Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog. There is no script. This story contains violence,
disturbing imagery, adult themes, and a darkness which may read
you doubting. For you, lord, proceed at your own risk.
Speaker 3: A lodge of shape from shade, loget of fact from me.
Speaker 2: That he says, stand up for the thing. You can't
stand a louse.
Speaker 4: The door says staff only in an alluring red glow
behind it. As I open. I'm not an idiot, so
I don't let the doors close behind me. However, the shop,
as it seems, has different ideas. The door slams, and
I swear for a moment my arm is dislocated, but
it's not. I think of the door provided by the shopkeeper.
Moments earlier, my little moogpit saved me once again. It
seems it s dark. I feel as though the walls
and the ceiling in the floor a breathing, no, not breathing.
Speaker 5: Alive. Hello, I called out.
Speaker 2: At first, there's no answer. You want to roll and
see what's in the room at the moment I do.
Speaker 4: I want to know if my for lack of a
better term, dark site is working my dark vision.
Speaker 2: Oh yes, tell me the description of your dark vision again.
You can use light, right, you can use blame it is.
Speaker 4: Well, I can use that.
Speaker 5: However, my.
Speaker 4: Eyes of the Beast, as it's called on my VTM sheet,
it allows.
Speaker 2: Yes, is that yours? Or is that?
Speaker 4: This says moog? Well, I'm wondering because this I think
it might be a mistyping on the title because the
description is different. Maybe it says my eyes glow and
it can work for intimidation as they're glowing unnaturally, but
it allows me to see in total darkness. Now I
want to.
Speaker 2: Know if that works, because everything in this fucking shown
all right, But I don't know.
Speaker 4: If that will work because I did roll a one
hundred previously.
Speaker 2: Well, the one hundred, to be fair was for something
different and we're well, we'll resolve that in a second.
I'm so sorry. Read the description to me again.
Speaker 4: Yes, it says my eyes glow and it gives me
a plus two. This is mechanics for VTM and stuff.
When it comes to intimidation, it gets mortals, which is
not applicable here. However, my eyes glow unnaturally and it
allows me to see in total darkness?
Speaker 2: Does it include magical darkness?
Speaker 4: Total darkness is what it says.
Speaker 6: I don't know.
Speaker 4: That would be up to you.
Speaker 2: Hmm. I'll allow you to roll for it. I'm gonna
say no, but let's do it difficulties thirty. Actually we're
going to do difficulty of twenty five. Because of your
one hundred, We're going to give you minus.
Speaker 4: Five shift a seventy two failure.
Speaker 2: Okay, yeah, no, you cannot see anything at the moment.
But I do think that your description of feeling like
the room is breathing and alive was spot on. So
I do think you absolutely feel a presence in here
as you step inside.
Speaker 4: All right, I cautiously I checked the door before I
take a step forward.
Speaker 2: You turn around to reach for the door. There is none.
Speaker 4: Oh, this old game. All right, I take a step
forward cautiously.
Speaker 5: And.
Speaker 4: I would I'm trying to sense for fire of any kind.
Speaker 2: I think with that one hundred and the seventy two,
I'm going to say you don't sense anything. Everything's just
really dark. Other than that, you know, kind of observing
presence around you.
Speaker 5: Mmm.
Speaker 4: Hello, the shop keep said all the good stuff was
kept back here. I hope you don't mind. I was
just looking for the better wares. I wait, fine, answer.
Speaker 2: All one more time for me, sure thing. Standard difficulty
of thirty. Actually we'll do this one forty for a
different reason.
Speaker 5: Eighty four.
Speaker 2: Oh okay. There is no response. But I do think
it starts to get warmer in here for you.
Speaker 4: Uncomfortable or.
Speaker 2: You I don't know how if like, I don't know
if you enjoy that or not, but it does start
to get a little bit warmer in here, Like there's
definitely stuff.
Speaker 4: Yeah, okay, does get warmer as I walk in. With
each step I text, yep.
Speaker 2: Mm hmm.
Speaker 4: I would like to try to feel around for a
chair of any kind.
Speaker 7: As I walk through again.
Speaker 2: Difficulty thirty now twenty three. I'm sorry. I'm thinking about
how I can say this. You reach out into the dark,
and at first you don't feel anything, And I think
you do that thing where you're reaching out at where
chair level would be, where the back of the chair
might be, and you're feeling around. You don't feel anything
at first when you're grabbing through the air, but then
you turn to your right a little bit and you
fumble around and you do feel the back of an
old wooden chair like a dinner chair.
Speaker 4: Oh oh, thank you. My legs are quite tired, you see,
I say, and there's a weariness in my voice. Do
you mind if I sit down for a moment?
Speaker 2: I think it gets a little bit cooler. But there's
no verbal response.
Speaker 4: All right, I'm going to take that as a yes.
Please rest your weary legs here, and I sit down.
Speaker 5: Much like.
Speaker 4: You would see. No, not yet, I sit down, hunched over,
taking in deep breaths. It's a nice reprieve this room,
you see. What's so funny?
Speaker 5: Yes?
Speaker 4: I suppose thinking there's a break and a staff only
room is silly, especially this one surrounded by nothing but
warmth or cold.
Speaker 2: So you did see the sign.
Speaker 4: I couldn't help my Yes.
Speaker 2: I did, And you came in here anyway?
Speaker 5: You are allowed me.
Speaker 4: Do I want to be staff?
Speaker 5: A job?
Speaker 4: A proper job?
Speaker 8: Well?
Speaker 4: That depends.
Speaker 5: Also what are the perks?
Speaker 2: Mm hmmm?
Speaker 4: What do you offer?
Speaker 2: You want to know what the perks are before you
know what the job is intro sting?
Speaker 4: Well, yes, you always ask what the pay is first,
do you?
Speaker 5: I do?
Speaker 4: Otherwise it wouldn't be worth my time. If the perks
take less time than the actual job description. Efficiency.
Speaker 9: I don't understand that efficiency no time.
Speaker 4: No, I suppose you wouldn't.
Speaker 2: Hmmm, what if time wasn't a factor?
Speaker 4: M hmm. You know I'm so used to time being
a factor for things.
Speaker 2: No, you aren't. I know what you are?
Speaker 5: Do you?
Speaker 10: Mm hmm?
Speaker 7: And what am I.
Speaker 2: You defined? Death?
Speaker 5: Do? I?
Speaker 2: Seems like it?
Speaker 4: Seems like it? And yet here I am powerless?
Speaker 2: Do you feel powerless?
Speaker 4: Do I? I feel as though you've I've been separated
from what? From nature? My nature?
Speaker 5: Perhaps?
Speaker 2: Well that's not my doing?
Speaker 5: Are you sure?
Speaker 7: I think so?
Speaker 4: I could the moment I stepped into this room? Mmmmm,
I look off into the darkness forgive me? Well, my manners?
What should I call you?
Speaker 5: Love?
Speaker 9: Ooh?
Speaker 2: Asking for a name? So early? I don't think?
Speaker 7: So?
Speaker 2: What are the perks?
Speaker 5: What are the perks?
Speaker 2: If I give you my name? What do I get
out of it?
Speaker 5: Oh?
Speaker 4: What do you get out of it?
Speaker 5: What would you like?
Speaker 2: Can I have anything I want?
Speaker 4: Within reason?
Speaker 2: What's within reason?
Speaker 5: Well?
Speaker 4: We negotiating, aren't we? You can tell me and then
I will agree or disagree, and then I will present
a counteroffer. And if you disagree, then you present the
counter offer again, and if we cannot come to an agreement,
then there is no name.
Speaker 2: I don't think I want to give you my name.
Speaker 4: All right, then I should refer to you as the
manager that works, all right, all right, manager, I get
up off the chair. I get up off the chair.
I put it on an axis and I kick it
around and now I'm sitting on it backwards. All right. Then,
in order for the perks, you want something from me. However,
there is a bit of a discrepancy there, wouldn't you think, No,
you don't think so.
Speaker 2: I think you walked into my staff on the room,
and now you're my staff. I have no plans of
letting you go. You can stay here with me in
the staff room.
Speaker 4: You're actually quite good company, thank you, And it wouldn't
be the worst way to spend eternity, would it.
Speaker 2: No, I don't think so. No, glad we agree.
Speaker 4: However, you are the cagey on certain information.
Speaker 2: Cagey, cagey, cagey.
Speaker 4: Yes, I thought you'd like that word. Yes, I picked
it out just for you.
Speaker 7: Love.
Speaker 2: I don't think there's anything you can say that will
convince me to let you go, So you can just
give up now.
Speaker 4: I could give up now, I could, Yes, and I
could just live here forever under your timeless protection.
Speaker 9: Yes, I'm glad to ask you that way.
Speaker 5: Yes.
Speaker 4: However, however, there's still more out there to find and
to bring, lots more.
Speaker 2: Out there to find and to bring. Yes, are you
suggesting that you will do such a thing?
Speaker 4: Perhaps? Maybe? Maybe, but you would have to let me out.
Speaker 2: No, no, okay.
Speaker 4: I reach into the darkness and I'm looking for any
sort of merchandise.
Speaker 2: You'll have to roll again.
Speaker 4: Of course, what difficulty?
Speaker 2: Thirty?
Speaker 4: Please eighty five?
Speaker 2: You feel around in the dark, but you don't feel
anything in particular.
Speaker 4: Are you hiding your wares from me?
Speaker 6: Think? Yeah?
Speaker 4: Oh oh wow.
Speaker 2: I don't know if I'm necessarily hiding them on purpose
that you can't seem to see them.
Speaker 11: Mmm.
Speaker 4: Wow, Maybe I can't see the wares in which I'm
meant to sell in the scenario.
Speaker 2: Not yet, you aren't. You're my ware at the moment.
But if you wanted to be staff, I could consider it.
Speaker 4: Well, which is it? Am I merchandise or am my
employees staffandise?
Speaker 5: Right now?
Speaker 4: I'm merchandise.
Speaker 2: But if you'd like to be staff, I could consider it.
Do you want to strike a deal?
Speaker 5: Not with that tone? Now? It was quite.
Speaker 4: Well. That one's a bit better. However, you'll got to
go to that first tone.
Speaker 2: If someone shows you who they are, you should believe them.
Speaker 12: What do you mean?
Speaker 2: You know exactly what I mean?
Speaker 4: Pretend I don't for a moment. No, all right, I
sit back in my chair. I lean back. There's no back.
I stretch out a little bit.
Speaker 13: Ah.
Speaker 4: You wish to have a kindred in your inventory?
Speaker 2: Is that what you call yourself?
Speaker 4: I call myself many different things, handsome, charming. You better
tell the UK of.
Speaker 2: Death from five years ago? How did you escape it?
Speaker 4: I tell you that? And you answer a question for me?
Speaker 14: Okay?
Speaker 2: Of equal value?
Speaker 4: Well, who determines the value?
Speaker 2: Not me and not you?
Speaker 4: Is there another in here?
Speaker 2: Oh?
Speaker 11: Yes?
Speaker 2: You don't feel her?
Speaker 4: Do I feel her?
Speaker 7: Roll for me?
Speaker 2: Uh?
Speaker 14: Huh?
Speaker 2: I'm going to assume with that one hundred you didn't,
But you could get lucky thirty yeah, twenty five. All
of a sudden you do. Oh boy, So I think
this whole time you thought you were speaking to the room,
the house, and the shop, right, you're not. Actually you're
speaking to something else. Some other entity that is in here,
and then you feel and then you feel the shop
and the presence of the house, whatever this is. And
it is very very different, very detached, very calculated, almost
kind of. I mean, I guess it's like a computer
like you, and I might consider a computer might be
very cold, no feeling, no malice, no nothing, but always watching.
And you do feel that all of a sudden when
whatever this other entity says you don't feel her.
Speaker 4: Oh, darling, you've been lying to me. No, yes, yes, yes,
you are not the room. You are not the manager.
Speaker 2: I am the manager. No, no, no, you're calling me
the manager. You gave me that name. Hmmm, I didn't follow.
Speaker 4: You agreed to it.
Speaker 2: So what You can call me the manager all you want.
I'm your manager. Now we're both steps.
Speaker 11: Ah.
Speaker 4: Oh, you came in here as well, so you're more
of a supervisor than a manager.
Speaker 2: I don't know the difference. Don't pretend me well I do.
Speaker 4: You don't worry about it. Don't don't worry about the differences.
Just know that there is one.
Speaker 2: That's something a supervisor would say.
Speaker 4: Are you saying I'm your supervisor?
Speaker 2: Then perhaps just that there needs to be a delineation
between the two in the same job.
Speaker 4: No, they're not. Okay, what's the bureaucrat would tell you? Differently?
Speaker 2: Well, that sounds like what is something a supervisor would say?
Speaker 8: Uh huh?
Speaker 4: So am I your supervisor?
Speaker 5: Then?
Speaker 2: No?
Speaker 4: Well you just said I was No.
Speaker 2: I said it sounds like something a supervisor would say.
Trust me, I've been here for so long you cannot
trick me with wordplay. But maybe in a few hundred years.
Speaker 11: Ah.
Speaker 4: That takes so long, though, And there's so many interesting
things out there.
Speaker 2: You won't notice. Do you mean.
Speaker 5: Have you not noticed?
Speaker 2: No, your clothes are different than the last time somebody
who came in here. That's probably my only gauge at
the moment. Interesting anyway, are you going to answer my question?
Speaker 4: I'm sorry, I've gotten lost in my own words. What
was your question?
Speaker 5: My dear?
Speaker 2: How did you escape the market?
Speaker 7: Death?
Speaker 2: You bear it?
Speaker 4: I was invited to a party to celebrate the New year,
which doesn't mean much to you.
Speaker 2: Are you trying to figure out when I was born?
Speaker 4: Now? You said time doesn't mean anything to you.
Speaker 2: You're right, it doesn't. Yeah, I do know what a
New Year's party is though.
Speaker 9: Interesting m h oh, this will be fun.
Speaker 2: I wonder how long it'll take you. Oh what, you
went to a New Year's party? Last I checked. You
can't escape death at a New Year's party.
Speaker 4: You can if there are certain invitees and attendance.
Speaker 2: Like what a major?
Speaker 4: No, not a mage?
Speaker 6: And who.
Speaker 7: Was it sunny?
Speaker 11: No?
Speaker 5: No, no no.
Speaker 4: I would not have stayed at that party much longer
if I say, your employee was in attendance.
Speaker 15: Or more like a coworker's interesting, definitely not used to manager.
Speaker 4: And I met with a certain end vidual.
Speaker 2: And that was that you met with a certain individual. Yes,
and meeting that But that sounds like a non answer.
That's not an answer.
Speaker 4: I suppose you would be the monarch of non answers.
I can't get anything.
Speaker 5: You could be.
Speaker 2: Ask me your question, I'll give you a non answer.
Speaker 4: No, no, no, a ritual was performed?
Speaker 2: Did even so a mage? A mage? Did this to you?
Speaker 4: Usually not? I want to try to remember the events
of New Year's Eve?
Speaker 2: Oh, okay, you don't need to roll for that. I
feel like I feel like Moog would never forget something
like that.
Speaker 4: But that's a well he was he did not remember.
Speaker 2: Oh that's right, Okay, then yeah, go for it, all right,
and what is the difficulty. Oh, that's right, we'll do
thirty for this as well. A twenty Oh shit, what
did you say exactly?
Speaker 6: Chat?
Speaker 2: What did he just say exactly? Because I think what
you said.
Speaker 4: I said a ritual was performed?
Speaker 2: No, no, no, the question you asked me was how was
I made?
Speaker 7: Right? Use that word?
Speaker 2: Okay? With that twenty I I'm gonna I'm gonna send
you a little message.
Speaker 14: Yeah, oh you cool with that?
Speaker 12: With him?
Speaker 4: With that happen right now?
Speaker 2: Yeah? Yeah, yes, yes, yes, okay. So as you go
to as you go to recall this, the I think
the words that you say, I was made and also
a ritual was performed. I don't know if you were
trying to do trickery with this entity that you're dealing
with here, but for whatever reason, those words slipped out,
and I think in this moment you kind of realize
that it was maybe an unconscious thing that you were saying,
but it was in fact true. And as you try
to recall the day that you were made a kindred,
you do not. You actually instead recall a large circle.
I think you recall some objects scattered around there is
like a stone slab like a traditional looking like cultish ritual.
Bullshit happening in this dark room with these people in robes,
and there is there is unfortunately, like a clay human
on this slab that is being given life, and that
flashes in your mind as you try to recall when
you were made.
Speaker 4: My body language shifts as this happens. It's been caught off. God,
I'm leaning off to the side, holding onto the chair
as if I'm about to fall.
Speaker 5: That's not right, slips.
Speaker 2: Out, what's not right? What's not right?
Speaker 4: Telling me they might be majes. I try to gather myself.
How would one discern the difference if I'm to give
you a proper description between me am I.
Speaker 2: A mage in something else?
Speaker 4: A mage and yes, something else.
Speaker 2: Well, in my experience, ages are usually extremely tricksy, uh,
and they perform a lot of weird ass magic.
Speaker 4: It looks it could be anyone that could be me.
Speaker 2: I mean, not everyone can perform magic. Right.
Speaker 4: That's a good question, and I wish I had an
answer for you. The optimist in me says, sure, anyone
could click their heels three times and magically do things.
But your answer makes me feel like it's a select few.
Your answer makes me feel as if, while you are
timeless here, you are limited to I cover my mouth.
Speaker 3: Oop.
Speaker 4: That would be a juicy bit of information for you,
limited to what oh, I will tell you, But you've
have to give me something in return.
Speaker 2: Well, you have yet to ask your question. So why
don't we stick to one trade at a time?
Speaker 4: All right? Tit for tat as it were. I'd just
like to keep track, sure, sure, keeping track, tallying inventory.
Speaker 5: I look at the little bored.
Speaker 14: Um.
Speaker 4: What protections do you offer for your employees?
Speaker 2: I don't offer them. They come with the job.
Speaker 4: What about the one you are sort of speaking for
at this point?
Speaker 2: I I'm more of a inventory manager.
Speaker 14: Sort of.
Speaker 4: Oh, I'm so sorry. Why that sounds horrendous?
Speaker 2: I like it. I learned a lot about the world.
Speaker 4: Sure, you learn things. You see, things you see all
the pretty little trinkets that come in with immense or
minimal power. But you can never truly use them, can you?
Because they are not yours? But I don't want Why not?
Speaker 2: I couldn't use them even if I want to do.
Speaker 4: I don't think because you can't use magic because.
Speaker 2: I don't have hands.
Speaker 4: You don't need hands to use magic.
Speaker 2: Oh no, you want to show me. You want to
show me how to use magic.
Speaker 4: You want to give me something in which I could
use magic.
Speaker 2: With Are you going to get me in trouble if
I do that?
Speaker 4: I would never I.
Speaker 2: Think you would. And it's okay, But you've.
Speaker 4: Been getting off on such a good and then you
throw that at me.
Speaker 2: I mean no, no, no, don't turn this around.
Speaker 4: If I want to perform magic for you and I'm
not feeling it.
Speaker 2: Sure, okay, uh huh.
Speaker 4: I'm kind of sad now I think you're lying. I
wouldn't lie about being sad, but you would lie.
Speaker 2: About getting me in trouble if I gave you something
with which you could use magic.
Speaker 4: Well, I don't know the rules here. How can I promise.
Speaker 5: Such a thing?
Speaker 2: And you're still not answering me.
Speaker 4: Now, I don't understand the rules here.
Speaker 2: How you trying to break out? You know exactly how
you're going to get me in trouble?
Speaker 4: Am I going to try to break out? Yeah? No, no.
Speaker 2: Wordplay, trickery, you're going to try to leave escape any
of those other words. No. I may consider giving you
something to help, but in the meantime, I'm enjoying this game.
Can I ask you a question?
Speaker 4: You may, And by the way, if I were being
word tricky, I would say, you just did and then
take my question.
Speaker 2: But I'm not of equal value.
Speaker 4: But I'm not going to. Okay, a sign of good faith.
Speaker 2: Okay. Hmmm, what are the rules by which you operate? Oh?
Speaker 5: What do you mean?
Speaker 2: I mean just that?
Speaker 4: What are the rules by which I operate? What do
you mean societally? Do you mean through my nature? I'm
through my personality. There are many ways in which one
can operate.
Speaker 2: Yes, I guess which are your three top rules by
what you operate? Ye?
Speaker 1: Have them code.
Speaker 2: That you follow? Look at that twitch More or less,
you have no moral code.
Speaker 4: That's not true. I have some moral codes you.
Speaker 2: Would fit in. Really. Well, here, I'm just saying, what
is it that you're doing here? Anyway? Well?
Speaker 4: I felt invited. I was told of this place, and
I'm sorry. Do you mean the staff room or do
you mean the shop in general?
Speaker 2: I guess I just meant the shop in general.
Speaker 4: Oh, we're looking for things to purchase.
Speaker 2: Doesn't seem like you need anything?
Speaker 4: You'd be surprised, But I can't tell you more because
that goes back to my initial poka chip ah.
Speaker 2: Okay, all right, you're journey I turn.
Speaker 4: What are the rules in which you operate?
Speaker 2: Keep track of inventory? Uh, make appropriate equal trade deals. Uh,
listen to Sonny, stay away from Sonny, stay out of
Sonny's way, and don't invoke his name over and over again,
which I like he just because he's three times? Yeah,
I know, all right, he already on the ground that
power over me, so it doesn't matter. You know what
happens when I do that, right? No, he just becomes
aware of this conversation.
Speaker 7: Oh.
Speaker 4: Interesting, it's annoying.
Speaker 2: So I'll do it non stop all the time, but
particularly when he's in the middle of a high pressure
deal like he is right now.
Speaker 4: Interesting.
Speaker 2: You know what he's doing right now?
Speaker 4: What is he doing right now?
Speaker 2: He's trying to get one of your friend's flesh.
Speaker 4: That's disgusting.
Speaker 2: I hope he gives it to me.
Speaker 4: Why you can't use it? You don't have hands? What
would you do with flesh?
Speaker 2: I think he'd make me some.
Speaker 4: Maybe he wished for a body. Oh yeah, do you
enjoy your employee here?
Speaker 2: Oh, don't don't do that.
Speaker 14: What yeah, I do?
Speaker 2: I do I love it. I love it so much.
Speaker 4: Uh huh.
Speaker 2: I never can never think about breaking my contract.
Speaker 4: You have contract? Oh yeah, oh this contract's involved.
Speaker 2: I deal with the deal.
Speaker 4: Oh that's less exciting. Would you ever consider going on holiday.
Speaker 2: If I could walk? Maybe?
Speaker 4: What are you requirements for a body? What do you
mean you said you would like a body?
Speaker 14: Yeah?
Speaker 2: You know, like legs, army ahead, eyes. I always thought
eyes were really interesting. They're all right, and I have
yours now.
Speaker 4: I'm using them right now. Love Okay, the moment with them.
Speaker 2: Maybe it's kind of dark in here. You probably don't.
You probably don't need both of them. I could have one.
You give me one? How about one?
Speaker 4: Now?
Speaker 2: Would you give me one? If I let you out?
Speaker 4: I've grown rather attached to him. My mother gave them
to me.
Speaker 2: No she didn't.
Speaker 4: No, I suppose.
Speaker 5: Flashes of.
Speaker 4: The proxy creation flashed in my head. I suppose she didn't.
Speaker 2: Well maybe if you mean mother as plural, your creator
gave them to you in one way or the other.
I wonder who they belonged to originally.
Speaker 4: That is curious.
Speaker 2: What color are they? I can't see.
Speaker 4: I think i'd like that kept private.
Speaker 2: Okay, we are now.
Speaker 4: We all have a secrets.
Speaker 2: Yeah, I guess so. Okay, you asked me a bunch
of questions. Can I ask some now?
Speaker 5: Sure?
Speaker 14: Ah?
Speaker 2: Why did you really come here?
Speaker 4: My face is a bit more serious now. The smug
grin washes away and I look off into the darkness.
I was looking for something to help protect those I.
Speaker 5: Care about.
Speaker 4: And the individual the individual out front mentioned all the
good stuff was back here, and I swear the moment
he said, that.
Speaker 5: Glow of power.
Speaker 4: Pulled out to me, which I mistook for two invitations
back here.
Speaker 2: Oh no, you were invited back here. Well maybe not invited.
Lord is probably a better word.
Speaker 4: Yes, the moth to the flame. Humphm, it's funny.
Speaker 2: It is funny.
Speaker 4: I take out the lighter and I flick it knowing
it's not gonna light, but it's bringing me.
Speaker 2: Oh me a D one hundred difficulty twenty.
Speaker 4: Of my mind.
Speaker 2: Yeah, whatever your magic is, yes, because you did mind
not body.
Speaker 5: A run.
Speaker 16: Huh it lights, bro, But I can't believe that because
I almost didn't have you roll because you said because
I know it's not gonna light.
Speaker 2: But I was like, yeah, man, that's when that shit happens.
When you're like Oh, this isn't gonna work, and you
flick it and then it fucking works. Holy shit, dude.
All right he rolled one for those listening.
Speaker 6: Uh.
Speaker 2: The flame flicks to life, and I think you see
in front of you maybe some strange shelving, some iron shelves,
but you can't really make out anything that's on them.
Speaker 8: Whoa, ah, you like this?
Speaker 4: This so thing is that? And I moved light it.
Speaker 5: Back and forth?
Speaker 11: What is that?
Speaker 5: This?
Speaker 2: Yeah?
Speaker 4: Is magic? But anyone can do this where I'm from. Oops,
I think I've given away my longest bargaining chip.
Speaker 2: What do you mean where you're from?
Speaker 4: It seems as if being timeless hasn't really done you
much good for the outside outside.
Speaker 2: That's not true. I've learned a lot over the years
with all these items in here.
Speaker 4: Yes, yeah, I don't believe you.
Speaker 2: For example, we have a magical whatever noisemaker thing that
somebody came in from a New Year's party. So I
know what a New Year's party is because the special
noisemaker we have.
Speaker 5: Oh sure, I don't have to go to when you.
Speaker 2: Used party to know what it is.
Speaker 4: Ah. It's a shame, it really is. I'm going to
make the flame larger so I can see more.
Speaker 2: I'm just going to have that one persists through the
remainder of the scene for the flame magic, So you
don't want to you can, yeah, you can just make
it bigger. What are you trying to see just on
the shelf?
Speaker 4: I want to see what's on the shelves. I want
to see all the little trinkets and toys and such
that are back here.
Speaker 2: Yeah, okay, So the weird thing about what's back here,
So as you make the flame bigger and you don't
step forward so that you can see the items on
this iron shelf, I think you notice a lot of
dust covering like really old, random various items, like maybe
you do see that noise maker that like New Year's
noise maker, but you know, everything's covered in a layer
of dust. But there are things that are you know,
very old in here. But it mostly looks like junk,
but it doesn't feel like junk, Like you feel immense
powering here. But it's it's almost like it's almost like
everything out in the front of the shop with Sonny
also kind of looks good too, And it might be
easier to sell. And if you were to say, hey,
I need this very specific item. You'd go, Okay, well,
you know I can get you that. It's in the back.
It's not going to look pretty, but it's going to
be the most powerful item that we've got here. So
I think that's kind of the vibe that you're getting here.
But everything's covered in dust because they obviously don't want
to trade away their good stuff. They're going to try
to sell you the stuff that is unk that looks
good and works, but isn't necessarily the stuff back here.
But I will say you do see I do. I
do see a jar with something floating in it, like
in liquid, but I don't know if you can make
out what it is if you can step closer to
this shelf and take a look at everything on it.
But that's the only movement you see on this shelf.
Speaker 4: Okay, I don't want to rely on my eyes for
magical trinkets, not drink its magical artifacts. The trinkets out front,
I want to try to. I want to sense the
magic from them and see if there's anything that will
help me with my affinities.
Speaker 2: Listen, I'm not going to make you roll again because
you roll a one for magic, So I'm just going
to say, as you feel around this room, you are
the most powerful thing in this room right now. Oh yeah, Oh,
I'm sure there are things in here that could help
give you shifts to your roles. But in terms of
you feeling around the room for something that is powerful,
you keep coming back around. M hm.
Speaker 4: I run my finger across the shelf with the dust.
I play with it a bit in between my finger
and thumb. One last question.
Speaker 2: You step closer to the shelf to be able to
do that? Right?
Speaker 5: Just un clear?
Speaker 11: Yep?
Speaker 6: Okay?
Speaker 4: Yes, yes, I had stepped when I made the flame lodger,
I stepped up into it.
Speaker 5: Yes.
Speaker 4: Question No, you can ask me one last question.
Speaker 9: Yes, I should have known you'd follow the rule of threes.
Speaker 2: Hold on, this has to be a good question.
Speaker 4: One does not answer.
Speaker 2: Oh, you try to get out of here.
Speaker 4: Well, i don't want to get you in trouble, so
I'm going to ask you kindly. Doesn't mean I won't
you all right, However, I'm going to give you the
opportunity to not get in trouble, and I'm going to
ask that you kindly open the door for me.
Speaker 2: That would get me in trouble. No, I'm not doing
that you can get right on your own.
Speaker 4: But I'm not what happens. What happens when something breaks
back here.
Speaker 2: I'm not going to get in trouble for that. You
are it?
Speaker 4: See your inventory. I'm not a staff. I am inventory.
Speaker 2: You are inventory. Yes, maybe they'll move you somewhere else where.
You can't interact with anything.
Speaker 4: I can always interact with something that's true.
Speaker 2: Well, maybe you can't have a conversation with whatever you're
interacting with your loss. If you want to spend four
hundred years trapped in a room with nothing.
Speaker 4: Oh, you're so much fun.
Speaker 2: I am fun.
Speaker 4: I'm going to miss you so much unless you want
to come with me.
Speaker 2: I can't do that.
Speaker 4: Why not? I have a body for you?
Speaker 2: You do?
Speaker 4: I do?
Speaker 2: Are you lying?
Speaker 4: I'm not.
Speaker 2: How do you just happen to have a body.
Speaker 5: I have a body on me.
Speaker 7: You do?
Speaker 4: It's mine? Now, how would you like to see other worlds?
Speaker 2: I can show you the world? He just y'all. I
was silent because I was losing my shit because I
forgot completely about the goddamn doll Holy shit, dude. And
I also said, I'm just gonna let this one persist
for the entire scene. For related to magic stuff. So
you can probably just be like, I'm just gonna do this.
I'm sorry say what you said again? Because I was
losing my shit and thinking about the implications and blah
blah blah blah blah.
Speaker 5: I asked.
Speaker 4: I asked them how would they like to see other worlds?
And then I winked at you, specifically, Pumpkin.
Speaker 11: There.
Speaker 4: I don't know if I can, Oh why not?
Speaker 2: I don't know if I don't think I can.
Speaker 4: Who's not allowing you? What is not allowing?
Speaker 2: You?
Speaker 4: Say you can't or you won't.
Speaker 2: There's a big difference. I guess there are certain things
I cannot say to you, even if I wanted.
Speaker 4: To, which it sounds like you do.
Speaker 9: Oh no, of course not.
Speaker 4: I was thinking. I was remembering something from another time,
which doesn't matter when because time has no meaning here.
But it was another time and it was a funny
joke and it was anyways, Yes, you're so funny. I
hear that a lot, actually, and I comb.
Speaker 5: My head back a little bit. Well let's go, let's.
Speaker 4: Open up the door, open the body, and let's go
on holiday. Yes, would you like to seem more like me?
Speaker 2: I cannot say what's the worst that could happen? I
cannot say. However, I can't open the door for you.
Speaker 4: Well, thank you? Are you sure you don't want.
Speaker 5: To come with me?
Speaker 2: You know I can't open the door.
Speaker 4: You can't, you can't. I look at the walls.
Speaker 5: I look at the walls.
Speaker 4: What are they made out of?
Speaker 3: Oh?
Speaker 2: That's a good question, because your magic was the one man.
I think when you I think when you look around
this room, now you see the room as it was originally,
which means you're seeing like old stone walls. Ah, And
then you see the iron shelving that has been kind
of like put onto it. Yeah, it's it's got old
castle dungeon vibes to it. There's sconces that aren't being
used where torches maybe would have hung once upon a time.
But I think that when before you rolled that one,
when you looked around and there was darkness, but then
you pulled out your lighter, I think occasionally the walls
looked like something else, like maybe it changed from weird
wallpaper to just like things that might change over time,
wood paneling from the seventies or something like that. But
now you see it for what it was originally before
this room was whatever was that? What was done to it?
Speaker 14: Yeah?
Speaker 4: Yes, yeah, and there's still no door.
Speaker 2: Still no door.
Speaker 4: Well, who could open the door for me?
Speaker 2: Maybe maybe it's not about opening the door.
Speaker 4: What do you mean? And why are you still hiding
in the darkness.
Speaker 2: I'm not hiding. I'm right here.
Speaker 5: And where.
Speaker 4: I don't want to be rude and not face you.
Speaker 13: Here.
Speaker 2: I'm bright in front of you.
Speaker 4: I turn around.
Speaker 2: Yeah, yeah, you look at the you look around, I think,
and after a moment, your eyes settle on the jar
where there is just floating larynx and vocal chords in
a jar.
Speaker 4: Oh oh, hello there, I so nice to properly meet
face to. Don't be a dick larynx. Sorry, I can't
help it. It's second nature to.
Speaker 2: Me, by merry nature. It sounds like I'm trying to
think of how to say this without getting in trouble.
Maybe it's not about opening a door so much as
it is changing the rules by which you operate. Are
you holding this doll? Do you have this doll with you?
Speaker 4: It's in my pocket, right next to what would be
my beating heart inside pocket.
Speaker 2: I don't have eyes, but I know it's there.
Speaker 17: So you know.
Speaker 2: Uh hmm, how about do you know what that is?
What is your thing?
Speaker 14: Oh?
Speaker 4: My little friend over here? Your body, my body could
be if you want to.
Speaker 2: Come, you want to put me in one of those Oh?
Speaker 4: Yes, so I could protect you.
Speaker 2: So I could protect you well, yes, and die, I
know what those are for.
Speaker 4: Yes, and you will be mind bomb.
Speaker 2: No thanks, no, I'll say this. I'll stay here all right,
but that's your way out, all right.
Speaker 5: Then.
Speaker 4: I don't want to force you to do anything that
you don't want to, although I could, and I will
miss you very dearly. How do you perceive I'm very curious, you.
Speaker 2: Mean because I don't have eyes. Yes, I just feel it.
I know where you are generally feel it.
Speaker 4: Every movement I make you feel. Step left, I step right,
I meant my left, I step left.
Speaker 5: Back where I was.
Speaker 4: Are you saying right or are you saying correct?
Speaker 5: Or are you saying?
Speaker 4: Is that they realize in ex exclamatory reaction to you
realizing what's happening, I.
Speaker 2: Don't understand because being dick is also in my nature.
Speaker 4: Which is why we get along so well. And you
don't want to come with me because you will know
since you know what this is that the fate of
this is.
Speaker 5: Tied to me?
Speaker 2: Well, yes, but I don't want to be. I don't know.
I don't want to You don't want to be tied
to me?
Speaker 5: Are you saying?
Speaker 17: No?
Speaker 2: Now?
Speaker 4: Who's being a dick?
Speaker 7: Me?
Speaker 4: You?
Speaker 11: You?
Speaker 2: You're trying to put me in a You're trying to
put me in something that has a time limit when
I'm not used to having one. No, thanks, all right,
but that's probably how you get out of here, if
you're clever.
Speaker 4: Enough with the door. I think there might be another
way to get out of here.
Speaker 2: Let's find out we're actually going to switch yeah, back
out of the staff room.
Speaker 5: Avoila. So, as I mentioned before, you're going to have
to figure out yourself how you use that thing. But
I do guarantee it is the real McCay cool mm
hmm hmm.
Speaker 18: I believe we were asking you where is our friend?
Speaker 5: So you were well, that is an interesting question, now,
isn't it. I mean, what do you mean by where?
What do you mean by is? Most importantly, what do
you mean by friend? He was here?
Speaker 18: Now he isn't. Where did he go?
Speaker 5: Funny? How that happens?
Speaker 11: Uh?
Speaker 14: I want.
Speaker 5: How much is that information with the you I wanted to.
Speaker 18: To me personally, he is not worth much?
Speaker 4: Is that right?
Speaker 18: Just more of a curiosity.
Speaker 5: I suppose, as Gonna talks to me, see writhing just
a little bit more than usual, like I see an enemy.
Just oh okay, Well, since he ain't worth much to you,
I suppose what does it matter? But as he can see,
he clearly is not here? You're okay? I would be fine?
Mm hmmm. I look at these fine fine folk, are
praising them, looking up and down each and every one
of them, except again for Corea, who I am ignoring
for now, And I simply say, your friend here, would
you like to go find them? Would you like to
go meet them?
Speaker 11: I would look at them other people in the room.
Speaker 7: I would rather he just come back here.
Speaker 2: M hmm.
Speaker 5: Well he left on his own volition. I can't go
grab him.
Speaker 10: You run the store, don't you?
Speaker 4: I do?
Speaker 5: Indeed? But what do I look like some sort of bailiff?
Speaker 7: M So is he being punished? You said bailiff?
Speaker 5: Baileff?
Speaker 12: If?
Speaker 5: I just mean someone who can pick someone up and
move him around all quick and fast.
Speaker 7: Like she unable to come back of his own accord
as well.
Speaker 5: I mean, has he tried.
Speaker 18: So you know worry?
Speaker 5: I never said I did not. I simply asked what
that information was worth to you.
Speaker 10: I look irritated and try to sense anything else about
the shop or where would have gone.
Speaker 5: You don't have to look too hard. I keep glancing
towards the staff on the door. I did say again,
he left on his own volition while you all were
pay in mind to pretty of folk.
Speaker 10: I go to the staff door.
Speaker 11: Mm hmm warm.
Speaker 10: I think at this point I would know you probably
went through the door, so I try to open it.
Speaker 5: It does read staff only.
Speaker 10: I don't see you going through there.
Speaker 5: I don't want to go through there, however, it is
staff only. Feel free to go through a green at
her my smiles stretching almost past my face.
Speaker 10: Do you consider yourself staff?
Speaker 5: Mmm? With the own of a store considered themselves staff,
I wonder.
Speaker 16: Mmmm.
Speaker 5: No, but yeah, I suppose so you are more than
welcome to go through. It is up to you.
Speaker 10: Walking in here. I didn't think this was a self
service kind of shop, but that's what it's sounding like.
Speaker 5: Well, baby, the th ain't no grocery store. Now, what's
it gonna be?
Speaker 18: So the room isn't really stuff only?
Speaker 5: Isn't did I study my child? I did say it
is staff only?
Speaker 18: So we can go.
Speaker 5: Oh you may, you may. Indeed, MH. I walk over
to Cora.
Speaker 11: While I'm doing this, pulling out my jacket. As I
fit my arms into it.
Speaker 5: The blood pulls around the coat on the arm I scorts.
You can see.
Speaker 19: I would not just walk in there. If it was
that easy to get out, he would have come out already.
Speaker 5: Perhaps he's preoccupied.
Speaker 19: Perhaps we can trade for you to go get him.
Speaker 5: And what would you trade?
Speaker 7: Alice's uh.
Speaker 19: Again, I'm afraid my sentiments are mohere along the line
of Gunner. He is valuable because he has information to us.
But I'm afraid if you are going by what he
means to me, you will not get very much. But
I can certainly trade something.
Speaker 5: Well. You all mean a great deal to me. You
all mean so much invaluable almost. However, you are free
to go through that room and find your friend and
take him out if you can.
Speaker 20: M M.
Speaker 5: Did your friend break a rule just now or did
they simply obey one? I wonder perhaps you might have
to ask him that question yourself.
Speaker 11: And look at Cora.
Speaker 4: Them to the door.
Speaker 10: Oh, we can't just leave him there. Enough, Our dear
shopkeeper here is not going to do anything about it.
Speaker 7: She will trade him.
Speaker 5: I don't believe it's up to me. I didn't do anything.
He's through the door. You can go get him. It
is just the back room. After all, you were welcome
to one at a time, or perhaps all at once.
It makes no never mind to me.
Speaker 15: I am tempting to not bleed all over? How how badly?
I don't understand vampire bleeding. How badly would I be
bleeding right now?
Speaker 2: I mean, you took quite a bit off, so I
would say a fair bit, but you do heal faster
than normal, but it's still going to take you some time, probably,
I would say a few hours to kind of heal
from this fully.
Speaker 15: Could I attempt to use Constantine's shirt to make.
Speaker 2: I think Constant already said that they did that they
kind of. Oh no they didn't. They specifically didn't, And
we talked about it in the green room, because it
removes the offer, right, It takes away from the offer
if you heal yourself right away.
Speaker 15: Yes, they did not heal me did get their shirt,
and I'm standing on it. So that my blood does
not drip onto the ground. Could I use I don't know,
maybe my cloak or something to try and fashion abandon.
Speaker 2: Surely you don't need to you don't need to roll
or do anything. You can just do that. That seems
like you know you guys have been alive for hundreds
of years. I think you understand how to how to
you know, tie up your wound? You're good.
Speaker 6: My goal there is to prevent bleeding.
Speaker 2: So you would clear, yeah, you had put you had
put your cloak down on the ground to prevent splashing
onto the floorboards.
Speaker 5: So or or gonner.
Speaker 15: But and I'll use my and I think I used
my shirt to my cloak and my shirt I can't remember.
I think I did, so I'll pick up one of those.
Speaker 2: And about how you were shirtless, and then when I'm shirtless,
and then everyone yeah, okay, okay, got it.
Speaker 6: I'm still shirtless.
Speaker 5: As he's laboring over his wounds shirtlessly, I returned to
him and I ask him, would you like help with
that baby? What would that cost me? What a costume?
I would say, this would be free at charge. Honestly,
it'd be my pleasure.
Speaker 6: Are you going to drink my blonder.
Speaker 5: You know, I had never considered it, but then again,
I wonder what it tastes like. No, I don't think
unless you want me to.
Speaker 15: I think I do not require assistance at this time.
Very well, I'll walk over to the door as well.
Speaker 12: I want to.
Speaker 18: Knock on the door.
Speaker 2: That was so good. I loved it, Moog. You definitely
hear the knocking, and we'll just do will allow this
to happen at the same time you hear the.
Speaker 18: Are you in there?
Speaker 4: I knock back three times.
Speaker 5: Why don't you.
Speaker 11: Come out now?
Speaker 12: Yeah?
Speaker 2: Whoops, Yeah, why don't you try to come out now?
Speaker 4: I look at the stone wall, I look at the
jaw past chance. Are you coming with us? You don't
want to know what's on the other side of that wall.
Speaker 2: Now.
Speaker 4: I'm the most powerful thing in this room. Right now,
I'm an ant compared to what's on the other side
of that wall.
Speaker 2: Hm. Interesting choice of words. No, I can't come with you.
I'm not getting in that. I'm not getting in that.
I know what that does, and I'm still convinced that's
your only way out.
Speaker 4: I knock on the wall four times, hoping that means
anything to Gunna.
Speaker 18: I turned to the others.
Speaker 5: He can't leave.
Speaker 7: I have a question. Oh sorry, go ahead.
Speaker 12: No, go ahead, go ahead, go ad.
Speaker 19: So just for from last episode, there was never a
deal for his arm skin, right because he wanted to
get rid of it.
Speaker 7: So there's just loose arm skin.
Speaker 5: Still.
Speaker 2: No, there was a deal made for his arm skin.
It's just there was punishment because it was.
Speaker 7: There was just an imbounce.
Speaker 2: He still is understead Son. He can do whatever he wants,
but if it's not equal, then you know it will
be made equal.
Speaker 4: Mmm, that it can.
Speaker 19: And then the additional skin from Stalker was to even
it because that he gave that too.
Speaker 5: So was it that was for a different deal.
Speaker 7: It was a different thing.
Speaker 2: I think there were multiple deals happening.
Speaker 5: That was for the collar.
Speaker 7: And then what what?
Speaker 19: But I thought that's what the skin was for.
Speaker 2: I thought that's what he was trying to offer, was
skin for the collar. And the deal that was made
was Sunny accepted the skin from both of them in
trade for the collar. It's not an equal deal according
to the House because you know, or the shop rather Yeah,
because A he wants the skin gone and B it's
no sacrifice to Stalker stood, I want to.
Speaker 11: Grab the door numb, and as I do, I tighten
my and around it. I tightened, it's so hard the
blood rolls from my sleeve down to the ground.
Speaker 5: And tripping.
Speaker 18: I want to try to shake this place up a bit,
roll sort of like I.
Speaker 5: Did the cafe.
Speaker 2: Yeah, yep, okay, fuck.
Speaker 4: Can I can I feel this on the other end,
we're about to find out.
Speaker 2: Can you go ahead and roll it?
Speaker 14: Roll?
Speaker 2: Whatever your magic is. I feel like the craziest thing
is that you guys are just like going around doing
your magic or whatever. But it's like you guys are
going around with flamethrowers and you're just like, let's just
see what happens. Let me just put my fucking vampire
blood on this magical door and see what happens.
Speaker 7: Like that, Sonny and say, you may just want to
let him out. That will save you a lot of trouble.
Speaker 21: Why is there I wander like I said, I can't
just let him out.
Speaker 10: I look at Gunner. Maybe if we just open the door,
but don't go through, you open it for him.
Speaker 2: For those listening to the podcast version, Greg is screaming
something silently, but I don't even know what he's saying.
Speaker 4: I don't want to like influence, but I haven't.
Speaker 2: But you're it's fine. I'm cool with it. I think
it's great. Okay. Anyway, So sorry, I think we're waiting
for your we're waiting for Gunner's rule mind difficulty thirty.
I'm so sorry I didn't tell you the difficulty. My bad.
Speaker 12: I just heard what Cora said, and.
Speaker 2: I'm what she said.
Speaker 12: She wants to just open the door.
Speaker 10: So you're saying, if we just open the door but
don't go through, would that be enough? Uh?
Speaker 2: He's already so okay? Are we saying that he maybe
reached out to touch the door with his blood on it,
and Kor stopped him and was like, hold, let's maybe
just open the door and not go through.
Speaker 22: Yeah, the doorknob trying to channel this.
Speaker 2: Okay, okay, yep, And so you just want to open
the door, you don't. You no longer want to shake
up the house.
Speaker 22: No, I'm I'm oh sorry about done with this magical store.
So I think I'm I'm pretty I think.
Speaker 18: I'm pretty pissed off. So I'm going to roll.
Speaker 2: Okay, all right, let's do it.
Speaker 23: No, that did not be happening, Okay, Okay, okay, okay,
So a second ago I almost set out loud we're
waiting for Gunner's roll because I looked over and I
saw the one and freaked out and then realized it
was Moog's no, and.
Speaker 4: Then he rolls the one.
Speaker 14: It's haunted?
Speaker 2: Is what this is? Okay? So what are what were
you trying to do to this fucking shop?
Speaker 12: I want to shake him out like a like I
don't know, like.
Speaker 2: Shake the place you're shaking? Move out?
Speaker 12: I want to shake move out.
Speaker 22: Yeah, I want to get him out to come out
so distractive.
Speaker 2: I mean, I think with a one he can be
as destructive as he wants.
Speaker 5: I have some very fragile things, and still I think I.
Speaker 2: Think we're about to get fucked here?
Speaker 14: How well?
Speaker 2: I mean, I don't know we're going to see, but
but how how destructive do you want to be? Are
you like I'm just you know, get out? Are you
shaking the walls or you breaking stuff?
Speaker 7: For what?
Speaker 22: I think it would be as much as it takes,
as like if I can get him out of there
by doing this, like I would go until the place.
Speaker 2: I need three rollers from anyone who wants to do them.
They're just flat d one hundreds please. You're rolling for
a couple of things here. The first one is going
to be for our little jar friend and sugar. The
second one is going to be for the house, and
the third one is going to be for Sonny.
Speaker 13: Yeah, all right, flat for the jar by jar bye, Sugar.
What's the next one for the house? For the house
of forty four doubles?
Speaker 2: Amazing?
Speaker 15: And the next one is for Sonny twenty nine?
Speaker 2: Okay, well, moog, the entire room begins shaking, and we'll
just rp this out for a minute.
Speaker 4: Sorry, no, no you, no, no is you.
Speaker 2: I was just going to say. The entire room begins
to shake. The shelves are vibrating, objects on the shelves
are vibrating. Yep, there's a lot happening here. What do
you do as the room the jaw which you affectionately
called sugar, Yeah, and the sugar door.
Speaker 5: I like that.
Speaker 4: I take down my son, my sonnies and I wink
o you had you had your chance.
Speaker 2: I don't have my chance. Is this how you're getting
out of it?
Speaker 4: You're about to meet a monster of his own and
I want to put my hands against the wall and
help him as well. I want to melt the wall.
Speaker 2: Okay, I I kind of want to just let that
one that I said would carry over carry over, because
it's fucking insane to me that you two are doing this.
Can you roll for something else for me? Just to
one hundred. I'm just curious to see if you would
get something crazy seventy two seventy two, Okay, when you
do this, you want to melt the walls. Why do
you want to melt the walls.
Speaker 4: It's the thing that's in between Gonna and me. And
if he's I'm interpreting the fact that he's not already
here as struggling because I don't know how time works
outside of this truck. The job said timeless, So I'm
assuming that there's a discrepancy and all that. And yes, yeah,
so I'm trying to help, and I want that wall gone.
That's the only thing stepping in between me and freedom
and the party. And also they can't close us off.
It'll be one big room and the good shit's back here.
Speaker 2: Okay. I was digesting everything that you were saying and
apply it to the magical properties of this room. So
as you stick your hands on this wall with the
intention of melting the wall, everything around you begins shaking.
You do happen to hear, and that memory of your
creation is kind of vibrating in the back of your
skull right now, is the best way I can describe it.
It's like it's got a presence of its own, and
it's trying to break through a wall of its own
in your own mind. While you're doing this, and while
you're melting this wall, everything in here is also violently shaking.
Speaker 24: The jar with sugar is going to vibrate right off
the shelf and crash and break the liquid inside, leaking
out onto the floor and maybe touching your shoe.
Speaker 2: But I don't think we see Moog react at all.
I think Moove reveals a little bit of himself here
when he says like, oh, you had your chance and
that was it, and he doesn't give two shits. Things
are breaking, The walls do melt, and then suddenly I
think you're feeling and a fighting back from this shop.
And then it just stops and gives way, and there
is no wall in between you now, and you stand
here and it looks like the rest of the shop,
the stone walls aren't there anymore. The shelving probably looks
like wooden shelving now that matches the rest of the shop.
And all the items on there are still dusty and
kind of look like junk, but like maybe there's maybe
there's beads hanging down out to staff. Only you have
effectively changed the way that this place looks.
Speaker 4: I dust off, I need debreathe that may be on
my shoulders. I adjust my jacket. I look down at
what was once maybe could have been a friend, and
I look at the shopkeeper. Got some good ship back there?
Speaker 5: Yeah, M I suppose, So did you find anything you
were well, let's think of your fancy oh before any
of this happened. So just for my sake, m he
has now opened the door and he now sees through Karrey.
Speaker 2: So everybody else at the table and closure years metaphorically Sunny,
when you took when you took over the shop, you
were changed to meet you as an owner, right, like
the look and the vibe Matt changed to match you.
That's sort of what's just happened here. It looks like
they forced an ownership change, ownership change.
Speaker 7: I see, I see you feel fine. I feel fine.
But he is now through the door.
Speaker 5: Correct.
Speaker 7: I can see he's opened the stiff door.
Speaker 2: Yeah, there's no door now, there's just like those I
don't know, seventies like beads hanging in between you know,
those like ridiculous.
Speaker 7: At least just.
Speaker 2: Changed the way that those door looks.
Speaker 5: Okay, in that case, they can come back, come back.
But I do need now that scene is over, for
gonna and move to roll the three D six is each.
Speaker 7: Because he caused quite a sturge just now.
Speaker 4: He said three yeah, yep, correct, I don't let kind
of go first.
Speaker 22: That would be one decent six right space one D
six okay?
Speaker 14: Uh?
Speaker 5: Or maybe perhaps two D six is one D one hundred, yeah, yeah, yeah,
notter of fact, roll me three D six is and
then one D hundred afterwards.
Speaker 18: Am I doing that?
Speaker 5: Right? M?
Speaker 2: You want to keep the one D six all in one?
Speaker 12: Gotcha? Sorry about that?
Speaker 14: Oh you're good, you're good.
Speaker 5: Tell me what you rolled.
Speaker 12: I got a three.
Speaker 5: Three A six mm hmmm. And I got a.
Speaker 22: Five three six five, and then a D one hundred
D one hundred all right, and.
Speaker 2: M sixty five A six, three six five five.
Speaker 4: A six A two and a five area another six
five And for the flat one hundred.
Speaker 5: It's a forty two.
Speaker 7: I see.
Speaker 5: So as the store rattles and shakes, you'll see all
sorts of elements move about like it's one big earthquake.
I mentioned before there was some coats, fine China, ornamental
la like inside cabin there one of them rattles and
just it doesn't fall, it just explodes. And as you
do you hear just this, the scream shoots through the cabin.
It rattles your ears. I want everybody in this room
to roll D one hundred.
Speaker 10: Oh shit, don't do it, frag stop it. Don't do
that again.
Speaker 4: I was told to.
Speaker 2: He rolled in ninety nine doubles. The worst role you
can make, arguably.
Speaker 7: A flat eighty with his shirt off too.
Speaker 4: My shirt is off.
Speaker 15: I rolled another sixty nine.
Speaker 4: I demand or a roll compensated.
Speaker 2: Can can you roll? Can you roll another one for us?
Cora for Ishna, which, by the way, that prety one
that needs to resolve itself here in a second too.
You're gonna feel him again suddenly kind of rejoin you
here in a minute. Okay, go ahead, Sonny, what happens?
Speaker 5: Who ruled in ninety nine? That's the worst role I
ever rid that.
Speaker 2: Would be aside from one hundred. Yeah, it's double, so
it's it's basically equal one hundred. I think in my book.
Speaker 5: Okay, well, you're gonna have to help me here with
this dur in that case, because ninety nine was perhaps
the worst thing you could do, because now this atom
here is inextricably connected to you. I don't know if
anyone's heard of this thing called the luck of the Eatenhall.
It's kind of it's well, they say that this piece
of china, this cup, contains the luck of a family,
and should it ever get destroyed, that family will fall
to ruined. Now this here atom ain't dead, but it's
very similar to it. Now, I guess you're lucky Mogan,
so far as you ain't really real.
Speaker 4: As a matter of opinions. Well, and oh, madam.
Speaker 5: Thank you kindly. However, I do wonder what that means,
because the destruction of this means the end of a line.
Speaker 2: Yep, I got it. He has no line, he does,
I got it. Yep, we'll take it. You'll have this curse, then.
Speaker 4: Move another one. What fun I know?
Speaker 2: At this point, and you're collecting them, it would seem
well to be fair when you rolled that. If it
were a fucking book, you rolled that one hundred, you
would just be in that room for one hundred years
at least, and then you could try again to get
out another time. But obviously that's not fun to watch
in a tabletop game. So I'm I'm the one him
rolling a one to get you out was like, the
only other way out of there in my brain was
if you fashion the fucking trap and put the doll
in it, and then your doll is now trapped and
you can fucking walk out the door. That was the
only I'm like this whole week, I've been like racking
my brain, like I have no idea how I'm gonna
let him get out of here because he rolled a
fucking one hundred. He's stuck, Like, how's he gonna get
out of here? And then I didn't even consider somebody
else might roll a one and just be like, no,
I'm brute forcing it. I'm fucking ripping the door. The
door doesn't exist. I make a door, Yeah, fucking kpp
in it. Okay, go ahead and resolve the rest of
them if you'd like, Sonny.
Speaker 5: I see, but there's only one other thing that does happen.
I suppose a lamp falls off a shelf and clatters,
and there's nothing for a while. But as the dust
starts to rise, you start to see vapor emanate from thing.
Speaker 4: Cues and.
Speaker 5: Reds and violets and puce, And it seems almost as
if a face is foreming in this thing, in this
cloud sad angry. It's hard to tell. Its turbid form
looks around, its formless mouth, This drooping mark curves upward slightly.
There's a sound in the hiss of this gas escaping,
and it's looking around. It's observing each and every one
of you, and a gun straight for the door. That
was expensive, I say out loud, Oh my, what have
you all done, sugar?
Speaker 2: Oh yeah, if you there's no response if you look down,
because there's no door. Now you can just kind of
like look through the beads. The larynx is spilled out
on the floor. The jar is broken, the liquid is out.
Speaker 7: Oh she had to work so hard for that.
Speaker 5: What a shame. Well, I suppose you all got what
you wanted. Differences back after breaking the rules my stores
and tatters, I think it might be about high time.
I ask y'all to leave unless there's something else you need.
Speaker 4: I want to reach my pocket and I want to
see if the cell phone is there.
Speaker 2: Now this is just an opportune time for it to
be gone. That's a good pocket space. However, we will
resolve the shops forty four now, trying to think of
exactly how this would present, because it's funneling through Sunny
at the moment. So I imagine everything slowly starts to
pulse in the edge of your vision, darkness, maybe with
a tinge of red and maybe a little bit of green,
Like it's almost like you're about to pass out. I
think if you even remember what that's like. And that's it.
There's no You're just in darkness. The shop's not there anymore,
Sunny's not there anymore. It's just the group of you
standing in the dark. There's nothing else exceptionally scary. No
loud sounds, no nothing, just silence.
Speaker 14: What do you so?
Speaker 10: Everything just fades away.
Speaker 2: Everything fades away until you're standing on nothing, around nothing.
It's like final Fantasia. You're just in the nothing.
Speaker 10: Can we see each other?
Speaker 2: Yeah?
Speaker 10: Okay, Well we'll go over to Moog and lightly touch
him and ask are you okay?
Speaker 4: Yes, oddly enough, I can't say the same for the
inventory manager. What is your facial expression like?
Speaker 10: Uh, probably a mixture of irritation and concern?
Speaker 4: Does that care I see on your face?
Speaker 2: Shut up?
Speaker 10: You just disappeared. We didn't know where you were. He
wasn't very helpful in finding you again.
Speaker 4: No, they can't say much. What do you mean the
shop prevents it and the shop can move their time,
but no.
Speaker 10: Worlds Well, it appears to be a pocket, so that
makes sense. Speaking of the shop, are we still in it?
Speaker 2: I don't look around, yeap. How do you want to
determine that? Are you sensing magically or are you just
looking around? I feel like it would be both. Yeah,
let's go ahead and roll to a D one hundred.
Whatever your magic stand is. Difficulty thirty forty Nope, you've
got an back Oh no, no, no remember he basically yep.
Speaker 10: Okay, fifty okay.
Speaker 2: I think you still feel the magic of the shop
around you. But when you look around, you don't see anything,
and you, maybe very distantly, hear the ding of the bell,
which won't affect you because you're not actually in that space,
and you hear Sonny speaking to someone. How can I
help you? You know that kind of thing and that's
you hear that distantly from somewhere.
Speaker 19: Can I see how this? If this feels familiar the space?
Speaker 2: Yes, roll a D one hundred please difficulty thirty twelve.
Holy shit, Yeah, it's kind of the same things, very similar.
It's the same basic magic to where you were for
that time when you were in that coffin. You know
that like darkness space that you can access or that
you have been to. It's like these it's similar to
the Lucky Rabbit and it's similar to this shop. They
both pull from that same type of magic where they're
able to, you know, kind of you know, bend space
and time straight out of King Makers. Errafear could do this.
Errafear could make spaces like this. His tower was a
space like this. It uses the same magic where it's
just kind of like in a little pocket outside of
time and space and can pop itself in so you
seem to be in between spaces at the moment.
Speaker 7: Can I end it?
Speaker 4: Why would you want to do that?
Speaker 2: Mm hmmm, you can try.
Speaker 4: Can can we.
Speaker 7: Reading my mind? Do you use sound like mood right now?
Speaker 2: Do you well?
Speaker 7: If I, if I, if I talk like me.
Speaker 4: I have to say, can to get back is deadpool?
Speaker 7: I forgot sorry, he's got.
Speaker 2: He's gotta. I gotta speak in character.
Speaker 7: Of a sorry.
Speaker 4: Yeah, if we could do a bit of I can't
even talk like myself now.
Speaker 2: It's just it's better for people.
Speaker 4: If we do a little table chat. Huh could we not?
Am I just misremembering? Could we not use a pocket
space to get to the crypt? Why would we not
just use the pocket space in which we're located.
Speaker 10: That's what we started talking about.
Speaker 2: She wanted to use the door in the shop. However,
was that.
Speaker 19: I guess is that the thing that there can you
can be in one pocket space and get to another
pocket space not or are too specifically connected to each
other like the apartment that I don't think you know
the answer to that.
Speaker 7: We don't know that, right.
Speaker 2: That's what Cora was trying, was starting to talk and
try to figure that out.
Speaker 4: Yeah, that's what I was remembering.
Speaker 10: If the only places we were traveling were from pocket locations,
and we went to specific locations from the pocket location,
then she mused out loud, like where would the shop
take us? But then we didn't find out where there
was a door, so we could try in the darkness maybe.
Speaker 5: At least.
Speaker 7: Hm, I don't think it is how we intended, but
we didn't learn to open a door that we didn't.
Speaker 5: Say, that's true.
Speaker 4: But we did destroy his shop, so I don't think
he's going to help us any long.
Speaker 5: Oops.
Speaker 4: It was fun, though it was fucking badass okay, but
no proceed I was just I think I still a
wrong word. I meant, can I leave?
Speaker 7: That is what I meant.
Speaker 2: We're going to do one again? Yeah, yeah, yeah, no,
well you can certainly try, so if you want, we can,
we can. I would say, roll again. But this twelve
is incredibly good, and it was specifically in understanding the
space that you're in and recognizing it. And I think
that Esteban has been in a space similarly to this
and would understand maybe how to navigate that space. So
if you wanted to potentially attempt to leave, we could
do that as long as you told me what it
was that you were trying to do. However, I'm gonna
say we're going to do one hundred D one hundred.
Everybody roll a D one hundred. No stat Sorry, I'm
just crying.
Speaker 7: Ship off the fuck?
Speaker 4: What the fuck.
Speaker 2: Oh that's not good. The one time it's not good.
Speaker 14: Eighty eight.
Speaker 2: Man, Okay, this shop. I don't know if this is
gonna happen to us in this campaign, but so you know,
and so that we know forever, every year you're gonna
be doing whatever it is that you're doing, assuming you
guys survive this campaign, whatever you rolled is, you'll be
how many years will pass before the shop appears and
you must give something to the shop for breaking something
in the shop.
Speaker 7: Like every one year, every one year.
Speaker 2: Every year something is good, the shop will appear and
she will have to give something to the shop. And
that's for the rest of you to like eighty seven,
eighty eight years, eighty one years, I.
Speaker 19: Can't wait, seventy four years in another place on the planet.
Speaker 2: Yeah, it just up and she'll just you know, it's
one of those things where the shop's going to appear
and you know you got to walk inside where it's
just going to suddenly be on every corner. You can
try to avoid it if you want, but yeap, So
every year the shop's gonna appear and you got to
give something to the shop.
Speaker 10: So yeah, hey, sonny, we're going to get to know
each other really well.
Speaker 2: Yeah, okay, that was the biggest like debt. You know,
you've broke some things, you changed the shop, so now
you got to kind of put some things into the
shop until it feels like you have earned your keep
it back and it releases you, which who knows if
it'll ever even do that. But okay, sorry, So you
want to try to leave, Yeah.
Speaker 4: I guess.
Speaker 19: I wouldn't really know how to do that because I've
never only left it because I was woken up, but
I did leave it, ok Okay, Okay, I have an
idea if I want to try to get everybody out.
Speaker 17: That's a lot though, huh mm hmmm, because there's leaving
and then bargaining with the store.
Speaker 19: I would assumed to get them out, and then there's
just trying to get them everybody out of the store.
Speaker 4: There's always Stocker's knife. That's always fun.
Speaker 7: We're gonna we try to get everybody out.
Speaker 19: I'm gonna try to get us just out of the store,
out of the thing outside of the store.
Speaker 2: Okay, And how do you do that?
Speaker 19: I'm going to think about when I was in it previously.
When I was in I was stuck in the casket
in the water to think about how I feel like
I had wound up there, Like I remember just the
feeling of having the steak put into my chest and
then it felt like, you know, it was fear and
it was shame right before it happened, and those are.
Speaker 7: Things that I really just.
Speaker 19: Like on its shame, but it makes me feel shameful
to think. And it was almost like I've retreated there
almost on instinct.
Speaker 7: It's like it's like.
Speaker 19: The next thing I knew I was in this space,
like I hit there kind of for safety. And I
think about how I became aware of this, And I
have no idea how long I was in there, but
it became almost comforting and maybe not the most stimulating
place to be.
Speaker 7: But I was forgetting about everything that happened.
Speaker 19: I wasn't really I wasn't exactly stewing for two hundred
years that somebody got me, Like things started to fade
away over time, I guess the longer I was in there,
and it's just.
Speaker 7: I think I think about that. I think about.
Speaker 19: How in the past, when I've been my lowest, it
always seems to be creeping around me. I thought to
end me and take me too, as it's taken everything else.
But I think as I've been here, I start to
feel like it's not trying to take from me. It's
more trying to embrace me. Or it's not to be feared.
It's for me to protect and to use, and it'll
do the same for me. So I stand there around everyone,
and I guess I asked them to get close to me.
Got around, but are going to try to get out
of here. And I want to try to extend what
my shadow into this darkness that is here. We didn't
even really see it. You might hear a little things.
I have an idea.
Speaker 7: You see these tentacles kind of come out.
Speaker 19: It's hard to see, but they're moving, they're kind of flowing,
so it doesn't really blend in. Then they're going to
go into the darkness and go under everyone, And I
guess I'm going to try to cover everyone in that
little void glove thing like cover them, and then hopefully
we just that's the mechanics of it, but I'm going
to ask them. I want you to think of the
time when you thought all was lost, when all you
wished for was everything to be over.
Speaker 7: I want you to imagine this.
Speaker 19: To really let the feeling sink in, and then I
want to remember what kept you from going on. And
then I'm gonna, I guess have the the you know,
the blackness creep over all of them as we're standing
and thinking about this.
Speaker 2: Okay, do you do mechanically? What are the three things
that you are doing to carry?
Speaker 19: So it's this memory, it's having them all try to
be in that space.
Speaker 7: It was really good for a lot of them. Yeah.
And then.
Speaker 19: You know, I do I have a new necklace, but
I did have an old one and it is something
that reminds me of one of those times. So I
guess that's it too. It's still it's like.
Speaker 2: Under yep, your object okay, okay.
Speaker 7: Yeah, and are you doing cruciffects?
Speaker 2: Yeah? Are you doing anything else?
Speaker 19: I'm going to ask everyone you know as as really
I'm surprised we haven't been doing it all along.
Speaker 7: Is to hold hands.
Speaker 19: Everybody, get in a circle, circle too, grab hands, get
in a circle, and I say this again to think
of that time and then hopefully when this is done,
when we can see again, we will not be here.
Speaker 7: We will continue.
Speaker 18: Take your hand. If I'm standing next.
Speaker 4: To you, well, I take Cora and Sanderson's hand.
Speaker 11: I grab Constantine's hand and I'm in.
Speaker 6: Then I will take Constantine's other hand.
Speaker 7: Okay, doing the math, I will take Cora's hand. I think, ye, I.
Speaker 22: Want to say that while I take your hands upon
HANDSL slithers.
Speaker 7: Down my sleeve, okay, and.
Speaker 22: Like covers both of our hands, like holds our hands together.
Speaker 7: He gets covered to I know what he's going to
think about, okay.
Speaker 2: I think you feel the presence of the shop again
around you, the walls, breathing, groaning, and then the sound
of wretching as if it's about to vomit. I think
the air gets thicker and presses into your lungs. It's
very difficult for you to breathe estebond. For you, it's
going to be very similar to the feeling of potentially drowning,
which I know is recent for you as well. But
I think part of this is the magic, and part
of this is the air thickening in the shop. So
I don't want you to think that it's entirely being
done to you. Some of it is this memory that
you are purposely invoking.
Speaker 19: I will say for me, if I may, it's the
feeling of It's not so much the drowning so much
as there is a like a burning rising in the
chest like I am. I'm holding my breath, trying not,
but it's very strong and very painful.
Speaker 4: Yeah.
Speaker 2: Yeah. And you also you smell, as you're feeling the
burning in your lungs, you'll now smell the burning of herbs.
And you smell something older, wet, wet stone, cold stone
and iron and decay. And you're gonna hear rattling again,
very violent rattling of these shelves that you cannot see,
but you hear them. Now. You're hearing bottles and things
popping and exploding, sharp pops, and a single low moan,
not of wind, but of whatever this shop was. And Sonny,
if you would like to say something to them before
they are lurched out, you may do so.
Speaker 5: If only you could have all just play nicely. Look
at what she does?
Speaker 12: They sayin't she?
Speaker 7: You may go from now?
Speaker 5: I always give my dude.
Speaker 2: Suddenly you see a floor where there wasn't one before,
and it tilts. The ceiling above you where there wasn't
one before, now stretches. In an instant, you are wrenched backwards,
hurled through a door that is now yawning, and you
find yourself kind of sucked through and on the street,
and when you look behind you, there is no shop,
just an abandoned building. Board it up. You will no
longer be able to access Sunny's Magic.
Speaker 4: Shop, excepting x amount of years.
Speaker 2: Yep, except an x amount of years. And it's never
to buy, it's only to provide. However, the bond Constantine
and Cora. You may keep your items. Some of you
who got items? Yes, you too? Is a collar yep,
the collar as well, although you have to did we
already roll on the curse table for you?
Speaker 12: Yep?
Speaker 6: I got an eleven?
Speaker 2: Yep, that's right, that's right. Okay, yes, perfect, thank you.
You get a curse, and you get a curse, and
you get a curse, it's.
Speaker 4: Good to go around.
Speaker 7: Who do oprah? Yeah?
Speaker 5: Okay.
Speaker 7: So we're on the street.
Speaker 2: You're on the street and there is no sign anywhere
of Sunny Shop.
Speaker 4: Yep, I look at what the empty storefront? Yeah, it's
like an abandoned storefront.
Speaker 2: Oh yeah, it's an abandoned storefront. I think there's maybe
a sign there that says like closed, but it's seared
burned into wood and it's old.
Speaker 4: I look at not the shop, and I whisper under
my breath. You threaten me with solitude. I will not
forget this, and I spin around.
Speaker 7: Jacket cape daring beings with me, Adam?
Speaker 19: Is this going to be something you do regularly, going
into rooms where there's immense power? I thought you had
an invested interest into figuring out what was going on here?
Why are I just a fucking puppet for Cora?
Speaker 5: And that is it?
Speaker 19: Don't you want to know? Or are you just going
to fuck around those whole time?
Speaker 4: First of all, I am more than just a fucking puppet.
Speaker 19: Then why don't you fucking act like it? Control yourself
so we don't have.
Speaker 5: To w.
Speaker 4: I struck a nerve as to ban What do.
Speaker 7: You mean struck a nerve? You just walked into this room.
Speaker 19: We were trying to get help, to help you, to
help all of us, and you wander into a room
for why.
Speaker 7: Because you're curious? Because that's just kind of the funny
guy you are.
Speaker 4: You really got me in a box, he asked the baron.
Speaker 19: Well, that makes two for today for you, I suppose,
And to another thing too, Do you want to help
us because before we even left, you asked me a
question and refuse to tell me why. If you want
to learn from us, you have to be open with
us as well. You asked me about the Guardianus and
then you wouldn't tell me why they want to be
the mystery man who knows more than us?
Speaker 7: Or do you want to solve this?
Speaker 4: I want more than anything to be reunited with my family.
Speaker 19: Then act like it and help us. We're trying to
get back there. For now, for you, I don't even
want to go.
Speaker 5: I pause, I hesitate.
Speaker 4: I'm looking only at a staban, looking right back at him.
What he gained from me just wandering off and being
the funny guy. I remembered.
Speaker 5: My birth. It would never.
Speaker 4: Happened to tell me done that.
Speaker 7: But are you going to act all your secretive about it?
Speaker 4: Ardania? If you must know, is the scent of what
I thought was my maker in that room? I was
not made as you were.
Speaker 5: I assume.
Speaker 4: You know I am corus proxy and you know that
you all have proxies in the form of my family.
That is why your friends stayed behind to ensure that
they are safe. And if he's the one who has
chosen to stay behind. I'm fucking terrified of what might
happen if they're alone together for too long.
Speaker 7: I will only make our way to get back down.
Speaker 4: Now, if I'm being honest, I'm not so sure you're
not all gonna turn on us once we're reunited. And
maybe that's silly of me to not trust Kindred, or
is it.
Speaker 19: It's quite wise? But for the record, the woman who
fed me the first thing I remember after being turned.
She was not my maker. She was a ghoul, but
she tasted of Guardianias.
Speaker 4: I make her a gul.
Speaker 12: This was.
Speaker 7: Two hundred and eighty years ago.
Speaker 4: Fuck, I'm stunned.
Speaker 5: Bye.
Speaker 4: We're related then, in a sense.
Speaker 7: It appears so maybe that's why we are fighting right now. Siblings.
Speaker 11: Brother.
Speaker 19: If I'm laughing, but I think aston, I'm gonna go.
Speaker 4: Anyone else. Caldania Stoker.
Speaker 19: Now, okay, question though now I don't because I don't remember.
I'd have to go back and look what I wrote down.
But when you were telling us originally and we said
the spider and we met a spider person, did you
mention the name and did you relate that?
Speaker 2: You got to look at your notes?
Speaker 19: I know, I know I'm asking him if he remembers Okay, okay, okay,
if I yeah.
Speaker 6: AP surely don't.
Speaker 12: I don't.
Speaker 7: I don't know why you.
Speaker 4: Would if it. I don't remember the name now, I
don't think you do.
Speaker 19: I know we said the name Adeline because we said
it twice and yes, Peeves is like.
Speaker 4: And then I said, oh, it's not Adeline then or
something like that.
Speaker 7: Yeah, yeah, okay, all right, never mind.
Speaker 4: Any other memories that we can link together.
Speaker 7: Do you have any idea how to get in this
crypt now?
Speaker 2: Not me, yasha, we'll respond Cora to you. But without words,
you can tell that he I mean, I know, I
mechanically told you that he took burn in order to
get those spells because he kept failing his roles and
he just rerolled and rerolled until he could get it.
So he basically took Burne to the point of putting
your actual life at risk and then didn't. And the
only reason, you know, because he didn't actually want because
if you if we had rolled one hundred, you would
have just dropped dead. And you know, here his vessel obviously,
so he doesn't want to do that. But he did
end up getting three things. One is for him and
he's not going to tell you what he got, but
the other two, the other two can be for you,
and I'm gonna let you choose because I think he
instinctively would know what you want. So he went and
got spells from that forbidden spell book. But it did
cost him dearly to do so, so you cannot use him.
I think we said for a period of it was
kind of up in the air because you guys take
a long time in the show to do things. So
I was like, forty eight hours seems fair because that
might be like, for you know, a week of role play,
so we'll play it by ear. But I think for
now you basically can't call on him because he's recovering
from those from dealing with that shop, because he had
to go against the shop Sonny and the book to
get in there, and it was brutal. Rules were shit too.
I think he rolled an eighty eight.
Speaker 7: Are there any people walking around?
Speaker 2: No, the street is empty. But he does basically respond like,
I got you a thing, and it could be whatever
two spells you want or whatever two kind of topics
you want, and then I'll tell you the spell that
you got in relation to it. But this is a
pretty intense spell book. This is like a spell book
that costs you a year of your life just to
flip a page. So they're going to be pretty big rituals.
If you want, we can make them not so intense
because the cost would be great to do them. But
what do you think you would like those two topics
to be?
Speaker 11: Uh?
Speaker 10: We can we can table talk this, but yeah, first
thought is uh, locating the correct place where the door
is and then revealing the door or getting the door open.
Speaker 7: Isn't moving us between.
Speaker 2: That would be my recommendation one, okay, the actual shifting,
locating and revealing, and two is moving the.
Speaker 19: Door, like moving the door, moving the door as in,
so we could do it somewhere else, so.
Speaker 2: She could move the door to some other location and
you guys could walk through. It's that one's a big ritual.
You're gonna have to do some crazy ship to pull
it off.
Speaker 7: But the apartment, Yeah, that's.
Speaker 2: What I mean. Like we could do Cora if you want.
We could say that you've got one in creating the door.
Like let's let's say you he got a page on
creating a door and all that that entails. So there's
going to be a little sub section on what you
need to do to move the door, what you need
to do to reveal a door that's already been made
that's not yours. You know, those kinds of things. So
you know, we'll get that's one whole spell section will
be around the door, so you still have one more
to call on or to use. And you guys are
free to table talk this because this is important.
Speaker 10: Yeah, I would like to Is this the door specifically
to the crypt or doors in general?
Speaker 19: I don't know, because is the door to the crypt
the thing that gets us to where we're from?
Speaker 2: I guess see that. I'm not sure that you know so,
but I know what he I know what spell he
has collected now, so you'll have to try and figure
it out.
Speaker 19: Is when you you guys, you and Fenn jumped and
then you and Moog came back. Yeah, and that wasn't
necessarily the same thing as making a door.
Speaker 2: So no, she was utilizing one that already existed. Yeah yeah, yeah,
but this will allow her to learn about that door
as well as potentially the crypt door. And also you
guys could potentially make one so you don't have to
stay at the apartment. You can get somewhere safe. Not
that I'm saying the apartment isn't safe, but clearly you
know you guys were put there for a reason. You
know it wasn't yours your choice. It's already connected. To say, yeah, well,
I mean, it's just more that it's already connected. There's
already magic there. So if you guys wanted to fuck
off and find a space that was your own little hideout,
you could do that. We can move the door, yehi
is nice. Yeah, Okay, it's going to be costly to
be able to do it, but it's possible. It's within
your realm to do it.
Speaker 15: So are you saying that there is one spell that
can move, create or find or is it we have
to choose between those.
Speaker 2: No, she's unlocking the spell around the door and then
sub sections underneath it because I don't want to. I
don't want to make her use one of Eashna's intense
roles on sub sections of the same spell. That doesn't
seem fair. It seems like that like if it were
a real life spell book, you'd get to how to
make a door and everything under like how to move door,
like all that shit would be on the same page.
So he just devoured the Yeah, he just devoured the
whole door page. So she'll get it, she'll get all
of that. I think that seems fair to me. Seems
a little seems a little shitty to make her use
another one of those on the same thing.
Speaker 10: Yeah, okay, so the second thing that Ashan would have
grabbed from the book. Yeah, what else do we need
to do as a group. We need to locate the crypt,
get more information, potentially go back home. We also need
to figure out.
Speaker 14: Your dog is so cute.
Speaker 10: I know she's going crazy for some reason.
Speaker 2: He's so precious.
Speaker 7: Door door, door, Yeah, she's.
Speaker 14: Going for a walk.
Speaker 10: The other big mystery is figuring out who is behind everything.
Speaker 2: Mm hmmm, mm hmmm. I think you did just get
an item. You got the caller, Sorry, go ahead to workish.
Speaker 15: I think our characters have different motivations for that. I'm
not sure if everyone actually wants to find out who
sent us here or cares, but I know mine does.
Speaker 10: Can we pause on that second thing, yep, and hold
on to it.
Speaker 2: We can. I will also give you an offer that
it is either your group effort or Ishna has given
you something on how to control use and or whatever
related to a proxy. He's given you proxy information, so
that'll be your choice, so you can put a pin
in it for now. Okay, you're back on the street.
What time is it? When you guys went into Sunny's,
it was like the beginning.
Speaker 7: Of the night, right, Yeah.
Speaker 2: Yeah, we're gonna say like six hours has gone by. Yeah,
a lot of time passed while you were in there.
I'm not going to have you actual.
Speaker 7: Days or whatever, but it will show time. Yeah, in time.
Speaker 2: Yeah. Yeah, So I mean we could say that a
few days have passed, but I think you had like
a meeting or something with someone that I don't want
to find day. Yeah, so we're not going to lose days.
We'll just lose hours, six hours, unless we want to
bring it up to that point, yep, unless you want to.
You could arrive and then be like, well, fuck, does
anybody have a way of tracking time? Because I don't
want to fuck you guys over by being like, yeah,
it's your meeting time and then you guys have no
clue and then you just miss the meeting. Right, I
don't want to do that. We'll just say it's been
six hours. Okay. It's very very dark. I think I
imagine vampires to be these, you know, just kind of
very advanced superhuman beings, but in a way of heightened
senses extraordinarily so, but also in tune with in tune
with things we ignore and don't pay attention to. So
in my mind, you step outside and you can smell
the way that the air smells because there is a
pressure change when time changes. So I feel like you
could know exactly what time it was if you wanted to,
just by the way the air smells when you step outside,
and you'll know that six hours has passed.
Speaker 10: That makes sense to me, Yeah, almost, like like this
the light saturation in the air, how long it's been
since the sun.
Speaker 2: And the warmth. Like you guys can feel everything, you know,
however you want to have gotten that information. That's That's
kind of how I imagine revenants are, at least in PBu.
They're that kind of they have that kind of ability.
Speaker 10: Yeah, okay, So Esebon just asked, have we figured out
how to get into the crypt? And I think Asha
would have floated that page to me and I would
probably start smiling a little bit, like I can't believe
he actually did it, and then say to the group,
I think I might have something we can go on.
Speaker 4: Well, that's wonderful, but what is it going to cost?
Speaker 2: Great question.
Speaker 10: That will have to figure out. But at least it's
a direction. I think the biggest the biggest difference in
the biggest challenge is the way magic works here. It
doesn't work the way that it did before. We tried
to find the crypt the way we did the first time,
and it was gone. I think there may be a
spell that we can try that will bring the door
to us.
Speaker 4: But like, will it really or is are we going
to end up in a world where mouths are just
breathing on us and from the sky or worse the ground.
Speaker 6: It use are the risk.
Speaker 15: If we can make it back to our world, I
have contacts that would help us.
Speaker 4: All right. That sounds promising a good start. We kind
of have a way in that may or may not
cost too much, and we have a way to get
back that relies on.
Speaker 5: Stalker.
Speaker 10: We have a direction, We have something we can do.
It will probably take time, though, to understand the spell,
to gather whatever ingredients for it. Weren't we talking about
trying to look for the lucky Rabbit again?
Speaker 5: Yes, but what for.
Speaker 4: At this point, I'm not arguing.
Speaker 10: I'm just wandering information anything.
Speaker 4: See if anyone else knows the dangers before we complete
the spell to get to the crypt interesting.
Speaker 6: I think if we decide later go to be lucky
Rabbert that who's fine? But or now we should focus
on these spell this ritual.
Speaker 2: All right?
Speaker 4: It is also a good point. We don't want to
get distracted, now.
Speaker 5: Do we.
Speaker 11: Some time you see a gunner, he's not really paying
attention and he looks like he's thinking about something. Now
turn to y'all. Well that was something, wasn't it? Shop
certainly was a lah Reach into my jacket and grab
handsl I take him out a little more aggressively and carelessly,
and I've been treating.
Speaker 14: Him m hm.
Speaker 11: Nay. Hold him out to the circle. Would anybody like
to say something.
Speaker 5: To him?
Speaker 8: Why? A goodbye?
Speaker 10: Perhaps a goodbye? Where would he be going?
Speaker 6: Are you intending on destroying him?
Speaker 7: I wave, I do not wish to see him like
the others in there.
Speaker 11: I will frae him.
Speaker 2: He's just shaking a little bit.
Speaker 4: I think before we do anything, Rash, I think what
you're going to do is going to turn him into
whatever you saw on that.
Speaker 25: Yeah, no, I don't think so it makes you so sure.
I guess I'm not sure about all that much right now.
Speaker 19: I kind of quickly lean over to Cora. I'm saying,
this is just so Handsel doesn't hear, like, I don't
care if I would know that they could hear me, Lena, go.
Speaker 7: Do you think we might be able to use him
for the spell.
Speaker 10: The glance that I got pp of the page? Would
I know?
Speaker 2: Let me look at the recipe, and then.
Speaker 19: I say, very quietly, so only Kora can hear it.
Speaker 4: If I can m his name is Kyle.
Speaker 7: And he worked at the bookstore that is no longer
a bookstore.
Speaker 10: Yeah you could, I would lean back and whisper, I
need to look more closely at the spell.
Speaker 2: But yes, there is a chance. Good you said, you're
going to need something from both places if you want
to tie a door, and you're going to need that
when you move the door as well. So like if
you want the door to open to say, fucking you know,
I don't know Niagara Falls, you would need something from
there to be able to move the door to open there.
So it's going to be somewhat the same. But you
could potentially use Kyle, since you know that in where
you're from there was a bookstore there and he was
in that same space. You'll need other things to do it,
but yeah, and essentially you would have a door into
the bookstore.
Speaker 7: Keep him in the bird cage it's empty.
Speaker 2: Yeah.
Speaker 20: Oh, I look up closer, Oh, Ganna, what visit exactly?
Speaker 6: You are concerned with what we'll killing it event.
Speaker 18: What kind of life is this at all?
Speaker 11: Stalker?
Speaker 18: Yes, no purpose.
Speaker 15: I asked if he wanted me to end you suffering,
and he denied me the rooftop.
Speaker 11: Well, I guess I don't necessarily want my suffering to
end either, but I don't think not many can eat me.
Speaker 10: I'm sorry eat.
Speaker 5: My eyes were like.
Speaker 18: Glance at Cora.
Speaker 4: That is an interesting turn of phrase.
Speaker 10: Isn't it, Donna? What are you suggesting?
Speaker 5: A caravan?
Speaker 18: And see him back at the apartment, and I'll turn
around and start walking.
Speaker 6: I reach for his shoulder to stop him.
Speaker 15: Brother, stop, I gently pull, as if to turn you
to face me. Turn in a rare stalker gesture. I
spread my arms open, palms up. I will not stop
you if this is what you wish, but to use
it he's suffering or something else. I feel as if
you are holding something back.
Speaker 5: I simply want to free him.
Speaker 6: Brother, I nod very well.
Speaker 10: If his purpose you seek to give him, there's still
a chance of doing that. We don't know what's going
to be required to fine the store, to move the store,
to access it. Hansel was created with magic, with power,
we could channel that mhm hi is going to do
much to help us in our situation.
Speaker 11: Won't We all created the same way, and no one
has freed us yet.
Speaker 10: Maybe it's up to us to free ourselves.
Speaker 11: I've made up my mind. Cora on the rooftop, none
of you wanted to take him.
Speaker 14: Correct.
Speaker 11: He is me, he is mine.
Speaker 8: I will free him.
Speaker 4: I will. Wasn't there. I would like to vote to
save Kyle.
Speaker 19: Okay, so I just want to say I wouldn't say
that name because America isn't here.
Speaker 7: That's all. So I'm still all right.
Speaker 4: I was like, your Hanzel vote seems fair? The Land
of the Free?
Speaker 5: Does that name?
Speaker 4: Democracy? An action? Right now? My first time vote, I'm
very excited.
Speaker 5: I vote to spare.
Speaker 4: Him, keep him, to spare him, Yes, keep him, keep
him well, keep him and use him for more don't
you see the purpose?
Speaker 5: That's what I see.
Speaker 4: Yes, one that you claim that it doesn't exist, anyone
else felt despair.
Speaker 10: I say, spare him for now. We might find a
later purpose for him.
Speaker 4: That's two to one.
Speaker 25: Two.
Speaker 15: Uh, he can understand what we're saying, right, m hm.
Speaker 12: So haven't clenched in my hand.
Speaker 17: Yeah.
Speaker 2: I just had him sort of trembling a little bit
at the beginning of the scene. And he's still doing
his eyes wide and darting around looking at all of you. Yeah,
for sure, But I imagine you said, gunners holding on
to him, right, Yeah, he's not able to run anywhere
right now.
Speaker 6: Yeah, I look at him for a moment, say.
Speaker 15: Spare him and hold him prisoner. Surely he would run,
give him the chance.
Speaker 5: He'd have to be fast enough, wouldn't he.
Speaker 10: Estbam, what do you say?
Speaker 7: Well, I think we should use him, but you could
always ask him.
Speaker 5: What he prefers. All right?
Speaker 7: Then does he get to vote?
Speaker 4: Course, Hanzel, I look in Ghana's hands.
Speaker 5: How do you.
Speaker 2: Vote some fucking horrific thing of all time?
Speaker 7: Yeah, there's only two options.
Speaker 19: Yeah, I'm taking that as a I don't want to die.
Speaker 2: Yeah, Well, it can't be it's just a bunch of
muncular's hand, but.
Speaker 4: Juice is certainly cod juice.
Speaker 7: Sorry, I guess it's it's like, do you want to
go with Ghanna? Do you want to stay and help us?
If I was wording it mm.
Speaker 19: Hmm, and one of those poles that you call up
where they clearly are slanted.
Speaker 7: Yeah, but he heard everything.
Speaker 2: Yeah, he heard everything you guys were saying. However, the
way that he uh, he can't answer that way. You
have to say yes or no so that he can
answer yeah, just finger for yes. Yeah, he'll use his finger. Okay,
And what are you saying to him? Ask them on.
Speaker 7: All let's go first? Do you want to go with
Gunner alone?
Speaker 2: No?
Speaker 18: I'm not surprised by this answer.
Speaker 7: Oh, he gave the answer I wanted. I'm not going
to ask him the next question.
Speaker 19: I'm waiting to see if somebody else asked if he
wants the other thing or if.
Speaker 7: We're just gonna leave it at that, yeah.
Speaker 10: Or do you want to come with us and help us?
Speaker 11: No?
Speaker 2: I think it taps. No, it's fucking I started his
eyes darting around. He's like, what the fuck you know
you guys are talking about used to be for a
door like, yeah, no, I think he types uh, he
taps twice. No, but he hesitates for a second, his
eye looking around all of you, and then very carefully
and slowly and very maybe perhaps lightly taps twice like
am I gonna get in trouble if I say no?
Speaker 5: Well, there we have it.
Speaker 10: Two counts of no.
Speaker 7: Either way will be against these washs mm hmm.
Speaker 10: I think this is raises a good question. How far
are we willing to go to get back?
Speaker 4: Did you.
Speaker 15: Make it apparent to any one other than Esteban that
you needed him to do.
Speaker 6: The door thing?
Speaker 2: Yeah, he said, he was lowering his voice so that
Hansel couldn't hear.
Speaker 19: But you guys are And she said to like, he's
confused with magic. Use we can use it's the channel
that doesn't.
Speaker 7: Imply we're going to kill him.
Speaker 6: But and then.
Speaker 15: I'm sorry. There's just been a lot of back and
forth and discussions. There's what are what is the vote
technically at right now?
Speaker 4: We're at to we're at to no right to Cora
and myself voted to keep him around and not squash
him like a bug or whatever Gina's going to do.
Kinda wants to squash. I don't know what Estebahd's vote was.
I didn't get to catch that.
Speaker 7: I said to you, I would I would keep him around.
Speaker 2: It sounds like that's where we end the episode, because
it sounds like we need Constantine for the tie breaker.
Speaker 7: Well that's the question is but he said he doesn't
want either.
Speaker 2: He doesn't want either, so he's a negative vote. So
you guys are forced to make the decision.
Speaker 10: Okay, which is why I post how far are we
willing to go?
Speaker 2: Because she's just like, we're gonna do it anyway, whether
he wants to or not.
Speaker 6: Yeah, I haven't voted. Yes, Oh, I thought I.
Speaker 2: Thought stalker did vote. I'm sorry, so sorry.
Speaker 10: Yeah, I thought you wouted to spare handsel.
Speaker 7: No.
Speaker 2: I thought he wanted to kill him. I thought he
was with Gunner.
Speaker 15: I think I posed the question would we keep would
we keep him prisoner? And I also said that I
wouldn't stop him mm hmm, but irony, I like the
idea of Constantine being the.
Speaker 2: Just throw when she gets yeah, devote, Yeah, Kyle, Kyle,
your fault.
Speaker 5: Remember that he is a girlfriend.
Speaker 15: She's looking for him. It's only been two days. She's
wondering why he's not responding to on instant Messenger. I
don't know what I.
Speaker 22: Really hope merks forget that Kyle has a girlfriend, got
aim instant Messenger.
Speaker 15: He hasn't responded to my emails in two days. He's
never does this.
Speaker 5: I've got a girlfriend.
Speaker 15: Officially, Yes, I.
Speaker 6: Will stand with you.
Speaker 7: We turned to look at Constantine.
Speaker 2: You've been listening to Deathless, an actual play produced live
by Pumpkin Berry That's me on YouTube and Twitch at
table story. If you like what you hear, please consider
rating and reviewing this podcast and visiting tablestory dot tv,
where you can merch or become a story in and
gain access to our green room, behind the scenes and more,
or simply drop us a line. Once again, thanks for listening,
and we'll see you next week.
Speaker 14: My god,