Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you enjoy.
Speaker 1: As our players begin to enter the region of Millifax,
each of you can see flying through the air different
kinds of dragons and drakes. Maybe not what you might
expect from your typical fantasy dragons. Many of these are
leaner and lithe long and sort of beautiful in their
texture and colors. You notice dragons sort of descending quickly
towards the water, blues and sort of opalescent green colors. Clearly,
these dragons are adept to the waters around Skaldmere. You
see them closing in their wings like you might see
birds of prey descending quickly to the water. In the distance,
you can see them sort of almost forming flocks, but
much smaller, maybe three to six dragons flying in formation
as they tuck in their wings following an alpha, they
descend into the water, grabbing schools of fish, some of
them having fish, large fish like the size of marlins
between their jaws. A lot of them, I would say,
or maybe that in the size range of like a
large course somewhere about that size, somewhere in between that
and maybe like a mini van sort of about that
kind of size. They vary in length to maybe ten
feet to twenty feet with their tails sort of swishing around.
Their wings are long and thin, and they wrap around
their bodies as they fly into the water. Down below,
you can now see the city of skald Mare. There
are large towers sort of pointed with interspersed buildings with
domes and a sort of there's a lot of stone
work here. You can see that there's a stone of
varying colors. I think most of it probably leans towards
darker colors. There's the sun here cascades through this atmosphere
and there's it picks up tones of orange, pink, and purple.
As the sun is beginning to set, you can see
maybe you have I would estimate maybe an hour's worth
of dusk before it it becomes nighttime. The ship below
you can see settling into the harbor. There's a few
dragons that appear to be uh with riders as well.
You can see that there's probably a a group of
them heading towards the airship. What do you do?
Speaker 3: Do we hail them?
Speaker 4: Hm?
Speaker 3: Hm oh that one almost looks angry. I can't tell.
Can I rule insight to see if I can understand
their intention?
Speaker 5: Uh?
Speaker 1: Yeah, this will be insight insight pretty much. Ok yeah,
A nine, I think Uh, I mean they they they
you've been to millifacts four. I imagine this is probably
like the equivalent of a of like a a coast
guard kind of situation, except it's like the it's a
patrol that circles around Skaldmere. Okay, they are probably going
to hail you if you don't hail them.
Speaker 3: Okay, hang on, guys, I got this.
Speaker 1: El.
Speaker 6: It's clear as day.
Speaker 3: Gosh, I'm glad that didn't pick up on the megaphone.
And that's all I'll say.
Speaker 7: An air ship, what is your designation?
Speaker 6: Oh?
Speaker 4: Mhm? Should I slow down? Get me to go faster?
Speaker 1: I don't know.
Speaker 3: I don't know if I want to tell them.
Speaker 5: Listen to the doc shoulder and him maybe what is
a ship's name?
Speaker 3: That is an excellent question, my friend, and I just
I just stand there like and you see my face
like just glaze over. Greg, do you remember the name
of the ship.
Speaker 1: Don't put this on me. You said you had a
notebook and you wrote everything down. I mean, how much shit?
I got a track?
Speaker 3: So memory is not what it used to be.
Speaker 6: Well, we can't rename it Minnair. It's a bad block apparently.
Speaker 4: Why not.
Speaker 5: Block?
Speaker 3: Uh we're the ss bad Luck.
Speaker 7: Huh bad luck.
Speaker 2: If you could please pull into the airship, Doc, do
you have intentions in skald Mere?
Speaker 5: Yes, we do. Yes, boy, very.
Speaker 1: Well, make your way to the airship dock and speak
with the harbor master immediately.
Speaker 3: Thank you.
Speaker 5: It was a silly name.
Speaker 1: Our squadron will guide you down. Please follow.
Speaker 4: Wonderful, Thank you.
Speaker 3: Oh I think that went really well.
Speaker 8: The bad Luck.
Speaker 3: Well, I had to think of something, and I look
genuinely concerned, like, am I losing it? Am I losing it?
Speaker 5: No?
Speaker 3: I'm not losing it. I'm fine anyway, We'll just roll
with that for now.
Speaker 4: This.
Speaker 5: Do you remember why we're here at least?
Speaker 6: Of course? Yes, it's your mom's name.
Speaker 3: Okay, Oh, well, why do you keep asking me that?
Speaker 6: I don't know, it's just pressing on my head for
some reason, right, right.
Speaker 3: But I okay, and uh, and I look down. Okay,
we're descending, We're descending. Oh my gosh, I could use
some lemonade.
Speaker 4: I will maneuver the ship slowly and smoothly as possible,
following the dragon writers very well.
Speaker 1: Uh, you don't have to make a check for this.
I'm going to say that the uh you follow them
down and uh. I think the first thing that you
notice here is that this city is very impressive. It
is very different compared to Clatter Point. This looks very
heavily populated. There are many hall towers. It's kind of
a an architectural combination of a sort of Gothic look,
but also I think there are some themes of maybe
like Moroccan. There's a lot of domed buildings, and I
think you can see like a lot of there's a
lot of stone work here, and as you begin to descend,
you can see on various towers there are it appears
that the dragons roost in many of these locations atop
these towers. So there's a lot of dragons that seem
to be watching over things. There's this predatory sort of
feeling almost as you're descending, you're seeing like dragons kind
of looking around, sizing up things as you descend. And
there is a tower that you can see which other
airships seem to be docked too. There's a series of them,
maybe four or five that you can see just a
little bit inland, just a tiny bit more so than
the docks that are down below. These towers look to
be built into part of a mountain range which quite
clearly has a lot of machinery around it. You can
see that there is quite clearly an active volcano here.
Speaker 9: Would the main quest have ever brought us here? By
any chance?
Speaker 1: What is the main quest?
Speaker 8: Well, whenever we had played originally the MMO, would any
of us have gone?
Speaker 1: Now Millifax in the expansion?
Speaker 9: It was the expansion?
Speaker 8: Oh yes, okay, this is the eastern Coulton and I
think right right right, m.
Speaker 1: You follow these dragon riders down. As you can see
the tower getting closer, there's probably some lights that are
illuminated for you to park in. As the dragon riders
sort of veer away, you can see there's lights illuminated
for you to to park effectively. For this, I will
need a check.
Speaker 10: All right, this and decks difficulties my hand and I
slick my hair back rab the steering wheel.
Speaker 5: I'm sitting down.
Speaker 1: I just the difficulties all of us. No, this is
for this is for.
Speaker 4: Real decks and decks very good difficulty ten.
Speaker 1: Fifteen, Oh easy, peasy, rue. You perfectly park right into
the space, slowing down appropriately. As you can see. There's
some airship workers that have, you know, heavy cables looking
for mooring on the side of the ship.
Speaker 8: Did you ever have a pilot license in the real world?
Speaker 3: They're incredible. Yeah, that was well done.
Speaker 4: Blick hair over my shoulder. No, I just played a
lot of rocket leak. Oh oh, I parked the car.
Speaker 6: Figures.
Speaker 3: Oh nice.
Speaker 6: Nice.
Speaker 3: I don't know about you guys, but I'm kind of starving.
M Maybe we should find somewhere to eat first, and
that way we can kind of, I don't know, make
plans from there.
Speaker 6: What is your favorite colored meat?
Speaker 3: Purple?
Speaker 6: Yes, we're saying all right, as you were, Do.
Speaker 5: You think we shouldn't? I mean, if you can go ahead,
I can meet up with Is.
Speaker 6: It gaffin your friend, your friend friend.
Speaker 5: And yes, we need to know where our quarters are
going to be.
Speaker 3: That's that's true. I guess I feel like I can't
really think on an empty stomach.
Speaker 5: Soon and I can go and you guys can go
get your food.
Speaker 4: Are you sure?
Speaker 6: Yeah?
Speaker 3: Okay, I would take very little convincing here. It's just like, yeah, absolutely,
please do that, because I am the I am famished before.
Speaker 5: I do that, and I look towards ERU. Can I
have the little emblem?
Speaker 4: Hmmm? I reach into my inventory and I pull out
the small mark that Iris had given me and I
flip it between my fingers. How about I come with you.
I'll be on my best behavior and I boop enters
on the nose.
Speaker 8: Oh, it is best if you do not go alone.
Speaker 5: About I hold the mark and you come with me?
Just in case if he burns something down, it won't
be tagged to the person who does it. Know we
have an extra mark.
Speaker 4: My tail flicks excitedly behind me.
Speaker 5: Okay, take a breath of relief in my inventory and
then uh nod. All right, I guess we'll find you.
I don't know. We'll ask what the hot spots of
food are and hopefully there's a district. This place is huge.
Speaker 6: Yes, yes, of course, don't burn anything else down.
Speaker 5: Yeah, it's a plan.
Speaker 8: Or too flaming arrows right right, yea, yes, well, I
mean it was in a building, so it wasn't getting
burnt down. It was just simply burning I would say
burned out, burned, but yes, inflamed something.
Speaker 4: Yeah.
Speaker 3: Anyway, although you'll probably be kind of i mean safer
than not here. I mean, there are a lot of dragons,
there's a lot of fire. They probably have you know,
fireproof stuff.
Speaker 6: Isn't this that the home of purple meat.
Speaker 3: This is not the home of purple meat. Purple meat
is very far away from us.
Speaker 6: Bo oh oh yeah.
Speaker 3: Have you guys ever had and I lean in dragon?
Speaker 6: Is that legal? Bo?
Speaker 3: And I sort of do one of these.
Speaker 6: Illegal meat? Let's do it?
Speaker 3: Okay, listen, I'm famished, and you guys want to go
wait wait wait, and I'm like trying to clear my head.
Where exactly are you guys going? You're just gonna fall?
Speaker 5: Well their ship should be docking as well in hurry.
Speaker 3: Yeah, okay, all right, that's not important.
Speaker 5: Moon.
Speaker 6: We have danger party eat.
Speaker 3: Right right right, danger pork? Okay, all right, well, good luck, guys.
We're gonna head out, and I yelled back, take a nap, buddy,
you deserve.
Speaker 6: It, right, he says, we'll do.
Speaker 8: Should you find some fresh vegetables for you?
Speaker 10: Greg?
Speaker 9: That sounds like he was happy.
Speaker 6: Right, yeah, yeah, he said, And I repeat, oh, gee,
thank you for remembering about me for once.
Speaker 4: Before I leave, I'll reach into my inventory, pull out
his in it and flip it over to Greg. Those
pilots need to stick together.
Speaker 6: You know, he says, Wow, a single coin I can retire.
Speaker 8: I feel like that's the only genuine translation that's happened
for Greg.
Speaker 3: All right, great? Oh, poor poor Greg. You know, he's
just he's just always in a bad mood. Okay, well,
time to time to find some food. And I sort
of straightened up, like, yes, you guys ready, Perhaps we.
Speaker 8: Can ask some of the dock workers or guards or
or what have you if there are any places nearby
that would be good. Yes, yes, and for some sort
of an inn.
Speaker 9: It's it's getting quite late.
Speaker 8: We should probably find a place at least in case
they don't figure it out out.
Speaker 3: Both my hands on her shoulders and I go excellent idea, Maris,
thank you, and then we start making our way forward,
and there's looks like this one doc worker in particular
that's just kind of scratching his head, not really doing anything.
So I'm like, excuse me, excuse me, excuse me.
Speaker 6: Hello.
Speaker 1: So I think, uh, I think, yeah, there's there's several
like airship workers that rotate between like any ships that
are leaving or taking off or whatever in the system
docking on this tower. You can see there's probably like
a large number four on the tower to help you
designate which tower, because each of these towers look very similar,
and it's like a parking garage. It's kind of like easy, Uh,
you're on You're on four B.
Speaker 3: Four B. Okay, for B, everyone remember for B for me,
for me, Okay, got it.
Speaker 6: Do you usually forget where you park your ship?
Speaker 4: No, it's just.
Speaker 3: Really really weird. You don't usually stuff is friend of mine.
Speaker 6: You want to take a screenshot or something to remember
where you parked your ship?
Speaker 3: Oh, I don't know if I've ever taken a screenshot
while playing this game. Huh huh.
Speaker 4: Yeah.
Speaker 6: I'll take a screenshot every single time I elute something
just in case. Wow, that's smart, no idea, fucking screenshot
screenshot Did it work, nothing happens?
Speaker 10: Huh?
Speaker 6: You know for an expansion, this place really does seem
to be lacking in general way of life, right, Yeah,
quality of life if you can die now, what's up
with that?
Speaker 3: Yeah?
Speaker 6: Quality of death more like speaking of.
Speaker 3: Right, that's a good one.
Speaker 8: Yes, I will try and look around, and I'm assuming
the others are too. I don't know, to see if
there's anyone we could possibly speak to and ask about
any sort of restaurants or establishments.
Speaker 1: Yeah. So, I mean there's probably signs about like when
you come here, this is way more organized than Clatter Point.
When you come in this is it's almost like an airport.
This is like, uh, you can see clearly visible like
harbor Master, and it gives you it tells you like
harbor Master downstairs, or there's also a message there for
I imagine there's like different sections of the tower, so it
would say like uh, stares this way, lift this way.
And there's also probably like an information desk or something.
Speaker 9: Oh, yes, that would be perfect.
Speaker 1: It would be like arrivals and departures.
Speaker 4: M do we have?
Speaker 6: Are we gone fusty? First?
Speaker 8: Do you know if there is any sort of protocol
we must follow, as in checking in with the harbor
master or dock master or information desk to let them
know do.
Speaker 6: We have anything to declare?
Speaker 3: Not really, I don't think, but I do think we
need to check in with the with the harbor master.
I just can't think because I've got just got food
on the brain, right, No, little I've got bowl on
the brain.
Speaker 4: M m hm. Is hungry.
Speaker 3: He's just like.
Speaker 8: And so I go to the information desk and ask
about some restaurants and things we should take note of,
or if they.
Speaker 1: Have any sort of a map everyone. Everything's really clean here,
and there's like, uh, some some tidy looking uniforms. The
person at the desk, uh is human. They have like
it's a woman. She's probably got like a really short hair,
I think probably like a pixie style cut. And you
can see she has a similar looking uniform to the
dock workers. She has a hat on. Everything looks like
it's not it's not quite military, but there's definitely a
look that's sort of adjacent to that. I think, no
like metals or anything, but like very very rigid looking uniforms.
So as you approach, she says hello and welcome to
scold me. Are you here for business of pleasure?
Speaker 9: I look to moon.
Speaker 3: Oh oh, just pleasure for us today. Really, we're just
looking for some food very.
Speaker 6: Well, one pleasure. Please.
Speaker 1: You can head to the harbor Master to receive your
visus in mill Offax. Are you aware of the airship
regulations throughout the country?
Speaker 9: A brush up?
Speaker 3: That is a wonderful Yeah, and would I have any
idea of the regulations have been here before?
Speaker 1: You Probably do. Mill Offax has some pretty strict airship regulations. Uh,
it's usually only a few towns that actually allow airships.
Like air traffic is pretty heavily regulated because of the
dragons that fly around. The dragons on the coast here
and Skaldmere are significantly less aggressive than the dragons that
can be found in Inland. So yeah, there's probably some
like warnings, Like there's posters up that are just like, uh,
things you should know about dragons, you know, like those
kinds of informational posters, like dragons see airships as potential enemies,
you know, like their instincts are usually related to hunting,
and airships can often be a focus for dragon attacks.
Speaker 6: M Oh, that makes I wonder if dragons always taste
like barbecue.
Speaker 5: I'm sorry.
Speaker 6: Hmm, yeah, we don't.
Speaker 10: Don't.
Speaker 3: Don't worry about him, bro, We're on our way. Thank
you for the information. Yes, we are very aware of
the rules and regulations.
Speaker 1: Also, mm hmm, very well. You can find the harbor
Master at the bottom of the tower. There is a
building that is central to the airship towers in the area.
Speaker 3: Okay, thank you, Radie, thank.
Speaker 1: You beyond your best behavior, because, as you know, the
Empress watches and the flames remember.
Speaker 6: Of course, it seems remember, well, have a bright day.
Speaker 3: Can we leave?
Speaker 6: I have a bright day, have no idea.
Speaker 8: So man greetings and mill offacts are well.
Speaker 4: I feel like.
Speaker 3: Things have changed around here.
Speaker 4: I don't know.
Speaker 3: This is not how I remember it being, but it's
been a while. So okay, oh right down here bottom
of the tower and a head towards Harbermaster.
Speaker 1: Yeah. You can see a very active city outside here.
There are beautiful canals making their way through the city,
sort of grandiose looking bridges and such. Honestly, the architecture
is very beautiful here. This is a pretty stark contrast
to clatter point. This place seems very organized and there's
a lot of signage and things. This is a heavily
populated city. The there is a certain level of oppression
that you can feel though walking through here. Koga had
that sort of you know, that sort of bright golden esthetic,
and there was that sense of bureaucracy. Here. There's a
little bit of that, you know, once you've gotten to
the bottom of this tower. There are these many tall,
pointy towers. It sort of resembles teeth. As you make
your way through the town, there's a little bit maybe
of that, you know, someone looking down on you, kind
of feeling, because there's literally dragons on top of many
of these towers perched there like birds of prey.
Speaker 5: Hmmm mmm.
Speaker 3: And I just keep walking with my shoulders up, and
I turned to Iris. Just walk walk really tall, as tall.
Speaker 6: As you can.
Speaker 9: M m all right, straighten up.
Speaker 6: I try and form a more tall cboid shape on
Moon's head.
Speaker 3: Rectangle.
Speaker 9: Yes, very rigid.
Speaker 3: You look wondrous.
Speaker 1: I think there's there's a lot of people probably looking
at bow on top of Uh. Clearly Moon is a
Celestian and there's definitely you're getting looks as you walk
through the city. Iris, You're not really seemingly getting as
many looks as you were in clatter point.
Speaker 8: With those looks that they are giving my friends, is
there any sort of intent behind it? Can I tell
it if it's possibly because of both themself or is
it because of moon?
Speaker 1: Yeah, give me insight, insight, I'd say difficulties twelve on
this one, okay.
Speaker 9: Twelve success.
Speaker 1: Yeah, maybe a little bit of both, a little bit
of both. I think. I think people are very curious
about seeing a slime. It's not something that they would
see very often. So maybe you hear a few people say,
got a slime on someone's head?
Speaker 8: M I guess are causing a little bit of a show.
Speaker 3: Mm hmm, just just a bit.
Speaker 6: I haven't done anything yet.
Speaker 3: Oh well, you don't even need to bow. You just
are are rare.
Speaker 6: Huh m hmm. Interesting.
Speaker 3: But just keep an eye out, Okay, I wouldn't want
someone done. I don't know. Snatch you guys.
Speaker 9: Stick together.
Speaker 6: Like I am to your helmet. I suppose as long
as you have your helmet, you have me.
Speaker 3: Can you mold to the helmet?
Speaker 6: Yes?
Speaker 1: Whoa?
Speaker 3: And I just reach out to be like whom whoa?
Oh oh sorry, bo whoa.
Speaker 6: It's like your your winged helmet now has I suppose
a blue aura to it, and I'm still kind of
more like you know, formed in the center, so I'm
still like on top of your but like it's now
covering your helmet. Like so your helmet that has a
bit of a blue our to it.
Speaker 8: Whoa, oh you bring out her eyes huh me being painful?
Speaker 3: No, no, I think that's no. No, as far as
I know, it.
Speaker 9: Is that you make them prettier with your blue hue.
Speaker 6: Right, I'm not right, Okay, I was worrying for a second.
I was crushing a skull.
Speaker 3: No, all right, okay, Well, and I look around, uh
to see actually if there's anyone with any Millfaxian garb.
Speaker 1: Oh a lot. I mean yeah, you can tell there's
people that are definitely not native uh Millfaxians wandering about.
You can see people, Uh this is this is a
very busy port city that does tray aid with uh
several different countries. Now Millifax has been embargoed by or
has sanctions on it, I think from a few countries.
But I think you can recognize a few ships that
are that are probably docked as well as some people there's.
Speaker 3: Okay, I'm specifically I'm sorry to interrupt. Also, I were
specifically thinking of the merchant, like I'm thinking of anything
that would indicate that they are that they are selling something.
Speaker 1: That the merchant. Are you talking about from House Kafran?
Speaker 3: Well, yes, but I'm also thinking of the scene from earlier,
from actually from much much earlier, when this was in
clatter Point and the man's selling. He was like, oh,
I'm selling, uh, And he's like the why aren't you
taking this? This? This is good quality stuff? And the
guy's like, I'm not going to pay for that. That
was an exchange that we had a while ago, so
that's still on my mind as well. I was just
wondering if there's like a difference in like mal offax
Garb like between professions.
Speaker 1: Maybe, Oh yeah, probably. I mean this place is kind
of rigid. You can see there's a lot of like
propaganda and things about as well. I think you can
see there's uh yeah, there's a lot of like portraiture
and statues of the Dragon Empress around town. You can
all see there's like there's some fountains and things that
are quite like quite obviously themed around the Empress. You've
definitely passed by a few like propaganda posters, like there's
stuff like even the smallest ember can set a kingdom ablaze.
May her flames light your path? You know, there's there's
stuff talking up the Dragon Empress, like everywhere you see
very regal like poses and those kinds of those kinds
of things. You can also see that there's clearly propaganda
about the dragon Riders, like you know, you two could
join the dragon Riders, test your metal, you know, and
show your worth, become a dragon Rider. And you can
see that there's like there's military companies that are probably
that are on patrol through the city. But yeah, there's
definitely like I don't know if it's like super clear
like what merchants handle what I think the the the
overall look here is that people are pretty well dressed.
It's a pretty sharp contrast to clatter point.
Speaker 8: Okay, okay, and we must go get our visas from
the harbor Master. Yes, yep, So that's what we'll be
looking for signs and things like that to try to
find them.
Speaker 1: It's not hard. Again, the harbor masters kind of centralized
in between the airship towers and and it's very close
to the docks.
Speaker 3: Okay, so we should make our way there pretty quickly.
Speaker 6: Yeah, okay, is the Dragon Empress actually a dragon? Or
is this fire stuff some other thing?
Speaker 4: Then?
Speaker 6: Does she have dragons?
Speaker 1: The Moon, you've met the Dragon Empress before, she's she
is effectively a dragon?
Speaker 3: Can dragon kin sick like a humanoid dragon?
Speaker 9: So are they?
Speaker 4: Do they?
Speaker 8: Are they like humanoid with dragon features kind of like
some sort of draconic like sorcerers or are they similar
to like fire emblem where where it's like somebody who
can transform into a dragon.
Speaker 9: I'm just curious lore wise how.
Speaker 4: The dragon can function in regalia?
Speaker 1: Are you asking Moon or me?
Speaker 8: Well, I suppose Moon, and if she remembers any of this,
So Moon, what is the what is the Empress like?
Is is she actually a dragon?
Speaker 3: Well, yes, she's she's she's very unmistakably a dragon, But
I don't think she's She's not large like a dragon,
she's you know, like person sized.
Speaker 6: She tastes like dragon.
Speaker 4: Well, I don't know.
Speaker 3: I've never owe her what what's offered?
Speaker 9: We don't, the Moon.
Speaker 8: We don't have to take into your personal like life
as such.
Speaker 3: It is fine.
Speaker 1: You do not need to tell us.
Speaker 3: Those sorts of things. Oh well, you asked, but she is. Yes,
she's magnificent, and when you're standing next to her, she's
also very warm.
Speaker 6: Oh okay, interesting.
Speaker 3: Anyway, I think that's where we need to be right
over there, and I just make my way towards harbermaster stuff.
Speaker 1: Yeah. So this is a sort of cylindrical building with
a domed tower. There are Gothic sort of columns that
reach up at various points around the cylindrical building. It's yeah,
there's there's dragons sort of themes worked into the stone
around the building. There's a it's like a darker gray
colored stone. The dome on top is kind of a
rich purple sort of color, and you can see that
it as the sunlight reflects off of it, it kind
of shimmers a little bit. There's a bit of a
scale like appearance to the dome well, and there's clearly
written above in two different languages, one of which you
assumed to be a sort of Millifaxian tongue as well
as a common tongue that says harbor master above.
Speaker 3: Right, let's get in here so we can get our
visas and then eat.
Speaker 6: Okay, push the door open.
Speaker 1: There are guards outside. You can see just kind of
keeping an eyes people go in and out, make your
way outside, and it's yeah, this one's a little bit
more governmental, right, Like, there's this more like a DMV
style situation than like a then a smaller sort of
harbor master office. There's there's a few lines here that
you can see, one of which says air traffic arrivals departures,
and then you can see sea traffic arrivals departures, and
then you can see caravans.
Speaker 6: Yes, do you already have a visa? You've been here
before now.
Speaker 3: Well a long time ago. I'm actually not certain that
it didn't expire. Oh okay, Yeah, Unfortunately, we'll probably have
to go over to airships and let them know that
we are here.
Speaker 8: Are we going to be able to get our friends
their visas or are they going to have to well?
Speaker 3: I I imagine they'll probably find that out at some
point that they may or may not need one. But
they're smart, huh, don't figure it out. I believe in them.
Speaker 6: Yes, it's I'm gonna say, don't burn things, right.
Speaker 3: But again, we should probably be okay with regard to
burning things. Lots of things have been burned around here.
They love burning pay they do, right, So anyway, we'll
get in line. Yes, yes, all right, are we behind anybody?
Speaker 1: Um, let's find out. Roll me, just roll me a
flat the ten.
Speaker 6: Hey, can we pick a number?
Speaker 1: Uh? So, yeah, you are behind some people. There's probably
like five people ahead of you, line number five.
Speaker 3: Oh jeez, that's awski all right. Well it looks like
we're and was awskie. We're just stuck here in line. Man,
I hate waiting.
Speaker 6: M hm, I spy with my Do I have eyes?
Something that begins with d.
Speaker 3: Oh? Is it dragon?
Speaker 8: Uh?
Speaker 3: Huh? Oh of this game?
Speaker 5: Mmm?
Speaker 9: Does bo have eyes?
Speaker 4: Do they like?
Speaker 3: Are they like floating? Like really stay in one spot?
Speaker 6: They're kind of like I have like lots of organelles
just in my my slime self, and every now and
then they kind of just constitute to like make things.
So sometimes it looks like I'm looking at you with eyes,
But otherwise.
Speaker 3: Oh yeah, I'm just gonna slime eyes.
Speaker 6: I can see.
Speaker 4: How do you know?
Speaker 6: How do I know? I can?
Speaker 11: Oh?
Speaker 6: God, I'm blind.
Speaker 4: I'm blind.
Speaker 3: You're not blind. Oh, it's fine, it's fine.
Speaker 1: People are like looking over towards you, like questioning that.
Speaker 6: Okay, that's don't really, I don't have lungs? Do I
am breathing?
Speaker 3: Wait?
Speaker 4: Wait? Wait? How many hands?
Speaker 3: How many fingers am I holding up?
Speaker 6: That depends? I mean is that the same in humans
and celestials?
Speaker 1: Is that too?
Speaker 6: You got to making a be all right? What about
the breathing thing? I have no.
Speaker 4: Their own.
Speaker 9: It's just about the movement.
Speaker 8: It's it's targeted.
Speaker 1: Everyone's looking at you now.
Speaker 3: By the way, have we moved since in the doorway
or are we just standing here?
Speaker 1: Are you? The person in front has sort of cycled through.
They look at you as they walk past, like what
is happening. There's a few people that are going on breathe.
Something wrong with them? You can strange order about them.
Speaker 3: It's kind of We're good.
Speaker 6: I can't type of ventilate.
Speaker 3: I have an idea really quickly. Okay, just imagine what
a lung looks like you okay, and then because it's disgusting,
but just become a giant lung and breathe.
Speaker 6: Brom a hat right now, it's.
Speaker 9: Just about the focusing on your on your body.
Speaker 3: And I'm sort of pooching forward as we're moving up
in line, like try the long all right, Hi, He's
just he's just focusing word breathing exercise. Breathing exercises, Yep, yep, yep, yep.
Speaker 1: Yeah. The person in front of you looks to be
like a sort of mean looking uh older man, probably
like in their sixties, maybe something along those lines, really big,
bushy eyebrows. Something wrong with you?
Speaker 3: Oh no, we're just learning breathing exercises. You know. Sometimes
you ever get air sick? No, no, okay, well it happens,
so we're just working through that.
Speaker 1: Yeah you uh are you wearing some kind of perfume?
Is your hat alive?
Speaker 6: Oh he's not a hat, I'm a.
Speaker 3: No, he's a lunge right now at least right?
Speaker 6: Yes? Ah, good old oh too, and other particulates in
the air.
Speaker 1: Ah. This guy's rubbing his eyes. He's looking at really funny,
and he says, why's something in my eye?
Speaker 5: No?
Speaker 1: No, you have a sort of glowing Oh yes, yes,
is that magic duds?
Speaker 6: No? Yes, it's a good skincare routine and jeans.
Speaker 3: Yep. We're just just a really hero, do you? Oh
you might? And I extend a hand. What's your name?
Speaker 1: Western?
Speaker 3: Western? Does Weston shake hands with me?
Speaker 1: He looks he's still staring at you. Like, I know
you from somewhere.
Speaker 5: Are you a dragon writer?
Speaker 4: Uh?
Speaker 8: No, oh, you would be such a cool dragon writer though.
Speaker 3: And I I turned hours thank you, And I like
sparkle at like do you think I've been a good
dragon ride.
Speaker 1: In a moment?
Speaker 12: Are you you look you look like the Savior?
Speaker 3: I am. I just parked my airship a little bit ago.
You know, we're just uh here for breakfast.
Speaker 1: Go ahead and make.
Speaker 6: Insane Willpower and lordsograph a costly breakfast difficulty twelve.
Speaker 1: Yeah that's not funny. Ah, it's not funny to play
a joke on an old man.
Speaker 6: Do you know the savior personally?
Speaker 5: Is you're talking?
Speaker 10: Yeah?
Speaker 6: No, it's ventriloquism.
Speaker 3: No, it's ventriloquism. See it's just a little late.
Speaker 1: Mm turns around. The next person leaves.
Speaker 5: Just deal.
Speaker 6: My gosh, I'm a talking hat, eh, I mean you
can be a talking anything. Bo I'm being a talking hat.
Yeah yeah, it could be a talking anything.
Speaker 5: Huh.
Speaker 1: This is like a.
Speaker 3: Third person that doesn't believe me. I don't know what
I have to do around here to tell people you're
freaking savior?
Speaker 6: Does that normally happen? Do you know I have a
bad shutting like a Savior badge or something.
Speaker 3: Oh, I don't know. It just takes less convincing, you.
Speaker 6: Know, mm hmm. Did they have newspapers, you know, maybe
drawings of the Savior.
Speaker 3: Maybe I don't know. There's a statue somewhere.
Speaker 6: Maybe a Savior lookalike path that you could go to
and come in third place.
Speaker 3: Mmmmmm, you know that probably would happen.
Speaker 1: I'm here too, I have business in the city. Yes,
I will be staying for three days. Thank go. The
old man turns and sort of gives you the evil eyes.
He walked away.
Speaker 6: Have a lovely light.
Speaker 1: It's your turn next, Okay, okay, then we walk forward. Yeah,
there's a crusty looking man in the window, a little
bit more disheveled, still wearing the uniform of the place here.
You can see that there's I think, so the technology
here is different. There's not a lot of brass, there's
not a lot of steam work here. You can see
that there's quite clearly evidence of Emberstone technology here. A
lot of it is just kind of like turned off
in some of these places. The climate here is generally like, uh,
I imagine it's it's not super cold. I think it's
probably fairly temperate here. The the building itself is a
little bit stuffy because of the people in here. It
has that you know, it has that d MV sort
of smell slash the you know, that body heat sort
of situation happening. Not a lot of refreshing air coming
through here.
Speaker 3: It smells circulation. Yeah, and sadness.
Speaker 1: Next, that's us. Hello, oh manifest ship name.
Speaker 3: Uh ss bad luck? And we are currently in the
four B spot.
Speaker 1: Very well. Are you doing any trading in town?
Speaker 3: Nope?
Speaker 1: Are you here for business or pleasure?
Speaker 4: Oh?
Speaker 3: For pleasure?
Speaker 1: Very well? I need you to fill out this form.
Speaker 3: Oh okay, we each film one out or just one for.
Speaker 1: The whole group, one for each visa please?
Speaker 3: Oh right, got it? Okay, And I take like a
little clipboard.
Speaker 6: Hi, do I need a visa? I say from the hat.
Speaker 1: They look at look at moon and then sort of
like look up. What is that?
Speaker 3: It's is, say, magical hat?
Speaker 2: Hat?
Speaker 1: Why?
Speaker 3: Well, it's one of those things I just picked up
on my adventures, you know. Well, filling out for him? Yeah,
we can fill out a form for my hat?
Speaker 1: Is the hat sentient?
Speaker 6: No one sent me. I came by myself what were
my friends?
Speaker 3: The hat is sentient? Yes, should we fill out a
form for our sentient?
Speaker 5: Yeah?
Speaker 3: Okay, very good? All right, and I take an extra one.
Speaker 8: And also two of our companions they are currently speaking
with someone, but they also require thesis. Should we send
them here, I'll.
Speaker 1: Have to fill out a form just like everyone else separately.
Speaker 3: All right?
Speaker 6: Is Greg a sentient? He doesn't really smell much.
Speaker 9: Greg is a whole person?
Speaker 3: Well, I mean, I wouldn't go.
Speaker 1: That far, but no, there are specific identifiers for companions.
Greg is considered a companion for you, there's probably part
of your form that you fill out for Greg.
Speaker 3: Got it?
Speaker 6: Okay, see I'm here, Yes, no, thank you.
Speaker 10: I heard someone tell that hilarious.
Speaker 6: You heard that?
Speaker 3: Sorry? And I look at the companion form, uh gender,
and then I put shrub. Okay, sorry, Greg.
Speaker 4: I have no idea.
Speaker 3: He's probably this, probably that, oh jeez. And then I
realize how very little I actually know about Greg.
Speaker 6: I mean, if Greg's a shrub, he's got kind of both. Right,
let's have plants things both.
Speaker 3: Maybe he's all and I can scribble it out and
I put all.
Speaker 6: All of the above.
Speaker 3: Yeah, yeah, that works. Plants maybe yeah, yeah, hm hmm.
Speaker 1: Greg and a shrublet.
Speaker 6: It's Greg like plants or window insect prolinated.
Speaker 3: I don't know, Maybe we should ask him later on.
All right, he's also a cannibal, that's.
Speaker 6: True, as are most of us here. We have the moons.
Speaker 3: Wow, if I find one, maybe I will, And then
I look at you like then I go back to
filling out my form.
Speaker 8: I will finish mine very quickly, as I am adept
at this sort of thing in bureaucracy, and I will
help both.
Speaker 6: With his thank you. I was gonna ask slash ignal mine.
Speaker 1: Do you have your own law book?
Speaker 4: I would like.
Speaker 1: Very well? And she points she points to like a
little pamphlet stand, I guess laws of malifacts?
Speaker 4: Thank you?
Speaker 9: Are there any sort of maps or anything?
Speaker 1: There are different merchants throughout town. We have a general
map though, right there in that pamphlet Welcome to scald Mere, Thank.
Speaker 9: You, Thank you.
Speaker 3: I will scoop up the maps, and i'll scoop up
by and I feel that.
Speaker 1: Anything to declare M How long do you intend to stay? M?
Speaker 8: Probably a couple of days, let's say three to be safe,
three days?
Speaker 6: How many are we allowed to stay.
Speaker 1: That depends on the visa. If you are thinking that
you might be here for three days, the basic visa
is for one week.
Speaker 3: Okay, then that works perfectly.
Speaker 1: Be aware that if you run into any authorities if
your visa is expired, you will be fined quite heavily,
as well as deported from Millifax immediately.
Speaker 4: I understood.
Speaker 8: Because we don't have our two friends here to get
their visas and they're roaming around, we should probably send
them very quickly.
Speaker 6: Yes. Yes, Does it cost money to get a visa?
Speaker 1: Yes, visa costs fifties.
Speaker 3: In fifties each, okay, and I sort of get in
my pocket, like, okay, clatter the change out there, fifties.
Speaker 8: Here you are.
Speaker 6: I look at them expectantly. Thank you.
Speaker 1: They take out a sort of passport looking thing and
they just kind of stamp it. Don't don't, don't doom.
There's like five different stamps for each of you. Welcome
to scald Mere. Here's your one week visa.
Speaker 3: Thank you, wonderful, thanks so much. And I think we
I don't know if we start walking, but at that point.
Speaker 1: I am the flames. Remember the flames.
Speaker 6: Remember what do they remember?
Speaker 1: Excuse me?
Speaker 6: I said, the flames remember, yeah, okay.
Speaker 9: Of the day, Thank you very kindly.
Speaker 4: Let us get out of their hair.
Speaker 1: Hold on a moment. I'm sorry, hold on a moment.
I'm sorry. This says your name is Moon. Yes, hello,
excuse me for asking. But are you the moon?
Speaker 2: Oh?
Speaker 9: Yes, she is the Savior encapsulated in front of you.
Speaker 1: A few people are like why and eyed as ship
like looking around like immediately like, let's.
Speaker 5: Save your moon. That's your moon?
Speaker 2: Oh my god, savior Moon?
Speaker 3: Yes, yes, and you can hear my stomach go.
Speaker 6: And she's hungry.
Speaker 8: Yes, the Savior is quite hungry.
Speaker 3: So we mose apart, right. Uh, someone show us to
your finest restaurant. And I say to that to the
whole establishment.
Speaker 1: Everybody like an animal. Everybody's looking around a bit wild eyed,
like that's a savior saving moon? Who are they the heroes?
Speaker 9: Do we want to show that? Do we want everyone
to know your hardcore?
Speaker 8: Is that like only a no?
Speaker 3: Probably? Probably not not just yet? Yeah that for later indeed?
Speaker 1: Okay, yeah, do you have any intentions in cinder shroud? Uh?
Speaker 3: To eat right now and then relax and do a
little tourism general food inspection.
Speaker 1: Really, apologies, I just need to fill out Another form,
if you could please just wait one moment.
Speaker 3: Sure, yes, of course, my step back.
Speaker 1: She turns around like in her chair and like starts
to rush over to an office in the back.
Speaker 8: Another form, why can I rollide shroud?
Speaker 3: Can I roll something trouble? My words echo for the
words that are echoing in my head are of enders
saying that there are people that don't necessarily like Moon,
And so I'm wondering why there's this sudden form switch.
Speaker 1: Sure make insight insight different insight in twelve?
Speaker 9: May I help?
Speaker 1: Yeah, you can do a group check?
Speaker 3: Sure, okay? So I start group check insight and insight,
and then for group check difficulty do I put twelve?
Speaker 9: It is ten for the group and twelve for you.
Speaker 3: So ten for group check, twelve for support check. I'm
thinking okay, ten for support, twelve for group.
Speaker 6: I'm not sure if I'm supporting. Really, I'm just asking
if you are you in trouble?
Speaker 4: Moon?
Speaker 6: Are these the batties? Is it dunge in time?
Speaker 3: I'm hoping not, because I really would rather would be lunchtime.
Speaker 6: Oh yeah, me too. I don't think Dungeon cuisine will
do me good.
Speaker 8: Well, perhaps it is because you are very important.
Speaker 3: Mmm, I rolled it maybe a hilire Okay, I don't
remember having to fill out two forms before moon.
Speaker 1: You can finish up the check there.
Speaker 3: Oh oh oh.
Speaker 1: Okay, ummm, yes, I think you think that, Like this
place isn't nearly as bureaucracy heavy as COGA, but it's
probably another minor annoyance at this point.
Speaker 3: H Well, I guess we'll just have to wait here
for a second.
Speaker 9: Oh, sorry, get you some grub.
Speaker 3: Yes, yeah, I'm just really hungry. I think that's just
just affecting how much I can think, you know.
Speaker 6: Mm hmm, sorry about that.
Speaker 1: Yes, I just need you to fill out this form here.
She hands over a form. This one uh has uh
it has like a more detailed I guess it'd be
like your intentions in uh Millifax in general, like uh,
where you expect to go, like who you expect to
talk to, Like there's a lot more information here. It's
like if you've filled out tax forms before and they're like, oh,
you did this one thing, we need you to fill
out this separate form now.
Speaker 3: It's like one of those I I grab the form
from from them, say thank you, I'll fill this out
M and I look at it like, oh my god.
I start filling it out very slowly.
Speaker 6: Do they need to know what was staying.
Speaker 1: There?
Speaker 3: Iverything? They want to know absolutely everything you can tell them,
And I hesitate and I start writing down, well the
names of anything that I can remember in Malifax from
my previous previous trips here. But I do not intend
to tell the truth on this form.
Speaker 8: Okay, so before, just before you finish filling this out.
I do not know if the law is similar here,
but investigators in the real world if they do not
clarify the or lawyers, if they do not clarify where
they get their information, or whether you know, like basically
legally clarify what they're doing, it could invalidate your investigation.
Speaker 3: I know, okay, but I also don't. I also don't
know if it's a and I almost hesitate because I
don't want to talk about it in this in this office.
Speaker 1: But there's probably like a tagline at the top, like
so you're a hero something along those lines, and it's like,
we just need a little bit more information.
Speaker 3: We will in fact do all of this. M we
will this is these are our intentions, and we will
do them. And I write down, going to lunch, going
to a market nearby, and we'll do all of that.
Speaker 1: How do you feel about the dragon empress?
Speaker 3: An? Actually I look at both iris and Bow, and
you guys see me blush a little bit, and I
start like looking at this question like she's kind of
like I have I have the clipboard, and I just
kind of like I did it from everybody, like I
am on your head right anyway, so maybe bo can
see what I'm writing, but I write the book down.
Speaker 4: Do you not like her?
Speaker 3: Anyway? And then I look at the next question, which
is something else about probably who are you traveling with?
And how many of your party will be attending with you?
Speaker 1: And I just start any other heroes in your party?
Speaker 9: They're going to be able to tell.
Speaker 6: I look, can get at us five.
Speaker 3: I'll put down five.
Speaker 1: Very well. Uh. The gist of it here is are
you trying because you told me that you weren't trying
to be truthful? Are you trying to be truthful on
these or is it am?
Speaker 6: I'm telling the truth, but not all of it, okay,
not the full truth. So she's not truthful, but she's
telling the truth, Okay.
Speaker 8: So.
Speaker 1: I'm going to ask for a role. Then this will
be insight and willpower. And I'm going to say the
difficulty is gonna be twelve.
Speaker 8: Then if we are helping her with her form answers,
maybe I assist.
Speaker 6: Okay, I'm oblivious.
Speaker 8: Oh never mind, you don't need my assistance.
Speaker 3: You're good.
Speaker 1: Okay, uh, yeah, you sort of are. I guess we're
not doing a group check there, I guess. But the
gist of it here is that Moon. You think you
navigate this form pretty well. You're not really telling a lie,
but you're also not telling the whole truth.
Speaker 3: Okay, and I sign it. Okay, thank you, Yes, of course.
Speaker 1: It's nice to meet you.
Speaker 3: Save your Moon, and you and I extend a hand
kind of like not even thinking about it.
Speaker 1: Yeah, they look at they look at that hand like.
Speaker 3: Got it, right, of course, it's like.
Speaker 1: A really shitty handshake.
Speaker 3: Right, good, good to meet. You will be on our
way if there's anything, Unless there's anything else you need.
Speaker 1: Those are all the forms that are required for entry.
Speaker 3: Wonderful.
Speaker 6: Okay, thank you, And do you have any recommend One
thing I will just suggest to you.
Speaker 1: Be very careful of your visa. It only allows the
week if you wish to stay longer, please make sure
to have it updated before. Of course the due date.
Speaker 6: Question, what if we're the head of the game's our
Wilson where for longer than the DW date? Is it
awful therefore?
Speaker 1: Well, I suppose it would be dependent on the situation.
Speaker 6: Okay, question the stomach goes, we're hungry.
Speaker 1: That's not a question.
Speaker 8: What's your favorite establishment to eat at?
Speaker 1: I bring lunch from home.
Speaker 6: Where's your row?
Speaker 1: I'm not you.
Speaker 3: My way out? And is still talking?
Speaker 6: I gotta go, guys, what's your favorite color?
Speaker 4: I was talking.
Speaker 1: Meanwhile, Rue and Enders, you are uh looking for the
Gaffran family ship. You know what it looks like. It's
not that hard. It is waiting at Uh probably it's slip.
You can see the crew is uh sort of mooring
the ship, et cetera.
Speaker 5: Mm hm, m hm, oh there it is.
Speaker 4: M hmm.
Speaker 5: Okay, here's the plan. We go talk to Fran and
find out what we need to do to get settled
into these quarters and then go from there. Right, so
I think we should do try to profile.
Speaker 4: Hm, I'll try my best. My tail flicks behind me.
We'll follow your lead, all right.
Speaker 5: I walked toward the ship and look for with Fran.
Speaker 1: Sure it probably takes a few minutes of like just
waiting for them to you know, grab shit and disembark
and stuff. And of course Gaffran as one of those
situations where there's like eight hundred bags, you know, of
all the luggage and shit that he's got. So he's
got a few of the Uh. There's obviously some servants
aboard the ship as well as you can see the
mercenaries that you fought with disembarking as well, sort of
working as guards for Gaffran. Oh good, you're here already.
Speaker 5: There.
Speaker 4: We are.
Speaker 5: A wonderful place. I assume with all the security around
that you guys have your own regulations.
Speaker 1: Of course you'll have to speak with the harbourmaster to
get your visa. You won't be able to get far
if you don't have.
Speaker 5: One, right, I was thinking that you can come with
us so we could speed up the process.
Speaker 1: I mean speak with the harbor master.
Speaker 5: Is that you don't speak to normal.
Speaker 1: I would? I? I have my servants do it well.
Speaker 5: Service might not be all there all the time.
Speaker 1: Why shouldn't they be.
Speaker 5: No, the world changes. It was a big war that happened, right,
nice smile and wink and I turn around. I said,
which way that way? Where do we meet you afterward?
Speaker 3: Oh?
Speaker 1: Yes, yes, I did say you could stay at the
family state. Very well. We'll secure some transportation. It's not far,
mind you, but we've got a lot of bags. Sure,
I will secure transportation. Where are the others.
Speaker 5: They went off to get food apparently, so I know,
I thought it was more important to come see you
and make sure we have our accommodation so that when
they're nice and full, they have somewhere to go. And
this is not the most I mean, I've never been
here before.
Speaker 4: Do you think that you could possibly spare one of
your employees one of my sooner we get through the
things that we need to we can start talking business.
Speaker 1: Oh yes, very well, let's see. Uh can I spare Anissa? Anissa? Yes,
Master go, friend, they're going to need your assistance. They
need to get so up with visas with the harbor Master,
and we'll be securing transportation back to the estate.
Speaker 4: Very well.
Speaker 1: That you want me to go with them, yes, yes,
if you could speed up the process. I don't want
this to take all night. If they do very well,
Mastering Fred, all right, Yes, we'll be securing transport. We'll
wait for you before we leave. Does that sound good?
Usually we can secure transportation. Yes, there. Do you see
the building over there.
Speaker 5: There?
Speaker 1: Yeah, yes, we'll meet you over there.
Speaker 5: Okay, all right, easy enough.
Speaker 4: Your hair now?
Speaker 1: If only then, come on, bring those bags, let's go.
We don't have all night. I want to get home
before it gets dark.
Speaker 5: Anissa, was it yes? Ah, yes, thank you so much
for helping us, so I appreciate it.
Speaker 1: Whatever.
Speaker 5: Master of Friend asks, Oh, absolutely, Visas that was on
Nilis that's what we gotta get first?
Speaker 1: R Yes, the Harbourmaster is just this way. I'm sure
you've passed it on your way down the tower.
Speaker 5: Probably, okay, and I'll follow Lisa.
Speaker 4: As we're walking, I'd like to try to get a
read on Anissa. Do they seem like a very confident person.
What is their general vibe?
Speaker 1: Yeah, insight insight difficulty ten?
Speaker 4: Hey, thirteen.
Speaker 1: I think that your general vibe is they don't really
want to let me, uh order your friend down. It's
more along the lines of, like, hey, this is their job.
They look like they care about their job and they
don't want to fuck up m.
Speaker 4: As we're walking, i'll stride alongside this person. So have
you been working for a Master girl friend for long?
Speaker 1: Two years?
Speaker 4: Now? Two years? Oh, he must like you and leaving
you in the company of some folks that have very
important business with him.
Speaker 5: Why do you say that?
Speaker 1: Oh?
Speaker 4: Oh, I shouldn't speak on the details of our arrangement.
But you seem to be doing well for yourself.
Speaker 1: It's not bad as far as jobs go. Skaldmere is
a lot nicer than some of the other places in
mill Offax, that's for sure.
Speaker 4: Oh, it's wrong with the other places in mill Efacts.
Speaker 1: Well, it's not like Infernia or anything. Infernia can be
difficult to visit or live in.
Speaker 3: Is that by the.
Speaker 11: What?
Speaker 1: Oh, no, Infernia is it's much further inland. It's well,
it's a very it can be very hostile area. Mm hmm,
dangerous to live there, honestly.
Speaker 5: Oh okay, Well, is what's something coming up on a place?
Speaker 11: Eh?
Speaker 1: Oh? Yes, all right, let's see rivals airships this way?
Speaker 5: Okay, I'll follow.
Speaker 1: Yeah, she begins to wait in line. There's a few
people ahead of you.
Speaker 4: As we're in line, my tailors swishing impatiently behind me. So,
Master girl Friend you'd like to have a long term
sort of business with them. Any suggestions you might have
to help move things smoothly.
Speaker 1: Well, just like any business partnership, as long as you
have something that each other wants, I imagine that you
can continue to work together.
Speaker 11: Hm.
Speaker 4: Hm.
Speaker 1: The Gaffran Merchant family is fairly well known throughout Millifax.
They have holdings here in Skaldmere as well as cinder Shroud,
and on the eastern side of the country as well
in Vermicia and Khartum.
Speaker 4: Oh a very powerful family indeed. Oh yes, they spend
much time with the Empress.
Speaker 1: The Empress well, not specifically, no, hm, at least not
that I'm aware of.
Speaker 4: M I look a little disappointed.
Speaker 5: I've seen the Empress once I was walking in that
party area or whatever there was celebration. Mm hmm. There
seems like they're pretty serious to say that this like elegant, ferocious.
Speaker 1: Look well, as they say, the dragons roar is both
mercy and judgment.
Speaker 5: Yeah, I can, I can understand. How does the Empress
treat people? It's curious.
Speaker 1: The Empress is of course very fair and just.
Speaker 5: Hmm. I read their eyes. Of course, I love them.
Meet them one day well, actually meet.
Speaker 1: On scale of the Empress is worth more than a
thousand crowns.
Speaker 5: And I just keep smiling at Anissa and then looking
at her.
Speaker 4: As we're waiting in line. I'd like to look around,
is there, Yes, Essentially, I'd like to try to get
a gauge for the technology level of this place, perhaps
try to figure out, like what might potentially power some
of the things around here. Is it heavily magical more technological?
Speaker 1: Yeah, so I think you get the idea, like there's
not like you don't see computers and stuff around or
anything along those lines. There are some there are probably
some things that look kind of technologically advanced around town.
I think you might see a few monitors here and there,
like through the like the equivalent of like led kind
of screens around some of the places. But it's quite
clear that a lot of the infrastructure around town is
reliant I think on Emberstone, and it's powered down, so
like there is a smell of fossil fuels burning and
stuff like that here now you can smell. I think
there's probably like geothermal gas that's run through town periodically,
so when you go into buildings, it's comfortable, it's generally
like kind of comfortable temperature. It's a little bit stuffy
inside here. This is kind of like an office building
for all intents and purposes. So it's stuffy, but yeah,
it's it's different than clatter Point. Clatter Point had a
lot of sort of a steampunk kind of feel to it.
This place, I think, has more of a magical feel.
Speaker 4: So there's evidence of machinery that potentially processed emberstone and
those are defunct. Now, yeah, you seem to be turned off. Okay,
we'll casually point towards one. Oh what is that? Why
is it off?
Speaker 10: Oh?
Speaker 1: Well, that's an emberstone pipeline.
Speaker 3: Hmmm.
Speaker 1: It sends processed emberstone throughout the city, or at least
it did. That's why it's so quiet and well, unimpressive.
Speaker 4: I see, with the recent events, it makes sense. I'm
trying to get a read on this person. As I
bring up the subject of Emberstone. Do they lower their voice?
Do they seem to be hesitant to talk about it
out loud?
Speaker 1: I think that they seem a little upset about the
lack of emberstone in general around town.
Speaker 4: Has it been a major inconvenience?
Speaker 1: Of course, most of our society is powered by emberstone,
so for years, like going back to the primitive. Yes, frankly,
many of the innovations around town are normally powered by emberstone.
From what I understand, we're very reliant right now, and
a lot of the geothermal gases that emanate from the
active volcano here.
Speaker 5: M hmm. How does that affect society? Is it like toxic?
Do they have what do you guys have ways of
making it livable?
Speaker 1: Well, it's not exactly my specialty, but from what I understand,
they've been trying to sell it as safe.
Speaker 4: Ah.
Speaker 5: So a fuel source that can power of the technology
is good as embostone, seems like conna be a very
valuable commodity for you facts for general, of course, it's
good to note.
Speaker 4: H looks like we're next.
Speaker 1: Yeah, it's a it's a probably a man. And you
can see this person is human, dark hair uniform. Uh
rival or departure.
Speaker 5: I look at and he said, I don't know if
any is going to answer for we.
Speaker 1: Yes, we are attending on behalf of house Gaffran house
Cafran Uh mark er Please she looks towards you.
Speaker 5: I flash it.
Speaker 1: May I sure and it Yeah, they look at it.
They get out like a loop. Wow, all right, marker
checks out you are. Oh and how many visas do
you need? She looks, she looks towards you. Guess the two.
Speaker 5: Yes, I'm sure our other members have already done what
they needed to do, hopefully, and if not, we'll come
back to visas.
Speaker 1: And how long do you plan on staying?
Speaker 5: That's a good question. Depends on your friend bays last.
Speaker 11: For a week?
Speaker 5: What about a friend visas?
Speaker 1: It's not going to change the visa at all.
Speaker 5: Oh, and there you go a week a week?
Speaker 1: All right, Let's see if we can expedite this a
bit for you. All right, Anything pertinent that we need
to know?
Speaker 4: Uh?
Speaker 1: Do you need to know the laws of the area?
Speaker 5: And look at room?
Speaker 1: I have a good idea pamphlet's there, there's general maps.
Have Skaldmere here?
Speaker 5: No very good?
Speaker 1: All right? And are you uh here for business or pleasure?
But if I said both, that's fine business pleasure all right,
and you'll be you're working for house Gafran, not working
a special guest, all right, VIPs okay, all right. They're
filling out the paperwork like for you basically, and they're
just kind of like going through it quickly mm hmm.
Speaker 5: Okay, Oh we didn't say which Gufran. I don't think
that matters, does it? It doesn't matter very good.
Speaker 4: I take one of the pamphlets. I subtly opened my
inventory and just throw it in there without reading it.
Speaker 1: Sure, all right, here you are week long visus. Thank you,
enjoy your time in mill Offax and have a good
day too. I was easy.
Speaker 5: Thank you, Anissa. And I will flick Anissa a zen it.
Oh you don't have to, okay, and I will push
it back into her head.
Speaker 1: All right, takes it?
Speaker 5: All right?
Speaker 1: Well, we should get going. You don't want to see
a master gooffriend angry. We should get back to the
estate by this evening. Do you know where your friends are?
We do not.
Speaker 5: They want to go eat something, so I have no idea.
What's the most popular establishment. I'm pretty sure they would
be making a ruckets there?
Speaker 1: Okay? Do you know what they like to eat?
Speaker 5: Or one likes me a lot, like a lot a lot?
Speaker 1: Okay. Well, there's street food and then there's a restaurant.
Do you think they're which type? Do you think they are?
Speaker 5: Probably a restaurant wherever they get the most food possible.
I don't know where it goes. She's quite fit. But
she eats like a dragon.
Speaker 1: Oh, we don't eat dragon here? No, maybe maybe, No.
Speaker 5: No, she eats. She eats like a dragon, like a
dragon would eat a lot. You know, so she actually eats.
Speaker 12: I don't know, she might. Actually she likes exotic meats.
There you go, exotic meats. Right, well, let's see.
Speaker 5: Got the last thing she ate was purple and a bladder.
Speaker 1: Okay, uh, exotic meats. Well, there's a place I know
that sells smoked basilisk ribs.
Speaker 5: Yeah, that sounds like that sounds like an.
Speaker 4: How about we head back, get settled, and we can
go about our own business to find our companions.
Speaker 5: Had a transportation hm hmm, yeah, I was probably secured
at Well, Hey, what we can do is this. I'm
pretty sure they left all their stuff on the ship.
Well you can go grab it, check on Gafran. I mean,
with all the bags here, I'd probably be there. I
don't know a few more whiles and then we can. Yeah,
we can take the transportation.
Speaker 4: I can leave a note with Greg case they head
back to the ship, they'll know where to find us.
Speaker 1: Very well, do you need some assistance? I can follow
you and help you with any bags.
Speaker 12: You know what?
Speaker 5: Yeah, why not? Very well, we're new here, we don't
know what's going on. It's out of trouble, thank you,
and we'll just proceed to follow it, Anissa and go
to the transportation and then rude, did you say you
wanted to head to the good Friend place?
Speaker 6: Now you want to meet up with the others in
and then go, well, he's waiting for us.
Speaker 5: That's true. We don't want him waiting right right.
Speaker 4: No, by the time we get to this ship, I'll
catch up with Greg and just essentially leave a note
of where to find us, in what direction we went,
and where everyone's stuff has gone as we essentially buddy
up with good Friend and their trans part.
Speaker 1: Sure enough, Yeah, Greg will probably be like.
Speaker 4: I give Greg fives in it.
Speaker 6: Hat hat I leave, Greg.
Speaker 5: So it seems that you understand us and we haven't
problems understanding you in order. Yeah, or everyone, I see.
I don't think anyone's ever asked you this. Do you
have a method of teaching us your communication so that
we can, like, I don't know, stop assuming what you're saying.
And I'm pretty sure it's upsetting you.
Speaker 1: Greg, scratches underneath his leaves, walks over to a find
like a something to write with, and a piece of paper,
starts writing down on the piece of paper something It
looks like a diaphragm diagram. He yeah, he uh writes
like a very crude looking uh, drawing down. And it's
quite clearly Greg trying to teach Moon. And and you
can see Moon with question marks over her head.
Speaker 5: Okay, we're not Moon, So let's start with this yes
and no? What is yes? Okay, I make notes tour Okay,
all right?
Speaker 11: And what is no?
Speaker 6: Dont don't be at.
Speaker 5: An avatar? All right, there we go. We know yes
and no? Very good.
Speaker 1: We can't hear you if you're speaking right now, mude,
you somehow muted yourself.
Speaker 4: Uh. I will essentially.
Speaker 1: Hat Greg on the head, swats at your hand immediately.
Speaker 4: Back start play fighting with Greg.
Speaker 5: Right. The sound of the dragon's roar it made me
not be able to hear for a while. Okay, are
we ready?
Speaker 4: Hmmm? I think it's ready, as we will be.
Speaker 1: As has like a bunch of bags. Yes, I think
I'm ready. I think I got everything.
Speaker 5: Help you. I'll help Anissa with some of the bags
and all right, there's a transportation has added over there.
Speaker 1: Uh, the transportation is the building over there. That's where
Master Griffriend told you to me. Yes, yes, yes, Now
are we trying to find your friends first or no?
Speaker 5: We left a note or left a note with our
companion and we're going to get settled in because we
didn't want your friend too well. Wait, as you SA said, so,
we want to make sure that you're not in trouble.
And once we settle in, we'll either go find them
or they'll find us.
Speaker 1: All right, very well, so let's go prepare the bags
for transport. Hopefully your friends don't take too long.
Speaker 5: Hopefully.
Speaker 1: Meanwhile, at Scales and Sizzle grill House, where there's sort
of large flambayss like style dishes, you can see various
colored flames cascading throughout this place, we find moon Bow
and Iris sat down.
Speaker 8: Yes, and I would I would love some extra greens
to take with me. I want to blend something for Greg,
so maybe likes this better.
Speaker 3: Oh right, yeah, that's a good idea.
Speaker 1: There are not a lot of greens here. We do
have one green dish. There is a very hearty root
vegetable that is green uh, that's that we use it
quite often, but this is mostly a grill house.
Speaker 6: Of course.
Speaker 8: Of course, I for sure we'll be joining in the
festivities of the meat. But perhaps I'll take some of
those root badgies to go.
Speaker 1: All right, how do you want them prepared? We can
serve this like a salad. We can serve it grilled,
we can serve.
Speaker 3: It raw salad. Yeah, he loves raw.
Speaker 9: He loves it raw.
Speaker 6: He loves it raw, raw root.
Speaker 5: All right, raw it is.
Speaker 1: Do you want this separate? Do you want this bag?
Speaker 3: Yes?
Speaker 8: Please, if you could, if you could put it in
a ticho container of a sword, we'll back it.
Speaker 1: Whatever it is, fine, we can prepare it in a
bag for you. Okay, So we have two orders of
basilisk bites, one order of smoked basilisk ribs.
Speaker 5: We have.
Speaker 1: Again, I'm not quite sure why you just wanted an
extra chair or someone else joining you or.
Speaker 6: Maybe right, yes, yes, we scooted over over there.
Speaker 1: Right. As far as any drinks, do you want? Do
you want some of the fruit juice? Do you want
some wine? Do you want some of these stronger liquors
that we have available?
Speaker 8: Do you have any fruity strong liquors like a cocktail tongue.
Speaker 1: Oh, yes, of course we have the Well, there's prickly
cactus fruit.
Speaker 3: I like anything prickly.
Speaker 1: Oh, yes, it's got a little kick to it.
Speaker 3: I'll take that.
Speaker 6: I'm not sure I can deal with pricks. I'm oh, membrane.
Speaker 9: I will deal with the pricks.
Speaker 8: I will have one as well.
Speaker 1: All right, okay, so, uh prickly kicks. You want the
juice or do you want? You said you wanted liquor.
Speaker 3: Yes, we need a drink.
Speaker 1: Okay, how strong do you want? Yes? Yes, okay, strong stuff,
no problem.
Speaker 3: Did you you got the basilisk bites right.
Speaker 1: With the yes, the two orders of vasculist basilist bites,
as well as the smoked basilisk.
Speaker 3: Great, ok okay, greteous checking.
Speaker 1: Okay, we'll be right back.
Speaker 3: Okay, Oh I got I'm so hungry, like comically large,
like it smells.
Speaker 1: So good in here.
Speaker 6: What does a basilisk look like?
Speaker 4: Big noodle?
Speaker 8: Oh?
Speaker 6: You know, I wonder if it tastes like noodle, teeth
tooth noodle.
Speaker 3: It's good.
Speaker 6: Tooth noodle, tooth noodle. Yes, okay, yes, I do the
thing where it makes people get a stone or what
kind of I don't know. I've never experienced a basilisk before.
Speaker 3: Will. I mean it might do that when it's alive,
but when they cook it, I don't think it has
that same will it will still be sibling?
Speaker 4: Oh?
Speaker 6: Yes, yes, yeah, all right, yeah, big noodle? Yeah.
Speaker 8: Yes, it was quite awkward in that office, was it not?
Speaker 1: What do you mean.
Speaker 6: There was?
Speaker 3: It was so it was a big change and energy,
was it not? Just I couldn't figure it out. It
just felt like they're trying to throw more stuff at us.
Speaker 6: You know, you mean the paperwork? Yeah, oh m extra
Homework's never good. I suppose.
Speaker 3: I just don't know what's going on, but mhmm something
just can't put my finger on it. And you see
me kind of nervously look around, like is anyone else
looking at us right now?
Speaker 8: And specifically I would like to look for people that
we may have seen at the office who might have
followed us.
Speaker 3: Paranoid about that too, because of but because of hunger.
Speaker 1: Yeah, you check whichever one of you wants to lead by.
Speaker 6: Giving moons slime binoculars.
Speaker 1: Again, this will be inside inside, and the difficulty difficulty
is going to be twelve.
Speaker 8: Thank you, My Lord and Savior GM.
Speaker 9: It is in chat.
Speaker 6: Ooh uh uh.
Speaker 4: That is a five.
Speaker 8: You maybe should have led that one.
Speaker 1: Okay, uh Yeah. So I think there's this is like
the dinner crowd, like it's proper dinner time. This place
is pretty packed. It seems like a very popular place,
which is why I think he went here. This is
like I think the general mentality is like, oh, if
the place is really popular, probably has a good food.
And yeah, there's like these multi colored fires. I think
it's something like a cross between like a Benny Hannah
and like a like a just a general grill.
Speaker 6: House, right, so there we have our own personal Benny.
Speaker 1: So you're sat at probably one of those like big
grill table kind of things, and there's a big like
fire pit, and you can see they add like different
rocks into the fire and there's an alchemical reaction, so
like the fire changes color when they when they put
like different meats on. It looks like they switch up
the rocks, like change the colors of the fire or
make like little explosions and stuff happen. And yeah, there's
somebody serving up. There's probably like a kid nearby that's
just kind of like staring at moon and obviously bo
as well.
Speaker 6: I staring back.
Speaker 1: It's like one snot bubble. That's just like slowly pulsating.
Speaker 3: Same braids of Watch this.
Speaker 6: The bubble just grows and grows and grows and grows
and then looks like the kid's face and then pops.
Speaker 3: Wow, man, whose kid is this?
Speaker 1: Yeah, there's a there's like two parents that are just
like next to them. They're talking. They're there in their
own conversation. They're not paying attention.
Speaker 3: I see. I just start looking at this kid and
start making faces.
Speaker 6: Wait, how did you do that? I had a character?
I'm breaking character? What what you can move one eye
without the other?
Speaker 1: What?
Speaker 3: I can do it too, like an avocus?
Speaker 6: But her eye was staring straight at me at the
camera as the other one all right, back to bow.
Speaker 1: I don't know if I can do it from center.
I can do it from the side. Yeah, I don't
think I can do it from center.
Speaker 4: That's a good one woman of many talent.
Speaker 3: Yeah, is like making faces?
Speaker 1: Yeah, the kid is just staring blatantly staring. There's like, no,
there's a half a brain cell there maybe, yeah, just
like real slack jawed. Occasionally they'll like look at bow,
and they'll look at you. What is your hat alive?
Speaker 3: Yeah?
Speaker 6: Yeah, that's bo Holly, How old are you?
Speaker 1: I'm ten ten?
Speaker 3: Hang on a second, this is my hat, and I
take pick off both.
Speaker 6: And the helmet will just bow, just just bow, okay.
Speaker 3: And I kind of sat him down on the table.
Speaker 6: Yeah, this is both.
Speaker 1: The kid just immediately tries to poke bow. I think
it moves. It moved when I touched it.
Speaker 3: Yeah, yeah, it's living.
Speaker 5: Mm hmmm mm hmmm.
Speaker 3: Yeah, this is our friend.
Speaker 1: Where did you get it?
Speaker 3: Well, he's our friend and we found him, you know
my mother.
Speaker 1: Yeah, he's sliby.
Speaker 2: Ah.
Speaker 3: Is this is this a humanoid child or human?
Speaker 1: It's a human? A human boy, I.
Speaker 3: Can tell by the lack of intelligence. I kind of
just sit there and twiddle my thumbs, not really sure
what else to do. Moon's not great with or I'm
not great with kids, so I just kind of look
at I.
Speaker 1: Asked my parents to come here to night.
Speaker 3: Oh yeah, yeah, that's yeah, that's cool. Buddy.
Speaker 4: You like you like meat?
Speaker 3: Yeah? And then all of a sudden, it's like, wait,
we have something in common.
Speaker 6: Wait, you like meat.
Speaker 3: What's your favorite meat?
Speaker 1: Well? I like the ribs and I like, I like
the the crispy bat legs.
Speaker 6: Bat bat wings, bat wings.
Speaker 11: Yeah, yeah, she gets some bat wings I like. I
like the the green sauce, and I like I like
the blue sauce.
Speaker 5: Oh oh m m m.
Speaker 1: Yeah, sometimes I mix them together. Oh yea, I dip
everything into it.
Speaker 3: That's such a good idea.
Speaker 6: I'm gonna do that this time.
Speaker 8: We should probably get some things to go for our
friends as well. Yeah, I don't know if they're going
to be showing up.
Speaker 3: Maybe I don't know, Maybe they don't know where.
Speaker 1: Well you do magic?
Speaker 4: Uh?
Speaker 3: Yes, yeah?
Speaker 6: Question? Is magic legal here?
Speaker 1: You've probably you've definitely seen people using magic around the place. Yeah,
I don't know if you know that that means it's legal.
But there you've got a little pamphlet. You got a
little law pamphlet. Have you thumbed through it? Have you
looked at it all?
Speaker 8: I will, I will definitely look for this sort of thing.
Speaker 1: Yeah, give me insight. Insight difficulty is eight credit ten
the most unnecessary possible?
Speaker 6: Yeah?
Speaker 1: Yeah, what kind of opportunity in my real life?
Speaker 8: This is my duty educate.
Speaker 1: What kind of opportunity would you like?
Speaker 9: Oh, let us see do do do do do.
Speaker 8: Opportunity?
Speaker 6: Do we decimal the heck out of that thing?
Speaker 4: Yeah? Yeah, mmm, unmask the child? What are you doing?
Why are you here? Oh?
Speaker 8: Let us see lost item information?
Speaker 3: Oh?
Speaker 9: Or I could add a bond with Moon.
Speaker 6: God, but we need infall from my kid from the oh, okay,
from the book.
Speaker 8: I will, I will, I'll toot the bond in the bond. Yes, yay,
we're having such a nice time.
Speaker 4: Let's see, I will add.
Speaker 3: A bond with Moon.
Speaker 1: So you can add an emotion to one of your
existing bonds, or you can create a bond towards someone
or something.
Speaker 8: Hmmm, yes, I will add a bond of affection towards Moon.
Speaker 1: Yay, okay, per.
Speaker 6: Fair enough, look like l As far as death note
right now, yes, as.
Speaker 1: Far as the rules, yeah, magic is allowed. There's general
rules kind of like about general behavior. I think about
most things that you would expect, you know, sort of
like you know, behave and you know, don't don't rock
the boat kind of things. There's specific rules about like
the same way you would you would interact with people
if you had, you know, if you had any sort
of weapon or anything. Right, It's like, yes, you know,
magic is allowed, but if you were to use magic
on anyone, they must have you must have their consent
or you know, if there's any sort of uh, confrontation
that happens, Uh, you know that is clearly illegal. Like
you can see that. There's Yeah, there's rules like, yeah,
don't kill people, don't steal things, those kinds of general
kind of normal civilization rules.
Speaker 4: Uh.
Speaker 1: There's also rules about uh the dragon writers and the Empress,
as well as the Millifaxian military and uh the police.
The police are called muh the Embered Claw.
Speaker 5: Cool.
Speaker 8: Hmm, it is allowed, I think, and I absorb all
of this information like a sponge.
Speaker 3: Oh what could I do now?
Speaker 8: Specifically, it mentioned weapons. We are not allowed to have
weapons out at all or in like in a threatening manner.
Speaker 1: Yeah, so weapons are not allowed to be drawn in town.
There's I think there's some laws about like defending yourself,
but in any sort of confrontation with the military or
like law enforcement the Emberd Claw, you must not draw
a weapon at all, otherwise you will be arrested immediately.
Speaker 8: Now out of curiosity, as a magic user in particular,
am I able to do any sort of magic at
all without my staff?
Speaker 1: I think that's up to you entirely. I think you're
able to It's just about how you see yourself off
casting spells and things.
Speaker 8: Yes, I think it is sort of akin to how
I would do a ritual. I don't necessarily need the staff,
and this is not an offensive spell or anything like that,
but playing with the essence of my soul.
Speaker 6: So to speak.
Speaker 8: So I'll kind of turn towards the kid and I
will wave a hand over my chest and pull out
one of the motes that you've seen previously, that pale light,
purple color, the essence of my soul, so to speak,
what I use for most of my craft and whatnot,
and I'll kind of just like throw it up and down.
Speaker 4: In the air.
Speaker 1: What kind of magic would you associate that with?
Speaker 5: For you?
Speaker 9: Heritism?
Speaker 5: For sure?
Speaker 1: What do you associate spiritual magic to be like? What
do you think it looks like? What color do you
think it sort of flows out of you?
Speaker 6: As well?
Speaker 1: What emotions do you tie to it?
Speaker 8: Well, spiritism in general is all about emotions. It is
about the essence of a person. I think that it
is quite a bright and beautiful affair, But a skilled
spiritist would probably be able to mute their power or
kind of pull on a small amount of it. I'm
not trying to make like an entire magic show for
the entire place, So I'm pulling on a small amount
of my magic. But my hand begins to blow as
the ore begins to kind of pull out of the center.
Speaker 3: Of my mass, and it's just this.
Speaker 8: Very beautiful newmanescent fluctuating in color. Even I think that
at first it starts that light lavender that I mentioned previously,
but then it starts to kind of sort of match
like the essence of my staff, where it's that opalescent
kind of color where it refracts all different sorts of
light and whatnot. So it's just it's just really pretty
and very delicate and and intricate. I would say the
art is. I think it's very for spiritism. I think
it is a very calculated and very sort of regal
affair in terms of the intricacy of the spouse.
Speaker 1: Okay, yeah, so this kid is just like, wow, m
how do you do that?
Speaker 3: I just can.
Speaker 1: That's hot?
Speaker 8: You are ten ith, Yeah, you don't know what hot is?
Speaker 3: Yeah, Oh maybe he just means like, you know, and
I leaning like it's cool.
Speaker 8: Oh oh, because we are in a place with track.
Speaker 6: Yeah, maybe that means that it's cool, means.
Speaker 3: Yeah yeah yeah oh so oh yes, thank you, young child. Yeah, anyway, yeah,
that's hot.
Speaker 8: Ask your mom and dad to learn magic one day,
and I will go ahead and take the ore.
Speaker 4: I'm dad.
Speaker 1: Can you teach me magic?
Speaker 3: Bob?
Speaker 2: Dad?
Speaker 1: Can you teach me badgic? My bad Bob?
Speaker 4: Can you lead it alone? Excellent?
Speaker 5: A bad jack?
Speaker 1: Can you teach me badjick?
Speaker 11: Oh?
Speaker 3: I'm sitting right next to him.
Speaker 9: Move closer, move closer, Come here.
Speaker 3: They kind of scooch away from this odd child.
Speaker 1: Yeah, you're sitting in like one of those tall stool
chairs that are horrific to sit in, that are never
ever comfortable, those ones where you have to like balance
your fucking heels on like the little crossbar thing, and.
Speaker 5: You're like.
Speaker 1: Like lean right, you know, like it's set up high
because of the the grill is high, you know, because
the person standing behind and they're making this, making the
food and whatnot.
Speaker 3: Can I canonically have my feet just touch the ground
while I'm sitting because I'm Celestian cool.
Speaker 1: Everyone else is uncomfortable.
Speaker 6: Like me, me me, me, me, me me, meat, meat, meat, meat.
Speaker 1: So yeah, the food, the food is being prepped, and yeah,
you can see that there's like some different colored flames,
like if they throw the ribs in and they're like
meat like like anime food, you know, like the ribs
are gigantic.
Speaker 6: I have like just like drool.
Speaker 8: And while we're eating, I'm ordering food to go for
our friends as well.
Speaker 6: Sure, what does the basilist meat look like?
Speaker 1: Yeah, I imagine that it's probably like got a. It's
the the It's probably like what you would expect like
with most meats. It's definitely like a it's a reddish color.
It's not it doesn't look like beef. It doesn't really
look like pork, but if you've ever seen like snake meat,
it's probably close.
Speaker 13: To that, right, hmmm, so like stringy kind of well,
this is this is a basiliss this is this is
a lizard creature.
Speaker 1: So it's it's definitely like thick pieces of like the
ribs are huge. So it's a.
Speaker 3: Scene of all of us slurping it.
Speaker 1: Off the bone as it's as it's cooking. It's like,
you know, it looks it's i think when it's raw
and you know, as it cooks, it gets brown.
Speaker 3: Are we eating it yet? Are we eating?
Speaker 1: Oh?
Speaker 3: Yeah, yeah, okay, great, great.
Speaker 6: Any bones can go this way, I think, hmmm.
Speaker 3: I just kind of start tearing off the off the ribs, like,
oh my god, look at it as juicy, and it's
like this dripping hunk of like something that doesn't look
like very meaty, but it looks like it's charred. Huh, God, God,
trial blue sauce to do, don't there's the.
Speaker 1: Blue made of So there's five different sauces at the table.
You can see, Uh, yeah, they're they're they they're like
a sort of a rainbow of colors here. There's uh,
they're labeled differently, like one is like hot than like
one is mild. The blue sauce is mild, the green
sauce is mild.
Speaker 2: Uh.
Speaker 1: And then there's like a yellow sauce that's like super hot.
And then there's a red sauce that's hot. And then
there's a probably like a an orange colored sauce that's
kind of like medium.
Speaker 6: I can't tell whether blue sauce starts my beginning.
Speaker 3: Don't worry about it, bo just let it happen.
Speaker 8: And this drink it does such a good job of
neutralizing the flavor something for the.
Speaker 3: Next my grand mine and I cheers everybody.
Speaker 4: Flea.
Speaker 1: The liquor is strong stuff. Yeah, this is like strong stuff.
It's very sweet and very strong. Wow.
Speaker 3: Oh oh that's good. It tastes like juice.
Speaker 1: It's one of those really you can tell already. It's
like one of those really ultra dangerous drinks where it's like, oh,
this is really sweet. I can drink plenty of it,
and you can tell, like you if you finished like
one of these, you're probably gonna be good.
Speaker 8: My favorite.
Speaker 3: Well, I just start ripping off more of the bass listkin.
Speaker 1: Oh yeah, you guys are taking your sweet time. You
just digging in. Uh yeah. Meanwhile, back at the uh,
back at the transport, Uh, you're sitting there waiting forever,
like you could tell it's probably gonna get dark soon.
You're just waiting on the rest of the group, and
there's nowhere to be seen. Do you know how much
longer this is going to be? I wanted to get
home before it turned dark.
Speaker 5: Yeah, I who apologized for what they said. They were
really hungry and I didn't think it was going to
take this along. So we don't want to be an inconvenience.
Maybe we should just head to the and I head
to your state. Do you happen to have any food
there for us if we wanted to eat there.
Speaker 1: I'm sure we can round something up.
Speaker 5: Awesome, Okay, well yeah, let's just get going. They can
find their way. We left and night. So yeah, sorry
the inconvenience and I look at rue.
Speaker 4: A shrug.
Speaker 1: So the top of transmutation is this wonderful question. Uh yeah,
So there's several different kinds of transportation. You can see
that they have these sort of large like lizard creatures
that are bipedal, and they have they have like little
t rex arms kind of Yeah, they have a sort
of iguana like faces and uh yeah, they're about the
size of a horse that you see. You see people
riding around on those like horses. You see that. There's
like some carriages that people are being driven around by
like that, and then there's some that are a little
bit higher tech. You have some that are that look
like they're something like a cross between a car and
a I guess like a It wouldn't be like a
tank or anything, but it would be like a car
and a bus almost something in between. There. It's got
six wheels and it would be like you can see
that like there, it's it's quite clearly like a step
up in technology from what you would normally see around town.
You're seeing little bits and pieces of like higher technology
in this place. It's sort of got like a what
looks to be like a magical sort of engine to it,
not a combustion engine. It's probably something to the rear
of the vehicle. And you can see all these different
colored lights and motes of floating magic moving between. Some
of them also clearly are using Emberstone. Gaffran is getting
set up inside one of these higher tech vehicles.
Speaker 4: Yeah, we're following that is run by Emberstone. Okay, hmmm.
My tail switches curiously behind me, just following Gaffran.
Speaker 5: Yeah, I'm following the Fran. I'm going to get in,
so the door opens, gets in, I'm getting in with him.
Speaker 4: M hmm.
Speaker 11: Yeah.
Speaker 1: It's probably about the size of like a party van
kind of situation inside. There so a lot of room,
there's a lot of seats. There's a driver in the
front that okay, sorry, but yeah, it's uh, it's comfy,
it's comfy, It looks nice. It looks nice.
Speaker 5: Hm.
Speaker 4: Probably so nice, spread out a little bit on the inside,
some nice like leather chairs.
Speaker 5: Wow, so you travel like this all the time, of course, Eh.
Speaker 1: I don't want to ride an igna, don.
Speaker 5: To bumpy, to lumpy, all of the above. Oh, so
when we went to get our visas, they seemed very
Their eyes lit up when your name was said, or
your family name, that.
Speaker 1: Is your point.
Speaker 5: Oh, it's just good to see how well respected you are.
Does your family take care of the people here?
Speaker 4: Good?
Speaker 5: Bit, I suppose what about you?
Speaker 1: Uh, what do you mean do I take care of
the people.
Speaker 5: Yeah, well, you tend to put out like a hard exterior.
But who do say that? Nissa is quite fond of you.
It was surprising.
Speaker 1: He looks over to Anissa, who's like bright red, probably
like in the back. He looks over his shoulder towards her,
and she immediately tries to look out the window.
Speaker 4: Nothing but good things said.
Speaker 5: Yes, absolutely, believe me, we tried.
Speaker 1: Well. Like all merchants, our work is crucial to the
economy of this place.
Speaker 11: Hm.
Speaker 5: I do a slight smile and I look at Rue
and I'm sending the vibes like your friend may not
be as bad as we labeled them, you know, just
being off the way that I'm reading how he takes
care of his servants. So I kind of loosening up
my uh defenses a little bit towards Gorfran, but not
fully m hm. And maybe the way I was talking
to Grant on the ship since I did random matt
arrow point is a bit different. Now it's a little
bit more respective towards them, but not below them. I'm
not going to seem like I'm kissing a boot or
anything of that nature. So hm, we noticed something. I
repointed out the fact that, you know, the touchy subject,
the matter stone. It's quite lacking here and everyone's using
geothermal energy. So finding an energy source that can complement
the two or even walk as good as Emberstone seems
like a great good market to be in.
Speaker 1: Of course, the most lucrative market, well at least it was.
Speaker 5: Well that's Emberstone. But what if we could, I don't know,
discover something better. How would you like to be the
first contact? If we do, definitely put the good friend
on the map, not only for Malifax, but.
Speaker 4: We are even heroes after all.
Speaker 1: Well, if you find something more lucrative than Emberstone, of
course we'd be interested.
Speaker 5: Would you like to be the first to know? Is
the question. You know, there's a whole committee and council
and everything.
Speaker 1: But what if we how much.
Speaker 5: We would have to find it first?
Speaker 1: But I don't secure anything.
Speaker 5: I didn't say that, Hey, we can secure a line
of trust. You've already we're already scratching each other's back.
Why not well do a bit more?
Speaker 1: Well, that depends. You need to come to us with
a proposal, and from there we'll move forward as necessary.
Speaker 5: Oh but how do you make the deal better for
us to come to you first? So many nations, so
many leaders.
Speaker 1: Right now you're coming and me with a sort of
broad proposal, something better than Emberstone. I need some sort
of proof that it exists first before I can begin
to present it to anyone else. But if you find
something that is more useful than Emberstone, good luck. Then
of course we would want some contact with you in
regards to it be revolutionary, to say the least edwould great.
Speaker 5: So, since you're so high tech, you have all these
wonderful things, I'm pretty sure you have something that we
can use as a contact source that can stretch cross distance.
Speaker 1: You mean a communication scroll sh you got it. Of
course we have communications scrolls.
Speaker 5: Great should fund us, I mean you should give us
communication scrolls. So when we do find something and let's
say better, there's different ways to say the word better. Here, safer,
it's a good word.
Speaker 1: Look, we already have an agreement, and of course I
will stick to our current agreement. But that doesn't mean
that I'm going to give you free communication scrolls. You
can buy them the same as everyone else, costs one
hundred zen it each in discounting.
Speaker 5: Because of it'll be in your favor. We're not using
it for I don't know sport. We're using it to
communicate with you if we find.
Speaker 1: Regardless, that is not part of our original deal.
Speaker 5: Okay, well I did put it out there.
Speaker 1: If you wish to present something reasonably interesting, and again
you must understand many people have tried to find something
more useful than Emberstone, the bridge between magic and technology.
It is a precious resource. And if you have Emberstone
these days, well, as long as you're not caught by
the consortium, it's extremely valuable. If you find something better
than Emberstone, work up a proposal, and then we can talk.
Speaker 5: I lean in and pull real closer.
Speaker 4: Ahead, as you're speaking with Giffran, I open my quest
log to see if it's updated with anything.
Speaker 1: Oh, like, if you've got a new quest for finding
something more lucrative than Emberstone.
Speaker 4: That and also our current quest of trying to track
down the missing Emberstone Shipment.
Speaker 1: Well, finding the lost Emberstone Shipment has been completed. You
have a second part to the Emberstone theft quest, that
is return the Emberstone Shipment, which you currently have one
of two pieces completed. But as it stands right now,
you have not found the actual the the shipment itself.
You have these rough instructions from Gaffran, but returning the
Emberstone Shipment you haven't done yet. You only know that
it was on its way to Millifax.
Speaker 4: Okay. And as for the alternative source, is there anything there.
Speaker 1: The alternative source? You do not have a for that?
Speaker 4: Okay, hmmm, I lean in what is it?
Speaker 5: Woll But if we find invest one, I mean, not
the shipment, but if we find it Misstone.
Speaker 4: Oh, I'm a little worried.
Speaker 5: The original site.
Speaker 4: Seems like Emberstone is in the hands of a very
select few people here.
Speaker 5: Yeah, but they don't know where we came in at.
Speaker 4: We do that's true.
Speaker 5: Mhmm.
Speaker 4: I suppose we need to consider what our ultimate goal is.
Do we want to finish this quest out, we want
to start our own? Well, oh, I don't think it's
a good idea to say more than we need to exactly,
But I'm worried. And there's right emberstones in short supply here.
And if this family fran is as powerful as they seem,
if they're a supplier, who's buying from them?
Speaker 5: Mm hmm. You know who would be very interested in
that information. And I looked at the guy as they
see dragon flying a head. She might be in on it,
she might not. Mh exercise.
Speaker 10: Mm hmm.
Speaker 5: She was mentioned, says a lot.
Speaker 11: True.
Speaker 4: You saw the way that yeah, attendant straightened up as
soon as we mentioned her.
Speaker 5: Is it not a respect? Mm hmmmm.
Speaker 4: I can smell fear mile away, lean back and begin
to pick up my nails, just relaxing a little bit.
So how far chill your house?
Speaker 1: You should be able to see it right up there?
It's about five minutes away.
Speaker 4: Up against the glass.
Speaker 3: Yeah.
Speaker 1: So it's basically kind of like northeast of Skaldomir, along
the river, near the base of this uh, not near
the bay. I guess it's it's still it's still elevated
a bit maybe, and some foothills around this volcano. You
can see there's like there's a river of water and
there's you can see there's quite obviously some large pipes
that are making their way out of the volcano and
the mountain that are heading to Scaldmere and also appear
to be heading further down the river. But yeah, this
is this estate is quite large. You can see several
buildings in the night, just some of the some of
the waning light does manage to illuminate it. There's also
some large lights on the property, so you can see
different parts of the estate illuminated again. Lots of similar architecture,
towers long and lean and thin, and you can see, uh,
there's a gated property. There's a large like wrought iron
gates at the front of the transport stops and you
can see someone get out to open the gates.
Speaker 4: Is it clear that it's powered by emberstone.
Speaker 1: It is not clear that it's powered by emberstone.
Speaker 4: Now, okay, you would there notice wagons round.
Speaker 1: It's so it's getting late. I will take an insight
and insight if you can see if you can see it.
Speaker 4: That's a crit.
Speaker 6: Wow.
Speaker 1: Okay, what would you like as your opportunity here?
Speaker 4: Okay, one second, I should just keep this as a
tab somewhere.
Speaker 1: All right, Wow, is real.
Speaker 4: The gamer here or something? Okay? Doisy dragons first of all?
Speaker 1: So yeah, there, it looks like it's this is hunting time.
So yeah, you could probably hear this hair sounds of
like animals like squelched in the This isn't like a
like a terribly well forested area. This is more like
I imagine it's it's a little bit more open. There's
it's kind of like some plains, a lot of hills,
and you know, this is nearer river, so there are
trees here and there. But this isn't like a forest
or anything. So you could probably hear the sounds of
like animals dying in the distance and like getting devoured
by dragons. And you can probably see a few silhouettes
like flying through the sky small like small, nothing gigantic.
Speaker 4: Okay, for the opportunity unity, I would love information you
spot a useful clue or detail.
Speaker 1: Okay, Yeah, so you asked if there was like emberstone,
like clear like this is powered by emberstone. I think
you would notice that on the exterior there are signs
of emberstone technology, similar to the car that this this
transport that you that you're in, that looked like there
would be some kind of magic that would work with
the gate, and maybe there's like some kind of security
magic or some kind of you know, some kind of
elaborate magic would be working in conjunction with this emberstone
technology to secure the perimeter. Like this is like a
gated estate. You know, it has stone walls, and there's
there looks like there's spell work and stuff as well
as as far as the emberstone technology, I think there's
there looks like there would be places to place emberstone
crystals as well as different like pipelines that would be
running through the walls. You can see that, and they're
not lit up or anything. It doesn't look like there's
any ostentatious magic cast.
Speaker 4: Here leaning up against the glass. Enders come over here.
I look at the estate. It's so regal and inspiring. Mirror.
Speaker 5: There's something you high and I come over.
Speaker 4: I lower my voice. As we're closer.
Speaker 3: You look on the east side of the estate.
Speaker 4: It's clearly emberstone powered. It might be kind of hard
to see it's dark. I have superior cat eyes, but
I think that it might be a weak point, possibly
even where they store emberstone. It might be worth checking
out at some point if we can get away. Have
to look ourselves.
Speaker 5: No, right, I just nod. I said, Wow, what a
beautiful estate.
Speaker 4: The dragons they're hunting.
Speaker 1: Oh yes, of course, one of the finest estates in
all of Skaldomere.
Speaker 5: Oh yeah, you don't say anything like this. I'll be
helping with the I'll help Anissa with the bags and
stuff and our own stuff off. All right, crazy to.
Speaker 1: See inside, So the estate looks like it is made
up of several different buildings. First and foremost, there is
a large like manor house. It looks like a almost
like a Gothic sort of castle. There's long, thin cylindrical
towers pointy at the various ends, and there are three
other buildings that are much smaller than the manor house.
There's one that's about half the size of the manor house.
And three buildings are connected, the large manor house, the
the one that's about half the size. And then there
looks like there is a building that goes behind it
that is significantly smaller than both and then there there's
another building that you can quite clearly see is like
for transport, and they have some of those ignodons that
they that they were talking about.
Speaker 5: All right, where will we be staying.
Speaker 1: Oh, yes, the guest house. It should be enough to
accommodate all of you without much trouble.
Speaker 5: Okay, all right, good, it's getting late. We'll let you
do your thing and we'll see you in the morning.
Speaker 1: Yes, I will let the servants know to bring you
some food.
Speaker 5: Oh we're not gonna eat together, No, of course not
right then, and then I grab our bags and head
to the guest house.
Speaker 4: Yes, saunter, after carrying nothing.
Speaker 1: Very well, Yes, you can see the staff begins to
unload the transport. Someone will help help you with your bags,
escorting them to the to the guest house, which it
would be an amazing house for anyone else. Uh, it's
it's ridiculous, Like this guest house is more than anyone needs.
Speaker 4: There's a fountain on the inside.
Speaker 1: There is there's probably like a little like a small
courtyard sort of area, like they have a big fountain
in the center. And then they have like yeah, they
have it's it's probably in the front. It's like sort
of U shaped, you know, and there is there's like
a little fountain there as well.
Speaker 5: Right, guys are gonna have a new thing right here,
probably like a friend and I wait for the door
to open.
Speaker 1: Well, yeah, the the servant will open the door for
you and say we'll have some food brought over to
shortly within the next ten minutes.
Speaker 5: Oh wow, okay, all right, please let.
Speaker 1: Us know if you need anything else. We'll have a
servant posted out here for your needs whatever you might
need all night.
Speaker 4: Yes, as I'm following, I'd like to lean over and
look into the fountain. Are there any fish in there?
Speaker 11: Yes?
Speaker 4: I want to try to steal one.
Speaker 1: Yeah, okay, decks and decks. Difficulty will be ten.
Speaker 4: Fucking I'm gonna use a fabula point here.
Speaker 1: What trade are you invoking?
Speaker 4: I'm going to use my slick opportunist identity.
Speaker 1: Sure, yeah, yeah, there's some beautiful uh yeah, they're they're
like beautiful multi colored scaled fish.
Speaker 12: Uh.
Speaker 1: They're probably like really similar to KOI mm hmm. And
that's a grit again, what told you?
Speaker 4: I told you?
Speaker 1: What the fuck?
Speaker 4: So essentially we have we have.
Speaker 1: Not had a lot of chrits. This is episode what
twelve and there's like we've we've probably had like less
than ten chrits throughout the entire campaign, and we've had
three in the last four roles.
Speaker 4: Yes, I lean over very subtly, seeing the fish here
and oh so tired. I do a stretch and I
bend over, and as I do one fluid motion, I
open my inventory and I slide to fish into it.
For the opportunity, I would.
Speaker 3: Love to.
Speaker 4: Create a bond with the servant who's going to be
posted outside of our room. They're totally looking at my
ass as I'm bending over, and they have a major
crush on me.
Speaker 1: Okay, let's see this is going to be.
Speaker 5: Plus six and ass mm.
Speaker 4: Hmm okay, very important to the plot.
Speaker 1: I have a feeling that all of rouse bonds are
gonna be stuff like this.
Speaker 4: Correct.
Speaker 1: Yes, I think they identify themselves as an adeira. Yeah,
and she she looks to be like somebody that's generally
pretty interested in like cleaning the property and stuff like that.
And yeah, she gets an eye full.
Speaker 4: I flick my tail around, catching her eye, and then
I slowly just file in after enders.
Speaker 1: Very well you had inside. Yeah, it's it's clear that
the people of Haus Kafran really love themselves. You can
see these ridiculous paintings throughout the entirety of the guest house.
That must be the family. You can see them like
wheeling and dealing like those kinds of images. There's some
of scaldmere, really nice furniture, like tapestries, like all of
the I mean, this place is ridiculous. Everything looks super expensive.
How many rooms, Oh, there's plenty. There's rooms for everybody. Easy.
Speaker 5: Is there upstairs? Downstairs?
Speaker 1: There's probably two floors. There's like a gorgeous foyer like marble. Yeah,
I mean columns and like yeah.
Speaker 4: Like I start running and I sample each one of
the rooms to try to find the one with the
biggest bed sure, yeah, and then I get called ibs.
Speaker 1: Yeah, there's a master bedroom here for sure, starfish in
the middle of it.
Speaker 5: Okay, I'm I'll just take the one up. You said
they're they're on both floors.
Speaker 1: The rooms, Uh so the bedrooms are there will be
some on both floors. We'll assume that there's probably like,
uh three on the bottom floor and four on the
second floor.
Speaker 5: Alright, I'm gonna go on one of the bottom floor rooms.
Is there one with like big windows or is it
all I'm just gonna go for one of the ones
on the floor.
Speaker 1: You can tell these these houses are made to look
impressive and get a view of the property and the
nicest view in the area. You know, you've got to be.
You can in the distance, you can see like a
very large lake, you know, to the northeast.
Speaker 5: Okay, can we see I'm guessing there's a castle or anything.
Can we see the castle from here?
Speaker 1: There's no castle that you can see. If you're talking
about Cindertroud, that's far away. Sindertroud is one hundred miles away. Okay, cool, cool,
all right, Yeah the lake, I mean the lake is
sixty miles away, but it's huge, so I mean that's
that's like part of the horizon in the northeast. Yeah. Otherwise,
the rooms are really nice. I mean it's just a
really friggin nice house. There's a big kitchen, you know,
there's a big like, uh you know, the equivalent of
a living room, which is very table yeah, very posh
looking furniture, and everything's very comfortable and there's plenty of
blankets and things. I think Nadeira would probably ask like
if you need any blankets or pillows? Please let me know.
Speaker 5: Ye all the things I'm gonna ask for at all,
taking my opportunity.
Speaker 1: Well, the rooms should be well stocked. But if you
need any additional let us know.
Speaker 5: I'll take some additional pillows.
Speaker 1: Yes, very well, how many four?
Speaker 6: Four?
Speaker 1: All right?
Speaker 4: Oh yeah, I'm up here.
Speaker 5: Do you need any extra pillows blankets?
Speaker 4: I step out and I imagine there's a sort of
like Harris walkway stairs and I'm leaning over the edge
of it, resting my elbow against the rail. Oh, noticing
that Nigeria is there, my tail begins to flick slowly
behind me. Perhaps an extra blanket be nice. Maybe I'll
find some company.
Speaker 1: Blanket and company, you say, see the night is young.
Speaker 5: I had a smile.
Speaker 1: I will find a blanket as far as company. Would
you like me to contact a professional?
Speaker 4: Oh no, how about you deliver the blanket right to
my room whenever you're ready. And with that, I'll spin
around and just walk off back into the room.
Speaker 5: It's the safe and burning down places. Ah, you just
go back into the room. Okay. I'm going to sit
at a table and wait for the food to come.
Speaker 1: Yeah, it arrives just when they said, there's only a
few minutes after you get settled. Soon as I sit
down pretty much, my goodness. Yeah, and they bring they
bring a few things, so I imagine. Yeah, there's probably
like some fruits, some cheese, some meats. Yeah, just some
nice stuff if you crust some bread and things like that,
like if you wanted to just have a little and
a little bit of everything.
Speaker 5: Yeah, yeah, I'm going ham, I'm having everything.
Speaker 8: Well.
Speaker 5: I hope the mothers come meantime soon because hopefully they
got your message.
Speaker 4: I just chow down. I'm just stuffing food into my
mouth as soon as it arrives. Hmmm mmmm.
Speaker 5: Are we alone? But or do we have people in
here with us?
Speaker 1: You're alone?
Speaker 5: Okay? So I ordered four pillows.
Speaker 12: M m.
Speaker 4: You know why you're a pillows tall.
Speaker 5: In a bed? I guess, but yeah, you have the
right idea.
Speaker 3: Yeah, I'm big and ugly.
Speaker 4: You're putting down, So.
Speaker 5: Yeah, I plan on. You know, I'm going for a
little bit of a sight seeing later.
Speaker 6: Hmmm mm hmm.
Speaker 5: I wasn't gonna ask you to come, but you seem
like you're going to be physy.
Speaker 4: Yeah about that. Maybe I can do some sort of
distraction just in case.
Speaker 5: Distracting who I don't know. Last time you did a
distraction it it was a bit much.
Speaker 4: I promised that i'd be on my good behavior.
Speaker 5: I open up inventory, and then I plot out a
pamphlet with the rules, and I put it right in
front of her. Or at least we have food. We
can look at it now together.
Speaker 1: Mm hmm.
Speaker 4: This reminds me of clients back at home.
Speaker 5: Well, that's good. You should be familiar with rules then,
and we'll both go over it. And while we're going
over I'll be telling rue about how I have thoughts
of the Empress and I'm not talking loud at all,
the Empress not having a complete idea what's going on
behind her back, and that the way your friend was
acting on the ship seems like they keep things tight
knit in a certain like certain branch. And then it's
not like everything flows through the right so where I'm
looking for the right channels, you know, like I would
imagine the Empress would not want to know everything. I
feel like she is not a part of those channels.
And then I will remind you about how speaking to
a nissa or the mention of the Empress, impress excuse
me at all. Looking around. Everyone seemed to stiffen up,
and it was like robotic. They had to say certain
things in her name, not even her name, my title
was given. You know, we have to be very careful
around everyone when it comes mentioning her.
Speaker 4: I've shifted to sit next to you instead of across
from you, and I have my knees up on the
edge of the seat and my elbows resting on my knees,
just sort of folded in myself as I'm listening.
Speaker 1: Mmm.
Speaker 5: Yeah, so here's an idea. It's a wild idea, but
only want to be kept between me and you.
Speaker 4: All right.
Speaker 5: Well, you know it's really interesting to me, is really
coming up with ideas on how to fix this mbstone issue.
The issue is not the embostone one hundred energy get
energy from well, the world, the land. It's kind of
weird to me that they never even try to think
of a way to get energy from the biggest source
of energy here. Do you know what that is? A drag?
Speaker 3: No?
Speaker 5: No, the Maelstrom.
Speaker 4: Oh, it's a.
Speaker 5: Huge energy source.
Speaker 3: Mm hmm.
Speaker 5: Just thought. I don't have any rhyme or reason or
how it could be handled. But well, if they use
a lot of emberstone, and it's taking from the land.
What if we use a lot of What if we
find a way to use the Malstrom shrink the Maelstrom
take energy from him? Who knows? Again, it's just blueprint,
scull and bones. I don't have anything off of it.
It's a start. That energy, as dangerous as it is,
would you say, is a bit more lucrative and powerful
than nimberstone.
Speaker 4: Well, I know anything about management how it might be applied,
and I think you'll probably run into the same sort
of problems. Right there's a consortium that's relegating memberstone, whether
or not it's supposedly can be used, can't be used.
What's to keep from that happening with Maelstrom energy?
Speaker 5: Well, clearly there's going to have to be a balance.
Speaker 4: What if there's another war.
Speaker 5: That's definitely gonna be another war mhm. Wars forever, it's
always going to be an opposing side. I think of
the embedded in others. Look at the girlfriends.
Speaker 4: Yeah, wars over a numberstone spand in some places, but
they're literally stealing from where it was legal and they're
bringing it here m hm.
Speaker 5: So the war is over on the outside on the inside.
It's raising even more than it was publicly, I guess is.
Speaker 4: Clearly in use here. Where are they getting their emberstone moderation? Yeah,
clearly from outside.
Speaker 5: If they take it, it's not gonna just dip all
of it up. Everyone takes a little bit of the
buye mm hmm.
Speaker 4: Do you think it's distributed here?
Speaker 11: Oh?
Speaker 5: Yeah, I mean, well, mat Offax's seems to be one
of the homes of Emberstone. I mean, they have technology
that rely on it. There's stuff that was shut down
around the whole area, and that's just over there the docks.
Imagine what it is in the main city capital.
Speaker 4: Maybe if they so, they built at least one city
that is it uses emberstone to fuel it. And it's
clear that they don't have as much as they used
to because some of it's defunct and they've taken a
shipment of emberstone and brought it here. Wouldn't that suggests
that they're they've run out.
Speaker 5: We don't know. Someone could be hoarding it, someone could
be using it as a tool to I don't know,
screw with the empress or vice versa. Who knows. The
thing is, we need to talk to more people, We
need to find out where this mberstone is gone.
Speaker 4: We also don't know if they've always just taken it, right, Think.
Speaker 5: A friend, the person that's the smugglers so to speak,
doesn't even know where it goes. That's how that's a name.
So they're keeping him out of the loop as well.
Speaker 4: Which means he might have done this before.
Speaker 5: Oh he's not even a middle man it. He hates
the fact that he's just on the outside looking in.
Maybe that's why he wants to make a deal with us.
There's a lot of questions. I want to get to
the bottom of it. I don't think. I think with moderation,
Emberstone could be used. But it has to be a
balance of some sort. Oh, there's going to be some
kind of greed going on. Look around all these people here,
they depend on it. Imagine if they had no theme
chio thermal energy, they'd be out in the cold. They
might be dead. The dragons I would turn on everyone
who knows.
Speaker 4: I'm lucky they have a backup. Yeah, sure, there's places
in Rogalia where they don't have a backup exactly.
Speaker 5: She puts us in a very good position to hold
up a title of hero. It's not about winning wars
and stuff. It's about finding a balance, the least that
is for me. So I don't go about a title.
Speaker 4: I see what you're getting at.
Speaker 5: I know in the ship it seemed like I was
like I'm four Emberstone. Only it's not really that. It's
just that I know that there has to be some
places that rely on it. But there has to be
a balance. Too much consumption of anything, even water is
bad for you. We have to get into goods with
people of power.
Speaker 4: We need to find out more about the Maelstrom. So
if we start taking power from it, happens the world
around it. You know.
Speaker 5: Another thing is that's kind of take that's a very
fault thattch I did. I don't even want to bring
it up to anyone. That's why I say give it
between us. But if we technically can get those that
have power involved, that can build certain things that can regulate,
you're pushing pools, so to speak. But nobody's going to
talk to us unless we have that one thing that
everyone wants. Yeah, I know where to find some.
Speaker 4: I suppose we can just keep our ears and eyes
out for now.
Speaker 5: I wanted you to understand where I was coming from.
But I feel like you get me in some sort
of way.
Speaker 4: Yeah. I open my inventory and I slap one of
the fish down onto the table, and.
Speaker 6: That is that.
Speaker 4: I don't know, but I'm going to eat it.
Speaker 5: Why where did they come? Wait? There was no fish?
Speaker 1: One you get? Just looking at this fish, it looks expensive, dude, what.
Speaker 5: Did you threw?
Speaker 4: Don't worry about it. Don't worry about it. Don't worry
about it.
Speaker 5: So now we're stealing.
Speaker 4: You're just sneezing. I opened my inventory and I slide
the fish back in.
Speaker 5: Inventory. Will it be able to have so many questions? Listen,
they we can get anything we want. You could have
asked for it, hobly, I know, but it's not.
Speaker 6: It's not about.
Speaker 9: Having it, and what is it about.
Speaker 4: Taking it? I'm look, look, I I haven't really known
you very well. We haven't really hung out outside of guild.
Speaker 5: Yeah I haven't. Yeah, it's true. I no anew.
Speaker 4: Had a very regimented life and I very much had
to play by everybody else's rules for most of it.
Speaker 5: Mm hmm.
Speaker 6: There's just this this.
Speaker 1: Rush, this.
Speaker 6: Tingling sensation.
Speaker 4: Just is it free?
Speaker 5: Will?
Speaker 1: Is it?
Speaker 4: I don't know? I just things are different.
Speaker 5: Here, Yeah, yeah, I could. I could kind of pick
up what you putdn't Now, I feel like I do
have that feeling of having to follow a certain thing
all the time. You know, I'm not gonna I'm not
judging you for doing what you do. But at the
same time, I feel like there's a time and place
and if someone opens their doors to you where everything
is there, all you need to do is ask. That's
freedom too. But if it made you feel better, you
won't hear me say anything.
Speaker 4: I'm and I take a breadknife and I'm just sort
of carving the table, just making a little circle, your
circular motion with a tip in it. I I'm sorry
for burning down that building. I suppose it was a
bit over the top, Eileen in. I'm not mad about that,
I smile.
Speaker 5: We kind of saved the day with that.
Speaker 4: It was pretty cool. I've never done anything like that before.
Speaker 5: Yeah, and I like those people kind of deserved it.
Seemed kind of greedy. Now, if the person deserved it,
I say, take all you want, kind of that chivalrous
thing of never mind, I decide not to say it
because then I'll invoke her to still more. Have I
seen still from the rich ships of the poor. So
I'll just say, well, I guess it comes down to respect.
People have like this thing about us, they kind of
push us back into that thing of calling us heroes.
That's why I revoke the title. I haven't really done
anything hero yet did to have that, So I don't
want to use that to an advantage or anything. Yeah,
but I feel like something. Yeah, I feel like you
know your motives are justified. Don't get caught. I won't
so slapping it out on the table in front of
when someone's gonna be bringing us pillows and blankets soon,
It's probably not a good idea, but as a souvenir
on the road to say you did it, that's pretty cool.
Speaker 4: Yeah.
Speaker 5: So here's my plan and how long the others are
going to take. But I'm going to my lights go out,
I'm going out, want to go check that east side.
I'm not gonna do anything rash, not gonna burn down anything.
But I feel like you're right. There's a little too
many things powered here, especially and talking to a round
it didn't seem too concerned about shortage and in bistone,
which means they have a supply as well. Mhm, it's
gonna go for his man. Maybe you find the mercenaries.
They've seen a lot of stuff. So if you're not
too busy with your activities afraid to look me out.
Speaker 4: I'll see if I've been an opening in my schedule.
Speaker 5: Right, and I continue eating?
Speaker 1: How we join the other group back in town?
Speaker 2: Uh?
Speaker 1: You've gotten the note left behind?
Speaker 4: Uh?
Speaker 1: Given to you by Greg? And yeah, you can see
that it's in the discord. I'm gonna put this up
on the screen if I get too and.
Speaker 3: We're just looking at it like.
Speaker 8: I am currently blending a root very smoothie for my favorite.
Speaker 9: Not fuzzy good. She can playing leafy, yes.
Speaker 3: Plenty.
Speaker 6: Don you blend this stool too? Please? I want to
try it like smooth this time?
Speaker 3: You want to eat the chair?
Speaker 6: I ordered it, didn't I?
Speaker 3: I guess that's fair? Uh?
Speaker 6: Hi Greg, he says, oh you again?
Speaker 10: Hi?
Speaker 9: How do you like root vegetables?
Speaker 8: I hand him the smoothie.
Speaker 4: Wonderful?
Speaker 3: You wanted to blend the chair?
Speaker 6: Mm hmmmm, oh why not? I mean have a bit
of a chair, then just a small bit? I mean fine,
he's saying the blend is too weak. They bought sheep apparently. Sorry, Bo,
it's all right, just toss it here then, mhmm.
Speaker 3: Maybe in the future we can make I don't know,
we can put it in something and make like a
cherry pie.
Speaker 5: I would love that.
Speaker 3: Yeah, but now just toss it here, toss it here, okay, okay,
and I like break off some chair and throw it at.
Speaker 6: Him mm hmm mmmm.
Speaker 10: And she.
Speaker 6: Mm hm. Oh is floating floating bow and then just
start breaking down and dissolved ef like.
Speaker 3: Oh oh oh, yes, the picture.
Speaker 8: We should probably clow up they left.
Speaker 3: Oh but that means, oh gosh, do you think they
know about the visas?
Speaker 4: Oh gosh, I don't know.
Speaker 3: I hope they're not walking around without visas. Oh my god,
they would be good. We need to We need to
find them. We need to find them now. Okay, this
doesn't say anything, though it says good, good frantic think.
Speaker 9: So we should probably try and see if.
Speaker 3: Anyone knows as a fran. Yes, okay, the world.
Speaker 6: Is wobbling an acronym going away house friend Roman anachronistic. Nice.
Speaker 3: Oh, I think that's a bit of a reach, but okay,
I I I'm also a little wobbler. Like O that
meat was good. Oh yeah, I can still taste it,
though it does leave a certain something basilisk mm hmm.
My tongues are love gaily, Yeah, that's.
Speaker 1: Love, but.
Speaker 6: Show offs. Oh sorry, Bo, that's okay, you want.
Speaker 4: I'm good. We already had fiber today.
Speaker 3: Probably all right, Greg? I think we're gonna cut out.
And I just look at him like, okay, we'll see you,
and and I look at him like, good, good work. Greg?
Speaker 6: Oh what do you say? What I feel? What you
want me to talk to? What are you saying?
Speaker 1: What do you think he's saying?
Speaker 6: He says, fine, you do whatever you want to do.
I'll be right here as always. Don't worry about me.
No one ever worries about me, so I'm fine.
Speaker 3: Oh all right, Greg, we won't worry about you too much, buddy.
Speaker 6: Should we bring Greg with us?
Speaker 1: Wait?
Speaker 3: Greg, that's a perfect idea. Ris. Do you want to
come with.
Speaker 8: Oh?
Speaker 4: Oh my god.
Speaker 8: Then we'll get on your helmet and your shield and
we'll go together.
Speaker 3: He looks so excited about this.
Speaker 1: Maybe yeah, Greg, Greg like leans over and like picks
up like a bag, puts it over his shoulder.
Speaker 6: Let us go, Hey, Greg, who's going to look after
the ship?
Speaker 3: Now?
Speaker 6: Very enough, it's fine.
Speaker 3: We have a code, no one can break in.
Speaker 8: That's perfectly safe, right yeah, yeah, yeah.
Speaker 3: Yeah, and we exit through like the doors or whatever.
And Greg's with us, right mm hmm okay, and that's
where I start to lock things up, like people, people
people people people people people. We're good.
Speaker 6: What about the poop deck?
Speaker 8: You did that while under the influence of a lot
of alcohol.
Speaker 3: I hope I did it right then?
Speaker 5: Whoa?
Speaker 1: All right?
Speaker 3: Uh house?
Speaker 6: Yeah?
Speaker 3: Friend? What was it again? Get away from here?
Speaker 6: Rainbow nice something along those lines by yeah, yeah, yeah, yeah,
Ward there Greg, where are we going? Lead the way?
Speaker 3: Whoa?
Speaker 6: I agree? But at the same time, you know how
it is.
Speaker 3: We could ask someone where there is a nice house?
Speaker 4: Huh no, we we.
Speaker 11: Where is it?
Speaker 3: Where is it? The map? And I look at the pamphlet.
Speaker 1: Ah, it's a really rough map of like it's called
mirror like. It just has it has like the the
the like merchant area, it has like like some in locations.
But it's like a really basic map.
Speaker 6: Okay, I mean it must look like the picture they drew, right, yeah.
Speaker 3: Truly, it's just before they left.
Speaker 6: Yeah, yes, so a mansion with four corners, one of
those bond kind of slope things and a small door.
Speaker 8: Is there any denotation of any house a friend on
the map?
Speaker 5: Now?
Speaker 3: Oh shit, time to just look for a fancy house.
Fancy house, time, fancy house brigade?
Speaker 6: Hardcore?
Speaker 9: Where do we make what's in the hardcore?
Speaker 4: Oh?
Speaker 6: Hard cool for me? Cool hard cool? Huh are we
outside the ship? Right?
Speaker 11: Yeah?
Speaker 1: You're starting ahead down the tower again?
Speaker 5: All right?
Speaker 6: Then I look for the nearest somebody.
Speaker 1: Well also, uh, you spent money on food? Uh, each
of you would have spent probably forties in.
Speaker 6: It, forties in it.
Speaker 1: Got it.
Speaker 6: I'm looking for the nearest somebody.
Speaker 1: I mean, there's an information desk, just go up and ask.
Speaker 3: We're trying to be sneaky about this, right Alli. This
is one of our stuff that I didn't write down.
Oh hmm, I said we were going to do the
rest of it, but not this part.
Speaker 6: All right. Well, in that case, we'll have to be
very surreptisious.
Speaker 4: That's the thing.
Speaker 3: I'm not very surreptitious about stuff, and it's hard to
do that in my position.
Speaker 6: I'll tell you what. In my day, I've been very syruptitious.
Sometimes I even worked from home.
Speaker 9: But you do not blend in at all.
Speaker 6: Huh, we need you to blend.
Speaker 3: How can we get you to blend?
Speaker 6: I can blend like.
Speaker 3: Baby, We're not putting it in the blender, Greg him
to blend.
Speaker 6: In mm hmm. Just what about the cloth? The cloth?
We can put cheese cloth on the moon's face so
they don't see the savior, and then she can ask
where Giffrani's.
Speaker 8: I put my hands on your slivey face.
Speaker 4: You are a genius, he is.
Speaker 8: That is cheese cloth of Jason and.
Speaker 1: I will take in the background.
Speaker 6: I mean, Greg, do you have any I mean, what
do you think? Greg? I guess we'll do it then?
Speaker 3: Or do you want me to do it?
Speaker 8: I am fine, I will do swell.
Speaker 3: I mm hmmm, ah oh, this is gonna be a lot.
And I have like a sweat mark.
Speaker 1: That's just like.
Speaker 3: I ask your friend, okay, cheese cloth. Nothing's making sense anymore.
Huh wait, Greg, did you remember did you remember to
bring the stuff? My brother? That? Okay?
Speaker 2: Good?
Speaker 4: Good?
Speaker 3: And I start looking more are more paranoid?
Speaker 5: Hm hmmm?
Speaker 4: Uh?
Speaker 3: Hey, hey, and I stopped this guy that's just walking
past us.
Speaker 1: Yes, it's one of the dock workers for the for
the tower.
Speaker 3: Could you point us in the more historical district. We're
tourists and just looking for the more architectural part of town. Yes,
like noble people as it were.
Speaker 1: Yes, which noble house?
Speaker 3: What was it, Griff?
Speaker 1: Are you talking about Housekafran A friend?
Speaker 3: That's it.
Speaker 9: That's funny.
Speaker 3: We were saying how intricate it was. Do you have
any idea where it is?
Speaker 1: Well, yes, they they haven't. A state on the edge
of town, a bit a bit northwest of the volcano.
Speaker 6: If you're a compass, where is northwest?
Speaker 5: Right now?
Speaker 4: That way? That way?
Speaker 3: Thank you? And why did you start walking?
Speaker 5: Oh my god, I can't play that work.
Speaker 3: I can't play that work.
Speaker 6: Talking to people?
Speaker 5: That was great.
Speaker 1: You begin to walk all the way down the tower again,
heading down back into the town, you can.
Speaker 3: See the like super inconspicuous.
Speaker 1: Yeah, like it's dark now there's you know, people are
mostly settling in uh for the night. A lot of
these shops are closing. There's restaurants are still busy. There's
some bars and things that are still act. But yeah,
there's lights throughout town. There's a few like floating lights.
You can see some magical lighting as well.
Speaker 6: M hm hm hmm.
Speaker 3: Looking in that direction.
Speaker 8: Do we see any sort of volcano or anything to
gauge how far this might.
Speaker 1: Yeah, the volcano is very visible, you can see.
Speaker 3: Uh.
Speaker 1: Yeah, it's it's definitely like part of the background scenery here. Uh,
you can see that there's probably like, uh, the volcano
is quite clearly to the northeast.
Speaker 6: Okay, mm hmm.
Speaker 3: So northwest of the volcano? Do I smell anything?
Speaker 1: I mean, it's a it's a trade port that definitely smells.
It smells like a lot of different things. Okay, it
doesn't smell like clatter point. I'll tell you that it
doesn't smell nearly as bad.
Speaker 6: Okay, good, good, I miss that stinking clam mm hmmm.
Speaker 3: I can't say that I do.
Speaker 8: It was quite scary at first, but I had a
lot of fun once we that stormed.
Speaker 4: Up the locals.
Speaker 6: We made so many friends.
Speaker 11: Mm hm.
Speaker 5: His friends.
Speaker 3: Wonderful. Make any friends here, I hope? So I'm with
be wonderful friendly And that's something to say.
Speaker 6: So are people around this town mostly on foot? Or
like how people getting about? Are we like kind of
just walking on a main road or something?
Speaker 5: Yeah?
Speaker 1: So, uh, Skaldmere is I think it's kind of cerd.
So the the dock areas, the you know, sort of
on sea level, and then it it kind of the
further out you go from the port, the higher and
elevation you go. So it's kind of like there's like
this grand staircase that leads up through the center of
town and it's sort of semi circular in design, leading
sort of branching off from this staircase. You can see
people mostly walking around town, but there's a few people
on these lizard like biped creatures with little like t
rex arms that are moving about sort of it seems
like the equivalent of horseback here.
Speaker 6: Hm hm, I get its arms.
Speaker 5: I know.
Speaker 1: They have a little they have little bags attached to
their tails to catch giant piles of feces.
Speaker 3: It's very efficient.
Speaker 6: Mm hmmm.
Speaker 8: That is the earthy smell I was smelling around.
Speaker 4: Interesting.
Speaker 6: Yeah, this sounds like a trash fire. Hey, are there
taxis in this place?
Speaker 4: Like?
Speaker 6: Do you see people hailing these creatures?
Speaker 1: So very interesting questions. So there's there's a few things
that you notice around town. I'll tell you what make
an insight and insight.
Speaker 6: Bough inside I'm so good at inside.
Speaker 3: You're gonna do great, you did great.
Speaker 1: Great, that's actually pretty good. Yeah. So there's a few
ways that people are traveling about town. Uh. First and foremost, uh,
the obvious ways walking, and there's ignodons and you could
probably see some signs for like ignidon rental and stuff
like that. Then there's also like, uh, there are some
signs for transport. You can see signs for transport. There's
also it appears that there's a few people that are
using some mechanical lifts are around the place. There's they're
just bringing to the other tiers, like if people don't
want to take the staircases. There's lifts and various locations.
There's also I imagine there's people that are that have
a little like motorized transport might be like magical.
Speaker 11: There.
Speaker 1: I think they're styled probably I imagine they're styled to
look like dragons. Hmmm. I like bikes sort of like
they look like but they're styled like dragons.
Speaker 6: So is that like a like a taxi agency place
we can go to together to one of those things it.
Speaker 1: Says transport, Like there's there's various.
Speaker 6: Like a trans I try and rap it silly in
that way, and then when we get there, I go,
excuse me, I would like to remove you ignoramuses.
Speaker 7: Ignidan rental, Ignodon rentals over there, okay, and.
Speaker 3: Then I go in the direction, in very marionette form,
towards the rental.
Speaker 1: Sure, yeah, there's it's the equivalent of like a taxi agency.
You know, there's a few buildings that have like Ignodon rental.
You can see that, there's uh like Chariot rental. There's
also uh you can see that there's a limousine service.
Speaker 5: M hmm.
Speaker 6: Can any of you drive or ride or charryot or
move or fly?
Speaker 5: I mean you can fly.
Speaker 9: I'm sure that it's not going to be that difficult.
Speaker 3: Right, we should be able to ride an Ignodon I.
Speaker 6: I'm all be.
Speaker 2: Okay.
Speaker 6: So we don't need somebody to drive us.
Speaker 9: Oh, we want to be low profile A right.
Speaker 8: We do not wish for anyone to know exactly where
we're going.
Speaker 4: Right? Oh? True?
Speaker 3: This would be a fun way to get there.
Speaker 6: Mmm.
Speaker 1: Perfect.
Speaker 3: Do you think you should too?
Speaker 6: We could disguise ourselves maybe how big are they?
Speaker 1: How big?
Speaker 4: A what the ignorance?
Speaker 9: How many people could they?
Speaker 6: Because it's four of us? Right?
Speaker 5: What you know?
Speaker 6: Because Greg?
Speaker 5: Oh?
Speaker 3: Yes, Well, Craig is very He's very compact, and so
are you?
Speaker 5: All right?
Speaker 3: All right, maybe not as compact, but okay, that's fair.
We let's get to to be safe.
Speaker 5: Okay.
Speaker 6: Well, if you want to hunt your person, Hockey always
up and I kind of wiggle in more for a
tiny bit and go over Moon's space like a visor
for her helmet, so you can't see a face anymore.
Speaker 3: WHOA cool? But I can see and there's like just
like this like lens of blue like whoa.
Speaker 6: I'd like to roll for it if possible to him?
Speaker 1: And what are you rolling for?
Speaker 6: I'm trying to like disguise Moon.
Speaker 1: Okay, okay, uh yeah, this is gonna be might and willpower.
I think might and willpower. I'm very mighty, very will
powery fifty Yes you are, uh yeah, no problem, it's
you're This is purely like you holding this form for
long enough to do this. You know that you can't
do this for very long.
Speaker 6: No, I'm not trying to power game my stuff to
be you know everything.
Speaker 1: Oh, we would like you're tensing a muscle right now,
is what it feels like. Bough right.
Speaker 3: We would like two of your ig ndonnodons.
Speaker 1: Very well. And are you looking for a one way
trip or are you looking to rent them for a
few days?
Speaker 3: Oh, just a one way.
Speaker 5: Very well.
Speaker 1: The Ignodons are trained to return back here after their use.
Uh how far are you looking to travel?
Speaker 4: Oh?
Speaker 3: Up towards northwest, near that the Noble district.
Speaker 1: All right, Uh, that will be fifties in it.
Speaker 3: I got this one, guys.
Speaker 4: Oh, thank you.
Speaker 3: Then I drop the change on the table.
Speaker 1: Sure, very well, you can take this tickets to the
distributor over there.
Speaker 4: Okay, thank you.
Speaker 3: And I'm still like blinking my eyes because it's so
blue like my visions.
Speaker 1: Like, wha.
Speaker 3: Do you think we'll be all right? Maybe piloting these
things after the pricked pair? That will be fine. I
mean mounts were in the game where they not yet
will be Okay, we'll be fine. We'll be fine.
Speaker 9: We'll be fine.
Speaker 8: Also, they are very intelligent creatures if they are able
to return here.
Speaker 3: Yeah, yes, we head over to get these. Oh god, okay.
Speaker 1: T ignodons.
Speaker 5: Ye please.
Speaker 3: Tickets.
Speaker 1: Be prepared to show your visa to the military core
on exiting the exiting the town.
Speaker 3: Here, okay, thank you, and I go over to an ignodon.
I have never ridden one of these.
Speaker 1: Yeah. It has stirrups and has a saddle.
Speaker 3: Okay, and I'm gonna try and get on one.
Speaker 1: Okay. Declarity and dexterity, dexterity.
Speaker 3: Oh lord, is this thing just perhaps ja oh boy?
Speaker 5: Yes?
Speaker 1: Uh moon uh. This is to say this is awkward.
Is an understatement. You try several times to climb up
before somebody helps you.
Speaker 4: Oh, thank you.
Speaker 3: Oh there's like a hump, weird. Sorry, Greg, Yes, you
come up here with me. Come on, come on, come on,
come on up, up, up, up, ups.
Speaker 6: I'm on the back.
Speaker 4: O get easy.
Speaker 8: Oh, I will try to get up on one of
these decks and decks difficulties.
Speaker 3: Ten I is there anyone else near us right now?
Speaker 1: Okay?
Speaker 3: Just making sure hang on bow you're doing great success
well yeah, iris again this is it's not easy to do.
Speaker 1: You like, put one foot in the stirrup and you
do this thing where your leg goes the wrong way
and you blaze outwards. You just hop you're hopping around
on one leg, you know, just trying to keep your
balance before somebody helps you up. Somebody rolls their eyes.
Speaker 3: To thank you, okay, and I kind of take the
reins of my ignodonh.
Speaker 1: Yeah, you start hauling ass on these ignodons. Uh, you're
you're a teenager that doesn't know when to uh, you know,
ease off the gas or ease into the gas. Yeah,
you just start hauling as.
Speaker 6: Well, like people diving out of the way as you.
Speaker 1: Start, uh stampeding towards, Yeah, towards. You can see there's yeah,
there's some military that like holding up a hand. Whoa, whoa,
whoa hold it there, ah huh. I'm gonna need a
insight and willpower from both of us. We can do
a group check for this if you'd like to slow down.
All right, difficulty difficulty is gonna be ten, okay, and
this will be Moon. This will be Moon, and Iris
I think is a part.
Speaker 5: Of this group check.
Speaker 1: Bo is not steering here. Bo's just trying to maintain
this visor. Okay, yeah, okay. Uh, you are coming up
to this checkpoint. You can see there's a few people
lined up. You're coming in way too hot. Whoa whoa,
whoa whoa, and use just barrel through the checkpoint.
Speaker 6: No miran, no ilmat to eat.
Speaker 4: I know your animal.
Speaker 1: Hello, this is why Stephen from Table Story. If you
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Speaker 2: Thank you, enjoy