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Speaker 1: Welcome everybody to the Game Informer Show, a weekly podcast

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covering the video game industry. Join us every Thursday for

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a discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game and Farmer's staff and special guests from around

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the industry. I'm one of your hosts, very happy to

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be back. My name is Alex van Aiken, and today

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I'm joined by Kyle Hilliard. How you doing, Kyle, Alex.

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Speaker 2: Saying those words? Did you have to write them down?

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Did you remember them fully?

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Speaker 3: Yeah?

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Speaker 1: I just have Game Informers back written across my notebooks.

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I don't forget.

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Speaker 2: I'm yeah, No, we're back, man. It's it's cool. It

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feels good to be. It's been too long. It has

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like it's almost like we shouldn't have ever stopped. But

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you know that wasn't in our control.

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Speaker 1: Yeah, that was out of our control. I would say,

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it's been what doing math real quick?

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Speaker 3: About ten months?

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Speaker 2: Ten months since.

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Speaker 1: We've last you've last heard our voices. It's been a

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wild ride. That other voice you heard there is Marcus Stewart.

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How you doing, Marcus? And I proved Senior Associate editor

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Marcus Stewart.

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Speaker 3: Oh, yeah, like leveled up. I guess you know it's

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a aged maybe I guah true, But no, I'm back

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to talk video games and video game accessories.

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Speaker 1: Wow. Yeah, what kind of accessories?

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Speaker 3: Oh? You know the like hoary pads and the mad

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cases and yeah, you know the ones that mark and

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be bothered with you.

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Speaker 2: I have a backbone review on the site. You could

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read that that's accessory right, the mobile device thing?

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Speaker 1: Yes, I think by law it is I have a

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backbone and that I will stand up for my friends

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and what I believe in. But I don't have the accessory.

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You know.

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Speaker 4: I have a game pad in that you can come

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to my pad and play some games.

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Speaker 3: Damn.

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Speaker 1: That voice you heard is our new full time associate editor,

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Charles Heart. How you doing, Charles?

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Speaker 4: I am doing good. I have my we you insights

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and it's it's providing me the emotional support I need

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to carry on podcasting.

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Speaker 1: Yeah. Charles has had a tumultuous week with tech uh

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and that includes today. Just before we started recording, UH,

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he rolled a gnat one randomly on his desk. He

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likes to throw dice around and see what the vibes are.

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Speaker 4: Don't want to do, I'll do one right now won't

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be on camera, but you'll have to believe me what

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it is. It'll pick up on my complay thirty better,

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that's a that's an unlucky number.

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Speaker 3: Though this is an unlucky number.

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Speaker 1: But you know if I've gotten like a plus, I

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thought it was lucky number thirteen. Yeah, lucky.

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Speaker 4: It's like I think that's like sarcastic.

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Speaker 3: Yeah, that's not a thing, Alex. I'm sorry, but I

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like that. Charles is basically the Harvey Dent of D

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and D Dice. It doesn't make any decision unless he

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rolls the dice.

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Speaker 2: Is that like I did that?

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Speaker 4: I did bring this D twenty with me to Finland

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and would roll it at times to be like, all right,

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how are we going to do with this event? How

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how's this social situation going to go?

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Speaker 3: This is your villain origin story, Charles?

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Speaker 1: Yeah, did you also have to be carrying a weapon

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on you?

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Speaker 3: In case?

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Speaker 4: It was just I was gonna get a weapon and

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then I rolled the dice and it said I shouldn't

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bring one.

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Speaker 3: Okay, Now you just need to get in some sort

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of like dice related accident that like basically like you

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become a dice or it becomes part of your identity.

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Speaker 4: Now, yeah, there's gonna be a Charles drowns in a

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vat of D twenties. Is gonna be like the obituary

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on the headline of Game Reformer. And then like later

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you're gonna get a really long piece about how Dagger

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Heart's not as good as Dungeons and Dragons because it

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doesn't have the D twenties that the players use. Well,

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it's gonna be like a mysterious by like twenty face

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is going to be the byeline.

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Speaker 1: You know how Big Boss gets the horns and MG five.

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Speaker 2: Oh yeah right, yeah, the shrapnel.

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Speaker 1: You'll have, Yeah, the shrapnel you'll have like a D

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twenty sticking out of your temple.

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Speaker 3: You look like that one Pokemon has, like the jewel eyes,

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but it's just dice.

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Speaker 4: Yes, I should. Someone should make glasses sunglasses where like

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the lenses are big D twenties. It kind of makes

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me look like a bug.

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Speaker 1: Yeah, you should, especially wear them all driving on the highway.

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Speaker 3: I bet those exist.

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Speaker 1: Yeah, you can probably just get Kalidoscope glasses and it

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would be a similar effect visually.

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Speaker 4: Yeah, I wouldn't know the difference. Other people looking might

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be like.

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Speaker 1: That's that's Have you ever looked through a kalidscope?

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Speaker 3: Yeah?

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Speaker 1: In your life you have?

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Speaker 3: Yeah? What do you mean, I don't stopped making kids

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uses these days?

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Speaker 1: Isn't the app. It's not that you use it.

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Speaker 4: It's just like you know, you're at a carnival and

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it's like your tickets for some bubble guys.

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Speaker 1: Card used to have one in my I used to

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have one in my bedroom. Kaleidoscope.

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Speaker 4: Okay, well that's not I was. Were you into colidis?

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Did someone get you a kaleidscope as a gift one year?

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Speaker 1: Yes, it was wooden. It was really carved, really very nicely.

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I would say.

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Speaker 3: Alex used to wear a little pin wheel hat on

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his walking around with a giant.

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Speaker 1: No, that was that was actually around my like when

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I collected Beanie Babies and also game Boy era. It

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was an interesting time. Had a lava lamp, game Boys,

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Beanie Babies, Simpler kaleidoscopes, Yeah, simpler time back. We're feeling

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the energy today. If you've missed us, if hey, if

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this is your first time listening, let me tell you

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what we're all about. Video games. We've been around for

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thirty four years now. Game Informer where there was a

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small blip in time, as Kyle puts it, where we

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were blipped out of existence, and then we came back

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and we're back doing our thing full time. Everybody's back,

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so we're going to be back to bringing this podcast

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to you every Thursday, talking about the biggest topics in gaming,

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new releases, exclusive details from our upcoming cover stories. Another

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big piece that we should talk about is the magazine.

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By the time you're listening to this should be available

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to purchase once again in print and digital. We have print,

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unfortunately it is only to the US, but we have

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a digital international version where you can read all the

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information everything for a discounted price because we don't want

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to you know, ripping it off if you're not getting

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the physical version.

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Speaker 2: If you want the physical version, you can subscribe to

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the physical version and you'll get the digital version as

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part of that. But then we then correct. Alex said,

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for international readers, we have the just the standalone digital version,

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which saves you a little money. And you know, we

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nothing to announce or anying, but like we're always looking

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into getting going internationally. That's something we want, but it's

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something that is you know, we don't we don't have

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an answer for today, which is too bad, but we're

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always looking into it.

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Speaker 1: Rest assure, yes, but if you are interested in supporting

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us and getting a magazine or getting our digital exclusives,

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you know, please go to gamaformer dot com slash subscribe.

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There are two SKUs available, like Kyle said, the print

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and digital. The current price from June third through June

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twenty third is forty five dollars USD for the print

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and digital version a year. That's a year, not a month,

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and digital version you get it for thirty dollars a year. Now,

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this is a discounted price. After on June twenty fourth,

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we're probably going to be running. You know, it's going

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to step up a bit. We're gradually going to get

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back up to the full msrp our. Standard pricing after

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June twenty fifth will be seventy dollars a year for

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print and digital, so you're getting ten issues a year

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to your mailbox. You're getting a special print edition at

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the end of the year to celebrate Game of the Year.

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It's gonna have like a fancier cover, all that kind

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of stuff, and then the digital version for the standard

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pricing will be forty five dollars a year after discounts

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are taken away, So you know it would behoove you.

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If you're interested, sign up Earli. You're getting almost a

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fifty percent maybe not quite fifty percent, you're getting I

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can't do math, Okay, that's why I've been podcasting. But

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you get a big discount, and it really helps us out.

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You know, we've been working very hard behind the scenes

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to bring the magazine back to you. I think it's

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what makes Game Informer stand out amongst the competition. It's

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it's unique to us in the US at least. And yeah,

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it's it's it's what makes Game and Former Game and Former.

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And there's the magazine itself is also getting a lot

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of improvements. Kyle, do you want to talk about that.

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You know, I think better paper quality for one, right.

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Speaker 2: Yeah, I mean the big I mean I I yes,

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I think maybe the biggest one. The thing that we

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had been pushing for forever was better paper quality. So like,

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the quality of the paper is gonna be better, there's

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gonna be more pages, and then like another like sort

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of it almost feels like it's like one of those

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things that's like when you sort of think about it,

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it's like that's kind of small, but it actually will

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make a radical difference. Is we're gonna be shipping the magazine.

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Speaker 1: In poly bags now, oh yeah, so.

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Speaker 2: Like which may which means for those when I would

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get those emails from people that were like, you know,

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my magazine just always gets messed up in my mailbox,

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and I'm like, that sucks, man, But like I I

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there's like nothing I can do about that. That is

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all in the postal services hands. I wish I could

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do something, And this is like our best attempt at

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like just improving the quality of the magazine. When it

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comes to you, it's like, it will be in the

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poly bag. It's gonna be a better quality magazine. It's

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gonna be in a poly bag. And it's like it's exciting, man,

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Like I'm excited. It's one of those things I was like,

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I never thought I would be so excited about a

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little plastic bag. But it's such a huge difference.

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Speaker 1: It's also going to have fifteen percent more pages. From

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from cover to cover, it's one hundred pages now, Roughly

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about ninety six of that is is actual you know

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what you'll be reading, but it's overall, if you compare

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it to our old magazine, it's fifteen percent more content included,

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better paper quality, shipped in a poly bag, better cover stock,

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it's it's it's just all around better. Also a huge, huge,

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you know, perk of supporting us. You're also going five

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percent of every subscription purchase goes directly to Saint Jude

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Children's Research Hospital, and it helps support the critical work

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they're doing over there to help prevent and find a

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cure of you know, hugely problematic pediatric diseases. Yeah, so

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not only are you supporting Game Informer, you're getting this

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excellent magazine, and you're also five percent of your subscription

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purchase goes to Saint Jude Children's Research Hospital.

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Speaker 2: Yeah, poly bags, better paper, more pages, charity directly supporting us.

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Like I'm sorry that we're pushing so hard on it. Yes, yeah.

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Speaker 1: One more thing, well, a couple more things, reduced ads

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on the website. So think of your Game in Former

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subscription now, like a membership to Game Informer. We're going

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to have You're going to get exclusive digital access to

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behind the scenes features and vlogs and that sort of

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stuff that non pain readers will not have access to.

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Don't worry if you can't afford a magazine right now,

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that's totally cool. You're still going to get you know,

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all of our reviews are going to be free. You know,

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you're still to have plenty of stuff to read on

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GameInformer dot But if you are willing and able to,

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you know, go that extra mile and get a membership,

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then we want to make sure that it's worth your money,

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so you're gonna be getting you know, web perks as well,

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like reduced ads. You know, if you have the digital subscription,

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as soon as an issue launches, you'll be able to

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read the entire thing and also a huge free perk

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that anybody can get without paying for anything. Go to

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GameInformer dot com, make a free account, and you can

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read the entirety of our magazine archive up until now,

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So from nineteen ninety one to twenty twenty four, you

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can go and read every single Game in Former issue.

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Major shout out to several partners. You know what, Video

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Game History Foundation helped us out a lot. Retromag if

245
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I'm not mistaken. RetroMags, there's several members and we do

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shout them out. If you go to the website there's

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more details on that, but yeah, it's it's a very

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exciting time to be back at Game Informer and to

249
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also be a Game Informer fan. Yeah, that's the that's

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a lot of the housekeeping out of the way.

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Speaker 2: Should we just talk about it feels like advertising, but

252
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like we've been working like lots, like we've been very

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excited about this.

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Speaker 3: Yeah, it's kind of weird to talk about publicly.

255
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Speaker 1: Finally, Yeah, yeah it is. How do you feeling, Marcus.

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Speaker 3: Uh, feeling excited? Good? Like like a tinge of like

257
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I don't want to say anxiety, but it is that

258
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like what do you call like nervous sighted? Right, So yeah,

259
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I always say, like the difference between being nervous and

260
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excited is how often you breathe. So it's like just

261
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remembering to breathe. And but like, oh, it's a cool

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thing that we're doing, you know, So you're just hoping

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that it goes off with out a hitch and that

264
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people like it. But no, it's it's exciting again. Everything's

265
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been exciting these last this last year has been a

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whirlwind for all of us. So it's cool to see

267
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the things that we have just talked about and meetings

268
00:14:00,759 --> 00:14:05,639
kind of like start to come to fruition finally. So yeah,

269
00:14:05,840 --> 00:14:07,519
feeling good though, Yeah.

270
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Speaker 1: Yeah, because I mean, you know, we lost our jobs.

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I think it was August second or August third, August.

272
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Speaker 3: I remember, I remember vividly because I had a flight

273
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to Japan that Monday. It was a Friday that we

274
00:14:22,159 --> 00:14:24,720
were laid off and I was supposed to be going

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to Japan to go to Konami for like a Silent

276
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Hill two thing, and then I just read one of

277
00:14:31,440 --> 00:14:33,200
the many things I need to do that Friday was

278
00:14:33,240 --> 00:14:35,919
called Kanami and be like, yeah, I don't have I

279
00:14:35,919 --> 00:14:36,399
could go to that.

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Speaker 5: Saw the news but uh yeah.

281
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Speaker 1: And you know what was It was September or October

282
00:14:46,240 --> 00:14:49,600
that Matt came to us and I was like, hey,

283
00:14:50,039 --> 00:14:53,919
this is a long shot, yeah, but there's this kind

284
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have been coming.

285
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Speaker 4: Like Matt never really stopped communicating with us.

286
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Speaker 1: Yeah, very nice of him.

287
00:14:59,320 --> 00:15:02,360
Speaker 4: There was there was one once or twice he was like, hey, guys,

288
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I know I'm not your boss anymore. I just want

289
00:15:04,360 --> 00:15:06,279
to give you an update, and like I don't want

290
00:15:06,279 --> 00:15:08,320
to be like in charge of you because we're not.

291
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That's not how it worked. And I was just kind

292
00:15:09,840 --> 00:15:12,519
of like you can. You can be in chargeless still

293
00:15:12,639 --> 00:15:16,960
that I don't know my life. You can just.

294
00:15:17,279 --> 00:15:18,279
Speaker 3: Like your teacher.

295
00:15:18,440 --> 00:15:21,000
Speaker 4: Your teacher was like, hey, guys, I'm just gonna start

296
00:15:21,000 --> 00:15:23,480
taking classes here with you and that's all gonna be normal.

297
00:15:23,480 --> 00:15:25,679
I'm like, no, no, no, you're you're up there and that's fine.

298
00:15:25,799 --> 00:15:28,879
Speaker 2: It's like editor in chief by the way, in case. Yeah,

299
00:15:28,919 --> 00:15:29,600
it's just a case.

300
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Speaker 4: People don't know what we're talking about, but yeah, yeah,

301
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And then he had continued he was just in lots

302
00:15:33,879 --> 00:15:36,240
of conversations with all sorts of different people that were

303
00:15:36,279 --> 00:15:40,240
like interested in buying Game Informer or reviving it in

304
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some capacity, and.

305
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Speaker 2: It was it was very selfless of him because like

306
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he he does not he did not own the Game

307
00:15:48,000 --> 00:15:51,120
Informer name right, like Matt was not in charge of it.

308
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But he was there stewarding people who are interested and

309
00:15:54,120 --> 00:15:57,440
being available and like pushing for certain things and like

310
00:15:57,440 --> 00:15:59,279
like he was always keeping us in the loop. And

311
00:15:59,320 --> 00:16:01,679
it was always very very tempered of like, guys, I

312
00:16:01,679 --> 00:16:04,639
don't know this, don't let this interrupt your life, right,

313
00:16:04,759 --> 00:16:07,720
don't hold out for me for this, But here's what

314
00:16:07,759 --> 00:16:10,080
I'm working on, and here's what could happen. And He

315
00:16:10,159 --> 00:16:12,600
was always very you know, classy and tempered about it

316
00:16:12,600 --> 00:16:14,840
of like you know, just this is this is what

317
00:16:14,840 --> 00:16:17,840
I'm working on. And then yeah, and then it actually

318
00:16:17,879 --> 00:16:19,519
started to look like a real thing, which I don't

319
00:16:19,519 --> 00:16:21,159
know how you guys felt about it, but like I

320
00:16:21,320 --> 00:16:24,919
didn't really. I still was putting very little eggs in

321
00:16:24,960 --> 00:16:27,759
that basket of just like that sounds great, Matt, that

322
00:16:27,799 --> 00:16:30,559
sounds cool. I'm really excited about that, but like, you know,

323
00:16:30,679 --> 00:16:32,519
let me let me know if an offer letter comes through.

324
00:16:32,519 --> 00:16:34,559
It was kind of like my approach, you know. If

325
00:16:34,600 --> 00:16:35,840
you guys were similar.

326
00:16:35,960 --> 00:16:37,559
Speaker 3: I was the same. It's like I'll believe it when

327
00:16:37,559 --> 00:16:40,000
I see it, basically, like it's cool to have something

328
00:16:40,080 --> 00:16:42,480
like nested in the back of my mind, but that's

329
00:16:42,559 --> 00:16:44,440
kind of like I will not allow it to leave

330
00:16:44,480 --> 00:16:47,559
that space until, like said, more concrete things, just because

331
00:16:47,600 --> 00:16:51,200
that just that's just not wise, you know. Yeah, yeah, yeah,

332
00:16:51,240 --> 00:16:54,440
It's like I need to look for like other things

333
00:16:54,519 --> 00:16:56,879
and and and you know, just support myself with more

334
00:16:57,039 --> 00:16:59,879
like things that it seemed more like in front of me.

335
00:17:00,320 --> 00:17:03,000
Speaker 1: So yeah, Marcau he did a lot of freelancing, didn't.

336
00:17:02,799 --> 00:17:05,960
Speaker 3: You, not like a lot. I it was it was

337
00:17:06,000 --> 00:17:08,799
weird because we were only gone about eight months roughly,

338
00:17:09,559 --> 00:17:12,960
and so at least for me specifically, that wound up

339
00:17:12,960 --> 00:17:15,279
being like the perfect amount of time in terms of

340
00:17:16,240 --> 00:17:20,319
what I could afford to like sustain myself with without

341
00:17:20,720 --> 00:17:25,599
full time work. But then also realizing about maybe like

342
00:17:25,640 --> 00:17:28,160
a month after because I went to games Com a

343
00:17:28,200 --> 00:17:30,680
few weeks after we got shut down, because I had

344
00:17:30,680 --> 00:17:34,920
had that trip arranged through Game Informer, and it was like, well,

345
00:17:34,960 --> 00:17:37,400
my flight and stuff is still booked, I just let

346
00:17:37,440 --> 00:17:40,240
me go, and also this could be freelance fodder, which

347
00:17:40,279 --> 00:17:44,480
wound up being for Polygon. But I kind of like

348
00:17:44,519 --> 00:17:46,599
after that trip realized I kind of needed a break,

349
00:17:47,400 --> 00:17:49,480
and yeah, like I was like, oh man, I guess

350
00:17:49,480 --> 00:17:51,200
we were running like really hard, and I think it's

351
00:17:51,200 --> 00:17:53,400
something about going that hard and then just slamming on

352
00:17:53,440 --> 00:17:56,319
the brake so abruptly without that kind of like transition

353
00:17:56,400 --> 00:17:58,799
to slowing down kind of like there was a whiplash

354
00:17:58,799 --> 00:18:00,880
that I didn't really feel. So after I got back

355
00:18:01,279 --> 00:18:03,200
from games Comps, I was like, you know, I was like,

356
00:18:03,279 --> 00:18:06,599
I can afford not to just freelance to death, and

357
00:18:06,680 --> 00:18:09,039
I don't really want to either, So I think this

358
00:18:09,119 --> 00:18:11,920
might be this might be a wise opportunity to maybe

359
00:18:12,000 --> 00:18:15,200
just like distance myself away from just games writing and

360
00:18:15,559 --> 00:18:19,119
just give myself that break to just do explore other things,

361
00:18:19,160 --> 00:18:22,400
but still like stay like keep my finger on things

362
00:18:22,640 --> 00:18:26,400
because I still enjoy this. But like I did, like

363
00:18:26,440 --> 00:18:29,519
I contributed to Jill Groats like the Indian Former, and

364
00:18:29,559 --> 00:18:30,960
that was more or less the extent of it in

365
00:18:31,000 --> 00:18:32,759
terms of like regular stuff like that was like that

366
00:18:32,799 --> 00:18:34,880
was kind of like the level of involvement I wanted

367
00:18:34,880 --> 00:18:36,720
of like I don't want to really go beyond this.

368
00:18:36,759 --> 00:18:40,079
I'd rather just try other things, like I did like

369
00:18:40,119 --> 00:18:43,799
a hosting gig for bandy Namco for like a launch

370
00:18:43,839 --> 00:18:44,400
live stream.

371
00:18:44,680 --> 00:18:46,880
Speaker 4: Oh yeah, I remember seeing that.

372
00:18:49,079 --> 00:18:50,480
Speaker 3: Yeah it was Unknown nine Awakening.

373
00:18:51,559 --> 00:18:53,759
Speaker 1: That's awesome. Yeah, it was that you were in the

374
00:18:53,880 --> 00:18:56,279
like the big video studio right with the big video

375
00:18:56,400 --> 00:18:57,240
wall and all that.

376
00:18:57,759 --> 00:18:59,720
Speaker 3: It was weird because I had been there earlier.

377
00:18:59,400 --> 00:19:03,319
Speaker 2: That year, first sand Land, So.

378
00:19:03,039 --> 00:19:04,480
Speaker 3: Yeah, that are like showing me around, like oh and

379
00:19:04,480 --> 00:19:06,680
I was like, I no, I was here like four

380
00:19:06,720 --> 00:19:10,000
months ago. Maybe if even just like boring as Hell

381
00:19:10,279 --> 00:19:15,160
showed me something, Yeah, oh this hasn't changed, Okay, So

382
00:19:15,240 --> 00:19:17,079
yeah it was sort of like oh yeah, like and

383
00:19:17,119 --> 00:19:19,279
I'm just doing just another interview because I did an

384
00:19:19,319 --> 00:19:20,799
interview there the first time, but at least for the

385
00:19:20,880 --> 00:19:23,759
Leveshom moves in person with the creative director, I believe

386
00:19:23,799 --> 00:19:27,279
it was. And and yeah, and outside of doing like

387
00:19:27,440 --> 00:19:30,480
you know, Mid Max stuff here and there, it was

388
00:19:30,559 --> 00:19:33,640
kind of like I was kind of like keeping it intentionally,

389
00:19:33,759 --> 00:19:35,640
kind of like on the deal in terms of like

390
00:19:35,920 --> 00:19:38,440
what I was doing. And again, thankfully I was able

391
00:19:38,440 --> 00:19:40,720
to sort of like I was able to afford to

392
00:19:40,759 --> 00:19:44,720
do that. But and I and it wound up working

393
00:19:44,720 --> 00:19:47,000
out because by the time we did started rolling for real,

394
00:19:47,079 --> 00:19:50,519
I felt like refreshed in a way that I hadn't

395
00:19:50,559 --> 00:19:53,119
in a while. So I think I made the right

396
00:19:53,160 --> 00:19:54,319
call ultimately doing that.

397
00:19:54,480 --> 00:19:56,319
Speaker 1: Yeah, Charles, what about you?

398
00:19:57,960 --> 00:20:00,160
Speaker 4: Yeah, just just what I was doing in the break.

399
00:20:00,039 --> 00:20:01,519
Speaker 1: Yeah, just in the meantime. Yeah.

400
00:20:01,759 --> 00:20:02,720
Speaker 4: Yeah, it called a.

401
00:20:02,640 --> 00:20:06,200
Speaker 2: Break now in retrospect, yeah, yeah, a vacation.

402
00:20:07,200 --> 00:20:10,400
Speaker 4: Yeah. I uh. I was like I was comfortably busy.

403
00:20:10,599 --> 00:20:12,279
I would say for the rest of twenty twenty four,

404
00:20:12,720 --> 00:20:14,799
I was doing a lot of Midmax stuff. I went

405
00:20:14,880 --> 00:20:20,279
to Japan to see Monster Hunter Wilds, which is really cool.

406
00:20:20,319 --> 00:20:24,279
That was my first international trip. What was that, Like,

407
00:20:26,079 --> 00:20:31,319
I mean, weird, so weird. I mean, uh every time. Uh,

408
00:20:31,720 --> 00:20:35,359
traveling for Mimax is nice because it's like it's so

409
00:20:35,839 --> 00:20:38,839
chill in a way because it's not like I'm not

410
00:20:38,920 --> 00:20:41,240
like talking to someone who's getting approval from someone who

411
00:20:41,279 --> 00:20:43,799
answers to like the CEO or whatever. I'm just talking

412
00:20:43,839 --> 00:20:46,799
to Ben and he's like, yeah, here's you. I'll reimburse

413
00:20:46,839 --> 00:20:49,039
you for your food and cabs and stuff, have fun

414
00:20:49,160 --> 00:20:51,480
film stuff. And it's like, I don't know, he's he

415
00:20:51,519 --> 00:20:53,319
tells me what to do. It's not like, uh, he

416
00:20:53,480 --> 00:20:54,960
just kind of lets me loose. But it is not

417
00:20:55,119 --> 00:20:57,359
It's not like I don't know, it's not it's not

418
00:20:57,400 --> 00:20:58,960
corporate at all. So I was just kind of in

419
00:20:59,000 --> 00:21:02,599
there and I don't know, I'm not I was stressful

420
00:21:02,680 --> 00:21:04,440
kind of just because I didn't know the language. That's

421
00:21:04,440 --> 00:21:05,039
always kind of it.

422
00:21:05,119 --> 00:21:08,160
Speaker 3: I remember me asking for like I have never been

423
00:21:08,160 --> 00:21:10,920
to Japan helped me, I don't think. Yeah, it wasn't

424
00:21:10,960 --> 00:21:14,440
as dire as that sounded, but it was like, oh, okay,

425
00:21:14,440 --> 00:21:16,039
it's your first international trip, and I think I just

426
00:21:16,039 --> 00:21:17,480
sent you a list of just like yeah, here's some

427
00:21:17,559 --> 00:21:18,640
dues and don'tes maybe.

428
00:21:19,039 --> 00:21:23,119
Speaker 4: Yeah, and uh so yeah I did that I also

429
00:21:23,279 --> 00:21:27,000
was writing some stuff for The Indian Former. I had

430
00:21:27,039 --> 00:21:29,480
a Balder's gate piece that I was working on for

431
00:21:29,480 --> 00:21:31,640
the last issue that went up on IgM. That was cool.

432
00:21:32,000 --> 00:21:34,279
And then I've turned it into a video that I

433
00:21:34,279 --> 00:21:37,319
didn't know about because they wouldn't. They don't like email you, like,

434
00:21:37,319 --> 00:21:39,119
by the way, we did this with your video, and

435
00:21:39,200 --> 00:21:41,279
it has like half a million views. It's like maybe

436
00:21:41,319 --> 00:21:44,319
the most viewed thing I have contributed to in some way.

437
00:21:45,680 --> 00:21:48,079
And then the start of twenty twenty five was right

438
00:21:48,119 --> 00:21:53,039
when we started hearing about Game Informer coming back in

439
00:21:53,079 --> 00:21:55,599
a in like a real way, like we had a

440
00:21:55,640 --> 00:21:58,079
meeting and I remember Matt like Matt brought us all

441
00:21:58,160 --> 00:22:00,519
in for a meeting, and I had expect it to

442
00:22:00,599 --> 00:22:02,680
be like, hey, this is going from a ten percent

443
00:22:02,759 --> 00:22:05,319
chance to maybe a fifty percent chance, and then it

444
00:22:05,440 --> 00:22:08,839
was like he was like I think I pressed him on,

445
00:22:08,880 --> 00:22:10,720
like I was like, what percent chance you think this is.

446
00:22:10,799 --> 00:22:12,559
It's like it's not definitely gonna happen, but it's like

447
00:22:12,640 --> 00:22:14,519
ninety five percent, and I was like, oh okay, Like

448
00:22:14,559 --> 00:22:17,480
I hadn't realized how serious of a conversation that these

449
00:22:17,480 --> 00:22:19,759
company has been having. I will say that there was

450
00:22:19,799 --> 00:22:23,200
like a period of what like six weeks after the

451
00:22:23,200 --> 00:22:25,880
new year, where we were waiting to see like the

452
00:22:25,960 --> 00:22:29,400
deals agony that was. That was horrible because I was like,

453
00:22:29,400 --> 00:22:30,920
I don't want to commit to something else. I don't

454
00:22:30,920 --> 00:22:33,119
want to take on any long term projects. But like,

455
00:22:33,200 --> 00:22:35,640
that's that's the most unemployed I've ever felt.

456
00:22:35,759 --> 00:22:39,799
Speaker 1: Is like yeah, and also like that many months into

457
00:22:41,000 --> 00:22:43,119
at least for me, like my unemployment was running out

458
00:22:43,119 --> 00:22:45,559
at that point, was about to, it felt like. And

459
00:22:45,640 --> 00:22:48,839
also my wife Kayla was unemployed. She got laid off

460
00:22:48,880 --> 00:22:53,039
a week after we got laid off, and so I

461
00:22:53,079 --> 00:22:56,240
was working my butt off too luckily. I mean, huge

462
00:22:56,240 --> 00:22:58,680
shout out to. I did a lot of work. I

463
00:22:58,720 --> 00:23:00,759
did a lot of consulting work that I can't talk about.

464
00:23:01,119 --> 00:23:03,480
Worked on a few really big multiplayer titles last year,

465
00:23:03,599 --> 00:23:09,440
probably the extent of which I can say, but min

466
00:23:09,559 --> 00:23:11,440
Max is one of those places I do want to

467
00:23:11,440 --> 00:23:14,759
shout out for. I think everyone on this call they

468
00:23:14,799 --> 00:23:15,359
gave work to.

469
00:23:15,480 --> 00:23:17,079
Speaker 3: I mean they're still.

470
00:23:18,759 --> 00:23:21,000
Speaker 1: Yeah, Kyle and Charles, you obviously are are you know

471
00:23:21,039 --> 00:23:22,160
what cohorts right?

472
00:23:22,720 --> 00:23:25,519
Speaker 4: But I'm like, a, I'm cohorted, Jason.

473
00:23:26,799 --> 00:23:32,079
Speaker 1: Cohart. I like that, Marcus and I not cohorts, but collaborators.

474
00:23:32,079 --> 00:23:35,839
Speaker 5: I would say frequently, Yeah, friends, friends of the show,

475
00:23:36,039 --> 00:23:38,960
friends of the show, and I know they gave you

476
00:23:39,000 --> 00:23:42,400
some work. Marcus allowed us to finish our super replay.

477
00:23:42,920 --> 00:23:46,839
Speaker 2: Yeah, marathon stream. I think, what do we play? Like

478
00:23:46,880 --> 00:23:48,079
eight hours or something or.

479
00:23:48,039 --> 00:23:50,680
Speaker 3: You just I say it that it was longer than

480
00:23:50,720 --> 00:23:53,680
I guess I thought, not knowing how long the game

481
00:23:53,720 --> 00:23:55,680
was because it was my first time. Yeah.

482
00:23:55,759 --> 00:23:59,920
Speaker 1: Yeah. And then Hanson, Uh, there's a couple of time

483
00:24:00,160 --> 00:24:02,839
Leo invited me to just stream with him, and I

484
00:24:02,880 --> 00:24:04,759
was going under the presumption that I was just doing

485
00:24:04,759 --> 00:24:06,920
it for fun, and then I would get off the

486
00:24:06,960 --> 00:24:10,440
stream and Hanson had venmoed me like however, like over

487
00:24:10,599 --> 00:24:12,599
like one hundred bucks, like, and I was like, oh,

488
00:24:12,680 --> 00:24:14,960
I was just playing for fun, man, And then of

489
00:24:14,960 --> 00:24:18,839
course I like help, I was just doing this yeah, yeah, thanks.

490
00:24:19,440 --> 00:24:20,920
So now it's at the point where like, if Leo

491
00:24:20,960 --> 00:24:23,079
invites me on, he's like, hey, f this is just

492
00:24:23,119 --> 00:24:24,960
for fun. I'm like, okay, yeah, that's what I thought

493
00:24:25,559 --> 00:24:26,039
you were gonna.

494
00:24:26,119 --> 00:24:28,240
Speaker 3: You were gonna be like, where's my money exactly.

495
00:24:28,279 --> 00:24:32,720
Speaker 1: Yeah, I was gonna really really mean mug hum. But

496
00:24:32,759 --> 00:24:35,039
also I got to host the mid Max Deepest Dive

497
00:24:35,319 --> 00:24:42,359
with Leo Jacob and Charles your yours for Mere's Edge.

498
00:24:42,720 --> 00:24:45,000
Speaker 3: Yeah, because I think Charles, you and I had like

499
00:24:45,119 --> 00:24:48,319
we picked one to pitch, so we were all gonna host. Yeah,

500
00:24:48,440 --> 00:24:50,400
we were all in the running to host one game

501
00:24:50,440 --> 00:24:51,559
that we all chose.

502
00:24:52,200 --> 00:24:52,400
Speaker 1: Yeah.

503
00:24:52,400 --> 00:24:53,400
Speaker 3: I got what I chose.

504
00:24:53,599 --> 00:24:58,319
Speaker 4: I pitched. I was between me and Arkham City and Uprising.

505
00:24:58,559 --> 00:25:02,000
I ended up because I was like, it was it

506
00:25:02,039 --> 00:25:03,720
was by far the least I think it got the

507
00:25:03,799 --> 00:25:05,119
least votes, just because it's like, you.

508
00:25:05,039 --> 00:25:06,960
Speaker 1: Probably could have beaten Merror's Edge with Batman.

509
00:25:07,559 --> 00:25:08,880
Speaker 4: I think so, but I'm.

510
00:25:08,680 --> 00:25:10,440
Speaker 1: Grateful that you didn't because I got paid.

511
00:25:11,519 --> 00:25:14,359
Speaker 4: Yeah. I mean for me, it was like, if I

512
00:25:14,640 --> 00:25:17,160
have a chance to talk at length about Kidicker's Uprising,

513
00:25:17,200 --> 00:25:19,039
I wanted that to be on the running.

514
00:25:20,359 --> 00:25:23,799
Speaker 2: Charles, this is this is a tangent. But there's a

515
00:25:23,839 --> 00:25:26,119
book that came out recently called Good Game, No Rematch

516
00:25:26,160 --> 00:25:28,160
from Mike Trucker. Are you familiar with this writer?

517
00:25:28,599 --> 00:25:31,279
Speaker 4: Oh, I think he worked on the game.

518
00:25:31,559 --> 00:25:33,880
Speaker 2: He worked on Kidicrious extensively. He did a lot of

519
00:25:33,920 --> 00:25:36,039
the sort. But he talks about it in the book

520
00:25:37,240 --> 00:25:39,000
and it's a very good book. Shout out to That

521
00:25:39,039 --> 00:25:41,559
book is hilarious, but you should. You should read that

522
00:25:41,599 --> 00:25:43,440
book just because it's good, but also because he talks

523
00:25:43,440 --> 00:25:46,359
about KIDDI Ris. It is the most in depth anyone

524
00:25:46,400 --> 00:25:48,799
will ever go in Kickers Uprising, since we didn't do

525
00:25:48,839 --> 00:25:50,240
the deepest dive in the MEGS.

526
00:25:50,559 --> 00:25:53,359
Speaker 1: I don't know Mike personally, but hopefully we can somehow

527
00:25:53,400 --> 00:25:56,079
get you in their room with him Charles and you

528
00:25:56,079 --> 00:25:57,480
can talk about Oh.

529
00:25:57,440 --> 00:25:59,079
Speaker 2: Yeah, no, we should have him on. I I I've

530
00:25:59,079 --> 00:26:05,440
corresponded with him, I was emailing. I mean, I want

531
00:26:05,440 --> 00:26:07,880
to say spoiler alert, but that's not the right term.

532
00:26:07,960 --> 00:26:09,759
But I'm really trying to work with him to have

533
00:26:09,839 --> 00:26:12,039
him write some freelance pieces for a Game Informer. I've

534
00:26:12,759 --> 00:26:16,200
back and forth on some ideas and stuff. So I

535
00:26:16,200 --> 00:26:18,200
would love to have Mike on. He's hilarious and talk

536
00:26:18,200 --> 00:26:19,000
about kid us.

537
00:26:19,079 --> 00:26:23,359
Speaker 1: Yeah yeah, but but Kyle, what about you? What were

538
00:26:23,400 --> 00:26:25,720
you up to during the Dark period?

539
00:26:26,119 --> 00:26:28,480
Speaker 2: The Dark period? Similarly min Max as well, which I

540
00:26:28,480 --> 00:26:30,960
am still a a co host at min Max. I'm

541
00:26:30,960 --> 00:26:32,680
still there pretty often, so you know you can still

542
00:26:32,720 --> 00:26:37,039
find me over there. But my gig kind of became

543
00:26:37,240 --> 00:26:40,400
I once the layoffs happened. Pretty quickly. I emailed the

544
00:26:40,440 --> 00:26:43,160
developers at Thorium who made the Undermine game. I don't

545
00:26:43,160 --> 00:26:45,920
know if you guys played Undermine, but it's truly like

546
00:26:46,519 --> 00:26:48,319
a favorite of mine. I don't I'm not even like

547
00:26:48,400 --> 00:26:51,000
in the biggest fan of that genre, but I just

548
00:26:51,079 --> 00:26:53,559
love Undermine. That game really clicked with me. And I

549
00:26:53,960 --> 00:26:56,720
messaged them kind of with the sort of email was

550
00:26:56,759 --> 00:26:59,319
sort of like, hey, I think I can help you

551
00:26:59,359 --> 00:27:01,759
guys if you have a job for me, maybe that

552
00:27:01,799 --> 00:27:03,839
would be nice and uh and they got back to

553
00:27:03,880 --> 00:27:05,960
me quickly and we talked and we had some conversations,

554
00:27:06,200 --> 00:27:08,920
and I was kind of like I was just like

555
00:27:08,960 --> 00:27:12,000
a community manager social media guy there like part time.

556
00:27:12,160 --> 00:27:15,079
Like I was working like part time there while sort

557
00:27:15,079 --> 00:27:20,119
of doing like what you did, Alex, doing consulting on

558
00:27:20,160 --> 00:27:22,119
a number of things that I don't think I'll ever

559
00:27:22,160 --> 00:27:26,599
be able to talk about maybe, but and uh, yeah,

560
00:27:26,599 --> 00:27:28,839
I worked with them for a while and I was

561
00:27:28,839 --> 00:27:31,240
actually I was really sad to leave, honestly when the

562
00:27:31,240 --> 00:27:33,880
game and form Opportunity came along. I had a conversation

563
00:27:33,960 --> 00:27:36,240
with them and they're like, yeah, we totally understand. You know.

564
00:27:36,319 --> 00:27:37,960
It's like I, you know, this is a full time

565
00:27:37,960 --> 00:27:40,640
opportunity that you got to go after. But yeah, I

566
00:27:41,559 --> 00:27:43,880
think the game is actually under Mine two is coming

567
00:27:43,920 --> 00:27:46,839
out July twenty second or something not to like. You know,

568
00:27:47,039 --> 00:27:49,640
I fully acknowledge my bias of working with them. You know,

569
00:27:49,640 --> 00:27:51,759
you're not going to see me covering Undermine, you know,

570
00:27:51,799 --> 00:27:53,680
in a sort of critical way on game inform, dot

571
00:27:53,720 --> 00:27:55,920
com or anything. But I think there's a demo out

572
00:27:55,960 --> 00:27:57,680
for it now, and like I played a ton of

573
00:27:57,720 --> 00:27:58,759
that game and I really like it.

574
00:27:58,839 --> 00:28:01,039
Speaker 1: I mean, that's why you reached out them, right, Because.

575
00:28:00,799 --> 00:28:02,279
Speaker 2: That's why I reached out to them. Yeah, because I

576
00:28:02,319 --> 00:28:04,799
really like that game and I thought maybe I could

577
00:28:04,799 --> 00:28:06,799
help them out. And I'm still rooting for that game

578
00:28:06,839 --> 00:28:08,720
for sure, So that that's what I did. Basically. That

579
00:28:08,839 --> 00:28:11,160
was kind of ended up being the majority of my

580
00:28:11,160 --> 00:28:13,480
my sort of focus was like I worked on that

581
00:28:13,559 --> 00:28:15,039
game and then did a bunch of stuff on the

582
00:28:15,039 --> 00:28:17,559
side and continue to do min Max until until the

583
00:28:17,559 --> 00:28:20,440
opportunity to come back came along and I demanded a

584
00:28:20,480 --> 00:28:23,839
new title. I said, I executive editor. I walk and

585
00:28:23,839 --> 00:28:26,400
Matt was like, that seems fine, sure, I heard that?

586
00:28:27,680 --> 00:28:29,400
Speaker 3: Is it is it worth bringing up to in terms

587
00:28:29,400 --> 00:28:31,640
of like the there was one thing during a dark

588
00:28:31,680 --> 00:28:33,839
period that we all experienced. And I don't know how

589
00:28:34,039 --> 00:28:36,519
like if this how publicly this was known, but we

590
00:28:36,599 --> 00:28:40,599
had like a wake of sorts for Game Informer, like.

591
00:28:41,400 --> 00:28:44,599
Speaker 2: Oh yeah afterwards talk about that. Yeah, yeah, yeah, I

592
00:28:44,960 --> 00:28:48,720
got together in Minneapolis. Yeah, everyone who was able to attend. Marcus,

593
00:28:49,079 --> 00:28:50,960
did you come out explicitly for that? Was that?

594
00:28:51,119 --> 00:28:51,240
Speaker 3: Well?

595
00:28:51,279 --> 00:28:54,359
Speaker 2: Yeah, just for that, I see you guys. I wasn't

596
00:28:54,480 --> 00:28:57,519
like that you were missed, Charles.

597
00:28:59,359 --> 00:29:00,880
Speaker 4: Marcus said it if we were like all four of

598
00:29:00,960 --> 00:29:01,440
us were there, and I.

599
00:29:01,440 --> 00:29:02,799
Speaker 3: Was like, oh yeah, I forgot that.

600
00:29:02,839 --> 00:29:06,880
Speaker 2: You like for Andy McNamara was there.

601
00:29:07,000 --> 00:29:07,960
Speaker 1: You were invited To.

602
00:29:07,920 --> 00:29:12,680
Speaker 3: Be clear, I know, no it was like we said no,

603
00:29:12,839 --> 00:29:15,680
don't come, but yeah, it wasn't. It was. It was

604
00:29:15,720 --> 00:29:17,519
everyone that was there at the end. But also like

605
00:29:17,559 --> 00:29:20,119
it was kind of like a Game in Former reunion

606
00:29:20,160 --> 00:29:23,400
of it was like as many people from like multiple

607
00:29:23,480 --> 00:29:27,119
eras of Game Informer, both in like editorial and in

608
00:29:27,160 --> 00:29:29,480
production and graphic design and whatnot. So it was like

609
00:29:29,559 --> 00:29:34,119
the the Avengers end game of Game Informer walked through

610
00:29:34,160 --> 00:29:37,119
portals and said, hey, we're here to to to l

611
00:29:38,000 --> 00:29:40,720
this corpse. Yeah, or in my case, I had a

612
00:29:40,759 --> 00:29:51,400
nice it's like the.

613
00:29:44,480 --> 00:29:49,000
Speaker 2: Year the camera just kept going by people or even

614
00:29:49,200 --> 00:29:51,480
you know, maybe one actor who was a child in

615
00:29:51,599 --> 00:29:53,759
Iron Man three who was an adult by the time

616
00:29:53,799 --> 00:29:55,279
that scene came along, and you're like, who the hell

617
00:29:55,359 --> 00:29:56,960
is that? Like we had a lot of that happening,

618
00:29:57,000 --> 00:29:57,160
you know.

619
00:29:57,559 --> 00:30:00,279
Speaker 3: Yeah, So that was like that was a fun thing

620
00:30:00,319 --> 00:30:04,359
that like after that, I'd kind of like, again we

621
00:30:04,359 --> 00:30:06,759
we knew in the background that Matt was talking with

622
00:30:06,880 --> 00:30:09,799
like our current owners about like a potential revival. But

623
00:30:09,839 --> 00:30:11,240
it was like, at least for me, after that, I

624
00:30:11,279 --> 00:30:13,079
had kind of like made my piece of like I

625
00:30:13,079 --> 00:30:14,880
guess this chapter of my life is over now, and

626
00:30:14,920 --> 00:30:17,279
I guess I'm okay with that because of how nice

627
00:30:17,279 --> 00:30:19,440
of an event that it was, Like it really felt

628
00:30:19,440 --> 00:30:23,079
like closure, which almost makes kind of like the we

629
00:30:23,359 --> 00:30:26,680
still have to do like a reverse version of that,

630
00:30:27,079 --> 00:30:29,480
like I get together. What is the opposite of a wake?

631
00:30:29,680 --> 00:30:32,359
What would you call that? If someone comes back to life,

632
00:30:32,400 --> 00:30:35,119
Like in any fiction when like like if Rachial Ghoul

633
00:30:35,240 --> 00:30:38,559
comes out of the Lazarus pit, do the.

634
00:30:38,359 --> 00:30:41,039
Speaker 1: Rich that's a ritual, I think, actually, so let's.

635
00:30:40,799 --> 00:30:44,799
Speaker 2: Call let's see, let's just set.

636
00:30:44,880 --> 00:30:47,759
Speaker 3: So yeah, let's do let's just theme it like that specifically,

637
00:30:48,039 --> 00:30:52,920
like League of Shadows and Batman Wichy vibes each.

638
00:30:52,799 --> 00:30:55,359
Speaker 4: Do we each get Lazarus pitted or do we just

639
00:30:55,440 --> 00:30:58,119
pick like a representative to do the Lazarus.

640
00:30:57,720 --> 00:30:59,559
Speaker 3: P Well, it's like a baptism.

641
00:30:59,720 --> 00:31:03,640
Speaker 1: I do you have a question. Is the Lazarus pit painful?

642
00:31:03,960 --> 00:31:06,519
Speaker 3: I don't think it's ever been depicted as painful. I

643
00:31:06,519 --> 00:31:09,240
think it drives you insane. It drives the more you know,

644
00:31:09,640 --> 00:31:10,599
the more you use it.

645
00:31:11,720 --> 00:31:14,359
Speaker 1: But just like one time, I'll have like some anxiety

646
00:31:14,440 --> 00:31:14,880
or something.

647
00:31:15,079 --> 00:31:17,000
Speaker 3: I think the first time is fine. I think racial

648
00:31:17,039 --> 00:31:18,920
Goule's problem is that he did it so many times

649
00:31:18,960 --> 00:31:20,119
that it just broke his mind.

650
00:31:20,759 --> 00:31:23,799
Speaker 1: Yeah, okay, but I think I would.

651
00:31:23,920 --> 00:31:25,400
Speaker 2: I think I would try centered again.

652
00:31:25,559 --> 00:31:27,519
Speaker 3: You know, he gets punched in the face by Batman.

653
00:31:27,599 --> 00:31:28,559
It says some straight.

654
00:31:29,839 --> 00:31:33,359
Speaker 1: To go to like a health and wellness retreat after

655
00:31:33,519 --> 00:31:39,559
getting Lazarus fitted exactly. Yeah, so we're back. Magazine's back.

656
00:31:40,440 --> 00:31:42,759
That's kind of what we've been up to a bit

657
00:31:42,880 --> 00:31:46,480
in the meantime, and like this, this podcast is coming

658
00:31:46,480 --> 00:31:47,640
out of the week I think we said it at

659
00:31:47,640 --> 00:31:50,400
the top, maybe a one of the busiest weeks that

660
00:31:50,519 --> 00:31:56,400
I can remember working here we've got well, I've got

661
00:31:56,400 --> 00:31:59,799
a cover story trip I'm going on tomorrow. Uh then

662
00:31:59,839 --> 00:32:04,319
I I'm meeting Marcus and Charles in LA on Thursday

663
00:32:04,599 --> 00:32:08,240
for Summer Game Fest Shenanigans, which is also the Nintendo

664
00:32:08,279 --> 00:32:11,640
Switch to Launch day. Did you guys secure pre orders

665
00:32:11,680 --> 00:32:12,599
for that, by the way.

666
00:32:12,640 --> 00:32:16,279
Speaker 3: Yeah, yeah, I did through someone else, which yeah me too.

667
00:32:16,440 --> 00:32:19,359
Speaker 2: Yeah, I have I have a Walmart order that every

668
00:32:19,440 --> 00:32:21,400
day I wake up and I like check it like

669
00:32:21,440 --> 00:32:23,920
as I have, and it hasn't been canceled yet, so

670
00:32:24,279 --> 00:32:26,599
fingers crossed. I feel pretty good about it.

671
00:32:27,359 --> 00:32:27,559
Speaker 1: Yeah.

672
00:32:27,599 --> 00:32:29,359
Speaker 4: I hate to get one of those stupid ones from

673
00:32:29,400 --> 00:32:32,519
best Buy where it's like the line was really long

674
00:32:32,599 --> 00:32:34,480
for the just normal Switch. But it's like, but if

675
00:32:34,519 --> 00:32:36,960
you buy a Switch and Mario Kart and a pre

676
00:32:37,119 --> 00:32:40,400
order of Donkey Kong Bonanza, then that has like it

677
00:32:40,440 --> 00:32:42,000
was easier to get in that way.

678
00:32:42,400 --> 00:32:43,839
Speaker 1: So I tried that I couldn't.

679
00:32:43,960 --> 00:32:46,720
Speaker 4: Yeah, to be clear, I don't have the bundle that

680
00:32:46,920 --> 00:32:49,880
comes with a digital version of Mario Kart. I have

681
00:32:49,920 --> 00:32:53,759
a switch with no game, a physical version of Mariocott World,

682
00:32:53,799 --> 00:32:56,200
and then also eventually I will get a physical version

683
00:32:56,200 --> 00:33:01,880
of Donkey Kong Gaza and you'll finally be I'll finally

684
00:33:01,920 --> 00:33:05,480
be happy. It only cost like six hundred and fifty dollars.

685
00:33:06,119 --> 00:33:08,680
Speaker 1: Yeah, this was that Donkey Kong.

686
00:33:09,599 --> 00:33:12,079
Speaker 3: Yeah, this was the most unique preorder experience for me

687
00:33:12,079 --> 00:33:15,279
because I was in Japan at the time. Yeah, Like

688
00:33:15,359 --> 00:33:18,839
I was at Kajima Productions for a desk Stranding two

689
00:33:19,000 --> 00:33:22,039
preview event because in the US, preorders went live at

690
00:33:22,079 --> 00:33:25,519
like midnight for you guys, right, yeah, so for us,

691
00:33:25,599 --> 00:33:27,960
it was like one o'clock in the afternoon and like

692
00:33:28,079 --> 00:33:30,799
smack dab in the middle of like a multi day

693
00:33:31,319 --> 00:33:34,400
like just play session for desk Stranding two. And it

694
00:33:34,519 --> 00:33:38,680
was myself, Dan Reichert of Giant Bomb formerly of gi

695
00:33:38,759 --> 00:33:41,720
and Blessing Junior of kind of Funny, the only US

696
00:33:41,880 --> 00:33:46,319
journalists there because all the smug Eurogamer and Video Game

697
00:33:46,400 --> 00:33:48,799
Chronicles guys because their preorders went up weeks ago, so

698
00:33:48,839 --> 00:33:50,400
they're like, oh, no, we did this already, and it

699
00:33:50,480 --> 00:33:52,400
was actually it was They were like, oh, it was

700
00:33:52,440 --> 00:33:54,440
a very smooth process for us, and I was like, oh,

701
00:33:54,480 --> 00:33:57,559
that must be nice. So then the three of us

702
00:33:57,599 --> 00:33:59,480
are huddled, like we all left our demo stations and

703
00:33:59,559 --> 00:34:01,880
huddled at table on our phones because we weren't allowed

704
00:34:01,880 --> 00:34:05,160
to bring our laptops to Kajima Productions, and we're just

705
00:34:05,200 --> 00:34:08,039
having multiple tabs just like yelling plays at each other

706
00:34:08,079 --> 00:34:11,440
basically like okay, Walmart's down, all right, that's not up yet.

707
00:34:11,440 --> 00:34:13,440
All right, let's try target. And we're just trying to

708
00:34:13,480 --> 00:34:16,000
help each other get Switch to is when we should

709
00:34:16,079 --> 00:34:18,760
be playing Death Training too, But this is the only

710
00:34:18,760 --> 00:34:19,960
window we have to do this.

711
00:34:20,400 --> 00:34:22,239
Speaker 2: He's always getting in the way. A switch to that

712
00:34:22,360 --> 00:34:24,239
happened to you? And then I think we can say

713
00:34:24,280 --> 00:34:25,599
I mean I could. This is all I can say

714
00:34:25,679 --> 00:34:27,519
believe is that I got the review code for Debt

715
00:34:27,559 --> 00:34:30,400
Stranding two now in my pocket, and I'm like, I

716
00:34:30,440 --> 00:34:34,400
gotta play switch to A, Like, how.

717
00:34:34,320 --> 00:34:36,920
Speaker 1: Do you think he feels balancing those two things?

718
00:34:37,039 --> 00:34:40,199
Speaker 3: Yeah? Did we get the dish raining too? Was that

719
00:34:40,280 --> 00:34:42,679
release date for the game announced before the switch To

720
00:34:42,960 --> 00:34:45,679
release date? Like? Is he blindsided by this two?

721
00:34:46,239 --> 00:34:48,320
Speaker 2: I think I think so?

722
00:34:48,519 --> 00:34:50,239
Speaker 3: Yeah it was, Yeah, so he might be in the

723
00:34:50,280 --> 00:34:52,599
same boat of like I thought June was safe. What

724
00:34:52,639 --> 00:34:53,039
the hell?

725
00:34:53,360 --> 00:34:53,440
Speaker 4: No?

726
00:34:53,559 --> 00:34:57,920
Speaker 1: Yeah, it's Doug Bowser who must pay I ran it too,

727
00:34:58,000 --> 00:35:00,840
Doug Bowser a Super Nintendo World in Orlando.

728
00:35:01,440 --> 00:35:05,880
Speaker 3: Yeah, yeah he was. I was with someone he actually

729
00:35:05,920 --> 00:35:09,000
knows personally, so I kind of piggybacked off of like

730
00:35:09,519 --> 00:35:12,079
they are meeting and we weren't expecting it. So I

731
00:35:12,119 --> 00:35:15,480
was filming something and I have a very funny, almost

732
00:35:15,519 --> 00:35:19,079
like Blair Witch esque like found for the style, like

733
00:35:19,639 --> 00:35:22,599
Doug Bowser appearance of like, oh, yeah, I just get

734
00:35:22,639 --> 00:35:25,960
in some shots. And then a very excited Doug Bowser

735
00:35:26,039 --> 00:35:28,719
running out of the darkness to greet my friend and

736
00:35:28,760 --> 00:35:32,519
we have a very animated like whoa, it's you. And

737
00:35:32,559 --> 00:35:34,760
I'm like, shaky CAGs. I'm like, oh, I wasn't expecting this,

738
00:35:34,840 --> 00:35:37,440
and I'm trying to and I'm decided should I introduce

739
00:35:37,480 --> 00:35:39,559
my should I say hi? But he was so like

740
00:35:39,679 --> 00:35:42,119
in passing like out of his he was leaving as

741
00:35:42,159 --> 00:35:44,679
we were coming in, so I didn't get to say anything.

742
00:35:44,719 --> 00:35:47,199
But watching it back, there was a very like oh,

743
00:35:47,239 --> 00:35:50,360
this could be like a Cloverfield sequel, and he's in

744
00:35:50,519 --> 00:35:55,159
Doug Bowser, No, nothing's in Bargo. I could I could

745
00:35:55,199 --> 00:35:55,960
show it to you?

746
00:35:56,239 --> 00:35:58,480
Speaker 2: Well that week we should put.

747
00:35:58,320 --> 00:36:00,760
Speaker 1: This in the podcast. Mark, Yeah, I'll.

748
00:36:00,599 --> 00:36:05,000
Speaker 2: Send line yeah, because I mean to be clear. Marcus

749
00:36:05,079 --> 00:36:07,719
was at the opening in Florida for Superintendent World which

750
00:36:07,719 --> 00:36:09,239
has a Donkey Kong lane and stuff like that. And

751
00:36:09,480 --> 00:36:11,599
it was fun because you were sending us pictures of

752
00:36:11,679 --> 00:36:14,800
like the celebrities that you were seeing, Like was it

753
00:36:14,880 --> 00:36:17,440
Gerard Butler, Like you have a really blurry shot.

754
00:36:17,440 --> 00:36:20,760
Speaker 3: Right, yeah, it was to go back to the cryptid

755
00:36:20,800 --> 00:36:24,920
thing like it's a very like like Patterson Gimlin Bigfoot

756
00:36:25,000 --> 00:36:28,440
style photo of Gerard Butler standing in front of the

757
00:36:28,480 --> 00:36:32,519
Stardust roller coaster with like his people, because I was

758
00:36:32,559 --> 00:36:34,119
doing it as I was moving and I want to

759
00:36:34,159 --> 00:36:35,960
be weird and just stand there and try to like

760
00:36:36,039 --> 00:36:38,360
really get him and shot while he's like two feet

761
00:36:38,400 --> 00:36:38,880
away from me.

762
00:36:39,239 --> 00:36:40,880
Speaker 2: But you had to show us that you saw him.

763
00:36:40,920 --> 00:36:43,519
Speaker 3: Yeah, yeah, I need a proof or it didn't happen.

764
00:36:43,880 --> 00:36:46,960
Speaker 1: This is going in the show to it was a politician.

765
00:36:46,559 --> 00:36:49,079
Speaker 3: Right Oh and then I guess if you want to

766
00:36:49,079 --> 00:36:53,320
call him celebrity, are wonderful Governor Ron DeSantis?

767
00:36:53,599 --> 00:36:53,800
Speaker 1: Yeah?

768
00:36:53,920 --> 00:36:58,480
Speaker 3: Yeah, who was in Super Nintendo World, which is he's.

769
00:36:58,360 --> 00:37:00,679
Speaker 2: Not allowed in Disney World, right like the pretty sure

770
00:37:00,719 --> 00:37:03,000
he's just not allowed to go there. That cack him out.

771
00:37:03,199 --> 00:37:04,960
He tried to get in, he.

772
00:37:05,039 --> 00:37:07,719
Speaker 3: Got his face on the wall. I guarantee he was

773
00:37:07,760 --> 00:37:12,119
there at least out of some degree of spite. I'm

774
00:37:12,119 --> 00:37:15,960
gonna support these guys. They're gonna kick your ass. Hey,

775
00:37:16,000 --> 00:37:18,880
what's the Syoshi Ride? I saw him. I saw him

776
00:37:19,039 --> 00:37:22,199
enter Yoshi's Adventure. I don't know if he'd in my

777
00:37:22,400 --> 00:37:25,519
pett cannon or is he still there? No, he did.

778
00:37:25,679 --> 00:37:27,480
He did leave, like that's where I took the picture

779
00:37:27,639 --> 00:37:30,199
was out outside of Nintendo. But I saw him go

780
00:37:30,280 --> 00:37:32,719
into the ride, so I'm really in my mind he

781
00:37:32,800 --> 00:37:35,920
got into the little Yoshi cart with like his protectors

782
00:37:36,000 --> 00:37:39,559
and a very slowly road around the park.

783
00:37:42,199 --> 00:37:44,920
Speaker 4: The final boss version of our jobs would be trying

784
00:37:44,920 --> 00:37:48,360
to explain Yoshi to a DC politician that is no

785
00:37:48,599 --> 00:37:51,440
concept of what Yoshi is, and trying to be like,

786
00:37:51,639 --> 00:37:54,159
I've informed the game so well that this person that

787
00:37:54,280 --> 00:37:57,159
is so far from this concept is understood it.

788
00:37:57,719 --> 00:37:59,800
Speaker 3: I like to think that Yoshi will somehow melt his

789
00:37:59,840 --> 00:38:02,320
heart and he'll become like a better person, like something

790
00:38:02,360 --> 00:38:06,400
about something ride affected him on like a very deep level.

791
00:38:09,920 --> 00:38:10,800
Speaker 2: He's not coming back.

792
00:38:11,679 --> 00:38:13,920
Speaker 1: Was there a Toad's Cafe at that version?

793
00:38:14,039 --> 00:38:17,800
Speaker 3: Yeah? There, I got the I got the Mario burger

794
00:38:17,840 --> 00:38:19,920
that has a little mustache, and actually I'm bag you

795
00:38:19,920 --> 00:38:21,360
brought up have a bone to pick. So I was

796
00:38:21,360 --> 00:38:25,480
there with with Brian Altano from my gn He ordered

797
00:38:25,679 --> 00:38:29,480
a kid's meal, which was a few dollars cheaper than

798
00:38:29,559 --> 00:38:31,039
my meal. Like he got a kids burger. I got

799
00:38:31,079 --> 00:38:35,000
an adult burger. However, for less money, he got something

800
00:38:35,159 --> 00:38:36,760
like it was like a little junior burger, like a

801
00:38:36,800 --> 00:38:41,679
small thing. He got like basically regular sized burger with fries,

802
00:38:42,239 --> 00:38:45,159
a corn, and a cob that was surrounded by broccoli,

803
00:38:45,280 --> 00:38:46,599
like the way it was a range was supposed to

804
00:38:46,639 --> 00:38:48,440
be like the flagpole and Mario, like it was like

805
00:38:49,159 --> 00:38:51,800
the cob was sticking out. I had a little like

806
00:38:51,800 --> 00:38:54,079
like toothpick thing that's supposed to be a flag. And

807
00:38:54,119 --> 00:38:56,679
he got a cookie like he got like a gold

808
00:38:56,760 --> 00:38:59,519
coin cookie that was just like a like a fudge

809
00:38:59,519 --> 00:39:02,079
covered cookie or something. And I was like, oh man,

810
00:39:02,119 --> 00:39:04,920
that's pretty neat. And then I get my expensive adult

811
00:39:05,039 --> 00:39:08,400
meal and it's just a slightly larger burger and fries

812
00:39:09,400 --> 00:39:12,840
and that's it. So maybe like like I don't know

813
00:39:12,840 --> 00:39:15,079
even thought it's a hack, but you should if you're

814
00:39:15,079 --> 00:39:16,960
going to eat there, just get the kids meal and

815
00:39:17,000 --> 00:39:19,719
the burger's like barely smaller, but you get technically more

816
00:39:19,760 --> 00:39:22,519
food and you get a little cookie toy or not toy,

817
00:39:22,559 --> 00:39:25,159
but you get a cookie cookie. You did get a toy,

818
00:39:25,199 --> 00:39:27,639
though the toy was like bs because the toy in

819
00:39:27,719 --> 00:39:31,679
quotations was the they had the sandwich like uh, you know,

820
00:39:31,719 --> 00:39:33,719
like when you stick like the toothpick in your sandwich

821
00:39:33,760 --> 00:39:35,559
to try to keep it in keep it together. It

822
00:39:35,599 --> 00:39:37,119
was one of those, but it just had a figure

823
00:39:37,159 --> 00:39:39,440
of Mario on it doing like his Yahoo jump, and

824
00:39:39,480 --> 00:39:41,880
that was what constituted a toy. But when you pull

825
00:39:41,880 --> 00:39:44,599
it out, it's like that toy with basically a dagger

826
00:39:44,639 --> 00:39:47,000
sticking out of it, and it's like, did they want

827
00:39:47,920 --> 00:39:52,199
kids to play with this like this like you can't shot? Yeah, yeah,

828
00:39:52,239 --> 00:39:56,119
like basically weapon, whereas my burger just had the same thing,

829
00:39:56,119 --> 00:39:58,199
but it was Mario's hat because the bun had a

830
00:39:58,280 --> 00:40:02,400
mustache like burn marks, it was supposed like Mario. So yeah,

831
00:40:02,400 --> 00:40:04,599
I looked at Brian. I was like, I think, I

832
00:40:04,599 --> 00:40:06,119
think I got Gypsy.

833
00:40:09,199 --> 00:40:09,920
Speaker 2: A mile away.

834
00:40:10,639 --> 00:40:14,000
Speaker 3: Yeah, well they were getting invaded by Bowser in the

835
00:40:14,000 --> 00:40:14,679
middle of That's right.

836
00:40:14,719 --> 00:40:16,840
Speaker 2: That does happen everybody, and it happened twice.

837
00:40:17,320 --> 00:40:21,360
Speaker 1: Yeah, I am trying to remember what Shane and I

838
00:40:21,400 --> 00:40:25,280
got at the Japan location. I know, we got a

839
00:40:25,360 --> 00:40:27,679
sort of meat loaf dish. It was like a meat

840
00:40:27,719 --> 00:40:31,280
loaf sort of mixed with a beef Wellington like. It

841
00:40:31,360 --> 00:40:41,679
had a pie crust like protective barrier puff pastry, but

842
00:40:41,840 --> 00:40:43,480
it was lattice, like a lattice.

843
00:40:43,599 --> 00:40:44,639
Speaker 2: Yeah.

844
00:40:46,920 --> 00:40:50,960
Speaker 1: Yeah, it's like his signature. Yeah, and we got that.

845
00:40:51,639 --> 00:40:55,599
We got a strawberry or raspberry cake and it was

846
00:40:55,679 --> 00:40:58,440
kind of doing the flagpole thing on that one. They

847
00:40:58,519 --> 00:40:59,320
love the flag pole.

848
00:40:59,440 --> 00:41:01,159
Speaker 2: They have that one over here. Because I got that.

849
00:41:01,119 --> 00:41:05,280
Speaker 3: In California, I think, Yeah, one thing was good. Did

850
00:41:05,280 --> 00:41:06,639
you guys get the Yoshi shake?

851
00:41:07,760 --> 00:41:09,519
Speaker 1: No, they didn't have that.

852
00:41:10,440 --> 00:41:11,960
Speaker 3: Okay, I went this summer.

853
00:41:12,599 --> 00:41:15,480
Speaker 2: I went during the break that we refer to it now,

854
00:41:15,559 --> 00:41:17,760
the break had I had already, we had already planned

855
00:41:17,760 --> 00:41:17,960
to go.

856
00:41:19,679 --> 00:41:22,920
Speaker 4: Yeah, the g I staff has been to Super Nintendo

857
00:41:23,000 --> 00:41:25,320
World already, because I I thought it was just like

858
00:41:25,519 --> 00:41:28,039
a few of us. Apparently everyone on this podcast. Well,

859
00:41:28,519 --> 00:41:32,119
Brian's gone, I think of us. Me I went just

860
00:41:32,159 --> 00:41:35,320
as a family vacation. And has West gone. I mean

861
00:41:35,360 --> 00:41:36,239
he lives in Florida.

862
00:41:36,239 --> 00:41:37,480
Speaker 3: He probably hadn't gone to the Well.

863
00:41:39,159 --> 00:41:41,519
Speaker 4: Yeah, there's a whole baby thing going on.

864
00:41:41,599 --> 00:41:44,639
Speaker 2: Yeah, you have to make a pilgrimage there, Charles, that's

865
00:41:44,679 --> 00:41:45,360
like how it works.

866
00:41:45,679 --> 00:41:48,320
Speaker 4: It's like I will actually be in I'm going to

867
00:41:48,480 --> 00:41:51,440
My partner has a like work conference in Orlando in

868
00:41:51,679 --> 00:41:54,440
late August, so I am going to go down to

869
00:41:54,519 --> 00:41:57,719
Orlando with her health. It's like at Disney for some reason,

870
00:41:58,360 --> 00:42:01,199
and she has days where she's working. Question it, and

871
00:42:01,280 --> 00:42:03,559
I was like, do I just do a solo trip

872
00:42:03,960 --> 00:42:06,039
to the Mario world? Is that going to be?

873
00:42:07,199 --> 00:42:09,400
Speaker 2: And if you if you're solo, you can get on

874
00:42:09,440 --> 00:42:12,639
the rides easier too, because like that's if your solo.

875
00:42:12,360 --> 00:42:16,159
So yeah, I'm jealous because Marcus got to ride Donkey Kong,

876
00:42:16,280 --> 00:42:20,800
which sounds like the best Nintendo ride, like multiple times. Yeah,

877
00:42:21,000 --> 00:42:23,400
Mario Kart was a little underwhelming in California. I want

878
00:42:23,400 --> 00:42:24,840
to I want to get on the Mine cards man.

879
00:42:25,239 --> 00:42:27,239
Speaker 3: Yeah, I messed up Mark like Mark Carr was fine.

880
00:42:27,519 --> 00:42:28,960
It took me about a third of away through the

881
00:42:29,000 --> 00:42:31,039
ride to figure out how to actually plagues I didn't

882
00:42:31,079 --> 00:42:32,760
know yet to It's like an ar ride for those

883
00:42:32,800 --> 00:42:34,920
that don't know. You have like yeah goggles and you

884
00:42:34,960 --> 00:42:39,039
see like basically ar competitors you're not and you're playing cars.

885
00:42:39,239 --> 00:42:41,559
Speaker 2: It's it's there's too much going on, so it's a

886
00:42:41,800 --> 00:42:42,440
very visual.

887
00:42:42,519 --> 00:42:44,480
Speaker 1: Brian and I we have a video where we went

888
00:42:44,960 --> 00:42:47,559
to the Japan and did a blog there, yeah, on

889
00:42:47,599 --> 00:42:48,880
the YouTube channel somewhere.

890
00:42:49,039 --> 00:42:51,199
Speaker 3: It took me like maybe like the first third of ride,

891
00:42:51,239 --> 00:42:54,320
realized you have to aim by moving, like looking at

892
00:42:54,440 --> 00:42:56,440
the targets and not like the steering wheel.

893
00:42:57,039 --> 00:42:57,159
Speaker 2: Yea.

894
00:42:57,239 --> 00:42:59,119
Speaker 3: So we were losing it first, but then once I

895
00:42:59,119 --> 00:43:01,880
figured out, we were like destroying, like me and my

896
00:43:01,880 --> 00:43:04,079
my partner shout out to Desion over at a Nintendo

897
00:43:04,159 --> 00:43:06,920
Life him and I we got first place in uh

898
00:43:07,039 --> 00:43:09,320
in Mario Kart, and then we said never again because

899
00:43:09,360 --> 00:43:13,639
we can't top that. You know, we're esh in history.

900
00:43:13,679 --> 00:43:19,000
Speaker 1: Now that's awesome. Well yeah, I mean yes, switch to

901
00:43:19,239 --> 00:43:20,880
is here. I'm trying to think how we got to

902
00:43:20,960 --> 00:43:22,360
this subject, but I guess it was.

903
00:43:22,400 --> 00:43:22,880
Speaker 3: I think it was.

904
00:43:23,239 --> 00:43:24,480
Speaker 2: It was a very busy week.

905
00:43:25,440 --> 00:43:27,679
Speaker 1: Yeah, yeah, and then we got then we went to Disney,

906
00:43:27,960 --> 00:43:29,679
I guess yeah, and it was it.

907
00:43:29,719 --> 00:43:32,440
Speaker 3: Was grow Universal. Technically let's not get him twelve.

908
00:43:35,199 --> 00:43:38,559
Speaker 1: But yes, Orlando, or Orlando, that has both, right.

909
00:43:39,320 --> 00:43:41,519
Speaker 3: What do you mean like like universally.

910
00:43:41,159 --> 00:43:43,320
Speaker 1: Disney Universal Disney? Is there a third one?

911
00:43:43,599 --> 00:43:46,119
Speaker 3: I mean, we have sea World that's like the oh

912
00:43:46,840 --> 00:43:52,039
the Sea World's great, it's better you're thinking of pre Blackfish,

913
00:43:52,280 --> 00:43:55,760
SeaWorld post Blackfish when they kind of had some I

914
00:43:55,760 --> 00:43:58,880
guess we shouldn't keep these because they don't do that.

915
00:43:59,320 --> 00:43:59,719
Speaker 1: It's gone.

916
00:44:00,079 --> 00:44:03,559
Speaker 3: They did all for like ten years. Yeah, they still

917
00:44:03,559 --> 00:44:05,480
have not done anything with Shamou stadiums. So when you

918
00:44:05,519 --> 00:44:08,760
walk there, it's like this weird ghost like town part

919
00:44:08,800 --> 00:44:11,840
of the park where you just see Shammou Stadium just empty,

920
00:44:11,840 --> 00:44:13,239
and you're like, how have they not figured out what

921
00:44:13,320 --> 00:44:16,880
to do with this in this time whereas everything else

922
00:44:16,920 --> 00:44:18,400
is like active, but it is a fun sort of

923
00:44:18,440 --> 00:44:22,400
like time capsule, I guess from like simpler, more horrific times.

924
00:44:24,119 --> 00:44:27,840
But yes, actually eat SeaWorld low key, very good park

925
00:44:27,880 --> 00:44:30,440
that nobody goes to because they've I think in the

926
00:44:30,480 --> 00:44:32,400
wake of we can't have Shamou, we have to have

927
00:44:32,440 --> 00:44:35,000
more rides. So they have like really good roller coasters

928
00:44:35,000 --> 00:44:37,280
now and like a lot of them. So I always say, like,

929
00:44:37,320 --> 00:44:39,320
if you just are in the mood for roto coasters

930
00:44:39,320 --> 00:44:41,559
but don't want to pay the price or deal with

931
00:44:41,599 --> 00:44:44,280
the crowds of Disney Universal, like just go to SeaWorld.

932
00:44:44,519 --> 00:44:47,800
Speaker 2: Like SeaWorld from a local Floridian.

933
00:44:47,599 --> 00:44:50,400
Speaker 3: Exactly like SeaWorld at its busiest is like half as

934
00:44:50,440 --> 00:44:53,639
busy as like Disney. Pretty much.

935
00:44:53,760 --> 00:44:57,760
Speaker 1: They need that on the T shirts, right. I was

936
00:44:57,880 --> 00:45:02,880
to post Blackfish SeaWorld less problematic, Sea Rolls.

937
00:45:03,679 --> 00:45:05,760
Speaker 2: Changed the name to that just overall, just that's what

938
00:45:05,800 --> 00:45:06,920
the sign problematic.

939
00:45:06,920 --> 00:45:09,880
Speaker 1: Hey guys, we've seen the documentary, we know about it.

940
00:45:09,880 --> 00:45:13,000
Speaker 3: We heard you. It's like every corporate apology ever. It's

941
00:45:13,039 --> 00:45:15,480
just like the sign is just like a Twitter background.

942
00:45:16,199 --> 00:45:19,960
Speaker 1: I thought I thought Shamou was still trapped. There was.

943
00:45:21,880 --> 00:45:24,760
Speaker 2: What other word would you use? What other there?

944
00:45:25,159 --> 00:45:27,320
Speaker 1: Volunteer? It was hunted.

945
00:45:28,239 --> 00:45:29,719
Speaker 3: I mean, you don't know if he signed.

946
00:45:30,679 --> 00:45:33,639
Speaker 1: I don't know. I don't know Shamus.

947
00:45:35,400 --> 00:45:39,360
Speaker 3: Shout out to Shamo utile shamboos, so I guess all

948
00:45:39,360 --> 00:45:42,840
of them. Oh, whales don't live that long. Sham who

949
00:45:42,840 --> 00:45:44,159
has been a thing for like decades.

950
00:45:44,840 --> 00:45:46,159
Speaker 1: I thought whales lived a long time.

951
00:45:46,280 --> 00:45:48,320
Speaker 3: I mean not as long as Shamboo has been a brand.

952
00:45:48,320 --> 00:45:50,239
Speaker 2: There's been alex he Okay, I feel like you're learning

953
00:45:50,280 --> 00:45:51,880
a lot in this last five minutes.

954
00:45:52,360 --> 00:45:54,320
Speaker 1: I haven't seen Blackfish.

955
00:45:54,800 --> 00:45:57,039
Speaker 3: I'm learning like being sad for like.

956
00:45:57,400 --> 00:45:59,840
Speaker 1: Wait, I thought whales lived like turtles like for a

957
00:45:59,880 --> 00:46:00,400
long time.

958
00:46:00,519 --> 00:46:04,599
Speaker 3: No, not many things live like turt like turtle, they

959
00:46:04,639 --> 00:46:07,440
do have like longer, they have long lives for like

960
00:46:07,599 --> 00:46:09,840
most animals. But turtles are like next level?

961
00:46:10,519 --> 00:46:13,199
Speaker 1: Is it like like when you haven't? I mean like

962
00:46:13,480 --> 00:46:14,840
it's part works harder.

963
00:46:16,079 --> 00:46:19,400
Speaker 2: Well, I mean like a whale lives for like Google

964
00:46:19,559 --> 00:46:20,840
is fifty to ninety years.

965
00:46:21,559 --> 00:46:22,280
Speaker 1: That's a long time.

966
00:46:22,400 --> 00:46:22,719
Speaker 2: Similar.

967
00:46:23,079 --> 00:46:26,280
Speaker 1: Shamoo hasn't been around that long, has it.

968
00:46:25,760 --> 00:46:28,000
Speaker 3: Like the brand of shamboo. I mean no, but like

969
00:46:29,559 --> 00:46:30,960
there has been more than one Shamoo.

970
00:46:30,960 --> 00:46:32,480
Speaker 1: Basically that's disappointing because.

971
00:46:32,280 --> 00:46:34,960
Speaker 3: There's been there's more than one SeaWorld. You know, it's

972
00:46:34,960 --> 00:46:37,400
not just next there's one in California too, I think,

973
00:46:37,480 --> 00:46:41,880
isn't it just because there's always a California version of

974
00:46:41,880 --> 00:46:44,480
our parks that is inferior, because the Orlando parks are

975
00:46:44,480 --> 00:46:45,039
always better.

976
00:46:45,559 --> 00:46:51,159
Speaker 1: Just saying as well the vibes the I'm bummed right now.

977
00:46:51,280 --> 00:46:54,840
Speaker 3: Man, you haven't even seen the movie. I'm not going

978
00:46:54,840 --> 00:46:56,840
to definitely watch that movie.

979
00:46:57,119 --> 00:46:57,840
Speaker 1: I'm good dude.

980
00:46:58,360 --> 00:47:00,880
Speaker 4: You guys played the there's a is a sea World

981
00:47:01,000 --> 00:47:06,760
case in Ace Attorney Dual Destinies. That's yeah, Well the

982
00:47:06,800 --> 00:47:08,079
whale commits the murder.

983
00:47:09,400 --> 00:47:15,000
Speaker 1: Spoilers, let me let me phrase that the whale is accused.

984
00:47:14,480 --> 00:47:19,039
Speaker 4: Of committing the murder. So you're you're defending the whale.

985
00:47:20,039 --> 00:47:22,079
I honestly don't remember how it ends. I didn't really

986
00:47:22,159 --> 00:47:23,880
like it all that much, but it's it's it's just

987
00:47:23,920 --> 00:47:25,800
particularly on the way I was trying. I was trying

988
00:47:25,800 --> 00:47:26,800
to tie it into a video game.

989
00:47:28,199 --> 00:47:29,199
Speaker 3: Does he speak English?

990
00:47:29,559 --> 00:47:34,000
Speaker 4: So like I think the the it's like they there's

991
00:47:34,039 --> 00:47:37,280
a trick that the whale does. And the conclusion or

992
00:47:37,320 --> 00:47:40,159
the conclusion they jumped to immediately, is that the whale

993
00:47:40,159 --> 00:47:43,599
did its trick to kill this person through some like

994
00:47:43,960 --> 00:47:46,039
it does, like some dropping thing or throwing things like

995
00:47:46,039 --> 00:47:47,400
I don't know. They said he was crushed to death

996
00:47:47,519 --> 00:47:47,920
or something.

997
00:47:48,840 --> 00:47:52,239
Speaker 1: All right, all right, well that sounds like a great

998
00:47:52,320 --> 00:47:54,840
time for a break. We're going to take a break,

999
00:47:54,920 --> 00:47:57,079
come back talk about some of the games that we've

1000
00:47:57,119 --> 00:47:59,559
been playing. Will be right back right after.

1001
00:48:01,079 --> 00:48:03,599
Speaker 3: Hello, Welcome back to the Game and Former show. And

1002
00:48:03,599 --> 00:48:05,719
this is the section where we talk about the thing

1003
00:48:05,800 --> 00:48:08,119
that we do at our jobs, which has played a

1004
00:48:08,159 --> 00:48:13,039
lot of video games. It's this is again we've been

1005
00:48:13,760 --> 00:48:15,079
away for a while, so this is going to be

1006
00:48:15,119 --> 00:48:18,639
a little bit of a scattershot approach, but you know,

1007
00:48:18,800 --> 00:48:20,800
and especially because like at least for me right now,

1008
00:48:20,840 --> 00:48:22,400
I don't know if you guys are taking the same attitude.

1009
00:48:22,440 --> 00:48:24,280
But with SGF, I kind of marked it as like, Okay,

1010
00:48:24,320 --> 00:48:26,360
we're entering the second half of a year, so I'm

1011
00:48:26,400 --> 00:48:28,760
kind of trying to clear as much of my backlag

1012
00:48:28,800 --> 00:48:31,039
from the first half before I have to start turning

1013
00:48:31,079 --> 00:48:32,960
my attention to like the latter half as things get

1014
00:48:32,960 --> 00:48:36,719
release dates or even like something gets shadow dropped during SGF,

1015
00:48:36,760 --> 00:48:42,159
which there's always like something. So I've been like playing

1016
00:48:42,239 --> 00:48:46,320
things that I've just had outstanding, and my current obsession

1017
00:48:47,039 --> 00:48:52,840
this past weekend has been Blueprints Finally Nice. Yeah, because

1018
00:48:52,880 --> 00:48:55,320
I started it at launch, but I was so busy,

1019
00:48:55,320 --> 00:48:58,119
but like other reviews and trips that I was very

1020
00:48:58,159 --> 00:49:00,079
frustrated that I could not sit down and life like

1021
00:49:00,639 --> 00:49:03,159
really dig into it, like I was like, yeah, seven

1022
00:49:03,239 --> 00:49:06,760
days in for like weeks and weeks how much time

1023
00:49:06,800 --> 00:49:09,599
I had for it. And so I actually started the

1024
00:49:09,639 --> 00:49:12,440
game over because I started on Steam and then I

1025
00:49:12,480 --> 00:49:14,920
found myself wanting to like not be at my computer,

1026
00:49:15,119 --> 00:49:18,440
so I downloaded the game Pass version last week and

1027
00:49:18,480 --> 00:49:19,880
I was like, oh, if I you know, if I

1028
00:49:19,920 --> 00:49:21,559
want to play on computer again, I will just download

1029
00:49:21,559 --> 00:49:24,119
the PC on Xbox version because of the safe transfer.

1030
00:49:24,519 --> 00:49:27,400
So I've since started over on Xbox and that wound

1031
00:49:27,519 --> 00:49:29,199
up being way better because I still had all my

1032
00:49:29,280 --> 00:49:32,800
knowledge from my Steam playthrough and all my notes that

1033
00:49:32,840 --> 00:49:35,840
I had taken in screenshots on my phone, and but

1034
00:49:36,000 --> 00:49:39,599
so I very quickly got to where I was and

1035
00:49:39,639 --> 00:49:42,639
then had I'm now on like day twenty something, don't

1036
00:49:42,639 --> 00:49:43,239
remember the day.

1037
00:49:43,280 --> 00:49:46,400
Speaker 2: Oh nice, okay, but I've gotten to the anti chamber.

1038
00:49:46,639 --> 00:49:47,480
Have you got I have not.

1039
00:49:47,679 --> 00:49:50,719
Speaker 3: I got real close one time. I literally was one

1040
00:49:50,800 --> 00:49:53,519
square away before I just I think I ran out

1041
00:49:53,559 --> 00:49:54,320
of keys.

1042
00:49:54,280 --> 00:49:58,280
Speaker 2: And I yeah, yeah, that which I mean. Charles could

1043
00:49:58,320 --> 00:50:00,960
confirm this too. You you you finished. I did see

1044
00:50:00,960 --> 00:50:03,000
credits with my wife. My wife and I saw credits.

1045
00:50:03,599 --> 00:50:06,280
It's it's weird because like, in a way, the anti

1046
00:50:06,360 --> 00:50:11,239
chamber isn't really like the primary goal in the long run,

1047
00:50:11,480 --> 00:50:13,639
sort of you know, which is like, but it's it's

1048
00:50:13,679 --> 00:50:16,119
a nice metric to see how far you are. It's like,

1049
00:50:16,119 --> 00:50:17,440
have you gotten into that room yet?

1050
00:50:17,480 --> 00:50:17,639
Speaker 1: You know?

1051
00:50:17,719 --> 00:50:19,000
Speaker 2: And then it's like then you kind of know where

1052
00:50:19,000 --> 00:50:20,239
people are at sort of you.

1053
00:50:20,199 --> 00:50:23,920
Speaker 3: Know, I just got again having starting over the second time,

1054
00:50:24,039 --> 00:50:27,360
knowing like tips from like like like Jesse Fatlly front

1055
00:50:27,360 --> 00:50:29,960
of the show, like talking about blueprints with him and

1056
00:50:30,000 --> 00:50:32,480
other people that are like you should focus on this

1057
00:50:32,599 --> 00:50:35,119
or these are just sort of like some some things

1058
00:50:35,119 --> 00:50:37,320
to keep in mind. I have carried those into my

1059
00:50:37,320 --> 00:50:39,559
my second play through and has served me much better

1060
00:50:39,599 --> 00:50:43,159
because I've started off on a better a stronger foundational

1061
00:50:43,519 --> 00:50:45,639
knowledge of like you know, every time you get a

1062
00:50:45,679 --> 00:50:49,760
new floor or a new room, just pick it, no

1063
00:50:49,800 --> 00:50:52,880
matter what, just so you can get all the things unlocked.

1064
00:50:52,880 --> 00:50:54,760
And okay, like I did not do that the first time.

1065
00:50:54,760 --> 00:50:56,400
I was just so fixated, like I got to get

1066
00:50:56,440 --> 00:50:57,840
to the ends. I think that's what you have to

1067
00:50:57,880 --> 00:51:00,719
do in this game. And because of that attitude, I

1068
00:51:00,719 --> 00:51:04,400
have found so many other like ancillary mysteries that are

1069
00:51:04,400 --> 00:51:07,400
like in some ways more interesting that it's like I

1070
00:51:07,440 --> 00:51:08,880
kind of just want to work on these because it

1071
00:51:08,960 --> 00:51:10,320
was like I didn't know this was a thing, or

1072
00:51:10,440 --> 00:51:12,559
I want to see what happens when I get all

1073
00:51:12,559 --> 00:51:15,760
these flames lit, or like I got it. I found

1074
00:51:15,800 --> 00:51:18,119
a tomb recently and there's like a thing in there,

1075
00:51:18,280 --> 00:51:21,400
and yeah, yeah, there's all kinds of stuff that I'm like,

1076
00:51:21,679 --> 00:51:24,039
all right, you should see my This is the first

1077
00:51:24,039 --> 00:51:25,800
game since Lower Line a Laser Eyes where I have

1078
00:51:25,880 --> 00:51:29,880
like a Madman's like doodles of notes and just weird

1079
00:51:30,079 --> 00:51:32,480
terms that I've written down and currently have a blue

1080
00:51:32,639 --> 00:51:37,000
prints photo folder that has like a hundred screenshots, just

1081
00:51:37,039 --> 00:51:41,320
like just taking pictures of every piece of like writing

1082
00:51:41,599 --> 00:51:43,880
and like anything of interest of like I might not

1083
00:51:43,920 --> 00:51:46,360
see this room again, so I better just just capture

1084
00:51:46,360 --> 00:51:48,280
every bit of knowledge in here, Like who knows, I

1085
00:51:48,320 --> 00:51:50,000
might need the references later, and I don't want to

1086
00:51:50,000 --> 00:51:51,440
wait for it to come up in the pool again.

1087
00:51:51,880 --> 00:51:54,360
But it is such a fun game. The rang element

1088
00:51:54,480 --> 00:51:58,480
is annoying, but it's at least for me. It's there's

1089
00:51:58,519 --> 00:52:00,960
so many other things to work on that if I

1090
00:52:01,000 --> 00:52:03,480
get shut out of something because of a bad drawl,

1091
00:52:03,519 --> 00:52:05,440
there's usually something else I can kind of work on

1092
00:52:05,559 --> 00:52:08,400
or pivot toah that it kind of I don't mind

1093
00:52:08,440 --> 00:52:13,559
as much. And it's like it's it's supposed to hurt,

1094
00:52:13,679 --> 00:52:16,679
I guess, And maybe when I get to the point

1095
00:52:16,719 --> 00:52:18,199
when I do decide I'm just gonna make a run

1096
00:52:18,199 --> 00:52:21,440
for the end, that'll be when it's like maybe it'll

1097
00:52:21,480 --> 00:52:23,000
start to sting a little bit more. But I also

1098
00:52:23,119 --> 00:52:25,519
think that spending enough time getting the other stuff has

1099
00:52:25,559 --> 00:52:28,760
kind of prepared me for like that eventual, Like I'm

1100
00:52:28,760 --> 00:52:30,280
just gonna gun it to the angs. I think I

1101
00:52:30,360 --> 00:52:34,599
just have enough things un locked to where that seems

1102
00:52:34,639 --> 00:52:37,119
more feasible to do than it would be at the beginning,

1103
00:52:37,159 --> 00:52:40,119
at least to me. I don't know, but it's definitely

1104
00:52:40,159 --> 00:52:41,800
it's one of my favorite games of the year so far.

1105
00:52:42,559 --> 00:52:45,760
Speaker 1: I found a lot has been sitting next to me.

1106
00:52:45,760 --> 00:52:47,960
I actually haven't removed it from my desk since beating

1107
00:52:47,960 --> 00:52:50,679
the game, but I'm looking at my I've got my

1108
00:52:50,920 --> 00:52:54,639
moleskin here that I used for my run, and I

1109
00:52:54,679 --> 00:52:58,440
probably beat the game probably a month and a half ago,

1110
00:52:58,480 --> 00:53:03,880
two months ago, and I think I ended up beating

1111
00:53:03,920 --> 00:53:07,800
it around somewhere in the fifties, maybe early sixties. I've

1112
00:53:07,800 --> 00:53:10,039
heard of some people Eric Van Allen, another Front of

1113
00:53:10,039 --> 00:53:13,880
the show Days not out Sorry Days, yeah sorry Days.

1114
00:53:15,400 --> 00:53:16,760
Speaker 3: He beat it.

1115
00:53:16,800 --> 00:53:18,519
Speaker 1: I think on like day twenty eight or something.

1116
00:53:18,920 --> 00:53:20,679
Speaker 4: I was like day twenty seven, Yeah.

1117
00:53:20,960 --> 00:53:24,840
Speaker 1: Yeah, I took towards the end, I was just restarting

1118
00:53:25,000 --> 00:53:29,480
my day because I was wanting something very specific. I like,

1119
00:53:30,000 --> 00:53:32,840
but that's fair. I was for a while. But it's

1120
00:53:32,880 --> 00:53:35,599
just fun to go through like just my ramblings of

1121
00:53:36,599 --> 00:53:39,400
you know, probably fifty pages of notes of just like

1122
00:53:40,000 --> 00:53:44,280
random puzzles and like things that you know, I don't

1123
00:53:44,320 --> 00:53:47,760
even know if they even were a thing.

1124
00:53:47,840 --> 00:53:50,400
Speaker 3: Really yeah, like out of context, like when your notes

1125
00:53:50,400 --> 00:53:53,920
look like a serial killer's manifesto, Yes, it is, Like

1126
00:53:54,039 --> 00:53:55,519
that's when you know you got a good puzzle game

1127
00:53:55,559 --> 00:53:56,559
on your puzzle.

1128
00:53:57,400 --> 00:53:59,960
Speaker 4: I had a shared notebook with my partner, a list

1129
00:54:00,320 --> 00:54:04,239
that was like very organized, like we had every room

1130
00:54:04,320 --> 00:54:06,519
had its own listing in the notebook. We would take

1131
00:54:07,239 --> 00:54:09,639
notes specific to the room. It was like a whole

1132
00:54:09,639 --> 00:54:11,840
thing that we were playing it the two of us.

1133
00:54:12,119 --> 00:54:16,039
Speaker 2: And uh my wife started a like a one note document,

1134
00:54:16,320 --> 00:54:18,719
you know, and would take pictures and soff like she

1135
00:54:18,840 --> 00:54:21,840
was she was like actively writing what could be a

1136
00:54:21,880 --> 00:54:27,599
published strategy eyed basically yeah.

1137
00:54:26,960 --> 00:54:30,880
Speaker 3: Yeah, what else? What if you guys been tinkering around

1138
00:54:30,880 --> 00:54:32,679
with besides some Blueprints?

1139
00:54:33,280 --> 00:54:36,599
Speaker 1: I've been I've been playing Blueprints was the last game

1140
00:54:36,639 --> 00:54:41,679
I really I think beat I I have not started. Well,

1141
00:54:41,719 --> 00:54:44,599
I guess I'm about an hour and declare obscure. I've

1142
00:54:44,639 --> 00:54:46,719
been waiting for a time where I'm not traveling, so

1143
00:54:46,760 --> 00:54:48,679
I can sit down and play it. I'm hoping that's

1144
00:54:48,679 --> 00:54:53,719
after SGF. I've been playing three things recently. I don't

1145
00:54:53,719 --> 00:54:55,760
have to dive super deep on all of them. Have

1146
00:54:55,840 --> 00:54:57,519
you guys played skin Deep at all?

1147
00:54:57,840 --> 00:55:00,800
Speaker 3: I played a demo during Steam Next that was like

1148
00:55:00,920 --> 00:55:03,639
two chapters, but I have not played the full version yet.

1149
00:55:03,679 --> 00:55:04,079
I haven't.

1150
00:55:04,239 --> 00:55:08,360
Speaker 1: Yeah, so it's essentially it's an immersive sim from Blendo Games.

1151
00:55:08,440 --> 00:55:11,960
They I think they made what Quadrilateral Cowboy?

1152
00:55:12,079 --> 00:55:12,559
Speaker 3: Is that right?

1153
00:55:14,440 --> 00:55:16,840
Speaker 1: I haven't played that game. I've heard I really like it,

1154
00:55:17,599 --> 00:55:20,079
but this is my first Blendo game. I've heard of

1155
00:55:20,079 --> 00:55:23,920
them before, haven't played them. It is very very cool

1156
00:55:24,039 --> 00:55:28,920
you are, I would I would say it's a really focused,

1157
00:55:30,280 --> 00:55:35,000
very funny, immersive sim. More, it feels a little more

1158
00:55:35,119 --> 00:55:40,639
Arcadie maybe, or or more like you are in a

1159
00:55:40,679 --> 00:55:45,079
man more like you're in a cartoon than a world

1160
00:55:45,119 --> 00:55:48,599
that feels like a dishonored or something where you feel

1161
00:55:48,599 --> 00:55:50,360
like you're in that world. I don't know. It feels

1162
00:55:50,400 --> 00:55:55,119
disjointed from reality, but in a very fun way because

1163
00:55:55,159 --> 00:55:58,079
there's just so much ridiculous stuff happening. You are an

1164
00:55:58,159 --> 00:56:04,639
insurance adjuster, who is saving cats from spaceships, and there

1165
00:56:04,639 --> 00:56:07,880
are pirates who have captured the cats on those spaceships

1166
00:56:08,159 --> 00:56:11,800
and they are the primary uh you know object enemies

1167
00:56:11,920 --> 00:56:15,599
like patrolling that and your goal and your goal is

1168
00:56:15,639 --> 00:56:18,960
kind of progressive to get more complex as you go,

1169
00:56:20,039 --> 00:56:21,480
but at the at the end of the day, you're

1170
00:56:21,480 --> 00:56:22,719
trying to rescue these cats.

1171
00:56:22,800 --> 00:56:23,559
Speaker 3: The cats can talk.

1172
00:56:23,599 --> 00:56:26,400
Speaker 1: They have the cats could talk. Yeah, you have emails

1173
00:56:26,440 --> 00:56:30,239
with the cats. The cats like what.

1174
00:56:31,760 --> 00:56:33,280
Speaker 4: They're down. There's just normal cats to.

1175
00:56:33,280 --> 00:56:36,039
Speaker 1: Talk, normal cats, normal cats with cat faces.

1176
00:56:36,159 --> 00:56:38,360
Speaker 2: But a confused about Charles. They're just normal cats to

1177
00:56:38,400 --> 00:56:43,320
talk with their paws stuff.

1178
00:56:43,360 --> 00:56:45,079
Speaker 4: I'm like, are they walking on two legs or like.

1179
00:56:45,199 --> 00:56:48,079
Speaker 1: There's like mob boss mob boss cats. You get to

1180
00:56:48,119 --> 00:56:52,039
one cat's palace, uh, and he's like a mob boss

1181
00:56:52,039 --> 00:56:55,039
that used to run with and you're like, you know,

1182
00:56:55,159 --> 00:56:59,519
going in for one last, one last run. Like it

1183
00:56:59,599 --> 00:57:02,239
kind of has vibes. So when you get to his

1184
00:57:02,440 --> 00:57:06,119
big mansion that's guarded, the front door opens and it's

1185
00:57:06,400 --> 00:57:09,039
it's just like a tiny little like cat door.

1186
00:57:09,880 --> 00:57:09,960
Speaker 4: Uh.

1187
00:57:10,039 --> 00:57:12,199
Speaker 1: So you have to like but you're a human, so

1188
00:57:12,239 --> 00:57:14,559
you have to like crouch down and like go into

1189
00:57:14,599 --> 00:57:17,800
the door and the entire place is you know, it's

1190
00:57:17,800 --> 00:57:20,400
built for a cat. So it's just like it's really

1191
00:57:20,480 --> 00:57:27,039
funny stuff. And No, normally cat humor doesn't really do

1192
00:57:27,280 --> 00:57:29,559
a lot for me. I would say like, I'm not

1193
00:57:30,079 --> 00:57:34,159
I'm not a guy who's like, look, cat has cheeseburger.

1194
00:57:34,199 --> 00:57:39,719
That's not me. But this is this is genuinely funny

1195
00:57:40,320 --> 00:57:41,400
and I'm having a lot of fun.

1196
00:57:41,639 --> 00:57:44,480
Speaker 4: Was Cat has Cheeseburger was genuinely funny when it was

1197
00:57:44,519 --> 00:57:47,800
a thing because I was too like, we're people actually

1198
00:57:47,800 --> 00:57:49,400
looking at that and being like, oh wow, this is

1199
00:57:49,400 --> 00:57:49,960
really funny.

1200
00:57:50,719 --> 00:57:54,199
Speaker 1: There was a thing, so it was not a thing

1201
00:57:54,239 --> 00:57:54,480
for me.

1202
00:57:56,360 --> 00:57:59,400
Speaker 4: Yeah, I was specifically Alex and your you know, highbro

1203
00:57:59,559 --> 00:58:03,360
comedy and more just like the cultural consensus.

1204
00:58:03,360 --> 00:58:05,119
Speaker 1: I'm not saying I was high brow. I just wasn't

1205
00:58:05,119 --> 00:58:05,440
into that.

1206
00:58:05,719 --> 00:58:08,639
Speaker 2: Yeah, A zoned in on cats like I don't like

1207
00:58:08,800 --> 00:58:09,559
cat humor.

1208
00:58:09,760 --> 00:58:13,639
Speaker 1: You know, well, I love cat I love watching cats

1209
00:58:14,039 --> 00:58:14,880
like funny stuff.

1210
00:58:15,000 --> 00:58:17,239
Speaker 2: I'll also be like, I can has cat like and

1211
00:58:17,280 --> 00:58:18,920
he looks very excited about it.

1212
00:58:18,960 --> 00:58:22,400
Speaker 1: Oh that makes me cringe. Oh man, don't do that

1213
00:58:22,440 --> 00:58:26,880
to me. But skin Deep's cool. I recommend it. I

1214
00:58:26,880 --> 00:58:28,360
don't want to dive too deep on it right now.

1215
00:58:28,400 --> 00:58:31,039
I'm hoping to actually like maybe make a video or

1216
00:58:31,039 --> 00:58:32,599
something on it later in the year, because I think

1217
00:58:32,599 --> 00:58:35,320
it's one that people should have on their radars just

1218
00:58:35,360 --> 00:58:38,199
for kind of if you're plugged in on Game of

1219
00:58:38,239 --> 00:58:39,639
the Year and that kind of thing. I don't it's

1220
00:58:39,639 --> 00:58:41,760
certainly I don't think a Game of the Year contender,

1221
00:58:42,320 --> 00:58:44,559
but it's like, this might make my top ten. I

1222
00:58:44,559 --> 00:58:47,800
really like it. And if you like trying to solve,

1223
00:58:48,440 --> 00:58:51,400
if you like games, stealth games predominantly where you are

1224
00:58:51,840 --> 00:58:55,280
interacting with environmental hazards to try to you know, oh,

1225
00:58:55,360 --> 00:58:58,079
let me break this camera, so the camera starts sparking,

1226
00:58:58,519 --> 00:59:01,320
and then I'll throw this camera at a like a

1227
00:59:01,480 --> 00:59:06,039
leaking gas object, an explosion happens. Like there there's that

1228
00:59:06,119 --> 00:59:07,960
kind of stuff that you're playing with, as well as

1229
00:59:08,400 --> 00:59:16,079
increasingly difficult like non I guess non combative hazards that

1230
00:59:16,079 --> 00:59:18,519
you have to get by, and later on the level,

1231
00:59:18,519 --> 00:59:22,000
I just got to there are traps that for some reason,

1232
00:59:22,159 --> 00:59:24,800
and I'm sure there is lore that explains it. I

1233
00:59:24,840 --> 00:59:27,760
haven't played the level yet. I saved and quit at

1234
00:59:27,760 --> 00:59:29,679
the start of it. But if you have a book

1235
00:59:29,719 --> 00:59:33,239
on your person and you go through a door, you'll

1236
00:59:33,239 --> 00:59:37,559
get lasered, like the books aren't allowed on this space station,

1237
00:59:37,679 --> 00:59:43,039
I guess, And so using those objects to you know,

1238
00:59:43,199 --> 00:59:48,159
play with the environment and sabotage the pirates on board.

1239
00:59:49,199 --> 00:59:52,480
There's a lot of cool stuff happening, and a lot

1240
00:59:52,480 --> 00:59:56,159
of more like I wouldn't say maybe obtuse, but there's

1241
00:59:56,159 --> 00:59:57,960
a lot of things like at the end, when you

1242
00:59:58,000 --> 01:00:01,079
call the the safe like the what would you call it,

1243
01:00:01,119 --> 01:00:04,000
like the drop pod or something, the escape pod, you

1244
01:00:04,039 --> 01:00:08,199
have to call it down using Morse code, and if

1245
01:00:08,239 --> 01:00:11,440
you don't do the Morse code right, it won't work.

1246
01:00:12,400 --> 01:00:14,360
And so you have to like read the instructions, do

1247
01:00:14,400 --> 01:00:17,079
the Morse code, and then that'll let you get like

1248
01:00:17,119 --> 01:00:20,039
a laser pointer like that a cat would like to

1249
01:00:20,039 --> 01:00:21,920
play with, and you laser point on the ship where

1250
01:00:21,920 --> 01:00:25,559
the drop pod goes, and yeah, and then you put

1251
01:00:25,559 --> 01:00:28,840
the cats in, and just before you escape, there's always

1252
01:00:28,840 --> 01:00:33,440
a pirate like invasion, like a group of pirates will

1253
01:00:33,440 --> 01:00:36,239
come and kind of reach the spaceship that you were on.

1254
01:00:36,360 --> 01:00:40,920
You have to defend it. There's cool stuff happening. The

1255
01:00:41,000 --> 01:00:42,920
thing that I've really been playing quite a lot of

1256
01:00:43,079 --> 01:00:46,400
within the last couple of days actually is split Gate

1257
01:00:46,440 --> 01:00:50,119
two the open beta. So if you remember, this is

1258
01:00:50,159 --> 01:00:55,440
the Halo meets Portal multiplayer game. There was the first game.

1259
01:00:55,519 --> 01:00:59,800
Obviously they shut that down to move resources and the

1260
01:00:59,800 --> 01:01:00,840
ta to It was.

1261
01:01:00,760 --> 01:01:04,039
Speaker 3: Like the hottest shooter for like a month, like an

1262
01:01:04,880 --> 01:01:07,000
a couple of years ago. Yeah, like the servers were

1263
01:01:07,039 --> 01:01:09,480
crashing because people were trying to get in that thing.

1264
01:01:10,199 --> 01:01:14,440
Speaker 1: Yeah, and it had great map design. It was it

1265
01:01:14,480 --> 01:01:17,239
was a unique idea. You know, oh, what if there

1266
01:01:17,239 --> 01:01:22,320
are walls within a arena shooter where you can exclusively

1267
01:01:23,440 --> 01:01:27,000
uh you know, put a portal like you know portals

1268
01:01:27,039 --> 01:01:29,320
up there to see through other locations on the map,

1269
01:01:29,360 --> 01:01:32,960
and a lot of really cool ideas there, and that

1270
01:01:33,159 --> 01:01:37,280
is in the sequel. I think the sequel is more

1271
01:01:37,320 --> 01:01:41,119
polished in a lot of ways. The gunplay feels better,

1272
01:01:41,199 --> 01:01:44,119
I would say, or maybe the gun feel. The gunplay

1273
01:01:44,159 --> 01:01:49,239
feels more polished, I'll say, maybe not exactly better. And

1274
01:01:49,440 --> 01:01:51,039
you know, the lighting it's on like I think it's

1275
01:01:51,039 --> 01:01:54,840
in UI five now, so everything's really triple A looking

1276
01:01:54,880 --> 01:02:03,280
in terms of art direction and graphical adelity, and everything

1277
01:02:03,360 --> 01:02:06,719
just feels more like, oh, you've got money, now, you've

1278
01:02:06,719 --> 01:02:09,800
got some funding. I will say, I don't and I've

1279
01:02:09,800 --> 01:02:11,599
been talking to a friend of the show, Jesse Vitelli

1280
01:02:11,639 --> 01:02:15,039
about this because we've been playing together alongside John Carson,

1281
01:02:15,800 --> 01:02:18,559
former game and former Front of the Shower. Yes, friend

1282
01:02:18,559 --> 01:02:23,159
of the show, former co worker. And the maps are

1283
01:02:24,639 --> 01:02:26,960
they don't feel as good as the first game. Unfortunately.

1284
01:02:27,000 --> 01:02:32,039
The first game was a little more rough around the edges,

1285
01:02:32,360 --> 01:02:35,119
you know, but there was this charm to the maps

1286
01:02:35,159 --> 01:02:38,039
where oh, this this map would not fit in any

1287
01:02:38,039 --> 01:02:42,679
other game, and it is whereas in this you know, sequel.

1288
01:02:42,800 --> 01:02:46,760
So far, the maps I've seen, they are there are

1289
01:02:46,760 --> 01:02:49,480
some maps where I hardly use the portals and it

1290
01:02:49,599 --> 01:02:51,719
just kind of feels like a first person shooter with

1291
01:02:51,760 --> 01:02:54,719
abilities and I don't like that.

1292
01:02:55,039 --> 01:02:55,519
Speaker 4: I I.

1293
01:02:57,239 --> 01:02:59,320
Speaker 1: There are some serious like there were some levels in

1294
01:02:59,360 --> 01:03:03,800
Splitgate on one that were I thought world class, Like

1295
01:03:04,440 --> 01:03:07,920
I am blown away by this map. What a cool idea.

1296
01:03:08,639 --> 01:03:11,840
And it kind of feels like when Halo five came

1297
01:03:11,840 --> 01:03:18,039
out and the maps just feel like this really refined. Oh,

1298
01:03:18,119 --> 01:03:21,079
this is what this is what everybody like, this is

1299
01:03:21,119 --> 01:03:25,719
what an esports shooter map should look like. That's what

1300
01:03:25,760 --> 01:03:29,079
every map kind of feels like. Everything is very symmetrical,

1301
01:03:31,199 --> 01:03:32,920
you know, it almost feels like you're in a stadium

1302
01:03:33,039 --> 01:03:35,599
rather than a place, and I guess I guess that

1303
01:03:35,679 --> 01:03:38,079
quality was in the first game too. I guess that's

1304
01:03:38,079 --> 01:03:38,480
not fair.

1305
01:03:38,800 --> 01:03:41,760
Speaker 2: But it's funny that you're sort of like pulling this

1306
01:03:41,760 --> 01:03:43,880
thing out the recesses of my brain. Is that Halo

1307
01:03:44,039 --> 01:03:47,440
five like Esports mode right where it was like so

1308
01:03:47,599 --> 01:03:51,719
focused on like we're trying to make this a watchable gain, right,

1309
01:03:51,760 --> 01:03:54,440
And I remember like just really not liking it.

1310
01:03:54,559 --> 01:03:57,320
Speaker 1: You know, it feels like they maybe are in a

1311
01:03:57,360 --> 01:04:01,239
similar they've fallen into a similar track app maybe, And

1312
01:04:01,760 --> 01:04:04,039
I mean, luckily, you know, you can make new maps,

1313
01:04:04,119 --> 01:04:08,199
right you can. I would honestly love for the old

1314
01:04:08,239 --> 01:04:10,239
maps to come to Split Gate two. I think the

1315
01:04:10,239 --> 01:04:14,400
game would still work great. And you know, obviously that's

1316
01:04:14,440 --> 01:04:17,599
that's not as simple as just bringing in you know,

1317
01:04:17,719 --> 01:04:20,199
assets from one to the other. You know, they'll have

1318
01:04:20,239 --> 01:04:25,880
to rebuild it in Unreal Engine five and you know, upgrade, upgrade,

1319
01:04:26,079 --> 01:04:29,840
all of that stuff. But I think with time, I

1320
01:04:29,880 --> 01:04:33,440
would love to play those maps with these more refined,

1321
01:04:34,360 --> 01:04:38,079
more refine movement, you know, really tight gunplay. I think

1322
01:04:38,079 --> 01:04:42,960
that would be like a great package. And then lastly,

1323
01:04:43,039 --> 01:04:45,880
the other thing I've been playing is elden Ring Night Rain.

1324
01:04:46,840 --> 01:04:48,760
We had our review go up on the site. Wesley

1325
01:04:49,280 --> 01:04:51,320
wrote that for us, I believe he gave it an eight.

1326
01:04:51,960 --> 01:04:55,599
Charles here worked on the video review, but a lot

1327
01:04:55,599 --> 01:04:57,480
of us got code for that, and I've really been

1328
01:04:57,599 --> 01:05:00,519
enjoying and I wasn't sure how I I was going

1329
01:05:00,599 --> 01:05:02,599
to if I was gonna bounce off of it or not.

1330
01:05:02,679 --> 01:05:05,760
You know, obviously I love multiplayer games and I love

1331
01:05:05,800 --> 01:05:09,119
elden Ring, so I don't know, but I still had

1332
01:05:09,159 --> 01:05:11,880
some sort of trepidation about it. You know, it's just

1333
01:05:11,920 --> 01:05:15,079
like a it's a new a new format for that

1334
01:05:15,119 --> 01:05:19,519
studio and that game specifically, and I'm really enjoying it.

1335
01:05:20,239 --> 01:05:22,519
I'm having a lot of fun with it. I have

1336
01:05:23,800 --> 01:05:27,800
beat six bosses. I want to say out of the

1337
01:05:28,400 --> 01:05:30,199
I want to say eight. I think I've got I've

1338
01:05:30,239 --> 01:05:35,480
got two bosses left, and I'm really impressed with it.

1339
01:05:35,559 --> 01:05:37,960
I know it's getting you know, I've seen all I've

1340
01:05:38,000 --> 01:05:41,760
seen opinions all over the spectrum on this game. But

1341
01:05:42,920 --> 01:05:47,360
if you are somebody who likes, if you enjoy speed running,

1342
01:05:47,400 --> 01:05:50,360
maybe you aren't somebody who actively speed runs yourself, but

1343
01:05:50,880 --> 01:05:53,679
you watch things like games done quick, or you're just

1344
01:05:54,000 --> 01:05:56,119
plugged into Twitch where people do that sort of thing.

1345
01:05:56,159 --> 01:06:03,199
And it's very much a game that holds up efficiency

1346
01:06:04,360 --> 01:06:10,079
and execution above everything. And if you are unable to

1347
01:06:12,000 --> 01:06:17,280
uphold those two values in your gameplay sessions, then you're

1348
01:06:17,360 --> 01:06:20,880
gonna fail, right, and I feel plenty of times. But

1349
01:06:20,920 --> 01:06:23,000
the great thing is that you know a run from

1350
01:06:23,000 --> 01:06:27,480
start to finish is only about forty five minutes, and

1351
01:06:28,239 --> 01:06:31,559
you know it takes place across three nights, three days.

1352
01:06:32,760 --> 01:06:35,000
So and the way that kind of works is think

1353
01:06:35,000 --> 01:06:37,679
of a Battle Royale game. I think about Fortnite where

1354
01:06:37,679 --> 01:06:41,639
the circle closes. Now, imagine at the end of Fortnite's

1355
01:06:41,679 --> 01:06:46,840
final circle, you the circle stops moving and a boss summons,

1356
01:06:47,559 --> 01:06:50,719
and you beat that boss, and then the circle expands again.

1357
01:06:50,760 --> 01:06:54,079
The circle disappears and starts back all the way out,

1358
01:06:54,239 --> 01:06:56,679
you know, on the perimeter of the map. And that's

1359
01:06:56,760 --> 01:07:01,599
that's one day finished. And then you ring that is

1360
01:07:03,039 --> 01:07:09,079
that is the Elden Ring. Yes, spoilers, yes, go watch

1361
01:07:09,119 --> 01:07:11,480
the body video on it on the lore behind that

1362
01:07:11,679 --> 01:07:18,280
Marcus No, but so that that that ring then expands

1363
01:07:18,320 --> 01:07:21,320
again and that's the start of day two, right, and

1364
01:07:21,360 --> 01:07:23,119
you do it one more time, and then you get

1365
01:07:23,559 --> 01:07:26,119
I won't spoil what happens, but you get taken somewhere

1366
01:07:26,719 --> 01:07:28,480
and you kind of have a breather, and then you

1367
01:07:28,559 --> 01:07:33,760
initiate the final boss on the third day and throughout it,

1368
01:07:33,800 --> 01:07:35,440
at the start of your run, you have to pick

1369
01:07:36,599 --> 01:07:40,280
the night Lord, which are the main bosses in the game.

1370
01:07:40,559 --> 01:07:42,239
The thing with the game is you're gonna fight many,

1371
01:07:42,280 --> 01:07:47,000
many bosses. You know, a lot of fan favorites return

1372
01:07:47,480 --> 01:07:50,159
and you'll randomly stumble upon them as world bosses in

1373
01:07:50,199 --> 01:07:54,719
the game. Across the map, which is randomized, you'll you'll

1374
01:07:54,760 --> 01:08:04,840
see similar pois, but their locations change and I lost

1375
01:08:04,880 --> 01:08:05,639
my train of thought.

1376
01:08:05,719 --> 01:08:08,519
Speaker 3: You know, it's fine because I've just had an epiphany

1377
01:08:08,679 --> 01:08:10,519
with you mentioned in the three day cycle, and I don't

1378
01:08:10,559 --> 01:08:12,480
know how it took this long for for it to

1379
01:08:12,519 --> 01:08:15,119
hit me about this games. I love elden Ring. This

1380
01:08:15,239 --> 01:08:18,319
is is this the major's mask of Elden Ring.

1381
01:08:19,720 --> 01:08:23,039
Speaker 4: Of like it's this weird stuff, yeah.

1382
01:08:22,319 --> 01:08:25,079
Speaker 3: Yeah, yeah, Like we've taken that game and remixed it

1383
01:08:25,119 --> 01:08:29,279
into this weird three day cycle that is like the

1384
01:08:29,359 --> 01:08:33,000
anthesis of how you play the last game and turned

1385
01:08:33,039 --> 01:08:35,600
it into this thing that is also very polarizing for

1386
01:08:35,680 --> 01:08:39,880
fans of the first thing. Yeah, Yeah, it's just like

1387
01:08:39,920 --> 01:08:43,880
because everything I want to I love elden Ring to

1388
01:08:43,920 --> 01:08:46,479
death and and I love Shadow of the Archery as well,

1389
01:08:47,239 --> 01:08:49,039
and this I I've had it, and I still have

1390
01:08:49,119 --> 01:08:51,880
not started it because it's like it's got those things

1391
01:08:51,920 --> 01:08:53,880
where like I love roguelikes, Like I have no issue

1392
01:08:53,880 --> 01:08:55,760
with roguelikes, but it's like, do I want that from

1393
01:08:55,800 --> 01:08:57,640
this because everything you're saying, but like, and I've heard

1394
01:08:57,640 --> 01:08:58,960
it from other people who have like the point of

1395
01:08:58,960 --> 01:09:01,279
the game is just the move don't don't stop the

1396
01:09:01,319 --> 01:09:02,880
smell of rose, like just you need to hit these

1397
01:09:02,880 --> 01:09:05,319
points or you're gonna lose. And it's like when I

1398
01:09:05,359 --> 01:09:07,359
play elden Ring, that's all I want to do is

1399
01:09:07,399 --> 01:09:09,159
just like stop and smell the roses. I want to

1400
01:09:09,159 --> 01:09:11,119
live in this world and like look around and just

1401
01:09:11,159 --> 01:09:14,399
like you know, like just ride my little magical horse

1402
01:09:14,439 --> 01:09:16,920
and just have a good old time, yeah, getting annihilated

1403
01:09:16,920 --> 01:09:21,319
by things. So it's like, huh man, it's that's like

1404
01:09:21,359 --> 01:09:23,119
all in the paper and it does not sound appealing.

1405
01:09:23,760 --> 01:09:25,880
Speaker 1: I don't think you should play this game if you

1406
01:09:25,880 --> 01:09:27,039
have not played elden Ring.

1407
01:09:27,680 --> 01:09:28,600
Speaker 3: Oh, if you have not played it.

1408
01:09:29,239 --> 01:09:31,399
Speaker 4: That's an interesting thing with this game where I was like,

1409
01:09:31,520 --> 01:09:33,920
usually when you switch genres like this, it's like we

1410
01:09:33,920 --> 01:09:35,640
were going for one audience and now we're going for

1411
01:09:35,680 --> 01:09:39,399
another one. But like the base gameplay of elden Ring

1412
01:09:39,479 --> 01:09:41,600
or just like a Frumsoft game is so important to

1413
01:09:41,640 --> 01:09:44,119
playing this that it really is like taking a really

1414
01:09:44,119 --> 01:09:46,359
wide audience and then like picking a chunk out of it.

1415
01:09:46,439 --> 01:09:49,119
Is how I see it it.

1416
01:09:49,239 --> 01:09:51,920
Speaker 1: To me, it feels like an encore of sorts.

1417
01:09:52,119 --> 01:09:53,600
Speaker 4: Sure, yeah, yeah, you know we.

1418
01:09:56,279 --> 01:10:03,279
Speaker 1: Like like checking st Yeah, it feels it depends on

1419
01:10:03,279 --> 01:10:04,920
what you want out of an encore, right, if you

1420
01:10:04,960 --> 01:10:06,720
want if you want the you know.

1421
01:10:06,720 --> 01:10:09,039
Speaker 3: Like more of the same, usually means like give me

1422
01:10:09,079 --> 01:10:11,199
that again, the same thing more or less.

1423
01:10:11,560 --> 01:10:16,039
Speaker 1: Yeah, then maybe maybe shout out more. So sure, yeah,

1424
01:10:16,079 --> 01:10:18,039
we'll say that this is like the B side.

1425
01:10:18,399 --> 01:10:21,720
Speaker 3: Sure yeah, this is the.

1426
01:10:21,359 --> 01:10:25,319
Speaker 1: This is the acoustic intermission in the middle of the set, right,

1427
01:10:25,760 --> 01:10:28,039
But you only appreciate it because you have the knowledge

1428
01:10:28,079 --> 01:10:31,800
of the other the other works, and you know, nobody's

1429
01:10:31,800 --> 01:10:35,760
going to the show and and you know, expecting the

1430
01:10:35,840 --> 01:10:39,960
acoustic intermission. They're there to see the full band and

1431
01:10:40,000 --> 01:10:42,279
all of that. But what if you know halfway through,

1432
01:10:42,359 --> 01:10:45,600
you know, oh, this is this is a weird experimental part, right,

1433
01:10:45,920 --> 01:10:47,680
and that's kind of what Night Rain feels like.

1434
01:10:48,000 --> 01:10:50,640
Speaker 3: MTV Unplugged is not the way to maybe introduce yourself

1435
01:10:50,640 --> 01:10:51,800
to Nirvana for the first.

1436
01:10:51,640 --> 01:10:57,680
Speaker 1: Time, exactly. Yeah. So I think if if you have

1437
01:10:57,720 --> 01:11:00,720
played Down and Ring and you want to go back

1438
01:11:00,760 --> 01:11:05,000
to Limb Graves, specifically the starting area, you want to

1439
01:11:05,000 --> 01:11:10,079
see aspects of you know, the Scarlet Rot, you want

1440
01:11:10,079 --> 01:11:13,600
to see some of the some of the snowy areas

1441
01:11:13,640 --> 01:11:16,359
and the fire areas, those kind of make appearances, but

1442
01:11:16,439 --> 01:11:20,840
the base canvas is a sort of alternate reality of

1443
01:11:21,000 --> 01:11:27,560
Limb Grave. It just I don't know, it's really doing

1444
01:11:27,600 --> 01:11:30,359
it for me. I'm really enjoying it, and I kind

1445
01:11:30,359 --> 01:11:32,279
of thought maybe it wouldn't you know. Like I said,

1446
01:11:32,319 --> 01:11:35,760
I had that skepticism about probably maybe play a couple

1447
01:11:35,760 --> 01:11:37,960
of matches and I'll be done. But this is a

1448
01:11:38,000 --> 01:11:40,640
game that I'm really enjoying to go and going and

1449
01:11:40,720 --> 01:11:44,239
helping friends who are earlier in their runs, just because

1450
01:11:44,239 --> 01:11:47,039
I like playing the game. And it's it's in some

1451
01:11:47,079 --> 01:11:52,039
ways a puzzle in terms of you're pathing right right,

1452
01:11:52,239 --> 01:11:55,520
which this night this night Lord that we're fighting at

1453
01:11:55,520 --> 01:11:58,960
the end, they're weak to lightning. Right, Okay, well, we

1454
01:11:59,000 --> 01:12:02,239
need to prioritize on the map there are certain camps

1455
01:12:02,239 --> 01:12:06,640
that we can see that are lightning attuned and we

1456
01:12:06,720 --> 01:12:11,199
are more likely to get you know, lightning gear, lightning items,

1457
01:12:11,199 --> 01:12:16,239
and weapons and talismans from those places. Let's prioritize those.

1458
01:12:16,640 --> 01:12:18,359
But also we need to make sure that we have

1459
01:12:18,479 --> 01:12:24,119
enough estes flasks. I forget what they're called in and

1460
01:12:24,520 --> 01:12:28,520
they're not called ess flasks. They're called another kind of flask, right, Yeah,

1461
01:12:28,560 --> 01:12:32,159
I don't remember, but yeah, yeah, whatever, I need more

1462
01:12:32,199 --> 01:12:35,680
flasks for the final boss. So we also need to

1463
01:12:35,680 --> 01:12:39,319
prioritize their churches that are randomly scattered around the map.

1464
01:12:39,359 --> 01:12:40,920
And if I go there and go to the altar,

1465
01:12:41,319 --> 01:12:43,439
I get a flask charge. Okay, so we've got that

1466
01:12:43,560 --> 01:12:47,039
knocked out. Oh but you know our one of my

1467
01:12:47,079 --> 01:12:49,680
friends needs to go to us. Maybe we need to

1468
01:12:49,720 --> 01:12:54,479
go to a mine to get a the weapon shards

1469
01:12:54,560 --> 01:12:57,000
or whatever to upgrade our weapons later on. Right, there

1470
01:12:57,000 --> 01:12:59,039
are a lot of those micro decisions that are happening.

1471
01:13:00,640 --> 01:13:05,199
And the cool thing about the multiple days is you

1472
01:13:05,239 --> 01:13:07,760
know the circle is closing around you. You might miss

1473
01:13:07,800 --> 01:13:09,640
a camp that you really wanted to go and clear

1474
01:13:10,880 --> 01:13:12,439
but like, okay, well we can we can go back

1475
01:13:12,439 --> 01:13:15,119
there if we really need to tomorrow on the next day,

1476
01:13:16,000 --> 01:13:17,880
but then this other part of the map is likely

1477
01:13:17,920 --> 01:13:21,199
to open up to us in a cool way. There's

1478
01:13:21,199 --> 01:13:26,520
something called shifting earths, where like craters will erupt and

1479
01:13:26,560 --> 01:13:29,079
there will be like special they're kind of like special

1480
01:13:29,119 --> 01:13:32,920
world events that happen, and there's some really cool secrets

1481
01:13:32,920 --> 01:13:36,439
to find within those. There's there's so far up on

1482
01:13:36,560 --> 01:13:39,279
like three of those shifting earths. One is like a

1483
01:13:39,319 --> 01:13:43,079
mountaintop that like you have to explore and and and

1484
01:13:43,359 --> 01:13:45,640
find like these buffs that are in it that are

1485
01:13:45,640 --> 01:13:49,039
protected by these ice dragons. There's another that's a magma

1486
01:13:49,319 --> 01:13:52,560
crater that's full of little mini bosses, and at the

1487
01:13:52,640 --> 01:13:55,159
end is like a big, you know, magma worm that

1488
01:13:55,199 --> 01:13:56,960
you can get and if you beat it, there's an

1489
01:13:56,960 --> 01:13:59,199
altar that lets you level up one of your weapons

1490
01:13:59,239 --> 01:14:02,800
to a legendary And there's a Scarlet Rot Forest version,

1491
01:14:03,039 --> 01:14:05,560
which I haven't fully explored yet. And I know there's

1492
01:14:05,560 --> 01:14:08,000
more because I haven't gotten the Steam achievement that tells

1493
01:14:08,000 --> 01:14:12,640
me I've unlocked all of them. But yeah, it's it's

1494
01:14:12,680 --> 01:14:15,680
a cool game. The characters that you're playing as you're

1495
01:14:15,680 --> 01:14:19,920
playing as pre built, pre made characters. You know, Uh,

1496
01:14:20,119 --> 01:14:22,800
they are their their own classes, they have their own abilities,

1497
01:14:23,279 --> 01:14:26,600
but you are along the way on every run. You

1498
01:14:26,640 --> 01:14:28,920
are kind of equipping them with new things every time,

1499
01:14:29,720 --> 01:14:33,000
but your your base abilities kind of stay the same.

1500
01:14:33,239 --> 01:14:36,159
But it's about how you modify your your character to

1501
01:14:36,239 --> 01:14:41,279
exploit your strengths and minimize your weaknesses well while while

1502
01:14:41,279 --> 01:14:43,920
considering everything else. It's it's a cool game.

1503
01:14:43,960 --> 01:14:47,039
Speaker 3: I like it a lot awesome. What have you been

1504
01:14:47,119 --> 01:14:50,079
uh your current love?

1505
01:14:51,039 --> 01:14:52,840
Speaker 2: I'm in a weird place right now. Like I loved

1506
01:14:52,920 --> 01:14:55,720
Clare Obscure right, which I wrote the review for Game

1507
01:14:55,720 --> 01:14:58,039
and Former, and it really does feel like a potential

1508
01:14:58,279 --> 01:15:01,039
Game of the Year contender apps. I only started that too,

1509
01:15:01,279 --> 01:15:04,840
actually yeah, but then I played Blades of Fire, which

1510
01:15:04,880 --> 01:15:08,119
was a game that, like I didn't like, I really

1511
01:15:08,159 --> 01:15:10,079
wanted to like it, Like you can find my review

1512
01:15:10,119 --> 01:15:11,720
on game from dot com. I gave it a five

1513
01:15:11,960 --> 01:15:15,279
point five, which is like the lowest score I've given

1514
01:15:15,319 --> 01:15:21,600
in a while. And like I love I love Mercury Steam.

1515
01:15:21,640 --> 01:15:23,920
I still love Mercury Steam, but that game, Like I

1516
01:15:24,199 --> 01:15:26,439
got so frustrated with that game to the point where

1517
01:15:26,439 --> 01:15:28,279
I was almost like hit a point in my free

1518
01:15:28,279 --> 01:15:29,239
time where I was like, I just don't want to

1519
01:15:29,239 --> 01:15:31,720
play a lot of games right now. Like I just

1520
01:15:31,800 --> 01:15:34,319
like it just turned me off of games for a week.

1521
01:15:35,520 --> 01:15:38,960
But like, yeah, I know, and it's I feel bad

1522
01:15:39,039 --> 01:15:41,239
even saying it, because like it's a very technically proficient

1523
01:15:41,239 --> 01:15:42,960
game and it has some cool ideas, but I just

1524
01:15:43,199 --> 01:15:45,560
I hit so many sort of frustration points with it.

1525
01:15:47,199 --> 01:15:49,000
And then also to be fair, I was I'm kind

1526
01:15:49,000 --> 01:15:50,840
of clearing the runway a little bit for death Stranding

1527
01:15:50,880 --> 01:15:52,920
and switched to you know, like I knew those were

1528
01:15:52,960 --> 01:15:54,520
like coming soon, and like I didn't want to be

1529
01:15:54,560 --> 01:15:57,199
in the middle of anything so like, but I did

1530
01:15:57,199 --> 01:16:00,439
want to shout out I think you By the time

1531
01:16:00,720 --> 01:16:03,600
this podcast airs, there should be like a video online.

1532
01:16:03,640 --> 01:16:07,479
But I played through Holston had like a recent build,

1533
01:16:07,880 --> 01:16:10,800
which is this really cool horror game that looks a

1534
01:16:10,800 --> 01:16:14,560
little like Signalis or crow Country recently. If you've played those,

1535
01:16:15,079 --> 01:16:21,880
it looks like like it looks very pixelated in two D,

1536
01:16:22,640 --> 01:16:25,119
but it's not like you have full three D control

1537
01:16:25,479 --> 01:16:28,279
of the camera, and when you pull the left trigger,

1538
01:16:28,399 --> 01:16:31,960
you go into third person shooting mode, and it's like

1539
01:16:32,079 --> 01:16:34,159
it's it's a game that, like I really encourage you

1540
01:16:34,199 --> 01:16:36,039
to like look up footage of it and see it

1541
01:16:36,079 --> 01:16:38,960
in action because it's really interesting and cool and like

1542
01:16:39,000 --> 01:16:41,279
I really had a good time with this demo that

1543
01:16:41,319 --> 01:16:42,119
I played.

1544
01:16:42,199 --> 01:16:45,079
Speaker 3: Kyle, how accurate is it, say, like trying to visualize

1545
01:16:45,119 --> 01:16:47,520
how to the third person mode looks. I don't know

1546
01:16:47,520 --> 01:16:50,680
why I thought of wild Guns because it's like that

1547
01:16:50,760 --> 01:16:54,840
flat behind the shoulder kind of if that if that

1548
01:16:55,199 --> 01:16:58,520
totally matches up. But like wild Guns popped in my

1549
01:16:58,560 --> 01:17:02,479
head first, So like the PS one RPG or no, no,

1550
01:17:02,560 --> 01:17:05,119
the the like Super Nintendo, like like gun Shooter, the

1551
01:17:05,159 --> 01:17:11,680
Cowboy who again it's dumb, it's for some reason it

1552
01:17:11,720 --> 01:17:12,319
popped in my head.

1553
01:17:12,279 --> 01:17:17,560
Speaker 2: It is like it might work. I mean when when

1554
01:17:17,560 --> 01:17:19,920
you go into that third person shooter mode, it feels

1555
01:17:19,960 --> 01:17:20,960
like Resident Evil fo.

1556
01:17:21,479 --> 01:17:23,840
Speaker 3: Yeah, it's like a residue before d make.

1557
01:17:24,520 --> 01:17:26,279
Speaker 2: Yes, Yeah, that is kind of what it feels like.

1558
01:17:26,319 --> 01:17:28,479
And they're and from playing that demo, I feel like

1559
01:17:28,680 --> 01:17:30,840
so far they've really nailed it, and I was very

1560
01:17:30,880 --> 01:17:33,039
impressed with it. Yeah, it's not it doesn't have like

1561
01:17:33,079 --> 01:17:36,520
a release date or platforms yet. I mean PC actually

1562
01:17:36,600 --> 01:17:40,680
take that back, PC and consoles, but it's it's so

1563
01:17:40,920 --> 01:17:43,319
it's probably still a ways away, but like I was

1564
01:17:43,399 --> 01:17:45,239
really impressed with playing it. I don't know, I played

1565
01:17:45,239 --> 01:17:47,479
like an hour this like more recent sort of build.

1566
01:17:47,600 --> 01:17:49,079
It's it's very cold. It's called Holston.

1567
01:17:50,239 --> 01:17:53,039
Speaker 3: Yeah. Also, I just looked up just some screenshots of

1568
01:17:53,479 --> 01:17:55,399
wild Guns. Yeah, I'm way off. It's been a while.

1569
01:17:57,920 --> 01:17:59,880
I thought the camera was seemed a little closer to them,

1570
01:17:59,880 --> 01:18:01,520
but it's like no, no, no, it really is.

1571
01:18:02,359 --> 01:18:04,680
Speaker 2: It is. It does have that sort of sixteen bit

1572
01:18:04,800 --> 01:18:07,039
kind of look. It's it's very cool. They really did

1573
01:18:07,079 --> 01:18:08,920
a cool job with it. Yeah, I'm very excited to

1574
01:18:08,920 --> 01:18:12,439
play the sort of final game whenever that comes to exist.

1575
01:18:12,600 --> 01:18:14,800
Speaker 3: Yeah, and you mentioned Claibscire. I do want to mention

1576
01:18:15,479 --> 01:18:18,640
I touched on it. I finally started that game in

1577
01:18:18,760 --> 01:18:21,800
earnest because I played the press build that they sent out.

1578
01:18:21,840 --> 01:18:24,119
This was before but just like right when we had

1579
01:18:24,159 --> 01:18:27,520
just started kind of getting the wheels back together with

1580
01:18:27,600 --> 01:18:32,239
Game Informer. So I have, like last week started the

1581
01:18:32,239 --> 01:18:34,880
full game that I've been sitting on, and that game's

1582
01:18:34,880 --> 01:18:37,840
awesome and it's super good, and I'm still like pretty early.

1583
01:18:37,880 --> 01:18:42,960
I just got to like the water area, which yeah, yeah,

1584
01:18:43,359 --> 01:18:45,960
but it's it's so good so far. I love that

1585
01:18:45,960 --> 01:18:48,159
that intro. It's kind of like I've wrote down like

1586
01:18:48,199 --> 01:18:50,800
this might be a Moment of the year contender, right.

1587
01:18:50,680 --> 01:18:54,640
Speaker 2: I think, Yeah, Yeah, Like it starts strong for sure.

1588
01:18:55,239 --> 01:18:59,520
Speaker 3: It starts very strong, and including like when I say

1589
01:18:59,640 --> 01:19:02,039
entro I meet up to like when you actually get

1590
01:19:02,079 --> 01:19:04,840
control on the island because the things that happened at

1591
01:19:04,880 --> 01:19:06,640
the island is like incredible.

1592
01:19:07,119 --> 01:19:09,680
Speaker 2: Yeah, it's very good. It's it's one of those like

1593
01:19:10,000 --> 01:19:11,239
make sure you play it before the end of the

1594
01:19:11,319 --> 01:19:13,159
year kind of games, you know exactly.

1595
01:19:13,520 --> 01:19:15,600
Speaker 1: Yeah, And what trole was that I missed that?

1596
01:19:15,840 --> 01:19:19,520
Speaker 3: Cl three that.

1597
01:19:19,479 --> 01:19:21,039
Speaker 1: Is that is next on my list.

1598
01:19:21,359 --> 01:19:23,399
Speaker 3: It's amazing on what a game's done given, Like that's

1599
01:19:23,399 --> 01:19:25,640
got to be the trickiest game to not only remember

1600
01:19:25,640 --> 01:19:27,239
the full name, but to spell.

1601
01:19:28,199 --> 01:19:31,039
Speaker 2: Yeah, well, especially if you have a daughter named Claire

1602
01:19:31,079 --> 01:19:32,920
who spells her name differently.

1603
01:19:34,319 --> 01:19:37,439
Speaker 4: Claire and the word obscure, like both English versions of

1604
01:19:37,479 --> 01:19:41,119
those words end with the letter E. In French, she's got.

1605
01:19:41,159 --> 01:19:44,560
Speaker 3: Yeah, it's like no e and the title Claire obscure.

1606
01:19:45,159 --> 01:19:48,800
If you were English, that's how you would read it. Yeah,

1607
01:19:49,520 --> 01:19:52,000
does your daughter want to be referred to as obscure.

1608
01:19:52,359 --> 01:19:55,640
She does. She think the title of this game is cool.

1609
01:19:56,319 --> 01:19:58,800
Speaker 2: No, she doesn't care. She's too cool for it. She doesn't,

1610
01:19:59,159 --> 01:20:00,800
she's got other Oh she's too cool.

1611
01:20:00,880 --> 01:20:04,640
Speaker 3: Okay, it's too cool. Yeah, gotcha, Charles. What games are

1612
01:20:04,640 --> 01:20:05,600
too cool for you right now?

1613
01:20:06,720 --> 01:20:09,159
Speaker 4: Well, the games are just cool enough for me. Are

1614
01:20:10,560 --> 01:20:14,800
Monster Trained two? Which I reviewed? I really liked it,

1615
01:20:14,880 --> 01:20:17,439
and I have continued to play it after reviewing it,

1616
01:20:17,479 --> 01:20:20,640
which is not something I do very often. I don't

1617
01:20:20,640 --> 01:20:22,960
know if either any of you guys are Monster Trained one?

1618
01:20:23,399 --> 01:20:23,479
Speaker 5: Now.

1619
01:20:23,560 --> 01:20:26,039
Speaker 3: I always meant to get to it because I like

1620
01:20:26,439 --> 01:20:29,000
good things and I liked Slate Aspire, but yeah, it

1621
01:20:29,119 --> 01:20:30,640
just never got to it.

1622
01:20:31,439 --> 01:20:35,920
Speaker 1: I have it downloaded, I have a sequel code. Yeah,

1623
01:20:36,199 --> 01:20:37,319
I'm going to play it.

1624
01:20:37,479 --> 01:20:38,159
Speaker 3: Yeah.

1625
01:20:38,239 --> 01:20:41,760
Speaker 4: Monster Train two feels a little better to me, especially

1626
01:20:41,800 --> 01:20:43,880
after I was playing the sequel and I was trying

1627
01:20:43,920 --> 01:20:45,479
to tell my partner how much I liked the game.

1628
01:20:45,560 --> 01:20:48,159
So she has like, there's Monster Trained one is an

1629
01:20:48,199 --> 01:20:51,239
Apple Arcade game, so she was playing the first game

1630
01:20:51,319 --> 01:20:52,960
on her phone while I was talking about how much

1631
01:20:52,960 --> 01:20:56,359
I like the second game. But like the basic just

1632
01:20:56,560 --> 01:20:59,680
is it's kind of like tower defense roguelike deck Builders,

1633
01:20:59,720 --> 01:21:02,399
how describe it. So you're on a train and there's

1634
01:21:02,439 --> 01:21:05,359
like three tiers of the car, and it will appear

1635
01:21:05,399 --> 01:21:07,159
on the first tier, and then they'll go up if

1636
01:21:07,199 --> 01:21:10,159
they survive each turn. And you have all your units

1637
01:21:10,159 --> 01:21:11,520
that you pull out of your deck and you get

1638
01:21:11,520 --> 01:21:15,199
to place them on each floor, and just every you

1639
01:21:15,239 --> 01:21:18,079
have clans, which are like sets of units and like

1640
01:21:18,199 --> 01:21:20,520
related abilities. So there's like the pyre Born and they're

1641
01:21:20,560 --> 01:21:23,960
like dragons. They've got this like fire status, and then

1642
01:21:23,960 --> 01:21:26,319
you've got the Banish, which are these angels. They have

1643
01:21:26,359 --> 01:21:29,199
a status called Valor, which gives them shield and more damage,

1644
01:21:29,720 --> 01:21:31,159
and like the whole thing that's really cool about the

1645
01:21:31,199 --> 01:21:33,319
game is there's all these different clans and you can

1646
01:21:33,359 --> 01:21:35,600
mix and match them and the way that they interact.

1647
01:21:35,760 --> 01:21:39,159
It's like like there's five clans in the base game.

1648
01:21:39,199 --> 01:21:41,039
There's more like secret clans you can get, but just

1649
01:21:41,039 --> 01:21:44,159
between the five clans, each one has two champions, and

1650
01:21:44,199 --> 01:21:46,399
each champion has like a different set of starting cards,

1651
01:21:46,479 --> 01:21:49,159
so there's something like eighty ways you can just start

1652
01:21:49,199 --> 01:21:52,239
a run before you even get into like the randomizing elements,

1653
01:21:52,479 --> 01:21:54,960
and it's just like it all and it basically always

1654
01:21:54,960 --> 01:21:56,840
feels good. There's some that it's like it is harder

1655
01:21:56,880 --> 01:21:59,720
to make some combos work than others, but I'm almost

1656
01:21:59,720 --> 01:22:01,760
always surprised. I'm like, oh, I forgot this was a thing.

1657
01:22:01,800 --> 01:22:05,560
These guys did work starly with this other one, so

1658
01:22:05,600 --> 01:22:08,560
I've just been having fun going through that. They also

1659
01:22:08,560 --> 01:22:10,840
have like a really cool dimensional challenges mode in this one,

1660
01:22:10,920 --> 01:22:14,039
where it's like there's challenge modes where it's like, ah,

1661
01:22:14,079 --> 01:22:15,760
you have less health or you do less damage or

1662
01:22:15,760 --> 01:22:17,279
whatever that are in a lot of games, and this

1663
01:22:17,439 --> 01:22:21,000
is like what if everything was doubled. What if every

1664
01:22:21,000 --> 01:22:22,920
time you did a status effect it was doubled, and

1665
01:22:22,960 --> 01:22:25,199
every time you got money it was doubled. The game's

1666
01:22:25,239 --> 01:22:27,960
not harder, it's just doubled. And that's just like fun

1667
01:22:28,000 --> 01:22:28,319
to play.

1668
01:22:28,359 --> 01:22:28,760
Speaker 3: I don't know.

1669
01:22:28,800 --> 01:22:30,880
Speaker 4: And if you as you unlock them, there's like a

1670
01:22:30,920 --> 01:22:33,399
tree where you unlock lots of more modes, but I

1671
01:22:33,479 --> 01:22:37,560
like that, it's just as funky. So I highly recommend that.

1672
01:22:37,600 --> 01:22:39,479
I had written in my review that it was my

1673
01:22:39,479 --> 01:22:41,640
favorite rogue like of the year, and then Brian, who

1674
01:22:41,640 --> 01:22:43,840
had its ALLAR reviews first like, hey, Charles, this is

1675
01:22:43,920 --> 01:22:46,199
kind of weird to say, considering you did review Blueprints.

1676
01:22:46,239 --> 01:22:48,119
I was like, oh, I forgot about Blueprints. I like

1677
01:22:48,199 --> 01:22:51,520
fully as I was writing this because it almost doesn't

1678
01:22:51,520 --> 01:22:52,960
even feel like a rogue like in my head, because

1679
01:22:52,960 --> 01:22:55,920
it's such like a weird kind of game. But those

1680
01:22:55,920 --> 01:23:00,479
are one of Yeah, these are my two, two of

1681
01:23:00,520 --> 01:23:03,119
my favorites so far the same ration score.

1682
01:23:03,159 --> 01:23:04,600
Speaker 2: I think right nine five for both.

1683
01:23:04,600 --> 01:23:09,359
Speaker 4: I believe, Yeah, Monster Train, I think it's nine two five.

1684
01:23:09,960 --> 01:23:12,359
Blueprints was like, I don't know if you guys have

1685
01:23:12,359 --> 01:23:14,880
ever had the thing where I had a hard time

1686
01:23:15,279 --> 01:23:18,239
landing where exactly it was a Blueprints. I thought about ten,

1687
01:23:19,000 --> 01:23:21,800
and I was like, I don't know, but I've never

1688
01:23:21,840 --> 01:23:23,640
thought about giving a game at ten before. That's like

1689
01:23:23,640 --> 01:23:26,359
the first one I've been reviewing where i'd considered it.

1690
01:23:27,079 --> 01:23:29,199
Speaker 3: Yeah, it's weird. I gave my first ten as one

1691
01:23:29,199 --> 01:23:32,279
of our Like when we came back to life, one

1692
01:23:32,319 --> 01:23:35,319
of our we reviewed a bunch of twenty twenty four

1693
01:23:35,359 --> 01:23:39,119
games that came out during our absence, and one of

1694
01:23:39,159 --> 01:23:41,720
the games I reviewed was Astrobat and that was the

1695
01:23:41,760 --> 01:23:44,680
first game I'd ever awarded a ten, and I think

1696
01:23:44,840 --> 01:23:48,119
served yeah, and it was it helped maybe having had

1697
01:23:48,439 --> 01:23:50,880
having had time to let it marinate in my brain

1698
01:23:50,960 --> 01:23:54,640
after i'd finished it because it had been a few months,

1699
01:23:54,760 --> 01:23:57,800
so that one was like an easier conversation than I

1700
01:23:57,800 --> 01:23:59,840
had ever envisioned about, Like, man, there's gonna be there.

1701
01:24:00,039 --> 01:24:01,399
It might be a day where we're gonna have to

1702
01:24:01,439 --> 01:24:03,039
sit down and think, like this might be a near

1703
01:24:03,039 --> 01:24:06,279
perfect video game. And it has never happened to me yet.

1704
01:24:07,319 --> 01:24:12,279
Speaker 4: So have you ever like talked yourself down from a ten? Not?

1705
01:24:12,439 --> 01:24:15,039
Like I know, it was a whole thing of you

1706
01:24:15,079 --> 01:24:17,520
gave cheers the Kingdom of nine of a five. Yeah,

1707
01:24:17,680 --> 01:24:20,000
I mean that was a conversation that we had that

1708
01:24:20,199 --> 01:24:21,800
was like understood, why you did that?

1709
01:24:22,119 --> 01:24:26,039
Speaker 2: Yeah, this is good.

1710
01:24:26,039 --> 01:24:29,800
Speaker 1: You gotta go with your gut, right yeah, yeah, yeah,

1711
01:24:29,960 --> 01:24:30,960
Actually I lied.

1712
01:24:31,000 --> 01:24:32,880
Speaker 3: There was the close up come was a shadow of

1713
01:24:32,880 --> 01:24:36,119
the archery because I gave that a seven five yeah,

1714
01:24:36,319 --> 01:24:38,720
and we gave I didn't review bass elden Ring. That

1715
01:24:38,800 --> 01:24:41,079
was the format editor Dan tact, but he gave that

1716
01:24:41,119 --> 01:24:44,720
a ten and I was like, yeah, this says I

1717
01:24:44,760 --> 01:24:48,399
did rationalize in my mind of like I don't ultimately

1718
01:24:48,560 --> 01:24:51,039
I don't think this is better than the base campaign

1719
01:24:51,640 --> 01:24:54,439
and own ring, but it is like right there with it,

1720
01:24:54,560 --> 01:24:57,119
Like I don't think it supersedes what they had already done,

1721
01:24:57,279 --> 01:24:59,640
and I think that's what would have been made, would

1722
01:24:59,680 --> 01:25:02,760
have made it worthy of a ten to me, as

1723
01:25:02,760 --> 01:25:05,119
if they topped it somehow. But since it was like that,

1724
01:25:05,159 --> 01:25:08,319
combined with the fact that it's maybe not necessarily see

1725
01:25:08,319 --> 01:25:10,439
what's well, But now that it's a known quantity, it

1726
01:25:10,439 --> 01:25:13,159
doesn't have that X factor of like I don't know

1727
01:25:13,199 --> 01:25:15,159
what I didn't I don't know what they did here.

1728
01:25:15,239 --> 01:25:16,880
Basically it's like, oh, no, I know what this is.

1729
01:25:16,920 --> 01:25:18,439
So now I'm a little bit more critical of what

1730
01:25:18,479 --> 01:25:21,720
they could do. So yeah, that was kind of that

1731
01:25:21,800 --> 01:25:24,000
was my reason for I went, I guess a point

1732
01:25:24,039 --> 01:25:27,199
two five. You know, I know that's very harsh, but

1733
01:25:27,800 --> 01:25:29,119
you know, point two five less than a.

1734
01:25:29,079 --> 01:25:32,479
Speaker 2: Ten, so bother playing it at that point, you know,

1735
01:25:32,640 --> 01:25:33,199
I know, right.

1736
01:25:33,079 --> 01:25:36,239
Speaker 3: And basically saying it trash. So yeah, I think that's

1737
01:25:36,279 --> 01:25:38,800
the only time I got close to having that conversation.

1738
01:25:38,880 --> 01:25:43,600
I just remember that now. Yeah, But yeah, I guess

1739
01:25:43,680 --> 01:25:45,800
some other stuff as we start to wipe out that

1740
01:25:45,880 --> 01:25:48,600
I've been touching that we haven't really covered in any

1741
01:25:48,640 --> 01:25:50,760
like formal fashion, that I've been playing, Uh have you

1742
01:25:50,760 --> 01:25:53,000
guys started uh deliver it all costs at all?

1743
01:25:53,840 --> 01:25:57,479
Speaker 4: I played a little bit of it. Okay, I think

1744
01:25:57,520 --> 01:26:00,199
we have we have slightly conflicting opinions by to hear

1745
01:26:00,199 --> 01:26:00,880
you talk about.

1746
01:26:00,640 --> 01:26:03,399
Speaker 3: First, Okay, I'm still like I feel like I'm still early,

1747
01:26:03,680 --> 01:26:06,479
so like my opinions are still forming. I'm like I'm

1748
01:26:06,520 --> 01:26:10,159
like on day three or something, I think. But yeah,

1749
01:26:10,479 --> 01:26:13,520
it's basically like a top down It feels like if

1750
01:26:14,079 --> 01:26:16,720
a modernized GTA one or two, and sort of like

1751
01:26:16,720 --> 01:26:18,640
it's like a top down sandbox game where you're driving

1752
01:26:18,640 --> 01:26:21,119
around just causing chaos basically, but you're like a delivery

1753
01:26:21,199 --> 01:26:23,960
driver in the late nineteen fifties and you're just doing

1754
01:26:23,960 --> 01:26:28,000
all these very weird deliveries for these even weirder people

1755
01:26:29,439 --> 01:26:32,800
and it's just but like, for me, the main thing

1756
01:26:32,840 --> 01:26:35,079
you're coming to this game for is like the destructibility

1757
01:26:35,279 --> 01:26:38,479
it's got, Like it's it's like GTA Teardown, like the

1758
01:26:38,560 --> 01:26:44,119
video game teardown. Yeah. Yeah, of like every the destructibility

1759
01:26:44,119 --> 01:26:47,039
in this game is insane, Like every building can just

1760
01:26:47,119 --> 01:26:50,439
be absolutely leveled into like rubble, and your car is

1761
01:26:50,479 --> 01:26:54,359
like nigh indestructible, Like you're just plowing through buildings and

1762
01:26:54,359 --> 01:26:57,600
then watching them just like collapse and then hitting citizens

1763
01:26:57,640 --> 01:26:59,399
who are all like invincible and they all have like

1764
01:26:59,520 --> 01:27:01,880
great rap all physics, so like it's just fun to's

1765
01:27:01,880 --> 01:27:04,760
just like I'm not even I'm barely gonna use these roads.

1766
01:27:04,760 --> 01:27:06,560
I'm just gonna cut a straight line and then whatever

1767
01:27:06,600 --> 01:27:09,079
I run into is just you know, it's just it's

1768
01:27:09,079 --> 01:27:13,279
not your lucky day today. And that's like the sort

1769
01:27:13,279 --> 01:27:16,640
of like sheer dumb fun of that has like carried

1770
01:27:16,680 --> 01:27:18,800
me through, like and like the missions themselves are like

1771
01:27:19,359 --> 01:27:20,840
to me, kind of hit and miss or some that

1772
01:27:20,880 --> 01:27:23,600
are like really funny and like fun to execute, and

1773
01:27:23,600 --> 01:27:26,199
there's some that are like funny thematically, but maybe like

1774
01:27:26,279 --> 01:27:28,159
doing them is like like the ones that kind of

1775
01:27:28,159 --> 01:27:30,960
require me to drive carefully or like that is not

1776
01:27:31,000 --> 01:27:32,960
what I want to do in this game at all.

1777
01:27:33,000 --> 01:27:35,159
Speaker 4: That's my least favorite part of the game is when

1778
01:27:35,199 --> 01:27:37,039
it's like you look at the game and it's like

1779
01:27:37,079 --> 01:27:39,119
this is a game where you crash cars, you can

1780
01:27:39,199 --> 01:27:41,039
hit people and they go flying and it's silly and

1781
01:27:41,079 --> 01:27:43,119
they don't die. And then I open it up and

1782
01:27:43,159 --> 01:27:46,119
like the first several missions are like how slow and

1783
01:27:46,279 --> 01:27:47,600
careful can you drive?

1784
01:27:47,760 --> 01:27:49,520
Speaker 2: I'm like, why would play this game? Right?

1785
01:27:50,239 --> 01:27:54,199
Speaker 3: Yeah? Or like the Marlin and again they're funny, like

1786
01:27:54,199 --> 01:27:56,880
like I like the premise of this, like this is

1787
01:27:56,920 --> 01:28:00,039
a good gag of like I have to carry a

1788
01:28:00,079 --> 01:28:02,319
live marlin in the back and dip it in paint

1789
01:28:02,319 --> 01:28:04,640
to make it look called bino because this idiot guy

1790
01:28:04,720 --> 01:28:07,800
is trying to impress this girl's dad who's a fisherman.

1791
01:28:08,319 --> 01:28:10,119
But it is a like of like if I drive

1792
01:28:10,159 --> 01:28:12,119
too crazy, this Marlin's gonna like fly out and I

1793
01:28:12,119 --> 01:28:14,520
gotta go pick it up. And it looks funny, but

1794
01:28:14,560 --> 01:28:16,199
I'm tired of doing it for like the fifth time.

1795
01:28:16,920 --> 01:28:19,159
Like that kind of stuff kind of clashes with what

1796
01:28:19,800 --> 01:28:22,920
it feels like the real thing you're coming to the

1797
01:28:22,960 --> 01:28:25,560
game for, which is like just go crazy, you know,

1798
01:28:25,680 --> 01:28:27,520
just get in there and just go mess stuff up.

1799
01:28:27,560 --> 01:28:30,800
And you're like yeah, So I almost.

1800
01:28:30,640 --> 01:28:32,640
Speaker 4: Like for a mission where it's like and I'm sure

1801
01:28:32,640 --> 01:28:34,319
it's there, because I also haven't gotten that far. I

1802
01:28:34,359 --> 01:28:36,399
keep betting for a mission where it's like, hey, this

1803
01:28:36,479 --> 01:28:39,880
guy made me mad, let's go destroy his neighborhood and

1804
01:28:39,920 --> 01:28:41,600
you just obliterate the whole.

1805
01:28:41,640 --> 01:28:43,279
Speaker 3: I think it would be super fun. I just want

1806
01:28:43,279 --> 01:28:45,560
to do donuts and just take out a city block.

1807
01:28:46,079 --> 01:28:50,199
H yeah, but it is, it is fun, Like I

1808
01:28:50,199 --> 01:28:52,079
think people should definitely give it a try, just because

1809
01:28:52,319 --> 01:28:55,079
for at least for like the the destructibility alone is

1810
01:28:55,439 --> 01:28:56,800
like worth messing around with.

1811
01:28:57,680 --> 01:29:00,479
Speaker 4: My other take with it is that it has so

1812
01:29:00,600 --> 01:29:01,960
many cut scenes.

1813
01:29:02,239 --> 01:29:04,319
Speaker 3: A surprising amount of storytelling. Yeah.

1814
01:29:04,399 --> 01:29:06,119
Speaker 4: I was like, this is a game that does not

1815
01:29:06,279 --> 01:29:08,960
need to have any story, and it felt like every

1816
01:29:08,960 --> 01:29:10,560
time I had to walk to a place and talk

1817
01:29:10,600 --> 01:29:12,439
to a guy and then there was another cut scene,

1818
01:29:12,439 --> 01:29:14,600
and it was like, I maybe if it was later

1819
01:29:14,640 --> 01:29:16,079
in the game, you could use it to like hook

1820
01:29:16,119 --> 01:29:18,119
me back in and get me invested enough to finish.

1821
01:29:18,239 --> 01:29:21,000
But like the amount of game I played versus the

1822
01:29:21,000 --> 01:29:23,319
amount of game I played where I was actually crashing

1823
01:29:23,359 --> 01:29:25,760
like I wanted to, was like the ratio is way

1824
01:29:25,800 --> 01:29:26,199
off for me.

1825
01:29:27,279 --> 01:29:29,760
Speaker 3: Yeah, this game surprisingly has a story at once in

1826
01:29:29,880 --> 01:29:34,920
hell yeah, and then yeah, and I think that's yeah,

1827
01:29:34,960 --> 01:29:38,199
that's pretty much it for me. But yeah, Alex, I'll

1828
01:29:38,279 --> 01:29:38,920
throw it back to you.

1829
01:29:39,840 --> 01:29:44,520
Speaker 1: Yeah yeah, yeah, Well, thank you all for listening to

1830
01:29:44,880 --> 01:29:48,079
our first episode back. It's been a lot of fun

1831
01:29:48,079 --> 01:29:51,560
to record. Honestly, it's gonna be a busy week. The

1832
01:29:51,600 --> 01:29:54,399
next time you'll hear from us will actually probably be

1833
01:29:54,479 --> 01:30:00,800
me be me. Marcus Charles live in La our hotel

1834
01:30:00,840 --> 01:30:03,479
and summer game Fest, we will probably have a guest

1835
01:30:03,600 --> 01:30:07,199
or two. We're still figuring it all out. That episode

1836
01:30:07,319 --> 01:30:11,279
might come earlier than next Thursday, but it will be

1837
01:30:11,359 --> 01:30:15,600
next week's episode, so look for that on this feed.

1838
01:30:16,479 --> 01:30:20,159
Of course, go to gaming hoomer dot com slash subscribe.

1839
01:30:20,880 --> 01:30:25,239
Please consider getting a print and digital subscription, or a

1840
01:30:25,319 --> 01:30:28,680
digital subscription at the very least. And you can't afford that,

1841
01:30:28,720 --> 01:30:31,199
maybe just tell a friend about it, right, that's a

1842
01:30:31,279 --> 01:30:33,600
huge help. Make sure if you are going to make

1843
01:30:33,600 --> 01:30:36,640
those purchases, you know, get that early bird pricing. It

1844
01:30:36,680 --> 01:30:40,520
really will make a big difference. You know, you talk

1845
01:30:40,600 --> 01:30:44,840
about what forty five bucks compared to you know, seventy

1846
01:30:44,880 --> 01:30:48,880
which is the full price eventually. So if you're interested,

1847
01:30:49,239 --> 01:30:52,560
try to lock it in. We really appreciate it. And

1848
01:30:52,640 --> 01:30:55,159
also be sure if you're on social media, go and

1849
01:30:55,199 --> 01:30:58,880
follow the crew here. You can find Marcus at Marcus

1850
01:30:58,880 --> 01:31:03,800
Stewart seven on blue Sky. You can follow Charles at

1851
01:31:03,880 --> 01:31:08,880
Chuck Duck three six five on multiple places including Blue Sky.

1852
01:31:09,680 --> 01:31:12,800
You follow Kyle at Kyle Hilliard. I think that's really

1853
01:31:13,439 --> 01:31:15,720
I think you are only on blue Sky these days, right,

1854
01:31:15,760 --> 01:31:18,920
that's mostly where you post and you can find me

1855
01:31:19,000 --> 01:31:23,119
at it's Van Aiken either on Blue Sky or Instagram.

1856
01:31:24,199 --> 01:31:27,640
And yeah, of course go and follow Game Informer at

1857
01:31:27,640 --> 01:31:30,800
gaminformer dot com on Blue Sky, at Game Informer Magazine

1858
01:31:31,319 --> 01:31:34,680
on Instagram, and then I think at game Informer on

1859
01:31:34,720 --> 01:31:38,239
places like Twitter and all that. So that's gonna do

1860
01:31:38,279 --> 01:31:41,560
it for this episode. Please, if you don't mind, if

1861
01:31:41,560 --> 01:31:44,119
you haven't, leave us a review on Spotify or Apple

1862
01:31:44,159 --> 01:31:47,640
Podcasts or you know wherever you listen to podcasts. If

1863
01:31:47,640 --> 01:31:50,359
you're watching on YouTube, leave a comment below let us

1864
01:31:50,399 --> 01:31:52,840
know what you thought about this first episode back. We're

1865
01:31:52,840 --> 01:31:55,600
gonna be evolving the show over time, but we wanted

1866
01:31:55,640 --> 01:31:57,039
to come and just make sure that we had a

1867
01:31:57,119 --> 01:31:59,840
solid episode back. And you know you're gonna be listening

1868
01:31:59,880 --> 01:32:00,560
to us every week.

1869
01:32:00,600 --> 01:32:00,760
Speaker 3: Now.

1870
01:32:00,760 --> 01:32:03,760
Speaker 1: We'll be back. We'll be here, so thank you again,

1871
01:32:04,000 --> 01:32:06,359
and get rid of us. You can't get rid of us,

1872
01:32:07,039 --> 01:32:10,119
and you can can, you can, Please don't though.

1873
01:32:11,439 --> 01:32:13,880
Speaker 3: It's not a challenge or an invitation. It's not a challenge,

1874
01:32:13,920 --> 01:32:15,159
you know, it's more of a statement.

1875
01:32:15,720 --> 01:32:18,720
Speaker 1: We're glad to be back. All right, everybody, have a

1876
01:32:18,760 --> 01:32:46,760
good week. We'll see you next time. Goodbye.

