Speaker 1: It's the Internet. You're busy, let's do this. Welcome to
the Game Mesticides podcast. This is the podcast where we
decide everything about the world of video games so you
never have to think for yourself. I'm your host Jeff Grubbin.
With me is Mike Manati. In today's episode, Xbox put
out a great show, Ninja Guide in his back Catfishes
are indeed cool, and doom Guy can strafe now.
Speaker 2: But first, thank you for joining us. Mike Manati.
Speaker 1: How are you doing pretty good?
Speaker 3: Yeah? Busy day.
Speaker 4: Gosh, yeah, it seems like there was weeks there we
were on this extended slow holiday period and now everybody's like,
we got out stuff again, right, we gotta sell video games,
let's go.
Speaker 1: Yep. Absolutely, it's uh. It's picking up pace where everyone's
getting ready to go. I think everyone was like, oh man,
there was a law there. We could have put some
games there out in January, and now here we are,
there are games coming out. It's it's exciting. I'm ready
to play some games as well. I was. I'm in
the mood for something like Ninja God in Black two
or Ninja Got in two Black and I saw you
playing it.
Speaker 2: It looks awesome. So yeah, good stuff.
Speaker 4: Yeah, it is, in fact pretty good. So I'll talk
about that later.
Speaker 1: We will talk about that here in a little bit.
But yeah, how's it been going otherwise, Mike?
Speaker 3: You know, a little cabin fever.
Speaker 4: Just been staying in size as much as possible because
of the cold weather, right like, Yeah, yeah, it's it's
very cold right now. Not usually like go out for lunch,
and I hate doing it, but I know why I
do it because sometimes that's like the one time I
kind of get to go out, of course, be somewhere else,
right and just just that little bit is helpful.
Speaker 3: It's nice.
Speaker 4: So yeah, maybe tomorrow I'll just go out anyways, even
though it's cold and do something just to feel alive.
Or may I'll just continue to stay inside and cook
pasta and play video games.
Speaker 3: That's nice too.
Speaker 1: I mean, yeah, it's gonna break here pretty soon. I
think we get about a week out from now, and
it'll wile. It's gonna warm up significantly. It's gonna be
like thirty thirty five, and that's gonna be a little
bit more bearable compared to what we've been. Yeah, it's
gonna feel like spring compared to what we've been dealing with.
Speaker 2: So I know what you mean.
Speaker 1: I've you know, not begetting a lot of sun like
and that's definitely been affecting my mood. And then of course,
you know everything else affecting the mood. Yeah, it's like, okay,
I need definitely need to like have some mindfulness there.
So looking to take care of that one way or
the other, I.
Speaker 4: Would get so much whip lash because you know, I
love December. So many fun things are happening December all
the time, and then January is just such a nothing
of a month.
Speaker 2: Right, Yeah, Yeah, I mean I love winter, I really do.
Speaker 1: It's just like when it's pain to just go outside,
that is a little bit rough, actually, but well, hey,
more recent to play video games, gonna be doing a
lot more of that. Well, you know what, Thank you
everybody for joining us though you're always a delight as well.
Let's get right into it. Give us a good rating
wherever you are listening, and hit that like button on
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those before the end of the program. Thanks to carlos
Ian who is Insane in the Rain music on YouTube
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Speaker 2: So there you go. All right, big topics, you're ready
to get into him.
Speaker 3: Yeah, lots to talk about today.
Speaker 1: Yeah, yeah, let's start with the Xbox Developer direct that
did happen earlier today. Was I think a pretty successful showcase.
They promised four games, they gave us five when was
a kind of a bonus shadow drop. That's a good move.
That's always a good move. How did you find this
show yourself? I thought it was really good.
Speaker 4: I thought it was paced nicely, you know, like sometimes
a lot of this kind of like we're in the
studio talking to the developer stuff. Sometimes that can be
a lot of fluff and not feel all that interesting.
But they did a good job of combining that with
the constant gameplay and the actual useful information about the titles.
We did really get like good looks at all of
these games, and all of them showed really well here.
I think I think this presentation has probably helped all
of these titles.
Speaker 1: Yeah it does. Yes, you're right, what I feel more
excited about every single one of these games I think
that claireub Scire was the one that you got.
Speaker 2: The biggest like glow up or the biggest take of
the spotlight.
Speaker 1: But all of them just seemed like, hey, we have
a message, we know what we want people to feel
about these things. Let's get that across. And I think
they all accomplished that, and they're all, you know, they
have their own style, their own signature voice, and I
think that helped them all stand out from one another
as well overall. And like, you know, all these games
are out. Let's see here April eighth for South of Midnight,
Claarup Skiers April twenty fourth, Ninja got In two Black
came out today, Ninja gaid And four is Fall twenty
twenty five, and then Doom the Dark Ages is May fifteenth.
So other than Ninja guid In four, which is, you know,
the first time they've ever talked about that, So yeah,
it's coming out later this year, all these games are
out in the first half of the year. I don't know,
I'm like having pretty positive feelings about.
Speaker 2: Xbox games these days, how about you.
Speaker 4: No, I think that's exactly right, you know, Like like
Claire Obscurer Exhibition thirty three, So think I kind of
had on my radar and looking at it like today.
You know, I talk all the time about how it's
It's like it's sometimes a bummer that older JRPGs.
Speaker 1: I guess.
Speaker 3: I know it's not main Japan.
Speaker 4: You know what I mean when I say a JERRPG, right,
you know, like like they felt so big and vast,
and sometimes today they feel smaller just because so much
effort has to go into each individual asset. You know,
I'm looking at this game like, oh, the sight Man.
There's a world map here, and there's these battles look great,
and there's all these fun characters, and it's you know,
has that nice mix of the big stakes and some
of the interesting lore, but it's also not you know,
it has some goofy characters that.
Speaker 3: Look like a lot of fun.
Speaker 4: Yeah, questioned, thirty three is way high on my looking
forward to lista's year. And if you had asked me,
you know, January first, what games am I looking forward to?
A twenty twenty five? I don't know if I would
have even been able to remember this one. Suddenly I'm
so excited for it.
Speaker 1: Yeah, I think it was on some people's radars. You know,
it's it's had impressive showings in terms of, hey, that
was a pretty cool looking game, but a trailers that
show up at Summer Game Fest or whatever, and you
know Ben Starr is in it. He's got a good
magnetism to him right now, where if he's connected to
a project, people do pay attention, especially in our scene.
But this was the time it's like, oh no, this
just looks like a shit hot game like all these
games did. Really, but you're right, yeah, it's it's I'm
I'm excited to try this out. And I'm not even
the biggest GRPG guy, but it just looks like it's
it knows what it is and is going for it,
and it.
Speaker 4: Just it's like, it's so easy to imagine all those
people who were really into Metaphour last year, right here's
a game like almost six exactly six months later, gonna
be really ready for something kind of similar in that veins.
I feel like a lot of people are gonna jump
on this one. Yeah.
Speaker 1: Brad Lynch and Chet say it's fifty dollars. That's interesting.
I didn't I didn't know.
Speaker 3: It is interesting.
Speaker 1: Yeah.
Speaker 4: I hate myself that I almost don't like hearing that,
it's like, what do you mean it's a budget game?
Speaker 1: Yeah, but I mean it's like the time, I think,
did they mention that it's like about thirty hours? Is
that something that they.
Speaker 4: Count because that's something I'm about to hope Yeah, because
I don't need another Like you know, I look, I
like all my metaphors and everything and the personas Zeno Blades.
Speaker 3: I don't know if I need it to be eighty hours.
Speaker 1: Long, right, I just remember that someone's saying thirty hours,
and I don't know if that was sourced. Okay, so yes,
people in chatter saying they did set thirty thirty hours.
So man, that's awesome. Gosh, oh this game roll fifty
dollars a bunch of cool shit thirty thirty hours. It's
like maybe they're like, oh, it's only thirty hours for
what what is presenting as a jarpg yeah, we will
just charge fifty dollars for it. Okay, well listen, all
that sounds pretty good to me, as long as the
fifty dollars is about them being like, oh, yeah, we're
not trying to have an epic tail that goes on
fore hundred and fifty hours and not like, ah, you know,
we just kind of skipped over the part where we
made it fun.
Speaker 2: Don't think that's what they're implying.
Speaker 1: Here, you know.
Speaker 4: You know I kind of rose a stink way back
when Hi Fi Rush came out at what thirty or something,
where Yeah, I was like, that seems strange to me.
Why why is this a thirty dollars game as opposed
to this or that?
Speaker 1: Right?
Speaker 3: So, but whatever, I don't want to get tight.
Speaker 2: I that same sort of knee jerk reaction that you did.
Speaker 1: For sure. Sean points out they said at least thirty hours,
which could mean something a little bit different. I bet
you know when companies say that, it usually means like
it's like twenty five hours if you really want to
beam through it, and then it's like thirty five hours
if you don't. It's probably not going to be like
the kind of game where oh, some people are taking
seventy five hours on it.
Speaker 2: That's probably not the case, But I get we will see.
Speaker 1: Uh, let's see. In addition to this, they did lead
with Ninja Guide in four. Platinum Games is working with
Team Ninja on it. It looks awesome. I guess I
forgot how cool Ninja Guiding is and we were missing it,
so it's cool to see it back, right.
Speaker 4: It's it's been a long time, and you know Ninja
Guy in three was a misstep, right, so gosh, you know,
this time last year, I don't think anybody's thinking about
Ninja Guiding very much. And now we had that new
two D game announce a bit ago and that looks neat.
It's cool, right, But then all of a sudden, a
Ninja Guide in four coming out and we had that
too remix slash reemaster happened today.
Speaker 1: It's like, well, Ninja Guidance back in a big way
all of a sudden. That's wild. Yep, yeah it was.
It was like very cool to like see them deliver
on this thing. Then, you know, I'd heard the rumblings.
We were saying, oh, it could be Ninja Guiden, and
I know everyone was like they just announced Ninja Gay
and Jeff, you're stupid. Well we'll see, and here we are.
But it's like that this is a game that they
did a very good job of, Like, oh, this looks
important and big and like Ninja Guide in his back.
So very excited about that, Surprised about the collaboration between
Team Ninja and Platinum. But yeah, it makes a lot
of sense to me when you see it, like actually
put out into a video for a video game that
is coming out this year.
Speaker 4: It is surprising because you know, Team Ninja does develop
a lot of game on it, so sending a lot
of action games on its own. Recently, you know, they
made a Final Fantasy game, so it's almost a little weird, like, oh,
you know, here's your baby and you're not developing that
one yourself. But also, hey, yeah, sure get Platinum Games involved.
They've done gonna work. They've had a bit of a
rough go lately, and they lost some key members, so
you know, this is a good chance for them to
re establish themselves at a time when you know, I
thought they were basically done. I thought they're maybe going
to announce closing at any moment. So this is a
pretty nice potential second win for them.
Speaker 1: Yeah, I hope. So, and then they had one more
thing attached to just the Ninja guidance segment.
Speaker 2: They started playing it and.
Speaker 1: I'm like, well, what is this looks like the older
Ninja Guden game remade in a new engine, And that's
exactly what it was Ninja Guide into Black. They're giving
the black treatment to Ninja Guide into at the same
thing they did to Ninja Guiden, and we I mean,
you played this now, I'm gonna play this tonight. Still,
I'm very excited. It looks fantastic. How is it feeling
for you?
Speaker 3: Yeah, it feels great.
Speaker 1: You know.
Speaker 3: I played the first Ninja guid in.
Speaker 4: Not too long ago as part of the game as
a game club, and I had a great time with that.
And this is sunny because you know, it does feel
like that still, and it's that very specific, kind of
flashy but visceral, really satisfying combat style that it's not
just a Double may Cry clone or a God of
Wark clone. It's very bespoke. But it looks really good, right,
and I think it's Unreal Engine five now it is.
So it's just absolutely stunning looking. But you know, so
has all the kind of the quirks and charm of
a three sixty game. Maybe a little bit of some
stuff that great people like the camera being a little
weird sometimes, right, But yeah, playing on Xbox, it looks
very nice. It plays really well. I'm having a great
time with that. Just you know, I love you know,
waking up and not not having no idea I'm going
to be playing Ninja Guiding too later that day because
for some reason.
Speaker 1: Right, yeah, shadow drops are fantastic. Yeah, I say does
not maybe not always the right choice, but I always
enjoy them, and I think it's gonna work out totally
fine here.
Speaker 4: This case, this is an example of that being a
pretty right choice, right yep, because you know, it's it's
almost really more about getting people say about Ninja Guiding
four and reintroducing them to this series.
Speaker 3: So yeah, that that made a lot of sense.
Speaker 1: Yeah, I people Will and Shad were like, hey, who's
who developed this this remaster slash remake? You know, it's
remade Visuals and Unreal Engine five, So I guess we'll
call it a remake. I mean just this Team Ninja,
uh you know, and it's Koe techmo is listed as
the developer on Steam. But then, like when you look
at the video, just as Team Ninja, I think Team
Ninja just did. This is the kind of thing it
would be very easy for them to pull.
Speaker 4: Off, and you know, maybe this was kind of part
of the training or proves the concept here. Right, Let's
let's see what happens with uh, yeah, we take care
of this and then yeah, we'll be in a good place.
Speaker 1: I mean the kind of thing you do when you're
trying to get familiar with Unreal Engine five. Yeah, sure
I could see that. Uh South of Midnight most we've
had a chance to get a glimpse of this game
as well. It is character action game as well, and
you know, it maybe not as sort of electric in
terms of its character action as a Ninja guid in,
but it's got like that oozing style from the American South,
uh and and and telling the game telling a story
from very different specific culture. It looks awesome as well
that the character designs are you know, blow me away.
I just think in general this game looks really interesting.
How'd you feel? How'd you find it? Yeah?
Speaker 3: Exactly. I do think it looks really nice.
Speaker 4: I you know, I want to kind of get a
feel for that combat myself to see how Yes, I
like it, but it looks like it should be pretty slick. Yeah,
it is just visually so strict, you know. I am
glad that it's that kind of game.
Speaker 1: You know.
Speaker 4: When I first saw this, for a while, I was like,
what is this? I don't even know is this you know,
I hate this play like this. I was like, is
this gonna be another hell Blade? What's going on here?
Speaker 1: Yeah?
Speaker 5: Right?
Speaker 2: Yeah totally.
Speaker 4: Maybe still was a little bit that flavor, Like I'm
still a little bit worried that it's mostly like a
story with some action stuff and people who will really
appreciate that, and that's fine, but just personally.
Speaker 1: Yeah, I'm looking at the action and I am kind
of wondering. I'm like, does this look good to me?
And I'm like, Okay, I just need to get my
hands on it, because I'm having a hard time telling
if if this is something I'm going to enjoy playing
or not. But as far as like presenting the cool
world and characters and enemies and music and sound and style,
it's got it going on in those terms.
Speaker 4: Right, because some action guys can fall into pitfalls, And
I was thinking, even with Ninja Guidance, like one of
the things I love about there's so many action games
where it feels like you're just kind of wailing on
an enemy and all the other enemies are waiting to
take their turn, know that kind of thing.
Speaker 3: That's not what's going on Vinja guid And so like,
you know, I don't.
Speaker 4: I don't want South Midnight to be one of these
kind of just mash the X button and then use
your cool down abilities when they're ready kind of action games.
Speaker 1: Right.
Speaker 3: Yeah, So that's that's kind of the thing I worry about.
But exactly it's an unfounded worry right now, right exactly,
just got to get.
Speaker 2: Our hands on it.
Speaker 1: And so that means Doom the Dark Ages that is,
you know, May fifteenth, that release date leaked. It was accurate.
Doom guy has a shield saw it can he can
parry stuff with it. He can throw it, which was
stun locks even like large enemies. It looked awesome. It
can deflect projectiles. And then they are are they're looking
more towards Doom one than like Doom twenty sixteen in
Eternal for combat inspiration. So yeah, he's it's just like
gameplays more grounded, I suppose, is how they're putting it
as well. And Christian helped right down here, dude can
strave to evoke the gameplay of classic Doom. So yeah,
there you go. I think this game looks awesome. I
think they just really kind of nailed a cool new
idea for Doom that delivers what you want in a
way you weren't necessarily expecting, which is exactly what you
need to do with a sequel to a franchise like Doom, right.
Speaker 4: Yeah, and you know, there's like some big surprises, like
the giant mech thing that he's riding on, even just
some small things like that melee weapon being this flail
which ties so much into the kind of medieval vibe
going on here, and it just looks really cool. It's
interesting how the glory kills work differently now, so you
don't have that animation play and that's good in the
sense that they're faster and they don't sort of awkwardly
snap you in front of the enemy right in that
kind of weird way. But they are going to lose
some of that kind of visceral fatality fun that was
going on there. It might be a trade off worth doing,
but I am curious to give it a try.
Speaker 1: Yeah. I think they're just at a point where it's like,
you know, I think one of the issues with Eternal
was they got so elaborate that it maybe did break
up the flow a little bit, and it's like, well, yeah,
you're going to make me even more elaborate in this
one to sort of keep escalating, so they probably makes
sense to sort of abandon that and try.
Speaker 2: To readjust what the glory kills can be.
Speaker 1: Now in the video, I think we saw the glory
kills were kind of just kicking them really hard, and
then maybe they would flop around and ragged all the enemies.
My expectation there is that is something you can upgrade
and then the glory kill becomes more visceral while still
remaining very fluid in part of the normal combat. They
probably did not spill the entire beings on what that's
going to look like in this trailer. Yeah.
Speaker 4: The other thing they seem to kind of go out
of their way to not putting up this emphasis in
the first person platforming that I think threw some people
off with Eternal.
Speaker 2: Yeah, yeah, I mean Eternal still there.
Speaker 1: I think where they're at with Doom is they are
going to kind of pick a couple of things they
want to focus on with each one of these games
and go hard on that and not try to do everything,
which is probably the right move for this franchise.
Speaker 2: Doesn't always have to have all the stuff they had
before every.
Speaker 1: Time, just you know, keep doing cool stuff and then
just be a metal album cover come to life and
you're gonna have probably a pretty good doom on your hands.
And then there was a dragon you can fight giant
Kaiju by getting into a doom guy mech's. Yeah, they're
just doing cool stuff with doing the dark ages. So yeah,
that was the show. I think we got everything there, Yes,
we got everything. I was again, I was impressed, really
excited about all of these games.
Speaker 3: Yeah, I definitely really liked it.
Speaker 4: I can't imagine disliking it unless you know, you had
some darling you were expecting, you know. I think there's
a lot of people who are really hoping the Oblivion
remake was going to be here, and it wasn't, so
it could be hard to look past that.
Speaker 3: But boy, all these games looks good.
Speaker 4: That we got to see a lot of gameplay, we
got to learn a lot, we got a lot of
release dates, even very well paced. It's definitely the best
one of these that Xbox has done.
Speaker 1: Yeah, yeah, I think you know, they've done developer directs
that were more like Nintendo directs in the past, and
yet somehow like even though I prefer that format of
just bang bang bang, here's you know, twenty games back
to back somehow, this one it's just Oh's it was
all bangers, all games that really just showed the best
they've ever showed, and that went a long way for me.
All Right, So we'll get past the Xbox Developer direct.
If there's a PlayStation state of play sometime soon, we'll
talk about that then. I meantime, people are kind of, hey, what, Sony,
what are you doing? They won't stay silent for much longer,
is my guess. So hopefully we get that soon and
it gives us a good idea. I would just love
for them to come out and be like here is
when Wolverine is coming out later this year. That would
really make this year feel especially exciting. But maybe they're
waiting on GTA six like everyone else. I just I
don't know if Tony should be worried about that.
Speaker 3: Yeah, you can't sit around way forever.
Speaker 4: And I mean, yep, I thought the whole the whole
point is supposed to be that GT six is going
to make people buy a placation fives, so hopefully they
will buy at least one other game, right, you got
to show them what that one other game is, So yeah.
Speaker 3: Yeah, you can't descend on your thumbs forever here.
Speaker 1: Yeah for sure, special next months. To know, if I
saw his tweet, I don't use Twitter. It's the one
you sent me. Because if they think if that's the case,
then I saw that one.
Speaker 3: Yeah, I'm like not even on that thing anymore.
Speaker 1: Yeah, yeah, I just like I glanced at Twitter just
during work a couple of times, and then that's it
all right. EA blames underperformance of Dragon Age and EA
Football Club twenty five as it lowers forecast. Basically, dragon
Age did about a half as well as they were expecting.
They said it had one point five million players engaged
versus the three million I guess they were expecting. They
said it did almost half, so or maybe more than half,
but yeah, basically one point five million. And then EA
Football Club twenty five came up pretty short as well
in terms of live service revenue. And that's probably a
lot more money actually that they're worried about. Either way.
They had they were expecting a certain amount of money
for this fiscal year. They lowered it because of these
two games, and they're like, hey, we intend to get
back to making money next year, so you know, EA
just one of many of these companies in a weird position.
EA a little bit different than some because it has
multiple very successful live service games, most of them are
sports games, but they have Apex Legends and things like
that as well.
Speaker 4: The Epex Legends lost seventy five percent of its player
based in twenty twenty four of though, so that one.
Speaker 2: You know, yes, I mean it's yeah, it's coming to
an end for sure.
Speaker 1: And you know, it was almost a self fulfilling prophecy
with that one, where it's like they thought themselves it
was coming to an end, so like, let's stop investing
it in a major way and then surprise, people are
indeed done with it because you stopped investing in it
in a major way. But whatever, I mean, who knows,
maybe it would have gone that way regardless. It happened
with Overwatch, so why wouldn't happen with Apex Legends. But yeah,
they're most worried about making sure that stuff like EA
Sports Football Club twenty five and the Ultimate Team Game
inside of that are making a lot of money and
it's not.
Speaker 2: But I mean, you know, for.
Speaker 1: EA, it's like, Okay, we've got to go back and
then do more to make EAFC exciting again and it's okay, yeah,
and then I personally, I'm more excited or more interested
in Okay, So Dragon Age didn't do what you expected?
Why do you think that is? And what happens next
with these kinds of games? And I don't know.
Speaker 2: For me, it's like I assume EA just loses interest.
But I don't know, what do you think, right?
Speaker 4: Because you know they're not Yeah, they definitely lose more
money probably whatever happened with Football Club, but they're not
going to stop making Football Club or doing anything to
those studios. BioWare has been on such a nice already, right,
I mean you know before this, their last two games
were Anthem and Freaking Mass Effect and Dramata uh and
then yeah.
Speaker 3: This game.
Speaker 4: I know, I see some people be like, well, how
was one point five you know million not good enough?
Speaker 3: And again it's players. It's not sold. Man, I don't
know even if it was sold, and I get one
million is a big number. I don't know if. I
don't know if I could ever believe that was enough
right for something?
Speaker 2: Not Probably it's clearly not enough. The industry has grown
so much.
Speaker 1: I mean Mapisktel was on game this morning this morning,
and he said the same thing. Budgets have increased, the
console market's not increased at the same rate. And so
it's like, you know, they're spending a ton of money
on these games and they're selling to it. You can't
keep selling to that same one million people over and
over if as you are spending way more money on
these games than.
Speaker 2: You ever did before.
Speaker 1: And of course, Vail Guard is a special case where
it's a game that they were trying to make a
live service game before they abandoned that and brought in
a team to sort of resuscitate it and turn it
into something completely different the game that we eventually got,
and so that was going to be a long, drawn out,
very expensive process. So they spend even more on it.
But they did that because they thought it would sell
way more than one point five million, their expectations being
you know, three million, and again that's engaged players, so
people who either played it through game Pass, ultimately play
or an EA player or whatever. Yeah, and then and
then bought it. But I mean, I don't know what
the answer is because we see this from all these
big publishers that they have these games and these big
properties attached to it, things that have done well before,
and they come out they get kind of you know,
bs B plus's B minuses in terms of terms of
the reviews.
Speaker 2: And players just yawn at it.
Speaker 1: And I mean, if we're not going to buy these
games even when they're kind of just like, oh, this
one's pretty okay. It has some issues, but it's pretty
okay in a lot of ways. If people aren't going
to pull up the seventy bucks for it, and many
people are just not in the mood to do that
right now because of various reasons, they're just going to
stop making these games.
Speaker 2: And I don't know who to blame.
Speaker 1: I mean, obviously mismanagement from these companies trying to make
it a live service game in the first place. Sure,
but they made a game that's pretty decent and no
one bought it.
Speaker 4: Yeah, I mean, I'm trying to diagnose exactly what happened here,
and there's a lot of things. There's a lot I
do think that you know, not the first trailer, but
you know that big trailer when they were actually starting
the marketing campaign right that everybody hated because it was bad,
It looked weird, it was just very Quippi. You know,
I still hear people as they talk about say, like,
you know, they don't like the writing in the game,
and you know, I bet that's the case. I wonder
how much of that is still just like they came
into it kind of looking or feeling that kind of
marvel clippiness and just getting ready to be revolted by
it kind of a thing, right yep.
Speaker 1: Yeah, I mean it's it's it's gonna be the combination
of that. And I mean you're right that I think
a trailer really did hurt people because they were just
like what was going on here? And then people tuned out,
and and then there were.
Speaker 4: People don't do much of a reason to not have
to spend seventy dollars, you know exactly.
Speaker 1: And then the people that tuned in harder because of that,
they tuned in because they wanted to hate it, and
that took.
Speaker 4: Off of course, right yeah, And that's a whole like
you know, I alwayst hate saying it, right, but clearly
like there is a.
Speaker 3: There's a wave with these people. So if they do
their targeting harassment campaigns, maybe it can't actually do some damage.
As much as I would love to believe otherwise.
Speaker 2: I mean, clearly it can poison the well.
Speaker 1: And I think it's it's like, okay, so then what
is the answer to that for these publishers. And it's
gonna be not like, oh, we have to bend to
the whims of these of these insane people. It's not
gonna be it's gonna be like, why are we making
games for these people at all? Like, it's why are
we wasting our time and our money making games that
try to please these assholes, these fickle children who are
never happy with anything. Let's just stop doing that entirely
and go make some more live service games and more
mobile games. That's an audience that, yeah, they're payingless attention.
That means they're also spending less money. Again, Mappis Kettella
talked about this on Game This Morning this morning. They're
they're spending less money sure, and they're paying less attention.
That that painless attention is actually a good thing. Because
there's so many of them, we'll just make it up
in the aggregate. So, I mean, if I'm in charge
of one of these big companies, I'm feeling pretty sour
about trying to court the audience that I happen to
be in right now.
Speaker 2: Not feeling great about that.
Speaker 1: But you know, I don't think this means that mass
effect gets thrown in the trash or something like, we're
still gonna get massive.
Speaker 4: That's a yeah, I guess that's what it comes down to,
because yeah, we're gonna get a mass effects.
Speaker 3: But if that doesn't hit also just course of course.
Speaker 1: Yes, that's it's it's we could put at that point.
Speaker 4: Yes, it's done right, and then it's like it's this
big bummer, especially when RPGs are succeeding so well in
other places. And that's the other thing too, is that
we are in a post boulders Gate three world and
I think a lot of games with RPG roots or
RPG mechanics are going to happen to maybe, you know,
for so long the directive of streamline, streamline, streamline, maybe
we need a un streamlined things a little bit.
Speaker 1: I mean maybe it's it seems certain a certain to
me to me that, uh, if you want to be
a game that stands out, systems driven, complicated, deep, these
are the guiding north stars, not polished and streamlined. That
is I think these days it's a recipe for boredom
to be to be streamlined, and people want their games
to be kind of messy and interesting and have possibilities
like Boulderskate three something to like really sink your teeth into.
Speaker 4: It's gonna it's just gonna be much better to maybe
target the five million people who are gonna be really
interested in a mechanically deep BARTPG like that. Then you know,
like the the two hundred million people who play Fortnite, right.
Speaker 1: Well, yeah, I don't know.
Speaker 3: That looks great, but you're just not gonna have it.
Speaker 1: You're just not gonna get them. Yeah, And I and
I think the industry really knows all this, right, because
we're gonna have the Super Bowl here in a couple
of weeks, right, And do you expect a single traditional
single player video game to have a commercial during the
Super Bowl, Because I just can't even imagine like what
that would be.
Speaker 3: Unless like US GTA six one to two, and I
don't think so, right.
Speaker 1: It would be just GTA six. It's not gonna be
Assassin's Creed Shadows, right, No, So, but what would do
it is? You know, Monopoly Go will probably could have
ye not probably, not probably, but it could easily do one.
Speaker 4: God, there was that one Super Bowl I remember it
was like half of them were like random phone game.
Speaker 3: Ads that I had never heard before.
Speaker 1: Yeah, it's been that way for a long time right now.
But it's like that is the industry saying, hey, we
don't think the mainstream audience is going to suddenly swoop
over to our cool, interesting game because we advertise during
the Super Bowl, we're kind of just going after We're
narrow casting after certain audiences and that's it. And if
they've already accepted that, they've already accepted that there's a.
Speaker 2: Ceiling on what they can do with these games.
Speaker 1: And you know, I think games like Dragon Age and
many Ubisoft games continue to prove that. So I think
it's a little bit of a fever at the same time,
a little bit of hey something that there's an some
of the ales the video game industry and the people
playing games. That fever will eventually break and we'll get
on the other side of it, and it's like these
companies will figure out the right kinds of games to
get people excited again, and people will feel better about
their finances and we'll be more open to trying some games.
At seventy dollars even at some point here in the
next couple of years. But in this moment in time,
all of it just feels so rotten that no, no
one's really ready to like let down their guard and
begin thinking like, okay, maybe I will try seven out
of ten for seventy bucks. Now, all right, let's see here. Yeah,
the MPD report did come out, and I'm meant to
talk about this with Matt this morning, but everything was
kind of coming in hot. He had his report, and
let's see, the total video games spending was down nine
percent compared to last year, you know, pretty rough, and
most of that was driven by a massive dip in hardware.
Uh yeah, let's see here. Video game hardware spending was
down twenty nine percent in or in December. That's that's
rough stuff. Even like when consoles are kind of discounted
and people have gift cards, they.
Speaker 2: Didn't rush out to get new consoles.
Speaker 1: That that audience has already gotten consoles and they're just
not out there picking up new ones. Video game content
was also down five percent, just overall not not fantastic.
This kind of speaks to what we were just talking about.
So we don't have to go super deep on this mic.
Did you get a chance to look at the MPD
Sircana report today?
Speaker 4: Yeah, And you know I always kind of look at
the software rankings.
Speaker 3: That's the thing that I'm get most interested in. Yeah,
I'm looking at that. Yeah, and you know, so you know,
if you'll get the top ten.
Speaker 4: It's a lot of familiar names and no new releases,
some stuff with like surprising bumps here Sonic X Shadow
Generations went from eight to six.
Speaker 1: Again.
Speaker 4: This is the holiday month now, right, Even Astrobot went
from thirteen to eighth, and that's it's like fourth month.
The only new game on this top twenty jet is
Indiana Jones in the Great Circle at fourteen.
Speaker 1: Now.
Speaker 4: Somebody asked Matt on Blue Sky directly, like, hey, is
that like good for it? And he said, yeah, it's
pretty good for a game just on Xbox and PC.
And you know, I'll take his word for it. That
doesn't look very good to me.
Speaker 2: It doesn't look very strong.
Speaker 3: No, it doesn't look good. And boy is this looking
at that?
Speaker 4: I'm like, man, Microsoft is never going to release a
game that doesn't come out on PlayStation on the same
data at least very close again. Fourteen Astrobot and it's
fourth month, and Astropod's not like supposed to be one
of the huge SODI franchises, right, and it's fourth month.
It isn't Break seven, India Jones, Rake fourteen.
Speaker 1: And these. I mean this includes all of Indiana Jones's sales,
none of its game pass downloads, but all of its
physical sales on console, and it's digital sales on console
and on Steam. It's all it's And really it would
be the Xbox game story as well, because there's no
asterisk asterisk. Microsoft shares all the data here, and it's
behind you know, Marvel's Spider Man two, you know from
years ago. That's it's you know, it's behind Elden Ring,
Dragon Ball, Sparking zero. Now, I mean, I guess here
is Indiana Jones probably did sell a lot of game Pass,
but I don't know how much Microsoft cares about that anymore.
I know they you know, that was for years and
years and heads like that's what they're doing. That's the
whole business model. I don't think that's the whole business
model anymore. It's about making money from all this money
they're spending on making these things in the first place. Yeah,
this doesn't look great. Yeah, you're right, But I think
I think you're right. The day it's done. This is
from now on, these games are going out everywhere as
quickly as possible. I don't think there's any chance that
that cat goes back into the bag.
Speaker 2: But yeah, Black.
Speaker 1: Ops six is at number one, and Madden College Football
twenty five, E Sports FC twenty five, Super Mario Party
Jamboree at Super Mario Party is like one of those Juggernauts,
isn't it. It is Signic Cross Shadow Generations at number six. Yeah,
Hogwarts last still seven. Yeah, there's a couple of these
games right that just joined the Juggernauts, and Hogwarts was
definitely one of those. Yeah, it is impressive.
Speaker 4: Estrabo today clearly got a holiday boost and maybe even
a game awards boost there.
Speaker 1: Huh Yeah, I think a little bit of a game
awards boost is kind of what that seems like. So
good for it. I'm glad.
Speaker 2: I'm glad that that happened.
Speaker 1: All right, let's see here, last thing, I think I
have celestevs cancel next game after falling out and difficult development. Basically.
Maddy Thorston, creator of Celeste along with other people wrote
a blog post saying they are canceling It's earth Blade.
Earth Blake, which was going to be their new two
D pixel adventure action game, looked really cool, really promising.
A lot of people were really looking forward to it.
I love Celeste, so of course was going to play
whatever they do next. They're canceling the game. It's not
going to come out, they said a couple of reasons.
For one. Development development became a slog and they weren't
like they got kind of they said that too ambitious.
They tried to like follow up the success of Celeste
was something bigger and better, and then that really got
to them. And then that combined with the fact that
they had a falling out with their Pixel artist over
the IP rights for Celeste, something that they've since settled,
they said, but after settling it, they decided they should
go their separate ways. When they take that, combined with
the slog of development, like, let's just cut our losses here.
And while I'm disappointed, Mike, I mean, it sounds like
probably the right move.
Speaker 4: Yeah, it's very interesting. You're so kind of transparent and
honest about what happened here.
Speaker 2: It seems like Maddie for sure.
Speaker 4: Yeah, and it's just yeah, it's it's always a little
sad when it's like, yeah, there's a falling out over
money basically, right, and they kind of were cordial about it,
but you imagine there are maybe some not so cordial
moments there.
Speaker 1: You know.
Speaker 4: You know, company makes this amazing game like Celeste, and
they have a success, and you know you want to
always hope that just leads to nice things for these people,
but there's always this expectation that you got to get
bigger and better. And they even talked about, yeah, we
expanded and we had all these people in it now
like they're kind of all gone.
Speaker 3: That just that didn't really work out.
Speaker 4: Right, We weren't really able to figure this game out
and started becoming an unpleasant thing to work on it.
It's a bummer because that game looks good and at
the time like, yeah, this is the next game from
the people from Celeste, it's gonna be a big deal
and that's not gonna be anything.
Speaker 3: It's just kind of a whiplash.
Speaker 2: Yep.
Speaker 1: Yeah, it's uh, you know I think that they said
as much that they are going to begin working on
smaller projects. They're gonna try to do something more more
reasonable in scale and size, and I'm like, yeah, that's
that's definitely what you should be doing powerful too, Hey,
I would take I mean I would like that. I
know you said as and yeah, maybe there's a lesson here,
like you don't always just have to get bigger and
bigger and bigger, right, I mean, well, you know, Celeste's
already actually a pretty big game for me, right what
it was, you know, and so much like jam packed
into it.
Speaker 4: Yeah, yeah, exactly, So maybe there's a I mean, hey,
this is basically what happens with sports story too, right,
except they just released the game and they kind of
went through the slog and it came out and that
didn't make anybody happy either.
Speaker 3: It's difficult out there. It's hard to make games.
Speaker 4: Uh, it's hard when you expand your team and all
of a sudden you're deal with a lot of different
personalities and different positions and I want to say egos,
but you know, things get exponentially more complicated of course.
Speaker 1: Yeah. It's you know, human beings are complicated and messy,
and it's every team has this sort of issue. And
you know, I think that when you are are setting
out and you do have a success and you are
trying to follow that follow that up. Yeah, this just
naturally happens, and it's what you know, it seems like
clearly what's happening with something I'll just call it Spoon Heaven,
Silk Song.
Speaker 3: Everybody he means, don't Silk Song.
Speaker 1: Like they just want they get so perfectionist about it
because you know, people love their first game. They want
to make people to feel the same way about their
next one, and.
Speaker 3: They already made like maybe the biggest special venia ever
in terms of the size of that thing.
Speaker 1: It's so yeah, you know, it's always like, man, we're
Silk Song.
Speaker 4: It's not That's when I sit down think about I'm like,
it's not that surprising that.
Speaker 1: That's not forever. Yeah, exactly, it's just but yeah, well,
like like you said, I would just say to developers,
especially any developers, you just don't need to you can
just make something around the same scale. And for Silk Song,
that's gonna be still something still pretty big though, so
of course not surprising.
Speaker 3: Look, it's great that Shamray went from Joe Danger to
No Man Sky. Right now the next game is on
a Earth or.
Speaker 2: Something, but look what it did to him.
Speaker 3: Yeah, right, not sustainable for everybody.
Speaker 1: You don't have to do that to yourselves, is all
we're saying, Like, Yeah, you could just honestly make the
same game over and over again for a very long time,
and most people who are into your first game are
going to be so excited by that.
Speaker 2: I definitely would be.
Speaker 3: Yeah, Jeff, before we move on, do you see the
new NSO games?
Speaker 2: Yeah, I was just gonna get to him.
Speaker 1: So Super Innys Switch Online adds three new titles, Fatal
Fury Too, suit A Hakuon and Super Ninja Boy. I
don't know about Super Ninjaboy or Suite Hakoon, but Fatal
Fury Too, Okay. Cool.
Speaker 2: I don't know if that's the best Fatal Fury on
Super Nintendo, but cool.
Speaker 3: Neat, I mean it might be.
Speaker 4: The Weirdest thing is that you could just you could
buy the arcade versions of pretty much all the Fatal
Furies already on the Switch, so it probably work much
better than this.
Speaker 3: So it's a neat curiosity, but it's a good video.
Speaker 6: Yes, it's speaking of adult Fury. They should announce an
open beta for a City of the Wolves, the new one. Yeah,
favorite twenty to twenty four for all the platform It's
like five P four Xbox series and esteem so.
Speaker 2: Oh, it's pretty super Ninja Boys RPG.
Speaker 4: It's like a Dragon Question RPG with Yeah, he has
turn based mechanics and also some beating him up mechanics.
So I don't know too much about it, but seems interesting. Yeah,
Suite Hokoon was a Japanese only I think Nintendo made
kind of uh like puzzle puzzle game. Yeah, yeah, I
don't know exactly what that's about. It's not like fire
and Ice. It's a fire and ice like Okay.
Speaker 1: Yeah, Solomon's he's an empty vessel and then he drinks
the liquids and gets filled with him and he's still
is still sentient even without the liquid, so he's the jar.
Speaker 4: It's one of those drinking birds, you know, like Homer
Simpson used to work for him when he was on disability.
Speaker 1: Yeah, it's a kool aid man like and you know
what I mean.
Speaker 2: I do know what you mean.
Speaker 1: One of those drinking birds that Homer Simpsons had worked
for him when he was on disability.
Speaker 2: All right, that's what I have.
Speaker 1: Other stuff happened this week, for sure, but we got
a lot of super chats. We're gonna kind of pick
up some conversations from there. Why don't we take a break,
We'll come back and do that. Sounds good? All right,
we are back. We got some super chats. I'm gonna
have my buddy Mike read those right now.
Speaker 4: Your buddy. Oh this is great. We got a first
time super chatter and it's criticizing you. Tashi says N
sixty four being more interesting than PlayStation one is wilder
the dance Mario mainline take. Without the pitchfork controller, it
would be a totally pedestrian and bad console.
Speaker 1: Love you guys, Yeah, I get that people feel this way,
and what I think is you it means you're not interesting.
Speaker 2: If you feel what it said, they.
Speaker 1: Love you, you get b b just because they Yeah,
I think Tashi's gonna like it. I think that they
want us to go. Yeah, he's gonna fuck with me
on this one. Yeah, it's you know, I get it.
I get how people feel about the N sixty four,
But when you like when I when I look at it,
it's like the stuff it was doing, Like, come on,
Mario sixty four. Getting it right out of the gate
is crazy. Zelda, heaving D targeting right away is crazy. Uh,
the physics being right in ten eighty and Wave Race
out of the Gate is crazy. That stuff was not
happening on PlayStation. The physics based games on PlayStation are
not nearly as good as what is happening on N
sixty four. And I find that very fascinating that these
people that were making the games at the time were
so focused on is this what three D is supposed
to be? Like we think so, we think so, and
they they just figured it out. I mean, people don't
have to agree with me. It's how I feel, and
I know that I'm right about how I feel.
Speaker 4: So oh well, yeah, like all that, like SGI lineage
stuff is incredibly interesting, and I will see this. It
seems to be the most divisive console, right, Yeah, that
alone is interesting.
Speaker 1: Yes, absolutely, and you know it's clearly it's maybe maybe
it's quirky. I would hear arguments for Saturn also being
the most interesting them like throwing in another processor at
the last minute because they were at the PlayStation, and
like the way that polygons worked on it in some
of those games where it was like actually kind of
just a bunch of textures facing the camera on the
right way, so it was faking three D.
Speaker 3: It was all squares instead of triangle.
Speaker 1: Yes, that's also a very interesting console. It's just also
kind of sad, so.
Speaker 3: Right, like some of those decisions were bad ones.
Speaker 1: Yes before sad in some ways as well, but it
also just has some of the best games of all
time actually, so they it can kind of overcome that
a little bit.
Speaker 4: I'm from Saskatchewan's is Mike, what kind of gravy is
on Jeff's gravy train beef KFC gravy? Please elaborate? What's
your favorite gravy? Canada restaurants often ask if you want
gravy with your fries. This confuses my US friends definitely
like that brown KC gravy is probably the one in
Jeff's Gravy trained for sure.
Speaker 1: That's right.
Speaker 4: Yeah, I love a good sausage gravy. I'm not a
big breakfast person, and usually if I have breakfast, it's
because it's some decadent thing, like I'm on vacation, or
it's like, you know, we're doing brunch for somebody's birthday.
But if you have some sausage gravy and biscuits. Oh boy,
do I like that? God, that just tastes amazing and
very adjacent to that, like that saw milk gravy, which
is basically that both a ton of ground pepper in it.
Speaker 3: Sure, yeah, that's good too.
Speaker 1: Does anyone in your family call like Italian red sauce gravy?
Speaker 4: Nobody, Nobody in my family, nobody in this area.
Speaker 1: A New Jersey. Okay, that's what I thought.
Speaker 2: I wasn't sure.
Speaker 3: Yeah, no, we're not.
Speaker 1: We're not.
Speaker 3: We're not freaks, you know, fucking with that?
Speaker 2: Yeah?
Speaker 4: Yeah, So Saskatchewan says, what would you like for the
next big remake Slash remaster?
Speaker 1: I might go to answer for every time I ask
every time someone asked this question. I said it before.
I'm gonna keep saying until it happens. I was just
playing it last night, Shadows of the Empire. But that
game is so ready to be remade. It's I mean,
for as hard as it would be good it would
be to go back to that game now, for someone
who didn't play at the time, it's actually not that
bad of a game. There's just some structural issues. You
don't need to make it so punishing when you die
and get a game over at to start the level over,
just fix up some of those things and then make
it look super pretty. Honestly, this is one that would
be really good for a night dive. Night Deve could
add modern controls to it and that game would instantly
click in a way and for most people. But boy, I.
Speaker 2: Would love a real remake.
Speaker 3: Yeah, you know, I love that.
Speaker 4: We get a lot of these sort of Star Wars
games from that era in the generation after that ported
or remastered. Now we just had Jedi power battles and yeah,
like that's it's something. But it's always a little sad.
It's like, uh, we're not gonna get that for a
Rogue Squadron huh uh.
Speaker 1: Yeah, Like I think it's because they tend to publish
those games, right, So is that just yea?
Speaker 4: And it's also like, you know, everyone talks about how
you know intense the code is in that when it's
hard to reverse to emulate.
Speaker 1: Fact, if I've had their very own technology for all
the games they made.
Speaker 4: Yeah, so yeah, gosh, you would almost maybe have to
remake it from the ground up in some way and
hope the guy it feels good. But any of those
there's some there's other weird Star Wars games from that air.
I don't think they've maybe I'm wrong, but don't think
they've done Starfighter and Jedi Starfighter. There's even like stuff
that's not that good that I desperately want them to do,
like Obi one, that Xbox game they see.
Speaker 1: The Attack of the Clones game, or the the second
episode two, there's a video game of that they I
don't think they brought that.
Speaker 4: I don't think it's gone that or like the episode
three game right, things like that. So yeah, all this,
you're right though, Childs the Empire would be an amazing one,
dude that you know, not to get on my old manchair.
That was a big deal. Yes, Shadows of the Empire.
Speaker 2: It was like a cross media event from Lucas Media.
Speaker 4: From Lucas, they got an orchestra to make a soundtrack
for it.
Speaker 1: Yeah, and and not for like the like there's a
separate soundtrack for the game, and then there was a
different soundtrack that was just for the event of it happened.
If a movie had come out, it had an't ruled,
and I think the composer that did a lot of
like Disney and directed video Disney movies and stuff like that, right, right, right,
pretty cool stuff. Yeah.
Speaker 4: Seeah, I'm just gonna I'm gonna just agree with you
that the Empire is the right answer for that one.
Speaker 3: That's Andy g says.
Speaker 4: War Horse Studios sent Kingdom Come to to YouTubers a
month early confident move. The previews have received near universal
praise for quality of fun. Wonder if it might be
uh borderskate three levels of quality, you know.
Speaker 1: If we get a big boost like that.
Speaker 4: People liked that first one and this one seems like
it's expanding. You know, this is such a Twitter side effect.
I just always see so much weird stuff about this game,
and even the newest weirdest stuff was like in the
other direction, right, grumbs is mad at him for being
woken at, Right.
Speaker 1: But even then, like so, I'm like, oh, maybe this
director is not that weird.
Speaker 4: So and then I looked and like his newest tweets
was talking about how exciting some AI bullshit thing is.
Uh that's it was like somebody posted a thing that
replaced a character from that Severance show with just Keanu Reeves.
Speaker 1: And the guy was like, look, how look how amazing
this is.
Speaker 3: I'm like, no, you idiot.
Speaker 1: This is bad.
Speaker 3: So yeah, I maybe need to get over it and
try the game.
Speaker 1: I don't know. Yep.
Speaker 4: Next one is from Dark Steel Brush Wag. How do
we get Square to make meet games like Claire Obscure?
Or can we can we get fence Star to put
in a word. Yeah, Like you know, at one point
during our watching along Giant Bomb, Jeff, I was just like,
and why why can't why can't they just make this?
Speaker 3: It's like the Final Fantasy?
Speaker 1: Uh yep, I mean I just think that was Yeah,
that's the point. That's like, this is what people are
asking them to do or I don't even know if
they're asking him, but in so many Final Fantasy hearts
fans hearts, it's very clear this is what they want
Final Fantasy to be or would love a Final Fantasy
like this. Final Fantasy doesn't have to be any one
thing they but they want one like this, so just
make it. Yeah.
Speaker 3: I would be very curious to know if they are
still kind of on this whole, you know, because I
talked about this Dragon Age right.
Speaker 6: Like every game had to be had to have a
different call bro that's.
Speaker 4: Well like that and which you know was not it
wasn't always the case for the series back and then
honestly it's golden age, it wasn't the case for the series. Yeah,
but you know, just like, oh, we got to make
it more mainstream. You gotta make it more mainstream. They
say that all the time. In the fump Basy sixteen
press Junken, right, they said specifically, is it action RPG
so we can reach a larger audience, And they reached
the smaller audience, right, Like, it's just the opposite. So
I wonder if they still think that they were right
and something else went wrong and they're like, oh, maybe
we were wrong about that.
Speaker 3: Maybe we shouldn't do that.
Speaker 6: Trumps everybody should love us.
Speaker 1: Now. Look, they're still allowed to like make the game
based loosely on the latest show they watched.
Speaker 2: They've always done that and they will continue to do that.
Speaker 1: And then people get mad at me when I pointed out,
and then they'll be like, hey, it's a lot like
that show, and.
Speaker 2: I'm like, yeah, you're right, someone should have told you that.
Speaker 1: Yeah. Well see, I bet they are reassessing, and I
who knows what they settle on as the solution, but
I do think every company would benefit from being like,
let's make our games less polished and more interesting.
Speaker 3: It's just if Metaphor is a big hit, and if
clar up Scire is a big hit, it's gonna be
real hard for them to justify, Like why Foul Fantasy
isn't kind of more like Final Fantasy again?
Speaker 6: Yep, somebody said final fun does He's seventeen servants and like,
I want shit know.
Speaker 4: I was also thinking, like what TV show would it
be that they're watching? Uh baba is me says, I
know it's fun to dump on Dan, but I just
thought I would mention that I randomly ran into him
one time and he and Ben Hanson were a shooting nice by.
We'll say Dan is shorter than I thought. Oh this
is the real short king now, Oh yeah, bet oh,
I mean Dan's incredibly It's Ben is nice too. Dan
is great to hang out with, right He just you know,
he has some wild takes.
Speaker 3: Some times, the whole uh you know.
Speaker 4: He couldn't even believe that anybody would ever look at
their phone during watching a movie at their home.
Speaker 1: Was like and think He's like, ah, we I recently
had friends over.
Speaker 3: We watched the movie at three am and not a
single person were on their phone, I would to be like, Dan,
what do you think is more likely that that's true?
Or that people but we're on their phone sometimes you
didn't notice, almost like.
Speaker 1: You're almost certainly right. I'm glad I didn't like try
to bring that up because it would have been pointless
because he'd be like, no, well, I'm very observant, even
though he knows he's not.
Speaker 4: But oh well, there's always like, you know, if this
isn't a dad thing, there's some people like I gotta
respect the movie.
Speaker 1: You don't.
Speaker 3: Movies don't have feelings what you're.
Speaker 1: Talking about, right, yeah, yeah right, And I'm like there
are some movies I want to respect, but most of
them like this is just some bullshit that I'm putting
on the TV to feel something for a little bit,
like stop, yeah, I find it. And it's like, boy,
my perspective and that has changed over the years where
it's like now that I'm older and I have less time,
it's like I'm going to use my time however I want,
and yeah, I will put some slop on the TV
and I will also be on my phone and also eating,
and yeah, it's I don't care anymore.
Speaker 3: Yeah, and he shocked himself and that was funny.
Speaker 1: It was very good.
Speaker 3: And by lay he's mad that you know, Uh, I'm
not as white as him. I just want to say,
I think potentially shocking yourself for fun is an incredibly
or something to do.
Speaker 1: I can't imagine any people of color doing that now.
Speaker 4: Next up is from James Pythe You say, do I
start with Ninja guid in Black or Sigma?
Speaker 1: Oh?
Speaker 3: I think you just played black? People like yeah, I
have a hard take. You have a hard tach keeping
track of this stuff myself.
Speaker 4: But I think generally all the ninja guy and people
tell you just to play black.
Speaker 1: Uh.
Speaker 4: And that's why that's why they are specifically calling this
Ninja guid in two Black, because we had a ninja
guy in two Sigma and a lot of the fans
weren't really happy with that version. So I think this
is their way of trying to be like, no, this
is like the new definitive version.
Speaker 3: Play this. It's supposed to be as good as Ninja
guid in Black was. You all still won't shut up
about that one, right?
Speaker 4: I think like the community right now is like playing
through that game and trying to figure out if that's true, right,
if they agree with that, But you know what I
played sure is nice?
Speaker 3: Oh, Gregg says, is Mike a Super Ninja Boy or
a Suit to a Khan?
Speaker 1: Neither.
Speaker 4: I have no experience with either of these video games
that have been added to Nso.
Speaker 2: Super Tingjin Boy looks neat.
Speaker 3: It looks neat. Maybe I'll dabble.
Speaker 1: I don't know. I did it.
Speaker 4: Did beat Donkey knt Country Return. So I need a
new bedtime game. And even though like I did all
these RPGs and Donkey kunt Cuntry Returns was my break,
I'm like, maybe just ray to go back to an RPG. Sure,
right now, I wish that the Lunar Collection was out.
Maybe I'll maybe I'll get Tales of Graces on my
uh rog that'd be fun.
Speaker 1: Oh yeah, that's a good move. Next up is from.
Speaker 4: Big Fresh thirty seven says, guys, do a four player
stream of the new ORCS Must Die that comes out
next week. It's a rogue light you'll like it on
Game past two Penis, have.
Speaker 1: You ever playing this? Yeah?
Speaker 3: Ap never played any of these games I play.
Speaker 2: I played a couple of the early ORCS Must dies.
They they were.
Speaker 1: Do you know why you.
Speaker 3: Didn't play mic the Tower Defenses because their Tower Defense game? Yeah,
interest you get somebody else, not me.
Speaker 1: I bet you would still have a good time because
their action and then you're down, you know, at ground level.
Speaker 2: It feels like an action game.
Speaker 1: But I have seen people in my Steam profile, like
my friend's playing this recently and I'm like, oh, what
is there a new ORCS Must Die? Okay, cool, Yeah,
I'll check it out. It seem sounds like a good time.
Speaker 4: Gj I f it, Brome Maugia excuse me, says would
you all play a video game adaptation of the Silent
Hill movie? Only if I got to be Sean Bean.
He was in that, right, Yeah? Yeah, right, yeah he was?
Speaker 1: Was he? Yeah?
Speaker 4: Sean Bean two video games. I could associate him with
Elder Scrolls for Oblivion. He's like the Prince, He's the
son of Patrick Stewart and then the narrator in uh
Civilization five.
Speaker 3: So there we go. Sean Bean video games.
Speaker 1: My I think maybe my favorite thing in the history
of video games is Street Fighter at the movie the game.
I love the idea of having a game, making a
movie and then making a game based on that movie
of the game.
Speaker 2: That is so dumb, that is almost dumb as this
new Uh.
Speaker 1: There's a show on CBS called FBI and they're making
a spin off called FBI colon c I A And
that's incredible. What's dumber, though, is Street Fighter the movie
the game. And I gotta respect that so much. So
if we can get more of those, Oh yeah, give
me Silent Hill the movie the game.
Speaker 2: I would absolutely play that.
Speaker 3: Banks Sonics fucked up by not doing that.
Speaker 1: Yes, I don't think, and I don't think we're gonna
go much longer before they do do it. I think
the will. I think it's gonna do it. Each movie
keeps making more money than the last one. Yeah, they're
like eventually, no, this is just son and who cares
about the games?
Speaker 4: The franchise passed a billion dollars that I laughed. You know,
I always have that they got aleted to making a
billion dollars line and there it is. They're lucky they
have us yelling at them. They sure are. The Rachie,
says Ninja guid in four. I thought after three was
cruising USA.
Speaker 1: Wait, what this one?
Speaker 3: Do you get?
Speaker 1: Okay, let me, let's try Ninja guid in four. I
thought after three was cruising USA.
Speaker 2: No, I don't get it.
Speaker 3: I don't get it.
Speaker 1: Smart for us, Yeah, we're really dumb? Are you forgetting that?
Tarachi Holp?
Speaker 4: Are you surprised though, to make to make content off
of the super Are you surprised that it is?
Speaker 2: Yeah?
Speaker 1: You got explamation showing.
Speaker 5: Go Ninja Guiden one, Ninja Guiden two, Nina three?
Speaker 1: God, Yeahachi, that was our bad. You're a hero. Yeah,
you're actually really smart and funny. We suck, we stink. Uh.
Speaker 3: Are you surprised that it's just called Ninja Guiden four?
Speaker 1: Little? But yeah? I mean yeah, because I thought the
point that they don't want people think about Ninja Giden
three is actually pretty good. And it's been so long,
why not make people feel like, oh, this is a
good place to jump in. It's a reboot of Ninja Guiden,
but it owns that they called it Ninja Guiden for
do you think?
Speaker 4: Do you think boulders Gate three has embolden people to
be okay with numbers again?
Speaker 1: Maybe? I hope here's who I hope it's emboldened gamers
to just play games no matter what the number is.
Attached to it because they should know it's just gonna
be a video game and you're gonna you're gonna figure
it out. You'll be fine.
Speaker 4: I did hate when, like you know that that tried
to be like ascribed to found Facy's problems, like, well,
it's that number. I'm like, I don't think it's the
numbers phone ring.
Speaker 1: Oh yeah.
Speaker 6: Remember, people were like they should get rid of the
numbers if they want to sell more, and I was like,
what the fuck does to do with anything?
Speaker 3: I don't think they need to do that.
Speaker 4: It's funny because fifteen sold pretty well, but I guess
sixty that's not too high of a number. Was mikey
oh Leary says, I got my s n E S
pretty late when a local department store chain was going
out of business, and Fail Fury too was the first
time I got with it. It feels right there. It's finally
on nso that's nice. I had to say. I don't
think I knew a single thing about Fatal Fury until
the CAP conferences S and K came out.
Speaker 1: I I mean I was aware of it. I think
there was it was It's Fatal Fury in the arcade,
right and I think I saw in the arcade. Yeah,
they had a machine at my pizza hut that we
would go and dine at as a kid when I
would do book it and I would see it there
and be like, that's pretty cool arcade machine. Yeah, I think, yes,
I think, I think, I think so. But yeah, I
saw it there. I'm like, yeah, that looks pretty dope.
So that's my like sort of early interaction with it,
and so I was aware of it when I would
see it in video game magazines.
Speaker 4: After that, Luke Allen says, do you know who developed
the new Ninja guid in two Black remake?
Speaker 3: I've searched seen her to no answer. You said this earlier, right.
Speaker 1: I mean yeah, I think it is just Team Ninja
based on like the trailer saying just Team Ninja, and
then on Steam it says Koe techmo is the developer,
which probably applies it's a team within their likely Team Ninja.
Speaker 4: Yep, yep, YouTube crash again, real click, blah blah blah
blah blah. Some think something about Ninja Guiden all right,
next Epi's from b Travan. You think we're playing the
remaster of the Goat out of Scrolls game known as
Oblivion sometime this year.
Speaker 2: I think so, I hope so.
Speaker 1: More than anything, I don't think that those rumors picked
up out of nowhere for no reason at all. I
think that we probably do get this announcement, you know,
sooner rather than later. I guess you know it was coming,
why not put it in that developer direct So maybe
it's coming later this year.
Speaker 4: Yeah, you know a lot of these games were this
first half. They're going to do that showed that they
do around Summer Game Fest again, and that could be
something that we see there as maybe not a shad drop,
but we find out that that's one of their kind
of holiday games or October games something like.
Speaker 1: That sounds right, And you know, I don't know how
much they're treating that delineation between Bethesta and Xbox Game Studios.
It's like a hard line anymore, but in the past
they've like let Bethesta handle that stuff on their own.
They do still have a team there if that handles
that stuff. So maybe you know, the Bethesda segment at
Summer Game Fest is where they announced that.
Speaker 4: Big Fresh thirty seven says Dynasty Warrior got rave reviews
and now Ninja, Gueidan is back. It's technolog trying to
hit that Capcom and Sega tier. It is interesting how
many of these Japanese companies seem to be fine their
groove again here.
Speaker 1: I mean, I think it's just a big part of
that is, yeah, these companies do see a chance to
make money. But by part of it is also there's
just a huge crop of very talented artists and developers
that grew up playing Japanese games and they want to
go work for the Japanese companies that made those games,
and they are just literating those companies now with awesome talent,
and we get to all benefit from it. So I'm
very excited about it.
Speaker 4: So you're saying, EA, not necessarily getting all the kids
growing up playing Army of Two knocking on their door.
Speaker 1: Yeah, right, it's not exactly. Oh I'm going to go
be an imagineer at Disney. When you think about EA, right.
Speaker 6: I feel like Cooley TEGMO was always like on the background,
they always had good games. You know, it just seems
like they're bringing back the classics. So people it's like
notice anymore because they always have.
Speaker 1: The making the best Dynasty Warriors they've ever made. You know,
according to fans, is that takes some extra juice, right,
I think they're just finding their footing.
Speaker 3: You think that our our lives coming back, we're getting
Virtual Fighter now and everything else there.
Speaker 1: Yeah, yeah, I think it will.
Speaker 2: I mean I think where that's where we're at with
fighting games right now.
Speaker 1: I think that Dead or Life feels like right on
that line, but I think it's on this side of
the line.
Speaker 3: Able to see how Virtual Fighter does first. Uh good,
Brian Corla says, check Wikipedia for the Mario Kart eight
sales data. Nestle between Overwatch and Witcher three with fifty
million cells is none other than Human Fall Flat. Felt
like a fun fact.
Speaker 1: Yeah, Human Fall Flat. I think it's one that's like
been like five dollars so many times, and it's massively
popular with kids on YouTube. Yeah.
Speaker 2: I think my kids just are like aware of that.
Speaker 1: They played it a couple of times, but they know
more about it just because their friends are always talking
about it.
Speaker 3: How many copies of Witcher three?
Speaker 4: So yeah, I don't know, gosh, like you know, I
would you know if you told me it's so like
you know, ten million, Like, yeah, that's right.
Speaker 1: A game is a huge thing. I would take I would.
I would give twenty million, no problem. Yeah, apparently it's
so over fifty million copies. Geez, holy shit. Okay, that's
like every person throughout western or Eastern Europe has a copy.
Speaker 2: Is when that feels right?
Speaker 1: Yeah?
Speaker 4: Again, I knew think it was a big hit, but
I didn't. I don't think I knew it was quite
that big a hit.
Speaker 1: Okay.
Speaker 4: Big Fresh thirty seventh says, has the pog Slamma seen
my casual outfit issue fire six?
Speaker 1: Is that?
Speaker 3: Is that just the one that looks like her City
of the Wolves outfit?
Speaker 1: Yeah, like leathers. Zip up?
Speaker 5: All right, boys, you're going to click the length I
just dropped in chat right down, I'll take a look.
It's ready to go, because I need to guilt Jeff
into watching it after he was ahuring the break.
Speaker 2: This is what I was thinking of.
Speaker 3: It's so good, like she's just sending a podcast. UF again,
I can never see this channel.
Speaker 1: She's sitting in frigging YouTube chat, sitting like her pajama
short shorts and then just like immediately goes into the it's.
Speaker 5: Dos Ninja transformation.
Speaker 1: It's great.
Speaker 6: It's yeah, I hope that's an outfit. Outn't think so
because they want I hope it's an outfit. You can
sell that shit for ten dollars.
Speaker 1: Will never do.
Speaker 6: They hate they hate outfits, so somehow they're like, we're
not going to do any outfits anymore.
Speaker 1: Sorry, I got turn that out. I can't. I can't
look at this wow.
Speaker 6: Hour talking cap come about the outfits and three four six.
Speaker 1: Sorry, you're right, Mike, that's that was interesting. Ah And
I'm the boooner boomer gooner. I can't even speak straight.
Speaker 3: What is that out.
Speaker 1: Next month? Right?
Speaker 3: Yeah, Marry fith, I've been wanting to get back. I
thought I'll get back with Terry.
Speaker 4: Didn't quite fill the pool, but uh yeah, I think
my will be fun to play as for sure.
Speaker 6: Is guy the Sonic boomergooner.
Speaker 4: The Sonic boom. Uh No, that's that's Amy Rose. Uh
big fresh threes. So that's the one. I just read
us seed die with the first shop payer as much says, oh,
it's probably side eye that makes more sense, thank you,
said I I played bowsers hurry alongside you guys.
Speaker 3: It beat all of you all. So my funnest smit
to you two is play mouthwashing. They can't all thank
you for all you do, Penis. I wanna play mouth
washing anyway, so I should probably just do that.
Speaker 1: That's great, Okay, yeah I will. I'm gonna I'm gonna
play this and then I will I'll try to beat
it in like one stream and then I will start, uh, Mike,
every time I need to remember Grim Fandango. The first
thing that pops in my head is Grand Tarismo. Every
time my brain, just like gee gee, game pops in
my head is Grand Turismo. It sucks.
Speaker 4: I mean, look, I gotta get it. That's incredible every time.
That's that's great, fantastic. Uh that one guy also the
first super head, thank just so much. All the first
time super chatters today are says I.
Speaker 3: Must be an Egyptian pyramid the way, Well, maybe I
should vet these the way. I'm bricked up. For no reason?
Speaker 1: Did this come in after my I know it's given
an hour ago. Excuse me, for no reason?
Speaker 3: I still think my is to do with it.
Speaker 1: Thank you. I blame my for a lot.
Speaker 4: Yeah right right, big frustrating sentences. I'm not pro acquisition anymore,
but we know Platinum is in real trouble. If energ
Ninja Ki four goes well technoticides to Biplatinum. That might
be a good move, might be a sensible move.
Speaker 3: Yeah, we'll see all the things shake out.
Speaker 4: We'll see if they that's something that they want over
there right now, it's scary being on your own. We've
seen that before. But there's some anonymy there, h autonomy.
Speaker 1: Excuse me.
Speaker 3: So if you're working for Coe techmo, like, you're gonna
do what they say?
Speaker 2: Yeah, And it's I mean, you know, pro anti acquisition.
Speaker 1: It is a fact of life. It's the reality of
the way the business works. And like, what's the alternative.
Platinum goes out of business and then someone comes up
and scrapes up the corpse and takes the ips and
suddenly fucking teach Q Nordic or whatever it's called now
has all those ips.
Speaker 2: If you don't want that either.
Speaker 1: Sometimes it's like, yeah, there is no great outcome in
a lot of these situations. Some company coming along that
cares enough to spend money and give the people who
work there who have stock a buyout. That's a pretty
decent outcome. It's not gonna be great in every situation, obviously,
but I think that'd be pretty okay.
Speaker 4: Here, Big Fresh thirty seven says, I'm not. Oh, that's
why I just read again. Sorry, Printy Dude says kind
of worried for compulsion if Microsoft doesn't have their expectations
in check for southam Mi innight. It was my standout
of the direct though it's also forty dollars.
Speaker 1: Man, Really, they.
Speaker 3: Really do, like have dynamic pricing for all that stuff.
Speaker 2: I mean, hey, you know what else is forty dollars?
Hell Blake two?
Speaker 1: Oh right. I don't know why.
Speaker 2: My brain just makes these associations too, Mike.
Speaker 1: And it's like, I don't know why I let this
scare me off, Like let's just judge this game based
on its own stuff. But it's like, man, I don't know.
I kind of I want Microsoft to be like, hey, yeah,
we have another big sixty dollars game, even if it's
like maybe not big in all those ways.
Speaker 2: I don't just position it as being important.
Speaker 3: Just it's just just a little weird. Like, look, I'm
like Nuteno shouldn't have Solo tun Country returns for sixty dollars,
but like, you know, they can and they do. Yeah, right,
I don't know, it's a little ump. I do think
it's a good point.
Speaker 4: Like if you asked me all those games I saw there,
which one I think maybe has like the least selling
power And that's you know, that's not a qualification about
its quality or anything like that. Yeah, maybe it would
be that one. So I hope Microsoft has reasonable expectations
on that.
Speaker 2: Yeah, I hope so too.
Speaker 1: Toto Dile says, Oblivion Remake can't be a lie, right right.
Speaker 2: It's not a lie. It's it's it's happening.
Speaker 1: But.
Speaker 6: It's a dreaming. Is the year of dreams? Motherfucker?
Speaker 1: So sure you're a Christian?
Speaker 4: Screaming Matt says, buy one, rent one, banish one. In universe,
Simpsons games, your Pixar, Lee Carvello's Putting Challenge, bone Storm,
and Kevin Costler's water World.
Speaker 1: And that's different from our realities. Kevin Costerer's water World
the game, all right, that's.
Speaker 4: A very different Superintendent game that I somehow own a
vinyl soundtrack of.
Speaker 1: I am going to buy Kevin Coster's water World. I'm
gonna rent Lee Carrello's Putting Challenge, and I'm gonna banish
bone Storm.
Speaker 4: I'm buying Lee Carvello's Putting Challenge for sure. It's the
game that all the kids are talking about. Going to
march Kevin Coster's water World. I got a rent at
got to see what's going on there, guy, See if
it's as good as that stunt show. You know, bone
Storm was a flash in the pan, Jeff, you know,
it's just chasing fads. It was just all about violence.
I'm over it.
Speaker 7: Yeah, give me bone go to hell. Al Greg says,
is you p have tomorrow going to be Dan going
through that YouTube sensitivity slash copyright training for spoiling the
entire Terminator franchise Penis.
Speaker 1: Maybe? Yeah, I honestly, Sean, do you have any idea
order for doing for UPF? You guys, you were at
the meeting that I was not at for doing UPF?
Are we not doing u p F?
Speaker 5: I don't know you PF.
Speaker 4: Don't We have to do it, don't you don't? We
have to do the music things eventually.
Speaker 5: That's next week we're doing draft.
Speaker 2: You're doing a fancy draft tomorrow for sure, So we are.
Speaker 1: That's fine. You're ready to be there right? Yeah?
Speaker 5: Yeah, you have to be there.
Speaker 6: You have to be good that day.
Speaker 3: I'll be there.
Speaker 1: You know, maybe I'll.
Speaker 2: Probably throw something together for UPF.
Speaker 5: Everybody, all right, cool, there's stuff we can find something.
Speaker 1: Yeah, yeah, we just do it. We just do a
regular style UPF. Don't you just play then, Guiden too black. Yeah,
that's exactly what I was thinking.
Speaker 5: What you want, Jeff a plute?
Speaker 2: Okay, yeah, I.
Speaker 3: Already played it, or play yeah.
Speaker 1: Sean.
Speaker 2: I want I'm like I'm doing that my yes.
Speaker 6: Mean Sean guide him.
Speaker 4: You know, sometimes I didn't hear you, but even if.
Speaker 3: I did, I don't think I would have said anything.
Speaker 1: Alright, I like it.
Speaker 5: Sounds like a blank club name right there.
Speaker 1: How many simples swan start Sean, listen, you could be
happy that you are technically correct, the best kind of correct.
Speaker 5: All right, five Romel It's just like it was right there, Mike, it.
Speaker 1: Was it was It was tacked to the end of
an acronym. Alright, that's our initials and that's not his fault.
All right any more, super chats, Mike.
Speaker 4: That's it for now, everybody, Thank you so much for
all of those again, Thank you to for the first
time superchitters. If you want to still send a supercheda
in during the show, we will read it before the
end of the program, So do not hesitate.
Speaker 1: All right, That does it for the super chats for now.
As Mike said, Cinnamon, we'll get to the rest. If
you do sin any more, We're gonna take another quick break.
Gets set up.
Speaker 2: We got a couple of games, right, Sean, two games,
I think.
Speaker 5: Yeah, a game and a summary of a game.
Speaker 1: Right, Okay, that's right, Okay, we'll get to that right
after this. All right, we're back. We have some games.
I don't know what's going on, so I'm gonna let
Sean take over the show starting now.
Speaker 5: Yeah, that's why I do.
Speaker 1: So.
Speaker 5: We have a mess of a guess. We did the
summary for last year, however many weeks ago that was
I don't remember. But here we are now with the
quarter one predictions for twenty twenty five. If we didn't know,
this is put Tire by Uncharted Wolf in the community.
Put you here with this. Yeah, it's awesome open critic
prediction game for the guys every quarter. It is, of course,
executive produced by Benji Mario Karputt Sports Horizon is Goaty Bob.
So I'm just to both of them, man, I hope.
So that game anyways, Okay, that's that's the poet. But
the rules of this game. It's your first time watching.
So the game mess guys and the community we'll talk
about that later. Will be predicting the open critic score
for eleven games releasing in quarter one of twenty twenty five.
Deadline for the community guesses is when the first game
gets its reviews. I will put a thread in the
discord where everyone can put their predictions in up until
that point. So reminder that Mike won last year.
Speaker 1: So I did okay one of the quarters, I think right.
Speaker 5: No, Mike's victory from last year means that he will
go first in this guessing game, and then we're gonna
snake it from there back and forth.
Speaker 3: Uh.
Speaker 5: The Jeff Grubb research clause dictates that you can choose
to use some research for one game. Of you're choosing,
you have to call it out and make you very
clear to me how you're doing that. And now, as
Jeff suggested and we all thought it was the idea, uh,
we're just doing an overall win for the year. That's
all that's going to be recorded anymore. And we're just
gonna get quarterly updates to see how you.
Speaker 1: Have a lot of added rules. After Jeff complains about something, try.
Speaker 5: Looks Mike, he pays the bills.
Speaker 1: Nobody happy.
Speaker 5: Anyways to make Jeff look stupid. He won in twenty
twenty three, but definitely lost in twenty twenty.
Speaker 6: You'll remember, remember you ah fucked up on that.
Speaker 5: You kind of got messed up last year. Yea, you
did twenty twenty three.
Speaker 2: Sure, I'll take it.
Speaker 5: Okay, anyway, let's get to the guessing. First game here
is Kingdom Come Deliverance to Mikey. As mentioned, we'll be
starring with you.
Speaker 4: Part of me almost wants to, like, say, research, because
I don't know with critics, those keep so really well
people liked it. How did that first one do with critics?
I bet this one will do better? How much better?
I going to be a smith safer insane?
Speaker 1: Eighty five? Alrighty, yeah, I feel pretty comfortable with going
with eighty four for this one because I think it's
going to be in that range, but I think it
will kind of slam a little bit lower, So like
eighty three, eighty four.
Speaker 5: Okay, got it, but you're locking in eighty four, right?
Speaker 2: Eighty four is when I'm lucky.
Speaker 5: Yes, okay, got game number two is Civilization seven. Jeff
going first.
Speaker 1: This is so tough, right because a bunch of previews
came out and I guess I don't have to give
away all the well he's going to hear my score
no matter what. A bunch of previous came out and
people seem to be going goga for this thing. But
there could be like like one problem with it at launch,
and like what happened with Flight Sim, it just gets
blasted in its reviews and then it's screwed from there.
Speaker 2: So I don't know, can you really predict that.
Speaker 1: I think I'll just have to like assume that this
game is going to be the game it's gonna be,
and I'm gonna go with in eighty six.
Speaker 4: No, okay, yeah, it's it's always difficult with Sieve because
when the new one launches, people always get kind of mad, like,
doesn't have as many features, This is the last one.
Why am I not just playing the last one with
all the expansions and blah blah blah. So it could
take a little bit plus you know, like the diminishing
returns of it. It's so much harder for these games
that seem while that much different from a game that
came out seven years ago. And they're doing stuff here
like the way you can change leaders when you go
into eras, and like Jeff said, the previous were.
Speaker 1: Positive.
Speaker 4: So I you know, maybe I think people are going
to be into it. Jeff said eighty six, I said
eighty six. I'll say eighty eight. That seems high. I'll
say in eighty seven, eighty.
Speaker 5: Seven, ay seven, final answer, Yeah, yeah, finally it's okay.
So then, Mike, you need you to tell me what
you think we'll.
Speaker 4: Get here we are. I've been a defender's game. I
think it's going to be fun. I think some people
are gonna be I'll put it not being as big
as a sky rim right. There might be some people
who aren't hiss into that kind of first person RPG
thing anymore. I think generally it's gonna be good and
do well. I don't know if it's gonna, you know,
be an amazing reviewing game. I'll say taking eighty two, okay.
Speaker 2: Yeah, that's the range I'm in.
Speaker 1: I think I was gonna say eighty, but I don't
like having only like one point above me for space
and kicks.
Speaker 2: It does pop off that stinks.
Speaker 1: Eighty two is a really good guests Mike, I thought, so, yeah,
that's that. This is a one that I wish there
was way like do research on. I guess I can
look at how Outer Worlds did, but I don't know
if that's that's not gonna apply one to.
Speaker 3: One, different time, different obsidian right yep.
Speaker 4: Yeah, So I'm sitting in fun little thing not an
Xbox first Party release.
Speaker 1: I'm gonna go against my gut and assume that this
game is gonna actually surprise, and I'll go with an
eighty three.
Speaker 5: Okay, Next up for Jeff like a Dragon, Pirate, Yakaza
and Hawaii.
Speaker 1: Yes, is this is one where it's like, hey, this
franchise has a lot of love going for it right now,
and the spinoffs often do okay, ish, I am not
gonna get carried with this one. I'm gonna go with
an eighty Okay.
Speaker 4: Yeah that sounds right like the spinoffs usually don't review
as well as the number of games a lot of
reuse das sets. I do think the goofiness factor of
this is gonna help it a lot, and like, you know,
such a kind of weird surprising theme. So I think again.
I'm gonna say eighty two again. I think this one
will do pretty well for the spinoffs.
Speaker 1: How many games are left.
Speaker 5: Eleven total? This number four?
Speaker 1: Right, okay, gotcha? Cool?
Speaker 5: Yeah?
Speaker 1: All right?
Speaker 5: Next up, Mike Moster Hunter Wild Shit.
Speaker 3: Oh gosh, it's a series that I've just been doing
so well.
Speaker 4: I think there people are very excited. There are still
some concerns about performance. I think some people are concerned
about how much of the kind of lame story content
there is. Based on that beta too, I bet that
story content stuff is gonna be frontloaded, and by the
time reviewers play a lot of this game, the I'm
not gonna even really remember it being a little annoying.
Speaker 3: Performance is a little bit more iffy, but I bet
people will get over it. I think it's gonna do well.
I'm gonna say, I'm gonna say ninety.
Speaker 1: Oh, I'm going I'm gonna use my research clause on
this one. Just you, son of a It's exactly a
ninety yeah world, Yes, yeah, it checks out.
Speaker 5: That sounds right.
Speaker 1: Yeah, yeah, that does sound right. Yeah. I was like,
I just want to double check.
Speaker 5: I mean, good day you researched it, because I mean
the game almost never comes in directly around the same
you know, a couple of points difference of its processor, right.
Speaker 8: So yeah, I'm okay, it's open world, and that open
world tech has not been solidified yet.
Speaker 1: Yeah, I think I will go with an eighty nine.
I think it'll just get deemed a little bit.
Speaker 5: Who knows, Okay, I almost yeah, Like personally, I almost
want to take the over on that one. I think
it might.
Speaker 1: I know, I know for sure, but it's like I
had to like get something.
Speaker 5: It's a safe call, right, it's based.
Speaker 1: On something it's like, but you're right, easily could be
ninety two, ninety three.
Speaker 5: I think I think, like, yeah, this might actually be
the one that is like people like it for different reasons,
so it is just a tiny bit higher. Yep, Well,
the next two point museum Jeff Man.
Speaker 2: I wish I would have saved my research clot.
Speaker 1: Immediately.
Speaker 3: It's like, wait, what did two point hospital do?
Speaker 1: Yeah? Hospital, there's like two point college or something, right, university.
Speaker 2: Shit, I'm gonna go ahead and say.
Speaker 1: Seventy nine.
Speaker 5: Okay, Well, Mike, if you want to use that, you
still can.
Speaker 4: Yeah, gosh, there's there's gonna be some other games coming
up here.
Speaker 3: I mean what sounds about rights though. That's the thing.
Speaker 4: Like these games, I think they do well enough, and
I think they like are big hits. I think the
museum thing is fun. Like I'm more interested in making
a museum than a hospital. That's my favorite thing in
Animal Crossing's going through the museum.
Speaker 3: What, Jeff, you said a seven D?
Speaker 2: What now seventy nine?
Speaker 4: Oh, I'll say eighty. Okay, I think I'm going high.
I think going high fair. But you know they make
a couple of these now that you know what they're doing.
Museums are fun. I'm gonna be optimistic.
Speaker 1: All right. Now we're locked in chat tell us, tell
us what campus and hospital guide? I'm just out of
I'm curious.
Speaker 5: Well that's happening, Mikey. Wait, you think split fiction is
gonna get anybody?
Speaker 3: I can use the research to find out what a
game is?
Speaker 1: Right? Really? Yeah?
Speaker 5: Yes, if you need to, Yes, what's wait? If you
want research, go for bro I'm gonna stop you.
Speaker 1: You guys know what split fiction is.
Speaker 3: Yes, yeah, Jeff, let's see split.
Speaker 1: Let's just both get. Let's just both get. I'm using
officially using it. It's this is Joseph Ferris New game.
Speaker 3: Yeah, oh ship, that's all I needed to know. I'm
glad I did because if I didn't remember that, I
might have gotten low. Well then now i'm here, what
did it takes?
Speaker 1: Sude? Did?
Speaker 3: It did pretty well?
Speaker 5: I don't know a game of a year did.
Speaker 1: Yeah, it was like.
Speaker 4: It's like a ninety two. I believe it. Well, let's
see what it did. This is an eighty eight now,
I'm Metacritic depends probably where you go eighty nine depending
on the platform. I don't think it's gonna necessarily do
better because I think it's gonna be so similar, But
maybe it is gonna be it's gonna be better than
it takes to you, just because it's gonna play like
that and not have the annoying divorce plot, right, and
so far he's his of course have just gone up. Yeah,
I'll say ninety. I will say ninety for split fiction.
Speaker 1: Yeah, I think I have to go with eighty nine there.
It's just it's just hard to take the over on
on anything in the ninety range. But also I think
that that the reason these games have not gotten into
the nineties yet is like I think there's there is
some friction and you got to find a very certain
audience and they're very certain. Yeah, eighty nine.
Speaker 2: I'm going eighty nine.
Speaker 1: Yeah.
Speaker 5: I I hope it's in the nineties though, because this
game was freaking awesome from there's so.
Speaker 1: Many ideas in those in that trailer. Yes, it looks
very very promising.
Speaker 5: All right. Back to Jeff then for Assassin's Creed Shadows.
Speaker 1: Yeah, man, okay, previous for this one we're pretty good too.
I'm gonna go with what does a good previewing Assassin's
Creed game due. I'm gonna say eighty eighty five.
Speaker 4: Okay, the previews were really good. I remember when Dragonese
of Eilguar I got all those really good previews too.
Speaker 1: That's right.
Speaker 4: I think it looks really slick. I think it looks fun.
I think it's going to be very very big still,
and I think that's going to turn a lot of
people off, not a lot, but enough that it's more
of an eighty four.
Speaker 1: Yeah.
Speaker 2: I think that's fair.
Speaker 1: Okay.
Speaker 5: Then we go to Mike next for Zeno Blake Crockle's
Definitive Edition.
Speaker 1: Oof.
Speaker 3: I would love to know what the original Cronicles ex.
Speaker 1: Deal.
Speaker 5: Blake Crackles X edition. Yeah, that's it.
Speaker 4: Gosh, Zing Blake Cronckles three review very well, and so
did the remake of one.
Speaker 3: I believe other people.
Speaker 1: Like this review.
Speaker 4: I know that review wise, this one never did quite
as well as those. It's less story focused. I bet
it's gonna do well, I think, though maybe more like
in in eighty four for Zela Kronckles X Definitive Edition,
say in eighty four, eighty four, Okay.
Speaker 1: I'm I'm gonna I'm gonna take the under on that one.
I'll go eighty three. I I just think like it'll
be it'll do okay, but I think there will be
enough in the seventies to bring it down to around
in eighty eighty one, So I'll just go eighty three
to be safe.
Speaker 5: It's tough when you're doing a remake slash heavy remaster
because then, you know, do people dang it for?
Speaker 1: Like?
Speaker 5: Not being enough of an upgrade over the original is
sometimes the factor. So game number ten is Adam fall.
Speaker 1: Jeff, Now, what's this one?
Speaker 3: I was hoping you would tell me.
Speaker 2: Okay, let's just yeah.
Speaker 3: Eighty okay, Mike, what is this? Uh seventy five?
Speaker 1: Oh yeah, let's go Cherson.
Speaker 5: This feels like signing you would be keeping tabs on.
Can you describe it?
Speaker 6: No, I don't know.
Speaker 5: Okay, it's Rebellion's new game. I don't know a lot
about it.
Speaker 1: Oh it did.
Speaker 5: Look I think it's a survival game.
Speaker 3: Okay, right, okay, it's Almo fine, yes, okay, I feel
good about seventy five.
Speaker 2: Yeah, I think I have seventy five now, all right?
Speaker 5: In the closing things out with the game that activated
Mike Minatti ben Star Zone, the first Berserk Kazan, mikey waifieon.
Speaker 1: Yeah, I know.
Speaker 4: When I expressed my disinterest, a lot of people seem
shocked to me. So I think maybe the Soul's freaks
are actually kind of excited about this one. But even then,
like Lies of p got like an eighty two, and
that's every Everyone's like, that's the best one that's not
made by from software. There's such a tax on these
kind of games if you aren't made by from Uh
A lot of that is because from does it best,
for sure, But still, first Burgerson, I'm gonna say seventy seven.
Speaker 1: I'll go seventy six, I'm gonna go under all right. Yeah,
just feel like this one's going to miss.
Speaker 5: All right. I there's a demo out and I have
not played it yet, but I've also heard nothing positive
but it so it probably doesn't vote well for it.
Speaker 1: Okay, all right, yep, cool.
Speaker 5: All right, well, Wolf says here, So another year of
a mess of a guest. Good luck, and don't make
me add more rules to help you win.
Speaker 3: I don't have to put it hold you out.
Speaker 1: All right?
Speaker 5: And then I have been keeping track of your guesses here,
so let me pull that over.
Speaker 1: And I feel good about mine actually now that like,
looking back at it, don't feel great.
Speaker 3: I don't know, and I feel like I could have
gone lower because I'm maybe, but I was.
Speaker 5: I was noticing a trend here up until the end.
You guys think most games will score basically in the
eighties range.
Speaker 1: Yeah, I really don't feel good about that now then, yeah,
that's why.
Speaker 5: Yeah, people watching the video version, it's on screen right now,
and if you're on the audio version, I'll do a
fast recap. So for Kingdom come Deliverance. Jeff said eighty four,
Mike said eighty five, five SIVs seven Jeff with eighty six,
Mike with eighty seven avowed Jeff with eighty three, Mike
with eighty two. Like a Dragon, Pirate, Yakuza, and Hawaii
Jeff said eighty, Mike eighty two. Moser Hunter Wilds Jeff
said eighty nine. Mike said ninety two point Museum Jeff
seventy eight nine, Mike eighty Split Fiction Jeff with eighty nine,
Mike with ninety Assassin's Creed Shadows eighty five for Jeff,
eighty four for Mike. Zeal Blay Chronicles X Definitive Edition.
Jess said eighty three. Mike said eighty four. Adam Fall
the game these guys didn't know, Jeff said eighty. Mike
said Screwed seventy five, and the first Perserker Kazan they
both think will miss a little Jeff with seventy six,
Mike with seventy seven. I'm looking forward to checking this out,
and like I mentioned, for anyone who is in the discord,
Jeff mentioned always joined at the top of the show,
I will put up a thread where you put your
guesses in up until whichever the first game to get
reviews gets reviews, and I'll make sure that everyone can
see that there too.
Speaker 1: Tell you what if we're right though, it's gonna be
a good, good couple of months for games.
Speaker 5: Ye solid, I think you guys, yeah, yeah, yeah, you
guys are pretty good predicting these scores generally speaking. So like, yeah, like,
if you're right, may look at some good games. I
think maybe we should have tossed it to another break
real quick while I get stuff for the final thing
and then we can close out.
Speaker 1: That sounds right, all right, So Mess of a Guest
is in the books now for the next three months,
Like like Sean was saying, we'll get the results here
after the end of the first quarter. Get a check
in at that point, looking forward to it. Uh, Sean's
gonna get set up for the next thing. We're gonna
we're doing a.
Speaker 5: Recap recap for Fantasy Critic.
Speaker 1: Yeah, Fantasy critic recap right after this, all right, we're
gonna do a recap of the game Mess Fantasy Critic.
This is the Fantasy Critic League. We you with the
entire community. It leads to some fun stuff. We're doing
it again this year. It's already settled though, so I
don't think there's no like late joiners or anything like that.
But we first before anything else. Let's wrap up last year,
Sean take it away one more time?
Speaker 5: Right, Yes, So, as we mentioned our friend Benji Bob
also puts this one together in addition to helping Wolf
on the our game.
Speaker 1: Thank you, Benji.
Speaker 5: Yeah bopped us a lot for us. Thanks Pop. So this, yeah,
like Jeff said, you cannot get into the new game.
That's just how things worked out for scheduling. We couldn't
get this ready to go before we actually like played
or you know, set up for the new game this year.
But hey, people were clearly paying attention to everything that
I said throughout last year because we still had a
ton of people playing in the leagues this year. So yeah,
that we're down in the end anyways. But yeah, here
is your twenty twenty four recap for the Game Mess
Fantasy Critic League. So here we have let's see, I
see Bob did here. If you made the overall top ten,
he hit your score for dramatic effect. So on the
Game As Critiques leader board, we have top four through ten.
So at the bottom of this league is Jeffrey Grubb
with his stunt race effects on.
Speaker 2: Those kind of like several hundred right charted?
Speaker 5: Is that ten out of what would your league have
been about fifth twenteen. Okay, yeaheen to twenty somewhere I charted.
Speaker 1: And that's all I was ever in it four.
Speaker 5: And then since this is end of the year, maybe
I'll go through all these.
Speaker 2: Just say the name of my team, because I thought
I did a good job on that.
Speaker 1: That's what I did.
Speaker 5: But I know you weren't paying attention. Now stunt race
effects on those host gaming is in fact very good.
Speaker 2: Hell yeah, I was paying attention that time.
Speaker 5: Though, shouts two disposable content in ninth place CRANDICEMC Basketball
in eighth, Tyler James Bay in seventh, Barspecklan Sir Meet
Wide in five, and saying crazy Man in fourth in
that league. Last of the critique Dogs leaderboard is this.
Let's see whose league is this? I don't recall because
it looks like the leader is not on here. Bashaws
t E Jackalope in tenth, places Bett in ninth, vander
lysle in eighth, Adam juson seventh. Oh, they could have
gotten a top three. I suppose Doctor Ryan in sixth,
Razzle JAZZLT in fifth, and Screaming Madden in fourth.
Speaker 3: That might have been my league. I might not injurn it.
I think it was.
Speaker 5: Rough closest to the messy critic, I believe this should
be by yep. There is Bob's League. Evo Janis got
tenth place, bred Fish got ninth, DK Bomber thirteen eighth,
high low roll Legend sorry in seventh, there's Benji Bob,
but Bob's shadow drops in six, Yellow Beer three three
five in fifth, game Cube Chris and fourth and Villain
Mack in third.
Speaker 1: Moving on to different divisions in our entire league for
people who are wondering.
Speaker 5: These are all different divisions with mcgraa league. Yes, Critical Jeopardy,
I know this is mine is named after the game
that I totally still do from the bomb up tenth place.
Lewis A. Garcia shouts to big Man Finelle in ninth place,
Philly John Stuardiosio, what's up there? Jason Epic Open World
got eighth, Cass Buccaroo got seventh, Moonlight one fifty in
six black car Vinyl and fifth beef Hammer eleven crown
who put that there? In fourth by Nosi Stott first
Beltrad in third and one up Mango in second, and
then yes, first place is hidden because that person got
in the overall top ten, was it?
Speaker 1: Yeah, no, that league.
Speaker 5: Once again, my league was cutthroat, So halfway through the
year when I couldn't get at I'm like, well, I
don't know, I'm just losing this one shit over onto
critique bros. I think this would be a J's one
rev reck.
Speaker 1: How do you say that?
Speaker 5: Rex Vex rex Vex in tenth, Shoji Codo in ninth,
Pseudo Gerudo that's a good name in eighth, Fusion in seventh,
Sprite five and sixth, be Cordless nine and fifth, Hail
State in fourth, Doctor Lynch in third, and Teshi nineteen
ninety nine in second place. Here is the top ten
with everyone who was not mentioned up until this point.
Tenth place teach QC with Console Wars, Social Construct Industries.
Speaker 2: Very nice there, ninety with ninety points.
Speaker 1: That nine points, yeah.
Speaker 5: Got Like in case in case people haven't been paying
attention to the Fantasy Freaks stuff. You know that this
is a game we play where you try to draft
a team. I've realized I should don't top. You try
to draft a team of the best games and you
get points. You know, the better those games score on
Open Critic. So yeah, ninety points.
Speaker 1: That's like fifty ish points. So like that just gives
you an example of the gap. Who could say how
many points I had?
Speaker 5: Cockstaffur with L three and R three to publish your
game ninety one points there in ninth place. Nicely done,
Fish and Love with chuckle Fish and Love ninety three
points in eighth place. Glow Worm with Gap Productions in
seventh place. That was ninety six points. Input name here
with what are you doing to me? Is it ty
rioiki course? Nine points? Is that a yoxa thing?
Speaker 1: No?
Speaker 5: I don't know what it is? Okay, I don't know.
Speaker 6: Sixth place there, I oh, I know what it is. Fuck,
I looked it up. Don't look that up. Sorry, you continue?
Speaker 5: Cool, that's what you want here? I'm way good. Rest
with beef Bezda, I expect that to be beef Hammer
ninety nine points got them in fifth place, and then
Matt Rare Monkey name we all know with Rare Monkey
AM two fourth place with one hundred five points your
top three for the year. Third place. Bugadillos from Software
to Eternity one hundred and nine point eleven points, so done,
second place, The Silver Our Boy Best JC the Legend
of Heroes Trails in the War for Waifu's Remastered one
hundred and eighteen points six five points, and then number one,
your winner for the year in the community. First place
goes to the nineteen ninety five Charlotte Hornets are run
by Joyze two points. It's Joysy Joy, and Bob says, here,
congratulations to Joyse Glenn Rice in the nineteen ninety five
Charlotte Hornets.
Speaker 3: Man feels like it was just yesterday I read these
first super chat's.
Speaker 1: It said something name like it was completely changed.
Speaker 5: Their name to look at him now from my joy
us or whatever. Yeah, anyways, let's get to the real dirt.
The Captain's leader board firmly at the bottom because, like
I said, yes I did in fed gip up way
it was clear I couldn't win anything my league. Crystal
Dynamics twenty five points because I couldn't get shit. Uh
not too far a puffy aj Manatti's Ash Games thirty
eight points. Oh damn sounds very wow. Yeah. Third place
was Mike Manati's Rocket Mike Adventures at forty two points.
Speaker 3: Okay, I feel better now that I'm in the middle
of the pack. I'll take it.
Speaker 5: Uh, there there is grubs stunt race affex on those
hose gaming with fifty one points. And then look at that.
The guy who made the game, Benji BOP's Bop shadow
drives at the top of the captain's lee borrowed seventy
five points.
Speaker 2: Good job, Benji.
Speaker 5: He noticed our movement here over last year. And yes,
I dropped considerably four places. Edge Guy went down one,
Mike went up to so nicely. Down there just stayed
the same. He was number two, always number two, apparently.
And then yeah, Bob rocketed to the top.
Speaker 1: Thera up.
Speaker 2: I was number two in the bomb league as well.
By the way, that's true.
Speaker 5: That's true, and you got that wasn't so differently, I
got called duty. Anyways. Bob leaves a quote for us
at the bottom, and I quote, hold this l other.
Speaker 1: Captains, Jesus Christ.
Speaker 3: Yeah, gosh, congrass.
Speaker 5: Important news for twenty twenty five, shout us. So the
new Commissioner Bob is retiring. He's a little too busy
to like be super involved and run all that stuff.
Now he has passed the torch onto Matt Rare Monkey,
someone that we we know in Love Breaking.
Speaker 1: There was a lot of work setting that up. So
thanks to Bob for doing it last year. Thanks to
Rare Monkey for taking that.
Speaker 3: Over popping Matt already did it great to peace draft,
So thank you everyone.
Speaker 5: Yeah, and as Bob notes here, Matt officially takes over
for the twenty twenty five season. Reach out to him
in the discord if you have any questions or any
problems there, and Bob says, finally here, thank you to
all eighty three participants this year for playing, because yeah,
this is this game is really fun. I love that
we did with the community.
Speaker 4: It's nice to see a nice, smooth, peaceful transition of power.
Speaker 6: Yeah, yeah, nothing like that. Did we broke that h
this year when we all draft at the same time.
Speaker 5: No, because that was very smart and very much staggered
out the draft. So we all did it at different
times at different days. So yeah, all one smoothly. Yeah.
What's interesting this year though, quite the call here and
I like it is that me, Jeff, and Mike are
all in the same league this year. Yeah, so when
you get these updates, you get to hear us argue
a lot more than not. We're all competing against each other.
Speaker 1: Yeah, it's already pretty hard to get games, so it's
been diff I had a couple. I know.
Speaker 5: I feel the league is super competitive.
Speaker 2: It's gonna be rough.
Speaker 1: Yep.
Speaker 5: Yeah, as the chat points out, though, Matt is all
right doing great up and sort.
Speaker 4: Of thing Giant bomb. We're doing our League of the staff.
They're drafting tomorrow, so more of this.
Speaker 5: Yeah. Yeah, if you're watching live, you can catch that
live tomorrow, and if you're listening to podcast version of
this layer, you can catch the BCR recording that goes
up Friday afternoon.
Speaker 1: Looking forward to it.
Speaker 2: Yeah, Mike's right, this sort of thing is just fun.
Speaker 1: We'll add some steaks both for the winner and the
loser of the Giant Bomb one.
Speaker 4: And yeah, because demands, everybody winds and gets what they
want around here.
Speaker 1: It's it seems to work. I learned, we learned from whom,
all right.
Speaker 2: I think what we'll do now is, well, you know what,
let's just get right into it.
Speaker 1: We don't even know the break, right, Christian with breaks,
We thank you all right, excellent Mike, what have you
been playing gosh?
Speaker 4: Well, yeah, you know, I did mention Ninja Guide into Black,
which has been very fun.
Speaker 3: It'sice because I don't know. I feel like I haven't
you know, I've been playing.
Speaker 4: A lot of Souls likes, right, you know, in them
kind of getting towards the end dish of Dark Schwuls
three and enjoying that. But it is nice to play
one of these very fast paced, very different kind of
action games. Just with the visual overhaul, there's so many
ways this game is still so impressive and striking that
I'm like, oh, yeah, you modernize this. That's going to
fit rite in. It's not going to feel like some
sort of weird throwback or anything like that.
Speaker 1: Right, Yes, I am looking forward to playing that again.
It just it just looks like they did a really
good job visually. I heard there were some issues with
the PC version where you playing it.
Speaker 4: I'm on Xbox running great on Xbox, so yeah, I
think I might have heard that too, but I don't know.
Speaker 1: Yeah, I don't know. I'll see for myself. I mean,
I have game passed, so if I need to go
play the Xbox version instead, I'll just do that.
Speaker 2: But uh, yeah, pretty cool.
Speaker 4: There's such a fun mechanic well, you know, like sometimes
you get to finish an enemy off, and the tell
for that is if you've cut off one of their
limbs already. And it's they're actually more dangerous when they're
like that, because they're like, you know, they get a
little suicidal and they'll like just jump on you and
like explode or something. So if if an enemy is
missing an arm or a leg, gotta go up to
them and push why and just you know, cut off
their head or something before they can jump on you.
It's just funny like fudd these people and keeping an
eye like, all right, who's missing a limb?
Speaker 1: Right of course? Yeah?
Speaker 3: And at that sound, it just sounds like a good time,
so it is it also, you know me, it's not like,
you know, that sounds very violent, bloody in it is,
but it's very it's it's silly, right, It's it's so
much of that that you don't take it very seriously.
Speaker 4: And then I beat bunky KNT Country Returns. Actually, while
while I was watching you guys do Voicemail Dump Truck,
I finished that one. I had a good time with it.
Speaker 1: Jeff.
Speaker 4: I think I feel similar to it as I did
with Tropical Freeze. I was like, yeah, I liked that.
Speaker 1: Right.
Speaker 3: Then there's you know, there's a good amount of people
like this is one of the best two D platforms ever,
I don't necessarily like. I see where they get there,
and I'm all confuse why I'm not moved more by
it to a certain extent, But I definitely had fun
with it.
Speaker 1: Yeah, I think I'm still gonna probably pick it up
and play some of it. But yeah, I expect to
kind of fall in line with what you're saying, because
that is how I felt when I played it originally,
and how I feel about Tropical Freeze.
Speaker 2: They're good games. I just don't know why I.
Speaker 1: Don't get over the hump with them and start feeling
the way other people who have fallen in love with
them feel. But that right, okay, like a game for sure?
Speaker 4: Yeah, no, exactly. I liked it exactly, So that was fun.
Got to figure out my next thing. How about you, though,
what have you been playing?
Speaker 1: My ever Drive came in for the sixty four, so
I got that set up very easy, very easy to do.
Got a bunch, you know, just on a pretty good
pack with a bunch of the stuff.
Speaker 2: I would want threw it on there. And yeah, it's
been great.
Speaker 1: So all this stuff looks so fantastic on the CRT
it's and it's always fun to like boot up a
game and be like, oh, yeah, look it's it's using
the expansion pack and it wants to do high definition
graphics on the N sixty four and see what that
looks like. It's like, you know what, this does look
pretty good? Like Castlevania two on the on the N
sixty four, the camera with the subtitle Legacy of Darkness?
Is this Legacy of Darkness? That wasn't the name of
the three sixty ones?
Speaker 4: Okay, well, there's just Castlevania. It's the first one. Then
there's Legacy of Darkness, I think is the okay one?
Speaker 1: Yeah, yeah, that sounds right. And I like booted that
up for a little bit to take a look at it,
and it's like, man, these games look all right on
a seal.
Speaker 4: Thosekis have had a major reevaluing lately. That makes me
kind of want to play them now. For a while,
everyone's like those games suck.
Speaker 1: Yeah, people like they're fine. Well, I think what happened
is we got a lot of the Caslvania games that
we really wanted after that, so it became less of
a concern that's like, oh, this is not what we
want from Castlevania. Now, it's like a cool curiosity in
Castlevania sixty four is dumb, dumb fun I like it.
There's a Frankenstein with a chain saucer hands, so you
just gotta love that. But yeah, I'm so just kind
of been poking around. The plan is actually I'm playing
through Our Shadows of the Empire, just kind of sitting
here relaxing, doing that here and there. It is punishing though,
when you do die and you lose all your lives,
you do have to go all the way back to
the beginning the level. But like, okay, cool, what that's
what games are like. I like that.
Speaker 3: Still, yeah, I'm gonna I will cert perspect it more
like that, either do that or do we had to?
Now where are no lies? Do cut your returns?
Speaker 4: Is in this weird place where they're like, you know,
we still have lies for some reason, but.
Speaker 1: They don't really matter how long.
Speaker 4: Yeah you have like fifty of them, right, Yeah, it
took a while. I mean Mario Odyssey I think was
the first margin that just straight up didn't have lies.
They're like, yeah, we're not doing that anymore, right, mushrooms.
Speaker 1: Yeah exactly, And they're like well, we'll just give you
more coins or something Nintendo or like Extra Life so
you can have more more survivability Nintendo like was like
I had to be talked out of putting a timer
into Mario Wonder like up to that point, like why
do we have a timer? Like just what we did.
Speaker 2: So, yeah, they're guilty of that sometimes.
Speaker 1: But you know, other than that, kind of just playing
some stuff here there, I uh, one game I can't
talk about, yeah, but we'll talk about it probably on
Nintendogs next week. Yeah, that should be good. And they
a little bit of power Jedi Power Battles. I played
that on the Switch a little bit and had an
okay time with it. That game was never great, still
not great.
Speaker 3: It was never great.
Speaker 1: I'm glad. I'm glad. Yeah, exactly, And it's a game
that like, even though it's never great, there's parts of
into that that I like. It kind of was a
bend something there.
Speaker 3: It was a great sleepover game, right, yeah, exactly.
Speaker 1: Right. You get you go to Blockbuster, you're in a game,
you get Jedi Power Battles, you get the pizza, you get.
Speaker 2: The the coke, and you're good. It's just that's a
good night right there.
Speaker 1: So yeah, it's nostalgic to see it back, and it's
you know, always cool to have more of these older
Star Wars games on the switch, and it's on a
bunch of other stuff, but that's where I've been playing it.
But yeah, that's mostly for me. We continue to every
once in a while to play a little bit of
Marvel Rivals. I did start playing as Jeff now a
little bit and kind of found my footing with him
as a character. So still like that quite a bit.
And it's not when I'm playing a lot on my
own time, but whenever you guys want to play, I'm like,
I'm down to clown with that. So yeah, enjoying some
stuff right now, but I still have not found a
game that's like completely taken over for my life at
the moment. Worry you'll get You'll get to Griffin Dingo soon.
Looking forward to that, all right, any more, super chats, Mikey.
Speaker 4: Got a few more here, last call everybody when get
one in here, t g I f Brimalgia's back.
Speaker 3: What's your favorite game that you're bad at? Currently? Sticking
at art of Rally but loving every second of it.
Speaker 2: Yeah, is tough.
Speaker 3: You're pretty good at story Fighter six, probably comparatively.
Speaker 1: I don't know.
Speaker 3: I'm good at games difficult. Maybe I'm gonna say, uh,
may I'll say third Strike.
Speaker 1: Apparently I gotta get better because he'd bring it up
all the time I bring. I bring it up more
than brings it up, way more, way more.
Speaker 2: Yeah, I don't know. There's uh, there's plenty anytime.
Speaker 1: Like I'm playing like a first person shooter competitive these
these days, I'm like, oh, I'm not as good as
these as I used to be. That's that's fine, but
I still have a good time. They are fun to play.
Art Rally is a good one where it's like I
couldn't quite get the hang of that, but it's still
you could. It's just so awesome still and it has
a good feel and a good look that. Yeah, I'm
also with you on like loving every second I spent
with that.
Speaker 4: Yeah, racing games, there's that new like took you Extreme
Racer or that I think when in early access something
today people seem excited about that.
Speaker 1: Have you looked into it at all?
Speaker 2: No, I'll take a look.
Speaker 1: Though. That sounds exciting.
Speaker 4: I might need to maybe I'll fill in that ridge
racer size hole in my life.
Speaker 1: Uh.
Speaker 3: Chris Pratt says, no mention a Mario arcade on switch
to at the Xbox Show. I'm getting nervous. What is happening?
Speaker 1: Those feloopas are gonna be waiting for you, buddy, don't
you worry? You know, wasn't it? Stupa is so hard? Yeah,
it just wasn't the right venue for it. I guess Chris,
they're they're scared. They're scared of your expectations. So tone
it down a little bit and they'll come out there
and talk about it at the next Xbox show.
Speaker 4: X Proof says grub always the bridesmaid, never the bride.
Your second place showing amongst the team captains and things.
Speaker 1: This is my year. This is my year to do
to win that, to uh not finish second in the
next spouser's hurry, uh, to not be clearly winning the
Mario Wonder Race and then just bet it all at
the last second and letting Dan win it instead. You
shouldn't have done that.
Speaker 2: Should have done a lot of things.
Speaker 3: Yeah, how are you going to do in our football
league this year? Fantasy?
Speaker 1: First time I did that? I finished second as well
this year I finished much worse than that, but yeah,
you did.
Speaker 4: You did win, Mike, Yes, pawn, Now what says you
need to check mind wave? It's ind you Warrio where?
Speaker 1: Okay? God, yeah there's a there's a handful of those,
but I always love a.
Speaker 2: Yeah it's my way. It's not out yet. There's a demo.
Speaker 1: Okay, well yeah, this looks much more like warrioror than
a lot of the other ones. Cool. I will do that,
all right, any other super chats. Mike looks like that's it, sir,
all right, sounds good. We're gonna get out of here, everybody.
I'm gonna yep, I'm hitting the music right now. There
we go. It's gonna yeah, there you go right now.
Speaker 3: Da, I'm sleepy.
Speaker 2: Yeah, a lot going on.
Speaker 1: Steph was supposed to like fly into London today. I's
been doing some travel the last couple of days. But
like now she's supposed to go to London and there's
a bomb cyclone, which is like there's some snow, lots
of rain, but apparently like they are having tornadoes or
something like that.
Speaker 6: That they super.
Speaker 3: Yes, why is the word bomb in there? Just because
it's like it's like that. I don't know.
Speaker 1: My guess would be like there's so much energy in
this this swirling the atmosphere. It's like a bomb going
off in the atmosphere. I don't know why they call
it that. I'm not cool as if you ask me,
I don't know that sounds cool as fuck, though.
Speaker 2: Maybe that's the reasoning to call it that.
Speaker 3: Interesting.
Speaker 1: Yeah, interesting, I suppose. So, Mike, you got any plans
for the weekend? No, not really.
Speaker 4: That's fine, but I kind of like need to do
something right as much fun as it is, just played
Dark Souls three inch stream and nap all day. Yeah,
it's like I need maybe do a little socializing or something.
Speaker 1: Uh, what's the super Bowl? That's not this weekend? Right? No? No, No,
there's some more playoff games this weekend, and then there
will be a break and then there'll be the weekend
after that.
Speaker 3: All right, I can look forward too.
Speaker 1: What time? What time do we do? Uh BCR tomorrow?
Speaker 3: What time is that?
Speaker 1: Yeah? One eastern on eastern? That'll be great. I have
a calendar for that.
Speaker 3: Is that two hours?
Speaker 1: That's how long it took last time?
Speaker 3: Ah?
Speaker 5: Well, I mean BCR tends to be you know, hour,
two hour a half. I think you just blocked out
two hours in case we do UPF.
Speaker 1: Okay, right, busy, Jeff, Well, not just because like usually
try to do a BCR in like forty five minutes
to an hour or so. Yeah, maybe it.
Speaker 2: Seems a bit long, but did that without thinking?
Speaker 3: I love it. If it's two hours long, will you.
Speaker 1: Fair enough? Yeah, we'll do UPF after that.
Speaker 2: Then we'll see. I don't know, I'll play me. We'll
play Dynasty Warriors and Ninja Guidan.
Speaker 3: Between you like more.
Speaker 4: They get a competition between two pit them against each other,
and competition.
Speaker 1: Everybody loses, gets cute, loser gets killed. Sorry later ship
oay my game cube? No birds, not go birds, No birds? Oh,
happy birthday, Jason. Finale.
Speaker 3: Everything has some good fisting's frustrating. The game makes you edge.
Speaker 6: It's gonna be so hype.
Speaker 2: I'll be right back, Yep, do your thing, no problem.
Speaker 1: Those power Way Fatal Fury open dated February twenty. Okay,
can't wait for that.
Speaker 2: Lady, Yeah, go ahead.
Speaker 1: I was gonna is my live may No, it's.
Speaker 6: My yeah, February first, that's five fifth, I don't know.
Speaker 5: Yeah, February fifth, Yeah, I just checked and trailers she
looks like a lot. What do you mean, Jeff talking
a lot?
Speaker 6: Remember back in the day when you were streaming on
Twitch and I put my gift on it and you
were like that was that is too much? That is
too much? Take it down, that's too much. Oh dang,
you didn't like that one. That fund the limit.
Speaker 1: I'm just listening. I'm not one of those naughty boys
and girls that uh that they're worried about what is
are not a lot of what's the thank you?
Speaker 2: That is worried about? All right, what we're gonna say, Sean?
Speaker 5: Uh, could you turn a camera on for us? Jeff?
Speaker 1: Yeah, yeah, totally, yes, Sorry, I thought I did thank you?
Speaker 5: We do the games.
Speaker 1: That's helpful, yes, absolutely, Okay, Christian have Twitter.
Speaker 2: He's entertaining, don't make his head. Come on, we're trying
to keep him contained, all right.
Speaker 6: I do have a blue sky Christian w t F.
Speaker 2: Yeah, he's with without the h.
Speaker 6: Though, without the h H.
Speaker 1: There you go already that all right as it does nowadays.
Just does that yep, incessantly fan funding. All right, I'm ready,
he's ready, ready, let's.
Speaker 2: Let's uh, let's do this fantastic okay.
Speaker 6: Okay, break, break, break, we are on a break.
Speaker 5: Thank you, mikey O'Leary. Ninjaan guiding there.
Speaker 4: We always goes well with things amos an guid and
that's not terrible.
Speaker 5: That's the do wolves thing first because we usually end
with Bob's thing.
Speaker 6: Yep, oh Sean, if you're running that that that league
usually turn off auto out to pick because he's broken
on fantasy. It's broken how it lets people pick games
that shouldn't be picked, shouldn't be able to be picked.
We had a we had a new show and one
of the service and then we're like a person going,
I mean a person got they got Master Hunter. They
shouldn't be able to get it because they're previous. And
the JACUSA games that also have previous and shooting, they
got it because they had the auto auto pick.
Speaker 5: Wait, you can't get sign that has previous n't sound right.
Speaker 6: We'll try to get it and know everybody got the
same messages like you can't pick this game because it
has previous, like some coverage already, so you can't.
Speaker 3: Then the president that had at previous.
Speaker 1: That sounds some weird South American rules Fantasy critics.
Speaker 6: I was playing with British people is their fault then.
Speaker 5: But either way, everyone's going to be present for the drafts,
so it'll be fine.
Speaker 6: I only participated on that one because I committed the
mistake of asking if they were doing it, and they
were like, you had to be on it or we're
going to bang you from the discourse.
Speaker 5: Was like fuck, all right, okay.
Speaker 1: All right, all right, I'm set up on my side.
Speaker 5: I think we should be good.
Speaker 1: Yeah, yeah, I'll break it again.
Speaker 5: All right, everything cued upsodes shouldn't take too long here,
let me still the same where change windows? Yeah, I
got framed up, so it should just be as easy
as let me scroll to the top and then swap.
Speaker 1: It over seven.
Speaker 2: I hope that's really good.
Speaker 5: And I don't thing correctly. It should be framed up
all right for the most part.
Speaker 1: Yeah, there we go.
Speaker 6: Speaking of they announced Endless Legends, to which is as
we were talking earlier forecasts. Yeah. Another four X is
the Mega Death of.
Speaker 1: The Right the Mega Death of four X game.
Speaker 5: For its game.
Speaker 6: Yeah, its Metallica. It's not popular, but les legend. I
think it's better, but it's way less popular. It was like,
my god, that's interesting.
Speaker 1: I'm glad that will try to throw us off with
Adam Fall. I'm glad your plan succeeded.
Speaker 6: I still don't know what the fuck fall? Yeah, we
had that problem. Yeah, people in the Fantasy Critic discord,
it's talking about that that that bug I was talking
about about.
Speaker 5: The so it's like a known bug.
Speaker 6: Yeah yeah, yeah, yeah.
Speaker 1: Okay, what if I a well for future reference, what
if I hear a game and I'm like, I don't
think it's gonna I think it's gonna get delayed by
like a month like April. How many points would I
get if I was right about that? That's be the
same amount of points? Or is that like can that
be like a hail Mary?
Speaker 5: I think that's enough of hail Mary that that could
be a good two pointer.
Speaker 2: Yeah, that's it sounds right. Yeah, we look at this.
Speaker 5: Is there any games that I think.
Speaker 1: Adam Falls March twenty seventh could see it just getting
two weeks?
Speaker 5: It's always been a rule. Wait wait, it's always been
a rule. That's on the rule sheet. What are you
talking about?
Speaker 1: Did Sniper Lead Resistance already get reviewed? That is that way?
We didn't do it?
Speaker 2: Yeah?
Speaker 5: I mean, well, you know, we'll fix the games that
I think will be most interesting for the guests.
Speaker 1: Okay, yeah, fair enough. Out next week.
Speaker 6: What says that you get to bunts?
Speaker 1: Okay?
Speaker 5: Is there even anything that you think would get delayed
out of the court. I guess maybe avowed.
Speaker 1: I mean it would just be again, yeah, okay, not again.
Sniper Lee already got reviews, and also he does not
care about it, two very compelling reasons.
Speaker 2: I can't have you with that, all right, I'm a
good job.
Speaker 1: We're framed up, ready to go. Yeah, okay, bring us
back in