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Speaker 1: It's the Internet. You're busy. Let's do this. Welcome to

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Speaker 1: the Game as the Sides podcast. This is the podcast

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Speaker 1: where we decide everything about the world of games. Do

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Speaker 1: you have to think for yourself? I'm your host, Mike

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Speaker 1: Minatti and with me.

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Speaker 2: Is Sean Turboshawn McDowell.

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Speaker 1: Today, World of Warcraft, unionized SAG after a strike and

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Speaker 1: a fighting game characters draft. Sean, thank you for stepping

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Speaker 1: in here. Jeff has a bug problem or.

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Speaker 2: Something bug problem? Yeah, no, no major emergency everyone, but

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Speaker 2: definitely something that's good to keep them busy for the

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Speaker 2: rest of the night. Probably, right.

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Speaker 1: So Grub's dealing with grubs basically, is what we're saying. Yes,

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Speaker 1: but that's okay because you know what does Jeff Grubb

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Speaker 1: know about unions and strikes? Anyways, that's not But don't

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Speaker 1: don't worry me. Don't worry about know all about that.

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Speaker 2: That's right.

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Speaker 1: So before we get go in here, I want to

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Speaker 1: implore you to give us a good rating. Wherever you're listening,

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Speaker 1: hit that like button. If you're on YouTube, please if

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Speaker 1: you want to ask a question, you can drop a

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Speaker 1: super chat during the show on YouTube. Thanks to carlos

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Speaker 1: Ien and saying the ring music on YouTube for the

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Speaker 1: use of our theme song, takes to one up versus

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Speaker 1: CPU for the artwork. You can find more at one

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Speaker 1: of versus cp dot com. We are on Spotify, Apple

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Speaker 1: Podcast wherever pods are, pods are caught. Thank you to

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Speaker 1: the mods, Thanks to Christian for producing. You can get

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Speaker 1: more of Jeff, Sean and I and even Christian by

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Speaker 1: going to the patreon dot com slash gay Mess that

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Speaker 1: gets you access to our discord server participation in Q

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Speaker 1: and A sessions, Game Love Discussions, I really access to

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Speaker 1: new episodes of things like Columbros and Game Mess, Jeopardy,

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Speaker 1: and Friendly Reminded. You can become a supporter by becoming

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Speaker 1: a YouTube member or Twitch subscriber. Ah, how's it going, Sean.

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Speaker 2: I'm tired, Mike too, Me too. I didn't get a

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Speaker 2: weekend last weekend, so you know, I've basically been NonStop

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Speaker 2: for the past coming up on two weeks now.

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Speaker 1: Yeah, that's kind of how I felt last week, you know, like, yeah,

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Speaker 1: I mean.

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Speaker 2: Oh, you had a business trip recently too, right.

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Speaker 1: Right, And I was so bad, like when one of

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Speaker 1: the business trips involved being in Disneyland to be like,

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Speaker 1: I'm tired, but you know, Disneyland can be tiring. I

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Speaker 1: suppose It's not like I was sitting at a beach

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Speaker 1: and it was a busy week. It's a busy week

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Speaker 1: despite I don't know, the gaming war wasn't particularly busy

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Speaker 1: itself per se, But.

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Speaker 2: You know, I was doing a lot of stuff.

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Speaker 1: I was trying to help out, like an extra amounts

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Speaker 1: on Giant Bomb this week, because some people were out

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Speaker 1: right and it was fun, but I did. I did

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Speaker 1: do a lot. So I'm feeling a little ragged right now.

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Speaker 1: I guess you could say, but that's all right, be

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Speaker 1: productive while we can. And there's you know, it's all

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Speaker 1: fun stuff.

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Speaker 2: So yeah, I use because I still play Pokemon Go.

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Speaker 2: I use Pokemon Go as a step counter since I'm

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Speaker 2: not I'm not like a health junkie. I'm not constantly

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Speaker 2: keeping track of that stuff. But when I got home

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Speaker 2: and like checked my steps, I had walked fifty six

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Speaker 2: kilometers that week, which is twice as much as I Yeah,

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Speaker 2: I have no idea how my miles, as nobody can help,

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Speaker 2: but it's twice as much as I usually walk as

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Speaker 2: someone who walks everywhere because I don't have a car,

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Speaker 2: so that I think really says that about my steps

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Speaker 2: I put in at EVO and like Vegas in general

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Speaker 2: in just the past. Yeah, a week being very crazy.

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Speaker 1: Yeah yeah, oh for sure I did. I did at

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Speaker 1: least like I was in a bit of a funk too,

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Speaker 1: like just like kind of like like a little bit

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Speaker 1: so then I've been taking too many naps. Today I

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Speaker 1: at least like ran again, but because like I hadn't

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Speaker 1: run in a week. It was not a great run,

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Speaker 1: but at least I got out there and I did

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Speaker 1: that and I didn't take a freaking nap. But it

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Speaker 1: is like I did that. Then I was like, I

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Speaker 1: you know, I finished work. I did that, I cooked

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Speaker 1: diner down, was like time for the next podcast.

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Speaker 2: Almost thirty five miles, by the way.

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Speaker 1: Oh geez, that's a lot of those.

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Speaker 2: It's a lot. Yeah, it was just a lot of

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Speaker 2: miles going all over the convention hall. That was. That

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Speaker 2: was a lot of that.

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Speaker 3: Yeah.

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Speaker 1: I wonder what my steps were on my Disneyland day

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Speaker 1: because I was, you know, on my seat. Yeah, it's

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Speaker 1: always a lot. It's always a lot. Some parks like

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Speaker 1: Epicod It's it's worse because there's a lot of ground cover.

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Speaker 1: I was like I was on the tail end. I

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Speaker 1: was like tapering off my steroids. So I still felt

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Speaker 1: really good, and I am worried I'll become a mortal

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Speaker 1: man again the next time I'm in a park or

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Speaker 1: a big trip like that. We'll see, all right, we

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Speaker 1: got some topics here to talk about, starting with the

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Speaker 1: sag affors call strike against the major vide game companies

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Speaker 1: after nearly two years of contract talks. That headline is

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Speaker 1: from Deadline, as is this little clip from their story.

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Speaker 1: The decision to hit the picket lines comes ten months

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Speaker 1: after the union's initial strike authorization vote. The strike goes

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Speaker 1: INTOFECT July twenty six at twelve one am. The ten

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Speaker 1: companies facing the strike are Activision, Blizzard, blind Light, Disney

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Speaker 1: Character Voices, Electronic Arts Productions, Epic Games for most of

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Speaker 1: interactive Insomniac Games, take to Productions, Voice Work Productions, and

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Speaker 1: w B games. A lot of this has to do

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Speaker 1: with kind of arguing over, hey, what's you We're gonna

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Speaker 1: get paid for AI stuff, right and maybe a little

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Speaker 1: bit right, so's that's a lot of this. It's kind

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Speaker 1: of complicated stuff, and you know, the whole AI aspect,

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Speaker 1: especially I think it's so. I think that's a big

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Speaker 1: impetus for why we're going to see a lot more

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Speaker 1: organizing and strikes and things like that in a lot

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Speaker 1: of these creative industries. And you know, we'll talk about

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Speaker 1: the unions and games here soon, but I think AI

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Speaker 1: is also pushing a lot of people to freak out

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Speaker 1: more than usual and finally kind of get them over

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Speaker 1: that there where a lot of people maybe weren't comfortable

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Speaker 1: with unions or strikes or things like that, and now

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Speaker 1: they're suddenly really seeing a need to do these kinds

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Speaker 1: of things. I don't know, Sean, any takes here, Oh.

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Speaker 2: I mean my big takeaway is like this is a

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Speaker 2: sign that unions would be working. Is if they are,

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Speaker 2: you know, going on strike, that means they are they

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Speaker 2: do have solidarity together, which ultimately is a good thing.

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Speaker 2: If it you know, impacts workflow of the entertainment that

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Speaker 2: we like, that's just you know, necessary to make sure

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Speaker 2: that everyone's getting what they deserve and all this. Man,

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Speaker 2: Jeff definitely wouldn't be a better person for this topic

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Speaker 2: than me. But thinking back to say, like the various

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Speaker 2: entertainment strikes that you know, something like this has happened

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Speaker 2: like TV and whatnot. Like, sure it sucked if something

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Speaker 2: like a project gets slowed down or something, but it's

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Speaker 2: it's what you need to do to make sure that

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Speaker 2: people are getting their fair share. Like I said, AI

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Speaker 2: is playing a big role in this, and we do

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Speaker 2: need to make sure that artists are taking us stand

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Speaker 2: against AI as in one, they're using their likenesses without

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Speaker 2: their permission, things like that, or scummy contracts that put

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Speaker 2: them in a position where, oh, you provide your voice

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Speaker 2: work a little bit and then we can AI from

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Speaker 2: here on out. They if that's the kind of thing

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Speaker 2: that is affecting why they would be going to strengthen

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Speaker 2: I'm all for it because I fuck all of that.

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Speaker 2: You know, pay people what they're worth and everything so right,

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Speaker 2: and I I see this as like a good thing broadly,

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Speaker 2: you know.

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Speaker 1: Oh yeah, probably, yeah, certainly a good thing. And I mean,

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Speaker 1: you know, I hope that I think the voice actors

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Speaker 1: should be in a position of strength because a lot

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Speaker 1: of these companies have these ongoing games where they need

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Speaker 1: to call on these people who to do voice work

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Speaker 1: kind of every once in a while. It's not just

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Speaker 1: the one time gig anymore. And I think that's maybe

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Speaker 1: the temptation of something like you know, AI voices. We

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Speaker 1: saw the Finals do something like that, Right, It's like, well,

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Speaker 1: instead of getting this person back in the studio to record,

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Speaker 1: you know, you know of a few more lines, we

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Speaker 1: can just use the AI and you know, we'll use

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Speaker 1: AI of their voice, so it'll be fine. It's like, eh, no,

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Speaker 1: how about not or if you're going to do that,

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Speaker 1: you better compensate them very fairly for that. So you know,

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Speaker 1: it's complicated. It's interesting to see the list of games here

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Speaker 1: because even like Insomniac Right is on there, and you know,

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Speaker 1: I'm sure that they are doing voice work recordings right

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Speaker 1: now for things like Wolverine and Beyond right, And you know,

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Speaker 1: I don't know if like a delay and voice recording

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Speaker 1: can delay that game a whole lot, but it could

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Speaker 1: be a roadblock, and you think they would want to

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Speaker 1: avoid that. So yeah, it'll be interesting to see how

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Speaker 1: long this takes to get resolved and hopefully for the

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Speaker 1: benefits of the voice actors. But yeah, somewhar kind of

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Speaker 1: thing here. A World of Warcraft team of about five

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Speaker 1: our employees have unionized. And this was just a day

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Speaker 1: after Microsoft Microsoft's but as the game studios unionized, both

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Speaker 1: of these are actually under Microsoft right now. You know,

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Speaker 1: it's interesting because Xbox kind of had to say before

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Speaker 1: right during those hearings and another things that like are

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Speaker 1: before the hearings to kind of like you know, get

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Speaker 1: that Activision Blizzard deal through and other things. It was

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Speaker 1: at one point mentioned like oh yeah, well respect anybody

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Speaker 1: who wants to you know, unionize, and we'll see those things.

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Speaker 1: So it's not shocking to see them kind of be

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Speaker 1: housing the first of these and what might be a wave.

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Speaker 1: I wonder if that wave is going to be contained

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Speaker 1: within the world of Xbox and Microsoft or if it's

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Speaker 1: going to expand. But you know, Bethesda is interesting or

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Speaker 1: a Warcraft is also really interesting because they're in a

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Speaker 1: big position of strength right now. I think they are

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Speaker 1: about to They're coming off a successful expansion and they

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Speaker 1: are about to release an anticipated expansion with the war within.

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Speaker 1: The prepatch for that just came out, So yeah, they're

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Speaker 1: at a position of strength. This is probably a good

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Speaker 1: time to do that. But yeah, Sean, you think that

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Speaker 1: we're gonna be seeing this wave kind of wash over

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Speaker 1: the industry throughout the rest of the summer.

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Speaker 2: Oh I sure hope so, because let me tell you,

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Speaker 2: union is definitely something I do know about. Everyone needs

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Speaker 2: to unionize where it makes sense for them to do so,

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Speaker 2: because it's what gets you protections and gets you, you know, solidarity.

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Speaker 2: Like we mentioned in the previous topic when Jeff was

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Speaker 2: covering this in Game as Mornings, I believe today I

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Speaker 2: was looking at the article as I was helping out

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Speaker 2: with stuff, and I saw that it's what this is.

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Speaker 2: They are the only fully unionized team at Activision Blizzard,

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Speaker 2: and they are now the biggest team unionized within the

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Speaker 2: Microsoft umbrella. So I think this sets a really good

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Speaker 2: precedent for everything for everyone else who may have been

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Speaker 2: thinking about this and you know there have been hesitations

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Speaker 2: or complications or anything like that. I think this is

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Speaker 2: a good sign that hey, even a big team can

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Speaker 2: do it. That means you can do it too. We

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Speaker 2: can all work together to make sure that we're all,

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Speaker 2: you know, hanging in this together. I really like to

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Speaker 2: see that.

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Speaker 4: We've seen a lot of yeah, it's called a world

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Speaker 4: to world union with like pretty much every person regardless

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Speaker 4: of like right wrong. Yeah, And this doesn't mean that

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Speaker 4: it's not going to be like people getting fired and

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Speaker 4: that kind of stuff, you know, but it does mean

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Speaker 4: that if somebody gets fired, they are least going to

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Speaker 4: have like some of their benefits like taking care of

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Speaker 4: or like they're gonna have some power to negotiated like

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Speaker 4: the the higher apps and that kind of stuff. So

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Speaker 4: it's not like one solution to like whatever fuck is

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Speaker 4: going on with the industry, but it's a really really

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Speaker 4: strong tool for them to use.

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Speaker 2: Exactly like we saw this with sort of related the

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Speaker 2: I g and Creators Guild when someone was like, go

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Speaker 2: there over at IGN or what it was that three people,

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Speaker 2: I believe three people a handful of people, I forget

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Speaker 2: the exact number. But when they were basically like, let

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Speaker 2: go unfairly within the uh, you know, union of reemant

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Speaker 2: that they had between the employee employees and IGN, they

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Speaker 2: were like collectively as a group on their ass about it,

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Speaker 2: constantly saying like, hey, we need to negotiate this thing

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Speaker 2: because is what we agreed to, or your labor force

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Speaker 2: is going to have problems. And I think I don't

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Speaker 2: know if everything worked out exactly the way they want

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Speaker 2: to there, but the very least they got, you know,

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Speaker 2: to the table and got something rather than nothing. And

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Speaker 2: that's why you unionize is because if your employer is

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Speaker 2: going to be scummy about stuff, you collectively can work

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Speaker 2: together to try and work some of this out for

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Speaker 2: the people who are being affected by these things.

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Speaker 1: And blizzards had layoff before, they will have them again,

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Speaker 1: so it's good to kind of protect yourself around this game. Then,

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Speaker 1: you know, the industry is still suffering from this. There

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Speaker 1: was you know, Humble Games, the publisher that was owned

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Speaker 1: by is If Davis. You know, there's a little bit

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Speaker 1: of like a weird saga there this week whereas you know,

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Speaker 1: the first report was like, yeah, just completely gone, and

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Speaker 1: then they was like, well, it's restructuring. It's like, well

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Speaker 1: you're restructuring by firing everybody, so right, so you know,

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Speaker 1: it's a basically gutted that studio, but trying to find

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Speaker 1: you know, they're they're trying to still publish a few

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Speaker 1: remaining games that were going on there. I know, like

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Speaker 1: the layoff season doesn't seem as rough as it maybe

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Speaker 1: was earlier in this year, but it's still there and uh,

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Speaker 1: you know, we're still just a headline away from another

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Speaker 1: very massive, nasty one popping. Uh it's head up. So yeah,

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Speaker 1: unionized now uionized later. Probably better to do it sooner

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Speaker 1: than later, though definitely legacy of Kine Sorry Ever, wanted

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Speaker 1: to remaster branding has been seen at San Diego Comic

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Speaker 1: coming off this is It's so funny because it literally

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Speaker 1: is just like one of those like glass case displays

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Speaker 1: and it's like you know, RAZIAU and Caine like static figures,

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Speaker 1: and then like the little like plaque for it. Thing

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Speaker 1: like the card with the QR code just has a

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Speaker 1: logo for a legacy of Quane's So Reaver one and

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Speaker 1: two remastered.

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Speaker 2: I'm not just like basic text, No, like they made

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Speaker 2: a little go for this, so it's something.

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Speaker 1: Yeah, So it just totally sees like some toy partner

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Speaker 1: just didn't get the memo that this hadn't been announced yet.

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Speaker 1: It just kind of threw it out there. I would

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Speaker 1: love to hear if it's still on display or if

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Speaker 1: somebody like hurried up and covered it up. But hey,

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Speaker 1: this makes a lot of sense. There's still a lot

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Speaker 1: of funness for those games. It's a little difficult to

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Speaker 1: make a new one of those, but remastering Sorry Ever

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Speaker 1: one and two absolutely and you know we had you know,

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Speaker 1: the tomb Raider remesters recently. I can imagine this being

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Speaker 1: a pretty similar project in terms of scale and scope

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Speaker 1: and we get from it, and I think those tomb

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Speaker 1: raidery masters are pretty good. So yeah, I'm a I

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Speaker 1: would be happy to uh see this. I played. I

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Speaker 1: played Story for One a bit back to the day.

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Speaker 1: I've been meaning to get back to it. I do

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Speaker 1: want to play through it again. I don't know what

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Speaker 1: you're familiarity with the series is sean.

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Speaker 2: Very little at one point because what this one of

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Speaker 2: them was on at least one of them was on

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Speaker 2: Dreamcast correct.

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Speaker 1: The first Yeah, I actually played Story for One on Dreamcast.

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Speaker 1: It was you know, it's a PlayStation one game, but

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Speaker 1: it had a Dreamcast port, so that's where I knew it.

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Speaker 2: Yeah, one night where let's just save me and my

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Speaker 2: buddy went to Walmart and bought a big old stack

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Speaker 2: of CDRs. We were trying a whole bunch of different stuff.

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Speaker 2: And now, yeah, Lexia Kane was one of them where

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Speaker 2: you know, we checked out for a little bit and

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Speaker 2: it's it seemed interesting. It didn't like immediately click was

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Speaker 2: in that we kept playing, But it is saying that

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Speaker 2: I later revisited because it was like a some version

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Speaker 2: of it was a free giveaway at some point somewhere

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Speaker 2: or something like that, and I was like, Okay, I see,

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Speaker 2: I see there's there's something here that I understand why

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Speaker 2: people would like It's what's someone in the vein of

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Speaker 2: maybe and action adventure games.

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Speaker 1: I would say, how I would put it with, you know,

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Speaker 1: a very kind of unique aesthetic, right, that kind of

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Speaker 1: gothic vampire e underworld vibe.

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Speaker 2: So I definitely can see why, you know, people will

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Speaker 2: fall in love with it back in the day. And

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Speaker 2: I just like that more games are getting remastered, preserved

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Speaker 2: and like made more accessible. You know, we got the

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Speaker 2: NBC Collection coming out sometime soon here, and that's the

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Speaker 2: kind of thing where you know, it is okay, that

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Speaker 2: is just those old games presented in a way that

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Speaker 2: is sort of the definitive collection version. That's what they're

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Speaker 2: doing here, especially if it's something a little more updated,

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Speaker 2: like yeah, like you were saying the tomb Raider remasters recently,

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Speaker 2: like that would be neat to kind of just have

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Speaker 2: this version that you can point people towards if you say, yeah,

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Speaker 2: this you know, kind of random old game that I'm

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Speaker 2: coming into guess why. It's just on your switch or whatever,

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Speaker 2: and it's very easy for you just download try it out,

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Speaker 2: and like, you know, that's something for us to talk

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Speaker 2: about now. I think that's really cool.

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Speaker 1: Right again, Like that's those tourm Rader remasters. There's like

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Speaker 1: an option to switch to newer graphics. But it's not like, oh,

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Speaker 1: it looks like some modern Triple A thing. It's just

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Speaker 1: like it's running at sixty fps and it's smoother textures.

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Speaker 1: It's like new models and textures. But it almost is

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Speaker 1: kind of like it looks like a Dreamcast game instead

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Speaker 1: of a PlayStation in one game, even though again those

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Speaker 1: keeps had Dreamcast Sports, but like made for Dreamcast, I suppose,

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Speaker 1: and like there's like an option for more modern controls, right,

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Speaker 1: things like that. Uh yeah, so I think that'll be

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Speaker 1: the scale here. I'm a little I'm a little sad

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Speaker 1: this doesn't seem to be including the first Legacy of

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Speaker 1: Kane game, which where you actually play as Kane and

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Speaker 1: it's kind of like yabo like and it was actually

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Speaker 1: freaking Silicon Nights that made that fun. Not here, right,

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Speaker 1: Silicon Knights made that, and then uh, Crystal Dynamics came

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Speaker 1: in andto.

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Speaker 4: That legacy blood blood Amend means I think I think

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Speaker 4: they're called blood Amend those the once you're talking.

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Speaker 1: About that's le blood Omen. Yeah, and then you had

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Speaker 1: these two games, and then there was a blood Omen two,

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Speaker 1: and then there's like a weird game where you play

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Speaker 1: as everybody with the word soul in it. It is

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Speaker 1: kind of weird because there's all these sequels. I really

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Speaker 1: only ever hear people talk much about the first story.

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Speaker 1: To be honest, I don't even know much about Solaver too.

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Speaker 1: I don't know if it's like some disappointing sequel or

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Speaker 1: if it just kind of gets lumped in there.

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Speaker 2: I'm not sure I knew there was a Soul Reaver

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Speaker 2: two up until now.

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Speaker 1: It Defiance is the other one. But you know, this

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Speaker 1: was kind of where Amy Henning, who would later you know,

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Speaker 1: do in charge. This is where she made her name,

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Speaker 1: was doing the stories for these games. Right, So yeah,

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Speaker 1: that's it's interesting for that part helone. And who knows,

365
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Speaker 1: maybe Amy had to get to work on a game

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Speaker 1: that actually comes out against some day.

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Speaker 2: Wait, I was I was.

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Speaker 4: Googled the Google Ladyacy of Kine and remember Noscot that

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Speaker 4: multiplayer that never came out, Like, do you remember.

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Speaker 2: I played that? I played a beta for that.

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Speaker 1: That's right, they did do that. But what a hideous name.

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Speaker 1: I don't like saying the word nos Go. It sounds

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Speaker 1: like the name of a tenant and lord of the rings,

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Speaker 1: like this nas GoF the the filer. Right he brought

375
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Speaker 1: it up?

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Speaker 3: Uh uh.

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Speaker 1: Stalcer Too has been delayed from September fifth to November twentieth.

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Speaker 1: A deep dive video for developers coming in on August twelfth.

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Speaker 2: I mean, I wonder why this could be happening, Mike, Yeah, right.

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Speaker 1: It's not some big show, although they didn't mentioned like

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Speaker 1: bug squashes is a big part of it here.

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Speaker 2: Yeah.

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Speaker 1: Hey, look, I think a lot of people wouldn't have

384
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Speaker 1: been surprised if this game got delayed to twenty twenty five.

385
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Speaker 1: So the fact that it just got delayed a couple

386
00:19:26,000 --> 00:19:29,400
Speaker 1: of months not some not some big deal. It's still

387
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Speaker 1: gonna come out this year, so that's nice. And again

388
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Speaker 1: we're gonna get a deep dive video on August twelve,

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Speaker 1: excuse me, where we'll get to see board of this game.

390
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Speaker 1: So that's good. I'm I'm happiest game is coming out

391
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Speaker 1: I'm never business.

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Speaker 2: This felt like something that easily could have been canceled,

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Speaker 2: and considering considering circumstances, like the fact that it's kind

394
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Speaker 2: of just maybe behind schedule a little bit, is maybe

395
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Speaker 2: a miracle.

396
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Speaker 1: Yeah, it's completely fine. So yeah, if you ever been

397
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Speaker 1: much of a Stalker person, I haven't really, and I

398
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Speaker 1: kind of feel bad I haven't played these games.

399
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Speaker 2: Definitely not. No, it's more something where, like you know,

400
00:20:03,920 --> 00:20:06,920
Speaker 2: a big digital foundry fan like Alex over there, we'll

401
00:20:06,960 --> 00:20:09,240
Speaker 2: talk about it a healthy amount when like it comes

402
00:20:09,319 --> 00:20:10,720
Speaker 2: up in the news. And that's sort of how I've

403
00:20:10,759 --> 00:20:15,000
Speaker 2: been absorbing the Stalkers series. Uh. We watched that one

404
00:20:15,440 --> 00:20:19,160
Speaker 2: Xbox presentation over at GB a while back where they

405
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Speaker 2: had the remastered collection or whatever. I remember us all

406
00:20:23,359 --> 00:20:26,000
Speaker 2: kind of be like, huh that really touched these before,

407
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Speaker 2: have we?

408
00:20:26,799 --> 00:20:30,119
Speaker 1: That's it's us like a collective thing with all of us.

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Speaker 2: Like I really played these games, which I guess is

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Speaker 2: why they did do a re release.

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Speaker 1: That makes sense, right, Yeah, it makes sense, and you

412
00:20:36,720 --> 00:20:38,920
Speaker 1: know they'd be maybe I should get into those there.

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Speaker 4: But so yeah, if you like, like I don't know,

414
00:20:44,000 --> 00:20:47,519
Speaker 4: Fallout three, that kind of vibe, but more like more

415
00:20:47,640 --> 00:20:52,079
Speaker 4: dark more europe seriously than yeah more yeah, more Eastern European.

416
00:20:52,440 --> 00:20:55,240
Speaker 4: That yes, Stalker is the ship.

417
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Speaker 2: I don't maybe worth checking out.

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Speaker 1: Yeah yeah, I.

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Speaker 4: Don't know about then you one. To be honest, I'm

420
00:20:59,480 --> 00:21:01,799
Speaker 4: not very comme bens by the gameplay show. It looks

421
00:21:01,839 --> 00:21:02,720
Speaker 4: too action for me.

422
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Speaker 1: It doesn't look to oh okay, yeah, maybe you'll have

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Speaker 1: to watch the developer deep dive and you'll let us

424
00:21:07,920 --> 00:21:11,960
Speaker 1: know if you're one over. Armored Core six Fires of

425
00:21:12,039 --> 00:21:17,160
Speaker 1: Rubicon has sold over three million units. So this was

426
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Speaker 1: announced on Twitter.

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Speaker 2: You know, I was gonna say, like, just did you

428
00:21:21,480 --> 00:21:23,839
Speaker 2: pull this from Twitter hashtag Armored Corps?

429
00:21:24,400 --> 00:21:27,119
Speaker 1: Yeah? Hey, look I'm gonna look, I'm copying pasting here.

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00:21:27,200 --> 00:21:30,880
Speaker 1: Ah yay. I think this is good, dudes, honest, it's

431
00:21:31,160 --> 00:21:32,720
Speaker 1: you know, if you try to compare this to like

432
00:21:32,720 --> 00:21:35,079
Speaker 1: an Out and Ring or even some other Souls games,

433
00:21:35,119 --> 00:21:38,200
Speaker 1: that might seem like a lowish number, but when you

434
00:21:38,279 --> 00:21:40,559
Speaker 1: think about other Armored Core games or just you know

435
00:21:41,039 --> 00:21:45,240
Speaker 1: mech combat games in general, three million is very good,

436
00:21:45,359 --> 00:21:47,680
Speaker 1: and I think it's something this industry is going to

437
00:21:47,720 --> 00:21:50,920
Speaker 1: come to terms with, is being happy with games that

438
00:21:50,960 --> 00:21:53,200
Speaker 1: can sell two to three million copies as long as

439
00:21:53,240 --> 00:21:57,960
Speaker 1: they are scoped to sell two or three million copies.

440
00:21:58,079 --> 00:22:00,599
Speaker 2: That is a very important distinction there, I suppose, because

441
00:22:01,200 --> 00:22:03,119
Speaker 2: we always say, like, you know, it's okay for a

442
00:22:03,200 --> 00:22:05,799
Speaker 2: game to not sell as much, but it needs to

443
00:22:05,880 --> 00:22:09,640
Speaker 2: be something that is targeting a smaller number. You're definitely

444
00:22:09,720 --> 00:22:11,880
Speaker 2: right that one, because it can't it can't be a

445
00:22:11,920 --> 00:22:13,119
Speaker 2: disappointment in that case.

446
00:22:13,160 --> 00:22:16,440
Speaker 1: You know, you know, this game is very spiffy or like,

447
00:22:16,519 --> 00:22:18,160
Speaker 1: it does look and feel expensive, but it doesn't have

448
00:22:18,319 --> 00:22:21,079
Speaker 1: things like you know, human character models or you know,

449
00:22:21,160 --> 00:22:23,640
Speaker 1: cut scenes with human characters, right, you know, so you

450
00:22:23,680 --> 00:22:26,440
Speaker 1: don't have to do things like you know, facial capture

451
00:22:26,519 --> 00:22:28,720
Speaker 1: and you know, facial animation and things like that, which

452
00:22:28,799 --> 00:22:31,200
Speaker 1: which maybe helps here. Its just and it is like,

453
00:22:31,599 --> 00:22:34,240
Speaker 1: you know, big open levels, but levels is not some

454
00:22:34,400 --> 00:22:36,079
Speaker 1: big open world or anything like that.

455
00:22:36,480 --> 00:22:38,119
Speaker 2: Is that is why I appealed to me a little

456
00:22:38,119 --> 00:22:40,599
Speaker 2: bit more than the average up from software game, because

457
00:22:40,880 --> 00:22:43,359
Speaker 2: as I've mentioned before, I'm just not Soul's guy in general,

458
00:22:43,480 --> 00:22:46,160
Speaker 2: so anything related to that I've never been into. Tried

459
00:22:46,200 --> 00:22:48,200
Speaker 2: Skaro for a little while. I thought it was neat.

460
00:22:48,920 --> 00:22:50,720
Speaker 2: I like that more, and even blood Worm, which I

461
00:22:50,720 --> 00:22:53,319
Speaker 2: also thought was neat but not really for me. Arbord

462
00:22:53,440 --> 00:22:55,640
Speaker 2: Core was doing a lot for me. I did spend

463
00:22:56,559 --> 00:22:58,640
Speaker 2: a few hours with it, at least, I know it's

464
00:22:58,680 --> 00:23:00,799
Speaker 2: not very long, but even then, I probably only spent

465
00:23:00,880 --> 00:23:03,119
Speaker 2: like three or four hours on it before putting it

466
00:23:03,119 --> 00:23:07,039
Speaker 2: down because I was kind of just like something about

467
00:23:07,119 --> 00:23:10,880
Speaker 2: the presentation did like really not do much for me.

468
00:23:11,000 --> 00:23:15,160
Speaker 2: The fact that you aren't talking to like people, You're

469
00:23:15,200 --> 00:23:18,240
Speaker 2: sort of doing like radio chatter and stuff like that. Yeah,

470
00:23:18,319 --> 00:23:22,519
Speaker 2: that was that was not great for me. I don't know,

471
00:23:22,599 --> 00:23:25,960
Speaker 2: there's a disconnect there where you're watching robots on like

472
00:23:26,200 --> 00:23:29,319
Speaker 2: very gray backgrounds and stuff, and so I could have

473
00:23:29,480 --> 00:23:31,720
Speaker 2: used something to live up a little bit more, but.

474
00:23:31,880 --> 00:23:33,839
Speaker 1: It was the codec call faces at least. Huh.

475
00:23:34,359 --> 00:23:37,119
Speaker 2: Yeah, I at least used animated codec calls or something

476
00:23:37,200 --> 00:23:40,480
Speaker 2: to liven it up, just to touch but I'm happy

477
00:23:40,519 --> 00:23:44,400
Speaker 2: to see that like something that is, you know, theoretically

478
00:23:44,480 --> 00:23:47,720
Speaker 2: a little more niche than say, your average Soul's game. Nowadays,

479
00:23:47,920 --> 00:23:50,400
Speaker 2: it was doing pretty well, especially I did manage to

480
00:23:50,440 --> 00:23:53,000
Speaker 2: find some sales numbers here. It looks like the next

481
00:23:53,160 --> 00:23:56,480
Speaker 2: best selling one was the original at I believe this

482
00:23:57,160 --> 00:23:59,599
Speaker 2: is one of those charts where the numbers are presented

483
00:23:59,640 --> 00:24:02,480
Speaker 2: and weird, but I believe that is one point four

484
00:24:02,640 --> 00:24:05,279
Speaker 2: million for the original Armored Corps. Well, you know, yeah,

485
00:24:05,880 --> 00:24:08,039
Speaker 2: pretty well there at.

486
00:24:07,319 --> 00:24:08,880
Speaker 1: That time, that was a huge hit for them compared

487
00:24:08,920 --> 00:24:12,640
Speaker 1: to you know, whatever Kingsfield was selling. So yeah, yeah,

488
00:24:12,720 --> 00:24:16,400
Speaker 1: good good stuff for from software. I like this game

489
00:24:16,839 --> 00:24:19,880
Speaker 1: a lot. I was really happy with Armored Cores six,

490
00:24:20,000 --> 00:24:22,759
Speaker 1: so you know, I hope you either get some beefy

491
00:24:23,160 --> 00:24:25,519
Speaker 1: from software style DLC for it, but even more and

492
00:24:25,640 --> 00:24:27,759
Speaker 1: more than that, I hope and I expect some day

493
00:24:27,759 --> 00:24:30,640
Speaker 1: we are going to just get an Armored Corps seven

494
00:24:31,000 --> 00:24:33,759
Speaker 1: and who knows, you know, just like how the you know,

495
00:24:34,039 --> 00:24:36,359
Speaker 1: Souls games kind of had to slowly build up to

496
00:24:37,000 --> 00:24:39,359
Speaker 1: being these odor ring sized behemoths. I don't know if

497
00:24:39,359 --> 00:24:41,480
Speaker 1: I think Armored Corps ever going to sell thirty million

498
00:24:41,559 --> 00:24:44,160
Speaker 1: copies or anything like that, but you can build on this.

499
00:24:44,720 --> 00:24:46,480
Speaker 1: You know, maybe Armored Corps seven is gonna come out

500
00:24:46,480 --> 00:24:49,200
Speaker 1: and that's going to sell five million copies, for example.

501
00:24:49,319 --> 00:24:51,519
Speaker 1: I also wouldn't be too surprised if this is about

502
00:24:51,559 --> 00:24:54,440
Speaker 1: where this series kind of rests now and forever, and

503
00:24:54,599 --> 00:24:58,440
Speaker 1: that's fine too. I think the game gaming is better

504
00:24:58,759 --> 00:25:01,000
Speaker 1: for having Armored Corps in it, Mike.

505
00:25:00,920 --> 00:25:03,079
Speaker 4: I saw you playing I so you playing Dark Souls one.

506
00:25:03,119 --> 00:25:05,119
Speaker 4: Are you gonna play the older or more core?

507
00:25:07,319 --> 00:25:09,279
Speaker 1: I mean I might some day for funzies. I actually

508
00:25:09,400 --> 00:25:11,119
Speaker 1: I have gotten a couple of them as I've been

509
00:25:11,200 --> 00:25:14,079
Speaker 1: out collecting games here in there, and you know, I

510
00:25:14,119 --> 00:25:16,799
Speaker 1: remember looking up which ones people think are like the

511
00:25:16,880 --> 00:25:20,559
Speaker 1: good ones? Uh? I like people like three. There's there's

512
00:25:20,640 --> 00:25:23,680
Speaker 1: like not an expansion for four, but there's like a

513
00:25:23,920 --> 00:25:26,839
Speaker 1: four standalone kind of thing that people like, and then

514
00:25:27,039 --> 00:25:29,640
Speaker 1: five not so much. I forget. At one point I

515
00:25:29,720 --> 00:25:30,480
Speaker 1: had researched this.

516
00:25:30,759 --> 00:25:33,519
Speaker 2: I feel like you're picking up Armored Corps one would

517
00:25:33,559 --> 00:25:35,839
Speaker 2: sort of be like on brand, like checking that out

518
00:25:35,880 --> 00:25:36,240
Speaker 2: for a little.

519
00:25:36,519 --> 00:25:39,119
Speaker 1: Yeah, I think it would be interesting, right because you

520
00:25:39,160 --> 00:25:40,160
Speaker 1: know what I'm saying is like a lot of that

521
00:25:40,200 --> 00:25:43,119
Speaker 1: stuff is there, but it is also very archaic and

522
00:25:43,359 --> 00:25:46,400
Speaker 1: sometimes I like that our case, that's it. But Armored

523
00:25:46,440 --> 00:25:49,759
Speaker 1: Core four answer is ones. That was the one that

524
00:25:49,839 --> 00:25:50,680
Speaker 1: people do like.

525
00:25:51,079 --> 00:25:52,359
Speaker 2: Just for three.

526
00:25:52,559 --> 00:25:58,519
Speaker 1: I see, yeah, all right, that's if for our new stories.

527
00:25:58,519 --> 00:25:58,640
Speaker 3: Wrong.

528
00:25:58,680 --> 00:26:00,359
Speaker 1: We take a quick break here, then we got some

529
00:26:00,519 --> 00:26:09,279
Speaker 1: super chats to look at. Sounds good, and we are back. Sean,

530
00:26:09,319 --> 00:26:11,720
Speaker 1: would you please read the super chats absolutely.

531
00:26:11,880 --> 00:26:15,559
Speaker 2: First up here from Simon st I'm thinking about picking

532
00:26:15,640 --> 00:26:19,240
Speaker 2: up a roger Ally X, mostly for Fall, Fantasy fourteen

533
00:26:19,480 --> 00:26:23,880
Speaker 2: and Steam games, but also some productivity tasks like word processing.

534
00:26:24,160 --> 00:26:26,119
Speaker 2: Would be okay for that? Or should I get a

535
00:26:26,319 --> 00:26:30,039
Speaker 2: Steam Deck and keep it separate? Oh? Interesting question. So

536
00:26:30,079 --> 00:26:33,079
Speaker 2: you want to use it basically like a gaming laptop

537
00:26:33,160 --> 00:26:35,799
Speaker 2: on the form factor of a handheld.

538
00:26:36,359 --> 00:26:37,880
Speaker 1: Yeah, I mean it would be. You know, again, it

539
00:26:38,000 --> 00:26:40,000
Speaker 1: just has Windows, so it'd be completely fine with all

540
00:26:40,039 --> 00:26:42,839
Speaker 1: of that. Battery life might be a concern if you

541
00:26:42,880 --> 00:26:44,319
Speaker 1: think you're not going to be able to keep it

542
00:26:44,440 --> 00:26:47,079
Speaker 1: plugged in a lot, because you know, the thing with

543
00:26:47,200 --> 00:26:50,319
Speaker 1: the the battery life on the Steam Deck is kind

544
00:26:50,319 --> 00:26:52,920
Speaker 1: of variable depending what you're doing on the roger Ally.

545
00:26:53,480 --> 00:26:55,039
Speaker 1: Maybe the X is better with this. I think it

546
00:26:55,160 --> 00:26:57,759
Speaker 1: is supposed to be better, but even still it's not.

547
00:26:58,000 --> 00:26:59,920
Speaker 1: You know, it's going to be more than one hour,

548
00:27:00,119 --> 00:27:02,240
Speaker 1: but that might mean like three hours for I think

549
00:27:02,279 --> 00:27:03,039
Speaker 1: people might actually know.

550
00:27:03,279 --> 00:27:05,720
Speaker 2: I thinks right, as long as you're like yeah, but

551
00:27:05,759 --> 00:27:08,880
Speaker 2: as long as you're are you talking for gaming or productivity?

552
00:27:08,920 --> 00:27:10,880
Speaker 1: Well, the thing with raw that the Ally is it

553
00:27:10,920 --> 00:27:13,119
Speaker 1: seems like no matter what I do, that battery dreams

554
00:27:13,119 --> 00:27:15,799
Speaker 1: at the same rate, although I haven't done a lot

555
00:27:15,839 --> 00:27:17,680
Speaker 1: of like I'm just using the word press or right.

556
00:27:17,839 --> 00:27:19,279
Speaker 1: But for me, it's like, doesn't matter if I'm doing

557
00:27:19,359 --> 00:27:22,960
Speaker 1: Persona three reload or I'm playing Bloodstained, right, it's still

558
00:27:22,960 --> 00:27:23,319
Speaker 1: an hour.

559
00:27:23,920 --> 00:27:28,359
Speaker 2: Okay. Interesting because Steam Yeah, Steam deck is very good

560
00:27:28,440 --> 00:27:31,680
Speaker 2: at managing how much processing and power it needs, and

561
00:27:31,759 --> 00:27:35,960
Speaker 2: you can also very easily change how much uh watted

562
00:27:36,000 --> 00:27:38,240
Speaker 2: you're giving the process or which you can do on

563
00:27:38,359 --> 00:27:40,079
Speaker 2: the ally as well. It is just not quite as

564
00:27:40,160 --> 00:27:41,599
Speaker 2: easy I.

565
00:27:41,640 --> 00:27:42,599
Speaker 3: Think for this.

566
00:27:43,000 --> 00:27:46,759
Speaker 2: Uh, I'm assuming Simon would like be using its stationary

567
00:27:47,039 --> 00:27:50,759
Speaker 2: docked if it if they were using it for something like, uh,

568
00:27:50,960 --> 00:27:53,519
Speaker 2: you know, with some light work tasks. So maybe they

569
00:27:53,640 --> 00:27:55,799
Speaker 2: just want to like maybe they don't have a desktop

570
00:27:55,839 --> 00:27:58,279
Speaker 2: PC and they want to be like a middle ground

571
00:27:58,319 --> 00:28:02,319
Speaker 2: between uh, a low end laptop and a desktop. And

572
00:28:02,480 --> 00:28:04,440
Speaker 2: that's the case. I actually think, you know what, that

573
00:28:04,519 --> 00:28:07,680
Speaker 2: would be good for that because once you dock that thing,

574
00:28:07,759 --> 00:28:10,359
Speaker 2: it is going to just operate like a Windows PC

575
00:28:10,880 --> 00:28:13,319
Speaker 2: and one with decent power, you know, more than the

576
00:28:13,400 --> 00:28:17,200
Speaker 2: average laptop, but not as much as like a dedicated

577
00:28:17,279 --> 00:28:20,519
Speaker 2: gaming machine. But for reaching that middle ground, I think

578
00:28:20,559 --> 00:28:22,400
Speaker 2: you would be fine there because I have used my

579
00:28:22,559 --> 00:28:26,319
Speaker 2: steam Deck for some productivity, so some light stuff just

580
00:28:26,480 --> 00:28:29,400
Speaker 2: docking it and then like plugging them into my monitor

581
00:28:29,720 --> 00:28:31,720
Speaker 2: when I like a brought it with me to multiple

582
00:28:31,759 --> 00:28:34,279
Speaker 2: events now and just the rare occasion I do need

583
00:28:34,319 --> 00:28:36,640
Speaker 2: to switch to our desktop mode, and like I'm familiar

584
00:28:36,680 --> 00:28:39,279
Speaker 2: with Linux, so it's no problem. Yeah, worked great. So

585
00:28:39,440 --> 00:28:41,559
Speaker 2: if so as you know what you're getting into there,

586
00:28:42,200 --> 00:28:43,400
Speaker 2: I think it could be good for you there.

587
00:28:43,880 --> 00:28:46,599
Speaker 1: Yeah, and foul fancy fourteen specifically, like you know, with

588
00:28:46,960 --> 00:28:49,519
Speaker 1: the rock Alley, because it's just Windows, it's easier to

589
00:28:49,559 --> 00:28:51,599
Speaker 1: get on there than steam Deck. It's not some big

590
00:28:51,720 --> 00:28:53,720
Speaker 1: hassle doing steam Deck, but there are hoops you have

591
00:28:53,799 --> 00:28:55,880
Speaker 1: to go through unless you're just running that Steam version,

592
00:28:55,880 --> 00:28:57,559
Speaker 1: which I think a lot of people aren't. With fourteen.

593
00:28:57,640 --> 00:28:58,160
Speaker 1: It depends.

594
00:28:59,000 --> 00:29:02,279
Speaker 2: Oh yeah for fourteen specifically, I've been playing in it

595
00:29:02,480 --> 00:29:05,359
Speaker 2: on my steam Deck and as long as you are

596
00:29:05,480 --> 00:29:08,799
Speaker 2: a controller player like I am, it just works great.

597
00:29:08,880 --> 00:29:09,039
Speaker 3: Yeah.

598
00:29:09,200 --> 00:29:11,319
Speaker 4: Yeah, and it kind yeah, I kind of wise, you

599
00:29:11,359 --> 00:29:13,519
Speaker 4: don't have to worry about like having the Steam version

600
00:29:13,559 --> 00:29:16,079
Speaker 4: of the game. You should buy the regular version. And

601
00:29:16,079 --> 00:29:17,000
Speaker 4: she just don't love the lunch.

602
00:29:17,119 --> 00:29:19,000
Speaker 2: Yeah, if you have a non Steam account. You can

603
00:29:19,079 --> 00:29:21,839
Speaker 2: just especially if you like add it to Steam, they'll

604
00:29:21,920 --> 00:29:23,599
Speaker 2: like do a lot for you as well. But even

605
00:29:23,720 --> 00:29:25,960
Speaker 2: like if you're cool with using something like fourteen Launcher,

606
00:29:26,160 --> 00:29:28,039
Speaker 2: that'll they'll do a lot for you as well. It's

607
00:29:28,079 --> 00:29:31,400
Speaker 2: not a huge assle, no big first story. Seven says

608
00:29:31,519 --> 00:29:33,359
Speaker 2: stream TMNT splintered fate.

609
00:29:33,960 --> 00:29:36,559
Speaker 1: Well, is that that Turtles game?

610
00:29:36,920 --> 00:29:38,960
Speaker 2: Yeah? The Turtles? What rogue?

611
00:29:39,079 --> 00:29:43,000
Speaker 1: Like haitis, Like, yeah, I want to. I'll tell you why.

612
00:29:43,400 --> 00:29:46,640
Speaker 1: I mean, because I got that Dark Souls play through

613
00:29:46,880 --> 00:29:50,559
Speaker 1: I got I'm supposed to finish by Kingomarts two play

614
00:29:50,599 --> 00:29:52,960
Speaker 1: through that I started in December this month because it's

615
00:29:53,039 --> 00:29:56,480
Speaker 1: Christmas and jly today actually July twenty fifth. But uh,

616
00:29:57,359 --> 00:29:58,920
Speaker 1: I would like to maybe we can, maybe we can

617
00:29:59,000 --> 00:30:00,440
Speaker 1: use Giant bomazoans used to play.

618
00:30:01,440 --> 00:30:05,119
Speaker 2: Some of us at Giant Bomb are playing it, so

619
00:30:05,160 --> 00:30:08,559
Speaker 2: I'm curious if, like they would they would want to.

620
00:30:09,440 --> 00:30:12,119
Speaker 1: I don't know, somebody, Yeah, somebody, I mean, I know this.

621
00:30:12,359 --> 00:30:15,680
Speaker 1: On professional Friday, we're doing that Anime Mario Party game,

622
00:30:15,720 --> 00:30:17,400
Speaker 1: which I gotta. I got to remember to install that

623
00:30:17,480 --> 00:30:19,240
Speaker 1: on my switch tonight so I'll be ready.

624
00:30:20,279 --> 00:30:23,119
Speaker 2: Yeah, but you know, i'll see it. I'll see if

625
00:30:23,119 --> 00:30:25,680
Speaker 2: when it comes out if, like, you know, that is

626
00:30:25,839 --> 00:30:28,200
Speaker 2: something people are still excited about, because you know, we're

627
00:30:28,480 --> 00:30:30,680
Speaker 2: talking about when it comes out, like maybe maybe doing

628
00:30:30,759 --> 00:30:33,519
Speaker 2: something that we'll see if there's still interest there. I

629
00:30:33,680 --> 00:30:36,440
Speaker 2: kind of want to check it out on on my

630
00:30:36,559 --> 00:30:38,680
Speaker 2: phone actually, just to see what the mobile verse is like,

631
00:30:38,839 --> 00:30:43,039
Speaker 2: so you know, we'll see what happens there. Also from

632
00:30:43,119 --> 00:30:46,759
Speaker 2: Big Fresh Story seven, Uh, if you played Sony Ben's

633
00:30:46,839 --> 00:30:49,599
Speaker 2: last game and got frustrated, you can say Dog Gone,

634
00:30:50,000 --> 00:30:51,880
Speaker 2: Days Gone? Yeah?

635
00:30:53,039 --> 00:30:54,559
Speaker 1: Has that really been their last game?

636
00:30:54,680 --> 00:30:54,920
Speaker 3: Still?

637
00:30:55,079 --> 00:30:57,160
Speaker 1: They haven't released anything since Days Gone?

638
00:30:58,720 --> 00:30:58,960
Speaker 3: Ah?

639
00:31:00,880 --> 00:31:02,519
Speaker 1: Man, that's why I think that's right.

640
00:31:02,799 --> 00:31:05,200
Speaker 2: Yeah, that sounds right because what they were supposed to have,

641
00:31:05,279 --> 00:31:06,559
Speaker 2: well like a multiplayer game.

642
00:31:06,920 --> 00:31:08,559
Speaker 1: I think they were working on a multiplayer and you know,

643
00:31:08,599 --> 00:31:10,279
Speaker 1: they tried to pitch a sequel A Day's Gone and

644
00:31:10,359 --> 00:31:13,160
Speaker 1: that didn't happen. But uh huh huh. That's interesting funny

645
00:31:13,160 --> 00:31:14,480
Speaker 1: because I still think of it. I still kind of

646
00:31:14,519 --> 00:31:16,759
Speaker 1: think of Ben as like that's the company that makes

647
00:31:16,799 --> 00:31:22,279
Speaker 1: the Vita versions of franchises, right, obviously no need for

648
00:31:22,319 --> 00:31:22,920
Speaker 1: that anymore.

649
00:31:23,319 --> 00:31:25,440
Speaker 2: Oh and I thought it splintered Fate came out like

650
00:31:25,599 --> 00:31:27,160
Speaker 2: this week, Well, it came out last week.

651
00:31:28,279 --> 00:31:29,440
Speaker 1: I think it's been out a little bit.

652
00:31:29,480 --> 00:31:32,079
Speaker 2: Actually, yeah, it's hard to tell because like every release

653
00:31:32,200 --> 00:31:34,720
Speaker 2: date you see is like for the for the Iowa's version.

654
00:31:34,839 --> 00:31:40,920
Speaker 2: So from Bobby Downey, there's a sweak of a sweek

655
00:31:40,960 --> 00:31:45,240
Speaker 2: a clone on Steam but with huge jugs. Where video

656
00:31:45,279 --> 00:31:46,000
Speaker 2: games a mistake?

657
00:31:46,359 --> 00:31:48,559
Speaker 4: Oh you tell me, tell me the name.

658
00:31:48,599 --> 00:31:50,480
Speaker 2: I can't be so we can't avoid it.

659
00:31:50,680 --> 00:31:53,599
Speaker 1: Yes, exactly right, Just tell me clothes they're not.

660
00:31:54,880 --> 00:31:58,680
Speaker 2: Uh so, I saw it in passing when I was doing.

661
00:32:00,079 --> 00:32:00,359
Speaker 4: You did.

662
00:32:00,440 --> 00:32:02,160
Speaker 1: That's why I know about it.

663
00:32:03,319 --> 00:32:06,319
Speaker 2: I think it was clothed. I don't know for sure.

664
00:32:06,960 --> 00:32:09,480
Speaker 1: Okay, Okay, I'm sure you'll do some research later for us.

665
00:32:10,079 --> 00:32:15,240
Speaker 2: Yeah, I'll go grab that demo right away from Mike.

666
00:32:15,279 --> 00:32:19,240
Speaker 2: Your favors, Super Chatter Power Glover. Happy Birthday to my

667
00:32:19,319 --> 00:32:23,680
Speaker 2: Messy Boys, Happy Thursday to my Messy boys. Is he

668
00:32:23,720 --> 00:32:24,480
Speaker 2: your birthday, Mike?

669
00:32:24,599 --> 00:32:26,319
Speaker 1: I don't think it is. We're quite a bit.

670
00:32:26,359 --> 00:32:28,480
Speaker 2: We're we're a few months away from that.

671
00:32:28,799 --> 00:32:31,319
Speaker 1: Yeah, I'll let you know when it's my birthday. I'm

672
00:32:31,359 --> 00:32:32,400
Speaker 1: very obnoxious about it.

673
00:32:33,160 --> 00:32:34,759
Speaker 3: That's right, birthday month, Yea, that's right.

674
00:32:34,839 --> 00:32:38,279
Speaker 2: Yeah, I know Jeff Love's part in my take. Have

675
00:32:38,400 --> 00:32:42,319
Speaker 2: you been watching the coach Doug's CFB twenty five streams.

676
00:32:42,519 --> 00:32:45,799
Speaker 2: They're so fun. No idea what any of that means?

677
00:32:45,839 --> 00:32:47,960
Speaker 2: By do you know? Jefferson chat and we'll Jeff, have

678
00:32:48,000 --> 00:32:49,079
Speaker 2: you been watching that shit?

679
00:32:49,759 --> 00:32:50,720
Speaker 1: Whatever the hell that is?

680
00:32:51,599 --> 00:32:56,000
Speaker 2: Yeah, give mister power an answer for us. Please you

681
00:32:56,079 --> 00:32:56,440
Speaker 2: watch the.

682
00:32:56,519 --> 00:32:59,680
Speaker 4: Sports found this sweeka game on this team.

683
00:33:00,039 --> 00:33:02,559
Speaker 1: Do not look up. It's fed up.

684
00:33:04,079 --> 00:33:09,559
Speaker 4: Or they're very very nude and it's too much.

685
00:33:11,079 --> 00:33:12,799
Speaker 1: Like what you like, start with like a cups not

686
00:33:12,920 --> 00:33:13,720
Speaker 1: to build your way up.

687
00:33:14,240 --> 00:33:18,119
Speaker 2: Yeah, yeah, I'd assume, so right, what else would it be.

688
00:33:19,920 --> 00:33:23,200
Speaker 1: Like? And then test boobs are just kind of weird.

689
00:33:23,240 --> 00:33:26,759
Speaker 1: There's nothing I mean seriousness. That's why I like. It

690
00:33:26,880 --> 00:33:28,640
Speaker 1: was like wait, what is this? And then like nope,

691
00:33:28,640 --> 00:33:30,559
Speaker 1: down now because I was like the boobs.

692
00:33:30,279 --> 00:33:31,720
Speaker 2: And they're dropping boobs.

693
00:33:32,640 --> 00:33:35,519
Speaker 4: The lady is like like chewing up behind a little

694
00:33:35,559 --> 00:33:37,400
Speaker 4: bit like the head of the lady.

695
00:33:40,720 --> 00:33:41,440
Speaker 2: Like honey pop.

696
00:33:41,880 --> 00:33:44,119
Speaker 1: Jeff Grubb says, I have not been watching whatever that

697
00:33:44,200 --> 00:33:45,920
Speaker 1: thing was, but I did see that it had like

698
00:33:46,079 --> 00:33:46,839
Speaker 1: eighteen thousand.

699
00:33:47,519 --> 00:33:48,119
Speaker 3: There you go.

700
00:33:49,079 --> 00:33:52,759
Speaker 2: Okay, next up from Andy love the show, Well, thank you, Andy,

701
00:33:52,880 --> 00:33:55,000
Speaker 2: thank you. When switch to releases, do you think we

702
00:33:55,000 --> 00:33:57,200
Speaker 2: will have to wait long for Mario Kart nine. With

703
00:33:57,400 --> 00:34:00,960
Speaker 2: Mark Kart eight, I always read m K as something else.

704
00:34:01,640 --> 00:34:04,480
Speaker 2: With Barrio Kart eight's selling sixty million copies, could there

705
00:34:04,559 --> 00:34:07,119
Speaker 2: be a bigger sist? Could that be a bigger system

706
00:34:07,200 --> 00:34:10,679
Speaker 2: seller than could there be a bigger system seller than

707
00:34:10,760 --> 00:34:12,440
Speaker 2: Mario Kart nine, I'll switch.

708
00:34:12,239 --> 00:34:16,480
Speaker 1: To No Mario Kart would be, So you're not going

709
00:34:16,559 --> 00:34:18,440
Speaker 1: to wait long because it's going to be a top

710
00:34:18,559 --> 00:34:22,760
Speaker 1: priority for them. Mario Carti Deluxe was a very early

711
00:34:22,960 --> 00:34:26,079
Speaker 1: switch game and it just sold incredibly throughout the Switches

712
00:34:26,119 --> 00:34:28,559
Speaker 1: life cycle. They are going to want to replicate the

713
00:34:28,760 --> 00:34:32,440
Speaker 1: same exact thing was switched to. It could very well

714
00:34:32,639 --> 00:34:35,559
Speaker 1: be a launch game, and if it's not there, it'll

715
00:34:35,599 --> 00:34:39,199
Speaker 1: be a matter of months, not years until we get

716
00:34:39,519 --> 00:34:42,639
Speaker 1: a Mark. Mariokart nine is most likely a twenty twenty

717
00:34:42,719 --> 00:34:43,159
Speaker 1: five game.

718
00:34:43,199 --> 00:34:47,079
Speaker 2: I think, ah, that feels right, or like early twenty

719
00:34:47,159 --> 00:34:48,800
Speaker 2: twenty six, depending on maybe early.

720
00:34:48,599 --> 00:34:51,039
Speaker 1: Twenty twenty six, but like, you know, if the switch to,

721
00:34:51,199 --> 00:34:53,239
Speaker 1: you know, like let's say switch to is March or

722
00:34:53,360 --> 00:34:55,599
Speaker 1: like summer, then hey, Mario Kark could be the holiday

723
00:34:55,639 --> 00:34:58,960
Speaker 1: game very easily. Again, if it's not just a launch game,

724
00:34:59,000 --> 00:35:00,000
Speaker 1: and it could be a launch game.

725
00:35:00,159 --> 00:35:04,320
Speaker 2: It could be a launch game. I yeah, because the

726
00:35:04,400 --> 00:35:07,079
Speaker 2: reason we didn't see Mario Kart eight or Mark Cart

727
00:35:07,159 --> 00:35:10,719
Speaker 2: nine on the switch is because Marty Karr eight Deluxe

728
00:35:11,280 --> 00:35:13,480
Speaker 2: just sold so stupidly. Well you don't you don't cut

729
00:35:13,559 --> 00:35:14,639
Speaker 2: that off at the knees, you know.

730
00:35:14,960 --> 00:35:17,119
Speaker 1: Like right, And what they did do is they released

731
00:35:17,159 --> 00:35:19,480
Speaker 1: deal see kind of surprisingly late, right, like that wasn't

732
00:35:19,519 --> 00:35:21,960
Speaker 1: that long ago, but we did get that. Also, don't

733
00:35:22,000 --> 00:35:24,480
Speaker 1: forget it will be it would be Mario Kart ten

734
00:35:24,599 --> 00:35:27,599
Speaker 1: because they consider Mario Kart Tour to be Mario Kart nine.

735
00:35:27,719 --> 00:35:32,360
Speaker 2: That's true, but not but not the ar version boom, no, not.

736
00:35:32,400 --> 00:35:35,440
Speaker 1: Too bad is Mario Kart What is that called the

737
00:35:35,800 --> 00:35:37,360
Speaker 1: ar game thing?

738
00:35:37,440 --> 00:35:41,159
Speaker 2: That's neat home Circuit or I'll freaking oh that sounds right,

739
00:35:41,280 --> 00:35:43,159
Speaker 2: Home Circle. That sounds right, We'll go with that. I

740
00:35:43,199 --> 00:35:45,400
Speaker 2: think that why that that's probably a bad name than

741
00:35:45,400 --> 00:35:49,480
Speaker 2: anything they came up with from L Grugg as well.

742
00:35:49,800 --> 00:35:53,159
Speaker 2: One person who lives in Ohio, is this whole couch

743
00:35:53,239 --> 00:35:55,360
Speaker 2: thing just part of the course over there, because on

744
00:35:55,440 --> 00:35:57,360
Speaker 2: the East Coast, furniture is just furniture.

745
00:35:57,800 --> 00:36:00,440
Speaker 1: Oh yeah, we all fuck couches. You guys, ain't fucking couches.

746
00:36:01,519 --> 00:36:02,320
Speaker 1: What the fuck?

747
00:36:02,440 --> 00:36:02,480
Speaker 4: What?

748
00:36:04,400 --> 00:36:06,719
Speaker 1: Yeah? Like, guys, what you don't even know about this?

749
00:36:06,920 --> 00:36:06,960
Speaker 3: What?

750
00:36:08,079 --> 00:36:10,519
Speaker 2: Where did this come up? I was listening to dump Truck,

751
00:36:10,599 --> 00:36:11,719
Speaker 2: which I assume who came.

752
00:36:11,639 --> 00:36:15,119
Speaker 1: Up aren't keeping up with the news. How embarrassing. Well

753
00:36:15,400 --> 00:36:20,000
Speaker 1: just go read the Associated Press or something right and

754
00:36:20,440 --> 00:36:27,760
Speaker 1: learned to respect Ohio's culture where we just Ohio only

755
00:36:27,840 --> 00:36:30,199
Speaker 1: we fuck couches. Apparently you're all missing out.

756
00:36:31,679 --> 00:36:34,320
Speaker 2: Oh I'm hearing from the chat that AP took the

757
00:36:34,360 --> 00:36:34,880
Speaker 2: story down.

758
00:36:35,239 --> 00:36:41,920
Speaker 1: Cowards. This is how democracy dies. Okay, don't worry about

759
00:36:41,960 --> 00:36:44,199
Speaker 1: the boom sweek of game, Jeff, goddamn it, go back

760
00:36:44,239 --> 00:36:46,599
Speaker 1: to fucking your couch. I mean getting rid of the

761
00:36:46,760 --> 00:36:49,800
Speaker 1: bugs from the uncharted Wolf.

762
00:36:50,559 --> 00:36:53,320
Speaker 2: My question about the most influential games of the seventh

763
00:36:53,440 --> 00:36:57,760
Speaker 2: gen was serious, Jeff. I'd like to know, I love you.

764
00:36:58,119 --> 00:37:01,159
Speaker 1: You were with me like, yeah, answer, this is clearly

765
00:37:01,320 --> 00:37:03,880
Speaker 1: like Jeff, I know you hate the phrase seventh Jed,

766
00:37:04,400 --> 00:37:07,000
Speaker 1: but I think he was actually The part I.

767
00:37:07,239 --> 00:37:10,119
Speaker 2: Refuse to believe is that Wolf told me that he

768
00:37:10,360 --> 00:37:15,880
Speaker 2: didn't know about the Jeff hating the whole like nother generation. Also,

769
00:37:16,079 --> 00:37:19,719
Speaker 2: that's one Wolf still, but I believe you were asking

770
00:37:19,719 --> 00:37:23,119
Speaker 2: a genuine question, he says. Now he's asking what you

771
00:37:23,159 --> 00:37:26,360
Speaker 2: think the most influential games that the PS two generation is.

772
00:37:27,920 --> 00:37:31,679
Speaker 1: See, that's one where I'm almost like a sixth genly

773
00:37:31,679 --> 00:37:35,039
Speaker 1: agree with Jeff. Sixth gen has a nicer ring with

774
00:37:35,239 --> 00:37:38,760
Speaker 1: that one. Actually, mean, grant thought of three is the most,

775
00:37:39,519 --> 00:37:43,519
Speaker 1: uh for sure, Resident Evil for the another one of

776
00:37:43,599 --> 00:37:47,360
Speaker 1: the big, big, big ones. I think I think, I

777
00:37:47,360 --> 00:37:48,559
Speaker 1: think I have to give a little shout out for

778
00:37:48,639 --> 00:37:51,599
Speaker 1: even Jet sent Radio because it was the first associated one.

779
00:37:52,159 --> 00:37:54,519
Speaker 1: A little bit of loved Jeff set Radio.

780
00:37:54,920 --> 00:38:00,239
Speaker 2: I'll say it. Kingdom Hearts. Yeah, action RPGs to just

781
00:38:00,280 --> 00:38:02,360
Speaker 2: follow Kingdom Mars from then on, now, you know, like.

782
00:38:02,880 --> 00:38:06,119
Speaker 1: Yeah, absolutely, And then I think I think on another

783
00:38:06,199 --> 00:38:09,400
Speaker 1: side of it, Devil May Cry be exactly you character

784
00:38:09,559 --> 00:38:10,480
Speaker 1: action games.

785
00:38:12,079 --> 00:38:14,800
Speaker 2: Like action games from then on, how we're just DMC

786
00:38:15,039 --> 00:38:20,039
Speaker 2: action RPGs were just Kingdom Hearts, uh like you said, uh,

787
00:38:20,360 --> 00:38:23,280
Speaker 2: Survival horror from then on, ow was just ARI four

788
00:38:23,440 --> 00:38:24,400
Speaker 2: Like yeah, there was a lot of.

789
00:38:24,679 --> 00:38:27,119
Speaker 1: Horror, and then third person shooters and really in general

790
00:38:27,199 --> 00:38:30,199
Speaker 1: two and here's a war. The next generation takes the

791
00:38:30,480 --> 00:38:32,519
Speaker 1: RI four kind of idea and just you know, streams

792
00:38:32,559 --> 00:38:35,519
Speaker 1: lines it into how every game like that ever is

793
00:38:35,599 --> 00:38:38,119
Speaker 1: going to play. It seems like only recently we kind

794
00:38:38,159 --> 00:38:39,840
Speaker 1: of got out of the thing where like every game's

795
00:38:39,840 --> 00:38:42,280
Speaker 1: gonna have cover mechanics because here's a war.

796
00:38:42,400 --> 00:38:45,800
Speaker 2: But yeah, like even Corey Barlock has explicitly stay up, like, yeah,

797
00:38:45,880 --> 00:38:48,159
Speaker 2: so much of God of War twenty eighteen was the

798
00:38:48,199 --> 00:38:50,119
Speaker 2: way it was because we love Ari four and the

799
00:38:50,159 --> 00:38:52,079
Speaker 2: way it did it, Like, yeah, it just did it well,

800
00:38:52,119 --> 00:38:53,280
Speaker 2: so we want to do it that way.

801
00:38:54,440 --> 00:38:54,760
Speaker 3: All right?

802
00:38:55,159 --> 00:38:58,679
Speaker 1: He answered that question, well, yeah, and Halo.

803
00:39:01,480 --> 00:39:03,519
Speaker 2: There's there's a little bit of debate over that one,

804
00:39:03,559 --> 00:39:06,800
Speaker 2: but Halo. Yeah, I'll I'll give the nod at least

805
00:39:06,840 --> 00:39:11,400
Speaker 2: in terms of multiplayer shooters. Yeah, sure, sure should.

806
00:39:13,000 --> 00:39:15,480
Speaker 1: Hey, come on, there was the whole like the load

807
00:39:15,519 --> 00:39:17,920
Speaker 1: out only ever being two weapons, thing like that was

808
00:39:18,000 --> 00:39:22,199
Speaker 1: Halo and the regenerating shields, they're all help pickups. There

809
00:39:22,239 --> 00:39:24,800
Speaker 1: are a lot of things in Halo that not just

810
00:39:24,920 --> 00:39:26,719
Speaker 1: the fact that it was, you know, one of the

811
00:39:26,760 --> 00:39:30,000
Speaker 1: first popular console shooters. It really did set the way

812
00:39:30,119 --> 00:39:32,199
Speaker 1: shooters are gonna feel for a long time.

813
00:39:32,760 --> 00:39:36,440
Speaker 2: It's for me, it's so hard to like separate out

814
00:39:36,480 --> 00:39:39,679
Speaker 2: the fact that like Golden Eyes started the trend on

815
00:39:39,800 --> 00:39:44,599
Speaker 2: consoles and then every shooter since has just been called

816
00:39:44,599 --> 00:39:47,079
Speaker 2: of Duty four. That's like, you know what, Halo does

817
00:39:47,159 --> 00:39:50,679
Speaker 2: deserve credit, I think especially Halo two bringing it online

818
00:39:50,679 --> 00:39:53,639
Speaker 2: and everything like that. But yeah, yeah, right, go on,

819
00:39:53,679 --> 00:39:57,760
Speaker 2: I is bad, so, as I always like to point out,

820
00:39:57,880 --> 00:40:04,039
Speaker 2: you can be both bad and influential, just like me. Anyways,

821
00:40:04,079 --> 00:40:05,320
Speaker 2: that's it for the super chats.

822
00:40:05,400 --> 00:40:08,880
Speaker 1: Mike, awesome, Thank you so much everybody. Sean and I

823
00:40:09,000 --> 00:40:12,480
Speaker 1: are going to do a draft of fighting game characters,

824
00:40:12,519 --> 00:40:15,519
Speaker 1: which I am going to go and set up right now,

825
00:40:15,719 --> 00:40:21,840
Speaker 1: so hey, t everybody will be you right back. All right,

826
00:40:22,400 --> 00:40:24,920
Speaker 1: we are back. Seawan and I are going to do

827
00:40:25,039 --> 00:40:28,920
Speaker 1: a draft of fighting game characters. We're gonna do about

828
00:40:28,920 --> 00:40:30,440
Speaker 1: twelve of these. We're just gonna try to like make

829
00:40:30,559 --> 00:40:32,519
Speaker 1: you know, you know this is we're just trying to

830
00:40:32,559 --> 00:40:35,880
Speaker 1: make the best list so you know, best roster, what

831
00:40:36,159 --> 00:40:40,199
Speaker 1: have you. The one rule here, one important rule, no,

832
00:40:40,440 --> 00:40:43,800
Speaker 1: the no Goku's rule. It has to be characters who

833
00:40:43,840 --> 00:40:46,119
Speaker 1: originated in a fighting game. So like you know that

834
00:40:46,400 --> 00:40:48,760
Speaker 1: we're not going to be picking smash brothers. Characters are

835
00:40:48,840 --> 00:40:51,280
Speaker 1: people who are guest fighters and you can't say link

836
00:40:52,000 --> 00:40:53,079
Speaker 1: or yeah go Goku.

837
00:40:53,280 --> 00:40:56,440
Speaker 2: Right, So the no, no no Dragon Ball Fighters, no Smash,

838
00:40:56,639 --> 00:41:00,320
Speaker 2: no Persona even no Marvel versus Capcom. For the most part,

839
00:41:00,480 --> 00:41:02,559
Speaker 2: like stuff like that is off the table. We we

840
00:41:02,679 --> 00:41:07,199
Speaker 2: did mention. There might be some extremely niche situations that

841
00:41:07,280 --> 00:41:10,119
Speaker 2: we'll talk through if we get to them, but generally speaking, yeah,

842
00:41:10,159 --> 00:41:10,360
Speaker 2: the not.

843
00:41:11,199 --> 00:41:13,559
Speaker 4: This rule is like like it's just like Goku, like

844
00:41:13,599 --> 00:41:16,039
Speaker 4: fighting with the heavy weights the clothing.

845
00:41:16,199 --> 00:41:18,119
Speaker 2: So a little bit, You're not wrong.

846
00:41:18,440 --> 00:41:20,360
Speaker 1: Let's go, all right, John, I've got my I got

847
00:41:20,440 --> 00:41:24,280
Speaker 1: my end coin. Here. One side is is wheat, the

848
00:41:24,360 --> 00:41:27,239
Speaker 1: other side is Japanese letters. Do you want wheat or

849
00:41:27,320 --> 00:41:28,199
Speaker 1: Japanese letters?

850
00:41:28,760 --> 00:41:31,400
Speaker 2: I can firmly say that wheat has never let me down?

851
00:41:31,639 --> 00:41:35,679
Speaker 1: All right, like shit, it's wheat.

852
00:41:36,320 --> 00:41:38,320
Speaker 4: Yeah, all right?

853
00:41:38,519 --> 00:41:41,280
Speaker 1: The first uh, should we snake it? You think? Nah?

854
00:41:41,360 --> 00:41:43,480
Speaker 1: And I guess bother snaking get first pick is yours?

855
00:41:43,960 --> 00:41:44,000
Speaker 3: You?

856
00:41:44,239 --> 00:41:45,719
Speaker 2: Oh yeah, you don't want to snake it? That's fine.

857
00:41:46,840 --> 00:41:49,760
Speaker 1: Oh maybe maybe I'll get to right away. But then

858
00:41:49,800 --> 00:41:52,039
Speaker 1: we don't snake it after that, right like you get one,

859
00:41:52,079 --> 00:41:53,440
Speaker 1: then I get to then you I forget how we

860
00:41:53,519 --> 00:41:53,719
Speaker 1: do this?

861
00:41:54,079 --> 00:41:56,760
Speaker 2: We either well, usually we do no snaking. We could

862
00:41:56,760 --> 00:41:57,880
Speaker 2: try snaky if you want, but.

863
00:41:58,199 --> 00:42:02,280
Speaker 1: I'll I know snaking then who's the first fighter? Who's

864
00:42:02,280 --> 00:42:04,280
Speaker 1: the first character in Shawn Fighter two Turbo.

865
00:42:04,480 --> 00:42:07,199
Speaker 2: Oh, this is tough. This is really tough because there's

866
00:42:07,320 --> 00:42:10,079
Speaker 2: multiple angles you could take with all this, and so

867
00:42:10,239 --> 00:42:12,840
Speaker 2: it you know, it's a popularity contest, right, you got

868
00:42:13,000 --> 00:42:15,880
Speaker 2: to pick the and I think for fighting game characters,

869
00:42:16,119 --> 00:42:17,920
Speaker 2: you need pick characters. There are a good balance of

870
00:42:18,000 --> 00:42:20,840
Speaker 2: like strong characters that people remember if you're being strong

871
00:42:21,239 --> 00:42:25,320
Speaker 2: and also popular, which is why my first pick.

872
00:42:27,320 --> 00:42:28,920
Speaker 1: I knew, I thought it was going to be a Kuma.

873
00:42:29,159 --> 00:42:36,360
Speaker 1: I would have guessed you're gonna takes makes sense. I'm

874
00:42:36,400 --> 00:42:40,079
Speaker 1: gonna take a slightly different angle. Yeah, in terms of

875
00:42:40,199 --> 00:42:44,199
Speaker 1: popularity contest. And now it's a question. You know, there's

876
00:42:44,199 --> 00:42:47,519
Speaker 1: a couple of choices here. I think both would be good.

877
00:42:47,519 --> 00:42:49,199
Speaker 1: But I'm gonna I'm gonna follow my heart here and

878
00:42:49,360 --> 00:42:54,840
Speaker 1: I am going to take Candy as my actually, so yeah,

879
00:42:54,840 --> 00:42:56,400
Speaker 1: I feel good. I feel good enough about.

880
00:42:56,199 --> 00:42:59,840
Speaker 2: That, Okay, And there's two that I'm thinking of right now.

881
00:43:00,000 --> 00:43:02,320
Speaker 2: I'm trying to think of which would be more popular

882
00:43:02,880 --> 00:43:04,599
Speaker 2: with because we are going to put this to the

883
00:43:05,280 --> 00:43:06,280
Speaker 2: podcast producers.

884
00:43:08,159 --> 00:43:10,519
Speaker 4: No recommendations in chat, you will get shot.

885
00:43:10,840 --> 00:43:13,079
Speaker 1: No recommendtion in chat. Sorry, I forgot to say that

886
00:43:13,119 --> 00:43:14,119
Speaker 1: no recommendations a chat.

887
00:43:14,480 --> 00:43:19,039
Speaker 2: Good. Uh, there's two that I'm thinking here, there's two

888
00:43:19,039 --> 00:43:23,639
Speaker 2: of them thinking that are filling the same rule. But

889
00:43:23,840 --> 00:43:26,760
Speaker 2: the one, uh Jeff Karanov, no Goku's rule.

890
00:43:26,800 --> 00:43:29,840
Speaker 1: Come on, Jeff, we said no recommendations.

891
00:43:32,480 --> 00:43:34,719
Speaker 2: I think the one I'm going to go with is

892
00:43:37,840 --> 00:43:41,440
Speaker 2: this is so it's hard, this is so tough, it's

893
00:43:41,519 --> 00:43:45,199
Speaker 2: hard to have. It's hard. I am going to follow

894
00:43:45,280 --> 00:43:47,559
Speaker 2: my heart and I'm going to go with jury.

895
00:43:48,960 --> 00:43:54,199
Speaker 1: Okay, I like it. That's good. Yeah, that's good. Okay.

896
00:43:54,320 --> 00:43:57,840
Speaker 1: I'm like, I don't want.

897
00:43:57,199 --> 00:44:00,480
Speaker 2: Any like limiters per franchise or anything, because I think

898
00:44:00,480 --> 00:44:00,800
Speaker 2: that's part.

899
00:44:00,840 --> 00:44:02,960
Speaker 1: I think that's part of the strategy, because like I'm like,

900
00:44:03,119 --> 00:44:05,239
Speaker 1: I'm ready to get off a street Fighter. Yeah, I

901
00:44:05,400 --> 00:44:08,039
Speaker 1: think the street Fighter still has a good amount of

902
00:44:08,079 --> 00:44:10,119
Speaker 1: the most popular game counters. There's gonna be a point

903
00:44:10,159 --> 00:44:13,559
Speaker 1: where we have too many. We gotta be careful. I

904
00:44:13,920 --> 00:44:16,320
Speaker 1: am trying to figure out if I really I have

905
00:44:16,440 --> 00:44:18,639
Speaker 1: two choices here and it's a bit different, and I

906
00:44:19,000 --> 00:44:21,199
Speaker 1: think I'm gonna go one. Lay part of me is

907
00:44:21,239 --> 00:44:23,840
Speaker 1: like I just really double up with what I already

908
00:44:23,840 --> 00:44:26,239
Speaker 1: have with Cami. Probably not I think I'm gonna take Ken.

909
00:44:27,119 --> 00:44:29,719
Speaker 1: I think I'm taking I think I think Ken's more

910
00:44:29,760 --> 00:44:31,639
Speaker 1: popular than Ryo's better.

911
00:44:32,039 --> 00:44:35,519
Speaker 2: I'm a white bread I don't expect him be popular.

912
00:44:36,039 --> 00:44:38,880
Speaker 1: No exactly. I think everybody likes Ken more than Reu.

913
00:44:39,079 --> 00:44:41,679
Speaker 4: You might that one we'll see.

914
00:44:41,840 --> 00:44:46,920
Speaker 2: I think so well, Mike, I think I need to

915
00:44:47,079 --> 00:44:51,559
Speaker 2: complete the other half of evil momentary seven. Then yeah,

916
00:44:51,840 --> 00:44:52,320
Speaker 2: I'm going to.

917
00:44:52,480 --> 00:44:53,960
Speaker 1: The other one. I was thinking about. This is what

918
00:44:54,039 --> 00:44:54,800
Speaker 1: I was thinking about.

919
00:44:55,119 --> 00:44:57,039
Speaker 2: I was thinking Jerry or Showing, but I can give

920
00:44:57,039 --> 00:44:58,280
Speaker 2: them both. I'm gonna go with both.

921
00:44:58,360 --> 00:45:03,440
Speaker 1: Then, all right, I think Chunnels, Curly Pow put it.

922
00:45:03,559 --> 00:45:03,639
Speaker 3: Now.

923
00:45:03,679 --> 00:45:05,719
Speaker 1: I'm at a point where I think I'm I don't

924
00:45:05,760 --> 00:45:08,559
Speaker 1: necessarily want to street Fighter character, at least right away.

925
00:45:10,440 --> 00:45:14,159
Speaker 1: So okay, So now my question is what franchise do

926
00:45:14,159 --> 00:45:17,480
Speaker 1: I think is the most important after that? And who

927
00:45:17,519 --> 00:45:20,519
Speaker 1: would I want to take the most who? And it's

928
00:45:20,519 --> 00:45:22,079
Speaker 1: hard because some of these I'm like a little Johnny

929
00:45:22,079 --> 00:45:25,079
Speaker 1: come Lately. So if you ask me, because this one,

930
00:45:25,440 --> 00:45:28,119
Speaker 1: I'll say it like, who is the most popular tech

931
00:45:28,199 --> 00:45:31,719
Speaker 1: In character? And I have some ideas on who that is.

932
00:45:32,000 --> 00:45:34,199
Speaker 1: I'm not sure if I would be correct with the

933
00:45:34,280 --> 00:45:36,719
Speaker 1: most popular I know who like the reu Is, But again,

934
00:45:36,920 --> 00:45:39,239
Speaker 1: is the Reu of tech and most popular? I don't

935
00:45:39,280 --> 00:45:42,119
Speaker 1: think so. I think it's either the father or the grandfather,

936
00:45:43,039 --> 00:45:45,400
Speaker 1: and I'm a little bit scared to guess which one

937
00:45:45,679 --> 00:45:50,400
Speaker 1: is the most popular. Actually, the fact that he's in

938
00:45:50,639 --> 00:45:55,679
Speaker 1: Smash must mean something. So, but hey, I not choos

939
00:45:55,719 --> 00:46:00,159
Speaker 1: in Silicower. I think I'm going to say Kasia take

940
00:46:00,199 --> 00:46:00,559
Speaker 1: cause of you?

941
00:46:01,239 --> 00:46:06,400
Speaker 2: Yes, because thanks to recency bias, I will go with, Hey,

942
00:46:07,480 --> 00:46:07,840
Speaker 2: you're right.

943
00:46:07,920 --> 00:46:10,599
Speaker 1: I probably should just taken because of recent recency bias.

944
00:46:10,679 --> 00:46:16,119
Speaker 1: That's fine. Uh, Look, I want an S n K

945
00:46:16,320 --> 00:46:17,880
Speaker 1: character for sure. I don't think there's a ton that

946
00:46:18,039 --> 00:46:21,639
Speaker 1: like are gonna win popularity contests. I know one who will,

947
00:46:23,280 --> 00:46:28,440
Speaker 1: So I'm gonna take my right now. What's her last name?

948
00:46:28,800 --> 00:46:37,159
Speaker 2: Sheer anwie s h I R sheer rah A and

949
00:46:37,440 --> 00:46:38,800
Speaker 2: you I thank you.

950
00:46:39,000 --> 00:46:39,599
Speaker 1: I'm taking my.

951
00:46:42,519 --> 00:46:42,840
Speaker 4: Hat.

952
00:46:48,440 --> 00:46:50,920
Speaker 1: Yeah, I was gonna take my right now. Character who's

953
00:46:50,960 --> 00:46:53,719
Speaker 1: only going to become more popular once she shows up

954
00:46:54,440 --> 00:46:55,960
Speaker 1: in Street Fighter six.

955
00:46:56,039 --> 00:46:59,159
Speaker 2: But still so, I'm actually not gonna hop off the

956
00:46:59,239 --> 00:47:03,239
Speaker 2: band I Nam train just yet because I think a

957
00:47:03,400 --> 00:47:09,920
Speaker 2: character that I'll represent another series very well here, pretty

958
00:47:09,960 --> 00:47:12,519
Speaker 2: popular one with Nightmare.

959
00:47:13,559 --> 00:47:17,199
Speaker 1: I was literally gonna take Nightmare next. It feel how's

960
00:47:17,199 --> 00:47:20,320
Speaker 1: it feel? It feels bad? Because Nightmare is such a

961
00:47:20,440 --> 00:47:23,400
Speaker 1: cool character. Man, It's such a fun character to play,

962
00:47:23,440 --> 00:47:27,760
Speaker 1: as to the rules. That's my main soul caliber before

963
00:47:27,840 --> 00:47:31,239
Speaker 1: two b Yeah. Okay man, So I have a couple

964
00:47:31,280 --> 00:47:33,159
Speaker 1: of things here. Can I can really shut you out

965
00:47:33,199 --> 00:47:35,880
Speaker 1: of something? M hmm, because I could kind of take

966
00:47:35,920 --> 00:47:40,119
Speaker 1: the basically the other and kick right now and that

967
00:47:40,320 --> 00:47:42,519
Speaker 1: might hurt you. But like, how much you people really

968
00:47:42,559 --> 00:47:46,639
Speaker 1: care about this one? He's in Smash Brothers. Uh yeah,

969
00:47:46,719 --> 00:47:49,000
Speaker 1: you know what? Oh there, you'll have one other choice.

970
00:47:49,599 --> 00:47:50,639
Speaker 1: I wonder if you'll go for it?

971
00:47:52,800 --> 00:47:52,920
Speaker 3: Mm?

972
00:47:53,480 --> 00:47:56,440
Speaker 1: Is this too bold? I'll tell you what if I

973
00:47:56,480 --> 00:47:58,239
Speaker 1: would say if I don't take Terry right now, I

974
00:47:58,320 --> 00:48:00,760
Speaker 1: think you're gonna take Terry next, because why wouldn't. So

975
00:48:00,880 --> 00:48:03,880
Speaker 1: here's my chance to take Terry unless I want to

976
00:48:03,920 --> 00:48:06,079
Speaker 1: be smart to do something else. I think I'm gonna

977
00:48:06,079 --> 00:48:08,320
Speaker 1: take Terry right now, Terry Bogar right now.

978
00:48:08,639 --> 00:48:14,320
Speaker 2: Okay. Now, I am going to go in a direction

979
00:48:14,559 --> 00:48:18,039
Speaker 2: that you haven't thought to go yet. Oh shit, I

980
00:48:18,159 --> 00:48:22,840
Speaker 2: am going to pick more Agan from Dark Stalkers.

981
00:48:23,039 --> 00:48:29,599
Speaker 1: Oh shit. Okay, okay, man, that's good, right.

982
00:48:29,559 --> 00:48:33,480
Speaker 2: Has brought us a long way. That's stupid spry that

983
00:48:33,719 --> 00:48:35,199
Speaker 2: they used for like a decade and a half.

984
00:48:35,800 --> 00:48:37,599
Speaker 1: And now like now I'm like, okay, do I need

985
00:48:37,679 --> 00:48:40,960
Speaker 1: to be defensive here because you know, you know, the

986
00:48:41,039 --> 00:48:42,639
Speaker 1: other one I could take it's not quite as good though.

987
00:48:43,239 --> 00:48:45,159
Speaker 1: Actually I think I'm gonna be more defensive by taking

988
00:48:45,360 --> 00:48:48,719
Speaker 1: Sofiia right now. The other the other good pick, the

989
00:48:48,840 --> 00:48:51,119
Speaker 1: other good soul caliber pick. I think the next best

990
00:48:51,159 --> 00:48:53,920
Speaker 1: sol caliber pick. Maybe people like killick. I don't know.

991
00:48:54,039 --> 00:48:56,960
Speaker 1: I think Sofidia is pretty cool. At least that's the

992
00:48:57,039 --> 00:48:59,880
Speaker 1: next one I think of. Maybe maybe that's just a meeting.

993
00:49:00,400 --> 00:49:04,400
Speaker 1: I like, might be a meat I could have picked

994
00:49:04,400 --> 00:49:06,280
Speaker 1: a lizard man. That would have been fun.

995
00:49:06,800 --> 00:49:11,920
Speaker 2: Okay, I am also going to go in a direction

996
00:49:12,079 --> 00:49:15,320
Speaker 2: you have not gone yet. And I get first DIBs,

997
00:49:16,000 --> 00:49:22,679
Speaker 2: and I think the correct choice is sub zero.

998
00:49:24,320 --> 00:49:28,159
Speaker 1: Damn. I don't know how. I wasn't really thinking that yet,

999
00:49:29,559 --> 00:49:30,079
Speaker 1: you know, wink.

1000
00:49:30,159 --> 00:49:33,480
Speaker 2: Sub zero is the right pick on that one, I.

1001
00:49:33,639 --> 00:49:35,480
Speaker 1: Think, And I think I actually would have done this.

1002
00:49:36,800 --> 00:49:38,360
Speaker 1: I think scorpions core the sub zero.

1003
00:49:38,800 --> 00:49:41,519
Speaker 2: See, And that's the thing, like this is this is

1004
00:49:41,599 --> 00:49:44,639
Speaker 2: a true test of the popularity of the MK characters right.

1005
00:49:44,559 --> 00:49:46,519
Speaker 1: There, right, And that was our seventh picks each. We're

1006
00:49:46,519 --> 00:49:48,920
Speaker 1: going to twelve, so we've still got some some five each.

1007
00:49:48,960 --> 00:49:50,480
Speaker 2: Okay, okay, we got some wiggle room.

1008
00:49:51,440 --> 00:49:51,519
Speaker 3: Now.

1009
00:49:51,519 --> 00:49:52,920
Speaker 2: I had to think a little bit more because I

1010
00:49:53,000 --> 00:49:55,000
Speaker 2: went to most of the places I want to go.

1011
00:49:55,079 --> 00:49:56,920
Speaker 2: There's still some characters in the back of my head.

1012
00:49:57,840 --> 00:50:00,280
Speaker 2: I can circle back to a couple. There's couple of

1013
00:50:00,320 --> 00:50:03,920
Speaker 2: franchisees I just not have not picked anything from yet. Sure,

1014
00:50:04,559 --> 00:50:12,159
Speaker 2: and I think this is a contest of popularity. It is,

1015
00:50:13,320 --> 00:50:18,119
Speaker 2: and I think because of that, I am going to

1016
00:50:18,360 --> 00:50:27,920
Speaker 2: go with because I got I got too right at

1017
00:50:27,960 --> 00:50:31,239
Speaker 2: the tip of my tongue. We got five each, so

1018
00:50:31,280 --> 00:50:32,039
Speaker 2: I could do that and.

1019
00:50:32,039 --> 00:50:35,480
Speaker 1: Then that man, I'm gonna go with.

1020
00:50:38,079 --> 00:50:43,719
Speaker 2: Consume me from Dead or Alive? Interesting, okay, dead alive,

1021
00:50:43,719 --> 00:50:44,880
Speaker 2: since there's multiple consumes.

1022
00:50:46,719 --> 00:50:48,559
Speaker 1: It's funny because I was thinking about that franchise. I

1023
00:50:48,599 --> 00:50:50,199
Speaker 1: wasn't actually thinking of that character though. But I still

1024
00:50:50,199 --> 00:50:51,400
Speaker 1: don't know if I want to go there yet.

1025
00:50:51,840 --> 00:50:54,000
Speaker 2: There's other characters in there that I think are popular,

1026
00:50:54,079 --> 00:50:57,519
Speaker 2: but I think having the main character is gonna help

1027
00:50:57,559 --> 00:50:59,559
Speaker 2: me a little bit with that base.

1028
00:51:00,760 --> 00:51:05,920
Speaker 1: You are right, You're not wrong there. I again, there's

1029
00:51:06,000 --> 00:51:08,320
Speaker 1: multiple angles here because there's something there's even some like

1030
00:51:08,440 --> 00:51:10,199
Speaker 1: game series I'm thinking about, and I'm kind of like,

1031
00:51:10,320 --> 00:51:12,119
Speaker 1: I don't know if there's any characters there that really

1032
00:51:12,199 --> 00:51:16,280
Speaker 1: play that well. It's like almost smarter to just go

1033
00:51:16,400 --> 00:51:19,360
Speaker 1: back to one of these other franchises instead of, you know,

1034
00:51:19,480 --> 00:51:21,880
Speaker 1: trying to pick something for one of these more obscure ones.

1035
00:51:23,079 --> 00:51:27,360
Speaker 1: Maybe maybe not. There's like, yeah, I kind of want

1036
00:51:27,400 --> 00:51:31,079
Speaker 1: to do that. There's there's the one I was thinking

1037
00:51:31,119 --> 00:51:33,320
Speaker 1: about doing before, but I don't. I don't think you're

1038
00:51:33,320 --> 00:51:35,639
Speaker 1: ever going to pick them, So it's probably okay for

1039
00:51:35,760 --> 00:51:37,239
Speaker 1: me to wait a little bit on that one. I

1040
00:51:37,320 --> 00:51:39,760
Speaker 1: think I say that, and then of course you're going

1041
00:51:39,800 --> 00:51:44,559
Speaker 1: to just come in at some point. Yeah, completely Robney

1042
00:51:45,239 --> 00:51:55,039
Speaker 1: of that one. Oh god, there's a part of me

1043
00:51:55,079 --> 00:51:56,280
Speaker 1: that I'm not gonna lie to the apartments, like I

1044
00:51:56,280 --> 00:51:59,679
Speaker 1: should just take some more straight fight your camera. There's

1045
00:52:00,159 --> 00:52:04,480
Speaker 1: popular characters. They're very popular characters, and it's like it's

1046
00:52:04,519 --> 00:52:06,280
Speaker 1: hard because I'm thinking about these ones I'm thinking of,

1047
00:52:06,440 --> 00:52:08,559
Speaker 1: like none of these people are as popular as like

1048
00:52:08,639 --> 00:52:11,639
Speaker 1: the eighth most popular street Player character. What am I

1049
00:52:11,800 --> 00:52:13,760
Speaker 1: doing here? But I do think there's a point where

1050
00:52:13,760 --> 00:52:15,840
Speaker 1: everyone's like, hey, you have too many street flight characters.

1051
00:52:16,440 --> 00:52:17,440
Speaker 1: Who cares anymore.

1052
00:52:17,840 --> 00:52:20,960
Speaker 4: It's almost like that game to serve its own draft,

1053
00:52:21,079 --> 00:52:22,639
Speaker 4: you know, like one they could.

1054
00:52:22,880 --> 00:52:24,599
Speaker 2: Yeah, you're almost could at this point.

1055
00:52:24,679 --> 00:52:27,760
Speaker 1: Yeah, I do think I'm gonna go back to that

1056
00:52:27,800 --> 00:52:29,400
Speaker 1: well at least one war time right now and pick Guyle.

1057
00:52:30,519 --> 00:52:32,519
Speaker 2: Okay, solid, pick very sad.

1058
00:52:32,559 --> 00:52:36,119
Speaker 1: Everyone likes that song. I think that's an iconic character. Yeah,

1059
00:52:36,239 --> 00:52:37,840
Speaker 1: so I'm gonna I'm gonna pick Guyle right now.

1060
00:52:38,360 --> 00:52:42,239
Speaker 2: Okay. I think I have extremely strong first half, and

1061
00:52:42,320 --> 00:52:45,320
Speaker 2: in these drafts I've learned you need to continue to

1062
00:52:45,400 --> 00:52:49,199
Speaker 2: have a strong second half. So I think I'm taking

1063
00:52:49,199 --> 00:52:51,239
Speaker 2: a slight risk here. I think I did a slight

1064
00:52:51,320 --> 00:52:53,119
Speaker 2: risk with Consume Me. I think I'm gonna take another

1065
00:52:53,239 --> 00:52:57,440
Speaker 2: slight risk here in diversifying a little bit more. Let

1066
00:52:57,519 --> 00:52:59,840
Speaker 2: me think that I have the right one. I think

1067
00:53:00,079 --> 00:53:02,679
Speaker 2: this is it. Yes, this is the character that will

1068
00:53:02,760 --> 00:53:06,840
Speaker 2: represent the series. He's on the freaking box full Gore

1069
00:53:07,199 --> 00:53:08,119
Speaker 2: from Killer Instincts.

1070
00:53:08,519 --> 00:53:11,039
Speaker 1: All right, help me spell, help me spell full if

1071
00:53:11,119 --> 00:53:13,920
Speaker 1: you l G O R E, there you go. Yeah,

1072
00:53:14,159 --> 00:53:16,800
Speaker 1: it's hard because that's like it's a very well like series,

1073
00:53:16,840 --> 00:53:18,320
Speaker 1: and I do struggle like ah man like.

1074
00:53:18,840 --> 00:53:21,599
Speaker 2: It's well loved, but it's not super popular. So this

1075
00:53:21,719 --> 00:53:25,039
Speaker 2: is definitely a niche pick for you know, from me,

1076
00:53:25,559 --> 00:53:27,719
Speaker 2: for a very specific audience. But I think it will

1077
00:53:27,800 --> 00:53:31,239
Speaker 2: help with you know, fighting games are all about the

1078
00:53:31,360 --> 00:53:34,639
Speaker 2: niche picks. It's all about the smaller games, the kusoga.

1079
00:53:34,760 --> 00:53:36,960
Speaker 2: You know, we gotta we gotta respect all that. And

1080
00:53:37,039 --> 00:53:39,119
Speaker 2: so I think that's gonna be my like that. I

1081
00:53:39,199 --> 00:53:41,440
Speaker 2: will say that's probably my riskiest pick. I don't think

1082
00:53:41,440 --> 00:53:43,119
Speaker 2: I'm gonna get riskier than full Gore.

1083
00:53:44,719 --> 00:53:47,480
Speaker 1: I I think now is the time I have to

1084
00:53:47,519 --> 00:53:50,440
Speaker 1: go and get my dark stalker, and if you get

1085
00:53:50,519 --> 00:53:53,119
Speaker 1: more Agan, I'm going to appeel to the cat people.

1086
00:53:52,880 --> 00:53:57,639
Speaker 2: And taking my girl from me right there, right there.

1087
00:53:58,000 --> 00:53:59,760
Speaker 1: Sorry, I gotta do it. I think I think you

1088
00:53:59,800 --> 00:54:02,039
Speaker 1: might be right that Morgan might play better, but I

1089
00:54:02,079 --> 00:54:03,719
Speaker 1: think Felicia is not that far behy. I think for

1090
00:54:03,800 --> 00:54:08,880
Speaker 1: some people she plays even more certainly does Mike. All right,

1091
00:54:09,119 --> 00:54:11,519
Speaker 1: we each have two more? Oh wait, three more?

1092
00:54:11,559 --> 00:54:14,800
Speaker 2: Actually, okay, That's why I took a risk, because I'm

1093
00:54:14,880 --> 00:54:18,039
Speaker 2: gonna I'm gonna get a few fan favorites here to

1094
00:54:18,159 --> 00:54:19,679
Speaker 2: round things out, and then I think I'm gonna get

1095
00:54:19,679 --> 00:54:22,199
Speaker 2: a couple more popular ones and the other fan favorite

1096
00:54:22,199 --> 00:54:24,079
Speaker 2: I want to get. I want to rep this series,

1097
00:54:25,360 --> 00:54:27,719
Speaker 2: and I think this might be the most popular character

1098
00:54:27,840 --> 00:54:30,960
Speaker 2: overall from the series. And she's also in the room

1099
00:54:31,000 --> 00:54:35,039
Speaker 2: with me right now, my girl biking from Guilty Gear.

1100
00:54:35,679 --> 00:54:39,800
Speaker 1: Nice Okay, Guilty Gear guest character Samurai showed down. Not bad.

1101
00:54:41,559 --> 00:54:47,639
Speaker 1: So that's definitely a big fan pick. I think I'm

1102
00:54:47,639 --> 00:54:49,679
Speaker 1: gonna go with my dead or a live character. Now

1103
00:54:49,920 --> 00:54:55,239
Speaker 1: I'm gonna look Tina Armstrong for that interesting pro wrestler.

1104
00:54:55,239 --> 00:54:58,159
Speaker 1: You know, that's fun mm hmm. So I like that

1105
00:54:58,440 --> 00:54:59,840
Speaker 1: Tina arm Shark was always the one that set up

1106
00:54:59,840 --> 00:55:02,639
Speaker 1: to me for whatever reason, I don't know. So yeah,

1107
00:55:02,679 --> 00:55:05,880
Speaker 1: I feel happy picking Tina. But now that means it's

1108
00:55:05,960 --> 00:55:06,320
Speaker 1: back to you.

1109
00:55:08,280 --> 00:55:08,599
Speaker 3: Okay.

1110
00:55:09,360 --> 00:55:12,119
Speaker 2: See, now this is where I'm like, I could go

1111
00:55:12,480 --> 00:55:17,320
Speaker 2: even more franchises, or I could double down the ones

1112
00:55:17,360 --> 00:55:22,360
Speaker 2: that I picked. Okay, okay, And see there's another Guilty

1113
00:55:22,400 --> 00:55:23,159
Speaker 2: Year character I want.

1114
00:55:23,199 --> 00:55:23,880
Speaker 3: That's a funny thing.

1115
00:55:24,360 --> 00:55:27,199
Speaker 2: But I think I picked the most popular one. I

1116
00:55:27,280 --> 00:55:30,679
Speaker 2: think that's all I really need from that series. There's

1117
00:55:30,679 --> 00:55:33,679
Speaker 2: another one I want to pick. Okay, So let's see

1118
00:55:33,679 --> 00:55:35,519
Speaker 2: how many do we have each is it three hours

1119
00:55:35,559 --> 00:55:35,760
Speaker 2: of two?

1120
00:55:35,840 --> 00:55:35,920
Speaker 3: Now?

1121
00:55:36,039 --> 00:55:40,639
Speaker 1: You have two more only left? Now? Okay, so these

1122
00:55:40,679 --> 00:55:41,519
Speaker 1: are precious picks.

1123
00:55:41,719 --> 00:55:45,000
Speaker 2: These are precious picks. Okay, I have plenty of Street Fighter.

1124
00:55:45,960 --> 00:55:51,519
Speaker 2: I have one each of Techan and Soul Caliber. I

1125
00:55:51,599 --> 00:55:55,079
Speaker 2: think I'm good there. I have one of the most

1126
00:55:55,119 --> 00:55:57,920
Speaker 2: popular MK characters. I could go for another one of those,

1127
00:55:58,599 --> 00:56:00,639
Speaker 2: the only Darstalk rit for damn sure.

1128
00:56:06,800 --> 00:56:09,199
Speaker 1: I know you're thinking about taking your Red Earth character,

1129
00:56:09,280 --> 00:56:12,880
Speaker 1: but I'm hoping you don't. You gotta keep Tessa from me.

1130
00:56:13,400 --> 00:56:17,639
Speaker 2: I'll let you keep Tessa there. Something tells me she

1131
00:56:18,159 --> 00:56:22,679
Speaker 2: might not do much for me. I think next up

1132
00:56:22,840 --> 00:56:26,480
Speaker 2: will be Ivy, also from Soul Caliber.

1133
00:56:26,639 --> 00:56:28,880
Speaker 1: Yeah, that's a good one. That's a good pick.

1134
00:56:30,320 --> 00:56:33,239
Speaker 2: I think of going to another another direction, but I

1135
00:56:33,320 --> 00:56:37,239
Speaker 2: think Ivy is a more popular character from the place

1136
00:56:37,320 --> 00:56:37,920
Speaker 2: I was going.

1137
00:56:39,719 --> 00:56:41,719
Speaker 1: I want to have an ARC System character, and it's

1138
00:56:41,840 --> 00:56:45,639
Speaker 1: rough because I am I am not really a big

1139
00:56:45,679 --> 00:56:47,559
Speaker 1: guilty your person, so that leads me. I plays Blue

1140
00:56:47,599 --> 00:56:49,400
Speaker 1: and it's been a little bit since there's been one,

1141
00:56:49,480 --> 00:56:51,760
Speaker 1: and I'm not even super sure who the most popular

1142
00:56:51,840 --> 00:56:54,639
Speaker 1: character is. I know who I thought was the best character,

1143
00:56:54,719 --> 00:56:55,960
Speaker 1: and the one that stood up to me the most

1144
00:56:56,400 --> 00:56:58,599
Speaker 1: and this might just be me like liking characters and

1145
00:56:58,719 --> 00:57:02,199
Speaker 1: hats again. I think I'm gonna go out on this

1146
00:57:02,360 --> 00:57:04,119
Speaker 1: slight limb though, and pick Noel Vermillion.

1147
00:57:05,199 --> 00:57:09,280
Speaker 2: Oh that's that's gonna be a slight deep cut there, Mikey.

1148
00:57:09,840 --> 00:57:10,719
Speaker 1: It might be a deep cut.

1149
00:57:11,000 --> 00:57:12,880
Speaker 2: I think that one might not pay off for you. There.

1150
00:57:13,000 --> 00:57:14,960
Speaker 1: We'll see, we'll see. I'll take it. I'll take it.

1151
00:57:15,800 --> 00:57:18,320
Speaker 1: I no, one's gotta play at least maybe only slightly

1152
00:57:18,360 --> 00:57:20,559
Speaker 1: worse than biking. We'll see, we'll see.

1153
00:57:20,840 --> 00:57:23,639
Speaker 2: Okay, there's so many I could go for. I know

1154
00:57:23,800 --> 00:57:26,840
Speaker 2: chat's internally screaming about. I'm sure we're forgetting some major

1155
00:57:26,920 --> 00:57:29,880
Speaker 2: things here. Oh, there's some that I'm not necessarily forgetting.

1156
00:57:30,000 --> 00:57:33,000
Speaker 2: It's just like, do they play with a general audience?

1157
00:57:33,599 --> 00:57:36,119
Speaker 1: Like, I'm just saying, what fire fighter character will we

1158
00:57:36,199 --> 00:57:37,280
Speaker 1: possibly pick? Right?

1159
00:57:37,519 --> 00:57:40,679
Speaker 2: Like, oh yeah, I'm cycling through them. I know I

1160
00:57:40,840 --> 00:57:41,960
Speaker 2: know which one's I could pick.

1161
00:57:42,320 --> 00:57:48,960
Speaker 1: I thought about it, but it's like, ah, I.

1162
00:57:49,119 --> 00:57:50,679
Speaker 2: Because like, I know one that would go for the

1163
00:57:50,800 --> 00:57:53,800
Speaker 2: older audience, But that doesn't really help me. I think

1164
00:57:53,880 --> 00:57:58,039
Speaker 2: in the voting there's another character who is more popular overall.

1165
00:57:59,400 --> 00:58:05,440
Speaker 2: A let me see, okay, let me look at my diversity.

1166
00:58:05,840 --> 00:58:08,239
Speaker 2: I'm trying to see, like, you know, slight gender ratios.

1167
00:58:08,840 --> 00:58:13,760
Speaker 2: A man, I'm just around make sure there's not too

1168
00:58:13,800 --> 00:58:16,719
Speaker 2: many wife woos. You know what I'm saying, too many

1169
00:58:16,760 --> 00:58:20,559
Speaker 2: of those? God? Yeah, everyone knows why who is not popular?

1170
00:58:23,519 --> 00:58:28,239
Speaker 2: I think I'm hitting all the major corners that I

1171
00:58:28,400 --> 00:58:30,679
Speaker 2: wanted to hit. So it's like, do I go with

1172
00:58:30,800 --> 00:58:34,159
Speaker 2: another Street Fighter character? I mean, I mean so, I'm

1173
00:58:34,159 --> 00:58:35,920
Speaker 2: not trying to cheat her. Like I just look over

1174
00:58:36,000 --> 00:58:38,840
Speaker 2: here and I see so many fighting game posters. Do

1175
00:58:38,920 --> 00:58:41,880
Speaker 2: I want anyone from any of these franchises? I think

1176
00:58:42,000 --> 00:58:47,800
Speaker 2: I will go with another Guilty Care character. My second

1177
00:58:47,880 --> 00:58:52,280
Speaker 2: favorite character, Bridget from Guilty.

1178
00:58:53,599 --> 00:58:54,280
Speaker 1: A second, it's a.

1179
00:58:54,360 --> 00:58:58,239
Speaker 2: Bridge, a more recent popular character in the fighting game community.

1180
00:59:00,360 --> 00:59:04,840
Speaker 2: Only I'm not gonna I believe it's Et.

1181
00:59:07,159 --> 00:59:10,679
Speaker 1: That doesn't look great. I'll look that one up. I'll

1182
00:59:10,719 --> 00:59:14,920
Speaker 1: look that up. But in the meantime, I have to

1183
00:59:14,960 --> 00:59:17,639
Speaker 1: I had to admit something that they confess something here.

1184
00:59:18,440 --> 00:59:21,760
Speaker 1: I was just GT and that's why I fucked up Et. Yeah,

1185
00:59:21,880 --> 00:59:25,039
Speaker 1: I have an ace and my sleeve. That's so because

1186
00:59:25,039 --> 00:59:29,559
Speaker 1: I said no, Goku's right, right, But what if there

1187
00:59:29,639 --> 00:59:32,559
Speaker 1: was an original character in a Dragon Ball fighting game.

1188
00:59:33,599 --> 00:59:39,119
Speaker 1: What if I pick Android twenty one as my very

1189
00:59:39,199 --> 00:59:39,880
Speaker 1: last character?

1190
00:59:40,760 --> 00:59:40,960
Speaker 3: Huh?

1191
00:59:41,239 --> 00:59:44,719
Speaker 1: What if I circumvent the rules in such a manner?

1192
00:59:45,760 --> 00:59:45,960
Speaker 3: Huh?

1193
00:59:46,119 --> 00:59:47,159
Speaker 1: You didn't think about that?

1194
00:59:47,480 --> 00:59:47,679
Speaker 3: Huh.

1195
00:59:48,880 --> 00:59:50,199
Speaker 1: Do people like Android twenty one?

1196
00:59:51,639 --> 00:59:54,519
Speaker 2: Maybe not as much as you'd think, but.

1197
00:59:56,679 --> 00:59:59,599
Speaker 1: I bet people like her. I'm going with my heart

1198
01:00:00,079 --> 01:00:02,920
Speaker 1: Enjoy twenty one, not a Goku.

1199
01:00:03,079 --> 01:00:05,360
Speaker 2: Still, like I would have picked someone else if that's

1200
01:00:05,440 --> 01:00:06,159
Speaker 2: what we were doing.

1201
01:00:06,440 --> 01:00:09,199
Speaker 1: That's not it. That's the rule. It said. No Gokus

1202
01:00:09,199 --> 01:00:11,840
Speaker 1: has to be a character that originates in a fighting game.

1203
01:00:12,639 --> 01:00:13,679
Speaker 1: How does she not count?

1204
01:00:14,840 --> 01:00:16,800
Speaker 2: You're not wrong. I feel like it's.

1205
01:00:16,960 --> 01:00:19,400
Speaker 1: Hey, if you want to undue Bridget for this other

1206
01:00:19,440 --> 01:00:20,880
Speaker 1: one you're thinking of, go for it.

1207
01:00:21,039 --> 01:00:23,599
Speaker 2: That's fine, But all right, you're gonna get me Marth.

1208
01:00:25,440 --> 01:00:27,199
Speaker 1: No, Mark doesn't count. Why not?

1209
01:00:27,440 --> 01:00:28,760
Speaker 2: He originated in fighting?

1210
01:00:28,920 --> 01:00:32,679
Speaker 1: Yeah? No, he reached. Just because the game only releases

1211
01:00:32,760 --> 01:00:35,239
Speaker 1: Japan doesn't mean it. It doesn't count.

1212
01:00:35,599 --> 01:00:39,320
Speaker 2: Shod No, he just appeared and smashed before anything else appeared.

1213
01:00:39,360 --> 01:00:39,920
Speaker 1: One day.

1214
01:00:41,159 --> 01:00:44,239
Speaker 2: I'm just saying Android twenty one is just a curatory

1215
01:00:44,280 --> 01:00:44,920
Speaker 2: AMA design.

1216
01:00:45,000 --> 01:00:47,239
Speaker 1: I don't know that originated.

1217
01:00:47,880 --> 01:00:48,280
Speaker 3: You can have.

1218
01:00:50,039 --> 01:00:50,840
Speaker 4: On other stuff.

1219
01:00:52,000 --> 01:00:53,920
Speaker 1: Yeah, exactly, thank you, Christian.

1220
01:00:54,000 --> 01:00:58,119
Speaker 2: I believe all right, you didn't have a still I

1221
01:00:58,159 --> 01:00:58,400
Speaker 2: don't know.

1222
01:00:58,480 --> 01:01:00,159
Speaker 4: I don't feel good about it. I don't feel good

1223
01:01:00,159 --> 01:01:00,440
Speaker 4: about it.

1224
01:01:00,519 --> 01:01:01,079
Speaker 2: But he's right.

1225
01:01:02,119 --> 01:01:03,360
Speaker 1: I feel great about.

1226
01:01:05,440 --> 01:01:07,960
Speaker 2: If Mike was like, I'm scrambling here, I need to

1227
01:01:08,039 --> 01:01:08,639
Speaker 2: do something.

1228
01:01:09,000 --> 01:01:09,360
Speaker 3: I like it.

1229
01:01:09,480 --> 01:01:12,239
Speaker 1: It's my Hail Mary, and it's great. I don't hate Mike.

1230
01:01:12,320 --> 01:01:13,039
Speaker 1: I think I look.

1231
01:01:13,599 --> 01:01:17,639
Speaker 2: I think it's a solid list. I personally think mine's

1232
01:01:17,679 --> 01:01:19,480
Speaker 2: better by thinking of his solid list.

1233
01:01:19,519 --> 01:01:21,920
Speaker 1: Ye, we'll see, we'll see. I'm gonna read my list first.

1234
01:01:22,000 --> 01:01:30,159
Speaker 1: Mitch Calibers roster includes Cammy Ken, Kazuya My, What's Jeru Nui,

1235
01:01:30,599 --> 01:01:34,679
Speaker 1: Terry polgart So Free to You, A Scorpion, Guyo, Felicia,

1236
01:01:34,840 --> 01:01:39,199
Speaker 1: Tina Armstrong, Noel Vermilion, and Android twenty one. I should

1237
01:01:39,199 --> 01:01:41,480
Speaker 1: have done she meets You Year by Fire Hair Go ahead, Sean.

1238
01:01:42,679 --> 01:01:47,840
Speaker 2: My list is a Kuma Jury, Chun Lee Hey Hashi, Nightmare, Morrigan,

1239
01:01:48,119 --> 01:01:51,360
Speaker 2: sub Zero, Consume from ab from Debt or Alive specifically

1240
01:01:51,920 --> 01:01:55,719
Speaker 2: Full Gore, Biking, Ivy and Bridget and I ter reminded

1241
01:01:55,760 --> 01:01:58,760
Speaker 2: my Missoko Roy was first in smash Ah.

1242
01:01:58,840 --> 01:01:59,199
Speaker 1: There you go.

1243
01:01:59,519 --> 01:02:01,400
Speaker 2: Yes, who's not on point?

1244
01:02:01,440 --> 01:02:03,199
Speaker 1: You're making? That makes a little bit more sense.

1245
01:02:03,239 --> 01:02:08,400
Speaker 2: But all right, all right, you know what chat All

1246
01:02:08,480 --> 01:02:10,599
Speaker 2: bets are off. Anyone can say anything they want. Like,

1247
01:02:10,920 --> 01:02:13,599
Speaker 2: I feel that we missed anything big because it's like, yeah,

1248
01:02:13,599 --> 01:02:16,599
Speaker 2: I kept going with like a Kura Yuki or like Bryant.

1249
01:02:17,239 --> 01:02:21,960
Speaker 4: Yeah, I got any I would from Melina.

1250
01:02:22,119 --> 01:02:23,320
Speaker 2: I didn't forget Molina.

1251
01:02:23,400 --> 01:02:28,039
Speaker 1: I just don't like I would never Oh, twin Town,

1252
01:02:28,320 --> 01:02:34,519
Speaker 1: that's funny, twin To. You want to set up the.

1253
01:02:36,400 --> 01:02:38,639
Speaker 2: Yeah, what's the master?

1254
01:02:39,000 --> 01:02:41,440
Speaker 1: Master? And that would have been funny how she can

1255
01:02:41,519 --> 01:02:42,559
Speaker 1: do with maybe a little surprising.

1256
01:02:42,719 --> 01:02:45,000
Speaker 4: Yeah, I would think that Hakmen is way more popular

1257
01:02:45,079 --> 01:02:45,639
Speaker 4: than Noel.

1258
01:02:46,159 --> 01:02:50,719
Speaker 2: I don't know who command or you know Ragna the

1259
01:02:50,840 --> 01:02:57,960
Speaker 2: main character of It's okay, Mike, you picked.

1260
01:02:57,760 --> 01:03:01,440
Speaker 4: Your characters either it seemed important.

1261
01:03:03,639 --> 01:03:06,199
Speaker 2: I could have picked any number of Skull Girls characters.

1262
01:03:06,239 --> 01:03:07,519
Speaker 2: I just don't think they would have done anything for

1263
01:03:07,639 --> 01:03:08,320
Speaker 2: me in the long run.

1264
01:03:08,440 --> 01:03:11,679
Speaker 1: Oh sure, yeah, that might have been an interesting Oh

1265
01:03:11,760 --> 01:03:17,119
Speaker 1: held out from Uni almost just did uh A Kira

1266
01:03:17,239 --> 01:03:19,239
Speaker 1: from Virtual Fire My god, I'll just pick the freaking

1267
01:03:19,480 --> 01:03:21,480
Speaker 1: you from Virtue Fighter. I was like, eh, I don't

1268
01:03:21,480 --> 01:03:24,800
Speaker 1: think it's gonna I don't think it's gonna go Oh

1269
01:03:26,039 --> 01:03:28,719
Speaker 1: so bad guy, that's a funny bad Guy.

1270
01:03:28,920 --> 01:03:32,400
Speaker 2: Because sole bad guy is white bread Vanilla. I know

1271
01:03:32,519 --> 01:03:35,039
Speaker 2: because I play him. That's why I did him. But

1272
01:03:35,920 --> 01:03:37,719
Speaker 2: we'll read the full super chat, don't you worry.

1273
01:03:37,760 --> 01:03:39,519
Speaker 1: I don't know if Mara Jade would have played I

1274
01:03:39,639 --> 01:03:42,679
Speaker 1: gotta be many. That's funny though.

1275
01:03:43,039 --> 01:03:43,679
Speaker 2: That's a good one.

1276
01:03:44,119 --> 01:03:47,440
Speaker 1: Yeah, all right, you know, I don't know.

1277
01:03:47,599 --> 01:03:49,519
Speaker 2: Yeah, let's let's go to a break and then I

1278
01:03:49,639 --> 01:03:50,840
Speaker 2: cannot first game the set up.

1279
01:03:51,119 --> 01:03:53,480
Speaker 1: I'll take a break, we'll set these polls up and

1280
01:03:53,559 --> 01:03:58,480
Speaker 1: then yeah we will. H we'll finish the show. All right,

1281
01:03:58,639 --> 01:04:01,480
Speaker 1: we're back. We're gonna talk about some games we've been playing.

1282
01:04:01,519 --> 01:04:04,639
Speaker 1: Both of us were playing some Marvel rivals on Giant

1283
01:04:04,679 --> 01:04:08,920
Speaker 1: Bomb togeather there no, I was a hey, it's it's

1284
01:04:09,039 --> 01:04:12,800
Speaker 1: as shameless an Overwatch clone as you can imagine. Uh,

1285
01:04:12,960 --> 01:04:15,360
Speaker 1: you know, it's got the same art style, it's got

1286
01:04:15,480 --> 01:04:18,280
Speaker 1: like the same UI and like sound design and so

1287
01:04:18,480 --> 01:04:20,840
Speaker 1: much of it. A lot of the characters are either

1288
01:04:20,920 --> 01:04:24,159
Speaker 1: taking some abilities or just almost straight up The entire

1289
01:04:24,280 --> 01:04:28,079
Speaker 1: kits from characters like star Lord is very much similar

1290
01:04:28,119 --> 01:04:31,280
Speaker 1: to Tracer things like that. Other characters are amalgamations, like

1291
01:04:31,360 --> 01:04:33,800
Speaker 1: the Punisher as a bit of Soldier seven, a bit

1292
01:04:33,920 --> 01:04:36,320
Speaker 1: of Reaper, a little bit of Bastion, just a bunch

1293
01:04:36,400 --> 01:04:40,840
Speaker 1: of things. But I had fun, I really did. It

1294
01:04:40,920 --> 01:04:42,400
Speaker 1: was kind of having a good time. Part of it

1295
01:04:42,599 --> 01:04:45,119
Speaker 1: was just like, oh, I'm playing something that's like Overwatch

1296
01:04:45,159 --> 01:04:49,519
Speaker 1: but new, and it's kind of like as much as

1297
01:04:49,559 --> 01:04:51,880
Speaker 1: I liked Overwatch Wild and eventually I fell off it,

1298
01:04:52,119 --> 01:04:54,400
Speaker 1: but it was always that the most fun in like

1299
01:04:54,519 --> 01:04:56,559
Speaker 1: that first year, that second year, even when it was

1300
01:04:56,679 --> 01:04:59,920
Speaker 1: kind of unbalanced and kind of weird, and they're still fit,

1301
01:05:00,000 --> 01:05:02,559
Speaker 1: everything's out. It's a good reason why I'd like with

1302
01:05:02,760 --> 01:05:05,079
Speaker 1: fighting games, I almost like to just play whatever the

1303
01:05:05,239 --> 01:05:07,599
Speaker 1: newest one is, right because it's kind of more fun

1304
01:05:07,679 --> 01:05:11,360
Speaker 1: to me before it gets super figured out or before

1305
01:05:11,880 --> 01:05:15,239
Speaker 1: that player base gets whittled down into like the most hardcore.

1306
01:05:15,519 --> 01:05:17,239
Speaker 1: So there's something fun about just playing when these new

1307
01:05:17,320 --> 01:05:20,199
Speaker 1: things again and everybody just kind of scrambling around doing

1308
01:05:20,760 --> 01:05:22,440
Speaker 1: their best. But I don't know, what did you think?

1309
01:05:23,760 --> 01:05:27,039
Speaker 2: I Okay? So, like, I know people aren't gonna some

1310
01:05:27,119 --> 01:05:29,840
Speaker 2: people aren't gonna like the comparison, but hey, we're human beings.

1311
01:05:29,920 --> 01:05:32,840
Speaker 2: We compare what we know. And having just played Concord

1312
01:05:32,920 --> 01:05:36,960
Speaker 2: recently to another hero shooter, clearly going for the Overwatch

1313
01:05:37,039 --> 01:05:40,920
Speaker 2: crowd or the former Overwatch crowd, this one being yes,

1314
01:05:41,320 --> 01:05:44,199
Speaker 2: for a fairly blained ripoff of Overwatching, you want to

1315
01:05:44,239 --> 01:05:48,119
Speaker 2: call it that. But guess what, Overwatch is fun and

1316
01:05:48,280 --> 01:05:51,320
Speaker 2: this is fun too, Like it's just a fun game

1317
01:05:51,400 --> 01:05:53,480
Speaker 2: to play. And I think, you know, I want to

1318
01:05:53,519 --> 01:05:57,800
Speaker 2: remind people, like, we wouldn't have ninety nine percent video

1319
01:05:57,840 --> 01:05:59,880
Speaker 2: games if it wasn't for you know, one company ripping

1320
01:06:00,039 --> 01:06:01,280
Speaker 2: our company off. At some point.

1321
01:06:01,360 --> 01:06:03,559
Speaker 1: It's like Jeff Jeff wants to say that the first

1322
01:06:03,639 --> 01:06:05,679
Speaker 1: video game ever was something like Space something, and then

1323
01:06:05,719 --> 01:06:08,239
Speaker 1: the second video game ever was a clone up exactly.

1324
01:06:08,480 --> 01:06:10,119
Speaker 1: It's like in the DNA of this industry.

1325
01:06:10,719 --> 01:06:13,280
Speaker 2: Like, I don't think people are mad that like MK

1326
01:06:14,320 --> 01:06:17,159
Speaker 2: kind of copied Street Fighter or like, you know, at

1327
01:06:17,239 --> 01:06:20,639
Speaker 2: this point even Legal Legends copied the original DODA or something. No,

1328
01:06:20,760 --> 01:06:23,360
Speaker 2: it's like they took that idea and they put their

1329
01:06:23,360 --> 01:06:25,599
Speaker 2: own spin on. And yes, this is very similar in

1330
01:06:25,840 --> 01:06:28,000
Speaker 2: terms of art style and everything like that. But guess what,

1331
01:06:29,159 --> 01:06:31,599
Speaker 2: we didn't really like Concord's art style. We do like

1332
01:06:31,679 --> 01:06:33,719
Speaker 2: this one. We didn't really like the way the gunplay

1333
01:06:33,760 --> 01:06:37,159
Speaker 2: felt in that game as much we we seem to

1334
01:06:37,280 --> 01:06:40,039
Speaker 2: love it in this one, and it's like they're just

1335
01:06:40,199 --> 01:06:43,440
Speaker 2: doing everything right as far as I'm concerned, And I

1336
01:06:43,519 --> 01:06:47,360
Speaker 2: think it's one of those situations where people are so

1337
01:06:48,119 --> 01:06:50,280
Speaker 2: done with the old one that maybe a new one

1338
01:06:50,440 --> 01:06:54,280
Speaker 2: just doing things better is kind of what this section

1339
01:06:54,480 --> 01:06:57,320
Speaker 2: of video games needs right now. I think Marvel Rivals

1340
01:06:57,440 --> 01:07:00,159
Speaker 2: is putting their own spin on in some way. Is

1341
01:07:00,199 --> 01:07:03,639
Speaker 2: like the very explicit team ups, which I think are

1342
01:07:03,639 --> 01:07:06,360
Speaker 2: a very smart idea because you know, getting everyone to

1343
01:07:06,400 --> 01:07:09,840
Speaker 2: play the same or to play the the types of

1344
01:07:09,920 --> 01:07:13,039
Speaker 2: characters you need in a hero shooter like in Overwatch,

1345
01:07:13,400 --> 01:07:15,280
Speaker 2: it can be difficult because everyone just wants to play

1346
01:07:15,280 --> 01:07:18,000
Speaker 2: their favorites. But when you have something like yeah, all

1347
01:07:18,079 --> 01:07:21,440
Speaker 2: the Spider people are cool, but also they have a

1348
01:07:21,480 --> 01:07:24,719
Speaker 2: team up attack. But also when you realize when you

1349
01:07:24,840 --> 01:07:28,320
Speaker 2: have all three Spiders, you have diversity, You have a tank,

1350
01:07:28,480 --> 01:07:31,840
Speaker 2: you have a brawler, and then you have a squishy

1351
01:07:31,920 --> 01:07:34,679
Speaker 2: character dealing with a lot of damage. Like you have

1352
01:07:34,800 --> 01:07:37,599
Speaker 2: a good team composition at least half of one. When

1353
01:07:37,679 --> 01:07:40,559
Speaker 2: you have that team up, super going right there. So

1354
01:07:40,760 --> 01:07:44,920
Speaker 2: like that type of or like you know, encouraging Rocket

1355
01:07:45,000 --> 01:07:48,199
Speaker 2: and Groot to work together. Roots a tank and Rockets

1356
01:07:48,199 --> 01:07:50,119
Speaker 2: a healer, Like if you put those two on your

1357
01:07:50,159 --> 01:07:52,920
Speaker 2: team together, you're gonna do well. So I think making

1358
01:07:53,000 --> 01:07:56,800
Speaker 2: that very explicit in addition to any implicit ones, you know,

1359
01:07:56,920 --> 01:08:00,320
Speaker 2: like the far of Mercy of Overwatch will figure stuff

1360
01:08:00,360 --> 01:08:02,960
Speaker 2: like that out over time. But having those specific team

1361
01:08:03,039 --> 01:08:06,239
Speaker 2: up attacks I think are very neat and is you know,

1362
01:08:06,400 --> 01:08:10,280
Speaker 2: even something fairly small that like will make it stand

1363
01:08:10,360 --> 01:08:11,679
Speaker 2: out a little more. Yeah.

1364
01:08:11,719 --> 01:08:13,239
Speaker 1: Yeah, because you know, we were trying out a bunch

1365
01:08:13,239 --> 01:08:15,280
Speaker 1: of characters and we both kind of settled. I think

1366
01:08:15,360 --> 01:08:17,760
Speaker 1: you were a Rocket Raccoon, a support character and I

1367
01:08:17,960 --> 01:08:20,079
Speaker 1: was Punisher, and part was because they did have this

1368
01:08:20,159 --> 01:08:21,680
Speaker 1: team up thing and you know, you see where they

1369
01:08:21,720 --> 01:08:23,720
Speaker 1: do that because they both like guns a lot. But

1370
01:08:23,840 --> 01:08:25,239
Speaker 1: like you could, you can kind of set down this

1371
01:08:25,760 --> 01:08:28,640
Speaker 1: little like circle for me if I stand in it

1372
01:08:28,680 --> 01:08:30,359
Speaker 1: for a bet, I have unlimited ammo, I don't have

1373
01:08:30,439 --> 01:08:32,920
Speaker 1: to reload for a while, right, And it's neat, it's cool.

1374
01:08:32,960 --> 01:08:34,600
Speaker 1: But yeah, you're right, and I kind of even think

1375
01:08:34,640 --> 01:08:37,000
Speaker 1: about that. How it's not just about oh, these two

1376
01:08:37,039 --> 01:08:40,119
Speaker 1: characters interacts. It's pretty deliberate, like well, Rocket Raccoon is

1377
01:08:40,159 --> 01:08:43,760
Speaker 1: a support character and Punisher is a damaged character. I mean,

1378
01:08:44,039 --> 01:08:46,159
Speaker 1: this is the big trouble that Overwatch has been dealing with,

1379
01:08:46,319 --> 01:08:50,119
Speaker 1: and they actually just kind of published this long blog

1380
01:08:50,239 --> 01:08:54,920
Speaker 1: today sort of talking about, hey, could six can six

1381
01:08:55,039 --> 01:08:56,960
Speaker 1: versus six ever come back? Because that game became five

1382
01:08:57,039 --> 01:08:59,119
Speaker 1: verses five, right, And the big difference there is it's

1383
01:08:59,199 --> 01:09:01,760
Speaker 1: one tank on each team instead of two. And you know,

1384
01:09:01,960 --> 01:09:04,079
Speaker 1: they kind of talked about the problem is nobody wants

1385
01:09:04,119 --> 01:09:06,479
Speaker 1: to play tank, right, and it's real hard to incentivize

1386
01:09:06,520 --> 01:09:09,039
Speaker 1: people to want to do that. And if you have

1387
01:09:09,119 --> 01:09:11,600
Speaker 1: two tanks per team, then that's going to double the

1388
01:09:11,680 --> 01:09:14,159
Speaker 1: length of time of cues and it kind of feels bad,

1389
01:09:14,760 --> 01:09:17,079
Speaker 1: and Marvel Rivals maybe this helps out a bit. I mean,

1390
01:09:17,079 --> 01:09:19,520
Speaker 1: the other thing that helps it is that unlike Overwatch,

1391
01:09:20,119 --> 01:09:23,000
Speaker 1: there isn't like a set, Hey you have to have

1392
01:09:23,239 --> 01:09:25,119
Speaker 1: a tank, you have to have two tanks or anything

1393
01:09:25,560 --> 01:09:27,159
Speaker 1: like that. It's kind of like back in the day

1394
01:09:27,159 --> 01:09:29,279
Speaker 1: when Overwatch you could pick and you can't have any

1395
01:09:29,279 --> 01:09:31,720
Speaker 1: team composition you want. We'll see how long that sticks

1396
01:09:31,800 --> 01:09:34,520
Speaker 1: or if it works yeah in that way, or again,

1397
01:09:34,560 --> 01:09:36,640
Speaker 1: once the game gets figured out, everybody's will be like, no,

1398
01:09:36,800 --> 01:09:39,239
Speaker 1: we need two healers, we need you know, this many tanks,

1399
01:09:39,319 --> 01:09:40,720
Speaker 1: we need this many damage.

1400
01:09:40,840 --> 01:09:42,880
Speaker 2: I get the vibe that they know what they're doing

1401
01:09:43,000 --> 01:09:45,840
Speaker 2: with this, like they are overwatched players who want to

1402
01:09:46,079 --> 01:09:50,039
Speaker 2: make an Overwatch that feels good to them, like a

1403
01:09:50,159 --> 01:09:52,520
Speaker 2: new version, a new take on. So I won't be

1404
01:09:52,560 --> 01:09:54,600
Speaker 2: surprised if they did what I felt was a smart

1405
01:09:54,640 --> 01:09:57,479
Speaker 2: thing where you can have whatever team comp you want

1406
01:09:57,680 --> 01:10:00,439
Speaker 2: in casual play and then in right you space civilly

1407
01:10:00,520 --> 01:10:04,039
Speaker 2: need a specific breakdown of characters like with any eage role.

1408
01:10:04,119 --> 01:10:07,479
Speaker 1: That would be smart and interestingly, like that Overwatch two buff.

1409
01:10:07,520 --> 01:10:10,000
Speaker 1: So yeah, look, we're gonna we'll test a sixty six

1410
01:10:10,119 --> 01:10:13,159
Speaker 1: mode again. See people think of it, and you know,

1411
01:10:13,439 --> 01:10:15,640
Speaker 1: it'll be interesting to see how that plays. Because they're right,

1412
01:10:16,000 --> 01:10:19,039
Speaker 1: nothing kind of solves that problem. I don't think Marvel

1413
01:10:19,159 --> 01:10:26,119
Speaker 1: Rivals magically find a solution to the problem too. But again,

1414
01:10:26,159 --> 01:10:27,600
Speaker 1: and maybe that's just it, maybe just the fact that

1415
01:10:27,720 --> 01:10:29,479
Speaker 1: it is new. It's just kind of what makes it

1416
01:10:29,600 --> 01:10:31,479
Speaker 1: fun right now, the fact that I don't have every

1417
01:10:31,520 --> 01:10:34,039
Speaker 1: map layout memorized, and I don't know what every character

1418
01:10:34,119 --> 01:10:36,600
Speaker 1: does that I don't know who the good characters are,

1419
01:10:36,720 --> 01:10:40,279
Speaker 1: who the trash characters are, Although you know, I hate

1420
01:10:40,359 --> 01:10:42,279
Speaker 1: judging things based off of like three hours of gameplay

1421
01:10:42,279 --> 01:10:44,600
Speaker 1: I don't understand how Spider Man is supposed to be good,

1422
01:10:44,880 --> 01:10:47,560
Speaker 1: but maybe it is. I was having a rough time

1423
01:10:47,640 --> 01:10:50,479
Speaker 1: with that. But yeah, it was just kind of fun

1424
01:10:50,560 --> 01:10:52,760
Speaker 1: to be in that early experimental stage again. And hey,

1425
01:10:52,800 --> 01:10:55,600
Speaker 1: maybe that means I played this game for like ten hours,

1426
01:10:55,680 --> 01:10:58,039
Speaker 1: twenty hours, thirty hours, and that's enough for me. It's

1427
01:10:58,079 --> 01:11:00,439
Speaker 1: not gonna be like the thousand hours in plus that

1428
01:11:00,479 --> 01:11:02,960
Speaker 1: I spent an Overwatch, but that's fine. I can enjoy

1429
01:11:03,039 --> 01:11:04,520
Speaker 1: this for a bit.

1430
01:11:05,239 --> 01:11:08,000
Speaker 2: Definitely sewn anything.

1431
01:11:07,760 --> 01:11:09,159
Speaker 1: Else from you. I mean, I know you're you know,

1432
01:11:09,439 --> 01:11:11,960
Speaker 1: you had your evil thing. We actually talked about that

1433
01:11:12,039 --> 01:11:14,159
Speaker 1: on the BombCast. A good bit. I know, you got

1434
01:11:14,239 --> 01:11:16,920
Speaker 1: to play the the Riot fighting and I can never

1435
01:11:17,000 --> 01:11:20,439
Speaker 1: remember the Dame Ko well just rolls off the tongue.

1436
01:11:20,720 --> 01:11:23,680
Speaker 2: Yeah right, yeah, that I would say in the past

1437
01:11:23,720 --> 01:11:26,119
Speaker 2: week that maybe, like the most interesting one I played

1438
01:11:26,319 --> 01:11:29,199
Speaker 2: was playing two x KO at the Riot booth forwards

1439
01:11:29,319 --> 01:11:32,079
Speaker 2: at EVO. I also played NBC Collection, but like I

1440
01:11:32,119 --> 01:11:36,319
Speaker 2: said the BombCast, that's just NBC Games working well. So

1441
01:11:36,479 --> 01:11:39,159
Speaker 2: it's like, hey, yeah, it's gonna be a good collection everybody,

1442
01:11:39,239 --> 01:11:39,880
Speaker 2: especially if you like.

1443
01:11:42,600 --> 01:11:44,800
Speaker 1: You could have you could have taken ruby Hart to

1444
01:11:44,920 --> 01:11:46,199
Speaker 1: counter my Android twenty one.

1445
01:11:46,960 --> 01:11:50,479
Speaker 2: Yeah, well, don't worry, I can like a mingo was

1446
01:11:50,560 --> 01:11:52,680
Speaker 2: like flowing around in my head for a long time there,

1447
01:11:52,720 --> 01:11:53,359
Speaker 2: don't you worry.

1448
01:11:53,640 --> 01:11:56,720
Speaker 1: I was aware Ruby Heart should be more popular. Damn it.

1449
01:11:57,279 --> 01:11:58,760
Speaker 2: Ruby Art is a cool character.

1450
01:11:59,119 --> 01:12:02,880
Speaker 1: She wears a hat, all right, you know, like hats

1451
01:12:03,239 --> 01:12:07,119
Speaker 1: holy you do like but yes two x k O right,

1452
01:12:07,960 --> 01:12:10,800
Speaker 1: that's it. Yeah, go ahead, take a sippy, sim good job.

1453
01:12:11,039 --> 01:12:15,359
Speaker 2: Thank you called me soon. I heard like, yeah, the

1454
01:12:15,920 --> 01:12:20,720
Speaker 2: the alpha is yeah. I think people got codes all

1455
01:12:20,800 --> 01:12:22,920
Speaker 2: ready for it to like get ready for it.

1456
01:12:24,760 --> 01:12:25,000
Speaker 3: Damn.

1457
01:12:25,079 --> 01:12:27,039
Speaker 2: I never filled up. I never filled out a form

1458
01:12:27,119 --> 01:12:29,279
Speaker 2: for that. Like if you filled out the format evil,

1459
01:12:29,359 --> 01:12:34,239
Speaker 2: you were guaranteed to get access. But you I think, well,

1460
01:12:34,279 --> 01:12:36,399
Speaker 2: I mean I have I have a contact hit right now?

1461
01:12:36,439 --> 01:12:42,199
Speaker 2: So well yeah yeah, because part part of me bea

1462
01:12:42,279 --> 01:12:43,720
Speaker 2: evos that I did a little bit of work game

1463
01:12:43,760 --> 01:12:45,079
Speaker 2: spot so I had to, like, you know, work with

1464
01:12:45,119 --> 01:12:47,199
Speaker 2: a bunch of people, which by the way, I I

1465
01:12:47,279 --> 01:12:51,000
Speaker 2: don't know again, I don't know how many and specifically

1466
01:12:51,119 --> 01:12:53,039
Speaker 2: when they will be going up. I did do interviews

1467
01:12:53,319 --> 01:12:58,159
Speaker 2: with Matsumoto from Street Fighter Team and the like most

1468
01:12:58,239 --> 01:13:00,800
Speaker 2: of the tech and team, and then on Rivera on

1469
01:13:00,880 --> 01:13:03,720
Speaker 2: two x KO he's the director. I think we might

1470
01:13:03,800 --> 01:13:05,520
Speaker 2: be putting all of those up on game Spot, but

1471
01:13:05,640 --> 01:13:07,880
Speaker 2: like a bare minimum, the tech in one should be

1472
01:13:07,960 --> 01:13:11,319
Speaker 2: going up sometime in the future here. But yeah, playing

1473
01:13:11,760 --> 01:13:15,000
Speaker 2: two x Kale was very fun. It is very Marvel,

1474
01:13:15,640 --> 01:13:19,640
Speaker 2: I would say Marvel Infinite specifically. There's clear inspiration there

1475
01:13:20,000 --> 01:13:22,399
Speaker 2: where it's two v two and you can, like, do

1476
01:13:22,640 --> 01:13:24,880
Speaker 2: you tag in your character? You can active tag, you

1477
01:13:24,920 --> 01:13:27,000
Speaker 2: can like they call it a handshake where you like

1478
01:13:27,119 --> 01:13:32,960
Speaker 2: swap that character in after they assist you and neat. Yeah,

1479
01:13:33,039 --> 01:13:35,359
Speaker 2: and that's how you can do cool stuff like like

1480
01:13:35,479 --> 01:13:38,039
Speaker 2: I mentioned on the BombCast, Sean was telling me that

1481
01:13:38,560 --> 01:13:41,880
Speaker 2: the philosophy there is they want people playing together in

1482
01:13:42,199 --> 01:13:44,640
Speaker 2: Riot games in general, and that's how like two x

1483
01:13:44,720 --> 01:13:48,520
Speaker 2: Kale sort of came to be, is that, you know,

1484
01:13:48,680 --> 01:13:51,199
Speaker 2: having a two v two fighter made sense for Riot's

1485
01:13:51,199 --> 01:13:54,720
Speaker 2: whole teaming up philosophy. And that's how stuff like the

1486
01:13:54,840 --> 01:13:58,199
Speaker 2: handshake tag will work. Is that you can have, say

1487
01:13:58,319 --> 01:14:01,439
Speaker 2: you are the the damage dealer on your team. You

1488
01:14:01,520 --> 01:14:04,119
Speaker 2: can have like a big buff person like Brahm, you know,

1489
01:14:04,319 --> 01:14:06,720
Speaker 2: sort of a Zangie fish character come in and sort

1490
01:14:06,760 --> 01:14:08,960
Speaker 2: of like tank a hit for you, or like disrupt

1491
01:14:09,000 --> 01:14:11,279
Speaker 2: the enemy a little bit because you're a little squish

1492
01:14:11,399 --> 01:14:13,560
Speaker 2: er you need help sometimes, and like you can even

1493
01:14:13,600 --> 01:14:16,279
Speaker 2: do things like you know, tag in your friend more

1494
01:14:16,399 --> 01:14:19,479
Speaker 2: consistently to like get yourself out. But also they are

1495
01:14:19,600 --> 01:14:22,119
Speaker 2: better in a situation that the opponent's setting up for,

1496
01:14:22,600 --> 01:14:24,520
Speaker 2: then they can help you out there. There's a lot

1497
01:14:24,600 --> 01:14:26,760
Speaker 2: of cool things that they set up for in that game,

1498
01:14:26,880 --> 01:14:29,279
Speaker 2: and I think they're doing a lot of things right.

1499
01:14:29,439 --> 01:14:32,680
Speaker 2: The I was a little worried about the input system.

1500
01:14:33,399 --> 01:14:36,640
Speaker 2: It is very simple. It is uh you press uh

1501
01:14:37,039 --> 01:14:40,760
Speaker 2: smash inputs, so like a direction plus a bun. There's

1502
01:14:41,359 --> 01:14:44,439
Speaker 2: three main attack buns and two special buns, which I

1503
01:14:44,479 --> 01:14:46,920
Speaker 2: think everyone agrees maybe feels a bit weird. Maybe they

1504
01:14:47,039 --> 01:14:51,119
Speaker 2: like condense that down to like three main attacks and

1505
01:14:51,119 --> 01:14:52,439
Speaker 2: a special and then one time.

1506
01:14:53,239 --> 01:14:55,199
Speaker 1: Because I mean, if you already have a special button,

1507
01:14:55,239 --> 01:14:59,600
Speaker 1: then that's you know up four down in the specials.

1508
01:14:59,640 --> 01:15:01,840
Speaker 2: You think that be enough, but they want enough room,

1509
01:15:01,880 --> 01:15:03,720
Speaker 2: I believe, so that you can't have like up to

1510
01:15:03,880 --> 01:15:06,279
Speaker 2: eight special moves, you know. I feel like nowadays and

1511
01:15:06,319 --> 01:15:08,920
Speaker 2: findings most characters do just have like four. But so

1512
01:15:09,079 --> 01:15:12,399
Speaker 2: maybe they just maybe most characters, because I noticed Bram

1513
01:15:12,479 --> 01:15:14,720
Speaker 2: most of his stuff was just on Special two. It's

1514
01:15:14,800 --> 01:15:18,000
Speaker 2: like maybe some characters will get full use of that,

1515
01:15:18,079 --> 01:15:19,840
Speaker 2: and other characters is like, yeah, you really just hang

1516
01:15:19,920 --> 01:15:21,680
Speaker 2: one of them. But the option is there in case

1517
01:15:21,800 --> 01:15:24,479
Speaker 2: we want character to have more moves. So I'm curious

1518
01:15:24,479 --> 01:15:26,720
Speaker 2: to see how that ends up playing out. But just yeah,

1519
01:15:26,760 --> 01:15:29,439
Speaker 2: the field the game was fantastic. It's Riot the Neck

1520
01:15:29,600 --> 01:15:31,600
Speaker 2: is gonna be great. They've already talked about because Riot

1521
01:15:31,840 --> 01:15:36,800
Speaker 2: and the Cannon Brothers who made GGPO. Yeah, yeah, they

1522
01:15:36,880 --> 01:15:40,000
Speaker 2: basically made Rollback as we know it exactly, and so yeah,

1523
01:15:40,000 --> 01:15:42,520
Speaker 2: I full figet that this game is going to play well.

1524
01:15:42,960 --> 01:15:45,000
Speaker 2: I'm just wondering, like, you know, how much the casual

1525
01:15:45,039 --> 01:15:47,319
Speaker 2: audience is gonna like it and how much staying power

1526
01:15:47,359 --> 01:15:49,439
Speaker 2: it has. But I had a lot of fun playing

1527
01:15:49,520 --> 01:15:55,600
Speaker 2: it with a Christian's homie, Jeremiah's from Yeah, it was

1528
01:15:55,640 --> 01:15:57,239
Speaker 2: fun to run into him there. That was that was

1529
01:15:57,319 --> 01:15:59,399
Speaker 2: like really random but really cool. We were paired up

1530
01:15:59,439 --> 01:16:02,039
Speaker 2: with two people from i GM L L Adam too,

1531
01:16:02,199 --> 01:16:03,039
Speaker 2: so that's really cool.

1532
01:16:03,520 --> 01:16:07,199
Speaker 4: His first evil in his third potential tournament and he

1533
01:16:07,319 --> 01:16:10,319
Speaker 4: went like three two, like he won a couple of

1534
01:16:10,399 --> 01:16:12,880
Speaker 4: matches on the pool. It was kind of crazy, that's

1535
01:16:12,920 --> 01:16:14,560
Speaker 4: pretty good. Shout out to him.

1536
01:16:14,600 --> 01:16:17,039
Speaker 1: I would. I'm so curious because I have to see

1537
01:16:17,039 --> 01:16:18,520
Speaker 1: how it does, because like part of me would almost

1538
01:16:18,520 --> 01:16:22,880
Speaker 1: be surprised if it's not a hit. It's just it

1539
01:16:22,920 --> 01:16:24,680
Speaker 1: seems like there's a prep, there's a pedigree there. It

1540
01:16:24,720 --> 01:16:27,039
Speaker 1: seems like there should be a lot of inherent interest

1541
01:16:27,079 --> 01:16:30,920
Speaker 1: from both fighting game fans and from legal legend fans, Like,

1542
01:16:31,199 --> 01:16:33,039
Speaker 1: I don't know why this wouldn't work out.

1543
01:16:33,319 --> 01:16:33,479
Speaker 2: Well.

1544
01:16:33,560 --> 01:16:37,199
Speaker 4: The thing is, like every game they released other than

1545
01:16:37,319 --> 01:16:39,720
Speaker 4: Leo Lagen, like after Leo of Leagion is he has

1546
01:16:39,840 --> 01:16:43,800
Speaker 4: some like release like gameplay wise, you know, like they

1547
01:16:43,920 --> 01:16:46,239
Speaker 4: released a card game. It's kind of like tactical too.

1548
01:16:46,439 --> 01:16:50,159
Speaker 4: They released like what's the team fighting Tactics.

1549
01:16:50,279 --> 01:16:52,840
Speaker 1: It's also like the card game is dead already, right,

1550
01:16:54,000 --> 01:16:54,359
Speaker 1: I don't know.

1551
01:16:54,520 --> 01:16:57,239
Speaker 2: To be honest, it's not very popular, but it has

1552
01:16:57,279 --> 01:16:59,880
Speaker 2: his own deckheade audience, which hey, if this is what

1553
01:17:00,159 --> 01:17:02,840
Speaker 2: if that's what T two x K turns into, that's

1554
01:17:02,880 --> 01:17:05,159
Speaker 2: fighting games in a nutshell, so they would be Okay.

1555
01:17:05,560 --> 01:17:08,439
Speaker 4: Yeah, I totally forgot about because I also to say,

1556
01:17:08,479 --> 01:17:10,560
Speaker 4: like every other game like kind of looks like right

1557
01:17:12,000 --> 01:17:15,199
Speaker 4: is very different from Yeah, So yeah, that's a big

1558
01:17:15,279 --> 01:17:16,359
Speaker 4: hit too. Yeah, it's a big hit you.

1559
01:17:18,800 --> 01:17:21,520
Speaker 1: That's right, room, Terry. I think terror if it's not done,

1560
01:17:21,560 --> 01:17:24,760
Speaker 1: it's not it's it's small. I tell you what. Though,

1561
01:17:24,760 --> 01:17:26,840
Speaker 1: I'm looking for to Terry and street Fighter six and

1562
01:17:26,880 --> 01:17:29,720
Speaker 1: it was a small trailer. But that's like I I

1563
01:17:29,800 --> 01:17:33,319
Speaker 1: have not played. You know again, I say, I like

1564
01:17:33,359 --> 01:17:35,720
Speaker 1: to play these fighting games kind of like when they're new.

1565
01:17:35,800 --> 01:17:37,920
Speaker 1: And I played a good amount street Fighter six at first,

1566
01:17:37,960 --> 01:17:40,079
Speaker 1: and then it played much once the characters started rolling

1567
01:17:40,119 --> 01:17:42,359
Speaker 1: out because none of them really got me excited about

1568
01:17:42,399 --> 01:17:45,640
Speaker 1: Terry and my After that, I excited for both of those,

1569
01:17:45,720 --> 01:17:46,920
Speaker 1: even Alina after that.

1570
01:17:47,239 --> 01:17:49,560
Speaker 2: And you're so excited that, hey hot, he's back.

1571
01:17:50,199 --> 01:17:53,640
Speaker 1: Yeah, well how cool? That's crazy.

1572
01:17:55,840 --> 01:17:57,560
Speaker 2: Yeah, come on, we.

1573
01:17:57,840 --> 01:18:00,720
Speaker 1: All wanted we all wanted freaking TIFA announced we get

1574
01:18:00,800 --> 01:18:09,239
Speaker 1: Hichi instead. Come on, but I want it. It would

1575
01:18:09,279 --> 01:18:09,640
Speaker 1: be cool.

1576
01:18:10,359 --> 01:18:11,359
Speaker 2: It would be so cool.

1577
01:18:11,560 --> 01:18:11,680
Speaker 3: You know.

1578
01:18:12,880 --> 01:18:14,159
Speaker 4: Do you play in an Impact?

1579
01:18:15,560 --> 01:18:18,279
Speaker 2: I did it. There was a shockingly long line.

1580
01:18:18,319 --> 01:18:21,279
Speaker 4: Bro that game looks I watched the entire exhibition tournament

1581
01:18:21,359 --> 01:18:25,359
Speaker 4: they did. It looks so good. It's Marvel is the

1582
01:18:25,479 --> 01:18:26,439
Speaker 4: NBC tree people?

1583
01:18:26,720 --> 01:18:30,840
Speaker 2: Yeah, so like, yeah, it's aiding doing the people who

1584
01:18:30,920 --> 01:18:34,600
Speaker 2: made Marvel versus capcount three doing not Marvel versus capcount

1585
01:18:34,640 --> 01:18:38,399
Speaker 2: three with Hunter Hunter, so that.

1586
01:18:38,439 --> 01:18:38,760
Speaker 4: Will be.

1587
01:18:40,359 --> 01:18:42,920
Speaker 2: Yeah, it'll be popular with like a specific audience, but

1588
01:18:43,079 --> 01:18:47,760
Speaker 2: like just having Marvel three sort of back in a way.

1589
01:18:49,119 --> 01:18:51,760
Speaker 1: The street Fighter ex. People made Street Fighter ex with

1590
01:18:52,560 --> 01:18:53,840
Speaker 1: Fighting X exactly.

1591
01:18:54,279 --> 01:18:54,439
Speaker 2: Yeah.

1592
01:18:54,520 --> 01:18:56,680
Speaker 4: The first the first little show you look like ship.

1593
01:18:56,760 --> 01:18:58,560
Speaker 4: I was like, I don't know about this one, but

1594
01:18:58,640 --> 01:19:01,359
Speaker 4: now I saw the entire like something and it looks

1595
01:19:01,680 --> 01:19:04,319
Speaker 4: so cool and it looks so fast and fun. Yeah.

1596
01:19:04,600 --> 01:19:06,600
Speaker 2: So super games are in good place, y'all?

1597
01:19:07,359 --> 01:19:09,760
Speaker 1: Yeah, all right, Sean, do you wanna do you want

1598
01:19:09,800 --> 01:19:11,520
Speaker 1: to call the poll? You want to see who won

1599
01:19:11,600 --> 01:19:14,119
Speaker 1: that people have had enough time to vote. I see

1600
01:19:14,119 --> 01:19:15,520
Speaker 1: that the YouTube one.

1601
01:19:16,079 --> 01:19:19,680
Speaker 4: Yeah, the YouTube one is ending right now.

1602
01:19:20,680 --> 01:19:20,880
Speaker 3: Yeah.

1603
01:19:21,000 --> 01:19:23,560
Speaker 1: YouTube looks like that's done with Sean Fighter two Turbo

1604
01:19:23,880 --> 01:19:27,399
Speaker 1: when you have fifty six percent with Mitch Caliber at

1605
01:19:27,479 --> 01:19:30,279
Speaker 1: forty three. But that's not what determines the winner here, Sean,

1606
01:19:30,359 --> 01:19:32,479
Speaker 1: it's our podcast producers to do. What did they say?

1607
01:19:33,840 --> 01:19:34,039
Speaker 2: See?

1608
01:19:34,079 --> 01:19:34,920
Speaker 1: This is work on your face?

1609
01:19:36,359 --> 01:19:37,319
Speaker 3: The winner.

1610
01:19:39,680 --> 01:19:46,560
Speaker 2: Thirty votes to thirty one votes. Wow, the winner by

1611
01:19:47,159 --> 01:19:51,680
Speaker 2: one is Mitch Caliber.

1612
01:19:52,119 --> 01:19:58,720
Speaker 1: Oh my gosh, I'm a little okay, wout it for yourself.

1613
01:20:00,279 --> 01:20:00,319
Speaker 3: No.

1614
01:20:00,840 --> 01:20:02,600
Speaker 1: On YouTube I did, but no, I did not vote

1615
01:20:02,600 --> 01:20:06,600
Speaker 1: for myself in podcast producers, I would never. I think, hey,

1616
01:20:06,840 --> 01:20:08,960
Speaker 1: I liked your list a lot. To Sean, I think

1617
01:20:09,000 --> 01:20:11,760
Speaker 1: it could have gone either way. I'll tell you what

1618
01:20:11,880 --> 01:20:14,079
Speaker 1: scared me. When you got nightmare. I think that's when

1619
01:20:14,119 --> 01:20:16,520
Speaker 1: I thought I was toast and then I kind of

1620
01:20:16,640 --> 01:20:19,920
Speaker 1: lead even more heavily on my uh my, my wife?

1621
01:20:19,920 --> 01:20:20,520
Speaker 1: Who heavy?

1622
01:20:21,039 --> 01:20:22,000
Speaker 2: He sure did?

1623
01:20:22,680 --> 01:20:27,560
Speaker 1: Yeah? Not look not that you did any right, Yeah.

1624
01:20:28,079 --> 01:20:30,920
Speaker 2: I think maybe I would have pivoted and like found

1625
01:20:30,960 --> 01:20:33,840
Speaker 2: some space for like Raina in there, you know, pick you.

1626
01:20:35,199 --> 01:20:36,800
Speaker 2: I was thinking, like when I first brought this up,

1627
01:20:36,840 --> 01:20:40,399
Speaker 2: I'm like, am I even gonna pick like Kimberly or Luke? Maybe?

1628
01:20:40,720 --> 01:20:42,279
Speaker 2: Probably not because he's not like.

1629
01:20:42,560 --> 01:20:44,640
Speaker 1: It's funny becuse people used to hate Luke. People hated

1630
01:20:44,720 --> 01:20:46,239
Speaker 1: Luke when he was just a ship five.

1631
01:20:46,960 --> 01:20:49,359
Speaker 2: Alex Lee deserves all the crew in the world for

1632
01:20:49,600 --> 01:20:53,119
Speaker 2: turning that character around, meaning into the character on Twitter

1633
01:20:53,239 --> 01:20:55,520
Speaker 2: and everything like that, Like yeah, he absolutely turned.

1634
01:20:55,359 --> 01:20:59,000
Speaker 4: That cant he made it like yeah, and they also

1635
01:20:59,079 --> 01:21:02,039
Speaker 4: made it good and fire six everybody hated in three

1636
01:21:02,079 --> 01:21:05,600
Speaker 4: five five, so three fivey six like turning characters around

1637
01:21:05,880 --> 01:21:06,479
Speaker 4: for everybody.

1638
01:21:07,079 --> 01:21:07,520
Speaker 2: That's right.

1639
01:21:08,920 --> 01:21:12,159
Speaker 1: I thought that that was a lot of fun. Thank

1640
01:21:12,199 --> 01:21:14,359
Speaker 1: you to Noel for million for getting me there was

1641
01:21:14,399 --> 01:21:18,159
Speaker 1: one normal no well for millions for no over million.

1642
01:21:19,319 --> 01:21:22,000
Speaker 2: Yeah, they're like, wow, they didn't pick Zangy, but they

1643
01:21:22,039 --> 01:21:23,159
Speaker 2: picked noelver million.

1644
01:21:23,439 --> 01:21:25,439
Speaker 1: I thought about Zangie, but again I was like, ah, God,

1645
01:21:25,479 --> 01:21:27,359
Speaker 1: how many am I gonna pick?

1646
01:21:29,479 --> 01:21:29,800
Speaker 3: People?

1647
01:21:30,279 --> 01:21:33,439
Speaker 1: Am I going to pick? All right?

1648
01:21:33,560 --> 01:21:33,840
Speaker 3: You know what?

1649
01:21:34,039 --> 01:21:35,680
Speaker 1: You know I should have Maybe if I did, Cassie

1650
01:21:35,720 --> 01:21:37,000
Speaker 1: cage In said or something that would have been but

1651
01:21:37,079 --> 01:21:37,359
Speaker 1: I don't know.

1652
01:21:37,479 --> 01:21:39,479
Speaker 2: Yeah, I was thinking about Johnny. I was definitely thinking

1653
01:21:39,479 --> 01:21:40,199
Speaker 2: about Johnny there.

1654
01:21:40,279 --> 01:21:42,680
Speaker 1: Johnny may have been good. Maybe Mortal Combat may have

1655
01:21:42,720 --> 01:21:43,680
Speaker 1: been worth two slots.

1656
01:21:43,840 --> 01:21:46,279
Speaker 2: Again, I was trying to cater to the to our

1657
01:21:46,399 --> 01:21:50,319
Speaker 2: audience specifically since they they determined the vote, and uh yeah,

1658
01:21:50,720 --> 01:21:53,399
Speaker 2: but I guess people liked. Uh everyone just voted for

1659
01:21:53,520 --> 01:21:54,319
Speaker 2: my real.

1660
01:21:54,800 --> 01:21:57,319
Speaker 1: Yeah, I think Mike might save to me there, Thank

1661
01:21:57,359 --> 01:22:01,600
Speaker 1: you so much to my Uh all right, why don't

1662
01:22:01,640 --> 01:22:04,000
Speaker 1: we do the rest of these super chets here and

1663
01:22:04,079 --> 01:22:05,479
Speaker 1: then we'll get on our way.

1664
01:22:05,880 --> 01:22:11,199
Speaker 2: Sounds good, so we left off. Doctor Ryan says corn

1665
01:22:11,319 --> 01:22:14,800
Speaker 2: is a grain like wheat, it's not a fruit.

1666
01:22:15,000 --> 01:22:16,840
Speaker 1: Yeah, that's that makes more sense to me.

1667
01:22:17,239 --> 01:22:19,840
Speaker 2: I have the same Again, I was speaking off the cuff.

1668
01:22:19,880 --> 01:22:23,520
Speaker 2: I heard like, some vegetable is actually a fruit. I'm like, huh, really,

1669
01:22:23,640 --> 01:22:27,439
Speaker 2: that's that's weird, un nerve all that. Uh, yeah, I

1670
01:22:27,479 --> 01:22:29,039
Speaker 2: don't remember what it is, but hey, thanks for a

1671
01:22:29,079 --> 01:22:33,199
Speaker 2: super chat. And then yes, Ali Miracle, who was a

1672
01:22:33,640 --> 01:22:36,039
Speaker 2: vibrating over chair while this whole thing was going on,

1673
01:22:38,439 --> 01:22:42,319
Speaker 2: wellint out that Biking is a known hater, non hated

1674
01:22:42,399 --> 01:22:45,640
Speaker 2: player with a non hated character with no actual players.

1675
01:22:45,840 --> 01:22:48,279
Speaker 2: Bridge is a good second choice for Guilty Gear characters,

1676
01:22:48,319 --> 01:22:50,560
Speaker 2: but no soul bad guy come on, bad guys in

1677
01:22:50,640 --> 01:22:51,000
Speaker 2: his name.

1678
01:22:51,399 --> 01:22:53,680
Speaker 1: I think I picked Noel because again I was like,

1679
01:22:53,760 --> 01:22:55,760
Speaker 1: I should have the Guilty Gear character and I don't

1680
01:22:55,800 --> 01:22:58,359
Speaker 1: remember any of their names, and I was like, ah,

1681
01:22:58,439 --> 01:23:00,600
Speaker 1: the only to be honest, I was like, I need

1682
01:23:00,720 --> 01:23:02,800
Speaker 1: to have an ORC System character. I don't know why

1683
01:23:02,800 --> 01:23:05,000
Speaker 1: I thought that, And the only one who I remember

1684
01:23:05,159 --> 01:23:07,119
Speaker 1: is Noel Vermillion. I don't know why I even remember

1685
01:23:07,159 --> 01:23:08,600
Speaker 1: her last name. It's a good name.

1686
01:23:09,039 --> 01:23:11,279
Speaker 2: We talked about her like a couple of days ago,

1687
01:23:11,319 --> 01:23:13,560
Speaker 2: because I like her, She's.

1688
01:23:14,119 --> 01:23:17,840
Speaker 4: In she has a thought. I thought that one of the.

1689
01:23:19,520 --> 01:23:21,000
Speaker 1: Yeah, I guess I think that's just it. I just

1690
01:23:21,119 --> 01:23:26,600
Speaker 1: like Berets, all right, that's fair. Uh any other super chats,

1691
01:23:27,279 --> 01:23:32,680
Speaker 1: that's it, that's it. Goodness gracious me. Uh uh oh, hey,

1692
01:23:32,680 --> 01:23:34,119
Speaker 1: we're gonna not see for a bid here. I was like,

1693
01:23:34,479 --> 01:23:36,279
Speaker 1: kid up the outro music, Sorry.

1694
01:23:36,800 --> 01:23:39,520
Speaker 2: Get out here. It's been a long week, dude.

1695
01:23:39,760 --> 01:23:41,640
Speaker 1: It has been a long week. Part of me is glad.

1696
01:23:41,920 --> 01:23:44,000
Speaker 1: Uh we were We're going to do Columbro tonight, but

1697
01:23:44,239 --> 01:23:47,439
Speaker 1: just busy with the bugs. So that's that's okay. I'm relieved.

1698
01:23:47,479 --> 01:23:49,439
Speaker 1: We'll do that soon. I got up. I'm still going

1699
01:23:49,479 --> 01:23:53,479
Speaker 1: to schedule the uh the uh game mess uh game

1700
01:23:53,560 --> 01:23:55,359
Speaker 1: Club episode for psychondots everybody.

1701
01:23:55,399 --> 01:23:55,560
Speaker 4: I know.

1702
01:23:55,600 --> 01:23:57,159
Speaker 1: I've been slacking a little bit on that front, but

1703
01:23:57,199 --> 01:23:57,720
Speaker 1: I'll get there.

1704
01:23:58,000 --> 01:24:01,399
Speaker 4: No Columbus this week there, Sorry, Yeah, we'll.

1705
01:24:01,279 --> 01:24:04,399
Speaker 1: Get We'll get there soon. Jeff bugs, Well what we've

1706
01:24:04,800 --> 01:24:07,840
Speaker 1: I think we both watched the episode now, so it'll

1707
01:24:07,920 --> 01:24:13,479
Speaker 1: be happening very soon. Do not worry Sean. Anything you

1708
01:24:13,560 --> 01:24:15,760
Speaker 1: want to shout out before we get out here.

1709
01:24:16,359 --> 01:24:19,720
Speaker 2: You follow me on Twitter as always at Turbo Shawn Underscore.

1710
01:24:20,520 --> 01:24:23,279
Speaker 2: I said I got at least one interview that should

1711
01:24:23,279 --> 01:24:25,920
Speaker 2: be going up on Game Spot as a text article

1712
01:24:25,960 --> 01:24:28,159
Speaker 2: at some point in the near future here that They'm

1713
01:24:28,199 --> 01:24:30,279
Speaker 2: gonna help them out a little bit with video coverage

1714
01:24:30,279 --> 01:24:32,119
Speaker 2: that coming out of Evil. We'll see what happens there.

1715
01:24:32,439 --> 01:24:34,319
Speaker 2: I was very busy with a variety of things to

1716
01:24:34,439 --> 01:24:37,680
Speaker 2: both get an Evil video that working out for Giant Bomb,

1717
01:24:37,760 --> 01:24:39,760
Speaker 2: as well as like helping out the game Spot homies.

1718
01:24:39,800 --> 01:24:41,960
Speaker 2: So we'll see how that all ends up shaking out.

1719
01:24:42,520 --> 01:24:44,760
Speaker 2: It's very hectic because people are at San Diego Comic

1720
01:24:44,800 --> 01:24:47,600
Speaker 2: Con and stuff, so like, yeah, we're figuring everything out.

1721
01:24:49,239 --> 01:24:52,359
Speaker 1: Oh good, oh good. Yeah, we had some fun on

1722
01:24:52,720 --> 01:24:55,840
Speaker 1: Giant Bontay. Check check us check out excuse me us

1723
01:24:55,880 --> 01:25:00,920
Speaker 1: playing Marvel rivals me, Sean and Jeff. Uh. Jeff and

1724
01:25:00,960 --> 01:25:03,199
Speaker 1: I are also in the voicemail dumb Truck. This week,

1725
01:25:03,399 --> 01:25:07,640
Speaker 1: I got very mad about Liquid Death again, and uh yeah.

1726
01:25:07,520 --> 01:25:09,159
Speaker 2: You're right about that way. Thank you.

1727
01:25:09,359 --> 01:25:10,159
Speaker 1: I appreciate it.

1728
01:25:10,159 --> 01:25:10,840
Speaker 2: That's very dumb.

1729
01:25:11,199 --> 01:25:13,119
Speaker 1: I can't believe I didn't have back Ala on my team.

1730
01:25:13,640 --> 01:25:16,560
Speaker 1: Yeah right, I can't believe back of all people is

1731
01:25:16,640 --> 01:25:18,199
Speaker 1: defending Liquid Death. I believe I.

1732
01:25:18,479 --> 01:25:20,439
Speaker 4: Wanted to see you more angry.

1733
01:25:21,239 --> 01:25:30,159
Speaker 1: I think, yeah, thank you. We are going to be

1734
01:25:30,239 --> 01:25:37,840
Speaker 1: playing that Demon Slayer Mario Party Game tomorrow, Professional Fridays. Yeah,

1735
01:25:38,239 --> 01:25:41,119
Speaker 1: and then I don't know if I'm on BCR, I

1736
01:25:41,239 --> 01:25:42,880
Speaker 1: might be. I don't know what they're doing on BCR,

1737
01:25:42,960 --> 01:25:44,039
Speaker 1: but they're doing a BCR.

1738
01:25:44,600 --> 01:25:47,800
Speaker 2: We whipped together BCR the last one. He feels like

1739
01:25:47,880 --> 01:25:48,760
Speaker 2: that we'll figure out what we.

1740
01:25:48,760 --> 01:25:50,560
Speaker 1: Want to do something. We'll get figured out there. It'll

1741
01:25:50,600 --> 01:25:52,760
Speaker 1: be great everybody, and then there'll be a weekend and

1742
01:25:52,880 --> 01:25:57,000
Speaker 1: that'll be nice. You do anything fun this weekend, Sean sleeping? Yeah,

1743
01:25:57,079 --> 01:25:59,840
Speaker 1: sleeping is good. I'm very close to being from Busy six.

1744
01:25:59,920 --> 01:26:01,279
Speaker 1: I just got to go to Kepka's tower.

1745
01:26:01,359 --> 01:26:01,479
Speaker 4: Now.

1746
01:26:01,920 --> 01:26:04,119
Speaker 1: I did pretty much all the side stuff that I could.

1747
01:26:04,239 --> 01:26:08,680
Speaker 1: I leveled up everybody. It's all right, thank you, everybody,

1748
01:26:08,920 --> 01:26:09,800
Speaker 1: have a great weekend.

1749
01:26:31,039 --> 01:26:31,159
Speaker 3: Us.

1750
01:26:34,840 --> 01:26:36,359
Speaker 1: It's still going getting clost ending.

1751
01:26:36,439 --> 01:26:36,560
Speaker 3: Now.

1752
01:26:37,039 --> 01:26:40,800
Speaker 1: There you go, my Dixie wrecked. You can get one

1753
01:26:40,840 --> 01:26:46,600
Speaker 1: more dam all right? John?

1754
01:26:46,720 --> 01:26:49,039
Speaker 2: Okay reading this, Yeah, I can pull it up here

1755
01:26:49,119 --> 01:26:51,760
Speaker 2: in a sack. Let me switch for this tab and.

1756
01:26:51,840 --> 01:26:53,000
Speaker 4: Then yeah, five is.

1757
01:26:56,399 --> 01:27:00,600
Speaker 1: Pla, Yeah I remember five? Rant I didn't please. Answers

1758
01:27:00,680 --> 01:27:03,000
Speaker 1: not run great? Probably every answer.

1759
01:27:06,439 --> 01:27:08,479
Speaker 4: They're hard to play now because you have there're like

1760
01:27:08,600 --> 01:27:13,439
Speaker 4: some of them are dropping PS three right, oh that's.

1761
01:27:13,279 --> 01:27:16,640
Speaker 1: Annoying answers on Xbox three sixty though I think in.

1762
01:27:16,720 --> 01:27:20,439
Speaker 2: Four Okay, I'm just pulling out the back up here,

1763
01:27:20,760 --> 01:27:23,560
Speaker 2: but I should have on YouTube as primary one, and

1764
01:27:23,680 --> 01:27:24,680
Speaker 2: I think I'm good when you're.

1765
01:27:24,680 --> 01:27:26,720
Speaker 4: Never three sixty. All right, let's go back.

1766
01:27:27,600 --> 01:27:32,760
Speaker 2: I thought you say HENTI, Now, no, why would you

1767
01:27:32,800 --> 01:27:37,279
Speaker 2: have that on the brain care with a couch.

1768
01:27:37,520 --> 01:27:42,920
Speaker 4: But he's still very extremely weird, says Box. All right, okay, sure,

1769
01:27:44,119 --> 01:27:45,119
Speaker 4: we're easy to believe.

1770
01:27:46,119 --> 01:27:47,960
Speaker 2: You can do that on your end, mic, Yeah, I

1771
01:27:48,000 --> 01:27:48,840
Speaker 2: can do it, all right?

1772
01:27:48,880 --> 01:27:49,119
Speaker 3: Cool?

1773
01:27:49,439 --> 01:27:52,279
Speaker 2: H Can you stream it to the discord so I

1774
01:27:52,319 --> 01:27:52,760
Speaker 2: can see it.

1775
01:27:57,199 --> 01:27:57,720
Speaker 1: One second?

1776
01:27:57,760 --> 01:27:57,920
Speaker 2: Yeah?

1777
01:27:58,000 --> 01:28:01,560
Speaker 1: Yeah, I probably can o. Actually no, i' yeah you'll

1778
01:28:01,560 --> 01:28:02,840
Speaker 1: see it just a little bit if you watch.

1779
01:28:03,359 --> 01:28:05,159
Speaker 2: Yeah, I'll just watch this like like that's fine.

1780
01:28:05,199 --> 01:28:09,560
Speaker 3: Actually, okay, it's that some.

1781
01:28:12,640 --> 01:28:16,600
Speaker 4: Uh yeah, last week of games fucked up. Don't look

1782
01:28:16,640 --> 01:28:16,880
Speaker 4: it up.

1783
01:28:20,800 --> 01:28:21,800
Speaker 2: I saw one picture.

1784
01:28:21,840 --> 01:28:25,920
Speaker 4: I was like, yep, that's yep.

1785
01:28:26,479 --> 01:28:28,880
Speaker 2: I'm gonna go back to the to the nice melons.

1786
01:28:29,960 --> 01:28:31,279
Speaker 2: Nice melons.

1787
01:28:34,520 --> 01:28:36,680
Speaker 1: To say, nice melons.

1788
01:28:37,159 --> 01:28:39,159
Speaker 2: They have little smiles on them. I like those better.

1789
01:28:41,159 --> 01:28:42,840
Speaker 1: Alright, let me just get the scene set up.

1790
01:28:48,520 --> 01:28:50,439
Speaker 4: You want to stream that game on Patreon? You can

1791
01:28:50,520 --> 01:28:51,600
Speaker 4: stream no patren.

1792
01:28:51,319 --> 01:28:51,840
Speaker 3: If you want.

1793
01:28:53,760 --> 01:28:56,199
Speaker 1: Friends behind, it's gonna get You're gonna get.

1794
01:28:58,279 --> 01:28:58,960
Speaker 4: The monetized.

1795
01:28:59,000 --> 01:28:59,479
Speaker 3: I guess.

1796
01:29:06,359 --> 01:29:09,399
Speaker 4: My casete every fruit he hates you. I don't think

1797
01:29:09,439 --> 01:29:11,000
Speaker 4: there's a fruit in the world he likes.

1798
01:29:11,279 --> 01:29:15,600
Speaker 1: So, yeah, you're right, Yeah, that's probably right. There's like, yeah,

1799
01:29:15,760 --> 01:29:17,680
Speaker 1: like vegetables this case by case, there's I don't know

1800
01:29:17,720 --> 01:29:22,000
Speaker 1: if there's a single fruit. I'm cool with Youmato. I

1801
01:29:22,119 --> 01:29:24,159
Speaker 1: like tomatoes, just gotta cook them. I don't eat a

1802
01:29:24,199 --> 01:29:25,159
Speaker 1: fucking raw tomato.

1803
01:29:25,359 --> 01:29:32,199
Speaker 4: Tomato is the fruit, I know, but like, oh, what else.

1804
01:29:32,119 --> 01:29:34,439
Speaker 2: Is that I found out is messed up? That's the fruit?

1805
01:29:34,520 --> 01:29:34,640
Speaker 3: Is it?

1806
01:29:34,960 --> 01:29:36,520
Speaker 2: Corn is technically a fruit?

1807
01:29:36,840 --> 01:29:37,640
Speaker 1: Corn is a fruit.

1808
01:29:37,840 --> 01:29:39,399
Speaker 2: I guess the one.

1809
01:29:40,760 --> 01:29:43,279
Speaker 1: Because of how like I don't even love corn. But

1810
01:29:43,359 --> 01:29:45,479
Speaker 1: if corn is a fruit, it's the new best fruit.

1811
01:29:45,840 --> 01:29:48,920
Speaker 2: Because it's because like what it technically grows on the inside.

1812
01:29:49,199 --> 01:29:51,359
Speaker 1: I don't like, I don't even love but I can't

1813
01:29:51,359 --> 01:29:55,920
Speaker 1: eat corn. Well, nobody maybe something nobody would ever eat raw? Right,

1814
01:29:56,079 --> 01:29:58,960
Speaker 1: Maybe that just helps you like the funny version of corn,

1815
01:30:00,239 --> 01:30:01,359
Speaker 1: A funny version of corn.

1816
01:30:02,039 --> 01:30:04,399
Speaker 4: Condy corn, cond of corn.

1817
01:30:04,800 --> 01:30:09,279
Speaker 1: I don't hate candy corn, any corns disgusting. We're almost there.

1818
01:30:10,319 --> 01:30:13,159
Speaker 4: My grandma had a feel of corner, like a small

1819
01:30:13,239 --> 01:30:17,560
Speaker 4: feel of corner. We will steal corn from a feel

1820
01:30:17,640 --> 01:30:21,039
Speaker 4: and just eat. It could get a little bit.

1821
01:30:22,520 --> 01:30:24,119
Speaker 1: Does that look everybody delicious?

1822
01:30:25,840 --> 01:30:27,680
Speaker 4: It looks looks good, that looks fun.

1823
01:30:27,800 --> 01:30:30,119
Speaker 2: Yeahs. It's scaled properly for like twelve entries.

1824
01:30:31,000 --> 01:30:32,920
Speaker 1: Yeah, well I could probably be made a little bit bigger.

1825
01:30:32,960 --> 01:30:35,039
Speaker 2: Hukay. Yeah, because if it could, if you could knock

1826
01:30:35,079 --> 01:30:36,600
Speaker 2: off a few entries and can make a little.

1827
01:30:36,399 --> 01:30:43,960
Speaker 1: Bit bigger, that's probably better. That's probably let me just.

1828
01:30:45,520 --> 01:30:46,239
Speaker 2: And then just moving.

1829
01:30:47,600 --> 01:30:50,279
Speaker 1: Yeah, I think we'll be good. There you go easy.

1830
01:30:50,840 --> 01:30:52,880
Speaker 1: Look I still probably did that faster than Jeff. All Right,

1831
01:30:54,600 --> 01:30:55,159
Speaker 1: I'm choking.

1832
01:30:56,680 --> 01:30:59,359
Speaker 4: Alright, you're not all right?

1833
01:31:00,720 --> 01:31:05,319
Speaker 1: I can bring us back in Okay, give my back?

1834
01:31:05,359 --> 01:31:05,800
Speaker 4: Can baby?

1835
01:31:06,840 --> 01:31:07,199
Speaker 3: All right?

1836
01:31:07,279 --> 01:31:09,119
Speaker 4: That's the break. I thought we were in a break already.

1837
01:31:09,159 --> 01:31:11,760
Speaker 2: I was just like, oh ship, this is we were

1838
01:31:11,840 --> 01:31:12,279
Speaker 2: just fighting.

1839
01:31:14,199 --> 01:31:22,880
Speaker 4: She's talking over people and ships as your time to breaks.

1840
01:31:23,319 --> 01:31:29,479
Speaker 1: I'm joking. Okay, taken, you you want to do a

1841
01:31:29,640 --> 01:31:34,079
Speaker 1: chat pool too? While you're sure, chief do a chat pole.

1842
01:31:34,159 --> 01:31:35,000
Speaker 4: You're in the chat.

1843
01:31:37,359 --> 01:31:37,960
Speaker 2: I can grab it.

1844
01:31:37,960 --> 01:31:41,439
Speaker 4: If you can't, I can't. I can change my account

1845
01:31:41,439 --> 01:31:43,520
Speaker 4: home because you have to change your whole account in

1846
01:31:43,600 --> 01:31:44,239
Speaker 4: this motherfucker.

1847
01:31:44,720 --> 01:31:54,800
Speaker 2: It's annoying. Let's see, let's see, let's do Sean Fighter

1848
01:31:54,880 --> 01:31:56,600
Speaker 2: too Turbo for the record. I wanted to be the

1849
01:31:57,640 --> 01:32:00,359
Speaker 2: or me Seawan Sybots.

1850
01:32:00,319 --> 01:32:17,319
Speaker 3: For the record. Uh okay, I kiss the reds.

1851
01:32:17,840 --> 01:32:22,319
Speaker 2: You know, chall was uh suggesting a bunch of people,

1852
01:32:22,960 --> 01:32:28,159
Speaker 2: and I didn't think that anyone was like too egregiously

1853
01:32:28,239 --> 01:32:30,920
Speaker 2: off the list, like soul Back guy maybe the biggest one.

1854
01:32:31,600 --> 01:32:33,119
Speaker 2: H something someone said for you, but it's.

1855
01:32:33,000 --> 01:32:35,399
Speaker 3: Like no, no, uh.

1856
01:32:37,720 --> 01:32:39,840
Speaker 4: A slayer also is pretty cool.

1857
01:32:40,760 --> 01:32:41,439
Speaker 2: There's cool.

1858
01:32:41,560 --> 01:32:41,760
Speaker 3: Yeah.

1859
01:32:42,680 --> 01:32:45,680
Speaker 2: Uh so someone point uh fire hair pointed out that, yeah,

1860
01:32:45,760 --> 01:32:49,680
Speaker 2: you know, may may have been a good guilty are rules.

1861
01:32:50,600 --> 01:32:56,000
Speaker 4: Yeah, I need to get I need to. I need

1862
01:32:56,079 --> 01:33:01,239
Speaker 4: to I need to start playing. You need I missed UNI.

1863
01:33:01,680 --> 01:33:04,560
Speaker 4: Every time I think, well UNI I get, I was like, oh,

1864
01:33:04,600 --> 01:33:05,640
Speaker 4: ship be so good.

1865
01:33:06,720 --> 01:33:07,039
Speaker 1: I didn't.

1866
01:33:07,079 --> 01:33:08,119
Speaker 4: I haven't played the new one.

1867
01:33:09,840 --> 01:33:11,439
Speaker 2: I do too. Yeah, I had that because I got

1868
01:33:11,520 --> 01:33:14,119
Speaker 2: when it was during like the price error and was

1869
01:33:14,199 --> 01:33:18,079
Speaker 2: like ten bucks or something shortly after coming an Uh,

1870
01:33:19,119 --> 01:33:21,279
Speaker 2: let me do a quick pain to everyone.

1871
01:33:22,439 --> 01:33:32,840
Speaker 4: Get back to get back to the leaner. I haven't

1872
01:33:32,960 --> 01:33:35,079
Speaker 4: touched the new strip. Pauch I need to get the

1873
01:33:35,239 --> 01:33:37,399
Speaker 4: season bass for Stripe, even though I haven't played that

1874
01:33:37,439 --> 01:33:43,479
Speaker 4: game in a year. Probably I always get it, so

1875
01:33:43,640 --> 01:33:44,319
Speaker 4: I had to get it.

1876
01:33:45,520 --> 01:33:57,560
Speaker 1: Mhm yeah, all right, that's the thing.

1877
01:33:58,520 --> 01:33:58,800
Speaker 3: I think.

1878
01:33:58,800 --> 01:34:01,039
Speaker 4: I think you miss a big on the audience where

1879
01:34:01,159 --> 01:34:01,680
Speaker 4: none of.

1880
01:34:01,720 --> 01:34:05,720
Speaker 1: You really I like Arnica, I don't know because niche

1881
01:34:05,920 --> 01:34:09,119
Speaker 1: I think she shows up in six.

1882
01:34:10,319 --> 01:34:13,279
Speaker 2: Yeah it's yeah, like I kept saying, you know, popularity.

1883
01:34:13,319 --> 01:34:15,079
Speaker 2: I think it's like also the reason like I think

1884
01:34:15,159 --> 01:34:17,640
Speaker 2: shel Khan is a fantastic character, but I'm not sure

1885
01:34:17,720 --> 01:34:21,199
Speaker 2: people would like gravitate towards that character something like that.

1886
01:34:21,359 --> 01:34:23,359
Speaker 1: You know, I love King from King of Fighters. I

1887
01:34:23,359 --> 01:34:25,279
Speaker 1: don't know from I would have pick.

1888
01:34:26,640 --> 01:34:30,119
Speaker 2: Terry probably, Yeah, Terry and May are like the big ones,

1889
01:34:30,119 --> 01:34:30,720
Speaker 2: and sence.

1890
01:34:32,239 --> 01:34:33,800
Speaker 4: Yodi Yochdi is pretty popular.

1891
01:34:34,119 --> 01:34:37,640
Speaker 2: I'm not sure many people specifically know Sophidia by names.

1892
01:34:37,880 --> 01:34:40,119
Speaker 1: Yeah maybe that was just you know, she left an

1893
01:34:40,119 --> 01:34:45,960
Speaker 1: impression on a twelve year old blossoming Mike Manatti, uh blossom. Yeah,

1894
01:34:47,079 --> 01:34:48,720
Speaker 1: oh yeah, I thought you might pick Geese.

1895
01:34:49,199 --> 01:34:53,159
Speaker 2: Honestly, Sean Geese is like very specifically just for fighting

1896
01:34:53,199 --> 01:34:55,840
Speaker 2: game fans, Like, I'm not sure anyone who like doesn't

1897
01:34:56,399 --> 01:34:59,119
Speaker 2: really play Fighting Games even knows who Geese is. I'll

1898
01:34:59,199 --> 01:35:01,399
Speaker 2: be completely honest, I didn't know who Geese was until

1899
01:35:01,399 --> 01:35:02,920
Speaker 2: he was in Tech and seven because I just wasn't

1900
01:35:02,960 --> 01:35:04,319
Speaker 2: into King of Fighters at that point.

1901
01:35:04,760 --> 01:35:05,439
Speaker 4: No, Seek.

1902
01:35:07,359 --> 01:35:07,600
Speaker 1: What was that?

1903
01:35:08,199 --> 01:35:08,720
Speaker 4: Seek Free?

1904
01:35:10,359 --> 01:35:12,159
Speaker 1: Yes, Freed is just worse nightmare.

1905
01:35:12,920 --> 01:35:13,880
Speaker 2: Yes, And that's why I didn't.

1906
01:35:14,119 --> 01:35:19,359
Speaker 1: Yeah, I mean he's literally nightmare. Seek Freed is nightmare.

1907
01:35:21,960 --> 01:35:23,840
Speaker 1: They just blow your Mind's just it.

1908
01:35:24,079 --> 01:35:24,520
Speaker 3: I didn't know.

1909
01:35:24,720 --> 01:35:27,800
Speaker 1: I didn't even between two and three or something like that,

1910
01:35:28,159 --> 01:35:31,680
Speaker 1: between between so Edge and Soul Caliber.

1911
01:35:31,600 --> 01:35:35,520
Speaker 2: That's yeah, I don't know. But yeah, he's just at the.

1912
01:35:35,520 --> 01:35:37,840
Speaker 4: Same time, So how could he be one if both

1913
01:35:37,880 --> 01:35:38,560
Speaker 4: of them shows up.

1914
01:35:38,880 --> 01:35:40,920
Speaker 1: It's always like a hidden character. And like at some

1915
01:35:41,039 --> 01:35:44,680
Speaker 1: point in the games he he becomes free of Soul

1916
01:35:44,720 --> 01:35:47,000
Speaker 1: Calbur and then his armor becomes animated.

1917
01:35:46,560 --> 01:35:50,520
Speaker 2: Without gets the I and yeah, it's all about that

1918
01:35:51,159 --> 01:35:51,600
Speaker 2: catch up

1919
01:35:51,680 --> 01:35:55,840
Speaker 1: On your soul Cawbury Lord, alright, bring it back, all right,

