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Speaker 1: Hey everybody, It's Tuesday, January twenty first, twenty twenty five.

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Speaker 2: Welcome to the Giant BombCast, Episode eight hundred and seventy four.

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I am your host, Jen Ochoa.

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Speaker 1: I also have zero fear up in this house, joining

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me co captain of the Ship.

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Speaker 2: He's strutting into the podcast actively. He's got a fantastic

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mask on and he's yelling at the top of his

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longs jeegrun.

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Speaker 3: I am just saying that logically, every person who knows

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about Persona does know about Metal g but not everyone

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that knows about metal Gear knows about Persona. So if

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you just think about it.

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Speaker 2: That's right, that's right. And he uh, joining us as

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always bad boy of games media playboy pog slammer my Minati.

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Speaker 4: Who it's me. It's Mike Minaughty. I'm doing great. Nobody

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was mean to me on the internet lately.

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Speaker 5: How about you, Jeff?

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Speaker 3: Shoot, no, dang it. No, they definitely are.

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Speaker 2: Man in the podcast world. He is not in Ray

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Mysterio Shadow. We have turn Riker. Yeah, he get people

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mad at you.

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Speaker 3: Yeah, I'm just I'd be myself usually.

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Speaker 5: Really Yeah, all right, you seem worse for wear.

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Speaker 3: Yeah, li'sten I'm all right, yeah, it's pretty easy to

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toune now, Like I wasn't even think about it, and

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then my brought it up. Really, I'm mad at Mike.

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Speaker 4: Possibly because I don't mind people do it to me.

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I get very upset when these fucking shots. Sorry, but

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I really don't like them do their thing with Jeff.

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So sorry.

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Speaker 3: Mike's very protective of his boy and I, but he

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touches my gravy train.

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Speaker 5: I mean, my best friend.

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Speaker 2: I have a question. What is a gravy train?

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Speaker 4: Is that like when people you're in the money, but

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what is it? Okay, yes, but excellent point. What was

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it before we started using it as like you know.

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Speaker 3: Okay, it's like a sushi boat thing right, like where

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it's like, now here comes the gravy train to grab

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the gravy white while it's here.

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Speaker 4: It's gravy from the gravy capital of the world wherever

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that is via train literally, and when it comes in

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it's a big deal because it's like, oh, we're going

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to sell the gravy.

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Speaker 3: It would be.

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Speaker 5: No, no, I don't think so.

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Speaker 3: I wanted to be well in the way that we're

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using it today. Dan, it's a metaphor. That's the way correct.

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I understand that, right, but the etymology of it.

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Speaker 6: The last time I heard that term was I had

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just started the WAE and I had to call Scott

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Hall to get him ready for a we're gonna have

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him and Nash on the podcast because they're gonna put

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the nWo in the Hall of Fame. And I called

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He's like, I'm gonna tell you right away. I fucking

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hate podcasts. I don't want to do this fucking podcast.

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Only reason I'm doing it is because they're gonna put

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me in the Hall of Fame the second time. And

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I'm not gonna do anything to fuck up that gravy train,

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so I'm not gonna say shit, alright, this is gonna

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be a great episode. No show did, and Nash had

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to text him like thirty minutes and show yeah.

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Speaker 2: Oh yeah, funny enough. That's what we all say to

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each other before starting any podcast, right, it's the gravy train.

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I now want to start an American food chain like

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Greb said, where it's sushi boats, but it's just a

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gravy train.

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Speaker 3: Yeah yeah, just a little toy trains going around with

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like you know, overflowing gravy.

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Speaker 6: Like do you have like bread and as the boats

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you can dip and then you don't even have to

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worry about the gravy as it goes right.

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Speaker 3: And then it's like you can't you physically could not

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double dip. I suppose you could double dip into the

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next solve double dipping.

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Speaker 5: Yes, I don't care about double dipping. I'm fine by now.

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Speaker 3: And you know what, I don't really care that much either,

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but I care enough when I'm around other people. I

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am impressed that you don't care. At your house when

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people are around, You're like, no, I'm double dipping. This

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is my stuff.

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Speaker 5: But I've never thought about double dipping.

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Speaker 2: I think as long as you say, hey, I'm gonna

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double dip, then that's fine. Yeah, like the unsolicited double

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dip to the universe. Yeah, hey, is this.

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Speaker 4: An actual Phoenix down moment? Or does everybody else never

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realize this? Because uh so, I was thinking about Tony

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Hawk a lot, specifically Tony Hawk's Underground and the bad

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guy in that game is named Eric Sparrow, And only

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like yesterday I realized those are two birds deemed last names.

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Speaker 5: I did not get that either.

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Speaker 3: It is one of those things where it's like, I

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definitely you have realized it multiple times in my life

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because I keep forgetting it's like, oh yeah you do,

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Eric Sparrow, So this last time, no, I was aware.

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Speaker 6: I mean I didn't get miles per hour until I

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was working a game Informer and Tim Terurry made a

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reference to it.

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Speaker 4: Yeah, I was like, thirty, See I got that one

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because the cartoon brought it up. Specifically, you need.

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Speaker 5: To bring things up otherwise it's hard to understand that.

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Speaker 2: Yeah, sure, yeah, that's that's what we do on podcasts.

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We do nothing but bring things up.

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Speaker 3: Yeah, it's just it's a bring things up mechanism. It's

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the whole thing.

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Speaker 4: Yeah, we're not yes ending here, we're bring things up

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in yeah yeah, yes and then pivoting. By the way,

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what's that final Fantasy seven rebirth concert?

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Speaker 2: Did I ask for what you guys were doing yet?

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Speaker 3: Yeah, we're not there yet.

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Speaker 4: That No, I just I didn't realize that was unstructure

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of this show.

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Speaker 5: Do you know that I always saw people just started

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bringing ship up.

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Speaker 4: I didn't realize that. Like a first, I was, yes,

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what do we do this type he does?

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Speaker 2: If he doesn't he doesn't want to yes, and us.

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But he's gonna bring things up all the time. I

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was always talk about it.

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Speaker 5: Why are you gonna change this? Talk about it? Just talking? Yeah,

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it was great and.

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Speaker 2: That's actually the jingle premiering. Uh, Mike, I'm sorry for

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cutting you off. I now apologize you do you? I

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never feel free to bring stuff up.

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Speaker 3: Didn't Chris Bnadi get in a fight? What?

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Speaker 2: No?

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Speaker 3: Something?

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Speaker 5: It was fun. Chris was on something. But it's it's

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so funny on something. No, not like medically.

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Speaker 4: Creationally. Yeah, it being my two brothers tripp to Cleveland.

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It's so funny with them because you know, like to that.

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To me, it's like, yes, it's fun. To them, it's like,

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oh my god, I'm getting away from the kids. Like

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you know, they love their kids, but it's very exciting

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to have them come up and ask, you know, for

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a glass of water or for fifteen other things every

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two minutes, so they get very excited. We went to

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a teeki bar first in Cleveland called Porko, which by incredible,

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big shout outs to Porko. Amazing drinks. There's some nice

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small plates. They are very good. Charisa sliders at Porko.

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But yeah, Chris was just Chris was having a good

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time I own. To be clear, Chris normally the closest

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thing I know to an angel, honor of just a

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very sweet boy. Chris Bennati, super nice, not at all

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like me, right, not a devilish little not the Chris

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is a good boy. But yeah, we were at most

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We're at a certain German they restaurant, sitting at the bar,

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and Chris disappears for a bit. He had already he's

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already just being very goofy. Right. In fact, you saw

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on the menu the word like like wiener Art, right,

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because it was like the name of food.

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Speaker 5: He thought that was very.

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Speaker 4: Funny, very excited about wiener Art. They disappeared for a

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bit and he came back and he was wearing like

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a Gandolf the gray hat with the restaurant's logo on it.

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Speaker 5: And we're like, hey, Chris, that's interesting. He's like hah yeah.

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Speaker 4: Then everyone's like especially because it's free ha, Like like Chris,

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why is it? That's a joking. Later we're walking to

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the concert, he doesn't get like, Chris, did you steal

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this hat? He was like, yes I did, oh yeah,

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But he's like, look I tried to buy it and

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there's nobody there.

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Speaker 3: Doesn't mean you, I know, court in the land, Jan

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would convict this man.

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Speaker 2: All right. I mean, Chris Manati is an angel as

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far as I'm concerned.

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Speaker 5: I wonder if he wants me to share the story.

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Jeff asked, how was it going?

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Speaker 3: Did you see the headlines? Just says the Manati brothers

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got into a fight. So now that's all it's gonna

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be about.

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Speaker 5: Man, that is not.

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Speaker 2: No.

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Speaker 4: We we just laughed at him a lot. He was

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getting having a good time. It's fine, have you I

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know you haven't. No, I don't think so. I don't

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think so. Chris was the one who was like athletic,

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but he has even less of a killer instinct than

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the rest of us, so he didn't get too far.

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Speaker 2: Sporting killer, I think is one way to put it.

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Speaker 4: Yeah, yeah, right, So, yeah.

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Speaker 2: Mike, out of your three brothers, who is the muscle.

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Speaker 4: I mean, I guess Chris, which is the problem because it's,

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you know, a sweet boy. He would have heard a fly,

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but he's definitely has the most muscle.

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Speaker 7: Are you the brains or are you the heart? I'm

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the goober, Yeah, the one most important? Yeah, goo guys somewhere.

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Speaker 2: I didn't mean to start the podcast on a damper bike.

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Kind of need a Googer transplant.

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Speaker 5: Oh sorry, buddy, I got extra.

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Speaker 3: Turkey.

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Speaker 2: Yeah, what what is AJ? Then Mike.

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Speaker 5: The order brother, he's the he's the driver. He loves

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the dry.

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Speaker 2: All right, another important organ.

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Speaker 4: Yeah, he's mostly he's the most responsible one, kind of annoyingly.

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He loves following the rules, and Jeff knows that I

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love following the rules, right, Yeah, yeah, I think Dan

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learned this too recently. A j loves the rules so much,

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gets gets very anxious if we start breaking them up.

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Speaker 2: Bit.

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Speaker 4: Luckily, he had also been drinking, so he mostly found

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Chris's theft funny. But yeah, shout out to my brothers.

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We had a good time at the foul Fancy Civic.

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Speaker 3: Culture where so music was good.

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Speaker 4: Yeah, so I would be clear at this Fall Fantasy

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seven concert, we stole nothing.

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Speaker 3: Okay, you would never steal from the Square Inex Corporation.

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Speaker 4: No, no, no, the restaurant that you know charges you

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twenty bucks for a beer or whatever.

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Speaker 3: That's fine, but yeah, go live? Yeah, uh are you

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fucking me off?

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Speaker 4: Jeff? Are you really mad about the theft.

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Speaker 3: Oh is that what? Oh?

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Speaker 4: No, no, Yeah, the concert was fantastic.

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Speaker 5: It was just specifically songs from Seven Rebirth.

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Speaker 4: They played my favorite, that's that fight's song with the

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Valkyrie in it, just like you know, flowed really well.

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They do the thing where they play all these montage

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from the game, which the you know, it's like you

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know that means cutscenes, but a lot of times it

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just means the battle stuff without the UI. I'm like, man,

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this fight system looks so good. I would have played

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more fancy seven Rebirth or Remaker, hopefully that third one

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at some point. It's Stanley long E merch line, which

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you know, like mel Gibson said, where the real money

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from the movie is made, right, That's right.

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Speaker 2: God constantly thinking of mel Gibson.

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Speaker 4: I'm constantly thinking of me. The Schwartz be with you.

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Speaker 2: Yeah.

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Speaker 4: Yeah, concert was fantastic. We just had a great trip

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in Cleveland in general. I know, Jeff, you're doing some

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some some some family stuff. Oh you had a good

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time though. Yeah.

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Speaker 1: Yeah.

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Speaker 3: It was the kid's birthdays. We did some stuff like that.

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It was a good time. Yeah. Yeah. We just got

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a bunch of presents and got Dan's weather became our weather.

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So it was getting cold, and it's gotten colder.

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Speaker 5: Is it negative thirty three, because that's what it was

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last night?

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Speaker 3: Is that the real feel?

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Speaker 6: Or actually the shoot was negative eighteen? The fields like negative.

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Speaker 3: We are getting there. We're getting pretty close. We're like

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negative nine right now. And uh and it's supposed to

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get colder, like they canceled school today and tomorrow because

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of the of the cold.

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Speaker 5: But what did I actually say instead of mel Brooks?

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Speaker 2: I'm sorry mel Gibson.

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Speaker 5: Yeah, I was wondering you always, and then were.

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Speaker 6: Bringing up base balls, and I was like, I had

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spent a long time since the host baseballs, But I

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don't remember mel Gibson in that.

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Speaker 5: That's funny. Sorry, Jeff continued, No, it's all right.

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Speaker 3: It was fun. We had We had cake and pie

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and other various frivolities.

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Speaker 2: It was a good time, lovely, lovely.

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Speaker 4: Uh.

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Speaker 2: I guess this is kind of related to playing. But yo,

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I went to a top golf over the weekend to

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celebrate a friend's birthday. We should go, Oh, yes, we

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should go.

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Speaker 3: It's just a good time, right, I would do that.

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Speaker 2: Yeah, I had no idea that they had games, and yeah,

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they have sonic, they have angry birds. I'm terrible at it,

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but I eventually got the hand of it. Good time,

267
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Good time. Also, it's a fun little mini game to

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try and hit the person driving the little cart around

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collecting all the ball.

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Speaker 3: That is an incredibly like It's just like when they

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put one of those flies on the inside of a

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yarnal to try to get guys to aim better. It's

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that for golf.

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Speaker 6: Are they protected, like do they have helmets and stuff

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they get there's like a cage.

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Speaker 5: Oh okay, okay, I wouldn't want to, Like, I'm not.

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Speaker 3: Trying to murder something.

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Speaker 5: I don't do that.

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Speaker 3: No, of course not. I j.

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Speaker 4: Bod I yes, I just like got so spiffy in there.

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And you have like, you know, a waiter, and it's

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just like you're playing these these fun games and you're

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you know, drinking. Every once a while a nice person

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comes up and asks you want more food or to drink.

285
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It's just very pleasant.

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Speaker 2: It is very pleasant.

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Speaker 3: It's the ideal form of golf. I think, yes, oh absolutely.

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Speaker 2: Also, you know, I kind of this is just me

289
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being foofye doofy, But like I take an issue with

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golf courses taking up so much land, but like a

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driving range that's perfectly for exactly.

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Speaker 3: Yeah, yeah, you put that like they're just gonna put

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it in the parking lot that's already there, which is

294
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something that's happening not too far from me. So I'm

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pretty excited.

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Speaker 2: To tell you.

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Speaker 5: Yeah, there's already one in Cleveland on the other side.

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Speaker 3: Yeah, the other side of the city. Yeah.

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Speaker 4: Yeah, it's been there. It's very nice. We get time there.

300
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I definitely want to go back.

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Speaker 2: Yeah, but I think we'd have a ball of a time.

302
00:14:34,120 --> 00:14:39,480
Is that the phrase balls? But the thing that they

303
00:14:39,519 --> 00:14:42,799
bring out of my mouth the mood down is the

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people that go to top golf and take everything too seriously.

305
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Speaker 4: Yeah, it's funny people take even that seriously. That's incredible

306
00:14:51,039 --> 00:14:54,759
pop golf. Yeah, there are a lot of there. You

307
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know the floor we were at, because it's I guess

308
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most top golfs are like at least three floors. The

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floor we were on several other birthdays celebrating, but then

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like two groups next to us on either flanking our party,

311
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they all brought their own clubs, and like it's eleven

312
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o'clock in the morning, people are already getting a little

313
00:15:16,799 --> 00:15:19,080
a little bit buzzed, and I'm like, y'all, y'all are

314
00:15:19,120 --> 00:15:21,879
taking this too seriously. Y'all don't need to be wearing

315
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your gloves and have cleats too. Fucking top literally don't

316
00:15:26,960 --> 00:15:30,840
need cleats, that's the point, Like.

317
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Speaker 3: They would be destructive to the top golf. Actually, yeah,

318
00:15:34,879 --> 00:15:37,879
I've never been. Can you walk me through? Like, so

319
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you go there and they'll like just give you a

320
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set of clubs? Do you have to rent them? Like

321
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how do they work?

322
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Speaker 2: There's like a set of clubs, like just like how

323
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bowling balls are to the side at a bowling alley,

324
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and like they have the whole range that they got

325
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drivers woods, nine irons to like whatever is the lowest

326
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number of irons. And then they have two specific clubs

327
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for for top golf itself, which are just like bigger

328
00:16:00,120 --> 00:16:05,120
driver clubs. And then yeah, you just take turns, can you.

329
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Speaker 5: If it's a driving range, why would you go with

330
00:16:07,200 --> 00:16:09,080
like a lower club, Well.

331
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Speaker 3: The driving range, you could practice any shot you want

332
00:16:11,840 --> 00:16:12,720
for a closer one, ok.

333
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Speaker 2: Yeah yeah, yeah exactly, because you know they'll have targets

334
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across the field for like you know, distance and stuff,

335
00:16:19,120 --> 00:16:21,759
but they also have some closer targets in case you're

336
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trying to work on your different swings now. But the

337
00:16:25,080 --> 00:16:27,200
I don't understand the tech of it, and I'm assuming

338
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each individual golf ball has some type of tracker on it.

339
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Speaker 4: Yeah, they all have some kind of yeah exactly hire

340
00:16:33,679 --> 00:16:35,320
thing or whatever, because.

341
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Speaker 2: It's insane how like I will miss the ball and

342
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I don't know where it went, and then like I'll

343
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look at the screen below me of like, oh, it's

344
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tracking it, and like, oh, it went over there.

345
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Speaker 3: That's cool.

346
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Speaker 2: But the Angry Birds implementation, it's like kind of goofy,

347
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but it is very fun.

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Speaker 6: I was gonna ask, is there a thing like when

349
00:16:50,279 --> 00:16:51,960
you get a strike or a spare and bowling and

350
00:16:51,960 --> 00:16:54,440
there's like a fun like you know, anthropomorphic pins being

351
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you know, acting out of skit.

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Speaker 5: Is there anything like that?

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Speaker 3: There should be?

354
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Speaker 5: I really love that noise.

355
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Speaker 3: I watch animations like that for fun in my free time.

356
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Speaker 5: Yeah, that's my anime.

357
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Speaker 4: The top Golf is all the other sports too, right,

358
00:17:08,200 --> 00:17:11,160
Like I want like baseball dry like like batty cage

359
00:17:11,240 --> 00:17:15,839
version of golf, giant dart boards, like like human sized

360
00:17:15,880 --> 00:17:16,680
dart boards.

361
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Speaker 5: Basketball thing. We're all just trying to make three point shots.

362
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Speaker 2: Right, yeah. Gun, Oh my god, I would let y'all,

363
00:17:24,759 --> 00:17:32,920
uh yeah, gun human dart me like via catapult like mysterio. No.

364
00:17:33,039 --> 00:17:35,720
I would wear like a velcrow suit and let y'all

365
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like jump on a catapult to launch me onto like

366
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a dartboard. I was.

367
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Speaker 3: We went to a a thing like it was the

368
00:17:43,200 --> 00:17:45,240
last fourth of July. I can't remember, but they had

369
00:17:45,480 --> 00:17:47,559
like a kid's play area and one of the things

370
00:17:47,720 --> 00:17:50,200
was put on a velcrow suit and get launched up

371
00:17:50,240 --> 00:17:50,720
at a wall.

372
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Speaker 2: Yeah.

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Speaker 3: And I waited a line for a long time. I

374
00:17:52,440 --> 00:17:54,839
actually met a giant bomb fan in that in that line,

375
00:17:54,920 --> 00:17:56,920
and uh, and just got the kid in there and

376
00:17:56,960 --> 00:17:59,000
just basically just tossed her at a wall. She had

377
00:17:59,000 --> 00:17:59,920
a great time, loved to.

378
00:18:00,039 --> 00:18:02,200
Speaker 2: Did the GB fan bring their own velcro suit?

379
00:18:03,160 --> 00:18:05,319
Speaker 3: No? No, they weren't taking it quite as seriously as sum.

380
00:18:05,319 --> 00:18:09,839
There was definitely some people getting very competitive. Yeah.

381
00:18:09,880 --> 00:18:13,799
Speaker 2: How's everything else going, gents? How we had a long weekend? Yeah? Yeah,

382
00:18:13,799 --> 00:18:14,519
I feel rested.

383
00:18:14,839 --> 00:18:17,200
Speaker 3: It was necessary. Yeah, I don't know if I feel rustic.

384
00:18:17,279 --> 00:18:18,640
So it's like one of those things where I'm like

385
00:18:18,680 --> 00:18:21,279
I let things pile up over the holidays so bad

386
00:18:21,400 --> 00:18:23,759
that I'm like still kind of unburying myself from that,

387
00:18:23,920 --> 00:18:27,200
and it's causing like stress, so I feel like, oh,

388
00:18:27,200 --> 00:18:30,440
if I try to relax, I feel bad. So trying

389
00:18:30,480 --> 00:18:32,079
to get over that hump. But the three day we

390
00:18:32,160 --> 00:18:33,799
can helped with that. A lot of that stuff is

391
00:18:33,839 --> 00:18:36,240
mostly taken care of. So yeah, feeling good.

392
00:18:36,359 --> 00:18:39,720
Speaker 6: I had a day that was very I guess busy technically,

393
00:18:39,759 --> 00:18:42,440
but very relaxing, and that they readed the tow up

394
00:18:42,480 --> 00:18:44,279
the carpet and put some new floors in here, so

395
00:18:44,319 --> 00:18:46,319
I had to come in here and like take everything

396
00:18:46,319 --> 00:18:47,839
out and like it. It just turned into one of

397
00:18:47,839 --> 00:18:51,200
those days where I sent the entire day going through everything,

398
00:18:51,359 --> 00:18:53,559
like all of my boxes reor It's like, if I

399
00:18:53,599 --> 00:18:55,039
got to take all this shit out of the room anyway,

400
00:18:55,200 --> 00:18:56,880
I'm going to put everything together in the middle of

401
00:18:56,880 --> 00:18:59,480
the floor, and I'm going to reorganize cables and game

402
00:18:59,519 --> 00:19:01,799
collections stuff and make sure everything has a logic and

403
00:19:01,799 --> 00:19:03,440
a rhyme and a reason to it. It's been all

404
00:19:03,519 --> 00:19:05,359
fucking day doing that. At the end, it's like, Oh,

405
00:19:05,440 --> 00:19:06,880
I just kind of know where everything is now and

406
00:19:06,880 --> 00:19:08,160
it's not crazy spot.

407
00:19:08,400 --> 00:19:11,480
Speaker 5: Yeah that's great. I like everybody gets rid of carpet

408
00:19:11,480 --> 00:19:12,240
for hardwood floor.

409
00:19:12,240 --> 00:19:13,880
Speaker 4: I have a room in my house that has like

410
00:19:14,039 --> 00:19:17,079
a hard floor that I desperately want carpet in, and

411
00:19:17,079 --> 00:19:18,920
I feel like I'm some kind of weirdo.

412
00:19:19,440 --> 00:19:21,759
Speaker 6: Carpet's an old thing now. I feel like people don't

413
00:19:21,799 --> 00:19:23,680
like carpet anymore. I mean, like, but when you're looking

414
00:19:23,720 --> 00:19:26,079
for houses and stuff, it's always like, yeah, like real

415
00:19:26,160 --> 00:19:28,119
estate people are always like, oh, this is all hardwood,

416
00:19:28,119 --> 00:19:30,240
this is allems. Like you can tear up the carpet,

417
00:19:30,279 --> 00:19:31,960
you know, Like I think, like generally, why I.

418
00:19:31,880 --> 00:19:33,880
Speaker 5: Feel like a freak, Like why if I like, still

419
00:19:34,079 --> 00:19:36,839
you are, yeah, you are, You're a pervert. Carpet's gross. Yeah.

420
00:19:37,279 --> 00:19:39,720
Speaker 3: People always put a rug on the hardwood floor, which

421
00:19:39,720 --> 00:19:41,200
I have, and but this one back here I just

422
00:19:41,200 --> 00:19:43,079
put down recently and it's so cozy and company the

423
00:19:43,160 --> 00:19:45,440
kids came and like play on it. So yeah, I'm like,

424
00:19:45,480 --> 00:19:47,960
you still get the benefit of like a nice.

425
00:19:47,720 --> 00:19:49,279
Speaker 5: So I don't want to talk about that anymore.

426
00:19:49,559 --> 00:19:53,319
Speaker 4: I wish that I like college football more because gosh,

427
00:19:53,839 --> 00:19:57,799
Ohio State, he is winning things just right, Like gosh,

428
00:19:57,799 --> 00:19:59,359
I love all these other sports, but all the it's

429
00:19:59,359 --> 00:20:01,240
always teams that lose all the time. Why don't I

430
00:20:01,359 --> 00:20:03,079
just become an L s U fan, then I could

431
00:20:03,079 --> 00:20:05,799
be happy when they do things like when yeah.

432
00:20:05,720 --> 00:20:09,279
Speaker 3: Is it is it like because you know Youngstown or

433
00:20:09,279 --> 00:20:10,119
where'd you go to school?

434
00:20:10,160 --> 00:20:11,319
Speaker 4: You sound y s U?

435
00:20:11,519 --> 00:20:13,319
Speaker 3: Yeah team, but.

436
00:20:13,359 --> 00:20:14,519
Speaker 5: It was a different division.

437
00:20:14,720 --> 00:20:16,680
Speaker 3: No, no, of course, right. But it's like you guys

438
00:20:16,680 --> 00:20:19,039
were just like just out of the orbit of Central

439
00:20:19,079 --> 00:20:20,920
Ohio enough that you guys maybe weren't in.

440
00:20:20,839 --> 00:20:24,039
Speaker 5: It of people here, who are you fans? I'm always surprised.

441
00:20:24,079 --> 00:20:24,480
Speaker 4: I don't know.

442
00:20:24,680 --> 00:20:29,359
Speaker 5: I think I just kind of like don't respect college football.

443
00:20:29,599 --> 00:20:32,559
Speaker 3: Yeah, because they are they are getting paid, so they

444
00:20:32,559 --> 00:20:34,880
aren't people. In Mike's opinion, there's always a little bit

445
00:20:34,920 --> 00:20:35,119
of it.

446
00:20:35,119 --> 00:20:38,680
Speaker 4: It's like, oh, yeah, taking this really serious, right, It's

447
00:20:38,680 --> 00:20:41,559
like I'm not going to the high school football game too,

448
00:20:41,759 --> 00:20:45,200
but whatever, right, Like it's fine.

449
00:20:46,079 --> 00:20:47,160
Speaker 5: Uh yeah, I don't know.

450
00:20:47,319 --> 00:20:50,519
Speaker 4: I guess I just rather get invested in the pro stuff,

451
00:20:50,559 --> 00:20:55,119
even though the Browns are freaking terrible, but whatever, go Bucks.

452
00:20:55,160 --> 00:20:55,559
I guess.

453
00:20:55,839 --> 00:20:59,039
Speaker 6: I lived right by the football stadium. It was where

454
00:20:59,079 --> 00:21:02,160
my apartment was, and so Saturday, I think was game day,

455
00:21:02,440 --> 00:21:05,839
and every Saturday I would fucking wake up hung over

456
00:21:05,880 --> 00:21:07,759
because Friday night I'm out all night and I sleep,

457
00:21:07,759 --> 00:21:09,720
don't set an alarm, and then I wake up. I'll

458
00:21:09,759 --> 00:21:12,039
know it's football season because I wake up to a

459
00:21:12,119 --> 00:21:15,880
formation of fucking jets flying over my apartment. I'm thinking

460
00:21:15,920 --> 00:21:17,720
I'm getting bombed every Saturday morning.

461
00:21:18,160 --> 00:21:22,319
Speaker 4: Terrible, Yes, Jesus, yeah, yeah. How many times in your

462
00:21:22,359 --> 00:21:24,559
lives you have? Have you, guys thought I think we

463
00:21:24,640 --> 00:21:26,279
might be getting bombed a.

464
00:21:26,279 --> 00:21:31,039
Speaker 2: Lot because I live Because I live in California, I

465
00:21:31,079 --> 00:21:34,079
feel like, you know, I'm closer than everyone else.

466
00:21:35,480 --> 00:21:38,319
Speaker 4: That's the thing that saves me is that I'm like, wait, oh, buddy,

467
00:21:38,319 --> 00:21:39,559
what's to bomb this place?

468
00:21:39,960 --> 00:21:42,279
Speaker 3: When I was in Colorado, I wasn't far from Colorado

469
00:21:42,319 --> 00:21:45,200
Colorado Springs, which is like strategically super important for a

470
00:21:45,240 --> 00:21:47,000
lot of stuff. It's like where the Air Force is based.

471
00:21:47,359 --> 00:21:51,000
And so there's definitely times where I would like hear

472
00:21:51,119 --> 00:21:52,799
something like that is not a normal jet, and I

473
00:21:52,839 --> 00:21:54,400
would look up and it's like, oh, that is a

474
00:21:54,440 --> 00:21:56,880
stealth bomber. But I wouldn't think we were getting bombed,

475
00:21:56,880 --> 00:21:59,559
like they're going to bomb somebody. All right, cool, we're.

476
00:21:59,359 --> 00:22:02,640
Speaker 5: Good zero for me. I've never thought that you have

477
00:22:03,079 --> 00:22:03,440
thought it?

478
00:22:03,759 --> 00:22:06,400
Speaker 4: No, just about it. I thought you said you just

479
00:22:06,759 --> 00:22:09,640
don't getting bombed. It just woke you just said in

480
00:22:09,680 --> 00:22:10,160
the story.

481
00:22:10,279 --> 00:22:12,759
Speaker 6: Oh, because basically, shoot jetter flying over my house and

482
00:22:12,799 --> 00:22:14,799
I was hungover. I didn't know I was discobopulated, So

483
00:22:14,880 --> 00:22:17,240
you thought you were getting bombed, I was saying for

484
00:22:17,319 --> 00:22:19,920
comedic effect, I didn't shoot think I was getting bombed.

485
00:22:20,000 --> 00:22:22,400
Speaker 4: Mike, you lied to me anyway.

486
00:22:22,720 --> 00:22:28,359
Speaker 2: I Uh. I was at a at an album release

487
00:22:28,480 --> 00:22:32,960
party on Friday, and I was feeling socially awkward. So

488
00:22:33,000 --> 00:22:35,759
I went into the kitchen of the place and my

489
00:22:35,799 --> 00:22:38,000
friend was there because he was working the kitchen, and

490
00:22:38,039 --> 00:22:40,400
then he just offers like, hey, jan you want some

491
00:22:40,480 --> 00:22:41,240
jungle juice?

492
00:22:42,640 --> 00:22:44,079
Speaker 5: No.

493
00:22:44,319 --> 00:22:46,599
Speaker 2: Then I'm like, where where do you have this jungle

494
00:22:46,680 --> 00:22:49,519
juice stored? Friend? And he opens up the fridge and

495
00:22:49,559 --> 00:22:52,079
it's a walking fridge, pulls out a giant vat, he

496
00:22:52,119 --> 00:22:56,559
gets a comically large whisk to whisk it and then, oh, boy.

497
00:22:57,160 --> 00:23:00,880
Speaker 5: I don't know it's been a while speaking about hangover.

498
00:23:00,559 --> 00:23:03,799
Speaker 1: You don't you don't want to ever clear and that

499
00:23:04,480 --> 00:23:07,720
he said that there was too much tequila in it.

500
00:23:08,240 --> 00:23:13,200
Speaker 2: Uh, and it was masked by all of the fruit juices. Yeah, yeah,

501
00:23:13,240 --> 00:23:13,920
that sounds rough.

502
00:23:14,119 --> 00:23:14,799
Speaker 3: It's great.

503
00:23:17,000 --> 00:23:35,440
Speaker 8: Anyway, whatever, happened to tilaquilas in the cabinet, I think, Okay,

504
00:23:36,319 --> 00:23:37,400
I wouldn't put it past.

505
00:23:37,640 --> 00:23:45,079
Speaker 2: Oh yeah, yeah, hey, speaking about descending back into madness.

506
00:23:45,720 --> 00:23:47,319
I didn't get a chance to play too many things

507
00:23:47,319 --> 00:23:49,119
over the break, but you know what I did see.

508
00:23:49,279 --> 00:23:52,400
You know what I did play the game of witnessing people.

509
00:23:52,400 --> 00:23:54,279
Go google Gaga for Pokemon cards.

510
00:23:54,680 --> 00:23:57,200
Speaker 5: Oh, we were at a shoot store.

511
00:23:57,359 --> 00:23:58,279
Speaker 3: Yeah, what was the venue?

512
00:23:59,039 --> 00:23:59,839
Speaker 2: A Costco?

513
00:24:00,559 --> 00:24:04,680
Speaker 3: Okay, so there's two kinds of sickos, Pokemon sicicos and

514
00:24:04,680 --> 00:24:05,559
Costco sicicos.

515
00:24:05,799 --> 00:24:10,680
Speaker 2: Right, people have graduated from being like Target store stands

516
00:24:10,920 --> 00:24:15,240
to Costco stands. It's very weird to see the production.

517
00:24:15,440 --> 00:24:18,559
Do you think it's the Costco guys. I don't know

518
00:24:18,599 --> 00:24:23,359
if it's related to the Costco guys. Yeah yeah, they're

519
00:24:23,359 --> 00:24:27,720
definitely like patient zero of like the Costco craze. Maybe anyway,

520
00:24:27,759 --> 00:24:29,759
you know, I'm just I'm just rolling up trying to

521
00:24:29,759 --> 00:24:35,519
get my rotisserie chicken, and then the clock strikes eleven,

522
00:24:36,039 --> 00:24:38,920
and then out of nowhere, I see a swarm of

523
00:24:38,920 --> 00:24:45,119
what I can only politely describe as fucking nerds rolling

524
00:24:45,359 --> 00:24:49,640
to this old man pushing a palette over, unwrapping it

525
00:24:49,720 --> 00:24:52,599
in unwrapping the plastic. I'm like, what are these guys

526
00:24:52,640 --> 00:24:56,319
like fawning over? And he has to like tell them

527
00:24:56,319 --> 00:25:01,839
to back up, and he's just saying limit to do.

528
00:25:02,279 --> 00:25:04,359
Speaker 3: I mean, I am curious, like when you realized what

529
00:25:04,400 --> 00:25:06,200
was happening, So keep keep going with that in mind.

530
00:25:07,039 --> 00:25:09,559
Speaker 2: I was looking at like because they were long boxes,

531
00:25:09,640 --> 00:25:11,960
and then I was thinking like, Okay, this isn't food,

532
00:25:12,440 --> 00:25:15,480
this isn't clothing because why would people go to Costco

533
00:25:15,720 --> 00:25:20,400
and like line up for clothing? And there were no

534
00:25:20,519 --> 00:25:23,440
samples of course, so I'm like, all right, what are they?

535
00:25:23,720 --> 00:25:26,079
And then I started looking at the fucking nerds and

536
00:25:26,119 --> 00:25:29,000
I'm like, this can only be for one thing. This

537
00:25:29,039 --> 00:25:30,039
can only be for one thing.

538
00:25:31,279 --> 00:25:31,799
Speaker 4: And then like.

539
00:25:34,359 --> 00:25:36,359
Speaker 5: They was.

540
00:25:36,920 --> 00:25:38,319
Speaker 2: It was a stink line like.

541
00:25:38,279 --> 00:25:41,400
Speaker 5: A Golden Idol scene.

542
00:25:43,359 --> 00:25:45,720
Speaker 3: Barber Jan talking about the new hat that Pokemon or

543
00:25:45,720 --> 00:25:46,759
Pikachu has or whatever.

544
00:25:46,960 --> 00:25:51,319
Speaker 2: Yeah, they form a line, they queue up, and then

545
00:25:51,599 --> 00:25:54,519
the first person in line there's a giant stack like

546
00:25:54,559 --> 00:25:56,880
a palette of Pokemon cards, right, and I noticed that

547
00:25:56,920 --> 00:26:01,079
what it is and he is I this whole stack

548
00:26:01,160 --> 00:26:05,480
from top to bottom, trying to like jenga Jenga piece

549
00:26:05,640 --> 00:26:09,480
which one which two boxes he's gonna fucking take, and

550
00:26:09,519 --> 00:26:12,960
then everyone behind him is groaning and yelling at him.

551
00:26:13,000 --> 00:26:18,000
It's like, fucking get your cards. And the guy gets

552
00:26:18,000 --> 00:26:19,920
his two cards, and then more people get their two

553
00:26:19,960 --> 00:26:23,200
cards or two boxes of cards, and like I check

554
00:26:23,200 --> 00:26:25,440
out and then I'm hanging out on the food court

555
00:26:25,480 --> 00:26:30,759
eating my hot dog, and there were so many people

556
00:26:32,000 --> 00:26:36,079
at self checkout at regular checkout with Pokemon cards and

557
00:26:36,079 --> 00:26:39,119
I and it is the uh og one fifty one set,

558
00:26:39,200 --> 00:26:42,119
which people are going wild for because it has like,

559
00:26:42,279 --> 00:26:46,279
uh I think a very popular it's either it's probably

560
00:26:46,319 --> 00:26:48,319
a Chargezard card, but I think it. There's also a

561
00:26:48,319 --> 00:26:51,680
Blastois card. And I was just very thankful that I

562
00:26:51,799 --> 00:26:54,119
was in one of these people. I think I've kicked

563
00:26:54,119 --> 00:26:54,559
the habit.

564
00:26:55,079 --> 00:26:56,559
Speaker 4: Yeah, I know, I've been many fun though. But he

565
00:26:56,599 --> 00:26:58,359
said it was a one fifty one set. I'm like, oh,

566
00:26:58,359 --> 00:27:00,519
that sounds pretty nice actually, but he was.

567
00:27:00,920 --> 00:27:04,880
Speaker 2: He was insane because so many people had camped out

568
00:27:05,079 --> 00:27:08,200
afterwards and gone to the food court, taken up all

569
00:27:08,240 --> 00:27:13,519
the tables, not eating anything, taking up so much space

570
00:27:13,559 --> 00:27:15,440
for the people that are like trying to like have

571
00:27:15,480 --> 00:27:18,000
a quick snack or meal with their family, and they're

572
00:27:18,000 --> 00:27:21,319
like ripping open these cards.

573
00:27:21,079 --> 00:27:22,720
Speaker 4: And just trying to wait to go home.

574
00:27:22,799 --> 00:27:25,960
Speaker 2: Huh, couldn't even wait to go home. And then and

575
00:27:26,000 --> 00:27:28,599
then I saw a guy that I recognized that was

576
00:27:28,640 --> 00:27:33,319
early in the queue come back around to uh to

577
00:27:33,480 --> 00:27:36,160
check out, and then they told him like, no, man,

578
00:27:36,200 --> 00:27:38,079
you can't, you can't buy them. You were a hit

579
00:27:38,119 --> 00:27:41,680
your two two boxes per limit, and he was freaking out.

580
00:27:42,039 --> 00:27:44,480
Oh no, he was causing a scene.

581
00:27:45,000 --> 00:27:52,480
Speaker 6: Hell yeah, the average around.

582
00:27:50,039 --> 00:27:53,240
Speaker 2: My age mid thirties, right, yeah, mid thirties.

583
00:27:53,279 --> 00:27:54,559
Speaker 5: So is this a nostalgia play?

584
00:27:56,599 --> 00:27:59,160
Speaker 3: Yeah, definitely, Yeah, yeah. I think I think of the

585
00:27:59,279 --> 00:28:01,720
people that you're describing as they sound healthy and normal.

586
00:28:02,200 --> 00:28:05,480
Speaker 2: Yeah, yeah, I will say I did see a couple

587
00:28:05,599 --> 00:28:10,440
vapes afterwards, of people carrying their Pokemon cards and vaping afterwards.

588
00:28:10,839 --> 00:28:13,799
Speaker 3: I'm just not smoking cigarettes, so yeah, help, Hey, things

589
00:28:13,799 --> 00:28:16,319
are going great across the board. What the hell?

590
00:28:17,519 --> 00:28:21,640
Speaker 2: Anyways, I felt like I should get a part time

591
00:28:21,720 --> 00:28:24,279
job at Costco so I can pill for these cards,

592
00:28:25,599 --> 00:28:28,720
just because I think it'd be hilarious. Also, like a

593
00:28:28,759 --> 00:28:29,680
lot of them were.

594
00:28:29,960 --> 00:28:30,079
Speaker 4: Uh.

595
00:28:31,279 --> 00:28:37,079
Speaker 2: One guy pulled out a scale for his cards to

596
00:28:37,079 --> 00:28:37,519
weigh them.

597
00:28:37,799 --> 00:28:41,200
Speaker 3: Yes, like some packs weigh more if they have the

598
00:28:41,279 --> 00:28:41,799
right card.

599
00:28:42,119 --> 00:28:46,920
Speaker 2: Incredible, right because like I guess, the rarer cards are

600
00:28:47,000 --> 00:28:51,240
a little thicker, right, the foil the foil, yes, so

601
00:28:51,319 --> 00:28:54,519
that they were weighing cards. And then I swear to god,

602
00:28:54,599 --> 00:28:59,960
I saw so many eBay apps open just waiting to

603
00:29:00,119 --> 00:29:03,519
also sell, like the whole boxes and everything, And there

604
00:29:03,519 --> 00:29:05,920
were plenty of like parents that also just bought into

605
00:29:05,920 --> 00:29:07,480
the hype. And you know, when you see a line,

606
00:29:07,519 --> 00:29:10,000
you just go after it. Also, sure right, you don't

607
00:29:10,000 --> 00:29:11,119
want to miss out?

608
00:29:11,359 --> 00:29:14,279
Speaker 5: Yeah, ah gosh.

609
00:29:14,000 --> 00:29:17,279
Speaker 2: I Pokemon cards are a problem. Just play the And

610
00:29:17,319 --> 00:29:20,640
the thing is that that bugs me the most. I

611
00:29:20,720 --> 00:29:22,880
bet you ninety percent of these people buying all these

612
00:29:22,880 --> 00:29:25,240
boxes have no idea how to play the game.

613
00:29:25,680 --> 00:29:28,599
Speaker 4: Oh there was sure scalpers, right, which you know I do.

614
00:29:28,799 --> 00:29:31,200
I like scalpers at least because they helped me feel

615
00:29:31,200 --> 00:29:33,119
like I have a real job, which is something.

616
00:29:33,839 --> 00:29:36,839
Speaker 6: I remember that week that the PS three and the

617
00:29:36,960 --> 00:29:39,680
we were coming out, they're like a week apart, and

618
00:29:39,960 --> 00:29:42,960
I was writing for the paper, and both nights that

619
00:29:43,000 --> 00:29:44,680
they were coming out, like the night before I went

620
00:29:44,680 --> 00:29:46,359
to Walmart, went to best Buy, I went to Target,

621
00:29:46,359 --> 00:29:48,640
to all the lines and went down and was like,

622
00:29:48,640 --> 00:29:50,680
I think I shot a video like interview and everyone asking,

623
00:29:50,680 --> 00:29:53,440
and it was something like ninety eight percent of people

624
00:29:53,440 --> 00:29:55,319
were there just to sell them on eBay, you know,

625
00:29:55,680 --> 00:29:57,680
like they'd be like one guy at the front that's

626
00:29:57,680 --> 00:30:00,799
like I'm just really excited about resistance, Like the rest

627
00:30:00,839 --> 00:30:02,000
were just all selling them.

628
00:30:02,799 --> 00:30:06,279
Speaker 2: Well, talking about paper cards to paper Mario, Jeff Grubb,

629
00:30:06,319 --> 00:30:09,519
you've been playing Paper Mario thee thousand Year Door, Yeah,

630
00:30:09,559 --> 00:30:09,920
I was.

631
00:30:10,000 --> 00:30:12,599
Speaker 3: I was thinking about my good friend Mike. You wanted

632
00:30:12,640 --> 00:30:14,440
me to finish this game, and I'm like, you know what,

633
00:30:14,480 --> 00:30:16,519
I do enjoy it, why don't I go back there?

634
00:30:16,519 --> 00:30:18,680
And as soon as I picked it back up, it

635
00:30:18,880 --> 00:30:22,039
was to get onto the train, which turns out to

636
00:30:22,079 --> 00:30:24,440
be like kind of a mystery, a bunch of mysteries.

637
00:30:24,480 --> 00:30:26,680
There's a detective, and I'm like, well, had I known this,

638
00:30:26,839 --> 00:30:31,400
I would have been back here immediately. It just continues

639
00:30:31,440 --> 00:30:33,599
to be very fun, very good. It's I definitely like

640
00:30:33,720 --> 00:30:36,640
just lost my momentum with it and so just be like, oh,

641
00:30:36,720 --> 00:30:38,880
I'll force myself to go back and that was the

642
00:30:38,920 --> 00:30:42,359
right choice. I'm gonna see it through now. I you know,

643
00:30:42,400 --> 00:30:44,000
I think I'm still at a point with that game

644
00:30:44,000 --> 00:30:47,640
where the structure of each of these adventures like going

645
00:30:47,640 --> 00:30:49,880
from one to the other maybe did get a bit samey.

646
00:30:49,960 --> 00:30:53,200
So having this break helped with that. I think had

647
00:30:53,240 --> 00:30:55,440
I gone right back into this after cleaning the thing

648
00:30:55,480 --> 00:30:57,559
before it, I probably would have been feeling a little

649
00:30:57,599 --> 00:31:00,680
bit worn out by the formula. But in this moment,

650
00:31:00,680 --> 00:31:02,960
it's like, oh no, it's just a pleasant game with

651
00:31:03,160 --> 00:31:06,920
really fun characters, really sharp writing. I like, I like

652
00:31:07,000 --> 00:31:09,920
the combat still and now we're getting long breaks between

653
00:31:09,960 --> 00:31:11,880
next it's it's playing around doing a bunch of other

654
00:31:11,920 --> 00:31:14,440
things on this train. We're just investigating things. There's a

655
00:31:14,440 --> 00:31:16,119
couple of people asking me to look for some stuff.

656
00:31:16,319 --> 00:31:18,480
It's not like big and sprawling. It's a train, so

657
00:31:18,519 --> 00:31:20,240
I kind of know where everything is so it's easy

658
00:31:20,279 --> 00:31:23,480
to manage. Uh yeah, just continues to be a very

659
00:31:23,599 --> 00:31:25,720
very solid game that I'm I'm happy I'm going to

660
00:31:25,799 --> 00:31:26,279
finish here.

661
00:31:26,319 --> 00:31:29,079
Speaker 5: So yeah, that's definitely one of go ahead chance.

662
00:31:29,119 --> 00:31:30,680
Speaker 2: Sorry, I think I got to pick this up. Now,

663
00:31:30,680 --> 00:31:33,119
I think I got I've never played Paper in Your Door.

664
00:31:33,240 --> 00:31:34,480
Speaker 5: Oh you never played Janet.

665
00:31:34,480 --> 00:31:37,880
Speaker 4: It's so good and you know that chapter structure like

666
00:31:38,119 --> 00:31:40,160
so yeah, sometimes it can be a little bit like, uh,

667
00:31:40,200 --> 00:31:42,759
you know, kind of like up and down, up and down.

668
00:31:42,759 --> 00:31:44,799
But each chapter does a pretty good job of switching

669
00:31:44,799 --> 00:31:47,000
things up, and some of them really switch things up,

670
00:31:47,079 --> 00:31:51,279
like this train murder mystery parody moment here right, which

671
00:31:51,519 --> 00:31:53,640
again is just sort of really well done and it

672
00:31:53,759 --> 00:31:57,039
is a lot of fun. Relatively laterish in the game,

673
00:31:57,119 --> 00:31:59,519
I'm trying to think, Jeff, well, what else do you have?

674
00:31:59,200 --> 00:32:00,880
You have you done? That's what island one?

675
00:32:02,680 --> 00:32:05,000
Speaker 3: I don't know there's I think there's just this and

676
00:32:05,039 --> 00:32:07,559
then and then one kind of thing after this, one

677
00:32:07,599 --> 00:32:08,440
chapter after this.

678
00:32:08,559 --> 00:32:10,000
Speaker 4: And then lead ish.

679
00:32:10,559 --> 00:32:10,759
Speaker 3: Yeah.

680
00:32:11,240 --> 00:32:14,400
Speaker 5: Sure, there's like the pro wrestling section, which is incredible.

681
00:32:14,440 --> 00:32:15,319
Speaker 3: Oh yeah, I love that.

682
00:32:15,400 --> 00:32:17,799
Speaker 4: Yes, yeah, where you get your own little baby Yoshi.

683
00:32:18,119 --> 00:32:20,240
It randomizes the color of it, so it's very exciting

684
00:32:20,279 --> 00:32:21,279
to see what color you get.

685
00:32:21,480 --> 00:32:23,160
Speaker 3: What what's Mario's wrestling name?

686
00:32:24,000 --> 00:32:25,960
Speaker 5: Oh the Great, the Great Gonzales.

687
00:32:26,240 --> 00:32:28,599
Speaker 3: Yeah, yes, it's great.

688
00:32:28,759 --> 00:32:30,960
Speaker 4: It as gray as the baby Yoshi like only knows

689
00:32:31,039 --> 00:32:33,480
him as that because he's born he's the Great Gonsolate,

690
00:32:33,680 --> 00:32:36,960
so he after the entire game, we'll call him Gonzale.

691
00:32:37,240 --> 00:32:38,839
Speaker 6: To play this remake because I played with that. I

692
00:32:38,880 --> 00:32:40,279
only went through the one time, and it was like

693
00:32:40,319 --> 00:32:41,839
five years ago. I feel like I kind of want

694
00:32:41,880 --> 00:32:42,440
to play it again.

695
00:32:42,599 --> 00:32:43,640
Speaker 3: Oh, it's so really good.

696
00:32:43,920 --> 00:32:44,960
Speaker 5: It's so freaking good.

697
00:32:45,079 --> 00:32:47,920
Speaker 4: Like playing through, I'm like, oh this, you know, it

698
00:32:48,319 --> 00:32:52,480
was always either this or Mario RPG is my favorite,

699
00:32:52,599 --> 00:32:54,680
and playing both of the remakes and I enjoyed both

700
00:32:54,720 --> 00:32:56,839
of them, I am like, no, it's thousand year Door.

701
00:32:56,880 --> 00:32:58,400
This game is too freaking good.

702
00:32:58,599 --> 00:33:01,720
Speaker 2: All right, Hey, question for you boys, what is the

703
00:33:01,759 --> 00:33:03,279
best fake wrestler name.

704
00:33:04,119 --> 00:33:08,480
Speaker 6: Fake wrestler as in in a movie or TV show?

705
00:33:08,519 --> 00:33:13,799
It's Thunderlips, right, Thunderlips is good. Captain Insana, Captain Insanos.

706
00:33:14,319 --> 00:33:17,759
The Kevin Sana was a wrestler in The Water Boy, right, Like.

707
00:33:17,839 --> 00:33:19,480
Speaker 2: Yes, Boom is.

708
00:33:21,200 --> 00:33:24,680
Speaker 3: Good and really the way he sells sells show.

709
00:33:25,319 --> 00:33:28,720
Speaker 4: Yeah, it might be Bones. What's the name of the

710
00:33:28,759 --> 00:33:32,079
guy in uh gosh, the freaking weird comedy with David

711
00:33:32,160 --> 00:33:33,000
Arquette and.

712
00:33:33,119 --> 00:33:33,799
Speaker 5: Ready to Rumble.

713
00:33:33,880 --> 00:33:37,720
Speaker 6: Oh, he's just like the King, right he's it's Oliver Platt,

714
00:33:37,799 --> 00:33:39,039
which was the weirdest.

715
00:33:40,279 --> 00:33:41,720
Speaker 5: Yeah, God, that movie sucks.

716
00:33:41,759 --> 00:33:42,720
Speaker 3: I love Oliver Platt.

717
00:33:43,079 --> 00:33:44,680
Speaker 4: Jimmy King, Jimmy King.

718
00:33:44,759 --> 00:33:47,559
Speaker 5: Okay, that's that's the Have you seen the.

719
00:33:47,559 --> 00:33:50,440
Speaker 6: Clip of David Arquette on Nitro eating ship through the

720
00:33:50,440 --> 00:33:51,160
gimmick stage.

721
00:33:52,200 --> 00:33:54,119
Speaker 4: No, it's incredible.

722
00:33:54,279 --> 00:33:57,400
Speaker 5: I probably saw it at the time and GDP.

723
00:33:57,359 --> 00:34:00,720
Speaker 6: Are climbing the like tron to do a spot and

724
00:34:00,920 --> 00:34:02,799
the stage was gimmicked because they were going to do

725
00:34:02,799 --> 00:34:04,839
a spot where they fell off and fell through the stage.

726
00:34:05,279 --> 00:34:07,240
When David Arquette was supposed to be in that spot,

727
00:34:07,240 --> 00:34:09,320
they just told him, like, hey, go out through the

728
00:34:09,360 --> 00:34:11,280
tron and just take a rite and go over there

729
00:34:11,320 --> 00:34:13,440
and then do whatever. They didn't tell him the stage

730
00:34:13,480 --> 00:34:16,360
was gimmicked, so he just ate ship through this like

731
00:34:16,400 --> 00:34:18,840
wooden stage that was gimmick to like shatter and everything.

732
00:34:19,320 --> 00:34:21,639
You can see You see David Arquette leave the frame

733
00:34:21,719 --> 00:34:23,760
and then the camera pans over and he's just in

734
00:34:23,800 --> 00:34:24,400
a hole.

735
00:34:27,280 --> 00:34:27,719
Speaker 4: Cat hole.

736
00:34:27,800 --> 00:34:31,159
Speaker 2: Yeah, that's a yeah, that's great.

737
00:34:31,199 --> 00:34:33,880
Speaker 4: There could be there could be a at least caught

738
00:34:33,880 --> 00:34:34,440
again hole.

739
00:34:34,639 --> 00:34:36,360
Speaker 5: King of the Ring, Ring of the King. I don't

740
00:34:36,400 --> 00:34:40,159
know read forget the name of it. Yeah, it's a

741
00:34:40,239 --> 00:34:41,159
very generic name.

742
00:34:42,480 --> 00:34:46,320
Speaker 2: Rumble Bone Saw is very good and that's.

743
00:34:46,159 --> 00:34:51,119
Speaker 6: The best casting, like weird past his prime macho. Yeah,

744
00:34:51,199 --> 00:34:54,199
that's great. That's like rap album era macho man.

745
00:34:56,400 --> 00:34:57,239
Speaker 3: It's a good line.

746
00:34:57,320 --> 00:35:01,440
Speaker 2: Read oo he's ready. Yeah, I feel like there was

747
00:35:01,480 --> 00:35:04,119
no direction, No, Raimy just let him.

748
00:35:04,039 --> 00:35:06,079
Speaker 4: Cook and he was the good guy in that scene

749
00:35:06,079 --> 00:35:08,239
because Spider Man got homophobic or something, right.

750
00:35:08,559 --> 00:35:11,000
Speaker 2: Ye, right, yeah, and then his uncle died.

751
00:35:12,159 --> 00:35:12,920
Speaker 5: He let it happen.

752
00:35:13,320 --> 00:35:14,079
Speaker 4: He let it happen.

753
00:35:14,320 --> 00:35:15,320
Speaker 5: Spider Man hel.

754
00:35:17,280 --> 00:35:18,320
Speaker 2: He has heal moments.

755
00:35:18,559 --> 00:35:19,400
Speaker 3: Okay, definitely.

756
00:35:19,639 --> 00:35:23,960
Speaker 2: Yeah. Yeah. Speaking about going back to games, Jeff Grubb,

757
00:35:24,199 --> 00:35:26,880
You've also gone back to Star Wars Outlaws.

758
00:35:27,199 --> 00:35:29,239
Speaker 3: Yeah, yeah, I'm like, so, I think I've been mentioning

759
00:35:29,239 --> 00:35:31,320
the last couple of weeks here on the BombCast that

760
00:35:31,840 --> 00:35:34,960
was having a hard time focusing on stuff and starting

761
00:35:35,039 --> 00:35:37,679
up new games, and I'm like, I think, really big

762
00:35:37,679 --> 00:35:39,039
part of it is there's so a handful of things

763
00:35:39,079 --> 00:35:41,119
I want to clear up from last year and keep playing.

764
00:35:41,320 --> 00:35:44,440
And when I was like super honest with myself, it's

765
00:35:44,480 --> 00:35:45,639
like the one I want to be playing the most

766
00:35:45,679 --> 00:35:47,559
of Star Wars Outlaws, So I've gone back to that.

767
00:35:47,639 --> 00:35:52,519
They've updated a bunch so it runs better. The gameplay improvements,

768
00:35:52,760 --> 00:35:55,039
I feel like they just added some extra juice on

769
00:35:55,119 --> 00:35:58,280
top of everything. There's definitely the aspects of people being like, oh,

770
00:35:58,320 --> 00:36:03,679
the automatic failure in stealth scenes is they did that?

771
00:36:03,760 --> 00:36:05,280
So it's like it's no longer going to be an

772
00:36:05,280 --> 00:36:07,880
automatic failure. You can continue to play through that and

773
00:36:07,920 --> 00:36:09,719
just shoot your way out if you want, Like, great,

774
00:36:09,880 --> 00:36:11,880
that's awesome. I didn't notice that too much because I

775
00:36:12,320 --> 00:36:14,039
would just sneak through and usually get through and it

776
00:36:14,039 --> 00:36:16,800
would be fine. Skill issue is what you're saying, skill

777
00:36:16,880 --> 00:36:19,159
issue exactly, I think. I think the other part of

778
00:36:19,280 --> 00:36:21,760
this A lot of those things happened earlier in the game,

779
00:36:21,840 --> 00:36:23,280
and it's one of the reasons I think the game

780
00:36:23,320 --> 00:36:25,639
had such a rough patch early on. It's like people

781
00:36:25,639 --> 00:36:27,719
would just play these parts and hate it and not

782
00:36:27,760 --> 00:36:30,079
get to a lot of the good stuff. Later, I'm

783
00:36:30,079 --> 00:36:32,599
into a lot of the good stuff, and I think

784
00:36:32,599 --> 00:36:35,800
the extra juice is like the blaster fire just seems

785
00:36:35,840 --> 00:36:39,000
a lot more like vibrant and alive, Like getting shot

786
00:36:39,039 --> 00:36:41,880
at now feels dangerous and cool, and your weapon Like

787
00:36:42,239 --> 00:36:44,239
part of it is I've upgraded my weapons so that

788
00:36:44,280 --> 00:36:46,320
it feels cooler, but just like getting shot at by

789
00:36:46,440 --> 00:36:50,800
enemies feels so cool now. So these action sequences are

790
00:36:50,880 --> 00:36:53,519
even more effective than they were before. And then you

791
00:36:53,599 --> 00:36:56,320
still have all of the awesome connective tissue that made

792
00:36:56,360 --> 00:36:58,119
this game so neat in the first place, which is

793
00:36:58,559 --> 00:37:01,760
going to these cool planets like Jimmy and it being

794
00:37:01,800 --> 00:37:03,920
this you know, snow planet that's kind of like Tibet

795
00:37:04,239 --> 00:37:06,639
a little bit, and going through there and finding all

796
00:37:06,679 --> 00:37:09,000
the food vendors all that stuff is still awesome. And

797
00:37:09,039 --> 00:37:11,320
now because the performance, it looks better than ever and

798
00:37:11,400 --> 00:37:13,039
runs really well, and you know, I'm getting like one

799
00:37:13,119 --> 00:37:15,159
hundred and twenty frames per second with the lyss and

800
00:37:15,159 --> 00:37:18,079
stuff like that, so it just looks really smooth, and

801
00:37:18,159 --> 00:37:20,320
I'm just enjoying being in that place. I think I've

802
00:37:20,440 --> 00:37:23,480
come to accept that I like being on the planets.

803
00:37:23,519 --> 00:37:25,639
And then anytime I do like a little side quest

804
00:37:25,679 --> 00:37:27,440
and it's like, okay, now getting the ship and go

805
00:37:27,480 --> 00:37:30,000
fly out to a random point in space and do

806
00:37:30,079 --> 00:37:31,639
something out there and then come back to the plan

807
00:37:31,760 --> 00:37:33,880
I'm like, I don't want to do that, Like, let

808
00:37:33,960 --> 00:37:36,559
me just stay on this planet. So there's some aspects

809
00:37:36,599 --> 00:37:38,639
of like the structure that I'm still not in love with.

810
00:37:38,679 --> 00:37:41,800
I think this is still mostly an okay to good game.

811
00:37:42,079 --> 00:37:45,320
I think it's landing more towards good these days, but

812
00:37:45,719 --> 00:37:47,760
you know it's not one. I'm like, hey, this was

813
00:37:47,800 --> 00:37:49,280
a nine out of ten, and you should have spent

814
00:37:49,360 --> 00:37:51,280
seventy dollars on it the day it came out. This

815
00:37:51,360 --> 00:37:53,119
is definitely Hey, if you can get it for forty

816
00:37:53,159 --> 00:37:56,559
to fifty dollars and you understand some of its flaws

817
00:37:56,599 --> 00:37:59,360
and shortcomings and you're okay with still liking a game

818
00:37:59,360 --> 00:38:02,639
despite those things, it's still that. But for me, it's

819
00:38:02,719 --> 00:38:05,440
like that, I throw that stuff out immediately and I'm

820
00:38:05,480 --> 00:38:07,840
just now just having a really good time with it still, Greb.

821
00:38:07,840 --> 00:38:10,159
Speaker 2: Do you think this game would have performed differently if

822
00:38:10,159 --> 00:38:11,599
it wasn't tied to Ubisoft?

823
00:38:12,519 --> 00:38:14,719
Speaker 3: Yeah, I mean I do think there's a Yeah, ubi

824
00:38:14,719 --> 00:38:17,239
Seft's just having a thing right at a moment right now where, Yeah,

825
00:38:17,360 --> 00:38:20,039
people hear that name and they have a certain idea

826
00:38:20,039 --> 00:38:21,239
of what those games are going to be a lot

827
00:38:21,320 --> 00:38:23,760
of times a correct estimation of what those games are

828
00:38:23,760 --> 00:38:25,719
going to be, and they're burnt out by that, and

829
00:38:25,760 --> 00:38:28,239
they don't trust that company, and they you know, think

830
00:38:28,239 --> 00:38:29,920
that you know, I could just wait a little bit

831
00:38:29,960 --> 00:38:31,800
and get it on sale and then that's what that

832
00:38:31,840 --> 00:38:34,079
game's actually worth. So the idea that you're even trying

833
00:38:34,079 --> 00:38:35,639
to charge seventy dollars out of the gate in the

834
00:38:35,639 --> 00:38:38,400
first place is an insult to me. Yeah, I think

835
00:38:38,480 --> 00:38:41,159
Ubisoft has just got some bad juju right now, and

836
00:38:41,159 --> 00:38:43,559
that's hurting all the stuff it puts out. Well, see

837
00:38:43,559 --> 00:38:44,920
how that works out for Shadows.

838
00:38:45,280 --> 00:38:47,880
Speaker 2: Yeah, it's fine. Everyone's just going to start charging one

839
00:38:47,920 --> 00:38:49,960
hundred dollars for games and that's going to save everything.

840
00:38:50,039 --> 00:38:51,480
Speaker 3: Man, we'll talk about that in the news.

841
00:38:51,559 --> 00:38:56,000
Speaker 2: Yeah, motherfuckers. If you missed it. Last Friday, we did

842
00:38:56,039 --> 00:39:00,559
a charity stream for La Wildfire Relief and Mikey you

843
00:39:00,599 --> 00:39:02,360
put on the rundown Bowser's Fury.

844
00:39:03,480 --> 00:39:04,000
Speaker 5: Yeah.

845
00:39:04,079 --> 00:39:05,800
Speaker 4: Yeah, you know, it's funny because you know we did

846
00:39:05,800 --> 00:39:08,639
that race, but the race was just to beat the game,

847
00:39:09,360 --> 00:39:14,440
so we all did that also, me, Jeff, Dan and Sean.

848
00:39:15,119 --> 00:39:17,159
That was just such a fantastic time. That was one

849
00:39:17,159 --> 00:39:19,880
of my favorite dreams we ever did here. Obviously, you know,

850
00:39:19,920 --> 00:39:22,639
doing it for a good cause getting to hang out,

851
00:39:23,000 --> 00:39:27,840
but also Bowser's Fury. Gosh, that is a fun game

852
00:39:28,239 --> 00:39:31,239
that like you know open world structure there where there's

853
00:39:31,280 --> 00:39:34,079
there's basically just all these mini levels floating amongst this

854
00:39:34,159 --> 00:39:36,960
open world and you use plessy to kind of swim

855
00:39:36,960 --> 00:39:39,679
your way between them. And I'm like this and this

856
00:39:39,800 --> 00:39:43,000
was kind of like the somewhat test Slash Drone together

857
00:39:43,159 --> 00:39:46,079
version of that idea that was made to kind of

858
00:39:46,159 --> 00:39:47,800
give a little bit of a bonus to the three

859
00:39:47,880 --> 00:39:51,559
D world port on switch Boy. I'm excited to see

860
00:39:51,559 --> 00:39:54,159
what the new three D Mario is. I'm like kind

861
00:39:54,159 --> 00:39:56,280
of like preparing myself now that it might not be

862
00:39:56,280 --> 00:39:58,079
a long schame for the switch too, if it's Mario

863
00:39:58,199 --> 00:40:00,280
Kart instead of that. But a guy, I used to

864
00:40:00,280 --> 00:40:02,599
hope that it's this year because Bowser's Fury was still

865
00:40:02,639 --> 00:40:06,039
just so much fun, very easy game to play through

866
00:40:06,039 --> 00:40:06,679
in one sitting.

867
00:40:06,760 --> 00:40:08,639
Speaker 6: I feel like it was easy to forget how good

868
00:40:08,639 --> 00:40:10,000
it was too, because I don't know if you were

869
00:40:10,039 --> 00:40:11,559
like me where it's like it came out. I heard

870
00:40:11,599 --> 00:40:13,480
it was like a five hour thing. I played through

871
00:40:13,480 --> 00:40:15,840
it all in like one or two sittings, loved it,

872
00:40:15,960 --> 00:40:18,320
remember loving it, and then I didn't touch it since then.

873
00:40:18,360 --> 00:40:20,199
So it's been like since it came out that I

874
00:40:20,320 --> 00:40:23,199
last touched it, and it's like immediately been like, oh, right,

875
00:40:23,360 --> 00:40:25,239
this is I want this to be the blueprint for

876
00:40:25,280 --> 00:40:27,000
every Mario going forward, and.

877
00:40:27,079 --> 00:40:30,880
Speaker 4: For me personally, like my association was with Bowser's Fury

878
00:40:31,239 --> 00:40:32,920
became more, oh this is the game I got in

879
00:40:32,920 --> 00:40:34,960
trouble in the tend with because I said how many

880
00:40:35,000 --> 00:40:37,480
catch shines were in it and it wasn't supposed to write,

881
00:40:37,519 --> 00:40:40,599
so like you know, the meme became reality there a

882
00:40:40,639 --> 00:40:42,880
little bit. So it was nice to remember, no, no,

883
00:40:42,960 --> 00:40:45,039
this is actually a very very good game. It was

884
00:40:45,119 --> 00:40:47,119
worth going to Nintendo G four.

885
00:40:47,400 --> 00:40:48,199
Speaker 3: It'll wait for me.

886
00:40:48,400 --> 00:40:51,199
Speaker 2: It's a game you did your time, Mike, It's good.

887
00:40:51,440 --> 00:40:56,039
Speaker 3: Yeah, exactly right, Yeah, you've been rehabilitated. I think for

888
00:40:56,079 --> 00:40:59,800
me it's always a reminder of assessing games in the

889
00:40:59,840 --> 00:41:03,039
time and then assessing games years later, especially once you

890
00:41:03,079 --> 00:41:05,159
start getting out of the generation that it's in. It's

891
00:41:05,199 --> 00:41:08,199
a very different thing. It just is. And what I

892
00:41:08,239 --> 00:41:10,719
want from a game when I am like reviewing it

893
00:41:10,760 --> 00:41:12,760
and recommending it to people and I know they have

894
00:41:12,800 --> 00:41:15,199
to pay a lot of money for it is very different.

895
00:41:15,199 --> 00:41:16,760
Then it's like, what are some good games on this

896
00:41:16,880 --> 00:41:19,880
system that is no longer you know, a going concern

897
00:41:19,920 --> 00:41:21,320
and the switch is not there, but it's getting there,

898
00:41:21,360 --> 00:41:24,920
And so I'm having that retrospective vision now and looking

899
00:41:24,920 --> 00:41:27,760
at it's like, well, clearly, yes, Bowser's Fury is a

900
00:41:27,880 --> 00:41:30,559
standout game on the Switch because you don't have to

901
00:41:30,559 --> 00:41:32,920
be like worrying about oh, and it's only three to

902
00:41:32,960 --> 00:41:36,599
four hours at this point. That is a positive for

903
00:41:36,639 --> 00:41:38,719
that game, where it maybe was not when it first

904
00:41:38,719 --> 00:41:41,559
came out. So yeah, I think at the time it

905
00:41:41,639 --> 00:41:43,840
was it was easier to forget. And now as we

906
00:41:43,880 --> 00:41:45,199
get out of the switch, it's gonna be one of

907
00:41:45,199 --> 00:41:47,760
those where it's like, oh, yeah, that system had Bowser's Fury,

908
00:41:47,760 --> 00:41:49,400
one of the you know, one of the best three

909
00:41:49,480 --> 00:41:51,400
D platformers ever. Who cares how long it.

910
00:41:51,360 --> 00:41:53,480
Speaker 6: Is, so grab you're doing these reappraisals, now is it

911
00:41:53,519 --> 00:41:54,440
time for Red Dead two?

912
00:41:54,480 --> 00:41:58,599
Speaker 3: For you? I will always be willing to reappraise something.

913
00:41:58,760 --> 00:42:00,239
Like I said, I did do that one stream where

914
00:42:00,239 --> 00:42:02,079
it's I went in there and immediately had a bad

915
00:42:02,119 --> 00:42:02,639
time again.

916
00:42:02,679 --> 00:42:05,000
Speaker 6: But I would say don't stream it because I've considered

917
00:42:05,000 --> 00:42:06,960
that several times as I started playing it again, like oh,

918
00:42:07,000 --> 00:42:09,159
maybe I'll just stream some like Bounty Hunts or something here.

919
00:42:09,199 --> 00:42:11,039
But then the second no, this is gonna be my

920
00:42:11,199 --> 00:42:13,360
playoff line.

921
00:42:13,679 --> 00:42:16,800
Speaker 3: So there is what's his name, the guy that sits

922
00:42:16,840 --> 00:42:21,159
on the exercise ball on YouTube. He did Abe Newle, Yes,

923
00:42:21,199 --> 00:42:23,920
Gabe newele I can't I can't remember his name. He

924
00:42:24,239 --> 00:42:26,440
started ball media someone in chat will help me remember.

925
00:42:26,480 --> 00:42:29,159
But he did a Red Dead Redemption two video not

926
00:42:29,280 --> 00:42:31,840
long after I did my story on Gamespeed explained why

927
00:42:31,840 --> 00:42:34,159
I thought it was a disappointment, and his video was like,

928
00:42:34,199 --> 00:42:36,519
point by point, like all the stuff I was feeling.

929
00:42:36,599 --> 00:42:39,360
He did a great job, Naked Jaki, Thank you everybody.

930
00:42:40,000 --> 00:42:43,880
He did a great job of extrapolating on those ideas

931
00:42:43,920 --> 00:42:45,960
and saying all the things that I was feeling. He

932
00:42:46,039 --> 00:42:48,960
then did another video recently, I think last year, where

933
00:42:49,000 --> 00:42:50,679
he's like he went back to Red Dead Redemption two

934
00:42:50,679 --> 00:42:52,880
and he said I found ways to appreciate it. He

935
00:42:52,960 --> 00:42:55,199
mostly found ways to appreciate it by installing mods. And

936
00:42:55,239 --> 00:42:57,840
I think that is probably my way to get to

937
00:42:57,960 --> 00:42:59,599
a game that I will really love from Red Dead

938
00:42:59,599 --> 00:43:02,400
Redemption two is make it my own sure, and so

939
00:43:02,440 --> 00:43:05,320
I will probably go that route, and I'm sure I

940
00:43:05,360 --> 00:43:06,320
would have a good time with that.

941
00:43:06,400 --> 00:43:07,679
Speaker 2: Yeah, big Naturals, I got it.

942
00:43:07,719 --> 00:43:09,960
Speaker 3: Grub, thank you, thank you for understanding.

943
00:43:11,480 --> 00:43:14,280
Speaker 2: I think it speaks to how good of a game

944
00:43:14,360 --> 00:43:17,960
Bowser's fury is because when you three and Sean get

945
00:43:17,960 --> 00:43:20,880
into the competitive mode, I noticed a little bit of

946
00:43:21,079 --> 00:43:24,599
tension and salt building up. But I don't think there

947
00:43:24,639 --> 00:43:28,559
was any real tension or any real fury or hurry

948
00:43:29,039 --> 00:43:32,079
amongst y'all. You all were just enjoying the game. It

949
00:43:32,159 --> 00:43:34,159
was a race a bit, that's it.

950
00:43:34,280 --> 00:43:36,519
Speaker 6: I would have played it probably a bit differently, Like

951
00:43:36,760 --> 00:43:39,159
if we weren't racing at every one of those islands,

952
00:43:39,199 --> 00:43:41,800
I would have gotten all five of those yeah coctibles

953
00:43:41,840 --> 00:43:43,880
and stuff like that. But like it was a fun

954
00:43:43,920 --> 00:43:45,760
addition to it where it's like, am I gonna waste

955
00:43:45,760 --> 00:43:47,519
the time to find these last two cat things?

956
00:43:47,599 --> 00:43:48,840
Speaker 5: Or do I need to fucking move here?

957
00:43:48,880 --> 00:43:51,559
Speaker 6: Like I would do this exact race again with this

958
00:43:51,719 --> 00:43:54,480
exact same Yeah, Like I feel like that's it feels

959
00:43:54,519 --> 00:43:55,079
ever going to me.

960
00:43:55,119 --> 00:43:57,119
Speaker 2: It was so much fun and it was a good

961
00:43:57,159 --> 00:44:02,960
time because of that, Dan Reikert, you had to play

962
00:44:03,000 --> 00:44:03,800
Crimson Skies.

963
00:44:04,239 --> 00:44:06,360
Speaker 6: Yeah, So I won Bowser's Hurry, and so we got

964
00:44:06,360 --> 00:44:08,119
to pick a classic retro.

965
00:44:07,880 --> 00:44:11,880
Speaker 5: Game to play that we hadn't played before. So I played.

966
00:44:13,800 --> 00:44:17,360
Speaker 6: No, I lost, and Mike gave his punishment homework Assignment,

967
00:44:17,559 --> 00:44:20,199
which for those who didn't see it, the punishment was

968
00:44:20,280 --> 00:44:22,639
the winner got to pick a game that the three

969
00:44:22,679 --> 00:44:24,880
losers had to play that they had not played before,

970
00:44:25,119 --> 00:44:27,199
and the idea was, it's a good game. It's not

971
00:44:27,239 --> 00:44:29,960
like a Blake Club type thing. And so Mike picked

972
00:44:30,000 --> 00:44:32,920
Crimson Skies for me for the original Xbox and it's

973
00:44:33,039 --> 00:44:36,719
very backwards compatible, and it is really good. It is

974
00:44:36,719 --> 00:44:39,280
something that like if I'm enjoying it a lot right now,

975
00:44:39,480 --> 00:44:42,480
but it is so in that almost like twisted metal

976
00:44:43,000 --> 00:44:46,559
rogue Squadron style of just like here's a big empty

977
00:44:46,599 --> 00:44:49,519
here's here's a big map. There's collectibles, there's power ups,

978
00:44:49,559 --> 00:44:52,360
there's heel spots, there's a bunch of enemies, there's boss fights.

979
00:44:52,599 --> 00:44:54,440
But like there's a lot of variety in it that

980
00:44:54,480 --> 00:44:56,320
I don't think I expected. There's you know, a lot

981
00:44:56,320 --> 00:45:00,880
of like, okay, escort the zeppelin. Go there's a gyrocopter,

982
00:45:01,119 --> 00:45:03,239
Go collect this fragile delivery and try.

983
00:45:03,079 --> 00:45:04,039
Speaker 5: To bring it through a canyon.

984
00:45:04,880 --> 00:45:07,000
Speaker 6: Lure this enemy ship into a canyon where we've got

985
00:45:07,000 --> 00:45:09,920
a bunch of anti air stuff going off. And you

986
00:45:09,960 --> 00:45:12,159
can also get out of your plane and take like

987
00:45:12,280 --> 00:45:14,559
you can go to a friendly zeppelin and take over

988
00:45:14,559 --> 00:45:16,440
the turret on top, you can switch to the turret

989
00:45:16,440 --> 00:45:19,920
on the bottom. Like there's there's robbing a train, there's

990
00:45:20,400 --> 00:45:24,960
like kind of trials of you know, flight and combat.

991
00:45:24,519 --> 00:45:26,760
Speaker 5: And stuff like that. There's just a lot of a

992
00:45:26,760 --> 00:45:27,480
lot of variety that I.

993
00:45:27,480 --> 00:45:29,960
Speaker 6: Don't think I would have expected in this, like Xbox

994
00:45:30,000 --> 00:45:34,280
era you know plane game. You know, I grew up

995
00:45:34,280 --> 00:45:37,679
on a combat on PlayStation, which are great games, but

996
00:45:38,239 --> 00:45:40,320
this has a lot more variety than that, I think.

997
00:45:40,960 --> 00:45:44,440
Speaker 3: So, yeah, they're making an adventure game. Yeah yeah, not

998
00:45:44,480 --> 00:45:47,559
like but like adventurous game, not adventure the genre.

999
00:45:47,679 --> 00:45:51,519
Speaker 5: Yeah, yeah, it's kind of like it's like Sky Captain type.

1000
00:45:51,320 --> 00:45:53,119
Speaker 3: Of Indiana Jones.

1001
00:45:53,159 --> 00:45:55,559
Speaker 5: And yeah, that's one things I always liked about.

1002
00:45:55,599 --> 00:45:57,440
Speaker 4: You know, there's so many, you know, games where the

1003
00:45:57,960 --> 00:46:01,480
setting or theme is sci fi fantasy, modern warfare, and

1004
00:46:01,519 --> 00:46:06,400
this one has that very pulpy nineteen forties adventure film

1005
00:46:06,800 --> 00:46:08,960
kind of thing, and you know, like the music does

1006
00:46:09,000 --> 00:46:11,639
that so well too, just the way the radio chatter

1007
00:46:11,800 --> 00:46:14,519
is all the late you know people, toxic catchers that

1008
00:46:14,679 --> 00:46:18,440
specific feel very well. And also lots of turret sections.

1009
00:46:18,440 --> 00:46:19,039
Speaker 5: I thought Dan.

1010
00:46:18,960 --> 00:46:19,480
Speaker 4: Would like that.

1011
00:46:19,639 --> 00:46:22,480
Speaker 6: I love a good turret section, even like it's just

1012
00:46:22,480 --> 00:46:24,280
got those dumb little missions that I'm sure we drive

1013
00:46:24,320 --> 00:46:26,639
some people nuts, but I love where it's like, all right,

1014
00:46:26,719 --> 00:46:31,119
follow this plane that's dropping weather balloons and you need

1015
00:46:31,119 --> 00:46:32,840
to shoot all the ones that don't have a blue

1016
00:46:33,000 --> 00:46:35,039
cross on them, and so it's like you have a

1017
00:46:35,079 --> 00:46:37,320
time limit and it's like you have to kill nineteen

1018
00:46:37,320 --> 00:46:39,079
of these things and you can't hit a single blue

1019
00:46:39,079 --> 00:46:42,320
ones like shooting gallery stuff. But it all controls well.

1020
00:46:43,159 --> 00:46:45,400
I'm surprised there's not like a cockpit view for the planes.

1021
00:46:45,440 --> 00:46:48,840
But yeah, I think I'm over halfway through it now

1022
00:46:49,119 --> 00:46:51,719
and I really really enjoyed it. So good, good choice, Mike.

1023
00:46:52,119 --> 00:46:54,440
Speaker 4: Good glad for having fun with it. Now you can

1024
00:46:54,519 --> 00:46:56,840
join me on my yelling crusade to get them to

1025
00:46:56,880 --> 00:46:59,320
make a new one, because the game like this, you know,

1026
00:46:59,320 --> 00:47:01,679
this keeps all right surprisingly open like you talked about,

1027
00:47:01,719 --> 00:47:05,480
but one like a really big, continuous open world and

1028
00:47:05,519 --> 00:47:07,800
with monographics, got that would be incredible.

1029
00:47:07,960 --> 00:47:11,400
Speaker 2: Yeah, I see you two have also banded together to

1030
00:47:11,519 --> 00:47:14,920
also play Donkey Kong Country Returns HD.

1031
00:47:16,880 --> 00:47:19,559
Speaker 6: Yeah, I stand by it's one of the best platformers

1032
00:47:19,559 --> 00:47:20,039
of all time.

1033
00:47:20,800 --> 00:47:25,119
Speaker 4: Oh, I mean two D You know, maybe I'm enjoying it.

1034
00:47:25,159 --> 00:47:26,559
Speaker 5: I never I didn't play before.

1035
00:47:26,639 --> 00:47:28,159
Speaker 4: This is my first time going through it, and I

1036
00:47:28,199 --> 00:47:33,599
am having a lot of fun with it, especially you know,

1037
00:47:33,639 --> 00:47:35,519
in like original Donky gunt Country, you get to a

1038
00:47:35,559 --> 00:47:37,199
mine cart level and you're like a little weird, like,

1039
00:47:37,239 --> 00:47:39,559
oh god, it's gonna maybe be a little annoying. Mine

1040
00:47:39,559 --> 00:47:42,360
cart levels here are really fun. I like the angry

1041
00:47:42,400 --> 00:47:45,800
Bird style rocket barrel levels even more.

1042
00:47:46,519 --> 00:47:49,079
Speaker 6: Yeahs like flatty Bird where it's just a lot of

1043
00:47:49,119 --> 00:47:49,559
like tapping.

1044
00:47:50,920 --> 00:47:54,159
Speaker 4: Yeah yeah, sorry, yeah exactly. The flappy bird style thing

1045
00:47:54,199 --> 00:47:58,280
there is really good. Yeah, it's just kind of really

1046
00:47:58,480 --> 00:48:02,239
all together. Saw it Sometime I'm I hate myself for this.

1047
00:48:02,320 --> 00:48:02,960
I have this problem with.

1048
00:48:05,119 --> 00:48:06,000
Speaker 5: It's a big problem.

1049
00:48:06,760 --> 00:48:10,159
Speaker 4: But like, I have more fun if I don't care

1050
00:48:10,199 --> 00:48:13,079
about things like getting the Kong lists a lot of times.

1051
00:48:13,079 --> 00:48:16,679
Speaker 5: But I also can't help I pass up on the

1052
00:48:16,679 --> 00:48:17,400
puzzle pieces.

1053
00:48:17,440 --> 00:48:19,559
Speaker 6: I mean, I when it originally came out one hundred

1054
00:48:19,599 --> 00:48:21,440
per the game got all the puzzle pieces and stuff.

1055
00:48:21,599 --> 00:48:24,159
This one, I'm just doing Kong letters, but I can

1056
00:48:24,159 --> 00:48:25,519
pass up the puzzle pieces.

1057
00:48:25,800 --> 00:48:27,760
Speaker 4: Yeah. So like again, it's because you know, you can

1058
00:48:27,800 --> 00:48:30,000
get to a pretty good flow state here, right, especially

1059
00:48:30,039 --> 00:48:32,719
with the rolling and I always love that Donkey Knng

1060
00:48:32,719 --> 00:48:34,880
Country move where you can roll off a ledge roll

1061
00:48:34,920 --> 00:48:36,719
in the coyote time.

1062
00:48:37,119 --> 00:48:38,519
Speaker 5: Right, So that's fantastic.

1063
00:48:38,519 --> 00:48:39,719
Speaker 4: But you know, so I kind of hate that I'm

1064
00:48:39,760 --> 00:48:41,599
on a roll and then like I see a letter

1065
00:48:41,639 --> 00:48:43,920
and I like stop and kind of like looking around.

1066
00:48:44,079 --> 00:48:45,800
Speaker 5: I only get the letter and I kind of want

1067
00:48:45,840 --> 00:48:46,599
to just keep going.

1068
00:48:47,119 --> 00:48:49,280
Speaker 6: I think I know what you will say to this,

1069
00:48:49,480 --> 00:48:50,880
but I think I'm going to say this. I don't

1070
00:48:50,880 --> 00:48:52,840
know if I've ever thought this before. I think it's

1071
00:48:52,840 --> 00:48:55,719
the best Donkey Kong game. I know you're gonna say

1072
00:48:55,760 --> 00:48:56,920
ninty four, You're gonna say ninety four.

1073
00:48:56,920 --> 00:48:57,800
Speaker 5: I'm okay.

1074
00:48:59,639 --> 00:49:01,079
Speaker 4: Anything with Donkey Kong in the name.

1075
00:49:01,199 --> 00:49:03,079
Speaker 5: I think this is a Donkey Kong. I think even

1076
00:49:03,159 --> 00:49:06,960
amongst the country games to two the two two is

1077
00:49:07,039 --> 00:49:08,159
my second favorite.

1078
00:49:08,400 --> 00:49:10,440
Speaker 4: Sure, I don't think it's a ridiculous thing to say that.

1079
00:49:10,840 --> 00:49:13,400
Oh yeah, I could see this being a person's favorite

1080
00:49:13,400 --> 00:49:13,760
for sure.

1081
00:49:14,000 --> 00:49:14,920
Speaker 5: Okay, yeah.

1082
00:49:15,079 --> 00:49:17,239
Speaker 6: I think it was also came out at a time

1083
00:49:17,320 --> 00:49:20,159
where it's like now, it's an embarrassment of riches in

1084
00:49:20,239 --> 00:49:22,440
terms of great two D platformers, like especially like the

1085
00:49:22,519 --> 00:49:24,719
NDCE and stuff that's'm playing like Celeste. Again, there were

1086
00:49:24,800 --> 00:49:26,320
so many but I remember when I reviewed this a

1087
00:49:26,320 --> 00:49:29,679
Game Informer, was it twenty ten something like that. We're

1088
00:49:29,719 --> 00:49:33,000
still only like a few years into that, Like XBLA

1089
00:49:33,159 --> 00:49:36,719
renaissance of all these like oh n plus Explosion Man

1090
00:49:36,760 --> 00:49:40,719
and like two D specifically two D platformers I think

1091
00:49:40,920 --> 00:49:44,079
had just recently been kind of coming around, and so

1092
00:49:44,159 --> 00:49:46,239
for me to see this like really good looking new

1093
00:49:46,280 --> 00:49:48,760
Donkey Kong Country game was still like a novelty at

1094
00:49:48,800 --> 00:49:49,400
the time, you know.

1095
00:49:49,760 --> 00:49:52,440
Speaker 4: Yeah, you're right, because for a while it was you know,

1096
00:49:52,480 --> 00:49:55,679
it was almost like tabbooed to make a home console

1097
00:49:55,719 --> 00:49:58,159
two D platformer games from one of these big companies,

1098
00:49:58,199 --> 00:50:00,280
and Antito was doing it a bit with like new

1099
00:50:00,320 --> 00:50:02,440
Super Mario Brothers. Even then a lot of that stuff

1100
00:50:02,480 --> 00:50:05,199
was more for the portables, So yeah, we had a

1101
00:50:05,280 --> 00:50:08,639
new Super Mario Brothers. We but yeah, something about Donkey

1102
00:50:08,800 --> 00:50:11,679
Cutchry returns. It was like, no, we're just gonna make

1103
00:50:11,719 --> 00:50:13,840
a lot of these, and in fact, for some franchises,

1104
00:50:13,960 --> 00:50:16,800
this is maybe the better option. We tried Donkey Kong

1105
00:50:16,880 --> 00:50:19,400
in three D and well whatever that was, that was

1106
00:50:19,440 --> 00:50:22,559
something maybe the two D thing is better here, And

1107
00:50:22,679 --> 00:50:24,599
for a while I resented it a bit because it

1108
00:50:24,719 --> 00:50:26,320
kind of took a while for them to get a

1109
00:50:26,360 --> 00:50:29,079
little bit adventurous with three D stuff. Again, like Kirby

1110
00:50:29,079 --> 00:50:31,119
was stuck a two D forever. We haven't had a

1111
00:50:31,119 --> 00:50:33,639
new three D Donkey Kong, we haven't had a solo

1112
00:50:33,719 --> 00:50:36,559
three D Yoshi game. They just keep those series to

1113
00:50:36,679 --> 00:50:38,800
two D. I think with like Warrio, right, we had

1114
00:50:38,840 --> 00:50:41,679
like the fun GameCube three D Wyrio game, then.

1115
00:50:41,599 --> 00:50:44,440
Speaker 5: That series just went back to two D or micro games.

1116
00:50:45,199 --> 00:50:47,480
Speaker 4: But I am glad that they did eventually get over

1117
00:50:47,599 --> 00:50:50,360
that kind of you know, being afraid to make two

1118
00:50:50,440 --> 00:50:51,800
D games thing for a while there.

1119
00:50:51,960 --> 00:50:54,360
Speaker 6: We and especially this one, like coming out on the

1120
00:50:54,400 --> 00:50:57,000
Switch makes sense to me because like as great as

1121
00:50:57,000 --> 00:50:59,280
it was on the Wei, having to waggle to do

1122
00:50:59,320 --> 00:51:01,559
the role and that's a very frequent thing you have

1123
00:51:01,599 --> 00:51:04,480
to do suck. And then three DS was better because

1124
00:51:04,480 --> 00:51:06,000
you don't have to worry about that. But it's also

1125
00:51:06,000 --> 00:51:07,559
tied to the three DS. So it's like, this is

1126
00:51:07,599 --> 00:51:09,519
one that I want on my switch. I wanted to

1127
00:51:09,519 --> 00:51:11,559
be backwards compatible and my switch to I want to

1128
00:51:11,599 --> 00:51:14,000
just be able to play this game without doing waggle bullshit.

1129
00:51:14,679 --> 00:51:17,199
Speaker 3: Yeah. Yeah, that's the work that I kind of want

1130
00:51:17,239 --> 00:51:18,360
them to do with a lot of their games that

1131
00:51:18,360 --> 00:51:20,719
are stuck on these sword consoles, is just get them

1132
00:51:20,719 --> 00:51:22,440
set up for the long term on the switch and

1133
00:51:22,480 --> 00:51:24,920
that'll be good. And yeah, seeing that for Donkey Kong

1134
00:51:25,039 --> 00:51:26,920
is is fantastic. And they made a big point about, hey,

1135
00:51:26,920 --> 00:51:29,079
now all the Donkey Kong Country games are on the switch.

1136
00:51:29,239 --> 00:51:30,360
I you know, I think they're going to do that

1137
00:51:30,360 --> 00:51:31,360
with a lot of franchises.

1138
00:51:31,480 --> 00:51:33,400
Speaker 6: I still haven't beat Donkey Kong Country three. That's the

1139
00:51:33,400 --> 00:51:37,199
only one I e beat. It's I've tried it so many times.

1140
00:51:37,199 --> 00:51:38,840
And some of the level design and a big dumb

1141
00:51:38,880 --> 00:51:43,199
baby Kong. I hate that stupid Kong.

1142
00:51:43,559 --> 00:51:44,880
Speaker 4: I hate people.

1143
00:51:45,280 --> 00:51:46,599
Speaker 3: I don't like looking at it, look at that in

1144
00:51:46,679 --> 00:51:48,360
Wow Wow.

1145
00:51:49,119 --> 00:51:49,800
Speaker 5: Dixie is great.

1146
00:51:49,840 --> 00:51:51,960
Speaker 4: Love Dixie. Fucking dum Baby.

1147
00:51:52,079 --> 00:51:54,239
Speaker 5: Fuck that guy. Big people hating Kongs.

1148
00:51:54,239 --> 00:51:56,800
Speaker 4: You see, like some people are really upset about the

1149
00:51:56,840 --> 00:51:57,679
new Donkey Kong.

1150
00:51:58,519 --> 00:51:59,239
Speaker 2: I love that.

1151
00:52:00,239 --> 00:52:00,760
Speaker 3: It's awesome.

1152
00:52:03,400 --> 00:52:03,760
Speaker 2: I love it.

1153
00:52:04,119 --> 00:52:06,840
Speaker 6: It's been this since like the Super Nintendo, you know,

1154
00:52:06,920 --> 00:52:08,519
like let's let's get Donkey Kong in there.

1155
00:52:08,880 --> 00:52:10,480
Speaker 4: It makes up a little bit. It's okay.

1156
00:52:10,559 --> 00:52:12,840
Speaker 3: Well, I like the Donkey Kong Country designs, but like

1157
00:52:13,039 --> 00:52:16,840
Rares like talents have never been character design like kind

1158
00:52:16,840 --> 00:52:19,039
of going back to a different design is fine. I

1159
00:52:19,119 --> 00:52:19,320
love it.

1160
00:52:19,559 --> 00:52:21,800
Speaker 5: I love Rare's dumbass characters.

1161
00:52:21,800 --> 00:52:24,280
Speaker 4: Just everything just has big eyes, a lot of cash

1162
00:52:24,360 --> 00:52:24,920
with eyes.

1163
00:52:25,880 --> 00:52:27,840
Speaker 5: Yea flower with boobs.

1164
00:52:27,559 --> 00:52:28,079
Speaker 3: Uh huh.

1165
00:52:28,159 --> 00:52:31,039
Speaker 4: Giant thing of poop, the giant thing of poop.

1166
00:52:31,119 --> 00:52:33,960
Speaker 2: Yeah, well there's no way to transition to Dark Souls three,

1167
00:52:34,000 --> 00:52:35,400
so Mikey tell me all about it.

1168
00:52:35,719 --> 00:52:38,400
Speaker 4: Actually, I've been picking up a lot of dung piles

1169
00:52:38,480 --> 00:52:43,159
in that game. Yeah, I've been kind of working through

1170
00:52:43,199 --> 00:52:46,719
the Dark Soul series. Started three up a couple of

1171
00:52:46,880 --> 00:52:48,679
weeks ago. I was always looking forward to this one

1172
00:52:48,679 --> 00:52:50,639
because I knew it was gonna be, you know, a

1173
00:52:50,639 --> 00:52:54,840
little bit faster paced, a bit a bit more out

1174
00:52:54,880 --> 00:52:56,840
and ring like and always I like the slower pace

1175
00:52:56,880 --> 00:52:59,719
of Dark Souls one is fine, but I was excited

1176
00:52:59,760 --> 00:53:02,280
to do something that was gonna feel more like Elden

1177
00:53:02,360 --> 00:53:04,960
Ring doing my deck Bill. So I'm doing a lot

1178
00:53:05,000 --> 00:53:07,719
more rolling and whatnot. But yeah, having a great time.

1179
00:53:07,920 --> 00:53:11,679
Very very pretty game. A lot of really interesting looking areas,

1180
00:53:11,840 --> 00:53:13,719
like the one place that basically looks like a winter

1181
00:53:13,880 --> 00:53:19,639
Thomas Kincaide painting fun bosses. I will say that I

1182
00:53:19,719 --> 00:53:23,239
like did the first DALC the other day. I think

1183
00:53:23,360 --> 00:53:26,000
my streaming my chat tricked me to doing it earlier

1184
00:53:26,000 --> 00:53:28,559
than I should have, and I did not enjoy that

1185
00:53:28,639 --> 00:53:31,079
I was in like some snowy place inside of a painting.

1186
00:53:31,920 --> 00:53:33,719
It suddenly kind of felt a bit like Dark Souls

1187
00:53:33,719 --> 00:53:36,920
two again, where there's like all these areas where eight

1188
00:53:37,000 --> 00:53:39,199
enemies are attacking me at once and there's nothing I

1189
00:53:39,239 --> 00:53:41,239
can really do about that, so I'm just trying to

1190
00:53:41,320 --> 00:53:45,000
run past them. Then they kill me anyways, and it's

1191
00:53:45,039 --> 00:53:48,719
just kind of really annoying levels with bad platforming sections

1192
00:53:48,719 --> 00:53:51,159
here or there, and I'm wandering around four hours before

1193
00:53:51,159 --> 00:53:53,000
I even find a boss that I want to fight.

1194
00:53:53,159 --> 00:53:56,320
Then I got to the boss and it was very difficult.

1195
00:53:56,559 --> 00:53:59,320
Then surprised they had a phase two. Then I you know,

1196
00:53:59,480 --> 00:54:02,079
had to try harder it beat the face two and

1197
00:54:02,119 --> 00:54:03,920
that was very difficult. I was real proud of myself.

1198
00:54:04,280 --> 00:54:06,880
Then the fucker out of Phase three, and then I

1199
00:54:06,920 --> 00:54:08,480
was like, all right, well, I'm gonna go do something

1200
00:54:08,480 --> 00:54:10,599
else for a while, come back to this part later.

1201
00:54:10,679 --> 00:54:13,400
Then I'm not banging my head against this wall forever.

1202
00:54:14,480 --> 00:54:17,440
So big. Not a super infant of that DLC, but

1203
00:54:17,840 --> 00:54:20,519
Dark Soul's three in general, very good, might be my

1204
00:54:20,519 --> 00:54:21,719
favorite of those games so far.

1205
00:54:22,519 --> 00:54:25,280
Speaker 2: Lovely, Lovely, Jeff Grubb, I have no idea what this

1206
00:54:25,440 --> 00:54:28,719
is that you put on the doc here, this looks

1207
00:54:28,760 --> 00:54:34,400
like an acid trip sound self a technodelic de.

1208
00:54:35,360 --> 00:54:39,079
Speaker 3: Yeah, that's an acid trip. Oh, so it's okay. So

1209
00:54:39,199 --> 00:54:42,599
I was at my first E three. No, couldn't be

1210
00:54:42,599 --> 00:54:45,679
in the firs. It was an early three. Early VR

1211
00:54:45,719 --> 00:54:47,519
stuff is getting shut up now, I'm saying that this

1212
00:54:47,599 --> 00:54:51,440
might have been a GDC, and it was like there's

1213
00:54:51,480 --> 00:54:56,960
a weird person who had a VR headset say hey, come, come,

1214
00:54:57,239 --> 00:55:00,639
like uh meditate with my VR our game. I'm like, okay,

1215
00:55:00,719 --> 00:55:02,480
let's go see what this is about. And they put

1216
00:55:02,519 --> 00:55:06,440
me in like the development kit one Oculus rift headset

1217
00:55:06,519 --> 00:55:09,920
thing with the like really bad screen all that stuff.

1218
00:55:10,119 --> 00:55:12,360
But I just like laid down on a pillow in

1219
00:55:12,400 --> 00:55:15,880
the middle of GDC, and I there was the microphone

1220
00:55:15,920 --> 00:55:17,639
could pick up your humming and you're supposed to go,

1221
00:55:18,679 --> 00:55:21,760
and then the speakers of the VR headset feeds that

1222
00:55:21,920 --> 00:55:24,039
back to you and then sometimes like messes around with

1223
00:55:24,119 --> 00:55:26,119
that sound a little bit and you get in this loop.

1224
00:55:26,440 --> 00:55:30,800
And then they just placed like win app visualizer stuff

1225
00:55:30,840 --> 00:55:33,360
in front of you. So the way it works now

1226
00:55:33,639 --> 00:55:35,840
is this was on Steam. They took it off Steam

1227
00:55:35,880 --> 00:55:39,079
a couple of years ago. Actually, I think they shifted

1228
00:55:39,119 --> 00:55:42,280
it over to be actually a medical app or something

1229
00:55:42,360 --> 00:55:44,360
like that, or actually to use it in real therapy.

1230
00:55:44,840 --> 00:55:47,159
But since I bought it, I still have it on steam.

1231
00:55:47,360 --> 00:55:50,039
And the way it works now is you are laying

1232
00:55:50,079 --> 00:55:53,119
in a field and you start to making like your

1233
00:55:53,320 --> 00:55:59,559
you know, transcendental meditation sound whatever it is, and the

1234
00:55:59,679 --> 00:56:02,480
leaves on the tree again to like sway, and like

1235
00:56:02,559 --> 00:56:04,920
you can kind of see this little twirl of branches

1236
00:56:05,000 --> 00:56:07,000
up at the top of the tree, and every time

1237
00:56:07,079 --> 00:56:09,400
like you take a breath and do a new sound,

1238
00:56:09,920 --> 00:56:13,440
it like shifts you up towards that little part of

1239
00:56:13,480 --> 00:56:16,159
the branch until you begin to like enter into it.

1240
00:56:16,559 --> 00:56:18,760
And then that's when like the universe opens up in

1241
00:56:18,800 --> 00:56:22,639
front of you and basically turns into the win APT

1242
00:56:22,719 --> 00:56:26,400
visualizer again. It is a very cool trick. It's a

1243
00:56:26,639 --> 00:56:29,440
very neat thing to experience, to the point where it's

1244
00:56:29,440 --> 00:56:31,199
like you just kind of get into this flow state

1245
00:56:31,239 --> 00:56:32,920
and you kind of you do feel like the self

1246
00:56:33,000 --> 00:56:35,079
begin to like fade away and you're just in this

1247
00:56:35,239 --> 00:56:38,320
moment and then all of a sudden it's over and

1248
00:56:38,400 --> 00:56:40,559
they they put you right back into the field underneath

1249
00:56:40,599 --> 00:56:42,440
the tree, and I just take off the headset. I'm like,

1250
00:56:42,440 --> 00:56:45,480
all right, I'm ready for my day. It's a very weird,

1251
00:56:46,000 --> 00:56:48,639
neat thing that I'm super into, and I like, I

1252
00:56:48,679 --> 00:56:50,400
always forget about it. And then I was just in

1253
00:56:50,480 --> 00:56:52,519
my VR headset the other day. I was gonna play

1254
00:56:52,559 --> 00:56:54,840
some stuff on the bean bag and I saw that

1255
00:56:55,000 --> 00:56:57,239
in my VR thing on Steam and I just streamed

1256
00:56:57,239 --> 00:56:58,920
it to that and it's like, oh, yeah, that thing.

1257
00:56:59,199 --> 00:57:00,840
So I've only done it times in my life, but

1258
00:57:00,920 --> 00:57:03,159
each time, I'm like, this is a really cool neat

1259
00:57:03,280 --> 00:57:05,239
thing that I wish more people had known about.

1260
00:57:05,679 --> 00:57:07,079
Speaker 5: Sure you didn't just do d MT.

1261
00:57:08,159 --> 00:57:11,039
Speaker 3: No, I'm not sure. Okay, what's definitely possible.

1262
00:57:11,199 --> 00:57:15,199
Speaker 5: It's a drug. Things happened like what he described.

1263
00:57:15,280 --> 00:57:18,119
Speaker 6: All Right, I'm looking at images on the Oculus web

1264
00:57:18,159 --> 00:57:20,039
page and yeah, it looks like a one visualizer.

1265
00:57:20,079 --> 00:57:20,719
Speaker 5: I would try this.

1266
00:57:21,159 --> 00:57:21,480
Speaker 4: You should.

1267
00:57:21,639 --> 00:57:23,599
Speaker 3: Yeah, if there's a way for anyone to try. Yeah,

1268
00:57:23,679 --> 00:57:25,000
it's very neat. I think you would like it.

1269
00:57:25,000 --> 00:57:26,280
Speaker 5: Should I have marijuana first?

1270
00:57:27,320 --> 00:57:27,760
Speaker 3: It helped me.

1271
00:57:28,000 --> 00:57:34,199
Speaker 5: Okay, the cops got disappointed. Your dare camp counselor would

1272
00:57:34,199 --> 00:57:35,360
be dandy if you tell.

1273
00:57:35,559 --> 00:57:37,880
Speaker 3: Us, Mike, we're gonna have your brother sent to prison

1274
00:57:37,960 --> 00:57:41,199
for stealing hacks yep, all right, the mini family.

1275
00:57:42,000 --> 00:57:48,519
Speaker 2: In front of us speak about getting into a flow state.

1276
00:57:48,639 --> 00:57:51,440
Dan reichert, have you edited a flow state while playing

1277
00:57:51,760 --> 00:57:52,480
Clone Hero?

1278
00:57:53,079 --> 00:57:53,239
Speaker 4: Oh?

1279
00:57:53,400 --> 00:57:54,760
Speaker 5: This has been interesting.

1280
00:57:54,840 --> 00:57:58,039
Speaker 6: I saw, I think, I said, Steve Saylor posted like

1281
00:57:58,039 --> 00:58:00,840
an Instagram story and I saw them playing like on

1282
00:58:00,960 --> 00:58:04,320
a modern TV and console with like these sharp looking

1283
00:58:04,360 --> 00:58:06,280
guitars and like, what the hell is that?

1284
00:58:06,360 --> 00:58:08,079
Speaker 5: And I messaged him, was like what guitar is that?

1285
00:58:08,159 --> 00:58:08,679
Speaker 4: What are you playing?

1286
00:58:08,880 --> 00:58:10,880
Speaker 6: And he told me was the the PDP riff Master,

1287
00:58:11,199 --> 00:58:12,880
And so I got one of those. I got the

1288
00:58:13,119 --> 00:58:17,159
Xbox and PC one, and god damn, I I well,

1289
00:58:17,239 --> 00:58:19,840
my first thought was like, okay, back in the day

1290
00:58:19,880 --> 00:58:22,440
all my rock band and Guitar Hero stuff was on Xbox,

1291
00:58:22,599 --> 00:58:24,800
So I'll get the Xbox one. I looked it up,

1292
00:58:24,840 --> 00:58:26,199
and she'll be able to pull in all the old

1293
00:58:26,280 --> 00:58:28,440
sound you know, the song packs and everything I got,

1294
00:58:28,679 --> 00:58:30,480
And so I loaded that rock band for at first

1295
00:58:30,519 --> 00:58:33,480
about the like Rivals bundle, and sure enough there's it's

1296
00:58:33,519 --> 00:58:35,280
like all the rock band four tracks, which I didn't love,

1297
00:58:35,599 --> 00:58:37,840
and I thought I had more tracks. Maybe I'm thinking

1298
00:58:37,840 --> 00:58:39,920
of Guitar Hero or something, but it was just like ah,

1299
00:58:40,000 --> 00:58:41,360
here's a Queen of the Stone Age pack.

1300
00:58:41,480 --> 00:58:42,880
Speaker 5: Here's a David Bowie pack.

1301
00:58:42,960 --> 00:58:44,840
Speaker 6: But I didn't I had like one hundred songs or something,

1302
00:58:45,320 --> 00:58:48,599
and then shout out to NICKI telling me about Clone Hero,

1303
00:58:49,360 --> 00:58:52,360
and Nikki also sent some links that were very helpful

1304
00:58:52,559 --> 00:58:56,760
at making that work easily, and so I immediately there's

1305
00:58:56,880 --> 00:58:58,599
you know, led Zeppelin, all the stuff that like you

1306
00:58:58,599 --> 00:59:00,400
wouldn't normally find a guitar here or I mean, I

1307
00:59:00,440 --> 00:59:07,639
don't know how legally all is or whatever, but there's

1308
00:59:07,639 --> 00:59:09,440
stuff like guns and roses, like I don't know why

1309
00:59:09,559 --> 00:59:12,199
they never put appetitpe for destruction in uh in rock

1310
00:59:12,280 --> 00:59:15,639
band or anything. No way to know for sure to know,

1311
00:59:15,840 --> 00:59:17,519
but yeah, it's like, wow, you can play Sweet Child

1312
00:59:17,519 --> 00:59:19,639
of Mine and all this stuff on rock band. My

1313
00:59:19,760 --> 00:59:21,719
brother in law's band had like Thank You, SID has

1314
00:59:21,719 --> 00:59:23,320
had like eighty tracks on there, and it's like, what

1315
00:59:23,400 --> 00:59:26,480
a Bat's awesome that I nailoaded Cody Roads theme song.

1316
00:59:26,719 --> 00:59:29,679
I got Stone Cold theme song. They didn't have Batista.

1317
00:59:29,960 --> 00:59:32,000
I got John Cena. It's just like, yeah, playing John

1318
00:59:32,119 --> 00:59:36,559
Cena's theme on a guitar. Yeah, Colony ro seems awesome.

1319
00:59:36,599 --> 00:59:38,639
I mean, it's not like the fancies layout. I've seen

1320
00:59:38,679 --> 00:59:41,360
you can you can do your own backgrounds and stuff

1321
00:59:41,400 --> 00:59:42,559
like that, but you just want to play the songs,

1322
00:59:42,920 --> 00:59:45,079
play the songs, and it's just like, yeah, it's it's

1323
00:59:45,960 --> 00:59:48,360
the search their software and stuff out there where you

1324
00:59:48,440 --> 00:59:50,880
can find a whole lot of songs and stuff that download.

1325
00:59:51,239 --> 00:59:54,320
And yeah it works for and also that guitar is awesome.

1326
00:59:54,320 --> 00:59:55,039
The guitar is great.

1327
00:59:55,239 --> 00:59:57,360
Speaker 3: Yeah, that's my question. Do you think it'd be worth

1328
00:59:57,400 --> 00:59:57,719
the price?

1329
00:59:59,000 --> 00:59:59,599
Speaker 2: How much is it?

1330
01:00:00,280 --> 01:00:03,559
Speaker 6: And I think it's like one hundred. Do you want

1331
01:00:03,599 --> 01:00:05,119
to hear something? I mean, if you want to play

1332
01:00:05,119 --> 01:00:06,800
it is really solid.

1333
01:00:06,880 --> 01:00:07,039
Speaker 2: It is.

1334
01:00:07,119 --> 01:00:09,440
Speaker 6: I like it better than the old It's wireless, got

1335
01:00:09,559 --> 01:00:11,760
a dongle, and the cool thing is it has this

1336
01:00:11,880 --> 01:00:14,239
like flip down thing where like the whole like kind

1337
01:00:14,280 --> 01:00:15,800
of fret bar or whatever you want to call it.

1338
01:00:15,840 --> 01:00:18,719
I'm not a musician, Uh, flips down and so you

1339
01:00:18,880 --> 01:00:20,480
just fit it back into the box or I've got

1340
01:00:20,559 --> 01:00:23,440
a thing here. Yeah, it's it's nice, Like it's a

1341
01:00:23,519 --> 01:00:24,280
really solid guitar.

1342
01:00:25,880 --> 01:00:28,800
Speaker 3: I've done this same exec setup but for DDR with

1343
01:00:28,920 --> 01:00:31,920
step Mania, which is an app you can download that's

1344
01:00:31,920 --> 01:00:35,760
basically just clone Hero for DDR. I basically have that

1345
01:00:35,840 --> 01:00:37,519
set up on this computer all the time. That's that's

1346
01:00:37,559 --> 01:00:39,440
the way to do it these days. Yeah, because the

1347
01:00:39,800 --> 01:00:42,159
community sport is off the chart for all these things.

1348
01:00:42,360 --> 01:00:44,440
Speaker 5: Yeah yeah, so really really enjoyed that. So it's great

1349
01:00:44,440 --> 01:00:45,559
to have that grub.

1350
01:00:45,679 --> 01:00:49,559
Speaker 2: I've seen a couple people streaming that washing Machine looking

1351
01:00:49,920 --> 01:00:50,519
rhythm game.

1352
01:00:50,679 --> 01:00:52,960
Speaker 3: Yeah yeah, yeah one. I just played that at Yeah

1353
01:00:53,000 --> 01:00:55,039
well and games done quick.

1354
01:00:55,239 --> 01:00:59,400
Speaker 2: Yeah yeah, I need to figure out a way we

1355
01:00:59,519 --> 01:01:02,480
need to get sh that washing Machine setup at home,

1356
01:01:02,599 --> 01:01:05,760
because you would be I'd love to, like you have

1357
01:01:05,920 --> 01:01:08,559
the camera set in front of the or behind the

1358
01:01:08,639 --> 01:01:12,320
screen so you're like you're staring at the people as

1359
01:01:12,400 --> 01:01:14,559
you're doing the rhythm game. It'd be great, it'd be

1360
01:01:15,599 --> 01:01:18,280
that'd be my whole job was really fun.

1361
01:01:18,559 --> 01:01:20,639
Speaker 3: It was great. I was like really getting into it,

1362
01:01:20,760 --> 01:01:22,679
dancing like there again, I have some video, Chris, so

1363
01:01:22,800 --> 01:01:24,360
I'm sorry. A J got some video of us, so

1364
01:01:24,800 --> 01:01:25,719
I'll see if I can share that.

1365
01:01:27,320 --> 01:01:27,639
Speaker 4: Anymore.

1366
01:01:28,079 --> 01:01:32,840
Speaker 2: No, that's right, myma is what the washing Machine game

1367
01:01:32,880 --> 01:01:36,079
is called apparently, Okay, okay, yeah, it'd be a nice

1368
01:01:36,119 --> 01:01:39,000
top down view for a stream, just like it is

1369
01:01:39,039 --> 01:01:43,559
a top down isometric game that I've been playing called

1370
01:01:43,760 --> 01:01:48,039
super Vive. I saw someone chatting about this on the

1371
01:01:48,119 --> 01:01:50,599
twitch chat last week while I was talking about Marvel Rivals.

1372
01:01:51,000 --> 01:01:58,440
Supervive is a isometric squad based battle royale. If you

1373
01:01:58,679 --> 01:02:01,800
look at it just from screenshots or the trailer, it'll

1374
01:02:01,880 --> 01:02:04,519
remind you of like a DoD To two, perhaps a

1375
01:02:04,599 --> 01:02:09,159
League of Legends. And it's out in early access right now,

1376
01:02:09,320 --> 01:02:12,599
and I really wish I liked it more because I

1377
01:02:12,679 --> 01:02:15,800
do have a little bit of like the League bug

1378
01:02:16,280 --> 01:02:18,480
or the League virus still within me that I've been

1379
01:02:18,559 --> 01:02:24,000
keeping at bay. It's just I don't know if I

1380
01:02:24,199 --> 01:02:28,199
like controlling an isometric character through wasdy. I'd rather do

1381
01:02:28,559 --> 01:02:33,480
just mouse to flick them around and trigger off abilities.

1382
01:02:34,000 --> 01:02:38,119
It's okay. I think the problem is because it's an

1383
01:02:38,159 --> 01:02:42,280
early access and I've been spoiled by games like Marvel Rivals.

1384
01:02:42,480 --> 01:02:46,599
There's only there's a very small character pool from the jump,

1385
01:02:46,920 --> 01:02:50,800
and they do the thing where you take turns with

1386
01:02:50,960 --> 01:02:54,280
your teammates to walk off and select characters. So I

1387
01:02:54,360 --> 01:02:57,360
got stuck with a character that I wasn't super familiar with.

1388
01:02:57,679 --> 01:02:59,920
Like the tutorial didn't do a good job at show

1389
01:03:00,320 --> 01:03:03,800
all the characters that you can mess around with at

1390
01:03:03,840 --> 01:03:09,360
early access and it is it is bedlam because you

1391
01:03:09,559 --> 01:03:11,559
launch onto a map just like you would in Fortnite

1392
01:03:11,639 --> 01:03:14,840
or pubg and then from there you are kind of

1393
01:03:15,360 --> 01:03:17,960
learning the lay of the land and looking for other teams.

1394
01:03:18,480 --> 01:03:21,519
The thing is much like a Fortnite. If you get

1395
01:03:21,599 --> 01:03:25,920
eliminated or you get killed, your party has the ability

1396
01:03:25,960 --> 01:03:28,800
to revive you, and it seems like it is near

1397
01:03:28,960 --> 01:03:30,760
unlimited revives and you don't need to go to a

1398
01:03:30,800 --> 01:03:34,719
specific location like you would for like a revived van

1399
01:03:35,280 --> 01:03:40,000
in Fortnite. The part that I am not meshing well

1400
01:03:40,079 --> 01:03:42,800
with is it is a little too chaotic for me,

1401
01:03:42,960 --> 01:03:47,119
and on top of the controls and just everything kills you.

1402
01:03:47,639 --> 01:03:50,159
We wound up on a train and there wasn't an

1403
01:03:50,199 --> 01:03:53,079
easy way to communicate with my party members of where

1404
01:03:53,159 --> 01:03:57,239
we were going or what the danger was. And then

1405
01:03:57,320 --> 01:03:59,639
the train killed me, not because it ran me over,

1406
01:03:59,800 --> 01:04:03,000
but it had a bunch of weird turrets that I

1407
01:04:03,039 --> 01:04:09,039
didn't realize were enemies or like a stage hazard. The

1408
01:04:09,159 --> 01:04:12,079
neat thing though, is there is a glider in the

1409
01:04:12,159 --> 01:04:14,559
game that is a big component of the game because

1410
01:04:15,199 --> 01:04:18,400
there's some light platforming and if you shoot someone while

1411
01:04:18,440 --> 01:04:22,400
they are gliding, they instantly drop, So I did get

1412
01:04:22,440 --> 01:04:24,559
a couple of fun kills that way because they just

1413
01:04:24,599 --> 01:04:28,239
fell to their doom. But overall I wasn't really clicking

1414
01:04:28,320 --> 01:04:31,760
well with super Vive. But a game with a gigantic

1415
01:04:31,920 --> 01:04:34,519
gun or a gigantic sword in it, that I do

1416
01:04:34,679 --> 01:04:37,639
want to check out. Dan you taken a look at

1417
01:04:38,159 --> 01:04:39,480
Blade Kimera.

1418
01:04:40,119 --> 01:04:41,480
Speaker 3: Oh yeah, this is the one I wanted to get.

1419
01:04:41,480 --> 01:04:42,199
I'm getting it right now.

1420
01:04:42,320 --> 01:04:43,559
Speaker 5: It has guns and swords.

1421
01:04:44,320 --> 01:04:44,559
Speaker 2: Yeah.

1422
01:04:45,119 --> 01:04:48,639
Speaker 6: It is a Metroidvania, which, boy, I've just been lousy

1423
01:04:48,719 --> 01:04:51,840
with metroidvanias lately, between the dominant collection and this, and.

1424
01:04:52,159 --> 01:04:53,920
Speaker 3: It's an embarrassment of riches out there right now.

1425
01:04:53,960 --> 01:04:55,679
Speaker 6: It is, and it's one of my favorite genres I

1426
01:04:55,719 --> 01:04:57,440
never get tired of. So whenever I hear there's a

1427
01:04:57,480 --> 01:04:59,760
good one, I jump in and uh, probably a couple

1428
01:04:59,800 --> 01:05:02,920
hours into this one. Very good so far, so square

1429
01:05:02,960 --> 01:05:07,079
and circle. You can map to whatever weapons, so guns, swords,

1430
01:05:07,159 --> 01:05:08,480
things like that. So like right now I've got like

1431
01:05:08,519 --> 01:05:11,880
an assault rifle thing and I just have like the

1432
01:05:11,920 --> 01:05:15,239
sword on x or sorry, I'm playing on Xbox, so

1433
01:05:15,440 --> 01:05:18,079
X is my sword, b is my guns? And then

1434
01:05:18,440 --> 01:05:21,119
why is this like spirit sword? It's almost like the

1435
01:05:21,159 --> 01:05:23,280
skyword sword like it turns it. Sometimes it's the ladies,

1436
01:05:23,360 --> 01:05:25,280
sometimes it's the sword. It talks to you all that stuff,

1437
01:05:25,519 --> 01:05:26,760
and it's called me Lux.

1438
01:05:28,199 --> 01:05:29,840
Speaker 5: And so the sword is going.

1439
01:05:29,880 --> 01:05:31,800
Speaker 6: So there's like two different bars. There's your health and

1440
01:05:31,880 --> 01:05:34,039
then there's your Lux bar, which is like your spirit

1441
01:05:34,079 --> 01:05:37,840
sword thing. And if you get kills with your standard weapons,

1442
01:05:37,880 --> 01:05:40,679
your guns and swords, you recharge your lux energy, which

1443
01:05:40,760 --> 01:05:43,119
is like your MP. If you get kills with your

1444
01:05:43,280 --> 01:05:46,639
lux abilities and sword and all that stuff, you get health.

1445
01:05:46,800 --> 01:05:48,519
So it's kind of like a miniature version of that

1446
01:05:48,639 --> 01:05:52,000
Doom Eternal kind of like health and Ammo economy thing,

1447
01:05:52,719 --> 01:05:54,719
and it's cool like they like when you get skill

1448
01:05:54,760 --> 01:05:57,400
points and things there are they usual like Okay, here's

1449
01:05:57,480 --> 01:05:59,960
the kind of like dashed down jump, here's the slide,

1450
01:06:00,519 --> 01:06:02,920
or you can do things where you're unlocking you know,

1451
01:06:03,079 --> 01:06:05,679
things like oh your lexibility can now you set this

1452
01:06:05,800 --> 01:06:07,719
thing like almost like a turret and sprays a bunch

1453
01:06:07,800 --> 01:06:11,119
of bullets in a certain way so you can turn

1454
01:06:11,159 --> 01:06:12,480
those on and off. So it's got kind of a

1455
01:06:12,599 --> 01:06:16,440
good skill tree situation going on there, but great boss fights.

1456
01:06:16,679 --> 01:06:19,199
It's a lot of the pain in the ass parts

1457
01:06:19,199 --> 01:06:21,760
of metroidvanias, like the backtracking and things like that are

1458
01:06:21,800 --> 01:06:25,239
really nullified here by you can just warp to most places.

1459
01:06:25,360 --> 01:06:26,800
Like one of the first things I unlocked was the

1460
01:06:26,800 --> 01:06:28,880
ability to just like look at a place on the

1461
01:06:28,960 --> 01:06:30,639
map and just say, warp there. It doesn't have to

1462
01:06:30,679 --> 01:06:32,679
be a warp room, doesn't have to be anything like that.

1463
01:06:32,760 --> 01:06:34,599
There are certain areas where you can't do that, but

1464
01:06:34,920 --> 01:06:36,440
for the most part, you can just kind of warp around,

1465
01:06:36,480 --> 01:06:38,320
so it's not that constant like, oh, I got to

1466
01:06:38,320 --> 01:06:40,039
get back to the saving room where I'm going to die.

1467
01:06:40,159 --> 01:06:43,039
You can usually just warp back there and safe. But yeah,

1468
01:06:43,079 --> 01:06:46,440
great boss fights, some weird enemies that I've enjoyed. It's

1469
01:06:46,920 --> 01:06:48,639
it's really solid. Only a couple hours in, but I

1470
01:06:48,719 --> 01:06:49,679
am going to keep going with it.

1471
01:06:49,920 --> 01:06:54,159
Speaker 4: But sexual twenty twenty five game, which yeah, it has

1472
01:06:54,280 --> 01:06:56,559
been a lot of January releases here, which has been

1473
01:06:56,639 --> 01:06:58,559
nice in a way because it has been letting me

1474
01:06:58,760 --> 01:07:02,039
kind of play some odor things there. But yeah, we'd

1475
01:07:02,119 --> 01:07:05,000
like to check out a twenty twenty five metro Vanya,

1476
01:07:05,079 --> 01:07:08,360
especially before the deluge of big releases starts the next month.

1477
01:07:08,599 --> 01:07:11,440
Speaker 3: Yeah, yeah, I mean, god, this just does look like

1478
01:07:12,079 --> 01:07:14,800
Game Boy Advanced Castle Vanya is where they're like, here,

1479
01:07:14,920 --> 01:07:16,760
we have an idea for an enemy, how can we

1480
01:07:16,800 --> 01:07:19,039
do it in two D? Here's a big cat I

1481
01:07:19,079 --> 01:07:21,159
don't know, just have its head beyond this plane and

1482
01:07:21,239 --> 01:07:23,119
the rest of its body be in the background. And

1483
01:07:23,239 --> 01:07:25,360
I love that shit. I love the way that stuff looks.

1484
01:07:25,519 --> 01:07:26,119
Speaker 2: I think you'd like it.

1485
01:07:26,239 --> 01:07:28,559
Speaker 6: And there's like some little puzzle elements that like, I

1486
01:07:28,639 --> 01:07:31,000
haven't really seen as much in Metroid Veniens, where it's

1487
01:07:31,039 --> 01:07:31,760
like there's.

1488
01:07:31,599 --> 01:07:34,760
Speaker 5: A UV light will kill your spirit sword, So you

1489
01:07:34,840 --> 01:07:35,079
have to.

1490
01:07:35,079 --> 01:07:37,440
Speaker 6: Find ways to like, Okay, I'm gonna stick the sword,

1491
01:07:37,480 --> 01:07:39,119
because you can stick the sword and walls in the

1492
01:07:39,159 --> 01:07:40,559
ground and stuff like that. So if you throw in

1493
01:07:40,599 --> 01:07:42,760
the ground, it creates like a bubble shield around you

1494
01:07:42,840 --> 01:07:45,440
that'll guard you against projectiles. If you throw it against

1495
01:07:45,440 --> 01:07:47,880
a wall, like let's say you're jumping up towards a wall.

1496
01:07:48,239 --> 01:07:50,400
If you hold why, it'll throw the sword in and

1497
01:07:50,519 --> 01:07:52,480
you'll like get to use it as a platform. So

1498
01:07:52,639 --> 01:07:54,599
the sword is pretty versatile. Like let's say you're about

1499
01:07:54,599 --> 01:07:56,360
to go into this UV thing. Oh shit, I can't

1500
01:07:56,360 --> 01:07:58,039
walk through it. It can cut my sword. You can

1501
01:07:58,079 --> 01:08:00,199
stick the sword in the wall or the ground then

1502
01:08:00,280 --> 01:08:03,159
you as your person go through the thing and tell

1503
01:08:03,400 --> 01:08:06,440
the direct line of you to the sword doesn't go

1504
01:08:06,519 --> 01:08:08,480
through in the UV, and then you can kind of

1505
01:08:08,519 --> 01:08:10,239
like gott to war axe it back to your hands.

1506
01:08:10,800 --> 01:08:12,960
So just some fun stuff like that. Yeah, it's it's

1507
01:08:13,119 --> 01:08:13,920
a pretty unique one.

1508
01:08:14,760 --> 01:08:16,600
Speaker 3: It sounds big. I think I must have played this

1509
01:08:16,680 --> 01:08:18,479
in like a steam neex fest last year or something

1510
01:08:18,560 --> 01:08:20,760
like that, because it looks familiar and sounds familiar. I

1511
01:08:20,840 --> 01:08:23,920
bet that's what happens. So yeah, I'm I'm ready to

1512
01:08:23,960 --> 01:08:26,520
play this. I think I heard or saw Patrick Kleppik

1513
01:08:26,600 --> 01:08:29,159
talking about it as well. Uh and so like this

1514
01:08:29,199 --> 01:08:30,560
morning' like oh yeah, I should ad that to the list,

1515
01:08:30,600 --> 01:08:32,159
and then forgot. So I'm glad you brought it up.

1516
01:08:32,199 --> 01:08:33,960
I have now added to my account. I'm gonna download

1517
01:08:34,000 --> 01:08:35,359
on Downloat on the steam Deck tonight.

1518
01:08:35,399 --> 01:08:37,199
Speaker 5: It's fantastic. I've only played it on the steam Deck.

1519
01:08:37,239 --> 01:08:42,640
Speaker 2: It's greatly more games should have spirit swords. Spirit swords, yeah,

1520
01:08:43,000 --> 01:08:45,239
like a gigantic one following me at all times that

1521
01:08:45,359 --> 01:08:46,119
I'd feel safe.

1522
01:08:46,439 --> 01:08:48,880
Speaker 5: What about my soul caliber like swords that have like

1523
01:08:49,119 --> 01:08:51,159
goopy eyeballs and stuff. Yes, I like that.

1524
01:08:51,199 --> 01:08:52,880
Speaker 3: I mean if if you have the souls of human

1525
01:08:52,920 --> 01:08:54,960
beings in there. That's that's good. I can handle that.

1526
01:08:55,079 --> 01:08:57,560
Speaker 2: Will I get corrupted? Or am I already corrupted?

1527
01:08:58,640 --> 01:09:00,760
Speaker 3: I think the fact that you want you want one

1528
01:09:00,800 --> 01:09:02,520
of these swords means you're already corrupt.

1529
01:09:02,560 --> 01:09:04,680
Speaker 5: But so Jan is sigfreed right now. I do want

1530
01:09:04,720 --> 01:09:07,560
to see what Nightmare Jan looks like. Oh guys, we

1531
01:09:07,640 --> 01:09:10,159
aren't ready for that jungle juice.

1532
01:09:10,560 --> 01:09:13,119
Speaker 2: Let me tell you, oh boy, to give me a

1533
01:09:13,199 --> 01:09:15,239
couple of months, I'll show you all Nightmare Jen.

1534
01:09:15,399 --> 01:09:17,199
Speaker 3: Yeah go back. Yeah, we'lcome back to working at the

1535
01:09:17,199 --> 01:09:20,079
coffee shop. And that was Nightmare Jan glowing us.

1536
01:09:21,000 --> 01:09:23,079
Speaker 4: Let's give me one of the people you know, pushing

1537
01:09:23,079 --> 01:09:24,920
the kids aside to get a box of Polkemon cards

1538
01:09:25,000 --> 01:09:25,319
or whatever.

1539
01:09:25,920 --> 01:09:29,560
Speaker 2: See, I'm reformed. I could have just jumped the line

1540
01:09:29,720 --> 01:09:32,880
and stolen those Pokemon cards or jump some of those nerds.

1541
01:09:33,279 --> 01:09:36,840
Speaker 6: Let's make a Scared Street a miniseries with Jan talk

1542
01:09:36,960 --> 01:09:38,800
like performing Pokemon nerds.

1543
01:09:40,800 --> 01:09:43,159
Speaker 2: I'll do it. I'll do it because they finally need it.

1544
01:09:44,199 --> 01:09:47,119
Go outside, stop trying to make money selling cards, and

1545
01:09:47,239 --> 01:09:49,279
go get a blue collar job. Goddamn it.

1546
01:09:49,439 --> 01:09:51,439
Speaker 5: Hell yeah, I'm watching.

1547
01:09:52,640 --> 01:09:55,640
Speaker 2: All right, friends, We're gonna take a quick bricky break

1548
01:09:55,720 --> 01:09:58,960
because that about does it for games. I like how

1549
01:09:59,079 --> 01:10:01,680
quiet it is right now. It's about to get so

1550
01:10:01,880 --> 01:10:05,359
fucking loud with video games soon. Yeah, February is right

1551
01:10:05,399 --> 01:10:08,680
around the corner, boys. Uh, and the news is right

1552
01:10:08,720 --> 01:10:10,479
around the corner as well, and we'll hear about it

1553
01:10:10,720 --> 01:10:18,479
right after this break a break, Jeff Grubb, I actually

1554
01:10:18,479 --> 01:10:20,159
have the first news story today. Yeah.

1555
01:10:20,199 --> 01:10:20,479
Speaker 3: Please.

1556
01:10:26,199 --> 01:10:32,760
Speaker 2: Due to social obligations, I helped chaperone a high school dance. Okay,

1557
01:10:32,840 --> 01:10:37,439
and yes, no, the DJ was taking requests.

1558
01:10:38,079 --> 01:10:41,920
Speaker 3: Oh and I ask Googly Moogly, that thing is juicy.

1559
01:10:42,560 --> 01:10:46,159
Speaker 2: I asked him, Hey, I think it'd be hilarious if

1560
01:10:46,199 --> 01:10:53,640
you put on the macarena. Oh yeah, And then he said, no,

1561
01:10:54,279 --> 01:10:56,000
I am not going to play the makarena.

1562
01:10:56,439 --> 01:10:59,279
Speaker 4: What a funny tuddy exactly, like.

1563
01:10:59,600 --> 01:11:02,000
Speaker 3: God, love the power that they wheeled over us.

1564
01:11:02,560 --> 01:11:03,399
Speaker 4: Yes they do.

1565
01:11:04,079 --> 01:11:07,439
Speaker 5: They love it is that is their throat, right, that

1566
01:11:07,600 --> 01:11:11,159
is their court, and they love to tell us no. Yeah.

1567
01:11:11,479 --> 01:11:13,960
Speaker 3: Like I think we were at some bar in l A.

1568
01:11:14,079 --> 01:11:15,680
And I think I went up to the DJ and

1569
01:11:15,760 --> 01:11:17,560
requested a song, and I got the vibe that I

1570
01:11:17,720 --> 01:11:20,479
had violated him by requesting a song.

1571
01:11:20,720 --> 01:11:23,439
Speaker 5: So I don't think I trust DJs.

1572
01:11:23,920 --> 01:11:25,960
Speaker 3: I don't. Yeah, I think I'm I'm coming to your

1573
01:11:26,039 --> 01:11:26,399
side on.

1574
01:11:26,479 --> 01:11:28,399
Speaker 6: This, and in general, if somebody says they're a DJ,

1575
01:11:28,520 --> 01:11:32,800
I'm instantly like, all right, that's right, putting yourself down here,

1576
01:11:32,800 --> 01:11:34,359
and you gotta climb out of a hole there.

1577
01:11:34,399 --> 01:11:36,359
Speaker 4: You know, I want to be careful because I you know, gosh,

1578
01:11:36,359 --> 01:11:37,640
I used to go out so much. I like, get

1579
01:11:37,680 --> 01:11:39,600
friends of a couple of DJs, and they happen to

1580
01:11:39,640 --> 01:11:40,439
be listening.

1581
01:11:40,199 --> 01:11:40,680
Speaker 3: Listening to you.

1582
01:11:41,039 --> 01:11:46,399
Speaker 4: They're better than jugglers, but they're but not much DJ

1583
01:11:46,760 --> 01:11:52,319
asked tits just perfect. No, that's very different kind of

1584
01:11:52,479 --> 01:11:58,680
DJ we're talking about. Yeah, j is art, Yes, yes, yes, yes,

1585
01:11:59,319 --> 01:12:03,159
uh yeah. Anyway, I was very offended, and then I

1586
01:12:05,159 --> 01:12:08,520
high school dances are terrible, even witnessing them as an adult.

1587
01:12:10,279 --> 01:12:11,880
I guess I should I guess I shouldn't ask, But

1588
01:12:12,399 --> 01:12:15,399
are just so curious how you ended up chaperone high

1589
01:12:15,479 --> 01:12:17,439
school dance social obligations.

1590
01:12:17,520 --> 01:12:22,079
Speaker 2: Mikey Uh, all right, that's the odd life I live anyway,

1591
01:12:22,199 --> 01:12:23,680
Jeff grab the actual news.

1592
01:12:23,760 --> 01:12:27,640
Speaker 3: Yeah, yeah, my first news story is, uh, my kids

1593
01:12:27,920 --> 01:12:31,319
now say the word clipbard instead of clipboard. Yeah, so

1594
01:12:32,479 --> 01:12:35,760
they they love it. Actually, they love saying clipbird. They're

1595
01:12:35,800 --> 01:12:37,600
out there all the time. They got a little favorite,

1596
01:12:37,640 --> 01:12:40,680
big red dog, Yes, Clipberd, the big red dog. They

1597
01:12:41,199 --> 01:12:44,600
love many things, tiny little things. They have a mini

1598
01:12:44,720 --> 01:12:47,319
locker now for their toys, and they have many school

1599
01:12:47,359 --> 01:12:49,479
supplies and they take all their kids their toys to

1600
01:12:49,560 --> 01:12:51,840
school and they use all the many objects and stuff

1601
01:12:51,840 --> 01:12:54,720
and one of them is a mini clipboard. And I

1602
01:12:54,840 --> 01:12:57,159
mentioned my friend calls that a clipboard and they're like, well.

1603
01:12:57,119 --> 01:12:59,880
Speaker 2: Now we do too, and so wonder all of it?

1604
01:13:00,199 --> 01:13:01,119
Speaker 5: What about mini mouse?

1605
01:13:01,800 --> 01:13:05,760
Speaker 3: No, they've never heard of her. That clip show someone

1606
01:13:05,800 --> 01:13:07,760
put together of the voicemail dump truck came out and

1607
01:13:07,800 --> 01:13:09,880
I think that was one of the conversations they slept.

1608
01:13:10,319 --> 01:13:11,600
Speaker 2: So where that's going from.

1609
01:13:12,399 --> 01:13:15,039
Speaker 3: Yes, I said someone should make a clip show. And

1610
01:13:15,079 --> 01:13:17,119
then someone just edited a clip show and it's out there.

1611
01:13:17,159 --> 01:13:17,920
It's pretty good show.

1612
01:13:18,199 --> 01:13:19,720
Speaker 2: To you someone that did a good job.

1613
01:13:20,239 --> 01:13:24,039
Speaker 3: It's ct lens with a Z at the end on YouTube.

1614
01:13:24,079 --> 01:13:27,560
So yeah, shout out to them, all right, news I Hey,

1615
01:13:27,600 --> 01:13:30,000
the switch to was announced. You know, we'll go over

1616
01:13:30,039 --> 01:13:32,239
the basics again. Real Quick showed off the form Factor

1617
01:13:32,279 --> 01:13:35,800
and new Mario Kart. Mario Kart had twenty four places

1618
01:13:35,840 --> 01:13:38,119
at its starting grid, so people are thinking maybe there

1619
01:13:38,119 --> 01:13:40,600
could be twenty four racers instead of the twelve that

1620
01:13:40,680 --> 01:13:44,039
were Mario Kart eight. The system itself is bigger, The

1621
01:13:44,119 --> 01:13:47,960
screen is bigger, it has a smaller bezel, It is

1622
01:13:48,119 --> 01:13:51,640
backward compatible. There are some exceptions they noted, but they

1623
01:13:51,680 --> 01:13:54,399
did not say what kind of exceptions. People are speculating

1624
01:13:54,479 --> 01:13:56,880
that it's because of the larger form factor. The joy

1625
01:13:56,960 --> 01:14:00,319
Con won't work with stuff like Labo so things long

1626
01:14:00,640 --> 01:14:03,479
that sort of problem, and not with like oh there's

1627
01:14:03,520 --> 01:14:05,760
a software issue in some games just won't run. Although

1628
01:14:05,800 --> 01:14:08,079
we don't know for sure yet, there was no price

1629
01:14:08,159 --> 01:14:11,399
or release date. A bigger reveal is happening on April second.

1630
01:14:11,439 --> 01:14:13,840
I think they called it a Nintendo direct a dedicated

1631
01:14:13,880 --> 01:14:17,399
to those switch to at that point. More leaks have

1632
01:14:17,560 --> 01:14:20,199
come out since then, and one seems to confirm that

1633
01:14:20,239 --> 01:14:23,399
the switch to will have halt effect joy Con analog

1634
01:14:23,880 --> 01:14:26,760
sensors inside them, basically the thing the Dreamcast had that

1635
01:14:26,840 --> 01:14:30,159
solved drift twenty years ago, twenty five years ago, Jesus,

1636
01:14:31,199 --> 01:14:33,079
and now Nintendo is going to be doing that as

1637
01:14:33,119 --> 01:14:35,159
well so that they can avoid drift. Because they never

1638
01:14:35,319 --> 01:14:39,800
really solved drift with the Switch one. It was a

1639
01:14:39,840 --> 01:14:40,640
problem up to the end.

1640
01:14:40,720 --> 01:14:43,520
Speaker 5: Can you do a layperson's explanation of hal effect? Is

1641
01:14:43,520 --> 01:14:44,319
it's something I hear a lot.

1642
01:14:44,720 --> 01:14:47,039
Speaker 3: Yeah, so, I mean, basically, it just uses a magnetic

1643
01:14:47,119 --> 01:14:50,079
field to tell where another magnet inside that field is,

1644
01:14:50,279 --> 01:14:53,399
and it just it's one to one every time. It's

1645
01:14:53,439 --> 01:14:56,760
more complicated than that, but that's the layman's explanation. It

1646
01:14:57,000 --> 01:14:57,920
uses magnets.

1647
01:15:00,479 --> 01:15:03,880
Speaker 2: We'll never know. Another explanation of Hall effect is when

1648
01:15:03,960 --> 01:15:06,359
you just keep a toothpick in your mouth and you

1649
01:15:06,640 --> 01:15:09,640
throw it dramatically for cool effect, to be the bad.

1650
01:15:09,560 --> 01:15:10,199
Speaker 5: Guy and you get up.

1651
01:15:11,920 --> 01:15:12,119
Speaker 2: Yeah.

1652
01:15:12,880 --> 01:15:14,199
Speaker 3: I wasn't sure if you were going to go with

1653
01:15:14,199 --> 01:15:16,920
Scott Hall or Hall of Oates, but okay, similar to

1654
01:15:17,239 --> 01:15:22,079
I always go to Scott Hall Skall Hall. The Switch

1655
01:15:22,119 --> 01:15:25,520
To trailer has seventeen million views already, which it reached

1656
01:15:25,560 --> 01:15:27,800
faster than the PS five reveal video. If you want

1657
01:15:27,840 --> 01:15:30,840
to take anything from that. I think it has fewer

1658
01:15:30,960 --> 01:15:33,119
views than the Switch one trailer did at this point,

1659
01:15:33,239 --> 01:15:35,800
so who the hell knows views are free? It's not

1660
01:15:35,880 --> 01:15:39,239
like you can tell much by that. And now Nacon

1661
01:15:39,439 --> 01:15:41,760
a third party publisher. I think they might have published

1662
01:15:41,800 --> 01:15:44,479
that RoboCop game last year or the year before that.

1663
01:15:45,079 --> 01:15:47,600
As told investors, did expect switch To to launch between

1664
01:15:47,680 --> 01:15:51,760
April and September. Again, we do not have a release

1665
01:15:51,840 --> 01:15:54,359
date yet. So it's been about a little bit less

1666
01:15:54,399 --> 01:15:56,720
than a week for us since we saw this switch

1667
01:15:56,800 --> 01:15:58,479
to stuff. We've talked about it a lot and a

1668
01:15:58,520 --> 01:16:01,239
lot of different venues. What are your guys thoughts on

1669
01:16:01,279 --> 01:16:02,760
the switch to at this point?

1670
01:16:03,199 --> 01:16:07,159
Speaker 2: I'm excited. I think people are getting all up in

1671
01:16:07,319 --> 01:16:10,039
arms about the lack of a fun gimmick. I think

1672
01:16:10,119 --> 01:16:10,600
we will have.

1673
01:16:12,560 --> 01:16:15,560
Speaker 3: We will have whatever happened to fun Nintendo guys.

1674
01:16:16,199 --> 01:16:18,920
Speaker 5: Oh my, I am I am actually starting to get

1675
01:16:18,960 --> 01:16:20,640
a little tilted from because.

1676
01:16:20,399 --> 01:16:23,079
Speaker 4: It's a crazy thing. It's a crazy thing to say,

1677
01:16:23,279 --> 01:16:26,479
like right, I mean, of course it was going to

1678
01:16:26,640 --> 01:16:29,880
just be the switch to, and they already are putting

1679
01:16:29,920 --> 01:16:32,199
in probably more weird, little gimmicky things. I thought, I

1680
01:16:32,199 --> 01:16:35,359
don't know what people wanted, but also like what was

1681
01:16:35,399 --> 01:16:37,640
the real innovation with you know, yeah, the switch the

1682
01:16:37,720 --> 01:16:40,439
home console of the Porpo thing. Things that really mattered

1683
01:16:40,800 --> 01:16:44,399
were like innovations and software like Breath of the Wild

1684
01:16:44,800 --> 01:16:47,720
doing what you know, crazy things you can still innovate

1685
01:16:47,840 --> 01:16:51,079
on that level. Yeah, gameplay, and that matters so much

1686
01:16:51,199 --> 01:16:54,199
more that we added a second screen to the thing again, which,

1687
01:16:54,239 --> 01:16:55,920
by the way, would it be an innovation. It's just

1688
01:16:56,000 --> 01:16:56,920
I'm doing an old.

1689
01:16:56,840 --> 01:16:58,119
Speaker 5: Thing before that you liked.

1690
01:16:58,319 --> 01:17:01,039
Speaker 6: I I agree with the you know, Alex Perry, I

1691
01:17:01,119 --> 01:17:04,079
saw him post something like prior to the Switch, the

1692
01:17:04,319 --> 01:17:08,800
hardware gimmicks that Nintendo put into their systems were like

1693
01:17:09,039 --> 01:17:11,239
an obstacle. It's something that you just had to deal

1694
01:17:11,319 --> 01:17:14,239
with to play the great games, you know, the game pad,

1695
01:17:14,680 --> 01:17:16,920
the we waggle, all that stuff. It's like, it's not

1696
01:17:17,079 --> 01:17:19,119
what made them great. It was just like all right,

1697
01:17:19,399 --> 01:17:21,680
Like I saw my Donkey con Country Returns. Yeah, yeah,

1698
01:17:21,920 --> 01:17:23,720
great fucking game. I just had to deal with the

1699
01:17:23,760 --> 01:17:25,760
waggle to do it. It's not like the waggle made

1700
01:17:25,800 --> 01:17:28,680
that a great game. So like, I don't give a shit, Like, look,

1701
01:17:28,800 --> 01:17:31,119
the Switch is one of the best consoles of all time,

1702
01:17:31,439 --> 01:17:34,119
and the gimmick is a thing that actually matters and works,

1703
01:17:34,159 --> 01:17:36,000
and like, yeah, just make the next one like that.

1704
01:17:36,800 --> 01:17:39,560
Speaker 3: It's also just like a failure and pattern recognition that

1705
01:17:39,880 --> 01:17:42,720
because this was never going to be the system that

1706
01:17:42,840 --> 01:17:46,039
was going to be weird again, because Nintendo does one

1707
01:17:46,119 --> 01:17:48,199
thing over and over again. They released the NES, then

1708
01:17:48,199 --> 01:17:51,079
there's this Super Nintendo. They they go, you know, had

1709
01:17:51,119 --> 01:17:52,479
the game Boy, then they had the game Boy.

1710
01:17:52,520 --> 01:17:56,560
Speaker 5: Advance sequel systems when it hit, there's a sequel.

1711
01:17:56,640 --> 01:17:58,680
Speaker 3: They always do a sequel system. To their heads, there

1712
01:17:58,800 --> 01:18:00,520
was the Wei, there was the we, U was the ES,

1713
01:18:00,600 --> 01:18:04,000
there was the three DSIX, there's sixty four d D

1714
01:18:04,319 --> 01:18:07,279
like the children won't stop talking about. Yeah, the Big

1715
01:18:07,560 --> 01:18:08,520
Natural is the system.

1716
01:18:09,000 --> 01:18:11,640
Speaker 4: Uh and uh Tetrosphere with big Cat.

1717
01:18:13,319 --> 01:18:17,199
Speaker 3: That's my favorite mod. I don't know that the first Tetrosphere,

1718
01:18:17,439 --> 01:18:20,159
Big Naturals mod Jesus.

1719
01:18:20,720 --> 01:18:20,840
Speaker 9: Uh.

1720
01:18:21,079 --> 01:18:23,359
Speaker 3: Yeah, this was always going to be the switch to

1721
01:18:23,520 --> 01:18:24,760
fallow up. It was always going to be the game

1722
01:18:24,800 --> 01:18:27,680
Boy advance to the game Boy. So uh, people like

1723
01:18:27,800 --> 01:18:32,000
taking this and extrapolating as creative Nintendo is dead are

1724
01:18:32,359 --> 01:18:35,279
weird and wrong and odd and I don't know what's

1725
01:18:35,319 --> 01:18:37,359
wrong with them, Like, like, let's wait a little bit

1726
01:18:37,359 --> 01:18:39,279
before we declare that to be the situation.

1727
01:18:39,439 --> 01:18:42,000
Speaker 2: I mean, a couple of seconds of that reveal trailer

1728
01:18:42,199 --> 01:18:46,640
showed the new joy Cons being used as mice, not

1729
01:18:46,960 --> 01:18:49,760
directly uses mice. Well, like alluded to Yes, suggestion.

1730
01:18:50,680 --> 01:18:52,119
Speaker 3: Just just wait, y'all.

1731
01:18:53,199 --> 01:18:56,279
Speaker 2: We we got a trailer that barely showed anything. Just

1732
01:18:56,279 --> 01:18:58,520
wait till they actually show stuff off. I'm still a

1733
01:18:58,600 --> 01:19:02,399
proponent that those joy cons will be used in a

1734
01:19:03,159 --> 01:19:06,319
dumb optional way to control your Mario karts.

1735
01:19:07,000 --> 01:19:09,439
Speaker 3: Yeah, you're gonna you're gonna got You're gonna be annoyed

1736
01:19:09,680 --> 01:19:12,720
by something about this system without a doubt for sure.

1737
01:19:12,840 --> 01:19:15,000
And then uh, and then they'll have fun little side

1738
01:19:15,000 --> 01:19:17,600
gimmicks similar to street Pass that we don't know about yet.

1739
01:19:17,640 --> 01:19:19,279
That stuff will still happen to I'm.

1740
01:19:19,159 --> 01:19:22,520
Speaker 2: Assuming that the joy cons, since they are magnetic now,

1741
01:19:22,800 --> 01:19:26,479
they will only latch onto the like switch itself.

1742
01:19:26,600 --> 01:19:29,279
Speaker 3: Right, what do you mean, like I suppose to go?

1743
01:19:29,960 --> 01:19:31,279
Speaker 6: I mean, if they want to do like a lavo

1744
01:19:31,359 --> 01:19:34,720
gimmick type thing, they could conceivably do weird accessories and

1745
01:19:34,760 --> 01:19:36,880
stuff like that, the wee golf clubs.

1746
01:19:36,560 --> 01:19:38,039
Speaker 5: And stuff like that. You just had to have the

1747
01:19:38,079 --> 01:19:40,039
base things also have the other end of that magnet.

1748
01:19:40,079 --> 01:19:40,279
Speaker 2: Again.

1749
01:19:40,319 --> 01:19:42,560
Speaker 4: Yeah, it's kind of have that. I think we I

1750
01:19:42,600 --> 01:19:44,239
forget we saw it's gonna have another one of those

1751
01:19:44,279 --> 01:19:47,079
like mid connector shells that you can use as a controller.

1752
01:19:49,119 --> 01:19:51,399
Speaker 2: I just want to be able to slap on weird

1753
01:19:51,560 --> 01:19:54,760
stuff magnetically to my switch to.

1754
01:19:55,359 --> 01:19:59,960
Speaker 3: Yeah, yeah, yeah, yeah, there will be a lot of

1755
01:20:00,119 --> 01:20:02,359
that for sure, some of the other like you know,

1756
01:20:02,560 --> 01:20:05,279
we're in the puddle news area where people are only

1757
01:20:05,359 --> 01:20:07,920
fixate on the stuff that really scares them. And right now,

1758
01:20:07,960 --> 01:20:10,479
one of the main things for that is the sort

1759
01:20:10,520 --> 01:20:13,159
of tongue that sticks out of where the joy con

1760
01:20:13,199 --> 01:20:17,199
connects to that little connector slot, the extending slot that

1761
01:20:17,319 --> 01:20:19,399
is inside that little the hole where the joy Con

1762
01:20:19,479 --> 01:20:22,039
goes into. People are looking at that and saying, that's

1763
01:20:22,119 --> 01:20:24,079
going to break, and that is a point of failure

1764
01:20:24,119 --> 01:20:26,319
and we should all be freaking out. Do you guys?

1765
01:20:26,359 --> 01:20:27,960
Do you guys get that sense when you first looked

1766
01:20:27,960 --> 01:20:28,520
at that thing.

1767
01:20:28,680 --> 01:20:30,920
Speaker 5: It would suck if it broke. H let's you know,

1768
01:20:31,399 --> 01:20:32,239
see if it breaks.

1769
01:20:33,119 --> 01:20:34,319
Speaker 3: Yeah, that's where I'm at. Yeah.

1770
01:20:34,359 --> 01:20:36,439
Speaker 6: I feel like every time I disconnected the when you

1771
01:20:36,479 --> 01:20:38,520
would attach the little like side gimmicks of the joy

1772
01:20:38,600 --> 01:20:41,920
con to play like you know, Snipper Clips or Mario Party,

1773
01:20:42,119 --> 01:20:44,239
you know, it always feels weird pressing that little button,

1774
01:20:44,399 --> 01:20:47,159
like like there's like a crass like I don't like

1775
01:20:47,239 --> 01:20:50,399
that sound at all, but like it's never actually broke anything, yep.

1776
01:20:50,640 --> 01:20:53,840
Speaker 3: Yeah, And I my assumption here is they've tested this

1777
01:20:54,079 --> 01:20:56,359
and they it probably will not break. It's not gonna

1778
01:20:56,359 --> 01:20:56,800
be that thing.

1779
01:20:57,399 --> 01:20:59,399
Speaker 4: I understand people being like skeptical and work because we

1780
01:20:59,439 --> 01:21:01,720
did have the joy kon drift issue, right yeah, Hey,

1781
01:21:02,079 --> 01:21:04,159
an issue like shows up that would suck and we

1782
01:21:04,159 --> 01:21:06,840
should do something about that. But I'm not like, you know,

1783
01:21:07,399 --> 01:21:09,840
watching a video and trying to pinpoint what I think

1784
01:21:09,920 --> 01:21:12,159
the next red ring of death is going to be, right.

1785
01:21:12,159 --> 01:21:15,000
Speaker 2: Yeah, And I mean Nintendo knows that part of their

1786
01:21:15,079 --> 01:21:18,239
core audience will be children that maybe may rough house

1787
01:21:18,439 --> 01:21:19,159
with their switch.

1788
01:21:19,359 --> 01:21:23,520
Speaker 3: So yes, yeah, that's why I fad too. It's an

1789
01:21:23,600 --> 01:21:26,680
outward facing little thing like that. It will be a

1790
01:21:26,800 --> 01:21:29,439
great focus for them, being like what about kids? They

1791
01:21:29,479 --> 01:21:31,520
will do that will if there is a point of failure,

1792
01:21:31,640 --> 01:21:34,840
it will be something like drift inside the system, overlooked,

1793
01:21:35,000 --> 01:21:38,359
cheap component, takes time to fail. It'll be something along

1794
01:21:38,399 --> 01:21:38,760
those lines.

1795
01:21:38,800 --> 01:21:39,720
Speaker 2: It'll be the kickstand.

1796
01:21:40,319 --> 01:21:42,159
Speaker 3: It'll be the back of our kickstand, the back of

1797
01:21:42,199 --> 01:21:42,680
our stand.

1798
01:21:43,000 --> 01:21:43,199
Speaker 2: Yeah.

1799
01:21:44,680 --> 01:21:49,119
Speaker 3: Okay, so Nacon between April and September, I've like thought

1800
01:21:49,119 --> 01:21:50,560
about this a little bit more because I'm like, they'll

1801
01:21:50,600 --> 01:21:52,640
just they'll skip summer if it's not coming the summer,

1802
01:21:52,720 --> 01:21:55,279
so it's either April, May or in the fall. I

1803
01:21:55,359 --> 01:21:58,560
guess why wouldn't they release it in summer, Like, I'm

1804
01:21:58,600 --> 01:22:00,279
trying to think of the reason I felt that way,

1805
01:22:00,319 --> 01:22:02,399
and it was just a gut feeling of it's a

1806
01:22:02,479 --> 01:22:04,399
bad time to launch a console. It doesn't make a

1807
01:22:04,479 --> 01:22:07,840
ton of sense. But why did I feel that way?

1808
01:22:08,359 --> 01:22:08,800
I don't know.

1809
01:22:09,039 --> 01:22:11,359
Speaker 2: Summer vacation people aren't home.

1810
01:22:11,720 --> 01:22:14,560
Speaker 3: Maybe, yeah, I think so, But I think before the

1811
01:22:14,600 --> 01:22:17,479
switch doesn't matter, Maybe the switch two doesn't matter. Yeah,

1812
01:22:17,800 --> 01:22:19,680
it's maybe it's even the kind of system where like

1813
01:22:19,840 --> 01:22:22,159
a family buys it on vacation and takes it to

1814
01:22:22,199 --> 01:22:25,399
their you know, the their bungalow, their Airbnb, their room

1815
01:22:25,479 --> 01:22:28,039
things out that there. Yeah, the rooftop parties that they're attending.

1816
01:22:28,199 --> 01:22:32,039
So yeah, April to September does still sound plausible. I

1817
01:22:32,079 --> 01:22:35,119
think I would probably lean closer to September though, if

1818
01:22:35,359 --> 01:22:37,880
it doesn't come out like in May. But it's not May,

1819
01:22:38,319 --> 01:22:39,960
it's going to be later in the summer some.

1820
01:22:40,039 --> 01:22:43,079
Speaker 5: May June hopes personally, but you know, I hope anywhere

1821
01:22:43,079 --> 01:22:43,560
in that window.

1822
01:22:43,760 --> 01:22:49,239
Speaker 2: Yeah, I feel like September just because that next direct

1823
01:22:49,359 --> 01:22:51,119
where they're going to talk about the switch more will

1824
01:22:51,119 --> 01:22:53,439
be in April, and you want to give people enough

1825
01:22:53,479 --> 01:22:57,119
time to get their pre orders in and everything. You

1826
01:22:57,199 --> 01:22:59,359
think June would be too short of a turnaround time

1827
01:22:59,399 --> 01:22:59,600
for that.

1828
01:23:00,159 --> 01:23:02,359
Speaker 3: No, I'm ex again. I think I think May is possible.

1829
01:23:02,520 --> 01:23:04,359
Like I honestly like if I had, like, you know,

1830
01:23:04,520 --> 01:23:07,560
do the chart it out and be like the bell curve.

1831
01:23:07,800 --> 01:23:09,199
I think, you know, the fat part of the bell

1832
01:23:09,279 --> 01:23:11,600
curve is May. That's like the most likely it's going

1833
01:23:11,640 --> 01:23:13,720
to be May time. It's going to be May. And

1834
01:23:13,880 --> 01:23:16,319
then June I think is is quite a bit less likely,

1835
01:23:16,399 --> 01:23:19,279
but still likely. And then I think, you know, July,

1836
01:23:19,600 --> 01:23:21,359
I just I just can't see it launching in July.

1837
01:23:21,520 --> 01:23:24,319
I guess that's the thing. Late August September, that all

1838
01:23:24,399 --> 01:23:29,159
makes sense, all right. Sony has canceled two more live

1839
01:23:29,199 --> 01:23:32,319
service games, reportedly including a God of War live service

1840
01:23:32,399 --> 01:23:36,399
game that was being made at Blue Point. Well's some

1841
01:23:36,520 --> 01:23:39,319
details here. The other game was at Bend Studio. We

1842
01:23:39,359 --> 01:23:42,159
don't know what Bend was making. This was part of

1843
01:23:42,399 --> 01:23:46,039
a reassessment. That is, there was multiple reasons why they

1844
01:23:46,079 --> 01:23:48,279
were doing these reviews. Some of it is that's just

1845
01:23:48,319 --> 01:23:51,039
the normal course of business. They also were doing these

1846
01:23:51,079 --> 01:23:53,359
reviews because there are new co CEOs and they want

1847
01:23:53,399 --> 01:23:56,600
to get their hands on everything, make sure they understand everything.

1848
01:23:56,720 --> 01:23:59,800
But let's be real, also, Concord happened, and there's still

1849
01:24:00,159 --> 01:24:03,399
sense of what didn't we see and why didn't we

1850
01:24:03,520 --> 01:24:05,239
see it? That they are going to go back and

1851
01:24:05,279 --> 01:24:07,239
try to apply to every single one of these games

1852
01:24:07,239 --> 01:24:10,199
that they're making, and you know, all those factors weighed

1853
01:24:10,239 --> 01:24:13,840
on these things. And this process started in December, and

1854
01:24:13,960 --> 01:24:16,359
so they were like going through December, kind of leaked

1855
01:24:16,359 --> 01:24:19,960
a little bit into January, and then everyone found out

1856
01:24:20,079 --> 01:24:23,560
that these games are getting shut down and it's a

1857
01:24:23,720 --> 01:24:28,520
relatively recent thing. So these studios are not necessarily like

1858
01:24:29,199 --> 01:24:31,000
being able to figure out what they're going to do next.

1859
01:24:31,079 --> 01:24:34,239
I'm sure they have some ideas. Again, the process started

1860
01:24:34,239 --> 01:24:36,920
in December, so at that time, if they're like looking

1861
01:24:36,920 --> 01:24:39,000
around reading the writing on the wall at Bend and

1862
01:24:39,079 --> 01:24:41,359
at Blue Point, they probably did start thinking, what are

1863
01:24:41,359 --> 01:24:44,359
some other projects we could be working on? But yeah,

1864
01:24:44,680 --> 01:24:48,119
this is definitely the continued fallout from what happened with Concord,

1865
01:24:49,359 --> 01:24:52,119
and not too surprised that they don't want to go

1866
01:24:52,199 --> 01:24:53,880
through with these things. But boy, that is a lot

1867
01:24:53,920 --> 01:24:57,359
of time and effort and money thrown down the drain

1868
01:24:57,479 --> 01:24:59,159
for games that will never come out, and a lot

1869
01:24:59,199 --> 01:25:01,680
of human hours spent working on these games that will

1870
01:25:02,000 --> 01:25:02,920
just be wasted. Greb.

1871
01:25:02,960 --> 01:25:06,319
Speaker 2: I think there's also a third game that has been canceled,

1872
01:25:06,720 --> 01:25:09,479
the Horizon MMO or that's.

1873
01:25:10,960 --> 01:25:15,119
Speaker 3: Yeah, that is the latest roomor I can't confirm that.

1874
01:25:15,159 --> 01:25:17,079
I don't know, but yeah, that's that's definitely just popped

1875
01:25:17,079 --> 01:25:18,439
off today And apparently.

1876
01:25:18,199 --> 01:25:21,279
Speaker 4: That was like, that's different from the Gorilla made her

1877
01:25:21,399 --> 01:25:24,000
online Horizon Survival games somehow.

1878
01:25:24,359 --> 01:25:29,439
Speaker 3: Okay, yeah, nc Soft Horizon m m O RPG. Okay, yeah,

1879
01:25:29,960 --> 01:25:32,319
that wouldn't surprise me. You definitely don't need that. And

1880
01:25:32,520 --> 01:25:35,800
whatever Gorilla is working on that is a crazy thing

1881
01:25:35,880 --> 01:25:38,000
that they were that they were doing over there. But yeah,

1882
01:25:38,039 --> 01:25:41,960
I mean, the live service stuff has fully fallen out

1883
01:25:42,039 --> 01:25:45,800
over at Sony. They're not in love with that concept anymore.

1884
01:25:46,159 --> 01:25:48,000
What I did here is if these studios were to

1885
01:25:48,079 --> 01:25:50,800
try to pitch new games, they definitely would not get

1886
01:25:50,800 --> 01:25:52,920
the green light for live service games. If that's what

1887
01:25:52,960 --> 01:25:55,720
they tried to pitch, I don't think they would want

1888
01:25:55,720 --> 01:25:57,039
to pay. That's so this time right.

1889
01:25:57,239 --> 01:25:59,159
Speaker 4: That's so frustrated because, like I mean, two years ago,

1890
01:25:59,520 --> 01:26:04,279
they were so loud, but that was the strategy, that

1891
01:26:04,680 --> 01:26:08,680
was it, That was the gravy train, and to pivot

1892
01:26:09,000 --> 01:26:13,119
so hard from that is got to be incredible whiplash

1893
01:26:13,319 --> 01:26:17,640
for these studios. It's still just so shocking that, in

1894
01:26:17,760 --> 01:26:21,119
this desperate pursuit of line going up, you just hit

1895
01:26:21,239 --> 01:26:25,159
your wagons whatever the trend is right now without any

1896
01:26:25,279 --> 01:26:27,520
thought of, well, trends are trends that they're called that

1897
01:26:27,600 --> 01:26:29,840
for a reason. They don't last forever. How long is

1898
01:26:29,840 --> 01:26:32,239
it gonna take us to make these games? How confident

1899
01:26:32,399 --> 01:26:35,199
are we in all of this to just take ideas

1900
01:26:35,239 --> 01:26:38,720
that only sound good in a boardroom meeting pitch like

1901
01:26:39,359 --> 01:26:44,399
God of War MMO or whatever it was, right, and

1902
01:26:44,439 --> 01:26:45,800
he's like, well, okay, there we go.

1903
01:26:45,920 --> 01:26:49,960
Speaker 5: There's an ip and a buzzword. We got it right there.

1904
01:26:50,159 --> 01:26:53,720
Speaker 4: Especially when a studio like Blue Point that was specifically

1905
01:26:54,560 --> 01:26:57,640
so good at doing the thing that they were doing

1906
01:26:57,720 --> 01:27:00,840
these amazing remakes, you know, oh, does a studio have

1907
01:27:00,920 --> 01:27:03,319
to do that same thing forever and ever? Yeah, hey,

1908
01:27:03,399 --> 01:27:06,760
maybe not, Maybe they could try something new original live service.

1909
01:27:07,319 --> 01:27:10,319
That was the pivot for them again in this time

1910
01:27:10,399 --> 01:27:13,800
and age. Yeah, where the game takes five, six, seven

1911
01:27:13,880 --> 01:27:16,640
years to make and you cancel that all down the drain.

1912
01:27:17,520 --> 01:27:20,079
And the problem with the Polication five already is that

1913
01:27:20,159 --> 01:27:23,640
there just aren't that many PlayStation exclusives compared to the

1914
01:27:23,720 --> 01:27:26,680
PS four and especially compared to the PS three. Now,

1915
01:27:26,760 --> 01:27:28,840
oh that time is wasted, and you know we've already

1916
01:27:28,880 --> 01:27:32,359
had that happen with things like factions that Naughty Dog got.

1917
01:27:32,399 --> 01:27:34,640
Even Ben Ben would have been better off baking freaking

1918
01:27:34,760 --> 01:27:38,600
day Shan the two instead of this. It's God, It's

1919
01:27:38,640 --> 01:27:40,840
just it's frustrating for me. I can't imagine how frustrating

1920
01:27:40,880 --> 01:27:41,039
it is.

1921
01:27:41,159 --> 01:27:44,000
Speaker 2: Oh, for sure, like this, especially Blue Point, who has

1922
01:27:44,079 --> 01:27:47,680
done like really great work helping remaster stuff to like

1923
01:27:47,800 --> 01:27:51,279
make them make an original or I guess it's something

1924
01:27:51,560 --> 01:27:53,399
based off of God of War, which they've worked on,

1925
01:27:53,880 --> 01:27:57,000
but like to ham fits them into like all right,

1926
01:27:57,199 --> 01:27:59,560
kind of make an original game that has to make

1927
01:27:59,680 --> 01:28:04,520
us boku bucks. It seems like a waste of that

1928
01:28:04,800 --> 01:28:05,640
studios talent.

1929
01:28:06,239 --> 01:28:09,079
Speaker 3: Yeah, and its like I might just mentioned it the frustration,

1930
01:28:09,399 --> 01:28:11,760
I mean, because it's the way this stuff works is

1931
01:28:12,520 --> 01:28:14,880
you know, people's one chat's like how much blame does

1932
01:28:14,960 --> 01:28:16,840
Jim Ryan get and the way it works is like

1933
01:28:16,920 --> 01:28:19,239
Jim Ryan's not sitting around being like, here are my

1934
01:28:19,359 --> 01:28:22,239
creative ideas for this studio and what they're gonna make.

1935
01:28:22,439 --> 01:28:24,479
I have the right ideas, and I'm going to go

1936
01:28:24,600 --> 01:28:26,520
tell that studio what to do. I want a God

1937
01:28:26,600 --> 01:28:30,359
of War online live service game and you're gonna make it.

1938
01:28:30,439 --> 01:28:33,600
It just doesn't work that way. Like they hold the

1939
01:28:34,079 --> 01:28:37,880
money bags, they hold the purse strings, and these studios

1940
01:28:38,319 --> 01:28:41,079
get an idea of what the leadership is looking for.

1941
01:28:41,560 --> 01:28:44,439
And for years, the leadership was looking for a pitch

1942
01:28:44,520 --> 01:28:47,960
that would have said God of War and live service.

1943
01:28:48,039 --> 01:28:50,039
Can you get those two things in there? And if

1944
01:28:50,079 --> 01:28:51,520
you do, you have a better chance of getting the

1945
01:28:51,560 --> 01:28:53,159
green light. You have a better chance of getting a

1946
01:28:53,239 --> 01:28:55,479
lot of funding, so you can higher up and you know,

1947
01:28:55,560 --> 01:28:57,960
pay the people that you are already paying, pay them more,

1948
01:28:58,640 --> 01:29:01,399
give them some security long So this is what they

1949
01:29:01,439 --> 01:29:02,920
want to hear. This is what we're gonna pitch them.

1950
01:29:02,960 --> 01:29:04,840
Can we like feel good about this this pitch? It

1951
01:29:04,960 --> 01:29:07,760
kind of like it's reverse engineered in that way, and

1952
01:29:08,119 --> 01:29:09,960
they they take that to them, they get the green light,

1953
01:29:10,000 --> 01:29:12,079
they think it's all good, and then one game goes

1954
01:29:12,159 --> 01:29:14,520
bad and suddenly all that stuff gets thrown out through

1955
01:29:14,640 --> 01:29:17,239
no like no fault of your own. The game you

1956
01:29:17,359 --> 01:29:20,439
were working on probably was pretty decent, but it is

1957
01:29:20,520 --> 01:29:23,039
it decent enough to overcome the headwinds against live service

1958
01:29:23,079 --> 01:29:26,159
games that are trying to interermarket that's oversaturated. Probably not.

1959
01:29:26,319 --> 01:29:29,239
And so some new calculus comes out and all of

1960
01:29:29,279 --> 01:29:31,079
the math that made it make sense before it doesn't

1961
01:29:31,119 --> 01:29:35,000
make sense now. And what are you left with going

1962
01:29:35,039 --> 01:29:37,840
back to ground? And it is Sony going to want

1963
01:29:37,880 --> 01:29:40,520
to hear like, here's another remake from Bluepoint. It's like, well,

1964
01:29:40,560 --> 01:29:42,319
we were trying to grow you. We were trying to

1965
01:29:42,399 --> 01:29:44,239
like make sure your next game made even more money

1966
01:29:44,279 --> 01:29:47,640
than the last game did, and we're kind of going

1967
01:29:47,680 --> 01:29:49,600
in ad opposite direction. We're like, now, let's remake of

1968
01:29:49,640 --> 01:29:52,159
this game and this like maybe slightly lesser known game,

1969
01:29:52,199 --> 01:29:54,640
and this slightly lesser known game. After that, it's like, no,

1970
01:29:54,800 --> 01:29:57,199
we want to start building up with something new going forward.

1971
01:29:57,680 --> 01:30:00,760
And so it's like, who's fault is all this? I mean,

1972
01:30:00,840 --> 01:30:03,840
clearly the leadership. It's it's mismanagement. It is it is

1973
01:30:03,920 --> 01:30:06,039
the mismanagement we've been talking about in this industry for

1974
01:30:06,079 --> 01:30:08,920
a long time. But even they can't get a grasp

1975
01:30:09,039 --> 01:30:11,439
on how to handle that, to fix the problem, because

1976
01:30:11,479 --> 01:30:14,600
it just sort of happens naturally when you give these

1977
01:30:14,960 --> 01:30:17,359
these leaders and these executives at these companies a certain

1978
01:30:17,439 --> 01:30:20,640
set of environmental realities. Of these are the kinds of

1979
01:30:20,640 --> 01:30:23,000
games to make a lot of money. People aren't spending

1980
01:30:23,039 --> 01:30:24,520
a lot of time playing a bunch of different games.

1981
01:30:24,560 --> 01:30:27,279
They are looking for their one hobby game. Uh it

1982
01:30:27,359 --> 01:30:29,600
turns out they've already selected that, but we don't know that.

1983
01:30:29,760 --> 01:30:31,359
We've got to try to break in and get our

1984
01:30:31,399 --> 01:30:35,000
lottery ticket going. And when when that that's the environment,

1985
01:30:35,199 --> 01:30:38,159
they just default to these bad decisions over and over again.

1986
01:30:38,319 --> 01:30:41,439
Speaker 2: So yeah, now those are some real days gone.

1987
01:30:42,039 --> 01:30:43,439
Speaker 4: Yeah, yeah, they sure are.

1988
01:30:44,199 --> 01:30:44,319
Speaker 2: Uh.

1989
01:30:45,000 --> 01:30:47,479
Speaker 4: You know, Microsoft gets so much of the attention right

1990
01:30:47,600 --> 01:30:51,079
with like, oh, Xbox is in big trouble. The failures

1991
01:30:51,079 --> 01:30:54,720
there are you know, pretty pretty loud, uh, And we

1992
01:30:54,880 --> 01:30:57,920
see the consequences of that, maybe more immediately. But PlayStation

1993
01:30:58,079 --> 01:31:01,399
just has so many of the same exact challenges and

1994
01:31:01,720 --> 01:31:05,079
again it's pretty loud too now with what happened with Concord.

1995
01:31:05,359 --> 01:31:08,760
It is just it's it's hard over state kind of

1996
01:31:08,840 --> 01:31:11,600
the impact that one games failure is going to have

1997
01:31:11,760 --> 01:31:14,119
on you know, PlayStation and even the industry.

1998
01:31:14,399 --> 01:31:17,079
Speaker 2: M hm. What does this mean overall for Marathon though,

1999
01:31:17,239 --> 01:31:19,680
because that is still being pitched as like a games

2000
01:31:20,000 --> 01:31:21,319
or a live service game, right.

2001
01:31:21,439 --> 01:31:27,079
Speaker 4: Better hit. There's also rivers that bungees making a mobile too, right,

2002
01:31:27,319 --> 01:31:31,319
So I don't know, but I feel like there's so

2003
01:31:31,359 --> 01:31:33,680
many of these boy that game better hit moments in

2004
01:31:33,720 --> 01:31:36,760
the industry right now, right, I mean absolutely if it

2005
01:31:36,760 --> 01:31:40,079
would be soft and Assassin's Creed Shadows, yes, you know,

2006
01:31:40,199 --> 01:31:42,079
it's like that with Grand Theft thought six, which you

2007
01:31:42,119 --> 01:31:44,039
know it'd be weird if it didn't hit, but boy,

2008
01:31:44,680 --> 01:31:45,359
it better hit.

2009
01:31:45,800 --> 01:31:48,319
Speaker 3: Mm hm oh man, imagine what what world we're gonna be?

2010
01:31:48,359 --> 01:31:50,199
And if somehow Grand Theft out of six had like

2011
01:31:50,279 --> 01:31:53,479
a cyberpunk style launch and it was just everything was

2012
01:31:53,560 --> 01:31:58,039
on fire and international news stories be a rough place, yeah,

2013
01:31:58,319 --> 01:32:01,399
it would be bad. Yeah. I mean, I just think

2014
01:32:01,760 --> 01:32:05,760
that going forward, it's gonna have to be like these

2015
01:32:05,760 --> 01:32:07,640
companies are just gonna do more cost cutting. They're probably

2016
01:32:07,680 --> 01:32:09,760
going to cut more jobs while they try to figure

2017
01:32:09,760 --> 01:32:11,960
out what's next. And that's so it's like that Survive

2018
01:32:12,159 --> 01:32:13,039
twenty five is rough.

2019
01:32:13,119 --> 01:32:15,960
Speaker 4: We could we continue to spot this spiral of fewer

2020
01:32:16,000 --> 01:32:21,119
and fewer games coming out, which specifically for PlayStation and

2021
01:32:21,399 --> 01:32:23,520
Xbox is gonna be a big problems. That's that's the

2022
01:32:23,720 --> 01:32:27,880
only differentiating thing now is these exclusives in a lot

2023
01:32:27,920 --> 01:32:30,600
of wayspecs. You know, in a world win a switch

2024
01:32:30,680 --> 01:32:32,560
to it's gonna be able to play a lot more

2025
01:32:32,600 --> 01:32:35,199
of these third party games that you wouldn't necessarily have

2026
01:32:35,239 --> 01:32:37,640
gone on the switch before. I don't know, it's it

2027
01:32:37,720 --> 01:32:40,600
seems kind of like a scary time in the future

2028
01:32:40,640 --> 01:32:42,720
for these companies, and something's got to get figured out

2029
01:32:43,000 --> 01:32:47,600
with PlayStation. Maybe it's this move to revive some older franchises.

2030
01:32:47,880 --> 01:32:50,000
Then maybe then hey, now we can figure out what

2031
01:32:50,119 --> 01:32:52,359
Bend and Bluepoint do. They can you know, help revive

2032
01:32:52,520 --> 01:32:54,479
this this old franchise and they can make that real

2033
01:32:54,600 --> 01:32:56,920
specificity in some way. Maybe you can make them do

2034
01:32:57,039 --> 01:32:59,520
something new, of course, but it seems like a slightly

2035
01:32:59,600 --> 01:33:01,319
safer bet to do the old ip thing.

2036
01:33:01,800 --> 01:33:06,399
Speaker 3: Yeah, it's uh, I think they're just against the wall,

2037
01:33:06,600 --> 01:33:08,720
right because they need to find new people to buy

2038
01:33:09,039 --> 01:33:11,880
five hundred dollars consoles and they've sort of run out. Uh,

2039
01:33:12,039 --> 01:33:13,560
you know, we we buy a lot of those, but

2040
01:33:13,760 --> 01:33:17,279
that is not a growing market, and so spending a

2041
01:33:17,359 --> 01:33:19,479
lot of excuse me, a lot of extra money making

2042
01:33:19,800 --> 01:33:22,800
new games to entice people to buy that console. What

2043
01:33:22,960 --> 01:33:25,359
we just said, well, new people aren't buying the consoles,

2044
01:33:25,359 --> 01:33:27,600
so what are we doing this for. It's it's tough

2045
01:33:28,279 --> 01:33:30,600
get that. That is why they continue to look outside

2046
01:33:30,720 --> 01:33:33,920
of the console. Real quick about this, I did mention

2047
01:33:34,319 --> 01:33:37,079
somewhere now I don't remember where, that people at the

2048
01:33:37,079 --> 01:33:39,560
studios found out at the same time as the story

2049
01:33:39,600 --> 01:33:43,000
went live, And while that is definitely true for some people,

2050
01:33:43,079 --> 01:33:45,720
it definitely is true for because and really it was

2051
01:33:45,840 --> 01:33:47,680
there was an email that went out about half an

2052
01:33:47,680 --> 01:33:49,960
hour before the story went live over on Bloomberg, and

2053
01:33:50,319 --> 01:33:52,119
many people did find out then, but of course some

2054
01:33:52,279 --> 01:33:56,000
leadership new like I said that that the conversations about

2055
01:33:56,039 --> 01:33:58,600
the review for these games was happening since December, so

2056
01:33:59,000 --> 01:34:03,279
definitely some people had known for a while. And how

2057
01:34:03,359 --> 01:34:06,880
that stuff is disseminated internally at these studios is always

2058
01:34:06,880 --> 01:34:09,359
going to be different from studio to studio, so maybe

2059
01:34:09,359 --> 01:34:10,680
a lot of people knew it one or the other.

2060
01:34:10,760 --> 01:34:12,199
But really, what I was just trying to say is

2061
01:34:12,920 --> 01:34:15,720
this stuff is happening now ish recently in the last

2062
01:34:15,760 --> 01:34:18,479
couple of weeks, and their future is still very much

2063
01:34:18,680 --> 01:34:20,560
uncertain about what they're going to be working on next.

2064
01:34:21,640 --> 01:34:23,960
All right, let's see here, let me get back on

2065
01:34:24,199 --> 01:34:27,359
the the right doc here, Okay. Dragon Age director leaves

2066
01:34:27,439 --> 01:34:30,920
BioWare for an offer she couldn't turn down. Koran Bush,

2067
01:34:31,000 --> 01:34:32,880
the game director of Dragon Age the Veil Guard, is

2068
01:34:32,960 --> 01:34:36,960
leaving BioWare after eighteen years at Electronic Arts. Bush stated

2069
01:34:37,000 --> 01:34:39,520
that her decision was based on a personal fulfillment and

2070
01:34:39,600 --> 01:34:42,840
a desire for a new challenge. She expressed a pride

2071
01:34:42,880 --> 01:34:45,079
in her work on Dragon Age the Veil Guard, saying

2072
01:34:45,119 --> 01:34:47,359
that she helped bring the game back to a proper

2073
01:34:47,479 --> 01:34:50,840
quality single player RPG. People don't remember that game was

2074
01:34:50,880 --> 01:34:54,279
going to be a multiplayer online and Korn Bush came

2075
01:34:54,319 --> 01:34:56,239
in and kind of rescued it and turned it into

2076
01:34:56,279 --> 01:34:59,319
the game it is that is noticeable and respectable as

2077
01:34:59,319 --> 01:35:01,680
a single player art even if not everyone loved it.

2078
01:35:02,319 --> 01:35:05,680
It was clearly a rescue project that she is largely

2079
01:35:05,760 --> 01:35:09,439
responsible for. Bush now acknowledged the challenges of the game's

2080
01:35:09,439 --> 01:35:11,520
development cycle and the toll it took on her. While

2081
01:35:11,560 --> 01:35:14,159
she believes Bywear is on the right track, culturally. She

2082
01:35:14,239 --> 01:35:16,159
also noted that there is still work to be done.

2083
01:35:17,039 --> 01:35:19,239
But yeah, basically she is going to a new job

2084
01:35:19,319 --> 01:35:21,560
to make a new RPG at a different company after

2085
01:35:21,640 --> 01:35:25,079
eighteen years moving up the chain at EA. And really,

2086
01:35:25,159 --> 01:35:27,319
I think that's what these stories always are. We hear

2087
01:35:27,359 --> 01:35:30,760
about a lot of directors leaving studios after making a project.

2088
01:35:32,000 --> 01:35:34,039
There's only so far you can go up inside of

2089
01:35:34,159 --> 01:35:37,439
a publisher like EA, and eventually then you just run

2090
01:35:37,479 --> 01:35:41,359
out of a runway to continue improving your career. So

2091
01:35:41,399 --> 01:35:42,960
at a certain point, if you want to move on,

2092
01:35:43,039 --> 01:35:44,560
you got to move on to a place where it's like, well,

2093
01:35:44,640 --> 01:35:48,760
maybe I could see myself becoming a chief executive or

2094
01:35:48,800 --> 01:35:51,520
a chief creative officer or something like that, And that's

2095
01:35:51,600 --> 01:35:54,199
just not going to happen at EA for someone working

2096
01:35:54,279 --> 01:35:58,520
on the Dragon Age game, at least now, not immediately.

2097
01:35:58,600 --> 01:36:00,920
It would take decades to get to posis yourself in

2098
01:36:01,039 --> 01:36:03,199
that sort of thing. So really this is just, Hey,

2099
01:36:03,279 --> 01:36:05,359
I want to continue growing in my career. This is

2100
01:36:05,399 --> 01:36:08,359
the best way to do that. So yeah, she's moving on,

2101
01:36:08,880 --> 01:36:10,479
and a lot of people at these studios are working

2102
01:36:10,479 --> 01:36:11,560
on mass Efect go ahead.

2103
01:36:11,319 --> 01:36:14,199
Speaker 4: And well what the studio I thought that I heard

2104
01:36:14,319 --> 01:36:18,520
that one she was fired and that two they're closing

2105
01:36:18,800 --> 01:36:21,479
Bio Where Edmonton because the game was woke and sold bed.

2106
01:36:21,800 --> 01:36:22,000
Speaker 5: Yeah.

2107
01:36:22,119 --> 01:36:29,359
Speaker 3: So this reporting initially came out of some online weirdos

2108
01:36:29,439 --> 01:36:32,600
who immediately used it to lie that say that the

2109
01:36:32,640 --> 01:36:36,119
studio was closing down, And everyone I've tried to like

2110
01:36:36,239 --> 01:36:39,800
talk to about that says, I, No, there's nothing to that.

2111
01:36:41,960 --> 01:36:45,039
Bio where Edmonton was a reportably going to close down

2112
01:36:45,079 --> 01:36:48,720
in February. According to online liars, people who are their

2113
01:36:48,760 --> 01:36:50,920
whole job is to grift and make people mad about

2114
01:36:50,960 --> 01:36:54,520
wo can get paid money by doing that. Why would

2115
01:36:54,520 --> 01:36:56,039
they have a reason to lie about such a thing.

2116
01:36:56,079 --> 01:36:58,600
I can't imagine, but they did. And so when I

2117
01:36:59,439 --> 01:37:01,199
was originally told about the story, I didn't even know

2118
01:37:01,279 --> 01:37:03,680
about that, but I was told about the story, it

2119
01:37:03,800 --> 01:37:05,720
was just that she's moving on and that's true, and

2120
01:37:05,760 --> 01:37:08,439
the letter is real and here it is, and the

2121
01:37:08,479 --> 01:37:11,159
studio is probably not going to close down. They are

2122
01:37:11,199 --> 01:37:15,880
all working on mass effect. Yeah uh yeah, so thanks.

2123
01:37:16,439 --> 01:37:18,479
I'll continue to still my stories from those guys absolutely,

2124
01:37:18,560 --> 01:37:21,920
Sally guy. Yeah, plagiarism, that's what plagiarism is.

2125
01:37:22,319 --> 01:37:23,199
Speaker 5: You're gonna get sued.

2126
01:37:23,239 --> 01:37:24,760
Speaker 3: I'm gonna get super plagiarism.

2127
01:37:25,119 --> 01:37:28,840
Speaker 4: Yeah, because of your big story, except that you said

2128
01:37:29,039 --> 01:37:33,560
was it'sae. I've been deleting a lot of comments on YouTube, Lily,

2129
01:37:33,600 --> 01:37:36,159
and I'll tell you what. Keep making them chuts originally

2130
01:37:36,239 --> 01:37:38,399
so much joy to delete each of every one of them.

2131
01:37:40,000 --> 01:37:44,359
Speaker 5: Man, Yeah, that's right, all right, some more stories here.

2132
01:37:44,439 --> 01:37:47,760
Speaker 3: Analysts hope GTA six will cost as much as one

2133
01:37:47,840 --> 01:37:50,800
hundred dollars. Uh, basically an analyst put out some two

2134
01:37:50,840 --> 01:37:53,479
hundred page report. Doesn't seem very good. One of the

2135
01:37:53,520 --> 01:37:57,560
suggestions is that people are hoping that Grand Theft Auto

2136
01:37:57,600 --> 01:37:59,720
six will be one hundred dollars because then that would

2137
01:37:59,720 --> 01:38:03,279
give permission and leeway and sort of the cultural space

2138
01:38:03,760 --> 01:38:06,640
for other publishers to charge eighty or ninety dollars for

2139
01:38:06,720 --> 01:38:09,359
their games that are not GTA six, and then that

2140
01:38:09,520 --> 01:38:14,079
money will help make this whole business makes sense again, Hey, guys,

2141
01:38:14,079 --> 01:38:15,319
if this is where we're at, we're done.

2142
01:38:15,640 --> 01:38:16,199
Speaker 2: We're cooked.

2143
01:38:16,520 --> 01:38:19,479
Speaker 3: This is like, this is not not ay charging more

2144
01:38:19,520 --> 01:38:22,720
for your product. I get it, But that is the

2145
01:38:22,840 --> 01:38:26,960
fundamental issue is all these games we continue excuse me

2146
01:38:27,039 --> 01:38:29,960
talking about every week are very expensive and they're competing

2147
01:38:30,039 --> 01:38:34,000
with TikTok, which is free and online and mobile games

2148
01:38:34,039 --> 01:38:36,239
which are free, and that's what's really taking all the

2149
01:38:36,279 --> 01:38:37,920
space out of their rem So what I mean.

2150
01:38:38,199 --> 01:38:40,159
Speaker 4: There's so many games where clearly the problem is like

2151
01:38:40,359 --> 01:38:42,079
if people don't really want to spend so many bucks

2152
01:38:42,119 --> 01:38:46,199
on a Star Wars Outbaws right, or even like you know,

2153
01:38:46,279 --> 01:38:49,399
like a foul Fantasy sixteen, it's got These prices are

2154
01:38:49,479 --> 01:38:52,119
kind of tough, right now. I get why these posters

2155
01:38:52,159 --> 01:38:54,239
and developers can feel like that, like, let's be generous

2156
01:38:54,279 --> 01:38:56,439
to say the eighty dollar thing at least, because these

2157
01:38:56,520 --> 01:39:00,640
games are just getting so ridiculously expensive to make, but

2158
01:39:01,199 --> 01:39:04,560
to expect to just raise the price and there not

2159
01:39:04,680 --> 01:39:07,439
be some further massive drop off. I mean, honestly, the

2160
01:39:07,520 --> 01:39:10,199
seventy dollars thing went worse than I expected, right, I

2161
01:39:10,239 --> 01:39:12,359
thought the people would be kind of I think consumers

2162
01:39:12,399 --> 01:39:14,960
can maybe handle that. There's a lot of other economic

2163
01:39:15,439 --> 01:39:18,199
pressures going on there where that didn't fly so well.

2164
01:39:18,359 --> 01:39:20,279
But yeah, we're not. People aren't really on board with

2165
01:39:20,479 --> 01:39:23,640
that yet. Let's not talk about one hundred dollars what.

2166
01:39:24,920 --> 01:39:27,319
Speaker 2: Yeah, yeah, go ahead, jam please, Well yeah, when you

2167
01:39:27,479 --> 01:39:32,359
just look at the field and look at uh, the people,

2168
01:39:32,439 --> 01:39:35,960
that kind of lapsed from regularly buying games, and you

2169
01:39:36,079 --> 01:39:38,039
look at the one or two games they play a year.

2170
01:39:38,720 --> 01:39:41,199
Most of the time that one or two games they

2171
01:39:41,239 --> 01:39:43,800
play is on their phone, and it is a free gotcha.

2172
01:39:44,159 --> 01:39:47,039
And sure they are spent. They may spend spend money

2173
01:39:47,119 --> 01:39:50,640
on it, but I know a couple folks that will

2174
01:39:50,760 --> 01:39:55,600
get hours and hours of entertainment for free from playing

2175
01:39:55,640 --> 01:40:00,840
that free to play game. And we're moving towards the

2176
01:40:00,880 --> 01:40:03,520
future where people are just playing one to two games

2177
01:40:03,560 --> 01:40:06,680
a year and just kind of like passively viewing or

2178
01:40:06,800 --> 01:40:11,760
watching people stream other games, having this be the cost

2179
01:40:11,800 --> 01:40:14,279
of entry. I don't think people are going to pony

2180
01:40:14,399 --> 01:40:14,720
up guys.

2181
01:40:14,960 --> 01:40:17,520
Speaker 4: You say future kind of just sounds like now. Yeah,

2182
01:40:17,760 --> 01:40:21,039
but again, like you, hey me, I hope people understand

2183
01:40:21,359 --> 01:40:23,960
just because if Grand Theft Aisle six gets away with that,

2184
01:40:24,319 --> 01:40:27,199
that does not mean you are going to get away

2185
01:40:27,279 --> 01:40:27,600
with that.

2186
01:40:27,920 --> 01:40:28,119
Speaker 5: Yeah.

2187
01:40:28,239 --> 01:40:31,960
Speaker 3: Yeah, Assassin's creen shadows one hundred dollars because GTA six

2188
01:40:32,000 --> 01:40:35,239
did it. What No, that would never that would never

2189
01:40:35,359 --> 01:40:37,439
be seen in the same way ever. But I mean,

2190
01:40:38,800 --> 01:40:42,039
I think it just overlooks the reality of selling things

2191
01:40:42,079 --> 01:40:44,960
to people, like the GTA six will be one hundred dollars.

2192
01:40:45,079 --> 01:40:47,319
There will be a one hundred dollars version of that game,

2193
01:40:47,840 --> 01:40:49,920
and all Rockstar has to do is give you a

2194
01:40:49,960 --> 01:40:52,520
few things to make you feel special and make you

2195
01:40:52,560 --> 01:40:56,279
feel included. I mean, honestly, if it's a three day

2196
01:40:56,520 --> 01:40:58,720
early access thing and you have to pay one hundred dollars,

2197
01:40:59,119 --> 01:41:03,000
that cop that version of that game sells what a million?

2198
01:41:03,279 --> 01:41:07,279
Two million copies in the first three days easy, probably

2199
01:41:07,399 --> 01:41:10,319
more than that, honestly, but at least a million copies

2200
01:41:10,439 --> 01:41:14,159
in it because like forts Horizon five did that, it

2201
01:41:14,279 --> 01:41:17,520
had the early version for one hundred dollars and it

2202
01:41:17,720 --> 01:41:21,279
had a million copies sold or to those people, So

2203
01:41:21,479 --> 01:41:24,800
you can charge one hundred dollars. You just have to

2204
01:41:24,840 --> 01:41:27,439
make people feel like they're getting away with something and

2205
01:41:27,720 --> 01:41:29,520
that damn it.

2206
01:41:29,720 --> 01:41:32,800
Speaker 2: Yes, yeah, all right, okay, Mike, I will give you one.

2207
01:41:33,479 --> 01:41:33,800
Speaker 5: Thank you.

2208
01:41:34,039 --> 01:41:35,640
Speaker 4: I don't have a cat, but it'd be nice.

2209
01:41:35,720 --> 01:41:38,119
Speaker 3: Man. Fortune is really three million, okay, jesus. Yeah. So

2210
01:41:38,319 --> 01:41:41,000
GTA six will do a ton just out of the

2211
01:41:41,039 --> 01:41:43,359
gate at one hundred dollars. So yeah, they will do that.

2212
01:41:43,399 --> 01:41:44,960
But it's like this idea then that that should just

2213
01:41:45,000 --> 01:41:47,680
be the default price. It's like, no, no one is

2214
01:41:47,720 --> 01:41:51,800
actually having that conversation, it's too flexible the way that

2215
01:41:51,840 --> 01:41:55,319
we viewed the cost of spending on video games, because

2216
01:41:55,319 --> 01:41:57,680
we are so used to sales that we are always

2217
01:41:57,720 --> 01:42:01,319
doing that calculus in our heads. So every single game

2218
01:42:01,439 --> 01:42:05,079
is its own consideration, and GTA six will be a

2219
01:42:05,119 --> 01:42:08,239
special case that you just cannot apply across the entire industry.

2220
01:42:08,800 --> 01:42:09,920
It would never work that way.

2221
01:42:10,159 --> 01:42:13,319
Speaker 2: Is there a game you would pay one hundred dollars

2222
01:42:13,399 --> 01:42:14,800
to maybe play? A week early?

2223
01:42:15,279 --> 01:42:18,880
Speaker 3: I remember the conversation that I'm blessing and Tim had

2224
01:42:18,920 --> 01:42:20,720
over a kind of funny when Tiers of the Kingdom

2225
01:42:20,800 --> 01:42:22,560
was coming out, and it was like this was like

2226
01:42:22,760 --> 01:42:25,680
weeks early, maybe months early, and they were talking like

2227
01:42:25,760 --> 01:42:28,399
what price they would pay just to be able to

2228
01:42:28,439 --> 01:42:30,800
make sure that they could play Tiers of the Kingdom,

2229
01:42:31,119 --> 01:42:33,439
And and the price for that got up to like

2230
01:42:33,600 --> 01:42:37,279
one thousand dollars, Like like like if you had if

2231
01:42:37,319 --> 01:42:39,520
you had to pay a thousand dollars the only way

2232
01:42:39,520 --> 01:42:41,520
you could play Tiers of the Kingdom, would you do it?

2233
01:42:41,800 --> 01:42:43,800
And I was in there thinking like, yeah, probably I

2234
01:42:43,880 --> 01:42:46,239
probably would. Yeah, probably I probably would have paid one

2235
01:42:46,239 --> 01:42:46,920
thousand dollars.

2236
01:42:47,119 --> 01:42:48,520
Speaker 4: Now what I pay a thousand dollars to play it

2237
01:42:48,560 --> 01:42:50,640
a week early. No, No, not a week or a

2238
01:42:50,760 --> 01:42:51,960
hundred dollars to play it a week early.

2239
01:42:52,159 --> 01:42:52,199
Speaker 2: No.

2240
01:42:53,039 --> 01:42:56,279
Speaker 3: I think there's occasional times where I might have considered

2241
01:42:56,279 --> 01:42:58,119
one hundred dollars to play something a week early, but

2242
01:42:58,560 --> 01:42:59,479
in these days probably No.

2243
01:42:59,479 --> 01:43:01,920
Speaker 4: There's definitely time my life where like I was just like, WHOA,

2244
01:43:02,039 --> 01:43:04,880
I could do this early. Wow, that's a crowd you know,

2245
01:43:04,920 --> 01:43:07,680
I'll pay for that privilege. That's that'sfinitely a thing. I

2246
01:43:07,760 --> 01:43:10,239
think most people get a bit over when they're older,

2247
01:43:10,319 --> 01:43:12,680
and time just starts going by in the bleak of

2248
01:43:12,720 --> 01:43:13,479
an eye. Anyways.

2249
01:43:14,039 --> 01:43:17,920
Speaker 3: Yeah, in like Colonel Sanders mentions that this is something

2250
01:43:17,960 --> 01:43:20,279
worth considering as well. You charged one hundred dollars for

2251
01:43:20,439 --> 01:43:23,079
a game in the United States, that game is going

2252
01:43:23,159 --> 01:43:26,159
to be one hundred and fifty dollars in Canada. And

2253
01:43:26,399 --> 01:43:29,119
how do you present that to people? What does that

2254
01:43:29,319 --> 01:43:32,279
look like? Really? It looks kind of insane and like

2255
01:43:32,399 --> 01:43:35,039
this industry has completely gone off the rails, and it

2256
01:43:35,119 --> 01:43:38,119
already does look that way in many cases, but there's

2257
01:43:38,159 --> 01:43:41,079
sort of no hiding it at that point. So I

2258
01:43:41,159 --> 01:43:42,720
think this is just something like it's not like a

2259
01:43:42,800 --> 01:43:46,199
third rail, it's just way more complicated than if GTA

2260
01:43:46,279 --> 01:43:48,439
six does it, everyone else should feel good about raising

2261
01:43:48,479 --> 01:43:51,199
the price. Honestly, if you're one of these companies, you

2262
01:43:51,199 --> 01:43:53,319
should be finding ways to get more creative so you

2263
01:43:53,359 --> 01:43:56,399
can keep the initial price down and find some ways

2264
01:43:56,439 --> 01:43:58,840
to mix more money on the back end. Make people

2265
01:43:58,840 --> 01:44:00,760
feel good about my kirtran actions. I don't know how

2266
01:44:00,800 --> 01:44:03,119
to do that, but that that's a better bet than

2267
01:44:03,199 --> 01:44:05,960
charging more of back to horse armor and cat helmets.

2268
01:44:06,119 --> 01:44:07,439
Speaker 5: Had it right the three sixty era.

2269
01:44:07,640 --> 01:44:09,920
Speaker 2: I'm fine with Michael Transactions.

2270
01:44:10,920 --> 01:44:15,680
Speaker 3: Is all right? Yeah, yeah, let's see here, Jamie h Christmas.

2271
01:44:15,680 --> 01:44:17,720
You just dropped this one. Okay. Reflect Or Entertainment had

2272
01:44:17,760 --> 01:44:19,560
some layoffs. Yeah, I don't think layoffs are going to

2273
01:44:19,600 --> 01:44:21,439
slow down. We had that. We did. Just talk about

2274
01:44:21,479 --> 01:44:24,960
that Dragon Age story. Why well, I don't think buy

2275
01:44:24,960 --> 01:44:27,439
where Edmonton is closing. Pretty sure it's not. That doesn't

2276
01:44:27,439 --> 01:44:29,119
mean there will not be any more layoffs at e A.

2277
01:44:29,359 --> 01:44:33,000
E A probably will have more ways. So all right,

2278
01:44:33,640 --> 01:44:36,600
let's see here I am on this one. Marvel Snap

2279
01:44:36,680 --> 01:44:39,520
temporarily went offline as part of the TikTok band in

2280
01:44:39,560 --> 01:44:41,439
the United States, So what am I supposed to do

2281
01:44:41,520 --> 01:44:47,399
all driving now? Guys. This Byte Dance is the company

2282
01:44:47,439 --> 01:44:51,800
that publishes a Marvel Snap and the responsible for TikTok.

2283
01:44:52,920 --> 01:44:57,680
TikTok was banned and then they like came back even

2284
01:44:57,720 --> 01:45:00,000
though it wasn't unbanned because Trump was going to be pressed.

2285
01:45:00,079 --> 01:45:02,479
And it fucking sucks out here, everybody. I don't know

2286
01:45:02,520 --> 01:45:04,880
if you've been paying attention, but it sucks. It's the worst.

2287
01:45:05,359 --> 01:45:05,479
Speaker 2: Uh.

2288
01:45:05,880 --> 01:45:08,680
Speaker 3: And as part of that, Marvel Snap got caught up

2289
01:45:08,720 --> 01:45:11,079
in it because Byte Dance couldn't publish stuff in the

2290
01:45:11,239 --> 01:45:14,640
United States or something. Again, none of it really made sense,

2291
01:45:15,159 --> 01:45:18,479
but Marvel Snap going offline surprise the people making Marvel

2292
01:45:18,520 --> 01:45:21,079
Snap to the point where now they are looking for

2293
01:45:21,199 --> 01:45:23,640
a different publisher. So they're like, this will never happen again.

2294
01:45:23,720 --> 01:45:25,359
We don't want this to happen again, so we are

2295
01:45:25,399 --> 01:45:27,359
going to try to leave Byte Dance and find someone else.

2296
01:45:27,439 --> 01:45:30,319
Speaker 4: Something pretty stressful few days for him one at second

2297
01:45:30,359 --> 01:45:31,359
dinner there. Geez.

2298
01:45:31,760 --> 01:45:35,800
Speaker 3: Yeah, it's not like, you know, going twelve hours without

2299
01:45:35,920 --> 01:45:38,439
revenue is like an easy thing to go through for

2300
01:45:38,520 --> 01:45:40,439
any company. But this is the free to play mobile

2301
01:45:40,479 --> 01:45:42,800
game where you're always trying to keep your momentum. Any

2302
01:45:42,880 --> 01:45:45,079
sort of speed bump like that is going to throw

2303
01:45:45,159 --> 01:45:47,840
off everything for you. And now it's like their revenues

2304
01:45:47,880 --> 01:45:49,880
might come up short for the quarter because of this.

2305
01:45:50,039 --> 01:45:54,239
It's yeah, it's a tough situation. But yeah, I don't know.

2306
01:45:54,319 --> 01:45:58,000
TikTok's back, Marvel Snap is back. Nothing matters, So I

2307
01:45:58,000 --> 01:45:58,760
don't know. Keep playing.

2308
01:45:58,800 --> 01:45:59,960
Speaker 2: TikTok's not completely bad.

2309
01:46:00,800 --> 01:46:03,640
Speaker 3: I don't really, I stop checking. I don't care anymore,

2310
01:46:04,680 --> 01:46:08,199
all right. A new ESRB ratings suggests a classic Well,

2311
01:46:08,680 --> 01:46:11,520
Resident Evil is getting an Xbox Series and PS five

2312
01:46:11,680 --> 01:46:14,960
re release. This is rising in Evil six. It got

2313
01:46:15,000 --> 01:46:17,600
an M rating from Yeah that's the face, there you go,

2314
01:46:17,720 --> 01:46:20,000
that's the sound. Yeah, they called it a classic in

2315
01:46:20,039 --> 01:46:21,199
this headline over at VGC.

2316
01:46:21,520 --> 01:46:21,720
Speaker 2: Yeah.

2317
01:46:22,680 --> 01:46:24,640
Speaker 3: This game came out for the Xbox through sixteen PS

2318
01:46:24,680 --> 01:46:27,239
three in October twenty twelve. It was then ported to

2319
01:46:27,359 --> 01:46:29,960
Xbox One and PS four in March of twenty sixteen.

2320
01:46:30,000 --> 01:46:32,720
So this game already works in a pretty good state

2321
01:46:33,199 --> 01:46:36,760
on Xbox Series X and S and the PS five.

2322
01:46:37,399 --> 01:46:39,760
What this suggest is this will now get a native

2323
01:46:40,279 --> 01:46:43,600
version on Xbox Series X and S. And although a

2324
01:46:43,720 --> 01:46:46,880
PS five version has not been given the s SRB rating,

2325
01:46:47,039 --> 01:46:51,039
the assumption would be that would happen as well. What

2326
01:46:51,399 --> 01:46:53,960
do you guys think this is like a full remaster?

2327
01:46:54,119 --> 01:46:55,119
Clearly not a remax.

2328
01:46:55,279 --> 01:46:59,000
Speaker 5: They don't want four level Like, no, it's I played

2329
01:46:59,039 --> 01:46:59,319
through this.

2330
01:47:00,199 --> 01:47:02,800
Speaker 6: I played one of the four campaigns, like maybe in

2331
01:47:02,880 --> 01:47:05,399
the last two years with Kayla, right, yeah.

2332
01:47:05,199 --> 01:47:06,840
Speaker 3: You streamed it with Kayla. I remember watching that and

2333
01:47:06,880 --> 01:47:08,680
being like that, this is the way for me to

2334
01:47:08,800 --> 01:47:11,000
engage with this game is watch Dan and Kayla play it.

2335
01:47:11,239 --> 01:47:13,880
Speaker 6: Yeah, and like, I think she's beating every Resident Evil,

2336
01:47:13,960 --> 01:47:16,119
but that like the Cores series, and I think it's

2337
01:47:16,159 --> 01:47:19,399
the only number Resident Evil I haven't beat, just because

2338
01:47:19,399 --> 01:47:22,119
it's like it is way longer than it needs to be.

2339
01:47:22,479 --> 01:47:25,279
And as much as I love big stupid action, it's

2340
01:47:25,359 --> 01:47:27,600
not really what I want from my Resident Evil. And

2341
01:47:27,920 --> 01:47:31,359
it just felt cheap, like I don't know, just something

2342
01:47:31,359 --> 01:47:33,800
about controlling it, Like those games are always so tight

2343
01:47:34,000 --> 01:47:36,000
and this one just felt like a B game.

2344
01:47:36,199 --> 01:47:39,159
Speaker 5: Basically, we don't need any one of these.

2345
01:47:39,800 --> 01:47:40,000
Speaker 3: Yeah.

2346
01:47:41,359 --> 01:47:43,439
Speaker 4: I've been getting so into Resident Evil lately though, and

2347
01:47:43,520 --> 01:47:45,359
this is like one of the once I ever played

2348
01:47:45,399 --> 01:47:46,520
much because that demo for.

2349
01:47:46,600 --> 01:47:48,439
Speaker 5: It was so bad. I'll played with you were bad.

2350
01:47:48,720 --> 01:47:50,920
Speaker 4: Yeah, I'm like, I'm kind of happy I'm like, I

2351
01:47:50,960 --> 01:47:53,039
want to play this shit. I want to see what's

2352
01:47:53,119 --> 01:47:55,960
going on with Resident Evil six. I definitely don't think

2353
01:47:56,000 --> 01:47:59,039
that this like bes anything in terms of like the

2354
01:47:59,119 --> 01:48:01,840
full blown remake or the number of entries coming out.

2355
01:48:01,880 --> 01:48:03,760
I think this is just, hey, we can do like

2356
01:48:03,800 --> 01:48:06,560
a little bit of something something here to release a

2357
01:48:06,960 --> 01:48:09,680
PS five and Xbox series and probably a switch to

2358
01:48:10,199 --> 01:48:11,439
the version of this very likely.

2359
01:48:11,640 --> 01:48:14,920
Speaker 3: So I did six come to switch one? I think

2360
01:48:15,000 --> 01:48:15,439
it might have.

2361
01:48:15,640 --> 01:48:18,880
Speaker 5: No, I don't don't know if it ever did. Five,

2362
01:48:19,079 --> 01:48:20,760
did it five? And four did?

2363
01:48:21,000 --> 01:48:23,119
Speaker 4: That's the thing, like, asides from you know, just the

2364
01:48:23,199 --> 01:48:26,279
backwards compatibility with the PS four version, I don't think

2365
01:48:26,359 --> 01:48:29,520
this has ever really been Oh there's a cloud version

2366
01:48:29,600 --> 01:48:31,960
of shit?

2367
01:48:32,560 --> 01:48:33,920
Speaker 3: Yeah? Wow.

2368
01:48:34,479 --> 01:48:36,439
Speaker 5: Honestly, if you're illegal.

2369
01:48:36,159 --> 01:48:38,239
Speaker 3: Maybe the timing does make more sense for what you said,

2370
01:48:38,239 --> 01:48:40,960
there's like a native version getting updated for switch to,

2371
01:48:41,159 --> 01:48:42,359
so they're like, well, why don't we just do it

2372
01:48:42,399 --> 01:48:44,520
for everything at the same time? That might be of

2373
01:48:44,640 --> 01:48:45,600
what is happening here.

2374
01:48:46,079 --> 01:48:48,600
Speaker 4: Right, Yeah, I'm still so curious to see what the

2375
01:48:48,760 --> 01:48:51,159
next remake is. We're probably gonna hear about it RESUL

2376
01:48:51,239 --> 01:48:53,520
nine f ust but you know, cause it could be five.

2377
01:48:53,640 --> 01:48:56,279
It could be Code Raka, could be zero, could be one.

2378
01:48:56,359 --> 01:48:59,439
Speaker 3: Again, the rumors leave off. Did I think the last

2379
01:48:59,600 --> 01:49:02,640
round of Remembers was Code Veronica? My last rumor sived.

2380
01:49:02,479 --> 01:49:05,840
Speaker 4: Code Veronica Positive, which is I think the most exciting

2381
01:49:05,920 --> 01:49:11,439
one personally. But we'll see. Well, it was so confusing

2382
01:49:11,439 --> 01:49:13,960
because Reside Will six so really well for some reason,

2383
01:49:14,079 --> 01:49:17,600
even though everyone said it was bad and I never

2384
01:49:17,760 --> 01:49:20,359
knew anybody who played it, I always every on's while

2385
01:49:20,399 --> 01:49:23,600
I'm like, I think they're just lying. I don't think

2386
01:49:23,680 --> 01:49:26,239
that's true. I don't think resid six is the best

2387
01:49:26,520 --> 01:49:28,239
receival game. I refuse to believe that.

2388
01:49:28,479 --> 01:49:32,119
Speaker 3: It's a tough, tough one. But yeah that I think

2389
01:49:32,239 --> 01:49:35,399
Resident Evil for Remake is now on its way to

2390
01:49:35,520 --> 01:49:36,000
beat the.

2391
01:49:36,119 --> 01:49:39,840
Speaker 4: Fastest selling one. Yes, it should be so good.

2392
01:49:40,760 --> 01:49:42,800
Speaker 3: Uh yeah, Okay, so there's some mix up. I think

2393
01:49:42,920 --> 01:49:45,640
Sean's saying that the Reduvil six on switch is native,

2394
01:49:46,079 --> 01:49:47,720
which you know it was a three sixty game. Why

2395
01:49:47,720 --> 01:49:48,199
wouldn't it.

2396
01:49:48,239 --> 01:49:50,359
Speaker 5: Be Yeah, gosh, okay, man, I didn't even know it

2397
01:49:50,439 --> 01:49:50,960
was on the switch.

2398
01:49:51,039 --> 01:49:53,399
Speaker 3: It came out in twenty nineteen, according to the AAH

2399
01:49:53,640 --> 01:49:54,479
Sound under the Radar.

2400
01:49:54,520 --> 01:49:58,960
Speaker 4: Okay, yep, all right, Resievil seven is the club version,

2401
01:49:59,000 --> 01:49:59,760
think you show Yeah.

2402
01:49:59,640 --> 01:50:01,680
Speaker 3: That's right. Yeah, I guess last. I think you're right

2403
01:50:01,760 --> 01:50:03,439
like that. It's like this is not part of what

2404
01:50:03,520 --> 01:50:05,680
they're doing with the numbered remix, but I think this

2405
01:50:05,840 --> 01:50:07,800
is like this is what sex is going to get

2406
01:50:08,039 --> 01:50:09,720
as part of that process, right.

2407
01:50:10,760 --> 01:50:14,079
Speaker 4: Yeah, they ever think it gets a remake because like

2408
01:50:14,119 --> 01:50:15,960
maybe it's a we make good thing.

2409
01:50:16,039 --> 01:50:17,960
Speaker 5: It could be a pretty extensive remake. I don't know.

2410
01:50:18,000 --> 01:50:20,199
Speaker 3: Okay, well, you know, not never in the history of

2411
01:50:20,239 --> 01:50:22,800
the world. But I don't think it's like in their

2412
01:50:22,920 --> 01:50:24,600
cards at the moment. I think you.

2413
01:50:24,680 --> 01:50:27,680
Speaker 4: Exhaust all the other options stres Yes, exactly.

2414
01:50:27,840 --> 01:50:30,680
Speaker 3: Maybe you do it like a fourth or fifth Resident

2415
01:50:30,680 --> 01:50:32,640
Evil one remake before you get that again?

2416
01:50:32,760 --> 01:50:35,399
Speaker 5: Why remake only the DS version?

2417
01:50:35,880 --> 01:50:36,119
Speaker 2: Yeah?

2418
01:50:36,359 --> 01:50:38,720
Speaker 3: Okay, we go game the Game Boy Color one.

2419
01:50:38,880 --> 01:50:43,039
Speaker 5: Yeah, remake Residentval Guidance, Yeah, perfect, all right.

2420
01:50:43,399 --> 01:50:46,479
Speaker 3: PS five Dinosaur Horror game is skipping a PC release

2421
01:50:46,560 --> 01:50:48,239
to avoid sexualized mods.

2422
01:50:48,279 --> 01:50:50,720
Speaker 2: What Yeah?

2423
01:50:51,199 --> 01:50:51,680
Speaker 4: Since there?

2424
01:50:51,920 --> 01:50:55,279
Speaker 3: Dinosaur Horror Game Code Violet will be released exclusively exclusively

2425
01:50:55,319 --> 01:50:57,439
for PS five this July, and the developer stated it

2426
01:50:57,479 --> 01:50:59,319
doesn't want to go to PC due to concerns about

2427
01:50:59,319 --> 01:51:03,319
players creating sexualized mods of the game's characters. Someone on

2428
01:51:03,560 --> 01:51:05,600
Blue Sky pointed out that this sounds like a Tim

2429
01:51:05,720 --> 01:51:09,119
Robinson sketch where he's like in the room trying to explain, No,

2430
01:51:09,600 --> 01:51:12,920
you can't put it on PC. They're gonna fuck the dinosaurs.

2431
01:51:13,199 --> 01:51:15,199
We just can't do it. You see a dinosaur, how

2432
01:51:15,239 --> 01:51:17,199
do you not fuck it? You definitely have to fuck it.

2433
01:51:17,359 --> 01:51:23,760
Speaker 6: So question if people are wanting to fuck the dinosaurs, why,

2434
01:51:24,680 --> 01:51:28,119
why does that hurt the game makers?

2435
01:51:28,720 --> 01:51:32,199
Speaker 3: I don't know. In fact, and if history has anything

2436
01:51:32,359 --> 01:51:34,840
to say about this, it is it only helps the

2437
01:51:34,920 --> 01:51:36,000
people make Yeah.

2438
01:51:36,000 --> 01:51:41,920
Speaker 5: Yeah, problem really you know? Yeah, I mean maybe they're puritans.

2439
01:51:42,000 --> 01:51:44,840
Speaker 4: I don't know, they're lying. Maybe they just don't want

2440
01:51:44,880 --> 01:51:47,159
to it sounds hard to make a PC part. They'll

2441
01:51:47,239 --> 01:51:50,600
just say this. It sounds nice, right. I think we

2442
01:51:50,760 --> 01:51:53,319
respect our actors or whatever. That's what it's about.

2443
01:51:54,479 --> 01:51:54,800
Speaker 3: I don't know.

2444
01:51:54,960 --> 01:51:57,960
Speaker 4: Dan, just like cap Cover six, it one's lying.

2445
01:51:59,239 --> 01:52:00,880
Speaker 2: I'm gonna say that. I don't think we need to

2446
01:52:00,920 --> 01:52:04,479
respect dinosaurs. Yeah, what are they gonna do?

2447
01:52:04,840 --> 01:52:06,880
Speaker 3: Go fuck the dinosaurs? I don't care. I'm not judging.

2448
01:52:06,920 --> 01:52:08,359
Speaker 6: If you said that on Blue Sky, you'd have at

2449
01:52:08,439 --> 01:52:10,119
least five replies, being like naturally.

2450
01:52:14,760 --> 01:52:17,279
Speaker 3: Yeah, I've definitely noticed more of that since you said

2451
01:52:17,319 --> 01:52:21,760
that last time. Destroy the discover tab please. Yeah. It

2452
01:52:21,960 --> 01:52:24,520
is like you just can't find the balance of social media.

2453
01:52:24,560 --> 01:52:27,279
It's either all people trying to destroy everything all the

2454
01:52:27,399 --> 01:52:30,520
time or yeah, yeah, they.

2455
01:52:32,279 --> 01:52:33,800
Speaker 5: I'm afraid we might have sailed past.

2456
01:52:34,079 --> 01:52:36,359
Speaker 3: Yeah, we definitely pasted the honeymoon period there.

2457
01:52:36,600 --> 01:52:39,399
Speaker 2: They said, I will punch a Nazi in the fucking mouth.

2458
01:52:39,680 --> 01:52:40,960
Don't come after me.

2459
01:52:41,399 --> 01:52:47,239
Speaker 5: Yeah, there a new feature we've got cooking you stupid bitch.

2460
01:52:47,720 --> 01:52:54,079
Speaker 3: Yep eat ship all right, no nightmare, Nightmare jan after

2461
01:52:54,119 --> 01:52:58,800
all the Nazis. Hell Yeah, Team Jerry Brake, Team Jerry,

2462
01:52:58,920 --> 01:53:00,600
Team Cherry Jerry.

2463
01:53:00,760 --> 01:53:05,079
Speaker 9: Team Jerry way ahead of Team Tom right now thinks

2464
01:53:05,119 --> 01:53:10,359
everybody Team Team Jerry breaks Hollow Night's silk song Radio Silence.

2465
01:53:10,560 --> 01:53:14,439
Speaker 3: Yes, it's real progressing and will release Mike. You're right,

2466
01:53:14,560 --> 01:53:16,920
everybody's lying. They're just out there lying.

2467
01:53:17,039 --> 01:53:24,239
Speaker 4: This thing's going great, everybody. Yeah, I'm still I'm pointed

2468
01:53:24,239 --> 01:53:26,399
out a little bit of hope for like, this thing's

2469
01:53:26,439 --> 01:53:29,119
gonna show up, but that switch to direct as maybe

2470
01:53:29,159 --> 01:53:30,199
a switchhoe launch game.

2471
01:53:30,560 --> 01:53:33,760
Speaker 5: Then if it's not there, I'm gonna be like something's wrong.

2472
01:53:35,560 --> 01:53:35,880
Speaker 4: Wrong.

2473
01:53:37,600 --> 01:53:39,760
Speaker 3: I mean just to like give the timeline again. The

2474
01:53:39,880 --> 01:53:44,720
game appeared in the twenty twenty three Xbox Summer Game

2475
01:53:44,800 --> 01:53:48,159
Fest thing and and if you if people remember a

2476
01:53:48,239 --> 01:53:51,119
whole bit with that, the gimmick was everything in this

2477
01:53:51,199 --> 01:53:53,720
showcase will be out within the next twelve months. And

2478
01:53:53,840 --> 01:53:57,119
I think since then every game that was in there,

2479
01:53:57,199 --> 01:53:59,439
a lot, most of them got delayed, most of them

2480
01:53:59,479 --> 01:54:01,359
did not come out in the twelve months. But thinks

2481
01:54:01,399 --> 01:54:04,840
since then every single game has come out, including like

2482
01:54:05,000 --> 01:54:08,239
Stalker two if that was in there, just not Spoon

2483
01:54:08,359 --> 01:54:11,439
Heaven upon Heaven. Spoon Heaven's your one game.

2484
01:54:11,960 --> 01:54:16,239
Speaker 2: That is not hate you grub because anytime I see

2485
01:54:16,319 --> 01:54:18,680
Silk Song, I don't know what it is. I'm like,

2486
01:54:18,880 --> 01:54:20,520
what are we gonna hear about Spoon Heaven?

2487
01:54:20,800 --> 01:54:22,159
Speaker 3: Well, how do you think I feel? I didn't know

2488
01:54:22,199 --> 01:54:23,640
in the first place. I'm like, I think it's called

2489
01:54:23,640 --> 01:54:24,239
spoon Heaven.

2490
01:54:26,640 --> 01:54:28,399
Speaker 4: There's no spoons, there's no heaven.

2491
01:54:28,479 --> 01:54:29,760
Speaker 2: What they can come from.

2492
01:54:31,520 --> 01:54:31,800
Speaker 3: Place?

2493
01:54:32,560 --> 01:54:35,239
Speaker 4: He has a need all. I think that somebot needle

2494
01:54:35,359 --> 01:54:40,279
turned to fork fork. There was between there. Yeah, it

2495
01:54:40,479 --> 01:54:43,640
was a spork period. That was the gradient, and then

2496
01:54:43,680 --> 01:54:45,399
we just got the spoon of it. I mean, look,

2497
01:54:46,239 --> 01:54:48,159
this game has a lot of hand drawn art, so

2498
01:54:48,319 --> 01:54:50,279
maybe the scope of it is just difficult, and it's

2499
01:54:50,279 --> 01:54:53,159
just difficult waiting on all those assets being made right.

2500
01:54:53,640 --> 01:54:56,079
Skill maybe got a little out of control. I don't

2501
01:54:56,119 --> 01:54:58,800
actually think there's this game never comes out. That would

2502
01:54:58,840 --> 01:55:01,319
be pretty wild. But like, of course, you know, you know,

2503
01:55:01,640 --> 01:55:06,600
we saw like with Sports Story, right all, like that

2504
01:55:06,800 --> 01:55:09,079
drama that can kind of happen sometimes with these more teams.

2505
01:55:09,079 --> 01:55:11,840
And I'm not trying to say that that's what's happening here,

2506
01:55:12,359 --> 01:55:14,760
but it's hard to not speculate like what's going on

2507
01:55:15,000 --> 01:55:19,359
or things, you know, smoothing smoothing, sailing smoothly over there,

2508
01:55:19,479 --> 01:55:24,039
aka smoothing at the moment. Ah, I just want to

2509
01:55:24,079 --> 01:55:26,079
see more of this game. I like first of all,

2510
01:55:26,239 --> 01:55:28,279
night a lots. I would love to play Spoon Heaven.

2511
01:55:28,960 --> 01:55:32,479
Speaker 3: Yeah, I think that the uh, this just happens with

2512
01:55:32,560 --> 01:55:34,680
indie games. Like you said, they have they put out

2513
01:55:34,680 --> 01:55:36,159
a game, they want to do the follow up, and

2514
01:55:36,199 --> 01:55:39,079
they just put so much pressure and perfectionism on themselves

2515
01:55:39,199 --> 01:55:42,680
to get everything right. And really these days, when you

2516
01:55:42,800 --> 01:55:45,000
have a successful indie game, that thing just keeps selling

2517
01:55:45,159 --> 01:55:47,880
and it keeps funding all that development, So you can

2518
01:55:48,000 --> 01:55:49,960
take your time. There is no reason to rush it out.

2519
01:55:49,960 --> 01:55:52,800
You can make Delta Rune parts over the course of years.

2520
01:55:53,000 --> 01:55:54,600
Speaker 5: You remember Haunted Chocolate.

2521
01:55:54,399 --> 01:55:57,159
Speaker 3: Ear take a break, Haunted Chocolateer Exactly, let's go. I

2522
01:55:57,239 --> 01:55:58,359
want to go. I just want to keep working on

2523
01:55:58,439 --> 01:56:01,079
Starty Value, and I can because the money keeps rolling

2524
01:56:01,079 --> 01:56:03,439
in from that first game. My needs are met and

2525
01:56:03,520 --> 01:56:06,079
I'm not some crazy person that has to always be growing.

2526
01:56:06,439 --> 01:56:08,920
I could just fund my life, work on the projects

2527
01:56:08,920 --> 01:56:11,119
I want to work on, and at my own pace.

2528
01:56:11,239 --> 01:56:13,399
I just think that's always what happens with these indie games,

2529
01:56:13,439 --> 01:56:15,319
and this one just happens to be maybe a little

2530
01:56:15,319 --> 01:56:17,239
bit more ambitious, so they're taking even more time.

2531
01:56:17,359 --> 01:56:20,680
Speaker 2: Maybe they got to redraw all the assets because people

2532
01:56:20,800 --> 01:56:22,000
keep calling it Spoon Heaven.

2533
01:56:23,319 --> 01:56:26,479
Speaker 3: Maybe we should probably rework this whole thing.

2534
01:56:26,720 --> 01:56:29,600
Speaker 5: Think anybody at that studio is aware of Jeff calling

2535
01:56:29,680 --> 01:56:29,920
the game?

2536
01:56:30,800 --> 01:56:35,000
Speaker 4: Yes, there is no way, Yeah, tem Cherry, if there's

2537
01:56:35,000 --> 01:56:37,479
a team Jerry, if if there's like at least one

2538
01:56:37,680 --> 01:56:41,359
Spoon Heaven reference in that game, Like I can't.

2539
01:56:41,199 --> 01:56:43,239
Speaker 3: Even cause the game to take another six months.

2540
01:56:44,560 --> 01:56:47,239
Speaker 5: It's worth It's.

2541
01:56:46,199 --> 01:56:50,119
Speaker 3: Worth it because just because every time we bring it up,

2542
01:56:50,239 --> 01:56:53,920
someone like on Twitter or Blue Sky or someone will

2543
01:56:54,279 --> 01:56:57,079
mention spoon Heaven. It's it's over brothers, So yeah, I

2544
01:56:57,079 --> 01:57:01,159
think they probably know about it. Let's go spook all right,

2545
01:57:01,239 --> 01:57:05,119
last story here, Mexico tariffs could lead to fewer physical

2546
01:57:05,159 --> 01:57:09,600
game releases and increased software prices. US President Donald Trump

2547
01:57:09,640 --> 01:57:13,319
proposed twenty five percent tariff on imports from Mexico and Canada.

2548
01:57:13,960 --> 01:57:15,960
He says he wants to pass that on February first,

2549
01:57:16,399 --> 01:57:18,800
and that could lead to fewer physical game releases and

2550
01:57:18,840 --> 01:57:22,279
higher software prices in the US because, as Matt Piscatella,

2551
01:57:22,439 --> 01:57:25,399
executive director of video games at market research firm Circana,

2552
01:57:25,479 --> 01:57:29,359
points out, a lot of the discs that we play

2553
01:57:29,760 --> 01:57:33,319
and buy are manufactured in Mexico. A lot of the

2554
01:57:33,399 --> 01:57:36,600
infrastructure for bringing those discs into the United States is

2555
01:57:36,680 --> 01:57:39,560
in Mexico. So if there's a tariff across the board,

2556
01:57:39,600 --> 01:57:41,920
twenty five percent tariff on everything that comes from Mexico,

2557
01:57:42,359 --> 01:57:45,760
that's an immediate twenty five percent cost increase to bring

2558
01:57:46,199 --> 01:57:48,479
physical games to the United States. If you want to

2559
01:57:48,520 --> 01:57:51,000
destroy the physical game market, this is a good way

2560
01:57:51,039 --> 01:57:51,319
to do it.

2561
01:57:52,119 --> 01:57:57,079
Speaker 2: Now, my eggs, yeah, right, And this is a just.

2562
01:57:57,560 --> 01:57:59,920
Speaker 3: A crazy, stupid thing. It won't benefit anybody. It's just

2563
01:58:00,199 --> 01:58:00,920
it's just a tax.

2564
01:58:01,359 --> 01:58:01,479
Speaker 4: Uh.

2565
01:58:01,560 --> 01:58:03,720
Speaker 3: But they do this because then it's they can have

2566
01:58:03,840 --> 01:58:06,319
these flat taxes that everyone has to pay. And they're like, oh,

2567
01:58:06,399 --> 01:58:07,760
well that will make it up when we cut the

2568
01:58:07,800 --> 01:58:10,840
taxes for billionaires going forward, and or so won't. But

2569
01:58:11,159 --> 01:58:13,039
that's the plan, and we all have to pay for

2570
01:58:13,119 --> 01:58:15,520
it by spending more on games. And really they will

2571
01:58:15,640 --> 01:58:18,720
just release fewer physical games. They will they will pick

2572
01:58:18,800 --> 01:58:22,079
and choose like which games get They are already doing this,

2573
01:58:22,520 --> 01:58:25,720
but they will be even more like specific with what

2574
01:58:25,800 --> 01:58:27,640
the kinds of games that actually get approved to get

2575
01:58:27,680 --> 01:58:30,159
physical versions going forward if this does go through. Now,

2576
01:58:30,760 --> 01:58:33,199
of course there could be exceptions. There are always exceptions

2577
01:58:33,199 --> 01:58:35,439
to these tariffs, but there's just no reason to assume

2578
01:58:35,520 --> 01:58:37,199
video games would be able to get in there, other than,

2579
01:58:37,560 --> 01:58:40,079
of course, number one gamer in the world is in

2580
01:58:40,159 --> 01:58:42,880
the administration, so maybe maybe he can help out there.

2581
01:58:43,039 --> 01:58:47,399
I don't know. I want to throttle them, Yeah, I

2582
01:58:47,520 --> 01:58:49,439
want to hurt him. I could say that one right

2583
01:58:49,560 --> 01:58:50,239
he's not president.

2584
01:58:50,399 --> 01:58:53,199
Speaker 2: Yeah, no, I don't even care if he is. I'll

2585
01:58:53,279 --> 01:58:54,520
fucking punch him in the face.

2586
01:58:56,439 --> 01:59:01,079
Speaker 3: It's it's a it's bad it's just a rate of shit. Sorry,

2587
01:59:01,079 --> 01:59:05,199
everyone who's feeling especially targeted. Trans writes to all y'all

2588
01:59:05,199 --> 01:59:09,000
out there. You know, we got some emails later, but

2589
01:59:09,079 --> 01:59:10,319
I don't know if we'll get to all of them.

2590
01:59:10,359 --> 01:59:14,039
But someone mentioned like, you know the parasocial relationships. I

2591
01:59:14,199 --> 01:59:16,399
know that you know these sorts of relationships. When you

2592
01:59:16,439 --> 01:59:19,359
listen to a podcast like this and you are, you

2593
01:59:19,399 --> 01:59:20,880
feel like you have a home like Sometimes they could

2594
01:59:20,880 --> 01:59:23,760
be unfulfilling because it's not a personal relationship. There are

2595
01:59:23,920 --> 01:59:25,720
sides to this where you can still take advantage of that.

2596
01:59:25,800 --> 01:59:28,000
Get in the discord, come hang out with the people

2597
01:59:28,039 --> 01:59:30,119
that have like minded interest as you will, try to

2598
01:59:30,199 --> 01:59:32,319
keep creating a safe space so you could feel like

2599
01:59:32,399 --> 01:59:34,880
you have some ground to go to. It's kind of

2600
01:59:34,920 --> 01:59:36,680
the best we have to offer right now while we're

2601
01:59:36,680 --> 01:59:39,720
all reeling. So yeah, we'll try to have your back

2602
01:59:39,920 --> 01:59:42,920
as best we can. Jan that does it for the headlines.

2603
01:59:43,039 --> 01:59:43,960
This shows back over you.

2604
01:59:44,800 --> 01:59:47,119
Speaker 2: I need to go take a quick bricky break to

2605
01:59:47,199 --> 01:59:50,159
go punch some people in the face. I strongly suggest

2606
01:59:50,319 --> 01:59:52,960
y'all go do that as well, and we'll be back

2607
01:59:53,039 --> 02:00:07,560
with some emails. Emails. Bombcastagiant bomb dot com is the

2608
02:00:07,600 --> 02:00:10,319
email address to send your emails to. You can send

2609
02:00:10,319 --> 02:00:12,960
an email about virtually any and everything. And I got

2610
02:00:13,079 --> 02:00:15,680
to give a special shouts out to y'all. We have

2611
02:00:15,800 --> 02:00:19,840
actually had a flood of emails come in. Uh people

2612
02:00:19,920 --> 02:00:20,520
listen to the show.

2613
02:00:20,600 --> 02:00:23,159
Speaker 3: Hey, I appreciate you. I appreciate you.

2614
02:00:23,239 --> 02:00:25,479
Speaker 2: For sending a shoot email in and having a question

2615
02:00:26,039 --> 02:00:28,239
and sometimes we may not be able to get to it,

2616
02:00:28,359 --> 02:00:33,479
but I appreciate it none the less. First email is

2617
02:00:33,520 --> 02:00:40,399
about Mega Man. Emailer rights in and asks, hey, dudeers,

2618
02:00:40,760 --> 02:00:44,399
I just got into the Chinese handheld game over Christmas

2619
02:00:44,479 --> 02:00:47,560
and got my AP and ver Nick up and running.

2620
02:00:47,840 --> 02:00:50,359
One series I've always wanted to play but never touched

2621
02:00:50,600 --> 02:00:53,319
is Mega Man. I was wondering if Mike or Jan

2622
02:00:53,680 --> 02:00:56,720
or anyone else had recommendations for where to start, whether

2623
02:00:56,800 --> 02:01:00,920
it's X Battle Network or the Core series. Thanks guys,

2624
02:01:01,199 --> 02:01:02,920
thanks for writing the experts. I'm here to help you.

2625
02:01:03,039 --> 02:01:04,720
Mighty number nine is a video.

2626
02:01:04,600 --> 02:01:10,560
Speaker 5: Game never mind, just just a liar and he loves

2627
02:01:10,560 --> 02:01:11,439
the Steel exclusives.

2628
02:01:11,439 --> 02:01:13,680
Speaker 3: Everyone yelling one line, damn.

2629
02:01:13,920 --> 02:01:14,960
Speaker 2: Give me them sclusies.

2630
02:01:15,640 --> 02:01:17,359
Speaker 4: So you don't know what that exclusive means?

2631
02:01:17,960 --> 02:01:19,960
Speaker 2: Oh? Oh not us?

2632
02:01:20,079 --> 02:01:23,720
Speaker 3: I yeah you j.

2633
02:01:26,079 --> 02:01:29,159
Speaker 5: I am a big core Mega Man guy first and foremost.

2634
02:01:29,319 --> 02:01:31,439
Speaker 4: I know, you know, it depends how good your ANYS

2635
02:01:31,479 --> 02:01:33,399
games you want to play it an nes Mega Man

2636
02:01:33,520 --> 02:01:36,000
game five doesn't get talked about a lot. It's a

2637
02:01:36,039 --> 02:01:36,840
bit easier than some.

2638
02:01:36,920 --> 02:01:40,439
Speaker 6: Of the other ones, though, I think if you want to, like,

2639
02:01:40,479 --> 02:01:42,239
if you're dipping your toe in to Mega Man, I'd

2640
02:01:42,279 --> 02:01:44,039
say two, But.

2641
02:01:46,119 --> 02:01:48,279
Speaker 4: Guy, I would to I like three more than two.

2642
02:01:48,439 --> 02:01:50,600
I think that five is a little bit more first

2643
02:01:50,680 --> 02:01:53,239
time friendlier. Let mean, you have the chart shot, you

2644
02:01:53,359 --> 02:01:57,199
have the slide I love too. I think you better ultimately,

2645
02:01:57,640 --> 02:01:59,960
but five is also very good and just a little

2646
02:02:00,159 --> 02:02:02,319
bit easier. But hey, look, you could also just go

2647
02:02:02,880 --> 02:02:05,960
and play Mega Man two. Understand when you play these games,

2648
02:02:06,000 --> 02:02:07,880
they're like, look up the bus order.

2649
02:02:08,000 --> 02:02:08,720
Speaker 3: We all do that.

2650
02:02:09,039 --> 02:02:11,079
Speaker 4: It's fine. You don't have to go stumble in the

2651
02:02:11,199 --> 02:02:15,600
dark through that stuff. Mega Man X one also still

2652
02:02:15,760 --> 02:02:18,520
just very very very good. Megan x four is the

2653
02:02:18,600 --> 02:02:21,680
other X game that you should maybe check out, but

2654
02:02:22,039 --> 02:02:22,600
don't sleep on.

2655
02:02:22,760 --> 02:02:23,159
Speaker 5: Legends.

2656
02:02:23,359 --> 02:02:26,640
Speaker 4: Mega Man Legends is still just very pretty and unique

2657
02:02:27,000 --> 02:02:28,720
in a lot of ways, a ton of fun to

2658
02:02:28,840 --> 02:02:31,640
have with Legends. The Bound Network games are very good.

2659
02:02:31,680 --> 02:02:35,560
It's very very different different thing though. Yeah, if you

2660
02:02:35,920 --> 02:02:39,119
are into turn based or RPG games, maybe that's more

2661
02:02:39,159 --> 02:02:42,239
of your flavor than Definitely try the Battle Network series.

2662
02:02:42,399 --> 02:02:44,880
Like Mike said, it's very different. There's not a lot,

2663
02:02:45,079 --> 02:02:48,479
there's no platforming in it. But actually, if you wind

2664
02:02:48,560 --> 02:02:50,319
up kind of clicking with any of the Mega Man

2665
02:02:50,560 --> 02:02:53,720
X games, I would suggest trying out the Mega Man

2666
02:02:54,159 --> 02:02:57,039
zero games that came out on the GBA. Some solid

2667
02:02:57,079 --> 02:03:01,119
titles there, tons, especially Zero, but like those games are

2668
02:03:01,920 --> 02:03:04,800
more story important than some of the other ones. I thought,

2669
02:03:04,800 --> 02:03:06,319
there's a ton of it. Don't worry. There are big

2670
02:03:06,399 --> 02:03:08,560
talkie games. Hey, you should just play those.

2671
02:03:08,520 --> 02:03:14,920
Speaker 2: In order, all right. Next email, Grubbery talked about this

2672
02:03:15,159 --> 02:03:19,000
briefly before the break comes from Josh in London. Hey BombCast.

2673
02:03:19,439 --> 02:03:22,239
Back during the holiday season, while wrapping presents with my partner,

2674
02:03:22,319 --> 02:03:24,680
I put on the Giant Bomb at nights stream segment

2675
02:03:24,720 --> 02:03:27,039
when the whole GB crew was on the couch. My

2676
02:03:27,119 --> 02:03:29,760
partner was curious about each GB cast member, so I

2677
02:03:29,760 --> 02:03:31,960
gave her the rundown on each person, their role and

2678
02:03:32,039 --> 02:03:35,279
a little about their character. Her response was simply, do

2679
02:03:35,399 --> 02:03:38,119
you think you have a bit of a parasocial relationship

2680
02:03:38,159 --> 02:03:40,880
with these people? I mean, she's not wrong, but it

2681
02:03:41,000 --> 02:03:43,600
just can't be helped. Podcasts are so weird you spend

2682
02:03:43,680 --> 02:03:46,159
hours upon hours listening to random people speak, end of

2683
02:03:46,279 --> 02:03:50,159
absorbing a lot of weird, detailed information about those people

2684
02:03:50,399 --> 02:03:51,560
if they don't even.

2685
02:03:51,439 --> 02:03:52,039
Speaker 3: Know you exist.

2686
02:03:52,520 --> 02:03:56,520
Speaker 2: I am a real human being. I exist. Anyway, Do

2687
02:03:56,680 --> 02:04:00,720
you guys have any one sided Pronthesi's polite parasocial relationships

2688
02:04:00,760 --> 02:04:04,199
with any of the authors, filmmakers, podcast hosts, or general

2689
02:04:04,239 --> 02:04:05,880
online slash media personalities.

2690
02:04:06,319 --> 02:04:06,520
Speaker 3: Yes.

2691
02:04:06,920 --> 02:04:11,560
Speaker 2: The irony of this email, Deepening Deepening said paranormal relationship

2692
02:04:11,720 --> 02:04:14,640
is not lost on me. From Josh in London, I'm.

2693
02:04:14,600 --> 02:04:17,920
Speaker 6: I would be very curious to hear the rundowns like

2694
02:04:19,119 --> 02:04:21,319
the back of the box, like here's the deal with my.

2695
02:04:22,840 --> 02:04:23,039
Speaker 2: Level?

2696
02:04:23,359 --> 02:04:25,000
Speaker 3: Yeah, the best of what he does?

2697
02:04:25,399 --> 02:04:26,920
Speaker 4: Like who is telling you for us?

2698
02:04:26,920 --> 02:04:28,640
Speaker 2: Who is the Mario of the team.

2699
02:04:29,079 --> 02:04:31,119
Speaker 3: I wanted to be like the X Men trading cards

2700
02:04:31,199 --> 02:04:35,199
that had like like fighting ability and power level and

2701
02:04:35,239 --> 02:04:36,399
things like that, And then a little.

2702
02:04:36,159 --> 02:04:39,920
Speaker 4: Blurb Yeah, yeah, I still have a ton of these

2703
02:04:40,039 --> 02:04:42,079
kind of you know, parasocial relationships.

2704
02:04:42,279 --> 02:04:45,359
Speaker 5: Yeah, it just it happens. There's something inherently wrong with that.

2705
02:04:45,479 --> 02:04:47,560
Speaker 4: It only gets wrong when the people start being like

2706
02:04:47,680 --> 02:04:49,800
weird about it, right, and we all know the many

2707
02:04:49,800 --> 02:04:51,800
ways you can be weird about it, especially like the

2708
02:04:51,840 --> 02:04:54,760
food YouTubers. I watch so many of those guys, right,

2709
02:04:55,000 --> 02:04:57,359
and they put out multiple videos a week, and I'm

2710
02:04:57,399 --> 02:04:59,800
just constantly watching them, and I know the way they

2711
02:05:00,319 --> 02:05:03,760
I know they're little quirks and all this stuff. So, yeah,

2712
02:05:03,800 --> 02:05:07,239
you kind of develop that one way relationship, and I still,

2713
02:05:07,800 --> 02:05:09,520
you know, there's there's some people like, oh, I don't

2714
02:05:09,520 --> 02:05:10,840
know if I should go up and say hi to them,

2715
02:05:11,000 --> 02:05:14,000
Like Spike Vegeta in Halved with Games done quick right,

2716
02:05:14,239 --> 02:05:16,079
second year in a row, I didn't have the courage

2717
02:05:16,319 --> 02:05:19,600
to say hi to Spike Vegeta. Right, I don't mind

2718
02:05:19,600 --> 02:05:22,479
you having a parasocial relationship with me. You can also

2719
02:05:22,560 --> 02:05:25,920
come say hi whenever you want to. It's completely fine,

2720
02:05:26,000 --> 02:05:29,640
it's normal in some ways. It's you know, like everything

2721
02:05:29,760 --> 02:05:33,359
in moderation, there's a moment where it becomes weird or

2722
02:05:33,479 --> 02:05:37,439
a problem. I think ninety nine point nine nine percent

2723
02:05:37,520 --> 02:05:39,880
of people I've ever interacted with have not crossed that line.

2724
02:05:40,920 --> 02:05:44,760
Speaker 2: Yeah, I'm in the same boat as you, Mikey. You know,

2725
02:05:44,840 --> 02:05:47,600
I've talked openly about how my life is kind of

2726
02:05:47,640 --> 02:05:51,239
a mess actively right now. And I do appreciate there

2727
02:05:51,319 --> 02:05:54,239
being people out there that are concerned over my well being.

2728
02:05:55,279 --> 02:05:57,760
And yeah, if if you see me, say hi, I

2729
02:05:57,800 --> 02:06:00,000
don't fucking mind. Let's let's let's stop and share.

2730
02:06:01,199 --> 02:06:04,479
Speaker 3: And I think you know, we definitely don't mind. I

2731
02:06:04,520 --> 02:06:07,479
think you know a loss concern usually for parasocial relationships

2732
02:06:07,560 --> 02:06:10,199
is they just can't be your only relationship. You know,

2733
02:06:10,640 --> 02:06:13,520
a positive relationship in your life is positive, it's stable,

2734
02:06:13,760 --> 02:06:16,720
and it's meaningful, and we could be positive and stable

2735
02:06:16,720 --> 02:06:19,359
in your life. It's like, do we provide meeting I

2736
02:06:19,399 --> 02:06:21,600
think only to a certain extent, Like it's only going

2737
02:06:21,680 --> 02:06:23,560
to be so much meaning What you really need is

2738
02:06:23,640 --> 02:06:25,880
someone in your life that you could talk to and

2739
02:06:25,960 --> 02:06:28,760
have a meaningful direct relationship with. And if you have

2740
02:06:28,880 --> 02:06:32,640
those covered having some parasocial relationships where it's like I

2741
02:06:32,680 --> 02:06:34,399
don't know, I like the way these people talk about

2742
02:06:34,439 --> 02:06:36,640
things and I kind of can't get this anywhere else.

2743
02:06:37,199 --> 02:06:40,479
That is completely okay, that's completely healthy, but you definitely

2744
02:06:40,760 --> 02:06:43,279
make sure you're minding those those personal relationships as well.

2745
02:06:43,319 --> 02:06:45,840
And went over like I think, like what would I

2746
02:06:45,880 --> 02:06:48,279
recommend people? The thing I keep going back to is

2747
02:06:48,279 --> 02:06:50,520
I don't find someone playing a Dungeons and Dragons game

2748
02:06:50,560 --> 02:06:52,640
in your community and go join that, hang out with them,

2749
02:06:52,680 --> 02:06:54,399
and then you kind of got that stuff covered. That'll

2750
02:06:54,479 --> 02:06:56,840
kind of cover all your basis for having a good

2751
02:06:56,880 --> 02:06:59,239
personal relationships as long as they don't suck. I suppose

2752
02:06:59,279 --> 02:07:00,359
that's always a risk you run.

2753
02:07:00,680 --> 02:07:02,399
Speaker 2: Yeah, take a cooking class. I don't know.

2754
02:07:02,560 --> 02:07:03,560
Speaker 3: Yeah, yeah, cooking class.

2755
02:07:03,600 --> 02:07:05,199
Speaker 4: There you go go do things, Go out and go

2756
02:07:05,319 --> 02:07:05,720
do things.

2757
02:07:06,000 --> 02:07:08,720
Speaker 2: Yep. Yeah, that's that's a key takeaway. Go out and

2758
02:07:08,800 --> 02:07:12,520
do things. Also, if you're looking for a community. Enjoyed

2759
02:07:12,560 --> 02:07:15,520
the Giant Bomb discord, Yeah, it's exactly.

2760
02:07:15,640 --> 02:07:18,520
Speaker 3: You can get those meaningful relationships still as part of

2761
02:07:18,600 --> 02:07:21,800
this and yeah the discord. Uh, you know, hit me

2762
02:07:21,880 --> 02:07:24,000
up on Blue Sky. I'll respond every once in a while.

2763
02:07:24,079 --> 02:07:26,039
Speaker 5: Yeah, Jeff, you would just be some weird do I

2764
02:07:26,119 --> 02:07:27,000
knew from the internet?

2765
02:07:27,399 --> 02:07:27,479
Speaker 3: Ye?

2766
02:07:27,640 --> 02:07:29,800
Speaker 2: To me, Now he's your gravy train.

2767
02:07:31,680 --> 02:07:32,920
Speaker 4: Yeah, it's gravy train.

2768
02:07:33,039 --> 02:07:34,920
Speaker 3: M So they call me.

2769
02:07:35,720 --> 02:07:37,800
Speaker 2: Have you know how they have chocolate fountains? Do they

2770
02:07:37,840 --> 02:07:38,680
have gravy fountains?

2771
02:07:39,119 --> 02:07:42,520
Speaker 5: They have cheese? Some places will have cheese. Golden Kral

2772
02:07:42,840 --> 02:07:44,479
is a chocolate and cheese in the past.

2773
02:07:44,960 --> 02:07:47,640
Speaker 4: A gravy volcano so much more interested in a cheese

2774
02:07:47,640 --> 02:07:48,359
fountain choco.

2775
02:07:49,680 --> 02:07:52,319
Speaker 2: Yeah. I interact with most people that interact with me

2776
02:07:52,439 --> 02:07:55,239
on Instagram also, so if you like a thing that

2777
02:07:55,399 --> 02:07:58,039
has Scout in it or whatever, or my dumb memes,

2778
02:07:58,239 --> 02:08:01,840
then well yeah, well let's hang h Next email is

2779
02:08:01,840 --> 02:08:05,079
about the Bowser's Hurry stream. This comes from Jerry and Wisconsin.

2780
02:08:05,760 --> 02:08:09,439
Hey Bombers. The Bowser's Hurry stream on Friday was fantastic.

2781
02:08:09,600 --> 02:08:11,560
Congrats on raising all that money in such a short

2782
02:08:11,600 --> 02:08:14,239
amount of time. I did think of a question at

2783
02:08:14,279 --> 02:08:16,960
the end of the stream. With Mike proving that he

2784
02:08:17,079 --> 02:08:20,199
is canonically the best Mario player, that makes him the

2785
02:08:20,199 --> 02:08:24,479
most qualified to determine what a mainline Mario game like this? Okay,

2786
02:08:24,880 --> 02:08:28,680
so is Mario three D World mainline? Is Bowser's Fury

2787
02:08:28,800 --> 02:08:32,479
Now mainline? If Mike thinks it belongs there. Since he

2788
02:08:32,920 --> 02:08:37,079
is the de facto Mario expert, all his rulings on

2789
02:08:37,199 --> 02:08:39,119
the matter should be final. Love the show.

2790
02:08:39,399 --> 02:08:42,760
Speaker 10: Dan is weirder and worse at Mario than Mitch. Jerry Wisconson,

2791
02:08:43,800 --> 02:08:49,439
very good, very good. Wow, Dan, come on, you you

2792
02:08:49,560 --> 02:08:51,600
got last in the race. You can speak last.

2793
02:08:51,640 --> 02:08:56,319
Speaker 4: Don't worry well, three D World is, of course a

2794
02:08:56,399 --> 02:08:59,239
Maine Mario gave. You would have to be associopath to

2795
02:08:59,359 --> 02:09:00,239
not understand that.

2796
02:09:03,560 --> 02:09:05,960
Speaker 3: I can't speak loser. I'm sorry.

2797
02:09:06,680 --> 02:09:10,920
Speaker 4: Okay, So Bowser's theory is the more interesting conversation. I

2798
02:09:12,159 --> 02:09:14,560
should not already rope down into it. You have no

2799
02:09:14,680 --> 02:09:19,279
hesitation saying that Bowser's Fury is amazing, but three D

2800
02:09:19,399 --> 02:09:19,840
World is.

2801
02:09:19,880 --> 02:09:21,600
Speaker 5: It's correct game.

2802
02:09:22,319 --> 02:09:24,199
Speaker 3: I think they're both main but Dan really.

2803
02:09:25,560 --> 02:09:29,000
Speaker 6: I would consider I mean, look, if I was, it's

2804
02:09:29,039 --> 02:09:31,720
weird because it wasn't a standalone thing. But in spirit,

2805
02:09:32,000 --> 02:09:34,880
to me, the main line, the three line is moving

2806
02:09:35,239 --> 02:09:38,039
the series forward. It's that line of like not spin

2807
02:09:38,119 --> 02:09:40,680
offs and stuff. And I feel like Bowser's theory is

2808
02:09:40,760 --> 02:09:44,439
the natural evolution of the series post odyssey.

2809
02:09:45,319 --> 02:09:47,319
Speaker 4: Why is three D World not a good evolution?

2810
02:09:47,479 --> 02:09:49,880
Speaker 5: That was a sad thing? It's for four players. Look,

2811
02:09:49,880 --> 02:09:52,520
we've been over this. It's it's not it's part of the.

2812
02:09:54,479 --> 02:09:59,720
Speaker 6: Three D part of the same thing, four player multiplayer focus. U,

2813
02:10:00,000 --> 02:10:01,840
you're kind of isometric.

2814
02:10:01,439 --> 02:10:04,680
Speaker 5: Multiplayer in three D land? What's why is isometric weird? Well,

2815
02:10:04,720 --> 02:10:06,439
it's just like, it's not the stated it's not the evolution,

2816
02:10:06,560 --> 02:10:09,680
it's not the next step past out. So things standard

2817
02:10:09,800 --> 02:10:12,640
but also pushed forward by being different. That's correct.

2818
02:10:13,399 --> 02:10:20,119
Speaker 6: Well, don galay, Galaxy too. Galaxy Too is main line

2819
02:10:20,600 --> 02:10:21,840
and that didn't push forward.

2820
02:10:22,239 --> 02:10:26,520
Speaker 4: That was just an eclus it. So so you can't

2821
02:10:26,520 --> 02:10:31,680
be an evolution, but it's the line, the main line.

2822
02:10:32,079 --> 02:10:34,159
Speaker 6: It just goes like this, So here, okay if I

2823
02:10:34,520 --> 02:10:37,399
so it's kind of down here Mara one two through Superintendent.

2824
02:10:37,399 --> 02:10:39,079
We got a little bump in the line. Oh yo,

2825
02:10:39,159 --> 02:10:42,600
she's ying, Okay, gonna keep Oh sixty four, Wow, we're

2826
02:10:42,720 --> 02:10:45,039
three D Now we're really going up. Oh so he's

2827
02:10:45,039 --> 02:10:47,000
got a jet pack. Oh no, he's in space and

2828
02:10:47,079 --> 02:10:48,920
we got gravity. Now he's got a hat.

2829
02:10:49,279 --> 02:10:49,800
Speaker 4: And now.

2830
02:10:52,239 --> 02:10:54,560
Speaker 3: I didn't know you're here to speak so eloquently about it.

2831
02:10:54,680 --> 02:10:55,640
Make a bunch of sounds.

2832
02:10:55,800 --> 02:10:59,239
Speaker 4: The man he's like, yeah, watch a master. People aren't

2833
02:10:59,239 --> 02:11:01,239
coming to you for these Yeah. Oh yeah, they're both

2834
02:11:01,279 --> 02:11:04,239
mainline games about the Fury. I maybe used to be like,

2835
02:11:04,359 --> 02:11:06,359
I don't know because like the pack in playing it.

2836
02:11:06,439 --> 02:11:07,880
Now I'm like, no, this is one of them.

2837
02:11:07,960 --> 02:11:08,520
Speaker 2: Got that hat.

2838
02:11:08,840 --> 02:11:10,319
Speaker 5: This is just what he's gonna hat.

2839
02:11:10,399 --> 02:11:11,920
Speaker 4: Now if you say it like well, now he's got

2840
02:11:11,960 --> 02:11:13,800
a hat, then it sounds like it's important.

2841
02:11:14,279 --> 02:11:16,760
Speaker 5: It was important. Now he's got a cat suit.

2842
02:11:16,920 --> 02:11:19,880
Speaker 2: It's so funny, how jovial and chummy these two are

2843
02:11:20,039 --> 02:11:20,640
in person.

2844
02:11:21,520 --> 02:11:22,359
Speaker 3: Yes, they're right.

2845
02:11:22,520 --> 02:11:23,600
Speaker 2: Knives out right now.

2846
02:11:23,680 --> 02:11:26,079
Speaker 6: I love it because I keep bringing up this thing

2847
02:11:26,119 --> 02:11:28,640
that I've been proven correct about, and it keeps coming out.

2848
02:11:28,640 --> 02:11:31,600
Speaker 4: And I were just at the museum where you're proven incorrect.

2849
02:11:32,840 --> 02:11:37,039
Mode did that twenty years ago, and it was it

2850
02:11:37,159 --> 02:11:38,119
was mistranslated.

2851
02:11:38,239 --> 02:11:40,840
Speaker 5: It was twelve years ago. I'm about thirteen year old.

2852
02:11:41,199 --> 02:11:43,600
Speaker 4: All you asked him about was the Yoshi's Island thing,

2853
02:11:43,640 --> 02:11:45,399
which we're not even talking about now.

2854
02:11:45,560 --> 02:11:47,199
Speaker 5: Let's ask Hi about three D World next time I

2855
02:11:47,239 --> 02:11:48,880
see me about ask about three D World.

2856
02:11:49,159 --> 02:11:52,239
Speaker 4: You definitely, Dan, Do you really think there is a

2857
02:11:52,520 --> 02:11:56,680
chance in hell that sha hear me most I say, oh, yeah,

2858
02:11:57,199 --> 02:11:59,880
that's not a mainline Mario game. Whatever he thinks that means.

2859
02:11:59,920 --> 02:12:02,119
He's gonna say that's not a real Mario. We've been

2860
02:12:03,159 --> 02:12:04,039
with everything in the past.

2861
02:12:04,720 --> 02:12:06,960
Speaker 5: Yeah, yeah, ex what are you.

2862
02:12:08,680 --> 02:12:11,560
Speaker 6: And every reasons? Weren't his kids anymore? And I do

2863
02:12:11,720 --> 02:12:12,800
disagree with him about.

2864
02:12:12,640 --> 02:12:17,760
Speaker 2: That all right. Speaking about Chakerama Mooto next week.

2865
02:12:18,399 --> 02:12:20,520
Speaker 3: These Mario races, if he still gets away with all this,

2866
02:12:24,000 --> 02:12:24,359
damn it.

2867
02:12:24,560 --> 02:12:26,880
Speaker 4: Somebody's got to do something.

2868
02:12:28,479 --> 02:12:30,159
Speaker 2: Mike, I get shoot worried about you. When you get

2869
02:12:30,199 --> 02:12:37,520
worked up, sometimes I feel great. Oh wow, definitely are

2870
02:12:37,560 --> 02:12:44,560
the George of the team. Uh from Seattle. Uh writes

2871
02:12:44,560 --> 02:12:47,600
in about favorite game directors, Hey duders, first time, long time.

2872
02:12:47,840 --> 02:12:50,439
I've been thinking a lot about leadership recently and how

2873
02:12:50,520 --> 02:12:52,840
important it is for games, for any project to have

2874
02:12:52,960 --> 02:12:55,800
a clear and strong vision and have some someone at

2875
02:12:55,840 --> 02:12:58,239
the helm who can see it through while also having

2876
02:12:58,279 --> 02:13:01,279
a keen understanding of limitations. Who is messing with the

2877
02:13:01,399 --> 02:13:04,000
doc right now? I'm not making it bigger. I'm not

2878
02:13:04,079 --> 02:13:08,479
doing that like budgets, timelines, and technology, et cetera. It's

2879
02:13:08,560 --> 02:13:10,399
my view that a great director with a good team

2880
02:13:10,439 --> 02:13:13,760
results in a better product than a good director with

2881
02:13:13,880 --> 02:13:16,079
a great team. Do you find that to be the case.

2882
02:13:16,119 --> 02:13:18,439
Are there any directors you trust to always steer a

2883
02:13:18,479 --> 02:13:20,279
game in a good direction, even if you might not

2884
02:13:20,680 --> 02:13:23,000
always like or agree with the choices. Love y'all, Dan

2885
02:13:23,039 --> 02:13:24,000
from Seattle.

2886
02:13:24,239 --> 02:13:28,000
Speaker 5: Kajimamoto, I really like Sam Lake.

2887
02:13:29,479 --> 02:13:31,239
Speaker 3: Yeah, I don't think.

2888
02:13:31,279 --> 02:13:34,560
Speaker 4: I don't know if anybody's infallible. I think everybody making

2889
02:13:34,600 --> 02:13:37,359
games is so complicated and so dependent a more than

2890
02:13:37,399 --> 02:13:40,600
one person that everybody could have a disaster in them

2891
02:13:41,239 --> 02:13:44,159
or a misstep in them, right, I just I do

2892
02:13:44,279 --> 02:13:46,840
think that there are just personalities that are well suited

2893
02:13:46,880 --> 02:13:50,720
to it. Like I chatted with Corey baurog Barlow excuse

2894
02:13:50,800 --> 02:13:52,840
me like an E three way back before that God

2895
02:13:52,880 --> 02:13:55,520
of Worry boot came in, just like from talking to him, like, Oh,

2896
02:13:55,560 --> 02:13:59,039
this guy really knows what he's doing. He seems really

2897
02:13:59,159 --> 02:14:03,039
nice and interesting. I bet he just makes good video

2898
02:14:03,199 --> 02:14:05,960
games and that just absolutely was the case, right Yep?

2899
02:14:06,119 --> 02:14:09,319
Speaker 3: Yeah, I think Josh Sawyer recently, you guy that did

2900
02:14:09,479 --> 02:14:12,640
the New Vegas impentiment and stuff like that. Yeah, sure,

2901
02:14:13,199 --> 02:14:15,199
after playing Pentiment and kind of like paying attention to

2902
02:14:15,359 --> 02:14:18,199
much like I allow him on social media. I don't know.

2903
02:14:18,239 --> 02:14:19,840
It just seems like he has a pretty good idea

2904
02:14:19,960 --> 02:14:21,840
of like what he wants to make when he starts

2905
02:14:21,880 --> 02:14:24,439
making it. And yeah, I think I think that's the

2906
02:14:24,560 --> 02:14:26,359
kind of person I would want and charge someone who

2907
02:14:26,399 --> 02:14:29,399
has that strong vision and then also has a good

2908
02:14:29,479 --> 02:14:32,079
grasp on the reality of actually making a vision vision

2909
02:14:32,119 --> 02:14:33,760
come to life, because that's where a lot of that

2910
02:14:33,800 --> 02:14:34,560
stuff gets lost.

2911
02:14:36,760 --> 02:14:42,800
Speaker 2: Fantastic next email comes from Matt k and this may

2912
02:14:43,000 --> 02:14:48,680
tickle Mike's fancy here Matt writes in about Star Trek.

2913
02:14:49,119 --> 02:14:51,720
First off, I fucking love you all. Going through an

2914
02:14:51,760 --> 02:14:54,119
extraordinary rough patch right now, and every one of you

2915
02:14:54,399 --> 02:14:57,880
is feeding my heart. Now, why the fuck aren't we

2916
02:14:58,119 --> 02:15:02,199
drowning in Star Trek game? How has Telltale never taking

2917
02:15:02,279 --> 02:15:05,039
up the ip. It's just sitting there in RBG, a

2918
02:15:05,159 --> 02:15:08,479
grid retyle for jan Base tactics game, a city builder,

2919
02:15:08,520 --> 02:15:11,399
a third person adventure game. Anything, we have nothing. So

2920
02:15:11,520 --> 02:15:15,279
it's the deal. There's so much potential. Your concert listener, Matt, Kay.

2921
02:15:16,119 --> 02:15:18,239
Speaker 4: You know what's funny is I forget if it was

2922
02:15:18,319 --> 02:15:20,560
actually tell Tale or of one of those, like many

2923
02:15:20,680 --> 02:15:23,840
Telltale spinoffs or successors. They made a Start Trek game

2924
02:15:23,840 --> 02:15:25,760
a couple of years ago. It did not get very

2925
02:15:25,880 --> 02:15:28,720
much pressed. Oh but that happened, and I heard some

2926
02:15:28,800 --> 02:15:32,039
people say it's actually good. So look that up if

2927
02:15:32,039 --> 02:15:34,760
you're interested in that. There's also like a Star Trek

2928
02:15:34,840 --> 02:15:37,079
four X that happened a little bit ago that also

2929
02:15:37,159 --> 02:15:39,960
went super under the radar, if it might even be

2930
02:15:40,199 --> 02:15:41,960
by the stillaries people, right.

2931
02:15:42,479 --> 02:15:44,319
Speaker 5: So maybe try that.

2932
02:15:44,680 --> 02:15:47,119
Speaker 4: Star Trek's always been weird because it's such an omnipresent

2933
02:15:47,239 --> 02:15:50,600
IP and it's a popularp that was a very passionate

2934
02:15:50,720 --> 02:15:54,000
fan base, but it's never quite popular enough where people

2935
02:15:54,079 --> 02:15:57,960
want to put like Star Wars Jedi Phone order.

2936
02:15:57,960 --> 02:16:00,520
Speaker 5: Money into one of those games something like that.

2937
02:16:00,680 --> 02:16:03,680
Speaker 4: Right, there's like a world where you make a mass

2938
02:16:03,720 --> 02:16:05,960
effect style game, but it's just a Star Trek EP

2939
02:16:06,800 --> 02:16:09,680
and it would be incredible, and instead we get, you know,

2940
02:16:10,720 --> 02:16:12,840
Star Trek as a co op shooter, kind of like

2941
02:16:12,920 --> 02:16:15,560
Gears of War, which I liked that game no one else,

2942
02:16:15,840 --> 02:16:18,079
No one else did, though, I.

2943
02:16:18,119 --> 02:16:19,880
Speaker 3: Want to play that game about the one that you

2944
02:16:19,920 --> 02:16:20,720
play through with your brother.

2945
02:16:21,319 --> 02:16:24,319
Speaker 4: Yeah, it's fun and stupid. It's stupid for sure, but

2946
02:16:24,640 --> 02:16:27,319
it's kind of Yeah, it's kind of fun. I kind

2947
02:16:27,319 --> 02:16:30,119
of want to go back because there's like say a

2948
02:16:30,199 --> 02:16:32,959
Genesis and Super Nintendo Star Trek the next generation in

2949
02:16:33,000 --> 02:16:34,840
the Space nine games play.

2950
02:16:36,360 --> 02:16:36,559
Speaker 3: Well.

2951
02:16:36,639 --> 02:16:39,479
Speaker 6: Okay, so I had never seen Star Trek as a kid,

2952
02:16:39,559 --> 02:16:41,479
but I'd seen all the Star Wars movies, and so

2953
02:16:41,559 --> 02:16:43,920
I remember I went to my step grandparents house and

2954
02:16:43,959 --> 02:16:45,879
they had a Super Nintendo and all they had was

2955
02:16:45,959 --> 02:16:48,799
tiny tuons bust or Bust Loose, which I loved, and

2956
02:16:49,600 --> 02:16:52,440
these two Star Trek games for Super Nintendo.

2957
02:16:52,520 --> 02:16:53,120
Speaker 5: One of them was like.

2958
02:16:53,719 --> 02:16:57,319
Speaker 6: Starfleet Academy or something, and like, not knowing anything about

2959
02:16:57,319 --> 02:16:59,879
Star Trek, I was like, okay, cool, I've seen space action.

2960
02:17:00,200 --> 02:17:02,479
This is gonna have laser swords and guns and cool shit.

2961
02:17:02,879 --> 02:17:04,760
And you play it and like you literally are in

2962
02:17:04,879 --> 02:17:09,840
like an academy learning how to be a Star Trek guy.

2963
02:17:10,159 --> 02:17:11,719
And then when you go down on the planet or whatever,

2964
02:17:11,760 --> 02:17:13,959
you're like walking around to computer terminals and it like

2965
02:17:14,280 --> 02:17:17,120
dissuades you from attacking things. And it's like all I

2966
02:17:17,159 --> 02:17:19,319
knew about video games is like you just kill your enemies,

2967
02:17:19,479 --> 02:17:22,079
and like this was having me read and not be violent,

2968
02:17:22,200 --> 02:17:22,639
and I was.

2969
02:17:22,959 --> 02:17:26,399
Speaker 5: Very confused as a child. And that's the thing with

2970
02:17:26,600 --> 02:17:27,120
Star Trek.

2971
02:17:27,200 --> 02:17:30,000
Speaker 4: It's the best when there can't be action in Star Trek,

2972
02:17:30,079 --> 02:17:32,600
and the movies always beer into that more, but it

2973
02:17:32,760 --> 02:17:34,719
is usually it's the best when it's not about that.

2974
02:17:34,879 --> 02:17:36,959
Speaker 3: But that's why a Telltale game actually makes sense for that,

2975
02:17:37,000 --> 02:17:38,360
because it's like you want to make faced with like

2976
02:17:38,520 --> 02:17:39,559
challenging choices.

2977
02:17:39,719 --> 02:17:42,600
Speaker 4: Yeah, yeah, you want to be doing like difficult diplomacy

2978
02:17:42,840 --> 02:17:47,319
and philosophy and explorations and science stuff, right, Like there's

2979
02:17:47,360 --> 02:17:49,479
so much too, Star Trek. That's always been difficult to

2980
02:17:49,520 --> 02:17:52,200
make one kind of game, and they succeeded, right, Like

2981
02:17:52,879 --> 02:17:55,280
they did make a Star Trek first person shooter, a

2982
02:17:55,399 --> 02:17:57,879
Star Trek Voyager Elite Force, and it was Raven Software

2983
02:17:58,239 --> 02:18:00,319
back when they were very good that kind of stuff, right,

2984
02:18:00,399 --> 02:18:03,920
Like they did Jedi Outcasts and that game rules.

2985
02:18:03,959 --> 02:18:05,200
Speaker 5: The Leaf Force is fantastic.

2986
02:18:05,479 --> 02:18:07,639
Speaker 4: You know, it's a shooter, but it's a very fun

2987
02:18:07,719 --> 02:18:09,840
one with all the Star Trek flavors that it has.

2988
02:18:10,440 --> 02:18:11,639
Speaker 5: There's good Star Trek games out there.

2989
02:18:11,639 --> 02:18:12,760
Speaker 4: I don't know if we're ever going to get that

2990
02:18:12,879 --> 02:18:16,200
kind of ideal, perfect Star Trek game that we've always.

2991
02:18:15,920 --> 02:18:16,760
Speaker 5: Wont especially right now.

2992
02:18:17,319 --> 02:18:19,920
Speaker 4: Star Trek's weird because it's both thriving because there's a

2993
02:18:19,959 --> 02:18:22,360
lot of shows, but also kind of in a weird place.

2994
02:18:22,639 --> 02:18:24,799
I think that section thirty one movie is going to

2995
02:18:24,879 --> 02:18:28,079
do poorly. That direct the video one that seems very

2996
02:18:28,520 --> 02:18:32,120
dark and strange. So I don't know, I used to

2997
02:18:32,200 --> 02:18:33,440
be such a Star Trek guy.

2998
02:18:33,840 --> 02:18:36,879
Speaker 5: Friends. Yeah, I kind of maybe need to catch up

2999
02:18:36,920 --> 02:18:37,760
and get back into it.

3000
02:18:38,000 --> 02:18:40,639
Speaker 3: Yeah, we Surgeon came out. The Surgeons came out last year.

3001
02:18:40,840 --> 02:18:42,840
Speaker 4: Oh yeah, just came out last year and I thought

3002
02:18:43,280 --> 02:18:45,799
I should play it because it is very next generation code.

3003
02:18:45,840 --> 02:18:48,799
That's definitely what I'm the next generation in Deep Base nine.

3004
02:18:48,840 --> 02:18:51,680
Those are my big Star Trek highlights.

3005
02:18:51,760 --> 02:18:53,600
Speaker 2: One day I'll get into track Mike one day.

3006
02:18:54,079 --> 02:18:56,120
Speaker 5: Yeah, I want to do a D based nine podcast.

3007
02:18:56,159 --> 02:18:56,399
Speaker 2: Some day.

3008
02:18:56,399 --> 02:18:59,559
Speaker 4: We can do next generation podcasts that be next generation,

3009
02:19:00,799 --> 02:19:01,639
next generation.

3010
02:19:01,959 --> 02:19:05,079
Speaker 5: Oh my god, see Deef's space.

3011
02:19:05,719 --> 02:19:06,680
Speaker 2: Mitch jan.

3012
02:19:08,079 --> 02:19:08,799
Speaker 5: Works on that one.

3013
02:19:10,280 --> 02:19:14,319
Speaker 2: Next email comes from Phil and Calgary. Hey guys, it's

3014
02:19:14,319 --> 02:19:15,680
a Mount Rushmore dips.

3015
02:19:16,440 --> 02:19:19,079
Speaker 3: Oh rook, before you do that? Can we do a

3016
02:19:19,159 --> 02:19:20,559
Star Trek Bridge Creuse stream?

3017
02:19:21,319 --> 02:19:21,440
Speaker 4: Oh?

3018
02:19:21,559 --> 02:19:22,840
Speaker 2: Yeah, the VR one.

3019
02:19:23,399 --> 02:19:25,280
Speaker 4: That game is actually really good. That actually is a

3020
02:19:25,360 --> 02:19:27,479
very good startup game and one of the best VR games.

3021
02:19:27,520 --> 02:19:27,760
Speaker 2: Still.

3022
02:19:27,840 --> 02:19:29,639
Speaker 3: I think we have to like always make Dan the

3023
02:19:29,680 --> 02:19:33,559
captain and just see what happens. Yeah, it'll go great,

3024
02:19:33,719 --> 02:19:34,360
it'll go great.

3025
02:19:35,159 --> 02:19:37,639
Speaker 5: Uh, Barbecue Ranch or one and.

3026
02:19:37,680 --> 02:19:41,879
Speaker 2: Two barbecue I don't like, but I feel like ketchup

3027
02:19:41,920 --> 02:19:42,520
has to be there.

3028
02:19:42,559 --> 02:19:46,239
Speaker 5: No, I barbecue ranch Buffalo.

3029
02:19:48,079 --> 02:19:50,440
Speaker 2: See, I think of buffalo as like a glaze than

3030
02:19:50,479 --> 02:19:50,719
a dip.

3031
02:19:50,879 --> 02:19:55,680
Speaker 4: It can be a glaze, you know, like like what

3032
02:19:55,799 --> 02:19:58,719
about like a buffalo chicken dip? Right, I don't have

3033
02:19:58,840 --> 02:20:00,680
that that's a put the chicken.

3034
02:20:00,520 --> 02:20:01,840
Speaker 3: In the choke dip.

3035
02:20:01,959 --> 02:20:10,040
Speaker 4: Yeah yeah, French on Cao ranch caso, Buffalo said buffalo,

3036
02:20:10,360 --> 02:20:12,639
So I mean no, no a buffalo ranch. No sorry,

3037
02:20:12,920 --> 02:20:15,079
barbecue ranch, Buffalo Caso.

3038
02:20:16,879 --> 02:20:18,760
Speaker 3: Okay, Queso is a dip. That's a dip.

3039
02:20:19,239 --> 02:20:19,680
Speaker 4: That's a dip.

3040
02:20:19,799 --> 02:20:22,760
Speaker 3: I think the rest are sauces. Well you dip you

3041
02:20:23,000 --> 02:20:26,360
dipping sauces though, yeah sure, but but but but if

3042
02:20:26,360 --> 02:20:29,120
you're staying the mountain rushmore of dips and you put

3043
02:20:29,200 --> 02:20:30,280
up a bunch of saucers, like.

3044
02:20:31,159 --> 02:20:33,040
Speaker 5: When you get nuggets, they ask you, like what dips

3045
02:20:33,120 --> 02:20:37,319
you want, and you get the sauce I want.

3046
02:20:37,360 --> 02:20:44,639
Speaker 3: I think Okay, hummus is a dip. Yes, okay, I

3047
02:20:44,680 --> 02:20:49,879
think Lolcamole is up there for sure. Okay, salsa.

3048
02:20:51,120 --> 02:20:54,200
Speaker 5: No chunks, no, I mean no chunks, of course it

3049
02:20:54,239 --> 02:20:55,000
didn't no no, no, no no.

3050
02:20:55,280 --> 02:20:56,159
Speaker 4: With with salsa.

3051
02:20:56,239 --> 02:20:58,079
Speaker 6: I just put my chip in there. And if you

3052
02:20:58,159 --> 02:21:00,719
don't get a curved chips, like, fuck it up. Just

3053
02:21:00,760 --> 02:21:02,639
get a straight chip. You dip it in and you

3054
02:21:02,760 --> 02:21:04,799
just want red wet, you don't want chunks.

3055
02:21:06,920 --> 02:21:10,280
Speaker 3: I hate everything. He just said. French onion dip is

3056
02:21:10,559 --> 02:21:12,280
can we get that one on the never try to.

3057
02:21:13,239 --> 02:21:15,399
Speaker 2: Should we just try and like bring everyone together? Seven

3058
02:21:15,520 --> 02:21:16,000
layer dip?

3059
02:21:16,399 --> 02:21:19,440
Speaker 5: Never try to? Never tried. There's too many. There's some

3060
02:21:19,520 --> 02:21:19,959
weird stuff.

3061
02:21:19,959 --> 02:21:24,879
Speaker 4: And I like lasagna, but Lasia repeats layers, right, I

3062
02:21:24,959 --> 02:21:26,719
think those are seven unique layers.

3063
02:21:26,479 --> 02:21:27,600
Speaker 5: In that I'm not trying seven.

3064
02:21:28,079 --> 02:21:29,799
Speaker 3: If you throw like a little bit of herbs and ranch,

3065
02:21:29,879 --> 02:21:31,479
you can call it a ranch dip. So I'm willing

3066
02:21:31,520 --> 02:21:33,520
to like getran ranch dip.

3067
02:21:33,719 --> 02:21:36,719
Speaker 5: Yeah, but rich always has herbs and were talking about.

3068
02:21:37,920 --> 02:21:40,639
Speaker 3: Right, I know, but there's like for the ranch dip.

3069
02:21:40,920 --> 02:21:42,799
There's just they put more herbs in there. Mike, I

3070
02:21:42,840 --> 02:21:45,239
don't know what you want from it. But I don't

3071
02:21:45,280 --> 02:21:46,719
know what you want from it. It's just that they

3072
02:21:46,959 --> 02:21:51,760
should be disqualified to this conversation. And everyone loved keso,

3073
02:21:52,000 --> 02:21:53,559
so there are a lot of stuff out of this

3074
02:21:53,680 --> 02:21:54,120
ebo and.

3075
02:21:54,120 --> 02:21:55,239
Speaker 5: I have been unimpressed.

3076
02:21:58,680 --> 02:22:00,120
Speaker 4: Pass fail brother, that's.

3077
02:22:01,440 --> 02:22:05,479
Speaker 5: That and everything.

3078
02:22:05,879 --> 02:22:08,719
Speaker 3: Okay, I guess the different schools in Kansas.

3079
02:22:09,879 --> 02:22:12,719
Speaker 2: Dan, you can definitely help out with his next email. Okay,

3080
02:22:13,319 --> 02:22:17,879
this comes from Daniel from Long Beach. Hey, dudeers, it's

3081
02:22:17,959 --> 02:22:19,879
my fortieth birthday next month, and I want to go

3082
02:22:19,920 --> 02:22:22,360
to Disneyland and eat the foods I'm local, so I

3083
02:22:22,440 --> 02:22:24,799
know my way around. We're good on that. My girlfriend

3084
02:22:24,799 --> 02:22:27,399
and I want to Disney bound. So my question is

3085
02:22:27,600 --> 02:22:29,680
what characters should we dress as if you.

3086
02:22:29,680 --> 02:22:32,719
Speaker 6: Have time functioning an adult, functioning adult in society.

3087
02:22:38,079 --> 02:22:40,719
Speaker 11: Just the guy who has to dip his chip into

3088
02:22:40,840 --> 02:22:46,360
the salsa, right, doesn't get the chunks and weird, that's

3089
02:22:46,520 --> 02:22:48,079
what adult.

3090
02:22:48,520 --> 02:22:50,639
Speaker 3: I literally get extra chunky salsa.

3091
02:22:51,600 --> 02:22:51,840
Speaker 4: Wow.

3092
02:22:52,000 --> 02:22:53,479
Speaker 5: Does that have extra red wet, isn't it?

3093
02:22:53,959 --> 02:23:01,840
Speaker 3: Yeah? Where is your red wet isle? Can you show

3094
02:23:01,879 --> 02:23:02,239
me where the.

3095
02:23:03,879 --> 02:23:05,360
Speaker 6: Chunks to get to the red wet? You don't get

3096
02:23:05,360 --> 02:23:07,200
red wet without the chunks. You just don't eat the chunks.

3097
02:23:07,239 --> 02:23:08,399
It's like the skin on the.

3098
02:23:08,440 --> 02:23:15,559
Speaker 3: Bree Oh my god, what wait the wax? I don't really.

3099
02:23:17,600 --> 02:23:22,000
Speaker 5: Oh, here's delicious cheese in the middle surrounding poison. No,

3100
02:23:22,280 --> 02:23:24,239
that's not you could eat that ride It's fine.

3101
02:23:24,879 --> 02:23:27,360
Speaker 2: Red Wedding is my favorite Game of Thrones episode, by

3102
02:23:27,360 --> 02:23:31,079
the way. Yeah, if you have the time, here's some

3103
02:23:31,239 --> 02:23:35,520
characters we've already dressed up as. Captain Bucky Kyle Ren

3104
02:23:35,879 --> 02:23:39,399
and Captain FAsMA, a hitchhiking ghost and hat box ghosts

3105
02:23:39,440 --> 02:23:42,879
Mollficent and Dragon Mollificent. Love you guys and Dan definitely

3106
02:23:42,959 --> 02:23:45,639
had the neurovirus at the end of last year, and

3107
02:23:45,799 --> 02:23:46,879
not just some bad poops.

3108
02:23:47,200 --> 02:23:47,719
Speaker 3: No one around.

3109
02:23:47,799 --> 02:23:50,719
Speaker 6: We got sick and I ate a vat of weird

3110
02:23:50,840 --> 02:23:56,239
meat and cheese. Thanks doctor, Doctor Disney bounding.

3111
02:23:59,239 --> 02:24:02,079
Speaker 2: Uh, Mike, you got any suggestions?

3112
02:24:02,920 --> 02:24:05,879
Speaker 4: Yeah? Uh Daniel Hay, mister Lee from Long Beach. Uh,

3113
02:24:06,600 --> 02:24:08,879
God me gosh, there's so many possibilities. I think all

3114
02:24:08,879 --> 02:24:11,959
the record ralph ones are always kind of cute, right, Uh,

3115
02:24:12,280 --> 02:24:15,319
Venolope and Record Ralph even when they get fixed. Felix

3116
02:24:15,479 --> 02:24:16,840
in there, you do Felix.

3117
02:24:17,079 --> 02:24:19,360
Speaker 2: No, you should do Record Ralph and Captain Felix because

3118
02:24:19,399 --> 02:24:23,680
they are actually in a relationship not very healthy, and

3119
02:24:24,000 --> 02:24:26,319
record Ralph there? I like it.

3120
02:24:27,920 --> 02:24:31,959
Speaker 4: Get weird? Do some Uh what would be a good?

3121
02:24:32,000 --> 02:24:34,600
Like more obscure one? I mean at which the most.

3122
02:24:34,520 --> 02:24:37,600
Speaker 3: Racist Didney character goes that, Yeah, is there a song

3123
02:24:37,639 --> 02:24:38,280
of the South one?

3124
02:24:38,680 --> 02:24:41,159
Speaker 5: Yeahs over great?

3125
02:24:41,360 --> 02:24:42,719
Speaker 3: Yeah, okay, a big hit?

3126
02:24:43,000 --> 02:24:45,799
Speaker 4: Yeah, I would, I would. I would advise against it. Actually,

3127
02:24:47,319 --> 02:24:50,719
Sonny Eclipse and Instruments as always go.

3128
02:24:51,200 --> 02:24:54,319
Speaker 2: As the rescuers. The two mice that's solved.

3129
02:24:54,319 --> 02:24:57,319
Speaker 4: Their names are Bernard and miss Bianca.

3130
02:24:57,559 --> 02:25:01,479
Speaker 2: Okay, I'm sorry. Says Ja Ja gavor yeh uh Eva

3131
02:25:01,559 --> 02:25:03,040
Gabor is John.

3132
02:25:03,159 --> 02:25:05,840
Speaker 3: I think that's I think that's Josh, and I.

3133
02:25:05,840 --> 02:25:08,200
Speaker 4: Think no, we got it now with Bernard and miss Bianca.

3134
02:25:08,280 --> 02:25:09,559
That's that's that's the correct answer.

3135
02:25:09,559 --> 02:25:13,479
Speaker 2: Good job, Jen, All right, there we go. Uh. Nextxt

3136
02:25:13,680 --> 02:25:18,680
email comes from Pat in Quebec uh and Pat writes

3137
02:25:18,879 --> 02:25:24,280
in about GDC, which is coming up. Pat writes, Dearest

3138
02:25:24,440 --> 02:25:28,079
members of the Large Explosive Clan, I'll be going to

3139
02:25:28,159 --> 02:25:30,360
GDC in San Francisco for the first time, and I'm

3140
02:25:30,399 --> 02:25:33,680
looking for tips from local for some locals. What does

3141
02:25:33,719 --> 02:25:36,559
he quit? Essentially San Francisco thing to experience for someone

3142
02:25:36,840 --> 02:25:39,239
who will be there for a couple of days, Sea lions,

3143
02:25:39,399 --> 02:25:43,159
floating prisons, quaint neighborhoods. I'm also a coffee weirdo. I

3144
02:25:43,200 --> 02:25:46,799
sprits my beans and weigh my water. Pat, my guy, Uh,

3145
02:25:47,040 --> 02:25:49,319
what coffee places would you recommend to such a weirdo?

3146
02:25:49,479 --> 02:25:55,239
Pat from Quebec uh ps. I've also decided to engage

3147
02:25:55,239 --> 02:25:59,079
in some virtual tourism research and then playing watchdogs too casually,

3148
02:25:59,399 --> 02:26:02,280
which is set SF. It's been fun comparing and its

3149
02:26:02,360 --> 02:26:04,920
representation of what the city is to my understanding of

3150
02:26:05,000 --> 02:26:07,879
it based on snooping around on Google Maps. Also, this

3151
02:26:07,959 --> 02:26:10,000
game depresses me as a lot of its subject matter

3152
02:26:10,079 --> 02:26:12,159
is increasingly becoming reality these days.

3153
02:26:12,319 --> 02:26:14,200
Speaker 3: I was thinking about that. Was that the game where

3154
02:26:14,280 --> 02:26:17,200
when they announced it, the guy was like I crying because.

3155
02:26:16,959 --> 02:26:19,200
Speaker 6: Of Like, no, you're thinking if you're thinking of Nate

3156
02:26:19,280 --> 02:26:23,479
Fox during the infamous Second Sun reveal, okay from Sucker Right.

3157
02:26:23,559 --> 02:26:25,280
Speaker 3: Yeah, yeah, I think this guy just came out. It

3158
02:26:25,399 --> 02:26:28,120
was very intense about private security and stuff like that

3159
02:26:28,280 --> 02:26:32,159
and your public yeah, your public presence online. So okay, yeah,

3160
02:26:32,200 --> 02:26:35,799
that's right. Yeah, I don't know. Hey, playing Watch Ducks

3161
02:26:35,840 --> 02:26:37,840
too though, playing a game before you're going to the city,

3162
02:26:37,959 --> 02:26:38,760
that is a good move.

3163
02:26:39,040 --> 02:26:40,840
Speaker 5: That was the That was one of the only times.

3164
02:26:41,040 --> 02:26:42,959
Speaker 6: It was the first time I was playing a game

3165
02:26:43,319 --> 02:26:45,239
in the city I was living in, because I remember

3166
02:26:45,239 --> 02:26:47,040
watching Talking Out while I lived there, and the same

3167
02:26:47,120 --> 02:26:49,520
thing with Spider Man, Marvel Spider Man when I lived

3168
02:26:49,520 --> 02:26:50,360
in New York, and like that one.

3169
02:26:50,479 --> 02:26:52,360
Speaker 3: You can imagine that happens to me every day with Cleveland.

3170
02:26:52,440 --> 02:26:54,920
Speaker 5: Oh, it was like World War two in the mid

3171
02:26:55,399 --> 02:26:56,719
the World War everywhere games.

3172
02:26:56,879 --> 02:27:02,120
Speaker 2: Yes, I may regret offering this, but if you are

3173
02:27:02,239 --> 02:27:06,760
going to GDC I don't know if I can just

3174
02:27:07,000 --> 02:27:11,280
blindly throw in Tam and Lucy into this, but I

3175
02:27:11,520 --> 02:27:15,280
will guide a tour group around, Oh my god, Jan

3176
02:27:16,879 --> 02:27:18,799
and we will go around and have a fun time.

3177
02:27:18,879 --> 02:27:23,000
We'll just consider it like a Giant Bomb community meet up.

3178
02:27:23,079 --> 02:27:25,920
If you're going to GDC, all right, if you already

3179
02:27:25,959 --> 02:27:29,280
live in the Bay Area, get fucked, okay, and I'm

3180
02:27:29,360 --> 02:27:32,200
gonna take you to my favorite places, which are not

3181
02:27:32,479 --> 02:27:36,040
any fantastic fun super duper places. If you're looking for

3182
02:27:36,079 --> 02:27:39,200
the quintessential San Francisco experience, You're gonna have to buy

3183
02:27:39,239 --> 02:27:42,399
a joint. You're gonna have to buy a burrito. I

3184
02:27:42,559 --> 02:27:46,440
have to a dirty knife. No, accidentally get poked by

3185
02:27:46,559 --> 02:27:50,440
needle on bart That's what it is. Please please and

3186
02:27:50,719 --> 02:27:53,840
get into some Shenana jans. All right, Oh guys, y'all

3187
02:27:53,840 --> 02:27:54,639
show you a good time.

3188
02:27:54,719 --> 02:27:57,639
Speaker 5: Baby, Tommy's joint, Tommy Tommy's joint.

3189
02:27:57,840 --> 02:28:01,959
Speaker 2: That's awesome, right, Yes, get some Tommy's rum punch Jeffortaria

3190
02:28:02,040 --> 02:28:02,639
style meat.

3191
02:28:02,760 --> 02:28:05,520
Speaker 5: Just yeah. Are you gonna go to the Walt Disney

3192
02:28:05,559 --> 02:28:06,280
Family Museum?

3193
02:28:06,520 --> 02:28:07,159
Speaker 2: Yeah you go, okay?

3194
02:28:07,200 --> 02:28:08,280
Speaker 4: Well, Contraz is cool.

3195
02:28:08,920 --> 02:28:12,319
Speaker 2: Alcatraz is cool. Makes you think of the rock Yeah, Honestly,

3196
02:28:12,399 --> 02:28:14,680
the faery building is very pretty. You should go there.

3197
02:28:16,680 --> 02:28:19,600
Speaker 5: Yeah, exactly, the cheesecake factory that Jeff and I like.

3198
02:28:20,879 --> 02:28:23,840
Speaker 2: Yeah, I guess you can go there. You know you

3199
02:28:24,000 --> 02:28:29,719
have to. Yeah, Okay, I'll show you a good time.

3200
02:28:29,760 --> 02:28:30,559
I'll show you good time.

3201
02:28:30,799 --> 02:28:31,360
Speaker 3: I'll come up.

3202
02:28:31,559 --> 02:28:33,920
Speaker 2: If you don't want to join the jam tour group

3203
02:28:34,239 --> 02:28:37,280
at GDC this year, I'll make an excel sheet have

3204
02:28:37,440 --> 02:28:39,840
some fun places for you to go to, and I'll

3205
02:28:39,879 --> 02:28:42,239
include if you don't drink or smoke or want to

3206
02:28:42,280 --> 02:28:47,079
have a fun time. All right. Last email of the

3207
02:28:47,239 --> 02:28:52,079
show comes from Jordan Jay from Chicago.

3208
02:28:53,360 --> 02:28:56,840
Speaker 3: Folks, you're gonna skip this email where so once they

3209
02:28:56,879 --> 02:28:59,360
fuck with you? To me, that's the most that's nicest,

3210
02:28:59,360 --> 02:29:00,840
same thing that ever said. You don't have to read it.

3211
02:29:00,840 --> 02:29:02,319
I'm just joking. Please keep going, all right.

3212
02:29:02,360 --> 02:29:06,600
Speaker 2: Well, Alison from Alabama had said in their email, PS,

3213
02:29:06,840 --> 02:29:08,079
Jeff Grubb, I fuck with you.

3214
02:29:08,559 --> 02:29:10,120
Speaker 3: Yeah, let's go Allison?

3215
02:29:10,920 --> 02:29:11,280
Speaker 2: All right?

3216
02:29:11,680 --> 02:29:14,639
Speaker 5: Uh, Like you read the PPS on that one real

3217
02:29:14,719 --> 02:29:15,079
quick too.

3218
02:29:15,239 --> 02:29:15,680
Speaker 3: PPS.

3219
02:29:15,799 --> 02:29:18,520
Speaker 2: I can never remember how to pronounce ahago, so I

3220
02:29:18,639 --> 02:29:20,559
just pronounce call it asciago instead.

3221
02:29:22,040 --> 02:29:22,280
Speaker 4: Thank you.

3222
02:29:23,920 --> 02:29:24,280
Speaker 5: I read that.

3223
02:29:24,360 --> 02:29:26,600
Speaker 3: I was like, this is important, It's really good.

3224
02:29:27,840 --> 02:29:33,239
Speaker 2: Uh. First off, Jan, Nikki and Tam y'all good after

3225
02:29:33,280 --> 02:29:35,479
hearing you explain yadada mean to the rest of the crew,

3226
02:29:35,840 --> 02:29:38,680
I was concerned for the level of whiteness and your surroundings.

3227
02:29:40,319 --> 02:29:43,719
These words I am not allowed to say parentheses. Fellas

3228
02:29:44,000 --> 02:29:46,559
are so translucent you can see the mayo they ate

3229
02:29:46,639 --> 02:29:47,040
for lunch.

3230
02:29:47,479 --> 02:29:54,200
Speaker 3: All right, Lauram, Yeah.

3231
02:29:54,239 --> 02:29:55,719
Speaker 2: Nikki is the only one that can say that word.

3232
02:29:55,879 --> 02:29:56,680
They're saying it in chat.

3233
02:29:57,040 --> 02:29:57,159
Speaker 3: Uh.

3234
02:29:58,399 --> 02:30:01,000
Speaker 2: They got you playing frisbee golf. Yet I'm trying to

3235
02:30:01,000 --> 02:30:03,280
see some brown activities in this bush, and I mean,

3236
02:30:03,879 --> 02:30:04,959
what call that hockey shit?

3237
02:30:05,200 --> 02:30:05,559
Speaker 5: Agreed?

3238
02:30:06,479 --> 02:30:10,559
Speaker 2: Anyways, I rank them based on whiteness, Oh sweet. Number

3239
02:30:10,600 --> 02:30:13,920
four Jeff Grubb is so white. He is down nothing

3240
02:30:13,959 --> 02:30:17,239
better than his self aware white. He's a neighbor that

3241
02:30:17,319 --> 02:30:20,600
winds up at cookouts and birthday parties. We need Jeff Grubbs.

3242
02:30:21,079 --> 02:30:22,760
Speaker 3: Yeah, that's happened for sure.

3243
02:30:23,120 --> 02:30:27,920
Speaker 2: Number three Mike Manatti is so white it's cute. He

3244
02:30:28,040 --> 02:30:30,520
can't help it and he can't deny it. Real talk.

3245
02:30:30,879 --> 02:30:34,000
Do he like chocolate? Because I see my man laid

3246
02:30:34,079 --> 02:30:40,040
up with a beautiful black queen passa to each other

3247
02:30:40,360 --> 02:30:42,079
a top of a lotta bed sheets.

3248
02:30:43,799 --> 02:30:46,399
Speaker 4: Hell, yeah, black folks, that's pretty good.

3249
02:30:48,959 --> 02:30:54,159
Speaker 2: Yeah. Black folks love Italian food and they'll eat that

3250
02:30:54,280 --> 02:31:00,440
Disney bullshit up too. I'm trying to get my boy.

3251
02:31:01,079 --> 02:31:03,920
I'm trying to see my boy get Hella Nasty and

3252
02:31:04,079 --> 02:31:06,879
add Mike Methadi to the aliases.

3253
02:31:13,680 --> 02:31:15,280
Speaker 3: Oh fuck, I just read the next one.

3254
02:31:15,319 --> 02:31:35,159
Speaker 2: I have to die Number two Jeff Baklar coworker number one.

3255
02:31:36,120 --> 02:31:41,000
They bespelt your name Dan Dan Riiker. Shit, I don't know, man.

3256
02:31:41,760 --> 02:31:44,520
There's so many dance stories he tells, and not even

3257
02:31:44,639 --> 02:31:50,959
halfway through I think I would have been shot. He

3258
02:31:51,200 --> 02:31:52,959
is the type of guy to go to the South

3259
02:31:53,040 --> 02:31:57,920
Side and either get his pockets ran or escorted out

3260
02:31:57,959 --> 02:32:00,680
of the hood by a top hitter. Dude is white

3261
02:32:00,760 --> 02:32:04,520
Jesus with severe ADHD. You'll either bring forth doom incarnate

3262
02:32:04,799 --> 02:32:07,040
or trip into the solution to the world's many issues.

3263
02:32:08,440 --> 02:32:10,959
I love the show. You all bring something unique to

3264
02:32:11,000 --> 02:32:14,200
the show. It keeps me engaged in knowledgeable, Stay safe,

3265
02:32:14,280 --> 02:32:16,079
Stay up, Stay safe. Jordan J from.

3266
02:32:16,040 --> 02:32:19,879
Speaker 3: Chicago, Jordan Jay, you have just crushed it.

3267
02:32:21,399 --> 02:32:22,840
Speaker 4: You take Look.

3268
02:32:23,120 --> 02:32:26,719
Speaker 6: Mike can't say his favorite rapper is Lynn Manuel Miranda

3269
02:32:26,840 --> 02:32:27,959
and not definitely.

3270
02:32:28,079 --> 02:32:32,239
Speaker 9: Jo said that not that, buts and cracks.

3271
02:32:33,639 --> 02:32:37,120
Speaker 4: Uh labar what Lamar?

3272
02:32:37,799 --> 02:32:39,079
Speaker 3: Lamar Lamar?

3273
02:32:39,159 --> 02:32:43,200
Speaker 5: Who almost said Kyle Lamar?

3274
02:32:45,399 --> 02:32:50,159
Speaker 2: Kendrick lamarck.

3275
02:32:50,680 --> 02:32:55,719
Speaker 3: This I regret trying to defend him. Sorry, everybody you like.

3276
02:33:00,479 --> 02:33:09,840
Speaker 2: Oh man, oh my god, I'm it's cute. It is

3277
02:33:09,959 --> 02:33:13,159
now my dream to make Mike Manati's description happen.

3278
02:33:13,840 --> 02:33:15,840
Speaker 3: Yeah, I want this to be real.

3279
02:33:15,959 --> 02:33:16,319
Speaker 2: It's good.

3280
02:33:16,799 --> 02:33:21,399
Speaker 3: Yeah. God, remind us to when we do our our

3281
02:33:21,520 --> 02:33:24,719
catch up with the with the Jeff backlaw on voicemail

3282
02:33:24,760 --> 02:33:26,879
dump truck. We got to remind him of what is

3283
02:33:26,959 --> 02:33:30,920
the co worker. I don't get the coworkers, like if

3284
02:33:30,959 --> 02:33:33,040
you have a black friend and they think of their

3285
02:33:33,200 --> 02:33:35,040
the white co worker as just coworker.

3286
02:33:35,319 --> 02:33:37,079
Speaker 5: I was wondering if there's more to it than that. Okay,

3287
02:33:37,120 --> 02:33:37,760
it's just that.

3288
02:33:38,040 --> 02:33:41,159
Speaker 3: Yeah, okay, okay, No, he is coworker and I've gone

3289
02:33:41,200 --> 02:33:41,959
on with my life now.

3290
02:33:42,399 --> 02:33:42,520
Speaker 4: Man.

3291
02:33:42,799 --> 02:33:47,479
Speaker 2: Yeah, yeah, oh boy, thank you Jordan for for a

3292
02:33:47,559 --> 02:33:50,760
fantastic email. Oh god, thank god I wasn't lumped in

3293
02:33:50,799 --> 02:33:54,840
with the whites. I want to know where Lucy ranks

3294
02:33:54,879 --> 02:34:01,040
on this list. Frankly, Oh yeah, bumps it up right right? Yeah,

3295
02:34:01,399 --> 02:34:04,079
it's a different kind though, right, different kind.

3296
02:34:04,000 --> 02:34:07,879
Speaker 3: Different more white than white. Yeah, it's weird.

3297
02:34:07,920 --> 02:34:08,879
Speaker 5: I haven't been shot more.

3298
02:34:12,879 --> 02:34:20,280
Speaker 3: Yeah all right, Uhanta white, Yes, thank you, signed Guy Bovesy.

3299
02:34:20,360 --> 02:34:21,079
That's what she waits.

3300
02:34:21,280 --> 02:34:22,159
Speaker 2: Is there no white?

3301
02:34:22,639 --> 02:34:25,719
Speaker 3: No, it's not no, it's like instead of vanta black,

3302
02:34:25,719 --> 02:34:27,959
which is like that black, the blackest black color that

3303
02:34:28,000 --> 02:34:30,000
they've ever created. Yeah, Fanta white.

3304
02:34:30,280 --> 02:34:32,399
Speaker 2: Oh man. I like, I don't know if y'all ever

3305
02:34:32,479 --> 02:34:36,639
came across this on TikTok, but there was a hot

3306
02:34:36,760 --> 02:34:40,799
minute where uh, there were these before and after photos

3307
02:34:40,840 --> 02:34:43,319
of like before my black girlfriend or before my black wife,

3308
02:34:43,360 --> 02:34:45,559
and it was generally a glow up because a white

3309
02:34:45,600 --> 02:34:48,079
dude would just go from schlubby to having style and

3310
02:34:48,280 --> 02:34:50,319
god damn do I need to see there with Mike

3311
02:34:50,559 --> 02:34:57,479
naughty anyway? That wraps it up for emails, gents. When

3312
02:34:57,559 --> 02:35:00,440
we learned this week, I learned that one the mic,

3313
02:35:01,280 --> 02:35:04,239
one of the Minati brothers, stole from an establishment and

3314
02:35:04,360 --> 02:35:07,920
we are now harboring a criminal. We've learned to not

3315
02:35:08,440 --> 02:35:11,680
mess with or derail the gravy train. We're gonna We're

3316
02:35:11,760 --> 02:35:14,600
gonna be okay from now on double dipping. We've also

3317
02:35:14,719 --> 02:35:18,000
learned to not fall into the arquette hole. The floor

3318
02:35:18,360 --> 02:35:21,280
is worked, Ntenda can still be weird and that's okay.

3319
02:35:21,639 --> 02:35:23,920
We also learned that Mike is the best Mario player,

3320
02:35:24,200 --> 02:35:28,120
and we also learned about red wet and folks take

3321
02:35:28,120 --> 02:35:31,040
away from that which you will red wet, red wet everything,

3322
02:35:31,120 --> 02:35:35,319
red wet your chips, red wet your other dipping foods

3323
02:35:35,440 --> 02:35:39,079
of choice, folks, Folks. This week we got a game

3324
02:35:39,120 --> 02:35:42,079
Miss Morning's popping off for the rest of the week Wednesday, Thursday, Friday.

3325
02:35:44,200 --> 02:35:48,120
Check out Bowser's Hurry from last week. It was a

3326
02:35:48,239 --> 02:35:50,479
very fun time. We were raising money for the LA

3327
02:35:50,559 --> 02:35:53,200
wildfire relief. I don't know if that donation week is

3328
02:35:53,200 --> 02:35:56,040
still active, but hey shots, ats to y'all for watching

3329
02:35:56,079 --> 02:35:57,799
and hanging out with us. We were able to raise

3330
02:35:58,360 --> 02:36:04,239
sixty five hundred dollars and blast past our goal several times. Folks.

3331
02:36:04,280 --> 02:36:07,920
If you're looking for the conclusion of term dan Nator

3332
02:36:08,280 --> 02:36:11,639
record of the Machines, I got to edit some parts

3333
02:36:11,680 --> 02:36:14,760
out or else YouTube will continue clapping us. I uploaded

3334
02:36:14,760 --> 02:36:17,520
a version and YouTube still said it was not enough

3335
02:36:18,520 --> 02:36:19,639
because I left the audio in.

3336
02:36:20,280 --> 02:36:23,200
Speaker 3: So someone did mentioned having Mike recreate those scenes, so

3337
02:36:23,360 --> 02:36:24,680
we can just have them do that for you and

3338
02:36:24,719 --> 02:36:28,120
you can splice those in, oh boy, and.

3339
02:36:28,200 --> 02:36:32,760
Speaker 2: Then speaking about Blake Club tomorrow, Dan, you got a

3340
02:36:32,879 --> 02:36:33,360
new blight.

3341
02:36:33,920 --> 02:36:39,520
Speaker 6: I'm holding Drake of the ninety nine Dragons game. I've

3342
02:36:39,559 --> 02:36:42,559
never played. I have never seen an action. I've heard

3343
02:36:42,600 --> 02:36:44,600
it's great, So I don't know why we picked it

3344
02:36:44,680 --> 02:36:47,680
for this or why Alex Navarro picked it, grub.

3345
02:36:48,040 --> 02:36:50,719
Speaker 4: I got a wig in the mail, Is that all

3346
02:36:50,760 --> 02:36:51,040
I need?

3347
02:36:51,680 --> 02:36:51,719
Speaker 2: No?

3348
02:36:51,959 --> 02:36:54,600
Speaker 3: There should be like a leather duster coming as well.

3349
02:36:54,680 --> 02:36:57,719
Then you need to wear oh and a let's call

3350
02:36:57,760 --> 02:37:00,840
it a shirt. Yeah, I guess that's what it is,

3351
02:37:00,920 --> 02:37:03,120
a shirt, and then there should wear the leather pants

3352
02:37:03,159 --> 02:37:05,760
that you had for termin it term donator.

3353
02:37:05,920 --> 02:37:08,760
Speaker 6: Okay, if they do not arrive today or tomorrow, should

3354
02:37:08,760 --> 02:37:10,040
I just do leather pants.

3355
02:37:09,799 --> 02:37:11,120
Speaker 5: In the wig and get moving?

3356
02:37:11,200 --> 02:37:11,360
Speaker 2: Yeah?

3357
02:37:11,479 --> 02:37:13,520
Speaker 3: Okay, yeah, well keep what's holding up the mail?

3358
02:37:13,559 --> 02:37:13,680
Speaker 5: There?

3359
02:37:13,719 --> 02:37:14,319
Speaker 4: What's going on?

3360
02:37:14,559 --> 02:37:16,479
Speaker 3: It should be like I ordered it right away all

3361
02:37:16,559 --> 02:37:18,680
the same time there today.

3362
02:37:19,920 --> 02:37:22,559
Speaker 6: No matter what, we will start this tomorrow. I could

3363
02:37:22,559 --> 02:37:26,079
wear the terminator jacket needed. Uh so yeah, that is

3364
02:37:26,200 --> 02:37:29,239
starting tomorrow. And then once I'm done with this game,

3365
02:37:29,879 --> 02:37:33,879
I'm off Blake Club playing duties for a full go round.

3366
02:37:34,159 --> 02:37:35,760
I think we're doing the biking round right after that.

3367
02:37:35,840 --> 02:37:35,920
Speaker 5: Right.

3368
02:37:39,479 --> 02:37:43,079
Speaker 2: Also, stay tuned this week beat for BCR. We will

3369
02:37:43,120 --> 02:37:46,840
be doing twenty twenty five Fantasy Critic Draft with the

3370
02:37:46,920 --> 02:37:48,159
whole gang who won.

3371
02:37:48,280 --> 02:37:49,159
Speaker 5: Twenty four.

3372
02:37:51,200 --> 02:37:52,399
Speaker 3: Records were lost. There was a fire.

3373
02:37:52,520 --> 02:37:53,799
Speaker 2: How did I know? Wait?

3374
02:37:54,040 --> 02:37:56,879
Speaker 6: How was it that Mike won a one off stream

3375
02:37:57,239 --> 02:37:59,159
and got to give us all punishments? And I want

3376
02:37:59,239 --> 02:38:01,319
a year long battle and I got nothing?

3377
02:38:02,040 --> 02:38:04,879
Speaker 3: Okay, you're not wrong. We definitely need to find something

3378
02:38:04,959 --> 02:38:06,159
that the winner should get.

3379
02:38:06,680 --> 02:38:07,159
Speaker 2: It's just not.

3380
02:38:07,280 --> 02:38:11,000
Speaker 5: Retroactively like a get out of jail free cart, no club.

3381
02:38:11,280 --> 02:38:12,479
Speaker 3: It's just a dumb thing you said.

3382
02:38:13,120 --> 02:38:15,040
Speaker 5: No, I mean for last year, like a retroactive like

3383
02:38:15,079 --> 02:38:18,280
I need. I need just Benmomi, are you gonna.

3384
02:38:20,159 --> 02:38:21,120
Speaker 3: Gave up? But just money?

3385
02:38:22,559 --> 02:38:25,000
Speaker 2: Uh? Also, Dan, I think you were the one that

3386
02:38:25,079 --> 02:38:26,760
decided we should give out punishments.

3387
02:38:26,959 --> 02:38:30,120
Speaker 5: So yeah, and I stand by that, But I should

3388
02:38:30,120 --> 02:38:32,719
have won something. Oh Jeff, what are you playing Griffin Dango?

3389
02:38:33,360 --> 02:38:36,079
Speaker 3: Yeah? I got it downloaded. I want to stream it.

3390
02:38:36,319 --> 02:38:38,559
I do, so I will have to find time to

3391
02:38:38,639 --> 02:38:40,600
do that. I'll probab. I'll probably try to start.

3392
02:38:40,440 --> 02:38:40,959
Speaker 2: This week though.

3393
02:38:41,000 --> 02:38:41,680
Speaker 3: That would be excellent.

3394
02:38:41,719 --> 02:38:48,440
Speaker 5: Cool Okay, Well, yet, love folks should have lost it sounds.

3395
02:38:48,200 --> 02:38:52,840
Speaker 2: Fun, folks. That does it for this week's BombCast. Despite

3396
02:38:52,840 --> 02:38:54,920
the state of the world being on fire, know that

3397
02:38:55,120 --> 02:38:58,639
we are here for you, trans writes, God damn it,

3398
02:38:59,399 --> 02:39:02,360
We'll see a week four another episode of the Giant bombcas.

3399
02:39:02,479 --> 02:39:04,639
I've been Jan, he's been Jeff, he's been Dad, he's

3400
02:39:04,680 --> 02:39:08,000
been biking. You at home, I've been doing Okay, go

3401
02:39:08,120 --> 02:39:12,159
drink some water, but go outside, Go learn a trade, perhaps, go.

3402
02:39:12,360 --> 02:39:17,760
Speaker 1: Contribute to the world in a positive way. Punch someone

3403
02:39:17,840 --> 02:39:20,159
in the face that should be punched, not just cuz

3404
02:39:20,520 --> 02:39:20,840
all right.

3405
02:39:22,319 --> 02:39:23,399
Speaker 2: Also, don't don't.

3406
02:39:23,239 --> 02:39:24,360
Speaker 3: Report Chris Manatti.

3407
02:39:24,399 --> 02:39:25,520
Speaker 2: He's a father. Goddamn it.

3408
02:39:25,760 --> 02:39:27,680
Speaker 3: Yeah, leave him alive, leave him alone.

3409
02:39:27,719 --> 02:39:29,760
Speaker 5: Fine, I was joking that did it happen?

3410
02:39:30,079 --> 02:39:31,440
Speaker 3: Oh, there you go. He was joking.

3411
02:39:32,600 --> 02:39:36,559
Speaker 5: Counselor, coworker, coworker,

