Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. You feel your heart beating in your
chest wildly. There is a pulling sensation, almost as if
it pulls something from within you, dragging you downwards backwards.
You do not move an inch. There's a strange hissing
sound that fills your ears, pressure, and then a sudden, wrenching,
searing pain as your life string is torn from you,
the silver stream whipping backwards from your astral bodies and
vanishing within moments, an intense moment of confusion, as a hideous,
unbearable mixture of grief and nausea and terror and disgust
rack you. If you attempt to cry out, you cannot
move your lips. If you attempt to hold still, your
perceived body trembles uncontrollably. It's a feeling worse than anything
you've ever imagined. The sensation of your wild heart beating fades,
your physical body left behind, your mind and soul parted
from it forever. Mordreal's black tongue lashes out of his
rotten mouth as he speaks, and he says, no.
Speaker 2: You are one step closer to being like me, a
spirit trapped in the flesh, cursed to live forever, cursed
to never know the release of death, a fitting end
that you should live on. Trapped here for all eternity,
Stuck in between your final chapter.
Speaker 1: Modreal looks above himself and it cracks open the astral clouds,
appearing at his will, or rain begins to fall. These
cracks of green lightning run not just across the sky,
but across the landscape. There's a thunder rumbling in the
distance that sounds more like a collapsing building rather than
the traditional crack. The deep violets and indigos that make
up the astral sea all but gone now as they're
replaced with Maudreal's inky, black influence.
Speaker 2: Soon this realm will too be gone, brief as you
are your fate has been sealed. Your world will collapse
and you lain at Furst lost in this void. So
then what will your final actions be?
Speaker 1: I would like everyone to roll initiative again and they
click on your token when you do so, m M,
what will with an eighth? Will we miss?
Speaker 2: In rack?
Speaker 3: Uh h?
Speaker 1: But you did roll one? What did you do if
you deleted your token? How did you do that?
Speaker 4: H that's what you deleted?
Speaker 1: He snaps back to his physical body.
Speaker 5: The only way to win was the meta game all along.
Speaker 1: Hi here, let me add you to it. You should
be able to write your number in Yeah, okay, okay,
so you technically had a go last week, but I
thought we would just refresh the combat today from this
point since it's kind of confusing. I kept you all
in turn order throughout that entire encounter with Modrill previously,
which allowed Thrac to do his move on reaction. Modrill
had his turn, and I thought, well, the best thing
we should do well on a legendary action, Modrill did
the thing we would start again. So back at the
top of the round, Thrack, you are first.
Speaker 6: Yeah, I'm going to I'm going to cast fireball again
on whose his card?
Speaker 1: That connects him.
Speaker 6: It will be level three cost and there's no way
for him to defend against this as far as I'm aware.
Speaker 1: Just give me the damage thirty one thirty one damage.
You launched this fireball up to the sort of thick
black tendril that is running out from behind Modreal into
the astrals. See the flame launching upwards strikes this this
life string of Moudreals. His head whips over to where
you are, and you do your thirty one fire damage.
It had twenty five left. There is a This theme
breaks Moredreal's form. You see him kind of royal backwards
with like this enormous form of him caught in the
air as if something like a chain pulls him down.
He sort of lets out like Aurora. As as he
does so, a flicking his head about wildly, he says, yes.
Speaker 2: Let's scene man, if you can drop me a my hornedge.
Speaker 1: His eyes flash with that red. He too, has been
disconnected from his physical form out in the real world.
Out in the material plane, the huge form of a
sort of black dragon, a dracolch flying over these landscapes,
begins to dip and glide down, swiftly returning back here
to the astral Sea. You may continue your turn.
Speaker 6: Yeah, h I'm going to run. M Okay, I'm gonna go.
I'm gonna avoid this inky does this inky sort of darkness?
Does it look substantial? Is it something it's there? Or
is it?
Speaker 7: No?
Speaker 1: The battle map is just sort of a general representation
in terms of the astral Sea. The module's presence is
like invading it and infecting it and spreading this kind
of pestilence through it, but interacting with it or whatever
doesn't do anything. It's no different to the rest of
how the estral Sea has presented itself to you guys
so far.
Speaker 6: Okay, yeah, so I'm over there now, I've moved early feet.
Speaker 1: Okay, away, Cirrus your turn, Okay, hello, sor right, you
were disconnected from your physical forms, I think having a
moment of just yeah yeah.
Speaker 8: Also, I just want to say the reason why I'm
not wearing horns today is because when last episode ended,
they literally broke, which was a crazy thing to happen after.
Speaker 1: The narrative weirdly incredibly appropriate, and if it was going
to happen at any point and you were like, oh no,
I can't have my horns, I think this is the
best possible time.
Speaker 7: Yeah, I agree, okay, But also.
Speaker 1: We chose to have this as an artistic change towards
this is it was a representation of being removed from
her physical body exactly, and it was all people eat.
Speaker 4: Yeah.
Speaker 7: Okay, he's been disconnected from his physical form. Yeah, m hm, cool.
I am going to chuck a fat guiding bolt at him.
Speaker 1: Okay. Yeah, let's see how fat that guiding bolt is.
Speaker 7: Let's go twenty twenty hits.
Speaker 8: Oh okay, and we're going to cast it at level.
Speaker 9: Three.
Speaker 7: Okay, so that's twenty four points of damage.
Speaker 1: Twenty four points of damage. Yeah, how does your guiding
bolt look? Again?
Speaker 7: It is like just a white piercing orb that just
flies out of my hand.
Speaker 1: Launch it out of your iron like flies upwards. The
dragon kind of still in that position of sort of
belly fronts up, tail down, head curled over and looking
down towards you, is struck by this thing. You see
it kind of strike him and it tears almost through
his form. You see parts of this dragon falling away
as this radiant energy strikes him and then is absorbed
into the sort of black and green mess that is
his form. But you see him move, he kind of
brunts as it strikes him, and you deal the damage
to him. Yeah, anything else in your tongue, your aura
thing that you had up, and everything.
Speaker 7: Is all over yep, yeah, yeah, okay.
Speaker 1: Pretty much everything is reset. So any statuses and stuff
are probably over unless you they are for some reason.
Bere have to argue it and tell me.
Speaker 8: Are I'm not close enough to take a hit from
him if I run?
Speaker 7: Right? Is that?
Speaker 1: Yeah? He is so big? Yeah? Well he's also thirty
feet above you at the moment, so he is in
the air, so he's outside of your threat range because
of the axis.
Speaker 7: Then I'm going to run slightly away.
Speaker 1: Okay, blair action.
Speaker 2: Uh.
Speaker 1: Yeah, wrong, sheet hold them there, it is. I forget
everything you can do because this fight has lasted four
weeks kind of since you first darkened his doorway. Okay,
who's within sixty feet of him right now?
Speaker 4: All of you?
Speaker 1: No, everyone but Thrack? Okay, everyone but Thrack. Make me
an intelligence saving throat or do you know what? Actually
you know the rules now, so you can make me
a mind just check.
Speaker 6: Or you can want I remember, remember, I can make
the check for all of you.
Speaker 1: Well, yes, you're all linked.
Speaker 6: And I have a plus eight.
Speaker 1: Are you sure you don't want to see here to
do it?
Speaker 9: Yeah? I take my churches.
Speaker 1: Yeah what are you doing? Are you having thrank? Make
the check for everyone as everyone want to make their
own saves.
Speaker 4: I ruled a natural twenties, so I'm fine and racks
out of the area, so can he?
Speaker 1: How does our do I connected? You are all connected,
you're sharing a health polections, you're able to, and you're
sharing check skill check Paul.
Speaker 6: As well, So if you ever need a skill check,
you can use anyone anyone's stats.
Speaker 4: Yeah right, but distance in the astral sea doesn't exist.
He can be over there.
Speaker 1: You're connected on a level that is far greater than yeah,
physical distance, or you're all sharing a health pool and
you're all sharing this on the soul connection level.
Speaker 4: Mhm.
Speaker 6: But if Miranda, if you want to just roll your own,
I'm sure you have a plast as well, so it
doesn't really matter at this point. It was more just
for Seer, but he got a natural twenty, so.
Speaker 4: I appreciate it.
Speaker 1: I rolled before you said the yeah thirteen, Now would
you all like to gamble those three roles?
Speaker 6: It's not a saving that's not a saving throw, and
she rolled just straight ways them.
Speaker 7: Sorry, by apologies, okay.
Speaker 1: Eighteen and eighteen you all make it. Let's see. Yeah. Okay,
so Modrill lets out a sort of a row as
this psychic scream launches from him. It's the effect that
would have deafened you. And how do you suffer disadvantage
on in Wiz and charisma saving throws until the end
of your next turn. You do not, but none of
you fail this, so none of you have to be
worried about this. This doesn't affect anyone at all. That
was the layer action. It is Sear's turn.
Speaker 4: Okay. So I'm no longer bound by my body. I
am no longer connected to my body, so I feel
as though my form doesn't necessarily have to matter either.
So I kind of want to embody a form that
perhaps maybe might be better accustomed to the astral sea
and not just myself. Okay, I want to I suppose
it would kind of rely on the DM here, but
I want to take the form of giant spider.
Speaker 1: Okay. The first thing you need to do is make
me a mind check.
Speaker 4: A mind check okay, Oh, yes, of course, a mind check.
Means I can use my wisdom at five.
Speaker 1: Why does this not work for you?
Speaker 4: I've never tried this before. This is Sea trying to
think outside the box, and in this moment there's a giant,
fucking drag AlCH ghost in front of him, and nothing
is quite working how he thinks it should work.
Speaker 2: If at all.
Speaker 1: Yeah, the easiest creature for you to turn into is
a spider. But this doesn't really happen, the rest of
you and Maudrille might see a strange flickering of Sear's
presence for a moment, sort of bizarre spider like features
that meld with his own for a second there, but
his form just kind of takes elastic bands back and
rubber bands back into the form that he knows and understands,
regardless of the the sea and regardless of the effects
of it, and regardless of his will. It's just very
difficult for one's mind to think so far outside of
the box, even though you know some of this is
brought on by that outlteral out of body experience. Okay,
that would have been your action.
Speaker 4: My bonus action, I suppose. Well, I guess I'll move
for what it's worth here and then my bonus action
is I think.
Speaker 1: All right, the astral sea is going to mess with everyone,
including Moudrial. Now let's go from the top. Let's have
Thracroma D twelve six A six. The ground beneath you
begins to shift and warp, turning into a sort of viscous,
shimmering quicksand like substance. Each of you, not Moredrial because
he's flying, must make a dex saving throw be restrained
until the end of your next term.
Speaker 6: I would like to use Seeo's dexterity saving throw for this.
Speaker 1: All right, you want to roll for everyone?
Speaker 6: Hey, so you why don't you just roll for all
of us?
Speaker 4: No, how about how about you use your own legs
for once?
Speaker 1: Then twenty three twenty three. Yeah, you guys, you can
sense that the the ground underfoot becomes bizarre and thick,
and you feel like a sucking sensation on the bottoms
of your boots or whatever you've got going on, And
as a response to that, you kind of definitely move
out of the way, and in doing so, there's just
a sense of coagulation on this underfoot as the four
of you kind of counter the effects of the astraaut
see here rather than get stuck in it. I think
it just the ground slowly stops being quicksand maybe it
feels a little odd like you're standing on sand rather
than quicksand, but yeah, that no longer affects you at all.
It is Maudrial's turn, his red eyes looking and darting
about one by one from each of you, looking from
Cyrus to sea to Jilden, but his huge form turning
instead to Thrack. Um, let's see, Oh, everyone needs to
make me a Actually, I don't think you do. I'm
not going to make you roll on that for being
near him. Let's have rack. Mordreal is gonna fly down.
He flies over you, Jilden, coming down in an arc,
and for the first time he lands physically on the ground.
There's a an inevitable kind of rumbling sound as everyone,
including Modrial, kind of expects as his feet collide with
the ground and this huge form hits the ground that
there is this sound as his wings curl behind him
and he kind of takes a few steps forward towards you,
Thrack looking at you, those red eyes.
Speaker 4: Fixing on you. For a moment, you.
Speaker 1: Get a strange sensation as those eyes look at you
and in fact make me an intelligence saving throw.
Speaker 6: I was running, but as I hear him his massive
wings flapping down towards me, I turn my cloak whipping
behind me, and I stand to face the Draga Lynch
a twelve intelligence than a twelve terrible wrong. Yeah, Modrial
landing behind you.
Speaker 1: As you sort of turn to see him, he says, short, bottel,
those eyes stare at you, and the sense of physicality
of Modreal fades away. The inky blackness, his wings, the
green energy that flows off of him all kind of
dissipates around you as you feel an odd sensation as
he attempts to can't this sort of ability on you?
You are paralyzed for one minute? This is the mind bind.
You can repeat the saving throw. At the end of
your turn, track stops moving, kind of just like the
It's that It scene where the guy just goes slack
when he sees its face for real, And just as
more Drill turns his huge form away from Thrank, the
enormous tail kind of whipping over Thrack's head and he
turns back facing you. Guys, sweet left jild it into
your tone.
Speaker 10: Mm hmmm, I would like to run over to him.
Speaker 5: And jump on his tail. Okay, first and foremost.
Speaker 1: This is an action you know that. Mmmm, this is
the climate.
Speaker 10: I would like to stand under his gigantic abdomen and
I want to I want to reach up with both
hands and if if you're watch to die or take
me with your and I'm going to cast blight. So
this does necrotic damage. This is for me as a
bit of a risk, because of course Modreal is a.
Speaker 9: Creature of death.
Speaker 10: But in my eyes, this is coming from a being
of life, and therefore I'm going to argue that whilst
the damages necrotic damage, I'm going to say it's it's
more of a life style damage like radio and attempting
to do in the astral plane.
Speaker 1: All right, let's see if you hit first, since you
have to make a oh, it's a save on his part.
Let's see an eighteen.
Speaker 9: Yeah, he will.
Speaker 6: Save.
Speaker 5: Hang on, my brain's not working today. I'm sorry. See
half damage.
Speaker 6: Who I'll.
Speaker 1: I'll let you make a check to see if you
can transform the damage type. Make a mind check anyone
on behalf of Jildren, I will. Actually you're paralyzed. Maybe
not yet, I can't.
Speaker 5: I've got a plus seven. I'll just do it, or
can I not do it because someone else needs to
do it.
Speaker 1: It doesn't matter. Someone just needs to make me a
mind check to see four. No, it remains in a
crying damage.
Speaker 5: You at the end of the world.
Speaker 1: Yeah, how much is the.
Speaker 5: Thirty one?
Speaker 1: Thirty one? So he takes fifteen and then we half
it again for his resistance, I thought, so he takes
seven damage. As you put these kind of claws up
onto his abdomen, there's a horrible rush and sickening sensation
that passes through you just from being so close and
touching him. You repel that and push your own sense
of necrotic damage.
Speaker 6: Out.
Speaker 1: It's willing it to be worse, willing it to do
some sort of form of damage to him that would
not be something that he would be used to or
maybe be resistant to. However, Yeah, it doesn't do as
much as you want. He says, you shall have to
do better than that. Is that the end of your turn?
Speaker 2: Yes?
Speaker 1: Agree, His tail is going to whip towards you. Then
on a seventeen versus your AC.
Speaker 5: Meets it seventeen you.
Speaker 1: Ac is seventeen. Yeah, I'm gonna hate you.
Speaker 5: Then I feel life of me. I can never remember
which way around.
Speaker 1: This for these you take seventeen bludgeoning damage. This tail
cracks into Jilden's shell as he strikes you, a sort
of twisted smile ripping across his face as his huge
neck cranes under himself to look at you and see
what you're doing. Okay, thrack top of the round. You
can make me mind check right, No, wait, what was it.
Speaker 6: A shaving throw?
Speaker 2: It was?
Speaker 6: It's an intelligence saving.
Speaker 1: Yeah, and in check or someone else can make a
mind check for you. That's up to you.
Speaker 6: There's a saving thrown Ryan.
Speaker 1: It is any mind saving throw.
Speaker 6: Yeah, okay, yeah a fifteen.
Speaker 1: Fifteen is not enough. You remain paralyzed.
Speaker 6: God awesome.
Speaker 5: Yeah, Greg Love's not being able.
Speaker 1: To act has happened to him so much, and it
does give me up a nice thing. Serious. It is
your turn time.
Speaker 8: Okay, yeah, I am going to cast. You can have
hoped spell bestows hope and vitality. Choose any number of
creatures within range. Wait, hold on where am i? Oh
my god, hah, what's the range? Oh no, I will
do thirty thirty thirty thirty God damn it, I'm gonna
run okay, dingle berried, I'm gonna run. Can I run first?
Can I have ran first?
Speaker 1: Yes?
Speaker 8: Okay, I gotta run this way thirty feet and then
I will be close enough to Thrack and to Jildin
and if cr ever, well, yes, you're just here's too far, sorry, sir.
It means that you get advantage on wisdom saving throws
and death save save growth. So if that helps with
our you know, saving for a thing that we have
to do every five seconds, that'd be great.
Speaker 7: Yeah. Uh, Jilden is not doing so hot, right, Well, you.
Speaker 1: Have a shared health pole, so children seventeen.
Speaker 6: Or do you not seventeen? Okay, we do, I just didn't.
So that just digs into our temporary HP that we
were given when we got the blessing from the god
of life and death. So we're still at two hundred
and five hit points and three temporary hit points your door.
Speaker 8: Shoulder, Okay, then I will past sanctuary on myself and
hope for the best.
Speaker 1: Okay, right, I think yeah, fuck this? Uh, I think
he lets out another psychic pulse. The thing that ripped
your strings. You ain't got those strings to hold you down.
There's a sort of sense of twisting and gravitational force
that pushes out from him as he does this psychic pulse.
Each creature within thirty feet must make me a DC.
I'm telling you an intelligence saving throw, but you can
choose for one of you to do the thing.
Speaker 6: Can I do it? I'm paralyzed.
Speaker 1: I feel like I think you can because you're able
to do Yeah, okay within what distance? Thirty? So you're good.
Speaker 6: Okay, but you're helpful and you'll share three of that. Right,
that's hope. Let's hope I get a good saving throw
for once tonight at nineteen good.
Speaker 1: Yeah, right, so you take only half of this damage
and are not knocked prone, so you take ten each.
Speaker 6: Okay, that's thirty damage total.
Speaker 1: As this pulse washes over you, you feel it kind
of try and push you down. Actually, I think can
you be paralyzed?
Speaker 5: Yeah?
Speaker 1: Do you know what? Since you're sort of making it
on behalf of everyone else, I think maybe you somehow
do remain standing. I don't know how you do because
you are being held aloft by the will of the
rest of your party members.
Speaker 6: Yeah we table.
Speaker 1: Yeah, you can write that in here as well if
you want every now and then, Okay, I'll just yeah,
I'll just put our hip points for everyone so they
know you can say it as well, just for the audience.
Speaker 6: One hundred and seventy eight out of two hundred and
five hit points, we have a shared healthful of our
temporary hit points are gone. That was the end of
Cyrus's turn.
Speaker 1: It is now the Layer turn. You'll be pleased to know.
Speaker 6: That was a legendary action I've drank.
Speaker 1: Yeah, the rift opens above Moudrille. This kind of gravitational
just a black hole really just opens up and starts
to pull all creatures within one hundred and twenty feet
towards it. Unless you make a strength saving throw. You can.
Speaker 6: You do?
Speaker 4: What?
Speaker 1: Make a strength saving throw? Whoever wants to be.
Speaker 6: The one who's got who he's gotten about strength?
Speaker 3: I have a four?
Speaker 7: Oh strength, I have three.
Speaker 4: I've got a five to two. So you can do it.
Speaker 5: You're my role is a historically better in this campaign.
Speaker 1: You are not trying to pick a pocket. You are
not pulled closer, and you are not not prone the
gravitational sort of well that opens above him closes and
it is sears tone.
Speaker 4: Try and make one last gambit here. I'm going to
run right in front of this black portal, this crack
in the fabric of this astral plane that opened up
I believe two sessions ago. I'm then going to reach
out and grab this umbilicus, not the one that connected
us to ourselves, but the but the ones that connect
us to each other, and I'm going to try and
change its property in this moment here thinking back to
the gossamer rails we used to move about in Mensa Horanzom,
and I want to yank all three of my compatriots
to me, into me and through.
Speaker 1: This bottle Jesus. Okay, yeah, of course you can attempt
to do this. First of all, you need to make
a mind check.
Speaker 4: Do you mind checking that for me? Please? Works?
Speaker 7: Yeah, I can't wait.
Speaker 8: Wisdom, I can do wisdom saving through or.
Speaker 7: Just a chat.
Speaker 4: Straight check check, straight check.
Speaker 6: Yeah.
Speaker 1: Eighteen eighteen eighteen is good, but it is certainly not
good enough for this. You see the beginnings of this
as Sea kind of runs over in front of this.
There's this tear that is just in the fabric of
the astral sea. Here, Sea kind of grabs a set
of strings that connect the four of you. I don't
know if we actually see these until Seer grabs them,
and then they kind of materialize like spider webs that
are connecting the four of you, his hand running around
them as he grips them and holds onto them as
he pulls. You just see each of them snap as
he pulls these things. It doesn't it's not the same
as breaking the life string. This is just a connection
between the four of you that he's manifesting. He just
doesn't have the strength to actually physically move you closer
to him. What he does is, you know that spider
man web snapping thing. As they come loose, your connections
remain entirely. He doesn't break the connection. It's just a
visual to give you an idea. Yeah, to do.
Speaker 6: That is a very sounds like it could break me
out of paralysis. That are I mean, that's pretty decent.
Speaker 2: Raw.
Speaker 6: It's not a string. That was not his intention. That's
not what he was trying to do.
Speaker 1: He's trying to pull you into him and then out
of this thing.
Speaker 6: Again.
Speaker 1: I gave you guys the rules on the astral stuff.
This is a pretty big thing. They're simple things such
as manifesting a memory, a weapon, a cantrip level kind
of spell might be a ten or a fifteen DC.
More difficult things will be twenty, twenty five and thirty
higher level spell equivalents teleportation returning to your body straight
up insta killing maudrial, that kind of thing you're gonna
have to roll really really high for. You're more than
welcome to keep trying. I know it feels like you
keep failing at these things, but you are trying to
do some pretty difficult things. You also, you know some
of them are easier than others, and the DC will change,
like turning in. The difference for Sear between turning into
a spider and turning into a dragon is huge. Um, okay,
that was your action.
Speaker 4: Or I'll just move a bit closer to my compatriots
then okay.
Speaker 1: Astral Effect, this time rolled by Cyrus a D twelve please.
Speaker 7: Hey seven.
Speaker 1: A wave of restorative energy pulses through the battlefield. Each
creature can choose to regain hit points or end one
condition currently affecting them. What would you like to pick?
Speaker 6: I mean, I'm not paralyzed anymore.
Speaker 1: I don't know You're no longer paralyzed. Everyone else You
can roll three D six and return that HP, so
can modrial.
Speaker 6: I would argue that he would take damage, right because
he's undone.
Speaker 5: The god of life, and.
Speaker 6: I'm going to try everything here. Okay, I'm trying to
save everyone's life.
Speaker 1: I got it's technically just with restorative energy. So it's
whatever restores you.
Speaker 6: Okay, we are full health.
Speaker 5: Now, sis sense of relief.
Speaker 1: I don't know if it's that strong. It's just a
little sprinkle of you.
Speaker 6: We windy, and.
Speaker 5: I think.
Speaker 1: It just kills me. I just.
Speaker 6: Finally beacon of concentration. By the way, so Mergs does
have to do. She took damage from the from the
legendary action.
Speaker 1: To do a concentration check, you need to make a
concentration check, which is the constitution saving thrown. You've got
to beat a ten.
Speaker 6: Who's got the best constitution saving through.
Speaker 1: It's already, it's already done.
Speaker 7: I also have already done. Yeah, I also.
Speaker 6: Have advantage on whee them saving throws.
Speaker 7: No, I haven't been. It's one concentration. Also because I'm
a wor caster. So if I take damage, oh.
Speaker 1: Yeah, yeah, it's a good idea. You should be the
one doing that though. Okay, no more drills actual turn.
I think unaware that you're unparalyzed, Um, you will. I
think he's in yeah, I think he's just he's in
his like you know, he does like a big dragon
version of posturing as he puffs himself up, and he's
just going to try and hit a couple of you
because that is where he's at. He wants to fight.
So two claw attacks as these enormous dragon sized claws
rushed down, one towards Jilden and one towards Cyrus. Twenty
two and natural thirty four is what he gets on
the one towards Cyrus. I'm guessing they both hit, but
I know Jilden's got a very high that is okay.
So Jilden takes eleven slashing damage and gap and Cyrus
takes twenty one. As this huge claw comes up and
bat's at Jilden. The second claw coming out and just
as he as he moved his huge claw across, he
opens his kind of palm and these huge talents just
break across the front of Cyrus. It's just inevitable. You're
going to spin around and you have to steal yourself
as you take the twenty one slashing damage from that
one you shouted? Is that all you've got a tempting fate,
all right, he's gonna try and bite you then, are sixteen.
Speaker 5: Yeah, I was just trying to think of like, why
would a mess because I've got a slightly ambitious plan.
Speaker 1: You're in form, right, you are a big.
Speaker 5: You're I'm currently are a total form.
Speaker 1: Yeah. I think his huge jaws just come down and
you see them kind of crunch in front of you,
almost snapping.
Speaker 6: Scars, going through into a shell.
Speaker 10: I don't I don't even try, and I in my
head canon, he goes down to bite me and I
jump into his mouth.
Speaker 1: Just it's your turn. I'll let you try.
Speaker 10: Well, no, I want to do something that is It
sounds very ambitious, but actually it makes a lot of
sense if you think about it.
Speaker 1: So an ambitious this is sometimes game changing. Let's see
how it plays out. It is your turn, right.
Speaker 5: See, my last attempted hurting him was in fact a rule.
So I was in fact trying to.
Speaker 10: Assess the properties of his being. And I am close
to him to fully inspect his being. I've got a
good look at him now. I have an aptitude for
wild shape. I can I could shape shift into whatever
I want. And I've clearly seen here in this actual plane,
things aren't.
Speaker 5: Quite they were in the spirit world upstairs.
Speaker 10: In fact, I I want to pull on this cure reconnection.
I want to I've seen these strings now that see
it creative, sort of out of nothing, and I know
that I can do that as well. I've done it already.
I will pull on these strings. But I want people's will.
I don't want their bodies. I want their will. And
I I want to go nose to nose with Modreal,
and I want to once again cast light, but this
time I'm shaping it. And I want to wild shape
into a blight dragon, using the spirits of cure of
all of my companions. I want to be a dragon
to match Modril.
Speaker 1: Are you sure?
Speaker 6: Yes?
Speaker 5: Absolutely?
Speaker 1: A little hard warning comes up, all right, okay, so
sort of trying to do two actions here though. Are
you casting blight or are you trying to shape shift
into it? What is your wild shape a bonus action?
Speaker 10: Yes, so I'm trying to utilize in I have never
since I lost el Naus, I've never known faith.
Speaker 5: I lost faith.
Speaker 10: I've never the last However, long since the mirror of
my faith has been shattered and everything I've ever known,
and this.
Speaker 5: For some reason.
Speaker 10: Now, I believe in cure as a weapon, and I
believe in our ability to create a weapon to kill
Modreal And this is my attempt to create that weapon.
And it is faith that I'm utilizing. I'm using my
my top level spell of blight to I suppose manually
create this.
Speaker 5: But yeah, you just.
Speaker 1: I mean, you can just use a spell slot.
Speaker 5: Yeah, but I want to be in the I want
to be I want to be motials, I want to
be excusing. I am a necrotic.
Speaker 1: Okay, Okay, I'm gonna let you do it again. The
DC is pretty fucking high. So make me a mind check.
Speaker 7: Remember you have advantage on wisdom checks still because I.
Speaker 6: And also you can just use seriously, wisdom, where's.
Speaker 1: More than you?
Speaker 5: I've got seven wid' she's got it very I mean, yep,
give me the check.
Speaker 1: This actually, so you don't have advantage, all right, just
a wisdom check, okay.
Speaker 7: That I am the queen of faith right like, and
Jorden's faith is activating my faith. And now we are creating.
Speaker 5: We're doing the magazine.
Speaker 7: We're doing the MAGAZINEGA isn't two.
Speaker 5: People, there's four of us. But I'm yanking at all
of our threats. I want all of our wills to
manifest here. I want to talk about the same page.
Speaker 1: The other. To have the faith that you two doing that.
Speaker 5: They have the will to defeat ordeal? Is that a
give enough substitute?
Speaker 1: Do you too have the will to defend?
Speaker 5: See, there's a bit of an unknow quantity.
Speaker 9: I don't know.
Speaker 7: Maybe he doesn't.
Speaker 1: I don't want to speak for ever.
Speaker 6: I currently have the will.
Speaker 4: Yes, Okay, in this moment, we have no other choice.
Speaker 1: Okay, I'll let you have advantage on this.
Speaker 5: Check twenty.
Speaker 1: The first thing that's going to happen is that Moudrial
is going to recognize what you're trying to do, and
he's going to try and counter this. He's going to
use his reaction to oppose this with his own returning mind.
Check which of these is higher?
Speaker 6: This one.
Speaker 1: He's got to beat a twenty twenty five. Here's what happens.
You you're partially successful here. Twenty is actually not high enough.
But you sort of summon on and draw from a
similar perspective in that more drill is this kind of
angel of death He himself had to draw on another
creature or what you know, just sort of ended up.
He didn't really necessarily consciously do it, or we don't
know what happened, I suppose, But the two creatures combined,
this dragon, Modrial, this other soul, Modrial's soul, and there's
all this thing that has created the thing that's sitting
before you. In a similar way, you draw on the
will of your others to concentrate this magic you. You
pump it full of arcane energy, the same sort of
blighted energy that Modrial uses, and Jilden does actually begin
to shift and transform, growing immediately, your skin cracking and
shifting into a sort of a counter to Moudrial, but
a similar being this kind of turtle rough skin blackening
and cracking, the shell on your backs, splitting.
Speaker 5: By the way.
Speaker 1: Energy on you as you swell and grow and grow
and grow. Moudrill is witnessing this.
Speaker 5: Does he get to use a save through or can
is he supposed to chose a check?
Speaker 1: Oh? Good, shall attachment does need to make his own
mind check. You're right, let's roll it again? What did
I roll? I rather save? Let's see, and.
Speaker 4: You guys are going to happen every favor of my
being and.
Speaker 1: This game loves me. Uh, I don't know what it
is about. This hates imagination and this you begin to
shift and change into something else, so you do not
reach the scale of what you wanted to become. But
I will let you turn into a little baby dragon
if you want.
Speaker 5: It's a consolation prize up to you. You can transform
into a How small is a baby dragon? Is it pathetic?
Speaker 1: It's not really, It's pretty good, but it's still you
can what basically well, you can never wild shape into
anything other than a beast normally, but you can wild
shape into a dragon whirmmeling here ill, Okay, let's see
a black dragon. I think you get acid powers.
Speaker 5: Oh hell yeah.
Speaker 1: Oh, let's give you access to this sheet. Jilden Jilden. Okay,
so this is just under the normal rules of your
wild shape. You have you know, thirty three HP and
you should be able to see this. Let me know
if you don't, do you see the sheet?
Speaker 2: Yeah?
Speaker 1: Exit, Okay, there's your abilities and everything that you have,
and do Jildreen turns into.
Speaker 6: A little.
Speaker 1: Black dragon wormling. It's part Jilden tortoise, part dragon creature,
the form of I think I'll let you be big
as well in terms of scale, your large rather than
medium um nose to nose with Maudrill. Here you see
his eyes flash, You see a pulse of energy through
his body as he counters your will with his own will.
Here on a natural twenty. Your will is good, but
he is stronger in this moment, and it reduces the
effects you actually you actually failed the check on a
twenty wisdom, but then you also failed to grow any
larger than a black dragon wormling. This was the equivalent
of resistance and then resistance again, where you half and
then half the damage again, So that that is the
best I think that you make it too. You do
wild shape into this thing that looks pretty similar to Moudrill,
as if if you took Mordreal as this sort of
black scaled dracolage with green flames, red eyes, you now
have this similar looking, deathly looking black and green scaled
dragon with a tortoise shell on its back, with these
twisted wings coming out from behind it. And Moudrial says.
Speaker 2: No, you are not already for such proper.
Speaker 1: That is presumably the end of your turn. Yes, okay, thrack.
Speaker 6: Top of the round, Yeah, track sort of looks down
for a moment and is thinking to himself, we need help,
but I don't know. Wait, that could work. He looks up,
pushes his glasses up, Light shimmers off of it, and
he speaks into the future, help me track, we need you.
I'm going to try to seek aid from myself years
into the future.
Speaker 1: Okay, how it's good.
Speaker 5: Your Brad prepared a level twenty track spell. She just
for you.
Speaker 6: How are you asking me? Are you asking me specifically
what I want him to do?
Speaker 1: I'm asking you what the mechanics of time travel are
in my game that I haven't told you yet. You
get it right?
Speaker 2: You don't? Well?
Speaker 6: Am I time traveling or I'm just time speaking?
Speaker 1: Well, at this date, I'm hoping you'll answer my question
first and then I'll tell you what you do.
Speaker 6: Ok yeah, So I am using my knowledge of the weave.
The weave is doesn't just work in three dimensions. It
has the dimension of time added to it as well.
So I study the well. I try to pull on
that extra dimension within the weave and find myself in
the weave in the future.
Speaker 1: Okay, make me an arcana check?
Speaker 6: Okay, can I actually? Can I gather my strength can
I waste an entire round to give myself some sort
of advantage on this?
Speaker 1: I'm sorry, Do you think this is a pbe campaign?
Speaker 6: Okay, yeah, you can.
Speaker 1: You can do that. You can do anything you want. Really,
it's his d n D. You can you can choose
to you can choose to do that by nine.
Speaker 6: And TV is the best basically the model Wizard.
Speaker 1: I think it's a move called bide or something that
he does ocus.
Speaker 6: So what I'm going to do is I do say that,
but I'm whispering it, and then I'm going to start
to like try and study the weave to give myself
some sort of advantage to do this. Maybe it lowers
the d C, maybe it gives me advantage of my role.
I don't know.
Speaker 1: Next turn, that's the plan, that's the plan, gathering power. Yeah, okay,
that's the end of your turn.
Speaker 6: That's that is the end of my turn.
Speaker 1: Yes, let me roll there. I guess I'll do a
perception check for modrell A nine.
Speaker 6: Okay, yeah, baby, there's no idea. What's going on right
in front of behind? Stupid dragon snow.
Speaker 1: At me?
Speaker 6: Somehow there are rocks on the astral plane and they're
hovering above the ground. You can dragon balls.
Speaker 1: Is seen within sixty feet. He is see it, make
me a strength saving.
Speaker 4: Throw, me a strength saving throw.
Speaker 1: Modrial kind of moves backwards away from the dragon wormling
that appears and glances over it. That's see you twenty
four okay, great? Yeah, you you sense a psychic pressure
begin to build around you, as if the dragon is
crushing you within two hands, like a small little fly.
You sort of draw your own power in and that
sensation dissipates that A crack of a smile at the
edge of mordrew torn mouth as his eyes unfixed from
yours and serious. It's your tone, all right?
Speaker 7: I uh, I am going to withhold big brain stuff and
just hit him again with a guiding bolt.
Speaker 1: Okay, I's gonna.
Speaker 7: Try and do some damage. Ah, okay, or.
Speaker 1: Not a natural one.
Speaker 6: Iman shielding wrong dragon, the wrong dragon?
Speaker 2: Uh?
Speaker 6: Prom me a D twenty.
Speaker 7: Okay A seven?
Speaker 1: Okay? What h the elste would you like to try
and do? What the end of your turn? Don't you
use your How are we?
Speaker 7: Yeah? How are we doing on health?
Speaker 6: We are one seventy four out of two hundred and five.
Speaker 7: Okay, yeah, I'll cast a healing word on us.
Speaker 1: So that's eleven eleven end of your turn. Yes, the
uh guiding bolt just fails in your hand as you
open your hand to launch this thing. It's like someone
with a lighter that doesn't work. I think arms. If
a tail hits you, twenty four to hit you cyrus.
Speaker 7: Oh yeah, that hits for sure.
Speaker 1: Twenty bludgeoning damage. Your guiding bolt doesn't work. You focus
a little power and recover some energy, and then this
tail just crushes you. You just get spanked by this thing,
spinning you around. This enormous tail whips you across the body,
across the head. Your head is ringing. You know, it's
a full sensation of being struck. Even though we know
that you're all projecting yourselves. It's so impossible for your
mind to subconsciously not feel like you're being struck by
a tail. And Module doesn't even look at you. He
turns his head away, and it is the layers turn. Yeah.
Okay everyone, no, maybe not yeah. Everyone can make a
strength save, or one person can make a strength save.
Speaker 6: Ah, who's asked? It's it's it's kilding.
Speaker 1: Getting there, grandpa.
Speaker 6: Wait, hold on, she's a dragon what's his strength? What
are your stats?
Speaker 1: It's sure your strength might be higher. Uh no, no
it's lower.
Speaker 6: Now who's the strength? So then we have to do
see you.
Speaker 4: That's only Is that a fine? A plus five?
Speaker 5: Yeah, it's a line.
Speaker 6: I believe that's the highest I have A plus four.
Speaker 1: You're getting a seventeen. Seventeen, it's a fail.
Speaker 6: Come on.
Speaker 1: The The sort of rift opens up above him again,
and all creatures within one hundred and twenty feet are
moved twenty feet closer to him and knocked prone.
Speaker 4: No I'd like this.
Speaker 1: Obviously, those of you that are already at his token
can't be moved any closer. You're just dragged into his
presence and the and then you all fall down.
Speaker 2: He cold on ones you sweet?
Speaker 1: It is sears turn.
Speaker 4: Well, I stand up. I guess I'll try and deliver it.
Then I just pull my fists up and run towards
the dragon and start striking it whichever way.
Speaker 2: Again.
Speaker 4: I bring out my staff and I strike the dragon
with my quarter staff for a fifteen to.
Speaker 1: Hit miss Well, you hear it just doesn't do anything.
You're hitting dragon scale.
Speaker 4: I try again, it's a thirteen. Yes, I then action
search and try again. Sorry, you do what I've got
two levels in fight Okay, I just found that out
and try again, or a twenty one.
Speaker 1: I'm not kidding when I say I don't know what
you guys can do and don't care. Yeah, all these
other dms that are out there, like you're not allowed
to do that the forty four rules guy, and I
literally show up. You could have anything on those shades
at this point twenty one hits.
Speaker 4: The ten points of bluddling damage.
Speaker 1: Okay, this is with the the staff, right, the magical stuff.
Speaker 4: Yes, and then let me just check again.
Speaker 2: Yep.
Speaker 4: So when you take the attack action, you can attack again,
so I can attack again. Thirteen to hits. I will
go flurry of blows though, I'll burn a key points
and I'll start attacking unarmed for thirteen to hits and
natural twenty earlier. Yeah, for a combined total of eleven
points plusuring damage.
Speaker 1: Okay, uh yeah, you just start wailing on him. There.
Your fists are striking into the or your your staff
striking these scales, trying to find purchase on parts of
him that are soft. I don't know, parts of them
that are vulnerable. Two of them finding purchase. He kind
of reacts slightly to them, moving away from you as
you do so. But you are I'm pretty sure you've
only scratched the surface of this dragon's hired. Anything else,
I will then as stay put where I am. Okay,
roll me a D twelve please, psychic energy in the
area spikes. Someone needs to make me a con saving
throw that is mored sixteen. Is that enough?
Speaker 7: I have advantage on constitution saving throws.
Speaker 6: You do, but let me at character Yeah?
Speaker 7: No, okay, sorry, It's just rows that I make to
maintain my concentration on a skull when I take down.
Speaker 6: So who's got the highest constitution bonus for saving throws?
I have a two.
Speaker 7: I have a two.
Speaker 4: I have a two. I have no that's closing your sheep.
I also have a three. But I'm also the worst
roller historically.
Speaker 1: I know.
Speaker 6: But you, but I think I think your luck's turning.
Speaker 1: It is everyone makes it. No one takes any damage
and is not stunned. The news could have been bad.
It is now more drills turn Now, I thing I
keep forgetting on more drills turn. Any creature that starts
its turn within twenty feet must make a an intelligent
saving throw.
Speaker 6: Who wants to make that now, that'd be me. But
it's not the start of any of our tones at
the start of your turne that we have to do that.
Speaker 1: Oh okay, yeah, no, you are right. Let's do it.
Speaker 6: The top. We could do it at the top of
the round. Maybe I don't know how you want to
do that to make it easier.
Speaker 1: Just to do on his turn.
Speaker 6: Okay, all right, here we go at twenty six.
Speaker 1: Twenty six is enough. You do not suffer any damage,
and there is no additional effect from this. It is
Modrel's turn, however, done any damage to him?
Speaker 6: Not? Really?
Speaker 1: Is he afraid of you?
Speaker 2: No?
Speaker 1: Um, he's not aware of Thrack moving around. I think
he's just going to continue to just smack each of you.
Let's have a claw strike towards the dragon wormbling on
A twenty three, a claw towards Cyrus on A twenty seven,
and then a bite towards Sea on A twenty five.
I feel like they are here today, okay, Jilden, Draco, Jilden,
you take twelve slashing damage. Cyrus, you take twelve slashing
damag and seea he attempts to bite you for twenty
seven piercing damage plus eight. This huge form now just
playing with you as he just swings this claw, bats
at Jilden, strikes Cyrus, and then these jaws come down
and you feel these huge jaws just bite into you. Sea.
He lifts his mouth up and opens his jaws, see
tumbling out of them, having taken all of this damage.
The sensation is strange as you're all sharing the damage,
the damage that this should have torn Sere into but
his body kind of regenerates as he falls superhero landing
on the ground as you all absorb some of the damage.
Here you see the parts of Sea's body knitting back
together instantly. I think that's the end of his turn.
It is Jilden's turn.
Speaker 6: We are right ninety five out of two hundred and
five fit points. That one hurt.
Speaker 7: Mhmm, of course. Okah.
Speaker 10: I feel like every time I've tried to do something
that involves bringing the group together, it's always sworted or.
Speaker 6: Resisted or what did I try and do?
Speaker 4: What did I try and do? Two turns ago?
Speaker 1: Come on, you said I in the world, Remember is
the hardest type of check to make.
Speaker 6: You're trying to become a guard.
Speaker 5: Together.
Speaker 10: Yeah, like trying to get us all occupy the same
air as at the moment, because in my head, that
is what my head is screaming me to do, is like,
get everyone together.
Speaker 1: Everyone standing in.
Speaker 10: Exactly exactly, let him have in diggaya we spell and
kill us all immediately.
Speaker 5: But it's so hard that.
Speaker 10: I don't want to think individualistically, but I feel like
I have to hear.
Speaker 5: Anyway, that's table talk. I think this table talk.
Speaker 1: You can, you can table tale. You can table talk
a little bit. You're sharing a resource pool, you're sharing
soul bonds and mind space. I said it was okay,
last time, you can have a little bit of table talk,
you know.
Speaker 10: All right, the way I see it, we've got maybe
three choices. One we keep individually trying to hit this
dragon that has a really high AC and very high resistances,
and it's going to take a long term of chip
and down, by which point two tons, I think we're dead.
Speaker 6: Uh.
Speaker 9: Two we try and come.
Speaker 5: Together do some bullshit.
Speaker 9: All as one is cure.
Speaker 10: Or three all I give up our turn to give
our energy to your thrack and and help him or
one of us help one person do a bigger spell.
Speaker 4: Or yeah, so table talk My thing is if we
spend our turns getting together, that's a turn that he's
just going to kill us all in. But I mean
trying to get there. You know, we would have to
all move together to each other in one move somehow.
Speaker 7: Yeah, in this next I mean, so where where are
we in this next turn? I was planning on doing
Aura of Life. It's a thirty foot radius and each
non hostile creature has resistance to necrotic. Its hit point
maximum can't be reduced. Non hostile living creature gains one
hit point when it starts to turning the aura with
zero hit points, so it would help us gain more.
Speaker 4: Is it concentration?
Speaker 7: It is concentration.
Speaker 4: Yeah, so when all hit then you will have to
make four concentration checks to keep it up.
Speaker 6: No, because we share, We share our checks, so just
be one check for everyone would be one. Great, she
gets advantage on constitution, but I think that that is
a band aid for a bullet whom game. Eat your
little snacks. You you're not happy about that neither?
Speaker 1: Okay?
Speaker 6: But yeah, okay, you want you know the principle when
he pulls you into the room and say I don't
want to be doing this but you are expelled and
your parents tell me seven thousand dollars.
Speaker 10: This obviously goes without talking about the fact that our
characters would make certain decisions as well and wouldn't necessarily
will be on the same page of cooperating in the
same way.
Speaker 5: So I feel like I want to talk about this
now because a few people watching a listening would be like,
why aren't they just doing this? Why?
Speaker 7: I understand it's someone if I wanted to.
Speaker 5: Do this, and I'm like, why won't we just do that?
Speaker 10: What is for stopping us from doing certain things?
Speaker 4: Tune into the green room?
Speaker 5: Yeah, subscribe.
Speaker 1: I feel like you guys. You know there's an element
of this where I can also imagine you will shout
in commands to one another as you're running around dealing
with it. You know, we Trent put it through the
D and D mechanics translator.
Speaker 5: Yeah, yeah, I suppose.
Speaker 10: First, I'd like to roll to see if I've noticed
what Rak is attempting to do. So do I have
to roll look and use my passive perception?
Speaker 1: You can use your passive perception.
Speaker 6: I would be open to her as well.
Speaker 5: She Oh, yeah, that's true. I might have even heard you.
Speaker 1: I think maybe you guys are kind of a way
of what each other is doing and feeling and thinking
a little bit.
Speaker 4: In which case you will feel the urge and sense
to leave this space immediately.
Speaker 1: Yeah, where are you gonna go?
Speaker 6: This can't go anywhere.
Speaker 1: He wants to jump into the black hole machine.
Speaker 4: I'd rather gamble the black hole machine than him.
Speaker 6: Well, I still have a body to go back to.
I'm not sure I want to go into a black hole.
Speaker 7: You still have a body to get back to?
Speaker 4: Yeah, only.
Speaker 1: Yeah, Frank's still tethered. He's still got a line running
out of his body.
Speaker 7: Bring us bring us back with you?
Speaker 4: Oh yeah, yeah, bring.
Speaker 7: Us back with you.
Speaker 4: You know the way if we all just grab onto him.
Speaker 6: Power to do that, don't you?
Speaker 7: You just tried to me, I can reach into time
and talk to.
Speaker 6: Yeah, we're just gonna have We're just gonna play a
game chess and then dragon chess and then now accept
my fate, Like, could.
Speaker 10: You pull on our strings the way see to try
to but you see how to do strengths.
Speaker 6: Because well I believe thrac would believe and maybe you
can sense this that we could possibly repair your I
could possibly repair your links to your bodies, especially if
I gain knowledge from future Thraanc.
Speaker 7: It would be a bad idea to do it while
he's still here.
Speaker 6: Yes, that is true. That's true.
Speaker 7: In terms of what I can offer, I like I
can do an or of life, I can heal, I
can attack with my sword, I can try to commune
with Boreal and try to receive dio SX mocking a
mountain attack. But I don't really know what else to do,
so I'm willing to be Uh, I'm open for suggestions.
Speaker 5: So currently, where will prime still?
Speaker 1: And I'm I'll say us up.
Speaker 7: The thing is is, it would be so good if
we could kill him here. Killing him outside of here
it was like an even get close to.
Speaker 6: Him, right, But we might be able to now since
he has.
Speaker 7: Well maybe he just fell out of the sky, like
he just fell over when our chords were I mean,
we don't know that.
Speaker 6: We don't know that, but I think our characters would
assume that he doesn't have control over his body right now.
Speaker 10: I would also argue, logically speaking, the chance of us
doing enough damage in the next few rounds to kill him,
considering his stats compared to the damage we due to us,
is pretty low.
Speaker 4: We're level seven and a drag colage has a very
high cr.
Speaker 1: This is not a track coledge from the Monster manual.
Speaker 10: Okay, Okay, so the possibility there are weaknesses we haven't exploited. Yeah,
but finding them out is going to waste a lot
of time. So again, yeah, another race against the clock
or we try and run. But for spirit bodies, where
do you even go? This is our plane at this point.
Speaker 7: Well, if Rack, if Thrack is still connected, he could
bring us to where his body is theoretically, if he
moves fast enough, and then maybe he could do a
rush job to connect us, reconnect us, like if we
had a portal here and we could just walk through
a portal to the place where our bodies are.
Speaker 6: I think he's pretty fast in here. So I mean.
Speaker 4: Question to the DM, did this portal over here?
Speaker 6: Did that?
Speaker 4: Is this just a manifestation of the thing that was
damaging us or is that something we have no idea
what it is.
Speaker 1: It's an astral rift, a tear in the fabric of
the astral plane that opened up.
Speaker 4: Okay, so it's not a black hole machine, it's another
part of this place.
Speaker 1: Yeah, I say to mys on the astral.
Speaker 10: Effectime right, So when sorry the rules for getting up
on pronus to sacrificelf, you'll move spend, Yes, it doesn't
use an action that deserve just okay, Then I will
do that. And as a worm lingo, I have a
sixty foot fly speed, So I'm gonna move the EF
across to the other side.
Speaker 5: Of modeal.
Speaker 10: And then I'm gonna use my bonus action to on
wild shape because I just feel so massively outclassed here.
Speaker 5: My gambit has failed.
Speaker 10: I plan to attempt to match him in the field
has unfortunately come apart. So I'd like to give my
turne or give my action and my energy to Thrack.
I think that seems to me like the best course
of action to get Let Thrack do what's Frack does.
And in Jildren's mind this entire time for quite a
while now, it's been a very negative mindset, has been
a very psychical thought, which is allow people to be
their nature. And all along she's been trying to encourage
people to go along with the dead nature. And for her,
sax nature is this being big and ambitious and needing more.
Speaker 5: So she is going to give him more. All of
that to say, I sacrifice my turn, right, okay, And
I'm no longer a warming it is threan turn, okay, So.
Speaker 6: I think we should. I feel like we should. I
don't think I'm right with my guess of how time works,
but I think perhaps if we if we pull our
strength here, maybe that doesn't matter. You have my acts, yeah,
so what do you two think about sacrificing your action
this turn as well?
Speaker 7: Yeah, for sure, I'll do it.
Speaker 4: Sure?
Speaker 6: What okay? So in total, then this is five actions
because it's my action from last turn, it's my action
from this turn. It's serious in Sea's future action and
Jildan's action that you just gave up.
Speaker 1: Okay, well serious, and I haven't had their turn yet,
so that doesn't count.
Speaker 6: Well, they said they'd give their turn up this.
Speaker 1: Round, Yeah, but it hasn't. Okay, I'm around to them yet,
so that they could they could die at.
Speaker 4: The end of your turn.
Speaker 6: Very very well, then I've got three actions.
Speaker 4: If so, what would you how it turns once it
gets to our turn? Could he then add on, So, like,
let's say it gets to my turn and I am
not dead yet, then would would that turn then be
able to be part of what he's doing now.
Speaker 1: Bart couldn't use the whole action, and I'm white until
I can wait until his turn.
Speaker 6: Yeah, that is what I shall do. Okay, hovering in
the air still.
Speaker 1: And your energy yeah all right, serious, it's your turn.
Speaker 7: Okay, I'm going to give him my action. But that
still allows me to run, run and make space between
me and him, right.
Speaker 2: Still?
Speaker 7: Or does it like my whole turn goes to him?
Speaker 1: No, you use your action. You have a bonus action
and movement if you move outside of the range of
modrou who might be able.
Speaker 2: To get it.
Speaker 7: Oh yeah, okay, okay, then i'll uh stay, I guess
and then my sorry, I'm just doing like math because
I could do healing word or I could do mass
healing word, which would just stack for No, it doesn't
really work like that. It would just be less for everyone. Okay.
Healing word level Okay, healing word at level three okay,
fourteen very helpful.
Speaker 1: Fourteen HP back yep, all right, layer turn. You're just
standing around, That's what he says in this moment, waiting
for a bus. You're waiting for a train.
Speaker 4: Where them.
Speaker 1: Okay, uh, someone make me a wisdom saving throw, then.
Speaker 7: H I can do it. I don't think I still
have that uh my uh wisdom advantage of wisdom saving
for ros. I think that was too long ago and
I took too much damage.
Speaker 1: Okay, m hm, oh my god, No, that's a fail.
He sort of warps the area around him. The terrain
underfoot becomes difficult terrain. All of you are restrained until
the end of your next turn. None of you can
move as the ground comes up that inky blackness wrapping
itself around your ankles and holding you in place.
Speaker 4: So is it difficult to rain? Or are we restrained?
Speaker 1: Sixty feet around him is difficult terrain and you're restrained
okay until I guess until the layer turn next turn,
or until the yeah, until the start of the next
layer turn sears turn.
Speaker 4: Okay, well, I was going to use my movements to
just make this. We're surrounding him kind of in an
imperfect square, more like a you know anyway, So I
guess I'll just forfeit my action to rag hence a
kimbo giving him my.
Speaker 1: Essentially yeah, more drill is like watching you all in
this moment before he recognizes what's potentially going on. But
it is threats turn you have four people's worth of power.
Speaker 6: At five because I saved one of my own as well, and.
Speaker 1: A saved one.
Speaker 6: What are you doing.
Speaker 5: Different points around Mordrill?
Speaker 6: Yeah, I'm I'm trying to contact future me through the weave,
through the arcane weave that binds us all in all planes,
through time and space. Oh well, I can fold the
weave in a way where future if the weave is
a string of power, the string of power goes through
time as well. And if I fold the weave on
top of itself, the time ten years from now, five
years from now gets folded into this time. And that
way I can talk to myself and ask for aid.
Speaker 1: Okay, rob me in our connor check, Okay, fuck.
Speaker 6: With five advice kidding me right now?
Speaker 7: He has all of our power, all of our power.
Speaker 1: That power isn't I mean, there's there's power, and then
there's his knowledge and his abilities and his skills. You know,
it's like having a really great battery. If you're not powering,
you know, it'll power something really cool. But if you
don't have the thing that you're powering, you just have
a battery.
Speaker 11: Yeah, romm me a D twenty.
Speaker 6: Oh I can't with this ten from me a mind check,
just a straight mind check twenty two. That's a pretty
good one.
Speaker 4: What are you.
Speaker 1: Hoping future Thrank does for you here? Well, what's the
what's the what is the hope here?
Speaker 2: Well?
Speaker 6: I think in my heart I'm hoping that future Threat
knows exactly how we defeat Modreal and will just help
me do that. But what I think it might be
is something to do with time, perhaps putting the four
of us back where we were before the fight happened,
and leaving Mordreal where he is, or maybe giving us
all haste or something like that, giving us haste slowing him,
or perhaps I just become future Thracks.
Speaker 1: You just get a katana and a scar over your eye, okay.
And if you were to, right now, before I give
you anything wild, guess as to what you think would
be the way to defeat Modril here outside of you know,
the confines of your abilities.
Speaker 6: And things outside of my abilities now, well, Future Track
would be able to do it, because Future Track has
power of a time. So I could make more Drill
ten thousand years younger than he is right now. Okay,
I could make us twenty years older than we are now.
I could put us in a hyperbolic time chamber, and
we could train and I'll come out at level twenty.
Speaker 4: Okay, children dies on the spot of ald.
Speaker 6: Age maybe one year. One year in the hyperbolic time
chamber is one day, right, that's how it works.
Speaker 1: Right, Okay, A lot of power went into this. I
think moud Real begins to shift and change form. Suddenly
there is this bizarre m moment where you sort of see,
you sense all of this energy coming from your comrades here,
and you you shift and twist and begin to fold
time in such a way that it doesn't allow for
you know, just a basic linear approach to what you
suspect time to be. But you're turning time and space
on itself. That's how it sounds when you do so,
and the the sensation begins to move through you. All
of these thoughts and feelings start rushing through your head.
Everything you just said is just a bunch of immediate
and quick thoughts that just flow through you. And Moudreal,
this huge form, is kind of stomping around his tail,
lashing out, whipping back and forth, cirrus and sear avoiding it.
Jilden kind of transforming back into a total form looking
over at you. Sirrus looks at you, see her through
the legs of Maudrial, makes eye contact with you, and
there's this moment where the four of you kind of
connect and empower thrack. You start to see Maudrial turning
to you, but for you it's slow motion. He's very
slow compared to everything that you understand to be time.
And you see him shifting and changing. You see scales
and things begin to reattach themselves to Maudrial, almost as
if it was healing him and regenerating him. The draconic
form becoming more prominent is skin and flesh beginning to
puff out and reform, the sort of sense of tort
skin and scales over a skeletal frame shifting as muscle
and sinew return and flesh and fat. This form getting
larger and more muscular for a moment, then begins to
shift and change in color. The the blackness and greenness
that was over Moudrial shifting and flashing away. The green
of the flames begins to die down, The blackness to
his scales shifts to a more green color, the red
of his eyes slowly shifting to kind of a deep
green as well.
Speaker 6: More.
Speaker 1: Drill turns to you as you do this, and he
becomes more of an actual dragon then, and it is
a bizarre sense. The dragon form of Moudrill pops out
of existence. There is simply no dragon there anymore. I'm
gonna make one check for Modrill. He has to beat
a twenty two mm bes Charisma sixteen. He fails. There
is a sense of a clawed hand reaching for youth
Rack in this moment. The hand swipes at you and
you definitely move out of the way of this sensation.
Then that there is just light, just a form of
a ball or like the sun in a condensed form.
In front of where the huge form of Moudrial was.
There is now just a small ball of incredibly intense
light that sits for a fraction of a moment for
youth Right. For everyone else, this happens very quickly, but
for Thract this is SlowMo This light grows and grows
and grows and becomes a sort of blind ding sense
to you. The form that sort of re emerges from
this line is a bizarre one. There are wings that
are feathered, six sets of wings that run in this
along this long body. Two sets of sort of humanoid
looking arms with these sort of black robes flowing off
of them. These legs that are twisted and gnulled in
a way, they don't seem to be like legs that
would be able to support someone's body and weight. This
robed individual kind of presents itself for a moment, as
this ball of light moves upwards and upwards, the four
of you need to make me well. I guess someone
needs to make me a con save as this ball
of light moves up this kind of bizarre form. The
twisted skin on this thing is gray. The hands and
fingers are too long stretched. You get the sense of
hair kind of flowing down from this thing, gray weaved
and platted hair from this thing. As the light moves
up and goes bright, grows brighter and brighter, and nine
on that con save as you, all four of you
lose your vision immediately. The four of you are blind
as this light stretches for this being, this would be
very confusing for Montreal. A voice speaks and says, what
have you done?
Speaker 6: I I've granted your wish. You are mortal again. You
are what you were, your choice? What you do with it? Modreal? Oh,
how did you do this, some things will remain in
a mystery, even to an angel.
Speaker 1: We can I can't. I check for more drill at
twenty two mm.
Speaker 4: Yes, I see now, deception very good.
Speaker 12: You are powerful, each of you in your own way.
It has been so long since I have seen my hands.
This wretched form another gift.
Speaker 1: Um, he says, Tell me, wizard, what do you see
before you?
Speaker 6: I see potential?
Speaker 2: M hmm.
Speaker 13: Like the lizards, you do not harness the strength required
to wield the magic you wish for.
Speaker 6: If the diet is true, then why can you see
your hands?
Speaker 13: You have merely harnessed the power of this astral sea.
Speaker 5: Fightning is beginning to crackle around Juddn's stuff.
Speaker 13: It is true, you could have been capable of so
much more.
Speaker 4: If you had merely joined me.
Speaker 1: However, your time has passed.
Speaker 4: I grew tired of this game.
Speaker 1: This is the end for mutual view. Your vision returns.
The form before you once again is a huge dragon,
he says.
Speaker 2: Aging spell inventive love in love.
Speaker 1: You failed. He did not come to contact Rack of
the Future. You basically just tried to do another one
of these mind checks with a lot of power behind it.
Successful to a degree, but this was a fail. He says.
Speaker 2: You are above your station, isn't it water Do you
wish to return to your body to live out your days?
Speaker 1: The enormous form turns to you, Rack, the red eyes
looking at you once again.
Speaker 6: Ah, I would look to my companions each in turn.
Speaker 5: I am notting at you, Billitch.
Speaker 4: I just look at you with a resigned passive and
more impassive faith.
Speaker 6: And what about serious?
Speaker 7: I think. At first there's a moment where I look
at you, like, why are you looking at me?
Speaker 5: You know?
Speaker 7: And then my face shifts as it occurs to me, Yeah,
you're looking for my permission, and my eyes slowly gaze
into the distance and glaze over.
Speaker 1: Okay, watched upping you from coming back.
Speaker 5: If you do leave, you gotcha.
Speaker 9: On your own.
Speaker 10: You can come back if you need to. Surely this
is better than staying here.
Speaker 4: Purgatory, better alive than dead.
Speaker 10: There's not enough to be gained out there, I'm certain of.
Speaker 6: I think. Frank hangs his hand slightly and nods.
Speaker 2: As I suspected. Your will is not enough. You have
no conviction.
Speaker 1: The dragon starts turning from Rank, glancing over at Jildin
back to Cyrus, a glance back towards sea.
Speaker 2: Yes, everything you are attempting, I have tried over and
over again. My will will count to yours at each
and every turn. My power is a bless You will fail.
M hm you I've all already failed. Why do you persist?
Do see before you? Awful? Well?
Speaker 1: I look up?
Speaker 7: Sorry?
Speaker 1: Yeah? The form pulls his wings in. He stands to
his full height and looks between you. What do you do?
Speaker 7: I look at I look at him, and I say,
it is greater will for him to leave his friends.
It is greater conviction to believe that he can find
a solution and come back. We persist because it is
our will. You seek death you've given up? Does?
Speaker 1: Yes?
Speaker 2: That is what makes.
Speaker 7: That is what makes life life. That you do it
in spite of the inevitability of death. That you do
it in spite of your will being drained every day,
the things it puts you through, the things you have
to fight for, You do it in spite of it.
That is will. We persist?
Speaker 2: Then live? Why are you failing here? There is inevitablele
living was difficult, but it is done. Face it, accept it.
Stop fighting.
Speaker 5: No way that demands us to do.
Speaker 2: That no doubt. You have tried and you have failed.
Oh that's left. It's fatality. I will never yield your mind,
your source, your bodies will yield. It is done, accept me.
Speaker 7: I look to the other three and I reached down.
And it is a paltry thing to wrap my small
hand around my sword and draw it. It is not
a magical sword. It carries no power other than the
strength that I used to wield it. But I draw it. Nonetheless,
we will not yield.
Speaker 2: Shut off.
Speaker 1: It is the astral effects turn.
Speaker 6: Now.
Speaker 1: It is Jildren's turn to roll.
Speaker 5: Twelve eleven.
Speaker 1: Fuck the astral storm, A raw storm of psychic energy
raging across the battlefield. I need a dexterity saving throat
by someone two from Modrill for the group twenty five.
As you're conversing with Moudrill, suddenly this psychic energy in
a raw form just starts striking the area, breaking this
moment of tension. These bolts hitting the ground and running
across it. This electricity running across the ground. As you
have to move slightly avoid some of these strikes, you
see sort of more Drill bring one of his wings
up as it strikes his back, seeming to completely seemingly
unaffected by it, but all having sort of reacting from
it and snapping back into this moment, Maudril opens his mouth,
turning to.
Speaker 6: Rack.
Speaker 1: I guess, and he will unleash this wave of this
cone of psychic flame towards you. You need to make
me any save you'd like, and seventeen on your intelligence
say it is a fail, you will take fourteen D
six psychic damage, which is forty five. This mouth, on
this dragon opens this huge torrent of flame, this green
sort of flame, which wisps and shifts. Parts of it
break off and fly into the surrounding area, joining that
inky blackness, and this huge gout of flame rushes over Thrack.
No doubt on any normal day would have been absolutely devastating.
But again, like with sea, you see thracked skin burn
and then begin to knit together as the energy and
the life force between you as being shared.
Speaker 2: More.
Speaker 1: Dril says enough, I have work to do.
Speaker 2: Normal terms.
Speaker 4: It is Jilden's turn.
Speaker 5: Okay, no crede if I did lift.
Speaker 10: Oh I my staff has been crackling with lightning all
this time, and I cast cool lightning, and since there
is a storm overhead, I can actually harness these storms
conditions and get an additional one D turn, so this
will be a depth save all right, nineteen, that was
I think half damage. Yeah, it's forty turn twenty five twelve.
Speaker 9: Lightning.
Speaker 1: Yeah. The storm as he sort of lends this sort
of launches this gaunt of flame over Thrack. The storm
comes together and starts striking Modrill. He reacts to it,
but you know, he's sort of you get the sense
that it it's not doing a huge amount of damage
to him. His skin is so bizarre and thick in places,
the dragon scale plates in other areas. He's just so
enormous as well. There's so much of him to have
to deal damage to. But you do so anything else
in your tone.
Speaker 10: It is clear that the point of this wasn't even
necessarily to her, and it's just to continue to oppose
his will very forcefully.
Speaker 1: Okay, top of the round Thranck.
Speaker 5: Oh, I will also move close to death Rat.
Speaker 6: Sorry, um yeah, I am. I will ask. I will
spend my turn looking at I'm gonna look at Cirrus
and just there's a storm going on. The psychic energy
blasts me and you maybe see me like sort of
shift and fade out of my body before it snaps
back together, and all of us feel that pain as
we're connected and through it all. Thrack calmly puts out
a hand to Cirrus and says, stand with me, and
I'm going to save my action.
Speaker 1: Okay, at the end of your turn, I need an
intelligence saving throw from someone for everyone.
Speaker 6: Yeah, sixteen is not enough.
Speaker 1: Another pulse of energy from him as he lets off
another just burst of psychic damage to the tune of
sixty six twenty seven damage.
Speaker 6: Each twenty seven damage each with at one hit point.
Because I use my relentless endurance.
Speaker 1: This wave of energy pushes across each of you. The
sensation is that of being sort of knocked out and
then just coming immediately back to consciousness. There is a
tearing sensation that is at the being of not your
physical sense, but that tentative connection you have between you
as you stand on the precipice of death.
Speaker 4: They were rolling waves.
Speaker 1: It is.
Speaker 4: So I would take it half.
Speaker 1: Ah, you take half.
Speaker 4: I would take half as a monk, wouldn't I.
Speaker 1: Okay, it's the waves, and one of those was not
twenty seven it was.
Speaker 6: It doesn't matter. We only had.
Speaker 5: Lie wing to see if I still have it up.
But I do not.
Speaker 1: Okay, yeah, one of the points seriously of a concentration speller.
Speaker 7: I don't think so, Actually I do not.
Speaker 1: M He says, you're the precipice of death, is cerius
is time.
Speaker 7: Okay, I'm just you know, I think that this is
despite what Jorden was saying earlier, I think this was
kind of the most that we've been working together. And
I think also with the Thrack moment just now, there
was a lot of sacrifice. I think that each of
us we're ready to do in that moment for each
other in a way. I would like to once again
connect to this guya, the angels of this gaya, this
place that is our home that we are trying to save.
Looking at Rack's outstretched hand, and I would like to
try to heal us as much as I can while
giving my main Yeah, I would like to heal us
as much as as much as I can.
Speaker 1: Okay, give me a mind check.
Speaker 6: Did you want to walk over to me first and
hold my hand? I give you my action?
Speaker 7: Are you giving me your action?
Speaker 6: Yeah? I help my action?
Speaker 7: Oh for me?
Speaker 6: Okay, yeah, I said, I would looked over at you
and said, come to me.
Speaker 7: Okay, okay, I would like to Yeah.
Speaker 6: I take your hand, and if Rad, if you'll allow me,
could I I'd like to use my action to give
us a minute of time to speak, and hopefully I
can use that time to help her find a little
bit of peace so that her prayer or spell becomes
more powerful, a little bit of calm.
Speaker 1: Okay, Ronnie, mind.
Speaker 6: Check, Okay, yep, it's gonna be fine. Everyone. A twelve
A good deal, good deal. You know, why would I
ever roll well when it matters? I just keep coming
up with ideas and then I shoot myself in the
foot every time. So never mind, Sorry, Miranda, Sorry Jal
then sorry, so sorry, Cirus. We're all dead and I
fade into oblivion and.
Speaker 2: Twelve.
Speaker 1: So you're just using your action to try and by
a minute, do you have any time things left?
Speaker 2: No?
Speaker 6: I use those immediately at the start of this encounter.
Speaker 7: Oh but like all my snacks in my house after
the reset, we had the reset.
Speaker 6: Too, right, I didn't have any time yes when we
came in here because we hadn't rested for seventeen sessions.
So the reset gave me two and I used those
media there.
Speaker 1: Okay, okay, okay, Cyrus, give me her wisdom check.
Speaker 14: Yeah, hopefully at thirteen.
Speaker 7: So just.
Speaker 1: Someone give me a strength check.
Speaker 4: Let me again.
Speaker 6: At fourteen, just so everyone's away. We're on one hit point,
all of us together.
Speaker 10: Look, we rolled twelve thirteen, fourteen. That has to mean something.
We're connected, we're building.
Speaker 1: Something's ever okay, it's unless you were doing something. Do
you have a bonus action?
Speaker 7: I didn't get to heal us. I was going to
heal us, remember you failed? That was that was my
Oh okay, got it. I thought that was cool. Okay, Well, so.
Speaker 4: You didn't get to use your actual action or.
Speaker 1: She used her action. You have a bonus action?
Speaker 7: Oh well, in that case, I would like to heal
us with my bonus action of healing word. Yeah, and
I can't. I definitely can't access the power of Gaya
and the world and everything when I do that.
Speaker 1: You and Thrank are completely cut off from whatever it
is you're trying to access right now, Okay, okay, twelve
and thirteen. That is a fail from both of you,
right trying to buy a minute, Cyrus trying to you
just touch the ground. Yeah, that's it. Okay, it feels
about thirteen guys fourteen hp of sixteen sixteen sixteen h
sixteen hp. Then you all fail this strength save and
you are not prone the sort of astral effect or no,
not the astral effect, the gravitational effect of more drill.
As he lifts himself up to his full height, you
see that energy around him again appear, and each of
you is pulled prone. He says, your nas, what sear?
It's your turn.
Speaker 4: I use half my movement to stand up. I then
go five, ten, fifteen, twenty, twenty, five, thirty. I then
new step at the wind to go fifteen more feets
to make my way to the rest of my compatriots.
I'm now going to flip a coin. Okay, okay, this
entire time, we've been told that we are cuer. We
are whole souls. We have experienced lifetime as we do
not know about. We have fought together as people we
do not know. We are the result of several lifetimes
of experience, of power, of trials and tribulation, success and defeat.
And I want to draw from our souls. I want
to reach into the me that I am not and
as we are linked and so all our souls are
in tune, attached, and bound in more ways than one,
in more literal ways than have ever been before. I
would like for all of us to reach out to
our past selves and implore them to help us right
now in this moment. Or if they were curer, and
if they did have a cause, and if they have
died and they didn't do what they needed to do,
this surely has to be what they were supposed to
do this, This surely has to be. There has to
be purpose in this, otherwise we wouldn't be here in
the first place.
Speaker 1: Okay, make their mind check.
Speaker 4: Uh mind making a mind check for me? Someone I
haven't got.
Speaker 6: I ten that No, mm hmm, that's a that's the same.
Speaker 1: Okay, Oh my god, natural one, natural it is. I
just want to let you guys know how many times
you've failed to save yourselves. Tonight on Rolls. It's just so.
Speaker 6: Horrible to witness that was a two and then a one.
Why so.
Speaker 1: Why does this fail so badly, so epically, Even.
Speaker 4: Though we are connected in this journey, I don't believe
we took time to actually connect the bonds to speak
to understand. There was never a time when Sea was
asked about Sear's asked, let's see remembers. Let's say it
could work off of there was never a time when
thrack or cirrus or childing ever truly connected, and so
because of this it was folly or even though they
are cura. It is what a title bestowed upon people
who do not deserve it. If ever they deserved it,
it is not now as evidenced by the natural one.
Speaker 1: M frank rome a D twelve an eight eight. A
sort of wave of bizarre energy pushes through the area,
a nauseating sensation for some of you. Someone rolled me
a wisdom saving throw. I'll roll one for more drill
as well. I can do six for more drill twenty twenty.
You will succeed on this, which would have made you
feel unwell. I'm going to roll a D six to
see if he gets his flame, his breath of attack back.
Speaker 5: There. There is somebody you said fate in the frame,
and I' truly one thousand.
Speaker 7: Believe in it.
Speaker 1: He opens his mouth and he says.
Speaker 2: It was the worst world this word.
Speaker 1: Who wants to make me a save of any kind?
Speaker 7: And who has the highest save bonus?
Speaker 1: I have eight.
Speaker 6: I've gone an eight as well. What do we feel like? Everyone?
This was the last role of the campaign. I think Mayer.
Speaker 5: Should do it, roll and take an average.
Speaker 6: I think Myers should do it. I don't think he
has the best save then listen stacks, but I think
Mayo should do it. He's had the worst luck in
this campaign, but he also just killed it with exactly
why we all deserve to die?
Speaker 4: So yeah, and now I shall kill us further with
this role.
Speaker 1: Twelve at twelve upon average twelve you take fifty three
kick damage as a group. The mouth on Maudrell opens,
the flame pushes out that minute that you wanted. You get.
The four of you find yourselves in a forest at night.
The sounds of cicadas, a campfire burning between you. As
you look up through the canopy of thick trees, you
can see twinkling stars. There's the smell of fresh soil
and earth. Little creatures s glittering around in the foliage. Oh,
we're not what our backs it was sitting around a
comfortable looking campfire. There's food and drink, your packs, your weapons.
Speaker 4: No damage at all from the fight.
Speaker 1: You feel fine, You feel good.
Speaker 7: See I don't know where I got this one from
see that one right there, I'm showing off a scar
on my forearm. I can't remember, but I like it.
Speaker 15: Memory is tricky. Time lie fools on the shore, if
yeh kielding, Yes, I'm not angry. Yeah, but I want
to know if you stole my nuts.
Speaker 10: Yeah, I've been trying to studio Dutch.
Speaker 6: You today I met you, but they're like seeing now.
Speaker 2: Mm hmm.
Speaker 10: You know what into my pocket? Hello, fistful of large nuts.
I motioned to eat them all in one go.
Speaker 6: I almost wanted you to have them.
Speaker 4: See it looks like there's more room for How many
can you cram in there? Anyway?
Speaker 9: Oh, that's the story for another time.
Speaker 10: Let me tell you I want a lot of money
back in my I mean Dutch. Never mind, maybe we shouldn't.
Speaker 7: Go there, perhaps to know it when your youth, I don't.
Speaker 10: Think you would have liked me doesn't come back now for.
Speaker 7: Yeah, I don't think you're bad.
Speaker 6: I uh ash are not to both so yeah and serious.
Speaker 4: I dingerly take the offering with two fingers, twiddling them
between them. Would you get these from anyway?
Speaker 2: What are they?
Speaker 4: Before just popping it into my mouth and eating it?
Speaker 6: Al Wizard I say secrets. So yeah, but they aren't
delicious and I feel all.
Speaker 4: The better for eating them now. Thanks for the mystery.
Speaker 5: Not h.
Speaker 6: You're not despair or even when eating something you don't
know what it is. There's always hope, just like in
any situation. And I pop the not into my mouth.
Speaker 4: It was sounding like a poisoner.
Speaker 5: Relection. Mote sure.
Speaker 7: Just please be lovely. You always have the best tea.
Speaker 1: You make up the best.
Speaker 9: I see.
Speaker 10: The trick is being great interchange every day.
Speaker 5: I never know what's in it.
Speaker 10: I surprise you haven't all killed ever dead?
Speaker 2: Yet?
Speaker 7: Have you try well?
Speaker 10: Despite our different ship? Rather like having you all around mhm,
so won to get at.
Speaker 2: It well.
Speaker 4: On a night like the night, I suppose I can say, I,
for one, have grown accustomed to your companionship, at least
for a time.
Speaker 7: Yeah, I can't imagine if any other way.
Speaker 5: Where do you think we might go after this?
Speaker 1: A crack of a twig behind you, somebody moving towards
your camp, A figure kind of pulling themselves along awkwardly.
The strain loping gait moves through the underbrush towards you,
sort of draped in tattered, shadowy robes, you see first,
these bony legs that are sort of twisted. They seem
incapable of supporting his weight, gives him a sort of haunting,
unnatural posture. His hands are gray, leathery skin pulled tight
over a skeletal set of fingers, clutching at an ancient
spear with a sort of an ominous dark horror to it.
His face is mostly obscured beneath the hood, but you
can see cold gray lips visible beneath a hint at
a sort of lifeless, eerie presence, struggling almost to walk
towards you. Not a word said. As he sits between you,
all the spear supporting most of his weight. He says,
I ask you again, will you join me? There is
a task, a difficult one.
Speaker 4: I look to.
Speaker 2: The other three.
Speaker 4: Reading the faces.
Speaker 5: Is conduct in cold water shock, as if I've just
been brought back to reality.
Speaker 4: I look back with this creature and I say, I
think I'm quite content here actually, But feel free to
sit down if you would like.
Speaker 7: Yes, would you like some tea? Quite warm by the fire?
Speaker 1: And I feel no warmth.
Speaker 4: It's more aesthetic, you know, we have.
Speaker 6: Perhaps warmth would have found you moredrial. Have you had
that us? Why any that came before us?
Speaker 1: Help you?
Speaker 6: But what use to you? Are we?
Speaker 3: Now?
Speaker 6: You are speaking to the dead and the dead.
Speaker 2: We have no worries.
Speaker 12: You were dead from the very beginning. There was no
other way than this. What felt like choices, growth and
will power, well nothing dating. The real.
Speaker 1: Is to come.
Speaker 2: I do not know.
Speaker 1: If I need you. I simply offer you a choice,
as I offer all will pass. I come to you
not as your enemy, I have never been.
Speaker 4: I am merely.
Speaker 1: The inevitability of the end of your journey.
Speaker 6: I believe that my companions would know my will. They
would know that I would follow any of them wherever
they wished to go. And I look at yielding.
Speaker 10: To all this time, I've felt the presence of Annawari
in my mind. Yes, Demon Patron, Do I feel that
presence right now?
Speaker 1: Absolutely not?
Speaker 9: Hi feel Keith.
Speaker 5: I spent my life unknowingly on knowing the will of another.
I will have a choice, shape I have.
Speaker 6: I look too serious?
Speaker 2: H h.
Speaker 7: H Do I feel for real?
Speaker 2: Uh?
Speaker 1: I think you do?
Speaker 2: Yeah?
Speaker 1: I look at.
Speaker 7: The other three.
Speaker 2: In this we agree, Yeah, I'll see.
Speaker 6: I danced to see her. I sees sweet words changed
your minds.
Speaker 4: Yeah, I hate to say it, but he has been
an awful, poor salesman and alas, it does appear that
we do seem to be some sort of package deal.
Speaker 5: That makes sense. But I believe our actions have shown
our individualism.
Speaker 3: That would be.
Speaker 5: No hard feelings for me. Should you choose another.
Speaker 4: Well, hmmm, part of me isn't quite ready the death
poor finality to put an end to whatever story this
long life of mine has been. However, I sadly I
don't believe that I could take upon such an offer
from the person who put me in this position in
the first place. I don't like being strong armed. What
is death but yet another adventure? Anyway, I'll take my chances.
At least we have this fire right.
Speaker 1: And make tea so good. Figure stands using the spear
to drag himself upwards, turning away from the fire.
Speaker 12: As in death, there is a silence that speaks of peace.
Were the struggles of your life fade into the calm
of eternity? He turns.
Speaker 1: It begins to fade, walking away from him.
Speaker 6: Yeah, older moment or drew Does he stop? Stops? Can
I walk up to him? Yeah? I he's holding figure. Yes,
I'm going to touch his face and say.
Speaker 3: They're not montreal. Our time opens and it ends, or
each and every.
Speaker 6: One of us. Perhaps cure will not be the one
that brings your end. Someone will, and I will pat
him on the shoulder. The spear Is it the spear?
I don't think you know, Okay, him on the shoulder.
I look at the spear for a moment.
Speaker 1: It looks ornamental more than anything. Moredrille is a small
and thin figure. The spear is taller than he is.
He turns to you. You see those gray lips under
the hood, nothing more a slight curl of a smile
at the edge of it. Begins to shuffle away from
you again.
Speaker 6: I I would like to sense my companion's feelings here, okay,
And I'm asking them the question do I feel anything?
Speaker 1: Companions?
Speaker 4: Yeah, the question.
Speaker 7: Yes, The answer is yes. The answer is yes. I think.
Speaker 6: The question is should I like try? Do I dare
try one last time? Yes?
Speaker 2: No?
Speaker 7: No, already think.
Speaker 10: Oh, we have just spoken about the fact that we
are willing to have our peace here, and to do
this would defy our words, to defy everything we said, defy.
Speaker 5: What do we believe in? If we cannot agree on
some thing, perhaps is best just to let it be.
Speaker 7: It's not agree on this.
Speaker 9: We could agree against what.
Speaker 5: We already said, what we already decided together.
Speaker 7: But if we if we decide together and change our
wills together, we are still.
Speaker 4: You get a feeling like, who am I to stop you?
Speaker 6: So I just would like to for the records say
Brack was willing to follow you all and your decisions.
And we had this incredible moment, our first in the
year in maybe two years that we've known each other,
where we bonded together and we decided on the same thing.
And then immediately after that another another question is placed,
and we have one yes, one no, one, I'll do
whatever you want, and one I don't care. Four different answers.
Speaker 4: Now, I never said I didn't care. I simply said,
who am I to stop you? It's never been my
will to go against yours. If you feel as if
you need to do something, if you feel like you
need to do something, then do it. I'll grasp the spear.
Speaker 6: If he lets me.
Speaker 1: Absolutely, you grab the spear. It is boiling to the touch.
It's like gripping flame. If you instinctively try to let go.
You cannot. Your hands are locked to this thing. The
form of Maudreal turns to you and says, so there
is some fight left in you after all. Make me
a death saving throw.
Speaker 5: Me m.
Speaker 6: How wow is a success?
Speaker 1: Cyrus, Make me a death saving throw seventeen. See you
make me a death saving time.
Speaker 4: I'm good at rolls or demonstration once I remember where
death saves are on this sheet.
Speaker 5: That right in the middle of the first sheep.
Speaker 1: Thirtie Gilden death Saving Fire plays.
Speaker 3: Wow Rack.
Speaker 1: You wake up, your body slumping forward as you heave
in a deep breath on your hands and knees. The
red grass underneath you waving that kind of orange grass
of hills far as you take in this lungful of
of sort of cold chilling breath of air, and you
you feel absolutely awful, all of a sudden, all of
those aches and pains. There's a sort of sense of
scolding to your skin, as if you'd been steamed scolded.
There is the exhaustion from previously that rushes through you.
There are these cuts and bruises, your feet hurt from
all of the travel. As you taking this deep lungful
of breath, the creature Briggle rushes across to you feel
a sense of cold as soon as he gets nearby,
and he says.
Speaker 2: What's alive?
Speaker 6: Ah, Rigirl, how is about it?
Speaker 4: That's mm hmm?
Speaker 6: Iye. I look to my friends. Are they moving?
Speaker 1: The three of you are awkwardly floating above your own
bodies in an astral form. Rigor says, os, this dud,
thems is gone, Rigor, heart you was gone. You look
over and you see the three of their bodies laying
their chests, not moving, eyes open. They look like three.
The three of you, however, are quite literally spectral ghosts
standing above your own corpses. Looking down at them, you
feel the way you felt in the astral sea. Looking
down at these bodies. Frank, you cannot see them. You
three can see each other. You can see Wriggle running
and rushing over to Thrack and kind of circling him awkwardly.
Speaker 4: I think astually. I turned to jildin shrug, and then
three fall into my body.
Speaker 1: Okay, you are just laying in your body. Nothing happens. Uh.
Speaker 7: Can I attempt to impact the world around me in
any way, shape or form?
Speaker 1: Okay?
Speaker 7: But push dirt? I can I I rush my body
through thract body.
Speaker 1: Yeah, Frank, you get a sense of cold. But Wriggle
is also running around you. Nothing seems to happen, Cirrus.
You can't move the earth, you can't rush through. Frank,
you seem kind of shiver.
Speaker 7: If I see him shiver, I start just like I'm
putting my hand through his head. I'm like, come on, man,
I get brain Freese.
Speaker 6: Here's the tower back.
Speaker 1: The tower is still behind you. You can see.
Speaker 6: That the.
Speaker 1: The little symbols signify that the the tower is here present.
Speaker 6: Ah, Okay, I don't know if I can move them.
Speaker 2: I am.
Speaker 6: I would check, though, I would you like a medicine
check and see if they're alive while their bodies living.
Speaker 1: Give me a medicine check.
Speaker 6: Twelve three corpses. They're dead.
Speaker 1: They're dead.
Speaker 6: I did I while am I? They the strings were calmed,
Their lines were seven track falls to his knees, hangs
his head.
Speaker 2: I should have just.
Speaker 6: I should have just died with you one right. I
cannot do this alone.
Speaker 4: I sit up from my awkward position on me and
return to child and in serious.
Speaker 7: Can I do the same thing that I just did
with with Wriggle? Can I try to pick Wriggle up.
Just run my hands through Wrigle.
Speaker 1: Yeah, you try to pick him up, Your hands go
through him. Wriggle from your perspective, Thracks suddenly just starts hissing.
I do it again, starts running away from you.
Speaker 4: Just run a cat fash.
Speaker 7: I'm gonna I'm gonna try and hurt him onto one
of our bodies.
Speaker 1: Okay, Yeah, there's a man. You see Wriggle just start
doing these weird twists and turns. Suddenly he's like he
starts curling around and he rushes over towards where the
bodies are, and then you stop miss messing with him.
Once he gets to one of them, he gets the
Jildren's body, the large form of the tall climbing climbering
up on top of her shell. Yeah, cold, ricorfis cold.
Rid Riggle does not respond to your children.
Speaker 4: I want to punch Track.
Speaker 1: You go to punch him, your hand goes straight through him. Thrank,
You get another chili sensation rush through your body.
Speaker 4: I try again with a key, boys trying and punch him.
I can punch ghists in with my physical body.
Speaker 1: I don't think it's gonna matter. Your hand's just still.
It's the same thing.
Speaker 9: Okay, Can I feel unawirry now?
Speaker 1: Hm hm, that's a good question. I think probably not. No,
I would say that you can't. I lookay at Rigor
and I say, he's like doing the thing they can'ts
do where they like see something, you know, when they
see a ghost in the corner of the room, and
it's just the most freaky thing when you're home alone.
He's like doing that, He's like staring at something, but
it's it's it's it's where Sea is standing. But he
doesn't even know if he's looking at anything.
Speaker 6: It's my hand earned from the spear.
Speaker 1: No, when you look at your hand, it looks to
be the same state it was when you you know,
first Ashville projected away from your body.
Speaker 6: I so I'm still so am I exhausted?
Speaker 2: Then?
Speaker 6: No, I don't east.
Speaker 1: I think you're you. You were given a miracle cure,
but you're just you know, the physical sensations of returning
to your body returned, but you're you know that's wise.
You're fucked up, but you're not exhausted.
Speaker 6: Right, that struggle they're always colored.
Speaker 1: Regardless, never occurled.
Speaker 7: I now that Wriggle is far away from Thrac. I'm
going to go back up to Thrack and put my
hand through.
Speaker 1: His face again. You just keep getting it every now
and then. Thank you just get this like freezing sensation,
spine tingles.
Speaker 4: Can you cast a spell on him? Anything?
Speaker 7: Can I cast spells?
Speaker 1: You can try what are you trying to cast?
Speaker 7: I would like to cast healing word on him?
Speaker 4: And nothing happens.
Speaker 7: Nothing happens.
Speaker 9: I try and touch it.
Speaker 1: You can touch her, you sort of physically interact with
see her and he, you know, he responds in the
way that you might expect. You can grab his clothing
or push him a little.
Speaker 4: This is not the undeath I wished for. Don't touch me?
What are you doing? You may float up to wherever
it is you want to go, or any time you want.
Speaker 7: He's not listening. But he was smarter than this, and
I'm I'm still just I'm like looking around trying to
find ways to interact with him. I'm thinking of like
if I can't make any like leaves blow, I can't
make the wind blow or anything. Can I knock on
the door? I know that ghosts can knock on stuff.
Can I knock on anything and make noise.
Speaker 1: Throw a can your hands go through the door. You
can't pick up a can. Yeah, okay, not that there
are cans on the ground, but you know you can't
pick anything there.
Speaker 7: A fire is still going No, there wasn't a fire,
never mind mural Okay, there's.
Speaker 1: Three corpses, one with a little elemental imp on it
and thrack. Then there's tower, a bunch of orange grass
and dead trays and fog.
Speaker 5: What's my movement?
Speaker 2: Like?
Speaker 9: Can I fly around?
Speaker 7: Really?
Speaker 1: You are moving in the same way that you kind
of normally move. If you try and levitate, you can.
It's slow, though.
Speaker 4: Do we still have those? So we don't have our
teathers to ourselves? But what about the ones to each other?
Speaker 1: Well, you don't see anything like that anymore. So you
don't see like a silver strand or anything coming out
of your bodies or anything like that. So it would
be up to you to discover whether you're still connected
in some way like that.
Speaker 5: I check the scar a tattoo, a cure symbol that
was tattooed on all of us.
Speaker 1: I checked it remains not only on your corps but
on your spirit form as well.
Speaker 4: There was a teather that was connecting me to Thray.
Is that still there?
Speaker 1: Well, you're not having that weird sense of shared experience
and you don't see anything like that connecting you.
Speaker 4: All right, hmm, Maudrey is still coming this way, isn't he?
Or has he decided to do something else?
Speaker 6: I guess them?
Speaker 1: Or you send that to me?
Speaker 4: I'm saying, are you?
Speaker 2: Then?
Speaker 7: Well? Ye split him from his form as well?
Speaker 4: Right, So I guess he's going through this awkward thing
as well, right, isn't he. I've tried to go inside it,
did a little dive and everything, and did a flip.
Nothing seemed to work. M I go back to my
body front fish around for like, I don't know, like
a bit of random a plasmic cable that needs to
be connected to me somehow.
Speaker 1: I think, I don't know anything you can do that.
You're not finding anything. Experience is different to how you felt.
Speaker 6: On the astral c.
Speaker 1: You feel a lot like yourself, but you're just unable
to interact with everything around you. With a little will,
you can kind of levitate mechanically, you would have ten
feet of levitation speed, but you, for the most part,
seem to be kind of moving and talking and you know,
weighted and at the mercy of gravity and stuff in
the way that you would be for the most part, as.
Speaker 5: If more for returning to the astral plane. Is this fusible?
Speaker 1: What's the approach?
Speaker 5: I suppose? I don't want to. I want to know
if I can, So, how do I approach that?
Speaker 2: Roll me?
Speaker 1: You can roll me either an arcana or an insight check.
I think I would allow.
Speaker 5: Okay, that's twelve.
Speaker 1: Uh No, it's not easily feasible. It is definitely a
thing that is possible. But you pretty much have to
recast the spell. You sort of have to had Thrack
figure out the weave approach. He has to siphon the abilities,
the sort of native abilities that Riggle has, and figure
out how to planer shift. Right now, you appear to
simply be in the material playing. For all intents and purposes,
you're essentially a ghost.
Speaker 4: I'm just going to go in the side drags silhouette
as in however he's standing, I'm just going to stand
there the exact same pose. If you are matching him,
you just get so cold all of a sudden.
Speaker 6: Uh, I clutch at my chest. Perhaps I wish would
be granted, and I think it starts to shiver. He's
leaning on his staff for support.
Speaker 1: And then.
Speaker 6: There's got to be there's got to be something I
can do, and I'm going to push myself up and
I'll I'd like to try and study the weave around
my dead friends and see if they are I mean,
I know they're dead, but if I can in some
way inter the weave to tell me if they are,
there's a way that I could re connect them to
explain my thought process. I know that the only reason
I survived, I think, is because my connection to my
body was never severed, and together as cura, we defied
death and that's why I came back. So I think
that they are still on the astral plane with Montreal
right now, or that you know. That's come to me.
So I want to try and reconnect them to their
souls and see if that will bring them back. Is
there a way that I can check and see if
I can do that?
Speaker 1: Give me an oconnor check.
Speaker 6: A natural one natural twelve.
Speaker 1: You you begin sort of trying to figure out stuff here.
One thing that you are sure of is that you
cannot reconnect them. Yeah, their souls were severed from their bodies.
At the very edge of your vision. As you're sort
of looking over this and you're trying to determine what's
going on, your wriggles starts kind of moving awkwardly again,
shuffling and moving around you. There is a rattling of
the door to the tower. You can hear the door
from the inside being rattled and moved. You can hear
the muffled voices of two Goliath speaking from in side
and in the distance on the horizon you see black
wings and that is where we went on today session.
Thank you so much for watching everyone. I guess we'll
see you next week. Hey, Brack, guess what.
Speaker 4: You're leveled up?
Speaker 5: Hello?
Speaker 1: This is Brad Woto from Table Story. If you enjoy
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