1
00:00:16,800 --> 00:00:20,559
Speaker 1: Hello, and welcome to side Quest. This is our weekly

2
00:00:20,640 --> 00:00:22,480
video game show here at gek First. I'm your host

3
00:00:22,559 --> 00:00:24,879
Dil Muss, and I with me a very special guest

4
00:00:24,920 --> 00:00:27,480
here on the show today, making her podcast debut on

5
00:00:27,519 --> 00:00:30,640
Geek First, Glamrine Harpy Reya. Welcome to Sidequest. How are

6
00:00:30,679 --> 00:00:31,199
you doing today?

7
00:00:31,719 --> 00:00:33,600
Speaker 2: Hi, Dylan, I'm doing great. Thank you so much for

8
00:00:33,640 --> 00:00:36,880
inviting me, And yeah, I'm excited to chat with you

9
00:00:37,799 --> 00:00:39,600
for the first time about like my interests in video

10
00:00:39,679 --> 00:00:42,399
games and stuff. So yeah, I'm just stoked to be here.

11
00:00:42,960 --> 00:00:46,159
Speaker 1: Yeah, this is gonna be a fun discussion, fun episode.

12
00:00:46,359 --> 00:00:48,840
You know, me and you met briefly on like the

13
00:00:49,280 --> 00:00:51,320
geek First twenty four hour stream where every year we

14
00:00:51,399 --> 00:00:54,240
have a trivia battle and you partook in that, and

15
00:00:54,240 --> 00:00:56,359
that's where I heard about you and the content that

16
00:00:56,359 --> 00:00:59,119
you do YouTube channel talking to me about video games

17
00:00:59,119 --> 00:01:01,880
and other that you're passionate about. And then we kind

18
00:01:01,880 --> 00:01:03,399
of connected after that and it's been a bit, but

19
00:01:03,520 --> 00:01:05,920
we finally have a nail down to day here to

20
00:01:05,959 --> 00:01:08,680
just talk about some video games. So yeah, I kind

21
00:01:08,680 --> 00:01:12,079
of wanted this episode to just be me and the audience,

22
00:01:12,120 --> 00:01:13,959
like getting to know you and the games and the

23
00:01:14,560 --> 00:01:16,599
nerdy things that you're into and all that, and so

24
00:01:16,760 --> 00:01:18,000
I don't know. I think it should be a fun,

25
00:01:18,560 --> 00:01:20,319
laid back episode, which is good because next week me

26
00:01:20,359 --> 00:01:21,560
and Kirklann are gonna do like our Game of the

27
00:01:21,640 --> 00:01:23,480
Year stuff and that's probably gonna be very you know,

28
00:01:23,680 --> 00:01:26,599
long and extended, and we're probably gonna be very exhausted

29
00:01:26,599 --> 00:01:27,480
by you do know of that. So I think this

30
00:01:27,519 --> 00:01:29,760
is a good like calm before the storm, just like

31
00:01:29,799 --> 00:01:32,159
a nice chill holiday a sort of episode, if that

32
00:01:32,200 --> 00:01:32,680
makes sense.

33
00:01:33,000 --> 00:01:35,319
Speaker 2: No, that's a good idea. Well, yeah, I'm stoked.

34
00:01:36,040 --> 00:01:40,040
Speaker 1: Yeah, when I was going through looking through your YouTube

35
00:01:40,120 --> 00:01:42,079
channel and listen to some stuff, you kind of do

36
00:01:42,120 --> 00:01:43,799
all sorts of different stuff, But how would you describe

37
00:01:43,840 --> 00:01:45,200
the content? And like, do you want to just shout

38
00:01:45,200 --> 00:01:47,920
out and plug your content here at the top here?

39
00:01:48,760 --> 00:01:54,439
Speaker 2: Sure? So my username across pretty much all my socials,

40
00:01:54,519 --> 00:02:00,040
and my primary YouTube channel is at Glimmering Harpie and

41
00:02:00,680 --> 00:02:05,799
the basis of my main channel has is definitely game focused.

42
00:02:06,000 --> 00:02:09,199
So I talk about like gaming devices that I'm a

43
00:02:09,199 --> 00:02:16,319
big fan of, fighting games, RPGs, action adventure games, indie games, RPGs,

44
00:02:16,560 --> 00:02:20,800
j RPGs, some some podcasts in the past as well

45
00:02:20,840 --> 00:02:25,479
with different guest appearances from different channel creators as well,

46
00:02:25,879 --> 00:02:29,280
and yeah, that was that's been pretty much the mainstay

47
00:02:29,319 --> 00:02:32,840
of that channel for going on maybe like two three years.

48
00:02:33,280 --> 00:02:35,639
I take you know, extended breaks here and there just

49
00:02:35,840 --> 00:02:39,039
for life. But but yeah, like I pretty much keep

50
00:02:39,080 --> 00:02:42,240
all my legacy content there, so it's pretty accessible for

51
00:02:42,280 --> 00:02:45,159
everyone to see, and it's pretty much the the nature

52
00:02:45,199 --> 00:02:46,759
of the Beast, I guess if you want to know,

53
00:02:46,879 --> 00:02:49,639
like a little bit more about like how how I

54
00:02:49,680 --> 00:02:53,599
structure content and how I present it, A lot of

55
00:02:53,639 --> 00:02:56,400
it is like you know, very like I try to

56
00:02:56,400 --> 00:02:58,759
put my own like you know, signature branding and spin

57
00:02:58,840 --> 00:03:02,759
on it and special especially with like presentation and how

58
00:03:02,840 --> 00:03:06,319
I have a bunch of different voices on to talk

59
00:03:06,360 --> 00:03:10,240
about similar topics. So that's something that's I'm really passionate

60
00:03:10,280 --> 00:03:13,680
about that I hope is like kind of the the

61
00:03:13,680 --> 00:03:16,400
the landmark of a brand so far, just you know,

62
00:03:17,199 --> 00:03:22,159
making a space that is quintessentially me, but also inclusive

63
00:03:22,159 --> 00:03:24,759
of other folks as well and welcoming to other folks.

64
00:03:25,240 --> 00:03:29,560
And that's pretty much my my EMO. And I also

65
00:03:29,960 --> 00:03:37,080
love movie talk, TV talk, pop culture, talk music. Yeah,

66
00:03:37,240 --> 00:03:41,479
there's a huge interest for that that may not always

67
00:03:41,520 --> 00:03:43,599
have like the right fit over on my gaming channel.

68
00:03:43,680 --> 00:03:47,159
So I made a second channel called the glimmer Cast,

69
00:03:47,439 --> 00:03:50,560
where the intention was to pretty much host everything that

70
00:03:50,719 --> 00:03:53,639
was like non gaming over there, as well as potentially

71
00:03:53,680 --> 00:03:58,159
some podcasts too. So that that channel, I've been slowly

72
00:03:58,280 --> 00:04:00,919
raking racking up content as far as like shorts and

73
00:04:01,479 --> 00:04:04,479
edited video content, which I've gotten more into it over

74
00:04:04,520 --> 00:04:07,280
the last like year or two. Editing is something that

75
00:04:07,319 --> 00:04:11,039
I really find a lot of fulfillment in because it's

76
00:04:11,120 --> 00:04:14,319
it's where I can be more intentional with how I

77
00:04:14,360 --> 00:04:17,160
present my content and telling a story through editing. So

78
00:04:17,279 --> 00:04:20,279
that's actually pretty cathartic for me out there rather than

79
00:04:20,319 --> 00:04:24,759
trying to you know, wax poetic about something on a podcast.

80
00:04:25,360 --> 00:04:30,480
But yeah, that is pretty much what I do online

81
00:04:30,480 --> 00:04:34,000
for the most part. I love supporting my friends and

82
00:04:34,040 --> 00:04:36,720
other creators to do what they do, what they love,

83
00:04:36,800 --> 00:04:39,360
and especially when like they talk about things that I'm

84
00:04:39,399 --> 00:04:42,480
also interested in. Uh So yeah, that's about it.

85
00:04:43,319 --> 00:04:45,240
Speaker 1: That's amazing. Yeah. I want one thing I really like

86
00:04:45,319 --> 00:04:48,319
about your YouTube channels that like you got live streams

87
00:04:48,319 --> 00:04:50,800
of like playing through games, you got like unboxing videos,

88
00:04:50,800 --> 00:04:52,959
you got podcasts you got like reviews and things, so

89
00:04:53,000 --> 00:04:55,120
you kind of have like no matter what someone's looking for,

90
00:04:55,160 --> 00:04:57,639
whether they just want something short and like quick or

91
00:04:57,680 --> 00:04:59,399
like a longer thing to just kind of have on

92
00:04:59,519 --> 00:05:01,000
like you kind of have it. You kind of run

93
00:05:01,000 --> 00:05:03,519
the gamut there, running all sorts of different content. So

94
00:05:03,560 --> 00:05:04,560
I think that's that's great.

95
00:05:05,160 --> 00:05:05,720
Speaker 2: Oh thank you.

96
00:05:06,120 --> 00:05:09,959
Speaker 1: Yeah, uh cool. Let's let's get into it here. So uh,

97
00:05:10,160 --> 00:05:11,600
let's just talk about some of the games that we've

98
00:05:11,600 --> 00:05:15,439
been playing. One thing, I'm maybe you have some other

99
00:05:15,480 --> 00:05:17,560
surprises forum, but you mentioned that you've been playing some

100
00:05:17,920 --> 00:05:20,720
Pokemon romhacks. I'm very curious to hear about that because

101
00:05:21,040 --> 00:05:25,000
we've we like Pokemon is not usually like a top series.

102
00:05:25,040 --> 00:05:27,600
I guess you're here here at geek first, Like we

103
00:05:27,600 --> 00:05:29,360
we talked about games every once in a while, me

104
00:05:29,360 --> 00:05:32,079
and Kirklam. Recently we're playing Pokemon Emeralds. We're talking about

105
00:05:32,079 --> 00:05:35,519
that a little bit. I loved New Pokemon Snap for

106
00:05:35,639 --> 00:05:38,199
no particular reason. I just got like really into that game.

107
00:05:38,399 --> 00:05:39,959
But like with the main series, I kind of come

108
00:05:40,000 --> 00:05:42,120
back to it every few years and and and just

109
00:05:42,199 --> 00:05:43,839
it that way. But I feel like I've never really

110
00:05:43,839 --> 00:05:46,279
delved into the world of romhacks from but from what

111
00:05:46,319 --> 00:05:49,000
I've heard, it sounds like maybe the great greatest place

112
00:05:49,000 --> 00:05:50,720
to go because like game Freak, you know, kind of

113
00:05:50,720 --> 00:05:52,839
slow to iterate on the games they make. They don't

114
00:05:52,879 --> 00:05:55,639
always add a ton of features. It's usually pretty safe games.

115
00:05:55,800 --> 00:05:57,399
But I feel like the romhacks scenes where you get

116
00:05:57,439 --> 00:05:58,839
like more interest in stuff. So, I don't know, what

117
00:05:59,120 --> 00:06:00,920
are some of the highlights from suff you've been playing there?

118
00:06:01,639 --> 00:06:04,759
Speaker 2: Yeah, so I've been playing a lot of rom hacks

119
00:06:04,879 --> 00:06:08,560
of the Bass game for Pokemon Emerald, so that seems

120
00:06:08,560 --> 00:06:13,360
to be like really yeah, a really popular sort of

121
00:06:13,399 --> 00:06:17,399
like I guess, like foundational rom for or disk image

122
00:06:17,399 --> 00:06:19,199
for folks to kind of build off of and take

123
00:06:19,240 --> 00:06:22,279
assets and then create either an original story or like

124
00:06:23,279 --> 00:06:27,040
a more challenging version of like the poor story. And

125
00:06:27,399 --> 00:06:30,759
I've gotten a lot of great, you know, kind of

126
00:06:30,759 --> 00:06:34,920
FaceTime with doing a lot more challenging versions of whether

127
00:06:34,959 --> 00:06:38,279
it be like Emerald Fire Red or Leaf Green. So

128
00:06:38,319 --> 00:06:40,199
those are all like you know, the game Boy Advance

129
00:06:40,680 --> 00:06:44,079
versions of the of the mainline Pokemon games, And for

130
00:06:44,160 --> 00:06:47,759
me that was kind of like the renaissance of my

131
00:06:47,920 --> 00:06:50,839
memories with the Pokemon series. I first got into it,

132
00:06:50,879 --> 00:06:56,959
like a lot of folks with like red, blue, yellow, crystal, gold, silver,

133
00:06:57,439 --> 00:07:00,959
So those are all amazing, and those were like just

134
00:07:01,120 --> 00:07:07,639
very like you know, introductory RPG, you know, fun experiences

135
00:07:07,680 --> 00:07:10,199
for me, where like I got to I got to

136
00:07:10,319 --> 00:07:14,319
you know, like do my like hours and hours of

137
00:07:14,399 --> 00:07:17,439
grinding searching for Pokemon, just hundreds and hundreds of hours.

138
00:07:17,759 --> 00:07:25,680
And then as like quality of life improvements came with Ruby, Sapphire, Emerald, fire, red,

139
00:07:25,879 --> 00:07:29,160
so on, I felt that something about the Game Boy

140
00:07:29,160 --> 00:07:33,079
Advance versions just seemed to be very streamlined, where especially

141
00:07:33,120 --> 00:07:36,160
like on a graphic presentation level. Yeah, it kept that

142
00:07:36,639 --> 00:07:40,160
charm of what I got with the Game Boy and

143
00:07:40,199 --> 00:07:42,920
game Boy Color versions of the games, with like you know,

144
00:07:43,000 --> 00:07:47,519
some added you know, like shadows and depth and character

145
00:07:47,519 --> 00:07:52,279
animations for Pokemon on screen as well, also like some

146
00:07:52,399 --> 00:07:56,600
environment elements introduced into the battle as well, So things

147
00:07:56,639 --> 00:08:00,360
like that. It wasn't like over the top like you know,

148
00:08:00,439 --> 00:08:03,639
three D rendering or like you know, orchestral music or

149
00:08:04,040 --> 00:08:06,199
focus on realism or anything like that that came with

150
00:08:06,240 --> 00:08:08,720
like the three DS and Switch games onward, but it

151
00:08:08,759 --> 00:08:11,480
was something that just sort of lingered with me as

152
00:08:11,480 --> 00:08:14,040
far as like this is like you know, this is

153
00:08:14,040 --> 00:08:16,480
like peak Pokemon right here, and I kind of grabbed

154
00:08:16,519 --> 00:08:19,879
onto that for the longest time, even as an adult.

155
00:08:20,000 --> 00:08:22,720
So when I started to go back online and learn

156
00:08:22,759 --> 00:08:25,959
more about like emulators and other like fan communities for

157
00:08:27,720 --> 00:08:30,399
different types of games that are either getting like either

158
00:08:30,439 --> 00:08:36,559
fan translations or like revisions by fans just you know,

159
00:08:36,679 --> 00:08:38,679
sort of like this community who brought who brings it

160
00:08:38,759 --> 00:08:42,039
upon themselves to keep the the name of an ip alive.

161
00:08:43,279 --> 00:08:45,960
There was this other like subcommunity of Pokemon fans who

162
00:08:46,039 --> 00:08:49,519
designed their own games based around existing games, and I

163
00:08:49,519 --> 00:08:51,639
thought that was really interesting. So I started watching more

164
00:08:51,720 --> 00:08:55,320
YouTube videos of folks doing playthroughs of these ram hacks

165
00:08:55,919 --> 00:09:00,000
or like these these these edited versions of these Pokemon games,

166
00:09:00,320 --> 00:09:02,759
and then it got to where it was like just

167
00:09:02,879 --> 00:09:05,399
challenging versions of those existing games to where it was

168
00:09:05,440 --> 00:09:09,559
fully original stories and even some new Pokemon designs too.

169
00:09:09,679 --> 00:09:12,360
Like some folks you were very ambitious with.

170
00:09:12,399 --> 00:09:14,320
Speaker 1: Like you know those work for you? Are you are

171
00:09:14,320 --> 00:09:16,080
you a fan of what people create? Or you were like, no,

172
00:09:16,240 --> 00:09:18,159
let's keep it to like the can in Pokemon.

173
00:09:18,480 --> 00:09:21,039
Speaker 2: Yeah, it's a little it's a little odd, uh, seeing

174
00:09:21,320 --> 00:09:26,960
so many different, like different variations of existing Pokemon, especially

175
00:09:27,039 --> 00:09:29,799
when there's so many already existing right now where I

176
00:09:29,840 --> 00:09:32,039
think we're close to like a thousand, so I can't

177
00:09:32,039 --> 00:09:34,360
honestly say I recognize all of them, so like it

178
00:09:34,399 --> 00:09:36,200
could be like a real Pokemon, but I'm like, wait,

179
00:09:36,240 --> 00:09:37,799
what is that? Is that a real Pokemon? And then

180
00:09:37,840 --> 00:09:39,799
I google it, I'm like, oh, man, that actually is

181
00:09:39,840 --> 00:09:44,240
like canonically like a license to Pokemon. So so there

182
00:09:44,360 --> 00:09:49,039
is like a good like way for me to kind

183
00:09:49,080 --> 00:09:52,600
of get get back into Pokemon on a casual level

184
00:09:52,600 --> 00:09:55,120
where I can like play it on any device, like

185
00:09:55,120 --> 00:09:57,480
on an emulator on my phone. Is probably like you know,

186
00:09:57,519 --> 00:09:59,759
the most convenient for me to just pull out and

187
00:09:59,840 --> 00:10:02,200
like you know, start playing something and do a safe

188
00:10:02,200 --> 00:10:05,720
state and then go back to my day, or for

189
00:10:05,759 --> 00:10:09,080
me to just you know, play a more recent version

190
00:10:09,080 --> 00:10:13,879
of a Pokemon rom hack that has additional what is

191
00:10:13,919 --> 00:10:18,240
it generations of outside of just you know, one, two,

192
00:10:18,320 --> 00:10:20,279
and three. It goes all the way up to like

193
00:10:20,360 --> 00:10:22,679
generation nine I think at this point, and a lot

194
00:10:22,679 --> 00:10:27,840
of folks make custom artwork that would fit in the aesthetic.

195
00:10:27,519 --> 00:10:30,399
Speaker 1: Of the Pokemon Emerald design.

196
00:10:30,559 --> 00:10:33,399
Speaker 2: So there's like a lot of love and passion and like,

197
00:10:33,440 --> 00:10:37,080
you know, just a lot of creativity in the rom

198
00:10:37,159 --> 00:10:39,440
community where like I even joined like a bunch of

199
00:10:39,480 --> 00:10:43,039
Facebook groups and to to get the like you know,

200
00:10:43,200 --> 00:10:45,519
ear on the ground for any like new realms or

201
00:10:45,519 --> 00:10:50,159
any like new updates to existing realms that I play. So, yeah,

202
00:10:50,279 --> 00:10:54,240
I think that is something that I didn't I'd never

203
00:10:54,320 --> 00:10:56,600
really hear a whole lot of talk about, because I

204
00:10:56,639 --> 00:10:59,559
always hear about folks talking about like, you know, what's

205
00:10:59,600 --> 00:11:02,080
the new slatest game and things like that, and like

206
00:11:02,320 --> 00:11:05,960
there's not much you know, tread not or we don't

207
00:11:06,000 --> 00:11:09,440
really like tread back to like you know, communities that

208
00:11:09,480 --> 00:11:12,399
are keeping certain ips alive or just like you know,

209
00:11:12,720 --> 00:11:14,960
or just like our fond memories of playing old games,

210
00:11:15,120 --> 00:11:17,240
but like what happened to those games afterwards? You know,

211
00:11:17,480 --> 00:11:19,679
are people still talking about them? Like what's the latest

212
00:11:19,679 --> 00:11:23,200
status of any new additional content on them? So I'm

213
00:11:23,279 --> 00:11:25,480
kind of in that weird niche where I'm just like, wait,

214
00:11:25,559 --> 00:11:27,360
let's you know, see what's going on like in the

215
00:11:27,360 --> 00:11:30,480
community for this particular IP and what are they doing now.

216
00:11:31,399 --> 00:11:34,320
Speaker 1: Yeah, I think that for Pokemon that's so interesting just

217
00:11:34,320 --> 00:11:37,440
because there's it's a series that has never had a

218
00:11:37,559 --> 00:11:40,159
drought since it came out, right like just constantly, whether

219
00:11:40,200 --> 00:11:42,399
it's the New Generations, which for a mainline game that

220
00:11:42,480 --> 00:11:45,039
comes out pretty often, but then also like multiple spin

221
00:11:45,080 --> 00:11:47,480
off games coming out every single year. So I feel

222
00:11:47,519 --> 00:11:50,559
like for a lot of people, like there's like one,

223
00:11:50,559 --> 00:11:52,639
they're just getting so much new, so many new games

224
00:11:52,639 --> 00:11:53,960
that they don't really feel they need to go like

225
00:11:54,039 --> 00:11:56,120
find things outside of that. And then if they do

226
00:11:56,200 --> 00:11:58,759
want like an old experience, they're probably like very nostalgic

227
00:11:58,799 --> 00:12:00,240
for like Emerald or like some of these the ones

228
00:12:00,240 --> 00:12:02,039
you're talking about, and like maybe just want to go

229
00:12:02,080 --> 00:12:04,399
revisit that, but don't really think to go and like

230
00:12:04,759 --> 00:12:06,679
tackle it from like a different version from the rom

231
00:12:06,720 --> 00:12:09,080
Haack side of things. But I also I love what

232
00:12:09,080 --> 00:12:11,039
you said about like the the Game Boy Advance is

233
00:12:11,039 --> 00:12:14,039
one of my favorite consoles, and you know, part of

234
00:12:14,039 --> 00:12:15,799
that is like nostalgia, but I also think it's a

235
00:12:15,840 --> 00:12:18,759
really interesting pocket for Nintendo where even though it was

236
00:12:18,759 --> 00:12:20,960
a handheld, it was like the last time that like

237
00:12:21,080 --> 00:12:24,120
first party Nintendo studios were like making pixel art games

238
00:12:24,159 --> 00:12:25,759
really right. It was like that like it was like

239
00:12:25,799 --> 00:12:28,039
the peak of them making those types of games, and

240
00:12:28,039 --> 00:12:30,080
then they like fully moved on to three D because

241
00:12:30,120 --> 00:12:32,039
at that point we were in like the GameCube generation

242
00:12:32,200 --> 00:12:35,840
and then uh, I guess the DS afterwards, and so

243
00:12:35,879 --> 00:12:37,519
I feel like especially yeah, when it comes to like

244
00:12:37,559 --> 00:12:40,039
game Freak, Like I guess I'm thinking of like all

245
00:12:40,039 --> 00:12:42,679
the DS games. I imagine all those were three like

246
00:12:42,720 --> 00:12:45,080
the more three D graphics instead of pixel art, and

247
00:12:45,120 --> 00:12:47,120
then maybe they had like little sprites here or there

248
00:12:47,200 --> 00:12:49,879
or something. But yeah, to have like the fully pixelart games,

249
00:12:49,919 --> 00:12:52,360
like I don't know, game Freaks art has always been fantastic,

250
00:12:52,399 --> 00:12:54,919
like the color palettes, and yeah, I just love the

251
00:12:54,919 --> 00:12:57,159
Game Boy Advance in terms of like the screen resolution,

252
00:12:57,559 --> 00:12:59,480
the colors, like it had like the perfect amount of

253
00:12:59,519 --> 00:13:02,159
limitation for me, uh to make just like all these

254
00:13:02,279 --> 00:13:04,559
really special games. So just some of my all time

255
00:13:04,600 --> 00:13:07,240
favorites are there as well. And yeah, like until recently,

256
00:13:07,240 --> 00:13:08,879
I had never even really played any of the Pokemon

257
00:13:08,919 --> 00:13:11,519
games on that system. It's just since I'm not a

258
00:13:11,519 --> 00:13:13,240
diehard fan. I just play every once in a while.

259
00:13:13,240 --> 00:13:15,720
But yeah, picking up a cartridge for Emerald and like

260
00:13:15,759 --> 00:13:17,679
playing through that, it's really just fun to go back

261
00:13:17,679 --> 00:13:21,240
and experience those those kind of things. So yeah, what

262
00:13:21,240 --> 00:13:23,080
what is like the current rom Haack that you're playing,

263
00:13:23,080 --> 00:13:25,120
which which version or which what is it a which

264
00:13:25,159 --> 00:13:28,279
game is it a hack of? I suppose okay.

265
00:13:28,360 --> 00:13:32,720
Speaker 2: Yeah, let me check really quick. So I don't know

266
00:13:32,759 --> 00:13:36,559
if folks have have been in the know about how

267
00:13:36,759 --> 00:13:41,919
iOS now has legitimately like allowed emulators on their app stores.

268
00:13:42,000 --> 00:13:45,000
You don't have to hack your iPhone or you know,

269
00:13:45,960 --> 00:13:48,039
anything like that to try and play emulators on it.

270
00:13:48,080 --> 00:13:50,519
You could just play them natively and just get the

271
00:13:50,559 --> 00:13:54,919
ROMs uh wherever you get them. So anyway, the rom

272
00:13:54,960 --> 00:13:57,840
hacks that I were playing that I've I've been playing

273
00:13:57,960 --> 00:14:01,399
have been one it's called rat cold Red, and one

274
00:14:01,480 --> 00:14:02,840
is called Pokemon Unbound.

275
00:14:03,159 --> 00:14:05,399
Speaker 1: So oh, I've heard about Unbound. I've heard really good

276
00:14:05,440 --> 00:14:06,759
things about Unbound. That's cool.

277
00:14:06,919 --> 00:14:09,240
Speaker 2: Yeah, that's one of the older ones. So I started

278
00:14:09,240 --> 00:14:13,200
playing that one because it's a completely new new just

279
00:14:13,279 --> 00:14:17,879
you know, world protagonist new starters all you know, like

280
00:14:19,080 --> 00:14:24,320
uh in uh, canonical Pokemon like our I like legitimate Pokemon.

281
00:14:24,799 --> 00:14:29,120
And what I like about it though, is because it's

282
00:14:29,159 --> 00:14:35,440
like a completely new like map gyms and antagonist team,

283
00:14:35,799 --> 00:14:39,399
but still with like you know, the same like core Pokemon,

284
00:14:39,559 --> 00:14:43,799
especially like with additional newer generations I think between like

285
00:14:43,799 --> 00:14:46,440
like like up until like maybe generation nine. I could

286
00:14:46,480 --> 00:14:48,480
be wrong, or maybe like eight, maybe eight or so,

287
00:14:48,519 --> 00:14:51,399
because this one is the Pokemon Unbound as a rom

288
00:14:51,440 --> 00:14:55,559
Haack is a little bit older, so so yeah, it

289
00:14:55,720 --> 00:14:57,399
I know, it has like a lot of different like

290
00:14:57,480 --> 00:15:00,159
newer Pokemon, and so that's that's really cool. And and

291
00:15:00,240 --> 00:15:04,399
the quality of life enhancements that I was mentioning earlier

292
00:15:04,519 --> 00:15:07,720
about like how Game Boy Advance is definitely like kind

293
00:15:07,759 --> 00:15:10,120
of like the peak for my Pokemon experience, but they're

294
00:15:10,200 --> 00:15:12,639
but going back to those games without like let's say,

295
00:15:13,720 --> 00:15:15,559
being able to speed up the frame rate and being

296
00:15:15,559 --> 00:15:17,720
able to like shind a little bit faster, Like I'm

297
00:15:17,759 --> 00:15:19,440
so used to being able to speed up the frame

298
00:15:19,519 --> 00:15:22,200
rate like by five x and then just grind to

299
00:15:22,320 --> 00:15:25,000
like you know, grind up my new Pokemon to be

300
00:15:25,039 --> 00:15:26,840
the same level as my other ones I can continue

301
00:15:26,879 --> 00:15:30,039
the game or something like that. It just made grinding

302
00:15:30,080 --> 00:15:34,039
a lot less tedious. So going back to just you know,

303
00:15:34,120 --> 00:15:36,919
playing the base cartridge in a Game Boy Advance, as

304
00:15:37,000 --> 00:15:40,679
charming as that is, like I'm kind of used to

305
00:15:40,759 --> 00:15:43,679
those you know, benefits of being able to play on

306
00:15:43,799 --> 00:15:46,480
like an emulator. So that's what I kind of get

307
00:15:46,519 --> 00:15:48,639
with the with the ROM hacks is that same, like

308
00:15:48,679 --> 00:15:51,879
emotional satisfaction of seeing a game presented in a way

309
00:15:51,919 --> 00:15:55,720
that is endearing and familiar to me, And also like

310
00:15:55,759 --> 00:15:59,799
a lot of the more modern I guess, like accessibility

311
00:15:59,759 --> 00:16:03,960
fees for being able to navigate your your menu and

312
00:16:04,000 --> 00:16:07,240
your item back, your item bag a lot seamlessly, a

313
00:16:07,240 --> 00:16:10,159
lot more seamlessly, being able to see weaknesses and benefits

314
00:16:10,159 --> 00:16:11,639
of different moves like on the safe.

315
00:16:11,799 --> 00:16:14,519
Speaker 1: That's really nice. I since I'm not so much of

316
00:16:14,519 --> 00:16:16,759
a diehard fan, I forget all that stuff, Like I

317
00:16:16,840 --> 00:16:20,240
what is fairy weak to? I have no idea. I

318
00:16:20,279 --> 00:16:22,080
feel like I'm playing half the game with like a

319
00:16:22,120 --> 00:16:24,799
Wikipedia page open on my phone. It's like, it's very

320
00:16:24,879 --> 00:16:27,360
nice to have that stuff kind of contextualized within the game.

321
00:16:27,360 --> 00:16:27,919
That's perfect.

322
00:16:28,679 --> 00:16:31,480
Speaker 2: Yeah, definitely, So yeah, case in point, those are things

323
00:16:31,519 --> 00:16:34,720
that I are kind of like a learning curve for

324
00:16:34,799 --> 00:16:37,679
me too. So yeah, the different like type advantages too,

325
00:16:37,799 --> 00:16:41,720
especially because now different Pokemon have different type types registered

326
00:16:41,759 --> 00:16:43,840
to them as well, Like one at once, at one

327
00:16:43,840 --> 00:16:45,600
time a Pokemon would be a normal type and now

328
00:16:45,600 --> 00:16:48,399
it's a fairy type and now type and I'm just like, okay,

329
00:16:48,440 --> 00:16:51,399
you're just yeah, you're just messing up my legacy knowledge

330
00:16:51,679 --> 00:16:53,879
and like nothing else matters, like what I thought was

331
00:16:53,919 --> 00:16:55,960
the truth, like you know back in like two thousand

332
00:16:55,960 --> 00:16:58,559
and four, it means nothing now, Yeah.

333
00:16:58,320 --> 00:17:02,440
Speaker 1: Very true. Yeah that's cool. Yeah, I feel like I

334
00:17:02,440 --> 00:17:04,000
don't know, for someone like me who's like kind of

335
00:17:04,000 --> 00:17:06,680
a passing fan, would you recommend these or would you

336
00:17:06,799 --> 00:17:08,759
more recommend like just play the original games than if

337
00:17:08,799 --> 00:17:10,839
you love those, like then go to the rom haacks

338
00:17:10,839 --> 00:17:13,880
for kind of more of a alternate version of the game.

339
00:17:14,519 --> 00:17:16,319
I don't know, I even like the first generation. I

340
00:17:16,319 --> 00:17:18,200
haven't actually played those games. Do you think like a

341
00:17:18,279 --> 00:17:20,039
rompack version would be a good way to do do

342
00:17:20,079 --> 00:17:22,640
it because of that accessibility features? Or is it kind

343
00:17:22,640 --> 00:17:24,880
of good to go for like the peer original version.

344
00:17:25,960 --> 00:17:29,440
Speaker 2: I actually think that anyone who has never has never

345
00:17:29,480 --> 00:17:33,920
played a Pokemon game yet definitely go for fire Red

346
00:17:34,039 --> 00:17:36,079
or Leaf Green. So those are the game Boy Advanced

347
00:17:36,119 --> 00:17:40,519
versions of the games, and I would I would say

348
00:17:40,559 --> 00:17:43,880
start with those versions first, but because I know for myself,

349
00:17:43,920 --> 00:17:46,880
I'm someone who has gotten used to being able to

350
00:17:46,880 --> 00:17:49,519
speed through grinding a lot. If you'd like to play

351
00:17:49,519 --> 00:17:52,599
it on a on an emulator, I think you'll have

352
00:17:52,599 --> 00:17:57,519
a more satisfying time to be able to customize the

353
00:17:57,559 --> 00:18:01,200
button layouts and menu options and and frame rate of

354
00:18:01,200 --> 00:18:04,000
the game, so you can actually like make your experience

355
00:18:04,039 --> 00:18:06,400
a little bit more easy to get into and you

356
00:18:06,400 --> 00:18:09,400
don't have to kind of like shoehorn a game style

357
00:18:09,440 --> 00:18:15,200
that's not familiar to you into your you know, into

358
00:18:15,400 --> 00:18:17,480
how you are able to like play the game, like no,

359
00:18:17,559 --> 00:18:19,480
you could. You can make it your own experience instead

360
00:18:19,480 --> 00:18:20,759
of having to adapt around it.

361
00:18:20,880 --> 00:18:25,759
Speaker 1: So nice, sounds good. What else you've been playing lately?

362
00:18:25,759 --> 00:18:28,200
Any other highlights from recent games?

363
00:18:29,319 --> 00:18:33,039
Speaker 2: Yeah? So on my Nintendo Switch that is my primary

364
00:18:33,640 --> 00:18:39,119
gaming device, I was also playing Monster Hunter stories. So

365
00:18:40,279 --> 00:18:43,079
growing up I was not super familiar with the Monster

366
00:18:43,200 --> 00:18:48,720
Hunter mainline series until maybe, like I want to say

367
00:18:48,720 --> 00:18:52,960
maybe like the PSP had one Monster Hunter game on it,

368
00:18:53,000 --> 00:18:56,359
but I didn't own it. But entering into like the

369
00:18:56,400 --> 00:19:02,000
wei U and PS four onward and h into like

370
00:19:02,119 --> 00:19:05,119
Nintendo Switch when more games started to get poured it over,

371
00:19:06,039 --> 00:19:10,480
so oh in the three DS Monster Hunter three. So yeah,

372
00:19:10,519 --> 00:19:13,880
there was like very little exposure to the series I

373
00:19:13,920 --> 00:19:19,880
had earlier on until like maybe around like the late

374
00:19:20,319 --> 00:19:22,920
twenty tens into like you know, the early twenty twenties,

375
00:19:23,240 --> 00:19:27,400
So yeah, like around what is it like? Maybe like

376
00:19:27,759 --> 00:19:30,599
twenty twenty twenty twenty one, I started to give some

377
00:19:30,680 --> 00:19:34,720
of the Monster Hunter Stories games a chance on my

378
00:19:34,799 --> 00:19:39,039
three DS and then on Switch. So the original Monster

379
00:19:39,079 --> 00:19:42,240
Hunter Stories is kind of like a spinoff of Monster

380
00:19:42,319 --> 00:19:44,880
Hunter where it's like a little bit more geared around

381
00:19:46,079 --> 00:19:50,440
turn based action combat with with some elements of like

382
00:19:50,799 --> 00:19:54,319
of Pokemon, where you would basically train your monsters or

383
00:19:54,559 --> 00:19:57,440
go out and capture monsters, befriend them. They help you

384
00:19:57,519 --> 00:20:02,480
with with different quests you're on and help you around

385
00:20:02,519 --> 00:20:06,160
different obstacles around the math and stuff, so while you're

386
00:20:06,400 --> 00:20:08,480
doing quests, a lot of side quests. I'm really big

387
00:20:08,480 --> 00:20:10,799
into side quests, so I spend a lot of time

388
00:20:10,839 --> 00:20:13,119
on that game on three DS and then the sequel

389
00:20:13,160 --> 00:20:16,759
on Switch. So that's one that I would also. That's

390
00:20:16,799 --> 00:20:19,400
another series that I also really like as well, because

391
00:20:20,200 --> 00:20:24,759
the turn based combat aspect of it definitely something you

392
00:20:24,799 --> 00:20:29,400
know that's common in Pokemon and kind of a gaming

393
00:20:29,480 --> 00:20:33,400
trope that I've always, you know, really loved because I'm

394
00:20:33,440 --> 00:20:38,119
really big into like tactical strategy types of games too,

395
00:20:38,359 --> 00:20:40,759
especially if there's like a grid map system and I

396
00:20:40,799 --> 00:20:43,920
can move my team around, so like different types of.

397
00:20:45,759 --> 00:20:47,799
Speaker 1: Is that what stories is like? Is there like a grid,

398
00:20:47,880 --> 00:20:49,960
are you positioning people as well? Or is it more

399
00:20:50,039 --> 00:20:52,599
just like Pokemon style or you just have like your

400
00:20:52,680 --> 00:20:54,000
your teams up against each other.

401
00:20:54,559 --> 00:20:56,759
Speaker 2: Yeah, it's more Pokemon style where it's like your teams

402
00:20:56,759 --> 00:20:59,759
are against each other. But I'm also really big into

403
00:20:59,799 --> 00:21:04,440
other turn based styles of games, like the strategy tactical

404
00:21:04,759 --> 00:21:10,839
games like fire Emblem and Dyskaya and let me see, Yeah,

405
00:21:10,920 --> 00:21:15,880
those are some of the bigger ones. Tactics ogre. Oh yeah,

406
00:21:16,000 --> 00:21:17,720
a final fantasy tactics.

407
00:21:17,799 --> 00:21:19,960
Speaker 1: Yeah, yes, cool, Yeah, that's that's another one of my

408
00:21:19,960 --> 00:21:22,480
favorite genres. What's your what's your favorite Firelom game?

409
00:21:23,720 --> 00:21:30,680
Speaker 2: Oh, let me see. Awakening was probably the one on

410
00:21:30,680 --> 00:21:33,279
the three DS that that was probably like the biggest

411
00:21:33,279 --> 00:21:35,000
one that got a lot of like newbies like me

412
00:21:35,079 --> 00:21:39,160
into the series. So that one, it was really challenging

413
00:21:40,079 --> 00:21:44,119
going into it, like it was my first time actually

414
00:21:44,240 --> 00:21:46,759
like trying to play a game on normal and still

415
00:21:46,799 --> 00:21:49,640
getting like you know NERFD or not not even NERF,

416
00:21:49,680 --> 00:21:52,480
but just like you know, getting getting just obliterated by

417
00:21:52,519 --> 00:21:58,480
the by the the n like the the computer antagonist

418
00:21:58,519 --> 00:22:01,799
teams or whatever. So I was like, I mean, do

419
00:22:01,839 --> 00:22:03,720
I want to play on easy? I don't know, Like,

420
00:22:03,799 --> 00:22:05,640
so that was like one of my one of my

421
00:22:05,680 --> 00:22:09,480
sort of like first encounters of like the difficulty scaling

422
00:22:09,680 --> 00:22:12,640
and then feeling like kind of self conscious around like,

423
00:22:12,720 --> 00:22:14,559
oh do I adjust it too easy or do I

424
00:22:14,720 --> 00:22:18,200
just you know, struggle through it on normal. But but yeah,

425
00:22:18,240 --> 00:22:21,839
that was a game that was very rich in different

426
00:22:23,880 --> 00:22:26,799
story paths as well, for you know, how you want

427
00:22:26,839 --> 00:22:30,559
to like navigate your your and develop different bonds with

428
00:22:30,960 --> 00:22:34,079
your teammates and how you want to like design your

429
00:22:34,160 --> 00:22:35,000
your team as well.

430
00:22:35,119 --> 00:22:38,160
Speaker 1: So yeah, yeah, and like the kids Mechanic was so fun,

431
00:22:38,200 --> 00:22:40,119
like depending on who you pair up, they like have

432
00:22:40,240 --> 00:22:43,480
different children with like different stats and like different hair

433
00:22:43,519 --> 00:22:46,559
colors and goofy stuff like that makes it very replayable

434
00:22:46,640 --> 00:22:48,440
more so than like in a different way than other

435
00:22:48,559 --> 00:22:51,960
Fire and Bloom games. Yeah, Awakening is fantastic that it's

436
00:22:52,000 --> 00:22:55,319
a because I've played since like the game Boy Advance

437
00:22:55,319 --> 00:22:57,359
era for Fire and Bloom and then I had like

438
00:22:57,359 --> 00:23:00,680
a couple of games, like mostly the one on the DS,

439
00:23:00,960 --> 00:23:03,079
which was like a remake of an earlier one. I

440
00:23:03,119 --> 00:23:05,279
was like, ah, man, I really I really don't like this, like,

441
00:23:05,400 --> 00:23:07,519
am I out on this series? I don't know, and

442
00:23:07,559 --> 00:23:09,640
then picked up Awakening and was just like totally in

443
00:23:09,720 --> 00:23:10,960
love with it again, and yeah, I had so many

444
00:23:11,000 --> 00:23:13,519
new mechanics, but it was also just kind of classic fire.

445
00:23:13,559 --> 00:23:15,799
I'm blown at the same time. So that's great. Have

446
00:23:15,839 --> 00:23:17,240
you have you gone back and checked out those Game

447
00:23:17,240 --> 00:23:19,960
Boy Advance ones since you're a fan of that console

448
00:23:20,000 --> 00:23:20,519
as well.

449
00:23:21,440 --> 00:23:26,119
Speaker 2: No, I haven't. So Like, I love that Nintendo Online

450
00:23:26,160 --> 00:23:32,680
service offers this expanding library of older console content, including

451
00:23:32,680 --> 00:23:36,079
the Game Boy Advance, but I honestly haven't spent too

452
00:23:36,160 --> 00:23:40,400
much time on it. I think it's because, yeah, I

453
00:23:40,440 --> 00:23:44,440
don't have the the quality of life enhancements that I

454
00:23:44,480 --> 00:23:48,200
do on like an emulator, let's say. So, as much

455
00:23:48,319 --> 00:23:51,680
like as I love these, like you know, older like

456
00:23:51,799 --> 00:23:55,240
PS one and Super Nintendo games and the aesthetic just

457
00:23:55,279 --> 00:23:58,559
you know, fits what I like about what I like,

458
00:23:58,680 --> 00:24:01,680
what I look for, it's it is very hard to

459
00:24:01,759 --> 00:24:04,160
go back to like how slow you know, combat and

460
00:24:04,240 --> 00:24:06,599
animation and cut scenes are and things like that, not

461
00:24:06,599 --> 00:24:09,759
being able to like skip them or anything. So yeah,

462
00:24:09,920 --> 00:24:14,079
those things like that, I uh, it's kind of like

463
00:24:14,079 --> 00:24:15,559
a give and take. I'm like, I want to play

464
00:24:15,559 --> 00:24:18,240
this game, but then I can't on the official version

465
00:24:18,319 --> 00:24:20,319
of the game that I have access to on my switch,

466
00:24:20,519 --> 00:24:23,200
Like I I can't skip or or make my gameplay

467
00:24:23,200 --> 00:24:25,839
any faster, but I can do it on my emulators.

468
00:24:25,920 --> 00:24:31,720
Speaker 1: So yeah, that's that's definitely worth noting, especially for Fire Emblem,

469
00:24:31,720 --> 00:24:33,680
like because they have one of the game Boy Advanced

470
00:24:33,680 --> 00:24:36,000
ones on there. I don't think they have both. There's

471
00:24:36,039 --> 00:24:37,920
a third one that's like only in Japanese that I

472
00:24:37,920 --> 00:24:40,880
haven't played, but I think it's Binding Blade Basing Blazing Blad.

473
00:24:40,880 --> 00:24:42,559
I always forget which one it is, and like that

474
00:24:42,599 --> 00:24:45,599
game was the first one that came to like North

475
00:24:45,599 --> 00:24:48,160
America as the first like localized in English one, and

476
00:24:48,200 --> 00:24:51,319
so it's like very tutorially for like hours and hours

477
00:24:51,319 --> 00:24:53,599
and like forcing you to do certain moves and for me,

478
00:24:53,720 --> 00:24:55,519
like playing after a bunch of other ones, going back

479
00:24:55,519 --> 00:24:57,599
to him like goes tearing my hair out on how

480
00:24:57,680 --> 00:24:59,839
slow it was. And so that's one I would definitely

481
00:25:00,279 --> 00:25:02,319
wish I could like fast forward through some of that stuff.

482
00:25:02,400 --> 00:25:04,839
And then also like with with three Houses and then

483
00:25:05,000 --> 00:25:07,599
with Engage where they have like the rewind feature now

484
00:25:07,640 --> 00:25:09,799
so if you get if you lose a unit, you

485
00:25:09,839 --> 00:25:11,440
can just go back a few turns and you can't

486
00:25:11,440 --> 00:25:14,200
do it unlimited amounts, right, But that is like the

487
00:25:14,200 --> 00:25:16,240
perfect quality of life feature that when I go back

488
00:25:16,240 --> 00:25:17,720
to any old Fire Bloom game, I'm like, man, I

489
00:25:17,759 --> 00:25:19,839
wish I had that, because I just I hate losing

490
00:25:19,880 --> 00:25:21,720
one guy to a random critical hit and then having

491
00:25:21,720 --> 00:25:23,279
to like restart the level when it's taken me like

492
00:25:23,279 --> 00:25:25,200
two hours to get to this point. That's where a

493
00:25:25,240 --> 00:25:27,400
lot I feel like most people, if they ever quit

494
00:25:27,440 --> 00:25:28,920
a Fire and Bloom game, it's because they had that

495
00:25:28,960 --> 00:25:31,440
exact same situation happen where they were deep into a level,

496
00:25:31,480 --> 00:25:34,119
lost a character, don't want to restart it because that's

497
00:25:34,160 --> 00:25:36,079
just like a frustrating thing to do. And so yeah,

498
00:25:36,079 --> 00:25:37,640
I'm sure a lot of the emulators have that too.

499
00:25:37,680 --> 00:25:39,359
I guess an intended switch online you can at least

500
00:25:39,359 --> 00:25:41,400
like make save states right more.

501
00:25:41,480 --> 00:25:44,440
Speaker 2: More not to say that, Yeah, like especially with the

502
00:25:45,200 --> 00:25:49,119
turn based combat and the tactical combat that you're talking about, Yeah,

503
00:25:49,279 --> 00:25:52,039
losing like a major, like you know, player in your

504
00:25:52,039 --> 00:25:56,200
team and wanting to like go back or rewind a

505
00:25:56,200 --> 00:25:59,000
little bit to go back to that that is like,

506
00:25:59,079 --> 00:26:00,799
you know, kind of like the best feature that I

507
00:26:00,839 --> 00:26:02,920
have to oh and then like creating safe states, like

508
00:26:03,000 --> 00:26:05,920
especially if I'm going up against like a major like

509
00:26:06,000 --> 00:26:08,640
you know, like boss or mid boss character.

510
00:26:08,880 --> 00:26:14,440
Speaker 1: So yeah, definitely, Uh yeah, that's great. Have you played

511
00:26:14,880 --> 00:26:16,880
just throwing this out, have you played UFO fifty yet,

512
00:26:16,880 --> 00:26:19,480
like the indie game that came out earlier this year, No,

513
00:26:19,559 --> 00:26:22,400
I didn't, what's that? Okay? You definitely because you're you're

514
00:26:22,400 --> 00:26:25,839
into like retro stuff, you're into indie games, definitely recommend it.

515
00:26:25,880 --> 00:26:28,799
UFO fifty is a collection of it's a bundle of

516
00:26:28,799 --> 00:26:31,200
fifty games in one, but they're all like new games.

517
00:26:31,240 --> 00:26:33,240
It's not like a collection of old games made by

518
00:26:33,240 --> 00:26:35,680
a bunch of indie devs that are that some are

519
00:26:35,720 --> 00:26:37,920
some of my favorites, and it's yeah, it's just fifty

520
00:26:38,000 --> 00:26:39,519
games in one, so you kind of get like things

521
00:26:39,519 --> 00:26:42,400
from all sorts of different genres. Like there's a couple

522
00:26:42,480 --> 00:26:45,559
strategy tactics games in there, there's a bunch of platformers,

523
00:26:45,920 --> 00:26:49,640
there's like a racing game sort of thing, puzzle platformers,

524
00:26:49,640 --> 00:26:52,680
all that kind of stuff. So yeah, definitely check out

525
00:26:52,759 --> 00:26:54,599
UFO fifty. I don't know, I've talked about it so

526
00:26:54,680 --> 00:26:56,480
much on sidequest. I don't know. I'll talk about it

527
00:26:56,559 --> 00:26:58,759
much today, but like, I'm still just playing that even

528
00:26:58,799 --> 00:27:01,720
though I have like eighty hours now months later, and

529
00:27:01,759 --> 00:27:03,880
I still have so much to do because obviously fifty

530
00:27:03,960 --> 00:27:06,119
games is a lot to play through in one game.

531
00:27:06,279 --> 00:27:07,839
Some of them are pretty short, like you can beat

532
00:27:07,839 --> 00:27:09,599
them in like an hour, but then others are like

533
00:27:09,640 --> 00:27:11,519
there's a straight up JERIPG. Well, I guess it's not

534
00:27:11,599 --> 00:27:14,079
JEERIPG because it's not made by Japanese people, but an

535
00:27:14,160 --> 00:27:17,720
RPG rather that's yeah, like hours long, So it's just

536
00:27:17,759 --> 00:27:20,119
one of the fifty games. So definitely add that to

537
00:27:20,200 --> 00:27:21,920
your wish list. Or right it's only on Steam right now,

538
00:27:21,960 --> 00:27:24,039
I guess, do you play any PC stuff or just

539
00:27:24,119 --> 00:27:25,720
on on switch right now?

540
00:27:25,759 --> 00:27:29,400
Speaker 2: For you right now just on switch or yeah, any.

541
00:27:29,440 --> 00:27:31,319
Speaker 1: I'm sure that game will get poured it over there.

542
00:27:31,519 --> 00:27:34,319
It's pretty pretty soon maybe for the switch to or

543
00:27:34,359 --> 00:27:36,680
something like that. So yeah, definitely pick it up when

544
00:27:36,680 --> 00:27:39,200
it when it goes there. I had I had one

545
00:27:39,200 --> 00:27:40,680
game I wanted to shout out here. This is what

546
00:27:40,759 --> 00:27:42,720
I've just been playing the last few days. This game

547
00:27:42,759 --> 00:27:44,960
called Still Wakes the Deep. Have you heard of this

548
00:27:45,000 --> 00:27:46,200
when it came out earlier this year?

549
00:27:46,680 --> 00:27:47,359
Speaker 2: No, I haven't.

550
00:27:47,599 --> 00:27:49,200
Speaker 1: Yeah, so it came out I don't know, I think

551
00:27:49,200 --> 00:27:51,640
in like the summer, and I just didn't get around

552
00:27:51,640 --> 00:27:55,079
to it until recently. This is made by a Chinese

553
00:27:55,200 --> 00:27:58,400
room who are the developer of Dear Esther. They made

554
00:27:58,400 --> 00:28:00,480
an Amnesia game, but dear Esther's. It's not like their

555
00:28:00,519 --> 00:28:02,920
most famous game, and that was like over a decade

556
00:28:02,920 --> 00:28:06,480
ago now, which is like, yeah, a very first person

557
00:28:06,759 --> 00:28:08,920
narrative focus game, not a lot of gameplay, more just

558
00:28:08,960 --> 00:28:11,480
kind of walking around taking in this story and still

559
00:28:11,480 --> 00:28:13,279
wakes the deep. Seems like it's sort of like that,

560
00:28:13,359 --> 00:28:16,000
but a little more involved in the gameplay side of things,

561
00:28:16,000 --> 00:28:18,559
more of a scary horror game. Dear Esther has some

562
00:28:18,599 --> 00:28:20,920
freaking moments in it, for sure, but this is definitely

563
00:28:21,000 --> 00:28:24,200
more on the horror side of things. It's funny that

564
00:28:24,400 --> 00:28:25,759
I took so long to play to this game but

565
00:28:25,839 --> 00:28:27,920
actually ended up being perfect because this game is like

566
00:28:27,960 --> 00:28:30,960
set at Christmas, which I didn't realize. So it's like

567
00:28:31,079 --> 00:28:33,079
maybe the years you're waking up, you're like reading a

568
00:28:33,160 --> 00:28:35,720
letter from your kid who's wishing you a merry Christmas

569
00:28:35,759 --> 00:28:37,920
because you're out on this oil rig. And then you're

570
00:28:37,920 --> 00:28:40,880
walking around there's Christmas trees and Christmas lights everywhere, and

571
00:28:40,880 --> 00:28:42,200
I'm like, ahd, I feel like I did not hear

572
00:28:42,240 --> 00:28:44,359
anyone talk about this or is not in like the trailers,

573
00:28:44,400 --> 00:28:46,160
which makes sense because they released it in the summer.

574
00:28:46,680 --> 00:28:49,160
But I'm glad I waited because it's like a perfect

575
00:28:49,160 --> 00:28:51,559
setting for it. And yeah, so the setup of the

576
00:28:51,559 --> 00:28:55,599
game is you are a guy working on this oil rig.

577
00:28:55,960 --> 00:28:58,240
I don't know if it's like near Scotland or something,

578
00:28:58,240 --> 00:29:00,559
but like it's a very Scottish game. All the people

579
00:29:00,680 --> 00:29:03,079
have like the thick Scottish accent, and it's really funny

580
00:29:03,119 --> 00:29:05,920
too because there's so many like little little phrases or

581
00:29:05,960 --> 00:29:09,240
like insults in Scottish and the subtitles this is like

582
00:29:09,279 --> 00:29:11,359
the funniest thing we'll have. They'll say some like funny

583
00:29:11,759 --> 00:29:13,960
Scottish insult and like me, I don't really know what

584
00:29:13,960 --> 00:29:16,000
it means, but you know, I can understand it's an insult,

585
00:29:16,039 --> 00:29:18,559
but they like translate the insult into like something you

586
00:29:18,559 --> 00:29:21,039
can understand, so I don't know. They change it to

587
00:29:21,160 --> 00:29:23,720
like they're localized in it, even though it's like spoken

588
00:29:23,759 --> 00:29:27,039
in English still, which is like hilarious, but yeah, like

589
00:29:27,279 --> 00:29:29,839
very it has a pretty jovial start, but then it

590
00:29:29,920 --> 00:29:32,119
like gets pretty quickly into the depths of it, which

591
00:29:32,200 --> 00:29:34,279
is that on this oil rig, some you know, some

592
00:29:34,480 --> 00:29:37,000
monster has attacked and I'm not too far in it,

593
00:29:37,000 --> 00:29:38,720
and I think it's a pretty short game, so I

594
00:29:38,759 --> 00:29:41,319
couldn't even spoil too much if I wanted to. But

595
00:29:41,480 --> 00:29:43,960
I think the thing that it's it's clawing out to

596
00:29:44,000 --> 00:29:46,279
me as is like, man, this is very much like

597
00:29:46,680 --> 00:29:49,440
Alien Isolation, which I played for the first time earlier

598
00:29:49,480 --> 00:29:52,680
this year. So people are fans of Alien Isolation, definitely

599
00:29:52,799 --> 00:29:55,279
check this game out. It's and I feel like it's

600
00:29:55,319 --> 00:29:57,599
I've heard it's pretty short, like three to four hours long,

601
00:29:57,920 --> 00:30:00,279
and that's what seems to be most people's complaining, including mine,

602
00:30:00,319 --> 00:30:03,200
with Isolation, is that it's just way too long for

603
00:30:03,279 --> 00:30:05,519
a game that's kind of based off a movie or

604
00:30:05,839 --> 00:30:09,240
the movies in general. So really enjoying this game, and

605
00:30:09,279 --> 00:30:11,200
also I kind of didn't realize it if I was

606
00:30:11,240 --> 00:30:13,839
play this, but like an oil rig, it kind of

607
00:30:14,240 --> 00:30:16,240
feels like a space station a little bit like it's

608
00:30:16,359 --> 00:30:19,480
very metal, very metallic, a little like Walkways. It's very

609
00:30:19,519 --> 00:30:22,039
it's there's not a lot of just like cozy space

610
00:30:22,079 --> 00:30:24,319
like it's really all just like manufactured for like a

611
00:30:24,319 --> 00:30:26,759
certain job, right, So it's kind of fitting in that

612
00:30:26,839 --> 00:30:30,000
way too, And yeah, it's it's all right so far.

613
00:30:30,039 --> 00:30:32,839
The thing that I brushed up a little a little

614
00:30:32,880 --> 00:30:35,359
bit against is eventually there's some creature like kind of

615
00:30:35,359 --> 00:30:38,720
the first made major creature encounter. It's the classic. You're crouching,

616
00:30:38,759 --> 00:30:41,240
you're hiding under a table, you're hiding in a closet,

617
00:30:41,279 --> 00:30:43,440
You're like throwing wrenches at walls to make sounds for

618
00:30:43,480 --> 00:30:45,839
them to get distracted and go over check out. And

619
00:30:45,920 --> 00:30:49,160
I no joke, I'd like fifteen times on this first

620
00:30:49,279 --> 00:30:51,079
encounter earlier. I had to do it, redo it so

621
00:30:51,079 --> 00:30:52,880
many times. And I play so many of these games,

622
00:30:52,920 --> 00:30:54,960
even like Indiana Jones, like the last couple of weeks,

623
00:30:55,000 --> 00:30:57,880
where you're crouching around throwing things to make distractions. I

624
00:30:57,880 --> 00:31:00,599
feel like that's my genre. You know, so many of

625
00:31:00,599 --> 00:31:03,079
those games. But this one's really really difficult, So I

626
00:31:03,079 --> 00:31:05,119
don't know how far I'll get in it just because

627
00:31:05,160 --> 00:31:08,119
of how just maybe I'll drop the difficulty down. But yeah,

628
00:31:08,200 --> 00:31:11,920
really interesting, cool game. And yeah, definitely like a lot

629
00:31:11,960 --> 00:31:14,319
more involved than what I kind of expected for it,

630
00:31:14,359 --> 00:31:17,039
just from the trailers that looked very atmospheric, slow, and

631
00:31:17,079 --> 00:31:19,039
having played Dear Restor, which, as I mentioned, a game

632
00:31:19,039 --> 00:31:22,960
with very little actual gameplay and more just like walking around. Yeah,

633
00:31:23,200 --> 00:31:26,000
very different style. So this is this is definitely a

634
00:31:26,039 --> 00:31:28,039
recommendation for me so far. It's on game Pass, so

635
00:31:28,079 --> 00:31:31,680
it's pretty easily accessible for people there, and uh, yeah,

636
00:31:31,799 --> 00:31:35,200
cool game. My my one big complaint with it. I

637
00:31:35,240 --> 00:31:37,440
don't know if you experienced this ray when you're playing games,

638
00:31:37,480 --> 00:31:39,759
but I feel like my biggest pet peeve right now

639
00:31:39,759 --> 00:31:43,240
in video games is yellow paint. I'm gonna call it

640
00:31:43,319 --> 00:31:45,720
yellow paint itis. We're like in games that like they're

641
00:31:45,759 --> 00:31:47,480
just trying to guide you, you know, through the level,

642
00:31:47,799 --> 00:31:49,640
and so like the things that you can interact with,

643
00:31:49,680 --> 00:31:51,559
the ledges you can climb, the things you can shimmy on,

644
00:31:51,559 --> 00:31:53,240
are all just like painted yellow. I feel like this

645
00:31:53,279 --> 00:31:56,640
started back with like Uncharted. Uncharted had like yellow paint everywhere,

646
00:31:56,640 --> 00:31:58,680
and then every developer is like, oh, that's a good

647
00:31:58,680 --> 00:32:00,599
way to like make sure our player and get lost.

648
00:32:00,640 --> 00:32:03,279
Let's put yellow paint all over this stuff. But to me,

649
00:32:03,559 --> 00:32:04,880
I'm just at a point now where it just takes

650
00:32:04,920 --> 00:32:06,279
me out of these things and I feel like I'm

651
00:32:06,279 --> 00:32:08,400
not even engaging with the game, like you might as

652
00:32:08,440 --> 00:32:10,440
well put me in just like a blank room and

653
00:32:10,480 --> 00:32:13,079
I'm just interacting with yellow paint, and like, this game

654
00:32:13,200 --> 00:32:16,319
is beautiful, the lighting's fantastic, there's like rain effects on

655
00:32:16,359 --> 00:32:19,400
the window that look amazing for like an indie ish game.

656
00:32:20,200 --> 00:32:22,480
But then like it's just so young, ugly because there's

657
00:32:22,480 --> 00:32:25,200
like yellow paint everywhere. And the weirdest thing of all

658
00:32:25,319 --> 00:32:29,000
is that in the settings, there's like a yellow paint

659
00:32:29,079 --> 00:32:32,200
setting reduced or on. And so when I saw that

660
00:32:32,240 --> 00:32:34,279
in settings right at the beginning, I'm like, oh, yeah, absolutely,

661
00:32:34,359 --> 00:32:36,480
let's turn this on reduced. I hate this kind of thing.

662
00:32:36,960 --> 00:32:38,960
But then there's still everything is covered to yellow paint.

663
00:32:38,960 --> 00:32:40,759
So I'm like, how can you have less yellow paint

664
00:32:40,799 --> 00:32:43,000
than when I currently have on your So I know

665
00:32:43,079 --> 00:32:45,519
this is very nitpicky, but it's a thing specifically for

666
00:32:45,559 --> 00:32:47,720
me that just grinds my gears and it's funny. The

667
00:32:47,759 --> 00:32:50,480
same thing happened with Star Wars Outlaws, which I played

668
00:32:50,480 --> 00:32:52,000
earlier this year, which is the game I really enjoyed,

669
00:32:52,039 --> 00:32:55,160
but same thing, yellow paint everywhere, and that game also

670
00:32:55,319 --> 00:32:57,519
had like a setting that you could turn off yellow paint,

671
00:32:58,160 --> 00:33:00,240
and there was still yellow paint everywhere, So I don't

672
00:33:00,279 --> 00:33:02,119
know what these games that are was just like almost

673
00:33:02,160 --> 00:33:03,680
lying to me. They're like, oh, we know you like

674
00:33:03,720 --> 00:33:05,920
this setting, Dylan, We're gonna put this in here for you.

675
00:33:06,039 --> 00:33:08,359
But then like either it's bugged or just like the

676
00:33:08,359 --> 00:33:11,039
amount of yellow paint that they're talking about is different

677
00:33:11,039 --> 00:33:13,359
than when I want as a player, So that is

678
00:33:13,559 --> 00:33:17,240
admittedly a kind of nitpicky thing, but yeah, otherwise still

679
00:33:17,240 --> 00:33:19,759
wakes the deep really cool interesting game so far, and

680
00:33:19,839 --> 00:33:22,839
I definitely hopefully it's not this hard the whole way through,

681
00:33:23,400 --> 00:33:24,880
but yeah, I definitely want to keep going through it.

682
00:33:25,039 --> 00:33:25,839
It's really interesting.

683
00:33:26,880 --> 00:33:30,920
Speaker 2: Yeah, but you mentioned about how like on screen prompts,

684
00:33:30,960 --> 00:33:35,119
for example, for like three d JRPGs that I tend

685
00:33:35,119 --> 00:33:37,640
to play a lot, like Monster Hunter stories for example.

686
00:33:38,000 --> 00:33:41,480
Sometimes like I'm someone who likes to kind of navigate

687
00:33:41,640 --> 00:33:43,599
not so much looking at my character, but looking at

688
00:33:43,599 --> 00:33:47,680
my map on like you know, the bottom right hand side,

689
00:33:47,720 --> 00:33:50,160
So I'll see an icon that like, okay, that's me,

690
00:33:50,559 --> 00:33:53,720
and then our landmark or wherever we're headed is like

691
00:33:53,720 --> 00:33:56,359
a star on the map, and then sidequests are different

692
00:33:56,400 --> 00:34:00,519
light colored dots for example, and then there's usually like

693
00:34:00,559 --> 00:34:05,160
a light projecting from my my dot on the map

694
00:34:05,240 --> 00:34:07,119
saying like okay, you're going this way, and that's how

695
00:34:07,160 --> 00:34:09,039
I know that that's me moving on the map. So

696
00:34:09,159 --> 00:34:12,360
I'll i'll like basically follow that and not really pay

697
00:34:12,400 --> 00:34:16,920
attention to my my on screen character because also the

698
00:34:16,960 --> 00:34:19,719
maps will show me Okay, there's a cluster of enemies nearby,

699
00:34:19,760 --> 00:34:21,679
and I'm like, okay, let me just like navigate over there.

700
00:34:21,920 --> 00:34:26,679
So that's like not it's it's a little different than

701
00:34:26,719 --> 00:34:30,400
what you're talking about, because I I don't get those

702
00:34:30,440 --> 00:34:33,960
on screen prompts with like those huge glaring you know,

703
00:34:34,119 --> 00:34:37,880
like uh color you know of like uh indicators like

704
00:34:37,920 --> 00:34:40,639
you're mentioning with the yellow paint. But I am someone

705
00:34:40,639 --> 00:34:44,159
who heavily relies on, you know, the the map that

706
00:34:44,239 --> 00:34:47,159
you could also toggle on and off if if that's

707
00:34:47,199 --> 00:34:49,840
not like something that you really want in your experience

708
00:34:49,880 --> 00:34:51,679
and you just want to explore. But for me, I

709
00:34:51,760 --> 00:34:54,280
tend to lean on like on screen prompts and things

710
00:34:54,320 --> 00:34:57,079
like that to be able to enjoy the game. So

711
00:34:57,599 --> 00:35:01,320
I think if if if it were me and I

712
00:35:01,400 --> 00:35:03,559
saw like a bunch of like different, like colorful on

713
00:35:03,639 --> 00:35:08,400
screen prompts that were just very like you know, dissociated

714
00:35:08,480 --> 00:35:12,119
to like what the actual environment is. I can definitely

715
00:35:12,119 --> 00:35:14,000
agree with you there that it would be kind of jarring.

716
00:35:14,079 --> 00:35:15,920
I'd be like, you could have integrated this a little

717
00:35:15,920 --> 00:35:19,719
bit better. So yeah, it's kind of like a mixed bag.

718
00:35:19,760 --> 00:35:21,679
I'm like, I could go with like the map, but

719
00:35:21,719 --> 00:35:24,039
then for me, I would probably like start leaning more

720
00:35:24,079 --> 00:35:25,960
towards like paying attention more to the map than I

721
00:35:25,960 --> 00:35:27,800
am in the game. But then if I get like

722
00:35:27,840 --> 00:35:30,079
the on screen, like you know, yellow paint, then I'll

723
00:35:30,119 --> 00:35:32,280
be like, Okay, yeah, this is like pulling me out

724
00:35:32,320 --> 00:35:35,119
of my immersement. So I'm just like, uh, what do

725
00:35:35,159 --> 00:35:37,679
I do? Which one is better? I don't know. I

726
00:35:38,000 --> 00:35:39,960
would like try and play. If I had a sad

727
00:35:40,239 --> 00:35:42,360
side by side, I would compare it. But I kind

728
00:35:42,400 --> 00:35:44,320
of get what you're saying too. It's just like both

729
00:35:44,360 --> 00:35:46,480
things which probably pulled me out of the game one

730
00:35:46,480 --> 00:35:47,039
way or another.

731
00:35:47,760 --> 00:35:50,440
Speaker 1: Yeah, I mean, I'm sure half the things of yellow

732
00:35:50,440 --> 00:35:52,679
paint that I'm complaining about in this game was like

733
00:35:52,760 --> 00:35:55,519
someone play tested it for the developers and like could

734
00:35:55,519 --> 00:35:57,559
not find the ladder right in front of them, and

735
00:35:57,599 --> 00:35:59,679
so like, okay, let's paint it yellow. And then with

736
00:35:59,679 --> 00:36:02,239
the next player like doesn't miss it, but then it

737
00:36:02,280 --> 00:36:04,519
seems like, Okay, well, players must have been getting lost

738
00:36:04,840 --> 00:36:07,039
all over the place because there's pain everywhere. And it's funny,

739
00:36:07,079 --> 00:36:09,599
it's like such a linear game where there's like not

740
00:36:09,920 --> 00:36:13,000
you can't really go in different rooms, like it's very

741
00:36:13,079 --> 00:36:15,480
very linear at least so far. So it just feels

742
00:36:15,519 --> 00:36:17,320
like a little over the top. But yeah, I can

743
00:36:17,360 --> 00:36:19,519
definitely sympathize with that the mini map thing too, where

744
00:36:19,519 --> 00:36:21,239
I feel like certain games when they have just like

745
00:36:21,639 --> 00:36:23,960
the compass at the top that's like loaded with icons

746
00:36:24,000 --> 00:36:25,719
or the map, and I feel like, am I even

747
00:36:25,719 --> 00:36:27,480
looking at the game anymore? Or am I just looking

748
00:36:27,480 --> 00:36:29,599
at the map? Like I feel like I'm playing like

749
00:36:29,599 --> 00:36:32,639
a simulation of the game or something. Which, yeah, it's

750
00:36:32,679 --> 00:36:34,719
like useful if you're trying to hunt down specific things,

751
00:36:34,719 --> 00:36:35,639
but I feel like if you want to get like

752
00:36:35,639 --> 00:36:38,079
immersed in a world, which typically like a first person

753
00:36:38,119 --> 00:36:40,880
game like this is trying to make it very immersive, yeah,

754
00:36:40,920 --> 00:36:43,920
I feel like it just has the opposite effect. Unfortunately.

755
00:36:44,000 --> 00:36:46,840
It's just one of those like industry trends that I

756
00:36:46,880 --> 00:36:49,360
feel like has really I've really noticed it bubbled up

757
00:36:49,400 --> 00:36:51,800
in the last few years, especially like yeah, I remember

758
00:36:51,840 --> 00:36:54,119
noticing a lot with like Resident Evil four, which is

759
00:36:54,159 --> 00:36:57,599
such a beautiful game, like that remake, but then like, yeah,

760
00:36:57,679 --> 00:37:00,320
just yellow paint itis everywhere, and so I'm I'm like, oh,

761
00:37:00,320 --> 00:37:02,760
this game is so beautiful. I wish I wasn't getting

762
00:37:02,760 --> 00:37:05,840
distracted by like the color that's normally associated with like

763
00:37:05,880 --> 00:37:08,559
a warning sidne you know, like it's like a it's

764
00:37:08,559 --> 00:37:11,519
like a roadside or something like that. So once again,

765
00:37:11,679 --> 00:37:15,039
maybe nitpicky, but uh yeah, there's my thoughts on still

766
00:37:15,079 --> 00:37:17,039
wakes the deep. How about with that? With that we

767
00:37:17,119 --> 00:37:23,039
take our first ad break. We will be right back. Okay,

768
00:37:23,239 --> 00:37:27,599
we are back right Any other games specifically you've been

769
00:37:27,639 --> 00:37:30,280
talking that you've been playing recently or do you want

770
00:37:30,280 --> 00:37:32,320
to move on to next topic.

771
00:37:34,599 --> 00:37:36,280
Speaker 2: Yeah, we can move on to the next topic. I've

772
00:37:36,320 --> 00:37:38,599
been spending a lot of time on the titles I

773
00:37:38,679 --> 00:37:39,360
mentioned earlier.

774
00:37:39,559 --> 00:37:41,960
Speaker 1: Nice. Yeah, so I wanted to talk about just some

775
00:37:42,000 --> 00:37:45,039
of your other like the specific genres that you you

776
00:37:45,119 --> 00:37:47,119
mentioned to me that that really call my eye. So

777
00:37:47,159 --> 00:37:51,199
like JRPG's is one that you mentioned, which I guess Pokemon,

778
00:37:51,320 --> 00:37:53,400
Like I don't do you consider Pokemon a JRPG? I

779
00:37:53,440 --> 00:37:54,840
guess it kind of. I guess it kind of is.

780
00:37:54,840 --> 00:37:56,519
People don't really think about it in that same realm

781
00:37:56,519 --> 00:37:58,960
as like final Fantasy and whatnot, but I guess on

782
00:37:59,039 --> 00:38:01,679
paper it kind of kind of is. But I know

783
00:38:01,719 --> 00:38:03,639
another one that you're interested in to some extent is

784
00:38:03,679 --> 00:38:05,559
Dragon Quest. I want to hear about that because that's

785
00:38:05,559 --> 00:38:08,519
a series that i've very barely like dip my toes

786
00:38:08,559 --> 00:38:10,480
into it, and I want to just know more about

787
00:38:10,519 --> 00:38:12,480
it because it kind of seems like my cup of

788
00:38:12,480 --> 00:38:15,239
Tea in terms of being a little more silly but

789
00:38:15,280 --> 00:38:17,800
still having like the depth of a normal jerapy juice. So, yeah,

790
00:38:17,960 --> 00:38:20,280
what is it about Dragon Quest that you're interested in?

791
00:38:21,119 --> 00:38:23,480
Speaker 2: Yeah, I think you described it pretty well. So it

792
00:38:23,599 --> 00:38:30,320
is definitely a high fantasy themed ip where each entry,

793
00:38:30,639 --> 00:38:33,719
at least outside of one through three is essentially like

794
00:38:33,760 --> 00:38:39,400
a new protagonist, new new group of characters, new adventure

795
00:38:39,920 --> 00:38:47,360
or antagonist, YadA YadA. But a lot of the creature

796
00:38:47,400 --> 00:38:50,440
types that you encounter out in the wild, they've more

797
00:38:50,559 --> 00:38:52,440
or less stayed the same over the last like, you know,

798
00:38:52,559 --> 00:38:55,719
forty years. Like my dragon Quest is a pretty old ip,

799
00:38:56,440 --> 00:39:01,079
and it's heavily inspired by Dune and dragons. So like

800
00:39:01,119 --> 00:39:02,679
a lot of the themes of like you know, turn

801
00:39:02,719 --> 00:39:08,119
based combat and different classes or that you you can

802
00:39:08,239 --> 00:39:10,679
have your character you know either as like a warrior

803
00:39:10,840 --> 00:39:17,519
or mage or like a wizard, a healer, things like that. Uh. Yeah,

804
00:39:17,559 --> 00:39:21,320
there's just so many different classes that you could align

805
00:39:21,360 --> 00:39:25,400
your create your character around, or create your team around.

806
00:39:25,559 --> 00:39:28,599
So yeah, if you want to be able to like

807
00:39:28,599 --> 00:39:32,760
like focus your your team heavily on like all offense,

808
00:39:33,119 --> 00:39:36,519
like with with like all warrior types for example, you

809
00:39:36,519 --> 00:39:38,760
could do that or just like kind of max out

810
00:39:38,760 --> 00:39:43,760
your your team's like attack and uh and attack stats

811
00:39:43,760 --> 00:39:46,000
individually for everyone on your team and just you know,

812
00:39:46,239 --> 00:39:49,519
like go go full offense. Or if you want to

813
00:39:49,559 --> 00:39:53,400
be more focused on on defense and like healing and

814
00:39:53,480 --> 00:39:56,920
you know, more of like the endurance side of of

815
00:39:56,920 --> 00:39:58,800
building up your team, you could do that as well,

816
00:39:58,960 --> 00:40:00,840
or just have it be more bald where some folks

817
00:40:00,880 --> 00:40:03,920
are defense over healers, some are more offense, and then

818
00:40:03,960 --> 00:40:06,360
you could like basically design your team around like okay,

819
00:40:06,360 --> 00:40:10,360
we'll have the defense in front, the offense in the middle,

820
00:40:10,400 --> 00:40:12,159
and then the healers in the back something like that.

821
00:40:12,440 --> 00:40:16,599
So things like that type of like deeper surface like

822
00:40:16,639 --> 00:40:19,519
you know, strategy around like really making it making the

823
00:40:19,559 --> 00:40:23,360
game your own and curating it around your own experience.

824
00:40:23,719 --> 00:40:27,840
That's like the core of like what I love about RPGs,

825
00:40:27,920 --> 00:40:30,559
or I guess specifically j RPGs in general, because they

826
00:40:31,199 --> 00:40:35,119
basically like introduced me to those concepts of like being

827
00:40:35,119 --> 00:40:41,639
able to you know, think strategious, think strategically around how

828
00:40:41,719 --> 00:40:44,280
you want to play the game, as opposed to just

829
00:40:44,360 --> 00:40:48,400
you know, having one one protagonist and one move set

830
00:40:48,719 --> 00:40:50,840
and then going from point A to point B and

831
00:40:50,880 --> 00:40:53,239
then PC and then finishing the game through a really

832
00:40:53,280 --> 00:41:01,559
linear path. With dragon Quest, similar to Final Fantasy, it

833
00:41:01,559 --> 00:41:05,480
it has like this really like endearing art style obviously,

834
00:41:05,559 --> 00:41:09,000
like you know, the creator of Drag uh the the

835
00:41:09,079 --> 00:41:14,880
artists for dragon Ball and a Chrono trigger dragon Quest. Yeah,

836
00:41:14,880 --> 00:41:18,159
for like the last like thirty plus years. Yeah, there's

837
00:41:18,199 --> 00:41:21,519
that signature, you know, character design that is like, you know,

838
00:41:21,639 --> 00:41:26,440
very enduring about it. And I think what differentiates it

839
00:41:26,519 --> 00:41:32,039
from Final Fantasy is that Dragon Quest has been I

840
00:41:32,079 --> 00:41:36,519
think a little bit more a little less experimental, I guess,

841
00:41:36,559 --> 00:41:41,360
like in terms of how it approaches uh term based combat,

842
00:41:41,360 --> 00:41:44,960
it's pretty you know, pretty formulaic, I would say, like,

843
00:41:45,000 --> 00:41:47,159
you know, it's very much like if you're a fan

844
00:41:47,199 --> 00:41:51,360
of Dragon Quest, then each additional entry in the series

845
00:41:51,559 --> 00:41:54,000
is not going to be too much of a learning

846
00:41:54,039 --> 00:41:56,920
curve as far as like you being able to navigate

847
00:41:57,159 --> 00:42:01,719
the combat or uh expect expect any like you know,

848
00:42:02,239 --> 00:42:05,039
random encounters with creatures that you're not familiar with, because,

849
00:42:05,119 --> 00:42:07,880
like I said, there's a lot of like reoccurring you know,

850
00:42:08,960 --> 00:42:15,159
monster encounters that are just like legacy monsters throughout the series.

851
00:42:15,360 --> 00:42:17,519
So I would say that it's probably like the most

852
00:42:17,559 --> 00:42:22,079
consistent in terms of like gameplay definitely, like I said,

853
00:42:23,360 --> 00:42:28,159
character design and gameplay design, And I think that's more

854
00:42:28,239 --> 00:42:30,440
or less why it's sort of gone under the radar

855
00:42:30,719 --> 00:42:33,320
as far as like folks being so much more aware

856
00:42:33,360 --> 00:42:36,199
of like Final Fantasy as an ip as it became

857
00:42:36,400 --> 00:42:38,800
more popular in the West in the nineties, whereas with

858
00:42:38,880 --> 00:42:41,360
Dragon Quest it was always just sort of like you know,

859
00:42:41,800 --> 00:42:44,280
on Simmer, you know, the entire time, it was just

860
00:42:44,320 --> 00:42:48,199
consistently you know, on on the back burner a little bit.

861
00:42:48,239 --> 00:42:51,880
But it had its like hardcore dedicated fans internationally, especially

862
00:42:51,920 --> 00:42:54,920
like in Japan, that kept you know, the the series

863
00:42:54,960 --> 00:42:57,840
alive and we're selling like you know, all the units

864
00:42:57,880 --> 00:42:59,119
and stuff, and like some of the game.

865
00:42:59,159 --> 00:43:01,000
Speaker 1: I guess it took a while before it came to

866
00:43:01,039 --> 00:43:04,159
North America too and got like the English translations. I

867
00:43:04,199 --> 00:43:06,519
don't know which number it was that, I don't know.

868
00:43:06,800 --> 00:43:08,599
I think they've gone back and re released a lot

869
00:43:08,639 --> 00:43:10,960
of them, right, But for a while there, it wasn't yeah,

870
00:43:10,960 --> 00:43:13,159
it wasn't even really available in English.

871
00:43:14,079 --> 00:43:18,199
Speaker 2: Yeah, yeah, that's yeah exactly. So my familiarity with the

872
00:43:18,280 --> 00:43:22,920
series finally came around when Dragon Quest eleven came out

873
00:43:23,000 --> 00:43:26,599
and for a lot of folks that is like the

874
00:43:26,639 --> 00:43:31,119
most recent entry for like as an introduction to the

875
00:43:31,159 --> 00:43:34,719
series too, and beautiful game. I love it, Like all

876
00:43:34,760 --> 00:43:37,880
the characters in it are just like so endearing. I love,

877
00:43:39,199 --> 00:43:42,159
like I said, all the different you know classes that

878
00:43:42,199 --> 00:43:45,320
you're able to create your team around, like like I said,

879
00:43:46,039 --> 00:43:50,239
more like more like warrior types or like magic users,

880
00:43:50,280 --> 00:43:53,280
et cetera. You're able to you know, kind of curate

881
00:43:53,320 --> 00:43:56,679
your team around that. And the stories themselves are just

882
00:43:56,719 --> 00:43:58,840
so endearing too, Like to your point, they're just like

883
00:43:59,039 --> 00:44:03,519
very I would say that they are very like self

884
00:44:03,519 --> 00:44:05,599
aware in terms of like, you know, yeah, they are

885
00:44:05,719 --> 00:44:09,920
like kind of silly and like satirical and engaging, but

886
00:44:10,760 --> 00:44:14,599
they're also very endearing because you well, for me, for example,

887
00:44:14,599 --> 00:44:18,000
I get attached to all of my all my characters

888
00:44:18,039 --> 00:44:21,920
because they all have like their own individual personalities and

889
00:44:22,440 --> 00:44:25,960
kind of backstories and how they get introduced into your

890
00:44:26,000 --> 00:44:30,039
group through whatever way that they cross paths with you,

891
00:44:30,480 --> 00:44:32,960
and they have like a significant, you know, presence in

892
00:44:33,079 --> 00:44:37,000
how you advance your story, whether you choose to use

893
00:44:37,039 --> 00:44:39,199
them exclusively in your team or if you decide to

894
00:44:39,199 --> 00:44:43,719
swap them out or not. And the inter character banter

895
00:44:43,840 --> 00:44:45,760
as well is also something that I'm a big fan

896
00:44:45,800 --> 00:44:51,519
of too, especially in like games where your your decisions

897
00:44:51,559 --> 00:44:54,599
are impacted by who who the who who you who

898
00:44:54,679 --> 00:44:58,159
is present in your team, and then information and side

899
00:44:58,199 --> 00:45:01,440
quests and stuff that you get u endgame are dependent

900
00:45:01,480 --> 00:45:04,280
on who's in your team as well. So things like

901
00:45:04,320 --> 00:45:08,000
that where like there are little instances where you can

902
00:45:08,440 --> 00:45:11,159
control the trajectory of your story in a way that

903
00:45:11,239 --> 00:45:16,239
increases the replayability and that makes it more memorable because

904
00:45:16,280 --> 00:45:18,960
it's something that I these are decisions that I'm making

905
00:45:19,320 --> 00:45:24,679
to design the my gameplay experience around what i want

906
00:45:24,719 --> 00:45:26,679
to see. But it is like a story that's already

907
00:45:26,760 --> 00:45:29,039
sort of self contained, but I'm going about it in

908
00:45:29,039 --> 00:45:32,719
a way that that that I feel is more reliant

909
00:45:32,719 --> 00:45:36,719
on my individual preferences as opposed to just the game

910
00:45:36,760 --> 00:45:40,199
designers giving me a you know, a one track you know,

911
00:45:40,239 --> 00:45:40,960
path to follow.

912
00:45:41,519 --> 00:45:45,280
Speaker 1: Right, Yeah, I've been playing I believe it's eight that

913
00:45:45,320 --> 00:45:47,320
I've been playing, the one of the three DS ones,

914
00:45:48,480 --> 00:45:49,920
you know, pretty slowly, and it's been a few months

915
00:45:49,920 --> 00:45:51,480
since I picked it up, but like, even just talking

916
00:45:51,519 --> 00:45:53,360
to you now, I kind of want to go back

917
00:45:53,360 --> 00:45:54,960
and pick it up, because, yeah, I mean, one of

918
00:45:55,239 --> 00:45:57,480
my favorite parts about it was like just the insane

919
00:45:57,760 --> 00:46:00,119
enemy designs, Like I remember one of them was just

920
00:46:00,159 --> 00:46:04,000
like two peppers on like a skewer together, and like

921
00:46:04,079 --> 00:46:06,679
they had faces of course, and they're like the one

922
00:46:06,679 --> 00:46:08,119
that has like a boot and it's just like a

923
00:46:08,159 --> 00:46:11,159
big I in the boot or like the dancing devil

924
00:46:11,199 --> 00:46:15,119
who is trying to seduce you. Like it's so stupid

925
00:46:15,199 --> 00:46:18,639
but so fun, uh, And like, yeah, the mechanics around

926
00:46:18,639 --> 00:46:20,920
the combat, like I feel like, especially since I jumped

927
00:46:20,920 --> 00:46:23,039
into eight as like my first one, a lot of

928
00:46:23,280 --> 00:46:25,239
quality of life stuff in there, Like I remember, there's

929
00:46:25,400 --> 00:46:28,199
tons of settings in terms of like setting characters who

930
00:46:28,199 --> 00:46:30,599
will just like auto attack or like take certain actions

931
00:46:30,679 --> 00:46:33,039
or like, oh, when you're low health, it'll automatically like

932
00:46:33,079 --> 00:46:35,960
this character will automatically heal. And then you could just like, oh, yeah,

933
00:46:35,960 --> 00:46:38,280
I want one of my guys to like auto, and

934
00:46:38,320 --> 00:46:39,840
then one of them I want to control, or you

935
00:46:39,880 --> 00:46:41,679
can make all of them auto, or you know, change

936
00:46:41,679 --> 00:46:44,039
that on and off on the fly and like that.

937
00:46:44,039 --> 00:46:45,800
That is that is amazing. That's the kind of stuff

938
00:46:45,840 --> 00:46:47,760
I feel like I want from a JRPG. And if

939
00:46:47,800 --> 00:46:49,119
I go back to like some of the older ones,

940
00:46:49,360 --> 00:46:52,280
where it feels very I don't know, I guess like

941
00:46:52,320 --> 00:46:54,480
the framework for it is a lot more structured and

942
00:46:54,519 --> 00:46:56,360
you can't really I don't know. That almost feels like

943
00:46:56,400 --> 00:46:58,239
you're cheating the game a little bit. But it's like, Okay,

944
00:46:58,280 --> 00:47:00,480
we know you've played eight of these Kalers these games

945
00:47:00,480 --> 00:47:02,760
in the series. Let's like move away from some of

946
00:47:02,800 --> 00:47:05,480
the inconveniences. And that kind of thing allows like makes

947
00:47:05,480 --> 00:47:07,280
grinding and great because you can just like put it

948
00:47:07,280 --> 00:47:09,840
on auto attack and just like watch something on Netflix

949
00:47:09,880 --> 00:47:11,679
and then just like walk around and interact with these

950
00:47:11,719 --> 00:47:14,199
weird peppers and just like level up your characters in

951
00:47:14,239 --> 00:47:16,440
the background, which you know is kind of part of

952
00:47:16,480 --> 00:47:18,199
the journey of I feel like Dragon Quest, I feel

953
00:47:18,199 --> 00:47:20,400
like as a JRPG series known to maybe be a

954
00:47:20,559 --> 00:47:22,920
more grindy or at least like the games are typically

955
00:47:22,960 --> 00:47:25,079
quite long, so maybe, yeah, maybe you gonna have those

956
00:47:25,079 --> 00:47:27,599
boats where you're just going around training up before you

957
00:47:27,679 --> 00:47:30,159
hit the next story beat or something like that. But yeah,

958
00:47:30,159 --> 00:47:33,320
I definitely want to get into eleven more at some point.

959
00:47:33,320 --> 00:47:34,920
I remember I think I played the demo for it,

960
00:47:34,920 --> 00:47:37,320
which was like pretty long on switch as far as

961
00:47:37,320 --> 00:47:40,159
demos go. Yeah, I just love the art style so much.

962
00:47:40,159 --> 00:47:43,280
I love the colors, yeah, the Tori art, like just

963
00:47:43,519 --> 00:47:46,199
the eyeballs, Like all the characters have so much personality

964
00:47:46,199 --> 00:47:48,639
to them, especially I'm a huge fan of Smash Bros.

965
00:47:48,639 --> 00:47:51,159
And ever since they added hero In there as a

966
00:47:51,159 --> 00:47:53,960
playable character, and like seeing the little details and all

967
00:47:54,000 --> 00:47:55,800
the different outfits and stuff and that they have like

968
00:47:56,039 --> 00:47:57,719
the character from each of the different games or at

969
00:47:57,800 --> 00:48:00,760
least you know, eight different ones is is really great.

970
00:48:00,800 --> 00:48:03,280
It's yeah, a very I like what you like. Endearing

971
00:48:03,360 --> 00:48:04,880
I think is a great word to describe it that

972
00:48:04,880 --> 00:48:07,760
you use there, Just like such a charming art style

973
00:48:07,800 --> 00:48:10,960
and like I don't know whimsy to it, I suppose,

974
00:48:11,039 --> 00:48:13,239
and I'm sure it gets dark and deep at some points,

975
00:48:13,239 --> 00:48:15,920
but at least the presentation or like to get you

976
00:48:15,960 --> 00:48:18,440
in the door, you know, charms you in, and then

977
00:48:18,480 --> 00:48:20,960
it maybe gets into the deeper, darker stuff later on.

978
00:48:22,599 --> 00:48:27,400
Speaker 2: Yeah, definitely, it's definitely increased my interest to go back

979
00:48:27,440 --> 00:48:30,079
to those previous titles. Like you mentioned, eight is up

980
00:48:30,119 --> 00:48:33,480
there as one like that. I hope either it gets

981
00:48:33,519 --> 00:48:36,880
re released with a lot of like additional quality of

982
00:48:36,880 --> 00:48:42,280
life improvements or enhancements, or I'll probably play the three

983
00:48:42,320 --> 00:48:44,840
DS version of it. If not, like maybe the PS

984
00:48:44,880 --> 00:48:46,880
two version. I have to look online because I usually

985
00:48:46,960 --> 00:48:49,079
do go to Reddit and I'm like, which version of

986
00:48:49,519 --> 00:48:51,360
is of the game is the best one to play?

987
00:48:51,400 --> 00:48:53,159
Speaker 1: Ask the pros? Yeah, yeah, you know.

988
00:48:53,159 --> 00:48:54,280
Speaker 2: And Reddit never fails me.

989
00:48:54,360 --> 00:48:59,079
Speaker 1: So yeah, that's perfect. What's up with the dragon Quest

990
00:48:59,079 --> 00:49:01,239
on the Game Boy Advance? What? What what did do

991
00:49:01,400 --> 00:49:02,199
on that generation?

992
00:49:02,239 --> 00:49:05,880
Speaker 2: If anything, I'm pretty sure there are none?

993
00:49:06,800 --> 00:49:09,239
Speaker 1: Crazy yeah, wild Yeah.

994
00:49:09,320 --> 00:49:13,239
Speaker 2: I was actually looking for any dragon Quest game on

995
00:49:13,400 --> 00:49:19,039
GBA and I didn't find any specifically. I know, I've

996
00:49:19,039 --> 00:49:20,000
looked like multiple times.

997
00:49:20,119 --> 00:49:22,079
Speaker 1: Maybe there's like a spin off or something, right, because

998
00:49:22,079 --> 00:49:23,719
there's like, what is there's a dragon Quest? I know

999
00:49:24,480 --> 00:49:27,000
builders is one of the new ones, but there's like, yeah,

1000
00:49:27,159 --> 00:49:29,280
what is like there's like a Pokemony sort of dragon

1001
00:49:29,400 --> 00:49:32,119
Quest game, right, like more about collecting creatures.

1002
00:49:32,599 --> 00:49:35,039
Speaker 2: Oh, dragon Quest Treasures.

1003
00:49:35,199 --> 00:49:36,400
Speaker 1: I treasure that one.

1004
00:49:36,559 --> 00:49:42,400
Speaker 2: Yeah, and oh dragon Quest Monsters. Yes, I did just

1005
00:49:42,440 --> 00:49:44,480
pick that one up. I haven't played it yet, so

1006
00:49:44,480 --> 00:49:48,360
so yes, I got I got familiar with dragon Quest

1007
00:49:48,400 --> 00:49:50,360
in addition to eleven through like you know, there's a

1008
00:49:50,360 --> 00:49:52,760
lot of their spin offs, like like you said, Builders

1009
00:49:52,840 --> 00:49:56,840
and then Treasures and Monsters. So I didn't realize that

1010
00:49:56,880 --> 00:50:02,079
these were like Siri or like entries that are I

1011
00:50:02,079 --> 00:50:06,639
guess like it spinoffs of the main ip that existed

1012
00:50:06,719 --> 00:50:10,880
prior to you know, my introduction to the series as well.

1013
00:50:11,280 --> 00:50:13,280
And that's where I was like, Okay, dragon Quest eleven

1014
00:50:13,280 --> 00:50:15,280
where the rest of the games? I'm And I looked

1015
00:50:15,280 --> 00:50:18,320
online and I started to like realize how deep this

1016
00:50:18,320 --> 00:50:21,920
this I goes back so that yeah, like to your point,

1017
00:50:22,000 --> 00:50:23,679
like in the West, we just like had little to

1018
00:50:23,719 --> 00:50:25,239
no exposure to this series.

1019
00:50:25,760 --> 00:50:29,800
Speaker 1: Yeah, I feel like eleven was I mean, the Switch,

1020
00:50:29,840 --> 00:50:32,360
you know, just is such a huge console that for

1021
00:50:32,599 --> 00:50:35,400
so like I feel like most Nintendo series, it's like, oh,

1022
00:50:35,440 --> 00:50:37,280
this is the best selling metro game. This is the

1023
00:50:37,280 --> 00:50:39,000
best selling Curby game. That just happens to be the

1024
00:50:39,000 --> 00:50:42,000
case for like almost every Nintendo series, right because it's

1025
00:50:42,000 --> 00:50:43,760
just such a big console. And I feel like that

1026
00:50:43,800 --> 00:50:45,320
was kind of the case for Dragon Quest eleven a

1027
00:50:45,360 --> 00:50:47,559
little bit. It almost feels like a fire Emblem awakening

1028
00:50:47,599 --> 00:50:49,960
moment for the series, which is weird to say because

1029
00:50:49,960 --> 00:50:51,760
we haven't had like Dragon Quest twelve yet, so we

1030
00:50:51,760 --> 00:50:54,039
don't really know where it's going to go from there. Obviously,

1031
00:50:54,079 --> 00:50:57,840
they're dipping back into these these remakes of three which

1032
00:50:57,880 --> 00:51:00,039
released recently that we were talking about, and then I

1033
00:51:00,079 --> 00:51:02,519
guess you're out there doing it in like the story order, right,

1034
00:51:02,559 --> 00:51:05,440
so it's like three, one, two, I believe. But yeah,

1035
00:51:05,519 --> 00:51:07,159
I'm really excited to see kind of where it goes

1036
00:51:07,159 --> 00:51:09,880
from there. But yeah, what what's the deal with what's

1037
00:51:09,880 --> 00:51:12,440
the deal with Treasures is? So is that a pokemony

1038
00:51:12,519 --> 00:51:14,519
sort of situation or what? What's What's I don't think

1039
00:51:14,559 --> 00:51:17,599
I've heard about that sub series actually, Yeah.

1040
00:51:17,480 --> 00:51:21,239
Speaker 2: So Treasures is a little pokemony in that you can

1041
00:51:22,360 --> 00:51:27,880
capture or I guess tame, different different monsters out in

1042
00:51:27,880 --> 00:51:31,880
the field, and there are different variations, colors and abilities

1043
00:51:31,880 --> 00:51:33,880
of all these different monsters that you go out and

1044
00:51:33,920 --> 00:51:36,320
search for and a lot of it is related to

1045
00:51:36,480 --> 00:51:41,599
like side quests or getting unique, getting the abilities of

1046
00:51:41,639 --> 00:51:45,079
these different monsters in order to help you find unique

1047
00:51:45,119 --> 00:51:49,400
treasures treasures across like different maps. So like there will

1048
00:51:49,400 --> 00:51:52,039
be one monster type that will be able to like

1049
00:51:52,079 --> 00:51:56,480
scale difficult like surfaces like mountains or like cliffs and like,

1050
00:51:56,760 --> 00:51:58,719
and then there's like a King slime or a Queen

1051
00:51:58,800 --> 00:52:00,920
Slime that you're able to like you know, bounce up

1052
00:52:00,960 --> 00:52:02,760
on to reach like you know higher, like you know,

1053
00:52:02,800 --> 00:52:06,440
platforms as well. So it is very like quirky, very enduring,

1054
00:52:06,599 --> 00:52:09,760
and like yeah, there's just you know a lot of

1055
00:52:09,880 --> 00:52:12,000
reallyef that was like kind of like the biggest like

1056
00:52:12,440 --> 00:52:15,599
introduction for me to a lot of the different monster types.

1057
00:52:15,639 --> 00:52:18,000
So I'm just like, oh, yeah, I've seen this, this

1058
00:52:18,119 --> 00:52:20,800
carried this, this monster and dragon Quest eleven, Oh I've

1059
00:52:20,800 --> 00:52:23,360
seen that, and like you know, like this other dragon

1060
00:52:23,400 --> 00:52:25,280
Quest game. Oh this is where this is why the

1061
00:52:25,320 --> 00:52:29,360
slime is like the mascot of dragon Quest because it's

1062
00:52:29,400 --> 00:52:33,480
like literally everywhere. Okay, yes, is treasure?

1063
00:52:33,599 --> 00:52:35,159
Speaker 1: Is that on the switch the one that you played

1064
00:52:35,199 --> 00:52:37,800
their treasures? Okay, cool, I'm gonna have to throw that

1065
00:52:37,880 --> 00:52:40,639
on my wish list because that sounds perfect. Yeah, I mean,

1066
00:52:40,719 --> 00:52:42,800
as so many of these dragon Quest games, is Treasures

1067
00:52:42,840 --> 00:52:45,519
like as cause I think eleven like what I've heards, like,

1068
00:52:45,519 --> 00:52:47,840
oh yeah, a hundred hours to beat the game? Insane

1069
00:52:47,880 --> 00:52:49,719
kind of over woman is Treasures. I don't know if

1070
00:52:49,719 --> 00:52:51,559
you've beaten it yet, but like, is it kind of

1071
00:52:52,159 --> 00:52:53,760
I don't know if overwhelming is the right word, but

1072
00:52:53,960 --> 00:52:55,679
it feels a little overwhelming for me as someone who

1073
00:52:55,719 --> 00:52:57,559
doesn't play on therapy us. Just in terms of the

1074
00:52:57,559 --> 00:53:00,400
time commitment, how does Treasures feel like pretty easy to

1075
00:53:00,440 --> 00:53:02,639
kind of just get into and maybe don't necessarily need

1076
00:53:02,679 --> 00:53:04,840
to beat it, but even just you know, mess around

1077
00:53:04,880 --> 00:53:06,519
with the mechanics for a few hours is a good time.

1078
00:53:07,039 --> 00:53:08,679
Speaker 2: Yeah. It's definitely a game that you could pick up

1079
00:53:08,679 --> 00:53:12,079
and play, and it's not where like your progression in

1080
00:53:12,119 --> 00:53:16,039
the story is contingent on you fulfilling every side quest.

1081
00:53:16,239 --> 00:53:19,360
They're there if you want to do them, but the

1082
00:53:19,400 --> 00:53:22,320
mainline quests in order to complete the game are very

1083
00:53:22,360 --> 00:53:25,719
short and simple, straight to the point. So yeah, it's

1084
00:53:25,719 --> 00:53:27,960
something that is very like, you know, easy to get

1085
00:53:28,000 --> 00:53:29,519
into it. If you want more out of it, it's

1086
00:53:29,519 --> 00:53:30,400
there for you.

1087
00:53:31,320 --> 00:53:34,000
Speaker 1: That is going on my on my list, that's a

1088
00:53:34,119 --> 00:53:40,360
that's a great recommendation. Any other any other JPGs? What

1089
00:53:40,360 --> 00:53:43,280
are there any other favorite series of yours? Where do

1090
00:53:43,320 --> 00:53:44,239
you kind of top dogs?

1091
00:53:45,639 --> 00:53:53,760
Speaker 2: Hm? I did mention the tactical RPG genre or subgenre

1092
00:53:53,760 --> 00:53:56,880
I guess as being one that I love a lot,

1093
00:53:57,159 --> 00:54:03,320
So Final Fantasy Tactics definitely up there, just like I

1094
00:54:03,320 --> 00:54:07,920
think the most recent new ip that I played that

1095
00:54:08,000 --> 00:54:12,559
was a tactical strategy RPG was Triangle Strategy SAE that

1096
00:54:12,719 --> 00:54:15,440
is from the creators of or the same team who

1097
00:54:15,519 --> 00:54:18,519
did Octopath Traveler, which is another Oh my gosh and

1098
00:54:18,639 --> 00:54:22,960
another amazing like JRPG series one and two. Oh man,

1099
00:54:22,960 --> 00:54:26,960
those games are just like incredible, and they also Octopath

1100
00:54:27,039 --> 00:54:31,960
in Triangle Strategy team also did the Dragon Quest three

1101
00:54:32,159 --> 00:54:35,320
HD remaster, so another reason to go pick that up.

1102
00:54:35,559 --> 00:54:40,119
Speaker 1: Yeah, that engine is just insanely beautiful. I love those games. Yeah,

1103
00:54:40,400 --> 00:54:42,719
Triangle Strategy that was my game of the year of

1104
00:54:42,800 --> 00:54:45,159
whatever twenty one twenty two. I forget when it came

1105
00:54:45,199 --> 00:54:48,079
out exactly, but love that game so so much. And

1106
00:54:48,159 --> 00:54:50,360
Octapath Traveler I think I put like a good forty

1107
00:54:50,400 --> 00:54:52,719
fifty hours into it. Stilven't got to the sequel unfortunately,

1108
00:54:52,760 --> 00:54:55,000
But yeah, it makes me very happy to hear I

1109
00:54:55,079 --> 00:54:58,639
love Triangle Strategy. That game is unreal, especially like, as

1110
00:54:58,639 --> 00:55:00,719
I said, I've played so many like that's a big

1111
00:55:00,760 --> 00:55:02,960
genre for me too, And yeah, it was still just

1112
00:55:03,079 --> 00:55:04,880
super unique and I had a ton of cool mechanics.

1113
00:55:04,920 --> 00:55:06,800
And that's also how I felt like going back to

1114
00:55:06,840 --> 00:55:09,239
Final Fantasy Tactics kind of after playing a bunch of

1115
00:55:09,280 --> 00:55:12,119
Fire Emblem and Triangle Strategy and stuff, and like the

1116
00:55:12,280 --> 00:55:15,559
rules system is kind of weird and like the nonlinearity

1117
00:55:15,559 --> 00:55:18,119
of exploring the maps and like doing like taking on

1118
00:55:18,199 --> 00:55:20,159
certain jobs but you're not just going through it. And

1119
00:55:20,239 --> 00:55:22,639
like here's level one, two, three, four, which, like every

1120
00:55:22,719 --> 00:55:25,079
other game in the genre kind of has like I

1121
00:55:25,360 --> 00:55:28,039
find the structure of that game really enticing. But yeah,

1122
00:55:28,239 --> 00:55:31,719
I love how the like we're really spoiled for choice

1123
00:55:31,719 --> 00:55:34,000
when it comes to that genre. There's so many different flavors.

1124
00:55:34,840 --> 00:55:36,760
And yeah, I'm glad to hear that you're into all

1125
00:55:36,800 --> 00:55:38,079
those games as well. That's cool.

1126
00:55:39,159 --> 00:55:45,800
Speaker 2: Yeah, definitely I was encouraged to also pick up Tactics Ogre.

1127
00:55:46,320 --> 00:55:48,599
I hope I'm saying that correctly, So I do have

1128
00:55:48,679 --> 00:55:51,760
that on switch. I haven't started it yet, but I

1129
00:55:51,800 --> 00:55:57,320
did that because I think I read that Final Fantasy

1130
00:55:57,360 --> 00:56:01,199
Tactics was originally going to be part of the Tactics

1131
00:56:01,199 --> 00:56:04,239
Ogre series back in the day, so like there were

1132
00:56:04,320 --> 00:56:07,599
like uh oh yeah, like so Tactics Ogre is like

1133
00:56:08,000 --> 00:56:11,480
on Switch is a remaster I guess a HD remaster

1134
00:56:11,880 --> 00:56:15,840
of the earlier version of it that came out I

1135
00:56:15,840 --> 00:56:20,960
think on like PS one, Yeah yeah, and Final Fantasy

1136
00:56:21,000 --> 00:56:24,679
Tactics was also on the PS one So so yeah,

1137
00:56:24,679 --> 00:56:27,599
all that to say that, like, yeah, I was like

1138
00:56:27,679 --> 00:56:30,760
on a big like tactical RPG spike when I was

1139
00:56:30,800 --> 00:56:36,039
picking up that and playing Triangle Strategy. I think I

1140
00:56:36,079 --> 00:56:38,440
put in close to like seventy or eighty hours. I

1141
00:56:38,480 --> 00:56:40,239
would just I'm someone who likes to go back to

1142
00:56:40,320 --> 00:56:42,840
maps and like grind new characters so I can like

1143
00:56:42,920 --> 00:56:45,800
level them up and stuff, and it's like really fulfilling

1144
00:56:45,920 --> 00:56:47,199
just to be able to go back and like get

1145
00:56:47,239 --> 00:56:49,559
new items and like be able to build up currency

1146
00:56:49,599 --> 00:56:52,440
and buy new weapons and like armor and stuff. I'm

1147
00:56:52,480 --> 00:56:54,639
someone who does that because I'm like I need to

1148
00:56:54,679 --> 00:56:56,639
have the best of everything, so I need to have

1149
00:56:56,679 --> 00:56:58,960
as much currency as possible. Blah blah, blah, so like

1150
00:56:59,000 --> 00:57:01,480
I end up never playing the actual story because I'm

1151
00:57:01,480 --> 00:57:03,119
like constantly going everywhere else.

1152
00:57:04,599 --> 00:57:07,960
Speaker 1: Yeah, that's relatable. And I feel like with Triangle Strategy too,

1153
00:57:08,000 --> 00:57:10,840
that was one that you know, so many games have

1154
00:57:11,320 --> 00:57:14,719
dialogue choices that lead to different branching paths, and often

1155
00:57:14,719 --> 00:57:17,440
I'm like, it's really cool that that exists, but I

1156
00:57:17,440 --> 00:57:20,000
don't often replay the games. I'm like, I'm glad. I

1157
00:57:20,039 --> 00:57:22,280
feel like it's meaningful of the route I took because

1158
00:57:22,280 --> 00:57:24,840
I had to make those choices. But I don't necessarily

1159
00:57:24,920 --> 00:57:27,000
need to see every possibility, you know, I don't need

1160
00:57:27,039 --> 00:57:29,280
to go through all the multiverses like Doctor Strange. But

1161
00:57:29,440 --> 00:57:32,079
Triangle Strategy was one, like the day after I beat it,

1162
00:57:32,239 --> 00:57:34,840
which was yeah, like seventy hours or something, I'm like,

1163
00:57:35,159 --> 00:57:37,239
immediately boot up a new save. I wanted to like

1164
00:57:37,280 --> 00:57:39,880
take some branching paths and just see like the different

1165
00:57:39,880 --> 00:57:42,639
ways that this can go. And yeah, I found that

1166
00:57:42,719 --> 00:57:45,199
the decisions around that so engaging, where like anytime there

1167
00:57:45,239 --> 00:57:47,000
was one of those big branching paths that you would

1168
00:57:47,039 --> 00:57:49,400
have to like have the council, like you'd talk to

1169
00:57:49,400 --> 00:57:52,280
all your people in the town, you'd get their perspective,

1170
00:57:52,360 --> 00:57:54,239
on it. You could try and sway them if you want,

1171
00:57:54,519 --> 00:57:57,000
but then like ultimately it comes down to like a vote,

1172
00:57:57,000 --> 00:57:58,920
so you don't even have like the full save. What's

1173
00:57:58,960 --> 00:58:01,239
gonna happen. And like there was one or two occasions

1174
00:58:01,280 --> 00:58:04,400
when I was wanting to go to one place and

1175
00:58:04,440 --> 00:58:06,800
my team just voted the other way for whatever reason,

1176
00:58:06,840 --> 00:58:08,719
So maybe I could have convinced them better, but like

1177
00:58:08,760 --> 00:58:10,480
I didn't reload a save and try and redo that.

1178
00:58:10,519 --> 00:58:11,960
I was like, this is great. I love that there's

1179
00:58:12,000 --> 00:58:15,000
like consequences to my choices here. And then on top

1180
00:58:15,000 --> 00:58:17,119
of that, yeah, just the tactics gameplay of it was

1181
00:58:17,159 --> 00:58:19,960
so interesting, and so many weird classes like that one.

1182
00:58:20,159 --> 00:58:21,840
I think it was the Blacksmith class that just like

1183
00:58:21,840 --> 00:58:24,800
builds ladders and traps and like, oh, that's just so fun.

1184
00:58:25,400 --> 00:58:27,920
I just love having weird, goofy stuff like that on

1185
00:58:27,960 --> 00:58:30,639
top of like your basic archers and warriors and all that.

1186
00:58:30,760 --> 00:58:33,800
So I just love Triangle Strategy. I don't. I don't

1187
00:58:33,800 --> 00:58:36,159
think it sold super duper well. I don't even know

1188
00:58:36,159 --> 00:58:37,559
if talked about the Traveler did, but we got a

1189
00:58:37,559 --> 00:58:39,199
sequel for that game, so I really hope we do

1190
00:58:39,320 --> 00:58:42,159
get another. I also feel like Triangle Strategy not a

1191
00:58:42,159 --> 00:58:43,960
great game title, so I don't know if that helped

1192
00:58:43,960 --> 00:58:46,039
sell the game or not, but like, I hope we

1193
00:58:46,119 --> 00:58:48,679
get another one of that. I want to see where

1194
00:58:48,679 --> 00:58:50,800
they would go in a sequel, not even like following

1195
00:58:50,840 --> 00:58:53,400
those characters, but just a new take on kind of

1196
00:58:53,440 --> 00:58:55,159
the ideas that they did. There was such such a

1197
00:58:55,159 --> 00:58:55,679
cool game.

1198
00:58:56,559 --> 00:58:59,920
Speaker 2: Yeah, definitely, because I think this that studio, they tend

1199
00:58:59,920 --> 00:59:06,760
to lean more towards the turn based combat, but more

1200
00:59:06,800 --> 00:59:09,199
in the style of like Final Fantasy, where your team

1201
00:59:09,280 --> 00:59:11,599
is on the opposite side of the enemy and then

1202
00:59:11,880 --> 00:59:14,280
everyone is just sort of like taking turns attacking each other,

1203
00:59:14,320 --> 00:59:18,400
whereas with like Triangle Strategy, Yeah, it's you're you're navigating

1204
00:59:18,639 --> 00:59:20,840
across a grid. So I would like to see them

1205
00:59:20,880 --> 00:59:22,480
make more original games like.

1206
00:59:22,440 --> 00:59:25,360
Speaker 1: That for sure, mm hmm. Yeah. And yeah, Tactics Ogre

1207
00:59:25,360 --> 00:59:27,639
as you mentioned, that's another one that's been on my

1208
00:59:27,719 --> 00:59:29,800
switch wish list as it came out and just kind

1209
00:59:29,840 --> 00:59:31,519
of waiting for the right sale on it. I think

1210
00:59:31,559 --> 00:59:33,000
one of the enticing things for me on that is

1211
00:59:33,039 --> 00:59:35,280
just like the vast amount of I don't know if

1212
00:59:35,280 --> 00:59:37,840
it's classes or just like characters, but I remember like

1213
00:59:37,880 --> 00:59:40,400
looking through a list at just like all the freakish characters,

1214
00:59:40,400 --> 00:59:42,360
Like you're not just having humans, You're having like all

1215
00:59:42,360 --> 00:59:44,719
sorts of weird beasts and demons on your team, and

1216
00:59:44,719 --> 00:59:47,280
it just feels like so I one thing I like

1217
00:59:47,360 --> 00:59:49,440
love about a fire Bloom game is just like picking

1218
00:59:49,440 --> 00:59:51,559
the roster for the individual mission and like looking at

1219
00:59:51,599 --> 00:59:53,159
the map and seeing like, oh, there's a lot of

1220
00:59:53,199 --> 00:59:55,599
elevation here, a lot of rivers. Maybe I want more

1221
00:59:55,639 --> 00:59:59,000
movement and flying units, like making those decisions, even though

1222
00:59:59,000 --> 01:00:00,440
if like most of the time you're gonna like eighty

1223
01:00:00,440 --> 01:00:02,440
percent of the same people. But it feels like with

1224
01:00:02,480 --> 01:00:04,280
Tactics over you get so many characters and they have

1225
01:00:04,280 --> 01:00:06,719
so many crazy classes that it seems like really fun

1226
01:00:06,760 --> 01:00:08,559
mission to mission to kind of pick who are the

1227
01:00:08,599 --> 01:00:11,480
best like specialists for this particular job. That seems like

1228
01:00:11,480 --> 01:00:12,960
a and it seems like it's kind of more in

1229
01:00:12,960 --> 01:00:15,280
the realm of like Final Fantasy Tactics. Otherwise from what

1230
01:00:15,280 --> 01:00:16,360
I've seen, I don't know. If it was like the

1231
01:00:16,400 --> 01:00:18,760
same team that made those games, I wouldn't be surprised.

1232
01:00:18,760 --> 01:00:21,719
I think they're both Squaring DX games, right, So yeah,

1233
01:00:21,760 --> 01:00:23,760
I don't know that. That's definitely another one that I yeah,

1234
01:00:23,840 --> 01:00:28,000
looking forward to picking up at some point in the future. Uh,

1235
01:00:28,159 --> 01:00:31,320
and then we've already gone so long on just these topics.

1236
01:00:31,320 --> 01:00:32,840
I kind of figured this would happen. We had like

1237
01:00:33,039 --> 01:00:34,800
a bunch of topics lined up, but like, I don't

1238
01:00:34,800 --> 01:00:36,239
think we need to get to all of them. But

1239
01:00:36,360 --> 01:00:38,400
I want to ask you a couple more things. One

1240
01:00:38,440 --> 01:00:40,000
is like, Uh, you mentioned that you're a fan of

1241
01:00:40,000 --> 01:00:42,480
indie games, and that can mean so many things, especially

1242
01:00:42,519 --> 01:00:45,760
in twenty twenty four where there's just, you know, hundreds

1243
01:00:45,760 --> 01:00:47,280
of indie games that come out every year. But I

1244
01:00:47,280 --> 01:00:48,920
don't know your what are your same your favorites there,

1245
01:00:48,920 --> 01:00:51,599
whether that's just like genre or like specific games or

1246
01:00:51,679 --> 01:00:54,039
series or developers. I'm curious.

1247
01:00:55,360 --> 01:00:58,199
Speaker 2: We see. So these days I tend to discover a

1248
01:00:58,239 --> 01:01:01,400
lot of different indie games on X and then a

1249
01:01:01,400 --> 01:01:06,079
lot of them do crowdfunding campaigns on Kickstarter to fund

1250
01:01:06,159 --> 01:01:09,920
the development or the the extended like demos of those games.

1251
01:01:10,079 --> 01:01:14,119
So a lot of them are basically like inspired by

1252
01:01:14,119 --> 01:01:16,559
the a lot of my favorite games, like Oh, inspired

1253
01:01:16,559 --> 01:01:21,840
by Krono, Trigger, inspired by Final Fantasy six, YadA, YadA.

1254
01:01:21,920 --> 01:01:25,440
So like all these like you know, milestone like games

1255
01:01:25,519 --> 01:01:28,320
pretty much fuel like not only the graphic presentation, but

1256
01:01:28,360 --> 01:01:31,679
the gameplay and definitely the music as well. So a

1257
01:01:31,679 --> 01:01:33,639
lot of them take those cues and then I'll be

1258
01:01:33,840 --> 01:01:36,840
like we were mentioning, uh, put in the quality of

1259
01:01:36,880 --> 01:01:41,119
life improvements too. So I guess like my biggest example

1260
01:01:41,199 --> 01:01:43,960
of an indie game that like just just blew up

1261
01:01:44,239 --> 01:01:47,679
that like everyone was like, you know on on top

1262
01:01:47,719 --> 01:01:50,440
of like when it dropped was Sea of Stars.

1263
01:01:51,239 --> 01:01:52,400
Speaker 1: Yes, yeah, Sea.

1264
01:01:52,280 --> 01:01:54,760
Speaker 2: Of Stars, Like basically like if you like Karna Trigger,

1265
01:01:54,840 --> 01:01:59,360
you'll like Sea of Stars. I think I would, hope. So,

1266
01:01:59,360 --> 01:02:02,000
so yeah, that that was one that like so many

1267
01:02:02,039 --> 01:02:05,400
people you know were totally like you know, like fans

1268
01:02:05,440 --> 01:02:07,639
of I didn't hear very many like you know, negative

1269
01:02:07,840 --> 01:02:10,760
like much negative feedback around it because there was just

1270
01:02:10,800 --> 01:02:15,480
so much care put into how the the three person

1271
01:02:15,719 --> 01:02:20,840
I guess team aspect and how you're able to quickly

1272
01:02:20,880 --> 01:02:24,920
like navigate between all your different team members to assigned

1273
01:02:25,760 --> 01:02:29,760
different like attacks to all of your enemies on screen,

1274
01:02:30,079 --> 01:02:32,840
and then allow them to kind of like integrate with

1275
01:02:32,960 --> 01:02:36,199
the other character. Like there's basically like co co op,

1276
01:02:36,519 --> 01:02:39,400
like not co op, but like let's say one character

1277
01:02:39,480 --> 01:02:41,639
doesn't move and then they also need like an additional

1278
01:02:41,719 --> 01:02:44,920
character to like have there have a move set set

1279
01:02:45,599 --> 01:02:48,519
planned for the for like an even greater attack, so

1280
01:02:48,639 --> 01:02:50,960
things like that, like you know, we're very strategic as well,

1281
01:02:51,039 --> 01:02:53,480
even though it like wasn't like, you know, a tactical game.

1282
01:02:53,639 --> 01:02:57,920
So yeah. Also, just like map design, character design, music,

1283
01:02:58,159 --> 01:03:01,800
just like everything is just so lush and dimensional and

1284
01:03:01,960 --> 01:03:05,440
like full of life. Everything on screen was like moving

1285
01:03:06,039 --> 01:03:10,960
or had some sense of like you know, uh like

1286
01:03:11,159 --> 01:03:13,320
just like vitality around it.

1287
01:03:13,519 --> 01:03:14,079
Speaker 1: Yeah.

1288
01:03:14,159 --> 01:03:17,639
Speaker 2: Yeah, I really enjoyed my time with it. I still

1289
01:03:17,639 --> 01:03:19,480
love that game. I need to go back and finish it.

1290
01:03:19,559 --> 01:03:23,599
But yeah, it was just like an incredible, you know experience,

1291
01:03:23,719 --> 01:03:27,039
like you know, an endeavor for an indie game.

1292
01:03:27,119 --> 01:03:31,039
Speaker 1: For sure, you are speaking my language, like another that

1293
01:03:31,159 --> 01:03:32,800
was my game to your last year. I love I

1294
01:03:32,800 --> 01:03:35,360
Actually I got the physical switch version and this is

1295
01:03:35,360 --> 01:03:39,360
like the Boxer, yeah, limited edition. I love that game

1296
01:03:39,440 --> 01:03:42,039
so much, And yeah, you definitely need to get to

1297
01:03:42,119 --> 01:03:45,800
the end of it because like the amount of story

1298
01:03:45,960 --> 01:03:49,880
twists or like character surprises in that game just shocked

1299
01:03:49,920 --> 01:03:51,159
me because I feel like the first you know, a

1300
01:03:51,159 --> 01:03:52,920
lot of people were like bounced off the game pretty

1301
01:03:52,920 --> 01:03:55,360
early because like there's that longer like school sequence at

1302
01:03:55,400 --> 01:03:58,400
the beginning, and I get it. I get it, but like,

1303
01:03:58,440 --> 01:04:01,960
there are so many just crazy paths that game, that

1304
01:04:02,000 --> 01:04:04,320
game takes I'm looking forward to. I don't know if

1305
01:04:04,360 --> 01:04:06,119
it's come out yet, but they announced like co op

1306
01:04:06,480 --> 01:04:09,840
DLC actually like adding like multiplayer co op to it.

1307
01:04:09,840 --> 01:04:11,199
I don't know if that's two player or if you

1308
01:04:11,239 --> 01:04:13,320
would get like a three player like I assume it

1309
01:04:13,320 --> 01:04:15,840
would be two player, one character plays as I forget

1310
01:04:15,880 --> 01:04:18,199
the names of the main characters, but the two protagonists,

1311
01:04:18,440 --> 01:04:20,239
but maybe it'd be three player because as you mentioned,

1312
01:04:20,280 --> 01:04:22,719
the combat is kind of built around that that three

1313
01:04:22,719 --> 01:04:25,960
player system. So that's really cool. And then they like

1314
01:04:26,000 --> 01:04:28,480
that DLC is supposed to come out next year for

1315
01:04:28,599 --> 01:04:31,000
it too, right, did you see that announcement for the

1316
01:04:31,039 --> 01:04:31,760
DLC for that.

1317
01:04:32,199 --> 01:04:34,760
Speaker 2: Yeah, it's it's gonna be free as well for folks

1318
01:04:34,800 --> 01:04:36,199
who have it's gonna be great.

1319
01:04:36,800 --> 01:04:39,000
Speaker 1: Yeah, I mean I I it sounds like that game

1320
01:04:39,119 --> 01:04:41,679
sold incredibly well, So that's very generous of them to

1321
01:04:41,679 --> 01:04:44,480
be like, yeah, we've made enough money. I'm sure they'll

1322
01:04:44,480 --> 01:04:46,159
sell a bunch more when they put the DLC out

1323
01:04:46,159 --> 01:04:47,800
and people pick it up or pick it up on

1324
01:04:47,840 --> 01:04:50,320
a new platform or something. But Yeah, Ceo Star is

1325
01:04:50,360 --> 01:04:52,480
just what an outstanding game, and as you mentioned, like

1326
01:04:52,519 --> 01:04:56,119
the the visuals and the music is outstanding and that

1327
01:04:56,400 --> 01:04:59,519
combat system and then to me that was like that

1328
01:04:59,559 --> 01:05:02,159
was a game I did everything in Like I every town.

1329
01:05:02,159 --> 01:05:04,239
I would stop at the wheels table at the tavern

1330
01:05:04,280 --> 01:05:06,760
and like play wheels and like get all the unlocks there,

1331
01:05:07,119 --> 01:05:09,400
did like every side coest, had to get all the collectibles,

1332
01:05:09,400 --> 01:05:11,360
just because I wanted to see every last thing, which

1333
01:05:11,400 --> 01:05:13,360
I don't normally do. It's rare for me to do

1334
01:05:13,360 --> 01:05:16,599
every last thing. But yeah, I could not put that

1335
01:05:16,639 --> 01:05:18,119
game down, and I was I was sad when it

1336
01:05:18,159 --> 01:05:20,519
was over. I'm like, all my Sea of Stars time

1337
01:05:20,639 --> 01:05:22,920
is like done. Now I have to just sit and

1338
01:05:22,960 --> 01:05:25,920
wait for I guess this DLC, which seems like I

1339
01:05:25,920 --> 01:05:27,880
don't have to wait too long for that, but very exciting.

1340
01:05:27,920 --> 01:05:30,360
I'll have to hit you up when that comes out,

1341
01:05:30,360 --> 01:05:32,000
and we can maybe do another episode talking about the

1342
01:05:32,039 --> 01:05:33,039
DLC when that comes out.

1343
01:05:33,239 --> 01:05:35,719
Speaker 2: Yes, definitely, and then I'll have to like actually get

1344
01:05:35,719 --> 01:05:37,760
through more of the games so I can enjoy.

1345
01:05:38,039 --> 01:05:44,039
Speaker 1: So yes, yeah, that that's great. Any other favorite indie

1346
01:05:44,039 --> 01:05:48,599
indie games? Hmm, let me see, putting you on the spot.

1347
01:05:50,840 --> 01:06:00,559
Speaker 2: Hmmm, what else comes to mind? So there are a

1348
01:06:00,599 --> 01:06:05,480
lot of uh, platformer games that I actually really like

1349
01:06:05,559 --> 01:06:13,199
that are inspired by like let's say, like uh, Super

1350
01:06:13,239 --> 01:06:21,159
Mario sixty four or Galaxy or gosh, I'm blanking Sunshine.

1351
01:06:21,239 --> 01:06:23,360
So like a lot of those, like you know, mainline

1352
01:06:23,440 --> 01:06:27,800
Mario games. Like, So, what I'm thinking of is, uh,

1353
01:06:27,920 --> 01:06:30,880
Super Lucky's Tail. I think that was like this was

1354
01:06:31,639 --> 01:06:35,000
kind of like a mascot driven platformer game. So you're

1355
01:06:35,039 --> 01:06:37,679
playing like this little anthropomorphic box and a lot of

1356
01:06:37,719 --> 01:06:44,480
the the platforming is reminiscent of what is it, uh,

1357
01:06:44,880 --> 01:06:48,119
the most recent Super Mario Odyssey. So yeah, like this

1358
01:06:48,119 --> 01:06:51,760
this game that I'm referring to, Super Lucky's Tail. Yeah,

1359
01:06:51,800 --> 01:06:56,440
a lot of the I guess like platforming features and

1360
01:06:56,519 --> 01:07:01,519
explorations somewhat open world but still linear level design is

1361
01:07:01,840 --> 01:07:05,920
really fun, very like captivating and engaging animation just you know,

1362
01:07:06,480 --> 01:07:11,920
very like you know, very like like not over the top,

1363
01:07:12,000 --> 01:07:15,559
but like it's so like you know, endearing and yes,

1364
01:07:15,760 --> 01:07:18,760
just like very smooth gameplay. I think a lot of

1365
01:07:19,800 --> 01:07:23,039
after Odyssey came out that that definitely like you know,

1366
01:07:23,639 --> 01:07:27,039
like inspired a lot of like different three D platformers

1367
01:07:27,079 --> 01:07:29,880
after it to make it more into like like an

1368
01:07:29,880 --> 01:07:34,880
open worldy sort of exploration, map driven sort of experience

1369
01:07:34,920 --> 01:07:37,639
while still having like a linear A to B you know,

1370
01:07:37,719 --> 01:07:40,960
intention but also fleshing it out with like more more

1371
01:07:40,960 --> 01:07:44,079
places to explore. So yeah, Super Lucky's Tale would probably

1372
01:07:44,079 --> 01:07:45,239
be another one I would recommend.

1373
01:07:45,679 --> 01:07:49,719
Speaker 1: Nice. Yeah, I feel like that's been I think platformers

1374
01:07:49,760 --> 01:07:51,440
never really went away, but it does feel like there

1375
01:07:51,480 --> 01:07:55,400
has been a renaissance in terms of the indie space

1376
01:07:55,440 --> 01:07:57,320
for like the three D I guess, I guess maybe

1377
01:07:57,360 --> 01:08:00,000
it feels like the technology is at a point now

1378
01:08:00,000 --> 01:08:02,880
where it's easier for like smaller teams to make games

1379
01:08:03,000 --> 01:08:05,239
like that. And so yeah, there's been so many cool

1380
01:08:05,280 --> 01:08:08,480
just mascot mascot platformers, Like I remember Snake Pass. Did

1381
01:08:08,480 --> 01:08:11,760
you ever play that one? It's like a, yeah, it's

1382
01:08:12,000 --> 01:08:15,239
a little different because it's very clunky, you know, intentionally, so,

1383
01:08:15,920 --> 01:08:17,720
but that game is really fun. Yeah, there's a lot

1384
01:08:17,760 --> 01:08:20,439
of other cool ones. I'm like, yeah, more hardcore ones

1385
01:08:20,479 --> 01:08:24,399
like I really enjoyed Pseudo Regalia from last year, Super

1386
01:08:24,479 --> 01:08:26,880
Lucky's Tales. Yeah, that one's been on my list, and like,

1387
01:08:27,439 --> 01:08:29,079
I don't know, yeah, just seeing like so many of

1388
01:08:29,119 --> 01:08:31,399
these different ones I feel like there's like multiple every year,

1389
01:08:31,439 --> 01:08:33,319
which is which is really cool. It's just a very

1390
01:08:33,319 --> 01:08:35,079
thriving space. Obviously a lot of people are like very

1391
01:08:35,119 --> 01:08:38,720
nostalgic for Super Mario sixty four and like Crash Band

1392
01:08:38,840 --> 01:08:41,439
keep Spiral, like that era of platformers. And yeah, it

1393
01:08:41,479 --> 01:08:43,399
now feels like those people who are like playing that

1394
01:08:43,439 --> 01:08:45,479
as a kid are like now making games and so

1395
01:08:45,760 --> 01:08:47,039
like those are the kind of games that they just

1396
01:08:47,039 --> 01:08:49,439
want to make. And yeah, so we're just once again

1397
01:08:49,479 --> 01:08:53,159
spoiled for choice on great indie platformer games. It's really

1398
01:08:53,159 --> 01:08:57,920
cool to see. Yeah, and then I maybe we'll just

1399
01:08:57,960 --> 01:09:01,119
close out with one more potentially smaller topic here. But

1400
01:09:01,479 --> 01:09:03,720
another thing that I know you're into is just retro games,

1401
01:09:03,720 --> 01:09:06,239
handhelds and things like that in general. I got a

1402
01:09:06,319 --> 01:09:08,600
question for you as like an emulator. You know, you

1403
01:09:08,640 --> 01:09:10,680
know your stuff. I'm very like in the dark when

1404
01:09:10,720 --> 01:09:12,720
it comes to knowing all that stuff. Do you know, like,

1405
01:09:12,880 --> 01:09:14,680
what's the what's the deal with like PSP? If I

1406
01:09:14,680 --> 01:09:17,079
want to emulate a PSP game, what's like the best

1407
01:09:17,079 --> 01:09:19,439
place to go, what's the best best thing to do?

1408
01:09:20,680 --> 01:09:24,520
Speaker 2: Yes, so great question. I actually have a few different

1409
01:09:25,279 --> 01:09:29,920
handheld like standalone emulator devices in addition to my phone.

1410
01:09:30,159 --> 01:09:33,720
So yeah, I actually reviewed one of them on my

1411
01:09:33,840 --> 01:09:37,000
gaming channel. So this one, yeah, so it's very cool.

1412
01:09:37,000 --> 01:09:41,399
It has like that translucent, translucent purple shell that I'm

1413
01:09:41,439 --> 01:09:44,319
like really big into from the game Boy Color days.

1414
01:09:44,720 --> 01:09:47,520
And this one it's kind of like a just like

1415
01:09:47,560 --> 01:09:50,600
a bigger screen version of of of this one.

1416
01:09:50,920 --> 01:09:53,520
Speaker 1: But that one straight up looks like a Sony console.

1417
01:09:53,600 --> 01:09:56,279
Is that that's not that's crazy?

1418
01:09:56,359 --> 01:09:59,079
Speaker 2: Yeah, it looks like a PSBTA, right, So so yeah,

1419
01:09:59,079 --> 01:10:00,680
I kind of got the best of both worlds here.

1420
01:10:00,760 --> 01:10:03,319
But what I'm saying is that, like to answer your question,

1421
01:10:04,279 --> 01:10:09,239
for PSP games, I tend to look for something that

1422
01:10:09,239 --> 01:10:14,199
can replicate that experience of playing it on that similar

1423
01:10:15,159 --> 01:10:18,079
screen format. So this will probably be the one that

1424
01:10:18,520 --> 01:10:22,000
I would recommend, at least playing it on a similar

1425
01:10:22,039 --> 01:10:24,560
size screen because going back down to like, you know,

1426
01:10:24,600 --> 01:10:28,279
a smaller screen, even if it's like on your your iPhone,

1427
01:10:28,319 --> 01:10:31,439
which you can now emulate. Uh, there is an emulator

1428
01:10:31,439 --> 01:10:34,439
for PSP games for free on your iPhone, but there's no, like,

1429
01:10:34,520 --> 01:10:39,119
you know, there's not that tactical satisfaction of being able

1430
01:10:39,159 --> 01:10:43,119
to like have this like elevated joystick and you know,

1431
01:10:43,239 --> 01:10:46,279
the buttons and things like that. So I will say

1432
01:10:46,279 --> 01:10:48,920
that if you are able to get that you know,

1433
01:10:50,159 --> 01:10:55,199
experience through through like maybe like a lower cost emulator

1434
01:10:55,359 --> 01:10:59,000
device like from Ali Express or Timu whatever, I would say,

1435
01:10:59,000 --> 01:11:02,359
go for it. And and yeah, I would say that

1436
01:11:03,000 --> 01:11:05,800
playing it on playing PSP games like on a PC,

1437
01:11:06,239 --> 01:11:10,720
or like I mentioned, your phone or any other device

1438
01:11:11,119 --> 01:11:14,920
that doesn't that can't give you that same like like

1439
01:11:14,960 --> 01:11:16,239
I said that visceral you.

1440
01:11:16,199 --> 01:11:18,760
Speaker 1: Know response to Yeah, I think that's pretty important to

1441
01:11:18,800 --> 01:11:21,159
me rather than like touch control stuff. I feel like

1442
01:11:21,159 --> 01:11:23,560
even back in the day, back in high school, when

1443
01:11:23,560 --> 01:11:25,319
everyone had like emulators for all sorts of games on

1444
01:11:25,319 --> 01:11:26,920
their phones, it was like I'd rather just like play

1445
01:11:27,000 --> 01:11:29,479
my game boyd vand still because I like, I like

1446
01:11:29,520 --> 01:11:31,960
having the buttons. So that's that's definitely relatable.

1447
01:11:32,279 --> 01:11:35,399
Speaker 2: Yeah. Yeah, that's essentially what I was getting at, is

1448
01:11:35,399 --> 01:11:39,560
that you can emulate PSP games on basically anything now. Yeah,

1449
01:11:39,560 --> 01:11:44,159
but I would encourage you to potentially look for like

1450
01:11:44,159 --> 01:11:47,079
one of those like standalone handheld emulator devices and that

1451
01:11:47,119 --> 01:11:50,279
will give you that more satisfy that a more satisfying

1452
01:11:50,319 --> 01:11:53,159
experience as opposed to just being able to emulate it

1453
01:11:53,199 --> 01:11:54,840
on something more convenient.

1454
01:11:54,600 --> 01:11:57,199
Speaker 1: Right, So what are those two called those two ones

1455
01:11:57,239 --> 01:11:58,479
that you just held up there?

1456
01:11:58,840 --> 01:12:05,239
Speaker 2: Oh yeah, so yeah, so these are designed by manufacturer

1457
01:12:05,279 --> 01:12:09,680
called an burn it and yeah and a n B

1458
01:12:09,960 --> 01:12:14,359
e R I see, and uh yeah, these are pretty

1459
01:12:14,399 --> 01:12:18,720
much like some of their more popular devices. And I

1460
01:12:18,720 --> 01:12:22,399
got into them because of YouTube reviews and because I

1461
01:12:22,479 --> 01:12:26,520
wanted that like, you know, tactical sensation of feeling buttons

1462
01:12:26,520 --> 01:12:29,880
and my my joystick and different things like that, and

1463
01:12:29,920 --> 01:12:33,000
being able to assign menus to buttons and that's satisfaction.

1464
01:12:33,199 --> 01:12:36,319
Just it's something that like you can't you can't like

1465
01:12:37,119 --> 01:12:39,640
replicate it, I guess, Like on phone, I guess. So

1466
01:12:39,680 --> 01:12:41,479
there are some games that I would go out of

1467
01:12:41,479 --> 01:12:43,680
my way to play on that is, even if I could,

1468
01:12:44,039 --> 01:12:46,680
I have to like you know, uh set it up

1469
01:12:46,720 --> 01:12:48,239
to play a game, but like I know that I'll

1470
01:12:48,239 --> 01:12:51,520
have a better experience than just playing it on my phone. Yeah,

1471
01:12:51,600 --> 01:12:54,840
you know, I'm just sort of like doing on screen prompts,

1472
01:12:54,880 --> 01:12:58,520
but it's not as like engaging I guess, right.

1473
01:12:58,880 --> 01:13:01,520
Speaker 1: Can you stick games into that into those ones or

1474
01:13:01,520 --> 01:13:03,880
are they only like you got to kind of download

1475
01:13:03,880 --> 01:13:06,840
stuff from your computer throw it on there with the emulator.

1476
01:13:07,000 --> 01:13:10,880
Speaker 2: Yeah, there there are get basically SD card. Yeah, you

1477
01:13:10,920 --> 01:13:13,560
have to like emulators in the games on there.

1478
01:13:14,319 --> 01:13:17,720
Speaker 1: It's very, very random. But I a few years ago

1479
01:13:17,800 --> 01:13:19,760
learned about that there was like a Lord of the

1480
01:13:19,840 --> 01:13:23,720
Rings Tactics game on the PSP. Yeah have you played

1481
01:13:23,720 --> 01:13:24,119
that game?

1482
01:13:24,479 --> 01:13:26,119
Speaker 2: I haven't, but I know what you're talking about.

1483
01:13:26,359 --> 01:13:29,119
Speaker 1: Yeah, And I like, I'm sure it's not great and

1484
01:13:29,239 --> 01:13:31,720
like reviews for like, you know, a classic six out

1485
01:13:31,720 --> 01:13:33,840
of ten, but I feel like, I I it looks

1486
01:13:33,880 --> 01:13:36,760
like a fire Emblems e sort of thing, and even

1487
01:13:36,760 --> 01:13:38,960
if it's like not as in depth as that, it

1488
01:13:39,039 --> 01:13:41,000
just looks like it's kind of recreating the story from

1489
01:13:41,000 --> 01:13:43,720
like the movie has like the similar aesthetic as the movies.

1490
01:13:44,159 --> 01:13:46,640
I'm just so nostalgic for those movies and that's a

1491
01:13:46,680 --> 01:13:49,560
genre I'm into that. I really It's like, I don't

1492
01:13:49,600 --> 01:13:51,239
want to spend all this money on a PSP to

1493
01:13:51,239 --> 01:13:53,560
play that game, like it seems like a bit like

1494
01:13:53,720 --> 01:13:57,199
financially not a great idea, but yeah, I think getting

1495
01:13:57,199 --> 01:13:59,720
an emulator like that would be a good idea for me.

1496
01:13:59,760 --> 01:14:01,319
And I'm sure they're like because I never owned a

1497
01:14:01,319 --> 01:14:04,359
PSP or Vita back in the day, so that's like

1498
01:14:04,359 --> 01:14:06,800
a huge blind spot for me, even like PlayStation in general,

1499
01:14:07,159 --> 01:14:09,279
played games at my friend's house growing up, Like yeah,

1500
01:14:09,359 --> 01:14:12,119
until the PS four, didn't actually own any PlayStation console.

1501
01:14:12,199 --> 01:14:14,479
So a lot of big blind spot for me there

1502
01:14:14,479 --> 01:14:16,920
in terms of not knowing some of those games. But uh,

1503
01:14:17,239 --> 01:14:18,920
that's good. Can you play other on those ones that

1504
01:14:18,960 --> 01:14:21,119
you had? Like can you I'm assuming you can download

1505
01:14:21,119 --> 01:14:23,720
like other not just PSP games, but like any anything

1506
01:14:23,720 --> 01:14:24,199
else too.

1507
01:14:24,840 --> 01:14:33,239
Speaker 2: Yeah, so it basically is good up to Sega Dreamcast,

1508
01:14:33,279 --> 01:14:37,319
I would say, so, like, yeah, Sega Saturn, Like I

1509
01:14:37,319 --> 01:14:39,079
don't know if like there's a lot of like Sega

1510
01:14:39,119 --> 01:14:41,199
Saturn players out there, but it's kind of choppy on

1511
01:14:41,239 --> 01:14:43,439
this so like I would say, like unless you you

1512
01:14:43,520 --> 01:14:46,920
really know like about it, then like you probably wouldn't

1513
01:14:46,960 --> 01:14:50,560
play it on the here anyway. But anyway, So yeah,

1514
01:14:50,640 --> 01:14:55,239
to answer your question, Yeah, perfect for like playing like

1515
01:14:55,319 --> 01:14:58,479
PS one games for example, Like it's got the dual

1516
01:14:59,199 --> 01:15:04,520
joysticks and PSP. Yeah totally find like even though PSP

1517
01:15:04,600 --> 01:15:08,079
doesn't have like two, it was the games weren't built

1518
01:15:08,079 --> 01:15:10,439
around like two joysticks, like just the one is fine, right,

1519
01:15:10,479 --> 01:15:15,800
and let me see, Yeah, it actually plays Dreamcast games

1520
01:15:15,800 --> 01:15:19,399
really really well. So yeah, another thing too I wanted

1521
01:15:19,439 --> 01:15:21,359
to kind of like give my two cents on, is

1522
01:15:21,359 --> 01:15:24,640
that like I have tried using my phone with like

1523
01:15:24,680 --> 01:15:28,279
one of those like controller shells that like have like

1524
01:15:29,479 --> 01:15:34,600
uh us, like I think for like uh for some folks,

1525
01:15:34,680 --> 01:15:37,319
I think the most popular brand is called Backbone just

1526
01:15:37,319 --> 01:15:41,560
based like any like generic you know controller case really

1527
01:15:41,880 --> 01:15:44,800
that is basically a Bluetooth controller to play play those

1528
01:15:44,800 --> 01:15:47,720
games on your phone. And for me, I don't know,

1529
01:15:47,720 --> 01:15:50,720
it's something about like having a dedicated device for something.

1530
01:15:51,560 --> 01:15:55,720
It motivates me a little bit more to put put

1531
01:15:55,760 --> 01:15:58,119
more serious effort into a game and dedicate more time

1532
01:15:58,159 --> 01:16:00,319
to it as opposed to like a device like my

1533
01:16:00,359 --> 01:16:04,399
phone with that I have multiple uses for. And it's

1534
01:16:04,439 --> 01:16:07,760
also like I constantly get like notifications or tempted to

1535
01:16:07,800 --> 01:16:10,479
check other apps like when I'm playing on my phone

1536
01:16:10,680 --> 01:16:14,720
for some reason. So that's that's another thing as well

1537
01:16:14,760 --> 01:16:17,520
that like I know, folks like want to have one

1538
01:16:17,560 --> 01:16:21,520
device for like one purpose so or like they want

1539
01:16:21,560 --> 01:16:24,479
to have one device that can do everything. But there

1540
01:16:24,520 --> 01:16:26,720
is something to be said about having a dedicated device

1541
01:16:26,760 --> 01:16:30,520
for for for things like you know, specific game experiences

1542
01:16:30,560 --> 01:16:31,880
that you can only get on like you know, the

1543
01:16:31,960 --> 01:16:33,079
native hardware.

1544
01:16:33,800 --> 01:16:37,640
Speaker 1: Yeah, that's very relatable, like for me in particular as well,

1545
01:16:37,640 --> 01:16:41,479
where I really I like to DIFFERENTI differentiate those spaces

1546
01:16:41,520 --> 01:16:44,079
and like, yeah, on my phone, like play Marvel Snap.

1547
01:16:44,119 --> 01:16:46,520
I've played super recently, but like that was kind of

1548
01:16:46,520 --> 01:16:48,279
the one exception I had. But like otherwise, like even

1549
01:16:48,319 --> 01:16:50,880
like PC games, because I work at the computer, I

1550
01:16:51,000 --> 01:16:53,039
podcasting here at the computer, I spend so much time

1551
01:16:53,039 --> 01:16:54,880
in front of my screen here that I try and

1552
01:16:54,960 --> 01:16:56,960
like I really only play Steam games if like that's

1553
01:16:57,000 --> 01:16:59,279
my the only place that game is, like UFO fifty

1554
01:16:59,279 --> 01:17:01,840
four example, But otherwise, like that's where I've for the

1555
01:17:01,920 --> 01:17:05,000
last few years of really preferred just playing on a console,

1556
01:17:05,119 --> 01:17:08,439
playing on a handheld really just have those dedicated spaces.

1557
01:17:08,439 --> 01:17:11,239
So that's that's definitely very uh yeah relatable for me.

1558
01:17:11,760 --> 01:17:14,239
Uh you mentioned so for game Boy Advance, like a

1559
01:17:14,319 --> 01:17:17,119
Pokemon You've been playing like a one on your phone

1560
01:17:17,279 --> 01:17:19,479
right now, but you have a favorite like game Boy Advance.

1561
01:17:19,720 --> 01:17:21,800
I guess those as you mentioned those two devices there

1562
01:17:21,880 --> 01:17:24,000
could do it, even if the resolution is a little different.

1563
01:17:24,039 --> 01:17:26,239
But I don't know, do you have a favorite device

1564
01:17:26,319 --> 01:17:29,680
that you that you own for emulating Game Boy Advance

1565
01:17:29,720 --> 01:17:30,319
era stuff?

1566
01:17:31,159 --> 01:17:37,399
Speaker 2: Yeah, so I use my phone out of convenience, like

1567
01:17:37,439 --> 01:17:41,239
I mentioned, but to get the most fulfilling experience. So

1568
01:17:41,840 --> 01:17:44,399
this is gonna be weird, and I hope I can

1569
01:17:44,560 --> 01:17:47,920
can like map my way through an explanation of this.

1570
01:17:48,079 --> 01:17:51,159
So so between the two, some folks would be like, oh, yeah,

1571
01:17:51,199 --> 01:17:54,279
play it on the bigger screen, like, and I'm just like, well, no,

1572
01:17:54,479 --> 01:17:56,239
Like I would probably play it on the smaller one,

1573
01:17:56,319 --> 01:17:59,439
just because these games were you know, kind of intentionally

1574
01:17:59,520 --> 01:18:04,239
just signed it like a specific you know presentation, and like,

1575
01:18:04,520 --> 01:18:08,680
uh when they start, when the pixels start to get

1576
01:18:08,720 --> 01:18:10,760
like blown out a little bit, even if it's the

1577
01:18:10,800 --> 01:18:14,560
same like you know, three by four presentation on both devices,

1578
01:18:14,760 --> 01:18:18,960
for some reason, like it's a little more jarring to

1579
01:18:19,000 --> 01:18:21,760
see larger pixels as opposed to just like you know,

1580
01:18:21,800 --> 01:18:25,319
the smaller like you know, more detailed. Okay, yeah, these

1581
01:18:25,359 --> 01:18:27,199
like these are shadows. They're made to like you know,

1582
01:18:27,199 --> 01:18:29,119
look this way as opposed to like being blown up

1583
01:18:29,159 --> 01:18:32,560
on like on a larger screen just for the sake

1584
01:18:32,600 --> 01:18:35,199
of like being able to do it, especially like on Switch,

1585
01:18:35,479 --> 01:18:37,520
Like when I try to play like GBA games on Switch.

1586
01:18:37,520 --> 01:18:39,520
I think that's also something that's like kind of jarring

1587
01:18:39,520 --> 01:18:42,640
because I'm not used to seeing these like these pixelated games,

1588
01:18:42,680 --> 01:18:43,720
like blown up.

1589
01:18:43,800 --> 01:18:45,479
Speaker 1: Like you know, yeah, especially if you're playing it like

1590
01:18:45,520 --> 01:18:47,600
on your TV. Yeah, it's like, what the heck? This

1591
01:18:47,640 --> 01:18:50,199
looks kind of weird. It almost like takes away from

1592
01:18:50,239 --> 01:18:52,399
what made like, you know, so those things were meant

1593
01:18:52,399 --> 01:18:54,520
to be so small that it's almost like your your

1594
01:18:54,520 --> 01:18:56,319
brain is filling in the gaps of like you're looking

1595
01:18:56,319 --> 01:18:58,199
at something and kind of just assuming what it is.

1596
01:18:58,319 --> 01:18:59,720
But then when it's so big and you're like, wait,

1597
01:18:59,760 --> 01:19:01,479
that doesn't look like what it's supposed to look like.

1598
01:19:01,840 --> 01:19:03,119
So that makes a lot of sense.

1599
01:19:03,800 --> 01:19:05,760
Speaker 2: Yeah, it just reminds me of back in the day

1600
01:19:05,800 --> 01:19:09,239
playing Pokemon like Red or Blue through like the cartridge

1601
01:19:09,239 --> 01:19:12,399
reader for on Pokemon Stadium, so you were able to

1602
01:19:12,399 --> 01:19:16,680
put a cartridge reader on your N sixty four controller

1603
01:19:16,760 --> 01:19:19,720
then put your Pokemon game in and you were able

1604
01:19:19,760 --> 01:19:23,720
to play like Pokemon Red on your TV. And I

1605
01:19:23,800 --> 01:19:26,640
was playing, I was like I need for the ability

1606
01:19:26,680 --> 01:19:28,960
to do so that's great, you know. The novelty is like,

1607
01:19:29,079 --> 01:19:32,920
you know, fine, but in terms of like my preferred

1608
01:19:33,039 --> 01:19:35,159
you know, way of playing that game, it was like

1609
01:19:35,399 --> 01:19:35,760
it was.

1610
01:19:35,720 --> 01:19:42,119
Speaker 1: Not that Yeah. Yeah, definitely relatable, awesome. I think I

1611
01:19:42,159 --> 01:19:43,680
think that's a like we did have a couple of

1612
01:19:43,840 --> 01:19:45,560
topics on our plate, but I feel like that's a

1613
01:19:45,600 --> 01:19:48,520
that's a pretty good place to call it for the day, Ray,

1614
01:19:48,560 --> 01:19:51,039
this was a super super fun discussion. I feel like

1615
01:19:51,359 --> 01:19:52,840
it didn't take long for us to find a lot

1616
01:19:52,880 --> 01:19:56,239
of like crossovers of things series or games or whatever

1617
01:19:56,560 --> 01:19:59,000
weird things that were both just super into. So this

1618
01:19:59,159 --> 01:20:02,199
was a this is a really good time once again,

1619
01:20:02,399 --> 01:20:04,039
do you want to just show out where people can

1620
01:20:04,239 --> 01:20:07,399
follow you after after so after this episode.

1621
01:20:07,399 --> 01:20:10,439
Speaker 2: Yeah, you can definitely check me out on x slash,

1622
01:20:10,439 --> 01:20:14,239
Twitter at glimmering Harpie and that's pretty much you know

1623
01:20:14,279 --> 01:20:21,399
where like all of my content is promoted, and then

1624
01:20:21,760 --> 01:20:26,359
my links to my various social media channels, very social,

1625
01:20:26,880 --> 01:20:30,359
various platforms, i should say, and other content like for

1626
01:20:31,199 --> 01:20:34,840
looking at my past like TikTok content or YouTube reels

1627
01:20:36,199 --> 01:20:41,479
or YouTube shorts, and yeah, my two channels for movie

1628
01:20:41,479 --> 01:20:45,199
talk and like gaming talk. Yeah, all that is centered

1629
01:20:45,239 --> 01:20:48,960
there easy to access on x and yeah, that's where

1630
01:20:48,960 --> 01:20:49,560
you can find.

1631
01:20:49,399 --> 01:20:51,880
Speaker 1: Me right on. Well, thank you Reyes so much for

1632
01:20:51,960 --> 01:20:54,720
joining me, Thank you everyone for listening. As I said

1633
01:20:54,720 --> 01:20:56,880
at the very beginning once again. Next week's episode will

1634
01:20:56,920 --> 01:20:59,720
be the Game of the Year episode with me and Kirkle,

1635
01:20:59,760 --> 01:21:02,279
so that should be a lot of fun. Thank you

1636
01:21:02,319 --> 01:21:04,079
everyone for listening and we'll see you again next time.

1637
01:21:04,159 --> 01:21:28,039
Go bye.

