1
00:00:06,719 --> 00:00:09,919
Speaker 1: Hello, everyone, Welcome to the Game and Former Show, a

2
00:00:10,160 --> 00:00:13,720
weekly podcast covering the video game industry. Join us each

3
00:00:13,759 --> 00:00:16,960
and every week for a discussion on the latest gaming news, reviews,

4
00:00:17,000 --> 00:00:20,440
and exclusive reveals with Game and Former staff and special

5
00:00:20,440 --> 00:00:23,160
guests from around the industry. I am your host this week,

6
00:00:23,280 --> 00:00:26,760
Marcus Stewart. I am joined by the King of the

7
00:00:26,839 --> 00:00:29,320
Hilliard himself, Kyle Hilliard.

8
00:00:29,320 --> 00:00:33,039
Speaker 2: Hello, Hello, King of the Hilliard. All right, I'll take it.

9
00:00:33,560 --> 00:00:34,799
I'm the king. I did it.

10
00:00:36,640 --> 00:00:40,200
Speaker 1: And what's the king without another king? Because we have

11
00:00:40,399 --> 00:00:44,200
the King of Hearts himself, Charles Hart Heart.

12
00:00:44,560 --> 00:00:45,159
Speaker 2: I like that.

13
00:00:45,759 --> 00:00:47,320
Speaker 3: I was gonna say, Kyle, do you feel like the

14
00:00:47,399 --> 00:00:49,000
king and your family dynamic?

15
00:00:49,799 --> 00:00:50,079
Speaker 2: No?

16
00:00:51,719 --> 00:00:53,719
Speaker 3: I was gonna say, I don't know, because I feel

17
00:00:53,719 --> 00:00:56,799
like you talk about your wife and daughter enough that

18
00:00:56,880 --> 00:00:58,359
I'm like, I don't know.

19
00:00:58,280 --> 00:01:01,759
Speaker 2: They're in charge, man, I don't know. Don't making decisions?

20
00:01:01,799 --> 00:01:02,359
Are you kidding me?

21
00:01:03,399 --> 00:01:05,719
Speaker 3: I'm the only heart that lives in my house. So

22
00:01:05,799 --> 00:01:07,200
I feel fine being the king of.

23
00:01:07,359 --> 00:01:11,040
Speaker 2: Well for now, mister Gage. If she decides to take

24
00:01:11,040 --> 00:01:15,280
your last name, I suppose she's going to so now nice.

25
00:01:15,640 --> 00:01:17,680
Speaker 1: Well, Hello everyone, Welcome to the Game Informer Show. We

26
00:01:17,760 --> 00:01:22,159
have a absolutely stacked episode. This week, We've got Ghost

27
00:01:22,200 --> 00:01:24,760
of Yo Take. Kyle Hillary reviewed the game. He's gonna

28
00:01:24,760 --> 00:01:27,200
be talking about that. We've got the one point zero

29
00:01:27,239 --> 00:01:31,239
launch of Hades two. Charles Hart you review that. I've

30
00:01:31,280 --> 00:01:34,040
got Silent hill f which also came out this week

31
00:01:34,040 --> 00:01:37,000
that I reviewed. We're gonna be talking about Baby Steps,

32
00:01:37,159 --> 00:01:41,000
We're gonna be talking about Hotel Barcelona, and maybe we

33
00:01:41,079 --> 00:01:43,120
might talk about the state of play. Who knows. But yes,

34
00:01:43,159 --> 00:01:46,120
it's a very big, very big week. So before we

35
00:01:46,200 --> 00:01:48,400
jump right into it. Of course, if you want to

36
00:01:48,439 --> 00:01:51,120
support Game Informer, the best way to do it is

37
00:01:51,159 --> 00:01:54,560
to go to GameInformer dot com, slash subscribe and sign

38
00:01:54,680 --> 00:01:57,799
up for a magazine subscription. As you can see Charles

39
00:01:57,799 --> 00:02:02,079
Hart holding up our recent Ninja Go four issue. Kyle

40
00:02:02,159 --> 00:02:04,840
Hillier has got our Vampire to Masquerade Bloodliness two issue.

41
00:02:05,000 --> 00:02:07,640
Of course, recently we announced our next cover story, which

42
00:02:07,640 --> 00:02:10,199
we'll actually have to leave go live digitally next week,

43
00:02:10,240 --> 00:02:13,240
which is on the Outer World Too, which I wrote.

44
00:02:13,639 --> 00:02:17,319
You can get ten issues a year, physical and digital

45
00:02:17,360 --> 00:02:20,400
delivered to you by signing up for a magazine subscription.

46
00:02:20,719 --> 00:02:23,400
You can also sign up for it just the digital

47
00:02:23,560 --> 00:02:26,719
edition for a reduced price. But it's the best way

48
00:02:26,719 --> 00:02:29,639
to support Game Informer as an outlet, and with the

49
00:02:29,719 --> 00:02:34,080
improved paper quality and just over eighty pages of in

50
00:02:34,280 --> 00:02:39,080
depth features, previews, reviews, and more, it's, dare I say,

51
00:02:39,639 --> 00:02:42,840
the best way to keep up with video game news.

52
00:02:43,039 --> 00:02:46,599
Speaker 2: I'm going to day hot exclusive. I'm going to tease

53
00:02:46,639 --> 00:02:51,520
a feature in the Outer World's two issue, Toby Fox interview.

54
00:02:52,199 --> 00:02:55,439
That's all I'll say. Yeah, that's pretty cool, pretty good

55
00:02:55,719 --> 00:02:56,639
creator of Undertail.

56
00:02:56,800 --> 00:03:02,879
Speaker 1: Yeah, until he has he never shown his face.

57
00:03:03,400 --> 00:03:04,080
Speaker 2: No, I don't think so.

58
00:03:04,400 --> 00:03:06,439
Speaker 3: I think they just did a stream and maybe I

59
00:03:06,479 --> 00:03:08,840
could be totally wrong. I think they just did an Anniversaryshima

60
00:03:08,840 --> 00:03:11,439
Undertail and he's represented on the couch as like his

61
00:03:11,520 --> 00:03:14,680
little dog persona A right, Yeah, yeah.

62
00:03:14,960 --> 00:03:19,840
Speaker 1: I was opening d like a god mister near Automata

63
00:03:19,879 --> 00:03:23,159
with the moon helmet. I was opening day like that,

64
00:03:23,199 --> 00:03:24,080
but with a sands.

65
00:03:25,120 --> 00:03:26,080
Speaker 2: That'd be good.

66
00:03:26,599 --> 00:03:28,719
Speaker 1: That'd be pretty good. But yes, keep an eye a

67
00:03:28,800 --> 00:03:30,599
for that in our Outer World's issue. Like I said,

68
00:03:30,680 --> 00:03:35,039
goes live digitally next week. But Kyle hilly or without

69
00:03:35,039 --> 00:03:40,039
further ado. Ghost of Yote, the sequel to Ghosts of Shushima,

70
00:03:40,159 --> 00:03:44,240
one of the PlayStation four's best games. It is is

71
00:03:44,280 --> 00:03:46,919
it out this week or is it next week or October?

72
00:03:47,000 --> 00:03:47,759
Speaker 2: October second?

73
00:03:47,840 --> 00:03:52,080
Speaker 1: I believe October second. Yeah, yeah, is Embargo looked pretty early?

74
00:03:52,120 --> 00:03:53,639
Speaker 2: I guess today, I think, yeah, it's.

75
00:03:53,520 --> 00:03:56,560
Speaker 1: Pretty yeah, yeah, week from today. But yes, you played it,

76
00:03:56,639 --> 00:03:58,560
you finish it. Your review is up on the site

77
00:03:59,080 --> 00:04:01,360
tell us. Is this a good game? Should we be

78
00:04:01,400 --> 00:04:02,560
excited for Ghost of Yota?

79
00:04:02,960 --> 00:04:07,159
Speaker 2: Yeah? Absolutely, it is a fantastic game. I loved Ghost

80
00:04:07,240 --> 00:04:10,639
of Yote. I I this is uh yeah, I really

81
00:04:10,639 --> 00:04:13,639
loved Ghost of Sushima, and I really loved Infamous Second

82
00:04:13,719 --> 00:04:16,399
son and I really loved Infamous, and I really loved

83
00:04:16,720 --> 00:04:19,480
uh Sly Cooper three and Sly Cooper two and Sly

84
00:04:19,560 --> 00:04:23,040
Cooper one. And I've never played Rocket Rubino Wheels. But

85
00:04:24,519 --> 00:04:27,399
that's all to say I've always a fake fan. I've

86
00:04:27,399 --> 00:04:30,120
always admired Sucker Punch a lot. I think in a

87
00:04:30,160 --> 00:04:33,199
way they're kind of underrated because they're not really spoken

88
00:04:33,680 --> 00:04:36,879
with in the same breadth as like Naughty Dog and Insomniac,

89
00:04:37,360 --> 00:04:42,839
But like they're like maybe my favorite Sony like owned

90
00:04:42,959 --> 00:04:45,399
developer in that sort of you know, triumph it.

91
00:04:45,480 --> 00:04:49,040
Speaker 3: I think, like, honestly, I even more than Sony Santa Monica.

92
00:04:49,759 --> 00:04:52,040
Speaker 2: Wow, man, that's a tough Yeah, that's tough. That's tough.

93
00:04:52,040 --> 00:04:55,040
I don't know, Like, but they're like I I just

94
00:04:55,120 --> 00:04:57,680
like I love their games, and like Ghost of Susho

95
00:04:57,839 --> 00:04:59,519
was my game of the Year the year it came out,

96
00:05:00,000 --> 00:05:02,000
and I kind of had high expectations for Ghost of

97
00:05:02,040 --> 00:05:04,879
Yote and like I loved it. I love this game,

98
00:05:04,920 --> 00:05:08,120
Like I don't know if I'm ready to call it

99
00:05:08,319 --> 00:05:12,000
my game of the year, Like I think Claire Obscure

100
00:05:12,120 --> 00:05:15,639
maybe still takes that title for me for reasons we

101
00:05:15,639 --> 00:05:18,319
can get into later in the year. But this is like,

102
00:05:18,399 --> 00:05:20,120
if it's not number one, it's certainly like a close

103
00:05:20,199 --> 00:05:23,279
number two. But yeah, I love this game. Like it's

104
00:05:23,360 --> 00:05:27,560
just like there's so many cool things about it, right,

105
00:05:27,639 --> 00:05:30,519
Like it's not this radical reinvention of what worked in Sushima,

106
00:05:30,920 --> 00:05:33,319
but it's just like it's just really good. Like this

107
00:05:33,480 --> 00:05:35,959
the world is fun to explore. There's like there's no

108
00:05:36,680 --> 00:05:39,279
loading times at all for fast travel, which means the

109
00:05:39,399 --> 00:05:42,439
pace is just like sprinting all the time. Like it

110
00:05:42,519 --> 00:05:45,879
is constantly fun to just be doing stuff in the world.

111
00:05:45,959 --> 00:05:49,439
There's no there's no like there's there's barriers in the

112
00:05:49,480 --> 00:05:51,600
sense that like you're kind of going through a narrative,

113
00:05:51,639 --> 00:05:54,639
so like you are going along like a story track,

114
00:05:54,879 --> 00:05:57,639
but there's no barriers in terms of like the player

115
00:05:57,720 --> 00:06:00,120
interacting with the game, if that makes sense, you know

116
00:06:00,160 --> 00:06:03,399
what I mean. Like there's never there's never a moment

117
00:06:03,480 --> 00:06:06,160
to like be bored. If you don't want to be bored,

118
00:06:06,160 --> 00:06:08,000
If you want to be bored and you kind of

119
00:06:08,079 --> 00:06:10,360
just take in the scenery and not really focus on anything,

120
00:06:10,399 --> 00:06:13,000
you can totally do that. But like it's one of

121
00:06:13,000 --> 00:06:15,639
those games. It was interesting to play because you know,

122
00:06:15,800 --> 00:06:17,839
I had a review deadline that I was trying to hit.

123
00:06:18,079 --> 00:06:20,439
I knew it was a big game, but like I

124
00:06:20,480 --> 00:06:23,360
could not stop myself from doing all this side stuff,

125
00:06:23,399 --> 00:06:26,600
Like I just couldn't focus on the main story in

126
00:06:26,639 --> 00:06:28,639
a complimentary way where it's because it's like if you're

127
00:06:28,680 --> 00:06:31,439
riding your horse to like that point, like you're gonna

128
00:06:31,439 --> 00:06:34,759
get distracted by something that's worthwhile, like whether that's just

129
00:06:34,759 --> 00:06:37,120
like following a golden bird to get like, you know,

130
00:06:37,240 --> 00:06:40,000
find a hot spring that gives you more health, or

131
00:06:40,040 --> 00:06:41,959
if it's like a side story that they're like all

132
00:06:42,000 --> 00:06:44,839
the little side quests are really engaging and interesting in

133
00:06:44,839 --> 00:06:47,959
the sense that they're there. Really isn't a lot of

134
00:06:48,040 --> 00:06:51,319
repeated things of like, oh this person needs like five flowers,

135
00:06:51,360 --> 00:06:54,959
go get them five flowers. Like every single side story

136
00:06:55,360 --> 00:06:58,360
just has kind of a unique interesting twist to it.

137
00:06:58,399 --> 00:07:01,639
And because there's no loading screens and the fast travels instantaneous,

138
00:07:02,040 --> 00:07:04,800
it's really easy to just like pop around and get

139
00:07:04,800 --> 00:07:07,199
distracted and then get right back to what you were doing.

140
00:07:07,879 --> 00:07:11,079
And then on top of all that, like I think

141
00:07:11,319 --> 00:07:15,079
the narrative just really does out does Sushima in a

142
00:07:15,079 --> 00:07:15,560
big way.

143
00:07:15,720 --> 00:07:17,839
Speaker 1: Like I well, what I want to ask us this

144
00:07:17,879 --> 00:07:21,120
is set like a couple one hundred years after I

145
00:07:21,120 --> 00:07:24,160
think it's Sushima. Yeah, three hundred years and you're playing

146
00:07:24,199 --> 00:07:27,560
as a new protagonist Atsu.

147
00:07:27,839 --> 00:07:31,040
Speaker 2: Yeah, what year is it? Do you know? I don't know.

148
00:07:31,199 --> 00:07:34,279
Speaker 1: I mean I think it. I think it's like fifteen

149
00:07:34,399 --> 00:07:39,399
or sixteen hundreds because Sushima was twelve hundreds, Yeah, wasn't it.

150
00:07:39,959 --> 00:07:42,120
Speaker 2: I mean it's yeah, it's a it's a significant amount

151
00:07:42,120 --> 00:07:44,600
of time and it's a different area, so I mean

152
00:07:44,600 --> 00:07:47,360
there's no there's no tie really.

153
00:07:48,279 --> 00:07:50,680
Speaker 1: Yeah, sixteen oh three, okay, said Charles.

154
00:07:52,680 --> 00:07:54,720
Speaker 2: But yeah, I mean and like I but the thing

155
00:07:54,720 --> 00:07:57,040
I was I was getting at is just like the

156
00:07:57,079 --> 00:08:00,439
story of the game is like is really engaged good

157
00:08:00,480 --> 00:08:02,639
and I like Atsu a lot, Like I like her

158
00:08:02,720 --> 00:08:05,519
more than Gin. She's a much more interesting, sort of

159
00:08:05,600 --> 00:08:09,639
well realized protagonist that I really just liked being with

160
00:08:09,680 --> 00:08:12,160
and hanging out with. And there were like there were

161
00:08:12,199 --> 00:08:14,560
times that in the game that like really got me,

162
00:08:14,720 --> 00:08:17,079
like really were making me cry and like brought me

163
00:08:17,120 --> 00:08:18,639
to tears and things like that. I kind of I do.

164
00:08:18,839 --> 00:08:20,839
I cry pretty easily when it comes to like fiction,

165
00:08:21,000 --> 00:08:23,079
so like I'll you know, maybe not everyone will have

166
00:08:23,120 --> 00:08:26,600
that experience, but like I I met, I was messaging

167
00:08:26,639 --> 00:08:29,240
Haley over at min Max because she got really far,

168
00:08:29,360 --> 00:08:31,120
She's almost beaten it at this point, and we were

169
00:08:31,120 --> 00:08:32,799
both kind of like, yeah, there's there's at least one

170
00:08:32,840 --> 00:08:35,720
part that, like you know, was was making us tier up,

171
00:08:35,720 --> 00:08:36,879
and I bet I was. I messaged her. I was like,

172
00:08:36,879 --> 00:08:38,240
I bet it was this part, wasn't it. She's like, yeah,

173
00:08:38,240 --> 00:08:41,360
it was em so like I'm not spoiling anything obviously,

174
00:08:41,679 --> 00:08:44,039
but I mean, it's just it's just one of those

175
00:08:44,080 --> 00:08:46,240
games that I went into with high expectations and they

176
00:08:46,240 --> 00:08:49,279
were exceeded, you know, like I love it. It's so good.

177
00:08:50,320 --> 00:08:52,279
Speaker 1: Does this came get into the because one thing. So

178
00:08:52,360 --> 00:08:55,639
I'm gonna preface saying I really liked Ghostusushima, but I

179
00:08:55,679 --> 00:08:57,840
think I've always been on the lower end of my likes.

180
00:08:57,879 --> 00:08:59,440
I know people have a love affair of the game,

181
00:08:59,480 --> 00:09:02,159
and I was always just like, it's pretty, it's good,

182
00:09:02,200 --> 00:09:02,960
it's really good.

183
00:09:03,120 --> 00:09:03,679
Speaker 2: Yeah.

184
00:09:03,840 --> 00:09:05,559
Speaker 1: One of the things that annoyed me about the game

185
00:09:05,639 --> 00:09:09,840
was sort of the premise of the like like debating

186
00:09:09,840 --> 00:09:13,799
whether to use like stealth or just facing enemy's head

187
00:09:13,840 --> 00:09:16,399
on and sort of the story concede around it was

188
00:09:16,399 --> 00:09:19,600
like inforiating to me because I hated Jen's uncles so much,

189
00:09:20,159 --> 00:09:23,240
just because of how anti stealthy was in a way

190
00:09:23,279 --> 00:09:26,519
that just made no sense to me. Yeah, Like, are

191
00:09:26,559 --> 00:09:29,480
you is there still that sort of like no balance

192
00:09:29,519 --> 00:09:31,360
of like you're choosing what style to go through and

193
00:09:31,399 --> 00:09:33,240
it's like a weird moral decision at all or do

194
00:09:33,360 --> 00:09:36,080
they just say like kill whoever you want. No, that's

195
00:09:36,200 --> 00:09:37,480
I mean, that's the thing that That's one of the

196
00:09:37,519 --> 00:09:39,320
reasons I like ad Too so much, is like she

197
00:09:39,399 --> 00:09:43,240
doesn't care about that stuff, Like she doesn't folks. Her

198
00:09:43,320 --> 00:09:48,080
focus is so specific and like extremely sort of defined

199
00:09:48,559 --> 00:09:51,799
of like I was a kid and these six men

200
00:09:52,240 --> 00:09:54,720
killed my parents and my brother in front of me,

201
00:09:55,080 --> 00:09:58,639
and they and they used a sword to stick me

202
00:09:58,679 --> 00:10:00,399
to a tree that they set on fire. And I

203
00:10:00,399 --> 00:10:03,840
have spent my whole life trying to get back at them,

204
00:10:03,960 --> 00:10:05,960
And that is like and She's gonna do whatever it

205
00:10:06,000 --> 00:10:09,519
takes to do that. Like she is mad for totally

206
00:10:09,600 --> 00:10:12,600
justifiable reasons that I totally believe in in the game,

207
00:10:12,639 --> 00:10:15,480
because it's so good at like setting you up, Like

208
00:10:15,519 --> 00:10:17,960
because the way it's not just like the cut you know,

209
00:10:17,960 --> 00:10:19,879
you don't just get a cut scene flashback like they've

210
00:10:19,879 --> 00:10:22,200
talked about this before, right, Like you actually go into

211
00:10:22,279 --> 00:10:24,480
the past and you get to live, you know, see

212
00:10:24,720 --> 00:10:27,519
her family and what her life was like before this incident,

213
00:10:27,720 --> 00:10:30,120
and then you get to live through that incident as well,

214
00:10:30,159 --> 00:10:33,799
like by literally playing as young Atsu. So like she's

215
00:10:33,879 --> 00:10:36,879
so focused on this singular goal that it's like as

216
00:10:36,919 --> 00:10:38,960
a like a narrative and also it's like a video

217
00:10:39,000 --> 00:10:41,720
game sort of premise. It's like great because it's like

218
00:10:41,759 --> 00:10:43,600
I know exactly why she needs to do this, and

219
00:10:43,600 --> 00:10:46,559
I'm totally I totally understand why she needs to do this,

220
00:10:46,639 --> 00:10:48,399
and I'm gonna help her do it, and I'm gonna

221
00:10:48,399 --> 00:10:50,679
do whatever it takes to get results, which was kind

222
00:10:50,720 --> 00:10:53,360
of like in the narrative of Sushima, that was kind

223
00:10:53,399 --> 00:10:55,840
of the thing. It was like Jin's uncle kept being like,

224
00:10:55,879 --> 00:10:57,440
you can't do it this way, and Jin would like

225
00:10:57,480 --> 00:10:59,639
point behind him and be like yeah, but like it's working,

226
00:10:59,840 --> 00:11:01,320
Like what do you want from me?

227
00:11:01,639 --> 00:11:01,879
Speaker 2: Yeah?

228
00:11:01,919 --> 00:11:04,480
Speaker 1: Also, they don't play like Jin's uncle was basically the

229
00:11:04,480 --> 00:11:06,679
main villain as far as I was, like, you're just

230
00:11:06,879 --> 00:11:10,000
enabling the murder of your people by being so stubborn.

231
00:11:10,399 --> 00:11:14,240
Is she is she had samurai or a ninja, like.

232
00:11:14,159 --> 00:11:19,720
Speaker 2: She's an on real she's a ghost Marcus. Okay, exactly,

233
00:11:19,879 --> 00:11:22,399
I mean she's a mercenary, she's a samurai basically.

234
00:11:22,879 --> 00:11:26,000
Speaker 1: You know. Yeah, I didn't know if this counted in

235
00:11:26,000 --> 00:11:27,000
the Year of the Ninjas.

236
00:11:27,440 --> 00:11:30,759
Speaker 2: She was like closer to a snob. It does in

237
00:11:30,799 --> 00:11:33,080
the sort of in the world of Ghosts of Sushima.

238
00:11:33,200 --> 00:11:35,480
Gin is kind of the original ninja, like he was

239
00:11:35,519 --> 00:11:38,000
the first one to kind of decide to do this

240
00:11:38,200 --> 00:11:41,000
and become a proper ninja, if that makes sense, And

241
00:11:41,120 --> 00:11:43,559
like Jin had who kind of like toes the line

242
00:11:43,600 --> 00:11:46,200
between she has ninja abilities. You know, you could call

243
00:11:46,279 --> 00:11:48,879
her ninja and you would you wouldn't be offending anybody,

244
00:11:49,080 --> 00:11:52,279
but she's she's basically a mercenary samurai is kind of

245
00:11:52,279 --> 00:11:54,360
like the best way to find her. She's walking around,

246
00:11:54,480 --> 00:11:57,799
you know, with swords and not really being sneaky. But

247
00:11:57,919 --> 00:11:59,399
if you want to dress up in all black and

248
00:11:59,399 --> 00:12:02,879
be sneaky, can that's an option? Nice?

249
00:12:03,039 --> 00:12:05,399
Speaker 1: Yeah, And you mentioned the side content earlier being better.

250
00:12:05,879 --> 00:12:07,120
That was actually one of my problems in the first

251
00:12:07,159 --> 00:12:09,279
game is that I thought the side content outside of

252
00:12:09,320 --> 00:12:12,759
the main like ally missions, I thought everything else was

253
00:12:12,960 --> 00:12:16,879
pretty boilerplate in a way that I found disappointing, Like

254
00:12:16,960 --> 00:12:19,080
are you still doing those like big ally missions, like

255
00:12:19,279 --> 00:12:21,919
like loyalty missions. I guess, for lack of a better term.

256
00:12:21,639 --> 00:12:24,279
Speaker 2: They're not as defined. But there are a handful of

257
00:12:24,320 --> 00:12:26,919
characters that you do sort of go on missions with.

258
00:12:27,039 --> 00:12:32,240
There's really only like two primary allies, I guess you

259
00:12:32,279 --> 00:12:34,600
could say, which is like good, you know, it's like

260
00:12:34,679 --> 00:12:36,440
sort of paars it down to just like the really

261
00:12:36,480 --> 00:12:40,279
important ones, and those two are like really important in interest.

262
00:12:40,320 --> 00:12:41,519
Speaker 1: Is there a comedic relief?

263
00:12:42,000 --> 00:12:45,399
Speaker 2: Not really? Actually, I mean Odds is pretty funny because

264
00:12:45,399 --> 00:12:48,679
she's so brash and just like you know, like doesn't

265
00:12:48,720 --> 00:12:51,200
really care. I guess you could say, you know, and

266
00:12:51,399 --> 00:12:53,279
she gets oh, okay. There's a lot of people who

267
00:12:53,320 --> 00:12:55,480
will just be like oh a woman, and she'd be

268
00:12:55,519 --> 00:12:57,759
like yeah, and I'm gonna kill you in like five seconds,

269
00:12:57,759 --> 00:12:59,159
so like let's get through those, which is like a

270
00:12:59,159 --> 00:13:01,840
fun dynamic have you know, So there's not really like

271
00:13:01,879 --> 00:13:05,559
a comic relief character. Really, ultimately, it's not. It's a

272
00:13:05,559 --> 00:13:09,120
pretty dour game. It's not without its light moments, but

273
00:13:09,159 --> 00:13:11,639
it but it takes itself very seriously and in an

274
00:13:11,639 --> 00:13:13,960
effective way. I would argue, I think it works.

275
00:13:14,600 --> 00:13:16,879
Speaker 1: Right, and the combat's the same, like switching between the different

276
00:13:16,840 --> 00:13:18,639
sword stances and whatnot.

277
00:13:18,440 --> 00:13:20,639
Speaker 2: Or yeah, I mean that's like I guess you could

278
00:13:20,639 --> 00:13:25,559
call it a complaint if I didn't like Sushima so much, right, Like,

279
00:13:25,639 --> 00:13:27,639
I think like a lot of the mechanics of Sushima

280
00:13:27,679 --> 00:13:30,120
I think worked really well. I thought the stealth was

281
00:13:30,159 --> 00:13:33,240
a lot of fun in Sushima because it really prioritizes

282
00:13:33,360 --> 00:13:35,639
like like there's so many stealth games that are very

283
00:13:35,679 --> 00:13:39,639
punishing to sort of make the stealth more intense, right,

284
00:13:39,679 --> 00:13:42,120
it's like, if you get caught, it's over. Where Sushima

285
00:13:42,159 --> 00:13:44,279
and Yote are very much like we're gonna make stealth

286
00:13:44,399 --> 00:13:48,240
pretty breezy and fun and if and if things go wrong,

287
00:13:49,039 --> 00:13:51,720
like you're a badass, like you're gonna be fine, and

288
00:13:51,759 --> 00:13:54,600
it doesn't feel like you've failed, right, Like I feel

289
00:13:54,600 --> 00:13:56,600
like both of the games are pretty good at making

290
00:13:56,679 --> 00:13:58,960
you not feel like a failure even if you don't

291
00:13:59,000 --> 00:14:01,759
succeed in being stealth healthy as you planned, which I like.

292
00:14:01,840 --> 00:14:03,200
And by the end of the game, you know, when

293
00:14:03,200 --> 00:14:05,799
I'm trying to just like wrap up a few things,

294
00:14:05,840 --> 00:14:07,879
I did often just walk into a camp and just

295
00:14:07,919 --> 00:14:11,279
basically yell and be like, hey, let's come on, try

296
00:14:11,320 --> 00:14:12,919
to fight me. You know, Like I wouldn't even bother

297
00:14:13,000 --> 00:14:15,240
doing stealth at a certain point because and because it's

298
00:14:15,240 --> 00:14:16,919
like and if I'm in the mood for stealth, you

299
00:14:16,919 --> 00:14:19,679
know that's available. But you know, I kind of got

300
00:14:19,720 --> 00:14:24,279
sidetracked there. But like it doesn't like radically reinvent anything

301
00:14:24,320 --> 00:14:27,480
in Sushima, right, Like you have different weapons, but that idea,

302
00:14:27,600 --> 00:14:30,200
that rock paper scissor idea of like switching between them

303
00:14:30,200 --> 00:14:33,519
mid fight is still present and super fun and like cool,

304
00:14:33,720 --> 00:14:35,759
and like it's really fun to use like the new

305
00:14:35,759 --> 00:14:38,480
weapons to just bash through someone's shield, you know, and

306
00:14:38,519 --> 00:14:40,720
stuff like that. And you have new things, like you

307
00:14:40,799 --> 00:14:44,960
have a gun instead of not instead of but alongside

308
00:14:45,039 --> 00:14:47,759
like a bow and arrow, you know, like it's it's

309
00:14:47,799 --> 00:14:51,360
not like a radical reinvention, but it's like but it's

310
00:14:51,399 --> 00:14:53,120
just like iterated on a little bit where it's just

311
00:14:53,159 --> 00:14:56,519
improved somewhat. Same with like navigation with the wind. You know,

312
00:14:56,559 --> 00:14:58,120
it's like the wind was like one of the most

313
00:14:58,159 --> 00:15:01,480
memorable interesting parts of Sushima, So like that maintains here

314
00:15:01,519 --> 00:15:04,240
and it's still very good and very sort of lets

315
00:15:04,279 --> 00:15:07,200
you just focus on the world, which looks fantastic. It's

316
00:15:07,240 --> 00:15:09,759
a lot of things of like it is. It is

317
00:15:09,799 --> 00:15:12,919
an iterative sequel in a complimentary way where I think

318
00:15:13,480 --> 00:15:16,600
I think I can say pretty easily that they improved

319
00:15:16,639 --> 00:15:20,039
on everything right, Maybe not in like massive ways, but

320
00:15:20,080 --> 00:15:23,039
it's like the story's better, the main character is more interesting,

321
00:15:23,360 --> 00:15:26,879
the combat smoother, like you know, all those things are

322
00:15:26,919 --> 00:15:31,120
just like better overall in general awesome.

323
00:15:31,240 --> 00:15:34,399
Speaker 1: It's it's mentioning the win. Is it surprising to you

324
00:15:34,440 --> 00:15:37,399
guys that goes to Shushimo was five years ago and

325
00:15:37,440 --> 00:15:42,159
no other game has ripped that off. Like that's got

326
00:15:42,200 --> 00:15:44,240
a while to me because of how that's such a

327
00:15:44,279 --> 00:15:47,360
great idea and such an easy idea to just pluck

328
00:15:47,440 --> 00:15:49,919
and put into your game, I know, and unless i'm

329
00:15:50,080 --> 00:15:52,440
unless I'm I don't know if maybe there's something I

330
00:15:52,440 --> 00:15:53,960
don't know of, But it's like, how has that not

331
00:15:54,039 --> 00:15:55,720
just been ripped off yet? Like this is only the

332
00:15:55,759 --> 00:15:57,080
second game to do it.

333
00:15:57,159 --> 00:15:59,279
Speaker 3: I mean, it's so it's very much people take like

334
00:15:59,320 --> 00:16:01,879
an all or nothing approach to the maps nowadays, where

335
00:16:01,919 --> 00:16:04,159
it's like either you're going all the way and you're

336
00:16:04,200 --> 00:16:06,440
like getting the towers and clearing all the sections off,

337
00:16:06,600 --> 00:16:09,279
or people were like, we hate towers and clearing sections off,

338
00:16:09,320 --> 00:16:10,960
so we're not gonna give you any map and you're

339
00:16:10,960 --> 00:16:12,720
gonna have to figure it out all by yourself. And

340
00:16:12,759 --> 00:16:15,639
sometimes that's fun and sometimes it's not fun. But I

341
00:16:16,039 --> 00:16:18,919
really like the balance the Ghost of Souci Moodeyestra.

342
00:16:18,720 --> 00:16:21,000
Speaker 2: Like you can't. I never really pulled out my sort

343
00:16:21,039 --> 00:16:23,200
of telescope and just marked the map and just went

344
00:16:23,240 --> 00:16:26,240
in that direction. I think there's only like one little

345
00:16:26,279 --> 00:16:28,879
side mission I did it for, but like that's you

346
00:16:28,879 --> 00:16:30,759
could totally do it that way, and you can see,

347
00:16:30,799 --> 00:16:32,320
like you can look out in the distance and see

348
00:16:32,360 --> 00:16:34,320
like you know, smoke rising up in the air, and

349
00:16:34,320 --> 00:16:38,080
that's like always a signal that there's something interesting there, right,

350
00:16:38,120 --> 00:16:39,919
but you could also just like use the map and

351
00:16:39,960 --> 00:16:42,559
mark it and like, like I said, fast travels instantaneous.

352
00:16:42,600 --> 00:16:45,759
There's never a barrier of like maybe I should just

353
00:16:45,840 --> 00:16:47,519
ride my horse over there. It'll be quicker than watching

354
00:16:47,519 --> 00:16:50,600
a loading screen. Like it's all. It's like, it's it's insane,

355
00:16:50,639 --> 00:16:52,759
Like I don't I don't know how they pulled it off,

356
00:16:52,799 --> 00:16:56,519
where like it's just everything is instantaneous. It's wild.

357
00:16:56,600 --> 00:16:58,919
Speaker 1: I mean, I guess they figure that out with Spider

358
00:16:58,960 --> 00:17:02,080
Man because that also had the instantaneous like yeah, wellload

359
00:17:02,240 --> 00:17:05,440
that nobody used because the traversal was actually really fun.

360
00:17:05,559 --> 00:17:07,680
Speaker 2: I mean, Sushima has that acqu loading too, but it

361
00:17:07,759 --> 00:17:11,119
still feels magical. Like I it's it's wild that you

362
00:17:11,160 --> 00:17:13,079
can just like press a button and you're there, Like

363
00:17:13,160 --> 00:17:15,559
it's it's crazy, it is.

364
00:17:15,640 --> 00:17:19,039
Speaker 3: It's it is interesting how how much of a like

365
00:17:19,240 --> 00:17:22,440
modern gaming thing that is that I've started to get

366
00:17:22,519 --> 00:17:24,640
really used to. And then like Marcus and I will

367
00:17:24,640 --> 00:17:28,240
be streaming Resident Evil Outbreak and to move between one

368
00:17:28,279 --> 00:17:31,200
room and another room is like ten seconds of loading

369
00:17:31,240 --> 00:17:32,599
screen per room.

370
00:17:32,920 --> 00:17:34,759
Speaker 2: And it's like, you know, they just don't do that.

371
00:17:34,880 --> 00:17:37,160
Speaker 1: Yeah, the heartbeat is literally counting on a number of

372
00:17:37,200 --> 00:17:40,960
heartbeats that you have waiting for the next scene to

373
00:17:41,000 --> 00:17:41,440
load in.

374
00:17:43,079 --> 00:17:43,440
Speaker 2: Awesome.

375
00:17:43,559 --> 00:17:46,400
Speaker 1: Yeah, I have not been able to fire up my

376
00:17:46,440 --> 00:17:48,880
copy yet, which I was I was hoping to before this,

377
00:17:49,039 --> 00:17:53,240
but just busy with my own stuff. But I'm super excited. Yeah,

378
00:17:53,279 --> 00:17:54,720
I'm super excited to get to it. Like I said,

379
00:17:54,720 --> 00:17:57,960
I I liked Sushim a lot, but I it was

380
00:17:58,000 --> 00:17:59,839
just like short of just falling in full love with it.

381
00:17:59,880 --> 00:18:04,599
But everything you're saying sounds awesome and like, actually, I

382
00:18:04,599 --> 00:18:06,839
guess the last question I have was like that original trailer,

383
00:18:06,920 --> 00:18:09,000
Remember that first trailer had that really kind of like

384
00:18:09,880 --> 00:18:13,279
that soundtrack, but like the kind of Western eye, yeah,

385
00:18:13,440 --> 00:18:16,319
kind of vibe, Like does that is that indicative like

386
00:18:16,359 --> 00:18:18,440
the tone of the game, because I mean the idea

387
00:18:18,480 --> 00:18:20,599
of the Revenge Quest sounds like something that could be

388
00:18:20,720 --> 00:18:24,440
like a spaghetti western of like going on. Does it

389
00:18:24,519 --> 00:18:26,519
have like that Western vibe or you think that was

390
00:18:26,559 --> 00:18:28,200
just sort of a I mean I don't want off

391
00:18:28,200 --> 00:18:28,799
for that trailer.

392
00:18:28,920 --> 00:18:31,319
Speaker 2: It does for sure, like, especially like the the sort

393
00:18:31,359 --> 00:18:33,880
of climax of the game, like the final sort of

394
00:18:33,880 --> 00:18:36,240
confrontations and stuff like that definitely have sort of a

395
00:18:36,279 --> 00:18:38,920
Western kind of tone. And when I say Western, I'm

396
00:18:38,920 --> 00:18:41,759
talking about like the film genre, right, yeah, like they did.

397
00:18:41,880 --> 00:18:45,559
Speaker 3: Yeah, that is like the I think samurai films es

398
00:18:46,039 --> 00:18:48,039
are what Westerns are kind of based off of. So

399
00:18:48,079 --> 00:18:50,319
it is cool to like, Yeah, you take it in

400
00:18:50,400 --> 00:18:52,160
the old version into the new version, Yeah, and it

401
00:18:52,240 --> 00:18:54,440
works well. And then I didn't dig too much into

402
00:18:54,480 --> 00:18:57,720
it because I didn't want to not have the sort

403
00:18:57,720 --> 00:18:58,960
of proper experience.

404
00:18:59,000 --> 00:19:02,480
Speaker 2: But the uh, what a Nabe mode? Is that right?

405
00:19:02,519 --> 00:19:04,680
Speaker 3: That's what I was gonna I was gonna ask about

406
00:19:04,720 --> 00:19:05,079
the director.

407
00:19:07,839 --> 00:19:09,759
Speaker 2: The one that I was interested in, Yeah, is what

408
00:19:09,880 --> 00:19:14,200
a Nabe? Which has the like it's he's the anime

409
00:19:14,400 --> 00:19:18,359
director who created Cowboy Bebop and more specifically Samurai Champlu,

410
00:19:18,720 --> 00:19:21,799
which was like they basically yeah, great show that like

411
00:19:21,880 --> 00:19:24,079
they basically if you turn that on, it makes the

412
00:19:24,160 --> 00:19:27,720
soundtrack like was it like chill beats to you know?

413
00:19:27,839 --> 00:19:31,400
Speaker 1: Does it just add like music? Like he was the

414
00:19:31,480 --> 00:19:35,119
producer that that the all the soundtrack for? Is it

415
00:19:35,240 --> 00:19:38,880
just Yeah, basically I'm a big fan of this. That

416
00:19:38,880 --> 00:19:41,559
would actually be incredible to play the game with his music.

417
00:19:41,640 --> 00:19:42,960
Speaker 2: Yeah, And I like I turned it on for a

418
00:19:42,960 --> 00:19:44,839
little while to do some side quests and stuff, and

419
00:19:44,880 --> 00:19:47,359
I was like, I think I kind of want to

420
00:19:47,440 --> 00:19:49,559
keep this on, you know, like you get that that

421
00:19:49,960 --> 00:19:52,200
just that chill sort of hip hop stuff, like is

422
00:19:52,240 --> 00:19:54,519
it's so good, it works so well, and they have

423
00:19:54,640 --> 00:19:57,279
and it's like it's like, you know, they have like

424
00:19:58,000 --> 00:20:00,799
you know, the combat music, they have the Wata Nabe

425
00:20:00,920 --> 00:20:02,839
version of the combat music, so it's like you could

426
00:20:02,839 --> 00:20:04,559
totally keep it on and it would be like a

427
00:20:04,599 --> 00:20:06,960
seamless soundtrack. I think maybe some of the cutscenes might

428
00:20:07,000 --> 00:20:09,160
go back to like the sort of orchestrated soundtrack, which

429
00:20:09,200 --> 00:20:12,279
is like great, But I was like really impressed by

430
00:20:12,319 --> 00:20:15,640
like the tone that the music change sets for the game.

431
00:20:15,680 --> 00:20:19,039
But like then like the the Curasawa mode and the

432
00:20:19,759 --> 00:20:21,960
the other mode who's the director's I name, I can't

433
00:20:21,960 --> 00:20:23,759
remember off the top of my head. Those I was

434
00:20:23,759 --> 00:20:26,279
like less interested in, you know, like I didn't really

435
00:20:26,279 --> 00:20:28,880
want to change the whole visual style of the game.

436
00:20:29,079 --> 00:20:31,400
But yeah, I would definitely recommend turning on a Wata

437
00:20:31,440 --> 00:20:33,119
Nabbe mode at least for a little while. I think

438
00:20:33,160 --> 00:20:34,799
now that I've beaten the game, and I'm gonna go

439
00:20:35,000 --> 00:20:37,480
and like mop up everything because I do I this

440
00:20:37,519 --> 00:20:39,160
is one of those games that I finished and you guys,

441
00:20:39,160 --> 00:20:41,039
I'm sure you've had this before where you're like, I

442
00:20:41,079 --> 00:20:42,960
don't want to not be in this world. I'm not

443
00:20:43,079 --> 00:20:46,799
ready to leave as yet. Like that is one hundred

444
00:20:46,799 --> 00:20:49,319
percent how I feel like. I'm just like I was

445
00:20:49,359 --> 00:20:52,200
putting off beating the game for so long, even though

446
00:20:52,240 --> 00:20:54,240
I had to for review, because I just didn't want

447
00:20:54,279 --> 00:20:56,440
the journey to be over, and like I don't really

448
00:20:57,119 --> 00:20:59,480
have as I get older, like that video game experience

449
00:20:59,559 --> 00:21:01,920
kind of becomes rarer and rarer, Like I am very

450
00:21:01,960 --> 00:21:04,319
much a like see credits, move on to the next thing.

451
00:21:04,799 --> 00:21:07,039
We're here, Like I'm gonna look for every excuse to

452
00:21:07,160 --> 00:21:10,960
like not be playing Ghost of Yota, Like I just

453
00:21:11,000 --> 00:21:13,200
want to see everything it has to offer, you know.

454
00:21:14,759 --> 00:21:17,480
But now that now that I've seen credits, I'm gonna

455
00:21:17,720 --> 00:21:20,599
I'll probably just leave water on mode on all the

456
00:21:20,599 --> 00:21:22,240
time because the soundtrack is so cool.

457
00:21:23,319 --> 00:21:26,559
Speaker 3: I do like because I remember, uh like probably with

458
00:21:26,599 --> 00:21:28,680
like Spider Man two or something like a game where

459
00:21:28,720 --> 00:21:30,359
I'm like, I want to keep playing this and I'm

460
00:21:30,359 --> 00:21:33,720
gonna just one hundred percent I if I've played it

461
00:21:33,759 --> 00:21:35,200
long enough, I do kind of get to the point

462
00:21:35,200 --> 00:21:36,680
where I'm like, all right, I'm gonna listen to my

463
00:21:36,720 --> 00:21:38,640
podcast and just kind of do the busy work of

464
00:21:38,680 --> 00:21:40,680
figuring this out. And I like the idea that it's

465
00:21:40,720 --> 00:21:44,640
like you can make it visually audibly interesting that's separate

466
00:21:44,640 --> 00:21:45,279
from the other thing.

467
00:21:45,359 --> 00:21:47,000
Speaker 2: Yeah, that's just cool. I mean it is. And there

468
00:21:47,079 --> 00:21:49,160
is like a lot of Spider Man in the game

469
00:21:49,759 --> 00:21:52,200
in an odd way. Spider Man's in this game. I'm

470
00:21:52,279 --> 00:21:54,400
literally Charles, I'm sorry. I mean he's just so excited.

471
00:21:54,559 --> 00:21:57,359
But like just the like and not tone is the

472
00:21:57,400 --> 00:22:00,720
wrong word, but just like the experience of playing where

473
00:22:00,799 --> 00:22:05,680
Spider Man and Spider Man two are so like seamless, right,

474
00:22:05,759 --> 00:22:07,720
Like there's just like you're just in that we're having

475
00:22:07,720 --> 00:22:10,039
a great time, and it's like there's and you're just

476
00:22:10,079 --> 00:22:12,839
kind of always upgrading yourself and doing things like this

477
00:22:12,920 --> 00:22:15,799
has that kind of gameplay tone, like not not like

478
00:22:16,079 --> 00:22:18,680
narrative tone or world tone, but just like gameplay tone

479
00:22:18,759 --> 00:22:20,799
of just like, yeah, we're gonna let you in here.

480
00:22:20,839 --> 00:22:22,759
There's always gonna be something fun to do. You're never

481
00:22:22,839 --> 00:22:26,160
gonna not be having fun, whether that's you know, solving

482
00:22:26,160 --> 00:22:28,519
a puzzle or like stopping a crime. Like there's always

483
00:22:28,559 --> 00:22:30,640
gonna be some cool distraction that you're gonna want to

484
00:22:30,640 --> 00:22:34,119
be engaged with, and like you can even you know,

485
00:22:34,519 --> 00:22:36,680
skip the little things that maybe you don't want to do,

486
00:22:36,880 --> 00:22:39,400
and the loading is instantaneous so you have no excuse.

487
00:22:40,880 --> 00:22:43,319
But yeah, a great game, Like it'll definitely be one

488
00:22:43,359 --> 00:22:45,799
that I'll be, you know, pushing forward the end of

489
00:22:45,839 --> 00:22:48,680
the year for accolades and talking about a lot like

490
00:22:48,759 --> 00:22:51,440
I this is definitely like I said this and Claire

491
00:22:51,839 --> 00:22:54,920
for me are like my my one and two for

492
00:22:55,319 --> 00:22:59,079
twenty twenty five. So far Metroit Prime still has to

493
00:22:59,279 --> 00:23:01,559
be in my hands. See how that goes. That's true.

494
00:23:01,799 --> 00:23:04,079
Speaker 3: I wanted to ask, are you also are you an

495
00:23:04,400 --> 00:23:08,279
Erica fan of like outside of game?

496
00:23:08,519 --> 00:23:10,960
Speaker 2: No, I am, now, I was like because I like

497
00:23:11,039 --> 00:23:13,680
her as Atsu so much, but I was completely unfamiliar

498
00:23:13,720 --> 00:23:16,000
with her until until playing Yote.

499
00:23:16,200 --> 00:23:20,759
Speaker 3: If if you ever watch dropout stuff, Erica does a

500
00:23:20,799 --> 00:23:25,440
lot of like comedy things and actual play like tabletop stuff.

501
00:23:25,480 --> 00:23:27,599
Speaker 2: Yeah, she's like a D and D person right, Like

502
00:23:27,680 --> 00:23:28,960
she's she's been on.

503
00:23:29,000 --> 00:23:31,279
Speaker 3: Critical role in Mention twenty and she's she's on my

504
00:23:31,319 --> 00:23:32,759
favorite show Worlds beyond Number.

505
00:23:34,039 --> 00:23:37,720
Speaker 2: She's great. It was a fantastic performance. I was really

506
00:23:37,759 --> 00:23:38,400
impressed by it.

507
00:23:38,680 --> 00:23:42,680
Speaker 1: Yeah yeah, oh yeah, well Ghost of Shushima, like we

508
00:23:42,720 --> 00:23:46,920
mentioned out October seven, Yota PlayStation clearer ghost Ghost of.

509
00:23:48,920 --> 00:23:53,200
Speaker 2: Clear also out if you can play Ghost of Sushi also.

510
00:23:53,839 --> 00:23:58,039
Speaker 1: Yeah, yeah, so October second, Ghost of Yote for PlayStation five.

511
00:24:00,119 --> 00:24:02,160
Speaker 2: Real quick, Oh, Charles, are you a Sushima guy? Are

512
00:24:02,160 --> 00:24:03,440
you gonna play Yote? Yeah?

513
00:24:03,480 --> 00:24:08,759
Speaker 3: So, I I didn't play Sushermo when it came out,

514
00:24:09,119 --> 00:24:11,279
and I don't really remember why. I don't know what

515
00:24:11,319 --> 00:24:12,480
was going on in my life at that point. I

516
00:24:12,480 --> 00:24:14,039
thought I was still in college, so I think it

517
00:24:14,079 --> 00:24:16,720
was just like literally busy. But I played it a

518
00:24:16,720 --> 00:24:21,240
few years after and I got like fifteen or so

519
00:24:21,400 --> 00:24:24,400
hours in and then I was like, I'm done. I

520
00:24:24,440 --> 00:24:26,480
think I like finished the first act or like the

521
00:24:26,480 --> 00:24:28,359
first major section, and it kind of opened up a

522
00:24:28,440 --> 00:24:30,519
new part of the world. And I remember having the

523
00:24:30,519 --> 00:24:31,319
thought where I'm.

524
00:24:31,160 --> 00:24:31,799
Speaker 2: Like, I'm good.

525
00:24:31,960 --> 00:24:34,319
Speaker 3: I don't really feel the need to I don't know.

526
00:24:34,599 --> 00:24:36,519
I liked it, but it didn't really get its hooks

527
00:24:36,519 --> 00:24:37,920
in me, and I was more playing it because I

528
00:24:37,960 --> 00:24:39,519
knew people liked it so much, and I was like,

529
00:24:39,519 --> 00:24:41,839
I got to get around to it, and I ultimately

530
00:24:41,960 --> 00:24:44,960
was like it kind of felt like another open world game,

531
00:24:45,079 --> 00:24:47,680
and I both wasn't really in the mood and wasn't

532
00:24:47,720 --> 00:24:51,480
like super blown away. I think that this story you

533
00:24:51,480 --> 00:24:54,000
were saying it's so good it's that is just immediately

534
00:24:54,000 --> 00:24:58,359
more compelling to me, like the story level I think about.

535
00:24:59,279 --> 00:25:01,559
And yeah, I genuinely can't remember the story of Ghost

536
00:25:01,599 --> 00:25:03,440
Sushi off the top of my head right now. I

537
00:25:03,480 --> 00:25:07,720
assume it was a similar revenge story, but I some yeah,

538
00:25:08,079 --> 00:25:10,920
distinctly remember when I played through all of the Assassin's

539
00:25:10,920 --> 00:25:14,359
Creed games a few years ago that there's a pretty clear,

540
00:25:15,000 --> 00:25:18,599
uh like linear graph of how much I enjoy the

541
00:25:18,680 --> 00:25:23,279
game and how much revenge is like a palpable part

542
00:25:23,359 --> 00:25:27,039
of the plot line where I'm like, like an Assassin

543
00:25:27,119 --> 00:25:28,880
Creed revelations at he I wasn't really trying to get

544
00:25:28,920 --> 00:25:30,839
revenge on anyone anymore, and I feel like he's not

545
00:25:30,880 --> 00:25:33,480
like driven to do all this crazy killing and stuff. Yeah,

546
00:25:33,480 --> 00:25:36,039
when there is that, I'm like, I'm so into it.

547
00:25:36,079 --> 00:25:38,160
And you're saying that that was like a major part

548
00:25:38,160 --> 00:25:41,240
of ots who's character is like, I'm like much more.

549
00:25:41,359 --> 00:25:43,759
Speaker 2: Yeah, they lock it in really well, It's it's they

550
00:25:43,799 --> 00:25:45,599
do a good job with that cool. Well, yeah, I didn't.

551
00:25:45,599 --> 00:25:48,160
I didn't mean that sort of sidetrack us, but like

552
00:25:48,240 --> 00:25:51,759
to hear your opinion. But I was curious, Charles. But yeah,

553
00:25:51,960 --> 00:25:55,359
good game. Alrighty well, thank you, Kyle H.

554
00:25:55,680 --> 00:25:58,240
Speaker 1: Charles. I'm gonna throw it to you now because you

555
00:25:58,279 --> 00:26:02,519
have been playing the one point zero version of Hades two,

556
00:26:02,680 --> 00:26:06,160
which drops this week in a much like a in

557
00:26:06,200 --> 00:26:09,839
a hollow, Hollow night silk song fashion out of nowhere

558
00:26:09,920 --> 00:26:13,119
more or less. Super Giant Games announcing just a couple

559
00:26:13,160 --> 00:26:16,559
of weeks ago that Hades two, which went into early

560
00:26:16,599 --> 00:26:21,839
access last spring, would be yeah, last May, coming out

561
00:26:21,839 --> 00:26:24,839
in one point zero, which they did keep to their

562
00:26:24,880 --> 00:26:27,839
schedule they were. They always told everyone, including us when

563
00:26:27,839 --> 00:26:30,119
we did the cover story, that it would be out

564
00:26:30,200 --> 00:26:33,799
sometime next year, which I was confident about, just because

565
00:26:33,839 --> 00:26:35,960
they were saying, like one day went into early access

566
00:26:36,000 --> 00:26:39,039
a lot later than they did with Hades one, which

567
00:26:39,079 --> 00:26:41,039
is why it was so robust even when it first

568
00:26:41,039 --> 00:26:43,200
went in early access, and also just them having a

569
00:26:43,240 --> 00:26:46,039
template to build on. I know greg Is often was

570
00:26:46,079 --> 00:26:47,920
telling me when I was there, just like, yeah, we

571
00:26:47,920 --> 00:26:49,480
don't really need to keep it an early access as

572
00:26:49,519 --> 00:26:52,039
long it should be, it should be out sometimes twenty five,

573
00:26:52,640 --> 00:26:55,440
but it is here. You've been playing it, you finished it?

574
00:26:56,200 --> 00:26:56,880
What do you think?

575
00:26:58,920 --> 00:27:00,440
Speaker 2: Yes, I played it.

576
00:27:00,640 --> 00:27:04,000
Speaker 3: I really really really like it. I was really talking

577
00:27:04,000 --> 00:27:05,920
about it was a lot.

578
00:27:06,799 --> 00:27:07,559
Speaker 2: I'm serious.

579
00:27:09,359 --> 00:27:11,400
Speaker 3: Kyle was saying all this stuff about Ghost of Yote

580
00:27:11,480 --> 00:27:13,039
and I was like, oh, he's taking all my talking

581
00:27:13,079 --> 00:27:14,039
points for Hades two.

582
00:27:14,640 --> 00:27:17,640
Speaker 1: Yeah, well did you before we started? Did you? Were

583
00:27:17,640 --> 00:27:18,839
you a Hades one guy?

584
00:27:19,359 --> 00:27:21,240
Speaker 2: Absolutely? I love Hades one.

585
00:27:21,279 --> 00:27:23,279
Speaker 3: It's like one of my one of my favorite games

586
00:27:23,319 --> 00:27:26,200
of all time, Hades one, all time. All right, So

587
00:27:27,160 --> 00:27:31,680
I at the time of this recording, by the time

588
00:27:31,680 --> 00:27:33,960
this is out, the review will have been published. At

589
00:27:34,000 --> 00:27:36,440
the time of this recording, I have not really.

590
00:27:36,559 --> 00:27:38,200
Speaker 2: Settled on a score all the way.

591
00:27:38,559 --> 00:27:40,440
Speaker 3: But this is the first time I have reviewed a

592
00:27:40,440 --> 00:27:44,720
game and seriously considered a ten. All right, kind I'm

593
00:27:44,799 --> 00:27:49,039
up there, I'm kind of jumping around. I had a

594
00:27:49,079 --> 00:27:51,920
conversation with Brian, who's like in charge of reviews here,

595
00:27:51,960 --> 00:27:54,119
and I was like, I'm thinking about this. I don't know,

596
00:27:54,839 --> 00:27:56,960
I don't know, not asking him like permission necessarily, but

597
00:27:57,000 --> 00:27:58,119
it's like a big deal to give a game to

598
00:27:58,200 --> 00:28:01,599
tell you yeah, And so we had the conversation and

599
00:28:02,279 --> 00:28:05,799
having just finished it, I'm leaning more ten than I

600
00:28:05,880 --> 00:28:08,839
was before I had finished it now that I've kind

601
00:28:08,839 --> 00:28:12,000
of like seen it through to the end. But yeah,

602
00:28:12,000 --> 00:28:14,680
this game rocks. It is the it is like the

603
00:28:14,720 --> 00:28:22,279
perfect roguelike. It's I couldn't I have thought really hard about,

604
00:28:22,559 --> 00:28:26,559
like like a a game getting atten necessarily mean it's perfect.

605
00:28:26,759 --> 00:28:28,720
But a thing I usually start when I'm reviewing a

606
00:28:28,759 --> 00:28:30,400
game is I'm like, how much do I like it?

607
00:28:30,440 --> 00:28:32,640
And then how much are things I dislike about it?

608
00:28:32,680 --> 00:28:34,799
Like kind of bumping points off of that, like are

609
00:28:34,839 --> 00:28:37,799
there little you know, quality of life things I think

610
00:28:37,799 --> 00:28:40,200
could be better? Do I just actively dislike this part

611
00:28:40,200 --> 00:28:42,559
of it? How my feeling with playing the game, And like,

612
00:28:42,599 --> 00:28:44,519
the more I think about Hades two, the more I

613
00:28:44,640 --> 00:28:48,039
cannot come with a good like thing I would change

614
00:28:48,079 --> 00:28:51,640
about it, even on like a micro level. And whenever

615
00:28:51,680 --> 00:28:55,079
I'm not playing it thinking about playing it, And I

616
00:28:55,079 --> 00:28:58,519
also don't I don't leave the game feeling upset. I

617
00:28:58,559 --> 00:29:00,599
never leave the game being like, oh I'm mad at

618
00:29:00,640 --> 00:29:03,039
how that went. There's games where like.

619
00:29:03,039 --> 00:29:08,440
Speaker 2: And isn't really a perfect Charles. I think that's why

620
00:29:08,480 --> 00:29:08,799
it is.

621
00:29:08,839 --> 00:29:13,119
Speaker 3: It's like erase is that like I don't know that

622
00:29:13,160 --> 00:29:15,839
major point where of like like when when I'm playing

623
00:29:15,839 --> 00:29:19,720
games casually, like not for review, I usually give myself

624
00:29:19,720 --> 00:29:22,279
like three of those, like I'm not really feeling this game,

625
00:29:22,279 --> 00:29:23,799
I'm going to turn it off. And once I have

626
00:29:23,880 --> 00:29:26,640
the third time where I'm like not really vibing with

627
00:29:26,640 --> 00:29:28,960
the game anymore, that's usually when I'm like done with it.

628
00:29:30,440 --> 00:29:32,759
And just the fact that I did not even really

629
00:29:32,759 --> 00:29:35,160
have one of those of Hades two is like really

630
00:29:35,160 --> 00:29:37,119
telling of how much I like it. If you don't know,

631
00:29:37,279 --> 00:29:40,119
I guess I'll like explain the concept of Hades and

632
00:29:40,119 --> 00:29:42,599
Hates two. You are in this game you're playing is Mulinaway,

633
00:29:42,680 --> 00:29:47,519
who's a daughter of Hades, and in this story Chronos,

634
00:29:47,640 --> 00:29:49,599
who's like the father of Hades and a lot of

635
00:29:49,640 --> 00:29:51,599
like the major gods in Greek mythology.

636
00:29:51,960 --> 00:29:53,680
Speaker 2: Titan is a.

637
00:29:53,599 --> 00:30:00,720
Speaker 3: Titan of time. He has basically imprisoned Hades Zagary, all

638
00:30:00,799 --> 00:30:03,359
the characters you know in Love from Hades one are

639
00:30:04,000 --> 00:30:07,480
somewhere imprisoned down in the underworld. And Melina Way was

640
00:30:07,680 --> 00:30:10,640
raised in the Crossroads, which is like the shadow plane

641
00:30:10,759 --> 00:30:13,759
between like the overworld and the underworld, and has basically

642
00:30:13,799 --> 00:30:16,279
been training as a witch her whole life to kill Kronos,

643
00:30:17,240 --> 00:30:19,000
and instead of breaking out of hell like you do

644
00:30:19,079 --> 00:30:21,759
in the first game, you're now breaking into hell. So

645
00:30:21,880 --> 00:30:25,559
it's a lot of like familiar kind of areas. It's

646
00:30:25,599 --> 00:30:29,359
like new twists on characters that you knew before, and

647
00:30:29,440 --> 00:30:33,640
it's just really really good. It feels good. There's new weapons,

648
00:30:34,319 --> 00:30:37,440
there's a lot of new mechanics, but they're introduced so

649
00:30:37,640 --> 00:30:41,599
gradually that it's like I never felt overwhelmed or bored

650
00:30:41,640 --> 00:30:44,319
by them. Like a paragraph I had in my review is,

651
00:30:44,599 --> 00:30:47,880
on my fortieth run of this game, I unlocked a

652
00:30:47,960 --> 00:30:50,440
new weapon and then also discovered a new god to

653
00:30:50,480 --> 00:30:53,720
get boons from. Like I was forty runs in and

654
00:30:53,839 --> 00:30:56,079
it was like completely different than every other run I

655
00:30:56,160 --> 00:30:58,119
had done, And that last weapon ends up being my

656
00:30:58,200 --> 00:31:00,519
favorite weapon. But I'd already I already the game up

657
00:31:00,559 --> 00:31:02,880
until that point. So for it to go that many

658
00:31:02,960 --> 00:31:04,759
hours in and be like, here's your new favorite thing

659
00:31:04,799 --> 00:31:07,400
and it will remain your favorite thing is just bonkers.

660
00:31:09,359 --> 00:31:11,400
And it's a game that, like I said, I never

661
00:31:11,559 --> 00:31:15,240
left it feeling bad, but it is like such a

662
00:31:17,319 --> 00:31:20,680
almost to the point where I'm like, you ever play

663
00:31:20,720 --> 00:31:23,160
a game that's so good like I feel this way.

664
00:31:23,000 --> 00:31:24,240
Speaker 2: With like Vampire Survivors.

665
00:31:24,559 --> 00:31:27,200
Speaker 3: I'm like, ah, maybe there's something wrong about video games

666
00:31:27,279 --> 00:31:29,319
that it's making my brain feel this way like maybe

667
00:31:29,359 --> 00:31:32,880
this is too good where I'm like every whenever you

668
00:31:33,079 --> 00:31:36,359
lose the game, it's like, well, you lost, but now

669
00:31:36,400 --> 00:31:38,319
you can just spend all that currency you got on

670
00:31:38,480 --> 00:31:40,799
upgrades and you willunlock this new thing and you can

671
00:31:40,839 --> 00:31:43,160
get this new thing, and you're like one thing away

672
00:31:43,160 --> 00:31:43,839
from this new thing, so you.

673
00:31:43,839 --> 00:31:45,400
Speaker 2: Should probably just start a new run immediately.

674
00:31:45,480 --> 00:31:48,720
Speaker 3: And it's like everyone feels like that in a way

675
00:31:48,839 --> 00:31:51,359
that I'm like, I don't know, they just did it.

676
00:31:51,440 --> 00:31:54,519
Speaker 2: They just made a very very good game. They nailed it.

677
00:31:55,759 --> 00:31:58,960
Speaker 1: Yeah, I mean that's incredible to hear. It's like I'm

678
00:31:59,000 --> 00:32:02,200
I'm with you in terms of like I adore Hades,

679
00:32:02,279 --> 00:32:05,079
I adore Super Giant in general. I love all their games,

680
00:32:05,119 --> 00:32:08,599
but Haites is easily my favorite of the bunch. It

681
00:32:08,680 --> 00:32:10,559
was my game of the Year in twenty twenty when

682
00:32:10,799 --> 00:32:13,240
it went one point oh that year. And I played

683
00:32:13,279 --> 00:32:15,039
a good bit of Hades two when it first went

684
00:32:15,079 --> 00:32:17,799
into early access, a lot of it for the cover

685
00:32:17,920 --> 00:32:21,680
story and was like floored then by it of like oh, yeah,

686
00:32:21,720 --> 00:32:24,319
this is yeah, this is better in every way. And

687
00:32:24,519 --> 00:32:27,400
this just came out in early Access, and I haven't

688
00:32:27,519 --> 00:32:32,279
touched it much since that first month, just because I

689
00:32:32,279 --> 00:32:35,599
didn't want to burn out on it basically, So I

690
00:32:36,079 --> 00:32:38,359
I like, I have like did you keep up with

691
00:32:38,440 --> 00:32:40,519
it at all throughout early Access or did you take

692
00:32:40,559 --> 00:32:43,000
a similar break? Like I wonder like if you played

693
00:32:43,039 --> 00:32:46,839
in the beginning, how much change has like how much

694
00:32:46,839 --> 00:32:48,599
has been changed about the game since it first went

695
00:32:48,599 --> 00:32:49,400
in early access.

696
00:32:50,160 --> 00:32:51,000
Speaker 2: Yeah, so I.

697
00:32:53,160 --> 00:32:56,160
Speaker 3: I also, as I'm saying this, there's I was talking

698
00:32:56,160 --> 00:32:58,279
about new things you unlock and how it's kind of gradual.

699
00:32:58,799 --> 00:33:01,240
There's some things about like the nature of Hades two

700
00:33:01,839 --> 00:33:03,640
that I don't want to spoil that I think other

701
00:33:03,720 --> 00:33:06,279
views will probably talk about. But I think it's so

702
00:33:06,440 --> 00:33:08,519
fun to just discover stuff in this game.

703
00:33:09,759 --> 00:33:12,960
Speaker 1: There's a big thing that happens that was any origin

704
00:33:13,160 --> 00:33:16,079
the original early Access launched that I yeah, it is

705
00:33:16,200 --> 00:33:20,200
public knowledge in terms of like the places you go. Yeah,

706
00:33:20,759 --> 00:33:22,319
but even then, I guess we don't need to go

707
00:33:22,359 --> 00:33:23,759
out a way to spoil it, even though I guess

708
00:33:23,759 --> 00:33:24,599
it's been out.

709
00:33:24,480 --> 00:33:28,119
Speaker 2: There for a year. But yeah, it's also good. Yeah,

710
00:33:28,160 --> 00:33:28,759
it's also good.

711
00:33:29,000 --> 00:33:34,359
Speaker 3: Yeah, But so I when I had played the Early Access,

712
00:33:34,519 --> 00:33:37,119
I did not exhaust all of the Early Access content,

713
00:33:37,240 --> 00:33:39,440
and I wasn't many an updates. So I played like

714
00:33:39,519 --> 00:33:42,880
the first build of Early Access for like twenty hours

715
00:33:42,920 --> 00:33:47,559
and I really liked it, and I came back and

716
00:33:47,640 --> 00:33:50,279
I've been playing, and then also my fiance has been

717
00:33:50,319 --> 00:33:52,640
playing like also on my switch, on her own profile,

718
00:33:52,720 --> 00:33:54,279
which has been a nice way for me to like

719
00:33:54,839 --> 00:33:58,720
see the natural like early stages of the game again

720
00:33:58,839 --> 00:34:00,960
without me having to replay them, and for her to

721
00:34:01,000 --> 00:34:03,680
have all like the natural like discovery of stuff and

722
00:34:03,720 --> 00:34:05,319
being like, oh, that's how we meet that character. Oh

723
00:34:05,359 --> 00:34:09,440
that's how this happens, et cetera. But for the most part,

724
00:34:09,480 --> 00:34:12,400
it is the same. It feels very similar. I would

725
00:34:12,440 --> 00:34:15,800
say the main thing that they changed that I like more,

726
00:34:15,840 --> 00:34:18,000
and this is I think a relatively early update to

727
00:34:18,079 --> 00:34:21,239
the game, is there's a gathering tools, so when you

728
00:34:21,400 --> 00:34:23,280
leave to start a run, you can get like a

729
00:34:23,360 --> 00:34:27,320
pickaxe or a shovel, and that lets you collect certain

730
00:34:27,440 --> 00:34:30,760
types of resources that will like let you upgrade your

731
00:34:30,800 --> 00:34:33,719
weapons or you know, cast some kind of spell in

732
00:34:33,760 --> 00:34:36,199
the cauldron. And it used to be you had to

733
00:34:36,239 --> 00:34:38,239
pick one and that was the only type of resource

734
00:34:38,280 --> 00:34:40,400
you could get through a whole run, and now they're like,

735
00:34:40,639 --> 00:34:41,119
that's dumb.

736
00:34:41,199 --> 00:34:42,320
Speaker 2: You can just have all of them.

737
00:34:42,880 --> 00:34:44,360
Speaker 3: You can just do all of them all the time,

738
00:34:44,440 --> 00:34:47,159
and it feels way better. And it was the one

739
00:34:47,199 --> 00:34:48,920
thing where like you would you would encounter the type

740
00:34:48,960 --> 00:34:51,280
of resource and it's like, you can't get that this run,

741
00:34:51,760 --> 00:34:53,000
and that would be kind of the gist of it.

742
00:34:53,239 --> 00:34:56,199
So that's one thing that's changed. I think the feel

743
00:34:56,519 --> 00:34:59,079
is probably about the same. I remember when I think

744
00:34:59,119 --> 00:35:01,079
when you did the cover story, because I edited that

745
00:35:01,239 --> 00:35:04,519
rapid Fire, which you should check out listeners, is very good.

746
00:35:06,280 --> 00:35:09,880
They I think they mentioned like about like the balance

747
00:35:09,920 --> 00:35:11,559
of the game. They were like, aw, fastest might be

748
00:35:11,639 --> 00:35:13,800
too good right now because we just added him in,

749
00:35:15,119 --> 00:35:16,280
but he still feels really good.

750
00:35:16,440 --> 00:35:18,480
Speaker 2: So if they nerfed him, I couldn't tell. I don't know.

751
00:35:19,280 --> 00:35:20,679
Speaker 3: All this is to say, there's a lot of words

752
00:35:20,760 --> 00:35:22,519
to say. It hasn't really changed that much, but it

753
00:35:22,599 --> 00:35:25,159
was already good, so I'm not really like surprised, But

754
00:35:25,400 --> 00:35:27,079
it has the feel of a game where you're like,

755
00:35:28,079 --> 00:35:31,320
I can tell this has been you know, extensively play tested,

756
00:35:31,400 --> 00:35:33,360
and there's been a lot of feedback to make it

757
00:35:33,800 --> 00:35:35,760
feels good as it does, also noting I played it

758
00:35:35,840 --> 00:35:39,079
on switch To. I played my first twenty or so

759
00:35:39,199 --> 00:35:41,639
hours in early access on steam Deck, and then I

760
00:35:41,679 --> 00:35:44,599
played this on switch To. No performance issues runs like

761
00:35:44,639 --> 00:35:47,480
a dream loads up quick and it is a switch.

762
00:35:47,239 --> 00:35:50,639
Speaker 1: To like there was a switch to native version because

763
00:35:50,639 --> 00:35:53,239
it's also on switch yeahe two.

764
00:35:53,719 --> 00:35:56,199
Speaker 3: It's something crazy like it it supports like.

765
00:35:58,360 --> 00:35:59,000
Speaker 2: I love that game.

766
00:36:00,239 --> 00:36:03,199
Speaker 3: There's a a if you have like a TV that

767
00:36:03,280 --> 00:36:06,239
supports one hundred and twenty fps, like this game runs

768
00:36:06,320 --> 00:36:08,159
that that they like announced on switch To.

769
00:36:08,440 --> 00:36:11,280
Speaker 1: That's crazy on switch too, and I think only when

770
00:36:11,320 --> 00:36:14,239
doc yeah, of course, yeahah, And I don't have.

771
00:36:14,239 --> 00:36:16,079
Speaker 3: A TV that does that, so I didn't test that out,

772
00:36:16,119 --> 00:36:20,519
but that's probably cool. I don't know, Yeah, I think,

773
00:36:20,599 --> 00:36:23,039
but yeah, I think. I know you're kind of the

774
00:36:23,119 --> 00:36:25,280
roguelike hater of the book kind of.

775
00:36:25,360 --> 00:36:28,519
Speaker 2: Yeah, Like I I certainly have many that I have

776
00:36:28,679 --> 00:36:31,360
fallen in love with a in a big way, hades.

777
00:36:31,480 --> 00:36:33,679
It was one that I liked, like I never quite

778
00:36:33,840 --> 00:36:37,039
crust it into like love affair. I beat it, you know,

779
00:36:37,199 --> 00:36:38,440
like I saw it to credits and I was like,

780
00:36:38,480 --> 00:36:40,800
that was good, and that was sort of my sort

781
00:36:40,840 --> 00:36:43,559
of relationship with Hades, but hearing you talk about it,

782
00:36:44,280 --> 00:36:46,199
and like I was like, Hades two was on that

783
00:36:46,480 --> 00:36:49,000
my cue of like I gotta play this, and it's like,

784
00:36:49,039 --> 00:36:50,400
am I really going to get around to it? I

785
00:36:50,440 --> 00:36:52,800
don't know, Like that's kind of one of those games.

786
00:36:53,440 --> 00:36:55,800
But I think hearing you talk about Charles, I think

787
00:36:55,840 --> 00:36:57,880
Hollow Knight's gotta go, man, I think I think I

788
00:36:57,960 --> 00:37:00,360
gotta Like That's what I've been playing on my which too.

789
00:37:00,400 --> 00:37:03,159
I've been making really slow progress and it's like it's

790
00:37:03,199 --> 00:37:04,719
not that I dislike it or anything, but I'm just

791
00:37:04,800 --> 00:37:06,920
like every time I play it, I'm like, I don't

792
00:37:06,920 --> 00:37:09,400
think I'm in the headspace for a challenge like this

793
00:37:09,559 --> 00:37:11,840
right now. Yeah, I think I think I'm I think

794
00:37:11,880 --> 00:37:14,000
I'm gonna switch over. Haites two is gonna become my

795
00:37:14,039 --> 00:37:15,840
switch to game now, I think. Yeah.

796
00:37:16,199 --> 00:37:19,320
Speaker 3: Ilk song is a perfect example of the I felt

797
00:37:19,400 --> 00:37:21,960
bad putting this game down yeah too many times, and

798
00:37:22,039 --> 00:37:25,400
that's what I'm doing a lot. Yeah yeah, where I'm

799
00:37:25,440 --> 00:37:28,119
like I just don't like and once I beat this boss,

800
00:37:28,559 --> 00:37:29,840
I think that was the thing is I went from

801
00:37:29,880 --> 00:37:31,440
being mad at one boss to being mad at the

802
00:37:31,519 --> 00:37:33,760
next boss, and I never had a moment between more like, man,

803
00:37:34,079 --> 00:37:37,000
I'm so good at Silk Song, I'm so satisfied, and

804
00:37:37,079 --> 00:37:38,920
we'll talk about this. We'll get to Baby Steps later,

805
00:37:38,920 --> 00:37:40,599
which is the game I also reviewed this week. But

806
00:37:41,119 --> 00:37:43,320
I think there are just some people that have a

807
00:37:43,480 --> 00:37:48,519
much uh more inherent sense of satisfaction in a game

808
00:37:48,639 --> 00:37:50,719
of completing a task where they don't need the game

809
00:37:50,800 --> 00:37:53,719
to then reward them for it, or to be further incentivized,

810
00:37:53,840 --> 00:37:56,079
like to have a challenge and complete a challenge is

811
00:37:56,159 --> 00:37:58,920
like fun. And I feel that way about some things,

812
00:37:58,960 --> 00:38:00,519
and it depends on the game, and I feel about

813
00:38:00,519 --> 00:38:05,400
the style of game, but to have like an incentive

814
00:38:05,440 --> 00:38:07,920
in there makes me want to play it more, obviously,

815
00:38:08,000 --> 00:38:11,159
And Hades two is like the most I think the

816
00:38:11,440 --> 00:38:15,079
Besties podcasts with the maclroy's and some Polygon folks I

817
00:38:15,119 --> 00:38:17,880
guess now former Polygon folks. But when Hades one came out,

818
00:38:18,000 --> 00:38:21,239
Justin McElroy said that I think Hades might be the

819
00:38:21,360 --> 00:38:23,800
funnest game of all time, and I think about that

820
00:38:23,880 --> 00:38:25,400
all the time. I'm like, you know, I could try

821
00:38:25,400 --> 00:38:28,239
to be critical about it, just as the funnest game.

822
00:38:30,119 --> 00:38:32,360
And that's your review headline, right, the funnest that's my

823
00:38:32,440 --> 00:38:34,280
review The Funnest.

824
00:38:34,320 --> 00:38:37,199
Speaker 2: Alright, I guess this is the more the funnierrest gig

825
00:38:37,440 --> 00:38:43,599
It's better. Yeah, funnery, funderiest love. Yeah. Yeah.

826
00:38:43,679 --> 00:38:46,800
Speaker 3: The story also is I was gonna say, you can

827
00:38:46,880 --> 00:38:48,400
see you see a lot more of it now that

828
00:38:48,559 --> 00:38:51,480
the game is in like a completed state. There's just

829
00:38:51,559 --> 00:38:55,239
like more stages that you can reach and stuff. And

830
00:38:55,400 --> 00:38:57,320
I like the ending a lot. I think it's like

831
00:38:57,440 --> 00:39:00,960
a I think with Hades one. Also, once you kind

832
00:39:01,000 --> 00:39:02,960
of see all the areas and all the bosses you're

833
00:39:02,960 --> 00:39:04,599
gonna fight, you kind of have an image in your

834
00:39:04,639 --> 00:39:06,679
head of like, this is what success in the game

835
00:39:06,719 --> 00:39:08,960
will be like. And the way that Hades two kind

836
00:39:09,000 --> 00:39:11,840
of flips it on its head and it's like, uh,

837
00:39:12,000 --> 00:39:14,800
it's not there's not necessarily an easy, straightforward solution to

838
00:39:14,920 --> 00:39:18,639
this sort of thing. Is a thing where I was like, oh,

839
00:39:18,719 --> 00:39:22,320
I feel like I know everyone's smart and the writers

840
00:39:22,320 --> 00:39:23,239
are very smart.

841
00:39:23,039 --> 00:39:26,559
Speaker 2: About making smart or something.

842
00:39:27,159 --> 00:39:29,000
Speaker 3: Yeah, I'm the first to say.

843
00:39:28,840 --> 00:39:34,440
Speaker 1: It hot take. Yeah, good writer. No, that's exciting. I

844
00:39:34,599 --> 00:39:37,000
like to your point about Hollo Night is it is

845
00:39:37,119 --> 00:39:41,639
like delightfully diabolical that those two games launched as close

846
00:39:41,679 --> 00:39:46,480
together as they have Because I'm so early in Hollow Night,

847
00:39:46,599 --> 00:39:48,960
and not for a different reason. I've just been tied

848
00:39:49,000 --> 00:39:49,800
up with review games.

849
00:39:49,840 --> 00:39:50,760
Speaker 2: I just haven't had time.

850
00:39:50,920 --> 00:39:53,719
Speaker 1: I'm in there too, to get back into it. Yeah,

851
00:39:54,119 --> 00:39:56,239
like otherwise i'd be ANXI. I do like what I've

852
00:39:56,239 --> 00:39:58,239
played of it, and I'm a Hollow Night fan in general.

853
00:39:58,320 --> 00:40:00,559
But like now that I have hollow Ight or Holiday

854
00:40:00,719 --> 00:40:03,840
Haites two on my switch to as well Inson Steam version,

855
00:40:03,840 --> 00:40:08,280
which there is cross saves between her two, which is awesome. Yeah,

856
00:40:08,280 --> 00:40:11,559
because I'm gonna just I'm thinking I might just start

857
00:40:11,599 --> 00:40:14,840
over from scratch because I just don't I just kind

858
00:40:14,840 --> 00:40:17,800
of want to see the beginning and it's completed state

859
00:40:17,960 --> 00:40:21,440
now and I never finished the early access content when

860
00:40:21,480 --> 00:40:24,400
it first came out, and also it's an excuse to

861
00:40:24,440 --> 00:40:26,639
play more eighties two. So it's like I think, I

862
00:40:26,719 --> 00:40:28,039
was like, I think I might just wipe my save

863
00:40:28,119 --> 00:40:30,800
and just start from scratch and then just transfer my

864
00:40:30,960 --> 00:40:32,760
data to switch to and just go back and forth

865
00:40:32,800 --> 00:40:34,800
between the you know, depending on if I want to

866
00:40:34,840 --> 00:40:37,079
lay in bed and play some hades.

867
00:40:37,800 --> 00:40:40,280
Speaker 3: They do have multiple save files, I will say, so

868
00:40:40,360 --> 00:40:42,199
if you do want to move it over really started.

869
00:40:42,360 --> 00:40:44,840
So what I did, I started a fresh save, and

870
00:40:44,960 --> 00:40:47,400
then I was like, I want all my old stuff again,

871
00:40:47,960 --> 00:40:50,920
so I went back to my existing stave. I do

872
00:40:51,039 --> 00:40:54,000
think like to this note, I don't know how long

873
00:40:54,039 --> 00:40:56,280
it would take to start because I played the early

874
00:40:56,320 --> 00:40:58,960
access version and I didn't like exhaust all the content

875
00:40:59,039 --> 00:41:01,599
of that. But I play about fifty hours to reach

876
00:41:01,679 --> 00:41:04,400
the credits, which is a long time. Yeah, and I

877
00:41:04,480 --> 00:41:06,159
think if you were better, if you were better at

878
00:41:06,159 --> 00:41:09,320
the game, you would probably do it faster. Not that

879
00:41:09,400 --> 00:41:11,480
I was terrible once I got like a childs.

880
00:41:11,480 --> 00:41:12,519
Speaker 1: I don't know if you noticed about me.

881
00:41:13,239 --> 00:41:16,320
Speaker 2: Pretty good at video games, are pretty good at video games.

882
00:41:16,360 --> 00:41:18,079
Marcus hard games a lot.

883
00:41:18,400 --> 00:41:19,679
Speaker 1: I might have heard my name is some sort You

884
00:41:19,760 --> 00:41:22,800
might have seen some Marcade leader boards. I said, all

885
00:41:22,960 --> 00:41:23,400
that was you.

886
00:41:24,119 --> 00:41:25,480
Speaker 2: You're ever sing one of them?

887
00:41:26,239 --> 00:41:29,599
Speaker 1: Yeah, that's sorry, big reveal, exclusive reveal, that is meet

888
00:41:29,639 --> 00:41:30,119
this whole time.

889
00:41:30,360 --> 00:41:32,920
Speaker 2: That's that's a joke, Marcus that I'm mad I haven't

890
00:41:33,000 --> 00:41:36,480
heard before. That so funny, just claiming that you're a

891
00:41:36,719 --> 00:41:40,960
A A that's marks middle name, ah A for Marcus,

892
00:41:41,760 --> 00:41:43,599
A for Stewart. There's an A in there, and.

893
00:41:45,840 --> 00:41:48,480
Speaker 1: My middle name does have two a's or three a's.

894
00:41:49,199 --> 00:41:50,840
Speaker 2: If anyone would know, I think it would be you

895
00:41:51,639 --> 00:41:52,039
you're asking.

896
00:41:52,800 --> 00:41:55,400
Speaker 1: I have two I have two middle names that are hyphenated,

897
00:41:55,920 --> 00:41:59,480
so it's jamal Lamar. So there are four a's total

898
00:41:59,559 --> 00:41:59,840
in there.

899
00:42:00,079 --> 00:42:03,199
Speaker 3: WHOA, you're like the like the GTA six of people.

900
00:42:05,920 --> 00:42:08,679
Speaker 1: Highly anticipated and people expect more of me than I

901
00:42:08,719 --> 00:42:09,639
could probably deliver.

902
00:42:10,960 --> 00:42:13,679
Speaker 2: But somehow you always live up to those expectations.

903
00:42:13,800 --> 00:42:19,840
Speaker 1: MARKO awesome. Yes, uh so yeah haities to everyone. Keep

904
00:42:19,880 --> 00:42:23,360
an eye out on Gimingformer dot com for Charles's full review.

905
00:42:23,480 --> 00:42:25,880
See if if it got that coveted ten or not.

906
00:42:26,079 --> 00:42:26,519
We'll see.

907
00:42:26,679 --> 00:42:31,599
Speaker 2: Yeah. Yeah, I'm I'm super stoked to play this game. Uh.

908
00:42:32,039 --> 00:42:34,599
Speaker 1: Moving on to yet another big game that came out

909
00:42:34,679 --> 00:42:39,480
this week, Silent Hill F the new mainline entry in

910
00:42:39,480 --> 00:42:41,719
a Silent Hill series, the first one in like over

911
00:42:41,960 --> 00:42:45,760
thirteen years. Because we've i mean won, we we we

912
00:42:45,840 --> 00:42:47,960
stopped getting Silent Hill games for a long time, and

913
00:42:48,000 --> 00:42:50,199
then we got the uh, the very good Silent Hill

914
00:42:50,239 --> 00:42:53,880
to remake last year, and we've gotten like smaller side

915
00:42:53,920 --> 00:42:56,280
projects in that time, like that free uh the short

916
00:42:56,360 --> 00:42:59,199
message game, and then that uh, that streaming one that

917
00:42:59,320 --> 00:43:01,639
nobody liked. I don't remember what that one was called.

918
00:43:01,679 --> 00:43:03,320
Speaker 2: I looked at a list on I think it was

919
00:43:03,480 --> 00:43:05,840
Etcetera had like a list according to Metacritic of the

920
00:43:06,280 --> 00:43:08,960
Oh I don't remember where the list was sourced from,

921
00:43:10,320 --> 00:43:13,599
but that Silent Hill streaming game was like at the bottom,

922
00:43:13,800 --> 00:43:16,679
Like people really did not like that game at all.

923
00:43:16,679 --> 00:43:19,639
Speaker 1: Do you think it's like, objectively the worst Islent Hill game?

924
00:43:20,199 --> 00:43:21,280
Speaker 2: Have you seen it? Marcus?

925
00:43:21,960 --> 00:43:25,400
Speaker 1: I saw, but like very little bits of it. I didn't.

926
00:43:25,480 --> 00:43:27,400
Speaker 2: I think it's not like any Long Force, I mean,

927
00:43:27,559 --> 00:43:29,800
the other competitor not to go down to. Like let's

928
00:43:29,800 --> 00:43:32,239
talk about the cool Silent Hill game that you generally liked.

929
00:43:32,280 --> 00:43:34,599
But like there was also that Vita twin Stick Shooter

930
00:43:35,159 --> 00:43:37,639
which was like pretty pretty too.

931
00:43:38,519 --> 00:43:40,480
Speaker 1: Yeah I forgot what that one was called.

932
00:43:40,639 --> 00:43:45,760
Speaker 2: Yeah, so did literally everyone in the universe, Marcus. But

933
00:43:45,800 --> 00:43:47,239
I want to hear about sound Hill F, which is

934
00:43:47,360 --> 00:43:51,199
like for me, my next I've finished with quote unquote finished.

935
00:43:51,760 --> 00:43:53,679
That is what I want to play next. Is if

936
00:43:53,679 --> 00:43:55,840
I'm playing on console, I'm playing Sound Hill F. If

937
00:43:55,840 --> 00:43:57,719
I'm playing on my switch to, which is also a console,

938
00:43:57,880 --> 00:44:00,719
I'm playing Haities two starting today. Yeah.

939
00:44:00,920 --> 00:44:02,960
Speaker 1: You know, have you ever I'm sure you guys have

940
00:44:03,039 --> 00:44:05,440
had this as fellow games reviewers where there are certain

941
00:44:05,519 --> 00:44:08,480
games sometimes where you're almost more interested and excited to

942
00:44:08,519 --> 00:44:10,519
see what other people think about it than your own

943
00:44:10,719 --> 00:44:15,639
opinion of it. Like this game was the Yeah, Like

944
00:44:15,719 --> 00:44:18,599
this game was the prime example of that, because of

945
00:44:18,880 --> 00:44:23,480
just the wild swings that it makes in its storytelling

946
00:44:23,599 --> 00:44:26,039
and and even just its premise. But then also on

947
00:44:26,159 --> 00:44:28,719
the flip side, for me, there were things that were

948
00:44:29,920 --> 00:44:35,599
so kind of underwhelming that it was like, I like

949
00:44:35,719 --> 00:44:38,440
trying to weigh like this, this aspect of the game,

950
00:44:38,559 --> 00:44:43,400
particularly the combat is so prevalent and is so like

951
00:44:43,880 --> 00:44:45,880
kind of flat compared to the other things going on

952
00:44:46,000 --> 00:44:48,920
in this game that like it, it knocks it down

953
00:44:49,119 --> 00:44:52,360
quite a bit. Yeah, in a way that is disappointing,

954
00:44:52,400 --> 00:44:54,639
And then wondering like how much that's gonna matter for

955
00:44:54,760 --> 00:44:57,679
other people, especially more like fans that are bigger Silent

956
00:44:57,760 --> 00:44:59,400
Hill fans than I am, because I'm a more recent

957
00:44:59,440 --> 00:45:01,920
Silent Hill, but I'm a huge survival horror guy and

958
00:45:02,039 --> 00:45:04,840
a big horror guy in general. You know, Like I've

959
00:45:04,880 --> 00:45:07,480
played Silent Hill to the original Silent Hill too. I

960
00:45:07,519 --> 00:45:09,559
have not played the remake yet, but I played that

961
00:45:09,719 --> 00:45:11,800
last year and then I you know, Kyle, we did

962
00:45:11,840 --> 00:45:13,599
our Silent Hill super replay.

963
00:45:13,960 --> 00:45:16,079
Speaker 2: Yeah, like my play through of the original, my first

964
00:45:16,079 --> 00:45:17,280
play through the original. Yeah.

965
00:45:18,119 --> 00:45:20,159
Speaker 1: Yeah, So because I was on that, I've seen the

966
00:45:20,360 --> 00:45:23,599
entirety of Silent Hill one and seen that story and

967
00:45:23,679 --> 00:45:26,280
I played I mean pt if we want to count that,

968
00:45:26,440 --> 00:45:30,239
and I played the short message last year. So I'm

969
00:45:30,280 --> 00:45:32,079
getting on a Silent Hill bandwagon and all it that

970
00:45:32,199 --> 00:45:34,639
is to say that silent What's nice about Silent Hill

971
00:45:34,760 --> 00:45:37,480
F is that it is incredibly newcomer friendly because it

972
00:45:37,559 --> 00:45:40,840
is so divorced from the I don't even know if

973
00:45:40,880 --> 00:45:43,400
you say cannon, because my understanding is that the Silent

974
00:45:43,480 --> 00:45:45,719
Hills series is kind of all over the place in

975
00:45:45,800 --> 00:45:49,199
terms of like, like how much does the cannon matter

976
00:45:49,320 --> 00:45:51,559
outside of at least as far as I know, Silent

977
00:45:51,639 --> 00:45:54,480
Hill one in three being kind of direct, you know,

978
00:45:54,519 --> 00:45:59,159
having a direct linear Yeah yeah yeah, and the rest

979
00:45:59,199 --> 00:46:01,679
of them all yeah, pretty standalone. So you can come

980
00:46:01,719 --> 00:46:03,599
into Silent Hill F as like this can be your

981
00:46:03,639 --> 00:46:06,119
first Silent Hill, and I think it's a like a

982
00:46:06,199 --> 00:46:08,920
totally fine and respectable entry. So it set in nineteen

983
00:46:08,960 --> 00:46:11,679
sixties Japan. It's in this rural village. He plays this

984
00:46:11,719 --> 00:46:16,480
teenage girl named Hinniko, who kind of like lives in

985
00:46:16,800 --> 00:46:20,119
an abusive household because her dad is kind of a monster,

986
00:46:20,360 --> 00:46:25,599
her mom is subservient to him, so she resents her

987
00:46:25,719 --> 00:46:28,880
mom for allowing it to happen, hates her dad, only

988
00:46:28,960 --> 00:46:31,079
loves her older sister. But she has since moved out

989
00:46:31,119 --> 00:46:33,480
to get married and sort of like she's carrying all

990
00:46:33,559 --> 00:46:37,079
this baggage, a lot of it dealing with like sort

991
00:46:37,119 --> 00:46:39,840
of like gender roles of the time. Like a lot

992
00:46:39,880 --> 00:46:42,519
of this game gets into some interesting sort of like

993
00:46:42,599 --> 00:46:48,440
commentary and symbolism around like feminism and like Hinniko's entire

994
00:46:48,920 --> 00:46:53,719
personality and how rebellious she is, Like she's she's very masculine,

995
00:46:53,719 --> 00:46:55,840
and it's something her friends or some of her friends

996
00:46:55,840 --> 00:46:58,199
almost make fun of her for because she just prefers

997
00:46:58,239 --> 00:47:01,719
the company of boys, just because seeing how her father

998
00:47:01,920 --> 00:47:03,639
treats her mother. He's like, oh, is that what I

999
00:47:03,719 --> 00:47:05,400
have to look forward to when I get married? Well,

1000
00:47:05,440 --> 00:47:07,679
I don't want to screw that, you know, like why

1001
00:47:07,719 --> 00:47:10,599
do we even put up with that? And you know,

1002
00:47:10,760 --> 00:47:13,920
she meets up with her friends and the big sinister

1003
00:47:14,079 --> 00:47:17,760
fog rolls into her town. Literally it's a very abrupt start,

1004
00:47:17,840 --> 00:47:20,000
like the fog just shows up and you're like, oh, okay,

1005
00:47:20,039 --> 00:47:21,840
we're just getting right into it. I don't know why

1006
00:47:21,960 --> 00:47:24,679
is this happening? And then you know, transforms the entire

1007
00:47:24,760 --> 00:47:27,880
town and and you know, a bunch of the sort

1008
00:47:27,920 --> 00:47:30,519
of like somebody familiar Silent Hill creatures like the creepy

1009
00:47:30,639 --> 00:47:35,800
fleshy mannequin show up and just other weird, disturbing horrors.

1010
00:47:35,960 --> 00:47:40,639
And from a presentational standpoint, this game is awesome. Like,

1011
00:47:40,760 --> 00:47:43,480
I think the art direction is phenomenal. I think the

1012
00:47:43,559 --> 00:47:45,719
cinematography and the cut scenes is really well done, and

1013
00:47:45,800 --> 00:47:51,719
this is a very well shot game. The soundtrack by

1014
00:47:52,039 --> 00:47:55,679
you know, long Time Composure a Kira Yamioka top notch,

1015
00:47:55,840 --> 00:47:58,159
very different tou he gets to play around with sort

1016
00:47:58,159 --> 00:48:02,119
of the the Jazzjapanese aesthetic a bit, but just like

1017
00:48:02,480 --> 00:48:07,519
a lot more of just Japanese sounding like string instruments

1018
00:48:08,199 --> 00:48:13,719
and other just like era specific intrumentation that really sets

1019
00:48:13,760 --> 00:48:17,000
it apart from the older Silent Hills, Like this was

1020
00:48:17,039 --> 00:48:19,159
a game that I never got tired of just looking

1021
00:48:19,239 --> 00:48:22,119
and listening to, Like it's just it's just a very

1022
00:48:22,320 --> 00:48:26,519
very pretty game. Sort of the main contention point with

1023
00:48:26,679 --> 00:48:30,559
it even before, like when the preview beat came out

1024
00:48:30,639 --> 00:48:32,480
and everyone was talking about the combat. This is kind

1025
00:48:32,519 --> 00:48:34,079
of it seems like there's been a line in the

1026
00:48:34,119 --> 00:48:36,079
sam with the Silent Hill community from what I'd say,

1027
00:48:36,079 --> 00:48:38,559
because everyone who has been nervous about like, oh, is

1028
00:48:38,639 --> 00:48:42,920
this like Dark Souls combat? Just because it's such a reliance,

1029
00:48:42,960 --> 00:48:46,840
like it's melee, only you don't use guns and everything

1030
00:48:46,920 --> 00:48:50,920
you do is dictated by a staminometer, which in of

1031
00:48:51,000 --> 00:48:53,920
itself is not does not automatically make it a Soul's like.

1032
00:48:54,000 --> 00:48:58,360
But I think because it's such an oversaturated genre at

1033
00:48:58,400 --> 00:48:58,960
this point.

1034
00:48:58,960 --> 00:49:03,719
Speaker 2: That challenge plus stamina just feels soulsy kind of you know, yeah.

1035
00:49:04,000 --> 00:49:07,480
Speaker 1: Yeah, And like I'm gonna just reiter it again, this

1036
00:49:07,599 --> 00:49:10,639
is not a Soul's like game. You're not like losing

1037
00:49:10,760 --> 00:49:13,480
experience and going to collect them, and even the enemies

1038
00:49:13,519 --> 00:49:17,480
are not overly difficult, depending on the difficulty you choose,

1039
00:49:17,519 --> 00:49:19,960
which I'll get into in a second. But it is

1040
00:49:20,119 --> 00:49:23,559
like weighty. It's deliberate in a way that I actually likes.

1041
00:49:23,599 --> 00:49:25,480
I think it fits the character because Hennego is this

1042
00:49:25,559 --> 00:49:28,760
teenage girl who's not a teenage fighter or a train fighter,

1043
00:49:28,840 --> 00:49:31,280
excuse me, and it is just a bunch of her

1044
00:49:31,400 --> 00:49:35,079
just swinging for defenses and just bashing these these monsters

1045
00:49:35,159 --> 00:49:37,960
that are coming at her, and like it. I think

1046
00:49:38,000 --> 00:49:40,519
it feels good, and I think managing the stamina, at

1047
00:49:40,599 --> 00:49:44,000
least on the difficulty I played, was totally fine. And

1048
00:49:45,239 --> 00:49:49,800
also like it. It makes battles feel a little bit

1049
00:49:50,039 --> 00:49:53,760
more interesting and more like a fight because one the

1050
00:49:54,119 --> 00:49:57,639
level design in this village is a lot more narrow

1051
00:49:57,800 --> 00:50:00,880
and claustrophobic. One of the problems I with the when

1052
00:50:00,920 --> 00:50:03,280
I played OG Silent Hill too, even watching just the

1053
00:50:03,360 --> 00:50:05,280
older games, is that when you get into the open

1054
00:50:05,360 --> 00:50:07,679
world of Silent Hill, a lot of the monsters you

1055
00:50:07,679 --> 00:50:09,559
can just so easily just bypass them that they're not

1056
00:50:09,639 --> 00:50:11,840
even scary, yeah, because the streets are so wide, like

1057
00:50:11,920 --> 00:50:13,639
you just you're like on the opposite side of the

1058
00:50:13,679 --> 00:50:15,360
screen and this thing's like shambling by, and you're just

1059
00:50:15,480 --> 00:50:17,639
like all right. It's like you're like, you know what,

1060
00:50:17,679 --> 00:50:19,440
I'm gonna go to the other side of the street

1061
00:50:19,519 --> 00:50:24,960
if there's another person there exactly, I don't know. Yeah,

1062
00:50:25,159 --> 00:50:28,920
Whereas in this game they funnel you into threats, like

1063
00:50:29,000 --> 00:50:30,719
there's like this tiny alley way and there's like a

1064
00:50:30,800 --> 00:50:31,880
weird creature at the end.

1065
00:50:31,920 --> 00:50:33,239
Speaker 2: You're like, well, you.

1066
00:50:33,320 --> 00:50:35,639
Speaker 1: Gotta go through them, and you know you can either

1067
00:50:35,880 --> 00:50:37,880
fight them or you can dodge through them. You got

1068
00:50:37,960 --> 00:50:41,440
this kind of like perfect dodge that you can use

1069
00:50:41,519 --> 00:50:45,320
to evade threats. And there's even like a like a

1070
00:50:45,599 --> 00:50:48,079
time counter attack that you can do that's kind of cool,

1071
00:50:48,159 --> 00:50:50,159
like they kind of force you to read in any

1072
00:50:50,199 --> 00:50:53,239
new movements because at certain points in their attacks they'll

1073
00:50:53,280 --> 00:50:56,360
do they're kind of like glow red, like this kind

1074
00:50:56,360 --> 00:50:58,559
of red staticky thing that pops up for a second,

1075
00:50:59,159 --> 00:51:01,199
and if you attack that window, you'll do this like

1076
00:51:01,599 --> 00:51:04,639
stunt attack that stops them for a second, and you

1077
00:51:04,679 --> 00:51:06,480
can use that as a chance to either escape or

1078
00:51:06,559 --> 00:51:08,519
to finish them off because they take increase damage when

1079
00:51:08,559 --> 00:51:13,960
you're stune like that. There's also a sanity meter, which

1080
00:51:14,000 --> 00:51:17,679
is probably the biggest new thing in combat, where you

1081
00:51:17,800 --> 00:51:21,360
have a focus mechanic where you can basically like hold

1082
00:51:21,360 --> 00:51:23,679
a button to like really lock in on an enemy

1083
00:51:24,239 --> 00:51:27,880
and it basically makes the counter window easier to spot

1084
00:51:28,000 --> 00:51:30,320
and it lasts a little longer. But the longer you

1085
00:51:30,360 --> 00:51:33,239
hold that button now it drains this little meter, and

1086
00:51:33,320 --> 00:51:38,079
when that meter runs out, you start taking when you

1087
00:51:38,239 --> 00:51:40,599
take damage, it starts affecting your health instead. Of just

1088
00:51:40,880 --> 00:51:44,920
affecting your sanity, and I guess I think contextually the

1089
00:51:45,000 --> 00:51:47,159
idea is like, oh, you're staring at this really horrific

1090
00:51:47,199 --> 00:51:49,199
creature for a long time, so it's chipping away at

1091
00:51:49,239 --> 00:51:53,079
her psyche and you can only replant. Yeah, and if

1092
00:51:53,079 --> 00:51:55,199
you take damage while you're doing this focus, you not

1093
00:51:55,320 --> 00:51:58,199
only lose health, but you lose like a chunk of

1094
00:51:58,280 --> 00:52:01,880
your overall sandy. And the only way to replenish that

1095
00:52:02,039 --> 00:52:03,800
is to go to these prayer shrines that you save at,

1096
00:52:04,039 --> 00:52:05,960
and you have to spend this currency called faith to

1097
00:52:06,199 --> 00:52:08,559
replenish it. You can only use faith to buy these

1098
00:52:08,599 --> 00:52:10,960
like equippable charms that you can use to kind of

1099
00:52:11,000 --> 00:52:14,239
build like very simple character builds, like oh, I got

1100
00:52:14,679 --> 00:52:18,320
these charms that focus on health regeneration or once it

1101
00:52:18,400 --> 00:52:21,599
give me more staminta like help with stamata management. And

1102
00:52:21,719 --> 00:52:23,159
you can only have one at a time, but you

1103
00:52:23,239 --> 00:52:26,920
can eventually unlock up to three like that I think

1104
00:52:27,079 --> 00:52:29,719
is cool. But the problem is that the sanity meter

1105
00:52:29,880 --> 00:52:33,360
is only lost behind the hard difficulty, and that's kind

1106
00:52:33,400 --> 00:52:35,119
of one of my biggest gripes with this game is

1107
00:52:35,280 --> 00:52:40,119
the way they communicate the two difficulties. So there's two

1108
00:52:40,239 --> 00:52:45,599
difficulties types for each style of play, so there's action

1109
00:52:45,880 --> 00:52:48,760
and puzzle solving each. You choose the difficulty for each

1110
00:52:48,840 --> 00:52:50,840
one at the beginning, okay, and you can choose either

1111
00:52:50,960 --> 00:52:55,280
story difficulty or you can use hard difficulty. Now immediately,

1112
00:52:55,320 --> 00:52:57,000
I have a problem with those labels because usually in

1113
00:52:57,039 --> 00:52:58,679
most games, that usually means the game is gonna be

1114
00:52:58,679 --> 00:53:01,320
too easy or too hard, and it's like, is there,

1115
00:53:01,760 --> 00:53:05,400
like is there normal? Like I don't necessarily want either

1116
00:53:05,480 --> 00:53:08,159
of these if they mean what they usually need these.

1117
00:53:08,519 --> 00:53:10,599
Speaker 3: I just like if you went to a restaurant with

1118
00:53:10,639 --> 00:53:14,000
spicy food and the two flavors were like no spice

1119
00:53:14,079 --> 00:53:15,599
and burn your face off.

1120
00:53:16,840 --> 00:53:24,280
Speaker 1: No season yeah yeah, and like bland are too spicy?

1121
00:53:24,360 --> 00:53:29,360
The like I neither and but for story, so for

1122
00:53:29,519 --> 00:53:33,480
the action difficulty, story is labeled as the traditional Silent

1123
00:53:33,559 --> 00:53:35,840
Hill experience. So in my mind, I'm like, Okay, I

1124
00:53:35,880 --> 00:53:38,559
guess that means normal because it's saying like this is

1125
00:53:38,599 --> 00:53:40,360
what you expect in these games. I was like, I

1126
00:53:40,400 --> 00:53:44,159
guess I'll pick that one. And then also Une the

1127
00:53:44,199 --> 00:53:47,159
review guide told us like you should play story actions.

1128
00:53:47,199 --> 00:53:51,159
I was like, okay, I trust you guys. But for puzzles,

1129
00:53:51,639 --> 00:53:54,760
hard difficulty is described as the traditional silent hill. So

1130
00:53:54,880 --> 00:53:59,559
like the compast, the combination is like Story Action hard puzzle. Okay,

1131
00:54:00,039 --> 00:54:02,960
the puzzle difficulty five. Like I think the puzzles in

1132
00:54:03,000 --> 00:54:05,599
this game are generally pretty clever, and you're playing it

1133
00:54:05,679 --> 00:54:08,519
on hard. Is hard puzzle?

1134
00:54:08,599 --> 00:54:09,239
Speaker 2: Hard puzzle? Okay?

1135
00:54:09,280 --> 00:54:12,000
Speaker 3: What does what does the difficulty change for the puzzles?

1136
00:54:12,679 --> 00:54:13,440
Speaker 2: I don't know.

1137
00:54:13,679 --> 00:54:16,000
Speaker 1: I haven't messed around with the Story puzzle yet I

1138
00:54:16,119 --> 00:54:18,360
have to. I don't remember what their description was of it,

1139
00:54:18,440 --> 00:54:22,199
but I would imagine maybe there were some puzzles where

1140
00:54:22,199 --> 00:54:25,000
you do them multiple times and it just gets a

1141
00:54:25,039 --> 00:54:28,239
little harder if I maybe they cut out the number

1142
00:54:28,280 --> 00:54:29,320
of times you have to do it. Like there's a

1143
00:54:29,360 --> 00:54:31,079
scarecrow puzzle you have to do where you're trying to

1144
00:54:31,159 --> 00:54:33,599
find the correct scarecrow in like a field of them,

1145
00:54:33,719 --> 00:54:35,760
using these really vague clues, and you have to do

1146
00:54:35,880 --> 00:54:38,960
that five times before you get the puzzle to get

1147
00:54:38,960 --> 00:54:40,800
to the other side of it. Maybe only have to

1148
00:54:40,840 --> 00:54:44,159
do it like three times in Story. Don't quote me

1149
00:54:44,239 --> 00:54:47,599
on that. I'm just guessing, because yeah, I don't know

1150
00:54:47,719 --> 00:54:51,639
how you would just thinking about the puzzle in this game,

1151
00:54:51,679 --> 00:54:53,280
I don't know how you would design them to make

1152
00:54:53,760 --> 00:55:00,079
them easier structurally, you know, but yeah, I no, no,

1153
00:55:00,320 --> 00:55:02,800
I didn't mess with it. But for at least the combat.

1154
00:55:03,280 --> 00:55:05,679
The difference between story and hard is that the story

1155
00:55:05,719 --> 00:55:09,920
difficulty removes the sanity stuff, like you still have it

1156
00:55:10,119 --> 00:55:13,400
and it still drains, but it's basically a non factor

1157
00:55:13,480 --> 00:55:16,800
because you don't lose it when you get attacked the

1158
00:55:16,880 --> 00:55:19,559
way that you do and hard difficulty, And in hard

1159
00:55:19,599 --> 00:55:21,760
difficulty you pretty much just have to manage it more

1160
00:55:21,840 --> 00:55:24,360
like it's more of a it's more of an important resource,

1161
00:55:24,400 --> 00:55:27,239
whereas in story is just kind of there. And I

1162
00:55:27,320 --> 00:55:30,840
think that fundamentally changes the combat in this game, because

1163
00:55:30,840 --> 00:55:33,840
I think it's story to combat's way too easy. Like

1164
00:55:34,440 --> 00:55:37,880
most things go down, Yeah, to me, most things go

1165
00:55:37,960 --> 00:55:41,039
down pretty quick. Your stamina doesn't drain, it's quite as fast.

1166
00:55:42,639 --> 00:55:44,800
But it trivialized the monsters to the point where they

1167
00:55:44,960 --> 00:55:47,960
just stopped being scary because like you just roll up

1168
00:55:48,000 --> 00:55:50,639
on something and you're just like, I could fight this thing.

1169
00:55:50,880 --> 00:55:52,920
The only thing that might discourage you from finding is

1170
00:55:52,960 --> 00:55:55,119
that all the weapons are breakable and you can only

1171
00:55:55,199 --> 00:55:57,239
have the three at a time, so you can have

1172
00:55:57,360 --> 00:56:01,760
like pipes, bats, sickles, kitchen knie just random ord eary

1173
00:56:01,800 --> 00:56:04,360
things you find and they all degrade over time, and

1174
00:56:04,840 --> 00:56:07,400
some degrade faster than others. There's repair kits you can

1175
00:56:07,480 --> 00:56:09,280
find that you can use to fix some, but those

1176
00:56:09,320 --> 00:56:11,960
are kind of few and barred between. But between the

1177
00:56:12,800 --> 00:56:15,360
enemies dropping faster, and also story mode gives you like

1178
00:56:15,360 --> 00:56:18,039
an abundance of health items, like they're everywhere, Like I

1179
00:56:18,239 --> 00:56:21,199
was constantly filled to the brim with health items where

1180
00:56:21,239 --> 00:56:24,159
I was having to put them down more often than not.

1181
00:56:26,320 --> 00:56:28,360
I was just like, oh, I like again, as a

1182
00:56:28,400 --> 00:56:30,719
survival horror fan, I like feeling like I kind of

1183
00:56:30,800 --> 00:56:33,639
have to ration my resources and that you're making hard

1184
00:56:33,719 --> 00:56:35,920
decisions about like am I gonna heal now or should

1185
00:56:35,920 --> 00:56:37,480
I maybe hold out for a bit until I get

1186
00:56:37,519 --> 00:56:40,159
to a checkpoint or whatever, And there's not really any

1187
00:56:40,199 --> 00:56:41,840
of that in this game, and in a way that

1188
00:56:42,199 --> 00:56:44,840
Silent Hill too has. So I was disappointed. And you

1189
00:56:44,880 --> 00:56:47,519
can't change the difficulty in mid game, like once you commit,

1190
00:56:47,920 --> 00:56:49,519
that's it. You have to Yeah, you have to start

1191
00:56:49,559 --> 00:56:51,599
a new game if you want to see the other ones.

1192
00:56:51,920 --> 00:56:53,239
I was like, oh, I guess I'm stuck with this.

1193
00:56:53,400 --> 00:56:55,960
But again, this is what they said was the traditional

1194
00:56:56,000 --> 00:56:59,840
Silent Hill experience, but at least playing og Silent Hill too,

1195
00:57:00,039 --> 00:57:01,800
I was like there was a lot more pushback on

1196
00:57:01,880 --> 00:57:06,079
that than there is here. So my recommendation is, if

1197
00:57:06,159 --> 00:57:09,639
you're a fan, or even if you want any symbols

1198
00:57:09,639 --> 00:57:11,840
of challenge, just go for the hard difficulty. I think

1199
00:57:11,920 --> 00:57:13,760
managing the sanity meter makes it a lot more of

1200
00:57:13,800 --> 00:57:17,039
a tense and interesting experience than it is in story mode.

1201
00:57:18,480 --> 00:57:20,360
But even then, the other big problem to have with

1202
00:57:20,440 --> 00:57:22,679
the game is that the enemy variety is really small

1203
00:57:23,400 --> 00:57:25,840
in a way that was like kind of really disappointing,

1204
00:57:26,000 --> 00:57:31,079
a little shocking. Like there's probably six different enemy types

1205
00:57:31,519 --> 00:57:33,920
in the game, and it's not a long game. It's

1206
00:57:33,960 --> 00:57:36,599
about ten hours, like I beat it just shy of

1207
00:57:36,679 --> 00:57:42,679
ten hours, but you see pretty much everything in the

1208
00:57:42,800 --> 00:57:45,960
first half and then they say like one enemy type

1209
00:57:46,400 --> 00:57:50,480
for like the last couple hours. But yeah, and it's

1210
00:57:50,559 --> 00:57:53,079
like there's variations of each one, Like there's like three

1211
00:57:53,119 --> 00:57:55,760
different Mannikins, but they're the same in the sense of like, oh,

1212
00:57:55,840 --> 00:57:58,800
they animate the same, they just hit harder, like one

1213
00:57:58,840 --> 00:58:01,159
of them just covering the more of those weird flowers,

1214
00:58:01,199 --> 00:58:03,880
and then one of them is a little more otherworldly.

1215
00:58:04,079 --> 00:58:06,239
But it's like it's a man again. You know what

1216
00:58:06,239 --> 00:58:08,880
they're gonna do pretty much, and that's the case for

1217
00:58:09,360 --> 00:58:12,000
pretty much all the enemy types. And that was another

1218
00:58:12,039 --> 00:58:13,679
thing that kind dulled the scares, Like I like to

1219
00:58:13,719 --> 00:58:16,320
be scared in games, like I think it's fair if

1220
00:58:16,360 --> 00:58:18,119
I'm playing a horror game, I would really love it

1221
00:58:18,159 --> 00:58:20,599
if you scared the crap out of me. And in

1222
00:58:20,719 --> 00:58:22,760
the early hours of Silent Hill, it's like, oh, when

1223
00:58:22,800 --> 00:58:25,519
you don't know what to expect things, you're creepy and tense.

1224
00:58:25,920 --> 00:58:28,320
But then after the first few hours, you start running

1225
00:58:28,320 --> 00:58:30,679
into the same things over and over, and so I

1226
00:58:30,760 --> 00:58:33,719
stopped dreading what was coming around a corner. Like there's

1227
00:58:33,719 --> 00:58:35,320
so many times they set things up, but you're like

1228
00:58:35,440 --> 00:58:38,519
hearing things in distance or like a weird groan and

1229
00:58:38,599 --> 00:58:40,880
you're like, oh, man, what could that be? And then

1230
00:58:40,920 --> 00:58:42,880
to be this thing that I seen like fifty times,

1231
00:58:42,920 --> 00:58:45,199
you're like, oh, well, yeah, of course it is. I

1232
00:58:45,239 --> 00:58:50,000
guess there really isn't anything else. So that was just

1233
00:58:50,039 --> 00:58:52,719
the letdown for me, Like it just became it was

1234
00:58:52,800 --> 00:58:56,000
just diminishing returns over time, and I would almost get

1235
00:58:56,000 --> 00:58:58,599
frustrated because there were the sound design is so good

1236
00:58:58,639 --> 00:59:01,280
that it felt like, Okay, this has to be something different.

1237
00:59:01,360 --> 00:59:03,599
This sounds crazy up ahead, and then to be this

1238
00:59:03,719 --> 00:59:05,400
other thing that I'm saying, it's like, damn it, like

1239
00:59:05,480 --> 00:59:08,800
stop making me think you have new stuff. The only

1240
00:59:08,880 --> 00:59:12,039
exception are like there's a very small handful of like

1241
00:59:12,360 --> 00:59:15,280
proper boss battles that are pretty cool, like design wise

1242
00:59:15,880 --> 00:59:19,639
and just like challenge wise, like they they're like more

1243
00:59:19,719 --> 00:59:24,079
interesting tests of the combat. So, like the reason I'm

1244
00:59:24,159 --> 00:59:27,400
knocking it so much is that combat is so prevalent

1245
00:59:27,400 --> 00:59:29,760
in this game. Like this game is fair, it emphasizes

1246
00:59:29,800 --> 00:59:32,599
combat a lot. There are straight up moments where you're

1247
00:59:32,719 --> 00:59:36,320
like in like they lock you into a combat encounter

1248
00:59:36,400 --> 00:59:38,800
where you're fighting like little waves of enemies that they're

1249
00:59:38,800 --> 00:59:42,000
coming at you, and even some of the level design,

1250
00:59:42,039 --> 00:59:45,400
we're like, yeah, you could dodge certain enemies, but a

1251
00:59:45,440 --> 00:59:47,480
lot of times it's better to just kill them so

1252
00:59:47,559 --> 00:59:50,119
that you can focus on like puzzle solving. Like it's

1253
00:59:50,119 --> 00:59:52,199
a little hard to just leave them roaming around, so

1254
00:59:52,239 --> 00:59:53,960
you almost feel like you're encouraged to be like just

1255
00:59:54,079 --> 00:59:57,239
get rid of them, especially when you're inside of interiors,

1256
00:59:57,280 --> 00:59:59,639
like there's like a middle school you explore at one point,

1257
01:00:00,719 --> 01:00:03,920
So it was just like if the combat was if

1258
01:00:03,960 --> 01:00:07,280
you had if it was less one note, this game

1259
01:00:07,320 --> 01:00:08,920
would have scored higher with me. I gave it a

1260
01:00:08,960 --> 01:00:10,920
seven point five out of ten overall, by the way,

1261
01:00:12,559 --> 01:00:16,039
but the story stuff is is better. But it's also

1262
01:00:17,400 --> 01:00:20,440
this is one of those times where sometimes I feel

1263
01:00:20,480 --> 01:00:21,639
like I don't know if you guys feel the same,

1264
01:00:21,679 --> 01:00:23,960
Like discussing a narrative in a review can be really

1265
01:00:24,039 --> 01:00:27,840
tricky sometimes because like everything, everything in a game is subjective,

1266
01:00:28,440 --> 01:00:31,159
but I narrative can kind of be the most objective,

1267
01:00:31,239 --> 01:00:33,760
especially for a game that is intentionally trying to go

1268
01:00:33,960 --> 01:00:38,559
for like you know, it's intentionally unclear, it's it's sort

1269
01:00:38,559 --> 01:00:40,800
of like meant to like you're supposed to read between

1270
01:00:40,840 --> 01:00:44,400
the lines, or it's going for like symbolism and metaphors

1271
01:00:44,400 --> 01:00:46,119
and all that good stuff to try to instead of

1272
01:00:46,159 --> 01:00:48,719
telling things more directly, which is fine, but I also

1273
01:00:48,760 --> 01:00:50,000
think you're a kind of at the mercy of.

1274
01:00:50,079 --> 01:00:52,840
Speaker 2: Like, am I do I just am I just dumb?

1275
01:00:52,920 --> 01:00:55,480
Do I not just get with it laying down there?

1276
01:00:56,000 --> 01:00:56,159
You know?

1277
01:00:56,840 --> 01:00:58,559
Speaker 1: And then you are like, am I the problem? Or

1278
01:00:58,639 --> 01:00:59,039
is it them?

1279
01:00:59,159 --> 01:00:59,199
Speaker 3: Like?

1280
01:00:59,280 --> 01:00:59,880
Speaker 2: Am I just not?

1281
01:01:00,599 --> 01:01:02,960
Speaker 1: Am I just not graspiness? Because of me? And I

1282
01:01:03,039 --> 01:01:06,360
think this game has a lot of that. There are

1283
01:01:07,679 --> 01:01:10,920
there without getting into specifics, there are moments in the

1284
01:01:11,000 --> 01:01:16,159
story where you're kind of Hinniko is sort of like bounce,

1285
01:01:16,440 --> 01:01:19,159
like grappling with her identity and sort of her sense

1286
01:01:19,239 --> 01:01:24,800
of reality in a way that about midway through for

1287
01:01:25,000 --> 01:01:29,079
me specifically, it kind of lost me, like wait, okay,

1288
01:01:29,119 --> 01:01:31,880
I thought I thought I was on track, and now

1289
01:01:31,920 --> 01:01:35,159
I'm kind of like wait, what, like when are we?

1290
01:01:36,119 --> 01:01:40,960
When are we now? And is she the same Hinniko?

1291
01:01:41,079 --> 01:01:41,280
Are we?

1292
01:01:41,719 --> 01:01:44,559
Speaker 2: What is happening? Like It's like like it was confusing

1293
01:01:44,639 --> 01:01:47,679
in a way that's like wasn't engaging, right, because there

1294
01:01:47,760 --> 01:01:50,199
is a line where it's like sometimes that ambiguity can

1295
01:01:50,280 --> 01:01:52,599
be like kind of get you in this strange dream

1296
01:01:52,760 --> 01:01:55,599
like zone, right, yeah, and it just wasn't you're saying,

1297
01:01:55,639 --> 01:01:58,840
it just wasn't quite doing that in this instance, not

1298
01:01:59,039 --> 01:01:59,199
for me.

1299
01:01:59,400 --> 01:02:02,280
Speaker 1: And this was one as once I posted my review,

1300
01:02:02,360 --> 01:02:05,679
I was checking out other outlets reviews because again, just

1301
01:02:05,719 --> 01:02:07,480
super curious to see where it's gonna land. Because this

1302
01:02:07,559 --> 01:02:10,280
game overall like scored really well, like I'm on the

1303
01:02:10,320 --> 01:02:13,480
lower end of the review spectrum, like it's which is

1304
01:02:13,519 --> 01:02:17,360
great for the game, but hearing like the story is

1305
01:02:17,400 --> 01:02:20,159
beginning universally praised is like the best thing, Like people

1306
01:02:20,280 --> 01:02:22,119
like this is maybe one of the best narratives of

1307
01:02:22,159 --> 01:02:24,079
the year, Like I loved it. It it did this

1308
01:02:24,199 --> 01:02:27,119
and that and again. If you guys have ever felt

1309
01:02:27,159 --> 01:02:29,760
this when you're sort of like reading other people's impressions

1310
01:02:29,840 --> 01:02:32,360
and you're just almost like, man, I wish I had that.

1311
01:02:33,440 --> 01:02:33,760
It's like.

1312
01:02:36,159 --> 01:02:38,920
Speaker 2: Marcus, I've I've been there another horror. I guess horror

1313
01:02:38,960 --> 01:02:39,800
that happens with horror.

1314
01:02:39,920 --> 01:02:43,639
Speaker 1: I guess, yeah, Like you almost feel like you're outside

1315
01:02:44,000 --> 01:02:47,480
the party house looking through the window as everyone's doing

1316
01:02:47,599 --> 01:02:52,320
cartwheels for this story and going like I man, maybe

1317
01:02:52,360 --> 01:02:54,360
it just went over my head. I I don't know,

1318
01:02:54,519 --> 01:02:56,440
but I was just like, oh, it's cool. But like

1319
01:02:56,920 --> 01:03:00,239
by the end, like the final cutscene, I literally was

1320
01:03:00,360 --> 01:03:04,840
just like what, Like I audibly said what, like like

1321
01:03:05,199 --> 01:03:08,079
what happened? Like I don't understand, Like I just felt

1322
01:03:08,239 --> 01:03:11,440
like nothing, and I just felt confused, like and I don't.

1323
01:03:11,920 --> 01:03:15,679
I don't know if you're supposed to replay it multiple

1324
01:03:15,760 --> 01:03:20,119
times to get it it, you know, there are multiple

1325
01:03:20,280 --> 01:03:23,280
endings at the game in traditional Silent Hill fashion, but

1326
01:03:23,480 --> 01:03:25,400
the first time you play through it, you get a

1327
01:03:25,480 --> 01:03:28,639
canonical ending that everybody sees, and the optional endings only

1328
01:03:28,679 --> 01:03:31,599
open up in New Game Plus to where your actions

1329
01:03:31,639 --> 01:03:33,800
will dictate where.

1330
01:03:33,599 --> 01:03:34,840
Speaker 2: The conclusion lands.

1331
01:03:34,880 --> 01:03:36,480
Speaker 1: There's like five of them, and one of them's the

1332
01:03:36,599 --> 01:03:39,280
UFO ending, the like silly ending that's been another Silent

1333
01:03:39,360 --> 01:03:43,840
Hill games. But this isn't like a near automomous situation

1334
01:03:43,920 --> 01:03:46,480
where like the fact that you're supposed to replay the

1335
01:03:46,480 --> 01:03:49,719
games like built into the narrative. Like it literally is

1336
01:03:49,760 --> 01:03:51,599
like you beat the game, here is new Game Plus.

1337
01:03:51,639 --> 01:03:53,440
You can play it again with all your stuff, and

1338
01:03:53,519 --> 01:03:56,239
who knows, maybe you'll get a different ending. So it's

1339
01:03:56,320 --> 01:03:58,559
like like, fans, you're gonna replay this game no matter what,

1340
01:03:58,639 --> 01:04:00,079
because that's just what you do with Silent No do

1341
01:04:00,079 --> 01:04:02,440
you want to see all the different like permutations of

1342
01:04:02,519 --> 01:04:05,079
the ending. But at the same time, it's like I

1343
01:04:05,199 --> 01:04:07,199
feel like if you can't get me the first time,

1344
01:04:07,239 --> 01:04:09,159
which is like the majority of players are probably going

1345
01:04:09,199 --> 01:04:12,679
to play this once and because that's just you know, statistically,

1346
01:04:12,760 --> 01:04:14,559
that's just how it goes, and it's like if I'm

1347
01:04:14,920 --> 01:04:17,159
the first go around, I'm just kind of like huh,

1348
01:04:17,760 --> 01:04:21,679
like what like what was that? It's like, am I Like,

1349
01:04:21,760 --> 01:04:23,519
I may be more inclined to replay it just to

1350
01:04:23,719 --> 01:04:25,199
sort of clear to follog, but I also feel like

1351
01:04:25,199 --> 01:04:26,079
I shouldn't.

1352
01:04:25,719 --> 01:04:28,159
Speaker 2: Have to do that. Sure, Yeah, yeah, yeah.

1353
01:04:29,079 --> 01:04:32,159
Speaker 3: I try to remind myself when I'm in like situations

1354
01:04:32,159 --> 01:04:34,360
where I'm like, am I I don't know, like not

1355
01:04:34,480 --> 01:04:35,199
getting the story?

1356
01:04:35,519 --> 01:04:37,119
Speaker 1: Yeah? Am I not smart enough for this game?

1357
01:04:37,559 --> 01:04:37,760
Speaker 2: Yeah?

1358
01:04:38,079 --> 01:04:43,320
Speaker 3: I'm like, like objectively speaking, as like when our job

1359
01:04:43,480 --> 01:04:47,880
is reviewing games. Compared to like other game reviewers, it's

1360
01:04:47,960 --> 01:04:49,360
kind of hard to say, but compared to like the

1361
01:04:49,440 --> 01:04:52,280
general public, it's like I do play more games than

1362
01:04:52,320 --> 01:04:56,280
most people, and I do experience more game stories than

1363
01:04:56,320 --> 01:05:00,400
most people. So if I don't understand it, it's not

1364
01:05:00,760 --> 01:05:01,679
like there's gonna.

1365
01:05:01,400 --> 01:05:03,000
Speaker 2: Be other people that don't understand it.

1366
01:05:03,199 --> 01:05:05,119
Speaker 3: So I think it's not like that crazy for you

1367
01:05:05,239 --> 01:05:08,800
to be like I didn't get it, and that's confusing

1368
01:05:08,800 --> 01:05:11,960
because then people will be reading the This is a

1369
01:05:12,039 --> 01:05:13,800
crazy thing to bring up, but one time, when I

1370
01:05:14,000 --> 01:05:16,559
was like eleven, I was downloading games on my mom's

1371
01:05:16,639 --> 01:05:18,599
phone and there was a Spider Man game. And this

1372
01:05:18,760 --> 01:05:22,039
was like twenty eleven, so there weren't like real Spider

1373
01:05:22,119 --> 01:05:26,199
Man games on Android phones. And all the reviews were

1374
01:05:26,239 --> 01:05:28,159
like I love this game. This is really great, five

1375
01:05:28,199 --> 01:05:30,360
out of five stars, and one of the like thirty

1376
01:05:30,400 --> 01:05:32,679
reviews was like, guys, do not buy this game. It

1377
01:05:32,800 --> 01:05:35,679
is in Spanish. You can't change the language away from Spanish.

1378
01:05:36,000 --> 01:05:38,840
I can't understand the game. And I was like, I'm

1379
01:05:38,880 --> 01:05:40,960
gonna download the game and it'll be fine. And the

1380
01:05:41,079 --> 01:05:43,880
game was in Spanish. All the reviews were Niglish with

1381
01:05:43,960 --> 01:05:45,800
the all time games in Spanish. So it is nice

1382
01:05:45,800 --> 01:05:48,400
because like someone's gonna play this game and be like

1383
01:05:48,440 --> 01:05:50,519
I have no idea what's going on, and we'll read

1384
01:05:50,519 --> 01:05:52,039
the game and form review and be like, Okay, this

1385
01:05:52,239 --> 01:05:54,719
other person also didn't know what's going on, so at

1386
01:05:54,800 --> 01:05:55,960
least I feel better about that.

1387
01:05:56,159 --> 01:05:59,639
Speaker 1: Yeah, yeah, yeah, it's like I again, it's like I

1388
01:06:00,000 --> 01:06:01,039
paid attention, I swear.

1389
01:06:01,199 --> 01:06:01,400
Speaker 2: Yeah.

1390
01:06:02,039 --> 01:06:03,880
Speaker 1: And there are moment there are moments in the story

1391
01:06:03,920 --> 01:06:07,280
that I think hit There's one moment midwave where like

1392
01:06:07,880 --> 01:06:11,079
something really wild happens, and there's one particular scene that

1393
01:06:11,119 --> 01:06:12,679
I think could be a Moment of the Year contender

1394
01:06:12,760 --> 01:06:15,840
for just the sheer brutality and like shock of it.

1395
01:06:17,519 --> 01:06:20,679
But yeah, I just wish I I wish I was

1396
01:06:20,719 --> 01:06:23,039
able to take away what other people seem to be

1397
01:06:23,320 --> 01:06:26,039
taking away from it, I guess is ultimately Yeah, and

1398
01:06:26,840 --> 01:06:28,880
then you wonder, like who's whose job is that?

1399
01:06:28,960 --> 01:06:29,199
Speaker 2: I guess.

1400
01:06:29,239 --> 01:06:31,960
Speaker 1: I guess ultimately it's their job. But I guess they

1401
01:06:32,239 --> 01:06:34,920
did fulfill that for those people, maybe just not for me.

1402
01:06:36,360 --> 01:06:38,320
But that is all to say, like overall, like I

1403
01:06:38,440 --> 01:06:41,519
think this is a it is a fun, enjoyable Silent

1404
01:06:41,639 --> 01:06:44,559
Hill game, Like it is a good survival horror game.

1405
01:06:44,960 --> 01:06:48,719
Like my misgivings aside, Like it takes some really fun

1406
01:06:48,880 --> 01:06:53,239
leaps of the franchise that I I I think are admirable,

1407
01:06:53,360 --> 01:06:57,519
Like it's not just them, sort of like diving into

1408
01:06:57,559 --> 01:07:00,760
the well again of what worked in like Silent Hill too,

1409
01:07:01,400 --> 01:07:03,760
Like they the swings, even if they don't always hit,

1410
01:07:03,880 --> 01:07:09,440
I respect, you know. Yeah, and yeah, it's sounds like.

1411
01:07:09,400 --> 01:07:11,440
Speaker 3: A game with a lot of big swings from the

1412
01:07:11,679 --> 01:07:14,639
combat to the story. Comic is the weapons. It sounds

1413
01:07:14,679 --> 01:07:17,079
like swinging a lot of blunt Yeah.

1414
01:07:16,920 --> 01:07:19,159
Speaker 1: You swing a lot of blunt objects that take your stamina.

1415
01:07:19,320 --> 01:07:19,480
Speaker 2: Yeah.

1416
01:07:20,239 --> 01:07:22,639
Speaker 1: Yeah, Silent Hill left. You can check out my full review.

1417
01:07:22,719 --> 01:07:24,679
It's on the website. Seven point five out of ten.

1418
01:07:25,000 --> 01:07:27,280
It's like Kyle, when you started I when you finished

1419
01:07:27,280 --> 01:07:28,960
on I'm I want to talk to you so much

1420
01:07:28,960 --> 01:07:29,599
about this game.

1421
01:07:29,679 --> 01:07:32,440
Speaker 2: Yeah, I'm excited to play it because it's like you're

1422
01:07:32,440 --> 01:07:35,360
also like, it seems like the right length for Silent Hill,

1423
01:07:35,599 --> 01:07:37,480
right about ten hours or so give her take.

1424
01:07:37,599 --> 01:07:40,280
Speaker 1: Yeah, Yeah, which I think people I've seen are bummed by.

1425
01:07:40,519 --> 01:07:43,400
I'm I'm not too like. I've always been the firm

1426
01:07:43,480 --> 01:07:46,239
believer that horror game should be on the shorter end, yeah,

1427
01:07:46,440 --> 01:07:49,840
to maintain their kind of like scares and momentum. Yeah,

1428
01:07:50,840 --> 01:07:54,559
but I do think this one again go back to

1429
01:07:54,639 --> 01:07:57,239
the story stuff, maybe because by halfway I was kind

1430
01:07:57,239 --> 01:07:59,440
of like, what is happening? Like it starts ramping up

1431
01:07:59,440 --> 01:08:03,360
to its big inclusion pretty like around like our seven

1432
01:08:03,639 --> 01:08:05,239
hour six or seven. We're like, it feels like we're

1433
01:08:05,239 --> 01:08:07,159
already building to the crescendo. It's like, are we really

1434
01:08:07,559 --> 01:08:11,119
winding this down already? Because maybe because the combat felt

1435
01:08:11,199 --> 01:08:13,280
still felt like the same as it had in the

1436
01:08:13,320 --> 01:08:15,719
first couple hours that I thought, Hu, surely we're gonna

1437
01:08:15,719 --> 01:08:17,880
start seeing some like later game enemies or some like

1438
01:08:18,000 --> 01:08:21,479
big surprises. And again there is a big mid game

1439
01:08:21,560 --> 01:08:24,960
thing that happens that changes the combat dramatically but it's temporary.

1440
01:08:25,399 --> 01:08:28,039
But outside of that, it's like, oh, we're still kind

1441
01:08:28,039 --> 01:08:29,840
of I'm still engaging with this game in the same.

1442
01:08:29,720 --> 01:08:30,720
Speaker 2: Way I had in the beginning.

1443
01:08:31,479 --> 01:08:34,039
Speaker 1: So that's probably fed into my disbelief of like, oh,

1444
01:08:34,079 --> 01:08:41,239
we're wrapping up. Oh okay, huh. But yeah, it's I

1445
01:08:41,520 --> 01:08:43,640
almost want to say, polarizing game. But at the same time,

1446
01:08:43,640 --> 01:08:45,119
I think more people seem to like it than are

1447
01:08:45,199 --> 01:08:47,840
a little more down than so maybe it's not so

1448
01:08:48,000 --> 01:08:49,279
polarizing it counts.

1449
01:08:49,640 --> 01:08:52,159
Speaker 2: Yeah, Sound Hills just an apprising to be fair, It's

1450
01:08:52,279 --> 01:08:54,359
just like it's supposed to be like a weird, ambiguous,

1451
01:08:54,560 --> 01:08:57,920
like hard to parse, like what did I just experience?

1452
01:08:58,000 --> 01:09:00,520
Like that's what I want from Silent Hill to a

1453
01:09:00,560 --> 01:09:04,039
certain degree. So I'm still it makes it more interesting. Yeah, yeah, yeah,

1454
01:09:04,119 --> 01:09:06,760
definitely makes a more interesting game for sure. But yeah,

1455
01:09:06,840 --> 01:09:11,880
Silent Hill f out today. Also out this week is

1456
01:09:12,720 --> 01:09:15,680
Baby Steps Charles who.

1457
01:09:16,039 --> 01:09:22,319
Speaker 3: Got got another horror game. According to Charles, it freaking

1458
01:09:22,479 --> 01:09:26,359
felt like it man. Yeah, I reviewed Baby Steps.

1459
01:09:26,840 --> 01:09:29,119
Speaker 2: This is a game, by the way, Charles, After reading

1460
01:09:29,119 --> 01:09:31,199
a review, I just want to say, I'm I'm sorry

1461
01:09:31,239 --> 01:09:35,199
that you had to review Baby It's okay, you get

1462
01:09:35,239 --> 01:09:36,000
to review Hades.

1463
01:09:37,000 --> 01:09:38,880
Speaker 3: I did get to review Hades, so it was all

1464
01:09:39,039 --> 01:09:42,000
I mean, imagine reviewing Baby Steps and the whole time

1465
01:09:42,079 --> 01:09:45,199
you have Hades downloaded on your switch to Oh, I

1466
01:09:45,479 --> 01:09:47,000
know I could be playing Hades.

1467
01:09:47,239 --> 01:09:49,279
Speaker 1: I might have a similar experience with a game I'll

1468
01:09:49,319 --> 01:09:50,079
talk about after this.

1469
01:09:53,119 --> 01:09:58,520
Speaker 3: So this is developed by uh Maxi Boch, Gabe Kutzillo

1470
01:09:58,600 --> 01:10:01,479
or Kutzio I don't know how you pronounce, and Bennett Foddy.

1471
01:10:01,560 --> 01:10:05,079
Bennett Foddy being the ones who's touch you can feel

1472
01:10:05,119 --> 01:10:06,920
the most. He's known for getting over it.

1473
01:10:07,039 --> 01:10:08,239
Speaker 2: And Quop.

1474
01:10:09,439 --> 01:10:13,880
Speaker 1: And Gabe were the minds behind ape Out, which okay,

1475
01:10:13,960 --> 01:10:15,359
okay also worked on.

1476
01:10:15,880 --> 01:10:18,319
Speaker 3: Okay, well there you go, ape Out, ape Out two.

1477
01:10:18,760 --> 01:10:19,359
Speaker 1: Love ape Out.

1478
01:10:20,680 --> 01:10:23,800
Speaker 3: So it's it's, uh a game where you control this

1479
01:10:23,920 --> 01:10:26,640
guy and you walk him one foot at a time,

1480
01:10:26,840 --> 01:10:29,840
and it's a physics based game and it is difficult,

1481
01:10:30,000 --> 01:10:33,359
and the whole point is that it's hard and uh,

1482
01:10:33,439 --> 01:10:37,199
this goofy guy is gonna fall down constantly trying to

1483
01:10:37,279 --> 01:10:39,960
do like the most basic tasks. And it starts off

1484
01:10:40,079 --> 01:10:42,600
being like ho hah, but you can't walk up this

1485
01:10:42,680 --> 01:10:44,880
path without slipping and falling in the mud. And by

1486
01:10:44,920 --> 01:10:49,720
the ending, it's like doing this elaborate balancing on this.

1487
01:10:50,199 --> 01:10:52,760
Like there's one part that's inside of a like massive

1488
01:10:52,880 --> 01:10:56,359
sand castle, and sand is a texture. The textures of

1489
01:10:56,439 --> 01:10:59,119
the ground are really important. Say, is very slippery, so

1490
01:10:59,199 --> 01:11:02,000
if you misstep even a little bit, or you walk

1491
01:11:02,119 --> 01:11:05,319
too slowly or too quickly, you're just gonna slip and

1492
01:11:05,359 --> 01:11:06,199
slide all the way.

1493
01:11:06,079 --> 01:11:07,199
Speaker 2: Back to them, to the botto. You have to do

1494
01:11:07,279 --> 01:11:08,039
it over and over again.

1495
01:11:09,439 --> 01:11:11,359
Speaker 3: It is well what I would classify as a rage

1496
01:11:11,399 --> 01:11:14,079
bait game. It is supposed to be frustrating and make

1497
01:11:14,119 --> 01:11:17,119
you angry. So it's hard to review that kind of

1498
01:11:17,239 --> 01:11:21,319
thing because I'm like, I hate this, but it's.

1499
01:11:21,239 --> 01:11:25,720
Speaker 1: Like intentionally supposed to be difficult or like not difficult, but.

1500
01:11:25,880 --> 01:11:27,119
Speaker 2: Like it did what it says.

1501
01:11:27,319 --> 01:11:30,399
Speaker 1: It's difficult, right, Yeah, Like it's supposed to be hard

1502
01:11:30,479 --> 01:11:33,359
to play and push against you, and yeah, in a

1503
01:11:33,439 --> 01:11:36,119
way that would be considered bad in a game where

1504
01:11:36,119 --> 01:11:37,000
that was not the intent.

1505
01:11:37,640 --> 01:11:37,840
Speaker 2: Yeah.

1506
01:11:38,520 --> 01:11:41,279
Speaker 3: Yeah, So and Marks, did you you play this a

1507
01:11:41,279 --> 01:11:41,760
little bit too?

1508
01:11:41,840 --> 01:11:41,960
Speaker 2: Right?

1509
01:11:42,479 --> 01:11:47,039
Speaker 1: Yeah? I played like the first I mean, it took

1510
01:11:47,119 --> 01:11:48,920
me an hour to get to this point, but I

1511
01:11:49,239 --> 01:11:53,239
got to the first like campfire segment. But I was

1512
01:11:53,279 --> 01:11:55,479
also like taking the time to kind of like walk

1513
01:11:55,479 --> 01:11:58,279
around like I found a hat, oh yeah that I

1514
01:11:58,319 --> 01:11:59,840
went out of my way to find, and then like

1515
01:12:00,079 --> 01:12:02,439
that unlocked, like I guess, like an optional little cut

1516
01:12:02,479 --> 01:12:04,760
scene when I when I slept at the fire, yeah,

1517
01:12:05,159 --> 01:12:06,800
which I guess I should probably mention that this game

1518
01:12:06,880 --> 01:12:09,239
is basically any it is.

1519
01:12:09,439 --> 01:12:10,239
Speaker 2: Yeah. So yeah.

1520
01:12:10,359 --> 01:12:14,039
Speaker 3: The main character, Nate is like in his parents' basement

1521
01:12:14,199 --> 01:12:15,439
and he's got like a.

1522
01:12:19,439 --> 01:12:20,439
Speaker 2: Yeah, the TV.

1523
01:12:20,800 --> 01:12:22,960
Speaker 3: It's the Netflix screen, and it's like, would you like

1524
01:12:23,039 --> 01:12:24,520
to continue watching One Piece?

1525
01:12:25,119 --> 01:12:27,600
Speaker 2: That's just like that says yeah.

1526
01:12:27,800 --> 01:12:29,279
Speaker 1: Oh I didn't I saw it said something.

1527
01:12:29,279 --> 01:12:33,520
Speaker 2: I didn't realize it literally does it does? Yeah, he

1528
01:12:33,680 --> 01:12:34,880
zoned out watching one Piece.

1529
01:12:35,520 --> 01:12:37,560
Speaker 3: Uh, And then like he just kind of blinks and

1530
01:12:37,560 --> 01:12:40,479
all of a sudden, he's in this like big puddle

1531
01:12:40,520 --> 01:12:43,159
of water. He just falls in this random cave. And

1532
01:12:44,079 --> 01:12:47,039
the thing I do like about the game is the story.

1533
01:12:49,039 --> 01:12:53,000
Nate is so awkward that he like needs help, and

1534
01:12:53,079 --> 01:12:54,800
this is like a metaphor for the whole his life.

1535
01:12:54,920 --> 01:12:57,520
It ends up being turns out he needs help so

1536
01:12:57,720 --> 01:13:01,199
badly and it's so clear, and it every given opportunity,

1537
01:13:01,279 --> 01:13:02,880
he just kind of casually pushes it.

1538
01:13:02,920 --> 01:13:05,960
Speaker 2: Away, so it'll be like hey, you fell down here.

1539
01:13:06,000 --> 01:13:06,359
Are you good?

1540
01:13:06,399 --> 01:13:08,039
Speaker 3: He's like, oh, yeah, I'm good, and he's like welcome,

1541
01:13:08,119 --> 01:13:09,640
let me show you around. He's like, oh no, I'm

1542
01:13:09,720 --> 01:13:12,000
just gonna Can I just leave? And the guy's like what.

1543
01:13:12,119 --> 01:13:14,119
Speaker 2: He's like, yeah, I'm just gonna leave. It's fine. And

1544
01:13:14,239 --> 01:13:16,000
he's like do you want shoes? He's like no, no,

1545
01:13:16,119 --> 01:13:17,680
I'm good. I'll just get on out of here.

1546
01:13:18,479 --> 01:13:20,439
Speaker 1: And there's like a map guy that I met at

1547
01:13:20,479 --> 01:13:22,920
the fire ye, like a really funny exchange where he's like, yeah,

1548
01:13:22,960 --> 01:13:24,960
I'm a climber. I got this map. He's like, yeah,

1549
01:13:24,960 --> 01:13:26,600
I give you a mini map. It shows everywhere. And

1550
01:13:26,720 --> 01:13:30,680
for a second, they regular mini map pops up on

1551
01:13:30,720 --> 01:13:32,680
the screen with like all these icons.

1552
01:13:32,960 --> 01:13:34,920
Speaker 2: Yeah, and then Nate just turns it down and then

1553
01:13:34,960 --> 01:13:37,840
you never get that map. Yeah. Over and over again.

1554
01:13:37,880 --> 01:13:40,239
It's like, do you want like climbing gear. He's like no,

1555
01:13:40,479 --> 01:13:42,600
I don't need it. I'm good. And then you play

1556
01:13:42,680 --> 01:13:42,920
the game.

1557
01:13:42,960 --> 01:13:46,279
Speaker 3: You're like, Nate, you you dumb dumb boy. You only

1558
01:13:46,359 --> 01:13:48,399
needed all of these things, and they still have a

1559
01:13:48,439 --> 01:13:48,960
hard time.

1560
01:13:49,359 --> 01:13:54,960
Speaker 1: Yeah. It's like a very good example of like social anxiety. Yeah,

1561
01:13:55,439 --> 01:13:57,119
like you don't like people are like I said, people

1562
01:13:57,119 --> 01:13:58,920
are trying to help you, but you're like, I don't

1563
01:13:58,920 --> 01:14:01,000
know if you feel like you're in conveniencing them even

1564
01:14:01,039 --> 01:14:01,960
though they're offering it.

1565
01:14:02,880 --> 01:14:05,880
Speaker 2: Yeah, I mean I can relate, but yeah, no, it's

1566
01:14:06,000 --> 01:14:06,640
very relatable.

1567
01:14:06,880 --> 01:14:10,000
Speaker 3: It's I I also like I comment, I called him

1568
01:14:10,039 --> 01:14:13,680
a pathetic character who lives in his parent's basement, and

1569
01:14:13,800 --> 01:14:17,680
someone commented on the review and said, like, uh, in

1570
01:14:17,800 --> 01:14:19,840
this economy, it's not pathetic to live with your parents.

1571
01:14:19,840 --> 01:14:21,920
It's actually totally fine. And I want to clarify that.

1572
01:14:22,199 --> 01:14:24,960
I think he's pathetic. And also he lives with his parents.

1573
01:14:27,239 --> 01:14:31,000
Speaker 1: He's not doing anything to contribute to like as far

1574
01:14:31,079 --> 01:14:33,920
as it seems like based on what we saw, he's

1575
01:14:34,000 --> 01:14:37,560
not like helping around the house or try to like

1576
01:14:37,720 --> 01:14:41,520
pull his weet there. He's just mooching off his parents,

1577
01:14:41,760 --> 01:14:43,680
you know. And there is a difference, guys.

1578
01:14:43,720 --> 01:14:46,039
Speaker 2: But One Piece has like a thousand episodes, like you

1579
01:14:46,159 --> 01:14:49,159
gotta really so he's that's basically a full time job. Yeah,

1580
01:14:49,359 --> 01:14:53,119
to get through One Piece. Uh So, story's funny.

1581
01:14:53,159 --> 01:14:55,520
Speaker 3: And then also I should say, Marcus, you're pretty early

1582
01:14:55,600 --> 01:15:00,199
on it gets so bizarre, which also kind of it's

1583
01:15:00,239 --> 01:15:03,000
into the metaphor of like He's just going out in

1584
01:15:03,039 --> 01:15:05,439
the world and it is like so strange and alien

1585
01:15:05,479 --> 01:15:07,720
to him, and like to see people he doesn't recognize.

1586
01:15:07,760 --> 01:15:11,399
He's like, I don't want to be near them. Spoilers

1587
01:15:11,479 --> 01:15:13,880
for my next sentence. If you're really concerned about the

1588
01:15:14,119 --> 01:15:18,399
cannon stuff of Baby Steps, most of the characters you

1589
01:15:18,479 --> 01:15:23,279
meet in this game have horse heads and are bottomless

1590
01:15:23,359 --> 01:15:28,640
from the waist down, and they're all men. So there's

1591
01:15:28,800 --> 01:15:31,760
a lot of penises in this game. Yeah, there allow

1592
01:15:31,880 --> 01:15:32,439
nudity on.

1593
01:15:33,039 --> 01:15:35,199
Speaker 1: Yeah, in the beginning, This first thing the game asks

1594
01:15:35,239 --> 01:15:37,159
you is would you like to turn nudity.

1595
01:15:37,239 --> 01:15:38,960
Speaker 2: On or off? Yeah?

1596
01:15:39,279 --> 01:15:41,159
Speaker 3: And if you keep it off, there's just a big

1597
01:15:41,239 --> 01:15:44,920
black bar that just kind of has it maintains it

1598
01:15:45,039 --> 01:15:47,880
maintains the physics as far as I can tell. But

1599
01:15:48,000 --> 01:15:50,640
it's just like a big sensor bar. But it's just

1600
01:15:50,800 --> 01:15:53,359
all these and Nate's obviously really uncomfortable but doesn't know

1601
01:15:53,399 --> 01:15:55,760
how to ask people like why are you a horse?

1602
01:15:56,960 --> 01:15:57,960
Speaker 2: That's just kind of how it is.

1603
01:15:59,720 --> 01:16:04,399
Speaker 3: Yeah, just like it's fine. So uh yeah, So it's

1604
01:16:04,560 --> 01:16:06,159
that's that's like the story, that's the aesthetics of it.

1605
01:16:06,279 --> 01:16:09,119
I find that funny. I like the cut scenes. I

1606
01:16:09,199 --> 01:16:11,439
like the story, I like the place that goes, and

1607
01:16:11,520 --> 01:16:14,960
the gameplay obviously is infuriating. I was trying to like

1608
01:16:15,119 --> 01:16:16,760
evaluate it. I'm like, I'm gonna meet this game on

1609
01:16:16,800 --> 01:16:19,800
its terms. It's gonna be frustrating. It's gonna frustrate me.

1610
01:16:19,880 --> 01:16:22,199
What does that look like? The thing I think that

1611
01:16:22,399 --> 01:16:23,920
I would give this game a lot of credit it's

1612
01:16:24,039 --> 01:16:26,600
it's a lot more accessible than something like Getting Over It,

1613
01:16:27,600 --> 01:16:30,800
because there are often hard paths and easy paths, and

1614
01:16:30,960 --> 01:16:33,520
especially early on in the game, it's very clear what

1615
01:16:33,640 --> 01:16:36,199
your destination is and you can see, like, if you're

1616
01:16:36,279 --> 01:16:37,760
really good at this game, you could try to go

1617
01:16:37,880 --> 01:16:39,479
up this other path really fast, and now I'm like

1618
01:16:39,520 --> 01:16:43,039
excited to see people speed run this game. But you

1619
01:16:43,119 --> 01:16:45,920
can also take the long hiking path that's other more

1620
01:16:45,960 --> 01:16:50,399
reasonable elevation, and you'll probably you'll get there slower, but

1621
01:16:50,479 --> 01:16:54,000
you'll get there and it'll be fine. And there's a

1622
01:16:54,079 --> 01:16:56,560
lot of instances of this. And when you get in

1623
01:16:56,600 --> 01:16:58,359
the later game, the thing that's frustrating is it is

1624
01:16:58,439 --> 01:17:00,159
not nearly as clear where you're supposed to go. Oh

1625
01:17:00,720 --> 01:17:03,279
so on multiple times I was trying to do these

1626
01:17:03,439 --> 01:17:07,640
like very difficult climbing challenges and in the review discord,

1627
01:17:07,680 --> 01:17:09,239
it was only eventually I went back in and found

1628
01:17:09,279 --> 01:17:11,039
out there was like alternate paths for a lot of

1629
01:17:11,079 --> 01:17:13,399
them that aren't clearly markeding you have to explore for.

1630
01:17:13,880 --> 01:17:16,319
But again, it's a game where you're climbing up a

1631
01:17:16,359 --> 01:17:18,399
mountain this whole time. If you mess up a step

1632
01:17:18,479 --> 01:17:20,680
and you fall, you could set yourself back a really

1633
01:17:20,720 --> 01:17:22,680
long time, and depending on whether or not you're like

1634
01:17:22,720 --> 01:17:25,239
good enough to climb back up immediately again. Like there

1635
01:17:25,279 --> 01:17:27,279
were times I fell way back down and then I

1636
01:17:27,319 --> 01:17:29,319
fell down again and I was like set back like

1637
01:17:29,399 --> 01:17:31,880
two hours because I was doing this. So it's hard

1638
01:17:31,960 --> 01:17:35,399
to have an open world structure where you're punished for exploring,

1639
01:17:35,840 --> 01:17:37,239
because then how are you ever going to find the

1640
01:17:37,279 --> 01:17:39,560
qote unquote easier paths or the challenges or whatever. You

1641
01:17:39,600 --> 01:17:40,840
just have to be really determined.

1642
01:17:41,279 --> 01:17:43,439
Speaker 1: Yeah, this is a game that makes you realize you

1643
01:17:43,560 --> 01:17:47,159
take traversial mechanics and basically all games for granted. Because

1644
01:17:47,159 --> 01:17:49,039
there was one moment where I was I saw like

1645
01:17:49,119 --> 01:17:52,319
a weird shiny thing up onto like a stack of rocks,

1646
01:17:52,319 --> 01:17:53,479
and I was like, oh, I'm gonna go over there,

1647
01:17:53,960 --> 01:17:56,600
And I spent like a good fifteen minutes trying to

1648
01:17:56,640 --> 01:17:58,279
get up there in I just could not do it,

1649
01:17:58,720 --> 01:18:01,800
and then was like, Oh, I'm just gonna go towards

1650
01:18:01,920 --> 01:18:04,600
like the main path and I'll come back later. But

1651
01:18:04,720 --> 01:18:08,159
then as soon as I thought that, I was like, oh,

1652
01:18:08,279 --> 01:18:10,039
if I come back down here, that's gonna be a

1653
01:18:10,079 --> 01:18:12,319
whole lot of work because of how hard it is

1654
01:18:12,399 --> 01:18:14,880
the move here. Of like in most games, you're just like, yeah,

1655
01:18:14,880 --> 01:18:16,560
I'll just come back later, no problem, But here it's

1656
01:18:16,600 --> 01:18:19,600
like that's like a real like, am I actually gonna

1657
01:18:20,199 --> 01:18:22,840
come back here? Like I want to put myself through that?

1658
01:18:23,319 --> 01:18:25,680
So maybe I just won't. Maybe I'll just just leave

1659
01:18:25,720 --> 01:18:28,199
it beet whatever that is up there. It's shiny and glowy.

1660
01:18:28,600 --> 01:18:30,439
Maybe I'll just never know what that is because of

1661
01:18:30,600 --> 01:18:32,800
the amount of work I know it will take to

1662
01:18:32,920 --> 01:18:34,119
go back there at this point.

1663
01:18:34,600 --> 01:18:37,800
Speaker 3: Yeah, there's a part in the game later on where

1664
01:18:37,840 --> 01:18:41,880
there's a big green, metal spiral staircase that just goes

1665
01:18:41,880 --> 01:18:44,039
straight up a cliff face, but then there's also a

1666
01:18:44,119 --> 01:18:46,600
path you could walk on the cliff face, And one

1667
01:18:46,600 --> 01:18:48,600
of the people is there talking in Nate and he's like,

1668
01:18:49,159 --> 01:18:50,560
I bet you could never climb up this.

1669
01:18:51,119 --> 01:18:53,359
Speaker 2: It seems pretty difficult. You've got to be a man.

1670
01:18:53,439 --> 01:18:55,279
And he's like, no, I'm a man. I can do it.

1671
01:18:55,359 --> 01:18:57,239
I'll climb back up and it'll be fine. You're like, no,

1672
01:18:57,319 --> 01:18:58,720
I don't think you could. I think you're gonna take

1673
01:18:58,720 --> 01:18:59,159
the stairs.

1674
01:18:59,479 --> 01:19:01,239
Speaker 3: He's like no, And he's like, if you take the stairs,

1675
01:19:01,399 --> 01:19:03,720
you're gonna have to call me lord and you're gonna

1676
01:19:03,720 --> 01:19:05,239
have to refer to me as Lord from now on.

1677
01:19:05,760 --> 01:19:07,359
And he's like, well, it's fine because I won't even

1678
01:19:07,399 --> 01:19:09,560
need to. And I, as a player, I'm like, I'm

1679
01:19:09,600 --> 01:19:13,039
not I'm not even gonna entertain this long clip wak.

1680
01:19:14,359 --> 01:19:16,880
Speaker 2: Up the stairs. Yeah, and I did, and.

1681
01:19:16,880 --> 01:19:18,119
Speaker 3: Then I had to call him lord for the rest

1682
01:19:18,119 --> 01:19:21,399
of the game, which is very funny. But yeah, it's

1683
01:19:21,520 --> 01:19:24,399
it's mainly that thing where like, uh, I like that

1684
01:19:24,479 --> 01:19:26,840
it lets you kind of choose your own difficulty level

1685
01:19:26,840 --> 01:19:29,520
and it's always gonna be frustrating, but you get to

1686
01:19:30,239 --> 01:19:32,960
be in control of it to some extent. But I

1687
01:19:33,039 --> 01:19:36,000
don't like when it loses you stop being able to

1688
01:19:36,039 --> 01:19:41,479
tell that you can go do other things. And yeah,

1689
01:19:41,640 --> 01:19:43,680
I it's It would be a fun game to stream,

1690
01:19:43,760 --> 01:19:46,000
it'd be a fun game to watch someone play because

1691
01:19:46,039 --> 01:19:48,359
it is so punishing, and we did stream it earlier

1692
01:19:48,399 --> 01:19:48,680
this week.

1693
01:19:49,119 --> 01:19:50,960
Speaker 2: It was a great clip where Alex freaked out and

1694
01:19:51,039 --> 01:19:54,399
accidentally closed the stream. It's hilarious, it's so funny. Yeah,

1695
01:19:55,319 --> 01:19:57,239
uh and uh yeah.

1696
01:19:57,319 --> 01:19:59,560
Speaker 3: But it's it's a thing of like it's there's a

1697
01:19:59,600 --> 01:20:01,800
lot of you know, and I think it was designed

1698
01:20:01,880 --> 01:20:04,000
like that. It's a hard game to put a score on, right,

1699
01:20:04,039 --> 01:20:04,880
because it's like, I hate it.

1700
01:20:04,960 --> 01:20:05,479
Speaker 2: I didn't like it.

1701
01:20:05,560 --> 01:20:07,359
Speaker 3: I didn't think I would like it, And there's people

1702
01:20:07,399 --> 01:20:09,279
that will be interested in this sort of thing, but

1703
01:20:09,359 --> 01:20:12,520
it's definitely not for everyone. In our game and former

1704
01:20:12,640 --> 01:20:16,000
like numbers, what the review's scores say, six is what

1705
01:20:16,079 --> 01:20:17,159
I gave it. I gave a six out of ten.

1706
01:20:17,199 --> 01:20:19,079
Six is limited appeal, which I think is fair to

1707
01:20:19,119 --> 01:20:20,880
say for this game. It's like, I would not recommend

1708
01:20:20,920 --> 01:20:23,079
this to most people. If you know what kind of

1709
01:20:23,159 --> 01:20:25,000
game it is. I don't think you need to read

1710
01:20:25,039 --> 01:20:27,880
my review necessarily because you'll you'll know that this is

1711
01:20:27,960 --> 01:20:30,119
the type of thing I'm interested in. But for other

1712
01:20:30,199 --> 01:20:32,119
people that are like, is this like a fun, casual

1713
01:20:32,199 --> 01:20:34,279
game I can pick up? Or is this something my

1714
01:20:34,399 --> 01:20:36,479
kid could play? Because he's been watching the stream play,

1715
01:20:36,520 --> 01:20:41,079
he's like, no, do not bad idea man, not just

1716
01:20:41,159 --> 01:20:43,880
for the nudity and everything. But it's a challenging it's

1717
01:20:43,880 --> 01:20:44,239
a tough one.

1718
01:20:44,319 --> 01:20:46,840
Speaker 2: Charles. I like, I admire you for reviewing it at

1719
01:20:46,880 --> 01:20:48,880
the way you did, because it is like it's that thing.

1720
01:20:48,960 --> 01:20:51,880
It's like there was artistic contention here that is interesting.

1721
01:20:51,920 --> 01:20:56,279
They're trying to say something and by all accounts, like

1722
01:20:56,359 --> 01:20:58,399
even beyond your reception, like it seems like they were

1723
01:20:58,479 --> 01:21:01,800
effective in it. But it's like that doesn't necessarily equal

1724
01:21:02,039 --> 01:21:06,880
like fun to play video game, you know, and it's

1725
01:21:06,960 --> 01:21:08,640
like it's like, well, where's how do you how do

1726
01:21:08,680 --> 01:21:11,279
you sort of apply a score to that is tough? Yeah,

1727
01:21:11,560 --> 01:21:12,479
but I think you did a great job.

1728
01:21:12,560 --> 01:21:15,880
Speaker 1: Yeah. It's kind of like maybe more so a silent hill,

1729
01:21:15,920 --> 01:21:17,800
Like it seems like when I was looking at reactions,

1730
01:21:17,840 --> 01:21:19,279
we're kind of all over the place, like I've.

1731
01:21:19,119 --> 01:21:19,800
Speaker 2: Seen people.

1732
01:21:21,119 --> 01:21:23,319
Speaker 1: Of the Year and yeah, it's one of the best

1733
01:21:23,439 --> 01:21:25,760
characters and it's like oh wow, and then you know

1734
01:21:25,880 --> 01:21:27,760
your review just saying like no, this is fresh.

1735
01:21:28,079 --> 01:21:31,880
Speaker 2: Yeah. Talking to Jeff mark Yafava, former game former editor

1736
01:21:31,920 --> 01:21:34,239
over at mind Max, he's on that side where he's like,

1737
01:21:34,359 --> 01:21:36,000
this might be my game of the year, like he

1738
01:21:36,119 --> 01:21:38,760
finished it, and it's like he was not obligate. He

1739
01:21:38,880 --> 01:21:40,520
was not writing a review, he was not trying to

1740
01:21:40,600 --> 01:21:42,840
hit a deadline, you know, but he Yeah, some people

1741
01:21:42,960 --> 01:21:45,479
really love it for what it is. It's it's interesting.

1742
01:21:45,840 --> 01:21:47,560
I don't think I'm going to play it. I like,

1743
01:21:47,640 --> 01:21:49,560
I just I just like if I can't even like

1744
01:21:49,640 --> 01:21:52,159
get like make time for Hollow Night, I can't imagine

1745
01:21:52,159 --> 01:21:54,319
a world where I'd be able to make time for bases. Yeah,

1746
01:21:54,760 --> 01:21:56,920
but I like the idea and I like the humor.

1747
01:21:57,000 --> 01:21:58,439
It does look it is very funny.

1748
01:21:59,600 --> 01:22:01,840
Speaker 3: Yeah, in terms of like the we were talking about

1749
01:22:01,880 --> 01:22:05,079
incentive and like being rewarded for stuff in games. The

1750
01:22:05,199 --> 01:22:07,319
rewards in this game are usually cut scenes, which I

1751
01:22:07,439 --> 01:22:10,000
do like, but especially late in the game, it's like

1752
01:22:10,119 --> 01:22:12,920
it's just not it's not worthing. Marcus mentioned hats. There

1753
01:22:12,960 --> 01:22:14,960
are collectible hats that you can get if you do

1754
01:22:15,079 --> 01:22:17,720
like these little challenges. I got a cool froggy bucket

1755
01:22:17,760 --> 01:22:20,239
hat that I was proud of. But the way the

1756
01:22:20,279 --> 01:22:22,840
hats work is if you trip and you fall down

1757
01:22:22,920 --> 01:22:24,640
hard enough, your hat falls off and you got to

1758
01:22:24,640 --> 01:22:27,640
go pick your hat up. So if you're trying really

1759
01:22:27,680 --> 01:22:29,800
hard to get a specific hat and you fall on

1760
01:22:29,920 --> 01:22:32,359
a big fall, you might have to go even farther

1761
01:22:32,479 --> 01:22:34,439
down to go find your hat, pick it up, and

1762
01:22:34,520 --> 01:22:40,720
then bring it back with you. Very punishing game comedically.

1763
01:22:40,319 --> 01:22:41,439
Speaker 2: So and.

1764
01:22:43,199 --> 01:22:46,199
Speaker 3: I think I posted on Blue Sky afterwards, I was like,

1765
01:22:46,279 --> 01:22:48,840
I am glad this game exists. I think it's a

1766
01:22:48,880 --> 01:22:51,560
fun idea, but I did not have fun playing it,

1767
01:22:51,680 --> 01:22:53,319
and it would be crazy for me to give a

1768
01:22:53,359 --> 01:22:55,239
good review to a game that I hated playing.

1769
01:22:56,199 --> 01:22:58,920
Speaker 1: So I'm giving you this sense that's fair. I'm in

1770
01:22:58,960 --> 01:23:00,600
the camp. I do want to keep going with it.

1771
01:23:00,600 --> 01:23:01,680
I want to see how far I can get. I

1772
01:23:01,720 --> 01:23:04,119
would like to finish it, like I just I like

1773
01:23:04,159 --> 01:23:06,600
the writing into humor. So far, it's very few games

1774
01:23:06,640 --> 01:23:10,439
are funny. This one has been so far. But yeah,

1775
01:23:10,560 --> 01:23:12,840
I like hearing your description of the later game. Stuff

1776
01:23:12,920 --> 01:23:14,560
does give me pause.

1777
01:23:14,880 --> 01:23:16,760
Speaker 3: Hey, I can I can also help you be like

1778
01:23:16,920 --> 01:23:18,720
if you're like, hey, where do I even go here?

1779
01:23:18,800 --> 01:23:20,520
I can be like, this is the this is the

1780
01:23:20,600 --> 01:23:22,600
thing you do not have to do. There is a

1781
01:23:23,079 --> 01:23:25,520
the hardest climb in the game that I spent genuinely

1782
01:23:25,640 --> 01:23:27,840
five hours on. I just spent I was just watching

1783
01:23:28,159 --> 01:23:32,239
I'd arrow on on Netflix. In the background, just just

1784
01:23:32,359 --> 01:23:34,640
grinding away at this point, trying to hit the embargo,

1785
01:23:34,800 --> 01:23:37,119
taking me forever. And then later went in the review

1786
01:23:37,159 --> 01:23:38,760
thing and they're like, oh, you can actually take this

1787
01:23:38,880 --> 01:23:40,560
other path, and then the end of the game is

1788
01:23:40,680 --> 01:23:42,720
right there. Like I was so close the whole time,

1789
01:23:43,159 --> 01:23:44,840
but I was doing this one climb that I thought

1790
01:23:44,960 --> 01:23:47,119
was like the big finale and it was like unnecessary.

1791
01:23:47,199 --> 01:23:52,159
Actually yah, yeah, so yeah, baby steps.

1792
01:23:52,479 --> 01:23:56,239
Speaker 1: Yeah out now all right, last game we'll talk about

1793
01:23:56,560 --> 01:24:03,720
is a Hotel Barcelona, a action side scrolling roguelike made

1794
01:24:04,039 --> 01:24:08,399
by Sweary, best known as the creator of Deadly Premonition

1795
01:24:09,239 --> 01:24:12,159
and Suit of fifty one of Grasshopper, best known for

1796
01:24:12,319 --> 01:24:14,600
No More Heroes. And you got a new game coming

1797
01:24:14,600 --> 01:24:17,079
out next year called Romeo is a dead Man.

1798
01:24:17,119 --> 01:24:20,760
Speaker 2: I believe it's called I was gonna say Romeo must Die,

1799
01:24:20,800 --> 01:24:22,359
but that's like a Jetly movie, isn't it.

1800
01:24:22,800 --> 01:24:25,199
Speaker 1: I legit had to stop myself because Romeo must die.

1801
01:24:25,319 --> 01:24:27,039
I always think in that movie when I hear about

1802
01:24:27,039 --> 01:24:27,720
the suitor game.

1803
01:24:29,000 --> 01:24:31,159
Speaker 2: Yeah, anyway, this is what I've been curious about because

1804
01:24:31,159 --> 01:24:34,079
I'm always speaking of games that aren't necessarily fun to play,

1805
01:24:34,159 --> 01:24:37,640
but are like super fascinating. Sweary is like the king

1806
01:24:37,720 --> 01:24:39,840
of that. Like, you know, like I have a lot

1807
01:24:39,880 --> 01:24:41,880
of fondness for Sweary in particular.

1808
01:24:43,000 --> 01:24:45,039
Speaker 1: Well, what if I told you, Kyle that this game

1809
01:24:45,159 --> 01:24:47,079
is very fascinating but not particularly fun.

1810
01:24:47,359 --> 01:24:53,560
Speaker 3: What from Sweary and Suita, You've really got two types

1811
01:24:53,600 --> 01:24:56,680
of games on this episode of the podcast.

1812
01:24:56,359 --> 01:24:59,199
Speaker 2: The best games of the year and then the frustrated games.

1813
01:24:59,239 --> 01:25:01,640
We like, thinking of ballot but not in practice.

1814
01:25:02,239 --> 01:25:05,880
Speaker 1: Yeah, I mean this one, honestly, I've I've never played

1815
01:25:06,279 --> 01:25:09,039
Deadly Premonition, but I know, I know of its reputation.

1816
01:25:09,119 --> 01:25:10,600
I did play a little bit of the Good Life,

1817
01:25:10,640 --> 01:25:14,840
which is that weird like oh yeah life that one.

1818
01:25:14,960 --> 01:25:16,680
Speaker 2: Yeah, you can like change into a cat you're like

1819
01:25:16,720 --> 01:25:17,439
a journalist.

1820
01:25:17,840 --> 01:25:21,199
Speaker 1: Yeah yeah, And I bounced off that one pretty quick.

1821
01:25:22,479 --> 01:25:25,920
But like I would say, like of all of Sweary's games,

1822
01:25:25,960 --> 01:25:28,960
this is probably the most sort of like mainstream friendly

1823
01:25:29,119 --> 01:25:32,760
because it's a two D action roguelike, so they're like, oh, yeah,

1824
01:25:32,760 --> 01:25:34,720
I'm on board for that. But also I think that

1825
01:25:35,359 --> 01:25:38,479
because of that, this may be the most egregious of

1826
01:25:38,920 --> 01:25:41,119
his games, because it's like when you say too D

1827
01:25:41,239 --> 01:25:43,920
action roguelike, I have certain expectation of like, oh, the

1828
01:25:43,960 --> 01:25:46,720
combat's gonna be really good, and like when you watch

1829
01:25:46,760 --> 01:25:49,239
the trailers, it's like fast paced, like you're like air

1830
01:25:49,359 --> 01:25:52,680
juggling people, You're like slicing them up and stuff. You're like,

1831
01:25:52,720 --> 01:25:55,720
oh man, this is one hundred percent my jam And

1832
01:25:55,800 --> 01:25:57,439
the combat in this game is just.

1833
01:25:59,359 --> 01:25:59,960
Speaker 2: It's bad.

1834
01:26:03,960 --> 01:26:08,000
Speaker 1: So uh so premise. You play as a US marshal

1835
01:26:08,079 --> 01:26:13,760
named Justine who arrives at the Hotel Hotel Barcelona. She

1836
01:26:14,000 --> 01:26:17,960
is on a mission to hunt down some some serial

1837
01:26:18,039 --> 01:26:20,399
killers that it might have taken over, but also she

1838
01:26:20,600 --> 01:26:25,760
is possessed by an ancient titan named doctor Carnival, who

1839
01:26:25,920 --> 01:26:30,279
is this very like murderous, like just this just like

1840
01:26:30,600 --> 01:26:34,279
potentially evil entity, but we don't know yet. But they

1841
01:26:34,399 --> 01:26:38,560
need each other and and doctor Carnival is looking for

1842
01:26:38,960 --> 01:26:41,399
a the person that runs the hotel, who is a

1843
01:26:41,560 --> 01:26:46,079
witch that has bound him like he like he is

1844
01:26:46,279 --> 01:26:48,920
trapped because of this witch and he's like, hey, the

1845
01:26:49,039 --> 01:26:50,880
only way for me to be free is if we

1846
01:26:51,039 --> 01:26:55,960
kill this lady. Justine is like very timid and very

1847
01:26:56,079 --> 01:26:59,159
shy in comparison, so they kind of like they kind

1848
01:26:59,159 --> 01:27:01,880
of like complimented, where she's very unsure about everything and

1849
01:27:01,960 --> 01:27:05,039
she doesn't really maybe know if she should trust this thing,

1850
01:27:05,479 --> 01:27:07,840
but also she needs it, and so he's always kind

1851
01:27:07,880 --> 01:27:09,239
of like pushing you to like no, no, no, you

1852
01:27:09,279 --> 01:27:11,640
need to go murder all these people. That's totally fine.

1853
01:27:11,680 --> 01:27:16,880
There's nothing longer murder you humans are too soft. So

1854
01:27:18,000 --> 01:27:19,920
you're in You're in this hotel, and a hotel kind

1855
01:27:19,920 --> 01:27:22,560
of serves your hub in between these, uh these roguelike

1856
01:27:22,680 --> 01:27:26,039
runs where you're meeting all these other characters, like a hunter,

1857
01:27:26,319 --> 01:27:27,520
you're meeting the concierge.

1858
01:27:27,840 --> 01:27:29,319
Speaker 2: Each of them more or less.

1859
01:27:29,119 --> 01:27:32,720
Speaker 1: Serves as like different shops, like you can buy new weapons,

1860
01:27:32,800 --> 01:27:35,880
because like you're pretty much wielding a mix of a

1861
01:27:36,159 --> 01:27:38,640
melee weapons and different firearms, like you start with like

1862
01:27:38,720 --> 01:27:42,960
this this dual wielding like a sword and like sickle

1863
01:27:43,159 --> 01:27:45,600
or knife or whatever, like a short like a short

1864
01:27:45,800 --> 01:27:49,760
two short stabby weapons. Basically it changes in a handgun,

1865
01:27:49,800 --> 01:27:52,359
but you can eventually unlock like an axe, which is

1866
01:27:52,359 --> 01:27:55,720
a lot slower. And then maybe the most creative weapon,

1867
01:27:55,880 --> 01:27:59,600
which sucks because it's not particularly enjoyable, are these bus

1868
01:27:59,680 --> 01:28:01,680
songs that she can strap to her hand that are

1869
01:28:01,760 --> 01:28:06,119
like motorized, so you're literally just like throwing, like spinning buzzsaws,

1870
01:28:06,159 --> 01:28:09,600
like just swinging them at people. I wish that was

1871
01:28:09,640 --> 01:28:11,560
more fun than it actually.

1872
01:28:11,359 --> 01:28:15,039
Speaker 2: Is, so it just stuck fun as it sounds.

1873
01:28:15,439 --> 01:28:17,640
Speaker 1: It's yeah, because it looks and sounds pretty cool, but

1874
01:28:17,720 --> 01:28:21,159
it's like, ooh, this doesn't feel great. And then you're

1875
01:28:21,199 --> 01:28:26,199
just going on runs throughout different areas around the hotel grounds,

1876
01:28:26,279 --> 01:28:29,199
like the first areas like in this lake that's very

1877
01:28:29,359 --> 01:28:32,159
it's very much like almost a parody of Camp Crystal

1878
01:28:32,279 --> 01:28:37,399
Lake from Friday to thirteenth, or like like a little

1879
01:28:38,159 --> 01:28:39,680
kind of remember what the second one was because I

1880
01:28:39,760 --> 01:28:41,279
only ran through it once and beat it. It's like

1881
01:28:41,479 --> 01:28:43,800
like a little shack or somewhere, but basically you're running

1882
01:28:43,800 --> 01:28:45,319
through and trying to get to a boss at the end,

1883
01:28:45,840 --> 01:28:49,439
and kind of like Ruglizz like Haites, there's different doors

1884
01:28:49,439 --> 01:28:50,960
that you're going through and to get to the next section,

1885
01:28:51,079 --> 01:28:53,479
but every door grants like a different sort of perk,

1886
01:28:53,880 --> 01:28:56,079
like some of them replenish your health, some of them

1887
01:28:56,159 --> 01:28:58,800
make you attack faster, some of them give you movement boost,

1888
01:28:59,159 --> 01:29:01,640
and you can choose. As a two D game, they're

1889
01:29:01,720 --> 01:29:04,520
like scattered all over parts of the levels, so you

1890
01:29:04,600 --> 01:29:07,439
can kind of decide how long you want to stay

1891
01:29:07,439 --> 01:29:09,439
at a level to seek out the door that has

1892
01:29:09,520 --> 01:29:11,640
the perk that you want in that moment, or like

1893
01:29:11,680 --> 01:29:13,880
if you find the first door that has what you need,

1894
01:29:14,039 --> 01:29:17,319
you can end a level like immediately. But even if

1895
01:29:17,359 --> 01:29:19,239
you stay in a level for the duration, you're not

1896
01:29:19,279 --> 01:29:21,760
there for long because everything is on a timer like

1897
01:29:21,840 --> 01:29:24,640
between like a minute and two minutes, depending on the level.

1898
01:29:25,399 --> 01:29:26,920
So it's kind of it's very much a game that's

1899
01:29:26,960 --> 01:29:29,439
like you get in and go like kill these guys.

1900
01:29:29,720 --> 01:29:31,720
You're jumping around trying to find the other doors or

1901
01:29:31,800 --> 01:29:35,720
just find like collect the kind of like upgrade materials

1902
01:29:35,760 --> 01:29:37,960
that enemies drop, which are like bones and ears and

1903
01:29:38,039 --> 01:29:41,520
other gross stuff. And the other interesting thing is that

1904
01:29:41,600 --> 01:29:44,039
you're building up as you kill enemies. Their blood is

1905
01:29:44,079 --> 01:29:48,199
splattering everywhere and are everywhere, and as blood splatters on you,

1906
01:29:48,720 --> 01:29:51,680
you build up this like meter that when it's full,

1907
01:29:52,039 --> 01:29:54,840
you get this big special attack that is tied to

1908
01:29:55,079 --> 01:29:58,520
your weapon of choice. But the problem, and I actually

1909
01:29:58,560 --> 01:30:01,399
think thematically that's pretty cool, and the way the game

1910
01:30:01,439 --> 01:30:05,520
plays with that is that there's different weather in the levels.

1911
01:30:05,560 --> 01:30:07,239
Like at the start of a level, it does a

1912
01:30:07,279 --> 01:30:09,920
little roulette saying like this is these are conditions for

1913
01:30:10,079 --> 01:30:14,079
this this run. So it's nighttime and it's rainy, and

1914
01:30:14,680 --> 01:30:16,960
when you get wet, it washes off the blood that

1915
01:30:17,039 --> 01:30:19,960
you've accumulated and it makes that meter go down. So

1916
01:30:20,039 --> 01:30:22,840
a lot of the challenge is trying to stay dry

1917
01:30:23,079 --> 01:30:25,840
and keep all the blood that has splattered on you

1918
01:30:25,960 --> 01:30:28,560
interest so that you have yeah, so that you have

1919
01:30:28,640 --> 01:30:31,640
access to this this big special attack at some point,

1920
01:30:31,880 --> 01:30:33,880
especially you want to save it for like the bosses.

1921
01:30:34,760 --> 01:30:38,399
But the combat just doesn't feel good, Like I'm I'm

1922
01:30:38,439 --> 01:30:41,119
a big stylish action like I'm an action guy, like

1923
01:30:41,199 --> 01:30:44,319
I love stylish action games, and like the worst thing

1924
01:30:44,359 --> 01:30:46,920
you can do is like have the combat feel sluggish

1925
01:30:47,399 --> 01:30:51,000
and just like it doesn't feel particularly weighty and there

1926
01:30:51,159 --> 01:30:53,439
just isn't the feedback behind it, Like it doesn't it

1927
01:30:53,600 --> 01:30:58,359
just doesn't feel smooth, like like going to to Haites two,

1928
01:30:59,039 --> 01:31:00,720
Like you were talking about how having the sort of

1929
01:31:00,840 --> 01:31:03,840
like bounce between baby Steps and Haighties two charles, like

1930
01:31:04,119 --> 01:31:08,720
having to play a not fun roguelike action roguelike when

1931
01:31:08,760 --> 01:31:12,159
Hades two is sitting right there as probably the epit

1932
01:31:12,239 --> 01:31:15,600
of me of action ro like roguelikes is it's been

1933
01:31:15,680 --> 01:31:20,279
eating at me just I know, but or maybe the

1934
01:31:20,359 --> 01:31:22,680
more closer parallel of something like Dead Cells, which is

1935
01:31:22,720 --> 01:31:25,319
also like a two D side scrolling action role like

1936
01:31:25,359 --> 01:31:28,359
which I think the combat in that game is incredible. Yeah,

1937
01:31:28,720 --> 01:31:31,840
and it's it's and like with that in mind and

1938
01:31:31,920 --> 01:31:33,640
playing this, it's like, you know, you can do all

1939
01:31:33,680 --> 01:31:36,520
these things. You can unlock like more combos, Like there's

1940
01:31:36,520 --> 01:31:39,199
a skill tree. We can kind of like add more

1941
01:31:39,239 --> 01:31:42,319
to your repertoire, Like you can do like a block

1942
01:31:42,359 --> 01:31:44,159
and a perry, But the block and parry don't feel

1943
01:31:44,199 --> 01:31:47,439
good and for some reason, like the perry is like

1944
01:31:47,560 --> 01:31:50,119
blocking and hitting a different button and instead of just

1945
01:31:50,239 --> 01:31:52,760
doing a time block, which would make it less work,

1946
01:31:52,880 --> 01:31:54,760
Like it's like if I have to block and then

1947
01:31:54,840 --> 01:31:56,960
hit a different button, I'm just never gonna use the

1948
01:31:57,000 --> 01:31:59,199
perry because that just isn't quick enough.

1949
01:31:59,119 --> 01:32:03,119
Speaker 3: For what a person you're creating a new One of

1950
01:32:03,159 --> 01:32:06,279
the most intuitive button presses in all of video game

1951
01:32:06,479 --> 01:32:08,319
is the block and then you can time it perfect

1952
01:32:08,359 --> 01:32:11,239
into perry. Existed for decades. One of the things that

1953
01:32:11,279 --> 01:32:13,000
people try to change them like why would you change that?

1954
01:32:13,119 --> 01:32:13,279
Speaker 2: Yeah?

1955
01:32:13,319 --> 01:32:16,600
Speaker 1: Yeah, why would you make it's more complicated? Yeah yeah,

1956
01:32:17,039 --> 01:32:19,079
and that doesn't it doesn't even feel like that great

1957
01:32:19,119 --> 01:32:21,079
when you execute anyway, you got like a dash and

1958
01:32:21,119 --> 01:32:23,239
an air dash that don't feel super great, and you

1959
01:32:23,319 --> 01:32:25,640
have to upgrade it multiple times for the meanything because

1960
01:32:25,680 --> 01:32:27,920
the distance on the dash isn't super great and all

1961
01:32:27,960 --> 01:32:29,880
the upgrades for it are like you can dash farther,

1962
01:32:30,039 --> 01:32:32,319
and it's like, I wish that was just from the

1963
01:32:32,479 --> 01:32:36,079
start so that it felt like useful. Because the boss

1964
01:32:36,239 --> 01:32:40,239
battles in this game, the two or three that I've killed,

1965
01:32:41,279 --> 01:32:46,920
are kind of nightmares on the normal difficulty, where they

1966
01:32:47,640 --> 01:32:52,439
the attack priority is so cheap and be like the

1967
01:32:52,560 --> 01:32:54,640
way that they can just hit you out of a

1968
01:32:54,720 --> 01:32:58,079
dodge or in some cases because the dodge initially is

1969
01:32:58,159 --> 01:33:00,800
so short and they're such big characters that you got

1970
01:33:00,880 --> 01:33:02,840
to be like right up on to actually dodge through

1971
01:33:02,880 --> 01:33:05,199
them without accidentally just landing inside of their hip box

1972
01:33:05,279 --> 01:33:09,439
and taking damage. And then also the most egregious thing

1973
01:33:09,479 --> 01:33:12,319
is that they can just stunlock you into oblivion. Like

1974
01:33:12,319 --> 01:33:13,880
if you get knocked in the ground and they follow

1975
01:33:13,920 --> 01:33:15,840
up with an attack and she doesn't get up quick enough,

1976
01:33:16,039 --> 01:33:19,319
then you'll just like take like three hits in succession

1977
01:33:19,359 --> 01:33:21,880
and she goes down pretty quick and normal to the

1978
01:33:21,960 --> 01:33:25,159
point where right now I've dropped it to easy, which

1979
01:33:25,239 --> 01:33:27,239
easy doesn't as far as you can tell. It doesn't

1980
01:33:27,239 --> 01:33:30,039
really change the difficulty of the enemies. It just gives

1981
01:33:30,079 --> 01:33:33,520
you more retries because when you fail, unless you find

1982
01:33:33,560 --> 01:33:36,960
these special like retry tickets, you start the run from

1983
01:33:36,960 --> 01:33:38,840
the beginning. You go back to the hotel, which is

1984
01:33:38,880 --> 01:33:41,600
where you can, you know, do your upgrades and spin

1985
01:33:41,680 --> 01:33:43,399
your currency, because when you start a new run, all

1986
01:33:43,479 --> 01:33:45,720
the currency you have left over gets reset to zeros

1987
01:33:45,760 --> 01:33:47,439
that are like try to unlock as many things as

1988
01:33:47,479 --> 01:33:48,439
you can see you don't waste it.

1989
01:33:50,399 --> 01:33:52,359
Speaker 2: So but at least oneasy they kind.

1990
01:33:52,279 --> 01:33:53,880
Speaker 1: Of give you three retries so you can stay in

1991
01:33:53,920 --> 01:33:55,439
the stage where they hapened to go back to the beginning.

1992
01:33:55,439 --> 01:33:57,600
So I've been playing through that, especially since I've played

1993
01:33:57,680 --> 01:33:59,239
enough of a comba to be like, this isn't fun.

1994
01:33:59,319 --> 01:34:01,520
I just want to see the story stuff, which has

1995
01:34:01,640 --> 01:34:04,760
been more interesting than the combat, like sort of the

1996
01:34:05,960 --> 01:34:09,760
the mystery of like who is this witch? Like why

1997
01:34:09,880 --> 01:34:12,680
does the Titan want to? Like like what did he

1998
01:34:12,840 --> 01:34:15,039
do to get trapped? Like who was actually the bad

1999
01:34:15,119 --> 01:34:20,760
guy here? And then also like Justine's backstory gradually being

2000
01:34:20,840 --> 01:34:22,760
unfolded like they do the Haites thing. Every time you

2001
01:34:22,840 --> 01:34:24,399
go back to the hotel, you know, you talk to

2002
01:34:24,479 --> 01:34:26,760
your NBC's and they have new things to say, and

2003
01:34:26,880 --> 01:34:30,920
the story kind of progresses from there. Like that stuff

2004
01:34:30,960 --> 01:34:32,840
I'm I'm a little bit more interested in. And even

2005
01:34:32,880 --> 01:34:37,960
if the there's some really weird and dumb stuff in

2006
01:34:38,119 --> 01:34:40,720
the ways that it's like some of it's like fun

2007
01:34:40,760 --> 01:34:43,760
and some of it's just like why Like the opening

2008
01:34:43,840 --> 01:34:47,239
cut scene, you meet a guy doesn't expoil it because

2009
01:34:47,239 --> 01:34:50,199
he's gone like immediately, but you meet like a you're

2010
01:34:50,279 --> 01:34:53,279
like driving a car and you've got a hitchhiker like

2011
01:34:53,319 --> 01:34:56,920
this lady who is just like really promiscuous, And then

2012
01:34:56,960 --> 01:34:59,680
in a passenger seat is this soldier that was a

2013
01:34:59,720 --> 01:35:01,880
Niche gonna do the job that you wind up doing.

2014
01:35:02,319 --> 01:35:06,039
And he's basically a more extreme version of PC principle

2015
01:35:06,079 --> 01:35:11,920
from South Park, where he's like threatening to shoot everyone

2016
01:35:12,000 --> 01:35:17,520
in the car for saying anything he perceived as being

2017
01:35:18,039 --> 01:35:24,720
like like a knock against diversity or like or something. Yeah,

2018
01:35:24,800 --> 01:35:27,640
it's it's weird, and like the dialogue is so blatant

2019
01:35:27,680 --> 01:35:29,840
about it, but like yes, you know, he's like, you know,

2020
01:35:29,960 --> 01:35:33,359
we live in an age of diversity, and so like

2021
01:35:33,520 --> 01:35:35,760
you know, you saying this. I don't even remember what

2022
01:35:35,880 --> 01:35:37,399
she said, but it was something we're like, you're you're

2023
01:35:37,399 --> 01:35:39,600
mad about mad, Like how would she imply that she

2024
01:35:39,920 --> 01:35:43,039
was being like bigoted it anyway? From that statement? But

2025
01:35:43,359 --> 01:35:45,720
like I don't know, there's like weird stuff about like

2026
01:35:45,880 --> 01:35:49,399
some of the commentary about certain things where I'm like, uh, okay,

2027
01:35:50,079 --> 01:35:53,359
but like I said, he's gone pretty quick. Yeah it's

2028
01:35:53,760 --> 01:35:56,760
it's I guess it's a Swarry and a Suit of

2029
01:35:56,800 --> 01:36:00,640
fifty one game of like yeah, thematically and like narratively,

2030
01:36:00,720 --> 01:36:04,680
there's some interesting things here, but like I dread starting

2031
01:36:04,720 --> 01:36:08,760
another run off. Yeah, like even with even unlocking new

2032
01:36:08,840 --> 01:36:10,359
things to make it easier for like, okay, I got

2033
01:36:10,439 --> 01:36:13,479
new combos or I got more helps someone die as quickly,

2034
01:36:13,560 --> 01:36:15,399
But I'm not like looking forward to going through these

2035
01:36:15,520 --> 01:36:18,359
levels and like I just want to im to the bar,

2036
01:36:18,600 --> 01:36:20,399
like I just want to get through it, see just

2037
01:36:20,479 --> 01:36:22,960
see the story stuff and just get through these boss

2038
01:36:23,079 --> 01:36:26,720
bosses like it's just yeah, it's it's not it's just

2039
01:36:26,840 --> 01:36:28,479
not fun Yeah funny.

2040
01:36:28,760 --> 01:36:31,720
Speaker 3: There's a breathlessness to your description of this game that

2041
01:36:31,800 --> 01:36:34,880
I find very relatable, where you're like the whole reason

2042
01:36:34,920 --> 01:36:36,760
I did all this stuff is to talk about it,

2043
01:36:36,880 --> 01:36:40,840
and I can finally finally explain all that I've been

2044
01:36:40,840 --> 01:36:43,279
suffering in silence for so long, and now I could

2045
01:36:43,920 --> 01:36:45,159
explain this weird.

2046
01:36:45,039 --> 01:36:47,319
Speaker 2: Guy in the car just that I had to just

2047
01:36:47,520 --> 01:36:51,520
have in my head by myself for all this time. Yeah.

2048
01:36:51,840 --> 01:36:55,359
Speaker 1: Yeah, but yeah, you know, like I said, it's a

2049
01:36:55,600 --> 01:36:58,479
It's out tomorrow at the time of recording, on the

2050
01:36:58,560 --> 01:37:03,640
twenty six. Yeah, Hotel Barcelona. Everyone. It's uh, it's a

2051
01:37:03,800 --> 01:37:04,319
it's a game.

2052
01:37:04,640 --> 01:37:07,960
Speaker 2: It's a game. I mean, that's it's sweary, man. That's

2053
01:37:08,039 --> 01:37:10,680
about you could. That's like the headline for every review

2054
01:37:10,720 --> 01:37:14,439
of a sweary games. It's a game. It's it's got,

2055
01:37:14,640 --> 01:37:17,399
it's got a stop, it's got stuff. Great, we'll give it.

2056
01:37:17,520 --> 01:37:18,960
We'll give it that in a in a in a

2057
01:37:19,119 --> 01:37:20,680
very more Souda kind of way.

2058
01:37:20,760 --> 01:37:23,520
Speaker 1: Honestly, if we're gonna like pin it on someone, it's

2059
01:37:23,520 --> 01:37:25,640
got it's got a very Suda style that you're always

2060
01:37:25,680 --> 01:37:27,239
kind of like, at the very least you sort.

2061
01:37:27,039 --> 01:37:28,840
Speaker 2: Of like can respect and appreciate.

2062
01:37:29,079 --> 01:37:34,279
Speaker 1: Yeah cool, Yeah, awesome. Well, I think we'll just wrap

2063
01:37:34,359 --> 01:37:37,560
out the podcast here this week. Thank you guys so

2064
01:37:38,039 --> 01:37:41,079
much for watching. Once again, if you want to support

2065
01:37:41,199 --> 01:37:43,920
Game Informer and go to gaminformer dot com slash subscribe

2066
01:37:43,920 --> 01:37:46,760
and get yourself a magazine subscription ten issues of year.

2067
01:37:47,079 --> 01:37:49,720
We got the Outer Worlds two digital issue A launching

2068
01:37:49,920 --> 01:37:52,800
next week on September thirtieth, with the physical issue hitting

2069
01:37:52,840 --> 01:37:56,800
mailboxes in early October. If you want to follow us

2070
01:37:56,840 --> 01:37:59,880
on social media, you can find me on Blue Sky

2071
01:38:00,239 --> 01:38:04,800
at Marcus Stewart seven. Charles, you're at Chuck Duck three

2072
01:38:05,359 --> 01:38:09,239
sixty five. Yes, did I get it?

2073
01:38:09,640 --> 01:38:12,800
Speaker 2: Yeah, every day of the year, I'm throwing waterfowl.

2074
01:38:15,479 --> 01:38:20,239
Speaker 1: Ducks, and Kyle you were at Kyle M. Hilliard on

2075
01:38:20,359 --> 01:38:24,239
social platforms. In terms of like stuff on the website,

2076
01:38:24,279 --> 01:38:27,479
be sure to tune in Every Friday, We've got our

2077
01:38:27,680 --> 01:38:32,039
ongoing Resident Evil Outbreak super replay Charles and myself working

2078
01:38:32,119 --> 01:38:34,880
our way through the entirety of Resident Evil Outbreak ahead

2079
01:38:34,880 --> 01:38:38,960
of Residentevil Requiem in February. And every Wednesday. We have

2080
01:38:39,239 --> 01:38:42,199
also our Wednesday streams. We're doing that again. Like we

2081
01:38:42,279 --> 01:38:45,560
mentioned earlier, Alex van Agen and Eric van Allen stream

2082
01:38:45,680 --> 01:38:48,520
Baby Steps this week. But yeah, our Wednesday streams are

2083
01:38:48,600 --> 01:38:52,760
kind of just geared towards highlighting more recent games. Usually

2084
01:38:52,800 --> 01:38:57,840
around two pm Central every Wednesday, so check those out.

2085
01:38:58,520 --> 01:39:02,119
And yeah, guys, that's a show. Thank you for watching,

2086
01:39:02,600 --> 01:39:05,000
and we'll see you next week. By everyone,

