WEBVTT

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<v Speaker 1>Hey, Ty, You've got me for about twenty minutes before

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<v Speaker 1>I bail, and then you've got to do the rest

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<v Speaker 1>of the podcast with a random host you've never heard

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<v Speaker 1>about and don't give a shit about. Oh uh, are

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<v Speaker 1>they cool? Bill? Maybe? But their name will rhyme with mine,

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<v Speaker 1>so at least that will make things easier. You've got

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<v Speaker 1>fun Factor. To all gamers reviewing old video game magazine reviews.

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<v Speaker 1>I'm Ty Shelter, He's Aiden Moher, and we're two professional

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<v Speaker 1>writers who grew up loving the video games and video

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<v Speaker 1>game magazines of the nineteen eighties, nineteen nineties, and two thousands.

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<v Speaker 1>Every episode we take a critical look back on the

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<v Speaker 1>games media that, for better and for worse, inspired us

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<v Speaker 1>to do what we do. First, go to funfactor pod

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<v Speaker 1>dot com and follow the show on your podcatcher of choice.

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<v Speaker 1>Leave us a rating review on iTunes, Spotify, or wherever

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<v Speaker 1>you get your media. We'll read the best, kindest, funniest,

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<v Speaker 1>and most insightful ones on the air in our letters section.

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<v Speaker 1>Please consider becoming a member of fun Factor Ultra, our

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<v Speaker 1>premium tiers that unlock ad free episodes, bonus episodes, and

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<v Speaker 1>the chance to join us live for recording sessions like

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<v Speaker 1>If you want to be part of it, just go

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<v Speaker 1>to Funfactor pod dot com. I promise you cannot miss

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<v Speaker 1>us spread the word. Shout us out on blue Sky

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<v Speaker 1>at funfactor pod dot com and everywhere else at fun

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<v Speaker 1>Factor Pod. Okay, so tye. Over the course of the

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<v Speaker 1>show's first season, we've discussed a lot of great games,

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<v Speaker 1>some bangers, personal favorites, Alzheimer's. But this week I want

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<v Speaker 1>us to look at something a little different. We're gonna

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<v Speaker 1>be looking at a magazine issue that highlights some of

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<v Speaker 1>the worst games of all time. So I want to

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<v Speaker 1>hear from you, like, what is the worst game that

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<v Speaker 1>you bought and did you finish it? Ah? Yeah, So

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<v Speaker 1>this is tough for me if you helped me out

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<v Speaker 1>with this, and I'm glad you did, because guess what,

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<v Speaker 1>as a subscriber to video game magazines and being obsessed

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<v Speaker 1>with like review and critique and stuff. From literally the

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<v Speaker 1>beginning of my video game I didn't really buy any

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<v Speaker 1>bad games, right, Like I would sit and make like

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<v Speaker 1>pro and con charts and like decision matrices and stuff like, oh,

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<v Speaker 1>I only have X money. You know. The first game

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<v Speaker 1>I bought with my own money was Mega Man two

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<v Speaker 1>for fifty five dollars of actual money of mine would

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<v Speaker 1>would be like one hundred and like forty dollars in

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<v Speaker 1>today's money, so you know, it was a lot. So

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<v Speaker 1>I guess I would say. Then I had this thing

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<v Speaker 1>where I went back, you know, as an adult we

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<v Speaker 1>started getting into retrogaming, right, and I like went and

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<v Speaker 1>dug out my SNS collection. Oh right, when I was

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<v Speaker 1>a kid, I traded in a bunch of my games

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<v Speaker 1>that I had played one hundred million times for other games,

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<v Speaker 1>just to see what they were like or whatever. And

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<v Speaker 1>so the worst game that I've played extensively and owned

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<v Speaker 1>and tried to beat was Golgo thirteen for the NES

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<v Speaker 1>because it was like a point and click adventure with

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<v Speaker 1>like item inventory and pixel hunts, but it was also

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<v Speaker 1>a side scrolling action game. Sort of. This sounds sick, man, Yeah,

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<v Speaker 1>well it looks sick. It's very stylish, but it's a

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<v Speaker 1>lot of I don't know what's happening combined with I

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<v Speaker 1>don't know how to control it. Combined with I'd never

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<v Speaker 1>played a like, you know, inventory get e flask style game,

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<v Speaker 1>and I was doing it on the nes and like

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<v Speaker 1>it like nothing, and there was then it goes to

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<v Speaker 1>a shooter level, like you get to a certain point,

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<v Speaker 1>it's like almost a diehard situation. You're fighting up an

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<v Speaker 1>office building, right, and then you get on a helicopter

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<v Speaker 1>and then there's the side scrolling horizontal shooter where you're

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<v Speaker 1>in a helicopter and there's this enemy I found in

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<v Speaker 1>the instruction book called role Thunder, and it's just like

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<v Speaker 1>a wave of apparently invincible energy balls that fills the

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<v Speaker 1>whole screen and I have energy is invincible, So yeah,

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<v Speaker 1>so I had I have no it would just destroy

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<v Speaker 1>me like so. And I was even lucky enough to

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<v Speaker 1>get there. And then like I saw I don't know,

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<v Speaker 1>I saw like something on an online or whatever, and

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<v Speaker 1>I know I was missing huge key mechanics and like

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<v Speaker 1>you know, it's totally I did not know how to

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<v Speaker 1>play the game, but it was absolutely indecipherable for me. Also,

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<v Speaker 1>it was goal goal thirteen, so it was like a

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<v Speaker 1>very like this is for the Sickos made in Japan

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<v Speaker 1>game and I had never heard of it. I didn't

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<v Speaker 1>know the anime, I didn't know the show. I didn't

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<v Speaker 1>know anything right, so like desperately needed clues from knowing

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<v Speaker 1>the fiction that I simply did not have. Amazing. I

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<v Speaker 1>think you bring up a good point that as you know,

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<v Speaker 1>kids who were reading a lot of game magazines, and

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<v Speaker 1>I don't know about you, but I got a couple

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<v Speaker 1>of games a year right like birthday. Yes, I was

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<v Speaker 1>able to save up some money or whatever, but I

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<v Speaker 1>was very studious about the games that I that I

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<v Speaker 1>bought as a young teenager. Once I hit my twenties

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<v Speaker 1>and had a job, I started buying a lot of games.

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<v Speaker 1>I'd hunt through video stores like video rental stores, because

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<v Speaker 1>they constantly we had Rogers Video here in Canada, and

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<v Speaker 1>they would constantly be just you know, cycling out anything

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<v Speaker 1>that wasn't being rented out. And so I got like

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<v Speaker 1>Pokemon Part gold in Box complete with the Pokewalker like everything,

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<v Speaker 1>for twenty bucks. You know. I got a Resident Evil

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<v Speaker 1>Gay on GameCube for like probably fifteen, like you know,

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<v Speaker 1>so I would just like go through. But those are

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<v Speaker 1>good games. Yeah. I think like the absolute worst for

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<v Speaker 1>me is when you have some like emotional attachment to

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<v Speaker 1>a game and it's a big letdown. And that's where

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<v Speaker 1>I get. You know, some of the worst games that

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<v Speaker 1>I've bought and played through is where I was really

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<v Speaker 1>excited for it bad. You know, you were kind of

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<v Speaker 1>getting at this last week with your memories about being

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<v Speaker 1>wrong with the Xbox or whatever, but in reverse where

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<v Speaker 1>you think something's really great and then it turns out

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<v Speaker 1>bad instead of thinking, oh, Xbox is never gonna make it.

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<v Speaker 1>I've been disappointed by sequels like Sweek It in four

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<v Speaker 1>because I was so invested in the series and it

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<v Speaker 1>just turned out to be like mid It wasn't awful,

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<v Speaker 1>but it wasn't great after three terrific games in that series.

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<v Speaker 1>The most gut wrenching bad game I ever bought and

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<v Speaker 1>finished is easily Lunar Dragon Song on the Nintendo DS. Like, oh, no, okay, ty,

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<v Speaker 1>I don't even like admitting this game exists. It's that bad. Okay, Okay.

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<v Speaker 1>It's pretty well known. I'm a big Lunar fan, and

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<v Speaker 1>the two PlayStation releases are like some of my favorite

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<v Speaker 1>games of all time. So like a third game in

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<v Speaker 1>that series coming out on the Nintendo DS, No Last,

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<v Speaker 1>which is one of my favorite consoles of all Time

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<v Speaker 1>was just one of my most anticipated games ever. It

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<v Speaker 1>didn't matter that it wasn't you know, Studio Alex and

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<v Speaker 1>it wasn't working designs, and it wasn't you know game

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<v Speaker 1>arts who made it. I don't even know who made it,

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<v Speaker 1>but I was just excited And the end result is

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<v Speaker 1>like one of the most aggravating games I've ever played

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<v Speaker 1>with like none of the charisma, none of the charm

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<v Speaker 1>of the originals, but like I won't go too deep,

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<v Speaker 1>but like Tye, you lose health when you use the

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<v Speaker 1>run button in dungeons what, which is just like basic

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<v Speaker 1>RPG functionality. So if you want to run instead of

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<v Speaker 1>just walking through the dungeon or wherever, you lose health.

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<v Speaker 1>That's ludicrous. And ty you can't get experience and loot

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<v Speaker 1>and gold in combat at the same time. You have

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<v Speaker 1>to choose. You can either get experience or you can

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<v Speaker 1>get loot and gold. That's horrible. It's just like an

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<v Speaker 1>avalanche of bad game design ideas from a series, like

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<v Speaker 1>in a series that like leaned into just being as

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<v Speaker 1>straightforward as you can be, like Lunar just takes all

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<v Speaker 1>the good ideas and does them well right. And Lunar

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<v Speaker 1>Dragon Song just threw all that out the window in

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<v Speaker 1>such like avoidable ways. It I'm just now I'm mad. TI. Yeah,

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<v Speaker 1>that's terrible. I actually had thought of I got my

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<v Speaker 1>own Super Nintendo right like my mom had given me

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<v Speaker 1>an allowance. And then I also it was just before

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<v Speaker 1>I started mowing lawns and maybe when I started mowing lawns

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<v Speaker 1>that I got the Super Nintendo, because I got the

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<v Speaker 1>Nintendo a little late, like it had been out for

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<v Speaker 1>like a couple three years, and then I got it

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<v Speaker 1>for Christmas, and so then the Super Nintendo also had

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<v Speaker 1>come out and been out for like a year or

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<v Speaker 1>two before I got it, and I got it with

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<v Speaker 1>Maximum Carnage Spider Man and Venom Maximum Carnage or Spider

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<v Speaker 1>Man and Venom team up to beat Carnage. And I

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<v Speaker 1>was huge into comics. I was a huge Venom specifically fan.

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<v Speaker 1>That's just like, oh my gosh, I get to play

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<v Speaker 1>his Venom And it was a side scrolling beat him up,

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<v Speaker 1>you know, final fight style, and it had a like

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<v Speaker 1>the art was actually really good. There was a lot

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<v Speaker 1>of great presentation stuff. There was a soundtrack by the

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<v Speaker 1>metal band Green Jello, which I think then had to

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<v Speaker 1>be changed to green Jelly. This was a real Mandela

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<v Speaker 1>effect because I knew of friends who were into metal

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<v Speaker 1>and somebody had a green Jello shirt and I think

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<v Speaker 1>they got sued and had to change it to green

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<v Speaker 1>Jelly because it said green Jelly on the cartridge and

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<v Speaker 1>I was like, okay, So anyway, so it's like the

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<v Speaker 1>super raw like sixteen pit digitized metal soundtrack, and the

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<v Speaker 1>story was cool and it had all these like layover

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<v Speaker 1>comic book effects. All the letters were in like comic

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<v Speaker 1>book lettering, and like the combat was just like Super

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<v Speaker 1>mid to Ad and like I beat it, you know,

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<v Speaker 1>and I had fun with it. And it was obviously

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<v Speaker 1>a Super Nintendo game and not a Nintendo game, but

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<v Speaker 1>like I was definitely like coping and grinding and beyond.

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<v Speaker 1>I love this so much. It's so great through a

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<v Speaker 1>lot of stuff. And oh also the cartridge was read.

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<v Speaker 1>It was a limited edition side cartridge said one Super

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<v Speaker 1>Nintendo game, and it was read and it was cool

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<v Speaker 1>and it's like, yeah, this is so cool, and I

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<v Speaker 1>was like, I don't. I'm playing this is not it's

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<v Speaker 1>not great. It's not great. I also, you like, was

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<v Speaker 1>just didn't know bad games for a long time. I

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<v Speaker 1>kind of had what I had, you know, yes, yeah,

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<v Speaker 1>but yes as a kid. That's why you know a

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<v Speaker 1>lot of as soon as you get twenty three, twenty

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<v Speaker 1>four to twenty five, you start writing it's time for

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<v Speaker 1>a critical re evaluation of whatever I played when I

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<v Speaker 1>was nine, And I'm like, I mean, is it okay?

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<v Speaker 1>All right?

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<v Speaker 2>You know?

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<v Speaker 1>And sometimes it is like we've we've seen in these

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<v Speaker 1>magazines right where twenty three, twenty four to twenty five

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<v Speaker 1>year old you know, guys putting in and I want

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<v Speaker 1>to be inclusive, you know, people of all genders, but

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<v Speaker 1>primarily by and four and it's somewhat exclusionarily of twenty two,

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<v Speaker 1>twenty three, twenty four year old guys are playing games

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<v Speaker 1>that were great games and going this is terrible because

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<v Speaker 1>it's not edgy and dark like I want. I'm like, okay, well,

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<v Speaker 1>you know, sucks to be you, but like this Curby

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<v Speaker 1>game is good. I don't know what to tell you. Yeah, yeah, absolutely, Well,

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<v Speaker 1>we have got to get to our issue. I guess

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<v Speaker 1>at this point we haven't brought it up. But we're

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<v Speaker 1>gonna talk about some bad games. We're gonna talk about

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<v Speaker 1>some good games. We're gonna talk about games and game magazines,

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<v Speaker 1>just like we always do. Stick around through the break.

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<v Speaker 1>If you are not paying for ad free episodes being

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<v Speaker 1>a fun Factor Ultra, remember then you will have to

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<v Speaker 1>listen to a little bit of as we'll pay a

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<v Speaker 1>couple of bills. We will come back. Just sit tight, well,

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<v Speaker 1>do what we do right here on fun Factor. Welcome

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<v Speaker 1>back to fun Factor. We're two old gamers review old

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<v Speaker 1>video game magazine reviews. Of course we want you to

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<v Speaker 1>review us. Do we get a full five point zero

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<v Speaker 1>in fun Factor? Leave us a review on Apple podcasts

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<v Speaker 1>and we'll read the best, funniest, kindest, and most entertaining

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<v Speaker 1>ones on the air. Okay, Aiden, what's the deal of EGM?

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<v Speaker 3>All right?

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<v Speaker 1>So today we are looking at EGM number one hundred

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<v Speaker 1>and fifty from January two thousand and two, which might

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<v Speaker 1>ring a bell if you listened to last episode. It

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<v Speaker 1>has two hundred and forty six pages. It's a big boy.

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<v Speaker 1>Number of games reviewed forty eight, which is very similar

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<v Speaker 1>to last episode in Next Generation where they I think

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<v Speaker 1>it was forty nine. Yeah, but in you know, less

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<v Speaker 1>than half one hundred and three pages. Yeah, a number

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<v Speaker 1>of systems review for six. We've got the game Boy

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<v Speaker 1>advanced PlayStation, Dreamcast, Xbox PS two and Gamecubecast. Is interesting

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<v Speaker 1>because this is also an issue where EGM dives heavily

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<v Speaker 1>into Sega going multi console. As you noted, like last episode,

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<v Speaker 1>Next Generation was barely over one hundred pages, very little editorial,

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<v Speaker 1>as we're going to see in the flip through, like

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<v Speaker 1>this is not that it's a big one cool cool,

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<v Speaker 1>cool cool. Let's start with the cover of EGM number

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<v Speaker 1>one fifty, which is a very special issue. We did

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<v Speaker 1>EGM one hundred last season, so we're already like up

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<v Speaker 1>to one fifty. Uh, tell me what you see on

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<v Speaker 1>the cover here? Ty too many games? It's too many games,

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<v Speaker 1>A many games, you know if for as intentionally busy

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<v Speaker 1>as the cover is, it's you know, too many games,

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<v Speaker 1>big yellow diagonal across the screen to a bunch of

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<v Speaker 1>overlapped screen shots and then it says over on top

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<v Speaker 1>of that GameCube, Xbox PST game by advance, start through

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<v Speaker 1>the mess with our buyer's guy. Twenty seven pages reviews,

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<v Speaker 1>two thousand and two previews, plus hundred best games ever

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<v Speaker 1>and twenty of the worst, like try to gaming a monthly,

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<v Speaker 1>So like it's intentionally very busy, write all this text,

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<v Speaker 1>all these screenshots, but like magazines have evolved to the

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<v Speaker 1>point like they've gotten cleaner and more professional, where like

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<v Speaker 1>this doesn't really look any busier than a lot of

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<v Speaker 1>the magazines we looked at in our first season, right, No,

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<v Speaker 1>and it looks good. You know, this stuff appeals to me,

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<v Speaker 1>and I am taking inspiration from like the flat color

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<v Speaker 1>like big all caps Sarah font for a lot of

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<v Speaker 1>the design for the season, because to me, I think,

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<v Speaker 1>like EGM like really nailed that look and feel of

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<v Speaker 1>what like that sure that early aughts gaming mag looks

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<v Speaker 1>like and should look like it's clean, but still has personality,

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<v Speaker 1>I think, which is like the you know, like we

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<v Speaker 1>criticized Next Generation for just looking like the most generic

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<v Speaker 1>video game magazine out there, but I think we, you know,

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<v Speaker 1>we're getting something a little with a little bit more

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<v Speaker 1>personality here. So we are going to skip past these

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<v Speaker 1>ads and they get to the masthead. A lot of ads. Yeah,

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<v Speaker 1>all right, we have the masthead at the front of

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<v Speaker 1>the magazine. Editor in chief Dan Hue, longtime EGM Alum

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<v Speaker 1>kicks things off with an editorial. But what I really

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<v Speaker 1>want to look at is the masthead over to the right, there.

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<v Speaker 1>It's a big, juicy Masthead tie. Like there are twelve

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<v Speaker 1>editors and about as many contributing writers as well. That's big,

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<v Speaker 1>Like even for this time period, that's a lot of people. Yeah,

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<v Speaker 1>especially for right this is this is something that again

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<v Speaker 1>when we've got next the last issue the same month,

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<v Speaker 1>Next Generation's last issue is getting held together with spit

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<v Speaker 1>baling wire and like eleven freelancersancers to ship it off

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<v Speaker 1>and kick it off the side of the cliff. Look

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<v Speaker 1>at all these staffers. This is incredible And I got

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<v Speaker 1>to say, like, looking at this Masthead feels like a

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<v Speaker 1>high school reunion for me, like from Dan Shue, who

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<v Speaker 1>you know, helmed a lot of like the most influential

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<v Speaker 1>gaming games media for me through many years in the

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<v Speaker 1>the oughts to executive editor Mark McDonald, West Coast editor

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<v Speaker 1>James Milky, contributing writers like John Richardi, Shane Bettenhausen and

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<v Speaker 1>friend of the show Greg Sewart, who is in chat

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<v Speaker 1>right now watching us record this episode. Hi Greg, Hi, Greg,

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<v Speaker 1>I step away and come back to find you covering

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<v Speaker 1>one of the greatest magazines ever. So Stewie, Yes, amazing.

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<v Speaker 1>It's stat like top to bottom with the like games

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<v Speaker 1>journalists who inspired me to love games media. Sean Baby,

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<v Speaker 1>Sean Baby's in here. Hell yeah, we will get into

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<v Speaker 1>Sean Baby. Okay, Greg, Oh yeah we will get into you. Worry.

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<v Speaker 1>This list, of course, is also just like who's who

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<v Speaker 1>of writers and games journalists games media personalities who went

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<v Speaker 1>on to just make impressive careers like making games after

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<v Speaker 1>their time in the press. You know, John ritch YARDI

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<v Speaker 1>and Mark McDonald helped create and build eight four into

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<v Speaker 1>a huge Japanese English localization company. Now Mark McDonald is

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<v Speaker 1>senior vice president of Business Development and Production at Enhance Games.

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<v Speaker 1>James Milky's founder BitSummit, a big Kyoto based video games conference.

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<v Speaker 1>He's co founder of Tiger Tron Games, and is currently

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<v Speaker 1>working on a book about the career of Nobu Uimatsu,

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<v Speaker 1>which I am immensely interested in reading. After bouncing around

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<v Speaker 1>various publications, including a brief Stint, sorry, a brief return

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<v Speaker 1>to the two thousand and nine revival of EGM, Dan

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<v Speaker 1>Shu left games Media in twenty fourteen and worked at

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<v Speaker 1>places like Blizzard and Riot, and is now doing freelance

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<v Speaker 1>games consulting and like, honestly, you go down the list.

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<v Speaker 1>Evan Einhorn has worked on like a billion Sonic games. So,

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<v Speaker 1>like you know, we've been talking about bad games, and

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<v Speaker 1>one of the guys here is responsible for making many

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<v Speaker 1>of the bad games in the world. Stewie and Jack

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<v Speaker 1>Greg Sewart, Senior project manager of Red Space, Inc. Ch

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<v Speaker 1>chu As a senior global brand and marketing lead at Tencent,

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<v Speaker 1>where he moved after being an Xbox and working on

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<v Speaker 1>Fortsa for a long time. Just like a wildly impressive

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<v Speaker 1>group of people. Awesome, Well, I think we have to

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<v Speaker 1>get to Stewie saying this is one of the best

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<v Speaker 1>issues that they produced while he was working there. I

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<v Speaker 1>think we got to get to the flip through. Unfortunately, Ty,

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<v Speaker 1>we're gonna kick the flip through off with the most

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<v Speaker 1>two thousand era thing I can possibly imagine. It's a

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<v Speaker 1>close up of Kid Rock grabbing this junk amazing in

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<v Speaker 1>an ad for his album Cocky and notably not a

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<v Speaker 1>video game, not kid Racks new audio game. Right, that's

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<v Speaker 1>the kind of reach that EGM has at this point. Yeah, yeah, yeah. Uh.

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<v Speaker 1>It's a jump scare. It's a big jump scare. But

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<v Speaker 1>we're gonna move on. We're gonna skim past the letters

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<v Speaker 1>section here because there is a ton I want to

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<v Speaker 1>talk about in this issue. So page thirty six kicks

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<v Speaker 1>off EGM's news section, and it opens with a big

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<v Speaker 1>spread about Tokyo Game Show and Sega's two thousand and

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<v Speaker 1>two lineup as they sort of move away from being

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<v Speaker 1>a console manufacturer into like a multi platform developer. Page forty,

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<v Speaker 1>as we kind of continue to scroll through, has a

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<v Speaker 1>half page look at Sony's one hundred and twenty four

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<v Speaker 1>million dollar investment in Square, trying to suss out like

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<v Speaker 1>what that means for multi platform development. And I think

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<v Speaker 1>this is interesting because Square says in the interview, whereas

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<v Speaker 1>the quote there is, Square president Hisashi Suzuki says, quote,

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<v Speaker 1>we are not necessarily obligated to Sony because of this deal,

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<v Speaker 1>but we can gauge the situation in the future and

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<v Speaker 1>offer software to the best selling hardware maker, and at

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<v Speaker 1>this time, there's no doubt that Sony is the best.

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<v Speaker 1>They go on to kind of ask about portable systems

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<v Speaker 1>and the Game Boy Advance and Nintendo stuff, and of

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<v Speaker 1>course they went on not long after this to announce

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<v Speaker 1>a return to Nintendo consoles, GameCube with stuff like Crystal Chronicles,

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<v Speaker 1>and of course the Game Boy advance with stuff like

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<v Speaker 1>sort of on on FOLLOWANCI Tactics advance. We are going

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<v Speaker 1>to move on to page forty four and forty five.

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<v Speaker 1>I said the kid Rock ad was maybe the most

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<v Speaker 1>two thousand and two coded thing I'd ever seen until

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<v Speaker 1>I got to this page. Can you tell me what

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<v Speaker 1>we're looking at? Paint a word picture here for our listeners. Tie, Okay,

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<v Speaker 1>so it's Nintendo throws Cube party and let's get the

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<v Speaker 1>full spread here, right, So to be young and hip

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<v Speaker 1>and cool with the teens, we have Jason Big Star

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<v Speaker 1>of American Pie and American Pie two, says the caption

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<v Speaker 1>here Local Maniac hangs with Shannon Elizabeth Center and Shane West.

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<v Speaker 3>Right.

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<v Speaker 1>Wow, yeah, Tara Reid from The Big Lebowski and a

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<v Speaker 1>bunch of crappy teen movies. Not worth mentioning, I said

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<v Speaker 1>Van Wilder. I'm not going to say that it holds up,

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<v Speaker 1>but that was it was funny. Ryan Reynolds, you know

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<v Speaker 1>in American Pie also, yes, yeah, so like Jason Biggs,

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<v Speaker 1>they're willing to name American Pie. But you know what

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<v Speaker 1>Big Lebowski is, Yeah, a genuine classic. So good for

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<v Speaker 1>terror re singer Mandy Moore. It's very funny because even

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<v Speaker 1>in this era Mandy Moore, I remember watching her like

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<v Speaker 1>Dave you pop video and they're trying to stuff her

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<v Speaker 1>into the like Britney Christina Bucket and I was watching

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<v Speaker 1>on MTV and I was like, this is not this

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<v Speaker 1>is not her. You guys are screwing up. And like

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<v Speaker 1>they showed some interview and I was like, she is

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<v Speaker 1>clearly super talented, but not at this you guys are

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<v Speaker 1>like miscasting her as like just another pop star. She like,

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<v Speaker 1>I mean, like most recently she was on This is

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<v Speaker 1>Us as like the Grandma, and I feel like she

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<v Speaker 1>always sort of had like grandma vibes a little bit

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<v Speaker 1>a little bit, but like, you know, she had a

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<v Speaker 1>to voice, act, get stuff. You know, she's the yes Yeah,

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<v Speaker 1>because she's Rapunzel actually Entangled, Yes Entangled as well. Good

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<v Speaker 1>call Stewie says big Lebowski was a big thing around

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<v Speaker 1>the e GM offices. I think CJ. Trid to fitted

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<v Speaker 1>references wherever you could. So anyway, uh again, Now, Tara

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<v Speaker 1>Reid also bops over to the Sony Show, and so

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<v Speaker 1>also Jason Biggs. Here's Jessica Bielee from Heavin Tera. Reid

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<v Speaker 1>dressed up as that girl from SSX. Okay cool, Sean

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<v Speaker 1>William Scott Stiffler Okay, Oh dude, where's my car? Reference? Okay, awesome.

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<v Speaker 1>I gotta say, though Ty, the fashion here is doing

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<v Speaker 1>it for me. These guys are looking good, like has

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<v Speaker 1>Jason Biggs ever looked better? No? I don't think so.

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<v Speaker 1>And it's very funny because you know, my kids are

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<v Speaker 1>all like late teens, early twenties now, and my youngest

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<v Speaker 1>as a senior, and the high schoolers have speed ramdy

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<v Speaker 1>nineteen nineties through y two k fashion like just bringing

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<v Speaker 1>it off back. So funny. I know, same thing here.

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<v Speaker 1>I drive by the high school, like my old high

403
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<v Speaker 1>school regularly and the kids acrossing the street and it's

404
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<v Speaker 1>just like, I'm like, man, did they raid our closet

405
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<v Speaker 1>from when we were in high school? It's crazy. Following

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<v Speaker 1>this news section, we have a feature area that I

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<v Speaker 1>always really liked called Afterthoughts. And you know, because of

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<v Speaker 1>the lead time of magazines being printed, having the like

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<v Speaker 1>exist on store shelves for thirty days or whatever depending

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<v Speaker 1>on their print schedule, they focused a lot about what's next,

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<v Speaker 1>what's coming news, what have we seen that you guys

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<v Speaker 1>want to know about? Where are we ahead of the curve?

413
00:24:14.799 --> 00:24:19.559
<v Speaker 1>After thoughts was a cool opportunity for the writers and

414
00:24:19.640 --> 00:24:23.480
<v Speaker 1>editors at EGM to go back and do kind of

415
00:24:23.480 --> 00:24:27.279
<v Speaker 1>post mort interviews with game developers looking back at some

416
00:24:27.319 --> 00:24:28.960
<v Speaker 1>of the kind of popular games of the year. And

417
00:24:28.960 --> 00:24:32.599
<v Speaker 1>then this issue we get interviews about Ace Combat four

418
00:24:33.000 --> 00:24:36.480
<v Speaker 1>and Star Wars, Rogue Squadron two, Rogue Leader two, games

419
00:24:36.480 --> 00:24:38.880
<v Speaker 1>that I don't personally care too much about, I have

420
00:24:38.880 --> 00:24:42.759
<v Speaker 1>no real attachment to. But getting that sort of reflective

421
00:24:43.079 --> 00:24:46.039
<v Speaker 1>look at a game rather than like a promo mode

422
00:24:47.200 --> 00:24:50.440
<v Speaker 1>look at a game from a developer is pretty neat,

423
00:24:50.480 --> 00:24:52.519
<v Speaker 1>and I think it's something that EGM was doing that

424
00:24:53.599 --> 00:24:59.200
<v Speaker 1>helped define kind of their their desire to like be

425
00:24:59.279 --> 00:25:02.480
<v Speaker 1>more holistic about how we talk about video games. Aiden

426
00:25:02.640 --> 00:25:05.240
<v Speaker 1>I have in our notes here you put oh yeah,

427
00:25:05.279 --> 00:25:09.880
<v Speaker 1>and next to that an absolutely unhinged anthropomorphized frog cargo shorts.

428
00:25:10.359 --> 00:25:14.000
<v Speaker 1>Are you talking about Obi wan Kenobi? I'm not talking

429
00:25:14.000 --> 00:25:20.880
<v Speaker 1>about Obi Wan okay? Oh hello, oh dear, Oh no, okay,

430
00:25:22.960 --> 00:25:26.400
<v Speaker 1>I see now that's it's an ad for Frogger. It

431
00:25:26.440 --> 00:25:30.519
<v Speaker 1>says Frogger, and then a registered trademark logo, then an

432
00:25:30.559 --> 00:25:35.839
<v Speaker 1>apostrophe as Frogger's back, and it's pretty funny because it

433
00:25:35.880 --> 00:25:38.279
<v Speaker 1>has then a little tiny Froger and it says also

434
00:25:38.400 --> 00:25:41.279
<v Speaker 1>available and convenient travel size. And it's an ad for

435
00:25:41.359 --> 00:25:44.240
<v Speaker 1>a PlayStation uh Frogger release and a game Boy Advanced

436
00:25:44.240 --> 00:25:47.680
<v Speaker 1>Frogger release. I can almost guarantee you, without having played

437
00:25:47.720 --> 00:25:49.400
<v Speaker 1>either of these, that the Game Boy Advance one is

438
00:25:49.400 --> 00:25:54.000
<v Speaker 1>probably better three D one full three D gameplay on

439
00:25:54.039 --> 00:25:57.200
<v Speaker 1>PlayStation two. Yeah, this is not not good. This is

440
00:25:57.240 --> 00:26:01.319
<v Speaker 1>what I would think. They're both asked, says Drew By. Yeah, yeah, okay, Andrew,

441
00:26:01.319 --> 00:26:04.720
<v Speaker 1>and Chad says they're both bad. Fair enough. We're gonna

442
00:26:04.759 --> 00:26:07.319
<v Speaker 1>move on to page sixty five here. This kind of

443
00:26:07.359 --> 00:26:11.200
<v Speaker 1>gets into what you were talking about with the Pentathlon earlier.

444
00:26:12.279 --> 00:26:16.640
<v Speaker 1>There's a piece called quote US Army attacks video game Industry,

445
00:26:16.759 --> 00:26:19.920
<v Speaker 1>and well, ty, it's can you just read it for me?

446
00:26:21.000 --> 00:26:23.440
<v Speaker 1>But it's not just training for modern situations. The Army

447
00:26:23.480 --> 00:26:25.880
<v Speaker 1>is after The Army wanted a game that not only

448
00:26:25.920 --> 00:26:29.000
<v Speaker 1>represented the soldier of two thousand and one, says Matt Norton,

449
00:26:29.039 --> 00:26:31.960
<v Speaker 1>Pandemics producer on Sea Force, but also the soldier of

450
00:26:32.000 --> 00:26:36.359
<v Speaker 1>twenty twenty. Thus, the game will feature logical evolutions of

451
00:26:36.400 --> 00:26:40.440
<v Speaker 1>existing technology like new weaponry and remote piloted surveillance vehicles,

452
00:26:40.759 --> 00:26:43.480
<v Speaker 1>whether or not that would include plasma rifles BFG nine

453
00:26:43.480 --> 00:26:47.319
<v Speaker 1>thousands and railguns. Norton wouldn't say. And then there's a

454
00:26:47.359 --> 00:26:51.160
<v Speaker 1>caption of some under some concept art and it says, quote, Nope,

455
00:26:51.200 --> 00:26:53.960
<v Speaker 1>it's not unreal tournament. This concept art is what the

456
00:26:54.160 --> 00:26:58.240
<v Speaker 1>Army imagines their soldiers might look like come twenty twenty.

457
00:26:59.039 --> 00:27:04.119
<v Speaker 1>I mean, what I think is like kind of astute.

458
00:27:04.839 --> 00:27:08.839
<v Speaker 1>Is that, like, honestly, quote, remote pilot and surveillance vehicles

459
00:27:08.960 --> 00:27:12.200
<v Speaker 1>is a pretty spot on prediction of what we're seeing

460
00:27:12.519 --> 00:27:15.799
<v Speaker 1>from warfare in twenty two. Well, right, and what this

461
00:27:15.960 --> 00:27:18.319
<v Speaker 1>either presages or doesn't it's hard for them to see.

462
00:27:18.319 --> 00:27:21.799
<v Speaker 1>It's like, is the feedback loop, right? Yeah? Is that

463
00:27:22.000 --> 00:27:24.839
<v Speaker 1>the kids who grew up playing this and did go

464
00:27:24.920 --> 00:27:27.960
<v Speaker 1>into the army and stayed and became officers or whatever

465
00:27:28.559 --> 00:27:31.799
<v Speaker 1>they're recruiting via these methods, right, And there's that feedback

466
00:27:31.839 --> 00:27:34.240
<v Speaker 1>loop of I want to feel like I'm playing call

467
00:27:34.279 --> 00:27:36.480
<v Speaker 1>of duty when I'm in the army, Right, I want

468
00:27:36.480 --> 00:27:38.400
<v Speaker 1>to feel like I'm an operator.

469
00:27:38.640 --> 00:27:38.799
<v Speaker 3>Right.

470
00:27:38.839 --> 00:27:41.759
<v Speaker 1>And we see this more and obviously with ice and stuff,

471
00:27:41.759 --> 00:27:43.599
<v Speaker 1>you know, they're recruiting all these people who are not

472
00:27:44.440 --> 00:27:47.680
<v Speaker 1>career soldiers or whatever. They're just guys who want to

473
00:27:47.720 --> 00:27:49.960
<v Speaker 1>get dressed up in all the tactical stuff. And then

474
00:27:50.000 --> 00:27:52.400
<v Speaker 1>the tactical stuff is represented in the video games, and

475
00:27:52.400 --> 00:27:54.599
<v Speaker 1>then the video games reflect the real life and the

476
00:27:54.599 --> 00:27:57.839
<v Speaker 1>real life. So like this feedback loop, I think is

477
00:27:57.880 --> 00:27:59.880
<v Speaker 1>something that we weren't really imagining that they would have

478
00:28:00.559 --> 00:28:04.920
<v Speaker 1>together to be kind of the same thing. Yeah. Interesting,

479
00:28:05.799 --> 00:28:09.000
<v Speaker 1>We're gonna keep going. If you flip forward to Wage

480
00:28:09.039 --> 00:28:13.880
<v Speaker 1>seventy seven, I need you to read the ad tagline.

481
00:28:14.000 --> 00:28:20.000
<v Speaker 1>Oh no, Connecticut. Ah, G String meets G Force, it's

482
00:28:20.079 --> 00:28:28.240
<v Speaker 1>your boy. Oh no, Connecticut Now, oh the first one.

483
00:28:28.400 --> 00:28:32.640
<v Speaker 1>Now I will say I'll give this ad. This looks

484
00:28:32.880 --> 00:28:37.119
<v Speaker 1>way more plausible as an action, does it. I mean,

485
00:28:37.440 --> 00:28:39.759
<v Speaker 1>I can at least sort of see. But this looks

486
00:28:39.759 --> 00:28:43.319
<v Speaker 1>like you're rollerblading and you happen to have wheels. Again,

487
00:28:44.160 --> 00:28:48.400
<v Speaker 1>this is so ridiculous, dude, It's so ridiculous. It's it's

488
00:28:48.480 --> 00:28:50.759
<v Speaker 1>what they're wearing in the fast lane. Slip into a

489
00:28:50.799 --> 00:28:53.759
<v Speaker 1>kinetic suit and feel the intense competition. Scale walls, cling

490
00:28:53.799 --> 00:28:55.839
<v Speaker 1>the ceilings, pull off ground that areal stunts. On twelve

491
00:28:55.839 --> 00:29:00.359
<v Speaker 1>futuristic man a machine are United pure speed never looked

492
00:29:00.079 --> 00:29:03.400
<v Speaker 1>so and dude, again, this is like, show me the

493
00:29:03.559 --> 00:29:05.839
<v Speaker 1>X ray, show me the skeleton, here's the hip, here's

494
00:29:05.880 --> 00:29:14.000
<v Speaker 1>the like is the butt cheeks the leg from needing it? Like,

495
00:29:14.200 --> 00:29:18.240
<v Speaker 1>what are we doing here? This is terrible? And I

496
00:29:18.279 --> 00:29:19.960
<v Speaker 1>do want to give a shout out to the video

497
00:29:20.319 --> 00:29:22.799
<v Speaker 1>edition of Fun Factor. If you listen to this on audio,

498
00:29:22.880 --> 00:29:25.400
<v Speaker 1>do check out the YouTube version because I cut in

499
00:29:25.480 --> 00:29:30.240
<v Speaker 1>some Connecticut documentary like making no documentary to the last

500
00:29:30.240 --> 00:29:33.200
<v Speaker 1>episode when we covered I didn't even connect at And

501
00:29:33.240 --> 00:29:35.480
<v Speaker 1>it's so funny seeing them try to like sell the

502
00:29:35.480 --> 00:29:38.880
<v Speaker 1>game seriously as like an competitor or whatever, and like,

503
00:29:39.200 --> 00:29:41.400
<v Speaker 1>you know, their noble intentions to make something that's just

504
00:29:41.440 --> 00:29:44.839
<v Speaker 1>really fast and fun, when really it's just g G

505
00:29:45.000 --> 00:29:48.759
<v Speaker 1>string thes G force. They even they trot out a

506
00:29:49.519 --> 00:29:51.880
<v Speaker 1>you know, a woman who works as a producer or whatever,

507
00:29:51.920 --> 00:29:55.200
<v Speaker 1>and she's trying to like say nice things about the game.

508
00:29:55.319 --> 00:29:58.200
<v Speaker 1>You can tell she's just dying inside. Okay, well I

509
00:29:58.319 --> 00:30:00.440
<v Speaker 1>miss that. I'm gonna go back and watch that because

510
00:30:00.640 --> 00:30:03.319
<v Speaker 1>I would love to get a retelling of it, you know,

511
00:30:03.400 --> 00:30:05.960
<v Speaker 1>give me an oral history of this, an article about this,

512
00:30:06.039 --> 00:30:10.720
<v Speaker 1>another go back and remake this because I like, are

513
00:30:10.759 --> 00:30:12.839
<v Speaker 1>you the guy that they interview in it too? Is

514
00:30:12.880 --> 00:30:16.720
<v Speaker 1>like the most like guy who made Connecticut Guy ever?

515
00:30:16.839 --> 00:30:20.519
<v Speaker 1>Of course, Yeah, that's very good, But let's get down

516
00:30:20.599 --> 00:30:23.240
<v Speaker 1>to brass tacks, like enough of this. Let's get to

517
00:30:23.240 --> 00:30:25.759
<v Speaker 1>page eighty three because this is a huge issue and

518
00:30:25.799 --> 00:30:28.240
<v Speaker 1>we're running late. This episode is going to be long.

519
00:30:28.680 --> 00:30:31.079
<v Speaker 1>A preview start on page eighty three, kicking off with

520
00:30:31.119 --> 00:30:34.160
<v Speaker 1>Final Fantasy X. You know, I can talk a lot

521
00:30:34.240 --> 00:30:38.200
<v Speaker 1>about Final Fantasy tens, and I'm sure we'll review the

522
00:30:38.279 --> 00:30:40.880
<v Speaker 1>review when we get there, but what I really wanted

523
00:30:40.880 --> 00:30:43.599
<v Speaker 1>to look at just before we move on is at

524
00:30:43.599 --> 00:30:46.359
<v Speaker 1>the bottom of the first page of the preview. You

525
00:30:46.440 --> 00:30:51.000
<v Speaker 1>have some screenshots of the characters, and they look distinctly

526
00:30:51.079 --> 00:30:54.440
<v Speaker 1>more Asian than they do in the finest, especially Una

527
00:30:54.519 --> 00:30:57.640
<v Speaker 1>and tied us status, which I think is a is

528
00:30:57.680 --> 00:31:01.240
<v Speaker 1>disappointing that that we moved away from that, like the

529
00:31:01.240 --> 00:31:05.839
<v Speaker 1>the remasters from what twenty fourteen or whenever they came

530
00:31:05.839 --> 00:31:10.279
<v Speaker 1>out Ye criticized for like whitewashing the character faces even more. Yeah,

531
00:31:10.640 --> 00:31:12.599
<v Speaker 1>but I love these shots and I wish we had

532
00:31:12.599 --> 00:31:17.759
<v Speaker 1>seen maybe more of this. That's fascinating and yes, bad,

533
00:31:18.160 --> 00:31:22.480
<v Speaker 1>to be clear, but it is fascinating. Yeah, page ninety six,

534
00:31:22.680 --> 00:31:24.440
<v Speaker 1>we have a preview for a game called a Curra

535
00:31:24.559 --> 00:31:26.759
<v Speaker 1>Psycho Ball, which looks like a pinball game. But that

536
00:31:26.839 --> 00:31:29.799
<v Speaker 1>is just like, that's a sick name for a video game. Yes,

537
00:31:32.000 --> 00:31:34.480
<v Speaker 1>I want to pause on page ninety eight, ninety nine

538
00:31:34.519 --> 00:31:39.839
<v Speaker 1>and appreciate this amazing advertisement for Eco. Can you paint

539
00:31:39.880 --> 00:31:43.680
<v Speaker 1>us a word picture of this ego? Holy cow? Okay,

540
00:31:43.759 --> 00:31:47.599
<v Speaker 1>So this is a gigantic labyrinth maze type thing. You've

541
00:31:47.599 --> 00:31:50.200
<v Speaker 1>got to start and Eco logo, and I mean it's

542
00:31:50.240 --> 00:31:54.799
<v Speaker 1>over to pages and it's hundreds and hundreds of twists

543
00:31:54.799 --> 00:31:59.119
<v Speaker 1>and turns and not kind of celtic not but randomized

544
00:31:59.240 --> 00:32:02.440
<v Speaker 1>and then their screech right, and so you can follow

545
00:32:02.519 --> 00:32:06.759
<v Speaker 1>these paths and then there's arrows. There's some words in

546
00:32:06.799 --> 00:32:09.119
<v Speaker 1>some spots. We got a little bit of a tagline here.

547
00:32:09.240 --> 00:32:12.160
<v Speaker 1>Enter a world of enchantment, Your Eco mysterious boy on

548
00:32:12.200 --> 00:32:15.119
<v Speaker 1>a quest. Expelled from your village to an isolated castle.

549
00:32:15.440 --> 00:32:17.839
<v Speaker 1>You have eerie dreams. D Da da da da da. Eco,

550
00:32:18.279 --> 00:32:22.359
<v Speaker 1>solve the puzzles, join the Tormented words forever, or join

551
00:32:22.400 --> 00:32:26.200
<v Speaker 1>the torment words forever. Yeah, so very cool, very cool.

552
00:32:27.039 --> 00:32:29.559
<v Speaker 1>I like how the screenshots are sort of scattered through

553
00:32:29.599 --> 00:32:32.920
<v Speaker 1>as though like you're seeing moments as they traverse the

554
00:32:32.960 --> 00:32:34.759
<v Speaker 1>map and that's what's happening in that area of the

555
00:32:34.759 --> 00:32:39.720
<v Speaker 1>map or whatever. Just very evocative, very like representative of

556
00:32:39.759 --> 00:32:42.119
<v Speaker 1>what I think why I think human created art is

557
00:32:42.160 --> 00:32:46.839
<v Speaker 1>just so important even in like you know, capitalist marketing campaigns.

558
00:32:47.400 --> 00:32:51.160
<v Speaker 1>Somebody spent way too much time making this actually navigable,

559
00:32:51.400 --> 00:32:54.079
<v Speaker 1>you know what I mean? Like, yeah, I know, can

560
00:32:54.160 --> 00:32:56.759
<v Speaker 1>like can you actually finish that, Matt like that mays

561
00:32:57.920 --> 00:33:01.160
<v Speaker 1>I can't do it without a firm without trying, But

562
00:33:01.279 --> 00:33:04.319
<v Speaker 1>it reads as though it is finishable, right, And there's

563
00:33:04.400 --> 00:33:07.680
<v Speaker 1>little even arrows helping you guide at every intersection. This

564
00:33:07.799 --> 00:33:09.519
<v Speaker 1>is this, that is that to make sure you know

565
00:33:09.599 --> 00:33:11.960
<v Speaker 1>what path you're still on. That's just an enormous amount

566
00:33:11.960 --> 00:33:16.319
<v Speaker 1>of work. Oh my god, Yeah, very cool. We're gonna

567
00:33:16.359 --> 00:33:19.839
<v Speaker 1>go past the rest of the previews. I would love

568
00:33:19.880 --> 00:33:23.960
<v Speaker 1>to start for previews as Xenosaga, Resident Evil remake, Koshigami,

569
00:33:24.079 --> 00:33:28.319
<v Speaker 1>and even Project Ego, which would go on to become Fable,

570
00:33:29.079 --> 00:33:31.599
<v Speaker 1>which is one of my favorite games of that generation.

571
00:33:34.000 --> 00:33:36.319
<v Speaker 1>But we're gonna go instead to page one hundred and

572
00:33:36.319 --> 00:33:42.079
<v Speaker 1>twenty four, where the issues Huge feature starts. Oh that's

573
00:33:42.119 --> 00:33:46.799
<v Speaker 1>the one hundred best games ever. Unfortunately, we're not gonna

574
00:33:46.799 --> 00:33:51.240
<v Speaker 1>spend the whole episode talking about another EGM Top one

575
00:33:51.279 --> 00:33:56.720
<v Speaker 1>hundred Games of All Time list? What nine mainline episodes?

576
00:33:56.759 --> 00:33:59.960
<v Speaker 1>After we did the first, yeah, so is, we did

577
00:34:00.079 --> 00:34:04.480
<v Speaker 1>issue one hundred and that was if you remember Season

578
00:34:04.519 --> 00:34:06.599
<v Speaker 1>one episode nineteen a fun Factor, we went over Issue

579
00:34:06.599 --> 00:34:08.960
<v Speaker 1>one hundred and did their their top one hundred games list.

580
00:34:09.280 --> 00:34:12.800
<v Speaker 1>I could talk about this list four days, but what

581
00:34:12.840 --> 00:34:14.320
<v Speaker 1>I do want to do is point out some of

582
00:34:14.360 --> 00:34:17.519
<v Speaker 1>the new editions, maybe games that came out between the

583
00:34:17.559 --> 00:34:19.400
<v Speaker 1>two lists. I also want to point out that they

584
00:34:19.400 --> 00:34:22.920
<v Speaker 1>have Final Fantasy seven at number ninety one, and I

585
00:34:22.960 --> 00:34:27.400
<v Speaker 1>do think that sort of reflects the way Fohonnacy seven

586
00:34:27.480 --> 00:34:29.719
<v Speaker 1>kind of always has this like up and down sort

587
00:34:29.760 --> 00:34:34.920
<v Speaker 1>of reputation. But Resident Eva one at number ninety f zero,

588
00:34:34.960 --> 00:34:42.119
<v Speaker 1>Exit eighty five get dunk down. Yeah, it's wild. What else? Yeah?

589
00:34:42.159 --> 00:34:43.960
<v Speaker 1>Anything else stand out to you kind of at the

590
00:34:44.800 --> 00:34:47.280
<v Speaker 1>top of the list here, Yeah, of course. And I'm granted,

591
00:34:47.360 --> 00:34:50.760
<v Speaker 1>like anything on here is still impressive, right, it's still

592
00:34:50.840 --> 00:34:53.039
<v Speaker 1>top one hundred list nine. But if I'm Fantasy nine

593
00:34:53.199 --> 00:34:56.320
<v Speaker 1>fifty seven, yeah, I'm scrolling up. So you've got You've

594
00:34:56.360 --> 00:34:59.320
<v Speaker 1>got the top ten already. Okay, wait wait, where's twenty six?

595
00:34:59.320 --> 00:35:03.039
<v Speaker 1>It was twenty seven and last okay, so the most positive. Yeah,

596
00:35:03.159 --> 00:35:05.599
<v Speaker 1>a few things I want to point out here. New

597
00:35:05.599 --> 00:35:09.000
<v Speaker 1>stuff on the list Skys of Arcadia at number eighty.

598
00:35:09.559 --> 00:35:12.159
<v Speaker 1>We know friends of the show Retrograde Amnesia are starting

599
00:35:12.199 --> 00:35:14.880
<v Speaker 1>a season about Skies of Arcadia. Check them out. Amazing

600
00:35:14.920 --> 00:35:19.559
<v Speaker 1>podcast about old video or old RPGs, Advance Wars at

601
00:35:19.599 --> 00:35:23.519
<v Speaker 1>seventy two. Happy to see that on their nice paper,

602
00:35:23.519 --> 00:35:27.000
<v Speaker 1>Mario at number forty eight. We also have Funasay nine

603
00:35:27.039 --> 00:35:29.840
<v Speaker 1>at fifty seven. Like you said, Link's Awakening is criminally

604
00:35:29.920 --> 00:35:37.039
<v Speaker 1>low at fifty five, and Chronocross number thirty six. Oh wow,

605
00:35:37.719 --> 00:35:41.440
<v Speaker 1>which I can get on board with just ten spots

606
00:35:41.840 --> 00:35:46.599
<v Speaker 1>behind it severely underranked older sibling. Yes, so, Stewie and

607
00:35:46.679 --> 00:35:49.599
<v Speaker 1>chat goes. Be sure to check out Mark McDonald's personal

608
00:35:49.639 --> 00:35:52.440
<v Speaker 1>list at the bottom of one of the pages. And

609
00:35:52.639 --> 00:35:57.199
<v Speaker 1>Mark McDonald has magician Lauro Nam nineteen seventy five for

610
00:35:57.360 --> 00:36:00.400
<v Speaker 1>Neo Gio. Both of those are Geo Geo games. Secret

611
00:36:00.400 --> 00:36:03.880
<v Speaker 1>of Mana supers Sonic is overrated, you know it's true.

612
00:36:04.960 --> 00:36:12.239
<v Speaker 1>Vashio Blade PlayStation and einhander. Okay, thank you, Mark the crowd.

613
00:36:12.800 --> 00:36:14.800
<v Speaker 1>I gotta say like as a long time eight four

614
00:36:15.239 --> 00:36:18.000
<v Speaker 1>play listener as well. Mark McDonald's one of the hosts there.

615
00:36:18.239 --> 00:36:21.880
<v Speaker 1>I love that he has and they all have nicknames

616
00:36:22.239 --> 00:36:25.119
<v Speaker 1>even way back then. But carrying on, we weren't gonna

617
00:36:25.119 --> 00:36:27.719
<v Speaker 1>spend too much time on this. Let's run down the

618
00:36:27.719 --> 00:36:31.239
<v Speaker 1>top ten. We have super Mario World number nine, Final

619
00:36:31.239 --> 00:36:34.840
<v Speaker 1>Fantasy three which final Panty six now, oh great enough

620
00:36:34.880 --> 00:36:38.199
<v Speaker 1>time in Majora's Mask, back to back at eight and seven,

621
00:36:38.920 --> 00:36:43.519
<v Speaker 1>Soul Caliber at six, number five, Super Mario sixty four,

622
00:36:44.119 --> 00:36:47.480
<v Speaker 1>number four, Symphony of the Night number three linked to

623
00:36:47.480 --> 00:36:54.599
<v Speaker 1>the past, number two, Tetris number one, super Metroid. What

624
00:36:54.679 --> 00:36:57.159
<v Speaker 1>do you think, ty, Yeah, this is fascinating. I want

625
00:36:57.199 --> 00:36:58.679
<v Speaker 1>to go back and see. Do you know where super

626
00:36:58.719 --> 00:37:03.199
<v Speaker 1>Metroid was on their prest I can't remember off the

627
00:37:03.199 --> 00:37:06.119
<v Speaker 1>top of my head. I think it was top ten. Okay,

628
00:37:06.239 --> 00:37:08.480
<v Speaker 1>because you and I had this discussion where you totally

629
00:37:08.480 --> 00:37:11.079
<v Speaker 1>owned me about Tetris being number one, and how like

630
00:37:11.320 --> 00:37:14.280
<v Speaker 1>it kind of it almost has to be number one, right,

631
00:37:14.400 --> 00:37:17.400
<v Speaker 1>Like it's the perfect game. It's for every platform. It's

632
00:37:17.440 --> 00:37:20.760
<v Speaker 1>so universal, every person can play it. Many people can

633
00:37:20.800 --> 00:37:24.119
<v Speaker 1>play it, well, it's traditional gamers, non traditional gamers. It's

634
00:37:24.199 --> 00:37:28.920
<v Speaker 1>it's immediate, it's addictive, it's it's just the gamiest possible game.

635
00:37:29.000 --> 00:37:33.159
<v Speaker 1>Didn't make a movie about Super Metroid. No, but it's

636
00:37:33.440 --> 00:37:35.559
<v Speaker 1>it's interesting to me though, because it's like, and I

637
00:37:35.639 --> 00:37:38.280
<v Speaker 1>was trying to go, look like, you can tell stories,

638
00:37:38.400 --> 00:37:41.000
<v Speaker 1>there's you know, technology advances, there's things you can do.

639
00:37:41.159 --> 00:37:43.519
<v Speaker 1>Like I don't think the art of video game starts

640
00:37:43.519 --> 00:37:45.760
<v Speaker 1>and stops with Tetris, but I didn't have a really

641
00:37:45.840 --> 00:37:49.079
<v Speaker 1>great argument for that. And now this is fascinating because

642
00:37:49.079 --> 00:37:51.519
<v Speaker 1>Super Metroid is now somehow bubbled up over it, maybe

643
00:37:51.519 --> 00:37:54.400
<v Speaker 1>as we're starting to get towards because Castlevania Sympathy and

644
00:37:54.440 --> 00:37:57.239
<v Speaker 1>Night is four, right, so like we are presaging the

645
00:37:57.280 --> 00:38:00.840
<v Speaker 1>metroid Vania of Wow. If you can combine the kind

646
00:38:00.880 --> 00:38:04.000
<v Speaker 1>of storytelling and progression that only video games can do

647
00:38:04.119 --> 00:38:10.039
<v Speaker 1>with interactivity and with actual telling of stories, right, your

648
00:38:10.119 --> 00:38:13.320
<v Speaker 1>characters are progressing literally in terms of strength and power,

649
00:38:13.320 --> 00:38:16.639
<v Speaker 1>and they're also progressing metaphorically through character arcs at the

650
00:38:16.639 --> 00:38:20.920
<v Speaker 1>same time. That's a powerful form of storytelling, power, powerful

651
00:38:21.400 --> 00:38:25.199
<v Speaker 1>you know, realization of the art form. However, there's also

652
00:38:25.400 --> 00:38:31.000
<v Speaker 1>you know, they're trying to combine new hotness and you know,

653
00:38:31.360 --> 00:38:34.840
<v Speaker 1>nostalgia and balance them against each other. You know the

654
00:38:34.840 --> 00:38:37.119
<v Speaker 1>fact that Chrono Trigger was I think twenty seven and

655
00:38:37.159 --> 00:38:40.400
<v Speaker 1>moved up one spot to twenty six is fascinating to me.

656
00:38:40.519 --> 00:38:43.559
<v Speaker 1>Why hasn't that bubble up started yet? You know, we've

657
00:38:43.559 --> 00:38:46.400
<v Speaker 1>talked about it a million times. You know, chrona Trigger

658
00:38:46.480 --> 00:38:50.760
<v Speaker 1>being gradually bumped up through history and now it's it's

659
00:38:50.800 --> 00:38:53.400
<v Speaker 1>definitely going to be in many people's top twenty of

660
00:38:53.440 --> 00:38:55.480
<v Speaker 1>all time, top ten of all time, maybe even number

661
00:38:55.480 --> 00:38:58.280
<v Speaker 1>one of all time, even though there's thousands and thousands

662
00:38:58.280 --> 00:39:00.960
<v Speaker 1>you know, there's twenty more years of gas released after this.

663
00:39:02.679 --> 00:39:04.920
<v Speaker 1>Stuie and Chat just throws out, hey, can I offer

664
00:39:04.960 --> 00:39:07.800
<v Speaker 1>a theory? EGM started as a group of primarily hardcore

665
00:39:08.119 --> 00:39:11.159
<v Speaker 1>arcade gamers, and by this era it was primarily folks

666
00:39:11.159 --> 00:39:14.079
<v Speaker 1>who've grown up playing console games. The staff were nes

667
00:39:14.159 --> 00:39:19.039
<v Speaker 1>Genesis SNS kids as opposed to arcade kids. So it's

668
00:39:19.039 --> 00:39:23.920
<v Speaker 1>the generational change over who was staffing the magazine that

669
00:39:23.920 --> 00:39:27.480
<v Speaker 1>that helped shift their staff picks around a little bit.

670
00:39:27.480 --> 00:39:31.199
<v Speaker 1>Which that's fascinating as well, And that's probably why I

671
00:39:31.320 --> 00:39:37.320
<v Speaker 1>find this list less objectionable, Like I can it fits

672
00:39:37.360 --> 00:39:41.840
<v Speaker 1>my tastes more closely than the list in the issue

673
00:39:41.840 --> 00:39:46.559
<v Speaker 1>one hundred personally, And like I can go and think

674
00:39:46.599 --> 00:39:48.800
<v Speaker 1>of a lot of games I can argue should be

675
00:39:48.840 --> 00:39:51.920
<v Speaker 1>in the top ten, but like for me personally, the

676
00:39:51.960 --> 00:39:55.320
<v Speaker 1>only ones that stand out are Soul Caliber and the

677
00:39:55.360 --> 00:39:59.320
<v Speaker 1>two Zelda games as games that I wouldn't at least

678
00:39:59.360 --> 00:40:01.880
<v Speaker 1>consider from my own personal put link to the past

679
00:40:01.920 --> 00:40:04.440
<v Speaker 1>anywhere in year three. Uh, wouldn't be it my one

680
00:40:04.480 --> 00:40:14.840
<v Speaker 1>hundred probably TI, it's not that great if I'm taking

681
00:40:14.880 --> 00:40:26.519
<v Speaker 1>ten Zelda games, it's not making it. Ah, Okay, now

682
00:40:26.559 --> 00:40:29.360
<v Speaker 1>I'm just now I'm mad again. I'm sorry. I'm sorry.

683
00:40:29.719 --> 00:40:31.480
<v Speaker 1>Like people are like, oh, this is what they no,

684
00:40:31.559 --> 00:40:34.679
<v Speaker 1>But that's what I mean. That's what's fascinating, Like jokes aside,

685
00:40:34.679 --> 00:40:37.159
<v Speaker 1>that's what's fascinating about these lists. And I'm sure you

686
00:40:37.199 --> 00:40:40.719
<v Speaker 1>know Greg and Chat can speak to the arguments, right

687
00:40:40.800 --> 00:40:44.159
<v Speaker 1>like one person's top ten game, like lots of people

688
00:40:44.199 --> 00:40:46.400
<v Speaker 1>would put Okareen in a Time is a top ten

689
00:40:46.440 --> 00:40:49.079
<v Speaker 1>game of all time. I think it won a top

690
00:40:49.199 --> 00:40:55.280
<v Speaker 1>ten list in EGM at one point, surprise me or somewhere,

691
00:40:57.840 --> 00:40:59.760
<v Speaker 1>But it just it isn't a Zelda game that I

692
00:40:59.880 --> 00:41:01.679
<v Speaker 1>like and I wouldn't put it in my top ten

693
00:41:01.760 --> 00:41:03.920
<v Speaker 1>Zelda games. I'm just not much of a fan of

694
00:41:04.039 --> 00:41:09.719
<v Speaker 1>evoke rain of time. But trying to find like an

695
00:41:10.440 --> 00:41:12.920
<v Speaker 1>objective order for a group of people like you and

696
00:41:12.960 --> 00:41:14.760
<v Speaker 1>I would have to sit here and argument. I'd be like, yeah,

697
00:41:14.840 --> 00:41:16.559
<v Speaker 1>link to the Past should be in the top ten.

698
00:41:16.679 --> 00:41:18.719
<v Speaker 1>You go, I don't even want it on top hundred list.

699
00:41:18.760 --> 00:41:21.400
<v Speaker 1>How do you reconcile that and then put forward something

700
00:41:21.480 --> 00:41:26.079
<v Speaker 1>that is like, you know, representative of the communal? Like,

701
00:41:26.960 --> 00:41:29.119
<v Speaker 1>I know how you do it because min Max does

702
00:41:29.159 --> 00:41:33.320
<v Speaker 1>this every year the two tens, and they record like

703
00:41:33.440 --> 00:41:36.679
<v Speaker 1>sixteen hours of content as like five to seven people

704
00:41:37.159 --> 00:41:39.840
<v Speaker 1>go through just of their yeah oh yeah, yeah, just

705
00:41:39.880 --> 00:41:42.360
<v Speaker 1>to come up with a toy and it's it's, oh

706
00:41:42.440 --> 00:41:45.039
<v Speaker 1>my god, the circular dibate giant bomb. I think that's

707
00:41:45.079 --> 00:41:47.440
<v Speaker 1>something similar where they have like a six hour like

708
00:41:47.559 --> 00:41:49.760
<v Speaker 1>podcast where they debate all of this stuff for Game

709
00:41:49.800 --> 00:41:52.800
<v Speaker 1>of the Year, which is fabulous, and like, you know what,

710
00:41:53.440 --> 00:41:57.159
<v Speaker 1>you also do it because you have editors who go, no, sorry,

711
00:41:57.880 --> 00:41:59.639
<v Speaker 1>I'm going to put this in at this point, and

712
00:41:59.719 --> 00:42:02.199
<v Speaker 1>so you know, for this show, you edit the audio

713
00:42:02.280 --> 00:42:04.800
<v Speaker 1>version of the podcast, I edit the video version and

714
00:42:04.840 --> 00:42:08.760
<v Speaker 1>we'd probably just end up with different top tens depending

715
00:42:08.800 --> 00:42:11.599
<v Speaker 1>on which FORMA yeah, but it is, you know, it

716
00:42:11.679 --> 00:42:15.039
<v Speaker 1>is cool. There's some great additions, and top one hundred

717
00:42:15.039 --> 00:42:18.480
<v Speaker 1>lists are just fabulous because it's awesome to talk about games,

718
00:42:18.920 --> 00:42:22.280
<v Speaker 1>and it's awesome to make, you know, like to make

719
00:42:22.280 --> 00:42:24.559
<v Speaker 1>your arguments for your favorites. What I really want to

720
00:42:24.599 --> 00:42:26.480
<v Speaker 1>talk about, though, and this gets back to our opening

721
00:42:26.559 --> 00:42:35.960
<v Speaker 1>conversation is Sean Babies EGM's Craps Dravaganza twenty Worst Games Ever.

722
00:42:36.119 --> 00:42:38.880
<v Speaker 1>So this follows the top one hundred game. Anyone who's

723
00:42:38.880 --> 00:42:43.320
<v Speaker 1>familiar with Sean Baby knows that he was mildly obsessed

724
00:42:43.360 --> 00:42:47.360
<v Speaker 1>with bad video games, a pretty funny guy, and so

725
00:42:47.519 --> 00:42:50.480
<v Speaker 1>here he has a pretty long feature about like the

726
00:42:50.519 --> 00:42:53.119
<v Speaker 1>worst games ever. So we're gonna run through some of

727
00:42:53.159 --> 00:42:56.920
<v Speaker 1>this stuff. But first, each game is accompanied by scores

728
00:42:56.960 --> 00:43:03.320
<v Speaker 1>for graphics, fun, and then a third unique metric that

729
00:43:03.360 --> 00:43:06.719
<v Speaker 1>the that's you know, specific to that game. They're also

730
00:43:06.760 --> 00:43:09.199
<v Speaker 1>given an icon so you can easily spot, like what

731
00:43:09.320 --> 00:43:11.679
<v Speaker 1>kind of crap they are? Can you break down the

732
00:43:11.920 --> 00:43:17.039
<v Speaker 1>quote iconocrap system for us time Iconocrap? Want to enjoy

733
00:43:17.079 --> 00:43:19.639
<v Speaker 1>our article but don't know how to read? Watch for

734
00:43:19.719 --> 00:43:22.039
<v Speaker 1>these icons to get an at a gland scander at

735
00:43:22.039 --> 00:43:26.760
<v Speaker 1>what makes each game so very, very not special. We

736
00:43:26.800 --> 00:43:30.000
<v Speaker 1>have an upside down Sheep for series Black Sheep, a

737
00:43:30.159 --> 00:43:33.280
<v Speaker 1>guy with money eyes for Born in a marketing meeting

738
00:43:34.159 --> 00:43:36.920
<v Speaker 1>full motion video ahead. So we have the drama masks,

739
00:43:36.960 --> 00:43:41.119
<v Speaker 1>but instead of smiling and crying, they're both crying. Licensed

740
00:43:41.239 --> 00:43:44.119
<v Speaker 1>shlock with a pile of dung with a barcode on it.

741
00:43:44.880 --> 00:43:48.599
<v Speaker 1>The Naked Lady silhouette leaves you feeling dirty, the Space

742
00:43:48.639 --> 00:43:54.320
<v Speaker 1>and Space Invader sprite with a halo, vaguely wholesome, overwrought

743
00:43:54.920 --> 00:43:58.559
<v Speaker 1>mall store, Ninja Star called Ninja Kidnap the President, and

744
00:43:58.599 --> 00:44:03.599
<v Speaker 1>then a unicorn mythic bad Graphics and so the cover

745
00:44:04.000 --> 00:44:11.239
<v Speaker 1>image of this feature is a like seventies porn star

746
00:44:11.400 --> 00:44:16.000
<v Speaker 1>guy with like a open collar shirt, baby pink shirt,

747
00:44:16.159 --> 00:44:21.519
<v Speaker 1>big glossy necklace with the this is logo. I would

748
00:44:21.519 --> 00:44:26.039
<v Speaker 1>wear this. This is very nice, like the twenty is

749
00:44:26.239 --> 00:44:28.519
<v Speaker 1>as a dragon. It's pretty, it's pretty sick. I can

750
00:44:28.559 --> 00:44:32.239
<v Speaker 1>only assume that this model in the photograph is Greg

751
00:44:32.280 --> 00:44:35.039
<v Speaker 1>Zewart from the show and Chat as well. It's It's

752
00:44:35.079 --> 00:44:40.119
<v Speaker 1>gonna be We're gonna kick things off tie with number twenty,

753
00:44:40.440 --> 00:44:44.320
<v Speaker 1>speaking of the Mandela effect extreme sports. Wait, no, not

754
00:44:44.360 --> 00:44:48.800
<v Speaker 1>the Mandela, Yes, Mandela fan extreme sports with the Berenstein Bears.

755
00:44:49.960 --> 00:44:53.400
<v Speaker 1>This one is spelt with just ease. But it's it's

756
00:44:53.519 --> 00:44:56.920
<v Speaker 1>yeah that it's yeah. It's even wrong for the thing

757
00:44:57.199 --> 00:45:00.960
<v Speaker 1>that people thought it was right? Is it? People think

758
00:45:00.960 --> 00:45:05.079
<v Speaker 1>it's I don't know. It gets a one out of

759
00:45:05.079 --> 00:45:07.800
<v Speaker 1>ten and graphics, a zero out of ten in fun,

760
00:45:08.000 --> 00:45:14.280
<v Speaker 1>and a zero out of ten in extremeness. Extremeness, Oh,

761
00:45:14.320 --> 00:45:18.159
<v Speaker 1>Greg says the uh. The photograph was Dan Paluso, who

762
00:45:18.280 --> 00:45:22.480
<v Speaker 1>was wasn't having managing editor Davis special incredible. That is

763
00:45:22.519 --> 00:45:27.199
<v Speaker 1>like that is a thick uh like shag rush outstanding

764
00:45:27.280 --> 00:45:35.159
<v Speaker 1>of a chest. It's labeled with born in a marketing meeting, licensed,

765
00:45:35.199 --> 00:45:40.320
<v Speaker 1>schlock and vaguely wholesome. Have you played extreme sports? I

766
00:45:40.360 --> 00:45:42.519
<v Speaker 1>have not. This is Game Boy Color only. I didn't

767
00:45:42.559 --> 00:45:44.760
<v Speaker 1>have a Game Boy Color, and I didn't I would

768
00:45:44.840 --> 00:45:47.599
<v Speaker 1>not have bought this or or played this even if

769
00:45:47.599 --> 00:45:51.559
<v Speaker 1>it had been available to me. Okay, with a six

770
00:45:52.360 --> 00:45:54.440
<v Speaker 1>in graphics, a one in fun, and an eight out

771
00:45:54.480 --> 00:45:58.239
<v Speaker 1>of ten in Jesus Power. Number nineteen goes to Bible Adventures.

772
00:45:58.239 --> 00:46:01.440
<v Speaker 1>Have you played Bible Adventures? Tie, and if so, is

773
00:46:01.480 --> 00:46:04.280
<v Speaker 1>it an accurate representation of scripts? Not only have I

774
00:46:04.320 --> 00:46:10.480
<v Speaker 1>played Bible Adventures, wow, now thy lore. My mom and

775
00:46:10.519 --> 00:46:13.960
<v Speaker 1>dad divorced when I was one, and my dad remarried

776
00:46:14.400 --> 00:46:18.480
<v Speaker 1>quite quickly, and then he and my stepmom became evangelical

777
00:46:18.559 --> 00:46:23.000
<v Speaker 1>Christians when I was like six, and so I got

778
00:46:23.079 --> 00:46:25.599
<v Speaker 1>whiplashed very hard into like, wait, what what are we

779
00:46:25.639 --> 00:46:28.599
<v Speaker 1>reorganizing our life around? And my mom was like an

780
00:46:28.599 --> 00:46:31.960
<v Speaker 1>old hippie and lapsed Catholic who was getting really into

781
00:46:32.000 --> 00:46:34.639
<v Speaker 1>like woo stuff. So it was like literally my mom

782
00:46:34.719 --> 00:46:37.480
<v Speaker 1>was like going to see an astrologer, and then I

783
00:46:37.480 --> 00:46:41.039
<v Speaker 1>would go to my like evangelical Yeah, mom and dad,

784
00:46:41.119 --> 00:46:44.280
<v Speaker 1>So this is great. So my siblings we had Bible Adventures,

785
00:46:44.280 --> 00:46:48.159
<v Speaker 1>we had all the Wisdom Tree terrible games. And also

786
00:46:48.639 --> 00:46:52.000
<v Speaker 1>Sean Baby has rewritten and republished over the years on

787
00:46:52.079 --> 00:46:56.159
<v Speaker 1>his own website some of his takedowns of games. And

788
00:46:56.280 --> 00:46:59.679
<v Speaker 1>I've read various versions of his takedowns of Bible Adventures,

789
00:46:59.719 --> 00:47:03.639
<v Speaker 1>and this is very true because there's so mini games here.

790
00:47:03.679 --> 00:47:05.559
<v Speaker 1>And I'm gonna read this bit because it is absolutely right.

791
00:47:05.639 --> 00:47:08.000
<v Speaker 1>In Baby Moses, your job is to haul Baby Moses

792
00:47:08.000 --> 00:47:09.760
<v Speaker 1>through a desert filled with spiders who want to eat

793
00:47:09.800 --> 00:47:12.079
<v Speaker 1>Baby Moses. And it doesn't take more than a couple

794
00:47:12.079 --> 00:47:14.159
<v Speaker 1>of minutes for the game to degenerate it to you

795
00:47:14.320 --> 00:47:17.480
<v Speaker 1>just throwing Baby Moses into a river and watching him sink,

796
00:47:17.519 --> 00:47:20.159
<v Speaker 1>then pretending it was an accident. If you make it

797
00:47:20.199 --> 00:47:23.440
<v Speaker 1>to the end of a level without Baby Moses, your

798
00:47:23.480 --> 00:47:28.239
<v Speaker 1>only reprimand is good work. But you forgot Baby Moses.

799
00:47:29.800 --> 00:47:32.440
<v Speaker 1>So even if you kill Baby Moses, you still feel

800
00:47:32.480 --> 00:47:35.119
<v Speaker 1>good about yourself. And isn't that exactly what would be

801
00:47:35.159 --> 00:47:37.320
<v Speaker 1>important to Baby Moses at least sitting on the bottom

802
00:47:37.320 --> 00:47:41.119
<v Speaker 1>of the river being eaten by spiders. And Sean Baby

803
00:47:41.519 --> 00:47:46.320
<v Speaker 1>was an early master of just the like super super

804
00:47:46.360 --> 00:47:50.480
<v Speaker 1>turbose snarky style that would be coming to power in

805
00:47:50.519 --> 00:47:54.440
<v Speaker 1>this era of online slash print at the same time,

806
00:47:55.000 --> 00:47:58.079
<v Speaker 1>and Stue said in the chat, Crispin Boyer contracted Sean

807
00:47:58.119 --> 00:48:00.880
<v Speaker 1>Baby for this list. After he read it, editor in

808
00:48:00.960 --> 00:48:03.519
<v Speaker 1>chief Dance Shoe immediately put Sean on a retainer so

809
00:48:03.519 --> 00:48:06.280
<v Speaker 1>you can keep them as a regular contributor, and I

810
00:48:06.320 --> 00:48:10.519
<v Speaker 1>assume keep him out of competitor mags. Yeah, because Sean

811
00:48:10.559 --> 00:48:14.119
<v Speaker 1>Baby has been dining out on making fun of this

812
00:48:14.159 --> 00:48:16.239
<v Speaker 1>stuff for twenty years. I actually just looked him up

813
00:48:16.280 --> 00:48:19.280
<v Speaker 1>a couple weeks ago. He still has a podcast and stuff.

814
00:48:20.079 --> 00:48:23.639
<v Speaker 1>There's a ton of stuff carrying on. A number eighteen.

815
00:48:23.679 --> 00:48:26.239
<v Speaker 1>We have Crisscross make my video. It gets a one

816
00:48:26.320 --> 00:48:30.559
<v Speaker 1>in graphics, a zero in fun, and an eight in

817
00:48:30.719 --> 00:48:33.840
<v Speaker 1>evil incantations. Have you played criss Cross make?

818
00:48:34.320 --> 00:48:34.760
<v Speaker 3>I have not.

819
00:48:35.639 --> 00:48:38.960
<v Speaker 1>Something like Crisscross doesn't happen without the help of evil wizards,

820
00:48:39.239 --> 00:48:41.880
<v Speaker 1>So we reckon. The miggity miggity miggity Mac Daddy and

821
00:48:41.960 --> 00:48:45.079
<v Speaker 1>the diggity Diggity Diggity Daddy Mac must be time traveling

822
00:48:45.079 --> 00:48:47.960
<v Speaker 1>magicians from the future who use their advanced knowledge of

823
00:48:48.000 --> 00:48:51.280
<v Speaker 1>how to wear things backward to infiltrate the music biz,

824
00:48:51.519 --> 00:48:54.000
<v Speaker 1>which means by the time you read this will probably

825
00:48:54.079 --> 00:48:58.280
<v Speaker 1>be toads. Not that I expect there are many of you,

826
00:48:58.440 --> 00:49:00.360
<v Speaker 1>but if you are young enough to not know who

827
00:49:00.440 --> 00:49:04.840
<v Speaker 1>Chriss Cross are, they were rappers where they brothers, and

828
00:49:04.880 --> 00:49:08.320
<v Speaker 1>they wore their clothes backwards for some reason. They would

829
00:49:08.360 --> 00:49:14.360
<v Speaker 1>make you jump jump uh huh. Number seventeen twenty games

830
00:49:14.480 --> 00:49:19.880
<v Speaker 1>bubbsy three d Oh God Bad Street Brawler, not to

831
00:49:19.880 --> 00:49:22.599
<v Speaker 1>be confused with Good Street Brawler. No. At Number sixteen

832
00:49:22.679 --> 00:49:26.320
<v Speaker 1>total recall takes the fifteenth spot. Have you played bubbsy

833
00:49:26.320 --> 00:49:30.480
<v Speaker 1>three D, Bad Street Brawler or Total Recall tigh No,

834
00:49:30.559 --> 00:49:34.320
<v Speaker 1>I haven't though Bad Street Brawler looks very much like

835
00:49:34.320 --> 00:49:40.320
<v Speaker 1>a straight ripoff of River City. Yeah, and it looks

836
00:49:40.880 --> 00:49:42.880
<v Speaker 1>much worse, which is a good street brawl. It's a

837
00:49:42.880 --> 00:49:48.840
<v Speaker 1>good street brawler. Yeah, we have we're coming in and

838
00:49:48.880 --> 00:49:51.199
<v Speaker 1>we're coming up on the you know, like of the

839
00:49:51.360 --> 00:49:55.679
<v Speaker 1>midway point here of the list, as we get closer

840
00:49:55.679 --> 00:49:58.199
<v Speaker 1>to the top ten. We have Aircars at fourteen, Rap

841
00:49:58.280 --> 00:50:01.880
<v Speaker 1>Jam Volume one at thirteen everyone knows Rap Jam got

842
00:50:01.920 --> 00:50:05.719
<v Speaker 1>good with volume two, and night Trap at twelve oh

843
00:50:05.719 --> 00:50:09.599
<v Speaker 1>boy oh and Advanced Dungeons and Dragons Heroes of the

844
00:50:09.719 --> 00:50:13.400
<v Speaker 1>Lamps and number eleven. Have you played Aircars, Rap Jam

845
00:50:13.519 --> 00:50:17.320
<v Speaker 1>Volume one, Night Trap or Advance Dungeons and Dragons Heroes

846
00:50:17.400 --> 00:50:20.199
<v Speaker 1>of the Lamb. I haven't to. Night Trap is the only, like,

847
00:50:20.480 --> 00:50:25.000
<v Speaker 1>you know, memorable one. I think you know that I

848
00:50:25.119 --> 00:50:27.239
<v Speaker 1>might have played. I know people who played it, you know,

849
00:50:27.239 --> 00:50:28.920
<v Speaker 1>gone back and played it. Obviously it was a huge

850
00:50:28.920 --> 00:50:35.119
<v Speaker 1>cultural phenomenon, mostly negatively and positively. I think this is

851
00:50:35.280 --> 00:50:40.519
<v Speaker 1>just the anti full motion video. Yeah, the night Trap

852
00:50:40.559 --> 00:50:43.239
<v Speaker 1>is a classic fire This shod baby guy. You know

853
00:50:44.039 --> 00:50:46.159
<v Speaker 1>FMV at the time that it just wasn't there, right.

854
00:50:46.199 --> 00:50:47.880
<v Speaker 1>It wasn't the thing that people wanted it to be.

855
00:50:47.960 --> 00:50:53.400
<v Speaker 1>It wasn't interactive. It was technically possible, but not great,

856
00:50:53.480 --> 00:50:55.719
<v Speaker 1>So I get why people love to hate it, and then,

857
00:50:55.840 --> 00:50:57.920
<v Speaker 1>especially when it brought a bunch of heat on the industry,

858
00:50:58.199 --> 00:51:02.079
<v Speaker 1>also people love to hate that. Kicking off the top

859
00:51:02.599 --> 00:51:05.719
<v Speaker 1>ten worst games of all time is Revolution X, which

860
00:51:05.800 --> 00:51:10.639
<v Speaker 1>I believe is an Arrowsmith themed light gun game. Yeah

861
00:51:10.760 --> 00:51:13.360
<v Speaker 1>gets it. Two in graphics, a zero in fun, and

862
00:51:13.400 --> 00:51:17.039
<v Speaker 1>a zero in basic concept. Have you ever played Revolution

863
00:51:17.199 --> 00:51:19.440
<v Speaker 1>X time? I have not because this was reviewed very

864
00:51:19.480 --> 00:51:22.960
<v Speaker 1>poorly at the time. Zero in fun. You'll be in

865
00:51:23.000 --> 00:51:25.880
<v Speaker 1>some rooms shooting unflinching identical men for ten minutes, while

866
00:51:25.920 --> 00:51:28.679
<v Speaker 1>the same four seconds of an Aerosmith too loop indefinitely.

867
00:51:29.079 --> 00:51:31.159
<v Speaker 1>That's not a game. That's a Nazi experiment to see

868
00:51:31.159 --> 00:51:33.320
<v Speaker 1>how much takes for a human head to pop. Good

869
00:51:33.440 --> 00:51:39.400
<v Speaker 1>lucktopping Revolution X satan uh huh who. Number nine is

870
00:51:39.440 --> 00:51:46.800
<v Speaker 1>a regrettable game called Custers Oven where Colonel Custard Is

871
00:51:46.840 --> 00:51:49.840
<v Speaker 1>that what his name is? General Custer? Yes, I'm not

872
00:51:49.960 --> 00:51:53.159
<v Speaker 1>up on my American history. I'm sorry, General Custer tries

873
00:51:53.199 --> 00:51:58.159
<v Speaker 1>to cross the desert and sexually assault Indigenous women. His

874
00:51:59.039 --> 00:52:03.719
<v Speaker 1>boner is made from several pixel Wow. Yeah, it gets

875
00:52:03.760 --> 00:52:05.800
<v Speaker 1>a three in graphics, a one in fun, and an

876
00:52:05.800 --> 00:52:13.679
<v Speaker 1>eight or is that an historical accuracy? Uh? Wow? Yeah,

877
00:52:13.719 --> 00:52:17.440
<v Speaker 1>I Q this is astonishing. Yeah, you didn't know about

878
00:52:17.440 --> 00:52:20.440
<v Speaker 1>this game? No, I did not. This game is not

879
00:52:20.440 --> 00:52:24.719
<v Speaker 1>not good. This is this is horrifying. Yeah, and I

880
00:52:24.880 --> 00:52:29.920
<v Speaker 1>thank you Sean historical accuracy gets nine. Although General Custer

881
00:52:29.960 --> 00:52:32.039
<v Speaker 1>didn't sexually assault any of them and was in fact

882
00:52:32.079 --> 00:52:35.800
<v Speaker 1>instead killed by Native Americans, the rest of this game's

883
00:52:35.840 --> 00:52:39.199
<v Speaker 1>premise is actually correct. Besides adding true to history details

884
00:52:39.239 --> 00:52:43.199
<v Speaker 1>like Custer's magnificent pink scarf and blue cowboy hat, the

885
00:52:43.239 --> 00:52:47.679
<v Speaker 1>creators did exhaustive research on cowboys having sex. Oh my gosh, okay,

886
00:52:48.000 --> 00:52:53.599
<v Speaker 1>so like, like, I don't even have words to describe

887
00:52:53.719 --> 00:52:59.079
<v Speaker 1>how horrible this is also Custer's revenge, And here here's

888
00:52:59.119 --> 00:53:05.760
<v Speaker 1>your history. Prime Custer got freaking owned. He was a

889
00:53:05.960 --> 00:53:11.000
<v Speaker 1>dumb guy who got absolutely routed, and then they tried

890
00:53:11.000 --> 00:53:12.639
<v Speaker 1>to make a hero out of him by being like

891
00:53:12.679 --> 00:53:16.000
<v Speaker 1>and this was the guy who got at the bottom

892
00:53:16.000 --> 00:53:19.639
<v Speaker 1>of a hill and had like four different tribes calm

893
00:53:19.719 --> 00:53:24.880
<v Speaker 1>down the hill and kill all his people. Terrible good gravy. Okay,

894
00:53:25.280 --> 00:53:28.719
<v Speaker 1>let's move on. That's Oh did you play Custer's Revenge?

895
00:53:29.440 --> 00:53:35.960
<v Speaker 1>Don't say no? Okay, Ty, would you like to do

896
00:53:36.039 --> 00:53:37.679
<v Speaker 1>the honors of introducing game numbers? Why?

897
00:53:37.840 --> 00:53:38.119
<v Speaker 2>Sure?

898
00:53:38.159 --> 00:53:38.480
<v Speaker 3>Would?

899
00:53:39.039 --> 00:53:43.559
<v Speaker 1>Oh? Man? We reviewed? Uh? Was it Next Generations review?

900
00:53:44.760 --> 00:53:47.920
<v Speaker 1>May it was Game Pro because they had the sports editor.

901
00:53:48.039 --> 00:53:50.280
<v Speaker 1>It was a Game Pro's review of White Men Can't

902
00:53:50.360 --> 00:53:55.599
<v Speaker 1>Don't Jump? For the Atari Jaguar Woo for the game

903
00:53:55.679 --> 00:53:57.920
<v Speaker 1>version of White Men Can't Jump. We were expecting to

904
00:53:57.920 --> 00:53:59.800
<v Speaker 1>fight our way through the Kingdom of the Swamp people

905
00:53:59.800 --> 00:54:03.440
<v Speaker 1>with fire, basketball throwing atomic Wesley snipes, it's amazing that

906
00:54:03.440 --> 00:54:06.719
<v Speaker 1>they actually made the game about basketball. And I remember,

907
00:54:06.719 --> 00:54:11.519
<v Speaker 1>hold on, hold on, hold on, Okay, I'm scanning this article.

908
00:54:11.719 --> 00:54:14.039
<v Speaker 1>I note because here's the thing. The reason I know

909
00:54:14.159 --> 00:54:17.920
<v Speaker 1>these is that Sean Baby put on his website expanded

910
00:54:18.000 --> 00:54:21.480
<v Speaker 1>versions of all of these amazing and so I think

911
00:54:21.519 --> 00:54:24.960
<v Speaker 1>I actually came to somebody linked me to his website

912
00:54:25.000 --> 00:54:27.840
<v Speaker 1>where he has expanded versions of all of these, and

913
00:54:28.159 --> 00:54:33.639
<v Speaker 1>he complained about the premise the title being like reverse racist.

914
00:54:35.400 --> 00:54:37.719
<v Speaker 1>So he's like, oh, white men Can't Jump. He's like, well,

915
00:54:37.719 --> 00:54:40.239
<v Speaker 1>what if I made a movie called Asian Women Drive

916
00:54:40.320 --> 00:54:45.079
<v Speaker 1>like Tiny Maniacs? You wouldn't like that? Oh boy? So

917
00:54:45.880 --> 00:54:49.280
<v Speaker 1>I think Sean Baby maybe was best with an editor

918
00:54:50.039 --> 00:54:55.159
<v Speaker 1>because leaning into the edgy humor didn't age nearly as

919
00:54:55.199 --> 00:55:00.400
<v Speaker 1>well when we stuck with you know, the more clever takedowns.

920
00:55:00.559 --> 00:55:03.280
<v Speaker 1>And like I said, that line stuck in my head.

921
00:55:03.639 --> 00:55:06.960
<v Speaker 1>But yeah, thanks to sloppy graphics and insane camera work,

922
00:55:07.000 --> 00:55:09.320
<v Speaker 1>the hoop looks like a distant chunk of grape nuts.

923
00:55:09.599 --> 00:55:13.119
<v Speaker 1>You can never tell when you make a basket. Thankfully,

924
00:55:13.280 --> 00:55:19.320
<v Speaker 1>basketball phrases appear on screen when anything happens. What's funny

925
00:55:19.400 --> 00:55:22.159
<v Speaker 1>is he kicks it off saying, quote for a game

926
00:55:22.239 --> 00:55:24.159
<v Speaker 1>version of White Man Can Jump, we were expecting to

927
00:55:24.199 --> 00:55:26.079
<v Speaker 1>fight our way through the Kingdom of the swamp people

928
00:55:26.119 --> 00:55:29.960
<v Speaker 1>with a fire, basketball throwing atomic Wesley Snipes. But on

929
00:55:30.000 --> 00:55:34.840
<v Speaker 1>the previous page he lists go down Yeah, top five

930
00:55:35.079 --> 00:55:38.800
<v Speaker 1>worst game concepts ever shak fu number one, A basketball

931
00:55:38.800 --> 00:55:40.599
<v Speaker 1>player in a fighting game sounds like a third degree

932
00:55:40.679 --> 00:55:43.679
<v Speaker 1>black mountain crap. Huh, which is it? Do you want

933
00:55:43.719 --> 00:55:46.199
<v Speaker 1>to play as a basketball player eh in an action game?

934
00:55:46.320 --> 00:55:49.440
<v Speaker 1>Or do you come on? Shong baby number Did you

935
00:55:49.480 --> 00:55:50.559
<v Speaker 1>ever play?

936
00:55:50.800 --> 00:55:50.960
<v Speaker 3>No?

937
00:55:51.119 --> 00:55:52.920
<v Speaker 1>White Man. Can No, I don't think I've even played.

938
00:55:53.199 --> 00:55:55.559
<v Speaker 1>I haven't played a Jaguar. I haven't played a Jaguar game.

939
00:55:55.760 --> 00:55:59.000
<v Speaker 1>I don't know that I've ever seen it. Number seven,

940
00:55:59.760 --> 00:56:02.559
<v Speaker 1>can you use the trend of bad media IP tie

941
00:56:02.679 --> 00:56:06.119
<v Speaker 1>ins with Superman sixty four, which even at the time

942
00:56:06.320 --> 00:56:10.039
<v Speaker 1>was like lambastard for being super bad? It gets a

943
00:56:10.039 --> 00:56:12.639
<v Speaker 1>score of one in graphics, which is too high, a

944
00:56:12.719 --> 00:56:15.559
<v Speaker 1>zero in fun, and a nine in realism. Number six

945
00:56:15.639 --> 00:56:18.159
<v Speaker 1>is Gilligan's Island, which scored a one in graphics, a

946
00:56:18.239 --> 00:56:20.840
<v Speaker 1>zero in fun, and a one in craftsmanship. Did you

947
00:56:20.840 --> 00:56:25.159
<v Speaker 1>ever play Superman sixty four or Gilligan's Island? No, no,

948
00:56:25.760 --> 00:56:28.679
<v Speaker 1>I cannot play any of these. I also have gilligans

949
00:56:28.719 --> 00:56:33.840
<v Speaker 1>Island kind of looks like a metal gear solid ripo. No. Yeah, yeah, yeah,

950
00:56:33.880 --> 00:56:40.679
<v Speaker 1>that's fantastic. Okay yeah. Virtue Woso cracks open our top five,

951
00:56:40.760 --> 00:56:44.079
<v Speaker 1>scoring a zero in graphics, a zero in fun, and

952
00:56:44.119 --> 00:56:49.400
<v Speaker 1>a zero in realistic portrayal of a megastar lifestyle for

953
00:56:49.480 --> 00:56:52.000
<v Speaker 1>an average rating of zero. How is that not the

954
00:56:52.079 --> 00:56:55.599
<v Speaker 1>number one worst game? In question? Good question? Have you

955
00:56:55.599 --> 00:56:56.880
<v Speaker 1>played Virtuoso tie?

956
00:56:57.039 --> 00:56:57.280
<v Speaker 3>No?

957
00:56:57.480 --> 00:57:02.079
<v Speaker 1>Neither have I played Captain Novelle in so at number four,

958
00:57:03.239 --> 00:57:06.880
<v Speaker 1>I see to teach children about diabetes, a game I'm

959
00:57:06.960 --> 00:57:10.480
<v Speaker 1>certain doesn't actually exist. It got a one in graphics,

960
00:57:10.559 --> 00:57:13.480
<v Speaker 1>is zero in fun, and a zero in ability to

961
00:57:13.519 --> 00:57:16.320
<v Speaker 1>save lives. Number three is another game I don't think

962
00:57:16.400 --> 00:57:19.920
<v Speaker 1>actually exists, called Fight for Life, which got a one

963
00:57:19.960 --> 00:57:22.400
<v Speaker 1>in graphics, a one in fun, and a one in

964
00:57:22.440 --> 00:57:25.719
<v Speaker 1>contribution to failure. I know you didn't play Captain Virtual

965
00:57:25.960 --> 00:57:29.960
<v Speaker 1>or Captain Noble, Captain Virtuo. So Captain Noblean, did you

966
00:57:30.039 --> 00:57:33.360
<v Speaker 1>play Fight for Life? No? Again, Jaguar game. Didn't play it,

967
00:57:33.400 --> 00:57:40.079
<v Speaker 1>but this got brutal reviews in every magazine. I can't

968
00:57:40.119 --> 00:57:43.639
<v Speaker 1>imagine what consoles fail for subtle reasons like bad marketing

969
00:57:43.719 --> 00:57:46.559
<v Speaker 1>or sun spots. But there's bad games that killed the Jaguar,

970
00:57:46.599 --> 00:57:48.800
<v Speaker 1>which really didn't fail hard enough. If any of the

971
00:57:48.800 --> 00:57:51.760
<v Speaker 1>people responsible for the Jaguar still have their homes, there

972
00:57:51.800 --> 00:57:55.320
<v Speaker 1>is no justice in the World runner up. We have

973
00:57:55.360 --> 00:57:59.920
<v Speaker 1>a three way tie between the CD I Zelda games. Sure,

974
00:58:00.480 --> 00:58:03.760
<v Speaker 1>did you ever play the CDI Zelda games? Tye? Have

975
00:58:03.840 --> 00:58:06.519
<v Speaker 1>you ever seen a CDI in real life? Definitely not

976
00:58:06.559 --> 00:58:10.360
<v Speaker 1>seen a CDI in real life. No. I would love

977
00:58:10.639 --> 00:58:12.639
<v Speaker 1>for Nintendo to somehow figure out how to get these

978
00:58:12.679 --> 00:58:16.119
<v Speaker 1>on uh Nintendo Switch online. So good?

979
00:58:16.280 --> 00:58:16.599
<v Speaker 3>Okay?

980
00:58:18.320 --> 00:58:21.880
<v Speaker 1>Taking top spot is e t with a zero graphics,

981
00:58:21.880 --> 00:58:24.320
<v Speaker 1>a zero in fun, and a ten in a Little

982
00:58:24.360 --> 00:58:27.719
<v Speaker 1>Boy's Love, for an average score of about three point

983
00:58:27.760 --> 00:58:31.119
<v Speaker 1>three three. I gotta say this feels more like a

984
00:58:31.159 --> 00:58:35.840
<v Speaker 1>meme pick than anything. Did you play, yeah, tye, yes?

985
00:58:36.119 --> 00:58:38.559
<v Speaker 1>If so? Did you dig it out of a Mexico landfilm?

986
00:58:38.639 --> 00:58:38.800
<v Speaker 2>No?

987
00:58:38.880 --> 00:58:40.320
<v Speaker 1>I did not dix it out of the get Out

988
00:58:40.360 --> 00:58:44.159
<v Speaker 1>of any Mexico landfill. I had you know, friends, babysitters,

989
00:58:44.199 --> 00:58:47.599
<v Speaker 1>et cetera that had atari's and this game it's so

990
00:58:49.800 --> 00:58:56.000
<v Speaker 1>it's so like inscrutable, like you don't even really understand

991
00:58:56.320 --> 00:59:00.519
<v Speaker 1>what's happening, and like is he it says most of

992
00:59:00.519 --> 00:59:02.679
<v Speaker 1>the actual gameplay here, as you trying to escape from

993
00:59:02.719 --> 00:59:06.559
<v Speaker 1>scientists and jumping into pits to find parts of your telephone.

994
00:59:07.440 --> 00:59:13.039
<v Speaker 1>I like, we thought you were not supposed to fall

995
00:59:13.079 --> 00:59:15.840
<v Speaker 1>in the pits. We thought you were supposed to be

996
00:59:16.119 --> 00:59:20.400
<v Speaker 1>trying to avoid the pits, which you couldn't typically game

997
00:59:20.440 --> 00:59:22.880
<v Speaker 1>you couldn't do You're trying to avoid exactly, and so

998
00:59:23.079 --> 00:59:25.280
<v Speaker 1>like you would constantly fall into the pits and then

999
00:59:25.400 --> 00:59:27.840
<v Speaker 1>just be like I can't get out, and like we

1000
00:59:27.880 --> 00:59:32.719
<v Speaker 1>didn't know how to make them get out. Uh yeah,

1001
00:59:32.760 --> 00:59:37.840
<v Speaker 1>So it's absolutely terrible game and famously notoriously terrible game.

1002
00:59:37.880 --> 00:59:41.480
<v Speaker 1>And also famously and notoriously yes, they took all of

1003
00:59:41.519 --> 00:59:44.719
<v Speaker 1>their excess backstock millions and millions and millions of backstock

1004
00:59:45.079 --> 00:59:49.000
<v Speaker 1>cartridges and just sorry, there's been hundreds of thousands probably

1005
00:59:49.400 --> 00:59:52.119
<v Speaker 1>and put them in a landfill, which they then vigorously

1006
00:59:52.199 --> 00:59:57.199
<v Speaker 1>denied until people went and found several years ago Et

1007
00:59:57.360 --> 01:00:03.000
<v Speaker 1>cartridges in that landfill. It did happen. Graphics have got

1008
01:00:03.039 --> 01:00:05.440
<v Speaker 1>a zero, and they need to read this quote quote.

1009
01:00:05.480 --> 01:00:09.199
<v Speaker 1>Et has never looked worse, which is a pretty amazing

1010
01:00:09.239 --> 01:00:12.920
<v Speaker 1>accomplishment since he started out looking like a slimy little

1011
01:00:12.960 --> 01:00:16.800
<v Speaker 1>space penis. And I think that is a fabulous way

1012
01:00:16.840 --> 01:00:20.000
<v Speaker 1>to wrap up Sean Babies. Yes, top twenty worst games

1013
01:00:20.039 --> 01:00:26.599
<v Speaker 1>of all time. Wow, compelling podcasting. But sadly, I've played

1014
01:00:26.599 --> 01:00:29.639
<v Speaker 1>exactly zero of those games in my life. You've played

1015
01:00:29.679 --> 01:00:33.079
<v Speaker 1>a few, yes, which I'm impressed by. And we just

1016
01:00:33.199 --> 01:00:35.199
<v Speaker 1>spent way too long on that section. I love that

1017
01:00:35.239 --> 01:00:37.320
<v Speaker 1>you put that in the script, and then we spent

1018
01:00:37.440 --> 01:00:39.679
<v Speaker 1>even much longer than I bet you thought we would.

1019
01:00:41.079 --> 01:00:44.559
<v Speaker 1>Incredible stuff. I had a feeling I had a feeling

1020
01:00:44.719 --> 01:00:47.440
<v Speaker 1>we are unfortunately going to skip past this buyer's guide,

1021
01:00:47.440 --> 01:00:52.000
<v Speaker 1>which has some incredible unique art. It reminds me of

1022
01:00:52.079 --> 01:00:55.840
<v Speaker 1>like the cover of a soul hip hop album, like

1023
01:00:55.880 --> 01:01:02.840
<v Speaker 1>way back in the day. Beautiful stuff. Okay, but you

1024
01:01:02.880 --> 01:01:05.639
<v Speaker 1>know we're running late. We're running, we're running fast. We

1025
01:01:05.639 --> 01:01:07.639
<v Speaker 1>haven't even got to our review yet, so we're gonna

1026
01:01:07.639 --> 01:01:11.159
<v Speaker 1>skip this holiday gift buyer's guide and get to the review.

1027
01:01:11.239 --> 01:01:13.639
<v Speaker 1>That's right, so before we do that. No matter how

1028
01:01:13.679 --> 01:01:15.800
<v Speaker 1>great the writing is in these classic game magazines, our

1029
01:01:15.840 --> 01:01:18.920
<v Speaker 1>favorite writing is yours. When we come back from the

1030
01:01:18.960 --> 01:01:21.679
<v Speaker 1>sad break, we read your reviews of our reviews of

1031
01:01:21.719 --> 01:01:25.000
<v Speaker 1>classic video game magazine reviews right here on fun.

1032
01:01:24.800 --> 01:01:41.960
<v Speaker 2>Fact, we've got mail.

1033
01:01:42.239 --> 01:01:44.960
<v Speaker 1>As promised, we always review the best, funniest, kindness, and

1034
01:01:45.000 --> 01:01:47.800
<v Speaker 1>most entertaining. Five star Apple podcast reviews on the air.

1035
01:01:47.840 --> 01:01:50.239
<v Speaker 1>Bonus points if you say who your favorite host is

1036
01:01:50.239 --> 01:01:54.360
<v Speaker 1>and why. Double bonus points if it's paid all right

1037
01:01:54.440 --> 01:01:58.800
<v Speaker 1>on Apple Podcasts. Five stars from Random Underscore Guitar. This

1038
01:01:58.880 --> 01:02:00.960
<v Speaker 1>is a podcast I didn't know I needed in my life,

1039
01:02:01.000 --> 01:02:03.880
<v Speaker 1>but now I'm obsessed. I don't typically re listen to

1040
01:02:03.960 --> 01:02:06.800
<v Speaker 1>podcasts multiple times, but this one may have inspired me

1041
01:02:06.840 --> 01:02:09.039
<v Speaker 1>to do so. One thing I like about fun factor

1042
01:02:09.119 --> 01:02:12.079
<v Speaker 1>is I can listen to nostalgic game content without worrying

1043
01:02:12.119 --> 01:02:15.960
<v Speaker 1>about spoiling games I haven't played yet. Oh it's great.

1044
01:02:16.599 --> 01:02:18.960
<v Speaker 1>This pot is simply fun to listen to. It is

1045
01:02:19.119 --> 01:02:21.159
<v Speaker 1>very well produced and the music's a great touch as well.

1046
01:02:21.199 --> 01:02:25.039
<v Speaker 1>Thank you Random guitar. That is super cool to read.

1047
01:02:25.679 --> 01:02:29.599
<v Speaker 1>Love the review, love the rating. It helps us a

1048
01:02:29.639 --> 01:02:32.360
<v Speaker 1>ton aid. And you said you've got some Discord comments

1049
01:02:32.400 --> 01:02:35.360
<v Speaker 1>you wanted to share. Yeah, so we touched base with

1050
01:02:35.440 --> 01:02:39.159
<v Speaker 1>our ultra readers or ultra review crew in the exclusive

1051
01:02:39.559 --> 01:02:43.000
<v Speaker 1>Discord channel to ask about their experiences with like the

1052
01:02:43.039 --> 01:02:45.360
<v Speaker 1>worst games they ever bought, and we got some great

1053
01:02:45.440 --> 01:02:51.119
<v Speaker 1>responses here. So Quabi Lay said, Mega Man Network Transmission,

1054
01:02:51.960 --> 01:02:55.400
<v Speaker 1>it's so sluggish and trying to bring that game back

1055
01:02:55.800 --> 01:03:00.400
<v Speaker 1>into three D from the cool RPG car An Act

1056
01:03:00.440 --> 01:03:05.039
<v Speaker 1>of Grid Combat was a mistake. The GBA games, those

1057
01:03:05.039 --> 01:03:08.519
<v Speaker 1>MegaMan GBA like RPGs were cool. I never played a

1058
01:03:08.559 --> 01:03:11.280
<v Speaker 1>network transmission, but it is it's tough, like to make

1059
01:03:11.320 --> 01:03:13.559
<v Speaker 1>that jump from kind of one genre to the other,

1060
01:03:13.599 --> 01:03:17.000
<v Speaker 1>one medium to another. To pay in Discord, says does

1061
01:03:17.039 --> 01:03:19.840
<v Speaker 1>switch to Welcome to her account. I like switch to

1062
01:03:20.000 --> 01:03:20.679
<v Speaker 1>Welcome to Her.

1063
01:03:21.800 --> 01:03:22.079
<v Speaker 3>Y'all.

1064
01:03:22.719 --> 01:03:24.800
<v Speaker 1>You did have to buy it, though, so fair. I

1065
01:03:24.840 --> 01:03:26.920
<v Speaker 1>think it counts. I thought it was worth a few

1066
01:03:27.320 --> 01:03:31.639
<v Speaker 1>ten bucks or whatever. Lord Drew be Andrew Blewett in

1067
01:03:31.719 --> 01:03:36.239
<v Speaker 1>chat says Cyberpunk twenty seventy seven, which I expect would

1068
01:03:36.280 --> 01:03:39.199
<v Speaker 1>make a lot of people's lists at launch, it's a

1069
01:03:39.239 --> 01:03:42.800
<v Speaker 1>lot better now, Andrew says quote. I was told it

1070
01:03:42.800 --> 01:03:46.599
<v Speaker 1>would have player agency and choices like an immersive sim.

1071
01:03:46.840 --> 01:03:48.480
<v Speaker 1>Then it wouldn't let me opt out of my character

1072
01:03:48.480 --> 01:03:52.400
<v Speaker 1>getting a cybernetic implant. I don't want hackers or corporations

1073
01:03:52.440 --> 01:03:55.039
<v Speaker 1>getting a hold of my body through an implant kind

1074
01:03:55.039 --> 01:03:59.000
<v Speaker 1>of player choices at refunded it shortly after. That is

1075
01:03:59.039 --> 01:04:01.760
<v Speaker 1>interesting because that does kind of get to the I

1076
01:04:01.800 --> 01:04:05.079
<v Speaker 1>haven't played Cyberpunk, but I assume the main theme is, like,

1077
01:04:05.199 --> 01:04:09.400
<v Speaker 1>you know, the intersection between technology and humanity, what makes

1078
01:04:09.440 --> 01:04:11.800
<v Speaker 1>a human? All that kind of stuff, and that seems

1079
01:04:11.800 --> 01:04:13.599
<v Speaker 1>like it would be a big consequential choice in a

1080
01:04:13.639 --> 01:04:19.440
<v Speaker 1>game like that. James Halliday says Starfox zero. Never has

1081
01:04:19.480 --> 01:04:22.880
<v Speaker 1>a game looked so good but absolutely missed the mark

1082
01:04:23.000 --> 01:04:25.039
<v Speaker 1>so bad. Star Fox sixty four was one of the

1083
01:04:25.079 --> 01:04:28.119
<v Speaker 1>best games developed and instead of following that formula, Nintendo

1084
01:04:28.199 --> 01:04:32.280
<v Speaker 1>has consistently attempted to innovate the series with half cooked ideas,

1085
01:04:32.760 --> 01:04:35.480
<v Speaker 1>and Starfox zero is just the latest blunder. Instead of

1086
01:04:35.519 --> 01:04:38.840
<v Speaker 1>smooth gameplay with a charismatic cast of characters and multiple

1087
01:04:38.880 --> 01:04:42.559
<v Speaker 1>roots for replay ability, the game broke the flow with

1088
01:04:42.679 --> 01:04:46.320
<v Speaker 1>mini robot sections and repetitive bosses. I just wanted a

1089
01:04:46.360 --> 01:04:50.280
<v Speaker 1>star Fox game, Yeah right, please just want just do

1090
01:04:50.440 --> 01:04:54.480
<v Speaker 1>the thing. Just make good games. Yeah, just like make

1091
01:04:54.519 --> 01:04:59.239
<v Speaker 1>a good Starfox game. You got a template. So fabulous stuff.

1092
01:04:59.239 --> 01:05:02.119
<v Speaker 1>In their study also said he also wanted to like Cyberpunk,

1093
01:05:02.760 --> 01:05:05.800
<v Speaker 1>but now he's getting that fixed with replaced. So if

1094
01:05:05.800 --> 01:05:08.480
<v Speaker 1>you votes for Cyberpunk, which is fair. I bought it

1095
01:05:08.519 --> 01:05:10.119
<v Speaker 1>for cheap because I wanted to check it out and

1096
01:05:10.119 --> 01:05:12.239
<v Speaker 1>switch to but I have not played it yet. So

1097
01:05:12.360 --> 01:05:15.280
<v Speaker 1>fabulous stuff. On the fun Factor Discord, if you're not

1098
01:05:15.360 --> 01:05:18.360
<v Speaker 1>already a member, you can join the discord for free.

1099
01:05:18.440 --> 01:05:23.679
<v Speaker 1>We have a active, passionate, knowledgeable kind community, and if

1100
01:05:23.760 --> 01:05:27.639
<v Speaker 1>you're an ultra member you get access to the Altered Lounge,

1101
01:05:27.840 --> 01:05:30.599
<v Speaker 1>where we do stuff like pull our listeners on the

1102
01:05:30.599 --> 01:05:34.239
<v Speaker 1>worst games they've ever bought, drop secret links to the

1103
01:05:34.280 --> 01:05:38.159
<v Speaker 1>recording sessions like this episode right now, So get on

1104
01:05:38.239 --> 01:05:40.559
<v Speaker 1>over there. It's a lot of fun, awesome stuff. Thank

1105
01:05:40.559 --> 01:05:42.639
<v Speaker 1>you all so much for your ratings, your reviews, your comments,

1106
01:05:42.679 --> 01:05:45.960
<v Speaker 1>your input. We love reading your stuff, We love interacting

1107
01:05:45.960 --> 01:05:49.079
<v Speaker 1>with you guys. Please continue to share and rate and

1108
01:05:49.119 --> 01:05:51.760
<v Speaker 1>review on Apple podcasts. Put comments in YouTube if you're

1109
01:05:51.760 --> 01:05:54.519
<v Speaker 1>watching on the YouTube version right because that just helps

1110
01:05:54.559 --> 01:05:58.400
<v Speaker 1>the computers, the great gods that decide who gets to

1111
01:05:58.440 --> 01:06:01.880
<v Speaker 1>see what to keep making what. I know that they

1112
01:06:01.880 --> 01:06:04.360
<v Speaker 1>hate people like what we're doing and are interactive with this,

1113
01:06:04.440 --> 01:06:06.880
<v Speaker 1>go do that. We'll read the best, kindest, funniest and

1114
01:06:06.960 --> 01:06:09.760
<v Speaker 1>most insightful ones on the air. Sit tight for one

1115
01:06:09.760 --> 01:06:11.840
<v Speaker 1>more break. We will come back, do what we do

1116
01:06:12.519 --> 01:06:17.480
<v Speaker 1>and review a GM's review of metal Gear Solid Tune.

1117
01:06:33.400 --> 01:06:35.400
<v Speaker 1>We're having five stars out of five stars worth fun

1118
01:06:35.400 --> 01:06:37.440
<v Speaker 1>today and folks, if you are to leave a rating

1119
01:06:37.480 --> 01:06:40.320
<v Speaker 1>and review on Apple podcast, as I just said, we

1120
01:06:40.360 --> 01:06:43.000
<v Speaker 1>will read the best, finest, best funniest, guyness and most

1121
01:06:43.079 --> 01:06:45.559
<v Speaker 1>entertaining ones on the air. But now it's time we

1122
01:06:45.599 --> 01:06:49.480
<v Speaker 1>review the review. The thing that we do aiden take

1123
01:06:49.519 --> 01:06:58.119
<v Speaker 1>it away. Have you recovered from the last section? I

1124
01:06:58.599 --> 01:07:02.480
<v Speaker 1>maybe because I have, sure, But fortunately we're pretty familiar

1125
01:07:02.480 --> 01:07:06.440
<v Speaker 1>with EGM's review format. At this point issue one fifty,

1126
01:07:06.480 --> 01:07:09.679
<v Speaker 1>they're still using their long standing review crew set up,

1127
01:07:09.719 --> 01:07:13.000
<v Speaker 1>with most games getting three capsule reviews, some of them

1128
01:07:13.199 --> 01:07:16.880
<v Speaker 1>get one capsule review, some of the smaller releases, some

1129
01:07:16.960 --> 01:07:20.280
<v Speaker 1>of them, like the big releases, and there are many

1130
01:07:20.360 --> 01:07:24.400
<v Speaker 1>this month, get capsule reviews and like a full length,

1131
01:07:24.519 --> 01:07:30.480
<v Speaker 1>multi page feature review. They use a ten point scale

1132
01:07:30.480 --> 01:07:32.880
<v Speaker 1>with half points, so it's like a twenty point scale,

1133
01:07:32.960 --> 01:07:36.440
<v Speaker 1>I guess. And according to their rubric, a ten is

1134
01:07:37.000 --> 01:07:40.840
<v Speaker 1>quote one of the best games ever made, a revolutionary title,

1135
01:07:41.599 --> 01:07:44.360
<v Speaker 1>A zero is a game you want to avoid at

1136
01:07:44.360 --> 01:07:48.800
<v Speaker 1>all costs, and a five is average. Platinum, Gold, and

1137
01:07:48.840 --> 01:07:51.920
<v Speaker 1>Silver awards are given out for average scores of ten

1138
01:07:52.719 --> 01:07:58.039
<v Speaker 1>nine plus and between eight and nine, respectively. This issue

1139
01:07:58.079 --> 01:08:02.679
<v Speaker 1>is packed with genuine classics like not just like you know,

1140
01:08:02.840 --> 01:08:06.559
<v Speaker 1>memorable games like genuine classics Pickman, which we just covered

1141
01:08:06.880 --> 01:08:09.440
<v Speaker 1>in the last episode when we looked at Issue an

1142
01:08:09.559 --> 01:08:13.199
<v Speaker 1>eighty five next Generation. This issue is also from January

1143
01:08:13.239 --> 01:08:15.679
<v Speaker 1>two thousand and two, Like I said, and it has

1144
01:08:15.840 --> 01:08:18.600
<v Speaker 1>I just couldn't skip this, I think. Actually we talked

1145
01:08:18.600 --> 01:08:21.399
<v Speaker 1>off air about the fact that we might stick to

1146
01:08:21.479 --> 01:08:23.800
<v Speaker 1>January two thousand and two for a few episodes. Because

1147
01:08:24.279 --> 01:08:28.279
<v Speaker 1>this issue has reviews of Halo, it has a review

1148
01:08:28.359 --> 01:08:32.239
<v Speaker 1>of Grand Theft Auto three, it has reviews of Burnout,

1149
01:08:32.439 --> 01:08:39.319
<v Speaker 1>Jack and Daxter, Golden Sun, and just a enormous number

1150
01:08:39.359 --> 01:08:44.079
<v Speaker 1>of like legitimate bangers Warriorland for and of course the

1151
01:08:44.119 --> 01:08:46.880
<v Speaker 1>best three D fighting game of all time Doender Live three,

1152
01:08:47.000 --> 01:08:49.279
<v Speaker 1>of course. And so we're going to stick around in

1153
01:08:49.359 --> 01:08:52.439
<v Speaker 1>January two thousand and two for at least this episode,

1154
01:08:52.439 --> 01:08:56.520
<v Speaker 1>maybe more. It's a jam packed month. So I'm trying

1155
01:08:56.520 --> 01:08:58.760
<v Speaker 1>to figure out we're going to talk about it. We

1156
01:08:58.800 --> 01:09:03.319
<v Speaker 1>was drinking here, looks like mountain, dem It's clearly mountain.

1157
01:09:03.399 --> 01:09:05.800
<v Speaker 1>But like cheers, I think, I don't think read those before.

1158
01:09:05.880 --> 01:09:09.239
<v Speaker 1>Code red? Code is code red? Okay, Wow, I didn't

1159
01:09:09.239 --> 01:09:11.960
<v Speaker 1>realize code red. Uh, I forgot it was that long ago.

1160
01:09:12.119 --> 01:09:19.239
<v Speaker 1>That's a code red. Incredible that that we have this steward,

1161
01:09:19.199 --> 01:09:22.439
<v Speaker 1>a time capsule, all right, twenty five cents in the

1162
01:09:22.479 --> 01:09:25.359
<v Speaker 1>office vending machine for a cant of code red. So

1163
01:09:25.520 --> 01:09:29.000
<v Speaker 1>today you know, with games, what did I say, Pickman, Burnout,

1164
01:09:29.039 --> 01:09:32.359
<v Speaker 1>Grand Theft Auto three, Jack and Daxter, Dead Our Live three,

1165
01:09:32.439 --> 01:09:36.720
<v Speaker 1>Halo project, Gotham Racing, which was a source of debate

1166
01:09:36.880 --> 01:09:39.600
<v Speaker 1>in the Fun Factor discord recently. Yes, it was Shrek,

1167
01:09:40.760 --> 01:09:45.560
<v Speaker 1>Golden Sun, Warrio Lan four. What we're going to review,

1168
01:09:45.680 --> 01:09:47.840
<v Speaker 1>None of those, None of those bangers. We're going to

1169
01:09:47.920 --> 01:09:52.439
<v Speaker 1>review drum Roll Doom for the Devoid bands. No we're

1170
01:09:52.439 --> 01:09:56.319
<v Speaker 1>not Doom. No we're not. We're gonna stop on page

1171
01:09:56.560 --> 01:10:00.640
<v Speaker 1>two twelve for e GM's three page view of metal

1172
01:10:00.680 --> 01:10:04.920
<v Speaker 1>Gear Solid two. It's your experience with metal Gear Solid two. Ty,

1173
01:10:05.199 --> 01:10:07.920
<v Speaker 1>what about the like metal Gear Solid series as a whole?

1174
01:10:08.239 --> 01:10:14.600
<v Speaker 1>Absolutely zero? Oh boy, absolutely zero. I have metal Gear

1175
01:10:14.640 --> 01:10:17.439
<v Speaker 1>Solid at all. I don't know, and I think I

1176
01:10:17.680 --> 01:10:20.960
<v Speaker 1>very very briefly mentioned it on one episode. It was

1177
01:10:21.039 --> 01:10:23.039
<v Speaker 1>just one of those like even though I read all

1178
01:10:23.039 --> 01:10:26.039
<v Speaker 1>these magazines and stuff, like, word of mouth was still huge.

1179
01:10:26.039 --> 01:10:28.520
<v Speaker 1>I had a very you know, tight knit friend group,

1180
01:10:28.720 --> 01:10:32.680
<v Speaker 1>and one of my friends got it and I was like, ah,

1181
01:10:32.840 --> 01:10:35.079
<v Speaker 1>now this kind of sucks actually, and I was like,

1182
01:10:35.159 --> 01:10:38.680
<v Speaker 1>oh okay. And then when metal Gear Solid two came out,

1183
01:10:38.680 --> 01:10:40.560
<v Speaker 1>it was like, oh man, I really it looks like

1184
01:10:40.560 --> 01:10:43.359
<v Speaker 1>I really really needed to have played one in order

1185
01:10:43.399 --> 01:10:46.399
<v Speaker 1>to play too. And so then, like many things in

1186
01:10:46.399 --> 01:10:50.239
<v Speaker 1>my life, my instinct for completionism meant that I just

1187
01:10:50.399 --> 01:10:53.520
<v Speaker 1>never did it, ever, I never played any of them.

1188
01:10:53.680 --> 01:10:55.880
<v Speaker 1>It's funny because, like we'll kind of get into it,

1189
01:10:55.920 --> 01:11:00.279
<v Speaker 1>but skipping metal Gear Solid one maybe would have improved

1190
01:11:00.600 --> 01:11:05.720
<v Speaker 1>initial impressions of Metal Gear Solid two because there was

1191
01:11:06.000 --> 01:11:08.359
<v Speaker 1>a lot of debate about some of the choices it

1192
01:11:08.439 --> 01:11:13.399
<v Speaker 1>made the I played a lot of Metal Gear Solid two.

1193
01:11:13.479 --> 01:11:15.600
<v Speaker 1>I was a big fan. I didn't even mind the

1194
01:11:15.640 --> 01:11:17.439
<v Speaker 1>fake out, which we'll touch on in a second. But

1195
01:11:18.720 --> 01:11:21.600
<v Speaker 1>metal Gear Solo on the PlayStation was, you know, a

1196
01:11:21.640 --> 01:11:24.279
<v Speaker 1>popular game among me and my friend groups I have.

1197
01:11:24.520 --> 01:11:26.880
<v Speaker 1>I think I told this story on the podcast before,

1198
01:11:26.920 --> 01:11:29.520
<v Speaker 1>but fond memories of like I was home sick from

1199
01:11:29.560 --> 01:11:31.520
<v Speaker 1>school one day and just playing through metal Gear Solid

1200
01:11:31.920 --> 01:11:35.479
<v Speaker 1>in one sitting. So when two came out, I was stoked,

1201
01:11:36.159 --> 01:11:38.560
<v Speaker 1>very excited. I don't think I had my own PlayStation yet,

1202
01:11:38.600 --> 01:11:42.760
<v Speaker 1>so I must have played a friend's house, but very exciting.

1203
01:11:43.479 --> 01:11:47.520
<v Speaker 1>The main part of this feature is uncredited, but it's big,

1204
01:11:47.680 --> 01:11:51.319
<v Speaker 1>and it digs deep into the game, using a voice

1205
01:11:51.319 --> 01:11:53.479
<v Speaker 1>that doesn't necessarily feel like it's trying to stick to

1206
01:11:53.560 --> 01:11:57.079
<v Speaker 1>the banal house style, like it still feels like you're

1207
01:11:57.640 --> 01:12:01.960
<v Speaker 1>sitting down with a specific person, even if it's unnamed. Notably,

1208
01:12:02.520 --> 01:12:05.399
<v Speaker 1>it kicks off with this statement, which I thought was interesting. Quote.

1209
01:12:06.079 --> 01:12:09.560
<v Speaker 1>First things first, don't read this review if you're worried

1210
01:12:09.600 --> 01:12:12.760
<v Speaker 1>about it ruining any part of Metal Gear Solid two story.

1211
01:12:13.039 --> 01:12:16.399
<v Speaker 1>It will. We do have some complaints, but you still

1212
01:12:16.479 --> 01:12:19.079
<v Speaker 1>must play the game, and you should do that knowing

1213
01:12:19.159 --> 01:12:22.920
<v Speaker 1>as little as possible. For maximum enjoyment, just skip ahead

1214
01:12:22.960 --> 01:12:26.359
<v Speaker 1>to the spoiler free reviews on page two fourteen, then

1215
01:12:26.439 --> 01:12:28.840
<v Speaker 1>go play the game. So a lot of this is

1216
01:12:28.840 --> 01:12:32.079
<v Speaker 1>referencing the fact that for the first two hours you

1217
01:12:32.119 --> 01:12:35.840
<v Speaker 1>play a Solid Snake, the hero, the main character from

1218
01:12:36.159 --> 01:12:38.760
<v Speaker 1>the earlier games in the series, and Metal Gear Solid

1219
01:12:38.760 --> 01:12:42.319
<v Speaker 1>one you have the Tanker episode. It's fabulous. It's this

1220
01:12:42.359 --> 01:12:45.840
<v Speaker 1>little closed box of like perfect Metal Gear Solid gameplay,

1221
01:12:45.920 --> 01:12:50.000
<v Speaker 1>probably like the best Metal Gear Solid gameplay there is.

1222
01:12:50.479 --> 01:12:52.680
<v Speaker 1>Then you beat the Tanker and then there's a fake

1223
01:12:52.720 --> 01:12:57.359
<v Speaker 1>out Snake disappears and you start playing as a new

1224
01:12:57.720 --> 01:13:02.359
<v Speaker 1>guy named Ryding or Raiden. I guess it doesn't really

1225
01:13:02.520 --> 01:13:07.920
<v Speaker 1>rhyme with my name, right, and Rayden Rayden, Yeah, And

1226
01:13:08.000 --> 01:13:12.439
<v Speaker 1>so that's where a lot of the like consternation comes in.

1227
01:13:12.840 --> 01:13:18.720
<v Speaker 1>This rug pole was widely talked about famously. Infamously, it

1228
01:13:18.880 --> 01:13:21.840
<v Speaker 1>changed the perception of Metal Gear Solid completely. But what

1229
01:13:21.920 --> 01:13:25.000
<v Speaker 1>I think is interesting here is how the review immediately

1230
01:13:25.039 --> 01:13:28.239
<v Speaker 1>presents itself as like a piece of criticism rather than

1231
01:13:28.359 --> 01:13:30.960
<v Speaker 1>like a buyer's guide style. Should I buy this review?

1232
01:13:32.359 --> 01:13:34.399
<v Speaker 1>Which is what we were used to at the time, right,

1233
01:13:35.119 --> 01:13:37.000
<v Speaker 1>And I like that EGM was saying, Hey, we want

1234
01:13:37.000 --> 01:13:40.079
<v Speaker 1>to talk about this game, and it's like legacy or

1235
01:13:40.119 --> 01:13:42.640
<v Speaker 1>what it's shaped, like, how it how it shapes the

1236
01:13:42.680 --> 01:13:44.880
<v Speaker 1>game's industry and the series and all that. What do

1237
01:13:44.880 --> 01:13:46.840
<v Speaker 1>you think of this tie this approach? Yeah, no, I

1238
01:13:46.960 --> 01:13:51.359
<v Speaker 1>like this, especially we've got this spoiler free review versus

1239
01:13:51.640 --> 01:13:55.800
<v Speaker 1>not version, right, like having that jump that's cool. I

1240
01:13:55.920 --> 01:13:58.279
<v Speaker 1>like that a lot. And of course people playing Metal

1241
01:13:58.279 --> 01:14:01.920
<v Speaker 1>Gear Solid are interested in Get Solid too, are going

1242
01:14:02.000 --> 01:14:04.560
<v Speaker 1>to want, you know, a spoiler free experience as much

1243
01:14:04.600 --> 01:14:08.039
<v Speaker 1>as they can probably, right, Like, giving people that choice

1244
01:14:08.079 --> 01:14:12.039
<v Speaker 1>is very cool. And so you still get your multiple

1245
01:14:12.399 --> 01:14:15.680
<v Speaker 1>named like kind of capsule reviews along with this. This

1246
01:14:15.760 --> 01:14:18.479
<v Speaker 1>is a huge amount of real estate. Obviously you've got

1247
01:14:18.640 --> 01:14:22.159
<v Speaker 1>so many screenshots. You've also got your strategy tips, which, like,

1248
01:14:22.600 --> 01:14:28.039
<v Speaker 1>I never need strategy tips in a review, right, Like

1249
01:14:28.079 --> 01:14:30.520
<v Speaker 1>I never am, Like, oh what I really love is that.

1250
01:14:31.000 --> 01:14:33.880
<v Speaker 1>But also a lot of the best reviews have them,

1251
01:14:34.000 --> 01:14:36.479
<v Speaker 1>and it just kind of shows a level of care.

1252
01:14:36.600 --> 01:14:39.359
<v Speaker 1>I think you know that. It shows the reviewer has

1253
01:14:39.720 --> 01:14:41.359
<v Speaker 1>played through the game and thought a lot about it

1254
01:14:41.359 --> 01:14:43.279
<v Speaker 1>and going oh, hey, by the way, you're probably gonna

1255
01:14:43.279 --> 01:14:46.239
<v Speaker 1>get stuck here. Make sure you do this right, like

1256
01:14:46.239 --> 01:14:49.640
<v Speaker 1>like trust yeah, between the reader and the crew. Absolutely,

1257
01:14:49.680 --> 01:14:51.960
<v Speaker 1>and so again, it just shows the reviewers played through

1258
01:14:51.960 --> 01:14:55.680
<v Speaker 1>this game, thought about this game, is thinking about the

1259
01:14:55.760 --> 01:14:59.199
<v Speaker 1>audience while playing the game, is thinking about the review

1260
01:14:59.479 --> 01:15:01.159
<v Speaker 1>didn't just play through it and they go, okay, cool,

1261
01:15:01.199 --> 01:15:04.159
<v Speaker 1>here are my thoughts. You know, it was created as

1262
01:15:04.199 --> 01:15:06.800
<v Speaker 1>you go, stop and get these screenshots. The screenshots are

1263
01:15:06.800 --> 01:15:10.439
<v Speaker 1>cool and relevant, not just ones that were like, you know,

1264
01:15:10.640 --> 01:15:13.359
<v Speaker 1>sent in so that and like this pull out here

1265
01:15:13.720 --> 01:15:17.279
<v Speaker 1>Solid Snake's Funniest home videos. Now, our studio audience will

1266
01:15:17.359 --> 01:15:19.279
<v Speaker 1>vote on which of the following scenes sent to us

1267
01:15:19.279 --> 01:15:20.760
<v Speaker 1>by people just like you and me, they'd like to

1268
01:15:20.800 --> 01:15:22.560
<v Speaker 1>see you win our ten thousand dollars fries. Will it

1269
01:15:22.600 --> 01:15:25.439
<v Speaker 1>be naked man in tunnel sent in by Scott Dolph

1270
01:15:25.479 --> 01:15:28.560
<v Speaker 1>of Treeport, Maryland and clapping? Why is this rain yellow?

1271
01:15:28.640 --> 01:15:32.079
<v Speaker 1>Sent in by terrorist Number seventy two from unknown? Or

1272
01:15:32.119 --> 01:15:35.640
<v Speaker 1>how about bird craps on super agent's face from d Snake.

1273
01:15:35.960 --> 01:15:39.640
<v Speaker 1>Aw this scene only available on at A your Solid

1274
01:15:39.640 --> 01:15:44.399
<v Speaker 1>two too hot for TV Snake Gone wild you So yeah,

1275
01:15:44.600 --> 01:15:47.560
<v Speaker 1>like just a lot of creativity and then also a

1276
01:15:47.560 --> 01:15:53.119
<v Speaker 1>lot of serious critique and content. Very cool, yeah, very cool. Now.

1277
01:15:54.159 --> 01:15:58.039
<v Speaker 1>In chat, Greg Sewart says he's pretty sure Mark McDonald

1278
01:15:58.039 --> 01:16:00.079
<v Speaker 1>wrote the main part of the review, which makes d

1279
01:16:00.520 --> 01:16:04.840
<v Speaker 1>Greg's also reached out on Discord and says he has

1280
01:16:04.880 --> 01:16:07.680
<v Speaker 1>a quick story about this review if we want to

1281
01:16:07.920 --> 01:16:11.560
<v Speaker 1>bring him on to the podcast as a oh well, heck, surprise, guys.

1282
01:16:12.560 --> 01:16:15.319
<v Speaker 1>I don't know how I can do that. Hold on, okay, okay,

1283
01:16:16.000 --> 01:16:20.920
<v Speaker 1>let's do guest. Yes, copy link here we go is live?

1284
01:16:21.439 --> 01:16:25.800
<v Speaker 1>Is incredible. Look at us live radio you've sent, We've said,

1285
01:16:25.880 --> 01:16:30.760
<v Speaker 1>stewing the link on Discord. Oh, hello, we have a

1286
01:16:30.760 --> 01:16:34.399
<v Speaker 1>surprise guest. Great. Hey, this is Greg Sewart e gm alum,

1287
01:16:34.479 --> 01:16:37.680
<v Speaker 1>who has a special story for us about this review. Greg,

1288
01:16:37.720 --> 01:16:40.760
<v Speaker 1>of course, was on staff with EGM at the time

1289
01:16:40.840 --> 01:16:43.800
<v Speaker 1>this was written. Thanks for joining us, Greg. Oh, I

1290
01:16:43.840 --> 01:16:44.840
<v Speaker 1>can't hear you.

1291
01:16:45.239 --> 01:16:47.039
<v Speaker 3>I'll on my microphone and that'll be easier.

1292
01:16:47.079 --> 01:16:48.600
<v Speaker 1>Hi.

1293
01:16:48.840 --> 01:16:51.720
<v Speaker 4>Sorry, I know you guys are running late and I

1294
01:16:51.720 --> 01:16:53.079
<v Speaker 4>don't want to take up too much of your time.

1295
01:16:53.079 --> 01:16:54.560
<v Speaker 4>I won't stick around for this whole thing, but I

1296
01:16:54.560 --> 01:16:57.199
<v Speaker 4>do have a story about this this review in particular.

1297
01:16:57.720 --> 01:17:00.399
<v Speaker 3>You had previously mentioned.

1298
01:17:00.159 --> 01:17:03.039
<v Speaker 4>How obviously there was a big rug pull with middle

1299
01:17:03.079 --> 01:17:06.479
<v Speaker 4>Gear Solid two and Konami had spent well over a

1300
01:17:06.600 --> 01:17:09.880
<v Speaker 4>year really promoting this game. For all we knew it

1301
01:17:09.920 --> 01:17:13.439
<v Speaker 4>was going to be Solid Snake doing his thing in

1302
01:17:13.560 --> 01:17:17.159
<v Speaker 4>his first PlayStation two game. So because of the secrecy

1303
01:17:17.199 --> 01:17:19.760
<v Speaker 4>around this, the people who reviewed this game, which I

1304
01:17:19.800 --> 01:17:22.000
<v Speaker 4>believe is Mark and I'm not sure who else it was,

1305
01:17:22.039 --> 01:17:26.920
<v Speaker 4>maybe Jonathan and Craig, they were actually Chay, I almost

1306
01:17:26.960 --> 01:17:29.760
<v Speaker 4>remembered it all. They were actually flown out to Konami

1307
01:17:29.880 --> 01:17:33.920
<v Speaker 4>to review this game. This game was not sent to

1308
01:17:33.920 --> 01:17:36.760
<v Speaker 4>two media outlets to review. They had to go review

1309
01:17:36.800 --> 01:17:40.960
<v Speaker 4>it basically in secret because of the big rug pull.

1310
01:17:40.960 --> 01:17:42.760
<v Speaker 3>They didn't want people. They didn't want that leaking.

1311
01:17:43.720 --> 01:17:46.239
<v Speaker 4>But the fun part for me about this is I

1312
01:17:46.279 --> 01:17:48.560
<v Speaker 4>was a huge Metal Gear Solid fan, could not wait

1313
01:17:48.560 --> 01:17:51.560
<v Speaker 4>for Metal Gear Solid two, so excited for it. Part

1314
01:17:51.640 --> 01:17:54.600
<v Speaker 4>of my job at the time working at this magazine

1315
01:17:54.640 --> 01:17:55.279
<v Speaker 4>was I was one of.

1316
01:17:55.199 --> 01:17:57.319
<v Speaker 3>The proofreaders for all the copies.

1317
01:17:57.359 --> 01:17:59.880
<v Speaker 4>So I shouldn't say that for the previews, I was

1318
01:17:59.880 --> 01:18:02.680
<v Speaker 4>the previews editor, but for reviews, I proofread all the

1319
01:18:02.720 --> 01:18:05.000
<v Speaker 4>copy before it went to I think Mark McDonald and

1320
01:18:05.000 --> 01:18:07.720
<v Speaker 4>then to Dan Schue and got approved. So I had

1321
01:18:07.720 --> 01:18:10.960
<v Speaker 4>to proofread this thing and I had the rug pull

1322
01:18:11.039 --> 01:18:14.479
<v Speaker 4>completely ruined for me before I ever got a chance

1323
01:18:14.520 --> 01:18:17.279
<v Speaker 4>to play the game. And I remember yelling at Mark

1324
01:18:17.319 --> 01:18:21.039
<v Speaker 4>across the office because he did write this where there's

1325
01:18:21.039 --> 01:18:23.800
<v Speaker 4>that big spoiler intro, and I was like, oh god,

1326
01:18:24.239 --> 01:18:26.319
<v Speaker 4>I don't know, you know, it can't be that bad,

1327
01:18:26.479 --> 01:18:29.039
<v Speaker 4>right this, It can't be that bad. And then you

1328
01:18:29.119 --> 01:18:31.119
<v Speaker 4>read it's like, oh yeah, you play ninety percent of

1329
01:18:31.159 --> 01:18:34.039
<v Speaker 4>the game, is this completely unknown character. It's just the

1330
01:18:34.199 --> 01:18:36.760
<v Speaker 4>entire point of the game. And it was completely ruined

1331
01:18:36.760 --> 01:18:37.000
<v Speaker 4>for me.

1332
01:18:37.239 --> 01:18:40.520
<v Speaker 1>Oh no, oh no, oh boy. The perils working in

1333
01:18:40.560 --> 01:18:40.800
<v Speaker 1>the game.

1334
01:18:40.840 --> 01:18:43.119
<v Speaker 3>That's right. See we bled for our art, that's all.

1335
01:18:43.159 --> 01:18:49.960
<v Speaker 1>I'm sabulous, Yes, yes, yes, amazing stuff. Getting flown out

1336
01:18:50.000 --> 01:18:52.239
<v Speaker 1>her review is still wild to me, Like I have

1337
01:18:52.319 --> 01:18:55.439
<v Speaker 1>to like fight with pr just to get a code.

1338
01:18:55.600 --> 01:18:57.720
<v Speaker 3>Oh we live in a much different time now.

1339
01:18:57.640 --> 01:19:00.920
<v Speaker 1>Yeah sure cool. Anyway, thank you so much. Yeah, I

1340
01:19:00.920 --> 01:19:03.279
<v Speaker 1>won't keep you guys having your feed. Like your perspective

1341
01:19:03.319 --> 01:19:05.319
<v Speaker 1>on this is so fabulous, So thanks, thanks.

1342
01:19:05.239 --> 01:19:06.880
<v Speaker 4>For sure, thanks for covering this issue. This is, like

1343
01:19:06.920 --> 01:19:09.439
<v Speaker 4>I mentioned, one of my favorite issues. I this is

1344
01:19:09.560 --> 01:19:11.159
<v Speaker 4>one of the best issues we ever produced during my

1345
01:19:11.239 --> 01:19:11.600
<v Speaker 4>time there.

1346
01:19:11.640 --> 01:19:15.479
<v Speaker 1>So it's awesome. We could spend four hours on this issue.

1347
01:19:15.520 --> 01:19:18.159
<v Speaker 1>It's it's wild. So thanks thanks for the working and

1348
01:19:18.359 --> 01:19:21.680
<v Speaker 1>everyone else they're doing all right. Thank you guys, Thank you,

1349
01:19:21.720 --> 01:19:26.640
<v Speaker 1>see ya all right. Wow, Stewie Gregs he's joining us

1350
01:19:26.640 --> 01:19:28.880
<v Speaker 1>for this. It's incredible. You know, the overlap. This is

1351
01:19:28.880 --> 01:19:32.000
<v Speaker 1>something that we've you know, treaded lightly from the beginning

1352
01:19:32.000 --> 01:19:34.279
<v Speaker 1>where we go, okay, well, like we're tagging some of

1353
01:19:34.319 --> 01:19:37.399
<v Speaker 1>these people who are involved on social media, like, oh man,

1354
01:19:37.600 --> 01:19:39.800
<v Speaker 1>how is it going to change our relationship to this stuff?

1355
01:19:40.399 --> 01:19:42.920
<v Speaker 1>You know. But hey, to have people who are literally

1356
01:19:43.000 --> 01:19:45.920
<v Speaker 1>involved in the publication of the thing that we're looking

1357
01:19:45.920 --> 01:19:48.159
<v Speaker 1>at and they're just as excited about it as we are,

1358
01:19:48.199 --> 01:19:52.199
<v Speaker 1>it's super super cool. Absolutely. Moving to the capsule reviews,

1359
01:19:52.920 --> 01:19:56.159
<v Speaker 1>mal You're Solid two received nine point fives across the

1360
01:19:56.159 --> 01:20:00.079
<v Speaker 1>board from Mark McDonald, Jonathan Dudlock, and j Chaw and

1361
01:19:59.640 --> 01:20:02.960
<v Speaker 1>a in viduals nine in sound and eight in ingenuity,

1362
01:20:03.000 --> 01:20:06.520
<v Speaker 1>which seems crazy to me, and then eight in replay. Ty,

1363
01:20:06.560 --> 01:20:09.399
<v Speaker 1>can you read the opening of Mark McDonald's Capsule review,

1364
01:20:09.600 --> 01:20:12.640
<v Speaker 1>who we now also know wrote the feature review. Yeah,

1365
01:20:12.720 --> 01:20:14.880
<v Speaker 1>and wow, I ate an ingenuity? Like what else do

1366
01:20:14.920 --> 01:20:17.039
<v Speaker 1>you want? I mean, I guess just because it's the sequel.

1367
01:20:17.039 --> 01:20:21.760
<v Speaker 1>But that's why the ice cubes melted? What crazy? You

1368
01:20:21.760 --> 01:20:24.399
<v Speaker 1>could shoot like a glass like a drink. Oh, and

1369
01:20:24.399 --> 01:20:26.760
<v Speaker 1>then the ice cubes would fall like fall out, like

1370
01:20:27.039 --> 01:20:30.119
<v Speaker 1>physics based, and then they would like slowly crazy stuff.

1371
01:20:30.600 --> 01:20:34.039
<v Speaker 1>I know there was like butt, there's naked butt in

1372
01:20:34.079 --> 01:20:38.439
<v Speaker 1>a video ingenuity, that's what ye. Despite what you might assume,

1373
01:20:38.640 --> 01:20:41.119
<v Speaker 1>this is not an easy game to review. The overall

1374
01:20:41.199 --> 01:20:43.920
<v Speaker 1>quality is unquestionably high, some of the best graphics on

1375
01:20:43.960 --> 01:20:47.159
<v Speaker 1>a home game, yet ridiculously detailed environments packed with secrets,

1376
01:20:47.199 --> 01:20:51.239
<v Speaker 1>tiny jokes and optional extras, replay bolstered by collectibles and

1377
01:20:51.359 --> 01:20:56.840
<v Speaker 1>harder difficulties and controls you can truly master. But the story,

1378
01:20:57.039 --> 01:21:03.079
<v Speaker 1>how can I put this? Sucks ass? Kochuma like is

1379
01:21:03.159 --> 01:21:07.600
<v Speaker 1>known for his absolutely like batshit stories right, and I

1380
01:21:07.640 --> 01:21:11.039
<v Speaker 1>think that most people would agree now that the increasingly

1381
01:21:11.079 --> 01:21:15.000
<v Speaker 1>absurd storyline in the Metal Gear Solid series went from

1382
01:21:15.039 --> 01:21:19.560
<v Speaker 1>like a strength where it felt unpredictable and like sort

1383
01:21:19.600 --> 01:21:26.479
<v Speaker 1>of like an espionage thriller undergirded by like science fiction

1384
01:21:26.600 --> 01:21:30.399
<v Speaker 1>e elements, comic bookie elements, and that all started to

1385
01:21:30.479 --> 01:21:33.319
<v Speaker 1>kind of like take over in later games. A Metal

1386
01:21:33.319 --> 01:21:36.119
<v Speaker 1>Gear Solid two was the first sign that, like, not

1387
01:21:36.199 --> 01:21:39.399
<v Speaker 1>all of Kojuma's risks were going to be popular. Then

1388
01:21:39.439 --> 01:21:41.439
<v Speaker 1>he kind of went back in Metal Gearsolo three was

1389
01:21:41.439 --> 01:21:43.119
<v Speaker 1>a little more traditional, and it's one of the best

1390
01:21:43.119 --> 01:21:47.159
<v Speaker 1>in the series because of that. But four five and

1391
01:21:47.239 --> 01:21:50.159
<v Speaker 1>the Phantom Pain and all that sort of sort of

1392
01:21:50.199 --> 01:21:54.880
<v Speaker 1>really doubled down on some of Kojuma's worst tendencies, and

1393
01:21:54.920 --> 01:21:59.399
<v Speaker 1>I think Ryding is maybe the first sign of those

1394
01:21:59.439 --> 01:22:02.920
<v Speaker 1>cracks starting to show. Yeah, and again I haven't played

1395
01:22:02.920 --> 01:22:05.560
<v Speaker 1>the series, but I remember a story going around about

1396
01:22:05.720 --> 01:22:10.359
<v Speaker 1>one of the sequels, was it five, where he decided

1397
01:22:10.399 --> 01:22:12.239
<v Speaker 1>he was he was going to go to the absolute

1398
01:22:12.319 --> 01:22:16.359
<v Speaker 1>mat for uh, perma death and not just perma death,

1399
01:22:16.439 --> 01:22:21.359
<v Speaker 1>but perma game over, like once you die, once the

1400
01:22:21.439 --> 01:22:24.560
<v Speaker 1>game is over and you can't play it anymore. Yeah,

1401
01:22:24.560 --> 01:22:26.359
<v Speaker 1>And he was like, no, I am going I can't

1402
01:22:26.399 --> 01:22:29.920
<v Speaker 1>play it anywhere your lines Yeah, yeah, like the game

1403
01:22:30.039 --> 01:22:33.359
<v Speaker 1>just like won't play anymore. And he like, no, I

1404
01:22:33.399 --> 01:22:35.039
<v Speaker 1>am going to the mat for this. This is going

1405
01:22:35.079 --> 01:22:37.119
<v Speaker 1>to be what this game is. You get one life

1406
01:22:37.560 --> 01:22:40.319
<v Speaker 1>and if you die, you die. And Kanami was like,

1407
01:22:40.600 --> 01:22:43.600
<v Speaker 1>we will not publish a game like and he's like, no,

1408
01:22:43.760 --> 01:22:45.840
<v Speaker 1>I really won't make the game unless you do that.

1409
01:22:45.920 --> 01:22:47.840
<v Speaker 1>And they were like, we really will not publish the

1410
01:22:47.880 --> 01:22:51.039
<v Speaker 1>game if you do that, and like I remember, hey,

1411
01:22:51.199 --> 01:22:55.600
<v Speaker 1>like that's a phenomenal thought exercise, right, that's a phenomenal

1412
01:22:55.600 --> 01:22:58.399
<v Speaker 1>thing to think about, Like how would you play, you know,

1413
01:22:58.439 --> 01:23:01.199
<v Speaker 1>if you were playing a survival horror type situation, you know,

1414
01:23:01.319 --> 01:23:04.079
<v Speaker 1>like if you're once I die, I really really die,

1415
01:23:04.159 --> 01:23:06.079
<v Speaker 1>I'm going to be as careful as I would be

1416
01:23:06.680 --> 01:23:10.479
<v Speaker 1>actually in real life, if dying means dying for real,

1417
01:23:10.560 --> 01:23:14.159
<v Speaker 1>for real. Yeah, and it is. It's interesting. But you

1418
01:23:14.279 --> 01:23:17.600
<v Speaker 1>can't spend like eighteen months or two years with a

1419
01:23:17.600 --> 01:23:20.199
<v Speaker 1>triple A budget on a game that people are going

1420
01:23:20.279 --> 01:23:23.039
<v Speaker 1>to spend fifty sixty seventy dollars for and then they

1421
01:23:23.079 --> 01:23:25.239
<v Speaker 1>play for two minutes and die and it's over. Like

1422
01:23:25.279 --> 01:23:29.000
<v Speaker 1>you can't you can't do that to people. Yeah, And

1423
01:23:29.079 --> 01:23:31.479
<v Speaker 1>I think what's interesting is that where sort of the

1424
01:23:31.560 --> 01:23:37.960
<v Speaker 1>prohibitive cost of video games sort of interferes with its

1425
01:23:38.039 --> 01:23:42.079
<v Speaker 1>ability to explore sort of the furthest reachis and what

1426
01:23:42.319 --> 01:23:46.239
<v Speaker 1>can make art interesting because like, you know, exploring human

1427
01:23:46.800 --> 01:23:52.279
<v Speaker 1>experience like that is compelling, but it's also like people

1428
01:23:52.279 --> 01:23:54.479
<v Speaker 1>aren't going to pay seventy dollars for that, you know,

1429
01:23:54.720 --> 01:23:57.079
<v Speaker 1>like when I play a lot of Magic Arena online

1430
01:23:57.119 --> 01:23:59.239
<v Speaker 1>and I'll do a draft and a draft costs me

1431
01:23:59.319 --> 01:24:01.119
<v Speaker 1>like ten bucks, and then I draft and I go

1432
01:24:01.199 --> 01:24:03.840
<v Speaker 1>ohn three and then the draft is over and I'm like,

1433
01:24:03.920 --> 01:24:07.479
<v Speaker 1>well that was ten dollars. I'm never getting back. I

1434
01:24:07.520 --> 01:24:10.079
<v Speaker 1>can't imagine doing that, you know, Like sometimes I'm just

1435
01:24:10.119 --> 01:24:13.319
<v Speaker 1>not paying attention and I, you know, walk off a

1436
01:24:13.680 --> 01:24:18.039
<v Speaker 1>cliff or whatever, spacey and so like. But that is interesting,

1437
01:24:18.119 --> 01:24:21.119
<v Speaker 1>It is interesting to put people in that situation, but

1438
01:24:21.399 --> 01:24:25.640
<v Speaker 1>you can't spend two hundred million dollars doing that. And so, like,

1439
01:24:25.960 --> 01:24:29.439
<v Speaker 1>you know, how do video games experiment outside of the

1440
01:24:29.479 --> 01:24:35.600
<v Speaker 1>commercial requirements of the medium That don't necessarily apply to music,

1441
01:24:35.680 --> 01:24:39.119
<v Speaker 1>don't necessarily apply to art, don't necessarily apply to writing.

1442
01:24:39.159 --> 01:24:43.199
<v Speaker 1>Because artists can paignt to picture right and it doesn't

1443
01:24:43.199 --> 01:24:45.560
<v Speaker 1>cost them anything other than supplies. They can write a

1444
01:24:45.600 --> 01:24:49.239
<v Speaker 1>story and experiment within a story. If it doesn't sell,

1445
01:24:49.279 --> 01:24:52.079
<v Speaker 1>it doesn't sell music you can write music and you

1446
01:24:52.079 --> 01:24:54.239
<v Speaker 1>can go bust on the street, you know, you get

1447
01:24:54.319 --> 01:24:57.279
<v Speaker 1>book a little bar shows. You know, there's always opportunity

1448
01:24:57.479 --> 01:25:00.199
<v Speaker 1>for that. But video games you just can't really do that. Yeah,

1449
01:25:00.199 --> 01:25:01.920
<v Speaker 1>well you can do that. But the commercial last week

1450
01:25:01.920 --> 01:25:04.039
<v Speaker 1>it's a game jam game. It can't be a tria

1451
01:25:04.079 --> 01:25:07.560
<v Speaker 1>a release. Yeah. Yes, that's a good point. And that's

1452
01:25:07.720 --> 01:25:11.119
<v Speaker 1>you know where you know Kojuma playing doing game jams

1453
01:25:11.279 --> 01:25:14.680
<v Speaker 1>man like that stuff would sing And there's that sort

1454
01:25:14.680 --> 01:25:19.479
<v Speaker 1>of anachronistic relationship between his big ideas and the commercial

1455
01:25:19.479 --> 01:25:21.119
<v Speaker 1>needs of video games. And I think it was really

1456
01:25:21.119 --> 01:25:25.560
<v Speaker 1>interesting and this review touches on that, you know, nicely.

1457
01:25:26.439 --> 01:25:30.960
<v Speaker 1>Mark McDonald wraps up his Capsure review saying this quote,

1458
01:25:31.279 --> 01:25:34.840
<v Speaker 1>it's infinitely more polished, more playable, more replayable, better looking,

1459
01:25:34.920 --> 01:25:37.079
<v Speaker 1>and just playing fun to run around and play than

1460
01:25:37.119 --> 01:25:41.279
<v Speaker 1>almost anything else out there. I didn't hesitate for one

1461
01:25:41.319 --> 01:25:44.159
<v Speaker 1>second when I finished it the first time, starting up

1462
01:25:44.199 --> 01:25:46.960
<v Speaker 1>another game immediately to hunt for the ton of stuff

1463
01:25:46.960 --> 01:25:49.600
<v Speaker 1>I knew I missed. Even as I write this, I

1464
01:25:49.600 --> 01:25:51.840
<v Speaker 1>can't wait to play it more. And I'm guessing that

1465
01:25:51.880 --> 01:25:54.319
<v Speaker 1>despite the gaping hole where the cool plot should be,

1466
01:25:54.720 --> 01:25:59.600
<v Speaker 1>you'll feel the same and I think what hurts is

1467
01:26:00.000 --> 01:26:02.680
<v Speaker 1>too was trying to make the plot cool, right, he

1468
01:26:02.800 --> 01:26:06.520
<v Speaker 1>was trying to, like any he just kind of went overboard. Ultimately,

1469
01:26:07.399 --> 01:26:10.319
<v Speaker 1>I think that's what makes his games compelling is that

1470
01:26:10.359 --> 01:26:12.760
<v Speaker 1>he takes these risks. They're weird, they don't always work,

1471
01:26:12.800 --> 01:26:15.800
<v Speaker 1>but few creators have that license to take those risks,

1472
01:26:15.880 --> 01:26:18.079
<v Speaker 1>even if he can't make you know, a perma death

1473
01:26:18.279 --> 01:26:21.479
<v Speaker 1>game the way you're describing. But and it's all worth

1474
01:26:21.479 --> 01:26:24.159
<v Speaker 1>it for the you know, flawed, rough brilliance that we

1475
01:26:24.239 --> 01:26:27.399
<v Speaker 1>get out out of his work. I think games and

1476
01:26:27.600 --> 01:26:31.720
<v Speaker 1>media and art is better for his presence, even when

1477
01:26:31.720 --> 01:26:36.199
<v Speaker 1>he makes bad choices. Yes, absolutely, what do you think

1478
01:26:36.239 --> 01:26:43.159
<v Speaker 1>Ty did EGM, Mark McDonald, Donathan Dudlick che Chaw? Did

1479
01:26:43.199 --> 01:26:45.800
<v Speaker 1>they do justice to medal Gear? Solidude? What are we

1480
01:26:45.840 --> 01:26:48.359
<v Speaker 1>giving this review? Yeah? And I want to be clear

1481
01:26:48.439 --> 01:26:53.119
<v Speaker 1>here right, like our access journalism here on this one,

1482
01:26:53.159 --> 01:26:57.560
<v Speaker 1>where we have a primary source joining the show mid stream,

1483
01:26:57.880 --> 01:27:00.000
<v Speaker 1>you know, not just in the live chat, but joins

1484
01:26:59.920 --> 01:27:02.960
<v Speaker 1>us us to actually talk about the actual production process

1485
01:27:03.079 --> 01:27:05.760
<v Speaker 1>of this and give us the insights and talk about

1486
01:27:05.760 --> 01:27:08.960
<v Speaker 1>how you know, Like that's really cool and like I

1487
01:27:09.000 --> 01:27:13.000
<v Speaker 1>also know everyone involved has grown ups. I know Stewie

1488
01:27:13.079 --> 01:27:15.600
<v Speaker 1>is not going to stop listening to the show or

1489
01:27:15.760 --> 01:27:18.880
<v Speaker 1>stop being in the discord if I slammed this, So

1490
01:27:18.920 --> 01:27:21.520
<v Speaker 1>I just want to be clear our journalistic integrity is

1491
01:27:21.560 --> 01:27:26.760
<v Speaker 1>intact here. I think this is as good a review

1492
01:27:26.800 --> 01:27:28.560
<v Speaker 1>of this game. I wish I'd played the game, because

1493
01:27:28.720 --> 01:27:32.079
<v Speaker 1>I'd feel better about giving it like boom, this is

1494
01:27:32.119 --> 01:27:34.439
<v Speaker 1>my review because I know exactly how well they did

1495
01:27:34.479 --> 01:27:36.239
<v Speaker 1>with this game. But to me, this is a ten

1496
01:27:36.279 --> 01:27:40.800
<v Speaker 1>out of ten. This is you know, we use like

1497
01:27:41.279 --> 01:27:44.159
<v Speaker 1>even in this magazine that is just absolutely jam packed

1498
01:27:44.199 --> 01:27:48.720
<v Speaker 1>with classics, legends, bangers. There's also a separate review section

1499
01:27:48.880 --> 01:27:51.640
<v Speaker 1>just for Sega right, tons of great previews as an

1500
01:27:51.720 --> 01:27:56.000
<v Speaker 1>almost two hundred and fifty page issue, and yet they

1501
01:27:56.079 --> 01:28:01.880
<v Speaker 1>dedicated four pages to this. They broke outler and unspoilered sections.

1502
01:28:01.920 --> 01:28:06.359
<v Speaker 1>We have multiple reviewers, so we get three perspectives and

1503
01:28:06.479 --> 01:28:10.319
<v Speaker 1>dealing with you know, here's all this stuff I think

1504
01:28:10.359 --> 01:28:12.840
<v Speaker 1>they're very clear about. Mark does a great job pointing

1505
01:28:12.840 --> 01:28:15.800
<v Speaker 1>out here the warts and flaws of this game. Here's

1506
01:28:15.880 --> 01:28:18.640
<v Speaker 1>all the incredible stuff. There's so many, like I said,

1507
01:28:18.680 --> 01:28:22.600
<v Speaker 1>great screenshots and and pullouts and strategy tips and just

1508
01:28:22.680 --> 01:28:25.359
<v Speaker 1>funny bits. We're just doing bits, you know, and I

1509
01:28:25.399 --> 01:28:27.199
<v Speaker 1>think you get a really great sense of the game,

1510
01:28:27.520 --> 01:28:29.800
<v Speaker 1>really great sense of the highs and lows, really great

1511
01:28:29.840 --> 01:28:33.199
<v Speaker 1>sense of the reason to play it, and a really

1512
01:28:33.319 --> 01:28:36.680
<v Speaker 1>good warning on Hey, here's what I don't like. I

1513
01:28:36.760 --> 01:28:39.239
<v Speaker 1>just think this touches all the bases. It looks great,

1514
01:28:39.840 --> 01:28:43.439
<v Speaker 1>and getting multiple perspectives that all agree, you know, they

1515
01:28:43.560 --> 01:28:46.079
<v Speaker 1>pretty much all degree and yeah. So yeah, for me,

1516
01:28:46.199 --> 01:28:51.039
<v Speaker 1>this is a ten, honestly, and I wish I play

1517
01:28:51.079 --> 01:28:56.600
<v Speaker 1>the game. I know stuff better. Uh that's ten rug

1518
01:28:56.600 --> 01:28:59.359
<v Speaker 1>pulls out of ten. Yeah, ten, ten rubber docues out

1519
01:28:59.359 --> 01:29:03.640
<v Speaker 1>of ten. Cool, Yeah, I mean agree with everything you say.

1520
01:29:03.680 --> 01:29:06.720
<v Speaker 1>I think this is a fabulous example of like early

1521
01:29:06.800 --> 01:29:10.600
<v Speaker 1>aughts games media that was pushing the idea of games

1522
01:29:10.600 --> 01:29:13.920
<v Speaker 1>criticism forward. I love the way that it is willing

1523
01:29:13.960 --> 01:29:16.960
<v Speaker 1>to engage with spoilers in the game at the expense

1524
01:29:17.000 --> 01:29:19.039
<v Speaker 1>of necessarily being like a buyer's guide. They have the

1525
01:29:19.079 --> 01:29:22.800
<v Speaker 1>capsule reviews. That's great, but I want to see more

1526
01:29:22.840 --> 01:29:28.800
<v Speaker 1>criticism of this. I love reviews that allow me to

1527
01:29:28.960 --> 01:29:31.199
<v Speaker 1>go back and read them after I've done the like

1528
01:29:31.399 --> 01:29:33.640
<v Speaker 1>experience the game, and engage with that review as a

1529
01:29:33.640 --> 01:29:37.840
<v Speaker 1>piece of criticism, which I think this does fabulously recognizing

1530
01:29:37.880 --> 01:29:42.000
<v Speaker 1>the game's flaws but also balancing that against its brilliant aspects,

1531
01:29:42.039 --> 01:29:45.399
<v Speaker 1>which metal Gear Solid two is an extremely brilliant game,

1532
01:29:45.439 --> 01:29:48.279
<v Speaker 1>and it's an extremely flawed game, and they've presented that

1533
01:29:48.359 --> 01:29:52.520
<v Speaker 1>here along with gorgeous screenshots like three pages with a

1534
01:29:52.680 --> 01:29:56.359
<v Speaker 1>big feature review, good capsule reviews like this is this

1535
01:29:56.520 --> 01:29:58.920
<v Speaker 1>is as good as it gets. I think this is

1536
01:29:58.960 --> 01:30:02.399
<v Speaker 1>a ten as well. Awesome. Yeah, ten ten rubber duckies

1537
01:30:02.399 --> 01:30:05.199
<v Speaker 1>out of ten. That is our review of e GM's

1538
01:30:05.239 --> 01:30:07.600
<v Speaker 1>review of metal Gear Soliditude. Did we get it right?

1539
01:30:07.920 --> 01:30:10.199
<v Speaker 1>Leave our review a review at Apple Podcasts, post it

1540
01:30:10.239 --> 01:30:12.279
<v Speaker 1>as a comment on YouTube. We will read the best

1541
01:30:12.319 --> 01:30:14.920
<v Speaker 1>ones on the air. Hey, go ahead and pass this

1542
01:30:14.960 --> 01:30:16.720
<v Speaker 1>show around to all your friends like it's third grade

1543
01:30:16.760 --> 01:30:18.600
<v Speaker 1>and we're on the playground. Shout us out on Blue

1544
01:30:18.600 --> 01:30:22.640
<v Speaker 1>Sky at funfactor pod dot com and everywhere else at

1545
01:30:22.680 --> 01:30:25.399
<v Speaker 1>fun Factor Pod Special thanks to Millennium Felt for all

1546
01:30:25.399 --> 01:30:27.479
<v Speaker 1>our amazing original music. Check out his work and its

1547
01:30:27.520 --> 01:30:30.399
<v Speaker 1>incredible Windows ninety five style website at Millennium A F

1548
01:30:30.439 --> 01:30:33.720
<v Speaker 1>A lck dot com. Unlike these old magazines, you won't

1549
01:30:33.760 --> 01:30:35.279
<v Speaker 1>have to wait a whole month for your next installment.

1550
01:30:35.359 --> 01:30:38.560
<v Speaker 1>We've dropped new episodes every two weeks. So go to

1551
01:30:38.600 --> 01:30:41.199
<v Speaker 1>Funfactor pod dot com, follow our show on your podcast

1552
01:30:41.199 --> 01:30:43.600
<v Speaker 1>your choice, and please insider becoming a member of fun

1553
01:30:43.680 --> 01:30:46.800
<v Speaker 1>Factor Ultra our premium tier, go on a every episodes

1554
01:30:46.840 --> 01:30:49.800
<v Speaker 1>bonus episode and the members only channels of our discord.

1555
01:30:49.960 --> 01:30:52.199
<v Speaker 1>Just go to Funfactor pod dot com and I promise

1556
01:30:52.279 --> 01:30:54.760
<v Speaker 1>you will not miss the sign up widget on our homepagage.

1557
01:30:55.079 --> 01:30:57.560
<v Speaker 1>If you do, you and we will have a maximum

1558
01:30:57.640 --> 01:31:16.000
<v Speaker 1>score in fun Factor. So, I guess you know what.

1559
01:31:16.319 --> 01:31:21.399
<v Speaker 1>Let's start with the cover. I will bring that open, chodh,

1560
01:31:22.880 --> 01:31:24.159
<v Speaker 1>where is my magazine?

1561
01:31:25.239 --> 01:31:25.399
<v Speaker 4>Uh?

1562
01:31:26.479 --> 01:31:34.119
<v Speaker 1>Permissions? Can you guys see that? Yes? There we go. Okay,

1563
01:31:35.039 --> 01:31:36.720
<v Speaker 1>we have a big one and it's got a ton

1564
01:31:36.760 --> 01:31:41.439
<v Speaker 1>of stuff to do with. I'm sorry, yes, if you're

1565
01:31:41.479 --> 01:31:47.920
<v Speaker 1>not paying for ad free episodes. Oh dear, okay, so

1566
01:31:48.159 --> 01:31:53.159
<v Speaker 1>I've got issue Aiden Moher's recording failed. Aiden dropped. Okay,

1567
01:31:53.439 --> 01:31:58.600
<v Speaker 1>Aiden dropped? Okay? Uh yeah, it told me you dropped? Sorry?

1568
01:31:58.640 --> 01:32:00.720
<v Speaker 1>Can you hear me? Now? I can hear you. I

1569
01:32:00.760 --> 01:32:04.680
<v Speaker 1>can see you and you can see me. Yes, there's

1570
01:32:04.680 --> 01:32:07.720
<v Speaker 1>a it's still showing a gray box of old you though.

1571
01:32:08.239 --> 01:32:13.079
<v Speaker 1>Oh okay, So I don't know if you I might

1572
01:32:13.159 --> 01:32:18.199
<v Speaker 1>think ghost You is still in if you if you left?

1573
01:32:18.239 --> 01:32:21.920
<v Speaker 1>Did you leave and come back? No, it kicked me out.

1574
01:32:22.800 --> 01:32:25.439
<v Speaker 1>I said something else was using my camera. There you go,

1575
01:32:25.680 --> 01:32:32.000
<v Speaker 1>ghost You is gone? Okay, it's this one for the game. Yeah, well,

1576
01:32:32.039 --> 01:32:33.880
<v Speaker 1>I said, hey, let's make some b roll chat like

1577
01:32:33.920 --> 01:32:34.520
<v Speaker 1>what are we up to?

1578
01:32:36.359 --> 01:32:37.079
<v Speaker 2>Ah?

1579
01:32:37.239 --> 01:32:41.119
<v Speaker 1>Tell last mission? Okay, the Unholy Trinity? Is that what

1580
01:32:41.119 --> 01:32:45.159
<v Speaker 1>we're looking at? Atari twenty six hundred style horror game

1581
01:32:45.239 --> 01:32:50.760
<v Speaker 1>is a sick concept because every Atari twenty six hundred

1582
01:32:50.760 --> 01:32:52.800
<v Speaker 1>style game is a horror game. If you try and

1583
01:32:52.800 --> 01:32:59.359
<v Speaker 1>play it, that's cool. Okay. No, I believe Daves' is

1584
01:32:59.359 --> 01:33:01.359
<v Speaker 1>like it's a great game. Like, No, I believe it's

1585
01:33:01.399 --> 01:33:03.800
<v Speaker 1>a great o. It looks cool. Yeah, it looks looks

1586
01:33:03.920 --> 01:33:09.239
<v Speaker 1>very cool. Okay, let's let's get back to the A roll.

1587
01:33:09.720 --> 01:33:09.880
<v Speaker 3>Yes.

1588
01:33:13.720 --> 01:33:15.680
<v Speaker 1>Sorry, I kind of lost my train of thought here. Yeah,

1589
01:33:15.680 --> 01:33:18.039
<v Speaker 1>I was wondering. Hear like, you look like you were

1590
01:33:18.039 --> 01:33:22.880
<v Speaker 1>trying to look something up. Yeah, okay, Tie is frozen okay,

1591
01:33:24.159 --> 01:33:32.560
<v Speaker 1>uh oh just oh oh boy, Ty just uh today

1592
01:33:32.720 --> 01:33:35.479
<v Speaker 1>was just not meant to be guys. Ty just messaged

1593
01:33:35.479 --> 01:33:39.119
<v Speaker 1>me on discord to say his power just went out,

1594
01:33:39.560 --> 01:33:44.880
<v Speaker 1>which is that? Okay, I guess we just weren't meant

1595
01:33:44.880 --> 01:33:52.039
<v Speaker 1>to record today. Uh Ty says, it's back up. But

1596
01:33:52.159 --> 01:33:55.800
<v Speaker 1>some good news. We're making b roll. Uh See right

1597
01:33:55.800 --> 01:33:58.760
<v Speaker 1>now I'm looking at Chat green Chat. Can't see my

1598
01:33:58.800 --> 01:34:03.720
<v Speaker 1>eyes look it but bow. But I bought, I splurged.

1599
01:34:04.039 --> 01:34:06.279
<v Speaker 1>I had some writy money come in and I bought

1600
01:34:06.279 --> 01:34:08.319
<v Speaker 1>a prompter, and so I'm going to set that up

1601
01:34:08.359 --> 01:34:10.479
<v Speaker 1>and look at when I read Chat, it's going to

1602
01:34:10.560 --> 01:34:14.119
<v Speaker 1>be like this. See you guys, whoa, whoa. When I

1603
01:34:14.159 --> 01:34:17.279
<v Speaker 1>read my script, wow like that, it's going to be

1604
01:34:17.279 --> 01:34:21.600
<v Speaker 1>pretty good. But we've had a bunch of flooding here

1605
01:34:21.640 --> 01:34:25.760
<v Speaker 1>in Michigan. There's some some dams we're on. Oh god,

1606
01:34:25.760 --> 01:34:28.079
<v Speaker 1>what if this damn fails? Watch over the last few

1607
01:34:28.119 --> 01:34:33.640
<v Speaker 1>weeks making national news. Yeah, last night they've said our

1608
01:34:33.640 --> 01:34:35.399
<v Speaker 1>power company said, hey, yeah, we're going to be like

1609
01:34:35.439 --> 01:34:38.159
<v Speaker 1>cycling some people off and on as we do stuff

1610
01:34:38.920 --> 01:34:41.960
<v Speaker 1>to try and rebalance some load and whatever to make

1611
01:34:42.000 --> 01:34:45.800
<v Speaker 1>sure that like flooded areas are you know, supported or whatever.

1612
01:34:46.399 --> 01:34:49.000
<v Speaker 1>Last night this happened. They flicked our power like three

1613
01:34:49.119 --> 01:34:53.239
<v Speaker 1>or four times. And my youngest is running sound for

1614
01:34:53.279 --> 01:34:57.079
<v Speaker 1>their high school is doing Mister Burns, which is a

1615
01:34:57.079 --> 01:35:02.119
<v Speaker 1>post apocalyptic play up a theater troop that re enacts

1616
01:35:02.159 --> 01:35:07.479
<v Speaker 1>Simpsons episodes, right a post electric play, says Drew Bie immediately. Yes, okay,

1617
01:35:07.840 --> 01:35:10.319
<v Speaker 1>so the power also went out at the high school,

1618
01:35:10.680 --> 01:35:13.720
<v Speaker 1>so they're doing this post apocalyptic and then like boom,

1619
01:35:13.760 --> 01:35:17.600
<v Speaker 1>power goes out, right, so amazing, that's amazing. And yeah,

1620
01:35:17.600 --> 01:35:19.520
<v Speaker 1>so the same thing just happened. Now they flicked our

1621
01:35:19.600 --> 01:35:22.119
<v Speaker 1>power like three times, so like down for a few

1622
01:35:22.199 --> 01:35:24.880
<v Speaker 1>seconds each time, which then made it take that much

1623
01:35:24.920 --> 01:35:27.279
<v Speaker 1>longer for my router to come back up and everything else.

1624
01:35:27.319 --> 01:35:32.479
<v Speaker 1>So anyway, hello, I'm back. Hello, And now we're like

1625
01:35:32.520 --> 01:35:37.039
<v Speaker 1>an hour into recording and have done. Like I was saying,

1626
01:35:37.039 --> 01:35:39.479
<v Speaker 1>as you're gone, this is the most cursed recording. Uh

1627
01:35:40.880 --> 01:35:43.000
<v Speaker 1>we've done. It's not meant to be, but we're gonna

1628
01:35:43.079 --> 01:35:46.880
<v Speaker 1>power through. Page ninety six has a preview of a

1629
01:35:46.920 --> 01:35:51.800
<v Speaker 1>game called a Cira Psycho Ball. Okay, sorry I was

1630
01:35:51.840 --> 01:35:55.800
<v Speaker 1>then I just want you're still stuck together. There's some

1631
01:35:55.840 --> 01:36:01.399
<v Speaker 1>tweaks I think visible there too. Yeah, oh good lord, yeah,

1632
01:36:01.520 --> 01:36:03.119
<v Speaker 1>so yeah, I mean if we want to stick the phone,

1633
01:36:03.640 --> 01:36:05.479
<v Speaker 1>no no, no, no, no, that's okay. We've got a lot

1634
01:36:05.600 --> 01:36:09.479
<v Speaker 1>to get. Where's a curious cycle ball? Okay, there as promised,

1635
01:36:09.479 --> 01:36:13.640
<v Speaker 1>we always review the best, funniest, kindest, and most entertaining.

1636
01:36:14.119 --> 01:36:16.359
<v Speaker 1>Hold on a minute, I'm gonna stop sharing. Wow, we

1637
01:36:16.399 --> 01:36:21.479
<v Speaker 1>do this, and then can we get back to just

1638
01:36:21.520 --> 01:36:26.840
<v Speaker 1>the two of us. I'll like edit around all Yeah,

1639
01:36:26.880 --> 01:36:30.359
<v Speaker 1>that's fair, because I got just raw video with so

1640
01:36:30.399 --> 01:36:34.399
<v Speaker 1>it's not all right, we've got mail, all right, well

1641
01:36:34.520 --> 01:36:37.319
<v Speaker 1>we I'm sorry that I started to read the Return

1642
01:36:37.479 --> 01:36:41.560
<v Speaker 1>from Break. Yeah, okay, O good Platinum, gold, and silver

1643
01:36:41.680 --> 01:36:48.039
<v Speaker 1>awards are given out. Rah, We're gonna I want to

1644
01:36:48.079 --> 01:36:50.600
<v Speaker 1>read all of that stuff at once, So let's wait

1645
01:36:50.720 --> 01:36:54.199
<v Speaker 1>until Okay, we do the stewy stuff and then I

1646
01:36:54.199 --> 01:36:57.319
<v Speaker 1>can patch them in like it's a codec on the video. Okay,

1647
01:36:57.399 --> 01:37:00.439
<v Speaker 1>that'll be fun. I also don't this is Algreaty gone

1648
01:37:00.479 --> 01:37:03.239
<v Speaker 1>way way past our recording window, and so I don't

1649
01:37:03.239 --> 01:37:07.279
<v Speaker 1>want it to be too much longer. But yeah, we're

1650
01:37:07.319 --> 01:37:10.800
<v Speaker 1>pretty that Mark McDonald like capsture review stuff is
