Speaker 1: Hello, everybody, Welcome to Game Spot after Dark. I am
Speaker 1: your host, John Luke Sipeke. It's Friday once again. Can
Speaker 1: you both believe it that over there is curtain of Vina.
Speaker 1: How you doing in the middle, Jake Decker, Kurt's doing
Speaker 1: some arts and crafts? Over here?
Speaker 2: There is.
Speaker 1: Is that? Are you just gonna draw the whole time? Yeah?
Speaker 2: I don't want to be I don't want to be
Speaker 2: a part of this podcast anymore.
Speaker 1: Hey, we're live for the first time for a second time,
Speaker 1: the first second time. So okay, Hey, audio listeners, you
Speaker 1: might be wondering, why wasn't there a podcast last week?
Speaker 1: We did go live U for the first time, and
Speaker 1: unfortunately there were some audio issues and it just it
Speaker 1: was unfortunately not salvageable. Jakes, Mike was basically off the
Speaker 1: entire time.
Speaker 2: Thank god.
Speaker 3: It probably would have been a better listen. I think
Speaker 3: without me anyway, for what it's worth, you only spoke twice.
Speaker 2: No, we're like twenty minutes true about Monster Hunter one?
Speaker 3: Yeah, oh yeah, we're not going to do that again.
Speaker 1: No, you would have had to have had been there,
Speaker 1: you had your chance to talk about it. We're not
Speaker 1: talking about I don't need to talk about it. So yeah,
Speaker 1: so unfortunately that that episode didn't go up, but hey,
Speaker 1: this one definitely will.
Speaker 4: I guarantee it unless my audio breaks. But Max is listening.
Speaker 4: I'm want to talk a little bit. I got a
Speaker 4: thumbs up audio.
Speaker 2: He was wrong. I want masks Max mask. I want
Speaker 2: masks Max to burst in here with a machine gun,
Speaker 2: shoot us all and fix the problem with brute force.
Speaker 1: Yes, excellent, m.
Speaker 2: I come on, go Max pain modem.
Speaker 3: Yeah what if he like kicked open the door and
Speaker 3: just dove but he was slow and yeah, he's like
Speaker 3: slow mowing Max.
Speaker 1: But he's like throwing X all our cables out of Yeah.
Speaker 2: Yeah, yeah, yeah exactly. Yeah, and his face is just
Speaker 2: in a permanent contorted, you know, sort of just squinty, squeeny,
Speaker 2: tight lip face. And he's gonna be like, you killed
Speaker 2: my wife and baby and then uh destroy all the
Speaker 2: audio issues just like that.
Speaker 3: Yeah.
Speaker 1: So we're going live, and so we're going live. We're live.
Speaker 1: Hello everyone uh listening live as well as all you
Speaker 1: audio listeners out there. Should I explain why we're live again?
Speaker 1: Should should we get into that? I was thinking should
Speaker 1: I do at the top or should I do it
Speaker 1: at the end. Let's rip all right, let's go. Ah cool,
Speaker 1: So we're live game Spot. We're also live on Giant
Speaker 1: Bomb right now. That's because we're we've kind of been
Speaker 1: slowly collaborating, collating our resources, our brain powers into this
Speaker 1: this sort of like one live stream thing that we're
Speaker 1: doing that we will be properly revealing the final form
Speaker 1: of what this all means next week. It's like a
Speaker 1: little teaser. But yeah, like you know, like you you've
Speaker 1: been paying attention. We've basically been you know, working on
Speaker 1: on kind of like taking shows that champ IM's doing,
Speaker 1: taking the stuff that we're doing, and and sort of
Speaker 1: like putting it together into one one collective stream. Uh.
Speaker 2: And and holy hot shit, do we have a lot
Speaker 2: of stuff coming here.
Speaker 1: We have a lot of stuff coming your way. Uh.
Speaker 1: In fact, I would I would say, like, I'll tease
Speaker 1: it for for I think I feel comfortable saying it
Speaker 1: for us. We've been working on a show specifically for
Speaker 1: game Spot.
Speaker 2: It has it has a very surprising unique name. It
Speaker 2: does that we would never guess.
Speaker 3: Yeah, we can't spoil it here that we got it.
Speaker 2: No, no, just we can't.
Speaker 3: No, we can't spoil the name here. Well, I don't care.
Speaker 1: We can.
Speaker 2: We should we do the two versus one agreement?
Speaker 1: Sure? So so so I.
Speaker 2: Have to so well, I think we can spoil it.
Speaker 1: Okay, let's spoil it. You lose, that's fine, all right,
Speaker 1: I said, I didn't really care. All Right, it's gonna
Speaker 1: be it.
Speaker 2: Well, we'll each say a part of it.
Speaker 1: It's called the Game Spot Show.
Speaker 2: I know. Isn't that wow? I know, Max clapping the back,
Speaker 2: clap it.
Speaker 1: Yeah, excellent, thank you? Uh yeah. So yeah, we're launching
Speaker 1: the Game Spot Show, which is a live show that
Speaker 1: we'll be doing at least once a week on Thursdays,
Speaker 1: give or take. Scout in the back loves it for
Speaker 1: the Game Spot Show, where we're gonna kind of talk
Speaker 1: about the biggest reviews and previews where we're it's it's
Speaker 1: like a variety show where we can kind of incorporate
Speaker 1: what makes sense for that week. So maybe it'll be
Speaker 1: like an interview with a dev, maybe it'll it'll be
Speaker 1: like a discussion panel, like whatever kind of works. That's
Speaker 1: why we call it the Game Spot Show is because
Speaker 1: we didn't want to limit ourselves to like it's the
Speaker 1: review when preview show, because like what if we don't
Speaker 1: have are we don't even want to talk about games?
Speaker 3: And believe it or not, it took us like two
Speaker 3: months to go up with that name.
Speaker 1: Oh yeah, that is well. It was more like, uh, okay,
Speaker 1: we just need to pick a name. I don't care anymore. Yeah,
Speaker 1: in the end, I do think because I want people
Speaker 1: to think. We were like sitting there being like what
Speaker 1: is it with the whiteboard on the board we went
Speaker 1: through yeah, and then like someone walked up and just
Speaker 1: wrote game spot Show and circled it like twenty times.
Speaker 2: And we were all dis exhausted, guns to our head
Speaker 2: like fine, fuck it.
Speaker 1: Oh yeah, that's it.
Speaker 2: That's the name.
Speaker 1: It's just a name.
Speaker 3: What was the one that we liked? But we were like, ah, no,
Speaker 3: one's actually gonna want this? Was it?
Speaker 1: Like?
Speaker 3: Was it? There was a there was a curse word
Speaker 3: in there and that's why we were like we weren't
Speaker 3: going to use it.
Speaker 2: Oh well there was one that's bullshit, bro?
Speaker 3: Well the yeah that's bullshit bros.
Speaker 1: Was there a couple of really good ones?
Speaker 2: What was we found?
Speaker 3: The only good use for AI? I think is what
Speaker 3: we're trying to say.
Speaker 4: Uh, because we were trying to come up with names
Speaker 4: and I put it in chat, GPT or whatever. They
Speaker 4: were all and they were all terrible, and I was like, Okay,
Speaker 4: do it again, but use bad words. And I actually
Speaker 4: I think I have the list. Oh no, my phone's
Speaker 4: not on me and I can't refue damn it. Yeah,
Speaker 4: we just have to remember off the top of our head.
Speaker 2: That's my thing.
Speaker 1: Your opinion sucked.
Speaker 4: Yeah, that was the one that we wanted to call it.
Speaker 3: And people are like, it seems a little aggressive.
Speaker 2: Like I mean, for the longest time, I wanted to
Speaker 2: do an episode of Curt Logger that was called, uh,
Speaker 2: fuck your backlog. No, I remember I had a really
Speaker 2: strong opinion over people. I don't know if that's going
Speaker 2: on the internet still because I'm not on it, but
Speaker 2: just a long period of time being like I'm.
Speaker 1: Because there's so many games in my backlog.
Speaker 2: Oh there's a Steam sale to me, and I want
Speaker 2: to be like, dude, fuck your backlog. Play what you
Speaker 2: want to play. If you buy a game and you
Speaker 2: don't have the compulsion to play it, it's just that's it.
Speaker 2: That's you play what you're compelled to play. Forget it.
Speaker 2: And then there's the episode of.
Speaker 1: The Curlock.
Speaker 2: Thirty seconds, me opening a logger, pulling a bunch of
Speaker 2: ship out, opening Twitter and seeing people too many games
Speaker 2: on the Steam sale on my backlog. Don't fucking just
Speaker 2: play what you want to play? Boot up stalk or
Speaker 2: two again, Kurt. Just just go wander around and step
Speaker 2: in an acid puddle and die. I mainly be like,
Speaker 2: well fuck, and then just boot your game back up
Speaker 2: and go again.
Speaker 1: Play Oblivion for the tenth time. Yeah, exactly, Kurt.
Speaker 2: Except for me, that's I'm still going through my first
Speaker 2: play through, which I play to never end.
Speaker 1: Well, yeah, that's the thing with like Elder Souls games.
Speaker 1: It don't really end, no ending.
Speaker 2: Unless you see the credits and you get real mad,
Speaker 2: or you play fall at three and you speed through
Speaker 2: it too quickly.
Speaker 1: Oh well that I mean that one had an end
Speaker 1: and then all.
Speaker 2: Of a sudden you're like, oh, let's fine, I'll be
Speaker 2: able to go back into the open world. No you
Speaker 2: can't help ends.
Speaker 1: Yeah yeah fuck that. Follow three man, follow three, it's
Speaker 1: a video game. Bad opening, bad opening, bad ending, yeah,
Speaker 1: bad middle.
Speaker 2: I just got to get this out. I don't mean
Speaker 2: to talk about follow three, but okay, I've replayed, tried
Speaker 2: replaying it last.
Speaker 1: Year, Oh, because I like said, I remember, because you
Speaker 1: were like you said something about it that made me think, oh,
Speaker 1: I should give it a chance.
Speaker 2: Yeah, And then you were like, well, because I mean
Speaker 2: because I played it when I first came out, and
Speaker 2: I played it for that, you know, ten hours until
Speaker 2: I rolled the credits and realized I couldn't go any further.
Speaker 2: And I was like, well, I've made a mistake. But
Speaker 2: I tried replaying it, and I remember like thinking the
Speaker 2: opening was fine, we got Liam Neeson, Yeah, he's your dad.
Speaker 1: He's your dad.
Speaker 2: But replaying it as like a functioning adult man who's
Speaker 2: experienced things in life as in me, and replaying it,
Speaker 2: there's a I realized that, like there's a part in
Speaker 2: that opening when you turn ten years old. And maybe
Speaker 2: I'm a cynical son of a bitch, but when you
Speaker 2: turn ten years old in that your dad Liabnesan's like,
Speaker 2: I'm so proud of your son for churning ten years old.
Speaker 2: You've made it so far. And I remember playing that
Speaker 2: again as a thirty something man, be like, my parents
Speaker 2: were never like congratulations, good good work.
Speaker 1: To be fair, you did not grow up in like
Speaker 1: an apocalyptic bunker. Sure, but even that, I imagine turning
Speaker 1: ten's probably like wow, but even then you made it,
Speaker 1: it still feels like you're still alive.
Speaker 2: It still feels like a person's fake memory, where it's
Speaker 2: sort of like you're you're like forty years old and
Speaker 2: you're thinking back in your life, like I had a
Speaker 2: good my dad loved me so much, and you think
Speaker 2: you said, good work, you made it work, made it's
Speaker 2: ten years old, here's a be gone. There's just something
Speaker 2: so like just so fantastical and make believe about that.
Speaker 2: When Nasha and he was probably like I need to
Speaker 2: go work on water. Well, go have that cake and
Speaker 2: talk to that bully.
Speaker 1: I think what happened? No no, no, no, no no no, because
Speaker 1: I agree with you, and I think this is one
Speaker 1: of my problems with Bethesda is that, like Classic Fallout,
Speaker 1: it uses the fifties aesthetic to like as like a satire.
Speaker 1: Yeah because it because it basically says, like, hey, that
Speaker 1: whole fifties aesthetic was like bullshit, right, that whole idea,
Speaker 1: the whole mindset was like smoke and mirrors. It was
Speaker 1: nonsense and look at like the contrast of like seeing
Speaker 1: this fifties aesthetic with like a nuclear disaster and how
Speaker 1: like meaningless that all was, which the show does really well,
Speaker 1: which the show does really well, and the original games
Speaker 1: and New Vegas does really well. All three and four,
Speaker 1: in my opinion, they play that fifties thing very straight,
Speaker 1: especially four, where it's just like it's just like, no,
Speaker 1: it was her back then, everything was great.
Speaker 2: Good jobs, and then the bombs ruined and.
Speaker 1: Then the bombs ruined it, and so like I think,
Speaker 1: you know, and I'm not saying anything new here, people
Speaker 1: have said this for years, but like, I don't think
Speaker 1: Bethesda fully understood what maybe they were going for in
Speaker 1: the original Fallout and and and maybe took it a
Speaker 1: little too straight.
Speaker 4: I will say, and fall Out three, when you're a
Speaker 4: baby you can jump, which I think is pretty funny.
Speaker 2: More make believe chance clapping and the dogs barking.
Speaker 1: Jan could you just let's get a clap for some
Speaker 1: jumping baby.
Speaker 2: Yeah, let's get a jump. Let's get a clap for
Speaker 2: some jumping babies. Hit roll the clap.
Speaker 1: Yeah. Wait ha, I don't think it's not gonna come out.
Speaker 2: They don't. They don't have that, So all right, we'll
Speaker 2: never heard them, all right, because it wasn't that special.
Speaker 3: What I was gonna say, I like, I kind of
Speaker 3: like it when games have you start as a kid
Speaker 3: and then you like quote unquote grow up and you
Speaker 3: can jump.
Speaker 4: And when I first played Foot three, I thought that
Speaker 4: was so cool. It was like, oh, I'm so attached
Speaker 4: to this character because I've like kind of seen key
Speaker 4: memories throughout their life. Or Fable was one that I
Speaker 4: was gonna pay how you start out as a kid.
Speaker 4: But I think I jumped into Fallout three quickly after
Speaker 4: playing or after watching this show, as many people did, and.
Speaker 1: Oh god, it's long.
Speaker 3: It's like kind of rough.
Speaker 4: Once again, I don't think Bethesda's writing is always the strongest,
Speaker 4: especially when they're like trying to like exposition dump at
Speaker 4: you is.
Speaker 3: Yeah.
Speaker 1: For some reason, Bethesa still hasn't understood that like your
Speaker 1: intro for like your open world game that lets to
Speaker 1: go anywhere, needs to be like so brief because you
Speaker 1: just need to like, yeah.
Speaker 2: But remember fall Out one, but we're you're trapped in
Speaker 2: that damn yeah cave.
Speaker 1: Yeah, it's like no one likes that part or Fallout
Speaker 1: two where you have to go do the trial and
Speaker 1: people mod it out because it ducks like Fall three,
Speaker 1: like people mod out the vault for like have a save,
Speaker 1: the only one, the only like fall Ford does the
Speaker 1: same thing. Starfield does the same thing. The only Fallout
Speaker 1: game that has like the quickest intro is New Vegan.
Speaker 2: No.
Speaker 1: The Doctor's like, hey, you hear your head hit your head?
Speaker 1: Do you want to go do a test? And you're
Speaker 1: like no, I'm good, and then he's like, great, go outside.
Speaker 1: You walk outside and like that is it you? And
Speaker 1: then you die by a giant wasp. You don't even
Speaker 1: have to do the opening town quest. You can just
Speaker 1: immediately fuck off. It's great.
Speaker 2: I feel so bad that I got us here.
Speaker 1: Yeah, I mean to be fair, I kind of.
Speaker 4: Like the slow builds before like the open world is
Speaker 4: revealed to you. Sure I replaying it is never fun though,
Speaker 4: is usually not fun.
Speaker 2: It's usually not fun.
Speaker 4: I've played the first part of Oblivion so many times,
Speaker 4: and that is probably the longest dungeon, but there's ever
Speaker 4: put in anything. At least it feels that way. Yeah,
Speaker 4: it definitely feels a little long, But.
Speaker 3: In hindsight, I like kind of love that dungeon because
Speaker 3: I because it it it it.
Speaker 4: It's the build up where It's like once I once
Speaker 4: I get through the the the this my cell, to
Speaker 4: the ruins, to the cave, to the sewers, and then
Speaker 4: I leave the sewers and I'm You're greeted with that,
Speaker 4: with that lad.
Speaker 2: That bloom, yeah, that bloom effect. Exposure of everything is
Speaker 2: just like really shiny because you've been living in a
Speaker 2: sewer all your life, yeah or prisoner whatever, not all
Speaker 2: your life. Anyways, how did we get here?
Speaker 3: You got us?
Speaker 2: Son of them just trying to complain about backlogs, backlaw Jeff,
Speaker 2: if you're watching this, get a grip. I love you.
Speaker 1: I speak an old video game, Kurt. I want to
Speaker 1: talk to you about old video game.
Speaker 2: I have it on a card.
Speaker 1: Okay, should we do the card thing? Then? Would would
Speaker 1: we bring it up? Ruined the card thing?
Speaker 3: I don't think Kurt knows what he wrote a game
Speaker 3: on one side and food on the other side.
Speaker 2: So uh so we usually these past few podcasts, Jean
Speaker 2: Luke's been walking in with an idea or in a
Speaker 2: bit or in a surprise, and we didn't have one.
Speaker 2: So thirty seconds before this podcast began, I just had
Speaker 2: some index cards. I was like, I'm gonna write games
Speaker 2: I had these two say some games, and then I
Speaker 2: had them say some food that they.
Speaker 1: Liked, and that's it.
Speaker 2: So yeah, but I don't know what food is in
Speaker 2: the back of this.
Speaker 1: Okay, let's develop this this bit.
Speaker 2: So I've been playing far Cry Too, which is I've
Speaker 2: never played a far Cry game before. In fact, I
Speaker 2: realized after playing Far Cry Too that I've never actually
Speaker 2: played an open world Ubisoft game before.
Speaker 1: That's crazy to me because that's all they've made for
Speaker 1: the last like fifteen years.
Speaker 2: Yeah, I've never I've realized that I've never played. And
Speaker 2: I came to that realization because the cliche and stereotype
Speaker 2: of all Ubisoft games is that they're fucking cluttered with
Speaker 2: ye tons of UI towers. You're like, when you're on
Speaker 2: the screen, you have way points just covering it telling
Speaker 2: what the do You're not supposed to think when you
Speaker 2: play those games. I think I wouldn't know that because
Speaker 2: I haven't played any of them. But then I booted
Speaker 2: a Far Cry Too. Because when you, I think both
Speaker 2: of you were like, if there's any Far Cry game
Speaker 2: you should play, it's too because it's weird as hell,
Speaker 2: and sure it is. But the thing I know is
Speaker 2: I was like, there's no ui, there's nothing telling me
Speaker 2: where to go. I have to like physically look at
Speaker 2: my map.
Speaker 3: Everything's in the world.
Speaker 1: I love it.
Speaker 2: I like I have to like look at signs and
Speaker 2: be like a human. And this is a perfect bedfellow
Speaker 2: to my time with Stalker two, which is a game
Speaker 2: about like friction and like not letting you, like really
Speaker 2: letting you figure shit out. So yeah, I've been playing
Speaker 2: for a cry too, because it was like only like
Speaker 2: three dollars on sale.
Speaker 1: Yeah, that's an added to my backlog. But you're actually
Speaker 1: playing it.
Speaker 2: But I'm actually playing it because I'm a responsible person
Speaker 2: who likes to enjoy things.
Speaker 1: Mm hmm.
Speaker 2: So what do you think. Oh, it's great, it's I mean,
Speaker 2: it's bizarre in the way that, uh, you point out
Speaker 2: how weird the dialogue is. The dialogue is not so
Speaker 2: much weird as it is the way it's delivered.
Speaker 3: Like it sounds like it's all sped up.
Speaker 2: It sounds like if someone cut out every breath between
Speaker 2: a word. It's just a vomitive words. There's no pause
Speaker 2: between sentences. I can't even like demonstrate because it sounds
Speaker 2: so like unnatural and inhuman.
Speaker 4: Yeah, like that first scene where like the villain shows
Speaker 4: up or whatever, and he's like, he's like, you just made.
Speaker 3: The Africa, and like it's just like you can't.
Speaker 2: It's one wrong, one run on sentence, just like you
Speaker 2: just made a bad Africa. I'm a bad guy, but
Speaker 2: I'm a good guy. You're a bad guy, a good guy.
Speaker 2: Here's a knife, here's a gun. You're gonna go, you're sick.
Speaker 2: You have Hilaria by the way, lariy bye, and he
Speaker 2: shoves him a sheddy in the ground in the wall
Speaker 2: and disappears. I'm like, this fucking dude needs to chill
Speaker 2: out and take a breather. Everyone sounds like they're about
Speaker 2: to ship themselves and they need to go, but while
Speaker 2: still playing it serious and safe. I don't really know
Speaker 2: what's going on the story. All I know is that
Speaker 2: every single time I meet somebody and I get a
Speaker 2: thing on screen that says, this is your buddy. Find
Speaker 2: it's so comical. Your companions are called buddies, but not
Speaker 2: just buddies, but when you meet one, it's just.
Speaker 1: Like, this is your best buddy, and this buddy second
Speaker 1: best buddy, this is your third best buddy.
Speaker 2: So there's things like that that are really endearing. But
Speaker 2: damn games are We're good. I'm not saying that games
Speaker 2: aren't good now, but like that game feels awesome.
Speaker 1: What did your buddy interactions been?
Speaker 2: Like, I've only had one buddy. Well, that's the thing
Speaker 2: I didn't understand. I didn't understand that, Like they didn't
Speaker 2: come with you wherever you went. I was like, I
Speaker 2: got a buddy, come on, buddy, let's go buddy it up.
Speaker 2: But my buddy is just hanging out in a bar,
Speaker 2: and it's like, I'll do anything for you. You're the best.
Speaker 2: I'll be there for you. I'm like, okay, well then
Speaker 2: come with me. If you can't tell them the dudey,
Speaker 2: they just tell you how much they love you. But
Speaker 2: then I was in a really bad gunfight. I had
Speaker 2: a malaria attack. I had to take my pills, I
Speaker 2: had to heal. Before I could heal, I had to
Speaker 2: crack my my wrist back into place and pull a
Speaker 2: bullet out of my leg. And then I like shot
Speaker 2: myself with a syringe. I was being surround on all sides.
Speaker 2: There's a forest fire happening from them all top that
Speaker 2: I threw, I got down and then all of a sudden,
Speaker 2: my buddy showed up and was like.
Speaker 3: I got you, buddy.
Speaker 1: And then there's like a scripted scene and he's shooting
Speaker 1: people and he throws you a gun and I was like,
Speaker 1: holy fuck, buddy, you're my second best buddy.
Speaker 2: He was the second best one. My first one didn't
Speaker 2: show up. I don't know the hell he was doing.
Speaker 1: Well. I think the first buddy is the one that
Speaker 1: will help you on quest.
Speaker 2: Your second buddy is the one who watches you from
Speaker 2: a distance.
Speaker 1: Yeah, and make sure that if you're like, oh, I
Speaker 1: gotta go get him, you got down, I'll be right
Speaker 1: there or something like that.
Speaker 2: It's very nice that they like want to give you
Speaker 2: The buddies don't want to don't want to get in
Speaker 2: your way. They trust you until you're down, and then
Speaker 2: they're like, well, yeah, I hatch you back up.
Speaker 1: I won't say anything, but I like, I'm very excited
Speaker 1: because some of my favorite video game moments have happened
Speaker 1: around those buddies. Even though, like I do think, like
Speaker 1: looking back, like that game is like once you see
Speaker 1: a thing, it's kind of like you. It does eventually
Speaker 1: eat itself to a point where it's like, no, it's
Speaker 1: a little less special now, but like the first time
Speaker 1: some things happened with those buddies, I was like, oh
Speaker 1: my god, Like it was like.
Speaker 2: I love you, buddy, I want to say anything.
Speaker 1: Okay at a moment.
Speaker 2: We went out. Now, I wrote a food on the
Speaker 2: back of the card. I don't know what food I.
Speaker 1: Wrote, Kurt, would you say that? Far crack too? Is
Speaker 1: the volcano roll of video games. Something familiar but maybe
Speaker 1: with a little bit of extra pick get it some
Speaker 1: peanut butter.
Speaker 2: Yeah, he has some deep fried shrimp, some peanut butter,
Speaker 2: all wrapped up in a sushi role. Is that an
Speaker 2: accurate way?
Speaker 4: You know what?
Speaker 2: It's unfamiliar but still familiar. Yeah, And it doesn't always
Speaker 2: make it doesn't really make sense on paper sure, or like,
Speaker 2: for example, you look at Ubisoft Games and I see
Speaker 2: Ubisoft Open World Games is like this archetypical thing with checklists.
Speaker 2: I would know because I played all of them. But
Speaker 2: you see fire cright, You're like, hey, I know, I'm
Speaker 2: familiar with that, but like it's a little weird, like
Speaker 2: a roll.
Speaker 1: Do you play a King Kong the official game of
Speaker 1: the movie.
Speaker 2: Oh yeah, that is a soft game, isn't It's by
Speaker 2: the same director. Oh well, that dude knows what he's doing.
Speaker 3: Wait, that's Clint Hawking too.
Speaker 1: I thought it was you don't have your film, is
Speaker 1: it not?
Speaker 4: Clint Hawking did Spliner cast Theory and then most recently,
Speaker 4: I mean directed Heuck Me. Then I got the whole
Speaker 4: thing wrong, but most recently directed watch Dogs.
Speaker 1: But it felt right when I said it didn't.
Speaker 2: Well, I mean it's a game with friction that doesn't
Speaker 2: that takes.
Speaker 1: A little hut and it takes a lot away was
Speaker 1: like two bullets left more, three more bullets.
Speaker 2: I got to give a speech for four minutes. That
Speaker 2: game is great, King Kong. That game does rule? Is
Speaker 2: there pieces that this can I get it? Is it
Speaker 2: like a thing like legally?
Speaker 3: I don't think Yeah.
Speaker 2: I will have to find another way to consume that game.
Speaker 1: Added to the Dog Preservation and actually in and put
Speaker 1: it down. Dude, I want to looked at that list
Speaker 1: and it is like there's a lot of games on
Speaker 1: that list.
Speaker 2: I got some more cards.
Speaker 1: Okay, great?
Speaker 3: Am I reading this one?
Speaker 1: Yeah?
Speaker 2: Because you asked for it.
Speaker 3: Pokemon Pocket whatever?
Speaker 1: Okay.
Speaker 3: It was like, what have you been playing?
Speaker 4: And I was like, uh uh, Pokemon Pocket.
Speaker 1: I was I was cracking a pack on lunch that.
Speaker 4: Yeah, I feel like it's more of like a like
Speaker 4: an addiction at this point where I wake up in
Speaker 4: the morning and I check and before I go.
Speaker 1: To bad I check and have you deleted social media yet?
Speaker 3: No, I'm waiting to post this this Docker doc and then.
Speaker 1: That might be why I'm playing it so much, just
Speaker 1: as I did delete social media. So pull my phone.
Speaker 1: I'm like, what's this for? I crack?
Speaker 3: Well, I'm checking both, so jokes on me. Yeah, I
Speaker 3: don't know.
Speaker 4: And there's not a whole lot to say about this
Speaker 4: other than like, yeah, I guess I'm still They added
Speaker 4: a new expansion for Pokemon Day. It was kind of cool,
Speaker 4: but it's almost moving too fast, like it is. I
Speaker 4: want to finish. I know they're probably doing it by design,
Speaker 4: but I want to like finish my sets before the
Speaker 4: next one gets dropped, because then I'm in this weird
Speaker 4: position where I'm like, Okay, I should get the newest packs,
Speaker 4: but I haven't finished the last one, so then you're
Speaker 4: splitting your your your.
Speaker 1: Pack points or whatever. I'm like, Eventually it's going to
Speaker 1: hit a point where I'm just like, I'm so far
Speaker 1: behind that I'm just going to.
Speaker 3: Give up, I know, and that's what I'm worried about.
Speaker 2: Well, you're cracking packs. Yeah, so how do you get
Speaker 2: behind and crack and pack?
Speaker 1: Well, because you want to collect, you gotta crack. I
Speaker 1: want to collect all the cards and the packs.
Speaker 2: Right, do you miss the opportunity to get cards?
Speaker 1: Well, the cards are rant, it's like an actual it's
Speaker 1: like card boosters, where so it's random, like what cards
Speaker 1: you get?
Speaker 2: So what do you do with them?
Speaker 3: You can battle?
Speaker 1: Oh you can battle? You like there is an actual
Speaker 1: game mechanic to it, like you can battle.
Speaker 4: I don't really do the battling unless it's like here
Speaker 4: there's an exclusive card you get by back.
Speaker 1: I didn't at first, but I actually have gotten a
Speaker 1: little more into the battling. I'm like, oh, there's just
Speaker 1: enough complexity and strategy I want.
Speaker 2: You know, sometimes I think back.
Speaker 4: You could have been a pro, you could have been
Speaker 4: a did I did play at a tournament right and
Speaker 4: Toys r Uss.
Speaker 1: I also played at a Toys r US tournaments.
Speaker 2: Clapping again, access, clapping again.
Speaker 1: How did your tournament go? I remember I think I
Speaker 1: was like six. I remember my parents just kind of
Speaker 1: dropped me off here, and I like had no idea
Speaker 1: what to do. I was so socially like anxious. I
Speaker 1: didn't really know how to talk to people. I played
Speaker 1: like one game, lost horribly and was like okay, and
Speaker 1: then I just kind of like mulled around for a
Speaker 1: while because I was just like I didn't really know
Speaker 1: what to do because there wasn't any like hey, welcome,
Speaker 1: Like this is what it is. It's a bunch of
Speaker 1: tables and chairs and chairs and a bunch of awkward children. Yeah,
Speaker 1: and I'm supervising you're just awkward, and I'm like, I
Speaker 1: don't remember.
Speaker 2: I was also dropped off at it happening.
Speaker 1: Yeah. It was basically a daycare at that point.
Speaker 2: Yeah, yeah, where they're just like, well, that's the thing.
Speaker 2: I was under the impression that if you won you
Speaker 2: got something, you would get a mute I remember it was.
Speaker 2: It was a it was a mute card. Oh cool,
Speaker 2: And I lost many times. I don't even know if
Speaker 2: I lost her one, to be honest, I just I
Speaker 2: feel like I just existed played cards and the kids,
Speaker 2: you know, children just kind of look at each other
Speaker 2: and don't really interact her they like, I don't know,
Speaker 2: I remember like telling a kid. He was chewing with
Speaker 2: his mouth open, and he was like.
Speaker 1: Like, started doing it more.
Speaker 2: And then I took a bite out of my pizza
Speaker 2: and the moment like I was like, drew my mouth closed.
Speaker 2: But the moment I took a breath in through my mouth,
Speaker 2: he was like, who's talking?
Speaker 3: I was like, he was just watching you.
Speaker 2: Yeah, that's like. That was it. I was like, And
Speaker 2: then I was like, fuck you. I slapped him as
Speaker 2: I didn't do that. We'd probably just sat awkwardly and
Speaker 2: didn't do anything because we're children and dumb. But I
Speaker 2: remember like just going up to the table where the
Speaker 2: woman who in my brain, who in my fake memory
Speaker 2: is like Liam Neeson thing, I'm proud of you, I'm
Speaker 2: proud of he was. I was like a woman who
Speaker 2: was didn't want to be there. Her hair was big,
Speaker 2: it was like a puff, I don't know, and she
Speaker 2: I was like, kind of have the mute card, and
Speaker 2: she said sure and gave it to me, and I
Speaker 2: was like, but I didn't earn it. She just gave
Speaker 2: it to me.
Speaker 1: Oh.
Speaker 2: And at that point I was just convinced that anybody
Speaker 2: could walk up to the table and just say give
Speaker 2: me that's like, sure.
Speaker 1: I don't want another kid. What a mess? I no
Speaker 1: organization at all?
Speaker 2: Kids too with their mouths open?
Speaker 1: I mean I don't know.
Speaker 3: I went to Friday Night Magic not that long ago,
Speaker 3: and that's pretty much the same experience.
Speaker 2: What's that?
Speaker 1: Oh?
Speaker 2: Is it magic the Gathering?
Speaker 3: Yeah, like a lot of card shops do. It's an official,
Speaker 3: unofficial thing, Friday Night Magic where it's.
Speaker 2: Like, did you call somebody off for eating with their
Speaker 2: mouth open?
Speaker 4: I didn't, but I'm sure there are opportunities to do that.
Speaker 2: That sounds kind of cool.
Speaker 3: Yeah, yeah, it stinks a lot. I mean, I mean
Speaker 3: doesn't smell a lot.
Speaker 2: Did you walk up to the table a lot of
Speaker 2: times and ask for a mute card?
Speaker 3: Yeah, and they're like get out of here.
Speaker 2: Yeah.
Speaker 1: I gotta be honest. I think i've I'm too uh.
Speaker 1: I I like can't handle social awkwardness of like seeing
Speaker 1: other people, like specifically being seeing other people before.
Speaker 2: Yeah awkward.
Speaker 1: Yeah, so I think going I've been to some of
Speaker 1: those like magic things and I go there and I'm
Speaker 1: just like, you're all way too socially awkward.
Speaker 4: I can't I'm socially awkward to deal with more socially, yes, exactly.
Speaker 1: People, It's like it's like it's not it's it's this
Speaker 1: is my problem, not your. I feel like I would
Speaker 1: create a bad vibe.
Speaker 4: So I get that is why, like I only go
Speaker 4: when it's like mostly people I know who are going.
Speaker 2: I only I only experience that sort of anxiety when, uh,
Speaker 2: when I'm watching customer service go bad. Oh my god,
Speaker 2: That's when I get it because it's somebody who had
Speaker 2: spent many, many, many years working customer service and have
Speaker 2: dealt with many different situations and problems. I get a
Speaker 2: really intense anxiety when I see like when the cooks
Speaker 2: are backed up and when like people are getting anxious
Speaker 2: for their food, or when they're like there's clearly miscommunication
Speaker 2: happening between like a server and a customer, and like
Speaker 2: when I see it, I can't like turn away. I
Speaker 2: was in a restaurant just a few weeks ago, and
Speaker 2: I just saw this and it's like a small thing,
Speaker 2: and it's like it's just like this uber driver was
Speaker 2: waiting for an order from the kitchen and they were
Speaker 2: waiting for so long, and I just like started to
Speaker 2: get anxious and anxiety. That was like I switched seats
Speaker 2: with my partner. It's like I can't look, Oh, I
Speaker 2: would rather look at a wall. Please can we move?
Speaker 2: So I understand that, but when it comes like social
Speaker 2: environments where people are awkward and stuff like I don't know,
Speaker 2: I don't know, I find dear, it doesn't make it
Speaker 2: feel weird. I'm just going sort of like, give me
Speaker 2: a mute card with your mouth closed, and let's have
Speaker 2: a good time.
Speaker 4: When I was like nineteen, I went to one and
Speaker 4: I got kicked out because.
Speaker 3: We're really stupid.
Speaker 1: Mouth closed.
Speaker 3: Yeah, it's kind of adjacent like that.
Speaker 2: Uh the no.
Speaker 4: There was a food truck outside, so I went out
Speaker 4: and I got, like, I don't know, a burrito or
Speaker 4: something like that, and I got ginger beer. Oh good,
Speaker 4: Because I was twenty one, I don't even think they
Speaker 4: had alcohol if I wanted anything whatever. And I went
Speaker 4: in and I and it was like a local comic shop.
Speaker 4: When I went in, I ate my sandwich or whatever,
Speaker 4: and I'm holding the drink and the owner looks at
Speaker 4: me and he's like what is that? And I was like,
Speaker 4: it's ginger beer and he's like that looks like beer.
Speaker 4: You're gonna have to leave.
Speaker 3: And I was like, oh okay.
Speaker 4: It was like it's it's it's ginger beer. And he's
Speaker 4: like nice, try like you can finish it and then
Speaker 4: come back. And I was like okay, and I was
Speaker 4: just outside.
Speaker 3: Drinking my ginger were nice and nineteen year old IM
Speaker 3: like I'm not even twenty one, and he's like even
Speaker 3: more of a reason to get out.
Speaker 2: I would be like, dude, what do you What have
Speaker 2: you consumed in your life? What do you drink?
Speaker 1: Yeah?
Speaker 2: Have you never had a carbonated ginger drink?
Speaker 3: Yeah?
Speaker 2: Yeah?
Speaker 1: It was. It was very awkward because I I used
Speaker 1: have had like experience of that. Sure, I don't know.
Speaker 2: I've spent my childhood in compox stories. It doesn't surprise me.
Speaker 2: What's in the back of the card? What food?
Speaker 3: Albacore tuna?
Speaker 1: Well, I don't know if it is that because I've
Speaker 1: never had it. Cracking tuna.
Speaker 3: Okay, then there.
Speaker 2: It is, pass cracking tuna. Welcome to the game.
Speaker 3: Spot after Yeah, let's all right, let's not do a
Speaker 3: pack opening stream. Let's do a tuna opening stream.
Speaker 1: I don't like I eat like, oh, there's a there's
Speaker 1: a mew in here, there's a mute tune. Absolutely do that,
Speaker 1: but I would like and I would like it's the
Speaker 1: bottom and like put in something. Yeah, you know what,
Speaker 1: people to find gross and wet. Like people are always
Speaker 1: forget that. I said that, so that one that happens
Speaker 1: in a few weeks.
Speaker 2: To you guys, people are always putting uh, toys and
Speaker 2: in cereal boxes. You know, they're putting they're putting cards
Speaker 2: and like they're putting they have bubblegum things, you know
Speaker 2: wrap you know what I'm talking about, Like yeah, yeah,
Speaker 2: well I don't want to open a can of tuna
Speaker 2: fish and there's like some Pikachu toy like no.
Speaker 1: May maybe like a gift card for some v bucks
Speaker 1: or something. Yeah, exact kids to eat some tuna. Uh.
Speaker 1: Amped three. You need to spell this right like a
Speaker 1: MP ED three. I've talked about this game on this podcast.
Speaker 1: Oh you have, like of years ago. But AMP three
Speaker 1: You mentioned it because you just asked me to name
Speaker 1: a video game and you said AMP three Because I
Speaker 1: think about AM three all the time. AMP three is
Speaker 1: a launch title for the Xbox three sixty. It's a
Speaker 1: snowboarding game and it.
Speaker 2: Is Max is nodding his head. It is thumbs up
Speaker 2: from Max.
Speaker 1: I don't know if it's the best, if Max has
Speaker 1: played it, but it's there, it's what, it exists. It exists.
Speaker 2: Okay, well, hold on, So it's a lot better than
Speaker 2: sex Tricky.
Speaker 1: No, okay, different, different, hold on, hold it. I'm not
Speaker 1: going to claim that AMP three is the best gameplay
Speaker 1: snowboarding game. I do think when you think of like
Speaker 1: the extreme snowboarding genre, especially like that two thousand and
Speaker 1: five two thousand and six era, AMPED three is like
Speaker 1: the peak of all of that. And it's very appropriate
Speaker 1: because it was probably also like the last one before
Speaker 1: that genre kind of died and then everything became like
Speaker 1: ground bread. Before it, there were and they're and they're
Speaker 1: just straight snowboarding games. They're not they're not that interesting.
Speaker 2: So it's not is it better or worse than cool Boarders.
Speaker 1: It's way better than cool Boarders. Okay, So AMP three
Speaker 1: on its surface, you're like, yeah, a snowboarding game like
Speaker 1: the other two. But the developers just kind of said
Speaker 1: like fuck it and just decided to like whatever they
Speaker 1: thought of, they put it in the game. Let's have
Speaker 1: a cut scene where it's a scrap book. Put it
Speaker 1: in the game. Okay, Let's have the opening of the game.
Speaker 1: You're snowboarding in a bunny suit to blinded by the light.
Speaker 1: Put it in the game. Let's have a minigame where
Speaker 1: you go down a hill on a couch. Put it
Speaker 1: in the game. Let's have sock puppets doing a Russian
Speaker 1: game show. Put in the game. Let's have a fake
Speaker 1: ad for Mustard. Put it in the game. So this
Speaker 1: is that, Let's have a put it in the game.
Speaker 1: It's basically what we've been doing for the last few
Speaker 1: weeks in video game for him. Yes it is. There
Speaker 1: is live action.
Speaker 2: This is how you make art.
Speaker 1: No, there is literally a moment where it switches to
Speaker 1: like live action and they have like the villain of
Speaker 1: that game in like a costume, like a real person,
Speaker 1: and he's just sitting there in like a room that
Speaker 1: has a podium that has the ampt TU logo on it.
Speaker 1: For some reasons, I'm pretty sure it's just like a
Speaker 1: room in their office, and he's like giving like a
Speaker 1: speech to his minions, and it just cuts to like
Speaker 1: these chairs and it looks like, oh, they ask the
Speaker 1: QA team to just come in and like look bored
Speaker 1: for a day because and that's the cut scene. Wow,
Speaker 1: it's insane. But it is the most like you play
Speaker 1: it and you're like this is so weird and creative
Speaker 1: and like it is inspiring to me. I have like
Speaker 1: I think about that game all the time because that
Speaker 1: game is the those of like this is how you
Speaker 1: make art. You do not care and you just like
Speaker 1: have an idea put it in the game. It's incredible.
Speaker 4: It's like Tony Hawk's Underground too, but they were like
Speaker 4: we're gonna take it so much further than Tony Hawks.
Speaker 1: There's a whole bit about like the villain of the
Speaker 1: game is like a parody of EA. It's like but
Speaker 1: it's like an evil like video game company called like
Speaker 1: Kolanatronic Arts that like tries to make video games through
Speaker 1: evil science, and it's just stock footage of like scientists
Speaker 1: in the nineteen fifties like doing lab tests, and there's.
Speaker 3: Like a it's actually an allegory or metaphor for AI art.
Speaker 1: Yeah exactly. Yeah, they're really ahead of the game on
Speaker 1: that one. Like no, like it's like you're trying to
Speaker 1: describe it is like what are you talking about? This
Speaker 1: sounds like a fever dream and but it's like that's
Speaker 1: what it is. It wrote something in parentheses that you
Speaker 1: said problematic stuff. Yeah, so it did come out in
Speaker 1: like two thousand and five.
Speaker 3: It was rated T though T.
Speaker 1: But when I think to two thousand and five, you know,
Speaker 1: in the way people go back and look at like
Speaker 1: old G four clips and you're like, ooh, those haven't
Speaker 1: aged very well. Yeah, it's got some of that humor,
Speaker 1: like there's.
Speaker 2: A but that's everything from that era.
Speaker 1: No, no, no, no exactly. I don't think it is
Speaker 1: any worse than anything else of that era. It's just
Speaker 1: one of those things that you look.
Speaker 2: You need context and you're like, oh, they're doing not
Speaker 2: supporting necessarily that stuff you're supporting.
Speaker 1: There's a cut scene where there's an Asian accent, he's
Speaker 1: maybe rolling his ours a little like that.
Speaker 2: You ever seen the trailer for Bubble Boy?
Speaker 1: I know I have.
Speaker 2: That's such a problem. Like the trailer itself is like
Speaker 2: holy shit. Anyways, was in the back of that card,
Speaker 2: So anyway has stuff like that. But three Also, last
Speaker 2: thing about AM three, And I'll just say we have
Speaker 2: a copy. We do not have a copy.
Speaker 1: I have a copy. I will give you my personal copy.
Speaker 2: Why I don't have a way to play it?
Speaker 1: You have a three sixteen. No, damn it, give you
Speaker 1: my three sixty?
Speaker 3: Is it not backums playing.
Speaker 1: This game? It was a launch title for the Xbox
Speaker 1: three sixty and because of that, when the three sixty
Speaker 1: first launched, digital games weren't a thing on that platform
Speaker 1: where eventually everything came digitally. Because of that, that game
Speaker 1: has never been like digitized at all. So it doesn't
Speaker 1: exist digitally. It only it only exists on disc. It'll
Speaker 1: probably never get re licensed because like I'll like that
Speaker 1: studio went bankrupt after that game came out, Like they
Speaker 1: don't exist anymore. It was the last game they made,
Speaker 1: which God blessed them. What a game to go out
Speaker 1: on two K probably doesn't give a shit and it's
Speaker 1: like the only and so like it just it doesn't exist.
Speaker 1: There's no way to go pres go og Preservation AMP
Speaker 1: three or hey Phil Spencer, you keep saying how much
Speaker 1: you care about Preservation, one of the greatest games exclusive
Speaker 1: to your platform. Let's get it back in and also
Speaker 1: with the soundtrack in full.
Speaker 2: Yeah, when we all play, we all win.
Speaker 1: And when we when we're all playing, we're all winning.
Speaker 1: We're all playing AMP three, we're all winning.
Speaker 2: In the back match, would you and three meets spaghetti.
Speaker 3: A spaghetti seems too plain.
Speaker 1: Yeah, I know it's not. No, that's a bad one.
Speaker 4: Maybe like spaghetti but instead of red sauce, you like
Speaker 4: put peanut butter on it, and like, you know, that's
Speaker 4: the whole random stuff.
Speaker 2: Oh yeah, I gave Jacob card and this one's actually important, this.
Speaker 1: One's actually relevant.
Speaker 3: Adam Fall.
Speaker 1: Yeah.
Speaker 3: I got to check out Adam Fall last week. I
Speaker 3: went to a preview, played about ninety minutes of it.
Speaker 3: We have my written preview is already up and a
Speaker 3: video preview should be up soonish if it's not already up.
Speaker 3: But I can talk about it here, so don't leave
Speaker 3: if you're watching live. I guess, uh.
Speaker 4: But yeah, So Adam Fall is like a lot of
Speaker 4: people comparing it to like Fallout England, not fall Out
Speaker 4: London that exists, that's something else. This also doesn't take
Speaker 4: place in London, and I would say that is somewhat
Speaker 4: an oversimplification. Yes, there are a lot of lines you
Speaker 4: can draw to Fallout, and even when I talked to
Speaker 4: the director, they said Fallout was inspiration, particularly New Vegas. However,
Speaker 4: it plays a lot more like a survival game. It
Speaker 4: feels they compared it more. They said gameplay inspirations were
Speaker 4: more towards Stalker in Metro, so there's no RPG mechanics necessarily.
Speaker 4: There is a small skill treeing you can unlock different skills,
Speaker 4: but for the most part, this game is designed to
Speaker 4: feel like a survival game, and that means you die quickly,
Speaker 4: enemies die quickly, and you're put in difficult situations that
Speaker 4: you are supposed to maneuver out of.
Speaker 1: To be clear, when you say survival game, you are
Speaker 1: referring to Stalker versus like survival crafting.
Speaker 4: Well, there is crafting, but but yeah, not like a
Speaker 4: Minecraft or I don't know, you don't have to eat. So,
Speaker 4: like I said, it is survival light, I would say, okay,
Speaker 4: and not even okay. Maybe survival is a bad comparison.
Speaker 4: The more I get to it, I'm talking more like,
Speaker 4: well us a limited right resource It's more like Last
Speaker 4: of Us, I would say, where there is crafting in
Speaker 4: that sense, resources are limited. It is that sort of
Speaker 4: like doggy doggy dog mentality when it comes to enemies
Speaker 4: and fighting. And I would say overall, I had a
Speaker 4: good time, I enjoyed it, I'm excited to play more.
Speaker 4: I think The thing that has me most interested is
Speaker 4: the quest structure, because rather than just giving you points
Speaker 4: on a map that you go to and talk to
Speaker 4: someone and they tell you to go kill these things
Speaker 4: and then come back, all the quests are kind of
Speaker 4: a toose, like you pick up clues that gently guide
Speaker 4: you to different locations, and then you need to search
Speaker 4: those locations to figure out where to go to next.
Speaker 4: And then once you have the note or whatever the
Speaker 4: information that you need, you're kind of looking at your leads,
Speaker 4: comparing notes, figuring out where to go next. Now, if
Speaker 4: that type of game plate does not interest you, you
Speaker 4: can go into the accessibility settings, turn that off, and
Speaker 4: I'll just tell you where to go.
Speaker 1: That's fine, that's what you're into oft needs to do.
Speaker 3: They kind of tried it for.
Speaker 2: Something that I wouldn't know.
Speaker 4: Yeah, actually, like I think Assassin's Creed Odyssey. You could
Speaker 4: set it so it'd be like go somewhere on the north.
Speaker 1: But the reason that doesn't work is because that is
Speaker 1: a thing they put in afterwards, not designed the game
Speaker 1: around that concept.
Speaker 3: So it's like talk to this guy who's like somewhere
Speaker 3: in the north, and then you go to the north
Speaker 3: and you're like, well, this map is huge.
Speaker 1: I'm talking Abou Assassin's Creed. Sure, yes, yes, Adam.
Speaker 4: Fall, Adam Fall. It seems like it was designed intentionally
Speaker 4: with that in mind. When I was talking to Ben Fisher,
Speaker 4: the creative director, he was saying, like, initially they built
Speaker 4: the game around like a more traditional quest system, but
Speaker 4: he said that like the more they were playing around
Speaker 4: with it and the more they were tweaking things, they
Speaker 4: they found that like taking that information away and letting
Speaker 4: people figure out works better. It also helps that like
Speaker 4: like the Sniper Elite games is Rebellion's game.
Speaker 1: By the way, who does the Sniper lea? I know,
Speaker 1: have they done anything else?
Speaker 3: They have, but not recently.
Speaker 1: It's gonna say like I feel like every yeah, every
Speaker 1: year or two is like Zombie Army, like a Sniper
Speaker 1: it is. It's like a play on it. Yeah, it's
Speaker 1: like a sub sub series.
Speaker 2: So it still feels.
Speaker 4: Yeah, so this is very It's also first person too,
Speaker 4: which is probably worth saying, which is obvious but maybe
Speaker 4: not because there other stuff isn't. But like the Sniper
Speaker 4: League games, though, rather than giving you a giant open world,
Speaker 4: you get to explore smaller semi open world maps, so
Speaker 4: it's a little easier to digest. I would say, when
Speaker 4: it's like you need to go to the dam, you
Speaker 4: look at your map and it's like, it's clearly a
Speaker 4: dam over here. I'm gonna go over here and check
Speaker 4: it out. It's not like you're zooming in and out
Speaker 4: and like trying to figure out exactly where you are
Speaker 4: and where these things are.
Speaker 3: But there's also some other aspects.
Speaker 4: There's like a faction system that I didn't really get
Speaker 4: to see a lot of because I didn't play a lot,
Speaker 4: But they said that was kind of more inspired by
Speaker 4: Fallout New Vegas and how these different factions you can
Speaker 4: interact with them because one of one thing I didn't
Speaker 4: talk about my preview that I thought was kind of
Speaker 4: interesting is a lot of enemies won't attack you on site.
Speaker 4: It's kind of like they see you and they're like
Speaker 4: back up, you know, and like you choose to engage
Speaker 4: or you can back up, but if you get too close,
Speaker 4: they might retaliate.
Speaker 3: It depends, but I think it depends.
Speaker 4: I don't know this for sure, but I think it
Speaker 4: depends on your standing with the faction. Like I think
Speaker 4: if you do things to piss them off. Then it
Speaker 4: might be on site, they might just try to kill
Speaker 4: you right away, but if it's somewhat neutral, they would
Speaker 4: be like, whoa, you know.
Speaker 1: Back up?
Speaker 4: Since it was a preview, anytime someone did that, I
Speaker 4: just hit them anyway, but.
Speaker 1: They told you the backup, yeah, I'd hit them, or
Speaker 1: did you kick them?
Speaker 4: I kicked and hit them, which is one thing worth
Speaker 4: talking about that I did talk about my preview, but
Speaker 4: I think the AI at least did the difficulty that
Speaker 4: I was playing at was not very good. They weren't
Speaker 4: very intelligent, and I think for me, when it comes
Speaker 4: to these sort of survival games, I think, especially enemy
Speaker 4: human AI needs to be good because if you want
Speaker 4: that fantasy of sort of that doggy dog world fantasy
Speaker 4: where everyone's fighting for their lives, if the enemies are stupid,
Speaker 4: it kind of breaks that. And one thing I found
Speaker 4: is like any enemy that's got a melee weapon, we'll
Speaker 4: just rush you. It doesn't matter if you've got a gun,
Speaker 4: doesn't matter, if you're gott an arrow, doesn't matter what
Speaker 4: the situation was.
Speaker 1: They seem to just always rush me down.
Speaker 3: While RANGED would stay back.
Speaker 4: But I could just like break the line of sight
Speaker 4: and a lot of times they just they they wouldn't
Speaker 4: follow up on it. No flanking, nothing like that. Like
Speaker 4: I said, could be a difficulty setting, you know, that
Speaker 4: makes them more intelligent. But I found out that if
Speaker 4: you do a kick and then you do a heavy
Speaker 4: swing of an axe, it's an instant kill.
Speaker 3: So I would just find a corridor.
Speaker 4: I mean not always intentionally, but I'd find like a
Speaker 4: corridor and I'd just let them run to me and
Speaker 4: I'd kick them in, bash them and kick them in,
Speaker 4: bash them and kick them and bashum. And I'd do
Speaker 4: it to like six people in a row. And it's
Speaker 4: like not supposed to be that way, Like six people
Speaker 4: are supposed to be able to kill you. And when
Speaker 4: I started playing it, and I didn't know about that,
Speaker 4: Like I was dying kind of often because I was
Speaker 4: just you know, switching weapons, trying different things, and I
Speaker 4: was like, ah, I'm just kicking hit. So maybe that
Speaker 4: gets rebalanced when the game comes out. But yeah, I'm
Speaker 4: I'm super curious. I definitely want to play more. I
Speaker 4: think there's some really cool ideas that if they nail,
Speaker 4: I think it make for a pretty unique experience. But yeah,
Speaker 4: I think like people who are fans of like the
Speaker 4: Sniper League game might be like, whoa, this is.
Speaker 1: Not they got a Sniper Elite this year.
Speaker 3: I know they've got plenty of them, so they're probably not.
Speaker 1: Yeah, I'm actually like, I think that's super cool. They
Speaker 1: like have a dev who's sort of like, you know,
Speaker 1: they have their formula, they have their genre and their
Speaker 1: genre and their their franchise, like actually go out and like, oh,
Speaker 1: let's try something different, Like yeah, you know, especially nowadays,
Speaker 1: where I feel like it's so you know, it's so
Speaker 1: risky to do that, and like people just very risk averse.
Speaker 2: So it's nice to see also say the game you
Speaker 2: told me at least that kind of gives like a
Speaker 2: Double A feel in a.
Speaker 1: Way or sort of.
Speaker 3: I feel like it's it's probably surpassed Double A.
Speaker 4: I would say, maybe not quite like Triple A in
Speaker 4: the way that like Sony and Microsoft put out Microsoft
Speaker 4: a little different sometimes they do something now, but but
Speaker 4: I don't know if it quite hits that like Sony
Speaker 4: Ea Triple A mark.
Speaker 3: But but I think it's it's around the same as
Speaker 3: Sniper Late.
Speaker 1: I would say, like.
Speaker 3: I would say, I think some of the ideas are
Speaker 3: probably more ambitious than Sniper Elite, but overall it feels
Speaker 3: like it's scoped around the same scoped or around the
Speaker 3: same level I would say, as as Sniper Elite.
Speaker 4: But yeah, I'm I'm curious. I'm excited to play it,
Speaker 4: play more of it. It comes out super soon too,
Speaker 4: it comes out later this month, like oh, comes out
Speaker 4: March twenty seven. I think, okay, sure, so I'm sure
Speaker 4: there'll be more details on that, and I mean shit
Speaker 4: about this game.
Speaker 2: Yeah, but I am, But I've been interested since knowing
Speaker 2: about it, or just the idea or at least a
Speaker 2: there's like the post apocalyptic thing of such a try
Speaker 2: and true done to death and back sort of formula
Speaker 2: at this point that Adam fall for like the Split
Speaker 2: Second just looked at least a little different or different enough.
Speaker 2: And when you say Stalker and you mentioned your preview
Speaker 2: is like there's like detective elepments to it, but still
Speaker 2: retaining some sense of a fallout inspiration per factions like
Speaker 2: those are all like interesting things. I guess I really
Speaker 2: haven't seen like married yet in a game, so I'm interested.
Speaker 2: And I'm interested in any studio that has been to
Speaker 2: Jean Luke's point, that has like been so focused and
Speaker 2: honed it on one kind of game that anybody who's
Speaker 2: willing to like take a step out of line and
Speaker 2: try something different, I would like to. Yeah.
Speaker 4: Well, I mean I think that's why I'm kind of
Speaker 4: curious about the story because the Sniper League games. I've
Speaker 4: never like finished the Sniper League game, but I've played
Speaker 4: a good amount of them. I would say, just here
Speaker 4: and there to kind of like understand what they are.
Speaker 4: Play a couple missions, and like, you don't play those
Speaker 4: games for the story ever, Like you play those games
Speaker 4: because you want to shoot Nazis in the balls.
Speaker 2: Shoot shoot Hitler's single test.
Speaker 3: Yeah, exactly.
Speaker 4: And it's kind of cool seeing like Rebellion really try
Speaker 4: to flex those narrative muscles. And like I said, like,
Speaker 4: who knows if that story is actually good, but at
Speaker 4: least the way they are trying to tell it seems
Speaker 4: pretty interesting.
Speaker 2: Cool. What's the food in the back?
Speaker 1: Breakfast burrito? That's one I recommend.
Speaker 3: I don't know if this game is a breakfast burrito.
Speaker 2: Yeah, I asked her your favor of food was breakfast burrito? Yeah,
Speaker 2: which I mean, it's like that's cool.
Speaker 3: I'm very California of me.
Speaker 2: Jesus, I know, but it just was like, I guess
Speaker 2: I haven't really considered that breakfast Like, you know, do
Speaker 2: you have a favorite kind of breakfast burrito and expectation
Speaker 2: with your breakfast burrito, because like when I think a pizza,
Speaker 2: something says my favorite food is pizza.
Speaker 3: I mean, I guess the ratio is pretty important, right.
Speaker 4: If there's too much egg you don't want that, there's
Speaker 4: got to be there's gotta be potatoes or hash browns
Speaker 4: or what is.
Speaker 2: Has to be in a breakfast burrito for it to
Speaker 2: be cheese, eggs, potatoes, and hash browns.
Speaker 3: Potatoes and hash browns, yes, both of them.
Speaker 1: Sorry, I don't know.
Speaker 4: Uh, meat of some sort, it depends where I'm at.
Speaker 3: Usually go with bacon, however, zo would be pretty good. Dose.
Speaker 4: I like their Cheriso breakfast brito the most I would say, No,
Speaker 4: Dose is a place nearby and salsa, some spicy sauce.
Speaker 2: That sounds great. Oh, baby, John, look's got a card.
Speaker 1: Shots of the Damned.
Speaker 2: You finished it?
Speaker 1: I finished it? You froze, you got caught. Yeah. A
Speaker 1: few weeks back I mentioned that I played start playing
Speaker 1: Shots of the damn I forget the name of the
Speaker 1: remaster Shot Something Boner, Big Boner Edition. That's what I
Speaker 1: should have called it. Shots of Dams, a game from
Speaker 1: two thousand and eleven, got remastered last year. Another great
Speaker 1: suit of fifty.
Speaker 2: One joint Grasshopper Manufacturing.
Speaker 1: Grasshopper Manu factored. I would say that game held up
Speaker 1: exactly how I thought it would and and that's not
Speaker 1: a bad thing or a good thing. It's just like,
Speaker 1: like it's interesting. Like when you replay a game, you're like,
Speaker 1: I wonder if I'm like, I'm gonna feel differently about
Speaker 1: this game.
Speaker 2: That is one of those games that I'm curious whether
Speaker 2: or not I would feel.
Speaker 1: I feel like I went through the exact same emotions
Speaker 1: that I had the first time I played it, where
Speaker 1: I was like, this game fucking rules. Wow, this game
Speaker 1: is sick. This game is so interesting. Okay, it's starting
Speaker 1: to kind of drag in the middle a little bit.
Speaker 1: Oh gay, it's kind of picking up at the end. Oh,
Speaker 1: this is crazy. And then you get to the actual
Speaker 1: ending ending and you're like, oh, I kind of felt
Speaker 1: a little flat and felt like they maybe ran out
Speaker 1: of time. But like, especially because they like redeveloped that game.
Speaker 1: F oh my gosh, yeah, the development around that game
Speaker 1: is insane, but yeah, like I I pretty much had
Speaker 1: the exact same mix of emotions and feelings that I
Speaker 1: had originally. So all to say is like, I guess
Speaker 1: it holds up in the sense that like there were
Speaker 1: things about it that I'm like, this still rules and
Speaker 1: they're think about it that I'm like, eh, these haven't
Speaker 1: aged great. But also I remember not liking that stuff
Speaker 1: when I first played it.
Speaker 2: What's the character's main characters name again?
Speaker 1: Garcia Hotspur? What is Garcia fucking Hotsp? Sorry, I should
Speaker 1: be full name.
Speaker 2: Do you want to do the accent?
Speaker 1: Uh?
Speaker 2: No, not even try.
Speaker 1: It's like, no, no, I'm not even gonna know. I'm
Speaker 1: not no, no, no, you're starting really good. No no no.
Speaker 1: It's like it's like Steve Blumdog doing like a bad
Speaker 1: like this Mexican accent.
Speaker 2: Okay, fine, I won't get you canceled over his his accent. Okay,
Speaker 2: but fine, Uh do you recall a favorite line?
Speaker 1: Oh?
Speaker 2: His?
Speaker 1: I mean there's the part where he just says, taste
Speaker 1: my big boner and he just says, you, guys, did
Speaker 1: it see what he's saying? A specific line? I can
Speaker 1: do the do the line taste my Big Boner.
Speaker 4: Uh.
Speaker 1: So there's a scene in that game where okay, he
Speaker 1: has a magical guns, a magical boner. He has a
Speaker 1: magical boner kind of, he has a gun that's like
Speaker 1: a talk he has this. Okay, he has a talking
Speaker 1: skull that turns into a gun. The talking skulls named Johnson,
Speaker 1: voiced by the very canceled Greg Allis uh and he uh,
Speaker 1: he turns into your gun, and your your gun, your
Speaker 1: default pistol is called the Boner. And there's a part
Speaker 1: in that game where you basically do like a turret
Speaker 1: sequence where you're on this like a rooftop and there's
Speaker 1: like multiple alleyways and and there's CD signs everywhere. These
Speaker 1: giant monsters are coming at you and you have to
Speaker 1: like go between each lane and like shoot them. And
Speaker 1: so what you do is you go up to a
Speaker 1: phone and you call a sex line and then Johnson
Speaker 1: Johnson like goes to the phone call and he goes
Speaker 1: and then turns into a giant version of the gun
Speaker 1: called the Big Boner. Also the name of the chapter
Speaker 1: is just the Big Boner. And then you hold the gun,
Speaker 1: you know, like this like at the pelvis out and
Speaker 1: you fire it and every time he lands a hit,
Speaker 1: he says, taste my big boner, so you will hear
Speaker 1: it like fifty fucking times say it. It's to my
Speaker 1: big boner.
Speaker 2: Sweet.
Speaker 1: So that's incredible. I mean yeah, like it's it's that
Speaker 1: game has got like weird art style. Q Hayashieta of
Speaker 1: of Dora Headoral Fame and Die Dark did the character
Speaker 1: design and it's sick what's their name? The Silent Hill
Speaker 1: composer did the soundtrack and it's also like weird and interesting.
Speaker 1: Shinji Mukami helped work on that game.
Speaker 2: He was a yeah, he was a producer. And when
Speaker 2: I asked, I got the chance to speak to Shinji
Speaker 2: Mkami and Suda at games Com, and I don't know,
Speaker 2: maybe it was just the day, maybe it was just me,
Speaker 2: but the entire interview, Shinji Mukami was just like, I
Speaker 2: mean to be fair and then and then I was like, hey,
Speaker 2: you know, like I know you produced the original game,
Speaker 2: but you know, what do you do, Like is there
Speaker 2: anything you're trying to help out or do with this game?
Speaker 2: And he just was like no.
Speaker 1: Yeah, they just they just asked him to come out.
Speaker 2: And then Stoo was like, he's here for promotion. I'm like,
Speaker 2: got it, got it.
Speaker 1: I mean I'm curious, like what his level of involvement
Speaker 1: was in the original game.
Speaker 2: I mean it seemed pretty pivotal.
Speaker 1: Like so because it's interesting because I feel like that
Speaker 1: era was very much like should you recall me? You
Speaker 1: should make a game like Resident Evil four for us,
Speaker 1: and like, you know this game definitely you look at
Speaker 1: it and you're like, oh, you know, this is why
Speaker 1: I like where Resident Evil was four was the most
Speaker 1: popular thing trying to emulate it.
Speaker 2: It was actually Dan Ryger who pointed out to me
Speaker 2: because I was I was when I did the preview,
Speaker 2: I had a similar sentiment, but Dan was the one
Speaker 2: that point. I was like, actually, it's like this is
Speaker 2: the point when Resnel was at its worst, Like Resnel
Speaker 2: six had come out by this point, and a good
Speaker 2: point shadows the dam was like still kind of trailing
Speaker 2: in a way, or like maybe still picking up the
Speaker 2: flame in a way. Yeah, that of what Resume before
Speaker 2: felt like, even though she has the dam is and
Speaker 2: rezuefore too as well. It's like much more action focused.
Speaker 2: But it was an interesting thing to think of.
Speaker 1: You know that that's a really good point, and my
Speaker 1: brain they're much closer. Yeah, no, I agree, I had
Speaker 1: the same exact thing. Really not when you think about it. Yeah,
Speaker 1: I mean, like, I you know, I like the the
Speaker 1: game held up as well as I thought, Like, the
Speaker 1: combat is like fun, but it's like, you know, like
Speaker 1: a little messy. The controls are are kind of like
Speaker 1: a little floaty.
Speaker 2: But how does it all feel together?
Speaker 1: I think it mostly feels pretty good. It's just like
Speaker 1: where it drags is just like I think the middle
Speaker 1: just kind of like is a little slow, and you're
Speaker 1: kind of like, Okay, there's not much story to it.
Speaker 1: It's mostly just like girlfriend, girlfriend and hell. I mean
Speaker 1: the majority of that story is you're just watching her
Speaker 1: get murdered over and over. It's like very house runs
Speaker 1: around and ere. Yeah, that game is very i would
Speaker 1: say mean spirited towards women in a very like two
Speaker 1: thousand and ten eleven kind of way that I'm just like, eh,
Speaker 1: some of this stuff's not great, if I'm being honest.
Speaker 1: But I mean, like, I also think it like it
Speaker 1: just it has a lot of those like pseudaisms that
Speaker 1: I think are just like such a hallmark of him
Speaker 1: and his style of humor that to me, like, I
Speaker 1: think most of it holds up pretty well. Like there's
Speaker 1: a lot of good good humor, good of reverend humor,
Speaker 1: a lot of fourth wall jokes. Uh, good boner joke,
Speaker 1: good boner jokes, a lot of really high class It's
Speaker 1: just like you know, you know, eyebrow boner jokes. Yeah,
Speaker 1: like your Grandma's gonna love these boner jokes.
Speaker 2: Oh man, let me call her grandma. Do I got
Speaker 2: one for you? Have you heard this? It's my big.
Speaker 1: Boner But it was it was also it was fascinating
Speaker 1: playing it because then I actually went back looked up
Speaker 1: the level in Travis Strikes Again. That is a homage.
Speaker 2: To you know what I have. I have Travis strikes Back.
Speaker 1: It's on your back clock.
Speaker 2: It's in my fucking.
Speaker 1: Back law, I I I was. It's fine. I was
Speaker 1: telling this to Max the other day because we're actually
Speaker 1: talking about like Suda games, and.
Speaker 2: Is that true?
Speaker 1: Max?
Speaker 2: Can you confirm?
Speaker 1: I can confirm? Okay, there you go. It would have Beeah.
Speaker 1: I know, I'm Kurt. I absolutely think you should play
Speaker 1: that game because because you would get a lot out
Speaker 1: of it. But it's that is one of the hardest
Speaker 1: games I have recommending to like most people, because I'm like,
Speaker 1: I actually think that game is brilliant. It has it's
Speaker 1: like basically autobiographical about like Suda in his career, and
Speaker 1: it's very self reflective in a way that if you
Speaker 1: know who Suda is and you followed him in his career,
Speaker 1: it's really fascinating and he is very experimental a lot
Speaker 1: of way. Actually playing that game is kind of a
Speaker 1: fucking slot.
Speaker 2: The punchline is as I bought that game ages ago,
Speaker 2: installed it on my Steam decks is before I had
Speaker 2: a uh a PC, and I know the game was
Speaker 2: available on Switch, but I just I had I just decided,
Speaker 2: I was like, I want it on Steam deck. I've
Speaker 2: been playing, Yeah, I've been using my Steam pig more
Speaker 2: and it just like black screened on me and couldn't
Speaker 2: go anywhere. I couldn't do anything, I couldn't figure out.
Speaker 2: I was like trying different protons, all this shit.
Speaker 3: Part of it. You gotta get past that.
Speaker 2: That's part of the slug. The opening, the opening fifteen
Speaker 2: minute black screen where you hear all the audio and
Speaker 2: you don't see any gameplay. It's really experimental, really experimental.
Speaker 2: So I ended up like refunding it and that sucks
Speaker 2: didn't touch it. So I have we bought it since
Speaker 2: beginning a proper PC, and I was gonna play it
Speaker 2: that way, but.
Speaker 3: You know, fark right too, sure the thing, yes added
Speaker 3: to the fucking backlog.
Speaker 1: You are of all the people, I would be like, Kurt,
Speaker 1: I think you are the most equipped to like appreciate
Speaker 1: what this game is like doing and sang if I don't,
Speaker 1: and maybe maybe also being able to like put through
Speaker 1: some of it's like bullshit.
Speaker 2: Oh I put I put through some video game bullshito exactly.
Speaker 1: We've both played Deadly Premonition.
Speaker 2: Oh yeah, and I've played it multiple times.
Speaker 1: Oh, I have all the way through on multiple systems.
Speaker 2: I was, I was. I was brushing my teeth the
Speaker 2: other morning thinking about a conversation and I had about
Speaker 2: games and story and the marrying between the two, and
Speaker 2: I was like, you know what I did, I would
Speaker 2: defend Deadly Premonitions. The I was, I'll make this very brief.
Speaker 2: I had this whole thing about like stories and games
Speaker 2: and like how they often conflict with each other depending
Speaker 2: on what time, but as like I do, my whole
Speaker 2: thinking is that they have to everything has to be
Speaker 2: in tandem with a game. Even if that means the
Speaker 2: story is weird and not good, it can be balanced
Speaker 2: by what the gameplay itself is trying to accomplish. And
Speaker 2: Deadly Premiss is one of those things where like, the
Speaker 2: gameplay is so jinky, it's so weird, it's so archaic,
Speaker 2: the story is so jinky, so weird and so archaic,
Speaker 2: and then the weirdest unintentional way that those things married
Speaker 2: together like make an experience that feel good together and
Speaker 2: they're good game so percent anyways, that's just my.
Speaker 1: Anyway, So shout out a damned it's a pizza, and
Speaker 1: no I would I would say it is specifically like that.
Speaker 1: It's at three am pizza. You get where you're like,
Speaker 1: this is what I need, and you eat it and
Speaker 1: you're like, yeah, this is great, and then you keep
Speaker 1: eating it and you're like, oh maybe, oh maybe this
Speaker 1: was a mistake, but by the end you're like, you know, yeah,
Speaker 1: that was that was good.
Speaker 2: It was it.
Speaker 3: You wake up in the morning you're like, you know what,
Speaker 3: I'm glad I had that.
Speaker 1: Glad I had that pizza. So i'th fass, Yes, you
Speaker 1: like pizza, Yeah, I like pizza.
Speaker 2: Yeah, I like pizza.
Speaker 1: We don't have much more time, But do you want
Speaker 1: to go through the two more cars? I'm at least
Speaker 1: curious about them.
Speaker 3: I do want to say something about Monster Runner. Well,
Speaker 3: I was gonna give an adendum to what I said
Speaker 3: last week, but I guess no one heard that except
Speaker 3: for the people live.
Speaker 1: I was just gonna say now that I've made don't
Speaker 1: even know if they heard it. To be honest, now that.
Speaker 4: I've made it to the endgame, and and because I
Speaker 4: am been playing it a lot, it's a little light.
Speaker 3: I wish there was a little more at the and
Speaker 3: to keep me going.
Speaker 2: You know.
Speaker 4: Yeah, I feel like there's like three or four monsters
Speaker 4: that like you just keep fighting, and I was expecting
Speaker 4: like a big bad monster.
Speaker 2: Is that true?
Speaker 3: Max?
Speaker 1: Very hard?
Speaker 2: Agree? Yeah, they're very hard.
Speaker 4: Agree that said, like, mechanically, it's still fun. I'm having
Speaker 4: fun grinding out, grinding out like my Arterian weapons and
Speaker 4: stuff like that. But I don't know what I'm grinding
Speaker 4: for other than just to like just the streamline.
Speaker 1: Devil Joe in the game, and like a month or
Speaker 1: what I Devil Joe is a monster called double Joe.
Speaker 1: Devil Joe Devil Joe. But I mean, I guess that's what.
Speaker 3: I guess.
Speaker 4: That's what I'm doing playing it for, is to like
Speaker 4: get ready for that stuff. So I think it's just
Speaker 4: like I I, I just want more and that's not
Speaker 4: more right now, but there will be.
Speaker 1: So Yeah, I hope they treat it the way they
Speaker 1: did with World, which is like they were pretty consistent
Speaker 1: about like constantly adding new things like every week.
Speaker 4: But Garylton it again, Yeah, but that's I have before
Speaker 4: in the World. Yeah, they put girl in it.
Speaker 2: But uh, what do you want in it? Do I want?
Speaker 2: How would I write myself into this ship?
Speaker 1: Like?
Speaker 2: What am I going to do?
Speaker 1: They like putting They like putting capcom characters to like
Speaker 1: put Leon in it. Yes, like like Suplex and Monster.
Speaker 2: Yeah, hey it's that dog.
Speaker 1: Pulls out his giant sword. Are there dogs and other
Speaker 1: there's a dog like monster called the Odo Garn. Maybe
Speaker 1: he'll say, hey, it's that dog.
Speaker 3: And hopefully they gotta get Nick back in there, you know.
Speaker 2: Yeah, getting Nick has led us to go back in
Speaker 2: and do his most iconic lines.
Speaker 3: Rather than taking him from the game already. If it
Speaker 3: is recorded, have him do it again.
Speaker 2: He could do some motion capture work for one of
Speaker 2: the monsters for.
Speaker 1: Sloppy Joe, Double Joe, Sloppy Joe.
Speaker 2: I have one more card, but I'm not going to
Speaker 2: talk too much about it, but hold on.
Speaker 3: The food is the food cheese bagel?
Speaker 2: Is that that's I had that this morning?
Speaker 1: Oh?
Speaker 2: Really, that's shel Nukes's favorite food.
Speaker 1: I don't know think it's actually my favorite food.
Speaker 2: Was just on the spot you said pizza, and I
Speaker 2: was like, come up with another one because I already yeah,
Speaker 2: And so I was like, what's the first food I
Speaker 2: can Cream cheese bagel.
Speaker 1: Not actually my favorite food. I love a good cream cheese.
Speaker 1: But is it Monster Hunter? No?
Speaker 2: What's Monster Hunter? What food would you? I don't say
Speaker 2: the food that's in the game.
Speaker 1: That's I was gonna say cheese on on non bread
Speaker 1: because that's the beef on we beef on what?
Speaker 2: Yes, the beef on at the Buffalo, New York. There
Speaker 2: you go, Monster Hunter Wilds is the beef on weck.
Speaker 2: The last card that I have was RoboCop.
Speaker 1: Broke City because I just annound it because I got really.
Speaker 2: Good news yesterday. Is one of my favorite game experiences.
Speaker 1: I should I should go play that game I've never
Speaker 1: played on sale.
Speaker 2: It's I bought it last night. I double dipped deck.
Speaker 1: Is that a good?
Speaker 2: Oh? I don't know.
Speaker 3: Yeah, I think I played it on Xbox.
Speaker 2: I played an xpot and then okay, it doesn't matter,
Speaker 2: I'll pick it up just I love that game so much,
Speaker 2: like I think, my most anticipating game this year is
Speaker 2: expansion for Wrobocob Broke City. But the food ritten on
Speaker 2: the back.
Speaker 3: Chicken enchilada lasagna?
Speaker 2: Hey, which, uh if anybody is a culinary expert out there,
Speaker 2: please tell me why that exists.
Speaker 3: Chicken chicken enchiladaasagna?
Speaker 1: Max?
Speaker 2: Do you like chicken enchiladaasagna?
Speaker 1: I don't know what it is, but it sounds wet.
Speaker 1: Is that just what you say RoboCop accurately? That that works?
Speaker 2: Fuck?
Speaker 1: No, because because robo cops like multiple things that feel
Speaker 1: like they shouldn't work, but they do and it's amazing.
Speaker 2: More like a volcano roll.
Speaker 1: Yeah, but like model things that shouldn't work but I
Speaker 1: don't doesn't work and I will never know because you
Speaker 1: can't make me eat it.
Speaker 2: I don't even want to look at it. And again,
Speaker 2: if you invented it, don't talk to me.
Speaker 1: You can hit up our po box if you want
Speaker 1: to send her to a chicken lot of whatever box.
Speaker 2: Hey chat, don't at me because you can't go go
Speaker 2: send me a letter. I'll get a po box so
Speaker 2: you can mail me a something wet.
Speaker 1: And with that that is our time. Thank you everyone
Speaker 1: so much for listening. This has been a good episode.
Speaker 1: This is good. They came together. I really came in
Speaker 1: here being like what are we doing? And Kurt your
Speaker 1: cards they save the day.
Speaker 2: I just ask what games you're playing and then ask
Speaker 2: for your foods exactly.
Speaker 1: Sometimes it's just that simple. I think everyone so much
Speaker 1: for listening. As always, we appreciate our audio listeners, and hey,
Speaker 1: we now appreciate our new live listeners. If you listen
Speaker 1: to this audio view words, if you listen to this
Speaker 1: audio only and you would like to hear us live
Speaker 1: see our faces, put a put a a face to
Speaker 1: the voice, you know, like that one person who thought
Speaker 1: I was bald?
Speaker 2: Is that true?
Speaker 1: Yes? Yes? What does somebody want? No? No, no, They
Speaker 1: were like, I've never seen what Jean Luke looks like
Speaker 1: and I thought they were like an aged bald forty
Speaker 1: year old that. I was like, wow, that you have
Speaker 1: Kurt Russell locks, I know, and I'm like thirty two, like,
Speaker 1: oh god. Anyway, if you want to hear and see
Speaker 1: us live, you can do that over on all sorts
Speaker 1: of places, game Spot, YouTube, giant on YouTube, Giant Balm,
Speaker 1: game Spot, Twitch, all those places every Friday, two pm
Speaker 1: Pacific time. But if not, we always appreciate your support,
Speaker 1: even on the audio version. Thank you very much everyone.
Speaker 1: And hey, that is it. We're the closing for the week.
Speaker 1: We end, We end the week. Isn't that exciting? So yeah,
Speaker 1: we'll see all next week. Remember games Show right Thursdays
Speaker 1: next Thursday. Please tune in for that very exciting ten am.
Speaker 2: It's true, Yes, it's true.
Speaker 1: Sure you did, uh? I mean Jake will be back
Speaker 1: next week. Kurt weill not It's Kurt's out of town,
Speaker 1: damn right, I am so, I don't know. I mean
Speaker 1: Jack will do something like we'll building like a Lego set,
Speaker 1: yeah or something, and then either or not and then
Speaker 1: we'll eat it.
Speaker 3: Yeah, one piece of time.
Speaker 1: We'll put it inside of it. We'll make it into
Speaker 1: a chicken and slata something lasagna. All right, everybody, see ya,
Speaker 1: see ya