Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you enjoy.
Speaker 1: So are you prepared for the answer?
Speaker 3: Much of a choice? Now? I need to know. I
have to get to the bottom of this. Don't worry
your name, well, you're not on a name basis. This
seems so you won't be brought up. It's like we
never existed.
Speaker 1: Good because this information is extremely valuable as well as deadly.
Speaker 3: Before you say anything, what kind of danger does this
put you in?
Speaker 1: A bit, but probably not as much as you hero.
Speaker 3: Yeah, I'll be sure to protect you as much as
I can.
Speaker 1: Thank you for the protection. However, I would say and
suggest that there are people around clatter Point that will
be very unhappy were I to die.
Speaker 3: Well make me plus one.
Speaker 1: The answer to your question is a complicated one.
Speaker 3: This farce.
Speaker 1: Stealing the Emberstone, the Emberstone Consortium. I have it on
rather good authority that members of government for several countries
are involved.
Speaker 3: Displays. Look, what's a easy target then here everyone folk's
ill buzanhars easy to pinpoint stuff on plant things.
Speaker 1: Well, many people here in Centhoris are regarded poorly, that's true.
Speaker 3: And justly so for the reason.
Speaker 1: All right, However, there's a few people here in clatter
Point still that might lead you to more information. I
don't have specifics, mind you, but there are several people
here in clatter Point that are certainly involved.
Speaker 3: Locations, chople, news areas of interest.
Speaker 1: From what I understand, this entire theft was well planned out,
and these pirates, the Blackfin Crew, ridiculous.
Speaker 3: Fabricated.
Speaker 1: Why of all places would they come to Clatterpoint, even
with an ember Stone theft of the size. No, this
Blackfin crew was certainly not the real Blackfin Crew. I
saw the damage to the galleon. Do you think a
pirate crew would have the capability of so destroying a
ship of that size and strength? No, that's ridiculous, even
a famous pirate crew. They would need to get their
hands on incredible weaponry. No, I won't say that clatter
Point is completely innocent here. That's almost never the case.
But if I were you, I would look into a
few a few people that I would recommend.
Speaker 3: Is open for recommendations.
Speaker 1: First and foremost, I would look into the port inspector,
very person that inspects the manifests of the ships. She's
known as Talia Venstrom, one of the new Emberstone port
inspectors assigned by the Emberstone Consortium, but a longtime resident
of clatter Point. Okay, I've heard that she is on
the take and seems to be working with someone with
a lot of money. She recently purchased a very expensive
estate in merk Our Capital, interesting for a simple port inspector.
Speaker 3: Where Okay the O though.
Speaker 1: Well, I don't have any direct ties to this person.
And this is where the dangerous part comes in. There
is a thief from the slums here. I've seen flaunting
some well, some new wealth. Usually when we see Cassim
is begging for scraps, maybe stealing some newcomers pockets, nothing
of this sort of cash. She bought drinks for the
entire bar yesterday. He is a sin foreign elf and
I don't know exactly where to find him, but he
will often come into the clam and he is a
thief for all intents and purposes. See, I haven't heard
of any large robberies throughout town, which leads me to
believe that he got his money from somewhere else. All right,
when all else fails, follow the money, your great help.
I think his last name was al Naji Al naj.
Speaker 3: No did for more questions. Something very dear to me
has a mark on her head, Savior Moon. Have you
heard anything?
Speaker 1: You're all sorts of things about Savior Moon. There are
people that want her very dead, the things that she's
done throughout the war. There are people that love her,
But I think in syntharis and millifacts and cryptia, you
will most likely find more people that hate Savior Moon
than really care about her. How do you feel, I
know that one person isn't capable of single handedly winning
a war. I'm ambivalent.
Speaker 3: Hmm Wright fine, then appichide all your corporation. You know
typically have trouble to trusting others, but tells me you
have no reason to lie.
Speaker 1: Oh that's a mistake. Let me give you a piece
of advice while you're here in Cyntharis. She leans in close,
and she says, those fights that break out on the streets,
on the dots, all of the horrible things that people
say to one another, it's not the real problem here
in Cintharis. It's finding someone you can trust out you
might have gotten lucky. Just takes a moment to look down.
Maybe or maybe I'm just looking for information from you
on the new heroes.
Speaker 3: Ah, yeah, you've done me a favor. It's time for
me every time. Excellent. Take off your clothes, all right,
and then I go proceed to strip down.
Speaker 1: She smiles, and she says, your own indeed, now it's
time to repay me back and she leans in and
bites you hard on the shoulder.
Speaker 4: Here we are this is.
Speaker 1: You don't like it, I.
Speaker 3: Said, I didn't like it. It's very aggressive. Early on.
I go and I bite her back.
Speaker 4: Ah.
Speaker 2: That's the spirit.
Speaker 1: And the iris out of that scene. Meanwhile, find the
rest of our group in the tavern. This is a.
Speaker 5: It's good, you know. I still think it's pretty good.
Speaker 6: Eyeing my drink, yeah, I can't believe I only got
ten cent from all of that.
Speaker 7: Top crowd.
Speaker 5: Yeah, people here, just if they don't appreciate quality.
Speaker 8: I mean it could also be because there's a little
bit of you know, issues with the.
Speaker 9: Working class, right.
Speaker 6: Mm hmm, not that much money. M yeah, my class.
Speaker 9: Looks you look splendid.
Speaker 6: We definitely fit in.
Speaker 5: Mm hmmm mm hmmm. I look around.
Speaker 1: Yeah, go ahead and make a double insight check for me, please, samon.
Speaker 5: Mm hmmm, doublin soci essay.
Speaker 1: Okay, I tend uh yeah.
Speaker 10: Uh.
Speaker 1: People are definitely noticing you. You can you can see
people probably like a few people pointing. You can hear
like Savior muttered here and there hero stuff like that.
The general look about the room is that there's people
that are very suspicious towards you, and I think that there's
probably an element of some anger around the room. For sure.
Speaker 11: I'll look for the biggest, meanest, ugliest guy here.
Speaker 1: Yeah, it's probably like a human man, just a beefy
as hell, probably like six ' five, like three hundred pounds,
just looks like you know, butcher's hands.
Speaker 12: M hm.
Speaker 11: Is he sitting down, standing up? What's he doing?
Speaker 2: Uh?
Speaker 1: Yeah, sitting at the bar, probably talking with uh one
of the other people on a stool at the bar.
Speaker 11: Is he drinking? Yes, I slow him up towards the bar.
Let's stick a pudapod into his drink?
Speaker 13: Right?
Speaker 1: What what the fuck o.
Speaker 13: You?
Speaker 1: Monster? In are monster?
Speaker 11: You want to talk your big lummocks?
Speaker 1: You are you are? I'll punch you across the fucking bar.
Speaker 5: I stand up, wave, wait, go and I go over
Joe renegade choice, frenaky choice. I'm so sorry, sir, And
I turned to the man.
Speaker 1: Yeah, why, Hi.
Speaker 4: Hey, maybe.
Speaker 3: Who are you?
Speaker 5: This is just a mistake. I think you just fell
in your drink by mistake.
Speaker 1: Uh oops, you can you can make a role here. Uh.
Speaker 5: I don't know if I'm trying to even convince him.
Speaker 3: Yeah, I'm not.
Speaker 5: I'm not convinced myself, but sure, I'll roll for it.
Speaker 1: What would you have abilities? Do you want to use
any of them? Or are you just gonna try and
do this purely with charm? Just charm? Okay, can I help?
Would you like to help?
Speaker 6: I will slide up to the other side of the individual,
and my titties do an anime binging as they brush
up against him.
Speaker 1: Hoy, what's it? Go ahead? And uh yeah, Moon, I've
done my part. Moon, go ahead and make an insight
and willpower. I think this is a group check here, sure,
group check? Moon, You're you're starting this one?
Speaker 14: Sure?
Speaker 5: Yeah, no problem, yeah, I.
Speaker 1: Think bow and probably uh rue as well.
Speaker 5: Do I roll the group check? Is that you wait
for that yet?
Speaker 1: Okay?
Speaker 5: That's right, that's right this way.
Speaker 4: M hmm.
Speaker 1: That's okay, and now you can roll.
Speaker 7: Bo also does the.
Speaker 11: I'm the one that makes the noise. I kind of quiver.
Speaker 7: I love it so good.
Speaker 5: Okay, Uh, I'm so sorry. This is where I press
roll group check because everybody has rolled.
Speaker 1: I think in the yeah, and then in the chat
the chat Okay, okay, there you go.
Speaker 15: Okay, well, Fel just need an apology and we'll be
on our way.
Speaker 5: Uh huh oh sorry, I just say sorry for him.
Speaker 1: Don't let everybody again?
Speaker 5: Sure?
Speaker 1: Yeah, Moon, And how about a new drink?
Speaker 6: Uh?
Speaker 5: Can I just hand in mine?
Speaker 1: I didn't order to know, grug.
Speaker 5: You should try it. It's pretty good.
Speaker 1: You've forgotten a movie.
Speaker 15: Here.
Speaker 5: I go up to the bar bartender.
Speaker 1: Yeah, like a scruffy looking cynthauris elf, uh walks over?
What do you want about?
Speaker 5: And I forget my train of thought. What does this
person look like?
Speaker 1: Yeah? Sort of a big greasy hair sort of slipped back,
probably below his ears, has like a h I think,
maybe like a few scars, wearing probably just like a
leather apron over some some simple clothing.
Speaker 5: Okay. Uh So I lean in kind of like maybe
further in than I should, and say, just give just
give this guy whatever, and I'll pay for it.
Speaker 1: Uh yeah, yeah, all right, that will be five's in it.
Speaker 5: Okay, Okay, hang on, I've got it somewhere, okay, And
I give him. I lay down the coins on the
and they scatter, and then I look at bo dude,
what are you doing?
Speaker 6: What do you what?
Speaker 5: What's the renicade option here?
Speaker 11: Trust me?
Speaker 5: Trust you?
Speaker 11: Mm hmm.
Speaker 5: But we have to build trust with other people mm hmm.
Speaker 11: And what better way than to do what we just skate.
Speaker 4: By?
Speaker 5: Angering the tallest do it in here, right, And.
Speaker 11: Now you're gonna buy him a drink and things are
gonna be squat and he's gonna know who we are
and McCool.
Speaker 5: And I actually think about it for a second because
logically it makes sense. Okay, all right, yeah, I see
where you're going with this.
Speaker 11: Mm hmm.
Speaker 5: All right, night stand there and I wait for the beer.
Speaker 1: Okay, uh yeah, brings it over here.
Speaker 5: You are, thank you so much, and I give it
to the guy like convinced that this is this is
the way.
Speaker 1: Yeah, it just grabs it roughly and you're not drinking
that one putting yourself inside it.
Speaker 5: Yeah yeah, no, no, dad, no, I wouldn't want you to.
All right, we'll have a great day.
Speaker 11: I'll race you. I say to the big guy, what
can you handle your drink?
Speaker 1: Or what?
Speaker 11: I say, moving up to him slimily, I.
Speaker 5: Step back and go back into my drink.
Speaker 1: Now you want to challenge me and drinking? What do
you even have to drink? I don't know.
Speaker 11: I pick up the mug beer.
Speaker 1: All right, fine, let's make it interesting. You all right?
One hundred enny.
Speaker 11: One hundred.
Speaker 3: Moon?
Speaker 16: Uh huh you have a hundred cents?
Speaker 5: No, not quite, you're on.
Speaker 1: All right? Uh okay, so let's see what should I
make this. This is gonna be a weird one. Uh.
Are you actually trying to out drink this person? Mm hmm, okay,
I'm just not I'm not sure if you're doing this
any strange way or not, if you're trying to fake
it or something. Okay, yeah, he says, uh we turn
the drinks on a bar first one to finish the drink.
Drink it. Oh, we's one hundreds in it. The loser pays, right,
the loser pays.
Speaker 6: Okay, uh, background, I just start getting rabidly into hyping
a bow, just like throwing stuff and cheering and gesturing emphatically.
Speaker 5: Kick them.
Speaker 1: There's like pub peanuts and pretzels just getting launched into
the back of bows, slowly getting absorbed. Yeah, okay, bo,
I think this will be a mite and will power
Uh difficulty is going to be twelve?
Speaker 11: Oh mine?
Speaker 5: What can I can? I? Can? I?
Speaker 17: Hey?
Speaker 5: Can I do a thing?
Speaker 1: What would you like to do?
Speaker 5: I really want to. I think I want to encourage.
It's either encourage or unexpected ally here with this? Would
this help? Bo?
Speaker 1: So I don't think it's either of those.
Speaker 5: Okay, shoot encouraged? Can I can? I? Can I say
a nice word?
Speaker 1: I will allow you to use encourage. It's it's meant
to be used during a conflict. But you can spend
five manna to choose another creature, uh to uh. That
creature recovers your skill level times five hit points and
chooses dex up in inside up, might up or will
power up. Okay, so you've got skill level three and encourage.
So if you're gonna use that, you spend five mana. Uh,
so you can just spam that to the chat. Just
click the button right next to the text he encourage. Okay, okay,
so that spent five mind points and then what are
you gonna give him?
Speaker 5: Oh gosh, probably decks up. I think I'm gonna go
for that.
Speaker 1: Dex was not one of one of the options for
that willpower.
Speaker 5: Oh I'm so dumb. Uh never mind will power please?
Speaker 1: Okay? Uh? So, Bo, this this is for uh. You
get fifteen HP back if you were down any HP,
and you will also get will power up, uh, which
we can do. I don't know if this works if
you put this in the chat.
Speaker 18: Uh, we can do it with if we put your
token on, because we can just add a buff.
Speaker 1: Let's do that and then we can do will power up.
So there you go. Do that work for you? Did
you see your dice change?
Speaker 11: I think so?
Speaker 1: Yeah? Oh yeah power yep. Okay, So this is might
and willpower bow might and willpower all right, it's true.
Speaker 5: Just go really really really fast.
Speaker 1: All right? Oh shit, bo, Pat does this love? How
does this happen?
Speaker 11: All right, So I think me and this this bloke,
we're all going at the same time. He has he
has his mug in his hand, and I have my
pseudopod just about to go into into the drink and
three two, well, I just move into it and it's
inside me mugg and all let's take the mug out and.
Speaker 1: His Yeah, what the hey ho, that's schatin.
Speaker 11: What do you mean.
Speaker 1: You can't just you know, you didn't drink it?
Speaker 17: Oh?
Speaker 11: Did? It's in me?
Speaker 1: He did drink it. Technically he's a slime. Why shut up?
Speaker 6: Let's hear it further slid.
Speaker 1: Oh you bugger off? And he I'll tell you what,
big bully, he puts one hundreds in it down on
the on the bar, and you know he's digging it out.
It's all like it's all like as as many coins
as possible flint.
Speaker 11: Yeah, I'm gonna it's true. So it's fifty on the
table and I moved it towards him and say, see,
what's your name, big bully?
Speaker 1: My name, My name's Big Call, Big.
Speaker 11: Call, Big Call for fifties. You won't answer me any questions, questions.
Speaker 1: What I don't know?
Speaker 11: Moon Moon speaks to me because I don't know what
I'm doing.
Speaker 5: What I look up from my drink that's smeared on
my face?
Speaker 4: Like what?
Speaker 11: I have a new friend.
Speaker 5: He's called Big Call, Big Carl. Oh this is your
that's your name. Big Car.
Speaker 1: Ain't nobody's friend?
Speaker 15: Well me, I had friends, but not not him.
Speaker 11: Why do you like money?
Speaker 1: I don't like you?
Speaker 11: Oh I see why?
Speaker 1: Uh you just embarrassed me.
Speaker 15: How you were you stuck wherever you are inside my beer?
Speaker 1: And then you you you you showed me up.
Speaker 11: Right because I'm a big boss and I'm your big
boss and uh uh do you want this fifties and
it or not?
Speaker 1: Yeah?
Speaker 5: Surely you like money, Big Carl, Big Sea.
Speaker 1: Who don't like? Who don't like money?
Speaker 11: Right? Sat Moon? Do we need big Car for or anything?
Speaker 3: Yes?
Speaker 1: Oh?
Speaker 17: What?
Speaker 5: Uh? Well, I guess technically maybe he could roll with
us and it will be our bouncer or something.
Speaker 11: All right, say Big Call your big Call? How is
big a bodyguard? Sounds you?
Speaker 1: For you? Mm hmmm, You've got a bloody savior.
Speaker 11: Right and even a saving he's a bodyguard, right, especially
a big old muscle boy like you.
Speaker 1: I ain't doing nothing with you.
Speaker 3: Not with me.
Speaker 1: You've got questions that you need answered. I ain't no snitch.
Starts to push the money back.
Speaker 11: Hmmm, he's no snitch.
Speaker 5: Moon not a snitch and not interested in money.
Speaker 6: M You just see Ruth's hands just like appear from
over the edge of the table, trying to reach for
the money very slowly.
Speaker 1: Yeah, I mean fit, this is fifties in it from
you guys effectively.
Speaker 7: Just starts taking the money.
Speaker 6: No one stops, sir, all right, adding fifties in it
to my inventory.
Speaker 1: Cool. So yeah, you put up one hundred and you
got one hundred, fifty of which has been taken.
Speaker 11: All right, I'll put the other fifty in my general
booz city.
Speaker 1: I love how Moon paid for it, and you did it,
and you took the money.
Speaker 5: I don't think Big Carl's got to help us.
Speaker 11: Bo right, it was worth a shot. Hmm, all right,
big car, you're dismissed.
Speaker 1: He looks around, like completely bewildered by what you just
slaan just fucking what.
Speaker 11: I said. You're dismissed.
Speaker 1: I ain't going nowhere. I was here first.
Speaker 11: If you were leaving, I wasn't turned around.
Speaker 1: Hi, you got a problem. You are fight.
Speaker 11: Really both.
Speaker 9: Stop it, mister bigs.
Speaker 6: We will be going to the other side of the bar.
Can I try to very like gently usher my friends
away from this guy?
Speaker 11: What would I do?
Speaker 15: It?
Speaker 13: Just?
Speaker 9: You just gotta know when when to stop.
Speaker 8: You did great, you got you got some money, I
mean the renegade.
Speaker 5: Renegade.
Speaker 1: I can't believe you didn't. You didn't attack him. You
should have broke a chair over his head. Carl, Why
if he kicks you up?
Speaker 19: Oh my god, can Andrew just hurry up?
Speaker 4: I want out of your so badly.
Speaker 5: Guys.
Speaker 9: Yeah, the pressure was getting to me.
Speaker 6: I'm gonna crack.
Speaker 5: It's still It's okay, do you do you want to
step out? And and maybe maybe we can step outside
and and that. I look at Bow and Rue. No,
we should probably stay inside with them in case anybody
tries to break a chair over anybody else here.
Speaker 6: I've got this and I grab my tail and I
put it in your hands, Iris.
Speaker 7: In my hands, in Iris's hands. It's very fluffy and soft.
Speaker 5: I pad it.
Speaker 8: Oh this is this is like my fossoms back home?
Speaker 5: Oh good?
Speaker 1: Is there is there that moment where where Rue has
that like like that that cat instinct like about to
take over, and you're like, must not kill.
Speaker 6: Yeah, I'm just like fighting down like a wooden spoon
or something.
Speaker 5: Oh, I'm sorry, No, it's okay.
Speaker 6: Helping your anxiety, it's okay.
Speaker 5: I'm gonna get him another crow. Can I get some
more grog? Please?
Speaker 11: You know, I reckon I could have taken that guy.
Speaker 5: I don't think you can't. I don't think you can
take him anywhere. I think he will. He will, he
will absolutely take you.
Speaker 4: Down.
Speaker 5: Yeah, you know, like he's gonna.
Speaker 6: Take you down.
Speaker 11: I'm already ground level as in kill you who you
think so.
Speaker 1: Well?
Speaker 9: I would not let that happen.
Speaker 8: But this is a bar full of people who would
probably take his side, not ours.
Speaker 11: Just perhaps, you know, if if weet a friend, you
know that the bar would like us more. Okay, I
don't think I should go with him, buy him another drink? Maybe?
Speaker 5: No, No, I think probably maybe not?
Speaker 11: All right?
Speaker 5: Yeah, yeah, we just we just stay away from big Carl.
Maybe we find small caral you know, or medium medium Carl.
Speaker 9: Oh guinea call of speaking of problems and things?
Speaker 4: Uh huh.
Speaker 8: The the textile merchant that we met, the cheese clock,
cheese cheese clock guy. Well, he seemed very suspicious. I
think we should either have Roue or where Enders spy
on him.
Speaker 9: Perhaps we can do that.
Speaker 5: Oh self mission.
Speaker 8: Indeed, I spoke to him with Bo and we purch
this cloak and his wonderful cheese cloth isn't not beautiful?
Speaker 9: And he essentially got.
Speaker 8: Very very awkward when I made mention of the fact
that he might know something, because remember he was one
of the people we were told to talk to. He
seemed very very very nervous, as if he had done something.
Speaker 5: Oh well, that's that's not good. Enders.
Speaker 11: Hi Holley over here to the door?
Speaker 3: Hello, hey he everybody made it? Is everything? Okay?
Speaker 5: Yeah, we're alive?
Speaker 11: Friend.
Speaker 5: No, no, we didnt loose definition of the word.
Speaker 11: See that man over there punished oy with a bar,
the big one.
Speaker 1: Occasionally throwing looks back at the group's.
Speaker 11: Look, God, Sell, is his name?
Speaker 1: Your fucking mouth?
Speaker 11: You're talking about it on the drink competition?
Speaker 3: I don't think that's how friends talk to each other.
Speaker 11: What did you do on one?
Speaker 3: I probably don't want to know.
Speaker 5: How did everything go?
Speaker 9: Are you hey?
Speaker 1: Yeah? Yeah?
Speaker 3: Oh yes, yes? What did you ask?
Speaker 5: Just how everything went? How is how did it.
Speaker 3: Go oh can you heal me?
Speaker 9: Are you hurt?
Speaker 6: Did they hurt you?
Speaker 9: Is there someone we should be looking into?
Speaker 19: What is wrong?
Speaker 9: Show me the almened?
Speaker 3: No, I'm fine. Yes, we have a lot to talk about,
a lot to talk about. I got some information. Oh good,
yes from no one? All right, everyone's drunk, drinked up
and stinky clammed. Are you ready to go?
Speaker 5: Yes? Yeah, I'm ready to get this clam unstunk?
Speaker 1: Mmmm. All right?
Speaker 11: Look around at the clam.
Speaker 5: Okay, and then i'll all grown adults.
Speaker 3: I look towards the bar. Wait, is top shelf still upstairs? Oh?
Speaker 1: Okay, shift was done?
Speaker 3: Okay, I'll go up to the bar and.
Speaker 11: What are some clams?
Speaker 1: There is a sign for like stinky clam chowder.
Speaker 3: Oh, I'm not gonna do it, not gonna do it.
I'll just go to the bar and think the bartender
the current one, give a nod and uh double tap
my hand on the table and turn around and walk
towards a group. Okay, let's let's head back to the potmaster.
Speaker 8: Yes, I also have to fill you in on something
not exactly.
Speaker 3: All right, let's go.
Speaker 11: As we leave, are there only leftover clams on tables
or something.
Speaker 1: Yeah, there's probably a few plates of like.
Speaker 11: Anymore?
Speaker 1: Do you leave the plates.
Speaker 11: This time?
Speaker 1: Okay, he's growing.
Speaker 6: M character development.
Speaker 1: You exit the sinky clam, getting back outside into the
near the dock area of Claner Point.
Speaker 3: I'll stick close to the moon and say and if
everyone else around, I'll say it to where you know,
if they're close enough, they can hear.
Speaker 5: You.
Speaker 3: Maybe in danger more than you think, especially here.
Speaker 5: That doesn't surprise me, but it makes me sad to hear.
Speaker 3: You also, maybe even in more danger. Okay where we
came from?
Speaker 5: What do you mean by that?
Speaker 3: We'll talk more on the ship, but right now you
can't trust anyone, especially when does that look over there,
oh the top. You know, we're getting ready to see.
Speaker 11: We made some friends though, you know, so it shouldn't
be too bad.
Speaker 3: You have no friends, unfortunately, And when it comes down
to it, the port master just got her job not
too long ago, I see. And then there was another
had a weird name, some petty thief. Uh this is
his name, uh.
Speaker 12: Uh Casine, I believe mm hmm seemal nudge or something
like that nature m hm hm hm.
Speaker 3: So if you come around those people and be careful
what you say and how much information you can give.
Speaker 11: And wasn't here when we were talking about the other
person as well, the cheese cloth merchant. Yes, they seemed
to be they might know something about the boat, because
when we mentioned the boat then they kind of got all,
how would you say? Closed off?
Speaker 6: Right?
Speaker 3: Was the cheese cloth sains person?
Speaker 5: What was that?
Speaker 3: What was the same?
Speaker 5: Their name?
Speaker 9: They wrote it down for us? Was it Najeeb Darwish?
Speaker 8: I believe that's what it was?
Speaker 3: Underling of Cassine. We come across this Cassine person, mm hmm,
don't mention anything about what we're looking into, and they're
very dangerous, very skilled.
Speaker 5: Oh how do we expect to find information if we
can't mention what we're searching?
Speaker 11: We're always looching for That's.
Speaker 3: Where I come into play. Okay, So this person just
came on to a lot of wealth. Typically when people
come on to a lot of wealth, they flaunted, especially
if they didn't have it. For imagine a thief going
from pickpocketing people to an exuberant amount of wealth. The
first thing they're gonna want to do is short off
rumor says that he bought the whole stinky clam drinks,
all of them? Seeah many here there would be pretty
wealthy for that. So as what we look for shouldn't
be hard in these types of parts, Right.
Speaker 11: That's what I should have done. Oh shit, what what
would would have made so many for us? I bought
them all drinks? But the money I want?
Speaker 8: Oh yes, they probably would have liked you better.
Speaker 3: Interesting, you've definitely been in competition for the seem I
would see someone like that, would want to be the
man of the hour, so to speak, and someone else
encroaches on that, then maybe they'll short their face.
Speaker 11: Do you think maybe I should roll in and buy
everybody drinks?
Speaker 3: Maybe after a while apologize for whatever ruck as you caused.
Speaker 5: Right, maybe we should wait until Big Carl's not in
there anymore.
Speaker 3: Yeah, yeah, it might be good.
Speaker 6: Maybe wait for the evening crowd.
Speaker 7: There's more people around.
Speaker 5: When Little Carl shows up.
Speaker 3: Didn't you give I mean give your name? Then others
people will speak your name around these pots. Seems like
it's like an infection, right, It kind of spreads out
throughout the whole area. That will get back to a thief.
Then they may show up. It'll be a good thing.
Speaker 8: So I suppose the question is what do we do
in the meantime. I believe we should keep an eye
on that merchant and see perhaps what it is they
get up to. They were very unwilling to speak about
pretty much anything.
Speaker 3: Well, because I want to die. Apparently this Caussine person
is very dangerous.
Speaker 8: They didn't look scared, anders they seem.
Speaker 3: I mean, that's what worth looking into. But around these parts,
snitching and telling stuff gets you killed. We should probably
go back to the book master, turn in whatever deed
we've done first.
Speaker 11: They definitely get used.
Speaker 3: Yeah, they're definitely awkward. I never liked them. The moment
I came in seemed like a farce. The whole time,
got of misinformation. We read their faces, get in, see
what they know, see if they trip up. Then gather
as much information as possible before we throw down the hammer,
so to speak. But we cannot trust that cannot stress
is enough anyone I'll looking sordium, no one. The age
of heroes may come to an end. Maybe they're upset
that we showed up, so at least that's what I gather.
Speaker 5: No, I think you may be onto something there, But
you're right in that we should wait for a more
private space to talk, because we don't know who could
be listening.
Speaker 3: All right, Oh, and are like a hirate problem too easy?
Speaker 9: Looking around?
Speaker 8: Do you I notice anybody who is actually kind of
watching us or perhaps trying to listen in Insight.
Speaker 1: And Insight eight, If there are people watching you, you're
not noticing them. It looks like most people are just
going about their business. It's probably like four five pm
or so about now, I would imagine, so the fact
that that bar was already like pretty active kind of
kind of telling that it's very much like a local
hangout for sure, people just drinking their careers away.
Speaker 8: We have a couple of hours, and I would assume
until we have Oh try what he was going to
do at the bar?
Speaker 6: What would we like to do?
Speaker 3: Turning udine, Oh.
Speaker 5: Yes, yes, I also wonder how this is going to Well,
this place is already pretty sketchy and at night. I
don't know if I would want to be walking around
here that night.
Speaker 3: Is that I do my best work? Apparently?
Speaker 5: Okay, I guess let's turn in the question and see
where we go from there.
Speaker 6: Right.
Speaker 3: Also, Moon, you're a savior. I don't think people are
gonna just walk up to you. But you know what
they say about predators if they smell fear, of course, right,
put blood and shock infested waters. Just gotta put your
savior arm on and all of us are gonna have
to start being heroes. Okay, harder for them their approach.
If we seem like we're afraid or shaken up, well,
it'll give them more the advantage. I feel.
Speaker 11: That's why I was trying to make friends.
Speaker 19: Oh, we'll work on that.
Speaker 3: M h.
Speaker 6: I think you did a great job.
Speaker 11: See all right, I'll.
Speaker 3: Start walking towards the way to the foremast.
Speaker 5: I'll follow him as well.
Speaker 7: Okay, I think we probably all follow indeed.
Speaker 1: Okay, heading back to the harbor master. You see that
there is a little bit of a commotion outside.
Speaker 20: And I said to you that I brought my goods
in fair and square.
Speaker 1: You check the manifest. All the goods were delivered. I
demand my payment.
Speaker 20: Sir, sir, Please, there's no need for violence.
Speaker 1: We being representatives from the love.
Speaker 3: I don't want to hear it.
Speaker 1: You're no representative. You're just a thief. You're trying to
steal my money, steal my goods. I demand payment.
Speaker 20: I'm going to speak with this harbor please, please, please,
there's no reason to involve.
Speaker 1: The harbor master. You can see that there are two
people arguing here, one of which appears to be wearing
very fancy looking clothing, very different from most of the
people here in clatter Point. They are wearing what appears
to be so very nice looking robes of probably I think,
like some really deep purples, very like sharply dressed, basically
really nice looking robes.
Speaker 5: How does the person look who's frustrated?
Speaker 1: They are quite clearly a sintheign elf. They have the
look about most of the people here in flatter Point,
you know, a little bit stinky looking, little grimy, and
hair is a little greasy. They probably have some kind
of like implant in one ear, and you can see
there's like probably some like tubing that leads down into
underneath their clothing. The tubing has something sort of like
reddish making its way through the tubes.
Speaker 6: Okay, what do you do?
Speaker 5: I'm watching it unfold. I want to see what happens
with these people. I mean, I personally don't want to
step in, so I just say, huh, those people look
kind of fancy. I don't know if I've ever seen
them before.
Speaker 1: This can all be resolved if we just simply investigate
these goods. As I said, I expected them to be
of higher quality.
Speaker 20: Hang full price for these seems absolutely insane. Is that
the kind of business that people in here in clatter
Point do? You must understand I come from a much
more civilized location. I'm merely making a stop here, and
you should be thankful to receive.
Speaker 1: Thankful, thankful, thankful for this old deal.
Speaker 11: People just buy my goods and then move on, not
create some sort of big stink.
Speaker 1: That's right, stink. I think that is the appropriate term
for this place. Ah.
Speaker 5: I gasped, like, ah, I can't believe this person just
said that. Like, you're not supposed to say how bad
this place stinks.
Speaker 1: This is the unwritten rule. Yeah and uh yeah they
said sakes stinks. Are you listening. We're gonna have a
talk with the harbormaster and we're gonna get this sorted out.
Riding all right, all right, you take your pes key
money like it's such a great sum anyway, I'll never
do business here and clatter Point again. Honestly, what did
I check?
Speaker 3: Check check? Hello?
Speaker 1: Hello? Can you hear me now? Hello?
Speaker 7: Yes?
Speaker 3: Okay, sorry, hold.
Speaker 1: My my like celar just decided to die for a
second because I actually I nudged my nudged it sound.
Speaker 3: I will not give you any sound.
Speaker 11: I'll never do business in Classic Hoots again.
Speaker 20: Literally, I'll never do business and clatter Point again, what
a terrible place you see this person walk off?
Speaker 5: I'm curious and I walk up to the synthein and
I ask, I'm sir, I'm sorry to bother you because
I can tell you're frustrated. But who was that? What
was that about?
Speaker 1: You ever heard of such a thing? Someone coming in
here and refusing to pay for my goods?
Speaker 5: Well, I can, I've heard of such a thing, but
I think to make a big deal about it is no.
That doesn't seem to happen here often. So what was
their issue?
Speaker 1: At least said my goods weren't up to snuff.
Speaker 5: Did he give a reason?
Speaker 1: Oh, I just said it was poor quality. Have you
know that some of these some of these alchemical potions
are some of the very best that you were finding
clatter Point?
Speaker 5: Oh, of that, I probably have no doubt? Do I personally?
Did I recognize the robe or at the outfit that
this other individuals wearing.
Speaker 1: Yeah, give me, I believe this will probably be double insight,
double insight. Yeah. So it was very uh it's very
common attire in mill Offax. Yeah, for sure. Interesting. Oh ah,
there weren't any like insignias or anything on their clothing
that you noticed that?
Speaker 5: Okay, m are they what's the word Millifaxian?
Speaker 3: Is that the Yeah?
Speaker 1: You think so?
Speaker 5: Am I correct?
Speaker 17: In?
Speaker 5: Do we see them often.
Speaker 1: Here in clatter Point?
Speaker 3: Not really?
Speaker 5: Right?
Speaker 1: Mill of Fax is massive though. I mean there's plenty
of travelers and people that for mill of Fax that
go to their place. Okay, it's it's the biggest country
regard you, okay, along with Brahm probably mm hmm.
Speaker 5: All right, well, sorry to bother you start, thank you
for indulging me. I hope you have a better day.
Speaker 1: They just walk off in a huff.
Speaker 3: Mm hmm.
Speaker 5: I feel like the harbor master already has to deal
with a lot, and I head back to the group. Sorry,
I just those that outfit was familiar, But I don't
think I've seen mill Offax here before. That's it's almost
like he was going out of his way anyway.
Speaker 3: Mm hmm.
Speaker 5: Where's our task? And thingy that we needed. I checked
my compass.
Speaker 1: Yeah, and you're literally in front of the harbor Master.
This is where you came from.
Speaker 5: All great, I mean technical, I don't have any uh XP,
I don't think but I up inside anyway, or I
don't have anything to gain.
Speaker 1: Yeah, you walk in and uh the harbor Master is
in view. As soon as you walk into the building,
you can see the harbor Master probably getting things together.
They look like they're probably about to like close up
for the day.
Speaker 3: And this is the name of that person.
Speaker 1: The harbor Master is Leary and dusk blin. There you are, okay, Yeah,
just tall like has flowing silver hair and like amethyst
colored eyes. Very well dressed for most of the people
that you've seen in clatter Point. She looks towards you
and says, ah, there you are. I'm I had a
visit to earlier.
Speaker 3: Darryl stopped by. Ah, yes, Daryl.
Speaker 1: He said that you did well clearing out the trouble
from the docs.
Speaker 3: Mhm, yep, we leave the deed.
Speaker 1: Yes, I take it here here for your reward.
Speaker 3: Yeah, yeah, and I might have some questions for you.
Speaker 1: Questions wonderful, shouldn't be long. Well, I was looking to
close up for the day. But if you can make
it quick, certainly.
Speaker 3: Look around at the others to see if it's okay.
Speaker 5: Yeah, so.
Speaker 3: You're gonna have to talking over the Moon and all
this investigation stuff. There was a recent I inspect whom
an if you use those people to be at an
open not position, so you to show the master.
Speaker 1: Most of the time, yes, but not all the time.
Speaker 3: So this portant inspector they're new.
Speaker 1: Yeah, I have several ports inspectors to whom didn't are
you speaking of?
Speaker 3: And what was the name of the port inspector as
you spoke to.
Speaker 1: Moon?
Speaker 5: Do I remember their name? Did they give me their name?
Speaker 1: Uh? You got the port inspector name?
Speaker 2: Uh uh?
Speaker 1: Anders?
Speaker 3: Yeah, but I thought Moon spoke.
Speaker 5: To your ship, right it's top Yeah, I don't think.
I think I spoke to them.
Speaker 1: She spoke to the person that fixes the boats.
Speaker 3: Okay, Yeah, I just want to see if they're the
port inspector. Since all these monsters have been coming about
it wasn't it wasn't want ed to was a good
bit of them. I would like to speak to them personally.
I know that Age didn't want to give it. I
want to speak to them personally if I can and
find out if there's something we can do to apply
some services so that the people, the good people that
work people out there are safe and let's heache for you.
Speaker 1: Please make an insight and willpower. I think this is
going to require a check.
Speaker 3: M okay, insight. Well then.
Speaker 1: I really don't have time for this. What do you
need to speak with them for?
Speaker 3: I just told you the monsters are popping up more rampidly.
It seems people were very very relieved literally in the
ocean when we were done. But they seemed like there
was no one doing anything about those and they were
very happy that around. So to take headaches off of you,
and I would say not costs you more money. I
would like to speak to the port inspector and seef
we can set up some kind of deal where we
handle the issues. Let's find out where they're coming from.
Speaker 1: You're free to speak with them however you like. But
that has nothing to do with me.
Speaker 3: Excellent, Well, I like to do the lattice system that
I like to say, stop on the top, and weren't
my way down.
Speaker 1: Interesting? I would suggest that most people ignore me.
Speaker 3: A lot of shame.
Speaker 1: A lot of people like to well, at least try
to go around me. So thank you for coming to
me first. But in this case, I don't care either way.
Speaker 3: How can they do that if someone is so efficient
at their job as you seem to know a lot
that's going.
Speaker 1: Okay, stop buttering me up. What is it you really want?
Speaker 3: I'm just stay in the obvious mm hmm.
Speaker 1: Well, she starts to get out a small chest. You
can hear it probably rattling a little bit. She takes
out five hundred zen it hands it over to you.
Speaker 3: Wow, thank you, payment, appreciad it, and if you have
any other services, absolutely.
Speaker 1: She points over to a noticeboard. There's probably like a
noticeboard in the hallway, I imagine for various tasks and
things that need to be done around clatter point.
Speaker 3: As she's pointing, and as she's getting the chest, I
want to see if I can look on the desk
at any kind of paperwork with names on it. Manifests.
Speaker 1: Okay, this is probably gonna be pretty tough, but insight, insight,
I'm gonna say this is like probably at least thirteen.
Speaker 3: Yeah, I don't think I can even give it thirteen.
I can't.
Speaker 17: You could create that's about it. Yeah, all right, you
can also nudge people to help.
Speaker 3: If anybody sees my eyes. I'm always giving indicators body language.
I'm not going to be like, hey, you can't you
so I'm just I'm giving indicators like looking, rolling my
eyes down, smiling at her, and stuff like that. So
if anybody notices, they can help, you do a group check.
Speaker 1: But if not, okay, Yeah, if anybody's you do group check.
Speaker 21: Insite insight, I probably would also be picking up on them, okay,
because I mean, if this is the only conversation that
is taking place right now, let's put the one Moon's
paying attention time paying attention.
Speaker 6: To Bru's paying attention because money is involved.
Speaker 11: Oh thanks, looking for the food?
Speaker 3: Oh nice? Is that it?
Speaker 9: And do you have a bond with Moon at all?
Speaker 12: Or no?
Speaker 3: I do?
Speaker 17: We'll be one on top of her success.
Speaker 6: I added when the thing popped up, I selected to
add it, and for some reason it didn't add it.
Speaker 17: Well, we're not supposed to add that unless we invoke
like using a fabulous point.
Speaker 6: Ah, gotcha, It's okay.
Speaker 17: At the end of the role, if someone succeeds the
highest bond with that person, who's the leader gets the
plus one watch plus two depending on the strength of
the bond.
Speaker 6: Okay, thank you.
Speaker 3: So ready with okay, okay, so the difficulty is thirteen.
Oh I forgot the thirteen. My bad.
Speaker 9: I would have been at twelve.
Speaker 1: Yeah, there's definitely some paperwork that hasn't been completely cleaned up.
She probably just hasn't gotten to it yet. I don't
think you can read it from where you are.
Speaker 3: Okay, Yeah, I'm trying not to be obvious. Okay, thank you.
Speaker 1: Well, if that's all, that's Oh, yes, I take it.
There were no updates Savior Moon in regardless to the
Amberstone shipment.
Speaker 5: Unfortunately, it is still a mystery. I had to look
myself and well, as far as information goes, I'm still
very much in the dark.
Speaker 1: Unfortunate. Well, hopefully we can pick this up tomorrow and
you have better luck.
Speaker 5: Thank you, Harbur Master.
Speaker 1: If that's all, I just need to finish up here
and those up for the day.
Speaker 3: Of course, Mudge, and I'll hand over the case of
z in it to Moon, sure, however, and I'll walk
out and lean against the war.
Speaker 5: All right, and I follow with like this case that's
just kind of like, oh, that's that's jingling. Nice.
Speaker 11: Speaking of jingling, Moon, didn't you give me a quest earlier?
Speaker 5: Did I?
Speaker 1: M hm?
Speaker 5: Cool? Or was it?
Speaker 11: You should know you're the quest giver.
Speaker 1: I knew as soon as he asked. That was Meyer's
way of trying to get you to refresh what it
was to him.
Speaker 5: I think it was just too big friends.
Speaker 1: Maybe I don't remember. I honestly don't remember what it was.
I did not write it down.
Speaker 11: I believe it was to go to the dinner, and
we've done that. So what was the reward?
Speaker 1: You would have gotten it already. It would have been
XP effectively.
Speaker 11: Okay, never mind.
Speaker 5: Just I can give you a quest if you like.
Oh yes, please, okay, ready, okay, see that lamppost over there.
It's a that one, like maybe ten fifteen feet down
that way?
Speaker 11: You see no more. I'll go towards it like movie, yes,
slowly as a slime.
Speaker 1: Are you playing a joke on him, Moon, or are
you actually spending a fabulous point to give him a quest?
Speaker 5: Oh?
Speaker 3: I don't have to. It could be a joke.
Speaker 6: You can be a joke.
Speaker 7: You're allowed to joke.
Speaker 9: I was playing a joke on him.
Speaker 11: I'm destroying this lamp.
Speaker 5: I'm playing a joke. Uh, right up there, all the
way up there, at the very top of CEO. It's
glowing all right, yeah, okay, okay, yep, all the way
up there. And I turned to enders listen. I didn't
tell the harbor master or anything. Nothing.
Speaker 3: No, no, but there's a.
Speaker 5: Lot to say. You're doing right, yes, just ah oh
anyway you could make that shape.
Speaker 3: Didn't tell that you. It ain't gonna be investigating the
right Oh.
Speaker 5: In there, saw there's more to say, and I h
I have my own theories.
Speaker 3: All right, you can talk back at the rooms. What
do you all plan on doing tonight? Mm hmm.
Speaker 6: Try not to get shank.
Speaker 5: I think I think that's the that's a great plan.
Speaker 3: It'd be good, might be good.
Speaker 5: I would say, Shank, hey, what did you find up there?
Speaker 3: Why is your stomach glowing?
Speaker 9: Go oh you swallowed it?
Speaker 11: Oh she's sitting there.
Speaker 19: At least we have a moving light now, great, great, great?
Speaker 5: Can I bend down to try and pick up bow? Okay, ye,
the light does the light like settle? Is it? Is
he an orb now? Or is he still gelatinous? It's
up to the like how large is this light bulb?
Speaker 1: So there's gas lights that are around, so it was
connected to uh yeah, it was connected. It was probably
just like a wooden post and it had like a
gas light, so they probably put like, uh they have
some way to get the gas in there, and then
they light it up. Well yeah, no, there'd be no
gas line. I imagine they probably had like a wail.
Speaker 5: He's just it's just the the actual like there's no
light emanating a piece.
Speaker 1: Of glass and okay, yeah.
Speaker 5: You you ate it.
Speaker 1: Mm hmm. All right.
Speaker 5: You know there's always there's always there's always more to digest.
So when you're done with that, I've got another another
question for you.
Speaker 11: I don't just quest for free know oh right, goodness,
we got it'sen it to split up now.
Speaker 5: Yes, of course, let's split that up. Okay, one hundred
for you actually went hang on a second, how are
we splitting this up? By the way, it's five hundred, right.
Speaker 3: I think it's so, I guess he yah, yeah, But
I mean.
Speaker 5: This wasn't really anything that I was a part of.
Speaker 3: I mean, you bought us here, well I.
Speaker 5: Guess, but I mean it doesn't okay, and I just
give everyone one hundred.
Speaker 9: There you go, just hold on to it. If we
end up needing to pull money at any point, you know.
Speaker 6: Or if you need to babysit bow again.
Speaker 5: Right, I took my hundred maybe almost.
Speaker 3: My stuff costs a lot.
Speaker 1: Also, you can hold.
Speaker 11: My money for me if you want.
Speaker 5: Oh, okay, all right, well I guess I'll just hold
on to it then. Uh, oh god, that's a lot.
So I've just got this sack of senate.
Speaker 1: I imagine there's different denominations of coins, so it's probably like
there's probably one hundred zenate coins.
Speaker 5: M okay, so it's not just like a big bunch
of pennies.
Speaker 6: I open my inventory and just throw all my money
into it.
Speaker 3: So I think we should divide and conquer. Personally, I
kind of want to scout out the portive at night
is when dealings may go down, but I would like
for someone to come with me, if possible. And then
we need someone with bo as what goes on his mission?
Speaker 11: Oh right, friend, they have a quest.
Speaker 3: To become the most popular slime in town. Oh yeah,
thank goodness, you just got an hundreds in it to
spend one hundreds in it, right, mm.
Speaker 11: Hmm, make money to spend money.
Speaker 6: M I think it makes the most sense for me
to go with you Anders, since I'm such.
Speaker 7: Noisy looking down at bow.
Speaker 5: What do you mean I'll take both?
Speaker 3: Okay, and I originally going to go with oh in Moon.
Speaker 8: Yeah, yes, yes, I I believe it's best if I
stick with with the people who will be able to
protect me for sure, So I will go with them,
even though that tavern is horrible.
Speaker 11: Do you see how big that man's knife was in.
Speaker 5: There helping down?
Speaker 3: I have some advice Iris, if you like to take it.
Speaker 6: Mm hmm.
Speaker 3: Remember the queen?
Speaker 16: Yeah?
Speaker 3: I can you forget tall, dark, beautiful? Oh yes, oh yes,
Composure a diaster where she melts into your body, I
mean your mind, where she stares, the confidence that she exudes.
People afraid to talk down to her, even hell look
away half the time. If you can exude that same
type of nature, I don't think you're going to be bothered.
Speaker 11: So you think you're very confident?
Speaker 9: You think I should try to serve.
Speaker 6: See her? M hm Carl, Yeah, embody your inner Carl.
Speaker 19: Okay, I don't.
Speaker 3: I don't think that was what I was going to help. Well,
I think you should. The thing is is what I
was overhearing is that they think that Ellen draft is
a bunch of hor seas and their whole week. So
you show them that you're not weak to get hell,
why not use your assets to your bonus. Everyone's drinking
if you show them up. I mean, you don't have
to lose the cloak, but wear the cloak anymore. I
don't know. Confident way like stand up straight when you speak,
make sure you speak with authority.
Speaker 5: Oh, we want to make friends, We're gonna stick out
like three sore thumbs.
Speaker 3: You're gonna stick out more if you have an ellen draft,
elp sitting there shivering behind you. If you walk beside
each other and you're confident, you speak confidently, and when
someone speaks to you, stare them in their eyes. I
believe you might find yourself in a better position.
Speaker 8: You're right, unders and I take the cloak and I
toss it into my inventory.
Speaker 9: I'm tired of hiding here.
Speaker 6: You go, all right, all right, that's the spirit.
Speaker 5: This is gonna go a certain way, you think, so, yeah.
Speaker 9: We should. We should maintain optimism.
Speaker 5: Yes, yes, right, that is good. Yes, a certain way
that is good.
Speaker 1: Yes.
Speaker 3: Yeah. It makes sure you sound confident right now, you
sound like you're trying to convince yourself.
Speaker 6: So let's practice trying to convince myself.
Speaker 3: Okay, let's practice. My Moon is pretty intimidating. So look
at Moon and tell her that you're going to sit
at this table no matter what.
Speaker 9: I stoop rightening my back.
Speaker 5: And I looked down menacingly at her.
Speaker 1: I will be.
Speaker 19: Sitting at this table.
Speaker 8: Yeah, okay, that's what we go online.
Speaker 5: I'm convinced. I feel like that was all we needed.
Speaker 9: I almost said shitting.
Speaker 11: I'm pretty sure you did say shitting. Oh, stinking clams.
So it's, you know, swings and roundabouts. It's kind of
what we do.
Speaker 6: With enough confidence. It doesn't matter if you're sitting or shooting.
Speaker 11: We'll be sitting at this table.
Speaker 3: Oh goodness, Well, if you know what they say, repetition
is key, right, good look, then I'm sure you'll do fine.
Speaker 5: Good luck is a scene and.
Speaker 3: Bo mm hmm. Do whatever you gotta do to make
sure your name spreads across this place as.
Speaker 8: Wealthy and popular, fotatious wealthy.
Speaker 11: All right, I can try.
Speaker 3: I don't think you have to try. I think you'll succeed.
Speaker 6: Let's get out there and grind that faction.
Speaker 13: XP.
Speaker 9: Good luck to you thanks.
Speaker 5: You know, fut.
Speaker 8: We should probably grab communications scrolls for things like this.
Speaker 5: H well, yeah, I suppose, And I think back to
the time that I just paid a random man to
like run half of s far be fair.
Speaker 1: It's much more affordable than using communications scrolls constantly.
Speaker 6: All right, Well, if anything goes wrong, maybe we'll meet
you at your airship.
Speaker 5: Yeah, yes, of course.
Speaker 11: I think super Roles will meet you at the graveyard.
Speaker 6: Right, and there's.
Speaker 5: By slow down.
Speaker 1: All right, so we follow moon Iris and Bow. Are
you headed to the Stinky Clam at the moment? Are
you doing something else first.
Speaker 11: By following their noses, unless, of course we are doing
something else.
Speaker 5: I think we're going as Stinky Clam directly, well, heading
clamwood a right trial by fire.
Speaker 1: You can already see outside that things have livened up
a little bit. Uh, there's definitely some fights going on outside,
and uh you can see that the night crew is
starting to come in. It's probably about six pm or so.
As people are getting off shifts and whatnot around the
various factories. You can see that people are doing a
little pre game outside the the Stinky Clam, already getting
drunk before they go into the bar, a few people
pulling out flasks. There's probably a few fights and stuff
outside already.
Speaker 11: How many people are there?
Speaker 1: You know, this is a busy area. I mean it's
there's a lot of people out here. I mean there's
you can tell, like a lot of shifts have ended,
so that like there's a lot of people kind of
like bumping into each other, just making their way across
the docks and whatnot here right, yeah, a lot of
people coming straight from the harbor, people coming from the
factories and such.
Speaker 5: I realized that the closer I get, the more my
boots are sticking to the ground because of all the
spilled drinks already. So it's like, oh, oh okay, oh sorry.
Speaker 11: The ground tastes with here.
Speaker 4: You taste it?
Speaker 11: You, I mean, I kind of am everything right by?
Speaker 5: Yes, Oh wow, unfortunate. I'm sorry about that.
Speaker 8: Why could you wrap the cheesecloth around your bottom?
Speaker 11: Then I wouldn't be able to move?
Speaker 5: Could you technically put yourself? Could you put yourself around somebody's.
Speaker 11: Head like a like a like a pendant or something.
Speaker 5: No, I mean like put yourself around their whole head.
Speaker 1: Like some sort of merch beanie like a helmet.
Speaker 11: I suppose so.
Speaker 5: Or a merch beanie.
Speaker 11: I mean like one of these. I just hop onto
your head.
Speaker 5: Yeah oh wait, mm hmm are you tasting my hair?
Speaker 11: Not actively?
Speaker 1: But what do you use?
Speaker 15: Okay?
Speaker 5: Um, snake butter.
Speaker 11: Snake box up. Mm hmmm that must be the citrus
notes I'm.
Speaker 5: Getting prevents split ends mm hmm.
Speaker 11: Well you keep doing it, sister.
Speaker 5: Okay, we walk inside.
Speaker 1: Yeah, immediately you're hit by like the the wave of
uh crowd noises and uh yeah, people are pushing each
other in.
Speaker 5: Oh yeah, I need to know where Iris and botho
are that.
Speaker 1: It's only been an hour since you left, and it's
like jam packed. If you've ever been to a sports bar,
like on a big sports event night, Oh my god,
it's that pack. You're like walking in, You're bumping into people.
Speaker 5: Oh sorry, don't budy system system h.
Speaker 3: Mother funsters.
Speaker 11: Who's thirsty?
Speaker 1: I have a drink?
Speaker 5: We're just getting started.
Speaker 6: Are you gonna buy a drink for everybody here?
Speaker 1: This is so much more money than you have, boy.
Speaker 17: Hm.
Speaker 18: Hmm.
Speaker 11: It's big sea here.
Speaker 1: Find out Oh god, gi me an insight insight difficulty.
Speaker 11: Ten difficulty ten inside insight okay.
Speaker 17: M.
Speaker 11: Nine nope, can't see big C in the sea of people.
Speaker 5: Oh thank god, did you tea?
Speaker 11: See you're thirsty? How don't we split the room?
Speaker 1: All right?
Speaker 11: You fight you and if you win, you get drinks
because I can'tford all of it.
Speaker 1: Insane, Well power, let's see. You can do a group
check if you want, if anybody wants to try, yeah, yeah.
Speaker 11: Yes, sure inside will power insane.
Speaker 9: So that's gonna be plus three technically.
Speaker 18: All right, okay? Uh yeah? Uh So they look at
each other.
Speaker 1: Free drinks, free drinks. They just start throwing haymakers, dude,
and like the bar starts going fucking crazy. Somebody gets
up on the table, losing their fucking minds, just grabbing
shipsh effectively, a bar brawl has started.
Speaker 5: I'm I'm just gonna stand there as like a chair
like flies by my face, like can I get a grog?
Speaker 1: Glass shatters like you know, grog is just sliding down
the side of the wall. Uh one, you said.
Speaker 5: You wait and I and I and I stare at
iris you. You don't want the car? You okay?
Speaker 19: I'm hardcore, okay, all right?
Speaker 5: And then I bang my fist on this table. She's hardcore, hard.
Speaker 1: Hard Yeah, it's chaos in here. People are breaking chairs
over each other's head, throwing drinks. Uh, let's see. I
think I want to get uh dexterity and dexterity from everybody.
Let's do a group a group checks. I think this
is gonna be so yeah, whoever whoever wants to can
lead the group check here.
Speaker 11: I did not have the highest do not.
Speaker 5: Me, It's not me, I don't think.
Speaker 9: Please tell me you have an eight bo.
Speaker 11: I had some clams early.
Speaker 9: Are we all at six decks for a decent.
Speaker 1: Yep?
Speaker 18: Oh shit, okay, difficulty will be twelve.
Speaker 5: So how do we do How do we do this?
Speaker 1: Somebody has to be the leader?
Speaker 5: Okay, pix decks?
Speaker 1: Everybody really at six? Like actually amazing?
Speaker 8: And you said, what was the difficulty again?
Speaker 6: I'm sorry?
Speaker 5: Twelve twelve twelve okay? Which is ten?
Speaker 9: Okay?
Speaker 1: Okay?
Speaker 5: Oh and you can't reroll?
Speaker 9: Wait no, no, on group checks, fumbles don't do shit.
So this is okay.
Speaker 5: This is okay because I didn't roll that. Okay, okay,
but are we sure they don't do shit? I mean
that looks pretty bad.
Speaker 17: Grits and fumbles don't do anything on a group chet thankfully.
Speaker 5: Yeah, well unless it's the leader.
Speaker 1: You missed it by one. You almost credit you almost
credit uh yeah, okay, uh iris please roll a D ten. No, actually,
I'm sorry, roll two D tens. Two D tens.
Speaker 9: Please don't kill me here?
Speaker 17: What?
Speaker 1: Oh shit? You all start getting involved inside some of
these fights unintentionally. Probably a few drinks are thrown. I mean,
violence is happening here, and the whole bar is going
ship going bonkers. So eighteendamage. You all take eighteen damage.
I can't believe you're old at eighteen.
Speaker 9: Yeah I do.
Speaker 1: That, Oh my god, amazing. So yeah, shit's going crazy.
Drinks are being thrown, chairs are being bashed over people's head.
People are throwing punches and kicks and all kinds of shit.
Speaker 5: I'm trying to tank a lot of it, and I
end up just like getting slammed in the face by
some drink and my nose is like all blaze, and
I'm like, all right, but I just pushed the nearest person.
Speaker 1: Yeah, moon, give me give me a might and might.
Speaker 5: Might and might.
Speaker 11: I'm still in your head, by the way, I.
Speaker 5: Just bubble the shit out of you.
Speaker 1: You do this, You do this like superhero thing. You
punch this guy and like a wave of people behind
the person also just get like fucking like knocked down.
Moon just like knocks down like twenty people with this.
Speaker 5: Punch that I take a sip of rug.
Speaker 1: A few people on the ground, holy shit. And yeah,
there's a few people that like go around and are
starting to like buy drinks for other people. It calms
down a little bit after the fight, Like we just
get like a scene of like five minutes later of
like people with like you know, like bandages on their face,
like holding like eyes that have been knocked out during
the fight.
Speaker 5: Calms some people up.
Speaker 9: So the people that are still up, about can.
Speaker 8: We guesstimate how much it would cost to give them liquor?
Speaker 1: I'm sorry I asked that one more.
Speaker 8: Time based off of how many people are still up
and succeeded in the all, how much would we guestimate
it would be to buy drinks for them?
Speaker 1: Yeah? Probably, I mean, like you could spend like a
lot of your money if you want to. Uh, The
drinks seem to be going for the like super bargain
basement absolute bottom shelf for like two's in it to
ten's in it. Probably around that range, So it depends
on what you get. You've been buying drinks for about five.
Speaker 8: Okay, so what's the plan from here?
Speaker 5: I wait, blood from my mouth? Well, I guess we
make friends when.
Speaker 8: It gets booze, all right, everybody grab an extra drink.
Speaker 11: All right. So I'm just like sitting on Moon's head
with two extra like flackens of booze over ahead, basically
like a drink cat.
Speaker 5: You know, there's like those beer caps.
Speaker 22: Yeah, and looking around, do we notice anyone that a
lot of people are that seem to be gravitating towards
Because we did.
Speaker 8: We were told right by enders that this person had
bought drinks for.
Speaker 1: The whole bar and stuff, uh.
Speaker 9: Previously, so they should have friends.
Speaker 1: Uh. Okay, are you asking around for this person? How
are you trying to find out?
Speaker 6: I think.
Speaker 5: Hmm.
Speaker 8: I think first I would try to take a gauge
of it rather than try to ask around for them.
And if I'm not able to find them, I think
then I might pursue that lead with the others.
Speaker 1: Okay, sure, give me insight and insight difficulty fourteen.
Speaker 4: Okay, I will.
Speaker 8: Hmmm, I will go ahead and I will use Actually
I'm gonna save it.
Speaker 9: I'm gonna save it.
Speaker 6: I'm not gonna use my.
Speaker 1: Here's something to ask, how many drinks do you buy?
How many drinks do you all buy? Like, what's the
what's the goal here?
Speaker 11: How many can we a food?
Speaker 5: Mm hmm.
Speaker 1: So again, it depends on what you buy. Are you
buy buying bottom shelf.
Speaker 11: We'll we're buying scum, barrel scum?
Speaker 1: Okay, two zen at each? Mm hmm. Depending on what
you do here, it will affect some things.
Speaker 8: So actually I will spend a little extra to buy
the better stuff. So I have two drinks in my
hands that are more expensive.
Speaker 9: You said they were up to ten cent it each.
Speaker 8: I will spend twenties on it then in order to
have some better shelf drinks to save it for someone special.
Speaker 1: Okay, I'm gonna.
Speaker 5: Have a bunch of those legs like tiny like penny
shots where they're just like this is random like and
you're gonna drink it.
Speaker 1: Okay, like whatever was left in the bottle that they
couldn't finish yep. Okay, So how what do you what
do you look? It's up to what I'm getting at is,
it's up to you all. How much you want to spend.
Speaker 11: I want to spend one hundred sent it worth of
just the worst, cheapest, disgusting be it because that's what
people drink it.
Speaker 6: Fifty drinks.
Speaker 1: Yeah, it's like fifty drinks.
Speaker 11: I'm ringing in the pyramid, fifty honors.
Speaker 1: Like there's a god like pats on the like really
hard pats on the back.
Speaker 8: Say, and I will kind of lean in to one
of the folks at the bar. Do you know a
lot of folks around here?
Speaker 1: Folks dream here?
Speaker 8: There was a were you here the other night? By
any chance when a feller bought drinks for the whole.
Speaker 1: Bar every night?
Speaker 9: Oh great?
Speaker 8: Do you know a cassine?
Speaker 4: By any chance?
Speaker 1: You do me an insight and willpower Difficulty twelve.
Speaker 9: I'm gonna reroll using my kind smiling traits.
Speaker 8: I will reroll the willpower and keep.
Speaker 4: The insight.
Speaker 1: Exact same role. Okaym is Stuart?
Speaker 4: Uh huh?
Speaker 8: Do you know of a cassine someone who bought the
whole bar drinks the other night? He's smelling nice, thank you,
it's apples and flowers. I definitely sidestep and try to
get away from him.
Speaker 1: Did the pool of vomit?
Speaker 11: Oh my was that a spell?
Speaker 9: No, he's just disgusting.
Speaker 8: Yeah, yeah, he's got a problem, he said, he's here
every night.
Speaker 6: So, uh, do we have any eads?
Speaker 11: Oh, we're making friends, you know, we're looking.
Speaker 8: When we're looking for this, we're looking for CASSINEO are
we not?
Speaker 5: I'm looking around him.
Speaker 3: M hmmm.
Speaker 5: I'm so pretty sober, and I intend to be like
I'm looking like I'm drinking because I have a drink,
but I'm actually like.
Speaker 1: The mhot ll okay, fair enough, so takeaway and he's
in it that you've spent on drinks. I am keeping
this all in mind, by the way.
Speaker 5: Mm hmm okay, I spent fifty, I spent one.
Speaker 1: Hundred, ye and iris spend twenty mm hmm okay, absolutely
so if you are, if you are, I mean the
drinks have been handed out. There's been a lot of
like paths on the back, thanks for the drink, you
know a lot of those kinds.
Speaker 11: Of you know, thank the savior.
Speaker 1: Oh so you.
Speaker 3: Save your.
Speaker 11: Savior, slime save night right, Reindeer's fight drunk speak.
Speaker 5: Oh yeah, yeah, okay, great, Do I see anyone in
here who is not drinking?
Speaker 1: Give me an insight and insight, Yes you do. Yeah,
there's probably a few people that are not drinking. There's
a lot of different people in here, but I think
you would notice that there are there are a couple
spots here where you see people that are definitely up
to something. Around the bar, you notice there's people that
are kind of just keeping an eye on things, right,
you know, they just have that look of like they're
trying to maybe pick some targets, maybe pick some information up.
Mm hmmm. Get you get a few of those kinds
of looks. I think there's probably someone just like at
a small table with someone else that doesn't seem to
be interested in whatever they're saying, you know, just kind
of ignoring them and looking around the room. There's probably
another person that seems to be part of a group
at a booth and they're obviously not part of the
conversation either, m m. And then there's probably somebody by
the door that is just kind of standing against the
wall doing a bit of a wallflower thing, arms crossed
and they look tough.
Speaker 5: Hm hmm. But it's only a few people that aren't drinking,
because the rest of us all have some kind of beverage.
Speaker 11: Are you looking at them using this is important because
of our our system right now where I'm your hat,
Are you looking at these people with your eyes or
your head?
Speaker 6: Oh?
Speaker 5: Probably my eyes, just because I don't want to be
like super obvious and have have bo just like whiggle
around as I'm moving move my head. Uh no, I'm
I'm just I'm kind of staying still but maybe maybe
slowly turning in my head. Oyay, basically got a yeah,
I'm looking. I'm looking to see if anybody meets my
eye eyesight, anybody makes eye contact?
Speaker 1: Uh no, okay, damn, okay, mhm.
Speaker 5: I'm still a little shifty, but uh in the uh essence,
in the spirit of throwing people off the scent, I say,
oh god, co yes, oh my, what she's getting into this?
Speaker 13: Good?
Speaker 1: Was that good?
Speaker 5: That was great?
Speaker 2: That was perfect?
Speaker 10: All right?
Speaker 11: No, I feel the plan was that to get popular.
I guess who's the biggest son of a beaba here?
Speaker 10: And I.
Speaker 5: Start walking out.
Speaker 23: Honestly, probably Moon, like not not again, dude, Yeah, Moon
is uh.
Speaker 1: Moon is a Celestian, so like Celestian are very tall,
they're big. It's possibly Moon.
Speaker 11: I think it's the second too.
Speaker 1: Lest Yeah, I mean there's there's probably someone. I mean,
all of these people look like they're doc workers, factory workers,
like they're rough and tumble. It's a lot you found
out because they beat the ship out of everybody. Right.
Speaker 11: Well, there's one way to make it any for ourselves.
We bought them drinks. You can also beat them up
in that one prison thing, U soul.
Speaker 5: Oh but but didn't we all just do That.
Speaker 11: Would be m.
Speaker 5: Kind of beating each other other earlier they remember us. Maybe,
why don't we just play them in a game of
darts or something?
Speaker 11: Dots?
Speaker 5: Yeah, are there any games in this tavern?
Speaker 1: Oh for sure?
Speaker 5: Okay, what does the Stinky Clam have to offer in
the way of entertainment?
Speaker 9: Lots?
Speaker 1: Yeah, aside from the fighting and drinking and delicious, delicious
clam chowder, they probably have. I would imagine they have
some kind of variation on darts. It's probably not the same, okay,
you know, because we got to change it up a
little bit. So they probably have darts, but it's not
it's probably not like a circular board. Maybe it's something
like a cross between checkers and darts. And they have
cold hole, so I imagine they would have something close
to that. But there's probably not too much room, so
like this cornhole takes up a lot of room. So
maybe they do a thing where you gotta just launch
it at a wall and there's a hole in the
wall or something.
Speaker 5: Okay, that looks fun. Is anyone playing it right now?
Speaker 1: Yeah? I think that everything's like active. This is like
it's starting to get busy.
Speaker 11: Now, what's the biggest, baddest, toughest game here?
Speaker 6: Yeah?
Speaker 1: What should we name darts?
Speaker 3: Checkers?
Speaker 1: What should we name that?
Speaker 11: Deckers?
Speaker 1: All right?
Speaker 5: That's upsetting, is mom, deckers?
Speaker 6: It is.
Speaker 5: We gotta go play some deckers, all right, all right,
making our efforts to be popular. And I do kind
of like a very exaggerated large walk over to the deckers.
People put my hands on.
Speaker 8: My head playing at the moment, I try to emulate
it and push up my bosom so that I look
more attractive and cool.
Speaker 1: Okay, Uh, yeah, you're trying to walk in here with
confidence indeed. Yeah, yeah, yeah, there's just two two people
playing checkers. Uh, a man and a woman both look
like Cyntharron Elves. And yeah, they are playing a game
of deckers. Now I'm trying to picture this and my
guess is it's something along the lines of you have
to hit specific spots on the deckers board. It's probably
a square board on the on the wall. And uh,
you have to maybe like a little bit like connect
for kind of situation, you know where you have to
like block people off from getting to a spot. But
if you don't if you don't have if you don't
have support behind your your dart that you throw, they
can jump you and you have to take your dart
off the board. Something along those lines.
Speaker 11: Oh, okay, fine, but connect fool, but you need accuracy.
If you mess up, then you're not connecting those.
Speaker 1: Four Yeah, it's like a combination of all those things.
Speaker 3: All right.
Speaker 5: I don't know if this is gonna make us popular.
We need to be popular at this bar. We need
people to see what we're doing.
Speaker 11: It's just two nerds here. We want to find a
big group.
Speaker 5: Right, big room.
Speaker 11: Wait too, where's the biggest, baddest group in this bar?
Speaker 1: Yeah? I mean you look at some of the booths.
There's probably a lot of people in the booth.
Speaker 11: In a booth, funk over to them. I mean, I'm
on your head. You're gonna be the doing the walking.
Speaker 5: But right, walk.
Speaker 11: Up to the group and go, hey, how is it going, sailors?
I'm here, the name's Moon, and and this is my posse,
and you're gonna point at me and then point at
at irisk. We're gonna be like hmmm, so and then
they're gonna speak.
Speaker 5: Okay. And I walk up to the huge group where
they're all making some kind of joke and they're just
left at it, and I go up and I said,
it's not even my sister, and I kind of do
one of these hello.
Speaker 1: It's sort of like, now there, hey, by.
Speaker 5: My name is Moon. I just like the same, yeah, yeah, ah,
I'm a sailor. Fuck was I supposed sable?
Speaker 6: You got this?
Speaker 11: Just introduce us, say we your posse?
Speaker 2: And then is.
Speaker 5: My posse.
Speaker 1: Coming? Threw up on your head?
Speaker 5: No, no, no, no, this this is this is my possey.
And I get Iris over here and I kind of
push her forward.
Speaker 9: See dramatic hair flip.
Speaker 1: Hello, m Ellen draft Elf.
Speaker 5: Indeed, all right, chain holder liquor.
Speaker 1: M congratulations. You'll look at each other like, what the
hell are they doing?
Speaker 11: Do you want to drink against an Ellen draft Elf?
Speaker 1: What this one? Mm?
Speaker 4: Hmmm?
Speaker 1: What are we talking about? Here wager.
Speaker 6: A wager.
Speaker 5: We haven't done that yet.
Speaker 13: I mean.
Speaker 1: We're in a bar.
Speaker 11: What do you win a bar? I mean it's the only.
Speaker 8: Not a monetary wager. And I slam my hands on
the table and looked at look at them. If I win,
we become friends.
Speaker 5: If you win?
Speaker 9: What do you think we should give him if he wins?
Speaker 17: Hm?
Speaker 3: Hmmm uh.
Speaker 5: Ooh can taste you?
Speaker 1: I'm sorry?
Speaker 11: What have have a thought about what you might taste?
Speaker 17: Like? No?
Speaker 1: Think scratch scratch that.
Speaker 9: Uh, you can ask me any question you like. You're
probably curious about heroes, right, yeah?
Speaker 5: Or ellen draft?
Speaker 1: Yeah?
Speaker 5: Like why is an l draft? Hero? Here?
Speaker 1: Give me an insight and willpower? Now I lowered the
difficulty because of the dreams by two, but uh, this
isn't exactly a game winning pitch here, you've thrown out.
So I'm gonna say this is gonna be my friend.
Speaker 3: I'm gonna say this is a twelve okay?
Speaker 9: Now I am having assistance from my colleagues. Is this
okay to have their assistance to make it a group
of yeah?
Speaker 6: Sure?
Speaker 1: Why not? Absolutely?
Speaker 11: We're hardcore, hardcore hardcore the Bonds working this and now.
Speaker 1: Uh yeah, wait you have to. You have to use
a fabulous point.
Speaker 6: What if I.
Speaker 8: Slide a drink over to him and smile, I'm providing
a very expensive drink.
Speaker 1: Uh yeah, I mean I've I've already factored that in.
Speaker 9: Oh okay, yeah this is awkward.
Speaker 5: All right, go for it.
Speaker 1: Okay, hard cold, hard core.
Speaker 8: Sorry, gonna do another edition because I have a bond
with bo so we're gonna have plus one to whatever I.
Speaker 5: Roll EIGHTD cool.
Speaker 7: God, oh my god.
Speaker 1: Okay. Uh. They just sort of like look at each
other all right, friends? Why not they think you're hitting
on them? Like, you know, like okay friends. Yeah, they're
like blatantly looking at your chest, like not even trying
to hide it.
Speaker 17: Yeah.
Speaker 6: I want to throw up, but I need to keep
my composer.
Speaker 1: Yeah, convinced this is you hitting on them, like absolutely convinced.
That's the only way I can think that this is
trying they can wrap their head around this.
Speaker 6: Are we popular yet?
Speaker 5: I'm looking around to see if anyone is taking interest?
Speaker 1: Yeah, there's definitely people keeping it. Like a few of
the tables nearby are like.
Speaker 6: What is going on?
Speaker 11: Yep with you in town and try to make friends?
Speaker 1: I say friends, you know, they're they're absolutely.
Speaker 3: Yeah, they can't.
Speaker 1: They're so confused by this entire situation.
Speaker 11: But yeah, so because we offer to taste them, is
it you?
Speaker 4: They thank you?
Speaker 1: Maybe so? Uh yeah, he says, all right, what are
we drinking?
Speaker 9: The finest? And I slide it over to him.
Speaker 1: Oh what is it? Is this gold label? Hm?
Speaker 17: Hm?
Speaker 16: Oh?
Speaker 1: Look there's no bits floating in it. M mm hmm.
Speaker 11: You know somebody like the bits because it's chewy, right,
I have no teeth.
Speaker 1: I don't think anyone likes the bits. We just accept
that it comes from the stinky clam and we just
assume there'll be bits in it.
Speaker 11: Clam bits, new beer.
Speaker 3: Okay.
Speaker 5: I don't know if these guys are rearlier friends. I
don't know if I'm making friends here, but I think
we just need to make a scene. Du the hark
car and then I just punched the nearest one that's
in front of me.
Speaker 1: Yeah you indeck somebody, Yeah, give me all.
Speaker 5: I'm certain of the whole circuits. O.
Speaker 1: Moon.
Speaker 11: That's how you break friends, not make them.
Speaker 1: Moon.
Speaker 6: If you you just if you gain XP from punching
this guy, that means you kill them.
Speaker 1: Uh yeah, Moon, you just fucking smash this person's face,
Like how how bad? Like what happens? Uh?
Speaker 5: Well, uh, it's really it's it's meant to be a
friendly punch, but a lot of the lot lot comes out,
and so you kind of see my fists like go
right into this dude's just dome and there's this slow
motion just shock of like ah in the background, there's
like rainbow sparkles, stars all over the place, and then
he just kind of skids onto the floor Moon and
I look around to see if anybody else noticed.
Speaker 1: Oh god, the bar starts up again. Everybody starts fighting
against the word sacred Moon.
Speaker 5: Har car.
Speaker 1: It's just a mont like an insane montage, like close
ups like people grabbing each other and punching them, you know,
and just like uh, people getting stomped on the ground
Like it's horrific.
Speaker 11: I'm just flading my stud of Pouds while sitting on
her head.
Speaker 6: Like ah, yeah.
Speaker 24: So I think the mission here then, overall, is to
kind of inspire the folk around to have a little
bit more of a positive like perception of the three
of us, in particular about the whole group.
Speaker 5: Yeah, I like that too, because I'm over here just
trying to make sure that we're seen. But if we're
seen in the wrong kind of way, you know, gotta
blend in, so you gotta punch people.
Speaker 10: Absolutely, Okay, if you see Big Sea Telebase next, I've
got bow on my head as I'm like just.
Speaker 5: And I'm just like slamming people with a shield a
bow pro if you will.
Speaker 11: Yep, I turned into a stuff so she can use
a ball friendly weapon.
Speaker 1: There's just like I mean, it's just an insane like
super fast montage. But it's over like ten minutes of fighting,
you know, and then we just see like again, like
the aftermath. There's like people getting pulled out of the bar,
you know, like getting wheeled out basically, like there's a
wheelbarrow full of people. Somebody just like wheeling them out.
You totally recognized the guy that was by the door
that looked like really tough is the one that's like
wheeling these people out by wheelbarrow. Oh yeah, and let's
get a uh, let's get ah. What did we do
before a mitin deck stirring? No, we did double decks,
another decks, another double decks. Check a group check a
group check.
Speaker 5: I'll lead it. I'll do it.
Speaker 1: I'll do it success all right. Oh okay, uh now
that is already including the plus one yeah uh yeah,
so uh Moon, please roll me two D ten.
Speaker 5: Two D ten Do I roll it in the in
the chat quack.
Speaker 1: Slash our space two D ten? Oh wow, there you go.
That's much more reasonable damage. Three more damage tacked onto
all of you.
Speaker 3: Who wow?
Speaker 14: Three?
Speaker 1: Yeah. Things are sort of like clearing up a little bit.
A few people have lost some teeth across the bar
and some character. Yeah yeah, yeah. There's people that are
definitely like they're definitely treating you different, like after after
the fights that have been going on. You can see, yeah,
that was a nice fire. Who you know, there's a
few concussions going around, like people looking like bleary and wobbly.
Speaker 5: God good, is anybody still not in a in a?
Is anyone not confused?
Speaker 3: Yeah?
Speaker 1: Give me an insight insight?
Speaker 5: Oh man, insight and insight too.
Speaker 1: That is a cry. That is very nice.
Speaker 5: Okay, oppertunity, baby.
Speaker 1: Did you have yourself an opportunity? You can look in
the journal section there for the opportunity.
Speaker 5: Yes, Oh gosh, let me double check and see.
Speaker 17: What.
Speaker 5: Alright, here we go. Oh and I get to pick
you do at this opportunity. Okay, I mean, I I
think I just I gotta go with information. I gotta
go with information. I gotta I want to see something
because I've been scanning the whole night for something that
will lead us towards so person we're looking for.
Speaker 1: You spot a useful clue or detail. The game master
may tell you what it is or ask you to
introduce that detail yourself. What do you think it is?
Speaker 5: Okay, do you want me to do it?
Speaker 1: Yes?
Speaker 5: Okay. Near the edge of the bar, I spot something.
It's kind of like glimmering, and I'm just like, well,
that's weird. It shouldn't it shouldn't be glimmering. And we
had just been pretty much the whole day, you know,
trading's in it, bedding's in it and stuff. I'm like,
this isn't this isn't in it. And I go over
and I look at it and I pick it up,
and it's like this really crazy like a like a
It looks like it was freshly minted, and it looks
like currency, but it's not. It's not zen it. And
I can't quite make out what's on the actual coin itself. Uh,
but it looks like some kind of face, like someone's
like it this This is not used here, it's used
definitely used somewhere else. And as I like hold it
up to the light, it's transparent and it's not just
a face. It's actually like a like a little hologram.
And I'm like, what the I've never even seen something
like this before. I did not I even even know
what this is. And I think about all of the
times that I've picked up some kind of coin or currency.
It's it's never been it's never been this, But this
face looks like it's smiling and not smiling at the
same time. But it's transparent.
Speaker 13: And then on the very very very very small, small,
small small part of the text, it says to j M, what.
Speaker 11: Huh, I'm gonna peeer over her head?
Speaker 5: Why I give it to bow? And I feel like
it sort of slowly just slides onto bow.
Speaker 1: Mm hmm.
Speaker 11: I can come to lens.
Speaker 5: What does it taste like?
Speaker 11: What does it taste like?
Speaker 1: Give me an insight and insight inside insight.
Speaker 11: You've given me a cyanide pill.
Speaker 1: Sweat, dirt, and probably something you don't know. I would
say it probably tastes like some kind of mineral.
Speaker 11: Mm hmm. It's gotta your usual people flavors. But it
also has like hm hmm, not quite not quite battery.
But hmmm, I couldn't tell you.
Speaker 5: It's not like you know nickel or gold or hopper.
Speaker 16: Kay, you know titanium or spertamine or or platinum or
raymantine or authorium or or or bismuth.
Speaker 5: Okay, I get the point, ball, I get the point
here for an corner, okay, like schore. But and I
I think I try to be a bit more discreet
with it because I've again never seen something like this.
Speaker 6: And uh.
Speaker 5: And I hand it to Iris, and I ask, Iris,
does this look familiar to you?
Speaker 9: I will take a look at the coin.
Speaker 5: Sure do I know anything about this?
Speaker 1: So this will be question insane willpower? Maybe hold on?
Let me check.
Speaker 4: Mm hmmm.
Speaker 1: Yeah, I guess insight and willpower. This will be difficulty.
Speaker 5: Fourteen nineteen success.
Speaker 11: Oh wow, this.
Speaker 1: Is something you recognize, Iris, And I will leave it
up to you how you recognize this. But this is
very specifically a not a signet ring. Okay, not that,
but it is a marker and it is from Millifax
and origin. Like if somebody wants to give somebody a marker,
you know, if they owe them a favor. It's like
it's that kind of a thing that you it's like
a token. Yeah, it's like a token that denotes someone's
favor and it is only distributed to like really wealthy
people or like really well to do people. The fact
that this is here is crazy.
Speaker 5: Like at the bottom of a beer glass too, like
underneath it where it was like it's like, oh, this
is shimmering, but in a really weird way.
Speaker 3: It's like.
Speaker 9: You've found this in a glass.
Speaker 5: Yeah, you know how it's like you can just tell
when something's in.
Speaker 1: It.
Speaker 5: It's just shimmery. I don't know. I don't know how
to describe it. It was just like calling out. That's
very rare.
Speaker 9: The only reason I recall it is because I well,
as I was doing the c.
Speaker 1: I'll send you something real quick.
Speaker 19: Sorry, sorry, sorry, okay, I I I've seen I've seen
this this before.
Speaker 9: I oh, do you remember do you remember how the
merchants mm hmm.
Speaker 4: It was sitting. It was well, it wasn't.
Speaker 8: Sitting, it was it was resting inside of his pouch.
Speaker 9: Which was open.
Speaker 11: I don't have a favor.
Speaker 8: Oh, okay, Yes, it's a it's a it's in mill
Offax origin.
Speaker 5: It's only distributed to those who are very well to
do the merchant from earlier. Indeed, they were wearing mill
of Fax clothing.
Speaker 8: Why would they leave this here that you mentioned? It
was the textile mentioned that I saw, right, all right,
I believe we're speaking of different merchants.
Speaker 11: Oh well, never mind, then, I think way talking about
the chee chee cheese cloth person.
Speaker 9: Yes, but there was the other person wearing those mill
of Fax rose.
Speaker 5: Yes, which is sorry because they almost never stepp foot
in sind for us.
Speaker 4: That's what I.
Speaker 12: Think.
Speaker 8: Perhaps we should we should leave and yes, head to
the airship and discuss.
Speaker 5: Yes, this is this is more than just coincidence. Yes,
let's let's head back to the airship and we can
maybe see if oh gosh, no, we need to hold
onto this. But let's keep it secret, yes, and not
mention it to anyone just yet.
Speaker 8: I believe it'll be safest in your inventory.
Speaker 5: Okay, And I may take it back from you, and
I kind of look at it just a little more,
and I just shake my head, like I've been here
for ten years enough, still learning things about this place.
Speaker 11: City one I had looking around? Is anybody looking at
us right now?
Speaker 1: That's for sure? Oh cool? Oh my god, you can
tell like the bar might be a little fought out now,
like people are like, ah, you know, like wounded.
Speaker 5: All right, everyone, I think this is Should we leave?
Speaker 7: M hmm, good night everybody?
Speaker 4: Yeah?
Speaker 5: Right, do some fist bumps on the way out?
Speaker 9: Remember high is bowing mod.
Speaker 5: Oh god, oh, I don't know if it smellst better
out here or in there.
Speaker 6: Okay.
Speaker 1: Meanwhile, through and enders, you are moving about the docks
at night, night has fallen? What are you doing?
Speaker 6: Growling?
Speaker 3: Yeah, we're sneaking about, well, you know, not not suspiciously sneaking,
but staying staying into shadows, so to speak. And I'm
just like, I want how the others are doing? Docs
up ahead? Where we're going to be looking for? Is
oh important inspector?
Speaker 6: All right?
Speaker 3: During a day, this place is pretty covered with workers,
and workers seem to be the ones to run their
mouths about things when things aren't really that grind for them.
But at night I would expect the portant inspector to
be expecting sure things are, you know, and their benefit
so to speak. The name is and I lean in Palia.
Speaker 7: Caliah Kalia Talia. M.
Speaker 6: Should we be expecting any trouble?
Speaker 3: This place is nothing but trouble, So maybe I suppose.
Speaker 17: So.
Speaker 6: As we're kind of skulking in the shadows, my tail
is flicking erratically and my ears are twitching. I'm trying
to keep an ear out for any kind of movement
or any hushed voices nearby.
Speaker 1: There's plenty of that, Honestly, there's lots of You can
tell there's deals and stuff going down on the docks here.
There's lots of like little little secret things happening around
these docks.
Speaker 6: M it seems we're going to find many fish in
this sort of barrel.
Speaker 7: Just take your pick.
Speaker 3: Well, I say we go where dolphin was it comes
at the end of the day. It's the hot spot.
We could find some loosens.
Speaker 6: Sounds good to me. Why don't you lead away, say.
Speaker 1: My best.
Speaker 3: Dolphins that It wasn't a small ship. It's a pretty
big ship.
Speaker 1: It's a gallon.
Speaker 3: It's huge, so it shouldn't be too hard to find.
And basically want to I want to get up high.
It's like a meat pie, fish pie high.
Speaker 6: Get a pie like get up, okay, take a high break,
get a.
Speaker 3: Pie now, yeah, get up, get up high and scout down, okay,
into the area and see if I've seen any kind
of motion or anybody there.
Speaker 1: Yeah, go ahead and give me a h I think
a decks and an insight.
Speaker 3: M okay, I'll do a group checks and so I'm
pretty sure just helping insight.
Speaker 14: It's a difficulty to climb up right behind you, yeah,
I think, uh if you're just looking for like general
movement around the ship, yeah.
Speaker 25: Difficulty ten okay, all right, thirteen?
Speaker 1: Yeah, unfortunately he says it's a ten. Right, Yeah, the
difficulty was ten.
Speaker 5: So the bond is actually included. I don't know what's
going on, but sometimes it does it sometimes it doesn't.
Speaker 7: If you have her over the plus two, it'll say it.
Speaker 3: Yeah yeah, oh okay, now I'll use a fabulous point.
How about that? Maybe start spinning nose anyway? Sure, okay to.
Speaker 1: Do absolutely what trade are you using to?
Speaker 3: Uhanna?
Speaker 17: You can also just add one because of the bonds
that you have if you wanted to on top of it.
Speaker 3: Make a break work or do I have to be
over ten?
Speaker 17: You no?
Speaker 1: Ten? Or above?
Speaker 3: Oh? Then yeah, I'll just add one. Then I'll take
a fabulau point and one and to be bounty hunting. Okay,
who is that a way I can write? Click and
do it or no, you just do it?
Speaker 1: Okay, okay, I'll just take one.
Speaker 2: Just take a fabulous point off.
Speaker 1: So you there's a lot of like ladders and stuff
that are around. I mean a lot of these buildings
are used in some of the dock working process. You know,
there's like, uh, there's specifically like areas where you can
climb up to like fix some of the upper portions
of the ships or like masts stuff like that. So
there's all different sorts of buildings. You don't find too
much difficulty in locating one that you can climb up
to get a better vantage point. It's not difficult. There
are definitely people moving about. It's like now people have
kind of mostly vacated the dock, so it's easier for
you to see. In general, there is around the Darfin.
I would imagine you would probably see probably about six people,
not all together or anything, but there's a few conversations
that had around there. You could probably see a group
of three people and then like maybe two people talking
to each other. And then another person that's probably alone.
They look like maybe they're gathering something from the area
nearby the dock, like there's crates and things there. You
can see them down.
Speaker 3: By the crates.
Speaker 1: Otherwise it looks like two groups of people talking at
one person over by some crates near the ship.
Speaker 3: All right, And this person that we see near the crates,
do we see a description of them?
Speaker 1: Yeah? I think they I think that they're probably human.
They are, uh.
Speaker 3: Dress, because if it's important spectus, so to speak, what
we're looking for. I mean, I assume they would have
some kind of uniform on of some sort. Maybe not.
Speaker 1: It doesn't look like that they're they're h I imagine
that they probably look like a dock worker.
Speaker 3: Okay, all right, I'll point these out to Rue and
went over there as by some crates alone, others are
talking and keep an eye out for someone, you know,
like I said of the name t Lea, just like
the way I guess a lady, hmmm, have you seen
anything suspicious?
Speaker 6: Let me know, well, do.
Speaker 3: Do we notice anybody around the dwar fin at all?
Speaker 1: Yeah? All of these people that I just mentioned her
around the darkhin all.
Speaker 3: Right, So yeah, that's strange to me that they would
be walking around this thing late at night.
Speaker 1: I mean it's it's probably about seven pm or so
by now.
Speaker 3: Yeah, it seems like everyone just disperses and wants to
I mean, especially the the dock master was so eager
to get out, like you know, get away from a job,
have a night off. The people were rowdy earlier. The
workers were rowdy about even being out there because the
monsters and they weren't happy with the working atmosphere. So
seeing people out here like after hours, so to speak,
marks me. Is this strange? And I'll be really in
this whole the room.
Speaker 6: Hm, maybe they're doing deals of their own. If you
look over there, I'm pretty sure they're passing over some
ilicit material.
Speaker 1: No, here is some illicit materials.
Speaker 6: Oh, if they're not paying the tariffs for that one.
Speaker 3: Properly.
Speaker 5: Time, probably just.
Speaker 6: Have to kind of wait it out. I think maybe
this might be more of a surveillance outfit.
Speaker 3: M hmm, okay, yeah, we could sit here and wait
for a while and see if there's anything going on.
If not, I was thinking maybe you could use your talents. Oh, oh,
you're an exotic dancer. At least by the descriptions. True,
it could be a traveling dancer.
Speaker 6: I'm a dance right now.
Speaker 3: Well not now, But if it comes down to us
having to get in the face of these hmm, you
being around may not be too much of a big question.
Speaker 11: Mm hmmm.
Speaker 3: Can't travel? They doubt they make money at different locations.
Speaker 6: Hey, we have reasons for being in all sorts of
pies and places, if you know what I mean.
Speaker 3: Yeah, indeed, Well we gotta find out what's going on.
We need to do it quickly. The things that you
want to look out for is the consortium, the mistone
one specifically, there's a lot of dealings going on behind
the closed doors. They like to set and Moon up.
Speaker 6: Really the same here m hm. Why would they want
to do that?
Speaker 3: She's just going inside just in the way everyone and
everyone knows her and depends on her. Well, those that
want to get things done, let's just say them. Stone
is not going to just go away. Who wins the
war about Emberstone and just forgets about it like it's nothing.
Speaker 6: M PCs. You know, that's really interesting to me. Why
would they want to try to take out Moon if
it's just easier to appeal to her better nature? You know,
she's always been eager to say yes, I will help you.
I am moon Savior.
Speaker 3: Well, according to Moon, she's shown signs of well not obeying,
so to speak. Maybe it escalate it. Maybe the talks
of the Emberstone, they thought she was going to go
one way as you want another. She did speak very much.
Speaker 17: With the.
Speaker 3: One of the leaders from here that didn't look too good.
Queen noticed people's faces weren't all happy. I went around
and looked myself. Everyone has their own agenda. M.
Speaker 6: You know, if I thought that someone was going in
errant ways about their previous allegiances, that would be the
perfect time to try to encourage them to switch sides.
Why try to take them out when you can try
to pull them over, unless do you think it might
be an inside job?
Speaker 3: Becau, It's cool. Why not two birds, one stone. If
Moon can find out information that's handy than them, great.
If she dies in the midst of acts, great, It's
a win win m. At the end of the day,
and the only thing that matters is as well end
the stone. Now you keep mentioning.
Speaker 6: MPCs, Yeah, a gesture towards the MPCs down below.
Speaker 3: I mean, are they MPCs aren't they. Do you think
MPCs would be planning the death of a savior? Do
you think NPCs can, I don't know, just sort of
come up with a really elaborate plan to well get
rid of those I guess, quote unquote playing the game.
Speaker 7: Seems that you haven't earlier.
Speaker 3: Didn't feel like an NPC to me.
Speaker 6: Yeah, well, how much time did you spend on the
ERP servers? What you need is a really talented and
mastermind admin running plots, and they can get kind of
juicy act at betrayal, ah, oh, romance, this trailer, it's
all about who's writing it, you know.
Speaker 3: Yeah, I guess. So after maybe thirty minutes to an
hour of talking, do we notice anything different?
Speaker 1: Do you do anything different?
Speaker 3: I might move locations, try different angles, trying to get
a better look at the bar, like the ship or
whatever the crates that this person UT's messing with.
Speaker 1: Yeah, I mean they would. People would have moved around. Yeah,
I think people would have probably dispersed from there.
Speaker 3: Also, like give me in doing something. They're probably like
looking around, you know, making sure nobody's looking. You know,
I'm looking for body language.
Speaker 1: Yeah, give me another let's call it insight insight.
Speaker 7: I think, Okay, can I help?
Speaker 5: I essentially will follow along.
Speaker 3: Okay, difficulties, then difficulty is twelve.
Speaker 6: I imagine that as we're moving, I just continue talking
about elaborate plots and I go on into details about
a particular plot that I was on.
Speaker 3: Just completely throwing me off. Yeah, I'm just like, I
don't think it was that, and rubbing my shoulder and
just not paying attention to the There was.
Speaker 6: This one event. It had to do with the Medusa characters.
You remember the hot busty bays with the snake butts. Yeah,
so we had this whole intrigue plot arc that we
kind of navigated. There were these factions that we made up.
We planted and dropped various items in different locations.
Speaker 1: You add a little.
Speaker 6: Plot tag to it. Sometimes it kind of is a
little janky, so you have to just drop a letter
and just just hope that people kind of roll play
along with it.
Speaker 3: Right, but you know you get my drift, Well, what
if everything feels real, bouncy and buoyant and soft warm.
Speaker 6: If you have enough imagination, anything feels real.
Speaker 3: Then I stopped and I look at it. What and
I guess I miss where the person left.
Speaker 1: Yeah, place seems pretty clear at the moment.
Speaker 3: I you're a fun person. And then I look back
and like they're gone.
Speaker 4: Mhm mm hmmm.
Speaker 3: See where they win?
Speaker 7: I start sniffing the air.
Speaker 6: I think I'll have to get closer if I want
to catch their trail. Is the time to get down?
You think?
Speaker 3: Yeah, yeah, let's go. Let's go where they were snooping around.
Speaker 7: Aptibate my sniffer.
Speaker 3: Okay, stealthily, we'll go down.
Speaker 1: Sure, are you're going to head down to the crates
where that person's looking at the grate?
Speaker 3: Yes?
Speaker 1: Yes, yeah, okay, you head down there, make a uh
decks and insight Okay, do.
Speaker 6: You help me? Okay, I'm hoping you next insight difficulty?
Speaker 1: Can there we go? All right?
Speaker 3: We got Uh, bonds only work with fabula points.
Speaker 1: Right, Uh, bonds only work with fabula points. So the
what are you trying to do?
Speaker 3: I mean, a bond gives a bonus, I believe.
Speaker 17: Right, so you succeed Like so if you succeed on
the roll, you give a plus one for succeeding, and
then you give a plus one for your bond.
Speaker 3: Right, So is it okay to use a bond now?
Because it's asking now.
Speaker 1: So you yeah, so you use uh, you can invoke
a bond to add strength to a check and this
is on with group leader.
Speaker 3: Does I have a bond with it? Yeah?
Speaker 17: Yeah, It takes the highest one and adds it automatically
without a fabula point mm hmm.
Speaker 6: So go ahead and check it.
Speaker 1: Yes, Oh okay, okay, just do that, Okay, okay, Yeah,
you don't think anybody sees you. You head down to
the crates, you begin to look. You can see that
the crates have in fact been inspected. There is like
a he's a parchment that's been like attached to the crates,
probably just like nailed in there. You know, like whenever
you when you buy certain goods or whatever, they'll be
like inspected by blah blah blah, and they'll be like
some a note or something with the person. You can
see that this was inspected by by poor inspector. And
then you can see talia on there.
Speaker 7: M I sniffed the paper.
Speaker 3: Sniff the paper?
Speaker 6: Does it give off any particular per fume? Maybe I'm
catching hints of cheesy fingers.
Speaker 1: And um, alright, I'm checking something. I have a bunch
of information written for each person, and I'm seeing if
I wrote anything interesting, Mmmm, I think you would pick
up the smell of uh not perfume. I imagine it
would probably be something along the lines of uh not fish,
not like clam, not like the clam smell from the
sneaky clam, not alcohol. It would probably be you're trying
to like compare the smells in your head, I imagine,
And this is like something different. It smells like trying
to flies in deceit. It smells like heat.
Speaker 3: Oh, it's a very good smell because that's strong.
Speaker 7: As I sniff this, I recoil, it smells like paint.
Speaker 3: Oh, paint.
Speaker 6: I don't recognize the smell of this. But we come
across it again, then I can maybe trace it again.
Speaker 3: Yeah. Can you I mean, and you, I don't know
how strong your senses are, Like, can you, I mean
it's paint smells strong. Yeah, clearly. The way you're recoiling,
can you maybe stiff a trail. Maybe I'll help you
look as well, see if they dropped something or anything
along the way.
Speaker 10: Yeah.
Speaker 1: The first I kind of.
Speaker 3: Want to drill a hole in this barrel. Yeah, exactly.
The great minds think of like you want to d
a small hole in it? Yeah, is it?
Speaker 1: I'm pretty sure? Is it like nailed or is it nailed? Yeah?
Speaker 3: Yeah, I don't drill a hole in it.
Speaker 1: That you're gonna drill a hole in its blades? Okay,
you're gonna say you're gonna whittle, You're gonna whittle it open.
Let's say that if you want to get into the crate,
you probably you have to like smash it with a
weapon or probably like.
Speaker 6: Try picking it up, like just a little bit to
see how heavy it is. Yeah, dang, I can't put
this over my head and then just throw it at
the ground.
Speaker 3: That would not be good and we'll make a lot
of noise. You can try to pry it open, and
then again if someone sees us in so.
Speaker 6: Just put in your inventory, take.
Speaker 3: It with us, Take it with us. How am I
going to put in my inventory.
Speaker 7: In your inventory?
Speaker 1: Hole?
Speaker 6: Big enough?
Speaker 7: No, try opening my inventory hole, I scoop it up.
Speaker 1: You try to put it in your inventory, you immediately
get a inventory Uh. You probably get something like object
is too heavy to put in an inventory?
Speaker 4: Fuck?
Speaker 6: I tried?
Speaker 7: Why not?
Speaker 3: Because that would be very suspicious that that's missing, And
then they're gonna blame us, and then we're playing right
into the middle.
Speaker 6: Of fucking city right now, what are you talking about?
Speaker 3: The Consordium was probably banking on a stealing crap. Let's
follow the paint smell.
Speaker 6: Okay, sniffer activated. I'd like to try to see if
I can send out the paint and follow the trail.
Speaker 1: Sure, this would be insight insight, and this is going
to be difficulty twelve.
Speaker 3: Okay, well help because I'm looking for debris or anything.
So you left footprints, you name it? Is that it?
Speaker 6: Yep? That's it?
Speaker 14: Insight insight, please, old pixelated God give it.
Speaker 7: To Okay, I'm gonna reroll.
Speaker 3: Up, I roll goods.
Speaker 6: I would like to invoke my trait of reckless and
essentially what I like to do here is I'm abandoning
being subtle to pursue this. So I literally throw myself
at the ground. I start sniffing the ground. I'm very
over about this.
Speaker 7: Is that okay?
Speaker 1: Uh? Yeah? I think that works. Yeah, you're giving up
your helf and you're like, yeah, I.
Speaker 6: Could be doing full full Scooby Doo.
Speaker 14: Here we go.
Speaker 1: Yeah, you got the scent, but your face in it.
Speaker 6: Follow me, follow me over here, okay, and I imagine
like I literally start like I started upright, I've gotten
down on the ground, and I start kind of like
animals sprinting on all fours in the direction of the scent.
Speaker 1: Mm hmm, yeah, this is hilarious. Anybody there's you know,
people sort of like doing you know, uh, illicit transactions
off to the sides, you know, selling drugs, selling goods,
you know whatever. There's probably like.
Speaker 7: The ass just up in the air.
Speaker 1: Just what the fuck? It's just d yeah. Absolutely, uh
anders trying to look you know, like yeah, walking my
pad and it just to get you one of these yeah.
Speaker 3: Oh boy.
Speaker 1: Anyway, as you continue walking, you've focused in on this scent.
The scent winds along the docks, heading into this sort
of narrow alley. You can see some stairs leading up
at the end of the alley. Hmm.
Speaker 6: I think they go up there.
Speaker 1: Oh does it lead to a building or looks like
the stairs lead up to some kind of walkway that
has like an an entry into a building.
Speaker 7: Does it seem more like housing or like a warehouse?
Speaker 1: Just the general five housing? Are their windows there are Oh,
just like the the image we have here, a lot
of the buildings have, you know, like supports, and then
the upper sections can be larger.
Speaker 3: Oh right, all right, well is it well lit here.
Speaker 1: Fairly in the alley itself? No, but like up where
the landing is, Yes, for.
Speaker 3: A bit of a climb, hmmm. Always I'll help her
up and I will follow, and we'll try to get
to a place where we can. I'm just using this
building that we're seeing that we're actually in front of
and the image as reference. Okay, if there's windows up
there like that, then I want to stealth a little
peek inside.
Speaker 1: S Sure, Dexon insight.
Speaker 3: Damn it, I was hoping for Dixon Dix. That was kiddy,
all right.
Speaker 1: Standard stealth roll is Dexon insight.
Speaker 3: Yeah, I know, blamity insight. This is what's the difficulty.
Speaker 1: Uh ten.
Speaker 3: Fifteen doll keeping Tom's We could.
Speaker 1: Know it, all right. You look inside.
Speaker 3: Stealthily mane tail going on.
Speaker 1: As you sort of just glanced over the over the
ledge into the windows, you see two people talking.
Speaker 3: Oh.
Speaker 1: One of them has its very fancy looking.
Speaker 3: Robes.
Speaker 1: The same person that you saw outside the harbor Master's
office is talking to a woman.
Speaker 3: She has.
Speaker 1: Her hair is sort of like up in uh it
looks like what would probably be like some kind of
you know, a way for her to not worry about
her hair during work, sort of some sort of like
tight updo just to like keep it in check. And
she's starting to like take take her hair out, and
it's starting to fall down, and it's pretty long, like
it falls down to the midway down her back. She
takes it down and just kind of like runs her
fingers through it, and uh, they're having a conversation. It's
very muted through the through the window.
Speaker 2: Yeah.
Speaker 6: You see me just full on, just up against the glass.
Speaker 1: Yeah, okay, yep, and you smash your head against the
window and you can hear them say.
Speaker 15: Yes.
Speaker 1: The interaction by the harbor Master's office was a nice
way to take their attention away from our goals. I'm
glad we could work together. This whole mess is incredibly bothersome.
I don't know how we're going to recover from this crisis.
But if Millifax doesn't get the Emberstone that we need,
our entire society will crumble. I cannot believe that our
own Impress has agreed to this.
Speaker 3: It's staggering.
Speaker 1: We just have to take matters into our own hands.
As long as the payment is good. That's the only
thing I care about. They've been treating us horribly on
the docks. I've barely been able to make my rent.
Not making rent it's in a place like this is
rather unfortunate. Anyway, the shipment.
Speaker 17: Is on.
Speaker 1: Already on course, doctor Millifax. I appreciate your participation.
Speaker 3: What have you do?
Speaker 1: You have the money?
Speaker 3: Of course I don't.
Speaker 2: Do you think i'd remake.
Speaker 4: I don't know.
Speaker 1: The only thing I've heard about people from mill Offax
is that they are stuck up, annoying and frankly more mongers.
Speaker 6: Well, there's some kind of deal happening.
Speaker 1: I'm sure you wouldn't make that.
Speaker 6: Rue will relay some of these details. Stella is hard
of hearing, and I couldn't hear shit.
Speaker 7: About what you just said.
Speaker 6: Okay, good, Yeah, but Rue has much better hearing than
Stella and would relay everything there she hears.
Speaker 3: Yeah, okay, but I guess that the time will It's okay.
I think we got all that we're gonna get.
Speaker 1: You're still talking?
Speaker 3: Oh okay?
Speaker 15: Yeah?
Speaker 3: And what about the thief?
Speaker 1: Oh that one easily enough managed This was honestly, you
could have asked her so much more. But what can
you expect. A thief is a thief and the merchant. Yes,
we obtained the sales easily enough. Everyone thinks that it
wasn't fact the black Fin crew.
Speaker 13: I knew it.
Speaker 1: I knew it.
Speaker 17: Now.
Speaker 1: It's the setup.
Speaker 3: Yeah, very obvious. That's what I'm afraid of. M Are
they done talking now or are they still going?
Speaker 1: Yeah, it seems like they've evolved into some chatter. But
it looks like, yeah, it looks like the person wearing
the robes is about to leave.
Speaker 3: Okay, I'll pull that rouse tail and we'll cut it down.
So maybe a place that's like hidden in the shadows, okay,
but we could still see wherever. We could still see
the door opening in that person leaving.
Speaker 1: Sure, probably a bit awkward, but you're able to uh
do that. You see the door open. He seems so full.
Speaker 6: Did we see them exchange the payment?
Speaker 1: I think he would have dropped off, yeah, like a
chest or something.
Speaker 3: Yeah.
Speaker 6: I seem really reluctant to leave and desperate to wait
for them to leave the room.
Speaker 1: Okay, yeah, you're waiting a little bit. So Anders is
watching the person leaving with the robes, and you see
them heading down the stairs. They're like muttering to themselves.
Speaker 20: Oh, this disgusting place. Oh I cannot believe they sent
me here.
Speaker 3: I'm thinking that ruse behind me, but because I pulled
a tail, clearly she's not. And I'm very, very very
focused on one of the roads, just.
Speaker 6: At the windowsill, puppy eyes staring at the box full
of money.
Speaker 3: Yeah, and I'm still whispering back at Rue. You see
you see, I knew it, I knew it. I'll start
following the person with the robes but in the shadows, sneinkly.
Speaker 1: Sure, uh so Enders follows them. Rue, You're sitting there.
The person inside is sort of staring at the chest.
They open it up. As they do, it's it's full
of zenate. You can see a smile on their face.
They cover, they cover their mouth and do one of
these just a surprised, like really happy look. Then they
close the chest. They look around for a second and
then they're a little like wide eyed, and then they
uh put the chest under their arm and they walk off.
Speaker 6: Fuck alright, I look around quiet, I don't see Enders anywhere.
Oh shit, start sniffing the air.
Speaker 7: Enders, What do you smell like?
Speaker 3: Probably? Probably like a pine cone smell. I would think.
Speaker 1: Pine so Enders, if I don't know I'm actually cleaned up,
but you you probably smell a bit like her perfume.
Speaker 3: Okay, yeah, yeah, yeah, I would. All right, let's say
I did clean up, because it would not walk out
with that. But if I was in a room that
I'm pretty sure it was like almost hot box with
the perfume, So yeah, I would have. I guess I
would have that smell on me.
Speaker 5: Yeah.
Speaker 6: I've been prowling around with Enders for several hours now, maybe,
so I would have picked up the scent of him.
Speaker 1: He hasn't gotten that far. You could probably see.
Speaker 6: Him from I'm like ship, where is he?
Speaker 24: Oh?
Speaker 6: Right there?
Speaker 1: Mh yeah, he is like far away from you, you know,
like oh shit, like how did I not see him leave?
And uh yeah, he's like down on the docks, like
you could see him down there, like shit, Enders is
following you're following this person? Enders, give me a deck
an insight. I think it's so low one this time. Yep,
m h.
Speaker 9: Are you doing stealth because that's double decks?
Speaker 1: Oh oh yes, you are correct.
Speaker 5: I'm sorry, sorry, don't want to that's better for me.
Speaker 1: Yeah, double decks.
Speaker 17: Yeah, I'm just trying to help you out because that's
the thing you're supposed to be good at, you know.
Speaker 1: Oh yeah, baby, Okay, you are uh sneaking following this person.
They are obviously heading towards the docks. There is a
very different looking ship that they appear to be heading to.
It is way nicer than a lot of the ships
that are here, clearly of different design. This ship is
uh it looks fast and it looks like it's uh yeah,
I think it has like a very it looks expensive.
It just I think it just looks expensive to you.
Speaker 3: Fancy fancy look at that real fancy ship.
Speaker 4: What the fuck?
Speaker 3: We're so quiet? Earlier? We got you wa even here?
All right? It looks like the ship so that fiasco. Earlier,
a little argument they were having was c a ruse destruction.
Speaker 13: M hmm.
Speaker 3: That means and not create. Maybe one of the things
you're looking for. You have to get inside that crate.
Mm hmm.
Speaker 6: All I've got are my and I open up my
inventory and start scrolling through it. I've got my ranged weapons,
I've got.
Speaker 3: I got an idea what we can do. I'm not
gonna use that because I did. I don't know if
making the switch would be implemented in this moment or
the next episode.
Speaker 6: Uh, but I do.
Speaker 3: I did switch out Tinkerer, I mean switch out way
for her for Tinkerer and I have a adjets. But
if not, what I'm going to do is, since I
was thinking about shooting the top of the.
Speaker 1: You want to add a cracking device, is what you're
trying to do?
Speaker 3: No, no, no, I was going to freeze the the
latches on the cry or the whatever they are, the
bolts or whatever they put in there. I don't know
what they put in there in.
Speaker 1: This world crazy just be nailed shut.
Speaker 3: Okay, okay, yeah, okay. I guess I would look around
to see if there's any I mean, they have to
have tools around on the docks.
Speaker 1: Probably not super tough. I do imagine that a lot
of the tools they take because people do steal them
and ship.
Speaker 6: You can use a fabulous point to Ladies nine till.
Speaker 1: Yeah. So actually I would say it's it's probably difficult
to find anything around. You can make it check, but
it will be difficult.
Speaker 6: Would this be possible for a two man lift?
Speaker 1: What are you trying to do?
Speaker 3: I just need inside no different. I just want to
crack it open to see what's inside.
Speaker 1: If you have a dagger, it.
Speaker 6: Is expensive, so we take it. It works.
Speaker 3: I have spells that I can use. Uh, you have
your your blades, can't you blake? Can your blades not
pe open stuff?
Speaker 7: You can try to just make a puppy face at
you do.
Speaker 5: I look like I can open a box.
Speaker 6: I can't open yours by my So.
Speaker 3: Okay, here's the deal. If you can slip that blade
inside like your blades inside the crack of the balls,
I can infuse it with earth. Impossible. You know, wedge
should be able to make a wedge.
Speaker 6: Okay, I take one of my bladed roses out and
I just kind of.
Speaker 1: Yeah, it doesn't have the best leverage or anything. This
is going to be pretty tough. You can it'll be
a mite mite.
Speaker 3: She wedges it in, uh huh. And then I'm going
to use.
Speaker 1: How long crowbar? Crowbars are like this long?
Speaker 11: Right?
Speaker 17: Yeah?
Speaker 15: Yeah?
Speaker 1: Yeah?
Speaker 15: Yeah?
Speaker 1: Put half feet long.
Speaker 3: My thought is to that need it no use elemental
weapon and put earth on it.
Speaker 17: Huh.
Speaker 3: And that way it makes it thicker. So when I
put it in there, it expands it. It can push
up on the in between the box lid in thet Sure,
so this will be a group check. I'll spind I'll
spin the MP for it, obviously.
Speaker 1: Yeah, definitely, I'll say you lower the difficulty a little bit.
Speaker 3: Okay, then mind points gone and it will be earth.
Speaker 1: Or what do they call it in this This is
still gonna be a mite. Might check though the earth.
Speaker 3: Okay, okay, group check group groop group.
Speaker 1: It's difficulty difficulty is ten, right, go, that's on you.
Speaker 3: Oh yeah, you give it's your weapon and I'm not
gonna use your weapon to wedge. Let's see what you're
wanting to.
Speaker 13: Get.
Speaker 5: My thinkies are gonna hurt.
Speaker 1: God Jesus Christ. Oh yeah, you got this great idea.
You're gonna wedge this. You're gonna wedge the blade arose
in they're trying to open the crate no crowbar, and
you try it on it. Yeah, and it's too thick,
like it just pops right out of the.
Speaker 6: Bladed rose goes like skittering across the ground. I just
go scrambling after it.
Speaker 1: By the way, what crates are you looking at? Look
at the crate with uh yeah, oh yeah, okay, all.
Speaker 3: Right, damn it you have to find a crow ball.
We're not getting into this.
Speaker 5: I don't. We just take it, that's if we take it.
Speaker 23: Please please please please please please please please please please
please Base he just saw you shiffing the.
Speaker 3: Ground for like, Oh, no, I can't. We can't, we
can't do it. We can't. Let's find a crow bar.
Let's take a crow ball?
Speaker 11: Can we take a crow walk?
Speaker 3: Let's take a crow balls? Do you see a crow
I look around for like a area where there's like
a workers area where they check it and check out.
I'm pretty sure it'll be around there.
Speaker 1: You begin to look around as you start to hear
an engine turn on? Wait, you know we own the
ship with oh gods, okay, here an engine on? Oh
the ship that you were watching this person get on?
Turn on.
Speaker 3: They're gonna leave. They're gonna leave. Then we go with him.
Speaker 6: I think it's leaving this place. You wouldn't be able
to meet up with the others.
Speaker 3: I'm sure, okay with like O great, it's obvious, but
you don't want to leave with them? Ok? Fine?
Speaker 6: Hey, do you think that this is start sniffing the air?
Do I get the sense that this ship that we're
near is where paint smell had come from.
Speaker 1: Doesn't seem like it.
Speaker 13: Mhm.
Speaker 6: I have no idea what I was thinking.
Speaker 3: It's probably till the paint smell.
Speaker 6: We heard them talk about they're going to go back
with a shipment, right, I got an idea.
Speaker 3: So is this this crate is not the one that's
gonna be on this ship or anything. This crate is
the one they essentially left right or bought or tellia
was near or.
Speaker 1: What the crate was near the darphin Okay, all right,
the ship that this person got on is probably down
a few slips.
Speaker 3: Oh, if they have of anything, it's probably on their ship.
Exchange payment. They talked about matter of facts, needing, the
end of stone, whatever, what are you looking for, it's
probably on that ship.
Speaker 6: Clarify is it an airship or a watership?
Speaker 1: You don't know. It's in the water right now.
Speaker 6: Do water ships have engines?
Speaker 1: Some of them?
Speaker 6: Okay, you should go check it out before they leave.
Probably you'll probably take a while for them to leave.
Speaker 3: I run eye blitz over there, I haul my kitty.
But especially since I heard an engine turn.
Speaker 1: On, yeah, absolutely, you can probably hear it like a
bell and somebody looks like they've got there's a big
rope that is you know, uh, that has the ship
moored to the docks. You can see there is somebody
taking looks like they're removing the rope from the docks,
the mooring.
Speaker 3: We have to we have to do something to stop
the ship. To stop the ship, I'm thinking, really, talk
me out of it.
Speaker 6: You're gonna blow something up.
Speaker 3: It's gonna burn something up.
Speaker 6: Yeah yeah, yeah, yeah yeah.
Speaker 20: If there's an emergency, they got to stop the ship,
right yeah, yeah for sales.
Speaker 3: Doesn't have sails. I mean, okay, I will take an
arrow and i will shoot it on fire and I'll
spin the MP fuck here it goes.
Speaker 5: Oh crap, nam ilma.
Speaker 4: To eat a.
Speaker 1: Hello. This is why Stephen from table Story. If you
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