WEBVTT

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<v Speaker 1>Don't be bad. It's the Internet. You're busy. Let's do

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<v Speaker 1>this for February sixth, twenty twenty five. For the next

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<v Speaker 1>hour or so, let me help you sort through the

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<v Speaker 1>world of gaming on Game Mes Mornings Live with me

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<v Speaker 1>Jeff Grubb. Today, Konami is busy as a Newcastle Vigne

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<v Speaker 1>may get announced later this year, and we may we

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<v Speaker 1>do finally know when Metal Gear Salad Delta is launching.

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<v Speaker 1>But first please join me in welcoming today's co host,

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<v Speaker 1>the Game Mess Mornings. It's Jan A Joa. Everybody, Jan

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<v Speaker 1>how are you doing?

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<v Speaker 2>I am doing completely okay. I'm trying to fight off

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<v Speaker 2>the sickness. So I'm just eating ginger now grub wa.

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<v Speaker 1>You gotta fight off the sickness. I think that's how

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<v Speaker 1>that song goes. Yeah.

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<v Speaker 2>Yeah, I'm not getting down with it. I'm staying far

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<v Speaker 2>away from shit.

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<v Speaker 1>Uh pretty good though. That was a pretty good one. Yeah,

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<v Speaker 1>it's every it's everyone. They canceled school again today, not

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<v Speaker 1>because the teachers were sick this time, although I bet

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<v Speaker 1>they still are just now. It's we're covered in ice everywhere,

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<v Speaker 1>but I bet they are happy to have an extra

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<v Speaker 1>day to let everyone sort of bounce back. The kids

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<v Speaker 1>have gone from like upset tummies to like, you know,

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<v Speaker 1>needing the bucket next to them all non stop, to

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<v Speaker 1>fevers like that stopped and the fever started, and then

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<v Speaker 1>the fever stopped, and now they're both coughing. So it's

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<v Speaker 1>just one thing after another and walking walking pneumonia. So

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<v Speaker 1>how you say that. I never know how to sit

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<v Speaker 1>because there's ammonia and pneumonia and I don't know to

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<v Speaker 1>see either one. Yeah, they either way. They are walking

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<v Speaker 1>around with a lot of just flim and and all

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<v Speaker 1>kinds of nastiness happening. So it's been fun over here.

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<v Speaker 1>I so far have mostly ignored it. I've mostly been

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<v Speaker 1>able to, like, I feel a little down in the dumps,

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<v Speaker 1>but I'm fighting it off.

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<v Speaker 2>So hopefully we get through this gin. We will get

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<v Speaker 2>through this grub. I have a very short work assignment

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<v Speaker 2>coming up, and I am not missing it.

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<v Speaker 1>Yo, No, you're gonna make it happen.

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<v Speaker 2>I'm not gonna get sick, That's what it is. And

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<v Speaker 2>I know that as soon as I said it, I

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<v Speaker 2>up the chance of getting sick. But I'm eating so

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<v Speaker 2>much ginger grub my throat is burning.

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<v Speaker 1>Okay, and that's what you want. That's ill how you

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<v Speaker 1>fix most things.

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<v Speaker 2>If I got to pull out half a raw onion

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<v Speaker 2>and eat it, I'm gonna do it.

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<v Speaker 1>That just sounds tasty at this point, that sounds really good. Yeah,

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<v Speaker 1>it's going over here, and I am like, Okay, the

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<v Speaker 1>ice is outside, so I was gonna go for my walk,

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<v Speaker 1>and I'm like, as soon as I stepped outside, I

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<v Speaker 1>was like, oh, I will die if I try to

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<v Speaker 1>walk on this sidewalk. So back inside. It's been a

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<v Speaker 1>rough winter. I don't know. I guess I'll just hang

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<v Speaker 1>out and play video games inside. That seems to be

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<v Speaker 1>working for me. Just fine. There's a lot coming out

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<v Speaker 1>right now. Jan have you like picked a game recently?

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<v Speaker 2>I picked up one thing on Fantasy Critic. I meant

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<v Speaker 2>to pick up more, but then I'm realizing how I

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<v Speaker 2>don't want to overload on games now. And yes, I

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<v Speaker 2>just kind of went a wait for the rest of

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<v Speaker 2>the year, but I did. I am checking out a

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<v Speaker 2>game that is out today called Keep Driving. I've seen

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<v Speaker 2>some folks in the GB chat chime in about this.

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<v Speaker 2>I think this is a very grub game.

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<v Speaker 1>I'm gonna check this out.

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<v Speaker 2>Imagine Oregon trail grub okay, inventory management allah, a resident

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<v Speaker 2>evil all right, and just vibes and driving.

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<v Speaker 1>Vibes, vibes and drives. Okay, I'm looking at this right now.

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<v Speaker 1>Positive on Steamy cjy develop It Pixel Graphics, Atmospheric Adventure RPG. Yeah, okay, yeah,

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<v Speaker 1>look at this. This looks like a road Trip RPG.

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<v Speaker 1>This was when I was a kid. I always was like,

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<v Speaker 1>that's the kind of video game I would make if

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<v Speaker 1>I were older. Seeing something like this that definitely triggers

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<v Speaker 1>me in a positive way.

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<v Speaker 2>I I know that we're we're standing right at the

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<v Speaker 2>edge of the cliff with all the games coming out grub. Yes,

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<v Speaker 2>for whatever reason, I feel compelled to try and figure

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<v Speaker 2>out a way to play nineteen ninety one's I believe

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<v Speaker 2>it's ninety one police knots Okay, yeah, we can make

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<v Speaker 2>that happen, right.

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<v Speaker 1>That's a Headao coach of a joint, right, yeah.

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<v Speaker 2>It's a Kojima joint. I don't know why. Someone had

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<v Speaker 2>said it in chat earlier this week somewhere, and then

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<v Speaker 2>it just like it has just been infecting my brain.

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<v Speaker 1>I've never played that or Snatcher, Yeah, that's those are

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<v Speaker 1>the two that like they're like visual novels, slash f

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<v Speaker 1>and v cut seene heavy like storytelling games. It doesn't

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<v Speaker 1>really matter, you just want to play it.

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<v Speaker 2>Huh. Yeah, yeah, it's vibes okay.

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<v Speaker 1>I mean police snots always had a cool look to it. Yeah,

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<v Speaker 1>like it was from my head. I'm like, I think

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<v Speaker 1>that was on Sega CD. I'm sure it was on

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<v Speaker 1>a million other things in Japan though, So yeah, and

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<v Speaker 1>I bet there are some like pretty good like modern

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<v Speaker 1>fan translations and stuff of that, like that is that

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<v Speaker 1>as well?

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<v Speaker 2>Gotta be?

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<v Speaker 1>Yeah, or we could just we could just learn Japanese?

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<v Speaker 2>Why not both?

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<v Speaker 1>Yeah? There we go. Okay, Well, I'm like invested in

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<v Speaker 1>making this happen now, jan let's see if we can

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<v Speaker 1>get on top of that. I would I would love

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<v Speaker 1>to see it. In the meantime, though, let's explain what

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<v Speaker 1>we do here most weekdays, I Jeff Grub will help

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<v Speaker 1>piece your game in life back together. That includes breaking

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<v Speaker 1>news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you are watching live on twitch welcome, you can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for Game Mess Mornings, or find the RSS on giant

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<v Speaker 1>bomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the Morning Mess with porting powerhouse. Iron Galaxy is laying

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<v Speaker 1>off staff in what is regarded as a last resort.

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<v Speaker 1>This is from Ben Lions at Game Reactor. The layoffs

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<v Speaker 1>waves a wave across the video game sector continues to

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<v Speaker 1>affect more and more people. On top of the round

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<v Speaker 1>of additional layoffs there are rumored to have been that

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<v Speaker 1>are rumored have affected PlayStation again, which is another thing

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<v Speaker 1>that's happened recently. Those are rumored, not really exactly sure

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<v Speaker 1>what's happening there yet, but those are rumored to be

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<v Speaker 1>happening while this is also happening. This other studio, Iron Galaxy,

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<v Speaker 1>is doing this as what it calls a last resort.

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<v Speaker 1>This time it's the porting experts in the sports studio there,

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<v Speaker 1>most known maybe recently for Rumble Verse, but they worked

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<v Speaker 1>on Killer Instinct. They were heavily invested or heavily involved

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<v Speaker 1>in the Metroid Prime remaster. They've done a lot of

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<v Speaker 1>work like that, but they definitely seemed to be in

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<v Speaker 1>a situation and they kind of say it pretty bluntly here.

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<v Speaker 1>Once rumble Verse Went Sideways, which was an Epic Game

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<v Speaker 1>Store PC exclusive. It was also on console, I think,

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<v Speaker 1>but that's where I played it. Once that went Sideways,

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<v Speaker 1>they definitely were reeling for a minute there, trying to

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<v Speaker 1>see if they could get some other projects going to

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<v Speaker 1>keep as many people employed as possible. That they've run

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<v Speaker 1>out of run way there and now they are trying

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<v Speaker 1>to basically save the rest of the studio by making

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<v Speaker 1>these cuts. Jane, I always feel it's always weird to

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<v Speaker 1>cover layoff stories because you don't know the reality on

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<v Speaker 1>the ground, what these people have been through. Real people's

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<v Speaker 1>lives are involved, and we can only sort of glance

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<v Speaker 1>in from the outside and try to understand what happened.

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<v Speaker 1>And my gut here is like, man, man, if Rumbleverirs

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<v Speaker 1>could have just came to steam, maybe that would have

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<v Speaker 1>had a better chance of succeeding. And I'm sure it's

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<v Speaker 1>way more complicated than that. I am sure that the

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<v Speaker 1>people that are affected by this hear that, and they

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<v Speaker 1>like morbidly chuckle at like how little we fully understand

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<v Speaker 1>about what they've been through and how to make how

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<v Speaker 1>to make a business like this go. But boy, I

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<v Speaker 1>wish they would have just have been afforded every opportunity

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<v Speaker 1>to succeed with a game like that. And now I

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<v Speaker 1>think this speaks more highly to a an industry that

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<v Speaker 1>doesn't want to be spending a lot of money hiring

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<v Speaker 1>up outside studios to do work lest they absolutely have to.

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<v Speaker 1>So maybe that's support work that they've been like supplementing

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<v Speaker 1>the income for the studio with. It's just not out

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<v Speaker 1>there as much as it once was. So how do

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<v Speaker 1>you read this?

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<v Speaker 2>It's unfortunate, Greb, especially you know Dave Lang very close

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<v Speaker 2>friend of the website and everything, and layoffs at any

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<v Speaker 2>level are going to be difficult. This hits a little

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<v Speaker 2>bit harder because for smaller studios you have to imagine

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<v Speaker 2>that everyone feels the impact more so or like on

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<v Speaker 2>a deeper level where you know. Unfortunately, if you are

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<v Speaker 2>a bigger company like a Microsoft or a UBI Soft

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<v Speaker 2>laying off two three hundred people, you can kind of

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<v Speaker 2>just get rid of them and erase them from your mind,

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<v Speaker 2>especially if you're at a CEO level like Eves. It's unfortunate.

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<v Speaker 2>I at least appreciate the level of transparency that like, hey,

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<v Speaker 2>we're trying to save the studio as a whole, and

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<v Speaker 2>we have to make these cuts the port work. It's

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<v Speaker 2>I feel like Ourn Galaxy is very good at what

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<v Speaker 2>they were doing with the ports, So I think you're right, Grub.

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<v Speaker 2>I think those bigger studios are tightening up the purse

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<v Speaker 2>strings because they don't see the value or the money

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<v Speaker 2>in importing an older game. They just want to continue

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<v Speaker 2>taking stabs at live service games that will never get released.

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<v Speaker 1>Yeah, or they're bringing that stuff in house. You know.

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<v Speaker 1>I was having a conversation with my wife and her

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<v Speaker 1>business relies a lot on like companies just kind of

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<v Speaker 1>being like, Okay, we have some extra money to spend.

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<v Speaker 1>We're gonna go hire this outside firm or whatever. And

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<v Speaker 1>I think we're just kind of looking around me like

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<v Speaker 1>that is. You know, if it's not dried up, it

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<v Speaker 1>is certainly drying up. It is these companies are feeling

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<v Speaker 1>less flush, And I don't know if they actually are

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<v Speaker 1>less flushed. They probably do have the same amount of

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<v Speaker 1>extra cash on the books. But the uncertainty in the

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<v Speaker 1>global economy for every reason that we've talked about recently

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<v Speaker 1>on the show. First and foremost, the state of the

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<v Speaker 1>United States has I think spooked so many of these

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<v Speaker 1>companies to the point where they are not investing, and

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<v Speaker 1>I think that, you know, that is just exacerbating foundational

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<v Speaker 1>issues that have been there for a long time in

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<v Speaker 1>how these companies want to spend money on games, and

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<v Speaker 1>that's very likely that, like you know, they're Iron Galaxy

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<v Speaker 1>is probably not laying people off because of the global

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<v Speaker 1>economy in this moment. They are like, we've tried a

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<v Speaker 1>bunch of different things recently for years and not you know,

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<v Speaker 1>everything kind of had to go exactly right for us

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<v Speaker 1>to be able to save everyone at the studio, and

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<v Speaker 1>it didn't. So again, it's it's going to be complicated.

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<v Speaker 1>I hope they're able to make this work. You know.

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<v Speaker 1>A part of me is also like, God, weren't that,

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<v Speaker 1>you know, wasn't Microsoft looking for someone to make Killer

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<v Speaker 1>Instinct again? They would have been perfect for that, and

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<v Speaker 1>it was always I imagined while hearing things that kind

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<v Speaker 1>of filled in with a little bit of color. My

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<v Speaker 1>understanding is like, you know, Iron Galaxy was busy with rumbolvers,

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<v Speaker 1>so they couldn't do that, and my hope was okay,

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<v Speaker 1>as soon as they get down with Rumble Verse. That's

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<v Speaker 1>a shame. That game was very good, should have survived,

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<v Speaker 1>should have had a better chance, but it didn't. Hopefully

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<v Speaker 1>now they could just rush over to Microsoft and say, hey,

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<v Speaker 1>we will take on Killer Instinct for you. But maybe

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<v Speaker 1>Microsoft found someone else again. We don't know, So I

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<v Speaker 1>begin wanting to rationalize and understand how these things happen

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<v Speaker 1>and just try to imagine a world where the best

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<v Speaker 1>case scenario could have happened, and come out of it

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<v Speaker 1>feeling pretty naive a lot of the times.

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<v Speaker 2>Jan Yeah, I feel the same way, Greb. It feels

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<v Speaker 2>very easy to be on our side of the fence

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<v Speaker 2>and just play armchair expert, yeah, and not knowing all

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<v Speaker 2>the various different pieces that go into having to make

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<v Speaker 2>gigantic decisions like this. Overall, I am bummed because Iron

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<v Speaker 2>Galaxy was one of those places where it's like, all right,

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<v Speaker 2>it's cool to be weird, and it's okay to be

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<v Speaker 2>weird because you get something like Dive Kick and Rumble Verse.

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<v Speaker 2>For as much as we and other people across the

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<v Speaker 2>internet are talking about how great it was, I think

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<v Speaker 2>legitimately if it was given the proper run way, it

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<v Speaker 2>could have maybe not taken off to Fortnite levels, but

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<v Speaker 2>at least continue to build a niche community. I mean,

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<v Speaker 2>there is an absolute drop when it comes to wrestling games, right,

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<v Speaker 2>we had the one AEW game, there's ww's kind of

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<v Speaker 2>fixed things up now with two K and like those

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<v Speaker 2>games are better now. But other than those two very

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<v Speaker 2>lacking in wrestling game representation. And there's so much space

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<v Speaker 2>for Rumble Verse to have partnered up with an AW

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<v Speaker 2>or with a WWE releasing skins on skins on skins,

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<v Speaker 2>or you know what, Rumble Verse could have teamed up

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<v Speaker 2>with Stardom grub. We could have gotten our Joshi wrestler skins.

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<v Speaker 1>Yep. Yeah, I mean honestly that you could. There's so

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<v Speaker 1>many ways you could see Rumble Versus working if it

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<v Speaker 1>just had been really given a chance.

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<v Speaker 2>And perhaps like the partnership with Epic Right tied up

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<v Speaker 2>a lot of that where they weren't allowed to reach

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<v Speaker 2>out and it.

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<v Speaker 1>Would rather close it than release it on Steam. Right,

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<v Speaker 1>it was that was obvious. Again, who knows how much

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<v Speaker 1>of that really is the culprit. Here in my head,

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<v Speaker 1>it's like that's a big part of it. People point out,

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<v Speaker 1>like you know, Iron Galaxy also hasn't had a perfect

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<v Speaker 1>record with putting ports out Arkham one. The Arkham port

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<v Speaker 1>that they did was plagued with issues. Now how much

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<v Speaker 1>of that was their fault has been debated. I again,

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<v Speaker 1>I imagine it's more complex than the Steam reviews would

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<v Speaker 1>have led you to believe. And then they were also

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<v Speaker 1>involved in a rough port of the Last of Us

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<v Speaker 1>Part one. But they've also done so many great ports

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<v Speaker 1>that it's like, Okay, they can do this, and sometimes

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<v Speaker 1>it goes bad. So I bet it's once again more

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<v Speaker 1>complicated than we understand, because hey, the team that worked

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<v Speaker 1>on the Metroit Prime remastered port deserves all of the

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<v Speaker 1>applause in the world and they were involved in that.

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<v Speaker 1>So yeah, I just think that this is something where

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<v Speaker 1>we see them do this work and then companies keep

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<v Speaker 1>going back to them to ask them to do more ports.

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<v Speaker 1>So clearly they enjoy working with them and have seen

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<v Speaker 1>positive results. You don't get that repeat business, that's not

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<v Speaker 1>the case. I think. Really this just comes down to,

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<v Speaker 1>excuse me, these companies are bringing more work in house,

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<v Speaker 1>trying to save money, and this is something we see

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<v Speaker 1>in times of uncertainty. That was one of the first

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<v Speaker 1>things that happened in two thousand and eight as the

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<v Speaker 1>recession was really starting to hit hard, was all these

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<v Speaker 1>support studios that existed in Australia that we're holding up

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<v Speaker 1>that entire country's video gaming industry all had their money

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<v Speaker 1>pulled basically at the same time. Left everyone reeling and

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<v Speaker 1>that was, you know, an entire country's worth of an industry.

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<v Speaker 1>And I think we're kind of seeing that begin up

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<v Speaker 1>once again. Maybe this is not like, oh, it's going

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<v Speaker 1>to going to get that bad, but it feels like

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<v Speaker 1>it is symptomatic in the same way that was symptomatic

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<v Speaker 1>of a deeper uncertainty about video games overall. Either way,

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<v Speaker 1>Iron Galaxy is still going. Hopefully they're able to figure

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<v Speaker 1>some stuff out. A big part of this is obviously

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<v Speaker 1>I do enjoy Dave Lang, but I think a big

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<v Speaker 1>part of it also is these are people who are

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<v Speaker 1>out of the like Midway Family and Midwest Gaming in Chicago,

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<v Speaker 1>and you know, we saw it was a Deep Silver

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<v Speaker 1>or the team that works on Saints Row they got

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<v Speaker 1>hit with a bunch of layoffs as well, and they

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<v Speaker 1>were also in the Midwest, and we're just we don't

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<v Speaker 1>have a lot of developers, big developers left in the Midwest,

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<v Speaker 1>and part of me feels like this is a slow

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<v Speaker 1>draining of all that talent and video game development in

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00:15:32.879 --> 00:15:35.440
<v Speaker 1>the Midwest probably will not recover from this. If it

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00:15:35.480 --> 00:15:38.440
<v Speaker 1>really goes away, it will just be smaller studios popping

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<v Speaker 1>up here or there, and they will mostly have remote

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<v Speaker 1>teams all of the world. Not that there's anything wrong

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<v Speaker 1>with that, but the idea of like a big company

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<v Speaker 1>you can go work at in the Midwest to make

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<v Speaker 1>video games that is that feels like it's a dream,

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<v Speaker 1>not long for this world. Volition. Thank you, Thank you, Chad,

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<v Speaker 1>appreciate that. Yeah, Okay, let's see here, let's keep going.

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<v Speaker 1>Medal Gear Solid Delta release date leaks via PSN. This

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<v Speaker 1>is from Jordan Miller at VGC. A trailer for middle

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<v Speaker 1>Gear Solid Delta Snake Eater has gone live early revealing

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<v Speaker 1>the game's release date. The trailer, which is currently visible

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<v Speaker 1>on the PlayStation store page for the remake, shows that

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<v Speaker 1>the game will be released on August twenty eighth. According

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<v Speaker 1>to the page, the game will be released, it will

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<v Speaker 1>be excuse me PS five pro enhanced. The trailer also

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<v Speaker 1>confirms that the snake versus Monkey mode from the original

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<v Speaker 1>game will make a return in the remake. It's possible

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<v Speaker 1>that the trailer was intended for Sony's rumored upcoming State

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<v Speaker 1>of Play presentation. Medlegear Solid Delta Snake Eater's difficulty will

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<v Speaker 1>change based on whether players use the game's new third

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<v Speaker 1>person visual perspective or the original fixed perspective, and then

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<v Speaker 1>Meddle Gear Solid Delta Snake Eater's modern perspective makes the game,

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<v Speaker 1>which was originally reached on the PlayStation two, play more

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<v Speaker 1>like middle Gear Solid five the Phantom pain rather than

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<v Speaker 1>the zoomed out perspective of the original middle Gear Solid

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<v Speaker 1>three release. That's very fascinating. I had not realized that

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<v Speaker 1>I read some of those previews, but I must have

331
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<v Speaker 1>glanced over that. If people mention that book for okay,

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<v Speaker 1>August twenty eighth, that later than I was expecting. But honestly,

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<v Speaker 1>you know, early kind of like I guess, it's like

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<v Speaker 1>the heart of summer basically. That sounds about right. That's

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00:17:12.279 --> 00:17:13.680
<v Speaker 1>pretty cool. At least we don't have to wait until

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<v Speaker 1>like November. I'm really looking forward to this one.

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<v Speaker 2>Jan I am as well. I'm ready to shimmy around

338
00:17:21.839 --> 00:17:26.359
<v Speaker 2>ducts and to hide in boxes all over again. Grub yep, yeah,

339
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<v Speaker 2>I just I will. I think part of the reason

340
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<v Speaker 2>I want to play Police NOTTS is I kind of

341
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<v Speaker 2>miss Kojima's weirdness. Yeah, and he's been pretty quiet with

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<v Speaker 2>Death Stranding lately. Well, I think we have a new

343
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<v Speaker 2>story talking about that later, but I want the weird

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<v Speaker 2>goofiness to grub Yeah.

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<v Speaker 1>I mean seeing the monkey Snake versus Monkey mode always

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<v Speaker 1>does remind me of like, oh, how his goofiness really

347
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<v Speaker 1>can infiltrate his games in a very obvious way. Obviously,

348
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<v Speaker 1>the stories have a lot of quirks to them, and

349
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<v Speaker 1>the characters are all pretty weird deep down and on

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<v Speaker 1>the surface in many ways. But you're right, like this

351
00:18:08.039 --> 00:18:10.519
<v Speaker 1>was just him kind of going ham and I'm glad

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<v Speaker 1>that this game will be able to preserve that and

353
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<v Speaker 1>showcase it in a new way. Yeah. I mean, Konami

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<v Speaker 1>really going hard with this one. There was a chance

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<v Speaker 1>that this game I thought could have come out even

356
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<v Speaker 1>last year, so them taking quite a bit of extra

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<v Speaker 1>time to really get it right. I think they have

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<v Speaker 1>some confidence in it. I think they think that this

359
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<v Speaker 1>can sort of reset Metal Gear and get people very

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<v Speaker 1>much back into that franchise and help them establish a

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<v Speaker 1>new platform to launch future Metal Gear related projects. I

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<v Speaker 1>don't know how likely it is they start making new

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<v Speaker 1>Metal Gear games, but if this hits really hard, they

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<v Speaker 1>probably do go back and begin remaking a bunch of

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<v Speaker 1>other Metal Gear solid games, which I think can hold

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<v Speaker 1>them over for quite some time. And there's still we

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<v Speaker 1>see there's a lot of appetite for that. Obviously, resident

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<v Speaker 1>eval proving that.

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<v Speaker 2>Let's see the Game Boy remaster remake of Metal Gear. Yeah. Also, hey,

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<v Speaker 2>a lot of us had a lot of doubt with

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<v Speaker 2>Silent Hill two's remake. It's right, I wound up being

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<v Speaker 2>very very good. I had a lot of attention poured

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<v Speaker 2>into that and love. So perhaps Konami may be doing

374
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<v Speaker 2>something okay lately. Maybe they're getting their act together. Maybe

375
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<v Speaker 2>they're the ex grub that wants to get back with you.

376
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<v Speaker 1>Yeah, maybe they like improved themselves in like a real

377
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<v Speaker 1>way and it's not.

378
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<v Speaker 2>Just all a ruse to appear better.

379
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<v Speaker 1>Maybe they actually do care about these games. Again, So

380
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<v Speaker 1>when Chad asked like, hey, why this one? First, I think,

381
00:19:38.319 --> 00:19:41.839
<v Speaker 1>and then someone answered here, I see this is first

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<v Speaker 1>chronologically in the middle Gear Lore, So I think they're

383
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<v Speaker 1>looking at it that way is we'll start with this

384
00:19:48.680 --> 00:19:51.839
<v Speaker 1>and then we'll rem And also obviously part of it

385
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<v Speaker 1>is this is primed for a remake because it is

386
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<v Speaker 1>from that generation where, yeah, they need to update some

387
00:19:57.799 --> 00:19:59.759
<v Speaker 1>of the gameplay and change some of the things, but

388
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<v Speaker 1>a lot of the foundational work is there. If you

389
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<v Speaker 1>go back and remake Medal Gear Solid one, it would

390
00:20:05.240 --> 00:20:08.039
<v Speaker 1>take quite a bit more work to actually do that.

391
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<v Speaker 1>We've heard other developers and other publishers talk about that,

392
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<v Speaker 1>where it's like, hey, the PS two, PS three era

393
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<v Speaker 1>a little bit easier to remake those occasionally. Yes, Speaking

394
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<v Speaker 1>of konami, new cast Sylvania game apparently to be announced

395
00:20:21.960 --> 00:20:25.000
<v Speaker 1>this year. According to rumor this is from my Nintendo News,

396
00:20:25.319 --> 00:20:27.119
<v Speaker 1>it has been a long time since we got a

397
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<v Speaker 1>big budget Castlevania video game, despite it being a huge

398
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<v Speaker 1>franchise and having a successful animated Netflix show. Now a

399
00:20:33.599 --> 00:20:36.200
<v Speaker 1>new rumor is doing the rounds online, suggesting that Konami

400
00:20:36.240 --> 00:20:39.039
<v Speaker 1>is preparing to revive the franchise in the same way

401
00:20:39.240 --> 00:20:42.920
<v Speaker 1>it is doing with the Metal Gear Solid series. Portuguese

402
00:20:42.960 --> 00:20:45.880
<v Speaker 1>site geeking Out says a new Triple A game is

403
00:20:46.359 --> 00:20:48.480
<v Speaker 1>in the Caslvania series is on the way and that

404
00:20:48.559 --> 00:20:51.640
<v Speaker 1>it will be officially announced in twenty twenty five. As always,

405
00:20:51.680 --> 00:20:53.640
<v Speaker 1>this is a rumor, so we'll have to wait and

406
00:20:53.680 --> 00:20:55.680
<v Speaker 1>see how it actually pans out. Now, this is a

407
00:20:55.759 --> 00:21:00.279
<v Speaker 1>rumor we've heard before Jan early on as Metal before

408
00:21:00.279 --> 00:21:05.240
<v Speaker 1>Metal Gear Solid Delta was announced. Uh, there was rumors say, hey,

409
00:21:05.240 --> 00:21:08.279
<v Speaker 1>a metal Gear remake is happening, a new Castlevania game

410
00:21:08.319 --> 00:21:10.160
<v Speaker 1>is coming, and they're doing a lot with Silent Hill.

411
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<v Speaker 1>Well we've heard, We've had all the Silent Hill announcements.

412
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<v Speaker 1>Metal Gear Solid It's date just got released, and we've

413
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<v Speaker 1>known about it like publicly for a long time. Castlevania

414
00:21:18.200 --> 00:21:21.000
<v Speaker 1>has still been completely in the shadows. They have not

415
00:21:21.039 --> 00:21:23.599
<v Speaker 1>confirmed that one way or the other at all, But

416
00:21:24.039 --> 00:21:26.640
<v Speaker 1>this has all everything else is lined up, So those

417
00:21:26.720 --> 00:21:30.559
<v Speaker 1>rumors have felt pretty solid, and I've been holding a

418
00:21:30.599 --> 00:21:34.359
<v Speaker 1>torch for this one. I'm hopeful this rumor, Jan says,

419
00:21:35.000 --> 00:21:39.519
<v Speaker 1>triple A game cool. Is that what you expect from

420
00:21:39.559 --> 00:21:41.200
<v Speaker 1>a new Castlevania from Konami.

421
00:21:44.880 --> 00:21:48.359
<v Speaker 2>I guess so, because this is one of their like

422
00:21:48.440 --> 00:21:53.400
<v Speaker 2>ten pole ips that they could rally behind that I

423
00:21:53.400 --> 00:21:57.160
<v Speaker 2>guess doesn't have any residual stink on it. Right, like

424
00:21:58.240 --> 00:22:01.160
<v Speaker 2>Silent Hill has a silent Hill stay think mel Gear

425
00:22:01.200 --> 00:22:04.680
<v Speaker 2>as well, with a complicated relationship with Kojima and his exit.

426
00:22:06.000 --> 00:22:10.079
<v Speaker 2>Castlevania is like pretty okay, right, It's been on the

427
00:22:10.119 --> 00:22:13.000
<v Speaker 2>up and up. The Dominant collection was good, the partnership

428
00:22:13.000 --> 00:22:15.799
<v Speaker 2>with the Vampire Survivors was good. People like that, anime.

429
00:22:17.319 --> 00:22:20.079
<v Speaker 2>My question for you, Grub, I see Triple A and

430
00:22:20.319 --> 00:22:23.559
<v Speaker 2>I'm wondering, does that mean it is going to be

431
00:22:23.720 --> 00:22:27.240
<v Speaker 2>a three D Castlevania versus the two D Castlevania.

432
00:22:27.599 --> 00:22:30.559
<v Speaker 1>That's the implication I take away. Yeah, to me, it's

433
00:22:30.599 --> 00:22:36.559
<v Speaker 1>like there's two D Castlevania or metro Vania style Castlevania,

434
00:22:37.279 --> 00:22:39.880
<v Speaker 1>and that's the one thing that could possibly be doing.

435
00:22:39.920 --> 00:22:41.839
<v Speaker 1>But you know the fact that the rumors have taken

436
00:22:41.920 --> 00:22:43.640
<v Speaker 1>so long for us just to even like get to

437
00:22:43.680 --> 00:22:46.559
<v Speaker 1>a point where they are going to maybe announce it

438
00:22:46.599 --> 00:22:48.799
<v Speaker 1>this year, I guess that does suggest to me that

439
00:22:48.839 --> 00:22:52.000
<v Speaker 1>maybe they're working on something bigger and triple A three

440
00:22:52.119 --> 00:22:55.880
<v Speaker 1>D game. I mean, at this point, the road map

441
00:22:55.920 --> 00:22:58.079
<v Speaker 1>is right there. You try to make a frump Soft

442
00:22:58.079 --> 00:22:58.640
<v Speaker 1>style game.

443
00:22:59.680 --> 00:23:02.839
<v Speaker 2>Now, as my next question, yeah, they make do they

444
00:23:02.920 --> 00:23:03.720
<v Speaker 2>just make blood Boorn?

445
00:23:04.799 --> 00:23:07.759
<v Speaker 1>I mean I think so, Yeah, I think Bloodborne and

446
00:23:08.680 --> 00:23:11.160
<v Speaker 1>a lot of frum Soft games have always felt like, hey,

447
00:23:11.160 --> 00:23:14.680
<v Speaker 1>these are three D versions of Castlevania games. In many ways,

448
00:23:16.279 --> 00:23:19.319
<v Speaker 1>I think, if you just make Bloodborne but it is

449
00:23:19.480 --> 00:23:25.200
<v Speaker 1>completely dripping in the style of Castlevania, that would I

450
00:23:25.240 --> 00:23:27.960
<v Speaker 1>would love that, that would welcome that in a heartbeat.

451
00:23:28.000 --> 00:23:28.799
<v Speaker 1>That would be amazing.

452
00:23:29.519 --> 00:23:33.279
<v Speaker 2>Hey, as someone that for whatever reason chose the whip

453
00:23:33.359 --> 00:23:37.799
<v Speaker 2>cane to start out as my starting weapon and Bloodborne,

454
00:23:38.319 --> 00:23:41.240
<v Speaker 2>I'm all for it. I had a taste. I want

455
00:23:41.240 --> 00:23:42.640
<v Speaker 2>the whole meal now grub.

456
00:23:42.599 --> 00:23:45.920
<v Speaker 1>Yeah, I think you know, who knows how they would

457
00:23:45.920 --> 00:23:47.720
<v Speaker 1>be able to pull this off if they have the

458
00:23:47.759 --> 00:23:52.039
<v Speaker 1>team to do it, But I'm hopeful. And again, the

459
00:23:52.119 --> 00:23:54.759
<v Speaker 1>roadmap is there. They know what they would need to do,

460
00:23:55.119 --> 00:23:57.119
<v Speaker 1>and it's not like it's been impossible for someone to

461
00:23:57.119 --> 00:23:59.079
<v Speaker 1>replicate what from Stuff is done, and Lies of p

462
00:23:59.240 --> 00:24:01.119
<v Speaker 1>has done very well, and there's been a handful of

463
00:24:01.200 --> 00:24:03.720
<v Speaker 1>others that have gotten pretty close. And I think if

464
00:24:03.720 --> 00:24:06.440
<v Speaker 1>you then have the level of separation of being like, yeah,

465
00:24:06.480 --> 00:24:09.200
<v Speaker 1>we're taking inspiration from that stuff that took inspiration from Castlevania,

466
00:24:09.240 --> 00:24:11.279
<v Speaker 1>but this is a Castlevania game, then that gives them

467
00:24:11.319 --> 00:24:14.519
<v Speaker 1>the freedom to kind of go their way. In and

468
00:24:14.559 --> 00:24:16.680
<v Speaker 1>a few like the boss designed doesn't have to be

469
00:24:16.680 --> 00:24:20.559
<v Speaker 1>the most startling thing you've ever seen, like from soft bosses.

470
00:24:20.559 --> 00:24:23.240
<v Speaker 1>They could be the familiar demons that have always shown

471
00:24:23.279 --> 00:24:25.279
<v Speaker 1>up in Castlevania, and I would be like, oh cool,

472
00:24:25.359 --> 00:24:28.599
<v Speaker 1>Death is here, A giant Cerebus is here. This this

473
00:24:28.759 --> 00:24:32.519
<v Speaker 1>rules So yeah, I'm I hope that if that's the

474
00:24:32.559 --> 00:24:35.200
<v Speaker 1>way they're going, that's what we get. At the same time,

475
00:24:35.680 --> 00:24:38.480
<v Speaker 1>wouldn't hate another new metro Vania. Would love to see

476
00:24:38.480 --> 00:24:38.799
<v Speaker 1>that too.

477
00:24:39.359 --> 00:24:42.720
<v Speaker 2>Hey you know what, why not a Dante's Inferno?

478
00:24:42.920 --> 00:24:48.119
<v Speaker 1>Like, yeah, sure, that's it's about It's about time we

479
00:24:48.240 --> 00:24:51.920
<v Speaker 1>got someone brave enough to do that. All right, how

480
00:24:51.920 --> 00:24:55.839
<v Speaker 1>do you say cerebis everybody? Is? Is it not Cerebus?

481
00:24:55.920 --> 00:24:58.519
<v Speaker 1>That's I thought, that's how is it Cerebus? That doesn't

482
00:24:58.559 --> 00:25:01.119
<v Speaker 1>sound right? That doesn't sound right and doesn't sound right

483
00:25:01.119 --> 00:25:05.039
<v Speaker 1>to me? Okay, it sounded right. Would you say Cerberus? Okay,

484
00:25:05.279 --> 00:25:08.799
<v Speaker 1>sound okay? Ies that sounds right. Yeah, I think I've

485
00:25:08.839 --> 00:25:11.240
<v Speaker 1>definitely heard people say it the other way, but Cerberus

486
00:25:11.319 --> 00:25:15.519
<v Speaker 1>does sound more correct to me. All right, let's see here.

487
00:25:16.440 --> 00:25:20.279
<v Speaker 1>Nintendo reconfirms Pokemon Legends, Za or Za and Metro Prime

488
00:25:20.359 --> 00:25:23.240
<v Speaker 1>four Beyond coming twenty twenty five. This is from my

489
00:25:23.440 --> 00:25:27.720
<v Speaker 1>Nintendo News. Nintendo has reconfirmed in the recent financial report

490
00:25:27.759 --> 00:25:30.359
<v Speaker 1>that the long awaited Metrod Prime four Beyond and Pokemon

491
00:25:30.440 --> 00:25:34.000
<v Speaker 1>Legends ZA are destined to be released this year. Hopefully

492
00:25:34.000 --> 00:25:36.839
<v Speaker 1>we will see both titles in action very soon more

493
00:25:36.880 --> 00:25:40.279
<v Speaker 1>than that jan They've also basically said these are Switch

494
00:25:40.359 --> 00:25:44.359
<v Speaker 1>one game still now, how that excludes them from switch

495
00:25:44.400 --> 00:25:47.720
<v Speaker 1>to in any way? They have not said because obviously

496
00:25:47.799 --> 00:25:50.480
<v Speaker 1>all Switch one games will be backward compatible. Also, that

497
00:25:50.519 --> 00:25:52.279
<v Speaker 1>does not mean that they won't have some sort of

498
00:25:52.319 --> 00:25:55.720
<v Speaker 1>presence as like, hey, Switch two is out now, now

499
00:25:55.759 --> 00:25:57.559
<v Speaker 1>you can play these games in an enhanced mode immediately,

500
00:25:57.559 --> 00:26:00.400
<v Speaker 1>because these are also basically Switched two games. But they

501
00:26:00.400 --> 00:26:03.920
<v Speaker 1>are definitely going to be Switched one games, which I

502
00:26:04.000 --> 00:26:07.599
<v Speaker 1>love because Dan counterpick Metro Prime four in our Fantasy Critic,

503
00:26:07.640 --> 00:26:11.160
<v Speaker 1>which is very funny but also nice to like. Okay,

504
00:26:11.039 --> 00:26:13.480
<v Speaker 1>they're they're telling us, hey, we will still be talking

505
00:26:13.480 --> 00:26:15.599
<v Speaker 1>about these games very soon. And of course there is

506
00:26:15.640 --> 00:26:20.000
<v Speaker 1>that rumored February direct and both those games probably show

507
00:26:20.079 --> 00:26:22.519
<v Speaker 1>up there. And then of course Pokemon Day is also

508
00:26:22.640 --> 00:26:25.680
<v Speaker 1>this month. Is it usually in February late February? I

509
00:26:25.680 --> 00:26:29.440
<v Speaker 1>think I forget. I think I think that's right, and

510
00:26:29.480 --> 00:26:31.680
<v Speaker 1>so we'll definitely get an update about that game at

511
00:26:31.920 --> 00:26:34.680
<v Speaker 1>at that point. So, yeah, you still recent to play

512
00:26:34.720 --> 00:26:35.319
<v Speaker 1>Switch one.

513
00:26:35.240 --> 00:26:38.799
<v Speaker 2>Right, one hundred percent grub like they're they're still trying

514
00:26:38.799 --> 00:26:43.359
<v Speaker 2>to break records with that machine. That being said, with

515
00:26:43.519 --> 00:26:45.880
<v Speaker 2>us being on the cusp of the switch to launching,

516
00:26:46.200 --> 00:26:49.160
<v Speaker 2>me personally, I think I might wait a bit at

517
00:26:49.279 --> 00:26:53.519
<v Speaker 2>least to play Pokemon Za until more switch to news

518
00:26:54.039 --> 00:26:57.880
<v Speaker 2>is revealed. Metrod Prime four, I'll check it out, But

519
00:26:58.480 --> 00:27:02.359
<v Speaker 2>Pokemon Za as a Pokemon man, I've been burned. I've

520
00:27:02.359 --> 00:27:05.720
<v Speaker 2>been burned by single frame animations for so long. Yeah,

521
00:27:05.799 --> 00:27:08.359
<v Speaker 2>I just need a little bit more juice, all right.

522
00:27:09.200 --> 00:27:12.000
<v Speaker 1>This is a I mean, if you feel like they

523
00:27:12.000 --> 00:27:14.079
<v Speaker 1>have finally gotten the message, but who knows if they're

524
00:27:14.119 --> 00:27:19.200
<v Speaker 1>actually gonna follow through on that. You know, they pump

525
00:27:19.279 --> 00:27:23.319
<v Speaker 1>those games out very quickly, and now they're all now

526
00:27:23.559 --> 00:27:26.480
<v Speaker 1>they've always been making multiple games at the same time,

527
00:27:26.680 --> 00:27:29.799
<v Speaker 1>and now the games are bigger than ever before, and

528
00:27:29.880 --> 00:27:33.279
<v Speaker 1>clearly that has just caught up with them, and the

529
00:27:33.400 --> 00:27:36.000
<v Speaker 1>tech is just has been like, hey, we cannot fully

530
00:27:36.039 --> 00:27:41.640
<v Speaker 1>support the tech available to us without making major, major sacrifices.

531
00:27:41.680 --> 00:27:47.400
<v Speaker 1>Sacrifices other developers simply would not make. Yeah, so I'm

532
00:27:47.480 --> 00:27:50.559
<v Speaker 1>hopeful that they are, like, just take a few extra

533
00:27:50.680 --> 00:27:53.400
<v Speaker 1>months here and there on some of these projects, just

534
00:27:53.400 --> 00:27:55.119
<v Speaker 1>just to fix them up enough and have a little

535
00:27:55.119 --> 00:27:57.519
<v Speaker 1>bit more ambitions in terms of how you present them.

536
00:27:58.279 --> 00:28:02.000
<v Speaker 1>In the meantime, though, you know, Legends the original Legends

537
00:28:02.160 --> 00:28:04.799
<v Speaker 1>was really good. We also just don't know what this

538
00:28:04.920 --> 00:28:09.319
<v Speaker 1>Legends ZA. How they're going to separate it from the

539
00:28:09.359 --> 00:28:12.279
<v Speaker 1>main Pokemon games and the previous Legends game. Is it

540
00:28:12.359 --> 00:28:14.759
<v Speaker 1>going to be like mostly played like that less Legends game,

541
00:28:14.839 --> 00:28:19.359
<v Speaker 1>or as the trailer suggests, like have more city management elements.

542
00:28:19.400 --> 00:28:22.400
<v Speaker 1>Like it was just a weird trailer, So I would

543
00:28:22.400 --> 00:28:24.640
<v Speaker 1>really appreciate an update on what ZA is going to be.

544
00:28:25.240 --> 00:28:26.440
<v Speaker 2>What if there's no Pokemon?

545
00:28:26.559 --> 00:28:30.640
<v Speaker 1>Yeah, what if the Pokemon have all just retired? Yeah left,

546
00:28:30.680 --> 00:28:33.519
<v Speaker 1>maybe they all got traded to the Lakers. That's probably

547
00:28:33.559 --> 00:28:37.279
<v Speaker 1>most likely situation. That's right, Yeah, everyone or the worst

548
00:28:37.279 --> 00:28:39.240
<v Speaker 1>at this point. That's kind of yeah, I'm okay with

549
00:28:39.279 --> 00:28:42.960
<v Speaker 1>that one even really. Yeah, that was like, oh man,

550
00:28:42.960 --> 00:28:45.880
<v Speaker 1>I don't know Jimmy, Jimmy Butler. I don't know about Jimmy,

551
00:28:45.920 --> 00:28:47.640
<v Speaker 1>but I don't know.

552
00:28:48.279 --> 00:28:52.759
<v Speaker 2>I'm more so jazz grub for him bringing his coffee here.

553
00:28:54.519 --> 00:28:57.799
<v Speaker 2>All right, well, are you more excited for the coffee

554
00:28:57.839 --> 00:28:59.079
<v Speaker 2>that is basketball?

555
00:28:59.279 --> 00:29:01.880
<v Speaker 1>I think I think that's You're gonna win on this

556
00:29:01.920 --> 00:29:05.359
<v Speaker 1>one for sure. Okay, let's take a quick break. When

557
00:29:05.359 --> 00:29:07.640
<v Speaker 1>we come back. Plenty of more to talk about, including

558
00:29:07.680 --> 00:29:10.359
<v Speaker 1>how well Kingdom Come Deliverance Too has actually sold. We'll

559
00:29:10.359 --> 00:29:19.279
<v Speaker 1>talk about that right after this. All right, let's get

560
00:29:19.359 --> 00:29:22.680
<v Speaker 1>right back into it. Kingdom Come Deliverance Too has sold

561
00:29:22.799 --> 00:29:26.480
<v Speaker 1>one million copies. This is from Zoe Hannah at Polygon.

562
00:29:26.960 --> 00:29:29.200
<v Speaker 1>After just a day on the market, the highly anticipated

563
00:29:29.200 --> 00:29:31.799
<v Speaker 1>sequel to twenty eighteen's Kingdom Come Deliverance has sold one

564
00:29:31.799 --> 00:29:36.400
<v Speaker 1>million copies. Warhorse Studios. Kingdom Come Deliverance two was released

565
00:29:36.440 --> 00:29:40.720
<v Speaker 1>to a media and widespread critical acclaim and obviously mounds

566
00:29:40.759 --> 00:29:43.279
<v Speaker 1>of sales. Impressive at any time, but particularly in a

567
00:29:43.319 --> 00:29:48.400
<v Speaker 1>competitive month that'll see Civilization seven, Assassin's Creed, Shadows Avowed,

568
00:29:48.720 --> 00:29:52.000
<v Speaker 1>Monster Hunter Wilds, and Like a Dragon Pirate Yakuza in

569
00:29:52.119 --> 00:29:54.680
<v Speaker 1>Hawaii released before it comes to an end. Yeah, it's

570
00:29:54.720 --> 00:29:57.759
<v Speaker 1>a busy time. The massive sales numbers so close to

571
00:29:57.839 --> 00:30:01.279
<v Speaker 1>other hugely popular releases. Just players are either dedicated fans

572
00:30:01.279 --> 00:30:04.079
<v Speaker 1>who planned on buying Deliverance to no matter what when

573
00:30:04.119 --> 00:30:06.880
<v Speaker 1>it came out, or that players intend to buy several

574
00:30:06.880 --> 00:30:09.799
<v Speaker 1>games at the sixty dollars price point in twenty twenty five. Regardless,

575
00:30:09.839 --> 00:30:13.039
<v Speaker 1>the consensus among game reviewers besides Polygond, unfortunately as we

576
00:30:13.039 --> 00:30:14.920
<v Speaker 1>didn't get a chance to play the game before launch,

577
00:30:15.279 --> 00:30:18.079
<v Speaker 1>is that this game kicks ass, especially for folks already

578
00:30:18.079 --> 00:30:21.000
<v Speaker 1>invested in the franchise. The combat gets lots of praise,

579
00:30:21.039 --> 00:30:24.240
<v Speaker 1>although are along with the faithful and direct continuation of

580
00:30:24.279 --> 00:30:26.640
<v Speaker 1>the story from the first game and the game's signature

581
00:30:26.640 --> 00:30:30.880
<v Speaker 1>realism and ray humor stays in this one too. Yeah,

582
00:30:31.079 --> 00:30:32.599
<v Speaker 1>and the one thing I have heard complaints about is

583
00:30:32.640 --> 00:30:35.519
<v Speaker 1>the is the combat. So I need to just play

584
00:30:35.559 --> 00:30:39.039
<v Speaker 1>this game for myself and see rushing to one million

585
00:30:39.160 --> 00:30:47.720
<v Speaker 1>sales as a big standalone, well sequel adventure RPG, open

586
00:30:47.720 --> 00:30:51.119
<v Speaker 1>world RPG. I think this is It just shows this

587
00:30:51.160 --> 00:30:53.440
<v Speaker 1>is one of the things that people really want, and

588
00:30:53.480 --> 00:30:55.680
<v Speaker 1>it really puts the line I don't we don't have

589
00:30:55.720 --> 00:30:57.920
<v Speaker 1>to immediately go to like EA, but immediately puts the

590
00:30:58.000 --> 00:31:00.079
<v Speaker 1>lie like Andrew Wilson kind of talking about, hey, the

591
00:31:00.279 --> 00:31:03.799
<v Speaker 1>mass or a veil Guard failed because that Dragon Age

592
00:31:03.839 --> 00:31:07.559
<v Speaker 1>game was not live service, so well, that didn't seem

593
00:31:07.599 --> 00:31:11.119
<v Speaker 1>to hurt Kingdom Come Deliverance Too, which is probably already

594
00:31:11.119 --> 00:31:15.319
<v Speaker 1>at the sales that Dragon Age the Veilguard's at. I

595
00:31:15.319 --> 00:31:17.839
<v Speaker 1>don't know, I just feel like some of these companies

596
00:31:17.839 --> 00:31:19.839
<v Speaker 1>are so out of touch, and then some of these

597
00:31:20.000 --> 00:31:23.279
<v Speaker 1>smaller studios are so in touch with what the audience

598
00:31:23.359 --> 00:31:25.880
<v Speaker 1>wants that it's kind of obvious at a certain point

599
00:31:25.920 --> 00:31:28.160
<v Speaker 1>why some games are succeeding why they're not, right.

600
00:31:28.720 --> 00:31:32.599
<v Speaker 2>Yeah, Grub, there's like a gigantic audience for games out there, right,

601
00:31:32.880 --> 00:31:35.400
<v Speaker 2>Not everything has to be a live service game, Not

602
00:31:35.519 --> 00:31:39.279
<v Speaker 2>everything has to be a Soul's like obviously, if Kingdom

603
00:31:39.359 --> 00:31:44.279
<v Speaker 2>Come Deliverance Too has already developed its gigantic audience with

604
00:31:44.319 --> 00:31:48.039
<v Speaker 2>the original game, despite the controversies surrounding it, uh, and

605
00:31:48.079 --> 00:31:52.160
<v Speaker 2>then this game can continue to do well despite a

606
00:31:52.160 --> 00:31:54.640
<v Speaker 2>bunch of other Fallout or the original stink from the

607
00:31:54.640 --> 00:32:00.839
<v Speaker 2>first one. You can make games like the other weird games, Grub. Yeah, Like,

608
00:32:01.039 --> 00:32:06.160
<v Speaker 2>I don't understand why that is. The these bigger studios,

609
00:32:06.200 --> 00:32:09.799
<v Speaker 2>these Triple A studios are only chasing the other Triple

610
00:32:09.839 --> 00:32:14.640
<v Speaker 2>A games rather than like, well that's working let's try

611
00:32:14.680 --> 00:32:17.759
<v Speaker 2>and make one of those as well. Yeah, and I

612
00:32:17.799 --> 00:32:21.440
<v Speaker 2>don't think the only take that I've seen grub that

613
00:32:21.440 --> 00:32:25.359
<v Speaker 2>would have seen Veilguard is imran CON's take that what

614
00:32:25.359 --> 00:32:28.400
<v Speaker 2>would have saved Veilguard is if they just called it

615
00:32:28.519 --> 00:32:30.799
<v Speaker 2>Dragon Age Veil Guard instead of the Veil Guard.

616
00:32:30.960 --> 00:32:33.680
<v Speaker 1>Yeah. Yeah, that would have made a difference for me

617
00:32:33.720 --> 00:32:37.720
<v Speaker 1>for sure. God, I hate the Veil Guard. Yeah. I

618
00:32:38.559 --> 00:32:42.680
<v Speaker 1>think that, you know, people are just kind of craving

619
00:32:42.759 --> 00:32:46.319
<v Speaker 1>anything in this genre at all. Uh So anything that

620
00:32:46.400 --> 00:32:48.799
<v Speaker 1>kind of comes in with some competency is going to

621
00:32:48.960 --> 00:32:53.240
<v Speaker 1>be well well received. And then I think also this

622
00:32:53.519 --> 00:32:56.559
<v Speaker 1>is a sequel that has learned a lot, and I

623
00:32:56.559 --> 00:32:59.039
<v Speaker 1>think we also have just see that repeatedly in video games,

624
00:32:59.319 --> 00:33:01.400
<v Speaker 1>where the first game kind of like gets most of

625
00:33:01.400 --> 00:33:04.400
<v Speaker 1>the stuff right. But overall, it's a seven and eight

626
00:33:04.440 --> 00:33:07.319
<v Speaker 1>if you're being completely fair, And if they had time

627
00:33:07.319 --> 00:33:08.960
<v Speaker 1>to make a follow up to if they had time

628
00:33:09.000 --> 00:33:13.119
<v Speaker 1>to let that institutional institutional wisdom build up and keep

629
00:33:13.160 --> 00:33:15.720
<v Speaker 1>people on the same team working on the same kind

630
00:33:15.759 --> 00:33:17.240
<v Speaker 1>of game for a long period of time and make

631
00:33:17.279 --> 00:33:19.599
<v Speaker 1>them feel secure and like they have the ability to

632
00:33:19.640 --> 00:33:23.480
<v Speaker 1>really see their ambitions through to the end, you get

633
00:33:23.480 --> 00:33:26.319
<v Speaker 1>a sequel that really does pop off the page in

634
00:33:26.359 --> 00:33:28.720
<v Speaker 1>the way that this one seems to be. So I

635
00:33:29.640 --> 00:33:32.680
<v Speaker 1>don't know if publishers have the patients to even know

636
00:33:32.759 --> 00:33:34.559
<v Speaker 1>that lesson, because I was going to say, learn that lesson,

637
00:33:34.599 --> 00:33:36.559
<v Speaker 1>but they've learned it so many times. They're the ones

638
00:33:36.559 --> 00:33:40.200
<v Speaker 1>that prove that model, and yet they seem completely disinterested

639
00:33:40.200 --> 00:33:43.519
<v Speaker 1>in following through with that sort of idea now unless

640
00:33:43.559 --> 00:33:46.359
<v Speaker 1>it is unless the game, like the first game, immediately

641
00:33:46.400 --> 00:33:49.480
<v Speaker 1>sells like ten million copies, ten to fifteen million copies.

642
00:33:49.559 --> 00:33:51.559
<v Speaker 1>Otherwise they're just not going to give it time. And

643
00:33:51.599 --> 00:33:55.880
<v Speaker 1>it's like, how many times have we seen an idea,

644
00:33:56.039 --> 00:33:59.960
<v Speaker 1>a show, a book series something like kind of like

645
00:34:01.400 --> 00:34:05.079
<v Speaker 1>slowly build up an audience or slow or slowly have

646
00:34:05.119 --> 00:34:07.319
<v Speaker 1>a small audience for a very small for a very

647
00:34:07.319 --> 00:34:11.480
<v Speaker 1>long time, and then finally, after like a decade, all

648
00:34:11.519 --> 00:34:13.840
<v Speaker 1>that comes together and it really finally does pop off

649
00:34:13.920 --> 00:34:16.079
<v Speaker 1>and they get all the success. But I just don't

650
00:34:16.119 --> 00:34:18.639
<v Speaker 1>know if modern day video game publishers are capable of

651
00:34:18.639 --> 00:34:19.840
<v Speaker 1>that sort of patience anymore.

652
00:34:20.400 --> 00:34:23.559
<v Speaker 2>Yeah, I think based off of how companies are built

653
00:34:23.559 --> 00:34:28.800
<v Speaker 2>now grub, they intentionally do not give themselves enough runway

654
00:34:29.000 --> 00:34:33.320
<v Speaker 2>to wait and see, right mm hmmm. Like we talk

655
00:34:33.360 --> 00:34:37.320
<v Speaker 2>about something having a cult success and eventually spinning off

656
00:34:37.320 --> 00:34:41.079
<v Speaker 2>into the mainstream, and that's like a lot of miscellaneous

657
00:34:41.119 --> 00:34:46.800
<v Speaker 2>fandoms across across media, Like Doctor Who was originally a

658
00:34:46.920 --> 00:34:52.039
<v Speaker 2>very niche series for uk A Booze to get into

659
00:34:52.679 --> 00:34:57.239
<v Speaker 2>and now it's a big franchise on Disney. Plus similar

660
00:34:57.400 --> 00:35:01.280
<v Speaker 2>ish thing with Twin Peaks. Just think of how RGG

661
00:35:01.519 --> 00:35:05.039
<v Speaker 2>is able to take the existing tool sets that they

662
00:35:05.119 --> 00:35:09.800
<v Speaker 2>have and spin off weird games like Pirate or Like

663
00:35:09.800 --> 00:35:12.559
<v Speaker 2>a Dragon, Pirate, Yakuza, whatever we're calling it. Mm hm.

664
00:35:12.800 --> 00:35:15.639
<v Speaker 2>But also the Judgment series. Like the Judgment Series, I

665
00:35:15.719 --> 00:35:17.800
<v Speaker 2>don't know how well it's sold, but it feels like

666
00:35:18.159 --> 00:35:23.480
<v Speaker 2>it has had enough success to build another cult like

667
00:35:23.559 --> 00:35:27.440
<v Speaker 2>audience within their existing cult like audience that is h

668
00:35:28.239 --> 00:35:31.920
<v Speaker 2>and Like a Dragon is now becoming a gigantic franchise

669
00:35:32.599 --> 00:35:34.440
<v Speaker 2>with a big ass audience yep.

670
00:35:34.599 --> 00:35:37.119
<v Speaker 1>And and over the time, like because they had to

671
00:35:37.159 --> 00:35:38.920
<v Speaker 1>be so scrappy for so long, as you were saying,

672
00:35:39.440 --> 00:35:42.079
<v Speaker 1>they figured out so many smart ways to get the

673
00:35:42.119 --> 00:35:43.880
<v Speaker 1>most out of all the parts and the components that

674
00:35:43.920 --> 00:35:46.119
<v Speaker 1>they use to make those games to the point where

675
00:35:46.119 --> 00:35:48.559
<v Speaker 1>they can't have the stuff like Judgment games where it's like, Okay,

676
00:35:48.599 --> 00:35:50.480
<v Speaker 1>this is going to take place in that same setting,

677
00:35:50.800 --> 00:35:53.239
<v Speaker 1>and it's just gonna have different characters and and and uh,

678
00:35:53.519 --> 00:35:56.719
<v Speaker 1>you know, different mechanics. But we have a lot of

679
00:35:56.719 --> 00:35:59.000
<v Speaker 1>the resources ready to go to deliver this in a

680
00:35:59.000 --> 00:36:01.360
<v Speaker 1>pretty quick way. And they already they've done two judgment

681
00:36:01.400 --> 00:36:04.519
<v Speaker 1>games as this offshoot series, while having a bunch of

682
00:36:04.559 --> 00:36:08.559
<v Speaker 1>other side games in the Yakuza series proper. It's yeah,

683
00:36:09.320 --> 00:36:11.719
<v Speaker 1>to me, it's a model, but one that must be

684
00:36:12.320 --> 00:36:14.320
<v Speaker 1>I don't know if it's difficult, but one that is

685
00:36:14.400 --> 00:36:19.320
<v Speaker 1>scary I think to most traditional publishers, or not as

686
00:36:19.440 --> 00:36:22.000
<v Speaker 1>enticing as the lottery ticket of a big live service

687
00:36:22.000 --> 00:36:27.559
<v Speaker 1>game hitting. But I'm hopeful that as these publishers kind

688
00:36:27.559 --> 00:36:30.320
<v Speaker 1>of get scared off of live service games, they will

689
00:36:30.360 --> 00:36:32.440
<v Speaker 1>begin looking around for what is something that is a

690
00:36:32.440 --> 00:36:35.760
<v Speaker 1>little bit more stable. I hope they like they like

691
00:36:36.199 --> 00:36:39.679
<v Speaker 1>really prize stability going forward, and I think a model

692
00:36:39.840 --> 00:36:42.079
<v Speaker 1>like what Yakus has done, and like what a lot

693
00:36:42.079 --> 00:36:45.480
<v Speaker 1>of these smaller indie teams and relatively larger indie teams

694
00:36:46.519 --> 00:36:49.119
<v Speaker 1>have done, which is, hey, we're going to really focus

695
00:36:49.159 --> 00:36:53.920
<v Speaker 1>in on a genre that has felt you know, abandoned

696
00:36:54.119 --> 00:36:58.320
<v Speaker 1>in some ways. So yeah, I'm hopeful, and you know,

697
00:36:58.400 --> 00:37:03.679
<v Speaker 1>I think EA is definitely playing with fire a little

698
00:37:03.679 --> 00:37:08.000
<v Speaker 1>bit when they talk about once again abandoning single player

699
00:37:08.079 --> 00:37:11.320
<v Speaker 1>games or you know, having a hybrid only single player games.

700
00:37:11.320 --> 00:37:14.239
<v Speaker 1>They have a lot of live service elements, because I

701
00:37:14.239 --> 00:37:16.519
<v Speaker 1>don't think gamers feel like they need that kind of

702
00:37:16.559 --> 00:37:19.679
<v Speaker 1>publisher anymore. There was a time where it's like, hey,

703
00:37:19.679 --> 00:37:22.159
<v Speaker 1>if we didn't have the EAS and the act divisions,

704
00:37:22.159 --> 00:37:24.480
<v Speaker 1>we wouldn't get a lot of big games of any kind.

705
00:37:24.840 --> 00:37:29.079
<v Speaker 1>And now, you know, any studios from Europe can put

706
00:37:29.119 --> 00:37:31.519
<v Speaker 1>out a game that people feel is like the new Oblivion,

707
00:37:33.079 --> 00:37:35.760
<v Speaker 1>and that that felt impossible at a certain point. So

708
00:37:36.000 --> 00:37:38.159
<v Speaker 1>I don't I just like, if EA decides that they're

709
00:37:38.159 --> 00:37:41.199
<v Speaker 1>done with us and they only care about the people

710
00:37:41.239 --> 00:37:43.280
<v Speaker 1>that show up for the FIFA Ultimate Team and they

711
00:37:43.280 --> 00:37:47.079
<v Speaker 1>only care about like the mobile space, I kind of

712
00:37:47.079 --> 00:37:50.159
<v Speaker 1>would be like, all right, so long at a certain.

713
00:37:49.880 --> 00:37:54.760
<v Speaker 2>Point, But even those audiences like aren't coming in droves, right,

714
00:37:54.840 --> 00:37:59.000
<v Speaker 2>Like the football club is like it's down, it's down,

715
00:38:00.079 --> 00:38:03.280
<v Speaker 2>and with some of the stuff that I'm personally excited

716
00:38:03.280 --> 00:38:06.400
<v Speaker 2>for from EA or things that have like wowed me

717
00:38:06.440 --> 00:38:10.079
<v Speaker 2>in the past, like it doesn't have a multiplayer component

718
00:38:10.440 --> 00:38:13.320
<v Speaker 2>like Star Wars Jedi Survivor. I don't know how you

719
00:38:13.360 --> 00:38:17.280
<v Speaker 2>ham fist any live service into that, or a multiplayer

720
00:38:17.280 --> 00:38:20.159
<v Speaker 2>mode into that, maybe like a dueling mode, I guess,

721
00:38:20.239 --> 00:38:26.079
<v Speaker 2>but like it doesn't need it, and that if correct

722
00:38:26.119 --> 00:38:27.760
<v Speaker 2>me if I'm wrong, But I believe those games were

723
00:38:27.840 --> 00:38:29.199
<v Speaker 2>very successful.

724
00:38:28.880 --> 00:38:31.519
<v Speaker 1>Yes, especially the first one, but I think the sequel

725
00:38:31.519 --> 00:38:34.760
<v Speaker 1>did really well as well, and they may started making

726
00:38:34.760 --> 00:38:35.880
<v Speaker 1>a third one.

727
00:38:36.199 --> 00:38:39.079
<v Speaker 2>I don't understand why they feel the need to like

728
00:38:40.239 --> 00:38:42.760
<v Speaker 2>stay say weird shit, like, no, it would have been

729
00:38:42.800 --> 00:38:43.880
<v Speaker 2>better if we had live service.

730
00:38:44.599 --> 00:38:47.440
<v Speaker 1>Yeah, I mean, I just think, and you know, the

731
00:38:47.519 --> 00:38:50.440
<v Speaker 1>hybrid model, it's worked here and there. I mean Hitman

732
00:38:50.639 --> 00:38:53.000
<v Speaker 1>clearly worked, and that was a live service game in

733
00:38:53.039 --> 00:38:56.840
<v Speaker 1>that there was always something new in the works or

734
00:38:56.840 --> 00:39:00.519
<v Speaker 1>getting added, or a new mode, a new way to

735
00:39:00.559 --> 00:39:03.880
<v Speaker 1>engage with the same content. They made that game feel alive,

736
00:39:04.320 --> 00:39:07.199
<v Speaker 1>for sure, but they had to build the whole game

737
00:39:07.239 --> 00:39:10.440
<v Speaker 1>around that like that, and uh, I just think, like,

738
00:39:10.920 --> 00:39:13.559
<v Speaker 1>let's just take Dragon Age and then slap the stuff

739
00:39:13.559 --> 00:39:15.119
<v Speaker 1>in there or try to make it work with that,

740
00:39:15.199 --> 00:39:17.400
<v Speaker 1>and that was never gonna work. You have to build

741
00:39:17.400 --> 00:39:19.880
<v Speaker 1>an entirely different kind of game, which maybe requires like

742
00:39:19.960 --> 00:39:22.400
<v Speaker 1>hit man was maybe well suited to that, So maybe

743
00:39:22.400 --> 00:39:24.199
<v Speaker 1>take a franchise that would be well suited that and

744
00:39:24.280 --> 00:39:28.159
<v Speaker 1>apply this. But overall they probably need a lot of

745
00:39:28.239 --> 00:39:30.840
<v Speaker 1>new ideas that can fit well into these new models.

746
00:39:31.119 --> 00:39:33.320
<v Speaker 1>And in the meantime, what happens with the single player

747
00:39:33.320 --> 00:39:35.079
<v Speaker 1>of games, Well, I think if you just made them

748
00:39:35.119 --> 00:39:39.119
<v Speaker 1>interesting they would they'd probably be doing a lot better. No,

749
00:39:39.519 --> 00:39:42.480
<v Speaker 1>I know, it's it's insane. I shouldn't shouldn't have said it,

750
00:39:43.480 --> 00:39:45.559
<v Speaker 1>all right, we talked about Kochoma a bunch already. But

751
00:39:45.840 --> 00:39:48.639
<v Speaker 1>as Kojuma teases a new trailer, Death Stranding two has

752
00:39:48.679 --> 00:39:51.719
<v Speaker 1>been rated. This is from Jordan Midler at VGC. Death

753
00:39:51.760 --> 00:39:55.280
<v Speaker 1>Stranding two on the Beach has been rated in South Korea.

754
00:39:55.360 --> 00:39:59.400
<v Speaker 1>As Hideo Kojima teases that he's working on a new trailer.

755
00:39:59.440 --> 00:40:02.360
<v Speaker 1>The upcoming game, which currently doesn't have a release date,

756
00:40:02.639 --> 00:40:04.880
<v Speaker 1>has been rated by the South Korean Ratings Board. The

757
00:40:04.960 --> 00:40:08.119
<v Speaker 1>rating warns that the game includes successive violence, vulgar language,

758
00:40:08.119 --> 00:40:10.440
<v Speaker 1>direct to drug use, and more sounds of a party

759
00:40:10.880 --> 00:40:14.000
<v Speaker 1>on the beach. While games are routinely rated several months

760
00:40:14.039 --> 00:40:16.440
<v Speaker 1>ahead of release, it usually is an indication that the

761
00:40:16.480 --> 00:40:19.800
<v Speaker 1>game is very close to completion. This coincides with several

762
00:40:19.840 --> 00:40:22.960
<v Speaker 1>teases from creator Hideo Kojuma that suggests he could be

763
00:40:23.000 --> 00:40:25.719
<v Speaker 1>working on a new trailer for the game. Gochumo, who

764
00:40:25.719 --> 00:40:28.280
<v Speaker 1>famously edits the vast majorities of the trailers for his

765
00:40:28.320 --> 00:40:31.119
<v Speaker 1>own video game projects, has taken to social media to

766
00:40:31.159 --> 00:40:34.760
<v Speaker 1>tease a premiere pro timeline and several shots from what

767
00:40:34.920 --> 00:40:38.559
<v Speaker 1>could be a trailer for the game. Yep, you know that. God,

768
00:40:38.639 --> 00:40:39.559
<v Speaker 1>he loves that stuff.

769
00:40:40.440 --> 00:40:43.320
<v Speaker 2>I needed grub, I need it.

770
00:40:43.400 --> 00:40:46.440
<v Speaker 1>I know, I mean, I love that. That's still his

771
00:40:46.559 --> 00:40:48.960
<v Speaker 1>favorite thing to do. It's just like man, I love

772
00:40:49.280 --> 00:40:52.039
<v Speaker 1>making trailers, and he's good at it. He really is

773
00:40:52.079 --> 00:40:52.519
<v Speaker 1>good at it.

774
00:40:52.519 --> 00:40:55.199
<v Speaker 2>It's very good at it. When I learned that fact

775
00:40:55.239 --> 00:40:58.079
<v Speaker 2>about him, I was very impressed, and then I started

776
00:40:58.079 --> 00:41:03.559
<v Speaker 2>to understand his brain a little bit. Yep, more I

777
00:41:03.599 --> 00:41:06.280
<v Speaker 2>what was the quote? Is it implied drug use or

778
00:41:06.679 --> 00:41:09.920
<v Speaker 2>let's see direct to drug use? Okay, So that puppet

779
00:41:09.960 --> 00:41:10.760
<v Speaker 2>is doing a line of call.

780
00:41:10.840 --> 00:41:13.559
<v Speaker 1>Oh that that puppet is just such a coke head.

781
00:41:13.920 --> 00:41:15.920
<v Speaker 1>Oh my god, I've forgotten about the puppet. How do

782
00:41:15.960 --> 00:41:17.519
<v Speaker 1>I keep forgetting about the puppet?

783
00:41:17.599 --> 00:41:21.599
<v Speaker 2>Jan I, like LEAs said, do has like a scarf

784
00:41:21.679 --> 00:41:22.360
<v Speaker 2>with hands?

785
00:41:22.719 --> 00:41:22.960
<v Speaker 1>Yeah?

786
00:41:23.079 --> 00:41:26.280
<v Speaker 2>Or it's like a hand scarf. Yep, I don't understand

787
00:41:26.280 --> 00:41:28.199
<v Speaker 2>it any I think I want to play through Death

788
00:41:28.239 --> 00:41:29.559
<v Speaker 2>Stranding again, Grub.

789
00:41:29.400 --> 00:41:33.320
<v Speaker 1>Yeah, I do too. I like that game fine, but

790
00:41:33.360 --> 00:41:35.480
<v Speaker 1>I never really got into the director's cut. I should

791
00:41:35.480 --> 00:41:36.760
<v Speaker 1>go back and really get a chance.

792
00:41:37.159 --> 00:41:41.679
<v Speaker 2>I don't know how Amazon delivery drivers are in your neighborhood, Grub,

793
00:41:43.119 --> 00:41:45.000
<v Speaker 2>because they probably just get on and off the truck.

794
00:41:45.000 --> 00:41:46.760
<v Speaker 1>They're all just like Daryl from walking down.

795
00:41:47.719 --> 00:41:50.960
<v Speaker 2>Well, but since I live in an apartment building, the person,

796
00:41:51.719 --> 00:41:55.400
<v Speaker 2>the delivery person will generally have like a giant soft

797
00:41:55.559 --> 00:41:59.400
<v Speaker 2>crate that they are carrying on their back, and our

798
00:41:59.440 --> 00:42:01.239
<v Speaker 2>mail room is weird, so I generally have to like

799
00:42:01.280 --> 00:42:05.760
<v Speaker 2>buzz them in. It is just hilarious watching them take

800
00:42:05.800 --> 00:42:10.320
<v Speaker 2>out menestulate the crate twenty different little envelopes in this

801
00:42:10.400 --> 00:42:11.280
<v Speaker 2>gigantic crate.

802
00:42:11.639 --> 00:42:13.599
<v Speaker 1>Okay, I know they don't do that here because it's

803
00:42:13.599 --> 00:42:15.840
<v Speaker 1>like we're the suburbs, so they're just driving around. I

804
00:42:15.880 --> 00:42:17.800
<v Speaker 1>have not seen the crate backpack.

805
00:42:18.199 --> 00:42:20.039
<v Speaker 2>Oh grab, I'm gonna take a picture.

806
00:42:20.119 --> 00:42:21.159
<v Speaker 1>Yeah, I'd love to see this.

807
00:42:22.119 --> 00:42:26.559
<v Speaker 2>I'm just gonna expense like twenty retro tinks from Amazon

808
00:42:27.039 --> 00:42:27.960
<v Speaker 2>just so you can see this.

809
00:42:28.079 --> 00:42:31.320
<v Speaker 1>Thank you. I appreciate that I did Backlar did let

810
00:42:31.360 --> 00:42:33.719
<v Speaker 1>me expense my retro tank. So we have been playing

811
00:42:33.760 --> 00:42:35.800
<v Speaker 1>my n sixty four looking forward to that.

812
00:42:36.280 --> 00:42:37.719
<v Speaker 2>I don't even know what I can plug into a

813
00:42:37.760 --> 00:42:40.440
<v Speaker 2>retro tink. I just bought twenty of them and just

814
00:42:40.480 --> 00:42:40.840
<v Speaker 2>keeping that.

815
00:42:41.039 --> 00:42:43.719
<v Speaker 1>Yeah, dream like Lego, stack them together, build little houses.

816
00:42:43.760 --> 00:42:44.559
<v Speaker 1>This would be awesome.

817
00:42:44.840 --> 00:42:46.800
<v Speaker 2>I'll just daisy chain the retro tinks.

818
00:42:47.119 --> 00:42:50.840
<v Speaker 1>This game probably shows up at that PlayStation state of

819
00:42:50.840 --> 00:42:55.320
<v Speaker 1>play that is rumored to be happening around Valentine's Day.

820
00:42:55.360 --> 00:42:59.599
<v Speaker 2>He's gonna he's gonna make it like a love trailer.

821
00:43:00.639 --> 00:43:02.679
<v Speaker 1>I think there's a chance he could. Yeah, I think

822
00:43:02.679 --> 00:43:04.960
<v Speaker 1>he would love to like do that. That would be amazing.

823
00:43:06.320 --> 00:43:09.239
<v Speaker 2>I he Yeah, what are the odds grub that like

824
00:43:09.320 --> 00:43:10.760
<v Speaker 2>he's been wicked pilled?

825
00:43:11.800 --> 00:43:15.480
<v Speaker 1>Oh one, one hundred percent, Like there's no chance he

826
00:43:15.559 --> 00:43:18.360
<v Speaker 1>hasn't been wicked pilled. It's a movie that came out

827
00:43:18.480 --> 00:43:19.480
<v Speaker 1>of course he watched it.

828
00:43:21.760 --> 00:43:25.320
<v Speaker 2>Oh man, that just like he one hundred percent ate

829
00:43:25.440 --> 00:43:29.400
<v Speaker 2>up the musical sequence from Alan Wake two. Yeah, oh yeah,

830
00:43:29.559 --> 00:43:31.400
<v Speaker 2>he's gonna add some songs to this girl.

831
00:43:31.440 --> 00:43:33.760
<v Speaker 1>He's gonna be jealous that he doesn't have more musical numbers.

832
00:43:33.760 --> 00:43:37.559
<v Speaker 1>And his stuff. Yep, I think. I mean especially in

833
00:43:37.599 --> 00:43:39.840
<v Speaker 1>the trailers, Oh my god, because he'll he just goes

834
00:43:39.920 --> 00:43:42.679
<v Speaker 1>crazy in those things, which is half the fun for me.

835
00:43:43.280 --> 00:43:46.960
<v Speaker 1>I really enjoy his lead ups to releasing games because

836
00:43:47.320 --> 00:43:49.639
<v Speaker 1>you know, they're not like, oh that's more interesting than

837
00:43:49.679 --> 00:43:53.800
<v Speaker 1>the games themselves, but they're just also very cool. So yeah,

838
00:43:53.840 --> 00:43:55.760
<v Speaker 1>I'm looking forward to this. This will probably be like

839
00:43:55.800 --> 00:43:59.840
<v Speaker 1>them getting started in earnest. We don't have a release

840
00:44:00.159 --> 00:44:00.920
<v Speaker 1>for this game.

841
00:44:00.760 --> 00:44:04.039
<v Speaker 2>Right, let's see negative.

842
00:44:04.559 --> 00:44:07.360
<v Speaker 1>Yeah, so I and I'm but it probably does come

843
00:44:07.400 --> 00:44:11.360
<v Speaker 1>out this year. I think it's most people's expectations, So

844
00:44:11.360 --> 00:44:13.840
<v Speaker 1>maybe we get a release date here. This feels like

845
00:44:13.880 --> 00:44:17.880
<v Speaker 1>one that could be first half of the year still

846
00:44:18.280 --> 00:44:20.599
<v Speaker 1>h and then maybe Sony has because this will be

847
00:44:20.639 --> 00:44:24.239
<v Speaker 1>exclusive to PlayStation four some time, this would be one

848
00:44:24.280 --> 00:44:25.880
<v Speaker 1>of their first half exclusives, and then maybe they have

849
00:44:25.920 --> 00:44:28.039
<v Speaker 1>something else for the second half of this year. That

850
00:44:28.119 --> 00:44:29.360
<v Speaker 1>kind of feels right at this point.

851
00:44:29.840 --> 00:44:34.119
<v Speaker 2>Has has Hadeo Kujima acquired lin Manuel Miranda.

852
00:44:33.800 --> 00:44:35.840
<v Speaker 1>Yet I don't know if he's added him to the

853
00:44:35.840 --> 00:44:37.519
<v Speaker 1>collection yetka.

854
00:44:38.119 --> 00:44:41.960
<v Speaker 2>Yeah, I think we have a way to ham fist

855
00:44:42.000 --> 00:44:42.880
<v Speaker 2>that into happening.

856
00:44:43.159 --> 00:44:46.280
<v Speaker 1>Yeah, I mean, I think at certain points like we

857
00:44:46.320 --> 00:44:48.639
<v Speaker 1>can No, we definitely have the connections to get that

858
00:44:48.679 --> 00:44:52.599
<v Speaker 1>come fully completed. And I always love the stories of

859
00:44:53.400 --> 00:44:58.159
<v Speaker 1>Hollywood people being told that he's going to contact them, Like, look,

860
00:44:58.800 --> 00:45:00.880
<v Speaker 1>Deo Kojima is going to call you. He's a video

861
00:45:00.880 --> 00:45:03.920
<v Speaker 1>game developer in Japan and he's a genius. Just just

862
00:45:04.000 --> 00:45:05.960
<v Speaker 1>do whatever he says. And then they all just do

863
00:45:06.119 --> 00:45:08.920
<v Speaker 1>whatever he says, which is fly to Japan, step into

864
00:45:08.920 --> 00:45:12.360
<v Speaker 1>my chamber, and let me capture you like a Pokemon.

865
00:45:14.000 --> 00:45:18.800
<v Speaker 2>I mean, hey, what, anything's possible. I'm sorry, Dan, Death

866
00:45:18.800 --> 00:45:21.280
<v Speaker 2>Straining two will have a musical segment.

867
00:45:21.360 --> 00:45:24.440
<v Speaker 1>Oh yeah, for sure, Dan, if you want again, go

868
00:45:24.480 --> 00:45:27.280
<v Speaker 1>watch The Apple because that's the dumbest musical ever and

869
00:45:27.320 --> 00:45:30.320
<v Speaker 1>it's like it's fun to hate. So god, it's a

870
00:45:30.440 --> 00:45:33.760
<v Speaker 1>that's a good one. Everyone should watch that new new

871
00:45:34.559 --> 00:45:37.000
<v Speaker 1>Pickle draft A good moment in there and related to

872
00:45:37.039 --> 00:45:42.280
<v Speaker 1>the Apple. All right, So let's see here, keep going.

873
00:45:42.360 --> 00:45:45.960
<v Speaker 1>Sega files new Sonic Blitz trademark. This is from Ali

874
00:45:46.000 --> 00:45:49.840
<v Speaker 1>Reynolds at Yes at Nintendo Life. Sega has filed a

875
00:45:49.920 --> 00:45:53.400
<v Speaker 1>new trademark for something called Sonic Blitz, as revealed via

876
00:45:53.559 --> 00:45:56.480
<v Speaker 1>Cheese Day Watch, which is, uh, they basically just track

877
00:45:56.719 --> 00:46:01.119
<v Speaker 1>trademarks in Japan. Naturally, very is known about the trademark,

878
00:46:01.159 --> 00:46:03.320
<v Speaker 1>but it covers all the usual categories you might expect

879
00:46:03.360 --> 00:46:07.559
<v Speaker 1>from a company like Sega, Education and entertainment, machinery, ROM cartridges,

880
00:46:07.960 --> 00:46:12.480
<v Speaker 1>programs for home consoles, optical discs, headphones, speakers, electronic circuits,

881
00:46:12.519 --> 00:46:15.400
<v Speaker 1>and blah blah blah, basically everything that could potentially be

882
00:46:15.480 --> 00:46:20.079
<v Speaker 1>linked to a major video game franchise. This feels like

883
00:46:20.880 --> 00:46:26.960
<v Speaker 1>the new Sonic like universe for merchandise and animation and

884
00:46:26.960 --> 00:46:28.639
<v Speaker 1>stuff like that, and there might then there might be

885
00:46:28.679 --> 00:46:30.599
<v Speaker 1>a game related to this as well. But this definitely

886
00:46:30.599 --> 00:46:33.400
<v Speaker 1>feels like when we got like Sonic Boom and the

887
00:46:33.440 --> 00:46:35.559
<v Speaker 1>big effort there was well there's a Netflix shown. Yeah,

888
00:46:35.599 --> 00:46:38.440
<v Speaker 1>sure there's a game. It was trash, But this feels

889
00:46:38.440 --> 00:46:40.480
<v Speaker 1>like that to me. I don't know it maybe is

890
00:46:40.480 --> 00:46:43.519
<v Speaker 1>something else happening here, jan you can maybe pin down here.

891
00:46:44.679 --> 00:46:48.239
<v Speaker 2>Whenever I hear blitz added to something, I just think, okay,

892
00:46:48.280 --> 00:46:51.360
<v Speaker 2>this is going to be a mobile game. Perhaps it

893
00:46:51.440 --> 00:46:54.480
<v Speaker 2>is a different platform, like you're saying grub or just

894
00:46:55.199 --> 00:46:59.400
<v Speaker 2>to try and get everything underneath a neat umbrella. The

895
00:46:59.480 --> 00:47:03.239
<v Speaker 2>Sonic Eye is very weird because I feel like the

896
00:47:03.360 --> 00:47:09.000
<v Speaker 2>people out there that only consume the movies are a

897
00:47:09.159 --> 00:47:13.679
<v Speaker 2>very different audience than the Sonic video game audience as well.

898
00:47:14.559 --> 00:47:20.000
<v Speaker 2>Very different because, like the Sonic movies don't quite reflect

899
00:47:20.000 --> 00:47:21.960
<v Speaker 2>everything that you could do in the game f at all,

900
00:47:22.119 --> 00:47:27.280
<v Speaker 2>because other than going super Sonic, Sonic and Shadow aren't

901
00:47:27.280 --> 00:47:31.079
<v Speaker 2>having super Saiyan battles on the moon from my memory,

902
00:47:31.079 --> 00:47:34.320
<v Speaker 2>in the games at least, you're just getting the ebless trigger, right,

903
00:47:34.440 --> 00:47:37.719
<v Speaker 2>that's right, Yeah, that's.

904
00:47:37.760 --> 00:47:40.559
<v Speaker 1>I did watch Sonic three. That was a lot of fun.

905
00:47:40.800 --> 00:47:44.880
<v Speaker 1>That's a fun movie. There's show and there's a there's

906
00:47:44.920 --> 00:47:49.960
<v Speaker 1>a sand battle on the moon. Yeah, it's pretty good stuff. Yeah.

907
00:47:50.000 --> 00:47:51.920
<v Speaker 1>I think I think you're right that that this is

908
00:47:51.960 --> 00:47:54.760
<v Speaker 1>them kind of maximizing the return on Sonic and making

909
00:47:54.800 --> 00:47:57.679
<v Speaker 1>sure that, hey, the movies are chugging along, let's make

910
00:47:57.719 --> 00:48:00.480
<v Speaker 1>sure we have other ways for people to engage with

911
00:48:00.480 --> 00:48:03.519
<v Speaker 1>Sonic and kind of start a new initiative here, fresh

912
00:48:04.000 --> 00:48:06.960
<v Speaker 1>and you know there, it's like the teenage mutant Ninja Turtles, right,

913
00:48:07.000 --> 00:48:09.880
<v Speaker 1>there's always a new Turtles for the latest generation of kids.

914
00:48:10.119 --> 00:48:14.119
<v Speaker 1>It's like Pokemon. Sonic really does have Pokemon like appeal,

915
00:48:14.559 --> 00:48:16.480
<v Speaker 1>is what I've discovered. Kids just see Sonic and their

916
00:48:16.480 --> 00:48:19.000
<v Speaker 1>immediate like, that is a cool dude that I am into.

917
00:48:19.239 --> 00:48:21.159
<v Speaker 1>So yeah, I don't.

918
00:48:20.920 --> 00:48:23.519
<v Speaker 2>Get it because I was once in those shoes of

919
00:48:23.519 --> 00:48:26.159
<v Speaker 2>those children of like Sonic, is hella cool? He loves

920
00:48:26.239 --> 00:48:26.960
<v Speaker 2>chili dogs?

921
00:48:27.039 --> 00:48:32.280
<v Speaker 1>Yeah exactly, and like today Sonic is the number one

922
00:48:32.360 --> 00:48:35.639
<v Speaker 1>avenue through which children learn about the concept of chili dogs.

923
00:48:36.000 --> 00:48:38.159
<v Speaker 1>I think that is a factual statement.

924
00:48:38.639 --> 00:48:41.239
<v Speaker 2>So I didn't not know what a chili dog was

925
00:48:41.360 --> 00:48:41.920
<v Speaker 2>until Sonic.

926
00:48:43.199 --> 00:48:45.079
<v Speaker 1>My kids too, they start talking about chili dogs one

927
00:48:45.159 --> 00:48:48.159
<v Speaker 1>day and I'm like, who showed you, Sonic? Who showed you?

928
00:48:48.199 --> 00:48:52.719
<v Speaker 1>Son You tell me right now? Anyway, Sonic blitz trademark.

929
00:48:53.199 --> 00:48:55.840
<v Speaker 1>All right, people just sent me this. Let's let's dive

930
00:48:55.880 --> 00:48:59.119
<v Speaker 1>into this real quick. Forget E three. The ESA is

931
00:48:59.199 --> 00:49:02.920
<v Speaker 1>back with a new video game conference for change makers.

932
00:49:03.039 --> 00:49:07.480
<v Speaker 1>Oh no, this is from Chris Kerr at gamedeveloper dot com.

933
00:49:08.239 --> 00:49:12.199
<v Speaker 1>Let me first accept the cookies. There we go. The ESA,

934
00:49:12.400 --> 00:49:15.400
<v Speaker 1>organizer of the once revered but now dead E three Showcase,

935
00:49:15.760 --> 00:49:19.440
<v Speaker 1>is returning to the event fold with the Interactive Innovation

936
00:49:19.840 --> 00:49:26.159
<v Speaker 1>Conference or i icon econicon. Have fun with that one.

937
00:49:26.320 --> 00:49:30.239
<v Speaker 1>A conference is being pitched as an essential convening for

938
00:49:30.360 --> 00:49:34.000
<v Speaker 1>change makers across the industries, but will seemingly focus on

939
00:49:34.079 --> 00:49:36.960
<v Speaker 1>those careening through the world of video games. It will

940
00:49:37.000 --> 00:49:40.800
<v Speaker 1>take place at the Fontaine Blue Resort in Las Vegas

941
00:49:40.880 --> 00:49:44.360
<v Speaker 1>from April twenty seventh through April thirtieth, twenty twenty six,

942
00:49:44.840 --> 00:49:47.119
<v Speaker 1>and they're inviting big players from around the industry. A

943
00:49:47.239 --> 00:49:49.440
<v Speaker 1>number of high profile companies from the games industry have

944
00:49:49.519 --> 00:49:54.119
<v Speaker 1>already confirmed their attendance, including Amazon Games, Disney Electronic Arts,

945
00:49:54.239 --> 00:49:59.199
<v Speaker 1>Epic Games, Microsoft, Nintendo of America, Sony Interactive Entertainment, Square Enix,

946
00:49:59.239 --> 00:50:01.920
<v Speaker 1>Take to Interactive, You Be Soft, and Warner Brothers Games.

947
00:50:02.119 --> 00:50:05.519
<v Speaker 1>The s a A claims Icon will unite a broad

948
00:50:05.559 --> 00:50:11.840
<v Speaker 1>spectrum of sectors that converge with interactive entertainment. We're going

949
00:50:11.840 --> 00:50:14.599
<v Speaker 1>to Vegas, Jan I'm sorry, are we going to Vegas? Jerome,

950
00:50:16.280 --> 00:50:21.079
<v Speaker 1>Hey baby, Jerome will treat you right, Yeah, as you were.

951
00:50:22.039 --> 00:50:26.000
<v Speaker 2>I need everyone to uh pull up the news story

952
00:50:26.239 --> 00:50:29.880
<v Speaker 2>that Grub is reading, but I need you to put

953
00:50:29.960 --> 00:50:34.880
<v Speaker 2>up the song from Jaden Smith called Icon with Will

954
00:50:34.920 --> 00:50:39.360
<v Speaker 2>Smith featured on it, because I just as I'm hearing

955
00:50:39.400 --> 00:50:41.960
<v Speaker 2>you say all those things, Grub, it just feels like

956
00:50:42.039 --> 00:50:44.920
<v Speaker 2>nonsense and I'm being sold fish oil. But I am

957
00:50:45.199 --> 00:50:48.400
<v Speaker 2>or snake oil. Sorry, fish oil is actually good for

958
00:50:50.840 --> 00:50:54.599
<v Speaker 2>snake oil. And you know what, I've thrown the sunglasses

959
00:50:54.599 --> 00:50:57.199
<v Speaker 2>on grub. I'm a pop my collar, I'm a light

960
00:50:57.280 --> 00:50:58.760
<v Speaker 2>of cigarette, and we're all in.

961
00:50:58.840 --> 00:51:00.840
<v Speaker 1>Baby, we're the.

962
00:51:00.800 --> 00:51:02.360
<v Speaker 2>Big change makers coming in.

963
00:51:02.719 --> 00:51:05.639
<v Speaker 1>Oh shit, change makers, right, that's what it's all about.

964
00:51:06.440 --> 00:51:09.119
<v Speaker 2>I was talking earlier this week. I think last week

965
00:51:09.199 --> 00:51:11.440
<v Speaker 2>maybe that I want to like maybe get out there

966
00:51:11.480 --> 00:51:15.360
<v Speaker 2>and host more things ESA. Let me do it, Let

967
00:51:15.400 --> 00:51:16.039
<v Speaker 2>me do it.

968
00:51:16.159 --> 00:51:18.960
<v Speaker 1>Oh shit. I always played me and micro on that

969
00:51:19.039 --> 00:51:21.559
<v Speaker 1>last D three we helped kill E three. They had

970
00:51:22.000 --> 00:51:25.079
<v Speaker 1>a game games Beat Decided. Yeah, games Beat Decides. It

971
00:51:25.639 --> 00:51:28.840
<v Speaker 1>was known then do like an hour long special for

972
00:51:28.880 --> 00:51:30.840
<v Speaker 1>them that they just threw into the middle. It was terrible.

973
00:51:31.360 --> 00:51:33.800
<v Speaker 1>So I got connections for you. I can get you

974
00:51:33.800 --> 00:51:37.880
<v Speaker 1>connected up with the ESA. Yeah. Okay, So they're not

975
00:51:37.920 --> 00:51:40.760
<v Speaker 1>promising a replacement of E three. They are shifting from

976
00:51:40.880 --> 00:51:44.119
<v Speaker 1>La to Vegas. That's honestly a good idea. So much

977
00:51:44.119 --> 00:51:47.119
<v Speaker 1>more room in Vegas to do stuff like this, not

978
00:51:47.199 --> 00:51:48.519
<v Speaker 1>that they need a lot of space, but it will

979
00:51:48.519 --> 00:51:50.800
<v Speaker 1>also be much cheaper. There's a lot of reasons Vegas

980
00:51:50.880 --> 00:51:53.440
<v Speaker 1>is better, other than having to be in Vegas, which

981
00:51:53.480 --> 00:51:55.320
<v Speaker 1>some people see as a negative. I think for us,

982
00:51:55.679 --> 00:51:58.280
<v Speaker 1>we're gonna we're gonna just paint that town red. It's

983
00:51:58.320 --> 00:52:03.599
<v Speaker 1>gonna be done. It'll be a good time. But I

984
00:52:03.679 --> 00:52:05.920
<v Speaker 1>don't know what are they actually trying to accomplish here.

985
00:52:06.000 --> 00:52:08.480
<v Speaker 1>I guess having a bunch of companies confirmed to be involved,

986
00:52:08.679 --> 00:52:12.119
<v Speaker 1>but in what way. I don't like Nintendo says they're involved,

987
00:52:12.159 --> 00:52:14.880
<v Speaker 1>Sony's involved. They're not going to have like a Nintendo

988
00:52:14.920 --> 00:52:16.639
<v Speaker 1>direct at this thing right like they have in the

989
00:52:16.679 --> 00:52:17.679
<v Speaker 1>past three three.

990
00:52:17.559 --> 00:52:22.719
<v Speaker 2>Right, this this feels like a step lower than perhaps

991
00:52:22.800 --> 00:52:27.239
<v Speaker 2>like a how a GDC is where there's not going

992
00:52:27.320 --> 00:52:31.519
<v Speaker 2>to be major, big announcements coming to this. Everyone is

993
00:52:31.519 --> 00:52:34.559
<v Speaker 2>already on like the cycle to prepare for the summer

994
00:52:34.599 --> 00:52:38.599
<v Speaker 2>in the winter with like Akille's summer birthday, Achille's winter birthday.

995
00:52:39.119 --> 00:52:42.000
<v Speaker 2>That why fludge with a cycle? Now? I don't think

996
00:52:42.000 --> 00:52:44.599
<v Speaker 2>they're going to have a booth prepared for this. Maybe

997
00:52:44.679 --> 00:52:47.440
<v Speaker 2>they'll just be there to take appointments and right out

998
00:52:47.440 --> 00:52:48.280
<v Speaker 2>of buffet.

999
00:52:49.360 --> 00:52:53.719
<v Speaker 1>Yeah, this feels like Shadowy three exclusively, which is maybe

1000
00:52:53.760 --> 00:52:56.440
<v Speaker 1>the one thing that was most necessary to continue existing

1001
00:52:56.440 --> 00:53:00.880
<v Speaker 1>in some way. So I wonder if these companies I

1002
00:53:00.920 --> 00:53:02.760
<v Speaker 1>went to them, like, hey, we want your dues, but

1003
00:53:02.840 --> 00:53:04.559
<v Speaker 1>what do you want from us? And these comments? All right,

1004
00:53:04.679 --> 00:53:06.199
<v Speaker 1>I guess we'll keep giving you money, but can you

1005
00:53:06.239 --> 00:53:07.840
<v Speaker 1>please just make some way for us to connect with

1006
00:53:07.880 --> 00:53:11.159
<v Speaker 1>each other in a way that makes sense. We don't

1007
00:53:11.199 --> 00:53:13.880
<v Speaker 1>need shooting, we don't need a billion dollars spent on

1008
00:53:14.159 --> 00:53:15.639
<v Speaker 1>getting a bunch of people to fly out to LA.

1009
00:53:15.880 --> 00:53:18.039
<v Speaker 1>Just give us some way for us to convene. And

1010
00:53:18.440 --> 00:53:19.920
<v Speaker 1>that seems to be what this is all about.

1011
00:53:20.199 --> 00:53:22.880
<v Speaker 2>I mean, there is a utility aspect, right of, like

1012
00:53:23.960 --> 00:53:27.519
<v Speaker 2>all of these developers and publishers getting together in one

1013
00:53:27.920 --> 00:53:31.840
<v Speaker 2>location and being able to mingle, network and just shoot

1014
00:53:31.840 --> 00:53:36.239
<v Speaker 2>the shit. And maybe that is what the essay is

1015
00:53:36.280 --> 00:53:40.039
<v Speaker 2>going to facilitate. Having it happen in Vegas just seems

1016
00:53:40.239 --> 00:53:41.559
<v Speaker 2>makes it sound skeasier.

1017
00:53:41.639 --> 00:53:44.519
<v Speaker 1>Oh yeah, I think it's fully admitting how skezy it is.

1018
00:53:44.599 --> 00:53:52.440
<v Speaker 2>Yes, I'm all for it, though, Lexi, you were young,

1019
00:53:52.960 --> 00:53:55.400
<v Speaker 2>You were young. Do not question Vegas. You need to

1020
00:53:55.440 --> 00:53:58.679
<v Speaker 2>welcome Vegas as a magical play.

1021
00:53:58.840 --> 00:54:00.960
<v Speaker 1>You need to be brave enough for Vegas and then

1022
00:54:01.199 --> 00:54:04.440
<v Speaker 1>and then then you can fully assess America and the

1023
00:54:04.519 --> 00:54:06.400
<v Speaker 1>video game industry. And then I got a perfect time

1024
00:54:06.400 --> 00:54:08.360
<v Speaker 1>for you to do both of those things all at once.

1025
00:54:09.840 --> 00:54:13.920
<v Speaker 1>Go ahead, jam what.

1026
00:54:13.960 --> 00:54:16.000
<v Speaker 2>To Las Vegas two years ago? Grub uh huh. I

1027
00:54:16.039 --> 00:54:17.880
<v Speaker 2>didn't want to leave. I did not want to leave.

1028
00:54:18.039 --> 00:54:20.679
<v Speaker 2>And it's not because of the gambling everyone, No, it's

1029
00:54:20.719 --> 00:54:24.159
<v Speaker 2>the shows. Yeah. Where else am I going to see

1030
00:54:24.159 --> 00:54:26.920
<v Speaker 2>the Blue Man Group? Angel?

1031
00:54:27.079 --> 00:54:29.519
<v Speaker 1>Yeah? Well, okay, never mind, there's only one cross Angel,

1032
00:54:29.599 --> 00:54:34.519
<v Speaker 1>the mind freak. April is around the time when they

1033
00:54:34.519 --> 00:54:37.280
<v Speaker 1>do WrestleMania, right, that's always when they do WrestleMania is April.

1034
00:54:37.559 --> 00:54:39.079
<v Speaker 1>I wonder if there's a chance that these could ever

1035
00:54:40.360 --> 00:54:42.719
<v Speaker 1>be back to back events or even like the same

1036
00:54:42.760 --> 00:54:47.239
<v Speaker 1>weekend that it's okay the week before, says Dan. It okay,

1037
00:54:47.239 --> 00:54:51.880
<v Speaker 1>it's yeah, April nineteenth and twentieth this year. I know

1038
00:54:51.920 --> 00:54:54.079
<v Speaker 1>they try to do different cities, but they've been doing

1039
00:54:54.119 --> 00:54:55.719
<v Speaker 1>a lot of the stuff in the same cities recently,

1040
00:54:55.800 --> 00:54:57.039
<v Speaker 1>so I wonder if there's a chance that we could

1041
00:54:57.039 --> 00:55:00.760
<v Speaker 1>ever they come back to Vegas relatively soon, and then hey,

1042
00:55:01.119 --> 00:55:04.239
<v Speaker 1>change makers and superstars together in one city at one time.

1043
00:55:04.400 --> 00:55:07.920
<v Speaker 1>I want to see it. All Right, let's get over

1044
00:55:07.960 --> 00:55:10.559
<v Speaker 1>here to the poll question. I have that too, ready

1045
00:55:10.559 --> 00:55:13.679
<v Speaker 1>to do mostly nope, I just turned on Bomberman Music

1046
00:55:13.719 --> 00:55:16.840
<v Speaker 1>instead there we go. Okay, yeah, that was my bad.

1047
00:55:17.639 --> 00:55:23.000
<v Speaker 2>Okay, there is that, yes, Dan, they still do avin.

1048
00:55:23.360 --> 00:55:26.440
<v Speaker 1>Yep, and maybe we can have all three at one time,

1049
00:55:26.519 --> 00:55:31.559
<v Speaker 1>the trifecta, the real Cerberus, the real Cerberus. That's the

1050
00:55:31.559 --> 00:55:34.159
<v Speaker 1>three headed demon right there. All right, do you think

1051
00:55:34.159 --> 00:55:36.079
<v Speaker 1>Halo the Master Chief Collection will come out on a

1052
00:55:36.159 --> 00:55:40.039
<v Speaker 1>Nintendo switch to? Yes or no? Seventy nine percent say yes,

1053
00:55:40.480 --> 00:55:42.840
<v Speaker 1>twenty one percent say no. A lot of people are

1054
00:55:42.840 --> 00:55:45.760
<v Speaker 1>just like this one feels so obvious at this point,

1055
00:55:46.480 --> 00:55:47.880
<v Speaker 1>to the point, I think a lot of people are

1056
00:55:47.920 --> 00:55:51.639
<v Speaker 1>expecting something Halo to be announced at like the April

1057
00:55:51.719 --> 00:55:54.079
<v Speaker 1>second event where it's like, no, Halo the Master Chief

1058
00:55:54.079 --> 00:55:57.880
<v Speaker 1>Collection will just be on switch to at launch. That

1059
00:55:57.880 --> 00:56:01.320
<v Speaker 1>that aggressive. So people are very much over like it happened,

1060
00:56:01.760 --> 00:56:05.039
<v Speaker 1>you know, it happens quickly, all at once, after several

1061
00:56:05.119 --> 00:56:06.719
<v Speaker 1>years of pain of people been like will they ever

1062
00:56:06.800 --> 00:56:09.360
<v Speaker 1>do this? And here we are kind of it all

1063
00:56:09.360 --> 00:56:12.679
<v Speaker 1>happening at once. All right, I have a new poll question.

1064
00:56:12.719 --> 00:56:14.280
<v Speaker 1>We'll get to that here in a second. While we

1065
00:56:14.320 --> 00:56:16.639
<v Speaker 1>get that set up. Jianachoa, what do we have happening

1066
00:56:16.719 --> 00:56:18.920
<v Speaker 1>on Giant bomb dot com?

1067
00:56:19.119 --> 00:56:21.960
<v Speaker 2>Later today, we will have an episode of Voicemail Dump

1068
00:56:22.000 --> 00:56:27.119
<v Speaker 2>Truck with special guest John Warren. Also, I think several

1069
00:56:27.119 --> 00:56:29.760
<v Speaker 2>of us are tagging out and it is just gonna

1070
00:56:29.760 --> 00:56:33.559
<v Speaker 2>be our dear coworker Jeff Backlar with Lucy James, Nikki Grayson,

1071
00:56:33.599 --> 00:56:37.920
<v Speaker 2>and I guess John Warren. Tomorrow we're gonna have another

1072
00:56:37.960 --> 00:56:42.239
<v Speaker 2>episode of Games Warnings as well as the Power Bomb

1073
00:56:42.320 --> 00:56:45.920
<v Speaker 2>Cast tomorrow taking place instead of BCR And then we're

1074
00:56:45.920 --> 00:56:48.880
<v Speaker 2>gonna try and do some type of upf type of

1075
00:56:49.239 --> 00:56:50.079
<v Speaker 2>jazz Delio.

1076
00:56:51.039 --> 00:56:55.679
<v Speaker 1>Yep, looking forward to it. We'll figure all that stuff out. Yeah,

1077
00:56:55.760 --> 00:56:57.920
<v Speaker 1>if you are looking for something to watch right now,

1078
00:56:58.000 --> 00:57:00.639
<v Speaker 1>we have some fun with Puck. It was a good time.

1079
00:57:01.480 --> 00:57:04.360
<v Speaker 2>Oh the finale of Blike Club finale of Blike clubs

1080
00:57:04.719 --> 00:57:05.719
<v Speaker 2>day Yep, that's right.

1081
00:57:06.280 --> 00:57:10.119
<v Speaker 1>So I am preparing myself to play some bad N

1082
00:57:10.239 --> 00:57:13.119
<v Speaker 1>sixty four game, as if such a thing could possibly exist.

1083
00:57:14.119 --> 00:57:17.320
<v Speaker 1>I'm getting that all set up once my retro tinkets here. Honestly,

1084
00:57:17.360 --> 00:57:18.639
<v Speaker 1>that might take a little bit longer in the week.

1085
00:57:18.639 --> 00:57:21.400
<v Speaker 1>I might have to actually get something else in the meantime,

1086
00:57:22.119 --> 00:57:24.039
<v Speaker 1>at least for the first episode, so we'll see just

1087
00:57:24.079 --> 00:57:27.159
<v Speaker 1>a cheap thing off of Amazon. But yeah, looking forward

1088
00:57:27.239 --> 00:57:30.360
<v Speaker 1>to that. Starting up next week. In the meantime, though,

1089
00:57:30.440 --> 00:57:32.079
<v Speaker 1>Janet Chow, thank you so much for hanging out with

1090
00:57:32.079 --> 00:57:34.760
<v Speaker 1>me and talking about video games. Man, I really appreciate it.

1091
00:57:34.760 --> 00:57:36.440
<v Speaker 2>It's the only way to start a Thursday grow.

1092
00:57:36.760 --> 00:57:38.280
<v Speaker 1>I don't think I did the new pole question, what

1093
00:57:38.320 --> 00:57:40.320
<v Speaker 1>do you want most from? A new Castlelvania, a new

1094
00:57:40.320 --> 00:57:44.000
<v Speaker 1>two D Caslvania or a three D triple a blockbuster Castlevania.

1095
00:57:44.119 --> 00:57:46.280
<v Speaker 1>Go vote now YouTube dot com slash at Giant Bomb

1096
00:57:46.280 --> 00:57:48.920
<v Speaker 1>there on the community tab. Thank you all for listening

1097
00:57:49.039 --> 00:57:52.079
<v Speaker 1>and watching. You are the best audience in gaming. Until

1098
00:57:52.079 --> 00:57:54.679
<v Speaker 1>next time, have a good one, take care of yourself

1099
00:57:55.000 --> 00:57:55.760
<v Speaker 1>and goodbye.
