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Speaker 1: Welcome back, everybody to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every week

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for a discussion of the latest gaming news, reviews, and

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exclusive reveals, alongside Game Informer staff and special guests from

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around the industry. I'm one of your hosts today, Alex

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van Aiken, joined by Marcus Stewart. Hey you knowing, Marcus,

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I'm doing well. You can insert a witty remark here.

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I don't have one yet, but I assume them, so

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just put on yeah. Yeah, Well we'll get Yeah, I've

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got a ton of AI tools that can implement witty remarks. Well,

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it'll sound totally natural and only burn two bottles of

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water for for one three word sentence, but.

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Speaker 2: It'll be good if.

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Speaker 1: We can. We got that tool too. Don't worry about it, man,

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you will. You will sound and look like Woody, but

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also you will have your own own corporeal form. Welcome

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to the show, Eric Van Allen. How you doing, Eric?

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Speaker 3: I think you described one of my nightmares. I think

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that's that's one of my my terrors that has awoken

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me in the middle of the night. Snake in my boots. Yeah, yeah,

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you become Woody like, yes, you become a doll.

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Speaker 1: Rounding out the show this week, Brian Shay, how you doing.

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Speaker 4: Brian, somebody's poison the water hole.

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Speaker 1: Somebody has We were talking about this right before the

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show started.

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Speaker 4: Many people.

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Speaker 1: Is either a gas leak or poison in the water

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hole or not sure which in Minnesota right now, you

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guys gotta yeah, you figure that out.

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Speaker 3: Perfect time for me to move there.

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Speaker 1: Yes, absolutely well. Welcome all to the Game Informer Show

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at the top. I just want to say this show

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is brought to you by a Game Informer magazine subscription.

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Eric has the new one in his video there ready.

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If you want to support the show, to Gameminformer dot

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com slash subscribe and consider picking up a Game Informer

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magazine subscription. You can get tent issues a year, either

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delivered to your mailbox or delivered to you digitally. There's

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also lots of fun goodies that come in with the

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physical version with no added charge, so that's very cool.

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We also want to say that we have announced as

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of today, we aren't going to be getting into it

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until next week, but we have announced that The Outer

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Worlds two is going to be the next Game and

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Former cover story. So you can look forward to that.

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We're also going to have a ton of online and

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video content and features for you to check out all

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that GameInformer dot Com check it out. Let's get into

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the show proper, guys. We've been playing. I mean, there's

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a lot of games that are out that we're talking about.

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We're going to be getting into Skate, Early Access, Sonic Racing, Crossworlds,

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Battlefield six. I went hands on with two of the

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biggest maps in the game, including Operation Firestorm, which is

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a beloved be A three map, two x KO and Hurdling.

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But let's get started. Skate, Eric, you and I played skate.

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We live streamed it. That's another thing. We're now live

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streaming on Wednesdays and Fridays every week. But if you

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missed the stream on Wednesday, Eric and I played Skate,

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Skate Foard Skate early Access, Skate period.

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Speaker 2: I was gonna say it technically skate period, I think

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which it is.

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Speaker 1: It is choice, Yeah, yeah, but I'm I'm you know,

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we dove into it. We played it for a few hours.

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I don't know if you've had a chance to play

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it anymore, Eric, I have not.

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Speaker 3: I've I've found myself wanting to go back. But I

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said this on the stream, and I mean this complimentarily.

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I promise it's it's kind of a friends slop game

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in that it's for for those who aren't aware of

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the lingo. Friend slop is a game that you probably

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aren't going to play by yourself, but maybe you're going

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to play with a group of your friends, and it

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becomes a social situation, the social medium, and I feel

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like skate is really aiming for that. It has individual

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things that you can do that are challenges that direct

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you towards doing objectives or you know, hitting different areas

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that they kind of give you control, but you really

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just kind of impress the local skate gangs and you

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build your influence and things like that. But it really

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I kept being reminded of track Mania in a lot

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of ways because of the number of people on the

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map at the same time and how you would just

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kind of follow where people were going. You'd see somebody

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doing a really sick line, or building up a cool

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ramp somewhere, or climbing a tower to get to this

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really cool spot, and you would kind of go where

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the people are going. And I think that's the more

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interesting part in this new Skate is how free form

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and open and interesting the city is as opposed to

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a lot of this single player, more oriented stuff, which

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is a as I understand, I've not played the original

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Skate games, but I think that's a departure for the

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Skate series. I know a lot of people in the

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chat that day were saying, oh, you know, are there

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single player things? Are you building your stats up? And

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stuff like that? Does not really seem like it, so

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no as sight aficionado's like, how do y'all kind of

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feel about the shift and focus?

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Speaker 1: I you know, I played, I've played every Skate game.

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The one I played the most is two. Actually, I

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know a lot of folks are on the same boat.

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I know, Skate three obviously has lived on, especially like

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in online spaces like social media, where like there's a

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lot of just ridiculous stuff that people do in that

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game that's fun to watch. But it it it does

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feel like a bit of a departure, but it feels

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natural to me. It kind of feels like a natural evolution.

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I know, once some games go from you know, there's

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obviously all these you know, big companies want the next

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live action, live service game that hits. Yeah, yeah, sorry,

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everyone wants f m V coward everyone.

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Speaker 2: Back.

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Speaker 1: It's yeah, everyone's kind of chasing these games of service still,

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and it can often feel soulless, especially when it's a

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series that you love that's transitioning to those spaces. But

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I think skate makes the transition pretty naturally it, you know,

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I think it does e a well. Uh and what

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Full Circle Studio. I think to kind of have this

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entire city that is designed around skating, right, It's called

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San Vansterdam. It's an amalgamation different Pacific Northwest.

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Speaker 3: Representation.

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Speaker 2: Guys are the co mayors of.

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Speaker 1: Alex San Vansterdam Aiken and Eric San Vansterdam Allen as

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we are. Those are our Christian names.

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Speaker 3: Yeah yeah, yeah, are given names by the skate God.

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Speaker 1: I think having this space that feels it still feels

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like a city that you might stumble upon, you know,

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there there are still cars driving around roads, and like

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there is a natural flow to the city that feels

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I was very quickly kind of finding myself not having

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to consult the map as much, kind of knowing where

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at least in the first section of the game that

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they kind of drop you in the cities divided into

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four sections, and the first section that you put into

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we spent a lot of time in there, you know,

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climbing around doing like parkour stuff as well as obviously skateboarding,

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and you kind of like start to get a familiarity

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with the space. That is fun and it kind of

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feels natural. And I think had this come out in

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some other form, as like a Games of Service, I

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think it would have felt a lot more or at

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a lot more jarring. But to me, it feels pretty natural.

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I like Eric said, it's honestly really invigorating to see

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other players doing their lines, you know, coming up with

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you know, seeing them do tricks, you know, seeing I

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saw some folks do tricks. I was like, oh, how

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do you I want to know how to do that trick,

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like the line and going yeah, and that's kind of

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like a classic skate thing you can do. But I

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couldn't remember the button sequences, and so like figuring that

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out through asking folks yea to be clear, texting a

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friend who was in our lobby. There's not voice chat

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to my knowledge or anything like that, but it was

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still like this, it feels very lively in a really

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fun way. And while I think there is still a

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general lack of content and the sense of kondas not

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even necessarily the right word. There's a lot of things

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to do. I just think like they're the like central

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motivation to continue playing the game really kind of lies

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on you as the player, like what do you want

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to be doing, and less so on a character. Really

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kind of like there's not there are like there's a

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through line. You know, there's like some characters who will

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have you do challenges and stuff, but there's not really

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there's not a story really or anything like that kind

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of propelling you through. It's just kind of like, you know,

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similar to a game other online games, or similar to

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like almost like a sandbox game, where like the onus

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to progress really is on you as the player, uh

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and just purely based on your own enjoyment and fulfilling

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that like skateboarding Fantasy.

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Speaker 2: Yeah, it's probably worth noting too that this is an

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early access launch.

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Speaker 1: Like it is, it is early it's.

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Speaker 2: Still very much a big development, so they could certainly, Yeah,

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they could certainly add stuff to it and will for

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gameplay wise. I I am a big Tony Hawk fan.

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I never really got into skate like the most Skate

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I think I've played was like a demo of the

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original Skate and I kind of was. I was kind

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of turned away because of how less arcadie it was,

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like it it's a lot more technical, And I always

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got the impression from as a onlooker that Skate was

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kind of the Grand Turismo of skate games, of like, oh,

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it takes itself more seriously and maybe like too seriously

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for me, but watching you guys stream it looked a

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lot sillier than I Maybe the impression I ever got

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from the Skate series is the gameplay still like the

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same level of technicality as the old ones, or have

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they made it a little more arcadie.

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Speaker 1: Or I was talking to Eric about this on stream,

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and that Skate One when it first came out felt

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so much more radically semish, not the sims but.

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Speaker 3: Like simlish, yeah, yeah.

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Speaker 1: Like simlish on like real skateboarding. Yeah. And I think

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at the time didn't have any other references for that

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in the game space. We had, you know, Tony Hawk

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for the most part, and you know, other sports there

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was like Kelly Slater and stuff, but those were all

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very arcadie, you know, And I think by comparison, Skate

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felt like such a stark contrast, and it felt it

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kind of had a lot of those labels as being

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you know, more realistic, you know, more more semi and

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you know, and and for folks who aren't aware, you

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are really performing your tricks on the analog sticks on

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your on your controller and so like an ali is

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down on on the right stick and then up on

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the right stick, and yeah, and so you're kind of

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and there's a lot more complicated ones and there. I

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think that naturally was like a barrier to entry for

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some people. I always it kind of really captured my

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attention when that mechanic first came out. I think it

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feels really good, But I wouldn't say these days that

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it necessarily feels like a sim skateboarding game. I think

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like there's so many other games now like Session skate sim.

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There's others I'm forgetting the name of, but that have

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really kind of dialed in the very grounded I mean,

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some games are even like cutting skate tapes together and

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it's all very grounded, whereas Skate has some of those

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elements with its mechanics, but the world and the activities

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and and all of that are much more what's the

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right word, you know, surreal and kind of arcadie. I

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guess right, it's in the lack of a better.

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Speaker 3: Term, it's in a fantasy world essentially. You know, it's

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in this magical city where everybody skates. I was going

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to mention earlier. That's why I didn't think about it

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until now. But it's kind of weird that there are

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cars there. Like, we made a city where people are

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going to be riding around on their skateboards all the time,

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but we made sure there were still cars that do

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not break for pedestrians.

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Speaker 1: I think they do that so that I imagine when the

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servers are emptier it might feel a little isolating or

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lonely without those cars. I think that would be core personally.

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But yeah, yeah, one big player. I do think it

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gives it like a real city feel, having actual cars there, right,

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And I imagine you can kind of grab onto the

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back of them and ride. I don't know.

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Speaker 3: I was sitting on the back of one of the

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flatbed trucks for a while, just riding it around town,

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using the city emote and just kind of observing the

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town as it went by, and that was kind of neat,

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but I think this game does do a lot of

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really interesting stuff in that way. Like you were saying,

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to take the what would normally feel kind of semi

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kind of hardcore, you're doing all these precise stick inputs

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to do certain tricks and things like that, and instead

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it puts it against this very open, freeform world that

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wants you to just find really interesting lines, find cool things.

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I think they give you a really good example early

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on with that hedge jump that you do, because it's

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just a couple hedges on a slight elevation, but you

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can see the visual language of oh, I bet I

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could do a really cool looking trick off that, and

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the game encourages you to look for more of that.

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I think my biggest frustration and the thing that I

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think they need to address in Early Access is the

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ways in which the structures of monetization and free to

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play are actively inhibiting the fun of the skating. And

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by that I mean there's a lot of I mean

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there's like a pseudo loot box. I couldn't really tell

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what it was, but there's some sort of thing in

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there that's got cosmetics that you can put money into

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or currency and of course, there's different kinds of currency

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that are accrued in different manners, and there's all that

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kind of stuff. You can buy an additional pack for

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this game that is out there as well. There's a

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Founder's pack if you want that. And that's that's one

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thing set that to one side is like, okay, that's

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that's the free to play. It's it's it's that we

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we did this really cool section uh in skate where

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I'd found this tower that just went straight up into

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the sky, higher than any other tower in skate Van

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Francisco or whatever, and we spent so long climbing it,

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and it's a really cool climb. It's a really fun

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puzzle that there's there's a climbing ability that feels like

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Assassin's creed when you're going up the sides of the

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Basilica's and Assassin Assassin.

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Speaker 2: That was really weird to watch, you guys, like I

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didn't know this game had like straight up parkour your

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characters or just.

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Speaker 3: It's it's cool. It's fun because you get to see

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yourself go further and further up and you keep thinking,

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as you get up there, there's gonna be something cool

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up here. There's gonna be something so sick up here.

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And when we get to the top, there's a fast

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travel point and it says locked, get a higher level

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to unlock this fast travel point. And I just felt

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my stomach sink into my feet because.

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Speaker 1: It was like a twenty minute climb.

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Speaker 3: It was a really long climb. I did it twice

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because I did it once before the stream it was like,

293
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we should do this on stream, it's sick, And then

294
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we did it on stream and both times it was like, right,

295
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I did this whole thing. We get all the way

296
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up here. We had such a fun time trying to

297
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raise each other up it and stuff like that. And

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you get to the top and the game is like,

299
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you could fast travel here again if you'd like to,

300
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once you're high enough level. We're not going to tell

301
00:16:37,240 --> 00:16:40,240
you what that level is though, come back later. Maybe

302
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Who's just because you.

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Speaker 1: Had leveled up and you were thinking, oh now we.

304
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Speaker 3: Can maybe now we can unlock it. No no, yeah, no.

305
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Speaker 2: You can you buy progression? Is there?

306
00:16:51,559 --> 00:16:54,879
Speaker 3: Not? To my knowledge, I couldn't see a way to

307
00:16:54,960 --> 00:16:57,480
do it. In my end, I feel like all this

308
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stuff surely cosmetic. Yeah okay, yeah, but that's the thing is.

309
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I understand that if it's a free to play game,

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you need to find your way to get your revenue

311
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stream to pay everybody. That that is just a base

312
00:17:11,680 --> 00:17:16,039
level of making games and publishing them. But some of

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the progression stuff, I think, especially if it gets in

314
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the way of people actively wanting to explore the zones

315
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and spend time playing your game. I think it's cool

316
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to have the structured challenges if you want to go

317
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chase those, if you need something to kind of guide

318
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and signpost you along and say here, go do this,

319
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go do this, we have cool things here, go do this.

320
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But then also let people just explore and get rewarded

321
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for that exploring, you know, find things, and don't feel

322
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like you're approaching it in the wrong way if you

323
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go off the beat.

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Speaker 1: Not all the rewards have to tie into the microtransaction.

325
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Speaker 4: System like that. That's something that like, you know, the

326
00:17:53,599 --> 00:17:56,160
best open world games, it's like, Okay, I'm gonna go

327
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over there and there's gonna be something cool waiting for me,

328
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and like it sucks that, Like you do all that

329
00:18:00,680 --> 00:18:03,119
effort and you get there and it's like come back

330
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when you don't suck Lol.

331
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Speaker 3: Yeah, yeah, gain gain or story quests, like that's that's

332
00:18:09,279 --> 00:18:11,960
a weird thing to do in a game. At least

333
00:18:11,960 --> 00:18:14,480
it would normally let you just plant your flag but

334
00:18:14,519 --> 00:18:16,240
then be like, oh, hey, you're like not supposed to

335
00:18:16,279 --> 00:18:18,000
be here yet, like maybe go do some stuff, but

336
00:18:18,160 --> 00:18:20,839
we'll let you. Like you got the point you got here.

337
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But it's weird to know that I'm going to have

338
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to eventually hit some unknown level and then go climb

339
00:18:28,039 --> 00:18:30,240
that tower again just to get that fast travel point.

340
00:18:30,720 --> 00:18:33,039
Speaker 1: Yeah, whereas like that would have been a great reward

341
00:18:33,119 --> 00:18:36,720
that's not tied to monetization, like just let me have

342
00:18:36,799 --> 00:18:39,640
this fast turble point and that's like more of it.

343
00:18:39,640 --> 00:18:44,079
It's like it's it's a game design flaw, but it

344
00:18:44,119 --> 00:18:47,079
does tie. It does relate to the micro transactions, because

345
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the only way that you are getting rewarded in the

346
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game for completing things is you're getting points to spend

347
00:18:54,279 --> 00:18:57,200
in in the shop or getting loot boxes, where it'd

348
00:18:57,200 --> 00:18:59,880
be great to have these more natural rewards like cli

349
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to the top of the tower and get in the

350
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fast trouble point.

351
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Speaker 3: I just think that weirdly enough progression in this game.

352
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If it's going to be an open world, free explore

353
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Go do things. Maybe it's being updated over time, and

354
00:19:14,240 --> 00:19:16,599
they add kind of it'd be cool if they did

355
00:19:16,640 --> 00:19:19,720
some rotations and oh, you know, kind of like what

356
00:19:19,759 --> 00:19:21,720
Fordye does with their map, where they change it out

357
00:19:21,759 --> 00:19:23,920
every once in a while and the city changes and

358
00:19:23,960 --> 00:19:27,960
new things pop up and new lines uppear. Having any

359
00:19:28,000 --> 00:19:31,799
part of that be gated by a metagame progression where

360
00:19:31,799 --> 00:19:34,440
you have to be a certain level to access certain things,

361
00:19:34,759 --> 00:19:36,359
or you can get there, but it's going to be

362
00:19:36,400 --> 00:19:38,920
actively detrimental if you get there before the game things

363
00:19:38,920 --> 00:19:42,000
you're supposed to. Is that that's going to get in

364
00:19:42,000 --> 00:19:44,680
the way of the free form nature of skates, of

365
00:19:44,799 --> 00:19:47,519
finding these cool lines, of doing these cool things and

366
00:19:47,559 --> 00:19:52,200
feeling really awesome about discovering this fun way to explore

367
00:19:52,400 --> 00:19:54,720
the world with, you know, this piece of board under

368
00:19:54,759 --> 00:19:58,680
your feet and yeah, or rolling, you know, we should

369
00:19:58,680 --> 00:20:00,839
talk about the rolling. Yeah, the roll.

370
00:20:00,960 --> 00:20:04,799
Speaker 1: The rolling is super fun. Is ridiculous. Yeah, you can

371
00:20:04,880 --> 00:20:07,680
essentially roll up into a ball off of your board

372
00:20:08,559 --> 00:20:12,000
and you can Eric calls the Blanca roll.

373
00:20:12,960 --> 00:20:15,039
Speaker 3: Shade would like it to be called the Sonic role.

374
00:20:15,119 --> 00:20:18,440
I say, Blot in the comments below.

375
00:20:18,319 --> 00:20:22,559
Speaker 4: No, listen, listen. Blanca does not use his role for transportation.

376
00:20:23,200 --> 00:20:26,720
He uses it to attack opponents. Sonic uses it for both.

377
00:20:26,880 --> 00:20:29,079
He used it to attack opponents and to get places.

378
00:20:29,160 --> 00:20:32,519
Speaker 3: What is an attack but transportation closer to your opponent.

379
00:20:33,640 --> 00:20:35,720
Speaker 4: That's what I was saying about when when I get

380
00:20:35,759 --> 00:20:37,440
in a car, I'm like, this is an attack if

381
00:20:37,440 --> 00:20:39,400
somebody is in the wrong place at the wrong time.

382
00:20:39,920 --> 00:20:42,200
But it is primarily a form of transportation, which is

383
00:20:42,200 --> 00:20:44,440
how Sonic uses it. He goes places fast. But then

384
00:20:44,440 --> 00:20:46,519
he can also attack enemies using the.

385
00:20:46,519 --> 00:20:49,000
Speaker 3: Role when I'm playing for it, so I attack that pavement,

386
00:20:49,079 --> 00:20:53,039
I attack that asphalt. I'm on there, attack that assphalt.

387
00:20:53,799 --> 00:20:57,039
Speaker 2: Skateboarders are rolling up into ball. Is this a real

388
00:20:57,200 --> 00:20:58,240
skateboard move?

389
00:20:58,319 --> 00:21:01,240
Speaker 3: Do people do this in real I've not seen Tony

390
00:21:01,279 --> 00:21:06,240
Hawk comporting itself this way. No, No, it's it is.

391
00:21:15,519 --> 00:21:18,079
Speaker 1: Rolled up in a ball, going much faster than anybody

392
00:21:18,119 --> 00:21:21,039
can actually skate, Like you are going faster.

393
00:21:21,200 --> 00:21:24,680
Speaker 3: Speaking goes faster than skating. It's it's kind of funny,

394
00:21:24,920 --> 00:21:27,160
and I hope they never change it. I hope it

395
00:21:27,279 --> 00:21:29,720
just stays that way forever because it rules.

396
00:21:29,759 --> 00:21:33,839
Speaker 1: Yeah, but I mean, we haven't really talked about like

397
00:21:33,920 --> 00:21:36,599
the actual like act of skateboarding We've talked a lot

398
00:21:36,599 --> 00:21:39,640
about the world and all of that, but I I

399
00:21:39,720 --> 00:21:45,079
think skate and this game, this game definitely holds onto

400
00:21:45,119 --> 00:21:50,640
this element of past games where the best moments, the

401
00:21:50,680 --> 00:21:52,559
best time the game feels its best in like the

402
00:21:52,599 --> 00:21:55,960
little moments where you're just hitting a little hitting a flip,

403
00:21:56,039 --> 00:21:59,519
hitting a grind and landing and it just feels crisp.

404
00:21:59,839 --> 00:22:02,759
The sound effects, you know, the difference in the different

405
00:22:02,880 --> 00:22:08,200
I've got actually got a skateboard next to me, like hitting, Yeah,

406
00:22:08,200 --> 00:22:12,160
I'm gonna do a trick on string, the difference in

407
00:22:12,200 --> 00:22:14,559
like grinding at the top of your board versus like

408
00:22:14,599 --> 00:22:17,960
the middle. They've done a great job kind of capturing

409
00:22:18,599 --> 00:22:21,359
the various sound effects that that kind of change, and

410
00:22:21,519 --> 00:22:25,480
just there's like a really satisfying element to just like

411
00:22:25,559 --> 00:22:29,640
these little moments. And your reward is like, you know,

412
00:22:29,680 --> 00:22:32,039
you get points, of course, and it tells you, you know,

413
00:22:32,480 --> 00:22:36,319
great job, but it's also just like the satisfaction of

414
00:22:36,359 --> 00:22:39,079
this of completing this more involved trick than you would

415
00:22:39,079 --> 00:22:41,039
in like a Tony Hawk and a Tony Hawk where

416
00:22:41,039 --> 00:22:43,839
you'd press X to kind of ali and then X

417
00:22:44,640 --> 00:22:47,000
plus left to do like a flip trick, and then

418
00:22:47,039 --> 00:22:48,720
you land it right, and you only have to worry

419
00:22:48,720 --> 00:22:52,319
about like your rotation when you land, whereas in skate

420
00:22:52,599 --> 00:22:57,000
you are one button. You're pushing forward on your on

421
00:22:57,039 --> 00:22:59,599
your skateboard. Then you're kind of pulling back to ready

422
00:22:59,640 --> 00:23:04,000
yourself with the trick, flicking forward to Ali or or

423
00:23:04,119 --> 00:23:07,279
another accommodation to like do a different trick and then

424
00:23:07,880 --> 00:23:11,559
hitting that grind, worrying about your balance and like a

425
00:23:11,680 --> 00:23:13,720
there's not like a there's not like a meter or

426
00:23:13,759 --> 00:23:15,960
a bar that you're like, there's not a mini game.

427
00:23:16,000 --> 00:23:20,039
It's purely like their physics engine. You are balancing yourself

428
00:23:20,079 --> 00:23:25,440
on the board, and you know, it's just it feels

429
00:23:25,480 --> 00:23:28,119
really great. And also when you land, you know, and

430
00:23:28,240 --> 00:23:30,240
Tony Hawk, if you if you land and you're kind

431
00:23:30,240 --> 00:23:33,119
of just you know center, you know, you're kind of

432
00:23:33,160 --> 00:23:36,039
like ninety degrees to the ground, You're gonna land the

433
00:23:36,039 --> 00:23:37,519
trick right, as long as you aren't like at a

434
00:23:37,519 --> 00:23:40,920
weird angle with skate, even if you do that, if

435
00:23:40,920 --> 00:23:43,200
it's a really you know, with physics involved, if it's

436
00:23:43,200 --> 00:23:46,240
a really big jump, you have to actually change the

437
00:23:47,119 --> 00:23:53,880
angle of your board like forward and backwards exactly exactly,

438
00:23:53,920 --> 00:23:57,039
like to make sure that your trick is kind of

439
00:23:57,079 --> 00:24:00,119
landing on the back wheels so that you don't well

440
00:24:00,759 --> 00:24:02,440
you know you aren't and if you do it too

441
00:24:02,519 --> 00:24:04,359
much then you'll kind of the bord'll go out from

442
00:24:04,400 --> 00:24:06,599
underneath that kind of thing. So it's a lot more.

443
00:24:06,599 --> 00:24:11,359
There are a lot more considerations in completing a line,

444
00:24:11,400 --> 00:24:14,960
even a simple one, but there's it's just so satisfying

445
00:24:16,160 --> 00:24:17,960
to do that those those little things.

446
00:24:18,359 --> 00:24:21,160
Speaker 3: That's something that I found myself really surprised by, and

447
00:24:21,200 --> 00:24:24,000
maybe the main differentiator between the Tony Hawk game and

448
00:24:24,039 --> 00:24:27,960
a skate game, at least for me in these specific games,

449
00:24:28,000 --> 00:24:31,160
is that I found so much more enjoyment in just

450
00:24:31,319 --> 00:24:33,880
going somewhere, setting a session marker, which I think is

451
00:24:33,920 --> 00:24:36,720
a really smart, useful tool that you just drop a

452
00:24:36,720 --> 00:24:39,839
point that you can always zip back to, and saying,

453
00:24:40,559 --> 00:24:42,519
I see this really cool line where I can go

454
00:24:42,640 --> 00:24:48,519
down this ramp off here, grind the hit the ground,

455
00:24:48,599 --> 00:24:52,359
do a trick, and it would look really cool if

456
00:24:52,359 --> 00:24:56,240
I nail all that, And it's all about the locomotion.

457
00:24:56,599 --> 00:24:59,119
It ends up being all about the getting from point

458
00:24:59,160 --> 00:25:02,200
A to B and just doing this very simple line

459
00:25:02,240 --> 00:25:03,839
compared to, like you said, some of the stuff that

460
00:25:03,880 --> 00:25:06,279
you might be able to do in Tony Hawk, but

461
00:25:06,519 --> 00:25:10,240
is Tony Hawk's more of a You're racking up really

462
00:25:10,319 --> 00:25:13,279
high scores like pinball, where the ball's going everywhere and

463
00:25:13,319 --> 00:25:15,720
the scores rising up and you're getting millions of points.

464
00:25:15,799 --> 00:25:18,200
You're like, yeah, cool, cool, cool, and that does satisfy

465
00:25:18,400 --> 00:25:22,319
a really good itch in my brain. But skate feels

466
00:25:22,400 --> 00:25:25,759
like the opposite. Where do you all remember Marble Madness

467
00:25:26,599 --> 00:25:29,039
where you have to get the marble across different stuff.

468
00:25:29,319 --> 00:25:32,839
It's that's the difference. It's pinball versus Marble Madness, where

469
00:25:33,519 --> 00:25:35,480
in one case, I'm trying to get this really cool

470
00:25:35,559 --> 00:25:37,599
high score with all the tricks in ways I know

471
00:25:37,640 --> 00:25:40,720
I can link the entire park together, And in skate

472
00:25:40,880 --> 00:25:43,640
it felt like I was, Okay, how do I navigate

473
00:25:43,640 --> 00:25:46,240
this whole thing without beefing it and get like a

474
00:25:46,279 --> 00:25:49,640
really sick line that just feels like it connects together

475
00:25:49,680 --> 00:25:52,119
really well, like everything's moving, and when it is moving

476
00:25:52,160 --> 00:25:55,680
in motion, it just feels fluid and it feels expressive

477
00:25:55,960 --> 00:25:58,880
and like you've kind of mastered these very basic levels

478
00:25:58,880 --> 00:26:02,319
of locomotion that create this really cool flow state and

479
00:26:02,960 --> 00:26:05,920
that I do think works really well in this new skate,

480
00:26:05,960 --> 00:26:08,480
And I think they have mostly gotten that there's still

481
00:26:08,480 --> 00:26:11,559
a little bit of iffinus. Sometimes every once in a while,

482
00:26:11,759 --> 00:26:13,720
you know, there's a little bit of hitching because it

483
00:26:13,799 --> 00:26:17,680
might be server side, or sometimes you just feel like

484
00:26:17,720 --> 00:26:20,039
you hit something a little bit weird and your guy

485
00:26:20,160 --> 00:26:24,599
just beefs it out of nowhere. But mostly I found

486
00:26:24,599 --> 00:26:27,759
that the skating is very solid and an enjoyable to

487
00:26:27,839 --> 00:26:30,640
undertake and has a very different vibe than you would

488
00:26:30,680 --> 00:26:35,400
normally expect from other arcade skaters. Yeah, say it's really good.

489
00:26:36,200 --> 00:26:39,039
Speaker 1: Yeah, I'm looking forward to the early access roadmap. They've

490
00:26:39,119 --> 00:26:41,920
kind of laid out that each new season, which they

491
00:26:42,000 --> 00:26:45,119
each last about two months, the first season's coming on October,

492
00:26:45,200 --> 00:26:48,000
then season two in December. But they have said that

493
00:26:48,039 --> 00:26:52,519
each season includes new skatable areas obviously, like new challenges

494
00:26:52,559 --> 00:26:56,920
and like events based on seasons, new like partners and

495
00:26:56,920 --> 00:27:00,240
cosmetics and stuff and oh one thing, the soundtrack's really good,

496
00:27:01,039 --> 00:27:02,599
and they've said that they're going to be adding new

497
00:27:02,759 --> 00:27:04,200
new tracks each season they do.

498
00:27:04,240 --> 00:27:06,960
Speaker 4: They've got McGee on the put Pearl jams even flow

499
00:27:07,000 --> 00:27:07,279
on it.

500
00:27:08,000 --> 00:27:09,880
Speaker 1: I haven't seen that yet, but I did see they've

501
00:27:09,880 --> 00:27:14,720
got McGee on there are you looking up? They've got Turnstyle, Yeah,

502
00:27:14,960 --> 00:27:18,119
they've got some good stuff, and it was so good

503
00:27:18,160 --> 00:27:21,759
that we demonetized our stream yesterday because I was just

504
00:27:21,880 --> 00:27:26,160
looking through looking at them. That's all right, though, Yeah,

505
00:27:26,519 --> 00:27:30,400
but I know that later on. Yeah, and in twenty

506
00:27:30,440 --> 00:27:33,440
twenty six. I'm just going to read off a couple

507
00:27:33,440 --> 00:27:35,799
of the things that kind of my eye and my

508
00:27:35,880 --> 00:27:37,599
ears perked up when I heard that they were kind

509
00:27:37,599 --> 00:27:42,079
of doing this. There's an in season two in December.

510
00:27:42,559 --> 00:27:45,839
There's party Voice Chrat coming, which sure, that's that's actually

511
00:27:45,839 --> 00:27:48,440
pretty good to have. There's a replay editor. There is

512
00:27:48,480 --> 00:27:50,559
a replay editor that I haven't messed around with in

513
00:27:50,599 --> 00:27:52,839
the that is out right now, but I guess they're

514
00:27:52,839 --> 00:27:55,599
gonna be like improving it in season two is their plan.

515
00:27:55,960 --> 00:27:57,759
But there's a new it says, new co op game

516
00:27:57,759 --> 00:28:01,599
mode coming in season two and the season three and beyond.

517
00:28:01,640 --> 00:28:07,359
They're talking about open world collection, more character customization slots

518
00:28:07,400 --> 00:28:10,559
like tattoos and that kind of thing, player created parks,

519
00:28:11,279 --> 00:28:14,440
new game modes, that kind of thing, leaderboards. So like

520
00:28:14,559 --> 00:28:17,680
they're still certainly and as well as like you know,

521
00:28:17,759 --> 00:28:21,359
new tricks and stuff. But I think this the foundation

522
00:28:21,519 --> 00:28:25,119
is solid. I think there's some you know, we've kind

523
00:28:25,119 --> 00:28:27,640
of described some of our qualms with some of the

524
00:28:27,640 --> 00:28:30,359
progression stuff that I do think, Yeah, I'm gonna give

525
00:28:30,400 --> 00:28:33,000
them benefit. The doubt will likely be ironed out in

526
00:28:33,039 --> 00:28:37,359
some way with us being early access. But I think

527
00:28:37,400 --> 00:28:41,079
if you're just looking for that skate experience, and you

528
00:28:41,079 --> 00:28:42,480
you know, you don't necessarily want to go play the

529
00:28:42,480 --> 00:28:44,519
old games, but you're you want to, you're on the

530
00:28:44,759 --> 00:28:46,319
on the fence about checking this one out. I do

531
00:28:46,359 --> 00:28:48,720
think it's worth checking out. I mean, it's free to play.

532
00:28:48,519 --> 00:28:51,519
Speaker 2: So yeah, I'm gonna check out. I'm not a skate guy.

533
00:28:51,480 --> 00:28:55,680
Speaker 1: But yeah, I think I think, I'm I'm I'm pretty

534
00:28:55,680 --> 00:28:59,119
positive on it. Honestly, you know, all things considered, it

535
00:28:59,119 --> 00:29:01,880
it is is, it's it's a lot of fun. And

536
00:29:01,920 --> 00:29:04,279
I'm thinking about how, like this weekend, I'd love to

537
00:29:04,759 --> 00:29:06,799
convince some friends to sit down and just spend an

538
00:29:06,880 --> 00:29:11,480
evening playing skate, you know, just doing stuff. So I'm

539
00:29:12,000 --> 00:29:14,920
I dig it. I'm I'm a fan so far.

540
00:29:15,319 --> 00:29:19,359
Speaker 4: But awesome, Yeah, forward to it for a while. I Mean,

541
00:29:19,359 --> 00:29:22,359
it feels like we've known about this thing for so

542
00:29:22,480 --> 00:29:24,680
many years at this point, because they announced it super

543
00:29:24,720 --> 00:29:27,680
early and then we're just like waiting, and I think

544
00:29:27,680 --> 00:29:29,960
they sent me like a care package like two and

545
00:29:29,960 --> 00:29:33,039
a half years ago. They had like a beanie and

546
00:29:33,119 --> 00:29:35,759
like just a T shirt that said skate and I

547
00:29:35,839 --> 00:29:37,279
just it's just like a shirt that I wear around

548
00:29:37,319 --> 00:29:40,039
the house. But like it's not like it did have

549
00:29:40,160 --> 00:29:42,920
the period, yes, but it was like, Okay, well they

550
00:29:42,960 --> 00:29:45,279
must be gearing up to like release this thing. And

551
00:29:45,319 --> 00:29:46,920
it was like two and a half years later and

552
00:29:46,960 --> 00:29:51,319
it's still was not out and finally it's here.

553
00:29:52,640 --> 00:29:56,400
Speaker 1: Yeah, I'm curious to see what you think of it, Brian.

554
00:29:56,680 --> 00:30:00,440
I think I'll be jamming on this. I think as

555
00:30:00,480 --> 00:30:02,839
updates come out, I'm certainly going to keep playing this,

556
00:30:03,319 --> 00:30:04,319
you know, in the coming weeks.

557
00:30:04,359 --> 00:30:06,680
Speaker 4: For this skate series is kind of I've bounced off it,

558
00:30:06,799 --> 00:30:08,480
similar to I think it was Marcus that said it

559
00:30:08,519 --> 00:30:12,319
where it was like yeah, not like I obsessed over

560
00:30:12,359 --> 00:30:14,759
the Tony Hawk franchise for a lot of like the

561
00:30:14,839 --> 00:30:17,319
late nineties and early two thousands, as a lot of

562
00:30:17,319 --> 00:30:19,640
people did. So when I saw that like EA was

563
00:30:19,680 --> 00:30:22,039
putting out a skating franchise, I gave like the first

564
00:30:22,039 --> 00:30:24,400
couple a shot, and I was like, this is not

565
00:30:24,519 --> 00:30:28,279
quite like the arcade style action that I enjoy about

566
00:30:28,319 --> 00:30:30,279
the Tony Hawk franchise. So I always kind of like

567
00:30:30,799 --> 00:30:33,279
bought the games or like found like a used copy

568
00:30:33,319 --> 00:30:35,680
of them and then played them for like an hour,

569
00:30:35,759 --> 00:30:37,559
and I was like, Nope, maybe not for me. So

570
00:30:37,640 --> 00:30:39,200
I would like to try this because it seems like

571
00:30:39,839 --> 00:30:42,519
there they took a lot of lessons for like modern

572
00:30:42,519 --> 00:30:46,559
game design conventions and like the directions they want to

573
00:30:46,599 --> 00:30:49,599
go and kind of forged a unique identity for this

574
00:30:49,640 --> 00:30:52,279
particular game. So maybe it's maybe it's worth giving a shot.

575
00:30:53,039 --> 00:30:59,279
Speaker 1: Yeah, my last warning, heed this, heed these words. Do

576
00:30:59,440 --> 00:31:01,960
not climb the big tower until you got to pop

577
00:31:02,039 --> 00:31:04,160
up that says you can unlock fast travel points now

578
00:31:04,960 --> 00:31:07,759
because it'll unless you really just want to see the sites.

579
00:31:07,839 --> 00:31:10,680
Speaker 4: But can a leap of faith off the tower?

580
00:31:10,880 --> 00:31:13,279
Speaker 1: You you actually yeah, you actually cant And there are

581
00:31:13,279 --> 00:31:14,880
actually I don't know if you saw this, Eric, there

582
00:31:14,920 --> 00:31:17,880
are different moves that you can do when you're falling

583
00:31:17,920 --> 00:31:20,400
in the air, and I did like a Superman died.

584
00:31:20,480 --> 00:31:23,160
You can also do like spread your spread your wings

585
00:31:23,160 --> 00:31:25,000
out and just like but at the end of the day,

586
00:31:25,000 --> 00:31:26,279
you're falling to your death and.

587
00:31:26,160 --> 00:31:29,400
Speaker 3: It's well, now you're dev like just yeah.

588
00:31:29,240 --> 00:31:31,000
Speaker 1: You are immortal, You're an Immortal Being.

589
00:31:31,160 --> 00:31:34,480
Speaker 3: Yeah. Yeah, Yeah, it's.

590
00:31:34,359 --> 00:31:38,119
Speaker 4: A different game than I was expecting the Parkore, there's

591
00:31:38,200 --> 00:31:40,960
Assassin's Creed climbing, there's apparently.

592
00:31:40,920 --> 00:31:41,960
Speaker 1: Yeah, you get to the God.

593
00:31:43,960 --> 00:31:46,200
Speaker 4: Yeah, so it's like Astrobot. It's just different games.

594
00:31:46,400 --> 00:31:48,759
Speaker 3: I thought the visual novel portion was a little strange,

595
00:31:48,759 --> 00:31:51,200
but I think it really propelled the story for.

596
00:31:51,720 --> 00:31:54,960
Speaker 1: Yeah, the horror mission actually is like really highlight this year.

597
00:31:54,759 --> 00:31:57,480
Speaker 3: And pay homage to your solid as well. It was

598
00:31:57,480 --> 00:31:57,920
really cool.

599
00:31:58,559 --> 00:32:05,200
Speaker 1: Yeah. Uh, Brian, keeping the keeping the sports games train moving,

600
00:32:05,960 --> 00:32:08,559
You've been checking out what is probably one of the

601
00:32:08,559 --> 00:32:13,599
most beloved sports, uh, Sonic Racing, specifically Sonic Racing Cross

602
00:32:13,599 --> 00:32:13,880
the World.

603
00:32:13,960 --> 00:32:15,519
Speaker 2: I watch it weekend.

604
00:32:16,559 --> 00:32:18,640
Speaker 4: Is this the Game Awards where we're lumping sports and

605
00:32:19,400 --> 00:32:20,319
the same category.

606
00:32:21,839 --> 00:32:25,160
Speaker 1: Yeah, we're putting for the Netflix documentary. That's really gonna

607
00:32:25,160 --> 00:32:26,720
get me hooked on Sonic Racing. Yah.

608
00:32:27,200 --> 00:32:31,559
Speaker 3: The Bill Simmons to Survive Sonic Racing episodes.

609
00:32:31,640 --> 00:32:35,079
Speaker 4: Yeah yeah, I mean, don't they have like some collaborations

610
00:32:35,119 --> 00:32:37,119
with like actual racing leagues. I thought they had like

611
00:32:37,119 --> 00:32:40,559
a Sonic Racing Crossworld's car in one of the.

612
00:32:41,160 --> 00:32:43,359
Speaker 3: Some friends and I were talking about this recently that

613
00:32:43,519 --> 00:32:47,480
I think Danica Patrick was in a previous Sonic Racing game,

614
00:32:47,880 --> 00:32:52,279
And that's that's a real crazy poll when you talk

615
00:32:52,319 --> 00:32:55,000
about the crossover characters, because in Cross Worlds you have

616
00:32:55,039 --> 00:32:57,160
SpongeBob and things like that, but you don't have Danica

617
00:32:57,240 --> 00:33:01,200
Patrick in there. Where's a Max verstappin sons World.

618
00:33:01,440 --> 00:33:04,599
Speaker 2: It's almost like Multi Bobby and Sonic Cross World.

619
00:33:04,720 --> 00:33:06,119
Speaker 1: Yeah, but Ricky Bobby.

620
00:33:06,000 --> 00:33:08,960
Speaker 4: Like Lebron James being in Multi Versus was also kind

621
00:33:09,000 --> 00:33:11,039
of one of those weird ones. But like, yeah, Danica

622
00:33:11,079 --> 00:33:12,799
Patrick being in one of the previous I think it

623
00:33:12,839 --> 00:33:14,759
was Racing Transformed.

624
00:33:14,799 --> 00:33:17,480
Speaker 3: But yes, while yeah, but speaking.

625
00:33:17,200 --> 00:33:20,960
Speaker 4: Of Racing Transformed, this is probably the best Sonic Racing

626
00:33:20,960 --> 00:33:22,680
game since that game, which you know, a lot of

627
00:33:22,720 --> 00:33:26,799
people really love Sonic Sonic and All Stars Racing Transformed.

628
00:33:26,839 --> 00:33:29,519
I think it's called it's a long told title, it is,

629
00:33:29,599 --> 00:33:32,039
and I know it was like Sega Racing or I

630
00:33:32,039 --> 00:33:36,039
don't know Sonic and Sega Racing originally, but yeah, Sonic

631
00:33:36,119 --> 00:33:39,519
Racing Cross Worlds. I think they have created a kind

632
00:33:39,519 --> 00:33:41,319
of like the poll quote from my review is it's

633
00:33:41,359 --> 00:33:43,640
the most well rounded cart racer of twenty twenty five,

634
00:33:44,359 --> 00:33:46,559
which is saying something seeing as how we got a

635
00:33:46,599 --> 00:33:50,279
Mario Kart game and a Garfield KRT game this year.

636
00:33:50,799 --> 00:33:54,799
I've not played still include Garfield and that yes, I

637
00:33:55,079 --> 00:33:57,960
honestly a full disclosure. I have not played Garfield KRT.

638
00:33:58,079 --> 00:34:01,680
So maybe I'm maybe I'm assuming that it's better than

639
00:34:01,720 --> 00:34:06,880
Garfield Cards. But yeah, so it's like you know, it's

640
00:34:06,960 --> 00:34:10,199
it's like, unlike Mario Kart World, there's no like open

641
00:34:10,239 --> 00:34:14,679
world area that you can explore in Crossworlds. There's no

642
00:34:16,639 --> 00:34:20,400
like there's no like real battle mode. There are some

643
00:34:20,440 --> 00:34:23,360
like side modes that you can do, like some kind

644
00:34:23,360 --> 00:34:26,639
of like party style competitions, but like the meat of

645
00:34:26,679 --> 00:34:30,559
this game is just like the straightforward races that like

646
00:34:30,639 --> 00:34:33,440
I think there's twenty four courses, and then in the

647
00:34:33,480 --> 00:34:36,519
middle of it, like the second lap of every race

648
00:34:36,880 --> 00:34:40,000
is a Crossworld's lap. So you do your first lap

649
00:34:40,039 --> 00:34:42,480
on like the normal that the regular track, and then

650
00:34:42,480 --> 00:34:46,320
the person in the pole position chooses between two courses

651
00:34:46,360 --> 00:34:48,400
like rings pop up in like at the end of

652
00:34:48,440 --> 00:34:51,440
the first lap, and they choose what track you want

653
00:34:51,440 --> 00:34:54,639
to go to next, and it pulls from a like

654
00:34:54,960 --> 00:34:58,760
a list of like fifteen crossworlds that you can go to,

655
00:34:58,840 --> 00:35:01,840
almost like Ratchet and clank style, so like it it

656
00:35:02,599 --> 00:35:05,679
whoever the first the person in first chooses, the entire

657
00:35:05,800 --> 00:35:09,440
second lap takes place on that course, so it teleports

658
00:35:09,480 --> 00:35:12,119
you to the second course where you do this other

659
00:35:12,159 --> 00:35:14,360
the second lap, and then these are like fully fledged

660
00:35:14,400 --> 00:35:16,360
courses too. It's not just like, oh, this is like

661
00:35:16,920 --> 00:35:19,599
bare bones and like nothing really going on. It's like, no,

662
00:35:19,679 --> 00:35:22,239
this is These are actually probably more involved than like

663
00:35:22,280 --> 00:35:25,119
the standard tracks. So like there's one that you go

664
00:35:25,159 --> 00:35:28,000
and there's like actual like dinosaurs running around, like like

665
00:35:28,079 --> 00:35:30,679
that's my favor There's like one that's like you know,

666
00:35:30,719 --> 00:35:33,320
there's there's water and like there's like a bunch of

667
00:35:33,360 --> 00:35:37,199
like ships and everything that you have to like drive through.

668
00:35:37,800 --> 00:35:40,280
Speaker 1: There's not a candy Land kind of style one.

669
00:35:40,400 --> 00:35:42,320
Speaker 4: I mean there's a lot of different ones. There's one

670
00:35:42,320 --> 00:35:44,079
that almost reminds me of like Rainbow Road.

671
00:35:44,159 --> 00:35:47,760
Speaker 2: Actually are any of these based on Sega games or

672
00:35:47,760 --> 00:35:49,440
are they just for this game?

673
00:35:50,079 --> 00:35:51,719
Speaker 4: So that's the thing is like when you look at

674
00:35:51,800 --> 00:35:55,480
like Mario Mario Kart, like most of those levels are

675
00:35:55,519 --> 00:35:59,480
based on something at least like adjacent to a real

676
00:35:59,519 --> 00:36:03,639
world mar you like level this, I would say it's

677
00:36:03,840 --> 00:36:06,880
you know, maybe sixty percent based on Sonic stuff. So

678
00:36:06,920 --> 00:36:11,239
there is like the rooftop Run from Sonic Unleashed has

679
00:36:11,360 --> 00:36:13,559
a level and like you're so you're going through I

680
00:36:13,599 --> 00:36:16,199
forget what what the Greek name, it's like a pop

681
00:36:16,239 --> 00:36:23,400
botast or something like Socrates Socrates that's yeah, so so yeah,

682
00:36:24,239 --> 00:36:26,440
it does play like that. And then there's like there's

683
00:36:26,519 --> 00:36:30,480
various other levels that are like from Sonic games.

684
00:36:30,119 --> 00:36:32,199
Speaker 1: But like there's a cool one from like Sonic Adventure

685
00:36:32,280 --> 00:36:35,239
with the whale you know that jumps up.

686
00:36:35,280 --> 00:36:38,400
Speaker 4: There's Radical Highway from Sonic Adventure two. So like, yeah,

687
00:36:38,440 --> 00:36:41,280
there are some that are from Sonic levels, but there

688
00:36:41,599 --> 00:36:43,360
I think a lot of them are just kind of like, hey,

689
00:36:43,360 --> 00:36:46,199
this would be a cool cart racing level. And that's

690
00:36:46,239 --> 00:36:48,079
the same as like the power ups. Like there's some

691
00:36:48,119 --> 00:36:51,639
where it's like the Wisps from Sonic Colors and like

692
00:36:51,679 --> 00:36:55,199
they give you like the boost and some other some

693
00:36:55,280 --> 00:36:57,880
other abilities and like attacks that you can perform. But

694
00:36:57,920 --> 00:36:59,559
then there's others that it's like, oh, this has like

695
00:36:59,800 --> 00:37:02,280
no thing to do with a Sonic game. It's just

696
00:37:02,280 --> 00:37:05,920
something that they created for Sonic Racing Crossworlds or a

697
00:37:06,000 --> 00:37:09,559
past Sonic Racing game. So like I would have preferred

698
00:37:09,559 --> 00:37:11,920
like there's plenty of power ups that they've that Sonic

699
00:37:11,920 --> 00:37:13,440
has had in the past. It's like, why do we

700
00:37:13,480 --> 00:37:15,679
have to kind of outsource them? But I understand, like

701
00:37:15,719 --> 00:37:19,079
there's certain archetypes that they wanted to have for these

702
00:37:19,119 --> 00:37:21,519
power ups and for these levels, So it makes sense

703
00:37:21,599 --> 00:37:25,199
in that regard that it wouldn't be like strictly tied

704
00:37:25,239 --> 00:37:30,079
to Sonic lore. But yeah, like the racing is super sound,

705
00:37:30,119 --> 00:37:33,760
the levels are extremely creative, and it just feels like

706
00:37:34,159 --> 00:37:37,679
a very streamlined kart racing experience. And there's also like

707
00:37:37,719 --> 00:37:39,880
a rival system when you play like the Grand Prix

708
00:37:40,000 --> 00:37:41,599
or if you go to Race Park, which is like

709
00:37:41,679 --> 00:37:46,079
kind of like the more special condition races, Like there's

710
00:37:46,079 --> 00:37:48,519
one where it's like, yeah, you get points for finishing first,

711
00:37:48,519 --> 00:37:50,480
but also the tea it's like team based since like

712
00:37:50,519 --> 00:37:52,679
the team that collected the most rings over the course

713
00:37:52,719 --> 00:37:56,039
of the race also gets like bonus points for their ranking.

714
00:37:56,559 --> 00:37:58,039
Or like there's one where it's like if you run

715
00:37:58,079 --> 00:38:01,079
into your teammate while you're racing, you get a speed boost,

716
00:38:01,159 --> 00:38:03,559
So it makes sense to kind of stay grouped up

717
00:38:03,559 --> 00:38:06,360
because you just like play off each other with like boosts.

718
00:38:07,519 --> 00:38:10,360
But yeah, like the Grand Prix they'll they'll have like

719
00:38:10,760 --> 00:38:14,840
a rival that you are designated to actually beat, and

720
00:38:14,880 --> 00:38:17,679
that ends up being like kind of like an alternate

721
00:38:17,679 --> 00:38:21,920
objective to just finishing first, although the rival typically is

722
00:38:22,000 --> 00:38:24,360
like the one that's going to be leading the pack,

723
00:38:24,480 --> 00:38:26,480
so it ends up just being like, all right, get

724
00:38:26,599 --> 00:38:30,559
get in first. But there the weird thing about the

725
00:38:30,559 --> 00:38:34,199
Grand Prix is that the final one, so it's four

726
00:38:34,280 --> 00:38:38,079
races of three lap race four three lap races.

727
00:38:38,760 --> 00:38:38,920
Speaker 2: Yea.

728
00:38:39,880 --> 00:38:43,480
Speaker 4: The final, the finale of each Grand Prix is just

729
00:38:43,880 --> 00:38:47,840
like it's just like one lap of each of the

730
00:38:47,880 --> 00:38:52,280
preceding courses. So it's not like a track on its own.

731
00:38:52,320 --> 00:38:54,599
It's like, Okay, you played these three courses already in

732
00:38:54,639 --> 00:38:57,599
this Grand Prix. Now you just do one lap of

733
00:38:57,679 --> 00:39:01,280
each of those courses for the final. So it's kind

734
00:39:01,280 --> 00:39:01,519
of a.

735
00:39:01,480 --> 00:39:04,119
Speaker 2: Strange anyway, it's just here's it. Here it is.

736
00:39:04,280 --> 00:39:06,840
Speaker 4: I mean, there are fewer collectibles because like each track

737
00:39:06,920 --> 00:39:10,079
has like the red rings from the Sonic franchise that

738
00:39:10,079 --> 00:39:13,920
you can collect, but like it doesn't really it removes

739
00:39:13,920 --> 00:39:16,239
them for that Grand Prix finale. But no, they're not

740
00:39:16,400 --> 00:39:18,559
like it might be like because in the final lap

741
00:39:18,639 --> 00:39:21,079
sometimes like the tracks are a little bit more chaotic,

742
00:39:21,079 --> 00:39:23,239
so I think it's just like the final lap variant

743
00:39:23,320 --> 00:39:26,400
of that, so like there's more going on, but it's

744
00:39:26,440 --> 00:39:29,480
not really like anything you haven't seen before, which is

745
00:39:29,480 --> 00:39:31,119
a bit of a disappointment, but it's also kind of

746
00:39:31,119 --> 00:39:32,679
cool to be like, Okay, yeah, I remember all of

747
00:39:32,679 --> 00:39:35,840
these tracks that we just raced through, and now it's.

748
00:39:35,719 --> 00:39:38,360
Speaker 1: Like, yeah, a tour. I didn't mind it as much

749
00:39:40,320 --> 00:39:43,440
when I was capturing for the review. The it was

750
00:39:43,519 --> 00:39:46,079
kind of like a chance to kind of you know,

751
00:39:46,159 --> 00:39:48,719
almost like the oh, okay, we've been racing on these

752
00:39:48,800 --> 00:39:52,039
these tracks, let's put your knowledge to the test. Obviously,

753
00:39:53,079 --> 00:39:55,920
you know, twenty thirty hours in you aren't going to

754
00:39:55,960 --> 00:39:57,920
have really that knowledge test is kind of null and

755
00:39:57,960 --> 00:40:01,199
void because you've probably memorized the the tracks at that point.

756
00:40:01,280 --> 00:40:03,360
But as somebody who was just jumping in and was like,

757
00:40:03,360 --> 00:40:06,239
oh okay, yeah, I think I remember like my strategy

758
00:40:06,360 --> 00:40:09,000
and like what I what my moves were. Did it

759
00:40:09,079 --> 00:40:11,880
work out or not? Let me try to you know, uh,

760
00:40:12,199 --> 00:40:13,119
you know, get ahead.

761
00:40:13,599 --> 00:40:15,360
Speaker 4: Yeah. And that's that's the thing though, is that like

762
00:40:16,400 --> 00:40:19,960
the Mario Karte franchise and kart racing are so synonymous

763
00:40:19,960 --> 00:40:21,960
with one another that I didn't like. I always try

764
00:40:21,960 --> 00:40:26,519
whenever I'm reviewing a game to not do too much comparison,

765
00:40:27,199 --> 00:40:30,440
but it's like Mario Kart is such like the standard

766
00:40:30,519 --> 00:40:33,880
for kart racing that it's impossible not to, like at

767
00:40:33,960 --> 00:40:36,360
least make a little bit of a comparison.

768
00:40:36,000 --> 00:40:38,679
Speaker 3: Especially Yeah, it came out this year, It's it's still

769
00:40:38,760 --> 00:40:40,840
top of everyone's mind. Yeah, came out.

770
00:40:40,760 --> 00:40:44,880
Speaker 4: Three months ago, so like it's it's difficult to avoid that.

771
00:40:45,159 --> 00:40:48,119
But at the same time, it's like I wanted to

772
00:40:48,360 --> 00:40:50,159
like judge it on its own merits, but then you

773
00:40:50,199 --> 00:40:53,000
look over the fence at Mario Kart World and you're like, oh, well,

774
00:40:53,039 --> 00:40:54,880
like you know, they were able to do a different

775
00:40:54,920 --> 00:40:58,800
course for every entry in the Grand Prix, so it's

776
00:40:59,239 --> 00:41:01,360
I don't know, it gives it a different flavor, But

777
00:41:01,400 --> 00:41:03,320
it's also like, it would have been nice to have

778
00:41:03,400 --> 00:41:05,079
like another track here.

779
00:41:06,239 --> 00:41:09,079
Speaker 1: Yeah, that's fair. I think I like, speaking of like

780
00:41:09,119 --> 00:41:12,199
that comparison to Mario Kart World. I think I like

781
00:41:12,280 --> 00:41:15,719
the the general experience of Mario Kart more like the

782
00:41:15,719 --> 00:41:19,840
actually like racing mechanics. It feels more polished to me

783
00:41:19,960 --> 00:41:23,239
than Sonic Racing Cross Worlds. But I can't deny that

784
00:41:23,360 --> 00:41:27,360
the amount of content and cross worlds is. There's so

785
00:41:27,480 --> 00:41:30,000
much more there going on, and like in terms of

786
00:41:30,039 --> 00:41:36,800
like modes and the customization of the machines that you're

787
00:41:36,880 --> 00:41:41,519
riding on, Like that's a cool piece and I like

788
00:41:41,599 --> 00:41:43,119
that the what would you call it? What is it

789
00:41:43,159 --> 00:41:45,920
called the gadget system, Yeah, so that's that's cool.

790
00:41:46,000 --> 00:41:49,679
Speaker 4: So there's there's aesthetic and like cosmetic customization where it's like,

791
00:41:49,719 --> 00:41:53,199
all right, you've unlocked these carts. You can swap out

792
00:41:53,239 --> 00:41:55,559
like the different body parts. You can apply different paint jobs,

793
00:41:55,599 --> 00:41:58,800
you can apply different auras that like you know, like

794
00:41:58,880 --> 00:42:00,840
all right, well I want like this red glow to

795
00:42:00,880 --> 00:42:04,360
be all around my car. You can farm in this game, yes,

796
00:42:06,760 --> 00:42:09,719
but uh that stuff like you can go too far

797
00:42:09,760 --> 00:42:12,400
with that pretty quickly. And there are many sponsored decals

798
00:42:12,440 --> 00:42:15,039
as well, So if you want to add like your

799
00:42:15,039 --> 00:42:18,079
favorite Ramen brand to the side of your car, you

800
00:42:18,119 --> 00:42:21,679
can do that. There are a lot of those. But

801
00:42:23,280 --> 00:42:25,880
like the stuff that I mostly did was the gadgets,

802
00:42:25,920 --> 00:42:29,800
which are like basically like these like granular customization, so

803
00:42:29,800 --> 00:42:33,519
every character is is sorted into these different classes. So

804
00:42:33,639 --> 00:42:40,960
like speed, acceleration, handling, boost, and power. Those are the

805
00:42:40,960 --> 00:42:44,239
five classes, and like speed is just all right, You're

806
00:42:44,320 --> 00:42:46,679
you have the highest top speed out of anyone. Handling

807
00:42:46,800 --> 00:42:48,880
is exactly what it sounds like. You can go around

808
00:42:48,960 --> 00:42:50,880
corners a little bit more precise, and like the it's

809
00:42:50,920 --> 00:42:55,480
a little bit tighter to go around. Boost is kind

810
00:42:55,519 --> 00:42:58,840
of like the extreme gears from Sonic Riders if you

811
00:42:58,920 --> 00:43:02,239
ever played that game, it's like the hoverboards and those

812
00:43:02,280 --> 00:43:05,519
are back, which is kind of cool, but it's I

813
00:43:05,559 --> 00:43:08,599
would say that's the most technical of the classes because

814
00:43:08,599 --> 00:43:12,079
it's all about like maximizing your boosts, because your boosts

815
00:43:12,079 --> 00:43:14,800
are really great, so like your boost seems to charge

816
00:43:14,840 --> 00:43:17,400
a lot faster when you're drifting, but also if you

817
00:43:17,440 --> 00:43:20,079
get like a boost, it it's a lot more effective.

818
00:43:20,760 --> 00:43:24,719
And then power you can kind of like ram into

819
00:43:24,719 --> 00:43:27,559
other racers while you're while you're racing and it will

820
00:43:27,599 --> 00:43:29,920
cause them to kind of either be bullied or actually

821
00:43:30,000 --> 00:43:33,920
just lose rings while you hit them. And what was

822
00:43:33,960 --> 00:43:37,599
the other one that I didn't touch on? Handling, power, speed, boost.

823
00:43:37,559 --> 00:43:38,960
Speaker 3: Acceleration, acceleration.

824
00:43:39,000 --> 00:43:41,119
Speaker 4: So yeah, that's simple. It's just you get up to

825
00:43:41,159 --> 00:43:43,840
speed faster. So all of the characters fit into one

826
00:43:43,840 --> 00:43:45,960
of those five and all the carts fit into one

827
00:43:45,960 --> 00:43:47,519
of those fives. You can mix and match. So if

828
00:43:47,559 --> 00:43:51,360
you want, like to do Sonic as a like he's

829
00:43:51,360 --> 00:43:53,760
a speed character natively, but if you want to give

830
00:43:53,800 --> 00:43:56,199
him like a power cart, you can do that and

831
00:43:56,239 --> 00:43:59,159
it'll adjust his stats accordingly. And if you really want

832
00:43:59,159 --> 00:44:01,360
to get granular with like your play style, you can

833
00:44:01,480 --> 00:44:06,199
also make this gadget plate, which is this customizable like

834
00:44:06,320 --> 00:44:08,559
load out essentially, So the one that I have that

835
00:44:08,599 --> 00:44:11,960
I use all the time is in each each gadget

836
00:44:12,000 --> 00:44:13,599
that you put on this plate takes up a different

837
00:44:13,599 --> 00:44:16,039
amount of space on the plate. It's almost like a

838
00:44:16,079 --> 00:44:18,159
resident Evil inventory where it's like you have to like

839
00:44:18,199 --> 00:44:20,800
fit it in the way that like it's it's less

840
00:44:20,880 --> 00:44:23,320
much less complicated than a resident Evil inventory. But like

841
00:44:23,400 --> 00:44:26,039
you know, there's like six slots I think on like

842
00:44:26,079 --> 00:44:29,039
a fully upgraded plate, and you upgrade it by completing

843
00:44:29,119 --> 00:44:33,599
laps using the gadget plate. And so like I wanted

844
00:44:33,639 --> 00:44:35,760
one that's like I want to have it so I

845
00:44:35,800 --> 00:44:39,400
can hold three items instead of just two when I'm racing,

846
00:44:40,079 --> 00:44:43,000
And so that took up two slots on the gadget plate.

847
00:44:43,000 --> 00:44:45,639
And then there's one like I want more defensive items

848
00:44:45,639 --> 00:44:49,039
to show up in my in my my racing, So

849
00:44:49,079 --> 00:44:50,760
that took up one spot. And then it's like, all right, well,

850
00:44:50,760 --> 00:44:53,000
if I fall off the track and I have to

851
00:44:53,000 --> 00:44:55,239
be put back on the track, that like kills my momentum.

852
00:44:55,639 --> 00:44:57,679
Here's this gadget that I can install that gives me

853
00:44:57,719 --> 00:45:01,119
an automatic boost when I land from being like falling

854
00:45:01,159 --> 00:45:03,360
off the track, so it helped me recover faster. That

855
00:45:03,400 --> 00:45:05,480
takes up one spot. So it's like kind of like

856
00:45:05,519 --> 00:45:08,039
figuring out how you want to tune your character and

857
00:45:08,119 --> 00:45:10,800
like what perks you want to give your character. So

858
00:45:10,920 --> 00:45:12,840
there is a lot of customization you can do that

859
00:45:12,960 --> 00:45:17,239
is not only cosmetic but also like it impacts your

860
00:45:17,239 --> 00:45:18,199
performance as well.

861
00:45:18,519 --> 00:45:21,000
Speaker 3: Yeah, it sounds like there's a lot more single player

862
00:45:21,119 --> 00:45:23,199
meet on the bone here than what I would have

863
00:45:23,280 --> 00:45:27,159
expected because Mario Kart World, you know, again to draw comparisons,

864
00:45:27,519 --> 00:45:30,079
there was stuff to do in that game in terms

865
00:45:30,079 --> 00:45:32,760
of finding challenges and things like that in the open world.

866
00:45:32,840 --> 00:45:35,599
But when you pick your cart in Mario Kart World,

867
00:45:35,599 --> 00:45:38,719
you're not going in and giving it RPG stats. You know,

868
00:45:38,760 --> 00:45:41,239
you're not changing its inventory. It has kind of a

869
00:45:41,320 --> 00:45:44,119
set you know, stat line, and that's what you roll with.

870
00:45:44,559 --> 00:45:47,119
So it's interesting to hear this describe this way. That

871
00:45:47,119 --> 00:45:50,480
seems like there's a lot more to do on that end,

872
00:45:50,559 --> 00:45:53,079
especially if you're a single player. But does that, like,

873
00:45:53,719 --> 00:45:54,960
do you think that might make it a little bit

874
00:45:55,039 --> 00:45:58,079
unapproachable for a multiplayer situation when somebody just says I

875
00:45:58,159 --> 00:46:00,480
want to play tails, I just want to raise his tails?

876
00:46:00,960 --> 00:46:02,760
Is it's still easy to just pick up and go.

877
00:46:03,000 --> 00:46:06,280
Speaker 4: Yeah, there's pre load outs, like there are like like

878
00:46:06,519 --> 00:46:07,960
ones that they've done that are just like, all right,

879
00:46:08,000 --> 00:46:09,880
well here's a plate. You can just choose that, and

880
00:46:09,920 --> 00:46:12,880
like you just choose from like one perk. The extra

881
00:46:12,880 --> 00:46:15,519
slots open up once you level up the thing, so

882
00:46:15,519 --> 00:46:17,000
if you just want to jump in with a friend,

883
00:46:17,039 --> 00:46:20,599
you can do that. And there's also like carts or

884
00:46:20,760 --> 00:46:23,559
machines I think they're called in this where it's like, yeah,

885
00:46:23,559 --> 00:46:25,639
there's these three stock ones that you can choose from,

886
00:46:25,679 --> 00:46:29,440
similar to Mario Kart. So I think that it's more

887
00:46:29,599 --> 00:46:32,119
it's as approachable in that regard, and maybe even more

888
00:46:32,119 --> 00:46:34,840
approachable because you don't have like the open world element

889
00:46:34,880 --> 00:46:39,840
to consider. I think it's interesting because in my review

890
00:46:39,920 --> 00:46:41,559
I called out that there's not as much meat on

891
00:46:41,599 --> 00:46:45,119
the bone in racing in Sonic Racing Cross Worlds. But

892
00:46:45,159 --> 00:46:47,880
that's only because there's no like story mode, there's no

893
00:46:48,000 --> 00:46:52,760
open world mode. But and somebody asked me about this, like,

894
00:46:52,880 --> 00:46:55,079
you know, what content are you even referring to in

895
00:46:55,119 --> 00:46:58,079
Mario Kart World, because you know, the open world doesn't

896
00:46:58,119 --> 00:47:00,400
have like very compelling challenges, And I'm like, well, you know,

897
00:47:01,440 --> 00:47:03,639
I still think that, you know, regardless of if you

898
00:47:03,760 --> 00:47:06,639
like the open world, it's still content. It's it just

899
00:47:06,679 --> 00:47:10,039
may not be compelling content. So that's where I think

900
00:47:10,119 --> 00:47:15,239
Racing Cross Worlds excels, is that it has a higher

901
00:47:15,280 --> 00:47:19,639
concentration of compelling content. Whereas you know, Mario Kart World,

902
00:47:19,679 --> 00:47:22,119
I can jump in and explore that open world for

903
00:47:22,320 --> 00:47:24,440
hours on end and never even do like an actual

904
00:47:24,519 --> 00:47:27,920
formal race. Now what I want to do that that's

905
00:47:27,920 --> 00:47:32,000
another question. I much rather jump into like the the

906
00:47:32,239 --> 00:47:35,360
I even forget what the Battle Royale mode is called, oh,

907
00:47:35,480 --> 00:47:39,039
knockout Knockout mode, Knockout Tour mode. I would much rather

908
00:47:39,119 --> 00:47:40,840
do that. But at the same time, you know, if

909
00:47:40,880 --> 00:47:42,920
I wanted to jump in and mess around with friends

910
00:47:42,960 --> 00:47:44,480
and like the open world, and I wanted to get like,

911
00:47:44,480 --> 00:47:47,079
you know, a party of twelve to just roam around

912
00:47:47,159 --> 00:47:49,719
and like be goofballs in the open world. You don't

913
00:47:49,760 --> 00:47:52,679
have that option in Sonic Racing Cross Worlds, but there

914
00:47:52,880 --> 00:47:56,039
is like a it's much more focused of an experience.

915
00:47:56,079 --> 00:47:59,159
So it's nice that, like we have these two pretty

916
00:47:59,199 --> 00:48:01,880
good cart racers. I think Mario Kart World is a

917
00:48:01,960 --> 00:48:03,800
very good cart racer for what it does, and I

918
00:48:03,800 --> 00:48:05,719
think Sonic Racing Cross Worlds is also a very good

919
00:48:05,760 --> 00:48:08,280
cart racer. So it's cool that both of them have

920
00:48:08,599 --> 00:48:12,760
released this this good product in the same year. But

921
00:48:12,840 --> 00:48:16,679
they also approach the genre from different different angles, even

922
00:48:16,719 --> 00:48:18,920
if like the core experience is pretty similar.

923
00:48:19,639 --> 00:48:19,960
Speaker 3: Mm.

924
00:48:21,639 --> 00:48:25,840
Speaker 1: Yeah. I one thing that I explicitly don't like is

925
00:48:25,920 --> 00:48:29,280
in the in the cosmic in the not in the

926
00:48:29,280 --> 00:48:33,239
cosmetics and the carts that you can unlock at the

927
00:48:33,519 --> 00:48:36,199
with your tickets that you get from from racing at

928
00:48:36,199 --> 00:48:38,880
the very end is a really cool cart. It's like

929
00:48:38,920 --> 00:48:44,000
a dragon, and the model is like like it's in

930
00:48:44,039 --> 00:48:47,480
the game, but it says coming in November, and it's

931
00:48:47,519 --> 00:48:50,239
like it's in the game though it's right there, just

932
00:48:50,280 --> 00:48:51,679
like why would you show it to me if I

933
00:48:51,679 --> 00:48:54,239
can't have it? Yeah, it's it's in the menu. It's

934
00:48:54,280 --> 00:48:57,119
got its own, like it's in the UI, I can

935
00:48:57,239 --> 00:49:01,280
I can rotate it around and it's like eight again, I.

936
00:49:01,239 --> 00:49:04,000
Speaker 3: Could say I can rotate the object in my mind.

937
00:49:04,079 --> 00:49:07,480
I can comprehend it in the three D space. Yeah, yes, there's.

938
00:49:07,360 --> 00:49:10,199
Speaker 4: I mean they're they're doing seasonal content. That's probably why.

939
00:49:10,199 --> 00:49:11,440
But why would they show that to you?

940
00:49:11,960 --> 00:49:14,880
Speaker 2: Well, like it's in the game now, Maybe keep you

941
00:49:14,960 --> 00:49:18,599
playing of like, oh man, that looks cool better you know,

942
00:49:18,920 --> 00:49:19,559
stick around for.

943
00:49:19,559 --> 00:49:20,800
Speaker 1: That play until November.

944
00:49:21,000 --> 00:49:21,400
Speaker 2: Yeah.

945
00:49:21,519 --> 00:49:24,719
Speaker 1: Yeah, I guess like if people didn't have social media

946
00:49:24,840 --> 00:49:27,400
and they weren't following the game, this would be a

947
00:49:27,400 --> 00:49:29,599
way for them to see that there's more stuff coming.

948
00:49:29,679 --> 00:49:32,920
I guess the kids hooked. I was. I was like,

949
00:49:33,119 --> 00:49:35,079
just let me if you already put it in the game,

950
00:49:35,159 --> 00:49:37,000
let me race with his damn vehicle.

951
00:49:37,320 --> 00:49:40,800
Speaker 3: Also this dragon, Timmy, you can race that dragon in no.

952
00:49:42,679 --> 00:49:46,880
Speaker 2: Opportunity to not just have that cart be Kureu with

953
00:49:47,000 --> 00:49:54,039
wheels on him. Huh because it's a dragon. Oh, like

954
00:49:54,079 --> 00:49:57,639
it's each riding on top of Kirau is.

955
00:49:57,920 --> 00:49:59,760
Speaker 3: Like, where where are the wheels on?

956
00:50:00,039 --> 00:50:00,239
Speaker 4: Here?

957
00:50:00,280 --> 00:50:01,559
Speaker 3: You's body in this Maybe.

958
00:50:01,440 --> 00:50:03,360
Speaker 2: He's like Axle from Twisted Metal.

959
00:50:03,599 --> 00:50:06,840
Speaker 3: Yeah, he's got his eyes out, or maybe he's like

960
00:50:06,960 --> 00:50:09,559
kind of bent over and he's got like a wheel

961
00:50:09,599 --> 00:50:11,920
in each hand and then wheels on his.

962
00:50:11,840 --> 00:50:13,679
Speaker 1: The real pants on the dogs.

963
00:50:13,719 --> 00:50:16,519
Speaker 2: It's like Michael Jackson and Moonwalker when he turns into

964
00:50:16,559 --> 00:50:18,079
a motorcycle at one point.

965
00:50:18,320 --> 00:50:21,400
Speaker 3: Yeah, or like when the the two Shivas in Final

966
00:50:21,440 --> 00:50:24,159
Fantasy thirteen become the motorcycle. So then we have Eachy

967
00:50:24,159 --> 00:50:26,719
Bond and Kirry you kind of slammed together and turn

968
00:50:26,760 --> 00:50:27,719
into a motorcycle.

969
00:50:27,719 --> 00:50:30,760
Speaker 2: And this is a weird game or series in general.

970
00:50:30,840 --> 00:50:31,840
They could get away with it.

971
00:50:31,960 --> 00:50:33,960
Speaker 3: I think this is I think this is the first

972
00:50:33,960 --> 00:50:36,920
time this idea has ever been floated. Is Sonic riding

973
00:50:36,960 --> 00:50:39,119
on top of a motorcycle made out of kurru and

974
00:50:39,159 --> 00:50:44,159
Ichi bonds. Congratulations on having a completely original thoughts on

975
00:50:44,280 --> 00:50:45,159
this podcast.

976
00:50:47,119 --> 00:50:47,920
Speaker 1: That does You.

977
00:50:47,880 --> 00:50:50,880
Speaker 4: Said axel, but talking about a different axle. I'm talking

978
00:50:50,920 --> 00:50:54,039
about crazy taxi axle. Why is crazy taxi not in

979
00:50:54,079 --> 00:50:54,920
a racing game.

980
00:50:56,239 --> 00:50:58,920
Speaker 1: It's a good point. They're too busy, they're too busy working.

981
00:50:59,000 --> 00:51:02,519
You know, Super came into the city and yeah.

982
00:51:02,320 --> 00:51:05,239
Speaker 3: You know taxi driving crazy about Uber and Lyft would

983
00:51:05,239 --> 00:51:06,559
go kind of crazy.

984
00:51:06,480 --> 00:51:08,760
Speaker 2: You know, it would be funny as if they add

985
00:51:08,880 --> 00:51:12,800
the fake Axle from Infinite Wealth, like they put that

986
00:51:13,000 --> 00:51:14,760
guy in the game but not actual.

987
00:51:14,519 --> 00:51:18,320
Speaker 1: Axel Axel Rose.

988
00:51:18,719 --> 00:51:20,840
Speaker 3: I was thinking that too. It was like Axel Rose

989
00:51:20,920 --> 00:51:25,800
and then November Dragon, November Rain, Connect the dots people,

990
00:51:26,440 --> 00:51:27,360
It's it's been there.

991
00:51:28,239 --> 00:51:29,400
Speaker 1: Yeah, it's been there the whole time.

992
00:51:29,480 --> 00:51:30,679
Speaker 2: He's the new Danica Patrick.

993
00:51:31,559 --> 00:51:34,800
Speaker 4: Yeah, everybody's saying that about Axl Rose. He's the new

994
00:51:34,840 --> 00:51:39,440
Danica Patrick. Final just just one more piece of evidence.

995
00:51:39,960 --> 00:51:44,320
Speaker 1: Yes, yes, well what Sonic Racing is out the twenty fifth?

996
00:51:44,360 --> 00:51:44,679
Is that right?

997
00:51:44,800 --> 00:51:46,000
Speaker 2: Check? That's correct?

998
00:51:46,400 --> 00:51:49,199
Speaker 1: Cool, so look forward to that. You can go check

999
00:51:49,199 --> 00:51:52,280
out our review on game reformer dot com or watch

1000
00:51:52,280 --> 00:51:55,039
our video review on YouTube dot com Slash game Informer.

1001
00:51:55,119 --> 00:51:56,679
You should definitely go watch that because the reason I'm

1002
00:51:56,719 --> 00:51:58,760
yawning is because I was up late editing that video.

1003
00:51:58,960 --> 00:52:02,440
So got it. And you can also see the game

1004
00:52:02,599 --> 00:52:07,960
see gameplay of everything we're talking about. But yeah, well

1005
00:52:08,119 --> 00:52:10,960
let's get into really quick. I wanted to dive into

1006
00:52:11,000 --> 00:52:14,159
Battlefield six again. We talked about it a few weeks

1007
00:52:14,159 --> 00:52:18,239
back when the open beta was happening. I was invited

1008
00:52:18,280 --> 00:52:22,480
to a preview event, a virtual preview event, and the

1009
00:52:22,559 --> 00:52:27,559
whole point was to show us Battlefield six's two biggest maps,

1010
00:52:28,159 --> 00:52:31,599
and that is a new map called Merrick Valley, which

1011
00:52:31,880 --> 00:52:36,239
is the biggest map in the game, and then Operation Firestorm,

1012
00:52:36,400 --> 00:52:39,840
which is a level it takes place in oil field.

1013
00:52:39,840 --> 00:52:42,760
If you've played Battlefield three, you've probably remember it or

1014
00:52:42,920 --> 00:52:45,280
look up screenshots you're like, ah, yes, I remember that one.

1015
00:52:45,800 --> 00:52:49,079
A lot of folks like that one for its kind

1016
00:52:49,079 --> 00:52:52,679
of it's a classic battlefield where it's all out warfare

1017
00:52:52,679 --> 00:52:55,480
with vehicles. There's jets flying over top of you, there's

1018
00:52:55,519 --> 00:52:59,320
attack helicopters, there's various there's like two different two or

1019
00:52:59,320 --> 00:53:02,320
three different kinds of anks. You know, You've got you know,

1020
00:53:02,400 --> 00:53:05,960
smaller like rovers with like turrets on them. There's a

1021
00:53:06,000 --> 00:53:08,719
lot going on as well as like your typical like

1022
00:53:09,039 --> 00:53:14,039
you know, infantry level, you know combat that's happening alongside

1023
00:53:14,079 --> 00:53:18,000
all of that. And Murk Valley is also the same.

1024
00:53:18,079 --> 00:53:22,199
It's got like that all out battlefield experience, and playing

1025
00:53:22,239 --> 00:53:25,800
these two maps has just kind of skyrocketed my excitement

1026
00:53:25,840 --> 00:53:29,199
for Battlefield six. They feel. I think one of my

1027
00:53:29,239 --> 00:53:33,599
criticisms coming out of the open beta was that it

1028
00:53:33,679 --> 00:53:37,239
feels great to play Battlefield six. It just doesn't always

1029
00:53:37,239 --> 00:53:40,320
feel like Battlefield. It feels like Call of Duty, especially

1030
00:53:40,800 --> 00:53:43,559
in like the infantry only maps, and of course like

1031
00:53:43,599 --> 00:53:47,039
there are that is like, you know they are going

1032
00:53:47,199 --> 00:53:49,079
to try to take Call of Duty's lunch this year

1033
00:53:49,079 --> 00:53:51,880
and sides they're pointing to the fact that maybe they will.

1034
00:53:51,960 --> 00:53:56,840
Speaker 4: They at least, I mean, the reception on social media

1035
00:53:56,880 --> 00:54:00,400
and YouTube and everything has been like absurdly good for

1036
00:54:00,440 --> 00:54:01,639
Battlefield six so far.

1037
00:54:01,760 --> 00:54:04,280
Speaker 2: Yes, yeah, it feels that series has had.

1038
00:54:04,119 --> 00:54:07,760
Speaker 4: In a while, Oh for sure. Yes, yeah, especially after

1039
00:54:07,880 --> 00:54:09,519
like the last one, which.

1040
00:54:11,079 --> 00:54:15,639
Speaker 3: Forty two set a pretty low bar to clear, if

1041
00:54:15,679 --> 00:54:19,239
I'm being honest, and there were some good maps in

1042
00:54:19,280 --> 00:54:22,760
that one. There's I love the big tornado with wing

1043
00:54:22,840 --> 00:54:25,960
suit was pretty sick like I when.

1044
00:54:25,800 --> 00:54:26,360
Speaker 1: It would happen.

1045
00:54:26,440 --> 00:54:29,119
Speaker 2: Though when it happened, I will never forget. Maybe the

1046
00:54:29,199 --> 00:54:31,760
funniest stream I've ever done here was me and former

1047
00:54:31,880 --> 00:54:34,480
editor Dan Tack playing that game when it came out,

1048
00:54:34,599 --> 00:54:35,519
and I was.

1049
00:54:35,440 --> 00:54:37,079
Speaker 1: There, was were you there?

1050
00:54:40,199 --> 00:54:43,519
Speaker 2: I titled the stream I think like we're gonna be

1051
00:54:44,079 --> 00:54:48,320
fighting or dodging tornadoes in Battlefield twenty forty two, And

1052
00:54:48,360 --> 00:54:50,920
we played for over an hour and didn't see a

1053
00:54:50,960 --> 00:54:51,920
single tornado.

1054
00:54:52,440 --> 00:54:54,920
Speaker 1: I swear I swear we played two hours it was

1055
00:54:55,239 --> 00:54:55,920
a single tornado.

1056
00:54:56,000 --> 00:54:57,840
Speaker 2: That makes it more ridiculous. But we're just like, yeah,

1057
00:54:57,840 --> 00:55:00,000
we're gonna do cool tornado stuff like they've been shown.

1058
00:55:00,719 --> 00:55:02,320
Speaker 1: We were on Tornado Watch, we'd be like, oh, is

1059
00:55:02,320 --> 00:55:05,119
there a tornado forming in the background, And.

1060
00:55:05,079 --> 00:55:07,360
Speaker 2: Then it was just be getting shot and Dan making

1061
00:55:07,400 --> 00:55:09,039
fun of me is like trying and.

1062
00:55:09,079 --> 00:55:13,159
Speaker 3: Ask for heal like that's that's the thing is. I

1063
00:55:13,880 --> 00:55:19,280
played Battlefield for fifty percent the big strategy, you know,

1064
00:55:19,480 --> 00:55:21,920
having the feeling of or kind of pushing across a

1065
00:55:22,000 --> 00:55:25,159
map or moving lines. There's a feeling of even if

1066
00:55:25,199 --> 00:55:28,039
you yourself are not you know, putting up huge kill

1067
00:55:28,119 --> 00:55:30,199
numbers and all that, you're kind of fighting as part

1068
00:55:30,239 --> 00:55:32,320
of the unit and working together and things like that.

1069
00:55:32,639 --> 00:55:37,800
And the other fifty percent is raw spectacle, just the craziest,

1070
00:55:38,400 --> 00:55:42,440
dumbest things. And I did have a moment where I

1071
00:55:42,440 --> 00:55:45,000
thought Battlefield six might have it when I saw when

1072
00:55:45,039 --> 00:55:47,880
we were playing the open beta a dude getting a

1073
00:55:47,920 --> 00:55:52,000
helicopter take off and immediately just rainbow arc that thing

1074
00:55:52,159 --> 00:55:57,400
into the ground, just completely slam that thing into.

1075
00:55:57,440 --> 00:55:59,880
Speaker 2: Oh that's why footage of me using anything that leads

1076
00:55:59,880 --> 00:56:00,920
to ground in battlefield.

1077
00:56:01,000 --> 00:56:03,960
Speaker 3: That's but that that to me is that's that's beautiful.

1078
00:56:04,199 --> 00:56:07,679
That's that's battlefield happening in motion in front of you.

1079
00:56:07,719 --> 00:56:08,519
Of its poetry.

1080
00:56:08,679 --> 00:56:12,440
Speaker 1: And listen, if you're playing on mouse and keyboard and

1081
00:56:12,480 --> 00:56:15,800
you're gonna get into a helicopter, remove your hand from

1082
00:56:15,840 --> 00:56:19,840
the mouse. Left hand goes on Wazdi, right hand goes

1083
00:56:19,880 --> 00:56:23,039
on your arrow keys. You will have a much easier

1084
00:56:23,119 --> 00:56:29,880
time flying a helicopter. That way. Tips for people like me, No,

1085
00:56:30,079 --> 00:56:30,800
just get good man.

1086
00:56:30,920 --> 00:56:33,679
Speaker 3: Yeah, I fly jet with mouse and keyboard and I

1087
00:56:33,800 --> 00:56:36,800
use the mouse to control pitch and yaw because I'm

1088
00:56:37,440 --> 00:56:40,079
crazy Seco. Yeah, but that's how I learned to play

1089
00:56:40,079 --> 00:56:42,480
on Battlefield too, So that's how I've always played it since.

1090
00:56:42,559 --> 00:56:47,440
But I I am interested. So it's a larger map.

1091
00:56:47,519 --> 00:56:50,440
Did you feel like the vehicle counts and there there

1092
00:56:50,480 --> 00:56:53,239
was a lot more involvement there with it, because the

1093
00:56:53,239 --> 00:56:55,199
stuff that we played in the open beta definitely had

1094
00:56:55,320 --> 00:56:58,360
some stuff. There were a PC's occasionally, tanks and jets

1095
00:56:58,360 --> 00:56:59,639
and things like that, but I felt like it was

1096
00:56:59,639 --> 00:57:01,400
still infantry focused game.

1097
00:57:02,239 --> 00:57:06,119
Speaker 1: No, it was like the it felt like the battles

1098
00:57:06,199 --> 00:57:10,079
were fought in one by vehicles, you know, like there

1099
00:57:10,119 --> 00:57:13,880
was Obviously infantry was important, like especially engineers, having anti

1100
00:57:13,920 --> 00:57:21,400
tank having people repairing your engines, but like the tides

1101
00:57:21,559 --> 00:57:26,480
shifted whenever, whenever, you know, a vehicle would enter the battle,

1102
00:57:26,519 --> 00:57:30,440
and but there was I want to say, like, so

1103
00:57:30,480 --> 00:57:32,199
they're all if you play battlefield, you know that, like

1104
00:57:32,320 --> 00:57:34,800
all the vehicles along are on cool down timers, And

1105
00:57:34,880 --> 00:57:37,079
when you look at the spawn screen, you can you

1106
00:57:37,079 --> 00:57:39,320
can spawn in your teammate, you can spawn on points

1107
00:57:39,360 --> 00:57:41,559
that you control. You can spawn at your HQ, which

1108
00:57:41,559 --> 00:57:43,840
is like all the way back at the start of

1109
00:57:43,920 --> 00:57:45,840
the of the match where you started, and at the

1110
00:57:46,000 --> 00:57:49,119
HQ is also where your vehicles spawned in. And I

1111
00:57:49,159 --> 00:57:51,599
want to say there were at any given moment there

1112
00:57:51,599 --> 00:57:54,519
were like ten vehicles, like at some variation on cool

1113
00:57:54,519 --> 00:57:57,159
down t into twelve vehicles, and it felt like there

1114
00:57:57,199 --> 00:58:00,920
was always like you know, new vehicles during the battlefield

1115
00:58:02,280 --> 00:58:07,960
and it felt amazing, honestly, Like when I was playing

1116
00:58:08,039 --> 00:58:12,079
this this event, it was firing in all cylinders, you know,

1117
00:58:12,159 --> 00:58:14,559
I remember one. You know, there's there's a lot of

1118
00:58:14,559 --> 00:58:16,519
cool new mechanics that are at play that we've talked about,

1119
00:58:16,559 --> 00:58:19,599
like being able to like drag people as you're reviving them,

1120
00:58:19,639 --> 00:58:22,880
like dragging. I had like so many cinematic moments where

1121
00:58:22,880 --> 00:58:26,360
like we're pinned down by snipers and like my guy

1122
00:58:26,440 --> 00:58:29,199
runs out, gets knocked and I'm like I'm gonna get

1123
00:58:29,239 --> 00:58:33,320
you up and you know, dragging him back together. Yeah

1124
00:58:33,559 --> 00:58:40,079
exactly behind. Oh yeah, like that was happening. There were

1125
00:58:40,960 --> 00:58:43,800
you know, just like the all of the vehicles were

1126
00:58:43,840 --> 00:58:47,559
like just felt so good, like me and my my career.

1127
00:58:47,599 --> 00:58:51,000
I was playing with uh, some of the game Spot folks,

1128
00:58:51,079 --> 00:58:54,760
Jean Luke. We we kind of like hit each other up.

1129
00:58:54,800 --> 00:58:56,679
We're like, oh, we're both in this preview event. Let's

1130
00:58:56,679 --> 00:58:58,239
get some people and get a squad going. And like

1131
00:58:58,280 --> 00:59:01,719
we were like either doing two and two in two

1132
00:59:01,760 --> 00:59:04,119
tanks and like kind of like going around points from

1133
00:59:04,159 --> 00:59:07,239
like two directions together, or at certain times we were

1134
00:59:07,239 --> 00:59:09,960
all in a helicopter together. Like it was just like

1135
00:59:10,000 --> 00:59:14,880
the antics were like cranked to eleven, but everything felt

1136
00:59:15,400 --> 00:59:18,440
fair and and like that we were in control of

1137
00:59:18,480 --> 00:59:21,440
our destiny. You know, people were playing their roles correctly.

1138
00:59:21,480 --> 00:59:24,079
I remember I got downed. There's this one moment that

1139
00:59:24,199 --> 00:59:26,679
I was like, oh my god, like this is this

1140
00:59:26,760 --> 00:59:30,199
is incredible. Is when I get downed in Murk Valley,

1141
00:59:30,239 --> 00:59:36,199
which that map is two large construction sites surrounded by

1142
00:59:36,280 --> 00:59:39,880
kind of mountains like hills and and like it's very

1143
00:59:39,960 --> 00:59:43,639
much an indevelopment place, but a lot of the combat

1144
00:59:43,920 --> 00:59:48,159
happens in and just outside of those big you know there.

1145
00:59:48,280 --> 00:59:52,159
It's almost like they're building like big not necessarily skyscrapers,

1146
00:59:52,199 --> 00:59:55,920
but very large industrial buildings, but it's all in development,

1147
00:59:56,000 --> 00:59:58,800
so it's like this big construction site. Anyways, I get

1148
00:59:58,840 --> 01:00:01,599
downed one of my tea mates. I think it was

1149
01:00:01,599 --> 01:00:03,199
either it was like a snow bike mic from kind

1150
01:00:03,199 --> 01:00:05,760
of Funny, or I think Jake Lucky was on my team.

1151
01:00:06,280 --> 01:00:08,840
It was like a streamer guy. But one of them,

1152
01:00:08,880 --> 01:00:10,960
I can't remember which one of them got me up.

1153
01:00:11,039 --> 01:00:13,559
And I had been like I had been paying it forward.

1154
01:00:13,639 --> 01:00:16,119
Let me tell you, I had been anytime people were down.

1155
01:00:16,119 --> 01:00:18,199
I was playing medic. I was like, Doom, Doom, get

1156
01:00:18,239 --> 01:00:20,440
you up, You're back in the game. I was feeling

1157
01:00:20,480 --> 01:00:23,159
like I was like my team loves me, you know.

1158
01:00:23,519 --> 01:00:25,960
I was getting like folks like, you know, waving their

1159
01:00:25,960 --> 01:00:27,840
gun at me, like to say thank you and stuff

1160
01:00:33,320 --> 01:00:36,239
like I don't know, just like wiggling your your that's

1161
01:00:36,280 --> 01:00:39,920
the little a little army yeah yeaheah, or like the

1162
01:00:39,960 --> 01:00:42,119
double crowd really quick to say like thanks.

1163
01:00:42,719 --> 01:00:43,519
Speaker 3: That's what that means.

1164
01:00:43,519 --> 01:00:47,559
Speaker 4: But they were dead body though, which is weird.

1165
01:00:49,599 --> 01:00:52,000
Speaker 1: But eventually I switched to I switched to recon and

1166
01:00:52,079 --> 01:00:55,440
I was sniping and I was just like, this is

1167
01:00:55,480 --> 01:00:57,800
like one of my best games. I've ever played a

1168
01:00:57,800 --> 01:00:59,800
battlefield and I was like, oh my god, I'm capturing

1169
01:00:59,800 --> 01:01:02,840
all this. This is great, and there's one moment and

1170
01:01:02,880 --> 01:01:05,039
I'll have to find it. In the footage where I

1171
01:01:05,119 --> 01:01:08,840
get down, somebody comes and revives me and like they're

1172
01:01:09,000 --> 01:01:11,280
they aren't a medics, so they're like hardly like slow

1173
01:01:11,360 --> 01:01:14,360
reviving me and dragging me away as a guy is

1174
01:01:14,440 --> 01:01:17,280
running at us, like firing at us, and I'm like, oh,

1175
01:01:17,280 --> 01:01:19,599
we're both dead, but like I'm gonna, you know, I

1176
01:01:19,679 --> 01:01:22,199
see what's happening. I'm gonna try to fight. My teammate

1177
01:01:22,280 --> 01:01:25,000
pulls me up. They get down. As soon as my

1178
01:01:25,119 --> 01:01:28,360
gun comes up, I scope in and one shot the

1179
01:01:28,400 --> 01:01:31,360
guy and like he falls to the ground and then

1180
01:01:31,400 --> 01:01:33,079
I get my teammate back up and we keep moving.

1181
01:01:33,360 --> 01:01:35,440
But it was like it was the most cinematic thing ever.

1182
01:01:35,440 --> 01:01:37,159
I was like, oh my god, we're dead. We're dead,

1183
01:01:37,679 --> 01:01:41,679
and then I get up Boom save us. Then we

1184
01:01:41,719 --> 01:01:43,719
get back up together and we keep moving, you know.

1185
01:01:44,039 --> 01:01:45,920
But it was just like a there's so many cool

1186
01:01:45,920 --> 01:01:46,519
moments like that.

1187
01:01:46,559 --> 01:01:48,239
Speaker 3: It was call an ambulance, but not for me.

1188
01:01:48,639 --> 01:01:53,360
Speaker 1: Yeah exactly, exactly. Yeah, but both of these maps kind

1189
01:01:53,400 --> 01:01:56,320
of going back to my original point, it has felt

1190
01:01:56,400 --> 01:01:59,400
you know, there's it hasn't necessarily felt like battlefield. There's

1191
01:01:59,440 --> 01:02:01,840
some some bigger maps that were in the open beta.

1192
01:02:01,880 --> 01:02:05,320
There's one bigger map which is like the Snowy Mountain

1193
01:02:05,440 --> 01:02:08,480
area that like kind of felt like more traditional battlefield,

1194
01:02:08,519 --> 01:02:11,000
but a lot of the other ones were kind of

1195
01:02:11,039 --> 01:02:13,960
like a weird mixture between like Call of Duty and

1196
01:02:13,960 --> 01:02:16,400
and and still battlefield, but like it just didn't have

1197
01:02:16,480 --> 01:02:20,199
that feel. These both of these maps have that battlefield

1198
01:02:21,360 --> 01:02:25,480
identity in them, like fully, and I think that gave

1199
01:02:25,519 --> 01:02:28,519
me the confidence and like, okay, you know, the infantry

1200
01:02:28,519 --> 01:02:31,840
only maps, I can I can tolerate those if if

1201
01:02:32,119 --> 01:02:33,639
you know, I'm going to be playing a lot on

1202
01:02:33,679 --> 01:02:36,400
these bigger maps, and I imagine they're gonna have playlists

1203
01:02:36,400 --> 01:02:40,039
and everything. I imagine they'll have like infantry only playlists

1204
01:02:40,079 --> 01:02:42,920
and like all at war playlists and that kind of thing,

1205
01:02:42,920 --> 01:02:45,760
and it feels good to know that, like as they

1206
01:02:45,760 --> 01:02:48,159
are kind of setting their sights on the broader market,

1207
01:02:48,400 --> 01:02:51,719
they aren't forgetting the people who you know, who have

1208
01:02:51,800 --> 01:02:53,440
been with a series for a while, and like that

1209
01:02:54,039 --> 01:02:57,840
those experiences that people are expecting, they're still there. You

1210
01:02:57,880 --> 01:02:59,519
just have to like go to the right places to

1211
01:02:59,519 --> 01:03:05,079
look for them. But those maps felt substantial. They felt like,

1212
01:03:06,199 --> 01:03:08,960
you know, every every match felt different, you know, and

1213
01:03:09,599 --> 01:03:12,039
I feel like there were so many points on those maps.

1214
01:03:12,920 --> 01:03:16,320
We were playing various various game modes. Is a new

1215
01:03:16,360 --> 01:03:21,559
one called escalation, where the whoever has the majority of

1216
01:03:21,639 --> 01:03:26,719
the points of the control points. Once you have that majority,

1217
01:03:26,760 --> 01:03:32,320
then a ticker starts going up, and eventually the longer

1218
01:03:32,400 --> 01:03:35,199
you were holding a territory, like that territory will just

1219
01:03:35,199 --> 01:03:37,800
permanently become yours for the rest of the match, and

1220
01:03:37,840 --> 01:03:41,320
then the number of points that you're fighting over dwindle,

1221
01:03:41,920 --> 01:03:45,440
but you were still fighting for that majority. It's it's

1222
01:03:45,440 --> 01:03:48,480
a cool mode, and I forget where I was going

1223
01:03:48,519 --> 01:03:51,880
with at but there's that there's you know, we were

1224
01:03:51,880 --> 01:03:55,679
predominantly playing Breakthrough, which is my favorite mode. It's where

1225
01:03:55,960 --> 01:03:59,280
there's an attack and defending team the defenders have unlimited

1226
01:03:59,320 --> 01:04:03,000
lives and the attackers start with like think two hundred

1227
01:04:03,039 --> 01:04:06,639
lives that they share with each other. And the attackers

1228
01:04:06,679 --> 01:04:09,280
are just like trying to get to time to capture

1229
01:04:09,320 --> 01:04:11,760
A and B and have them held at the same time.

1230
01:04:12,480 --> 01:04:14,840
And then you kind of you move forward to you.

1231
01:04:14,800 --> 01:04:18,519
Speaker 3: Push the line with the Eyeah, you're pushing the capture. Yeah, yes, you're.

1232
01:04:18,400 --> 01:04:22,079
Speaker 1: Pushing the line forward. And in those moments, really, in

1233
01:04:22,079 --> 01:04:24,559
all the game modes on these two maps, like there

1234
01:04:24,800 --> 01:04:26,679
are places I just didn't have time to explore really

1235
01:04:26,719 --> 01:04:29,239
and fight out because I was really focused on like, Okay,

1236
01:04:29,280 --> 01:04:32,480
I've feel like I've got this point down, I'm gonna

1237
01:04:32,480 --> 01:04:35,000
like help my team here. So like it still feels

1238
01:04:35,039 --> 01:04:38,480
like even after playing for hours on these maps that

1239
01:04:38,599 --> 01:04:41,400
there's still a lot to learn and kind of master.

1240
01:04:41,760 --> 01:04:45,719
And yeah, I'm really positive on Powerfield six. I'm yeah,

1241
01:04:45,800 --> 01:04:47,119
I'm really excited for the game.

1242
01:04:47,199 --> 01:04:49,079
Speaker 4: I'm so excited for this guy. I did not play

1243
01:04:49,119 --> 01:04:53,000
any of like the betas or whatever, but like it,

1244
01:04:53,199 --> 01:04:56,599
all the footage I've seen has looked incredible. And like

1245
01:04:57,199 --> 01:04:59,519
I skipped twenty forty two because I heard such terrible

1246
01:04:59,559 --> 01:05:03,519
things about the launch. I know they did make some improvements.

1247
01:05:02,840 --> 01:05:06,519
Speaker 1: Like through the spread with bugs, they added more tornadoes.

1248
01:05:07,199 --> 01:05:10,599
Speaker 4: Yeah, but like, yeah, I enjoyed like the old school

1249
01:05:10,719 --> 01:05:14,239
Battlefield games, Like Battlefield three was great. I loved Battlefield

1250
01:05:14,280 --> 01:05:15,880
two back in the day, so it'd be it'd be

1251
01:05:15,880 --> 01:05:19,280
really nice to get back into it. Like Battlefield one

1252
01:05:19,360 --> 01:05:22,199
was fine. I don't know, didn't really enjoyed it. Yeah,

1253
01:05:22,360 --> 01:05:24,679
but like it was, it was a perfectly fine entry

1254
01:05:24,719 --> 01:05:26,760
in the series. But like, yeah, this seems like the

1255
01:05:26,800 --> 01:05:29,000
one that I'm going to like give an earnest attempt

1256
01:05:29,079 --> 01:05:31,440
at getting back into the Battlefield franchise.

1257
01:05:31,880 --> 01:05:33,679
Speaker 1: I want to play. There's that.

1258
01:05:34,079 --> 01:05:37,440
Speaker 2: I know I'm wrong for this, but I'm interested in

1259
01:05:37,480 --> 01:05:39,280
the campaign. I'm that guy.

1260
01:05:39,519 --> 01:05:43,599
Speaker 1: No, yeah, yeah, I think the three campaign was phenomenal

1261
01:05:44,400 --> 01:05:45,079
from what I remember.

1262
01:05:45,400 --> 01:05:53,360
Speaker 2: The last one I played was Hardline.

1263
01:05:51,039 --> 01:05:55,480
Speaker 3: Played was interesting as a way to put that, yeah yeah, yeah.

1264
01:05:55,519 --> 01:05:57,599
Speaker 2: It was set in Florida, so I got that out

1265
01:05:57,599 --> 01:05:59,400
of it. It's like a whole point. There's like a

1266
01:05:59,400 --> 01:06:03,880
whole sequence. You do a shootout during a hurricane, like yep,

1267
01:06:03,960 --> 01:06:10,000
just like Home that company slaps, I those are my

1268
01:06:10,280 --> 01:06:12,719
I'm not the biggest bats, but I love the two

1269
01:06:12,800 --> 01:06:15,639
battle the Bad Company games.

1270
01:06:15,400 --> 01:06:19,360
Speaker 1: Yeah, I'm I'm I'm hopeful, you know, obviously, like they

1271
01:06:19,400 --> 01:06:22,519
are putting all their chips on the table Battlefield. They've

1272
01:06:22,559 --> 01:06:26,719
got what like almost ten studios working on Battlefield something

1273
01:06:26,800 --> 01:06:32,320
like that under the guys Andretti Studios. Yeah, yeah, so

1274
01:06:32,440 --> 01:06:34,840
I hope it does well for them, for for the

1275
01:06:34,880 --> 01:06:37,320
studio's sake, but also as a fan, you know, I

1276
01:06:37,360 --> 01:06:39,480
would like to see Battlefield kind of back in its

1277
01:06:39,480 --> 01:06:43,800
prime again. You know, it stinks, you know, going you know,

1278
01:06:43,880 --> 01:06:45,920
four or five years in between entries, you know.

1279
01:06:48,679 --> 01:06:51,280
Speaker 4: And what call of Duty is doing every year.

1280
01:06:51,760 --> 01:06:54,159
Speaker 1: Yeah, I don't necessarily need it to be annual, but

1281
01:06:54,440 --> 01:06:58,079
like more frequent would be nice because I really enjoy Battlefield.

1282
01:06:59,199 --> 01:07:03,480
So fingers crost. You know, we don't have much longer

1283
01:07:03,639 --> 01:07:08,960
less than a month now, I believe, so. Yeah, but uh,

1284
01:07:09,039 --> 01:07:10,320
well that's Battlefield six.

1285
01:07:10,800 --> 01:07:11,000
Speaker 2: Eric.

1286
01:07:11,000 --> 01:07:13,320
Speaker 1: I want to toss it to you and and Marcus

1287
01:07:13,320 --> 01:07:16,039
and Brian. You'll probably have to, you know, help carry

1288
01:07:16,039 --> 01:07:18,360
this conversation because I'm not a fighting game guy, even

1289
01:07:18,360 --> 01:07:20,920
though I really want to be, but I'm just so

1290
01:07:21,039 --> 01:07:25,159
bad at them. But two x KO is out in beta.

1291
01:07:25,239 --> 01:07:27,639
It's like in perpetual beta, kind of like how they

1292
01:07:27,760 --> 01:07:30,440
launched Valerant, Ye, like, yeah, yeah, it's just gonna be

1293
01:07:30,639 --> 01:07:33,000
you can play it and then eventually there will be

1294
01:07:33,039 --> 01:07:35,320
a launch at some point. But like it is, it

1295
01:07:35,400 --> 01:07:37,639
is kind of out and and playable. Not all the

1296
01:07:37,719 --> 01:07:40,119
content is necessarily there yet.

1297
01:07:40,159 --> 01:07:44,840
Speaker 3: But is it an open beta or so for for

1298
01:07:44,920 --> 01:07:47,000
those at home, let's let's set the stage here. Two

1299
01:07:47,119 --> 01:07:50,360
x KO is the League of Legends fighting game made

1300
01:07:50,360 --> 01:07:53,960
by Riot Games. Unlike Valorant and some other stuff that

1301
01:07:54,000 --> 01:07:56,599
I think they had maybe talked about at some point, Uh,

1302
01:07:56,760 --> 01:07:59,719
this is entirely set within the League of Legends universities,

1303
01:08:00,039 --> 01:08:03,400
eg of Legends characters. It does seem like they're responding

1304
01:08:03,440 --> 01:08:05,679
to the popularity of Arcane a little bit by getting

1305
01:08:05,679 --> 01:08:08,679
a lot of Arcane characters in there early so Jinks,

1306
01:08:08,880 --> 01:08:14,320
Vy Echo are all in there. It is it Like

1307
01:08:14,800 --> 01:08:20,079
Vinnikin said, it's in a Valorant style closed beta that

1308
01:08:20,119 --> 01:08:23,680
you opt into and they're kind of rolling invites and

1309
01:08:23,840 --> 01:08:25,800
you might even be able to get some drops from

1310
01:08:25,800 --> 01:08:29,560
people that are streaming it or something. But also if

1311
01:08:29,600 --> 01:08:32,279
you were in any of the previous alphas that have

1312
01:08:32,399 --> 01:08:35,840
existed for this game, you are in the closed beta already.

1313
01:08:35,680 --> 01:08:38,359
They just opened it up to everybody who has already

1314
01:08:38,439 --> 01:08:41,199
play tested or previewed this game in some manner, So

1315
01:08:43,319 --> 01:08:47,079
it is. I mean we were talking earlier about Skate

1316
01:08:47,119 --> 01:08:49,279
and how long that's been in development. Two XKO has

1317
01:08:49,319 --> 01:08:53,159
been in development for ages. I've been I've worked at

1318
01:08:53,199 --> 01:08:58,039
several games websites over the course of two xko's development

1319
01:08:58,159 --> 01:09:03,920
life cycle, and it is largely made by a lot

1320
01:09:03,920 --> 01:09:05,920
of fighting game people, a lot of people involved in

1321
01:09:05,920 --> 01:09:08,359
the scene, involved in the fighting game development scene. The

1322
01:09:08,359 --> 01:09:12,479
most like, most well known is probably the folks behind

1323
01:09:12,920 --> 01:09:17,600
Rising Thunder, which was a very approachable fighting game that

1324
01:09:17,680 --> 01:09:19,560
was all about trying to take the concepts of a

1325
01:09:19,600 --> 01:09:23,239
fighting game, your basic street fighter style game, and make

1326
01:09:23,319 --> 01:09:27,960
them easier for people to understand and grasp because you

1327
01:09:28,039 --> 01:09:30,439
take a fighting game anywhere and the first thing people

1328
01:09:30,560 --> 01:09:32,880
start to say is, well, I can't do fireballs and

1329
01:09:32,920 --> 01:09:35,960
I can't do dragon punch motions and things like that,

1330
01:09:36,039 --> 01:09:39,079
and that's totally fair. And so a lot of this

1331
01:09:39,159 --> 01:09:41,439
game is based around the idea of it is a

1332
01:09:41,479 --> 01:09:46,159
two on two tag fighter in which you pick two characters.

1333
01:09:46,880 --> 01:09:49,239
You have one that's out and fighting on the screen

1334
01:09:49,279 --> 01:09:51,600
street fighter style, and you have one that's your back

1335
01:09:51,680 --> 01:09:54,880
character that can come in for assists and can also

1336
01:09:55,000 --> 01:09:59,520
tag out, and there's kind of your basic attack buttons.

1337
01:09:59,560 --> 01:10:02,039
You have a sist button, and then you have special buttons,

1338
01:10:02,159 --> 01:10:05,079
so much like Super Smash Bros. Or other Honestly, a

1339
01:10:05,119 --> 01:10:06,880
lot of fighting games have been doing this recently. I

1340
01:10:06,880 --> 01:10:09,680
think Grand Blue Fantasy Versus did this as well, having

1341
01:10:09,760 --> 01:10:13,159
a dedicated special button. Persona kind of did this with

1342
01:10:13,279 --> 01:10:18,319
having normal attacks and then having Persona attacks. You have

1343
01:10:18,439 --> 01:10:21,640
the ability to instead of having to do dragon punch

1344
01:10:21,720 --> 01:10:26,039
motions or quarter circle forward, quarter circle back type stuff,

1345
01:10:26,439 --> 01:10:30,199
you just do some input of a direction and special

1346
01:10:30,319 --> 01:10:32,479
and that is how you access some of your special abilities,

1347
01:10:32,920 --> 01:10:37,640
like your fireballs, your projectiles, your special moves. And I

1348
01:10:37,640 --> 01:10:40,560
think in that respect it's a really solid interesting game

1349
01:10:40,640 --> 01:10:42,720
to get involved with if you want to learn how

1350
01:10:42,760 --> 01:10:48,359
fighting games work. Because the current batch of fighters in there.

1351
01:10:48,399 --> 01:10:50,560
So one of the big critiques of two XKO right

1352
01:10:50,560 --> 01:10:52,439
now is that the roster is not very big, especially

1353
01:10:52,479 --> 01:10:54,119
for a two on two fighter. I think it is

1354
01:10:54,800 --> 01:10:57,439
ten or eleven characters at the moment, which when you

1355
01:10:57,479 --> 01:10:59,720
start to do the math of how that shrinks down,

1356
01:11:00,039 --> 01:11:02,640
it's not a huge roster compared to games.

1357
01:11:02,520 --> 01:11:03,920
Speaker 2: How big it's going to be.

1358
01:11:04,479 --> 01:11:06,760
Speaker 3: It's it's it's going to grow, it's it's just going

1359
01:11:06,800 --> 01:11:09,880
to keep going because it's a live service game like

1360
01:11:10,600 --> 01:11:14,039
League of Legends. Yeah. There, there's there's not really a

1361
01:11:14,199 --> 01:11:19,560
theoretical endpoint as far as anyone can tell, until they

1362
01:11:19,640 --> 01:11:21,039
run out of lead characters. You know.

1363
01:11:21,680 --> 01:11:24,479
Speaker 4: Also you mentioned Rising Thunder. That is a game that

1364
01:11:24,640 --> 01:11:27,560
I previewed, I think for Game and Former my first

1365
01:11:27,680 --> 01:11:32,479
year at Game and four. Let's go seth Killian. I

1366
01:11:32,600 --> 01:11:35,840
want to say it was Packs West that year, or

1367
01:11:35,920 --> 01:11:38,319
it may have been E three, and like he walked

1368
01:11:38,359 --> 01:11:40,119
me through, I'm like, wow, this is really approachable. And

1369
01:11:40,119 --> 01:11:42,960
then that game never came out because Ryan acquired the

1370
01:11:43,039 --> 01:11:46,199
team basically and they started work on two x KO,

1371
01:11:46,319 --> 01:11:49,960
which I have also played preview events for two x KO.

1372
01:11:50,239 --> 01:11:53,960
I played it at Riot's campus in Santa Monica and

1373
01:11:54,680 --> 01:11:56,640
it has a lot of that same DNA.

1374
01:11:57,640 --> 01:12:00,239
Speaker 3: Yeah, and it's I think the roster that's in there

1375
01:12:00,279 --> 01:12:02,239
right now is kind of interesting. There's a good mix

1376
01:12:02,319 --> 01:12:05,600
of different what you would call archetypes within fighting games.

1377
01:12:05,600 --> 01:12:08,000
You have your zoners, like Jinx is kind of a

1378
01:12:08,119 --> 01:12:11,800
zoner slash trap character who wants to kind of set

1379
01:12:11,840 --> 01:12:14,520
up all these different gadgets and tools and keep you

1380
01:12:14,600 --> 01:12:17,800
controlled from a distance. Whereas you have Blitzkrank, who's the

1381
01:12:17,840 --> 01:12:21,520
newest character. He's a grappler. He's got the Zangie valariat

1382
01:12:21,680 --> 01:12:23,960
that he just walks you down with, and he's got

1383
01:12:24,640 --> 01:12:26,680
if you've played blitz Crank in League of Legends, you

1384
01:12:26,720 --> 01:12:28,720
know he's got the hook and then the uppercut into

1385
01:12:28,760 --> 01:12:30,680
the air, and he can do that into XKO as well.

1386
01:12:30,720 --> 01:12:33,680
He's going to move that grabs you and pulls you closer,

1387
01:12:33,680 --> 01:12:36,000
and then he can uppercut you to do a launcher

1388
01:12:36,039 --> 01:12:39,119
and then put you into a combo. Ari is kind

1389
01:12:39,159 --> 01:12:43,720
of a mid range, a little bit rushed down, but

1390
01:12:43,880 --> 01:12:45,960
also just kind of like tricky, being able to do

1391
01:12:46,000 --> 01:12:49,239
all these sorts of air combos with her Spirit dashes

1392
01:12:49,359 --> 01:12:53,800
and setups with her Spirit flares. They all feel very

1393
01:12:53,920 --> 01:12:57,439
similar to their League of Legends counterparts. I think the

1394
01:12:57,479 --> 01:13:00,560
ways in which they have taken these concepts from of Legends.

1395
01:13:00,600 --> 01:13:02,880
I think one of my favorites is actually Yasuo's wind wall,

1396
01:13:03,159 --> 01:13:06,920
which in League of Legends blocks projectiles. In this game,

1397
01:13:07,079 --> 01:13:10,359
it blocks projectiles, and that's a very straightforward thing. But

1398
01:13:10,479 --> 01:13:13,720
seeing those concepts recontextualize in a fighting game and what

1399
01:13:13,800 --> 01:13:16,319
it means for that design space and that strategy space

1400
01:13:16,840 --> 01:13:21,399
is really really cool, I do. It still feels a

1401
01:13:21,399 --> 01:13:26,359
little rough at parts, especially like super animations, the one

1402
01:13:26,399 --> 01:13:28,600
for Vi, which Vi is also one of the newer

1403
01:13:28,680 --> 01:13:31,079
characters that's in the game, her Level three super was

1404
01:13:31,159 --> 01:13:34,159
kind of getting some jokes about it because she's kind

1405
01:13:34,159 --> 01:13:37,239
of just punching somebody that's off screen and you don't

1406
01:13:37,239 --> 01:13:40,359
really like see stuff involved. It could use a little

1407
01:13:40,359 --> 01:13:44,359
bit more or just panache a little bit more, like

1408
01:13:44,359 --> 01:13:47,039
like jushing up of some of the animations and stuff.

1409
01:13:47,079 --> 01:13:48,920
I think that is happening over time, because I've already

1410
01:13:48,920 --> 01:13:51,800
seen some of those animations get better over time and

1411
01:13:52,199 --> 01:13:55,079
more character be added to these characters over time, so

1412
01:13:55,560 --> 01:13:58,000
I kind of expect that to change as time goes on.

1413
01:13:58,760 --> 01:14:03,720
But I think the one part that you can really

1414
01:14:03,760 --> 01:14:06,039
tell it's still close Beta is a lot of the

1415
01:14:06,199 --> 01:14:11,319
infrastructure around the fighting game. So there's a lobby system

1416
01:14:11,399 --> 01:14:14,159
that's very much like the Arc system Works style lobby

1417
01:14:14,159 --> 01:14:16,960
system of the other Little Avatar and you walk in

1418
01:14:17,039 --> 01:14:19,319
and everybody's playing at stations. You go sit on the

1419
01:14:19,319 --> 01:14:22,199
couch and that's how you ready up and I've never

1420
01:14:22,239 --> 01:14:24,600
really I know some people hate those. I like them.

1421
01:14:24,680 --> 01:14:28,159
I think they're fine. I n't say I love them,

1422
01:14:28,239 --> 01:14:31,319
but they work, they function, they're kind of goofy and fun.

1423
01:14:32,239 --> 01:14:35,079
But there's some menus and some user interfaces and just

1424
01:14:35,159 --> 01:14:39,039
pieces of locking in and playing a game that still

1425
01:14:39,039 --> 01:14:41,640
feel kind of funky and like they're still kind of

1426
01:14:41,680 --> 01:14:44,880
being put together. And I hope that improves because once

1427
01:14:44,920 --> 01:14:48,720
you're in the game and playing, it's a really enjoyable

1428
01:14:48,720 --> 01:14:52,199
fighting game that I think does feel more approachable than

1429
01:14:52,199 --> 01:14:55,039
I would have expected, especially a tag fighter to feel,

1430
01:14:55,079 --> 01:14:58,319
because if you're talking about games that feel approachable, street

1431
01:14:58,319 --> 01:15:00,279
Fighter is kind of middle of the ground. I think

1432
01:15:00,279 --> 01:15:03,720
Street Fighter is easy for people to pick up because

1433
01:15:03,720 --> 01:15:08,159
they've probably played it before, but you can feel a

1434
01:15:08,279 --> 01:15:10,760
like a skilled differential between yourself and a good Street

1435
01:15:10,760 --> 01:15:14,279
Fighter player very fast. This has got me in trouble

1436
01:15:14,319 --> 01:15:15,800
for This got me in hot water, but I'll put

1437
01:15:15,800 --> 01:15:19,119
it on the pod. I think tecans really easy for

1438
01:15:19,239 --> 01:15:23,000
anybody to pick up and play. There there is a

1439
01:15:23,319 --> 01:15:26,439
much higher skill ceiling. I always have to say. Techan

1440
01:15:26,520 --> 01:15:29,520
is also a very difficult game to get very good at,

1441
01:15:29,600 --> 01:15:32,680
and I think the skill differential is much higher there.

1442
01:15:32,760 --> 01:15:35,399
But for somebody to just pick up and play a game,

1443
01:15:35,479 --> 01:15:38,760
Techan and soul Caliber have always been kind of my

1444
01:15:38,760 --> 01:15:41,119
my ones that I go to of if somebody doesn't

1445
01:15:41,119 --> 01:15:42,760
really play fighting games, they're still going to have a

1446
01:15:42,760 --> 01:15:45,039
good time playing it because it's a very.

1447
01:15:44,439 --> 01:15:48,000
Speaker 1: I played a lot of soul Caliber growing up. Yeah,

1448
01:15:48,279 --> 01:15:51,680
had a great time. I wasn't playing you know, I

1449
01:15:51,720 --> 01:15:53,680
played techans at our arcades and stuff, but I was

1450
01:15:53,720 --> 01:15:55,640
never any good, but I would agree with soul Caliber

1451
01:15:55,840 --> 01:15:58,239
was like, yeah, yeah, soul Caliber was always like, oh,

1452
01:15:58,279 --> 01:15:59,880
I know, my comments.

1453
01:16:00,239 --> 01:16:03,800
Speaker 3: Into Yeah, I had got into hot water because I

1454
01:16:03,840 --> 01:16:07,560
said the normies love techan and I'd stand by that,

1455
01:16:07,800 --> 01:16:09,359
but apparently that's that's.

1456
01:16:09,199 --> 01:16:11,119
Speaker 4: A but the experts love techan as well.

1457
01:16:11,279 --> 01:16:13,119
Speaker 3: Yeah, yeah, everybody loves.

1458
01:16:13,119 --> 01:16:15,640
Speaker 4: Literally, I walked out of a tech and Aid event

1459
01:16:15,720 --> 01:16:18,159
with Justin Wong, so it's like, you know that the

1460
01:16:18,159 --> 01:16:21,359
the the officionados love it as well.

1461
01:16:21,600 --> 01:16:23,239
Speaker 3: Everybody loves Tecan.

1462
01:16:23,159 --> 01:16:24,840
Speaker 4: You beat I did not beat Justin Womer?

1463
01:16:24,960 --> 01:16:30,640
Speaker 3: Okay, uh so so there's that. And I would say

1464
01:16:30,920 --> 01:16:33,960
on the opposite end of the spectrum, tag fighters have

1465
01:16:34,039 --> 01:16:36,880
a very high level of entry and a very high

1466
01:16:36,960 --> 01:16:39,880
level of skill, where where I think, no matter what,

1467
01:16:40,079 --> 01:16:43,479
you're dealing with so many factors. There's I mean, Dragon

1468
01:16:43,479 --> 01:16:45,680
Ball Fighters I think was maybe the closest we got

1469
01:16:45,720 --> 01:16:48,199
to it feeling a little bit more approachable for new players.

1470
01:16:48,680 --> 01:16:54,039
But Marvel versus capcom is a lot for anybody to handle.

1471
01:16:54,119 --> 01:16:56,159
And you can kind of button mash and have some fun,

1472
01:16:56,439 --> 01:16:59,079
but the second you start playing anybody who kind of

1473
01:16:59,119 --> 01:17:02,520
knows what they're doing, you can get overwhelmed by what

1474
01:17:02,680 --> 01:17:03,640
is happening on the screen.

1475
01:17:03,800 --> 01:17:07,399
Speaker 2: If you play someone that knows how to tag reliable, yeah, man,

1476
01:17:07,560 --> 01:17:10,640
you are screwed, which is always I've always found out

1477
01:17:10,640 --> 01:17:12,680
to be the biggest barrier for new people in tags,

1478
01:17:12,720 --> 01:17:15,520
like how do I tag? Like what is the tag button?

1479
01:17:15,520 --> 01:17:18,039
Speaker 3: If they're thrown in hyper combos and and they got

1480
01:17:18,119 --> 01:17:20,960
cable ripping a viper beam from across the screen to

1481
01:17:21,039 --> 01:17:23,520
check your your jump and things like that, Like that's

1482
01:17:24,239 --> 01:17:27,279
it's a different world, man. That's you're you're entering into

1483
01:17:27,319 --> 01:17:31,520
the zone, the zone of Tag Fighters, and I I'm

1484
01:17:31,600 --> 01:17:34,800
really impressed by what two XKO does to lower that

1485
01:17:34,920 --> 01:17:37,000
barrier of entry. Now, of course that's going to come

1486
01:17:37,000 --> 01:17:40,039
with some controversy of is it courting casuals too much?

1487
01:17:40,119 --> 01:17:43,319
Is it too casual of a game? I think this

1488
01:17:43,359 --> 01:17:46,199
discussion happens around every single fighting game that has ever

1489
01:17:46,239 --> 01:17:49,000
come out in the history of ever. Is a game

1490
01:17:49,039 --> 01:17:51,359
comes out, it does a few things to try and say, hey,

1491
01:17:51,520 --> 01:17:54,119
let's make it easier for new players to do, as.

1492
01:17:53,960 --> 01:17:56,760
Speaker 2: Simpler control scheme that you can choose from, and people, Yes,

1493
01:17:56,880 --> 01:17:58,399
I'm unreasonably upset about that.

1494
01:17:58,600 --> 01:18:01,880
Speaker 4: Yeah, And honestly, like, I love the simple control schemes

1495
01:18:01,880 --> 01:18:04,239
in both Street Fighters six and Tech and eight. I

1496
01:18:04,239 --> 01:18:05,800
think they did a great job of that. And I'm

1497
01:18:05,840 --> 01:18:08,880
somebody who's been playing Street Fighter since street Fighter two

1498
01:18:08,920 --> 01:18:11,359
and Tech and since Tech and three, and it's like, yeah, like,

1499
01:18:11,600 --> 01:18:13,600
I think these are great. I think allowing more people

1500
01:18:13,600 --> 01:18:17,319
to play a game is awesome, Like whether it's like

1501
01:18:17,920 --> 01:18:20,279
if you want to play Persona five on easy, I

1502
01:18:20,279 --> 01:18:22,640
think that's cool because you're still just enjoying a game,

1503
01:18:23,000 --> 01:18:25,319
Like I don't think we need to gatekeep.

1504
01:18:26,479 --> 01:18:29,319
Speaker 3: And the interesting thing is, there was a belief that

1505
01:18:29,439 --> 01:18:31,479
was going to change the way that Street Fighter was played,

1506
01:18:31,479 --> 01:18:34,119
and there was I think it was Evo two years ago,

1507
01:18:34,359 --> 01:18:37,399
a Street Fighter six player who used Chunley specifically on

1508
01:18:37,560 --> 01:18:39,840
simple inputs because of the way in which it simplified

1509
01:18:39,840 --> 01:18:44,279
some of the kamba routing there, but broadly it's still

1510
01:18:44,399 --> 01:18:47,880
kind of the same character. I think other things like

1511
01:18:47,960 --> 01:18:52,000
the introduction of hit boxes or leverless fight pads have

1512
01:18:52,079 --> 01:18:55,840
done more to shift the talk about how a fighting

1513
01:18:55,840 --> 01:18:58,039
game is played than any sort of input system on

1514
01:18:58,039 --> 01:19:00,399
the software side. I know this is getting crazy technical.

1515
01:19:00,439 --> 01:19:06,279
I'm sorry, but I I always say I wait for

1516
01:19:06,359 --> 01:19:09,720
the tournaments. I wait for when Combo Breaker comes around,

1517
01:19:09,760 --> 01:19:12,399
when EVO comes around, when CEO comes around, I watch

1518
01:19:12,479 --> 01:19:15,479
what players do there because that gives me an idea

1519
01:19:15,560 --> 01:19:18,560
of what is the upper limit, what is the upper

1520
01:19:18,600 --> 01:19:21,680
potential of this game? And sometimes like games do sinker

1521
01:19:21,720 --> 01:19:24,199
swim at that moment, you know, we there have been

1522
01:19:24,199 --> 01:19:25,520
a lot of games that have come out that have

1523
01:19:25,560 --> 01:19:29,439
been pretty solid, interesting fighting games, and then the competitive

1524
01:19:29,439 --> 01:19:32,279
scene doesn't really latch on and they just kind of

1525
01:19:32,920 --> 01:19:37,479
don't really go anywhere. That happens sometimes, but I'm interested

1526
01:19:37,479 --> 01:19:39,039
to see what happens there with two XKO. But I

1527
01:19:39,039 --> 01:19:42,119
think for a casual standpoint, which I do think is

1528
01:19:42,319 --> 01:19:44,159
what Riodte is going for, because you have to keep

1529
01:19:44,159 --> 01:19:46,039
in mind that Riot is not just trying to make

1530
01:19:46,079 --> 01:19:48,279
a fighting game for fighting game players. They absolutely are,

1531
01:19:48,279 --> 01:19:49,840
and they've got a lot of people on staff who

1532
01:19:49,840 --> 01:19:52,560
are doing that. They're also trying to get some Legal

1533
01:19:52,640 --> 01:19:54,479
Legends players in the door. They're trying to get some

1534
01:19:54,640 --> 01:19:57,159
Arcane watchers in the door. They're trying to get people

1535
01:19:57,239 --> 01:20:00,199
who enjoy this IP but don't want to engage with

1536
01:20:00,239 --> 01:20:04,199
it in a mobia to engage with the IP. I

1537
01:20:04,239 --> 01:20:06,399
think it's a smart play from them, and I think

1538
01:20:06,560 --> 01:20:10,079
there's some really good foundational work done here to build

1539
01:20:10,079 --> 01:20:14,760
that up. And yeah, I find it a really really interesting,

1540
01:20:14,800 --> 01:20:17,239
fun game that I've I've run sets and had a

1541
01:20:17,279 --> 01:20:19,000
good time doing it. I need to get back to

1542
01:20:19,039 --> 01:20:21,760
it at some point, but it it's in kind of

1543
01:20:21,760 --> 01:20:24,279
a strange place because of the close beta situation. You

1544
01:20:24,279 --> 01:20:26,000
have to find people like, Okay, are you in the

1545
01:20:26,000 --> 01:20:28,119
close beta. I'm in the close beta. Okay. Let's like,

1546
01:20:28,319 --> 01:20:29,880
you know, meet up, make a lobby, all that kind

1547
01:20:29,880 --> 01:20:34,039
of stuff. But I do find it really interesting, really compelling,

1548
01:20:34,159 --> 01:20:35,880
and they need to add more of my favorite le

1549
01:20:36,079 --> 01:20:38,520
characters so I can play as them, because there's there's

1550
01:20:38,560 --> 01:20:43,319
a few I'd like. Vi VI is really fun. VIB basically, yeah,

1551
01:20:43,359 --> 01:20:46,439
give me chow Goth. I'm going to need I need

1552
01:20:46,479 --> 01:20:48,680
Shavana in there, and I need to be able to

1553
01:20:48,680 --> 01:20:50,600
turn into a dragon for my ultimate that'd be.

1554
01:20:50,600 --> 01:20:54,760
Speaker 2: Pretty what's the short little furry teo?

1555
01:20:55,439 --> 01:20:58,199
Speaker 3: Yeah?

1556
01:20:58,399 --> 01:21:00,680
Speaker 2: Is he would he? I guess he wouldn't. He's too short?

1557
01:21:00,720 --> 01:21:04,039
Speaker 3: Probably right, Like, you can you can do that. You

1558
01:21:04,119 --> 01:21:06,920
got serve Bot in Marvel versus Capcom. You can absolutely

1559
01:21:06,920 --> 01:21:07,359
do ye.

1560
01:21:07,880 --> 01:21:08,720
Speaker 2: Make him the serve bot.

1561
01:21:09,239 --> 01:21:11,680
Speaker 3: Yeah, making the serve bot so you can just kill

1562
01:21:11,760 --> 01:21:13,680
him in a one touch situation.

1563
01:21:14,680 --> 01:21:17,720
Speaker 2: Well, unless you're good excuse me, you know.

1564
01:21:18,560 --> 01:21:20,479
Speaker 3: I mean there there are some people good with serve Bot.

1565
01:21:20,520 --> 01:21:24,319
I won't won't discount that, But I Timo. I would

1566
01:21:24,319 --> 01:21:27,760
be surprised if Timo doesn't appear at some point, just

1567
01:21:27,760 --> 01:21:30,399
because there's always the room for some some quote unquote

1568
01:21:30,479 --> 01:21:32,880
joke characters, and I could see them doing some cool

1569
01:21:32,880 --> 01:21:37,000
stuff with him. But I think here's the legends, who's

1570
01:21:37,039 --> 01:21:43,119
the the Dan of leg I don't that's a really

1571
01:21:43,680 --> 01:21:45,680
van aken? Are you thinking of anybody? Off the top

1572
01:21:45,720 --> 01:21:49,880
of your head, like, who's the the the goofy jokes?

1573
01:21:49,920 --> 01:21:53,760
I feel like Shako might be that character. Shako. There's

1574
01:21:53,800 --> 01:21:57,840
there's an old adage about Shako who is a clown

1575
01:21:57,920 --> 01:22:03,159
Prince Jester uh. In League of Legends, Shako, the Shako

1576
01:22:03,640 --> 01:22:07,239
team is always going to feed and flame everybody in

1577
01:22:07,279 --> 01:22:09,680
the chat and do terribly and the Shako on the

1578
01:22:09,800 --> 01:22:12,439
enemy team is going to terrorize you and end the

1579
01:22:12,479 --> 01:22:16,760
game at twenty minutes because that's just the paradigm of Shakos.

1580
01:22:17,159 --> 01:22:22,119
The same with Trenders, the same with Mortekaiser's uh. Mortekaiser

1581
01:22:22,159 --> 01:22:24,439
would be the most insanely toxic character they could add

1582
01:22:24,479 --> 01:22:24,960
to that game.

1583
01:22:25,319 --> 01:22:29,640
Speaker 1: There's a cool character in League called nar Nar sick.

1584
01:22:30,439 --> 01:22:32,319
Nar is like a little guy and he has a

1585
01:22:32,319 --> 01:22:35,319
little boomerang. But when he gets enough, when his rage

1586
01:22:35,359 --> 01:22:39,479
meter fills up, he transforms into this giant beast and

1587
01:22:39,520 --> 01:22:42,479
like starts bullying people. But like at the start, his

1588
01:22:42,560 --> 01:22:44,880
first form is just like a little guy with a boomerang.

1589
01:22:45,760 --> 01:22:46,479
Speaker 3: He's just a little guy.

1590
01:22:46,520 --> 01:22:49,000
Speaker 1: But he let him transform. Then it's like, oh, we're

1591
01:22:49,000 --> 01:22:51,000
in trouble. That could be a cool mechanic. There's a

1592
01:22:51,000 --> 01:22:53,960
guy named Cled who rides a like.

1593
01:22:54,000 --> 01:22:56,600
Speaker 3: A chocobo night, essentially Chocobo night.

1594
01:22:56,720 --> 01:23:00,079
Speaker 1: Yeah yeah, uh, this is a cool, cool thing they

1595
01:23:00,079 --> 01:23:00,880
could definitely pull from.

1596
01:23:00,960 --> 01:23:03,359
Speaker 4: If you told me all these names were completely made up.

1597
01:23:03,359 --> 01:23:04,119
I would never know.

1598
01:23:05,680 --> 01:23:09,039
Speaker 3: Have you what League of Legends media have you engaged

1599
01:23:09,079 --> 01:23:10,199
with Brian Jay.

1600
01:23:12,039 --> 01:23:16,720
Speaker 4: Two xko playing for twenty minutes at Riot Headquarters?

1601
01:23:16,920 --> 01:23:19,439
Speaker 3: Have you watched hit animated series Arcane yet?

1602
01:23:19,479 --> 01:23:23,159
Speaker 4: Because I because I guarantee you that there is too

1603
01:23:23,239 --> 01:23:26,680
much media to consume in the year twenty twenty five

1604
01:23:27,359 --> 01:23:29,600
that I will never catch up to my list of

1605
01:23:29,640 --> 01:23:30,720
stuff that I want to watch.

1606
01:23:30,960 --> 01:23:33,279
Speaker 3: Season one of Arcane is worth a watch. I will

1607
01:23:33,319 --> 01:23:37,159
say that season two, jury I feel is still roiling

1608
01:23:37,279 --> 01:23:39,760
on that one. I had a good time watching it,

1609
01:23:39,800 --> 01:23:43,800
but I would not be surprised if most of their

1610
01:23:43,840 --> 01:23:48,720
early editions go that way, just because it was it

1611
01:23:48,760 --> 01:23:51,680
was incredibly popular. I mean, people who don't play a

1612
01:23:51,760 --> 01:23:54,000
League of Legends watched Arcane and fell in love with

1613
01:23:54,000 --> 01:23:54,560
the characters.

1614
01:23:54,640 --> 01:23:54,960
Speaker 2: My mom.

1615
01:23:56,520 --> 01:23:59,560
Speaker 1: Yeah, and so imagine we'll get Jase at some point, Jace.

1616
01:23:59,600 --> 01:24:03,079
Speaker 3: I think Victor. I would love himer Dinger. I think

1617
01:24:03,159 --> 01:24:06,560
heimer Dinger would be he's got to have the banjo,

1618
01:24:06,880 --> 01:24:09,119
he's got to play a little tune, play a little

1619
01:24:09,119 --> 01:24:12,039
ditty exactly.

1620
01:24:12,399 --> 01:24:14,720
Speaker 4: These are all AI generated names I can tell.

1621
01:24:15,359 --> 01:24:20,479
Speaker 3: Yeah, yeah, I'm actually AI generated. What I said at

1622
01:24:20,520 --> 01:24:22,600
the start of the show, what I said one of

1623
01:24:22,680 --> 01:24:24,840
us on this podcast is an AI. I find out

1624
01:24:24,920 --> 01:24:26,880
the whole time is.

1625
01:24:26,840 --> 01:24:27,479
Speaker 2: Going to be in there.

1626
01:24:30,159 --> 01:24:32,760
Speaker 1: Well, I know, Shay, you have to head out, You've

1627
01:24:32,760 --> 01:24:35,159
got a heart out here in a couple of minutes.

1628
01:24:35,199 --> 01:24:38,640
So we would just want to say thanks for joining

1629
01:24:38,680 --> 01:24:40,119
us this week. Of course, if you want to follow

1630
01:24:40,199 --> 01:24:44,399
Brian online, you can follow him at Brian pch on

1631
01:24:44,560 --> 01:24:49,760
Instagram and Blue Sky and Shay, we'll talk to you soon.

1632
01:24:50,319 --> 01:24:53,079
Speaker 4: Yeah, thanks for having me and uh I'll see you

1633
01:24:53,079 --> 01:24:55,159
guys hopefully in a new episode very soon.

1634
01:24:55,720 --> 01:25:01,319
Speaker 3: Yeah, all right, bye, lea, all right, nobody stopped.

1635
01:25:01,319 --> 01:25:03,359
Speaker 1: All righty, welcome back to the Game and Former show.

1636
01:25:03,359 --> 01:25:06,680
We're gonna close it out with Marcus telling us all

1637
01:25:06,680 --> 01:25:10,800
about Hurdlane, which is a cool game. I actually played it,

1638
01:25:11,119 --> 01:25:14,880
I think last year at Packs West, and I think

1639
01:25:14,880 --> 01:25:17,479
it was when they were first showing it off and

1640
01:25:17,520 --> 01:25:19,840
it seems cool at the time, but I haven't really

1641
01:25:19,920 --> 01:25:21,760
kept up with it. Marcus, can you kind of give

1642
01:25:21,800 --> 01:25:25,119
us the rundown on what it is and how far

1643
01:25:25,199 --> 01:25:26,479
you are, what you're thinking all that?

1644
01:25:26,880 --> 01:25:29,199
Speaker 2: Yeah, well you know it's a tale as old as

1645
01:25:29,239 --> 01:25:37,319
times but a boy and as calicorns. Yes, yes, more

1646
01:25:37,359 --> 01:25:39,039
than one of them. It turns out I.

1647
01:25:39,039 --> 01:25:42,279
Speaker 1: Have good memories being on the Calicorn calicorns farm.

1648
01:25:42,560 --> 01:25:45,479
Speaker 3: Yeah, home on the range where the deer and the

1649
01:25:45,520 --> 01:25:46,439
calicorn play.

1650
01:25:46,960 --> 01:25:47,880
Speaker 2: Yeah, you know the ones.

1651
01:25:48,000 --> 01:25:49,159
Speaker 3: Yeah yeah, Yeah.

1652
01:25:49,199 --> 01:25:53,319
Speaker 2: This is a So this is the no game from Ocomotive,

1653
01:25:54,640 --> 01:25:56,840
who was the developer of the what do we call

1654
01:25:56,880 --> 01:26:01,359
it the far series Far Loan Sales and Ye are

1655
01:26:01,479 --> 01:26:06,000
Changing Tides where you were piloting a big, old, complicated

1656
01:26:06,039 --> 01:26:09,239
ship over a desert, which I like those games quite

1657
01:26:09,239 --> 01:26:11,680
a bit. So I was really interested in this because

1658
01:26:11,720 --> 01:26:14,720
this is completely different than those two games. So it's

1659
01:26:14,840 --> 01:26:18,520
it's the setup is strange because it really just kind

1660
01:26:18,520 --> 01:26:21,800
of gets going with little to no context, where you

1661
01:26:21,840 --> 01:26:25,840
play as a boy in a city, which I was

1662
01:26:25,920 --> 01:26:28,479
not expecting just watching all the trailers. You just see

1663
01:26:28,560 --> 01:26:31,840
kind of like, you know, big majestic landscapes.

1664
01:26:31,279 --> 01:26:33,000
Speaker 1: For us and then mountains and stuff.

1665
01:26:33,159 --> 01:26:36,199
Speaker 2: But it starts in this like dingy city and you

1666
01:26:36,239 --> 01:26:40,199
wake up as this kid in a hoodie and immediately

1667
01:26:40,439 --> 01:26:44,119
you know there's no dialogue. But he finds this like

1668
01:26:44,199 --> 01:26:47,880
a stick and is exploring a city and he finds

1669
01:26:47,960 --> 01:26:51,079
one of these giants sort of like they kind of

1670
01:26:51,319 --> 01:26:54,439
like yax or wilderbeasts, like a weird kind of like

1671
01:26:54,520 --> 01:26:58,760
fantasy take on them and called calicorns. He finds one

1672
01:26:58,760 --> 01:27:02,880
in the city, a media tames it and just starts

1673
01:27:03,039 --> 01:27:07,720
ordering it around, and he makes his way out of

1674
01:27:07,720 --> 01:27:11,119
his city into the big open world, and ostensibly the

1675
01:27:11,199 --> 01:27:15,239
goal is to get not only this calicorn, but other

1676
01:27:15,359 --> 01:27:19,239
caliicorn that you find along the way to the summit

1677
01:27:19,279 --> 01:27:24,359
of a mountain off in the distance. Yeah. It's uh,

1678
01:27:24,479 --> 01:27:28,199
it's it's strange. I don't know, like why, like why

1679
01:27:28,279 --> 01:27:30,199
this kid has taken upon himself to do this.

1680
01:27:30,920 --> 01:27:33,439
Speaker 3: It's messed up because he does this and it becomes

1681
01:27:33,439 --> 01:27:35,880
a video game. But I try to tame an animal

1682
01:27:35,920 --> 01:27:38,399
and suddenly I'm banned from the San Diego Zoo and

1683
01:27:38,439 --> 01:27:41,960
I just think that's wrong, you know, Yeah, apparent to

1684
01:27:42,239 --> 01:27:43,720
the animals out, well.

1685
01:27:43,640 --> 01:27:46,079
Speaker 2: Did you have a big stick, because that seems to

1686
01:27:46,119 --> 01:27:48,960
be like a symbol of authority, So I think if

1687
01:27:49,000 --> 01:27:50,920
you had the shepherd stick, they'd be like, oh, we

1688
01:27:50,960 --> 01:27:51,600
know what this guy is.

1689
01:27:51,760 --> 01:27:53,680
Speaker 3: It is it a big shepherd cane, like what you

1690
01:27:53,680 --> 01:27:55,680
would hook people off a stage with if they're telling

1691
01:27:55,680 --> 01:27:56,279
bad jokes.

1692
01:27:56,680 --> 01:27:59,239
Speaker 2: Uh, well, maybe not like a candy cane shape. But

1693
01:27:59,279 --> 01:28:02,319
it is like a a big old stick that shoots.

1694
01:28:02,399 --> 01:28:04,399
It's glowy. He's got a little bit of a glow

1695
01:28:04,439 --> 01:28:04,760
to it.

1696
01:28:04,840 --> 01:28:07,079
Speaker 3: The glow does help for establishing authority.

1697
01:28:07,279 --> 01:28:11,880
Speaker 2: Yeah, and so the game is it's pretty simple so far,

1698
01:28:11,960 --> 01:28:14,720
but it's kind of like it's challenging and it's simplicity,

1699
01:28:14,760 --> 01:28:18,479
I guess. So you're you're finding these calicorn along the way,

1700
01:28:18,960 --> 01:28:21,479
and the way that you guide them, it's very like

1701
01:28:21,520 --> 01:28:23,880
there's a cursor that you're kind of moving, and the

1702
01:28:24,079 --> 01:28:27,520
closest comparison I can think of is maybe Pickman, but

1703
01:28:27,600 --> 01:28:31,039
it's not as precise as Pickman, which is actually one

1704
01:28:31,079 --> 01:28:33,960
of my kind of issues with the games is kind

1705
01:28:33,960 --> 01:28:39,960
of steering these things is is tough because basically, like

1706
01:28:40,000 --> 01:28:42,199
you're it's in front of you, like they tell you,

1707
01:28:42,239 --> 01:28:46,119
like you want to stand behind your herd, and you

1708
01:28:46,159 --> 01:28:48,319
see the curse in front of you, but it moves

1709
01:28:48,359 --> 01:28:52,199
any opposite direction that you are aiming it. So if

1710
01:28:52,199 --> 01:28:55,840
you are aiming left, it's the cursor's going to go right,

1711
01:28:56,079 --> 01:29:00,479
and so is your herd. Does that make sense? It's

1712
01:29:00,479 --> 01:29:06,760
almost like yeah, horizontally inverted a little bit, okay, Yeah, yeah,

1713
01:29:06,920 --> 01:29:09,880
and you know, combining that with like swinging the camera

1714
01:29:09,960 --> 01:29:12,319
around so that you kind of keep not only your

1715
01:29:12,319 --> 01:29:13,840
self in view, but kind of the cursor to make

1716
01:29:13,880 --> 01:29:16,079
sure you're not guiding them into hazards because they because

1717
01:29:16,079 --> 01:29:18,520
the caleicorns can get hurt. I don't know if they

1718
01:29:18,560 --> 01:29:21,279
can die. I have not lost one yet. I have

1719
01:29:22,079 --> 01:29:28,359
five currently. But yeah, like it's like a lot of

1720
01:29:28,399 --> 01:29:31,800
the challenge is trying to just kind of keep everyone

1721
01:29:31,920 --> 01:29:34,920
oriented the way you want to go. I'm I'm almost

1722
01:29:34,960 --> 01:29:37,840
embarrassed to even admit how long it took me to

1723
01:29:37,880 --> 01:29:41,119
get the first calicorn out of the little area you

1724
01:29:41,199 --> 01:29:43,800
found them and down an alleyway because of how like

1725
01:29:43,840 --> 01:29:45,840
I just thought like, oh, it's like pickman, like wherever

1726
01:29:45,880 --> 01:29:48,319
I point is, you know where it's going to go.

1727
01:29:48,399 --> 01:29:50,439
But then he was going every which win. I'm like, wait,

1728
01:29:50,479 --> 01:29:52,840
how is this targeting system work exactly?

1729
01:29:52,960 --> 01:29:55,600
Speaker 1: It seems like just give it some cup pet tutorial vibes.

1730
01:29:56,239 --> 01:30:03,560
Speaker 2: Uh okay o, listen, we can joke about listen the games.

1731
01:30:03,720 --> 01:30:05,960
If this game is on game Pass, you download it

1732
01:30:06,000 --> 01:30:08,439
and you see how hard you see to get that

1733
01:30:08,479 --> 01:30:09,720
first caliicorn out of there.

1734
01:30:10,119 --> 01:30:12,039
Speaker 3: Caliicorn Challenge.

1735
01:30:13,479 --> 01:30:15,920
Speaker 2: So yeah, and I I have a better handle on

1736
01:30:15,960 --> 01:30:18,760
it now, but I do wish it was maybe more straightforward.

1737
01:30:18,800 --> 01:30:21,760
I don't know if the way to control scheme works

1738
01:30:21,800 --> 01:30:25,439
now really serves anything other than maybe be a little

1739
01:30:25,479 --> 01:30:29,359
more complicated than I think it needs to be. But

1740
01:30:29,439 --> 01:30:32,159
eventually you get you know, you get used to it.

1741
01:30:32,239 --> 01:30:35,520
You can and you can command them to stop. You

1742
01:30:35,560 --> 01:30:38,479
can make them move at like a brisk pace. You

1743
01:30:38,520 --> 01:30:41,439
can have them slow down. You can like along the way,

1744
01:30:41,439 --> 01:30:43,600
you can have them eat this fruit or run through

1745
01:30:43,640 --> 01:30:46,399
these special flowers that basically give them speed boost that

1746
01:30:46,439 --> 01:30:48,560
you can just kind of spam. It almost feels like

1747
01:30:48,560 --> 01:30:50,119
like literally you can collect them to where it feels

1748
01:30:50,159 --> 01:30:52,359
like hitting the Mushroom power up and Mario Kart where

1749
01:30:52,359 --> 01:30:54,119
you're just like, all right, I'm just gonna boom boom boom,

1750
01:30:54,159 --> 01:30:56,199
and they're just like flying, which when you get to

1751
01:30:56,279 --> 01:30:58,439
a big open field in a game, like like you

1752
01:30:58,520 --> 01:31:00,760
know you're gonna go have a good time, and you

1753
01:31:00,760 --> 01:31:03,319
get to a big open segment and there's like flower

1754
01:31:03,359 --> 01:31:06,439
patches in the distance and you're like, oh, we're schmiant

1755
01:31:06,520 --> 01:31:09,359
to just sprint through this, and you're just like flying

1756
01:31:09,439 --> 01:31:12,000
down this majestic hill and the music starts to swell

1757
01:31:12,039 --> 01:31:14,520
and you're like yeah, And also because it's wide open,

1758
01:31:14,640 --> 01:31:17,159
is less difficult to or it's easier to not have

1759
01:31:17,159 --> 01:31:22,720
them running into something. It's I'm I'm enjoying it so far.

1760
01:31:22,760 --> 01:31:25,479
I'm not loving it as much as I did the

1761
01:31:25,880 --> 01:31:29,119
Far games. Again, very different games, but it is there

1762
01:31:29,199 --> 01:31:32,319
is something like relaxing about it once you wrap your

1763
01:31:32,319 --> 01:31:35,439
head around the controls. Like initially I was frustrated with

1764
01:31:35,479 --> 01:31:37,399
it in a way that was disappointing. Was like, oh,

1765
01:31:37,479 --> 01:31:39,520
it seems like something I would be into, but I

1766
01:31:39,600 --> 01:31:42,560
just wish this controlled better. But once I kind of

1767
01:31:43,039 --> 01:31:45,920
got my head around it, I'm it is fun to

1768
01:31:46,000 --> 01:31:49,359
just sort of like explore and just sort of, I

1769
01:31:49,359 --> 01:31:51,800
don't know, just kind of chill out with these these

1770
01:31:51,800 --> 01:31:55,359
weird acts, like you're not really doing anything super crazy,

1771
01:31:55,560 --> 01:31:59,399
like you're like some of the obstacles have been as

1772
01:31:59,439 --> 01:32:02,800
simple as like, oh, there's like this this door that

1773
01:32:02,840 --> 01:32:04,279
I need to find a way to get around, Like

1774
01:32:04,319 --> 01:32:07,479
you can separate yourself from the herd and go exploring

1775
01:32:07,520 --> 01:32:10,079
your own like, which is generally been assemble as like oh,

1776
01:32:10,079 --> 01:32:11,600
I need to climb up this thing and maybe jump

1777
01:32:11,640 --> 01:32:14,039
across this gap and then open this door so that

1778
01:32:14,079 --> 01:32:17,079
they can come through, or I need to push a

1779
01:32:17,319 --> 01:32:19,880
box so I can climb it, or to fill a gap,

1780
01:32:19,920 --> 01:32:22,920
and sometimes the calicorns can help with that because it's

1781
01:32:22,920 --> 01:32:26,880
too heavy for you. Where I'm at in the game,

1782
01:32:26,920 --> 01:32:29,239
which is probably a halfway point, because from what I understand,

1783
01:32:29,239 --> 01:32:31,720
the game isn't very long. I think I've seen people

1784
01:32:31,800 --> 01:32:36,119
say it clocks around like four hours ish, Like I

1785
01:32:36,159 --> 01:32:37,640
have not finished it, but I've gotten to a point

1786
01:32:37,640 --> 01:32:40,359
where they introduced like an actual enemy, Like it was

1787
01:32:40,399 --> 01:32:43,359
like this like hawk, this big old It kind of

1788
01:32:43,359 --> 01:32:45,640
reminded me of the owl from the Oriy games a

1789
01:32:45,640 --> 01:32:46,039
little bit.

1790
01:32:46,880 --> 01:32:47,800
Speaker 1: Oh sure, yeah.

1791
01:32:47,880 --> 01:32:50,359
Speaker 2: Yeah. You're going through an area where it's kind of stealth,

1792
01:32:50,399 --> 01:32:53,159
where it's like you're in its domain and you're very

1793
01:32:53,159 --> 01:32:55,720
carefully trying to guide your herd and not have it.

1794
01:32:56,039 --> 01:32:58,920
Have any of them knock over these like rock pillars,

1795
01:32:58,920 --> 01:33:01,760
that's gonna alert the owl, and then it's gonna come

1796
01:33:01,800 --> 01:33:04,960
swoop down and start swiping at your herd and they

1797
01:33:04,960 --> 01:33:07,920
can get like bloody and stuff. Again, I have not

1798
01:33:08,840 --> 01:33:11,119
lost anyone yet. I don't know if any of them

1799
01:33:11,119 --> 01:33:14,920
can die. I assume they can, mainly because there's an

1800
01:33:14,920 --> 01:33:17,279
accessibility option to make them invincible if you want.

1801
01:33:18,399 --> 01:33:19,520
Speaker 3: Ah.

1802
01:33:19,600 --> 01:33:21,239
Speaker 2: Yeah, So I was like, I assume they can die,

1803
01:33:21,720 --> 01:33:23,600
but so far all five of them are intact.

1804
01:33:24,439 --> 01:33:25,840
Speaker 1: Are these are?

1805
01:33:25,880 --> 01:33:28,640
Speaker 2: They can name them? When you tame a new one,

1806
01:33:28,680 --> 01:33:29,960
you get the option like a.

1807
01:33:29,880 --> 01:33:32,680
Speaker 3: Little don't name them, that's gonna make it worse when

1808
01:33:32,680 --> 01:33:34,159
they die.

1809
01:33:33,479 --> 01:33:37,239
Speaker 2: I think you have to name them. So I've named

1810
01:33:37,279 --> 01:33:41,760
all five of mine so far. Just what are the names? Well,

1811
01:33:41,800 --> 01:33:45,159
the first one because he's like, he's like the biggest

1812
01:33:45,159 --> 01:33:47,520
one in the party so far, and I was like, oh,

1813
01:33:47,560 --> 01:33:49,840
he kindos like a yak and then immediately I was like, well,

1814
01:33:49,880 --> 01:33:53,600
you're gonna be yacko. And then because of that, the

1815
01:33:53,720 --> 01:33:57,199
subsequent two have to be whack and Dot, which it

1816
01:33:57,279 --> 01:34:01,800
worked out sarendipitously because they creased in height as they went,

1817
01:34:01,960 --> 01:34:05,399
So the middle high, the middle tallest is Wacko, and

1818
01:34:05,479 --> 01:34:08,560
the smallest is dot. So I like to think the

1819
01:34:08,600 --> 01:34:12,479
game was accommodating in that sense. My next one kind

1820
01:34:12,479 --> 01:34:14,960
of had like he's like extra shaggy. He had kind

1821
01:34:14,960 --> 01:34:17,479
of like a shaggy dog vibe to him, but he

1822
01:34:17,600 --> 01:34:19,640
kind of made him look older, So I named him Gramps,

1823
01:34:20,479 --> 01:34:24,199
and then there was one after him. His horns were

1824
01:34:24,199 --> 01:34:27,000
twisted in a way. There's no real reasoning for this one.

1825
01:34:27,079 --> 01:34:29,199
Just for whatever reason, I saw his horns and I

1826
01:34:29,239 --> 01:34:33,640
was like, you're a herald. You're gonna be Harold. And

1827
01:34:34,439 --> 01:34:38,680
I think the most recent one I got, I rescued

1828
01:34:38,760 --> 01:34:41,199
he was falling from a cliff and I had just

1829
01:34:41,239 --> 01:34:43,159
gotten there in time and pulled him over the edge.

1830
01:34:43,239 --> 01:34:45,119
I don't know if I could have failed that, if

1831
01:34:45,119 --> 01:34:47,000
he could have just like gone over, because I got

1832
01:34:47,039 --> 01:34:49,399
an achievement for doing it. But I was like, man,

1833
01:34:49,439 --> 01:34:52,560
you almost went over that cliff. You're gonna be Cliffy.

1834
01:34:54,760 --> 01:34:59,199
Speaker 3: What No, No, no, you can't like, oh you almost

1835
01:34:59,239 --> 01:35:00,279
got hit by that car.

1836
01:35:00,479 --> 01:35:03,800
Speaker 1: I'm gonna call you room like I'm gonna call you car.

1837
01:35:04,800 --> 01:35:08,279
Speaker 2: I like naming people after their near death experiences. Finds

1838
01:35:08,319 --> 01:35:11,159
like this is your personality, trade is how you always die.

1839
01:35:11,239 --> 01:35:13,960
Speaker 1: I always name mine after my animals, and so it's

1840
01:35:14,000 --> 01:35:16,319
probably not a good game to do that with in

1841
01:35:16,359 --> 01:35:18,800
case they do get eaten.

1842
01:35:19,319 --> 01:35:21,760
Speaker 2: Yeah, well you can name your favorite ones. You know,

1843
01:35:21,760 --> 01:35:25,640
you can play favorites, especially because you can decorate your calihorns,

1844
01:35:25,960 --> 01:35:27,880
like along the way you can find these ornaments that

1845
01:35:27,920 --> 01:35:30,359
you can hang under horns, and you can put one

1846
01:35:30,439 --> 01:35:33,039
on each horn, or if you really like them, like yacko,

1847
01:35:33,239 --> 01:35:35,199
who I've decided He's like, okay, you're like my pack

1848
01:35:35,279 --> 01:35:37,279
leader because you're the tallest and you're my first, so

1849
01:35:37,319 --> 01:35:39,119
you're gonna get two on your horns. So he's the

1850
01:35:39,159 --> 01:35:42,039
only one that has that is dual rocking these like

1851
01:35:42,119 --> 01:35:46,600
almost like Christmas ornament looking things. One of dot has

1852
01:35:46,640 --> 01:35:49,079
a harness I believe they called it. It's like it

1853
01:35:49,199 --> 01:35:51,800
just covers all over horns and it like like light up,

1854
01:35:51,840 --> 01:35:54,439
so just like little lights. So everyone looks pretty. I

1855
01:35:54,439 --> 01:35:56,560
think everyone has an ornament now. So Mike gets to

1856
01:35:56,560 --> 01:35:58,520
the point where more than one of them are gonna

1857
01:35:58,520 --> 01:36:03,159
have like you know, double horns or double ornaments. But yeah,

1858
01:36:03,279 --> 01:36:05,720
you can decorate them, name them, you can pet them,

1859
01:36:05,920 --> 01:36:08,600
of course. You can stop and give them pets, and

1860
01:36:08,640 --> 01:36:10,960
you can clean them off when they get dirty. There's

1861
01:36:11,000 --> 01:36:13,319
times and you kind of have to plow through shrubs

1862
01:36:13,319 --> 01:36:15,439
and they get branches of them, or if they get hurt,

1863
01:36:15,439 --> 01:36:17,079
they get covered in blood and you can kind of like,

1864
01:36:17,319 --> 01:36:17,880
I guess.

1865
01:36:18,039 --> 01:36:19,840
Speaker 1: Is this like a DS game where I'm using my

1866
01:36:19,920 --> 01:36:23,119
stylist to kind of like wipe away the dirt.

1867
01:36:23,359 --> 01:36:26,479
Speaker 2: No, you're just holding the white button until meter fills

1868
01:36:26,520 --> 01:36:29,199
and then they're good to go. But they also gonna

1869
01:36:29,199 --> 01:36:31,840
have personality traits like if you can look at your menu,

1870
01:36:31,920 --> 01:36:34,000
some of them don't have anything, but I have two

1871
01:36:34,239 --> 01:36:37,479
that have other like like one of them is affectionate

1872
01:36:37,880 --> 01:36:41,159
and then the other is I forget what it is.

1873
01:36:41,199 --> 01:36:42,880
It's something mischief like a lot. I don't know what

1874
01:36:42,960 --> 01:36:44,399
the exact where to use, but it's basically like, oh,

1875
01:36:44,439 --> 01:36:48,079
this is like the mischievous one. And I haven't seen

1876
01:36:48,960 --> 01:36:51,800
these traits translate into gameplay, Like I was like, Oh,

1877
01:36:51,840 --> 01:36:53,880
it's like, is the mischievous one? Is he gonna like

1878
01:36:54,199 --> 01:36:55,880
wander from the pack a lot? Is he gonna get

1879
01:36:55,880 --> 01:36:59,000
in in trouble or something? And I have something? Yeah,

1880
01:36:59,039 --> 01:37:01,039
it's like, what do you It's that gonna mean anything.

1881
01:37:01,079 --> 01:37:04,199
I haven't noticed anything dramatically different about them, so I

1882
01:37:04,239 --> 01:37:05,960
don't know if that's something that comes later or if

1883
01:37:06,000 --> 01:37:08,800
it's even something like like I don't I wonder how

1884
01:37:08,880 --> 01:37:11,600
much petting them matters, like are they gonna play favorites?

1885
01:37:11,640 --> 01:37:14,159
Like can I bond more with some of them than

1886
01:37:14,199 --> 01:37:15,880
the others? I didn't pet them enough. I kind of

1887
01:37:15,880 --> 01:37:17,760
make a habit, not only in this game but in

1888
01:37:17,800 --> 01:37:21,119
other games where you can you have a constant companion,

1889
01:37:21,119 --> 01:37:23,640
they can pet that. I usually pet them after we

1890
01:37:23,680 --> 01:37:26,439
got through like some rough like patch, like, oh that

1891
01:37:26,560 --> 01:37:28,840
was like a rough sequence there, All right, good job, everybody,

1892
01:37:28,840 --> 01:37:31,399
everybody gets a pet. And I don't know, that's just

1893
01:37:31,600 --> 01:37:34,479
I feel bad when I go long links without petting

1894
01:37:35,039 --> 01:37:38,359
a companion. Yeah, yeah, like it feels like, oh yeah,

1895
01:37:38,399 --> 01:37:40,640
it's like if this is my dog, I would pet them,

1896
01:37:40,840 --> 01:37:41,800
you know, regularly.

1897
01:37:41,960 --> 01:37:43,279
Speaker 1: I would do the same thing with my fall Up

1898
01:37:43,279 --> 01:37:46,520
four companions, you know, you would pet them.

1899
01:37:48,039 --> 01:37:48,560
Speaker 3: Valentine.

1900
01:37:48,640 --> 01:37:50,239
Speaker 1: Yeah, yeah, yeah, I.

1901
01:37:50,199 --> 01:37:53,520
Speaker 2: Mean I would pet him. He's great. Yeah, and he's

1902
01:37:53,560 --> 01:37:55,159
a robot. So I don't know if it's it's not

1903
01:37:55,239 --> 01:38:03,560
as weird right anyways, but yeah, it's it's I said,

1904
01:38:03,600 --> 01:38:07,560
it's not the most complicated game. Like again, the challenge

1905
01:38:07,600 --> 01:38:13,840
is just trying to navigate the weird steering system and

1906
01:38:13,960 --> 01:38:17,760
keep your calicos from running into spikes or off a

1907
01:38:17,840 --> 01:38:20,560
cliffs and stuff like that, and just enjoying the scenery

1908
01:38:20,600 --> 01:38:23,920
along the way. I don't like the story is pretty minimal.

1909
01:38:24,079 --> 01:38:26,239
It seems to just be like, for whatever reason, just

1910
01:38:26,239 --> 01:38:28,039
get to the top of its mountain. Don't know why.

1911
01:38:29,239 --> 01:38:32,760
But it's almost kind of like similar to like, I guess,

1912
01:38:32,840 --> 01:38:34,680
like for loan sales, Like it's kind of almost feels

1913
01:38:34,680 --> 01:38:36,800
like it's more about the journey than what you're trying

1914
01:38:36,840 --> 01:38:41,039
to get to. Yeah, yeah, but I'm enjoying it. It's

1915
01:38:41,079 --> 01:38:42,840
it's like, if nothing else, it's kind of like a

1916
01:38:42,920 --> 01:38:46,880
nice little chill pill game in between the big review

1917
01:38:46,920 --> 01:38:48,000
game I'm currently playing.

1918
01:38:48,920 --> 01:38:54,880
Speaker 1: Nice. Well cool. Well, that's hurdling if you were trying

1919
01:38:54,880 --> 01:38:56,600
to remember which game we're talking about, folks.

1920
01:38:57,560 --> 01:38:59,960
Speaker 2: I'll give it up the next week on how many

1921
01:39:00,159 --> 01:39:02,680
of my calicorns actually survived.

1922
01:39:02,279 --> 01:39:04,800
Speaker 1: The journey, okay, and I hope for all of our

1923
01:39:04,840 --> 01:39:08,079
sakes they are all remaining at that point.

1924
01:39:08,159 --> 01:39:09,920
Speaker 3: Will have a terribly somber update.

1925
01:39:10,359 --> 01:39:12,399
Speaker 1: I've become very attached guys.

1926
01:39:13,039 --> 01:39:13,800
Speaker 2: Bad news guys.

1927
01:39:14,399 --> 01:39:19,680
Speaker 1: Yeah, Cliffy and Yaco are doing okay, take care of them.

1928
01:39:19,840 --> 01:39:23,640
Well that's the show for this week. Everybody, make sure

1929
01:39:23,680 --> 01:39:25,479
to follow the guys here on social media. You can

1930
01:39:25,479 --> 01:39:28,600
follow Eric at c moussy that's s E A M

1931
01:39:28,720 --> 01:39:32,159
O O s I. You can follow Marcus at Marcus

1932
01:39:32,199 --> 01:39:36,600
Stewart seven, and you can follow me at It's Van Aiken.

1933
01:39:36,960 --> 01:39:41,079
Don't forget to follow Shae at Brian p Sha and

1934
01:39:41,159 --> 01:39:44,319
follow Game Informer wherever you're on on social media. It's

1935
01:39:44,359 --> 01:39:45,840
a great way to keep up with what we've got going

1936
01:39:45,880 --> 01:39:52,079
on and what's happening in the world of magazines. That's

1937
01:39:52,119 --> 01:39:53,760
gonna do it for the show this week. Don't forget

1938
01:39:53,920 --> 01:39:57,159
head over to Gamingformer dot com, slash subscribe, pick up

1939
01:39:57,159 --> 01:39:59,960
a print or a digital magazine subscription. That's the best

1940
01:40:00,079 --> 01:40:02,359
way to help us keep the lights on, and we'll

1941
01:40:02,399 --> 01:40:29,640
see you next week. Goodbye, everybody,

