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Speaker 1: It's the Internet. You're busy, let's do this. Welcome to

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the Game Mesticides podcast. This is the podcast where we

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decide everything about the world of video games so you

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never have to think for yourself. I'm your host Jeff Grubbin.

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With me is Mike Manati. In today's episode, Xbox put

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out a great show, Ninja Guide in his back Catfishes

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are indeed cool, and doom Guy can strafe now.

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Speaker 2: But first, thank you for joining us. Mike Manati.

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Speaker 1: How are you doing pretty good?

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Speaker 3: Yeah? Busy day.

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Speaker 4: Gosh, yeah, it seems like there was weeks there we

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were on this extended slow holiday period and now everybody's like,

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we got out stuff again, right, we gotta sell video games,

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let's go.

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Speaker 1: Yep. Absolutely, it's uh. It's picking up pace where everyone's

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getting ready to go. I think everyone was like, oh man,

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there was a law there. We could have put some

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games there out in January, and now here we are,

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there are games coming out. It's it's exciting. I'm ready

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to play some games as well. I was. I'm in

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the mood for something like Ninja God in Black two

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or Ninja Got in two Black and I saw you

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playing it.

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Speaker 2: It looks awesome. So yeah, good stuff.

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Speaker 4: Yeah, it is, in fact pretty good. So I'll talk

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about that later.

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Speaker 1: We will talk about that here in a little bit.

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But yeah, how's it been going otherwise, Mike?

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Speaker 3: You know, a little cabin fever.

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Speaker 4: Just been staying in size as much as possible because

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of the cold weather, right like, Yeah, yeah, it's it's

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very cold right now. Not usually like go out for lunch,

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and I hate doing it, but I know why I

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do it because sometimes that's like the one time I

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kind of get to go out, of course, be somewhere else,

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right and just just that little bit is helpful.

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Speaker 3: It's nice.

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Speaker 4: So yeah, maybe tomorrow I'll just go out anyways, even

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though it's cold and do something just to feel alive.

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Or may I'll just continue to stay inside and cook

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pasta and play video games.

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Speaker 3: That's nice too.

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Speaker 1: I mean, yeah, it's gonna break here pretty soon. I

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think we get about a week out from now, and

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it'll wile. It's gonna warm up significantly. It's gonna be

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like thirty thirty five, and that's gonna be a little

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bit more bearable compared to what we've been. Yeah, it's

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gonna feel like spring compared to what we've been dealing with.

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Speaker 2: So I know what you mean.

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Speaker 1: I've you know, not begetting a lot of sun like

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and that's definitely been affecting my mood. And then of course,

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you know everything else affecting the mood. Yeah, it's like, okay,

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I need definitely need to like have some mindfulness there.

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So looking to take care of that one way or

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the other, I.

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Speaker 4: Would get so much whip lash because you know, I

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love December. So many fun things are happening December all

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the time, and then January is just such a nothing

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of a month.

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Speaker 2: Right, Yeah, Yeah, I mean I love winter, I really do.

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Speaker 1: It's just like when it's pain to just go outside,

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that is a little bit rough, actually, but well, hey,

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more recent to play video games, gonna be doing a

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lot more of that. Well, you know what, Thank you

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everybody for joining us though you're always a delight as well.

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Let's get right into it. Give us a good rating

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wherever you are listening, and hit that like button on

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YouTube helps people find the show. If you want to

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ask a question, you can drop a super chat during

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the show here on YouTube. We'll get to all of

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those before the end of the program. Thanks to carlos

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Ian who is Insane in the Rain music on YouTube

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for the use of our theme songs. Thanks to One

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Up versus Cpu for our artwork. You can find more

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at one up versus cpu dot com. We are on Spotify,

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Apple Podcast and wherever pods are caught. Thank you to

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the mods, thank you to Christian for producing. And you

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can get more from Mike and me and support us

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by going to Patreon dot com slash game Mess. That

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gets you access to our discord server, participation in Q

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and A sessions, and our game club discussions, early access

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to new episodes of Game Mess, Jeopardy and Columbros, and

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of course all of our shows ad free. That is

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Patreon dot com game Mess. Shout outs to the people

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who are joining this week. I see you and I

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appreciate it. It is always always awesome, So thank you

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everybody who's been a member for a long time and

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who keeps joining. That's awesome. Friendly reminder. You can also

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get a lot of the same benefits, pretty much all

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the same benefits and become a supporter by going to

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Mike's YouTube or Twitch channel excuse me, Twitch dot tv

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slash Tokoto when he's streaming subscribe to him, you'll get that,

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and if you become a YouTube member here on YouTube

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click the little membership button does the same stuff.

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Speaker 2: So there you go. All right, big topics, you're ready

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to get into him.

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Speaker 3: Yeah, lots to talk about today.

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Speaker 1: Yeah, yeah, let's start with the Xbox Developer direct that

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did happen earlier today. Was I think a pretty successful showcase.

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They promised four games, they gave us five when was

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a kind of a bonus shadow drop. That's a good move.

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That's always a good move. How did you find this

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show yourself? I thought it was really good.

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Speaker 4: I thought it was paced nicely, you know, like sometimes

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a lot of this kind of like we're in the

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studio talking to the developer stuff. Sometimes that can be

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a lot of fluff and not feel all that interesting.

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But they did a good job of combining that with

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the constant gameplay and the actual useful information about the titles.

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We did really get like good looks at all of

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these games, and all of them showed really well here.

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I think I think this presentation has probably helped all

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of these titles.

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Speaker 1: Yeah it does. Yes, you're right, what I feel more

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excited about every single one of these games I think

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that claireub Scire was the one that you got.

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Speaker 2: The biggest like glow up or the biggest take of

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the spotlight.

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Speaker 1: But all of them just seemed like, hey, we have

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a message, we know what we want people to feel

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about these things. Let's get that across. And I think

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they all accomplished that, and they're all, you know, they

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have their own style, their own signature voice, and I

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think that helped them all stand out from one another

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as well overall. And like, you know, all these games

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are out. Let's see here April eighth for South of Midnight,

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Claarup Skiers April twenty fourth, Ninja got In two Black

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came out today, Ninja gaid And four is Fall twenty

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twenty five, and then Doom the Dark Ages is May fifteenth.

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So other than Ninja guid In four, which is, you know,

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the first time they've ever talked about that, So yeah,

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it's coming out later this year, all these games are

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out in the first half of the year. I don't know,

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I'm like having pretty positive feelings about.

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Speaker 2: Xbox games these days, how about you.

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Speaker 4: No, I think that's exactly right, you know, Like like

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Claire Obscurer Exhibition thirty three, So think I kind of

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had on my radar and looking at it like today.

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You know, I talk all the time about how it's

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It's like it's sometimes a bummer that older JRPGs.

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Speaker 1: I guess.

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Speaker 3: I know it's not main Japan.

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Speaker 4: You know what I mean when I say a JERRPG, right,

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you know, like like they felt so big and vast,

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and sometimes today they feel smaller just because so much

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effort has to go into each individual asset. You know,

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I'm looking at this game like, oh, the sight Man.

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There's a world map here, and there's these battles look great,

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and there's all these fun characters, and it's you know,

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has that nice mix of the big stakes and some

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of the interesting lore, but it's also not you know,

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it has some goofy characters that.

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Speaker 3: Look like a lot of fun.

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Speaker 4: Yeah, questioned, thirty three is way high on my looking

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forward to lista's year. And if you had asked me,

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you know, January first, what games am I looking forward to?

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A twenty twenty five? I don't know if I would

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have even been able to remember this one. Suddenly I'm

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so excited for it.

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Speaker 1: Yeah, I think it was on some people's radars. You know,

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it's it's had impressive showings in terms of, hey, that

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was a pretty cool looking game, but a trailers that

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show up at Summer Game Fest or whatever, and you

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know Ben Starr is in it. He's got a good

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magnetism to him right now, where if he's connected to

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a project, people do pay attention, especially in our scene.

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But this was the time it's like, oh no, this

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just looks like a shit hot game like all these

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games did. Really, but you're right, yeah, it's it's I'm

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I'm excited to try this out. And I'm not even

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the biggest GRPG guy, but it just looks like it's

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it knows what it is and is going for it,

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and it.

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Speaker 4: Just it's like, it's so easy to imagine all those

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people who were really into Metaphour last year, right here's

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a game like almost six exactly six months later, gonna

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be really ready for something kind of similar in that veins.

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I feel like a lot of people are gonna jump

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on this one. Yeah.

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Speaker 1: Brad Lynch and Chet say it's fifty dollars. That's interesting.

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I didn't I didn't know.

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Speaker 3: It is interesting.

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Speaker 1: Yeah.

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Speaker 4: I hate myself that I almost don't like hearing that,

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it's like, what do you mean it's a budget game?

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Speaker 1: Yeah, but I mean it's like the time, I think,

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did they mention that it's like about thirty hours? Is

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that something that they.

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Speaker 4: Count because that's something I'm about to hope Yeah, because

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I don't need another Like you know, I look, I

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like all my metaphors and everything and the personas Zeno Blades.

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Speaker 3: I don't know if I need it to be eighty hours.

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Speaker 1: Long, right, I just remember that someone's saying thirty hours,

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and I don't know if that was sourced. Okay, so yes,

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people in chatter saying they did set thirty thirty hours.

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So man, that's awesome. Gosh, oh this game roll fifty

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dollars a bunch of cool shit thirty thirty hours. It's

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like maybe they're like, oh, it's only thirty hours for

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what what is presenting as a jarpg yeah, we will

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just charge fifty dollars for it. Okay, well listen, all

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that sounds pretty good to me, as long as the

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fifty dollars is about them being like, oh, yeah, we're

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not trying to have an epic tail that goes on

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fore hundred and fifty hours and not like, ah, you know,

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we just kind of skipped over the part where we

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made it fun.

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Speaker 2: Don't think that's what they're implying.

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Speaker 1: Here, you know.

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Speaker 4: You know I kind of rose a stink way back

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when Hi Fi Rush came out at what thirty or something,

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where Yeah, I was like, that seems strange to me.

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Why why is this a thirty dollars game as opposed

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to this or that?

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Speaker 1: Right?

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Speaker 3: So, but whatever, I don't want to get tight.

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Speaker 2: I that same sort of knee jerk reaction that you did.

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Speaker 1: For sure. Sean points out they said at least thirty hours,

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which could mean something a little bit different. I bet

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you know when companies say that, it usually means like

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it's like twenty five hours if you really want to

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beam through it, and then it's like thirty five hours

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if you don't. It's probably not going to be like

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the kind of game where oh, some people are taking

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seventy five hours on it.

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Speaker 2: That's probably not the case, But I get we will see.

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Speaker 1: Uh, let's see. In addition to this, they did lead

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with Ninja Guide in four. Platinum Games is working with

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Team Ninja on it. It looks awesome. I guess I

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forgot how cool Ninja Guiding is and we were missing it,

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so it's cool to see it back, right.

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Speaker 4: It's it's been a long time, and you know Ninja

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Guy in three was a misstep, right, so gosh, you know,

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this time last year, I don't think anybody's thinking about

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Ninja Guiding very much. And now we had that new

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two D game announce a bit ago and that looks neat.

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It's cool, right, But then all of a sudden, a

237
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Ninja Guide in four coming out and we had that

238
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too remix slash reemaster happened today.

239
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Speaker 1: It's like, well, Ninja Guidance back in a big way

240
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all of a sudden. That's wild. Yep, yeah it was.

241
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It was like very cool to like see them deliver

242
00:10:45,559 --> 00:10:47,679
on this thing. Then, you know, I'd heard the rumblings.

243
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We were saying, oh, it could be Ninja Guiden, and

244
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I know everyone was like they just announced Ninja Gay

245
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and Jeff, you're stupid. Well we'll see, and here we are.

246
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But it's like that this is a game that they

247
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did a very good job of, Like, oh, this looks

248
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important and big and like Ninja Guide in his back.

249
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So very excited about that, Surprised about the collaboration between

250
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Team Ninja and Platinum. But yeah, it makes a lot

251
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of sense to me when you see it, like actually

252
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put out into a video for a video game that

253
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is coming out this year.

254
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Speaker 4: It is surprising because you know, Team Ninja does develop

255
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a lot of game on it, so sending a lot

256
00:11:18,799 --> 00:11:20,879
of action games on its own. Recently, you know, they

257
00:11:20,919 --> 00:11:24,960
made a Final Fantasy game, so it's almost a little weird, like, oh,

258
00:11:25,039 --> 00:11:27,279
you know, here's your baby and you're not developing that

259
00:11:27,279 --> 00:11:30,679
one yourself. But also, hey, yeah, sure get Platinum Games involved.

260
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They've done gonna work. They've had a bit of a

261
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rough go lately, and they lost some key members, so

262
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you know, this is a good chance for them to

263
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re establish themselves at a time when you know, I

264
00:11:40,720 --> 00:11:42,879
thought they were basically done. I thought they're maybe going

265
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to announce closing at any moment. So this is a

266
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pretty nice potential second win for them.

267
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Speaker 1: Yeah, I hope. So, and then they had one more

268
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thing attached to just the Ninja guidance segment.

269
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Speaker 2: They started playing it and.

270
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Speaker 1: I'm like, well, what is this looks like the older

271
00:11:58,320 --> 00:12:01,639
Ninja Guden game remade in a new engine, And that's

272
00:12:01,679 --> 00:12:04,720
exactly what it was Ninja Guide into Black. They're giving

273
00:12:04,720 --> 00:12:07,440
the black treatment to Ninja Guide into at the same

274
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thing they did to Ninja Guiden, and we I mean,

275
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you played this now, I'm gonna play this tonight. Still,

276
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I'm very excited. It looks fantastic. How is it feeling

277
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for you?

278
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Speaker 3: Yeah, it feels great.

279
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Speaker 1: You know.

280
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Speaker 3: I played the first Ninja guid in.

281
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Speaker 4: Not too long ago as part of the game as

282
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a game club, and I had a great time with that.

283
00:12:27,360 --> 00:12:29,159
And this is sunny because you know, it does feel

284
00:12:29,200 --> 00:12:32,360
like that still, and it's that very specific, kind of

285
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flashy but visceral, really satisfying combat style that it's not

286
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just a Double may Cry clone or a God of

287
00:12:40,120 --> 00:12:44,960
Wark clone. It's very bespoke. But it looks really good, right,

288
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and I think it's Unreal Engine five now it is.

289
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So it's just absolutely stunning looking. But you know, so

290
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has all the kind of the quirks and charm of

291
00:12:52,799 --> 00:12:55,559
a three sixty game. Maybe a little bit of some

292
00:12:55,600 --> 00:12:57,799
stuff that great people like the camera being a little

293
00:12:57,840 --> 00:13:02,200
weird sometimes, right, But yeah, playing on Xbox, it looks

294
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very nice. It plays really well. I'm having a great

295
00:13:05,720 --> 00:13:07,799
time with that. Just you know, I love you know,

296
00:13:07,840 --> 00:13:10,799
waking up and not not having no idea I'm going

297
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to be playing Ninja Guiding too later that day because

298
00:13:14,480 --> 00:13:15,320
for some reason.

299
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Speaker 1: Right, yeah, shadow drops are fantastic. Yeah, I say does

300
00:13:18,320 --> 00:13:20,240
not maybe not always the right choice, but I always

301
00:13:20,360 --> 00:13:22,840
enjoy them, and I think it's gonna work out totally

302
00:13:22,919 --> 00:13:23,480
fine here.

303
00:13:23,360 --> 00:13:25,159
Speaker 4: This case, this is an example of that being a

304
00:13:25,159 --> 00:13:27,639
pretty right choice, right yep, because you know, it's it's

305
00:13:27,639 --> 00:13:30,559
almost really more about getting people say about Ninja Guiding

306
00:13:30,600 --> 00:13:33,279
four and reintroducing them to this series.

307
00:13:33,320 --> 00:13:34,919
Speaker 3: So yeah, that that made a lot of sense.

308
00:13:35,399 --> 00:13:37,879
Speaker 1: Yeah, I people Will and Shad were like, hey, who's

309
00:13:37,919 --> 00:13:41,039
who developed this this remaster slash remake? You know, it's

310
00:13:41,200 --> 00:13:43,279
remade Visuals and Unreal Engine five, So I guess we'll

311
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call it a remake. I mean just this Team Ninja,

312
00:13:45,960 --> 00:13:48,840
uh you know, and it's Koe techmo is listed as

313
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the developer on Steam. But then, like when you look

314
00:13:51,039 --> 00:13:52,759
at the video, just as Team Ninja, I think Team

315
00:13:52,799 --> 00:13:54,480
Ninja just did. This is the kind of thing it

316
00:13:54,519 --> 00:13:56,399
would be very easy for them to pull.

317
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Speaker 4: Off, and you know, maybe this was kind of part

318
00:13:58,159 --> 00:14:00,960
of the training or proves the concept here. Right, Let's

319
00:14:01,080 --> 00:14:03,960
let's see what happens with uh, yeah, we take care

320
00:14:03,960 --> 00:14:05,600
of this and then yeah, we'll be in a good place.

321
00:14:05,679 --> 00:14:06,840
Speaker 1: I mean the kind of thing you do when you're

322
00:14:06,840 --> 00:14:09,080
trying to get familiar with Unreal Engine five. Yeah, sure

323
00:14:09,120 --> 00:14:12,840
I could see that. Uh South of Midnight most we've

324
00:14:12,879 --> 00:14:14,960
had a chance to get a glimpse of this game

325
00:14:15,039 --> 00:14:19,320
as well. It is character action game as well, and

326
00:14:19,720 --> 00:14:24,080
you know, it maybe not as sort of electric in

327
00:14:24,159 --> 00:14:26,240
terms of its character action as a Ninja guid in,

328
00:14:26,799 --> 00:14:31,399
but it's got like that oozing style from the American South,

329
00:14:31,799 --> 00:14:34,360
uh and and and telling the game telling a story

330
00:14:34,360 --> 00:14:37,600
from very different specific culture. It looks awesome as well

331
00:14:37,960 --> 00:14:40,200
that the character designs are you know, blow me away.

332
00:14:40,200 --> 00:14:42,799
I just think in general this game looks really interesting.

333
00:14:43,240 --> 00:14:45,120
How'd you feel? How'd you find it? Yeah?

334
00:14:45,120 --> 00:14:46,919
Speaker 3: Exactly. I do think it looks really nice.

335
00:14:46,919 --> 00:14:49,679
Speaker 4: I you know, I want to kind of get a

336
00:14:49,679 --> 00:14:53,879
feel for that combat myself to see how Yes, I

337
00:14:54,039 --> 00:14:57,320
like it, but it looks like it should be pretty slick. Yeah,

338
00:14:57,399 --> 00:15:00,320
it is just visually so strict, you know. I am

339
00:15:00,399 --> 00:15:02,000
glad that it's that kind of game.

340
00:15:02,039 --> 00:15:02,200
Speaker 1: You know.

341
00:15:02,200 --> 00:15:03,879
Speaker 4: When I first saw this, for a while, I was like,

342
00:15:03,919 --> 00:15:06,120
what is this? I don't even know is this you know,

343
00:15:06,960 --> 00:15:08,519
I hate this play like this. I was like, is

344
00:15:08,519 --> 00:15:11,039
this gonna be another hell Blade? What's going on here?

345
00:15:11,360 --> 00:15:11,559
Speaker 1: Yeah?

346
00:15:11,759 --> 00:15:11,840
Speaker 5: Right?

347
00:15:11,960 --> 00:15:12,639
Speaker 2: Yeah totally.

348
00:15:13,840 --> 00:15:15,679
Speaker 4: Maybe still was a little bit that flavor, Like I'm

349
00:15:15,679 --> 00:15:18,480
still a little bit worried that it's mostly like a

350
00:15:18,600 --> 00:15:22,159
story with some action stuff and people who will really

351
00:15:22,159 --> 00:15:25,240
appreciate that, and that's fine, but just personally.

352
00:15:25,559 --> 00:15:28,519
Speaker 1: Yeah, I'm looking at the action and I am kind

353
00:15:28,519 --> 00:15:31,960
of wondering. I'm like, does this look good to me?

354
00:15:32,120 --> 00:15:34,000
And I'm like, Okay, I just need to get my

355
00:15:34,000 --> 00:15:35,600
hands on it, because I'm having a hard time telling

356
00:15:35,679 --> 00:15:37,919
if if this is something I'm going to enjoy playing

357
00:15:37,960 --> 00:15:40,639
or not. But as far as like presenting the cool

358
00:15:40,639 --> 00:15:45,000
world and characters and enemies and music and sound and style,

359
00:15:46,240 --> 00:15:48,039
it's got it going on in those terms.

360
00:15:47,960 --> 00:15:50,480
Speaker 4: Right, because some action guys can fall into pitfalls, And

361
00:15:51,159 --> 00:15:53,360
I was thinking, even with Ninja Guidance, like one of

362
00:15:53,360 --> 00:15:55,200
the things I love about there's so many action games

363
00:15:55,200 --> 00:15:57,000
where it feels like you're just kind of wailing on

364
00:15:57,000 --> 00:15:59,000
an enemy and all the other enemies are waiting to

365
00:15:59,039 --> 00:16:01,000
take their turn, know that kind of thing.

366
00:16:01,360 --> 00:16:04,159
Speaker 3: That's not what's going on Vinja guid And so like,

367
00:16:04,240 --> 00:16:04,639
you know, I don't.

368
00:16:04,679 --> 00:16:06,679
Speaker 4: I don't want South Midnight to be one of these

369
00:16:06,759 --> 00:16:08,919
kind of just mash the X button and then use

370
00:16:08,960 --> 00:16:12,000
your cool down abilities when they're ready kind of action games.

371
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Speaker 1: Right.

372
00:16:12,480 --> 00:16:14,440
Speaker 3: Yeah, So that's that's kind of the thing I worry about.

373
00:16:14,440 --> 00:16:18,039
But exactly it's an unfounded worry right now, right exactly,

374
00:16:18,120 --> 00:16:18,799
just got to get.

375
00:16:18,639 --> 00:16:19,279
Speaker 2: Our hands on it.

376
00:16:20,240 --> 00:16:24,200
Speaker 1: And so that means Doom the Dark Ages that is,

377
00:16:24,320 --> 00:16:27,320
you know, May fifteenth, that release date leaked. It was accurate.

378
00:16:28,519 --> 00:16:31,879
Doom guy has a shield saw it can he can

379
00:16:31,919 --> 00:16:34,279
parry stuff with it. He can throw it, which was

380
00:16:34,320 --> 00:16:37,919
stun locks even like large enemies. It looked awesome. It

381
00:16:37,960 --> 00:16:42,039
can deflect projectiles. And then they are are they're looking

382
00:16:42,080 --> 00:16:45,679
more towards Doom one than like Doom twenty sixteen in

383
00:16:45,799 --> 00:16:49,679
Eternal for combat inspiration. So yeah, he's it's just like

384
00:16:49,799 --> 00:16:53,320
gameplays more grounded, I suppose, is how they're putting it

385
00:16:53,360 --> 00:16:56,120
as well. And Christian helped right down here, dude can

386
00:16:56,120 --> 00:16:59,000
strave to evoke the gameplay of classic Doom. So yeah,

387
00:16:59,000 --> 00:17:04,960
there you go. I think this game looks awesome. I

388
00:17:05,480 --> 00:17:08,680
think they just really kind of nailed a cool new

389
00:17:08,759 --> 00:17:11,640
idea for Doom that delivers what you want in a

390
00:17:11,640 --> 00:17:14,279
way you weren't necessarily expecting, which is exactly what you

391
00:17:14,319 --> 00:17:16,480
need to do with a sequel to a franchise like Doom, right.

392
00:17:17,279 --> 00:17:19,720
Speaker 4: Yeah, and you know, there's like some big surprises, like

393
00:17:19,759 --> 00:17:22,319
the giant mech thing that he's riding on, even just

394
00:17:22,400 --> 00:17:25,400
some small things like that melee weapon being this flail

395
00:17:25,720 --> 00:17:29,119
which ties so much into the kind of medieval vibe

396
00:17:29,119 --> 00:17:31,960
going on here, and it just looks really cool. It's

397
00:17:31,960 --> 00:17:35,559
interesting how the glory kills work differently now, so you

398
00:17:35,559 --> 00:17:38,200
don't have that animation play and that's good in the

399
00:17:38,279 --> 00:17:42,279
sense that they're faster and they don't sort of awkwardly

400
00:17:42,400 --> 00:17:44,559
snap you in front of the enemy right in that

401
00:17:44,640 --> 00:17:46,559
kind of weird way. But they are going to lose

402
00:17:46,640 --> 00:17:50,960
some of that kind of visceral fatality fun that was

403
00:17:51,000 --> 00:17:53,319
going on there. It might be a trade off worth doing,

404
00:17:53,599 --> 00:17:55,119
but I am curious to give it a try.

405
00:17:55,519 --> 00:17:57,400
Speaker 1: Yeah. I think they're just at a point where it's like,

406
00:17:57,480 --> 00:17:59,440
you know, I think one of the issues with Eternal

407
00:17:59,559 --> 00:18:03,160
was they got so elaborate that it maybe did break

408
00:18:03,240 --> 00:18:04,920
up the flow a little bit, and it's like, well, yeah,

409
00:18:04,960 --> 00:18:07,000
you're going to make me even more elaborate in this

410
00:18:07,039 --> 00:18:09,640
one to sort of keep escalating, so they probably makes

411
00:18:09,680 --> 00:18:12,039
sense to sort of abandon that and try.

412
00:18:11,839 --> 00:18:13,839
Speaker 2: To readjust what the glory kills can be.

413
00:18:14,200 --> 00:18:16,039
Speaker 1: Now in the video, I think we saw the glory

414
00:18:16,079 --> 00:18:18,960
kills were kind of just kicking them really hard, and

415
00:18:19,000 --> 00:18:21,799
then maybe they would flop around and ragged all the enemies.

416
00:18:23,359 --> 00:18:26,720
My expectation there is that is something you can upgrade

417
00:18:26,799 --> 00:18:30,359
and then the glory kill becomes more visceral while still

418
00:18:30,400 --> 00:18:33,240
remaining very fluid in part of the normal combat. They

419
00:18:33,279 --> 00:18:36,000
probably did not spill the entire beings on what that's

420
00:18:36,039 --> 00:18:38,039
going to look like in this trailer. Yeah.

421
00:18:38,119 --> 00:18:39,640
Speaker 4: The other thing they seem to kind of go out

422
00:18:39,640 --> 00:18:42,319
of their way to not putting up this emphasis in

423
00:18:42,400 --> 00:18:45,279
the first person platforming that I think threw some people

424
00:18:45,319 --> 00:18:46,200
off with Eternal.

425
00:18:46,519 --> 00:18:48,119
Speaker 2: Yeah, yeah, I mean Eternal still there.

426
00:18:48,240 --> 00:18:50,400
Speaker 1: I think where they're at with Doom is they are

427
00:18:50,440 --> 00:18:51,880
going to kind of pick a couple of things they

428
00:18:51,920 --> 00:18:53,680
want to focus on with each one of these games

429
00:18:54,000 --> 00:18:56,400
and go hard on that and not try to do everything,

430
00:18:56,759 --> 00:18:59,799
which is probably the right move for this franchise.

431
00:19:00,000 --> 00:19:01,720
Speaker 2: Doesn't always have to have all the stuff they had

432
00:19:01,759 --> 00:19:02,559
before every.

433
00:19:02,400 --> 00:19:05,119
Speaker 1: Time, just you know, keep doing cool stuff and then

434
00:19:05,160 --> 00:19:09,759
just be a metal album cover come to life and

435
00:19:09,799 --> 00:19:12,400
you're gonna have probably a pretty good doom on your hands.

436
00:19:13,319 --> 00:19:16,279
And then there was a dragon you can fight giant

437
00:19:16,359 --> 00:19:21,240
Kaiju by getting into a doom guy mech's. Yeah, they're

438
00:19:21,279 --> 00:19:24,160
just doing cool stuff with doing the dark ages. So yeah,

439
00:19:24,200 --> 00:19:26,839
that was the show. I think we got everything there, Yes,

440
00:19:26,880 --> 00:19:30,519
we got everything. I was again, I was impressed, really

441
00:19:30,559 --> 00:19:32,960
excited about all of these games.

442
00:19:33,160 --> 00:19:34,960
Speaker 3: Yeah, I definitely really liked it.

443
00:19:34,960 --> 00:19:37,960
Speaker 4: I can't imagine disliking it unless you know, you had

444
00:19:37,960 --> 00:19:39,759
some darling you were expecting, you know. I think there's

445
00:19:39,759 --> 00:19:41,480
a lot of people who are really hoping the Oblivion

446
00:19:41,480 --> 00:19:43,680
remake was going to be here, and it wasn't, so

447
00:19:43,920 --> 00:19:45,680
it could be hard to look past that.

448
00:19:45,839 --> 00:19:48,079
Speaker 3: But boy, all these games looks good.

449
00:19:48,240 --> 00:19:49,960
Speaker 4: That we got to see a lot of gameplay, we

450
00:19:50,039 --> 00:19:51,319
got to learn a lot, we got a lot of

451
00:19:51,400 --> 00:19:55,640
release dates, even very well paced. It's definitely the best

452
00:19:55,640 --> 00:19:57,400
one of these that Xbox has done.

453
00:19:57,839 --> 00:20:01,000
Speaker 1: Yeah, yeah, I think you know, they've done developer directs

454
00:20:01,000 --> 00:20:02,960
that were more like Nintendo directs in the past, and

455
00:20:03,039 --> 00:20:05,319
yet somehow like even though I prefer that format of

456
00:20:05,400 --> 00:20:07,960
just bang bang bang, here's you know, twenty games back

457
00:20:07,960 --> 00:20:11,119
to back somehow, this one it's just Oh's it was

458
00:20:11,160 --> 00:20:13,720
all bangers, all games that really just showed the best

459
00:20:13,720 --> 00:20:16,119
they've ever showed, and that went a long way for me.

460
00:20:18,079 --> 00:20:21,920
All Right, So we'll get past the Xbox Developer direct.

461
00:20:21,920 --> 00:20:24,160
If there's a PlayStation state of play sometime soon, we'll

462
00:20:24,200 --> 00:20:27,640
talk about that then. I meantime, people are kind of, hey, what, Sony,

463
00:20:27,680 --> 00:20:29,880
what are you doing? They won't stay silent for much longer,

464
00:20:30,000 --> 00:20:32,960
is my guess. So hopefully we get that soon and

465
00:20:33,000 --> 00:20:34,559
it gives us a good idea. I would just love

466
00:20:34,599 --> 00:20:35,920
for them to come out and be like here is

467
00:20:35,960 --> 00:20:38,519
when Wolverine is coming out later this year. That would

468
00:20:38,559 --> 00:20:42,319
really make this year feel especially exciting. But maybe they're

469
00:20:42,359 --> 00:20:44,720
waiting on GTA six like everyone else. I just I

470
00:20:44,759 --> 00:20:46,720
don't know if Tony should be worried about that.

471
00:20:46,839 --> 00:20:48,200
Speaker 3: Yeah, you can't sit around way forever.

472
00:20:48,279 --> 00:20:50,559
Speaker 4: And I mean, yep, I thought the whole the whole

473
00:20:51,400 --> 00:20:55,279
point is supposed to be that GT six is going

474
00:20:55,359 --> 00:20:58,279
to make people buy a placation fives, so hopefully they

475
00:20:58,319 --> 00:21:00,359
will buy at least one other game, right, you got

476
00:21:00,359 --> 00:21:04,359
to show them what that one other game is, So yeah.

477
00:21:04,559 --> 00:21:06,759
Speaker 3: Yeah, you can't descend on your thumbs forever here.

478
00:21:07,119 --> 00:21:10,279
Speaker 1: Yeah for sure, special next months. To know, if I

479
00:21:10,279 --> 00:21:12,319
saw his tweet, I don't use Twitter. It's the one

480
00:21:12,319 --> 00:21:13,960
you sent me. Because if they think if that's the case,

481
00:21:14,000 --> 00:21:14,720
then I saw that one.

482
00:21:14,799 --> 00:21:16,880
Speaker 3: Yeah, I'm like not even on that thing anymore.

483
00:21:16,960 --> 00:21:18,960
Speaker 1: Yeah, yeah, I just like I glanced at Twitter just

484
00:21:19,279 --> 00:21:21,160
during work a couple of times, and then that's it

485
00:21:22,319 --> 00:21:25,519
all right. EA blames underperformance of Dragon Age and EA

486
00:21:25,599 --> 00:21:31,119
Football Club twenty five as it lowers forecast. Basically, dragon

487
00:21:31,160 --> 00:21:33,160
Age did about a half as well as they were expecting.

488
00:21:33,200 --> 00:21:35,759
They said it had one point five million players engaged

489
00:21:36,359 --> 00:21:38,599
versus the three million I guess they were expecting. They

490
00:21:38,640 --> 00:21:42,440
said it did almost half, so or maybe more than half,

491
00:21:42,440 --> 00:21:46,240
but yeah, basically one point five million. And then EA

492
00:21:46,319 --> 00:21:48,960
Football Club twenty five came up pretty short as well

493
00:21:49,319 --> 00:21:51,960
in terms of live service revenue. And that's probably a

494
00:21:52,000 --> 00:21:55,400
lot more money actually that they're worried about. Either way.

495
00:21:55,640 --> 00:21:57,559
They had they were expecting a certain amount of money

496
00:21:57,599 --> 00:21:59,720
for this fiscal year. They lowered it because of these

497
00:21:59,720 --> 00:22:03,039
two games, and they're like, hey, we intend to get

498
00:22:03,079 --> 00:22:07,319
back to making money next year, so you know, EA

499
00:22:07,799 --> 00:22:10,839
just one of many of these companies in a weird position.

500
00:22:11,440 --> 00:22:13,799
EA a little bit different than some because it has

501
00:22:13,960 --> 00:22:17,759
multiple very successful live service games, most of them are

502
00:22:17,799 --> 00:22:19,880
sports games, but they have Apex Legends and things like

503
00:22:19,920 --> 00:22:21,039
that as well.

504
00:22:21,039 --> 00:22:23,319
Speaker 4: The Epex Legends lost seventy five percent of its player

505
00:22:23,359 --> 00:22:25,880
based in twenty twenty four of though, so that one.

506
00:22:25,680 --> 00:22:28,039
Speaker 2: You know, yes, I mean it's yeah, it's coming to

507
00:22:28,119 --> 00:22:28,880
an end for sure.

508
00:22:28,920 --> 00:22:32,039
Speaker 1: And you know, it was almost a self fulfilling prophecy

509
00:22:32,079 --> 00:22:34,440
with that one, where it's like they thought themselves it

510
00:22:34,480 --> 00:22:36,319
was coming to an end, so like, let's stop investing

511
00:22:36,400 --> 00:22:38,440
it in a major way and then surprise, people are

512
00:22:38,799 --> 00:22:41,200
indeed done with it because you stopped investing in it

513
00:22:41,319 --> 00:22:43,400
in a major way. But whatever, I mean, who knows,

514
00:22:43,440 --> 00:22:45,920
maybe it would have gone that way regardless. It happened

515
00:22:45,920 --> 00:22:49,559
with Overwatch, so why wouldn't happen with Apex Legends. But yeah,

516
00:22:49,640 --> 00:22:52,079
they're most worried about making sure that stuff like EA

517
00:22:52,160 --> 00:22:56,480
Sports Football Club twenty five and the Ultimate Team Game

518
00:22:57,039 --> 00:22:59,200
inside of that are making a lot of money and

519
00:22:59,240 --> 00:22:59,559
it's not.

520
00:22:59,720 --> 00:23:02,200
Speaker 2: But I mean, you know, for.

521
00:23:02,200 --> 00:23:04,400
Speaker 1: EA, it's like, Okay, we've got to go back and

522
00:23:04,440 --> 00:23:08,400
then do more to make EAFC exciting again and it's okay, yeah,

523
00:23:08,440 --> 00:23:11,440
and then I personally, I'm more excited or more interested

524
00:23:11,480 --> 00:23:15,000
in Okay, So Dragon Age didn't do what you expected?

525
00:23:15,400 --> 00:23:17,480
Why do you think that is? And what happens next

526
00:23:17,480 --> 00:23:19,359
with these kinds of games? And I don't know.

527
00:23:19,400 --> 00:23:21,359
Speaker 2: For me, it's like I assume EA just loses interest.

528
00:23:21,440 --> 00:23:22,720
But I don't know, what do you think, right?

529
00:23:22,720 --> 00:23:25,880
Speaker 4: Because you know they're not Yeah, they definitely lose more

530
00:23:25,960 --> 00:23:28,200
money probably whatever happened with Football Club, but they're not

531
00:23:28,200 --> 00:23:30,640
going to stop making Football Club or doing anything to

532
00:23:30,640 --> 00:23:34,240
those studios. BioWare has been on such a nice already, right,

533
00:23:34,279 --> 00:23:36,640
I mean you know before this, their last two games

534
00:23:36,880 --> 00:23:42,400
were Anthem and Freaking Mass Effect and Dramata uh and

535
00:23:42,440 --> 00:23:43,000
then yeah.

536
00:23:43,119 --> 00:23:43,599
Speaker 3: This game.

537
00:23:44,240 --> 00:23:45,839
Speaker 4: I know, I see some people be like, well, how

538
00:23:45,920 --> 00:23:48,799
was one point five you know million not good enough?

539
00:23:48,799 --> 00:23:52,319
Speaker 3: And again it's players. It's not sold. Man, I don't

540
00:23:52,359 --> 00:23:54,279
know even if it was sold, and I get one

541
00:23:54,359 --> 00:23:56,400
million is a big number. I don't know if. I

542
00:23:56,440 --> 00:23:58,279
don't know if I could ever believe that was enough

543
00:23:58,480 --> 00:23:59,240
right for something?

544
00:23:59,359 --> 00:24:02,640
Speaker 2: Not Probably it's clearly not enough. The industry has grown

545
00:24:02,759 --> 00:24:03,240
so much.

546
00:24:03,680 --> 00:24:06,039
Speaker 1: I mean Mapisktel was on game this morning this morning,

547
00:24:06,039 --> 00:24:08,200
and he said the same thing. Budgets have increased, the

548
00:24:08,200 --> 00:24:11,640
console market's not increased at the same rate. And so

549
00:24:11,680 --> 00:24:13,599
it's like, you know, they're spending a ton of money

550
00:24:13,640 --> 00:24:15,240
on these games and they're selling to it. You can't

551
00:24:15,319 --> 00:24:18,000
keep selling to that same one million people over and

552
00:24:18,000 --> 00:24:20,119
over if as you are spending way more money on

553
00:24:20,160 --> 00:24:20,759
these games than.

554
00:24:20,680 --> 00:24:21,480
Speaker 2: You ever did before.

555
00:24:21,839 --> 00:24:24,720
Speaker 1: And of course, Vail Guard is a special case where

556
00:24:24,720 --> 00:24:26,079
it's a game that they were trying to make a

557
00:24:26,079 --> 00:24:28,680
live service game before they abandoned that and brought in

558
00:24:28,720 --> 00:24:31,519
a team to sort of resuscitate it and turn it

559
00:24:31,519 --> 00:24:33,880
into something completely different the game that we eventually got,

560
00:24:34,119 --> 00:24:36,440
and so that was going to be a long, drawn out,

561
00:24:36,720 --> 00:24:39,680
very expensive process. So they spend even more on it.

562
00:24:39,720 --> 00:24:41,960
But they did that because they thought it would sell

563
00:24:42,000 --> 00:24:45,319
way more than one point five million, their expectations being

564
00:24:45,480 --> 00:24:48,640
you know, three million, and again that's engaged players, so

565
00:24:48,680 --> 00:24:52,519
people who either played it through game Pass, ultimately play

566
00:24:52,720 --> 00:24:55,680
or an EA player or whatever. Yeah, and then and

567
00:24:55,960 --> 00:25:00,640
then bought it. But I mean, I don't know what

568
00:25:00,680 --> 00:25:02,279
the answer is because we see this from all these

569
00:25:02,279 --> 00:25:04,039
big publishers that they have these games and these big

570
00:25:04,079 --> 00:25:07,000
properties attached to it, things that have done well before,

571
00:25:07,480 --> 00:25:09,640
and they come out they get kind of you know,

572
00:25:09,880 --> 00:25:13,599
bs B plus's B minuses in terms of terms of

573
00:25:13,640 --> 00:25:14,640
the reviews.

574
00:25:14,839 --> 00:25:16,720
Speaker 2: And players just yawn at it.

575
00:25:16,880 --> 00:25:19,039
Speaker 1: And I mean, if we're not going to buy these

576
00:25:19,079 --> 00:25:21,960
games even when they're kind of just like, oh, this

577
00:25:22,000 --> 00:25:24,359
one's pretty okay. It has some issues, but it's pretty

578
00:25:24,400 --> 00:25:26,240
okay in a lot of ways. If people aren't going

579
00:25:26,279 --> 00:25:28,279
to pull up the seventy bucks for it, and many

580
00:25:28,319 --> 00:25:29,559
people are just not in the mood to do that

581
00:25:29,680 --> 00:25:32,119
right now because of various reasons, they're just going to

582
00:25:32,160 --> 00:25:33,079
stop making these games.

583
00:25:33,119 --> 00:25:34,799
Speaker 2: And I don't know who to blame.

584
00:25:34,839 --> 00:25:37,039
Speaker 1: I mean, obviously mismanagement from these companies trying to make

585
00:25:37,039 --> 00:25:38,960
it a live service game in the first place. Sure,

586
00:25:39,400 --> 00:25:41,319
but they made a game that's pretty decent and no

587
00:25:41,359 --> 00:25:41,839
one bought it.

588
00:25:42,200 --> 00:25:44,960
Speaker 4: Yeah, I mean, I'm trying to diagnose exactly what happened here,

589
00:25:45,000 --> 00:25:46,599
and there's a lot of things. There's a lot I

590
00:25:47,039 --> 00:25:49,240
do think that you know, not the first trailer, but

591
00:25:49,279 --> 00:25:52,119
you know that big trailer when they were actually starting

592
00:25:52,119 --> 00:25:55,839
the marketing campaign right that everybody hated because it was bad,

593
00:25:56,000 --> 00:25:59,240
It looked weird, it was just very Quippi. You know,

594
00:25:59,279 --> 00:26:01,200
I still hear people as they talk about say, like,

595
00:26:01,440 --> 00:26:03,519
you know, they don't like the writing in the game,

596
00:26:04,160 --> 00:26:06,440
and you know, I bet that's the case. I wonder

597
00:26:06,440 --> 00:26:08,480
how much of that is still just like they came

598
00:26:08,559 --> 00:26:11,920
into it kind of looking or feeling that kind of

599
00:26:11,960 --> 00:26:15,559
marvel clippiness and just getting ready to be revolted by

600
00:26:15,640 --> 00:26:17,440
it kind of a thing, right yep.

601
00:26:18,000 --> 00:26:20,160
Speaker 1: Yeah, I mean it's it's it's gonna be the combination

602
00:26:20,240 --> 00:26:23,279
of that. And I mean you're right that I think

603
00:26:23,279 --> 00:26:25,960
a trailer really did hurt people because they were just

604
00:26:26,000 --> 00:26:28,279
like what was going on here? And then people tuned out,

605
00:26:29,160 --> 00:26:29,960
and and then there were.

606
00:26:29,920 --> 00:26:32,079
Speaker 4: People don't do much of a reason to not have

607
00:26:32,160 --> 00:26:34,519
to spend seventy dollars, you know exactly.

608
00:26:34,599 --> 00:26:36,720
Speaker 1: And then the people that tuned in harder because of that,

609
00:26:36,799 --> 00:26:39,079
they tuned in because they wanted to hate it, and

610
00:26:39,480 --> 00:26:40,079
that took.

611
00:26:39,920 --> 00:26:42,319
Speaker 4: Off of course, right yeah, And that's a whole like

612
00:26:42,400 --> 00:26:46,039
you know, I alwayst hate saying it, right, but clearly

613
00:26:46,200 --> 00:26:46,839
like there is a.

614
00:26:46,880 --> 00:26:49,519
Speaker 3: There's a wave with these people. So if they do

615
00:26:49,640 --> 00:26:54,400
their targeting harassment campaigns, maybe it can't actually do some damage.

616
00:26:54,480 --> 00:26:56,240
As much as I would love to believe otherwise.

617
00:26:56,680 --> 00:26:58,160
Speaker 2: I mean, clearly it can poison the well.

618
00:26:58,400 --> 00:27:01,640
Speaker 1: And I think it's it's like, okay, so then what

619
00:27:01,720 --> 00:27:04,880
is the answer to that for these publishers. And it's

620
00:27:04,920 --> 00:27:07,359
gonna be not like, oh, we have to bend to

621
00:27:07,400 --> 00:27:10,160
the whims of these of these insane people. It's not

622
00:27:10,200 --> 00:27:12,599
gonna be it's gonna be like, why are we making

623
00:27:12,599 --> 00:27:14,720
games for these people at all? Like, it's why are

624
00:27:14,759 --> 00:27:17,839
we wasting our time and our money making games that

625
00:27:17,920 --> 00:27:22,240
try to please these assholes, these fickle children who are

626
00:27:22,279 --> 00:27:25,759
never happy with anything. Let's just stop doing that entirely

627
00:27:26,079 --> 00:27:27,920
and go make some more live service games and more

628
00:27:27,960 --> 00:27:32,039
mobile games. That's an audience that, yeah, they're payingless attention.

629
00:27:32,160 --> 00:27:34,519
That means they're also spending less money. Again, Mappis Kettella

630
00:27:34,559 --> 00:27:36,480
talked about this on Game This Morning this morning. They're

631
00:27:36,519 --> 00:27:38,920
they're spending less money sure, and they're paying less attention.

632
00:27:39,319 --> 00:27:41,799
That that painless attention is actually a good thing. Because

633
00:27:41,839 --> 00:27:43,960
there's so many of them, we'll just make it up

634
00:27:44,000 --> 00:27:47,839
in the aggregate. So, I mean, if I'm in charge

635
00:27:47,799 --> 00:27:49,640
of one of these big companies, I'm feeling pretty sour

636
00:27:49,720 --> 00:27:52,079
about trying to court the audience that I happen to

637
00:27:52,079 --> 00:27:52,839
be in right now.

638
00:27:53,119 --> 00:27:54,160
Speaker 2: Not feeling great about that.

639
00:27:54,200 --> 00:27:56,200
Speaker 1: But you know, I don't think this means that mass

640
00:27:56,200 --> 00:27:58,200
effect gets thrown in the trash or something like, we're

641
00:27:58,240 --> 00:27:59,119
still gonna get massive.

642
00:27:59,160 --> 00:28:01,480
Speaker 4: That's a yeah, I guess that's what it comes down to,

643
00:28:01,599 --> 00:28:04,240
because yeah, we're gonna get a mass effects.

644
00:28:04,279 --> 00:28:07,880
Speaker 3: But if that doesn't hit also just course of course.

645
00:28:07,680 --> 00:28:09,480
Speaker 1: Yes, that's it's it's we could put at that point.

646
00:28:09,599 --> 00:28:12,079
Speaker 4: Yes, it's done right, and then it's like it's this

647
00:28:12,160 --> 00:28:15,279
big bummer, especially when RPGs are succeeding so well in

648
00:28:15,319 --> 00:28:17,319
other places. And that's the other thing too, is that

649
00:28:17,359 --> 00:28:20,119
we are in a post boulders Gate three world and

650
00:28:20,160 --> 00:28:22,920
I think a lot of games with RPG roots or

651
00:28:23,039 --> 00:28:25,599
RPG mechanics are going to happen to maybe, you know,

652
00:28:25,680 --> 00:28:29,160
for so long the directive of streamline, streamline, streamline, maybe

653
00:28:29,160 --> 00:28:31,519
we need a un streamlined things a little bit.

654
00:28:32,119 --> 00:28:35,319
Speaker 1: I mean maybe it's it seems certain a certain to

655
00:28:35,359 --> 00:28:38,079
me to me that, uh, if you want to be

656
00:28:38,240 --> 00:28:42,839
a game that stands out, systems driven, complicated, deep, these

657
00:28:43,039 --> 00:28:47,319
are the guiding north stars, not polished and streamlined. That

658
00:28:47,519 --> 00:28:50,759
is I think these days it's a recipe for boredom

659
00:28:51,079 --> 00:28:53,839
to be to be streamlined, and people want their games

660
00:28:53,880 --> 00:28:57,079
to be kind of messy and interesting and have possibilities

661
00:28:57,359 --> 00:29:00,240
like Boulderskate three something to like really sink your teeth into.

662
00:29:00,440 --> 00:29:02,480
Speaker 4: It's gonna it's just gonna be much better to maybe

663
00:29:02,559 --> 00:29:05,039
target the five million people who are gonna be really

664
00:29:05,039 --> 00:29:08,960
interested in a mechanically deep BARTPG like that. Then you know,

665
00:29:09,039 --> 00:29:12,680
like the the two hundred million people who play Fortnite, right.

666
00:29:12,559 --> 00:29:13,559
Speaker 1: Well, yeah, I don't know.

667
00:29:13,599 --> 00:29:16,160
Speaker 3: That looks great, but you're just not gonna have it.

668
00:29:16,240 --> 00:29:18,559
Speaker 1: You're just not gonna get them. Yeah, And I and

669
00:29:18,599 --> 00:29:21,000
I think the industry really knows all this, right, because

670
00:29:21,160 --> 00:29:22,640
we're gonna have the Super Bowl here in a couple

671
00:29:22,680 --> 00:29:27,279
of weeks, right, And do you expect a single traditional

672
00:29:27,839 --> 00:29:31,119
single player video game to have a commercial during the

673
00:29:31,160 --> 00:29:33,160
Super Bowl, Because I just can't even imagine like what

674
00:29:33,240 --> 00:29:33,880
that would be.

675
00:29:34,720 --> 00:29:37,880
Speaker 3: Unless like US GTA six one to two, and I

676
00:29:37,920 --> 00:29:39,160
don't think so, right.

677
00:29:39,039 --> 00:29:41,160
Speaker 1: It would be just GTA six. It's not gonna be

678
00:29:41,559 --> 00:29:46,480
Assassin's Creed Shadows, right, No, So, but what would do

679
00:29:46,559 --> 00:29:49,440
it is? You know, Monopoly Go will probably could have

680
00:29:49,559 --> 00:29:53,240
ye not probably, not probably, but it could easily do one.

681
00:29:53,519 --> 00:29:55,319
Speaker 4: God, there was that one Super Bowl I remember it

682
00:29:55,359 --> 00:29:58,680
was like half of them were like random phone game.

683
00:29:58,680 --> 00:30:00,640
Speaker 3: Ads that I had never heard before.

684
00:30:00,839 --> 00:30:02,960
Speaker 1: Yeah, it's been that way for a long time right now.

685
00:30:03,079 --> 00:30:06,680
But it's like that is the industry saying, hey, we

686
00:30:07,119 --> 00:30:10,960
don't think the mainstream audience is going to suddenly swoop

687
00:30:11,000 --> 00:30:13,920
over to our cool, interesting game because we advertise during

688
00:30:14,000 --> 00:30:15,799
the Super Bowl, we're kind of just going after We're

689
00:30:15,880 --> 00:30:19,200
narrow casting after certain audiences and that's it. And if

690
00:30:19,640 --> 00:30:22,799
they've already accepted that, they've already accepted that there's a.

691
00:30:22,799 --> 00:30:24,400
Speaker 2: Ceiling on what they can do with these games.

692
00:30:24,480 --> 00:30:27,559
Speaker 1: And you know, I think games like Dragon Age and

693
00:30:27,880 --> 00:30:32,519
many Ubisoft games continue to prove that. So I think

694
00:30:32,519 --> 00:30:34,240
it's a little bit of a fever at the same time,

695
00:30:34,319 --> 00:30:37,079
a little bit of hey something that there's an some

696
00:30:37,160 --> 00:30:39,519
of the ales the video game industry and the people

697
00:30:39,519 --> 00:30:43,200
playing games. That fever will eventually break and we'll get

698
00:30:43,200 --> 00:30:45,240
on the other side of it, and it's like these

699
00:30:45,279 --> 00:30:47,079
companies will figure out the right kinds of games to

700
00:30:47,079 --> 00:30:50,559
get people excited again, and people will feel better about

701
00:30:50,599 --> 00:30:53,480
their finances and we'll be more open to trying some games.

702
00:30:53,480 --> 00:30:55,599
At seventy dollars even at some point here in the

703
00:30:55,599 --> 00:30:57,960
next couple of years. But in this moment in time,

704
00:30:58,119 --> 00:31:00,599
all of it just feels so rotten that no, no

705
00:31:00,640 --> 00:31:03,240
one's really ready to like let down their guard and

706
00:31:03,319 --> 00:31:07,240
begin thinking like, okay, maybe I will try seven out

707
00:31:07,279 --> 00:31:14,039
of ten for seventy bucks. Now, all right, let's see here. Yeah,

708
00:31:14,079 --> 00:31:16,880
the MPD report did come out, and I'm meant to

709
00:31:16,880 --> 00:31:18,759
talk about this with Matt this morning, but everything was

710
00:31:18,839 --> 00:31:21,680
kind of coming in hot. He had his report, and

711
00:31:22,000 --> 00:31:24,920
let's see, the total video games spending was down nine

712
00:31:24,960 --> 00:31:28,480
percent compared to last year, you know, pretty rough, and

713
00:31:28,599 --> 00:31:32,079
most of that was driven by a massive dip in hardware.

714
00:31:32,640 --> 00:31:36,200
Uh yeah, let's see here. Video game hardware spending was

715
00:31:36,240 --> 00:31:40,960
down twenty nine percent in or in December. That's that's

716
00:31:41,079 --> 00:31:45,640
rough stuff. Even like when consoles are kind of discounted

717
00:31:45,839 --> 00:31:47,839
and people have gift cards, they.

718
00:31:47,720 --> 00:31:49,319
Speaker 2: Didn't rush out to get new consoles.

719
00:31:49,359 --> 00:31:52,079
Speaker 1: That that audience has already gotten consoles and they're just

720
00:31:52,119 --> 00:31:55,599
not out there picking up new ones. Video game content

721
00:31:55,720 --> 00:31:59,920
was also down five percent, just overall not not fantastic.

722
00:32:00,759 --> 00:32:02,519
This kind of speaks to what we were just talking about.

723
00:32:02,559 --> 00:32:04,079
So we don't have to go super deep on this mic.

724
00:32:04,200 --> 00:32:05,720
Did you get a chance to look at the MPD

725
00:32:05,920 --> 00:32:07,000
Sircana report today?

726
00:32:07,440 --> 00:32:10,400
Speaker 4: Yeah, And you know I always kind of look at

727
00:32:10,400 --> 00:32:11,400
the software rankings.

728
00:32:11,400 --> 00:32:13,599
Speaker 3: That's the thing that I'm get most interested in. Yeah,

729
00:32:13,599 --> 00:32:17,079
I'm looking at that. Yeah, and you know, so you know,

730
00:32:17,079 --> 00:32:18,200
if you'll get the top ten.

731
00:32:18,279 --> 00:32:20,799
Speaker 4: It's a lot of familiar names and no new releases,

732
00:32:21,480 --> 00:32:24,759
some stuff with like surprising bumps here Sonic X Shadow

733
00:32:24,839 --> 00:32:26,279
Generations went from eight to six.

734
00:32:26,359 --> 00:32:26,599
Speaker 1: Again.

735
00:32:26,640 --> 00:32:29,640
Speaker 4: This is the holiday month now, right, Even Astrobot went

736
00:32:29,640 --> 00:32:32,279
from thirteen to eighth, and that's it's like fourth month.

737
00:32:33,319 --> 00:32:35,359
The only new game on this top twenty jet is

738
00:32:35,400 --> 00:32:37,759
Indiana Jones in the Great Circle at fourteen.

739
00:32:38,680 --> 00:32:38,920
Speaker 1: Now.

740
00:32:39,119 --> 00:32:42,359
Speaker 4: Somebody asked Matt on Blue Sky directly, like, hey, is

741
00:32:42,359 --> 00:32:44,880
that like good for it? And he said, yeah, it's

742
00:32:44,920 --> 00:32:47,519
pretty good for a game just on Xbox and PC.

743
00:32:48,720 --> 00:32:51,240
And you know, I'll take his word for it. That

744
00:32:51,279 --> 00:32:53,920
doesn't look very good to me.

745
00:32:54,240 --> 00:32:55,279
Speaker 2: It doesn't look very strong.

746
00:32:55,480 --> 00:32:58,720
Speaker 3: No, it doesn't look good. And boy is this looking

747
00:32:58,720 --> 00:32:59,000
at that?

748
00:32:59,079 --> 00:33:02,480
Speaker 4: I'm like, man, Microsoft is never going to release a

749
00:33:02,559 --> 00:33:04,960
game that doesn't come out on PlayStation on the same

750
00:33:05,079 --> 00:33:09,240
data at least very close again. Fourteen Astrobot and it's

751
00:33:09,640 --> 00:33:12,000
fourth month, and Astropod's not like supposed to be one

752
00:33:12,000 --> 00:33:15,519
of the huge SODI franchises, right, and it's fourth month.

753
00:33:15,599 --> 00:33:19,559
It isn't Break seven, India Jones, Rake fourteen.

754
00:33:19,559 --> 00:33:22,319
Speaker 1: And these. I mean this includes all of Indiana Jones's sales,

755
00:33:22,319 --> 00:33:25,279
none of its game pass downloads, but all of its

756
00:33:25,440 --> 00:33:29,119
physical sales on console, and it's digital sales on console

757
00:33:29,240 --> 00:33:32,799
and on Steam. It's all it's And really it would

758
00:33:32,799 --> 00:33:35,359
be the Xbox game story as well, because there's no

759
00:33:35,400 --> 00:33:39,440
asterisk asterisk. Microsoft shares all the data here, and it's

760
00:33:39,480 --> 00:33:42,759
behind you know, Marvel's Spider Man two, you know from

761
00:33:43,079 --> 00:33:46,160
years ago. That's it's you know, it's behind Elden Ring,

762
00:33:46,599 --> 00:33:50,440
Dragon Ball, Sparking zero. Now, I mean, I guess here

763
00:33:50,559 --> 00:33:54,160
is Indiana Jones probably did sell a lot of game Pass,

764
00:33:53,680 --> 00:33:57,440
but I don't know how much Microsoft cares about that anymore.

765
00:33:57,480 --> 00:33:59,119
I know they you know, that was for years and

766
00:33:59,279 --> 00:34:01,759
years and heads like that's what they're doing. That's the

767
00:34:01,759 --> 00:34:04,200
whole business model. I don't think that's the whole business

768
00:34:04,200 --> 00:34:06,519
model anymore. It's about making money from all this money

769
00:34:06,519 --> 00:34:09,400
they're spending on making these things in the first place. Yeah,

770
00:34:09,440 --> 00:34:12,679
this doesn't look great. Yeah, you're right, But I think

771
00:34:12,840 --> 00:34:14,480
I think you're right. The day it's done. This is

772
00:34:14,599 --> 00:34:16,960
from now on, these games are going out everywhere as

773
00:34:17,039 --> 00:34:20,079
quickly as possible. I don't think there's any chance that

774
00:34:20,079 --> 00:34:21,679
that cat goes back into the bag.

775
00:34:22,800 --> 00:34:23,880
Speaker 2: But yeah, Black.

776
00:34:23,639 --> 00:34:27,199
Speaker 1: Ops six is at number one, and Madden College Football

777
00:34:27,199 --> 00:34:30,880
twenty five, E Sports FC twenty five, Super Mario Party

778
00:34:30,960 --> 00:34:34,559
Jamboree at Super Mario Party is like one of those Juggernauts,

779
00:34:34,639 --> 00:34:39,320
isn't it. It is Signic Cross Shadow Generations at number six. Yeah,

780
00:34:39,400 --> 00:34:43,800
Hogwarts last still seven. Yeah, there's a couple of these

781
00:34:43,840 --> 00:34:46,280
games right that just joined the Juggernauts, and Hogwarts was

782
00:34:46,280 --> 00:34:49,079
definitely one of those. Yeah, it is impressive.

783
00:34:49,159 --> 00:34:51,960
Speaker 4: Estrabo today clearly got a holiday boost and maybe even

784
00:34:51,960 --> 00:34:53,199
a game awards boost there.

785
00:34:53,280 --> 00:34:54,519
Speaker 1: Huh Yeah, I think a little bit of a game

786
00:34:54,519 --> 00:34:56,239
awards boost is kind of what that seems like. So

787
00:34:56,360 --> 00:34:57,280
good for it. I'm glad.

788
00:34:57,320 --> 00:34:58,320
Speaker 2: I'm glad that that happened.

789
00:34:59,480 --> 00:35:02,639
Speaker 1: All right, let's see here, last thing, I think I

790
00:35:02,719 --> 00:35:08,679
have celestevs cancel next game after falling out and difficult development. Basically.

791
00:35:09,119 --> 00:35:12,960
Maddy Thorston, creator of Celeste along with other people wrote

792
00:35:12,960 --> 00:35:16,039
a blog post saying they are canceling It's earth Blade.

793
00:35:16,079 --> 00:35:17,840
Earth Blake, which was going to be their new two

794
00:35:17,920 --> 00:35:22,400
D pixel adventure action game, looked really cool, really promising.

795
00:35:22,400 --> 00:35:24,519
A lot of people were really looking forward to it.

796
00:35:24,559 --> 00:35:26,960
I love Celeste, so of course was going to play

797
00:35:27,000 --> 00:35:30,039
whatever they do next. They're canceling the game. It's not

798
00:35:30,079 --> 00:35:32,519
going to come out, they said a couple of reasons.

799
00:35:32,920 --> 00:35:36,679
For one. Development development became a slog and they weren't

800
00:35:36,719 --> 00:35:39,039
like they got kind of they said that too ambitious.

801
00:35:39,079 --> 00:35:41,360
They tried to like follow up the success of Celeste

802
00:35:41,400 --> 00:35:43,880
was something bigger and better, and then that really got

803
00:35:43,920 --> 00:35:46,719
to them. And then that combined with the fact that

804
00:35:46,760 --> 00:35:49,679
they had a falling out with their Pixel artist over

805
00:35:49,880 --> 00:35:53,159
the IP rights for Celeste, something that they've since settled,

806
00:35:53,320 --> 00:35:55,679
they said, but after settling it, they decided they should

807
00:35:55,679 --> 00:35:58,320
go their separate ways. When they take that, combined with

808
00:35:58,360 --> 00:36:01,719
the slog of development, like, let's just cut our losses here.

809
00:36:02,639 --> 00:36:05,039
And while I'm disappointed, Mike, I mean, it sounds like

810
00:36:05,039 --> 00:36:05,920
probably the right move.

811
00:36:07,360 --> 00:36:10,719
Speaker 4: Yeah, it's very interesting. You're so kind of transparent and

812
00:36:11,480 --> 00:36:13,440
honest about what happened here.

813
00:36:13,519 --> 00:36:14,760
Speaker 2: It seems like Maddie for sure.

814
00:36:15,360 --> 00:36:19,320
Speaker 4: Yeah, and it's just yeah, it's it's always a little

815
00:36:19,360 --> 00:36:22,440
sad when it's like, yeah, there's a falling out over

816
00:36:22,639 --> 00:36:25,440
money basically, right, and they kind of were cordial about it,

817
00:36:25,800 --> 00:36:28,039
but you imagine there are maybe some not so cordial

818
00:36:28,079 --> 00:36:28,800
moments there.

819
00:36:29,079 --> 00:36:29,480
Speaker 1: You know.

820
00:36:29,320 --> 00:36:31,840
Speaker 4: You know, company makes this amazing game like Celeste, and

821
00:36:31,840 --> 00:36:34,519
they have a success, and you know you want to

822
00:36:35,360 --> 00:36:38,159
always hope that just leads to nice things for these people,

823
00:36:39,079 --> 00:36:41,079
but there's always this expectation that you got to get

824
00:36:41,079 --> 00:36:43,039
bigger and better. And they even talked about, yeah, we

825
00:36:43,079 --> 00:36:45,280
expanded and we had all these people in it now

826
00:36:45,719 --> 00:36:46,719
like they're kind of all gone.

827
00:36:46,840 --> 00:36:48,880
Speaker 3: That just that didn't really work out.

828
00:36:48,920 --> 00:36:52,119
Speaker 4: Right, We weren't really able to figure this game out

829
00:36:52,159 --> 00:36:55,800
and started becoming an unpleasant thing to work on it.

830
00:36:55,800 --> 00:36:57,800
It's a bummer because that game looks good and at

831
00:36:57,800 --> 00:36:59,440
the time like, yeah, this is the next game from

832
00:36:59,480 --> 00:37:02,199
the people from Celeste, it's gonna be a big deal

833
00:37:02,239 --> 00:37:03,719
and that's not gonna be anything.

834
00:37:03,840 --> 00:37:05,280
Speaker 3: It's just kind of a whiplash.

835
00:37:05,559 --> 00:37:05,800
Speaker 2: Yep.

836
00:37:06,000 --> 00:37:09,159
Speaker 1: Yeah, it's uh, you know I think that they said

837
00:37:09,360 --> 00:37:12,079
as much that they are going to begin working on

838
00:37:12,280 --> 00:37:16,360
smaller projects. They're gonna try to do something more more

839
00:37:16,400 --> 00:37:20,440
reasonable in scale and size, and I'm like, yeah, that's

840
00:37:20,440 --> 00:37:24,280
that's definitely what you should be doing powerful too, Hey,

841
00:37:24,400 --> 00:37:27,239
I would take I mean I would like that. I

842
00:37:27,280 --> 00:37:29,159
know you said as and yeah, maybe there's a lesson here,

843
00:37:29,199 --> 00:37:32,480
like you don't always just have to get bigger and

844
00:37:32,599 --> 00:37:36,320
bigger and bigger, right, I mean, well, you know, Celeste's

845
00:37:36,360 --> 00:37:39,280
already actually a pretty big game for me, right what

846
00:37:39,400 --> 00:37:41,800
it was, you know, and so much like jam packed

847
00:37:41,800 --> 00:37:42,119
into it.

848
00:37:42,199 --> 00:37:45,440
Speaker 4: Yeah, yeah, exactly, So maybe there's a I mean, hey,

849
00:37:45,440 --> 00:37:47,840
this is basically what happens with sports story too, right,

850
00:37:47,840 --> 00:37:51,000
except they just released the game and they kind of

851
00:37:51,119 --> 00:37:53,079
went through the slog and it came out and that

852
00:37:53,079 --> 00:37:54,639
didn't make anybody happy either.

853
00:37:54,719 --> 00:37:56,760
Speaker 3: It's difficult out there. It's hard to make games.

854
00:37:57,320 --> 00:37:59,039
Speaker 4: Uh, it's hard when you expand your team and all

855
00:37:59,079 --> 00:38:01,239
of a sudden you're deal with a lot of different

856
00:38:01,920 --> 00:38:05,840
personalities and different positions and I want to say egos,

857
00:38:05,880 --> 00:38:09,760
but you know, things get exponentially more complicated of course.

858
00:38:09,800 --> 00:38:12,440
Speaker 1: Yeah. It's you know, human beings are complicated and messy,

859
00:38:12,480 --> 00:38:15,800
and it's every team has this sort of issue. And

860
00:38:16,039 --> 00:38:19,719
you know, I think that when you are are setting

861
00:38:19,760 --> 00:38:21,519
out and you do have a success and you are

862
00:38:21,559 --> 00:38:24,000
trying to follow that follow that up. Yeah, this just

863
00:38:24,119 --> 00:38:26,599
naturally happens, and it's what you know, it seems like

864
00:38:26,639 --> 00:38:31,159
clearly what's happening with something I'll just call it Spoon Heaven,

865
00:38:32,320 --> 00:38:32,840
Silk Song.

866
00:38:32,920 --> 00:38:35,599
Speaker 3: Everybody he means, don't Silk Song.

867
00:38:36,760 --> 00:38:40,079
Speaker 1: Like they just want they get so perfectionist about it

868
00:38:40,159 --> 00:38:42,360
because you know, people love their first game. They want

869
00:38:42,360 --> 00:38:44,000
to make people to feel the same way about their

870
00:38:44,039 --> 00:38:45,960
next one, and.

871
00:38:45,639 --> 00:38:49,239
Speaker 3: They already made like maybe the biggest special venia ever

872
00:38:49,360 --> 00:38:51,119
in terms of the size of that thing.

873
00:38:51,519 --> 00:38:53,760
Speaker 1: It's so yeah, you know, it's always like, man, we're

874
00:38:53,800 --> 00:38:54,159
Silk Song.

875
00:38:54,199 --> 00:38:55,960
Speaker 4: It's not That's when I sit down think about I'm like,

876
00:38:56,360 --> 00:38:58,239
it's not that surprising that.

877
00:38:58,000 --> 00:39:02,079
Speaker 1: That's not forever. Yeah, exactly, it's just but yeah, well,

878
00:39:02,119 --> 00:39:04,360
like like you said, I would just say to developers,

879
00:39:04,440 --> 00:39:07,559
especially any developers, you just don't need to you can

880
00:39:07,760 --> 00:39:12,239
just make something around the same scale. And for Silk Song,

881
00:39:12,639 --> 00:39:14,760
that's gonna be still something still pretty big though, so

882
00:39:14,800 --> 00:39:15,880
of course not surprising.

883
00:39:15,920 --> 00:39:18,880
Speaker 3: Look, it's great that Shamray went from Joe Danger to

884
00:39:19,000 --> 00:39:21,440
No Man Sky. Right now the next game is on

885
00:39:21,480 --> 00:39:22,679
a Earth or.

886
00:39:22,639 --> 00:39:24,719
Speaker 2: Something, but look what it did to him.

887
00:39:24,800 --> 00:39:27,239
Speaker 3: Yeah, right, not sustainable for everybody.

888
00:39:27,320 --> 00:39:28,800
Speaker 1: You don't have to do that to yourselves, is all

889
00:39:28,840 --> 00:39:31,159
we're saying, Like, Yeah, you could just honestly make the

890
00:39:31,159 --> 00:39:33,559
same game over and over again for a very long time,

891
00:39:33,639 --> 00:39:35,639
and most people who are into your first game are

892
00:39:35,679 --> 00:39:36,960
going to be so excited by that.

893
00:39:37,239 --> 00:39:38,039
Speaker 2: I definitely would be.

894
00:39:38,599 --> 00:39:40,440
Speaker 3: Yeah, Jeff, before we move on, do you see the

895
00:39:40,440 --> 00:39:41,239
new NSO games?

896
00:39:41,320 --> 00:39:42,599
Speaker 2: Yeah, I was just gonna get to him.

897
00:39:42,639 --> 00:39:46,519
Speaker 1: So Super Innys Switch Online adds three new titles, Fatal

898
00:39:46,599 --> 00:39:53,039
Fury Too, suit A Hakuon and Super Ninja Boy. I

899
00:39:53,079 --> 00:39:57,400
don't know about Super Ninjaboy or Suite Hakoon, but Fatal

900
00:39:57,440 --> 00:39:58,440
Fury Too, Okay. Cool.

901
00:39:58,440 --> 00:40:00,119
Speaker 2: I don't know if that's the best Fatal Fury on

902
00:40:00,159 --> 00:40:01,519
Super Nintendo, but cool.

903
00:40:01,599 --> 00:40:02,920
Speaker 3: Neat, I mean it might be.

904
00:40:03,039 --> 00:40:04,800
Speaker 4: The Weirdest thing is that you could just you could

905
00:40:04,920 --> 00:40:07,199
buy the arcade versions of pretty much all the Fatal

906
00:40:07,239 --> 00:40:10,400
Furies already on the Switch, so it probably work much

907
00:40:10,400 --> 00:40:11,400
better than this.

908
00:40:11,519 --> 00:40:14,679
Speaker 3: So it's a neat curiosity, but it's a good video.

909
00:40:15,000 --> 00:40:17,559
Speaker 6: Yes, it's speaking of adult Fury. They should announce an

910
00:40:17,599 --> 00:40:21,039
open beta for a City of the Wolves, the new one. Yeah,

911
00:40:21,079 --> 00:40:24,880
favorite twenty to twenty four for all the platform It's

912
00:40:24,920 --> 00:40:27,920
like five P four Xbox series and esteem so.

913
00:40:28,480 --> 00:40:31,239
Speaker 2: Oh, it's pretty super Ninja Boys RPG.

914
00:40:31,400 --> 00:40:34,159
Speaker 4: It's like a Dragon Question RPG with Yeah, he has

915
00:40:34,199 --> 00:40:36,840
turn based mechanics and also some beating him up mechanics.

916
00:40:36,840 --> 00:40:40,599
So I don't know too much about it, but seems interesting. Yeah,

917
00:40:40,599 --> 00:40:43,480
Suite Hokoon was a Japanese only I think Nintendo made

918
00:40:43,639 --> 00:40:48,719
kind of uh like puzzle puzzle game. Yeah, yeah, I

919
00:40:48,719 --> 00:40:50,719
don't know exactly what that's about. It's not like fire

920
00:40:50,760 --> 00:40:53,360
and Ice. It's a fire and ice like Okay.

921
00:40:53,440 --> 00:40:56,800
Speaker 1: Yeah, Solomon's he's an empty vessel and then he drinks

922
00:40:56,800 --> 00:40:58,519
the liquids and gets filled with him and he's still

923
00:40:58,599 --> 00:41:01,199
is still sentient even without the liquid, so he's the jar.

924
00:41:01,360 --> 00:41:03,360
Speaker 4: It's one of those drinking birds, you know, like Homer

925
00:41:03,400 --> 00:41:06,760
Simpson used to work for him when he was on disability.

926
00:41:07,159 --> 00:41:10,039
Speaker 1: Yeah, it's a kool aid man like and you know

927
00:41:10,079 --> 00:41:10,480
what I mean.

928
00:41:10,800 --> 00:41:11,559
Speaker 2: I do know what you mean.

929
00:41:12,079 --> 00:41:14,159
Speaker 1: One of those drinking birds that Homer Simpsons had worked

930
00:41:14,159 --> 00:41:15,320
for him when he was on disability.

931
00:41:16,599 --> 00:41:18,960
Speaker 2: All right, that's what I have.

932
00:41:19,320 --> 00:41:21,519
Speaker 1: Other stuff happened this week, for sure, but we got

933
00:41:21,559 --> 00:41:23,280
a lot of super chats. We're gonna kind of pick

934
00:41:23,360 --> 00:41:25,320
up some conversations from there. Why don't we take a break,

935
00:41:25,519 --> 00:41:33,000
We'll come back and do that. Sounds good? All right,

936
00:41:33,039 --> 00:41:35,599
we are back. We got some super chats. I'm gonna

937
00:41:35,599 --> 00:41:37,639
have my buddy Mike read those right now.

938
00:41:37,840 --> 00:41:40,360
Speaker 4: Your buddy. Oh this is great. We got a first

939
00:41:40,400 --> 00:41:45,360
time super chatter and it's criticizing you. Tashi says N

940
00:41:45,440 --> 00:41:49,039
sixty four being more interesting than PlayStation one is wilder

941
00:41:49,360 --> 00:41:54,440
the dance Mario mainline take. Without the pitchfork controller, it

942
00:41:54,480 --> 00:41:57,760
would be a totally pedestrian and bad console.

943
00:41:58,159 --> 00:42:01,159
Speaker 1: Love you guys, Yeah, I get that people feel this way,

944
00:42:01,199 --> 00:42:05,000
and what I think is you it means you're not interesting.

945
00:42:05,079 --> 00:42:08,000
Speaker 2: If you feel what it said, they.

946
00:42:07,920 --> 00:42:10,519
Speaker 1: Love you, you get b b just because they Yeah,

947
00:42:10,760 --> 00:42:13,119
I think Tashi's gonna like it. I think that they

948
00:42:13,199 --> 00:42:16,400
want us to go. Yeah, he's gonna fuck with me

949
00:42:16,440 --> 00:42:20,360
on this one. Yeah, it's you know, I get it.

950
00:42:20,440 --> 00:42:22,440
I get how people feel about the N sixty four,

951
00:42:23,599 --> 00:42:25,800
But when you like when I when I look at it,

952
00:42:25,800 --> 00:42:27,400
it's like the stuff it was doing, Like, come on,

953
00:42:27,440 --> 00:42:29,400
Mario sixty four. Getting it right out of the gate

954
00:42:29,519 --> 00:42:33,719
is crazy. Zelda, heaving D targeting right away is crazy. Uh,

955
00:42:33,760 --> 00:42:36,920
the physics being right in ten eighty and Wave Race

956
00:42:37,280 --> 00:42:40,360
out of the Gate is crazy. That stuff was not

957
00:42:40,440 --> 00:42:44,159
happening on PlayStation. The physics based games on PlayStation are

958
00:42:44,159 --> 00:42:46,679
not nearly as good as what is happening on N

959
00:42:46,719 --> 00:42:49,559
sixty four. And I find that very fascinating that these

960
00:42:49,599 --> 00:42:51,760
people that were making the games at the time were

961
00:42:51,800 --> 00:42:54,440
so focused on is this what three D is supposed

962
00:42:54,440 --> 00:42:56,559
to be? Like we think so, we think so, and

963
00:42:56,880 --> 00:42:59,519
they they just figured it out. I mean, people don't

964
00:42:59,559 --> 00:43:01,079
have to agree with me. It's how I feel, and

965
00:43:01,119 --> 00:43:03,039
I know that I'm right about how I feel.

966
00:43:03,400 --> 00:43:06,840
Speaker 4: So oh well, yeah, like all that, like SGI lineage

967
00:43:06,840 --> 00:43:08,719
stuff is incredibly interesting, and I will see this. It

968
00:43:08,760 --> 00:43:12,000
seems to be the most divisive console, right, Yeah, that

969
00:43:12,119 --> 00:43:13,559
alone is interesting.

970
00:43:13,559 --> 00:43:17,360
Speaker 1: Yes, absolutely, and you know it's clearly it's maybe maybe

971
00:43:17,400 --> 00:43:21,400
it's quirky. I would hear arguments for Saturn also being

972
00:43:21,719 --> 00:43:26,440
the most interesting them like throwing in another processor at

973
00:43:26,440 --> 00:43:28,960
the last minute because they were at the PlayStation, and

974
00:43:29,280 --> 00:43:31,440
like the way that polygons worked on it in some

975
00:43:31,480 --> 00:43:33,760
of those games where it was like actually kind of

976
00:43:34,360 --> 00:43:37,199
just a bunch of textures facing the camera on the

977
00:43:37,239 --> 00:43:38,960
right way, so it was faking three D.

978
00:43:39,199 --> 00:43:41,320
Speaker 3: It was all squares instead of triangle.

979
00:43:41,480 --> 00:43:45,760
Speaker 1: Yes, that's also a very interesting console. It's just also

980
00:43:45,840 --> 00:43:46,679
kind of sad, so.

981
00:43:47,119 --> 00:43:49,559
Speaker 3: Right, like some of those decisions were bad ones.

982
00:43:49,679 --> 00:43:54,559
Speaker 1: Yes before sad in some ways as well, but it

983
00:43:54,639 --> 00:43:56,320
also just has some of the best games of all

984
00:43:56,360 --> 00:43:58,800
time actually, so they it can kind of overcome that

985
00:43:58,840 --> 00:43:59,280
a little bit.

986
00:43:59,880 --> 00:44:02,840
Speaker 4: I'm from Saskatchewan's is Mike, what kind of gravy is

987
00:44:02,880 --> 00:44:08,199
on Jeff's gravy train beef KFC gravy? Please elaborate? What's

988
00:44:08,239 --> 00:44:11,760
your favorite gravy? Canada restaurants often ask if you want

989
00:44:11,800 --> 00:44:16,320
gravy with your fries. This confuses my US friends definitely

990
00:44:16,400 --> 00:44:18,760
like that brown KC gravy is probably the one in

991
00:44:18,880 --> 00:44:20,719
Jeff's Gravy trained for sure.

992
00:44:20,800 --> 00:44:21,199
Speaker 1: That's right.

993
00:44:21,360 --> 00:44:25,000
Speaker 4: Yeah, I love a good sausage gravy. I'm not a

994
00:44:25,000 --> 00:44:28,039
big breakfast person, and usually if I have breakfast, it's

995
00:44:28,039 --> 00:44:30,400
because it's some decadent thing, like I'm on vacation, or

996
00:44:30,440 --> 00:44:33,679
it's like, you know, we're doing brunch for somebody's birthday.

997
00:44:33,679 --> 00:44:38,440
But if you have some sausage gravy and biscuits. Oh boy,

998
00:44:38,480 --> 00:44:41,360
do I like that? God, that just tastes amazing and

999
00:44:41,639 --> 00:44:44,280
very adjacent to that, like that saw milk gravy, which

1000
00:44:44,320 --> 00:44:46,920
is basically that both a ton of ground pepper in it.

1001
00:44:47,119 --> 00:44:48,960
Speaker 3: Sure, yeah, that's good too.

1002
00:44:49,320 --> 00:44:53,639
Speaker 1: Does anyone in your family call like Italian red sauce gravy?

1003
00:44:53,920 --> 00:45:00,960
Speaker 4: Nobody, Nobody in my family, nobody in this area.

1004
00:44:59,360 --> 00:45:00,800
Speaker 1: A New Jersey. Okay, that's what I thought.

1005
00:45:00,800 --> 00:45:01,400
Speaker 2: I wasn't sure.

1006
00:45:01,719 --> 00:45:02,480
Speaker 3: Yeah, no, we're not.

1007
00:45:02,559 --> 00:45:02,840
Speaker 1: We're not.

1008
00:45:02,880 --> 00:45:04,719
Speaker 3: We're not freaks, you know, fucking with that?

1009
00:45:04,840 --> 00:45:05,320
Speaker 2: Yeah?

1010
00:45:05,480 --> 00:45:08,280
Speaker 4: Yeah, So Saskatchewan says, what would you like for the

1011
00:45:08,320 --> 00:45:11,239
next big remake Slash remaster?

1012
00:45:11,760 --> 00:45:13,960
Speaker 1: I might go to answer for every time I ask

1013
00:45:14,079 --> 00:45:16,559
every time someone asked this question. I said it before.

1014
00:45:16,599 --> 00:45:18,519
I'm gonna keep saying until it happens. I was just

1015
00:45:18,519 --> 00:45:21,719
playing it last night, Shadows of the Empire. But that

1016
00:45:21,760 --> 00:45:25,079
game is so ready to be remade. It's I mean,

1017
00:45:25,159 --> 00:45:28,440
for as hard as it would be good it would

1018
00:45:28,440 --> 00:45:29,920
be to go back to that game now, for someone

1019
00:45:29,960 --> 00:45:32,719
who didn't play at the time, it's actually not that

1020
00:45:32,840 --> 00:45:35,159
bad of a game. There's just some structural issues. You

1021
00:45:35,159 --> 00:45:37,119
don't need to make it so punishing when you die

1022
00:45:37,199 --> 00:45:39,119
and get a game over at to start the level over,

1023
00:45:39,639 --> 00:45:41,599
just fix up some of those things and then make

1024
00:45:41,639 --> 00:45:44,480
it look super pretty. Honestly, this is one that would

1025
00:45:44,480 --> 00:45:46,760
be really good for a night dive. Night Deve could

1026
00:45:46,760 --> 00:45:49,559
add modern controls to it and that game would instantly

1027
00:45:49,559 --> 00:45:51,960
click in a way and for most people. But boy, I.

1028
00:45:51,960 --> 00:45:52,920
Speaker 2: Would love a real remake.

1029
00:45:53,400 --> 00:45:54,840
Speaker 3: Yeah, you know, I love that.

1030
00:45:54,880 --> 00:45:56,840
Speaker 4: We get a lot of these sort of Star Wars

1031
00:45:56,880 --> 00:46:00,840
games from that era in the generation after that ported

1032
00:46:00,960 --> 00:46:03,960
or remastered. Now we just had Jedi power battles and yeah,

1033
00:46:04,039 --> 00:46:05,679
like that's it's something. But it's always a little sad.

1034
00:46:05,719 --> 00:46:07,679
It's like, uh, we're not gonna get that for a

1035
00:46:07,760 --> 00:46:09,800
Rogue Squadron huh uh.

1036
00:46:09,920 --> 00:46:12,039
Speaker 1: Yeah, Like I think it's because they tend to publish

1037
00:46:12,039 --> 00:46:13,920
those games, right, So is that just yea?

1038
00:46:14,039 --> 00:46:15,679
Speaker 4: And it's also like, you know, everyone talks about how

1039
00:46:15,960 --> 00:46:18,440
you know intense the code is in that when it's

1040
00:46:18,480 --> 00:46:20,880
hard to reverse to emulate.

1041
00:46:21,079 --> 00:46:23,280
Speaker 1: Fact, if I've had their very own technology for all

1042
00:46:23,400 --> 00:46:24,360
the games they made.

1043
00:46:24,760 --> 00:46:28,960
Speaker 4: Yeah, so yeah, gosh, you would almost maybe have to

1044
00:46:28,960 --> 00:46:30,400
remake it from the ground up in some way and

1045
00:46:30,679 --> 00:46:32,920
hope the guy it feels good. But any of those

1046
00:46:32,960 --> 00:46:35,079
there's some there's other weird Star Wars games from that air.

1047
00:46:35,119 --> 00:46:37,199
I don't think they've maybe I'm wrong, but don't think

1048
00:46:37,199 --> 00:46:41,079
they've done Starfighter and Jedi Starfighter. There's even like stuff

1049
00:46:41,079 --> 00:46:43,360
that's not that good that I desperately want them to do,

1050
00:46:43,440 --> 00:46:47,320
like Obi one, that Xbox game they see.

1051
00:46:47,119 --> 00:46:50,320
Speaker 1: The Attack of the Clones game, or the the second

1052
00:46:50,599 --> 00:46:52,760
episode two, there's a video game of that they I

1053
00:46:52,800 --> 00:46:53,519
don't think they brought that.

1054
00:46:53,800 --> 00:46:55,360
Speaker 4: I don't think it's gone that or like the episode

1055
00:46:55,400 --> 00:46:58,920
three game right, things like that. So yeah, all this,

1056
00:46:59,159 --> 00:47:01,519
you're right though, Childs the Empire would be an amazing one,

1057
00:47:01,559 --> 00:47:04,920
dude that you know, not to get on my old manchair.

1058
00:47:05,039 --> 00:47:08,400
That was a big deal. Yes, Shadows of the Empire.

1059
00:47:08,639 --> 00:47:11,920
Speaker 2: It was like a cross media event from Lucas Media.

1060
00:47:11,960 --> 00:47:16,239
Speaker 4: From Lucas, they got an orchestra to make a soundtrack

1061
00:47:16,639 --> 00:47:17,039
for it.

1062
00:47:17,360 --> 00:47:19,119
Speaker 1: Yeah, and and not for like the like there's a

1063
00:47:19,119 --> 00:47:22,000
separate soundtrack for the game, and then there was a

1064
00:47:22,280 --> 00:47:25,199
different soundtrack that was just for the event of it happened.

1065
00:47:25,480 --> 00:47:28,079
If a movie had come out, it had an't ruled,

1066
00:47:28,440 --> 00:47:30,679
and I think the composer that did a lot of

1067
00:47:30,719 --> 00:47:34,679
like Disney and directed video Disney movies and stuff like that, right, right, right,

1068
00:47:34,920 --> 00:47:36,280
pretty cool stuff. Yeah.

1069
00:47:36,320 --> 00:47:38,480
Speaker 4: Seeah, I'm just gonna I'm gonna just agree with you

1070
00:47:38,559 --> 00:47:40,840
that the Empire is the right answer for that one.

1071
00:47:40,880 --> 00:47:43,119
Speaker 3: That's Andy g says.

1072
00:47:43,239 --> 00:47:47,719
Speaker 4: War Horse Studios sent Kingdom Come to to YouTubers a

1073
00:47:47,719 --> 00:47:51,320
month early confident move. The previews have received near universal

1074
00:47:51,320 --> 00:47:53,800
praise for quality of fun. Wonder if it might be

1075
00:47:54,360 --> 00:47:59,480
uh borderskate three levels of quality, you know.

1076
00:48:00,599 --> 00:48:02,519
Speaker 1: If we get a big boost like that.

1077
00:48:02,760 --> 00:48:05,039
Speaker 4: People liked that first one and this one seems like

1078
00:48:05,119 --> 00:48:10,360
it's expanding. You know, this is such a Twitter side effect.

1079
00:48:10,719 --> 00:48:12,719
I just always see so much weird stuff about this game,

1080
00:48:12,719 --> 00:48:14,559
and even the newest weirdest stuff was like in the

1081
00:48:14,639 --> 00:48:19,119
other direction, right, grumbs is mad at him for being

1082
00:48:19,199 --> 00:48:20,000
woken at, Right.

1083
00:48:20,039 --> 00:48:21,440
Speaker 1: But even then, like so, I'm like, oh, maybe this

1084
00:48:21,480 --> 00:48:22,320
director is not that weird.

1085
00:48:22,360 --> 00:48:24,639
Speaker 4: So and then I looked and like his newest tweets

1086
00:48:24,840 --> 00:48:29,679
was talking about how exciting some AI bullshit thing is.

1087
00:48:30,079 --> 00:48:33,559
Uh that's it was like somebody posted a thing that

1088
00:48:33,679 --> 00:48:39,920
replaced a character from that Severance show with just Keanu Reeves.

1089
00:48:40,000 --> 00:48:42,360
Speaker 1: And the guy was like, look, how look how amazing

1090
00:48:42,440 --> 00:48:42,800
this is.

1091
00:48:42,840 --> 00:48:44,760
Speaker 3: I'm like, no, you idiot.

1092
00:48:44,880 --> 00:48:45,800
Speaker 1: This is bad.

1093
00:48:47,800 --> 00:48:49,960
Speaker 3: So yeah, I maybe need to get over it and

1094
00:48:50,000 --> 00:48:50,559
try the game.

1095
00:48:50,599 --> 00:48:51,880
Speaker 1: I don't know. Yep.

1096
00:48:53,119 --> 00:48:56,519
Speaker 4: Next one is from Dark Steel Brush Wag. How do

1097
00:48:56,639 --> 00:48:59,960
we get Square to make meet games like Claire Obscure?

1098
00:49:00,119 --> 00:49:03,320
Or can we can we get fence Star to put

1099
00:49:03,320 --> 00:49:05,559
in a word. Yeah, Like you know, at one point

1100
00:49:05,639 --> 00:49:08,119
during our watching along Giant Bomb, Jeff, I was just like,

1101
00:49:09,280 --> 00:49:11,079
and why why can't why can't they just make this?

1102
00:49:11,119 --> 00:49:12,480
Speaker 3: It's like the Final Fantasy?

1103
00:49:12,880 --> 00:49:15,719
Speaker 1: Uh yep, I mean I just think that was Yeah,

1104
00:49:15,840 --> 00:49:18,159
that's the point. That's like, this is what people are

1105
00:49:18,199 --> 00:49:20,079
asking them to do or I don't even know if

1106
00:49:20,119 --> 00:49:23,159
they're asking him, but in so many Final Fantasy hearts

1107
00:49:23,559 --> 00:49:26,320
fans hearts, it's very clear this is what they want

1108
00:49:26,320 --> 00:49:29,960
Final Fantasy to be or would love a Final Fantasy

1109
00:49:30,199 --> 00:49:32,719
like this. Final Fantasy doesn't have to be any one

1110
00:49:32,800 --> 00:49:35,480
thing they but they want one like this, so just

1111
00:49:35,599 --> 00:49:37,599
make it. Yeah.

1112
00:49:37,079 --> 00:49:41,280
Speaker 3: I would be very curious to know if they are

1113
00:49:41,360 --> 00:49:43,920
still kind of on this whole, you know, because I

1114
00:49:43,960 --> 00:49:45,599
talked about this Dragon Age right.

1115
00:49:45,400 --> 00:49:47,800
Speaker 6: Like every game had to be had to have a

1116
00:49:47,840 --> 00:49:50,719
different call bro that's.

1117
00:49:50,159 --> 00:49:53,119
Speaker 4: Well like that and which you know was not it

1118
00:49:53,199 --> 00:49:55,280
wasn't always the case for the series back and then

1119
00:49:55,320 --> 00:49:59,119
honestly it's golden age, it wasn't the case for the series. Yeah,

1120
00:49:59,199 --> 00:50:01,199
but you know, just like, oh, we got to make

1121
00:50:01,199 --> 00:50:02,920
it more mainstream. You gotta make it more mainstream. They

1122
00:50:02,920 --> 00:50:05,119
say that all the time. In the fump Basy sixteen

1123
00:50:05,199 --> 00:50:08,880
press Junken, right, they said specifically, is it action RPG

1124
00:50:09,119 --> 00:50:11,679
so we can reach a larger audience, And they reached

1125
00:50:11,679 --> 00:50:15,679
the smaller audience, right, Like, it's just the opposite. So

1126
00:50:16,400 --> 00:50:18,239
I wonder if they still think that they were right

1127
00:50:18,280 --> 00:50:20,039
and something else went wrong and they're like, oh, maybe

1128
00:50:20,039 --> 00:50:20,840
we were wrong about that.

1129
00:50:21,000 --> 00:50:22,079
Speaker 3: Maybe we shouldn't do that.

1130
00:50:23,480 --> 00:50:25,239
Speaker 6: Trumps everybody should love us.

1131
00:50:25,280 --> 00:50:30,079
Speaker 1: Now. Look, they're still allowed to like make the game

1132
00:50:30,119 --> 00:50:32,719
based loosely on the latest show they watched.

1133
00:50:32,800 --> 00:50:35,039
Speaker 2: They've always done that and they will continue to do that.

1134
00:50:35,159 --> 00:50:36,920
Speaker 1: And then people get mad at me when I pointed out,

1135
00:50:36,960 --> 00:50:38,679
and then they'll be like, hey, it's a lot like

1136
00:50:38,719 --> 00:50:39,199
that show, and.

1137
00:50:39,199 --> 00:50:41,199
Speaker 2: I'm like, yeah, you're right, someone should have told you that.

1138
00:50:42,760 --> 00:50:46,760
Speaker 1: Yeah. Well see, I bet they are reassessing, and I

1139
00:50:47,000 --> 00:50:49,320
who knows what they settle on as the solution, but

1140
00:50:49,400 --> 00:50:51,639
I do think every company would benefit from being like,

1141
00:50:51,800 --> 00:50:55,079
let's make our games less polished and more interesting.

1142
00:50:55,480 --> 00:50:57,639
Speaker 3: It's just if Metaphor is a big hit, and if

1143
00:50:57,719 --> 00:51:00,000
clar up Scire is a big hit, it's gonna be

1144
00:51:00,159 --> 00:51:03,760
real hard for them to justify, Like why Foul Fantasy

1145
00:51:04,079 --> 00:51:06,119
isn't kind of more like Final Fantasy again?

1146
00:51:06,519 --> 00:51:10,800
Speaker 6: Yep, somebody said final fun does He's seventeen servants and like,

1147
00:51:10,880 --> 00:51:11,719
I want shit know.

1148
00:51:13,920 --> 00:51:15,840
Speaker 4: I was also thinking, like what TV show would it

1149
00:51:15,880 --> 00:51:20,960
be that they're watching? Uh baba is me says, I

1150
00:51:21,000 --> 00:51:23,079
know it's fun to dump on Dan, but I just

1151
00:51:23,119 --> 00:51:26,159
thought I would mention that I randomly ran into him

1152
00:51:26,159 --> 00:51:29,119
one time and he and Ben Hanson were a shooting nice by.

1153
00:51:29,119 --> 00:51:31,519
We'll say Dan is shorter than I thought. Oh this

1154
00:51:31,639 --> 00:51:34,760
is the real short king now, Oh yeah, bet oh,

1155
00:51:34,840 --> 00:51:37,400
I mean Dan's incredibly It's Ben is nice too. Dan

1156
00:51:37,599 --> 00:51:40,199
is great to hang out with, right He just you know,

1157
00:51:40,400 --> 00:51:41,719
he has some wild takes.

1158
00:51:41,440 --> 00:51:43,760
Speaker 3: Some times, the whole uh you know.

1159
00:51:44,480 --> 00:51:47,000
Speaker 4: He couldn't even believe that anybody would ever look at

1160
00:51:47,000 --> 00:51:49,440
their phone during watching a movie at their home.

1161
00:51:50,119 --> 00:51:52,679
Speaker 1: Was like and think He's like, ah, we I recently

1162
00:51:52,679 --> 00:51:53,280
had friends over.

1163
00:51:53,320 --> 00:51:54,760
Speaker 3: We watched the movie at three am and not a

1164
00:51:54,760 --> 00:51:57,320
single person were on their phone, I would to be like, Dan,

1165
00:51:57,360 --> 00:51:59,199
what do you think is more likely that that's true?

1166
00:51:59,559 --> 00:52:01,800
Or that people but we're on their phone sometimes you

1167
00:52:01,880 --> 00:52:06,320
didn't notice, almost like.

1168
00:52:06,280 --> 00:52:08,159
Speaker 1: You're almost certainly right. I'm glad I didn't like try

1169
00:52:08,159 --> 00:52:09,719
to bring that up because it would have been pointless

1170
00:52:09,719 --> 00:52:12,159
because he'd be like, no, well, I'm very observant, even

1171
00:52:12,159 --> 00:52:12,960
though he knows he's not.

1172
00:52:13,440 --> 00:52:15,880
Speaker 4: But oh well, there's always like, you know, if this

1173
00:52:15,920 --> 00:52:17,440
isn't a dad thing, there's some people like I gotta

1174
00:52:17,480 --> 00:52:18,199
respect the movie.

1175
00:52:18,280 --> 00:52:18,639
Speaker 1: You don't.

1176
00:52:18,840 --> 00:52:20,559
Speaker 3: Movies don't have feelings what you're.

1177
00:52:20,480 --> 00:52:23,119
Speaker 1: Talking about, right, yeah, yeah right, And I'm like there

1178
00:52:23,119 --> 00:52:25,400
are some movies I want to respect, but most of

1179
00:52:25,440 --> 00:52:28,159
them like this is just some bullshit that I'm putting

1180
00:52:28,159 --> 00:52:29,760
on the TV to feel something for a little bit,

1181
00:52:29,880 --> 00:52:33,079
like stop, yeah, I find it. And it's like, boy,

1182
00:52:33,119 --> 00:52:35,320
my perspective and that has changed over the years where

1183
00:52:35,360 --> 00:52:37,440
it's like now that I'm older and I have less time,

1184
00:52:37,800 --> 00:52:40,159
it's like I'm going to use my time however I want,

1185
00:52:40,239 --> 00:52:42,239
and yeah, I will put some slop on the TV

1186
00:52:42,320 --> 00:52:44,920
and I will also be on my phone and also eating,

1187
00:52:45,119 --> 00:52:47,760
and yeah, it's I don't care anymore.

1188
00:52:48,159 --> 00:52:50,639
Speaker 3: Yeah, and he shocked himself and that was funny.

1189
00:52:50,920 --> 00:52:51,639
Speaker 1: It was very good.

1190
00:52:51,760 --> 00:52:54,559
Speaker 3: And by lay he's mad that you know, Uh, I'm

1191
00:52:54,559 --> 00:52:56,559
not as white as him. I just want to say,

1192
00:52:56,760 --> 00:52:59,800
I think potentially shocking yourself for fun is an incredibly

1193
00:53:00,199 --> 00:53:00,960
or something to do.

1194
00:53:01,320 --> 00:53:04,159
Speaker 1: I can't imagine any people of color doing that now.

1195
00:53:05,480 --> 00:53:09,840
Speaker 4: Next up is from James Pythe You say, do I

1196
00:53:09,840 --> 00:53:12,320
start with Ninja guid in Black or Sigma?

1197
00:53:12,440 --> 00:53:12,599
Speaker 1: Oh?

1198
00:53:12,639 --> 00:53:16,239
Speaker 3: I think you just played black? People like yeah, I

1199
00:53:16,320 --> 00:53:19,280
have a hard take. You have a hard tach keeping

1200
00:53:19,280 --> 00:53:20,480
track of this stuff myself.

1201
00:53:21,119 --> 00:53:23,119
Speaker 4: But I think generally all the ninja guy and people

1202
00:53:23,280 --> 00:53:24,719
tell you just to play black.

1203
00:53:25,039 --> 00:53:25,159
Speaker 1: Uh.

1204
00:53:25,400 --> 00:53:28,159
Speaker 4: And that's why that's why they are specifically calling this

1205
00:53:28,239 --> 00:53:29,960
Ninja guid in two Black, because we had a ninja

1206
00:53:30,000 --> 00:53:31,840
guy in two Sigma and a lot of the fans

1207
00:53:31,880 --> 00:53:34,400
weren't really happy with that version. So I think this

1208
00:53:34,440 --> 00:53:35,639
is their way of trying to be like, no, this

1209
00:53:35,679 --> 00:53:37,000
is like the new definitive version.

1210
00:53:37,039 --> 00:53:39,360
Speaker 3: Play this. It's supposed to be as good as Ninja

1211
00:53:39,400 --> 00:53:41,199
guid in Black was. You all still won't shut up

1212
00:53:41,199 --> 00:53:42,000
about that one, right?

1213
00:53:43,239 --> 00:53:45,199
Speaker 4: I think like the community right now is like playing

1214
00:53:45,239 --> 00:53:47,880
through that game and trying to figure out if that's true, right,

1215
00:53:47,880 --> 00:53:50,840
if they agree with that, But you know what I

1216
00:53:50,840 --> 00:53:51,880
played sure is nice?

1217
00:53:53,320 --> 00:53:55,800
Speaker 3: Oh, Gregg says, is Mike a Super Ninja Boy or

1218
00:53:55,840 --> 00:53:57,039
a Suit to a Khan?

1219
00:53:57,400 --> 00:53:57,679
Speaker 1: Neither.

1220
00:53:57,880 --> 00:54:00,239
Speaker 4: I have no experience with either of these video games

1221
00:54:00,280 --> 00:54:01,760
that have been added to Nso.

1222
00:54:02,239 --> 00:54:03,440
Speaker 2: Super Tingjin Boy looks neat.

1223
00:54:03,599 --> 00:54:05,639
Speaker 3: It looks neat. Maybe I'll dabble.

1224
00:54:05,760 --> 00:54:07,000
Speaker 1: I don't know. I did it.

1225
00:54:07,079 --> 00:54:10,119
Speaker 4: Did beat Donkey knt Country Return. So I need a

1226
00:54:10,119 --> 00:54:12,519
new bedtime game. And even though like I did all

1227
00:54:12,519 --> 00:54:15,960
these RPGs and Donkey kunt Cuntry Returns was my break,

1228
00:54:16,719 --> 00:54:20,000
I'm like, maybe just ray to go back to an RPG. Sure,

1229
00:54:20,119 --> 00:54:24,280
right now, I wish that the Lunar Collection was out.

1230
00:54:24,559 --> 00:54:27,039
Maybe I'll maybe I'll get Tales of Graces on my

1231
00:54:27,679 --> 00:54:29,599
uh rog that'd be fun.

1232
00:54:29,679 --> 00:54:32,599
Speaker 1: Oh yeah, that's a good move. Next up is from.

1233
00:54:32,519 --> 00:54:34,960
Speaker 4: Big Fresh thirty seven says, guys, do a four player

1234
00:54:34,960 --> 00:54:37,400
stream of the new ORCS Must Die that comes out

1235
00:54:37,480 --> 00:54:40,039
next week. It's a rogue light you'll like it on

1236
00:54:40,159 --> 00:54:42,760
Game past two Penis, have.

1237
00:54:42,880 --> 00:54:43,960
Speaker 1: You ever playing this? Yeah?

1238
00:54:44,039 --> 00:54:46,000
Speaker 3: Ap never played any of these games I play.

1239
00:54:46,079 --> 00:54:48,159
Speaker 2: I played a couple of the early ORCS Must dies.

1240
00:54:48,199 --> 00:54:49,079
They they were.

1241
00:54:49,159 --> 00:54:49,760
Speaker 1: Do you know why you.

1242
00:54:49,679 --> 00:54:53,000
Speaker 3: Didn't play mic the Tower Defenses because their Tower Defense game? Yeah,

1243
00:54:53,320 --> 00:54:55,199
interest you get somebody else, not me.

1244
00:54:57,320 --> 00:54:59,400
Speaker 1: I bet you would still have a good time because

1245
00:54:59,400 --> 00:55:02,760
their action and then you're down, you know, at ground level.

1246
00:55:02,760 --> 00:55:03,840
Speaker 2: It feels like an action game.

1247
00:55:03,880 --> 00:55:07,119
Speaker 1: But I have seen people in my Steam profile, like

1248
00:55:07,119 --> 00:55:08,800
my friend's playing this recently and I'm like, oh, what

1249
00:55:08,840 --> 00:55:10,880
is there a new ORCS Must Die? Okay, cool, Yeah,

1250
00:55:10,880 --> 00:55:12,639
I'll check it out. It seem sounds like a good time.

1251
00:55:13,719 --> 00:55:19,239
Speaker 4: Gj I f it, Brome Maugia excuse me, says would

1252
00:55:19,239 --> 00:55:22,039
you all play a video game adaptation of the Silent

1253
00:55:22,079 --> 00:55:26,000
Hill movie? Only if I got to be Sean Bean.

1254
00:55:26,079 --> 00:55:29,639
He was in that, right, Yeah? Yeah, right, yeah he was?

1255
00:55:29,840 --> 00:55:31,280
Speaker 1: Was he? Yeah?

1256
00:55:31,440 --> 00:55:34,360
Speaker 4: Sean Bean two video games. I could associate him with

1257
00:55:34,480 --> 00:55:37,480
Elder Scrolls for Oblivion. He's like the Prince, He's the

1258
00:55:37,480 --> 00:55:41,039
son of Patrick Stewart and then the narrator in uh

1259
00:55:41,239 --> 00:55:42,199
Civilization five.

1260
00:55:42,280 --> 00:55:45,159
Speaker 3: So there we go. Sean Bean video games.

1261
00:55:45,400 --> 00:55:48,159
Speaker 1: My I think maybe my favorite thing in the history

1262
00:55:48,199 --> 00:55:51,039
of video games is Street Fighter at the movie the game.

1263
00:55:52,239 --> 00:55:54,840
I love the idea of having a game, making a

1264
00:55:54,880 --> 00:55:57,079
movie and then making a game based on that movie

1265
00:55:57,119 --> 00:55:57,920
of the game.

1266
00:55:58,000 --> 00:56:00,719
Speaker 2: That is so dumb, that is almost dumb as this

1267
00:56:01,039 --> 00:56:01,400
new Uh.

1268
00:56:01,519 --> 00:56:03,360
Speaker 1: There's a show on CBS called FBI and they're making

1269
00:56:03,360 --> 00:56:06,760
a spin off called FBI colon c I A And

1270
00:56:06,800 --> 00:56:10,880
that's incredible. What's dumber, though, is Street Fighter the movie

1271
00:56:10,920 --> 00:56:13,000
the game. And I gotta respect that so much. So

1272
00:56:13,000 --> 00:56:15,079
if we can get more of those, Oh yeah, give

1273
00:56:15,119 --> 00:56:17,039
me Silent Hill the movie the game.

1274
00:56:17,119 --> 00:56:18,280
Speaker 2: I would absolutely play that.

1275
00:56:18,320 --> 00:56:20,199
Speaker 3: Banks Sonics fucked up by not doing that.

1276
00:56:21,159 --> 00:56:22,880
Speaker 1: Yes, I don't think, and I don't think we're gonna

1277
00:56:22,880 --> 00:56:24,360
go much longer before they do do it. I think

1278
00:56:24,679 --> 00:56:27,400
the will. I think it's gonna do it. Each movie

1279
00:56:27,480 --> 00:56:29,880
keeps making more money than the last one. Yeah, they're

1280
00:56:29,960 --> 00:56:32,079
like eventually, no, this is just son and who cares

1281
00:56:32,079 --> 00:56:32,639
about the games?

1282
00:56:32,679 --> 00:56:34,880
Speaker 4: The franchise passed a billion dollars that I laughed. You know,

1283
00:56:34,880 --> 00:56:37,039
I always have that they got aleted to making a

1284
00:56:37,079 --> 00:56:39,960
billion dollars line and there it is. They're lucky they

1285
00:56:40,000 --> 00:56:43,440
have us yelling at them. They sure are. The Rachie,

1286
00:56:43,480 --> 00:56:45,880
says Ninja guid in four. I thought after three was

1287
00:56:45,960 --> 00:56:46,760
cruising USA.

1288
00:56:48,719 --> 00:56:50,880
Speaker 1: Wait, what this one?

1289
00:56:50,920 --> 00:56:51,440
Speaker 3: Do you get?

1290
00:56:52,239 --> 00:56:55,320
Speaker 1: Okay, let me, let's try Ninja guid in four. I

1291
00:56:55,400 --> 00:56:57,840
thought after three was cruising USA.

1292
00:56:59,039 --> 00:56:59,800
Speaker 2: No, I don't get it.

1293
00:57:00,079 --> 00:57:00,800
Speaker 3: I don't get it.

1294
00:57:02,480 --> 00:57:05,760
Speaker 1: Smart for us, Yeah, we're really dumb? Are you forgetting that?

1295
00:57:06,239 --> 00:57:07,039
Tarachi Holp?

1296
00:57:07,840 --> 00:57:11,119
Speaker 4: Are you surprised though, to make to make content off

1297
00:57:11,119 --> 00:57:12,880
of the super Are you surprised that it is?

1298
00:57:13,159 --> 00:57:13,519
Speaker 2: Yeah?

1299
00:57:13,639 --> 00:57:15,119
Speaker 1: You got explamation showing.

1300
00:57:14,840 --> 00:57:18,559
Speaker 5: Go Ninja Guiden one, Ninja Guiden two, Nina three?

1301
00:57:23,199 --> 00:57:34,199
Speaker 1: God, Yeahachi, that was our bad. You're a hero. Yeah,

1302
00:57:34,199 --> 00:57:39,280
you're actually really smart and funny. We suck, we stink. Uh.

1303
00:57:39,360 --> 00:57:41,360
Speaker 3: Are you surprised that it's just called Ninja Guiden four?

1304
00:57:42,320 --> 00:57:45,079
Speaker 1: Little? But yeah? I mean yeah, because I thought the

1305
00:57:45,119 --> 00:57:47,159
point that they don't want people think about Ninja Giden

1306
00:57:47,199 --> 00:57:49,239
three is actually pretty good. And it's been so long,

1307
00:57:49,320 --> 00:57:51,239
why not make people feel like, oh, this is a

1308
00:57:51,239 --> 00:57:53,480
good place to jump in. It's a reboot of Ninja Guiden,

1309
00:57:53,880 --> 00:57:55,719
but it owns that they called it Ninja Guiden for

1310
00:57:55,920 --> 00:57:56,320
do you think?

1311
00:57:56,719 --> 00:57:59,440
Speaker 4: Do you think boulders Gate three has embolden people to

1312
00:57:59,480 --> 00:58:00,920
be okay with numbers again?

1313
00:58:01,280 --> 00:58:04,599
Speaker 1: Maybe? I hope here's who I hope it's emboldened gamers

1314
00:58:04,599 --> 00:58:06,320
to just play games no matter what the number is.

1315
00:58:06,320 --> 00:58:08,480
Attached to it because they should know it's just gonna

1316
00:58:08,519 --> 00:58:10,760
be a video game and you're gonna you're gonna figure

1317
00:58:10,800 --> 00:58:11,719
it out. You'll be fine.

1318
00:58:11,840 --> 00:58:13,559
Speaker 4: I did hate when, like you know that that tried

1319
00:58:13,599 --> 00:58:16,599
to be like ascribed to found Facy's problems, like, well,

1320
00:58:16,599 --> 00:58:18,400
it's that number. I'm like, I don't think it's the

1321
00:58:18,519 --> 00:58:19,599
numbers phone ring.

1322
00:58:19,639 --> 00:58:20,599
Speaker 1: Oh yeah.

1323
00:58:20,639 --> 00:58:22,639
Speaker 6: Remember, people were like they should get rid of the

1324
00:58:22,719 --> 00:58:24,800
numbers if they want to sell more, and I was like,

1325
00:58:24,840 --> 00:58:26,920
what the fuck does to do with anything?

1326
00:58:27,480 --> 00:58:28,440
Speaker 3: I don't think they need to do that.

1327
00:58:28,599 --> 00:58:30,840
Speaker 4: It's funny because fifteen sold pretty well, but I guess

1328
00:58:30,880 --> 00:58:34,760
sixty that's not too high of a number. Was mikey

1329
00:58:34,800 --> 00:58:37,159
oh Leary says, I got my s n E S

1330
00:58:37,199 --> 00:58:40,239
pretty late when a local department store chain was going

1331
00:58:40,239 --> 00:58:42,119
out of business, and Fail Fury too was the first

1332
00:58:42,159 --> 00:58:43,880
time I got with it. It feels right there. It's finally

1333
00:58:43,960 --> 00:58:47,639
on nso that's nice. I had to say. I don't

1334
00:58:47,719 --> 00:58:50,840
think I knew a single thing about Fatal Fury until

1335
00:58:51,000 --> 00:58:53,159
the CAP conferences S and K came out.

1336
00:58:53,679 --> 00:58:56,159
Speaker 1: I I mean I was aware of it. I think

1337
00:58:56,199 --> 00:58:59,159
there was it was It's Fatal Fury in the arcade,

1338
00:58:59,199 --> 00:59:02,119
right and I think I saw in the arcade. Yeah,

1339
00:59:02,360 --> 00:59:04,039
they had a machine at my pizza hut that we

1340
00:59:04,079 --> 00:59:05,840
would go and dine at as a kid when I

1341
00:59:05,840 --> 00:59:07,599
would do book it and I would see it there

1342
00:59:07,639 --> 00:59:11,840
and be like, that's pretty cool arcade machine. Yeah, I think, yes,

1343
00:59:12,119 --> 00:59:14,440
I think, I think, I think so. But yeah, I

1344
00:59:14,679 --> 00:59:16,360
saw it there. I'm like, yeah, that looks pretty dope.

1345
00:59:16,440 --> 00:59:19,599
So that's my like sort of early interaction with it,

1346
00:59:19,679 --> 00:59:20,840
and so I was aware of it when I would

1347
00:59:20,880 --> 00:59:22,239
see it in video game magazines.

1348
00:59:22,239 --> 00:59:26,920
Speaker 4: After that, Luke Allen says, do you know who developed

1349
00:59:26,960 --> 00:59:28,559
the new Ninja guid in two Black remake?

1350
00:59:28,559 --> 00:59:31,519
Speaker 3: I've searched seen her to no answer. You said this earlier, right.

1351
00:59:32,440 --> 00:59:35,440
Speaker 1: I mean yeah, I think it is just Team Ninja

1352
00:59:35,480 --> 00:59:38,119
based on like the trailer saying just Team Ninja, and

1353
00:59:38,159 --> 00:59:40,639
then on Steam it says Koe techmo is the developer,

1354
00:59:40,800 --> 00:59:44,159
which probably applies it's a team within their likely Team Ninja.

1355
00:59:44,559 --> 00:59:47,559
Speaker 4: Yep, yep, YouTube crash again, real click, blah blah blah

1356
00:59:47,559 --> 00:59:49,880
blah blah. Some think something about Ninja Guiden all right,

1357
00:59:50,000 --> 00:59:52,880
next Epi's from b Travan. You think we're playing the

1358
00:59:52,880 --> 00:59:55,840
remaster of the Goat out of Scrolls game known as

1359
00:59:55,880 --> 00:59:57,599
Oblivion sometime this year.

1360
00:59:58,039 --> 01:00:01,239
Speaker 2: I think so, I hope so.

1361
01:00:01,360 --> 01:00:04,840
Speaker 1: More than anything, I don't think that those rumors picked

1362
01:00:04,880 --> 01:00:06,840
up out of nowhere for no reason at all. I

1363
01:00:06,840 --> 01:00:09,800
think that we probably do get this announcement, you know,

1364
01:00:09,880 --> 01:00:12,360
sooner rather than later. I guess you know it was coming,

1365
01:00:12,400 --> 01:00:14,400
why not put it in that developer direct So maybe

1366
01:00:14,440 --> 01:00:15,480
it's coming later this year.

1367
01:00:15,800 --> 01:00:17,599
Speaker 4: Yeah, you know a lot of these games were this

1368
01:00:17,639 --> 01:00:20,119
first half. They're going to do that showed that they

1369
01:00:20,119 --> 01:00:22,119
do around Summer Game Fest again, and that could be

1370
01:00:22,159 --> 01:00:24,920
something that we see there as maybe not a shad drop,

1371
01:00:24,960 --> 01:00:27,199
but we find out that that's one of their kind

1372
01:00:27,239 --> 01:00:29,559
of holiday games or October games something like.

1373
01:00:29,519 --> 01:00:31,199
Speaker 1: That sounds right, And you know, I don't know how

1374
01:00:31,239 --> 01:00:34,920
much they're treating that delineation between Bethesta and Xbox Game Studios.

1375
01:00:34,960 --> 01:00:37,519
It's like a hard line anymore, but in the past

1376
01:00:37,519 --> 01:00:39,639
they've like let Bethesta handle that stuff on their own.

1377
01:00:39,639 --> 01:00:41,280
They do still have a team there if that handles

1378
01:00:41,280 --> 01:00:44,000
that stuff. So maybe you know, the Bethesda segment at

1379
01:00:44,039 --> 01:00:45,880
Summer Game Fest is where they announced that.

1380
01:00:47,079 --> 01:00:50,920
Speaker 4: Big Fresh thirty seven says Dynasty Warrior got rave reviews

1381
01:00:50,920 --> 01:00:53,719
and now Ninja, Gueidan is back. It's technolog trying to

1382
01:00:53,800 --> 01:00:57,880
hit that Capcom and Sega tier. It is interesting how

1383
01:00:57,920 --> 01:01:00,360
many of these Japanese companies seem to be fine their

1384
01:01:00,400 --> 01:01:01,239
groove again here.

1385
01:01:01,320 --> 01:01:03,320
Speaker 1: I mean, I think it's just a big part of

1386
01:01:03,360 --> 01:01:05,239
that is, yeah, these companies do see a chance to

1387
01:01:05,239 --> 01:01:07,559
make money. But by part of it is also there's

1388
01:01:07,719 --> 01:01:10,519
just a huge crop of very talented artists and developers

1389
01:01:10,800 --> 01:01:12,800
that grew up playing Japanese games and they want to

1390
01:01:12,800 --> 01:01:14,880
go work for the Japanese companies that made those games,

1391
01:01:15,000 --> 01:01:18,719
and they are just literating those companies now with awesome talent,

1392
01:01:18,880 --> 01:01:20,960
and we get to all benefit from it. So I'm

1393
01:01:21,039 --> 01:01:21,920
very excited about it.

1394
01:01:22,039 --> 01:01:24,519
Speaker 4: So you're saying, EA, not necessarily getting all the kids

1395
01:01:24,519 --> 01:01:27,119
growing up playing Army of Two knocking on their door.

1396
01:01:27,599 --> 01:01:29,719
Speaker 1: Yeah, right, it's not exactly. Oh I'm going to go

1397
01:01:29,760 --> 01:01:32,960
be an imagineer at Disney. When you think about EA, right.

1398
01:01:33,400 --> 01:01:36,800
Speaker 6: I feel like Cooley TEGMO was always like on the background,

1399
01:01:37,320 --> 01:01:39,679
they always had good games. You know, it just seems

1400
01:01:39,719 --> 01:01:41,880
like they're bringing back the classics. So people it's like

1401
01:01:41,960 --> 01:01:43,559
notice anymore because they always have.

1402
01:01:44,840 --> 01:01:47,760
Speaker 1: The making the best Dynasty Warriors they've ever made. You know,

1403
01:01:47,840 --> 01:01:51,719
according to fans, is that takes some extra juice, right,

1404
01:01:51,719 --> 01:01:53,159
I think they're just finding their footing.

1405
01:01:54,280 --> 01:01:56,320
Speaker 3: You think that our our lives coming back, we're getting

1406
01:01:56,400 --> 01:01:59,320
Virtual Fighter now and everything else there.

1407
01:02:00,079 --> 01:02:01,280
Speaker 1: Yeah, yeah, I think it will.

1408
01:02:01,320 --> 01:02:02,480
Speaker 2: I mean I think where that's where we're at with

1409
01:02:02,480 --> 01:02:03,280
fighting games right now.

1410
01:02:03,320 --> 01:02:05,559
Speaker 1: I think that Dead or Life feels like right on

1411
01:02:05,559 --> 01:02:07,239
that line, but I think it's on this side of

1412
01:02:07,239 --> 01:02:07,599
the line.

1413
01:02:08,400 --> 01:02:10,719
Speaker 3: Able to see how Virtual Fighter does first. Uh good,

1414
01:02:11,360 --> 01:02:14,159
Brian Corla says, check Wikipedia for the Mario Kart eight

1415
01:02:14,239 --> 01:02:18,079
sales data. Nestle between Overwatch and Witcher three with fifty

1416
01:02:18,079 --> 01:02:22,039
million cells is none other than Human Fall Flat. Felt

1417
01:02:22,079 --> 01:02:23,920
like a fun fact.

1418
01:02:24,360 --> 01:02:26,079
Speaker 1: Yeah, Human Fall Flat. I think it's one that's like

1419
01:02:27,480 --> 01:02:31,519
been like five dollars so many times, and it's massively

1420
01:02:31,559 --> 01:02:34,239
popular with kids on YouTube. Yeah.

1421
01:02:34,280 --> 01:02:36,440
Speaker 2: I think my kids just are like aware of that.

1422
01:02:36,519 --> 01:02:37,960
Speaker 1: They played it a couple of times, but they know

1423
01:02:38,000 --> 01:02:39,599
more about it just because their friends are always talking

1424
01:02:39,599 --> 01:02:40,000
about it.

1425
01:02:40,800 --> 01:02:42,320
Speaker 3: How many copies of Witcher three?

1426
01:02:42,480 --> 01:02:45,320
Speaker 4: So yeah, I don't know, gosh, like you know, I

1427
01:02:45,320 --> 01:02:47,320
would you know if you told me it's so like

1428
01:02:47,519 --> 01:02:49,599
you know, ten million, Like, yeah, that's right.

1429
01:02:49,639 --> 01:02:51,760
Speaker 1: A game is a huge thing. I would take I would.

1430
01:02:52,039 --> 01:02:55,000
I would give twenty million, no problem. Yeah, apparently it's

1431
01:02:55,000 --> 01:02:58,960
so over fifty million copies. Geez, holy shit. Okay, that's

1432
01:02:59,079 --> 01:03:03,119
like every person throughout western or Eastern Europe has a copy.

1433
01:03:03,159 --> 01:03:03,960
Speaker 2: Is when that feels right?

1434
01:03:04,039 --> 01:03:04,360
Speaker 1: Yeah?

1435
01:03:04,599 --> 01:03:06,039
Speaker 4: Again, I knew think it was a big hit, but

1436
01:03:06,119 --> 01:03:07,679
I didn't. I don't think I knew it was quite

1437
01:03:07,679 --> 01:03:08,199
that big a hit.

1438
01:03:08,239 --> 01:03:08,519
Speaker 1: Okay.

1439
01:03:09,679 --> 01:03:13,000
Speaker 4: Big Fresh thirty seventh says, has the pog Slamma seen

1440
01:03:13,119 --> 01:03:16,159
my casual outfit issue fire six?

1441
01:03:17,079 --> 01:03:17,280
Speaker 1: Is that?

1442
01:03:17,599 --> 01:03:19,440
Speaker 3: Is that just the one that looks like her City

1443
01:03:19,480 --> 01:03:20,239
of the Wolves outfit?

1444
01:03:20,320 --> 01:03:21,360
Speaker 1: Yeah, like leathers. Zip up?

1445
01:03:21,360 --> 01:03:23,280
Speaker 5: All right, boys, you're going to click the length I

1446
01:03:23,360 --> 01:03:25,559
just dropped in chat right down, I'll take a look.

1447
01:03:26,199 --> 01:03:28,119
It's ready to go, because I need to guilt Jeff

1448
01:03:28,159 --> 01:03:30,880
into watching it after he was ahuring the break.

1449
01:03:31,280 --> 01:03:33,239
Speaker 2: This is what I was thinking of.

1450
01:03:34,159 --> 01:03:37,960
Speaker 3: It's so good, like she's just sending a podcast. UF again,

1451
01:03:38,000 --> 01:03:39,079
I can never see this channel.

1452
01:03:39,119 --> 01:03:45,440
Speaker 1: She's sitting in frigging YouTube chat, sitting like her pajama

1453
01:03:45,719 --> 01:03:48,760
short shorts and then just like immediately goes into the it's.

1454
01:03:49,519 --> 01:03:50,760
Speaker 5: Dos Ninja transformation.

1455
01:03:51,000 --> 01:03:51,559
Speaker 1: It's great.

1456
01:03:51,840 --> 01:03:55,360
Speaker 6: It's yeah, I hope that's an outfit. Outn't think so

1457
01:03:55,519 --> 01:03:58,320
because they want I hope it's an outfit. You can

1458
01:03:58,440 --> 01:03:59,800
sell that shit for ten dollars.

1459
01:04:00,079 --> 01:04:00,559
Speaker 1: Will never do.

1460
01:04:02,320 --> 01:04:05,000
Speaker 6: They hate they hate outfits, so somehow they're like, we're

1461
01:04:05,039 --> 01:04:06,480
not going to do any outfits anymore.

1462
01:04:06,599 --> 01:04:09,320
Speaker 1: Sorry, I got turn that out. I can't. I can't

1463
01:04:09,320 --> 01:04:11,880
look at this wow.

1464
01:04:11,000 --> 01:04:14,559
Speaker 6: Hour talking cap come about the outfits and three four six.

1465
01:04:16,360 --> 01:04:24,639
Speaker 1: Sorry, you're right, Mike, that's that was interesting. Ah And

1466
01:04:24,760 --> 01:04:28,679
I'm the boooner boomer gooner. I can't even speak straight.

1467
01:04:31,320 --> 01:04:32,199
Speaker 3: What is that out.

1468
01:04:33,639 --> 01:04:35,280
Speaker 1: Next month? Right?

1469
01:04:36,719 --> 01:04:40,079
Speaker 3: Yeah, Marry fith, I've been wanting to get back. I

1470
01:04:40,079 --> 01:04:41,079
thought I'll get back with Terry.

1471
01:04:41,119 --> 01:04:43,599
Speaker 4: Didn't quite fill the pool, but uh yeah, I think

1472
01:04:43,719 --> 01:04:45,480
my will be fun to play as for sure.

1473
01:04:45,800 --> 01:04:48,519
Speaker 6: Is guy the Sonic boomergooner.

1474
01:04:48,519 --> 01:04:53,880
Speaker 4: The Sonic boom. Uh No, that's that's Amy Rose. Uh

1475
01:04:54,400 --> 01:04:56,280
big fresh threes. So that's the one. I just read

1476
01:04:56,480 --> 01:05:00,719
us seed die with the first shop payer as much says, oh,

1477
01:05:00,840 --> 01:05:02,679
it's probably side eye that makes more sense, thank you,

1478
01:05:02,719 --> 01:05:05,719
said I I played bowsers hurry alongside you guys.

1479
01:05:05,760 --> 01:05:08,840
Speaker 3: It beat all of you all. So my funnest smit

1480
01:05:09,239 --> 01:05:13,360
to you two is play mouthwashing. They can't all thank

1481
01:05:13,400 --> 01:05:16,239
you for all you do, Penis. I wanna play mouth

1482
01:05:16,360 --> 01:05:17,880
washing anyway, so I should probably just do that.

1483
01:05:18,000 --> 01:05:20,760
Speaker 1: That's great, Okay, yeah I will. I'm gonna I'm gonna

1484
01:05:20,760 --> 01:05:23,280
play this and then I will I'll try to beat

1485
01:05:23,280 --> 01:05:27,360
it in like one stream and then I will start, uh, Mike,

1486
01:05:28,280 --> 01:05:31,280
every time I need to remember Grim Fandango. The first

1487
01:05:31,320 --> 01:05:35,199
thing that pops in my head is Grand Tarismo. Every

1488
01:05:35,320 --> 01:05:41,039
time my brain, just like gee gee, game pops in

1489
01:05:41,079 --> 01:05:42,840
my head is Grand Turismo. It sucks.

1490
01:05:44,679 --> 01:05:49,159
Speaker 4: I mean, look, I gotta get it. That's incredible every time.

1491
01:05:49,199 --> 01:05:53,800
That's that's great, fantastic. Uh that one guy also the

1492
01:05:53,800 --> 01:05:55,519
first super head, thank just so much. All the first

1493
01:05:55,519 --> 01:05:59,480
time super chatters today are says I.

1494
01:05:59,559 --> 01:06:05,199
Speaker 3: Must be an Egyptian pyramid the way, Well, maybe I

1495
01:06:05,199 --> 01:06:07,920
should vet these the way. I'm bricked up. For no reason?

1496
01:06:10,519 --> 01:06:12,280
Speaker 1: Did this come in after my I know it's given

1497
01:06:12,320 --> 01:06:14,360
an hour ago. Excuse me, for no reason?

1498
01:06:14,719 --> 01:06:17,480
Speaker 3: I still think my is to do with it.

1499
01:06:17,800 --> 01:06:19,239
Speaker 1: Thank you. I blame my for a lot.

1500
01:06:19,360 --> 01:06:24,239
Speaker 4: Yeah right right, big frustrating sentences. I'm not pro acquisition anymore,

1501
01:06:24,320 --> 01:06:28,320
but we know Platinum is in real trouble. If energ

1502
01:06:28,760 --> 01:06:32,639
Ninja Ki four goes well technoticides to Biplatinum. That might

1503
01:06:32,719 --> 01:06:35,639
be a good move, might be a sensible move.

1504
01:06:36,719 --> 01:06:38,039
Speaker 3: Yeah, we'll see all the things shake out.

1505
01:06:38,039 --> 01:06:39,880
Speaker 4: We'll see if they that's something that they want over

1506
01:06:39,920 --> 01:06:42,239
there right now, it's scary being on your own. We've

1507
01:06:42,239 --> 01:06:46,239
seen that before. But there's some anonymy there, h autonomy.

1508
01:06:46,239 --> 01:06:46,760
Speaker 1: Excuse me.

1509
01:06:46,920 --> 01:06:49,000
Speaker 3: So if you're working for Coe techmo, like, you're gonna

1510
01:06:49,000 --> 01:06:49,639
do what they say?

1511
01:06:50,280 --> 01:06:55,000
Speaker 2: Yeah, And it's I mean, you know, pro anti acquisition.

1512
01:06:55,159 --> 01:06:57,559
Speaker 1: It is a fact of life. It's the reality of

1513
01:06:57,599 --> 01:07:00,000
the way the business works. And like, what's the alternative.

1514
01:07:00,000 --> 01:07:02,000
Platinum goes out of business and then someone comes up

1515
01:07:02,000 --> 01:07:04,760
and scrapes up the corpse and takes the ips and

1516
01:07:05,159 --> 01:07:08,840
suddenly fucking teach Q Nordic or whatever it's called now

1517
01:07:09,159 --> 01:07:10,079
has all those ips.

1518
01:07:10,079 --> 01:07:11,039
Speaker 2: If you don't want that either.

1519
01:07:11,960 --> 01:07:15,639
Speaker 1: Sometimes it's like, yeah, there is no great outcome in

1520
01:07:15,679 --> 01:07:18,000
a lot of these situations. Some company coming along that

1521
01:07:18,079 --> 01:07:20,480
cares enough to spend money and give the people who

1522
01:07:20,480 --> 01:07:23,480
work there who have stock a buyout. That's a pretty

1523
01:07:23,480 --> 01:07:26,800
decent outcome. It's not gonna be great in every situation, obviously,

1524
01:07:26,840 --> 01:07:28,480
but I think that'd be pretty okay.

1525
01:07:28,280 --> 01:07:31,360
Speaker 4: Here, Big Fresh thirty seven says, I'm not. Oh, that's

1526
01:07:31,400 --> 01:07:34,280
why I just read again. Sorry, Printy Dude says kind

1527
01:07:34,280 --> 01:07:37,800
of worried for compulsion if Microsoft doesn't have their expectations

1528
01:07:37,800 --> 01:07:40,639
in check for southam Mi innight. It was my standout

1529
01:07:40,679 --> 01:07:42,840
of the direct though it's also forty dollars.

1530
01:07:42,840 --> 01:07:44,440
Speaker 1: Man, Really, they.

1531
01:07:44,320 --> 01:07:47,519
Speaker 3: Really do, like have dynamic pricing for all that stuff.

1532
01:07:48,239 --> 01:07:50,199
Speaker 2: I mean, hey, you know what else is forty dollars?

1533
01:07:50,920 --> 01:07:51,599
Hell Blake two?

1534
01:07:52,519 --> 01:07:54,840
Speaker 1: Oh right. I don't know why.

1535
01:07:55,159 --> 01:07:56,880
Speaker 2: My brain just makes these associations too, Mike.

1536
01:07:56,920 --> 01:07:59,000
Speaker 1: And it's like, I don't know why I let this

1537
01:07:59,079 --> 01:08:00,920
scare me off, Like let's just judge this game based

1538
01:08:00,960 --> 01:08:02,719
on its own stuff. But it's like, man, I don't know.

1539
01:08:02,760 --> 01:08:05,159
I kind of I want Microsoft to be like, hey, yeah,

1540
01:08:05,159 --> 01:08:07,320
we have another big sixty dollars game, even if it's

1541
01:08:07,360 --> 01:08:09,320
like maybe not big in all those ways.

1542
01:08:09,440 --> 01:08:11,679
Speaker 2: I don't just position it as being important.

1543
01:08:12,000 --> 01:08:13,679
Speaker 3: Just it's just just a little weird. Like, look, I'm

1544
01:08:13,760 --> 01:08:18,960
like Nuteno shouldn't have Solo tun Country returns for sixty dollars,

1545
01:08:19,560 --> 01:08:24,239
but like, you know, they can and they do. Yeah, right,

1546
01:08:25,079 --> 01:08:28,039
I don't know, it's a little ump. I do think

1547
01:08:28,039 --> 01:08:28,560
it's a good point.

1548
01:08:28,600 --> 01:08:30,039
Speaker 4: Like if you asked me all those games I saw there,

1549
01:08:30,039 --> 01:08:33,800
which one I think maybe has like the least selling

1550
01:08:33,840 --> 01:08:36,760
power And that's you know, that's not a qualification about

1551
01:08:36,760 --> 01:08:39,720
its quality or anything like that. Yeah, maybe it would

1552
01:08:39,720 --> 01:08:42,800
be that one. So I hope Microsoft has reasonable expectations

1553
01:08:42,800 --> 01:08:43,119
on that.

1554
01:08:43,600 --> 01:08:44,439
Speaker 2: Yeah, I hope so too.

1555
01:08:45,720 --> 01:08:49,520
Speaker 1: Toto Dile says, Oblivion Remake can't be a lie, right right.

1556
01:08:49,640 --> 01:08:52,520
Speaker 2: It's not a lie. It's it's it's happening.

1557
01:08:52,119 --> 01:08:52,359
Speaker 1: But.

1558
01:08:54,039 --> 01:08:57,239
Speaker 6: It's a dreaming. Is the year of dreams? Motherfucker?

1559
01:08:57,399 --> 01:08:59,239
Speaker 1: So sure you're a Christian?

1560
01:09:00,800 --> 01:09:05,239
Speaker 4: Screaming Matt says, buy one, rent one, banish one. In universe,

1561
01:09:05,439 --> 01:09:11,760
Simpsons games, your Pixar, Lee Carvello's Putting Challenge, bone Storm,

1562
01:09:12,159 --> 01:09:17,720
and Kevin Costler's water World.

1563
01:09:15,920 --> 01:09:19,720
Speaker 1: And that's different from our realities. Kevin Costerer's water World

1564
01:09:19,800 --> 01:09:20,960
the game, all right, that's.

1565
01:09:20,800 --> 01:09:23,600
Speaker 4: A very different Superintendent game that I somehow own a

1566
01:09:23,720 --> 01:09:25,399
vinyl soundtrack of.

1567
01:09:26,520 --> 01:09:31,000
Speaker 1: I am going to buy Kevin Coster's water World. I'm

1568
01:09:31,000 --> 01:09:33,640
gonna rent Lee Carrello's Putting Challenge, and I'm gonna banish

1569
01:09:33,640 --> 01:09:34,199
bone Storm.

1570
01:09:34,680 --> 01:09:38,800
Speaker 4: I'm buying Lee Carvello's Putting Challenge for sure. It's the

1571
01:09:38,840 --> 01:09:41,319
game that all the kids are talking about. Going to

1572
01:09:41,399 --> 01:09:45,039
march Kevin Coster's water World. I got a rent at

1573
01:09:45,039 --> 01:09:46,520
got to see what's going on there, guy, See if

1574
01:09:46,520 --> 01:09:49,640
it's as good as that stunt show. You know, bone

1575
01:09:49,680 --> 01:09:51,720
Storm was a flash in the pan, Jeff, you know,

1576
01:09:51,760 --> 01:09:54,760
it's just chasing fads. It was just all about violence.

1577
01:09:55,079 --> 01:09:55,720
I'm over it.

1578
01:09:57,119 --> 01:10:03,600
Speaker 7: Yeah, give me bone go to hell. Al Greg says,

1579
01:10:03,640 --> 01:10:05,760
is you p have tomorrow going to be Dan going

1580
01:10:05,800 --> 01:10:10,119
through that YouTube sensitivity slash copyright training for spoiling the

1581
01:10:10,279 --> 01:10:13,439
entire Terminator franchise Penis.

1582
01:10:14,840 --> 01:10:17,039
Speaker 1: Maybe? Yeah, I honestly, Sean, do you have any idea

1583
01:10:17,119 --> 01:10:18,880
order for doing for UPF? You guys, you were at

1584
01:10:18,920 --> 01:10:21,399
the meeting that I was not at for doing UPF?

1585
01:10:22,199 --> 01:10:23,159
Are we not doing u p F?

1586
01:10:23,279 --> 01:10:25,079
Speaker 5: I don't know you PF.

1587
01:10:25,479 --> 01:10:26,880
Speaker 4: Don't We have to do it, don't you don't? We

1588
01:10:26,920 --> 01:10:29,239
have to do the music things eventually.

1589
01:10:29,359 --> 01:10:31,520
Speaker 5: That's next week we're doing draft.

1590
01:10:31,920 --> 01:10:34,800
Speaker 2: You're doing a fancy draft tomorrow for sure, So we are.

1591
01:10:35,159 --> 01:10:39,199
Speaker 1: That's fine. You're ready to be there right? Yeah?

1592
01:10:39,279 --> 01:10:40,600
Speaker 5: Yeah, you have to be there.

1593
01:10:40,640 --> 01:10:44,600
Speaker 6: You have to be good that day.

1594
01:10:44,640 --> 01:10:45,239
Speaker 3: I'll be there.

1595
01:10:45,920 --> 01:10:47,640
Speaker 1: You know, maybe I'll.

1596
01:10:47,560 --> 01:10:48,840
Speaker 2: Probably throw something together for UPF.

1597
01:10:48,920 --> 01:10:51,880
Speaker 5: Everybody, all right, cool, there's stuff we can find something.

1598
01:10:51,960 --> 01:10:53,119
Speaker 1: Yeah, yeah, we just do it. We just do a

1599
01:10:53,119 --> 01:10:57,560
regular style UPF. Don't you just play then, Guiden too black. Yeah,

1600
01:10:57,800 --> 01:10:59,199
that's exactly what I was thinking.

1601
01:10:59,239 --> 01:11:00,439
Speaker 5: What you want, Jeff a plute?

1602
01:11:00,960 --> 01:11:01,640
Speaker 2: Okay, yeah, I.

1603
01:11:01,600 --> 01:11:09,000
Speaker 3: Already played it, or play yeah.

1604
01:11:07,479 --> 01:11:08,119
Speaker 1: Sean.

1605
01:11:10,239 --> 01:11:12,199
Speaker 2: I want I'm like I'm doing that my yes.

1606
01:11:15,640 --> 01:11:18,560
Speaker 6: Mean Sean guide him.

1607
01:11:18,600 --> 01:11:22,159
Speaker 4: You know, sometimes I didn't hear you, but even if.

1608
01:11:22,039 --> 01:11:24,640
Speaker 3: I did, I don't think I would have said anything.

1609
01:11:24,800 --> 01:11:26,640
Speaker 1: Alright, I like it.

1610
01:11:33,800 --> 01:11:37,279
Speaker 5: Sounds like a blank club name right there.

1611
01:11:37,680 --> 01:11:45,399
Speaker 1: How many simples swan start Sean, listen, you could be

1612
01:11:45,479 --> 01:11:48,199
happy that you are technically correct, the best kind of correct.

1613
01:11:48,239 --> 01:11:52,880
Speaker 5: All right, five Romel It's just like it was right there, Mike, it.

1614
01:11:52,960 --> 01:11:55,479
Speaker 1: Was it was It was tacked to the end of

1615
01:11:55,520 --> 01:11:58,239
an acronym. Alright, that's our initials and that's not his fault.

1616
01:11:59,239 --> 01:12:01,079
All right any more, super chats, Mike.

1617
01:12:02,439 --> 01:12:04,520
Speaker 4: That's it for now, everybody, Thank you so much for

1618
01:12:04,640 --> 01:12:06,560
all of those again, Thank you to for the first

1619
01:12:06,560 --> 01:12:08,920
time superchitters. If you want to still send a supercheda

1620
01:12:08,960 --> 01:12:10,840
in during the show, we will read it before the

1621
01:12:11,000 --> 01:12:13,560
end of the program, So do not hesitate.

1622
01:12:14,279 --> 01:12:16,720
Speaker 1: All right, That does it for the super chats for now.

1623
01:12:16,760 --> 01:12:18,760
As Mike said, Cinnamon, we'll get to the rest. If

1624
01:12:18,800 --> 01:12:21,159
you do sin any more, We're gonna take another quick break.

1625
01:12:21,159 --> 01:12:21,640
Gets set up.

1626
01:12:21,640 --> 01:12:23,720
Speaker 2: We got a couple of games, right, Sean, two games,

1627
01:12:23,720 --> 01:12:24,319
I think.

1628
01:12:24,600 --> 01:12:26,800
Speaker 5: Yeah, a game and a summary of a game.

1629
01:12:27,039 --> 01:12:29,000
Speaker 1: Right, Okay, that's right, Okay, we'll get to that right

1630
01:12:29,039 --> 01:12:34,920
after this. All right, we're back. We have some games.

1631
01:12:35,000 --> 01:12:36,319
I don't know what's going on, so I'm gonna let

1632
01:12:36,359 --> 01:12:38,399
Sean take over the show starting now.

1633
01:12:38,760 --> 01:12:39,520
Speaker 5: Yeah, that's why I do.

1634
01:12:40,159 --> 01:12:40,239
Speaker 1: So.

1635
01:12:40,319 --> 01:12:42,880
Speaker 5: We have a mess of a guess. We did the

1636
01:12:43,039 --> 01:12:47,279
summary for last year, however many weeks ago that was

1637
01:12:47,319 --> 01:12:50,119
I don't remember. But here we are now with the

1638
01:12:50,560 --> 01:12:53,960
quarter one predictions for twenty twenty five. If we didn't know,

1639
01:12:54,079 --> 01:12:57,159
this is put Tire by Uncharted Wolf in the community.

1640
01:12:57,680 --> 01:13:00,840
Put you here with this. Yeah, it's awesome open critic

1641
01:13:00,920 --> 01:13:04,439
prediction game for the guys every quarter. It is, of course,

1642
01:13:04,520 --> 01:13:09,840
executive produced by Benji Mario Karputt Sports Horizon is Goaty Bob.

1643
01:13:10,920 --> 01:13:13,079
So I'm just to both of them, man, I hope.

1644
01:13:13,119 --> 01:13:20,119
So that game anyways, Okay, that's that's the poet. But

1645
01:13:20,359 --> 01:13:22,960
the rules of this game. It's your first time watching.

1646
01:13:23,960 --> 01:13:26,399
So the game mess guys and the community we'll talk

1647
01:13:26,399 --> 01:13:29,239
about that later. Will be predicting the open critic score

1648
01:13:29,399 --> 01:13:33,359
for eleven games releasing in quarter one of twenty twenty five.

1649
01:13:33,760 --> 01:13:37,399
Deadline for the community guesses is when the first game

1650
01:13:37,600 --> 01:13:40,039
gets its reviews. I will put a thread in the

1651
01:13:40,119 --> 01:13:42,960
discord where everyone can put their predictions in up until

1652
01:13:42,960 --> 01:13:46,319
that point. So reminder that Mike won last year.

1653
01:13:46,560 --> 01:13:51,920
Speaker 1: So I did okay one of the quarters, I think right.

1654
01:13:52,039 --> 01:13:58,880
Speaker 5: No, Mike's victory from last year means that he will

1655
01:13:58,880 --> 01:14:01,680
go first in this guessing game, and then we're gonna

1656
01:14:01,720 --> 01:14:03,439
snake it from there back and forth.

1657
01:14:04,039 --> 01:14:04,159
Speaker 3: Uh.

1658
01:14:04,399 --> 01:14:07,760
Speaker 5: The Jeff Grubb research clause dictates that you can choose

1659
01:14:07,800 --> 01:14:10,680
to use some research for one game. Of you're choosing,

1660
01:14:10,720 --> 01:14:12,479
you have to call it out and make you very

1661
01:14:12,479 --> 01:14:15,079
clear to me how you're doing that. And now, as

1662
01:14:15,279 --> 01:14:17,760
Jeff suggested and we all thought it was the idea, uh,

1663
01:14:18,279 --> 01:14:20,600
we're just doing an overall win for the year. That's

1664
01:14:20,640 --> 01:14:24,239
all that's going to be recorded anymore. And we're just

1665
01:14:24,239 --> 01:14:26,000
gonna get quarterly updates to see how you.

1666
01:14:26,560 --> 01:14:31,279
Speaker 1: Have a lot of added rules. After Jeff complains about something, try.

1667
01:14:33,399 --> 01:14:35,319
Speaker 5: Looks Mike, he pays the bills.

1668
01:14:37,840 --> 01:14:39,000
Speaker 1: Nobody happy.

1669
01:14:40,279 --> 01:14:42,840
Speaker 5: Anyways to make Jeff look stupid. He won in twenty

1670
01:14:42,880 --> 01:14:46,199
twenty three, but definitely lost in twenty twenty.

1671
01:14:46,600 --> 01:14:50,000
Speaker 6: You'll remember, remember you ah fucked up on that.

1672
01:14:51,399 --> 01:14:53,239
Speaker 5: You kind of got messed up last year. Yea, you

1673
01:14:53,239 --> 01:14:54,439
did twenty twenty three.

1674
01:14:55,199 --> 01:14:56,119
Speaker 2: Sure, I'll take it.

1675
01:14:56,560 --> 01:14:59,720
Speaker 5: Okay, anyway, let's get to the guessing. First game here

1676
01:14:59,840 --> 01:15:04,079
is Kingdom Come Deliverance to Mikey. As mentioned, we'll be

1677
01:15:04,119 --> 01:15:04,600
starring with you.

1678
01:15:06,119 --> 01:15:08,279
Speaker 4: Part of me almost wants to, like, say, research, because

1679
01:15:08,960 --> 01:15:12,159
I don't know with critics, those keep so really well

1680
01:15:12,359 --> 01:15:14,840
people liked it. How did that first one do with critics?

1681
01:15:14,880 --> 01:15:20,319
I bet this one will do better? How much better?

1682
01:15:21,399 --> 01:15:25,119
I going to be a smith safer insane?

1683
01:15:25,199 --> 01:15:31,680
Speaker 1: Eighty five? Alrighty, yeah, I feel pretty comfortable with going

1684
01:15:31,720 --> 01:15:33,720
with eighty four for this one because I think it's

1685
01:15:33,720 --> 01:15:36,159
going to be in that range, but I think it

1686
01:15:36,359 --> 01:15:38,760
will kind of slam a little bit lower, So like

1687
01:15:38,840 --> 01:15:40,079
eighty three, eighty four.

1688
01:15:40,479 --> 01:15:43,560
Speaker 5: Okay, got it, but you're locking in eighty four, right?

1689
01:15:43,760 --> 01:15:44,800
Speaker 2: Eighty four is when I'm lucky.

1690
01:15:44,960 --> 01:15:49,960
Speaker 5: Yes, okay, got game number two is Civilization seven. Jeff

1691
01:15:50,039 --> 01:15:50,600
going first.

1692
01:15:51,560 --> 01:15:54,800
Speaker 1: This is so tough, right because a bunch of previews

1693
01:15:54,800 --> 01:15:56,640
came out and I guess I don't have to give

1694
01:15:56,680 --> 01:15:58,039
away all the well he's going to hear my score

1695
01:15:58,079 --> 01:16:00,920
no matter what. A bunch of previous came out and

1696
01:16:00,960 --> 01:16:03,560
people seem to be going goga for this thing. But

1697
01:16:03,840 --> 01:16:07,359
there could be like like one problem with it at launch,

1698
01:16:07,479 --> 01:16:10,720
and like what happened with Flight Sim, it just gets

1699
01:16:11,039 --> 01:16:13,880
blasted in its reviews and then it's screwed from there.

1700
01:16:14,039 --> 01:16:18,159
Speaker 2: So I don't know, can you really predict that.

1701
01:16:18,199 --> 01:16:19,760
Speaker 1: I think I'll just have to like assume that this

1702
01:16:19,760 --> 01:16:21,239
game is going to be the game it's gonna be,

1703
01:16:21,479 --> 01:16:24,079
and I'm gonna go with in eighty six.

1704
01:16:25,159 --> 01:16:28,159
Speaker 4: No, okay, yeah, it's it's always difficult with Sieve because

1705
01:16:28,159 --> 01:16:31,000
when the new one launches, people always get kind of mad, like,

1706
01:16:31,039 --> 01:16:33,039
doesn't have as many features, This is the last one.

1707
01:16:33,079 --> 01:16:35,000
Why am I not just playing the last one with

1708
01:16:35,039 --> 01:16:37,039
all the expansions and blah blah blah. So it could

1709
01:16:37,039 --> 01:16:40,000
take a little bit plus you know, like the diminishing

1710
01:16:40,039 --> 01:16:41,760
returns of it. It's so much harder for these games

1711
01:16:41,760 --> 01:16:43,960
that seem while that much different from a game that

1712
01:16:44,000 --> 01:16:45,880
came out seven years ago. And they're doing stuff here

1713
01:16:46,359 --> 01:16:48,600
like the way you can change leaders when you go

1714
01:16:48,720 --> 01:16:50,840
into eras, and like Jeff said, the previous were.

1715
01:16:52,199 --> 01:16:52,680
Speaker 1: Positive.

1716
01:16:53,680 --> 01:16:56,079
Speaker 4: So I you know, maybe I think people are going

1717
01:16:56,119 --> 01:16:58,680
to be into it. Jeff said eighty six, I said

1718
01:16:58,720 --> 01:17:01,479
eighty six. I'll say eighty eight. That seems high. I'll

1719
01:17:01,479 --> 01:17:02,840
say in eighty seven, eighty.

1720
01:17:02,600 --> 01:17:06,239
Speaker 5: Seven, ay seven, final answer, Yeah, yeah, finally it's okay.

1721
01:17:06,279 --> 01:17:08,279
So then, Mike, you need you to tell me what

1722
01:17:08,319 --> 01:17:10,079
you think we'll.

1723
01:17:09,920 --> 01:17:14,479
Speaker 4: Get here we are. I've been a defender's game. I

1724
01:17:14,520 --> 01:17:17,680
think it's going to be fun. I think some people

1725
01:17:17,680 --> 01:17:20,199
are gonna be I'll put it not being as big

1726
01:17:20,239 --> 01:17:24,119
as a sky rim right. There might be some people

1727
01:17:24,159 --> 01:17:27,359
who aren't hiss into that kind of first person RPG

1728
01:17:27,439 --> 01:17:29,800
thing anymore. I think generally it's gonna be good and

1729
01:17:29,960 --> 01:17:32,319
do well. I don't know if it's gonna, you know,

1730
01:17:32,439 --> 01:17:37,920
be an amazing reviewing game. I'll say taking eighty two, okay.

1731
01:17:37,880 --> 01:17:40,680
Speaker 2: Yeah, that's the range I'm in.

1732
01:17:41,880 --> 01:17:44,239
Speaker 1: I think I was gonna say eighty, but I don't

1733
01:17:44,359 --> 01:17:47,399
like having only like one point above me for space

1734
01:17:47,439 --> 01:17:47,760
and kicks.

1735
01:17:47,760 --> 01:17:49,279
Speaker 2: It does pop off that stinks.

1736
01:17:49,520 --> 01:17:54,359
Speaker 1: Eighty two is a really good guests Mike, I thought, so, yeah,

1737
01:17:55,119 --> 01:17:59,640
that's that. This is a one that I wish there

1738
01:17:59,680 --> 01:18:02,000
was way like do research on. I guess I can

1739
01:18:02,039 --> 01:18:05,439
look at how Outer Worlds did, but I don't know

1740
01:18:05,439 --> 01:18:07,039
if that's that's not gonna apply one to.

1741
01:18:07,000 --> 01:18:10,239
Speaker 3: One, different time, different obsidian right yep.

1742
01:18:10,439 --> 01:18:13,680
Speaker 4: Yeah, So I'm sitting in fun little thing not an

1743
01:18:14,119 --> 01:18:15,760
Xbox first Party release.

1744
01:18:16,399 --> 01:18:19,600
Speaker 1: I'm gonna go against my gut and assume that this

1745
01:18:19,640 --> 01:18:21,840
game is gonna actually surprise, and I'll go with an

1746
01:18:21,880 --> 01:18:22,479
eighty three.

1747
01:18:23,159 --> 01:18:30,680
Speaker 5: Okay, Next up for Jeff like a Dragon, Pirate, Yakaza

1748
01:18:30,680 --> 01:18:31,279
and Hawaii.

1749
01:18:32,039 --> 01:18:34,479
Speaker 1: Yes, is this is one where it's like, hey, this

1750
01:18:34,600 --> 01:18:38,800
franchise has a lot of love going for it right now,

1751
01:18:40,079 --> 01:18:47,239
and the spinoffs often do okay, ish, I am not

1752
01:18:47,279 --> 01:18:48,840
gonna get carried with this one. I'm gonna go with

1753
01:18:48,880 --> 01:18:50,840
an eighty Okay.

1754
01:18:52,119 --> 01:18:54,760
Speaker 4: Yeah that sounds right like the spinoffs usually don't review

1755
01:18:54,760 --> 01:18:57,000
as well as the number of games a lot of

1756
01:18:57,039 --> 01:18:59,720
reuse das sets. I do think the goofiness factor of

1757
01:18:59,760 --> 01:19:02,399
this is gonna help it a lot, and like, you know,

1758
01:19:02,680 --> 01:19:07,279
such a kind of weird surprising theme. So I think again.

1759
01:19:07,560 --> 01:19:09,319
I'm gonna say eighty two again. I think this one

1760
01:19:09,319 --> 01:19:11,680
will do pretty well for the spinoffs.

1761
01:19:12,000 --> 01:19:14,039
Speaker 1: How many games are left.

1762
01:19:15,159 --> 01:19:16,800
Speaker 5: Eleven total? This number four?

1763
01:19:17,239 --> 01:19:18,439
Speaker 1: Right, okay, gotcha? Cool?

1764
01:19:18,520 --> 01:19:19,680
Speaker 5: Yeah?

1765
01:19:19,840 --> 01:19:20,199
Speaker 1: All right?

1766
01:19:20,800 --> 01:19:24,199
Speaker 5: Next up, Mike Moster Hunter Wild Shit.

1767
01:19:24,439 --> 01:19:27,600
Speaker 3: Oh gosh, it's a series that I've just been doing

1768
01:19:27,680 --> 01:19:28,279
so well.

1769
01:19:28,399 --> 01:19:30,960
Speaker 4: I think there people are very excited. There are still

1770
01:19:30,960 --> 01:19:34,399
some concerns about performance. I think some people are concerned

1771
01:19:34,439 --> 01:19:36,720
about how much of the kind of lame story content

1772
01:19:36,760 --> 01:19:39,279
there is. Based on that beta too, I bet that

1773
01:19:39,439 --> 01:19:41,880
story content stuff is gonna be frontloaded, and by the

1774
01:19:41,880 --> 01:19:43,520
time reviewers play a lot of this game, the I'm

1775
01:19:43,560 --> 01:19:46,800
not gonna even really remember it being a little annoying.

1776
01:19:47,520 --> 01:19:49,399
Speaker 3: Performance is a little bit more iffy, but I bet

1777
01:19:49,439 --> 01:19:51,800
people will get over it. I think it's gonna do well.

1778
01:19:52,279 --> 01:19:59,520
I'm gonna say, I'm gonna say ninety.

1779
01:19:58,920 --> 01:20:02,880
Speaker 1: Oh, I'm going I'm gonna use my research clause on

1780
01:20:02,920 --> 01:20:06,159
this one. Just you, son of a It's exactly a

1781
01:20:06,239 --> 01:20:13,760
ninety yeah world, Yes, yeah, it checks out.

1782
01:20:13,880 --> 01:20:14,479
Speaker 5: That sounds right.

1783
01:20:14,520 --> 01:20:16,479
Speaker 1: Yeah, yeah, that does sound right. Yeah. I was like,

1784
01:20:16,520 --> 01:20:17,600
I just want to double check.

1785
01:20:18,319 --> 01:20:20,800
Speaker 5: I mean, good day you researched it, because I mean

1786
01:20:20,840 --> 01:20:24,479
the game almost never comes in directly around the same

1787
01:20:24,680 --> 01:20:27,840
you know, a couple of points difference of its processor, right.

1788
01:20:27,720 --> 01:20:36,319
Speaker 8: So yeah, I'm okay, it's open world, and that open

1789
01:20:36,359 --> 01:20:38,600
world tech has not been solidified yet.

1790
01:20:38,640 --> 01:20:41,880
Speaker 1: Yeah, I think I will go with an eighty nine.

1791
01:20:41,920 --> 01:20:43,520
I think it'll just get deemed a little bit.

1792
01:20:43,880 --> 01:20:48,319
Speaker 5: Who knows, Okay, I almost yeah, Like personally, I almost

1793
01:20:48,359 --> 01:20:49,600
want to take the over on that one. I think

1794
01:20:49,600 --> 01:20:49,840
it might.

1795
01:20:50,199 --> 01:20:52,439
Speaker 1: I know, I know for sure, but it's like I

1796
01:20:52,439 --> 01:20:54,000
had to like get something.

1797
01:20:54,000 --> 01:20:56,840
Speaker 5: It's a safe call, right, it's based.

1798
01:20:56,600 --> 01:20:59,319
Speaker 1: On something it's like, but you're right, easily could be

1799
01:20:59,479 --> 01:21:00,840
ninety two, ninety three.

1800
01:21:00,920 --> 01:21:03,319
Speaker 5: I think I think, like, yeah, this might actually be

1801
01:21:03,359 --> 01:21:06,199
the one that is like people like it for different reasons,

1802
01:21:06,239 --> 01:21:09,239
so it is just a tiny bit higher. Yep, Well,

1803
01:21:09,279 --> 01:21:13,520
the next two point museum Jeff Man.

1804
01:21:13,560 --> 01:21:16,800
Speaker 2: I wish I would have saved my research clot.

1805
01:21:18,680 --> 01:21:19,119
Speaker 1: Immediately.

1806
01:21:19,119 --> 01:21:20,920
Speaker 3: It's like, wait, what did two point hospital do?

1807
01:21:21,079 --> 01:21:24,720
Speaker 1: Yeah? Hospital, there's like two point college or something, right, university.

1808
01:21:24,880 --> 01:21:28,600
Speaker 2: Shit, I'm gonna go ahead and say.

1809
01:21:30,199 --> 01:21:30,920
Speaker 1: Seventy nine.

1810
01:21:31,800 --> 01:21:33,880
Speaker 5: Okay, Well, Mike, if you want to use that, you

1811
01:21:33,960 --> 01:21:34,399
still can.

1812
01:21:35,000 --> 01:21:39,119
Speaker 4: Yeah, gosh, there's there's gonna be some other games coming

1813
01:21:39,159 --> 01:21:39,479
up here.

1814
01:21:39,520 --> 01:21:43,800
Speaker 3: I mean what sounds about rights though. That's the thing.

1815
01:21:44,039 --> 01:21:46,439
Speaker 4: Like these games, I think they do well enough, and

1816
01:21:46,439 --> 01:21:49,000
I think they like are big hits. I think the

1817
01:21:49,079 --> 01:21:52,560
museum thing is fun. Like I'm more interested in making

1818
01:21:52,600 --> 01:21:55,560
a museum than a hospital. That's my favorite thing in

1819
01:21:55,640 --> 01:21:58,359
Animal Crossing's going through the museum.

1820
01:21:59,000 --> 01:22:00,119
Speaker 3: What, Jeff, you said a seven D?

1821
01:22:00,239 --> 01:22:01,600
Speaker 2: What now seventy nine?

1822
01:22:03,319 --> 01:22:06,720
Speaker 4: Oh, I'll say eighty. Okay, I think I'm going high.

1823
01:22:06,760 --> 01:22:09,119
I think going high fair. But you know they make

1824
01:22:09,159 --> 01:22:11,239
a couple of these now that you know what they're doing.

1825
01:22:11,319 --> 01:22:14,079
Museums are fun. I'm gonna be optimistic.

1826
01:22:14,119 --> 01:22:15,920
Speaker 1: All right. Now we're locked in chat tell us, tell

1827
01:22:16,000 --> 01:22:18,760
us what campus and hospital guide? I'm just out of

1828
01:22:19,640 --> 01:22:20,399
I'm curious.

1829
01:22:21,079 --> 01:22:25,000
Speaker 5: Well that's happening, Mikey. Wait, you think split fiction is

1830
01:22:25,000 --> 01:22:28,079
gonna get anybody?

1831
01:22:28,159 --> 01:22:29,680
Speaker 3: I can use the research to find out what a

1832
01:22:29,720 --> 01:22:30,159
game is?

1833
01:22:30,239 --> 01:22:33,399
Speaker 1: Right? Really? Yeah?

1834
01:22:33,479 --> 01:22:38,560
Speaker 5: Yes, if you need to, Yes, what's wait? If you

1835
01:22:38,560 --> 01:22:40,640
want research, go for bro I'm gonna stop you.

1836
01:22:41,079 --> 01:22:42,840
Speaker 1: You guys know what split fiction is.

1837
01:22:43,600 --> 01:22:50,479
Speaker 3: Yes, yeah, Jeff, let's see split.

1838
01:22:50,000 --> 01:22:52,039
Speaker 1: Let's just both get. Let's just both get. I'm using

1839
01:22:52,760 --> 01:22:56,039
officially using it. It's this is Joseph Ferris New game.

1840
01:22:56,359 --> 01:22:59,359
Speaker 3: Yeah, oh ship, that's all I needed to know. I'm

1841
01:22:59,399 --> 01:23:02,119
glad I did because if I didn't remember that, I

1842
01:23:02,199 --> 01:23:05,199
might have gotten low. Well then now i'm here, what

1843
01:23:05,239 --> 01:23:05,720
did it takes?

1844
01:23:05,760 --> 01:23:06,159
Speaker 1: Sude? Did?

1845
01:23:06,199 --> 01:23:07,279
Speaker 3: It did pretty well?

1846
01:23:08,039 --> 01:23:09,319
Speaker 5: I don't know a game of a year did.

1847
01:23:09,920 --> 01:23:10,760
Speaker 1: Yeah, it was like.

1848
01:23:11,479 --> 01:23:13,720
Speaker 4: It's like a ninety two. I believe it. Well, let's

1849
01:23:13,720 --> 01:23:16,800
see what it did. This is an eighty eight now,

1850
01:23:17,159 --> 01:23:21,399
I'm Metacritic depends probably where you go eighty nine depending

1851
01:23:21,399 --> 01:23:25,279
on the platform. I don't think it's gonna necessarily do

1852
01:23:25,319 --> 01:23:27,399
better because I think it's gonna be so similar, But

1853
01:23:27,520 --> 01:23:30,079
maybe it is gonna be it's gonna be better than

1854
01:23:30,079 --> 01:23:32,079
it takes to you, just because it's gonna play like

1855
01:23:32,079 --> 01:23:36,800
that and not have the annoying divorce plot, right, and

1856
01:23:36,880 --> 01:23:41,359
so far he's his of course have just gone up. Yeah,

1857
01:23:41,439 --> 01:23:43,880
I'll say ninety. I will say ninety for split fiction.

1858
01:23:45,439 --> 01:23:49,920
Speaker 1: Yeah, I think I have to go with eighty nine there.

1859
01:23:50,079 --> 01:23:52,279
It's just it's just hard to take the over on

1860
01:23:52,279 --> 01:23:56,840
on anything in the ninety range. But also I think

1861
01:23:58,359 --> 01:24:02,119
that that the reason these games have not gotten into

1862
01:24:02,159 --> 01:24:03,880
the nineties yet is like I think there's there is

1863
01:24:03,920 --> 01:24:06,239
some friction and you got to find a very certain

1864
01:24:06,279 --> 01:24:08,319
audience and they're very certain. Yeah, eighty nine.

1865
01:24:08,359 --> 01:24:09,159
Speaker 2: I'm going eighty nine.

1866
01:24:09,640 --> 01:24:09,880
Speaker 1: Yeah.

1867
01:24:10,000 --> 01:24:11,960
Speaker 5: I I hope it's in the nineties though, because this

1868
01:24:12,039 --> 01:24:14,359
game was freaking awesome from there's so.

1869
01:24:14,359 --> 01:24:16,720
Speaker 1: Many ideas in those in that trailer. Yes, it looks

1870
01:24:16,800 --> 01:24:17,720
very very promising.

1871
01:24:18,319 --> 01:24:22,000
Speaker 5: All right. Back to Jeff then for Assassin's Creed Shadows.

1872
01:24:23,520 --> 01:24:31,079
Speaker 1: Yeah, man, okay, previous for this one we're pretty good too.

1873
01:24:33,840 --> 01:24:39,119
I'm gonna go with what does a good previewing Assassin's

1874
01:24:39,119 --> 01:24:44,079
Creed game due. I'm gonna say eighty eighty five.

1875
01:24:45,680 --> 01:24:50,359
Speaker 4: Okay, the previews were really good. I remember when Dragonese

1876
01:24:50,399 --> 01:24:53,000
of Eilguar I got all those really good previews too.

1877
01:24:55,000 --> 01:24:55,439
Speaker 1: That's right.

1878
01:24:58,039 --> 01:24:59,960
Speaker 4: I think it looks really slick. I think it looks fun.

1879
01:25:00,439 --> 01:25:02,840
I think it's going to be very very big still,

1880
01:25:02,880 --> 01:25:04,359
and I think that's going to turn a lot of

1881
01:25:04,359 --> 01:25:06,800
people off, not a lot, but enough that it's more

1882
01:25:06,800 --> 01:25:07,439
of an eighty four.

1883
01:25:08,159 --> 01:25:08,399
Speaker 1: Yeah.

1884
01:25:08,520 --> 01:25:09,199
Speaker 2: I think that's fair.

1885
01:25:09,960 --> 01:25:10,279
Speaker 1: Okay.

1886
01:25:11,520 --> 01:25:14,760
Speaker 5: Then we go to Mike next for Zeno Blake Crockle's

1887
01:25:14,760 --> 01:25:15,520
Definitive Edition.

1888
01:25:16,600 --> 01:25:16,880
Speaker 1: Oof.

1889
01:25:17,840 --> 01:25:20,640
Speaker 3: I would love to know what the original Cronicles ex.

1890
01:25:23,000 --> 01:25:23,199
Speaker 1: Deal.

1891
01:25:23,239 --> 01:25:25,319
Speaker 5: Blake Crackles X edition. Yeah, that's it.

1892
01:25:26,600 --> 01:25:31,319
Speaker 4: Gosh, Zing Blake Cronckles three review very well, and so

1893
01:25:31,439 --> 01:25:32,640
did the remake of one.

1894
01:25:32,760 --> 01:25:34,680
Speaker 3: I believe other people.

1895
01:25:34,439 --> 01:25:35,600
Speaker 1: Like this review.

1896
01:25:35,640 --> 01:25:37,840
Speaker 4: I know that review wise, this one never did quite

1897
01:25:37,880 --> 01:25:41,439
as well as those. It's less story focused. I bet

1898
01:25:41,479 --> 01:25:44,319
it's gonna do well, I think, though maybe more like

1899
01:25:44,359 --> 01:25:48,079
in in eighty four for Zela Kronckles X Definitive Edition,

1900
01:25:48,640 --> 01:25:51,359
say in eighty four, eighty four, Okay.

1901
01:25:51,119 --> 01:25:53,199
Speaker 1: I'm I'm gonna I'm gonna take the under on that one.

1902
01:25:53,239 --> 01:25:57,479
I'll go eighty three. I I just think like it'll

1903
01:25:57,520 --> 01:26:00,800
be it'll do okay, but I think there will be

1904
01:26:00,920 --> 01:26:04,119
enough in the seventies to bring it down to around

1905
01:26:04,119 --> 01:26:06,239
in eighty eighty one, So I'll just go eighty three

1906
01:26:06,239 --> 01:26:06,800
to be safe.

1907
01:26:07,079 --> 01:26:09,920
Speaker 5: It's tough when you're doing a remake slash heavy remaster

1908
01:26:10,039 --> 01:26:12,800
because then, you know, do people dang it for?

1909
01:26:13,159 --> 01:26:13,239
Speaker 1: Like?

1910
01:26:13,439 --> 01:26:16,159
Speaker 5: Not being enough of an upgrade over the original is

1911
01:26:16,199 --> 01:26:21,279
sometimes the factor. So game number ten is Adam fall.

1912
01:26:22,159 --> 01:26:26,039
Speaker 1: Jeff, Now, what's this one?

1913
01:26:29,439 --> 01:26:30,760
Speaker 3: I was hoping you would tell me.

1914
01:26:33,039 --> 01:26:37,239
Speaker 2: Okay, let's just yeah.

1915
01:26:36,439 --> 01:26:44,079
Speaker 3: Eighty okay, Mike, what is this? Uh seventy five?

1916
01:26:45,279 --> 01:26:46,680
Speaker 1: Oh yeah, let's go Cherson.

1917
01:26:46,760 --> 01:26:48,520
Speaker 5: This feels like signing you would be keeping tabs on.

1918
01:26:48,680 --> 01:26:49,600
Can you describe it?

1919
01:26:49,760 --> 01:26:50,439
Speaker 6: No, I don't know.

1920
01:26:51,000 --> 01:26:53,840
Speaker 5: Okay, it's Rebellion's new game. I don't know a lot

1921
01:26:53,880 --> 01:26:54,439
about it.

1922
01:26:54,760 --> 01:26:55,239
Speaker 1: Oh it did.

1923
01:26:55,279 --> 01:26:56,760
Speaker 5: Look I think it's a survival game.

1924
01:26:57,039 --> 01:27:02,960
Speaker 3: Okay, right, okay, it's Almo fine, yes, okay, I feel

1925
01:27:03,000 --> 01:27:03,920
good about seventy five.

1926
01:27:04,159 --> 01:27:07,439
Speaker 2: Yeah, I think I have seventy five now, all right?

1927
01:27:07,520 --> 01:27:12,760
Speaker 5: In the closing things out with the game that activated

1928
01:27:13,079 --> 01:27:20,680
Mike Minatti ben Star Zone, the first Berserk Kazan, mikey waifieon.

1929
01:27:22,119 --> 01:27:22,720
Speaker 1: Yeah, I know.

1930
01:27:22,800 --> 01:27:25,600
Speaker 4: When I expressed my disinterest, a lot of people seem

1931
01:27:25,640 --> 01:27:29,239
shocked to me. So I think maybe the Soul's freaks

1932
01:27:29,279 --> 01:27:32,039
are actually kind of excited about this one. But even then,

1933
01:27:33,239 --> 01:27:36,640
like Lies of p got like an eighty two, and

1934
01:27:36,680 --> 01:27:39,000
that's every Everyone's like, that's the best one that's not

1935
01:27:39,039 --> 01:27:42,119
made by from software. There's such a tax on these

1936
01:27:42,199 --> 01:27:46,239
kind of games if you aren't made by from Uh

1937
01:27:46,760 --> 01:27:48,359
A lot of that is because from does it best,

1938
01:27:48,359 --> 01:27:53,720
for sure, But still, first Burgerson, I'm gonna say seventy seven.

1939
01:27:57,640 --> 01:28:01,479
Speaker 1: I'll go seventy six, I'm gonna go under all right. Yeah,

1940
01:28:01,800 --> 01:28:03,920
just feel like this one's going to miss.

1941
01:28:04,560 --> 01:28:07,119
Speaker 5: All right. I there's a demo out and I have

1942
01:28:07,279 --> 01:28:09,680
not played it yet, but I've also heard nothing positive

1943
01:28:09,720 --> 01:28:12,039
but it so it probably doesn't vote well for it.

1944
01:28:12,079 --> 01:28:14,239
Speaker 1: Okay, all right, yep, cool.

1945
01:28:14,039 --> 01:28:17,039
Speaker 5: All right, well, Wolf says here, So another year of

1946
01:28:17,199 --> 01:28:19,800
a mess of a guest. Good luck, and don't make

1947
01:28:19,880 --> 01:28:22,079
me add more rules to help you win.

1948
01:28:23,119 --> 01:28:26,800
Speaker 3: I don't have to put it hold you out.

1949
01:28:25,800 --> 01:28:26,119
Speaker 1: All right?

1950
01:28:26,279 --> 01:28:28,720
Speaker 5: And then I have been keeping track of your guesses here,

1951
01:28:28,760 --> 01:28:30,039
so let me pull that over.

1952
01:28:30,399 --> 01:28:32,680
Speaker 1: And I feel good about mine actually now that like,

1953
01:28:32,760 --> 01:28:34,600
looking back at it, don't feel great.

1954
01:28:34,760 --> 01:28:37,479
Speaker 3: I don't know, and I feel like I could have

1955
01:28:37,479 --> 01:28:39,399
gone lower because I'm maybe, but I was.

1956
01:28:39,640 --> 01:28:41,680
Speaker 5: I was noticing a trend here up until the end.

1957
01:28:41,680 --> 01:28:44,720
You guys think most games will score basically in the

1958
01:28:44,840 --> 01:28:45,920
eighties range.

1959
01:28:46,159 --> 01:28:49,279
Speaker 1: Yeah, I really don't feel good about that now then, yeah,

1960
01:28:49,319 --> 01:28:49,720
that's why.

1961
01:28:49,800 --> 01:28:52,479
Speaker 5: Yeah, people watching the video version, it's on screen right now,

1962
01:28:52,520 --> 01:28:54,800
and if you're on the audio version, I'll do a

1963
01:28:54,880 --> 01:28:58,760
fast recap. So for Kingdom come Deliverance. Jeff said eighty four,

1964
01:28:59,079 --> 01:29:02,880
Mike said eighty five, five SIVs seven Jeff with eighty six,

1965
01:29:03,000 --> 01:29:06,840
Mike with eighty seven avowed Jeff with eighty three, Mike

1966
01:29:06,920 --> 01:29:10,279
with eighty two. Like a Dragon, Pirate, Yakuza, and Hawaii

1967
01:29:10,399 --> 01:29:15,079
Jeff said eighty, Mike eighty two. Moser Hunter Wilds Jeff

1968
01:29:15,079 --> 01:29:19,359
said eighty nine. Mike said ninety two point Museum Jeff

1969
01:29:19,720 --> 01:29:25,319
seventy eight nine, Mike eighty Split Fiction Jeff with eighty nine,

1970
01:29:25,479 --> 01:29:29,119
Mike with ninety Assassin's Creed Shadows eighty five for Jeff,

1971
01:29:29,159 --> 01:29:32,760
eighty four for Mike. Zeal Blay Chronicles X Definitive Edition.

1972
01:29:33,079 --> 01:29:36,199
Jess said eighty three. Mike said eighty four. Adam Fall

1973
01:29:36,520 --> 01:29:39,680
the game these guys didn't know, Jeff said eighty. Mike

1974
01:29:39,800 --> 01:29:43,560
said Screwed seventy five, and the first Perserker Kazan they

1975
01:29:43,600 --> 01:29:45,840
both think will miss a little Jeff with seventy six,

1976
01:29:46,199 --> 01:29:50,680
Mike with seventy seven. I'm looking forward to checking this out,

1977
01:29:50,720 --> 01:29:53,760
and like I mentioned, for anyone who is in the discord,

1978
01:29:53,920 --> 01:29:56,399
Jeff mentioned always joined at the top of the show,

1979
01:29:57,560 --> 01:29:59,479
I will put up a thread where you put your

1980
01:29:59,520 --> 01:30:02,680
guesses in up until whichever the first game to get

1981
01:30:02,680 --> 01:30:06,199
reviews gets reviews, and I'll make sure that everyone can

1982
01:30:06,239 --> 01:30:06,920
see that there too.

1983
01:30:06,920 --> 01:30:08,520
Speaker 1: Tell you what if we're right though, it's gonna be

1984
01:30:08,520 --> 01:30:09,960
a good, good couple of months for games.

1985
01:30:10,960 --> 01:30:17,319
Speaker 5: Ye solid, I think you guys, yeah, yeah, yeah, you

1986
01:30:17,359 --> 01:30:21,279
guys are pretty good predicting these scores generally speaking. So like, yeah, like,

1987
01:30:21,520 --> 01:30:25,000
if you're right, may look at some good games. I

1988
01:30:25,039 --> 01:30:27,000
think maybe we should have tossed it to another break

1989
01:30:27,039 --> 01:30:28,680
real quick while I get stuff for the final thing

1990
01:30:28,720 --> 01:30:29,600
and then we can close out.

1991
01:30:29,680 --> 01:30:31,359
Speaker 1: That sounds right, all right, So Mess of a Guest

1992
01:30:31,640 --> 01:30:34,600
is in the books now for the next three months,

1993
01:30:34,600 --> 01:30:36,439
Like like Sean was saying, we'll get the results here

1994
01:30:36,520 --> 01:30:39,399
after the end of the first quarter. Get a check

1995
01:30:39,439 --> 01:30:42,279
in at that point, looking forward to it. Uh, Sean's

1996
01:30:42,319 --> 01:30:44,199
gonna get set up for the next thing. We're gonna

1997
01:30:44,520 --> 01:30:45,119
we're doing a.

1998
01:30:45,079 --> 01:30:48,079
Speaker 5: Recap recap for Fantasy Critic.

1999
01:30:48,119 --> 01:30:55,600
Speaker 1: Yeah, Fantasy critic recap right after this, all right, we're

2000
01:30:55,600 --> 01:30:58,399
gonna do a recap of the game Mess Fantasy Critic.

2001
01:30:58,640 --> 01:31:01,000
This is the Fantasy Critic League. We you with the

2002
01:31:01,159 --> 01:31:04,600
entire community. It leads to some fun stuff. We're doing

2003
01:31:04,600 --> 01:31:07,199
it again this year. It's already settled though, so I

2004
01:31:07,239 --> 01:31:09,520
don't think there's no like late joiners or anything like that.

2005
01:31:09,560 --> 01:31:12,800
But we first before anything else. Let's wrap up last year,

2006
01:31:12,840 --> 01:31:14,279
Sean take it away one more time?

2007
01:31:14,800 --> 01:31:18,039
Speaker 5: Right, Yes, So, as we mentioned our friend Benji Bob

2008
01:31:18,079 --> 01:31:20,920
also puts this one together in addition to helping Wolf

2009
01:31:21,000 --> 01:31:21,600
on the our game.

2010
01:31:21,800 --> 01:31:22,359
Speaker 1: Thank you, Benji.

2011
01:31:23,199 --> 01:31:27,560
Speaker 5: Yeah bopped us a lot for us. Thanks Pop. So this, yeah,

2012
01:31:27,680 --> 01:31:30,760
like Jeff said, you cannot get into the new game.

2013
01:31:30,840 --> 01:31:32,960
That's just how things worked out for scheduling. We couldn't

2014
01:31:33,000 --> 01:31:36,199
get this ready to go before we actually like played

2015
01:31:36,399 --> 01:31:38,560
or you know, set up for the new game this year.

2016
01:31:38,720 --> 01:31:41,960
But hey, people were clearly paying attention to everything that

2017
01:31:41,960 --> 01:31:44,199
I said throughout last year because we still had a

2018
01:31:44,239 --> 01:31:48,800
ton of people playing in the leagues this year. So yeah,

2019
01:31:49,399 --> 01:31:51,640
that we're down in the end anyways. But yeah, here

2020
01:31:51,720 --> 01:31:55,039
is your twenty twenty four recap for the Game Mess

2021
01:31:55,079 --> 01:32:01,960
Fantasy Critic League. So here we have let's see, I

2022
01:32:02,000 --> 01:32:04,760
see Bob did here. If you made the overall top ten,

2023
01:32:04,880 --> 01:32:08,960
he hit your score for dramatic effect. So on the

2024
01:32:09,039 --> 01:32:12,279
Game As Critiques leader board, we have top four through ten.

2025
01:32:12,880 --> 01:32:17,000
So at the bottom of this league is Jeffrey Grubb

2026
01:32:17,119 --> 01:32:18,960
with his stunt race effects on.

2027
01:32:18,920 --> 01:32:22,119
Speaker 2: Those kind of like several hundred right charted?

2028
01:32:22,800 --> 01:32:27,239
Speaker 5: Is that ten out of what would your league have

2029
01:32:27,560 --> 01:32:33,600
been about fifth twenteen. Okay, yeaheen to twenty somewhere I charted.

2030
01:32:33,319 --> 01:32:35,720
Speaker 1: And that's all I was ever in it four.

2031
01:32:38,000 --> 01:32:39,720
Speaker 5: And then since this is end of the year, maybe

2032
01:32:39,800 --> 01:32:40,800
I'll go through all these.

2033
01:32:41,279 --> 01:32:42,920
Speaker 2: Just say the name of my team, because I thought

2034
01:32:42,960 --> 01:32:43,880
I did a good job on that.

2035
01:32:43,880 --> 01:32:44,640
Speaker 1: That's what I did.

2036
01:32:44,680 --> 01:32:46,560
Speaker 5: But I know you weren't paying attention. Now stunt race

2037
01:32:46,600 --> 01:32:49,039
effects on those host gaming is in fact very good.

2038
01:32:49,159 --> 01:32:50,680
Speaker 2: Hell yeah, I was paying attention that time.

2039
01:32:50,600 --> 01:32:56,399
Speaker 5: Though, shouts two disposable content in ninth place CRANDICEMC Basketball

2040
01:32:56,439 --> 01:33:01,279
in eighth, Tyler James Bay in seventh, Barspecklan Sir Meet

2041
01:33:01,359 --> 01:33:05,159
Wide in five, and saying crazy Man in fourth in

2042
01:33:05,239 --> 01:33:11,000
that league. Last of the critique Dogs leaderboard is this.

2043
01:33:11,319 --> 01:33:14,960
Let's see whose league is this? I don't recall because

2044
01:33:14,960 --> 01:33:18,000
it looks like the leader is not on here. Bashaws

2045
01:33:18,039 --> 01:33:22,680
t E Jackalope in tenth, places Bett in ninth, vander

2046
01:33:22,800 --> 01:33:26,159
lysle in eighth, Adam juson seventh. Oh, they could have

2047
01:33:26,159 --> 01:33:29,079
gotten a top three. I suppose Doctor Ryan in sixth,

2048
01:33:29,279 --> 01:33:32,119
Razzle JAZZLT in fifth, and Screaming Madden in fourth.

2049
01:33:32,199 --> 01:33:34,560
Speaker 3: That might have been my league. I might not injurn it.

2050
01:33:35,079 --> 01:33:35,520
I think it was.

2051
01:33:35,600 --> 01:33:40,439
Speaker 5: Rough closest to the messy critic, I believe this should

2052
01:33:40,439 --> 01:33:44,319
be by yep. There is Bob's League. Evo Janis got

2053
01:33:44,359 --> 01:33:49,239
tenth place, bred Fish got ninth, DK Bomber thirteen eighth,

2054
01:33:49,520 --> 01:33:52,960
high low roll Legend sorry in seventh, there's Benji Bob,

2055
01:33:53,000 --> 01:33:56,680
but Bob's shadow drops in six, Yellow Beer three three

2056
01:33:56,800 --> 01:33:59,640
five in fifth, game Cube Chris and fourth and Villain

2057
01:33:59,760 --> 01:34:00,840
Mack in third.

2058
01:34:01,560 --> 01:34:04,760
Speaker 1: Moving on to different divisions in our entire league for

2059
01:34:04,760 --> 01:34:05,840
people who are wondering.

2060
01:34:05,520 --> 01:34:08,520
Speaker 5: These are all different divisions with mcgraa league. Yes, Critical Jeopardy,

2061
01:34:08,560 --> 01:34:10,640
I know this is mine is named after the game

2062
01:34:10,680 --> 01:34:15,039
that I totally still do from the bomb up tenth place.

2063
01:34:15,520 --> 01:34:19,520
Lewis A. Garcia shouts to big Man Finelle in ninth place,

2064
01:34:19,560 --> 01:34:24,039
Philly John Stuardiosio, what's up there? Jason Epic Open World

2065
01:34:24,199 --> 01:34:27,960
got eighth, Cass Buccaroo got seventh, Moonlight one fifty in

2066
01:34:28,119 --> 01:34:31,520
six black car Vinyl and fifth beef Hammer eleven crown

2067
01:34:31,560 --> 01:34:34,439
who put that there? In fourth by Nosi Stott first

2068
01:34:35,840 --> 01:34:39,279
Beltrad in third and one up Mango in second, and

2069
01:34:39,319 --> 01:34:43,039
then yes, first place is hidden because that person got

2070
01:34:43,039 --> 01:34:44,399
in the overall top ten, was it?

2071
01:34:44,479 --> 01:34:48,479
Speaker 1: Yeah, no, that league.

2072
01:34:48,800 --> 01:34:51,439
Speaker 5: Once again, my league was cutthroat, So halfway through the

2073
01:34:51,479 --> 01:34:52,920
year when I couldn't get at I'm like, well, I

2074
01:34:52,960 --> 01:34:56,560
don't know, I'm just losing this one shit over onto

2075
01:34:56,600 --> 01:35:00,399
critique bros. I think this would be a J's one

2076
01:35:01,600 --> 01:35:03,159
rev reck.

2077
01:35:03,760 --> 01:35:04,600
Speaker 1: How do you say that?

2078
01:35:04,840 --> 01:35:09,920
Speaker 5: Rex Vex rex Vex in tenth, Shoji Codo in ninth,

2079
01:35:10,039 --> 01:35:14,079
Pseudo Gerudo that's a good name in eighth, Fusion in seventh,

2080
01:35:14,520 --> 01:35:18,199
Sprite five and sixth, be Cordless nine and fifth, Hail

2081
01:35:18,279 --> 01:35:21,880
State in fourth, Doctor Lynch in third, and Teshi nineteen

2082
01:35:21,960 --> 01:35:26,600
ninety nine in second place. Here is the top ten

2083
01:35:26,840 --> 01:35:29,199
with everyone who was not mentioned up until this point.

2084
01:35:30,960 --> 01:35:35,439
Tenth place teach QC with Console Wars, Social Construct Industries.

2085
01:35:35,600 --> 01:35:37,800
Speaker 2: Very nice there, ninety with ninety points.

2086
01:35:37,840 --> 01:35:41,239
Speaker 1: That nine points, yeah.

2087
01:35:41,000 --> 01:35:44,079
Speaker 5: Got Like in case in case people haven't been paying

2088
01:35:44,079 --> 01:35:46,439
attention to the Fantasy Freaks stuff. You know that this

2089
01:35:46,520 --> 01:35:48,119
is a game we play where you try to draft

2090
01:35:48,119 --> 01:35:50,640
a team. I've realized I should don't top. You try

2091
01:35:50,680 --> 01:35:52,560
to draft a team of the best games and you

2092
01:35:52,600 --> 01:35:55,840
get points. You know, the better those games score on

2093
01:35:55,960 --> 01:35:58,560
Open Critic. So yeah, ninety points.

2094
01:35:58,800 --> 01:36:02,239
Speaker 1: That's like fifty ish points. So like that just gives

2095
01:36:02,239 --> 01:36:04,159
you an example of the gap. Who could say how

2096
01:36:04,159 --> 01:36:05,119
many points I had?

2097
01:36:07,760 --> 01:36:11,039
Speaker 5: Cockstaffur with L three and R three to publish your

2098
01:36:11,119 --> 01:36:15,920
game ninety one points there in ninth place. Nicely done,

2099
01:36:16,159 --> 01:36:19,640
Fish and Love with chuckle Fish and Love ninety three

2100
01:36:19,720 --> 01:36:25,079
points in eighth place. Glow Worm with Gap Productions in

2101
01:36:25,159 --> 01:36:29,319
seventh place. That was ninety six points. Input name here

2102
01:36:29,520 --> 01:36:32,239
with what are you doing to me? Is it ty

2103
01:36:32,359 --> 01:36:37,079
rioiki course? Nine points? Is that a yoxa thing?

2104
01:36:38,000 --> 01:36:38,079
Speaker 1: No?

2105
01:36:38,600 --> 01:36:40,800
Speaker 5: I don't know what it is? Okay, I don't know.

2106
01:36:41,640 --> 01:36:45,279
Speaker 6: Sixth place there, I oh, I know what it is. Fuck,

2107
01:36:45,399 --> 01:36:48,680
I looked it up. Don't look that up. Sorry, you continue?

2108
01:36:51,279 --> 01:36:55,760
Speaker 5: Cool, that's what you want here? I'm way good. Rest

2109
01:36:56,039 --> 01:36:59,199
with beef Bezda, I expect that to be beef Hammer

2110
01:37:00,079 --> 01:37:03,560
ninety nine points got them in fifth place, and then

2111
01:37:03,880 --> 01:37:07,560
Matt Rare Monkey name we all know with Rare Monkey

2112
01:37:07,600 --> 01:37:12,279
AM two fourth place with one hundred five points your

2113
01:37:12,399 --> 01:37:18,000
top three for the year. Third place. Bugadillos from Software

2114
01:37:18,039 --> 01:37:21,680
to Eternity one hundred and nine point eleven points, so done,

2115
01:37:22,520 --> 01:37:27,560
second place, The Silver Our Boy Best JC the Legend

2116
01:37:27,600 --> 01:37:32,520
of Heroes Trails in the War for Waifu's Remastered one

2117
01:37:32,560 --> 01:37:36,279
hundred and eighteen points six five points, and then number one,

2118
01:37:36,399 --> 01:37:39,840
your winner for the year in the community. First place

2119
01:37:39,920 --> 01:37:43,960
goes to the nineteen ninety five Charlotte Hornets are run

2120
01:37:44,079 --> 01:37:52,600
by Joyze two points. It's Joysy Joy, and Bob says, here,

2121
01:37:52,800 --> 01:37:56,000
congratulations to Joyse Glenn Rice in the nineteen ninety five

2122
01:37:56,119 --> 01:37:57,399
Charlotte Hornets.

2123
01:37:57,760 --> 01:38:00,279
Speaker 3: Man feels like it was just yesterday I read these

2124
01:38:00,279 --> 01:38:01,319
first super chat's.

2125
01:38:01,399 --> 01:38:04,279
Speaker 1: It said something name like it was completely changed.

2126
01:38:04,039 --> 01:38:07,840
Speaker 5: Their name to look at him now from my joy

2127
01:38:07,920 --> 01:38:12,560
us or whatever. Yeah, anyways, let's get to the real dirt.

2128
01:38:12,600 --> 01:38:15,840
The Captain's leader board firmly at the bottom because, like

2129
01:38:15,880 --> 01:38:17,840
I said, yes I did in fed gip up way

2130
01:38:17,840 --> 01:38:20,800
it was clear I couldn't win anything my league. Crystal

2131
01:38:20,880 --> 01:38:25,159
Dynamics twenty five points because I couldn't get shit. Uh

2132
01:38:25,680 --> 01:38:31,000
not too far a puffy aj Manatti's Ash Games thirty

2133
01:38:31,079 --> 01:38:37,479
eight points. Oh damn sounds very wow. Yeah. Third place

2134
01:38:37,760 --> 01:38:42,520
was Mike Manati's Rocket Mike Adventures at forty two points.

2135
01:38:42,560 --> 01:38:44,319
Speaker 3: Okay, I feel better now that I'm in the middle

2136
01:38:44,399 --> 01:38:45,479
of the pack. I'll take it.

2137
01:38:46,159 --> 01:38:50,279
Speaker 5: Uh, there there is grubs stunt race affex on those

2138
01:38:50,319 --> 01:38:54,600
hose gaming with fifty one points. And then look at that.

2139
01:38:54,680 --> 01:38:57,840
The guy who made the game, Benji BOP's Bop shadow

2140
01:38:57,920 --> 01:39:00,880
drives at the top of the captain's lee borrowed seventy

2141
01:39:00,920 --> 01:39:01,800
five points.

2142
01:39:02,079 --> 01:39:02,800
Speaker 2: Good job, Benji.

2143
01:39:03,960 --> 01:39:07,000
Speaker 5: He noticed our movement here over last year. And yes,

2144
01:39:07,039 --> 01:39:10,520
I dropped considerably four places. Edge Guy went down one,

2145
01:39:10,800 --> 01:39:14,640
Mike went up to so nicely. Down there just stayed

2146
01:39:14,640 --> 01:39:17,479
the same. He was number two, always number two, apparently.

2147
01:39:17,560 --> 01:39:19,520
And then yeah, Bob rocketed to the top.

2148
01:39:19,520 --> 01:39:19,840
Speaker 1: Thera up.

2149
01:39:19,880 --> 01:39:21,680
Speaker 2: I was number two in the bomb league as well.

2150
01:39:21,680 --> 01:39:23,560
By the way, that's true.

2151
01:39:23,840 --> 01:39:26,840
Speaker 5: That's true, and you got that wasn't so differently, I

2152
01:39:26,840 --> 01:39:29,840
got called duty. Anyways. Bob leaves a quote for us

2153
01:39:29,880 --> 01:39:32,840
at the bottom, and I quote, hold this l other.

2154
01:39:32,680 --> 01:39:34,239
Speaker 1: Captains, Jesus Christ.

2155
01:39:35,199 --> 01:39:36,640
Speaker 3: Yeah, gosh, congrass.

2156
01:39:37,600 --> 01:39:40,520
Speaker 5: Important news for twenty twenty five, shout us. So the

2157
01:39:40,560 --> 01:39:43,960
new Commissioner Bob is retiring. He's a little too busy

2158
01:39:44,039 --> 01:39:46,439
to like be super involved and run all that stuff.

2159
01:39:46,479 --> 01:39:49,720
Now he has passed the torch onto Matt Rare Monkey,

2160
01:39:49,920 --> 01:39:51,680
someone that we we know in Love Breaking.

2161
01:39:51,880 --> 01:39:53,479
Speaker 1: There was a lot of work setting that up. So

2162
01:39:53,640 --> 01:39:55,159
thanks to Bob for doing it last year. Thanks to

2163
01:39:55,239 --> 01:39:56,279
Rare Monkey for taking that.

2164
01:39:56,279 --> 01:39:59,039
Speaker 3: Over popping Matt already did it great to peace draft,

2165
01:39:59,159 --> 01:39:59,920
So thank you everyone.

2166
01:40:00,159 --> 01:40:03,880
Speaker 5: Yeah, and as Bob notes here, Matt officially takes over

2167
01:40:03,960 --> 01:40:07,039
for the twenty twenty five season. Reach out to him

2168
01:40:07,039 --> 01:40:08,920
in the discord if you have any questions or any

2169
01:40:09,000 --> 01:40:12,399
problems there, and Bob says, finally here, thank you to

2170
01:40:12,479 --> 01:40:16,319
all eighty three participants this year for playing, because yeah,

2171
01:40:16,359 --> 01:40:17,800
this is this game is really fun. I love that

2172
01:40:17,840 --> 01:40:18,880
we did with the community.

2173
01:40:19,279 --> 01:40:22,520
Speaker 4: It's nice to see a nice, smooth, peaceful transition of power.

2174
01:40:22,720 --> 01:40:26,479
Speaker 6: Yeah, yeah, nothing like that. Did we broke that h

2175
01:40:27,319 --> 01:40:29,880
this year when we all draft at the same time.

2176
01:40:30,000 --> 01:40:33,640
Speaker 5: No, because that was very smart and very much staggered

2177
01:40:33,680 --> 01:40:37,000
out the draft. So we all did it at different

2178
01:40:37,039 --> 01:40:40,079
times at different days. So yeah, all one smoothly. Yeah.

2179
01:40:40,079 --> 01:40:43,039
What's interesting this year though, quite the call here and

2180
01:40:43,079 --> 01:40:45,880
I like it is that me, Jeff, and Mike are

2181
01:40:45,880 --> 01:40:48,479
all in the same league this year. Yeah, so when

2182
01:40:48,479 --> 01:40:50,800
you get these updates, you get to hear us argue

2183
01:40:50,880 --> 01:40:53,479
a lot more than not. We're all competing against each other.

2184
01:40:53,840 --> 01:40:56,760
Speaker 1: Yeah, it's already pretty hard to get games, so it's

2185
01:40:56,800 --> 01:40:59,439
been diff I had a couple. I know.

2186
01:40:59,560 --> 01:41:02,560
Speaker 5: I feel the league is super competitive.

2187
01:41:02,720 --> 01:41:03,439
Speaker 2: It's gonna be rough.

2188
01:41:03,520 --> 01:41:03,720
Speaker 1: Yep.

2189
01:41:03,840 --> 01:41:06,079
Speaker 5: Yeah, as the chat points out, though, Matt is all

2190
01:41:06,119 --> 01:41:08,359
right doing great up and sort.

2191
01:41:08,239 --> 01:41:11,319
Speaker 4: Of thing Giant bomb. We're doing our League of the staff.

2192
01:41:11,319 --> 01:41:14,079
They're drafting tomorrow, so more of this.

2193
01:41:14,399 --> 01:41:17,159
Speaker 5: Yeah. Yeah, if you're watching live, you can catch that

2194
01:41:18,079 --> 01:41:20,079
live tomorrow, and if you're listening to podcast version of

2195
01:41:20,079 --> 01:41:23,359
this layer, you can catch the BCR recording that goes

2196
01:41:23,439 --> 01:41:24,520
up Friday afternoon.

2197
01:41:25,039 --> 01:41:25,880
Speaker 1: Looking forward to it.

2198
01:41:26,640 --> 01:41:28,479
Speaker 2: Yeah, Mike's right, this sort of thing is just fun.

2199
01:41:29,119 --> 01:41:31,640
Speaker 1: We'll add some steaks both for the winner and the

2200
01:41:31,720 --> 01:41:34,039
loser of the Giant Bomb one.

2201
01:41:35,119 --> 01:41:40,359
Speaker 4: And yeah, because demands, everybody winds and gets what they

2202
01:41:40,399 --> 01:41:41,239
want around here.

2203
01:41:41,960 --> 01:41:45,880
Speaker 1: It's it seems to work. I learned, we learned from whom,

2204
01:41:50,359 --> 01:41:50,880
all right.

2205
01:41:51,119 --> 01:41:53,039
Speaker 2: I think what we'll do now is, well, you know what,

2206
01:41:53,199 --> 01:41:54,119
let's just get right into it.

2207
01:41:54,359 --> 01:41:57,439
Speaker 1: We don't even know the break, right, Christian with breaks,

2208
01:41:57,920 --> 01:41:59,880
We thank you all right, excellent Mike, what have you

2209
01:41:59,880 --> 01:42:01,600
been playing gosh?

2210
01:42:01,600 --> 01:42:04,279
Speaker 4: Well, yeah, you know, I did mention Ninja Guide into Black,

2211
01:42:04,399 --> 01:42:06,239
which has been very fun.

2212
01:42:07,399 --> 01:42:09,760
Speaker 3: It'sice because I don't know. I feel like I haven't

2213
01:42:10,199 --> 01:42:11,000
you know, I've been playing.

2214
01:42:10,840 --> 01:42:12,880
Speaker 4: A lot of Souls likes, right, you know, in them

2215
01:42:13,239 --> 01:42:15,119
kind of getting towards the end dish of Dark Schwuls

2216
01:42:15,119 --> 01:42:16,760
three and enjoying that. But it is nice to play

2217
01:42:16,800 --> 01:42:20,720
one of these very fast paced, very different kind of

2218
01:42:20,800 --> 01:42:25,079
action games. Just with the visual overhaul, there's so many

2219
01:42:25,119 --> 01:42:28,600
ways this game is still so impressive and striking that

2220
01:42:28,680 --> 01:42:31,239
I'm like, oh, yeah, you modernize this. That's going to

2221
01:42:31,439 --> 01:42:33,119
fit rite in. It's not going to feel like some

2222
01:42:33,159 --> 01:42:35,279
sort of weird throwback or anything like that.

2223
01:42:35,880 --> 01:42:39,399
Speaker 1: Right, Yes, I am looking forward to playing that again.

2224
01:42:39,439 --> 01:42:40,760
It just it just looks like they did a really

2225
01:42:40,760 --> 01:42:42,680
good job visually. I heard there were some issues with

2226
01:42:42,760 --> 01:42:44,199
the PC version where you playing it.

2227
01:42:44,399 --> 01:42:46,800
Speaker 4: I'm on Xbox running great on Xbox, so yeah, I

2228
01:42:46,840 --> 01:42:48,359
think I might have heard that too, but I don't know.

2229
01:42:48,680 --> 01:42:50,640
Speaker 1: Yeah, I don't know. I'll see for myself. I mean,

2230
01:42:50,720 --> 01:42:51,880
I have game passed, so if I need to go

2231
01:42:51,880 --> 01:42:53,560
play the Xbox version instead, I'll just do that.

2232
01:42:53,640 --> 01:42:55,000
Speaker 2: But uh, yeah, pretty cool.

2233
01:42:55,079 --> 01:42:56,880
Speaker 4: There's such a fun mechanic well, you know, like sometimes

2234
01:42:56,880 --> 01:42:58,640
you get to finish an enemy off, and the tell

2235
01:42:58,720 --> 01:43:00,439
for that is if you've cut off one of their

2236
01:43:00,439 --> 01:43:03,239
limbs already. And it's they're actually more dangerous when they're

2237
01:43:03,319 --> 01:43:05,800
like that, because they're like, you know, they get a

2238
01:43:05,800 --> 01:43:07,960
little suicidal and they'll like just jump on you and

2239
01:43:08,000 --> 01:43:11,239
like explode or something. So if if an enemy is

2240
01:43:11,279 --> 01:43:13,279
missing an arm or a leg, gotta go up to

2241
01:43:13,319 --> 01:43:15,239
them and push why and just you know, cut off

2242
01:43:15,279 --> 01:43:18,039
their head or something before they can jump on you.

2243
01:43:18,960 --> 01:43:20,920
It's just funny like fudd these people and keeping an

2244
01:43:20,920 --> 01:43:22,520
eye like, all right, who's missing a limb?

2245
01:43:23,479 --> 01:43:24,600
Speaker 1: Right of course? Yeah?

2246
01:43:24,720 --> 01:43:27,079
Speaker 3: And at that sound, it just sounds like a good time,

2247
01:43:27,119 --> 01:43:29,520
so it is it also, you know me, it's not like,

2248
01:43:30,520 --> 01:43:32,600
you know, that sounds very violent, bloody in it is,

2249
01:43:32,680 --> 01:43:35,319
but it's very it's it's silly, right, It's it's so

2250
01:43:35,479 --> 01:43:37,640
much of that that you don't take it very seriously.

2251
01:43:38,319 --> 01:43:41,319
Speaker 4: And then I beat bunky KNT Country Returns. Actually, while

2252
01:43:41,479 --> 01:43:43,439
while I was watching you guys do Voicemail Dump Truck,

2253
01:43:43,479 --> 01:43:47,840
I finished that one. I had a good time with it.

2254
01:43:47,920 --> 01:43:48,159
Speaker 1: Jeff.

2255
01:43:48,159 --> 01:43:49,920
Speaker 4: I think I feel similar to it as I did

2256
01:43:49,920 --> 01:43:51,960
with Tropical Freeze. I was like, yeah, I liked that.

2257
01:43:52,119 --> 01:43:52,239
Speaker 1: Right.

2258
01:43:52,600 --> 01:43:54,199
Speaker 3: Then there's you know, there's a good amount of people

2259
01:43:54,199 --> 01:43:56,000
like this is one of the best two D platforms ever,

2260
01:43:56,359 --> 01:43:59,239
I don't necessarily like. I see where they get there,

2261
01:43:59,560 --> 01:44:02,199
and I'm all confuse why I'm not moved more by

2262
01:44:02,239 --> 01:44:04,279
it to a certain extent, But I definitely had fun

2263
01:44:04,319 --> 01:44:04,600
with it.

2264
01:44:05,479 --> 01:44:09,880
Speaker 1: Yeah, I think I'm still gonna probably pick it up

2265
01:44:09,920 --> 01:44:12,000
and play some of it. But yeah, I expect to

2266
01:44:12,079 --> 01:44:13,600
kind of fall in line with what you're saying, because

2267
01:44:13,600 --> 01:44:15,119
that is how I felt when I played it originally,

2268
01:44:15,199 --> 01:44:16,840
and how I feel about Tropical Freeze.

2269
01:44:17,920 --> 01:44:19,800
Speaker 2: They're good games. I just don't know why I.

2270
01:44:19,720 --> 01:44:21,479
Speaker 1: Don't get over the hump with them and start feeling

2271
01:44:21,479 --> 01:44:23,479
the way other people who have fallen in love with

2272
01:44:23,520 --> 01:44:27,119
them feel. But that right, okay, like a game for sure?

2273
01:44:27,199 --> 01:44:30,640
Speaker 4: Yeah, no, exactly. I liked it exactly, So that was fun.

2274
01:44:30,800 --> 01:44:32,279
Got to figure out my next thing. How about you, though,

2275
01:44:32,279 --> 01:44:32,880
what have you been playing?

2276
01:44:33,359 --> 01:44:35,520
Speaker 1: My ever Drive came in for the sixty four, so

2277
01:44:35,760 --> 01:44:38,399
I got that set up very easy, very easy to do.

2278
01:44:38,520 --> 01:44:40,199
Got a bunch, you know, just on a pretty good

2279
01:44:40,199 --> 01:44:41,720
pack with a bunch of the stuff.

2280
01:44:41,479 --> 01:44:44,159
Speaker 2: I would want threw it on there. And yeah, it's

2281
01:44:44,159 --> 01:44:44,520
been great.

2282
01:44:44,600 --> 01:44:46,880
Speaker 1: So all this stuff looks so fantastic on the CRT

2283
01:44:48,000 --> 01:44:50,520
it's and it's always fun to like boot up a

2284
01:44:50,560 --> 01:44:53,199
game and be like, oh, yeah, look it's it's using

2285
01:44:53,239 --> 01:44:55,640
the expansion pack and it wants to do high definition

2286
01:44:55,720 --> 01:44:57,520
graphics on the N sixty four and see what that

2287
01:44:57,520 --> 01:44:59,079
looks like. It's like, you know what, this does look

2288
01:44:59,119 --> 01:45:01,960
pretty good? Like Castlevania two on the on the N

2289
01:45:02,000 --> 01:45:05,119
sixty four, the camera with the subtitle Legacy of Darkness?

2290
01:45:05,239 --> 01:45:06,960
Is this Legacy of Darkness? That wasn't the name of

2291
01:45:07,000 --> 01:45:07,800
the three sixty ones?

2292
01:45:07,880 --> 01:45:12,840
Speaker 4: Okay, well, there's just Castlevania. It's the first one. Then

2293
01:45:12,880 --> 01:45:15,319
there's Legacy of Darkness, I think is the okay one?

2294
01:45:15,359 --> 01:45:17,279
Speaker 1: Yeah, yeah, that sounds right. And I like booted that

2295
01:45:17,399 --> 01:45:18,880
up for a little bit to take a look at it,

2296
01:45:18,880 --> 01:45:20,920
and it's like, man, these games look all right on

2297
01:45:20,920 --> 01:45:21,239
a seal.

2298
01:45:21,279 --> 01:45:24,239
Speaker 4: Thosekis have had a major reevaluing lately. That makes me

2299
01:45:24,319 --> 01:45:25,960
kind of want to play them now. For a while,

2300
01:45:25,960 --> 01:45:27,359
everyone's like those games suck.

2301
01:45:27,720 --> 01:45:30,319
Speaker 1: Yeah, people like they're fine. Well, I think what happened

2302
01:45:30,439 --> 01:45:32,239
is we got a lot of the Caslvania games that

2303
01:45:32,279 --> 01:45:35,399
we really wanted after that, so it became less of

2304
01:45:35,399 --> 01:45:37,000
a concern that's like, oh, this is not what we

2305
01:45:37,039 --> 01:45:39,880
want from Castlevania. Now, it's like a cool curiosity in

2306
01:45:39,920 --> 01:45:43,800
Castlevania sixty four is dumb, dumb fun I like it.

2307
01:45:43,800 --> 01:45:46,319
There's a Frankenstein with a chain saucer hands, so you

2308
01:45:46,520 --> 01:45:48,800
just gotta love that. But yeah, I'm so just kind

2309
01:45:48,800 --> 01:45:50,720
of been poking around. The plan is actually I'm playing

2310
01:45:50,720 --> 01:45:53,720
through Our Shadows of the Empire, just kind of sitting

2311
01:45:53,720 --> 01:45:56,720
here relaxing, doing that here and there. It is punishing though,

2312
01:45:56,720 --> 01:45:58,680
when you do die and you lose all your lives,

2313
01:45:58,760 --> 01:45:59,680
you do have to go all the way back to

2314
01:45:59,680 --> 01:46:02,439
the beginning the level. But like, okay, cool, what that's

2315
01:46:02,439 --> 01:46:03,720
what games are like. I like that.

2316
01:46:03,800 --> 01:46:06,800
Speaker 3: Still, yeah, I'm gonna I will cert perspect it more

2317
01:46:06,840 --> 01:46:09,600
like that, either do that or do we had to?

2318
01:46:09,760 --> 01:46:12,119
Now where are no lies? Do cut your returns?

2319
01:46:12,159 --> 01:46:14,359
Speaker 4: Is in this weird place where they're like, you know,

2320
01:46:14,439 --> 01:46:16,279
we still have lies for some reason, but.

2321
01:46:16,199 --> 01:46:17,880
Speaker 1: They don't really matter how long.

2322
01:46:18,000 --> 01:46:21,159
Speaker 4: Yeah you have like fifty of them, right, Yeah, it

2323
01:46:21,239 --> 01:46:23,600
took a while. I mean Mario Odyssey I think was

2324
01:46:23,640 --> 01:46:25,800
the first margin that just straight up didn't have lies.

2325
01:46:25,840 --> 01:46:31,079
They're like, yeah, we're not doing that anymore, right, mushrooms.

2326
01:46:30,600 --> 01:46:32,800
Speaker 1: Yeah exactly, And they're like well, we'll just give you

2327
01:46:33,000 --> 01:46:36,880
more coins or something Nintendo or like Extra Life so

2328
01:46:36,920 --> 01:46:40,960
you can have more more survivability Nintendo like was like

2329
01:46:41,000 --> 01:46:42,840
I had to be talked out of putting a timer

2330
01:46:43,039 --> 01:46:45,239
into Mario Wonder like up to that point, like why

2331
01:46:45,239 --> 01:46:46,760
do we have a timer? Like just what we did.

2332
01:46:46,960 --> 01:46:48,800
Speaker 2: So, yeah, they're guilty of that sometimes.

2333
01:46:49,479 --> 01:46:51,720
Speaker 1: But you know, other than that, kind of just playing

2334
01:46:51,720 --> 01:46:54,720
some stuff here there, I uh, one game I can't

2335
01:46:54,720 --> 01:46:56,399
talk about, yeah, but we'll talk about it probably on

2336
01:46:56,520 --> 01:46:59,960
Nintendogs next week. Yeah, that should be good. And they

2337
01:47:00,159 --> 01:47:02,359
a little bit of power Jedi Power Battles. I played

2338
01:47:02,359 --> 01:47:04,720
that on the Switch a little bit and had an

2339
01:47:04,760 --> 01:47:06,760
okay time with it. That game was never great, still

2340
01:47:06,800 --> 01:47:07,199
not great.

2341
01:47:07,199 --> 01:47:07,920
Speaker 3: It was never great.

2342
01:47:08,039 --> 01:47:11,560
Speaker 1: I'm glad. I'm glad. Yeah, exactly, And it's a game

2343
01:47:11,600 --> 01:47:13,720
that like, even though it's never great, there's parts of

2344
01:47:13,720 --> 01:47:15,920
into that that I like. It kind of was a

2345
01:47:16,399 --> 01:47:17,199
bend something there.

2346
01:47:17,520 --> 01:47:20,000
Speaker 3: It was a great sleepover game, right, yeah, exactly.

2347
01:47:20,239 --> 01:47:22,680
Speaker 1: Right. You get you go to Blockbuster, you're in a game,

2348
01:47:22,720 --> 01:47:25,359
you get Jedi Power Battles, you get the pizza, you get.

2349
01:47:25,199 --> 01:47:28,079
Speaker 2: The the coke, and you're good. It's just that's a

2350
01:47:28,079 --> 01:47:28,880
good night right there.

2351
01:47:28,960 --> 01:47:32,159
Speaker 1: So yeah, it's nostalgic to see it back, and it's

2352
01:47:32,239 --> 01:47:34,279
you know, always cool to have more of these older

2353
01:47:34,319 --> 01:47:36,239
Star Wars games on the switch, and it's on a

2354
01:47:36,239 --> 01:47:37,880
bunch of other stuff, but that's where I've been playing it.

2355
01:47:38,520 --> 01:47:41,079
But yeah, that's mostly for me. We continue to every

2356
01:47:41,079 --> 01:47:42,079
once in a while to play a little bit of

2357
01:47:42,079 --> 01:47:45,399
Marvel Rivals. I did start playing as Jeff now a

2358
01:47:45,439 --> 01:47:47,600
little bit and kind of found my footing with him

2359
01:47:47,640 --> 01:47:50,560
as a character. So still like that quite a bit.

2360
01:47:50,920 --> 01:47:52,640
And it's not when I'm playing a lot on my

2361
01:47:52,680 --> 01:47:54,600
own time, but whenever you guys want to play, I'm like,

2362
01:47:54,640 --> 01:47:57,039
I'm down to clown with that. So yeah, enjoying some

2363
01:47:57,039 --> 01:47:58,600
stuff right now, but I still have not found a

2364
01:47:58,640 --> 01:48:00,720
game that's like completely taken over for my life at

2365
01:48:00,720 --> 01:48:03,279
the moment. Worry you'll get You'll get to Griffin Dingo soon.

2366
01:48:03,960 --> 01:48:08,239
Looking forward to that, all right, any more, super chats, Mikey.

2367
01:48:08,479 --> 01:48:11,199
Speaker 4: Got a few more here, last call everybody when get

2368
01:48:11,199 --> 01:48:14,039
one in here, t g I f Brimalgia's back.

2369
01:48:14,520 --> 01:48:17,640
Speaker 3: What's your favorite game that you're bad at? Currently? Sticking

2370
01:48:17,640 --> 01:48:20,319
at art of Rally but loving every second of it.

2371
01:48:20,760 --> 01:48:23,039
Speaker 2: Yeah, is tough.

2372
01:48:24,640 --> 01:48:27,640
Speaker 3: You're pretty good at story Fighter six, probably comparatively.

2373
01:48:28,520 --> 01:48:28,920
Speaker 1: I don't know.

2374
01:48:29,000 --> 01:48:33,039
Speaker 3: I'm good at games difficult. Maybe I'm gonna say, uh,

2375
01:48:33,319 --> 01:48:34,479
may I'll say third Strike.

2376
01:48:34,520 --> 01:48:42,159
Speaker 1: Apparently I gotta get better because he'd bring it up

2377
01:48:42,199 --> 01:48:46,840
all the time I bring. I bring it up more

2378
01:48:46,840 --> 01:48:49,399
than brings it up, way more, way more.

2379
01:48:51,119 --> 01:48:54,439
Speaker 2: Yeah, I don't know. There's uh, there's plenty anytime.

2380
01:48:54,479 --> 01:48:56,680
Speaker 1: Like I'm playing like a first person shooter competitive these

2381
01:48:56,760 --> 01:48:58,119
these days, I'm like, oh, I'm not as good as

2382
01:48:58,119 --> 01:49:00,279
these as I used to be. That's that's fine, but

2383
01:49:00,359 --> 01:49:02,600
I still have a good time. They are fun to play.

2384
01:49:02,800 --> 01:49:05,399
Art Rally is a good one where it's like I

2385
01:49:05,399 --> 01:49:08,119
couldn't quite get the hang of that, but it's still

2386
01:49:08,159 --> 01:49:09,880
you could. It's just so awesome still and it has

2387
01:49:09,920 --> 01:49:11,720
a good feel and a good look that. Yeah, I'm

2388
01:49:11,760 --> 01:49:13,800
also with you on like loving every second I spent

2389
01:49:13,880 --> 01:49:14,079
with that.

2390
01:49:14,960 --> 01:49:17,279
Speaker 4: Yeah, racing games, there's that new like took you Extreme

2391
01:49:17,359 --> 01:49:19,880
Racer or that I think when in early access something

2392
01:49:19,880 --> 01:49:22,000
today people seem excited about that.

2393
01:49:22,119 --> 01:49:23,439
Speaker 1: Have you looked into it at all?

2394
01:49:23,880 --> 01:49:24,720
Speaker 2: No, I'll take a look.

2395
01:49:24,760 --> 01:49:25,640
Speaker 1: Though. That sounds exciting.

2396
01:49:26,119 --> 01:49:28,439
Speaker 4: I might need to maybe I'll fill in that ridge

2397
01:49:28,520 --> 01:49:30,119
racer size hole in my life.

2398
01:49:30,279 --> 01:49:30,760
Speaker 1: Uh.

2399
01:49:31,079 --> 01:49:35,800
Speaker 3: Chris Pratt says, no mention a Mario arcade on switch

2400
01:49:35,880 --> 01:49:40,359
to at the Xbox Show. I'm getting nervous. What is happening?

2401
01:49:41,479 --> 01:49:43,520
Speaker 1: Those feloopas are gonna be waiting for you, buddy, don't

2402
01:49:43,560 --> 01:49:48,000
you worry? You know, wasn't it? Stupa is so hard? Yeah,

2403
01:49:48,039 --> 01:49:50,439
it just wasn't the right venue for it. I guess Chris,

2404
01:49:51,159 --> 01:49:54,560
they're they're scared. They're scared of your expectations. So tone

2405
01:49:54,600 --> 01:49:56,079
it down a little bit and they'll come out there

2406
01:49:56,119 --> 01:49:57,800
and talk about it at the next Xbox show.

2407
01:49:58,720 --> 01:50:01,640
Speaker 4: X Proof says grub always the bridesmaid, never the bride.

2408
01:50:02,520 --> 01:50:07,560
Your second place showing amongst the team captains and things.

2409
01:50:08,079 --> 01:50:09,760
Speaker 1: This is my year. This is my year to do

2410
01:50:09,920 --> 01:50:13,000
to win that, to uh not finish second in the

2411
01:50:13,039 --> 01:50:17,800
next spouser's hurry, uh, to not be clearly winning the

2412
01:50:17,880 --> 01:50:20,199
Mario Wonder Race and then just bet it all at

2413
01:50:20,199 --> 01:50:23,000
the last second and letting Dan win it instead. You

2414
01:50:23,039 --> 01:50:23,920
shouldn't have done that.

2415
01:50:24,279 --> 01:50:25,479
Speaker 2: Should have done a lot of things.

2416
01:50:25,720 --> 01:50:28,000
Speaker 3: Yeah, how are you going to do in our football

2417
01:50:28,119 --> 01:50:29,720
league this year? Fantasy?

2418
01:50:29,840 --> 01:50:31,560
Speaker 1: First time I did that? I finished second as well

2419
01:50:31,760 --> 01:50:35,279
this year I finished much worse than that, but yeah,

2420
01:50:35,399 --> 01:50:35,640
you did.

2421
01:50:35,840 --> 01:50:38,680
Speaker 4: You did win, Mike, Yes, pawn, Now what says you

2422
01:50:38,680 --> 01:50:41,479
need to check mind wave? It's ind you Warrio where?

2423
01:50:42,119 --> 01:50:44,840
Speaker 1: Okay? God, yeah there's a there's a handful of those,

2424
01:50:45,359 --> 01:50:46,600
but I always love a.

2425
01:50:48,199 --> 01:50:50,119
Speaker 2: Yeah it's my way. It's not out yet. There's a demo.

2426
01:50:50,199 --> 01:50:52,119
Speaker 1: Okay, well yeah, this looks much more like warrioror than

2427
01:50:52,159 --> 01:50:54,760
a lot of the other ones. Cool. I will do that,

2428
01:50:55,800 --> 01:50:59,880
all right, any other super chats. Mike looks like that's it, sir,

2429
01:51:00,760 --> 01:51:03,680
all right, sounds good. We're gonna get out of here, everybody.

2430
01:51:03,680 --> 01:51:06,479
I'm gonna yep, I'm hitting the music right now. There

2431
01:51:06,520 --> 01:51:08,600
we go. It's gonna yeah, there you go right now.

2432
01:51:09,520 --> 01:51:10,479
Speaker 3: Da, I'm sleepy.

2433
01:51:11,039 --> 01:51:12,680
Speaker 2: Yeah, a lot going on.

2434
01:51:13,960 --> 01:51:18,039
Speaker 1: Steph was supposed to like fly into London today. I's

2435
01:51:18,159 --> 01:51:19,880
been doing some travel the last couple of days. But

2436
01:51:19,920 --> 01:51:22,119
like now she's supposed to go to London and there's

2437
01:51:22,119 --> 01:51:27,439
a bomb cyclone, which is like there's some snow, lots

2438
01:51:27,439 --> 01:51:30,279
of rain, but apparently like they are having tornadoes or

2439
01:51:30,279 --> 01:51:31,359
something like that.

2440
01:51:31,039 --> 01:51:33,720
Speaker 6: That they super.

2441
01:51:34,760 --> 01:51:38,560
Speaker 3: Yes, why is the word bomb in there? Just because

2442
01:51:38,600 --> 01:51:41,000
it's like it's like that. I don't know.

2443
01:51:41,159 --> 01:51:43,399
Speaker 1: My guess would be like there's so much energy in

2444
01:51:43,439 --> 01:51:46,279
this this swirling the atmosphere. It's like a bomb going

2445
01:51:46,279 --> 01:51:48,279
off in the atmosphere. I don't know why they call

2446
01:51:48,319 --> 01:51:50,800
it that. I'm not cool as if you ask me,

2447
01:51:50,840 --> 01:51:52,279
I don't know that sounds cool as fuck, though.

2448
01:51:52,279 --> 01:51:54,800
Speaker 2: Maybe that's the reasoning to call it that.

2449
01:51:57,239 --> 01:51:57,680
Speaker 3: Interesting.

2450
01:51:58,319 --> 01:52:01,319
Speaker 1: Yeah, interesting, I suppose. So, Mike, you got any plans

2451
01:52:01,319 --> 01:52:04,319
for the weekend? No, not really.

2452
01:52:04,439 --> 01:52:06,079
Speaker 4: That's fine, but I kind of like need to do

2453
01:52:06,159 --> 01:52:08,000
something right as much fun as it is, just played

2454
01:52:08,239 --> 01:52:11,600
Dark Souls three inch stream and nap all day. Yeah,

2455
01:52:11,640 --> 01:52:15,399
it's like I need maybe do a little socializing or something.

2456
01:52:15,720 --> 01:52:19,319
Speaker 1: Uh, what's the super Bowl? That's not this weekend? Right? No? No, No,

2457
01:52:19,359 --> 01:52:21,399
there's some more playoff games this weekend, and then there

2458
01:52:21,399 --> 01:52:22,920
will be a break and then there'll be the weekend

2459
01:52:22,960 --> 01:52:23,319
after that.

2460
01:52:24,000 --> 01:52:25,840
Speaker 3: All right, I can look forward too.

2461
01:52:26,479 --> 01:52:28,960
Speaker 1: What time? What time do we do? Uh BCR tomorrow?

2462
01:52:29,039 --> 01:52:29,640
Speaker 3: What time is that?

2463
01:52:32,439 --> 01:52:35,640
Speaker 1: Yeah? One eastern on eastern? That'll be great. I have

2464
01:52:35,680 --> 01:52:36,760
a calendar for that.

2465
01:52:37,239 --> 01:52:38,039
Speaker 3: Is that two hours?

2466
01:52:38,079 --> 01:52:39,520
Speaker 1: That's how long it took last time?

2467
01:52:40,680 --> 01:52:40,840
Speaker 3: Ah?

2468
01:52:40,960 --> 01:52:43,399
Speaker 5: Well, I mean BCR tends to be you know, hour,

2469
01:52:43,479 --> 01:52:45,079
two hour a half. I think you just blocked out

2470
01:52:45,079 --> 01:52:46,680
two hours in case we do UPF.

2471
01:52:47,119 --> 01:52:50,640
Speaker 1: Okay, right, busy, Jeff, Well, not just because like usually

2472
01:52:50,680 --> 01:52:52,239
try to do a BCR in like forty five minutes

2473
01:52:52,279 --> 01:52:55,399
to an hour or so. Yeah, maybe it.

2474
01:52:55,359 --> 01:52:58,359
Speaker 2: Seems a bit long, but did that without thinking?

2475
01:52:58,399 --> 01:53:00,640
Speaker 3: I love it. If it's two hours long, will you.

2476
01:53:02,159 --> 01:53:04,720
Speaker 1: Fair enough? Yeah, we'll do UPF after that.

2477
01:53:04,760 --> 01:53:06,520
Speaker 2: Then we'll see. I don't know, I'll play me. We'll

2478
01:53:06,520 --> 01:53:09,720
play Dynasty Warriors and Ninja Guidan.

2479
01:53:10,039 --> 01:53:11,800
Speaker 3: Between you like more.

2480
01:53:11,800 --> 01:53:14,800
Speaker 4: They get a competition between two pit them against each other,

2481
01:53:15,039 --> 01:53:17,399
and competition.

2482
01:53:18,279 --> 01:53:31,600
Speaker 1: Everybody loses, gets cute, loser gets killed. Sorry later ship

2483
01:53:32,640 --> 01:53:37,880
oay my game cube? No birds, not go birds, No birds? Oh,

2484
01:53:39,159 --> 01:53:41,079
happy birthday, Jason. Finale.

2485
01:53:41,600 --> 01:53:55,479
Speaker 3: Everything has some good fisting's frustrating. The game makes you edge.

2486
01:54:04,199 --> 01:54:05,279
Speaker 6: It's gonna be so hype.

2487
01:54:05,920 --> 01:54:08,319
Speaker 2: I'll be right back, Yep, do your thing, no problem.

2488
01:54:08,640 --> 01:54:14,760
Speaker 1: Those power Way Fatal Fury open dated February twenty. Okay,

2489
01:54:15,359 --> 01:54:16,279
can't wait for that.

2490
01:54:17,079 --> 01:54:20,439
Speaker 2: Lady, Yeah, go ahead.

2491
01:54:20,479 --> 01:54:24,920
Speaker 1: I was gonna is my live may No, it's.

2492
01:54:25,199 --> 01:54:32,039
Speaker 6: My yeah, February first, that's five fifth, I don't know.

2493
01:54:31,960 --> 01:54:35,640
Speaker 5: Yeah, February fifth, Yeah, I just checked and trailers she

2494
01:54:35,720 --> 01:54:39,960
looks like a lot. What do you mean, Jeff talking

2495
01:54:40,000 --> 01:54:41,439
a lot?

2496
01:54:41,760 --> 01:54:44,000
Speaker 6: Remember back in the day when you were streaming on

2497
01:54:44,039 --> 01:54:46,000
Twitch and I put my gift on it and you

2498
01:54:46,039 --> 01:54:47,880
were like that was that is too much? That is

2499
01:54:47,880 --> 01:54:52,880
too much? Take it down, that's too much. Oh dang,

2500
01:54:53,000 --> 01:54:55,359
you didn't like that one. That fund the limit.

2501
01:54:56,560 --> 01:54:59,159
Speaker 1: I'm just listening. I'm not one of those naughty boys

2502
01:54:59,159 --> 01:55:02,079
and girls that uh that they're worried about what is

2503
01:55:02,119 --> 01:55:05,520
are not a lot of what's the thank you?

2504
01:55:05,560 --> 01:55:08,840
Speaker 2: That is worried about? All right, what we're gonna say, Sean?

2505
01:55:09,319 --> 01:55:11,520
Speaker 5: Uh, could you turn a camera on for us? Jeff?

2506
01:55:12,359 --> 01:55:18,159
Speaker 1: Yeah, yeah, totally, yes, Sorry, I thought I did thank you?

2507
01:55:19,119 --> 01:55:19,720
Speaker 5: We do the games.

2508
01:55:19,720 --> 01:55:25,479
Speaker 1: That's helpful, yes, absolutely, Okay, Christian have Twitter.

2509
01:55:25,520 --> 01:55:29,279
Speaker 2: He's entertaining, don't make his head. Come on, we're trying

2510
01:55:29,319 --> 01:55:31,680
to keep him contained, all right.

2511
01:55:31,760 --> 01:55:34,439
Speaker 6: I do have a blue sky Christian w t F.

2512
01:55:35,359 --> 01:55:37,239
Speaker 2: Yeah, he's with without the h.

2513
01:55:37,239 --> 01:55:40,239
Speaker 6: Though, without the h H.

2514
01:55:40,319 --> 01:55:46,840
Speaker 1: There you go already that all right as it does nowadays.

2515
01:55:47,199 --> 01:55:53,119
Just does that yep, incessantly fan funding. All right, I'm ready,

2516
01:55:53,680 --> 01:55:55,800
he's ready, ready, let's.

2517
01:55:56,199 --> 01:56:00,239
Speaker 2: Let's uh, let's do this fantastic okay.

2518
01:56:00,039 --> 01:56:11,880
Speaker 6: Okay, break, break, break, we are on a break.

2519
01:56:13,079 --> 01:56:16,199
Speaker 5: Thank you, mikey O'Leary. Ninjaan guiding there.

2520
01:56:16,199 --> 01:56:23,199
Speaker 4: We always goes well with things amos an guid and

2521
01:56:23,239 --> 01:56:24,359
that's not terrible.

2522
01:56:24,359 --> 01:56:30,880
Speaker 5: That's the do wolves thing first because we usually end

2523
01:56:31,119 --> 01:56:32,159
with Bob's thing.

2524
01:56:32,640 --> 01:56:37,039
Speaker 6: Yep, oh Sean, if you're running that that that league

2525
01:56:37,119 --> 01:56:41,439
usually turn off auto out to pick because he's broken

2526
01:56:41,680 --> 01:56:47,159
on fantasy. It's broken how it lets people pick games

2527
01:56:47,159 --> 01:56:49,319
that shouldn't be picked, shouldn't be able to be picked.

2528
01:56:49,319 --> 01:56:51,039
We had a we had a new show and one

2529
01:56:51,039 --> 01:56:53,399
of the service and then we're like a person going,

2530
01:56:53,439 --> 01:56:59,600
I mean a person got they got Master Hunter. They

2531
01:56:59,600 --> 01:57:02,439
shouldn't be able to get it because they're previous. And

2532
01:57:02,840 --> 01:57:06,840
the JACUSA games that also have previous and shooting, they

2533
01:57:06,840 --> 01:57:09,560
got it because they had the auto auto pick.

2534
01:57:10,399 --> 01:57:15,439
Speaker 5: Wait, you can't get sign that has previous n't sound right.

2535
01:57:16,840 --> 01:57:19,479
Speaker 6: We'll try to get it and know everybody got the

2536
01:57:19,479 --> 01:57:21,680
same messages like you can't pick this game because it

2537
01:57:21,720 --> 01:57:24,760
has previous, like some coverage already, so you can't.

2538
01:57:25,239 --> 01:57:28,520
Speaker 3: Then the president that had at previous.

2539
01:57:28,760 --> 01:57:32,399
Speaker 1: That sounds some weird South American rules Fantasy critics.

2540
01:57:32,720 --> 01:57:35,560
Speaker 6: I was playing with British people is their fault then.

2541
01:57:37,640 --> 01:57:40,600
Speaker 5: But either way, everyone's going to be present for the drafts,

2542
01:57:40,600 --> 01:57:41,439
so it'll be fine.

2543
01:57:41,640 --> 01:57:44,319
Speaker 6: I only participated on that one because I committed the

2544
01:57:44,359 --> 01:57:46,239
mistake of asking if they were doing it, and they

2545
01:57:46,239 --> 01:57:48,000
were like, you had to be on it or we're

2546
01:57:48,039 --> 01:57:49,359
going to bang you from the discourse.

2547
01:57:49,479 --> 01:57:54,119
Speaker 5: Was like fuck, all right, okay.

2548
01:57:52,920 --> 01:57:57,359
Speaker 1: All right, all right, I'm set up on my side.

2549
01:57:58,239 --> 01:57:59,199
Speaker 5: I think we should be good.

2550
01:57:59,239 --> 01:58:02,760
Speaker 1: Yeah, yeah, I'll break it again.

2551
01:58:13,439 --> 01:58:16,960
Speaker 5: All right, everything cued upsodes shouldn't take too long here,

2552
01:58:17,239 --> 01:58:22,199
let me still the same where change windows? Yeah, I

2553
01:58:22,199 --> 01:58:24,359
got framed up, so it should just be as easy

2554
01:58:24,479 --> 01:58:28,680
as let me scroll to the top and then swap.

2555
01:58:28,359 --> 01:58:29,720
Speaker 1: It over seven.

2556
01:58:29,800 --> 01:58:31,039
Speaker 2: I hope that's really good.

2557
01:58:31,720 --> 01:58:34,479
Speaker 5: And I don't thing correctly. It should be framed up

2558
01:58:34,520 --> 01:58:37,680
all right for the most part.

2559
01:58:37,720 --> 01:58:38,279
Speaker 1: Yeah, there we go.

2560
01:58:38,560 --> 01:58:43,640
Speaker 6: Speaking of they announced Endless Legends, to which is as

2561
01:58:43,640 --> 01:58:48,920
we were talking earlier forecasts. Yeah. Another four X is

2562
01:58:49,399 --> 01:58:50,439
the Mega Death of.

2563
01:58:50,640 --> 01:58:53,560
Speaker 1: The Right the Mega Death of four X game.

2564
01:58:53,560 --> 01:58:54,119
Speaker 5: For its game.

2565
01:58:54,960 --> 01:59:01,359
Speaker 6: Yeah, its Metallica. It's not popular, but les legend. I

2566
01:59:01,399 --> 01:59:04,960
think it's better, but it's way less popular. It was like,

2567
01:59:05,000 --> 01:59:06,079
my god, that's interesting.

2568
01:59:07,359 --> 01:59:10,439
Speaker 1: I'm glad that will try to throw us off with

2569
01:59:10,520 --> 01:59:12,680
Adam Fall. I'm glad your plan succeeded.

2570
01:59:15,319 --> 01:59:21,119
Speaker 6: I still don't know what the fuck fall? Yeah, we

2571
01:59:21,640 --> 01:59:25,439
had that problem. Yeah, people in the Fantasy Critic discord,

2572
01:59:26,199 --> 01:59:28,479
it's talking about that that that bug I was talking

2573
01:59:28,479 --> 01:59:29,479
about about.

2574
01:59:29,199 --> 01:59:32,119
Speaker 5: The so it's like a known bug.

2575
01:59:32,359 --> 01:59:34,199
Speaker 6: Yeah yeah, yeah, yeah.

2576
01:59:33,920 --> 01:59:37,319
Speaker 1: Okay, what if I a well for future reference, what

2577
01:59:37,359 --> 01:59:38,720
if I hear a game and I'm like, I don't

2578
01:59:38,720 --> 01:59:40,960
think it's gonna I think it's gonna get delayed by

2579
01:59:41,000 --> 01:59:43,399
like a month like April. How many points would I

2580
01:59:43,439 --> 01:59:45,960
get if I was right about that? That's be the

2581
01:59:46,000 --> 01:59:48,119
same amount of points? Or is that like can that

2582
01:59:48,159 --> 01:59:49,000
be like a hail Mary?

2583
01:59:50,159 --> 01:59:52,079
Speaker 5: I think that's enough of hail Mary that that could

2584
01:59:52,119 --> 01:59:53,000
be a good two pointer.

2585
01:59:53,520 --> 01:59:56,760
Speaker 2: Yeah, that's it sounds right. Yeah, we look at this.

2586
01:59:56,840 --> 01:59:58,399
Speaker 5: Is there any games that I think.

2587
01:59:58,359 --> 02:00:01,239
Speaker 1: Adam Falls March twenty seventh could see it just getting

2588
02:00:01,279 --> 02:00:02,039
two weeks?

2589
02:00:02,880 --> 02:00:04,800
Speaker 5: It's always been a rule. Wait wait, it's always been

2590
02:00:04,840 --> 02:00:06,239
a rule. That's on the rule sheet. What are you

2591
02:00:06,319 --> 02:00:06,800
talking about?

2592
02:00:10,199 --> 02:00:14,000
Speaker 1: Did Sniper Lead Resistance already get reviewed? That is that way?

2593
02:00:14,039 --> 02:00:14,880
We didn't do it?

2594
02:00:16,199 --> 02:00:16,439
Speaker 2: Yeah?

2595
02:00:16,479 --> 02:00:18,560
Speaker 5: I mean, well, you know, we'll fix the games that

2596
02:00:18,560 --> 02:00:20,800
I think will be most interesting for the guests.

2597
02:00:21,079 --> 02:00:24,760
Speaker 1: Okay, yeah, fair enough. Out next week.

2598
02:00:25,319 --> 02:00:26,840
Speaker 6: What says that you get to bunts?

2599
02:00:28,239 --> 02:00:28,600
Speaker 1: Okay?

2600
02:00:28,640 --> 02:00:32,279
Speaker 5: Is there even anything that you think would get delayed

2601
02:00:32,279 --> 02:00:33,840
out of the court. I guess maybe avowed.

2602
02:00:34,359 --> 02:00:40,760
Speaker 1: I mean it would just be again, yeah, okay, not again.

2603
02:00:42,720 --> 02:00:44,880
Sniper Lee already got reviews, and also he does not

2604
02:00:44,920 --> 02:00:47,039
care about it, two very compelling reasons.

2605
02:00:49,439 --> 02:00:52,800
Speaker 2: I can't have you with that, all right, I'm a

2606
02:00:53,000 --> 02:00:53,399
good job.

2607
02:00:53,439 --> 02:00:57,560
Speaker 1: We're framed up, ready to go. Yeah, okay, bring us

2608
02:00:57,600 --> 02:00:57,840
back in

