Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: When the last wet our heroes gurgle, gurgle, the team
decided to jump back into action. They teleported, using Eddie's
magic down to the Lake of Fire, where they were
able to scout out the a tower that was in
the middle of the lake, which was a distraction that
they were able to bypass and get passed and looked
to find this house of what it called the House
of Embers. Yeah, I was gonna say house of pillars,
but that's not it, so they found that. They climbed
to one of the cliff faces of the Furyons and
looked out over the lake, and they were able to
identify the House of Embers, which Eddie was then able
to teleport them over to that. They were then attacked
by crab monsters rock lobsters, yeah, rock lobsters. That they
escaped and ran up towards the mansion and was almost
ambushed by some hedges as they went by. They got
in side, signed in for their registry, and got some
name tags that showed they were guests. They scouted out
the first floor a little bit, grabbed it by to eat,
talked to the musician, and then made their way up
to the second floor, finding the second floor to house
a very dangerous, potentially person that might be one of
the first People or might just be something super fucking
dangerous that needs to go into the House of Members.
After that, they moved on up to the second floor,
where they did find one of the first people. Bill
was able to identify the name as one of the
first People by someone by the name of Thor Killing.
Speaker 2: Thor Killing, and the door was magically locked right, And
the door was magically locked Kick it. Why don't you just.
Speaker 4: Why don't we just push orag underneath it, squitch him
on into the Yeah, we'll just we'll just turn him
into toothpaste.
Speaker 3: I hear your question.
Speaker 2: Is there a doorbell? There's no door about all right,
I'm going to knock, all.
Speaker 3: Right, so you knock, yeah, and you do hear somebody
from the other side of the door. Who is it?
Speaker 2: Uh? Well, we we've never met thor killing but my
name's Eddie and we'll we're the Second Breakfast Club and
we're here to rescue you.
Speaker 3: Well, that's wonderful.
Speaker 2: Did you live short for a storm? Could you little?
Tall for a gun? Demon? Tirle gurle?
Speaker 3: How do you intend to do that?
Speaker 2: Well? I was hoping you might have some ideas. See,
we we were not able to find out a whole
lot of information about this place, as we're you know,
just second people or whatever. But uh, what's this? What's
this magic on your door?
Speaker 3: Uh? The magic on the door is a seal. It
keeps me from being able to leave. I'm bound to
it by blood.
Speaker 2: What would happen if I had dispelled it?
Speaker 3: You'd be able to enter?
Speaker 2: Would you be able to leave?
Speaker 5: Not?
Speaker 3: Unless somebody breaks the vial of blood that is being
bound to this door.
Speaker 2: Do you think that's on the fifth floor presumably? Would
you know when that's done?
Speaker 3: Oh yes, i'd feel it immediately.
Speaker 2: All right, we're going to work on that. I don't
have to spell magic prepared. I got that spell today.
De abduration Golds.
Speaker 4: Sorry, I'm miss Percy.
Speaker 3: He's with the egg, keep an eye on it.
Speaker 2: So I thought he's with the scroll with Oh yeah,
you did send him with a scroll.
Speaker 5: Yeah.
Speaker 2: Yeah.
Speaker 4: If if we were able to release all of you guys,
would you would you be able to it off this island?
Speaker 5: Oh?
Speaker 3: Most certainly i'd be able to get off the island. Yeah.
Speaker 2: Okay, listen, you seem pretty trustworthy. Is there. I've never
met you, but it sounds friendly. Gurgle gurgle, uh, gurgle, gurgle.
What's up with with whoever's on the second floor.
Speaker 3: I'm not sure who's on the second floor. I didn't
get a chance to take a tour of this place
when I was locked up.
Speaker 2: I hoped you'd know, But I guess that makes sense.
See there's a sign on the on the door off
the stairwell that says the entire floor is reserved for
one dangerous prisoner. I was hoping you might know who
that was, so we could not break that vial.
Speaker 3: Oh yes, good point.
Speaker 2: Although the door wasn't magic.
Speaker 6: So I have an idea.
Speaker 2: Might be fine. So what if we just breaks and
then you come up to the fifth floor and help
us identify the rest of them. Maybe you can figure
out which ones we shouldn't. Yeah, you'd be willing to
help us like that. I mean, we're here for you,
well and your people, to get you because.
Speaker 3: Who exactly are you trying to free the first people?
Speaker 5: Oh?
Speaker 3: I could identify all the first people. Perfect, You're not
trying to free anyone else though, right, we.
Speaker 2: Don't know who all's in here. We kind of thought
it was just the first people.
Speaker 3: Okay, I assumed that too, but I don't know who
they would keep on the second floor by themselves.
Speaker 2: Yeah, it's a little spooky. Well, we're gonna we're going
to try to figure out how to get you out
of there. We'll see if we can find that blood
vile or whatever.
Speaker 3: Okay, Well, good luck.
Speaker 2: Yeah, hopefully see you soon.
Speaker 3: Yeah. Oh, you will still have to dispel the door
even even after you crush my blood vial.
Speaker 2: Ooh, okay, that might take a little bit longer, just
because I'll have to prepare that.
Speaker 3: Okay, you know, Matt, I mean I could probably prepare
it too, but not until the blood is destroyed. I
can't do anything magical until it's destroyed.
Speaker 2: All right, we'll work on the blood.
Speaker 3: Okay, I'll see you soon. Yeah, gurgle, Thanks, Second Breakfast Club.
Speaker 2: You're welcome. Thanks. First person. Awkward, it's kind of my thing.
Speaker 4: Fifth floor, fifth floor, That seems.
Speaker 2: Wise.
Speaker 6: We'll run the third.
Speaker 2: Right, Yeah, should we check out the fourth? We look
at more doors. Here is on the.
Speaker 4: Way the boondag sit scene? Or there's a drip the floor.
Are we on the fourth? I guess we're going to the.
Speaker 2: Yeah, let's just wander the hallway real quick on the
third and just look at the other door. Or is
their names on all of them?
Speaker 3: There's names on a few. A couple of them are
just wide open with nobody inside. So now every room
is filled.
Speaker 2: All right. I'm not gonna knock on any of the rest.
They're all magic shut too.
Speaker 4: Are there is there an empty room next to thors.
Speaker 3: No, okay, the one immediately next to thorp Kelln's is taken.
Speaker 4: I think it'll be easier to just like take a
hammer to the walls between the.
Speaker 2: Rooms than magic and the dispelling the door. Yeah, it
might be quicker. You're just pot it wouldn't be easier.
Speaker 4: I don't know how the I don't know how the
magic works. It could be the whole room it's magically filled.
I have no idea it could be.
Speaker 2: It seemed like it was just the door. Yeah, let's
head on up to the fifth.
Speaker 3: All right, So you make your way up to the
fifth floor and you bypass the fourth floor. Hey, look
the fourth floor. Just from peeking down the hall looked
like a similar makeup. The doors were at different places,
but for the most part it looked very similar in design.
And Yeah, as you get up to the fifth floor,
the fifth floor comes to a doorway like a closed
door that you would need to open to gain access floor.
But it doesn't break out into hallways like the second, third,
and fourth did. It's just got one door that you
need to enter to gain access.
Speaker 2: It's the loft apartment. Is that door magic?
Speaker 3: Nope?
Speaker 2: All right, I'm gonna open it. Head on in.
Speaker 3: Okay, So you go to open it, you feel the
door click and it swings open and you find yourself
in this room. It's not it's a smaller chamber. There
are some tables off to the one side with some books,
some candles are lit, and there's a chandelier that's hanging down.
It kind of looks like a servant's chamber. There's even
a small bed in one corner. But there's no one here.
Speaker 2: Is there any other doors?
Speaker 3: Yeah, there's another door. It's like straight back and in
the corner.
Speaker 2: That musician didn't say anything about the master having a servant,
just the master of the house.
Speaker 4: That's true.
Speaker 2: What if that's not LOGI? We should have asked.
Speaker 4: We did. We did have the ability to just ask.
Speaker 2: Yeah, we also have the ability to just assume, which
is more likely for us.
Speaker 4: That's true. Yes, that's true. Gurgle, gurgle.
Speaker 2: So let's go on to that next door.
Speaker 6: Yeah, and you were worried about crunching.
Speaker 3: I was trying to be polike, all right, So you
approached the next door and you do get a magic
vibe from this one.
Speaker 2: All right, hold on a sec Let's look, let's let's
just toss this room a little bit. Is there like
drawers on the tables or anything like desks. Yeah, yeah,
let's go through the drawers. Okay, what would that be? Um?
Speaker 3: I mean, what are you looking for?
Speaker 2: I want to see if there's any kind of like
a well, like a key or pass stone or something,
any anything like that that might.
Speaker 3: Be useful, but probably say like a wisdom.
Speaker 2: Wisdom. Yeah, then that's a nine.
Speaker 3: A nine.
Speaker 5: Okay.
Speaker 3: You don't find a whole lot about, Like, there's not
like a key, and you don't find anything about specifically
the rooms or the prisoners. But what you do find
is a meal schedule for the master. Oh, twelve halflings
for breakfast?
Speaker 2: Is the next one coming up?
Speaker 3: The next one is coming up. It's not so much
like this is the time of day you have to do,
it is this is what meal he wants on this
specific day.
Speaker 2: Hmmm. What were they cooking in the kitchen? Does does
it match up with the schedule?
Speaker 3: They were cooking multiple different things, but there possibly was
the meal that's on this schedule being on the table
that you guys saw.
Speaker 4: Should we go get it?
Speaker 2: I think we might as well. Yeah, back down to
the kitchen.
Speaker 3: Okay, So you go back down to the kitchen, you
go down all the stairs, you bypass all the people.
Some of the automata, you know, things wave at you
as you go by, you know, greetings against them, don't
have faces or stuff. You make your way to the
kitchen and you do see, you know, there's some platters
of stuff, but you could make that. You could make
his order.
Speaker 2: I'm gonna I'm gonna start up and the stuff to
make his order.
Speaker 3: Okay, yeah, so it's a yeah, like turkey and pineapple
and spinach, and.
Speaker 2: Just grab a big bowl and start tossing that stuff
in it.
Speaker 3: Yeah, alright, started up real good and yeah, okay, I'll
use my strong hand while we're here.
Speaker 4: Let's step by the musicians. Okay, I'm just gonna stop off. Hey,
I forgot that's who's the master, damn master?
Speaker 3: His Frank Frank Lee, Frank and Steam.
Speaker 4: M hmmm different Frank. I just it's an uncommon name.
I wanted to make sure it wasn't.
Speaker 2: Frank and beata turkey, pineapple and spinach stuff. M m hmm.
All right, is the master of the house in right now?
Speaker 7: Yes?
Speaker 2: Okay, cool, thanks thanks for your help, musician. Carry on,
Will do you got any poison?
Speaker 4: Only the kind that makes us friends?
Speaker 2: Yeah, that'll work.
Speaker 4: All right, I'll go I'll dust, I'll dust this salad
if you know what I mean, you know what I.
Speaker 2: Wink?
Speaker 3: All right, And just for our listeners, because it's been
a while, what does your dust do?
Speaker 2: Uh?
Speaker 4: Golden does just makes uh automatically makes Whoever is the
next creature they see after they consume it, they treat
it as a trusted ally unless they prove otherwise.
Speaker 3: Okay, Uh, as you're walking around, everyone, give me another
wisdom check.
Speaker 2: There's four.
Speaker 3: Ken fourteen all right. So you notice that on one
of the random mechanical looking arms of the musician there
is a small little tag that says musician. And so
that's what Bill sees. Oh rag, while you're blobbling about
the kitchen, you see down on their the creatures, the
giant tar creatures with all of the arms down on
their lower half, which is kind of like this little
pillar bit, there's a tag that says shef.
Speaker 2: Okay, what do you think?
Speaker 4: Normally you learn there's the food.
Speaker 2: Butlers.
Speaker 4: Do you think they're name?
Speaker 2: Tag says butler name tag? But like our guest ones, yeah, oh,
let's look for butlers.
Speaker 4: We could ask the chef.
Speaker 2: I suppouse a musician.
Speaker 5: The chef doesn't have a known Yes.
Speaker 2: You guys that work here get name tags, like our
guest one, I was born with one, born with one
molded by it. We didn't get ours till we were
already men.
Speaker 5: Well, that does seem to be the way of things.
Speaker 2: How many different How many different tags are there?
Speaker 3: At least six?
Speaker 2: What are those six?
Speaker 8: There are the chefs, and there is the musician. There
is the lower servants, and there are the gardeners. There
are the prison keepers, and there is the master's servant.
Speaker 2: The master's servant does he stay on the fifth floor
or two?
Speaker 5: Of course?
Speaker 2: Who is the master's servant?
Speaker 5: It is the giant guy who likely answered your door
when you arrived.
Speaker 2: Oh yeah, the magmal one. Okay, does he have a
name Madeline? Okay? Cool? My badge that's on me? Does
it appeel off? Easy?
Speaker 5: No?
Speaker 2: No, I was asking the DM, not that that's a musician.
Speaker 3: No m hm, gurgled, gurgled.
Speaker 2: Can we change it.
Speaker 3: The thing?
Speaker 9: Yeah, you don't know, I'm asking the I'm a musician.
Oh Jesus, guys, gurgle gurgled response, gurgle, gurgle.
Speaker 2: Uh, my friend here actually doesn't understand that language. He
just speaks it. You'd have to answer in the common tongue.
Speaker 5: Oh, that is confusing.
Speaker 2: Yeah, he's not really a gum demon. He just looks
like one.
Speaker 5: Same. No, I don't know how you would change it.
Speaker 2: But wait, are you not really one of those one
of what whatever? You look like?
Speaker 5: I am?
Speaker 2: Oh, but you're not a gum demon? Correct, you don't
even look like him? Rude? Did you want to look
like gum demons?
Speaker 1: Gurgle gurgle?
Speaker 3: My mother said I looked like a gum demon every
night before.
Speaker 2: But probably get you like a little gum sticky If
you wanted gurgle gurgle. We'd have to trade something, though,
it's one of the rules.
Speaker 3: I understand.
Speaker 2: Would you be able to change our badges? Because if
he was doing a service for you, then that would
make him a servant.
Speaker 5: I could not. But the master's employee.
Speaker 2: Book, Mike, Yeah, and where's that?
Speaker 5: It's on the first floor.
Speaker 3: Oh, the registrar, near the registre, near the registry in
the drawer below it.
Speaker 2: All right, I think you should perform that service for
this musician.
Speaker 3: Reach out and just smear.
Speaker 2: Stick the keys together.
Speaker 3: Yeah, one of the arms is like getting stuck on
the c majors.
Speaker 2: Now you look like gun demon. You look just like one.
Now very handsome. Thankk you, no, thank you, musician. Let's
go back down to the registry.
Speaker 3: Our heroes will return after these messages. Hey there it's
Nico again. If you'd like to skip the ads next time,
as well as support our show, you should check out
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fools quest dot com. And now that the commercials are
out of the way, it's time to dive back into
the foolishness you were on the first lords but the
musicians on the first Yeah, you go out to the
to the foyer and you find the table with the
waters and the registry on it, and there are some
drawers that are below it, and uh and yeah, so
you open it up and there's some gardening tools that
are in there in the drawers, like little trowels and
little hand rakes and stuff, and uh and yeah, you
do see an employment book.
Speaker 2: Kind of open it up. Let's see, let's see.
Speaker 3: So it's got it's like contracts for each employee. Like
you can find the musician on there for a frame
of reference that says the musician would work every day
for two years and then receive this payout. They don't
get paid in money. They typically get paid in some
weird wish that they had and uh, and then it
gives them a badge status on the on the side
where you put your you know, different bodily anatomy bits. Uh,
there was a spot where you could put in for
a corresponding.
Speaker 4: Badge musicians, because it'll work for eight years and then
it'll be turned into a gum demon.
Speaker 2: Wish gritted. Can I write it?
Speaker 3: You can try?
Speaker 2: Yeah, I try, okay work yeah yeah.
Speaker 3: So you grab a pen and you start writing in it.
Speaker 2: Yep, all right, I write something about for the service
of smearing themon gum upon the musician, Shelby granted a
master's servant badge and position for as long as he wishes.
That's right.
Speaker 3: It fizzles out and you you do notice that there
is like a date of an employment beginning and ending
employment that is on the on the registry.
Speaker 2: Oh, I put in today's date for the beginning employment okay,
and the ending I put TBD to be determined. Okay,
does anything happen? Did there?
Speaker 3: Did you put any more gum in?
Speaker 2: Oh?
Speaker 3: Yeah, so yeah, you put gum and put it in
a little checkbox next to master servant. Yeah yep. All right,
so his his guest badge transforms into a master servant badge.
Speaker 2: Hey, rig curble, I bet you can get us through
that door. Now I'm gonna try something similar for me
for performing the service of complimenting the musician.
Speaker 3: All right, today's date for today's.
Speaker 2: Date TBD end date? Okay, and then pick another scab
off my leg drop it in.
Speaker 3: The okay, all right, your badge converts as well.
Speaker 2: And Bill, I'm a song.
Speaker 4: I I won't.
Speaker 2: That works for playing a song and entertaining the master's
guests and servants. Bill Shelby granted the status of Master's
servant for as long as he wishes. Today's date TBD,
end date perfect. Now, all attorney, you're gonna need some
more hairs. Take your shirt off to shave my arm
into it.
Speaker 3: All right, so you drop it in and you're bad
changes as well.
Speaker 2: Okay, got a bad feeling about this.
Speaker 3: Get me too, it's going too easy.
Speaker 2: So here's what worries me.
Speaker 6: Who gets to determine the TBD.
Speaker 2: Well, or even if it was in the contract.
Speaker 3: Yeah, but also did you spell that out? It only
has a date for.
Speaker 2: As long as you wish.
Speaker 3: No, that faded away.
Speaker 4: Oh, it only has a date spot. So if we
put in today's date to end it, it might make
a stay till midnight.
Speaker 3: Oh, the contracts sealed once you put your biological bits
into do.
Speaker 2: You know what? Though, it probably transports them to wherever
they keep the biological bits from the first people and
we can just smash them. Also, you'll probably be fine
in another hour and a half. Girdle, girdle.
Speaker 3: Yeah, technically not your DNA anymore.
Speaker 2: Loophole.
Speaker 3: Yeah, let's hope get gets out of this.
Speaker 2: Let's go on.
Speaker 6: Upstairs, gurdle, turdle, right, a battle back upstairs.
Speaker 3: See you all head back upstairs.
Speaker 2: Yeah, okay, I've still got the bowl of turkey, pineapple
and spinach. Yep, give it a stir every once in
a while.
Speaker 3: Yeah, yeah, I like that.
Speaker 4: We're going up there like, Oh, we're just going to
trick him because we have these name badges. Despite the
fact that he lives in this house with the same
thirty people for the last Whoever, however.
Speaker 2: We're gonna trick him. We're just tricking the doors.
Speaker 3: Oh yeah, you can't get through that door with guest access.
Speaker 2: Guests aren't allowed pulling the master's servant and the master
are allowed on that floor.
Speaker 4: Yep, so we only needed one of us.
Speaker 2: Well, but we don't want to send one of us
up there alone.
Speaker 4: Well, but after he opens the door, we could have
fallen on whatever, it doesn't matter.
Speaker 2: Probably let's go. But if we dispelled the magic on
thorn Killing's door, he still can't get through. So I
think we probably did need all of us.
Speaker 4: That's right, true, All right.
Speaker 3: Let's go wreckt some shit saws a round, all right,
So you guys go back upstairs. You go to the
servants quarters.
Speaker 2: Man, the deer is gonna be pissed when she finds
out when went to the lake of Fire without her.
She'd be out there swimming.
Speaker 4: I know, right, let's just let's just not tell her.
Speaker 2: Excuse you beat up.
Speaker 1: You.
Speaker 3: So you make it to the top floor. You go
to the servants quarters once again, and you get.
Speaker 5: To the door.
Speaker 6: Do we pass by the other butler.
Speaker 3: No, he was doing something. He didn't pass me. The
other master servant.
Speaker 2: Yeah. Community.
Speaker 3: You do see one of the lower servants on the
on the like cleaning up on the fourth floor back,
so sweeping some dust from the ground as you pass.
But they don't pay you any mind.
Speaker 6: Point out something they missed or gurgled, gurgle.
Speaker 3: They look up you at you with baseless, faceless stare
as you continue ascending the steps.
Speaker 2: Splash the badge, frank, Okay. To the door, yep, yep,
fill you you want to take this bowl?
Speaker 4: Sure, I'll take the bowl and open the door.
Speaker 2: Catch drugs in it, all right?
Speaker 3: So you take the bowl and open the door, and
the door clicks open for you and swings inward.
Speaker 2: Talking okay.
Speaker 3: So you walk in and you find what looks to
be just a scientific, magnificent layout, giant domed ceiling that
comes over skylight for seeing out into the stars. There
are these giant metal nodes around. They're circulating lava and
magma that's running around the room being used for different things.
You do see a table with a whole bunch of
vials in it, locked up against one one wall. You
see another wall that's got some vials like on the
actual wall, on a shelf, not on a table. And
in the middle of the room you see man with
crazy hair. It's like going out in all different directions.
And he's mumbling over something, got giant glasses on that
are thicker than Eddie's spyglass lens, and he's working on
something that's down in front of him.
Speaker 2: Looks like he's.
Speaker 3: Trying to wire something maybe or trying to connect gem robot.
Speaker 2: Chicken Master Frankenstein, Yes, yes, what is it? We we
brought your food, but it was dean smelting for a second.
Speaker 3: Is it lunchtime already? Bring it here, I'll take it
ever to him. He grabs a bot from me and
looks up at you with his giant glasses on, and
he's like, how are you. I'm Bill, Oh new people.
Speaker 4: Yeah yeah, we'll just signed out to day.
Speaker 2: Yeah. Hr said you needed more help.
Speaker 3: He looked down at his foogle. Is it Wednesday already?
Speaker 2: Yeah?
Speaker 4: Hm hmm, okay, Well that's what the chef's told the
same ways when they prepared it. If it's not, I'll
go have a word with him.
Speaker 3: M all right, Well I guess if it's time to eat,
I will he starts eating the food. What do you want?
The food's delivered, yes, go away now.
Speaker 2: But he's eating the cold dust.
Speaker 4: This is our first day here, so I was hoping
that maybe we could like get a tour around in
case we ever need to fetch anything or help you
with anything. I don't want to not know anything that
to get it for you.
Speaker 3: Hm hmm. Make a roll otherwise he's going to tell
you to fuck off. You get a plus one against this?
Is that what we said.
Speaker 4: It doesn't give me a number, just treats me as
a trust ally. But that's fourteen anyway.
Speaker 3: Oh shit, fucking cow Wow. Who hired you, Girle?
Speaker 4: Mmm?
Speaker 2: Yeah, Gurgle hired me. I'm not good at names though,
And then I hired them.
Speaker 3: And they didn't give you an introductory tour of the
building beforehand.
Speaker 2: They were kind of busy down there.
Speaker 4: Yeah, they gave us tours downstairs, but they didn't come
in here. I think you were at work at the
time and they didn't want to disturb you.
Speaker 2: We met a lot of the coworkers you own musician chefs.
Speaker 3: So hard on good health these days, gurgle Gurgley. Well, well,
I guess i'll show you around the shop here first,
and here's a giant electrical node in the middle of
the room. Here you see that, don't touch it.
Speaker 2: That's a nice node, Thank.
Speaker 3: You, thank you. I I use electricity.
Speaker 2: There I've seen.
Speaker 4: I've seen a lot of nodes, and never one so
expertly designed.
Speaker 3: That's the most water in there i've seen up top.
And when it rains, it's zaps it down. And I
take the electricity and I use it to help power
the prison cells.
Speaker 4: Hmmm, truly brilliant, I know, truly gurgled, gurgle.
Speaker 2: How does that work? The prison cells? Oh? Blood magic? Yeah?
Speaker 3: Those vials against the wall right there, those are the
ones that are.
Speaker 2: Complete, complete, Some of them are incomplete.
Speaker 3: The ones on the table there are works in progress
or failed attempts.
Speaker 2: What do you do? What do you do to them?
Speaker 3: To the works in progress?
Speaker 2: Yes?
Speaker 3: Well, I have to wait for an electrical storm.
Speaker 2: I mean, what kind of work is done on what
is in progress?
Speaker 3: Oh? I cast this binding spell. It binds the person
to the room that they're in. There are awards inside
the room under the plaster.
Speaker 2: Oh so those ones aren't bound.
Speaker 3: Yet, correct, I have to wait first storm.
Speaker 2: We probably need names on those so we don't accidentally
because that seems dangerous.
Speaker 3: It is.
Speaker 2: Yeah, what are the names on those ones that aren't
bound yet?
Speaker 3: They come up here?
Speaker 2: That labeled oh, labeled perfect. I'm gonna I'm gonna just
pick up a vial.
Speaker 3: Okay, yeah, so it says like Rebecca on it.
Speaker 2: Okay, okay, Rebecca m hmm. I see, and you're all
I should probably familiar So familiarize myself with all these vials. Why,
just so I know which ones are our works and progress.
So I stay away from those doors because I saw
the name plates on the doors, and that way I
can know which ones.
Speaker 3: Well, anyone that isn't bound yet is still unconscious, they're drugged.
Speaker 2: Yeah, it still seems like I I don't want to
interrupt the work in progress. I'll just just just memorize
these names real quick. If that's okay. I've got a
mind like a steel trap. I can memorize those. Okay,
I'm gonna pick up each vial.
Speaker 3: Okay, so there are six of them that are unbound.
Speaker 2: And look those over, and I don't care about the name.
So then walk over to the bound ones and say,
I'm just gonna memorize these ones too while I'm at it, okay,
and pick up each file until I get the thor
killings and I'm gonna smash it.
Speaker 3: Okay.
Speaker 6: While he's doing that, I'll waddle around his laboratory and
just find a table full of like glass beakers or
something to pump it. All right, that's a distraction.
Speaker 3: I think I'm gonna make a I think I'm gonna
make a wisdom role for him. Oh that's a ten.
So yeah, he sees you do things, you o fool,
What have you done? And he goes over to his table.
It's so hard to find good help these days. And
he takes a syringe and just shoots it into his
arm and he starts growing, and magma starts rotating around him.
And he grabs this large, large metal rod that he
pulls out that was like connected to his giant node.
And he says, and he swings at you, and yeah,
and yeah, what do you guys want to do. That's
a fucking nine to hit.
Speaker 6: And my close enough to him, I can possibly defend him.
Speaker 3: You were on the other side of the room, so
I can make a distraction right now, I would say no, okay,
And that is six points damage.
Speaker 2: Okay, So he does three.
Speaker 3: So he smashes the ground or smashes like right next
to you. You were able to avoid most of it,
but he hits it pretty hard with a giant thing,
and electricity comes shocking out of this rod that he
hits down, and you guys all get to take your
turns all right.
Speaker 2: The only spell I still have prepared is shadow walk.
Oh it called the tech magic and press the digitation.
Speaker 4: You do still have the two D six By the way.
Speaker 2: No I use that you hit something to break that
kind of cool lookracy.
Speaker 4: Oh yeah, yeah that's right.
Speaker 2: I should just go smash all the ship.
Speaker 4: I was wondering how you hit that SODAYM.
Speaker 3: Remember just because you smashed the blood vials things doesn't
mean they can necessarily get out yet.
Speaker 6: Yeah, that's step one.
Speaker 2: I am going to pull out my heavenly staff. I'm
not gonna attack. I'm gonna try to distract so I
can do the help action for Burak. Okay, so I
feel like he's gonna be the one who can damage it.
It's a seven. Do I add a stat for that?
It says roll plus bond.
Speaker 3: I would just say whatever your best stat is.
Speaker 2: So bag you will have a plus one on whatever
you do. It's the aid, not help.
Speaker 6: I'm going to uh trying to disarm him and take
the rod away from him.
Speaker 3: Okay, the strength, right, yeah, and that would be a
well yeah, okay, it would be strength.
Speaker 2: Remove six seven seven, all right, we'll.
Speaker 3: Do opposing strength. Oh man, that is a seven. So
he's locked into pulling back and forth.
Speaker 6: With you with the I just look at him and
look at Eddie and gurgle, gurgle.
Speaker 3: It's just stuck in your gum. Yeah, he's trying to
yank it, all right.
Speaker 6: He's not gonna be able to smack you with ANXTU.
Speaker 4: Yeah, Bill, those vials are you said? They're like they're
put into like holders on the wall.
Speaker 3: Yeah. There's like a wall and then there's a little
there's like a shelf that's on the wall, and then
there's just little vials put into different places. And there
seems to be like as you get closer and looking
to it, there seems to be like a line that
goes down from the wall from that vial down into
the floor.
Speaker 4: I'm gonna try and tip that shelf over.
Speaker 3: The shelf that's on the wall is attached to the wall.
It's like, yeah, it's like nailed into the wall. There's
the table which has the unbound vials, right, but the
shelf is like like a like a hot shelf or
something like you know, one that's attached.
Speaker 2: I don't floating a floating shell.
Speaker 4: Okay, so it's attached to the wall. They hate it.
Speaker 3: You have those throwing symbols.
Speaker 4: Throwing symbols, but are those I was trying to find
a way to break more than one at once, Like,
let your laser be nice, I have laser min I'm
going to.
Speaker 1: Slock.
Speaker 4: I'm gonna side clasps. The blood vials.
Speaker 3: Don't fail because Eddie's still right there.
Speaker 4: Eek no recons too, Yeah to find fit now it's uh.
Speaker 3: It's an eight.
Speaker 4: No wait, it's a seven.
Speaker 2: As good as an eight?
Speaker 3: Are you dropping it one more?
Speaker 4: I am damn it. I'm sorry. I thought I thought
my decks was higher. But it's not.
Speaker 2: All right.
Speaker 3: We're gonna break this into three uh three groups. On
a one and two, it hits Eddie. On a three
or four, it hits Orag on a five or six.
It harmlessly deflects off one of the glass pieces that
is on the uh near the near the wall shelf
and ricochets off into any part of the building.
Speaker 4: Okay, so just roll a D six yep, three.
Speaker 3: That's a rag. So how much damage do you do to.
Speaker 2: Four?
Speaker 3: Four points of damage?
Speaker 5: All right?
Speaker 3: And yeah, yeah, his fiery shoots right into your gumball
and you guys just smelt burning cinnamon?
Speaker 2: Does that five past armor?
Speaker 4: It doesn't sound.
Speaker 3: No, it doesn't.
Speaker 2: No.
Speaker 3: Uh. Eddie's phantasmal killer thing is the one that last.
Speaker 4: It's just coming out the other end of the.
Speaker 6: Herb.
Speaker 3: Where are even I will say, that's going to distract
you a little bit. And he's going to try and
rip the rod free. I supposed right, yep, and that
is a thirteen.
Speaker 2: He did it.
Speaker 3: Yeah, so he rips it free. He I don't be
able to attack. But while he's ripping it free, he
will do the electrical charge on that, which is one
of the D six, which is six points of damage.
That it does, you rag with electrical damage and uh yeah,
back over to Eddie. Yeah, because you helped first.
Speaker 4: Yeah, harder without a DIRA.
Speaker 2: I'm going to aid again because I can only do
a D four damage and I don't think that's going
to hurt this guy.
Speaker 3: He does look pretty deepy after injecting himself with whatever
made him fiery.
Speaker 2: Yeah, yeah, I'm gonna aid again. That's an eight, all right.
I don't think there's bad stuff with that action. It's
just on a hit to take plus one or minus
two your choice on a seventy nine. Oh, I expose
myself to danger, retribution or cost.
Speaker 3: Okay, to expose your help the danger. Okay.
Speaker 6: Yeah, I'm going to uh like lungeon and kind of
shoulder check him while I try to rip that staff
away from.
Speaker 3: An okay, seven, seven, eight, eight, all right, so you
you're trying to pull the yeah, all right, so it's
opposing strength checks. That's a seven and that's a seventh.
So you yanked the rot away from him, all right.
You're holding onto it with the electrical end now, so
you won't be able to activate it.
Speaker 2: It's okay.
Speaker 3: I don't know if you would even know how, but yeah, you.
Speaker 2: Have fingers anyway, right, christ switch or something fine.
Speaker 6: Manual dexterity is not.
Speaker 3: My strong point.
Speaker 4: I'm gonna play a song that's an eight.
Speaker 3: Yeah it is tell me more me want you do
this to me?
Speaker 4: And I'm gonna he who's not hurt. Oh yeah, and
you can have two D six damage.
Speaker 3: Oh no, goddamn right you can. Now, well he doesn't
have his electrical rod, but.
Speaker 2: He does do an extra two D six damage.
Speaker 3: He's very angry now, so he's gonna reach over and
just grab Eddie and just throw him across the fucking room.
And that he is successful. That's a natural ten on
the dice.
Speaker 2: So additional D.
Speaker 4: Six will at the airborne. I'm gonna go, Abie.
Speaker 3: Oh that's not so bad. It's only thirty four eight
points of damage. It could definitely have been worse. I
rolled a one two and three.
Speaker 2: Yeah, yeah, I could definitely have been a lot worse.
Speaker 3: He could have killed me, yeah probably, Yeah. Yeah, it
was three D six plus two damage.
Speaker 2: Yeah good, one sixteen.
Speaker 3: Yeah and so yeah, So he he grabs Eddie and
chucks him across the room, then goes to lift up
one of the tables to use that as a weapon
against oh Rag. On his next turn, he wants to
smush oo Rag into the ground like gum. And it
is Eddie's turn. All right, yeah, I still haven't done
damage to him. I know, where's the deer up.
Speaker 2: I'm used to this, but alright, she usually smushes everything.
Mm hmmm. I'm gonna go a rag again. I'm gonna
I'll pull myself up and run back over there and
just try to distract him with my heavenly staff. Ten.
Speaker 3: Ten okay, yeah, I was really worried for a secon.
Yeah all right, all right, okay.
Speaker 6: Yeah, I've got his staff. I'm just gonna try to
knock the shit out.
Speaker 3: Okay, yeah, the.
Speaker 2: Plus one for Eddie. Yeah, so six now.
Speaker 3: Man, all right, so you're holding the rot backwards. Your
gum arms are just swinging back and forth, but you're
not hitting him as he lifts this stable up above
his head. Bill and need to have one subject or
tuck and roll.
Speaker 2: Revolt the wrong thing first.
Speaker 4: Okay, that's the fourteen all right, all right, ten healing
and you have two D six of damage. Perfect, Now
you both have it.
Speaker 3: That is a hit with the table as he smashes
his table down onto rag and then jumps on to
try and slish down into a ground. He doesn't get
the bonus electrical damage, so it is just uh, it's
seven points of damage.
Speaker 2: M h m hm.
Speaker 3: And he's squeezing you down, holding you prone in place.
Your gum is starting to gum. You got Paddie and
Bill start to see gums smashing out from under the table.
Speaker 2: Eddie, Yeah, I wanna. I'm gonna smack it with my
heavenly staff. I'm not gonna smack it. That's a six.
Wait wait, no, it's a seven. No, that's spell attacks.
I get a plus one on spell attacks with that.
Never mind, that's a six.
Speaker 3: Yep yep, yep, yep, yep, yep yep. Oo Rag, you're
being smashed your prone right now.
Speaker 2: But your gum. So it's not that big of a deal. Yeah.
Speaker 3: I don't even think you're taking damage, are you? No?
Speaker 2: Seven?
Speaker 6: Seven is my limit, though, before I start taking natural damage. Now,
the gear and items that are melded in my poet,
can I still use those?
Speaker 3: I think we decided you could.
Speaker 6: Okay, because somewhere in there is that pity to pool medallion.
Speaker 3: Oh so you want to use like activate the magical
trigger of it. Is that what you're saying? I can't
say it. Yeah, okay, I would say you could activate
a magical item in you, but to your point lable component.
Speaker 6: Yeah, let's just try to toss him and the table
off of me.
Speaker 2: Yeah, we need a theorist so much.
Speaker 3: Okay, that's a little dark.
Speaker 6: No, that's a nine, all right.
Speaker 3: So a nine to like do a string check to
force him off. Yeah, so pose stringth check. Let me
see what he does. Nope, that's tech. So he keeps
pushing you down, and it's bill certain.
Speaker 2: M hm hm.
Speaker 6: I am literally gum under the table.
Speaker 3: You are, ye, your gum under the two from my
fronken steam?
Speaker 2: What I do here.
Speaker 3: But give me two D six to damage that you are?
You both have it. You can get to yourself, can't
you him? Yeah?
Speaker 4: I gave it to both of you as well. It's
just the he's the only one that's fucking used it.
Speaker 3: Yeah, you guys are still holding it. You haven't hit
him yet.
Speaker 2: All right.
Speaker 4: I'm gonna give myself a pep talk and I'm not hurt,
so I'm just gonna give myself. Next time somebody assists
me with aid, I get a plus two instead of
a plus one. Ok with my damaged.
Speaker 3: All right, that's a fourteen? Okay, all right?
Speaker 2: Good.
Speaker 3: He's going to reach down and try to grab his
rod out of the gumball below him and yank it free,
and that is that is a seven for his strength
against your strength.
Speaker 2: To take those ones have been hit and miss for me,
but at least hit sometimes. All right, it's that eastern
I'm gonna try to smack him again.
Speaker 3: The seven seven is a hit, but he'll get to
hit you back.
Speaker 2: Yeah, it's gonna suck. But seven seven points of damage? Yeah,
okay beats nothing.
Speaker 3: Yeah, I mean that's that's good. All right. He swings
his arm back at you.
Speaker 2: Uh.
Speaker 3: Oh no, I'm only gonna roll one dick because he
does not activate the electricity on it yet, so you
take four points of damage.
Speaker 6: He still standing on the table, Yeah, he used to.
Speaker 3: He literally just reached down and yanked the rod out
from under you, and he's like on his knees now
on the table trying to Yeah, he yanked it free
and he swung it back at at you, but he
didn't electrify it.
Speaker 6: The rag fella just like push up at the table.
Can I can pay has an attack toward him with
the table?
Speaker 4: Uh?
Speaker 3: I would say you could attack the table and break it.
Speaker 2: That'll work.
Speaker 3: You can destroy the table. Yeah. Yeah, that's a hit
on the table. It's not going to hit you back.
Speaker 2: Do I have to use the two D six.
Speaker 4: Yeah, I think it's on your next rule.
Speaker 2: Yeah, okay, yeah, is it ongoing? There's a hole? Where's it?
Twelve thirteen.
Speaker 3: Thirteen. Oh, the table just splinters out into a million
pieces and he kind of collapses down onto you, but
doesn't do any damage.
Speaker 1: Bill, he's gonna get stuck in gum.
Speaker 4: I'm gonna I'm gonna cyclops that mofucker do it.
Speaker 2: We're both right there again.
Speaker 3: Yeah yeah, and then it's.
Speaker 4: Twelve damage.
Speaker 3: Oh Jesus, yeah, one more like that. He's done all right.
So with an eight, you put yourself in harm's way
with that, right, you got to move to a spot,
so you have to move closer to him, just so
you don't hit Bill or Eddie. So you get there,
you put the laser on him, and he swings the
rod back, and this time he does electrically charge it,
and he says.
Speaker 2: Stop that and take your.
Speaker 3: And he misses. He just swipes them. It falls short
and and uh yeah, you feel the electric city arc
off the rod as it just comes within centimeters of
his face.
Speaker 2: It's probably still a little bit stuck in the gum.
Speaker 3: Yeah yeah, and Eddie a little bags.
Speaker 2: I'm gonna assist your ragagon a D four. I'm not
going to do anything to this guy.
Speaker 4: Did you ever landed it?
Speaker 2: Yeah?
Speaker 4: I did hit him for seven okay, but yeah.
Speaker 2: I'm an assist your dragagon.
Speaker 7: That's ten, all right, So it's just me and him. Now, ye,
that's a six all right, so it's not the no.
Seven he assisted? Yeah, so he assisted, yep, yep.
Speaker 3: So he'll do damage, and he'll do damage back eight
hate damage with two D six. No, No, I used
to on the table. That's right, that's right, that's right.
He still enough, he does it, but he brings as
he goes down, he starts electrocuting both you and him.
He like falls into the gum more and stuck, but
he activates the electricity and does ten points of damage
to you. Shit, okay, that's three actually yep, all right,
And this is.
Speaker 6: Yeah, just having like enough since we're like already on
the ground, and more of this, like grapple him in
a headlock and cover his mouth and face with a
gum arm just to make sure asphyxiates.
Speaker 3: Yeah, that'll do it. That'll do it. And here's probably
a good place to take a break.
Speaker 6: Death by gum This concludes this episode of A Fool's Quest.
Speaker 1: Join us next time for more fun and daring adventure.
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A Fool's Quest