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Speaker 1: Hello, friends from across the nation and around the world.

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I'm Martin and you are listening to Dad's Bedtime Stories.

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Tonight we're going to be jumping back into the Magic

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Library series because I got a listener idea that we're

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going to listen to right now.

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Speaker 2: Hi, Dad's Potent Stories. It's me and JD again. I

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want to suggest something for the Magic Library series. It's

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like you are you are like a wizard, and do

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you go on a quest to save a village and stuff.

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It's kind of like RPG adventure type story thing, and

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you like fight a dragon or whatever, like some classic stuff.

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I love your podcast.

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Speaker 1: Well, JD, that is a great and shout out to

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Zeke as well, who I know left me some ideas

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with you, don't. I don't know if I'm going to

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get to the dragon fighting part or the village saving part,

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because I kind of got carried away in the beginning

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of this story, but it started based on this idea,

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and frankly, we may just have to do a part too.

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So yeah, let me know your ideas and what you

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think of this part. JD, and well anyone else who's

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listening to I love to hear your thoughts and what

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you think should happen next. Maybe we'll do a part

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two next week, what do you think about that. Before

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we get started with a story, I do want to

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give a couple big shoutouts. First of all, thank you

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to a lease from Colorado for sponsoring me on Patreon.

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That really means a lot and goes a long way

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to keeping the lights on here at the Dad's Bedtime Studios,

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which is my basement. If you want to support the podcast,

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there's lots of ways to do it. First of all,

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of course, you can sign up for Patreon. You get

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to add free episodes of all of these stories as

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well as Dad's Anytime Stories, my other new podcast, plus

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some more direct access to me to chat with me

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and that sort of thing. But otherwise you can also

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leave me a rating or review. Five star ratings on

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iTunes or Apple podcasts make a really big difference to

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other people finding the show. Same thing on Spotify and

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probably a bunch of other platforms that had ratings on them.

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I don't know, I'm on everything, but now I should

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probably get on with the story. Close your eyes, get

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as comfy as you can in that bed, and imagine

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yourself doing what the kid in the story does, because

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after all, you are the main character here. Imagine yourself

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sitting around in your room once again. It's not exactly

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a bad day, nothing terrible's happened or anything like that,

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but it's another one of those days where things are

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feeling a little bit boring. You look at some toys, eh,

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you look at some books maybe, and then you see

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something else. The key, the old, ancient looking key to

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the magic library, and suddenly you're sure the day is

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about to improve. Because if there's one thing that can

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fix a boring day, it's a secret magical library hidden

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behind a door that can appear in the well, any wall,

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any wall, anywhere in the world. You hop off your bed,

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walk across the room, pick up the key, and carry

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it over to a blank part of the wall. Just

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before the key touches the wall, a key hole appears.

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You slide the key into the keyhole and turn it.

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There's a click, and then a glowing outline of a

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door appears in the wall. You pull it open and

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step through. On the other side are the familiar stone

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steps leading downward, followed by a long hallway lit by

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magical blue torches. The flames flicker without any smoke at all.

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Somehow you make your way down the steps, through the corridor,

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and eventually you reach the great wooden door at the

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far end. You grab the handle, pull it open, and

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step inside the Magic Library. As always, it's enormous. The

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Magic Library is a place where every adventure ever written,

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every story ever told, and every adventure ever imagined appears

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in the form of a book, which means there are

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copies of cards of power in there too. Somewhere. Some

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books contain fairy tales, some pirate quests, some space battles,

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dragon kingdoms, magical mysteries, and, as I said, books where

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magical cards rule the universe. But the books here don't

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just sit on the shelves waiting to be read. They

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come to life, as you know, They pull you right

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into them. They let you become a part of the adventure.

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Shelves stretch upward further than you can see. Balconies circle

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around upper levels, Winding staircases connect one floor to another.

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Cozy reading nooks are tucked between the stacks with pillows

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and blankets and chairs that look almost too comfortable. And

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everywhere books drift through the air, flapping their covers like

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little wings. Welcome back, says a familiar voice the librarian. Hey,

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you say, well, what kind of book do you have

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for me today?

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Speaker 3: Hum?

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Speaker 1: Well, I thought you might enjoy something a little different,

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says the librarian. Ah, a wizarding world. Perhaps you perk

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up immediately. Magic, lots of magic, says the librarian. But

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this is not an ordinary wizard story. This particular book

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is what some readers call a literary RPG, or lit

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RPG for short. Uh Ah, what you respond? A literary RPG,

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says the librarian. It's getting rather popular lately. It means

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a world of the story works a little bit like

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a game, not necessarily a game itself, but where game

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like characters often have levels, classes, skills, health, stammina magica,

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inventories that are somewhat magical, quests and rewards, that sort

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of thing. Oh, you say, slowly, So like a video game,

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buck Ah in a way, Yes, except when you enter

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it you don't simply read about the choices. You make

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them yourself. Well, that definitely sounds interesting. So I get

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to choose powers yes, and uh and skills yeah, and

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maybe a dragon. The librarian pauses. I thought you might ask,

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that from somewhere high above, a book flaps down through

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the air. It glides in a circle around a staircase,

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swoops over the reading area, and lands in your hands.

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The cover shows a glowing blue portal in the middle

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of a forest. On one side is an ordinary boy

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wearing normal earth clothes, and on the other is a

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village surrounded by mountains, towers, monsters, and a small dragon

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flying beside him. The title reads World System the Mage

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of Emberfall. Oh eh, that does look pretty cool, you say,

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I thought you would approve, says the librarian. You head

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down to the reading area and settle into one of

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the big couches. You pull a big blanket over your

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legs and open the book. Instead of normal pages, a

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swirling blue portal glows inside the cover. You lean toward it.

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The familiar pulling feeling grabs hold of you, and suddenly

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you're sucked forward through the light, through wind, through something

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that feels a little bit like falling and a little

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bit like being sucked through a straw at the same time.

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When you open your eyes, you're standing in darkness, not

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like scary darkness or anything like that, more like waiting

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room darkness. A glowing message appears in front of you.

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Welcome JD of Earth. Oh, you say, I guess I'm JD.

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In this story. The librarian's voice begins to narrate a round.

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Speaker 4: J D had been an ordinary kid from Earth. He'd

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gone to sleep in his own bed, in his own room,

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in his very own, very normal world. But when he

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opened his eyes, he found himself somewhere else, entirely, a

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place between worlds, a place where choices mattered. Another message appears.

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Select your class. Suddenly, glowing symbols flowed all around you. Warrior, Ranger, Engineer,

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Beast Tamer, Shadow, Sneak, Star, Night Alchemist, Inventor, battle chef.

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The battle chef, you say. A little description appears beneath

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it uses enchanted cooking tools to defeat enemies and prepare

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powerful meals. Huh think I'm gonna choose that one. The

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symbols continue to rotate Time Adept, Crystal, Monk, mech Pilot,

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Dragon Rider, Mage, You stop, Mage. Something feels right about

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that one. You touch the glowing symbol.

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Speaker 1: Are you sure you wish to select Mage? Yes, you say,

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I've always wanted magical powers. Class selected Mage Starting attribute

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points available fifteen three glowing bars appear in front of you.

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Health red bar, stamina a green bar, and magic a

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blue bar. The librarian begins to narrate again. J D

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knew that health would help him survive, and stamina would

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help him run crime and dull. But magic was well magic,

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and j D did not come all away to another

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universe just to be sensible, as he often did when

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playing video games. J D stacked his points in the

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magic category. That sounds fair, You say, you put two

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points into health, because I mean you need a little

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bit of health, three points into stamina, and ten points

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into magic. The magic bar glows brightly. Interesting choice, says

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a new voice. You spin around floating in the air

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beside you as a tiny dragonling. He's about the size

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of a cat, with red scales, golden eyes, and small

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wings that flap quickly to keep him in place. Who

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who are you you ask? Ah? The name's Zeke, says

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the dragonling, proudly, your familiar guide advisor, you know, the

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voice of reason. Do BY pick you? Or did I

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pick you? Ah? Well you kind of already did, sort

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of Your heart picked me anyways before your brain could

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even look at the other options. Interesting, you say, familiar

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selected dragonling, starting spells, unlocked flames, frost, lightning, healing and

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energy sap. The darkness disappears. Suddenly you're standing on a

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dirt road at the edge of a small village. Wooden

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houses line the road. Smoke rises from chimneys. A blacksmith

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hammer's metal so somewhere nearby, chickens wander around like well,

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chickens do. Beyond the village are green fields, dark forests,

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and mountains rising in the distance. A glowing message appears,

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Welcome to Emberfall, Starter Village, Beginner Region, Starter Village. You

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say that seems safe, Zeke snorts a tiny puff of smoke.

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That's what Starter Villages wants you to think. Oh great,

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come on, he says, before you do anything, aroic are

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extremely foolish, and we should probably practice. Most people grow

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up understanding the system and their powers. But people like you,

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who well suddenly transport here from well other universes eh

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often a bit at lost. Zeke leads you to a

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fenced training area behind the village. Wooden targets are set

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up in a row, along with a few straw dummies.

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Magic is about affinity, focus and release. Just think of

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the type of magic. You want feel it inside you

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move it towards your hands, man, push it forward. Honestly,

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it's more about what it feels like. Once you do

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it once, it'll be easy, I promise. Man. If you

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have any trouble, just say the spell name out loud

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at first. That should help you lift one hand up

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toward the target. Flames, you say. As you try to

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focus on the idea of fire, Warmth gathers in your chest,

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moves down your arm, and bursts from your palm. A

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plume of fire shoots forward and scorches the target. Destruction

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magic increased. Oh wow, you say, yeah, says Zeke. Now

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try frost. You focus on cold this time. The feeling's different,

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sort of sharper, like winter air in your lungs. You

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push it forward through your arm, through your hand, and

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a blast of icy mist hits the next dummy, freezing

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it in place and coating it in a thin layer

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of ice. All right, Try the lightning, Zeke says. As

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you focus inward on the idea of lightning, Well, it

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starts to feel a little jumpy and wild. Energy crackles

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through your fingers. You aim carefully and release it a

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bolt of lightning flashes from your hand and strikes the target,

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blasting it backwards and leaving a twitching on the ground.

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Did I destroy it? It's a target, says Zeke. It'll

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recover emotionally. Don't worry about it. You try healing. Next,

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a soft golden light glows around your hand and settles

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into your arm, making you feel warm and steady. Little

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pains that you'd actually stopped noticing over the years suddenly disappear,

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and you feel better than ever. Well, the last power

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is called energy sap, Zeke explains, But that one's designed

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to pull energy out of enemies, and I'll form it

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into a crystal. You need those for enchanting and that

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sort of thing. But I'm definitely not gonna let you

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use it on me, and it won't work on a target.

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I'll just have to wait until you find something. Well living,

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got it? You reply, honestly, it's a pretty good way

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to make money. Well, I have no money, so that

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could be useful. What do we do next, Well, it's

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probably time to do a mission. Zeke flaps toward the

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main road. Where are we going? The general store? He says.

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Shopkeepers always know where the beginner problems are. Trust me.

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You follow them to a wooden building with a painted

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sign that reads Marlowe's General Goods. Inside shelves are packed

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with ropes, lanterns, bread boots, potions, and you know, all

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sorts of glowing crystals and things like that. Behind the

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counter stands a round faced man with a must stash

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a newer around here. He asks, is it then obvious?

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You reply, eh, you still look excited. That usually goes away.

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After the first goblin cave Zeke lands on the counter.

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He's a mage, Zeke says, show him mapp something useful.

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The shopkeeper brightens aw magic customer, very good. I've got

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spell books, a fire bolt's eye, spike, explosive lightning, very

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popular with people like making loud bangs and that sort

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of thing. He places the three books on the counter.

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You stare at them. Then he pulls out folded robes,

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deep blue with silver stitching around the sleeves. And these,

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he says, are robes of magica, protective enchantment that will

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well protect you from damages, increases available magic, reduces spell cost.

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Very nice for a young age. You stare at the

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robes and immediately you know you want them. How much

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are they you ask forty gold. You check your pockets

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and well, nothing, Nah, we don't really keep gold in

245
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your pockets here anyways. Most people absorb it into their inventory.

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00:20:43,839 --> 00:20:48,200
But don't worry about that. You don't have any You

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look back at the shopkeeper. Sorry, I don't have anything yet.

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Any idea how I could make some money? The shopkeeper size,

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and then points reluctantly towards a door behind the counter. Well,

250
00:21:06,240 --> 00:21:13,119
my basement has been overrun by elemental rats, fire rats,

251
00:21:13,200 --> 00:21:18,119
frost rats, lightning rats. Started with two, and now there

252
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are well a lot more than two. I can't even

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go down there anymore. If you clear them out, I'll

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give you the robes, plus you might find other useful things.

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You look at Zeke, who just shrugs, Eh, it's a

256
00:21:40,079 --> 00:21:46,279
good beginner mission. Fine, you say, I'll do it, even

257
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though you've always hated beginner missions. You just want to

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go fight a dragon or something like that, but well,

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elemental rats will have to do for now. The shop

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keep or unlocks the basement door. You step inside and

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begin making your way down the wooden stairs. The smell

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hits you first dust, old boxes, burnt wood, frozen apples,

263
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and something that's probably rat. You reach the bottom and

264
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there are rats everywhere. Some have little flames flickering along

265
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their backs. Some are pale blue and breathing frost out

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onto the flower. Others crackle with electricity. Oh, you say,

267
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that is a lot of rats. I can see why

268
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he's offering the forty gold. One fire rat turns toward

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you and hisses its cheeks, puff up zeke. You ask, uh, yeah,

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what should I do them before they blast you? Obviously?

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The rat spits a tiny fireball. You dodge it sideways, right,

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good advice. You gather fire in your hand and unleash flames.

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A plume of fire sweeps forward, knocking several rats across

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the room. They squeak and tumble into a stack of crates.

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But so that really did was make the others notice you.

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A frost rad blast your arm with icy magic. A

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lightning rad shocks your side. A fire rat spits another

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little fireball at your chest. Light armor increased. A voice says,

279
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light armor. You showed I'm just wearing normal clothes in

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this world. Getting hits sometimes teaches your body how to

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get hit better, and well, normal clothes are the light

282
00:24:00,440 --> 00:24:04,920
is of armor, after all. That is both helpful and

283
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very concerning. You fire lightning at a cluster of rats

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in the corner of your eye. You see your magic

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bar decrease a little bit. Electricity jumps between the rats

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and they collapse stunned. Destruction magic increased. A voice says,

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you turn and shoot frost at another group, freezing them

288
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in place. Then flames again, knocking two fire rats backward.

289
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But your magic bar is drop, and quickly a glowing

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warning appears. Magic low. Oh no, you say. As more

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rats rush toward you, you swing your foot and punt

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one of them away. Another jumps at your arm and

293
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you bat it off with a crate lid. Light armor increase.

294
00:25:01,079 --> 00:25:05,759
As soon as your magic increases enough to unleash another spell,

295
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you reach inside yourself and blast the rats with lightning destruction.

296
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Magic increase to level two. That sounds good, you say,

297
00:25:18,519 --> 00:25:24,680
but I'm still surrounded, and then another voice says you

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have reached level two mage. A strange shimmer appears around

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your body. Level two? What does that mean? Zeke flaps

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00:25:36,640 --> 00:25:40,720
wildly above you. It means you should level up quickly,

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00:25:41,359 --> 00:25:48,440
he says, How just think about leveling up? You do instantly.

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The world well it pauses. You have a pause button

303
00:25:55,519 --> 00:26:00,960
built into your head. Interesting. The rats free in mid leap,

304
00:26:01,519 --> 00:26:05,440
Sparks hang in the air. A fireball stops a few

305
00:26:05,480 --> 00:26:09,839
inches away from your face, which is both amazing and

306
00:26:10,559 --> 00:26:13,519
not something you're looking forward to. When you stop the pause,

307
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a glowing menu appears in front of you. Level two Mage.

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00:26:19,680 --> 00:26:26,720
Choose attribute to increase health, stamina or magic. Ah, I'd

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00:26:26,720 --> 00:26:31,720
pick magic, says Zeke's voice. Wait, you can still talk

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00:26:31,759 --> 00:26:35,480
to me in pause mode. I'm your guide. It would

311
00:26:35,480 --> 00:26:41,240
be incredibly inconvenient if I couldn't. You select magic. Your

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00:26:41,319 --> 00:26:47,799
magic bar grows longer and refills part way. Then another

313
00:26:47,960 --> 00:26:54,440
menu opens, Select perk. Most of the categories are dark.

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Oh what's this you ask? Ah? Well, perk are kind

315
00:27:00,559 --> 00:27:04,640
of special privileges you can select. You get one with

316
00:27:04,759 --> 00:27:09,640
each level increase, although you have to have a certain

317
00:27:09,759 --> 00:27:12,759
level in each skill to pick one. If that makes sense,

318
00:27:13,279 --> 00:27:15,759
That's why only a couple of years are lit up.

319
00:27:17,079 --> 00:27:20,920
As he said, most of the categories are dark, but

320
00:27:21,279 --> 00:27:28,240
two or glowing light Armor and Destruction Magic. You focus

321
00:27:28,319 --> 00:27:31,559
first on the light armor and see a number of

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00:27:31,960 --> 00:27:36,279
possible boosts, only one of which is currently available to you.

323
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Novice Light armor is twenty five percent more effective. Okay,

324
00:27:45,359 --> 00:27:50,079
you shrink that view and focus on the destruction magic instead.

325
00:27:51,160 --> 00:27:55,720
You open up the categories, and again, one perk is

326
00:27:55,839 --> 00:28:01,759
currently available to you, Novice destruction magic. Novice spells cost

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00:28:01,839 --> 00:28:07,440
half as much magic to cast well offense or defense.

328
00:28:07,960 --> 00:28:11,519
You think, and I know which one I'm gonna choose.

329
00:28:12,640 --> 00:28:18,039
You select Novice destruction magic. Power rushes through your body.

330
00:28:18,599 --> 00:28:24,000
The world unpauses, and the fireball continues, flying towards your face,

331
00:28:24,480 --> 00:28:28,599
singing your hair a little bit. How you duck and

332
00:28:28,759 --> 00:28:36,480
blast flames. This time, the spell well feels easier, cheaper, smoother,

333
00:28:36,839 --> 00:28:40,680
and your magic bar doesn't go down near as much.

334
00:28:41,519 --> 00:28:45,200
A wave of fire sends the closest rats tumbling back.

335
00:28:46,160 --> 00:28:50,920
You spin and unleash frost, freezing three lightning rats before

336
00:28:50,960 --> 00:28:56,680
they can strike. Then you aim both hands in unleash lightning,

337
00:28:57,359 --> 00:29:00,720
shocking the final cluster until they call lapse in a

338
00:29:00,799 --> 00:29:07,680
twitching pile. The basement goes quiet. You breathe hard, he

339
00:29:08,920 --> 00:29:14,200
I did it. The rats begin to shimmer. One by one,

340
00:29:14,440 --> 00:29:23,920
they start to transform into small balls of glowing energy. Zeke, Now, yeah,

341
00:29:24,000 --> 00:29:28,799
this isn't normal in your world. Pre defeated enemies often

342
00:29:28,880 --> 00:29:34,160
convert into energy and well whatever they tend to be holding.

343
00:29:34,920 --> 00:29:40,279
Your job is to absorb it. How you ask, well,

344
00:29:40,640 --> 00:29:46,319
use your energy SAP. Instead of focusing on pushing outwards,

345
00:29:46,640 --> 00:29:51,880
imagine the energy coming in towards you. The energy will

346
00:29:51,960 --> 00:29:56,680
form itself into crystals, crystals that can be used for

347
00:29:57,000 --> 00:30:01,640
enchantments or to sell, or well that sort of thing. Man.

348
00:30:02,279 --> 00:30:07,240
As a plus, anything in their inventory will be absorbed

349
00:30:07,319 --> 00:30:10,680
into yours. You'll probably get a lot of garbage in

350
00:30:10,680 --> 00:30:14,680
this case, but you may as well try it. So

351
00:30:15,400 --> 00:30:21,160
you do just that, your hands begin to glow, and

352
00:30:21,359 --> 00:30:26,240
sure enough, the glowing balls of energy and little floating

353
00:30:26,359 --> 00:30:30,880
other things shoot towards you and vanish into your body.

354
00:30:31,599 --> 00:30:36,680
A menu appears in your field of vision. Inventory updated

355
00:30:37,160 --> 00:30:45,079
gold coins twelve, spellbook, firebolt, rat meat twenty three, Petty

356
00:30:45,279 --> 00:30:54,319
energy crystals fourteen. You stare, I do not want rat meat.

357
00:30:54,640 --> 00:30:57,880
You say, man, I would just sell it. It's not

358
00:30:58,079 --> 00:31:02,119
worth much, but probably right at not wanting to try

359
00:31:02,119 --> 00:31:08,000
it yourself to who mah, you'd be surprised the people

360
00:31:08,039 --> 00:31:11,880
here by just about anything. You focus first on the

361
00:31:11,920 --> 00:31:16,119
spell book and suddenly it appears in your hand. It

362
00:31:16,200 --> 00:31:19,119
has a red cover and a symbol of a fireball

363
00:31:19,160 --> 00:31:23,440
on the front. You open it up, the pages start

364
00:31:23,519 --> 00:31:28,319
to flip rapidly on their own. Knowledge floods your mind.

365
00:31:29,200 --> 00:31:33,920
You suddenly understand how to gather fire into a well

366
00:31:34,359 --> 00:31:40,119
a tight little sphere, hold it steady and launched forwards,

367
00:31:40,160 --> 00:31:47,079
so it explodes on contact. Spell learned firebolt. The book

368
00:31:47,200 --> 00:31:52,359
turns to dust in your hands. Oh, you say that

369
00:31:52,519 --> 00:31:58,799
seems wasteful. Man, it's normal, says Zeke. Bucks are just

370
00:31:58,960 --> 00:32:05,160
the universes way of transferring knowledge around here. You and

371
00:32:05,279 --> 00:32:10,039
Zeke head back upstairs. You're covered in dust, your clothes

372
00:32:10,039 --> 00:32:13,799
are burnt and well I have holes through them, but

373
00:32:14,240 --> 00:32:20,720
you're feeling pretty proud. The shopkeeper looks up. Well, uh,

374
00:32:20,880 --> 00:32:27,119
the basement's cleared, you say, and only mildly burned, says Zeke.

375
00:32:27,960 --> 00:32:34,720
The shopkeeper hurries downstairs, looks around, and comes back smiling. Oh,

376
00:32:34,960 --> 00:32:40,519
very good. I honestly didn't think you'd come back from that. Eh.

377
00:32:40,799 --> 00:32:44,920
Deal's a deal. He hands you the robes of magica.

378
00:32:45,720 --> 00:32:51,960
You absorb them into your inventory, then focus on equipping them. Instantly,

379
00:32:52,079 --> 00:32:57,680
the robes appear on your body. They fit perfectly. Your

380
00:32:57,759 --> 00:33:03,279
magic bar grows slightly longer, and the spells inside you

381
00:33:03,319 --> 00:33:09,599
suddenly feel easier to reach. Plus, you feel a sort

382
00:33:09,640 --> 00:33:15,359
of protective aura around your entire body. You can see

383
00:33:15,400 --> 00:33:19,519
it faintly shimmering, like a well, like a high tech

384
00:33:19,599 --> 00:33:25,279
shield or melon magic shield. In this case, these are excellent.

385
00:33:26,119 --> 00:33:31,880
The shopkeeper nods, I also have a room available one

386
00:33:31,920 --> 00:33:35,359
gold for the week. If you need a place to sleep.

387
00:33:36,279 --> 00:33:41,799
You check your inventory. You have twelve gold. I'll take it.

388
00:33:42,599 --> 00:33:46,599
You pay one gold coin and he leads you upstairs

389
00:33:46,599 --> 00:33:50,359
to a small but comfortable looking room with a bed

390
00:33:50,480 --> 00:33:54,960
made of straw, a wooden chair, and a window overlooking

391
00:33:54,960 --> 00:33:59,720
the village. You sit down on the bed. Zeke curls

392
00:33:59,799 --> 00:34:03,799
up on the window sill. Well, I became a mage,

393
00:34:04,359 --> 00:34:09,159
got a dragon familiar, defeated elemental rats, learned a fire bolt,

394
00:34:09,199 --> 00:34:16,039
and got magic robes. Yeah, a decent first day, says Zeke. Decent,

395
00:34:16,679 --> 00:34:17,880
well for a beginner.

396
00:34:18,639 --> 00:34:18,800
Speaker 2: Uh.

397
00:34:19,039 --> 00:34:24,239
Speaker 1: Probably time for a break, though, you say, realizing that, well,

398
00:34:24,679 --> 00:34:31,719
you're still inside a lit RPG book. Where done, young adventurer?

399
00:34:32,400 --> 00:34:37,039
The voice of the librarian says, it seems j D's

400
00:34:37,280 --> 00:34:43,039
journey and Empophal has only just begun. A glowing portal

401
00:34:43,039 --> 00:34:47,880
appears beside the bed, You sit up and look over

402
00:34:47,960 --> 00:34:52,480
at Zeke. He doesn't seem to notice the portal. Ah

403
00:34:52,719 --> 00:34:56,079
see as soon, you say, as you stemp through the thing.

404
00:34:56,880 --> 00:35:01,159
After the normal sensations of being sucked through straw disappear,

405
00:35:01,800 --> 00:35:06,760
you find yourself in the library once again. That made

406
00:35:06,760 --> 00:35:12,599
me pretty tired. You close the book beside you. Chapter

407
00:35:12,679 --> 00:35:16,800
two will have to wait. You lay back on the

408
00:35:17,199 --> 00:35:22,840
comfortable cushion of the reading nook. A blanket flies over

409
00:35:23,119 --> 00:35:27,800
and falls down on your body, as if the library

410
00:35:27,920 --> 00:35:33,039
knows exactly what you need. You close your eyes as

411
00:35:33,079 --> 00:35:41,000
the lights dim and slowly you begin to relax your arms,

412
00:35:41,239 --> 00:35:47,639
let go of any tension, and sink down into the cushion.

413
00:35:47,880 --> 00:35:55,280
Your legs soften, your shoulders relax, and even the muscles

414
00:35:55,280 --> 00:36:01,159
in your face let go. With each breath, you sink

415
00:36:01,320 --> 00:36:05,599
down a little bit deeper, and your mind begins to

416
00:36:05,760 --> 00:36:12,599
wander off to thoughts of new dreams, new adventures, and

417
00:36:12,800 --> 00:38:25,239
new magical powers to come. Good night, everyone.

418
00:38:33,519 --> 00:44:36,679
Speaker 3: In New York, n no no thing, no more mo

419
00:45:23,119 --> 00:48:08,320
union in one one man never w

