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Speaker 1: Hey everybody, It's March thirty first, twenty twenty six. Holy smokes,

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we're at the end of March, but we're at the

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start of this podcast. Welcome to the Giant BombCast, Episode

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nine hundred and thirty four. I'm your host jan Oshoa

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joining me co captain of the ship Jeff grib Happy

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to be here.

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Speaker 2: I am still constantly thinking about Brad Dwarf.

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Speaker 1: Speaking about Brad Dwarf, He's jumping into all sorts of

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books and helping children, his children get onto the TV

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show the pit in record.

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Speaker 3: Five dogs and a cat in this house and it's

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a blot.

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Speaker 1: He's in a pit of animals. It's great speaking about animals.

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He's he's uh, he's got that dog in him, but

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not hot dogs. Never a hot dog, but that dog

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in him.

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Speaker 4: Jeff Bacalar, my son betrayed me. He betrayed me. Fed

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up with this world, with this world.

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Speaker 5: At the end of the millionaire segment, I came to

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find him sitting at a round table chowing down. So

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by the transit of property, the backlars have consumed one

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hot dog.

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Speaker 3: Dating now I think he gets his own count.

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Speaker 5: Yeah, yeah, okay, that's easy. I'll just have him join this.

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Speaker 1: He's a man now, he gets his own hot dog.

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Speaker 4: Yes, this was his meat culture culture that.

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Speaker 1: Yeah, the hot dog is the meat bridge that binds

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all of us together going like that. Yeah, no, that's perfect.

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It's poetry. It's a poetry. And speaking about poetry, he

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hates it. He hates all sorts of literature, anything that

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helps improve anyone, whether that's uh, motivational quotes and fun memes,

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he hates it all because he's the bird boy of

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games media. My like manati.

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Speaker 4: Oh, reading is the wok agenda.

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Speaker 1: That's right, he's not reading that. Boys, we're back from

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packs East, right and are just going to preemptively say

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it's fun trip. It's a good trip, good time time.

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We had a lot of lobster rolls together. Some of

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us had multiple lobsterrolls.

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Speaker 4: I had three. I had lobsterrolls for dinner pretty much

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every night. Every night.

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Speaker 2: We basically did that the Nick Offerman thing of like,

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you might have mistook us when we say we wanted

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a like every lobster ll and you think we mean

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a lot. No, we want every lobster roll that you.

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Speaker 3: Have at this table over ten.

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Speaker 5: I think yeah, yeah, yeah, Oh my god, oh my god.

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Speaker 1: Yeah, they almost accidentally brought two more to our table.

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Speaker 4: They made extra they found at home for this.

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Speaker 1: Yeah, I'm crazy. Him didn't order anything because he wasn't

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gonna stay the whole time. And then the waiter was like,

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I have two more lobsterles? Is it on this side

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of the table, And we're like, oh no. Then Michael

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laughter was like, oh shit, I should have just tooken it.

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Speaker 4: I couldn't.

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Speaker 1: I could have.

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Speaker 4: I could eat two of those. They're they're they're nothing.

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Speaker 1: Crazy, nothing crazy. Uh. Lovely trip shouts out to everyone

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if you visit us during either of the Millionaire panels

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or the blighting of Vinnie Caravella. Lovely Time shouts out

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to all y'all that said Hi wanted to take a picture,

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gave little trinkets and gifts. I'm still wowed that someone

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crocheted me. Is that the right verbiage? Evil Jan Beanie.

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It's really incredible. I didn't know about this. That's amazing.

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Oh yeah, idea. Yeah. During the Tinder video game Tinder

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panel where I was U fist fighting a migraine, some

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Brie I believe her name was kindly walked up to

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the table, even though I looked like, uh, I was

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trying to evade and or Louise, I'll be both. Why

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not both?

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Speaker 2: But I regret adding my children to the demo of

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Tomadacia Life. I wish I would have added Evil Jan instead.

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Man next time, there's still time. Yeah, well I filled

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it up the demo. Want to lets you do three now?

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Speaker 4: Yeah?

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Speaker 5: Also shouts out to to pas and and all the

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fellas and friend friends and people working hard over there.

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I feel like Pax really does, uh you know, give

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us the cozy feelings right yeah, oh yeah, and.

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Speaker 2: The people because it's like Packs is so huge at

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this point that it can look it could seem kind

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of faceless at a certain point, and then you go

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chin feet into you walk ten feet into the room,

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it's like, oh no, there's someone that's putting this together

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that we know and recognize and they helped us out

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before and we love working with them. So oh yeah,

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really really great stuff.

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Speaker 6: Yeah, everyone from the enforcers, the stage managers, detect people

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and everything. It's just like I've always really enjoyed going

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to Packs exactly.

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Speaker 1: Yeah.

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Speaker 4: They they really roll out the red carpet for us.

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In a big way.

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Speaker 5: And uh, you know, we we really just want to

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thank everyone involved there, especially Pierce, who's our who's our

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our our champion there, and that means a lot of

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getting able getting to be able to work with those

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people every year.

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Speaker 4: It's really really awesome.

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Speaker 5: And also thanks to everyone, you know, like you said,

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Grub coming up saying hi, uh that stuff makes Dib

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feel like a million bucks and he uh, he probably

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that whole weekend, he.

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Speaker 1: Probably made a million bucks selling those dragons on the side.

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Speaker 4: I have a dragon now stuff on the foot.

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Speaker 6: He's got to learn how to haggle. I was gonna

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buy one if he would have haggled with me, but

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he offered him two dollars. No, I started the dollar

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fifty and I bumped it up to two dollars. Oh

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never mind that and play ball, and.

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Speaker 3: So he lost the sale.

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Speaker 5: So Mary figured out a way to make a child happy,

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to make a child mild.

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Speaker 3: Business. I'm in Jeff, I'm.

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Speaker 5: Very painfully aware of that. I'm looking for a deal

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and uh yeah that that ship rules.

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Speaker 4: So it was great seeing Aaron.

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Speaker 1: Yeah. Also, you know, special shouts out to Dave Dave

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the photographer, designer packs as well, uh, Dave's been taking

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a bunch of photos of us chuckleheads for years now.

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Got to break bread chat with him. We talked about Denim, surprise, surprise,

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and then he was exactly we had to the rafters, like, Yo, Doug,

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I'm about to go to the catwalk to take photos.

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You want to come with? And I just looked at

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him as like bet and then yeah, sweating the whole time.

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I got creepy stalker footage of you guys. It was great,

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it was fun times. It'll be it'll be good footy

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for the packs East Flog coming soon real quick.

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Speaker 2: On that, I have to admit that we people are like, hey,

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he's up on the rafters and I did look up

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and I waved at someone. I'm like, I'm pretty sure

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that's a white guy, but I'm still gonna wave because

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everyone says that's Jan.

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Speaker 1: So uh, boys, anything else from the weekend or travels

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going back home? You want to you want to chat about?

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Talk about?

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Speaker 5: Huh huh? All right, that it all just happened. It

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all just happened. I got to see I got to

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see Mikey dance.

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Speaker 4: Oh yeah, yeah, yeah. We were at the Twitch party

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and I disappeared for a while, like we were like

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on the balcony. He I was like, I'm just gonna

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go dance on the dance floor until they notice. I

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just like went in the middle and faced you guys

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in dance for it felt like five minutes until you

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saw me.

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Speaker 6: We had a bit, a little bit of everything, right

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we be in at the Twitch party.

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Speaker 3: Don't we think of.

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Speaker 1: Youthful?

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Speaker 5: Yeah, oh you're selling yourself. Yeah, speak for yourself. Everyone

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else seemed to be doing and I mean, mikey, you

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looked great.

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Speaker 2: Let me just take moves were fantastic. Eventually I did

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notice is I looked over and it's like, who is

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cutting a rug? And was Mike manaughty?

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Speaker 4: I believed every move you were making for real. I

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want to say that. No lie dancing. Yeah, I hit

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the drop real good. I felt good about I felt

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good about a drop.

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Speaker 1: He pegged to that ship. Yeah, yeah that's yes.

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Speaker 4: I don't know what Jan meant, but pegg two.

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Speaker 1: Yes, I did that absolutely, you know, after voguing and

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and stuff like that, like drag queens will do and

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they like drop and then one legs bent and right, No,

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you didn't do that.

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Speaker 4: No, I don't think so he tried, but he pulled something. Yeah, yeah,

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it hurt really badly.

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Speaker 1: Uh.

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Speaker 4: I got to announce a new show I don't know

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as well, Portal Pals, which is a new premium show

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me playing the Portal two co op campaign with man Kish.

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That first episode is going up, you know, not too

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long after this show is done today. I believe the

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exact time of that is to do four pm Eastern.

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First episode will be free for everybody. So yes, you

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can all check out episode one of Portal Pals and

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then it's gonna release every other week premium only. Just

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go to giant bomb dot com slash join and consider

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becoming a premium member yourself.

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Speaker 1: We made the audible call this morning, and by we,

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I mean just Dan and I. If you're a premium member,

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you get to watch Portal Pals an hour earlier than

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everyone else if you want to watch that on the website. Otherwise,

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four pm Eastern one pm Pacific time, it'll be on

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YouTube for all y'all. And let me tell y'all, I

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you know I've I've watched several streams of Mary before.

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I used to watch Resident Knievel with her and Mahardi.

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I'm I'm used to seeing Mary, but there is a specific,

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unhinged version of her in this show. And also, you

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know what, Mike, it's too late to change it now

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because the show is in the can. You'll say holes

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too much. At holes, It's called portals. It's in the

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name of the game.

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Speaker 4: Look the portal pals aka the peak piece. We can't

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do anything about all these holes.

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Speaker 1: Okay.

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Speaker 6: The dynamic between you know, I've seen the dynamic between

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Manati and Mary off camera, off and on for a

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few years and it's it's very good. It is an

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interesting dynamic that fire escape recently, and you guys are

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awesome together.

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Speaker 3: It's I am really looking forward.

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Speaker 4: To watching Chat has come up with the tackling for

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the show. Now you're thinking with holes that recorded?

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Speaker 1: Uh yeah, she kicked be so hard in my ass

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that pasty.

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Speaker 6: It was great. It was like literally literally the goal

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kick to my asshole at the party. Uh no, first night,

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first time, that doesn't send right.

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Speaker 4: It was incredible. Basically, we're at the lobby part Dan

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goofed Mary, and Mary retaliated by first shoving you, and

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you did it one eighty turn as you got shoved,

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exposing your ass and she shoved her boot almost straight

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into your asshole, sir.

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Speaker 1: Yeah.

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Speaker 6: The way I immediately thought of it was like, you

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know in resideval, you shoot the leg and then kind

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of staggers and you see the melee attack by her head.

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She like staggered me and it turned me and then

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she hit X and just feel goal kick into the asshole.

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Speaker 4: Yeah, what did you do that? You deserved that short version.

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Speaker 6: Let's say there's just someone you know she was trying

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to avoid at the show and I was in the

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middle of talking to her about something completely different, and

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then I looked over her shoulder and I was like, oh, hey,

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blank person, and she turned around with just absolute panic

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in her eyes, and then turned back around and realized

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I was fucking with her and then kicked me in

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my ass.

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Speaker 4: Love to see it that. The next day, Dan was

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trying to get simpy. He's like, oh man, my ass

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really hurts.

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Speaker 1: Actually like cool, hell yeah, cool.

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Speaker 5: Oh that's why you didn't sit all weekend.

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Speaker 1: Right right, Just get a'm roy and now I got

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an ass kick going on and just sitting leaning to

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the side the whole time. Also, you know, it's always

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fun to see the whole gang together. Seeing Sean in person.

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Will Chuck Chuck's wife was hanging out with us for

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a scoch uh great, great times. I believe we have

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the Vinnie panel up on the website, but I'll make

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sure to get the millionaire panels up as well. Yo, gang,

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we drew a crowd. I think we're a draw. It

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was sick, you.

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Speaker 2: Know, thanks to everyone who like was like trying to

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figure out their travel and we didn't have dates because

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we were working with packs pretty closely, so we helped

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them out by moving our panels around to help facilitate them.

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But when people heard, they just showed up on those days.

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Speaker 4: And thank you for doing so.

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Speaker 1: That was awesome.

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Speaker 6: Yeah, it was interesting because it's like the first time

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we've done shows from the show floor itself, and so

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my ascension was it was just gonna be the little

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stage that like, okay, people that don't know who we

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are are going to walk up and just kind of

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like I want to sit down for a second and

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then we're doing this game show thing.

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Speaker 3: But like, people showed up. Yeah, it was much more

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so than I expected.

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Speaker 1: People squatted, people were there like the segment before ours,

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just trying to get a good seat and everything. Someone

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gave me Boston Big Beans and I learned that it's

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a candy. Did you all know that?

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Speaker 4: Yeah, I have all of those. By the way, I

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forgot to redistribute those. I don't even want them.

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Speaker 1: Wow. Wow, you didn't have to say you didn't want them, Mike.

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It was a gift from a lovely community member.

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Speaker 4: I'm got to throw them in the trash. Wow.

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Speaker 1: The bad Boy, Oh my god, No, Jesus, Oh were

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you were.

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Speaker 4: You stunned at all by by by Chi Chuck saying

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he doesn't like the bad boy thing anymore? Jan, you

275
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think it's played out? What do you think?

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Speaker 1: Oh?

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Speaker 4: That was probably the highlight of the trip for me. Yeah,

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clearly he's been reeling about it ever since.

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Speaker 1: And yeah, I was reeling about the thought that bad

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Boy is everywhere. Mike. That was that was the thought

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you posited to the group that like, I think it's

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over in terms of not like being done, but like

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over with everyone. I'm hearing it everywhere. I thought it

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was over. I don't know, Chuck March Chuck's Chucks. I

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think like he didn't say this that I miss.

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Speaker 4: Here, Chuck. I don't know. I think I heard you

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a lot and clear.

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Speaker 1: I was there, Mike.

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Speaker 4: I had the same impression that Chuck said. It was

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done like it was like it played out he said,

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I kind of over badt Yes, he says, I don't

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remember this, Okay, I have a witness. Yeah, did you

293
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play that Runk?

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Speaker 2: It just starts saving getting drunk? Is is kind of

295
00:14:38,840 --> 00:14:40,440
one way of saying it always drunk?

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Speaker 5: Might be the other, right, right, also remembers that Will

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is confirming Ya, I have a bad memory.

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Speaker 2: So now that you got Will, I think it's all

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locked down.

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Speaker 3: I'm holding off until I hear what Walter Crunk says

301
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about it.

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Speaker 4: Oh my god, shut the hell up. Why don't you

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go back to our pelleontology, you son of a bitch.

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Speaker 1: Folks that don't know what we're referencing there, The long

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con is over, Dan, would you would you like to

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briefly explain to the folks at home?

307
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Speaker 6: Yeah, if you want to see the clip of Mike

308
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realizing I've been trolling him for five months, I think

309
00:15:13,960 --> 00:15:17,840
it's on Giant Bomb and fire Escapes Instagram. Uh but yeah,

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Mike loves Reddit comments a lot and YouTube comments, and

311
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so at the Bomathon, I decided I'm going to make

312
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a fake Reddit account and I'm just gonna have it

313
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incredibly petty complaints about Mike Manatti until he says something

314
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on content about it. And uh, we were recording fire

315
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Escape and he said something about it, and so I

316
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accomplished my goal. And now Manati is just seeing him

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flashback to all these comments that have made him mad

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over the last five months and realizing it's me. Uh, yeah,

319
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I'm very happy with how that panned out.

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Speaker 1: It's always you.

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Speaker 5: Just keep in mind, everyone learn from this, Okay, keep

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00:15:51,879 --> 00:15:54,240
him mind. Just keep in mind what this person is

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capable of. Yeah, lengths he's willing to go to collude, lie.

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Speaker 3: Cheatings to this is all me. I'm not gluting with

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00:16:03,000 --> 00:16:05,080
anyone with my one with yourself.

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Speaker 1: Favorite reaction of everyone that learned this this weekend was

327
00:16:08,639 --> 00:16:11,840
Vinnie Caravellas just genuinely why would you do that to him?

328
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Speaker 5: Yes, the most normal person reaction.

329
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Speaker 4: You're Shenanigan.

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Speaker 1: I just saw the gears slowly taking in Vinnie's head

331
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where he starts to question reality of like I might

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have made major life decisions because of a comment.

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Speaker 4: Yeah, Dan gave me a wonderful gift in a way though,

334
00:16:29,799 --> 00:16:32,679
because now every time I see a comment criticizing your

335
00:16:32,679 --> 00:16:34,279
big b to be, I will just tell us so,

336
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probably just another one of Dan's aults.

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Speaker 3: Everyone loves me and Mike. That's the ultimate goal. I

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just wanted to make you feel better.

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Speaker 4: Thank you, buddy, I really be You know, Mary should

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not have kicked you in the butt. Dance your face.

341
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That's why he did that to him.

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Speaker 3: My methods might be unconventional, but they are benevolent.

343
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Speaker 1: That's right, that's right. It's kind of Taoist. It's kind

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of Buddhist in a way. It's like the.

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Speaker 4: Most benevolent man.

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Speaker 3: Some are saying, Dan has always gotten me. Thank you.

347
00:17:01,240 --> 00:17:03,960
Speaker 1: Yes, yes, I understanda but Danza, thank you, thank you,

348
00:17:04,000 --> 00:17:10,920
thank you. Uh Walter Crakanza boys. That was back the weekend. Also,

349
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you know, it's also fun seeing Vitelli, Van Allen, the

350
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whole gang, a bunch of friends, a bunch of Hooligan's

351
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finale just running around yelling birds, we face I faced,

352
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we face timed with his mom for like a hot second.

353
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Yeah that's right. Yeah.

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Speaker 4: I love people coming up and saying hi, I saying

355
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those things. I was so happy because this trip it

356
00:17:33,400 --> 00:17:38,119
became real my big goal of becoming a MISS person

357
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has happened because like most people come up to me

358
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just to talk about Miss now and this is what

359
00:17:43,240 --> 00:17:47,920
I have always wanted. Congratulations, this is always wanted. I'm

360
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associated with MISS. I mean, I think all the misbusters

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are for sure.

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Speaker 2: I don't mean to I feel like, no, no, I

363
00:17:52,920 --> 00:17:54,519
get I feel like I played that game as well,

364
00:17:54,559 --> 00:17:56,400
but no, yeah, people brought it up to be as well.

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Speaker 1: Yeah, absolutely, hell yeah, so good fantastic.

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Speaker 3: Also, have you see Chuck kind of thing, call him Mestopheles.

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Speaker 1: Yes, Chuck was telling me that that his wife had

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an interaction where she was on an escalator his wife, uh,

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and they had just passed like to maybe I don't

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know if those two community members had anything, but they

371
00:18:16,839 --> 00:18:18,920
like pointed back at Chuck. As Chuck was walking away,

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He's like, that's Chuck Towski over there, speaking of escalators.

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Speaker 4: Remember the bullshit you guys are pulling. Oh god, I'd like,

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I'm up. I go down the escalator to go through

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the show for and you guys all happen to be

376
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going up like ha ha oh no, Mike, come meet there.

377
00:18:36,839 --> 00:18:39,599
I'm like, ha ha, how funny. Okay, So then I

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00:18:39,640 --> 00:18:41,880
go up and then you guys start going down? Would

379
00:18:41,880 --> 00:18:45,119
I start going up? Like great? So that like I

380
00:18:45,160 --> 00:18:47,160
wait to be all right, come on down, like let's

381
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go I uh huh, okay.

382
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Speaker 5: You do it again, man, Mike, you can't fall for

383
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that ship, right, Yes, yes, we got a good chunk

384
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of that in the vlog.

385
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Speaker 1: Also, like people were actively seeing us because we're right

386
00:19:02,440 --> 00:19:05,640
at the main entrance of the convention center. They're saying hi,

387
00:19:05,759 --> 00:19:07,680
and then they just see all of us fucking going

388
00:19:07,759 --> 00:19:08,799
up and down at escalator.

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Speaker 4: They see you bullying me.

390
00:19:11,119 --> 00:19:12,839
Speaker 6: I forget who was, but somebody's like, all right, we've

391
00:19:12,880 --> 00:19:14,920
done to the enough, let's let him come in. I

392
00:19:14,920 --> 00:19:17,200
had to tell them. I was like, listen, if I

393
00:19:17,240 --> 00:19:21,119
had my druthers, we'd have to cancel the panel of

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the day.

395
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Speaker 1: I can't wait for once we eventually for shoot, get

396
00:19:25,839 --> 00:19:27,720
to do that thing that they do and like Scooby

397
00:19:27,720 --> 00:19:29,440
Doo where you're like going in and out of doors

398
00:19:29,440 --> 00:19:31,839
and all the way. Oh yeah, we need to pull

399
00:19:31,880 --> 00:19:32,240
that off.

400
00:19:33,799 --> 00:19:36,480
Speaker 5: I just remember one of the highlights. It was just

401
00:19:36,480 --> 00:19:41,119
a very strange moment after we had that ginormous lobster

402
00:19:41,200 --> 00:19:45,640
ole dinner. You guys, uh, we we're heading out to

403
00:19:45,720 --> 00:19:48,880
the Twitch party, and I guess that was just like

404
00:19:48,920 --> 00:19:49,640
a little behind.

405
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Speaker 1: I was.

406
00:19:50,680 --> 00:19:53,799
Speaker 5: I had to go down to the lobby myself and

407
00:19:53,839 --> 00:19:57,599
I hit the elevator button and you know, I'm from

408
00:19:57,640 --> 00:20:00,240
the fifth floor to the lobby and the elephant her

409
00:20:00,279 --> 00:20:03,920
door opens and it's like a person in a very

410
00:20:05,079 --> 00:20:10,160
good realistic looking heath Ledger joker outfit.

411
00:20:10,319 --> 00:20:11,960
Speaker 1: Oh okay, I think I know what you're talking about.

412
00:20:12,599 --> 00:20:19,480
Speaker 4: And the guy goes Jeff backlar elevator.

413
00:20:21,200 --> 00:20:23,480
Speaker 5: I was like, whoa shook there, and I was like,

414
00:20:23,799 --> 00:20:25,680
he's like, hey, how are you. I like, nice to

415
00:20:25,680 --> 00:20:28,480
see you, appreciate you saying hi, we just had a

416
00:20:28,559 --> 00:20:31,279
nice little, nice little trip down and I'm.

417
00:20:31,079 --> 00:20:33,480
Speaker 4: Like, all right, you have a good one.

418
00:20:33,519 --> 00:20:35,559
Speaker 5: He's just like, yeah, I forgot to hit my floor.

419
00:20:37,039 --> 00:20:37,880
Speaker 1: What a joker.

420
00:20:38,160 --> 00:20:42,559
Speaker 5: Yeah, definitely a memory maker there.

421
00:20:42,680 --> 00:20:43,559
Speaker 4: That was a lot of fun.

422
00:20:43,640 --> 00:20:45,200
Speaker 5: So I don't know if I got that person's name,

423
00:20:45,240 --> 00:20:48,440
I can't remember, but nice to see you and scary.

424
00:20:48,559 --> 00:20:51,920
Speaker 4: I know I mentioned many of my socio Phi pause

425
00:20:52,000 --> 00:20:54,079
that I committed over the weekend. I forget if I

426
00:20:54,119 --> 00:20:57,440
talked with you guys on the panel, any think about

427
00:20:57,440 --> 00:21:00,559
the snap incident? What?

428
00:21:00,720 --> 00:21:03,240
Speaker 6: No, we brought up the escalator. We brought up a few,

429
00:21:03,279 --> 00:21:06,000
but yeah, the snapping you didn't bring up. Please, yeah, folks.

430
00:21:06,519 --> 00:21:09,400
Speaker 4: Well, so when when I was first there, actually it

431
00:21:09,720 --> 00:21:12,319
was just me and Will and Jen you had that

432
00:21:12,440 --> 00:21:15,440
tender panel that you talked about, and we got up

433
00:21:15,480 --> 00:21:16,839
there and you guys were already in there and there

434
00:21:16,880 --> 00:21:18,240
was a line for me, but you know, like we're

435
00:21:18,279 --> 00:21:19,839
friends with you guys, Like, I don't want to wait

436
00:21:19,839 --> 00:21:21,279
on the line. So I kind of like cracked the

437
00:21:21,279 --> 00:21:24,279
door open and I'm like looking, I'm peeking in, and

438
00:21:24,319 --> 00:21:26,920
you or someone sees me and they're like they wave,

439
00:21:26,960 --> 00:21:29,480
they waved me in. I'm okay, great, so I can

440
00:21:29,519 --> 00:21:31,319
see this. But Will's next to me, just on his

441
00:21:31,440 --> 00:21:34,240
phone right a little you know, not not not totally present.

442
00:21:34,480 --> 00:21:37,799
Dare I say so, I'm like, oh, Will, let's go

443
00:21:38,039 --> 00:21:40,640
call us in. They did the snap and maybe a

444
00:21:40,680 --> 00:21:45,559
little close to the face, right right, and Will was like, Mike,

445
00:21:46,759 --> 00:21:52,559
you just snap at me. Good your touch, and you're

446
00:21:52,559 --> 00:21:55,359
all right right, Apparently that's not a polite thing to do.

447
00:21:55,559 --> 00:21:57,200
Speaker 5: No, No, it's not.

448
00:21:58,519 --> 00:21:59,519
Speaker 4: Yeah, it's good to snap.

449
00:22:00,039 --> 00:22:02,200
Speaker 1: It's that being said. You are a very good snapper,

450
00:22:02,240 --> 00:22:04,839
because you you're so good. You were very good at it.

451
00:22:04,920 --> 00:22:07,240
You could be in like the Jets or the Sharks.

452
00:22:07,319 --> 00:22:10,359
No problem front billing West Side story.

453
00:22:10,079 --> 00:22:13,799
Speaker 4: Featuring Snapper right right, right right.

454
00:22:13,880 --> 00:22:16,119
Speaker 1: So I think if you followed up the snap with

455
00:22:16,200 --> 00:22:18,640
like a like a double point to a direction, that

456
00:22:18,680 --> 00:22:19,359
would have made it.

457
00:22:19,319 --> 00:22:22,759
Speaker 4: Okay, okay, it was I'll tell you what is impulsive

458
00:22:22,799 --> 00:22:24,720
anything about it was basically think that I snap at

459
00:22:24,759 --> 00:22:27,640
people without realizing how much they hate it a lot.

460
00:22:28,359 --> 00:22:30,799
That's a big problem. Actually, how close was the snap

461
00:22:30,839 --> 00:22:32,720
to the face again, I mean it might have been.

462
00:22:33,440 --> 00:22:34,960
It might have been pretty close, because like we were

463
00:22:34,960 --> 00:22:36,599
close together, right Like. It's not like I could have

464
00:22:36,680 --> 00:22:39,400
like put it behind me like like a backhand snap.

465
00:22:39,279 --> 00:22:40,240
Speaker 1: You know, right to protect.

466
00:22:40,440 --> 00:22:44,039
Speaker 4: Yes, I could have just said will or maybe even

467
00:22:44,079 --> 00:22:46,400
like a poke, But no, I won't the snap because

468
00:22:46,960 --> 00:22:47,799
it was easiest. Yeah.

469
00:22:47,839 --> 00:22:50,000
Speaker 6: Yeah, but Dan Fiasco and Chad saying, oh shit, Mike

470
00:22:50,119 --> 00:22:52,200
is Carmela and the dinner party scene in Spranos That's

471
00:22:52,240 --> 00:22:54,799
what I said, specifically, I just watched that where Carmela

472
00:22:54,839 --> 00:22:56,000
is doing the like snapper.

473
00:22:57,839 --> 00:22:59,799
Speaker 4: Yeah, probably not. Yeah, I get why that might be

474
00:22:59,839 --> 00:23:02,160
an to some people. Yeah, that was like that was

475
00:23:02,160 --> 00:23:04,880
one of the lesser of my phill pause that that

476
00:23:04,880 --> 00:23:07,559
that one day. Honestly after that, I was fine that

477
00:23:07,640 --> 00:23:09,599
first day when why you weren't even there? I was

478
00:23:09,640 --> 00:23:13,240
kind of just on fire, insulting my fellow Italians, making

479
00:23:13,519 --> 00:23:16,559
an ass out on myself in the elevator. Loat be

480
00:23:17,279 --> 00:23:18,000
fun stuff though.

481
00:23:18,799 --> 00:23:20,759
Speaker 1: Uh yeah. Once again, special shouts at to everyone that

482
00:23:20,799 --> 00:23:24,160
said hi. Also, gang, never be too shy to say hi.

483
00:23:24,319 --> 00:23:25,880
If we look like we're in a rush to get

484
00:23:25,920 --> 00:23:29,119
somewhere maybe you know, uh coolier jets. But if we're

485
00:23:29,160 --> 00:23:30,440
just casually walking around.

486
00:23:30,519 --> 00:23:32,759
Speaker 6: Yeah, yeah, I do feel bad when it's like I

487
00:23:32,759 --> 00:23:35,319
always do the last second pee before a panel, when

488
00:23:35,359 --> 00:23:37,359
I usually do like three last second piece and it's

489
00:23:37,359 --> 00:23:39,759
always like the last one. I'm literally like sprinting back

490
00:23:40,000 --> 00:23:41,680
and somebody will stop and like ask the picture. And

491
00:23:41,759 --> 00:23:43,480
I always feel bad if I'm like rushing it, you know,

492
00:23:43,519 --> 00:23:45,519
But yeah, I gotta go and say like thirty seconds.

493
00:23:45,519 --> 00:23:47,640
Speaker 4: People will get it. People always seem to understand.

494
00:23:47,400 --> 00:23:50,920
Speaker 1: Yes, yes, yes, I guess let's talk about video games.

495
00:24:00,440 --> 00:24:02,240
Speaker 4: Sorry I snapped that you will, but like and then

496
00:24:02,359 --> 00:24:04,839
snap at you. That's not what they call it that, right,

497
00:24:05,359 --> 00:24:08,640
It's a snap. It's different to a totally different thing

498
00:24:08,759 --> 00:24:11,000
like snapping on someone. Well I snapped that.

499
00:24:12,960 --> 00:24:13,759
Speaker 3: Snapped at him.

500
00:24:13,880 --> 00:24:15,640
Speaker 4: Yeah, but if I said, oh I snapped at you,

501
00:24:15,720 --> 00:24:19,799
that's not what people think. No one's confusing, that's and

502
00:24:19,839 --> 00:24:21,160
they still think it's a football.

503
00:24:22,359 --> 00:24:25,440
Speaker 1: I love that this is gonna haunt Mikey you know

504
00:24:25,519 --> 00:24:27,920
am it?

505
00:24:26,359 --> 00:24:30,720
Speaker 4: M I don't think I did anything.

506
00:24:30,480 --> 00:24:34,160
Speaker 1: Wrong, per honestly, Well you don't know what happened after

507
00:24:34,200 --> 00:24:35,720
the panel that Will came up to me and it

508
00:24:35,799 --> 00:24:39,440
was like very upset. Oh no, see that may not

509
00:24:39,480 --> 00:24:41,279
even be a real thing. Who knows. I could.

510
00:24:41,559 --> 00:24:43,519
Speaker 4: I want to go talk to our HR department.

511
00:24:43,559 --> 00:24:51,039
Speaker 2: Will Oh wait, oh no, high to the judge when

512
00:24:51,039 --> 00:24:53,559
this gets played in court, Judge.

513
00:24:54,799 --> 00:25:01,119
Speaker 4: The judge, no do that. Uh, you're the bad boy.

514
00:25:01,839 --> 00:25:04,720
Speaker 1: Is just gonna be the bad boy all year round,

515
00:25:05,000 --> 00:25:08,279
just like you know, we needed a plumber for all seasons,

516
00:25:08,920 --> 00:25:12,000
Dan Riker, Yeah, you checked out. Is this a mod

517
00:25:12,640 --> 00:25:14,480
or it is? Uh?

518
00:25:14,519 --> 00:25:16,720
Speaker 6: We went to a bar when I was Knights and

519
00:25:17,279 --> 00:25:20,400
we met mister Finelli invited this invite of this and

520
00:25:20,440 --> 00:25:23,160
introduced us to his friend Carl jerm who is a

521
00:25:23,200 --> 00:25:23,880
speed runner.

522
00:25:24,240 --> 00:25:25,599
Speaker 3: Does you know GDQ stuff?

523
00:25:25,640 --> 00:25:26,240
Speaker 1: Does he did.

524
00:25:26,319 --> 00:25:30,839
Speaker 2: Dark Souls to run during packs? On the GDQ stage

525
00:25:31,079 --> 00:25:33,119
and everyone apparently he had a huge crab. People are

526
00:25:33,240 --> 00:25:34,599
very into it. I wish I would have saw it.

527
00:25:35,119 --> 00:25:36,400
Speaker 3: Yeah, super nice guy, Greb.

528
00:25:36,440 --> 00:25:37,640
Speaker 6: You and I were talking to him a lot, and

529
00:25:37,680 --> 00:25:39,240
he was asking the kind of what games we play,

530
00:25:39,279 --> 00:25:40,279
and I mentioned Mario.

531
00:25:40,160 --> 00:25:43,240
Speaker 4: Arsos one I dare you insinuate it's a filthy Dark

532
00:25:43,279 --> 00:25:44,519
Souls two player?

533
00:25:44,680 --> 00:25:44,880
Speaker 1: Gee?

534
00:25:44,960 --> 00:25:48,880
Speaker 5: Thank you? I was like, wow, okay, I said that.

535
00:25:48,920 --> 00:25:51,000
Speaker 4: I was like, was it Dark Souls too? Gross? I

536
00:25:51,079 --> 00:25:52,119
thought I liked him.

537
00:25:54,119 --> 00:25:54,240
Speaker 1: Well.

538
00:25:54,240 --> 00:25:57,359
Speaker 6: He also does Kaizo Mario stuff, which Kaizo stuff is

539
00:25:57,359 --> 00:25:58,920
like I've always like, whenever I've seen it, it's like,

540
00:25:58,960 --> 00:26:00,880
well that's fucking nuts, and like I don't even want

541
00:26:00,920 --> 00:26:02,680
to dip my toe in that because that seems insane

542
00:26:03,279 --> 00:26:06,000
or like incredibly difficult. And he told me like, oh, well,

543
00:26:06,000 --> 00:26:08,079
there's a world, like you know, really good rom hacks

544
00:26:08,079 --> 00:26:10,880
and things like that that aren't just super crazy Kaiso stuff,

545
00:26:11,039 --> 00:26:13,079
or here's some that are like you know, Greb you

546
00:26:13,079 --> 00:26:14,799
mentioned the one that's like one screen of the time,

547
00:26:14,880 --> 00:26:17,839
and it's just kind of like teaching you just individual things.

548
00:26:17,599 --> 00:26:18,960
Speaker 4: And jumps and platforms.

549
00:26:19,000 --> 00:26:21,359
Speaker 6: I think, yeah, yeah, yeah, and then eventually you time

550
00:26:21,440 --> 00:26:23,160
together and kind of learning these skills and everything. But

551
00:26:23,160 --> 00:26:25,720
he said that one called a Plumber for all Seasons

552
00:26:25,880 --> 00:26:28,880
is just a really good mod that is not it's

553
00:26:28,920 --> 00:26:30,400
not trying to be Kaiso, it's not trying to be

554
00:26:30,519 --> 00:26:33,240
super difficult. It's just a lot of original art and

555
00:26:33,359 --> 00:26:35,559
backgrounds and different takes on the enemies and stuff like.

556
00:26:35,599 --> 00:26:38,559
The move set is just straight up Mario World, although

557
00:26:38,559 --> 00:26:41,279
you get the tanuki suit, the tail, not the cape chase.

558
00:26:41,400 --> 00:26:43,359
Where I'm at, I'm at one of the seasons, and

559
00:26:43,400 --> 00:26:45,960
it's just like Mario going through each world is like

560
00:26:46,000 --> 00:26:48,839
a season. So I started with Autumn. I just went

561
00:26:48,880 --> 00:26:51,799
into Spring, and it's just a really solid, like it's

562
00:26:52,200 --> 00:26:55,680
new Mario World levels, nothing gimmicky or anything about that

563
00:26:55,880 --> 00:27:00,000
just looks beautiful, new music and everything. Yeah, I mean,

564
00:27:00,160 --> 00:27:02,960
any excuse to play more Mario World or even just

565
00:27:03,000 --> 00:27:06,720
games with that. That move set is always fun for me.

566
00:27:06,799 --> 00:27:08,559
So yeah, play about an hour last night and really

567
00:27:08,640 --> 00:27:09,000
enjoyed it.

568
00:27:09,400 --> 00:27:11,359
Speaker 2: Oh yeah, I played. I played about an hour as well.

569
00:27:11,440 --> 00:27:13,279
Speaker 1: I was. I really enjoyed it.

570
00:27:13,279 --> 00:27:14,960
Speaker 2: It's not exactly what I was looking for when we

571
00:27:14,960 --> 00:27:16,240
were talking to them, like I think I will go

572
00:27:16,279 --> 00:27:18,799
to jump some platforms, but for being a rom haack

573
00:27:18,839 --> 00:27:21,400
that's just like, hey, here is a different take on

574
00:27:21,640 --> 00:27:25,519
super Mario World. It's really well done, and you could tell,

575
00:27:25,559 --> 00:27:28,279
like there's a reason why the ham of Rock ram hacks,

576
00:27:28,519 --> 00:27:32,799
the rom haacks continue to exist alongside of ham hacks,

577
00:27:33,160 --> 00:27:35,799
alongside Super Mario Maker, because you could just do a

578
00:27:35,839 --> 00:27:38,079
little bit more, get a little bit more in the

579
00:27:38,079 --> 00:27:40,319
weeds of what Super Mario World is, and then the

580
00:27:40,359 --> 00:27:43,200
Super Mario World move set in physics is just a

581
00:27:43,240 --> 00:27:45,160
little bit different than it is in Super Mario World

582
00:27:45,279 --> 00:27:46,440
or a super Mario Maker.

583
00:27:46,440 --> 00:27:46,960
Speaker 4: Excuse me.

584
00:27:47,160 --> 00:27:49,240
Speaker 2: So just kind of going over here and experiencing that

585
00:27:49,480 --> 00:27:51,319
it has kind of opened me up to, oh, I

586
00:27:51,319 --> 00:27:52,599
should be doing a lot more of.

587
00:27:52,559 --> 00:27:55,240
Speaker 3: These, sam I just felt right to like I threw it.

588
00:27:55,319 --> 00:27:56,640
Speaker 6: I guess you can't put it on like an ever

589
00:27:56,759 --> 00:27:59,400
drive because it uses like yeah, at first he said

590
00:27:59,400 --> 00:28:00,720
the A four chip, but then he told me last

591
00:28:00,759 --> 00:28:01,960
night that he thinks it was like a SA one

592
00:28:02,039 --> 00:28:03,319
chip or some basically a chip.

593
00:28:03,119 --> 00:28:05,000
Speaker 1: That the ever SA one is probably right.

594
00:28:05,119 --> 00:28:07,000
Speaker 6: Yes, yeah, So what I did was I threw it

595
00:28:07,039 --> 00:28:08,759
on my mister, and I just played it, you know,

596
00:28:08,799 --> 00:28:11,519
with the snack adapters. I played with an actual OEM

597
00:28:11,640 --> 00:28:15,039
Superintendent controller on a trenda Tron and it was just like, oh,

598
00:28:15,079 --> 00:28:16,519
this just feels right, this is great.

599
00:28:16,839 --> 00:28:17,039
Speaker 4: Yeah.

600
00:28:17,039 --> 00:28:18,920
Speaker 2: I was playing on a Steam deck with just kind

601
00:28:18,920 --> 00:28:21,319
of a basic CRT filter on and that worked as well.

602
00:28:21,759 --> 00:28:22,960
Speaker 3: Yeah, really cool stuff.

603
00:28:23,119 --> 00:28:25,359
Speaker 1: I'm curious if there are any like indie devs or

604
00:28:25,400 --> 00:28:27,400
developers out there that kind of got their start doing

605
00:28:27,400 --> 00:28:30,039
any of these rom hacks. That'd be really cool to see.

606
00:28:30,480 --> 00:28:30,680
Speaker 4: Yeah.

607
00:28:30,680 --> 00:28:32,440
Speaker 2: I think I think that's definitely been the case. I mean,

608
00:28:32,680 --> 00:28:34,640
certainly on the mod side of things, but I got

609
00:28:34,680 --> 00:28:36,519
to assume it's happening in rom hacks as well.

610
00:28:36,920 --> 00:28:38,759
Speaker 1: Dan speaking about Mario, I.

611
00:28:39,240 --> 00:28:42,200
Speaker 4: Need a moment. I need a moment. I gotta confess something.

612
00:28:44,119 --> 00:28:48,519
So Chuck actually published a review of Legacy of Kane Ascendants,

613
00:28:48,920 --> 00:28:52,160
which I do get the play. But there was a

614
00:28:52,200 --> 00:28:56,119
comment on Reddit about his review, and it was somebody

615
00:28:56,200 --> 00:28:58,279
being like, I'm sure I was gonna get downvoted, but

616
00:28:58,279 --> 00:29:00,119
I'm serious when I say that half stars are for

617
00:29:00,240 --> 00:29:04,759
cowards and just complaining about the race system. And I

618
00:29:04,799 --> 00:29:07,079
got mad at this comment and I did downvote it,

619
00:29:07,759 --> 00:29:12,759
and only just now a moment ago, well you guys

620
00:29:12,759 --> 00:29:16,720
are talking about that game, realized the comment was from

621
00:29:16,759 --> 00:29:22,559
Walter Krunk. Hey, Dan records himself. I mean, I happened

622
00:29:22,599 --> 00:29:26,839
to get this intervention. I'm gonna listen.

623
00:29:26,960 --> 00:29:29,920
Speaker 1: You need to be an active participant in this podcast.

624
00:29:30,119 --> 00:29:34,079
Speaker 5: This is your lowest point. All right, rock bottom, rock

625
00:29:34,319 --> 00:29:34,799
rock bomb.

626
00:29:35,119 --> 00:29:37,079
Speaker 6: He makes some good and wait, he says there was

627
00:29:37,119 --> 00:29:39,759
an elegant simplicity to the five system that and hang on,

628
00:29:39,799 --> 00:29:41,839
that's been jed. He brings up good points that's been jettisoned.

629
00:29:42,000 --> 00:29:43,640
And for what it feels like a ploy to get

630
00:29:43,640 --> 00:29:49,880
more clicks from metacrit You're.

631
00:29:47,319 --> 00:29:50,160
Speaker 5: Acting like a psychopath at the moment. Don't do that. Okay,

632
00:29:50,279 --> 00:29:55,519
that is anti social, deeply upsetting behavior for sure. Mikey,

633
00:29:56,200 --> 00:30:01,359
he's got you in his pocket. Okay, Right, we've talked

634
00:30:01,359 --> 00:30:03,519
a lot about this off camera, how to deal with

635
00:30:03,559 --> 00:30:06,279
this kind of stuff with him, Like you gotta just burst.

636
00:30:06,319 --> 00:30:09,279
Speaker 2: You got to move past this shame you're feeling now

637
00:30:08,839 --> 00:30:10,440
and into a better person.

638
00:30:10,920 --> 00:30:12,839
Speaker 5: You're gonna get out of this and maybe you have

639
00:30:12,880 --> 00:30:14,119
a problem is the first step.

640
00:30:14,880 --> 00:30:17,359
Speaker 3: Yeah, I don't.

641
00:30:17,359 --> 00:30:19,960
Speaker 4: I don't why people think I'm just browsing Reddit when

642
00:30:19,960 --> 00:30:20,759
we're doing that.

643
00:30:20,839 --> 00:30:25,319
Speaker 1: You just realized that you're saying sounds like reds think

644
00:30:25,519 --> 00:30:25,880
that's what.

645
00:30:25,880 --> 00:30:28,119
Speaker 4: I think right now, talking about in the in the discord.

646
00:30:28,119 --> 00:30:30,279
When I see there's unrid things on our discord during

647
00:30:30,279 --> 00:30:32,319
the podcast, I'm always like, it's someone yelling get me

648
00:30:32,319 --> 00:30:33,759
about my mic and I need to see it right

649
00:30:35,160 --> 00:30:36,680
go and look, And I saw.

650
00:30:37,119 --> 00:30:38,440
Speaker 5: So new your days ahead.

651
00:30:38,839 --> 00:30:41,640
Speaker 4: Okay, I don't know this is this is this is

652
00:30:41,720 --> 00:30:45,000
uh wow, I even knew, and I still let it

653
00:30:45,039 --> 00:30:46,559
happen again. Then I was like, why is this gating

654
00:30:46,599 --> 00:30:50,440
so many up? Yeah?

655
00:30:51,440 --> 00:30:53,759
Speaker 3: Everyone just needs to Upot Walter every time he says

656
00:30:53,839 --> 00:30:54,920
something Mike.

657
00:30:56,000 --> 00:30:59,920
Speaker 1: I I fear the day that Mike is finally gonna snaps.

658
00:31:00,960 --> 00:31:04,079
Speaker 4: Yeah, I'm sorry I ruined transition jan I just I

659
00:31:04,119 --> 00:31:06,799
had to admit this. I needed my friends to know

660
00:31:07,480 --> 00:31:09,960
the depths of my despair and I needed I thank

661
00:31:09,960 --> 00:31:11,880
you back. I needed that reaching out.

662
00:31:12,279 --> 00:31:16,519
Speaker 5: It takes it takes a brave person to admit they

663
00:31:16,559 --> 00:31:17,279
have a problem.

664
00:31:17,480 --> 00:31:20,759
Speaker 1: That's right, I hear for you. I need this now,

665
00:31:20,880 --> 00:31:23,799
folks at home, if anyone is artistically talented or not,

666
00:31:24,640 --> 00:31:26,920
I just need someone to just quickly photoshop me Mike

667
00:31:26,960 --> 00:31:30,440
Asthanos and with an infinitey gauntlet and snap snap.

668
00:31:30,720 --> 00:31:32,880
Speaker 2: Also, I want fan art of what people think Walter

669
00:31:32,960 --> 00:31:33,720
Krunk looks like.

670
00:31:33,960 --> 00:31:35,359
Speaker 4: Yeah, I know what he looks like.

671
00:31:35,440 --> 00:31:38,880
Speaker 1: In my head, he looks like Kronk from Emperor's New Groove. Sure,

672
00:31:39,480 --> 00:31:42,880
Damn's beard all right? Well, looks like he looks like

673
00:31:42,960 --> 00:31:49,240
Modoc but uglier. Damn uh, Dan Reikert, On top of

674
00:31:49,279 --> 00:31:52,160
playing a plumber for all seasons, you've continued to play

675
00:31:52,440 --> 00:31:56,279
more Mario games because you checked out Super Mario Brothers Wonder,

676
00:31:56,400 --> 00:31:59,279
Nintendo Switched to Edition meet Up in Bella Bell Park.

677
00:31:59,559 --> 00:32:01,119
Speaker 2: I played a little bit of this as well, but

678
00:32:01,160 --> 00:32:04,319
I don't know what that means because I didn't play

679
00:32:04,319 --> 00:32:05,519
the multiplayer stuff yet.

680
00:32:05,599 --> 00:32:08,839
Speaker 6: Dan so same, and I think it's got weird rules too,

681
00:32:08,839 --> 00:32:11,079
where it's like there's no matchmaking, so you can't just

682
00:32:11,119 --> 00:32:13,680
like you need to have other people to bring Mario

683
00:32:13,720 --> 00:32:15,920
Brothers Wonder, Nintendo Switch to Edition Plus meet Up in

684
00:32:15,920 --> 00:32:17,160
Bella Bell Park upgrade pack.

685
00:32:17,559 --> 00:32:20,200
Speaker 2: Of course, yes, Super Mario Brothers Wonder and Nintendo Switch

686
00:32:20,240 --> 00:32:23,000
to Edition Plus meet Up in Bella Bell Park doesn't

687
00:32:23,039 --> 00:32:27,160
have matchmaking. It does have the game party thing where

688
00:32:27,160 --> 00:32:29,119
it's like if you make a you know, game chat

689
00:32:29,200 --> 00:32:32,160
room on the switch together, and then you could bring

690
00:32:32,200 --> 00:32:35,000
that crew into this game and play a certain set

691
00:32:35,039 --> 00:32:38,000
of Bella Bell Park minigames, and then there's another set

692
00:32:38,039 --> 00:32:39,880
off to the left where it's if you're a local

693
00:32:39,960 --> 00:32:42,599
multiplayer you play those. I don't know if there's mixing

694
00:32:42,640 --> 00:32:45,720
a matching, because again I've not done yet done that yet.

695
00:32:45,720 --> 00:32:48,240
Speaker 1: But there's other stuff right.

696
00:32:48,160 --> 00:32:52,920
Speaker 2: Like, uh, it's updated to look better, yeah, I mean

697
00:32:53,200 --> 00:32:53,759
on paper.

698
00:32:53,880 --> 00:32:56,480
Speaker 6: I don't know if I necessarily notice it's running on

699
00:32:56,519 --> 00:32:59,880
the switch too. It's look, I'm I'm a self admitted

700
00:33:00,039 --> 00:33:02,400
Nintendo mark from time to time, but then there's also

701
00:33:02,440 --> 00:33:04,400
times they do things like what are we fucking doing here?

702
00:33:05,160 --> 00:33:08,240
This is wonder I thought was a good, you know,

703
00:33:08,400 --> 00:33:14,680
side Mario game, and this upgrade pack, especially with eighty dollars,

704
00:33:15,079 --> 00:33:17,359
is kind of nuts. It's like they added a few

705
00:33:17,400 --> 00:33:20,519
coopeling boss battles you can play as Rosalina. There's this

706
00:33:20,599 --> 00:33:22,519
new flower power up which like you get kind of

707
00:33:22,559 --> 00:33:24,880
a Yoshi flutter jump, and then you get these like

708
00:33:24,960 --> 00:33:28,279
kind of vertical like flower platform projectiles you can shoot.

709
00:33:29,359 --> 00:33:30,960
It adds a little bit to the game, but it

710
00:33:30,960 --> 00:33:33,000
does seem like the bulk that they're going for here

711
00:33:33,079 --> 00:33:35,960
was the multiplayer stuff, which you can no matchmaking I

712
00:33:36,039 --> 00:33:39,799
mean who we work in video games, and like I

713
00:33:39,839 --> 00:33:41,400
would struggle if it's like I'm going to get a

714
00:33:41,440 --> 00:33:43,599
party of four together, of four friends and we're going

715
00:33:43,640 --> 00:33:46,880
to play this or whatever, Like I can't imagine many people.

716
00:33:47,720 --> 00:33:49,079
Speaker 1: I'll do it with the with the family.

717
00:33:49,079 --> 00:33:51,200
Speaker 2: At some point, I'll get your kids together here probably

718
00:33:51,200 --> 00:33:52,720
that probably this weekend, and we'll do some of it,

719
00:33:52,839 --> 00:33:56,480
especially after we watch the Mario movie. So I do

720
00:33:56,640 --> 00:34:00,279
kind of tend to go on disagreeing with Nintendo about

721
00:34:00,960 --> 00:34:03,359
all of their games should be party games. And it's

722
00:34:03,400 --> 00:34:05,759
like I and by party games, I mean they think

723
00:34:05,799 --> 00:34:09,039
that should be serious competition. Yes, right, you should turn

724
00:34:09,079 --> 00:34:12,719
the items off, you should get rid of the random elements.

725
00:34:13,079 --> 00:34:15,400
Finally we agree. Jeff, thank you. Are you reading Walter

726
00:34:15,440 --> 00:34:19,400
crunk comments again? Like he's living Walter crunk comments? Now,

727
00:34:19,559 --> 00:34:21,480
I what I mean by that is like they think

728
00:34:21,519 --> 00:34:24,239
of him as games that people play together in a house,

729
00:34:24,480 --> 00:34:26,960
like you know, as a party, instead of making it

730
00:34:27,199 --> 00:34:30,199
a functional online experience. If they're going to go that route,

731
00:34:30,800 --> 00:34:33,400
and this game is just like, ah, you know, we're

732
00:34:33,440 --> 00:34:36,159
going to try to emulate the party experience when you're online,

733
00:34:36,519 --> 00:34:38,239
and that will just be like when you have your friends,

734
00:34:38,280 --> 00:34:40,280
no match making, no extra stuff, no trying to get

735
00:34:40,280 --> 00:34:42,360
a bunch of people in here to make it easier.

736
00:34:42,760 --> 00:34:46,599
It's it just feels like mishandling these games when they

737
00:34:46,639 --> 00:34:48,760
could be doing so much more, or just give us

738
00:34:48,760 --> 00:34:51,360
what we've really been asking for from this game, more

739
00:34:51,360 --> 00:34:52,199
difficult levels.

740
00:34:52,400 --> 00:34:53,559
Speaker 1: You could have done both in this.

741
00:34:53,559 --> 00:34:56,599
Speaker 2: This could have been a combination of here's some side

742
00:34:56,719 --> 00:35:00,159
mini games and then here is just one new world,

743
00:35:00,239 --> 00:35:03,000
a very challenge like a special world equivalent from Super

744
00:35:03,039 --> 00:35:05,199
Mario World. And I would have been like, yeah, that

745
00:35:05,360 --> 00:35:07,960
is a really good way of making this feel valuable

746
00:35:08,000 --> 00:35:09,159
to a bunch of different people.

747
00:35:09,280 --> 00:35:10,400
Speaker 4: It's twenty dollars d LC.

748
00:35:11,440 --> 00:35:13,320
Speaker 6: They do have some like challenge levels. They have these

749
00:35:13,360 --> 00:35:15,559
like training things with like different categories of like oh,

750
00:35:15,559 --> 00:35:18,400
beat the level and keep your invincibility, sorry the entire time,

751
00:35:18,440 --> 00:35:20,639
beat the levels fast possible, beat all the enemies. But

752
00:35:20,679 --> 00:35:22,960
there's like no leaderboard stuff. There's no it's just like

753
00:35:23,119 --> 00:35:25,280
you get this water currency that you can use to

754
00:35:25,599 --> 00:35:29,079
water flowers in Bella Belle Park and change the flowers

755
00:35:29,119 --> 00:35:32,519
out with this new customization stuff. It's just boy, there

756
00:35:32,559 --> 00:35:34,920
was really none of it that that was like, oh,

757
00:35:34,960 --> 00:35:37,880
this is a twenty dollars upgrade or this whole package

758
00:35:37,920 --> 00:35:41,320
is an eighty dollars thing. Yeah, just really not doing anything.

759
00:35:41,440 --> 00:35:44,320
Speaker 1: Wait, waity eighty.

760
00:35:44,280 --> 00:35:45,880
Speaker 6: If you buy, if you don't have Wonder, if you

761
00:35:45,960 --> 00:35:47,400
just want to like buy it and you switch to

762
00:35:47,519 --> 00:35:49,760
with this, it's eighty dollars total. If you have Wonder,

763
00:35:49,760 --> 00:35:51,039
it's a twenty dollars upgrade pack.

764
00:35:51,280 --> 00:35:53,039
Speaker 2: It's the way they've been doing all their sort of

765
00:35:53,119 --> 00:35:56,320
DLCs for Switch one games, where it's like, hey, we

766
00:35:56,360 --> 00:35:58,599
have Breath of the Wild for sixty so for the

767
00:35:58,599 --> 00:36:00,679
switch to edition if you want to the twenty dollars

768
00:36:01,000 --> 00:36:02,840
d else you could do that, or eighty dollars for

769
00:36:02,840 --> 00:36:04,360
the switch to edition with the DLC.

770
00:36:04,760 --> 00:36:06,400
Speaker 5: I'm suppose they're not doing the same thing like they

771
00:36:06,400 --> 00:36:09,039
did where like if you have nso you get it.

772
00:36:09,639 --> 00:36:11,480
Speaker 4: Yeah, they're going done that for a handful of.

773
00:36:11,400 --> 00:36:13,159
Speaker 1: Mario did that right?

774
00:36:13,800 --> 00:36:15,800
Speaker 4: I think? I think the Zelda's actually just a ten

775
00:36:15,840 --> 00:36:18,360
dollar thing because it's it's it's just an upgrade.

776
00:36:18,559 --> 00:36:20,920
Speaker 2: It's a ten dollars thing for the seventy dollars game,

777
00:36:20,960 --> 00:36:21,559
I think, right.

778
00:36:21,519 --> 00:36:25,480
Speaker 4: Yes, exactly, Well, it was an expansion, right, so like

779
00:36:25,559 --> 00:36:28,599
Kirby was an expansion Forgotten Land, right, so that's why

780
00:36:28,599 --> 00:36:31,880
that one right, like this one is right right, ten

781
00:36:31,960 --> 00:36:34,079
dollars went up to seventy Okay, I see yeah right

782
00:36:34,199 --> 00:36:37,360
yeah yeah, so like well yeah so like to me,

783
00:36:37,760 --> 00:36:40,880
I don't know if this seems as even content and

784
00:36:40,920 --> 00:36:42,760
rich as the Kirby thing, which did kind of feel

785
00:36:42,800 --> 00:36:45,280
like a whole new single player campaign even though it

786
00:36:45,280 --> 00:36:49,119
was sort of remixed levels that felt more substantial than

787
00:36:49,159 --> 00:36:49,559
this does.

788
00:36:49,880 --> 00:36:50,199
Speaker 1: It does.

789
00:36:51,079 --> 00:36:53,320
Speaker 6: Great question from Samo nice in the chat, who we

790
00:36:53,360 --> 00:36:56,519
met at Paxson was very nice. Yes, Dan, can two

791
00:36:56,559 --> 00:36:59,480
D Mario games not be mainline anymore? That's correct? No,

792
00:36:59,719 --> 00:37:02,119
no where not talking about this. Yeah, that's obviously an

793
00:37:02,159 --> 00:37:07,760
insane Uh. He has the right dumb opinion some people

794
00:37:07,800 --> 00:37:10,320
who think some people think things are gimmicks. We argued

795
00:37:10,360 --> 00:37:12,400
about this during dinner the one night for a while,

796
00:37:12,440 --> 00:37:14,440
and I don't know why we did it. Legitimately makes

797
00:37:14,440 --> 00:37:16,719
me mad, And now watching what just happened to Mike, I.

798
00:37:16,639 --> 00:37:18,599
Speaker 2: Got to remind myself, I can't. I can't do this

799
00:37:18,639 --> 00:37:20,639
to myself anymore. I've got to stop.

800
00:37:21,559 --> 00:37:24,880
Speaker 1: Yeah. Chuck posted a behind the scenes video in the

801
00:37:25,000 --> 00:37:29,199
behind the Scenes channel and discord of this very argument Meanwhile,

802
00:37:29,199 --> 00:37:30,800
back Laura and I are trying to have an earnest

803
00:37:30,840 --> 00:37:33,719
conversation about like cameras and like filming things.

804
00:37:34,039 --> 00:37:35,559
Speaker 3: I mean mine was earnest. I want you to know.

805
00:37:35,760 --> 00:37:39,199
Speaker 1: Oh no, I know that dumb, But you guys get

806
00:37:39,239 --> 00:37:41,519
progressively louder and louder and louder about it.

807
00:37:41,559 --> 00:37:42,199
Speaker 3: I don't believe that.

808
00:37:42,559 --> 00:37:46,800
Speaker 5: No, me, man, this was this was one of the

809
00:37:46,800 --> 00:37:50,599
first packses I remember or meeting uh you know, Ir

810
00:37:50,599 --> 00:37:53,679
Elevans were like so many different people came out to

811
00:37:53,760 --> 00:37:56,079
me and it was just like, Wow, Dan's voice really

812
00:37:56,119 --> 00:37:59,719
carries Huh. I've been hearing that. I heard that, I

813
00:37:59,760 --> 00:38:01,320
want to say, at least five times.

814
00:38:01,360 --> 00:38:03,519
Speaker 3: My dad's been telling me that for a very long time.

815
00:38:03,599 --> 00:38:09,239
Speaker 6: Yeah, I guess it's probably true A little bit, A

816
00:38:09,239 --> 00:38:09,960
little bit, We're not.

817
00:38:10,239 --> 00:38:11,840
Speaker 4: That's not up for debate, I think.

818
00:38:13,239 --> 00:38:17,920
Speaker 1: Uh, speaking about like kind of remasters or collections, I

819
00:38:17,960 --> 00:38:21,360
guess I've been checking out Mega Man Star Force Legacy

820
00:38:21,360 --> 00:38:24,679
collection for folks that don't know or may have forgotten,

821
00:38:24,800 --> 00:38:30,199
Mega Man's Star Force is somewhat similar to MegaMan Battle Network.

822
00:38:30,360 --> 00:38:33,960
I believe these came out on the Nintendo DS where

823
00:38:34,480 --> 00:38:38,480
they flip that format similar ish enough gameplay, but instead

824
00:38:38,480 --> 00:38:41,920
of being having a field of tiles, this is behind

825
00:38:41,960 --> 00:38:46,920
the back and your Mega Man avatar person is only

826
00:38:46,960 --> 00:38:50,360
has access to like three lanes versus like the full

827
00:38:50,480 --> 00:38:54,679
nine tiles that you get in Battle Network. I know

828
00:38:54,800 --> 00:38:58,280
these games weren't like the best received because people either

829
00:38:58,360 --> 00:39:01,400
wanted an evolution from this concept or just more of

830
00:39:01,440 --> 00:39:05,000
the same from Battle Network, But this is a it's

831
00:39:05,000 --> 00:39:07,760
a fairly good collection, has all seven Star Force games.

832
00:39:08,280 --> 00:39:10,840
They have like the I forget what they're calling it,

833
00:39:10,880 --> 00:39:14,800
but a filter that where they have redone a little

834
00:39:14,880 --> 00:39:18,000
bit of like the character portraits, so those have been updated.

835
00:39:18,480 --> 00:39:20,440
It's kind of like a general smoothing filter.

836
00:39:20,920 --> 00:39:21,280
Speaker 4: Overall.

837
00:39:21,320 --> 00:39:23,880
Speaker 1: I haven't had any like performance issues with it, except

838
00:39:23,920 --> 00:39:27,639
for a couple of the cut scenes whereas the camera

839
00:39:27,760 --> 00:39:30,440
is panning, it's like kind of like jittery, and I

840
00:39:30,480 --> 00:39:34,639
can't figure out why it's doing that. But I just

841
00:39:34,679 --> 00:39:36,920
want more of these style of games. I just want

842
00:39:36,920 --> 00:39:41,880
more Mega Man in general. And I know where they

843
00:39:42,159 --> 00:39:44,280
have that contest for another two D Mega Man game,

844
00:39:44,280 --> 00:39:47,159
But like, is that same Mega Man game the one

845
00:39:47,199 --> 00:39:52,199
that had the voice actor controversy.

846
00:39:50,599 --> 00:39:53,440
Speaker 4: Yes, the new one coming out, Yeah, the twelve, but

847
00:39:53,559 --> 00:39:56,239
not twelve. Yes, that's the one where uh yeah the

848
00:39:56,639 --> 00:40:02,079
CAPCOMs weird about sag after and stuff like that. Yeah. Yeah,

849
00:40:02,320 --> 00:40:04,960
I don't know. I don't even I've always felt weird

850
00:40:05,000 --> 00:40:08,599
about Star Force. Obviously I love Mega Man.

851
00:40:08,719 --> 00:40:10,280
Speaker 2: Just to help you place it is, this is the

852
00:40:10,320 --> 00:40:12,519
one with the lane based combat.

853
00:40:14,679 --> 00:40:15,960
Speaker 1: No no, no, not a mob.

854
00:40:17,519 --> 00:40:19,599
Speaker 2: Like a puzzler sort of thing. Yeah, not a jungler.

855
00:40:19,719 --> 00:40:20,119
Speaker 4: Yeah.

856
00:40:20,239 --> 00:40:21,000
Speaker 1: Yeah.

857
00:40:21,159 --> 00:40:24,840
Speaker 4: Because like Battle Network, I liked a bit. I played

858
00:40:24,880 --> 00:40:27,039
two of them and then I was like, Okay, I

859
00:40:27,320 --> 00:40:28,840
kind of get with this. I don't need to play

860
00:40:28,920 --> 00:40:31,039
all of these ones, and by the time Star Force happened,

861
00:40:31,039 --> 00:40:33,400
it was sort of confusing, like, okay, so this is

862
00:40:33,440 --> 00:40:35,239
Battle Network, but it's a little bit different, and they

863
00:40:35,320 --> 00:40:38,599
never reviewed particularly well. So I just I don't I

864
00:40:38,599 --> 00:40:41,559
never felt that intrigued by it as much as I

865
00:40:41,599 --> 00:40:43,519
love Mega Man. Do you think as a Magma fan,

866
00:40:43,559 --> 00:40:45,039
I should check these out here? And you think I'm

867
00:40:45,079 --> 00:40:47,880
still kind of okay putting it off to the side

868
00:40:47,920 --> 00:40:50,840
and replaying Mega Man three for the two hundredth time.

869
00:40:50,840 --> 00:40:53,000
Speaker 1: I think you're okay not checking it out, Mike. Did

870
00:40:53,159 --> 00:40:55,400
I know that these games like Battle Network and Star

871
00:40:55,440 --> 00:40:58,760
Forarces specifically had kind of a cult following. Uh, it's

872
00:40:58,800 --> 00:41:02,440
gonna be controversial here, Mike, this is my mega man.

873
00:41:02,760 --> 00:41:05,199
Battle Network is my mega man. I get that.

874
00:41:05,280 --> 00:41:08,199
Speaker 4: Yeah. And there's people, Yeah, and it's there's there's definitely

875
00:41:08,679 --> 00:41:10,440
you know, some Magna fans who love both. But there

876
00:41:10,480 --> 00:41:13,000
are kind of almost two communities as well. It's a

877
00:41:13,039 --> 00:41:13,559
different thing.

878
00:41:14,360 --> 00:41:16,960
Speaker 1: And there's a special third camp with legends over there.

879
00:41:17,360 --> 00:41:20,719
And to those people, yeah, oh no, I respect no, No,

880
00:41:20,800 --> 00:41:22,480
I feel bad for those people. I want them to

881
00:41:22,480 --> 00:41:24,599
get their come up real quick.

882
00:41:25,079 --> 00:41:29,000
Speaker 2: Like so if you someone was maybe interested, yes, is

883
00:41:29,039 --> 00:41:30,760
are there, but they're like kind of wait and rec like,

884
00:41:30,960 --> 00:41:32,320
you know, whenever I go back to these old games,

885
00:41:32,320 --> 00:41:33,599
they never hold up the way people say.

886
00:41:33,599 --> 00:41:35,280
Speaker 1: Are there like quality of life features like.

887
00:41:35,239 --> 00:41:37,000
Speaker 2: The rewant safe states, all that stuff's just there and

888
00:41:37,039 --> 00:41:39,480
functions maybe makes it a little bit easier to get into.

889
00:41:39,719 --> 00:41:41,719
Speaker 1: Yeah, all of the quality of life stuff that they'd

890
00:41:41,760 --> 00:41:44,920
added to the legacy collection. Here they have like a

891
00:41:44,920 --> 00:41:47,880
general speed up thing, so your walk is sped up,

892
00:41:47,920 --> 00:41:52,039
you can speed through cut scenes. Yeah, one hundred percent,

893
00:41:52,159 --> 00:41:54,599
especially if you're just like I. I've always really enjoyed

894
00:41:54,639 --> 00:41:57,960
the story. Also, in most of the Battle Network games,

895
00:41:57,960 --> 00:42:03,039
and at least the first two Star Force games. And

896
00:42:03,519 --> 00:42:05,320
if you just kind of want to blast through it,

897
00:42:05,440 --> 00:42:07,599
like go through like a no fail state, they have

898
00:42:07,719 --> 00:42:10,440
that on. Or if you want like a little bit

899
00:42:10,440 --> 00:42:13,079
of a challenge but not too much, they have an

900
00:42:13,079 --> 00:42:16,440
option where you upgrade your regular blaster so that does

901
00:42:16,480 --> 00:42:18,360
more damage, and that's kind of has like a turbo

902
00:42:18,400 --> 00:42:21,840
button on it, so you can just dump as Mega Man.

903
00:42:22,360 --> 00:42:23,840
And yeah, if you just kind of want to like

904
00:42:24,000 --> 00:42:26,440
speed your way through the game, they have all those

905
00:42:26,480 --> 00:42:29,559
options there. They also have the option if you want

906
00:42:29,599 --> 00:42:32,760
to just use the original graphics. It's interesting and I

907
00:42:32,760 --> 00:42:36,920
feel like a lot of games not necessarily struggle with this,

908
00:42:37,000 --> 00:42:40,320
but when you have a remaster or a collection of

909
00:42:40,519 --> 00:42:43,800
DS games, they have to play that awkward tank of like,

910
00:42:43,920 --> 00:42:46,280
all right, where do we put that second screen? Do

911
00:42:46,320 --> 00:42:50,119
we need it? Do we have it? And they they

912
00:42:50,320 --> 00:42:53,000
pull it off fine enough. Here. If you're just playing

913
00:42:53,039 --> 00:42:56,400
with like the center screen option, so like a singular one,

914
00:42:56,559 --> 00:43:00,159
they'll just peel off all the extraneous info onto a

915
00:43:00,159 --> 00:43:02,360
little pip on the side, or you could play with

916
00:43:02,400 --> 00:43:06,480
a format or that has both present at all times.

917
00:43:07,840 --> 00:43:11,039
But if you're a fan of Battle Network and wanted

918
00:43:11,079 --> 00:43:13,199
more of that. This is kind of that. It has

919
00:43:13,280 --> 00:43:17,079
that whole battle chip system, but here I believe they

920
00:43:17,079 --> 00:43:21,880
call it cards and all of that. They're familiar faces

921
00:43:21,920 --> 00:43:24,719
across the board. You're you know, you'll have this version

922
00:43:24,760 --> 00:43:28,960
of a proto Man, this version of a GutsMan. Time wise,

923
00:43:29,039 --> 00:43:35,159
I think this is like several several decades after the

924
00:43:35,199 --> 00:43:39,679
Battle Network series is supposed to conclude. This is too.

925
00:43:42,199 --> 00:43:44,840
Speaker 4: Like like X versus Mega Man, like Mega Man to

926
00:43:44,920 --> 00:43:47,079
Mega Man. X is kind of somewhere to Bow Networks

927
00:43:47,079 --> 00:43:51,760
to the Star Forces, So it's like kind of the

928
00:43:51,760 --> 00:43:53,480
same world about so much time as the lapse that

929
00:43:53,519 --> 00:43:54,800
may as well be completely different.

930
00:43:55,559 --> 00:43:58,760
Speaker 2: One last dumb question for the uninitiated. These games had

931
00:43:58,800 --> 00:44:01,199
like those Pokemon style red blue sort of things.

932
00:44:01,239 --> 00:44:02,280
Speaker 1: Yes, right, yeah for me.

933
00:44:02,320 --> 00:44:04,559
Speaker 2: Whenever I saw that, I'm like, I think this is

934
00:44:04,599 --> 00:44:07,800
probably not for me, because they're trying to like to

935
00:44:07,840 --> 00:44:10,559
get one over on families and families with kids and

936
00:44:10,559 --> 00:44:12,480
stuff like that, and I know what kind of game

937
00:44:12,519 --> 00:44:14,920
that's probably going to be, and I just didn't even

938
00:44:14,920 --> 00:44:15,239
try it.

939
00:44:15,320 --> 00:44:17,400
Speaker 3: What about Oracle of Ages Oracle of Seasons.

940
00:44:17,760 --> 00:44:19,719
Speaker 1: That was definitely them trying that same thing, right, But

941
00:44:19,760 --> 00:44:20,119
those are.

942
00:44:20,280 --> 00:44:23,079
Speaker 4: Much those are two completely much.

943
00:44:22,880 --> 00:44:24,960
Speaker 2: More different games. Yeah, but they were definitely.

944
00:44:24,719 --> 00:44:27,679
Speaker 1: Trying the same concept in a Zelda way. The neat

945
00:44:27,719 --> 00:44:30,840
thing and I forget if the Battle Network collection that

946
00:44:30,880 --> 00:44:32,679
came out a year or two ago did this. But

947
00:44:33,280 --> 00:44:37,239
in Star Force they have a competitive multiplayer mode where

948
00:44:37,239 --> 00:44:39,360
you can play against other people online, which is really

949
00:44:39,400 --> 00:44:43,239
sick because there was a very niche homebrew community of

950
00:44:43,360 --> 00:44:49,320
competitive Battle Network people just firing that up. But you

951
00:44:49,400 --> 00:44:51,079
had to jump through several hoops, like you had to

952
00:44:51,079 --> 00:44:53,599
fire up Hamachi on your own network, and then I

953
00:44:53,679 --> 00:44:55,400
just want to eat the tuna and not fire up

954
00:44:55,400 --> 00:44:58,400
a separate program. But yeah, neat. If you were a

955
00:44:58,440 --> 00:45:03,280
fan of Mega Man Star Wars, I highly suggest this gang.

956
00:45:03,719 --> 00:45:08,000
We played quite the quite a bunch of things at packs.

957
00:45:08,440 --> 00:45:10,960
Well kind of actually just grub playing all of these

958
00:45:11,360 --> 00:45:15,639
mostly yeah, but grub you but nothing. I I played

959
00:45:15,679 --> 00:45:18,519
walk around and have fun with my friends. That's what

960
00:45:18,559 --> 00:45:18,920
I played.

961
00:45:18,960 --> 00:45:19,159
Speaker 4: Yeah.

962
00:45:19,519 --> 00:45:21,039
Speaker 2: Then you all left me on Sunday and my flight

963
00:45:21,039 --> 00:45:22,719
wasn't ntil much later, so I played a few games

964
00:45:22,719 --> 00:45:23,639
while you guys were gone.

965
00:45:23,960 --> 00:45:28,079
Speaker 1: And one of those games, Jeff Greb was Tiny Metal too.

966
00:45:28,320 --> 00:45:31,320
Speaker 2: Yeah, I am a I'm a fan of Tiny Metal

967
00:45:31,400 --> 00:45:33,800
the first one. There's actually it's a little confusing. There's

968
00:45:33,800 --> 00:45:37,599
been two. But the first one was okay, these are

969
00:45:37,719 --> 00:45:41,079
advance Wars style games, and the first one was okay.

970
00:45:41,119 --> 00:45:42,599
Then they did a follow up and I can never

971
00:45:42,599 --> 00:45:45,119
remember the subtitle, but when I was the Metal Full

972
00:45:45,159 --> 00:45:48,400
Metal Rumble, Thank You, Full Metal Rumble, they referred to

973
00:45:48,440 --> 00:45:50,239
it as a side quill because they're like, oh, now

974
00:45:50,239 --> 00:45:51,199
we're doing the real two.

975
00:45:51,239 --> 00:45:53,840
Speaker 1: That's sactly was very good, Like what.

976
00:45:53,800 --> 00:45:55,079
Speaker 3: Now, Mario Wonder?

977
00:45:55,079 --> 00:45:58,559
Speaker 4: Sorry, go ahead, Oh yeah, oh shit, it's it's so.

978
00:45:58,599 --> 00:46:00,639
Speaker 2: The thing about that one is it was improved in

979
00:46:00,639 --> 00:46:02,559
every way, and I was like, oh, they did a sequel.

980
00:46:02,800 --> 00:46:05,679
It's a complete upgrade. They figured it all out. They

981
00:46:05,719 --> 00:46:07,880
are doing even more now with Tiny Metal too. And

982
00:46:07,920 --> 00:46:09,599
the one thing that they did show off kind of

983
00:46:09,679 --> 00:46:13,719
right away is the co op mode where you're playing

984
00:46:13,760 --> 00:46:16,039
advanced Wars with someone else, and it's like you could

985
00:46:16,039 --> 00:46:18,360
be you could be two players, or you could be

986
00:46:18,400 --> 00:46:21,000
one person controlling two teams versus the CPU controlling two

987
00:46:21,039 --> 00:46:23,639
teams or something like that. But it was really fun

988
00:46:23,960 --> 00:46:26,880
to just like work with a stranger and be like, Okay,

989
00:46:26,920 --> 00:46:28,840
you're out in the you have a navy. I don't

990
00:46:28,840 --> 00:46:29,480
really have a navy.

991
00:46:29,519 --> 00:46:30,159
Speaker 4: I'm on the land.

992
00:46:30,400 --> 00:46:32,280
Speaker 2: Can you just sort of clear up the coastline so

993
00:46:32,320 --> 00:46:34,679
I can move up the coastline or whatever and I

994
00:46:34,719 --> 00:46:37,239
will can work together. And there was this one really

995
00:46:37,239 --> 00:46:40,159
smart feature which is pretty indicative of how this game

996
00:46:40,320 --> 00:46:42,920
really thinks through how to make advanced wars feel more

997
00:46:43,039 --> 00:46:47,639
complete these days. This focus fire feature where I have

998
00:46:47,679 --> 00:46:50,800
a helicopter and a tank, and I got let's say

999
00:46:50,800 --> 00:46:52,880
I have the tank and he has the helicopter. The

1000
00:46:52,920 --> 00:46:55,039
helicopter is a glass cannon a little bit it can

1001
00:46:55,119 --> 00:46:56,800
do a lot of damage, but if it gets hit

1002
00:46:56,840 --> 00:46:59,000
by a lot of different units, it's going to take

1003
00:46:59,000 --> 00:47:01,880
a ton of damage. So he can bring us his

1004
00:47:02,039 --> 00:47:05,000
helicopter in and focus on it, and then that won't

1005
00:47:05,039 --> 00:47:08,519
fire right away until another one comes in and focus fires,

1006
00:47:08,800 --> 00:47:10,480
and I could bring in my tank at this point,

1007
00:47:10,480 --> 00:47:12,320
and we could begin planning these out ahead of time

1008
00:47:12,400 --> 00:47:14,400
of like, okay, if you bring that in there and wait,

1009
00:47:14,480 --> 00:47:16,760
my turn is next. I'll bring the tank in. So

1010
00:47:16,800 --> 00:47:19,440
when I do focus fire now, the enemy, if it

1011
00:47:19,440 --> 00:47:23,239
has any life left, will retally at the tank instead

1012
00:47:23,239 --> 00:47:26,039
of the helicopter, and the helicopter will be completely scott free.

1013
00:47:26,239 --> 00:47:29,000
And instantly on turn one and a half, we began

1014
00:47:29,360 --> 00:47:32,840
me and the stranger planning these these strategies out right away.

1015
00:47:33,159 --> 00:47:34,840
And to me, it was like, oh, that is a

1016
00:47:34,880 --> 00:47:37,639
sign that they just made it super simple. It's a

1017
00:47:37,679 --> 00:47:41,239
game that really conveys and itself very well. It's easy

1018
00:47:41,280 --> 00:47:43,760
to parse, and all that plays into they can get

1019
00:47:43,760 --> 00:47:46,400
a little bit more complicated with the potential strategies that

1020
00:47:46,440 --> 00:47:49,239
players can implement because it's such a simple game to

1021
00:47:49,559 --> 00:47:50,679
get at the base level.

1022
00:47:51,000 --> 00:47:53,360
Speaker 1: I'm sorry, Grev, did you mention? Was this person like

1023
00:47:53,400 --> 00:47:55,559
directly next to you or was it just like.

1024
00:47:56,599 --> 00:47:58,519
Speaker 4: I was coming up to play. I actually saw the guy.

1025
00:47:58,559 --> 00:47:59,840
Speaker 2: He was trying to play, and then he realized it

1026
00:47:59,840 --> 00:48:02,119
was a co up and I was gonna he left.

1027
00:48:02,159 --> 00:48:03,400
I was going to go to the station and I

1028
00:48:03,440 --> 00:48:05,039
was just going to go back and forth and play both.

1029
00:48:05,039 --> 00:48:06,880
We say, oh, can I play with you? I'm like, yeah, sure,

1030
00:48:07,159 --> 00:48:09,679
and we just started playing and talking to each other. Yeah, right,

1031
00:48:09,760 --> 00:48:11,280
looking at each other. Was it was really great. I

1032
00:48:11,280 --> 00:48:14,079
could see people doing that also. I could see myself

1033
00:48:14,159 --> 00:48:17,559
just still playing solo and doing both things and controlling

1034
00:48:17,599 --> 00:48:20,599
both armies at the same time, and that working just fine.

1035
00:48:21,280 --> 00:48:21,760
Speaker 1: It was great.

1036
00:48:21,800 --> 00:48:23,800
Speaker 2: To go there also because I got to see Milkie

1037
00:48:23,800 --> 00:48:26,239
who was doing pr for for them. It's James Milk

1038
00:48:26,320 --> 00:48:27,880
used to work at EGM. What I mean, it was

1039
00:48:27,920 --> 00:48:30,679
just to talk to him. That's the legend. That's he

1040
00:48:31,079 --> 00:48:33,440
is fantastic. He also was like, you guys, you've got

1041
00:48:33,440 --> 00:48:35,920
to Japan, although he apparently moved to New Zealand, which

1042
00:48:35,960 --> 00:48:38,800
made me really jealous. I'm like, you could just do that, man,

1043
00:48:38,840 --> 00:48:39,639
that's great.

1044
00:48:40,239 --> 00:48:41,199
Speaker 4: But he was.

1045
00:48:41,679 --> 00:48:45,960
Speaker 2: They also had a prototype for a game called Project Blitz,

1046
00:48:46,199 --> 00:48:49,960
which I also have listed here, which is a sort

1047
00:48:50,000 --> 00:48:53,159
of an advancement of Bomberman. It it takes their kind

1048
00:48:53,199 --> 00:48:56,960
of character models from Tiny Metal and has has you

1049
00:48:56,960 --> 00:48:58,639
played a bunch of as a bunch of different soldiers,

1050
00:48:58,719 --> 00:49:00,360
and what you're trying to do is there's a one

1051
00:49:00,480 --> 00:49:02,719
tank and you're trying to get in the tank to

1052
00:49:02,800 --> 00:49:06,000
go into these zones to score points. Once you're in

1053
00:49:06,000 --> 00:49:08,480
the tank, you're pretty immune to most fire. That someone

1054
00:49:08,719 --> 00:49:09,920
would have to hit you a lot to get you

1055
00:49:09,960 --> 00:49:12,800
out of there, unless they get a pickup for something

1056
00:49:12,840 --> 00:49:15,679
like an RPG. Once they hit you with the rocket,

1057
00:49:15,719 --> 00:49:17,960
you get stunned. Then someone can come in and swoop

1058
00:49:18,000 --> 00:49:21,159
the tank and steal it. It becomes very chaotic, very quickly,

1059
00:49:21,239 --> 00:49:24,360
plays very much like a Bomberman, has that same perspective,

1060
00:49:24,639 --> 00:49:27,079
but it feels like even like there's a lot more

1061
00:49:27,079 --> 00:49:29,280
going on in it than a Bomberman. So once again,

1062
00:49:29,320 --> 00:49:31,320
they kind of have this idea and they're taking it

1063
00:49:31,360 --> 00:49:33,559
a little bit deeper, and I was pretty impressed by that.

1064
00:49:34,079 --> 00:49:37,239
They say it's a prototype, it's pretty early, but they

1065
00:49:37,280 --> 00:49:40,039
also seem the one to get it out soon, and

1066
00:49:40,079 --> 00:49:42,679
they have this idea of like it's multiplayer only we're

1067
00:49:42,679 --> 00:49:45,000
trying to get it in it like under ten bucks,

1068
00:49:45,199 --> 00:49:47,320
So it's gonna be pretty light. We're gonna have a

1069
00:49:47,360 --> 00:49:50,079
handful of stages, handful of power ups, things like that,

1070
00:49:50,320 --> 00:49:51,880
and we're just gonna watch it out there and see

1071
00:49:51,880 --> 00:49:54,760
what people think. So hopefully that happens soon. I'm really

1072
00:49:54,760 --> 00:49:55,440
looking forward.

1073
00:49:55,239 --> 00:49:58,960
Speaker 1: To that, very very neat. Actually, Dan Reicher and I

1074
00:49:59,079 --> 00:50:02,679
also played a game together at Packs East. We were

1075
00:50:02,719 --> 00:50:05,679
shepherded by the one and only Jesse Vittelli. As we

1076
00:50:05,679 --> 00:50:10,920
were bruising the show floor, we checked out krocinle Uh.

1077
00:50:11,000 --> 00:50:11,320
It was.

1078
00:50:12,000 --> 00:50:13,960
Speaker 4: Dan does not seem to remember this.

1079
00:50:14,360 --> 00:50:17,440
Speaker 1: Dan, we had a lovely moment. Yes, you you were

1080
00:50:17,440 --> 00:50:19,239
sitting right across from me at this table.

1081
00:50:19,599 --> 00:50:22,960
Speaker 3: This is a video game. Oh that the circle flicky thing?

1082
00:50:23,039 --> 00:50:23,840
Yeah that was great.

1083
00:50:23,920 --> 00:50:27,039
Speaker 6: I like that video games like I don't think I

1084
00:50:27,079 --> 00:50:27,840
played a game there.

1085
00:50:28,119 --> 00:50:29,440
Speaker 3: Oh yeah, weed the things.

1086
00:50:29,519 --> 00:50:34,559
Speaker 1: Yeah yeah, it was very very neat. Uh little tabletop

1087
00:50:34,679 --> 00:50:41,760
or not tabletop? A board game? Thank you, thank you

1088
00:50:43,440 --> 00:50:45,400
just waiting, Dan, I'm just letting you know.

1089
00:50:45,480 --> 00:50:47,320
Speaker 3: I was debating it and then you said it's.

1090
00:50:47,159 --> 00:50:49,159
Speaker 2: Like all right, yeah, thanks, I appreciate it.

1091
00:50:49,400 --> 00:50:52,400
Speaker 1: Dan, if you want, I got a lot of audio

1092
00:50:52,440 --> 00:50:55,880
clips from Portal Pals. Uh oh do you? Yes?

1093
00:50:55,920 --> 00:50:56,280
Speaker 4: Please?

1094
00:50:56,320 --> 00:50:59,199
Speaker 1: Please? A lot of a lot of clean audio.

1095
00:50:59,280 --> 00:51:02,159
Speaker 2: If you the swearing only cut of Porto Piles, it

1096
00:51:02,199 --> 00:51:06,679
would still be about the same run time as healthy Show.

1097
00:51:08,559 --> 00:51:12,840
Speaker 1: Can't Yeah, wouldn't allow it. There was actually one thing

1098
00:51:13,000 --> 00:51:16,480
that Barry yelled very loudly that I had to think of, like,

1099
00:51:16,880 --> 00:51:19,960
should we actually cut this? Wow?

1100
00:51:20,239 --> 00:51:23,840
Speaker 4: I can't wait to see what that Barry gets canceled because.

1101
00:51:25,199 --> 00:51:29,079
Speaker 1: But Crocanole it's kind of like a shuffle board adjacent game.

1102
00:51:30,159 --> 00:51:33,320
You and another person are flicking these little wooden discs.

1103
00:51:33,440 --> 00:51:35,599
There's no sand on it or anything, is just straight

1104
00:51:35,679 --> 00:51:39,079
up wood on wood And there are different quadrants and

1105
00:51:39,400 --> 00:51:43,400
a general goal goal hole in the middle to sink

1106
00:51:43,440 --> 00:51:48,719
your little crocodile one after another, one, one word after another.

1107
00:51:48,760 --> 00:51:52,800
That's my that's my masterpiece, flicking it into the hole

1108
00:51:52,840 --> 00:51:55,559
and everything. And I believe we didn't actually look up

1109
00:51:55,599 --> 00:51:58,000
any official rules. Vitelli kind of just like dumped us

1110
00:51:58,039 --> 00:52:02,480
into it. And there are different quadrants for potentially getting

1111
00:52:02,559 --> 00:52:05,920
proper points. Dan and I were just like, what was

1112
00:52:05,920 --> 00:52:09,360
that ball bearing game that had the best commercial?

1113
00:52:09,639 --> 00:52:12,599
Speaker 4: Yes, yeah, we just crossed style.

1114
00:52:15,480 --> 00:52:16,880
Speaker 6: I like it because, like I'm a big If I

1115
00:52:16,880 --> 00:52:18,920
go to a bar and it's got either backy ball

1116
00:52:19,079 --> 00:52:21,679
or shuffle board, I'm like, hell yeah, but both those

1117
00:52:21,719 --> 00:52:24,679
things require quite a footprint in a in a space,

1118
00:52:24,840 --> 00:52:27,800
whereas like this game was like a big wooden circle

1119
00:52:27,920 --> 00:52:29,039
that you could get on a table.

1120
00:52:29,119 --> 00:52:29,320
Speaker 1: You know.

1121
00:52:29,360 --> 00:52:32,400
Speaker 2: We played this in boy Scouts in summer camp. Someone

1122
00:52:32,400 --> 00:52:34,119
would throw one of these tables. We would just play

1123
00:52:34,159 --> 00:52:34,920
the entire time.

1124
00:52:35,119 --> 00:52:37,440
Speaker 1: Yeah, I thought I thought this was something new that

1125
00:52:37,519 --> 00:52:38,480
Dan and I discovered.

1126
00:52:38,599 --> 00:52:42,840
Speaker 2: It's a nineteenth century Canadian dexterity board game. So those

1127
00:52:42,880 --> 00:52:44,280
Canadians have been playing for a while.

1128
00:52:44,719 --> 00:52:47,760
Speaker 1: Wow. Shouts out to de dexterity board games. I didn't

1129
00:52:47,800 --> 00:52:48,800
know that it was a genre.

1130
00:52:49,320 --> 00:52:51,400
Speaker 3: Didn't either. That sounds great. I can get into that.

1131
00:52:52,119 --> 00:52:55,320
Speaker 1: Uh, Jeff Grabb to wrap up Packs East Games. You

1132
00:52:55,599 --> 00:52:58,960
also played, possibly a longer name of a game than

1133
00:52:59,159 --> 00:53:01,679
the Super Mario one. You played, he Man and the

1134
00:53:01,719 --> 00:53:04,320
Masters of the Universe Dragon Pearl of Destruction.

1135
00:53:05,280 --> 00:53:07,760
Speaker 2: Yeah, this is the new one from Limited Limited run.

1136
00:53:08,320 --> 00:53:11,119
This is an original game. It is a beat them up,

1137
00:53:11,239 --> 00:53:13,760
and I thought it was right in line with those

1138
00:53:13,840 --> 00:53:16,480
modern the modern era of beat him ups. Of Oh,

1139
00:53:16,559 --> 00:53:19,119
they understand that it's a console game now and it

1140
00:53:19,119 --> 00:53:23,679
doesn't need to be about inescapable attacks from enemies so

1141
00:53:23,679 --> 00:53:25,079
that they do enough damage so you have to put

1142
00:53:25,119 --> 00:53:27,639
in new quarters. They give you plenty of opportunities to

1143
00:53:27,679 --> 00:53:30,840
avoid damage. The characters, at least. I played as he Man,

1144
00:53:30,920 --> 00:53:32,880
big and heavy, fun to move around, fun to hit

1145
00:53:32,960 --> 00:53:36,440
characters with. Felt like he had a pretty deep move set,

1146
00:53:36,440 --> 00:53:38,639
but one that's not so deep. It's going to be overwhelming.

1147
00:53:38,679 --> 00:53:42,400
It's not trying to be it's escaping me.

1148
00:53:42,480 --> 00:53:43,480
Speaker 4: Damn. What was the one that we did.

1149
00:53:43,559 --> 00:53:48,960
Speaker 2: This is the run of absolute absolute absolutely yea, absolutely, yeah. Yeah,

1150
00:53:48,960 --> 00:53:50,639
it's not trying to be deep like that, it's just

1151
00:53:50,800 --> 00:53:53,880
trying to be more more Arcadie, but sort of kind

1152
00:53:53,880 --> 00:53:55,840
of standing next to Street Streets of Age four.

1153
00:53:56,000 --> 00:53:57,199
Speaker 4: And I don't know if.

1154
00:53:57,079 --> 00:53:58,679
Speaker 2: It's going to be quite as good as that, but

1155
00:53:58,719 --> 00:54:02,239
I definitely came away wanting to play more and also

1156
00:54:02,320 --> 00:54:05,239
continuing to be very happy about this renaissance of beating ups.

1157
00:54:05,280 --> 00:54:07,119
It's like, oh, yeah, they have figured that out. They

1158
00:54:07,119 --> 00:54:09,719
have unlocked the fun in that genre. And I think

1159
00:54:09,760 --> 00:54:12,320
they could just keep making these because as long as

1160
00:54:12,360 --> 00:54:14,599
you kind of play to the strengths of the characters

1161
00:54:14,599 --> 00:54:16,400
that you're putting into here, and it doesn't have to

1162
00:54:16,400 --> 00:54:19,960
be licensed characters, you could do original stuff like bring

1163
00:54:19,960 --> 00:54:21,400
back Golden Ax or something like that.

1164
00:54:22,000 --> 00:54:23,519
Speaker 1: All that stuff would work as well.

1165
00:54:23,599 --> 00:54:26,119
Speaker 4: I think they are bringing back Golden Altered Beast, Yeah,

1166
00:54:26,199 --> 00:54:28,719
Altered Beasts, Yeah yeah, do a new Altered Beast that

1167
00:54:28,760 --> 00:54:29,679
really tries to be a.

1168
00:54:29,599 --> 00:54:32,800
Speaker 2: Fun game this time. That would be awesome. So yeah,

1169
00:54:33,000 --> 00:54:35,199
I was into it. I'm happy this game's coming out

1170
00:54:35,199 --> 00:54:37,119
pretty soon. I think it's coming out in April, so

1171
00:54:37,239 --> 00:54:38,440
people get a chance to play.

1172
00:54:38,320 --> 00:54:41,719
Speaker 4: With these big beefy pixels, right.

1173
00:54:43,400 --> 00:54:47,000
Speaker 2: I just that's what caught my eye when Audie Sorely

1174
00:54:47,079 --> 00:54:50,079
originally showed this to me. Months ago when we actually

1175
00:54:50,079 --> 00:54:51,239
we had him on the show and he was telling

1176
00:54:51,239 --> 00:54:53,599
me about this they're working on it, and it was like, yeah, okay,

1177
00:54:53,599 --> 00:54:54,960
that's awesome. And then I saw it. I was like, oh,

1178
00:54:55,039 --> 00:54:58,400
this looks beautiful, so very happy. Did y'all know that

1179
00:54:58,440 --> 00:54:59,880
they're making a he Man movie?

1180
00:55:00,519 --> 00:55:05,599
Speaker 4: Yeah the trailer or yeah, looks which it looks rich.

1181
00:55:05,639 --> 00:55:06,760
He is though, but he is.

1182
00:55:09,719 --> 00:55:11,800
Speaker 3: Because big Jared Letto guy.

1183
00:55:12,519 --> 00:55:17,719
Speaker 4: Yes, there are many, many, many really who like thirty

1184
00:55:17,760 --> 00:55:23,199
second stars, right, white women? Now, yeah, yeah.

1185
00:55:23,360 --> 00:55:26,679
Speaker 5: Well he's Jordan Catalano. Dude, get your ship together?

1186
00:55:26,719 --> 00:55:27,280
Speaker 3: What does that mean?

1187
00:55:27,360 --> 00:55:30,360
Speaker 1: What my so called so called life? You kidding? Are

1188
00:55:30,360 --> 00:55:30,840
you kidding?

1189
00:55:31,159 --> 00:55:34,599
Speaker 4: Do you know the links in which people, specifically middle

1190
00:55:34,639 --> 00:55:38,239
aged white women will go, oh yeah, they like it.

1191
00:55:38,679 --> 00:55:40,480
Speaker 2: That's pretty and that still goes a long way.

1192
00:55:40,800 --> 00:55:43,119
Speaker 1: That's the demo I'm constantly trying to attract.

1193
00:55:43,760 --> 00:55:50,559
Speaker 5: Anyway, he killed Tron, Yeah, the franchis. Yeah, oh uh,

1194
00:55:50,599 --> 00:55:51,840
he doesn't even movie that.

1195
00:55:51,840 --> 00:55:54,000
Speaker 4: Movie called Tron. He didn't even have Tron in it,

1196
00:55:55,320 --> 00:55:58,519
your Tron movies for Tron. He's a guy.

1197
00:55:59,119 --> 00:56:01,519
Speaker 3: There's a Ron and tron y.

1198
00:56:02,079 --> 00:56:03,039
Speaker 5: Yeah, Jeff Tron.

1199
00:56:03,920 --> 00:56:06,440
Speaker 3: I thought Tron is just a little bit of a bike game.

1200
00:56:08,599 --> 00:56:09,199
Speaker 4: For Google.

1201
00:56:11,400 --> 00:56:13,599
Speaker 5: I'm not gonna I'm not gonna like die on the

1202
00:56:13,719 --> 00:56:18,440
Jared Leto hill here. I think his band sucks. I

1203
00:56:18,480 --> 00:56:23,199
don't enjoy most of anything he does. But just done

1204
00:56:23,199 --> 00:56:26,199
some decent acting. He's going to run right now of

1205
00:56:26,400 --> 00:56:29,239
poisoning Big brand. Yes, that's all that right. Every time

1206
00:56:29,239 --> 00:56:31,480
he shows he's the cooler, he's a cooler. We were

1207
00:56:31,480 --> 00:56:33,679
going to do a good movie. Then Jared Leto showed up.

1208
00:56:33,679 --> 00:56:36,159
He's like, I am id for tron as. People like,

1209
00:56:36,239 --> 00:56:36,920
what again?

1210
00:56:37,199 --> 00:56:37,800
Speaker 1: Stop him?

1211
00:56:37,880 --> 00:56:41,599
Speaker 5: Yes he has, but I understand the deep dislike people

1212
00:56:41,639 --> 00:56:44,119
have for him, especially you know, triggered by the original

1213
00:56:44,159 --> 00:56:45,000
Joker situation.

1214
00:56:45,119 --> 00:56:50,440
Speaker 1: Of course. Yeah, he definitely that Xbox heat for sure. Oh,

1215
00:56:54,000 --> 00:56:55,159
I'm trying to speak Dan's like.

1216
00:56:55,639 --> 00:56:57,719
Speaker 4: I know, I understand God, I know what that is,

1217
00:56:57,760 --> 00:56:58,480
I know who that is.

1218
00:56:58,559 --> 00:57:03,559
Speaker 1: Okay, all right, one, two, three are right moving on along.

1219
00:57:04,599 --> 00:57:06,760
Thank you, thank you, thank you. That was that almost

1220
00:57:06,760 --> 00:57:09,800
felt like a garbage transition. But that's okay because Jeff

1221
00:57:09,840 --> 00:57:13,119
Grubb is here playing junk Runners, that's right.

1222
00:57:13,400 --> 00:57:17,360
Speaker 4: Have any of you heard of junk Runners, like one

1223
00:57:17,360 --> 00:57:17,840
of yours.

1224
00:57:18,159 --> 00:57:20,960
Speaker 3: It's a trailer where there's trucks and tornadoes and stuff.

1225
00:57:21,199 --> 00:57:23,199
Speaker 2: No, that'd be actually, that would be awesome. It's nothing

1226
00:57:23,280 --> 00:57:25,400
like that. It's actually the real name is Junk Runners

1227
00:57:25,519 --> 00:57:28,639
sixty four. And so you guys, you know it's a

1228
00:57:28,639 --> 00:57:30,360
sixty four game. You guys probably heard of that then,

1229
00:57:30,440 --> 00:57:32,760
right Dan, come on? Oh yes, yes, yes you haven't

1230
00:57:32,800 --> 00:57:34,639
because this just came out two weeks ago.

1231
00:57:34,880 --> 00:57:36,960
Speaker 3: No I'm saying I've heard of the Nintendo sixty four.

1232
00:57:37,280 --> 00:57:39,920
Speaker 2: Oh yeah, yeah, I'm saying, like, yeah, it's a new

1233
00:57:40,000 --> 00:57:42,320
n sixty four game though, So it's someone like went back.

1234
00:57:42,480 --> 00:57:44,440
It runs on shoot in sixty four hardware.

1235
00:57:44,559 --> 00:57:48,960
Speaker 4: It is an open world that is the size of

1236
00:57:49,039 --> 00:57:53,519
Skyrim with incredible draw distance that solves the problem with

1237
00:57:53,679 --> 00:57:56,000
draw distance on the n sixty four. It does not

1238
00:57:56,159 --> 00:57:56,559
do that.

1239
00:57:56,840 --> 00:57:57,800
Speaker 1: This is so cool.

1240
00:57:57,960 --> 00:57:59,840
Speaker 2: He has a video where he does explain it, and

1241
00:57:59,840 --> 00:58:03,280
it's kind of ingenious. So there's a bunch of reasons

1242
00:58:03,320 --> 00:58:05,800
why the draw distance on N sixty four is a problem,

1243
00:58:06,039 --> 00:58:08,320
and only part of it is performance. A big part

1244
00:58:08,360 --> 00:58:11,960
of it is anytime they start giving it more draw distance,

1245
00:58:12,400 --> 00:58:16,559
there is a fight in the computer about which object

1246
00:58:16,559 --> 00:58:18,880
it should draw first, and it becomes a jumbled mess

1247
00:58:19,320 --> 00:58:22,440
very quickly. After a few hundred meters, so they kind

1248
00:58:22,440 --> 00:58:24,480
of get with the solution for all the games on

1249
00:58:24,519 --> 00:58:27,119
the N sixty four was use the fog to blur things.

1250
00:58:28,079 --> 00:58:31,519
This solves it by when you're close, it has that

1251
00:58:31,639 --> 00:58:34,480
standard in sixty four draw distance, and it will draw

1252
00:58:34,480 --> 00:58:35,519
in things at a certain.

1253
00:58:35,320 --> 00:58:36,079
Speaker 4: Level of detail.

1254
00:58:36,440 --> 00:58:38,199
Speaker 2: If it's far away, which it does for like the

1255
00:58:38,199 --> 00:58:40,159
top half of the screen, it's sort of like layers

1256
00:58:40,199 --> 00:58:40,800
it behind.

1257
00:58:40,760 --> 00:58:42,039
Speaker 1: The near stuff.

1258
00:58:42,719 --> 00:58:46,519
Speaker 4: It scales everything up, so they're basically giant, like you're

1259
00:58:47,159 --> 00:58:48,360
for that side of the world.

1260
00:58:48,440 --> 00:58:50,519
Speaker 2: You're like a little guy in a giant world. But

1261
00:58:50,559 --> 00:58:52,480
it doesn't look that way because they just have these

1262
00:58:52,559 --> 00:58:55,960
less detailed polygons and models that look good enough on

1263
00:58:55,960 --> 00:58:58,760
the N sixty four that it just becomes this seamless

1264
00:58:58,800 --> 00:58:59,519
open world.

1265
00:58:59,679 --> 00:59:00,400
Speaker 4: Now it's a.

1266
00:59:01,920 --> 00:59:04,000
Speaker 2: It is what's it called when you they live the

1267
00:59:04,000 --> 00:59:06,440
two weeks and they're like just sort of putting together

1268
00:59:06,880 --> 00:59:10,599
a game fortnight a game jam, so a fortnite worth.

1269
00:59:10,360 --> 00:59:11,679
Speaker 4: Of game jam. It is.

1270
00:59:12,679 --> 00:59:14,800
Speaker 2: They the idea is, hey, we're going to see if

1271
00:59:14,840 --> 00:59:16,440
we can make this work. And he might have had

1272
00:59:16,480 --> 00:59:18,039
longer than two weeks, but it was a game jam,

1273
00:59:18,079 --> 00:59:19,719
so it was a certain amount of time. So it's

1274
00:59:19,719 --> 00:59:21,559
a pretty simple game, but he found some way to

1275
00:59:21,639 --> 00:59:24,199
like make it fun and to play into the gimmicks.

1276
00:59:24,480 --> 00:59:25,320
Speaker 1: Like you get these.

1277
00:59:25,199 --> 00:59:29,280
Speaker 4: Maps that show you a crude representation of the world,

1278
00:59:29,320 --> 00:59:32,280
and you need to go explore the world and unlock

1279
00:59:32,400 --> 00:59:35,400
the real map that you have to match up these

1280
00:59:35,519 --> 00:59:38,400
map chunks and find like gears and stuff, and then

1281
00:59:38,440 --> 00:59:40,440
you take it back to your home base, and there's

1282
00:59:40,480 --> 00:59:42,119
these things you need to fix, and then there's there's

1283
00:59:42,119 --> 00:59:44,280
a cool little fixing mini game where you got to

1284
00:59:44,320 --> 00:59:46,159
like move the objects around in a three D world,

1285
00:59:46,480 --> 00:59:49,679
line them up correctly, and repair your machinery or whatever.

1286
00:59:50,039 --> 00:59:53,920
It's super well done, really cool, and I yeah, I

1287
00:59:54,360 --> 00:59:56,159
got running on the analog three D this morning.

1288
00:59:56,159 --> 00:59:57,840
Speaker 2: It was just playing like an hour's worth of it.

1289
00:59:58,079 --> 00:59:59,920
I was just I cannot believe that in its sixty

1290
01:00:00,039 --> 01:00:01,039
four game can look this way.

1291
01:00:01,119 --> 01:00:01,800
Speaker 1: It's wow.

1292
01:00:01,960 --> 01:00:03,480
Speaker 3: You can put it on never drive, played on a

1293
01:00:03,599 --> 01:00:05,840
like actual obvious is doing.

1294
01:00:05,880 --> 01:00:10,480
Speaker 5: It's so on paper, this could have been done in

1295
01:00:10,519 --> 01:00:11,280
that general.

1296
01:00:11,119 --> 01:00:13,599
Speaker 2: There's nothing that would have prevented them from doing this better.

1297
01:00:13,880 --> 01:00:17,559
Speaker 4: Except like institutional knowledge like it Like this is why

1298
01:00:17,760 --> 01:00:19,719
like late and sixty four games can look better than

1299
01:00:19,760 --> 01:00:21,719
early in sixty four games, Like what if we just

1300
01:00:21,800 --> 01:00:25,119
so you're saying they were stupid back then, Yeah, yeah,

1301
01:00:25,239 --> 01:00:27,840
I'd like that all bad at their jobs.

1302
01:00:28,039 --> 01:00:31,760
Speaker 2: Yeah, they were like figuring out that Silicon Graphics hardware

1303
01:00:32,119 --> 01:00:34,679
while they were making Mario sixty four and Mario sixty

1304
01:00:34,719 --> 01:00:38,440
four in terms of like the performance and optimization.

1305
01:00:38,039 --> 01:00:40,239
Speaker 1: Is a complete mess, and people have like.

1306
01:00:40,320 --> 01:00:42,280
Speaker 4: Optimized that over a time and got it thrown out

1307
01:00:42,280 --> 01:00:44,239
the sixty frames per second on the in sixty four.

1308
01:00:44,360 --> 01:00:47,199
So yeah, like Nintendo didn't really have the documentation to

1309
01:00:47,199 --> 01:00:49,320
teach any one what they knew, let alone the things

1310
01:00:49,400 --> 01:00:51,960
they didn't know. There's just ingenious ways of using the

1311
01:00:51,960 --> 01:00:56,480
weakness of the hardware as an advantage. This is really

1312
01:00:56,519 --> 01:00:57,320
really impressive.

1313
01:00:57,639 --> 01:01:00,000
Speaker 6: I can feel myself getting ready to dip my toes

1314
01:01:00,039 --> 01:01:03,320
into the decompiled stuff. Yes, that like Ship mar Kenny

1315
01:01:03,400 --> 01:01:06,360
and Ocarina stuff. And I got a friend who perhaps

1316
01:01:06,480 --> 01:01:08,239
was going to give me a bunch of other games

1317
01:01:08,280 --> 01:01:11,159
that have been decompiled soon, and I'm looking at the list,

1318
01:01:11,159 --> 01:01:13,159
I'm like, oh, Star Fox sixty four, we would like

1319
01:01:13,239 --> 01:01:14,760
to do some more Mario, you know, at like two

1320
01:01:14,800 --> 01:01:17,360
hundred and forty frames a second like that sounds pretty fun.

1321
01:01:17,800 --> 01:01:21,519
Speaker 1: Yeah, man, I would you. I've been very star fucks

1322
01:01:21,639 --> 01:01:24,239
curious the last couple of days because of we'll talk

1323
01:01:24,280 --> 01:01:29,320
about in the news, But what starfaux game do I go?

1324
01:01:29,519 --> 01:01:30,360
Speaker 4: Sixty sixty four?

1325
01:01:30,400 --> 01:01:31,199
Speaker 3: It's just sixty four.

1326
01:01:31,280 --> 01:01:32,639
Speaker 4: Yeah, it's sixty four, is the answer.

1327
01:01:32,679 --> 01:01:35,639
Speaker 1: Okay, that's not the third person action one with the

1328
01:01:35,679 --> 01:01:38,199
Blue Fox lady. I know, jan Is.

1329
01:01:38,280 --> 01:01:40,800
Speaker 6: I like the Superintendent one is very good because it's

1330
01:01:40,840 --> 01:01:42,039
kind of head of its sime. As far as three

1331
01:01:42,119 --> 01:01:44,480
D on console, not great to play. Now, I've got

1332
01:01:44,519 --> 01:01:47,000
a nostalider for it. Sixty four I've been a nostlier

1333
01:01:47,039 --> 01:01:49,679
for it, and it's also incredible to play now sixty

1334
01:01:49,679 --> 01:01:52,159
fours and then everything after that. You just won sixty

1335
01:01:52,199 --> 01:01:53,880
four and they won't give it to you, So just

1336
01:01:53,880 --> 01:01:55,880
play sixty four. The three DS version's.

1337
01:01:55,639 --> 01:01:58,320
Speaker 1: Great, okay, okay, noted, Thank you man, thank you.

1338
01:01:58,400 --> 01:02:01,320
Speaker 4: I'm making fun watching like not much body Harvest, right

1339
01:02:01,320 --> 01:02:04,679
because like that's kind of the like the actual open

1340
01:02:04,679 --> 01:02:07,159
world and sixty four again that we had and you

1341
01:02:07,199 --> 01:02:09,599
know it's fog City, baby.

1342
01:02:10,360 --> 01:02:10,519
Speaker 1: Yeah.

1343
01:02:10,559 --> 01:02:13,440
Speaker 2: When the fog was like, it's like, oh, why don't

1344
01:02:13,440 --> 01:02:15,079
they just do more pop in? And the reason was

1345
01:02:15,159 --> 01:02:16,719
they like it was really hard for them to figure

1346
01:02:16,719 --> 01:02:19,039
out that that long draw distance tag even have a

1347
01:02:19,079 --> 01:02:22,119
background layer. So yeah, it's it was a shame with

1348
01:02:22,239 --> 01:02:23,840
a lot of those games ended up looking like but

1349
01:02:23,880 --> 01:02:25,920
this is like, oh man, alternate reality.

1350
01:02:26,400 --> 01:02:26,719
Speaker 1: I did.

1351
01:02:26,760 --> 01:02:31,159
Speaker 6: I did unintentionally yell out the phrase blast core while

1352
01:02:31,159 --> 01:02:34,920
watching The Sopranos recently, with yeah, they're just cutting like

1353
01:02:34,960 --> 01:02:36,280
Anthony Junior's flame blast worm.

1354
01:02:37,360 --> 01:02:40,000
Speaker 1: I know that as you do as you yes, of course.

1355
01:02:40,119 --> 01:02:44,119
Speaker 6: Oh, Chatti Sanger's Symphony. The Night Decompilation project is almost done.

1356
01:02:44,400 --> 01:02:48,119
Uh what what is that really? That's what would that do?

1357
01:02:49,119 --> 01:02:49,280
Speaker 1: Well?

1358
01:02:49,840 --> 01:02:52,679
Speaker 4: Sprites, widescreen budge of them. I mean, yeah, you can wait,

1359
01:02:52,840 --> 01:02:54,599
well you put her on PC for one thing, which

1360
01:02:54,599 --> 01:02:57,920
it actually isn't, which is insant. Right, So there's not

1361
01:02:57,960 --> 01:03:00,719
like a native PC version of that game, but I

1362
01:03:00,880 --> 01:03:02,880
just have to emulate it. Someone can make a mod

1363
01:03:02,920 --> 01:03:05,079
for the PC version to like have it become multiplayer

1364
01:03:05,159 --> 01:03:09,079
or something like that. Co Op you got some sprite

1365
01:03:09,119 --> 01:03:10,760
swap pretty easily and things like that, and.

1366
01:03:10,880 --> 01:03:12,599
Speaker 6: Oka, yeah, I guess yeah, because I don't know that

1367
01:03:12,760 --> 01:03:14,199
like tech end of it. I just whenever I've heard

1368
01:03:14,239 --> 01:03:17,599
decomp whatever, it is a decompilation. It's just been like, oh,

1369
01:03:17,679 --> 01:03:20,719
we unlocked the frame rate and everything looks incredible, and

1370
01:03:20,719 --> 01:03:22,440
like that's what I've seen, so yeah, that's.

1371
01:03:22,360 --> 01:03:23,840
Speaker 4: The byproduct of the decompilation.

1372
01:03:23,920 --> 01:03:26,320
Speaker 3: Yeah, I see was picturing like what a sprite thing

1373
01:03:26,360 --> 01:03:27,119
would look like, you.

1374
01:03:27,079 --> 01:03:30,960
Speaker 1: Know, fantastic. And to cap things off, Jeff Grabb, you

1375
01:03:31,039 --> 01:03:34,599
have played another game, another collection for the folks at home.

1376
01:03:34,760 --> 01:03:39,320
This time it is Marvel Max, a Mum collection. Yeah.

1377
01:03:39,480 --> 01:03:41,519
Speaker 2: I just I forgot this was coming out and I

1378
01:03:41,559 --> 01:03:43,840
came home like I was tucking to Fineale and he's like, yeah,

1379
01:03:43,880 --> 01:03:45,920
it's that's out today while we were at Packmon. When

1380
01:03:45,960 --> 01:03:47,760
I get home, I will download that and play it,

1381
01:03:47,800 --> 01:03:50,760
and uh, it is what another slick collection.

1382
01:03:51,480 --> 01:03:54,719
Speaker 4: I'll say that. You know, these games are very much

1383
01:03:54,920 --> 01:03:57,840
like a lot of people just had these.

1384
01:03:57,679 --> 01:03:59,039
Speaker 2: One way and the other two. The play where I

1385
01:03:59,079 --> 01:04:00,519
was playing it and stuff like heard it and it

1386
01:04:00,559 --> 01:04:04,320
came downstairs and was like are you playing that Venom game?

1387
01:04:04,440 --> 01:04:06,280
I'm like, yeah, she was watching. It's like yeah, I

1388
01:04:06,280 --> 01:04:08,639
played this all summer one summer and beat that game.

1389
01:04:08,719 --> 01:04:11,400
It's like yeah, everyone just has experience with it, and

1390
01:04:11,480 --> 01:04:13,920
to that end, it is really good to just go

1391
01:04:14,000 --> 01:04:17,360
back check in on it. I did a comparison of like, oh,

1392
01:04:17,360 --> 01:04:20,320
here's Maximum Carnage on the Super Nintendo where I played it,

1393
01:04:20,559 --> 01:04:22,280
and now here it is on the Genesis, and I'm like, oh,

1394
01:04:22,320 --> 01:04:24,360
I do notice some differences, and it's always fun to

1395
01:04:24,400 --> 01:04:26,679
do that, and they present it in an easy enough

1396
01:04:26,719 --> 01:04:29,079
way that it makes it simple to bounce between all

1397
01:04:29,119 --> 01:04:32,280
these different versions. It has the online multiplayer for the

1398
01:04:32,400 --> 01:04:34,840
X Men Arcade game, which I've not used yet, but

1399
01:04:34,840 --> 01:04:37,199
that is very enticing. I know that's rolled back net code,

1400
01:04:37,199 --> 01:04:40,039
which just really says there they are doing enough to

1401
01:04:40,039 --> 01:04:42,639
care enough to implement that and to a beat them up.

1402
01:04:42,719 --> 01:04:46,079
That's pretty neat. And then yeah, the rest of the games,

1403
01:04:46,119 --> 01:04:49,920
like of Captain America and The Avengers, So yeah, you

1404
01:04:49,920 --> 01:04:52,679
could play the Arcade one, which is actually like pretty

1405
01:04:52,719 --> 01:04:54,800
impressive looking at the data East one, so it's not

1406
01:04:54,840 --> 01:04:56,599
going to look as good as some other games from

1407
01:04:56,639 --> 01:04:58,920
the time, but it looks way better than the anys

1408
01:04:59,000 --> 01:05:00,960
support of that, which is what I grew up on.

1409
01:05:01,039 --> 01:05:02,360
Speaker 1: And this also in this collection.

1410
01:05:02,760 --> 01:05:04,880
Speaker 2: It's like, Yeah, it's fun to go back to that

1411
01:05:04,920 --> 01:05:07,559
and remember renting this game a million times and then

1412
01:05:07,599 --> 01:05:09,519
to see what I could have gotten had I played

1413
01:05:09,559 --> 01:05:11,239
this game ever in the Arcade, which I might have

1414
01:05:11,320 --> 01:05:12,320
done once or twice.

1415
01:05:12,800 --> 01:05:17,000
Speaker 5: I remember the obviously everyone remembers X Men, but I

1416
01:05:17,239 --> 01:05:20,320
remember playing a lot of the Captain in America. Really

1417
01:05:20,400 --> 01:05:23,519
yeah it was, which was like pretty good. Yeah, it

1418
01:05:23,559 --> 01:05:26,480
was like kind of like the scene. Oh, it was

1419
01:05:26,559 --> 01:05:28,119
just it was it was. It was just like a

1420
01:05:28,159 --> 01:05:31,400
little more harder to find. It's just like wherever, like

1421
01:05:31,599 --> 01:05:34,159
every arcade had an X Men. Yes, whether or not

1422
01:05:34,239 --> 01:05:36,920
they had the Captain America and the Avengers is another story.

1423
01:05:36,960 --> 01:05:39,920
But like the uh that game ball place that took

1424
01:05:39,960 --> 01:05:42,000
you guys, do they have one? And the first time

1425
01:05:42,119 --> 01:05:45,440
I saw it, I was I had forgotten about.

1426
01:05:45,199 --> 01:05:47,559
Speaker 4: It for thirty years. Yeah, and then I was like, oh.

1427
01:05:47,800 --> 01:05:51,239
Speaker 2: Right, it's just you know, it's data East versus Konami,

1428
01:05:51,320 --> 01:05:54,400
like the X Men Arcade game really obviously well made,

1429
01:05:54,559 --> 01:05:56,719
and there's it takes a little bit of you know,

1430
01:05:56,800 --> 01:05:58,880
to bring some love to Captain America and the Avengers

1431
01:05:58,880 --> 01:06:00,400
to really get the most out out of it. But

1432
01:06:00,480 --> 01:06:02,000
I still think it's worth playing.

1433
01:06:03,079 --> 01:06:07,039
Speaker 1: I seeing this collection, I just forgot how dominant like

1434
01:06:07,280 --> 01:06:10,280
Venom and the X Men were over this whole time.

1435
01:06:10,360 --> 01:06:11,400
Speaker 4: Yes, yeah, there.

1436
01:06:11,280 --> 01:06:12,280
Speaker 1: Was the ninety nineties.

1437
01:06:12,360 --> 01:06:15,480
Speaker 4: Yeah, yeah, yeah, yeah, but yeah, like there's things. That

1438
01:06:16,199 --> 01:06:19,519
Silver Surfer Game for n S is you know, infamously difficult.

1439
01:06:19,519 --> 01:06:23,400
It was a really good soundtrack though. Yeah, Maximum Carnage

1440
01:06:23,480 --> 01:06:26,599
I had, some people had that. It's not some amazing game,

1441
01:06:26,679 --> 01:06:30,719
but it was kind of iconic of that era, THEA game.

1442
01:06:30,840 --> 01:06:35,320
So there was a red cartridge cartridge yeah, yeah, and

1443
01:06:35,559 --> 01:06:37,519
I never played it. I didn't even know it had

1444
01:06:37,519 --> 01:06:38,639
a sequel back in the day.

1445
01:06:38,480 --> 01:06:40,280
Speaker 2: Separation Anxiety.

1446
01:06:40,519 --> 01:06:46,920
Speaker 4: Yes, because that's the name of because well, Maximum Carnage

1447
01:06:47,000 --> 01:06:49,360
was the name of a comics series, and Separation Anxiety

1448
01:06:49,440 --> 01:06:53,559
was the name of another comic I think leaving one

1449
01:06:53,559 --> 01:06:57,280
of the characters or something like that. Yeah, yeah, yeah, exactly.

1450
01:06:57,440 --> 01:07:00,000
Speaker 6: So I rented the Silver Surfer game. I remember thinking

1451
01:07:00,119 --> 01:07:01,920
like it was way too hard, but for a game

1452
01:07:02,000 --> 01:07:03,559
Genie game one where you just kind of like put

1453
01:07:03,599 --> 01:07:05,599
in a bunch of codes and that really liked that

1454
01:07:05,639 --> 01:07:08,400
game a lot. And then it's not in this collection,

1455
01:07:08,480 --> 01:07:10,320
but uh, do you remember the wolverine in the S

1456
01:07:10,440 --> 01:07:16,559
game adamandget I think that's real and great music again,

1457
01:07:16,639 --> 01:07:19,239
but it drove me fucking insane that like you want

1458
01:07:19,239 --> 01:07:22,360
to use the clause you selected bring them out and

1459
01:07:22,400 --> 01:07:24,280
then it takes your help down. It's like one of

1460
01:07:24,280 --> 01:07:26,599
those moves in a brawler where it's like, oh, it's good,

1461
01:07:26,679 --> 01:07:29,320
but it takes your own health away. All I want

1462
01:07:29,360 --> 01:07:31,000
to do is claw things. Is Wolverine, and it's just

1463
01:07:31,039 --> 01:07:32,199
like killing you every time you do.

1464
01:07:32,199 --> 01:07:35,440
Speaker 4: It right, And a character who famously regenerates itself at

1465
01:07:35,480 --> 01:07:40,280
all times something taking damage and using his clause pretty dumb.

1466
01:07:40,639 --> 01:07:42,159
Speaker 3: They should make a new Wolverine game.

1467
01:07:42,519 --> 01:07:45,880
Speaker 1: Yeah yeah, not not too violent though, just like an

1468
01:07:45,960 --> 01:07:49,159
even amount of violence, folks. That does it for video

1469
01:07:49,159 --> 01:07:49,559
game talk?

1470
01:07:49,880 --> 01:07:51,119
Speaker 4: Doesn't you forgot one?

1471
01:07:51,440 --> 01:07:53,239
Speaker 1: Well? Did you put it on the document?

1472
01:07:53,599 --> 01:07:55,480
Speaker 4: I did?

1473
01:07:54,239 --> 01:07:56,519
Speaker 3: Oh, Mike snap at him.

1474
01:07:57,119 --> 01:08:01,000
Speaker 4: Yeah, yeah, oh.

1475
01:08:00,440 --> 01:08:04,519
Speaker 1: Well some of the guy at the gate is getting that. Actually,

1476
01:08:04,559 --> 01:08:06,599
you know, I got my recording. I will, I will

1477
01:08:06,599 --> 01:08:09,440
own up my own mistake here. And I think I

1478
01:08:09,480 --> 01:08:11,840
had to put my blinders on because of the like

1479
01:08:11,880 --> 01:08:15,119
the little raccoon that I am, and that if I

1480
01:08:15,199 --> 01:08:18,640
have played this extensively already, and the more that I

1481
01:08:18,720 --> 01:08:20,880
play of it, the worse my life is going to

1482
01:08:20,960 --> 01:08:26,159
go be Because we are talking about rack Cooin, the

1483
01:08:26,199 --> 01:08:30,239
coin pusher game. Dan, Mike, you've been playing a lot

1484
01:08:30,279 --> 01:08:30,439
of this.

1485
01:08:31,119 --> 01:08:34,039
Speaker 6: I'm like probably six seven hours into it, I think, Mike,

1486
01:08:34,039 --> 01:08:35,239
you've played a good a mountain, right.

1487
01:08:35,640 --> 01:08:40,960
Speaker 4: Yeah, I'm somewhere around then. Uh yeah, yeah, I like

1488
01:08:41,039 --> 01:08:43,600
still I definitely enjoy playing it. I still am not

1489
01:08:43,640 --> 01:08:47,760
sure exactly how I feel about it. It's it's a

1490
01:08:47,840 --> 01:08:52,199
real feast or fathom one of these kind of games.

1491
01:08:52,239 --> 01:08:55,600
It feels like either I got nothing going on and

1492
01:08:55,800 --> 01:08:57,920
those runs are dying really fast and I'm like sure,

1493
01:08:58,319 --> 01:09:02,840
really struggling to get past the goal, or it's almost automatic,

1494
01:09:02,880 --> 01:09:04,319
how easily I'm blitzing through it.

1495
01:09:04,439 --> 01:09:06,479
Speaker 6: Yeah, like the highs are high where it's like, okay,

1496
01:09:06,479 --> 01:09:09,720
I got this spin. It's a coin pusher roguelike, so

1497
01:09:09,760 --> 01:09:12,720
imagine Bilatro, but instead of poker, it's a coin pusher

1498
01:09:12,760 --> 01:09:14,319
like from a bowling alley arcade.

1499
01:09:14,960 --> 01:09:16,560
Speaker 4: And so like you'll get said fast like sorry, I

1500
01:09:16,560 --> 01:09:18,960
said Fathom instead of famine, and now Chat's making fun

1501
01:09:18,960 --> 01:09:20,000
of me. I'm sorry.

1502
01:09:20,399 --> 01:09:22,479
Speaker 1: You didn't have to point it out. Now people are

1503
01:09:22,479 --> 01:09:23,319
gonna point it out more.

1504
01:09:23,319 --> 01:09:24,560
Speaker 4: Gottess I have to suff report.

1505
01:09:25,880 --> 01:09:27,920
Speaker 6: So you'll get like you can do these like spins,

1506
01:09:27,960 --> 01:09:29,279
like a spin of a wheel or whatever, when you

1507
01:09:29,279 --> 01:09:31,640
get a combo and they'll create like a huge tower

1508
01:09:31,880 --> 01:09:34,760
of coins and it's so satisfying because like every coin

1509
01:09:34,800 --> 01:09:36,239
do is have like a really good physics to like

1510
01:09:36,279 --> 01:09:37,840
that's the whole game, is the physics of like the

1511
01:09:37,880 --> 01:09:40,520
coins falling down. And so let's say it's good enough

1512
01:09:40,520 --> 01:09:41,960
to just get the tower, but then it's like, oh,

1513
01:09:42,039 --> 01:09:44,399
you can get like these exploding coins or all these

1514
01:09:44,399 --> 01:09:46,720
different ways you can like, oh, I got this power

1515
01:09:46,800 --> 01:09:49,439
up that's gonna like change every coin within this radius,

1516
01:09:49,439 --> 01:09:50,880
and that can change the size of it and cause

1517
01:09:50,920 --> 01:09:53,279
the whole tower to fall down, and suddenly you've got like,

1518
01:09:53,359 --> 01:09:55,520
you know, thirty times the amount of points you need.

1519
01:09:55,439 --> 01:09:57,279
Speaker 3: To clear this particular stage or whatever.

1520
01:09:57,319 --> 01:09:59,359
Speaker 6: Like there's moments where I'm like hell yeah, but then

1521
01:09:59,399 --> 01:10:01,039
there are also a lot of moments where it's like, okay,

1522
01:10:01,039 --> 01:10:02,760
I am just kind of like think think, think, think, think.

1523
01:10:02,880 --> 01:10:04,680
Just kind of throwing the coins in, because you can

1524
01:10:04,680 --> 01:10:07,039
pick from the left or the right as far as

1525
01:10:07,079 --> 01:10:09,720
the where the coins come in, and every round you

1526
01:10:09,720 --> 01:10:11,560
get a certain amount, like let's say you get twelve fifteen,

1527
01:10:11,640 --> 01:10:13,279
you know, you can get different things that adjust that,

1528
01:10:14,159 --> 01:10:15,600
and then you have the one that kind of goes

1529
01:10:15,640 --> 01:10:18,279
back and forth, and that's the special coins, and so

1530
01:10:18,720 --> 01:10:20,479
you'll have all these ones with these special coins where

1531
01:10:20,479 --> 01:10:22,119
it's like, okay, this one's a bunny and if a

1532
01:10:22,119 --> 01:10:25,319
bunny coin touches another bunny coin, it will breed one

1533
01:10:25,479 --> 01:10:27,640
or two other bunny coins. So you can try to

1534
01:10:27,640 --> 01:10:29,920
do stuff like okay, going to get all these together

1535
01:10:29,960 --> 01:10:32,680
in one spot here, and then these are like shit coins,

1536
01:10:32,680 --> 01:10:35,399
and then if you fertilize the shit it turns into this,

1537
01:10:35,520 --> 01:10:37,359
or if if you water the plant coin. There's just

1538
01:10:37,479 --> 01:10:40,560
a lot of different coin types going on, and it's

1539
01:10:40,680 --> 01:10:43,760
kind of hard to track, like if you hover over

1540
01:10:44,039 --> 01:10:46,479
any of it, it'll tell you, but like they're always moving,

1541
01:10:46,520 --> 01:10:48,319
and so you have to like pin. There's like a

1542
01:10:48,359 --> 01:10:51,239
way you can pin the description, which is a little odd,

1543
01:10:51,439 --> 01:10:52,199
a little clumsy.

1544
01:10:52,319 --> 01:10:57,119
Speaker 1: It's very visually dense and busy, especially like the later

1545
01:10:57,239 --> 01:10:59,880
if you're having a good run. But I've like off

1546
01:11:00,119 --> 01:11:03,640
found myself also Dan just like wait, what is my build?

1547
01:11:03,680 --> 01:11:04,520
What am I going for?

1548
01:11:04,640 --> 01:11:04,920
Speaker 4: Oh?

1549
01:11:05,079 --> 01:11:06,279
Speaker 1: That coin is here.

1550
01:11:06,159 --> 01:11:09,560
Speaker 6: Too, right, Yeah, And it can definitely, like in the

1551
01:11:09,640 --> 01:11:13,119
early hours, overwhelm you with stuff where it's like, Okay,

1552
01:11:13,479 --> 01:11:15,560
this autofill thing came in and said it's one out

1553
01:11:15,600 --> 01:11:17,439
of ten autofill. I don't know what I did to

1554
01:11:17,439 --> 01:11:19,119
trigger that. I don't know how I get more of it.

1555
01:11:19,159 --> 01:11:21,159
I don't know how I see how many I have left,

1556
01:11:21,319 --> 01:11:23,760
And it's just kind of through playing you kind of realize, like, Okay,

1557
01:11:23,800 --> 01:11:25,600
if I clear out one big area here, I have

1558
01:11:25,640 --> 01:11:27,720
a certain amount of autofills that can kind of fill

1559
01:11:27,760 --> 01:11:29,680
in the space with coins and stuff like that. But

1560
01:11:29,960 --> 01:11:32,319
it is just constantly throwing like a billion things like

1561
01:11:32,359 --> 01:11:34,039
that at you, and you just kind of have to

1562
01:11:34,039 --> 01:11:35,680
figure it out. Some of the stuff is well tracked

1563
01:11:35,720 --> 01:11:38,399
on screen. Some stuff is just kind of tricky, and

1564
01:11:38,520 --> 01:11:41,239
like there's power ups that I still don't really know

1565
01:11:41,239 --> 01:11:43,560
how to use properly, Like, oh, I got this fragile

1566
01:11:43,640 --> 01:11:47,119
fish thing that lets me put a fish skeleton somewhere

1567
01:11:47,119 --> 01:11:49,000
on the lower level of the coin pusher, And so

1568
01:11:49,079 --> 01:11:52,359
I realized conceptually I could direct coins in a particular

1569
01:11:52,399 --> 01:11:54,600
way I kind of funnel them. But I still haven't

1570
01:11:54,600 --> 01:11:56,239
gotten to the level of strategy where I see why

1571
01:11:56,279 --> 01:11:58,039
that would be super useful, you know, Yeah.

1572
01:11:57,880 --> 01:11:59,880
Speaker 4: And parties like do I cause some of the coins

1573
01:12:00,119 --> 01:12:02,600
are good to keep in the playfield and not score

1574
01:12:02,680 --> 01:12:04,760
something like am I just using the fish to keep

1575
01:12:04,800 --> 01:12:08,159
those coins in play? Maybe it's a lot to keep

1576
01:12:08,199 --> 01:12:10,479
track of Sometimes I do kind of feel like that

1577
01:12:10,560 --> 01:12:13,840
Moonnight meme, like random shit go, like I'm kind of

1578
01:12:13,880 --> 01:12:18,279
throwing everything out there. Yeah, you know, partably feels bad

1579
01:12:18,399 --> 01:12:22,680
comparing all these two Bulatro, but also Blatro exists, and

1580
01:12:22,840 --> 01:12:23,159
so that.

1581
01:12:23,119 --> 01:12:25,039
Speaker 2: Real quick, that was gonna be my question because on

1582
01:12:25,159 --> 01:12:27,600
the ride home from the airport, I started playing Bulatro

1583
01:12:27,720 --> 01:12:29,720
again and I was like, well, should I just play Recoin?

1584
01:12:29,800 --> 01:12:32,880
And I'm like, look, I get this genre now, and

1585
01:12:32,920 --> 01:12:34,640
I love that. I do like that the people are

1586
01:12:34,680 --> 01:12:37,159
roughing on it. I'm like, I have no like moral

1587
01:12:37,239 --> 01:12:39,800
case against these games. I wouldn't want to feel that way,

1588
01:12:40,319 --> 01:12:43,119
but I'm like, well, some of the are gonna have

1589
01:12:43,119 --> 01:12:44,960
to do a lot more than what they're doing to

1590
01:12:45,039 --> 01:12:47,359
just be like, why wouldn't I play Bolattro instead?

1591
01:12:47,560 --> 01:12:48,079
Speaker 1: Yeah?

1592
01:12:48,239 --> 01:12:49,960
Speaker 6: Yeah, it's you know, I think we saw this to

1593
01:12:50,199 --> 01:12:53,039
another degree with clover Pit, which I was like, okay,

1594
01:12:53,039 --> 01:12:55,199
what if instead of poker it was a slot machine

1595
01:12:55,239 --> 01:12:57,399
rogue light and we blattrod that up and like that

1596
01:12:57,439 --> 01:12:59,880
had a lot of cool aesthetics and the idea was

1597
01:13:00,239 --> 01:13:02,399
but then it's like, okay, well, pulling the slot machine

1598
01:13:02,479 --> 01:13:05,279
lever is not as fun as like doing poker strategy,

1599
01:13:05,960 --> 01:13:09,399
whereas this is significantly better than Cloverpit. I would say,

1600
01:13:09,439 --> 01:13:12,199
I'm been doing this more than that, but it's well

1601
01:13:12,199 --> 01:13:14,399
below the heights of Blatro again, which is an insane

1602
01:13:14,560 --> 01:13:16,319
comparison because Blatro is like one of the best games

1603
01:13:16,399 --> 01:13:19,479
ever at this point. But if you're looking for, like, oh,

1604
01:13:19,520 --> 01:13:23,239
this is the blottro of coin pushers, it's not quite bad,

1605
01:13:23,359 --> 01:13:23,560
you know.

1606
01:13:23,680 --> 01:13:28,000
Speaker 1: Yeah. Slots and Daggers was another roguelike slot machine game

1607
01:13:28,039 --> 01:13:30,800
that came out last year, also didn't quite hit those

1608
01:13:30,920 --> 01:13:35,199
highs that that Blocher was able to do. Y'all think

1609
01:13:35,239 --> 01:13:38,800
we're gonna quickly run out of casino roguelike games because

1610
01:13:38,840 --> 01:13:40,079
I feel like we're there now.

1611
01:13:40,359 --> 01:13:42,920
Speaker 4: Oh so figure like, you know, Dan's talking about how

1612
01:13:42,960 --> 01:13:44,880
much it likes Bachi, and I know it's like casino,

1613
01:13:44,920 --> 01:13:48,640
but I'm like a Bochi roguelike. Interesting, it's gonna be

1614
01:13:49,279 --> 01:13:53,199
so thinks. Part of it even here, though, is how

1615
01:13:53,279 --> 01:13:55,319
much at a base level, how much fun is a

1616
01:13:55,359 --> 01:13:58,520
coin pusher compared to poker at a base like, coin

1617
01:13:58,560 --> 01:14:01,800
pushers are dog shit, there's not really a game.

1618
01:14:01,920 --> 01:14:02,119
Speaker 1: Now.

1619
01:14:02,239 --> 01:14:04,119
Speaker 4: There's a lot of great sights and sounds, and I

1620
01:14:04,119 --> 01:14:07,279
think we're coin's very good at you know, it feels good,

1621
01:14:07,359 --> 01:14:10,119
it sounds good. I like the coin physics a lot,

1622
01:14:10,159 --> 01:14:12,960
and I still am enjoying myself when I'm playing it,

1623
01:14:13,319 --> 01:14:16,159
but it's not reaching the highs of this genre for me.

1624
01:14:16,680 --> 01:14:24,960
Speaker 1: Uh, I'm calling it here bingo boom blocks. But that's

1625
01:14:25,000 --> 01:14:25,439
what I want.

1626
01:14:25,439 --> 01:14:28,159
Speaker 6: I want, said Bachi. I was thinking, like, yeah, give

1627
01:14:28,159 --> 01:14:29,079
me but a wee remote.

1628
01:14:29,119 --> 01:14:31,920
Speaker 1: I need to remote. Yeah, let's do it.

1629
01:14:32,000 --> 01:14:35,039
Speaker 5: Okay, Okay, there's not a Botchi we game.

1630
01:14:35,720 --> 01:14:38,720
Speaker 2: There might be, but one one that has the roguelike progression.

1631
01:14:38,720 --> 01:14:40,840
I bet I bet the closest we got was a

1632
01:14:40,960 --> 01:14:43,199
curling part of an Olympics game.

1633
01:14:45,359 --> 01:14:49,880
Speaker 1: Yeah, all right, folks, Well we're gonna go hit the

1634
01:14:49,880 --> 01:14:52,000
slots and take a quick breaking break and we'll be

1635
01:14:52,079 --> 01:14:55,720
back with the news unless I forgot anything else. You're clear.

1636
01:14:55,880 --> 01:14:58,920
Speaker 5: I just like want to buy dice? Now? Is that

1637
01:14:59,000 --> 01:14:59,960
what happens when you leave?

1638
01:15:01,119 --> 01:15:01,359
Speaker 4: Yeah?

1639
01:15:01,479 --> 01:15:05,000
Speaker 1: Because now they got glasses with dice on them, or

1640
01:15:05,079 --> 01:15:08,680
like glass glasses holders the string things, but now they're

1641
01:15:08,720 --> 01:15:10,239
dangling dice all over them.

1642
01:15:10,439 --> 01:15:14,960
Speaker 5: Dangling dice, dangle dice. Yeah, they bought dice last year.

1643
01:15:15,119 --> 01:15:16,600
And she's like, don't worry I'm not gonna buy any

1644
01:15:16,640 --> 01:15:17,399
more Dice, And I'm.

1645
01:15:17,239 --> 01:15:20,439
Speaker 1: Like, Dice, is it because it's crystal adjacent.

1646
01:15:21,880 --> 01:15:23,239
Speaker 4: I think you hit the nail on the head.

1647
01:15:23,239 --> 01:15:25,560
Speaker 1: There, Jan there we go. We're gonna go take quick

1648
01:15:25,560 --> 01:15:27,800
break or break. We'll be back with the news right

1649
01:15:27,840 --> 01:15:41,239
after this. This is Jeff oh oh oh, I also forgot.

1650
01:15:41,479 --> 01:15:44,039
I went to Coso Fest. The videos out now go

1651
01:15:44,159 --> 01:15:48,319
check that out. I send it. That's a tremendous news.

1652
01:15:48,399 --> 01:15:49,680
Jeff Grubb. Yeah.

1653
01:15:50,000 --> 01:15:53,000
Speaker 2: Uh, Nintendo leaks, they're happening.

1654
01:15:53,319 --> 01:15:53,920
Speaker 4: Uh.

1655
01:15:54,079 --> 01:15:56,560
Speaker 2: Nintendo is planning a new Starbucks in a major Zelda

1656
01:15:56,600 --> 01:15:59,439
remake this year, but no, no three d Mario, Uh

1657
01:15:59,600 --> 01:16:03,319
the room is that soon, like in the summertime, maybe

1658
01:16:03,359 --> 01:16:06,880
even the early part of summer. Following his appearance in

1659
01:16:07,159 --> 01:16:10,359
the Super Mario Galaxy movie, Fox mcclub will return in

1660
01:16:10,439 --> 01:16:14,279
a new Starfucks game that calls back to the classic

1661
01:16:14,359 --> 01:16:19,960
Starfox style and then has very impressive visuals and online multiplayer,

1662
01:16:20,520 --> 01:16:22,439
and it could be out in June or July, you know,

1663
01:16:22,439 --> 01:16:24,479
maybe later in the summer. But it just doesn't sound

1664
01:16:24,520 --> 01:16:26,920
like that's the case. So the rumor mill is making

1665
01:16:26,960 --> 01:16:29,600
it sound like it's much sooner than that. The other

1666
01:16:29,680 --> 01:16:32,720
side of this is okay, well, are we still going

1667
01:16:32,760 --> 01:16:34,199
to get it that three D Mario this year that

1668
01:16:34,199 --> 01:16:36,600
people keep talking up as a possibility, despite the fact

1669
01:16:36,600 --> 01:16:39,920
that Bonanza happened, And you know the reason for that

1670
01:16:39,960 --> 01:16:41,600
would be, we are getting that Mario movie. And it's

1671
01:16:41,600 --> 01:16:44,199
been the fortieth anniversary of Mario this entire time going

1672
01:16:44,279 --> 01:16:45,880
up until the movie. It's like, well, no, it sounds

1673
01:16:45,920 --> 01:16:48,439
like once that movie happens, they will shift focus to

1674
01:16:48,520 --> 01:16:51,840
the fortieth anniversary of Zelda instead. And to go along

1675
01:16:51,880 --> 01:16:54,520
with that, they're going to apparently have a pretty big

1676
01:16:54,600 --> 01:16:58,680
budget remake of the Legend of Zelda Akarina time for

1677
01:16:58,720 --> 01:17:01,760
the N sixty four a remix, not a remaster like

1678
01:17:01,800 --> 01:17:06,840
for the three DS, A full remake. And yeah, that

1679
01:17:06,960 --> 01:17:09,399
sounds cool as well. There are other rumors, but we

1680
01:17:09,439 --> 01:17:13,880
could start there. I think that sounds pretty cool to me. Now,

1681
01:17:13,880 --> 01:17:15,279
Star Fox coming back is great.

1682
01:17:15,520 --> 01:17:17,960
Speaker 6: Yeah, Greb, these are two things that I would be

1683
01:17:18,199 --> 01:17:19,199
very excited about.

1684
01:17:19,920 --> 01:17:20,119
Speaker 1: Now.

1685
01:17:20,159 --> 01:17:22,319
Speaker 6: I just like, I've just seen like a headline or

1686
01:17:22,359 --> 01:17:24,600
something about this. This is the most exactly heard about it. Now,

1687
01:17:25,279 --> 01:17:28,680
what percent are you, like, if you you know we're

1688
01:17:28,680 --> 01:17:31,520
putting money on this or whatever, what percent certainty would

1689
01:17:31,520 --> 01:17:33,159
you have about so.

1690
01:17:33,159 --> 01:17:34,520
Speaker 3: Yeah, A or B here happening.

1691
01:17:34,640 --> 01:17:36,439
Speaker 2: That's why we're starting with the Star foxs and Zelda

1692
01:17:36,439 --> 01:17:39,199
stuff because this stuff seems pretty likely. I think this

1693
01:17:39,439 --> 01:17:41,880
is it seems very like so Nate the Hayte originally

1694
01:17:41,920 --> 01:17:44,199
said it very good Nintendo track record recently, and then

1695
01:17:44,439 --> 01:17:46,520
VGC backed it up with their own reporting and their

1696
01:17:46,560 --> 01:17:49,399
own sources, and it lines up with like stuff that

1697
01:17:49,439 --> 01:17:51,640
I hear that I can never verify from people that

1698
01:17:51,720 --> 01:17:54,319
give me stuff that's sometimes right and sometimes wrong, so

1699
01:17:54,319 --> 01:17:56,319
I just never repeat anything myself. But I've heard similar

1700
01:17:56,359 --> 01:17:59,479
stuff to this, especially when it comes to Zelda. But

1701
01:17:59,680 --> 01:18:02,560
you hear about that every year, so I've not been

1702
01:18:02,600 --> 01:18:05,119
able to confirm it. But I trust VGC and natean

1703
01:18:05,159 --> 01:18:06,920
Hate on this one. So I think these both are

1704
01:18:07,039 --> 01:18:10,760
very likely. Now, there was this weird thing here where

1705
01:18:11,520 --> 01:18:14,000
in the lead up to these rumors, there was some

1706
01:18:14,119 --> 01:18:16,319
like a post about Hey, we're gonna talk about the

1707
01:18:16,319 --> 01:18:18,640
future of Nintendo. What are your predictions, And one of

1708
01:18:18,680 --> 01:18:22,439
the comments said both of these things exactly, that there

1709
01:18:22,439 --> 01:18:24,199
would be a Star Fox and Zelda thing, and then

1710
01:18:24,239 --> 01:18:26,880
they said there's also going to be a couple of

1711
01:18:26,920 --> 01:18:29,279
Super Metroid things, or a couple of metrod things, a

1712
01:18:30,079 --> 01:18:33,800
remake of Super Metroid that keeps a pixelated style coming

1713
01:18:33,800 --> 01:18:37,319
from Mercury Steam, and then a new Metroid game that

1714
01:18:37,439 --> 01:18:40,399
is a follow up to Dread. That one I'm a

1715
01:18:40,439 --> 01:18:44,159
little bit less certain about, but I do think that

1716
01:18:44,279 --> 01:18:47,319
Nintendo is probably gonna have Mercury Steam make a new

1717
01:18:47,399 --> 01:18:50,520
Metroid game. Do they do a Super Metroid as well.

1718
01:18:50,600 --> 01:18:53,000
That's the one that's hard for me to really begin believing,

1719
01:18:53,000 --> 01:18:54,439
because I would like to see that, but I also

1720
01:18:54,520 --> 01:18:56,520
think that's such a perilous thing to try to pull off.

1721
01:18:56,920 --> 01:19:00,359
Speaker 4: The Metroid stuff. I'll believe when I hear more yes,

1722
01:19:01,000 --> 01:19:04,359
you know the uh yeah, what's going on here with

1723
01:19:04,439 --> 01:19:07,279
star Fuck's Zelda. It just it just makes sense. It

1724
01:19:07,279 --> 01:19:09,159
feels like we've been been hearing about Opera at a Time

1725
01:19:09,199 --> 01:19:12,920
remake a little bit even before this. That rumor has

1726
01:19:13,000 --> 01:19:15,439
kind of been swirling around her, and it makes a

1727
01:19:15,479 --> 01:19:18,159
lot of sense. Akera Time is still kind of the

1728
01:19:18,920 --> 01:19:22,560
Zelda game. The last remake was in twenty eleven, a

1729
01:19:22,600 --> 01:19:25,760
lot of time. There's now more time from now to

1730
01:19:25,880 --> 01:19:29,239
then than that remake in the original release in ninety eight.

1731
01:19:29,600 --> 01:19:32,920
That's so yeah, right, isn't that wild? And this time,

1732
01:19:32,960 --> 01:19:34,960
you know, I bet it might be a bit more

1733
01:19:35,000 --> 01:19:36,319
than just a graph. Well, I think there might be

1734
01:19:36,359 --> 01:19:39,840
a bit more to it, and I'd be very excited.

1735
01:19:39,920 --> 01:19:42,399
Speaker 2: I think it'll be somewhere between Crisis Core and are

1736
01:19:42,439 --> 01:19:45,079
You Two in terms of style remake. But I think

1737
01:19:45,079 --> 01:19:46,640
it's going to be a big boy remake.

1738
01:19:46,720 --> 01:19:49,159
Speaker 6: Yeah right right, just a format of the game, Like

1739
01:19:49,199 --> 01:19:50,880
I think that would still be awesome even like removed

1740
01:19:50,880 --> 01:19:52,399
from Nostaloga. It'd be so cool if like a new

1741
01:19:52,439 --> 01:19:54,600
generation could play ak Arena, because it really is a

1742
01:19:55,000 --> 01:19:56,079
perfect Zelda.

1743
01:19:55,800 --> 01:19:57,279
Speaker 4: Yea, I don't think again, Like, I don't think you

1744
01:19:57,359 --> 01:19:59,960
need to do a whole lot necessarily, but some call

1745
01:20:00,199 --> 01:20:03,039
of life of maybe some editing, maybe some surprises. Right,

1746
01:20:03,159 --> 01:20:05,439
That's what so good about the RESI Aver remakes is

1747
01:20:05,479 --> 01:20:07,840
that like, oh this, this idea here has been expanded

1748
01:20:08,239 --> 01:20:10,800
upon or twisted around a little bit. Stuff like that

1749
01:20:10,800 --> 01:20:14,600
could be really cool. And then yeah, Starfucks it's been

1750
01:20:14,640 --> 01:20:17,039
a long time. Star Fucks has been licking its wounds

1751
01:20:17,039 --> 01:20:20,800
a bit since the start four zero. I mean for

1752
01:20:20,840 --> 01:20:23,560
a while. If they've had as they've struggled to yeah,

1753
01:20:23,760 --> 01:20:26,159
kind of get something going again. The closest was just

1754
01:20:26,439 --> 01:20:29,279
the remake of Starbucks sixty for on the three DS.

1755
01:20:29,640 --> 01:20:32,159
So you go back to that, you make a classic style.

1756
01:20:32,279 --> 01:20:35,159
The challenge there is how are people going to feel

1757
01:20:35,159 --> 01:20:37,520
about that? Because those games are kind of short. Now

1758
01:20:37,520 --> 01:20:39,880
you're supposed to play them a bunch of different times

1759
01:20:39,880 --> 01:20:43,159
and see different routes, and maybe they're gonna be able

1760
01:20:43,199 --> 01:20:45,600
to kind of get that across. Maybe they rogue like

1761
01:20:45,680 --> 01:20:48,640
it up a little bit to really kind of emphasize

1762
01:20:49,000 --> 01:20:51,000
the rogue that kind of you know, you play this

1763
01:20:51,039 --> 01:20:54,199
game a lot different times aspects of it, but Boy

1764
01:20:54,239 --> 01:20:57,079
on roll shooters in general just feel like they've been

1765
01:20:57,319 --> 01:20:59,520
kind of missing for a while. Indies have been picking

1766
01:20:59,560 --> 01:21:01,520
up that slag a bit, but I would love to

1767
01:21:01,560 --> 01:21:04,840
see what it looks like for a Nintendo to make

1768
01:21:04,880 --> 01:21:08,560
a spiffy breed on real shooter. In twenty twenty six.

1769
01:21:09,279 --> 01:21:11,560
Speaker 6: I'm looking back at my review of star Fox zero

1770
01:21:11,600 --> 01:21:14,319
for the WU, which is now almost exactly ten years old,

1771
01:21:14,840 --> 01:21:16,920
and I gave it two out of five stars for

1772
01:21:17,039 --> 01:21:19,119
star Fox zero, and I end the review by saying,

1773
01:21:19,439 --> 01:21:22,279
Nintendo finally released the Star Fox game that I thought

1774
01:21:22,319 --> 01:21:24,800
I wanted, but it leaves me wondering what plays Fox

1775
01:21:24,880 --> 01:21:28,319
McLeod has in today's gaming landscape. Oh it's your faulty

1776
01:21:29,000 --> 01:21:31,159
years ago. Yeah, I killed Fox McLeod.

1777
01:21:31,760 --> 01:21:35,399
Speaker 2: All these things that we're talking about makes sense from

1778
01:21:35,479 --> 01:21:39,079
the perspective of Nintendo seems pretty focused on the movies.

1779
01:21:39,760 --> 01:21:42,720
So there was Fox McLeod on the poster for the

1780
01:21:43,079 --> 01:21:45,399
Super Mario Galaxy movie, and that made a lot of

1781
01:21:45,399 --> 01:21:47,840
people start to say, Hey, maybe they are going to

1782
01:21:48,000 --> 01:21:50,119
have a new game for Fox McLoud and Star Fox,

1783
01:21:50,119 --> 01:21:51,600
the way that they had for Donkey Kong when he

1784
01:21:51,600 --> 01:21:53,359
showed up in the first movie. And now it does

1785
01:21:53,399 --> 01:21:55,960
seem like that's the case. And they have the Zelda

1786
01:21:56,000 --> 01:21:58,680
movie coming up, and that movie's very likely can have

1787
01:21:58,720 --> 01:22:00,800
at least at the very least, it's going to pull

1788
01:22:00,920 --> 01:22:02,720
a lot from Mocker Yena of Time if it's not

1789
01:22:02,880 --> 01:22:06,199
that exact plot, which it very well could be. So

1790
01:22:06,279 --> 01:22:08,359
having that on the store shelf, they want that as well.

1791
01:22:08,399 --> 01:22:12,119
And you know, Samus could appear in this Galaxy based

1792
01:22:12,159 --> 01:22:15,640
Mario movie as well as if not a in credits thing,

1793
01:22:16,000 --> 01:22:19,239
as just a very quick cameo, but just might see

1794
01:22:19,239 --> 01:22:21,319
her ship in the background at some point, I bet

1795
01:22:21,560 --> 01:22:24,199
exactly at the very least, right, So it does seem

1796
01:22:24,239 --> 01:22:27,520
like Nintendo is trying to make these things synergize in

1797
01:22:27,760 --> 01:22:31,800
a real way. So that's interesting. I wonder if that's

1798
01:22:31,800 --> 01:22:34,520
something that just really lined up serendipitously, or if that's

1799
01:22:34,560 --> 01:22:36,399
something they're going to continue to try to emphasize on

1800
01:22:36,439 --> 01:22:39,119
in the future. I think it's probably that, probably the latter.

1801
01:22:39,760 --> 01:22:42,319
Speaker 1: If they make a Metroid movie animated.

1802
01:22:41,880 --> 01:22:45,840
Speaker 4: Yeah, I don't necessarily, I don't know. I don't not

1803
01:22:45,880 --> 01:22:50,840
necessarily No, Okay, I would take Ceuda's honestly. I Zeuda's

1804
01:22:50,840 --> 01:22:53,439
live action. I think I think I think they made

1805
01:22:53,479 --> 01:22:55,760
us Metroid movie. I think it would be live action. Now,

1806
01:22:56,159 --> 01:22:59,680
I think that those characters will appear and crossover stuff

1807
01:22:59,680 --> 01:23:03,800
as animated, right sure, you know obviously like we're getting

1808
01:23:03,800 --> 01:23:06,720
Fox with Cloud Nave the pick Man. I absolutely believe

1809
01:23:06,760 --> 01:23:09,279
that we are building up to a super Smash Brothers

1810
01:23:09,279 --> 01:23:11,880
movie at some point in our lives.

1811
01:23:11,920 --> 01:23:12,119
Speaker 1: Here.

1812
01:23:12,399 --> 01:23:13,239
Speaker 3: You guys seen Mario.

1813
01:23:14,600 --> 01:23:19,960
Speaker 4: Yeah, yeah, my brother's going like tomorrow during the work day,

1814
01:23:20,000 --> 01:23:21,079
and I'm like, don't you have a job.

1815
01:23:21,119 --> 01:23:21,560
Speaker 1: What the hell?

1816
01:23:21,640 --> 01:23:24,840
Speaker 4: I can't go see the Mario movie because my vigame job,

1817
01:23:24,880 --> 01:23:27,560
and you can't being an electrical engineer. You just gotta

1818
01:23:27,560 --> 01:23:29,439
take time off go of your family. What the hell

1819
01:23:29,520 --> 01:23:29,760
is this?

1820
01:23:30,199 --> 01:23:31,960
Speaker 6: It worked great for the first one with us being

1821
01:23:32,000 --> 01:23:34,239
in Universal, but like, yeah, I might just wait till

1822
01:23:34,239 --> 01:23:36,239
it comes out on someone's plex surfer or something.

1823
01:23:36,680 --> 01:23:40,399
Speaker 4: Sure, really I definitely want to see it, so I.

1824
01:23:41,479 --> 01:23:43,000
Speaker 3: Bank would have no interest in it.

1825
01:23:43,079 --> 01:23:45,119
Speaker 6: So it's like, I don't think I care enough about

1826
01:23:45,119 --> 01:23:47,079
this to go by myself, so I'll watch it at

1827
01:23:47,079 --> 01:23:48,239
some point I'm plexed or something.

1828
01:23:49,079 --> 01:23:51,560
Speaker 4: I found out I'm going. I didn't know I I

1829
01:23:51,560 --> 01:23:54,680
apparently I do have going to see it. Pretty was

1830
01:23:54,720 --> 01:23:56,199
that initiated by dead or not?

1831
01:23:56,920 --> 01:24:02,520
Speaker 5: That was a DIB initiated uh discursions because deficitive Yeah,

1832
01:24:02,840 --> 01:24:05,039
only for star fucks No, it's his birthday coming up,

1833
01:24:05,079 --> 01:24:07,279
so I think they he wants to go and take

1834
01:24:07,319 --> 01:24:10,680
a couple of friends and then obviously Hibachi you know car.

1835
01:24:11,479 --> 01:24:18,920
Speaker 4: Oh hell yeah, they did dab at at so powerful.

1836
01:24:18,960 --> 01:24:21,039
Speaker 1: I feel like I lost five years of my life,

1837
01:24:21,039 --> 01:24:22,159
but I gave them to DIB.

1838
01:24:22,560 --> 01:24:24,119
Speaker 5: Yes, he's still talking about it.

1839
01:24:24,199 --> 01:24:24,920
Speaker 4: He should be.

1840
01:24:25,000 --> 01:24:28,800
Speaker 5: Like last night last night, before he got into the shower,

1841
01:24:28,840 --> 01:24:32,239
he's like, you'll try and just come as close as

1842
01:24:32,239 --> 01:24:34,640
you can to the to the jan dab I was like,

1843
01:24:34,720 --> 01:24:36,119
I can't, I can't hang.

1844
01:24:35,920 --> 01:24:39,039
Speaker 1: But the dinner dib dab was generational.

1845
01:24:39,800 --> 01:24:44,640
Speaker 2: Yes, that's the neutrible day. The last aspect of this is,

1846
01:24:44,680 --> 01:24:47,960
since all these rumors, who's been one more special Nick,

1847
01:24:48,359 --> 01:24:50,880
who's had a pretty good record of Nintendo stuff recently,

1848
01:24:50,880 --> 01:24:54,039
At the very least, say says a fall up to this.

1849
01:24:54,479 --> 01:24:56,600
From what I've been told, we're getting a Zelda themed

1850
01:24:56,680 --> 01:25:00,279
limited edition switched to console. Not sure if the will

1851
01:25:00,279 --> 01:25:03,399
be bundled or not. And Nintendo, a company that has

1852
01:25:03,439 --> 01:25:06,920
done that fifty times before, I find that very plausible,

1853
01:25:07,159 --> 01:25:11,359
wouldn't be surprised at all. So we'll see fortyth anniversaries

1854
01:25:11,399 --> 01:25:13,039
coming up. At the very least they'll do something.

1855
01:25:13,600 --> 01:25:18,079
Speaker 4: Okay, confirmed PS five price is going up by at

1856
01:25:18,159 --> 01:25:25,479
least one hundred dollars. Yeah, right, Finally, finally, yes, Sony's.

1857
01:25:25,239 --> 01:25:27,720
Speaker 2: Raising the price on all their PlayStation five consoles. This

1858
01:25:27,800 --> 01:25:30,600
goes into effect April second, so the day that we

1859
01:25:30,680 --> 01:25:33,479
launched this podcast. If you're listening live or on Tuesday,

1860
01:25:33,520 --> 01:25:35,960
you can still get one at the old price. I

1861
01:25:36,000 --> 01:25:39,279
guess maybe they've sold out because people were rushing to

1862
01:25:39,279 --> 01:25:42,439
pick them up. But again, across the board, they're going

1863
01:25:42,520 --> 01:25:44,720
up by at least one hundred dollars. The PS five,

1864
01:25:45,520 --> 01:25:48,199
this is the standard one with the disk drive, which

1865
01:25:48,239 --> 01:25:51,960
started at five hundred dollars in twenty twenty, is now

1866
01:25:52,079 --> 01:25:57,079
six hundred and fifty dollars. The PS five Digital Edition

1867
01:25:57,680 --> 01:26:01,159
started at four hundred, has gone up fifty percent to

1868
01:26:01,399 --> 01:26:04,800
six hundred dollars, and then the PS five Pro, which

1869
01:26:04,800 --> 01:26:09,319
started at seven hundred is now nine hundred dollars. The

1870
01:26:09,560 --> 01:26:12,399
PS Portal as well, the you know, the remote streaming

1871
01:26:12,399 --> 01:26:15,199
device went up fifty from two hundred to two fifty.

1872
01:26:15,399 --> 01:26:20,880
So across the board, this was I mean, it's expected

1873
01:26:20,920 --> 01:26:24,319
and yet still shocking at the same time because we

1874
01:26:24,399 --> 01:26:28,800
are so far into the generation that we're just not

1875
01:26:28,920 --> 01:26:29,239
used to this.

1876
01:26:29,359 --> 01:26:29,600
Speaker 4: Still.

1877
01:26:29,640 --> 01:26:32,159
Speaker 2: Even though last generation things didn't go down in price

1878
01:26:32,159 --> 01:26:34,039
all that much, it was a little bit kind of

1879
01:26:34,079 --> 01:26:36,880
stagnant terms of getting deals, but it went down some

1880
01:26:37,279 --> 01:26:40,279
and there was often like pretty pretty steep deals where

1881
01:26:40,319 --> 01:26:42,399
you could save a lot of money in the holidays.

1882
01:26:43,119 --> 01:26:45,800
That's mostly not happening here. And then the price just

1883
01:26:46,039 --> 01:26:49,800
steadily keeps increasing. We have talked about the reasons for

1884
01:26:49,840 --> 01:26:52,560
this at nauseam at this point, but it's all the

1885
01:26:52,560 --> 01:26:56,520
stuff you've heard it's yes, ram component prices are going up.

1886
01:26:57,479 --> 01:26:59,680
They also just seem to be in a defensive mood

1887
01:26:59,760 --> 01:27:03,159
of or mode, I should say, where they're not trying

1888
01:27:03,159 --> 01:27:05,960
to necessarily grow the audience. They're just trying to make

1889
01:27:06,000 --> 01:27:08,199
as much from the audience that's there. And to me,

1890
01:27:08,319 --> 01:27:10,239
that says the audience that's going to show up for

1891
01:27:10,279 --> 01:27:13,159
Grand Theft Auto six. So when that comes out and

1892
01:27:13,359 --> 01:27:17,239
GT six is only on consoles, not on PC and

1893
01:27:17,279 --> 01:27:20,239
PlayStation's the default, they want to make sure this thing's

1894
01:27:20,279 --> 01:27:23,319
priced to get the maximum amount of money from that

1895
01:27:23,479 --> 01:27:26,760
as possible, and that this will set them up nice

1896
01:27:26,800 --> 01:27:29,680
for that. But I wonder if it's a quebacfire where

1897
01:27:29,720 --> 01:27:31,399
people are just like, I'm not going to pay.

1898
01:27:32,039 --> 01:27:32,680
Speaker 4: It's like six.

1899
01:27:32,640 --> 01:27:34,880
Speaker 2: Hundred and fifty dollars or whatever it is for the

1900
01:27:34,920 --> 01:27:36,920
standard PS five when I knew I could have got

1901
01:27:36,920 --> 01:27:38,600
it for a cheaper price before. Now I just don't

1902
01:27:38,600 --> 01:27:40,079
want to participate at all.

1903
01:27:40,640 --> 01:27:42,159
Speaker 5: I think people are gonna pay. I'll tell you why.

1904
01:27:42,319 --> 01:27:44,239
Speaker 4: I be there too. Yeah, I will always gonna be

1905
01:27:44,319 --> 01:27:47,279
fucking broken and also everything's broken.

1906
01:27:47,399 --> 01:27:47,920
Speaker 1: Yeah, I'm sorry.

1907
01:27:47,920 --> 01:27:48,439
Speaker 5: I hold that thought.

1908
01:27:48,520 --> 01:27:49,600
Speaker 4: Yay, I want to I want to hear it.

1909
01:27:49,640 --> 01:27:55,199
Speaker 5: Yet every month credit card debt eclipses the month before it.

1910
01:27:55,520 --> 01:27:57,560
Speaker 1: Yeah, it's I don't it is.

1911
01:27:58,039 --> 01:28:01,760
Speaker 5: It is as bad as you think it is. It's

1912
01:28:03,399 --> 01:28:04,000
fifty times.

1913
01:28:04,439 --> 01:28:05,880
Speaker 4: I mean it's righting to collapse.

1914
01:28:05,960 --> 01:28:06,359
Speaker 2: Yeah.

1915
01:28:06,520 --> 01:28:09,279
Speaker 5: Yeah, So it's just to me, this is sort of

1916
01:28:09,359 --> 01:28:13,319
just like kind of like deathbed shit, you know, where

1917
01:28:13,319 --> 01:28:16,640
you're just like, hey, before I before I breathe in

1918
01:28:16,680 --> 01:28:19,840
my last gasp of oxygen, raise the PS five one

1919
01:28:19,880 --> 01:28:23,000
hundred dollars in price, please, like, I don't.

1920
01:28:22,840 --> 01:28:24,880
Speaker 2: Know, I'm going to It shows you actually how dire

1921
01:28:24,920 --> 01:28:27,600
things are on all sides, because you would think if

1922
01:28:27,640 --> 01:28:30,640
you are looking at an affordability crisis that is already

1923
01:28:30,680 --> 01:28:34,800
ongoing and is only looking to get worse and potentially

1924
01:28:34,800 --> 01:28:39,279
turn into you know, a complete societal debacle, you would

1925
01:28:39,720 --> 01:28:41,920
as a company be like, we need to reposition our

1926
01:28:41,920 --> 01:28:44,000
stuff to find ways to make it more affordable, to

1927
01:28:44,000 --> 01:28:46,439
make a better deal. And they're they don't even view

1928
01:28:46,439 --> 01:28:49,760
that as an option because for one, they don't know

1929
01:28:49,760 --> 01:28:51,920
if they can grow into that audience, and then and

1930
01:28:51,960 --> 01:28:55,640
then two, their costs are so high because they're getting

1931
01:28:55,680 --> 01:28:59,039
slammed on components as well and tariffs and any number

1932
01:28:59,039 --> 01:29:01,720
of other issues. So they are like in the face

1933
01:29:01,800 --> 01:29:03,760
of people not being able to afford these things are

1934
01:29:03,800 --> 01:29:07,239
still raising prices in an unprecedented way. It's like, oh,

1935
01:29:07,319 --> 01:29:09,680
it's bad across the board from all angles.

1936
01:29:10,520 --> 01:29:11,439
Speaker 4: This is worldwide.

1937
01:29:11,439 --> 01:29:13,800
Speaker 2: These were these prices. Yeah, and then yes, people will

1938
01:29:13,800 --> 01:29:15,520
give you. I'm sure in chat people can throw it

1939
01:29:15,520 --> 01:29:17,920
down some prices of what it's like in Australia and

1940
01:29:17,960 --> 01:29:21,039
Canada that will blow your pants off in terms of

1941
01:29:21,079 --> 01:29:23,199
just how astronomically the expensive they are.

1942
01:29:24,399 --> 01:29:29,399
Speaker 1: Do y'all think that this might potentially hurt GTA six sales.

1943
01:29:30,359 --> 01:29:32,840
I know it's still gonna sell Gangbusters, but like, will

1944
01:29:32,840 --> 01:29:36,239
it not sell it as much? Because yeah, because you

1945
01:29:36,319 --> 01:29:36,680
can't do.

1946
01:29:36,640 --> 01:29:38,800
Speaker 4: An A B test of like, what's it like if

1947
01:29:38,840 --> 01:29:44,359
the price didn't go up? Gosh, nine hundred dollars. I

1948
01:29:44,479 --> 01:29:46,479
just have such a hard time wrapping my head around

1949
01:29:46,520 --> 01:29:48,199
a console costing that.

1950
01:29:48,880 --> 01:29:51,840
Speaker 1: This was the other thing during past weekend, after we

1951
01:29:51,920 --> 01:29:54,319
all learned the news, we just occasionally be at a

1952
01:29:54,359 --> 01:29:56,359
side ark or just standing there and Mikey would just

1953
01:29:56,399 --> 01:29:59,239
go nine hundred dollars.

1954
01:29:58,880 --> 01:30:00,960
Speaker 4: Right, It was a joke. I mean, I just kind

1955
01:30:00,960 --> 01:30:03,560
of kept thinking about it all weekend, and I mean,

1956
01:30:03,600 --> 01:30:05,720
I know, in our heads like, well, that's the premium one.

1957
01:30:06,000 --> 01:30:08,159
I mean, it used to be that the midjed refresh

1958
01:30:08,279 --> 01:30:11,319
kind of became the default one, and the Pro does

1959
01:30:11,359 --> 01:30:13,800
not feel like the default one still. It feels very

1960
01:30:13,880 --> 01:30:18,560
boutique and specialize. And I don't I don't know anybody

1961
01:30:18,600 --> 01:30:22,039
in my real life who has one. I can't imagine

1962
01:30:22,640 --> 01:30:26,640
having one of these. I am so curious how many

1963
01:30:26,800 --> 01:30:29,960
the PS five being expective that's crazy also, and maybe

1964
01:30:30,039 --> 01:30:31,760
I think back, You're right, some people are still just

1965
01:30:31,800 --> 01:30:33,920
going to pay that if they held it off so

1966
01:30:34,000 --> 01:30:37,079
long and they want to get GTA. But a PlayStation

1967
01:30:37,319 --> 01:30:41,359
five Pro at nine hundred dollars, who's gonna buy that?

1968
01:30:41,720 --> 01:30:45,680
And what the hell is a PlayStation six going to

1969
01:30:45,760 --> 01:30:48,239
cost in a year or two, because that's gonna be

1970
01:30:48,479 --> 01:30:52,000
one thousand dollars? And who's going to look at four

1971
01:30:52,039 --> 01:30:56,199
digits for a console and feel okay with that? Yep?

1972
01:30:56,439 --> 01:30:58,640
Speaker 2: Not most people that normally show for consoles.

1973
01:30:58,680 --> 01:31:00,560
Speaker 4: It's going to be the heart of the you know,

1974
01:31:00,600 --> 01:31:03,279
the most high die hard And that's that's the other

1975
01:31:03,319 --> 01:31:04,560
issue is I think a lot of people are gonna

1976
01:31:04,560 --> 01:31:07,359
feel pretty happy with their original PS five going into

1977
01:31:07,399 --> 01:31:09,800
the PS six generation. As most games continue to.

1978
01:31:09,800 --> 01:31:12,479
Speaker 2: Get made at that level, because it would just cost

1979
01:31:12,520 --> 01:31:14,640
more money to make a game for a higher end

1980
01:31:14,640 --> 01:31:18,119
device only, and then you have a smaller audience, and

1981
01:31:18,199 --> 01:31:20,199
it just doesn't make any sense. It already hasn't made

1982
01:31:20,399 --> 01:31:22,520
a sense for a lot of developers this generation when

1983
01:31:22,520 --> 01:31:24,159
they could still be mixed stuff for PS four for

1984
01:31:24,199 --> 01:31:26,680
a very long time, and the PS four sucked in

1985
01:31:26,800 --> 01:31:30,000
terms of hardware, and that you know, the Xbox one

1986
01:31:30,119 --> 01:31:33,119
and the PS four had terrible hardware and developers cut

1987
01:31:33,159 --> 01:31:35,680
making for it. Now they have good long term hardware

1988
01:31:35,720 --> 01:31:37,760
in the PS five. And that's also what that's this

1989
01:31:37,880 --> 01:31:40,399
price increases say, is that Sony believes they're going to

1990
01:31:40,479 --> 01:31:42,319
be selling this thing for a long time.

1991
01:31:42,399 --> 01:31:44,039
Speaker 1: Even if sales have slowed overall.

1992
01:31:44,159 --> 01:31:45,880
Speaker 2: They think that this is a device that is going

1993
01:31:45,920 --> 01:31:48,640
to be relevant for a very long time, well past

1994
01:31:48,680 --> 01:31:51,560
twenty twenty eight. Because this gives them another a new

1995
01:31:51,560 --> 01:31:54,159
baseline of establishing price, and they can lower it again

1996
01:31:54,399 --> 01:31:56,960
one day if they want. But this means that this

1997
01:31:57,000 --> 01:31:58,920
thing needs to be ready to continue to be sold.

1998
01:31:58,960 --> 01:32:02,720
The other should be Okay, let's just eat this whatever

1999
01:32:02,720 --> 01:32:04,560
these costs are for a little bit, because we're gonna

2000
01:32:04,560 --> 01:32:07,119
have to be six soon it's gonna replace this five

2001
01:32:07,560 --> 01:32:09,039
not being replaced anytime soon.

2002
01:32:09,840 --> 01:32:12,279
Speaker 5: Yeah, I guess I am still a little surprised that

2003
01:32:12,359 --> 01:32:14,479
they did not choose the latter there where it's like

2004
01:32:14,600 --> 01:32:17,079
eating some of that costs just because you do want

2005
01:32:17,079 --> 01:32:20,439
the platform in a house, and just now that it's there,

2006
01:32:20,520 --> 01:32:21,079
that's fine.

2007
01:32:21,119 --> 01:32:21,960
Speaker 4: It's gonna the.

2008
01:32:21,920 --> 01:32:25,560
Speaker 5: Return on that is gonna be in your best interests.

2009
01:32:25,720 --> 01:32:28,560
So at the same time, it's like, all right, well,

2010
01:32:28,960 --> 01:32:33,439
you know, the optimistic life shelf life of this console

2011
01:32:34,279 --> 01:32:37,119
certainly would mirror consoles of the past, and I feel

2012
01:32:37,159 --> 01:32:39,479
like the knew jerk reaction is to compare those trajectories

2013
01:32:39,560 --> 01:32:41,319
to one another and sort of, you know, do a

2014
01:32:41,359 --> 01:32:44,680
little bit of predictive economics. But you kind of can't

2015
01:32:45,039 --> 01:32:49,640
because we are in such a unique bizarro, you know,

2016
01:32:51,239 --> 01:32:54,760
different dimension that all that stuff really will not give

2017
01:32:54,800 --> 01:32:56,279
you any meaningful takeaways.

2018
01:32:56,279 --> 01:32:58,840
Speaker 4: So look out there everyone.

2019
01:32:58,960 --> 01:33:02,439
Speaker 2: Last aspect of this, there was Kepler l two on

2020
01:33:02,520 --> 01:33:05,680
I think reset Era, who's someone who does a good

2021
01:33:05,720 --> 01:33:08,399
job of kind of getting the specs for upcoming hardware.

2022
01:33:08,880 --> 01:33:10,720
He said he was doing a bill of goods, a

2023
01:33:10,760 --> 01:33:15,000
bill of materials analysis for the rumored PS six and

2024
01:33:15,199 --> 01:33:16,960
says that if you kind of do that right now,

2025
01:33:17,000 --> 01:33:20,239
it's about seven hundred and sixty ish dollars, maybe a

2026
01:33:20,239 --> 01:33:22,520
little bit less than that, somewhere in that range seven

2027
01:33:22,600 --> 01:33:24,640
hundred and fifty dollars. And people are like, okay, well,

2028
01:33:24,640 --> 01:33:26,359
when we look back at what the PS four's bill

2029
01:33:26,359 --> 01:33:29,279
of materials was, it was four fifty and the thing

2030
01:33:29,359 --> 01:33:33,680
launched for five hundred, and it's like, yeah, I don't again,

2031
01:33:33,760 --> 01:33:35,520
speaking to your point back, Lar, I don't think you

2032
01:33:35,520 --> 01:33:38,640
can use the pass as as prologue in this situation,

2033
01:33:38,760 --> 01:33:42,800
because they learned the lesson that everyone rushed to get

2034
01:33:42,840 --> 01:33:45,840
a five hundred dollars PS five and then scalped it

2035
01:33:45,880 --> 01:33:48,239
to like the price, the actual functional price of a

2036
01:33:48,239 --> 01:33:50,760
PS five at launch was much higher, and Sony didn't

2037
01:33:50,760 --> 01:33:52,680
get most of that money. Next time, they're going to

2038
01:33:52,680 --> 01:33:54,720
make sure that they are ready to capture as much

2039
01:33:54,760 --> 01:33:57,479
of that money and hype as possible, So there's going

2040
01:33:57,560 --> 01:33:59,239
to be a bigger premium on top of the bill

2041
01:33:59,239 --> 01:34:02,319
of materials. That's before we start talking about tariffs, before

2042
01:34:02,319 --> 01:34:05,520
we start talking about rising fuel costs that absolutely contribute

2043
01:34:05,520 --> 01:34:08,520
from moving a console from Asia to other parts of

2044
01:34:08,520 --> 01:34:11,800
the world, and you know, the rising costs of just

2045
01:34:11,880 --> 01:34:15,960
like packaging materials that's getting more expensive, and those things

2046
01:34:15,960 --> 01:34:18,000
were that was already thirty to forty dollars of the

2047
01:34:18,039 --> 01:34:20,760
cost for like a PS five, So it's going to

2048
01:34:20,800 --> 01:34:23,600
be one thousand dollars probably one way or another for

2049
01:34:23,680 --> 01:34:27,319
a PS six. Maybe they have some stripped down other option.

2050
01:34:27,479 --> 01:34:29,039
I still think they're going to have a PS six

2051
01:34:29,119 --> 01:34:32,199
light that is basically a PS five pro and that

2052
01:34:32,239 --> 01:34:34,119
will be repackaged and that might be a little bit

2053
01:34:34,199 --> 01:34:36,039
less expensive, but that's not going to be the real

2054
01:34:36,159 --> 01:34:38,159
PS six that we're going to be talking about.

2055
01:34:38,399 --> 01:34:41,479
Speaker 1: It sucks that it feels like, or just looking at

2056
01:34:41,479 --> 01:34:45,039
these numbers, that console gaming might become like a boutique

2057
01:34:45,159 --> 01:34:46,359
hobby and.

2058
01:34:46,319 --> 01:34:48,880
Speaker 2: They don't seem to be taking that they could solve that. Yeah,

2059
01:34:48,880 --> 01:34:50,399
they don't seem to think that there is a way

2060
01:34:50,479 --> 01:34:53,520
around that. They're like they feel like that's inevitable. It's like, oh,

2061
01:34:53,640 --> 01:34:56,239
I did not realize we were at that point that

2062
01:34:56,279 --> 01:34:59,079
these companies are sort of succeding or acceeding excuse me,

2063
01:34:59,800 --> 01:35:02,319
that that ground and to feel like, we know we

2064
01:35:02,359 --> 01:35:03,960
have that audience that pays a lot, We're just going

2065
01:35:04,039 --> 01:35:05,359
to focus on them and then we're going to make

2066
01:35:05,359 --> 01:35:08,199
sure we get as much money from those suckers as possible.

2067
01:35:08,279 --> 01:35:10,359
Speaker 4: So, hey, I'm a sucker.

2068
01:35:10,560 --> 01:35:14,359
Speaker 2: You're looking right at them, all right, let's see here.

2069
01:35:14,439 --> 01:35:17,760
Continuing on, Disney may be interested in acquiring Epic Games

2070
01:35:17,800 --> 01:35:21,680
at some point, it's claimed, So this is a story

2071
01:35:21,800 --> 01:35:24,720
of someone being like, Hey, the new CEO of Disney

2072
01:35:25,239 --> 01:35:28,560
is super in on the idea of Epic, especially after

2073
01:35:29,159 --> 01:35:32,560
really hating the one billion dollar open Ai sore A deal,

2074
01:35:33,000 --> 01:35:35,359
and they you know what, let me read some of this.

2075
01:35:35,640 --> 01:35:38,119
So tech reporter Alex Heath suggests that Disney would be

2076
01:35:38,159 --> 01:35:41,479
the most natural home for Epic due to the existing relationship,

2077
01:35:41,479 --> 01:35:45,039
potential for park integration like a Fortnite park, and integration

2078
01:35:45,119 --> 01:35:48,520
of Disney IP into Epic's open world relationship, viewing it

2079
01:35:48,560 --> 01:35:51,720
as a lynchpin for the future and interactivity of Disney,

2080
01:35:51,720 --> 01:35:56,760
plus as a total Disney experience portal. Furthermore, acquiring Epic

2081
01:35:56,760 --> 01:36:00,319
would also mean acquiring Unreal Engine, which is increasingly Houston

2082
01:36:00,359 --> 01:36:03,920
film and TV production. Well, Fortnite engagement has recently dipped,

2083
01:36:03,920 --> 01:36:07,359
it remains dominant a dominant social and entertainment platform for

2084
01:36:07,439 --> 01:36:11,319
young people, making Epic an attractive prospect for Disney, especially

2085
01:36:11,359 --> 01:36:15,039
in challenging roadblocks, especially in terms of putting their IP

2086
01:36:15,239 --> 01:36:17,039
into Fortnite as a way to keep them relevant. Like

2087
01:36:17,119 --> 01:36:20,439
what it differed, It helped out like the Simpsons, this

2088
01:36:20,560 --> 01:36:24,760
like institution, It like definitely gave some like verve back

2089
01:36:24,800 --> 01:36:28,119
to that. It's like Disney sees that and obviously already

2090
01:36:28,119 --> 01:36:29,720
saw it when they were investing a lot of money

2091
01:36:29,760 --> 01:36:33,319
into Epic I obviously you know, you put two and

2092
01:36:33,319 --> 01:36:36,560
two together here. Suddenly when you lay off a thousand

2093
01:36:36,560 --> 01:36:39,159
people and you say and you say you're trying to

2094
01:36:39,319 --> 01:36:41,920
package it up for an acquisition, it all starts to

2095
01:36:41,920 --> 01:36:44,239
make a lot more sense, especially and it just yeah,

2096
01:36:44,279 --> 01:36:45,199
go ahead, I got a.

2097
01:36:45,159 --> 01:36:48,079
Speaker 5: Quarter cheaper to run, right like that? You know, that's it,

2098
01:36:48,279 --> 01:36:51,319
Like that, Come on, We've been in this, We've personally

2099
01:36:51,520 --> 01:36:54,760
been had front row seats to things like this before.

2100
01:36:55,479 --> 01:36:59,600
It's very difficult to not make a very reasonable connection.

2101
01:36:59,319 --> 01:37:02,079
Speaker 4: Between these two things. Yeah, I don't, I don't.

2102
01:37:02,119 --> 01:37:05,640
Speaker 5: I mean, yeah, if this came out with you know,

2103
01:37:05,680 --> 01:37:08,159
without the layoffs, you're like, hey, sure this, but with

2104
01:37:08,199 --> 01:37:08,920
the layout.

2105
01:37:08,640 --> 01:37:13,039
Speaker 4: I mean very real step and the other side of

2106
01:37:13,079 --> 01:37:15,800
that rule, It's like it felt sloppy to me, Like I.

2107
01:37:15,680 --> 01:37:17,680
Speaker 2: Was like, we were gonna talk more about that, but

2108
01:37:17,720 --> 01:37:19,439
I was like, I bet we're gonna get more and

2109
01:37:19,520 --> 01:37:24,520
more information about this story because it just smelled off

2110
01:37:24,560 --> 01:37:27,239
to me in terms of like it it sounded rushed,

2111
01:37:27,560 --> 01:37:29,680
like all the stories about hey, they lay off a

2112
01:37:29,680 --> 01:37:31,279
bunch of people that like just don't make a lot

2113
01:37:31,279 --> 01:37:33,399
of sense. A lot of these people are very important

2114
01:37:33,840 --> 01:37:37,359
to making Fortnite very good, and and you know, then

2115
01:37:37,399 --> 01:37:40,079
there's then there's like these pr disasters of laying off

2116
01:37:40,119 --> 01:37:42,640
the person that had brain cancer or whatever. I'm sorry,

2117
01:37:42,720 --> 01:37:45,279
I can't don't remember the exact malady that they that

2118
01:37:45,319 --> 01:37:47,960
they had, but the person had life insurance under Epic

2119
01:37:48,199 --> 01:37:51,079
got laid off and doesn't have life insurance anymore, and

2120
01:37:51,279 --> 01:37:53,600
sounds like that's gonna be a big problem for the family,

2121
01:37:53,600 --> 01:37:55,600
and everyone's like what the fuck epic and Epic had

2122
01:37:55,600 --> 01:37:58,640
to like walk that back just sounded quick and sloppy.

2123
01:37:58,920 --> 01:38:01,159
So this stuff, it could we could be like talking

2124
01:38:01,159 --> 01:38:03,960
about this acquisition happening here very soon, is what it

2125
01:38:03,960 --> 01:38:07,159
feels like to me. Mike Disney perspective, what do.

2126
01:38:07,119 --> 01:38:10,000
Speaker 4: You think it's It's weird because normally when Disney does

2127
01:38:10,000 --> 01:38:14,760
these giant acquisitions, it's mostly about IP right, Yeah, like

2128
01:38:14,920 --> 01:38:17,039
you know, they didn't go after Fox because of their

2129
01:38:17,279 --> 01:38:20,359
you know, backlot and studios and things like that. And Fortnite,

2130
01:38:20,560 --> 01:38:23,279
Like there is a Fortnite ip right, like you know

2131
01:38:23,319 --> 01:38:27,079
there's the the the the Lama, and the Boston Jones,

2132
01:38:27,319 --> 01:38:30,680
John John Fortnite with the blonde hair. But I mean right,

2133
01:38:30,680 --> 01:38:33,039
but like Fortnite is mostly about other ip coming.

2134
01:38:33,439 --> 01:38:35,600
Speaker 2: It's happy Meals. It's happy Meals, yes.

2135
01:38:35,840 --> 01:38:38,600
Speaker 4: Right exactly. So that's kind of a weird thing here.

2136
01:38:38,640 --> 01:38:40,479
It's like, okay, so now this is gonna own this

2137
01:38:40,560 --> 01:38:42,399
sort of IP sponge. Yeah, they have a lot of

2138
01:38:42,439 --> 01:38:44,159
their own IP they can just put in it. But

2139
01:38:44,600 --> 01:38:46,479
they're still going to be making deals with K pop

2140
01:38:46,560 --> 01:38:49,880
demon hunters, you know, things like that. Like the idea

2141
01:38:49,920 --> 01:38:52,399
of putting Fortnite in the parks, What the hell does

2142
01:38:52,439 --> 01:38:54,279
that look like?

2143
01:38:54,279 --> 01:38:54,640
Speaker 1: Like it?

2144
01:38:54,800 --> 01:38:57,239
Speaker 4: It is funny because they just put Hercules in the game, right,

2145
01:38:57,439 --> 01:38:59,640
and to me it's still weird. Here's Hercules from the

2146
01:39:00,399 --> 01:39:02,640
cartoon movie when I was a kid with a fucking

2147
01:39:02,720 --> 01:39:09,279
shotgun going around shooting Dwayne the Rock Johnson and Peter Griffin. Now,

2148
01:39:09,359 --> 01:39:12,640
what the hell is the theme park equivalent of that?

2149
01:39:13,239 --> 01:39:18,039
I mean, maybe there's something it makes sense if they're

2150
01:39:18,079 --> 01:39:19,920
not thinking about IP and it's just a matter of

2151
01:39:20,039 --> 01:39:22,880
we need a footprint in the video game space. That

2152
01:39:22,960 --> 01:39:24,920
makes a bit more sense, because yeah, Fortnite is going

2153
01:39:24,920 --> 01:39:27,880
to make money, but we've also seen that the whole

2154
01:39:27,960 --> 01:39:31,079
other aspect of Epic we're gonna expand that we're gonna

2155
01:39:31,119 --> 01:39:33,680
make Fortnite this platform because we're gonna have this racing

2156
01:39:33,720 --> 01:39:37,079
game in this music game, and this lego game in

2157
01:39:37,159 --> 01:39:39,720
there as well. None of that has really worked, right

2158
01:39:39,760 --> 01:39:42,600
if people are just still playing Fortnite, No, Bill Mills

2159
01:39:42,640 --> 01:39:44,520
some of the social stuff, like here's an in game

2160
01:39:44,560 --> 01:39:47,680
concert that has picked up, but the whole thing that

2161
01:39:47,720 --> 01:39:50,600
they initially invested in, which is basically a metaverse. At

2162
01:39:50,640 --> 01:39:54,279
a time when the metaverse concept seems deader than it's

2163
01:39:54,359 --> 01:39:58,000
ever been dead, one of those platforms just announced like

2164
01:39:58,039 --> 01:40:00,479
it's shutting down their day. I forget the name of it.

2165
01:40:00,800 --> 01:40:01,159
Speaker 1: But so.

2166
01:40:02,760 --> 01:40:05,239
Speaker 4: Disney does not need to be any bigger first of all, right,

2167
01:40:05,279 --> 01:40:09,039
well obviously, right, Yeah, it's a huge detriment to them,

2168
01:40:09,079 --> 01:40:11,119
and it's one of the problems why the last time

2169
01:40:11,159 --> 01:40:14,880
they switched CEOs it was so difficult because getting any

2170
01:40:14,960 --> 01:40:18,520
person to become in charge of a company that is

2171
01:40:19,079 --> 01:40:23,199
a theme park company, a cruise line company, a film

2172
01:40:23,439 --> 01:40:27,960
television company, a sports company, and now a video game company.

2173
01:40:28,000 --> 01:40:29,800
How is one person in chargeable this? They have to

2174
01:40:29,800 --> 01:40:31,880
dealgate like crazy, and it just kind of ends up

2175
01:40:32,199 --> 01:40:33,000
not really working.

2176
01:40:33,159 --> 01:40:35,720
Speaker 1: If only there were multiple companies to do this instead

2177
01:40:35,760 --> 01:40:36,319
of just one.

2178
01:40:37,079 --> 01:40:41,079
Speaker 5: You know, Uh, Mike, I I hear where you're coming from.

2179
01:40:41,359 --> 01:40:42,880
I'm not going to try and pretend to get inside

2180
01:40:42,920 --> 01:40:45,359
the mind of the sea level sort of like thinking

2181
01:40:45,720 --> 01:40:50,119
with this stuff, because we've seen evidence that it is

2182
01:40:50,199 --> 01:40:53,640
nothing more than just like back of the napkin bullshit real.

2183
01:40:53,560 --> 01:40:55,079
Speaker 2: Quick to that point that this is the thing I

2184
01:40:55,119 --> 01:40:57,319
was waiting. I just want to say it now. Sure,

2185
01:40:57,560 --> 01:40:59,840
the back of the back and that thing that they're

2186
01:40:59,880 --> 01:41:03,159
us and that's so intoxicating to them is they're hearing

2187
01:41:03,239 --> 01:41:05,520
if they make this deal, Disney's stock price is going

2188
01:41:05,600 --> 01:41:08,119
to shoot up because they think Fortnite's worth so much

2189
01:41:08,199 --> 01:41:11,079
and they keep saying it'll pay for itself. And that's

2190
01:41:11,119 --> 01:41:12,680
the kind of shit that these dudes are just going

2191
01:41:12,760 --> 01:41:14,560
to drink up. And so it feels like they're just

2192
01:41:14,560 --> 01:41:16,159
gonna barrel toward it thinking that way.

2193
01:41:16,800 --> 01:41:20,000
Speaker 5: Yeah, that's the that's like the neck bite to a vampire, right,

2194
01:41:20,000 --> 01:41:21,720
Like they're just like I just need to get my

2195
01:41:21,760 --> 01:41:23,479
next fix and I'm gonna be fine and I'll be

2196
01:41:23,479 --> 01:41:26,159
able to move on. I Yeah, So, like again, I

2197
01:41:26,199 --> 01:41:29,000
don't think we need to like over sort of investigate

2198
01:41:29,560 --> 01:41:35,119
that whole thing because I you know, we've seen more

2199
01:41:35,159 --> 01:41:37,880
sort of like on its face strange you know, acquisitions

2200
01:41:37,880 --> 01:41:38,680
sort of play out.

2201
01:41:38,800 --> 01:41:41,119
Speaker 4: And I'm not gonna do the mental gymnastics to like.

2202
01:41:41,520 --> 01:41:44,039
Speaker 5: Give them ideas of how to do this, right, But

2203
01:41:44,119 --> 01:41:47,279
I do think it is you know, again, we have

2204
01:41:47,359 --> 01:41:49,880
seen enough evidence that like a lot of this stuff

2205
01:41:50,199 --> 01:41:51,840
doesn't always make a lot of sense. I mean, the

2206
01:41:51,880 --> 01:41:54,319
Sore deal has just completely blown up, and that was

2207
01:41:54,359 --> 01:41:57,960
a billion dollar deal. Obviously you know Epic would be

2208
01:41:58,000 --> 01:42:01,560
way more than that. But yeah, you know, I I

2209
01:42:02,199 --> 01:42:05,199
think the problem you have that you said Mike that

2210
01:42:05,319 --> 01:42:06,960
none of this is that he is going to catch

2211
01:42:07,399 --> 01:42:11,159
a whiff of anti trust sort of regulation or any

2212
01:42:11,239 --> 01:42:15,479
kind of Hey, maybe we don't let you have all

2213
01:42:15,600 --> 01:42:20,800
the entertainment seems like something that will barely get scrutinized.

2214
01:42:21,119 --> 01:42:24,640
Speaker 1: The like the investment that Disney had in Epic like

2215
01:42:24,680 --> 01:42:27,199
a couple months ago, that story, what was what was

2216
01:42:27,239 --> 01:42:29,159
that investment specifically about.

2217
01:42:29,239 --> 01:42:32,560
Speaker 2: Two billion dollars two billion dollars to get a certain

2218
01:42:32,760 --> 01:42:35,720
percentage of Epic, and as part of that deal, Epic

2219
01:42:35,760 --> 01:42:39,880
would begin working on bringing bringing various Disney properties into

2220
01:42:39,880 --> 01:42:42,319
Fortite and then building a whole sort of Disney What

2221
01:42:42,399 --> 01:42:46,600
is effectively a metaverse? I mean, you know, and it

2222
01:42:46,600 --> 01:42:49,319
does sound like that is the thing that like Josh

2223
01:42:49,439 --> 01:42:54,840
damorro Damerow that he's super keen on again apparently as

2224
01:42:54,840 --> 01:42:56,239
opposed to the open a ideal.

2225
01:42:56,760 --> 01:42:58,399
Speaker 1: So what what he?

2226
01:42:58,560 --> 01:42:58,840
Speaker 4: I mean?

2227
01:42:58,920 --> 01:43:01,279
Speaker 2: The idea of turning Disney Plus into this bigger, all

2228
01:43:01,359 --> 01:43:04,720
encompassing thing is one of those things that just sounds

2229
01:43:04,720 --> 01:43:08,039
great on paper and has never really worked. You're gonna

2230
01:43:08,039 --> 01:43:12,520
give us a Disney Plus home like equivalent to PlayStation Home, right,

2231
01:43:12,800 --> 01:43:14,399
Fortnite in there, and that's why it's fun.

2232
01:43:14,560 --> 01:43:15,479
Speaker 1: What are you talking?

2233
01:43:15,520 --> 01:43:18,239
Speaker 4: Yeah? Like what exactly? It's like, Oh, this is gonna

2234
01:43:18,239 --> 01:43:20,880
be so awesome and immersive. Are is it gonna put

2235
01:43:20,880 --> 01:43:23,520
button seats? Are people really going to log into Fortnite

2236
01:43:23,720 --> 01:43:26,399
to go to the Disney Island so they can wave

2237
01:43:26,399 --> 01:43:28,880
at mister Incredible while they're in a tie fighter. That's

2238
01:43:28,880 --> 01:43:30,920
what they think then they see the synergy and they

2239
01:43:30,920 --> 01:43:34,319
get really excited about it. The other aspect is unreal Engine.

2240
01:43:34,359 --> 01:43:37,680
Why why does Disney need to own Unreal Engine? And

2241
01:43:37,720 --> 01:43:39,119
there's like some stuff there with.

2242
01:43:39,239 --> 01:43:42,840
Speaker 2: Right there, an ILM and a bunch of important studios

2243
01:43:42,880 --> 01:43:44,760
to like making the special effects.

2244
01:43:44,760 --> 01:43:46,720
Speaker 4: I'm sorry continued right exactly, Yeah, yeah, but you know

2245
01:43:46,720 --> 01:43:48,800
it's like the Mandalorian thing. I forgot that things called

2246
01:43:48,800 --> 01:43:51,239
well you just go volume room and yeah, the volume

2247
01:43:51,279 --> 01:43:53,199
stuff and then you can get unreal in different that.

2248
01:43:53,319 --> 01:43:55,960
But that's a that seems like a weird business for

2249
01:43:56,000 --> 01:43:56,840
Disney to be in.

2250
01:43:57,159 --> 01:43:59,920
Speaker 1: Uh for me, yep, it's.

2251
01:43:59,800 --> 01:44:02,760
Speaker 4: Uh, your heart's too You're too far, You're too far

2252
01:44:02,800 --> 01:44:03,760
compromised your heart.

2253
01:44:03,960 --> 01:44:06,520
Speaker 5: We got to pull you out. I'm not out of Disney,

2254
01:44:06,560 --> 01:44:08,800
but I you know, no, please, you're an agent.

2255
01:44:09,079 --> 01:44:12,319
Speaker 2: Well well again, like it feels like the conversations must

2256
01:44:12,359 --> 01:44:16,680
be ongoing right now for him to rush through those layoffs.

2257
01:44:16,680 --> 01:44:21,279
But we'll see, all right, some PC gaming here's maybe

2258
01:44:21,279 --> 01:44:23,560
some good news. Let's look at it through like the

2259
01:44:23,760 --> 01:44:25,279
positive tent as best weekend.

2260
01:44:25,359 --> 01:44:25,560
Speaker 1: Yeah.

2261
01:44:25,680 --> 01:44:28,920
Speaker 2: PC gaming RAM actually did get cheaper for the first

2262
01:44:28,920 --> 01:44:32,199
time in months, although it might not last. DDR five

2263
01:44:32,279 --> 01:44:35,439
RAM prices are finally dropping, apparently, and the reason for

2264
01:44:35,479 --> 01:44:39,000
this there's probably two reasons. The main reason that's getting

2265
01:44:39,039 --> 01:44:43,960
mentioned in most stories is Google had turbo quant revealed,

2266
01:44:44,199 --> 01:44:47,560
and this is a compression algorithm for large language models

2267
01:44:47,960 --> 01:44:51,000
to make them six times more efficient. Basically, it's just

2268
01:44:51,039 --> 01:44:53,720
going to require less memory to do the same stuff

2269
01:44:53,720 --> 01:44:56,119
that they've been doing with their AI so far, and

2270
01:44:56,439 --> 01:44:59,119
six times is a huge number, so they might just

2271
01:44:59,600 --> 01:45:03,880
like the the demand for memory and RAM chips actually

2272
01:45:03,960 --> 01:45:07,960
might lessen a little bit. This does feel temporary that

2273
01:45:08,640 --> 01:45:10,880
now that they have more, they could just use that

2274
01:45:10,880 --> 01:45:14,199
capacity to do even more and finally make AAI reel

2275
01:45:14,279 --> 01:45:16,039
or whatever they're trying to do. So I think this

2276
01:45:16,079 --> 01:45:18,800
is probably a temporary reprieve, but it does show that

2277
01:45:19,560 --> 01:45:23,319
when there's news that might suggest that this demand might

2278
01:45:23,359 --> 01:45:26,640
not last, the price seemed to go down almost immediately.

2279
01:45:26,680 --> 01:45:29,560
It went down like thirty to sixty dollars, depending on

2280
01:45:29,600 --> 01:45:31,439
what RAM module you were looking at. Some of them

2281
01:45:31,479 --> 01:45:35,159
didn't go down, but it was noticeable. The other aspect

2282
01:45:35,159 --> 01:45:38,479
of this is open AI. Apparently there were headlines that

2283
01:45:38,479 --> 01:45:39,920
it was going to get forty it was going to

2284
01:45:39,960 --> 01:45:43,279
purchase forty percent of the world's RAM and that was

2285
01:45:43,359 --> 01:45:48,079
just never actually real like the Skhiiniz and Micron and

2286
01:45:48,079 --> 01:45:51,560
all these companies never actually factored that into their earning

2287
01:45:51,600 --> 01:45:54,640
supports or anything like that. But it kind of seems

2288
01:45:54,640 --> 01:45:56,560
like it's never actually going to happen. It was just

2289
01:45:56,640 --> 01:45:59,000
a letter of intent and they're not going to actually

2290
01:45:59,000 --> 01:46:01,600
follow through with that commit and so people are like, oh, okay,

2291
01:46:01,600 --> 01:46:03,199
that will also mean there's gonna be a lot of

2292
01:46:03,199 --> 01:46:06,359
stuff freed up, and that's It's really hard to necessarily

2293
01:46:06,439 --> 01:46:08,159
know if that's true, but at the very least, it

2294
01:46:08,199 --> 01:46:11,319
seems to be affecting the mind games that people have

2295
01:46:11,399 --> 01:46:15,600
regarding this stuff. So yeah, I don't think you should

2296
01:46:15,680 --> 01:46:19,079
expect RAM prices to consistently drop or even to level

2297
01:46:19,159 --> 01:46:22,399
off for a long like for a long term, like

2298
01:46:22,720 --> 01:46:25,119
for a long point from the here on on on out.

2299
01:46:25,199 --> 01:46:27,159
But I think you can maybe say that once we

2300
01:46:27,199 --> 01:46:30,079
get on the other side of this, things should normalize

2301
01:46:30,119 --> 01:46:35,520
relatively quickly. All right, Let's see here, Bunchie says Marathon

2302
01:46:35,560 --> 01:46:38,600
will be steadily improved for many years. Story here is

2303
01:46:38,760 --> 01:46:41,239
there's you know, the game has sold around a million,

2304
01:46:41,279 --> 01:46:43,119
million and a half copies maybe more at this point.

2305
01:46:43,880 --> 01:46:45,960
It does sound like it needed to do much more

2306
01:46:46,000 --> 01:46:48,680
than that to you know, make its money back, to

2307
01:46:48,680 --> 01:46:52,000
sort of justify Bungee as a studio. It's not done

2308
01:46:52,039 --> 01:46:54,119
that yet, but the word of mouth is really positive.

2309
01:46:54,159 --> 01:46:56,760
So people are wondering how does Bunie feel about continuing

2310
01:46:56,800 --> 01:47:00,800
to support this game, and they are seemingly like addressing

2311
01:47:00,840 --> 01:47:03,119
those concerns head on and say that they are in

2312
01:47:03,399 --> 01:47:05,960
this for the long haul and they intend to keep

2313
01:47:06,000 --> 01:47:09,520
supporting Marathon, and I think that's the right choice. I

2314
01:47:09,520 --> 01:47:11,479
hope they're telling the truth. I think the game seems

2315
01:47:11,479 --> 01:47:14,119
like it's going to continue to build over time if

2316
01:47:14,119 --> 01:47:16,119
it gets the right support. What do you guys think?

2317
01:47:16,479 --> 01:47:19,800
Speaker 1: I would like to play more Marathon in this website,

2318
01:47:19,800 --> 01:47:21,560
so this would give me an excuse to play it

2319
01:47:22,199 --> 01:47:25,840
because I have been very curious seeing all the online

2320
01:47:25,840 --> 01:47:30,079
homies talking about ex fillin and Cryo whatever is going

2321
01:47:30,159 --> 01:47:34,159
on and what's the nuts and stuff. Yeah, I don't know.

2322
01:47:34,199 --> 01:47:39,119
The buzz online word of mouth is always great. Yeah.

2323
01:47:39,479 --> 01:47:41,399
Speaker 4: That's what's so weird though, is that for you know,

2324
01:47:41,439 --> 01:47:42,880
when this guy's come out as like, oh, people might

2325
01:47:42,920 --> 01:47:44,479
not like it and it's not going to do well,

2326
01:47:44,800 --> 01:47:48,319
people seem to really like it. And it's doing okay,

2327
01:47:48,640 --> 01:47:51,439
And that's a very weird spot to be in because

2328
01:47:51,479 --> 01:47:54,079
I was like, well, what else can we do here?

2329
01:47:54,239 --> 01:47:57,279
Can the audience actually grow for this thing? Is it enough?

2330
01:47:58,520 --> 01:48:00,439
What is this going to mean for the future of

2331
01:48:00,479 --> 01:48:04,920
this game? And for Bungeee. It's a strange position, and

2332
01:48:04,960 --> 01:48:09,479
I am very curious how Bungee's actually feeling about this,

2333
01:48:09,680 --> 01:48:14,199
how Sony is actually feeling about this, And yeah, I

2334
01:48:14,199 --> 01:48:18,359
can understand if there's anxiety amongst that player base as well.

2335
01:48:18,960 --> 01:48:22,079
Speaker 2: Yeah, I mean it's one of those ones I keep

2336
01:48:22,119 --> 01:48:24,159
hearing about people saying, Oh, it feels like if you

2337
01:48:24,159 --> 01:48:26,960
play the solo the rook class, it can be very

2338
01:48:27,000 --> 01:48:28,760
scary and almost like a horror game, sort of like

2339
01:48:28,800 --> 01:48:30,800
the early days of PUBG and like, oh, that sounds

2340
01:48:30,840 --> 01:48:33,159
actually really enticing to me. I'll happily play with you

2341
01:48:33,199 --> 01:48:34,319
guys when we are at work, but a lot of

2342
01:48:34,319 --> 01:48:36,319
times I just want to hop on and do some

2343
01:48:36,399 --> 01:48:38,560
solo cueuing and you seems like that works.

2344
01:48:39,479 --> 01:48:40,560
Speaker 4: I've not and I'm going to.

2345
01:48:40,600 --> 01:48:42,279
Speaker 3: I still haven't figured out how to do it.

2346
01:48:42,279 --> 01:48:43,520
Speaker 6: It's like it doesn't let you go in with any

2347
01:48:43,560 --> 01:48:44,960
kind of backpack thing, but it doesn't let you like

2348
01:48:45,000 --> 01:48:46,720
unequip it, so like I've been wanting to try it, so.

2349
01:48:46,720 --> 01:48:48,600
Speaker 2: I bet I'll be confused by the UI as well. Okay,

2350
01:48:48,640 --> 01:48:50,720
well I'll I'll report back if.

2351
01:48:50,640 --> 01:48:51,239
Speaker 1: I figure it out.

2352
01:48:51,279 --> 01:48:53,479
Speaker 4: Yeah, that they still need to fix some of that stuff,

2353
01:48:53,520 --> 01:48:55,279
I think. All right.

2354
01:48:55,720 --> 01:48:58,319
Speaker 2: Xbox confirmed it's going to have its showcase this summer

2355
01:48:58,399 --> 01:49:01,079
as part of like the wider our game Fast uh

2356
01:49:01,520 --> 01:49:05,239
game fest festivities. As part of that, they're gonna do

2357
01:49:05,279 --> 01:49:08,039
the normal thing of here is the big showcase with

2358
01:49:08,079 --> 01:49:10,199
a bunch of different games and stick around. We're gonna

2359
01:49:10,199 --> 01:49:11,840
have a follow up that is a big one focused

2360
01:49:11,880 --> 01:49:14,439
on one game this time that Gears of War E Day,

2361
01:49:15,199 --> 01:49:16,680
which is still coming out this year.

2362
01:49:17,119 --> 01:49:17,279
Speaker 1: Uh.

2363
01:49:17,560 --> 01:49:22,840
Speaker 2: Other games you could expect from this fable Halo campaign Evolved, Minecraft, Dungeons, Clockwork,

2364
01:49:23,000 --> 01:49:27,960
Revolution stated K three, maybe maybe Kochama's O d uh,

2365
01:49:28,039 --> 01:49:30,079
and and that that Toys for Bob game that is

2366
01:49:30,199 --> 01:49:31,840
very likely a new spiro.

2367
01:49:33,119 --> 01:49:33,479
Speaker 1: Yeah that.

2368
01:49:33,720 --> 01:49:36,039
Speaker 2: I mean, they are making a lot of games, and

2369
01:49:36,079 --> 01:49:38,199
they're in their showcases have often done a good job

2370
01:49:38,239 --> 01:49:40,960
of showing those offs. So all right, Yeah, business as

2371
01:49:41,039 --> 01:49:43,439
usual for Xbox under new leadership. At least that's what

2372
01:49:43,439 --> 01:49:45,319
it feels like. So far cool.

2373
01:49:45,720 --> 01:49:48,000
Speaker 1: Where are my beard boys at huh? No?

2374
01:49:48,720 --> 01:49:51,960
Speaker 4: Everyone's favorite Gears of War character, Baird. I do like

2375
01:49:52,560 --> 01:49:55,239
he had the goggles. He looked like tie from Digimond

2376
01:49:55,279 --> 01:49:55,520
to me.

2377
01:49:56,079 --> 01:49:58,239
Speaker 1: There we go. That's a bird boy right there right.

2378
01:50:00,279 --> 01:50:04,560
Speaker 4: Actually didn't play it, Big bird guy.

2379
01:50:05,960 --> 01:50:09,079
Speaker 2: Idos Mondrell is announcing layoffs for a third year in

2380
01:50:09,199 --> 01:50:12,800
a row. Idos, whose last game was Guardians of the

2381
01:50:12,840 --> 01:50:15,039
Galaxy in twenty twenty one, and then they were going

2382
01:50:15,079 --> 01:50:17,079
to go on and make that Dios X game. That

2383
01:50:17,119 --> 01:50:20,760
game got canceled. Since then, they've been operating basically as

2384
01:50:20,800 --> 01:50:24,800
a premium work for hire studio, a support studio. They've

2385
01:50:24,800 --> 01:50:27,640
worked with Microsoft on some stuff, but it does seem

2386
01:50:27,720 --> 01:50:32,520
like as those contracts go, so goes this studio. And

2387
01:50:32,560 --> 01:50:35,479
then three years in a row of major layoffs says

2388
01:50:35,520 --> 01:50:40,039
that this is not some like situational thing where okay, there,

2389
01:50:40,079 --> 01:50:43,000
we're done making this game. We need to just scale

2390
01:50:43,000 --> 01:50:44,920
back now for a little bit before we reload for

2391
01:50:44,960 --> 01:50:47,239
the next project. Three years in a row says that

2392
01:50:47,279 --> 01:50:50,760
there is something wrong in you know, rotten at the

2393
01:50:50,760 --> 01:50:53,640
core here, and we know it is because it's an Embrac.

2394
01:50:54,079 --> 01:50:56,479
Embracer group owns them and they just can't figure this

2395
01:50:56,520 --> 01:50:58,800
stuff out, and they can't they can't kind of commit

2396
01:50:58,920 --> 01:51:01,640
to getting the studio back to a point where they

2397
01:51:01,680 --> 01:51:03,960
are making their own projects, and so they have to

2398
01:51:03,960 --> 01:51:05,840
sort of just wait to see if Microsoft's going to

2399
01:51:05,840 --> 01:51:09,960
give them enough money to justify this studio, and Microsoft

2400
01:51:10,239 --> 01:51:13,039
is like closing down like studios that would work with

2401
01:51:13,039 --> 01:51:16,279
the studio like this, The initiative is that, Yeah, the

2402
01:51:16,279 --> 01:51:19,800
initiative is that the one that was doing perfect Dark Yeah,

2403
01:51:19,840 --> 01:51:21,760
stuff like that, where they're just kind of cutting stuff

2404
01:51:21,800 --> 01:51:24,680
left and right, cutting off these contracts and so Idos

2405
01:51:24,760 --> 01:51:26,960
Moutral getting cut up in a lot of that, and

2406
01:51:27,000 --> 01:51:29,399
it just doesn't feel like they're ever really going to come.

2407
01:51:29,279 --> 01:51:30,319
Speaker 4: Back, which is a shame.

2408
01:51:30,399 --> 01:51:32,439
Speaker 2: Like Dao Sex, I think they could have had another

2409
01:51:32,479 --> 01:51:34,720
go at that and done something cool that Guardians of

2410
01:51:34,760 --> 01:51:37,600
the Galaxy games, when I ended up really liking, Yeah.

2411
01:51:37,359 --> 01:51:40,239
Speaker 1: It's a shah, it's a banker of a game, Jesus.

2412
01:51:41,159 --> 01:51:42,960
Speaker 4: It's just like count on these kind of studios, like

2413
01:51:43,000 --> 01:51:46,159
these people can make good Triple A games that's going

2414
01:51:46,199 --> 01:51:49,439
to be bankable forefft, and that it's that is just

2415
01:51:49,479 --> 01:51:52,399
not even close to enough these days, and who knows

2416
01:51:52,439 --> 01:51:53,880
what enough is anymore?

2417
01:51:54,119 --> 01:51:55,960
Speaker 1: Well, yeah, so that's the last thing I want to say.

2418
01:51:55,840 --> 01:51:58,399
Speaker 2: Before we finish up with with the news. Is there

2419
01:51:58,600 --> 01:52:01,560
was I think it was the has Grow CEO was

2420
01:52:01,600 --> 01:52:04,960
doing one of these like more mainstream podcasts and talking

2421
01:52:04,960 --> 01:52:07,279
about the challenges of video games, and he said a

2422
01:52:07,359 --> 01:52:09,479
number that I think is a kind must be one

2423
01:52:09,520 --> 01:52:11,600
of these key numbers that goes around in these circles

2424
01:52:11,720 --> 01:52:15,960
of executives at these companies, and it's one thousand man hours,

2425
01:52:16,000 --> 01:52:19,920
one thousand or one thousand man years. So the idea

2426
01:52:20,000 --> 01:52:22,800
is it requires one thousand man years, the equivalent of

2427
01:52:22,840 --> 01:52:24,880
one person working for a thousand years, or if you know,

2428
01:52:24,920 --> 01:52:27,000
you get a thousand people then working for one year

2429
01:52:27,840 --> 01:52:30,199
to make a game that can compete in the market.

2430
01:52:30,359 --> 01:52:33,720
And when you multiply that number one thousand man years

2431
01:52:33,760 --> 01:52:37,039
by how much it costs to employ someone in like California,

2432
01:52:37,640 --> 01:52:40,119
you do get that number of two hundred million dollars

2433
01:52:40,159 --> 01:52:42,359
to make a game. And it's really actually at this

2434
01:52:42,359 --> 01:52:43,239
point closer.

2435
01:52:42,920 --> 01:52:44,399
Speaker 4: To two hundred and fifty million dollars.

2436
01:52:44,880 --> 01:52:47,239
Speaker 2: And he said, you just need that to be like

2437
01:52:48,079 --> 01:52:50,720
at the table, Yeah, just to be like sitting down

2438
01:52:50,760 --> 01:52:53,840
at the table. Maybe not even competitive. So that's the

2439
01:52:53,920 --> 01:52:56,680
number that's scaring away all these companies is we just

2440
01:52:56,760 --> 01:52:58,960
don't know if we can get over that hump, because

2441
01:52:59,000 --> 01:53:02,840
it might take nine hundred of those man years to

2442
01:53:02,840 --> 01:53:04,640
find out if we even have a game that's good,

2443
01:53:05,000 --> 01:53:06,399
and we might get to the end and spend all

2444
01:53:06,399 --> 01:53:08,199
that money and have something that's shit and it's just

2445
01:53:08,239 --> 01:53:10,920
going to shit the bed. And so all these companies

2446
01:53:10,960 --> 01:53:13,720
are terrified, from the biggest ones to the littlest ones.

2447
01:53:14,119 --> 01:53:17,960
And it feels that like that unsustainable video game the

2448
01:53:18,079 --> 01:53:21,039
trend has reached its zenith and everyone's going it's not

2449
01:53:21,039 --> 01:53:21,800
just unsustainable.

2450
01:53:22,119 --> 01:53:22,439
Speaker 4: We're there.

2451
01:53:22,479 --> 01:53:27,199
Speaker 1: We cannot sustain it. It's done. It's absolutely exhausting. I

2452
01:53:27,199 --> 01:53:31,439
don't know, Like we see numbers like Crimson Desert selling

2453
01:53:31,520 --> 01:53:36,720
five upwards to five million copies, and like, the thing

2454
01:53:36,800 --> 01:53:38,560
I'd like to bring up is like, Okay, that's a

2455
01:53:38,600 --> 01:53:41,640
company doing something completely different. Yet all these other companies

2456
01:53:41,640 --> 01:53:44,399
that are just like rinsing through all of their talent

2457
01:53:44,479 --> 01:53:48,159
and flooding the talent pool with more and more developers

2458
01:53:48,239 --> 01:53:51,880
looking for the same jobs. Like they did it. They

2459
01:53:51,920 --> 01:53:55,600
made a game, it's selling. Go continue to make games. Please.

2460
01:53:56,319 --> 01:53:57,840
Speaker 2: Yeah, I think it's you just got to be more

2461
01:53:57,840 --> 01:54:01,199
creative on the business side. Now they their their toolbox

2462
01:54:01,239 --> 01:54:03,319
of just making the most expensive shit to stand out.

2463
01:54:03,439 --> 01:54:05,399
It's not gonna work anymore. They can't afford it. They're

2464
01:54:05,399 --> 01:54:06,960
gonna have to get more creative on just the kind

2465
01:54:07,000 --> 01:54:07,720
of stuff they're making.

2466
01:54:07,760 --> 01:54:08,039
Speaker 4: I think.

2467
01:54:08,119 --> 01:54:11,359
Speaker 2: But just for the news, that's all the headlines jammed

2468
01:54:11,439 --> 01:54:13,720
back over to you, gang.

2469
01:54:13,720 --> 01:54:15,640
Speaker 1: We're gonna go take another quick bricky brick and we'll

2470
01:54:15,640 --> 01:54:17,920
be back with some emails and YouTube super chats. Have

2471
01:54:18,000 --> 01:54:20,279
we got any right after this.

2472
01:54:28,279 --> 01:54:30,479
Speaker 4: Or emails?

2473
01:54:30,760 --> 01:54:33,359
Speaker 1: Bobcast Giant bomb dot com is the email a dress

2474
01:54:33,399 --> 01:54:35,479
send your emails to. You can write in about any

2475
01:54:35,520 --> 01:54:38,079
and everything, and you all do, and all of you

2476
01:54:38,119 --> 01:54:40,239
have been writing in. We have so many emails every

2477
01:54:40,239 --> 01:54:43,479
week now we're drowning at them and I appreciate them.

2478
01:54:43,920 --> 01:54:47,520
BombCast a Giant bomb dot com is email dress and

2479
01:54:47,680 --> 01:54:51,520
let's get into it. First email comes from Skyler from Millbrook,

2480
01:54:51,640 --> 01:54:55,680
New York. Hey, duders with the prices of consoles going up.

2481
01:54:55,960 --> 01:54:58,039
I don't know if it's my algorithms, but I can't

2482
01:54:58,039 --> 01:55:00,039
help but notice that it seems like the PA P

2483
01:55:00,279 --> 01:55:03,640
three is going through a renaissance. Actually went out and

2484
01:55:03,680 --> 01:55:07,000
got an original fat PS three with a PS two

2485
01:55:07,079 --> 01:55:10,920
backwards patibility and have started a PS one to three collection.

2486
01:55:11,720 --> 01:55:14,000
This has actually been nice to go back and experience

2487
01:55:14,000 --> 01:55:16,159
some of my favorite games for my teens. So I

2488
01:55:16,159 --> 01:55:18,960
guess this is for others. Do you think the PS

2489
01:55:19,000 --> 01:55:22,359
three deserves another go? As we watched the rampocalypse happen

2490
01:55:22,399 --> 01:55:25,239
around us? Skyler from Milburg, New York, I.

2491
01:55:25,199 --> 01:55:27,680
Speaker 6: Think there's better retro things to go to than the

2492
01:55:27,680 --> 01:55:31,600
PS three. It was, it was a fine console, but this.

2493
01:55:31,720 --> 01:55:34,920
Speaker 1: Is some people's childhood console, though, Dan, that's fucked up.

2494
01:55:37,039 --> 01:55:40,359
Speaker 4: I mean it's a little bit. The PS three and

2495
01:55:40,399 --> 01:55:42,319
three sixty era in general was weird because there's all

2496
01:55:42,319 --> 01:55:44,560
these classic games from them, and then a lot of

2497
01:55:44,600 --> 01:55:47,119
them you know, you much rather just play them on

2498
01:55:47,199 --> 01:55:49,119
PC because you can get them in around sixty francs

2499
01:55:49,119 --> 01:55:51,159
per second. PS three is a bit different there because

2500
01:55:51,199 --> 01:55:54,560
there are things like the Infamous games and the Resistance

2501
01:55:54,640 --> 01:55:57,239
games or the Killson games that are kind of still

2502
01:55:57,239 --> 01:55:59,800
stuck on there. I also don't care that much about

2503
01:55:59,800 --> 01:56:03,399
those games, though, so I am feeling some PS three

2504
01:56:03,920 --> 01:56:07,800
nostalgia lately. I want to play three D dot game here.

2505
01:56:08,000 --> 01:56:14,640
Speaker 7: Hell yeah, right, yeah, I think, Yeah, I'm kind of

2506
01:56:14,640 --> 01:56:18,880
curious about White Night Chronicles, Ryan, that's weird stuff like that.

2507
01:56:19,239 --> 01:56:20,960
Speaker 4: Anyway, if you get the PS three that plays PS

2508
01:56:21,000 --> 01:56:22,920
one PS two games, I mean those are those are

2509
01:56:23,079 --> 01:56:24,600
some of the best libraries of all time. That that

2510
01:56:24,640 --> 01:56:29,119
will keep you busy forever. That's like my solace with

2511
01:56:29,159 --> 01:56:31,279
all this stuff, Like, oh, is there a video game crash?

2512
01:56:31,359 --> 01:56:34,520
Even if that happened, I will be okay playing old

2513
01:56:34,600 --> 01:56:36,640
video games for basically the rest of my life. I

2514
01:56:36,640 --> 01:56:39,479
can play video games and they'll be indie things still too.

2515
01:56:39,640 --> 01:56:41,039
I'll get by I'll be.

2516
01:56:41,199 --> 01:56:42,520
Speaker 2: I mean that's actually how it worked in the last

2517
01:56:42,520 --> 01:56:42,920
crash too.

2518
01:56:43,079 --> 01:56:45,920
Speaker 1: No consumer notice the crash. They just kept playing games

2519
01:56:45,960 --> 01:56:47,920
and they're like, awesome, these are only two dollars.

2520
01:56:48,439 --> 01:56:49,359
Speaker 4: That was very exciting.

2521
01:56:49,479 --> 01:56:53,640
Speaker 1: So yeah, is the OGPS three Is that a baddie?

2522
01:56:54,640 --> 01:56:55,640
I think it's a baddie.

2523
01:56:55,920 --> 01:56:57,239
Speaker 4: It's George Forman grille.

2524
01:56:57,399 --> 01:56:59,279
Speaker 1: Yeah, and it's got those curves. Yeah.

2525
01:56:59,319 --> 01:56:59,920
Speaker 4: Absolutely.

2526
01:57:00,319 --> 01:57:01,960
Speaker 1: Because I look at the PS five and my PS

2527
01:57:02,000 --> 01:57:03,479
five is in front of me, I'm like, that just

2528
01:57:03,520 --> 01:57:04,960
looks all right. It's too much.

2529
01:57:05,640 --> 01:57:07,279
Speaker 4: It's silly looking, you could say it.

2530
01:57:07,680 --> 01:57:11,279
Speaker 6: I haven't think all the PlayStation consoles since two have

2531
01:57:11,359 --> 01:57:14,880
been kind of ugly. I think the one and specifically

2532
01:57:14,920 --> 01:57:19,960
the PS one slim and those slims were fantastic, and

2533
01:57:20,079 --> 01:57:21,720
you get to three and be on their own kind

2534
01:57:21,720 --> 01:57:22,119
of ugly.

2535
01:57:23,000 --> 01:57:24,800
Speaker 4: I want to be clear that I am a big

2536
01:57:25,279 --> 01:57:28,520
defender of the aesthetics of the PlayStation five. I like

2537
01:57:28,600 --> 01:57:31,760
the way it looks a lot. I like the weird, sleek,

2538
01:57:31,880 --> 01:57:35,359
retro futuristic white blue thing. I'm a big fan of it.

2539
01:57:35,359 --> 01:57:37,520
I'm glad they went for something so just making an

2540
01:57:37,600 --> 01:57:40,079
ugly black box. It's not an ironic thing. I don't

2541
01:57:40,079 --> 01:57:44,880
think it looks so ugly. I think no, and ironically

2542
01:57:44,880 --> 01:57:45,680
looks awesome.

2543
01:57:46,000 --> 01:57:49,319
Speaker 5: No, you're right the I like it because it's so big,

2544
01:57:50,760 --> 01:57:52,640
and I like it because of how much space it

2545
01:57:52,720 --> 01:57:58,000
takes up the fact that you could like poke yourself

2546
01:57:58,039 --> 01:58:00,279
to death by just just by the verge of picking

2547
01:58:00,319 --> 01:58:01,319
the fucking thing up.

2548
01:58:01,880 --> 01:58:03,399
Speaker 4: Uh and eleven.

2549
01:58:03,479 --> 01:58:05,840
Speaker 2: Right next to that damn switch stand for bakalar.

2550
01:58:06,560 --> 01:58:06,800
Speaker 1: Yeah.

2551
01:58:06,920 --> 01:58:09,560
Speaker 6: Have you imagine taking a panel off of the base

2552
01:58:09,640 --> 01:58:11,319
PS five. It just there's no way to do it

2553
01:58:11,319 --> 01:58:13,399
without feeling like you've broken it in four places.

2554
01:58:13,680 --> 01:58:16,359
Speaker 5: Yeah, it's insane. It's like it's it's honestly like a

2555
01:58:16,399 --> 01:58:18,600
meat slicer. I don't know what else to say. It's like,

2556
01:58:18,640 --> 01:58:20,640
oh cool, I have a meat slicer.

2557
01:58:21,119 --> 01:58:23,199
Speaker 1: What's that the wrestler.

2558
01:58:23,560 --> 01:58:27,199
Speaker 4: I hate that scene. It's like cool, let me put this.

2559
01:58:27,159 --> 01:58:31,199
Speaker 1: In my living all throwing up this second food YouTube.

2560
01:58:31,319 --> 01:58:34,880
Speaker 4: Every time the Dela Spicer comes out, I'm like, don't

2561
01:58:34,920 --> 01:58:37,720
do it that in the fucking mandolin. They're always using

2562
01:58:37,760 --> 01:58:41,000
the mandolin. Don't use it, but I'm not going to.

2563
01:58:41,159 --> 01:58:43,159
In their hand gets close to it, close to that

2564
01:58:43,199 --> 01:58:46,039
fucking blade. I get to see like a Deli slice

2565
01:58:46,079 --> 01:58:49,760
of hand getting chopped off and bleaning everywhere, and I don't.

2566
01:58:49,960 --> 01:58:54,960
I will never use a band for Christmas. Scary.

2567
01:58:55,319 --> 01:58:58,159
Speaker 5: I think Peose three had some some interesting stuff there.

2568
01:58:58,279 --> 01:59:01,079
I know I talk a lot about Heavenly Sword and

2569
01:59:02,239 --> 01:59:03,159
is not good.

2570
01:59:04,199 --> 01:59:06,319
Speaker 4: Such a seven interesting.

2571
01:59:07,680 --> 01:59:10,199
Speaker 3: I liked doing six axes to move the arrows.

2572
01:59:10,600 --> 01:59:12,720
Speaker 5: Right, like you know, I went back. I tried it

2573
01:59:12,760 --> 01:59:15,319
out and I'm like, oh, yeah, you know, I was

2574
01:59:15,359 --> 01:59:21,880
an idiot. Let's let's play Layer Layers exclusive website.

2575
01:59:22,680 --> 01:59:25,479
Speaker 1: Yeah I would. I would like that fantastic, all right.

2576
01:59:25,640 --> 01:59:30,399
Next email comes from Jess from Australia, Kuala Emoji. Hey, dude, Dres.

2577
01:59:30,680 --> 01:59:34,000
My dad recently broke his back, big sad. I just

2578
01:59:34,039 --> 01:59:35,720
set up my old PS four for him to give

2579
01:59:35,760 --> 01:59:38,520
him something to do while hopped up on some very

2580
01:59:38,560 --> 01:59:41,800
strong painkillers. He hasn't played any games really since he

2581
01:59:41,880 --> 01:59:44,239
bought bought me a PS one back in the day,

2582
01:59:44,359 --> 01:59:46,960
the source of all of my formative gaming memories, and

2583
01:59:47,039 --> 01:59:49,279
I wanted to return the favor by helping him get

2584
01:59:49,319 --> 01:59:52,319
back into gaming. Any PS four games you think would

2585
01:59:52,359 --> 01:59:54,239
be good for an old timer who's been out of

2586
01:59:54,239 --> 01:59:57,079
the game. They add a t he for too long.

2587
01:59:57,319 --> 01:59:59,039
Thanks for all you do. You guys are constant source

2588
01:59:59,079 --> 02:00:02,159
of inspiration for me, an aspiring journal, lots of love

2589
02:00:02,319 --> 02:00:03,640
jazz from Australia.

2590
02:00:03,720 --> 02:00:05,520
Speaker 6: It's tough because I feel like if he hasn't played

2591
02:00:05,520 --> 02:00:09,520
anything since PS one, people will really struggle with dual

2592
02:00:09,520 --> 02:00:12,159
analog stuff like a camera contr Yeah, what is.

2593
02:00:12,119 --> 02:00:15,000
Speaker 2: The I mean rough Fortnite introduced so many people. That's

2594
02:00:15,079 --> 02:00:17,159
not what you introduced. I guess maybe see if they

2595
02:00:17,159 --> 02:00:18,880
want to have fun with their favorite character in Fortnite

2596
02:00:18,920 --> 02:00:19,960
or something getting used to that.

2597
02:00:20,039 --> 02:00:21,840
Speaker 3: What about twenty eighteen got a war? I mean, you

2598
02:00:21,840 --> 02:00:22,960
don't really have to manage.

2599
02:00:22,720 --> 02:00:23,359
Speaker 1: The camera on that.

2600
02:00:23,680 --> 02:00:26,640
Speaker 4: Yeah, that's no. I mean there's like there is something

2601
02:00:26,760 --> 02:00:30,840
so like Clive Cussler dad related about the Uncharted games

2602
02:00:30,840 --> 02:00:33,560
that if you can get a hold of the controls

2603
02:00:33,560 --> 02:00:35,760
you might enjoy the trilogy and then four.

2604
02:00:35,600 --> 02:00:39,279
Speaker 1: On there video games. That's incredible, Mike, I love that.

2605
02:00:39,479 --> 02:00:47,640
Speaker 4: It's true, right, Yes, yeah, uh Tarismo, yes, grand Darisma.

2606
02:00:48,000 --> 02:00:51,279
Well it's just grant Rismo Sport on the PlayStation four,

2607
02:00:51,279 --> 02:00:53,479
which is a weird one. It was supposed to mostly

2608
02:00:53,520 --> 02:00:58,960
be the online one has offline stuff. But yeah, yeah,

2609
02:00:59,560 --> 02:01:02,359
you think that be an obvious answer there. Maybe instead

2610
02:01:02,359 --> 02:01:04,039
of that, just get one of those open world need

2611
02:01:04,119 --> 02:01:06,720
for speed games on there. I bet he'd enjoy one

2612
02:01:06,720 --> 02:01:07,079
of those.

2613
02:01:07,600 --> 02:01:07,960
Speaker 1: Just fine.

2614
02:01:08,039 --> 02:01:09,800
Speaker 6: I was gonna say Tetris effect, but then I remember

2615
02:01:09,880 --> 02:01:12,680
I got my dad on my Nintendo Switch online family plan.

2616
02:01:12,680 --> 02:01:14,760
I tried to teach him how to play Tetris and

2617
02:01:15,439 --> 02:01:16,840
he was just like, this doesn't make any sense. This

2618
02:01:16,880 --> 02:01:19,600
doesn't like that. There's like I was, it's Tetris, and

2619
02:01:19,640 --> 02:01:21,960
I assume that would be like anyone can bring. He's

2620
02:01:22,000 --> 02:01:23,600
just like, I don understand what we're spposed to be here.

2621
02:01:23,640 --> 02:01:26,479
It's like, but the thing's come on, you know. He

2622
02:01:26,600 --> 02:01:28,720
was not able to No, I know, but you know

2623
02:01:28,800 --> 02:01:30,439
the answer to what we're all thinking. You know what

2624
02:01:30,479 --> 02:01:32,840
we're all think five hundred hours in a Breath of

2625
02:01:32,840 --> 02:01:35,479
the Wild. You know it's insane that tetris like, oh,

2626
02:01:35,560 --> 02:01:36,319
this makes no sense.

2627
02:01:37,159 --> 02:01:40,760
Speaker 4: I need to make an amendment here. Uh, there was

2628
02:01:40,800 --> 02:01:43,319
a PS four version of grin Trisma seven. I didn't

2629
02:01:43,319 --> 02:01:43,520
know that.

2630
02:01:43,640 --> 02:01:48,319
Speaker 1: Okay, let you go the Maybe maybe like an RPG

2631
02:01:48,600 --> 02:01:51,000
like is Balder's Gate on the PS four.

2632
02:01:51,319 --> 02:01:55,039
Speaker 4: No, actually I don't know. You know Kune's three ship

2633
02:01:55,199 --> 02:01:59,039
the Witness persona five? Yeah?

2634
02:01:59,119 --> 02:01:59,399
Speaker 1: Five?

2635
02:02:00,239 --> 02:02:02,159
Speaker 4: Actually, I don't think. I don't know how many people's

2636
02:02:02,239 --> 02:02:07,119
dads are kind of like, unless he's a cool dad,

2637
02:02:07,279 --> 02:02:09,239
you don't know what's your three? What's your three? Is

2638
02:02:09,279 --> 02:02:14,199
a good shout out for RPG? Yeah, a lot? I

2639
02:02:14,199 --> 02:02:17,800
mean how email or what's what? How was your dad?

2640
02:02:18,199 --> 02:02:22,079
Speaker 5: Like here starting? But that could be like fifty eight,

2641
02:02:22,439 --> 02:02:23,680
you know, like just.

2642
02:02:23,640 --> 02:02:25,920
Speaker 4: Get like those just cause games or maybe a far

2643
02:02:26,039 --> 02:02:28,840
cry right. It's an open world and you can just

2644
02:02:28,960 --> 02:02:32,039
causes a good shout Yeah, get just caused for or

2645
02:02:32,399 --> 02:02:34,760
something like that, or far cry for one of the four.

2646
02:02:34,760 --> 02:02:37,439
Speaker 1: Or or get him a bunch of blu rays. Use

2647
02:02:37,479 --> 02:02:39,760
as Blu Ray Player Talladega Nights.

2648
02:02:40,560 --> 02:02:43,920
Speaker 4: I do think uncharted, like will go.

2649
02:02:44,039 --> 02:02:46,960
Speaker 5: I know it's got the analog left and right thing,

2650
02:02:47,039 --> 02:02:49,199
but like, I feel like that is a.

2651
02:02:49,119 --> 02:02:52,359
Speaker 4: Relatively options in those games.

2652
02:02:52,399 --> 02:02:56,239
Speaker 1: Relatively Someone in chat suggested Atari fifty, and I think

2653
02:02:56,239 --> 02:02:59,119
that would be cool because if he had played games

2654
02:02:59,159 --> 02:03:01,600
prior to the PS one, that'd be a neat trip

2655
02:03:01,640 --> 02:03:04,199
down memory lane. You know, the museum aspect of it

2656
02:03:04,239 --> 02:03:04,600
is cool.

2657
02:03:05,000 --> 02:03:07,439
Speaker 3: Super Mega Baseball I just put over a thousand hours

2658
02:03:07,439 --> 02:03:07,800
into it.

2659
02:03:08,039 --> 02:03:09,760
Speaker 1: Yeah, it's ogre or even.

2660
02:03:09,800 --> 02:03:12,359
Speaker 4: I mean, yeah, maybe it's more difficult, but the show

2661
02:03:12,399 --> 02:03:13,439
games that will be the show.

2662
02:03:13,479 --> 02:03:14,199
Speaker 1: It's very good.

2663
02:03:14,359 --> 02:03:16,600
Speaker 4: You get one of those incredibly cheap on PS four

2664
02:03:16,640 --> 02:03:20,680
now yeah, true, Uh they still release those on PS

2665
02:03:20,720 --> 02:03:23,000
four apartmies like why wouldn't they? But maybe they don't.

2666
02:03:23,039 --> 02:03:24,039
Don't know, it's crazy.

2667
02:03:24,039 --> 02:03:27,159
Speaker 6: There's like stup Baseball like from two thousand and five

2668
02:03:27,239 --> 02:03:27,920
on PS one.

2669
02:03:28,079 --> 02:03:30,239
Speaker 3: It's insane, right right.

2670
02:03:31,479 --> 02:03:36,960
Speaker 1: Let's see. Next email comes from h Eddie at n

2671
02:03:37,039 --> 02:03:40,560
d Eddie Mac from Austin, and it's appropriate we mentioned

2672
02:03:42,239 --> 02:03:46,680
Dan potentially being the joker with his ruse against Mike

2673
02:03:47,000 --> 02:03:51,359
and Reddit. Hey, Steven bombers Dan recently revealed his long

2674
02:03:51,479 --> 02:03:55,079
con burner ploy to rage bait Mike. Truly incredible work, Dan,

2675
02:03:55,520 --> 02:03:58,199
and I continue to be thankful Dan uses his powers

2676
02:03:58,199 --> 02:04:01,079
for comedy and fun because I can't help but think

2677
02:04:01,319 --> 02:04:04,760
of the old one Bad dayline from Joker and how

2678
02:04:04,840 --> 02:04:07,680
easily Dan could have turned out as one of history's

2679
02:04:07,680 --> 02:04:10,960
greatest villains had used his power, had he not use

2680
02:04:11,000 --> 02:04:13,760
his powers for good, which then led me for good.

2681
02:04:14,079 --> 02:04:16,760
If Dan is Joker, how does that work out for

2682
02:04:16,840 --> 02:04:20,199
the rest of the crew. In the Rogues Gallery, Jerf

2683
02:04:20,680 --> 02:04:25,119
clock King seems very easy fit given his keyboard tinkering ways.

2684
02:04:25,760 --> 02:04:30,239
Mike the toy Man with definitely legally distinct Disney animatronics

2685
02:04:30,239 --> 02:04:32,479
to do his bidding, because even as a super villain,

2686
02:04:32,640 --> 02:04:34,520
he has to stay loyal to the mouse.

2687
02:04:34,600 --> 02:04:36,960
Speaker 4: Not even Mad Hatter High I got toy man, who

2688
02:04:36,960 --> 02:04:37,600
I'd never heard of.

2689
02:04:37,680 --> 02:04:41,359
Speaker 1: All right, Jeff, I'm sure there are better emotional fits.

2690
02:04:41,840 --> 02:04:48,199
Man Solomon Grubb d Hello YouTube on Monday fits too well.

2691
02:04:48,720 --> 02:04:52,840
Jam Well, Jan would still be Batman because he's our

2692
02:04:52,840 --> 02:04:55,079
noble hero in all things, and even if something bad happens,

2693
02:04:55,119 --> 02:04:56,640
he just has to say it's over for you. Ho's

2694
02:04:56,800 --> 02:05:00,920
parentheses positive and levels up even more, very flattering. Thank you, Chuck.

2695
02:05:01,439 --> 02:05:03,600
Still getting to know Chucks of eyeb On content, which

2696
02:05:03,600 --> 02:05:06,079
has been great but strikes me as a Riddler esque

2697
02:05:06,119 --> 02:05:09,600
option given some of the crazy puzzles and Easter eggs

2698
02:05:09,600 --> 02:05:13,279
he's already put together. Y'all are on an insane run.

2699
02:05:13,359 --> 02:05:17,039
Premium remains the easy cell out there. Cheers, Eddie, thank you.

2700
02:05:17,119 --> 02:05:20,319
Speaker 4: Edit even easier now with the debut of Portal Pals

2701
02:05:20,359 --> 02:05:23,279
popping off in just a little bar by a four

2702
02:05:23,319 --> 02:05:26,800
pm Eastern. The first episode of Portal Pals a new

2703
02:05:26,880 --> 02:05:30,600
co op play through of Portal two with me and

2704
02:05:31,000 --> 02:05:34,479
Mary Kish. It's a premium series, but that first episode

2705
02:05:34,600 --> 02:05:37,199
that's free for everyone, and you're gonna watch that and

2706
02:05:37,239 --> 02:05:39,479
you're gonna be like, oh my god, I gotta see

2707
02:05:39,479 --> 02:05:42,800
more of these PEPs. I gotta become a PPP. That's

2708
02:05:42,800 --> 02:05:49,159
a Portal pal premium everybody three piece. Wow.

2709
02:05:50,159 --> 02:05:56,479
Speaker 6: It's my favorite form of Mikey.

2710
02:05:54,000 --> 02:05:55,920
Speaker 2: Is what we yelled to each other when we see

2711
02:05:55,920 --> 02:05:56,960
each other on the street.

2712
02:05:57,079 --> 02:05:59,960
Speaker 5: When you know, you know that's every week, there's a

2713
02:06:00,279 --> 02:06:02,800
there's a there's a minate alt that I'm just like

2714
02:06:03,079 --> 02:06:09,199
more in love with Carnival Barker Manti my my my favorite.

2715
02:06:09,479 --> 02:06:12,960
Speaker 1: Wait wait wait march Minati. Did you give Backler the thing?

2716
02:06:14,479 --> 02:06:16,039
He did? Yeah?

2717
02:06:16,079 --> 02:06:18,279
Speaker 5: He did?

2718
02:06:19,000 --> 02:06:20,279
Speaker 2: Did I put that? I might not have put that

2719
02:06:20,279 --> 02:06:21,840
in the thing yet, Jane, I'll put it in the thing.

2720
02:06:21,720 --> 02:06:22,600
Speaker 1: Please please please? Yes?

2721
02:06:22,800 --> 02:06:25,760
Speaker 4: I I When I was at packs the first day

2722
02:06:25,800 --> 02:06:28,760
before the jeffs Are ride, they did go birthday shopping

2723
02:06:28,840 --> 02:06:32,239
for both of them. Took your mike. Is it in

2724
02:06:32,279 --> 02:06:34,479
my shot? It's just very blurry, but it should be

2725
02:06:34,560 --> 02:06:35,039
in my shot?

2726
02:06:35,239 --> 02:06:36,560
Speaker 1: That's what I said I wanted.

2727
02:06:36,640 --> 02:06:37,880
Speaker 4: I was like, I hope, I hope he puts it

2728
02:06:37,920 --> 02:06:38,319
in his back.

2729
02:06:38,479 --> 02:06:42,239
Speaker 5: Well that's when you know, I like it. Sign of validation.

2730
02:06:42,359 --> 02:06:43,319
Speaker 4: There was a lot of birthdays.

2731
02:06:43,319 --> 02:06:47,359
Speaker 2: It was Max and Chuck's wife also had birthdays rightday.

2732
02:06:47,439 --> 02:06:50,600
Speaker 5: Everyone that was there apparently what a backloaded march for

2733
02:06:50,680 --> 02:06:55,720
giant bomb crazy stuff. Speaking of hose.

2734
02:06:56,119 --> 02:06:58,720
Speaker 1: Yeah, uh, don't put me out like that.

2735
02:06:59,560 --> 02:07:02,640
Speaker 5: Listen, Look, I this is what it's like just being

2736
02:07:02,680 --> 02:07:07,399
the parent of like a pre pubescent child. I My

2737
02:07:07,520 --> 02:07:11,039
man came home the other day and was like, Dad,

2738
02:07:11,199 --> 02:07:13,560
like you knew he was gonna bring it. He knew

2739
02:07:13,560 --> 02:07:15,880
he was going to say something, and he like did

2740
02:07:15,880 --> 02:07:17,359
a good job prepping us.

2741
02:07:17,399 --> 02:07:19,880
Speaker 4: He's like, Dad, I think I heard a word that I.

2742
02:07:19,800 --> 02:07:22,880
Speaker 5: Think is bad, but it's about women, and what is it?

2743
02:07:22,960 --> 02:07:26,279
And is it bad? And it's oh, like that right,

2744
02:07:27,600 --> 02:07:30,520
And I don't really remember what I said then.

2745
02:07:30,520 --> 02:07:31,439
Speaker 4: I think I was just.

2746
02:07:31,399 --> 02:07:39,840
Speaker 8: Like, oh, you know, you know, you know, you know,

2747
02:07:40,239 --> 02:07:42,199
but Funny sometimes.

2748
02:07:43,279 --> 02:07:43,800
Speaker 1: Says it.

2749
02:07:44,319 --> 02:07:46,720
Speaker 5: I was like, sometimes it could be endearing in a

2750
02:07:46,760 --> 02:07:50,640
strange way if it's contextually appropriate, but historically.

2751
02:07:50,239 --> 02:07:50,800
Speaker 1: Is not great.

2752
02:07:50,920 --> 02:07:53,199
Speaker 5: And he was just sort of like, I don't understand

2753
02:07:53,199 --> 02:07:55,359
anything you just said. I'm just not gonna say it,

2754
02:07:56,520 --> 02:07:59,840
you know. And that was sort of the thing about it.

2755
02:07:59,880 --> 02:08:03,680
But yeah, cool, Yeah, He's like, he's like, but don't

2756
02:08:03,680 --> 02:08:08,079
I want the hose Okay, I gotta we gotta move on.

2757
02:08:08,279 --> 02:08:10,960
Speaker 1: Just keep them away from Michael Hym and I at

2758
02:08:10,960 --> 02:08:13,479
the end of a table. That's right, that's it.

2759
02:08:13,600 --> 02:08:15,640
Speaker 5: Yeah, I'm surprised he didn't bring it up a dinner,

2760
02:08:15,640 --> 02:08:17,479
but nevertheless, here we are.

2761
02:08:18,359 --> 02:08:22,680
Speaker 1: Jan, what are the hoes? Don't worry. Don't worry. The

2762
02:08:22,720 --> 02:08:24,840
only thing you got to worry about is scaring them.

2763
02:08:24,920 --> 02:08:28,239
And I say that parenthesis positive, uh, Travis for Farga

2764
02:08:28,239 --> 02:08:30,760
Wrights and Travis always has five questions. I read one

2765
02:08:30,800 --> 02:08:34,840
of them. Travis asks, are you smarter now than you're

2766
02:08:35,079 --> 02:08:37,840
you've ever been? If not, when were you the brightest?

2767
02:08:39,319 --> 02:08:39,600
Speaker 4: No?

2768
02:08:40,239 --> 02:08:43,279
Speaker 5: No, no, how could that unless you have like I

2769
02:08:43,880 --> 02:08:45,840
came out of college much dumber than I went.

2770
02:08:47,239 --> 02:08:52,720
Speaker 6: Yeah, but now are you the peak Dan intelligence wise? No,

2771
02:08:52,760 --> 02:08:54,239
I think I'm dumber than before college.

2772
02:08:54,399 --> 02:08:57,640
Speaker 4: Still I know a lot more about my day job.

2773
02:08:57,760 --> 02:09:00,039
Speaker 2: And no, I feel like some other things are slipping

2774
02:09:00,079 --> 02:09:03,000
through the cracks like I was, like, it's like knowledgeable,

2775
02:09:03,079 --> 02:09:07,079
I'm more knowledgeable, yes, yes, of course intelligent, Like like

2776
02:09:07,199 --> 02:09:09,520
I feel like that in compasses, Like I used to

2777
02:09:09,600 --> 02:09:12,960
be so fast at math and I could just rat,

2778
02:09:13,039 --> 02:09:14,640
like you give me a couple numbers of rattle that

2779
02:09:14,640 --> 02:09:18,000
stuff off, and that stuff is becoming I'm you know, just.

2780
02:09:18,079 --> 02:09:21,279
Speaker 4: I'm most good at that now because I get dumb now. Yeah, math,

2781
02:09:21,319 --> 02:09:23,199
for sure, that's such a the only time in my

2782
02:09:23,199 --> 02:09:25,159
life I was ever forced to do that a lot

2783
02:09:25,359 --> 02:09:27,800
was high school. So yeah, yes, I'm not gonnat map.

2784
02:09:27,840 --> 02:09:29,760
But Dan, you really think the smartest you ever wore

2785
02:09:29,880 --> 02:09:31,840
was when you were eighteen before college?

2786
02:09:31,920 --> 02:09:32,800
Speaker 1: Well? Yeah, because I was.

2787
02:09:32,920 --> 02:09:35,119
Speaker 6: I took like pride in that and everything and like

2788
02:09:35,119 --> 02:09:37,600
the intelligence and the stuff like that and then it's

2789
02:09:37,680 --> 02:09:40,840
like I found that I don't know, my path didn't

2790
02:09:40,840 --> 02:09:42,840
really rely on smarts and stuff, and so I just

2791
02:09:42,920 --> 02:09:43,720
land in other stuff.

2792
02:09:43,760 --> 02:09:48,159
Speaker 3: I think you're smarter, yeah, specific yeah, three ways.

2793
02:09:48,239 --> 02:09:51,560
Speaker 5: Yeah, but there's no way like forty what are you

2794
02:09:51,600 --> 02:09:52,079
forty one?

2795
02:09:52,560 --> 02:09:53,840
Speaker 4: Like forty forty.

2796
02:09:53,560 --> 02:09:57,479
Speaker 5: One year old dan uh is dumber than eighteen year old.

2797
02:09:57,560 --> 02:09:59,560
Speaker 4: It's just not then would make a whole game. Sure

2798
02:09:59,600 --> 02:10:02,560
about this, says a society, And we found out we

2799
02:10:02,640 --> 02:10:03,079
are dumb?

2800
02:10:05,239 --> 02:10:08,399
Speaker 5: Oh you mean the scientific study known as are you

2801
02:10:08,520 --> 02:10:09,079
smarter than?

2802
02:10:10,479 --> 02:10:10,920
Speaker 1: Totally?

2803
02:10:12,079 --> 02:10:14,279
Speaker 5: All the research went out the window after that show.

2804
02:10:14,359 --> 02:10:16,279
Speaker 6: I think I'm that's a lot of things. I think

2805
02:10:16,279 --> 02:10:18,439
I'm better at most things than.

2806
02:10:19,800 --> 02:10:24,760
Speaker 5: Your absorption of knowledge is hopefully, if you're cognitively capable,

2807
02:10:24,800 --> 02:10:29,399
should be never ending. I feel like we're answering different,

2808
02:10:30,399 --> 02:10:33,399
sort of different versions of this question.

2809
02:10:33,520 --> 02:10:35,399
Speaker 3: I know obs when I was in high school, but

2810
02:10:35,600 --> 02:10:35,880
you know.

2811
02:10:36,159 --> 02:10:38,000
Speaker 4: That is so unhelpful.

2812
02:10:38,279 --> 02:10:38,880
Speaker 1: I think.

2813
02:10:40,359 --> 02:10:45,399
Speaker 2: He's acquired skills, is what he's trying to sing. Y.

2814
02:10:46,840 --> 02:10:50,640
Speaker 4: You are empirically smarter. There you are.

2815
02:10:50,680 --> 02:10:54,520
Speaker 1: Now here's my question. You are dumped into a an

2816
02:10:54,560 --> 02:11:01,960
arena against different years of yourself. Right, let's go ten

2817
02:11:02,560 --> 02:11:05,479
to sixty. I don't want to make any guesstimations about

2818
02:11:05,520 --> 02:11:08,399
when we all kick the bucket, but just ten to sixty.

2819
02:11:08,840 --> 02:11:11,640
Do you think you could take on all the different

2820
02:11:11,720 --> 02:11:14,199
versions of you knowing yourself in.

2821
02:11:15,279 --> 02:11:18,039
Speaker 3: Physical combat, Dug.

2822
02:11:18,680 --> 02:11:22,680
Speaker 5: Yeah, we've been talking about the last five minutes physical combat.

2823
02:11:23,479 --> 02:11:28,560
Speaker 1: Yeah, but this includes out smarting them, you know smart,

2824
02:11:29,239 --> 02:11:32,880
we have weapons, we have traps exactly because there's bomber,

2825
02:11:33,560 --> 02:11:36,159
Like Mike, what if you pray upon like your older

2826
02:11:36,239 --> 02:11:39,239
versions of yourself? Like, hey, I've I've read some Reddit

2827
02:11:39,239 --> 02:11:41,079
threads about you. Let me tell you.

2828
02:11:41,239 --> 02:11:43,920
Speaker 4: Worried about the older versions.

2829
02:11:45,399 --> 02:11:49,239
Speaker 5: That's fine, I'll take year old Jeff, though, I got

2830
02:11:49,359 --> 02:11:50,520
I'm worried about that guy.

2831
02:11:50,640 --> 02:11:50,920
Speaker 4: Yeah.

2832
02:11:51,000 --> 02:11:53,239
Speaker 5: Yeah, I feel like we were we were given a

2833
02:11:53,279 --> 02:11:57,119
thought experiment and we like handled it in the.

2834
02:11:57,199 --> 02:12:01,560
Speaker 4: Worst possiblity across you just heard, like just your question.

2835
02:12:01,680 --> 02:12:04,199
Speaker 2: Yes, we're dumber than ever. Yeah, welcome to the show.

2836
02:12:05,920 --> 02:12:08,159
Speaker 1: I think I could take on previous versions, previous and

2837
02:12:08,199 --> 02:12:12,880
future versions. Yeah, I believe, Yeah, absolutely, unless I get

2838
02:12:13,079 --> 02:12:15,119
super ripped in two years. Definitely.

2839
02:12:15,199 --> 02:12:17,079
Speaker 4: There's definitely one point in my life I was working

2840
02:12:17,079 --> 02:12:18,840
out in a better shape and I am going to

2841
02:12:19,039 --> 02:12:20,199
die to that person.

2842
02:12:20,800 --> 02:12:23,119
Speaker 1: That version. I'm like, clear, is me very easily?

2843
02:12:23,159 --> 02:12:25,199
Speaker 6: Think I have much better cardio now than I ever

2844
02:12:25,239 --> 02:12:26,760
had in my life, So like that's got to help

2845
02:12:26,760 --> 02:12:27,560
in a fight, right.

2846
02:12:28,279 --> 02:12:30,399
Speaker 1: Yeah, oh yeah, I could hurt. Yeah.

2847
02:12:30,399 --> 02:12:32,640
Speaker 5: I don't know why we were fighting different versions of

2848
02:12:32,680 --> 02:12:35,239
our time traveled self, but that's where we landed with

2849
02:12:35,319 --> 02:12:36,560
this email thing.

2850
02:12:36,560 --> 02:12:37,920
Speaker 6: I think you would do that if I ran into

2851
02:12:37,960 --> 02:12:39,560
like twenty year old and me, I would probably physically

2852
02:12:39,600 --> 02:12:40,359
fight him.

2853
02:12:40,600 --> 02:12:43,439
Speaker 5: Yeah, yeah, yeah, that would work out well for present

2854
02:12:43,520 --> 02:12:43,760
day you.

2855
02:12:44,079 --> 02:12:44,720
Speaker 1: I think it would.

2856
02:12:45,319 --> 02:12:45,960
Speaker 3: I think it would.

2857
02:12:46,000 --> 02:12:48,840
Speaker 1: I know what I would be. I would be super

2858
02:12:48,920 --> 02:12:52,319
scared of scumbag Jan Actually that guy's that guy's trouble.

2859
02:12:52,439 --> 02:12:54,279
Speaker 2: Do you do you do you both know that you're

2860
02:12:54,279 --> 02:12:56,199
in the situation or do you have the jump on

2861
02:12:56,399 --> 02:12:58,319
Like if you're time traveling back to the younger version,

2862
02:12:58,359 --> 02:12:59,319
do you get the jump on them.

2863
02:12:59,520 --> 02:13:01,800
Speaker 1: I feel like I have maybe like a minute more

2864
02:13:01,840 --> 02:13:03,119
of information than they.

2865
02:13:03,600 --> 02:13:05,439
Speaker 3: Well, you like to sneak up and snap the neck

2866
02:13:05,520 --> 02:13:09,159
or whatever, like what happens to you?

2867
02:13:09,279 --> 02:13:11,239
Speaker 2: Like the younger one he doesn't realize that they're entering

2868
02:13:11,359 --> 02:13:13,840
combat and you do, so you're Yeah, I think that

2869
02:13:13,840 --> 02:13:15,359
would really be a disadvantage for.

2870
02:13:15,279 --> 02:13:18,159
Speaker 1: The here's my strategy. I would band all the younger

2871
02:13:18,239 --> 02:13:20,600
mees together to fight the older mees, and then I

2872
02:13:20,640 --> 02:13:23,560
would wait it out, become their keys exactly, and just

2873
02:13:23,640 --> 02:13:28,159
kill the tired last survivor exactly. Yeah, exactly. I'm like, sorry,

2874
02:13:28,600 --> 02:13:31,880
you have to go, and then he turns around puts

2875
02:13:31,880 --> 02:13:35,840
on a yellow beanie. I'm like, oh, no, no shit, right, okay.

2876
02:13:36,239 --> 02:13:39,000
The last email of the show comes from Jason from

2877
02:13:39,000 --> 02:13:42,279
Salt Lake City. Mister Backlar, this pertains to you the most.

2878
02:13:43,720 --> 02:13:46,119
How do you bomba deer's first off? Thanks for being

2879
02:13:46,159 --> 02:13:51,159
my most consistent, enjoyable, and fulfilling parasocial relationship. Thanks for

2880
02:13:51,199 --> 02:13:53,720
all the great years, and here's the many hapa pair

2881
02:13:53,760 --> 02:13:59,039
of versaries in the future. I recently procured The Stranger

2882
02:13:59,079 --> 02:14:02,640
Things Pinballs, and one of my favorite things about it

2883
02:14:02,720 --> 02:14:05,720
is the audio cue of David Harbor bellowing extra ball

2884
02:14:06,279 --> 02:14:09,800
when said ball is procured. I can't help but repeat it.

2885
02:14:09,920 --> 02:14:12,079
I just love how it sounds. What are your favorite

2886
02:14:12,079 --> 02:14:14,800
audio cues from pinball or other games that you find

2887
02:14:14,840 --> 02:14:18,199
bouncing around in your head after long after you're done

2888
02:14:18,199 --> 02:14:21,359
playing consensual warm hugs to each of you. Jason from

2889
02:14:21,359 --> 02:14:23,079
Salt Lake City wo thank you.

2890
02:14:23,960 --> 02:14:26,800
Speaker 6: I mean I think, yeah, go ahead, Dan, you're the

2891
02:14:26,800 --> 02:14:29,039
five if I'm counting well, he said, other games like

2892
02:14:29,079 --> 02:14:31,680
if the five is the five from punch Out Super

2893
02:14:31,680 --> 02:14:34,640
punch Out, oh five, yeah yeah yeah, and then all

2894
02:14:34,640 --> 02:14:36,399
the countries from Street Fighter to by.

2895
02:14:36,159 --> 02:14:39,159
Speaker 1: Blow Yeah yeah, oh, countries from Street Fighter that are

2896
02:14:39,279 --> 02:14:43,079
like Tiger Tiger upper cut.

2897
02:14:44,079 --> 02:14:46,039
Speaker 4: My got got into a really big fight with a

2898
02:14:46,039 --> 02:14:48,720
friend because he's like, he says, Hyper not Tiger, And

2899
02:14:48,760 --> 02:14:51,239
you can like, look at the moveless. You ever have

2900
02:14:51,439 --> 02:14:53,479
like one of those friends who just like they'll never

2901
02:14:53,800 --> 02:14:56,279
back down. So it's like, here it is, here's the

2902
02:14:56,319 --> 02:14:58,399
moveless in the game. It's just Tiger.

2903
02:14:58,560 --> 02:14:58,720
Speaker 1: Yeah.

2904
02:14:58,920 --> 02:14:59,960
Speaker 4: Like, oh, they made a mistake.

2905
02:15:00,000 --> 02:15:02,119
Speaker 6: It's like they He swore up and down that he

2906
02:15:02,119 --> 02:15:07,560
played Resident Evil on Genesis, right, does he still think that.

2907
02:15:07,920 --> 02:15:10,840
I think it was just one bad interaction. I don't

2908
02:15:10,840 --> 02:15:11,840
know if they've talked this then.

2909
02:15:14,000 --> 02:15:19,079
Speaker 5: Trying to find the David Harbor extra ball, I've definitely

2910
02:15:19,119 --> 02:15:19,720
heard it.

2911
02:15:20,119 --> 02:15:20,439
Speaker 1: I don't.

2912
02:15:20,439 --> 02:15:23,840
Speaker 5: I feel like they edited in later. I can't remember,

2913
02:15:25,399 --> 02:15:28,880
but that stuffs great, Like but I think, uh, I

2914
02:15:28,880 --> 02:15:32,640
think Adam's family still has like the best ones because

2915
02:15:32,640 --> 02:15:33,600
they're all from the movie.

2916
02:15:34,760 --> 02:15:35,640
Speaker 3: There's good ones.

2917
02:15:36,520 --> 02:15:42,239
Speaker 5: Yeah, there's like, uh, there's just so many like funny

2918
02:15:42,279 --> 02:15:45,119
like slingshot ones where it's just like push.

2919
02:15:45,800 --> 02:15:47,600
Speaker 4: There's just a lot of like really.

2920
02:15:47,319 --> 02:15:51,000
Speaker 5: I mean, they just use that entire downboard in such

2921
02:15:51,039 --> 02:15:55,600
a satisfying way, and it sounds and it's like just

2922
02:15:55,720 --> 02:16:00,000
shitty enough where you can make it out from the movie.

2923
02:16:00,279 --> 02:16:02,479
But it's been like compressing just so I could fit

2924
02:16:02,560 --> 02:16:04,800
on whatever you know, storage they have on that thing

2925
02:16:05,279 --> 02:16:08,680
and add so much more like you know, style and

2926
02:16:08,680 --> 02:16:12,119
and kind of like retro energy to it. For me,

2927
02:16:12,439 --> 02:16:14,840
i'd probably because now it's all you know, everything sounds great,

2928
02:16:14,840 --> 02:16:17,079
and it's just sort of if it's not the if

2929
02:16:17,079 --> 02:16:21,039
it's not the original, you know, uh call out from

2930
02:16:21,039 --> 02:16:23,159
a from the the the ip it's taken from, it's

2931
02:16:23,199 --> 02:16:25,279
just sort of you know, it's just someone doing an

2932
02:16:25,279 --> 02:16:27,960
impression of it. But yeah, for me, i'd definitely say

2933
02:16:28,000 --> 02:16:29,079
Adam's Family for sure.

2934
02:16:29,319 --> 02:16:33,000
Speaker 1: Lovely any other any other sound cues boys, Oh, I

2935
02:16:33,040 --> 02:16:35,319
have a million of them in my head at all times,

2936
02:16:35,360 --> 02:16:38,000
and you know we're talking about that Marvel Maximum collection.

2937
02:16:38,079 --> 02:16:42,360
Speaker 4: So yeah, the Colossus like that thing is just my

2938
02:16:42,559 --> 02:16:46,479
maybe all time favorite sound in general. And then the

2939
02:16:46,520 --> 02:16:49,680
announcer from Smash Brothers just say yeah names like for

2940
02:16:49,719 --> 02:16:53,239
some reason, Beyonetta is like ba the way you do

2941
02:16:53,479 --> 02:16:56,520
say that a lot. I think I said that three

2942
02:16:56,639 --> 02:16:58,360
packs a lot. I'll just be kind of walking around

2943
02:16:58,399 --> 02:17:01,840
like but Banada, mister Game and Watch is a little

2944
02:17:01,879 --> 02:17:06,280
pads there, Mister Game and Watch. It's like startled him

2945
02:17:06,360 --> 02:17:10,840
or something, right right, He's like surprise, like wait, this man.

2946
02:17:12,760 --> 02:17:15,760
Speaker 2: Holding I was just getting ready for my my game show.

2947
02:17:16,159 --> 02:17:19,000
Name that game ad, all right, I have put it

2948
02:17:19,040 --> 02:17:21,440
in our chat here and then I think I had

2949
02:17:21,559 --> 02:17:23,079
put it in the stream elements. Let me se if

2950
02:17:23,079 --> 02:17:26,200
it's actually gonna come up, jan Maybe it won't, but

2951
02:17:26,840 --> 02:17:27,200
it is.

2952
02:17:27,479 --> 02:17:29,239
Speaker 4: Let's see here. Let me make sure I cover the name,

2953
02:17:29,760 --> 02:17:30,120
all right.

2954
02:17:30,280 --> 02:17:33,639
Speaker 2: So I'm only showing half the ad because the other

2955
02:17:33,639 --> 02:17:34,879
half will make it very obvious.

2956
02:17:35,520 --> 02:17:36,239
Speaker 4: But it's Jerry.

2957
02:17:36,280 --> 02:17:39,559
Speaker 2: It's like a Jerry Springer stage and there's yeah, there's

2958
02:17:39,600 --> 02:17:42,000
two guys here. There are another two guys over here

2959
02:17:42,040 --> 02:17:44,159
as well, making the same sort of like, Oh, I'm

2960
02:17:44,239 --> 02:17:46,920
upset with my friend a face that this and the

2961
02:17:46,959 --> 02:17:49,840
thing says blank tore our friendship apart?

2962
02:17:50,000 --> 02:17:50,840
Speaker 1: So what is black?

2963
02:17:51,159 --> 02:17:52,520
Speaker 3: And I don't know this?

2964
02:17:53,120 --> 02:17:55,280
Speaker 4: I mean it seems like it would be Mario Party

2965
02:17:55,360 --> 02:18:01,399
maybe right, And I'm more trying to figure out what

2966
02:18:02,120 --> 02:18:03,120
like era it is.

2967
02:18:03,319 --> 02:18:10,639
Speaker 2: So to Jerry Spring reference, we can I could start think, yeah,

2968
02:18:10,719 --> 02:18:13,079
late ninety maybe a little bit later, but yeah, that's

2969
02:18:13,120 --> 02:18:14,360
not too far off for sure.

2970
02:18:14,959 --> 02:18:17,360
Speaker 5: You got Ben Savage all the way to the left.

2971
02:18:17,559 --> 02:18:20,719
Mike said, Mario Party. That is incorrect.

2972
02:18:20,440 --> 02:18:22,879
Speaker 1: At first, when you were holding up the magazine ad,

2973
02:18:22,920 --> 02:18:24,639
I thought you were showing us a picture of Mega

2974
02:18:24,680 --> 02:18:25,280
sixty four.

2975
02:18:26,200 --> 02:18:27,840
Speaker 4: It does kind of look like them a little bit.

2976
02:18:27,920 --> 02:18:28,559
Speaker 1: Yes, is it on?

2977
02:18:31,280 --> 02:18:33,000
Speaker 2: It is a Nintendo sixty four game.

2978
02:18:33,040 --> 02:18:33,639
Speaker 4: That is correct.

2979
02:18:33,680 --> 02:18:36,959
Speaker 5: Okay, Smash Okay, it is not Smash Couts. Is it

2980
02:18:37,000 --> 02:18:39,799
a first party It's got to be super small. It's

2981
02:18:39,799 --> 02:18:44,120
got to be like one one word because the text,

2982
02:18:44,360 --> 02:18:47,079
the spacing of the text, it can't fit me.

2983
02:18:47,799 --> 02:18:48,200
Speaker 1: Is it one?

2984
02:18:48,319 --> 02:18:48,719
Speaker 3: Gods?

2985
02:18:49,840 --> 02:18:51,399
Speaker 4: So what was the thing?

2986
02:18:51,639 --> 02:18:54,799
Speaker 2: It's first party? Is a first party game. I don't

2987
02:18:54,799 --> 02:18:56,920
think that will help you necessarily. I'll tell you that,

2988
02:18:57,000 --> 02:18:59,879
But technically it is a first party game. It's not

2989
02:19:00,440 --> 02:19:02,399
it is not what else?

2990
02:19:04,200 --> 02:19:05,040
Speaker 1: I forget what I said?

2991
02:19:05,680 --> 02:19:08,079
Speaker 2: Is it Smash It's not Smash Brothers?

2992
02:19:08,079 --> 02:19:12,200
Speaker 4: No? Is it? Is it a Pokemon's it's not Pokemon.

2993
02:19:13,440 --> 02:19:16,719
It's got to be a short word doom. It's not

2994
02:19:16,799 --> 02:19:17,799
doom is a good guess.

2995
02:19:17,879 --> 02:19:20,920
Speaker 2: It's not got to be a multiplayer it is. It

2996
02:19:21,000 --> 02:19:23,959
is a multiplayer game, and it's not star fucks less

2997
02:19:23,959 --> 02:19:28,200
technically multiple you know less first party than that is?

2998
02:19:28,200 --> 02:19:30,600
Speaker 4: It is it rare? Is it a rare game?

2999
02:19:31,079 --> 02:19:34,040
Speaker 2: That's your thing along decent lines now, But it's not.

3000
02:19:34,280 --> 02:19:35,440
It's not any of the rare games.

3001
02:19:35,479 --> 02:19:36,719
Speaker 4: No, is it a sequel.

3002
02:19:36,799 --> 02:19:39,760
Speaker 2: It's a game that, like Nintendo, was published often before,

3003
02:19:39,760 --> 02:19:41,840
but it is not necessarily a game that you would

3004
02:19:41,879 --> 02:19:43,159
say that is a Nintendo game.

3005
02:19:43,520 --> 02:19:47,239
Speaker 4: People are saying Golden Eye and Chat notts. No, I

3006
02:19:47,280 --> 02:19:57,959
think Golden Tetrisrianship apart. It's short word is nice.

3007
02:19:58,440 --> 02:20:00,600
Speaker 1: No, the new Tetris together.

3008
02:20:00,600 --> 02:20:01,520
Speaker 4: There you go, Yeah, there you go.

3009
02:20:01,559 --> 02:20:05,000
Speaker 5: Forgot about I didn't know tetrub.

3010
02:20:05,040 --> 02:20:05,959
Speaker 3: We gotta keep doing that.

3011
02:20:07,840 --> 02:20:09,840
Speaker 2: To get my old magazines out. Sure, yeah, and I

3012
02:20:09,879 --> 02:20:12,559
guess if you say so, Will loves it.

3013
02:20:12,680 --> 02:20:17,159
Speaker 1: Let's go, yeah, Okay, we'll keep doing that. Everybody, all right?

3014
02:20:17,239 --> 02:20:19,920
That about does it? For emails once again, a moment

3015
02:20:19,920 --> 02:20:25,079
of zen. Send those two bombcasta giant bomb dot com

3016
02:20:25,159 --> 02:20:27,760
if you have any fun magazine ads from yesteryear. You

3017
02:20:27,799 --> 02:20:30,520
can send those our way as well, and Grub can

3018
02:20:30,920 --> 02:20:35,440
play his magazine game. Yeah, bombcasta giant bomb dot com

3019
02:20:35,440 --> 02:20:38,600
apologies if we don't get your emails, we genuinely now

3020
02:20:38,680 --> 02:20:40,879
get a lot of them, and that warms my heart

3021
02:20:41,040 --> 02:20:44,680
as someone that had to scrub through the same three emailers,

3022
02:20:44,840 --> 02:20:46,600
and I was happy then. I was happy when it

3023
02:20:46,639 --> 02:20:48,920
was just three people emailing and a bunch of ads.

3024
02:20:49,239 --> 02:20:53,000
But now it's those three people plus a bunch of others,

3025
02:20:53,120 --> 02:20:55,479
So I'm very thankful for that. Mister Manati hit me

3026
02:20:55,520 --> 02:20:57,760
with some YouTube super chats. Have we got it? Is?

3027
02:20:58,040 --> 02:21:05,559
Speaker 4: Sure? Sure, Migsy says, send it, Matt is without fierces.

3028
02:21:05,559 --> 02:21:08,879
Pour one out for Myriant uh rip is one of

3029
02:21:08,920 --> 02:21:10,760
the great ones. Yep, yep, that's that's said.

3030
02:21:10,879 --> 02:21:12,200
Speaker 1: Yeah, today's Today's today.

3031
02:21:12,280 --> 02:21:15,920
Speaker 4: Goodbye Myriat Big frushtraty Sim says, what are you most

3032
02:21:15,959 --> 02:21:19,399
proud of building in Pacopia? I don't think I've felt

3033
02:21:19,440 --> 02:21:23,680
anything particularly impressive. It's very all functional to beat the game,

3034
02:21:23,879 --> 02:21:27,000
but I love seeing stuff people are doing. Uh thin goes.

3035
02:21:27,040 --> 02:21:29,120
I think it was Mary who showed me somebody made

3036
02:21:29,159 --> 02:21:34,040
an olive garden it's incredible, incredible. Hell, I loved it.

3037
02:21:34,479 --> 02:21:36,920
Uh So, I saw somebody make a theater using a

3038
02:21:36,959 --> 02:21:39,959
lot of the neon blocks recently, like in the very

3039
02:21:40,040 --> 02:21:43,479
nineties megaplex kind of thing. So tons of cool stuff

3040
02:21:43,520 --> 02:21:46,479
happening there, makes the sense. Have you tried or have

3041
02:21:46,600 --> 02:21:49,479
you guys tried other kinds of sausages? Yeah, I've had

3042
02:21:50,360 --> 02:21:54,280
a sausage and dewey Kiya Basa chicken Apple.

3043
02:21:55,600 --> 02:21:57,920
Speaker 3: Chick Place, Helopino cheddar.

3044
02:21:57,959 --> 02:22:04,559
Speaker 1: That's good. Oh yeah, yeah, blood sausages. No, it's delicious.

3045
02:22:05,200 --> 02:22:07,120
Speaker 4: It is because boy, I had that and I thought

3046
02:22:07,159 --> 02:22:09,239
it was not delicious. I thought it I thought it

3047
02:22:09,280 --> 02:22:11,760
tasted like blood, which I mean, I guess it's supposed to,

3048
02:22:12,399 --> 02:22:13,040
so strange.

3049
02:22:13,319 --> 02:22:14,120
Speaker 5: I don't think it is.

3050
02:22:16,600 --> 02:22:19,200
Speaker 4: Nigsy, says Mike Vanaughty. Can you please do an impersonation

3051
02:22:19,239 --> 02:22:21,639
of butt Head? I think I'm much better at doing

3052
02:22:21,879 --> 02:22:25,719
Beavis like I can do the polio like I am Cornholio.

3053
02:22:25,920 --> 02:22:32,280
I need tippy from my Yeah, that's not what, shut

3054
02:22:32,360 --> 02:22:35,120
up Beavis.

3055
02:22:35,360 --> 02:22:36,040
Speaker 1: It's not bad.

3056
02:22:36,799 --> 02:22:40,440
Speaker 4: I don't sell yourself short pal the best like huh

3057
02:22:40,680 --> 02:22:51,680
oh right, that's very good. Oh yeah, says being John Malkovich.

3058
02:22:51,760 --> 02:22:53,760
But it's being a Walter Crunk.

3059
02:22:55,680 --> 02:22:55,879
Speaker 1: Right.

3060
02:22:56,120 --> 02:23:01,280
Speaker 4: Oh yeah, zombie porn says. Can we call it grub

3061
02:23:01,360 --> 02:23:04,920
maxing when someone forgets something within five minutes of learning it? Also,

3062
02:23:05,280 --> 02:23:12,079
what would Jerff maxing Jeff Maxine would be?

3063
02:23:13,040 --> 02:23:16,040
Speaker 5: I think I think it would just be like, no,

3064
02:23:16,200 --> 02:23:19,040
I don't think you dislike that more than you think

3065
02:23:19,040 --> 02:23:22,920
you do, and then just kind of one upping the

3066
02:23:22,920 --> 02:23:24,840
disliking of a thing I'm not.

3067
02:23:25,120 --> 02:23:28,399
Speaker 4: That's happy. Yeah, I mean it's just like this is

3068
02:23:28,440 --> 02:23:34,000
like an escalating version of that. Yeah. Next up is

3069
02:23:34,120 --> 02:23:36,760
Matt Without Fears? Is Love a good rom hack? I'm

3070
02:23:36,799 --> 02:23:39,840
currently playing Pokemon Heart and Soul, which is a gent

3071
02:23:39,920 --> 02:23:44,319
to remake built on Pokemon Emerald. Okay, Uh, there are

3072
02:23:44,360 --> 02:23:47,280
even more great original games built from scratch, like Pokemon

3073
02:23:47,360 --> 02:23:50,120
and Bound and Pokemon. Honestly, I've heard some of good

3074
02:23:50,120 --> 02:23:53,000
things about some of these, uh these rom hacks and

3075
02:23:53,159 --> 02:23:56,520
finn made versions of Pokemon that are supposed to be amazing.

3076
02:23:56,719 --> 02:23:56,840
Speaker 1: It.

3077
02:23:57,440 --> 02:23:59,520
Speaker 4: I bet I would enjoy playing those more so than

3078
02:24:00,239 --> 02:24:02,360
some of the newer ones. And now, I don't know,

3079
02:24:02,440 --> 02:24:04,559
I have some hope for Waves and Winds, but uh,

3080
02:24:04,719 --> 02:24:06,360
Scarland Violet was it?

3081
02:24:06,360 --> 02:24:06,440
Speaker 1: It?

3082
02:24:06,680 --> 02:24:08,520
Speaker 4: I just I liked it when it was pixelated. I

3083
02:24:08,600 --> 02:24:11,120
like the pixel y. I get Chokemon games. You know,

3084
02:24:11,239 --> 02:24:11,799
it'selt good.

3085
02:24:11,840 --> 02:24:12,479
Speaker 1: It works like that.

3086
02:24:14,040 --> 02:24:17,440
Speaker 4: Mixy says Mike Manaughty. Would Disney ever bring back Darkling Duck?

3087
02:24:17,479 --> 02:24:21,959
I think they are. I think seth Uh. What's the

3088
02:24:21,959 --> 02:24:22,760
one that looks like Jurff?

3089
02:24:22,760 --> 02:24:23,559
Speaker 1: What's his name? Rogan?

3090
02:24:24,159 --> 02:24:27,319
Speaker 4: Rogan? I think he's working on it. The voice doctor

3091
02:24:27,360 --> 02:24:31,360
Jim Cummins has talked about it. He showed up in

3092
02:24:31,399 --> 02:24:33,520
the recent Duck Tails, and he showed up in that

3093
02:24:33,600 --> 02:24:36,799
Chippendale Rescuinators movie. So I think they're bringing them back. Yeah.

3094
02:24:37,000 --> 02:24:39,920
And then I you know, Ian Be says, do you

3095
02:24:39,920 --> 02:24:42,040
think The Places six will be delayed? And if so,

3096
02:24:42,280 --> 02:24:43,079
by how long?

3097
02:24:44,239 --> 02:24:44,479
Speaker 1: Yeah?

3098
02:24:44,600 --> 02:24:47,600
Speaker 2: I mean I think it'll be, you know, delayed internally, right.

3099
02:24:48,559 --> 02:24:50,040
I think I think it's not coming out till twenty

3100
02:24:50,040 --> 02:24:51,760
twenty eight the earliest. At this point, there was definitely

3101
02:24:51,760 --> 02:24:54,000
a time when they were thinking twenty twenty seven, But

3102
02:24:54,920 --> 02:24:57,440
I mean, why not early twenty twenty nine. Just stretch

3103
02:24:57,479 --> 02:24:58,959
this out as long as they can. I think they

3104
02:24:58,959 --> 02:25:00,200
will yeah out.

3105
02:25:01,360 --> 02:25:04,200
Speaker 4: Yeah, I certainly just don't want to hear about it.

3106
02:25:04,319 --> 02:25:07,120
Plays and six right now, it's hard to imagine what

3107
02:25:07,159 --> 02:25:10,639
that pitch looks like at the moment, Migsy says Mike,

3108
02:25:10,680 --> 02:25:13,600
manaughty or your Disney trips cheaper than a PlayStation five pro.

3109
02:25:14,120 --> 02:25:16,879
It's like a if it's a weekend trip, uh me,

3110
02:25:16,959 --> 02:25:19,280
and you know, I know some I have some friends

3111
02:25:19,319 --> 02:25:21,760
now and I can kind of, you know, make some

3112
02:25:21,840 --> 02:25:26,680
things happen, So sure a week trip. No, definitely know, uh,

3113
02:25:26,799 --> 02:25:30,120
Maggy says Jan. Would you play single player Marathon Trilogy? Yeah, Jane.

3114
02:25:30,120 --> 02:25:35,280
Would you play the classic Macintosh first person shooter series Marathon?

3115
02:25:35,680 --> 02:25:41,079
Speaker 1: No? Hell a, right unless people wanted that, then Okay.

3116
02:25:41,559 --> 02:25:43,479
Speaker 4: We'll see people say a lot of things that they

3117
02:25:43,520 --> 02:25:46,280
want that they don't really want. Sometimes you gotta be careful.

3118
02:25:47,159 --> 02:25:47,399
Speaker 1: Uh.

3119
02:25:47,440 --> 02:25:49,600
Speaker 4: You think that if you guys is from Eggy, You

3120
02:25:49,600 --> 02:25:51,959
think that if you guys had all grown up in

3121
02:25:52,000 --> 02:25:56,120
the same neighborhood, you would have been friends as kids. Yeah,

3122
02:25:56,319 --> 02:25:59,159
I'm like, I think me and Dan definitely would have

3123
02:25:59,200 --> 02:26:03,159
been in the same sir. Cool, I don't know, might

3124
02:26:03,200 --> 02:26:04,040
have been too cool for me.

3125
02:26:04,120 --> 02:26:04,280
Speaker 1: Man.

3126
02:26:04,319 --> 02:26:06,600
Speaker 6: I feel like anyone if I knew anyone around my

3127
02:26:06,639 --> 02:26:08,280
neighborhood that played video games.

3128
02:26:08,319 --> 02:26:09,840
Speaker 4: Yeah, as soon as you find out you play games,

3129
02:26:09,840 --> 02:26:14,360
it would be like maybe all that stuff and that's enteranious.

3130
02:26:14,719 --> 02:26:17,360
I mean all of a lot of my friends were

3131
02:26:17,959 --> 02:26:20,079
like and I was not one of them, but my

3132
02:26:20,120 --> 02:26:23,840
friends were like very much like the Honor kids, the Valvictorians,

3133
02:26:23,879 --> 02:26:26,319
like the super smart. Somehow I fell into that crowd.

3134
02:26:26,719 --> 02:26:28,360
Speaker 2: My first friend group was and then I moved from

3135
02:26:28,360 --> 02:26:30,280
Michigan to Ohio and I was with all the Ohio

3136
02:26:30,360 --> 02:26:31,079
Garralics after that.

3137
02:26:31,159 --> 02:26:32,399
Speaker 1: After that point, it's like.

3138
02:26:32,440 --> 02:26:34,319
Speaker 6: Yeah, everyone I went to school with as a kid

3139
02:26:34,440 --> 02:26:36,799
was like obsessed with football, you know, and like did

3140
02:26:36,840 --> 02:26:37,879
not care about video games.

3141
02:26:37,920 --> 02:26:42,760
Speaker 4: So uh see here now Rio Roku who says, since

3142
02:26:42,840 --> 02:26:45,360
Dan is on a game show kick, can we get

3143
02:26:45,360 --> 02:26:48,200
a Jeopardy style game between him and I patch Wolf

3144
02:26:48,200 --> 02:26:52,479
over nineties wrestling trivia? Maybe cut a promo or too.

3145
02:26:52,559 --> 02:26:53,040
Speaker 3: I would win?

3146
02:26:53,079 --> 02:26:53,760
Speaker 1: That be fair.

3147
02:26:54,559 --> 02:26:57,680
Speaker 4: I think I said this during Pexi's But I love

3148
02:26:57,760 --> 02:26:59,879
that who wants to be a millionaire has become like

3149
02:27:00,120 --> 02:27:01,360
or part of our identity.

3150
02:27:01,479 --> 02:27:03,920
Speaker 6: It's so funny to me twenty twenty six, being on

3151
02:27:03,959 --> 02:27:07,040
a stage and asking people questions about Delta Burke from

3152
02:27:07,079 --> 02:27:07,760
Designing Women.

3153
02:27:07,920 --> 02:27:08,520
Speaker 1: That is so.

3154
02:27:10,399 --> 02:27:12,040
Speaker 3: And there's a crowd that shows up for it.

3155
02:27:12,120 --> 02:27:15,799
Speaker 4: Yeah, uh huh. Last one here, also from Migsie thanks,

3156
02:27:15,879 --> 02:27:18,079
thank you so much. Migsy says, every time Dan lifts

3157
02:27:18,120 --> 02:27:22,799
up the desk, it resembles a WWE entrance. Yeah, I

3158
02:27:22,799 --> 02:27:26,680
got my own Cody Vader. Yeah yeah, who's that jumping

3159
02:27:26,799 --> 02:27:29,280
up the sky?

3160
02:27:30,040 --> 02:27:30,399
Speaker 1: All right?

3161
02:27:30,440 --> 02:27:31,319
Speaker 4: Thank you for the super tests.

3162
02:27:31,719 --> 02:27:37,840
Speaker 1: He's not working pants, Thank you, mister Minatti. Boys, we

3163
02:27:37,920 --> 02:27:39,840
got u. You know, even though we're coming back from

3164
02:27:39,959 --> 02:27:44,280
packs E, we still have a fully packed week. As

3165
02:27:44,360 --> 02:27:47,600
we've mentioned. Let me see the pps in chat gang.

3166
02:27:48,040 --> 02:27:51,239
Because Portal Pals is premiering. If you're a premium member,

3167
02:27:51,520 --> 02:27:54,000
it'll be prepared premiering, you'll be able to watch it

3168
02:27:54,120 --> 02:27:58,040
sooner than everyone else. For everyone else. Four pm Eastern,

3169
02:27:58,159 --> 02:28:03,000
one pm Pacific, Portal Pal's first episode is free. Lot

3170
02:28:03,000 --> 02:28:05,520
of a lot of things get said. I'll just say

3171
02:28:05,520 --> 02:28:11,079
that tomorrow the blight continues. Blink and you'll miss it.

3172
02:28:11,159 --> 02:28:13,360
Dan only has forty or so minutes left the game,

3173
02:28:13,719 --> 02:28:16,319
but I feel like you've got the info in there.

3174
02:28:16,520 --> 02:28:19,239
Speaker 6: I will say stay tuned for tomorrow because I do

3175
02:28:19,360 --> 02:28:23,760
have many hours of dental operations directly before Blake Clubs.

3176
02:28:23,760 --> 02:28:28,479
So assuming it all, I'm niress the fuck up. I'm

3177
02:28:28,520 --> 02:28:30,239
gonna be numb the fuck up. I don't know what

3178
02:28:30,399 --> 02:28:32,280
level I will be at with all of those things,

3179
02:28:32,520 --> 02:28:35,120
but I do gitimately want to play it and do

3180
02:28:35,239 --> 02:28:37,280
Blake Club because it does not do me any favors

3181
02:28:37,479 --> 02:28:38,520
to delay this a week.

3182
02:28:38,680 --> 02:28:39,639
Speaker 1: So we'll see.

3183
02:28:39,600 --> 02:28:42,079
Speaker 4: Jeff and I'll be ready to pivot and play Marvel

3184
02:28:42,120 --> 02:28:43,399
Maximum Collection or something.

3185
02:28:43,520 --> 02:28:46,879
Speaker 1: Yeah case, if it wouldn't work out, let's do. If

3186
02:28:46,879 --> 02:28:50,760
it doesn't work out, let's do Marathon. Uh Boy, Mail

3187
02:28:50,920 --> 02:28:55,040
Dump Truck this Thursday, featuring our own portal pal Mary

3188
02:28:55,120 --> 02:28:58,399
Kish is joining us for the show and then marry

3189
02:28:58,399 --> 02:29:04,040
Me Tomadacci, the Internet's Hi dating show is continuing. We

3190
02:29:04,040 --> 02:29:06,639
missed a week last week because of packs. East Abby

3191
02:29:07,479 --> 02:29:09,879
has all of us and the crew all on the

3192
02:29:09,920 --> 02:29:12,959
island ready to find love and folks. That's not it

3193
02:29:13,000 --> 02:29:14,639
for all the pals and all the friends we're going

3194
02:29:14,680 --> 02:29:17,239
to be hanging out with this week because our dear

3195
02:29:17,280 --> 02:29:20,559
friend Samantha Coleman is joining us for UPF this Friday.

3196
02:29:21,079 --> 02:29:24,799
I got some fun stuff to share over there on

3197
02:29:25,040 --> 02:29:28,600
UPF this Friday. Game This Morning's popping off Wednesday, Thursday

3198
02:29:28,719 --> 02:29:33,239
Friday pas vlog coming to you soon. Casso fast Flog

3199
02:29:33,680 --> 02:29:37,479
happened last week. Blighting of Vinnie Caravella up on the website.

3200
02:29:37,479 --> 02:29:40,040
Now the Who Wants to Be the Millionaire runs from

3201
02:29:40,079 --> 02:29:43,520
PAS going up very soon. We're just dropping stuff all

3202
02:29:43,559 --> 02:29:48,479
over the place. Gang, It's wild anything else boys yere.

3203
02:29:48,760 --> 02:29:52,760
Speaker 5: We handed out a bunch of three months of Giant

3204
02:29:52,799 --> 02:29:55,920
Bomb Premium while we were at PAS. For whatever reason

3205
02:29:56,079 --> 02:29:59,360
you are having an issue with that, feel free to

3206
02:29:59,520 --> 02:30:01,000
email support.

3207
02:30:00,600 --> 02:30:02,120
Speaker 4: A Giant Bomb and we will.

3208
02:30:01,959 --> 02:30:06,440
Speaker 5: Get you sorted out obviously, just like you know, prove

3209
02:30:06,520 --> 02:30:09,239
to us that you have the card, take a picture

3210
02:30:09,319 --> 02:30:10,799
or something other than that.

3211
02:30:10,879 --> 02:30:11,760
Speaker 4: Thanks, thanks so much.

3212
02:30:11,959 --> 02:30:14,879
Speaker 2: I figured out what my my video games sound effect

3213
02:30:14,920 --> 02:30:16,879
thing is and what I did do it by accident earlier.

3214
02:30:16,879 --> 02:30:21,879
Speaker 4: It is that Gabby Jay, yay, you do that? Yeah,

3215
02:30:21,920 --> 02:30:25,639
there's a there's in Street Fighter three, the announcer like

3216
02:30:26,079 --> 02:30:28,040
he had to pick your style at one point. When

3217
02:30:28,040 --> 02:30:30,040
you pick it, he goes, yeah that makes sense.

3218
02:30:30,239 --> 02:30:33,440
Speaker 5: Yeah, it's very funny.

3219
02:30:33,520 --> 02:30:40,319
Speaker 4: Yeah, yeah, that makes it. That makes sense, buddy, fantastic.

3220
02:30:40,440 --> 02:30:43,799
Well Gang, that does it for the podcast, That does

3221
02:30:43,840 --> 02:30:44,760
it for the show.

3222
02:30:44,840 --> 02:30:48,680
Speaker 1: Thanks again. Everyone that said hi and popped over, said

3223
02:30:48,719 --> 02:30:51,440
some nice things, took some pictures with us, watched some

3224
02:30:51,559 --> 02:30:55,399
panels over at packs East. We love you. That's another show.

3225
02:30:55,399 --> 02:30:57,280
He's been Jeff, He's been Jeff, he's been Mike, he's

3226
02:30:57,319 --> 02:31:01,200
been Dan, I've been janned. Hey, happy trans visibility Today

3227
02:31:01,280 --> 02:31:05,639
we stand with all of our France friends out there solidarity.

3228
02:31:05,799 --> 02:31:07,680
We love you, We love you.

