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Thank you joy. Our group is currently in the midst
of battle versus a tentacled clog stir as rash Talk
is grabbed in its tentacles. Malavic rushes forward to attack.
It's your turn, Malavic.
Speaker 2: Oh thing, Okay, I could reach it from here.
Speaker 1: Used one action I believe to rush forward to attack it.
Speaker 2: Mm hmmm, all right, we're just swing my grade sword
the thirty three.
Speaker 1: Remember to select the target my mad Okay, just do
me a favor and do it again, just so you
can click on things easily. Okay, so thirty three was
a hit, Just attack again so we can get some
damage potential there.
Speaker 2: Just hit the damage.
Speaker 1: Yeah, just the same damage, do you Yeah, you can
hit a damage button. That'll that'll work too. It's not
a crip. Oh okay for twenty five damage, yeah, very well.
Speaker 2: For my final action, I'm going to strike again.
Speaker 3: Oops, and we're saying force damages that meant to be
firep oh, it's force. Okay.
Speaker 2: Twenty seven that.
Speaker 1: Is another hit fire. Very nice for another thirty image.
Speaker 2: As I strike with this blow, I feel the heat
in five sorry in the fade away in my chest
and grab myself and hold on to the ground as
I slumped down to forgure what's going on with me?
Speaker 1: Okay, let me just double check on grab. Grab stays
on even though I hit it right.
Speaker 2: Mm hmmm, uh, I don't know about the new rules.
Speaker 1: Yep, still on. Okay, there's the end of my turn,
car Celia. It's your turn.
Speaker 4: For my first action, I will move.
Speaker 5: I've ten.
Speaker 6: Fifteen one.
Speaker 1: As you begin to move, the creature strikes out with
the tentacle towards you. If this is a crit, you
do not move, all.
Speaker 4: Right, It is not a crit.
Speaker 1: Okay, Sorry, we've got to get used to the targeting
thing you're forgetting.
Speaker 4: I will, however, use my reaction to activate.
Speaker 5: My I can't remember what it's called it's actually not
in my sheets. It's the one where my scale scales
begin to grow on my face and my armor class
will increase by one.
Speaker 4: That will be a miss.
Speaker 1: Okay, that is a mess.
Speaker 5: Right, So I finished my movement here. I skirted around
the creature, trying to dive out of the way of.
Speaker 4: These flying vines.
Speaker 5: And then I will try to exploit vulnerability as I'm doing.
Speaker 1: So, okay, that is a thirty one. That is a hit.
Speaker 5: Okay, but the hits I will activate the mortal weakness
of fire.
Speaker 1: Did the window pop up for you, by the way, did?
Speaker 4: Yeah?
Speaker 7: Wow?
Speaker 4: I had to click some of the buttons there. Oh
that's so cool. And then for my final action, I
tried to hit it. Okay, strike, That.
Speaker 1: Is a hit with a thirty two. Very nice, give
us some damage, okay, okay, Yes, as your serpent dagger connects,
you see it sort of go alight for a moment
and strike the creature. And as it does so, you
can see the flames sort of lick across the various
dry pieces of woods that are still here and instantly
set them alight, and they quickly turned ash.
Speaker 4: Only the end of my turn.
Speaker 7: I quickly unkept a little alchemist fire and seeing this
ashen creature, I know exactly what to do. I go
to strike the creature with the alchemist fire. Thirty one.
Speaker 1: Okay, remember to target the creature.
Speaker 7: Everybody can't actually can't target it.
Speaker 1: When you hover over it and press tea.
Speaker 7: Ah, now I can. Sorry, no worries.
Speaker 1: Okay, thirty one is a hit. Let's see.
Speaker 7: Should I rose for the damage?
Speaker 1: Yes?
Speaker 7: Please, it's fifteen damage and for splash damage. Very nice
and persistent fire damage, yes.
Speaker 1: Said, auto adds it fantastic. Parun throws the flask. The
napalm like substance splashes out across the various gears and
bits of machinery, the filters that this creature has thoroughly
clogged up, and you see the fire instantly melt several
bits off the ends of these filters, as well as
singing this creature and turning several bits to ash.
Speaker 7: I like that. I would throw another one.
Speaker 1: Okay, you're gonna draw a bomb for your second action,
and throw is the last action?
Speaker 2: Throw?
Speaker 7: Oh, I'm looking for it.
Speaker 4: Is it technically fat footed right now?
Speaker 5: It?
Speaker 1: Uh? I have to double check. I don't think it is, actually,
but let me check.
Speaker 8: Okay, Uh, all right, I'll just say that I've drawn it.
Speaker 7: It's already drawn in the way that it works, so
I'll just we'll just say that they used an action
to draw it.
Speaker 1: It's not that I'm responding to what I think was
Dan's potential interruption.
Speaker 6: Sorry, I think that for being attentive. I'm not going
to say no to their attentive to throw.
Speaker 1: Uh, it should be a bit more if it has
the damage.
Speaker 5: Yeah, I don't see the five from the fire being
applied to that.
Speaker 6: I don't know if you've had both a weakness, but.
Speaker 1: She does weakness.
Speaker 4: Yeah, I believe it should be an additional five damage.
Speaker 6: If it was just the fourteen. That looks like it
does not include it. Based on the pluses above it
mm hmmm strength, strength, implement parasalization, but no mortal.
Speaker 1: Uh. Well that's unfortunate. Yeah, I don't know why that's happening.
We tested that and it should be working. Uh. That's
very annoying. Mmmmm not happy. Okay, I will try to
figure that out. Okay. Second of all, should be off guard,
I'm sorry.
Speaker 6: Ah, Yes, it's surrounded with two direct lines.
Speaker 1: Yeah, should be off guard. There are some creatures that
have bullshit that stops that from happening, and I thought
this was one of them, but it's not. Uh okay,
uh so uh why is that happening? I don't know.
I feel like it is a potential error. I think
I think maybe there's a button to push. When you
did your exploit vulnerability, I might be your own.
Speaker 5: I'll try again on my next turn.
Speaker 1: Regardless. How much extra damage should that be?
Speaker 4: Five?
Speaker 1: Five? Extra damage? Okay?
Speaker 6: Five if its weaknesses five? Yes, yeah, it just adds
its weakness.
Speaker 1: Yes, okay, Sorry, it's your turn, karoon. Did you make
your second attack? Yeah?
Speaker 7: No, So the way that it looks is that it's
already drown So we'll just say that I used my
second action for throwing it. Yes, okay, all right, and
from a second throw twenty three?
Speaker 1: Very nice. Oh that is a miss, unfortunately. Yes, the
flash shatters nearby. This will only be this flash damage.
So go ahead and get the damage button there and
we can take the splash.
Speaker 7: Is that something I do on my yes?
Speaker 9: Yes?
Speaker 1: Okay?
Speaker 7: Did I I think I fucked it? I'm sorry I
didn't didn't I didn't know, all right, okay? Good? Wait
I clicked the splash button.
Speaker 1: You don't have to do it.
Speaker 3: Here's a second one there. You see the two categories.
Speaker 7: Okay, got it, you did it correctly, and that's all
three of my actions. So that is my tune.
Speaker 1: Okay, it is Danie's turn, THENI no longer the sixth
party member will get her turn. As she draws her
composite short bow, sorry, composite long bow for you, Denigi
has still uh the guiding words that lasts for a
little while, right, I think at the beginnings, Yeah, buyers, now, yeah,
it expires. She's just going to uh redo that for everybody. Uh,
so you can drag the effect of guiding words onto
your character. Get rid of the expired one. I right
clicking on it at the top, right. Okay, and let's
see she's going to do that for one action, and
then she will use a composite short bow. That's still
the better choice.
Speaker 10: Right.
Speaker 1: Oh no, she's got a great acx uh seeing our
Celia get closer and then kind of get attacked for it.
Think Denigi's a little bit wary though, so she's just
gonna use the short bow just to draw the acts anyway,
that is a miss unfortunately, Uh, she goes for a
second attack, and that is a critical miss. Arrowsail uh
into probably the filters, the clang, cling, cling, clingling, just
uh rebounding off of the the various bits around this place. Okay, uh,
Zia's turn. Ziya is in melee range of this creature
right now and is not looking too happy about it.
Zaia will she has her crossbow out.
Speaker 6: What is this?
Speaker 1: She's got an ability called live to tell the tale?
Speaker 6: I want to do that?
Speaker 1: Yeah? Oh boy? Uh so a rash talk is kind
of like flailing about. He's got a tentacle wrapped around
him right now. It's not looking great. Uh, dude, she
wants to help, but she's just I don't know if
it's gonna work for her. She does have the ability
she's got, like you know, the inverse popeye arms, they
just make those upside down that she just makes use
with her biceps. Yeah. I think she's just gonna go
for the crossbow attack. Ummm, that's a crit. Okay, twenty
seven is a critical?
Speaker 2: How is that? Yeah?
Speaker 1: There were thirties rolled before without being rolled a natural twenty.
Speaker 3: Oh okay, pull off never mind, and then I hope
both of us were just like me.
Speaker 1: It doesn't matter. She only rolled a three for her damage,
so this is only six damage. Uh okay.
Speaker 2: Uh.
Speaker 1: And she connects with the uh with the clog and
it only ends up taking one damage from this crossbow bolt.
You see, Ziah, Uh sort of like pump her fist. Yes,
the creature doesn't make any sort of indication that it
has actually received any damage. Uh in the in the
process of that and uh, let's see, she's gonna reload
for one of her actions and will use her final
action to attack again with the crossbow. That is a
miss uh clean cleaning. The machinery is just kind of
getting in the way. The creatures is kind of crawling
along these filters and using it to pull itself forward
and move through them and whatnot. And Saiah just doesn't
get a clean shot as maybe one of the tendrils
sort of swipes the bolt out of the way. Yarra,
it's your turn.
Speaker 3: So I'm looking at the creature in one hand, I'm
starting to summon up some energy to throw at this thing.
In the other I look over at a rash talk
and fuck, I can never just damage. So I'm going
to go ahead and I will utilize my doctor's visitation
in order to move and treat wounds on a rash talk. Actually,
I should have had treat wounds open in my bad
Where are you little medicine treats wounds. Here we go.
I'm going to do it at an expert level as
well for twenty nine, and that is.
Speaker 1: Going to be you sure to select yourself a rash
talk before you apply the healing.
Speaker 6: Yes, did it.
Speaker 3: Roll the healing?
Speaker 1: Yes? It did.
Speaker 3: Oh it's the twenty nine. I'm an idiot. Yes, okay, excellent,
So it was a critical success. You've got the forty
eight plus fifteen. Excellent. Now I still have two actions left,
and I am going to go ahead and I will
reach a hand forward. He is still grabbed, yes by
this tentacle.
Speaker 1: Yep.
Speaker 3: I'm going to reach a hand forward and place it
on a rash talk and send forth divine energy that's
like crackling golden light, sort of like sun, sort of
like lightning and cast sure footing. So I must make
a counteract effect using my spell modifier in order to
cancel out grab so there.
Speaker 1: Might even be hold on. Ah, there were about to
be some megabonus points if we had a counteract macro
that we could just add.
Speaker 3: Oh wait, there's one at the bottom here, I.
Speaker 1: Think uh oh wait no, just for ah, yes, okay, ah,
that is.
Speaker 3: A twenty Actually wait minute, hold on, I might have
a thing. Brain is booting up. Hold on, ah, no,
it's a skill check. This would be a would this
be a would this be a skill check? Or would
this be a spell check? Because I have let's try
that again, which would allow me to reroll or a
skill check. Actually I have a here a point. What
the fuck am I doing? I'm going to reroll that
with my errpoint? Okay, twenty five?
Speaker 1: Did you select it when you made the wrong No?
Speaker 3: I did not. I can make the role again and
just have it selected if that.
Speaker 1: Helps, Yeah, just do that. I'm just I want to
see what it see. Yeah, okay, no, it doesn't show it.
So it was a twenty five. Let's see, and this
has to beat what.
Speaker 3: The DC of the affliction.
Speaker 1: DC?
Speaker 3: So the DC of the grab that you put. So
any anytime like somebody rolls to counteract it, it would
be that.
Speaker 6: Oh that's not gonna I got it twenty eight and
that didn't let me out that unfortunately, if I.
Speaker 3: Did not counteract the effect, but you would have Oh
it's only too it would be if it were too lower,
I would suppress it. All right, Well, that did nothing.
Speaker 7: I'm sorry. I en tried.
Speaker 3: That's why turn.
Speaker 1: Okay, sorry about that, you are That's okay.
Speaker 6: It looks cool, that's all that matters. Yeah.
Speaker 1: Oh, look at lists your current conditions in the chat.
That's fantastic.
Speaker 6: Yes it's not great. Okay, so let me double check
what I can even do im mobilized. Yes, I'm aware
of that, and yes, anything with manipulates. I may just
make a flat dec five. Let me see what I
have a couple of ideas that's manipulalive.
Speaker 1: Of course it is. This is the last turn before
the clog gets to go.
Speaker 6: I'm exceptionally aware because I have a few potentials and
all are not great. Well, I am going to attempt
one thing first and then attempt to escape second. The
first thing will be goblin box while I'm here, because
if I go down, maybe I can help a little
bit before I die. I will first make my flat
DC twenty as this does have manipulate trait, and I
am okay. To cast my spell, it must make a
DC twenty five fortitude safe.
Speaker 1: Oki, dokie.
Speaker 2: It failed? How did it fair?
Speaker 7: Oh?
Speaker 1: Wow?
Speaker 6: It is second and it will keep getting worse every
round due to goblin box.
Speaker 7: What's go?
Speaker 1: It has a plus nineteen.
Speaker 6: I have a way. I saw that last something horrible
last time. I think I tempted it.
Speaker 11: All right, good, good, okay, it's two actions.
Speaker 1: Mm hmmm.
Speaker 6: My last thought. I am going to attempt to escape,
and what I'm going to do with that is something
I rarely ever do, which is, let's see what I
can actually drag the effect into it? Too good? Guided
by the stars. It is a lizard folk feet I
have that allows me to roll an advantage.
Speaker 1: Very nice.
Speaker 6: I cannot see the stars, so if it was nice,
that does not matter. For the extra plus.
Speaker 1: You can see them right now? Is the thing squeezing
the light? Thank you for the advice.
Speaker 6: There are ducks and stars. I think I can drag
it onto myself though, and for a skill. All right,
let me select that. Let's see if it works. You
said this was athletics before, yes.
Speaker 1: If you were trying to break its grasp, yes, yes.
Speaker 6: I am target it. It is targeted.
Speaker 1: And athletics, so there's an escape hold on there's an escape.
Speaker 3: Button that you can press. Yes, if you don't have
it already, look it up in the compendium. Ah, I
just put it on your character sheet.
Speaker 6: Well, thank you, buses.
Speaker 1: In the chat, folks, the clogs turn next.
Speaker 3: Yes, my toe beans are crossed.
Speaker 1: There's action.
Speaker 6: Sorry, there we go.
Speaker 1: You can try acrobatics or an unarmed strike.
Speaker 6: An arm strike.
Speaker 1: Oh against the DC though, Yeah, so you have so
you can push you see there's a few buttons here. Yeah,
so unarmed attack modifier, acrobatics or athletics.
Speaker 6: I love that. My unarmed attack modifier I do believe
is the same. Uh double checking, Yes, it is no difference.
I wouldn't get the double roll on it anyway, so
I will absolutely do an athletics. We are guided by
the stars, should roll twice fingers crossed. That just works.
Well didn't I got a quit? Holy sit, I'm gonna
roll again because I'm curious because that's supposed to roll twice. Okay,
that's fine, I still take the better.
Speaker 1: So I just want to clarify the one that you
rolled in the chat. You see it says k H
that does do the advantage It did it there?
Speaker 2: Uh?
Speaker 1: So yeah, it's in the it's in the role at
the very bottom there for your athletics check.
Speaker 6: If you click on it, I do it.
Speaker 5: If you click on a show's that rolled to thirteen
and a five and it took the thirteen.
Speaker 3: Oh but it didn't do it for the original role.
Speaker 1: Correct?
Speaker 6: Yeah, Oh interesting the Originally I think, yeah, regardless, I'm free.
Speaker 1: It's so good that you're free, because I'm pretty sure
I would have killed you.
Speaker 6: Ah, I'm pretty sure you would have to.
Speaker 4: You get to move as well, because you.
Speaker 1: Quit, Yes, because you get to move up to five ft?
Speaker 2: Yes?
Speaker 1: What does this look like a rash stock as you
break free from the tentacles.
Speaker 6: Originally, I was thinking what I was going to do,
if possible, was actually uh attempted titans strike and tap
into my deviants to get physically bigger, to try to pull.
Speaker 1: My way out.
Speaker 6: I almost imagine I start attempting to do that and
it just loosens in just enough before I activate my
dev andc that I kind of just slide.
Speaker 1: Out, and you see, like your your chest get like bigger.
It sort of looks like Rob Liefeld's Captain America drawing
that's very famous to all artists out there that laugh
about it regularly, and your chest just like expands, and
you see the vines that have like wrapped around you.
You know, they're mostly like those like thick like sort
of almost rubbery vines that you might see on on
like really old trees. It's it's looks like those and
you just kind of like you hear some like cracking
from some of the wood and you just fall through.
Speaker 6: And then I skid it backwards.
Speaker 1: Okay, that is my tad. The clog, this Dutch footwear
will now attempt to attack one of you. Let's see, uh,
you know, like a.
Speaker 3: Dog averting its gaze when when you're mad at it,
and it can tell that's like everybody whatever whacks like hmm,
it's going to attack someone.
Speaker 4: We're all just like.
Speaker 6: He's looking around to call in someone at like middle school,
and you're just like, if I don't pay attention, if
I don't look at them, but I look like I'm reading,
they won't call on me.
Speaker 1: I'm going to roll a die here because several creatures
have caused it harm. I feel like it will attack
and I did nothing, okay, one, two, three, four. It
will attack malevic first, malevic. It will try and strike
you with its tentacle, one of its tentacles, I should say,
Emailvick target that that hit itself. It rolled a twenty
four to hit.
Speaker 2: Oh it's a miss.
Speaker 1: Yep, that is a miss. Okay. Sorry. I tried to
set the targets after I hit the role when it
had the window up, and it still didn't work unfortunately. Okay,
you see the tentacle like, uh, probably not where you're
expecting it, Malvic, but you managed to react in time,
bring your sword up and stop the tentacle from like
wrapping around you like a whimp. Then another one comes
up from the other side, and let's see who this
one will go for, Malvic again, that's grit. Yeah, that's
a natural twenty grit. Okay, buddy, sorry, you are quite
all right.
Speaker 4: Does it get the multi attack penalty?
Speaker 6: Yeah, it's it's in there about on that twenty It
doesn't matter.
Speaker 1: M that is forty eight bludgeoning damage, Malvic.
Speaker 4: Click your token my amuletch reduce the damage.
Speaker 1: Uh okay, so you can. Uh, let's see this is
gonna be you know with so it's two plus your level.
We have to set something up for this as well.
I want to automate this.
Speaker 5: Okaym there'll be nine damage production.
Speaker 1: Okay, so here's what you do, Malvic. Just take the
damage and then just do a plus. You can click
on your your token and then just do a plus nine.
Speaker 2: Yeah, clicked on my right click the token.
Speaker 1: Yeah, right click on your token, and then in the
where the number is at the bottom fire h plus.
Speaker 2: Ah, it did not work.
Speaker 1: Okay, so you were at ninety. Yes, it does minus.
I guess it just doesn't work for the plus. Uh. Yeah,
the vines grab you, Malvic. Uh? And uh you are
currently grabbed.
Speaker 2: Uh.
Speaker 1: Yes, you are currently grabbed and immobilized in this tentacle. Uh.
Then let's see when does this go off? Is this
only for this?
Speaker 3: Where did a ross talk.
Speaker 1: Go He's off to the side. You just can't see
him because he's around the corner. Okay.
Speaker 6: I was like quite sad to leave myself.
Speaker 3: Oh, please stop for a moment ago and I don't
see him anymore.
Speaker 1: So was like, okay, Malvic, I fucked off. It will
then drag you towards its mouth and try to bite you.
Speaker 2: Is it four attacks? No, this is his third. Oh.
The grab is a part of the attack.
Speaker 1: Part of the attack. Yes, Uh, hope, I did this right.
That is a miss as it tries to bite you malvic,
bringing you closer and closer, sort of like lifting you
off of your feet a little bit, dragging you closer
to its lamprey eel like mouth. You see the rows
and rows of teeth looking to bite you, and you
jab your foot in there and hold its fucking mouth open,
not allowing yourself to get swallowed. Sakawachi. Uh, oh, I
get to roll my recovery check very nice, automatically does
the persistent fire. Let's see if it gets.
Speaker 2: Cover.
Speaker 1: Nope.
Speaker 3: I love that it does that because it reminds you
specifically that you need to roll. That's amazing, It's so good.
Speaker 1: Okay, Sakuanchi, Well, she's done that.
Speaker 6: She did that.
Speaker 1: Uh h mm hmmm, that's useless. Uh. I think Sakawachi's
gonna throw her spear. First time she's done that. Spear
is launched, it's stuck in the some of the foliage
around the creature. Uh, and she will take cover. Okay. Uh,
let's see, we gotta reapply the guiding words. I don't
think that matters though. I was still a mess. Yeah,
that was still a miss okay, that is gonna be
it for Sakawachi's term.
Speaker 2: Alvic, I will try to grab Can I still do
I still have access to two handed weapons?
Speaker 6: No, it has to be a one handed weapon.
Speaker 1: And you have to draw it and basically like drop
your other weapon.
Speaker 6: Oh, you can do it on arm.
Speaker 2: I have to do to You can.
Speaker 1: Do an unarm you can do an unarmed attack, and.
Speaker 2: That you have to have an accent to drop my weapon.
Speaker 1: No, it's I believe it's free to drop your weapon
and then it's but the point is you have to
drop your weapon. It's that's the disadvantage. Like if you
get grabbed as a two handed web in person, you
get kind of fucked mad.
Speaker 2: That makes sense. I was. I was more so worried
about me having to do an action and drop my
weapon where it should be automatic, you know, or you
know whatever flavor text.
Speaker 1: You could do an unarmed attack. You could just like
kick basically.
Speaker 2: Mm I don't remember saying that this creature looks like nope,
okay escaped.
Speaker 1: Mm hmm.
Speaker 7: Mmm.
Speaker 1: There's a very there's a very useful thing for you all.
By the way, that I forgot to mention, if you
open up the compendium, you can search for a basic
action macro uh and there's a basically a list of
common acts, and so you can add this to a
hockey bar on that.
Speaker 2: Bunch accent is there have escape, grab, long trip, disarm.
I I'm just trying to think what I want to do.
I am raging, so now I'm going on arms trinking.
Speaker 1: That's okay, that very nice. Okay, let's see escape then,
wouldn't it? No, you have to he's just attacking. Yeah,
he's just attacking. That's it's a different thing than escape.
Is that what you were trying to do?
Speaker 2: Yeah?
Speaker 1: Punching it, punching it with a regular isn't just an attack.
There's also the escape action. Which one did you want?
Speaker 2: Attack?
Speaker 1: So this is just attacking it, hitting it? Got it?
Speaker 2: Yeah?
Speaker 1: Okay? Roll for damage? You boot it with your foot.
As you're sort of being dragged closer to this thing,
you just raise up your foot and do a front
kick on this thing, dealing some damage.
Speaker 2: Now, as I do the damage, then I will seemed
to escape. So when I use the momentum from the
kick to pull my try to pull myself out, hopefully
hoping that it loosened the grip from the damage.
Speaker 1: Be aware there's multiple roles for the escape. If you're
doing any attacks or anything like that does count towards
your multiple attack penalty. It's a role for the second one.
Speaker 2: I'll just clicked the escape action.
Speaker 1: Yeah, but there's two buttons next to it, right, you
see the negative five in the negative.
Speaker 2: Ten, not in any actions that I add to my bar.
Speaker 1: So the basic action macro.
Speaker 2: Oh, it's literally just says basic action. Okay, let's see it. Okay, wait,
let me add this to the.
Speaker 1: We'll just put it there, drag it from the companion,
and then nag it added to the bar.
Speaker 2: Yeah, I was hoping ed would added to my sheep.
I put it on my bar anyway.
Speaker 1: Okay, So now in the chat so you have a
few different options. You can do unarmed attack, modifier, acrobatics
or athletics to try and escape. Did you do the
second one, by the way, when you did this, no, I.
Speaker 2: Had, I didn't know. I just hit escape on that earlier.
Now I have the basic macro, so I'm looking for.
Speaker 1: Undering the count of stuff.
Speaker 2: Here here it is negative five. All right, Uh, okay,
there we go, every one.
Speaker 1: Okay, very nice, break free Malvic.
Speaker 2: Yeah, right, kick, I'll just just flop to the ground
and spin around, and I am braced myself to the ground,
breathing heavily. I see for my that's my third action.
I will try to attack you with my great sword.
Speaker 1: And that is just barely a had very nice give
us some damage.
Speaker 2: There is there just two?
Speaker 1: How do you kill it?
Speaker 2: Oh? As I'm sliding to the ground, I will then
slide my sword in a circular motion and slash out
of flurry of attacks for the last attack they hit.
Speaker 1: This is such a super close final attack from Malvic.
As you all see Malvic uh get grabbed by the tentacles.
He boots this thing in the in the teeth and
you see it just kind of like flail a little bit,
and then he uses the momentum to push and free
himself from the tentacle. As he drops to the ground,
he grabs his great sword, spins and there's like a
flurry of attacks. You see the tentacle and the sword clank, cling, clanking,
and then finally he slices through the core of the creature.
The tentacles all just kind of flail about and wiggle
and then just they fall to the ground.
Speaker 2: Grows, well, I will sit down.
Speaker 3: Well, then, how about please cure the perimeter here?
Speaker 7: Yes, I think it's time we reflected upon the good
decision making that Karun had in terms of lighting this
entire place on fire. Should we still.
Speaker 6: It is already dead?
Speaker 7: We can clear out all this foliage.
Speaker 2: There.
Speaker 6: Maybe some useful reagents for you in there, Karun from
a living plant. Yeah, maybe my s.
Speaker 7: And I'm going to go over and take a look
inside of the planet.
Speaker 6: While looking at it as well, I'll.
Speaker 5: Move with Karoon to approach the creature, and I'd like
to try to study it, perhaps, try to see if
I know anything of things like it.
Speaker 1: Sure, I have a thing that I can do for
you to do this? Think So can I drag this?
I would be swell? Oh, nope, it doesn't do that.
If I can ask for a flat check, I think
I don't remember where it went, but I know I
could ask for a check. Okay, So I will take
a nature check. I will take esoterical lore. I will
take Oh, I think that's about it. Esoteric lore in nature.
I think those are all right. I can do that.
Speaker 5: Yeah, twenty seven esoteric for me.
Speaker 6: So there with the nature check, confirming this is not
anything to do with medicine.
Speaker 1: Correct.
Speaker 6: Okay, yeah, at twenty, I'm a little fucked up, and
I'm trying to do this while sitting on the ground
upon the wall.
Speaker 3: Rastak, darling, Let me have a look at you, Malevic,
you were hurt as well. Right, Come and while they're
doing their sing. Yes, I'll go ahead and I'll begin
treating their wounds.
Speaker 1: These this kind of a creature, uh Karun and our Celia.
This creature is no as a tendriculous. These are strange
amalgams of plants and fungus with animal tendencies from where
the natural world is corrupted by foul magic or frayed
planar boundaries. Tendriculosies are instinctive ambush predators who seek out
lightly traveled forest paths and lie in weight in the undergrowth.
Tendriculus swallows its prey as quickly as possible and lets
its paralytic digestive juices finish the meal while swiftly restoring
itself with a nourishment provided by the trapped creature. That's right.
If a Rashtak got swallowed, which was what was going
to happen next, If he did not break free, it
would deal a lot of damage to him inside, and
any damage that he did that it gets done to him,
it restores the creature.
Speaker 5: I like to your imagine that I'm having a conversation
with Karoon about this, comparing notes as we're dissecting the creature,
pointing out its various features.
Speaker 7: So you're telling me there's a paralytic inside of here.
Speaker 4: If you want help extracting it, I can try to
assist you, but I know most.
Speaker 7: Yeah, how is this? And I just stopped piling equipment empty?
Take this cube, will take the needle, and I'm attempting
to extract what I can.
Speaker 1: To the east, you can see there is a door
and to the north another path out of this room.
While Yara is beginning to administer some healing to some
of you.
Speaker 6: How long would this sull have taken between the healing,
the inspecting all of that.
Speaker 1: We can say it'll take about ten minutes, okay, which
I can add.
Speaker 6: Be via the world, Yes, thank you. If I have time,
I will attempt to refocus then pulling out a few
candles and lighting them and trying to focus in While
you are a work Sammy.
Speaker 1: You can assume that you are now in exploration mode.
Speaker 3: Everybody, I'm just swatting away the mosquitoes as I'm trying
to work.
Speaker 7: Could you could this not?
Speaker 6: Wait?
Speaker 1: Now?
Speaker 6: They help? Oh, they won't bite you, probably.
Speaker 1: So please select your exploration mode activities that you would
like to take. Pardon m m.
Speaker 6: Oh. That is if you go to the actor's page
and open the sheet next to the word walkers, it
brings up the party sheet and then you go to
Exploration there and from compendium drag over your exploration mode.
Speaker 3: I think you can just select active on it.
Speaker 6: Ah, thank you.
Speaker 2: It's going to contain a scout. It's already on my being.
Speaker 1: We don't have to reactivate it, right, Yeah, just make
sure you put the scout the active effect on.
Speaker 2: My gout.
Speaker 6: I wish the only thing is I wish Investigation would
be able to select the skill that you're choosing.
Speaker 2: Oh my god, I want to slap the hell out
of this thing.
Speaker 6: I'm going to be doing a nature investigation this time
instead of a cult hits.
Speaker 3: There we go, How can I view my own questions?
It will be in your actions tab under Exploration. So
on your character sheet, go to the second tab and
then Exploration and then you hit active on what if
you want to do.
Speaker 7: Is impossible to continue fixing this machine?
Speaker 1: You can definitely do that. That would be a craft
of some kind of I.
Speaker 6: Think, yeah, karound, get a mazer craft to find out
that it was fixable.
Speaker 12: Yes, so how what should what should I use for
exploration mode?
Speaker 1: So we can just add a craft for that. So
if you go on to your character sheet on the
actions tab, the second one there, go into exploration, got it?
And then there's a magnifying glass for browse. Uh, let's
see hobble together. No repair, there's a repair action.
Speaker 7: Yeah, the repair one is for items.
Speaker 1: I think we can just qualify that as it's the
same thing for this.
Speaker 6: All right, Actually, waite, what does that do?
Speaker 1: They changed a lot? I think some of this stuff
as well for the the remaster.
Speaker 6: Yeah, all right.
Speaker 7: Then I'm extracting what I can from the creature and
attempting to repair the water filtration system.
Speaker 2: Okay, does this work? Oh? No? Mhm. Oh you guys
have to put the scouting effect on yourselves.
Speaker 1: Yeah, you have to do.
Speaker 6: We have to drag it to us.
Speaker 1: You can also drag it to a hockey bar. Because
this seems like something you're gonna be doing repeatedly.
Speaker 6: Good call. Let me see if I just click it
if it adds it, Yes, it does. If it's an hockey,
left clicking adds it and left clicking it again removes it.
Speaker 2: Beautiful.
Speaker 1: I can also do it en mass as well. I
can select you all and do it that way. Okay. So,
or Cilia and Karun are going to be sort of
helping each other on this creature, are Cilia? Are you
you said you're helping Karun with that?
Speaker 4: Yes?
Speaker 1: Okay, so I guess that would be follow the expert.
I will change it, okay, but for now, make me
a survival check, please, both of you. We'll see what
you can get out of this thing.
Speaker 6: I know that's not what I'm doing.
Speaker 1: Karun and our Cilia a survival check when you.
Speaker 6: Are ready, please?
Speaker 1: Oh god, sorry, it's the thirty three okay. Uh yeah.
Or Cilia tries to assist you, Karun, and it's one
of those things where like somebody's trying to be helpful,
but they're just kind of like stepping on stuff, and
you know, how does it.
Speaker 7: Gets upside down? There's so many kinks in the cube. Oh,
I didn't mean to do that unspooled it, just unspoiled it. Oh,
it's fine, it's fine, that's fine. Just just just maintain stillness,
all right, I.
Speaker 6: Can do that.
Speaker 1: Okay, let's see roll me a D four karun.
Speaker 7: One.
Speaker 1: You get one moderate reagent from this thing, and we'll
say it's like, you know, maybe some of the some
of the fluids that you think are related to its
paralytic capabilities come for all intents and purposes. We'll just
say that it's like a moderate reagent.
Speaker 7: Got it.
Speaker 1: So everybody else, uh karun is Karuna in Arcilia have
taken let's call it, uh, let's call it maybe another
half an hour uh to try and extract whatever they
can from this creature. And we have some healing that's
done by Yara.
Speaker 3: Yes, within the first ten minutes.
Speaker 1: Got okay, Uh, And you now have a choice. What
are you doing? As U Sakawachi and DNII and Zaiah
probably talking to each other in Sakawachi and Denigi are
saying something about like, uh.
Speaker 13: These tests by the God ruin. You mean, I do
not know what these tests will require, but I.
Speaker 1: Hope that you will allow me to answer to the call.
It is what I have done all of this for
this is my responsibility, Sokko. I am supposed to watch
over you. I am your protector. I know, but this
is my choice. If anyone is forced to sacrifice anything,
it must be me. You understand. Danili looks reluctant, but
she size and puts a hand on Soako Wachi's shoulder.
I understand, Sokcho. It doesn't mean that I have to
like it, I know, my friend.
Speaker 2: I know.
Speaker 1: Are we doing anything else?
Speaker 3: Since we have twenty minutes remaining in our investigation? Or
not an investigation, but in our exploration? Might I investigate
using recall knowledge for religion? Uh see if we can
find any clues about any of these deities or anything
of that nature.
Speaker 1: Sure, sure, of course.
Speaker 3: Just a moment. I'm just looking around.
Speaker 6: As am I. Okay, I'll be doing a pursue lead,
by the way, but I'll wait till after this as result.
Speaker 3: That's a twenty two anyway.
Speaker 1: Okay, you don't know much more than what's been said
to you already, h Yara, in regards to this god,
I think maybe you might have heard the name before.
You really don't remember anything else.
Speaker 6: M pursuing a lead, Yes, I'll post the giant thing
of text there.
Speaker 1: Okay, what is the clue that you were trying to investigate?
Speaker 6: Yes, so before when we this is I think after
the wonderful tongue creatures between Sakawachi and myself, we were
able to determine the things of where roughly we need
to go in order to get the shrines of the gods.
And that's what I would be going off of that clue.
It does say it can be Yeah, I hate to
sketch or a location. Yes, I'm right, I want to
do a perception that is a weird yes, ah. And
is it site based yes? Okay, that is a thirty then.
Speaker 1: Yeah. So part of the speech that this God Room
gave through Sakawachi was in regards to like wells and
from what you can tell with the filters in the
way that the cistern works, is there are like we've
previously talked about. And you're you're a big Final Fantasy
player as well. You've probably played Final Fantasy twelve. Yes,
I died. I have the Slewice gates, yes, y. Yeah.
So the water needs to go someplace and it is
held in various containers in one form or another, and
from what you can tell, the water would sort of
come through this room as Perune has described it and
be filtered in this room. There are two hallways that
you can see that you that connected this room. You
can most likely assume that at least one of them
must be one of these like wells that room was
talking about.
Speaker 6: If not, Ben, yeah, I see one or two wells
in one or two rooms that would have a sluice
that you could open that would get the water through here.
Speaker 1: And judging by the size of what would be required
for like this this location, they're probably pretty.
Speaker 6: Big and cistern size maybe.
Speaker 1: Yeah. If there's like two over here, there's probably two
on the other side as well. If they're both these wells.
Speaker 6: Very good. I think we need to run water through these.
There should be a weller cistern with sluice skates on
one of these pathways that might well. I think it's
involving some sort of the rituals that this roun was
wanting us to deal with. It would help purify this
place more than likely, especially if you can fix these Karoon.
Speaker 7: I can try, kay.
Speaker 1: Right, you can definitely try.
Speaker 6: Thirty minutes you should be potentially already trying.
Speaker 3: Maybe might I be able to give guidance to Karun? Now,
place a hand upon you, good luck, darning pat on
the back. You've got this.
Speaker 7: YadA hit Karun.
Speaker 3: No, no, no, no, no, it's no no no, it
wasn't a hit. It was like a good a good
like a good good good luck. You know it's a patch.
It's I'm not trying to hurt you.
Speaker 6: I thought you were okay with that sort of thing
after the innkeeper. Oh, it's complicated.
Speaker 7: I will just I I will begin crafting.
Speaker 1: Sure with a.
Speaker 7: Plus one with the plus one if we go ahead,
and I'll add it for you trying to find guidance.
Speaker 1: Thank you, Karun, you have you've determined. Uh, make sure
to apply the guidance as well.
Speaker 4: There well glues holy.
Speaker 1: So Uh when you were looking at this before, Karun,
you understood what this the purpose of these are. But
it's very intricate, very complicated. You can tell this is
going to be pretty hard.
Speaker 7: Run. Well, might as well start, Have I started already?
Speaker 1: Yeah?
Speaker 7: All right, yea, I'm just keeping going at the Should
I make a check?
Speaker 1: We absolutely need a crafting.
Speaker 14: Yeah twenty seven yeah, Uh, Karun starts working on this, uh, Karun,
your first step here.
Speaker 1: Is removing all the fucking plants. It's it's that like
tedious aspect. If anybody's ever watched like one of those
like car you know, like the the sort of taking
the rustbucket old cars and rebuilding them and all that.
One of the first steps you have to do is
like break down the car, strip it, break take everything apart,
and Karun, you're like walking around all these filters looking
at them and you're like, oh shit, you gotta take
everything out, take it all out, clean every piece, and
then you have to put it back together.
Speaker 7: Essentially, it's a carpet washing video.
Speaker 1: So as this is happening over half an hour, you're
removing all of the bits, maybe asking for a little
help here and there.
Speaker 7: No, no, no, no, I'm not asking for help. I'm complaining
about how I have to do this now because I
could not just light it on fire.
Speaker 1: Yeah.
Speaker 7: I have not stopped complaining the entire time.
Speaker 6: I would go and help snip plants. If require, I'll
make a roll or not for flavor, I'll still be helping.
Speaker 1: I think. What's happening as you're doing this work, Karn
over half an hour or so you're resonly realizing for years,
you're realizing how complicated these are. And I think you
are coming to the conclusion that there is no way
that you will be able to take these in part
and put them back together in the right way unless
you spend a very long time doing this.
Speaker 7: How long is a very long time?
Speaker 1: This might take you weeks. Oh, you've never quite seen
You understand its purpose, but you've never you don't understand
how everything is linked up, and like it, each each
of these filters is different and like it has some
kind of they It's like I forget which kind of
circuit it is. I think we have we have an
electrical engineer in our group here that would know the difference.
What's the kind of circuit's parallel or what was the
other one? There's like two different kinds of circuit.
Speaker 3: Yeah, it's been so long since I was an engineering
school too.
Speaker 6: I'm like back when I did machine code.
Speaker 2: No, I don't.
Speaker 1: Know's there's different serious serious chat.
Speaker 4: So yeah, g and no touchy.
Speaker 1: Series is the really complicated one? Yes? Is that right?
I can't remember it at.
Speaker 3: All if I recall correctly. Yeah, whichever class was like
ten years ago?
Speaker 1: So yeah, it's like they all there's like an interconnectivity
between all of these filters, and it's extremely complex. It's
one of those things where you look at and say,
this is really cool, you know, like if you have
an interest in this kind of a thing, it's awesome
to study because this is very advanced and you understand
its purpose. You just don't know how everything fits together,
and if you are confident that you can take it
apart and actually put it back together the.
Speaker 7: Right way, don't let onto any of this.
Speaker 3: Oh how is it going, darling.
Speaker 7: It's fine, Everything is fine. It's fine. It's is child's play, really,
but it just feels like it's taking too long. So
it's not important. We can continue. Smarter than the filter.
Speaker 3: Well, it is an inanimate object. Of course you are
smarter than it.
Speaker 7: Of course.
Speaker 6: Of course.
Speaker 3: It's that cabinet. You remember the cabinet.
Speaker 6: I don't want to remember the cabinet.
Speaker 3: Sorry, I remember the Sorry about that it.
Speaker 6: Threw me out a window.
Speaker 7: Oh yeah, I remember the.
Speaker 6: I jump out the window in horrible pain. I don't remember.
It was a bit of.
Speaker 7: We're done with this, we can continue.
Speaker 3: Oh so it's not worth our time?
Speaker 7: Then, no, No, it's not worth it. It's not worth anything.
It's is garbage. Don't worry about it.
Speaker 6: Is it need cleaning?
Speaker 7: Oh no, no, it's fine. It's fine. It's already clean.
It's fine.
Speaker 6: I can clean things.
Speaker 7: No, no, it's not worth it's not worth it's not
worth the time. Really, it's it's child's play. It probably
even worked right in the first place. So yeah, we're fine,
We're fine, it's fine.
Speaker 6: I take this continue value because well, right, we find
the sluices, then maybe it will do they work? Karoun
If we open this looses, will it cause the problem?
Speaker 7: Oh wouldn't do that? You know, who knows how what
kind of sabotage has occurred here?
Speaker 6: We need to open them? I think for we.
Speaker 7: Don't have to open them. Well, genius, Sully, fine your well,
we don't have to open it. Literally, just investigate anybody.
Speaker 5: I look extremely defeated in the background where I've made
a pile of all the fines that I helped rip.
Speaker 7: Just kind of has noticed none of your help. By
the way, it's.
Speaker 1: When it's when a parent asked for help, like untangling
the Christmas lights, like our seling, is.
Speaker 7: There any way step away instead of fixing it. Is
there any way to divert water that was supposed to
be going through the filter somewhere else?
Speaker 1: Uh So it depends on what you're trying to do.
Speaker 7: I'm trying not to die, right right.
Speaker 1: From what you can tell, like, it doesn't seem like
uh the the you're not sure. Essentially, from what you
can tell, it's like, uh, you don't see any water,
like you know, the doors that you can see, like,
there's no water seepage that's kind of coming out or anything.
So nobody's really I mean, beyond a rash talk rash talk,
I assume that you like felt the doors as part
of your perception. Uh, it didn't feel like there was
water there. It didn't sound or reverberate like there was
water behind the doors.
Speaker 7: Yeah, we're fine. This is child's play. Let's continue.
Speaker 6: We will open this loose when we find them.
Speaker 3: Tell me.
Speaker 6: I think, uh northeast.
Speaker 2: I believe we should go north.
Speaker 4: M all right, is.
Speaker 3: Everyone will.
Speaker 6: Oh, yes, yes, just a couple of smiless scrapes, nothing
to worry about.
Speaker 1: All right?
Speaker 2: Shall I contend you up and scout behead.
Speaker 6: I will be right behind you.
Speaker 2: Mm hmm.
Speaker 7: I have done the thing where I put my token
underneath the thing and now I cannot watch it. Thank you.
Speaker 2: It seems as though we have an exit of.
Speaker 6: Some sort another door that me go to a sluice room.
It could be that or the lower one, or maybe
this is a large system done and they.
Speaker 2: Connect where it seems like the only way to go forward.
I woke up to this door and uh put my
ear to it and try to listen for anything on
the other side.
Speaker 1: Make a perception check.
Speaker 2: Where is my character? There is action percept here. Uh,
that's an initiative. That's a shame.
Speaker 1: It's just on your proficiencies page.
Speaker 2: Did I see it?
Speaker 1: If you like, knock on the door. Uh lightly. It
sounds like there's a chamber beyond it.
Speaker 2: Mm hmm.
Speaker 1: Sounds kind of.
Speaker 2: Big, okay, echoymm. I don't know what we're about to
walk into, but it seems like there's a lot of
space on the other.
Speaker 1: Side beyond that. You don't hear anything.
Speaker 6: It's just turned then that would be open space.
Speaker 2: Mm hmm. All right, every one of your defenses and
will attempt.
Speaker 3: Before we go in. I am going to cast false
vitality upon myself as a heads up. I'll apply that
really quickly?
Speaker 7: Right?
Speaker 2: Is everybody ready?
Speaker 7: Yes, I'm only ready ready.
Speaker 2: I would attempt to open the door to see if
but slowly, okay is what I But what I'm going
to do is I'm going to turn the handle. If
it opens, I'm going to you know how you put
your back against a wall and push it with your arm.
That's what I'm going to do.
Speaker 1: Okay, should be able to actually click on the door, cope.
Speaker 2: And then I'm going to like slowly pulled my head
down probably see your ones first, and then the top
of my face on the side of the door, kind
of like a creeper, and I'll say, here we go,
and I'll walk in and uh, okay, not there, there
we go.
Speaker 1: Sure. Inside you see a large circular room. It's quite tall.
It looks like a well, there is a statue that
is here against the nor or then a wall. This
cylindrical chamber appears dry from what you can see. There
is a there is a sort of marble statue on
the northern side.
Speaker 6: Standing where I am. What is that directly.
Speaker 1: Across It looks like some kind of.
Speaker 6: Gait ah, like a sluice skate. Perhaps perhaps perhaps that
would line up with what I figured before. Uh, any
dangers in there? I think I cannot hear you. You
must speak up in the system.
Speaker 2: No, but there is a there's a statue here, and
bring Sakawachi.
Speaker 1: Yes, I am here, she rushes forward.
Speaker 2: I don't know if that's what you're looking for, But
there is no god here. There is a statue.
Speaker 6: There were three spaces we needed to go.
Speaker 1: Scouachi begins to approach the statue.
Speaker 2: FOS you come in here? M hmm, I'll make a
room mouth.
Speaker 3: What does the statue look like?
Speaker 1: Uh? It is a sort of birdlike creature.
Speaker 6: Similar to the weird talent birdlike creature we fought before.
Mm hmm.
Speaker 1: Doesn't look like that now?
Speaker 6: Is it like?
Speaker 7: It's not like the one that did the drugs with.
Speaker 6: The ocular demon whatever?
Speaker 1: Not even close from mountain?
Speaker 6: M hmm.
Speaker 3: Is there like any writing or anything?
Speaker 1: Uh? Do you get close to check? Sure?
Speaker 3: Mos up?
Speaker 6: Back away?
Speaker 7: I would back away.
Speaker 1: Are you staying out in the hallway?
Speaker 7: Yeah, I'm staying out in the hallway.
Speaker 6: I met the doorway because.
Speaker 1: Very well. Uh As Saquachi and Yara approached this statue,
you see a a ethereal visage sort of up here.
You can see this sort of a how is it described? Yeah,
like that, it's very like bird like. It's it's a
large bird, lean and like longer than most birds. Give
me a I will take either a nature or religion.
Speaker 2: Check.
Speaker 3: Now I am good with one of those things. That
is a twenty four.
Speaker 1: Okay, let's see twenty one from Sakawachie.
Speaker 4: So post I might get a glance.
Speaker 1: Uh, yeah, you can make a roll too, sure well,
fame thirty two okay, thirty two mm or Celia. It
looks like a mythical creature that you have heard about.
It looks like a phoenix. And as this ethereal sort
of thing begins to coalesce, you can see there are
two other ethereal creatures that sort of come into existence,
owl like bluish ethereal creatures come into existence. And how
shall I do this? Let's see, I really should have
done a test on this first, but I forgot. Let's
try this and hopefully this works. Does it work? It does? Great? Okay,
I'm going to bring up the encounter tracker. As these
two creatures come into being, there is a a sort
of strange feeling. It begins to uh come across uh,
everybody inside the well. And uh, I am going to
begin an encounter here. I need to roll for these
NPCs and you all and begin to roll. This will
be a perception based initiative role.
Speaker 3: And we do have scouting applied to us as well,
So make sure that it is on when you.
Speaker 1: Will roll.
Speaker 2: There, you will.
Speaker 7: Won't let me turn on scouting?
Speaker 3: Oh do you have? Well, let's all say on already
when you go to roll off.
Speaker 7: No, Mine says I can't turn it on?
Speaker 2: Does it say plus one?
Speaker 7: It does, but it's all crossed out?
Speaker 3: Yeah, just press the button anyway, all right? Oh no,
I mentioned the on button anyway, it should work.
Speaker 6: Crossed didn't work either, that's weird.
Speaker 7: Yeah.
Speaker 2: So I actually got a thirty six foot it's a
great anyway, so it doesn't matter.
Speaker 3: Yeah, well that would just put you above Zaiah does matter,
And for Karoon it doesn't matter because you're in line
with Sakoachi.
Speaker 1: Yeah.
Speaker 2: Did it expire? Oh yeah, I don't know why I
didn't do that. Mine had the same things her zad
It was it was to the often crossed out, but
it said yes. One know. It's weird.
Speaker 1: You can see that. You can see these two like
owl like creatures begin to spawn in here as Uh,
this is a very special thing. This is a haunt
that has just been activated, ar Celia special bullshit.
Speaker 2: Uh.
Speaker 1: You see these incorporeal sar Korean deities manifest before you,
and you hear reverberating through the chamber.
Speaker 2: The test of the god callers begins.
Speaker 1: As you begin to see a swarm of ghostly animals
begin to form. Malavik, it is your turn. What would
you like to do? As you see these strange owl creatures, it'spawning.
Speaker 2: Oh, I'm raging because it's free, all right. And I
look around at everyone confused. I look at myself confused.
I choose two back off slowly in fear. I think
for the first time, everyone will notice that I am
not raging to attack with the opposite effect. Confuse, slowed, trained,
I will not take any actions.
Speaker 1: Very well.
Speaker 7: There are.
Speaker 2: I don't fire, I don't feel the fires burning anymore,
strange observations. Things that I had confidence for all gone.
I dropped my sword and I kneel to the ground,
holding myself. Mm hmmm. And I'll end my.
Speaker 1: Turn very well. Ziah says, what what can we do?
Speaker 6: What do we do?
Speaker 1: Do we attack them.
Speaker 6: I don't know.
Speaker 5: I will shout out towards Yara and Sakuachi. That statue
it represents a phoenix. Perhaps there's some kind of puzzle.
Speaker 3: H We will have a look.
Speaker 7: I do not know though, Okay.
Speaker 1: An aspect of rune that has materialized next to our
celia will begin to mm hmmm. Uh. We will begin
to attack you with its talents. Are Celia.
Speaker 4: All right?
Speaker 1: That is a sixteen to hit and is a miss.
Speaker 5: It will pull my shoulder back to dodge out of
the way.
Speaker 1: It will then, oh we could do that. Uh, that
does not do what I think it does. Okay, it
will just attack again. That is a critical miss. Uh.
And it just it's easy to sort of block this creature.
It's sort of doing that thing where it's flapping like wildly,
except there's like a very strange noise. You know, it
has reverb to it because it's in the well, but
it almost it almost sounds like too echo.
Speaker 7: Wee.
Speaker 1: As it's happening, our Cilia is flapping wildly and raking
at you with its talons. It will try to do
so a third time.
Speaker 5: I try to be evasive here, pulling back, trying to
not react in a hostile manner.
Speaker 1: Sure, three misses, though from that one, the next one
I think will I think it will fly towards alevic
Ordnigi or Celia. Let's see.
Speaker 2: Two four.
Speaker 1: This one will also head towards our Cilia, uses one
action to get close to you, and again it tries
to rake talons across you. Orcily twenty two is a hit.
Speaker 5: I have a question the emissaries protection that comes from
my blood bond with Malvik. I'll sput that into a chat.
There doesn't say how long.
Speaker 1: It lasts, it's just a reaction.
Speaker 4: Okay, gotcha. Then that's a hit.
Speaker 1: Okay, and this will be for seven force damage magical
force damage. Please select your token and then head to
damage to take the damage. All right, The talons rake
at your flesh as you try to fend this. These
two owls off of you, and it will try and
make a second attack. And that one is just barely
a miss with a twenty uh so the birds just
flapping and the echoing off of the well walls around
reverberates as our Celia has some blood drawn. Okay, it
is Denise's turn.
Speaker 6: Saku, What do we do?
Speaker 1: What do we do?
Speaker 6: I don't know.
Speaker 1: I'm trying to figure it out.
Speaker 2: Uh.
Speaker 1: Denis has her bow drawn and she's sort of like
taking aim at these birds, sort of waiting for any
sort of sign. She's going to delay her turn. Okay,
the haunts turn alrighty, let's seem.
Speaker 3: Mmmm, this is after Daniki. Yes, I am after Daniegi.
Speaker 1: No it is I have a.
Speaker 4: Twenty one I know.
Speaker 3: Oh so I have secret bullshit?
Speaker 1: Oh okay, okay, okay, you can't see.
Speaker 7: Why don't you lead with that? God damn it.
Speaker 1: Well I'm looking. I have the chart in front. You
just can't see it. It is, it's there. It will
as a ten foot burst. We're gonna say, here, three
different points. How many do these do I get? Do
I get all? Three? I think I do? I think
I get three actions? Yes? I do? Okay, three actions.
We're gonna do there. We're gonna do you. Let's see.
I can hit there and let's see. I guess that's
all that I really need. I can just do those spots,
so everybody except Karoon I need. I will say please okay,
you can click inside the uh inside the chat there
is a will save link. You can just click that.
Speaker 6: I do have a quick question though is considered a spell?
Speaker 1: Ah uh nope, okay, fair enough. This is a haunt
out and it is I see no supposed to be
good at these by the way, Yeah, hero, I.
Speaker 6: Will say this, does my root magic works for you? Oh?
Speaker 3: It does? Well, that would be.
Speaker 1: What twenty two y are? Just be aware you're even
if you don't use it from the chat, it won't
tell you if it's a successor it was a fail
for you.
Speaker 4: Well, I only have one hero points.
Speaker 6: Yes, and there should be a plus two on there
for an item I give her for my feet if
that changes anything.
Speaker 1: For if you click on the roll, you should be
able to If you click on the roll, you should
be able to see the breakdown.
Speaker 3: It doesn't have the item listed. I would have to
have it put in. So it's just a plus two.
Speaker 6: I believe on rolls you can add a a temporary
one if it's not in there. Yes, you can add
temporary match.
Speaker 1: Okay, all right, for the next time, So we have
a critical success for a rash talk in Sakawachi. Uh.
And let's see we have a fail from Malavic or
Celia Yara uh because of plus two is not gonna
help you are and Denigi okay uh uh, the four
fails are going to take this damage. This is four
damage nine for damage and you are off guard. Sorry DENI,
oh she did delay, that's what that is. Okay.
Speaker 2: Uh.
Speaker 1: So let's see did I roll for Zaiya? I forgot
to roll for Zaiya, fail for Jaia as well? Okay,
so everybody that failed, make sure to apply the damage.
And the off guard condition.
Speaker 2: Was that posted?
Speaker 3: Uh the comm mm hmm. We can't drag that. Just
drag it from the compendium.
Speaker 4: It'll work.
Speaker 1: I can add it from here. If I do this,
there you go perfect mh okay, so watchie uh do okay?
If you I think there was only critical successes on
the successes right, yeah, correct, Yes, you're unaffected by this.
As you see swarms of ghostly animals begin to begin
to form and sort of attack you in all various ways,
they just sort of appear, attack, disappear. As you begin
to scramble and look around, those that are hit by
this feel the wounds sort of like open up, and
it's that weird sort of like ectoplasm like feeling like
as you are feeling and seeing these animals begin to
attack you and appear out of nothing. It seems like okay,
and now yaa, it is your turn.
Speaker 3: Now looking around? Does it appear as if this these
spirits are stationary in this.
Speaker 1: Area as soon as they they start to disappear after
they've attired.
Speaker 3: Okay, all right, Well, as Celia said, there might be
a puzzle. I'm scrambling. I look towards the statue and
try to find literally anything that might indicate what we
are supposed to do. Sure, I would assume this is
a recall knowledge.
Speaker 1: What would you like to do? What we're saying, ar Cilia?
Speaker 4: Can I exclaim something?
Speaker 5: Because I'm pretty sure I would be able to recognize
exactly what this is as soon as it triggers.
Speaker 1: Uh yeah, keep it brief.
Speaker 6: This is a haunt.
Speaker 4: It means that creatures have died here.
Speaker 5: There is a curse in this area.
Speaker 3: That's all I say.
Speaker 1: Right, What would you like to attempt to.
Speaker 2: Try and.
Speaker 1: Do here?
Speaker 3: Well, I do not believe I can detect magic, so
I can't really look for that. I mean, I'm just
scrambling to look and see if there is any sort
of any sort of art, any sort of writing, any
sort of depiction of anything, that might be useful in
this moment the owls anything in terms of just some
sort of a clue perception check.
Speaker 1: Do you hear the birds screeching?
Speaker 3: By the way, I don't like it that you say thirty.
Speaker 1: Okay, you think potentially this might be related to nature
or occultism?
Speaker 6: Arass talk, eh.
Speaker 3: Darling, this is all your forte all right, yep, all right.
And with that, I'm going to then take my final
two actions. Let us see here, and I will ah hm,
I will go ahead, and I will cast a life
link upon our Celia and and Anigi. So let me
go ahead, and I will heal for the three D
four that is eleven points of healing to both of them.
And you may go ahead and just poke the little
effect that that says life link and put it on
the two of you if you have not already. And
with my fi in an action, because that was one
action socca watch, did I say, I'm sorry? Yes? And
with my final action, I am going to go ahead
and I will raise my shield.
Speaker 1: Very well. Okay, let's see who's next. Oh, the aspects
of Rune. They get one for each of them.
Speaker 6: I thought the other one moved up and they were
all corrected.
Speaker 1: I'll just I'll just do this, We'll just do that.
It's the SACCAWATCHI turn, you are.
Speaker 2: Correct, Okay.
Speaker 6: I was like, wait, oh god, I usually.
Speaker 1: See I don't like to roll for every single enemy.
That just takes so much time. So usually I just
grouped them up. And I didn't realize that this is
gonna do them all when I do this.
Speaker 6: Oh for sure, That's why I wanted to clarify.
Speaker 1: Okay, Uh it is SOCCA WATCHI turn. Saku Wachi is
also going to try and study this and will do
a cultism check, and I will do this m zem okay,
so let's see. Uh sakku will is doing occultism check.
Speaker 3: If you have not already, make sure you put the
life link on her as well.
Speaker 1: And has one success.
Speaker 2: Uh.
Speaker 1: She says, I think.
Speaker 15: That there ah this passenge here and it's uh okay
uh only aspirants whose motives are pure.
Speaker 1: I can't read the rest. And then she will make
another occultism check and fails the snake spot I can't
quite make out whose I don't know what that says,
and the last one also fails. I can't read the rest.
I can't oh rosstuck.
Speaker 6: Yes, I'll look at it.
Speaker 1: Uh, and that's gonna be it for Sanku Wanshi's turn.
Let me put the life link on. Okay, and it
is now Karoun's turn.
Speaker 7: I mean, I guess I don't. I really don't want
to mess this one up. Do we know any of
its weaknesses?
Speaker 6: We might need to take care of it to the statue,
not the actual creatures.
Speaker 7: Oh well, then I will I will move to the statue.
Then that is uh, within my range of motion. I
will take my first action and I will move to
the statue. Hm, step moves told.
Speaker 6: That was my forte.
Speaker 1: But yeah, one closer. I think.
Speaker 7: I will help, all right, all right, and then I
will assist the rushtock.
Speaker 1: You can do a nature or an occultism check you see,
you should see them in the chat there the test
of the god caller.
Speaker 3: Above stock watches rolls.
Speaker 7: Then I will do the equltism one.
Speaker 1: Use one action to move there. This is your second action.
Speaker 7: I will re roll that. Uh, there we go quiltism
twenty six stell of failure. Well, I will be here
and helping.
Speaker 1: And try again. You have one more action.
Speaker 7: Oh, then I will drag in.
Speaker 1: Yeah, critical failure. I think, yeah, I think you look
at this and you're like, you can't. You don't understand
what's happening here.
Speaker 7: Wait a minute, is it not adding my plus thirteen occultism?
Speaker 1: Yes, it is, it is.
Speaker 7: Oh, I see it all right, there it is. I
just keep rolling fours.
Speaker 1: Really much.
Speaker 7: Two's all right, that's my turn rash talk.
Speaker 6: Yes, and it looks like I can indeed get to
the other side of the statue as well, provided the
willing targets let me move through them. Mhm, and I
will for my next potential to actions to occultism tests
against it as I kind of look next to squeezing
past your end.
Speaker 3: Yes, watching something about security.
Speaker 6: Yes, I see how interesting it puts a plus one
from pursue a lead on here naturally black.
Speaker 1: That's fine.
Speaker 6: So yeah, yes, I didn't realize that would help. I'll
take a thirty three from that help.
Speaker 1: The next bit here urash talk, say, whose hearts are
in tune with the natural world?
Speaker 6: That's in tune with the natural world? That might actually
be me?
Speaker 1: Uh, you have one more action left?
Speaker 6: Yes? Is that the last bit of this the more
to read and enters more there is more? Then I
will do it again for thirty five.
Speaker 1: Only aspirants whose motives are pure and whose hearts are
in tune with the natural world, and hope to overcome
this test of the god caller. As you look around
a rash talk, you say these words out loud, and
you can see all of the ghostly figures jam begin
to fade. This haunt has ended.
Speaker 6: Ah ah, it's over. I think I did it. I
am most close to nature, I think so. This may
have worked in.
Speaker 5: I hope as the spirits begin to dissipate, I will
begin to make my way over towards Malvic.
Speaker 4: Malvic, Are you all right?
Speaker 6: Mm hmmm mm hmm.
Speaker 2: Hey, hie, I'll drop my right. I do not know,
but I was compelled not to attack those creatures.
Speaker 6: Mm hmm.
Speaker 2: But also m hm.
Speaker 7: Hm.
Speaker 2: That's the only thing. They always are laughing mm hmm.
Callow me. Name's pointing at me, laughing at me consistently.
I don't feel it anymore. There's no more fires. We
should move on now. Slowly pull myself up, become my
great sword, strap it to my back, and slowly joined
the group walking past our city.
Speaker 4: I try to grab you.
Speaker 2: Hey, I'm ashamed and I forced my way out of
her hand.
Speaker 6: Let go.
Speaker 2: Yeah, I will stand here with my head down.
Speaker 3: So is that all? Then? Looking around the chamber for
those beings?
Speaker 6: Yes, but and I ker karun yes, yere, there's a
gate here. It might be for the well, could be the.
Speaker 1: The The ghostly visage of the phoenix without a word,
turns to glowing dust, then floats towards what you believe
to be a drainage tunnel. Mm hmm, and you begin
to hear noises in distance.
Speaker 6: What kind of noise again?
Speaker 2: There?
Speaker 1: Okay, I have to get used to the interface.
Speaker 6: Oh no, no, you're good.
Speaker 7: Dreach drainage eli.
Speaker 1: And you begin to see water begin to flow into
the well. Uh. Saku says we should leave. I believe
the god has begun to allow the water to flow quickly.
Speaker 3: I am the first fucking out of here.
Speaker 6: I will exit last, as I can deal with water
easier than other.
Speaker 1: Rest This water is the best nope.
Speaker 4: An you follow malvic out.
Speaker 2: Mm hm.
Speaker 6: Ah. I shut the door in case that needs to
be shutting.
Speaker 1: You don't have to shut the door at rostock. As
you leave, you see the ethereal phoenix creature here behind
the door. As you think to close it and as
you look through the door, you can see it closing
it for you.
Speaker 2: There we are.
Speaker 3: Is there a hole underneath it? Or are we Okay,
let me I'll see you.
Speaker 6: It looks sealed to me.
Speaker 3: Yeah, very good.
Speaker 1: How sick of the fact that that filled up?
Speaker 3: By the way, super cool? Along to the next then.
Speaker 6: Yes, that should be another one.
Speaker 2: In exploration mode again?
Speaker 1: Or you are in exploration mode?
Speaker 6: Yes, And I'm still sticking with pursua lead. Now that
we've got a stronger one, I.
Speaker 3: Am going to refocus m D anyone depending on how
long we take.
Speaker 6: All right, do you need to make another perception check
for my pursuit lead?
Speaker 5: Uh?
Speaker 1: I don't think yeah, yeah, okay.
Speaker 6: Yeah yeah, sounds like waters flowing through these.
Speaker 1: Now and here. No.
Speaker 2: Uh, I'm going to try to gather information and inner
thoughts if that's possible.
Speaker 1: Okay, let's see what your options are. Uh So this
is a diplomacy kind of thing. This is talking to people,
so you can't really can't really do that.
Speaker 3: You would want to investigate with something of that nature.
Speaker 2: Else to investigate them, But I'm not investigating for the group.
I'm going to find out trying to find out what's
going on with me or or if this place overall,
not just where we are, has done something to me,
and the course of the time that the hawk has
stopped being around, and the mention of themat.
Speaker 5: Okay, I see Malviks sort of looking down and not
pushing forward. I'll squeeze past him. Oh, certainly, clasp your
shoulder and get to squeeze. Yes, move forward to scout in.
Speaker 1: Instead, Karune. Make sure to set your exploration activity because
I don't think you're repairing anymore.
Speaker 7: Oh right, thank you problem.
Speaker 6: Sorry, I forgot to feed my cat.
Speaker 1: I'm just doing that very quick.
Speaker 2: Go do it.
Speaker 7: Why father, Why have you forsaken me?
Speaker 1: She's looking at me so upset.
Speaker 3: And make sure you deactivate your previous action. By the way,
right now, it's repair, So you hit the activate button
and I'll get rid of it.
Speaker 7: There we go. Good.
Speaker 1: Okay, And who said you was scouting? Which which expert
are you following here?
Speaker 7: I would be following Melvic.
Speaker 1: Okay, you're trying to uh, he's sort of doing an
inner investigation.
Speaker 7: He's oh, never mind, No, then I would be.
Speaker 3: No, I don't care about it like that.
Speaker 7: Yeah, I could, I mean, could I investigate the tunnel
here and look for secret traps.
Speaker 1: And doors and so yeah, there'd be a search, all right.
Speaker 7: Is that what a Celia is doing, She's scouting?
Speaker 1: I will do that, okay, alrighty uh. Let's see, Malvic,
what kind of recall knowledge would you like to use
for this?
Speaker 6: Hm?
Speaker 2: Leive me too. Of my options are because in the
past we would use.
Speaker 3: Efficiencies, right, Yes, certain skills also have certain recalls, like
some of them have recall knowledge, others don't. It's like religion, medicine, occultism, nature,
mm hmmm.
Speaker 1: It's all the intelligence based ones basically.
Speaker 2: Let's see. I mean, the only intelligence based thing that
I have is arkana. I do have two in religion.
I'm on trained though I'm trained in narcana.
Speaker 1: So you can do an arcana one.
Speaker 10: Okay, mm hmmm, seventeen mm hmmm.
Speaker 2: I'm gonna re rule it, okay, right click is to
take away here one? There we go? Uh, okay, well
sixteen sixteen.
Speaker 1: Yeah. I think what you get from this, Malvic is, uh,
some pretty obvious assumptions that first and foremost, this is
the longest that you've ever gone without being able to
like reach this entity. And also I think that you
noticed that this started happening in Demorra, and I think
the only thing that you would really guess based on
this is that this is like there is something in
Demorra that is causing this. But with a sixteen, I
don't think you know much more than that. Made sure, Uh, okay,
we have the scout effect. Everybody, please make sure that
you have your tokens selected and apply the scout of
Actually I can do it for you. Never mind, I
have a quicker button for this.
Speaker 3: Zep alright, got toe brother?
Speaker 1: Okay, sorry, all right? So, uh, you approach another door,
what do you do?
Speaker 5: Puts my ear up against it, try to hear for anything.
Speaker 4: On the other side.
Speaker 1: Perception check.
Speaker 6: Went to one.
Speaker 1: Again. It sort of has that sound that like there
is a large chamber beyond the door. You hear nothing inside.
Speaker 3: Mm hmm.
Speaker 5: This sounds like you're coming up another chambers.
Speaker 6: Similar outcome likely.
Speaker 7: Mm hmm.
Speaker 3: We must keep our minds open regardless. There could be
all sorts of trials mm hmm.
Speaker 7: Generally, USh the door open, go ahead.
Speaker 6: Another statue I see a likely a similar issue. Then
I can start investigating the statue of the moment world Here.
Speaker 3: Is everyone, lets a group up rostock. I will stay
with you in case anything happens.
Speaker 6: Right, very good, thank you, and I will move up
to the statue.
Speaker 3: I will squeeze as Celia's shoulder before rushing forward with him.
Speaker 1: I'm moving this.
Speaker 6: Uh.
Speaker 7: I'm going to just wait back here at the door
just in case if anyone comes.
Speaker 1: Okay, this one again. You see a dry You are
inside of what appears to be a dry well. There
is a cloaked statue on the southern wall. And as
you begin to approach Yara a rashtak and you are
also joined by sakawachi. Near this statue, you can see
that this stat begins to emanate another sort of visage
of a horse sized silver ferret with the horns of
a ram and large furry moth wings. And as you
do the familiar theeal visage of owls begin to appear
nearby as we begin another haunt. Okay, let's see everybody,
please roll for initiative.
Speaker 2: Scouting has turned off again for me. I don't know why.
Speaker 7: Yeah, the same thing.
Speaker 4: I wonder if it's because I rolled before you.
Speaker 2: No, I don't think so.
Speaker 3: Yeah, because I did the same thing and Malvic had it.
It was the one scouting before. We'll have to take
a look at.
Speaker 2: It one of his guys. It doesn't stack with incredible initiative.
Speaker 3: It should Is it a status bonus for incredible initiative?
Speaker 2: It's a feat.
Speaker 3: Well, it still gives you what type of bonus a circumstance,
All right, then it should stack of its status for scout.
Speaker 2: Both of them are circumstances.
Speaker 3: Oh then no, it does not scout. If they are
both circumstances, it does not stack. Two types of the
same bonus do not stack.
Speaker 2: That's why.
Speaker 6: And that's probably Elvin in things for Karou.
Speaker 7: Then oh I get an aoright, so because I am
I'm literally too good for scouting. I understand now.
Speaker 1: All right, Uh so I think the initiatives are correct.
Uh uh So we are going to start with Zaiah,
who says they're they're they're showing up again. I can
see them, uh the owl creatures, they're they're back, and
uh Ziah will say, do we fight them?
Speaker 6: Do do we do nothing?
Speaker 1: What do we do?
Speaker 6: Hold your fire for now, perhaps.
Speaker 5: Just defend yourself, Okay, cover somewhere or something.
Speaker 1: Theiah will back off and take cover. Do do this
is in the other macro that I have.
Speaker 6: There'd it go on.
Speaker 1: Basic and that did not work? There we go big cover,
it will be lesser cover. I highly recommend everybody gets
that Basic Actions macro on their hockey bar. It's very handy. Okay,
that's just gonna be it. For Zea's turn. The aspects
of Rune will now go. Why does it have or
Celia selected? It's so weird, like that's not the initiative.
Speaker 3: Order because she's so pretty?
Speaker 6: Uh a participant?
Speaker 1: No, that's not it. Why does it select somebody else?
Speaker 6: That's a odd.
Speaker 2: Night?
Speaker 1: Huh? Why did you just disappear? Oh? There you are.
You're above Malavick. I don't know what you had on
your role? Did you have.
Speaker 2: I was seventeen?
Speaker 1: Yeah, I think I think it just they have to
pick or whatever, and I think Orcelia was on top.
I don't know. That's no. Actually I think you were below.
I think you were below. I don't know why that's
got you selected. That's so odd.
Speaker 5: Uh?
Speaker 1: Can I just do this? Can I go back? Yes?
I can. It would be cool if it showed you
that there was a turn in between various things where
I've got secret bullshit. Okay, uh, the aspects of run
another one material. This is right next to you, our Celia,
and we'll begin to attack you. Can I turn this
on again this way or I could do it from here.
Speaker 2: You can do it from here.
Speaker 7: There we go.
Speaker 1: Okay, there we go. Sorry, we're getting acclimated to foundry.
It's still only week number two with this, so it's
gonna take a little bit of time for us to
get completely uh acclimated. Okay, arget Celia and strike eighteen
is a miss as the ethereal owl tries to scratch
at you with its talons. Uh two more times as well. Oh,
that one is a hit, Ali. It is a twenty
four to hit that will be for nine magical damage.
Last attack is a miss. The strange ectoplasm like slimy
feeling across your forearms, Arcilia's. You try to block the attacks,
suddenly you are torn as these aspects of Rune begin
to tear at your flesh. This one is close to Yarra.
It's going to move up behind Yarra and begin attacking you.
Speaker 2: Yarra.
Speaker 1: We'll move for one ice and then we'll begin to
try to attack.
Speaker 6: You with its talents.
Speaker 1: That is a hit twenty four for eleven magical damage,
and a second attack also a hit for another eleven
magical damage.
Speaker 3: Can we figure this one out quickly?
Speaker 7: Please?
Speaker 6: Yes, give me a bament.
Speaker 1: Okay, and now the haunt fortunately okay. The haunt begins
to activate, and do do begin to see the swarms
of ghostly animals begin to form in three locations, one
up here, one down here, and I hit anybody twice.
Speaker 2: M h.
Speaker 1: I think we'll hit the group on the bottom twice. Okay,
I need we'll says from everybody except Karoon.
Speaker 3: And you need two from us at the bottom.
Speaker 1: Yes, no, you don't have to roll it twice, all right,
just once?
Speaker 6: That's fine.
Speaker 4: It we failed?
Speaker 1: Okay?
Speaker 3: Are we match? How feutiful?
Speaker 1: Gee? I need a zaya one?
Speaker 2: Okay?
Speaker 6: Say I do you have to have a target?
Speaker 1: I don't know. Okay. A few saves here, Arcilia's got
a crit nothing happens to you, ar Celia, rashtak Yarra,
Danigi all fail, malvic Zaiya and Sakawachi get regular saves.
There is a difference. Regular saves are going to take half.
Criticals get no take nothing. Fails get off guard as well.
As this damage, and this will be applied twice for
the people down on the southern side thirteen for damage.
Speaker 3: I'm just gonna yes, yes, off.
Speaker 1: God, it's it's yeah. You gotta put off guard. Sorry, yeah,
I'll drag it into the chef.
Speaker 2: Gotta range.
Speaker 1: Okay, let's see. Need soccer take the damage. I do
not think so. So Siah succeeded. Soccer got half. She's
just gonna take one of these and he failed. So
let's see then, or soccer takes one full damage and
Zaiah so well, okay, Soccer, I don't say it took half.
Speaker 2: If we succeed, do we get off guard too?
Speaker 1: And you did not get off guard. If you succeed,
it's just half damage.
Speaker 2: Got you got you?
Speaker 1: Uh sayah took half.
Speaker 2: A fuck.
Speaker 1: Half?
Speaker 2: Okay?
Speaker 14: Uh?
Speaker 1: Yeah. If you fail to get the off guard, that's it.
Okay uh that is it for the haunt. Sokuanchi's turn.
Uh Soakuanchi is going to begin to read along the
haunt here, and let's see, uh nature and occultism checks.
Uh soaku will do occultism again? Oh, critical fail, second.
Speaker 16: One critical success okay, so uh let's see, how shall
I do this?
Speaker 1: She's gonna get two successes for that, we'll say, and
then a last occultism check don't work quite in then
I saw a red message, but I've got so many
windows up.
Speaker 6: I shan't push the button again.
Speaker 2: And see that.
Speaker 1: Happens another success. Saku begins speaking, and she says, this
drine is inhabited by the Sakoian god Inaku, last called
upon by the god caller Jackie ol River. And as
she begins to say this, you see this horse sized
silver ferret and climb its head and nod as the
ghostly forms of these animals that begin moving all about
attacking everybody, as well as these aspects of rune into fade.
Speaker 2: Well that.
Speaker 1: Quickly we must leave. A knuckle will activate the drainage again.
Speaker 9: Yes, I rush out of the room, slump against the wall,
and begin.
Speaker 3: Treating my wounds. I can assist multiple other people if
anyone needs.
Speaker 7: Yes, thank you, I'm fine, wonderful.
Speaker 3: If anyone is injured, come here and I will treat
wounds paton hmmm.
Speaker 6: I'll do master.
Speaker 3: For forty six points of healing to myself a rash
talk and two others who choose to be healed.
Speaker 7: Me m hm.
Speaker 1: You hear the drainage of the cistern continue as you
see the silver ferret close the doors as Sakawachi is
the last to leave the room and it begins to
fill with the fetid water once more. Another test complete?
Is everyone all right.
Speaker 7: Now?
Speaker 2: Yes?
Speaker 3: Yes, you are, of course.
Speaker 15: All right?
Speaker 3: So that's two? Who's how many more? How many more
of these?
Speaker 1: That's something about three? Yeah.
Speaker 6: Tests may not be a cistern, it may be something else.
My guess is we need to go back, uh across
the not across the bridge, but back the way we came,
not down the river.
Speaker 3: Though I'm still working on some of these injuries. It
will take me a few moments ten minutes for us
to heal up it wounds.
Speaker 1: You're also all in exploration mode again, and remember to
get lead.
Speaker 7: Some of us never really left exploration mode.
Speaker 3: Ah, Janiki, darling, would you like me to look at you?
Speaker 1: There are a few cuts and bruises, Yes, I have
some as well, and Saku says a few bumps and buses.
Speaker 3: All right, well, I can heal one of them with
this ten minutes. So I picked Danny Giko as I
believe they are the lowest or the most banged up.
If we want to spend more time, I can take
care of the others.
Speaker 7: I could also give them a little sundow for the pain.
Speaker 3: Yes, if you would like. Actually I do have ah, okay,
so what we can say because I can refocus whilst
I am treating wounds, what I will say is, before
I started treating wounds, I would have used what is
it lay on hands on someone so they would get
twenty four hit points back while I am before I
begin working on people. So I will spend the ten
minutes on that. Yeah, just so that that is here
and you can just add that to whoever. Let's just
say I did it to soccer watch you as we
were leaving the room, and then I will spend the
ten minutes working on people and get my focus point back.
Speaker 7: All right, So you don't want me to make anything
for them.
Speaker 3: There's still some injured if you would like to help
Zayah who the one you keep infantalizing the child?
Speaker 7: Yes, of coursepsops poepspsspssssssss PSPs is.
Speaker 1: Just staring at you.
Speaker 6: Is there a cat nearbysssspsps we're looking for a cat?
Speaker 7: Just rubbing my fingerspsps.
Speaker 1: Theyah purposefully walks away from.
Speaker 7: You, then there's no helping you.
Speaker 1: Hm hmm, so what are you all doing? Uh?
Speaker 6: Still pursuing my lead? We might need to go the
other way, taking left at this.
Speaker 2: Path movers agaving again.
Speaker 4: Okay, costcot ahead.
Speaker 3: Sakawachi also would have the healing applied to her from
leyon hands as I heads up and Sakawachi is the
leon hands. Deny he got the forty six from my
healing before.
Speaker 1: Uh the tree wounds.
Speaker 3: Yes, the true wounds, because I can do four with
ward medic.
Speaker 6: Gotcha, I didn't say it would probably get hit with
that too, yes or oh.
Speaker 3: No, no no? I treated you are Celia, myself and
Dnikick right, but listen, you know I only have so
many hands.
Speaker 7: Say it.
Speaker 3: If it takes us, how long is it all right?
We'll see. If it takes us twenty minutes, then I'm
going to use leon hands on zaiya as well, and
I'll refocus while we're going.
Speaker 6: Okay, Celia, I will be behind you as you sCOD ahead.
Speaker 7: Sure, I'm still just looking for doors, just looking.
Speaker 1: You took a look this way earlier when you were
making your way through. You saw there was a sort
of portcullis over there, yatue overgrown with vines and such.
Speaker 7: Love a good port cullis.
Speaker 6: I'm not going ahead the first I will wait for
us Celia.
Speaker 1: Sure, uh. She tries the obvious. She just like tries
to like lift it. Should we go through here?
Speaker 6: We could, or we could go around through that path,
but I fear there may be more of those mud
creatures in there. The terrain looks similar.
Speaker 1: Mm hmm. She's just gonna try and lift the poor callis.
Speaker 6: Then I can attempt to help.
Speaker 1: The critical fail.
Speaker 7: Smell it, darling, I try.
Speaker 3: Yes, it looks like they're struggling up there, and you
are quite strong, am I.
Speaker 2: And I'll walk forward slowly.
Speaker 3: I look a little crestfallen when you say that. I
look crestfallen when you say that.
Speaker 2: M Oh, I'll go forward and place my hands at
the bottom of it and try to live.
Speaker 6: I will attempt. I was gonna help if a at
least aid. We're twenty three to aid. See the road's
breaking good.
Speaker 1: Oh, Malvic, It's it's like every ounce of your strength
is taken for this. Do you see the veins on
the sides of Malevick's head like.
Speaker 6: Uh, well done. Does it look like it's going to
fall down after he lifts it? Let's see good question,
do a thing if that is the case.
Speaker 1: Yeh uh No, it's actually like so it's actually kind
of held up by some of these vines and shit
that are kind of like overgrown here, so they actually
like hold it up like like even though it's I mean,
you're fighting them to like go up, and they just
kind of stick there and hold the poor coloself.
Speaker 7: I have something to deal with that. If it's suddenly
okay with everyone else to start a fire.
Speaker 2: No, do not do anything.
Speaker 6: We want it that way. It's staying there without.
Speaker 7: I'm still holding it just in case you are saying
to me that you do not want a fire right through?
Speaker 3: Correct, not yet, not yet. Before we go in, I
reach a hand back and activate my final vital beaconed
the vital beacon on Zaiyah for eleven points of healing,
so we will both glow a nice gold very momentarily
and wounds will close up on Zaya for the road. Darling,
thank you, m right, we must go through yet, Yes.
Speaker 6: Though again, malevic, I think it will hold itself.
Speaker 2: Just a note, I'm not letting go until all of
you are gone.
Speaker 6: It is wise.
Speaker 1: I do not blame you, but hurry everybody. Zaya and
he just sort of rushed through.
Speaker 2: I'm going to do the thing. You know. It's one
hand o then and try to roll through.
Speaker 1: Even as you're sort of just like feeling feeling at Malvic.
You can feel it like it like gives a little
bit and then you feel it catch on something. Here's
some like creaking of the vine.
Speaker 2: We'll follow next to there.
Speaker 6: There is a door there, But do we wish to
check out what is open in front of us so
that nothing comes in from behind if there was something there.
Speaker 5: Yes, I don't think we should open the door quite yet, but.
Speaker 4: Let me just.
Speaker 5: I will like to quietly try to listen through the door.
Speaker 1: Sure, these doors you see here are celia, are sturdy
and impossibly clean. They have not seen any of the
wear and tear, ust debilitation anything that you've seen thus
far in this place. They are impeccably clean.
Speaker 5: I will not touch the door, but I will try
to get as close as I can to it to
hear through.
Speaker 1: There are beads of condensation dripping down the door's surface
from the other side. Commuted sounds of thrashing and churning water.
Speaker 5: I'll come back and say, perhaps the water is collecting
beyond the doors. The doors are spotless, perhaps magic.
Speaker 1: This must be the door that the bruin was speaking of.
Once all of the water has been drained, this is
where we am in to go.
Speaker 6: Then forward, Apps. There may be one more whom past this,
though that does look like the same type of whom
those mud creatures came from. You must be on.
Speaker 1: God by the way or is somebody scouting and close
the party sheet?
Speaker 6: I am scouting, Celia.
Speaker 1: So make sure we've got that scout effect. Everybody go yes.
Speaker 2: I'm still doing an investigation on myself. Do I roll
again or is it one time?
Speaker 1: Uh? So? It will effectively be something that you can do.
The more that you do it, the less chance you
have to succeed. I'm basically it's a circumstance penalty.
Speaker 2: Mm hmmm.
Speaker 1: That gets added.
Speaker 2: Okay, I will do that.
Speaker 6: The button I put in chat by the way, it
does work. Oh yes, meant for anyone else in our pod.
Speaker 3: I was trying. It didn't work for me, so thank
Gold you did it.
Speaker 1: Okay, Malvic the twenty one you notice something especially strange.
Once you pass by these doors. Actually your introspective you're
thinking about what this could possibly be. Well, laughter sounds
like it could be. It could be coming from beyond
the doors. When you think about it, and you don't
know why.
Speaker 2: Frustrated at this point, you kind of kick out the ground.
How much longer? Mm hmm.
Speaker 6: That depends, you know.
Speaker 2: I said that out loud. I was talking to myself,
but I do say it out loud for that reaction.
Speaker 6: I suppose it depends on the room. I'm sorry.
Speaker 2: I just put my head down and I just quietly
walked by your.
Speaker 3: I will reach your hand back and I will offer
my hand.
Speaker 2: I reach out the ticket, but then I feel the shame.
Didn't drop my hand and slowly squeeze by and followed
by a rostom.
Speaker 6: Eyes open, they never close, actually natural, do they dry?
Speaker 1: There are a natural.
Speaker 4: Come on sort.
Speaker 1: There are natural stairs like the rest of us. H
m hm, they're natural, just.
Speaker 7: Like everyone else. Libricate my eyes waiting for him to speak.
Speaker 1: I'm waiting for you to speak, say more insane things
and then uh, that's great. It's like when you walk
on the sidewalk and you walk into somebody and you
both go the same way, like three times. There are
natural stairs made from rocks, creating a three way intersection.
Up ahead here are Celia west east and uh stairs
descending to the southwest. From what you can.
Speaker 5: Tell I motion in the directions, it seems that we
have multiple ways out of here, perhaps movie tracks.
Speaker 4: I look at the ground.
Speaker 6: There at least the one directly in front of us
and the one to the south. I know where those go.
One to the south leads back toward the creek, the
fetid one, and the one straight ahead goes back toward
the first bridge where we fought that taloned bird creature.
Speaker 3: So the left then.
Speaker 1: Left?
Speaker 6: Is there a path that way? I cannot see.
Speaker 3: I can't really see from here, but it looks like yes.
Speaker 6: Well, to the far left there is just a wall
that up and to the left might be something else. Yes, Socilia,
you seeing the same.
Speaker 4: Yes, it looks like we have multiple ways out. I
think that this is probably clear.
Speaker 6: I think mod creature. Like last time, I warned that
careful and unwatch, I say, not stepping further into the room.
Speaker 7: Sure, I go with the lizard goes.
Speaker 1: Fair enough, our cilia is you begin to walk further
in you hear some noises up above.
Speaker 7: That's why I go with the lizard coasts like above
my head.
Speaker 6: I look up.
Speaker 1: And you see, yes, horrifying.
Speaker 6: Oh good.
Speaker 2: I quickly zoomed out.
Speaker 1: Shadowy winged, horned creatures up above begin to swoop down
towards you, and I'm gonna need some she is please.
Speaker 2: Listen. Well, this is not a surprise around.
Speaker 1: Is it? It is? I did a secret role for
os Celia and she did not see is it?
Speaker 7: What kind of is it? Perception?
Speaker 3: Perceptions? Yes, escentially are not stealthing.
Speaker 7: I can just click on the little like on and
the initiative tracker right.
Speaker 3: Yes, yeah, the little die.
Speaker 7: Mhmm thirty one.
Speaker 1: Okay, let's see here.
Speaker 3: Oh the amount of dice.
Speaker 6: I realized that that wasn't all monsters, but I was
still a little worried for a second.
Speaker 1: Mm hmmm.
Speaker 3: I don't have an enroll that in person.
Speaker 1: Okay, let's see. Here's the best part. Okay, yes, there's
one that is above. You are Celia, and I don't know.
Here we go? Uh it will did you?
Speaker 2: Uh? Oh no?
Speaker 6: That's awful?
Speaker 1: Oh god, oh does it get to do this? I
think it does.
Speaker 3: You do a great job, but in's still in confidence
in your players.
Speaker 2: It's like a pigeon and it's gonna poop on home.
Speaker 6: I'm so glad I listened to my own advice and
didn't walk in there.
Speaker 1: Oh so bad.
Speaker 3: Okay, we only have a few spell slots left.
Speaker 1: Everyone, So yes, it flies towards you and will try
to in habit your body.
Speaker 17: Oh smoot, what do we need a will save from you?
Speaker 2: Please?
Speaker 1: Are Celia? Is this creatures you?
Speaker 4: I'm a master will save.
Speaker 1: So that's a critical.
Speaker 6: Success. This will be critical for you.
Speaker 1: That's very good, very nice? Yes? Okay? Uh, as you
as you resist this possession, this creature sort of flies
into Arcilia's body for a second. And or Cilia, what
do you think it looks like as you fend this off?
Speaker 6: Oh?
Speaker 4: I know exactly what this looks like.
Speaker 5: The amulet that is draped around my throat, the one
that Adronis once wore. It glows and there's a ghostly visage,
perhaps one that only I see, and Adronis pushes them away.
Speaker 1: Wow, froat. You see the arms maybe like look down
and you see the arms, or Cilia, and you realize
they're not your own? Incredible? Uh, very well. And then
all right, this is part of the surprise around here.
And then this one different buttons. I need to remember
seize our Celia, repel the other one, and will attempt
it on Malavic. Malavic, I need it, will save from you, please.
Speaker 2: Mm hmm. Critical failure.
Speaker 1: Oh that's bad.
Speaker 2: I'm not re rolling it.
Speaker 1: I get to control you now.
Speaker 2: Yep, Sorry, guys, this will hurt. I'm muting.
Speaker 1: On a critical fail You possess the target fully and
it can only watch as you manipulate it like a puppet.
I just get to take over Malvic's turn now. Sorry. Okay, uh,
that is it for the creature's turn. Now we are
into the regular turn order. It is DNI's turn. She
just saw this thing kind of like a fly into Malvic.
Speaker 2: Yeah.
Speaker 1: Oh, I think I've got something cool for this as well.
Why don't I do this? We can add this. Nope,
it doesn't look that cool, not with this one. I'm
gonna let's do this. Yeah, that's fine. Swirling blackpool of death. Okay,
that should be good. Right, that's fine.
Speaker 2: Oh yeah, yes, all you were here is no favoring.
The favoring when you first and Malavik on the other planet.
Speaker 1: Okay, m hmm, the guidance immunity is over by the way,
just as a note, I got rid of it off
of Malavik. Okay, Denigi's turn. Uh, let's see. I guess
DENI sees the thing like go into Malavic and then
she's looking around a bit wildly. She sees the other
one that tried to possess our celia, and we'll try
and shoot it. That is a hit.
Speaker 17: Shape and that is not on Denise. Sorry, sorry, Denise. Sorry,
this guy's taking the damage.
Speaker 1: The arrow sales right through looks like it connected perfectly.
Sales right through. Uh, my arrows aren't working. And she
will use an action to uh do guiding words in
the chat there and everybody that can see Denis he
gets guiding words.
Speaker 6: Except for Melvic.
Speaker 11: Magic if then oh all right.
Speaker 1: Okay, mmmm, that's it for Denise's turn. She's just gonna
I guess, Yeah, she doesn't have anything that can really help.
I don't have any magic, and yeah, that's it for
her turn.
Speaker 7: Run do I know that something is possessed?
Speaker 1: You definitely saw something fly into Malvic and he sort
of went a bit rigid for a moment. But other
than that, you don't see anything else odd about him.
Speaker 7: But to the suspect that there he is being possessed.
Speaker 1: You can definitely make a check.
Speaker 7: I would like to make a check.
Speaker 1: This will be an arcana or an occultism.
Speaker 7: I think occultism.
Speaker 6: Oh you the one I keep forgetting it was damn?
Was that a spell they did?
Speaker 1: It was? Yes?
Speaker 6: Okay, because I do have a thing because of that.
Speaker 1: Yep, this is this is uh divine incapacitation, manipulate mental
and possession. Okay, and concentrate.
Speaker 7: I keep rolling fours.
Speaker 6: There we are. Oh, I pressed it too many times.
But regardless recognized spell, it is a reaction.
Speaker 1: Do that okay, uh reaction? So uh GM rolls a
secret or kana, nature, occultism or religion. Check whichever corresponds
to the tradition of the spell being cast.
Speaker 6: Okay, and I am trained in all of those.
Speaker 1: Yeah, I'll do. I think you can just roll it open.
I think uh marcanna or occultism.
Speaker 6: ConA, not even caluism. Okay, okay, do critical success.
Speaker 1: Yes, this is the possession spell.
Speaker 6: So I would when I see h karun like staring
at it trying to figure ah he is possessed. For fully,
it is a spell of possession. I can handle this.
Speaker 1: It would be a religion sorry, it would be a
religion check. What was your religion? It was a did
you roll a natural twenty? Yeah?
Speaker 2: All right?
Speaker 7: Uh, then it would have been one less. So ah,
if the is there, I would like maybe to do
trying to see which which one of my feets will
work here the Moorlands course. Hm, all right. I think
what I want to do is to try to negotiate
with the melvec. It's like, look, look, it's okay, it's
all right, I just want to talk. I know you
are in there.
Speaker 1: You can see Malvick's like turning towards the group, looking
with absolute hatred and murder in his eyes.
Speaker 7: Oh, I understand you're upset, but maybe we can help.
We know a lot of interesting things we could share knowledge.
Or perhaps what is it that you desire?
Speaker 2: Throw my great sword to the side with my hand
and let it slump to the ground in a different
stance that you've never seen before.
Speaker 1: Uh, Karun, you can make it a phomacy check.
Speaker 7: Ummmmm instead of this, instead of that, I'm I'm going
to make a different check because I will fail. No one,
maybe instead of of hey, it's going to be okay,
I would like to just remind you that we have
come across creatures of greater strength, speed, and intelligence than you,
and we have laid waste to them all. And so
for the next fifteen to twenty minutes or so, you
will belong to us, and you may continue to possess
our friends, or we will murder you, as we have
done hundreds of others whose names are lost to time.
Speaker 1: Yeah, you can try and demoralize. This will be a
intimidation check instead.
Speaker 7: All right, since the thirteen, let me see, that's another
four by the way, that's like my fifth four in
a row. God damn it.
Speaker 1: Uh yep, Nope, that.
Speaker 7: Does not succeed, then I will take cover and that
is my turn.
Speaker 1: Okay, let's see. Uh the DVY acts. So I'm gonna
see how this works exactly when Malvic goes. If he
goes on their turn or on his turn, I assume
it's his turn, makes more sense. Uh, So this one
is gonna be concentrating, it says you.
Speaker 6: Oh no, that's a that's the thing, it's a never
mind mm hmmm.
Speaker 1: Mm hmmm.
Speaker 2: Looking up.
Speaker 1: Hm own body is unconscious. Okay, so this guy's unconscious.
Speaker 2: So oh so during an encounter, the possessed character would
take their turn right before the monster's turn.
Speaker 1: Okay.
Speaker 2: Keep in mind that the possession can have other effects,
such as paralysis if the possessed body dies.
Speaker 1: Okay, So let's see, can I give you controlled?
Speaker 6: Is that it that looks like one of the very
nice there you go?
Speaker 3: And has this creature been absorbed into Malovic or is
it standing separately?
Speaker 1: It's separate, you can see it. It is close yep. Okay.
So then Malavik will turn towards his closest friend physically,
which happens to be Aara.
Speaker 3: I'm not here, what do you mean?
Speaker 1: Okay, let's see. Oh boy, here comes the fun.
Speaker 2: Uh.
Speaker 1: Malvic will raise his great store in a very different
stance where I think Malvic is very like aggressive with
his strikes. You can see this one's like a little
it's like more measured, and it looks to be like
a fighter versus a barbarian, you know, like controlling the
weight of the weapon, et cetera. And we'll take a
swing at you, Yara. Rage doesn't prevent any of this, right,
there's no no, yeah, okay, it's not like a just
some fivey yeah yeah, because I know there's some like
shit from fivey.
Speaker 2: They have resistances.
Speaker 1: That is a twenty eight hit and that's not a
crit though, that's a plus all right, just a measly
twenty seven damage, Yara, easy peasy.
Speaker 6: That's okay.
Speaker 3: I think it catches me off. God, I try to
like move my shield in place because I see Maleovik's
body looking as if it's going to hit me. But
I don't move in time, and I get slashed, and.
Speaker 1: He will go for a second strike.
Speaker 6: Man, Evic, what are you doing, pausessed? I told you out.
Speaker 1: For another thirty damage? Another swing.
Speaker 3: And map was applied to that last one, right, okay
in my hemonthrush.
Speaker 1: Sorry, the last one's a miss. I'm this time. You
see the follow up strike actually gets blocked a little
bit by jaras shield. She just makes it a glancing
blow instead of an actual attack on her arm like
buckles as the strike hits, but doesn't look like she
takes more than superficial damage. There. Okay, let's see the
other creature over here. We'll now go okay, uh oh,
that's fun. I could do that, uh, oh can I kill?
Oh this is a heightened version. Yeah, I think we're
gonna do a little bit of fear. This is a
third level of the spell, so I can select up
to five creatures. So why don't we have this effect
our Celia, Yara A, rash Talk, Prune, and Sakawachie. Since
those are the first five creatures that this your sees.
Speaker 3: Critical success?
Speaker 5: Very nice hill reroll mine, you're seeing my last hero point?
Oh maybe what did I roll rolled the five?
Speaker 4: Yeah, I'll do.
Speaker 7: It in twenty seven. I thought that was yours.
Speaker 1: A nice Karoon's got a critical success? Very good.
Speaker 6: I think I will do a hero point reroll. Okay,
as I ruled.
Speaker 7: Four against me, Oh, I get the bonus because I've
seen all of my friends die. Oh god, I cannot
be afraid because I already know death.
Speaker 1: Oh my god, horrific. Okay, let's see. So Sakawachi gets
frightened one. Everybody that got that got a success, a
regular success, gets frightened one. If you failed, drag frightened
two over onto your character. Okay, let's see. And that
was two actions. And then it's gonna use uh so cool.
It will use its claws to try and attack you
or Celia a right, that is not the right target.
I apologize that was a thirty two to hit though.
Speaker 3: Such a great Oh.
Speaker 6: Oh oh is it not twenty or not? I guess
it's the question. Well no, yees sa, it's more it
targeted the wrong person.
Speaker 7: That's why I'm saying for.
Speaker 3: A right, her ac is still lower. It's going to
be a critic regardless.
Speaker 1: What's your ac r?
Speaker 4: Oh says twenty. Hold on, that's not right.
Speaker 5: My other sheet was twenty two twenty frightened either way,
it's oh, frightened.
Speaker 3: Yes, it would be a critic either way.
Speaker 6: Is that automatically damn? Yes, I thought you had more
than twenty two luck.
Speaker 1: Thirty six damage?
Speaker 3: Is that the damage? We're already doubled.
Speaker 1: Yes, it's already doubled.
Speaker 3: Oh thank god.
Speaker 1: Talents break down, These shadowy incorporeal talents somehow find a
purchase on your flesh, raking down your your ribs and
your shoulders are Celia? That is it for its turn.
Ziah draws her crossbow.
Speaker 4: It's all right, I'll use my means the bands.
Speaker 1: Okay, you feel mine? You see, Ziah Shaki Lee bring
up her crossbow. And she says, what's Malevic doing? Malvic?
As this possession is occurring, you see Zia somehow like
you're you're only barely perceiving what's going on. You're not
quite sure what's actually happening in your own head. And
as you see Zia like bring up the crossbow, seeing
you attacking Yara, you see the blood like covering your sword,
recognizing Yara's blood all over and from within you hear
this off putting multiple echo weee sort of sounding voices, Yo,
attack lemons, Hello, this is why Stephen from table Story.
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Speaker 2: Us name