Speaker 1: Hello, ladies and gentlemen. It is us Dragon's Greed gaming
before the evening hours, very unusual for us. Happy Holidays,
Merry Christmas, Happy New Year's all that jazz. It's our
Christmas special today, one of two. There might be another one,
but this one's coming at July at least, even though
Christmas is already over. We're gonna be diving into a
special that Sean has been offering to run on the
channel for like two or three years now. So this
is what you folks get for your Christmas present. I
am your host, the Great Unclean One, and I welcome
you all. We've got a mix of some of our
regular cast Patreon members, and Sean is at the Helm today,
so Sean, I'll let you take it away. Man, tell
us what we're playing, and then we'll do our round
of introductions.
Speaker 2: We are playing the End of the World by Fantasy
Flight Games, the Zombie Apocalypse version, and it's obviously sat
during Christmas, so this is going to be involving Christmas
elves at Santa's Workshop. Dying to Zombies a very old game.
Speaker 1: That is you probably can't see it there, but since
i'm in print, never actually played it. It's been saying
on my shelf for god knows how many years, but
we're ready to give it finally give.
Speaker 3: It a roll.
Speaker 4: Yeah.
Speaker 2: I've gotten to play this a couple of times. I've
ran it a couple of times. It's like a fun,
one off kind of game. I've really ran it like
a campaign, but one shots are definitely enjoyable.
Speaker 1: Is this a decent system?
Speaker 5: Yes?
Speaker 1: Okay, d six pool system? All right, well, why don't
we do our introductions? Tell us who you are, who
you're playing, anything else you'd like to tell to the
listeners out there. I guess we'll start it off with Kyle,
who's looking quite festive today.
Speaker 6: Uh yeah, Hi guys, Well, you said it was a
Christmas special, so.
Speaker 5: I have the stuff. I will be playing Jingle Tinsel Snow.
Speaker 6: Who happens to be a security guard. Yeah, basically security
guard with a brick. So I'm excited to play this guy.
And as for other I don't know if it was
a good Christmas. How's everybodys Christmas or holidays?
Speaker 1: Good? Uneventful? I hate holiday?
Speaker 2: So yeah, you agreed to play in the Christmas special?
Speaker 1: You get one? You get.
Speaker 5: With arguably the best name of all of us.
Speaker 1: All right.
Speaker 7: Uh.
Speaker 1: Next, also returning from our usual Saturday night alien is Vanilla.
Speaker 4: What's up by, how's it going?
Speaker 8: I'll be playing uh Pixie Cocoa Mittens the Masters TV
chef with his peppermint knife and loads of cigarettes.
Speaker 4: We love it, but uh, you know Christmas is good.
Speaker 8: You know it's full of shitty family politics and getting
bit by dogs.
Speaker 1: She said, oh you got bit by dog?
Speaker 8: Yeah, my my uncle's dog bit my hands. I got
a nice puncture wound on my hand.
Speaker 1: Merry Christmas. How bad?
Speaker 8: Yeah, it's not bad, not enough to where I'm worried
about it.
Speaker 1: What kind of dog?
Speaker 4: Oh it's a really small dog. I don't even know
what kind of breed it was.
Speaker 1: So not is what you're saying.
Speaker 4: Yeah, yeah, yeah, exactly. A large rat, A large rat
that's kickable.
Speaker 2: We don't condone violence against animals on the stream.
Speaker 4: No, no, no, theoretically big dogs are better.
Speaker 1: All right. Uh, well, happy to hear you made it
through the holidays. And if you do get infected, cut
it off.
Speaker 8: The wrist, you know, might just start looking like Santa's hand,
but who knows to grow back.
Speaker 1: Yeah, that's that's pretty gnarly. Uh, joining us one of
our Patreon members. You've seen him quite frequently now over
on our Monday night stream where we are now starting Lancer.
It's fucking Tony. Hey, I was going every buddy.
Speaker 9: I'll be playing Buddy Twinkle Belly, who appears to be
some sort of construction worker or craze man madman with
a candy king hammer. Hope everybody had a good holiday,
and that was pretty uneventful and lack the pretty family politics,
which was nice.
Speaker 1: That's good.
Speaker 4: Yeah, that's always good.
Speaker 1: Dodging the bullet there, yeah.
Speaker 8: Uh.
Speaker 1: And then last but not least, we have another one
of our Patreon members, o Dandrel all the way from overseas.
You are in Sweden, correct.
Speaker 3: That's correct? Yes, And tonight I will be playing Bubblesburg,
the medic of the group. And I had a quiet
holidays with my folks and then my Michieldton. That was
really nice. And I hope everyone out there is safe
and taking care of themselves.
Speaker 1: So tell us, because we're all on educated Americans here,
is Christmas a big holiday in Sweden?
Speaker 3: Yes it is. We have a mix of a pillion
and an American holiday. Okay, so we eat as much
food that you eat on Thanksgiving. We eat on the
on Saturday, on the Christmas Eve, which is the main
day of Christmas for us. It's not on Christmas Day,
and we exchanged presents and so on. So it's very
simile in that.
Speaker 1: And is the legend of Santa Claus the thing in Sweden?
Speaker 3: What legend it's it's real. I don't know where.
Speaker 2: Talking about in Sando over here?
Speaker 1: Damn.
Speaker 3: Okay, it's not a belief, is it?
Speaker 1: Is it? Is it the same? Is it the same story?
Though lives in the north, makes toys, comes down too
many likes cookies.
Speaker 3: That's an American part that has influenced the Swedish pagan
because real we don't have elves, we have small gnomes instead.
And uh we set out the porch for the gnomes
to eat because they are taking care of the house
and the yard and the animals. If you have animals,
so they're they're gnomes working, hard working. You can't see
them because they are sacred. And the base is that
Santa comes like red in the red dress and everything,
big shocky fell with a white beard, and he gives
you presents, but he also has his evil twin with him.
Which brings the bad children.
Speaker 4: Sorry, crampis right.
Speaker 3: It's like so he takes away to pat children and
you will never see them again.
Speaker 1: That sounds like my type of Sanna. Pretty cool where
I sign.
Speaker 3: Up for and doing his job. We both have a
better world, I think.
Speaker 4: I agreed.
Speaker 1: Nice. Okay, look at that, you learned something. We're educational
here on Dragon's greed like to teach you, you uneducated folk,
a little bit of culture here. So awesome. I'm a great,
unclean one. I am your host and uh Emperor Dragon tonight,
I am not GM for once. I will be playing
Twinkle Pudding men. Uh the accountant I think of the group.
His his art very very accurately has a calculator, so
you know it's the character for me. I have a
solid gemstone avocus and I'm a conspiracy theorist. Oh boy,
I'm also forgettable. I guess I'll be the one to
die first then. Okay, yeah, that's what we got. So
tell us what's going out here, Sean? What do we
have for tonight or today? Oh?
Speaker 2: It is December twenty two. The world has survived a
pandemic created by the Grinch, and now Santa's Workshop is
working overdrive to get toys out to all the little
boys and girls of the world. We pan in on
the North Pole one of the factories, belching out cotton,
candy smoke, as a number of buildings sparkle with light
and hustle and bustle. Inside the toy factory, the last
shift of Christmas, elves are busy convey your belt of toys.
Pushes items and little trinkets along, little toy horses and
things that kids nowadays actually wouldn't like, zigs and zags
back and.
Speaker 1: Forth across the floor.
Speaker 2: Above it, there's a second floor, and on that floor
is a machine that compresses them into little toy boxes
so they can be brought out to the area where
San eventually picks them up and puts them in the sleigh.
There's idle chatter among the elves. It's a shocking event.
In the last ten years, there's only been one meteor
shower that occurred a few days ago, and all of
the elves went outside and watched in awe as this
meteor shower sprinkled bits of meteorite all across the North Pole.
A sudden yell rings out from the second floor. A
number of elves rush up, including all of your characters
to see what happened, and you see, unfortunately, one of
the elves has been caught in this compressing machine. You
hear him screaming and groaning as blood shoots out of
the machine. You guys hit your elf. Ohsha button and
it stops it very quickly as you drag him out.
Oh okay, hold on, I gotta focus, I.
Speaker 1: Says, be like last time with your fucking the warrior,
and yeahs oh my god.
Speaker 2: You see the mangled elf is still alive and twitching.
A number of other elves go to get some kind
of stretcher to haul him away.
Speaker 1: A couple of you.
Speaker 2: Guys pick him up, and as he's being kind of
brought to this stretcher, uh, he leans up and bites
into one of the elves carrying him. There's a tussle
as these elves fight, and eventually one of them falls
over the ledge and onto the first floor. It starts
quickly from there, elves biting each other, feasting on flesh.
Panic ensues as you all sprint to the nearest utility closet,
closing it tightly.
Speaker 1: The five of you. Just one of you.
Speaker 2: Opens or pulls a little dangling thing. Light illuminates, and
you guys all get to describe your characters to each
other and what they like, not everyone at once, All right.
Speaker 6: Kyle, Well, uh, you would look at the one guy
who you think would have some authority in this situation.
He's the only one who's kind of like official looking
in a military or police asque capacity. Uh, and you
would meet Jingle Tinsel Snow, who is.
Speaker 5: Can you blow up the the art? Yeah? I actually
don't have a token. I don't think either.
Speaker 2: He's this guy you can move?
Speaker 5: Oh it's blank on my screen?
Speaker 1: You don't you don't have a token?
Speaker 3: There?
Speaker 5: No, I can't see it.
Speaker 1: We'll look harder. Can anyone else see his token?
Speaker 4: I can?
Speaker 1: I see every I see all five characters. Okay, Well,
I don't know what's going on, Kyle, I.
Speaker 5: Don't know either anyway. Jingle is.
Speaker 6: A rather tall elf at about what three feet and
has green hair kind of mopping out of a security
guard hat and is holding a gingerbread brick and is
wide eyed but he's breathing heavy and just looks at
every one of you and says, nobody, panic, I got this,
and is holding the door shut like by pressing his
back up to it.
Speaker 3: All right, Well, from back of this little room, some
clothing is pulling it to the side, and venusta the cloth.
There is a small woman elf. Uh and uh she's
sleeping and she is hugging her own knees like a child, sleeping,
and she's not aware of anything that has happened.
Speaker 1: Well, that's not good. That's that's bubbles. Sorry, I just
messed up the cameras. Keep going. I'm gonna fix everything here.
Oh all right, Tony, how about you introduce us to
your character.
Speaker 9: Yuys see an elf punched over with his head in
his hands. As the maintenance supervisor of this factory, buddy
twinkle Belly feels responsible for this elf getting sucked into
the machine, crushed big turn into a flat feeling muster.
Speaker 2: Unfortunately, he'll never know the truth of whether or not
it was his fault or not.
Speaker 1: Well, he had a good run.
Speaker 9: Where is a apparently a thortned vest that cuts off
at the waist, peggy brown hair and creepy red eyes.
Speaker 2: It's for all the blood that was spilled because of
him today, all right? And then vanilla Yeah.
Speaker 8: So pixie cocoa mittens is kind of just sitting on
a chair in that closet, smoking like a chimney, just
minding his own business. You would almost say he kind
of looks almost like a twin to Jingletinsen Pintil, but
wearing a Jeff Santa hat with his Pepperdin knife, just
kind of carving away at a piece of stick.
Speaker 2: And the final one would be Chris.
Speaker 1: All right, well, twinkle Pudding Min, that's mister putting Min
to you. He's he's probably using his abacist to try
to figure out how much money the workshop is losing
right now because we're not working, and probably wondering, you know,
how much the lawsuit's gonna cost now that that elf
got crushed in the machine. So he's running some numbers,
trying to stay professional, but is otherwise uh you know, well,
he's a conspiracy theorist, so he's probably thinking that somehow
the outbreak or the pandemic got up here and I'll
fix it. Broke babe, thank you for that. Cameras are
messed up. I see that now that i'm looking. Yeah,
so that's that's what I'm doing. I'm I'm I'm making
sure I'm running.
Speaker 2: Numbers as they say, Santa's Santa's bottom line. Nefort goes
into the red.
Speaker 1: That's right, man, we gotta you know, what's the worldwide
operation here?
Speaker 5: Right?
Speaker 2: So as you guys kind of wait a minute, a
minute or two, the screams of these elves begin to
die down, and you eventually hear just the shuffling sound
of feet moving back and forth. You can't stay here forever,
So what are you gonna do?
Speaker 3: He says, what's the problem? Gonna girl gets some sleep
in here? What what are you doing here? Why are
why are you looking at me like that?
Speaker 1: Well, there's been a bit of an accident outside, say
the least, and we need to get back to work.
Speaker 4: Probably work is h is the mole airportant thing? Right now?
Speaker 1: It's Christmas? What could possibly be more important than that?
Speaker 4: Where's I got? I got soup to cook?
Speaker 1: Exactly?
Speaker 3: Well? Geeze, is someone all right?
Speaker 1: Everybody? You can say that.
Speaker 5: Sean is there? Is this? Are we like basically dead
ended in this room?
Speaker 2: It's just a closet, so it's the only way in
and out of the doorway that you are actively blocking.
Speaker 3: Uh yeah, Well, Bubble stands up and puts on her
doctor's coat and puts her hand for the hair and
striking its down her lengthy hair and walks up to
the door. Let me out. I'll fix this, That's what
I do.
Speaker 2: Uh.
Speaker 6: Anybody gonna tell her lady like, there's people biting people
out there.
Speaker 3: We don't we give them food.
Speaker 5: They they want you for food.
Speaker 3: Well, Pixie, don't you fix this?
Speaker 1: Listen?
Speaker 4: I don't.
Speaker 8: I don't know if soup is gonna solve this problem.
Let alone some nice sashimi.
Speaker 10: You know, but we can serve bread too, Have any bread?
Prapp Do you kidding me? That takes all night?
Speaker 1: All right, Look, look we gotta we gotta get things
back under control here. So you're the security guard, and
I'll look to Jingle Tinsel Snow that is your real name,
and uh, I'll be like, excuse me, open the door.
You can't do this with a street face. Open the
fucking door and uh, and let's let's go get things
under control here. Boss is gonna be pissed if we're
not working.
Speaker 5: Technically. You outragged me. H.
Speaker 4: I'm gonna just light another cigarette.
Speaker 6: Jingle Tinsel Snow Uh grips the gingerbread brick harder, looks
to everyone and says, uh, arm yourselves.
Speaker 5: Here we go.
Speaker 1: Is there anything in this closet that could potentially be
used as a weapon.
Speaker 2: Yeah, I mean you could find like pieces of wood
or like brooms that you snap and just used to
beat someone to death. You should all have weapons though.
Speaker 1: Oh is that the abakiss is a weapon?
Speaker 2: Yeah, you can use it as a blunt force weapon.
Speaker 1: Oh sweet, okay, well in that case, you all have weapons.
Speaker 3: Yes, everyone's heard it is a forest weapon.
Speaker 1: Yeah, yes, it was a force we.
Speaker 5: All right, uh all right, yeah, jingle will uh we'll.
Speaker 6: To get like, ease up off the door and uh
open it up.
Speaker 2: You open the door and it slowly creaks open, and
you can see just piles of bodies, some currently being devoured,
some elves trudging along. The door to the factory is
a jar, just you know, twenty or thirty feet away
from you, and you can see a singular zombies kind
of shuffling around near it. They don't seem to have
noticed you yet.
Speaker 3: I don't lie. This is worse than I am. I
just hello, I will go up to the first dead person. Hello,
wake up.
Speaker 4: Hello.
Speaker 2: So you see like an older male elf balding just
his throat has been like a bit out and he
just gurgles as he reaches a hand up towards you
and just bloodily wipes it down your front.
Speaker 3: Oh this one, dude, we need stitches. I think you're
can someone help me carry this man.
Speaker 1: Nearby?
Speaker 2: Zombiere you say that, but guess we will start our
first combat pretty early on. So how it works is
the zombies will go and then the players will go,
and zombies will go and the players will go.
Speaker 1: So I'll put out a zombie.
Speaker 2: It is going to move towards bubbles fizzy, and we
don't have Christmas combat music, so please just enjoy the
Yule Tide song.
Speaker 1: I'm slowly adding music, and I did switch the song,
although it's it's kind of kind of low volume here,
but I'm working on that. Okay.
Speaker 2: So he is going to attack you. In this game,
there's not really any defensive actions. It's just you attack,
they attack, You attack, they attack. So he will roll
his dice. The way the dice works is you always
start with one positive dice, and then the GM will
add negative dice and the players will kind of try
to give me reasons why they should get more positive dice.
You don't seem to understand these are hurd er as zombies.
It's gonna get a second bonus dice. But he's also
slow and shambling, so he'll have a negative.
Speaker 3: Dice and he's on the floor. I would suggest another
negative dive.
Speaker 2: Sure we'll go with so two and two. So now
we hit the roll. So what you want is your
stat is you know dexterity for attacking, and you want
to roll underneath your stat. So this zombie has a
dexterity of three, so he gets one positive success and
then a negative. So when you have negative dice, they
cancel out the same number on positive dice, So if
he rolled it two in a two, they would have
canceled out. So negative dice give you stress if they're
not canceled out. So he is somehow stressed by fighting
in the you but you take one point of stress
on your physical track. So if you just bring up
your character sheet, you just click that button furthest to
the left and you will have one stress. So that
is your health in this game is your stress tracks.
Speaker 1: So you have a.
Speaker 2: Mental, a social, and a physical. Zombies only have physical
if it fills up all the way to the third one.
Speaker 1: You die, So do you do? You start at level
one and fill them in left to right correct, so
you have three like hit points per level right, and
that happens if you fill up a full.
Speaker 2: Level I kind of good and bad. I mean the
closer you get to the third one, the more resistant
you are to damage. So when you fill up the
first track, you then have resistance one, so you have
to take two damage before you actually fill up again. Okay,
and then at two it's two resistance, and you never
get three because if three fills up, you die.
Speaker 3: Well after after that? Do we go in any special order?
Speaker 2: Just the players go, So whichever order you guys want.
Speaker 3: So Bubbles will start with going from her kind self
to her angry self and pick out her sharp and
stab the thing in his hand.
Speaker 2: Here, all right, So you will click the dexterity, the
word dexterity on your physical and then it will bring
up a little box. The top one is the positive dice,
So you start with one. Your scalpel gives you I
believe plus two dice would say at the bottom it'll
say plus two dice, yep, So you'll add two more
and then you are fighting a zombie. So you will
have one negative dice.
Speaker 3: Yes, anything for it?
Speaker 2: Uh not from the GM side. There's anything that you
would think would give you a bonus dice.
Speaker 1: Go ahead, help me. Is he still around?
Speaker 3: Well, I am the doctor, so I know which part
of the hand to hit.
Speaker 2: Okay, he's at this point he would have gotten up,
so he's not on the ground. All right, Yeah, you
can take an extra dice there.
Speaker 3: C Then I roll four pus tape and one negative.
Speaker 1: All right, and Sean explain how the actual dice rolls
work here. So he's rolling four positive dice and one
negative dice. They're death six is what? No?
Speaker 2: So as you look at the thing, there's two dice
on the right side and three on the left side.
The ones on the right side are the dice that
canceled each other out to positive six and his negative
dice roll to six. So you ignore those. Anything that
is underneath your characteristic is a success and does more damage.
Speaker 1: So are those two taken out because they're above his
dexterity because they were canceled.
Speaker 3: Out because there was the same number, right.
Speaker 1: Okay, So whatever the negative dice rolls, it cancels out
any of the dice that are the same number or positives.
Does it cancel all of them out or is it
one for one one for one? Okay, so if he
rolled one on his negative dice roll, we have canceled
out one of his ones, correct, gotcha? Okay?
Speaker 3: Yeah, so I have three in dexterity and the rolled one,
one and two and those are counts as successes, so
it has free successes.
Speaker 2: Right, and the damage on your weapon is plus one,
So you would do one, two, three, four damage, which
is really shockingly damn So, yeah, you carve into this
zombie ELF's hand, just cutting it into like shreds and pieces. Well,
it is now someone else's turn.
Speaker 1: Body will run up kind of panicked.
Speaker 9: Just lift up his candy cane hammer under start bashing
this thing in the back of the head as hard
as it can.
Speaker 2: Okay, so you'll start with one normally, you guys outnumber
it now, so you get an additional one from there,
and then the weapon that at the bottom and say
plus some number of dice and plus some number of damage, and.
Speaker 1: That I have hard worker for a feature? Is that dying?
Speaker 2: Yeah, you could put your back into this. I mean
you're bashing him in the back of the head with
your hammer. Sure, all right, So what is your dexterity stat?
Speaker 1: Four? Four?
Speaker 2: So you've got two successes and then the negative dice
didn't get canceled out, so you will take one stress.
Speaker 9: And then the candy cane hammer is plus one damage.
Speaker 2: All right, so that one two three stress to the
zombies track, he has filled up his stress on the
first one, so he will now take one less and
he feels no pain, so he will also take one
more or less?
Speaker 1: All right? Who else wants to go? I'm looking around?
Are there any other zombies nearby?
Speaker 5: Oh?
Speaker 2: Yeah, there's you know, three or four zombies just shuffling around,
two of you know, feeding on one of these.
Speaker 1: Do any of them seem to notice the ruckus that
we're causing right now?
Speaker 2: Yep, A couple heads have turned in there getting up.
Speaker 1: I'm gonna be like, you know, tugging on whoever hasn't
acted yet, like on their sleeve, Like, uh, I think
I think we should get out of here. This does
not seem to be a great idea.
Speaker 6: Yeah jingle is uh uh sean So to get to
that uh door that's a jar?
Speaker 5: How many zombies would you say? Or the way?
Speaker 2: There actually is only one.
Speaker 6: Okay, so uh I think, uh be like mister Pudding
mid Yes, look the door over there, there's only one we.
Speaker 5: Got to get through, but we could make it. We
gotta rally everybody.
Speaker 3: Everybody, don't blame me.
Speaker 1: Is that the door out of the warehouse? Yes? Okay?
Uh yeah, yeah, let's go go everybody run.
Speaker 5: Uh finish what you're doing there? And uh yeah, So
Buddy would.
Speaker 6: Or sorry, Jingle would make haste and would probably attack
the zombie that was in between them and Freedom.
Speaker 1: I'll go rush with him. We'll tag team this guy.
Speaker 4: Okay, Yeah, I'm not doing anything. I will do the same.
Speaker 2: Okay, So we've got Buddy over here with bubbles and
then you guys about to go so long delete that
guy all right? Yeah, so Jingle go ahead and roll
your attack. You're gonna start with one and one because
your allies haven't gone yet. You have a weapon, so
I would add number of dice from there, and then
if you have any useful features.
Speaker 5: Whish am I hanging? That would be dexterity correct.
Speaker 1: Also shout out to whoever made this fan made module
use it in foundry. Yeah, it would be impossible.
Speaker 6: To all it's showing my role is uh jingle tinsel snowballs.
Oh I didn't know what snowballs at the end, okay,
uh just at this point yeah, uh, it just says dexterity.
Speaker 5: I I can't see any like stance underneath it.
Speaker 1: Now. Did you click on the word dexterity?
Speaker 5: Yes?
Speaker 1: And did a box pop up?
Speaker 5: Yeah? That said roller clothes.
Speaker 1: With dice on it. Yeah, you select it's as positive
negative you click on them. Yeah.
Speaker 5: No, it's just showing me a roll or close. It's
not giving me anything else.
Speaker 1: Open this and see what's going on.
Speaker 2: Okay, maybe close that and open the character sheet from
the actor's tap. Try again, make sure he actually has
uh right permissions as well the game him ownership, he's
owner up, Still the same thing.
Speaker 1: Okay, I guess you don't get to play.
Speaker 2: Sorry, let's just delete the token. I will figure ownership
to none, save and reconfigure ownership.
Speaker 1: Also, shout out this game is ten years old? Is
it really chas yep, copyright twenty fourteen. So yeah, big
shout out to ever made this module for a game
that's been dead for.
Speaker 2: God knows how long five years? All right, can you
click on your token? Can you see your token?
Speaker 5: Can see my token clicked on it?
Speaker 1: All right? Did bring up the character sheet?
Speaker 2: Okay, I'm almost able to see it in your glasses. Yeah,
tech support through your glass.
Speaker 5: This is all it says is roll or close.
Speaker 1: There's no numbers above roll or clothes.
Speaker 2: Oh man, does your does your character sheet show the stats?
Speaker 5: It says I got it. It says I have a
dexterity of five?
Speaker 1: What happens when you hit roll?
Speaker 3: Uh?
Speaker 5: It just to hang out.
Speaker 6: Let's see if I can show it.
Speaker 5: It just says jingle, tinsel, snow and dexterity.
Speaker 1: From his sheet. If you click on it, let you
do it.
Speaker 2: Yeah, it works for me.
Speaker 5: Maybe I'll just try reloading.
Speaker 2: Probably maybe, Yeah, alright, let me try that. Sometimes viewers,
the internet doesn't work out well and found you, although
it is magical, makes some mistakes forge because.
Speaker 3: I don't know about the user lives in the wrong state.
Speaker 1: Ye, wrong country? Really all right, let's let's duplicate.
Speaker 3: Yeah, he had two tokens before. Maybe that's what's the problem. Yeah,
if if you delete the tokens, most tokens, all his
tokens and the dragon one out.
Speaker 2: Yeah, we'll try that. I created a new copy of
jingle tinsel snowballs.
Speaker 1: Can you try that? All right?
Speaker 2: Nope, that's strange.
Speaker 1: Yeah, it's weird. All right, Well, Sean, why don't you
roll it for him? And I will try one other
thing here that we might be able to do. Here
we go, I'm gonna add the dice tray. This might
reload foundery for everybody, so just bear with us. Well
you don't even have dice so nice loaded? What are
you doing me? No, Sean, terrible? All right, The dice
tray is below the text chat now, so you can
at least manually add D sixes and rolling. She'll just
have to do your positives and negative separately.
Speaker 2: Yeah, yeah, so then just roll. You have the one
for starting positive, You have your hammer. You're gonna roll
two positives and then one negative.
Speaker 1: Uh the ginger brick you mean, yes, the gingerbread brick.
They can be hungry, all right.
Speaker 5: So that's one damage? Is that negative positive dice?
Speaker 1: No?
Speaker 2: So just plus one damage and it gives you one
positive dice?
Speaker 6: Okay, So how many of her rolls.
Speaker 1: Two positive dice? Kaya?
Speaker 5: Well? I mean like, how am I? How am I
rolling a two D roll?
Speaker 1: Roll T? The D six is so roll two d
roll x number of D six for positives, and then
roll however many negatives and then man, all right, all right,
so you got a three to four.
Speaker 2: Are old successes, okay, and just one negative.
Speaker 1: Dice their successes because it's under his decks, which is five.
He said, correct, all right, and you got a one.
Speaker 2: So the one does not cancel anything out, so you
gain one stress, but you do two successes and then
extra damage from your up and uh is three way
to go. We eventually got there.
Speaker 1: That's a that's a rough zombie.
Speaker 5: Yeah.
Speaker 1: Oh do we have art for the zombies, the Christmas zombies?
Oh my god, that's amazing.
Speaker 2: Let me show you their art.
Speaker 3: I don't think they have the Christmas spirits.
Speaker 1: Not anymore.
Speaker 2: No, definitely boom.
Speaker 1: Was that aar two? Yeah?
Speaker 11: Oh?
Speaker 1: Man, like the random guy in the window behind him
just watching like melting in the background.
Speaker 2: Okay, all right, so you guys see jingle tinsel snow
run up and bashed this zombie elf he once knew
with a gingerbread brick. You can see the bricks starting
to crumble, and you guys, have you two are left?
Speaker 4: You need some frosty that brick together.
Speaker 1: I look at Pixie and I charge forward with my ambitus, okay,
and uh, I'm gonna try to knock this guy over
so we can just run past him. Unless can I
do any sort of called shot in this game? Not really? Okay?
Now all right, and not that we know that necessarily
head shots kill him. So does it does it seem
like as we're fighting them, like stabbing him, hitting them,
do they appear to actually be taking damage or like
it's hurting them in some way? It does?
Speaker 5: You know?
Speaker 2: You can see pieces of them falling off and slowing down,
moving differently.
Speaker 1: Yeah, all right, yeah? Can I Can I do something
like try to just knock him over so we can
run past him? Sure?
Speaker 3: All right?
Speaker 1: What do I do? So?
Speaker 2: Yeah, you're gonna use a dexterity again because you're rushing
at him. You'll start with one dice normally you outnumber him,
and he's distracted, so that'll be a total of three dice, okay,
and then minus one because he is a zombie.
Speaker 5: All right.
Speaker 1: So I was like, oh, wait, my character, she's not
working out. Okay, I'm sorry, how many again? You said?
Speaker 9: I get two?
Speaker 1: Three positive and one negative one negative? Yep, die that's
all one success.
Speaker 2: One's all you need generally, So you knock him down
a few feet. He tumbles the ground. You can see
him slowly stumbling his way back up, and that leaves
Pixie Cocoa Mint.
Speaker 1: I will shout to the others we're.
Speaker 8: Leaving, and I run and open the door and be
holding it open for everyone to start making their escape.
Speaker 2: Amazing it is now the zombies turn. The one on
the left will attack a buddy twinkle belly since you
just bashed his pooking head in, and.
Speaker 1: He will will extarity.
Speaker 2: So, uh, he is outnumbered, so he's not rolling real well,
oh but he got a success, so you take one
point of damage and he hurts himself in his confusion.
Speaker 9: Uh.
Speaker 1: The other one will get up and go towards.
Speaker 2: Jingle Tinsel Snowball and also attack. You don't really have
any allies super close by, so it's kind of just
a mono a mono here. He also gets one success
on you, So you take one point of damage to
your physical trauma track.
Speaker 1: Can you add that? Can you click that button or no? Kyle?
Speaker 2: Uh for traumas yeah, where it says stress and resistance.
Speaker 6: I have one for the stress, right, Yeah, and then
where do I go for the trauma?
Speaker 2: You're not adding traumas now, you're just adding stress. Yeah, okay,
so you can do that. Okay, can you click one
of your others features like logic or willpower it let
you do any of that.
Speaker 5: It'll just say roll or close.
Speaker 1: Okay, maybe I'll just you know, on our break, I'll
create a new character sheet for you.
Speaker 2: All right, So that's the zombies. What are the what
are the players doing?
Speaker 1: So we're on the second floor, right, you guys were
on the first floor. Okay, never mind, I'm gonna run
towards the open door.
Speaker 2: Okay, yeah, zombies are shuffling and slow. There's not really
an attack of opportunity system. So you just back up
and start sprinting towards the door and you are able
to escape into the winter wonderland of the North Pole.
Speaker 3: Sweet, well, then I will fall.
Speaker 1: Yeah, okay, come on, let's go. Sorry.
Speaker 2: Oh right, so does everyone follow or tinsel?
Speaker 1: Do you fight this? Amuno?
Speaker 5: Mamno?
Speaker 3: Uh no?
Speaker 5: I mean well, we'll get the fuck out of there.
Speaker 2: Okay, so you guys all escape into the map of
the North Pole.
Speaker 1: Oh we get imp.
Speaker 3: Yeah.
Speaker 5: Oh that's pretty lead.
Speaker 2: Those so yeah, you guys escape out and you can
see it is still dark out, but the lights everywhere
from everyone's little houses twinkling, shine bright all over, and
you can see pools of blood and marks of different
zombie attacks, some elves lying in the snow, some getting up,
and you can see telltale signs that they are no
longer themselves. So you guys can go to your journal,
just configure ownership of everyone for that, and you can
see the locations of the North Pole.
Speaker 1: Do you guys see that?
Speaker 5: Yes?
Speaker 2: Okay, So these are generally kind of like the main
locations you would go to. You've got the workshop, the
living areas, the launch barn, he'd been a straight of
office where Chris your character works, and then Santa's house
where he goes to escape from you elf motherfucker's.
Speaker 1: So where do you want to go from here?
Speaker 4: I think that we check up on Santa. We're going
on with Santa.
Speaker 1: I mean that was gonna be my suggest, So we
check on the big boss. But how how fucked does
the North Pole look right now? On a scale of
like one to five, Like, is this we need to bail?
Or is there a chance we can save the day here?
Speaker 2: It's probably like a three getting to a four.
Speaker 1: Okay.
Speaker 2: You can hear screams in the distance. You can see,
you know, elves trying to escape or run away or
lock their doors, and there's zombie elves bashing on their
living room doors and things like that. So I mean
it's up to you.
Speaker 1: Are these zombies shuffling or are they sprinting? They are
shuffling zombies. Okay, so we're not too hard to get
twenty eight days later zombies.
Speaker 2: We have class all right, contemplated doing the twenty eight
days later, but I wanted to give the players a chance.
Speaker 1: Yeah, I'll save that for next If you're going to
do it, do it in the one shot, right, So okay, and.
Speaker 3: Then animals too, So they're not going fast, you know,
you know.
Speaker 2: Their feet are only like what Yeah, and it's even
more funny than fast fast little zombiells.
Speaker 1: Okay, yeah, I know.
Speaker 3: Yeah.
Speaker 1: I think we check on Santa and and then we
hop in the sleigh and get GTFO, you know.
Speaker 2: Yeah, So you guys make your way to Santa's Little Shack.
Speaker 1: It's a bit of a trek.
Speaker 2: So how are you getting there? Are you just running?
Are you trying to be quiet. What's going on?
Speaker 1: Is it on this map?
Speaker 5: No?
Speaker 1: I mean this is just yeah just kind of have
you know, feet of the mind.
Speaker 2: It would be kind of like over here ish probably,
and you guys are kind of like overheer ish like.
Speaker 3: Okay, okay, well there was a bad day to have
heels in the snow?
Speaker 2: How did you get to work?
Speaker 1: Don't ask questions. She's probably got snow shoes she puts
on to get to work, but then when she's at
work she puts on the Dude, she's got snow heels. Yeah,
it's got the snow things underneath them. I guess let's
try to sneak there be really quiet.
Speaker 9: Okay, Well, sneaking through the woods?
Speaker 1: Is it? What's the weather like?
Speaker 2: Is it just uh like it is lightly snowing?
Speaker 1: Okay, so it's not uh not like fall on social
or anything not yet. No.
Speaker 6: Okay, Well, like we're we're a little magical, right like
this is like we're.
Speaker 2: Not You're not gonna get hypothermia. The things that's gonna
kill you in this game is the zombies.
Speaker 6: Okay, it's not more, but that's more for me than
anybody else.
Speaker 3: I am.
Speaker 1: But how does following damage work in this game. Nope,
it doesn't.
Speaker 2: I just tell you take a bunch of damage.
Speaker 5: Flashbacks.
Speaker 6: Well, like Jingle Jingle has fully lost his mind, so
he's he's just kind of uh, paranoid and uh when
you suggest sneaking, he goes, I don't know, bad, I don't.
Speaker 3: Think it'll work. What if what if we act like
the what if we just if we just.
Speaker 6: Walk around like that, but and then they won't think
that we're regular and we could just move by.
Speaker 9: Bye.
Speaker 1: Sure, I guess I don't.
Speaker 6: Jingle Jingle just realizes he's holding the brick really high
over his head. It is huh, I'm sorry, we could
do your way, and just mutters to himself, all right.
Speaker 1: Yeah, so I guess we'll we'll try to like sneak
down the first like alleyway between some of these houses
and see if we can make some progress. Yeah.
Speaker 2: Uh, so you guys begin sneaking your way. I will
need everyone to roll me a dexterity unless you want
to try to roll something else. You just have to
tell me why that would work for sneaking.
Speaker 1: That seems fair generally, right.
Speaker 2: Yeah, And it's dark out and there's you know, cover
of snow, so it's it's not too bad. So two
and one, Uh.
Speaker 1: Okay, you did good.
Speaker 4: I thought I didn't see the cancel out there.
Speaker 1: All right, so walk me through this, Sean. So I
got uh the six. I totally, I totally buffed it
because my decks is three.
Speaker 2: Yeah, so you have no successes and you take a damage.
Speaker 1: Okay, and the damage as if your negative dice are
under your stat correct.
Speaker 2: If there any are any un canceled out negative dice.
Speaker 1: Oh so like if that had rolled a six, if
it would still be oh.
Speaker 2: Yeah, the negative dice are very dangerous.
Speaker 3: Stress between the two different areas. So I don't have
any stress anymore. All the stress is gone. I had
well stressed from the factory.
Speaker 1: Mm hmm.
Speaker 3: But now I opened okay, she distresses god.
Speaker 1: Oh it's because we probably have new tokens. O.
Speaker 2: I deleted the tokens off this one, so that's fine
from the actor.
Speaker 1: That's why. Yeah, open it from your actor's menu, that's why.
Speaker 3: Yeah, I'll add one more so I'll have two now.
Speaker 9: So unfortunately, Buddy is wow, apparently he is an Italian American.
So I rolled two negative dice and got a I
got two fail or a fail and uh negatives.
Speaker 2: Yeah, yeah, so you you would not pass and then
you take one damage.
Speaker 1: Okay, all right, the one bar filled up?
Speaker 2: All right, so now you are resistant to the damage.
Speaker 1: Vanilla. You you pass.
Speaker 2: You are watching all of your allies.
Speaker 1: Seemed to just fuck it up. Yeah, did anyone pass
other than him? Well, remember Kyle did his rules because
this thing isn't working.
Speaker 2: So he he passed, but he took a stress. Okay, good, good,
So there's enough of you that failed that. You do
start to hear the shuffling of zombies as they were
previously banging on one of these doors, trying to break
it in or break it down and break in, and
the loud Italian album unfortunately brings them to you. Uh
so you have a bit of time before they come.
Speaker 1: Run, try to in the right direction.
Speaker 3: We're at it out.
Speaker 4: Why are you guys so noisy?
Speaker 2: Uh So, you guys begin sprinting, and over the next
ten minutes.
Speaker 1: You're able to start.
Speaker 2: You do attract the attention of more zombies, but you
eventually lose them in the distances. They can't really keep
up with you, and you make your way to Santa's
little cabin. You can see that the lights are off
and there's no smoke coming from the chimney. Is is
that normal? If no one's there? I mean they don't missus.
Claus wouldn't spend like the whole day there. If Santa's
getting ready, she'd be helping out.
Speaker 1: Uh well, furiously knock at the door. Also, hello, Zeno side,
thank you for joining us early, coming out of the
wadwork here.
Speaker 2: Yeah, you start bashing on the door and you don't
hear any movement from within.
Speaker 1: I will try the door. It is locked. Well, shit,
I look to the others. Do we know where santoms
might be? H?
Speaker 2: I mean, if you want to give me a logic,
no negatives?
Speaker 1: Yeah, more dice. I think you have to have a
minimum of one at least in the dice roller. Can
I get a bonus because I work in admin and
I'm like upper management? Sure? Hell yeah? All right? Do
you want me to think that stress or no?
Speaker 2: Yeah, it is still a stressful situation. I mean, don't
don't go easy. Okay, So how many success did you get?
Speaker 3: One?
Speaker 1: Okay?
Speaker 2: You know Santa does have an office at the administration building,
or he would be at the launch barn. The launch
barn is where you know, the slaves, bests, all the
fucking reindeer are at, and that's where he loads it
all up. So he's probably one of those two places.
Speaker 1: I would suggest the admin building since I have the
excess card.
Speaker 2: Yeah, okay, it seems logical.
Speaker 4: I can always try to pick the lock with my knife.
Speaker 1: Gimmy it.
Speaker 3: Uh sure, Well, if it's not home, where are we
going in? Why can't we go to where he is?
Speaker 4: Maybe missus clausing's help.
Speaker 1: It could be asleep, right technically, yeah, it could be.
Speaker 3: She can be a Sami like them.
Speaker 6: We came all this way, like fifty feet.
Speaker 5: I'm so tired.
Speaker 2: Remember they're only three feet tall though, so fifty feet
is like one hundred and fifty.
Speaker 5: There's a long way.
Speaker 3: Well, if we are picking the lock, use here, use
my sharp. It's smaller.
Speaker 2: Okay, man, she's trying to pick Santa's lock.
Speaker 5: Oh now, let's just say it like.
Speaker 1: That Incoming Trap in three two.
Speaker 3: I'm I'm going to shop a way to anyone who
thinks they are going to because yeah, well I'm not
doing it.
Speaker 2: Okay, Uh, Pixie, you go ahead and roll uh dexterity
to pick Santa's lock. So this is you know, it's
a bigger size lock than you're used to. It's also
above your head, so it's gonna be a little bit
difficult for you. But you've also got a tool.
Speaker 1: Can we can we do the old you know this
and boost him up so you can reach the lock.
Speaker 9: A little pyramid?
Speaker 1: Yeah? Yeah?
Speaker 2: Else, all right, so you guys build a small elf
pyramid to allow Pixie the height necessary.
Speaker 1: We also we also second is a gymnast team on
the weekends. Pretty standard for elves.
Speaker 2: I guess all right, So Vanilla, you're gonna have one
positive starting. Your allies are supporting you. You'll get another,
and you've got a tool. It is dark out, you
don't have a light with you, and it's cold, so
your hands are getting a little jittery. So it's gonna
be three and three.
Speaker 1: We don't have night vision or.
Speaker 5: Elves also illegal, It is.
Speaker 1: Illegal, and.
Speaker 2: I mean I'm gonna need like a moral one here
from Jingle.
Speaker 5: Yeah Jingle can't help himself.
Speaker 3: Yeah, well I will do it. Yeah you're here.
Speaker 6: This is this is in case I oh no, I'm fine.
Case I start to shake as the base of the pyramid,
the kid, do it man Pixie.
Speaker 2: You take two points of stress damage, so if it
fills up a full track, you ignore any overflow. Okay,
but you got two successes, so you're able to somehow
click the scalpel into place to open this this lock,
and you push the door open. You can see it's
just like a nice little cottage. There's like a Christmas tree.
There's some presents that that you got. There's a little
kitchen you guys move in. It's dark, the lights on,
but you know, you see, there's like fresh cookies that
are made, I mean fresh ish.
Speaker 1: I was just gonna ask and I'm totally taking a cookie.
Speaker 4: Okay, have the scalpel back, so you have a weapon.
Speaker 3: Oh sick my two a gentleman wait here, and I
would check out the pitch shame and see if miss
classes sleepid.
Speaker 1: Don't make sure we close the door behind us and
no zombies come in. Okay?
Speaker 2: Yeah, So Andrew, you go and find the bed chambers
just like a normal door, no lock. Really you open it? Uh,
you see it's a the bed is fully made. There's
no one in here.
Speaker 3: Yeah, past I think that she's not here.
Speaker 1: We might as well see if there's any any stuff
we can use in here? Does the look there's been
any sort of struggle or fight in here? Does it
look pretty undisturbed?
Speaker 2: It looks pretty undisturbed.
Speaker 1: All right, they probably haven't gotten in here then yet.
So yeah, how about a light source, flashlight, lantern, candle? Sure,
the fireplace. If you want to take a full as
log for a human sized.
Speaker 2: Fireplace, you are my bludgeting weapon. That would be like
a big budgeting Yeah it's too handed, but yeah, like
either a lantern or I don't know if Santa has flashlights,
but if he does, yeah, you're able to find like
a hooded lantern that missus Claws and mister Claus would
use when they're going out at night. Sweet, Yeah, they'd
have enough lamp oil to you know, to use it.
Speaker 5: Yeah. Would there be a fire poker?
Speaker 2: Sure? Yes, Now you're thinking, so this is a human
sized fire poker.
Speaker 1: So it's like half feet long.
Speaker 2: So it's a fucking great sword. Yeah, yeah, so exactly.
I will add it to your character sheet.
Speaker 1: We're basically a party of half wings. This is awesome.
Speaker 4: How about any any meat cleavers?
Speaker 5: Holy shit, fucking trianglay here?
Speaker 1: Do you think you think Santa eats meat or is
he more of a vegetarian? Yeah?
Speaker 5: Bro, yeah, how else do you keep the rein deer
in line?
Speaker 1: Right?
Speaker 2: The threat of eating that?
Speaker 5: He just goes out there with a full plate. Just
so good.
Speaker 1: Helk today, venison is delicious?
Speaker 2: So okay, I put the fire poker on your character
sheet plus two damage. It also would give you one
additional negative dice because it is big, but there's no
nowhere to put that, so I'm just gonna put that
on there on your features.
Speaker 1: Big weapon excellent. Any any other supplies you guys think
of what might need?
Speaker 3: Lots of ginger bed.
Speaker 2: Obviously, clearly you gotta have food.
Speaker 4: Uh, Any fresh frosting to fix your brick?
Speaker 2: Oh yeah, um, probably not. He's trying to keep, you know,
saying on a sugar low sugar diet.
Speaker 4: Like one million cookies of years is not enough. Huh.
Speaker 1: They're oatmeal and they're vegan friendly. But he does it
all in one night, so it's fine. He's got three
hundred and sixty, you know, four days to.
Speaker 4: Walk it off, get out of his sugarcola.
Speaker 1: Okay, well, then I guess let's head to the administrative
building with our newfound.
Speaker 2: Loot yeah, all right. So you guys make your way back,
trekking through the snow. The sounds of violence seems to
have died down a bit, and you eventually make your
way to the administrative building. It's this large, very standard
like Americana looking building, just four stories tall, gray stone work.
It's not even gingerbread Sanna paid people to come up
here and build an actual building. And all of you
feel this sense of depression and dread, except for putting Man,
who feels proud that he gets to work in the
tallest building of.
Speaker 1: The north Pole.
Speaker 2: You can see that there are signs of violence. At
the front door. There is a couple of dead elves.
One of them looks like he is, you know, wearing
like a security guard uniform, and he actually has like
riot gear on.
Speaker 7: Oh my god, we take his right care. Sure you can't,
That's what I was thinking. But it's not moving, not moving,
no movement currently.
Speaker 1: I do have.
Speaker 3: Oh boys, we can't stand out here in the snow.
It was a nice doctors clothes are not very made
for winter weather.
Speaker 1: I look to Jingle and Buddy being armed with riot
gear and being a security guard, and obviously expect them
to go first, and I will hand them my access.
I'll swipe it so we can open the door, but
then I'll step back for them to go first.
Speaker 6: Oh yeah, jingle, Like he's out of his mind, but
his one sense is still to duty, so he will
secure this area.
Speaker 2: With a quick swipe of the card. The doors open
and allow everyone entry, and you're treated to the site
from like a resident evil horror movie. Just the walls
covered in blood, dead bodies and some shuffling zombies through
the hallway. Light kind of flickering on and off. You see.
The hallway leads to eventually a series of cubicles where
you can hear the sounds of more moaning zombies.
Speaker 1: Ah Man, Home, Sweet Home, Chris.
Speaker 2: You would know that the top floor is where Santa's
office is, and there's an elevator in the cubicle area,
and then your office is actually on the third floor.
Speaker 1: Are there stairs? Ors are on the elevator access?
Speaker 2: There are stairs here?
Speaker 1: Does it seem like power still running? Not a lot.
Speaker 2: There's lights flickering, but a lot of lights seem to
have been burnt out.
Speaker 1: The stairs or the elevator.
Speaker 2: They're both in the cubicle area, So just a choice
of if you want to risk an elevator or risk
getting trapped in the stairs.
Speaker 1: Well, clearly the elevators were in a horror movie. You're
gonna make bad choices. So right, that's where we'll go first.
Speaker 2: All right, everyone rolled me a dex sterity as you
try to sneak through or unless you want to fight
more zombies.
Speaker 1: I mean, I'm game. I think I would be sneaking.
They not very good at it.
Speaker 2: But so it is dark, so you'll get an additional one,
and any positive or negatives from features you can add
in if they seemed relevant.
Speaker 1: What if well, see, I don't know if we want
to use the light though, because that might attract these things.
I don't I don't know if they're Let's try the light.
Let's see what happens. I'll turn on the lantern. Okay,
so you don't get the bonus for dark.
Speaker 3: Okay, so it's one one yeah.
Speaker 2: At this point, yeah, all right, at this point, I
mean the zombies would have an extra negative, so it's
one two.
Speaker 1: Wow, look at that, I have nothing? Well, what is this?
What even happens? It just cease to exist? Oh yeah,
Pixie and Twinkle doing it live.
Speaker 9: So Okay, I have one asterity and then two negatives.
But he's not paying attention that. He bumps into a
small brash can that's kept the under a desk, knocking
it over, filling hands of doctor Pepper and arc coll everywhere.
Speaker 2: Yes, how did you know that was their favorite drinks? Well,
unfortunately a lot of you are not very quiet as
you guys are trying to sneak towards the elevator. You
knock over these cans. One of you is playing with
a light, and two of you just just not very
effective at being sneaky. So two zombies turned the corners
of the cubicles and come towards you.
Speaker 1: Brains.
Speaker 6: Jingle will place himself in the front with his big
ass fire poker nice and we'll say.
Speaker 5: Stay back.
Speaker 1: I will run through the elevator.
Speaker 2: You have to click the button to bring it down.
Speaker 1: Okay, well I'll do that all right.
Speaker 2: Come on, you see that the the elevator thing is
actually at the fourth floor, so it's going to take
some time as it slowly dings ding ding all the.
Speaker 1: Way down to you.
Speaker 2: So one of the zombies will go and attack Tinsel
and then we'll just roll a D four for the
rest of you.
Speaker 1: From left to right.
Speaker 3: On my screen, there is three zombies o four players.
Speaker 2: Yeah, I must have grabbed another zombie in anticipation of what.
Speaker 4: Guys, surprise, there's seven zombies in the elevator.
Speaker 2: The last one goes towards the elevator and towards Twinkle
Pudding Man.
Speaker 1: No, no, no, no, no, I just want to do that.
Speaker 2: So the one attacking Kyle, okay, now you you put
on the body armor.
Speaker 6: Okay, Tony put on the body okay, all right, Well
he fails.
Speaker 2: So the zombie swipes at you and you're you're fire
poker and misses ineffectively. All right, And this one going
to attack Chris.
Speaker 1: It's one of the most interesting dice systems I've seen
in a long time.
Speaker 2: Yeah, I think it's It's pretty interesting for a horror theme.
So he gets one hit on you, one one of damage.
Have you filled out your initial stress track yet?
Speaker 1: I just did? Okay, so now you are resistant, you know? Great?
Speaker 2: All right, So the rest of the players, you guys
are up as you watch these two zombies lurch at
your allies.
Speaker 1: Well, obviously, in a moment of panic and fearing for
my life, I will swing the lit lantern at.
Speaker 2: This thing's head. I try it hit Oh shit, get
it off. You're gonna roll one normally too. It's well lit,
so you're not you're not having any issues.
Speaker 1: Mm hm.
Speaker 2: You have one negative because he's attacking you, and.
Speaker 1: Get it an extra because I'm actually using this thing
as a weapon. It's not just light, it's an actual
sure object. Sure die zombie. Two successes in another point
of stress, so you.
Speaker 2: Are resistant to that stress now, okay, so you don't
take any damage, but you do too. Wow, right feel stress? Yeah,
you're pretty good. It's your first time playing.
Speaker 1: So good this bro.
Speaker 3: All right?
Speaker 2: Everybody else, what are you guys doing?
Speaker 5: Uh?
Speaker 6: Jingle is obviously going to take a huge swipe with
that fire poker.
Speaker 5: All right, if you wouldn't mind help me out here?
Speaker 2: H yeah, dexterity yet it's well let because of your ally.
It's a big weapon, but it is unwieldy. Zero on
four and two all right, So yeah, you would have
had three successes, but they can't sl up two negative dice,
so you just get one success. But it does three
damage or only two damage because you succeeded one time,
which is still good.
Speaker 1: Damage is damage bro, excellent, you didn't take that. Do
the enemies typically have the same damage tracks that we do.
It depends on the enemies.
Speaker 2: For the zombies, they really only have like a physical
because they don't have like the mental stance of the
emotional stance.
Speaker 1: I don't have emotional stances. I meant like, do they
have three like sys?
Speaker 2: They have the three steps.
Speaker 1: So as as the zombies get more hurt, it does
get harder to hurt them. Okay, but oh.
Speaker 2: No worries the worries.
Speaker 3: So uh, bubbles will help the man in uniform?
Speaker 4: So cool?
Speaker 3: Why gond like the clickr.
Speaker 1: Oh? I can't click anything good on?
Speaker 3: Wow?
Speaker 1: Okay, all right, that was weird.
Speaker 3: Uh so I will help him all right, my small
small knife.
Speaker 2: Okay, so one normally plus whatever from the weapon and
you're outnumbered or you're out number them and it is
well wet, so five, right and then only one negative dice?
Speaker 3: Yep, no, don't know peace m whoa tell me your
it's free?
Speaker 1: Oh but still too. What's the damage on the weapon?
Speaker 3: So that's three damage total?
Speaker 1: Nice? All right?
Speaker 3: In the back of the knee.
Speaker 1: Yeah, you hit.
Speaker 2: Him in the back of the knee, and what little
blood remains in him, spurts out. You see him drop down,
he takes a knee.
Speaker 8: All right, I'm gonna rush over to help the twinkle.
Thanks bro, Gonnah, slap this zombie with my meat cleaver.
Speaker 1: Okay, did I add that to your character sheet?
Speaker 3: Yes?
Speaker 2: Okay, Yeah, so same thing one starting whatever from the weapon.
You outnumber him and it's well lit. Uh and it's
only one negative dice.
Speaker 3: Uh.
Speaker 8: Since I'm a master chef and I know my way around, nie,
so I get this one.
Speaker 1: Sure, it's not like that's the reason I gave that
to you.
Speaker 3: All right?
Speaker 4: Uh so sick, what's your dex is?
Speaker 1: Four?
Speaker 4: So all right, what's the damage on that one?
Speaker 3: Four?
Speaker 4: Damage?
Speaker 1: Three?
Speaker 2: The first success gives you the damage gives you one damage?
Speaker 1: No, yeah, you're right four? All right.
Speaker 2: You guys are cutting into these zombies.
Speaker 1: Jesus, I need to.
Speaker 2: I'm gonna have to boost the zombies.
Speaker 1: Please don't.
Speaker 2: Actually, I forgot there's a special feature for these zombies
when you get doubles that succeed. Uh, they instantly die.
So you guys actually killed both of them?
Speaker 1: Shot?
Speaker 2: Yeah it's the head shot. Yeah, all right, Well way
to go?
Speaker 1: Where do we fucking fight these zombies for a long time.
There's there's no no head kills.
Speaker 2: Yeah, uh so, you guys kill these zombies. Bubbles slamming
your your knife into the back of its skull, and
Pixie just apparently cutting the skull completely off with this
human sized cleaver. It's like a battle axe. A slump
to the floor, and then the elevator dings open. No
zompies inside.
Speaker 3: Yeah, quickly go in.
Speaker 1: We have a moment.
Speaker 4: Yeah.
Speaker 2: Uh so, you guys, which floor are you going to?
Speaker 1: Two? Three or fours? Okay, yep, I guess, So roll
a dice and see which hit.
Speaker 2: Yeah, just roll a I guess a D three or
a D four if youre one?
Speaker 3: All right, four, all right?
Speaker 1: Four?
Speaker 3: All right?
Speaker 1: Top floor?
Speaker 2: You guys are going to, say INA's office?
Speaker 3: Where are we going?
Speaker 1: Ends up working out?
Speaker 2: Uh so the floor the elevator rises to the top floor.
It slowly goes, you know, past two, and you can
hear the sounds of people inside floor the second floor screaming,
goes to floor.
Speaker 1: Three, which you.
Speaker 2: Chris would know is the HR floor, which you know,
the same floor that you would be on being upper
upper management. And then it goes to floor four and
it opens up, you can see this is actually a
much nicer floor than the other ones that you've been to,
and there are signs of bloody footprints that lead towards
the great big door of Santa's office. At the end
of the hallway. You can see a couple of chairs
kind of lining the sides, as people would have to
wait to meet the big man. The door is currently closed.
Speaker 1: Do we hear anything.
Speaker 2: Like logic?
Speaker 1: It's a little overused. It's like it's d and d umm.
Speaker 2: I was just saying, yeah, no, you don't you listen
in you don't hear anything.
Speaker 3: Go with your sofa because she's well behaved and will
wait until being cold so she will sit down and wait.
Speaker 1: Okay, I'll like nod for everyone to make their way
towards the door.
Speaker 3: Oh oh, okay.
Speaker 5: Jingle is first with his fire poker in front of him.
Speaker 3: Okay, refer scripping a sharple.
Speaker 1: All right, do you enter the room?
Speaker 2: What do you do?
Speaker 5: Check the door first, see if it's open.
Speaker 2: Yeah, it's not locked, but you you know, the handle
is like four feet off the ground, so you reach
up and you can just barely grasp it and start
to twist on your tippy toes. As you push it open,
it will open if you keep going.
Speaker 5: Yeah, I think Jingle would do it. Just try to
do it a little slowly.
Speaker 2: Sure, Sure, So you open the door slowly, and you
can see a human sized office, a big mahogany desk
in one end that overlooks a window so that Santa
can see out all of the elves that are working
for him as they go about their day. On the
desk is like a computer, kind of older looking Macintosh,
a mug of now very cold hot chocolate. There's rows
of books stacked into a bookcase on one side. You
see that the footprints do actually lead to the desk.
Speaker 1: Take the light and you know carefully.
Speaker 2: Yeah, so you the description you have for the administration office.
Speaker 1: Here, all the joy and cheer of the North Pole
goes to die. But it takes a lot of work
to keep this operation running. Luckily Santa has avoided letting
the elves unionize. What a prick ah, Yeah, good times.
I feel I feel some of your your own trauma
in that description shown. A lot of trauma, a lot
of trauma. Yeah.
Speaker 2: So you take your lantern kind of illuminating the whole
area it's fairly well lit. Now you can see the
computer is on, but nothing, nothing is moving. You don't
see any signs of anyone. You just see the bloody
footprints making their way towards the desk, and they seem
like they stopped at the desk at one point.
Speaker 1: Do they leave the room? They do? They do leave? Okay,
check the computer anything in particular that he was looking at.
Speaker 2: Yeah, give me a logic, logic, yeah, one one, one
one normally, what's uh? If you have any features that
would help you can add? I mean you are from
the administration, so you kind of know how the computers work.
Speaker 1: Yeah. I was gonna say for another one, since I'm
a conspiracy theorist, maybe I spend a lot of time online,
you know, blogs and message boards, you know, sure, all, yeah,
I know how to get to the juicy bits Elphicks Jones. Okay,
another No, I don't take the stress because I resist
and I have three successes.
Speaker 2: Nice, do you have any because the stress tracks are different?
Speaker 1: This is you're right, You're right?
Speaker 2: Okay, yeah, so you you have the successes. So you
looking through you can find out that there's information about
this meteor shower that happened a few days ago, and
it seems one of the sled teams while they're out,
you know, hunting caribou or trying to find new reindeers,
encounter a much larger mass of this mediaor and pulsing energy.
You brought it back to U San to workshop, and
Santa eventually had them take it to the sub level.
And there's an email talking to someone who seems to
be more in the know, and it's it's chrman Shelf,
the lead administrator, your boss.
Speaker 1: Actually, uh never, you never bring stuff back to the base.
Come on, has every hear watched the thing? Yes?
Speaker 2: So this is this is a horror movie. They make
dumb decisions.
Speaker 1: Ah, okay, okay, let's see is there do we have
any way to like, do we have phones or like
any way to communicate with anyone else here in the
North Pole?
Speaker 2: Generally it would be kind of like a they go
walk and find them or have some kind of like
p a system in the buildings.
Speaker 1: All right, so I can't pick a L messenger and
some Santa texts you do not have a L phone
with you now? Yeah? Well on the computer though maybe.
Speaker 2: It's a Macintosh. He he has no connection to the internet.
Speaker 1: What an idiot? Okay, okay, uh, don't check the desk.
Speaker 2: Anything useful in it, just lots of stacks of naughties,
verst nice decisions. There's there's one, you know, naughty c
dot t. It seems like that person doesn't want.
Speaker 1: Yeah, I will shed that up.
Speaker 2: You shed it in like a little magical wisp, you know.
If energy disappears.
Speaker 5: Okay, mm hmmm, the word Illinois man fades away?
Speaker 2: All right, it's just.
Speaker 1: Stuff, so he's not here.
Speaker 2: I think now would be a good time to take
our break. I'll rebuild characters character sheet for Kyle and
everyone can go get Christmas flavored doctor Pepper or something.
Speaker 1: All right, we'll put on the Christmas music and if
everybody just mutes your mics and uh, we'll be back
in a few minutes. Folks.
Speaker 2: Peace.
Speaker 5: Yeah, I think we got it.
Speaker 6: Hey, because I can see uh, I can see stuff
underneath everybody.
Speaker 4: Now, Oh cool, good old firefox YEP.
Speaker 6: Now under dexterity, I see positive and negative tracks.
Speaker 3: All right.
Speaker 1: I don't know why that worked, whatever.
Speaker 5: Motherfucker what cool? But hey, now it's now we're here.
We're here.
Speaker 2: Now you can play the game.
Speaker 1: Game.
Speaker 2: All right, all right, all right, so I'll just use
the just use the jingle tinsel snow new. Yeah, and
I'll just delete the old one.
Speaker 5: Sounds good.
Speaker 1: Give him a new token to otherwise that might get
sucked up.
Speaker 12: I've gotta readd the art, okay, token. I just want
to point out that Bubbles doesn't look like an elf
because she doesn't have twenty years either.
Speaker 2: Just buddy, listen, Okay, it's.
Speaker 5: Is that that's probably a plot point later.
Speaker 2: It's not.
Speaker 4: They're just sand as children.
Speaker 1: They're the progenitors of the plague. Jesus Christ. Guys.
Speaker 3: Well, I'm I'm a female, heles. We don't have the
point here.
Speaker 1: The rounded ears you races. That sounds like fake news,
but okay.
Speaker 5: I believe that for one second. Your fact is perfect?
Speaker 2: Is I don't think about that. Think character data. Okay,
we're all ready to get back into it. I think so, God,
Kyle back in the game, do it.
Speaker 3: Let's go find Santa m hm and.
Speaker 1: Save Christmas issue. Maybe all right, so we have no
sand to here. We need a key to get into
the launch barn in order to leave, and he has
the key.
Speaker 4: I guess maybe he's already at the launch barn.
Speaker 3: Or he is at the sub level.
Speaker 1: Are there any cameras or anything that we can check?
Speaker 2: Not here, but you know there's a security office on
the level two.
Speaker 1: All right, are the cameras throughout the area or just
this building?
Speaker 2: Are there for like the north Pole?
Speaker 1: Okay, yeah, let's go check that out.
Speaker 4: It mean where all the screams were happening.
Speaker 1: Got a better idea? What it's like, I'm telling you
to play the game?
Speaker 4: I mean, I suppose, yeah.
Speaker 1: See that that's your suggestion. I suppose so, No, you
don't have a better idea?
Speaker 2: Duly noted God damn chefs?
Speaker 4: Yeah, I just noted a cook all right?
Speaker 1: Yeah and not very well.
Speaker 4: Let's go, well, whoa see how much you eat next
time I cook?
Speaker 2: I will inform you he is a master sushi chef.
He somehow went to Japan and learned the mastered skills there.
Speaker 1: That's why he looks like he's an anime character. You all, all,
all of the art here was done with the anime filter. Chris,
I ain't gonna lie you.
Speaker 2: It was the only one that looked even remotely good.
Speaker 1: I tried like a noir style. It just looked awful.
Damn not complaining.
Speaker 2: Art looks great, great, all right, all right, so you
guys going to the second level then, yeah, I think so, okay, yeah,
so you make your way back to the elevator, click
that button. You go past the third floor and it
opens up on the second floor and you can see.
This is more cubicles, different offices, more bloodshed and violence,
flickering lights. You can hear the shuffling of a few
zombies here. You no longer hear any screams.
Speaker 9: You know.
Speaker 2: The security office is one of the doorways on the
rightmost side of the office, and you don't see anyone
near there.
Speaker 1: All right, let's uh, let's go there the security office.
Speaker 2: Okay, I'm gonna need more dexterities. If you're sneaking or
if you're just gonna sprint, tell me and well he's
a sprint there.
Speaker 3: Well I think I'm gonna remove my high heels.
Speaker 2: Now, if you want, you can look at one of
the dead elves and try to find a shoe that
fits your size.
Speaker 3: Oh look, soft shoes.
Speaker 2: Yeah, you have the little curly toe always with.
Speaker 5: The bell.
Speaker 9: Die up to your foot.
Speaker 2: It's like, okay, it's close enough.
Speaker 3: So Dick stair tape.
Speaker 2: If you're sneaking dexterity, it's dark, so you get an
additional one for that. And yeah, it'll be one negative
because there are zombies around.
Speaker 9: All right, took it damage, but I didn't, but two successes.
So if you're on the second level we have.
Speaker 1: Have you have to do?
Speaker 2: Take two damage before you take anything.
Speaker 5: Yeah?
Speaker 2: Right, did everyone succeed?
Speaker 3: Yes?
Speaker 1: I did. Think we finally got our shit together.
Speaker 2: Yeah, all right, you guys somehow start making your way.
Speaker 3: Ingle nope, jingle, nope, bad elf, I get out.
Speaker 2: One of you makes a bit of sound and you
start hear some shuffling, but thankfully the rest of you
can kind of assist him and shush him and chew
him over towards the security office before anything shows up
to give you any grief. So you guys make your
way in. It's a fairly large office and you can
see there's like stacks of papers, there's a computer terminal,
there's like a large shelving unit and some kind of
storage for stuff.
Speaker 1: So what are you gonna do?
Speaker 4: Close the door behind this some more.
Speaker 2: I just thought I was gonna get you.
Speaker 1: With that, But okay, let's fire up the old computer
and see if we can get onto the security feed. Yeah,
all right, so who is going to be using the computer?
Speaker 4: Well, I feel like we's your administrative over here.
Speaker 1: I was actually gonna stress the security guard because we're
in the security office.
Speaker 6: Unfortunately, under my mental drop down, my features say not
very smart.
Speaker 1: So you're one of those type of security guards.
Speaker 2: Yeah, he's the kind of security guard where he asked,
how do you make a PDF?
Speaker 1: Why isn't this opening?
Speaker 5: That's actually my third place?
Speaker 1: But god, yeah, I'll start backing away.
Speaker 2: I guess all right, go ahead and give me a logic.
One stress because you have to have a stress, and
an additional one because there are zombies around. You get
one normally because you're starting the test. You get one
because you're an administrative worker. So it'd be just be
two and two. Unless you have anything else that would help.
Speaker 3: I can. I can assist by telling him where to click.
Speaker 1: Sure, Oh, you're right, this one.
Speaker 2: My role did not go through without I did it
on my side. Oh but it's a buddy twinkle belly.
Speaker 1: No hold on, I had him selected, that's why. Okay,
so yeah, I'll get disregard that last one. Okay, So
I have one success and I take a point of damage.
Mm hmm. All right.
Speaker 5: Yeah.
Speaker 2: So flicking through the cameras, you don't see Santa currently anywhere,
but it only goes through five main buildings. You don't
see anything that references a sub level. You can then
go through kind of like the last hour or two
and see what happens, but that would take a fair
amount of time to scrub through that data. Things might
show up.
Speaker 1: Question the footprints that we saw, were they elf sized
or human size? I'm glad you asked they were human sized.
Speaker 2: Did we see where they went after they left the room.
It looked like they went back towards the elevator.
Speaker 1: Do we see any footprints when we got on this floor?
Not on this floor?
Speaker 5: Okay, third polar, I.
Speaker 1: Guess yeah, we checked the other floor. Right, we'll go.
Speaker 3: There's no secret penthouse level.
Speaker 1: Other than the sub level, it sounds like, but is
that common knowledge the sub level? No, you've never heard
of the sub level.
Speaker 9: Oh oh, and.
Speaker 1: You said the elevator does not seem to go down there.
Mm hm hm hmm.
Speaker 3: Okay, but it wasn't in the workshop, It wasn't in
in I mean what.
Speaker 2: You don't know where the sub level.
Speaker 1: Is Oh, its just that the notes just mentioned a
sub level that the thing was brought back to correct.
Speaker 3: Mhmm.
Speaker 1: Well, being conspiracy theorist, I'm obviously suspicious of Santa now
he clearly is the one behind all this. He must
obviously he was worried that he was turning. It's true,
you got me. You're exactly right. Yeah, footprints, I guess
I try that. Sure. So where are you going to four? Three? Anyone?
Speaker 2: Okay? Yeah, buller, I'm gonna be another decksterities to try
to sneak past the zombies on your way back to
the elevator.
Speaker 1: Okay, is it two and one again?
Speaker 2: The zombies are closer now it's gonna be two and two.
Speaker 1: I like what you're putting down. Oh no, right, it
wasn't me, all right, So yeah, that's that's a lot
of damage. Boys.
Speaker 3: Take one on level two.
Speaker 1: Oh, it's getting stressful, but I succeed.
Speaker 2: Okay, six seeds.
Speaker 1: Mittens.
Speaker 2: Yeah, it looks like you guys all passed. Even did
Buddy Twinklebelly pass?
Speaker 9: So I was that?
Speaker 1: No? Okay, but luckily the rest of your.
Speaker 2: Team succeeded, So it outweighs the negatives you guys are
able to quickly shuffle your way back. You can see
a three zombies kind of turning the corner of these cubicles,
slowly shambling towards you as the doors close shut and
you guys go up a floor to floor three.
Speaker 1: I want to make sure when we get in the
elevator we do not see footprints leading out.
Speaker 2: There are bloody footprints in the elevator, but not on
this floor, not onto this floor. Right Like, when you
look at the floor of the elevator, it's clear there's
a number of bloody footprints. It appears whoever is in
these large human sized poots was busy killing zombies and
going around doing stuff. So you make your way up
to the upper management floor, where you know that you
actually have an office, as does your boss, and you
can see the footprints lead off towards the end of
the hallway.
Speaker 1: Oh, Jackpot.
Speaker 2: Jinks you'll be a doctor Pepper, I thinks the other
way he drinks to I can't talk for the rest
of the stream, so thinks, uh, I just fixed his characters.
I guess we follow the footprints. Yeah, So you make
your way through, you pass your own office. You know
you don't really have anything important there unless it's like
a family photo or something.
Speaker 1: I failed to mention the loaded assault rifle I keep
there for just such an occurrence, you know, yes, the experience. Yeah, yeah,
I've got my AR fifteen. Wait, come on, a bunch
of Maltov cocktails. Yeah.
Speaker 2: So you can see the doorway to your boss's office
is open, and the footprints.
Speaker 1: Do lead in there. All right, let's check it out. Yes,
it's a.
Speaker 2: Pretty standard ELF sized office, so it's fairly cramped for
like a human, but you guys are able to go
in pretty easily. You can see at the desk is
your boss slumped over, clearly not breathing. It seems like
he was in the process of answering some emails or
sending information out. You do not see, Santa. Are their
footprints to follow, And they do come into the room,
and then at one point they disappear, and you can
see there's some kind of like cloth that he eventually
cleaned his boots off with.
Speaker 3: Well, we need to search for the secret door.
Speaker 1: Yeah, I guess I'll check on the computer that this
guy has see if we can find anything about the
sub level.
Speaker 2: Okay, are you moving his body? You're just gonna kind
of like slump it over about the ground.
Speaker 3: Uh yeah, but.
Speaker 1: Yeah, this guy's a prick fucking I just push him
to the side.
Speaker 2: Yeah, all right, he just falls to the ground dead. Yeah,
give me another logic role. Okay, this one will be
a little bit harder because you're he's your boss. You
don't have access credentials to his computer normally.
Speaker 1: Can I look through his desk or see if he's
got like any sort of any like passwords written down
or anything on a sticky sure.
Speaker 2: Just give me a base logic of two and one.
See if you can find any any sticky notes you
might have put in here.
Speaker 1: Okay, I am now at damage three for mental all right,
I should I've taken three points of damage for mental.
Speaker 4: Okay.
Speaker 1: I was gonna say, you not have taken that, and
I failed. So there's no sticky notes.
Speaker 2: Yeah, unfortunately. So if you want to try to open
the computer, and it will be a little bit more
difficult without his password, Yeah, but you can. You can
definitely give it a shot.
Speaker 1: He said to stress for this one. Preak candy cane, Yes,
candy cane cookie, you know something like that. One two
three more? Uh, Well, I take a point of damage
and I fail. Okay, I'm sweating must a lot harder
than it looks. Yeah, sorry, guys, no dice.
Speaker 3: If it's not working, Can we use the hammer? Yeah,
if you want.
Speaker 1: If you want a zoolander this computer, sure, yeah, I'll
start looking around the rest of the room see if
I can find anything else. But sure, I'll eventually I'll
give up on the computer. What is everyone else doing?
Going to shock.
Speaker 9: His pockets to see if he has anything with a
pass or not? Okay?
Speaker 2: Uh so you rummaged through his pockets. What you find
is a key, which you've not seen before.
Speaker 9: Uh.
Speaker 2: And then he lurches up and grabs onto you as
he comes back. I told you he is a bastard
for sure. So he's here and we'll begin combat with
him attacking you.
Speaker 1: Right. So it's dark in here, and he surprised you.
But he's on the ground. It's darkened, dear.
Speaker 2: Uh So you take one point of damage, which, if
you are wearing body armor, gives you resistance one. All right,
So he does no damage and hurts himself. Everyone else
is your turn, all.
Speaker 9: Right, buddies, gonna start bashing him in the face. Centuries
of aggression.
Speaker 1: From unionizing your ancestral rage.
Speaker 2: All right, so one normally plus whatever for your weapon
he's prone and your anger at him stopping your unionization
plus one.
Speaker 1: For ancestral rage. Sure whose successes plus one damage?
Speaker 9: Three total?
Speaker 1: Nice?
Speaker 2: You get a massive bash on his face now, just
caving in and mangled on one side. You all see
buddy rummaging through this guy's pockets understandably for important information
as it lurches up and tries to bite him ineffectively,
as he just begins laying into this creature.
Speaker 3: Well, I think we are going to flood him, so
I'll move in and stop him in his side the hip.
Speaker 2: Sure, so one normally you guys now outnumber him. He's
prone and your weapon?
Speaker 3: Who for my web bon and the negatives? Just the one,
just the one, So one for the weapon and two
success is a free damage.
Speaker 1: What's your dexterity?
Speaker 3: By dexterity is free?
Speaker 2: So close, all right, but you still get some good
damage on him.
Speaker 4: All right, everybody else, I too will brush over with
my cleaver.
Speaker 1: Just everybody get in line. I'll drop him one after another.
Speaker 4: Our curb stomping.
Speaker 1: Let's put the brick on the floor and curb stump
him on the bresh. Jesus Christ heard you like gingerbread
being scab yep, corporate all right, vanilla one normally add
for your weapon. You guys out number him, and he's
prone the master.
Speaker 4: Yeah that too, Like God, he takes.
Speaker 1: Yea twice double doubles.
Speaker 2: Yeah, so you like bisect him as everyone is like
kicking and stomping on him, just like the all the
way through, luckily not cutting anything important, just his you know,
clothes himself.
Speaker 1: Yeah.
Speaker 2: After finishing rummaging through, find like a little key card
and on the bag it has his password, you know
like X one one one one one exclamation point x
x one two one no eight zero zero eight hmmm
very professional. Yeah, so you guys are able to then
log into his computer. What are you trying to do
with the computer.
Speaker 1: I think we're trying to find any information on the
Uh if there's the sub level, I guess the first
thing we're gonna look for.
Speaker 2: Yeah, so this is definitely an older elf who doesn't
really know like cybersecurity, so he doesn't delete any of
his important emails. So you just go to his email
browser and you know, type in sub level and like
six or seven emails pop up between him and Santa,
and you're able to kind of eventually deduce the sub
level is kind of it's actually underneath the living quarters.
There's a main living quarters building, and so it's in there.
There's a two elevators, one that you need a key
card to open up, and then you can actually access
and it just so happens that his key card is
one of the ones that can open it up.
Speaker 9: Okay, do we give.
Speaker 1: Or about the about the sub level, Like what they're
doing down.
Speaker 2: There, It seems like it's more like a science lamp
or they're doing kind of research and development on things,
you know, better energy efficiency for the slaves, dosing Elvin
food with some hallucinogenics so that they're more susceptible to
commands and control.
Speaker 1: Tell you Buddy was right.
Speaker 9: Oh man, listening to your conspiracy Theory podcast.
Speaker 1: Yeah, I actually do it into you.
Speaker 13: It's great, big lets out of very Chatu reeves WHOA, Well,
I guess we should head there, right.
Speaker 9: Does the key I found seem to go to anything
in this room?
Speaker 4: Yeah?
Speaker 2: You you find a little lock box and popping the
key into it, you find he has like a candy
cane revolver for special occasions. Bomber, All right, let me
put that on your machine.
Speaker 1: Shoot little pants of candy kings.
Speaker 9: See that is loaded, and then snap it back and
spin the cylinder.
Speaker 2: Oh yeah, it's definitely loaded.
Speaker 1: Uh.
Speaker 9: Rug, I told you guys we should have eggs.
Speaker 2: I mean we're gonna unionize now, Hannah don't have a
choice when we find him.
Speaker 3: Yeah, I gave a twinkle a pad on the on
the shoulder. Congratulations on your promotion, m oh, I.
Speaker 1: Guess you're right, and I promise a better future for
all elves here on the North Pole starting today.
Speaker 4: What's left of them?
Speaker 1: Yea, hey, that means you're all getting raises. Yeah, oh yeah,
and not in just cookies.
Speaker 4: You get milk with it.
Speaker 1: One might say, we're gonna milk this situation.
Speaker 7: Chee.
Speaker 1: I see Chris is enjoying the Christmas theme. I hate it.
Let's go. Oh right, you did this, Obama.
Speaker 2: Oh you guys make your way back to the elevator,
the Elpha vader. Uh, and you're making your way to
the living area, the living quarters. Yes, okay, so you
guys all know where the living quarters is. It's where
most of the elves live throughout the day to day,
basically like an apartment complex. Santa doesn't let them have
all these nice little shacks. That would be too costly.
So you guys make your way there. You can see
that there are bodies what appear to be dead bodies
of zombie elves. And even though it's still snowing, you
can see the large footprints of what you assume is Santa.
Speaker 1: We will follow those for sure.
Speaker 2: Okay, let's sure. So you make your way inside of
the building. It looks like an apartment complex, but you
go up to the elevator. Looking inside, you can see
that there is a slot for a key card.
Speaker 1: Buddy, care to do the honors? Like that?
Speaker 9: Right into the slot?
Speaker 3: Nice?
Speaker 1: All right, that's like a turn.
Speaker 2: You slowly slide it in. Uh and you can see
on the little digital pad it says a b one.
As the doors close and you guys begin to descend.
Speaker 4: Oh shit, oh shit, sex dungeon. No, no, thank you.
Speaker 2: As the doors slide open, you can see there is
this like fluorescent lighting. It's almost like sterile hospital lighting.
There's a hallway that goes down and you can see
throughout kind of like these different doorways that lead to
like testing labs and things like that, spending some time
kind of just get the idea that this is where
some of that testing was going on.
Speaker 1: You then come out to like.
Speaker 2: A larger research lab and you can see these different
like giant glass tubes, and in one of them is
this glow media. Right It's like encased in this fluid
and casion like little bubbles and.
Speaker 1: Pop up.
Speaker 2: There's like a a table terminal kind of in front
of it. You there are signs of bloodshed and violence.
There are dead zombies here as well as dead elves,
and you can see these like large footprints through these
puddles of blood. Like the footprints, Yeah, they lead you
to like this large research lab with this computer terminal
and this glowing media.
Speaker 5: Righte.
Speaker 1: Do we see Sands anywhere? M No, he does not
appeared to be here. And the the footprints go up
to the media.
Speaker 2: Righte, They go up to the terminal, and then from
the terminal they go to one of the walls and
then they stop at the wall.
Speaker 1: You don't see any more backtracking.
Speaker 9: It's a secret.
Speaker 3: Gor weld Wikle. You're the computer expert.
Speaker 1: I mean I feel like I am, but not really
so Yeah, I'll start checking that terminal's.
Speaker 9: Tools don't be any help.
Speaker 5: Yeah.
Speaker 1: Everyone else's logic is a really low Oh wow, three
is our best? We can mustard? Wow, no, wonder we
never unionized?
Speaker 4: Well, I mean we get paid in candy cane What
do you want from us? Yeah?
Speaker 1: Yeah, I'll take candy canes. That sounds great.
Speaker 2: It's a currency that's used, right.
Speaker 3: I can do it if you're if you're feeling for it.
Speaker 1: Yeah, yeah, go ahead, be my guest. You guys can
assist too, right, So yeah, I tell I tell her
witch buttons to press.
Speaker 2: Yeah, so one to start the assist And you guys,
have you know, seen these computers and use them enough
now that you're kind of familiar. So three at least,
unless you have any other reasons you'd get more. I
think I think we've milked three.
Speaker 1: I think that's that feels like enough?
Speaker 3: Well three one? Then yep, there we go.
Speaker 1: Oh my god, awful oof.
Speaker 2: Now I believe you can push in this game just
hasn't really come up. Yeah, trying to, ye, I don't know.
If there's a feature in the actual module, you.
Speaker 3: Get an extra stress for that lacking aliens, I believe,
so yeah, So take two stress and reroll.
Speaker 2: Well yeah, yeah, so you'll you'll just reroll and it'll
be an additional dice for each pool. It will be
now four two.
Speaker 1: WHOA super good.
Speaker 3: That's two successes, all right.
Speaker 2: So turning on this sort of like futuristic looking terminal,
you log in, you put eventually figure out the password
is m or msco, and then it opens up and
it gives you details about this media rite. They've been
doing tests on this media rite and seems it releases
this radiation that just affects every living thing and when
they die, they come back to like life, ravenous and
hungry for flesh of anything. The thing really, Sam has
been looking for ways to deradiate all the things around him,
or irradiating. He hasn't been able to find a way,
so he's been thinking of dropping it off and u
a subarctic research station called ELF One, just so that
they could try to bury it deep into the the ice.
And you see there's a.
Speaker 4: A button brist.
Speaker 2: Yeah, there's a secret escape tunnel that leads to Santa's
cabin from.
Speaker 1: This base, this like science lab. Oh, so he took
the tunnel back to his place.
Speaker 3: And does it describe in the computer how we are
opening this secret door.
Speaker 2: Yeah, so the terminal has the way to open it,
so you're able to just open it up, and you
see that wall where his footsteps ended, just kind of
slide open, and there's a tunnel that continues down.
Speaker 5: You know.
Speaker 2: I mean normally you'd say miles, but your elf so
it's like two hundred feet.
Speaker 4: Uh you could be mad that I open.
Speaker 1: Don't have to tell let's go some other elf. Yeah,
I mean I think I would like kind of be
urging the group to kind of rush, like because if
he's done here, when he's playing the split.
Speaker 9: We don't want to be left behind. We dougle time
with down the tunnel.
Speaker 1: Yeah, we do our sweet cool looking elf run down
the tunnel.
Speaker 5: Yeah.
Speaker 1: What does that look like like that twinkled toes just
sliding back and forth exactly? Or it's it's like a
scene out of the Peanuts. We all have a distinct
way that we run, you know. M all right.
Speaker 2: Uh so you guys quickly sprinting as fast as your
little elf legs can take you all the way down
this tunnel. It leads to this ladder that leads up
up and you take it up and eventually opens up
into their their bedroom. It's still dark, but you do
hear movement inside further inside the house.
Speaker 1: Santa.
Speaker 2: You don't hear a response, but you do hear shuffling
coming close the baby Santa.
Speaker 1: Oh ship, what if Santas is zombie? He's the fun Yeah,
like motion for our brave warriors to lead the way.
Speaker 5: Yeah wow.
Speaker 3: All right.
Speaker 2: So you you turn the corner and you see Missus Claws,
blood covering her mouth, her face kind of torn at
certain areas, an axe embedded in her side, and you
can see behind her is the now ceased form of
Santa claus As. Missus Claus lurches at you.
Speaker 5: No business, clausa.
Speaker 4: Giant.
Speaker 1: She is much bigger than I. Oh my god, she
has art.
Speaker 4: Yes she yeah, here's oh ship, dude, I tap that boy.
Speaker 1: You know, I don't know, but I was worry about you. Vanila.
Speaker 3: She said she has two Rosse's teeth.
Speaker 1: Yeah, the AI R not super great.
Speaker 5: Uh, I mean Jiggle would go swing it immediately.
Speaker 2: Oh yeah, she she heard you and she lurches at you.
So she's going to attack. I guess Jingle is in
the front.
Speaker 1: One might say she's attacking.
Speaker 11: Jing got Okay, you moved, I'll stop, all right, okay,
all right.
Speaker 2: So she is very deadly. She is much bigger than you,
and she has these deadly claws. Oh fuck yeah, big goof,
big rip, big big rip.
Speaker 5: Yeah, probably she's gonna give me a big rip.
Speaker 2: She is dexterity five, so that is three successes. Oh
and you are up.
Speaker 1: Thirty as.
Speaker 2: Yeah, so she is huge compared to you, So you
get a bonus for that. And there's no danger of
hitting your ally because he's not really in firing line.
Speaker 1: Oh can he aim and get a bonus dice?
Speaker 3: No?
Speaker 1: What that's that's not a mature here.
Speaker 2: But if he uses two hands, the kick on this
gun is still pretty pretty bad. But because she is horrifying,
you'll have what if you use it for the stressed dice?
Speaker 1: It's a fall? Yeah, yeah, dude, it's like the Single
Action Army and Isen Evil too. Well, that would then
be one success, but yeah, canceled each other out.
Speaker 9: Ohof yeah, and it sends body crashing against the wall.
Speaker 1: Which damage does the gun do? Uh? Plus three? So
four damaged? Damn?
Speaker 2: You see this Peppermint three fifty seven slam into missus
Claus's shoulder and kind of turn her around and the
X it's like a fireman's ax for a human, drops
out of her side.
Speaker 1: She does take some.
Speaker 2: Damage, but see she seems to be pretty resistant.
Speaker 6: All right everyone else, Yeah, Jingle will take his shot,
So that would be two for the fire poker, one
for tough.
Speaker 5: Uh would that count as out numbering?
Speaker 2: No, you're the only You're the only one like in
melee with her, Okay, and then she's bigger than you,
so that ought be a total of plus horrifying three
negative diceh.
Speaker 5: Man, it's a three and three ship.
Speaker 1: I mean, it's a boss monster. You just gotta get
to You just gotta get the dream roll of one, two, three, four,
five six rattling gun bro practicing for years. You almost
did it. Oh you knew it was the six.
Speaker 2: Ooh, all right, so what's that? Then your dexterity is five? Yes,
that's two successes. So what's the damage of your fire poker?
Speaker 5: Two?
Speaker 1: Two?
Speaker 2: So then that's three total damage and then you take
two stress.
Speaker 1: Okay, all right.
Speaker 2: You can see wounds opening up on missus claws.
Speaker 1: I would like to grab the axe and I would
like to take it to the back of her leg
in hopes of knocking her down to one knee. Okay,
let me just quickly put this on your character sheet
or fucking just make it to try to even the odds.
Here a bit big X.
Speaker 4: At this point battle axe.
Speaker 2: Huh, it's huge, huge ax.
Speaker 1: It's like an huge Choppa bro. Yeah, channel night inner or.
Speaker 2: So when using the AX, are going to add an
additional negative dice just because it's you are.
Speaker 1: Small and then she's big and horrifying.
Speaker 2: Yes, and so one base she's big, she's horrifying, and
the AX is for negative dice. You would get plus
two dice from the weapon. You outnumber her, so it'd
be four and four in this one.
Speaker 1: Awesome. Who bad news, guys, My dex is only three.
Speaker 5: Money, so you take two damage me.
Speaker 1: Okay, so since i'm at I'm already at one that
damage right, because it's correct, all right, Yeah, I strained myself.
It's a big axe man, all right.
Speaker 2: So in the middle of your guys, the turn she
goes again because she's a boss monster.
Speaker 5: What oh terrible, Oh, absolutely terrible.
Speaker 2: And she's gonna turn around and swipe it twinkle, putting
me in.
Speaker 1: It's putting mister see they're instantly trying to shut down
this union before it's even had a chance to blossom. Brody,
your missus Claus.
Speaker 2: Alright, uh, she hits you for two, so that it's
totally three damage.
Speaker 1: Alright, So it's then it's one pip, right because I'm
on my second track, because it writes two damage to
do a single pip.
Speaker 2: Right, So you would take two pips because it's three
minus one. Run that past men, I don't follow you,
so you are resistant to one damage. Okay, So you'res
all the damage by one, gotcha? So you take three
and it's produced down to Okay, she does two bass
plus one. She got two successes and one bass, so yeah.
Speaker 1: Yeah, gotcha. Okay, so I took two, Okay, I my
two is filled, so I'm on three now.
Speaker 2: Okay, So now you're going to produce all the damage
by two from gotcha?
Speaker 1: Okay, I misunderstood. I thought it meant like I was thinking.
It's kind of backwards, okay, gotcha?
Speaker 3: Okay, all right, Bubbles will try to get around miss
Claus and buy them up her back and stab at
her eyes.
Speaker 2: Okay, so one normally you're using your weapon and you
outnumber her so that's four, right, and then one normally negative.
She's bigger than you, and she she is horrifying. So
four and three.
Speaker 3: Yeah, here we go blind her. No no, no, no,
that's not good, very not good. Uh so can I
push that?
Speaker 5: You can?
Speaker 3: So I add one more for each one. So first
I am at the second levels. I will take first
one for failing the two I have for this attack,
and I will get one more for making a push,
which means that I fill off my second No.
Speaker 2: The stress doesn't fill the stress track, it just it
just adds one extra dice for each each roll, so
plus negative and a plus positive.
Speaker 1: When you reroll, do you reroll everything or just the
ones that are still in the pool? You reroll everything? Okay,
so even those two threes get rerolled as well. Yeah,
so he'd be they canceled out. Yeah, so it'd be
five and four four okay, yeah.
Speaker 4: What lucky?
Speaker 3: Wow?
Speaker 1: One three four five canceled up by one three four
five and at least you didn't take any stress.
Speaker 2: Yeah, it's crazy, all right, I think, uh pixies left.
Speaker 4: Yeah, I'm gonna just run up and do a quick
slide to slice her foot.
Speaker 2: Okay, yeah, so yeah, one base.
Speaker 1: She's uh.
Speaker 2: I mean you've heard right, one base, you got number,
add your weapon. You also get your sashimi talent, and
then she's bigger than you. She's horrifying. So it should
be three negatives unless your weapon gives you a negative.
Speaker 4: Yeah, buddy, all right, two successes, so three damage?
Speaker 2: Okay, all right, getting some damage on her. He's fully
filled her first track and is more than halfway to her.
We were a second track. Top of the order. Miss
Claus is gonna try to beat up Pixie cocoa mittens.
Speaker 1: Bring you, bitch, Pixie cocoa mittens. That's my favorite alve.
Speaker 3: Ah wow.
Speaker 2: Two successes, crunch, So that's what three damage?
Speaker 1: Uh yeah? So two base and then one extra success
mm hmm.
Speaker 2: And it's you guys, and after three of you go,
she goes.
Speaker 9: Can body will try to shoot her again.
Speaker 1: Okay, A number of your allies are now just clambering
over in the way, so you can take the shot,
but it will give you an extra minus.
Speaker 9: So I'll argue that because she's bigger than me, she's
an easier target to hit with a firearm.
Speaker 1: That's fair. Look at that to you.
Speaker 3: Don't take me.
Speaker 1: This is like, how many third graders can you.
Speaker 2: Take out with?
Speaker 1: You know, every every fifth wave there's a fifth grader.
She's terrifying. How many begas should be rolling?
Speaker 2: So one normally she's horrifying bigger than you actually is
a positive here, so that won't be a negative. But
you've got allies all around, So three negatives, so big.
Speaker 1: You, that's a lot of force.
Speaker 2: Yeah, that's a lot of force.
Speaker 5: With the.
Speaker 1: With the forest cancel each other out, He's no, because
they're both stress.
Speaker 2: Yeah, stress only cancels out politics.
Speaker 9: Okay, so that's one, two, five damage, the big damage.
Speaker 2: Another explosive crack is this revolver, this candy cane revolver
shoots off?
Speaker 1: So how did so how does the damage work when
you fill up a track but there's left over? They
don't do overflow? Okay, So like if if she if
she had one pip left on level two, so she's
currently a damage reduction too. So he did a total
five minus the two, it's three, but she basically takes
one because it doesn't overflow into her third stat.
Speaker 2: Right, she does have additional negative or additional resistance because
she's a zombie. But yeah, that would mathematically be how
it works understood, you know, for.
Speaker 1: When we play this game in six years finally, I
want to remember it actual.
Speaker 2: Yeah, yeah, you can just you know, rewatch this, you know, all.
Speaker 9: Right, Kama buddy fuck kickback, smash me in towards nose
and broke his nose.
Speaker 3: So cool.
Speaker 2: You smell peppermint blood running down your face.
Speaker 1: Delicious.
Speaker 5: Kiggo's gonna run up next d I think, okay, and
go go swigging, all right?
Speaker 2: So one negative normally she's bigger than you, she's horrifying.
So three negative dice total. You've got one normally, your weapon,
your allies, and if you have any.
Speaker 1: Features that help. No, I can't bear.
Speaker 2: Oh an additional native because it's the big poker I forgot.
Speaker 5: So what additional?
Speaker 2: What additional negative dice? Because it's a big poker, the
human sized thing and you're three feet tall with alarms?
Speaker 1: Oh boy?
Speaker 5: Okay, fuck.
Speaker 2: A lot of stress, but too successes. Okay, it's one, two, three, four.
Speaker 1: Five, six, yehude, you just live the dream of.
Speaker 5: The round, alright. So that's uh. I take three.
Speaker 2: Stress yep, produced by whatever your resistance is, okay, uh okay,
And how much damage you do so.
Speaker 5: It's plus two damage and two successes.
Speaker 1: So one normally two four.
Speaker 2: Okay, all right, you just slam that poker into her
and you can see she is reeling as all of
you little creatures wor all around her. So we have
one more of you gets to go before she goes
another time, Twinkle, Yeah, I'm.
Speaker 1: Gonna shout for Pixie to give me a boost, and
she instinctively knows that means to like dropped all four
so I can like jump off of her back. I'm
gonna try to fucking bury the axe and Missus Claw's.
Speaker 3: Face, got it?
Speaker 1: Okay, so.
Speaker 2: One normally you're adding for the weapon Pixie's assisting you.
Negatives would be one. Normally she's bigger than you and
she's horrified and it's a big weapon. Yeah, okay, oh boy,
we got two, so that's double one. So you bury
this axe directly in Missus Claus's face, just cleaving right
into the center. As you see, she falls to the
ground and you all just kind of continue stabbing her
in some furious panic. Uh, she is dead.
Speaker 1: Okay, Now, since I met I take do I take
three points of damage because of the stress or is
that reduced by the damage.
Speaker 2: Reduction reduced by the damage ductor so I take one
there are to yeah, so you would just take the one?
Speaker 1: Okay, all right? First point at three just want to
point out I'm winning the race to die, so catch.
Speaker 4: Up, don't worry.
Speaker 9: Right behind you while they are all still stabbing it.
Missus Claus realized that when you hit these things in
the a head, they seem to go down. So he
walks up the sanda directly his eye and the gun
firing the remaining four shots.
Speaker 1: You guys, here like four.
Speaker 2: Cavernous booms because he unloads this revolver into Santa's now cavern.
Speaker 1: His nose.
Speaker 2: Uh, Santa's head is realistically no more and uh, you
don't have to fight zombie Santa.
Speaker 1: Now that's oh that was smart actually, But there's your
ancestral rage right there, buddy. We're a union now considered.
This resignation.
Speaker 3: Digs Christmas spirit.
Speaker 2: You feel the Christmas energy in the world deteriorating.
Speaker 1: Finally we did guys, nice job. Does he have the
key to the reindeer? He does? Yeah?
Speaker 9: Is this like the Santa Claus on this whole I
become Santa.
Speaker 1: Who knows like six times two bids like dragon behind you.
It's like a cape. You're like, you're like the red
go go.
Speaker 6: No, he goes, he goes through like the American werewolf
in London Transformation and like starts growing two three feet.
Speaker 1: You're cracking as your bones starting.
Speaker 9: Very different opinions on unions.
Speaker 2: You find that as you put the magical coat on
unions aren't a good thing, your opinion has changed. Yeah,
you guys, you guys, grab the key and make your
way to the launch barn, slipping by any number of
elves and remaining zombies. You can still hear some people
fighting and trying to serve I've you quickly open the
door and close it behind you, and the sound of
reindeer braying and hoof scratching can be heard. You quickly
get the reindeer hitched to this sleigh, press the button
so it starts to rise out of the launch barn,
and you put in a like a like a little
console that you can put in coordinates, and you set
it for Subarctic elf one, only a few hours away.
Oh so stupid, so great.
Speaker 1: Uh, there's like a little sled or I cannot remember ramp.
Speaker 2: Yeah, a ramp that shoots down and shoots you guys
up into the air, and you know, you escape into
the night sky. A few hours into your trip towards
Elf one one of the Reindeers seems to start acting weird.
Speaker 1: Which one is it?
Speaker 2: And that's the end of the Bite Mare before Christmas.
Speaker 1: Oh man, that's a pretty good shot. That's pretty good.
Speaker 2: It has a lot of fun to write and play,
So thanks, thanks for coming along, guys.
Speaker 1: Yeah, I think I might have enjoyed the well I
had zombies, so I definitely enjoyed it more than Aaron's
No no no, yeah.
Speaker 9: Have I not shot Santa's corpse where we have had
fight him?
Speaker 1: No.
Speaker 2: I was thinking about it, but a bunch of guys
were at like three, and I was like, oh man, you.
Speaker 1: Gotta get kills. You're too nice, too nice kid.
Speaker 2: It's a one shot, you know, It's just it's just
a funny one shot.
Speaker 1: That's all the more reason to kill him. I just
thought it was fucking she popped up to him blew
into his heads.
Speaker 9: So yeah, well I wasn't for that leaver taking off
all the zombies heads. I'll figure it out.
Speaker 5: Yeah.
Speaker 1: Yeah, Well there you have it, folks. End of the
World Zombie apocalypse, really interesting system, kind of visually entertaining
with the way it does in Foundry at least, that's
kind of cool. So yeah, maybe we'll come back to
this one day if we ever do our h our
Year of the Dead that Sean and I have been discussing.
Speaker 2: Well, I'm probably gonna write the sequel to this.
Speaker 1: Okay, maybe that's how we'll kick off You're the Dead
next year. Yeah, five year anniversary, we'll have to say. Cool.
All right, Well that's your holiday special for this year, folks.
Did you guys do the other one or did that
get canceled or rescheduled?
Speaker 5: Really? Yeah?
Speaker 1: I think it got canceled.
Speaker 2: Okay, Yeah, Aaron's win because Scar was out and we
just you know, couldn't couldn't find the time for everyone else.
Speaker 1: Yeah, all right, well that's okay. We will be back
tonight in T minus three and a half hours. Uh
so be back at eight thirty pm Central Time as
we dive into I believe it's episode thirty of the
Frontier War. It's always we got some good stuff planned
for you folks and for our players, So thank you all, Tony.
As always, it's fucking tony pleasure having you oh, Dangel,
thank you always, thank you. And you know, Kyle and Manilla,
I guess it was great having you guys here too,
So those glasses were awesome. Man, I love it. That's great.
But actually, Kyle and I have finally started talking about
the the Deathmatch tournament that we've been talking about for
the last like eight months, so we're finally making real
progress on that. So we're hoping to start recording in
either February or March. We're putting the finishing touches on
a few things, so hopefully that'll be coming to you
folks soon. Otherwise, we'll have a few changes coming to
the Patreon soon. We're hoping to launch our website soon.
That's currently under construction. I'm going to try to have
it done in time for the new year. We'll see
and uh yeah. Otherwise, Uh, looks like that's about it.
I just got a notification the Lolligaggers just went live.
Do we know how to do a raid here? Vanilla?
Speaker 8: Uh, you should have the command. I think it's just
slash raid and then their space their name.
Speaker 1: I believe it is the man I don't know how
to do it slash raid, I don't know what their
channels actually called though. Yeah, I would love to send
our Christmas festivities there though if we could. Because this
is Scar's accounts, they're not on here? Is it just
adventures in lollygagging? Let me?
Speaker 5: I had no idea? How do you?
Speaker 3: How do you?
Speaker 4: What's the spelling force?
Speaker 2: You know it's the lolly Geggerskay, one word, capital T,
capital L on slash grade space, the lollygagers. Yeah, lollly yeahs.
Speaker 1: Lollygaggers is all one word? You spell it right? No?
I have, I have too many l's. Hold on, all right,
we'll see if this works.
Speaker 4: Yep, there it is.
Speaker 1: There you go, okay, wonderful. All right, we'll see you
folks in a little bit. Merry Christmas, Happy holidays. We'll
see you soon.
Speaker 3: But uh,