when they're.
Speaker 2: Closed to make me.
Speaker 1: It's like there's a mystique to it. Hold on. And
then finally, Ron and Pepwica, where would you two like
to go? You may choose from the apothecary the public
garden or the armory.
Speaker 12: Go back to that garden. I'm going to bone to
pick with that tree and specifically the hatch nearby.
Speaker 1: Good do you agree with that? Pepwica Yeah, okay, all right,
the players have been chosen, the rooms selected.
Speaker 6: I would like.
Speaker 1: Everyone. I would like the groups to go into individual
dungeon chats. Anna you stay here because you're next, But
I would like Scarn and Lorito dungeon one ron and
Pepulica dungeon two bullet and Danna you remain with me.
Yee so sailor Lilia, you remain in the soup kitchen.
You have searched one of the four curiosities, leaving abandoned food,
abandoned table and kitchen ingredients.
Speaker 7: Uh, abandon table kitchen ingredient ingredients. Well, let's let's look
at the kitchen ingredients.
Speaker 1: Okay, so not an investigation check. I need you for
this one to make a nature check. Tell me now
if you want to use breakthrough points.
Speaker 7: Let's see what do I see where my breakthrough points are?
It's on your Oh I see it, I see it.
Speaker 6: Yeah?
Speaker 1: Did you use one before?
Speaker 5: Yeah?
Speaker 13: Because I messed up a roll when I was getting
attacked all right, okay, so we're gonna we're not gonna
use a breakthrough point. We're just gonna we're just gonna
roll nature.
Speaker 1: Yep, and you can roll it into the chat.
Speaker 5: All right, there we go.
Speaker 7: Thanks. Really, that's a ten for a seven.
Speaker 1: Oh okay, So, unfortunately, you search the ingredients kept within
this kitchen. You cook a meal, or at least you
attempt I.
Speaker 7: Thought we were checking the kitchen. Oh, the kitchen agreed.
Speaker 1: Okay, my brain, my brain, ingredients in the kitchen, and
you cook a meal, but you, at least you attempt to. Unfortunately,
as you cook a meal and you decide to partake,
you decide to eat it, you fail the nature check.
So I need you to make another saving throw. I
need you to make a constitution saving throw.
Speaker 7: Constitution sa mm hmmm.
Speaker 2: Ye.
Speaker 1: If there had been other people in the room with you,
they also would have been offered your food and had
to make this. But you are You are alone, bunny.
Speaker 13: Oh so that was okay, another seven.
Speaker 1: Okay, you do not stomach it. Well, I'm afraid, Sailor Lilia,
you are poisoned.
Speaker 7: Oh okay.
Speaker 1: You will repeat this at the end of each investigation phase,
except this one. You will repeat this saving throw, which
is a constitution DC twelve, and it will end then
until then you are poisoned. However, you have crossed off
another of the curiosities in this room. All right, could
you go to Dungeon three and I'm gonna go I'm
gonna pull in the others.
Speaker 7: Yeah, high.
Speaker 4: What we're just laughing about anibi myself again.
Speaker 2: Yeah, it was just like, holy shit, you flip into
the other side of the thing. You Like, last time
you were like, Lois goes alone. Now I just goes alone.
Speaker 3: I know.
Speaker 1: It's also because I'm doing them in the order that
they pop up on my sheet. Last time it was
four and one. This time it was one, two and two.
So I was like, all right, oh my god, Yeah,
it's I don't I don't know if I think the
face is just gonna sequester her ant off on their own,
They're gonna going to keep coming back being like I
did some things. It's just gonna be more and more suspicious. Okay,
you guys are in the record hall. We corrected a
thing that Scarn did. Scarn can actually investigate two curiosities,
which he'll be able to do here in this room.
We just so, just so you know, Carrie, because we
made an error last time, I'm about forgetting that. I
gave him back his breakthrough point.
Speaker 4: Oh yeah, that makes sense.
Speaker 1: I might tell the others and I might not. So
the four curiosities that you can search in here are
commerce records, discarded documents, an investigation account, or a letter desk.
I'll say them again. Commerce records, discarded documents, investigation account,
letter desk.
Speaker 4: Okay, Well, since you can look for like additional things,
do you want to go first?
Speaker 5: And then all?
Speaker 2: Yeah, I want to check out what these discarded documents are.
Speaker 1: Okay, so that's your first check. Let me know if
you want to use a breakthrough point and roll me
an investigation check.
Speaker 2: It's gonna suck.
Speaker 4: I know.
Speaker 1: Again in this shine, it's gonna be great. See it was.
Speaker 4: That was great damn nineteen.
Speaker 9: Let's go.
Speaker 1: Okay, So within a series of discarded documents, that is,
within a garbage pail, there is a letter of intent
from Maurice to the board that runs this complex, expressing
their intents to bring proof of financial fraud to the authorities.
Guess since you have discovered this, you are intense to
keep your guard up here, and your armor class will
increase by two permanently.
Speaker 4: Wow, way to go, scarm.
Speaker 1: That was your first investigation. You may make a second one,
or you can pass off to Lawrence and then help him,
or you can do whatever.
Speaker 2: Okay, well, these documents, these documents are perfectly unfortunate. I'm
going to figure out what these the other ones are.
What these are discarded? What are the ones on the
table the.
Speaker 1: Letter desk as a reminder, there's the commerce records investigation account.
Speaker 2: Yeah, the commerce records that one. Okay, that one, So for.
Speaker 1: This one, they are locked within a drawer, scarn, I
need you to roll a sleight of hand check instead
of investigation gossip.
Speaker 2: Come on, yeah, damn it. It's a nine.
Speaker 1: You can use it. Break through a point to roll
it again.
Speaker 6: If you.
Speaker 4: Breaks the desk, let's go.
Speaker 1: Make sure you take off a break through your point.
That's sixteen.
Speaker 2: That's sixteen.
Speaker 1: You pick open a drawer, or at least ir it
doesn't work at first time, and pick up the desk
lifted and smash it on the groud. Yes, containing the
financial records of others who do business in the complex.
Among them, you find a record of fraud which has
been into an enforceable gios spell it is you can receive,
you can read who it's two, But for the purposes
of the item you're about to gain, We're not gonna
say who it is. I'll let you know what it
can do. I'm gonna put in your inventory the blackmail gios.
This document contains a record of tax fraud which was
perpetrated by someone of interest. If you're attacked or targeted
by a harmful ability, you may roll a D one hundred.
If the result is forty or lower, you are unaffected
as you threaten the attacker with proof of their crimes,
and then the chaios is destroyed. On a result of
twenty or lower, the attack is negated, but the gios
is not destroyed.
Speaker 4: So, just so unclear on both of the things that
we found. We found a letter from Maurice to the.
Speaker 1: Board of the complex, the board okay, that stated that
he found evidence of financial misconduct okay, and he was
threatening to take it to the authorities. Mm hmmm.
Speaker 4: Is that the same kind of fraud for the thing
we just found or no.
Speaker 1: I will let you know, from a gameplay point of view,
the thing that you just found should be kind of
considered its own thing. This is more of an item
that is unrelated the the The meta implication here is
that this document is that someone everybody in the party
might have been committing tax fraud and he now has
the ability to be like it was you. But that's
not the same financial crime as the building.
Speaker 2: It's not the building one. Okay, yeah, okay.
Speaker 1: But it could even be you, Loto, perhaps you.
Speaker 4: I'm ten years old. Now I've got to start following
my taxes.
Speaker 1: It's very stimidating you. It could be me, yup, could
be scarn has made two investigations. Where would you look you?
So now you have one LORDI etail the investigation account
or the letter desk.
Speaker 4: So again I'm just making sure to write stuff down.
So it's a blackmail gias yep, okay, yes, and proof
of tax fraud.
Speaker 1: That one feels to you like it's a clue.
Speaker 4: Yeah, hell you okay.
Speaker 1: So every year would do this, I've become more sam
Reich about it.
Speaker 4: Come about it. I'm so about it.
Speaker 1: Players there has been a murder. So the investigation account
or the letter.
Speaker 4: Desk, investigation account, give me that that's.
Speaker 1: Going to be a tricky one. I'm gonna need you
to make an investigation check. Tell me if you're using
a breakthrough point.
Speaker 4: I have no modifier. Let's see what fucking happens? Do
I have to tell you ahead of.
Speaker 1: Time if I'm using a breakthrough point or so if
you tell if you want to do the D six,
you tell me before. If you want to reroll it
after you fail, you can do it after.
Speaker 4: I can do it after. Okay.
Speaker 1: If you want to reroll if you fail.
Speaker 4: Oh, okay, I want to reroll if I fail, I want.
Speaker 1: To well, ok okay. To be clear, if you want
to add a D six to it, you got to
tell me that beforehand. But when you fail it, you
can choose then to reroll it with a breakthrough point.
When you choose to use the breakthrough point determines what
effect it has. You don't have to tell me ahead
of time that you're using one to reroll it. You
can do that when you fail. But you do have
to tell me ahead of time if you're adding a
D six.
Speaker 4: If I want to add a D SX, okay, good
to know. So, okay, I'm just gonna see I'm just
gonna roll a straight roll. See what happens.
Speaker 1: We straight rolling, I said, Bam, there we go. Yeah,
that's that's a failure. All right, take off a breakthrough
point again.
Speaker 5: That ship for me.
Speaker 4: Let me let me, let me, let me take off
my breakthrough point. Let's roller.
Speaker 1: Yeah, I said, fucking y'all, is still a failure unless
you keep using breakthrough.
Speaker 4: I shouldn't. Yeah, we're just will accept the any more information.
Fucking fucking you know, fuck it, let's use another one.
Speaker 2: All right?
Speaker 1: Yeah, well, a bit well to play.
Speaker 4: We're here to play fucking D and D.
Speaker 1: Fuck it, let's go. You really have no modifier, no, right,
which is bullshit?
Speaker 6: I guess.
Speaker 4: Not twenty not twenty nuts shit, that's something less. God,
all right, that succeeds, and you're gonna you're gonna, yeah,
I'm gonna happy about this.
Speaker 3: We have the.
Speaker 1: Potential to have a very short game. That was a
DC fifteen, the hardest in this room. Check You searched
through an account left by a private investigator, and it
gives you the following power that you can only use once.
During the next spooky power phase. You may choose one
character and immediately learn role.
Speaker 11: Oh chance, yo, god, okay, oh my god, that's huge, dude.
Speaker 1: This is it could be this could that you have
the potential in theory to fucking steamroll into the shortest
Halloween game in history. Yes, all right, with those? With those,
that is everything in the room. I'd like you guys
to go to dungeon. We'll call it Dungeon one, and
I'm going to bring in the next group. Wait a minute,
I'll see you on the spooky power face. Jesus ii
ah moving some stuff around.
Speaker 5: Hi.
Speaker 1: So you guys decided that you wanted to go back
to the garden.
Speaker 16: Yeah.
Speaker 1: So there are only two remaining curiosities within the garden,
the ground hatch and the material shelf.
Speaker 6: I don't check out that hatch.
Speaker 1: If you're going to give up your thing to give
them advantage. As a helpful the hatch is a sleight
of hand.
Speaker 6: Check check alrighty, sleight of hands.
Speaker 1: And with advantage twenty two, you discover a hatch that
takes you away from the room that you're currently in,
I'd like you to choose another room in the market
where no one currently is. You are then going to
go to that room and may choose to investigate one
curiosity with advantage. The only rooms people are not in
are the apothecary and the armory.
Speaker 6: Let's go to the armory.
Speaker 1: Okay, and pep weeka because you helped them. That was
your pick. So you have heck and I'm going to
throw you into another chat real quick.
Speaker 6: Yep, we thank you for helping me.
Speaker 1: Okur, As you are sent to the armory, Oh wait
one second, let me check off the hatch just to
make sure it's marked. Is being done. That means that
in the garden there's only one thing. I'm sure you
are aware by the way that when the tree talked
about there being one piece of information in that room,
he was talking about you. Oh yeah, okay, so technically
that piece of information is longer there heck in. So
as you go to the armory, I'm gonna move the
map down.
Speaker 5: Yeah.
Speaker 1: In this room there's a crafting table, a forge smelter
whatever that means to you, a prize cabinet, and a
sealed chest. You may investigate one and you will make
your check with advantage.
Speaker 6: I'm gonna get for that sealed chest.
Speaker 1: Make a sleight of hand check with advantage.
Speaker 6: Man, there we go. A twelve.
Speaker 2: That is just enough.
Speaker 1: You managed to open it. Oh see you picked the
log hmhm, oh no, because that's for just investment. That's
other people get to. It's the paper bird. Yeah, no,
the paper bird. Oh it's a counting paper drink. It's
in there. Thinks it should be set of hand advantage
plus five? Is it adding it?
Speaker 6: I have twenty decks twenty decks plus one. But I
think it's because it's just going for a literal investition.
Speaker 1: Oh yeah, because side of hand. You're right, you're right. Okay,
So you pick a lock to the large chest, and
within it you find enhanced armor that fits you perfectly.
You're going to gain a plus two bonus to your
armor class and ault damage you take anytime you take
damage is reduced by three.
Speaker 2: Amazing.
Speaker 1: That's pretty fucking very important that no one else got there,
pretty gnarly. So an increase in plate mail. Yeah, I
didn't find anything, so resist. Actually, we'll do DMGR three
because most people roll a D four for their attacks.
That makes you almost impervious to damage. That's pretty scary. Honestly,
you're a pretty scary assassin. I'm ready all right.
Speaker 3: With that.
Speaker 1: That is everybody's stuff taken care of. I'm gonna send
you to another room. And I'm going to begin the
spooky power phase. Okay, oh ship, Wait one second, No,
might didn't do that?
Speaker 6: Uh there hello hello, So.
Speaker 1: We have begun once again the spooky power phase. Yeah, real, Yeah,
who would you like to investigate? By the way, in
case you're wondering about like the formalities of it all,
it's your choice. You can tell people that you know
who the thief.
Speaker 6: Is if you wish to.
Speaker 13: Okay, I was, I wasn't sure if I should just
be like, that person's the thief, because like, how do
you Okay, they.
Speaker 1: Don't have to believe you, but you are allowed to
tell them.
Speaker 7: Okay, good, good to know. Is this a phase where
I can do my thinging again?
Speaker 6: Yes?
Speaker 1: Who would you like to investigate?
Speaker 7: I I'm I'm gonna I'm gonna investigate.
Speaker 6: Don I can investigate.
Speaker 7: He can Ron Ron yeah Ron.
Speaker 1: Okay. And that's all you're doing doing this spooky power phase,
I assume, because it's.
Speaker 2: All you do.
Speaker 1: Well.
Speaker 7: And the other thing I can do is just use
the twin identities.
Speaker 1: Right or is that well, that's during the accusation. If
you make an accusation during the consolidation phase, you can
you can be like all right. The killer is one
of these two people in this place with this thing.
You guys need to find murder weapons. That's the main
thing you guys need to do right now, because you
need to have a murder your weapon, and to suspect it.
You'll find those by searching, which you guys are doing
a good job of. Cool. I'm gonna send you back.
You know how it worked last time. I will swing
back around and tell.
Speaker 6: You what happened.
Speaker 1: Yeah, okay, Hi, Hi, we're in the spooky power phase.
Speaker 5: Uh huh.
Speaker 1: And this spooky power phase for you offers a interesting chance,
a fantastic chance for you, and that you may choose
to learn with no strings attached, the identity the role
of one character. Who would you like to know?
Speaker 19: Oh?
Speaker 4: Okay, so I'm fairly certain I know what scarn is.
Willia was on her own and was attacked, so I
don't think she's doing anything. I don't want Bryden to
be out of game immediately, so show me brawn, Brandy Barrel.
I've also been very loud about bucks.
Speaker 1: There are no there are no checks, m there are
no saves. There's simply knowing and not knowing. So I
have no reason to wait to come around again to
tell you what the answer is. Yeah, I am fully
capable of simply telling you here and now, Brandon, you're
not here switching the order of a couple of you
because fucking Braidon's not there. Hello, Hi, so.
Speaker 2: What would you like to do?
Speaker 6: I'm moved, so no one's in the same room as me.
Uh so I'll just fire off of the same.
Speaker 1: To aid lest Lorito and Lilia, and your DC remains fifteen,
I believe.
Speaker 6: So.
Speaker 1: Yeah, okay, I gotta tell you big moves were just made.
This is going to be an interesting consolidation phase, all right.
Now that I know that that's happening, I will swing
back around and let you know the result in a
little bit. Hello, I've had to move people a little
bit out of order because some people are moving so
spooky power phase?
Speaker 17: Uh are you?
Speaker 1: Do you have anything that I forgot during the spooky
power phase?
Speaker 3: No?
Speaker 1: Okay, so we just have to hang out for a
minute until I can bring in brace kind of exists
for a minute. You know, got any theories, got any
active thoughts about.
Speaker 23: I don't be real with you know, no, no, not
a goddamn clue. Okay, okay, shot in the dark. Uh
well pep pa pa, pabrika.
Speaker 1: Paprika.
Speaker 2: Yeah, why not, I'm just dotting in the dark. Okay,
maybe maybe we'll see all right.
Speaker 1: I'm gonna send you back and I'm gonna bring in
the next person. I'll swing back around in a minute.
All right. I had to move you down three times.
Speaker 17: I'm sorry.
Speaker 1: You were fucking second ago and then you weren't all right.
Speaker 3: So my poor cats are little people and they don't
know about D and D, so when they need something,
they can't wait.
Speaker 1: So unfortunately, with your spooky power phase, you have no
one to shoot with your gun because he, you know,
fucking hatched away. But who would you like to try
to steal from.
Speaker 3: Let's stir the let's stir the pot. Let's try this
steal from lily A Moon.
Speaker 1: Now with your with your dice at your at your desk.
I'd like you to roll me your sleight of hand check.
Speaker 5: Okay, come on, girly pop. These are the Jolene dice.
Speaker 1: Now. Oh what does that say?
Speaker 5: Eighteen?
Speaker 1: Is that post or premifire?
Speaker 4: Ah?
Speaker 1: That's pre Oh wow, so you got a total of
twenty two?
Speaker 5: Yeah, sorry, it's uh. Some of these aren't.
Speaker 1: That's that's okay. As long as you know what it
is cool, I am going I don't as long as
you can read them, I don't care. I care.
Speaker 5: I just had to feel it cool.
Speaker 1: I'm going to write that down. I'm going to swing
back around and do the results of what everybody did.
Some big moves were just made, Brandon. This game is
going a lot faster than previous ones might have gone.
I must say. I'll swing back around see in a minute. Hello,
it's me, so I'm back. This is the one where
you have to react to stuff that's happened to you
with your dice. Oh fucking alarm with your dice at
your table, could you please roll me a dexterity saving throw.
Speaker 7: There sha and throw um twelve.
Speaker 1: And the reason for this, of course, is you were
attacked again by the shadows. Oh, the assassin seems intent
on striking you. Also, it should be with disadvantage because
you're poisoned. Oh no, sorry, that's sorry. That's not un
saving throws. That's on checks that said. You did not succeed,
so you're going to take some damage. You take three
points of damage. Wow, I also have some bad news. Yeah,
the bad news. Is one of your items has gone missing.
Speaker 7: Oh it my soup, it is not.
Speaker 1: It is your bikini, chainmail? Oh, stolen right off your body.
M Where has it gone? Hard to say, although seeing
is how you revealed the role of someone previously. You
might have an idea, a suspicion. Mm hmm, click.
Speaker 3: With that.
Speaker 1: Three damagees, the theft of your bikini. Those are the
two things that, by the way, I randomly determined those.
I didn't decide like, oh fucking sailor Moon told the
bikini at them. I rolled just randomly to see who's
gonna get everything, and I was like, that's funny, that's
that's weird. I'm going to move on then to the
next person. I'm gonna let you know this time round
if your divination works. All right, Hello again, that was mean?
What well, it wasn't the round up time. That wasn't
the time that I tell you what happened.
Speaker 4: Oh it was so mean, logan, Yeah, it was a
little mean.
Speaker 1: So before we do anything else, there's one thing I
got to talk to you about first.
Speaker 5: Mmm.
Speaker 1: You've been attacked by the shadows.
Speaker 4: I fucking knew it.
Speaker 1: They strike again. I need you to at your desk
roll me a dexterity saving through.
Speaker 4: Okay, the last dice were not good to it, we're
not kind to me. I'm gonna use these beautiful gay dice.
Speaker 11: Now.
Speaker 4: If I get low on this dice, your homophobic logan,
I'm kidding it. Eight fuck am my mom. What is
my modifier? My dex modifier believes to ten?
Speaker 1: Not enough? You take damage? Oh no, okay you take
Oh that's dark. You take four points of damage? Oh no,
reducing you to five?
Speaker 17: Oh god.
Speaker 4: God, I'm like the beefiest. I have like extra fucking
hit points too.
Speaker 1: Fuck that's true, so fuck.
Speaker 13: With that.
Speaker 4: Yeah, at least I wasn't attacked with my own rifle them.
Speaker 1: That's true. You weren't attacked with your rifle, meaning that
if I was killed, they could have done a critic
shot me. They could have also done that separately from
their assassin attack if they wanted to, if they were
the assassin. All right, you can change the music back.
So as this is the phase where I determine whether
or not things occur, I suppose it's time that I
tell you who it was or what it is that
Ron is hello now, so I want you to know
the Divine savant. Because you're the assassin, you automatically succeed
on your check to not be detected by them. They
will detect it as you're just succeeding normally. But the
Divine Savant is here, and they did attempt to suss
out your role.
Speaker 6: Naughty, naughty.
Speaker 1: Nothing else happened to you during this time, however, that
makes sense. All right, I'm gonna send you away. Oh also,
actually I'll tell you the other parts on the next time, Drew,
You're back.
Speaker 6: That's good.
Speaker 1: Hello, Hello, Hello, So kind of the way that things go.
Nothing really going on. No one did anything to you,
there's nothing to resolve.
Speaker 2: As is the waves the wave. How you doing today? Justice? Yeah?
Speaker 1: How's Pokemon going?
Speaker 11: Have you?
Speaker 13: Like?
Speaker 1: You know?
Speaker 2: I beat it? It was enjoyable.
Speaker 1: Street City game.
Speaker 2: Yeah, a full full review. Quickie should have been a
forty dollars game. Not buying that stupid ass DLC.
Speaker 1: Oh, here's the fucking DLC, the Harbor Day one pre
release DLC, so freaking that's so two thousand and eight.
Speaker 2: Gross. Gross is like, oh, yeah, you're gonna have more story,
and I'm gonna be real with you. The fact that
I'm reading everything they should have like, they should have
had voice acting for this.
Speaker 1: But I've heard I've seen the cut scenes. It's so weird.
The cut scenes have all the diagetic sounds like balls
and whatnot, but and the motions of voice acting, but
none of the voice acting. Like the game like want
the voicement literally have like enunciation. Yeah you can, like,
I've seen clips of it. The game, the living organism
that is the game wants voice acting, so clearly, no,
it's it's stupid.
Speaker 3: All right.
Speaker 1: Well that said, I'm gonna send you back. I'm gonna
move on to the next person.
Speaker 2: Have a good one.
Speaker 1: Yep, hi wow. So uh, since we're at the end
of it, you may notice that there is a chain
mail bikini that is now in your inventory. You succeeded
in stealing from Lilia, so you now gain a plus
four buma sac and you'll notice the asterisk that's on
it that is one of your items. Exciting, all right,
Nothing nothing else happened to you. No one else attacked you,
nothing happens. So I'm gonna throw you back in there
and make one final sweep through. I'll be right back, okay, greetings,
oh wow. In your attempt to detect the role of
Ron Brandy Barrel.
Speaker 6: He has succeeded.
Speaker 1: People. You do not learn his role. Oh, Peter, nothing
else has happened to you. So I'm going to send
you on back to the chat as before. Don't talk
about anything until I jump back in and change the music.
And so here we are in the final third pass
where I resolve all of the effects, where the results
of everybody's roles and attempts come to pass. I know
you've been waiting patiently. Uh huh, I know you're ready
for an answer. I want you to know your automatic
success did in fact succeed. Oh that's crazy, and their
automatic failure did result in their failure. What Also, the
time has come for me to reveal the role of
Ron Brandy Barrel to you, like actually mm hmm, Young Lorito, Yes, God,
I'm sad to say that he is an assassin.
Speaker 4: I oh, sort of a bitch Ron Brandy Barrel.
Speaker 1: However, I should warn you simply knowing that he is
the assassin or killing him is not the objective of
the game. The objective of the game is to have
the three pieces of information and make the accusation. You
still need to know where the final act that sealed
Maurice's fate was committed, and you need to know what
the murder weapon was. In theory, you could kill him
and you could all say that you're done, but that's
not what we're here to do. With that, I'm going
to send you back. Don't talk about anything until I
get there and I end the investor again. We entered
the investigation or consolidation phase. This is interesting. This is
much earlier than any other year. Yeah, and I'm back.
Speaker 4: Okay, oh my god.
Speaker 17: Who.
Speaker 6: Greetings, elidations.
Speaker 1: I'm going to send you back pretty quickly. All I
have to tell you is that in your attempts to
strike Lorito and Lilia, you succeeded it both and Rio
took four points of damage. Lilia took three points of damage.
It's a pretty successful round of strikes overall. Yeah, I
can and with that, I'm gonna send you back and
continue on down. Greetings, yayo, the final time has come.
Speaker 2: We're back.
Speaker 1: Yep. We got nothing else to say to you, nothing
to really confirm in about what happened. Nothing happened to you,
and you didn't do anything to anybody.
Speaker 2: Melodies.
Speaker 1: Send you back to the main thing. Remember, don't talk
about Steph until we're back. I'm back in okay, Ti hoo,
sailor Hi. My final round is coming to a close
with you. It's time that I send you back, I think,
and we all go back and we have our ten
minutes of talking about what occurred.
Speaker 5: Okay, let's see.
Speaker 1: M hmm, let's see. Indeed, head back ahead of me.
Speaker 17: Okay, Hello, everybody stolen, yeah.
Speaker 4: Right, blugging me and bugging justice. We're in the middle
of a very good conversation and you yanked him away
in mid sentence.
Speaker 1: It was very funny. I'm very sorry if it is. However,
am I right?
Speaker 2: Yes, no, no, no, completely, but it was hilarious.
Speaker 8: It was very funny.
Speaker 1: Then, all right, everybody, everyone's here. You know the deal.
I'm going to start my timer. When you hear the
music change, you know that your phase has begun. The
consolidation phase begins.
Speaker 11: Now.
Speaker 4: Okay, so up, and everybody.
Speaker 7: Just gonna pick up Pep Week and shake her violently.
Speaker 1: Give it right now.
Speaker 17: Oh I'm talking it.
Speaker 4: Give me back by bikini.
Speaker 9: Give Lorina Bach his gun right now.
Speaker 4: I divine you a while back, and I gave you
an opportunity.
Speaker 13: To confess and you have not give them back right
now or you are.
Speaker 7: Going in the soup. And I was stabbed again, just.
Speaker 2: Just drips.
Speaker 6: Holy ship, they stabbed you after they stole your bikini.
Speaker 9: I don't know.
Speaker 13: I don't know if this freaking squash muffin.
Speaker 9: Dead, but someone did.
Speaker 6: Upside down.
Speaker 1: She's just shaken her by the life.
Speaker 5: I'm like trying to bite.
Speaker 4: Oh my god, Quica, did you take our things?
Speaker 9: There is nothing on me, and you tell my pumpkinhead.
Speaker 4: Did you stash all of our things in your giant pumpkinhead? No,
that's logan. Are we are we to inside check on
this ship?
Speaker 3: No?
Speaker 1: No, no, fucking that's not how this game is.
Speaker 3: More.
Speaker 1: This is way more of a board game than it
is that I.
Speaker 24: I was stolen front. Oh yeah, so you took load
of Rooney's medicine. The cannon was still the again, I
don't know what they called it.
Speaker 9: It science.
Speaker 4: You hadn't you had medicine and someone took.
Speaker 13: It, took someone else's medicine.
Speaker 9: Someone stole the.
Speaker 4: Hag, someone stole something from you.
Speaker 7: Mmmm.
Speaker 4: Well no, Louis and pup Wek are both saying the
things every.
Speaker 1: Time someone says. Anytime a girl says, he says.
Speaker 6: The how my wading how.
Speaker 4: Don't oh Justice, I hate that ship.
Speaker 1: Anyway, sorry to take up your time. Time are still
taken with my With my.
Speaker 13: Magical divine blessing, I was able to deduce there was
a tw here a while ago, I, as a soldier
of justice, wanting to give everybody the benefit of the doubt,
thought maybe with a little bit of heckling and a
little bit of of of studious you know, sniffery, I
would they would come clean and and turn a new leaf,
or should I say a new stem again?
Speaker 4: Hold up Papuka from the stem of her.
Speaker 2: Gul, lifted from the stem.
Speaker 13: And yet even took my kindnessism I need there to see.
Speaker 7: You took my kindness.
Speaker 13: You took my kindness for vulnerability, and you've taken my panties.
Speaker 1: Away.
Speaker 7: You're supposed to be sold a murder, you know how.
Speaker 13: You know how valuable my Gucci chain mail battle panties are.
Given what I told you about them when I got them.
I was going to wear them on a on a
ferocious battle where I would be be stumped and you know,
freaking be in trouble and then be wonderful, amazing kimono.
Speaker 1: Comment would come and save me, you know, and we
would have a romantic.
Speaker 13: Getaway and I would be prepared with my Gucci battle
chain mailed bikini mandies and you.
Speaker 1: Anyway, in this universe, fucking tuxedo mask is spectrum Samurai.
Speaker 3: Yes, but.
Speaker 1: We can all be right.
Speaker 4: Yeah, I love it.
Speaker 1: That's or I don't think.
Speaker 4: I don't think she's gonna admit it. To the book
how murdered Maurice, He couldn't have been me.
Speaker 9: I can't read.
Speaker 7: I can't never met fraud. I never said he with him.
Speaker 1: No one said anything about.
Speaker 5: It, said anything about fraud.
Speaker 4: Where do you get that.
Speaker 1: Maurice said it before he dies, said something about fraud.
Speaker 2: He said fraud.
Speaker 9: I'm trying to know.
Speaker 1: It's in fact that the only thing Maurice said fraud.
Speaker 6: And I saying you're a fraud because you're like a
little bandido.
Speaker 4: Well, I just kind of assumed that he was calling
one of us a fraud. I didn't know that it
was about fraud.
Speaker 9: That's what I wanted to look at the record room earlier.
Speaker 2: Hm, Well, I did look into the record room.
Speaker 4: Yeah, me and Scorn looked into the or me and
fucking scorn. Sampson looked into the record.
Speaker 2: Room fraud going on.
Speaker 13: I went back into the kitchen because I didn't look
at it around the first time, and then I got
hungry again, so I decided to make some food, because
you know, I don't want to eat all of the
stew there. It could be good for everybody, so I thought, oh,
I'll just make some appetizers for later, for after we
saw this murder. As friends, we could all sit together.
But someone of the others trying.
Speaker 3: To kill me.
Speaker 13: But then who knows, Maybe it's me because I poisoned myself.
Speaker 7: You poison yourself?
Speaker 2: Who would you do that to yourself? I didn't need to.
Speaker 7: But I got over excited and just put everything in
the pot. So if anybody does want to kill me,
just wait a little bit longer, Just give you a minute.
I have to find me antidote, it's got to be
in the kitchen. I'm going back later, and if I die,
then it was one of you.
Speaker 12: You should try grilling something that isn't boiled in liquid instead.
You might find more success there. Also, it's just better.
Speaker 4: I mean, he's not wrong, but that's besides the case
for you see me, Scarn went into the record room, indeed,
and found some very interesting things there. Yeah, tell him,
tell him what you write, Scarn.
Speaker 2: So I found some not deleted that these aren't computers,
some discarded documents about fraud being done here, right, God,
that's what that's what happened.
Speaker 4: That's financial misconduct.
Speaker 2: To be precise, Yes, financial misconduct.
Speaker 4: Is Maurice wrote a letter to the board complaining about
financial misconduct.
Speaker 2: Also known as fraud also known as fraud fraud.
Speaker 4: That's right, good, that's about it. That's about it.
Speaker 2: I ain't got much more than that.
Speaker 7: How many minutes, doe damn.
Speaker 1: Fast?
Speaker 6: Two minutes left?
Speaker 1: Sorry to be clear, one minute, thirty seconds?
Speaker 13: Any any any other any other evidence anybody wants to present.
I've found nothing but poison in my.
Speaker 2: Yeah, no, I've nothing has affected me yet.
Speaker 4: Run Ron, what did you find?
Speaker 2: I found nothing?
Speaker 4: Ron?
Speaker 6: Well, I didn't go into the armory. I went into
a hole that led to the armory, and there I
got myself a new outfit.
Speaker 13: You can't have it, all right, Instead a Gucci chain mail.
Speaker 7: Ki my Gucci battle chain mail bikini.
Speaker 4: No, I feel like you would rocket though, honest, you
are you currently wearing the new outfit as a reminder.
Speaker 1: No, you cannot tell what other people have. However, I
do love the image of like whoever stole mail bikini
wearing it over the clothes. Yeah, what it's like the
man in the Hongkong album? Come on, whoever did it?
Come on? Guys, it's not cool.
Speaker 7: Hot dog shaped man to the window?
Speaker 1: Mean anybody twenty seconds?
Speaker 7: Well, we shall resume our investigations. But let don't let
let me know. But I will let you all know
that if I die or.
Speaker 13: Am killed, that does not mean any of you will
ever get your hands on the legendary Silver Callan.
Speaker 1: Right she, I'm gonna let Serry Silver Collin dride times
out you have that. I'm gonna throw this no card again.
I'm gonna throw it. If it comes back and kills me,
I'm sorry. We're done early. Okay, it's trying, genuinely, did
fucking these things have some fucking wicked backs?
Speaker 2: Okay?
Speaker 3: Uh so.
Speaker 2: Just jamp.
Speaker 1: Yeah, but I'm to make a name again. So guys,
I'm gonna roll the thing again and let's see if
it sticks lily on their own throat. Third, actually, actually, actually,
before we start this next phase. Let's take a quick
bathroom and drink break so everyone can refresh themselves. So
everyone real quick, like ten minutes. Don't chat, don't go
to chat. No one looks at chat although chat. I'm
going to reveal to you the the thumbnail with cheebies.
Who thumbnail cheebies.
Speaker 4: We don't know what it is.
Speaker 1: There they be where it's to chat.
Speaker 6: I'll throw it.
Speaker 1: I'll throw it. I'll throw it in here, I'll throw
it in the official art. I'll throw it in official art.
All right, and I'm going to step after I share this,
I'm going to uh, for the sake of people who
are watching from YouTube, I'm going to pause the recording.
Here it is, I'm going to pause the recording and.
Speaker 6: I will be uh.
Speaker 1: We'll be right back. Hello, everybody, We're back from the break.
We're big getting again. I do want to point out
something I've pointed out during the break, which is, uh,
it won't be available immediately, but the three tracks that
are wonderful composer October made for this game. We're going
to be rolling those out and distributing them across all
platforms such as Apple Music, so iTunes, on Spotify, and
other places, so you will be able to buy or
listen to or stream these songs pretty soon. We would
obviously appreciate it if you would purchase them on something
like iTunes, because it's more direct profit, but they will
be available to listen to and to answer in advance
for at least these ones. If people decide they want
to use them in their streams, we're basically okay with that,
as long as you give attribution, as long as our
name is somewhere and is credited a little bit, unless
your stream makes a marked profit, in which case, if
there's money pumping into your stream, we expect there to
be some kind of licensing talk going on. But it's
a real it's a real fucking nebulous space right now,
we're basically okay with people using it. Just let us know,
tag us, make sure people know where the music comes from,
make sure October is credited, and we'll go from there.
That's it. Let's get back into the investigation.
Speaker 4: Baby logan, I just saw my fucking classes.
Speaker 1: Oh yeah, did everybody check out a bit of them?
Are funny summer? Yeah, you guys can like check your classes. Hey, Laurie,
what's your class?
Speaker 4: Beta tester?
Speaker 1: What Pepuica, what's your chat? What's your class? Helpful chat
ron with yours? So, yeah, what's your what's your class?
Speaker 6: Parks and rec Director?
Speaker 1: Yep, yep, Lilia, what's yours?
Speaker 5: Moon, Princess and Scarn?
Speaker 1: What is yours? O?
Speaker 6: SR?
Speaker 1: Bodyguard one Classic Vanilla classes in D and D. All
right with that, with everybody, I'm gonna roll the thing
that tells us in what way Squeaky is going to
be alone. It's the four and one one. So we're
gonna a group before in a group of one. Anna,
you gotta don't beat the odds here trying to get
twenty chance of being the one. Okay, So everybody roll initiative.
Whoever rolls the lowest is going to be on their own.
You have you're poisoned?
Speaker 15: Oh no, change it, whoever, it's already been declared, damn, alright,
already been declared.
Speaker 1: Look, we'll drop the next one. All right, all right,
it's me. It's Lorito. It's me, Lorito Burrito.
Speaker 7: Yep, goddamn.
Speaker 1: Okay, one second while I mark this group, and then
is it four and one? You said four and one?
Everyone else is in one group and you're off on
your own all right, everybody, So Ron Scarn, Ron'scarn, sailor
Lila and uh fucking Pepuica. Which room would you guys
like to go into? And we'll let you know as
a reminder, just because it matters, because you're so dense.
The public garden only has one curiosity remaining, the soup
kitchen only has two, and the record hall only has one.
The armory has three, and the apothecary has not been visited.
If those affect your choices, then cool.
Speaker 6: I guess let's go to the apothecary.
Speaker 2: Let's say apothecary as well.
Speaker 1: All right, we got at least three votes, which means
it will be the apothecary unless Lily wants to.
Speaker 13: LILYA will go to the apothecary because maybe there's an antidote.
Speaker 2: Yep, everyone is here and just Lily's.
Speaker 1: And then everybody, be careful, Lorito, which one will you
go to?
Speaker 4: Little Lorito, I'm gonna go to the armory.
Speaker 1: You go into the armory following the footsteps of mister
Ron Brandy Barrel.
Speaker 8: Yep.
Speaker 1: Oh in that case, uh, Lorito, I'd like you to
put yourself in dungeon one and I'll deal with the
rest of these all mm hmm, all right, everybody that
went to the apothecary. The curiosities that are within this
room are an arcane mirror, a mixing desk, a potion shelf,
and a private shelf. I'll say them again, an arc
cane mirror, a mixing desk, a potion shelf, and a
private shelf. We're gonna go an initiative order in the
and the thing for the way that organized everybody to
determine who's going to get to search first? Ron, you
may search first.
Speaker 6: I have a confession. I was coloring my dice and
I didn't hear my absence.
Speaker 1: Our cane mirror, mixing desk, potion shelf, thrivate shelf.
Speaker 6: Private shels?
Speaker 1: Where am I? I want my shirt? I'll ever come
in here? Is this that hippie potion place? The only
medicine a man needs can be made out of weeds
from the forest. Okay, all right, so sorry, which one
did you? Sorry? I wasn't listening. Which what did you say?
Speaker 2: The private?
Speaker 1: Private shelf?
Speaker 6: Thank you?
Speaker 1: Okay. As you go over to it, you find that
this is a This is a cupboard that appears to
be stuck shut, not locked, but stuck. I'd like you
to please roll me a strength check.
Speaker 6: Oh yeah, I can do that. I'm gonna use a
breath point.
Speaker 1: Okay, roll a strength check, roll a D six, throw
it in the window and then roll your strength check.
Speaker 17: Ah four.
Speaker 1: Put that in your modifier window. Roll strength and make
sure to take off your point yep. Oh nice, wow?
All right. As you open it, you jostle it, you
shake it, and you eventually pull it open within. Let
me just mark that this was used. Let me mark
that this was use. You find a file of clarity.
You find ah a vial of peach colored liquid which
you could drink to give you a divine epiphany. What
this does? You may consume this elixir to gain one
of the following effects, which then destroys the item. Effect one,
you may ask what roles were in play in the game,
including among dead players. Effect two, if used during the
spooky power phase, you may learn the roles of whomever
is in the room with you, but you do not
learn which role belongs to whom. And finally, the final effect,
you may reset your breakthrough points to three. When you
drink it. You may choose one of those, and then
it is destroyed. I'll put in your inventory.
Speaker 6: As you drew.
Speaker 1: All right, scarn. Yeah, what remains is the arcane mirror,
the mixing desk, and the potion shelf.
Speaker 2: Hey, my rib itches, what about that arcane mirror.
Speaker 1: As you approach the arcane mirror, I'd like you to
make an arcana check.
Speaker 2: Oh great, I'm so good at those guys.
Speaker 1: Nice. Okay, do you succeed? You look through this mirror,
which reflects another character and reaches out to claim the
goods they carry and deliver them to you. Roll a
D six, which will determine which character, and we'll see
what happens. Roll me a D six please. Okay, So
that's you. So I needed to roll again.
Speaker 2: Again. That's you.
Speaker 1: I need you to roll again.
Speaker 23: Four?
Speaker 1: All right?
Speaker 6: So chain mail bikini.
Speaker 1: They have no items, they have no items.
Speaker 6: I need you.
Speaker 1: We need to roll until you find somebody with items.
Ah one, all right. So you find a file of
clarity as if Ron walks over to a comfort, opens it,
fucking takes it out, puts in his back pocket. You
look through a mirror, seeing him from behind doing this,
a ghostly hand in the mirror removes it from his
pocket and gives it to you. Oh yeah, you may
choose a second thing to investigate as per what you
are mixing motion shelf?
Speaker 2: What's on that desk of mix?
Speaker 1: All right, roll me a nature check?
Speaker 2: Oh fourteen?
Speaker 17: Share?
Speaker 2: Look did you go?
Speaker 1: You attempt to combine several of the ingredients upon this
mixing desk, trying to create a new mixture to consume.
Because you succeeded, your armor class is going to increase
by two. And when you attack and deal damage, you
do D sixes, not D fours.
Speaker 2: I am strong.
Speaker 1: That's funny for reasons I'm not gonna say, because it
would give away stuff, but it's a funny coincidence that
you got that considering the last room boom, mixing desk
and that are done. So that's your two investigations. Ye,
funny enough, neither of which used your investigation skill.
Speaker 6: Not at all.
Speaker 1: Okay, going down the list, Sailor Lilia, there's only one
option that remains, and it's the potion shelf.
Speaker 7: Thank god, I'm going in there.
Speaker 1: Do you want to use I will let you know
based on the dcs of everything else in the room,
this is the highest. This is a DC fifteen check.
You want use any breakthrough points?
Speaker 5: I will.
Speaker 7: I will use a breakthrough point.
Speaker 1: Then roll a D six.
Speaker 7: D six.
Speaker 1: H hippe oh ship put that five in the modifier window,
and then roll me that investigation check, which is gonna
have disadvantage on account of you being poisoned.
Speaker 7: Okay, am I able to also take my soup.
Speaker 1: If you want to?
Speaker 8: Uh?
Speaker 1: Do you want to take it to try to regain
the hippop oh and he'll give you advantage because it
counter you. Can you want you want to do that?
Speaker 13: Yeah?
Speaker 7: I want to. I want to take my soup because
like I'm what.
Speaker 1: It's gonna it's gonna add the five to this when
we do it. Can you roll me a D ten
for the heel.
Speaker 17: Five.
Speaker 1: It added the five for your things, so put another
in the modifier window. You regain five hit points. Lilia,
you return to maximum hit points and now until you're
not stabbed until the next investigation phase begins, you also
have advantage on checks and saving throws.
Speaker 2: Me.
Speaker 7: Now what am I rolling for the for this DC
for the portion show dv.
Speaker 1: SI sav you are rolling an investigation check, and make
sure you added that modifier that five back to the
modifier window and then investigation check. It should be a
neutral roll.
Speaker 7: Now, yeah, it's just god it.
Speaker 15: It has all been rolling on my intelligence, and my
intelligence is my worst.
Speaker 7: Stat Yeah, you got this.
Speaker 4: You're doing a great job fourteen with the plus five
and the two.
Speaker 7: Yeah, but I have a minus three.
Speaker 1: That's true and other stuff. So Lilia, you attempt to
do so. So, Lilia, you could use a break through
point to reroll the D twenty if you want to,
or you can settle with that.
Speaker 7: I'm rolling with a negative three. Dude, I'm not doing it.
Speaker 1: I just have to ask. It's part of the part
of the world, all right, So, uh are you are
doing it?
Speaker 13: No?
Speaker 7: I use one already.
Speaker 1: Oh that was for the other one. Okay, I just
saw it my last one. I'm doing what I'm doing.
I'm sorry. I'm sorry. He can papwica. Yeah. The only
thing he here is the potion shelf.
Speaker 9: It's tik science.
Speaker 1: Investigation check. If you want to look at it, all right, Nope,
you do not find you do not unless you use
a break through a point to reroll. Then you don't
get it.
Speaker 5: Sure, I'll use a breakthrough. No, I'm gonna hold on
to it.
Speaker 6: Be ashamed to waste it now, I know.
Speaker 1: But like what if?
Speaker 5: What if the killer is trying to get me guts
and I got to get me gotten and.
Speaker 4: So I keep, you gotta keep.
Speaker 5: Yeah.
Speaker 1: So you guys have looked at the arcane mirror mixing
desk in private shelf, the potion shelf is the only
thing that remains in the room. The group has still
collectively not found any potential murder weapons. I'm going to
throw you guys into the chats that are below. I'm
going to deal with Carrie.
Speaker 2: What oh no, just we haven't found it.
Speaker 1: Oh yeah, And I'm going to deal with Carrie. Then
we're going to move to the spooky power phase. Means
for sure there's a killer.
Speaker 6: For sure, Maurice wasn't calling himself a fraud after trying
to die.
Speaker 1: That also means Lilia, roll me a constitution saving throw
because we're ending the investigation section for you, so you
can roll to clear your poison constitution through clear poison.
Speaker 7: Wait didn't it take off?
Speaker 1: The poison doesn't give disadvantage to Saves and your mushroom
shop give you advantage. You succeeded. You're no longer poisoned.
Hm hmmm, all right, I'm gonna spread you guys into
the other chats. See in a minute. There, Hey they're
lone star.
Speaker 4: Oh what's up?
Speaker 2: How you doing?
Speaker 4: Don't know as long as nobody's trying to.
Speaker 1: Get me already, we don't know yet. We're not at
the spooky power phase yet. M So you're in the armory.
There is an open chest, but it has already been plundered.
What remains in here is a crafting table, a forge smelter,
and a prize cabinet.
Speaker 4: Let's go on to the prize cabinet.
Speaker 1: Okay, I need you to make a strength check. Ah no,
m m hm. You have to force it open.
Speaker 4: Okay.
Speaker 1: You could use a break through your point to give
yourself a D six on it if you wanted to have.
Speaker 4: One left I have, I have a modifier for this.
I'm a plus three. So let's see what happens.
Speaker 13: M hm.
Speaker 7: Nine.
Speaker 1: You do not manage to open it, I'm afraid, can
I should?
Speaker 4: I use my last breakthrough on this.
Speaker 1: You could do that to reroll it if you wanted to. Yeah,
fuck it, we ball can use your last breakthrough point
reroll that D twenty oh.
Speaker 25: Man for you see, for you see, I am going
to open this goddamn thing.
Speaker 4: I'm going to do it, y'all.
Speaker 1: That was better, but it didn't open it. I'm afraid,
so I get nothing. I'm sorry when I get I'm sorry.
You're by yourself and you're getting nothing. And I gotta say,
you already know who it is. I know your health
isn't great. If he hits you, and he hits you hard,
that's it.
Speaker 4: I'm done.
Speaker 1: It might be it. And you didn't tell anybody what
you found out.
Speaker 3: I know.
Speaker 1: Actually he can't. He can't do five, can't.
Speaker 6: Okay?
Speaker 1: Oh I just opened something I didn't mean too.
Speaker 4: Yeah, well, no, that's my is that my wounds or
my current hit points? It's my current hit points?
Speaker 3: Right?
Speaker 1: Five?
Speaker 4: Yes, because we changed its current Yeah, some doubt or yeah,
my current hpece five? Okay, he can't do five? All right, okay,
all right, you can get one more round. Fucking raun.
Speaker 17: I knew it.
Speaker 4: You all know that.
Speaker 19: I knew it.
Speaker 4: I said it just off of my I had one
of Logan's winches. Yeah, damn your dirt mother kill my
other dad.
Speaker 1: Alrighty, So we're gonna go into the spooky power phase.
You ready, Yeah, I'm gonna put you in the front
of it because you got nothing to do.
Speaker 4: Yeah, great, you'll love to see it. I can't do anything.
Speaker 1: Yeah, I'm gonna throw your in dungeon one. That's you.
All right, Okay, we are in the spooky power phase.
Speaker 6: It's time for spooky powers.
Speaker 1: Who are you going to strike out against?
Speaker 6: Lorito and Scarn?
Speaker 1: Lorito and Scarn Lorito and a Scarn very very good?
One second? Do you see fifteen? Okay?
Speaker 6: Thank you?
Speaker 1: Is that all you're doing during the spooky power phase?
Speaker 6: Yeah, I don't have anything else we can do.
Speaker 1: Hello, Lilia, Hello, I didn't mean to come in here,
but you know what, it's what I did. Spooky power phase.
Who would you like to investigate?
Speaker 13: I don't want to cast judgment on my best but
I gotta clear. I gotta make sure my bestie's clear.
We're gonna we're gonna we're gonna check on We're gonna
check on Scarn.
Speaker 1: All right, Scarn is getting investigated with a DC fourteen
wisdom save. Thank you very much. I'm going to move
on to the next person.
Speaker 5: Okay, Hello, I somehow live another round.
Speaker 1: Uh, we're not there yet, we don't know. I'm just
finding out what you're doing. So who do you want
to steal from this time?
Speaker 5: Let's go with Ron.
Speaker 1: With Ron. Yeah, Now, with your dice at your desk,
please roll me that sleight of hand check and please
tell me if you want to use a breakthrough point.
Speaker 5: I'm going to use my last breakthrough point.
Speaker 1: Okay, roll the D six, Roll the D six and
the D twenty, add your I believe was four, and
then tell me what you got.
Speaker 5: All right.
Speaker 3: On the twenty, we've got a nine, okay, six, we
have a one, and then we have a plus four.
Speaker 1: Yeah, so we have a fourteen total.
Speaker 13: Yeah.
Speaker 5: I think I didn't roll that high before, and I
somehow made it past.
Speaker 1: But I know what their passive perception is.
Speaker 5: If I don't get this now and I don't get
out of here, I think.
Speaker 1: Lily, do you do anything else with your spooky power face?
Because you also have the rifle of slaying.
Speaker 5: Let's let's hold off.
Speaker 3: I'm not intentioned. But for what it's Halloween, you'll see.
So there's a murderer, a foot logan. They're going to
eat meat.
Speaker 1: So the best thing to do is shoot no one
for now, all right?
Speaker 4: And that is.
Speaker 13: You?
Speaker 1: So hey there, you have nothing to do unless you
want to use your potion. They're the file of clarity
to learn what to learn all of what roles are
in the room with you. Oh wait, everybody else is
in the room with me right now, right everyone except
for Lorito. Yes, you would learn the three roles of
the other people, but not who has them.
Speaker 2: Yeah, we're playing D and D right now.
Speaker 1: Let's pop. Let's drink that. Okay, I'm going to get
rid of in your inventory. The other three roles that
are in the room with you right now are the assassin,
the divine savant, and the thief.
Speaker 2: Mmmm mm hmm mm hmm.
Speaker 1: All right, I'm gonna go back to the top and
I'm gonna start telling people what happened to them. All right,
hello or actually hi, Okay, I needed to bring you
in here because it's where the music is. Because the
shadows strike.
Speaker 4: Of fucking course.
Speaker 1: Need you to, with your dice at your desk, roll
me a dexterity saving throw, of course.
Speaker 4: Okay, my third different dice, Come on, little dice. If
I fail this, it's probably it for me.
Speaker 1: Man. Mm hmmm.
Speaker 4: Sixteen with a plus two to eighteen.
Speaker 1: The shadows strike out at you, but you dodge. You
are unharmed.
Speaker 4: Oh my god, thank god. All right, do I catch
a glimpse of anything with his shadows strike?
Speaker 1: The shadows strike here cash, Yeah, goodbye.
Speaker 4: Son of a bitch, goodbye.
Speaker 2: Hello.
Speaker 1: Hello, I needed you.
Speaker 6: To do nothing. Thank you?
Speaker 1: Okay?
Speaker 6: So long?
Speaker 1: Okay, hello, hello, I need you to do nothing. Oh
that's right. Nothing targeted you, nothing came after you. I'll
let you know the result of stuff here in a minute.
Heck you, hello, I need you to do nothing. Oh,
nothing attacked you. Nothing has happened to you.
Speaker 5: I didn't. Did I succeed?
Speaker 1: Yeah, you'll find that out on my next visit. Okay, hello,
yo'll you'll notice these have started to speed up. This
is how this tends to go.
Speaker 3: Uh.
Speaker 1: I need you to do two things. First of all,
with a dice at your Do you have a dice
at your desk? You have a D twenty?
Speaker 3: No?
Speaker 1: Oh no, could you like just find a like go
on Google and just look at like D twenty, like
dice roller or something. Okay, I need you to roll
a dece a dexterity saving throw, which for you is
a plus four. And then I need you to make
a wisdom saving throw, which is a plus two.
Speaker 2: Okay. For his first one, deck's throw roll.
Speaker 1: Sixteen sixteen, you succeed that one. Yeah the shadows, Oh sorry.
Speaker 2: Hold on.
Speaker 1: The shadows strike remember wheer roll your deckstity save you.
Speaker 6: Throw sixteen wild.
Speaker 1: It doesn't it doesn't hit you. You can't hit me
now the wisdom saving throw plus T twenty plus two
D twenty roll plus two yeah nineteen. You become aware
that the Divine Savant has attempted to suss out your role,
but they have failed.
Speaker 2: Huh okay, good to know, and with that, I'll see
you in a second, my friend stan up.
Speaker 1: Hello there, Hi, I have really nothing to report to you.
Nothing happened. You didn't do anything to anybody. That's just
me checking in doing my third roun.
Speaker 4: All right, okay, nobody's find to attack me a second time.
Speaker 1: Nope, go ahead and head back to the room. Hello,
it's me doing my my my the result run. How
you doing, I'm chilling. You've had good luck so far,
but I'm afraid bo of your attacks this time have missed. Yeah, unfortunately,
go ahead and head back to the room.
Speaker 6: Okay.
Speaker 1: Hello, Hello, I am sad to say that uh scarn
succeeded and you did not learn their role. Oh indeed,
and they seem to succeed pretty well. Go ahead and
head back to the room. Hello there again. Okay, you
did not succeed in stealing. Oh no, go ahead and
head back to the room. All right, and finally it
is you. Hello, nothing has happened. I am still.
Speaker 2: Recovering from almost getting stabbed here.
Speaker 1: That's right, the shadows came to life. A shadowy figure
struck at you, but you managed to avoid it. Whoa
as a reminder the roles as a reminder of the
roles that you found in that room were the divine savant,
the assassin, the thief. And now we're gonna head back
to the room.
Speaker 4: Oh no, oh god, it's God.
Speaker 1: Hello everybody. Oh, I think you all probably have a
general understanding of what time it's about to be. Your
ten minutes starts in three.
Speaker 22: Two.
Speaker 7: Oh nothing, I'm not.
Speaker 1: In the room.
Speaker 4: I'm in the wrong room. I'm gonna be the math.
I'm still in the.
Speaker 2: Smaller child and smaller child.
Speaker 1: There we go.
Speaker 9: Okay, who thank the smeller child.
Speaker 1: What did you all find?
Speaker 13: I didn't find anything, unfortunately, not really a good investigator.
I'm assume a hero of justice, not an investigator.
Speaker 1: But who tried it?
Speaker 2: I try Someone tried it against me.
Speaker 7: Someone tried to kill Scarn.
Speaker 2: The demons they came after me. They couldn't get to you.
I'm too strong, they're too weak.
Speaker 4: I also didn't find anything, and the shadows tried to
attack me, and I was also too strong.
Speaker 2: Good job, small child. I also drank a drink that
I stole from a man through a mirror. I don't
know what you are. I don't know who it is, but.
Speaker 1: I know what you are. In general, I haven't approximate
knowledge of many things.
Speaker 2: I have approximate knowledge of who might be.
Speaker 7: I am sorry for doubting you, scorn.
Speaker 4: You doubt your doubted scorn.
Speaker 13: I made a prayer to Chan Chan Kara Goosh to
determine who he could have been. But even then, even
for her, Scarn was too strong.
Speaker 2: I'm too powerful.
Speaker 1: Change the chan.
Speaker 4: Goddamn right, my daughter out of dish.
Speaker 1: No, it was so cute.
Speaker 6: You just did that thing with really really must claim
you can make your packs bounce?
Speaker 11: Yeah?
Speaker 6: No questions?
Speaker 4: Fuck yeah, fuck yeah dude, So do you guys? Didn't
find anything?
Speaker 17: Were you?
Speaker 6: I found a drink and then it disappeared all I
know is that I was.
Speaker 2: In the room with them.
Speaker 7: I was trying to find an antidote for my poison
and I haven't found one.
Speaker 4: What's bud, I could fall over any minute and die.
Speaker 11: Side.
Speaker 4: I've been attacked every single round.
Speaker 2: I don't think the bad guy wants a child around.
Speaker 4: They really don't, because they know that I know who
they are. But the thing is, we need to know everything.
We need to know the weapon and the room. So
the fact that I know that it was Ron Brandy
Barrel doesn't mean anything. He's probably gonna kill me the
next time we go and investigate things. So I want
all of my friends to be safe.
Speaker 13: I mean, I use the holy divination powers within me
from chan Hara Gosh and for some reason there was
a fog over Ron Randy Bear.
Speaker 6: Oh my, I flexed my chest muscled out them.
Speaker 1: Yeah.
Speaker 7: I don't think chen Karra Gosh would be as impressed.
Speaker 9: Another pepper would.
Speaker 13: Be no disrespect, no personal disrespect from Brandy Barrel.
Speaker 7: It's just you know, I I know I.
Speaker 4: Paprika, if you did steal my rifle like Lilia has
accused you of m a bikini and your and tour bikini,
I would greatly suggest shooting ron Brandy barrel before he
can shoot you.
Speaker 13: Also, if they if, if, if the assassin is one
of us, and they have been trying to kill Loritom,
his blood is on their on your hands just as.
Speaker 7: Much as it is on theirs.
Speaker 8: That's right.
Speaker 2: Are you ready to kill a child?
Speaker 4: I could have defended myself with my gun.
Speaker 7: You will be an accessory to murder.
Speaker 9: Puny eight What are you're talking about?
Speaker 11: You?
Speaker 5: Hold on with the accident, hold.
Speaker 26: On literally eight literally, dude, Yeah, you deserved probably eight
probably my last ten year old.
Speaker 13: Yeah, but that's like twenty five hundred and Caxadria years.
Speaker 4: That's true. And also, you're tiny and sneaky. And we're
not accusing you of being a murder because we all
know it was run. But we're saying you might have
thieved something.
Speaker 13: Saying you're a murderer, I'm saying you're a filpy, grabby
hand thief.
Speaker 4: That's what I've also said. I'm back of the layp
on this.
Speaker 2: You could be a thief. I can't deny that. One.
Speaker 13: You're tiny, and you scamper around and you have little
baby hands that get under places like my sky.
Speaker 4: That's walked up. It's really fucked up. So you never
really defended yourself.
Speaker 9: Yeah, I do want to take them.
Speaker 5: I do want your consent.
Speaker 13: That is a part.
Speaker 7: You can't ask my consent.
Speaker 4: You didn't consent to take my gun. You're not defending yourself.
You're not giving a change.
Speaker 7: Your life, your lives.
Speaker 1: I want to hear.
Speaker 4: Anything else, you m Yeah, No, that's it.
Speaker 1: Okay.
Speaker 4: Yeah, so he's not even he's not even denying it.
Speaker 2: He's not even denying a knife. Have we not noticed this.
Speaker 4: Knife this entire time?
Speaker 2: He's been holding a knife that he's been cleaning this
entire time, heard the game with like the bass components,
like a chunk of metal and some wood, and every
shot of him, he's been refining a different.
Speaker 1: Piece into slowly building a night for the scene of
Ron Swanson, like making the ring out of a fucking
fixture on the wall.
Speaker 4: Like a fucking wall scones.
Speaker 1: Yeah, he's been making the night where we don't we.
Speaker 4: Even know what the murder weapon is. You guys have
to find the weapon and where he committed the murder
of Maurice. He's probably going to kill me, but I
need you guys to know that.
Speaker 6: But I will tolerate people trying to take away my pumpkins. Stabbing.
It's the best part about this holiday.
Speaker 4: It's called carving, but whatever you want to call it.
Speaker 1: J He's got a point there. I'm not gonna lie.
Speaker 4: Anyways. This is probably gonna be the last time I
see all of you. Don't let him get away with it.
Speaker 2: I'm letting him get away with it.
Speaker 4: He was somebody at know what the weapon is. I
could make some sort of accusation. I could try to
get his ass.
Speaker 5: What's it cuts to an interview.
Speaker 1: You don't have any You guys haven't found there at all.
Christ Okay, you've been surgical in your lack of finding weapons.
Speaker 4: Can't I make an accusation and just guess a weapon?
Speaker 2: You need the weapon? What I could just guess an
object in the world that can kill someone?
Speaker 1: Pho phoenix right, rules it's not in your inventory?
Speaker 4: God damn it. All right, he's got this is This
is my last fucking round and everybody knows it.
Speaker 2: I want to kill you. Maurice is dead.
Speaker 12: You're basically my child now because of the custody battle
thing from earlier.
Speaker 4: Yeah because thing, Yeah, it's true, which is very strange.
Why the fuck you've been attacking me every single time?
Speaker 13: Another incentive because if you if you now have custody
of the Valor built Air, that means you get the
Valor built Fortune.
Speaker 4: Ship v Fortune. Let's go I mean, don't.
Speaker 6: Let's go.
Speaker 2: Fortune.
Speaker 1: Oh my god.
Speaker 4: Okay, so what we're saying is we haven't found any weapons. Fuck,
I'm watching the range barrel. Nobody be alone with him anyways. Anyways, let's.
Speaker 1: I guess.
Speaker 4: This is always the funniest part. It's just like, you
can't call the police until you know the room and
the weapon.
Speaker 1: You weapon, you gotta find one immediately. This is the
first time it has been this long and you haven't
had one. You've like you fucking tried to make out
with like three already, but you just can't get them
for some reason. Yes, time time, all right, everybody? Wow, wow, wow,
wow wow. I thought this is gonna end quickly when
a certain thing happened. But yeah, hot, thing like I'm
gonna that.
Speaker 7: We're nowhere.
Speaker 1: Boom, it's one, two and two. Whoever gets the highest
initiative is the one. Everybody roll initiative. Okay, Lilia, you
have advantage four for Lorena alone.
Speaker 5: That's a twelve wall.
Speaker 6: I got.
Speaker 4: Won't be by yourself.
Speaker 7: I'm alone, just narrowly escaped being alone again.
Speaker 1: So the groups are Scarn is alone, Ron and Lilia
are together, Lorito and Pepuka are together. Hell, all right, Scarn,
you may choose what room to go to first. I'm
going to quickly go over what's been searched for in
all of them, since you are alone. The apothecary only
has one one thing remaining, The public garden only has
one thing remaining, soup kitchen has two things remaining, the
record hall has one thing remaining, and the armory has
three things remaining.
Speaker 2: Damn you know, with my expertise, I'm going to the
soup kitchen.
Speaker 1: Okay, Scarn. It seems to be the place people go alone.
I've never seen a group in there. Scan goes to
the sup kitchen. I'm hungry, uh, Ron and Lilia? Where
will you go?
Speaker 6: I guess most the most things there, most things I
can kill me you a lot of things. They could
kill you anywhere. But if we're gonna find this guy,
we gotta go there.
Speaker 7: Well, if I die, everyone knows who didn't?
Speaker 6: Everybody knows it right now?
Speaker 7: Or the poison, poison, and we're all like proof it's Ron.
Speaker 6: Won't inconvenient for me? Can you please live?
Speaker 1: Lorito and Papuka? Where do you go?
Speaker 4: Where you won't go.
Speaker 1: Just because there's two of you. Reminder that the only
place that has to carry and is not filled with
people right now is the soup Oh wait, that's a
soup kitchen. He's fucking there. So I'll go over there again.
I'll go over there and again.
Speaker 4: I have the apocalypary.
Speaker 1: Yet I was going to go over them really quickly.
Apothecarry has one. Public garden has won, record hall has won.
Speaker 4: We do have that thing of there's something in the
public garden that is helpful, or at least there was
either or at least there was.
Speaker 1: One of the pieces of information was in there at
the time.
Speaker 4: Yes, yeah, So I would imagine it's either that it
happened there or that last clue is our weapon?
Speaker 11: Did it?
Speaker 1: Mm hmm. I'm going to give you a vague I'm
going to give you a vague piece of direction here,
just in case it gives you another angle. Sure that
you're really convinced it's Ron, right? Oh yeah, Ron was
in that room and he is one of the pieces
of information. If he's the assassin.
Speaker 4: Oh crap, I know a bitch I thought I had.
Speaker 1: Like, just so you know, if your suspicion is correct
about Ron, that's what that would have been.
Speaker 4: I know I'm right.
Speaker 1: Can't imagine where your confidence comes from.
Speaker 3: Okay, So yeah, pup we go hecking a pup Gary
public garden, public garden.
Speaker 5: Why not?
Speaker 1: Yeah, let's go for it. Alrighty, let's rock this thing. Hecking.
I would like you know what, I'm not even gonna
tell you all where to go. I'm just gonna hecking.
Speaker 2: Boom, start dragging, boom.
Speaker 1: I'm just dragging. I'm dragging everyone here they go. All right, Jess,
you're alone and you're in the soup kitchen. Soup kitchen
surely has abandoned food and the abandoned table.
Speaker 2: I'm gonna check that table, all right.
Speaker 20: That's a perception check, a perception check, Oh coopschen perseibon,
I'm pretty good at it.
Speaker 2: To thirteen thirteen sixteens.
Speaker 1: Sick this table?
Speaker 2: What do I see on this table?
Speaker 1: This table where on which the abandoned food sits? Which
is its own curiosity? As drag marks leading away from it?
Across the ground, as though something heavy was dragged away
from here.
Speaker 2: So when dragged something heavy away from here? Interesting? Interesting?
Let me look at that food. It looks delicious.
Speaker 1: Do you want to use any breakthrough points or anything
as you try for this? I will let you know
because everything else in the room has been found. This
is the highest DC in the room. It is DC fifteen.
Speaker 2: Yeah, I'll try it.
Speaker 1: Okay, with it a breakthrough point roll D six.
Speaker 2: Who don't be useless? Ah, you are almost useless?
Speaker 1: Thank you three in your modifier window and roll investigation.
Speaker 2: We that was so almost useful.
Speaker 1: If you have another breakthrough point you could use it.
Speaker 27: Yeah, I'm using it. I don't care again, just the
twenty yeah, and then it'll be plus the same breakthrough point.
Speaker 1: Bam. All right, listen close. We've just closed out this room.
What does it keep tabs? Because you get the feeling
this is important. This table appears to have been set
for two people, with unfinished food left on it. Several
mice have gathered around this bowl of what appears to
be oatmeal to steal from it, but appear to have
fallen asleep beside it with their time mouth. It's partially
full there's a bowl of abandoned food that rodents attempted
to steal from but appear to have fallen asleep mid act.
Several of them.
Speaker 2: Sleep potion around there. Someone was dragged from year. Someone
ate food in the year and then was poisoned. No
sleep drug both.
Speaker 1: I'll leave you with I'll leave you with that as
I head to the next group.
Speaker 2: Thank you, I have a good one.
Speaker 1: Hello you two. Ah, you guys are in the armory.
Things are heating up.
Speaker 6: So in the armory forge and stuff.
Speaker 1: The remaining curiosities are crafting table, a forge smelter, and
a prize cabinet h price cabinet, prize cabinet, cabinet with prizes.
Speaker 7: Oh, I was going the prize cabinet.
Speaker 1: You're gonna try that. That's a strength save strength check,
strength check.
Speaker 7: Let's see.
Speaker 6: Mm hmm.
Speaker 1: And you've gotta try to draw some what open unless
Ron wants to give you advantage.
Speaker 2: No, I want to.
Speaker 6: I want to channel manor Steve.
Speaker 7: So there's more.
Speaker 1: Were the other two things a forged smelter and a
crafting table.
Speaker 8: Ah, since I did tell you how to strike to
go on, since.
Speaker 1: I did tell you what the check was. I think
I will have to insist that you go with it,
because that's I think the.
Speaker 7: Threat for committing I yeah, I just don't have a
good strength.
Speaker 1: M I get that, But you do still have the
effects of the mushroom soup which will give you advantage.
Those will end very soon.
Speaker 7: Yeah strength chuck, Yeah, Okay.
Speaker 1: Oh my god. You open you ply pry it out.
You force open the cabinet, revealing a dangerous web prized
weapon made here, a silver and iron replica of a
lunar sythe.
Speaker 17: You have found.
Speaker 1: A potential murder weapon, the karra goosh syfe.
Speaker 6: Hm.
Speaker 1: I am going to put this into the party sheet,
which is where the potential murder weapons live. It will
be reported on the next time there is a group meeting,
regardless of what happens. Now, ron.
Speaker 6: Yep, what will you do? Yeah, I'm a chain winner, Steve,
and check out this crafting bench.
Speaker 1: Make some chairs, roll an investigation, check.
Speaker 6: Investigation, something leaves.
Speaker 1: Oh, that's a twenty. Upon this table you find a
set of dangerous knives that could be used dexterously to
strike at others. I'm going to put them in your inventory. Well,
these knives do when you attack another creature the first
attack that hits them each turn deals an extra D
four of damage. This also applies to abilities and attacks,
the abilities that attack others to deal damage. So the
first time you hit somebody per turn, you'll deal an
extra four you got you gotcha, which leaves for future
reference one more curiosity within the forge, which is the
smelter itself, and that will be you guys. So I
will swing back on you in a little bit.
Speaker 3: Yeah.
Speaker 1: Oh well, hello are you that letter?
Speaker 7: Brandon?
Speaker 23: Hi?
Speaker 1: The time has come.
Speaker 3: To do.
Speaker 1: You are within the public garden. The only curiosity that
remains is the material shelf.
Speaker 4: Well, I have a shit investigation as me and Braden
we're talking about.
Speaker 9: Yeah, way he said he'd help me that.
Speaker 4: Yeah, yeah, you got the.
Speaker 1: You'll use the advantage.
Speaker 4: I got you, Pepka, I got.
Speaker 1: You, all right, roll me investigation, please with advantage.
Speaker 5: Come on, we need this, We need a win.
Speaker 1: We Pepwica.
Speaker 5: Twenty two.
Speaker 1: You succeed in the file curiosity of this room. Pepuica,
you have found an item. The item you have found
this this shelf contains various bottles of seeds and pesticides,
but among them you find a curious item, a jar
of hearty dirt. Oh sueaka Pepwica. This jar of dirt
was taken from a patch of herbs grown to be
used in healing potions. By consuming it, you can regain
two D four hit points.
Speaker 4: Oh ah, Papa, have you been hurt?
Speaker 5: No emotionally about people not having faith in me?
Speaker 4: But I would regain so much trust in you if
you let me have this dirt so that I can
heal a little bit. I'm really hurt.
Speaker 5: It's in my nature so here and I'm gonna extend
the potion.
Speaker 1: Go ahead and roll me two D four.
Speaker 4: Thank fucking god, Thank you, Bradon. I appreciate you.
Speaker 5: Just remember what I did for you.
Speaker 1: You know what, just arouse suspicion from outer forces. Why
don't you roll it? Just not your desk?
Speaker 4: Okay, I gotta grab two before fuck I only put
one out. Okay, I'll roll one twice, Okay, have for
first of all is a that's a one, God damn it. Okay,
we gotta go better than that. Come on, come on,
it's another fucking one.
Speaker 5: God damn it.
Speaker 1: You regain two hit points.
Speaker 5: Hoorah.
Speaker 1: Finally you eat your dirt.
Speaker 4: That's actually really funny.
Speaker 9: The full.
Speaker 1: Yeah, I'm going to I'm gonna throw you guys into
the other chats and we're gonna go to the spooky
power phase.
Speaker 5: Okay, damn it. We done fucked it up, right, rugged
it up?
Speaker 2: Just us.
Speaker 1: Hey, the time for the spooky power phase is come.
Speaker 2: Have they tried to kill me?
Speaker 1: Well, you're the first person up in the spooky power
phase and I don't think that you have anything to do,
do you nor? Well? Good time.
Speaker 2: I drank my funny potion.
Speaker 1: Yep, So you have the information that you gained this
round and that's it. I will see you and I'm
here for it. Let's go Hello.
Speaker 6: Hello.
Speaker 1: So you may attack two people, and I would let
I would like you to know that I want you
to choose which of them is attacked first, as it were,
and that will determine imine first of my attacks, not
the first time someone's hit. Yeah, so you're you're in combat.
It'll just be the first time you hit somebody in
like on that round. But since this attack kind of
happened simultaneously, I want you to pick which of them
would get the D four if it hits first. If
it misses them, then it'll go to the other person.
Speaker 6: I see. I thought it was way more busted.
Speaker 12: I thought it was the first time I hit any
specific creature, and I was like, oh damn, oh all right, uh,
let's do Piuica.
Speaker 6: Uh and Sailor Lilia. I will do Pipwica first.
Speaker 1: D you see still fifteen? Okay, I will see you
in a minute. A Rivederci. Doesn't that mean by or Revoir?
Doesn't that also mean by Ohio?
Speaker 4: That's a state logan.
Speaker 1: Hell, do you have anything you want to do during
the spooky power phase?
Speaker 4: I don't get to do anything during the spooky power phase.
Speaker 1: It's a good time for me to remind you that
if anybody dies, you do have the ability to save
them once correct, including yourself.
Speaker 5: Oh including myself?
Speaker 6: In correct?
Speaker 1: Maybe maybe in previous years, Evan says that I have
a character.
Speaker 4: It just says if a character dies, you can save yourself.
Speaker 1: Heroes come back from unlikely situations. Happens all the time.
Speaker 5: All right, true, that's ViRGE.
Speaker 1: Okay, let's we'll have to go around once more though.
Speaker 4: Okay, yep, have fun.
Speaker 1: Hello, Hello, who would you like to scry upon?
Speaker 7: Let tea?
Speaker 13: The only one we haven't scried yet is Lori. But
he keeps getting freaking bonked. So it's like, umm, going
by going, So the only ones that I've succeeded are.
Speaker 1: Scarn and you didn't succeed Ron. Scarn succeeded against you. Yeah,
so you don't know those two?
Speaker 4: Oh yeah, yeah.
Speaker 1: The only one you succeeded against wash Papuka pap weka.
Speaker 7: Okay, we are gonna do Ron again then.
Speaker 1: Okay, reminder that if they are the assassin, you will
auto fail.
Speaker 7: Mm hmmm.
Speaker 1: Okay, with that, I will do you have anything else
you want to do during the spooky power.
Speaker 7: That's all I can do.
Speaker 1: I'll see you in a minute.
Speaker 7: Mm hmm.
Speaker 1: Helloa, all right, what would you like to do during
the spooky power phase? You have a gun and you have.
Speaker 5: You get one action? Or can I do?
Speaker 1: He can do as many as you won.
Speaker 3: All right, let's let's start. Let's start with shenanigans first.
Well we'll talk about the second part later. Can you
remind me earlier Scarn got an ability where he could
look into someone's inventory.
Speaker 1: Uh, he looked in a mirror and he stole, and
he stole through the mirror. That was a curiosity effect.
It wasn't a thing that he still has oh word
word words? And do you try to steal from Ron
but you failed?
Speaker 16: Right?
Speaker 3: Yeah, I got what I needed from Lilia. I've stolen
from Lorito. So it's down to Ron or Scarn Sampson
specifically different.
Speaker 1: Mm hmmmmm.
Speaker 5: Mm hmmm hmmm. Let's see here.
Speaker 2: What do you say?
Speaker 3: Do I think the person that's likely the killer has
the thing? I hope I'm doing an okay job.
Speaker 4: This is horrible.
Speaker 1: Hmmm.
Speaker 5: Let's let's let's come on and mix it up. Let's
Rob Scarn.
Speaker 1: Please roll me your sleight of hand check.
Speaker 5: Right, and my modifier for that is I believe it's
a plus four plus four, all right, fourteen plus.
Speaker 1: Four so eighteen, yes, not bad, not bad at all.
Speaker 3: I'm scared because it's Scarn and so he's gonna squash
me like a fucking grape under those separately rippling biceps.
Speaker 1: Choose one or two?
Speaker 5: Fuck, he's got two things in his inventory.
Speaker 1: Maybe I'll let you know. I just I'll let you
know now. Just guys, Yeah, you succeeded against him. Uh,
he does not have one of your items, Otherwise I'd
automatically give that one to you. But choose he's got
the Blackmail Jos.
Speaker 5: One of my items.
Speaker 9: Are you fucking it's run?
Speaker 1: It seems to be run rock. You can either take
the Blackmail Gios or the Raven of Protection.
Speaker 3: Geez, let's do the Raven of Protection. Oh no, wait okay, wait, wait,
wait wait, I know. Okay, it's like chest, don't lift
your hand from the piece. Okay, odds, I take the Raven.
Evens I take the Geos. Okay, that's an ODDS, So
I'll take the Raven.
Speaker 1: Okay, you take the Raven.
Speaker 5: Might as well be super protected.
Speaker 1: The Raven of Protection gives you a plus one bonus
to all saving throws and your armor class, and if
your hit points are reduced to zero, you can destroy
it to reduce your HAD points to two D four instead. O.
Speaker 13: You be.
Speaker 2: All right?
Speaker 1: And now now that you've done that, and.
Speaker 5: Now it's time to kill motherfuckers?
Speaker 1: Do you wish to shoot Lorito? Oh?
Speaker 5: God, it's gotta be someone in the same room as
mem Yeah, there's gonna be someone in the room with me. Okay,
I'm gonna leave this up a chance, so Carrie knows.
Speaker 3: Evens, I fucking I fucking rip one and kill Lorijo.
Speaker 5: Odds, I don't do it. It's an even I.
Speaker 9: Fucking pop cat.
Speaker 1: You shoot at him. So here's how this goes. Uh,
it's a I'm gonna read the item very specifically. Where
is the item?
Speaker 2: Where are you?
Speaker 1: I keep opening the wrong person and it's you. So
with the rifle, there's a plus three bonus. So I
want you to roll me two D four plus three,
two D four plus three plus three.
Speaker 3: Okay, two D four oh shoot, all right, right right,
they're the pointy ones.
Speaker 5: Okay, I've got to Okay, here we go.
Speaker 1: That's a one and a three, so a total of
seven mm hmm, okay.
Speaker 13: Do I.
Speaker 5: I feel terrible.
Speaker 9: I'm not even the murderer.
Speaker 5: I'm stealing Ron's kill.
Speaker 3: Maybe this will get Ron to kill Sailor I will
be I'm going to hell.
Speaker 1: I'm going to go down the second rout, the second round.
See you in a minute. They hello, checking in with you,
saying hi, letting you know that nothing happened to you.
No one attack you, no one, no one seemingly.
Speaker 2: Raid.
Speaker 1: They've realized you do fine. The raven of protection that
was perched upon your shoulder has disappeared. They got me,
They got your raven. They stole your bird, which means
that your armor class went down by one and your
saves went down by one. Where's my bird?
Speaker 2: They stole my bird? Humph.
Speaker 1: I'm gonna send you back and bring the next person in.
Speaker 2: Gosh dang it.
Speaker 1: Hello, Hello. I want you to know that once again,
the divine Savant has attempted to determine what you are,
but you automatically succeed because you're the assassin. FuG eyes
are on you.
Speaker 6: Yeah.
Speaker 12: I mean at this point, I think every just believes
la fine does They seem insistent on avoiding.
Speaker 1: Dependent depending on how things go, It'll be interesting exactly
what happens in this upcoming round. What room are you
guys in? I will let you know. You hear a
mighty gun shot come from a room adjacent to you.
Uh huh, and that is all I need you for.
I'll be back in a minute. I have good news
and I have bad news. And I don't know why
I said I have good news because I don't have
good news.
Speaker 4: I've just been attacked and.
Speaker 1: There is a mighty gun shot from within the room
that you are in, and you take exactly seven points
of damage. Do you wish to save yourself, bitch.
Speaker 9: Yes I do.
Speaker 4: Okay, yes, I'm going to save myself.
Speaker 1: I'm going to take the your use down. You have
one hit point remaining. Jesus, they shoot you taking you down,
You have one hit point that remains. You turn to
see the rifle of slaying has been cast upon the ground.
Speaker 4: I want to pick it up.
Speaker 1: You can't. It is it is now a nerd item.
No further than however, it is there, and you know
that somebody in this room shot you with it.
Speaker 4: Who could it have been?
Speaker 2: I don't know.
Speaker 1: Hard to say. I'm gonna go see the next person
I'll be I'll see in a sec.
Speaker 7: Wow.
Speaker 1: Hello, Hello, So I need two things from you be.
One of them is that you hear a mighty gun
shot come from a room adjacent to you. Oh, that
is simply something I'm telling you. Second, with your dice
at your desk, could you please roll me a du
not DC. Could you please roll me a dexterity saving
throw as the shadows strike?
Speaker 7: Okay, do I have advantage.
Speaker 4: Still on this?
Speaker 1: No, that would have ended at the end of the
last investigation phase. We're in a spooky power phase. So normal,
So sixteen sixteen cool. That is a miss. Oh ye,
and that's all I need from you. I will wrap
back around and tell you the result of the other
stuff in a second. Okay, Hello, whoa, I have some
bad news. Oh no, the shadows strike at you.
Speaker 5: I can't believe it.
Speaker 1: I need you to roll me a dexterity saving throw
at your desk, and remember to add one, an additional
one beyond your saves because of the raven of protection. Right,
So it's a D twenty plus plus one a D
twenty plus three total. Okay, Oh sorry, and you have advantage.
Oh no, you don't have advantage. It's not attacking you
from the same room. Never mind. But okay, So D
twenty plus one plus three D twenty plus three D
twenty plus three.
Speaker 5: Thirteen.
Speaker 1: That's a hit.
Speaker 5: Oh nrs, and I.
Speaker 1: Have bad news. Before their damage was only D fours,
where it was only a D four. Now it's going
to be two D four.
Speaker 5: No plus any f plus modifiers. No, okay.
Speaker 1: First, oh, the first D four is a four. Oh
motherfucker rolling a second one. The second is a three.
Oh he takes seven damage, leaving you at two. All right,
I'm holding on. I'm gonna I'm gonna.
Speaker 5: Go around thing from fucking Ronald.
Speaker 1: If you can get it next round, you can get
out of here. All right, I'm gonna send you back. Okay,
oh totally, neighbor. You know I'm here to tell you
nothing continued happening. This is the final check in. Please
head back into the main room. All right, literally dataly, neighbor,
you know, I'm here to tell you that your attack
against uh Lilia missed, but your attack against uh pep
pepwica hit and did seven damage. Good rock, Yeah, head
back to the main room. All right. I'm here to
tell you that nothing has changed since the last time
I was here. Please head back to the main room. Okay, hmm,
I'm here to tell you that nothing's changed since the
last time I was here, except that ron succeeded his
save and he didn't seem to find out what he
was Okay, head back to the room, back to the
live Okay, it's me.
Speaker 2: I'm back.
Speaker 1: I'm here to tell you that there's nothing that I
gotta tell you.
Speaker 5: Okay, I'm on deak, store my boots.
Speaker 1: Head back to the main room. Okay, you know, everybody,
hold on, hold on, hold on, as we come into
this face. You guys can present it yourself. I want
everybody to know a murder weapon was found, the sheet,
the potential murder weapon, the Karra gosh sife has been
found and is now in play, and you guys know
the deal. Three two ten minutes, fell, I found this sho.
Speaker 13: Now, I'm gonna be honest with you. I mean, this
could affixiate someone, but not like Maurice. This would affixiate
them by getting rid of their fucking head.
Speaker 2: Yeah. I was like, this is less than an asp
asphyxiation thing and more of a kind of rip out
their jugular.
Speaker 6: And you could pay. You could lay be half of
it along their throat and stand on it.
Speaker 7: I'd how quaint have you to deduce that?
Speaker 1: Run? Ron Well versed in the.
Speaker 7: Well, I don't kill.
Speaker 13: People, Ron, first off, And if I had to kill people,
I would use them with the magical purifying powers of justice,
love and chen aragoch.
Speaker 4: That makes sense, amazing, I'm dying well, I got my
shap Wait what happened to you?
Speaker 1: Kind of.
Speaker 4: Shadows interesting that I was in the room with just
you and Yesliah, you heard my gun, which we've all
accused Pepuka of stealing. I wanted to have so much
trust in you, girl, because we found a jar of dirt,
and oddly enough, when I ate my dirt, I felt better,
I was healed, my trust in Pepwica was restored. But
then I was alone in the dark with you and
then shot.
Speaker 9: You know who has been trying to kill you the whole.
Speaker 4: Time I've been getting attacked anything, I've been getting attacked
by shadows, not shot with my gun. The assassin is ron,
the assassin is gone. The thief is someone else.
Speaker 13: Yeah, I've already told I've already told you.
Speaker 4: I know you've been telling me this, but I wanted
to have faith in Pepwica. But it's not looking good
for you girl.
Speaker 7: Also, I mean, like.
Speaker 2: I just got stole from this much.
Speaker 4: Wait, you got stole from this room this time? Yeah, exactly,
So what the fuck's going on?
Speaker 9: Exactly?
Speaker 1: The thief does not need to be in the same
room as who they steal from.
Speaker 4: Oh okay, I thought that was the only No. I'm sorry,
but God came in to make it look like you
could have still done it. Sorry.
Speaker 1: I can sense what the misunderstanding was, and I wanted
to clarify.
Speaker 2: Thank you I was going to ask that anyway.
Speaker 4: It's kind of seman he was, but we could and
the assasin trying.
Speaker 7: Yeah, you could have.
Speaker 13: You could have while while he was while Loreto was
busy getting attacked, you could have fired the gun to
make it seem like you two were getting attacked, which
would offer just as much distraction for you to then
go in silty starn genuinely hurt.
Speaker 4: No, we believe that you're hurt. I believe.
Speaker 7: I'm also saying you're an opportunist.
Speaker 2: You could still be an opportunist. Stand a child. Most
children are opportunists.
Speaker 4: That's bird true.
Speaker 1: That's true.
Speaker 13: Y'all know that children can be filthy, filthy little liars
if it means they get what they want.
Speaker 5: Found a murder.
Speaker 4: Weapon your client? You're working together, then, Ron, why m
this is a child?
Speaker 6: So am I would I'm not working with you, am I.
That's so unprofessional.
Speaker 7: You like, even if you found a murder weapon, we're
not getting anywhere.
Speaker 3: Are we?
Speaker 4: No?
Speaker 6: Oh my god, there's laws about child labor, you know,
be ridiculous.
Speaker 4: That's true.
Speaker 2: I don't think you care about those laws.
Speaker 7: Wouldn't be happening if it came out of common Oh.
Speaker 6: Yeah, that guy's great.
Speaker 13: Would come in and swoop and save the day, and
I wouldn't have to be here anymore. I could just
go home and away test tomorrow and steady a.
Speaker 1: Way. Roughly five minutes remain.
Speaker 6: Have you come to any conclusions I found anything new?
Speaker 3: Not?
Speaker 2: Not none.
Speaker 4: I got we found the last thing in the public garden,
which was the jar.
Speaker 24: But if I learned anything from learning about science, is
that thing happening?
Speaker 9: Straight?
Speaker 5: Listen? I watched this show. Okay, I'm bread.
Speaker 3: When I started watching this show was when I started
actually getting puzzles, right, And.
Speaker 4: That's totally yeah.
Speaker 5: So I just want to go on. I want to stand.
I want to stand on my show for a moment. Okay,
they're on the or you know, Lisday.
Speaker 3: What was this?
Speaker 5: Okay? Hold on.
Speaker 18: If if I know anything about science, it's that there
can be strange solutions to problems.
Speaker 5: So maybe it was the same.
Speaker 13: Oh yeah again, like Ron said, when he used it
to kill Maurice, he just put it against his neck
and just put his body weight on it to asphyxiate him.
Speaker 6: I would never use a safe to kill somebody.
Speaker 1: It's a time.
Speaker 4: What do you used to kill somebody?
Speaker 1: School for gardening.
Speaker 6: Brows would be quite efficient.
Speaker 1: Mm hmm.
Speaker 2: The small one is screaming.
Speaker 12: Why I don't work with children? Well, other than the other,
you know, ethical obligations.
Speaker 1: Three mumbos jumping.
Speaker 5: Very different in this universe.
Speaker 2: I enjoy it.
Speaker 6: Remind me with children over a steak and a glass
of whiskey.
Speaker 4: Damn logan, Remind me if we make an accusation, are
we like out of the game or no.
Speaker 1: So, if you make an accusation and you are wrong,
get out.
Speaker 13: I think.
Speaker 1: If you guessed wrong, then you cannot guess during the
following round.
Speaker 4: Okay, all right, both we can.
Speaker 7: So now that we at least found a murder weapon,
we can make an accusation.
Speaker 4: Yeah, that's what I'm saying.
Speaker 1: You guys, decided to make an accusation, you may, but
if a character guesses wrong, then they cannot. That character
cannot make an accusation the following round.
Speaker 4: I think it's it's kind of worth it.
Speaker 1: Also, I got my note card one sec. Yeah, that
one didn't come back to me. That's nice they're getting.
They're getting nice, sir nicer.
Speaker 13: I think, I think, I think with this finally, this
one thing that means that I can make an accusation.
Speaker 7: I'm ready to make an acut.
Speaker 1: Would you like to make an accusation? Which of you
will make the accusation? Only one person?
Speaker 7: I'm gonna lie.
Speaker 1: Okay, then this pace is immediately ending. Hold on, all right?
Who what? Who is your person? What is the room?
And what is the murder weapon?
Speaker 13: Well, with my feature, my costume feature, I can make
two accusations.
Speaker 1: You do it, oh my god, And you can choose
two people as part of your accusation.
Speaker 7: Rather okay, Now, based on.
Speaker 13: What we've got going on, and the potential motives and
another motive that I haven't potential that I haven't start
the potential of because I don't want to cutch anybody
off guard. My first will be very obvious that it
was Ron. Indeed, he killed Maurice. He killed Maurice in
the public garden using this syfe to asphyxiate.
Speaker 7: Him or his pair hands.
Speaker 1: You said, in the garden. So it was Ron in
the garden with the scythe You may choose another person
if you wish to choose another person, but you may
only choose another.
Speaker 7: Person the other person.
Speaker 1: And keep in mind, if you do use this ability,
and you get it wrong, you have to sit out
the next investigation phase.
Speaker 13: That's okay, okay, with my exemplary deductive skills that I've
decided I have.
Speaker 7: Now I will say, pushes up the glasses. She doesn't have, Lorito,
I thought we were cool.
Speaker 2: I know that's why you're accusing the child.
Speaker 13: Now you have to understand here there is a potential
secret votive for you wanting to kill Maurice because you
love wine and you want him to have custody of
you because he has secrets. He wouldn't divulge to you
about your mother.
Speaker 4: I mean that would be true. What I honestly hadn't
thought about murder, I hadn't really crossed.
Speaker 1: But I am confirming that the full guess is ron
or Lurito hm, that the killing blow or act was
committed in the garden, and it was with the Karra
Gosh scythe with the understanding that I have to reveal
the information as wrong or correct in order of person, place,
and thing. I want you to know one of your accusations,
one of the two people that you accused was correct
because of your ability. I don't tell you who, but
one of them was correct. However, the room that you
guessed the garden is not. It is not where the
killing act was performed. And because of that, you do
not know whether or not it was the weapon.
Speaker 4: All right, you gotta get by I forgot.
Speaker 1: You only find out one of them that was wrong.
In the order of those three, the weapon might have
been the right weapon. But you do know the garden
was not the room where the act was committed. And
with that we are onto the next investigation phase. And
because you did not get both of them wrong, you
are still in it, Lily nice.
Speaker 13: And thus I have played my third trump card for
if I die next round, it is clearly one of
the accuses.
Speaker 4: I don't worry about it. I'm gone. Next round, we
are going well, I'm sorry, I'm.
Speaker 1: Going to roll to see who is going to go.
Speaker 4: There's any more.
Speaker 1: It is going to be two groups, one of three
and one of two. The first three initiative will be
the group of three. I'd like everybody to roll initiative.
Speaker 4: But dead.
Speaker 7: Initiative.
Speaker 1: The first team will be Loreto, Pepuka, and Ron.
Speaker 4: Fuck I'm so dead.
Speaker 1: I'm very interested to see who walks out of this room.
Speaker 13: Uh.
Speaker 1: The second group will be Scarn and Sailor, Lilia, Ron Lorito,
and Pepuka. Let me go over what is left in
each of the rooms. There is one curiosity in the apothecary,
There's nothing left in either the public garden or the
soup kitchen. There is one item left or one curiosity
left in the record Hall, and there is one left
in the armory. So just to be clear again, Armory,
Record Hall, Apothecary, and each only has one item left.
So where does this group want to go? All these
got one thing left in them? Yep, there are only
three curiosities left in the game total.
Speaker 5: Damn.
Speaker 2: Wherever we go, only one person is really investigator.
Speaker 6: Yeah, I don't know. If they rock it up, we could,
you know, take over currently that's true.
Speaker 1: Ron, Larito, Pepuica. Wherever you go?
Speaker 12: Yeah, you know, I wanted to say I made a
point about complaining about having to work with children.
Speaker 4: Yes you did, and this is what you get. This
is karma, you fucking murderer. I've never been to the apothecary.
Can I go to some place I've never been before?
I fucking die?
Speaker 13: Yeah?
Speaker 1: I didn't deny at least that agreeable.
Speaker 5: I I guess if it's a last dying wish ship.
Speaker 1: Zero fucking from this, I'm pretty sure that Ron's a person. Okay, children,
you go with Ron. All right, Scarn and Sailor Lilia.
The only remaining places are the record Hall in the.
Speaker 4: Record.
Speaker 7: I'm done to trick the record.
Speaker 2: Hall's right. You might have trauma from the armory.
Speaker 1: I don't know. Okay, everybody, the time has come. I
would like Scarn and Sailor Lilia to take yourselves to
dungeon four.
Speaker 7: Alrighty whom?
Speaker 1: All right, you guys, you are within the apothecary. There
is one curiosity left, and that curiosity is the potion
shelf in order of Ron. Lorito, Pepuica, what will you do?
Speaker 6: Mm hm.
Speaker 1: Hm hm hm.
Speaker 6: That sure looks interesting.
Speaker 4: Why don't you take a look, though, Ron, if he's the.
Speaker 9: Lawyer, isn't like counter into it?
Speaker 6: You're right? If it's me, then I could sandwichage the evidence.
Speaker 4: You're right, all right, Peico, you want to take a
look at it?
Speaker 5: Oh?
Speaker 4: Oh, buck you up?
Speaker 9: Sure?
Speaker 5: I don't see why not?
Speaker 1: Mm hm, Pepica, roll me an investigation check?
Speaker 4: Oh, Mike squinting my eyes at wrong the entire time?
Speaker 1: Like, oh, seven, do you have a breakthrough?
Speaker 2: A point.
Speaker 1: Do you want to use it?
Speaker 5: I do not.
Speaker 1: Okay, I'm helping.
Speaker 4: Don't they have a vantage?
Speaker 1: Oh? If you're helping them, then roll it again?
Speaker 5: Yeah, I will.
Speaker 6: Would be really funny if you rolled another one, don't.
Speaker 1: Yes, you find here for here, bountiful. Look, this show
has a variety of potions and tonics, but one set
specifically has several missing a set of sleeping potions. You
have found a potential murder weapon, the sleeping potion. This
vile contains a mixture that can induce a death like
sleep in any who consume it. I am adding it
to the party sheet. It will be revealed to the
party regardless of circumstances. And with that, that is everything
in the room done. There is nothing left to do
in this room.
Speaker 4: Hard disagree.
Speaker 2: What will you do?
Speaker 11: Ron?
Speaker 4: Why did you do this?
Speaker 5: I know you killed him.
Speaker 4: You've been attacking me and I know I'm not gonna
make it out of this room alive, so I'm gonna
get you before you get me to attack.
Speaker 1: You're going to attack Ron. I would like Ron Lorito.
I would like Ron Lorito and Pepwica to all roll initiative.
Speaker 4: Study. Then he shouldn't have murdered my additional Dad.
Speaker 1: You're going to start with lorito, Lorito, you're going to attack.
You're going to attack Ron? All right, Well, in that case,
i'd like you to I assume you're going to use
your better attack. Yes, yes, you're going to use your
hero attack. All right, Yes you did. You do not
get the extra critical range because you did not call
them out lawfully. Oh fair, So go ahead and make
two attacks with that against them. Brah ah that is.
Speaker 11: Yes.
Speaker 22: Uh.
Speaker 1: As you attack them with a sixteen Hi, are you
see them sixteen? You find that you fail?
Speaker 4: You're so the fucking murderer. I knew what I knew
it die damn it Ko.
Speaker 2: And you miss fuck.
Speaker 1: Ron. It would be your turn if you wish to
do something.
Speaker 4: Are you going to attack me? Prove me right?
Speaker 1: I'll give you this option. Hold on, wait, what did
you say? Attack them? If you don't get it? If
you don't attack, If you attack, we will continue combat.
If you don't attack, then I will move you on
from this room into the spooky power phase.
Speaker 6: I seem.
Speaker 1: And I will give Peplica one turn. Okay, Pepwica, I
will give you one final turn if you wish to
do any thing before we move on to spooky power phase. Mhm,
what would you do? Will you have weka?
Speaker 5: I'm thinking, oh, there's not really much I can do.
Speaker 3: My abilities are all an investigation. Not I guess I
could try to grapple ron.
Speaker 1: That's not really a mechanic we're dealing with here.
Speaker 5: Yeah, well, then there's not much I can.
Speaker 6: In that case.
Speaker 1: When you begin to fight, we are going to move
on to the others. I'm going to disclaim. I'll see
you guys in the spooky power phase. All right. A. Hey,
so some stuff happened. So, uh, you guys are in
the record hall.
Speaker 2: Yeah.
Speaker 1: The only thing that remains is the letter desk. M
how do you guys want to go about this? Let's
look at it.
Speaker 7: Yeah, we'll just look at it. A.
Speaker 1: You're investigating to Yarn, all right, Scarn.
Speaker 13: Yeah, you do it?
Speaker 1: Do you want to give him advantage on this?
Speaker 7: I will help if I can.
Speaker 1: Okay, ask Karn make your first one with advantage.
Speaker 2: Investigation?
Speaker 1: Ooh, with an eleven, you succeed.
Speaker 6: I dropped a one.
Speaker 1: Among the contents of this desk of letters, you locate
a black iron letter knife, which reeks of nefarious purpose.
You have found a potential murder weapon, the dark letter knife.
Speaker 2: I put it in my inventory.
Speaker 1: I will put in the party inventory where we'll be
revealed to everyone.
Speaker 2: M Is there anything else that we need?
Speaker 1: That's this entire room? Room's done?
Speaker 2: Oh oh okay, well I can't check anything else.
Speaker 1: Yeah, yay. This game is rapidly coming to a close
one way or another. Okay, I'm gonna spend you guys out.
We're gonna go to spooky power phase.
Speaker 4: Right.
Speaker 1: We are entering into the spooky power phase now, okay,
but before we do that, I'm gonna pause the stream
real quick. You're gonna wait here with me and we're back.
Do you do anything you're in the spooky power phase?
Is the lights flicker on and off in this room?
Speaker 4: I don't think I can. I can't attack a getter
or anything, right, not doing this?
Speaker 11: Yep?
Speaker 1: All right, that's yep.
Speaker 4: It's all I got. See you soon, okay, by.
Speaker 1: Heio ah, right, spooky power phase? What would you like
to do?
Speaker 6: I want to bless both of the people in the
room with me.
Speaker 1: That makes sense. Who do you want to be the first?
If you hit them?
Speaker 6: A puplica?
Speaker 1: Okay, I will your DC is still fifteen. This is
gonna be maybe a weird moving parts thing. All right,
I'll see you in a second. Okay, spooky barbers. I
didn't mean to come in here with you, but whatever. Heck,
and what would you like to do?
Speaker 5: I need to rob ron you do.
Speaker 1: I'm gonna need you to make that sleight of hand check.
Speaker 5: Close four still uh huh, that doesn't run out? Thank god.
I don't know how I've made it this long. Oh boy,
is a two and a four?
Speaker 1: Oh it's a six. I'm gonna tell you right away
that is a failure.
Speaker 4: Bowie.
Speaker 1: All right, we're gonna move on. I will see you again.
Speaker 5: Oh and I didn't declare it. I actually do have
a point.
Speaker 1: You could use it to reroll it, can I? Yeah?
Reroll the D twenty I would like to. Yeah, go
for it.
Speaker 5: Come on, motherfucker. Thirteen in a.
Speaker 1: Two That is certainly better a fifteen total.
Speaker 5: A fifteen? And do I add anything out?
Speaker 3: No?
Speaker 1: Sixteen? Sixteen?
Speaker 6: Right?
Speaker 1: So wait, note you said thirt. Sorry it was a thirteen.
Speaker 5: It's a thirteen and a two on a DC.
Speaker 1: You don't get the break through point D six if
you're using it to reroll so thirteen plus or four
is seventeen. Which oh and then from the yes, okay, so.
Speaker 2: You did it.
Speaker 1: You got it. Yes, there's going to be a caveat.
There's going to be a caveat.
Speaker 17: Fuck.
Speaker 1: And you do find the right item. I will let
you know right away when you steal from Ron. You
steal his paper drake. Oh, amazing, which I'm going to
add to your inventory.
Speaker 9: I saved you, Tobasco.
Speaker 5: That bastard separated it for so long.
Speaker 1: The paper Drake, the paper drake. Hold on, let me
just make sure it doesn't send a fucking signal flare
up when I do this. The paper drake increases your
investigation by two uh and your passive perception by four.
But it is also the other item that you need.
So if you make it to the consolidation phase, then
you will have escaped and won. We'll see if you
make it that far, they might not see you again.
You'll leave some you'll leave a calling card, in my opinion.
With that, I'm going to move on to the next person.
Speaker 5: My melon head.
Speaker 1: Hello, hello, hello, Hello, who would leave? We like to
scry upon?
Speaker 22: We will, we will scry on. Lorito, he did it?
She did accuse Lorito. If he hasn't scried on.
Speaker 1: Him, it's not DC fourteen Loreto. I will be back
round a sec. Hello. Error. So nothing has happened to you.
No one's doing anything to you.
Speaker 2: I'm too strong, bro.
Speaker 1: Yeah, so nothing's going on with you. I'll see you
in a minute. Do hi Hi. I'm sure you might
have seen this coming, but in this second reactive phase,
the shadows strike. What I need you to craze. I
need you to roll at your desk a dexterity saving
throw and if you fail it, that's you.
Speaker 4: Okay, I'm gonna oh, I'm not gonna do do I Okay, Logan,
this is gonna be up to you.
Speaker 1: Huh.
Speaker 4: Do I use the white sparkly dice that saved me
last time, the black more Kirato style dice that failed
me once and I haven't rolled again. Or my beautiful
rainbow gay dice that failed me and I haven't used.
Speaker 1: Again, the black carry to dye.
Speaker 4: All right, here we go.
Speaker 17: This is it.
Speaker 4: This is for me staying in the game. Come on, dice,
I need you gonna be okay, come on, come on,
come on, come on. Fifteen no plus two seventeen.
Speaker 1: You succeed.
Speaker 9: Fuck you, Warren Ron.
Speaker 1: You piece of shit.
Speaker 4: I'm still here, baby.
Speaker 9: Ooh.
Speaker 1: I also need you to make a wisdom saving throw.
Speaker 5: Oh crap.
Speaker 4: Okay, which dice for this?
Speaker 1: The white one?
Speaker 4: Okay, okay, we's save. No, not important to this. I'm
hoping it's not that important. But let's see how this goes.
Speaker 17: Yeah, what's it?
Speaker 9: Fifteen?
Speaker 4: And it's a wisdom I don't have a modifier for it,
So you succeed fifteen? Okay, okay, okay, here there day. Okay,
I'm not quite done yet, baby.
Speaker 1: Yeah, okay, Hey, I'm doing my round to make people
do the stuff. Hecking nothing. I have nothing to report
to you just yet. No one's targeting you with anything,
so I'll see you in a minute.
Speaker 2: Okay.
Speaker 1: So hello, Hello.
Speaker 3: So this is.
Speaker 1: The final role that will probably determine whether or not
you live or die. Oh boy, the shadows attack. If
this kills you, you will be dead upon your attempt
to escape. Oh, I need you to roll with advantage
because of your candle. I need you to roll a
dexterity saving throw with a plus three modifier with advantage.
Speaker 5: And do I get anything else because I've.
Speaker 1: Got the other shit no, that's everything I just told
you is what you got.
Speaker 5: Okay. I figured i'd ask, okay, okay, two D twenties no.
Speaker 1: Yes, advantage yes, okay, and then it's.
Speaker 3: Plus three all right, other dice get out of here. Okay, okay,
I'm taking a picture. Let me clear my I appreciate
the offer, but you could have just moved it to
take a picture like I'm just happy.
Speaker 1: Yeah, cool, heck in. Then the attack misses and you
I can't even send it, right, okay, keep it for yourself,
put it on Twitter or whatever. Cool. Uh, that's that's you, sligh.
So the fun thing is that even if that hadn't happened,
you would have left with the raven like it would
have revived you at two D four health, so you
would have been fine, which means I'm gonna go to
the next person. Then I'm gonna swing all the way
back around. Next time we talk, I will be excusing
you from the game. All right, Hello there. Oh, I'm
going to delineate this and just start the third round. Now,
Lorito succeeded his save by barely against your ability, so
you do not learn what he is. Okay, I'm going
to pop into everyone else's chats real quick, and I'm
going to tell him to come back, and we're going
to begin the investigation phase. But there's going to be
the consolidation base. But there's going to be a little
bit of a twist. Okay, hold on to your butts, hey, justice, Hey,
so nothing happened to you. You don't have any consequences,
and you can head back to the room. Consolidation phase
is about to begin. Okay, Hi, Hi, consolidation phase is
about to begin. Head back, We'll get you're a up.
I got bad news, bad news. You said you missed
both attacks, and not only that, but your paper drake
appears to have gone missing. No, and as you turn
to strike at Pepuica, you find that they're gone as well.
Speaker 6: We got the thing.
Speaker 1: I'd like you to head back to the consolidation phase. Okay, Braiden, Braiden, Yes,
I'm happy to tell you you have won. Whether or
not the others live or die is now of no
consequence to you. You and the items you have stolen.
Speaker 2: You leave.
Speaker 1: You flee from the area, having gained what you wanted to,
having taken the let's review the items really quickly. The
paper Drake and the bikini chainmail that you came to retrieve.
Speaker 5: And also some other shit, some other stuff you.
Speaker 1: Picked up on the way. You leave your melon head
as a calling card. Is there anything you'd like to leave,
like a little note or anything that you'd like to
leave with it. I got see you suckers kind of deal.
Speaker 9: Believe in science.
Speaker 5: The tongue.
Speaker 4: You have to do a blow.
Speaker 1: I'd like you to head to hang out and I
will see you when we're wrapping up.
Speaker 5: Okay, hello everybody.
Speaker 1: As you all return, there are three things that I
need to tell you.
Speaker 13: Wow.
Speaker 1: The first is that two murder weapons were found, and
the murder weapons, the potential murder weapons that were found
are a dark letter knife and a sleeping potion that
can induce a death like sleep. Oh mm hmm. That's
two of the two things I had to tell you.
You can see those in the party sheet if you
wish to. The third is you may notice Pepweka has
not rejoined us.
Speaker 2: That is ill, not dead.
Speaker 1: You all return to the central chamber and you find
in the central chamber Pepuka's melon head has been sat
upon the table in the center of the courtyard. There
is a note that is placed upon it, and that
note reads believe in science.
Speaker 4: Amazing. How is that spelled?
Speaker 7: Yeah?
Speaker 14: Like that?
Speaker 5: Like that b l B l b a U Yeah.
Speaker 1: Branden Pepwica has successfully stolen the items they need to flee,
and they have won the game of their in their
own way. Whether or not everybody else wins or loses
is irrelevant to them. They have secured their personal victory.
Speaker 4: That's kind of really funny in that they've won but
are still the first person out of the game.
Speaker 1: That is really funny. Braiden, who is now in the chat?
That is really funny.
Speaker 3: Ah.
Speaker 1: And now now that I haven't parted that news, good, Oh,
it's got a notification. I need to check one second.
Speaker 4: Guess from the get go, it's almost thank you guys
didn't believe me.
Speaker 8: Right and I did, And now.
Speaker 1: You have ten minutes.
Speaker 2: I know who it is, I know where it was,
and I know what happened.
Speaker 1: Holy shit, you're making an accusation. I'm making an accusing
all right, Well I talked about it took a total
of fifteen seconds.
Speaker 4: Amazing, So then.
Speaker 1: I would like to know.
Speaker 2: Who where what My goal here was to figure out
what happened. So I split away I split away from
all of you and I went to the kitchen, and
in that kitchen I found something something that you guys
did not see. It's a dinner table with food, food
with the dinner table, and mice around said food. The
food with the dinner table at mice arounded and the mice.
Speaker 1: Were asleep.
Speaker 2: With drag marks away from the table.
Speaker 4: Holy ship.
Speaker 3: So I.
Speaker 2: Think he got fricking uh fu.
Speaker 1: Slept the sleep.
Speaker 2: Put sleep potion inside of the food in the kitchen,
and it was run.
Speaker 1: So the guess is sleeping potion soup kitchen. Run. Your
guess is correct. Run your machinations are revealed?
Speaker 2: Is A Yeah, it was me.
Speaker 6: I killed him.
Speaker 12: Tried to make me pay pardon my language taxes, and
uh yeah, that wasn't gonna fly.
Speaker 6: Cold day in hell before that happens.
Speaker 2: Another cutaway. I knew it was him, and if he
tried to attack me, I had records on his tax evasion.
He couldn't get me if he tried another cutaway.
Speaker 4: I don't regret attacking ron. I know that taxes suck ass.
God damn it. He killed my other dad.
Speaker 7: Did you all try to kill each other?
Speaker 1: Camera whips to them came whips.
Speaker 4: No, I fucking knew that he was a murderer, start
trying to get him before it got me.
Speaker 1: Meanwhile, just kiddrip.
Speaker 4: Just freaking like like off the the fucking side household.
Speaker 13: I really was just kind of waiting for Keimona Common
to come in and say, the dn't get me out
of here, like I was just I just kind of kept.
Speaker 7: Telling myself, like, just keep bullshitting. Then you know, maybe
he will get here.
Speaker 4: It's just a matter of time.
Speaker 7: The sword just comes down for the ling and then
but no, they tried to fucking kill each other.
Speaker 4: Cut to fucking we go, like I just did it
for the stuff made.
Speaker 1: Cut to an unseen sixth character. Hey, I'm Jeremy the
building manager. And they kept the doors locked for uh
five hours. Yeah, in the background, leering arms crossed the
fucking handles. Zoom in on him, cutting back to the present,
Cutting back to the now present.
Speaker 4: Ron you could either like fucking cooperate with us, go
on the police for your horrible misdealings, or we're gonna
have to kill you here and now.
Speaker 6: You know what I was told to kid. Hmm, Hey,
cap I guess I gotta kill you.
Speaker 5: That is fair enough.
Speaker 1: Seems to me this is going to with no precedent
in Halloween games up until this point, gonna bloody battle
between the investigators.
Speaker 4: What insane?
Speaker 2: Everybody rolled the.
Speaker 1: Initiative because combat is happening.
Speaker 2: Can I just we're fighting?
Speaker 1: You can you can just go.
Speaker 4: Let him get away with it. She's like, you're gonna ride.
Speaker 9: She's like, guys, I just I was like, get with Lilia.
Speaker 1: If you make it to the edge of the map,
you get away.
Speaker 11: You go.
Speaker 8: Oh my fucking.
Speaker 1: Wrong, You're up first.
Speaker 2: I'm oh, god, listen, I need I need you to
be cool about this.
Speaker 12: It seems like you don't really care about what I'm
up to and you just want your like Kimona boy
toy or whatever.
Speaker 6: So, uh, you know, cool?
Speaker 9: I have I have a test.
Speaker 13: Tomorrow and if I feel them's gonna yell at me
and I'm gonna get fired from my job and my
dad's gonna fire me, and then I can't buy another
Gucci chain mail bikini.
Speaker 6: Yeah, a little tax evation never hurt anybody. See, I'm gonna.
Speaker 1: Text card Okay, Redscar, go ahead and go for your attack.
Let's say, Scarn, do you have anything investigated?
Speaker 6: Oh?
Speaker 1: Right, that is a hit. So roll your damage, roll
your head. Don't you have a special hold on? Don't
you have a special.
Speaker 13: In?
Speaker 2: Oh wait, do I know you?
Speaker 1: Yeah, we'll do that right after. Okay, do the do
the D four?
Speaker 2: Yeah, I rolled the D four.
Speaker 1: It's a two and in my pro autumn. So we're
gonna give him back to We're gonna give him back to.
We're gonna give him back to. You did a total
of ten. We're gonna give him back to. Okay, you
just go down sauce, and when you do that, he's
gonna he's going to activate is do I know you? Uh?
So you're attacking, You're attacking heck and Scarn Sampson here,
I need you hecking Desmond ron, I need oh actually
real quick, just to help you out, fucking.
Speaker 2: Scarn.
Speaker 1: Do you want to use the black I can geus?
Speaker 2: I forgot about.
Speaker 4: In funck him up, boy fifty.
Speaker 1: That's a five. That attack is negated. An attack does
not go through. It automatically misses as a scar whole
hour arcane record of your tax fraud that he uses
to blackmail you and not attack knife.
Speaker 13: So we're going to.
Speaker 1: Reduce that damage. It didn't hit. However, do I know
you're still going to have taken effect? So you still
have it. It's not destroyed. Scarn, hit him with the
power fucking packs. Fraud. I'm just gonna drop this on
him from your sheep. Make this constitute. Oh you just
made it automatically, Desmond, you succeeded. You take one point
of damage because you tried to attack this man. But
your damage threshold, your d mg ar, your armor you
got prevents you from taking damage from it.
Speaker 6: Oh my god, iphoned? All right, second attack.
Speaker 1: Before you like swing it? Do you want to use
the gaos again? Roll it again? Let's go. It hasn't
been destroyed yet, so it is not destroyed, but it
is also not used. Go ahead and roll your attack
all right, hit, roll your damage, and it will automatically.
Speaker 6: Do the defour.
Speaker 2: Hey, guys, do I note you?
Speaker 1: You don't I need roll mell me a consave ron.
Just roll it like he conce you're gonna get twelve
or higher.
Speaker 2: Oh do I know you did?
Speaker 1: You get your knife out of my chest even so
you'll take one which will be negated.
Speaker 28: All right, I'll take that one out. Third attack, Sorry,
you have a third attack, right, run scorned do.
Speaker 1: That attack is negated, but the gias is destroyed.
Speaker 2: All right?
Speaker 19: That is.
Speaker 1: This scart it.
Speaker 4: St get it, please place.
Speaker 1: You're running, just running? You want to move full sixty feet? Okay,
we we don't really do. We're not really doing proper calm.
So I'm gonna say that he can just run.
Speaker 4: He did that.
Speaker 1: Let me know, my punctured am.
Speaker 4: I ton't understand that. I am a ten year old
hero who is one hit point left and I'm the
only one here standing on fucking business to fight this murder.
How if understand? God damn it, you could just be cool.
Speaker 6: I've never heard anyone's kill my other dad.
Speaker 1: I don't I don't care about your I don't care about.
Speaker 4: I don't care about your text fraud. You killed Maurice.
That's what I care about.
Speaker 2: I don't fight.
Speaker 1: He was lawfully revealed, so you're crits are superior crit
and you have advantage on attackt hey revealed revealed him
rowicck attack with advantage. Oh thank god?
Speaker 4: Okay, come on, get eighty eight to come on.
Speaker 9: He's gonna get away with it.
Speaker 1: You have one more attack rolled the with advantage if
you want. Hell, yeah, fucking die come on advantage.
Speaker 4: Oh well that's nineteen anyway.
Speaker 1: Yeah, okay, so twenty hit the crid button, hit the
krit button, and then roll the.
Speaker 4: One fucking die sort of a bitch.
Speaker 1: He takes seven reduced down to four damage. God, what
was he reducing? Because he's got armory found he found armor?
Speaker 16: Man?
Speaker 4: Is he wearing a bikini?
Speaker 1: That's not the regular I thought that would just put.
Speaker 5: His a c O.
Speaker 4: But I didn't know. He was all God, damn, all right, that's.
Speaker 1: Me, Lily yours?
Speaker 7: Oh my god's gard.
Speaker 5: Running?
Speaker 1: Are you running? Running and dashing?
Speaker 7: That's the bestie. You just gotta stabb You need to
go to hospital.
Speaker 1: Are you Are you trying to run and dash as well? Yeah?
Back of the top, run your turn in here, get him,
just deck him on.
Speaker 4: This garma.
Speaker 1: That this entire dirt.
Speaker 6: But today it's gonna be house the ground taste.
Speaker 2: I will non lethally.
Speaker 6: You do.
Speaker 1: You only is one hip point? He takes it.
Speaker 7: What you fall?
Speaker 4: Why?
Speaker 3: Rod?
Speaker 17: Why?
Speaker 1: And then is that your tell you when you're older?
Oh gosh, Jason knives Brandish starts frolicking after the other
two Holy ship scar in your turn?
Speaker 2: Oh my god, I'm going for it.
Speaker 1: Are you going in?
Speaker 2: Are you going in? Because I'm just gonna die? It's
nineteen that eighteen.
Speaker 1: Misses him?
Speaker 5: What the fuck?
Speaker 2: Yeah?
Speaker 1: Swing you miss He's so high.
Speaker 6: It was high to begin with, and then I found
the armor.
Speaker 1: What you're on the ground, You're you're out?
Speaker 11: Yea?
Speaker 23: What do you do?
Speaker 17: Man?
Speaker 4: Isn't it just turned into a kind of mid post fucking.
Speaker 13: Water You're like, this is a thing where it's like,
I'm a I'm a magical girl.
Speaker 4: I I I fight with love and friendship and heart
and sprinkles.
Speaker 7: And where's your fucking transformation?
Speaker 16: What the fun?
Speaker 9: I am transformed? And here like I am here now I.
Speaker 7: He's got a knife, like, and I'm gonna put a.
Speaker 1: Nice I also can't do that.
Speaker 7: It's not here, it's there, just a back.
Speaker 4: No, my moon, tr It's fucking not happening. Hadn't been
such a fucking asshole and taken all of her.
Speaker 2: Ship, we might have, Juddy, I had something that could
help me not die.
Speaker 9: Make you it's called the gun.
Speaker 4: Instead.
Speaker 13: So so instead, in true soggy fashion, she's going to cry,
say please don't hurt me.
Speaker 1: You flee and you escape, you dash, you're out. You
have you have successfully fled the scene?
Speaker 4: Holy ship? You think about running away?
Speaker 1: This is this is definitely a very singular event. All right, Ron,
Brandy Barrel, what's your what's your turn?
Speaker 6: Sorry, I can't trust that you won't go to the cops.
Speaker 2: Damn.
Speaker 6: Yeah, basically.
Speaker 1: Go for an attack. No, you're twelve, missus, and also
roll constitution save.
Speaker 6: Do I know you?
Speaker 4: Damn?
Speaker 1: We addressed this, Ron, Okay, Scar roll a D four.
Hopefully it's actually no, because your damage dice went from
D fours like all of them to D six is
roll D six Get him a four so he takes
one damage.
Speaker 7: There was no kumonal comment to interfere.
Speaker 13: Give me an inspirational feel that would make me change
my mind and decide to fight.
Speaker 5: You should sailor man.
Speaker 4: He's murderers.
Speaker 1: That's sixteen, missus. Roll a constitution safee. He got in
two different rooms, different items that allowed one natural one
second and you're not a halfling here? Roll me the
D sixth a halfling?
Speaker 6: I'm wrong?
Speaker 1: Three damns?
Speaker 4: Get him.
Speaker 2: I will chip you to jet.
Speaker 5: I will do it.
Speaker 1: One more attack he in two different rooms, fucking scarn
got oh?
Speaker 11: Do I know you?
Speaker 1: You do? Roll before we do it, roll a constitution,
say you succeed to take one damage. He goes down
to nothing.
Speaker 2: All right, go ahead and roll your dad much funny,
you know, funny, you know so much?
Speaker 1: You take ten, which would have killed him out right,
pro Jesus raised, is that one non lethal? Or is
he just going down?
Speaker 16: Uh?
Speaker 12: He's an investigator and he like put together all the evidence,
and while that's been destroyed, I feel like he'd go
to the cups.
Speaker 1: They fall and as the villain is revealed and will
surely be apprehended by the authorities, but has killed everybody
on the way out.
Speaker 3: Uh.
Speaker 1: In the style, I want two things right now to
bring us to a close. I want one final final
cutaway from Ron to describe your full feelings about the
end of this situation.
Speaker 12: It's the kind of ways like, you know, it was
a long night overall, but I really think that we're
getting places.
Speaker 6: You know, business is good.
Speaker 12: Kid's gonna learn pretty well and it's gonna mid cut
cut to him pushing a wheelbarrow with an unconscious Lorino
just kind of.
Speaker 6: Dangling out of the side like he's he's coming around.
Speaker 17: Uh.
Speaker 6: The cops are definitely interested, but We'll cross that bridge
when we get there.
Speaker 1: I would also have accepted a quaint things. We're getting
a bit chummy around here, so I had to kill.
And the last thing that I want to bring us
to a full close. Mm hmm, hey Brandon hid Brandon,
you there the burden? You're there, You're there, you Brandon?
But are you there? Brand there? I want one final cutaway,
one last of the office style cutaway to whatever Sweet
is doing. I want your final thoughts. How are you
living your best life?
Speaker 2: Man?
Speaker 5: I feel like the melon is pushed back and it.
Speaker 3: Reveals a full regular pepper smoking a cigar and drinking
a tropical drink.
Speaker 1: On a beach that you're on a beach that is
still in a cave.
Speaker 5: Yeah, it was my biggest under coverage job.
Speaker 3: But that's just what someone does. And it reveals that
she's like from a spy movie.
Speaker 1: Actually, I think. I think that with that happening and
Lilya going to probably therapy for the rest of their life,
I believe that is going to wrap all we for
this year with I am I remembering incorrectly? Is this
the first full villain win?
Speaker 7: I don't remember.
Speaker 6: I one is the villain as the Murder.
Speaker 1: Mystery games, though not not not the marryam one.
Speaker 4: Yeah one is the changeling last.
Speaker 12: For the Murder Mystery ones, I think, yeah, I think
this is the first time the murderer has actually gotten
away with it for the Murder Mystery ones.
Speaker 1: That's crazy. Yeah, that's crazy.
Speaker 2: I figured it out. I didn't say I was gonna
have everybody go to the fucking like.
Speaker 6: I had an objective and I meet that I won
on my.
Speaker 1: Like Scooby doo if. At the end, when they reveal
the old man, he pulls out a gun and threatens
the kids.
Speaker 4: I think I had everybody's rules. By the way, I
think I figured it out.
Speaker 1: Oh yeah, take a shot.
Speaker 4: Laurie is the hero.
Speaker 1: Obviously, I know that.
Speaker 4: Me Lilia, the divination savant, Pepper the thiefs in the Assassin.
Speaker 2: Ye, I.
Speaker 5: Get absolutely flattened.
Speaker 12: I super was thinking about murdering Pepper to take all
their stuff. I was like, has got a lot of things,
because I know they're the thief and so I was
thinking about ignoring you and just killing them in the
other room.
Speaker 4: I thought that was what was wrong.
Speaker 1: Was apart from the usual pretty big boons that the
Assassin gets because they get three attacks, they get extra
hit points. The fact that you have the knife set
also made you so mean, So those who were there.
Speaker 6: And the armor while also already having hijacks.
Speaker 1: Because you you would have fucking been chipped down just
by the damage that was done to you by fucking
do I know you? You would have been killed by
it all if Yeah, the knife set for those who
weren't in the room, the first attack they hit with
each turn gets that extra D four and that makes
a lot of difference.
Speaker 6: And four plus five can nearly one shot anyway.
Speaker 1: Yeah, up, and I dare say that that's that's this year.
That's Halloween for Gigi.
Speaker 8: That's the conclusion of the.
Speaker 1: Womblet. Was the intrigue, the Catherine, the friends.
Speaker 4: Yeah, the Womblet was the friends you made along the way.
Speaker 6: Yeah, m week secrets fining.
Speaker 1: Probably a good time because I'm starting to get tired
me too. I told you guys, be a fucking in
for a long game.
Speaker 4: Yeah, but godam, what do you say?
Speaker 1: We end the recording. We thank everybody for another year
of not nineteen. Thank you guys. These Halloween games are
kind of our real yearly checkpoint. If I'm being real
back in and we will catch you guys this next
Thursday for the Vestige Halloween Group