Speaker 1: M neonic for my adoptions. Has us.
Speaker 2: No care?
Speaker 3: Mm hmmm, what the fuck?
Speaker 4: Welcome, Welcome to Vladonna were Devon's voice raised an octave.
My name is Siler.
Speaker 1: That's fucking bullshit, okay.
Speaker 4: And I'm joined here with all these feeble Could y'all
go down the list starting with the top.
Speaker 5: Hello everyone, he's lying. We're not wonderful, We're horrible people.
I'm Indigo playing the role of Bingus and I'm here.
I'm here to make bad rules.
Speaker 1: Hi, I'm Devin. I'm not horrible. I'm amazing, stunning. What
what was that? Stay with your chest and I play vex.
Check out your next.
Speaker 6: Oh well ship man, I thought you were just taking
a breath.
Speaker 7: Hi.
Speaker 6: Yes, I'm Jacob. I'm playing the role of gar Oh,
I'm sorry, not gar wow nar n some other guttural
vaguely Australian accents sounding name.
Speaker 1: Who sounds like a Southern like a like a Louisiana
an accent to a Southern bale. Anyway, why ask not least?
Speaker 7: Uh?
Speaker 2: Uh?
Speaker 7: I am Dakota, I will be playing Praxis. I'm also.
Speaker 1: Here awesome here that's funny.
Speaker 4: Well if that is, everybody, should we go over housekeeping
before we begin.
Speaker 1: Yeah, so if you look in the description below, you'll
see a link link that I'll take it to the
other yon wod production family of podcasts, as well as
the YouTube channel.
Speaker 8: If you want to go follow us on I'm not
gonna say X or Twitter because fuck y'all over there,
y'all crazy if you want to go follow us on
Blue Sky, because I'm sure I'll have it done by then,
of course, because you know I am.
Speaker 1: Uh, let's try thought any way. Hi. So that's yeah,
that's house keeping. Yeah, yeah, listen to near the shows please,
like we need. I want to make a living out
of doing this, y'all. Do you not? Do you not
understand how much I love to do this and how
much we want to make a living off of this.
Just do this all day? This would be amazing. Don't
crush my dreams?
Speaker 4: Better I Tyler, goodness, Grace, you caught me off guard. Okay, Yes,
we're continuing on.
Speaker 7: With the fourth session, Christmas of a Bolivia manor your
last left off on I think.
Speaker 4: It was the security room where you talked to the
guard and you had to disguise yourselves, all right, so
you're all outside and I have upgraded to the player's
soul stones because they were kind of behind and I
just want them to get caught up. And it's like, okay,
so based on time constraints, are gonna have you go
through one room, one more room, pick any room that
hasn't been explored.
Speaker 7: I think it's just.
Speaker 4: Steal like these two on the side. Yeah, it's these
on the edge.
Speaker 1: Mm hmmm mm hmmm.
Speaker 4: And you will have to go as a group mm hmmmmmm.
Speaker 6: Okay, lovely mhm.
Speaker 9: Uh right, let's go on up there?
Speaker 7: Or is there one headed?
Speaker 1: What's gonna be going?
Speaker 6: It's so like what, yeah, guys, where we're going?
Speaker 7: What's happening?
Speaker 10: Got so co.
Speaker 1: Let's go somewhere. Let's we got we got missions to do, y'all.
We got some ships do do what? I don't know.
Don't all speak up at once?
Speaker 6: Well, ship Devin, you're the ones talking right now, go
for it.
Speaker 1: No, No, I'm good, I'm good. I'm just gonna chill.
Speaker 6: Typical game man can't make a decision to save his life,
all right, Sonar's gonna like just stroll over to this
one and just walk in.
Speaker 1: Yeah, and the.
Speaker 6: Check mark sequence where you like enter a new area
and everyone just just gets teleported.
Speaker 2: The Dark Soul's blog wall oh God.
Speaker 6: Just like that. That drums like.
Speaker 4: Ooh, I wonder, I wonder if we have enough time
for two puzzles, because this one is an idea that
might be funny.
Speaker 1: But we'll just go with the first one and then
just adapt to depending on how quickly we finished this one,
adapt and conquer as the DM.
Speaker 4: The first one is in like the wezzer's gonna go with.
Speaker 1: Well, I mean the one we're doing right now.
Speaker 4: Very well, let me see if it's actually.
Speaker 7: Here.
Speaker 4: Yeah, it's actually Okay, I'm gonna move y'all in all right.
So you're in a large room with two double doors,
and there's a switch on either wall that's close to
where you guys are at M. Now you can hit
either switch you want and engage in the next challenge.
Speaker 7: Which one I say, we hit the left switch?
Speaker 2: I agree. I third that I walk over and hit
the switch.
Speaker 1: Oh oh, you don't.
Speaker 7: We did consult, they said, I think we should have
left three out of four agreed the left was pushed.
Speaker 11: I second that ivant, But the fourth one didn't even
get a chance to get a fucking word in so
majority rules.
Speaker 2: This is managed democracy. We voted four years so you
made the right choice.
Speaker 7: Oh my congratulations, Super Earth is better for your just
your decision.
Speaker 4: Well, we'll see if it is the right choice. Because
could y'all do me a favor?
Speaker 7: And no highlighted? I highlighted too any people?
Speaker 4: I'm sorry? Could you roll initiative?
Speaker 7: I don't like this what you did? Like?
Speaker 6: Damn it, Devin, look what you did?
Speaker 1: You're what the fuck do you mean? What the fuck
did I do? I didn't do shit.
Speaker 4: Arranging these was a little hard, but essentially what you're
looking at is for no, not for twenty Swan sized horses.
Speaker 1: Swan sized horses.
Speaker 4: Yes, jeez, I can't I keep clicking on anar because
if there's one on, I'm sorry, I'll leave you back. Okay,
you're wrestling on top of wait a minute, my turnold
No oh no, okay, it still saved your turns.
Speaker 12: Okay, okay, cool, don't forget the role for the monster
horse sized swans.
Speaker 4: Okay, we could go wrong here, right, there's one sized.
Speaker 1: Horses, swansires Swan sized.
Speaker 11: I will take the Swan sized horses, Swan sized horses
for two hundred Oh my god.
Speaker 4: Yeah, they're just small, but there's a lot of fun
small okay, okay, So that means Coda goes first because
he's got the top roll. What would you like to do.
Speaker 7: If I attack this one? The that one is not near?
It is not five feet from any other enemy? Correct, correct,
it's far enough away. Well, then due to my rackish audacity,
I have advantage on attacking it. So I'm going to
attack it with sneak attack very well, and then how
much does it go up per level if it does?
Speaker 13: Oh?
Speaker 7: Well, sorry, I'm.
Speaker 4: I don't remember the exact numbers.
Speaker 7: Oh so I just rolled with advantage on my on
my short sword. Okay, no, it's this one fourteen okay,
fourteen hits sweet? So I will deal one D four
no one and then plus one D six three, so eleven.
Speaker 4: Well, that definitely cuts it down.
Speaker 7: Sweet. Do why have extra attacks?
Speaker 3: As? I don't think I do.
Speaker 7: I'll just do anything else? Can I bonus action offhand attack? Ah?
Speaker 14: Sure?
Speaker 7: Okay, then I will bonus action offhand attack this one?
Ock you steam and uh one of my daggers eighteen
idiots and then that's just gonna be a three.
Speaker 4: Okay, that definitely hurts it and I I guess that
brings yeah, okay, so that brings us over the Devin's character.
Speaker 1: Uh so Vex oh god, okay, Uh, Vex is gonna
right now, he's the paladin. So I am going to
do ye. Okay, I am going to swing with my
for sort. There's a fourteen hit that hits.
Speaker 4: Which are you targeting this one?
Speaker 1: Yes, I'm attacking. I'm tacking the one that's in front
of me.
Speaker 4: Okay, yeah that hits.
Speaker 1: Alrighty, so I'm going to do that. But I'm also
going to do thunder smite. So it has to do
a have a saving throw. No it does not.
Speaker 4: Oh I thought it's it's.
Speaker 7: See the.
Speaker 1: Sorry yeah yeah, yeah, you're right.
Speaker 13: Right.
Speaker 1: Our takes play the creatures? Are you push? So I
guess I do not? I guess it does not take
an extra four points of under damage?
Speaker 14: Are you take?
Speaker 2: Or what level?
Speaker 7: Are you?
Speaker 1: Level? Six?
Speaker 2: Why did you supposed to VC eleven? Oh? Right? Reason
is so fun.
Speaker 4: It may not have leveled up the way I wanted
it to because I think eleven is just the default.
It's supposed to go a little higher when you get stronger.
Speaker 5: Oh, all the stats are all at their the double
six parbari and only had thirteen strength, the same as
level three.
Speaker 7: Oh shoot, and everything else was ten. Oh yeah, y'all
still have those plus five stats.
Speaker 4: You can get to anything. It's fair, it'll carry over,
so feel free to pump those into anything that seems lacking.
But yeah, I think doesn't this mean that the horse
would just take half damage and knock and knocked back.
Speaker 2: No, it takes full damage. It just doesn't get.
Speaker 1: Knocked pron Okay, it just doesn't get knocked prone.
Speaker 4: Okay, so it's on his feet. It just got shaken
up a little.
Speaker 1: So it's not four slashing damage and four thunder damage.
That's it. Wait, don't have an actor attack.
Speaker 7: Wait, you should have takes shred.
Speaker 1: Yeah, I do have extra attack. Haha, I shall do
it again. Nineteen hit yep, and I'm going to do,
of course, thunderous smite again.
Speaker 4: Well that's two spuzzles. It definitely hits and regardless of yeah,
that that kills it.
Speaker 1: Oh wow, okay, cool eleven thunder damage and eight slashing
damage pap Papa head cool.
Speaker 7: Anything else?
Speaker 1: Um uh no, that's that's gonna be it for me.
Speaker 4: Okay, So they won't quite attack you at the same time,
but they will move in closer if they can reach somebody. Okay,
so I guess I'll have this one attack James character.
There's a twenty three hit.
Speaker 7: Yeah, that's a twenty three okay, god.
Speaker 4: Five.
Speaker 7: Let me double check that.
Speaker 4: It's not supposed to be consistently five.
Speaker 14: H m hmm.
Speaker 4: Okay, we'll just take one, one instance of five. It's
just supposed to be one hit, and we have this
one attack. Coda's character.
Speaker 7: Does a sixteen hit.
Speaker 4: Coda, He's good.
Speaker 7: Okay, Sorry, I have like two mute buttons, and I
have to find out which one's gone. Sixteen does hit? However,
does Uncanny and Kenny dodge it does? I can use
it to have the damage. So let's see what the
damage is. Okay.
Speaker 4: If it tas five again, that's something's okay, it's not
supposed to be consistently five.
Speaker 7: I guess.
Speaker 3: Uh.
Speaker 4: I guess it's on hit. Okay, that's why it's doing that. Okay,
I'm gonna try this again. Okay, now it's randomizing it. Okay,
So we'll do the scene with this one that's up here. Okay,
I'll just have you take three Dauntes. Now I fix it,
won't do it basing the sixteen or.
Speaker 7: Actually because you said you can have it?
Speaker 4: Yeah, okay, I guess we'll just take one damage.
Speaker 7: Then, okay, one damage taken. This one next to nar
is gonna attack. I think it.
Speaker 4: Seven does not hit? It does not okay, and then
we've got two next to Devin.
Speaker 1: Mm hmm, seven h seven, eight not hit.
Speaker 7: The seven was for Jacob's character.
Speaker 1: Oh sorry, eight and twelve do not hit.
Speaker 4: Okay, little the horses are going to do right now.
So next up is Jacob.
Speaker 6: Okay, uh, let me see here for wild Shape? Can
it be a bonus action or does it have to
be an action?
Speaker 7: Oh? Which spell wild shape? I thought it was.
Speaker 4: I trying to think, like, does it have to be
a certain level for it the work as a bonus action?
Speaker 6: Oh wait, no, I have that combat wild shape.
Speaker 4: There you go, yes, okay, then acting then it can
be a bonus action.
Speaker 13: Cool mhm. Let's see.
Speaker 6: Well, first things first, I am actually going to use Okay,
all right, here we go. So the first time I
cast spiked growth, okay, and spike growth, I'm gonna have
it centered. M Let's see here, let's see oh crap, crap,
how do I do? How do I undo that?
Speaker 7: Can you control me?
Speaker 2: Nope?
Speaker 4: Okay, can you like click on it with the little
cursor icon thing and then just hit the.
Speaker 6: Lead damn it, I tried.
Speaker 7: I'm doing.
Speaker 2: There we go.
Speaker 6: So I want it to be right about I don't
wanna be with that. And I'm trying to get as
many of them as they can.
Speaker 13: So let me see five.
Speaker 6: Okay, it's a twenty foot radius, so I'm trying to
get it right all right, Here we go.
Speaker 4: So I'm trying to think, like where is the icon?
Speaker 2: Oh my god?
Speaker 6: There you go?
Speaker 7: Yeah, which one is that one?
Speaker 2: Uh?
Speaker 4: It's the marker thing that looks like a ruler, but
you can set it to line or circle or beam
or a lot of different things. And I think you
can set it to linger so that like when you
click it again, like it'll stick around for a little
while and then if you click off then it goes away.
Speaker 6: See linger.
Speaker 7: There we go.
Speaker 6: So I think I said it right here.
Speaker 4: Yeah, that takes up a big chunk of them.
Speaker 6: Well let me surely I'm gonna do it right about here,
so they all have to make wisdom saving throws.
Speaker 4: I believe, so.
Speaker 7: Love and saving throws unless you want to just roll
a mass.
Speaker 4: I think it's about if they enter the area for
the first time and they can't see it.
Speaker 6: If they're already or with or are within the area.
So if they start within the area, they also have to.
Speaker 2: Mm hmm. Growth is good.
Speaker 4: Okay, eleven Wisdom saving thrills.
Speaker 7: It is.
Speaker 6: I'd say I'm sorry, but I'm not sorry.
Speaker 2: Remind me to teach you the Eldritch cheese greater Tyler.
Speaker 7: I don't know what that means, but it's a move.
Speaker 2: It's a it's a D and D strade. It's really fucking.
Speaker 4: Good for like rolling multiple things at once.
Speaker 2: No for fucking people up.
Speaker 4: All right, let's see, So eleven saving thrills.
Speaker 7: Here we go. So one, two, three, four, five, six,
seven pass.
Speaker 4: So four of them do not pass. Okay, then how
much damage do they take?
Speaker 13: Let me see here.
Speaker 7: Pass its pass.
Speaker 6: Wait, what's my I don't even know what my spell
save is. Oh it's twelve, all right, damn twelve.
Speaker 13: Okay, so.
Speaker 6: Pass pass fail fail pass passail pass.
Speaker 7: So they still take the damage. They just the ones
that don't pass the Wisdom Savings throw don't perceive the
terminus hazardous. Mm hm oh.
Speaker 2: Oh they.
Speaker 4: To make this easier, go ahead and roll the damage
and I'll just have them take the same damage.
Speaker 6: So they're gonna take two D four damage. I don't
think they get. I don't think I any get I
get any bonuses for the.
Speaker 2: You do not.
Speaker 6: Yeah, spell attacks only like apply the spell attack bonus
only applies to like spells that specifically target.
Speaker 2: Bell attack bonus. Yeah, only applies to spells that need
to hit. This is just you put it out and it.
Speaker 6: Bucks people up, so they all take seven damage.
Speaker 4: Okay, I think this one from earlier is dead and
who else was hit? Okay, I'll go ahead and get
rid of one, two, and four. I want to say
those are the ones that didn't pass, and because they
didn't pass, they just they're gone.
Speaker 7: But the other ones are definitely hurt. Sweet, I also
think you would take seven damage.
Speaker 4: Nar, wouldn't he recognize his own spike growth.
Speaker 7: When a creature moves into or within the area, it
takes two D four.
Speaker 4: For every five feet it travels. So as he doesn't move, Ah.
Speaker 6: It's within like if they move or if they're already
within it, that's when they take it. But yeah, I'll
i'd take like seven damage.
Speaker 4: Okay, so is that everything is gonna do?
Speaker 7: Uh?
Speaker 6: Yes, that's gonna be it.
Speaker 4: Okay, that brings us to bingus?
Speaker 15: Yeah, oh right, what I'm gonna do? Well, I have
a bad idea. I'm gonna hit the.
Speaker 7: Switch again, the switch that let out the horses.
Speaker 4: Yeah, okay, you hit the switch and well there's no
additional enemies in there.
Speaker 7: Cool.
Speaker 2: I'm gonna rage and hit the ship out of the
one next theory.
Speaker 7: Okay, wow mm hmm h I have a spike, dumb
m hmm Wait why I have a spike?
Speaker 14: Darmer?
Speaker 2: Why did my ace I was fourteen see that?
Speaker 14: That?
Speaker 7: That is.
Speaker 2: Okay?
Speaker 3: Cool?
Speaker 14: Uh all right?
Speaker 2: Mhm oh actually uh.
Speaker 7: Okay, that kills it.
Speaker 2: Cool. I'm gonna i'a move here and get this one,
all right. Watch we're killing someone's pets.
Speaker 1: Oh god, we probably are.
Speaker 2: Wait, look out for my tiny horses. If you're gonna
find them.
Speaker 4: All they're friendly unless provoked, then you kill them.
Speaker 1: How those James? I sent you my character.
Speaker 2: That's ten damage with my rage damage bone the bonus damage.
Speaker 4: Okay, yeah, it killed it. So you've got two of
them down anything else.
Speaker 5: Uh, that's I'm just saying.
Speaker 2: Yeah, I and I'll ship the spikes. I'm away right here. No, no,
I'll I'll be right. Yeah, I'm my turn.
Speaker 7: Okay, co is turn. I will fuck it. I will
attack this one. Nope, I don't know why. I'm Oh,
it's so I will attack the one immediately to my right. Yep,
thank you. I'm just an a regular attack it. Oh god,
oh no level.
Speaker 4: Ten oh ten, Yeah, it does not hit.
Speaker 7: Okay, well, then I will bonus action a day or sixteen. Yeah,
that hits, and I will use my sneak attack so one.
Oh that's that tragic plus three D six eight nine damage.
It's like a slow bird like ooh that kind of hurt.
Oh oh, it's a it's gone, and that'll be my end,
I guess.
Speaker 4: All right, So now we have bax.
Speaker 7: No blogger, go t ether.
Speaker 2: What kind of armor is my spike Darmer?
Speaker 4: I did it based off of the default spike Larmer thing,
which said AC fourteen.
Speaker 14: Yeah, I know that, huh m hmm.
Speaker 4: I didn't know there was anything extra about it.
Speaker 2: I didn't know there was spike Darmer.
Speaker 7: I think it's.
Speaker 4: Exclusive to the battle Reader class and even though they're
like good dwarves only I'm like, I'll let anyone use it.
Speaker 5: Yeah, that you can lift the the restriction says that
the past description.
Speaker 13: Yeah, and.
Speaker 4: Devin, are you there?
Speaker 1: Yeah, I'm here.
Speaker 7: Oh, it's your turn.
Speaker 1: Oh oh okay, I'm going to go after this one
that's in front of me again. I'm one a fucker.
Is that fourteen head?
Speaker 7: Yep?
Speaker 1: Be four points of slashing damage? I'm not going to
do this under a smite because I want to save
my small slots.
Speaker 4: Yeah, I'm like, did you hit this one already?
Speaker 1: No?
Speaker 4: Did I I can't quite remember.
Speaker 1: Let's uh huh maybe I did.
Speaker 4: Honestly, keeping track of twenty different enemies at the same
time is tricky yep.
Speaker 1: If not, well, uh, four points of slashing damage on
him and then I will attack again for as a tenant,
it does not yep. Uh not that. I mean, that's
that's pretty much all I can do at though.
Speaker 7: On so.
Speaker 4: Okay, Oh, I should probably get these other ones to
try and moving. Do they have to re rule a
wisdom save while they're in the spike growth? Was it
just the one time?
Speaker 14: Uh?
Speaker 1: How do spell work?
Speaker 7: And we'll google it?
Speaker 6: Nar Oh when you were. When you move into the
spike growth, you take two D four damage or you
have to make I'm sorry, you have to make a
wizard saving throw.
Speaker 7: Is this every time they move? We're just the first time.
Speaker 6: So any creature that can't see the area the time
the spell as casts must make a Wisdom perception check
against your spell SADC to recognize terrain as pass before
entering it. Oh, I'm sorry. When a creature moves into
or within the area, it takes two D four piercing
damage for every five ft it travels.
Speaker 7: Yeah, it's only.
Speaker 16: Yeah, so once they don't make it, if they don't
if they don't make it, they never notice it. They
just suddenly start taking damage, like you start walking through
ants and don't notice.
Speaker 7: I might have been wrong on the initial seven damage
for four horses.
Speaker 4: Okay, So in that case, these are the ones that
pass the Wisdom safe so they recognize that there is something.
There's difficult terrains, so they might not risk stepping over anything.
That means that this one that's close to Jacob can attack. Yeah,
that's we'll stand by. Let's take out the twenty two
hits to Jacob.
Speaker 2: He does.
Speaker 4: Oh for one point in damage outka one point of damage.
Speaker 6: So feel a little tap and I'm just like like, oy.
Speaker 7: Boy, seven fifteen, uh fifty is not hit.
Speaker 4: Okay, okay, next up is just gonna attack code.
Speaker 1: To twenty Yes, oh one point of ludgending damage.
Speaker 7: I mean I can't I can't have one, So I'll
just take one.
Speaker 4: Damage and then the one next to James is gonna.
Speaker 1: Attack CRT Jesus, that's twenty five.
Speaker 7: Or damage or dablage. That's too actually yep, because you're raging.
Speaker 14: Oh I'm angry, erg urg.
Speaker 7: Well that's all they're going to do. We're back to Jacob.
Speaker 1: Fuck them up, Jake, look them.
Speaker 2: Up or get sucked up. Don't let Devin tell you
what to do.
Speaker 6: Okay, Sometimes about something, Oh yeah, sure, I'm gonna die
because I took one damage. Oh the inhumanity, don't say that.
Speaker 1: That's when that's when turning points happening. You get bobarded
and taken out, and.
Speaker 4: It like stamps in your shins.
Speaker 1: You're like, oh fuck, we'll have the gods, curseer die,
curse your digital dice.
Speaker 6: Gods can suck my dick. You're not down to the synergy,
so just some curiosity. So since I grew, I created
a rough terrain of spikes, right, these are these are
like plant?
Speaker 7: They are plant?
Speaker 6: And would you say that they are hem flammable?
Speaker 7: Oh god, I suppose they are.
Speaker 6: Cool?
Speaker 7: Oh no, whatever happens. I'm a fan of.
Speaker 14: A fan of.
Speaker 2: Go to the Emperor, Go to the Emperor and glory.
Speaker 1: Produce flame.
Speaker 6: Oh fuck, So I'm just gonna snap my finger, create
a little wick of flame, and I'm just gonna drop
it on the ground.
Speaker 4: Okay, flame ship bright light, and you can also attack
with the flame. Does it count as igniting something? I guess
it would.
Speaker 2: It's up to you, because it doesn't say if it
was like fireboats. Fire boat says it does ignite, though.
Speaker 7: I mean it is a flame being dropped.
Speaker 2: It's a magical flame.
Speaker 7: I mean fire is still fire.
Speaker 17: True, but it's not like it's not like all of
this stuff's gonna go up at once and lets it's
super dry, which case, go off, cousin, it'll be funny.
Speaker 6: That's what I'm hoping for.
Speaker 4: Go ahead and roll one D eight.
Speaker 14: Cool.
Speaker 2: Three.
Speaker 4: Well that happens to be enough because last time they
took like seven.
Speaker 6: And I also take three damage since I'm in the last.
Speaker 4: Zund Yeah, you set them all on fire and they
just they briefly live their lives as rappe dash and
then they just die rappid ash.
Speaker 18: What Oh never mind, sorry continue now he gets it,
you self proclaimed Pokemon master, and you're like and hang on,
wait what are you talking about?
Speaker 1: God?
Speaker 6: You know anyway, So because I burned my own spikes,
that they're gone.
Speaker 7: Okay, So do you do anything else? Jacob?
Speaker 6: Uh no, that's it all right.
Speaker 4: That brings us back to James.
Speaker 2: Oh, I's see what am I gonna do? Well, first
thing I'm gonna do is I'm an attack.
Speaker 4: Oh twenty four definitely hits. Oh yeah, you butchered this thing.
Speaker 1: Eight eight slash.
Speaker 2: I'm I'm an attack again.
Speaker 7: That hits. Oh that yeah, you shut that thing up.
Speaker 2: And then I'm I'm a bonus action attack.
Speaker 11: With my my uh uh my spiked armor.
Speaker 1: Oh god, awesome.
Speaker 2: Uh fortunately I have to do that, manic.
Speaker 4: Oh isn't like you throw yourself while wearing the armor
to do damn it?
Speaker 2: No, no, no, I just makeing. I just punched someone with it.
Speaker 5: Oh so plus seven that's the or plus whatever seven
plus twenty three is.
Speaker 7: That the attack rule.
Speaker 2: Yeah, that's the attack roll, and then I do six
points of damage.
Speaker 4: Okay, and that it was the one devon d earlier.
So it is dead. There's just one left.
Speaker 7: Well, it's pretty simple, I'm all right. Yeah that hits.
Speaker 1: Yeah, twelve hits and that's six points of uh slot
piercing damage. Sorry.
Speaker 7: Oh yeah, it's definitely dead.
Speaker 1: Oh with that twelve extra damage yeah, mm hmm. Remember
to just remember to say the role they hit and
damage and stuff so the listeners know what the hell
is happening.
Speaker 7: No, they'll be blind to the action of my twelve
to hit and my six damage plus twelve sneak attack. Yeah,
Dick's five and one.
Speaker 4: Or was like you one timely chop off the horse's
head and it falls to the ground and the whole
the whole room is just covered in horse blood.
Speaker 7: And charge. That's what you wanted.
Speaker 6: It's like a scene out of The Godfather.
Speaker 1: Oh god, it's the glue.
Speaker 7: Factory in here. Oh. The awful thing is because I
chopped off the head and beingus is standing in front
of it, the arterial spray would just cover the poor
little no.
Speaker 4: Oh god, Well that concludes that particular room. The lever
that you pulled open that other No, the first Yeah, sorry,
it opened this first gate, so you can just walk
on through.
Speaker 2: I walk on through.
Speaker 7: I pulled the right lever. Wait what pull the right lever?
Speaker 6: I'm just gonna walk through the gate.
Speaker 4: Gone, all right, the braxis you brought this on yourself.
It's just you, and it's just you.
Speaker 7: Now let's go a.
Speaker 1: Swan size.
Speaker 7: Size swan. It's the age old question.
Speaker 4: Would you have either fight twenty swan sized horses or
one horse ized swan?
Speaker 2: Oh no, twenty horse bond sized horses easily.
Speaker 7: All right, roll initiative.
Speaker 4: You still have the same initiatives. Oh okay, I guess
this one needs to roll its own initiative.
Speaker 7: Then eleven all right, I'm just gonna walk to my
little man, and I'm seventeen seventeen adits nine plus seven okay,
so that's sixteen. And then bonus action dagger twenty.
Speaker 1: Four DAGs two two.
Speaker 4: Okay, so I guess that's eighteen points of damage so far.
Speaker 7: Yeah, and is that everything?
Speaker 2: No?
Speaker 7: I'm actually so I only moved like five feet, So
I'm just gonna move. I mean, I hear residently, let's
move so I'm just gonna move right here and not
provoke an opportunity attack because I have fancy footwork and
when I deal damage to a character, I can walk
away without provoking an opportunity attack.
Speaker 4: Is that the end of your turn?
Speaker 7: Yep?
Speaker 4: Does anyone else want to come in and save them?
Speaker 7: Or you just want to.
Speaker 14: Leave the room?
Speaker 7: I am taking this on myself. Let's go.
Speaker 2: Oh you want to do it yourself?
Speaker 7: Okay?
Speaker 2: I was gonna come back in, but.
Speaker 7: Well, fuck this giant duck up? Sure? Who really duckling? Is?
Speaker 4: I suppose y'all can go back behind the room to
clean the reward while you just let him deal with
this by himself.
Speaker 1: Yes, yeah, yeah, So.
Speaker 4: We can role play out what you find, or I
can just skip to the swanstern.
Speaker 2: S gip to the swanstern. I want to see a
Cody s.
Speaker 1: Yeah, I have him take out the swan first before
we do that.
Speaker 4: Okay, miss go And it's also twenty five feet away, so.
Speaker 7: It's gonna fly to you. Okay.
Speaker 4: Oh didn't show the description. This sounds okay. It flies
to the target and slaps it with a wing, and
you must succeed at DC twelve but I guess that
doesn't really matter because it miss anyway.
Speaker 7: Yep, Well, then I'll turn I'm a poke it in
the face with the sword again.
Speaker 1: Please say home?
Speaker 7: Seven okay not o mm hmm? Three four?
Speaker 4: Oh my god.
Speaker 7: So that's twenty damage total?
Speaker 1: Damn ye.
Speaker 7: And then because I didn't move and I'm just gonna
I get burn its movement.
Speaker 1: Oh my god.
Speaker 4: Okay, it's going to just walk over to you. Shoot
where's I used to? You can attack twice?
Speaker 7: Oh ship? Uh? First one misses, second one hits. Okay,
I'll uncanny dodge and take three.
Speaker 1: Okay, damn three damage?
Speaker 4: Oh yeah, I didn't calcolate this right because I'm like,
I have to spa if I actually putting in the
one D.
Speaker 7: Six stuff, otherwise it'll just say six.
Speaker 4: Ol.
Speaker 14: What was that?
Speaker 7: I'm gonna whistle?
Speaker 1: He coughed.
Speaker 7: It sounded like a trip. But that wasn't me.
Speaker 2: No was that with Cody?
Speaker 7: Oh it might have been. It might have been because
I burnt bent my wire really hard and it may
not have liked that.
Speaker 4: Oh no, but yeah it Oh you attacked, okay, so
you're fighting again?
Speaker 7: That hits? So what's the one? How much? How much?
Of that one D six do I take. I'll add it.
Speaker 4: We'll just split it to three damage.
Speaker 7: Okay, so I'll take another three and then I'm at forty.
Uh so good sword nine plus three D six seven
plus daggers eight doesn't hit?
Speaker 4: Yeah, the daggers don't hit.
Speaker 7: I'll just stand in front of it.
Speaker 4: And I'm like, oh god, how do I do math?
Speaker 7: Yeah?
Speaker 4: Okay, that should be right.
Speaker 7: More beak attack if hit, I'll have the seven. So
I'll take three eight. So thirty seventeen hits eight six
nine daggers fourteen. Yes, that hits four.
Speaker 4: That's twenty one damage. This is it getting repetitive? Wonder
if it could, if it can miss?
Speaker 7: You wop feventeen hits. So I'll take one damage and
then d C twelve decks roll decks? Uh is this
just a straight decks throw? Saving throw?
Speaker 14: Yeah?
Speaker 7: Saving deck? Oh? What?
Speaker 1: Oh no?
Speaker 7: That is so insane. I rolled a three year three
with an eight. Oh he and I don't think I
have anything that. Uh, I don't have anything that's gonna
you guys are just watching it get wreckted this one. Yes,
so it's yeah, oh no, So I take the one
D eight and I'm stunned against next turn, so to
have advantage on me next turn.
Speaker 4: Okay, So I guess I'll just keep waiting.
Speaker 11: He said he's gonna suck this thing up, and then
we just hear him like comically screaming in the background, like.
Speaker 2: Along with.
Speaker 7: Both hit. All right, I'll take alf damage all right.
Fourteen that hits. It's seven three D six nine daggers
that hits.
Speaker 4: I think that's another twenty one. You are getting close.
It's gonna do if miss, I'll shoot twelve no, no, no, no, yeah,
that does not hit.
Speaker 7: Okay, Oh, then I will off hand dagger. Okay, that
hits twelve D six his sneak attacks so seven. Oh,
I ruled the nineteen to hit than a two and
then sneak attack five.
Speaker 4: Okay, this one, I think I'll just give it to
you because it's kind of dragging out.
Speaker 7: How much life does it have left?
Speaker 4: Do you really want to know how much it has left?
Speaker 7: I mean a little over one hundred.
Speaker 4: Oh the horses combined they had ten hit points each,
so it had them also have two hundred hit points,
so they were essentially the same difficulty in terms of health.
Speaker 7: Damn.
Speaker 4: Yeah, but it's funny, just wanting you like fight this thing,
but it feels like it's dragging on, like we just
want to go.
Speaker 7: Yeah, I don't. I don't really have much.
Speaker 4: Uh there's no additional reward for killing this thing either.
Speaker 3: Yeah.
Speaker 7: Well, we will leave it up to you what happens.
It's got I've only got twenty eight I've only got
twenty health left. What do you want to try and
take you to death? I mean it's up to you.
Speaker 1: Oh my god, out they way.
Speaker 7: If you can get a krit with an attack, it
will die. Okay, I mean it's your turn right now.
Hang on, both miss okay, miss imus, hang on. I
got a question. What is that? No, it's only uh no,
I if I have advantage, I get sneak attack. But
because I have the audacity, I don't need sneak attack. Okay,
it's its turn. Okay.
Speaker 4: I just I forgot to actually calculate damage from that
previous attack because we were still discussing.
Speaker 7: Like, ah, should it still live? One hits the twenty
three damage that hits it hits yes, oh shit, okay,
and eight plus daggers eighteen that hits plus one.
Speaker 4: Okay, that's Oh, it's getting close. Making way both hit.
Speaker 7: Uh three six so nine yeah eight, I think twenty four.
That hits six three D six thirteen nice daggers, and
then a two from daggers.
Speaker 4: Okay, I think that's twenty one total.
Speaker 7: Yeah, all right, one hits three damage.
Speaker 4: Consistently rolling six.
Speaker 7: They just all lord third seventeen yep attack seven three
D six seven daggers eight does not it? Okay? So
fourteen damage? This could be these next two attacks could be.
Speaker 4: It mistyped, okay, because it's getting weaker, it's not able
to attack as viciously.
Speaker 7: So we'll just do one attack.
Speaker 4: Unless I'm not what I'm waiting for a coder's response.
Oh unless what like I could either have it just
do one attack from now on, or I haven't keep going.
Speaker 7: Keep going, make it easy. Ah well, hes miss okay,
twenty one hit eight six daggers is eight, So that's
a miss a fourteen damage total. Oh you're very very close.
One hits three.
Speaker 4: What are the odds of it continuously rolling with six
all the time?
Speaker 7: So I miss with the short.
Speaker 4: Weird the dagger, it's definitely hit an f go for
the throat.
Speaker 1: Oh fuck eight twenty one.
Speaker 7: Jeez is yeah, no, because the sneak attack also gets doubled.
So that's twenty six alone.
Speaker 4: Jesus well based on the fact that, like, even because
one of your weapons criit, it's like an automatic win.
But also that was the exact amount of health that
had left, so it's down.
Speaker 7: Awesome. Are you fucking proud of yourself?
Speaker 4: I've bet to health. You're so proud you killed a swan.
Go through the door and claim your prize. That's probably
not even worth it.
Speaker 7: I just took a two hundred h swan by myself
as a run.
Speaker 2: That's entirely up to you. DM. If it's not worth it.
Speaker 4: Oh, it'll probably worth it. Okreat you'll go into the
next room and you see a small chest. What would
you like to do with it? Anybody? Oh? I, I
guess you all open it at the same time.
Speaker 2: Yeah, we all got to dive at the chest.
Speaker 7: I mean, is there a chest in my room as well?
Or no?
Speaker 4: It's it's more like like there's back doors that go
to another extra room. Oh, I see, I just didn't
bother to make a little map.
Speaker 7: No, you're good, but I will let them let them
open it.
Speaker 4: But yeah, they open the chest and they find an
odd looking cylinder. It looks like a key. It just
doesn't seem to fit any usual law.
Speaker 7: I investigated it don't really know what it is.
Speaker 4: Yeah, yeah, y'all have no idea what this is. Well, then,
but the room is essentially complete, so assuming you are leaving,
I'll bring it back to the main floor.
Speaker 7: Yeah that was fun.
Speaker 3: What was.
Speaker 7: Guys lost? Right? Does the big fight happened? Horse ized
swan showed up?
Speaker 1: Yeah, that's it.
Speaker 7: I mean, didn't they watch.
Speaker 2: No when we did. We were trying to get through
the door.
Speaker 7: Yeah. Yeah, they all bounced and I'm just like one
arm is kind of bent backwards and my knees like
I'm limping half my face is fucked up.
Speaker 2: And they were like, what happened to you? He fucking
a swan attacked me? We think he's full of ship
horse I.
Speaker 7: Swan, swan, don't pull the right lever.
Speaker 1: Don't pull the right lever, O think.
Speaker 4: So that means one more room to check.
Speaker 1: Out, and that is the one in front of us.
Speaker 4: I guess I thically it's a cross from you. But
you can also check up the one up top if
you need to rest.
Speaker 7: Yeah, I'm a I'm a I'm a very politely asked
if we can take a nap. I'm a little worse
for wear a t M.
Speaker 4: Okay, all right, so y'all can rest and anyone who
we can like skip ahead time while so that your
health is restored and you're getting getting the benefits.
Speaker 7: Of a long rest.
Speaker 4: Yeah, yeah, it's a last room.
Speaker 3: Yes, yes, are you ready?
Speaker 7: Ready?
Speaker 1: I'm ready ready.
Speaker 6: I'm ready yea.
Speaker 4: Yeah, yeah, I might want to compy paste first, right,
actually do anything?
Speaker 1: Oh no, oh no, I don't like this. I don't
like where this is going.
Speaker 4: So you find five I guess they're called diass. I
didn't know what the poor was, but it's like a
slightly raised platform.
Speaker 2: Yeah it would be dias.
Speaker 4: Okay, yeah, dias. So there's five dias and there's a
sixth one that has a bunch of logs on that
you can sense that you're going to be burning some fire.
But what would you like to do first?
Speaker 1: Mm hmm, I'm going to I just that's to get
the room, I guess, yes, I guess I'll roll an investigations.
I see nothing of the four.
Speaker 7: Y'all don't have a clue.
Speaker 1: I have no idea where the fuck we're at.
Speaker 7: He doesn't realize it, but I had sneaked up behind
him and put my hand over his eyes.
Speaker 1: Yeah, I can't see.
Speaker 6: Or just for shitz and kickboys, Can I do an investigation?
Speaker 7: Yes?
Speaker 15: No, no, no, you put at You put a bucket
over his head, you fucking skyrim MPC.
Speaker 7: Yeah, with the with the twenty five steff I abs
fucking literally did.
Speaker 1: Oh my god, nineteen for the investigation for Jacob.
Speaker 4: Okay, investigation wise, So Jacob notices that each of these
dyes have little one. They have words on the bottom
of them. The one on the far left says smoke signal,
The second one says cooking, the third one says alchemy,
the fourth one says furnace, and the fifth one says sacred.
Speaker 1: Right, Uh huh?
Speaker 4: Would anyone like to investigate the sixth spot?
Speaker 1: There's a sixth spot? Wait is a sixth spot?
Speaker 13: Okay?
Speaker 4: You know so that there's a bunch of different kinds
of locks, but you don't know what kind of locks
they are, but you get the sense that they will
be used in lighting fires on this in this room,
you also have fire starting materials, or you can use
magic if you haven't.
Speaker 7: I feel that the type of wood we have to
place on the diases is directly important or directly proportional
the task that needs to be done. I eat, the
smoke signal should be wood that is wet, because it's
going to create the most smoke. Well, we would we
should put in the furnace needs to be as dry
as possible, so we should try to separate the wood
into levels of dryness and wetness. Oh okay, there.
Speaker 4: That doesn't quite match my ease. You know, I don't
gout say anything.
Speaker 7: Check through the logs. I will infostigate sixteen all right,
So actually it'd be more of a nature check. Oh okay.
Speaker 4: And because you have the fire starter, why fucking let's
go okay, yeah, because you have the log burning book,
I will make a lower It'll be you won't have
to roll as high. But yeah, twenty regize you recognize
two logs immediately. One of them is a type of
cedar and the other is a type of pinem.
Speaker 7: And I will let everybody know that kind of separate
the ceedar in the pine to uh separately, Like I'll
just start putting them into separate piles.
Speaker 1: Mm hmm.
Speaker 4: Okay, let anyone try any other nature checks.
Speaker 6: Yeah, sure, as a druid, I'll make a nature check. Wow,
I fucking knew it.
Speaker 4: Yeah, but thanks to the book, you get a little boost.
So you find another one that's called it's you recognize
it as an oak.
Speaker 19: Log an oak log Yep, it's made of oak. Ah
and according to the book, it gives off just when
you burn it, it gives off just enough heat for cooking.
Speaker 1: Ka mm hmmm.
Speaker 4: Mm hmmmm, or you could use it for another thing.
Speaker 14: Mm hm.
Speaker 2: Being gets looks at the logs, one of the logs
and just and he looks at it and goes, ah, yes,
it's lock. It's a log, it's round, it's heavy, it's what.
Speaker 7: Well, then let's just take that oak log and one
of the dioces specifically has a spot for ooking. What
let's put that one there?
Speaker 4: Okay, So the second one said cooking, So do you
want to put it on that one?
Speaker 7: Yes?
Speaker 4: Okay, you said it there?
Speaker 7: What do you light it with?
Speaker 16: Uh?
Speaker 7: Fire starter kit?
Speaker 6: I hate I can create fire?
Speaker 4: Yeah that also works.
Speaker 7: Is that the cantrip or a spell salot? It's I mean, yeah,
if you want to, I just.
Speaker 6: Make a little finger gun motion and a little jet
and a little spark offire shoots out.
Speaker 4: Okay, so you set up, you're cooking fire and it's lit.
Speaker 7: What was the cedar in the book used for r
Since you have the book.
Speaker 4: You can read it and find out if you roll
that roll to read.
Speaker 7: Yeah, I don't do you don't have it.
Speaker 2: So it depends on the d M. But typically if
it's something that they could.
Speaker 11: Do as easy, like reading a book, you wouldn't because
they know what they're looking for.
Speaker 2: You wouldn't really need to make them roll because it's like, look,
you would.
Speaker 20: You're not gonna struggle to find something in a dictionary.
You're just gonna check the index. I mean pneumonia, but
I know it starts with the P.
Speaker 4: It's just referencing the items. So I suppose there's no
So it says cedar or pine is good for making
smoke signals, and.
Speaker 7: We will I will put mm hmm.
Speaker 4: However, you do need to how do I do this?
It has to be a certain color.
Speaker 7: At least let me what I look into, what what
the pine would be used for?
Speaker 4: Specifically, pine gives off a stronger signal than cedar for smoke,
but it doesn't matter too much. The trick is you'll
need to color it that the flame expert.
Speaker 7: Yeah, plame does. Is there a can I you do
an investigation to kind of find out if there's any Yes, me.
Speaker 4: Watch you do an investigation in over by the log
pile is a bunch of different powders, so you can
use You don't know what color they produce, but you
can identify what the compounds are.
Speaker 7: What are the compounds you have?
Speaker 4: Copper, dust, trontium, sodium, and potassium.
Speaker 7: I know copper's green, that's all I know. Do I
know what color I need to make the smoke signal?
Speaker 4: No, you don't, but you're welcome to experiment. Also, I'm
not sure if the color of the flame would affect
the color of the smoke.
Speaker 7: Yeah. I don't think so either, because it's still just
gonna smoke.
Speaker 4: We'll just focus on the color of the fire itself.
Speaker 7: Then I will You said this the pine was better
for the smoke signal. Yes, yes, it gives a stronger signal.
I will toss the pine on there with the fire
kit and then just sprinkle some of the copper.
Speaker 4: Okay, you sprinkle on the copper, and it seems that
the log is right, and it produces a blue green fire. However,
that is not the correct flame. You can try another color.
Speaker 7: I'll do strontium.
Speaker 4: Okay. You sprinkle on strontium and it makes the fire
look bright red. It also reduces the heat. That is
also not the correct color.
Speaker 7: I'll throw sodium on it.
Speaker 4: All right, Now the fire looks more yellow, but that's
not the correct color.
Speaker 7: Then I will use the last one.
Speaker 2: All right.
Speaker 4: You throw on potassium and it becomes violet and that works.
So excited about this still am?
Speaker 7: Yeah, that'll work.
Speaker 4: You can check for more logs anyone can't really.
Speaker 1: Ooh ah, let's see mm hmmmm mm hmmm. Twelve.
Speaker 4: Okay, you check and you find a set of willow logs,
but they're sopping wet, well shit, although you could apply
warmth to them to dry them out and they can
be used for another fire.
Speaker 2: And don't want to have pression of digitation.
Speaker 7: Nope, nope, nope.
Speaker 4: You also consider that because there are other fires previously lit,
that maybe placing the willow logs in proximity you could.
Speaker 1: Yeah, so I do that to try and dry them out.
Speaker 7: Okay, the heat.
Speaker 4: So you place the willow logs next to a fire.
Speaker 7: Would probably be better.
Speaker 4: Yeah, okay, So yeah, they're over the years yellow and
you're just gonna be waiting on them for the time being.
Speaker 13: Ye.
Speaker 4: Anyone else want to do nature checks?
Speaker 6: Another nature check?
Speaker 7: I haven't.
Speaker 4: Okay, With the help of the book, it does help
you identify a log you don't recognize. Oh it's called gemnopulus,
which it looks neat, but it warns you not to
burn it because it can induce hallucinations from this smog. Oh,
it's also called a laughing mushroom log.
Speaker 7: Let's throw that one into the alchemist one. Oh god,
I unlighted, okay, relacan save. I don't think I have to,
oh because.
Speaker 4: You're not organic?
Speaker 7: Yeah organic? Okay, find everybody else? Will a cod save?
Speaker 6: Oh lord?
Speaker 1: Oh god?
Speaker 6: Oh no, yeah, okay, so.
Speaker 4: Thirteen Yeah, so Jacob definitely does not resist. Devin works
out fine, James, do you want to roll it on save?
Speaker 14: Yeah?
Speaker 2: Hang up, So I had to step work on my computer.
Speaker 4: That's okay.
Speaker 10: Oh shit, Oh okay, So Jacob and James, you both
inhale the fumes of the laughing mushroom log and you
just you hallucine for a while.
Speaker 11: Dingus just lays down and he puts on the round
like sunglasses, perfectly circle.
Speaker 2: Ones, and he just lays there and just enjoys the high.
Speaker 6: Narg just giggles and just kind of and just sits
down criss cross and just kind of like vibes.
Speaker 1: He just vibes, he vibing.
Speaker 4: Yeah, we have a moment, right, So Yeah, anyone don't
want to try any other log?
Speaker 7: Yes? Nature? Five?
Speaker 4: Oh God, but the book, I guess I can give
you advantage.
Speaker 7: Seventeen.
Speaker 1: I'll help him, okay, six.
Speaker 7: I can.
Speaker 2: I can just picture that. All right, we're doing this one,
reads the book. Never Mind, we're doing this one.
Speaker 4: Never mind this this log is dangerous. Okay, so we're.
Speaker 2: Doing this one. It's called a hell fire bark. Never mind,
we're doing this one. It's maple.
Speaker 4: You find something called the hickory log. Yeah, it's made
from hickory, and it says these are good performs, but
you need to burn it into charcoal first.
Speaker 7: I will pass this one into the cooking fire. Oh okay,
but I'll specifically one spot so i'll know once it
burns where I had it.
Speaker 4: Yeah, okay, So the hickory log is now in the
cooking fire. And we're just waiting on that. The willow
logs look like they've dried out.
Speaker 7: So what do you want to use them for? NA
should check or investigation or the book whatever? I don't
know what do we rule? You can refer to the book?
Speaker 4: Which would I guess we're identifying what the kind of
log it is the Nature Book. But if you already
know what it is, you always have looked at what
willow logs can do, so I suppose you wouldn't have
to roll anything. So in this case, a willow log
would help with an al chemical fire.
Speaker 7: Mmmm, well I have all on her talk. Well, booger,
I believe you're the one that should do this, So.
Speaker 1: I throw the willow logs and the alchemists fire. Yes, yeah, more,
toss him in the alchemist fire.
Speaker 4: Okay, you have an alchemist fire. So if well, I
didn't think too much about chemicals. But there is a
part of the book. There's a the point I'm tripping
with my words.
Speaker 7: Overall.
Speaker 4: One off, you roll an investigation check, I got it.
Speaker 7: You know what.
Speaker 2: I'll help him. I'll help him and give him advantage.
Speaker 7: Don't need it. Twenty one, Well you had it eighteen.
Speaker 4: You noticed towards the back of the room is two
vials of yellow liquid. You don't know what they are,
but you remember seeing somewhere in the book that for
the sacred Right you need to pour a yellow liquid
on one of the logs. Unfortunately, it doesn't tell you
which lag because the page has been torn out, and
it doesn't tell you what the liquid is. There's two bottles.
One of them might be right.
Speaker 7: Nar Can I have you drink these to find out
which one I need to pour onto this. It's a
drinkable liquid, it's safe. Oh never mind, he's not going
to believe me. I rolled an eight reception.
Speaker 2: Why are you just as bingus to do it?
Speaker 7: Because I wanted an order to do it.
Speaker 6: I just say, straight up, I just say, straight up, fingus,
you're full of ship.
Speaker 2: No I said that over the tables.
Speaker 21: Yeah, yeah, no, I don't say anything.
Speaker 2: I'm on the floor high as a kite, which is
quite an experience for a No, that is true.
Speaker 4: The hallucination is starting to wear off, a little, but yeah,
anyone can I'm.
Speaker 6: Still technically high as a kite too.
Speaker 2: I just just thought I put that.
Speaker 7: Out there, even with advantage. I rolled nine.
Speaker 6: Yeah, yeah, I just chuckle and be like, Okay, you're
full of ship.
Speaker 7: Okay, all right, so.
Speaker 4: What would you like to do?
Speaker 7: Ah, I guess we should check the liquids to see
what they are. Okay, investigations and I suppose to or
medicine investigations my better of the two. So unfortunately I
rolled the five, so I investigate nothing.
Speaker 2: Yeah, you'd give them advantage.
Speaker 7: Okay. Thirteen.
Speaker 4: So you try looking at both files, but you can't
tell the difference between them visually. They do have different labels,
but they don't make sense.
Speaker 7: To you the language. Al mm hmmm mmmm, buger, what
are these?
Speaker 2: Ask them what they are? You're a liquid, they're thought
they're a liquid.
Speaker 7: Yeah, they're probably your relatives.
Speaker 1: You should know, but that's not how Okay nineteen.
Speaker 4: Okay, So Vex has the presence of mind to open
up one of the files and sniff it.
Speaker 1: Mm hmm.
Speaker 7: I mean I can't bring so.
Speaker 4: Ah he doesn't smell anything from the first one.
Speaker 7: I'm gonna get in the second one.
Speaker 4: Okay, if you want, you can smell the second one.
Speaker 3: Mm hmm.
Speaker 1: Okay, that rolls another investigation.
Speaker 3: Sure, kay.
Speaker 4: Seven, you knowic it smells different, but you're not completely convinced.
But you didn't realize that you can pour one of
the liquids onto a log and test it.
Speaker 2: Yeah right, m I do that using both them brain cells.
Speaker 1: Yep, both brain cells. They rubbed together.
Speaker 4: Okay, what's the log you haven't tried yet? Ooh, new
kind of log. This is a black ash log that
you found that is good for making smoke.
Speaker 7: But it's a lot of smoke. What were the other two? Oh, ritual,
Let's put this one on the ritual.
Speaker 4: Yes, you put the black ash on the ritual. And
is it coated with liquid from the first or the
second bottle?
Speaker 7: Second?
Speaker 4: Second? Okay, So you burn the log and nothing happens,
but it gets very smoky in the room.
Speaker 2: Wait, I'm sure that's effected me.
Speaker 4: You can try another log, or you can try another liquid.
Speaker 7: Oh, let's just try another liquid.
Speaker 4: Okay, So using the same log with the different liquid.
Speaker 7: M all right.
Speaker 4: So you pour the liquid on the log and then
you say the light and everything seems to be going.
Speaker 6: Okay, the fuck was that?
Speaker 1: The fuck was that?
Speaker 7: Oh? Well?
Speaker 1: Was that the sound?
Speaker 7: Oh?
Speaker 1: My give you adjext Jesus damn Tyler production value.
Speaker 4: It was just the close thing I could find to
like an explosion work. Actually one if you roll medicine. Uh, okay,
I can tell you exactly what it is if yourerell high.
Speaker 1: Enough fifteen.
Speaker 4: You slap yourself in the face like, oh my god, guys,
I know what this is.
Speaker 7: It's picrick acid.
Speaker 1: It's pickrick acid. Yes, what the fuck is picrick acid?
Speaker 7: I don't know what It glows up when you light it.
Speaker 1: Oh oh.
Speaker 4: In fact, the label was the chem cool formula for it,
and you didn't recognize it back, So there are other
lucks you haven't tried yet. But also we can check
back on that hickory that was burning, because it should
be ready by now. Yes, yeah, yeah, all right, So
you check the hickory and it's become charcoal and you
can use it for a furnace if you'd like. Yeah,
all right, so we got.
Speaker 7: Furnace fire, which leaves the last fire, and throw the
acid into the furnace because it's even hotter.
Speaker 4: You're gonna throw the entire bottle in there. Yes, the
entire bottle, the first one, the explosive one, yes, okay,
I mean if you want it, yes, oh oh, which
makes a very large explosion. It doesn't ruin the fire,
but everybody take ten points of damage.
Speaker 7: Jesus, wow, I take five because could you? Yeah? Oh wait?
Speaker 4: No, okay, there's some lungs you haven't actually explored yet,
but one of them has to be right, those uncanny dars.
Speaker 2: No, that's evasion.
Speaker 7: Oh shit, I don't do I have avasion?
Speaker 2: Nope? One more level?
Speaker 7: Damn, I take ten to Maha.
Speaker 4: I guess it would be another nature check from anybody
I believe.
Speaker 7: In your Do.
Speaker 11: You want advantage, I'll give you advantage, please, Okay, I
hope not need.
Speaker 4: Okay, So you reckon is another log and you get
an ominous feeling from it. You look at the book
says that this is a mansional log and you definitely
shouldn't burn.
Speaker 6: This m h okay. So I pointed that one, and
I say, don't burn it. Whatever you do, don't Yes,
it's bad news badj.
Speaker 14: Okay.
Speaker 4: I think you actually may have one more log to
look at.
Speaker 6: Okay, do I I'll roll for a nature check?
Speaker 7: Can I try to steal that log that we shouldn't
burn without anybody knowing? If you, I'll just roll that
sleight of hand, and anybody who wants to, I guess
they would roll perception.
Speaker 4: Mm hmm.
Speaker 2: I see him do it and do nothing to stop it.
Speaker 7: Oh, because the passive per.
Speaker 6: What do we need to be there?
Speaker 11: And and and in fact I'm going to help him
by coughing loudly, giving him advantage.
Speaker 7: It means at the seventeen he saw me do it.
Speaker 11: He had it, he had it in his hands, and
you he just looks down and see you slipping it
out of his hands.
Speaker 6: It was like, hey, put it down, put it down.
Speaker 7: Getting rid of it. I'm getting rid of it. So
none of us, you know, accidentally throw it in the fire.
Speaker 6: We both know that's not what you're doing.
Speaker 1: We all know that's all you're doing.
Speaker 2: Can I just can I just grab it from nar?
Speaker 7: I suppose you could.
Speaker 4: For a strength save or I mean straight strength. Yeah,
I'll take that.
Speaker 7: Now can you defend from him gripping.
Speaker 1: The log of his ya get out of your head?
Speaker 6: Do I need to roll for strength?
Speaker 4: Yes?
Speaker 13: All right, I'll make your strength save.
Speaker 2: Yeah.
Speaker 6: I'm gonna fail.
Speaker 7: I failed.
Speaker 4: Oh you feel damn being just takes the log out
of your hands.
Speaker 14: But give me that, my word, Jesus, I need it here.
Speaker 1: We're all gonna die.
Speaker 4: So you're holding a dangerous log and you're gonna set
it on fire?
Speaker 2: No, I just took it, okay, And then I turned.
Speaker 11: I turned to the clean the robot named after a
cleaning product, and I.
Speaker 2: Looked up and are you going to burn this? Oh ah?
Make it someone else's problem. I love it. Here you are,
and I hand him the log.
Speaker 4: It's not like you can take these out of the room.
Speaker 7: Oh oh well.
Speaker 2: We don't know that.
Speaker 17: What wait wait wait wait wait wait wait wait wait?
Speaker 7: Do I know I can't take this log out of
the fire, out of the room. Is that something that's explicitly.
Speaker 4: You know you can't take anything because in every room
you've been into, you couldn't take anything out unless it
was a reward.
Speaker 2: Brou All right, okay, throw it in the furnace.
Speaker 7: No, I'll just okay, you're trying to stick it in
the booker. What the fuck?
Speaker 2: There's all this?
Speaker 7: Like I try to see if you're a human form,
it's still like yeah, when you.
Speaker 1: When you when you try to stick it into the
human body kind of and I kind of ripple.
Speaker 11: And because you're like a fucking the terminator from T two, Yes,
like a metal terminator.
Speaker 2: That's fucking great.
Speaker 1: Yeah, and it kind of just floats in there. Now
I don't like that.
Speaker 4: Well in that case, rural constitution.
Speaker 1: Oh god, I'm gonna die.
Speaker 7: A five. You definitely don't feel good. Oh no, I
don't feel so good, mister Stark.
Speaker 4: How much hip once do you have left?
Speaker 1: I have fifty?
Speaker 7: We just full restedself.
Speaker 4: Okay, take it?
Speaker 7: Take five? Necrotic? Oh god? Okay, I hate it here?
Speaker 1: All right? Cool?
Speaker 7: That forty? That's fine. Can I spin it out?
Speaker 4: Of course you can?
Speaker 1: Can we just spin it out?
Speaker 7: Okay?
Speaker 4: You you spit it out because it's disgusting.
Speaker 1: Yeah, it's just like a a pile like sludge, like ooze.
Speaker 7: Okay.
Speaker 4: Anybody near the logs who wants to check to see
what lug they haven't tried yet.
Speaker 7: I'll try.
Speaker 4: I don't trust you, okayed, you recognize this as a
Cypress log. You haven't used it on anything.
Speaker 7: I mean, it's the last log we've got, So I'll
toss it into the fire for the ritual.
Speaker 4: Okay, do you coat it with any liquid?
Speaker 7: I coat it with the second file because we're completely
out of the first file.
Speaker 4: Okay, So you coat it and you light it. Yep,
and it's totally lit.
Speaker 7: Oooh good job, Bolger. I'm proud of you. So despite
the diversions, you'll complete.
Speaker 4: The room because you got all the fires lit and
it was a fun experience with chemistry and y'all. So
you make your way to a little treasure chest towards
the back. Yeay, And inside this treasure chest is a
diamond looking key. Oh what's a good thing to rule for?
Speaker 7: Like we're calling a memory?
Speaker 4: Well, sure, I guess that would be who picked up
the key?
Speaker 1: Um not me?
Speaker 4: Yes, Maxwell, Okay, real history. You vaguely recall seeing the
door in the first floor, the double doors that you
couldn't open, and this key seems to fit that.
Speaker 1: His eye, his oozy eyes widen. I know where this goes?
I think, I think, I think on the first floor.
Speaker 2: Yeah, what is the micro.
Speaker 1: Let's go and.
Speaker 7: Leave.
Speaker 1: Is there anything else in the chest?
Speaker 4: There is nothing else. It's just I'm trying to think
of how did I plan this?
Speaker 13: Oh?
Speaker 4: Yeah, there is a little note that says you had
that cylinder key. It says try this in the resting room.
That's yeah place you were at earlier. Okay, we covered.
Speaker 1: Okay, walks out goes straight to the resting room. It's
a while on this floor, right, yes, yeah, goes into
the resting room and looks to see, Oh, the tell
the triang where the triangle's at?
Speaker 13: Yes?
Speaker 1: What is what's? What is there? It's like a keyhole
on the floor or the device.
Speaker 4: You notice that there is a teleporter that was from
the first floor, but you couldn't access it. And now
attactive mm hmmm, God.
Speaker 1: And I gave everyone's attention about the teleporter. There's a teleport.
That teleport is working.
Speaker 6: Well, it's a teleport.
Speaker 1: It's gonna move us somewhere.
Speaker 2: Yes, yeah, Oh, interesting, fascinating. That's quiet, it's going.
Speaker 1: Yes, steps on it, back steps on it.
Speaker 7: Okay.
Speaker 4: Do you think in your mind which floor you want
to go to? It lists several floors, but you can
go to.
Speaker 7: The first.
Speaker 1: Who what does it look like? When I vanished?
Speaker 4: The world changes around you and you're on the first floor.
That does anybody want to join him with?
Speaker 2: Just you?
Speaker 7: Do anyone?
Speaker 2: What?
Speaker 1: Does anyone else want to come along?
Speaker 7: I'll follow the bugger, ah me too.
Speaker 21: Sam, follow the Okay, we're gonna go back to firstly, Yes, okay,
letty titty.
Speaker 4: I did not make a map for this basement or
did I know? I didn't. So we're gonna do this
a little bit theater of the mind. Cool, So y'all
can approach the door.
Speaker 1: Huh, yep, broached the door.
Speaker 2: It's the door made of.
Speaker 4: Door materials.
Speaker 7: I walked through the door shut.
Speaker 4: He got me there, except you need both keys to
get it open.
Speaker 2: Oh no, I'm not. I'm not opening the door. I'm
walking through the door.
Speaker 1: How are you walking through the door.
Speaker 2: I have a strength of twenty. I just walked. I
forced myself through this door out of sheer. I'm going
to rage two for this, rolls the street from them.
Speaker 1: Well you must to try it.
Speaker 2: Oh that's not enough, Okay, let me roll with advantage.
Speaker 7: It was it was still a fourteen.
Speaker 2: Yeah that you.
Speaker 1: You ain't gonna push yourself. You're to put yourself through that,
push yourself through a situation to a new DM. You're
out your damn mind. You ain't doing that.
Speaker 2: I think.
Speaker 4: I know you want to try, so fucker you, But
dress be the war behind the door is worth it.
Speaker 2: It's never worth it.
Speaker 4: So do you insert both the cylinder key and the
diamond key.
Speaker 7: Yes, I will go over there and also insert my key.
Speaker 4: All right, you know, insert your keys and the doors open.
Speaker 1: True, would we see you.
Speaker 4: Know, inter abasement and there's many machines.
Speaker 1: Oh, okay, the lab.
Speaker 4: It is a laboratory with many machines and cages, and
there's notes everywhere. You can investigate or pro perception.
Speaker 7: I will investigate five nothing.
Speaker 1: Perception is a nine. I see nothing.
Speaker 4: You don't see a whole lot, but you're still taking
it in. Oh. I guess you technically see like machinery,
you just don't know what it's for.
Speaker 7: Lovely, Lovely.
Speaker 4: I can reroll again to see if he knows anything else.
Speaker 7: I will still roll investigation.
Speaker 1: Sixteen for perception.
Speaker 4: Okay, so VEX, you get to see a machine that
has an interesting console line, you approach it as for CODA.
You investigate the area and you're like, huh, this is
where the soul stones were crafted. Oh, it's all cages
and machines used to trap in people of different professions
and extract their memories and put them into a stone
like form booker.
Speaker 7: I think we're supposed to go into these cages. Something's
just telling me that's how we're supposed to do this.
Oh please don't twenty three Well, vex is a little distracted.
Speaker 1: I am not going in those fucking cages to cut out.
Speaker 11: Yeah yeah, no, no, no, no, no no, you want to
get on my.
Speaker 1: Had No, no, no, no, you're doing this ship?
Speaker 2: No no, I'm not doing anything. I was trying to
do something funny.
Speaker 1: You're starting. No, no, we ain't doing this ship.
Speaker 2: Oh yes we are.
Speaker 1: No, we're fucking not.
Speaker 2: What.
Speaker 1: Oh what is this? I don't know.
Speaker 4: I heard, but oh I askpord angry with me?
Speaker 1: God, it's this. It's the SpongeBob meme of him coming
through the seal wall of the Krusty Krab.
Speaker 6: Murmid Man and Barn the Boy.
Speaker 1: Anyway, I am not getting in that fucking cage. You're
out your goddamn mind.
Speaker 7: So get my stuff together. Okay.
Speaker 4: So because vex it approaches this machine, it's in a
language he doesn't understand. But there's a button on it.
Speaker 2: Oh or the love of crunk, all the lover are crunk.
Speaker 1: So there's a button. I'm gonna push the button.
Speaker 4: You push the button and everything comes back. You remember, oh,
why you're here? Oh you all.
Speaker 7: Remember why you're here?
Speaker 1: Oh?
Speaker 4: Oh do you remember how to use your spells?
Speaker 1: Oh?
Speaker 7: Weapons? Oh?
Speaker 4: Everything. Oh, and you know exactly who you're going after.
Speaker 1: Oh, oh, go the bummer God. No, not me, reminnocent.
Speaker 7: Oker. I think, uh, there's something in this cage that
you should see.
Speaker 1: Why don't you go in there yourself?
Speaker 7: Well, I mean because I can't fit through the cage.
Because you're amorphous form, you are able.
Speaker 11: To Hey, Tyler, do we still retain the plus five
points to our stats even though we're now back to
being able twenty?
Speaker 4: Yes?
Speaker 1: Can they go over twenty?
Speaker 4: Oh don't know about that.
Speaker 11: Cool because I put them all in strength and I
already have a strength of twenty four.
Speaker 4: As a barbarian Jesus Christ, who do you worship?
Speaker 2: It'll be knowing that's just barbarian.
Speaker 7: I worship the gains.
Speaker 4: I guess I should explain that this gets everybody back
there overs no character sheets in.
Speaker 7: Also for the audience.
Speaker 4: Yeah, so I'll tell you what you can add plus
five to any thing, So it can be like plus
five to a stat, plus five to hit points, plus
five to a c plus five, or distribute those points
any way you see fit. And additionally, do you remember
which soulstones you equipped?
Speaker 7: I currently had the road one.
Speaker 1: I have currently the paladin one.
Speaker 2: I have.
Speaker 4: One random ability from one of those soilestones.
Speaker 1: Oh that extra attack you wire, Oh you sweet man,
I'm getting extra attack.
Speaker 2: I have all the abilities from those soilstones.
Speaker 1: Well, that sucks for you.
Speaker 7: What about yourself? Class?
Speaker 2: Ah?
Speaker 4: Okay, I will take yeah, like ignore restrictions. You can
add one thing.
Speaker 7: I will take the rackish audacity, give myself the ability
to sneak attack without actually needing advantage. Okay, add it
to your sheet.
Speaker 1: Just add your ability.
Speaker 7: Where's the add new ability.
Speaker 1: At the very bottom where you say your features. You
can put a click on the plus feature the bottom
of the features and traits and yeah, and manually added
in there?
Speaker 7: Is it? Class? I have to manually put it in there.
Speaker 1: That's just copy. Just copy the the name of it
and then paste the ability or.
Speaker 7: Whatever I am. Unfortunately, I'm gonna have to put it
in chat because not letting you copy and paste.
Speaker 4: Yeah, copy pasting this stuff is tricky outside of like
the sheet itself. Like you can copy a sheet and
do that, but that would be a lot of cleaning up.
Speaker 7: That's cool, or just.
Speaker 1: Or just keep or just keep track of which ability
you chose.
Speaker 7: Yeah, I am controls.
Speaker 4: I'm just gonna see if I can do. I have everything.
I hope I have everything with this yeah motion, I
had one of the road on. Oh wait, don't have
all the tokens?
Speaker 7: I think I do?
Speaker 6: Mhm ok.
Speaker 7: Yeah, yeah, yeah, I feel like racketsh audacity is going
to be Yeah, how do I? Okay? There we go?
Cool and then oh I'm about to so I gave
myself to their thanks con h m hm you know what? Boom? Yes, lovely?
Speaker 2: Yeah, okay, I'm ready.
Speaker 1: So what's the reason why we're here? And who are
we after?
Speaker 7: I was only ten.
Speaker 4: By the wait for your twenty or for something else?
Speaker 3: Huh?
Speaker 4: Okay, yeah, I think for your character sheets.
Speaker 7: I had Devin and help out with those.
Speaker 1: I thought digits right, Why can't look at your character sets?
Speaker 14: I don't know.
Speaker 4: Is it fine if I let him look at your stuff?
Speaker 7: No, yeah, it's fine. I don't think I have armor. Actually,
I think that's.
Speaker 1: Oh yeah, that's probably. That's probably why you probably don't
have armor because I didn't put any items or anything
on the on these.
Speaker 7: Yeah, I should be either are the base weapons that
come with it? I don't have any weapons either, okay.
Speaker 1: Base yeah, uh yeah, your dexterity should be.
Speaker 7: I set minded. I set mine to twenty because I
have the It was eighteen, but I said it to
twenty because I have the five points. I'm allowed to
spend on anything I want.
Speaker 6: Okay, I will take this one.
Speaker 1: Oo yeh m.
Speaker 14: That's it the new shape.
Speaker 1: So yours should be at least fifteen then, because it's
ten if you don't having armors ten plus your dexterity. Yeah,
it'll be fifteen. Yeah. Who, it's all that floors.
Speaker 2: So who are we after?
Speaker 1: Yeah? What's what memories? Do we? Where are we here?
Speaker 4: I gotta remember where I put my notes? Okay, So
you learned from the notes that the manner was essentially
a testing facility for these different kinds of soul stones,
which is why when you got injured in the rooms,
you didn't die.
Speaker 1: Mh.
Speaker 4: Except the giant snail on the floor too, has no explanation.
Speaker 7: It's just there.
Speaker 4: But at least no one got seriously hurt during that encounter.
But the bandit here is essentially just a criminal, like
they've stolen lots of things, they've killed lots of people,
and they're wanted, and you're just you've tracked her down
to this location.
Speaker 1: Huh.
Speaker 4: And you realize that this machine was causing people to
lose their memories. Yeah, so that's longer an issue. However,
you don't know why she's here specifically, You just know
that she's here.
Speaker 5: Huh.
Speaker 1: And what's her name?
Speaker 4: Abandoned name? Oh, I didn't give her a name.
Speaker 7: I gotta.
Speaker 4: I'm I was missing some assets, so I'm uploading them.
Speaker 1: Re fain.
Speaker 4: M Okay, all right, Yeah, I didn't think we'd get
this far. Okay, So if you have your classes figured out,
we could try and make her way to the top
floor where she is.
Speaker 1: Speak it to the top floor. I mean, I don't
know if we're gonna have the fight, but you could
leave it on a cliffhanger. We get to the topic
who it is, then find out next.
Speaker 7: Or fortunately I do have to go right now and
we can leave.
Speaker 1: That until next week.
Speaker 7: Yeah, leave it on a massive cliffhanger. Like you have
returned your memories, you now know who you must fight
on the.
Speaker 1: Next episode Adity Podcast.
Speaker 4: It can be a little time to make up sheets
for this character.
Speaker 7: Restama's soul litmus.
Speaker 1: So thank you all for listening to today today's episode.
Catch us next time as we fight the final battle
of Tyler's one hundredth episode.
Speaker 7: I did not mean to close Damn until Bye, good Bye,