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<v Speaker 1>Welcome back, everybody to the Game Informer Show, a weekly

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<v Speaker 1>podcast covering the video game industry. Join us every week

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<v Speaker 1>for a discussion of the latest gaming news, reviews, and

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<v Speaker 1>exclusive reveals, alongside Game Informer staff and special guests from

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<v Speaker 1>around the industry. I'm one of your hosts today, Alex

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<v Speaker 1>van Aiken, joined by Marcus Stewart. Hey you knowing, Marcus,

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<v Speaker 1>I'm doing well. You can insert a witty remark here.

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<v Speaker 1>I don't have one yet, but I assume them, so

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<v Speaker 1>just put on yeah. Yeah, Well we'll get Yeah, I've

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<v Speaker 1>got a ton of AI tools that can implement witty remarks. Well,

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<v Speaker 1>it'll sound totally natural and only burn two bottles of

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<v Speaker 1>water for for one three word sentence, but.

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<v Speaker 2>It'll be good if.

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<v Speaker 1>We can. We got that tool too. Don't worry about it, man,

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<v Speaker 1>you will. You will sound and look like Woody, but

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<v Speaker 1>also you will have your own own corporeal form. Welcome

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<v Speaker 1>to the show, Eric Van Allen. How you doing, Eric?

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<v Speaker 3>I think you described one of my nightmares. I think

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<v Speaker 3>that's that's one of my my terrors that has awoken

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<v Speaker 3>me in the middle of the night. Snake in my boots. Yeah, yeah,

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<v Speaker 3>you become Woody like, yes, you become a doll.

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<v Speaker 1>Rounding out the show this week, Brian Shay, how you doing.

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<v Speaker 4>Brian, somebody's poison the water hole.

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<v Speaker 1>Somebody has We were talking about this right before the

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<v Speaker 1>show started.

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<v Speaker 4>Many people.

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<v Speaker 1>Is either a gas leak or poison in the water

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<v Speaker 1>hole or not sure which in Minnesota right now, you

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<v Speaker 1>guys gotta yeah, you figure that out.

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<v Speaker 3>Perfect time for me to move there.

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<v Speaker 1>Yes, absolutely well. Welcome all to the Game Informer Show

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<v Speaker 1>at the top. I just want to say this show

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<v Speaker 1>is brought to you by a Game Informer magazine subscription.

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<v Speaker 1>Eric has the new one in his video there ready.

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<v Speaker 1>If you want to support the show, to Gameminformer dot

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<v Speaker 1>com slash subscribe and consider picking up a Game Informer

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<v Speaker 1>magazine subscription. You can get tent issues a year, either

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<v Speaker 1>delivered to your mailbox or delivered to you digitally. There's

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<v Speaker 1>also lots of fun goodies that come in with the

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<v Speaker 1>physical version with no added charge, so that's very cool.

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<v Speaker 1>We also want to say that we have announced as

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<v Speaker 1>of today, we aren't going to be getting into it

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<v Speaker 1>until next week, but we have announced that The Outer

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<v Speaker 1>Worlds two is going to be the next Game and

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<v Speaker 1>Former cover story. So you can look forward to that.

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<v Speaker 1>We're also going to have a ton of online and

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<v Speaker 1>video content and features for you to check out all

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<v Speaker 1>that GameInformer dot Com check it out. Let's get into

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<v Speaker 1>the show proper, guys. We've been playing. I mean, there's

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<v Speaker 1>a lot of games that are out that we're talking about.

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<v Speaker 1>We're going to be getting into Skate, Early Access, Sonic Racing, Crossworlds,

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<v Speaker 1>Battlefield six. I went hands on with two of the

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<v Speaker 1>biggest maps in the game, including Operation Firestorm, which is

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<v Speaker 1>a beloved be A three map, two x KO and Hurdling.

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<v Speaker 1>But let's get started. Skate, Eric, you and I played skate.

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<v Speaker 1>We live streamed it. That's another thing. We're now live

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<v Speaker 1>streaming on Wednesdays and Fridays every week. But if you

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<v Speaker 1>missed the stream on Wednesday, Eric and I played Skate,

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<v Speaker 1>Skate Foard Skate early Access, Skate period.

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<v Speaker 2>I was gonna say it technically skate period, I think

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<v Speaker 2>which it is.

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<v Speaker 1>It is choice, Yeah, yeah, but I'm I'm you know,

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<v Speaker 1>we dove into it. We played it for a few hours.

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<v Speaker 1>I don't know if you've had a chance to play

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<v Speaker 1>it anymore, Eric, I have not.

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<v Speaker 3>I've I've found myself wanting to go back. But I

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<v Speaker 3>said this on the stream, and I mean this complimentarily.

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<v Speaker 3>I promise it's it's kind of a friends slop game

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<v Speaker 3>in that it's for for those who aren't aware of

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<v Speaker 3>the lingo. Friend slop is a game that you probably

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<v Speaker 3>aren't going to play by yourself, but maybe you're going

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<v Speaker 3>to play with a group of your friends, and it

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<v Speaker 3>becomes a social situation, the social medium, and I feel

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<v Speaker 3>like skate is really aiming for that. It has individual

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<v Speaker 3>things that you can do that are challenges that direct

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<v Speaker 3>you towards doing objectives or you know, hitting different areas

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<v Speaker 3>that they kind of give you control, but you really

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<v Speaker 3>just kind of impress the local skate gangs and you

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<v Speaker 3>build your influence and things like that. But it really

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<v Speaker 3>I kept being reminded of track Mania in a lot

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<v Speaker 3>of ways because of the number of people on the

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<v Speaker 3>map at the same time and how you would just

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<v Speaker 3>kind of follow where people were going. You'd see somebody

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<v Speaker 3>doing a really sick line, or building up a cool

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<v Speaker 3>ramp somewhere, or climbing a tower to get to this

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<v Speaker 3>really cool spot, and you would kind of go where

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<v Speaker 3>the people are going. And I think that's the more

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<v Speaker 3>interesting part in this new Skate is how free form

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<v Speaker 3>and open and interesting the city is as opposed to

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<v Speaker 3>a lot of this single player, more oriented stuff, which

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<v Speaker 3>is a as I understand, I've not played the original

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<v Speaker 3>Skate games, but I think that's a departure for the

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<v Speaker 3>Skate series. I know a lot of people in the

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<v Speaker 3>chat that day were saying, oh, you know, are there

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<v Speaker 3>single player things? Are you building your stats up? And

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<v Speaker 3>stuff like that? Does not really seem like it, so

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<v Speaker 3>no as sight aficionado's like, how do y'all kind of

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<v Speaker 3>feel about the shift and focus?

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<v Speaker 1>I you know, I played, I've played every Skate game.

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<v Speaker 1>The one I played the most is two. Actually, I

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<v Speaker 1>know a lot of folks are on the same boat.

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<v Speaker 1>I know, Skate three obviously has lived on, especially like

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<v Speaker 1>in online spaces like social media, where like there's a

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<v Speaker 1>lot of just ridiculous stuff that people do in that

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<v Speaker 1>game that's fun to watch. But it it it does

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<v Speaker 1>feel like a bit of a departure, but it feels

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<v Speaker 1>natural to me. It kind of feels like a natural evolution.

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<v Speaker 1>I know, once some games go from you know, there's

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<v Speaker 1>obviously all these you know, big companies want the next

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<v Speaker 1>live action, live service game that hits. Yeah, yeah, sorry,

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<v Speaker 1>everyone wants f m V coward everyone.

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<v Speaker 2>Back.

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<v Speaker 1>It's yeah, everyone's kind of chasing these games of service still,

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<v Speaker 1>and it can often feel soulless, especially when it's a

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<v Speaker 1>series that you love that's transitioning to those spaces. But

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<v Speaker 1>I think skate makes the transition pretty naturally it, you know,

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<v Speaker 1>I think it does e a well. Uh and what

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<v Speaker 1>Full Circle Studio. I think to kind of have this

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<v Speaker 1>entire city that is designed around skating, right, It's called

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<v Speaker 1>San Vansterdam. It's an amalgamation different Pacific Northwest.

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<v Speaker 3>Representation.

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<v Speaker 2>Guys are the co mayors of.

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<v Speaker 1>Alex San Vansterdam Aiken and Eric San Vansterdam Allen as

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<v Speaker 1>we are. Those are our Christian names.

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<v Speaker 3>Yeah yeah, yeah, are given names by the skate God.

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<v Speaker 1>I think having this space that feels it still feels

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<v Speaker 1>like a city that you might stumble upon, you know,

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<v Speaker 1>there there are still cars driving around roads, and like

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<v Speaker 1>there is a natural flow to the city that feels

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<v Speaker 1>I was very quickly kind of finding myself not having

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<v Speaker 1>to consult the map as much, kind of knowing where

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<v Speaker 1>at least in the first section of the game that

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<v Speaker 1>they kind of drop you in the cities divided into

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<v Speaker 1>four sections, and the first section that you put into

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<v Speaker 1>we spent a lot of time in there, you know,

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<v Speaker 1>climbing around doing like parkour stuff as well as obviously skateboarding,

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<v Speaker 1>and you kind of like start to get a familiarity

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<v Speaker 1>with the space. That is fun and it kind of

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<v Speaker 1>feels natural. And I think had this come out in

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<v Speaker 1>some other form, as like a Games of Service, I

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<v Speaker 1>think it would have felt a lot more or at

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<v Speaker 1>a lot more jarring. But to me, it feels pretty natural.

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<v Speaker 1>I like Eric said, it's honestly really invigorating to see

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<v Speaker 1>other players doing their lines, you know, coming up with

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<v Speaker 1>you know, seeing them do tricks, you know, seeing I

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<v Speaker 1>saw some folks do tricks. I was like, oh, how

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<v Speaker 1>do you I want to know how to do that trick,

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<v Speaker 1>like the line and going yeah, and that's kind of

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<v Speaker 1>like a classic skate thing you can do. But I

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<v Speaker 1>couldn't remember the button sequences, and so like figuring that

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<v Speaker 1>out through asking folks yea to be clear, texting a

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<v Speaker 1>friend who was in our lobby. There's not voice chat

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<v Speaker 1>to my knowledge or anything like that, but it was

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<v Speaker 1>still like this, it feels very lively in a really

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<v Speaker 1>fun way. And while I think there is still a

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<v Speaker 1>general lack of content and the sense of kondas not

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<v Speaker 1>even necessarily the right word. There's a lot of things

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<v Speaker 1>to do. I just think like they're the like central

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<v Speaker 1>motivation to continue playing the game really kind of lies

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<v Speaker 1>on you as the player, like what do you want

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<v Speaker 1>to be doing, and less so on a character. Really

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<v Speaker 1>kind of like there's not there are like there's a

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<v Speaker 1>through line. You know, there's like some characters who will

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<v Speaker 1>have you do challenges and stuff, but there's not really

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<v Speaker 1>there's not a story really or anything like that kind

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<v Speaker 1>of propelling you through. It's just kind of like, you know,

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<v Speaker 1>similar to a game other online games, or similar to

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<v Speaker 1>like almost like a sandbox game, where like the onus

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<v Speaker 1>to progress really is on you as the player, uh

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<v Speaker 1>and just purely based on your own enjoyment and fulfilling

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<v Speaker 1>that like skateboarding Fantasy.

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<v Speaker 2>Yeah, it's probably worth noting too that this is an

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<v Speaker 2>early access launch.

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<v Speaker 1>Like it is, it is early it's.

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<v Speaker 2>Still very much a big development, so they could certainly, Yeah,

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<v Speaker 2>they could certainly add stuff to it and will for

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<v Speaker 2>gameplay wise. I I am a big Tony Hawk fan.

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<v Speaker 2>I never really got into skate like the most Skate

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<v Speaker 2>I think I've played was like a demo of the

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<v Speaker 2>original Skate and I kind of was. I was kind

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<v Speaker 2>of turned away because of how less arcadie it was,

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<v Speaker 2>like it it's a lot more technical, And I always

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<v Speaker 2>got the impression from as a onlooker that Skate was

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<v Speaker 2>kind of the Grand Turismo of skate games, of like, oh,

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<v Speaker 2>it takes itself more seriously and maybe like too seriously

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<v Speaker 2>for me, but watching you guys stream it looked a

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<v Speaker 2>lot sillier than I Maybe the impression I ever got

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<v Speaker 2>from the Skate series is the gameplay still like the

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<v Speaker 2>same level of technicality as the old ones, or have

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<v Speaker 2>they made it a little more arcadie.

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<v Speaker 1>Or I was talking to Eric about this on stream,

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<v Speaker 1>and that Skate One when it first came out felt

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<v Speaker 1>so much more radically semish, not the sims but.

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<v Speaker 3>Like simlish, yeah, yeah.

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<v Speaker 1>Like simlish on like real skateboarding. Yeah. And I think

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<v Speaker 1>at the time didn't have any other references for that

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<v Speaker 1>in the game space. We had, you know, Tony Hawk

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<v Speaker 1>for the most part, and you know, other sports there

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<v Speaker 1>was like Kelly Slater and stuff, but those were all

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<v Speaker 1>very arcadie, you know, And I think by comparison, Skate

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<v Speaker 1>felt like such a stark contrast, and it felt it

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<v Speaker 1>kind of had a lot of those labels as being

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<v Speaker 1>you know, more realistic, you know, more more semi and

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<v Speaker 1>you know, and and for folks who aren't aware, you

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<v Speaker 1>are really performing your tricks on the analog sticks on

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<v Speaker 1>your on your controller and so like an ali is

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<v Speaker 1>down on on the right stick and then up on

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<v Speaker 1>the right stick, and yeah, and so you're kind of

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<v Speaker 1>and there's a lot more complicated ones and there. I

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<v Speaker 1>think that naturally was like a barrier to entry for

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<v Speaker 1>some people. I always it kind of really captured my

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<v Speaker 1>attention when that mechanic first came out. I think it

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<v Speaker 1>feels really good, But I wouldn't say these days that

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<v Speaker 1>it necessarily feels like a sim skateboarding game. I think

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<v Speaker 1>like there's so many other games now like Session skate sim.

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<v Speaker 1>There's others I'm forgetting the name of, but that have

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<v Speaker 1>really kind of dialed in the very grounded I mean,

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<v Speaker 1>some games are even like cutting skate tapes together and

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<v Speaker 1>it's all very grounded, whereas Skate has some of those

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<v Speaker 1>elements with its mechanics, but the world and the activities

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<v Speaker 1>and and all of that are much more what's the

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<v Speaker 1>right word, you know, surreal and kind of arcadie. I

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<v Speaker 1>guess right, it's in the lack of a better.

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<v Speaker 3>Term, it's in a fantasy world essentially. You know, it's

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<v Speaker 3>in this magical city where everybody skates. I was going

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<v Speaker 3>to mention earlier. That's why I didn't think about it

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<v Speaker 3>until now. But it's kind of weird that there are

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<v Speaker 3>cars there. Like, we made a city where people are

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<v Speaker 3>going to be riding around on their skateboards all the time,

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<v Speaker 3>but we made sure there were still cars that do

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<v Speaker 3>not break for pedestrians.

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<v Speaker 1>I think they do that so that I imagine when the

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<v Speaker 1>servers are emptier it might feel a little isolating or

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<v Speaker 1>lonely without those cars. I think that would be core personally.

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<v Speaker 1>But yeah, yeah, one big player. I do think it

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<v Speaker 1>gives it like a real city feel, having actual cars there, right,

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<v Speaker 1>And I imagine you can kind of grab onto the

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<v Speaker 1>back of them and ride. I don't know.

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<v Speaker 3>I was sitting on the back of one of the

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<v Speaker 3>flatbed trucks for a while, just riding it around town,

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<v Speaker 3>using the city emote and just kind of observing the

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<v Speaker 3>town as it went by, and that was kind of neat,

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<v Speaker 3>but I think this game does do a lot of

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<v Speaker 3>really interesting stuff in that way. Like you were saying,

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<v Speaker 3>to take the what would normally feel kind of semi

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<v Speaker 3>kind of hardcore, you're doing all these precise stick inputs

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<v Speaker 3>to do certain tricks and things like that, and instead

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<v Speaker 3>it puts it against this very open, freeform world that

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<v Speaker 3>wants you to just find really interesting lines, find cool things.

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<v Speaker 3>I think they give you a really good example early

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<v Speaker 3>on with that hedge jump that you do, because it's

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<v Speaker 3>just a couple hedges on a slight elevation, but you

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<v Speaker 3>can see the visual language of oh, I bet I

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00:14:18.080 --> 00:14:20.200
<v Speaker 3>could do a really cool looking trick off that, and

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00:14:20.320 --> 00:14:22.320
<v Speaker 3>the game encourages you to look for more of that.

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<v Speaker 3>I think my biggest frustration and the thing that I

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<v Speaker 3>think they need to address in Early Access is the

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<v Speaker 3>ways in which the structures of monetization and free to

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00:14:37.559 --> 00:14:41.759
<v Speaker 3>play are actively inhibiting the fun of the skating. And

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<v Speaker 3>by that I mean there's a lot of I mean

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<v Speaker 3>there's like a pseudo loot box. I couldn't really tell

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<v Speaker 3>what it was, but there's some sort of thing in

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<v Speaker 3>there that's got cosmetics that you can put money into

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<v Speaker 3>or currency and of course, there's different kinds of currency

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<v Speaker 3>that are accrued in different manners, and there's all that

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<v Speaker 3>kind of stuff. You can buy an additional pack for

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00:15:02.320 --> 00:15:04.000
<v Speaker 3>this game that is out there as well. There's a

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<v Speaker 3>Founder's pack if you want that. And that's that's one

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00:15:07.720 --> 00:15:10.279
<v Speaker 3>thing set that to one side is like, okay, that's

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<v Speaker 3>that's the free to play. It's it's it's that we

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<v Speaker 3>we did this really cool section uh in skate where

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<v Speaker 3>I'd found this tower that just went straight up into

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<v Speaker 3>the sky, higher than any other tower in skate Van

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<v Speaker 3>Francisco or whatever, and we spent so long climbing it,

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<v Speaker 3>and it's a really cool climb. It's a really fun

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00:15:32.240 --> 00:15:35.080
<v Speaker 3>puzzle that there's there's a climbing ability that feels like

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<v Speaker 3>Assassin's creed when you're going up the sides of the

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<v Speaker 3>Basilica's and Assassin Assassin.

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<v Speaker 2>That was really weird to watch, you guys, like I

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<v Speaker 2>didn't know this game had like straight up parkour your

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<v Speaker 2>characters or just.

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<v Speaker 3>It's it's cool. It's fun because you get to see

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<v Speaker 3>yourself go further and further up and you keep thinking,

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00:15:50.759 --> 00:15:53.000
<v Speaker 3>as you get up there, there's gonna be something cool

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<v Speaker 3>up here. There's gonna be something so sick up here.

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<v Speaker 3>And when we get to the top, there's a fast

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00:15:58.639 --> 00:16:04.039
<v Speaker 3>travel point and it says locked, get a higher level

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00:16:04.080 --> 00:16:07.759
<v Speaker 3>to unlock this fast travel point. And I just felt

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00:16:07.840 --> 00:16:10.759
<v Speaker 3>my stomach sink into my feet because.

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00:16:10.600 --> 00:16:11.919
<v Speaker 1>It was like a twenty minute climb.

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00:16:12.039 --> 00:16:14.759
<v Speaker 3>It was a really long climb. I did it twice

292
00:16:14.799 --> 00:16:16.919
<v Speaker 3>because I did it once before the stream it was like,

293
00:16:16.960 --> 00:16:19.679
<v Speaker 3>we should do this on stream, it's sick, And then

294
00:16:19.720 --> 00:16:22.519
<v Speaker 3>we did it on stream and both times it was like, right,

295
00:16:22.759 --> 00:16:24.919
<v Speaker 3>I did this whole thing. We get all the way

296
00:16:24.960 --> 00:16:26.480
<v Speaker 3>up here. We had such a fun time trying to

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00:16:26.559 --> 00:16:28.840
<v Speaker 3>raise each other up it and stuff like that. And

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00:16:28.879 --> 00:16:30.720
<v Speaker 3>you get to the top and the game is like,

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00:16:31.960 --> 00:16:34.759
<v Speaker 3>you could fast travel here again if you'd like to,

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00:16:35.480 --> 00:16:37.240
<v Speaker 3>once you're high enough level. We're not going to tell

301
00:16:37.240 --> 00:16:40.240
<v Speaker 3>you what that level is though, come back later. Maybe

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00:16:40.279 --> 00:16:41.200
<v Speaker 3>Who's just because you.

303
00:16:41.240 --> 00:16:43.279
<v Speaker 1>Had leveled up and you were thinking, oh now we.

304
00:16:43.240 --> 00:16:46.799
<v Speaker 3>Can maybe now we can unlock it. No no, yeah, no.

305
00:16:47.039 --> 00:16:50.639
<v Speaker 2>You can you buy progression? Is there?

306
00:16:51.559 --> 00:16:54.879
<v Speaker 3>Not? To my knowledge, I couldn't see a way to

307
00:16:54.960 --> 00:16:57.480
<v Speaker 3>do it. In my end, I feel like all this

308
00:16:57.480 --> 00:17:02.279
<v Speaker 3>stuff surely cosmetic. Yeah okay, yeah, but that's the thing is.

309
00:17:03.000 --> 00:17:06.920
<v Speaker 3>I understand that if it's a free to play game,

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00:17:07.240 --> 00:17:08.880
<v Speaker 3>you need to find your way to get your revenue

311
00:17:08.880 --> 00:17:11.559
<v Speaker 3>stream to pay everybody. That that is just a base

312
00:17:11.680 --> 00:17:16.039
<v Speaker 3>level of making games and publishing them. But some of

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00:17:16.079 --> 00:17:19.319
<v Speaker 3>the progression stuff, I think, especially if it gets in

314
00:17:19.400 --> 00:17:23.359
<v Speaker 3>the way of people actively wanting to explore the zones

315
00:17:23.440 --> 00:17:26.079
<v Speaker 3>and spend time playing your game. I think it's cool

316
00:17:26.119 --> 00:17:28.960
<v Speaker 3>to have the structured challenges if you want to go

317
00:17:29.039 --> 00:17:30.960
<v Speaker 3>chase those, if you need something to kind of guide

318
00:17:31.039 --> 00:17:33.359
<v Speaker 3>and signpost you along and say here, go do this,

319
00:17:33.759 --> 00:17:35.799
<v Speaker 3>go do this, we have cool things here, go do this.

320
00:17:36.079 --> 00:17:39.839
<v Speaker 3>But then also let people just explore and get rewarded

321
00:17:39.880 --> 00:17:43.240
<v Speaker 3>for that exploring, you know, find things, and don't feel

322
00:17:43.279 --> 00:17:46.599
<v Speaker 3>like you're approaching it in the wrong way if you

323
00:17:46.720 --> 00:17:47.400
<v Speaker 3>go off the beat.

324
00:17:47.480 --> 00:17:51.880
<v Speaker 1>Not all the rewards have to tie into the microtransaction.

325
00:17:51.119 --> 00:17:53.559
<v Speaker 4>System like that. That's something that like, you know, the

326
00:17:53.599 --> 00:17:56.160
<v Speaker 4>best open world games, it's like, Okay, I'm gonna go

327
00:17:56.200 --> 00:17:58.279
<v Speaker 4>over there and there's gonna be something cool waiting for me,

328
00:17:58.359 --> 00:18:00.640
<v Speaker 4>and like it sucks that, Like you do all that

329
00:18:00.680 --> 00:18:03.119
<v Speaker 4>effort and you get there and it's like come back

330
00:18:03.160 --> 00:18:04.519
<v Speaker 4>when you don't suck Lol.

331
00:18:04.599 --> 00:18:09.240
<v Speaker 3>Yeah, yeah, gain gain or story quests, like that's that's

332
00:18:09.279 --> 00:18:11.960
<v Speaker 3>a weird thing to do in a game. At least

333
00:18:11.960 --> 00:18:14.480
<v Speaker 3>it would normally let you just plant your flag but

334
00:18:14.519 --> 00:18:16.240
<v Speaker 3>then be like, oh, hey, you're like not supposed to

335
00:18:16.279 --> 00:18:18.000
<v Speaker 3>be here yet, like maybe go do some stuff, but

336
00:18:18.160 --> 00:18:20.839
<v Speaker 3>we'll let you. Like you got the point you got here.

337
00:18:21.000 --> 00:18:23.599
<v Speaker 3>But it's weird to know that I'm going to have

338
00:18:23.640 --> 00:18:28.000
<v Speaker 3>to eventually hit some unknown level and then go climb

339
00:18:28.039 --> 00:18:30.240
<v Speaker 3>that tower again just to get that fast travel point.

340
00:18:30.720 --> 00:18:33.039
<v Speaker 1>Yeah, whereas like that would have been a great reward

341
00:18:33.119 --> 00:18:36.720
<v Speaker 1>that's not tied to monetization, like just let me have

342
00:18:36.799 --> 00:18:39.640
<v Speaker 1>this fast turble point and that's like more of it.

343
00:18:39.640 --> 00:18:44.079
<v Speaker 1>It's like it's it's a game design flaw, but it

344
00:18:44.119 --> 00:18:47.079
<v Speaker 1>does tie. It does relate to the micro transactions, because

345
00:18:47.119 --> 00:18:50.160
<v Speaker 1>the only way that you are getting rewarded in the

346
00:18:50.200 --> 00:18:54.039
<v Speaker 1>game for completing things is you're getting points to spend

347
00:18:54.279 --> 00:18:57.200
<v Speaker 1>in in the shop or getting loot boxes, where it'd

348
00:18:57.200 --> 00:18:59.880
<v Speaker 1>be great to have these more natural rewards like cli

349
00:19:00.119 --> 00:19:01.319
<v Speaker 1>to the top of the tower and get in the

350
00:19:01.319 --> 00:19:02.119
<v Speaker 1>fast trouble point.

351
00:19:02.400 --> 00:19:06.680
<v Speaker 3>I just think that weirdly enough progression in this game.

352
00:19:07.240 --> 00:19:10.720
<v Speaker 3>If it's going to be an open world, free explore

353
00:19:10.920 --> 00:19:14.200
<v Speaker 3>Go do things. Maybe it's being updated over time, and

354
00:19:14.240 --> 00:19:16.599
<v Speaker 3>they add kind of it'd be cool if they did

355
00:19:16.640 --> 00:19:19.720
<v Speaker 3>some rotations and oh, you know, kind of like what

356
00:19:19.759 --> 00:19:21.720
<v Speaker 3>Fordye does with their map, where they change it out

357
00:19:21.759 --> 00:19:23.920
<v Speaker 3>every once in a while and the city changes and

358
00:19:23.960 --> 00:19:27.960
<v Speaker 3>new things pop up and new lines uppear. Having any

359
00:19:28.000 --> 00:19:31.799
<v Speaker 3>part of that be gated by a metagame progression where

360
00:19:31.799 --> 00:19:34.440
<v Speaker 3>you have to be a certain level to access certain things,

361
00:19:34.759 --> 00:19:36.359
<v Speaker 3>or you can get there, but it's going to be

362
00:19:36.400 --> 00:19:38.920
<v Speaker 3>actively detrimental if you get there before the game things

363
00:19:38.920 --> 00:19:42.000
<v Speaker 3>you're supposed to. Is that that's going to get in

364
00:19:42.000 --> 00:19:44.680
<v Speaker 3>the way of the free form nature of skates, of

365
00:19:44.799 --> 00:19:47.519
<v Speaker 3>finding these cool lines, of doing these cool things and

366
00:19:47.559 --> 00:19:52.200
<v Speaker 3>feeling really awesome about discovering this fun way to explore

367
00:19:52.400 --> 00:19:54.720
<v Speaker 3>the world with, you know, this piece of board under

368
00:19:54.759 --> 00:19:58.680
<v Speaker 3>your feet and yeah, or rolling, you know, we should

369
00:19:58.680 --> 00:20:00.839
<v Speaker 3>talk about the rolling. Yeah, the roll.

370
00:20:00.960 --> 00:20:04.799
<v Speaker 1>The rolling is super fun. Is ridiculous. Yeah, you can

371
00:20:04.880 --> 00:20:07.680
<v Speaker 1>essentially roll up into a ball off of your board

372
00:20:08.559 --> 00:20:12.000
<v Speaker 1>and you can Eric calls the Blanca roll.

373
00:20:12.960 --> 00:20:15.039
<v Speaker 3>Shade would like it to be called the Sonic role.

374
00:20:15.119 --> 00:20:18.440
<v Speaker 3>I say, Blot in the comments below.

375
00:20:18.319 --> 00:20:22.559
<v Speaker 4>No, listen, listen. Blanca does not use his role for transportation.

376
00:20:23.200 --> 00:20:26.720
<v Speaker 4>He uses it to attack opponents. Sonic uses it for both.

377
00:20:26.880 --> 00:20:29.079
<v Speaker 4>He used it to attack opponents and to get places.

378
00:20:29.160 --> 00:20:32.519
<v Speaker 3>What is an attack but transportation closer to your opponent.

379
00:20:33.640 --> 00:20:35.720
<v Speaker 4>That's what I was saying about when when I get

380
00:20:35.759 --> 00:20:37.440
<v Speaker 4>in a car, I'm like, this is an attack if

381
00:20:37.440 --> 00:20:39.400
<v Speaker 4>somebody is in the wrong place at the wrong time.

382
00:20:39.920 --> 00:20:42.200
<v Speaker 4>But it is primarily a form of transportation, which is

383
00:20:42.200 --> 00:20:44.440
<v Speaker 4>how Sonic uses it. He goes places fast. But then

384
00:20:44.440 --> 00:20:46.519
<v Speaker 4>he can also attack enemies using the.

385
00:20:46.519 --> 00:20:49.000
<v Speaker 3>Role when I'm playing for it, so I attack that pavement,

386
00:20:49.079 --> 00:20:53.039
<v Speaker 3>I attack that asphalt. I'm on there, attack that assphalt.

387
00:20:53.799 --> 00:20:57.039
<v Speaker 2>Skateboarders are rolling up into ball. Is this a real

388
00:20:57.200 --> 00:20:58.240
<v Speaker 2>skateboard move?

389
00:20:58.319 --> 00:21:01.240
<v Speaker 3>Do people do this in real I've not seen Tony

390
00:21:01.279 --> 00:21:06.240
<v Speaker 3>Hawk comporting itself this way. No, No, it's it is.

391
00:21:15.519 --> 00:21:18.079
<v Speaker 1>Rolled up in a ball, going much faster than anybody

392
00:21:18.119 --> 00:21:21.039
<v Speaker 1>can actually skate, Like you are going faster.

393
00:21:21.200 --> 00:21:24.680
<v Speaker 3>Speaking goes faster than skating. It's it's kind of funny,

394
00:21:24.920 --> 00:21:27.160
<v Speaker 3>and I hope they never change it. I hope it

395
00:21:27.279 --> 00:21:29.720
<v Speaker 3>just stays that way forever because it rules.

396
00:21:29.759 --> 00:21:33.839
<v Speaker 1>Yeah, but I mean, we haven't really talked about like

397
00:21:33.920 --> 00:21:36.599
<v Speaker 1>the actual like act of skateboarding We've talked a lot

398
00:21:36.599 --> 00:21:39.640
<v Speaker 1>about the world and all of that, but I I

399
00:21:39.720 --> 00:21:45.079
<v Speaker 1>think skate and this game, this game definitely holds onto

400
00:21:45.119 --> 00:21:50.640
<v Speaker 1>this element of past games where the best moments, the

401
00:21:50.680 --> 00:21:52.559
<v Speaker 1>best time the game feels its best in like the

402
00:21:52.599 --> 00:21:55.960
<v Speaker 1>little moments where you're just hitting a little hitting a flip,

403
00:21:56.039 --> 00:21:59.519
<v Speaker 1>hitting a grind and landing and it just feels crisp.

404
00:21:59.839 --> 00:22:02.759
<v Speaker 1>The sound effects, you know, the difference in the different

405
00:22:02.880 --> 00:22:08.200
<v Speaker 1>I've got actually got a skateboard next to me, like hitting, Yeah,

406
00:22:08.200 --> 00:22:12.160
<v Speaker 1>I'm gonna do a trick on string, the difference in

407
00:22:12.200 --> 00:22:14.559
<v Speaker 1>like grinding at the top of your board versus like

408
00:22:14.599 --> 00:22:17.960
<v Speaker 1>the middle. They've done a great job kind of capturing

409
00:22:18.599 --> 00:22:21.359
<v Speaker 1>the various sound effects that that kind of change, and

410
00:22:21.519 --> 00:22:25.480
<v Speaker 1>just there's like a really satisfying element to just like

411
00:22:25.559 --> 00:22:29.640
<v Speaker 1>these little moments. And your reward is like, you know,

412
00:22:29.680 --> 00:22:32.039
<v Speaker 1>you get points, of course, and it tells you, you know,

413
00:22:32.480 --> 00:22:36.319
<v Speaker 1>great job, but it's also just like the satisfaction of

414
00:22:36.359 --> 00:22:39.079
<v Speaker 1>this of completing this more involved trick than you would

415
00:22:39.079 --> 00:22:41.039
<v Speaker 1>in like a Tony Hawk and a Tony Hawk where

416
00:22:41.039 --> 00:22:43.839
<v Speaker 1>you'd press X to kind of ali and then X

417
00:22:44.640 --> 00:22:47.000
<v Speaker 1>plus left to do like a flip trick, and then

418
00:22:47.039 --> 00:22:48.720
<v Speaker 1>you land it right, and you only have to worry

419
00:22:48.720 --> 00:22:52.319
<v Speaker 1>about like your rotation when you land, whereas in skate

420
00:22:52.599 --> 00:22:57.000
<v Speaker 1>you are one button. You're pushing forward on your on

421
00:22:57.039 --> 00:22:59.599
<v Speaker 1>your skateboard. Then you're kind of pulling back to ready

422
00:22:59.640 --> 00:23:04.000
<v Speaker 1>yourself with the trick, flicking forward to Ali or or

423
00:23:04.119 --> 00:23:07.279
<v Speaker 1>another accommodation to like do a different trick and then

424
00:23:07.880 --> 00:23:11.559
<v Speaker 1>hitting that grind, worrying about your balance and like a

425
00:23:11.680 --> 00:23:13.720
<v Speaker 1>there's not like a there's not like a meter or

426
00:23:13.759 --> 00:23:15.960
<v Speaker 1>a bar that you're like, there's not a mini game.

427
00:23:16.000 --> 00:23:20.039
<v Speaker 1>It's purely like their physics engine. You are balancing yourself

428
00:23:20.079 --> 00:23:25.440
<v Speaker 1>on the board, and you know, it's just it feels

429
00:23:25.480 --> 00:23:28.119
<v Speaker 1>really great. And also when you land, you know, and

430
00:23:28.240 --> 00:23:30.240
<v Speaker 1>Tony Hawk, if you if you land and you're kind

431
00:23:30.240 --> 00:23:33.119
<v Speaker 1>of just you know center, you know, you're kind of

432
00:23:33.160 --> 00:23:36.039
<v Speaker 1>like ninety degrees to the ground, You're gonna land the

433
00:23:36.039 --> 00:23:37.519
<v Speaker 1>trick right, as long as you aren't like at a

434
00:23:37.519 --> 00:23:40.920
<v Speaker 1>weird angle with skate, even if you do that, if

435
00:23:40.920 --> 00:23:43.200
<v Speaker 1>it's a really you know, with physics involved, if it's

436
00:23:43.200 --> 00:23:46.240
<v Speaker 1>a really big jump, you have to actually change the

437
00:23:47.119 --> 00:23:53.880
<v Speaker 1>angle of your board like forward and backwards exactly exactly,

438
00:23:53.920 --> 00:23:57.039
<v Speaker 1>like to make sure that your trick is kind of

439
00:23:57.079 --> 00:24:00.119
<v Speaker 1>landing on the back wheels so that you don't well

440
00:24:00.759 --> 00:24:02.440
<v Speaker 1>you know you aren't and if you do it too

441
00:24:02.519 --> 00:24:04.359
<v Speaker 1>much then you'll kind of the bord'll go out from

442
00:24:04.400 --> 00:24:06.599
<v Speaker 1>underneath that kind of thing. So it's a lot more.

443
00:24:06.599 --> 00:24:11.359
<v Speaker 1>There are a lot more considerations in completing a line,

444
00:24:11.400 --> 00:24:14.960
<v Speaker 1>even a simple one, but there's it's just so satisfying

445
00:24:16.160 --> 00:24:17.960
<v Speaker 1>to do that those those little things.

446
00:24:18.359 --> 00:24:21.160
<v Speaker 3>That's something that I found myself really surprised by, and

447
00:24:21.200 --> 00:24:24.000
<v Speaker 3>maybe the main differentiator between the Tony Hawk game and

448
00:24:24.039 --> 00:24:27.960
<v Speaker 3>a skate game, at least for me in these specific games,

449
00:24:28.000 --> 00:24:31.160
<v Speaker 3>is that I found so much more enjoyment in just

450
00:24:31.319 --> 00:24:33.880
<v Speaker 3>going somewhere, setting a session marker, which I think is

451
00:24:33.920 --> 00:24:36.720
<v Speaker 3>a really smart, useful tool that you just drop a

452
00:24:36.720 --> 00:24:39.839
<v Speaker 3>point that you can always zip back to, and saying,

453
00:24:40.559 --> 00:24:42.519
<v Speaker 3>I see this really cool line where I can go

454
00:24:42.640 --> 00:24:48.519
<v Speaker 3>down this ramp off here, grind the hit the ground,

455
00:24:48.599 --> 00:24:52.359
<v Speaker 3>do a trick, and it would look really cool if

456
00:24:52.359 --> 00:24:56.240
<v Speaker 3>I nail all that, And it's all about the locomotion.

457
00:24:56.599 --> 00:24:59.119
<v Speaker 3>It ends up being all about the getting from point

458
00:24:59.160 --> 00:25:02.200
<v Speaker 3>A to B and just doing this very simple line

459
00:25:02.240 --> 00:25:03.839
<v Speaker 3>compared to, like you said, some of the stuff that

460
00:25:03.880 --> 00:25:06.279
<v Speaker 3>you might be able to do in Tony Hawk, but

461
00:25:06.519 --> 00:25:10.240
<v Speaker 3>is Tony Hawk's more of a You're racking up really

462
00:25:10.319 --> 00:25:13.279
<v Speaker 3>high scores like pinball, where the ball's going everywhere and

463
00:25:13.319 --> 00:25:15.720
<v Speaker 3>the scores rising up and you're getting millions of points.

464
00:25:15.799 --> 00:25:18.200
<v Speaker 3>You're like, yeah, cool, cool, cool, and that does satisfy

465
00:25:18.400 --> 00:25:22.319
<v Speaker 3>a really good itch in my brain. But skate feels

466
00:25:22.400 --> 00:25:25.759
<v Speaker 3>like the opposite. Where do you all remember Marble Madness

467
00:25:26.599 --> 00:25:29.039
<v Speaker 3>where you have to get the marble across different stuff.

468
00:25:29.319 --> 00:25:32.839
<v Speaker 3>It's that's the difference. It's pinball versus Marble Madness, where

469
00:25:33.519 --> 00:25:35.480
<v Speaker 3>in one case, I'm trying to get this really cool

470
00:25:35.559 --> 00:25:37.599
<v Speaker 3>high score with all the tricks in ways I know

471
00:25:37.640 --> 00:25:40.720
<v Speaker 3>I can link the entire park together, And in skate

472
00:25:40.880 --> 00:25:43.640
<v Speaker 3>it felt like I was, Okay, how do I navigate

473
00:25:43.640 --> 00:25:46.240
<v Speaker 3>this whole thing without beefing it and get like a

474
00:25:46.279 --> 00:25:49.640
<v Speaker 3>really sick line that just feels like it connects together

475
00:25:49.680 --> 00:25:52.119
<v Speaker 3>really well, like everything's moving, and when it is moving

476
00:25:52.160 --> 00:25:55.680
<v Speaker 3>in motion, it just feels fluid and it feels expressive

477
00:25:55.960 --> 00:25:58.880
<v Speaker 3>and like you've kind of mastered these very basic levels

478
00:25:58.880 --> 00:26:02.319
<v Speaker 3>of locomotion that create this really cool flow state and

479
00:26:02.960 --> 00:26:05.920
<v Speaker 3>that I do think works really well in this new skate,

480
00:26:05.960 --> 00:26:08.480
<v Speaker 3>And I think they have mostly gotten that there's still

481
00:26:08.480 --> 00:26:11.559
<v Speaker 3>a little bit of iffinus. Sometimes every once in a while,

482
00:26:11.759 --> 00:26:13.720
<v Speaker 3>you know, there's a little bit of hitching because it

483
00:26:13.799 --> 00:26:17.680
<v Speaker 3>might be server side, or sometimes you just feel like

484
00:26:17.720 --> 00:26:20.039
<v Speaker 3>you hit something a little bit weird and your guy

485
00:26:20.160 --> 00:26:24.599
<v Speaker 3>just beefs it out of nowhere. But mostly I found

486
00:26:24.599 --> 00:26:27.759
<v Speaker 3>that the skating is very solid and an enjoyable to

487
00:26:27.839 --> 00:26:30.640
<v Speaker 3>undertake and has a very different vibe than you would

488
00:26:30.680 --> 00:26:35.400
<v Speaker 3>normally expect from other arcade skaters. Yeah, say it's really good.

489
00:26:36.200 --> 00:26:39.039
<v Speaker 1>Yeah, I'm looking forward to the early access roadmap. They've

490
00:26:39.119 --> 00:26:41.920
<v Speaker 1>kind of laid out that each new season, which they

491
00:26:42.000 --> 00:26:45.119
<v Speaker 1>each last about two months, the first season's coming on October,

492
00:26:45.200 --> 00:26:48.000
<v Speaker 1>then season two in December. But they have said that

493
00:26:48.039 --> 00:26:52.519
<v Speaker 1>each season includes new skatable areas obviously, like new challenges

494
00:26:52.559 --> 00:26:56.920
<v Speaker 1>and like events based on seasons, new like partners and

495
00:26:56.920 --> 00:27:00.240
<v Speaker 1>cosmetics and stuff and oh one thing, the soundtrack's really good,

496
00:27:01.039 --> 00:27:02.599
<v Speaker 1>and they've said that they're going to be adding new

497
00:27:02.759 --> 00:27:04.200
<v Speaker 1>new tracks each season they do.

498
00:27:04.240 --> 00:27:06.960
<v Speaker 4>They've got McGee on the put Pearl jams even flow

499
00:27:07.000 --> 00:27:07.279
<v Speaker 4>on it.

500
00:27:08.000 --> 00:27:09.880
<v Speaker 1>I haven't seen that yet, but I did see they've

501
00:27:09.880 --> 00:27:14.720
<v Speaker 1>got McGee on there are you looking up? They've got Turnstyle, Yeah,

502
00:27:14.960 --> 00:27:18.119
<v Speaker 1>they've got some good stuff, and it was so good

503
00:27:18.160 --> 00:27:21.759
<v Speaker 1>that we demonetized our stream yesterday because I was just

504
00:27:21.880 --> 00:27:26.160
<v Speaker 1>looking through looking at them. That's all right, though, Yeah,

505
00:27:26.519 --> 00:27:30.400
<v Speaker 1>but I know that later on. Yeah, and in twenty

506
00:27:30.440 --> 00:27:33.440
<v Speaker 1>twenty six. I'm just going to read off a couple

507
00:27:33.440 --> 00:27:35.799
<v Speaker 1>of the things that kind of my eye and my

508
00:27:35.880 --> 00:27:37.599
<v Speaker 1>ears perked up when I heard that they were kind

509
00:27:37.599 --> 00:27:42.079
<v Speaker 1>of doing this. There's an in season two in December.

510
00:27:42.559 --> 00:27:45.839
<v Speaker 1>There's party Voice Chrat coming, which sure, that's that's actually

511
00:27:45.839 --> 00:27:48.440
<v Speaker 1>pretty good to have. There's a replay editor. There is

512
00:27:48.480 --> 00:27:50.559
<v Speaker 1>a replay editor that I haven't messed around with in

513
00:27:50.599 --> 00:27:52.839
<v Speaker 1>the that is out right now, but I guess they're

514
00:27:52.839 --> 00:27:55.599
<v Speaker 1>gonna be like improving it in season two is their plan.

515
00:27:55.960 --> 00:27:57.759
<v Speaker 1>But there's a new it says, new co op game

516
00:27:57.759 --> 00:28:01.599
<v Speaker 1>mode coming in season two and the season three and beyond.

517
00:28:01.640 --> 00:28:07.359
<v Speaker 1>They're talking about open world collection, more character customization slots

518
00:28:07.400 --> 00:28:10.559
<v Speaker 1>like tattoos and that kind of thing, player created parks,

519
00:28:11.279 --> 00:28:14.440
<v Speaker 1>new game modes, that kind of thing, leaderboards. So like

520
00:28:14.559 --> 00:28:17.680
<v Speaker 1>they're still certainly and as well as like you know,

521
00:28:17.759 --> 00:28:21.359
<v Speaker 1>new tricks and stuff. But I think this the foundation

522
00:28:21.519 --> 00:28:25.119
<v Speaker 1>is solid. I think there's some you know, we've kind

523
00:28:25.119 --> 00:28:27.640
<v Speaker 1>of described some of our qualms with some of the

524
00:28:27.640 --> 00:28:30.359
<v Speaker 1>progression stuff that I do think, Yeah, I'm gonna give

525
00:28:30.400 --> 00:28:33.000
<v Speaker 1>them benefit. The doubt will likely be ironed out in

526
00:28:33.039 --> 00:28:37.359
<v Speaker 1>some way with us being early access. But I think

527
00:28:37.400 --> 00:28:41.079
<v Speaker 1>if you're just looking for that skate experience, and you

528
00:28:41.079 --> 00:28:42.480
<v Speaker 1>you know, you don't necessarily want to go play the

529
00:28:42.480 --> 00:28:44.519
<v Speaker 1>old games, but you're you want to, you're on the

530
00:28:44.759 --> 00:28:46.319
<v Speaker 1>on the fence about checking this one out. I do

531
00:28:46.359 --> 00:28:48.720
<v Speaker 1>think it's worth checking out. I mean, it's free to play.

532
00:28:48.519 --> 00:28:51.519
<v Speaker 2>So yeah, I'm gonna check out. I'm not a skate guy.

533
00:28:51.480 --> 00:28:55.680
<v Speaker 1>But yeah, I think I think, I'm I'm I'm pretty

534
00:28:55.680 --> 00:28:59.119
<v Speaker 1>positive on it. Honestly, you know, all things considered, it

535
00:28:59.119 --> 00:29:01.880
<v Speaker 1>it is is, it's it's a lot of fun. And

536
00:29:01.920 --> 00:29:04.279
<v Speaker 1>I'm thinking about how, like this weekend, I'd love to

537
00:29:04.759 --> 00:29:06.799
<v Speaker 1>convince some friends to sit down and just spend an

538
00:29:06.880 --> 00:29:11.480
<v Speaker 1>evening playing skate, you know, just doing stuff. So I'm

539
00:29:12.000 --> 00:29:14.920
<v Speaker 1>I dig it. I'm I'm a fan so far.

540
00:29:15.319 --> 00:29:19.359
<v Speaker 4>But awesome, Yeah, forward to it for a while. I Mean,

541
00:29:19.359 --> 00:29:22.359
<v Speaker 4>it feels like we've known about this thing for so

542
00:29:22.480 --> 00:29:24.680
<v Speaker 4>many years at this point, because they announced it super

543
00:29:24.720 --> 00:29:27.680
<v Speaker 4>early and then we're just like waiting, and I think

544
00:29:27.680 --> 00:29:29.960
<v Speaker 4>they sent me like a care package like two and

545
00:29:29.960 --> 00:29:33.039
<v Speaker 4>a half years ago. They had like a beanie and

546
00:29:33.119 --> 00:29:35.759
<v Speaker 4>like just a T shirt that said skate and I

547
00:29:35.839 --> 00:29:37.279
<v Speaker 4>just it's just like a shirt that I wear around

548
00:29:37.319 --> 00:29:40.039
<v Speaker 4>the house. But like it's not like it did have

549
00:29:40.160 --> 00:29:42.920
<v Speaker 4>the period, yes, but it was like, Okay, well they

550
00:29:42.960 --> 00:29:45.279
<v Speaker 4>must be gearing up to like release this thing. And

551
00:29:45.319 --> 00:29:46.920
<v Speaker 4>it was like two and a half years later and

552
00:29:46.960 --> 00:29:51.319
<v Speaker 4>it's still was not out and finally it's here.

553
00:29:52.640 --> 00:29:56.400
<v Speaker 1>Yeah, I'm curious to see what you think of it, Brian.

554
00:29:56.680 --> 00:30:00.440
<v Speaker 1>I think I'll be jamming on this. I think as

555
00:30:00.480 --> 00:30:02.839
<v Speaker 1>updates come out, I'm certainly going to keep playing this,

556
00:30:03.319 --> 00:30:04.319
<v Speaker 1>you know, in the coming weeks.

557
00:30:04.359 --> 00:30:06.680
<v Speaker 4>For this skate series is kind of I've bounced off it,

558
00:30:06.799 --> 00:30:08.480
<v Speaker 4>similar to I think it was Marcus that said it

559
00:30:08.519 --> 00:30:12.319
<v Speaker 4>where it was like yeah, not like I obsessed over

560
00:30:12.359 --> 00:30:14.759
<v Speaker 4>the Tony Hawk franchise for a lot of like the

561
00:30:14.839 --> 00:30:17.319
<v Speaker 4>late nineties and early two thousands, as a lot of

562
00:30:17.319 --> 00:30:19.640
<v Speaker 4>people did. So when I saw that like EA was

563
00:30:19.680 --> 00:30:22.039
<v Speaker 4>putting out a skating franchise, I gave like the first

564
00:30:22.039 --> 00:30:24.400
<v Speaker 4>couple a shot, and I was like, this is not

565
00:30:24.519 --> 00:30:28.279
<v Speaker 4>quite like the arcade style action that I enjoy about

566
00:30:28.319 --> 00:30:30.279
<v Speaker 4>the Tony Hawk franchise. So I always kind of like

567
00:30:30.799 --> 00:30:33.279
<v Speaker 4>bought the games or like found like a used copy

568
00:30:33.319 --> 00:30:35.680
<v Speaker 4>of them and then played them for like an hour,

569
00:30:35.759 --> 00:30:37.559
<v Speaker 4>and I was like, Nope, maybe not for me. So

570
00:30:37.640 --> 00:30:39.200
<v Speaker 4>I would like to try this because it seems like

571
00:30:39.839 --> 00:30:42.519
<v Speaker 4>there they took a lot of lessons for like modern

572
00:30:42.519 --> 00:30:46.559
<v Speaker 4>game design conventions and like the directions they want to

573
00:30:46.599 --> 00:30:49.599
<v Speaker 4>go and kind of forged a unique identity for this

574
00:30:49.640 --> 00:30:52.279
<v Speaker 4>particular game. So maybe it's maybe it's worth giving a shot.

575
00:30:53.039 --> 00:30:59.279
<v Speaker 1>Yeah, my last warning, heed this, heed these words. Do

576
00:30:59.440 --> 00:31:01.960
<v Speaker 1>not climb the big tower until you got to pop

577
00:31:02.039 --> 00:31:04.160
<v Speaker 1>up that says you can unlock fast travel points now

578
00:31:04.960 --> 00:31:07.759
<v Speaker 1>because it'll unless you really just want to see the sites.

579
00:31:07.839 --> 00:31:10.680
<v Speaker 4>But can a leap of faith off the tower?

580
00:31:10.880 --> 00:31:13.279
<v Speaker 1>You you actually yeah, you actually cant And there are

581
00:31:13.279 --> 00:31:14.880
<v Speaker 1>actually I don't know if you saw this, Eric, there

582
00:31:14.920 --> 00:31:17.880
<v Speaker 1>are different moves that you can do when you're falling

583
00:31:17.920 --> 00:31:20.400
<v Speaker 1>in the air, and I did like a Superman died.

584
00:31:20.480 --> 00:31:23.160
<v Speaker 1>You can also do like spread your spread your wings

585
00:31:23.160 --> 00:31:25.000
<v Speaker 1>out and just like but at the end of the day,

586
00:31:25.000 --> 00:31:26.279
<v Speaker 1>you're falling to your death and.

587
00:31:26.160 --> 00:31:29.400
<v Speaker 3>It's well, now you're dev like just yeah.

588
00:31:29.240 --> 00:31:31.000
<v Speaker 1>You are immortal, You're an Immortal Being.

589
00:31:31.160 --> 00:31:34.480
<v Speaker 3>Yeah. Yeah, Yeah, it's.

590
00:31:34.359 --> 00:31:38.119
<v Speaker 4>A different game than I was expecting the Parkore, there's

591
00:31:38.200 --> 00:31:40.960
<v Speaker 4>Assassin's Creed climbing, there's apparently.

592
00:31:40.920 --> 00:31:41.960
<v Speaker 1>Yeah, you get to the God.

593
00:31:43.960 --> 00:31:46.200
<v Speaker 4>Yeah, so it's like Astrobot. It's just different games.

594
00:31:46.400 --> 00:31:48.759
<v Speaker 3>I thought the visual novel portion was a little strange,

595
00:31:48.759 --> 00:31:51.200
<v Speaker 3>but I think it really propelled the story for.

596
00:31:51.720 --> 00:31:54.960
<v Speaker 1>Yeah, the horror mission actually is like really highlight this year.

597
00:31:54.759 --> 00:31:57.480
<v Speaker 3>And pay homage to your solid as well. It was

598
00:31:57.480 --> 00:31:57.920
<v Speaker 3>really cool.

599
00:31:58.559 --> 00:32:05.200
<v Speaker 1>Yeah. Uh, Brian, keeping the keeping the sports games train moving,

600
00:32:05.960 --> 00:32:08.559
<v Speaker 1>You've been checking out what is probably one of the

601
00:32:08.559 --> 00:32:13.599
<v Speaker 1>most beloved sports, uh, Sonic Racing, specifically Sonic Racing Cross

602
00:32:13.599 --> 00:32:13.880
<v Speaker 1>the World.

603
00:32:13.960 --> 00:32:15.519
<v Speaker 2>I watch it weekend.

604
00:32:16.559 --> 00:32:18.640
<v Speaker 4>Is this the Game Awards where we're lumping sports and

605
00:32:19.400 --> 00:32:20.319
<v Speaker 4>the same category.

606
00:32:21.839 --> 00:32:25.160
<v Speaker 1>Yeah, we're putting for the Netflix documentary. That's really gonna

607
00:32:25.160 --> 00:32:26.720
<v Speaker 1>get me hooked on Sonic Racing. Yah.

608
00:32:27.200 --> 00:32:31.559
<v Speaker 3>The Bill Simmons to Survive Sonic Racing episodes.

609
00:32:31.640 --> 00:32:35.079
<v Speaker 4>Yeah yeah, I mean, don't they have like some collaborations

610
00:32:35.119 --> 00:32:37.119
<v Speaker 4>with like actual racing leagues. I thought they had like

611
00:32:37.119 --> 00:32:40.559
<v Speaker 4>a Sonic Racing Crossworld's car in one of the.

612
00:32:41.160 --> 00:32:43.359
<v Speaker 3>Some friends and I were talking about this recently that

613
00:32:43.519 --> 00:32:47.480
<v Speaker 3>I think Danica Patrick was in a previous Sonic Racing game,

614
00:32:47.880 --> 00:32:52.279
<v Speaker 3>And that's that's a real crazy poll when you talk

615
00:32:52.319 --> 00:32:55.000
<v Speaker 3>about the crossover characters, because in Cross Worlds you have

616
00:32:55.039 --> 00:32:57.160
<v Speaker 3>SpongeBob and things like that, but you don't have Danica

617
00:32:57.240 --> 00:33:01.200
<v Speaker 3>Patrick in there. Where's a Max verstappin sons World.

618
00:33:01.440 --> 00:33:04.599
<v Speaker 2>It's almost like Multi Bobby and Sonic Cross World.

619
00:33:04.720 --> 00:33:06.119
<v Speaker 1>Yeah, but Ricky Bobby.

620
00:33:06.000 --> 00:33:08.960
<v Speaker 4>Like Lebron James being in Multi Versus was also kind

621
00:33:09.000 --> 00:33:11.039
<v Speaker 4>of one of those weird ones. But like, yeah, Danica

622
00:33:11.079 --> 00:33:12.799
<v Speaker 4>Patrick being in one of the previous I think it

623
00:33:12.839 --> 00:33:14.759
<v Speaker 4>was Racing Transformed.

624
00:33:14.799 --> 00:33:17.480
<v Speaker 3>But yes, while yeah, but speaking.

625
00:33:17.200 --> 00:33:20.960
<v Speaker 4>Of Racing Transformed, this is probably the best Sonic Racing

626
00:33:20.960 --> 00:33:22.680
<v Speaker 4>game since that game, which you know, a lot of

627
00:33:22.720 --> 00:33:26.799
<v Speaker 4>people really love Sonic Sonic and All Stars Racing Transformed.

628
00:33:26.839 --> 00:33:29.519
<v Speaker 4>I think it's called it's a long told title, it is,

629
00:33:29.599 --> 00:33:32.039
<v Speaker 4>and I know it was like Sega Racing or I

630
00:33:32.039 --> 00:33:36.039
<v Speaker 4>don't know Sonic and Sega Racing originally, but yeah, Sonic

631
00:33:36.119 --> 00:33:39.519
<v Speaker 4>Racing Cross Worlds. I think they have created a kind

632
00:33:39.519 --> 00:33:41.319
<v Speaker 4>of like the poll quote from my review is it's

633
00:33:41.359 --> 00:33:43.640
<v Speaker 4>the most well rounded cart racer of twenty twenty five,

634
00:33:44.359 --> 00:33:46.559
<v Speaker 4>which is saying something seeing as how we got a

635
00:33:46.599 --> 00:33:50.279
<v Speaker 4>Mario Kart game and a Garfield KRT game this year.

636
00:33:50.799 --> 00:33:54.799
<v Speaker 4>I've not played still include Garfield and that yes, I

637
00:33:55.079 --> 00:33:57.960
<v Speaker 4>honestly a full disclosure. I have not played Garfield KRT.

638
00:33:58.079 --> 00:34:01.680
<v Speaker 4>So maybe I'm maybe I'm assuming that it's better than

639
00:34:01.720 --> 00:34:06.880
<v Speaker 4>Garfield Cards. But yeah, so it's like you know, it's

640
00:34:06.960 --> 00:34:10.199
<v Speaker 4>it's like, unlike Mario Kart World, there's no like open

641
00:34:10.239 --> 00:34:14.679
<v Speaker 4>world area that you can explore in Crossworlds. There's no

642
00:34:16.639 --> 00:34:20.400
<v Speaker 4>like there's no like real battle mode. There are some

643
00:34:20.440 --> 00:34:23.360
<v Speaker 4>like side modes that you can do, like some kind

644
00:34:23.360 --> 00:34:26.639
<v Speaker 4>of like party style competitions, but like the meat of

645
00:34:26.679 --> 00:34:30.559
<v Speaker 4>this game is just like the straightforward races that like

646
00:34:30.639 --> 00:34:33.440
<v Speaker 4>I think there's twenty four courses, and then in the

647
00:34:33.480 --> 00:34:36.519
<v Speaker 4>middle of it, like the second lap of every race

648
00:34:36.880 --> 00:34:40.000
<v Speaker 4>is a Crossworld's lap. So you do your first lap

649
00:34:40.039 --> 00:34:42.480
<v Speaker 4>on like the normal that the regular track, and then

650
00:34:42.480 --> 00:34:46.320
<v Speaker 4>the person in the pole position chooses between two courses

651
00:34:46.360 --> 00:34:48.400
<v Speaker 4>like rings pop up in like at the end of

652
00:34:48.440 --> 00:34:51.440
<v Speaker 4>the first lap, and they choose what track you want

653
00:34:51.440 --> 00:34:54.639
<v Speaker 4>to go to next, and it pulls from a like

654
00:34:54.960 --> 00:34:58.760
<v Speaker 4>a list of like fifteen crossworlds that you can go to,

655
00:34:58.840 --> 00:35:01.840
<v Speaker 4>almost like Ratchet and clank style, so like it it

656
00:35:02.599 --> 00:35:05.679
<v Speaker 4>whoever the first the person in first chooses, the entire

657
00:35:05.800 --> 00:35:09.440
<v Speaker 4>second lap takes place on that course, so it teleports

658
00:35:09.480 --> 00:35:12.119
<v Speaker 4>you to the second course where you do this other

659
00:35:12.159 --> 00:35:14.360
<v Speaker 4>the second lap, and then these are like fully fledged

660
00:35:14.400 --> 00:35:16.360
<v Speaker 4>courses too. It's not just like, oh, this is like

661
00:35:16.920 --> 00:35:19.599
<v Speaker 4>bare bones and like nothing really going on. It's like, no,

662
00:35:19.679 --> 00:35:22.239
<v Speaker 4>this is These are actually probably more involved than like

663
00:35:22.280 --> 00:35:25.119
<v Speaker 4>the standard tracks. So like there's one that you go

664
00:35:25.159 --> 00:35:28.000
<v Speaker 4>and there's like actual like dinosaurs running around, like like

665
00:35:28.079 --> 00:35:30.679
<v Speaker 4>that's my favor There's like one that's like you know,

666
00:35:30.719 --> 00:35:33.320
<v Speaker 4>there's there's water and like there's like a bunch of

667
00:35:33.360 --> 00:35:37.199
<v Speaker 4>like ships and everything that you have to like drive through.

668
00:35:37.800 --> 00:35:40.280
<v Speaker 1>There's not a candy Land kind of style one.

669
00:35:40.400 --> 00:35:42.320
<v Speaker 4>I mean there's a lot of different ones. There's one

670
00:35:42.320 --> 00:35:44.079
<v Speaker 4>that almost reminds me of like Rainbow Road.

671
00:35:44.159 --> 00:35:47.760
<v Speaker 2>Actually are any of these based on Sega games or

672
00:35:47.760 --> 00:35:49.440
<v Speaker 2>are they just for this game?

673
00:35:50.079 --> 00:35:51.719
<v Speaker 4>So that's the thing is like when you look at

674
00:35:51.800 --> 00:35:55.480
<v Speaker 4>like Mario Mario Kart, like most of those levels are

675
00:35:55.519 --> 00:35:59.480
<v Speaker 4>based on something at least like adjacent to a real

676
00:35:59.519 --> 00:36:03.639
<v Speaker 4>world mar you like level this, I would say it's

677
00:36:03.840 --> 00:36:06.880
<v Speaker 4>you know, maybe sixty percent based on Sonic stuff. So

678
00:36:06.920 --> 00:36:11.239
<v Speaker 4>there is like the rooftop Run from Sonic Unleashed has

679
00:36:11.360 --> 00:36:13.559
<v Speaker 4>a level and like you're so you're going through I

680
00:36:13.599 --> 00:36:16.199
<v Speaker 4>forget what what the Greek name, it's like a pop

681
00:36:16.239 --> 00:36:23.400
<v Speaker 4>botast or something like Socrates Socrates that's yeah, so so yeah,

682
00:36:24.239 --> 00:36:26.440
<v Speaker 4>it does play like that. And then there's like there's

683
00:36:26.519 --> 00:36:30.480
<v Speaker 4>various other levels that are like from Sonic games.

684
00:36:30.119 --> 00:36:32.199
<v Speaker 1>But like there's a cool one from like Sonic Adventure

685
00:36:32.280 --> 00:36:35.239
<v Speaker 1>with the whale you know that jumps up.

686
00:36:35.280 --> 00:36:38.400
<v Speaker 4>There's Radical Highway from Sonic Adventure two. So like, yeah,

687
00:36:38.440 --> 00:36:41.280
<v Speaker 4>there are some that are from Sonic levels, but there

688
00:36:41.599 --> 00:36:43.360
<v Speaker 4>I think a lot of them are just kind of like, hey,

689
00:36:43.360 --> 00:36:46.199
<v Speaker 4>this would be a cool cart racing level. And that's

690
00:36:46.239 --> 00:36:48.079
<v Speaker 4>the same as like the power ups. Like there's some

691
00:36:48.119 --> 00:36:51.639
<v Speaker 4>where it's like the Wisps from Sonic Colors and like

692
00:36:51.679 --> 00:36:55.199
<v Speaker 4>they give you like the boost and some other some

693
00:36:55.280 --> 00:36:57.880
<v Speaker 4>other abilities and like attacks that you can perform. But

694
00:36:57.920 --> 00:36:59.559
<v Speaker 4>then there's others that it's like, oh, this has like

695
00:36:59.800 --> 00:37:02.280
<v Speaker 4>no thing to do with a Sonic game. It's just

696
00:37:02.280 --> 00:37:05.920
<v Speaker 4>something that they created for Sonic Racing Crossworlds or a

697
00:37:06.000 --> 00:37:09.559
<v Speaker 4>past Sonic Racing game. So like I would have preferred

698
00:37:09.559 --> 00:37:11.920
<v Speaker 4>like there's plenty of power ups that they've that Sonic

699
00:37:11.920 --> 00:37:13.440
<v Speaker 4>has had in the past. It's like, why do we

700
00:37:13.480 --> 00:37:15.679
<v Speaker 4>have to kind of outsource them? But I understand, like

701
00:37:15.719 --> 00:37:19.079
<v Speaker 4>there's certain archetypes that they wanted to have for these

702
00:37:19.119 --> 00:37:21.519
<v Speaker 4>power ups and for these levels, So it makes sense

703
00:37:21.599 --> 00:37:25.199
<v Speaker 4>in that regard that it wouldn't be like strictly tied

704
00:37:25.239 --> 00:37:30.079
<v Speaker 4>to Sonic lore. But yeah, like the racing is super sound,

705
00:37:30.119 --> 00:37:33.760
<v Speaker 4>the levels are extremely creative, and it just feels like

706
00:37:34.159 --> 00:37:37.679
<v Speaker 4>a very streamlined kart racing experience. And there's also like

707
00:37:37.719 --> 00:37:39.880
<v Speaker 4>a rival system when you play like the Grand Prix

708
00:37:40.000 --> 00:37:41.599
<v Speaker 4>or if you go to Race Park, which is like

709
00:37:41.679 --> 00:37:46.079
<v Speaker 4>kind of like the more special condition races, Like there's

710
00:37:46.079 --> 00:37:48.519
<v Speaker 4>one where it's like, yeah, you get points for finishing first,

711
00:37:48.519 --> 00:37:50.480
<v Speaker 4>but also the tea it's like team based since like

712
00:37:50.519 --> 00:37:52.679
<v Speaker 4>the team that collected the most rings over the course

713
00:37:52.719 --> 00:37:56.039
<v Speaker 4>of the race also gets like bonus points for their ranking.

714
00:37:56.559 --> 00:37:58.039
<v Speaker 4>Or like there's one where it's like if you run

715
00:37:58.079 --> 00:38:01.079
<v Speaker 4>into your teammate while you're racing, you get a speed boost,

716
00:38:01.159 --> 00:38:03.559
<v Speaker 4>So it makes sense to kind of stay grouped up

717
00:38:03.559 --> 00:38:06.360
<v Speaker 4>because you just like play off each other with like boosts.

718
00:38:07.519 --> 00:38:10.360
<v Speaker 4>But yeah, like the Grand Prix they'll they'll have like

719
00:38:10.760 --> 00:38:14.840
<v Speaker 4>a rival that you are designated to actually beat, and

720
00:38:14.880 --> 00:38:17.679
<v Speaker 4>that ends up being like kind of like an alternate

721
00:38:17.679 --> 00:38:21.920
<v Speaker 4>objective to just finishing first, although the rival typically is

722
00:38:22.000 --> 00:38:24.360
<v Speaker 4>like the one that's going to be leading the pack,

723
00:38:24.480 --> 00:38:26.480
<v Speaker 4>so it ends up just being like, all right, get

724
00:38:26.599 --> 00:38:30.559
<v Speaker 4>get in first. But there the weird thing about the

725
00:38:30.559 --> 00:38:34.199
<v Speaker 4>Grand Prix is that the final one, so it's four

726
00:38:34.280 --> 00:38:38.079
<v Speaker 4>races of three lap race four three lap races.

727
00:38:38.760 --> 00:38:38.920
<v Speaker 2>Yea.

728
00:38:39.880 --> 00:38:43.480
<v Speaker 4>The final, the finale of each Grand Prix is just

729
00:38:43.880 --> 00:38:47.840
<v Speaker 4>like it's just like one lap of each of the

730
00:38:47.880 --> 00:38:52.280
<v Speaker 4>preceding courses. So it's not like a track on its own.

731
00:38:52.320 --> 00:38:54.599
<v Speaker 4>It's like, Okay, you played these three courses already in

732
00:38:54.639 --> 00:38:57.599
<v Speaker 4>this Grand Prix. Now you just do one lap of

733
00:38:57.679 --> 00:39:01.280
<v Speaker 4>each of those courses for the final. So it's kind

734
00:39:01.280 --> 00:39:01.519
<v Speaker 4>of a.

735
00:39:01.480 --> 00:39:04.119
<v Speaker 2>Strange anyway, it's just here's it. Here it is.

736
00:39:04.280 --> 00:39:06.840
<v Speaker 4>I mean, there are fewer collectibles because like each track

737
00:39:06.920 --> 00:39:10.079
<v Speaker 4>has like the red rings from the Sonic franchise that

738
00:39:10.079 --> 00:39:13.920
<v Speaker 4>you can collect, but like it doesn't really it removes

739
00:39:13.920 --> 00:39:16.239
<v Speaker 4>them for that Grand Prix finale. But no, they're not

740
00:39:16.400 --> 00:39:18.559
<v Speaker 4>like it might be like because in the final lap

741
00:39:18.639 --> 00:39:21.079
<v Speaker 4>sometimes like the tracks are a little bit more chaotic,

742
00:39:21.079 --> 00:39:23.239
<v Speaker 4>so I think it's just like the final lap variant

743
00:39:23.320 --> 00:39:26.400
<v Speaker 4>of that, so like there's more going on, but it's

744
00:39:26.440 --> 00:39:29.480
<v Speaker 4>not really like anything you haven't seen before, which is

745
00:39:29.480 --> 00:39:31.119
<v Speaker 4>a bit of a disappointment, but it's also kind of

746
00:39:31.119 --> 00:39:32.679
<v Speaker 4>cool to be like, Okay, yeah, I remember all of

747
00:39:32.679 --> 00:39:35.840
<v Speaker 4>these tracks that we just raced through, and now it's.

748
00:39:35.719 --> 00:39:38.360
<v Speaker 1>Like, yeah, a tour. I didn't mind it as much

749
00:39:40.320 --> 00:39:43.440
<v Speaker 1>when I was capturing for the review. The it was

750
00:39:43.519 --> 00:39:46.079
<v Speaker 1>kind of like a chance to kind of you know,

751
00:39:46.159 --> 00:39:48.719
<v Speaker 1>almost like the oh, okay, we've been racing on these

752
00:39:48.800 --> 00:39:52.039
<v Speaker 1>these tracks, let's put your knowledge to the test. Obviously,

753
00:39:53.079 --> 00:39:55.920
<v Speaker 1>you know, twenty thirty hours in you aren't going to

754
00:39:55.960 --> 00:39:57.920
<v Speaker 1>have really that knowledge test is kind of null and

755
00:39:57.960 --> 00:40:01.199
<v Speaker 1>void because you've probably memorized the the tracks at that point.

756
00:40:01.280 --> 00:40:03.360
<v Speaker 1>But as somebody who was just jumping in and was like,

757
00:40:03.360 --> 00:40:06.239
<v Speaker 1>oh okay, yeah, I think I remember like my strategy

758
00:40:06.360 --> 00:40:09.000
<v Speaker 1>and like what I what my moves were. Did it

759
00:40:09.079 --> 00:40:11.880
<v Speaker 1>work out or not? Let me try to you know, uh,

760
00:40:12.199 --> 00:40:13.119
<v Speaker 1>you know, get ahead.

761
00:40:13.599 --> 00:40:15.360
<v Speaker 4>Yeah. And that's that's the thing though, is that like

762
00:40:16.400 --> 00:40:19.960
<v Speaker 4>the Mario Karte franchise and kart racing are so synonymous

763
00:40:19.960 --> 00:40:21.960
<v Speaker 4>with one another that I didn't like. I always try

764
00:40:21.960 --> 00:40:26.519
<v Speaker 4>whenever I'm reviewing a game to not do too much comparison,

765
00:40:27.199 --> 00:40:30.440
<v Speaker 4>but it's like Mario Kart is such like the standard

766
00:40:30.519 --> 00:40:33.880
<v Speaker 4>for kart racing that it's impossible not to, like at

767
00:40:33.960 --> 00:40:36.360
<v Speaker 4>least make a little bit of a comparison.

768
00:40:36.000 --> 00:40:38.679
<v Speaker 3>Especially Yeah, it came out this year, It's it's still

769
00:40:38.760 --> 00:40:40.840
<v Speaker 3>top of everyone's mind. Yeah, came out.

770
00:40:40.760 --> 00:40:44.880
<v Speaker 4>Three months ago, so like it's it's difficult to avoid that.

771
00:40:45.159 --> 00:40:48.119
<v Speaker 4>But at the same time, it's like I wanted to

772
00:40:48.360 --> 00:40:50.159
<v Speaker 4>like judge it on its own merits, but then you

773
00:40:50.199 --> 00:40:53.000
<v Speaker 4>look over the fence at Mario Kart World and you're like, oh, well,

774
00:40:53.039 --> 00:40:54.880
<v Speaker 4>like you know, they were able to do a different

775
00:40:54.920 --> 00:40:58.800
<v Speaker 4>course for every entry in the Grand Prix, so it's

776
00:40:59.239 --> 00:41:01.360
<v Speaker 4>I don't know, it gives it a different flavor, But

777
00:41:01.400 --> 00:41:03.320
<v Speaker 4>it's also like, it would have been nice to have

778
00:41:03.400 --> 00:41:05.079
<v Speaker 4>like another track here.

779
00:41:06.239 --> 00:41:09.079
<v Speaker 1>Yeah, that's fair. I think I like, speaking of like

780
00:41:09.119 --> 00:41:12.199
<v Speaker 1>that comparison to Mario Kart World. I think I like

781
00:41:12.280 --> 00:41:15.719
<v Speaker 1>the the general experience of Mario Kart more like the

782
00:41:15.719 --> 00:41:19.840
<v Speaker 1>actually like racing mechanics. It feels more polished to me

783
00:41:19.960 --> 00:41:23.239
<v Speaker 1>than Sonic Racing Cross Worlds. But I can't deny that

784
00:41:23.360 --> 00:41:27.360
<v Speaker 1>the amount of content and cross worlds is. There's so

785
00:41:27.480 --> 00:41:30.000
<v Speaker 1>much more there going on, and like in terms of

786
00:41:30.039 --> 00:41:36.800
<v Speaker 1>like modes and the customization of the machines that you're

787
00:41:36.880 --> 00:41:41.519
<v Speaker 1>riding on, Like that's a cool piece and I like

788
00:41:41.599 --> 00:41:43.119
<v Speaker 1>that the what would you call it? What is it

789
00:41:43.159 --> 00:41:45.920
<v Speaker 1>called the gadget system, Yeah, so that's that's cool.

790
00:41:46.000 --> 00:41:49.679
<v Speaker 4>So there's there's aesthetic and like cosmetic customization where it's like,

791
00:41:49.719 --> 00:41:53.199
<v Speaker 4>all right, you've unlocked these carts. You can swap out

792
00:41:53.239 --> 00:41:55.559
<v Speaker 4>like the different body parts. You can apply different paint jobs,

793
00:41:55.599 --> 00:41:58.800
<v Speaker 4>you can apply different auras that like you know, like

794
00:41:58.880 --> 00:42:00.840
<v Speaker 4>all right, well I want like this red glow to

795
00:42:00.880 --> 00:42:04.360
<v Speaker 4>be all around my car. You can farm in this game, yes,

796
00:42:06.760 --> 00:42:09.719
<v Speaker 4>but uh that stuff like you can go too far

797
00:42:09.760 --> 00:42:12.400
<v Speaker 4>with that pretty quickly. And there are many sponsored decals

798
00:42:12.440 --> 00:42:15.039
<v Speaker 4>as well, So if you want to add like your

799
00:42:15.039 --> 00:42:18.079
<v Speaker 4>favorite Ramen brand to the side of your car, you

800
00:42:18.119 --> 00:42:21.679
<v Speaker 4>can do that. There are a lot of those. But

801
00:42:23.280 --> 00:42:25.880
<v Speaker 4>like the stuff that I mostly did was the gadgets,

802
00:42:25.920 --> 00:42:29.800
<v Speaker 4>which are like basically like these like granular customization, so

803
00:42:29.800 --> 00:42:33.519
<v Speaker 4>every character is is sorted into these different classes. So

804
00:42:33.639 --> 00:42:40.960
<v Speaker 4>like speed, acceleration, handling, boost, and power. Those are the

805
00:42:40.960 --> 00:42:44.239
<v Speaker 4>five classes, and like speed is just all right, You're

806
00:42:44.320 --> 00:42:46.679
<v Speaker 4>you have the highest top speed out of anyone. Handling

807
00:42:46.800 --> 00:42:48.880
<v Speaker 4>is exactly what it sounds like. You can go around

808
00:42:48.960 --> 00:42:50.880
<v Speaker 4>corners a little bit more precise, and like the it's

809
00:42:50.920 --> 00:42:55.480
<v Speaker 4>a little bit tighter to go around. Boost is kind

810
00:42:55.519 --> 00:42:58.840
<v Speaker 4>of like the extreme gears from Sonic Riders if you

811
00:42:58.920 --> 00:43:02.239
<v Speaker 4>ever played that game, it's like the hoverboards and those

812
00:43:02.280 --> 00:43:05.519
<v Speaker 4>are back, which is kind of cool, but it's I

813
00:43:05.559 --> 00:43:08.599
<v Speaker 4>would say that's the most technical of the classes because

814
00:43:08.599 --> 00:43:12.079
<v Speaker 4>it's all about like maximizing your boosts, because your boosts

815
00:43:12.079 --> 00:43:14.800
<v Speaker 4>are really great, so like your boost seems to charge

816
00:43:14.840 --> 00:43:17.400
<v Speaker 4>a lot faster when you're drifting, but also if you

817
00:43:17.440 --> 00:43:20.079
<v Speaker 4>get like a boost, it it's a lot more effective.

818
00:43:20.760 --> 00:43:24.719
<v Speaker 4>And then power you can kind of like ram into

819
00:43:24.719 --> 00:43:27.559
<v Speaker 4>other racers while you're while you're racing and it will

820
00:43:27.599 --> 00:43:29.920
<v Speaker 4>cause them to kind of either be bullied or actually

821
00:43:30.000 --> 00:43:33.920
<v Speaker 4>just lose rings while you hit them. And what was

822
00:43:33.960 --> 00:43:37.599
<v Speaker 4>the other one that I didn't touch on? Handling, power, speed, boost.

823
00:43:37.559 --> 00:43:38.960
<v Speaker 3>Acceleration, acceleration.

824
00:43:39.000 --> 00:43:41.119
<v Speaker 4>So yeah, that's simple. It's just you get up to

825
00:43:41.159 --> 00:43:43.840
<v Speaker 4>speed faster. So all of the characters fit into one

826
00:43:43.840 --> 00:43:45.960
<v Speaker 4>of those five and all the carts fit into one

827
00:43:45.960 --> 00:43:47.519
<v Speaker 4>of those fives. You can mix and match. So if

828
00:43:47.559 --> 00:43:51.360
<v Speaker 4>you want, like to do Sonic as a like he's

829
00:43:51.360 --> 00:43:53.760
<v Speaker 4>a speed character natively, but if you want to give

830
00:43:53.800 --> 00:43:56.199
<v Speaker 4>him like a power cart, you can do that and

831
00:43:56.239 --> 00:43:59.159
<v Speaker 4>it'll adjust his stats accordingly. And if you really want

832
00:43:59.159 --> 00:44:01.360
<v Speaker 4>to get granular with like your play style, you can

833
00:44:01.480 --> 00:44:06.199
<v Speaker 4>also make this gadget plate, which is this customizable like

834
00:44:06.320 --> 00:44:08.559
<v Speaker 4>load out essentially, So the one that I have that

835
00:44:08.599 --> 00:44:11.960
<v Speaker 4>I use all the time is in each each gadget

836
00:44:12.000 --> 00:44:13.599
<v Speaker 4>that you put on this plate takes up a different

837
00:44:13.599 --> 00:44:16.039
<v Speaker 4>amount of space on the plate. It's almost like a

838
00:44:16.079 --> 00:44:18.159
<v Speaker 4>resident Evil inventory where it's like you have to like

839
00:44:18.199 --> 00:44:20.800
<v Speaker 4>fit it in the way that like it's it's less

840
00:44:20.880 --> 00:44:23.320
<v Speaker 4>much less complicated than a resident Evil inventory. But like

841
00:44:23.400 --> 00:44:26.039
<v Speaker 4>you know, there's like six slots I think on like

842
00:44:26.079 --> 00:44:29.039
<v Speaker 4>a fully upgraded plate, and you upgrade it by completing

843
00:44:29.119 --> 00:44:33.599
<v Speaker 4>laps using the gadget plate. And so like I wanted

844
00:44:33.639 --> 00:44:35.760
<v Speaker 4>one that's like I want to have it so I

845
00:44:35.800 --> 00:44:39.400
<v Speaker 4>can hold three items instead of just two when I'm racing,

846
00:44:40.079 --> 00:44:43.000
<v Speaker 4>And so that took up two slots on the gadget plate.

847
00:44:43.000 --> 00:44:45.639
<v Speaker 4>And then there's one like I want more defensive items

848
00:44:45.639 --> 00:44:49.039
<v Speaker 4>to show up in my in my my racing, So

849
00:44:49.079 --> 00:44:50.760
<v Speaker 4>that took up one spot. And then it's like, all right, well,

850
00:44:50.760 --> 00:44:53.000
<v Speaker 4>if I fall off the track and I have to

851
00:44:53.000 --> 00:44:55.239
<v Speaker 4>be put back on the track, that like kills my momentum.

852
00:44:55.639 --> 00:44:57.679
<v Speaker 4>Here's this gadget that I can install that gives me

853
00:44:57.719 --> 00:45:01.119
<v Speaker 4>an automatic boost when I land from being like falling

854
00:45:01.159 --> 00:45:03.360
<v Speaker 4>off the track, so it helped me recover faster. That

855
00:45:03.400 --> 00:45:05.480
<v Speaker 4>takes up one spot. So it's like kind of like

856
00:45:05.519 --> 00:45:08.039
<v Speaker 4>figuring out how you want to tune your character and

857
00:45:08.119 --> 00:45:10.800
<v Speaker 4>like what perks you want to give your character. So

858
00:45:10.920 --> 00:45:12.840
<v Speaker 4>there is a lot of customization you can do that

859
00:45:12.960 --> 00:45:17.239
<v Speaker 4>is not only cosmetic but also like it impacts your

860
00:45:17.239 --> 00:45:18.199
<v Speaker 4>performance as well.

861
00:45:18.519 --> 00:45:21.000
<v Speaker 3>Yeah, it sounds like there's a lot more single player

862
00:45:21.119 --> 00:45:23.199
<v Speaker 3>meet on the bone here than what I would have

863
00:45:23.280 --> 00:45:27.159
<v Speaker 3>expected because Mario Kart World, you know, again to draw comparisons,

864
00:45:27.519 --> 00:45:30.079
<v Speaker 3>there was stuff to do in that game in terms

865
00:45:30.079 --> 00:45:32.760
<v Speaker 3>of finding challenges and things like that in the open world.

866
00:45:32.840 --> 00:45:35.599
<v Speaker 3>But when you pick your cart in Mario Kart World,

867
00:45:35.599 --> 00:45:38.719
<v Speaker 3>you're not going in and giving it RPG stats. You know,

868
00:45:38.760 --> 00:45:41.239
<v Speaker 3>you're not changing its inventory. It has kind of a

869
00:45:41.320 --> 00:45:44.119
<v Speaker 3>set you know, stat line, and that's what you roll with.

870
00:45:44.559 --> 00:45:47.119
<v Speaker 3>So it's interesting to hear this describe this way. That

871
00:45:47.119 --> 00:45:50.480
<v Speaker 3>seems like there's a lot more to do on that end,

872
00:45:50.559 --> 00:45:53.079
<v Speaker 3>especially if you're a single player. But does that, like,

873
00:45:53.719 --> 00:45:54.960
<v Speaker 3>do you think that might make it a little bit

874
00:45:55.039 --> 00:45:58.079
<v Speaker 3>unapproachable for a multiplayer situation when somebody just says I

875
00:45:58.159 --> 00:46:00.480
<v Speaker 3>want to play tails, I just want to raise his tails?

876
00:46:00.960 --> 00:46:02.760
<v Speaker 3>Is it's still easy to just pick up and go.

877
00:46:03.000 --> 00:46:06.280
<v Speaker 4>Yeah, there's pre load outs, like there are like like

878
00:46:06.519 --> 00:46:07.960
<v Speaker 4>ones that they've done that are just like, all right,

879
00:46:08.000 --> 00:46:09.880
<v Speaker 4>well here's a plate. You can just choose that, and

880
00:46:09.920 --> 00:46:12.880
<v Speaker 4>like you just choose from like one perk. The extra

881
00:46:12.880 --> 00:46:15.519
<v Speaker 4>slots open up once you level up the thing, so

882
00:46:15.519 --> 00:46:17.000
<v Speaker 4>if you just want to jump in with a friend,

883
00:46:17.039 --> 00:46:20.599
<v Speaker 4>you can do that. And there's also like carts or

884
00:46:20.760 --> 00:46:23.559
<v Speaker 4>machines I think they're called in this where it's like, yeah,

885
00:46:23.559 --> 00:46:25.639
<v Speaker 4>there's these three stock ones that you can choose from,

886
00:46:25.679 --> 00:46:29.440
<v Speaker 4>similar to Mario Kart. So I think that it's more

887
00:46:29.599 --> 00:46:32.119
<v Speaker 4>it's as approachable in that regard, and maybe even more

888
00:46:32.119 --> 00:46:34.840
<v Speaker 4>approachable because you don't have like the open world element

889
00:46:34.880 --> 00:46:39.840
<v Speaker 4>to consider. I think it's interesting because in my review

890
00:46:39.920 --> 00:46:41.559
<v Speaker 4>I called out that there's not as much meat on

891
00:46:41.599 --> 00:46:45.119
<v Speaker 4>the bone in racing in Sonic Racing Cross Worlds. But

892
00:46:45.159 --> 00:46:47.880
<v Speaker 4>that's only because there's no like story mode, there's no

893
00:46:48.000 --> 00:46:52.760
<v Speaker 4>open world mode. But and somebody asked me about this, like,

894
00:46:52.880 --> 00:46:55.079
<v Speaker 4>you know, what content are you even referring to in

895
00:46:55.119 --> 00:46:58.079
<v Speaker 4>Mario Kart World, because you know, the open world doesn't

896
00:46:58.119 --> 00:47:00.400
<v Speaker 4>have like very compelling challenges, And I'm like, well, you know,

897
00:47:01.440 --> 00:47:03.639
<v Speaker 4>I still think that, you know, regardless of if you

898
00:47:03.760 --> 00:47:06.639
<v Speaker 4>like the open world, it's still content. It's it just

899
00:47:06.679 --> 00:47:10.039
<v Speaker 4>may not be compelling content. So that's where I think

900
00:47:10.119 --> 00:47:15.239
<v Speaker 4>Racing Cross Worlds excels, is that it has a higher

901
00:47:15.280 --> 00:47:19.639
<v Speaker 4>concentration of compelling content. Whereas you know, Mario Kart World,

902
00:47:19.679 --> 00:47:22.119
<v Speaker 4>I can jump in and explore that open world for

903
00:47:22.320 --> 00:47:24.440
<v Speaker 4>hours on end and never even do like an actual

904
00:47:24.519 --> 00:47:27.920
<v Speaker 4>formal race. Now what I want to do that that's

905
00:47:27.920 --> 00:47:32.000
<v Speaker 4>another question. I much rather jump into like the the

906
00:47:32.239 --> 00:47:35.360
<v Speaker 4>I even forget what the Battle Royale mode is called, oh,

907
00:47:35.480 --> 00:47:39.039
<v Speaker 4>knockout Knockout mode, Knockout Tour mode. I would much rather

908
00:47:39.119 --> 00:47:40.840
<v Speaker 4>do that. But at the same time, you know, if

909
00:47:40.880 --> 00:47:42.920
<v Speaker 4>I wanted to jump in and mess around with friends

910
00:47:42.960 --> 00:47:44.480
<v Speaker 4>and like the open world, and I wanted to get like,

911
00:47:44.480 --> 00:47:47.079
<v Speaker 4>you know, a party of twelve to just roam around

912
00:47:47.159 --> 00:47:49.719
<v Speaker 4>and like be goofballs in the open world. You don't

913
00:47:49.760 --> 00:47:52.679
<v Speaker 4>have that option in Sonic Racing Cross Worlds, but there

914
00:47:52.880 --> 00:47:56.039
<v Speaker 4>is like a it's much more focused of an experience.

915
00:47:56.079 --> 00:47:59.159
<v Speaker 4>So it's nice that, like we have these two pretty

916
00:47:59.199 --> 00:48:01.880
<v Speaker 4>good cart racers. I think Mario Kart World is a

917
00:48:01.960 --> 00:48:03.800
<v Speaker 4>very good cart racer for what it does, and I

918
00:48:03.800 --> 00:48:05.719
<v Speaker 4>think Sonic Racing Cross Worlds is also a very good

919
00:48:05.760 --> 00:48:08.280
<v Speaker 4>cart racer. So it's cool that both of them have

920
00:48:08.599 --> 00:48:12.760
<v Speaker 4>released this this good product in the same year. But

921
00:48:12.840 --> 00:48:16.679
<v Speaker 4>they also approach the genre from different different angles, even

922
00:48:16.719 --> 00:48:18.920
<v Speaker 4>if like the core experience is pretty similar.

923
00:48:19.639 --> 00:48:19.960
<v Speaker 3>Mm.

924
00:48:21.639 --> 00:48:25.840
<v Speaker 1>Yeah. I one thing that I explicitly don't like is

925
00:48:25.920 --> 00:48:29.280
<v Speaker 1>in the in the cosmic in the not in the

926
00:48:29.280 --> 00:48:33.239
<v Speaker 1>cosmetics and the carts that you can unlock at the

927
00:48:33.519 --> 00:48:36.199
<v Speaker 1>with your tickets that you get from from racing at

928
00:48:36.199 --> 00:48:38.880
<v Speaker 1>the very end is a really cool cart. It's like

929
00:48:38.920 --> 00:48:44.000
<v Speaker 1>a dragon, and the model is like like it's in

930
00:48:44.039 --> 00:48:47.480
<v Speaker 1>the game, but it says coming in November, and it's

931
00:48:47.519 --> 00:48:50.239
<v Speaker 1>like it's in the game though it's right there, just

932
00:48:50.280 --> 00:48:51.679
<v Speaker 1>like why would you show it to me if I

933
00:48:51.679 --> 00:48:54.239
<v Speaker 1>can't have it? Yeah, it's it's in the menu. It's

934
00:48:54.280 --> 00:48:57.119
<v Speaker 1>got its own, like it's in the UI, I can

935
00:48:57.239 --> 00:49:01.280
<v Speaker 1>I can rotate it around and it's like eight again, I.

936
00:49:01.239 --> 00:49:04.000
<v Speaker 3>Could say I can rotate the object in my mind.

937
00:49:04.079 --> 00:49:07.480
<v Speaker 3>I can comprehend it in the three D space. Yeah, yes, there's.

938
00:49:07.360 --> 00:49:10.199
<v Speaker 4>I mean they're they're doing seasonal content. That's probably why.

939
00:49:10.199 --> 00:49:11.440
<v Speaker 4>But why would they show that to you?

940
00:49:11.960 --> 00:49:14.880
<v Speaker 2>Well, like it's in the game now, Maybe keep you

941
00:49:14.960 --> 00:49:18.599
<v Speaker 2>playing of like, oh man, that looks cool better you know,

942
00:49:18.920 --> 00:49:19.559
<v Speaker 2>stick around for.

943
00:49:19.559 --> 00:49:20.800
<v Speaker 1>That play until November.

944
00:49:21.000 --> 00:49:21.400
<v Speaker 2>Yeah.

945
00:49:21.519 --> 00:49:24.719
<v Speaker 1>Yeah, I guess like if people didn't have social media

946
00:49:24.840 --> 00:49:27.400
<v Speaker 1>and they weren't following the game, this would be a

947
00:49:27.400 --> 00:49:29.599
<v Speaker 1>way for them to see that there's more stuff coming.

948
00:49:29.679 --> 00:49:32.920
<v Speaker 1>I guess the kids hooked. I was. I was like,

949
00:49:33.119 --> 00:49:35.079
<v Speaker 1>just let me if you already put it in the game,

950
00:49:35.159 --> 00:49:37.000
<v Speaker 1>let me race with his damn vehicle.

951
00:49:37.320 --> 00:49:40.800
<v Speaker 3>Also this dragon, Timmy, you can race that dragon in no.

952
00:49:42.679 --> 00:49:46.880
<v Speaker 2>Opportunity to not just have that cart be Kureu with

953
00:49:47.000 --> 00:49:54.039
<v Speaker 2>wheels on him. Huh because it's a dragon. Oh, like

954
00:49:54.079 --> 00:49:57.639
<v Speaker 2>it's each riding on top of Kirau is.

955
00:49:57.920 --> 00:49:59.760
<v Speaker 3>Like, where where are the wheels on?

956
00:50:00.039 --> 00:50:00.239
<v Speaker 4>Here?

957
00:50:00.280 --> 00:50:01.559
<v Speaker 3>You's body in this Maybe.

958
00:50:01.440 --> 00:50:03.360
<v Speaker 2>He's like Axle from Twisted Metal.

959
00:50:03.599 --> 00:50:06.840
<v Speaker 3>Yeah, he's got his eyes out, or maybe he's like

960
00:50:06.960 --> 00:50:09.559
<v Speaker 3>kind of bent over and he's got like a wheel

961
00:50:09.599 --> 00:50:11.920
<v Speaker 3>in each hand and then wheels on his.

962
00:50:11.840 --> 00:50:13.679
<v Speaker 1>The real pants on the dogs.

963
00:50:13.719 --> 00:50:16.519
<v Speaker 2>It's like Michael Jackson and Moonwalker when he turns into

964
00:50:16.559 --> 00:50:18.079
<v Speaker 2>a motorcycle at one point.

965
00:50:18.320 --> 00:50:21.400
<v Speaker 3>Yeah, or like when the the two Shivas in Final

966
00:50:21.440 --> 00:50:24.159
<v Speaker 3>Fantasy thirteen become the motorcycle. So then we have Eachy

967
00:50:24.159 --> 00:50:26.719
<v Speaker 3>Bond and Kirry you kind of slammed together and turn

968
00:50:26.760 --> 00:50:27.719
<v Speaker 3>into a motorcycle.

969
00:50:27.719 --> 00:50:30.760
<v Speaker 2>And this is a weird game or series in general.

970
00:50:30.840 --> 00:50:31.840
<v Speaker 2>They could get away with it.

971
00:50:31.960 --> 00:50:33.960
<v Speaker 3>I think this is I think this is the first

972
00:50:33.960 --> 00:50:36.920
<v Speaker 3>time this idea has ever been floated. Is Sonic riding

973
00:50:36.960 --> 00:50:39.119
<v Speaker 3>on top of a motorcycle made out of kurru and

974
00:50:39.159 --> 00:50:44.159
<v Speaker 3>Ichi bonds. Congratulations on having a completely original thoughts on

975
00:50:44.280 --> 00:50:45.159
<v Speaker 3>this podcast.

976
00:50:47.119 --> 00:50:47.920
<v Speaker 1>That does You.

977
00:50:47.880 --> 00:50:50.880
<v Speaker 4>Said axel, but talking about a different axle. I'm talking

978
00:50:50.920 --> 00:50:54.039
<v Speaker 4>about crazy taxi axle. Why is crazy taxi not in

979
00:50:54.079 --> 00:50:54.920
<v Speaker 4>a racing game.

980
00:50:56.239 --> 00:50:58.920
<v Speaker 1>It's a good point. They're too busy, they're too busy working.

981
00:50:59.000 --> 00:51:02.519
<v Speaker 1>You know, Super came into the city and yeah.

982
00:51:02.320 --> 00:51:05.239
<v Speaker 3>You know taxi driving crazy about Uber and Lyft would

983
00:51:05.239 --> 00:51:06.559
<v Speaker 3>go kind of crazy.

984
00:51:06.480 --> 00:51:08.760
<v Speaker 2>You know, it would be funny as if they add

985
00:51:08.880 --> 00:51:12.800
<v Speaker 2>the fake Axle from Infinite Wealth, like they put that

986
00:51:13.000 --> 00:51:14.760
<v Speaker 2>guy in the game but not actual.

987
00:51:14.519 --> 00:51:18.320
<v Speaker 1>Axel Axel Rose.

988
00:51:18.719 --> 00:51:20.840
<v Speaker 3>I was thinking that too. It was like Axel Rose

989
00:51:20.920 --> 00:51:25.800
<v Speaker 3>and then November Dragon, November Rain, Connect the dots people,

990
00:51:26.440 --> 00:51:27.360
<v Speaker 3>It's it's been there.

991
00:51:28.239 --> 00:51:29.400
<v Speaker 1>Yeah, it's been there the whole time.

992
00:51:29.480 --> 00:51:30.679
<v Speaker 2>He's the new Danica Patrick.

993
00:51:31.559 --> 00:51:34.800
<v Speaker 4>Yeah, everybody's saying that about Axl Rose. He's the new

994
00:51:34.840 --> 00:51:39.440
<v Speaker 4>Danica Patrick. Final just just one more piece of evidence.

995
00:51:39.960 --> 00:51:44.320
<v Speaker 1>Yes, yes, well what Sonic Racing is out the twenty fifth?

996
00:51:44.360 --> 00:51:44.679
<v Speaker 1>Is that right?

997
00:51:44.800 --> 00:51:46.000
<v Speaker 2>Check? That's correct?

998
00:51:46.400 --> 00:51:49.199
<v Speaker 1>Cool, so look forward to that. You can go check

999
00:51:49.199 --> 00:51:52.280
<v Speaker 1>out our review on game reformer dot com or watch

1000
00:51:52.280 --> 00:51:55.039
<v Speaker 1>our video review on YouTube dot com Slash game Informer.

1001
00:51:55.119 --> 00:51:56.679
<v Speaker 1>You should definitely go watch that because the reason I'm

1002
00:51:56.719 --> 00:51:58.760
<v Speaker 1>yawning is because I was up late editing that video.

1003
00:51:58.960 --> 00:52:02.440
<v Speaker 1>So got it. And you can also see the game

1004
00:52:02.599 --> 00:52:07.960
<v Speaker 1>see gameplay of everything we're talking about. But yeah, well

1005
00:52:08.119 --> 00:52:10.960
<v Speaker 1>let's get into really quick. I wanted to dive into

1006
00:52:11.000 --> 00:52:14.159
<v Speaker 1>Battlefield six again. We talked about it a few weeks

1007
00:52:14.159 --> 00:52:18.239
<v Speaker 1>back when the open beta was happening. I was invited

1008
00:52:18.280 --> 00:52:22.480
<v Speaker 1>to a preview event, a virtual preview event, and the

1009
00:52:22.559 --> 00:52:27.559
<v Speaker 1>whole point was to show us Battlefield six's two biggest maps,

1010
00:52:28.159 --> 00:52:31.599
<v Speaker 1>and that is a new map called Merrick Valley, which

1011
00:52:31.880 --> 00:52:36.239
<v Speaker 1>is the biggest map in the game, and then Operation Firestorm,

1012
00:52:36.400 --> 00:52:39.840
<v Speaker 1>which is a level it takes place in oil field.

1013
00:52:39.840 --> 00:52:42.760
<v Speaker 1>If you've played Battlefield three, you've probably remember it or

1014
00:52:42.920 --> 00:52:45.280
<v Speaker 1>look up screenshots you're like, ah, yes, I remember that one.

1015
00:52:45.800 --> 00:52:49.079
<v Speaker 1>A lot of folks like that one for its kind

1016
00:52:49.079 --> 00:52:52.679
<v Speaker 1>of it's a classic battlefield where it's all out warfare

1017
00:52:52.679 --> 00:52:55.480
<v Speaker 1>with vehicles. There's jets flying over top of you, there's

1018
00:52:55.519 --> 00:52:59.320
<v Speaker 1>attack helicopters, there's various there's like two different two or

1019
00:52:59.320 --> 00:53:02.320
<v Speaker 1>three different kinds of anks. You know, You've got you know,

1020
00:53:02.400 --> 00:53:05.960
<v Speaker 1>smaller like rovers with like turrets on them. There's a

1021
00:53:06.000 --> 00:53:08.719
<v Speaker 1>lot going on as well as like your typical like

1022
00:53:09.039 --> 00:53:14.039
<v Speaker 1>you know, infantry level, you know combat that's happening alongside

1023
00:53:14.079 --> 00:53:18.000
<v Speaker 1>all of that. And Murk Valley is also the same.

1024
00:53:18.079 --> 00:53:22.199
<v Speaker 1>It's got like that all out battlefield experience, and playing

1025
00:53:22.239 --> 00:53:25.800
<v Speaker 1>these two maps has just kind of skyrocketed my excitement

1026
00:53:25.840 --> 00:53:29.199
<v Speaker 1>for Battlefield six. They feel. I think one of my

1027
00:53:29.239 --> 00:53:33.599
<v Speaker 1>criticisms coming out of the open beta was that it

1028
00:53:33.679 --> 00:53:37.239
<v Speaker 1>feels great to play Battlefield six. It just doesn't always

1029
00:53:37.239 --> 00:53:40.320
<v Speaker 1>feel like Battlefield. It feels like Call of Duty, especially

1030
00:53:40.800 --> 00:53:43.559
<v Speaker 1>in like the infantry only maps, and of course like

1031
00:53:43.599 --> 00:53:47.039
<v Speaker 1>there are that is like, you know they are going

1032
00:53:47.199 --> 00:53:49.079
<v Speaker 1>to try to take Call of Duty's lunch this year

1033
00:53:49.079 --> 00:53:51.880
<v Speaker 1>and sides they're pointing to the fact that maybe they will.

1034
00:53:51.960 --> 00:53:56.840
<v Speaker 4>They at least, I mean, the reception on social media

1035
00:53:56.880 --> 00:54:00.400
<v Speaker 4>and YouTube and everything has been like absurdly good for

1036
00:54:00.440 --> 00:54:01.639
<v Speaker 4>Battlefield six so far.

1037
00:54:01.760 --> 00:54:04.280
<v Speaker 2>Yes, yeah, it feels that series has had.

1038
00:54:04.119 --> 00:54:07.760
<v Speaker 4>In a while, Oh for sure. Yes, yeah, especially after

1039
00:54:07.880 --> 00:54:09.519
<v Speaker 4>like the last one, which.

1040
00:54:11.079 --> 00:54:15.639
<v Speaker 3>Forty two set a pretty low bar to clear, if

1041
00:54:15.679 --> 00:54:19.239
<v Speaker 3>I'm being honest, and there were some good maps in

1042
00:54:19.280 --> 00:54:22.760
<v Speaker 3>that one. There's I love the big tornado with wing

1043
00:54:22.840 --> 00:54:25.960
<v Speaker 3>suit was pretty sick like I when.

1044
00:54:25.800 --> 00:54:26.360
<v Speaker 1>It would happen.

1045
00:54:26.440 --> 00:54:29.119
<v Speaker 2>Though when it happened, I will never forget. Maybe the

1046
00:54:29.199 --> 00:54:31.760
<v Speaker 2>funniest stream I've ever done here was me and former

1047
00:54:31.880 --> 00:54:34.480
<v Speaker 2>editor Dan Tack playing that game when it came out,

1048
00:54:34.599 --> 00:54:35.519
<v Speaker 2>and I was.

1049
00:54:35.440 --> 00:54:37.079
<v Speaker 1>There, was were you there?

1050
00:54:40.199 --> 00:54:43.519
<v Speaker 2>I titled the stream I think like we're gonna be

1051
00:54:44.079 --> 00:54:48.320
<v Speaker 2>fighting or dodging tornadoes in Battlefield twenty forty two, And

1052
00:54:48.360 --> 00:54:50.920
<v Speaker 2>we played for over an hour and didn't see a

1053
00:54:50.960 --> 00:54:51.920
<v Speaker 2>single tornado.

1054
00:54:52.440 --> 00:54:54.920
<v Speaker 1>I swear I swear we played two hours it was

1055
00:54:55.239 --> 00:54:55.920
<v Speaker 1>a single tornado.

1056
00:54:56.000 --> 00:54:57.840
<v Speaker 2>That makes it more ridiculous. But we're just like, yeah,

1057
00:54:57.840 --> 00:55:00.000
<v Speaker 2>we're gonna do cool tornado stuff like they've been shown.

1058
00:55:00.719 --> 00:55:02.320
<v Speaker 1>We were on Tornado Watch, we'd be like, oh, is

1059
00:55:02.320 --> 00:55:05.119
<v Speaker 1>there a tornado forming in the background, And.

1060
00:55:05.079 --> 00:55:07.360
<v Speaker 2>Then it was just be getting shot and Dan making

1061
00:55:07.400 --> 00:55:09.039
<v Speaker 2>fun of me is like trying and.

1062
00:55:09.079 --> 00:55:13.159
<v Speaker 3>Ask for heal like that's that's the thing is. I

1063
00:55:13.880 --> 00:55:19.280
<v Speaker 3>played Battlefield for fifty percent the big strategy, you know,

1064
00:55:19.480 --> 00:55:21.920
<v Speaker 3>having the feeling of or kind of pushing across a

1065
00:55:22.000 --> 00:55:25.159
<v Speaker 3>map or moving lines. There's a feeling of even if

1066
00:55:25.199 --> 00:55:28.039
<v Speaker 3>you yourself are not you know, putting up huge kill

1067
00:55:28.119 --> 00:55:30.199
<v Speaker 3>numbers and all that, you're kind of fighting as part

1068
00:55:30.239 --> 00:55:32.320
<v Speaker 3>of the unit and working together and things like that.

1069
00:55:32.639 --> 00:55:37.800
<v Speaker 3>And the other fifty percent is raw spectacle, just the craziest,

1070
00:55:38.400 --> 00:55:42.440
<v Speaker 3>dumbest things. And I did have a moment where I

1071
00:55:42.440 --> 00:55:45.000
<v Speaker 3>thought Battlefield six might have it when I saw when

1072
00:55:45.039 --> 00:55:47.880
<v Speaker 3>we were playing the open beta a dude getting a

1073
00:55:47.920 --> 00:55:52.000
<v Speaker 3>helicopter take off and immediately just rainbow arc that thing

1074
00:55:52.159 --> 00:55:57.400
<v Speaker 3>into the ground, just completely slam that thing into.

1075
00:55:57.440 --> 00:55:59.880
<v Speaker 2>Oh that's why footage of me using anything that leads

1076
00:55:59.880 --> 00:56:00.920
<v Speaker 2>to ground in battlefield.

1077
00:56:01.000 --> 00:56:03.960
<v Speaker 3>That's but that that to me is that's that's beautiful.

1078
00:56:04.199 --> 00:56:07.679
<v Speaker 3>That's that's battlefield happening in motion in front of you.

1079
00:56:07.719 --> 00:56:08.519
<v Speaker 3>Of its poetry.

1080
00:56:08.679 --> 00:56:12.440
<v Speaker 1>And listen, if you're playing on mouse and keyboard and

1081
00:56:12.480 --> 00:56:15.800
<v Speaker 1>you're gonna get into a helicopter, remove your hand from

1082
00:56:15.840 --> 00:56:19.840
<v Speaker 1>the mouse. Left hand goes on Wazdi, right hand goes

1083
00:56:19.880 --> 00:56:23.039
<v Speaker 1>on your arrow keys. You will have a much easier

1084
00:56:23.119 --> 00:56:29.880
<v Speaker 1>time flying a helicopter. That way. Tips for people like me, No,

1085
00:56:30.079 --> 00:56:30.800
<v Speaker 1>just get good man.

1086
00:56:30.920 --> 00:56:33.679
<v Speaker 3>Yeah, I fly jet with mouse and keyboard and I

1087
00:56:33.800 --> 00:56:36.800
<v Speaker 3>use the mouse to control pitch and yaw because I'm

1088
00:56:37.440 --> 00:56:40.079
<v Speaker 3>crazy Seco. Yeah, but that's how I learned to play

1089
00:56:40.079 --> 00:56:42.480
<v Speaker 3>on Battlefield too, So that's how I've always played it since.

1090
00:56:42.559 --> 00:56:47.440
<v Speaker 3>But I I am interested. So it's a larger map.

1091
00:56:47.519 --> 00:56:50.440
<v Speaker 3>Did you feel like the vehicle counts and there there

1092
00:56:50.480 --> 00:56:53.239
<v Speaker 3>was a lot more involvement there with it, because the

1093
00:56:53.239 --> 00:56:55.199
<v Speaker 3>stuff that we played in the open beta definitely had

1094
00:56:55.320 --> 00:56:58.360
<v Speaker 3>some stuff. There were a PC's occasionally, tanks and jets

1095
00:56:58.360 --> 00:56:59.639
<v Speaker 3>and things like that, but I felt like it was

1096
00:56:59.639 --> 00:57:01.400
<v Speaker 3>still infantry focused game.

1097
00:57:02.239 --> 00:57:06.119
<v Speaker 1>No, it was like the it felt like the battles

1098
00:57:06.199 --> 00:57:10.079
<v Speaker 1>were fought in one by vehicles, you know, like there

1099
00:57:10.119 --> 00:57:13.880
<v Speaker 1>was Obviously infantry was important, like especially engineers, having anti

1100
00:57:13.920 --> 00:57:21.400
<v Speaker 1>tank having people repairing your engines, but like the tides

1101
00:57:21.559 --> 00:57:26.480
<v Speaker 1>shifted whenever, whenever, you know, a vehicle would enter the battle,

1102
00:57:26.519 --> 00:57:30.440
<v Speaker 1>and but there was I want to say, like, so

1103
00:57:30.480 --> 00:57:32.199
<v Speaker 1>they're all if you play battlefield, you know that, like

1104
00:57:32.320 --> 00:57:34.800
<v Speaker 1>all the vehicles along are on cool down timers, And

1105
00:57:34.880 --> 00:57:37.079
<v Speaker 1>when you look at the spawn screen, you can you

1106
00:57:37.079 --> 00:57:39.320
<v Speaker 1>can spawn in your teammate, you can spawn on points

1107
00:57:39.360 --> 00:57:41.559
<v Speaker 1>that you control. You can spawn at your HQ, which

1108
00:57:41.559 --> 00:57:43.840
<v Speaker 1>is like all the way back at the start of

1109
00:57:43.920 --> 00:57:45.840
<v Speaker 1>the of the match where you started, and at the

1110
00:57:46.000 --> 00:57:49.119
<v Speaker 1>HQ is also where your vehicles spawned in. And I

1111
00:57:49.159 --> 00:57:51.599
<v Speaker 1>want to say there were at any given moment there

1112
00:57:51.599 --> 00:57:54.519
<v Speaker 1>were like ten vehicles, like at some variation on cool

1113
00:57:54.519 --> 00:57:57.159
<v Speaker 1>down t into twelve vehicles, and it felt like there

1114
00:57:57.199 --> 00:58:00.920
<v Speaker 1>was always like you know, new vehicles during the battlefield

1115
00:58:02.280 --> 00:58:07.960
<v Speaker 1>and it felt amazing, honestly, Like when I was playing

1116
00:58:08.039 --> 00:58:12.079
<v Speaker 1>this this event, it was firing in all cylinders, you know,

1117
00:58:12.159 --> 00:58:14.559
<v Speaker 1>I remember one. You know, there's there's a lot of

1118
00:58:14.559 --> 00:58:16.519
<v Speaker 1>cool new mechanics that are at play that we've talked about,

1119
00:58:16.559 --> 00:58:19.599
<v Speaker 1>like being able to like drag people as you're reviving them,

1120
00:58:19.639 --> 00:58:22.880
<v Speaker 1>like dragging. I had like so many cinematic moments where

1121
00:58:22.880 --> 00:58:26.360
<v Speaker 1>like we're pinned down by snipers and like my guy

1122
00:58:26.440 --> 00:58:29.199
<v Speaker 1>runs out, gets knocked and I'm like I'm gonna get

1123
00:58:29.239 --> 00:58:33.320
<v Speaker 1>you up and you know, dragging him back together. Yeah

1124
00:58:33.559 --> 00:58:40.079
<v Speaker 1>exactly behind. Oh yeah, like that was happening. There were

1125
00:58:40.960 --> 00:58:43.800
<v Speaker 1>you know, just like the all of the vehicles were

1126
00:58:43.840 --> 00:58:47.559
<v Speaker 1>like just felt so good, like me and my my career.

1127
00:58:47.599 --> 00:58:51.000
<v Speaker 1>I was playing with uh, some of the game Spot folks,

1128
00:58:51.079 --> 00:58:54.760
<v Speaker 1>Jean Luke. We we kind of like hit each other up.

1129
00:58:54.800 --> 00:58:56.679
<v Speaker 1>We're like, oh, we're both in this preview event. Let's

1130
00:58:56.679 --> 00:58:58.239
<v Speaker 1>get some people and get a squad going. And like

1131
00:58:58.280 --> 00:59:01.719
<v Speaker 1>we were like either doing two and two in two

1132
00:59:01.760 --> 00:59:04.119
<v Speaker 1>tanks and like kind of like going around points from

1133
00:59:04.159 --> 00:59:07.239
<v Speaker 1>like two directions together, or at certain times we were

1134
00:59:07.239 --> 00:59:09.960
<v Speaker 1>all in a helicopter together. Like it was just like

1135
00:59:10.000 --> 00:59:14.880
<v Speaker 1>the antics were like cranked to eleven, but everything felt

1136
00:59:15.400 --> 00:59:18.440
<v Speaker 1>fair and and like that we were in control of

1137
00:59:18.480 --> 00:59:21.440
<v Speaker 1>our destiny. You know, people were playing their roles correctly.

1138
00:59:21.480 --> 00:59:24.079
<v Speaker 1>I remember I got downed. There's this one moment that

1139
00:59:24.199 --> 00:59:26.679
<v Speaker 1>I was like, oh my god, like this is this

1140
00:59:26.760 --> 00:59:30.199
<v Speaker 1>is incredible. Is when I get downed in Murk Valley,

1141
00:59:30.239 --> 00:59:36.199
<v Speaker 1>which that map is two large construction sites surrounded by

1142
00:59:36.280 --> 00:59:39.880
<v Speaker 1>kind of mountains like hills and and like it's very

1143
00:59:39.960 --> 00:59:43.639
<v Speaker 1>much an indevelopment place, but a lot of the combat

1144
00:59:43.920 --> 00:59:48.159
<v Speaker 1>happens in and just outside of those big you know there.

1145
00:59:48.280 --> 00:59:52.159
<v Speaker 1>It's almost like they're building like big not necessarily skyscrapers,

1146
00:59:52.199 --> 00:59:55.920
<v Speaker 1>but very large industrial buildings, but it's all in development,

1147
00:59:56.000 --> 00:59:58.800
<v Speaker 1>so it's like this big construction site. Anyways, I get

1148
00:59:58.840 --> 01:00:01.599
<v Speaker 1>downed one of my tea mates. I think it was

1149
01:00:01.599 --> 01:00:03.199
<v Speaker 1>either it was like a snow bike mic from kind

1150
01:00:03.199 --> 01:00:05.760
<v Speaker 1>of Funny, or I think Jake Lucky was on my team.

1151
01:00:06.280 --> 01:00:08.840
<v Speaker 1>It was like a streamer guy. But one of them,

1152
01:00:08.880 --> 01:00:10.960
<v Speaker 1>I can't remember which one of them got me up.

1153
01:00:11.039 --> 01:00:13.559
<v Speaker 1>And I had been like I had been paying it forward.

1154
01:00:13.639 --> 01:00:16.119
<v Speaker 1>Let me tell you, I had been anytime people were down.

1155
01:00:16.119 --> 01:00:18.199
<v Speaker 1>I was playing medic. I was like, Doom, Doom, get

1156
01:00:18.239 --> 01:00:20.440
<v Speaker 1>you up, You're back in the game. I was feeling

1157
01:00:20.480 --> 01:00:23.159
<v Speaker 1>like I was like my team loves me, you know.

1158
01:00:23.519 --> 01:00:25.960
<v Speaker 1>I was getting like folks like, you know, waving their

1159
01:00:25.960 --> 01:00:27.840
<v Speaker 1>gun at me, like to say thank you and stuff

1160
01:00:33.320 --> 01:00:36.239
<v Speaker 1>like I don't know, just like wiggling your your that's

1161
01:00:36.280 --> 01:00:39.920
<v Speaker 1>the little a little army yeah yeaheah, or like the

1162
01:00:39.960 --> 01:00:42.119
<v Speaker 1>double crowd really quick to say like thanks.

1163
01:00:42.719 --> 01:00:43.519
<v Speaker 3>That's what that means.

1164
01:00:43.519 --> 01:00:47.559
<v Speaker 4>But they were dead body though, which is weird.

1165
01:00:49.599 --> 01:00:52.000
<v Speaker 1>But eventually I switched to I switched to recon and

1166
01:00:52.079 --> 01:00:55.440
<v Speaker 1>I was sniping and I was just like, this is

1167
01:00:55.480 --> 01:00:57.800
<v Speaker 1>like one of my best games. I've ever played a

1168
01:00:57.800 --> 01:00:59.800
<v Speaker 1>battlefield and I was like, oh my god, I'm capturing

1169
01:00:59.800 --> 01:01:02.840
<v Speaker 1>all this. This is great, and there's one moment and

1170
01:01:02.880 --> 01:01:05.039
<v Speaker 1>I'll have to find it. In the footage where I

1171
01:01:05.119 --> 01:01:08.840
<v Speaker 1>get down, somebody comes and revives me and like they're

1172
01:01:09.000 --> 01:01:11.280
<v Speaker 1>they aren't a medics, so they're like hardly like slow

1173
01:01:11.360 --> 01:01:14.360
<v Speaker 1>reviving me and dragging me away as a guy is

1174
01:01:14.440 --> 01:01:17.280
<v Speaker 1>running at us, like firing at us, and I'm like, oh,

1175
01:01:17.280 --> 01:01:19.599
<v Speaker 1>we're both dead, but like I'm gonna, you know, I

1176
01:01:19.679 --> 01:01:22.199
<v Speaker 1>see what's happening. I'm gonna try to fight. My teammate

1177
01:01:22.280 --> 01:01:25.000
<v Speaker 1>pulls me up. They get down. As soon as my

1178
01:01:25.119 --> 01:01:28.360
<v Speaker 1>gun comes up, I scope in and one shot the

1179
01:01:28.400 --> 01:01:31.360
<v Speaker 1>guy and like he falls to the ground and then

1180
01:01:31.400 --> 01:01:33.079
<v Speaker 1>I get my teammate back up and we keep moving.

1181
01:01:33.360 --> 01:01:35.440
<v Speaker 1>But it was like it was the most cinematic thing ever.

1182
01:01:35.440 --> 01:01:37.159
<v Speaker 1>I was like, oh my god, we're dead. We're dead,

1183
01:01:37.679 --> 01:01:41.679
<v Speaker 1>and then I get up Boom save us. Then we

1184
01:01:41.719 --> 01:01:43.719
<v Speaker 1>get back up together and we keep moving, you know.

1185
01:01:44.039 --> 01:01:45.920
<v Speaker 1>But it was just like a there's so many cool

1186
01:01:45.920 --> 01:01:46.519
<v Speaker 1>moments like that.

1187
01:01:46.559 --> 01:01:48.239
<v Speaker 3>It was call an ambulance, but not for me.

1188
01:01:48.639 --> 01:01:53.360
<v Speaker 1>Yeah exactly, exactly. Yeah, but both of these maps kind

1189
01:01:53.400 --> 01:01:56.320
<v Speaker 1>of going back to my original point, it has felt

1190
01:01:56.400 --> 01:01:59.400
<v Speaker 1>you know, there's it hasn't necessarily felt like battlefield. There's

1191
01:01:59.440 --> 01:02:01.840
<v Speaker 1>some some bigger maps that were in the open beta.

1192
01:02:01.880 --> 01:02:05.320
<v Speaker 1>There's one bigger map which is like the Snowy Mountain

1193
01:02:05.440 --> 01:02:08.480
<v Speaker 1>area that like kind of felt like more traditional battlefield,

1194
01:02:08.519 --> 01:02:11.000
<v Speaker 1>but a lot of the other ones were kind of

1195
01:02:11.039 --> 01:02:13.960
<v Speaker 1>like a weird mixture between like Call of Duty and

1196
01:02:13.960 --> 01:02:16.400
<v Speaker 1>and and still battlefield, but like it just didn't have

1197
01:02:16.480 --> 01:02:20.199
<v Speaker 1>that feel. These both of these maps have that battlefield

1198
01:02:21.360 --> 01:02:25.480
<v Speaker 1>identity in them, like fully, and I think that gave

1199
01:02:25.519 --> 01:02:28.519
<v Speaker 1>me the confidence and like, okay, you know, the infantry

1200
01:02:28.519 --> 01:02:31.840
<v Speaker 1>only maps, I can I can tolerate those if if

1201
01:02:32.119 --> 01:02:33.639
<v Speaker 1>you know, I'm going to be playing a lot on

1202
01:02:33.679 --> 01:02:36.400
<v Speaker 1>these bigger maps, and I imagine they're gonna have playlists

1203
01:02:36.400 --> 01:02:40.039
<v Speaker 1>and everything. I imagine they'll have like infantry only playlists

1204
01:02:40.079 --> 01:02:42.920
<v Speaker 1>and like all at war playlists and that kind of thing,

1205
01:02:42.920 --> 01:02:45.760
<v Speaker 1>and it feels good to know that, like as they

1206
01:02:45.760 --> 01:02:48.159
<v Speaker 1>are kind of setting their sights on the broader market,

1207
01:02:48.400 --> 01:02:51.719
<v Speaker 1>they aren't forgetting the people who you know, who have

1208
01:02:51.800 --> 01:02:53.440
<v Speaker 1>been with a series for a while, and like that

1209
01:02:54.039 --> 01:02:57.840
<v Speaker 1>those experiences that people are expecting, they're still there. You

1210
01:02:57.880 --> 01:02:59.519
<v Speaker 1>just have to like go to the right places to

1211
01:02:59.519 --> 01:03:05.079
<v Speaker 1>look for them. But those maps felt substantial. They felt like,

1212
01:03:06.199 --> 01:03:08.960
<v Speaker 1>you know, every every match felt different, you know, and

1213
01:03:09.599 --> 01:03:12.039
<v Speaker 1>I feel like there were so many points on those maps.

1214
01:03:12.920 --> 01:03:16.320
<v Speaker 1>We were playing various various game modes. Is a new

1215
01:03:16.360 --> 01:03:21.559
<v Speaker 1>one called escalation, where the whoever has the majority of

1216
01:03:21.639 --> 01:03:26.719
<v Speaker 1>the points of the control points. Once you have that majority,

1217
01:03:26.760 --> 01:03:32.320
<v Speaker 1>then a ticker starts going up, and eventually the longer

1218
01:03:32.400 --> 01:03:35.199
<v Speaker 1>you were holding a territory, like that territory will just

1219
01:03:35.199 --> 01:03:37.800
<v Speaker 1>permanently become yours for the rest of the match, and

1220
01:03:37.840 --> 01:03:41.320
<v Speaker 1>then the number of points that you're fighting over dwindle,

1221
01:03:41.920 --> 01:03:45.440
<v Speaker 1>but you were still fighting for that majority. It's it's

1222
01:03:45.440 --> 01:03:48.480
<v Speaker 1>a cool mode, and I forget where I was going

1223
01:03:48.519 --> 01:03:51.880
<v Speaker 1>with at but there's that there's you know, we were

1224
01:03:51.880 --> 01:03:55.679
<v Speaker 1>predominantly playing Breakthrough, which is my favorite mode. It's where

1225
01:03:55.960 --> 01:03:59.280
<v Speaker 1>there's an attack and defending team the defenders have unlimited

1226
01:03:59.320 --> 01:04:03.000
<v Speaker 1>lives and the attackers start with like think two hundred

1227
01:04:03.039 --> 01:04:06.639
<v Speaker 1>lives that they share with each other. And the attackers

1228
01:04:06.679 --> 01:04:09.280
<v Speaker 1>are just like trying to get to time to capture

1229
01:04:09.320 --> 01:04:11.760
<v Speaker 1>A and B and have them held at the same time.

1230
01:04:12.480 --> 01:04:14.840
<v Speaker 1>And then you kind of you move forward to you.

1231
01:04:14.800 --> 01:04:18.519
<v Speaker 3>Push the line with the Eyeah, you're pushing the capture. Yeah, yes, you're.

1232
01:04:18.400 --> 01:04:22.079
<v Speaker 1>Pushing the line forward. And in those moments, really, in

1233
01:04:22.079 --> 01:04:24.559
<v Speaker 1>all the game modes on these two maps, like there

1234
01:04:24.800 --> 01:04:26.679
<v Speaker 1>are places I just didn't have time to explore really

1235
01:04:26.719 --> 01:04:29.239
<v Speaker 1>and fight out because I was really focused on like, Okay,

1236
01:04:29.280 --> 01:04:32.480
<v Speaker 1>I've feel like I've got this point down, I'm gonna

1237
01:04:32.480 --> 01:04:35.000
<v Speaker 1>like help my team here. So like it still feels

1238
01:04:35.039 --> 01:04:38.480
<v Speaker 1>like even after playing for hours on these maps that

1239
01:04:38.599 --> 01:04:41.400
<v Speaker 1>there's still a lot to learn and kind of master.

1240
01:04:41.760 --> 01:04:45.719
<v Speaker 1>And yeah, I'm really positive on Powerfield six. I'm yeah,

1241
01:04:45.800 --> 01:04:47.119
<v Speaker 1>I'm really excited for the game.

1242
01:04:47.199 --> 01:04:49.079
<v Speaker 4>I'm so excited for this guy. I did not play

1243
01:04:49.119 --> 01:04:53.000
<v Speaker 4>any of like the betas or whatever, but like it,

1244
01:04:53.199 --> 01:04:56.599
<v Speaker 4>all the footage I've seen has looked incredible. And like

1245
01:04:57.199 --> 01:04:59.519
<v Speaker 4>I skipped twenty forty two because I heard such terrible

1246
01:04:59.559 --> 01:05:03.519
<v Speaker 4>things about the launch. I know they did make some improvements.

1247
01:05:02.840 --> 01:05:06.519
<v Speaker 1>Like through the spread with bugs, they added more tornadoes.

1248
01:05:07.199 --> 01:05:10.599
<v Speaker 4>Yeah, but like, yeah, I enjoyed like the old school

1249
01:05:10.719 --> 01:05:14.239
<v Speaker 4>Battlefield games, Like Battlefield three was great. I loved Battlefield

1250
01:05:14.280 --> 01:05:15.880
<v Speaker 4>two back in the day, so it'd be it'd be

1251
01:05:15.880 --> 01:05:19.280
<v Speaker 4>really nice to get back into it. Like Battlefield one

1252
01:05:19.360 --> 01:05:22.199
<v Speaker 4>was fine. I don't know, didn't really enjoyed it. Yeah,

1253
01:05:22.360 --> 01:05:24.679
<v Speaker 4>but like it was, it was a perfectly fine entry

1254
01:05:24.719 --> 01:05:26.760
<v Speaker 4>in the series. But like, yeah, this seems like the

1255
01:05:26.800 --> 01:05:29.000
<v Speaker 4>one that I'm going to like give an earnest attempt

1256
01:05:29.079 --> 01:05:31.440
<v Speaker 4>at getting back into the Battlefield franchise.

1257
01:05:31.880 --> 01:05:33.679
<v Speaker 1>I want to play. There's that.

1258
01:05:34.079 --> 01:05:37.440
<v Speaker 2>I know I'm wrong for this, but I'm interested in

1259
01:05:37.480 --> 01:05:39.280
<v Speaker 2>the campaign. I'm that guy.

1260
01:05:39.519 --> 01:05:43.599
<v Speaker 1>No, yeah, yeah, I think the three campaign was phenomenal

1261
01:05:44.400 --> 01:05:45.079
<v Speaker 1>from what I remember.

1262
01:05:45.400 --> 01:05:53.360
<v Speaker 2>The last one I played was Hardline.

1263
01:05:51.039 --> 01:05:55.480
<v Speaker 3>Played was interesting as a way to put that, yeah yeah, yeah.

1264
01:05:55.519 --> 01:05:57.599
<v Speaker 2>It was set in Florida, so I got that out

1265
01:05:57.599 --> 01:05:59.400
<v Speaker 2>of it. It's like a whole point. There's like a

1266
01:05:59.400 --> 01:06:03.880
<v Speaker 2>whole sequence. You do a shootout during a hurricane, like yep,

1267
01:06:03.960 --> 01:06:10.000
<v Speaker 2>just like Home that company slaps, I those are my

1268
01:06:10.280 --> 01:06:12.719
<v Speaker 2>I'm not the biggest bats, but I love the two

1269
01:06:12.800 --> 01:06:15.639
<v Speaker 2>battle the Bad Company games.

1270
01:06:15.400 --> 01:06:19.360
<v Speaker 1>Yeah, I'm I'm I'm hopeful, you know, obviously, like they

1271
01:06:19.400 --> 01:06:22.519
<v Speaker 1>are putting all their chips on the table Battlefield. They've

1272
01:06:22.559 --> 01:06:26.719
<v Speaker 1>got what like almost ten studios working on Battlefield something

1273
01:06:26.800 --> 01:06:32.320
<v Speaker 1>like that under the guys Andretti Studios. Yeah, yeah, so

1274
01:06:32.440 --> 01:06:34.840
<v Speaker 1>I hope it does well for them, for for the

1275
01:06:34.880 --> 01:06:37.320
<v Speaker 1>studio's sake, but also as a fan, you know, I

1276
01:06:37.360 --> 01:06:39.480
<v Speaker 1>would like to see Battlefield kind of back in its

1277
01:06:39.480 --> 01:06:43.800
<v Speaker 1>prime again. You know, it stinks, you know, going you know,

1278
01:06:43.880 --> 01:06:45.920
<v Speaker 1>four or five years in between entries, you know.

1279
01:06:48.679 --> 01:06:51.280
<v Speaker 4>And what call of Duty is doing every year.

1280
01:06:51.760 --> 01:06:54.159
<v Speaker 1>Yeah, I don't necessarily need it to be annual, but

1281
01:06:54.440 --> 01:06:58.079
<v Speaker 1>like more frequent would be nice because I really enjoy Battlefield.

1282
01:06:59.199 --> 01:07:03.480
<v Speaker 1>So fingers crost. You know, we don't have much longer

1283
01:07:03.639 --> 01:07:08.960
<v Speaker 1>less than a month now, I believe, so. Yeah, but uh,

1284
01:07:09.039 --> 01:07:10.320
<v Speaker 1>well that's Battlefield six.

1285
01:07:10.800 --> 01:07:11.000
<v Speaker 2>Eric.

1286
01:07:11.000 --> 01:07:13.320
<v Speaker 1>I want to toss it to you and and Marcus

1287
01:07:13.320 --> 01:07:16.039
<v Speaker 1>and Brian. You'll probably have to, you know, help carry

1288
01:07:16.039 --> 01:07:18.360
<v Speaker 1>this conversation because I'm not a fighting game guy, even

1289
01:07:18.360 --> 01:07:20.920
<v Speaker 1>though I really want to be, but I'm just so

1290
01:07:21.039 --> 01:07:25.159
<v Speaker 1>bad at them. But two x KO is out in beta.

1291
01:07:25.239 --> 01:07:27.639
<v Speaker 1>It's like in perpetual beta, kind of like how they

1292
01:07:27.760 --> 01:07:30.440
<v Speaker 1>launched Valerant, Ye, like, yeah, yeah, it's just gonna be

1293
01:07:30.639 --> 01:07:33.000
<v Speaker 1>you can play it and then eventually there will be

1294
01:07:33.039 --> 01:07:35.320
<v Speaker 1>a launch at some point. But like it is, it

1295
01:07:35.400 --> 01:07:37.639
<v Speaker 1>is kind of out and and playable. Not all the

1296
01:07:37.719 --> 01:07:40.119
<v Speaker 1>content is necessarily there yet.

1297
01:07:40.159 --> 01:07:44.840
<v Speaker 3>But is it an open beta or so for for

1298
01:07:44.920 --> 01:07:47.000
<v Speaker 3>those at home, let's let's set the stage here. Two

1299
01:07:47.119 --> 01:07:50.360
<v Speaker 3>x KO is the League of Legends fighting game made

1300
01:07:50.360 --> 01:07:53.960
<v Speaker 3>by Riot Games. Unlike Valorant and some other stuff that

1301
01:07:54.000 --> 01:07:56.599
<v Speaker 3>I think they had maybe talked about at some point, Uh,

1302
01:07:56.760 --> 01:07:59.719
<v Speaker 3>this is entirely set within the League of Legends universities,

1303
01:08:00.039 --> 01:08:03.400
<v Speaker 3>eg of Legends characters. It does seem like they're responding

1304
01:08:03.440 --> 01:08:05.679
<v Speaker 3>to the popularity of Arcane a little bit by getting

1305
01:08:05.679 --> 01:08:08.679
<v Speaker 3>a lot of Arcane characters in there early so Jinks,

1306
01:08:08.880 --> 01:08:14.320
<v Speaker 3>Vy Echo are all in there. It is it Like

1307
01:08:14.800 --> 01:08:20.079
<v Speaker 3>Vinnikin said, it's in a Valorant style closed beta that

1308
01:08:20.119 --> 01:08:23.680
<v Speaker 3>you opt into and they're kind of rolling invites and

1309
01:08:23.840 --> 01:08:25.800
<v Speaker 3>you might even be able to get some drops from

1310
01:08:25.800 --> 01:08:29.560
<v Speaker 3>people that are streaming it or something. But also if

1311
01:08:29.600 --> 01:08:32.279
<v Speaker 3>you were in any of the previous alphas that have

1312
01:08:32.399 --> 01:08:35.840
<v Speaker 3>existed for this game, you are in the closed beta already.

1313
01:08:35.680 --> 01:08:38.359
<v Speaker 3>They just opened it up to everybody who has already

1314
01:08:38.439 --> 01:08:41.199
<v Speaker 3>play tested or previewed this game in some manner, So

1315
01:08:43.319 --> 01:08:47.079
<v Speaker 3>it is. I mean we were talking earlier about Skate

1316
01:08:47.119 --> 01:08:49.279
<v Speaker 3>and how long that's been in development. Two XKO has

1317
01:08:49.319 --> 01:08:53.159
<v Speaker 3>been in development for ages. I've been I've worked at

1318
01:08:53.199 --> 01:08:58.039
<v Speaker 3>several games websites over the course of two xko's development

1319
01:08:58.159 --> 01:09:03.920
<v Speaker 3>life cycle, and it is largely made by a lot

1320
01:09:03.920 --> 01:09:05.920
<v Speaker 3>of fighting game people, a lot of people involved in

1321
01:09:05.920 --> 01:09:08.359
<v Speaker 3>the scene, involved in the fighting game development scene. The

1322
01:09:08.359 --> 01:09:12.479
<v Speaker 3>most like, most well known is probably the folks behind

1323
01:09:12.920 --> 01:09:17.600
<v Speaker 3>Rising Thunder, which was a very approachable fighting game that

1324
01:09:17.680 --> 01:09:19.560
<v Speaker 3>was all about trying to take the concepts of a

1325
01:09:19.600 --> 01:09:23.239
<v Speaker 3>fighting game, your basic street fighter style game, and make

1326
01:09:23.319 --> 01:09:27.960
<v Speaker 3>them easier for people to understand and grasp because you

1327
01:09:28.039 --> 01:09:30.439
<v Speaker 3>take a fighting game anywhere and the first thing people

1328
01:09:30.560 --> 01:09:32.880
<v Speaker 3>start to say is, well, I can't do fireballs and

1329
01:09:32.920 --> 01:09:35.960
<v Speaker 3>I can't do dragon punch motions and things like that,

1330
01:09:36.039 --> 01:09:39.079
<v Speaker 3>and that's totally fair. And so a lot of this

1331
01:09:39.159 --> 01:09:41.439
<v Speaker 3>game is based around the idea of it is a

1332
01:09:41.479 --> 01:09:46.159
<v Speaker 3>two on two tag fighter in which you pick two characters.

1333
01:09:46.880 --> 01:09:49.239
<v Speaker 3>You have one that's out and fighting on the screen

1334
01:09:49.279 --> 01:09:51.600
<v Speaker 3>street fighter style, and you have one that's your back

1335
01:09:51.680 --> 01:09:54.880
<v Speaker 3>character that can come in for assists and can also

1336
01:09:55.000 --> 01:09:59.520
<v Speaker 3>tag out, and there's kind of your basic attack buttons.

1337
01:09:59.560 --> 01:10:02.039
<v Speaker 3>You have a sist button, and then you have special buttons,

1338
01:10:02.159 --> 01:10:05.079
<v Speaker 3>so much like Super Smash Bros. Or other Honestly, a

1339
01:10:05.119 --> 01:10:06.880
<v Speaker 3>lot of fighting games have been doing this recently. I

1340
01:10:06.880 --> 01:10:09.680
<v Speaker 3>think Grand Blue Fantasy Versus did this as well, having

1341
01:10:09.760 --> 01:10:13.159
<v Speaker 3>a dedicated special button. Persona kind of did this with

1342
01:10:13.279 --> 01:10:18.319
<v Speaker 3>having normal attacks and then having Persona attacks. You have

1343
01:10:18.439 --> 01:10:21.640
<v Speaker 3>the ability to instead of having to do dragon punch

1344
01:10:21.720 --> 01:10:26.039
<v Speaker 3>motions or quarter circle forward, quarter circle back type stuff,

1345
01:10:26.439 --> 01:10:30.199
<v Speaker 3>you just do some input of a direction and special

1346
01:10:30.319 --> 01:10:32.479
<v Speaker 3>and that is how you access some of your special abilities,

1347
01:10:32.920 --> 01:10:37.640
<v Speaker 3>like your fireballs, your projectiles, your special moves. And I

1348
01:10:37.640 --> 01:10:40.560
<v Speaker 3>think in that respect it's a really solid interesting game

1349
01:10:40.640 --> 01:10:42.720
<v Speaker 3>to get involved with if you want to learn how

1350
01:10:42.760 --> 01:10:48.359
<v Speaker 3>fighting games work. Because the current batch of fighters in there.

1351
01:10:48.399 --> 01:10:50.560
<v Speaker 3>So one of the big critiques of two XKO right

1352
01:10:50.560 --> 01:10:52.439
<v Speaker 3>now is that the roster is not very big, especially

1353
01:10:52.479 --> 01:10:54.119
<v Speaker 3>for a two on two fighter. I think it is

1354
01:10:54.800 --> 01:10:57.439
<v Speaker 3>ten or eleven characters at the moment, which when you

1355
01:10:57.479 --> 01:10:59.720
<v Speaker 3>start to do the math of how that shrinks down,

1356
01:11:00.039 --> 01:11:02.640
<v Speaker 3>it's not a huge roster compared to games.

1357
01:11:02.520 --> 01:11:03.920
<v Speaker 2>How big it's going to be.

1358
01:11:04.479 --> 01:11:06.760
<v Speaker 3>It's it's it's going to grow, it's it's just going

1359
01:11:06.800 --> 01:11:09.880
<v Speaker 3>to keep going because it's a live service game like

1360
01:11:10.600 --> 01:11:14.039
<v Speaker 3>League of Legends. Yeah. There, there's there's not really a

1361
01:11:14.199 --> 01:11:19.560
<v Speaker 3>theoretical endpoint as far as anyone can tell, until they

1362
01:11:19.640 --> 01:11:21.039
<v Speaker 3>run out of lead characters. You know.

1363
01:11:21.680 --> 01:11:24.479
<v Speaker 4>Also you mentioned Rising Thunder. That is a game that

1364
01:11:24.640 --> 01:11:27.560
<v Speaker 4>I previewed, I think for Game and Former my first

1365
01:11:27.680 --> 01:11:32.479
<v Speaker 4>year at Game and four. Let's go seth Killian. I

1366
01:11:32.600 --> 01:11:35.840
<v Speaker 4>want to say it was Packs West that year, or

1367
01:11:35.920 --> 01:11:38.319
<v Speaker 4>it may have been E three, and like he walked

1368
01:11:38.359 --> 01:11:40.119
<v Speaker 4>me through, I'm like, wow, this is really approachable. And

1369
01:11:40.119 --> 01:11:42.960
<v Speaker 4>then that game never came out because Ryan acquired the

1370
01:11:43.039 --> 01:11:46.199
<v Speaker 4>team basically and they started work on two x KO,

1371
01:11:46.319 --> 01:11:49.960
<v Speaker 4>which I have also played preview events for two x KO.

1372
01:11:50.239 --> 01:11:53.960
<v Speaker 4>I played it at Riot's campus in Santa Monica and

1373
01:11:54.680 --> 01:11:56.640
<v Speaker 4>it has a lot of that same DNA.

1374
01:11:57.640 --> 01:12:00.239
<v Speaker 3>Yeah, and it's I think the roster that's in there

1375
01:12:00.279 --> 01:12:02.239
<v Speaker 3>right now is kind of interesting. There's a good mix

1376
01:12:02.319 --> 01:12:05.600
<v Speaker 3>of different what you would call archetypes within fighting games.

1377
01:12:05.600 --> 01:12:08.000
<v Speaker 3>You have your zoners, like Jinx is kind of a

1378
01:12:08.119 --> 01:12:11.800
<v Speaker 3>zoner slash trap character who wants to kind of set

1379
01:12:11.840 --> 01:12:14.520
<v Speaker 3>up all these different gadgets and tools and keep you

1380
01:12:14.600 --> 01:12:17.800
<v Speaker 3>controlled from a distance. Whereas you have Blitzkrank, who's the

1381
01:12:17.840 --> 01:12:21.520
<v Speaker 3>newest character. He's a grappler. He's got the Zangie valariat

1382
01:12:21.680 --> 01:12:23.960
<v Speaker 3>that he just walks you down with, and he's got

1383
01:12:24.640 --> 01:12:26.680
<v Speaker 3>if you've played blitz Crank in League of Legends, you

1384
01:12:26.720 --> 01:12:28.720
<v Speaker 3>know he's got the hook and then the uppercut into

1385
01:12:28.760 --> 01:12:30.680
<v Speaker 3>the air, and he can do that into XKO as well.

1386
01:12:30.720 --> 01:12:33.680
<v Speaker 3>He's going to move that grabs you and pulls you closer,

1387
01:12:33.680 --> 01:12:36.000
<v Speaker 3>and then he can uppercut you to do a launcher

1388
01:12:36.039 --> 01:12:39.119
<v Speaker 3>and then put you into a combo. Ari is kind

1389
01:12:39.159 --> 01:12:43.720
<v Speaker 3>of a mid range, a little bit rushed down, but

1390
01:12:43.880 --> 01:12:45.960
<v Speaker 3>also just kind of like tricky, being able to do

1391
01:12:46.000 --> 01:12:49.239
<v Speaker 3>all these sorts of air combos with her Spirit dashes

1392
01:12:49.359 --> 01:12:53.800
<v Speaker 3>and setups with her Spirit flares. They all feel very

1393
01:12:53.920 --> 01:12:57.439
<v Speaker 3>similar to their League of Legends counterparts. I think the

1394
01:12:57.479 --> 01:13:00.560
<v Speaker 3>ways in which they have taken these concepts from of Legends.

1395
01:13:00.600 --> 01:13:02.880
<v Speaker 3>I think one of my favorites is actually Yasuo's wind wall,

1396
01:13:03.159 --> 01:13:06.920
<v Speaker 3>which in League of Legends blocks projectiles. In this game,

1397
01:13:07.079 --> 01:13:10.359
<v Speaker 3>it blocks projectiles, and that's a very straightforward thing. But

1398
01:13:10.479 --> 01:13:13.720
<v Speaker 3>seeing those concepts recontextualize in a fighting game and what

1399
01:13:13.800 --> 01:13:16.319
<v Speaker 3>it means for that design space and that strategy space

1400
01:13:16.840 --> 01:13:21.399
<v Speaker 3>is really really cool, I do. It still feels a

1401
01:13:21.399 --> 01:13:26.359
<v Speaker 3>little rough at parts, especially like super animations, the one

1402
01:13:26.399 --> 01:13:28.600
<v Speaker 3>for Vi, which Vi is also one of the newer

1403
01:13:28.680 --> 01:13:31.079
<v Speaker 3>characters that's in the game, her Level three super was

1404
01:13:31.159 --> 01:13:34.159
<v Speaker 3>kind of getting some jokes about it because she's kind

1405
01:13:34.159 --> 01:13:37.239
<v Speaker 3>of just punching somebody that's off screen and you don't

1406
01:13:37.239 --> 01:13:40.359
<v Speaker 3>really like see stuff involved. It could use a little

1407
01:13:40.359 --> 01:13:44.359
<v Speaker 3>bit more or just panache a little bit more, like

1408
01:13:44.359 --> 01:13:47.039
<v Speaker 3>like jushing up of some of the animations and stuff.

1409
01:13:47.079 --> 01:13:48.920
<v Speaker 3>I think that is happening over time, because I've already

1410
01:13:48.920 --> 01:13:51.800
<v Speaker 3>seen some of those animations get better over time and

1411
01:13:52.199 --> 01:13:55.079
<v Speaker 3>more character be added to these characters over time, so

1412
01:13:55.560 --> 01:13:58.000
<v Speaker 3>I kind of expect that to change as time goes on.

1413
01:13:58.760 --> 01:14:03.720
<v Speaker 3>But I think the one part that you can really

1414
01:14:03.760 --> 01:14:06.039
<v Speaker 3>tell it's still close Beta is a lot of the

1415
01:14:06.199 --> 01:14:11.319
<v Speaker 3>infrastructure around the fighting game. So there's a lobby system

1416
01:14:11.399 --> 01:14:14.159
<v Speaker 3>that's very much like the Arc system Works style lobby

1417
01:14:14.159 --> 01:14:16.960
<v Speaker 3>system of the other Little Avatar and you walk in

1418
01:14:17.039 --> 01:14:19.319
<v Speaker 3>and everybody's playing at stations. You go sit on the

1419
01:14:19.319 --> 01:14:22.199
<v Speaker 3>couch and that's how you ready up and I've never

1420
01:14:22.239 --> 01:14:24.600
<v Speaker 3>really I know some people hate those. I like them.

1421
01:14:24.680 --> 01:14:28.159
<v Speaker 3>I think they're fine. I n't say I love them,

1422
01:14:28.239 --> 01:14:31.319
<v Speaker 3>but they work, they function, they're kind of goofy and fun.

1423
01:14:32.239 --> 01:14:35.079
<v Speaker 3>But there's some menus and some user interfaces and just

1424
01:14:35.159 --> 01:14:39.039
<v Speaker 3>pieces of locking in and playing a game that still

1425
01:14:39.039 --> 01:14:41.640
<v Speaker 3>feel kind of funky and like they're still kind of

1426
01:14:41.680 --> 01:14:44.880
<v Speaker 3>being put together. And I hope that improves because once

1427
01:14:44.920 --> 01:14:48.720
<v Speaker 3>you're in the game and playing, it's a really enjoyable

1428
01:14:48.720 --> 01:14:52.199
<v Speaker 3>fighting game that I think does feel more approachable than

1429
01:14:52.199 --> 01:14:55.039
<v Speaker 3>I would have expected, especially a tag fighter to feel,

1430
01:14:55.079 --> 01:14:58.319
<v Speaker 3>because if you're talking about games that feel approachable, street

1431
01:14:58.319 --> 01:15:00.279
<v Speaker 3>Fighter is kind of middle of the ground. I think

1432
01:15:00.279 --> 01:15:03.720
<v Speaker 3>Street Fighter is easy for people to pick up because

1433
01:15:03.720 --> 01:15:08.159
<v Speaker 3>they've probably played it before, but you can feel a

1434
01:15:08.279 --> 01:15:10.760
<v Speaker 3>like a skilled differential between yourself and a good Street

1435
01:15:10.760 --> 01:15:14.279
<v Speaker 3>Fighter player very fast. This has got me in trouble

1436
01:15:14.319 --> 01:15:15.800
<v Speaker 3>for This got me in hot water, but I'll put

1437
01:15:15.800 --> 01:15:19.119
<v Speaker 3>it on the pod. I think tecans really easy for

1438
01:15:19.239 --> 01:15:23.000
<v Speaker 3>anybody to pick up and play. There there is a

1439
01:15:23.319 --> 01:15:26.439
<v Speaker 3>much higher skill ceiling. I always have to say. Techan

1440
01:15:26.520 --> 01:15:29.520
<v Speaker 3>is also a very difficult game to get very good at,

1441
01:15:29.600 --> 01:15:32.680
<v Speaker 3>and I think the skill differential is much higher there.

1442
01:15:32.760 --> 01:15:35.399
<v Speaker 3>But for somebody to just pick up and play a game,

1443
01:15:35.479 --> 01:15:38.760
<v Speaker 3>Techan and soul Caliber have always been kind of my

1444
01:15:38.760 --> 01:15:41.119
<v Speaker 3>my ones that I go to of if somebody doesn't

1445
01:15:41.119 --> 01:15:42.760
<v Speaker 3>really play fighting games, they're still going to have a

1446
01:15:42.760 --> 01:15:45.039
<v Speaker 3>good time playing it because it's a very.

1447
01:15:44.439 --> 01:15:48.000
<v Speaker 1>I played a lot of soul Caliber growing up. Yeah,

1448
01:15:48.279 --> 01:15:51.680
<v Speaker 1>had a great time. I wasn't playing you know, I

1449
01:15:51.720 --> 01:15:53.680
<v Speaker 1>played techans at our arcades and stuff, but I was

1450
01:15:53.720 --> 01:15:55.640
<v Speaker 1>never any good, but I would agree with soul Caliber

1451
01:15:55.840 --> 01:15:58.239
<v Speaker 1>was like, yeah, yeah, soul Caliber was always like, oh,

1452
01:15:58.279 --> 01:15:59.880
<v Speaker 1>I know, my comments.

1453
01:16:00.239 --> 01:16:03.800
<v Speaker 3>Into Yeah, I had got into hot water because I

1454
01:16:03.840 --> 01:16:07.560
<v Speaker 3>said the normies love techan and I'd stand by that,

1455
01:16:07.800 --> 01:16:09.359
<v Speaker 3>but apparently that's that's.

1456
01:16:09.199 --> 01:16:11.119
<v Speaker 4>A but the experts love techan as well.

1457
01:16:11.279 --> 01:16:13.119
<v Speaker 3>Yeah, yeah, everybody loves.

1458
01:16:13.119 --> 01:16:15.640
<v Speaker 4>Literally, I walked out of a tech and Aid event

1459
01:16:15.720 --> 01:16:18.159
<v Speaker 4>with Justin Wong, so it's like, you know that the

1460
01:16:18.159 --> 01:16:21.359
<v Speaker 4>the the officionados love it as well.

1461
01:16:21.600 --> 01:16:23.239
<v Speaker 3>Everybody loves Tecan.

1462
01:16:23.159 --> 01:16:24.840
<v Speaker 4>You beat I did not beat Justin Womer?

1463
01:16:24.960 --> 01:16:30.640
<v Speaker 3>Okay, uh so so there's that. And I would say

1464
01:16:30.920 --> 01:16:33.960
<v Speaker 3>on the opposite end of the spectrum, tag fighters have

1465
01:16:34.039 --> 01:16:36.880
<v Speaker 3>a very high level of entry and a very high

1466
01:16:36.960 --> 01:16:39.880
<v Speaker 3>level of skill, where where I think, no matter what,

1467
01:16:40.079 --> 01:16:43.479
<v Speaker 3>you're dealing with so many factors. There's I mean, Dragon

1468
01:16:43.479 --> 01:16:45.680
<v Speaker 3>Ball Fighters I think was maybe the closest we got

1469
01:16:45.720 --> 01:16:48.199
<v Speaker 3>to it feeling a little bit more approachable for new players.

1470
01:16:48.680 --> 01:16:54.039
<v Speaker 3>But Marvel versus capcom is a lot for anybody to handle.

1471
01:16:54.119 --> 01:16:56.159
<v Speaker 3>And you can kind of button mash and have some fun,

1472
01:16:56.439 --> 01:16:59.079
<v Speaker 3>but the second you start playing anybody who kind of

1473
01:16:59.119 --> 01:17:02.520
<v Speaker 3>knows what they're doing, you can get overwhelmed by what

1474
01:17:02.680 --> 01:17:03.640
<v Speaker 3>is happening on the screen.

1475
01:17:03.800 --> 01:17:07.399
<v Speaker 2>If you play someone that knows how to tag reliable, yeah, man,

1476
01:17:07.560 --> 01:17:10.640
<v Speaker 2>you are screwed, which is always I've always found out

1477
01:17:10.640 --> 01:17:12.680
<v Speaker 2>to be the biggest barrier for new people in tags,

1478
01:17:12.720 --> 01:17:15.520
<v Speaker 2>like how do I tag? Like what is the tag button?

1479
01:17:15.520 --> 01:17:18.039
<v Speaker 3>If they're thrown in hyper combos and and they got

1480
01:17:18.119 --> 01:17:20.960
<v Speaker 3>cable ripping a viper beam from across the screen to

1481
01:17:21.039 --> 01:17:23.520
<v Speaker 3>check your your jump and things like that, Like that's

1482
01:17:24.239 --> 01:17:27.279
<v Speaker 3>it's a different world, man. That's you're you're entering into

1483
01:17:27.319 --> 01:17:31.520
<v Speaker 3>the zone, the zone of Tag Fighters, and I I'm

1484
01:17:31.600 --> 01:17:34.800
<v Speaker 3>really impressed by what two XKO does to lower that

1485
01:17:34.920 --> 01:17:37.000
<v Speaker 3>barrier of entry. Now, of course that's going to come

1486
01:17:37.000 --> 01:17:40.039
<v Speaker 3>with some controversy of is it courting casuals too much?

1487
01:17:40.119 --> 01:17:43.319
<v Speaker 3>Is it too casual of a game? I think this

1488
01:17:43.359 --> 01:17:46.199
<v Speaker 3>discussion happens around every single fighting game that has ever

1489
01:17:46.239 --> 01:17:49.000
<v Speaker 3>come out in the history of ever. Is a game

1490
01:17:49.039 --> 01:17:51.359
<v Speaker 3>comes out, it does a few things to try and say, hey,

1491
01:17:51.520 --> 01:17:54.119
<v Speaker 3>let's make it easier for new players to do, as.

1492
01:17:53.960 --> 01:17:56.760
<v Speaker 2>Simpler control scheme that you can choose from, and people, Yes,

1493
01:17:56.880 --> 01:17:58.399
<v Speaker 2>I'm unreasonably upset about that.

1494
01:17:58.600 --> 01:18:01.880
<v Speaker 4>Yeah, And honestly, like, I love the simple control schemes

1495
01:18:01.880 --> 01:18:04.239
<v Speaker 4>in both Street Fighters six and Tech and eight. I

1496
01:18:04.239 --> 01:18:05.800
<v Speaker 4>think they did a great job of that. And I'm

1497
01:18:05.840 --> 01:18:08.880
<v Speaker 4>somebody who's been playing Street Fighter since street Fighter two

1498
01:18:08.920 --> 01:18:11.359
<v Speaker 4>and Tech and since Tech and three, and it's like, yeah, like,

1499
01:18:11.600 --> 01:18:13.600
<v Speaker 4>I think these are great. I think allowing more people

1500
01:18:13.600 --> 01:18:17.319
<v Speaker 4>to play a game is awesome, Like whether it's like

1501
01:18:17.920 --> 01:18:20.279
<v Speaker 4>if you want to play Persona five on easy, I

1502
01:18:20.279 --> 01:18:22.640
<v Speaker 4>think that's cool because you're still just enjoying a game,

1503
01:18:23.000 --> 01:18:25.319
<v Speaker 4>Like I don't think we need to gatekeep.

1504
01:18:26.479 --> 01:18:29.319
<v Speaker 3>And the interesting thing is, there was a belief that

1505
01:18:29.439 --> 01:18:31.479
<v Speaker 3>was going to change the way that Street Fighter was played,

1506
01:18:31.479 --> 01:18:34.119
<v Speaker 3>and there was I think it was Evo two years ago,

1507
01:18:34.359 --> 01:18:37.399
<v Speaker 3>a Street Fighter six player who used Chunley specifically on

1508
01:18:37.560 --> 01:18:39.840
<v Speaker 3>simple inputs because of the way in which it simplified

1509
01:18:39.840 --> 01:18:44.279
<v Speaker 3>some of the kamba routing there, but broadly it's still

1510
01:18:44.399 --> 01:18:47.880
<v Speaker 3>kind of the same character. I think other things like

1511
01:18:47.960 --> 01:18:52.000
<v Speaker 3>the introduction of hit boxes or leverless fight pads have

1512
01:18:52.079 --> 01:18:55.840
<v Speaker 3>done more to shift the talk about how a fighting

1513
01:18:55.840 --> 01:18:58.039
<v Speaker 3>game is played than any sort of input system on

1514
01:18:58.039 --> 01:19:00.399
<v Speaker 3>the software side. I know this is getting crazy technical.

1515
01:19:00.439 --> 01:19:06.279
<v Speaker 3>I'm sorry, but I I always say I wait for

1516
01:19:06.359 --> 01:19:09.720
<v Speaker 3>the tournaments. I wait for when Combo Breaker comes around,

1517
01:19:09.760 --> 01:19:12.399
<v Speaker 3>when EVO comes around, when CEO comes around, I watch

1518
01:19:12.479 --> 01:19:15.479
<v Speaker 3>what players do there because that gives me an idea

1519
01:19:15.560 --> 01:19:18.560
<v Speaker 3>of what is the upper limit, what is the upper

1520
01:19:18.600 --> 01:19:21.680
<v Speaker 3>potential of this game? And sometimes like games do sinker

1521
01:19:21.720 --> 01:19:24.199
<v Speaker 3>swim at that moment, you know, we there have been

1522
01:19:24.199 --> 01:19:25.520
<v Speaker 3>a lot of games that have come out that have

1523
01:19:25.560 --> 01:19:29.439
<v Speaker 3>been pretty solid, interesting fighting games, and then the competitive

1524
01:19:29.439 --> 01:19:32.279
<v Speaker 3>scene doesn't really latch on and they just kind of

1525
01:19:32.920 --> 01:19:37.479
<v Speaker 3>don't really go anywhere. That happens sometimes, but I'm interested

1526
01:19:37.479 --> 01:19:39.039
<v Speaker 3>to see what happens there with two XKO. But I

1527
01:19:39.039 --> 01:19:42.119
<v Speaker 3>think for a casual standpoint, which I do think is

1528
01:19:42.319 --> 01:19:44.159
<v Speaker 3>what Riodte is going for, because you have to keep

1529
01:19:44.159 --> 01:19:46.039
<v Speaker 3>in mind that Riot is not just trying to make

1530
01:19:46.079 --> 01:19:48.279
<v Speaker 3>a fighting game for fighting game players. They absolutely are,

1531
01:19:48.279 --> 01:19:49.840
<v Speaker 3>and they've got a lot of people on staff who

1532
01:19:49.840 --> 01:19:52.560
<v Speaker 3>are doing that. They're also trying to get some Legal

1533
01:19:52.640 --> 01:19:54.479
<v Speaker 3>Legends players in the door. They're trying to get some

1534
01:19:54.640 --> 01:19:57.159
<v Speaker 3>Arcane watchers in the door. They're trying to get people

1535
01:19:57.239 --> 01:20:00.199
<v Speaker 3>who enjoy this IP but don't want to engage with

1536
01:20:00.239 --> 01:20:04.199
<v Speaker 3>it in a mobia to engage with the IP. I

1537
01:20:04.239 --> 01:20:06.399
<v Speaker 3>think it's a smart play from them, and I think

1538
01:20:06.560 --> 01:20:10.079
<v Speaker 3>there's some really good foundational work done here to build

1539
01:20:10.079 --> 01:20:14.760
<v Speaker 3>that up. And yeah, I find it a really really interesting,

1540
01:20:14.800 --> 01:20:17.239
<v Speaker 3>fun game that I've I've run sets and had a

1541
01:20:17.279 --> 01:20:19.000
<v Speaker 3>good time doing it. I need to get back to

1542
01:20:19.039 --> 01:20:21.760
<v Speaker 3>it at some point, but it it's in kind of

1543
01:20:21.760 --> 01:20:24.279
<v Speaker 3>a strange place because of the close beta situation. You

1544
01:20:24.279 --> 01:20:26.000
<v Speaker 3>have to find people like, Okay, are you in the

1545
01:20:26.000 --> 01:20:28.119
<v Speaker 3>close beta. I'm in the close beta. Okay. Let's like,

1546
01:20:28.319 --> 01:20:29.880
<v Speaker 3>you know, meet up, make a lobby, all that kind

1547
01:20:29.880 --> 01:20:34.039
<v Speaker 3>of stuff. But I do find it really interesting, really compelling,

1548
01:20:34.159 --> 01:20:35.880
<v Speaker 3>and they need to add more of my favorite le

1549
01:20:36.079 --> 01:20:38.520
<v Speaker 3>characters so I can play as them, because there's there's

1550
01:20:38.560 --> 01:20:43.319
<v Speaker 3>a few I'd like. Vi VI is really fun. VIB basically, yeah,

1551
01:20:43.359 --> 01:20:46.439
<v Speaker 3>give me chow Goth. I'm going to need I need

1552
01:20:46.479 --> 01:20:48.680
<v Speaker 3>Shavana in there, and I need to be able to

1553
01:20:48.680 --> 01:20:50.600
<v Speaker 3>turn into a dragon for my ultimate that'd be.

1554
01:20:50.600 --> 01:20:54.760
<v Speaker 2>Pretty what's the short little furry teo?

1555
01:20:55.439 --> 01:20:58.199
<v Speaker 3>Yeah?

1556
01:20:58.399 --> 01:21:00.680
<v Speaker 2>Is he would he? I guess he wouldn't. He's too short?

1557
01:21:00.720 --> 01:21:04.039
<v Speaker 3>Probably right, Like, you can you can do that. You

1558
01:21:04.119 --> 01:21:06.920
<v Speaker 3>got serve Bot in Marvel versus Capcom. You can absolutely

1559
01:21:06.920 --> 01:21:07.359
<v Speaker 3>do ye.

1560
01:21:07.880 --> 01:21:08.720
<v Speaker 2>Make him the serve bot.

1561
01:21:09.239 --> 01:21:11.680
<v Speaker 3>Yeah, making the serve bot so you can just kill

1562
01:21:11.760 --> 01:21:13.680
<v Speaker 3>him in a one touch situation.

1563
01:21:14.680 --> 01:21:17.720
<v Speaker 2>Well, unless you're good excuse me, you know.

1564
01:21:18.560 --> 01:21:20.479
<v Speaker 3>I mean there there are some people good with serve Bot.

1565
01:21:20.520 --> 01:21:24.319
<v Speaker 3>I won't won't discount that, But I Timo. I would

1566
01:21:24.319 --> 01:21:27.760
<v Speaker 3>be surprised if Timo doesn't appear at some point, just

1567
01:21:27.760 --> 01:21:30.399
<v Speaker 3>because there's always the room for some some quote unquote

1568
01:21:30.479 --> 01:21:32.880
<v Speaker 3>joke characters, and I could see them doing some cool

1569
01:21:32.880 --> 01:21:37.000
<v Speaker 3>stuff with him. But I think here's the legends, who's

1570
01:21:37.039 --> 01:21:43.119
<v Speaker 3>the the Dan of leg I don't that's a really

1571
01:21:43.680 --> 01:21:45.680
<v Speaker 3>van aken? Are you thinking of anybody? Off the top

1572
01:21:45.720 --> 01:21:49.880
<v Speaker 3>of your head, like, who's the the the goofy jokes?

1573
01:21:49.920 --> 01:21:53.760
<v Speaker 3>I feel like Shako might be that character. Shako. There's

1574
01:21:53.800 --> 01:21:57.840
<v Speaker 3>there's an old adage about Shako who is a clown

1575
01:21:57.920 --> 01:22:03.159
<v Speaker 3>Prince Jester uh. In League of Legends, Shako, the Shako

1576
01:22:03.640 --> 01:22:07.239
<v Speaker 3>team is always going to feed and flame everybody in

1577
01:22:07.279 --> 01:22:09.680
<v Speaker 3>the chat and do terribly and the Shako on the

1578
01:22:09.800 --> 01:22:12.439
<v Speaker 3>enemy team is going to terrorize you and end the

1579
01:22:12.479 --> 01:22:16.760
<v Speaker 3>game at twenty minutes because that's just the paradigm of Shakos.

1580
01:22:17.159 --> 01:22:22.119
<v Speaker 3>The same with Trenders, the same with Mortekaiser's uh. Mortekaiser

1581
01:22:22.159 --> 01:22:24.439
<v Speaker 3>would be the most insanely toxic character they could add

1582
01:22:24.479 --> 01:22:24.960
<v Speaker 3>to that game.

1583
01:22:25.319 --> 01:22:29.640
<v Speaker 1>There's a cool character in League called nar Nar sick.

1584
01:22:30.439 --> 01:22:32.319
<v Speaker 1>Nar is like a little guy and he has a

1585
01:22:32.319 --> 01:22:35.319
<v Speaker 1>little boomerang. But when he gets enough, when his rage

1586
01:22:35.359 --> 01:22:39.479
<v Speaker 1>meter fills up, he transforms into this giant beast and

1587
01:22:39.520 --> 01:22:42.479
<v Speaker 1>like starts bullying people. But like at the start, his

1588
01:22:42.560 --> 01:22:44.880
<v Speaker 1>first form is just like a little guy with a boomerang.

1589
01:22:45.760 --> 01:22:46.479
<v Speaker 3>He's just a little guy.

1590
01:22:46.520 --> 01:22:49.000
<v Speaker 1>But he let him transform. Then it's like, oh, we're

1591
01:22:49.000 --> 01:22:51.000
<v Speaker 1>in trouble. That could be a cool mechanic. There's a

1592
01:22:51.000 --> 01:22:53.960
<v Speaker 1>guy named Cled who rides a like.

1593
01:22:54.000 --> 01:22:56.600
<v Speaker 3>A chocobo night, essentially Chocobo night.

1594
01:22:56.720 --> 01:23:00.079
<v Speaker 1>Yeah yeah, uh, this is a cool, cool thing they

1595
01:23:00.079 --> 01:23:00.880
<v Speaker 1>could definitely pull from.

1596
01:23:00.960 --> 01:23:03.359
<v Speaker 4>If you told me all these names were completely made up.

1597
01:23:03.359 --> 01:23:04.119
<v Speaker 4>I would never know.

1598
01:23:05.680 --> 01:23:09.039
<v Speaker 3>Have you what League of Legends media have you engaged

1599
01:23:09.079 --> 01:23:10.199
<v Speaker 3>with Brian Jay.

1600
01:23:12.039 --> 01:23:16.720
<v Speaker 4>Two xko playing for twenty minutes at Riot Headquarters?

1601
01:23:16.920 --> 01:23:19.439
<v Speaker 3>Have you watched hit animated series Arcane yet?

1602
01:23:19.479 --> 01:23:23.159
<v Speaker 4>Because I because I guarantee you that there is too

1603
01:23:23.239 --> 01:23:26.680
<v Speaker 4>much media to consume in the year twenty twenty five

1604
01:23:27.359 --> 01:23:29.600
<v Speaker 4>that I will never catch up to my list of

1605
01:23:29.640 --> 01:23:30.720
<v Speaker 4>stuff that I want to watch.

1606
01:23:30.960 --> 01:23:33.279
<v Speaker 3>Season one of Arcane is worth a watch. I will

1607
01:23:33.319 --> 01:23:37.159
<v Speaker 3>say that season two, jury I feel is still roiling

1608
01:23:37.279 --> 01:23:39.760
<v Speaker 3>on that one. I had a good time watching it,

1609
01:23:39.800 --> 01:23:43.800
<v Speaker 3>but I would not be surprised if most of their

1610
01:23:43.840 --> 01:23:48.720
<v Speaker 3>early editions go that way, just because it was it

1611
01:23:48.760 --> 01:23:51.680
<v Speaker 3>was incredibly popular. I mean, people who don't play a

1612
01:23:51.760 --> 01:23:54.000
<v Speaker 3>League of Legends watched Arcane and fell in love with

1613
01:23:54.000 --> 01:23:54.560
<v Speaker 3>the characters.

1614
01:23:54.640 --> 01:23:54.960
<v Speaker 2>My mom.

1615
01:23:56.520 --> 01:23:59.560
<v Speaker 1>Yeah, and so imagine we'll get Jase at some point, Jace.

1616
01:23:59.600 --> 01:24:03.079
<v Speaker 3>I think Victor. I would love himer Dinger. I think

1617
01:24:03.159 --> 01:24:06.560
<v Speaker 3>heimer Dinger would be he's got to have the banjo,

1618
01:24:06.880 --> 01:24:09.119
<v Speaker 3>he's got to play a little tune, play a little

1619
01:24:09.119 --> 01:24:12.039
<v Speaker 3>ditty exactly.

1620
01:24:12.399 --> 01:24:14.720
<v Speaker 4>These are all AI generated names I can tell.

1621
01:24:15.359 --> 01:24:20.479
<v Speaker 3>Yeah, yeah, I'm actually AI generated. What I said at

1622
01:24:20.520 --> 01:24:22.600
<v Speaker 3>the start of the show, what I said one of

1623
01:24:22.680 --> 01:24:24.840
<v Speaker 3>us on this podcast is an AI. I find out

1624
01:24:24.920 --> 01:24:26.880
<v Speaker 3>the whole time is.

1625
01:24:26.840 --> 01:24:27.479
<v Speaker 2>Going to be in there.

1626
01:24:30.159 --> 01:24:32.760
<v Speaker 1>Well, I know, Shay, you have to head out, You've

1627
01:24:32.760 --> 01:24:35.159
<v Speaker 1>got a heart out here in a couple of minutes.

1628
01:24:35.199 --> 01:24:38.640
<v Speaker 1>So we would just want to say thanks for joining

1629
01:24:38.680 --> 01:24:40.119
<v Speaker 1>us this week. Of course, if you want to follow

1630
01:24:40.199 --> 01:24:44.399
<v Speaker 1>Brian online, you can follow him at Brian pch on

1631
01:24:44.560 --> 01:24:49.760
<v Speaker 1>Instagram and Blue Sky and Shay, we'll talk to you soon.

1632
01:24:50.319 --> 01:24:53.079
<v Speaker 4>Yeah, thanks for having me and uh I'll see you

1633
01:24:53.079 --> 01:24:55.159
<v Speaker 4>guys hopefully in a new episode very soon.

1634
01:24:55.720 --> 01:25:01.319
<v Speaker 3>Yeah, all right, bye, lea, all right, nobody stopped.

1635
01:25:01.319 --> 01:25:03.359
<v Speaker 1>All righty, welcome back to the Game and Former show.

1636
01:25:03.359 --> 01:25:06.680
<v Speaker 1>We're gonna close it out with Marcus telling us all

1637
01:25:06.680 --> 01:25:10.800
<v Speaker 1>about Hurdlane, which is a cool game. I actually played it,

1638
01:25:11.119 --> 01:25:14.880
<v Speaker 1>I think last year at Packs West, and I think

1639
01:25:14.880 --> 01:25:17.479
<v Speaker 1>it was when they were first showing it off and

1640
01:25:17.520 --> 01:25:19.840
<v Speaker 1>it seems cool at the time, but I haven't really

1641
01:25:19.920 --> 01:25:21.760
<v Speaker 1>kept up with it. Marcus, can you kind of give

1642
01:25:21.800 --> 01:25:25.119
<v Speaker 1>us the rundown on what it is and how far

1643
01:25:25.199 --> 01:25:26.479
<v Speaker 1>you are, what you're thinking all that?

1644
01:25:26.880 --> 01:25:29.199
<v Speaker 2>Yeah, well you know it's a tale as old as

1645
01:25:29.239 --> 01:25:37.319
<v Speaker 2>times but a boy and as calicorns. Yes, yes, more

1646
01:25:37.359 --> 01:25:39.039
<v Speaker 2>than one of them. It turns out I.

1647
01:25:39.039 --> 01:25:42.279
<v Speaker 1>Have good memories being on the Calicorn calicorns farm.

1648
01:25:42.560 --> 01:25:45.479
<v Speaker 3>Yeah, home on the range where the deer and the

1649
01:25:45.520 --> 01:25:46.439
<v Speaker 3>calicorn play.

1650
01:25:46.960 --> 01:25:47.880
<v Speaker 2>Yeah, you know the ones.

1651
01:25:48.000 --> 01:25:49.159
<v Speaker 3>Yeah yeah, Yeah.

1652
01:25:49.199 --> 01:25:53.319
<v Speaker 2>This is a So this is the no game from Ocomotive,

1653
01:25:54.640 --> 01:25:56.840
<v Speaker 2>who was the developer of the what do we call

1654
01:25:56.880 --> 01:26:01.359
<v Speaker 2>it the far series Far Loan Sales and Ye are

1655
01:26:01.479 --> 01:26:06.000
<v Speaker 2>Changing Tides where you were piloting a big, old, complicated

1656
01:26:06.039 --> 01:26:09.239
<v Speaker 2>ship over a desert, which I like those games quite

1657
01:26:09.239 --> 01:26:11.680
<v Speaker 2>a bit. So I was really interested in this because

1658
01:26:11.720 --> 01:26:14.720
<v Speaker 2>this is completely different than those two games. So it's

1659
01:26:14.840 --> 01:26:18.520
<v Speaker 2>it's the setup is strange because it really just kind

1660
01:26:18.520 --> 01:26:21.800
<v Speaker 2>of gets going with little to no context, where you

1661
01:26:21.840 --> 01:26:25.840
<v Speaker 2>play as a boy in a city, which I was

1662
01:26:25.920 --> 01:26:28.479
<v Speaker 2>not expecting just watching all the trailers. You just see

1663
01:26:28.560 --> 01:26:31.840
<v Speaker 2>kind of like, you know, big majestic landscapes.

1664
01:26:31.279 --> 01:26:33.000
<v Speaker 1>For us and then mountains and stuff.

1665
01:26:33.159 --> 01:26:36.199
<v Speaker 2>But it starts in this like dingy city and you

1666
01:26:36.239 --> 01:26:40.199
<v Speaker 2>wake up as this kid in a hoodie and immediately

1667
01:26:40.439 --> 01:26:44.119
<v Speaker 2>you know there's no dialogue. But he finds this like

1668
01:26:44.199 --> 01:26:47.880
<v Speaker 2>a stick and is exploring a city and he finds

1669
01:26:47.960 --> 01:26:51.079
<v Speaker 2>one of these giants sort of like they kind of

1670
01:26:51.319 --> 01:26:54.439
<v Speaker 2>like yax or wilderbeasts, like a weird kind of like

1671
01:26:54.520 --> 01:26:58.760
<v Speaker 2>fantasy take on them and called calicorns. He finds one

1672
01:26:58.760 --> 01:27:02.880
<v Speaker 2>in the city, a media tames it and just starts

1673
01:27:03.039 --> 01:27:07.720
<v Speaker 2>ordering it around, and he makes his way out of

1674
01:27:07.720 --> 01:27:11.119
<v Speaker 2>his city into the big open world, and ostensibly the

1675
01:27:11.199 --> 01:27:15.239
<v Speaker 2>goal is to get not only this calicorn, but other

1676
01:27:15.359 --> 01:27:19.239
<v Speaker 2>caliicorn that you find along the way to the summit

1677
01:27:19.279 --> 01:27:24.359
<v Speaker 2>of a mountain off in the distance. Yeah. It's uh,

1678
01:27:24.479 --> 01:27:28.199
<v Speaker 2>it's it's strange. I don't know, like why, like why

1679
01:27:28.279 --> 01:27:30.199
<v Speaker 2>this kid has taken upon himself to do this.

1680
01:27:30.920 --> 01:27:33.439
<v Speaker 3>It's messed up because he does this and it becomes

1681
01:27:33.439 --> 01:27:35.880
<v Speaker 3>a video game. But I try to tame an animal

1682
01:27:35.920 --> 01:27:38.399
<v Speaker 3>and suddenly I'm banned from the San Diego Zoo and

1683
01:27:38.439 --> 01:27:41.960
<v Speaker 3>I just think that's wrong, you know, Yeah, apparent to

1684
01:27:42.239 --> 01:27:43.720
<v Speaker 3>the animals out, well.

1685
01:27:43.640 --> 01:27:46.079
<v Speaker 2>Did you have a big stick, because that seems to

1686
01:27:46.119 --> 01:27:48.960
<v Speaker 2>be like a symbol of authority, So I think if

1687
01:27:49.000 --> 01:27:50.920
<v Speaker 2>you had the shepherd stick, they'd be like, oh, we

1688
01:27:50.960 --> 01:27:51.600
<v Speaker 2>know what this guy is.

1689
01:27:51.760 --> 01:27:53.680
<v Speaker 3>It is it a big shepherd cane, like what you

1690
01:27:53.680 --> 01:27:55.680
<v Speaker 3>would hook people off a stage with if they're telling

1691
01:27:55.680 --> 01:27:56.279
<v Speaker 3>bad jokes.

1692
01:27:56.680 --> 01:27:59.239
<v Speaker 2>Uh, well, maybe not like a candy cane shape. But

1693
01:27:59.279 --> 01:28:02.319
<v Speaker 2>it is like a a big old stick that shoots.

1694
01:28:02.399 --> 01:28:04.399
<v Speaker 2>It's glowy. He's got a little bit of a glow

1695
01:28:04.439 --> 01:28:04.760
<v Speaker 2>to it.

1696
01:28:04.840 --> 01:28:07.079
<v Speaker 3>The glow does help for establishing authority.

1697
01:28:07.279 --> 01:28:11.880
<v Speaker 2>Yeah, and so the game is it's pretty simple so far,

1698
01:28:11.960 --> 01:28:14.720
<v Speaker 2>but it's kind of like it's challenging and it's simplicity,

1699
01:28:14.760 --> 01:28:18.479
<v Speaker 2>I guess. So you're you're finding these calicorn along the way,

1700
01:28:18.960 --> 01:28:21.479
<v Speaker 2>and the way that you guide them, it's very like

1701
01:28:21.520 --> 01:28:23.880
<v Speaker 2>there's a cursor that you're kind of moving, and the

1702
01:28:24.079 --> 01:28:27.520
<v Speaker 2>closest comparison I can think of is maybe Pickman, but

1703
01:28:27.600 --> 01:28:31.039
<v Speaker 2>it's not as precise as Pickman, which is actually one

1704
01:28:31.079 --> 01:28:33.960
<v Speaker 2>of my kind of issues with the games is kind

1705
01:28:33.960 --> 01:28:39.960
<v Speaker 2>of steering these things is is tough because basically, like

1706
01:28:40.000 --> 01:28:42.199
<v Speaker 2>you're it's in front of you, like they tell you,

1707
01:28:42.239 --> 01:28:46.119
<v Speaker 2>like you want to stand behind your herd, and you

1708
01:28:46.159 --> 01:28:48.319
<v Speaker 2>see the curse in front of you, but it moves

1709
01:28:48.359 --> 01:28:52.199
<v Speaker 2>any opposite direction that you are aiming it. So if

1710
01:28:52.199 --> 01:28:55.840
<v Speaker 2>you are aiming left, it's the cursor's going to go right,

1711
01:28:56.079 --> 01:29:00.479
<v Speaker 2>and so is your herd. Does that make sense? It's

1712
01:29:00.479 --> 01:29:06.760
<v Speaker 2>almost like yeah, horizontally inverted a little bit, okay, Yeah, yeah,

1713
01:29:06.920 --> 01:29:09.880
<v Speaker 2>and you know, combining that with like swinging the camera

1714
01:29:09.960 --> 01:29:12.319
<v Speaker 2>around so that you kind of keep not only your

1715
01:29:12.319 --> 01:29:13.840
<v Speaker 2>self in view, but kind of the cursor to make

1716
01:29:13.880 --> 01:29:16.079
<v Speaker 2>sure you're not guiding them into hazards because they because

1717
01:29:16.079 --> 01:29:18.520
<v Speaker 2>the caleicorns can get hurt. I don't know if they

1718
01:29:18.560 --> 01:29:21.279
<v Speaker 2>can die. I have not lost one yet. I have

1719
01:29:22.079 --> 01:29:28.359
<v Speaker 2>five currently. But yeah, like it's like a lot of

1720
01:29:28.399 --> 01:29:31.800
<v Speaker 2>the challenge is trying to just kind of keep everyone

1721
01:29:31.920 --> 01:29:34.920
<v Speaker 2>oriented the way you want to go. I'm I'm almost

1722
01:29:34.960 --> 01:29:37.840
<v Speaker 2>embarrassed to even admit how long it took me to

1723
01:29:37.880 --> 01:29:41.119
<v Speaker 2>get the first calicorn out of the little area you

1724
01:29:41.199 --> 01:29:43.800
<v Speaker 2>found them and down an alleyway because of how like

1725
01:29:43.840 --> 01:29:45.840
<v Speaker 2>I just thought like, oh, it's like pickman, like wherever

1726
01:29:45.880 --> 01:29:48.319
<v Speaker 2>I point is, you know where it's going to go.

1727
01:29:48.399 --> 01:29:50.439
<v Speaker 2>But then he was going every which win. I'm like, wait,

1728
01:29:50.479 --> 01:29:52.840
<v Speaker 2>how is this targeting system work exactly?

1729
01:29:52.960 --> 01:29:55.600
<v Speaker 1>It seems like just give it some cup pet tutorial vibes.

1730
01:29:56.239 --> 01:30:03.560
<v Speaker 2>Uh okay o, listen, we can joke about listen the games.

1731
01:30:03.720 --> 01:30:05.960
<v Speaker 2>If this game is on game Pass, you download it

1732
01:30:06.000 --> 01:30:08.439
<v Speaker 2>and you see how hard you see to get that

1733
01:30:08.479 --> 01:30:09.720
<v Speaker 2>first caliicorn out of there.

1734
01:30:10.119 --> 01:30:12.039
<v Speaker 3>Caliicorn Challenge.

1735
01:30:13.479 --> 01:30:15.920
<v Speaker 2>So yeah, and I I have a better handle on

1736
01:30:15.960 --> 01:30:18.760
<v Speaker 2>it now, but I do wish it was maybe more straightforward.

1737
01:30:18.800 --> 01:30:21.760
<v Speaker 2>I don't know if the way to control scheme works

1738
01:30:21.800 --> 01:30:25.439
<v Speaker 2>now really serves anything other than maybe be a little

1739
01:30:25.479 --> 01:30:29.359
<v Speaker 2>more complicated than I think it needs to be. But

1740
01:30:29.439 --> 01:30:32.159
<v Speaker 2>eventually you get you know, you get used to it.

1741
01:30:32.239 --> 01:30:35.520
<v Speaker 2>You can and you can command them to stop. You

1742
01:30:35.560 --> 01:30:38.479
<v Speaker 2>can make them move at like a brisk pace. You

1743
01:30:38.520 --> 01:30:41.439
<v Speaker 2>can have them slow down. You can like along the way,

1744
01:30:41.439 --> 01:30:43.600
<v Speaker 2>you can have them eat this fruit or run through

1745
01:30:43.640 --> 01:30:46.399
<v Speaker 2>these special flowers that basically give them speed boost that

1746
01:30:46.439 --> 01:30:48.560
<v Speaker 2>you can just kind of spam. It almost feels like

1747
01:30:48.560 --> 01:30:50.119
<v Speaker 2>like literally you can collect them to where it feels

1748
01:30:50.159 --> 01:30:52.359
<v Speaker 2>like hitting the Mushroom power up and Mario Kart where

1749
01:30:52.359 --> 01:30:54.119
<v Speaker 2>you're just like, all right, I'm just gonna boom boom boom,

1750
01:30:54.159 --> 01:30:56.199
<v Speaker 2>and they're just like flying, which when you get to

1751
01:30:56.279 --> 01:30:58.439
<v Speaker 2>a big open field in a game, like like you

1752
01:30:58.520 --> 01:31:00.760
<v Speaker 2>know you're gonna go have a good time, and you

1753
01:31:00.760 --> 01:31:03.319
<v Speaker 2>get to a big open segment and there's like flower

1754
01:31:03.359 --> 01:31:06.439
<v Speaker 2>patches in the distance and you're like, oh, we're schmiant

1755
01:31:06.520 --> 01:31:09.359
<v Speaker 2>to just sprint through this, and you're just like flying

1756
01:31:09.439 --> 01:31:12.000
<v Speaker 2>down this majestic hill and the music starts to swell

1757
01:31:12.039 --> 01:31:14.520
<v Speaker 2>and you're like yeah, And also because it's wide open,

1758
01:31:14.640 --> 01:31:17.159
<v Speaker 2>is less difficult to or it's easier to not have

1759
01:31:17.159 --> 01:31:22.720
<v Speaker 2>them running into something. It's I'm I'm enjoying it so far.

1760
01:31:22.760 --> 01:31:25.479
<v Speaker 2>I'm not loving it as much as I did the

1761
01:31:25.880 --> 01:31:29.119
<v Speaker 2>Far games. Again, very different games, but it is there

1762
01:31:29.199 --> 01:31:32.319
<v Speaker 2>is something like relaxing about it once you wrap your

1763
01:31:32.319 --> 01:31:35.439
<v Speaker 2>head around the controls. Like initially I was frustrated with

1764
01:31:35.479 --> 01:31:37.399
<v Speaker 2>it in a way that was disappointing. Was like, oh,

1765
01:31:37.479 --> 01:31:39.520
<v Speaker 2>it seems like something I would be into, but I

1766
01:31:39.600 --> 01:31:42.560
<v Speaker 2>just wish this controlled better. But once I kind of

1767
01:31:43.039 --> 01:31:45.920
<v Speaker 2>got my head around it, I'm it is fun to

1768
01:31:46.000 --> 01:31:49.359
<v Speaker 2>just sort of like explore and just sort of, I

1769
01:31:49.359 --> 01:31:51.800
<v Speaker 2>don't know, just kind of chill out with these these

1770
01:31:51.800 --> 01:31:55.359
<v Speaker 2>weird acts, like you're not really doing anything super crazy,

1771
01:31:55.560 --> 01:31:59.399
<v Speaker 2>like you're like some of the obstacles have been as

1772
01:31:59.439 --> 01:32:02.800
<v Speaker 2>simple as like, oh, there's like this this door that

1773
01:32:02.840 --> 01:32:04.279
<v Speaker 2>I need to find a way to get around, Like

1774
01:32:04.319 --> 01:32:07.479
<v Speaker 2>you can separate yourself from the herd and go exploring

1775
01:32:07.520 --> 01:32:10.079
<v Speaker 2>your own like, which is generally been assemble as like oh,

1776
01:32:10.079 --> 01:32:11.600
<v Speaker 2>I need to climb up this thing and maybe jump

1777
01:32:11.640 --> 01:32:14.039
<v Speaker 2>across this gap and then open this door so that

1778
01:32:14.079 --> 01:32:17.079
<v Speaker 2>they can come through, or I need to push a

1779
01:32:17.319 --> 01:32:19.880
<v Speaker 2>box so I can climb it, or to fill a gap,

1780
01:32:19.920 --> 01:32:22.920
<v Speaker 2>and sometimes the calicorns can help with that because it's

1781
01:32:22.920 --> 01:32:26.880
<v Speaker 2>too heavy for you. Where I'm at in the game,

1782
01:32:26.920 --> 01:32:29.239
<v Speaker 2>which is probably a halfway point, because from what I understand,

1783
01:32:29.239 --> 01:32:31.720
<v Speaker 2>the game isn't very long. I think I've seen people

1784
01:32:31.800 --> 01:32:36.119
<v Speaker 2>say it clocks around like four hours ish, Like I

1785
01:32:36.159 --> 01:32:37.640
<v Speaker 2>have not finished it, but I've gotten to a point

1786
01:32:37.640 --> 01:32:40.359
<v Speaker 2>where they introduced like an actual enemy, Like it was

1787
01:32:40.399 --> 01:32:43.359
<v Speaker 2>like this like hawk, this big old It kind of

1788
01:32:43.359 --> 01:32:45.640
<v Speaker 2>reminded me of the owl from the Oriy games a

1789
01:32:45.640 --> 01:32:46.039
<v Speaker 2>little bit.

1790
01:32:46.880 --> 01:32:47.800
<v Speaker 1>Oh sure, yeah.

1791
01:32:47.880 --> 01:32:50.359
<v Speaker 2>Yeah. You're going through an area where it's kind of stealth,

1792
01:32:50.399 --> 01:32:53.159
<v Speaker 2>where it's like you're in its domain and you're very

1793
01:32:53.159 --> 01:32:55.720
<v Speaker 2>carefully trying to guide your herd and not have it.

1794
01:32:56.039 --> 01:32:58.920
<v Speaker 2>Have any of them knock over these like rock pillars,

1795
01:32:58.920 --> 01:33:01.760
<v Speaker 2>that's gonna alert the owl, and then it's gonna come

1796
01:33:01.800 --> 01:33:04.960
<v Speaker 2>swoop down and start swiping at your herd and they

1797
01:33:04.960 --> 01:33:07.920
<v Speaker 2>can get like bloody and stuff. Again, I have not

1798
01:33:08.840 --> 01:33:11.119
<v Speaker 2>lost anyone yet. I don't know if any of them

1799
01:33:11.119 --> 01:33:14.920
<v Speaker 2>can die. I assume they can, mainly because there's an

1800
01:33:14.920 --> 01:33:17.279
<v Speaker 2>accessibility option to make them invincible if you want.

1801
01:33:18.399 --> 01:33:19.520
<v Speaker 3>Ah.

1802
01:33:19.600 --> 01:33:21.239
<v Speaker 2>Yeah, So I was like, I assume they can die,

1803
01:33:21.720 --> 01:33:23.600
<v Speaker 2>but so far all five of them are intact.

1804
01:33:24.439 --> 01:33:25.840
<v Speaker 1>Are these are?

1805
01:33:25.880 --> 01:33:28.640
<v Speaker 2>They can name them? When you tame a new one,

1806
01:33:28.680 --> 01:33:29.960
<v Speaker 2>you get the option like a.

1807
01:33:29.880 --> 01:33:32.680
<v Speaker 3>Little don't name them, that's gonna make it worse when

1808
01:33:32.680 --> 01:33:34.159
<v Speaker 3>they die.

1809
01:33:33.479 --> 01:33:37.239
<v Speaker 2>I think you have to name them. So I've named

1810
01:33:37.279 --> 01:33:41.760
<v Speaker 2>all five of mine so far. Just what are the names? Well,

1811
01:33:41.800 --> 01:33:45.159
<v Speaker 2>the first one because he's like, he's like the biggest

1812
01:33:45.159 --> 01:33:47.520
<v Speaker 2>one in the party so far, and I was like, oh,

1813
01:33:47.560 --> 01:33:49.840
<v Speaker 2>he kindos like a yak and then immediately I was like, well,

1814
01:33:49.880 --> 01:33:53.600
<v Speaker 2>you're gonna be yacko. And then because of that, the

1815
01:33:53.720 --> 01:33:57.199
<v Speaker 2>subsequent two have to be whack and Dot, which it

1816
01:33:57.279 --> 01:34:01.800
<v Speaker 2>worked out sarendipitously because they creased in height as they went,

1817
01:34:01.960 --> 01:34:05.399
<v Speaker 2>So the middle high, the middle tallest is Wacko, and

1818
01:34:05.479 --> 01:34:08.560
<v Speaker 2>the smallest is dot. So I like to think the

1819
01:34:08.600 --> 01:34:12.479
<v Speaker 2>game was accommodating in that sense. My next one kind

1820
01:34:12.479 --> 01:34:14.960
<v Speaker 2>of had like he's like extra shaggy. He had kind

1821
01:34:14.960 --> 01:34:17.479
<v Speaker 2>of like a shaggy dog vibe to him, but he

1822
01:34:17.600 --> 01:34:19.640
<v Speaker 2>kind of made him look older, So I named him Gramps,

1823
01:34:20.479 --> 01:34:24.199
<v Speaker 2>and then there was one after him. His horns were

1824
01:34:24.199 --> 01:34:27.000
<v Speaker 2>twisted in a way. There's no real reasoning for this one.

1825
01:34:27.079 --> 01:34:29.199
<v Speaker 2>Just for whatever reason, I saw his horns and I

1826
01:34:29.239 --> 01:34:33.640
<v Speaker 2>was like, you're a herald. You're gonna be Harold. And

1827
01:34:34.439 --> 01:34:38.680
<v Speaker 2>I think the most recent one I got, I rescued

1828
01:34:38.760 --> 01:34:41.199
<v Speaker 2>he was falling from a cliff and I had just

1829
01:34:41.239 --> 01:34:43.159
<v Speaker 2>gotten there in time and pulled him over the edge.

1830
01:34:43.239 --> 01:34:45.119
<v Speaker 2>I don't know if I could have failed that, if

1831
01:34:45.119 --> 01:34:47.000
<v Speaker 2>he could have just like gone over, because I got

1832
01:34:47.039 --> 01:34:49.399
<v Speaker 2>an achievement for doing it. But I was like, man,

1833
01:34:49.439 --> 01:34:52.560
<v Speaker 2>you almost went over that cliff. You're gonna be Cliffy.

1834
01:34:54.760 --> 01:34:59.199
<v Speaker 3>What No, No, no, you can't like, oh you almost

1835
01:34:59.239 --> 01:35:00.279
<v Speaker 3>got hit by that car.

1836
01:35:00.479 --> 01:35:03.800
<v Speaker 1>I'm gonna call you room like I'm gonna call you car.

1837
01:35:04.800 --> 01:35:08.279
<v Speaker 2>I like naming people after their near death experiences. Finds

1838
01:35:08.319 --> 01:35:11.159
<v Speaker 2>like this is your personality, trade is how you always die.

1839
01:35:11.239 --> 01:35:13.960
<v Speaker 1>I always name mine after my animals, and so it's

1840
01:35:14.000 --> 01:35:16.319
<v Speaker 1>probably not a good game to do that with in

1841
01:35:16.359 --> 01:35:18.800
<v Speaker 1>case they do get eaten.

1842
01:35:19.319 --> 01:35:21.760
<v Speaker 2>Yeah, well you can name your favorite ones. You know,

1843
01:35:21.760 --> 01:35:25.640
<v Speaker 2>you can play favorites, especially because you can decorate your calihorns,

1844
01:35:25.960 --> 01:35:27.880
<v Speaker 2>like along the way you can find these ornaments that

1845
01:35:27.920 --> 01:35:30.359
<v Speaker 2>you can hang under horns, and you can put one

1846
01:35:30.439 --> 01:35:33.039
<v Speaker 2>on each horn, or if you really like them, like yacko,

1847
01:35:33.239 --> 01:35:35.199
<v Speaker 2>who I've decided He's like, okay, you're like my pack

1848
01:35:35.279 --> 01:35:37.279
<v Speaker 2>leader because you're the tallest and you're my first, so

1849
01:35:37.319 --> 01:35:39.119
<v Speaker 2>you're gonna get two on your horns. So he's the

1850
01:35:39.159 --> 01:35:42.039
<v Speaker 2>only one that has that is dual rocking these like

1851
01:35:42.119 --> 01:35:46.600
<v Speaker 2>almost like Christmas ornament looking things. One of dot has

1852
01:35:46.640 --> 01:35:49.079
<v Speaker 2>a harness I believe they called it. It's like it

1853
01:35:49.199 --> 01:35:51.800
<v Speaker 2>just covers all over horns and it like like light up,

1854
01:35:51.840 --> 01:35:54.439
<v Speaker 2>so just like little lights. So everyone looks pretty. I

1855
01:35:54.439 --> 01:35:56.560
<v Speaker 2>think everyone has an ornament now. So Mike gets to

1856
01:35:56.560 --> 01:35:58.520
<v Speaker 2>the point where more than one of them are gonna

1857
01:35:58.520 --> 01:36:03.159
<v Speaker 2>have like you know, double horns or double ornaments. But yeah,

1858
01:36:03.279 --> 01:36:05.720
<v Speaker 2>you can decorate them, name them, you can pet them,

1859
01:36:05.920 --> 01:36:08.600
<v Speaker 2>of course. You can stop and give them pets, and

1860
01:36:08.640 --> 01:36:10.960
<v Speaker 2>you can clean them off when they get dirty. There's

1861
01:36:11.000 --> 01:36:13.319
<v Speaker 2>times and you kind of have to plow through shrubs

1862
01:36:13.319 --> 01:36:15.439
<v Speaker 2>and they get branches of them, or if they get hurt,

1863
01:36:15.439 --> 01:36:17.079
<v Speaker 2>they get covered in blood and you can kind of like,

1864
01:36:17.319 --> 01:36:17.880
<v Speaker 2>I guess.

1865
01:36:18.039 --> 01:36:19.840
<v Speaker 1>Is this like a DS game where I'm using my

1866
01:36:19.920 --> 01:36:23.119
<v Speaker 1>stylist to kind of like wipe away the dirt.

1867
01:36:23.359 --> 01:36:26.479
<v Speaker 2>No, you're just holding the white button until meter fills

1868
01:36:26.520 --> 01:36:29.199
<v Speaker 2>and then they're good to go. But they also gonna

1869
01:36:29.199 --> 01:36:31.840
<v Speaker 2>have personality traits like if you can look at your menu,

1870
01:36:31.920 --> 01:36:34.000
<v Speaker 2>some of them don't have anything, but I have two

1871
01:36:34.239 --> 01:36:37.479
<v Speaker 2>that have other like like one of them is affectionate

1872
01:36:37.880 --> 01:36:41.159
<v Speaker 2>and then the other is I forget what it is.

1873
01:36:41.199 --> 01:36:42.880
<v Speaker 2>It's something mischief like a lot. I don't know what

1874
01:36:42.960 --> 01:36:44.399
<v Speaker 2>the exact where to use, but it's basically like, oh,

1875
01:36:44.439 --> 01:36:48.079
<v Speaker 2>this is like the mischievous one. And I haven't seen

1876
01:36:48.960 --> 01:36:51.800
<v Speaker 2>these traits translate into gameplay, Like I was like, Oh,

1877
01:36:51.840 --> 01:36:53.880
<v Speaker 2>it's like, is the mischievous one? Is he gonna like

1878
01:36:54.199 --> 01:36:55.880
<v Speaker 2>wander from the pack a lot? Is he gonna get

1879
01:36:55.880 --> 01:36:59.000
<v Speaker 2>in in trouble or something? And I have something? Yeah,

1880
01:36:59.039 --> 01:37:01.039
<v Speaker 2>it's like, what do you It's that gonna mean anything.

1881
01:37:01.079 --> 01:37:04.199
<v Speaker 2>I haven't noticed anything dramatically different about them, so I

1882
01:37:04.239 --> 01:37:05.960
<v Speaker 2>don't know if that's something that comes later or if

1883
01:37:06.000 --> 01:37:08.800
<v Speaker 2>it's even something like like I don't I wonder how

1884
01:37:08.880 --> 01:37:11.600
<v Speaker 2>much petting them matters, like are they gonna play favorites?

1885
01:37:11.640 --> 01:37:14.159
<v Speaker 2>Like can I bond more with some of them than

1886
01:37:14.199 --> 01:37:15.880
<v Speaker 2>the others? I didn't pet them enough. I kind of

1887
01:37:15.880 --> 01:37:17.760
<v Speaker 2>make a habit, not only in this game but in

1888
01:37:17.800 --> 01:37:21.119
<v Speaker 2>other games where you can you have a constant companion,

1889
01:37:21.119 --> 01:37:23.640
<v Speaker 2>they can pet that. I usually pet them after we

1890
01:37:23.680 --> 01:37:26.439
<v Speaker 2>got through like some rough like patch, like, oh that

1891
01:37:26.560 --> 01:37:28.840
<v Speaker 2>was like a rough sequence there, All right, good job, everybody,

1892
01:37:28.840 --> 01:37:31.399
<v Speaker 2>everybody gets a pet. And I don't know, that's just

1893
01:37:31.600 --> 01:37:34.479
<v Speaker 2>I feel bad when I go long links without petting

1894
01:37:35.039 --> 01:37:38.359
<v Speaker 2>a companion. Yeah, yeah, like it feels like, oh yeah,

1895
01:37:38.399 --> 01:37:40.640
<v Speaker 2>it's like if this is my dog, I would pet them,

1896
01:37:40.840 --> 01:37:41.800
<v Speaker 2>you know, regularly.

1897
01:37:41.960 --> 01:37:43.279
<v Speaker 1>I would do the same thing with my fall Up

1898
01:37:43.279 --> 01:37:46.520
<v Speaker 1>four companions, you know, you would pet them.

1899
01:37:48.039 --> 01:37:48.560
<v Speaker 3>Valentine.

1900
01:37:48.640 --> 01:37:50.239
<v Speaker 1>Yeah, yeah, yeah, I.

1901
01:37:50.199 --> 01:37:53.520
<v Speaker 2>Mean I would pet him. He's great. Yeah, and he's

1902
01:37:53.560 --> 01:37:55.159
<v Speaker 2>a robot. So I don't know if it's it's not

1903
01:37:55.239 --> 01:38:03.560
<v Speaker 2>as weird right anyways, but yeah, it's it's I said,

1904
01:38:03.600 --> 01:38:07.560
<v Speaker 2>it's not the most complicated game. Like again, the challenge

1905
01:38:07.600 --> 01:38:13.840
<v Speaker 2>is just trying to navigate the weird steering system and

1906
01:38:13.960 --> 01:38:17.760
<v Speaker 2>keep your calicos from running into spikes or off a

1907
01:38:17.840 --> 01:38:20.560
<v Speaker 2>cliffs and stuff like that, and just enjoying the scenery

1908
01:38:20.600 --> 01:38:23.920
<v Speaker 2>along the way. I don't like the story is pretty minimal.

1909
01:38:24.079 --> 01:38:26.239
<v Speaker 2>It seems to just be like, for whatever reason, just

1910
01:38:26.239 --> 01:38:28.039
<v Speaker 2>get to the top of its mountain. Don't know why.

1911
01:38:29.239 --> 01:38:32.760
<v Speaker 2>But it's almost kind of like similar to like, I guess,

1912
01:38:32.840 --> 01:38:34.680
<v Speaker 2>like for loan sales, Like it's kind of almost feels

1913
01:38:34.680 --> 01:38:36.800
<v Speaker 2>like it's more about the journey than what you're trying

1914
01:38:36.840 --> 01:38:41.039
<v Speaker 2>to get to. Yeah, yeah, but I'm enjoying it. It's

1915
01:38:41.079 --> 01:38:42.840
<v Speaker 2>it's like, if nothing else, it's kind of like a

1916
01:38:42.920 --> 01:38:46.880
<v Speaker 2>nice little chill pill game in between the big review

1917
01:38:46.920 --> 01:38:48.000
<v Speaker 2>game I'm currently playing.

1918
01:38:48.920 --> 01:38:54.880
<v Speaker 1>Nice. Well cool. Well, that's hurdling if you were trying

1919
01:38:54.880 --> 01:38:56.600
<v Speaker 1>to remember which game we're talking about, folks.

1920
01:38:57.560 --> 01:38:59.960
<v Speaker 2>I'll give it up the next week on how many

1921
01:39:00.159 --> 01:39:02.680
<v Speaker 2>of my calicorns actually survived.

1922
01:39:02.279 --> 01:39:04.800
<v Speaker 1>The journey, okay, and I hope for all of our

1923
01:39:04.840 --> 01:39:08.079
<v Speaker 1>sakes they are all remaining at that point.

1924
01:39:08.159 --> 01:39:09.920
<v Speaker 3>Will have a terribly somber update.

1925
01:39:10.359 --> 01:39:12.399
<v Speaker 1>I've become very attached guys.

1926
01:39:13.039 --> 01:39:13.800
<v Speaker 2>Bad news guys.

1927
01:39:14.399 --> 01:39:19.680
<v Speaker 1>Yeah, Cliffy and Yaco are doing okay, take care of them.

1928
01:39:19.840 --> 01:39:23.640
<v Speaker 1>Well that's the show for this week. Everybody, make sure

1929
01:39:23.680 --> 01:39:25.479
<v Speaker 1>to follow the guys here on social media. You can

1930
01:39:25.479 --> 01:39:28.600
<v Speaker 1>follow Eric at c moussy that's s E A M

1931
01:39:28.720 --> 01:39:32.159
<v Speaker 1>O O s I. You can follow Marcus at Marcus

1932
01:39:32.199 --> 01:39:36.600
<v Speaker 1>Stewart seven, and you can follow me at It's Van Aiken.

1933
01:39:36.960 --> 01:39:41.079
<v Speaker 1>Don't forget to follow Shae at Brian p Sha and

1934
01:39:41.159 --> 01:39:44.319
<v Speaker 1>follow Game Informer wherever you're on on social media. It's

1935
01:39:44.359 --> 01:39:45.840
<v Speaker 1>a great way to keep up with what we've got going

1936
01:39:45.880 --> 01:39:52.079
<v Speaker 1>on and what's happening in the world of magazines. That's

1937
01:39:52.119 --> 01:39:53.760
<v Speaker 1>gonna do it for the show this week. Don't forget

1938
01:39:53.920 --> 01:39:57.159
<v Speaker 1>head over to Gamingformer dot com, slash subscribe, pick up

1939
01:39:57.159 --> 01:39:59.960
<v Speaker 1>a print or a digital magazine subscription. That's the best

1940
01:40:00.079 --> 01:40:02.359
<v Speaker 1>way to help us keep the lights on, and we'll

1941
01:40:02.399 --> 01:40:29.640
<v Speaker 1>see you next week. Goodbye, everybody,
