Speaker 1: Hey, guys, it's Jack. I just wanted to talk to
Speaker 1: you today about a way that you can help support
Speaker 1: the podcast if you're not already to support the channel
Speaker 1: is to become a Patreon member. So we have Patreon
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Speaker 1: our episodes add free. That's the big bonus for that.
Speaker 1: I mean, we also do some Patreon bonus episodes for
Speaker 1: our subscribers, but this is the biggest and best way
Speaker 1: that you can support the Teamhouse channel and podcast if
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Speaker 1: Special Operations, Cobert Ops, Spiona, the Team House with your hopes,
Speaker 1: Jack Murphy and David Bark. Hey, everyone, Welcome to episode
Speaker 1: three hundred of The Team House. Long awaited by us,
Speaker 1: maybe maybe not by the audience. I'm not I'm not
Speaker 1: totally sure about that. So this episode on the on
Speaker 1: the Anniversary episodes, we always do something weird or gonzo.
Speaker 1: This one, we're not going to do another twelve hour
Speaker 1: marathon session like we did last time. Yeah, it was
Speaker 1: a little nuts. So this is We're gonna play a
Speaker 1: Dungeons and Dragons game. I should take just a few hours.
Speaker 1: Thank you for joining us, and we'll jump right into it.
Speaker 1: So I'm Jack. You guys know Dave, you probably know
Speaker 1: Alana because she's been on the show before, and John
Speaker 1: joining us for the first time. Thank you for coming in.
Speaker 1: So you guys ready to jump into this game?
Speaker 2: Yes?
Speaker 3: Yes, but I also want to give respect where respect
Speaker 3: is due. Jack, tell us about this. This is not
Speaker 3: This is not a module you picked up. These are
Speaker 3: not this is not a kit that you bought, you know,
Speaker 3: for this module. Tell us a little bit about this game, please.
Speaker 1: Uh yeah, So this is gonna be a fifth edition
Speaker 1: D and D game. And I made up this dungeon,
Speaker 1: like made up the concept behind it.
Speaker 2: And what's the what's the done? What's the campaign name?
Speaker 1: The campaign's name, The adventure name is balls Deep with
Speaker 1: an es yeah B H A A L S, which
Speaker 1: the nerds out there will know as the god of
Speaker 1: murder in D and D. But Ball's Deep was my
Speaker 1: campaign that I ran for the guys during COVID. They
Speaker 1: came up with that name and wanted to use it
Speaker 1: for something. So I'm trying to carry the legacy forward
Speaker 1: for those guys. So yeah, all the I painted all
Speaker 1: the miniatures. I made the dungeon from scratch, so it's
Speaker 1: all a scratch built dungeon. I was completely insane trying
Speaker 1: to attempt this and spent a ridiculous amount of time
Speaker 1: on it. But it came out looking pretty cool, I
Speaker 1: think so. But you guys can be the judge. So
Speaker 1: you want to jump into the game.
Speaker 4: Let's do it all right, So start out as it
Speaker 4: like a podcast.
Speaker 1: Yeah we did, we did.
Speaker 3: Yeah, and the six people out there who watched it
Speaker 3: when you know that, yes, we started out as a
Speaker 3: as a D.
Speaker 2: And D podcast.
Speaker 1: Okay, So the three of you gradually come to your
Speaker 1: senses and wake up. You can feel the grass against
Speaker 1: your cheek and on your hands. As you've become aware
Speaker 1: of your surroundings, you open your eyes. You can see
Speaker 1: that it's daylight out. As you begin to hear things,
Speaker 1: you can hear the cicadas and the bugs chirping in
Speaker 1: the distance. You start to look around and you can
Speaker 1: see rusty wrought iron gates, mausoleums, two doombstones, and you
Speaker 1: realize that you are in the City of the Dead,
Speaker 1: which is a ward and Water Deep where people are buried.
Speaker 1: It's where the cemetery is also known as kind of
Speaker 1: a place where you can get away from the hustle
Speaker 1: and bustle of the city for clandestine meetings or even
Speaker 1: just to take a picnic. As you struggle to your feet,
Speaker 1: the last thing you remember is a night of carousing
Speaker 1: at the Yawning Portal, a tavern in Water Deep. But
Speaker 1: at some point in the night, everything gets kind of
Speaker 1: like vague and fuzzy, and you're now waking up in
Speaker 1: this gated part of the City of the Dead. And
Speaker 1: as you get up to your feet, you notice that
Speaker 1: there is a woman standing just outside the closed gate.
Speaker 1: So before we move on, why don't each of you
Speaker 1: introduce your character, tell them who you're playing.
Speaker 2: I am Logan, but it's with an h. I'm very edgy.
Speaker 2: I'm a drow logan.
Speaker 3: The logan well, it's it's it's there. I think it's
Speaker 3: a it's there logan, but I will correct you if
Speaker 3: you say it wrong. No, but I'm a drought rogue.
Speaker 2: I'm assuming. Do well. Do we all know each other?
Speaker 2: Have we done? We've done bits together before.
Speaker 1: You might know each other?
Speaker 2: Yeah, yeah, yeah, so yeah, I was hanging with my
Speaker 2: peeps last night.
Speaker 3: You know the Goody two shoes over there, and you
Speaker 3: know the wild woman here.
Speaker 2: But anyway, yeah, so that's that's it basic. I don't
Speaker 2: have a huge backstory.
Speaker 4: My name is Rubinica, and I am a half elf
Speaker 4: ranger who I don't know. I don't necessarily come into
Speaker 4: the city much so, or the town or even the
Speaker 4: tavern very much because I generally prefer to stay away
Speaker 4: from all of that.
Speaker 2: But just kind of a hill.
Speaker 4: But we accept her, don't don't hate, don't hate that.
Speaker 4: Some of us have other things to do. But I
Speaker 4: do come in when I know that my friends are
Speaker 4: going to be around and hijinks are about to ensue.
Speaker 4: So and I have a little bit of a career
Speaker 4: as kind of a not I wouldn't I wouldn't call
Speaker 4: it a bad background. Like the stuff that I took
Speaker 4: was either a not nailed down or it was for
Speaker 4: a good reason. I needed food or someone I knew
Speaker 4: needed food or drink or some cash or something.
Speaker 1: That's a long and explanation to say you're a degenerate
Speaker 1: cut person.
Speaker 5: I wouldn't call it.
Speaker 1: John.
Speaker 5: Uh, well, you say, go to two shoes. The name
Speaker 5: I chose is or my name is Alaric Gilded Heart.
Speaker 5: I'm like a friends with that guy.
Speaker 2: I have no idea he keeps us healthy.
Speaker 5: I wiped the crust from my I was like, what
Speaker 5: do you two got me into this time?
Speaker 3: Uh?
Speaker 5: Just looking like your average human here. There's nothing particularly
Speaker 5: noteworthy of my guys guild being Claric Gilded Heart. My
Speaker 5: background is help where I can do what I can
Speaker 5: to uh with what I've got, or if some team
Speaker 5: sometimes need to bend the rules to uh do good
Speaker 5: in the world, I'll uh uh. I believe my deity
Speaker 5: will be okay with that.
Speaker 1: Okay. So, as you guys are getting up to your
Speaker 1: feet and you notice this woman standing right outside the gate,
Speaker 1: she announces to you that her name is Martha dunvel Geld.
Speaker 1: Each of you wins at the pronunciation of this name,
Speaker 1: recognizing Lady Monster of Water Deep, a woman who a
Speaker 1: wealthy woman known to hire adventurers to collect monsters for her.
Speaker 1: She lets you know that you have been sealed inside
Speaker 1: this mausoleum complex with the gate, and she picked She
Speaker 1: had her scouts pick you guys up from the yawning portal.
Speaker 1: Last night, after assessing you as being suitable for this
Speaker 1: task to go into the crypt through the mausoleum and
Speaker 1: recover a catch of dragon eggs from her for her
Speaker 1: without her inside the dungeon. She knows that you're gonna
Speaker 1: need three keys to get into that final chamber, but
Speaker 1: doesn't know much more about the dungeon. Everyone else that
Speaker 1: she's sent in there so far has never returned, so
Speaker 1: as a kicker, she explains that you have four hours
Speaker 1: to complete this task before the poison, already running through
Speaker 1: your veins, kicks in and kills you. The antidote will
Speaker 1: be provided upon your completion of the do for me,
Speaker 1: I don't care.
Speaker 2: The world is gloomy enough. Play some smith.
Speaker 4: Don't cry your mass Carol will run.
Speaker 1: I love playing those characters that are like the Trent
Speaker 1: Reznor with a warlock cloak.
Speaker 5: I forget the a scar down your cheek.
Speaker 3: It's it's through the eye, through the eyebrown, all right,
Speaker 3: I mean it really hurt badly when I put it on.
Speaker 1: Just switches each sides each time you go out, All right, fellas,
Speaker 1: So here you are in the graveyard, okay, mm hmm.
Speaker 4: So there's I'm trying to see where she is.
Speaker 1: She's right outside the gate. Okay, you guys are locked in,
Speaker 1: and the mausoleum is you know, you can see the roof.
Speaker 2: I take it.
Speaker 5: Okay, in the corner there.
Speaker 4: Well, what else have we got? We got no money,
Speaker 4: we have no booze, we have no we got nothing.
Speaker 4: This guy doesn't drink anyway somewhere cross.
Speaker 2: But so aside from dying, what's in this for us?
Speaker 1: Nothing? Probably bu boy, you get to not die?
Speaker 5: Okay, So how about what are the other effects of
Speaker 5: the poison?
Speaker 1: There aren't any?
Speaker 3: Okay, death, it's final, all right, all right, So I'm
Speaker 3: gonna try to make like a persuasion role.
Speaker 2: And uh, persuasion. I'm gonna make a persuasion. I'm going
Speaker 2: to look, you're poisonous.
Speaker 3: Great, we'll go in. We'll get your eggs. But if
Speaker 3: you don't guarantee U something, we'll smash them. When then
Speaker 3: there when, while we're in there, we're gonna die.
Speaker 2: We're gonna die.
Speaker 1: She says, you can keep whatever treasure you find inside
Speaker 1: the dungeon.
Speaker 4: We see, now that's a little better. Has she ever
Speaker 4: been in the dungeon?
Speaker 1: I she may have traveled remotely to work a few
Speaker 1: times following some of the adventures adventures with uh reading spells.
Speaker 2: But we know this woman to be like powerful and
Speaker 2: like we know who she is.
Speaker 1: You've heard of her, you don't, You don't you've Yeah,
Speaker 1: you've heard of her.
Speaker 3: Okay, Yeah, and she's above our above our probably yeah.
Speaker 2: Well fun, sorry kids.
Speaker 4: Well sorry kids.
Speaker 5: Can we ask any more specifics on the dragon?
Speaker 1: She uh doesn't know much more about it. She thinks
Speaker 1: that it's a young blue dragon, but that's mostly speculation.
Speaker 5: Okay, because nobody has come back.
Speaker 3: Out, right, let's just let's get this show on the road.
Speaker 2: Then we have four hours. We have all of our
Speaker 2: kit we have all of our equipment.
Speaker 1: Yeah, nothing was taken from you.
Speaker 2: Okay something.
Speaker 1: Okay?
Speaker 5: All right?
Speaker 2: Well I stare at this guy and say, why God what?
Speaker 3: No?
Speaker 2: All right? So is there only one door?
Speaker 5: Then?
Speaker 1: Yeah, you can enter through the door on the mausoleum,
Speaker 1: go inside.
Speaker 2: Okay? Can I just go kind of around, not.
Speaker 3: Necessarily around where she is, Like I'm not trying to
Speaker 3: get out, but I'm trying to search around the gate,
Speaker 3: around like this whole side of the gate, the mausoleum
Speaker 3: side of the gate or fence, to see if it
Speaker 3: looks like there are any other entrances.
Speaker 5: Or expect Yeah.
Speaker 1: Yeah, you make a round around the perimeter of the
Speaker 1: of the fencing and no, it doesn't look like there's
Speaker 1: any tunnels or ways out.
Speaker 3: Okay, all right, okay, check the check the doword to
Speaker 3: the mausoleum.
Speaker 1: It pushes open easily.
Speaker 2: Okay.
Speaker 1: Inside you can see colored light coming through the stained
Speaker 1: glass windows.
Speaker 3: Okay, we're gonna do a standard two by two. So
Speaker 3: since we've worked together, I'm I'm gonna assume that I
Speaker 3: as the rougue, also a drow with the dark vision.
Speaker 2: I'll take point. You'll like be there, and however you guys.
Speaker 4: Are, we'll guard the clerk in the middle.
Speaker 2: Yeah, okay, uh, do.
Speaker 5: Either of you have light?
Speaker 4: I do? I have I have for when we're in
Speaker 4: I don't want to necessarily call attention to ourselves yet, right,
Speaker 4: but I have I do have the ability to small
Speaker 4: not not keep casting like it won't catch other things
Speaker 4: on fire type.
Speaker 5: Yeah, just curious for those of us without the benefit
Speaker 5: of dark site dark vision.
Speaker 2: Okay, how dark is it inside the room?
Speaker 1: It's I mean a normal person can see outside. Fine,
Speaker 1: there's enough light coming through the windows.
Speaker 2: Through the windows. Okay, what's so before I enter.
Speaker 1: The mausoleum, though, I like look inside, there's a bunch
Speaker 1: of vaults where people are buried, and a door with
Speaker 1: a vault on the far side of the mausoleum.
Speaker 3: Okay, you mentioned earlier that like we know this place,
Speaker 3: we know that, like people come here sometimes hang out, Like.
Speaker 1: It's like you've walked through the ward a few times.
Speaker 3: Okay, does does this musleum look like it that people
Speaker 3: have been here recently?
Speaker 2: Does it look like it?
Speaker 1: No, No, it doesn't look like it's actively used.
Speaker 3: Okay, dust on the ground, any spider webs things.
Speaker 1: It smells musky. Inside there's mold and uh moss growing.
Speaker 2: The windows are they are they like? Are they broken
Speaker 2: at all?
Speaker 1: No, they're not broken. There there's actually colorful blue and
Speaker 1: red stained glass. Okay, who's mausoleum?
Speaker 5: This is?
Speaker 1: If you look around, uh at the the names on
Speaker 1: the uh on the vaults. Yeah, you can see that.
Speaker 1: It begins it's the mausoleum for one of the noble
Speaker 1: families of water Deep. There's you know, hundreds of them,
Speaker 1: and maybe half of those families have tombs in this ward.
Speaker 2: Okay. Also, I have dancing lines, so I can thank
Speaker 2: you whatever.
Speaker 3: All right, So I am, I'm just I'm gonna kind
Speaker 3: of check check the area.
Speaker 2: How how large is the mausoleum.
Speaker 1: It's about fifteen feet by fifteen feet okay?
Speaker 2: And there are are the crypts. Are they like laid
Speaker 2: out or they.
Speaker 1: They're in the walls on the side, and then there's
Speaker 1: the doors straight ahead.
Speaker 3: I'll just go around to like the left. And I'm
Speaker 3: not like being super cautious. I don't figure that there's
Speaker 3: a lot of stuff here, but but I am like
Speaker 3: just peering in each old Uh.
Speaker 1: Yeah, you can take a look. And there's a lever
Speaker 1: next to the door on the far side, right next
Speaker 1: to the door.
Speaker 2: The door we entered.
Speaker 3: No, No, okay, all right, hey there's a door here.
Speaker 3: There's a lever here. Do you want me to do
Speaker 3: you guys want to come over here? Do you want
Speaker 3: me to test the lever?
Speaker 2: First?
Speaker 5: Is the door open?
Speaker 1: No?
Speaker 2: Does the door have a handle or anything like that? No?
Speaker 1: Just a lever.
Speaker 2: Is the lever in the upposition or down position or
Speaker 2: neutral positions in the position? Okay?
Speaker 5: So is it the only mechanism? Yeah, I figure before
Speaker 5: we do anything, we probably all want to be in
Speaker 5: the mausoleum.
Speaker 3: Either that or I can take a rope, tie it on,
Speaker 3: put it like stick a baton in the ground to
Speaker 3: bring it down back up, and then pull it to
Speaker 3: open lever with none of us in there.
Speaker 1: Okay, we'll probably take like five minutes or so to
Speaker 1: engineer all that, all of.
Speaker 5: Our four hours.
Speaker 2: All right?
Speaker 3: Uh, yolo, do you all want to come in?
Speaker 4: And we may and it may not be for very long.
Speaker 2: Yeah, we're only living once.
Speaker 4: Yeah, may only be four hours.
Speaker 2: Guys want to come in? Or do you guys? Do
Speaker 2: you guys want to come in? Or do you guys
Speaker 2: want to stay out there while I do this?
Speaker 4: I'm in Okay.
Speaker 2: So are you guys staying on the far side though,
Speaker 2: right where we entered?
Speaker 5: Okay, I guess so the just inside the door off
Speaker 5: to the right.
Speaker 3: Okay, yeah, I like, hey, guys, make sure you don't
Speaker 3: stand in front of any of the.
Speaker 2: Crypt Yeah crips.
Speaker 3: Okay, So uh standing off to the side of the door,
Speaker 3: make sure, like checking, make sure that there's nothing looks
Speaker 3: like it's a hole or whatever.
Speaker 2: I'm gonna reach out and pull the lever, Okay.
Speaker 1: So when you pull the lever down, you're a click
Speaker 1: as something clicks into place, and a mechanical whirling sound
Speaker 1: on the other side of the wall, and the door
Speaker 1: opens up.
Speaker 2: It opens this right is it? What is it dark inside?
Speaker 2: Or what's it you?
Speaker 1: It's not super dark. There is light coming through more
Speaker 1: stained glass windows as it appears to let into some
Speaker 1: sort of crypt.
Speaker 4: Okay, I have I can actually cast a bit more light,
Speaker 4: like I can throw light a little bit.
Speaker 3: Whatever our stands show that that is what you see.
Speaker 2: Okay, what you have? You have dark vision too, though
Speaker 2: I do, but he does? How far? Yeah? But can
Speaker 2: she's from where she's at, because you'll probably like pie
Speaker 2: off the room, you know with your bow.
Speaker 5: I mean from right there you go, there is there's
Speaker 5: a corner before we go into the next room. I'm
Speaker 5: going to uh.
Speaker 1: You're you're in a hallway and you can tell it
Speaker 1: turns makes a hard right turn. In the corner of
Speaker 1: that hallway of that right angle, there's a statue and
Speaker 1: there's you catch a couple of rats scurrying across the
Speaker 1: floor as well.
Speaker 2: Okay, before we go ahead, before we.
Speaker 5: Go any further, we're just inside. So I'm gonna touch
Speaker 5: rabbinica and cast guidance, and I'll walk over to you
Speaker 5: by the switch and touch you cast guidance.
Speaker 4: There's some rats you can ask them what's going on?
Speaker 5: Yeah? Sure, I have basic basic animals.
Speaker 1: Do you need to you need to cast speak with animals.
Speaker 5: I'm not used to a little five either.
Speaker 1: It's okay, your your fifth level character and it's yeah. Uh,
Speaker 1: you cast a spell and it works.
Speaker 5: What do you say to the rat?
Speaker 1: Uh?
Speaker 4: Animal friendship? Huh, we're friends.
Speaker 5: So hold on.
Speaker 4: The so I can speak. What do we want to ask?
Speaker 4: These delightful friendly rats? They ask me how friendly they are?
Speaker 4: What's it's?
Speaker 1: Uh?
Speaker 5: What I just get out? I can't see.
Speaker 3: So there's a statue down there. How far from the
Speaker 3: statue are we? And can we see what the statue?
Speaker 1: Each Each square on the dungeon four is five.
Speaker 2: Feet five feet, so it's fifteen feet away. Kay, that's
Speaker 2: that's the statue. That's not that's not the rat. That's
Speaker 2: the statue.
Speaker 4: Right in the front.
Speaker 2: Is that the big statue? What's the big statue?
Speaker 4: The little ones, the little statues.
Speaker 5: Here in the rat?
Speaker 2: Okay, what what is that big statue? The persons?
Speaker 1: You can make an investigation check or a history check, okay,
Speaker 1: or a religion check?
Speaker 2: Actually okay?
Speaker 5: So what do you want to ask? Who's that statue?
Speaker 1: The rat stands up on its hind legs and squeaks,
Speaker 1: and it says it's one of the human gods. He
Speaker 1: doesn't know the name of it.
Speaker 4: How long have you guys been around here?
Speaker 1: We've lived here all season.
Speaker 4: Have you seen any trouble other people passing through occasionally?
Speaker 4: Have you ever seen anybody come back this way?
Speaker 1: Never?
Speaker 4: Hmm, that's gonna be great animal friendship.
Speaker 2: Can you like have the rat scout for us?
Speaker 4: I can get them to do like I can ask them,
Speaker 4: uh to like do things like see what's around the corner.
Speaker 4: There's very little. It's more that I can communicate with them.
Speaker 4: I don't have, like it particular persuasions.
Speaker 2: Like animal right right, okay, Yeah.
Speaker 4: It's more like we're buddies.
Speaker 2: Did you make a religionship?
Speaker 5: It was gonna but Rubinica, did you tell us what
Speaker 5: you heard from the rat?
Speaker 4: Oh? The rat knows the The rats have not they
Speaker 4: first of all, they don't know who the statue is.
Speaker 4: Here's ever seen that statue? Do anything else?
Speaker 5: Move?
Speaker 1: No, Dave, do you want to make a religion check.
Speaker 2: He's making a religion chick. I'm going to make an
Speaker 2: investigation check.
Speaker 5: Not great, six plus seven thirty No, yeah, six plus
Speaker 5: seven thirteen.
Speaker 1: Okay. The statue is of Sune, the Greater Goddess of
Speaker 1: Beauty and Passion.
Speaker 4: Okay, let's get it all.
Speaker 1: Yeah, her other name is the Lady of Love.
Speaker 4: Well, rogue, I do, I do, I do.
Speaker 3: I'm going to make an investigation check from from here,
Speaker 3: from where are we fifteen twenty feet away? Yeah, yeah,
Speaker 3: I'll make just for I know, I can't, you know, seriously.
Speaker 3: So it's five plus investigtion age of four eleven.
Speaker 1: And so from where you are, you're just checking out,
Speaker 1: see what's up ahead? Yeah?
Speaker 2: Actually, though I have guidance on me just so.
Speaker 1: The the one thing that you do find there, Dave,
Speaker 1: is there's a stack of documents in the windows still next.
Speaker 2: To you, and it's okay. And then when it's still
Speaker 2: right where the hole is.
Speaker 1: Okay, yeah, it's another stained glass window.
Speaker 2: How did the documents? How do they look? Which they
Speaker 2: looked at like they hadn't been disturbed in quite a while.
Speaker 1: They look pretty ragged.
Speaker 2: Okay, hey, guys, there's some documents here.
Speaker 3: Can I read What's on like the top document without
Speaker 3: picking anything up.
Speaker 1: Yes, it says you know something about the Blacksmith's daughter.
Speaker 1: Appears to be one of the many smutty chat books
Speaker 1: that makes the rounds around water.
Speaker 2: Deep nice my favorite?
Speaker 4: Who left the documents here? I asked the rats?
Speaker 1: The rat has no idea?
Speaker 5: Well, the rats don't.
Speaker 2: Know, so so I check a couple more of the documents.
Speaker 2: Are they all of the same nature?
Speaker 1: Yeah, they're all cheap smut.
Speaker 2: Nice, nice.
Speaker 4: Charm.
Speaker 2: Okay, so I'm just if you, guys, how deep?
Speaker 4: How far has the how far the rats? How far
Speaker 4: have you guys gone into the dungeon beyond here?
Speaker 1: Not that far? But we go down to where the
Speaker 1: gate is.
Speaker 5: They go down to where the gate is, informing you, guys, what.
Speaker 4: Game are you're talking about?
Speaker 1: There's a gate and that leads into where all the
Speaker 1: bones are. We don't go in there.
Speaker 4: Do the the gate leads to the bones?
Speaker 2: Ask them if the bone is move?
Speaker 5: Do the bones ever move?
Speaker 1: We don't know. We don't want to know.
Speaker 5: That's fair.
Speaker 4: They do not want to know, do you what? How
Speaker 4: would can you describe the gate for me?
Speaker 1: Metal with holes in it?
Speaker 5: So that's how you can see the bones.
Speaker 3: Eh, yeah, I'm gonna I'm gonna move forward in stealth
Speaker 3: towards the stead.
Speaker 1: Go ahead and use your move your character around the
Speaker 1: around the dungeon.
Speaker 2: All right.
Speaker 3: So I'm obviously, you know, kind of watching out for traps,
Speaker 3: but I'm gonna move uh uh forward all right?
Speaker 2: Is there anything else in that window that I can find? Okay?
Speaker 2: Does the window open or is it like just a
Speaker 2: sealed window? All right?
Speaker 3: So actually, yeah, I'm gonna move forward, keep my eyes
Speaker 3: both on the statue and pieing this corner, okay, slowly.
Speaker 2: Pying it off slowly so that I don't get caught
Speaker 2: by anything.
Speaker 5: I loft my boy.
Speaker 2: Okay.
Speaker 1: So when you look around the corner, you see this.
Speaker 2: Okay, And the rats the rats are not hostile?
Speaker 3: Are they ignoring us when whenever Rabbinica isn't talking to them?
Speaker 1: Yeah, they're not really paying too much attention.
Speaker 2: Okay, guys, Okay, do you see the gate yet?
Speaker 4: I don't see the gate?
Speaker 5: How far around?
Speaker 4: How far past.
Speaker 5: Where we are now?
Speaker 4: Is the Is this gate you guys are talking about?
Speaker 1: Not that far?
Speaker 2: Just down the hole?
Speaker 4: Okay?
Speaker 3: Will you ask them if Bill, if they'll go down
Speaker 3: to the gate and just come back and tell us
Speaker 3: if there's anything between us and the gate.
Speaker 4: Right now, I can ask sure, would you guys mind
Speaker 4: uh scouting out the way for us? We've heard that
Speaker 4: there's especially because you guys haven't seen anybody come back.
Speaker 4: We'd like to be the first. So h have you got?
Speaker 4: Can you guys run over down to the gate and
Speaker 4: let us know if there's anything that we human types,
Speaker 4: us two leggers should be aware of.
Speaker 1: The rat looks at you quizzically says, do you have
Speaker 1: any cheese?
Speaker 2: You know?
Speaker 4: When I have a pack? Let me see what I got.
Speaker 4: I probably do in my little explorer pack over here,
Speaker 4: usually carry some snacks.
Speaker 5: I can, I can?
Speaker 4: I can sacrifice a sliver of of this hard cheese.
Speaker 1: Okay, So the rat takes the sliver of cheese and
Speaker 1: slides it into his cheek and goes scouting around the corner.
Speaker 1: The only thing he really has as to report is
Speaker 1: that there is a very faint room etched into the.
Speaker 5: Far wall.
Speaker 1: Down around here.
Speaker 4: Okay, we're still around the whole way.
Speaker 1: It looks clear. It goes forward through a into a chamber,
Speaker 1: and then there's a gate, and then on the left
Speaker 1: hand side. There appears to be some sort of crevice, uh,
Speaker 1: leading to another chamber.
Speaker 2: For this statue. Is there an offering ball?
Speaker 1: Uh?
Speaker 6: No?
Speaker 1: But down at the feet of it there are like
Speaker 1: some coins and things where people have left this stuff.
Speaker 3: Oh decisions.
Speaker 2: Coins you say.
Speaker 4: We're not going to take, We'll take on the way out,
Speaker 4: on the way.
Speaker 1: Out, going for the collection on the way out, Uh.
Speaker 2: Okay, I'm going to I'm going to try and.
Speaker 3: See if I can pie the corner enough where I
Speaker 3: can see the room without exposing myself, Like I just ask.
Speaker 5: Them to describe it.
Speaker 2: Huh.
Speaker 5: I could just ask them to describe it the room.
Speaker 2: Well, we want to get eyes on it right now?
Speaker 5: Sure?
Speaker 2: Right?
Speaker 3: So so can I come up to this corner and
Speaker 3: just like peek around and check out the run?
Speaker 1: Uh? Yeah, make an investigation ship or make a yeah,
Speaker 1: a perception check perception uh? Or hold on one second, please, yeah,
Speaker 1: perception check please?
Speaker 2: Okay, some ship that is nine plus seven sixteen. Okay.
Speaker 1: So the run is a run of scorching ray. When
Speaker 1: you pass in front of it, it will briefly light
Speaker 1: up in a nozzle hidden in the wall will scorch you,
Speaker 1: guys like a flamethrower.
Speaker 3: Is the is the nozzle is a nozzle like set
Speaker 3: with the run? Or is the nozzle like does? Can
Speaker 3: I can I identify the nozzle?
Speaker 2: No?
Speaker 1: Okay, you know where the nozzle is.
Speaker 2: You can see the roun Okay, but.
Speaker 1: You you can because you can see the room, you
Speaker 1: can have some notion of what kind of trap it is?
Speaker 3: Okay, okay, how is it?
Speaker 4: How is it in relation to that little indent in
Speaker 4: the wall that the rat was telling us about?
Speaker 1: Uh? That indent in the wall is further down the
Speaker 1: hole the area you haven't explored yet.
Speaker 2: Great, So hey guys, there's there's a trap up there.
Speaker 2: I guess I'll deal with it. So I'm going to
Speaker 2: I'm gonna try to come down the.
Speaker 3: This wall without crossing over and try to approach obviously
Speaker 3: the the rune coming this way, but also checking for anything.
Speaker 2: Else that might that I might not.
Speaker 1: Move at the minute.
Speaker 6: So sorry, mm hmm, I'm gonna.
Speaker 4: While you're while you're skulking, I'm gonna take one of
Speaker 4: my very very small the smallest that I've got coins.
Speaker 4: I'm gonna drop that right in that I mean, it's
Speaker 4: I figured.
Speaker 3: I'm gonna have to cross the room though, because the
Speaker 3: room is down here facing this way, so uh, I.
Speaker 4: Can toss it.
Speaker 6: I've got some.
Speaker 4: I'm got half El Friggin's Ranger Bro.
Speaker 5: Dead shot.
Speaker 4: I'm gonna I just want to take I wanna, I wanna.
Speaker 4: I'm gonna take one for this, I will. I'm getting
Speaker 4: interest back on it though. Well on our way out,
Speaker 4: so we all know, I'm gonna before you get too
Speaker 4: far down, I'm gonna.
Speaker 2: Well, wait, I'll let you do that first thing I wanna.
Speaker 4: I'm gonna toss a penny or a haypenny or a
Speaker 4: copper thanks, a copper into the into the bowl.
Speaker 1: Her offering goal lyric, Yeah you we vote coined down
Speaker 1: there by at the statue.
Speaker 2: Okay, I've got.
Speaker 4: Plenty of my little explorer pack. Also like, uh, we
Speaker 4: weren't robbed in the cemetery.
Speaker 2: Uh uh yo it's guild and hard or gilded heart,
Speaker 2: gilded heart yo.
Speaker 5: G huh all.
Speaker 2: Right, Uh you know anything?
Speaker 6: Uh?
Speaker 2: You know, you're a holy roller, you know anything about
Speaker 2: this Let's chick.
Speaker 5: What's her name? Uh, it's sinnay Uh. She is the
Speaker 5: Goddess of Love and Beauty, also known as Lady of Something,
Speaker 5: whereas there's my note. Lady of love. Yeah, do I
Speaker 5: know anything more about her background?
Speaker 1: Or you're a cleric right?
Speaker 2: Yeah, she's also the guy of scorn, yeah, yes, yeah, Oh.
Speaker 1: She's the goddess of beauty in all its forms, be
Speaker 1: it sight, sound, smells, tastes, and feels. The experience of
Speaker 1: pleasure was the touch of Sune. She's the goddess of
Speaker 1: all love, including the more negative aspects like obsessions, murderous passions,
Speaker 1: and the tragedies that could be borne from love, but
Speaker 1: also deeper connections of matches destined and forbidden, as well
Speaker 1: as the transformation of ugliness into beauty.
Speaker 2: So she's she's a complicated woman.
Speaker 4: Do anything happened when I get the coin in the
Speaker 4: in her mettle basket?
Speaker 1: There, Sune is unmoved.
Speaker 4: Well do that? Or she's a gold digger and she
Speaker 4: really wants more.
Speaker 5: But it's been a good So nothing happened when you
Speaker 5: threw the coin? No, with with your good eyesight, can
Speaker 5: you tell what the coins are that we're on the
Speaker 5: ground already versus the coin you threw? That is a
Speaker 5: very good question.
Speaker 1: I mean I think you can see the coin that
Speaker 1: you threw.
Speaker 4: Yeah, I mean, uh, what are the other denominations. We
Speaker 4: gotta continue bribing the goddess of love.
Speaker 1: I mean there are silver pieces. There are dragons, which
Speaker 1: are the gold pieces used in water deep.
Speaker 5: Y out bid I only threw a copper?
Speaker 2: Are there? Is it? Just? Are there? Just coins? Are there?
Speaker 2: Like any types of like mementos like lace or flowers?
Speaker 2: Say to see if.
Speaker 5: We can get her to turn that fire off, because
Speaker 5: that'd be cool.
Speaker 3: Okay, does it? Does it look like there's an average?
Speaker 3: Like are the coins all stacked? They spread out? Their
Speaker 3: spread out, they're spread out. Uh, I don't know how
Speaker 3: much gold.
Speaker 5: I have, but I've got like fifty pieces.
Speaker 1: Maybe fifty pieces.
Speaker 6: I think, well, we're gonna.
Speaker 4: We're taking one to the team in the entrance anyway
Speaker 4: if once we're if we survive, quite frankly, other people
Speaker 4: have made it this far because the bones aren't until
Speaker 4: we get to the gate. I mean unless that the
Speaker 4: fire so hot their incenterates our bones too.
Speaker 5: But are you kidding me?
Speaker 3: Yeah, I'll just like crawl over avoiding the if I can,
Speaker 3: uh like crawl under it. Yeah, crawl under it and
Speaker 3: then crawl to the altar and uh.
Speaker 4: Like.
Speaker 2: In terms of comparison with the dragons to the silver.
Speaker 2: Is there like more dragons? Is there more silver?
Speaker 1: It's just a mix.
Speaker 2: It's just a mix, all right, I'll not take I'll
Speaker 2: put ten gold.
Speaker 1: There, okay.
Speaker 2: Uh and a crawl back low crawl like sniper sniper crawl.
Speaker 1: Okay, Uh, you get back up to the room.
Speaker 2: Then, okay, oh because I went back. Okay, all right, So.
Speaker 4: I don't know what does the room look like?
Speaker 2: Uh, it's it's the run of scorching, scorching, right, So
Speaker 2: can I uh do you guys? Hey, guys, I think
Speaker 2: I should disabled this.
Speaker 5: That sounds like a plane.
Speaker 1: Okay, you're in it to win it, man, all right, Dave,
Speaker 1: you're gonna have to make an orcana check.
Speaker 2: Oh no, no, no, I'm not. No, I'm not. Okay,
Speaker 2: So I'm going to So I have guidance on that
Speaker 2: I didn't use it. I'm going to use the guidance.
Speaker 2: Is that an next?
Speaker 1: That's an extra plus four?
Speaker 2: Okay? So my arcana? So my arcana.
Speaker 3: If it's if it's not a skill that I have,
Speaker 3: then it just has my intelligence modifier.
Speaker 1: Right, it should be right down here.
Speaker 3: Yeah, it's it's here, But I think it's just without
Speaker 3: when it's not so there's no modifier.
Speaker 2: Oh I thought it was just a plus one for
Speaker 2: intelligence okay eleven okay, oh no, no, no, I'm sorry nine.
Speaker 1: Okay, uh no, that fails to disable the trap.
Speaker 2: Okay, I only have a plus.
Speaker 5: Whatever.
Speaker 4: Arcana also just yelled at our missing person like could
Speaker 4: have used the sorcerer right now, bro.
Speaker 3: Yeah, so so there was nothing. So so there was
Speaker 3: nothing on that trap though that like my these tools
Speaker 3: or anything like that.
Speaker 1: It was. It was nothing mechanical, okay, okay?
Speaker 4: Uh uh heyin of plus seven to the Arcana.
Speaker 2: Uh yeah, I'm a uh. I can't figure this out.
Speaker 2: I don't know that. I don't see any holes. I
Speaker 2: can't figure it out. You guys want to come look at.
Speaker 5: This little gun? Is there anything I do to help?
Speaker 5: What do we what do you mean me to do?
Speaker 2: I don't I don't know. It's just just this glowy thing.
Speaker 3: I know what it does, but there's nothing here to
Speaker 3: to to to stop it. H Can you guys come
Speaker 3: look at this, but but don't walk in front of it.
Speaker 2: Just come down this wall.
Speaker 5: Okay, So there a way I can uh look around?
Speaker 7: Uh?
Speaker 4: Well, he's skulked over there crawling.
Speaker 3: I didn't have to crawl. The reason I crawled was
Speaker 3: because I went back to the statue. I walked down
Speaker 3: this wall like the roun is right, it's kind of
Speaker 3: center right, so the room is kind of centered this
Speaker 3: hallway face in that way.
Speaker 2: I just walked down this wall and sorry, I walk
Speaker 2: down this wall like this to the to the room.
Speaker 5: I'd like to follow h Logan's exact path and grab
Speaker 5: yourself and move your character where you want it, y solid,
Speaker 5: and move me up to the corner.
Speaker 4: I'm gonna keep an eye on that their statue. I
Speaker 4: just don't trust statue. I don't trust statues in dead places.
Speaker 5: All right, I've got your your men. Where do I go?
Speaker 4: Uh No?
Speaker 5: Just like right up to the corner. I'm gonna pull
Speaker 5: rear guard for you, that stupid statue.
Speaker 1: And then you're, oh you where am I You're You're there?
Speaker 1: Your your fingers almost on it there further down, further down.
Speaker 5: Stuck it? Okay, silly, you guys are tucked in a corner.
Speaker 5: If we can uh swap spots, yep. I try and
Speaker 5: take a look at it and see if there's something
Speaker 5: that jumps to mind as to what this it isn't
Speaker 5: how to deal with it? Just toss it?
Speaker 1: I can't okay, Yeah, you go ahead and make an arcana.
Speaker 5: Check okay, kh uh a nine.
Speaker 1: Well, at least do you have any any modifiers on
Speaker 1: your character sheet for arcana?
Speaker 5: Yeah? Plus I've rolled it two.
Speaker 1: Oh, okay, that fails to disable the trap as well.
Speaker 2: God damn it, guys, uh yo uh.
Speaker 4: Uh you can call me ruby.
Speaker 5: I forget what.
Speaker 1: Myself?
Speaker 5: What is what?
Speaker 2: Befoah?
Speaker 1: Go ahead and was.
Speaker 5: Casting on everyone? You craft two? So that's an eleven?
Speaker 2: Okay?
Speaker 1: That that successfully disables the trap. The rune flashes blue
Speaker 1: and then just disappears.
Speaker 4: Okay, I guess I'll come down there then.
Speaker 2: Yeah, hey, come on, but follow our path.
Speaker 1: So like you, Since you guys have moved down there,
Speaker 1: you can now see down to the right. Yeah, so
Speaker 1: you see down the hole. Uh down at the end,
Speaker 1: you can see a pillar of light coming down from
Speaker 1: an opening up above, lighting up the entrance to the
Speaker 1: catacombs beyond.
Speaker 3: Uh.
Speaker 1: And there also appears to be some sort of a
Speaker 1: cave entrance over on the left hand side.
Speaker 4: What the rats we're talking about? Yes, okay, can you
Speaker 4: do me a solid and movement?
Speaker 2: Yeah? You want to come all the way down, or
Speaker 2: you want to post up on the corner.
Speaker 5: Oh, probably, I'm gonna post up on the corner, and
Speaker 5: then you guys want to come with us. Fellow rats.
Speaker 4: Good at skulking. We're good at skulking. We can skulk together.
Speaker 1: The rat's not gonna go beyond the gate, but he'll
Speaker 1: follow you around.
Speaker 4: All right.
Speaker 5: Okay, have you guys been inside this cave?
Speaker 1: No, we don't go in there. It looks like it's
Speaker 1: packed full of spider webs.
Speaker 5: Spiders, I can talk to spiders.
Speaker 2: I'm gonna stealth down. Uh what do I see on
Speaker 2: this wall here? Like I'm gonna this wall? Is that anything?
Speaker 1: But that's just a lantern that's lighting up the way.
Speaker 3: Okay, so there is light, m h, and there's there's
Speaker 3: nothing over here. I'm gonna hey, you guys want me
Speaker 3: to go look it out.
Speaker 1: You get a little used to like the terrain in
Speaker 1: the sense that like what you see is what you see.
Speaker 2: Okay.
Speaker 1: If it's there, it's there.
Speaker 2: Okay.
Speaker 3: So I'm gonna come down here. Does is the lantern?
Speaker 3: Me's just gonna check the lantern.
Speaker 1: Is it?
Speaker 2: Is it fixed?
Speaker 1: It's just an oil lamp that's hanging on a hook,
Speaker 1: an oil lamp hanging on hook, So I can take
Speaker 1: it off the hook and yeah, your attention. Okay, you
Speaker 1: can take it with you if you want it.
Speaker 2: Okay. Is it the only light source other than what's
Speaker 2: coming in the windows? Yes?
Speaker 1: Okay at this uh, and there's natural light coming down
Speaker 1: from the ceiling over in this.
Speaker 4: Area okay, above the cave or above the gate.
Speaker 1: Above this doorway right here.
Speaker 4: All right, there's natural light coming in from above the door.
Speaker 2: Yeah.
Speaker 5: So before going further recast guidance, Okay, I'm going.
Speaker 4: To I wouldn't get in front of the cave.
Speaker 3: Yeah, you know, what's what I'm gonna do is take
Speaker 3: the lantern off and cover it with something so like
Speaker 3: a cloth or something with a cloth so that it's
Speaker 3: it's dark here. But I don't I don't want to snuff.
Speaker 2: And then.
Speaker 8: And then in stealth, with the lantern in my left
Speaker 8: hand and my short so of my right hand, I'm
Speaker 8: gonna move over here to try to peer into uh
Speaker 8: that cave.
Speaker 1: Okay, you look inside and you see a small cavern
Speaker 1: appears to be like spider webs and stuff inside there.
Speaker 3: Okay, is the is the front block is like the
Speaker 3: doorway or the entrance. The entrance is clear, okay, do
Speaker 3: I okay.
Speaker 2: Let me look in there then, so spider webs, spider webs?
Speaker 2: Do the webs look any heavier in any particular part
Speaker 2: of the cavern?
Speaker 1: As I kind of poke that you can tell?
Speaker 2: Okay, So I'm gonna go back.
Speaker 3: I'm gonna move silently back to them, and I'm gonna
Speaker 3: tell you guys what I saw, all right, Okay?
Speaker 2: Also I have fire? How how much light is in
Speaker 2: that the cavern?
Speaker 4: Non?
Speaker 2: So it's just my dark vision that make now as
Speaker 2: me see it?
Speaker 5: Well?
Speaker 4: But you have the lantern now, no, I.
Speaker 2: Covered it up.
Speaker 1: It's it's a water cavern too, is the other thing
Speaker 1: that you would pick up on as you can hear
Speaker 1: drips of water inside? Okay, you guys think I should
Speaker 1: throw this lantern in there?
Speaker 5: Uh? You said there's water in the cavern? It is
Speaker 5: it just coming from the ceiling or is it like
Speaker 5: dripping into a pool.
Speaker 1: You don't know, but you can hear drips.
Speaker 4: I mean, what what's your plan by throwing the lander?
Speaker 2: It's an oil lantern?
Speaker 5: Why don't I smash fire floor, burn up the webs?
Speaker 5: Spider webs. Okay, it doesn't sad. Did you see any spiders?
Speaker 2: Saw spider web?
Speaker 4: That doesn't sound like it might be a real good plan.
Speaker 5: There's smoke, there's fire.
Speaker 4: Where there's webs, there's spiders.
Speaker 5: Where there's a little gun with a lantern, there's fire.
Speaker 2: I mean you have like offensive I know that you
Speaker 2: played a heavy heel or a heel.
Speaker 5: I've got a couple uh that sacred flame as a
Speaker 5: cantrip guiding bold. I need to look that one up
Speaker 5: shield the faith defensive production from good evil defensive. I
Speaker 5: don't want to burn a higher level one.
Speaker 2: And then do you do we have the standard like
Speaker 2: to load down. I assume we have maybe a little
Speaker 2: bit of oil or whatever.
Speaker 4: Yeah, I don't remember exactly what's in my my pack,
Speaker 4: but I've got.
Speaker 5: You know what I do have. I've got like the.
Speaker 4: Sleeping mat that we're not going to use in the
Speaker 4: next four hours.
Speaker 5: Uh, I've got.
Speaker 1: We can I should point out it's more like three
Speaker 1: and a half.
Speaker 4: Three and a half hours. We haven't made a little faster.
Speaker 5: So my left arm is feeling a little funny.
Speaker 4: Here's this instead of throwing in our only light source,
Speaker 4: why don't we light one of these like pillow things
Speaker 4: that I got, toss that in make it a little
Speaker 4: you know what. No, I can just toss my little
Speaker 4: flame jabby in there, because it doesn't actually catch anything
Speaker 4: on fire.
Speaker 5: Well, the names of misnomos radiant damage, I don't know.
Speaker 4: I don't think it's got damage in the no I
Speaker 4: can cast, but you were, it's not firefire, it's just
Speaker 4: lame basically.
Speaker 5: Yeah, it's like it's not gonna burn up the webs,
Speaker 5: but at least it'll show us. I think Logan wants
Speaker 5: to burn the list.
Speaker 4: I know he does. I don't like spiders much.
Speaker 2: Oh I hate spiders, you know that, que I like that.
Speaker 5: I mean, like they might be nice.
Speaker 4: How about this, Why don't we light up their world?
Speaker 4: I can check and see if they're friendly? Okay, all right,
Speaker 4: I mean it doesn't say what animals I can't I
Speaker 4: can and can't talk to you.
Speaker 2: Okay, So uh all right, So uh so I'm gonna
Speaker 2: put a little bit.
Speaker 3: I'm gonna dump a little bit of oil like right
Speaker 3: in the doorway just because Yeah, a little bit of
Speaker 3: oil like right in the door across the thing.
Speaker 2: And then yeah, and then you can do your thing.
Speaker 2: Call out to your spiders, to your spider call.
Speaker 1: Okay, so what are we doing?
Speaker 2: So I'm gonna go.
Speaker 3: I'm gonna place a little bit of the lantern oil
Speaker 3: across the doorway and just like leave it.
Speaker 2: And then I think you're coming. You're coming down, and I.
Speaker 4: Can't actually cast anything on fire. All I can do
Speaker 4: is throw light.
Speaker 2: I've got the fire, I've got the fire cover.
Speaker 4: I don't know why you're doing that, all right, you
Speaker 4: in case they come out and attacks, because you're burning
Speaker 4: their house down the first.
Speaker 2: You want to talk to them, right, I'm just taking precautions.
Speaker 5: All right.
Speaker 4: Here's my sleeping that.
Speaker 2: Huh yeah, I am just drop You just want to
Speaker 2: and come out. There's no hostage in there. We don't
Speaker 2: need to we don't need to stack on the door.
Speaker 5: All right.
Speaker 4: Here here's my sleeping that. You can grease that up
Speaker 4: lay in front of the door. Please don't burn down
Speaker 4: their webs.
Speaker 2: Okay, I'm actually gonna what she gives me your sleeping Matt.
Speaker 3: I'm gonna I cut it into strips, but and then
Speaker 3: put a little bit of oil on each.
Speaker 2: On each strip of it and just kind of stand
Speaker 2: by with it. So go ahead, hippie.
Speaker 4: Nothing catches fire. It doesn't even generate.
Speaker 2: Them.
Speaker 5: Logan has all the elements ready if and when he
Speaker 5: needs them. All right, wait, but he's not destroying anything.
Speaker 2: This basis on you and it will.
Speaker 1: Uh so.
Speaker 3: Yeah, so I'm kind of set up a little bit
Speaker 3: of oil across the door. Are you gonna try and
Speaker 3: like do the animal for interesting?
Speaker 5: Yeah, I'm gonna. I'm gonna make every effort to uh.
Speaker 1: So you would have to. You have to go in
Speaker 1: there and actually identify any animal to try to speak to.
Speaker 4: All right, I have my palm.
Speaker 1: So we're down here.
Speaker 5: Fire because it it's produced.
Speaker 4: Flame is the name of it.
Speaker 1: So you do have fire.
Speaker 4: I have produced flame.
Speaker 2: It's tiny, it's we that's wheel. Okay, So why do
Speaker 2: I hang out with you?
Speaker 5: My left pinky is now feeling funny? All right? I
Speaker 5: produced flame. Uh So I am not a threat to
Speaker 5: the to uh these guys that can stay in my hand.
Speaker 4: I approach. I avoid the oil soaked rags.
Speaker 3: That are now I have the only oil that's there
Speaker 3: right now is is across the threshold.
Speaker 4: That's where I'm going.
Speaker 1: So we're moving you in wards.
Speaker 2: Just in I.
Speaker 1: As you step inside, you see a couple giant spiders
Speaker 1: the size of dinner plates kind of scam and try
Speaker 1: to move deeper into the shadows side.
Speaker 4: Okay, so they don't, I understand you, guys, don't necessarily
Speaker 4: dig your light.
Speaker 1: Your light also catches a glint of something in one
Speaker 1: of the spider webs.
Speaker 4: I would like to know what that something is first,
Speaker 4: I'm going to ask.
Speaker 9: Uh.
Speaker 1: Okay, so yeah, you can try to ask. But these
Speaker 1: are monsters, so you can't speak to them.
Speaker 4: No, I did not pick up that that particular language skill,
Speaker 4: all right. In which case, guys, there is something shiny
Speaker 4: in a web. Can't quite make out what it is.
Speaker 4: I think my produced flame only lights up. I think
Speaker 4: it's very small. I think it's like like twenty feet
Speaker 4: or something. Well, twenty feet might be enough if I
Speaker 4: can see any closer. Can I see any closer to identify.
Speaker 5: What that is?
Speaker 1: For I have like a investigation check?
Speaker 5: Oh fabulous, I actually have a pretty good investigation.
Speaker 3: Well, she's looking at her, she says, I mean I
Speaker 3: can see anyway without her light. But how high are
Speaker 3: the ceiling is covered in web?
Speaker 1: I'm just covering your backsis the ceiling is like maybe
Speaker 1: fifteen feet high is your covered webs or what webs?
Speaker 1: And stalagtites.
Speaker 4: Well done? They are stalactites four, but I do have
Speaker 4: a plus eight.
Speaker 1: Okay, so you can see tangled up in one of
Speaker 1: the spider webs is a gem of some kind. Here
Speaker 1: we go right over over here in the web.
Speaker 2: We'll see if it stays there.
Speaker 1: Maybe no, but it's over there in the web across
Speaker 1: the room, and you can see the Also, the spiders
Speaker 1: are kind of working around.
Speaker 5: Too, around the up on the walls.
Speaker 1: Okay, actually i'll put them.
Speaker 5: Well, guys, we've got some uh dinner plate size.
Speaker 4: I don't like the in the stride right shoe box
Speaker 4: there the h Yeah, so far we've got uh some
Speaker 4: dinner plate sized spiders.
Speaker 5: We've got a gem, and the spiders are.
Speaker 4: Look like they might be protecting said gem, and I
Speaker 4: can't talk to them, so they are unlikely to be
Speaker 4: uh they are they are not your They're not the
Speaker 4: spiders I would find out in the woods where I
Speaker 4: make my home.
Speaker 5: So mkay, I.
Speaker 4: Can about as close as I would be able to
Speaker 4: get would be the I'm not gonna like shoot at
Speaker 4: any monsters with my Oh, I've only got like twenty
Speaker 4: in my quiver and I've got to go get them,
Speaker 4: but I might be I'm astray. No, it's not really
Speaker 4: worth it.
Speaker 2: Let's let's just burn the world down.
Speaker 4: You want to light some dinner plate size monsters? How
Speaker 4: many spiders are there?
Speaker 1: Three that you can see?
Speaker 5: Three that we can see? Are we all in the
Speaker 5: room yet or we are not?
Speaker 2: I'm not in the room, you're not. I don't think
Speaker 2: she's the only one in the room.
Speaker 5: I'm the only one with balls here in balls Deep,
Speaker 5: and we've made it to the point where that you're welcome.
Speaker 2: She's like Seal Team six, only because I.
Speaker 5: I didn't talk to it.
Speaker 4: I mean I can talk to seals.
Speaker 5: So, uh, what do we uh? What are we think?
Speaker 4: And how am I gonna get this? How am I
Speaker 4: gonna go check out and see what that thing is?
Speaker 5: Before the three spiders.
Speaker 4: Want to do? Does anybody would anybody like to come
Speaker 4: in here with me?
Speaker 5: Oh?
Speaker 2: Uh no, it just come out. The gem won't burn.
Speaker 2: Let's burn it all down.
Speaker 5: There is a logic to what Logan is saying.
Speaker 4: I mean, they're a monster. I don't really care about them.
Speaker 4: Do I see anything else? Any anything behind these webs?
Speaker 1: I'm you know, you're you're light glints off a few
Speaker 1: other things. They're deeper in the webs. Hard to tell
Speaker 1: if it's glass or metal or what, But there doesn't
Speaker 1: There do seem to be some items scattered around inside
Speaker 1: the cave. But that big honking gem is the one
Speaker 1: that stands out for.
Speaker 5: You around the corner behind me.
Speaker 4: It's a gem. I know you want it.
Speaker 2: I want it, but I don't want to get dead.
Speaker 2: I hate spiders like that.
Speaker 4: They are not real spiders.
Speaker 5: If that helps, all right, Well, at least you're in
Speaker 5: the doorway, Thank you, coward, I'm My suggestion is, let's
Speaker 5: commit to plane of action. How about this.
Speaker 4: I will sacrifice one of my arrows if you would like,
Speaker 4: so we can actually make a targeted strike instead of
Speaker 4: just chucking your.
Speaker 5: Makeshift napalm.
Speaker 4: Makeshift napalm using my sleeping bag. Might be the only
Speaker 4: one who packs shit to.
Speaker 2: But I like to be cozy at night.
Speaker 4: Why don't how about this, then, instead of burning the
Speaker 4: place down and angering the spiders, why don't we fashion
Speaker 4: a rope of sorts, a last of the gem pulling
Speaker 4: out here.
Speaker 5: We went engineering one of us has a rope.
Speaker 2: No, we didn't know, Yeah, I mean I'm a rogue.
Speaker 2: I have a rope.
Speaker 4: Yeah, I'm.
Speaker 5: Huh not saying what for? Well does that?
Speaker 4: Does that?
Speaker 5: Still?
Speaker 2: If we get you think you can a gym out
Speaker 2: of the out of a website, do we.
Speaker 5: Children? We need three keys. We need to find this
Speaker 5: dragon with a clutch of eggs. Let's make it. Let's
Speaker 5: make it a thing. I think we're doing this.
Speaker 4: You want to burn it down. I'm getting out of
Speaker 4: this room before you guys burn it down. At some point,
Speaker 4: my my uh personality is going to turn into a
Speaker 4: I'm saving my self champs. That's what chaotic neutral does.
Speaker 4: I will sacrifice certain things for my friends. But yell
Speaker 4: are being dumb.
Speaker 5: So if we don't do this, the kids of the
Speaker 5: orphanage are not going to get my help this weekend.
Speaker 5: I need to get through this.
Speaker 2: Let's do this, Okay.
Speaker 4: I already paid I already paid money to get this.
Speaker 2: Let's go. Okay.
Speaker 3: So the first so I unquot or take the reveal
Speaker 3: the lantern, use a bit of cloth to light the doorway,
Speaker 3: and then start lighting the strips and chucking them in
Speaker 3: as far as I can.
Speaker 2: He says, Oh, you don't want to use your arms.
Speaker 4: I mean I can for one.
Speaker 3: Yeah, if there are any rocks, then I'll then I'll like, i'll,
Speaker 3: you know, to give to give the strips some weight,
Speaker 3: but can we take off the wall. So I'm going
Speaker 3: to whatever I can see. So if I have like
Speaker 3: four strips, I'll throw them disdirection. Sorry about that, Sorry
Speaker 3: about that?
Speaker 4: Oh shit, sorry breaking the rest of the dungeon.
Speaker 3: So I'll throw them disirection, disurrection, distrection, kind of equidition.
Speaker 1: Okay, So you light the webs aflame and uh these
Speaker 1: spiders go scattering around and that's when a phase spider
Speaker 1: transports right down in front of you guys, and then
Speaker 1: in and out into the hallway. Okay, excellent, So go
Speaker 1: ahead and roll for initiative.
Speaker 5: There we go, first of evening.
Speaker 6: God damn it.
Speaker 2: Says it was gonna tax us anyway. Uh so yeah, So.
Speaker 3: Initiative is is your dex your that plus your dexterity
Speaker 3: monica right believe?
Speaker 1: So yeah?
Speaker 4: Yeah, sweet, because I got I got me some sweet
Speaker 4: dexterity bitch.
Speaker 1: What uh okay, initiative, what do you guys got rolled
Speaker 1: twenty t twenty?
Speaker 5: Uh?
Speaker 4: Well, I got an eighteen okay.
Speaker 2: Plus three to twenty one five plus four nine.
Speaker 5: John ten plus one eleven. I'm good being in back.
Speaker 1: Uh Okay, I rolled a eighteen, so alana, or I'm sorry,
Speaker 1: I rolled a sixteen. You rolled an eighteen, so you
Speaker 1: go first.
Speaker 4: Huzzah great the person who didn't want to be in
Speaker 4: this situation.
Speaker 5: Mh.
Speaker 2: The world is a nightmare.
Speaker 5: No, it's a vampire. I believe.
Speaker 4: It depends on if you ask Billy Corgan.
Speaker 5: Attack by h.
Speaker 4: I mean, I guess I may as well just do it.
Speaker 4: Let's see what they got. You may as well just
Speaker 4: shoot some shoot an arrow at it, and you know what,
Speaker 4: I got a little bosta.
Speaker 3: How how how where's the spider compared to us? It's
Speaker 3: out in the hallway right right.
Speaker 4: It turned out and went in the hallway.
Speaker 2: And then.
Speaker 3: We're all out. I mean we're all out. They're all outside.
Speaker 3: You guys are outside because we lit the thing on fire.
Speaker 3: So the thresh the doorway is burning. I don't know
Speaker 3: where you have your dang, but anyway, okay, so yeah,
Speaker 3: you have your bow.
Speaker 2: Staff in your bo.
Speaker 4: Yo while I'm doing this, Why don't you just go
Speaker 4: get that in gym?
Speaker 2: It's all on fire.
Speaker 4: Oh that's that's your fault. All right, I am. I'm
Speaker 4: gonna shoot a bow at it.
Speaker 5: Half Wait how far away am I?
Speaker 4: Because I can either because it's a short bow.
Speaker 2: So it's not might be a point blank shot, though
Speaker 2: I'm not sure.
Speaker 1: I mean, look at where your miniature is in relation
Speaker 1: to the spider. You're like probably five feet away.
Speaker 4: Oh yeah.
Speaker 2: And if it's a point blank shot and you don't
Speaker 2: have the skill or the feet right, then it's it's
Speaker 2: a disadvantage to make your attack.
Speaker 4: All right, I am going to throw I'm gonna short bow.
Speaker 5: Backs if you hit a car short bow.
Speaker 1: Eight that's interesting.
Speaker 10: Just put your uh your weapon modifier. It's should be right,
Speaker 10: should be right up here?
Speaker 5: Oh you have straight I have his unarmed strike? Is
Speaker 5: that my short bow?
Speaker 2: Short? You have it there? Where? Where does where your weapon?
Speaker 2: It should have like your it should be like this right? Oh?
Speaker 2: This puts your disposer with your where your boat should be? Uh?
Speaker 4: I guess I don't have what's going on?
Speaker 1: Okay, guys, you miss the spider's going he is going
Speaker 1: to make a bite attack against John who's standing right
Speaker 1: there tasty in the doorway natural twenty. So I take
Speaker 1: it that's a hit.
Speaker 5: My c is probably not my Yeah, my's eleven.
Speaker 1: Okay, uh four points of piercing damage. Uh, and make
Speaker 1: a constitution saving throw for me, please?
Speaker 5: Okay, it only strikes him my cons plus two sorry
Speaker 5: broh Uh templus two is twelve?
Speaker 9: Uh?
Speaker 1: Okay you pass? Uh so you don't take any additional
Speaker 1: poison damage?
Speaker 5: Oh good?
Speaker 1: Oh wait a second?
Speaker 5: What row?
Speaker 1: Oh you take half the damage on a.
Speaker 2: Save?
Speaker 1: On a save? Yeah, okay, it's three seven, five, four
Speaker 1: eight So yeah, so uh nine nine points of poison damage?
Speaker 1: How did three and seven have seven, eight, nine ten?
Speaker 5: Mm hmm maybe no?
Speaker 1: Oh because yeah, it's for four D eight and I
Speaker 1: just rolled twice instead of four times.
Speaker 5: Gotcha? So you said nine points? Yeah, okay, noted?
Speaker 1: Uh okay, and the phase spighter then uh phases in
Speaker 1: and out of the ethereal plane disappears and reappears over here.
Speaker 5: And now it is.
Speaker 1: Date's turn. Oh no, I'm sorry's John's turn.
Speaker 2: No I didn't mine was low? Oh okay, yeah, you
Speaker 2: roll higher than it.
Speaker 5: Okay, I'm gonna cast Sacred Flame sixty foot radius instant
Speaker 5: after two D eight radius damage as a deck save.
Speaker 9: Uh.
Speaker 1: The Spider has to make a deck save. Yep okay.
Speaker 4: Plus two.
Speaker 1: Fourteen, and that's against my decks?
Speaker 5: Sing it quick? Fun which sheet is it? It's one? Yeah,
Speaker 5: well it's that's that's helping not so much. Fourteen. I've
Speaker 5: got a thirteen dexterity. So it passed. I guess. Let
Speaker 5: me just double check it for this by half. It's
Speaker 5: like there's fewer rules.
Speaker 4: There's fewer rules, and.
Speaker 5: Turk them to succeed on deck saving throw balls. Nothing.
Speaker 2: Okay?
Speaker 1: Uh so the spell failed.
Speaker 2: It wasn't against your decks, was it?
Speaker 5: Or? No?
Speaker 2: Wisdom? Right? Is it saving throw? But it's a what's it? Yeah?
Speaker 5: What's their decks against my? What?
Speaker 1: I don't know what the what the DC is?
Speaker 2: Fore?
Speaker 5: Uh? Sacred flame, I'll tell you. Didn't say it doesn't
Speaker 5: say what? Just make a deck saving throw of what.
Speaker 4: That?
Speaker 5: That's all the rules says.
Speaker 1: Maybe it's against your spell saved DC.
Speaker 2: I'm not sure.
Speaker 1: That's the only thing I can think.
Speaker 5: Of because against my decks or my my spell.
Speaker 1: All right, guys, we're gonna move on. David's your turn.
Speaker 2: Okay, yeah, uh is it?
Speaker 3: It is?
Speaker 2: All right? I'm just gonna I'm gonna stab it.
Speaker 3: I think if it's away from the other two. It's
Speaker 3: a way from the other two right now, right, it's close,
Speaker 3: it's not right next.
Speaker 2: To one of them. Okay, I'm just gonna I'll attack
Speaker 2: it twice, uh with my action and my honors action for.
Speaker 1: Make your two attack rules.
Speaker 4: Mm hmm.
Speaker 2: Short sword Uh twelve plus seven nineteen.
Speaker 1: That hits and then just roll again, yeah to attack.
Speaker 2: And then four plus seven eleven that does not. Okay.
Speaker 3: So six plus four piercing. Uh, six plus four piercing
Speaker 3: two plus four is six.
Speaker 2: Okay.
Speaker 1: So you stab the fave spider takes six points of damage.
Speaker 1: The thing squeals and bears its fangs at you. Uh, Alana,
Speaker 1: We're back to you.
Speaker 5: Okay.
Speaker 4: Man, I'm I'm I'm just gonna. I mean you just
Speaker 4: what stabbed it? Cool?
Speaker 5: Because I am just going to quarter staff.
Speaker 4: Let's see. I if you hit with the quarter staff,
Speaker 4: I can force it to make a con savings.
Speaker 5: Throw at leaves.
Speaker 1: So okay.
Speaker 5: So I'm gonna use some of my martial skills over
Speaker 5: here and swing because I am I think I'm within range.
Speaker 4: Yeah, I'm actually closest to it.
Speaker 2: Okay, So.
Speaker 4: I swing, I aim for the place where he just
Speaker 4: got the stab wounds. So that I can see if
Speaker 4: I can actually bludgeon right on in there and cause
Speaker 4: more damage to the wounds, open up that wound a
Speaker 4: little bit more.
Speaker 1: Go ahead, and.
Speaker 5: Mother, I got it too. There's like nothing that's gonna save.
Speaker 4: Me on that one.
Speaker 1: Yeah, that's a that's a miss. Yeah, okay, the spider
Speaker 1: is going to attack you, Alana this time around cool twelve?
Speaker 1: Does that hit?
Speaker 4: Does that hit on?
Speaker 2: I mean, like armer class? What's your armor class?
Speaker 4: My armor classes? Shit, I'm ranger. Oh no, I'm a
Speaker 4: thirteen at least.
Speaker 1: Okay, so it misses you, John, Okay.
Speaker 5: I think I found it. I can use my wait
Speaker 5: wait wait no, I have a giant killer.
Speaker 4: When a larger or larger creature within five feet of
Speaker 4: you hits or misses with an attack, I can use
Speaker 4: my reaction to attack that creature immediately, provided I can
Speaker 4: see the creature.
Speaker 5: Which I can.
Speaker 1: This is a large monstrosity. So yeah, so I'm in Okay.
Speaker 4: Uh this time, however, uh no, you know what I'm
Speaker 4: going for, the same thing. I think it was a
Speaker 4: good I think it was a good run. This time.
Speaker 4: I got an eleven uh plus.
Speaker 5: Your attack MODI plus my attack modifier, which.
Speaker 2: Tickstiry is right. I don't know if it's Stickstiry.
Speaker 5: Yeah, I mean I have strength strength strength is.
Speaker 1: So what's your total?
Speaker 4: Thirteen?
Speaker 1: Okay, that hits roll your damage.
Speaker 4: It's party seven.
Speaker 1: Okay, all right. So you hit the spider and like
Speaker 1: some blood comes out of its abdomen. Looks like green toothpaste. Okay,
Speaker 1: the spider went and missed you, hones. So John, you're
Speaker 1: you're up.
Speaker 5: All right, I'm gonna try it again, Sacred Flame. I
Speaker 5: figured out the DC math.
Speaker 2: Okay, cool.
Speaker 5: Um eight.
Speaker 1: Eighteen definitely hits.
Speaker 5: Um and it's got to do U DC save against okay,
Speaker 5: eight plus for fishing bonus plus WHI was the modifier.
Speaker 5: So that's eight three three fourteen, so DC fourteen to save.
Speaker 2: Two.
Speaker 1: This is a constitution dex. Okay, so I got a four.
Speaker 5: So it's a hit. Yes, okay, so it's two D
Speaker 5: eight radiance damage.
Speaker 1: Roll up your damage.
Speaker 5: That is a five.
Speaker 1: And a one six six total yep, okay, okay, you
Speaker 1: blast the spider with radiant energy. It looks pretty pissed
Speaker 1: at this point.
Speaker 3: Dave, you're up, okay, So a lot is right next
Speaker 3: to it. Shoot up with the staff, right, so I
Speaker 3: don't need advantage to get.
Speaker 2: My sneak attack. Uh so I will.
Speaker 3: You, I will, you know, with my short sword and
Speaker 3: and my dagger because I could do will again bonsation.
Speaker 3: So short sword is eighteen plus Okay, you hit?
Speaker 2: Okay, so.
Speaker 3: Said, I'm not sure if let me figure the damage
Speaker 3: for that first. So it's my sneak attack is sorry,
Speaker 3: it's one D six plus four and then I think
Speaker 3: three D six because I'm a level five right local five.
Speaker 2: Three six, sneak that three six?
Speaker 1: Yeah, So go ahead and roll your damage.
Speaker 2: On six plus four plus three. Are there more D six?
Speaker 1: Yes, I have a shitload here.
Speaker 2: Actually, let me do that. I got three. So the
Speaker 2: initial one is five plus four is nine.
Speaker 1: Just give me the total, okay, uh.
Speaker 2: Four right? Four five nine eighteen?
Speaker 1: Okay, that kills it. Spider who turns upside down with
Speaker 1: his legs crinkled inward and dies, perishes a terrible death.
Speaker 1: I'll just move them out of the way for you. Meanwhile,
Speaker 1: the fire has burned up and killed all these spiders
Speaker 1: that were inside here.
Speaker 4: All right, all right, shall we go and get that.
Speaker 5: Let's go get that jab search the room.
Speaker 1: Okay, let's see here, you guys, search the room.
Speaker 2: You find a.
Speaker 1: Potion of greater healing. That's the second one up right,
Speaker 1: forty four or superior healing. Which one is it? It's
Speaker 1: a four D four? Hey, okay, alright, you find one
Speaker 1: of those. You find two hundred gold pieces kind of
Speaker 1: scattered around inside the webs. But most importantly, you find
Speaker 1: this gem about the size of a fist, and it
Speaker 1: has a square on one side jutting out as if
Speaker 1: it fits into a socket or something like that.
Speaker 4: Might be number one or that might open this door
Speaker 4: in front of us.
Speaker 2: Yeah, yeah, so there there's We searched the room, nothing else, right,
Speaker 2: that's it.
Speaker 3: Okay, Hey, guys, you wanna didn't we never really took
Speaker 3: a good look at the statue right close to see
Speaker 3: if there might be a slot in it.
Speaker 4: We know, we didn't. We didn't really check it out.
Speaker 3: We're gonna go back to the statue real quick and
Speaker 3: just check and see if there if it looks like
Speaker 3: there's a slot for this gem.
Speaker 2: No, there is, okay, all right, so back to the
Speaker 2: gate then, all right, Uh check the gate?
Speaker 1: Which gate?
Speaker 5: The yeah, so gate the rats won't go past.
Speaker 1: Yeah, how you're you're you look through the entrance. Uh,
Speaker 1: and you see the gate is beyond it's a porticulis
Speaker 1: the metal gate with holes in it that the red described.
Speaker 2: Uh hey, hey, how's your health?
Speaker 3: Uh?
Speaker 4: It's uh uh, you're gonna need that.
Speaker 5: I'm still walking. Uh. I was down on nine. I
Speaker 5: was I've got written down, but I'm down. You want
Speaker 5: the potion, that's the question. What do I need it
Speaker 5: right now? I'm down thirteen forty four?
Speaker 4: Yeah?
Speaker 5: I would really like that.
Speaker 1: Okay, all right, it's a yeah forty four healing potion
Speaker 1: when whenever you want to use it, I.
Speaker 5: Think now it's probably right. Yeah, go for it. And
Speaker 5: neither of us took any damage.
Speaker 1: You just roll it up and add it to your
Speaker 1: hit point total. Okay, what are you guys up to?
Speaker 5: Check out this? Check out the well? This is a doorway,
Speaker 5: but no door.
Speaker 2: There's a light coming down, right, Yeah there is.
Speaker 1: If you look up, it's like it's a rocky kV exit.
Speaker 1: You really can't tell. Is it like a hole in
Speaker 1: a pasture or is it a well?
Speaker 2: But there's natural song, it's natural light.
Speaker 3: Okay, all right, I'll search before like I'll search the
Speaker 3: area in front of it for traps.
Speaker 2: I'm not going to enter the light, but I'll check
Speaker 2: it for any kind of traps.
Speaker 1: Go ahead and make like an investigation check.
Speaker 2: My investigation post floor. Can I make a perception check
Speaker 2: for that? Or you make a perception check six plus
Speaker 2: seven thirteen.
Speaker 1: Okay, you look around and you don't see any traps or.
Speaker 2: Anything like that.
Speaker 1: You know, you notice that the walls are starting to
Speaker 1: become some of them are still blocked, some of them
Speaker 1: are rocky. There's roots growing down from the ceiling and
Speaker 1: from the walls, so you're not that deep underground. And
Speaker 1: then you can see into the ante chamber beyond through
Speaker 1: the doorway and you can see the porticolis in there.
Speaker 1: The floor has like a mural. It's very elaborately designed,
Speaker 1: but it's not trapped.
Speaker 2: Okay, hey, old you know what that mural is?
Speaker 4: What?
Speaker 5: What do I see the mural so far?
Speaker 1: Like the murals on the doorway and the floor and
Speaker 1: stuff like.
Speaker 5: That of this this gateway here, just yeah, without before
Speaker 5: I do the investigation or one of the skill checks,
Speaker 5: what what does it look like to me at face value?
Speaker 1: Exactly what you see?
Speaker 2: Oh?
Speaker 5: You see what you yeah? Well, then let me take
Speaker 5: a look at that. What of that's history or religion?
Speaker 1: You can make a religion or a history check.
Speaker 5: Here's fine, a religion check, okay, on fully healed up.
Speaker 5: By the way, Uh, that's a nine plus seven sixteen.
Speaker 1: So you're not entirely sure, but you think that this
Speaker 1: is a pretty uh obscure pattern, not commonly seen. You
Speaker 1: suspect that this is depicting the seven Lost gods from
Speaker 1: ancient times?
Speaker 4: Is one of those lost gods?
Speaker 5: Girls?
Speaker 2: Are the lost gods? Is that a common myth? Or
Speaker 2: is that just more like a religious scholar would know
Speaker 2: about him.
Speaker 1: A scholar wouldn't know details of it. Maybe you know,
Speaker 1: as a common person, you might know that there are
Speaker 1: these lost gods from ancient times.
Speaker 2: No one really, No, it's like Greek mythology.
Speaker 1: It doesn't really matter if I want.
Speaker 3: Okay, I'm gonna I'm gonna move forward into that area
Speaker 3: and check it out before they come in.
Speaker 5: Do we see? Uh?
Speaker 4: Yeah? Like, is there any obvious place to put this?
Speaker 2: No? Okay, did the portoclus have? Can I determine how
Speaker 2: it opens?
Speaker 1: It doesn't appear to be any manner of opening it.
Speaker 1: It's just sitting there in the downward position. Okay, there's
Speaker 1: no I mean, there's no like lever.
Speaker 3: There's no mechanism or anything like that, and there's no
Speaker 3: place to put the gem that we can see or
Speaker 3: anything like that.
Speaker 5: Should we see how our combined strength is here?
Speaker 1: Okay, make a strength check?
Speaker 4: When are you at strength?
Speaker 5: Not a lot?
Speaker 4: Yeah, but I'm a wee baby, I got a twelve.
Speaker 4: Never know, well I did this roll in eighteen okay,
Speaker 4: plus two.
Speaker 2: I'm of no help.
Speaker 1: Three Okay. So the druid gets in there and pulls
Speaker 1: the portaculis up up and presses it overhead and holds
Speaker 1: it up in the upward position.
Speaker 5: Let's go, boys, you've been working out.
Speaker 4: Let's go boys.
Speaker 1: Move it, uh and move. Let's move your miniatures in
Speaker 1: the position all the way down.
Speaker 2: Well, I'll lead the way to you know, to your
Speaker 2: obviously searching the whole time that we can use to.
Speaker 4: Prop this thing up or am I gonna have to
Speaker 4: do this on the goddamn way back the portocol so
Speaker 4: that we don't have to do So that I don't
Speaker 4: have to, I.
Speaker 1: Mean, if you have, if you have a staff or something,
Speaker 1: I mean, you can try to leave.
Speaker 5: My quarter staff.
Speaker 2: I don't think we have anything.
Speaker 4: I'm just all right.
Speaker 5: We'll hope for our best.
Speaker 1: So you're you're going to move inside and set the
Speaker 1: portucolos back down.
Speaker 4: Yeah. Can somebody check the walls behind me? Do me
Speaker 4: a solid while I'm holding this thing up for you.
Speaker 2: Yeah, I'm sure to search in the area for traps.
Speaker 1: Now I'm going to move you.
Speaker 5: Guys inside then, because maybe the lever was on the
Speaker 5: other side of this.
Speaker 2: Yeah, is there a lever there on the other side.
Speaker 1: No, there's no lever, and it's not it's not locked.
Speaker 1: It's just the heavy gate in the downward position, and
Speaker 1: you lift it up. And now you guys have really
Speaker 1: moved beyond the crypt, deeper into the dungeon and entered
Speaker 1: the catacombs, and you can see the catacombs and the
Speaker 1: skeletons and all kinds of ship in the walls. There
Speaker 1: is a doorway on your right hand side down the hole,
Speaker 1: and there are two doorways out on.
Speaker 2: The left hand side over here.
Speaker 1: Okay, open. There is a torch hanging in the wall
Speaker 1: down here that kind of illuminates the hallway a bit. Okay,
Speaker 1: maybe I should Yeah, you can see down.
Speaker 2: Yeah, I'm gonna real quick. How many feet is that?
Speaker 2: Sixty six seventy? I think that my night vision is
Speaker 2: one hundred and twenty or dark vision one hundred twenty.
Speaker 3: I'm gonna look down in the end the hallway and
Speaker 3: see if I see another rune or anything like that,
Speaker 3: anything else that looks like, you know, it may be
Speaker 3: a trap facing us on that far wall.
Speaker 1: Okay, making a perception check.
Speaker 2: How far down is the piece of the torch fifteen
Speaker 2: plus seven?
Speaker 1: Okay, No, you don't see any traps or anything like that.
Speaker 1: There are some bottles, odd looking bottles and urns on
Speaker 1: the side of the wall over here, Okay, you can
Speaker 1: see some. There's some more murals down at the far
Speaker 1: side of the hallway, okay, and somewhere like it's not
Speaker 1: in this hole directly in front of you, but you
Speaker 1: can hear somewhere deeper in the dungeon. You think you
Speaker 1: hear something like moaning or smacking its lips, some sort
Speaker 1: of weird sound a little bit deeper into.
Speaker 2: The deeper Okay. Do we all hear that or do
Speaker 2: I just hear it because of the person you hear it? Okay?
Speaker 2: Your uh, hey, guys, something sounds hungry down there. You're
Speaker 2: hungry or horney, I can't tell which.
Speaker 4: Yes, you're not a bard.
Speaker 2: It's the temple of love. And I'm gonna search these like,
Speaker 2: uh they're not crips? What are they when they're in
Speaker 2: recessing wall? Anyway, I'm gonna search those real quick for
Speaker 2: trap cent treasure.
Speaker 1: Okay, yeah, these ones you find skeletons, and you can
Speaker 1: find like some like rusty old old weapons, but nothing
Speaker 1: that's really useful.
Speaker 2: How big is the largest weapon?
Speaker 1: A short sword?
Speaker 2: Okay? Uh so about two feet? He says, left the
Speaker 2: lift the portoclose again.
Speaker 5: You know that took me at eighteen before. Yeah, now
Speaker 5: I got it two you fucked.
Speaker 2: All right, I'll try and left it.
Speaker 1: Okay?
Speaker 2: Can we can?
Speaker 5: We all help you?
Speaker 2: Absolutely? Let's go together like combine.
Speaker 5: As if we were a team.
Speaker 1: Yeah, together YouTube guys, lift the portacolors.
Speaker 2: And then try and watch the short short under there.
Speaker 2: So at least we have like two feet of clearance.
Speaker 1: Yeah, and there you go. You jam it in there
Speaker 1: and it's yeah, it's halfway open.
Speaker 2: Okay, all right, cool, all right, you guys want to
Speaker 2: check this first door first?
Speaker 4: How far in is that moaning coming from?
Speaker 3: It's around the corner. I don't know where it's at,
Speaker 3: but it's not like it sounds far away.
Speaker 4: All right, check what's in the doorway and number one yep?
Speaker 1: Okay?
Speaker 3: Uh search the door for chaps quick, and then does
Speaker 3: e does the door have a lock or anything like that.
Speaker 5: Mechanism?
Speaker 1: First, So you're coming up to this door here, correct, Yeah,
Speaker 1: I'm I'm number.
Speaker 3: One or I?
Speaker 5: Oh do you want me to.
Speaker 4: Head in there? What are you doing?
Speaker 3: Uh?
Speaker 2: Well, open the door and look in before before I
Speaker 2: go in.
Speaker 5: All right?
Speaker 1: Okay, the door is not locked. You want to open
Speaker 1: it up?
Speaker 2: Yeah, I'm going to open up the door, so be careful.
Speaker 4: I'm gonna stand somewhat behind you with bow ready.
Speaker 2: Okay.
Speaker 1: So you gaze inside. You see another mural, rocky wall,
Speaker 1: a couple of pillars on the far side, and.
Speaker 2: There is your lighter that he aler can see. Okay.
Speaker 2: So it's a dark toler.
Speaker 1: And there is this carrying crawler that comes scooching towards you.
Speaker 2: Okay. Uh. So it sees us.
Speaker 1: You that you when you open the door.
Speaker 2: H h. So there's there's a carrying crawler in there,
Speaker 2: because I don't know if you can said.
Speaker 5: Or not carrying. What's a carrying crawler?
Speaker 10: Uh?
Speaker 1: Well, a carrying crawler?
Speaker 5: Uh?
Speaker 1: They crawl, scour, uh, putrid flesh from marcasses, and gobble
Speaker 1: the slimy bones that remain. They aggressively attack any creature
Speaker 1: that trespasses.
Speaker 3: Uh.
Speaker 1: They aggressively attack any creature that trespasses on their territory
Speaker 1: or disturbs their feasting. It's like a giant grub kind
Speaker 1: of culture with a nasty maw on it is.
Speaker 5: There's something in here we want. We don't know yet.
Speaker 2: How fast is it? The like? Can I can I
Speaker 2: stand the room? See if I see a gem before?
Speaker 1: Yeah? You got a couple of seconds. It's like, you know,
Speaker 1: slithering towards you. You look in and peer around, and
Speaker 1: you know you don't see any gems. You don't see
Speaker 1: any treasure chests or loot or anything in here. Okay,
Speaker 1: I can come back to this.
Speaker 2: You want to shut you want to shut the door.
Speaker 1: I'd say we come back to them, all right, shut
Speaker 1: shut the door. And uh, this carrying crawler doesn't know
Speaker 1: how to use doors, so.
Speaker 2: I mean he's just got a mall dummy.
Speaker 4: All right, see what's behind door?
Speaker 2: Okay, So the next door is on this side.
Speaker 3: Correct, Actually, before we open that door, I'm gonna search
Speaker 3: this area so there's some bottles of some liquid.
Speaker 1: Yeah yeah, uh yeah, you want to go ahead and
Speaker 1: look at.
Speaker 2: The yeah yeah, sec for traps first and then and
Speaker 2: then look at what else there is.
Speaker 1: Okay, so yeah, there there are in the recess. There
Speaker 1: are some burial urns filled with ash. But there are
Speaker 1: also a couple of interesting looking bottles. As you look closer, Uh,
Speaker 1: you see a couple of them are potions. Uh there's
Speaker 1: a potion of greater healing and there's a drought of colosses.
Speaker 4: Oh is there anything if we Uh, I would like
Speaker 4: to first check and see if we move those bottles?
Speaker 4: Is there anything?
Speaker 5: Is there?
Speaker 4: Like an Indiana Jones style the move the rock?
Speaker 1: No, it doesn't appear.
Speaker 2: So uh do we all do we all know what
Speaker 2: the Drata colossus does or does? Like does Alaric with?
Speaker 2: Is our kind of like? Is that common knowledge?
Speaker 1: As adventurers? You've probably heard of this thing before.
Speaker 5: Uh.
Speaker 1: It's a swirling concoction with tiny star like specks of
Speaker 1: crystalline matter floating in it. It contains the mysteries of
Speaker 1: matter and volume manipulation.
Speaker 3: Uh.
Speaker 1: It's been crafted using the blood of void dragons.
Speaker 5: Uh. Something we probably want to hang on to.
Speaker 1: So basically, it will it will likely increase your size
Speaker 1: and therefore increase your strength and your unarmed combat attacks.
Speaker 2: Okay, uh, drop it in the pack.
Speaker 5: Oh yeah, I think one of you two you should
Speaker 5: probably hold on to it.
Speaker 2: What what's your constitution?
Speaker 4: Uh?
Speaker 5: Pretty good, it's it's fourteen.
Speaker 2: You should hold on to it.
Speaker 5: Okay, the healing or the constitution.
Speaker 2: You hold on to them with the constitution for sure.
Speaker 2: That's I mean the drop closs coss.
Speaker 5: Okay, hold on to.
Speaker 4: Them all right? Is that it as far as the
Speaker 4: urns are concerned?
Speaker 1: Is that?
Speaker 2: Okay?
Speaker 5: Fabulous?
Speaker 2: So then we'll check the door behind us, the door
Speaker 2: this store over here, Yeah, that one.
Speaker 1: Let's see here hoole long security.
Speaker 2: Okay, so this door is locked, Okay, I'm.
Speaker 3: Gonna attempt to Well, first I'm gonna like search it
Speaker 3: for any traps or mechanisms with.
Speaker 2: The mine and mocker.
Speaker 1: Yeah, you can. You can easily see the locking device.
Speaker 1: It's a you know, warded lock.
Speaker 2: Okay, then I will.
Speaker 5: We both have sets of thieves tools.
Speaker 2: Do you have these? Do you want to pick it? Yeah?
Speaker 2: I will.
Speaker 4: Yeah, I'm gonna try to. I mean, it's a warded lock.
Speaker 4: It doesn't make me feel great. But well, let's see
Speaker 4: if we can't pick it.
Speaker 2: Wait, was it warded? I thought we see?
Speaker 1: Well, I mean a ward not a magical word.
Speaker 2: Right, but like, okay, you can you have the tools
Speaker 2: to She does too.
Speaker 4: Yeah, yeah, so I got my thieves tools. So I'm
Speaker 4: gonna try to pick the lock.
Speaker 1: Okay. Uh so make a dex check.
Speaker 5: I guess yeah, that sounds right. Sixteen and dex is
Speaker 5: another place.
Speaker 1: Okay, you hear the lock click as you want to
Speaker 1: lock it?
Speaker 4: All right, good job?
Speaker 5: Watch all right, God help me as well.
Speaker 4: Just like if we're all gonna die anyway, I'm just
Speaker 4: gonna ease anybody want to pull fucking security behind me, Dix,
Speaker 4: I'm gonna shove this thing open a little bit.
Speaker 5: And see what we see to Pica moved on then myself.
Speaker 5: Yeah that sounds bad, all right?
Speaker 1: So you ease the door open, and what you see
Speaker 1: inside is a torture chamber and a half dozen Ballist
Speaker 1: Cults members. They all turn and look at you as one.
Speaker 1: Go ahead and make your initiative rules pal yep, okay,
Speaker 1: so we are here.
Speaker 3: She's numeral you know, I'm numeral dose And then here
Speaker 3: doors open and then okay, an initiative.
Speaker 5: I initially heard something else ballist locked m last, God
Speaker 5: damn it.
Speaker 11: Well I think well sixteen sixteen yeah, okay, so reviewing
Speaker 11: my healing spells, well, you have another healing potion.
Speaker 1: Sorry, guys, initiative what your initiative rules again?
Speaker 2: Eight three? That was with your dexbos.
Speaker 5: Oh no, so eleven, don't forget your bonus, Dave.
Speaker 7: Roll twelve yeah, sixteen okay, all right, so I rolled
Speaker 7: day five.
Speaker 1: Yeah, so there's four of these couldests. You can see
Speaker 1: the blood stained altar before you and the torture devices
Speaker 1: that they've been using.
Speaker 2: Dave, you're up first, you're in the sheet. So I'm
Speaker 2: going to step to the side of the door here
Speaker 2: and just go stealth.
Speaker 1: So are you gonna hide?
Speaker 3: Who's yeah, I'm just gonna yeah, I'm just gonna hide.
Speaker 3: But I'm saving I'm saving my my stealth isn't an action,
Speaker 3: is it?
Speaker 2: Maybe it is?
Speaker 3: Then I'm not gonna hide. I'm just gonna step to
Speaker 3: the side of the door and save my uh, save
Speaker 3: my turn. But but but you mean you mean hold
Speaker 3: your attack my attack? Okay, what what is your attack
Speaker 3: that you're holding? I'm waiting for them to come to us, and.
Speaker 1: You're gonna stab them. Yeah, they come, Okay, gotcha.
Speaker 2: Yeah, I'm gonna let him.
Speaker 3: I'm gonna let him come through that fatal funnel stack them, Alana.
Speaker 4: I mean, if you want them to come through, I
Speaker 4: am going to. I don't see why.
Speaker 2: I'm on the other side of the door. They might
Speaker 2: have spells.
Speaker 4: Where am I?
Speaker 5: Oh, I'm still right in front of the fucking door.
Speaker 5: I should have moved first.
Speaker 1: I I think I actually heard forgot.
Speaker 4: Yeah.
Speaker 5: I do have a bow, so I am going to
Speaker 5: It's a short bow, so it is more vexed. So
Speaker 5: I am going to, uh not aim for our lead guy.
Speaker 4: I'm actually going to go for one of the rear
Speaker 4: guard in the hopes of distracting him to have him
Speaker 4: look backwards to where.
Speaker 5: I am hitting. I am going to go for the
Speaker 5: champ with the knife.
Speaker 1: Okay, over here, all right, go ahead and make your
Speaker 1: attack rule fourteen not terrible fourteen total uh no, roll
Speaker 1: of fourteen plus plucks my decks which is three.
Speaker 4: So seventeen that hits. So if I hit a creature
Speaker 4: with short bone, deal damage advantage on my next attack.
Speaker 2: Roll for your damage, which damage.
Speaker 4: This hand seven.
Speaker 1: Okay, uh okay, So.
Speaker 5: Again a plus two bonus to attack with ranged weapons.
Speaker 1: Yeah, got it. Okay.
Speaker 2: Uh.
Speaker 1: So now the ballists come to attack. Uh, they have daggers.
Speaker 3: She can also you can also, uh like, you can
Speaker 3: move after your attack as long as you don't have
Speaker 3: after so you can move beside that door.
Speaker 2: So this guy moves forward.
Speaker 1: As he walks forward, he turns invisible.
Speaker 4: Of course, he sucking does.
Speaker 1: Casting shroud self on himself, and he is going to
Speaker 1: attack Alana. Two dagger attacks plus seven uh thirteen.
Speaker 2: Oh no, just your armor class?
Speaker 5: Oh my armor class?
Speaker 4: Uh thirteen, So the hits yeah thirteen, okay, uh yeah,
Speaker 4: my armor class is thirteen.
Speaker 2: So it's four.
Speaker 1: Five, says nine points of piercing damage. And then he
Speaker 1: makes a second attack seven plus seven that's uh, fourteen hits.
Speaker 1: What's your armor class?
Speaker 5: Team?
Speaker 1: Okay, five points of piercing damage.
Speaker 5: That's okay, it's okay.
Speaker 1: Okay and uh And as he does that, he then
Speaker 1: turns visible at the end of his turn, and Dave,
Speaker 1: you've been holding your attack there, and now that you
Speaker 1: can see him, he's within range. You can you can
Speaker 1: hit him if you want.
Speaker 2: Yeah.
Speaker 3: Yeah, So I'm gonna yeah, I'm gonna hit him with
Speaker 3: with a sneak attack since he's right next to Alana.
Speaker 2: Mm hmm shorts. So oh mother one.
Speaker 1: Eight eight, Yeah, sure, that is a miss.
Speaker 3: Oh, you shall have guidance on you too. Actually, I
Speaker 3: shall have guidance on me. Okay, we shall have guidance,
Speaker 3: so don't forget that you can on one. Uh guidance
Speaker 3: is only a skill check though it's not an attack
Speaker 3: her mind.
Speaker 2: Yeah, okay, it's skill checks. Yeah, yeah, just skik checks.
Speaker 1: Okay, okay. The next ballist dashes or comes forward, so
Speaker 1: turning invisible also, and he's gonna attack Dave. Uh, so's
Speaker 1: ALUs seven So we got as an eleven sixteen and
Speaker 1: that's a natural one. So they both miss and he's
Speaker 1: visible and he becomes visible. Yeah, he's standing right there
Speaker 1: in front of the door.
Speaker 4: Oh my god, you might be able to hit somebody.
Speaker 5: Let's not get ahead of ourselves.
Speaker 1: Okay, this one turns invisible also and it comes right.
Speaker 5: I happened to pick guy number four campaigns is my
Speaker 5: turn more laurel. Okay, you then heroic.
Speaker 1: He's going to attack Dave also, uh seven twelve, you're sixteen.
Speaker 5: What's your armor?
Speaker 1: Sixteen nineteen? That one hits, so it's one D four
Speaker 1: plus five seven points of piercing damage.
Speaker 2: You have pencil?
Speaker 4: Yeah, thank it.
Speaker 2: He's got how many seven? Yeah?
Speaker 1: And then we got one more comes forward and turns
Speaker 1: invisible and he's slashing out towards Alana.
Speaker 2: Oops, that's a guy.
Speaker 1: That's three and that's a fifteen. So one of them
Speaker 1: hits worch nine points of piercing damage.
Speaker 5: Kidding me. And now we are.
Speaker 1: Back to John okay, and all of them are visible
Speaker 1: now after their their attack.
Speaker 5: Okay, I'm over here and they're uh three stooges, three
Speaker 5: stooging their way through the door.
Speaker 2: Yeah.
Speaker 1: I mean if you were to move over here, you
Speaker 1: could hit all three of them if you have a
Speaker 1: spell that works.
Speaker 5: I don't have an AoE attack. That would have been beautiful.
Speaker 5: It would have been nice with the Sorcerer. I told
Speaker 5: them I want to protect myself, so I think I will.
Speaker 5: I guess we're fighting in the hallway here. I'll move back.
Speaker 5: Uh no, I don't want my back there. Move back here,
Speaker 5: and I'll try h sixty foot that's less than sixty yeah.
Speaker 5: Sacred flame on that cultest uh dc fourteen decks save.
Speaker 1: Okay, seventeen.
Speaker 5: Well, then.
Speaker 1: From yeah plus five it says.
Speaker 5: So missus yep, okay, move right along, Dave.
Speaker 6: Wo fuck I I.
Speaker 2: I only took four damage from that because I have
Speaker 2: uncanny dodgers. I think is a passive Okay. So we're
Speaker 2: looking at two in here out division door. This door
Speaker 2: open in or out?
Speaker 5: Uh?
Speaker 2: It pushed in, it pushed in? Okay, all right, and
Speaker 2: neither of these guys have been hit yet.
Speaker 1: Right one of them, which one I think it was,
Speaker 1: this guy took.
Speaker 3: Us Okay, I'm going to hit him. I should do
Speaker 3: a world Okay, I'm gonna hit him short George six
Speaker 3: plus seven.
Speaker 2: Thirteen uh what was it? Thirteen?
Speaker 3: Uh?
Speaker 2: Miss miss okay? And then my dagger seventeen plus seven
Speaker 2: twenty four hits okay, and then.
Speaker 6: One four plus.
Speaker 12: H two six okay, Alana.
Speaker 5: Now that they are close, I am going for the
Speaker 5: quarter staff. And how close are they?
Speaker 4: Can I do this?
Speaker 1: Yeah? They're right next. Two of them are right next
Speaker 1: to you.
Speaker 4: All right. I'm going to do a sweeping motion with
Speaker 4: the quarterstaff in an effort to either knock one or
Speaker 4: knock one into the other.
Speaker 1: Idea okay, okay, A fourteen.
Speaker 5: You can force it to make a car if I
Speaker 5: hit the creature with a quarter staff.
Speaker 4: So I got to hit.
Speaker 5: First fourteen and that's close two yes, okay, that.
Speaker 4: Hits all right, so I can do I can force
Speaker 4: it to make a constitution saving throw.
Speaker 2: Okay.
Speaker 1: In addition to the damage, it.
Speaker 5: Takes, uh, yes, because it's topple.
Speaker 1: So fifteen eight.
Speaker 4: Plus three plus the ability it's yeah, DC eight plus
Speaker 4: three plus the ability modifier. How much do you have
Speaker 4: fifteen eight?
Speaker 5: It's eight nine, ten fourteen.
Speaker 2: But you did hit him. I did, so you get
Speaker 2: your staff damage?
Speaker 5: Yeah, yeah, so there's that at least.
Speaker 1: Yeah, roll roll up. The damage.
Speaker 2: Is twenty six plus two three or is it twenty four?
Speaker 2: I'm not sure, plus your strength?
Speaker 5: Right?
Speaker 4: Uh so strength fifteen plus two and three?
Speaker 2: So what's the total?
Speaker 5: Uh what?
Speaker 2: I don't think. I think I'm thinking of old D
Speaker 2: and D. I don't know. The strength is an added damage, right,
Speaker 2: it's just do it?
Speaker 1: Yeah? Yeah, damage damage comes from like whatever.
Speaker 3: Yeah, yeah, damage. I'm sorry about that. Damage doesn't I'm
Speaker 3: thinking of a D so yeah?
Speaker 5: Uh three?
Speaker 1: Uh yeah, okay, gotcha. Okay, Now the ballists are going
Speaker 1: to attack. So this one is gonna go after John.
Speaker 1: When he disengages, you can make an opportunity attack on him.
Speaker 2: Actually I can't too, right wait wait wait oh no,
Speaker 2: well he was attack he was over here.
Speaker 3: Yeah, can we can both make a reaction. Go ahead,
Speaker 3: So just roll your attack with your staff d twenty
Speaker 3: plus two.
Speaker 1: Twenty bitches, it's damage.
Speaker 4: Six.
Speaker 5: Fuck yeah, I'm on a roll you know.
Speaker 2: Staff do you no? Especially? All right?
Speaker 1: You killed that one he kills over okay, awesome, all right,
Speaker 1: so this guy is going to uh, this one will
Speaker 1: attack Dave okay, fifteen nine and it's plus it's plus seven.
Speaker 2: Oh plus seven.
Speaker 3: Yeah, so the first one his second one doesn't, okay,
Speaker 3: and then I have uncanny dodge. So I if I
Speaker 3: can see him, then I he does have damage.
Speaker 2: Okay, wow?
Speaker 1: Uh so you take four points of curiosing damn it.
Speaker 2: Four points? Okay, so far, go.
Speaker 1: Ahead, all right, you know eat so far?
Speaker 5: You gotta eat so far eight eight points?
Speaker 2: Uh four and four.
Speaker 1: Yeah, these two are gonna turn invisible, yeah eight and
Speaker 1: charge forward.
Speaker 5: They can just turn invisible again, that's cool.
Speaker 1: Yes, every turn they can pass uh yep, and invisibility
Speaker 1: lasts until it makes a attack or takes damage or
Speaker 1: casts about great awesome, Okay, this one's going to attack.
Speaker 1: One of them is going to attack Dave. The others
Speaker 1: are just gonna attack Alana twelve and eleven and fourteen
Speaker 1: plus seven to both.
Speaker 2: Of those they both hit.
Speaker 1: Okay, can you still use it on Canny Dodge?
Speaker 2: No, because I didn't see him four.
Speaker 1: Four, five, six, seven, seventeen points of piercing damage.
Speaker 2: I'm down to three.
Speaker 1: The other guy's gonna attack Alana fifteen and two, so
Speaker 1: one of the two hits eight points of piercing damage.
Speaker 4: I'm also down to three. Oh no, no, wait no,
Speaker 4: I was yes, no, I am one of you guys.
Speaker 1: Has that healing potion too, I know. And the drought,
Speaker 1: the drought of colosses.
Speaker 5: I am at.
Speaker 4: I was at eleven.
Speaker 1: Okay, And you can drink the healing potion or any
Speaker 1: potion as a bonus action too, So can we go
Speaker 1: split SEUs?
Speaker 2: No, go ahead, I already used my bonus action.
Speaker 1: Uh okay, John, we're gonna go. You're down how much?
Speaker 5: I'm at three? So I have three left? You're down
Speaker 5: twenty one? Yes, okay, so can I take that? It's
Speaker 5: an action to hand off the potion.
Speaker 1: Uh bonus action, I guess okay.
Speaker 5: Mm hmmm, alright, so I'll move up here. Well, where's
Speaker 5: the nearest cultist in the middle here, this guy here
Speaker 5: or this guy? Okay, and if I move next to
Speaker 5: uh rubbinica attack of upport on me? No, okay, no,
Speaker 5: only if you if you move out of his attacks
Speaker 5: out not in right right right right? Okay. Well let's
Speaker 5: try this again. So DC fourteen dex safe.
Speaker 2: Okay, it's four.
Speaker 1: That's a sixteen.
Speaker 5: Alright. On that note, I'm gonna go up to what for.
Speaker 1: Some reason I rolled twice I don't know, but four
Speaker 1: was the first one, so I think he failed your.
Speaker 5: Oh okay, yeah, alrighty, then actually get uh have an
Speaker 5: effect here? So two D eight okay, m h four
Speaker 5: seven radiant If that matters.
Speaker 1: You know, maybe let's see here. M No, I don't
Speaker 1: think it does.
Speaker 5: Yeah, that's fine, And then I'll use my movement and
Speaker 5: the bonus action. I'll uh pop the cork for we're
Speaker 5: being a gonna take the healing potion.
Speaker 1: Thank you, okay, and you're handing it to her, okay,
Speaker 1: potion of greater healing, Dave, you're up?
Speaker 5: What does that give me?
Speaker 2: Double check okay. Uh, let me check something real quick.
Speaker 2: Uh huh okay, straight somewhere. How many are left? Two
Speaker 2: or three? Three? Three?
Speaker 1: One two?
Speaker 2: Three?
Speaker 6: Yeah?
Speaker 2: Alright, I have three help three help tip.
Speaker 3: I'm gonna go down, okay, So with my action, then
Speaker 3: I'm gonna cast fairy fire on all three of them.
Speaker 2: Uh it's a twenty forty four plus four. So for
Speaker 2: fairy fire, they have to make a.
Speaker 13: Uh uh okay, DC fourteen and I think charisma charisma
Speaker 13: is that right.
Speaker 4: On?
Speaker 5: What?
Speaker 2: All right?
Speaker 1: Two of them made it, one of them didn't.
Speaker 2: To them made their safe through yeah fourteen?
Speaker 3: Okay, all right, so the one is highlighted and can't
Speaker 3: go invisible now and then I don't have any healing
Speaker 3: or I don't have anything like that.
Speaker 2: Uh yeah, that's the end of my turn. Actually, I
Speaker 2: have a action bonus action. Actually I get do.
Speaker 3: I get another attack since I'm dual wielding, I used
Speaker 3: my action, but I think I get I think I
Speaker 3: get my bonus action with I don't.
Speaker 1: I don't if your bonus action has an attack that
Speaker 1: would be that should be on your character sheet.
Speaker 3: Yeah it does, but I think it's only when I
Speaker 3: I don't. I don't know that I get it after
Speaker 3: I cast a spell only when I attack. So go ahead, okay, Alana.
Speaker 4: While you're doing that, can you uh look up real
Speaker 4: quick because I'm gonna use my I'm just gonna go
Speaker 4: ahead and use my bonus action anyway to take the.
Speaker 1: So four D four health.
Speaker 5: Uh. I looked it up. It said forty four plus four.
Speaker 5: Actually is it?
Speaker 2: Okay?
Speaker 1: So forty four plus four.
Speaker 5: Unless the source I'm looking at us off.
Speaker 1: No, it's okay. It's the potion of Greater Healing. It's fine, yep,
Speaker 1: plus what I looked on me?
Speaker 5: I have quick.
Speaker 1: That's that's you got the role for four times?
Speaker 4: Yeah?
Speaker 5: Two four.
Speaker 4: Seven eleven?
Speaker 1: Okay, add the your hit points to your character. And
Speaker 1: do you want to use your action to make a
Speaker 1: attack or do something else?
Speaker 5: I was going to ask you, can you check out
Speaker 5: what poisons ray does? Because it's not.
Speaker 1: Poison spray fires out and a cone. Could you could
Speaker 1: catch maybe all three of them? Mac are close to
Speaker 1: it to definitely two of them?
Speaker 4: All right? I didn't know my radius. Yeah, it's an
Speaker 4: I'm gonna throw out some poison spray for my plus.
Speaker 5: Five yep, thirty feet nice, thank you.
Speaker 1: A creation, Okay, roll up your damage.
Speaker 5: Target takes one D twelve poison? Who what target takes
Speaker 5: one D twelve poison D twelve the weird one?
Speaker 4: Fuck great, that's a one.
Speaker 5: Oh well your level five two D twelve, thank you?
Speaker 5: Fix it? Fixed it? Uh six six, so that's seven seven,
Speaker 5: I'll take it.
Speaker 4: Uh oh but I actually but I have poison spray,
Speaker 4: so a well, at least a hit is plus five.
Speaker 1: Okay, So now so you you jacked up these two guys,
Speaker 1: pretty good.
Speaker 2: Hold on. I think I think I forgot about cutting action.
Speaker 3: I think I can disengage, which means that I can
Speaker 3: break off as a bonus action.
Speaker 2: I can break off without You have to do that
Speaker 2: on your term.
Speaker 5: Range.
Speaker 1: Okay, so the ball lists are going to uh, this
Speaker 1: one's going to make an attack against John.
Speaker 5: Did you did you not hear my last name?
Speaker 2: Alright?
Speaker 1: One of them hits?
Speaker 5: Oh jolly good?
Speaker 2: Uh?
Speaker 5: All right, so you're healed back up, you're still down here?
Speaker 1: So nine nine points piercing damage.
Speaker 5: Are your three?
Speaker 2: Three?
Speaker 5: Oh? How'd you heal yourself?
Speaker 4: No? He was at three. He's left with three. He
Speaker 4: has three left.
Speaker 5: I missed a few things, okay, and I got hit
Speaker 5: for nine nine piercing.
Speaker 1: Yeah, one of these hits dave seven points of piercing.
Speaker 2: They hit me for sixteen. They hit me he got sixteen.
Speaker 1: You got a fifteen plus seven.
Speaker 2: Okay.
Speaker 5: Uh it's lovely knowing you.
Speaker 1: So that's uh seven points of piercing. Okay, he's not dead,
Speaker 1: he just goes down. Yeah, and then one more ago
Speaker 1: the guy going after Lana. All right, one of those
Speaker 1: hits for nine points.
Speaker 4: Well cool, I mean like that puts me back down
Speaker 4: to five. How you well, I just gotta let I
Speaker 4: only I.
Speaker 1: Didn't oh your roles okay, yeah, yeah, uh okay, uh
Speaker 1: John okay.
Speaker 5: Mm hmm what you got bro? Yeah, you're three? Well, no,
Speaker 5: he's you're down here. No, I'm I'm down to He
Speaker 5: just gave me five, so I'm at nine. All right, attack.
Speaker 5: I think I'm gonna use both of these on logan.
Speaker 5: Uh my action and uh all right, where's logan right
Speaker 5: here there? Okay, So I'm going to attack up opportunity
Speaker 5: for guy because I'm gonna go here attack hoard one
Speaker 5: two one more? Is that accurate?
Speaker 1: Yeah?
Speaker 3: But every time you move by then they get an
Speaker 3: attack of opportunity, or each you move it gets an
Speaker 3: attack of opportunity.
Speaker 5: Well, isn't it once I leave?
Speaker 2: Yeah?
Speaker 1: Yeah one?
Speaker 2: Yeah, but I didn't so I only got one attack
Speaker 2: at Yeah, that's correct. Yeah.
Speaker 1: Uh, it's a.
Speaker 5: Fifteen against my ac.
Speaker 1: Yeah, that hits eight points of piercing.
Speaker 5: Well, I need to get to touch range and we're
Speaker 5: in a narrow hallway. Damn it, John, which do I
Speaker 5: have where?
Speaker 1: Now you can take your action?
Speaker 5: Thirty eight? Yeah, okay, I'm hurt, but not not terrible.
Speaker 5: My first my action will be a touch spell cure wounds.
Speaker 5: Two D eight plus my modifier, which is my modify,
Speaker 5: my spell modifiers, my wisdom, So that's plus three. So
Speaker 5: two D eight plus three, go for it.
Speaker 2: I think you rolled that though, right or do I?
Speaker 2: It didn't matter? Two D eight plus three Yeah, eight?
Speaker 2: Is there another? Don't I got to?
Speaker 3: Uh?
Speaker 2: Seven plus three is ten?
Speaker 1: Just like that, Dave's back up on his feet.
Speaker 5: And ten. I'm trying to figure out what to do
Speaker 5: with my bonus action. I'm gonna burn sure logan again
Speaker 5: healing war healing word. Uh bonus action Uh two D
Speaker 5: four plus my modifier spell modifier. That's three sow four
Speaker 5: plus three, go for it.
Speaker 2: Two D four plus three.
Speaker 1: All right, So that use that one eight one, okay?
Speaker 5: Is that it? John? That is my movement action and
Speaker 5: bonus action I have done.
Speaker 1: Okay, Dave, Once you get the first one ten ten
Speaker 1: and eight, ten and eight, so you're up to eighteen,
Speaker 1: you can go ahead and take your turn, Dave.
Speaker 2: Okay, all right, mother harkers, let's get it on.
Speaker 3: So which of these guys is wounded right now? The
Speaker 3: one right in front of you, right in front of there? Okay,
Speaker 3: it's the worst, all right, I'm gonna hit him twice?
Speaker 3: Does he which one has fairy fire on him?
Speaker 2: This one? Okay? All right? Okay, great, so.
Speaker 3: Twenty so twenty seven roll double damage and then and
Speaker 3: that's my sneak attack too.
Speaker 1: So yeah, roll up your damage and double it.
Speaker 2: Double it, right, So it is going to be yeah,
Speaker 2: he's dead one d six plus four, so it's gonna
Speaker 2: be six plus four is ten then.
Speaker 1: Sixty six that does on these days.
Speaker 3: Yeah, So that's my first attack, and my second attack
Speaker 3: will be against him, okay, and that's gonna be with
Speaker 3: advantage because he has fairy fire, gotchrip?
Speaker 2: So thirteen twenty and uh fourteen, twenty one, twenty and
Speaker 2: twenty one so.
Speaker 1: Either one of those just one though, okay, and then
Speaker 1: it is.
Speaker 2: One D four plus four No, make attack one plus
Speaker 2: four or five? Gotcha?
Speaker 5: How many people are are we down to? How many
Speaker 5: are we down to? There's all right, two up and
Speaker 5: they are how far away from me?
Speaker 1: That one has fairy fire? That one is you know,
Speaker 1: lightly injured?
Speaker 4: Ship do we take down one, take down the takedown
Speaker 4: fairy fire or go to the guy who's not injured?
Speaker 2: Take down the guy is one not injured?
Speaker 1: These both guys are lightly injured.
Speaker 2: I would say, yeah, take smaller numbers. So I would
Speaker 2: Here's what I would do.
Speaker 3: I would go for the guy who doesn't have fairy
Speaker 3: fire because he can't disappear.
Speaker 2: The other guy can, right.
Speaker 4: I. So it's this guy who's not all right, going
Speaker 4: for him?
Speaker 1: Okay, it's close range.
Speaker 5: So all I've got really is that quarterstaff?
Speaker 2: Okay?
Speaker 4: So well, do I have anything else useful? On armed strike?
Speaker 4: Not super helpful? No, All I have left is poison spray?
Speaker 4: Poison spray and unarmed strikes?
Speaker 2: Really yeah, both with spray? Can't you without hitting?
Speaker 5: No, they're not.
Speaker 2: You can.
Speaker 1: You'd have to move and take an opportunity attack. But
Speaker 1: you could you would take an opportunity attack from one.
Speaker 1: Oh yeah, yeah, yeah yeah, and then you could cast
Speaker 1: it on both of you. Don't don't yeah, don't take
Speaker 1: the opportunity attack.
Speaker 4: Now, I'm just gonna go.
Speaker 2: You can use it on one of them, you don't
Speaker 2: have to get them both, all right.
Speaker 4: I'm gonna go for a non disappearing guy. Three. What
Speaker 4: is I just blew my twenty?
Speaker 5: Uh? So uh?
Speaker 4: Three and poison spray is plus five, so that is eight.
Speaker 1: That's not not gonna hit. Do they take half damage.
Speaker 4: The US? I think so?
Speaker 5: Mm hmm. I didn't see that when we looked at it.
Speaker 1: Okay, so it's a miss all right, our ballists ball
Speaker 1: cult members. One of them is going to attack Alana, miss.
Speaker 2: Miss h.
Speaker 1: The other, this one, I think, is getting pissy with Dave,
Speaker 1: so he's gonna come over here and attack Dave. I'll
Speaker 1: give you an opportunity attack on him.
Speaker 2: Nine and at nine, so.
Speaker 1: Nine plus seven you make your opportunity attack on him.
Speaker 4: Nineteen.
Speaker 1: So sixteen does that hit you?
Speaker 2: Sixteen? Hits?
Speaker 1: Okay, so both of them are gonna hit.
Speaker 2: Uh and I take half damage seven seven Alana?
Speaker 5: Uh?
Speaker 1: Your opportunity attack.
Speaker 5: Fifteen?
Speaker 1: Okay, uh plus whatever that probably hits at sixteen? Roll
Speaker 1: your damage six?
Speaker 2: Good?
Speaker 9: Uh?
Speaker 2: That exist?
Speaker 1: Okay, John, it's gonna say a lot of.
Speaker 5: The promotion record. Let's do the uh sacred flame, uh
Speaker 5: deck saving throw? D you see fourteen. I'm gonna attack.
Speaker 5: Which one looks worse for the wear or is there
Speaker 5: just one left?
Speaker 2: Uh?
Speaker 1: These two are both this this guy is a little
Speaker 1: worse off.
Speaker 5: I'll go for that guy.
Speaker 1: Okay, so one of your one of your attacks or I'm.
Speaker 5: Sorry it was a d C DC fourteen deck saving throw.
Speaker 1: Okay, I don't know why I rolled twice?
Speaker 2: Is that so?
Speaker 5: So?
Speaker 2: Are you tacking that one with very fire?
Speaker 5: I think so?
Speaker 2: Is that?
Speaker 5: Should I not?
Speaker 2: No, I'm asking because he is.
Speaker 3: You get it, you get advantage, but I'm not sure
Speaker 3: if you get advantage with a spell spell.
Speaker 5: So I just want to I was just thinking the
Speaker 5: one that's reduced their numbers.
Speaker 1: Yeah, okay, he fails, Okay.
Speaker 5: Two D eight eight and two ten.
Speaker 1: Okay, he's all bloodied and staggered up against the wall.
Speaker 1: He doesn't have much fight left in him, but he's
Speaker 1: still on his feet for the moment, Dave.
Speaker 2: So, uh, all right? Are they both within ranging me
Speaker 2: or no, no, only one of them, all right, so
Speaker 2: I'm gonna attack him. Uh oh shizam.
Speaker 3: Neither of them are within five feet of me, so
Speaker 3: uh so'm not a sneak attack, all right? Double it
Speaker 3: uh eighteen, So just hits it hits and then one
Speaker 3: D six plus four H two place four six.
Speaker 2: And you're hitting this guy. Yeah, yeah, he's only he's down.
Speaker 2: He's down.
Speaker 1: Okay.
Speaker 2: Then I'm going to move, use my movement, sure, and
Speaker 2: then my bonus action.
Speaker 3: I can use my bonus action on a different target
Speaker 3: with I had when a dual wield.
Speaker 2: Right, I don't.
Speaker 1: I mean, if you have an attack as a bonus action,
Speaker 1: you should be able to use it on whatever.
Speaker 4: And I do.
Speaker 2: Get so that's nineteen. Yeah, and that's my sneak attack.
Speaker 3: Also, so if he's like so nineteen, I hit him
Speaker 3: and then it's one D four plus four plus three
Speaker 3: D six.
Speaker 1: Ok roll it up.
Speaker 14: Okay, one plus four is five, and then six ten, five,
Speaker 14: fifteen and then sixteen sixteen.
Speaker 1: Okay, that does it. He's dead. All right, you guys,
Speaker 1: explain the ball cult members what they're bloodied and dead.
Speaker 2: Search those motherfuckers, yeah, you search them.
Speaker 1: They're wearing some vestments of Ball. You've in your adventures,
Speaker 1: you've never really come across Ball cult members or really
Speaker 1: anything to do with Ball, But there's you know, sort
Speaker 1: of like children's bedtime stories that get told about these
Speaker 1: guys that they worship the god of murder and they
Speaker 1: therefore have to commit a murder once every ten days,
Speaker 1: and they are known to target usually people who are
Speaker 1: like undesirable that the city's not going to go looking for,
Speaker 1: so that they can kind of stay under the radar
Speaker 1: as they go about their nefarius activities. And you find
Speaker 1: some each of them has a dagger on them that
Speaker 1: you're able to recover.
Speaker 2: Okay, do they have sacks? Are there any Ball sacks.
Speaker 5: That I was waiting for it?
Speaker 1: Yeah?
Speaker 2: The balls deep, so okay. And then.
Speaker 3: So then we'll go in this room and I'll like,
Speaker 3: we'll do a curse research for traps and anything else
Speaker 3: we might find in there.
Speaker 5: It makes me uneasy to ask this question the first place,
Speaker 5: but considering where we are in our predicament of what
Speaker 5: two hours left to live, do any of these vestments
Speaker 5: look whole and not bloodied?
Speaker 2: Very smart? Yeah?
Speaker 1: Yeah, I mean you can pull off at least one
Speaker 1: that's relatively unspoiled, mister sneaky.
Speaker 4: What what uh?
Speaker 5: That might be good Yeah to take?
Speaker 3: Yeah, so yeah, I'm gonna I'm gonna take one of
Speaker 3: the one of the good ball gowns and and and
Speaker 3: throw it on over my stuff, okay, and pull up
Speaker 3: the hood to hide my drought heritage. And then then
Speaker 3: we'll come in in search this room.
Speaker 1: Okay, go ahead and move your characters where you want
Speaker 1: them to go.
Speaker 15: Okay, do you guys want me to search it before
Speaker 15: you come in, at least the internal Yeah. Yeah, So
Speaker 15: I'm gonna I'm gonna come in and then I guess
Speaker 15: that they'll kind of kick it at the door, and
Speaker 15: then I'm gonna do a cursory sweep for traps and whatnot.
Speaker 2: Okay, So you don't find any traps.
Speaker 1: At the far corner there, there are some documents, some
Speaker 1: scrolls and things like that rolled up. There is a
Speaker 1: statue of Ball over in the corner here that they've
Speaker 1: been worshiping.
Speaker 2: Okay, and there is a treasure chest right there.
Speaker 3: Okay, So I don't find any traps, Like, I check everything,
Speaker 3: no traps. I let I let them know there's no traps.
Speaker 3: I point out the documents to Alaric Alaric.
Speaker 5: And then you assume I can't read, well he has
Speaker 5: the arcana and like you, I get it.
Speaker 3: Actually, Uh, these little cubbies, like this little coby here
Speaker 3: for these little cubbies, Do I find anything like this coveys?
Speaker 2: Things like nothing? Nothing valuable?
Speaker 1: No?
Speaker 2: Is there anything in the in the iron maiden?
Speaker 5: Uh?
Speaker 1: No, just blood and guts?
Speaker 2: Okay? All right?
Speaker 9: Uh?
Speaker 2: And then.
Speaker 3: Is I don't want to get too close to the
Speaker 3: statue of Ball, but actually that's probably your your area.
Speaker 2: But I'm gonna check the area for traps. Traps, all right, yeah.
Speaker 1: Yeah, I mean, since you're you're checking the room, I'll
Speaker 1: say the treasure chest appears to be trapped.
Speaker 5: Shocker.
Speaker 16: Yeah, okay, did was there something on the treasure chest?
Speaker 16: You want me to take a look at or statue?
Speaker 16: I'll do a religion check on the go for it.
Speaker 5: On the ball statue? Oh good, gravy ten okay, So yeah, you.
Speaker 1: You recognize the statue of ball. He is also known
Speaker 1: as nushing Gambo among his Guguri worshipers. Was widely feared
Speaker 1: as the Lord of Murder, the Ferunian god of violence
Speaker 1: and ritualistic killing.
Speaker 4: That's helpful.
Speaker 5: Okay, beauty and murder.
Speaker 4: Yes, well we're two.
Speaker 3: Down, all right, So the treasure chests appears trapped. Can
Speaker 3: I I'll roll perception?
Speaker 2: Yeah, okay, thanks? What does that say? It says nineteen
Speaker 2: plus seven on my perception?
Speaker 4: What so?
Speaker 2: What did you roll twenty six?
Speaker 1: Twenty six? Oh shit? Okay?
Speaker 5: Uh?
Speaker 1: So you check the treasure chest for traps and uh
Speaker 1: you find the mechanism in it in the lid that
Speaker 1: will release a poison vial. Do you want to try
Speaker 1: to use your thieves tools to disable the traps?
Speaker 2: I do.
Speaker 3: I would like to recover the poison, the vile of poison,
Speaker 3: if I'm able to.
Speaker 2: Okay, stand back, Yeah, hey, you've been drinking this. Actually
Speaker 2: I'm going to use guidance on this also.
Speaker 5: Okay, a building checks it's been a while. Yeuch, guidance,
Speaker 5: Touch guidance, touch guidance, Rub my belly, pat my head.
Speaker 2: So I do have a expertise and thieves tools. So
Speaker 2: is it was that expertise and these tool? Is it? It's?
Speaker 2: I roll a DC.
Speaker 3: Plus my decks right, yeah? Okay, plus one four for
Speaker 3: the guidance, right yep? Uh, sixteen plus seven.
Speaker 1: You successfully disabled the trap plus four not so now
Speaker 1: you need to pick the lock.
Speaker 2: Okay, so disabled the trap? Can I have guidance again?
Speaker 5: It just continues, it does.
Speaker 2: I thought it was only one Okay, not as far.
Speaker 5: As I read right. It's based on me having concentration.
Speaker 2: Okay, that is not as good.
Speaker 3: That's two plus oh plus my thieves tool. So two
Speaker 3: plus four is six plus the guidance?
Speaker 2: Uh seven?
Speaker 1: Okay. You keep working it and working it, and eventually
Speaker 1: the lock pomps okay, and you get it open. You do,
Speaker 1: you are able to recover the glass veil of poison.
Speaker 1: Just for your own knowledge. When that thing shatters within
Speaker 1: a twenty foot radius, it does forty six poison damage.
Speaker 2: Mother, wrap that up radius on that or foot radius radius? Wow?
Speaker 1: Okay, so you might want to write that the forty
Speaker 1: six And why don't we wrap that up so it
Speaker 1: doesn't shadow wrap it within the treasure chest. You identify
Speaker 1: another one of the gems in the bottom of that thing.
Speaker 2: Okay, what is four gems? Right? What does that gem there?
Speaker 5: It's in the chest. You can't see it. What does
Speaker 5: it look like?
Speaker 1: It looks similar to the other gem, except this one
Speaker 1: has a circle on it instead of a square also
Speaker 1: looks like it would fit into some kind of a socket.
Speaker 2: Okay, and that's all that's in the chest. Yeah, okay,
Speaker 2: how are you on healing sells?
Speaker 3: Uh?
Speaker 5: Pretty good? I burned one level one and then my
Speaker 5: extra love one for healing word, I burned, So that's
Speaker 5: three more for level one.
Speaker 3: Okay, I'm down to eleven, so uh, can you can
Speaker 3: you give me some sort of top up or something
Speaker 3: to give me a little bit higher?
Speaker 5: Yeah, I'm at fourteen, so I'm good.
Speaker 4: Okay, Why the fuck did we bring him along if
Speaker 4: he's not gonna he's not wanting to heal.
Speaker 2: You, because, like I mean a solid it'll take me out.
Speaker 5: Give me one moment. What do we have twenty feet of?
Speaker 4: What do we say? How much damage was that?
Speaker 1: Forty six six?
Speaker 4: And you have that in hand already. So while you're
Speaker 4: figuring out if he's gonna do his job, I'm gonna
Speaker 4: I'm gonna take out what remains of like my bedroll whatever,
Speaker 4: and I'm gonna wrap up that poison, okay, so that
Speaker 4: I can put it in a bag because I don't
Speaker 4: want that thing to break, okay, because it as when
Speaker 4: it chatters.
Speaker 2: Are you gonna. I figured i'd keep it just because
Speaker 2: I'll be stealth that head and I can like drop
Speaker 2: it on somebody.
Speaker 5: But I'll wrap it up and put it in your back.
Speaker 2: Okay.
Speaker 5: Well, what I'm wondering is should I use a level
Speaker 5: two spell to heal us all? I wouldn't turn it down.
Speaker 2: How low are you?
Speaker 5: I'm at fourteen?
Speaker 2: How many are you missing? I'm sorry ten, you're missing ten,
Speaker 2: I'm missing seventeen.
Speaker 5: I'm a I'm down nine, down nine A. I mean,
Speaker 5: I don't know the tack of opportunity that was that
Speaker 5: the first hit I got? No, yeah, okay, when it's
Speaker 5: fine you and your dad? You're down ten.
Speaker 2: Yeah, I'm down to eleven. So I'm down seventeen.
Speaker 1: Yeah.
Speaker 5: What would we recover for the level to two D eight? Uh?
Speaker 5: And it's as if you had a short rust. Yeah,
Speaker 5: it's as if you had a short rest.
Speaker 2: We don't have time for a short No.
Speaker 5: No, no, it's not it doesn't require one. It's the
Speaker 5: effects of it feels like a short rest.
Speaker 2: Okay, So you have to hear spells come back after
Speaker 2: a short rest?
Speaker 5: Yes, not all of them.
Speaker 2: I have to.
Speaker 5: I'll look that up after.
Speaker 3: Because if any of your healing spells come back after
Speaker 3: short when she comes back, that might that might be
Speaker 3: a good way to go.
Speaker 5: Right now, I know, I'll get the uh healing word
Speaker 5: slot back. I got double check. Nice, fuck it, we're
Speaker 5: doing it power word Prayer of healing. It's it's a
Speaker 5: ten minute cast time that side eats into our life
Speaker 5: thirty foot radius instant Uh, I have five creatures short
Speaker 5: rest two D eight HP. Alright, where's my two da?
Speaker 4: All right?
Speaker 1: Do I? I don't know?
Speaker 7: Very hard.
Speaker 5: Level above. Nope, there's no upload on this. So we
Speaker 5: each get thirteen back.
Speaker 4: Cool, I'll take it. Yea good.
Speaker 5: You're down four and I'm.
Speaker 2: Good perfect twenty four. Okay, wait, you said.
Speaker 5: We got thirteen. That's one of my other sible slots.
Speaker 4: It's actually good because that and the equivalent of a
Speaker 4: short rest, right, yeah, all right, I'm gonna hang on
Speaker 4: to whichever to what I'm going to do next with Hunters.
Speaker 4: Pretty though, so we have we secured the gem yet?
Speaker 2: Yeah? We have everything. You didn't secure the documents. Is
Speaker 2: there anything about the documents?
Speaker 1: You want to go look at the documents. Let's go
Speaker 1: look at the documents, all right, So you go up
Speaker 1: there and you start shuffling through the documents. A rat
Speaker 1: scudders out and startles you as it runs off. Most
Speaker 1: of these are old scrolls. They're like deteriorating and falling apart.
Speaker 1: But you find a book in the pile. It's called
Speaker 1: The Fanged Tomb of Lacanthus zar. This is a famed
Speaker 1: in much sought after tone that you would have heard
Speaker 1: some You maybe not know so much about the book,
Speaker 1: but you have definitely heard of Lacanthus Sar as a
Speaker 1: famous ranger that lived over one hundred years ago.
Speaker 4: These are my people, so I would therefore like I
Speaker 4: only have a plus two on history. But I feel
Speaker 4: like if that's if they're my people, I already know who.
Speaker 1: They are or I know who this yeah Goula ranger is.
Speaker 5: So I am going to.
Speaker 4: Notedge history or huh. I mean like I've got I
Speaker 4: only I have two on history. But in general, no,
Speaker 4: investigation isn't super helpful.
Speaker 2: Yeah, history is true.
Speaker 5: History is probably of those.
Speaker 2: Because investigation doesn't really help with this.
Speaker 5: So yeah, go ahead, History's fine. Four plus two.
Speaker 1: Okay, So you recall a little bit about this, you
Speaker 1: know you well, first you can see that the book
Speaker 1: is made of some kind of hide, and it's like
Speaker 1: held closed by like dragon teeth that have been chiseled
Speaker 1: to kind of join up with one another.
Speaker 2: But it's not locked.
Speaker 1: You can open it up and look inside the book.
Speaker 1: The book itself, the contents of it are this ranger's
Speaker 1: observations about nature, including lessons he learned from the elves
Speaker 1: while he was at Mithdrin, or the illustrations inside, you notice,
Speaker 1: have some sort of magical property that each time you
Speaker 1: open the book to that page, the picture changes. So
Speaker 1: there will be like, for instance, pictures of a phase spider,
Speaker 1: and that picture will change to a different angle or
Speaker 1: a different view of the spider than next time you
Speaker 1: turn the page. And for the statistical purposes underlying the game,
Speaker 1: if you spend a night studying this book, you will
Speaker 1: get a plus two for your nature checks.
Speaker 4: All right, don't mind if I take this thing.
Speaker 2: Have it, take it.
Speaker 4: With all of my things.
Speaker 5: I don't get anything back until long rest.
Speaker 2: Okay, Yeah, we won't get all right, but I think
Speaker 2: we needed that. Okay, okay, uh so we're gonna you
Speaker 2: guys ready to leave and hit the rest of this Yea, we.
Speaker 5: Have and we've we've checked out all these little nooks
Speaker 5: and grannies. I'm nothing cranny. I don't want to go
Speaker 5: in there.
Speaker 2: That. Okay, So we're gonna we're gonna go back out here.
Speaker 4: Yeah, because we still have and checked out here.
Speaker 2: I'll go first. This time. We'll stay on the same
Speaker 2: side of the door so that.
Speaker 3: You don't get split up, So that Alaric doesn't get
Speaker 3: I have to attacks of opportunity.
Speaker 2: I'm gonna listen at the door and check out for traps.
Speaker 5: Look at the torch.
Speaker 4: That's right where the torch is.
Speaker 1: It's not trapped or.
Speaker 2: Or locked. Okay if I snuff this torch, can is
Speaker 2: there enough flight in here for Alaric to see.
Speaker 5: In the hall?
Speaker 4: Yeah?
Speaker 1: There's a very dim light. There's like candle light flickering
Speaker 1: in certain places in the dungeon, so you can see
Speaker 1: a little bit.
Speaker 2: Okay, Can I take the torch off the wall? Yeah? Okay, uh.
Speaker 4: Type of fuel that's a burning it's just torch.
Speaker 2: So it's probably like pitch all right, Like like.
Speaker 5: We're walking through the is lighting that thing the cultest. Yeah,
Speaker 5: it's part of their penance. While we're walking through the
Speaker 5: questionable hallways. I'll keep a hand on Rabbinica's shoulder to
Speaker 5: guide me through.
Speaker 4: Yes, because I also have dark vision.
Speaker 1: Okay, so you're going into the room.
Speaker 3: So yeah, I think we should snuff the torch first though,
Speaker 3: either that or or use it to light the room
Speaker 3: on fire.
Speaker 2: Let's you want to snuff the torch.
Speaker 4: I think we can snuff the torch light too.
Speaker 1: Okay, yeah, you can throw like one of the dead
Speaker 1: coultest robes over the torch, not the good one, the
Speaker 1: one of the players.
Speaker 2: I'm wearing the good one actually, So.
Speaker 1: I'm gonna da the holy man who knew what was happening.
Speaker 2: So I'm for good.
Speaker 3: I'm going to uh, if you guys stay back, I'll
Speaker 3: open the door. I won't open it, open it sneakily.
Speaker 3: I'll open it like I belong there. I won't walk in.
Speaker 1: But if the.
Speaker 3: Social interest, yeah exactly, so they're gonna hang back, I'm
Speaker 3: just gonna open the door.
Speaker 1: You look inside, and you see these tombs, a bunch
Speaker 1: of jars and things lining one side, and and sitting
Speaker 1: in the center is an ancient warrior. Perhaps because he's
Speaker 1: wearing this armor. He has a sword, but he is
Speaker 1: just a skeleton at this juncture. He sits there upon
Speaker 1: his throne, gazing at you.
Speaker 2: Okay, not yet, do you uh hey, g h, no one,
Speaker 2: you got good?
Speaker 5: Let's check.
Speaker 4: I mean I can.
Speaker 2: Infernal.
Speaker 5: It's only dragony.
Speaker 2: Though I did not take the infernal demon. I think
Speaker 2: it's demon. An epistle is devil?
Speaker 1: Right, Yeah, I think I know I have infernals like
Speaker 1: what the te flings speak.
Speaker 5: Yeah, but yeah, yeah, got divine spark and turn undead.
Speaker 2: Yeah you dead right? Okay, I think we have to
Speaker 2: check out the room to see if one of the
Speaker 2: keys is in here, you.
Speaker 5: Know, frighten or and incapacitate for one minute.
Speaker 1: The skeleton moves and it motions to you. You there,
Speaker 1: come forward, alert whoever.
Speaker 2: He sees in Okay, okay the robe yeah, okay. So
Speaker 2: I give you guys a side eye and I walk forward.
Speaker 1: Yes, my lord, he says, I know what you're here for,
Speaker 1: the same as all the others. Answer my questions, and
Speaker 1: it can become your possession.
Speaker 2: I do not let him see my hair flip inside.
Speaker 6: Now, now.
Speaker 1: Are we ready for this battle of wits? Bring it? Okay,
Speaker 1: riddle me this all, walk through me through many though
Speaker 1: many misconstrume me. My meaning is subjective, but I'm always
Speaker 1: the objective.
Speaker 2: All walk through me. The many misconstrume me. You guys,
Speaker 2: remember the rest walk through me.
Speaker 1: My meaning is subject active, but I'm always the objective
Speaker 1: life the The Skeleton Man smiles and he holds out
Speaker 1: this gem for you.
Speaker 4: Thanks, buddy, I walk up and.
Speaker 2: I mean yeah, respectfully and and ow.
Speaker 1: And you retrieve the gem. This one has like a
Speaker 1: star socket on the bottom.
Speaker 3: Uh.
Speaker 1: The Bone Lord smirks at you through his broken jaw.
Speaker 1: You can see the expression for some reason. Uh, and
Speaker 1: he wishes you good luck.
Speaker 3: Show the Boner Lord. And yeah, I really want to
Speaker 3: check all the stuff. Okay, I'm not gonna check this stuff.
Speaker 3: I'm gonna walk back out and uh, you know, do
Speaker 3: the jack black and close the door behind me.
Speaker 1: Yeah. He waves to you like the Crusader Knight.
Speaker 2: Yeah, there's probably some good shit in that room, but
Speaker 2: I don't think we need to.
Speaker 4: We don't need to go with friends.
Speaker 2: Yeah.
Speaker 1: Uh and yeah, since you're looking down here, Dave, you
Speaker 1: can see down the hallway.
Speaker 2: Okay, again, I'm gonna check. Can I see what this
Speaker 2: statue is? From that here?
Speaker 5: We also got some urns.
Speaker 1: Let's see. Here is my.
Speaker 4: I think my dark vision is almost I think mine's
Speaker 4: a sixty.
Speaker 2: Yeah, you're half I'm one twenty.
Speaker 1: You think the statue down there is of kellum Vour.
Speaker 2: Who is Hey can't gh who's kellmore?
Speaker 5: I'm gonna do a little that is a thirteen plus
Speaker 5: even after twenty.
Speaker 1: Uh So kellum Vour is uh known as the Lord
Speaker 1: of the day Head and Judge of the Damned. He's
Speaker 1: the god of death and the dead. Uh and he
Speaker 1: uh resides in the Fugue plane.
Speaker 2: Fugue.
Speaker 3: I feel you, bro, all right, So I'm gonna I'm
Speaker 3: gonna start moving down this hallway, checking for traps on
Speaker 3: the side, checking for cubbies, but also keeping an eye
Speaker 3: down here to see if I can see another glyph
Speaker 3: or anything once it comes into range.
Speaker 4: Yeah, we've got yeah.
Speaker 1: Yeah, uh so let's see you. These murals against the
Speaker 1: wall are also to the lost forgotten gods. Okay, Uh
Speaker 1: you see down here, you're you're just looking or you're
Speaker 1: walking down.
Speaker 3: I'm I'm I'm walking down, but but like every like
Speaker 3: every step, I'm like looking ahead.
Speaker 5: Of me, you know.
Speaker 1: Uh yeah, So these are like funeral urns. Mostly they're
Speaker 1: just filled with ashes, but you discover a couple potions
Speaker 1: in there.
Speaker 2: Okay.
Speaker 1: One is a salve of senile serenity. It restores mental
Speaker 1: cognition to senile old people for a brief period of time.
Speaker 2: Okay.
Speaker 1: The other the elixir of half Orcish fury.
Speaker 2: Okay.
Speaker 1: So what that does is, if you were downed before
Speaker 1: your next long rest, you instead drop to one hit
Speaker 1: point thanks to the relentless will roiling in your veins.
Speaker 1: So if you get killed, if you go down, instead
Speaker 1: of going down, you come right back up with one
Speaker 1: hit point.
Speaker 2: Okay. And that's the.
Speaker 1: Elixir of half Orcish fury.
Speaker 5: The first anti temporary anti Look on, I think you
Speaker 5: take that half Orkish potion, okay, hang on to it.
Speaker 4: Well, but then if he's dead, well no.
Speaker 5: The idea is you drink it with the expectation of
Speaker 5: you're gonna need it.
Speaker 1: Yeah. Yeah, it's a good idea to drink it now.
Speaker 5: Based on how it works, I think, well, do you
Speaker 5: know how long it lasts.
Speaker 2: Until you're long until your next long rest? Which is
Speaker 2: But but here's the thing is, I have I have
Speaker 2: fast hands, which I think I can drink a potion
Speaker 2: on like a bonus.
Speaker 1: Quick wrists are a definite plus in balls deep?
Speaker 2: Yes, So do you want me to take it? I mean,
Speaker 2: I feel honestly like maybe you should take it since
Speaker 2: you are a healer. Like if you go down, we
Speaker 2: all go down.
Speaker 5: Okay, if that's the consensus.
Speaker 2: Vote. Yeah, cool.
Speaker 5: All right, so it lasts until long rest, so I'll
Speaker 5: drink it now.
Speaker 2: Yeah, okay cool?
Speaker 1: Yeah? So uh yeah, you don't discover anything else, okay,
Speaker 1: particularly interesting?
Speaker 2: Okay, so I'm gonna get up to this corner, do
Speaker 2: a quick peek, and then call them forward.
Speaker 1: Okay, you see a gateway adorned with skulls. Like everything
Speaker 1: else in this cursed catacombs, tree roots are kind of
Speaker 1: growing over out of the walls.
Speaker 2: Okay, so you guys are up here, what's your order?
Speaker 2: March he's first few seconds. I'm gonna because you can
Speaker 2: shoot over plate.
Speaker 4: Yeah, I'm gonna we should put him in the middle.
Speaker 4: Uh huh protect.
Speaker 5: What No, I'm just saying that's a good idea. Oh okay,
Speaker 5: squishy one in the back. Probably, So I'm going.
Speaker 3: To then, you know, in stealth, approach this area right
Speaker 3: here and check out the door, look through it, see
Speaker 3: if I can see through it with my superior night vision.
Speaker 7: There you go.
Speaker 3: Okay, more catacombs, okay, move through the catagormb same thing, searching,
Speaker 3: checking stuff and letting them follow me at you know,
Speaker 3: so I don't be exposed to anything that I trip
Speaker 3: or whatever.
Speaker 2: Okay.
Speaker 4: I'm periodically checking back behind us too, to make sure
Speaker 4: that nothing.
Speaker 2: She's got our six there. It is so like checking
Speaker 2: these little crips, checking the jugs, checking any of this.
Speaker 2: Do I find anything, as I'm sure to?
Speaker 5: Uh?
Speaker 1: No bones, rotting fabric, many skulls.
Speaker 2: Okay already. Then then all the way down to hear
Speaker 2: being quiet.
Speaker 1: Hear you hear a shuffling around the corner and a light.
Speaker 1: Someone coughs.
Speaker 3: Somebody cough. Okay, go back whisper to them. There's coughing.
Speaker 3: Uh whatever.
Speaker 2: How do you guys want to handle this?
Speaker 4: I can, since we have established there's nothing over here, correct,
Speaker 4: I can take up a position so that they cannot
Speaker 4: see me yet, but I can.
Speaker 2: She's in that corner with the bow.
Speaker 4: Yeah, so I am set for if something comes around
Speaker 4: the corner. I suggest you just.
Speaker 1: Kind of you're are you looking at trying to look
Speaker 1: around the corner?
Speaker 4: I am, but with bow ready, okay, because I have
Speaker 4: sixty feet of dark vision.
Speaker 1: As you do that, you see, Uh, there are two
Speaker 1: dwarfs down there. They're illuminated by this brazier here. Uh,
Speaker 1: and they spot you, you know, with a white flickering
Speaker 1: against your face and say, oh, who goes there?
Speaker 6: Oh?
Speaker 5: Do they speak common or am I supposed to speak dwarbiush?
Speaker 1: They're speaking in your language?
Speaker 5: Okay? Uh?
Speaker 2: Oh?
Speaker 4: First of all, guys, got a pair got a pair
Speaker 4: of dwarfs here, so you'phemism. Look, hey, we are some
Speaker 4: travelers and adventures and we are here to we have
Speaker 4: we've we're here to help eradicate some of the issues
Speaker 4: with like the ballists and the fine gentlemen. I'm basically
Speaker 4: going to try and charisma these people because well, well
Speaker 4: well yeah, all right, I can I can do yeah
Speaker 4: you know what, Yeah, We'll do persuasion to see if
Speaker 4: we can get you guys. Do you guys want to
Speaker 4: help us out? Talk to uh to see if they
Speaker 4: would like to uh assist in figuring out what other
Speaker 4: dangers are looking lurking around, since they clearly have more
Speaker 4: experience in this place than we do.
Speaker 1: One of them says, come forward and talk, all right,
Speaker 1: put your bow down please.
Speaker 2: All right around the corner. Yeah, I'm I'm stealth also
Speaker 2: just yeah, now.
Speaker 5: I'll just talking to myself next to yours.
Speaker 4: Yeah, gambling right, well, they will come closer.
Speaker 1: They introduced themselves to you. One of them tells you
Speaker 1: his name is Zelden, Honor Breaker, the other brick back.
Speaker 4: All right, we can actually get along.
Speaker 1: They are part of an old dwarf adventuring band known
Speaker 1: as the joke Ton Slayer, and they have found their
Speaker 1: way into this dungeon because they heard rumors that Lady
Speaker 1: Monster was dispatching adventurers into this to find some sort
Speaker 1: of treasure. And the Jotan Slayers love fighting dragons and
Speaker 1: tentacled things and nasty monsters. It's what they do for
Speaker 1: hire and for a living, so they freelanced this. But
Speaker 1: unfortunately these two got separated from their band, who are
Speaker 1: somewhere else, and they've kind of been stranded in this
Speaker 1: dungeon for a day. They do know the way forward.
Speaker 1: There's a trap door at their feet. It leads down
Speaker 1: into some sort of a sewer system, and they have
Speaker 1: not gone back down there because the place is infested.
Speaker 2: What's an investor bok?
Speaker 1: We think rust monsters?
Speaker 4: Well, that's fun so, but you're the rest of your
Speaker 4: band has gone ahead and you haven't heard from.
Speaker 1: Them since we don't know where they are.
Speaker 4: Well, do I introduce you guys?
Speaker 2: Yeah, I'll come out of stealth and.
Speaker 5: You beckon from around the tild Yeah.
Speaker 4: Well, I'm not traveling alone. We are also here for
Speaker 4: but we are primarily here to see if we can
Speaker 4: recover some of this treasure, because we are being sort
Speaker 4: of bought into it in a way, and we would
Speaker 4: love it if you would. We can either help you
Speaker 4: guys find your companions or potentially take a little off
Speaker 4: the top. Should we be able to all find the treasure.
Speaker 1: Our companions will find their own way. The Jotan slayers
Speaker 1: would be more than happy to help you slay what
Speaker 1: goes ahead in exchange for our cut of the treasure.
Speaker 5: Fair fair Oh yeah, the treasures. You're not even asking
Speaker 5: what their cut is.
Speaker 2: Oh, they're probably gonna get a dagger in the back.
Speaker 5: Why did I ask.
Speaker 2: So, brah? Now that's more surfering. Uh. Anyway, what do
Speaker 2: you what do you what do you want for treasure?
Speaker 2: What are you going to take?
Speaker 1: We heard a rumor about a dragon or dragon eggs
Speaker 1: deeper in the treasure. We want some of those eggs too.
Speaker 4: What's our? What's our?
Speaker 5: What's our?
Speaker 4: Girl wants from us?
Speaker 2: Does she want three eggs? I don't know what she said,
Speaker 2: It doesn't matter.
Speaker 5: I hold up my fingers to the two uh towards her, bunicu.
Speaker 5: I want three? She wants three?
Speaker 10: Uh?
Speaker 5: How much is so?
Speaker 3: So I'm gonna try and do a persuasion check and say, hey,
Speaker 3: tell him we're dying, We've been poisoned.
Speaker 2: If we don't give her at least three eggs, she
Speaker 2: won't give us the antidote. But anything over three you
Speaker 2: can have.
Speaker 3: And if if there aren't more than three, then you
Speaker 3: can have any pieces parts of the dragon that you
Speaker 3: want for new armor, new weapons.
Speaker 1: He says, Well, as of now, we have no eggs,
Speaker 1: so we were happy to venture forward with you and
Speaker 1: see what we can find.
Speaker 5: Right, what what?
Speaker 4: What type of what type of weapons are you guys
Speaker 4: throwing out here? Ye battle axe?
Speaker 2: Well say that the sewers infested with rest sponsors?
Speaker 7: It was?
Speaker 2: Was there a nest that you saw? Are they just
Speaker 2: wandering everywhere?
Speaker 1: Just crawling along the walls?
Speaker 2: Okay, all right, Uh, I will try to handle the
Speaker 2: rest wonsters.
Speaker 1: Read the what.
Speaker 2: So I'm going to.
Speaker 3: Basically take off any metal that I have, any iron,
Speaker 3: prepare the the poison okay, hmm, will open up the bottom.
Speaker 5: When they said there when they're standing over a trap,
Speaker 5: is it the trap is sprung already and it's like
Speaker 5: a hold a.
Speaker 2: Trap door, a trap door. They're trying to keep anything
Speaker 2: from coming up, right.
Speaker 1: Yeah, they kind of ran away. I didn't think they
Speaker 1: were prepared to face.
Speaker 3: I mean their face, their their dwarves facing rest monsters
Speaker 3: like everything they.
Speaker 1: Wear them and everything.
Speaker 4: However, I'm wearing like.
Speaker 1: Druids.
Speaker 4: So yeah, I got like pretty much right.
Speaker 2: Because you have a you have a bow, you have
Speaker 2: your arrow, so and you have and I have a quarter.
Speaker 2: I have stealth to write or don't.
Speaker 4: Because I'm half elf.
Speaker 5: So so, so what's the order here? So you're first
Speaker 5: one of them?
Speaker 4: Me?
Speaker 9: So so here?
Speaker 2: So here's my plan. Man, life is futile and uh.
Speaker 4: So what everyone passes through in some bullshit, I don't.
Speaker 5: Know, maybe for you, but those orphans need me.
Speaker 3: So what I'm going to try to do because rust
Speaker 3: monsters can smell iron, right, that's how they know you're around.
Speaker 2: I'm gonna go to ty it down. And try.
Speaker 3: Using stealth, like see if if there's a way that
Speaker 3: I can get them all in a general area, or.
Speaker 2: See if you know, maybe toss a dig or someplace
Speaker 2: or whatever. Whatever.
Speaker 3: I'm gonna check it out first. As many as I
Speaker 3: can get together, I'll hit them with the poison. That way,
Speaker 3: nobody risks their their armor, their weapons.
Speaker 5: Okay, Uh, before anyone does anything, I say to the
Speaker 5: to the dwarves, bring Jotan slayers. Can I approach and
Speaker 5: provide you with a boon of guidance?
Speaker 1: Please, We'll take all the help we can get.
Speaker 5: Okay, I do the rounds, all five of us you
Speaker 5: need goose, We all have guidance.
Speaker 2: I did my part. What's next, I guess open up
Speaker 2: the trap door and see.
Speaker 1: If yeah, well you crack, you crack open the trap
Speaker 1: door and uh, now this place is fucking dark down there.
Speaker 1: There's no sources of illumination, but from the light coming
Speaker 1: down from the brazier that's next to the trap door,
Speaker 1: you can see a series of metal or rungs that
Speaker 1: are embedded into the brick wall. Okay, go downwards and
Speaker 1: you can you think you can see the.
Speaker 2: Flour Okay, I mean I have superior dark vision.
Speaker 1: With with that, you can see the bottom. It goes
Speaker 1: down about fifteen feet down to like a stone platform.
Speaker 2: Do I see any movement down there? Okay?
Speaker 3: So it's a stone platform like a brick platform. Okay,
Speaker 3: So I tell everybody, I'll like keep the door open.
Speaker 5: I can throw something like that. I can throw light
Speaker 5: bro we.
Speaker 3: Don't need I don't need buy it. I see it
Speaker 3: as well without it, and I think the rust monsters can.
Speaker 3: They don't have to vision, so it's like light up
Speaker 3: would actually.
Speaker 5: At that point.
Speaker 2: So I'm trying to remain in stealth and go down
Speaker 2: the wrong to the platform. So take you, but I'm
Speaker 2: ready to beat feet.
Speaker 1: Okay, you're right there, and you can see the rust
Speaker 1: monsters scuddering, scuttering around like giant cockroaches.
Speaker 2: About how many are there?
Speaker 1: Three?
Speaker 2: There are three? How deep is that water? Probably wasteep
Speaker 2: waist deep?
Speaker 3: So I can't throw the poison in there? Okay, So
Speaker 3: restaurants smell metal within thirty feet? Right is it thirty?
Speaker 3: It's like I don't know, Okay, So I climb back
Speaker 3: up closed trap door until everyone.
Speaker 2: What I found. And now I need metal. So if
Speaker 2: there's not any metal, handy.
Speaker 4: All right, wait, wait, we got those baggers off the dudes.
Speaker 2: Uh, I was thinking of even more like a like
Speaker 2: maybe even the Iron Maiden.
Speaker 5: What's it's going to be heavy? What'ser plan to.
Speaker 3: To drop it onto the platform to attract the to
Speaker 3: attract the rest monsters, because I can't throw it in
Speaker 3: the water, right, it'll dilute it, and I need to
Speaker 3: pull them all three together. So I was gonna try
Speaker 3: and bring them to the platform, drop the poison down
Speaker 3: because it goes straight down, and then close the trap
Speaker 3: door and wait for the poison to take care of.
Speaker 5: Them before we go through the effort of seeing if
Speaker 5: we can budge the Iron Maiden. Do you want to
Speaker 5: try like throwing the daggers at a time.
Speaker 2: Down the platform. We can do that. It's a rock
Speaker 2: stone platform, so we just sem the down.
Speaker 1: Yeah, So they pass the daggers down to you and
Speaker 1: you can pile them up on that platform, and you
Speaker 1: see it's starting to draw the rough monsters towards you.
Speaker 3: Okay, I climb back up and close the door for
Speaker 3: a few minutes or not for a few minutes, but yeah,
Speaker 3: moments moments.
Speaker 2: Yeah, based on what their speed looks like Okay, uh.
Speaker 4: Do we want I don't know if we wanna throw
Speaker 4: the poison? How many of them?
Speaker 5: Did you see?
Speaker 2: There's three?
Speaker 4: Because I can actually wop out because now that we've
Speaker 4: had our quote unquote short rest, you are partially restored.
Speaker 4: I am partially restored. But I can also part of
Speaker 4: hunters pray. I can after short rest, I can actually
Speaker 4: switch to the attack the horde. Why do I move
Speaker 4: my I can do hoard breaker, make another tack, same weapon,
Speaker 4: different creature. Yeah, I can do after short rest, I
Speaker 4: can do hoard breakers. So I can just go for Basically,
Speaker 4: I can do a poison spray in like why are
Speaker 4: we waiting? Like why are we gonna use our forty
Speaker 4: four whatever on three? I mean they're big, but.
Speaker 2: Okay, yeah it's is forty six, right.
Speaker 4: Yes, forty six. It's an area target.
Speaker 2: But your point of spray.
Speaker 5: Uh yeah, so we got a funnel, may as well
Speaker 5: go for all three of them.
Speaker 1: All right, So you're gonna pop open the hand and.
Speaker 4: Pop open the half fire poison fire, poison spray.
Speaker 1: All right, go ahead and roll your attacks.
Speaker 4: Oh okay, twenty.
Speaker 1: Double damage, Okay, so it hits uh yeah, roll up
Speaker 1: your damage please, it's over here.
Speaker 5: Oh well, it's only a one.
Speaker 2: But what's the damage on poison spray?
Speaker 4: Five plus five six.
Speaker 2: One D four plus five?
Speaker 5: Uh oh, it's two D twelve poison.
Speaker 2: Yeah, okay, so it's gonna be four D twelve or
Speaker 2: two D twelve times two.
Speaker 4: Yeah, yeah, this is the twelve.
Speaker 1: That's the ten.
Speaker 5: Eight. What are we saying?
Speaker 4: Two?
Speaker 2: Do you have two two ten?
Speaker 5: Yeah?
Speaker 1: Okay. Poison spray blasts down on at them and you
Speaker 1: can see like starting to dissolve. They're like outer exoskeleton,
Speaker 1: sending them into a frenzy. They're hurt, pretty bad, but
Speaker 1: not quite dead.
Speaker 2: You have your bone arrow.
Speaker 4: I do have my bone arrow. I'm gonna do I
Speaker 4: think that can I can only go for one though,
Speaker 4: mm hmm. Yeah, we take one out?
Speaker 1: Yeah, are all the same size, they're different sizes.
Speaker 2: And take out the biggest one if you can, all right,
Speaker 2: maybe the smallest one.
Speaker 3: I don't know.
Speaker 2: Ye, yeah, yeah, that's true.
Speaker 9: All right, okay, thirteen plus your decks plus decks I
Speaker 9: think decks was plus three.
Speaker 1: Okay, that hits.
Speaker 4: Four mm hmm, which is my bow.
Speaker 5: Mm hmmmmmmmm. It's only back.
Speaker 4: So I don't actually think I get get a ship
Speaker 4: ton for having a goddamn bo now, so much for
Speaker 4: being a goddamn elf. I don't get basily, No, I
Speaker 4: really don't get much.
Speaker 1: So it does four points of damage. Yeah, okay, so
Speaker 1: the arrow sinks into its exoskeleton and the rough monster
Speaker 1: let's out a hiss.
Speaker 4: So we're not dead yet. However, on each of my turns,
Speaker 4: because I'm using cord Breaker, I can make another attack
Speaker 4: with the same weapon against a different creature that's within
Speaker 4: the five feet of the original target and within range
Speaker 4: of my weapon.
Speaker 5: Which it is.
Speaker 4: Oh what is that? Uh nine? So that would be
Speaker 4: twelve miss.
Speaker 1: Okay. The rust monsters are starting to like come up
Speaker 1: towards the ladder. They can see you guys up there
Speaker 1: with the trap door open. They're starting to climb up
Speaker 1: the wall towards you.
Speaker 15: I'm I'm don't even raise your weapons, so I mean,
Speaker 15: I'll wait for them to come to the top.
Speaker 5: Do you want to drop the poison on them?
Speaker 2: I feel like they're almost det like, ok Now, it's like.
Speaker 4: I can swing at them with my breaking quarter.
Speaker 2: Spray a cantrip for you.
Speaker 4: I mean, yeah, that's fun.
Speaker 2: Can you cast it every round?
Speaker 4: Yes? Hunter's Mark can cast without expending a spell swap.
Speaker 5: Yeah, I mean it's like it is, yes, yeah, So.
Speaker 2: Whatever you have range spells you guys have. Just like
Speaker 2: last wile, they're coming up the walls.
Speaker 5: All right, I look down the No, okay, I'm I am.
Speaker 4: I'm still a dumb dumb because I get a plus
Speaker 4: two bonus. But it still wouldn't have done for archery.
Speaker 5: Okay. So I look down the chaft there and how
Speaker 5: far down are they down the water?
Speaker 1: There are like ten feet in plain.
Speaker 5: So whichever one's highest some ladder closest to me, I
Speaker 5: look at it and cast sacred flame. So deck saving
Speaker 5: DC fourteen twelve whoof Okay?
Speaker 1: Okay?
Speaker 5: What and two?
Speaker 1: That's a six that kills the one you targeted? All
Speaker 1: right now the others are making their way up to
Speaker 1: the top, and I well, I see coming up through
Speaker 1: the hatch.
Speaker 2: I'm gonna close the hatch before they come up though.
Speaker 1: Okay, they're banging on the hatch.
Speaker 2: Uh.
Speaker 4: Eventually we're gonna have to go in there. Hey, what
Speaker 4: what are these dwarves doing?
Speaker 1: They're standing there?
Speaker 2: Are uh? I mean, are we gonna have to go there?
Speaker 4: Are?
Speaker 2: They're gonna get bored and like go someplace else.
Speaker 5: We have to go forward.
Speaker 2: We have out of time, all right, So so then
Speaker 2: let's do this.
Speaker 5: I love pinky toe is feeling weird.
Speaker 2: Okay, let's let's let's pull everybody back down the hallway
Speaker 2: and then let's like, let I'll let them up and
Speaker 2: like run or.
Speaker 5: I'll like stealthy, and then you're gonna open the.
Speaker 3: Hatch and if you guys come down to here, everybody,
Speaker 3: I'll stealth and then you guys or you can attack
Speaker 3: them from there.
Speaker 2: I just thought we could get them from a different distance.
Speaker 2: So nobody's armor this.
Speaker 5: This sounds good to me.
Speaker 1: So Jotan slayers move down this way.
Speaker 4: That's not As they come around the corner, I can
Speaker 4: use one of my use some of my other arrows.
Speaker 1: Okay, So Dave opens up the trap door. The rust
Speaker 1: monsters start coming out.
Speaker 3: Yeah, I'm stealth, you know, and I'll pull it up
Speaker 3: so that actually doesn't do you know which way it opens?
Speaker 5: Uh?
Speaker 3: Okay, So I'm gonna hide behind it and pull it
Speaker 3: up so when they come up, like, okay, they're coming up, yeah,
Speaker 3: and maybe actually probably.
Speaker 2: Drop some metal or something over here to draw them.
Speaker 1: The rough monsters are starting to scuttle around.
Speaker 4: They're looking for metal, all right, Uh toss the dagger.
Speaker 5: Or do you have all of them?
Speaker 4: Did you use all of them?
Speaker 5: I think we use all of them. Yeah, I'm I
Speaker 5: have nothing else made of metal to check all those
Speaker 5: two dwarfs.
Speaker 2: They got some stuff metal.
Speaker 4: Yeah, Hey, do you guys have something that we might
Speaker 4: be able to use to uh draw them?
Speaker 5: Hopefully maybe one at a time.
Speaker 1: Something that I can One of them says we can
Speaker 1: try using my shield.
Speaker 4: I mean, I'm not gonna say.
Speaker 5: But they're starting to harder to check.
Speaker 1: I mean, they're gonna find you guys sooner rather than later.
Speaker 4: Anyway, Right, So I'm just gonna say fuck it, Like,
Speaker 4: why are we trying to lure them? I'm just gonna
Speaker 4: they're gonna come. Okay, just take another take another swing
Speaker 4: at them. They're like half dead. That's it. I'm going
Speaker 4: for it. Well I didn't go for it very.
Speaker 5: Well, So I got a three? So what the fuck
Speaker 5: else you guys got going on?
Speaker 2: What?
Speaker 5: Wait? Why did people? Why is everyone lookave me?
Speaker 2: Is your's behind a trap door? Is that a ken trip?
Speaker 2: What is your damage shell? Yeah? So they're coming around
Speaker 2: the corner. You want to blast them.
Speaker 5: Uh is it one? Two, three, four, five, six, seven, eight,
Speaker 5: nine ten? You should use five? So they're out of
Speaker 5: range for me.
Speaker 1: So you're gonna have to move forward, all right? Okay,
Speaker 1: So I think I gotta go here?
Speaker 2: Cool, and.
Speaker 5: I can see both of them. Are there's a gut one?
Speaker 1: And see one of them for sure?
Speaker 5: Wait? You see the big one? Oh so actually if
Speaker 5: I moved here, would I be able to see the
Speaker 5: small one?
Speaker 3: Oh?
Speaker 1: Yeah? I think so.
Speaker 4: Okay, you're behind the door right and.
Speaker 2: I don't have any metal on me, so they can't
Speaker 2: smell me.
Speaker 4: I just don't want them to cast something in your
Speaker 4: general direction.
Speaker 2: I have it up. I'm shooling myself.
Speaker 5: Yeah, I'm just looking at I think. Okay, DC fourteen
Speaker 5: deck save.
Speaker 1: On both of them.
Speaker 5: I'm just attacking the one.
Speaker 2: This is one.
Speaker 5: Single target spell.
Speaker 1: Okay, they both make it.
Speaker 5: Oh well, I was only targeting the small one. But yeah, okay,
Speaker 5: Well that's it for me, all right?
Speaker 2: So do they keep moving forward? Then?
Speaker 1: Yeah, they're starting to move over and there direction?
Speaker 2: Okay, what's their movement?
Speaker 1: What do you mean?
Speaker 2: What's the how far can they move per turn? I
Speaker 2: don't know if he's got forty forty feet so two
Speaker 2: three four six, So that's thirty feet. Okay, so I
Speaker 2: do that. Yeah, I think that they get their move now,
Speaker 2: right right?
Speaker 1: Yeah, all right, so this guy is going to move
Speaker 1: forward and make a bite on John of course. Uh
Speaker 1: it's myself plus three so jeez. Sixteen hum?
Speaker 5: Okay, oh what do you do?
Speaker 2: Eight?
Speaker 1: So that's four points of peer saying damage of the of.
Speaker 5: The sixteen four Peterson, Yes, some honest twelve. Now I
Speaker 5: need you to make a.
Speaker 1: Well you've you've already been touched charm.
Speaker 5: Oh well, I guess better me.
Speaker 1: Actually, it looks like it's one or the other, either
Speaker 1: a bite or the rust attacks. I'll forego that one.
Speaker 1: Now the other rust monster it's gonna come forward this way.
Speaker 1: All right, guys, what are we doing?
Speaker 5: They're gonna go for the dwarves because they're covered in.
Speaker 3: Yeah, but now it's just launching a lot of attacks
Speaker 3: like they're they're pretty damaged.
Speaker 2: One two three four five Okay, I don't have any weapons, but.
Speaker 3: I'll move to here, okay, and uh uh attack of
Speaker 3: bear fist and okay, so and I think that's just
Speaker 3: one uh one d four right, So it's nineteen plus
Speaker 3: my strength zero, so nineteen and then isn't isn't uh
Speaker 3: earfist is just one D four probably?
Speaker 2: Okay? Two?
Speaker 1: Okay, you're able.
Speaker 2: To kill one of them?
Speaker 4: Wow, all right, since it is not made of metal,
Speaker 4: I'm gonna go for because I've got thirty feet so
Speaker 4: I can move in and swing my quarter staff for
Speaker 4: old boy over here.
Speaker 1: Okay, so yeah, you move in and you cave his
Speaker 1: cranium into.
Speaker 2: Okay, let's head down into the uh yep, off we go.
Speaker 5: Forward.
Speaker 2: Are we dead yet?
Speaker 4: No?
Speaker 1: You have one hour left.
Speaker 5: We are not good yet. I don't know where you are.
Speaker 1: Oh, I think you have one hour?
Speaker 7: Right?
Speaker 1: What time do we start at?
Speaker 2: Right around eight? Right? We have Let's get it on.
Speaker 1: Okay, oh dear, all right, move down into the uh yeah,
Speaker 1: the sewer into the sewer?
Speaker 5: O good, elevated.
Speaker 3: I'll lead the way and stealth, even though it's waste
Speaker 3: deep water.
Speaker 2: I'll try to be one with the uh one with
Speaker 2: the current. Think something touched my leg?
Speaker 3: Uh?
Speaker 2: Can I see at the very end there? Can I
Speaker 2: see what's down there? Every time I.
Speaker 1: See it down?
Speaker 5: Mm hmm yep? Does I want to have a torture
Speaker 5: h cast light or something?
Speaker 2: I can cast light.
Speaker 3: Uh uh, let me let me I'm asking you, Yeah,
Speaker 3: I can cast dancing lights. Let me uh in total darkness,
Speaker 3: like peek around this corner and then I'll cast.
Speaker 2: I'll cast okay, stancing lives for you appreciate it. So
Speaker 2: I'm gonna come up to here and peek around this score.
Speaker 2: I don't know why, okay, do I that's what I see.
Speaker 3: So I'm gonna I'm gonna like call you guys up,
Speaker 3: let you know what I see, and then I'm gonna
Speaker 3: go down and check.
Speaker 2: All the way to the end there, being very careful.
Speaker 3: Actually, I'm gonna use my I'm also gonna use my
Speaker 3: short sword to like probe the the ground in front
Speaker 3: of me to make sure I'm not stepping off into
Speaker 3: an abyss. All right, move where you want to go,
Speaker 3: slowly this way probing. Actually, can I borrow your your
Speaker 3: boat staff? Okay, so your quarter STEFFI.
Speaker 4: Numb chunks go. I mean, I do have expertise and
Speaker 4: martial weapons.
Speaker 3: But so I'm gonna use your bow staff to like
Speaker 3: prod in front of you make sure I'm not, you know,
Speaker 3: stepping off into like.
Speaker 2: Yeah, and then keep moving stick with my superior dark
Speaker 2: vision all the way down to here.
Speaker 1: You come around the corner this elbow in the sewer
Speaker 1: system and you see in front of you a caven. Okay,
Speaker 1: that blocks the way, but you also see it looks
Speaker 1: like some sort of loot drop amongst the crap, and uh,
Speaker 1: what's the term doudous.
Speaker 2: Loot drop?
Speaker 3: Okay, I'll go back and tell them what I found,
Speaker 3: have them move forward, you know, maybe up to here
Speaker 3: to support me, and then go and prod that loop
Speaker 3: drop loot drops.
Speaker 2: With the boat like check for trap stuff like that.
Speaker 3: It's not trapped, okay, uh, product with the boat staff,
Speaker 3: the course staff.
Speaker 2: Okay, uh, nothing, all right, I pick up the.
Speaker 1: Loot all right. Yeah, it's an old leather backpack. Inside
Speaker 1: you find two potions of greater healing, forty feet of rope,
Speaker 1: twenty gold pieces and that's it.
Speaker 2: Okay, finally, so how do we do we have any
Speaker 2: other potions of healing right now?
Speaker 5: Nope? Okay, We've got the draft of Colossus, which I
Speaker 5: think we should use soon.
Speaker 2: Spray, I think the draft of classes. The problem is
Speaker 2: you will get bigger and you might get stuck here
Speaker 2: cost Cavin, So we'll give both of them, both of
Speaker 2: you guys the potions for me.
Speaker 1: Yeah, I'm about to dip into the snacks. You know,
Speaker 1: our viewership hates it when I eat, and I don't
Speaker 1: know if we have a viewership for this episode.
Speaker 2: Yeah, yeah, three hours in. Yeah, we're there.
Speaker 5: They are loyal.
Speaker 1: They get mad at me every time I eat.
Speaker 5: Yeah, well, good show.
Speaker 1: They get mad when we laugh, they get mad when
Speaker 1: yeah it's weird.
Speaker 4: Well share them because I will eat them, Thank you, sir, Revenica.
Speaker 3: Maybe I'll keep one of the potions because I have
Speaker 3: fast hands, so I can take a potion for a
Speaker 3: bonus action.
Speaker 1: These are steak flavored laid potato chips that John brought.
Speaker 1: Are these Korean?
Speaker 5: It's from the Japanese market across the street. I assume
Speaker 5: it's the Japanese one.
Speaker 2: All right, So you guys want to go down the
Speaker 2: rest of the way.
Speaker 1: That's oh, I don't have.
Speaker 2: Fast hands on all right? Thanks interest. So well, well
Speaker 2: we'll all head down that way with me leading the way.
Speaker 1: All right, move your.
Speaker 2: Wants all down.
Speaker 5: Uh, you're in the leading. You're going to move down
Speaker 5: there and look around the corner squishy in the middle.
Speaker 1: It appears that you have located the exit from the
Speaker 1: sewer system. There's a ladder leading upwards.
Speaker 5: Okay, I feel like we've missed something. Our dragon, in
Speaker 5: so many words, Dragon, you.
Speaker 2: Want see if this is the exit or if if
Speaker 2: there's something up there that.
Speaker 1: You don't know.
Speaker 5: What ones in case someone needs to in their hands.
Speaker 5: What do we think the word the exit?
Speaker 2: I don't we check it.
Speaker 1: I didn't say it was an exit from the dungeon, but.
Speaker 2: Exit from the from the sewer. From the sewer, we.
Speaker 5: Did skip like a room and a half. But I
Speaker 5: doubt a dragon would fit back up there. Okay, mister sneaky.
Speaker 2: Yeah, so I'll go up and.
Speaker 4: We skipped around.
Speaker 2: Listen, first off, all.
Speaker 5: Right, yeah, we gotta go back there. And then we
Speaker 5: didn't room with the sphinx or whatever.
Speaker 1: Some more wooden trap door. It's closed. You won't hear
Speaker 1: anything on the other side.
Speaker 2: I'll open it up.
Speaker 1: Opens up into a small ante chamber. There's a large
Speaker 1: stone door, and there is a console next to it
Speaker 1: with three sockets, a star, a square in a circle.
Speaker 5: I played this game in pre school.
Speaker 1: They played Legends of Zelda. You know how it works.
Speaker 2: But uh, but isn't it's just a small room, right? Yes?
Speaker 2: Does it appear that that any of the walls are
Speaker 2: false walls, movable walls.
Speaker 1: No, but there's a stone door that.
Speaker 3: All right, I tell you, I tell you, guys want
Speaker 3: to find I've found the sockets for the keys.
Speaker 2: How large is from? Can everybody fit in it? Or shit?
Speaker 1: Yeah? But that's about as big as it is.
Speaker 2: Do you guys want to come up or do you
Speaker 2: want me to open it and stealth and tell you
Speaker 2: what I see?
Speaker 4: I'm all for you scouting that shit out, So.
Speaker 2: I stay stealth, but I put everything. I put the
Speaker 2: sockets in.
Speaker 1: Okay, we put the gems into the console.
Speaker 2: Yeah.
Speaker 1: The stone door opens up and reveals some sort of
Speaker 1: large cavern beyond.
Speaker 3: Okay, okay, how how with one hundred and twenty foot
Speaker 3: it's pure dark dark vision?
Speaker 2: What can I see in the cavern? How far does
Speaker 2: it go? How high is it?
Speaker 1: The ceiling probably goes up at least one hundred feet.
Speaker 1: There's some light coming down from cracks in the ceiling.
Speaker 1: The chamber itself is maybe the chamber itself is yeah, big.
Speaker 4: For example, and potentially even structured shaped.
Speaker 2: Yeah, okay, uh, stage stalagmites.
Speaker 1: Or a few a few geological formations in.
Speaker 2: There okay, any big recesses like caves or anything.
Speaker 1: Some shadows, that's about it. Okay, you think you can
Speaker 1: see something moving off in the distance.
Speaker 2: Off, It's just okay. I go back down the ladder
Speaker 2: quietly and tell you guys what I find. What do
Speaker 2: you guys want to do?
Speaker 5: We don't have much of a choice.
Speaker 2: I mean I I can try and go deeper and
Speaker 2: scout it while you guys stand on there.
Speaker 4: I would say you probably aren't gonna want to do
Speaker 4: that yourself, because otherwise, like if something does happen to you, Yeah, you.
Speaker 2: Screamed down what you saw, Yeah, I scream I came
Speaker 2: down into yeah, so as I haven't made any noise. Okay,
Speaker 2: so yes, other than the wall going up.
Speaker 4: So.
Speaker 5: Prior conversation, classus potion would cause a cabin You said
Speaker 5: that the ceilings higher than you can tell.
Speaker 2: Or right that? Yeah, I don't know how long the
Speaker 2: classes potion last though, through.
Speaker 1: A battle for sure.
Speaker 4: Who's got how long does it takes to take back?
Speaker 9: No?
Speaker 5: No, I haven't. I mean it, But who's got the
Speaker 5: best strength and wants to constitution? Uh?
Speaker 1: No?
Speaker 5: No, no, okay, no, sorry, I was jumping ahead. The
Speaker 5: Clausus improves your con so it improves.
Speaker 3: Your strength, but it but you get you grow based
Speaker 3: on your Each time you grow, you have to make
Speaker 3: a constitution saving throw.
Speaker 5: So much a round so so.
Speaker 3: Uh not each round when you take it, you make
Speaker 3: a con saving throw. If you make your con saving throw,
Speaker 3: you grow even bigger and getting stronger. Then you make
Speaker 3: another con saving throw, and uh so each time you
Speaker 3: make that saving throw.
Speaker 1: So I go from a medium to a large small.
Speaker 2: Yeah, it's like, well I'm a medium. It's like five
Speaker 2: or six?
Speaker 4: Yes, can I I would need some help on this
Speaker 4: because I'd need another short rest, but I would I
Speaker 4: do have Colossus slayer and Giant Killer as two options
Speaker 4: that I would be able to then take.
Speaker 1: For my all right, what are we doing here?
Speaker 6: Going up?
Speaker 5: The question? The question showing ask us do I drink
Speaker 5: the postion when we get up there and try you're
Speaker 5: not going to drink it down here? Do you want
Speaker 5: me to wrestle? Do you want me to wrestle a dragon?
Speaker 4: Or not? Not?
Speaker 5: Why don't we just go the fuck up there and
Speaker 5: find out? All right?
Speaker 1: Okay, guys growing up.
Speaker 4: I'm gonna go because everybody else being a wiener.
Speaker 1: All right, you can see when you get up here
Speaker 1: and you start to step into the light, you can
Speaker 1: see at the far side is the clutch of dragon
Speaker 1: eggs standing between you and it is the dragon.
Speaker 4: There we are.
Speaker 1: It's problematic though, as this dragon, as it emerges from
Speaker 1: the shadows and into the light, it's clearly been zombified.
Speaker 1: It's a zombie dragon.
Speaker 5: Oh wow, we got.
Speaker 4: Zombie and dragon.
Speaker 1: The two Jotan slayers make eye contact with the dragon,
Speaker 1: and one of them yells, ho, you dogs, do you
Speaker 1: want to live forever? And they both charge towards the dragon.
Speaker 1: Le Roy Jenkins in it chicken roll for initiative?
Speaker 2: Or are poisonous? A gonna work?
Speaker 4: I believe? I believe it's it's just yell death and
Speaker 4: storm the castle.
Speaker 5: I just rolled eight.
Speaker 1: Worry about it?
Speaker 5: That does you got to yell death and lose the
Speaker 5: dogs of war? It's if I'm theodin King, That's how
Speaker 5: I'm going to rally my troops.
Speaker 2: Five plus uh four nine nine nine.
Speaker 5: That's a lovely five.
Speaker 1: Alanna, I had what what did I say?
Speaker 4: I had?
Speaker 2: I think you had like eleven?
Speaker 5: Yeah?
Speaker 4: It ended up with eleven? Yeah?
Speaker 1: Okay, so wana okay, so Alana. Dave John and then
Speaker 1: I'll put the Jotan slayers and then the dragon.
Speaker 5: A cool question, you said, zombifi Does that mean undead?
Speaker 1: Yes?
Speaker 5: It does, Okay, I don't.
Speaker 4: I don't think I have very much against undead at
Speaker 4: the present moment. So undead, though you may be, I.
Speaker 5: I can't.
Speaker 4: I can only be friends with so much. So I
Speaker 4: am going to go for I'm gonna take my arrows.
Speaker 4: I may as well shoot it an eyeball, Okay, go ahead,
Speaker 4: and eye balls when they're zombie dragons.
Speaker 1: There's some semblance of an eye still in the socket.
Speaker 4: All right, I'll go for it. Well, I got a
Speaker 4: four with that, so we're just gonna assume that misses.
Speaker 1: Sorry getting texted from my daughter.
Speaker 4: Even with my plus two range bonus bringing.
Speaker 1: That to okay, so you're you're attach missed?
Speaker 5: Yes?
Speaker 1: Uh, Dave?
Speaker 2: So are they are? The dwarves right up? Are they
Speaker 2: to the dragon? Just about? Just about? Okay?
Speaker 4: Uh?
Speaker 2: I don't have fairy fire anymore? Is there? There's is
Speaker 2: there light here? Can he see?
Speaker 1: There's light coming down there?
Speaker 2: Let's see here.
Speaker 17: You took the potion, what do we have left? The
Speaker 17: poison is not gonna work now South of Sina I
Speaker 17: don't think that will work on undead.
Speaker 10: I will.
Speaker 2: You, uh, I will I will go uh stealth and.
Speaker 5: I love you some stealth.
Speaker 2: Move off to the side here, working my way around
Speaker 2: around the here. However far I can make it and stealthy.
Speaker 1: Yeah, uh, John.
Speaker 5: I'm going to cast I guess okayful I sure. Oh
Speaker 5: that's why it's it's my divination.
Speaker 1: It's not a misspelled list.
Speaker 5: It's a channel divinity turn on dead as a magic action.
Speaker 5: I'm gonna hold up my hold up my holy symbol
Speaker 5: and censure undead creatures. I have to be within thirty
Speaker 5: feet Okay, I think that's probably close enough. Must they
Speaker 5: must make a wisdom saving throw. If the creature fails, well,
Speaker 5: we'll get there. It must make a wisdom saving throw.
Speaker 1: What's the DC M.
Speaker 5: I'd assume it's the spell save DC So that's fourteen
Speaker 5: wisdom seven. Okay, So looking at through your pooks, it
Speaker 5: has frightened and incapacitated conditions for one minute. For that duration,
Speaker 5: if it tries to move as far away from me
Speaker 5: as it can on its turns, this effects. This effect
Speaker 5: ends early if it takes any damage, Okay, if I
Speaker 5: get capacitated, if I die anything else, okay. Uh, so
Speaker 5: I'm pretty much make it run away for a term.
Speaker 1: The Jotan slayers come forward and they start hacking into
Speaker 1: the zombie dragon with their axes.
Speaker 5: Probably not the best use. I should have saved that.
Speaker 3: Uh.
Speaker 1: And now the dragon is gonna make its attack.
Speaker 5: Wait, didn't we get it?
Speaker 1: He has to move backwards away from John as he's
Speaker 1: in this frightened state. He hisses at you.
Speaker 4: Uh, I think I can use hunters.
Speaker 1: The zombie Dragon rears back and he exhales his rotting
Speaker 1: breath in a sixty foot line that is five feet wide.
Speaker 5: Well shucks, I'm pretty far back.
Speaker 1: But he has got a ruler sixty feet hunter get
Speaker 1: one slayer in John. Of course, the damage is okay,
Speaker 1: uh John, I need you to make a dex check
Speaker 1: dexterity saving throw.
Speaker 5: So roll D twenty a modifier. No, that's just a
Speaker 5: Now it's a twopless one three. It's a what it's
Speaker 5: a three?
Speaker 1: Yeah? So you fail and you are going to take
Speaker 1: ten D ten damage.
Speaker 5: Well, I'm really glad I drank that potion earlier.
Speaker 1: You did you?
Speaker 2: Yeah?
Speaker 5: The the colossal No, the Orkish ferrior, gotcha, the one
Speaker 5: that when I go down, I'm up with one gotcha?
Speaker 1: Okay? So five twelve, fourteen, nineteen, uh, nineteen, twenty, twenty one,
Speaker 1: twenty two, twenty three each four five, sixteen, seven, twenty
Speaker 1: eighteen thirty eight. How many hit points do you have?
Speaker 4: Oh?
Speaker 1: We're past the Okay, so you go down, Uh, killed
Speaker 1: by this breath weapon.
Speaker 2: He's down to one hit point.
Speaker 1: But then you get back to your feet with one
Speaker 1: hit point. Uh, this Jotan slayer is dead.
Speaker 5: No Bob, more eggs for us?
Speaker 6: Excellent?
Speaker 5: So what are good back? Uh?
Speaker 1: Okay, that concludes the Dragon's turn Alana Europe.
Speaker 4: All right, I always have hunters Mark prepared, Okay, so
Speaker 4: I'm going to cast Hunter's mark so that we know
Speaker 4: whether the creature has any immunities, resistances, vulnerabilities.
Speaker 1: Okay. So it's damage immunities are lightning and poison, and
Speaker 1: its condition immunities are poisoned.
Speaker 5: So no poison.
Speaker 1: Yeah, it doesn't list any vulnerabilities.
Speaker 5: Should drank the other potion.
Speaker 1: Anything else?
Speaker 4: I mean technically that well, so really not very vulnerable
Speaker 4: except not to poison.
Speaker 5: Uh right, fabulous.
Speaker 4: Well, I guess I'm gonna try to take out another
Speaker 4: rap or his eyeball again.
Speaker 1: Okay, go ahead, I'm not super useful.
Speaker 4: Seventeen plus plus three or plus two with my ranged weapons.
Speaker 1: That's a hit roll your damage.
Speaker 5: Literally? Uh six? Still good?
Speaker 1: Okay, still good? Uh dave yes four chip sure?
Speaker 5: Uh flour tip.
Speaker 2: So how long was the dragon's breath weapon? How long
Speaker 2: was it? Sixty feet six zero? Okay? So uh, I'm
Speaker 2: gonna come up. I'm gonna take out the eggs okay
Speaker 2: and grab them all, throw them my back.
Speaker 3: There's five of them, throw them in there, and then
Speaker 3: I guess that was my action, my bonus action.
Speaker 2: I'm gonna dash sixty feet okay, and then yell run.
Speaker 5: Which way back down? John, m hmm, you should probably
Speaker 5: get the fuck out of here. Bro Oh, I'm gonna
Speaker 5: pop the potion of greater healing. Mm hmm, probably makes sense. Okay,
Speaker 5: give him one hit point? Uh forty four plus four
Speaker 5: two three is five four is nine ten fourteen, So
Speaker 5: I have fifteen hit points and I run to the exit.
Speaker 1: Okay, you're running to the exit.
Speaker 4: Leave that.
Speaker 1: Joe Tann, remaining Jotan slayer calls you guys a bunch
Speaker 1: of cows, and as he continues swinging with wild abandon
Speaker 1: at the zombie dragon.
Speaker 2: Do another it's damage.
Speaker 4: I picked up four chips, would you like? I mean like,
Speaker 4: probably not four chips. Probably not four chips.
Speaker 1: All right, So the the last thing you see, John
Speaker 1: is the dragon picking that dwarf up into its jaws
Speaker 1: and swinging it back and forth.
Speaker 4: Alana, you two assholes are already down there.
Speaker 1: Run Yeah, I'm the fuck.
Speaker 4: Out of here. Bro.
Speaker 1: So you guys one through the stone door into the
Speaker 1: ante chamber and run into two humans. One of them shouts,
Speaker 1: it's more of a high pitched female voice. The other
Speaker 1: grumbles something.
Speaker 5: Can't I wait?
Speaker 2: You are they wearing the road?
Speaker 9: No?
Speaker 1: No, no, they're not. They're not coltests the When I
Speaker 1: get out.
Speaker 2: Of the room, though, can I take if I remove
Speaker 2: those like I? If I just ignore them and remove
Speaker 2: the stone door closed, it'll start closing. Okay?
Speaker 3: Uh?
Speaker 5: The uh?
Speaker 1: The the woman uh is dressed quite elegantly. The man
Speaker 1: looks like a wizened old wizard. He has a conical
Speaker 1: hat and everything. You would recognize the woman as Laurel
Speaker 1: silver Hand. She is the open ward of water Deep.
Speaker 1: So there's fifteen, asked the lords that ward over water
Speaker 1: Deep one is the open representative between the public and
Speaker 1: the wards. She's the current open ward. The man turns
Speaker 1: to her and he says, you know, before I was
Speaker 1: rudely interrupted by these three as I was saying the
Speaker 1: last time MERT's hair fell out, I think it was
Speaker 1: because of his dalliances down at the dock ward and
Speaker 1: the woman looks. Laurel silver Hand looks over to him
Speaker 1: and says, and says, is this what you guys get
Speaker 1: up to when I'm not around? Both of them seem
Speaker 1: rather unperturbed. Then the wizard looks over looks at you,
Speaker 1: and he says, so, which one of you.
Speaker 2: Got the eggs? There's a dwarf in there that I
Speaker 2: think got the eggs.
Speaker 1: He says, I'll handle the dragon in due course, but
Speaker 1: right now we need the eggs. I know Lady Monster
Speaker 1: sent you in, but we've already dealt with her.
Speaker 4: Well did you deal with her in terms of I
Speaker 4: don't know, getting an antidote? Did you get?
Speaker 1: Laurel silver Hand laughs and and and so does the wizard,
Speaker 1: and it says, yeah, there's uh, there's never any poison.
Speaker 5: All that my pinky toe that's full of ship.
Speaker 1: Yeah, she was full of shit. Uh, But the more
Speaker 1: important thing is to unmask who she was working for. Uh.
Speaker 1: And that's what we could use your help with.
Speaker 5: I should have broken in the boots and gloves before
Speaker 5: we came into this place.
Speaker 2: But how much does this job pay?
Speaker 3: Uh?
Speaker 1: Orrel silver Hands tells you that she's authorized to open
Speaker 1: the water Deep Treasury and that you will be definitely
Speaker 1: rewarded for this type of work. They need able bodied
Speaker 1: adventurers for this, and you guys have seemed to have
Speaker 1: proven your worth.
Speaker 2: Do you mind if we talk about this for a moment.
Speaker 1: The wizard steps forward and says, not here, and he
Speaker 1: tells you his name is Elmminster. He is the kind
Speaker 1: of the right hand man of Laurel Silver Hand, but
Speaker 1: in a more clandestine way. He does investigations for her,
Speaker 1: finds out what's going on in the CD underbelly of
Speaker 1: Water Deep, and warts plots against the city. He pulls
Speaker 1: out a pink gemstone and he motions all of you said,
Speaker 1: come on, stand close, and as you gather around, he
Speaker 1: holds the gem in his hands and teleports you out
Speaker 1: of the.
Speaker 4: I guess we didn't have much of a choice.
Speaker 3: Then, when I give them the eggs, I'm going to
Speaker 3: use slide of hand to give them three eggs.
Speaker 1: Yeah, I think I think Laurel and Elminster would probably
Speaker 1: accept that as long as they remain in ignorance. What
Speaker 1: what And that ends this dungeon and we're not dead?
Speaker 1: Time cutn it close.
Speaker 5: Made it out of the escape room. Haven't broken my
Speaker 5: street man.
Speaker 2: Thank god for that dragon slatter was found on the
Speaker 2: way in.
Speaker 5: That's very very inconsiderative refer to them that way. The
Speaker 5: one thing I wish I had done differently was pop
Speaker 5: the giant potion as we entered. Tried to do that. Yeah,
Speaker 5: I want to try and wrestle the dragon.
Speaker 1: Cool. How do you guys like the dungeon?
Speaker 2: Right?
Speaker 1: I uh, there was actually there was one encounter I
Speaker 1: cut out of the out of it, well a couple actually,
Speaker 1: But I was initially gonna have.
Speaker 5: You guys I figure the spiders at the beginning because
Speaker 5: we were no.
Speaker 1: No, I was going to have you fight the zombie
Speaker 1: beholder as well. Down in the hall.
Speaker 5: Those always were fairly empty.
Speaker 1: Yeah, but you guys, I also had this guy I
Speaker 1: might have sicked on you. But and there was a
Speaker 1: if you guys went messing around with the gravestones that
Speaker 1: would have been zombies coming out of them.
Speaker 4: I have sat with the tams.
Speaker 1: No, I don't think so. I don't think I had
Speaker 1: anything planned for that.
Speaker 2: Here are we done? Oh hey everybody, thanks for watching,
Speaker 2: all two of you who might still be here.
Speaker 1: Yeah, this is definitely off kilter for us. For you know,
Speaker 1: whenever we hit one hundred episode mile mark, we try
Speaker 1: to do something that's just fun or different. And we'll
Speaker 1: be back actually tomorrow with Jamie who served in the
Speaker 1: New Zealand Special Air Service. So that's tomorrow's episode. Uh,
Speaker 1: anything else before we get going tonight, guys.
Speaker 2: It was a fun game. It was a good game.
Speaker 2: There's the was It was a it was a well
Speaker 2: balanced game for our level.
Speaker 1: Yeah, well I I balanced it. Yeah cool, but no,
Speaker 1: I'm glad. I'm glad you have fun. Thank you, guys,
Speaker 1: both of you for for coming in doing this today.
Speaker 1: I hope you had a good time with it. This
Speaker 1: sound is beautiful, Yeah, it took a long time to make.
Speaker 1: Thank you.
Speaker 5: The uh, the grimy water effect you've got in the sewer.
Speaker 1: Yeah it's that. That's a cardboard tube that I cut
Speaker 1: in half and the water is resin board.
Speaker 5: Yeah.
Speaker 1: Yeah, if you look in it, you can see like
Speaker 1: down on the bottom there's like there's some potions, there's
Speaker 1: glass bottles, there's like some barrels. I don't know, man,
Speaker 1: all this stuff is on the table, which is most
Speaker 1: of the set. I've worked on for at least a year. Yeah,
Speaker 1: these catacomb things were like super difficult as I tried
Speaker 1: to make the modular right so you can take them
Speaker 1: apart and move them. But I also tried to make
Speaker 1: them like almost like dioramic quality. That's kind of crazy.
Speaker 1: And yeah, just that there's no standardization really for like
Speaker 1: a catacomb really, so each one's like very different, and
Speaker 1: they're double sided. They had to be double sided so
Speaker 1: that you can make Uh, this is an MDF base
Speaker 1: that I cut with a saw. The bricks and stuff
Speaker 1: like that are are just foam.
Speaker 4: Yeah it sounds like foam.
Speaker 1: Yeah, that I cut and then and then the little
Speaker 1: like uh some of the like resin pieces you know
Speaker 1: these are are you know, I bought these from a company, uh,
Speaker 1: someone that three dprints the little skeletons, the handles, the bottles,
Speaker 1: all that kind of stuff.
Speaker 2: That's amazing.
Speaker 1: Yeah, that was you guys wanting chips.
Speaker 4: I'm like halfway through the no, I'll swap you for the.
Speaker 2: Yeah. No, good game. It's I have fun.
Speaker 1: Cool we do it again episode four hundred.
Speaker 18: You know, right around the corner, you're like, honestly, uh
Speaker 18: like if Lucien would have been here, it would have
Speaker 18: been like it would have gone much faster.
Speaker 1: Yeah, would have come out. Yeah yeah, yeah yeah next time.
Speaker 2: Okay, that's why I love it. You know.
Speaker 19: One of my favorite things, like Game Breakers, is an
Speaker 19: arcane thief, the maychand ledgerd Domain.
Speaker 2: Using invisible hand to to pick pocket or scale ship.
Speaker 5: No, it's good, especially like.
Speaker 4: I haven't played d and the actual and Well in
Speaker 4: probably twenty years.
Speaker 1: Really I played like other.
Speaker 4: Like miscellaneous. Yeah, but I probably haven't. I don't. I
Speaker 4: think it's probably been around twelve years.
Speaker 3: Thanks for one, Thanks for making the trek out here
Speaker 3: coming out, and also thanks for like taking like the thankless.
Speaker 1: Job being the cleric seriously, man, like somebody's got to
Speaker 1: do it.
Speaker 2: It should have been him, it should have been me,
Speaker 2: Like he's a guest. I should have done that.
Speaker 5: That's all good. I had fun power of persuasion right here.
Speaker 4: I was like, hey, buddy, so what you doing Thursday?
Speaker 5: Two days you asked him on Tuesday.
Speaker 4: I think I asked you on Tuesday.
Speaker 5: It's like, okay, doing anything.
Speaker 4: Friday asked the question, is.
Speaker 5: I sent you a gift? Like you got me? I'm in,
Speaker 5: And then I figured out what I had to do.
Speaker 5: It's like, well, I haven't played D and D fifth
Speaker 5: Edition and have not played a Cleric yet, so I'm
Speaker 5: gonna figure this out.
Speaker 9: Real.
Speaker 2: They were basically invited out to be the designated driver.
Speaker 4: You know, I have been that Person's like.
Speaker 3: Next time we play though, whether it's live or just
Speaker 3: like whatever, like you can, you can play whatever you
Speaker 3: want and everybody else, everybody else will.
Speaker 1: Uh yeah, by the time we get the episode four hundred,
Speaker 1: maybe I'll have a new dungeon ready. Because to get
Speaker 1: to get like a hundred episodes, that's like what a
Speaker 1: year and a half for us, because I think I
Speaker 1: think we probably do like seventy seventy five episodes a year.
Speaker 4: Yeah, well, because when do we do Cuthulu. We did that,
Speaker 4: like I guess about a year and a half ago.
Speaker 2: I think it was.
Speaker 1: Two hundred yeah, yeah, yeah, yeah, that was so insane.
Speaker 5: I was not here for all fifteen.
Speaker 1: Yeah. I think we finally stopped around like two three
Speaker 1: in the morning. Yeah, we were playing video games.
Speaker 4: Yeah. I think I showed up at like I don't know,
Speaker 4: like six or seven, and then and then you went
Speaker 4: back to playing video games towards the end of it.
Speaker 2: Yeah.
Speaker 1: Yeah, well we were playing Ninja Turtles and then we
Speaker 1: started playing Ground Branch at the end.
Speaker 2: But this was fun.
Speaker 1: I'm glad we got to do this. I missed playing
Speaker 1: playing D and D. I had like two campaigns going
Speaker 1: at the same time at one point. I kind of
Speaker 1: miss it. It's fun. Yeah, okay, all right, ready to go.
Speaker 2: Yeah, thank you very much.
Speaker 1: Yeah, thank you guys, and we will see you on
Speaker 4: Product yep, eating chips in all your ears.