Speaker 1: Penis.
Speaker 2: Fuck ah, it's totally random. Anyways, Hey, welcome back. It's
not nineteen Gilligan's Grave, it's us. I'm not going to
dote on the fact that the music started way too loud.
Very briefly, you did it. Thankies, you did it. I'm
very proud of you. Welcome back to Session nineteen. It's
session Well, you mean you didn't leave Session nineteen, so
I guess that technically it doesn't. You can still be
welcome back to it. It's session nineteen. The Gilligan's Grave.
Whoa not nineteen. I'm Logan, and you remain you, but
there's some others of you that aren't quite the U
that you were back when you were the you that
you were going to be soon. And we're we, and
we're gonna be the we that we are are now,
but maybe also a different we later unclear. We're gonna
play D and D today.
Speaker 3: If we ever get a nineteenth session on the nineteenth,
I will have to like get cake or something. I
feel like like that's important. That's like a solar eclipse.
Speaker 2: It's true. I agree, that'd be so cool. Actually we're
not gonna have it, but next month we have a
game on the nineteenth.
Speaker 3: It was nineteenth on the nineteenth, but then there's at
nineteen on the nineteenth, and it's the nineteenth session, yep,
and that is going to be astronomically difficult to ever achieve.
Speaker 2: So one shot a couple of things, a couple of
things to announce really quickly. Not not anything major. The
physical copies of Lyra's guides that we recently put up
on drive through, you can now get the print on
demand versions. For those of you who backed the kickstarter,
these are not the versions you'll be receiving. Those will
be printed through a proper printing house. But for those
of you who didn't order those versions, or you want
another version for some reason, or you're impatient, I don't know,
oh hiccups, wonderful, you can go on to drive through
RPG and now you can purchase the print on demand
copies that are both soft covers and hardcovers. They're available,
and because of drive through RPG's print on demand costs,
they're exorbitantly expensive, but they're there. If you want to
spend the money heck in, or or if you have patience,
you can go to the pre order store and you
could pre order them there for less and but you
will get them whenever everyone else receives their printed versions,
which timeline unclear, working on it making cards.
Speaker 4: It depends on how much of instant gratification you want. Yeah, heck,
I remeonder the study with marshmallows.
Speaker 5: You want that instant You.
Speaker 2: Do want you do want the Marshmallows.
Speaker 5: So go to the fourth go to the not the
fourth Wall. To go to the fourth Wall, go to
the drive through RPG.
Speaker 2: Do the thing drive thirkub all right, And that's basically
the major announcement. Also the pre launch page for the
next book. We're working on Zagalta's exo Lunar Collection that
is also up. That's gonna go live in March, so
lots of time, but it's already got quite a few
eyes on it. So if you want then you should
be able to find that. If you go on too
Kickstarter and just search for a search for Zagalta's Exolunar Collection,
or you search through the NAT nineteen Kickstarter profile, you
should be able to find it. I do not have
a link readily below. I don't believe which is a bit.
Speaker 4: Of a.
Speaker 2: Space stuff is space stuff and mildly journey to the
West stuff for some reason. But that's what it ended
up being. A few Black Revu.
Speaker 3: Kong and you're like, what, it's true. I'm gonna channel
all this into DD.
Speaker 2: It's true. It did happen. Heck, it is absolutely one
hundred percent because I was playing Blackmith. I love that game.
That was really fun. That said, let's go ahead into
our game today. Now, there's a general malaise over some
of us here, which is common because we're all a
bunch of a bunch of old old people. Ana is fine.
Anna wants you to know they're fine.
Speaker 6: Fine, I'm terrible, And.
Speaker 2: Because of this, Anna's going to DM today.
Speaker 3: Be careful everyone. I'm not feeling so hot. So Desmond
might be a bit of a downer today.
Speaker 2: Oh no today, but.
Speaker 5: We are energy.
Speaker 2: We are unless we get carried away, We're probably going
to be doing like a two hourish game today instead
of a three hourish game. Which also, for those of
you who want to meet the subscription goal that I
brought up before we started streaming, y'all got that much
time to get in seventy four subshut up. Okay, let's
get this party started. I'm gonna switch us over and
about and then this is gonna be relatively easy, I think,
because you can probably short form this one really, really,
really easily. I'm gonna roll the D six and it's
gonna tell me which one of you is gonna tell
me what happened vaguely last time. It's Aaron.
Speaker 3: We went into a tunnel. We saw a bunch of stuff.
Starman led us through a door scarn, and I went
to shoot a god scarn talk to God. We got
some questions answered, was pretty good. We left. We saw
wild quite scantily clad in a kind of plate melee way,
probably one of the coolest people I've ever seen. And
then they moved us along and then a nerd and
his dragons attacked us.
Speaker 2: That's right.
Speaker 4: They moved us a lot like God, calm down with
your hadric love, you're leaving me alone.
Speaker 5: They had pink care who's your parent?
Speaker 1: Wow?
Speaker 7: Wow?
Speaker 5: Come here?
Speaker 2: So you guys, the time of day it is currently
and that is all effectively correct, by the way. The
time of day it is currently about nine pm Saturday,
the twenty fourth of November. The year is seven fifty
six of the second era. We just got ten gifts ups.
Thank you Cerberus. Heckn you. It is starting to become night.
I would say that by this point the sun has
well gone down and it is starting to The horizon
in the distance is not but a shimmering light. Descriptions
it's sunset. It's sunset's happening. My brain's not working today.
We're doing a sunset right now on the snowy landscape.
You guys had just emerged from the place, just as
a general reminder so that people can kind of keep
things in order. The carnival is not tomorrow but the
next day. For those of you who were unclear on
when that was going to happen or where you were
in time and space. With that, I release you, guys.
It is just after the attack. You were just attacked
by the uh what seemed to be a mage of
some sort who very quickly pieced out of his assault
against you. A couple of devils were with him. You
dispatched them with relative ease, and now you remain.
Speaker 3: Start working fucking weird.
Speaker 6: Right, Oh huh, that certainly did happen.
Speaker 5: I feel like that.
Speaker 6: I'm a good idea, you know, like to fight back, though,
why do I feel like that was not the the
choice we should have made Oh, they.
Speaker 3: Were trying to kill the child, and they said something
about stealing his rock.
Speaker 1: Rock.
Speaker 6: That is very true.
Speaker 3: I can't imagine had anything good to do with it.
And I've never seen one of those like that. Those
were like regular dragon folks like you. I've seen p
people who look like dragons, but those things were, I
don't know, they're different fish. They also exploded into fire. Yeah,
those were like devils or something. No, I feel good
about shooting them. Well him, I didn't shoot them. No,
I shot one of them.
Speaker 1: Good job me, I shot.
Speaker 8: 'scing.
Speaker 1: How you doing, Bud? You got a lot of anger?
You want to get out there.
Speaker 2: Dead. He's just justice.
Speaker 3: He's on that war high.
Speaker 4: Justice, the justice, the scarn kiss violence and bloodlust. Ever,
maybe he's Earth discard.
Speaker 3: End the lives of others.
Speaker 1: Yes, Oh it's okay, he's sorry.
Speaker 9: Water I was getting water.
Speaker 8: I had to fill the big boy.
Speaker 3: There was a well here. That's useful.
Speaker 10: Yeah, that's great, as we just didn't talk about if
you were Okay, a lot of anger?
Speaker 2: What's happened?
Speaker 4: You know?
Speaker 3: It's rare you're presented such a good opportunity to like
unquestionably be on the morally correct side could do a
violence on somebody. So that was pretty sweet. Yeah, Like
if you ever any day get something out, having random
devils try and kill a child, that's just it's happening.
Speaker 10: But it that you can like rob and kill a child,
like right, even really bad?
Speaker 1: Yeah, even worse.
Speaker 3: Yeah, forever jail. Yeah, they're going to hell jail.
Speaker 1: Why do you think they wanted my rock? It's cool
exploding rock.
Speaker 3: I bet they want to blow it up.
Speaker 9: It's bastards.
Speaker 5: It's our rock to blow up.
Speaker 1: It's my rock to blow up. It's it's it's ours, Like,
oh yeah, some one.
Speaker 3: Of democratically blow it up. It's the kids rock. Don't
blow it up in town if you.
Speaker 1: Do, okay.
Speaker 10: But if one of you guys is like, okay, the
best thing for you to do is to blow up
that rock, I'm gonna be like, okay, I'm gonna blow it.
Speaker 3: Up for you. Not in town. There will be no
point that anyone can convince me that it's just the
correct place to do it.
Speaker 10: What if there's a bunch of devils in town and
they're trying to rob me on by rock.
Speaker 3: Uh, nope, use your gun. Well, get a gun.
Speaker 4: I have.
Speaker 10: I have my swords and and that's this cool thing
I can do.
Speaker 4: Now, you could guys say something mean and hurt them some.
I've seen you do that.
Speaker 1: That's fair. I've also been studying.
Speaker 10: Hey, God, I want to know about one of my
new spells, because it says it's some stuff.
Speaker 3: What do you like?
Speaker 1: I'm looking at the sky talking to God.
Speaker 7: God.
Speaker 2: Uh.
Speaker 10: For it says that I need a focus worth at
least one hundred gold pieces.
Speaker 2: I suppose you'll have to find one of those there,
Oh God.
Speaker 10: It also says that for I need a jeweled horn
for hearing or a glass eye for seeing. Could I
get a bunch of jewels and put it on my saxophone.
Speaker 1: That count as a jeweled horn.
Speaker 3: Now, I'm not sure about all this maggy stuff, but
the only thing you actually need if you have a focus, apparently,
is the thing that has a gold piece value. Everything
else if you focus, you can ignore focus. Your focus
is your instrument.
Speaker 1: Oh sick, I have a bunch of those.
Speaker 11: Okay, Yeah, well, well I don't think any of those
are going to stop you from bedazzling the ship out
of that sick hell.
Speaker 5: Okay, so you need like a crystal ball or something.
Did you say clear votes?
Speaker 4: You can clear vole hints.
Speaker 3: But I use crystal balls and stuff.
Speaker 1: I've learned to use clovoids. But I need to stuff
for it. Apparently, do I just need a hundred gold pieces?
Speaker 10: Long?
Speaker 1: As that all I need to do it?
Speaker 2: Yeah? And to buy the item.
Speaker 3: It's got to be worth that much, so you need
an instrumental.
Speaker 1: I mean, I feel like as are worth that.
Speaker 10: It just says a focus worth at least one hundred
gold pieces, either a jeweled horn for hearing or as.
Those specifically have to be I need to get specifically those.
Speaker 1: Okay, yes, okay, spell, but I can't do it yet.
Speaker 10: I know it's not really a priority, but I like
to buy some stuff at some point.
Speaker 5: I feel that I feel that little tell me coolad.
Speaker 1: Anyway, We're gonna ask God some questions while we're at it.
Everybody feeling okay, I'm here to help tacking a child?
Thank you God.
Speaker 12: Oh.
Speaker 3: Looking around at the.
Speaker 9: Always happy, it makes sense.
Speaker 2: They'd be Oxalia is not just too clear to separate
the joke from reality. Alia has not returned with you.
Speaker 1: Fine, yeah, the.
Speaker 2: People reality reassert itself.
Speaker 3: The timeline must remain pure.
Speaker 1: Will are you looking a little bane? Okay?
Speaker 6: Uh, I have been better, but I'll be I'll be fine.
Speaker 13: Lot me amazingly. Oh okay, I can help you. I
can do it my leveled. Then I've got an extra
spell slot. So let's hope Lily off.
Speaker 2: Then do it. I wonder if the thing that we
were having trouble with is fix Lilia. Did that healing
apply to you? Did it?
Speaker 14: It says it did in the combat tracker, because yeah,
I went from on Thursday, we were having issues with
like stuff not actually going on, but it looked that
we've there's been like six updates since then, so I
think it's fixed.
Speaker 7: Dreams.
Speaker 2: Yeah, yeah, there you go.
Speaker 1: You're you're not back to perfect health, but hopefully you
feel better.
Speaker 6: Yeah, thank you?
Speaker 1: Oh I got you.
Speaker 2: Okay, Well.
Speaker 3: I should probably tell some people that devils attacked us.
Speaker 1: Yeah that makes sense too.
Speaker 5: I guess never occurred to me. Uh where where? Where
around that are we?
Speaker 3: None of this is we are by your circle, so
we're by the curling Oh.
Speaker 10: The last map we were on has a big thing
on it that.
Speaker 1: Says this is a test text.
Speaker 2: Yeah, oh yeah. They also if you go into this
is fun. Actually, I want to show that it's okay
with you guys. Can the fucking Fantasy Grounds added a
fun thing so you guys, you guys can you guys
can see that map?
Speaker 3: Right?
Speaker 6: Yeah?
Speaker 2: They added in like in Fantasy Grounds way to uh
be able to like write text which you saw. Also
fucking click camera mode look at the tree. Now you
can you can place tokens that places two dimensional objects
and manipulate them. So I'm gonna I'm gonna get SID
to make a bunch of like general assets and now
I can have to pop up it's like to do
things when we're using the camera view on the map.
I'm going to share with the people are coming so
they can see. God, it's cool. Okay, Well, I mean
SID will be the later part of this, but yeah,
well I are so talented.
Speaker 4: Though it is a correct Everyone saw the thumbnail today.
Speaker 5: We know the thumbnail every day.
Speaker 2: I think that's neat.
Speaker 3: I think one of the best performing shorts I've done
is just said going, no, what we were killing them?
Speaker 2: I wish that these cast shadows, but I really don't
care all that much. But yeah, so that's a really
cool thing Fantasy Grounds does. Now it's funny because I'm
pretty sure last time. I'm pretty sure last time I
saw on JAP You'll be like, I wish that you
could have two D objects like in there, And I
remember seeing that be like, yeah, me too, brother, and then.
Speaker 5: I thank god. Fantasy Grounds is the best.
Speaker 2: It's true, apart from those periods where it's completely broken.
Speaker 5: Yeah, but yeah, they fix it.
Speaker 4: It's true, right, I know exactly where we are.
Speaker 5: Make our way back to town.
Speaker 3: Really, I walked three feet.
Speaker 1: Oh we did it.
Speaker 3: Good for us, arduous journey we were on. If we
made it.
Speaker 5: I don't know if I can make I'm not need
to be carried. I'm joking. I carry okay, Okay.
Speaker 1: I would have carried.
Speaker 13: Leah.
Speaker 1: That would have been the gentlemanly thing to do.
Speaker 6: I mean, if you can do it, yeah, I could
do it.
Speaker 1: I don't know if that's true. I have a negative
one destroyed.
Speaker 3: You're practicing that aloof not caring.
Speaker 1: Thing, all right, I don't.
Speaker 10: Like Okay, if I'm trying to like act aloof and
like not caring, but a lady like asks for help,
Am I supposed to.
Speaker 1: Not help her? M? Well, yeah, you wouldn't know. I'm sorry.
That was mean. I'm sorry. I didn't mean it.
Speaker 10: Okay, well, why don't you hail Pepper?
Speaker 2: What don't you care?
Speaker 8: Pepper?
Speaker 3: I am a small little guy and my muscles weak
and frail.
Speaker 1: I think you could do it.
Speaker 3: I don't think I can do it.
Speaker 6: Pepper.
Speaker 1: Would you like Desmond to ry to carry you?
Speaker 5: I'm fine?
Speaker 1: Okay, Well now she says, no, Okay, back to do
cool thing? Okay, cool whatever, whatever you want. Bab mm hmm.
Speaker 5: Willia?
Speaker 7: Was that good?
Speaker 6: Yeah?
Speaker 1: Hell yeah, I'm.
Speaker 5: Learning terrible lessons.
Speaker 1: Anyway. We're in town.
Speaker 4: Yeah, and I'm I'm back to normal, and I'm tall again,
tall by my standards.
Speaker 1: Not by scar and standards, but yours.
Speaker 5: Well, and it's an illusion, it's true.
Speaker 3: But I see uptown HQ over there. So I'm gonna
go talk about I have a weird wizard man attacked.
Speaker 1: Come with you. It's my duty, all right.
Speaker 3: I need to fill out the proper paperwork. Yeah, to
get bullets. They spent them all on that nerd.
Speaker 5: Is there anything else we're trying to get done in
that time?
Speaker 3: I mean, do you have anything on the list for today?
I kind of got distracted when we went somewhere else.
Speaker 1: What's our like overall land, like.
Speaker 4: Arne.
Speaker 1: There's a lot going on.
Speaker 3: Actually, hold on, hold on, hold on. I start walking back,
go kick up dirt around and try and scuff up
the circle because that should not be there anymore.
Speaker 4: Oh shit, you're right, I'll turn it into the ground.
Speaker 3: And I was like, that's people will look at that
and they will think things. And I am incapable of
being too deceptive, So I am just fixing it now.
Speaker 1: I can help.
Speaker 4: I can help, and I kind of I turn into
my little fox form and with my dig speed, I'm
gonna scurry around and help us.
Speaker 5: Your dig speed, I do.
Speaker 3: That's amazing.
Speaker 5: Hell yeah, you just see dirt flying and like a tail.
Speaker 2: Meanwhile, a province up Axalia, finally released from his duties,
it returns back to the tailportation circle. It's like, all right,
it shouldn't be much very difficult to return. I'll simply
use the same the same shit.
Speaker 5: This would not be the first time that I've hindered
his plans.
Speaker 1: Oh yeah, I believe it. Oh my god, that tast
Remember you just stop. You're going too deep.
Speaker 2: You're digging too deep and too.
Speaker 3: Really crazy that your whole feels exactly a five foot space.
Speaker 8: Crazy.
Speaker 1: How are you gonna get out? The hole is bigger
than you.
Speaker 5: Tabasco opens their mouth. I've got ways.
Speaker 1: Oh, I mean you can communicate, but can you get out?
Are you gonna get out?
Speaker 2: Do you help your fox for you?
Speaker 4: Yes, yes I am, but I'm talking throughout through Tabasco
using packed of the chain stuff.
Speaker 2: I think it still has to be like Taco opens
their mouth.
Speaker 1: And what what did you mean?
Speaker 5: What the fox pox up?
Speaker 4: Ah?
Speaker 5: Then I pop back into Pepper. Sorry I.
Speaker 4: Got accepted and forgot that. Yeah, well I have a question.
Speaker 10: When you are in your adorable little fox form, do
you like pets or like screeches?
Speaker 1: Or would it be inappropriate for me to.
Speaker 2: Touch you while you were like that?
Speaker 5: You can give me pets.
Speaker 1: Noted beamings will happened.
Speaker 5: Yeah, brushes off the dirt.
Speaker 6: Does this work?
Speaker 5: It doesn't. I mean it's like a circle be destroyed.
Speaker 3: So it didn't look like there was a circle there.
Speaker 10: Now it just looks like there's Yeah.
Speaker 5: There's like a torn up circle.
Speaker 3: I'm much construction there is going on in pit nowadays.
Speaker 1: It's this crazy, so loud.
Speaker 2: There's a lumber yard over over yonder.
Speaker 1: That makes sense.
Speaker 5: We're gonna put a we're gonna put it. Well here,
it's nice.
Speaker 3: Well, okay, now I'm going up.
Speaker 1: Okay, okay, alright, you're going.
Speaker 2: As you head towards it is. Everybody going with.
Speaker 15: Yes right now, right now, Lilia will stickle the group
with the group.
Speaker 4: Scarnicus, biggiss, Scarnicus, what's your what's your call?
Speaker 1: Getting water again? He said.
Speaker 5: He's coming with us. He doesn't get chill us. Come on,
scarn just said too much on last game.
Speaker 1: He's not here this time.
Speaker 2: Right, I'm here, he was quiet.
Speaker 7: Come on, scar pick up your feet.
Speaker 9: I don't really have to do that much.
Speaker 2: You won't be on your own, ye, I'll come.
Speaker 8: Okay, Yeah, you're gonna go.
Speaker 6: What would you say that? Like you have nowhere to go?
Speaker 9: No, I've got plenty of places to go.
Speaker 2: I don't want them.
Speaker 1: I get those.
Speaker 7: That makes sense, fair call, scorn would would a hug help?
Speaker 6: We feel like I'm young? Might need a large ale
in the embrace of a woman. Yes, okay, nothing changes,
as wonders to.
Speaker 3: Change the mood, that's for sure. I opened the door and.
Speaker 6: Walk well, you know, you know, you know where you
can go. Mom's probably there.
Speaker 8: Why did you have to do that to me? What
in my time of need?
Speaker 6: Oh know that your time of need, Mom's fluffy lap
and always put here will be there to listen at
my lap instead Pat's.
Speaker 15: Pats pats her bunny buns.
Speaker 8: Oh my god, goes inside.
Speaker 16: Score score did you ask me that question?
Speaker 9: Oh my god, I'm gonna let this child believe this.
Speaker 5: I jump up the flap the back of Mary's head.
Speaker 4: What he was implying, I don't let your mind wander, well,
I put, I barely let it wander.
Speaker 7: It was like a step.
Speaker 3: Nonetheless, Laurie is gonna be in script or writing telling
the Fellas about.
Speaker 1: You can't believe that.
Speaker 5: That's the most believable thing I've ever heard.
Speaker 3: Absolutely entirely believable.
Speaker 9: The one person who I can see that out on the.
Speaker 2: Moment, there's a there's a romance inscriptor. Well, yeah, so
you guys have walked in as you walk into the
uptown undertow HQ, which say that five times fast, as
you guys walk into the uptown undertow h Q, you
do find that it is mostly the same as the
previous ones that you've walked into, in different levels, if
not a bit area on account of the fact that
it's not underground a bit brighter. There are no candles
or whatnot lit inside. The windows are simply laid open
the ope. The front area is a reception area, as
you guys have seen before, with a desk to it. However,
I would like I just want to roll because I
want to roll because we're playing D and D. I'd
like Desmond to please roll me a perception or insight check.
Speaker 3: Oh I'm gonna insight. I'm so good at insight. I'm
the insight boy. That's like one of the only things
I'm good at.
Speaker 1: Oh God, I'm the inside guy in the site.
Speaker 3: I can't lie for shit, but no one can lie
to me. That's what I'm supposed to do. Uh insight.
Speaker 2: Fuck Desmond for another role to be fair at fourteen.
All right, as you walk in and as you guys
are talking amongst yourselves about this Desmond, you're mostly paying
attention to those behind you are saying until you catch
a voice. That is that you hear speaking to the
person who is at the reception desk at this this HQ.
You hear a slightly high, calm, but rather nasally voice
that it takes you a moment to recognize as an
old war buddy of yours. As you hear the voice
of Bogs and Frosben speaking, and you guys all collectively
see that there is a taller than average goblin who
appears to be standing talking to the person at the
front desk, and you briefly over here. I've been trying
to find him. I've been all over and I seem
to keep missing him no matter where I go. Are
you sure that he hasn't checked in here? I was
told to come back and then it seems he's been
missing most of the day.
Speaker 3: I'm coming to report a crime. How you doing?
Speaker 2: As you see this individual? Turn this lightly more muscular
than usual, slightly taller than usual goblin too, completely bald,
relatively like suppressed features, not nearly as comical as some
of the goblins you guys have encountered. Here is skin
a dark shade of green. I've been trying to find
you ever since I arrived, and I've been unable to
locate you. Where have you been?
Speaker 3: I'm on a it's a strange case. Oh yeah, yeah,
I give you some of the details later.
Speaker 2: Indeed, And who are all of these? Are these your
fellow UNDERTOW members. I had heard from people and understood
from your letters that you're working as a patrol officer
these days.
Speaker 3: Yeah, a bit of a more peaceful occupation. Well, they're
not Undertow though, they're friends, I think, Yeah, do you
think I think? I don't know. I'm not going to
speak for you.
Speaker 12: Well, he like puts his hand out to them, introduce me.
Speaker 3: This is Bogs and Frosbin. He's he's an old war buddy.
We we were both in the nineteenth Sermian.
Speaker 12: This the nineteenth Sermian Electory Unit.
Speaker 2: It was as compliant as the as willing as the
name suggests, but we we did some relatively important work
in our time during deployment. I've been trying to get
out here from Hudland Dunder a long time, but I've
I've never actually huh go again. Okay, the capital, Yeah,
everyone knows it. You're the one is weird. No, I
just wanted to make sure that I've been saying it correctly.
Speaker 3: Okay, how did you say it?
Speaker 1: Yeah, hunt Under.
Speaker 3: Yeah, that's wrong.
Speaker 2: That's incorrect and a little bit offensive.
Speaker 1: Oh, I'm sorry, I didn't mean to I'm sorry. I
just yeah, any.
Speaker 12: Okay, so we're going to move on from that.
Speaker 1: I just want to make sure I'm saying it right.
Speaker 2: I've been meaning to come and visit my friend ever
since we were sent back, but things keep getting in
the way, and it feels like a lifetime has gone by.
Speaker 3: Yeah, it's slow and fast at the same time.
Speaker 12: How you been, that'd been okay? Work's been good.
Speaker 2: I've been trying to readjust after everything that we had
to do while we were out there in deployment, and
that's been Some things never really some things follow you home,
but I've been doing I've been.
Speaker 12: Doing okay, all things considered.
Speaker 5: How about you.
Speaker 3: Work? Sleep? I don't know. I've really lost myself in it.
Working with the undertow it's not that different from the army,
or at least I guess I treat it that way,
but beast full of the pits and.
Speaker 2: Recently well, with your kind of job, it's always going
to seem less peaceful.
Speaker 12: After all, you handle all the.
Speaker 2: Gritty stuff so that nobody else has to. I've just
gone back to work as something of a nurse, so
I'm seeing as much injury as ever I suppose.
Speaker 3: Oh, hopefully it lessens up a little bit.
Speaker 12: Yeah, so it seems like you're working.
Speaker 5: I was.
Speaker 2: Actually I stopped by the wind Chane a family, and
I got into contact with one of their sons, Brockhead,
also a member of the Undertow. He's the one who
pointed me in your general direction. We're going to be
getting a drink at the wire Wolf later tonight. I
don't suppose you'd want to come by and catch up.
Speaker 3: Yeah, I mean, I'm open to the I know a
couple of us could do some drinks if you don't
mind me bringing some company. But at the same time,
I know some of them might be going to the
One Wolf, so maybe when we end up splitting dinner parties.
Speaker 2: Maybe I wanted to check in and talk to them.
I've I've never actually been in direct contact with Hammershaw's family,
and I wanted to pay my respects given everything that
happened with him.
Speaker 3: Yeah, no, he's uh, we don't talk frequently, but he's
a good guy. Good number at the undertoo.
Speaker 2: Yeah all right, Well, brock Cand and I will be
that probably most of the night, so feel free to
join us whenever you want to.
Speaker 3: Yeah, I'll step by. Where are you staying.
Speaker 2: I'm just staying over at the Curling bobcat it's not
far from here.
Speaker 3: Actually, yeah, we were just coming from there. Oh all right,
I just want to make sure you're set up somewhere
if things are. I mean, I can't imagine a curling Bob.
It's good Pepper's staying there as well, but I need
another place. My door is always open to you.
Speaker 2: Thank you. Admittedly, unlike all of you, I'm not terribly
used to the underground sort of life. I'm much more
used to being in the open air.
Speaker 12: So it's been nice.
Speaker 2: But I heard there's a carnival in town, so I
do plan to head down and check that out while
i'm here.
Speaker 3: Oh yeah, they're always a delight anytime they show up.
Speaker 2: Excellent.
Speaker 12: Well, I'll let you get to your business.
Speaker 2: Any turn, he turns to the desk, I suppose forget
what I asked you.
Speaker 12: I found him, Thank.
Speaker 2: You, and he finishes his conversation with the person at
the front.
Speaker 3: So, anyways, we were attacked by devils.
Speaker 1: It's true.
Speaker 2: A human who a human man? Who is man in
the front? That was sudden. You were attacked by devils.
Speaker 3: I think I don't know. They turned into ash or whatever.
When we murdered them.
Speaker 5: Seemed fiendish.
Speaker 3: We don't probably heard all that banging about eight to
ten minutes ago, perhaps lightly longer, depending on how long.
Never mind, we.
Speaker 2: Don't have much of a protocol for dealing with fiends. Well,
I'd like to take a full account of what happened.
Speaker 3: I would like to do. We were over there, we
were returning from somewhere else, and then a robed gentleman
and two fiends. They shouted challenges and began accosting us
until they were dead.
Speaker 2: Except had you been followed? No, sir, then well maybe, sir,
how did they know where concerned you? They?
Speaker 3: They might have been using some heaven nation magic, yes,
divination magic.
Speaker 2: Well, I hear tell that the Academy is going to
have some representation in town soon, so maybe this is
a prime time to pass this knowledge on to them.
This would really be more their purview.
Speaker 3: All right, Well, do you have any paper, I'll just
write some notes down and pass it off to them
when they get here.
Speaker 2: He like gathers up some parchments and puts a quill
and some ink on the table in front of you.
Speaker 3: All Right, I'll take that and go doodle. In a
short account of the general description of the mage and
of the abushi. But I kind of leave a lot
out because obviously I'm not going to talk about where
we were coming from. Where were you?
Speaker 2: What was happening in your day? It's very important we
know in case they were following you. Why does it
say we were coming from? Don't worry about where we
were coming from.
Speaker 1: Should you say that they were after rock?
Speaker 3: You don't have a rock. I don't know what you're
talking about. Listen, I am struggling to not mention it.
Speaker 4: I did whisper that.
Speaker 2: Very quiet.
Speaker 3: Uh, I fill that out and that in all right,
My duty is done. I do want to do. Okay,
we're gonna have to start laughing at duty. If you
want to.
Speaker 10: Impress girls, kid, Okay, listen, an you girl who's not
gonna laugh at duty?
Speaker 1: They don't want to be with me. I don't want
to be with.
Speaker 10: Like, girls are pretty and I like them. But if
they're not gonna like me, then like, what's the point, right, Yeah.
Speaker 3: There's no no other reason to want to impress a woman.
Speaker 1: What but no, you said something.
Speaker 3: No, I didn't say anything, you guess.
Speaker 4: God, damn haired No, that's crazy, grown ass man, guys.
Speaker 1: Letting a child with the fuck. I like them and
I think they're pretty. I don't want to be around them,
But if they're going to be mean to me and
not laugh at duty, then what's the point?
Speaker 3: Look right, the bumblepears?
Speaker 1: The hell is that?
Speaker 3: Birds and the bears? What bumble pears?
Speaker 7: Do you mean?
Speaker 1: Fucking?
Speaker 3: Yes?
Speaker 7: Oh?
Speaker 3: I told you about fucking.
Speaker 8: I'm not the boy.
Speaker 7: I'm not stupid in your ten?
Speaker 1: Yeah you are stupid your ten? What the fucking damn?
Speaker 3: You're incredibly intelligent for a ten year old when you're ten,
so by definition you're stupid. It's not even your fault yet.
Speaker 5: Yet everything Desmond saying doesn't check it? Okay?
Speaker 2: What I mean?
Speaker 1: I read about it books.
Speaker 3: Who gave you books? I don't want to know. I
don't want to know at.
Speaker 10: Like my board school, think a bunch of boards of
books about sex.
Speaker 3: I think they might have them. Found them.
Speaker 1: I found them.
Speaker 10: They didn't give them to me, iPhone them.
Speaker 3: I suppose that's better. It's not like better better, but
it's better than them giving it to.
Speaker 8: Am.
Speaker 10: I not supposed to know about it.
Speaker 3: With a stick and a hoop for like eight years
and then you can think about it.
Speaker 10: People keep telling me this stuff I'm supposed to be playing.
Speaker 3: With, like like a ball and a cup the string attached,
so if you don't get it in the cup, it's
conveniently located nearby, so you could attempt it again.
Speaker 5: Well, there's a I.
Speaker 1: Have one of those. You won't get me one of those.
I don't have one.
Speaker 3: No, I don't want to get you one of those.
Speaker 1: Okay, then shut.
Speaker 4: Up so prickly, Laurie.
Speaker 6: My gosh, everybody's telling me that I'm stupid. I'm not
telling me that you're stupid. You shouldn't be knowing that now,
because that puts thoughts in your hands, and then these
room for temptations.
Speaker 10: Listen, I okay, I know that I'm too young to
like care about sex, but I would also like to
smoot a girl.
Speaker 1: And also I heard that my dad had a lot
of sex, and I want to be like my dad.
Speaker 7: You know, yeah, he.
Speaker 3: Doesn't even know, but we gotta talk with him.
Speaker 10: Yeah, yeah, that's yeah, it's a big thing.
Speaker 1: I want to talking to dad. I want to be
cool like him.
Speaker 3: I don't I don't know that he's very cool cool.
It's like it's like, no, your child.
Speaker 5: Exists and taking care of him.
Speaker 3: That's pretty cool to me. And saying no to drugs.
Speaker 6: Mhmm, don't do drugs.
Speaker 5: I agree.
Speaker 1: Tell me to not do something makes me want to
do it?
Speaker 3: What?
Speaker 8: What?
Speaker 3: What is? How does your brain work? I'm trying to
figure you out. You are a complicated Rubik's cube of
Eldrick's child knowledge.
Speaker 7: It's true.
Speaker 10: Yeah, you're right, Like, if you can figure out how
my boin works, that would be cool, because I don't.
Speaker 1: I don't know. I just say whatever pops into it.
Speaker 3: Well, I suppose it's better than you're not saying it.
At least I can stop you tell me.
Speaker 1: But also I don't know if you can stop me.
Speaker 3: That's fair.
Speaker 1: The attempt is very kind, though we.
Speaker 3: Should we should get stopped, we.
Speaker 1: Should get scarred to drink, and apparently Lily as well.
Speaker 3: I mean Lily. His mom's probably not at the White Wolf,
but it is closer, and Augtion's going to be there
later if you want to catch a drink quickly. But
if you want to go try and fuck Lily's mom,
I suppose we can go to the One Wolf.
Speaker 16: You really shouldn't, is that very important?
Speaker 3: I don't recommend adultery. It only leads to heartbreak.
Speaker 6: Because adultery is the actual problem here.
Speaker 10: Scar, You having a sordid affair with Sleep, but your friend's.
Speaker 3: Mom's windswept hills and a cliff and a really cool
sword fight with Capra.
Speaker 9: I'm not trying.
Speaker 8: To get with Lily his mom.
Speaker 3: Okay, So the wi Wolf it is?
Speaker 1: Okay?
Speaker 6: Is this a very confiding presence?
Speaker 3: They seem really nice. I believe that I only really
talked to Capra most of the time, but they're They're
a lovely lady.
Speaker 10: M'm you're a very comforting person.
Speaker 6: That makes sense, although sometimes Okay, well, I don't know
if she's ever done into Scar and Scarn. You can,
you can, you can, you can say if that's the case.
But whenever I go to her for comfort, she's just like,
I don't know, honey, you know, the things seem like
a lot. You should just consider settling down. You don't
know what he's doing.
Speaker 1: No, why not?
Speaker 8: I'm gonna walk away?
Speaker 1: Why not?
Speaker 8: Why not?
Speaker 7: Scar?
Speaker 8: Why not?
Speaker 1: Scar?
Speaker 5: You want to.
Speaker 2: Where does Scar walk?
Speaker 9: Scarn uses the full gate of his legs to get away.
I'm going to the wind before everybody.
Speaker 2: He takes one step worth a mile and he's out
of here.
Speaker 5: Scar, Why you except love to your heart?
Speaker 8: Scar?
Speaker 2: What don't you want to be?
Speaker 1: Launch?
Speaker 2: Gone?
Speaker 6: Is this?
Speaker 5: Whereas I guess.
Speaker 3: He seems like he's heading off to the wind Wolf?
Speaker 1: Do I have anything to catch up to?
Speaker 3: I mean, you're the only one who raised could without sprinting.
Speaker 1: Yeah, it's true. I think I would have to sprint.
Speaker 2: Your human sized At least you became quite a quite
a bit faster as.
Speaker 3: Fast now, But I don't know what you're talking about.
I'm a slow little guy, underestimate.
Speaker 2: All right, So it's just taking stock. Who is going
with Scarn to apparently the wind Wolf.
Speaker 1: I'm chasing after Scorn?
Speaker 14: Oh?
Speaker 3: What time is it now?
Speaker 2: Oh? Sorry, it's about it's.
Speaker 3: Nighttime, nighttime now, Okay, then I'm going to the wire
Wolf because if I don't go now, if I head
to the wind Wolf and back, it'll be way too late.
Speaker 9: Okay, So you two were going down, I'm assuming it's nighttime, right, nighttime?
Speaker 5: Yeah?
Speaker 2: Yeah, it's like it's like the winterish months and it's okay,
so yeah, absolutely cool, okay, Okay, So uh you're going there, Desmond.
You're going to the Wye Wolf. Lilia, where are you going?
Speaker 6: Uh? I remember, I remember.
Speaker 17: There was the possible inquiry of going to see Satoon, but.
Speaker 15: Now I cannot quite remember.
Speaker 6: I can only remember one reason is why she would ask.
Speaker 15: But it makes more sense to ask her family that
with everything going on.
Speaker 17: Because if if she goes to Satoon and and tries
asking questions again, we're probably gonna have that weird mind.
Speaker 15: Shit happen, and then that's that's just gonna make him sad.
Speaker 1: He seems sad every time that happens.
Speaker 2: It's true, we're gonna go.
Speaker 3: Home, horrible guy. Well little, I mean like three times
my height, Pepper, how about you?
Speaker 4: I don't feel like embarrassing Desmond around his friends tonight,
so it doesn't seem like anyone, Scarn, Are you gonna
be embarrassed?
Speaker 5: If I come with you?
Speaker 8: You can hang out as long as you drink?
Speaker 5: Are you buying.
Speaker 4: A?
Speaker 9: Yeah?
Speaker 2: Oh? What a?
Speaker 5: Well? Now don't feel better?
Speaker 3: Well all right, just look Scarn sitting down. Finally I
can drink in peace. Pepper aperates, thinking.
Speaker 7: I'm sorry.
Speaker 9: The worst thing about it is that I saw that
in like the draw and like animated or just Scarn
hunched over with a beer looking down.
Speaker 8: Just finally I can drink by myself.
Speaker 9: You just see pepper just not not even any kind
of special way opacity from zero to a hundred.
Speaker 2: She's just like mouth a gape.
Speaker 3: Like.
Speaker 5: Drink by yourself.
Speaker 10: Also, I've been here the entire time being like why Scarn, Scarn,
why why?
Speaker 2: And then the camera pans slightly left.
Speaker 5: What hey.
Speaker 1: Where it seems nice?
Speaker 8: Scarn?
Speaker 1: It seems really cool.
Speaker 2: Guys. You guys, you guys, settle in there, you go down,
you get a drink, you get your own table. By
this place, the whend wolf is relatively bustling. Uh is
there anything specific that you three do while you're there?
Speaker 4: Well, I just want to thank you Scarn for being
cool with that. I mean, now you know bar.
Speaker 3: Cape all right?
Speaker 8: Yeah, one thousand beers.
Speaker 7: You don't have the money for that corn.
Speaker 8: He knows the code.
Speaker 2: My low Shandon's joyful expression, it doesn't become dour, but
it hardens to a Ron Swanson esque stare. And while
he's cleaning a mug, and then just a nod.
Speaker 4: Now I know what you heard him say. You want
you think you heard him say he wants a lot
of beers. Give us all the beer.
Speaker 2: What I said was one tho million beers.
Speaker 18: Yeah, one billion beers.
Speaker 8: All right, juice, get one apple juice with the kid.
Speaker 1: A thousand apple juices.
Speaker 2: A stern, tall, muscular, red headed man Marlow turns to
you with the same intensity and gives you a nod
as well.
Speaker 4: Good yes, and bring us one million tinuts or whatever
bars next you got.
Speaker 2: You got olives, actually putting one olive at a time
into a bowl to give you the same noot.
Speaker 5: Every all of that goes in it just pepper howl.
Speaker 2: Slightly more exaggerated, not with each person.
Speaker 3: Zooming and slowly.
Speaker 2: Hold on, hold on, I have a thing for this.
Speaker 1: Excellent, that's beautiful.
Speaker 9: I love that.
Speaker 2: Hold on less than this.
Speaker 7: But oh my god, yes, ear, as.
Speaker 2: This happens, and as you guys are all planning your night,
very suddenly there is a wooden thump from the other
side of the table that you are on. As you see,
as you're you've kind of been looking down, kind of
keeping to yourselves, as you see a hand reaching down
having placed what looks to be a heavy iron flask,
one that has like a bulbous underside. Uh, and it
has this long, thin spout to it. And then this
very ornate stopper on the top, uh, just places it
down with this metallic verbrating. Just as you look up,
and as you follow this hand up, you see a
figure that has a cloak pulled incredibly conspicuously. This person screams,
I'm trying not to be seen. As you look up,
and you see a figure that has two glowing yellow
eyes under the darkness of a hood, and just in
the light that you, guys can see, those of you
who got close enough recognize that this is the individual
who attacked you earlier on the cliff. You see that
there is a dried line of blood running down one
side of their face, like down their nose and like
to their down to their mouth, and seems to stop there.
They have an incredibly unpleasant expression on their face, annoyed,
and as they you guys look up and see them,
they very quickly whisper with enough intensity that only you
can hear them. This iron flask contains a beast sealed
in it from a realm beyond your understanding. A spell
of contingency has been placed on it. If I harmed
or wish it to open, it will and everybody here
will die. Are we good.
Speaker 5: What do you want?
Speaker 9: You got a demon in me too? What about it?
Speaker 2: They look around briefly. They pull a chair out and
they sit. They lean and you hear this.
Speaker 12: Like the most middle aged.
Speaker 2: As they sit down, as they seem uncomfortable, you see
them put their hand on their sides like, Ah, okay,
so I'm sorry about earlier?
Speaker 8: Is that so sorry?
Speaker 9: You say?
Speaker 2: I didn't know much about who I was after. I
thought you were a bunch of bandits or raiders or bumpkins.
I didn't realize that you were competent.
Speaker 4: Yeah, that seems to surprise everyone.
Speaker 5: Who sent you?
Speaker 2: Or was this just.
Speaker 5: No who sent you?
Speaker 2: I came up my own accord.
Speaker 5: With your little fiendish friends.
Speaker 2: I called in some favors.
Speaker 5: That's a mighty big favor.
Speaker 2: Ideal in mighty big magic, and they kind of tilt
the iron flask in front of them. I'm Cathos, and
I understand that you raided a temple underground recently. In it,
someone among your party. I believe that boy, he points
toward Lawrence, acquired a vestigial orb called Colin Dright, which
has been soaking up a special type of energy for
a very long time.
Speaker 9: I would like it.
Speaker 4: Why if we hate something like that?
Speaker 2: Why I have an interest in lost magic? I seek
what has we have been deprived of?
Speaker 9: I am.
Speaker 2: A cleric of Vestius, you might say, And whether it
was Vestius's will that I know, or simply my connection
to the domains of secrets and forbiddence, I received visions
of the that thing being taken out here. I don't
know what it's capable of, but it shouldn't be in
the hands of those who won't appreciate it.
Speaker 10: So if someone did have what you were looking for,
what makes sure you do don't appreciate it?
Speaker 2: Do you understand how critical it is to the pursuit
of ancient lost magics that that'd be in the hands
of someone who could properly use it?
Speaker 4: And what is proper use? In your Bestius's definition?
Speaker 2: Research into idomancy at.
Speaker 4: A Bancy's Big Boy Magic. You sure you can handle that?
Speaker 2: I know that I can.
Speaker 4: Nothing comes for free, and I believe that if you
are a cleric of nature you speak of, you know
that better than most.
Speaker 2: They like put their fingers on the top of the
spout of the flask, They move it forward, and they
plunk it again into the center of the table.
Speaker 5: So this is a veiled threat.
Speaker 2: I will trade the lives of everybody here for the
remains of that orb. Otherwise the beast contained within this
will take those lives and yours for itself.
Speaker 19: I look mildly panic towards Pepper.
Speaker 4: Pepper's not looking over, But the moment this person came
over to our table and made themselves known, Pepper has
like scooted to be sort of in front of Floria
a little bit, and she'll like reach over and get
his arm like a little squeeze. That's a mighty heavy
insinuation that you're willing to just throw away these labs
for rock for your god.
Speaker 2: It's not for my.
Speaker 5: God, it's for you.
Speaker 2: I pursue magic and sorcery for myself. Vestius acts as
my aid, certainly, and I appreciate her guidance, but I
offer my prayers to her only in a ceremonial, cosmetic sense.
Magic case so fundamentally wonderful, and I simply do not
possess the ability to use it.
Speaker 9: On my own.
Speaker 2: But if I were to harness the powers of idomancy,
perhaps I could gain a greater understanding of it. Perhaps
I could unlock the ability to use magic without the
guidance of Vestius.
Speaker 20: So you're willing to threaten so many people for your
own selfish curiosity and a lot of perhaps scenarios.
Speaker 2: I believe I've made that clear.
Speaker 1: Doesn't seem like a very good plain to me.
Speaker 2: If you had the ability to do anything about it,
you wouldn't be trying to pick at my morality.
Speaker 1: I mean, I'm just trying to understand.
Speaker 4: Well again, Yeah, how much does Pepper know about idomancy?
Speaker 2: Not a ton You're not very good in your classes.
Speaker 5: Fam I know.
Speaker 7: I'm a girl failure.
Speaker 16: That's why I'm drinking about it.
Speaker 5: And you know what, I have an inspiration laidlaw.
Speaker 1: That's true.
Speaker 5: Can I can? I I'm gonna inspiringly inspired in art?
Come I will?
Speaker 1: Can I give them a barnic?
Speaker 2: You're not performing anything, so that's true? Damn it. Okay,
you don't understand like the key fundamentals of iemancy, but
you know that it's like magic beyond magic.
Speaker 5: Do I understand, like the.
Speaker 4: Because idle mancies really hard on the person who's casting
its body.
Speaker 2: Yeah, well everything. Yeah, magic is using some kind of
formula or some kind of engine to put energy in
and produce an effect. Idomancy is taking like potential imaginary
energy and warping reality using it.
Speaker 1: John the Dark logan, I mean I went to magic school.
Do I know anything?
Speaker 10: No, I'm a good student.
Speaker 2: But they only had a shot at that because they
were around gun Gooth where it's like probably they probably
know more about idomancy than the only people who know
more about idemancy are like gods compared to gun Goose.
Speaker 16: Very fair, okay, as cool as Lyra doesn't mean you
know dick about ship, Laurie.
Speaker 4: I think he's got our I'm gonna lure. I know
he's sitting here, but can I luwer my voice to
a level that Lori and.
Speaker 2: Wow Justice Justice sitting in the chair with these d
D characters.
Speaker 1: It's me, You're so much better than gone.
Speaker 5: Sucks a voice.
Speaker 2: Being in that intimate of a situation and whispering to
both I would say that is a very difficult ask,
giving your proximity.
Speaker 5: That's fair, that's fair. He's got our arm pretty twisted.
Speaker 1: Mm hmmm.
Speaker 4: Can I can I squint at the item and see
if he's bluffing.
Speaker 8: You?
Speaker 2: What are you trying to do?
Speaker 4: I'm like looking at the magic item that he's plunked
down on the table. Yeah, I'm seeing. I'm like trying
to gauge.
Speaker 2: You may choose to roll either Arkana to try to
understand the item, or you may roll insight to try
to find out if he is lying or bluffing.
Speaker 4: That's a plus three on insight, but that plus five
and an arkana is going to win every time.
Speaker 5: Let's see. I know I don't have inspiration, but come on, dice.
Speaker 7: Be cool.
Speaker 1: They could be.
Speaker 2: So iron flasks.
Speaker 12: If it is what he says.
Speaker 2: It is, then you know that they are made to
basically act like Genie bottles for extra planar creatures, things
that are not native to the plane that you're on.
And they also have the effect of when someone releases
a creature from one, it is down to their service
for an amount of time. You also know that he
said that he had a spell of contingency on it
that if anything were to happen to him, it would
immediately open. That kind of magic is incredibly difficult, is
very very high level. So this guy has hello resources
if he has both of these things, But your understanding
of them is that what he is saying follows, and
if it is true, then if anything that happens would
probably result in the destruction of the tavern and the
death of everybody.
Speaker 5: No Rock is worth.
Speaker 2: All those laughs.
Speaker 5: I'm not going to know.
Speaker 6: I'm always not going to make it everything worse.
Speaker 5: Does your business take you here? On going?
Speaker 3: Lee?
Speaker 5: If we will you leave once this transpires?
Speaker 2: Yes? If you give it to me, you'll never see
me again.
Speaker 1: Could is that time to think about it?
Speaker 2: I want it now.
Speaker 1: We need to figure out where to get it. Yeah,
try to.
Speaker 5: I love you, bless your heart?
Speaker 7: Yep Son.
Speaker 8: Where is it?
Speaker 1: That's what I'm saying. We need to forget where to
get it?
Speaker 3: Said Caspin's house. I looked at.
Speaker 2: Roll deception.
Speaker 5: Come on, k, come on, take it home?
Speaker 3: Do you think I carry that ship on?
Speaker 5: That's crazy? Just Rock glowing in his back pocket.
Speaker 1: Kid, you're gonna say no.
Speaker 10: But since we've been trying to deceive him about not
having it autos.
Speaker 1: This entire time, can I have advantage?
Speaker 2: Nope?
Speaker 5: Damn it?
Speaker 2: Okay, since I'm trying to deceive them, can I have
advantage on deception? Dude?
Speaker 7: For real?
Speaker 1: But the Pepper's been backing me out this whole time.
That's what I'm saying, okay.
Speaker 5: Fine, I'm not a familiar.
Speaker 4: I can't give you the help action. I know I
am tiny, but I count as a person.
Speaker 2: That is another one for those For those at home,
the arcana check earlier was a one. This was also
a one. Do you see one of their fingers Their
hands shifts to like wrap around the spout of the
iron flask, and one of their fingers goes into a
loop on the stopper, as if he's getting ready to
pull it off.
Speaker 1: Yeah, let me no, I'm also that's so many ones.
Speaker 2: There's no way that you wouldn't have something that valuable
on your person.
Speaker 1: I don't want to keep something that dangerous on me.
Speaker 2: Confident that you have it.
Speaker 1: I'm telling you, man, I loved it.
Speaker 2: If that lie is worth the lives of everybody here,
and then keep playing.
Speaker 5: This game, another little arms.
Speaker 2: Those decision should be easy for you. You don't even
know what you have.
Speaker 5: That's a matter of opinion.
Speaker 2: What's to decide, dude?
Speaker 10: Like fucking Lorie's eyes are getting all like watery and
like you look Stoberry, You're just looking at back.
Speaker 1: We're like, what do I do?
Speaker 5: We've got our arm twisted.
Speaker 2: No one's going to.
Speaker 1: Be I look at Scarn.
Speaker 5: Ain't nothing weekend.
Speaker 4: You in the situation, kid, You're being looked at scarn, Scarn, scarl.
Speaker 7: What do you look like?
Speaker 1: What are you doing?
Speaker 8: I mean, no, I can do with this. The man
wants a rock, Give him the damn rock.
Speaker 3: They're just drinking snag and I'm like, I'm here for drinks.
Speaker 9: I quite literally have. I cannot there this. This has nothing.
I mean like it has to do with me that
I was there, but that was a broke ass rock.
Speaker 8: We ain't got much to do with that.
Speaker 9: I don't be real with your brother. Give him the rock.
We can't do much. I doubt it. I would stab
him in the face right now, but I can't do
that because he's got a big bottle that says amen,
I'm tired, same bitch.
Speaker 2: Scar, Please your friend speaks wise words. Give me the
clun dry Okay.
Speaker 8: I can't say anything about this.
Speaker 9: There's nothing else we can do for this.
Speaker 19: Like very slowly we take it out of my pocket,
and I'm like so close to crying. My hand's like
shaking like double check, like looking at Pepper like so worried.
Speaker 3: Mm hmmm, hmmm.
Speaker 1: You're just don't don't hurt anybody, Okay, they hand it over.
Speaker 3: You put it like on the table.
Speaker 19: Yep.
Speaker 2: That the place it the half that Laurie has.
Speaker 1: I only have half. Mm hmm.
Speaker 2: You replace it, yep. He looks at it. Where's the
What did you do to it?
Speaker 1: What do you mean?
Speaker 2: Why is it broken?
Speaker 1: This is how I found it?
Speaker 2: Where's the other half? Could it be fixed?
Speaker 3: Things?
Speaker 9: He could be fixed?
Speaker 3: What? What? What did you do?
Speaker 2: He picks it up and looks at it. You see
a glow for a second, dis very faintly as he
seems to put pressure on him with his fingers, as
if tried to put magic into it. It's just it's
just rock. It's just energy.
Speaker 9: Now rock.
Speaker 2: You took an ancient reservoir of itematic energy, the key
piece of a ritual, and you broke it.
Speaker 1: I didn't. This is how I found it.
Speaker 2: And I summoned to Abashi to my aid, and I
gave them so much of my mind.
Speaker 5: That is that is bad allocation of the.
Speaker 2: Problem. You and I. Where's the other half of it?
Speaker 1: So we found it?
Speaker 2: It's he like stares at it, and you like he
just slips out of his fingers and like clunks onto
the table, and as he does, you hear just from
the back of the bars, all right, hey, an tike
bottle just went missing off of one of my, my, my,
my drink racks. I don't know where it is.
Speaker 3: To what you see?
Speaker 2: This guy just like look at you, guys. Oh so
I believe our business is concluded.
Speaker 9: Then I'm going to catch him. But before he can
run away.
Speaker 2: Roll me a dexterity h roll me. Let's they roll
me in athletics. Athletics check please is effectively.
Speaker 9: Can I grab a man if I'm drunk as shit?
Speaker 2: We love it?
Speaker 8: Oh my god, yes I can.
Speaker 10: That's gone, Yes, yes, yes.
Speaker 2: That's as he as he hears that, and you see
his eyes shift to the side then back to you,
and he's like, in that case, I believe our business
is concluded, and he tries to stand in the moment
he does, there's just as your your arm just goes
across the table and grabs his arm, and he just
looks at it and looks up to you.
Speaker 8: You're staying with us, buddy, Take a seat. We're gonna
get real friendly.
Speaker 9: And I literally grab him across the table and sit
him right next to me.
Speaker 4: Arm Old pepperd is gonna get in on the other
side and just squeeze him into the booth.
Speaker 1: I'm letting you'll do your thing.
Speaker 5: Yeah, stay out of this story and grow pictures.
Speaker 6: To have a rock back.
Speaker 3: Yeah, he just.
Speaker 1: I want to take my rock back back.
Speaker 12: Nab it?
Speaker 2: I really you don't. I'll be out of your hair.
You don't need anything to do with Meshold. If the
candrite is broken, then I have no reason to mean
any of you any harm? Oh do?
Speaker 5: Yeah, but you already did see.
Speaker 1: Still looking like I'm crying like.
Speaker 9: You really amn't it? Well?
Speaker 2: Clearly if I attacked you. Since I attacked you for
evidently no reason, I suppose it's only fair for me
to ask what I can do to make this right
between us?
Speaker 4: Cool?
Speaker 5: He wants to make it right, Scarn? Do you hear that?
Speaker 8: Taking it right business?
Speaker 5: I know it sounds like we're in job.
Speaker 4: Now. What could you do for us? That is a
long last time certain.
Speaker 5: Looking at Scarn like something.
Speaker 9: Oh literally, I can't here drink all right?
Speaker 5: We could call upon.
Speaker 10: You.
Speaker 8: Seem like you're very learned man.
Speaker 5: Yeah, Claric of Vessies. Look at that?
Speaker 9: Ain't that nast Also, it seem like you know a
lot about what we've been doing.
Speaker 5: I have an illumination on that hat.
Speaker 2: Don't you know a big understanding of where you got this?
Speaker 9: Yeah?
Speaker 8: Uh, huh uh where's that?
Speaker 9: Where that vague understanding come from? My friend research?
Speaker 12: Research?
Speaker 5: Research? He said, you've got that under this place.
Speaker 2: There are several temples that are built that have reservoirs
of energy that.
Speaker 21: Are like this interesting mmmmmm, but uh, it's not very
common knowledge that we, a group of unknown people to
you at least, would have this reservoir of power.
Speaker 9: How did you know about that?
Speaker 5: Yeah? Fill us in?
Speaker 2: How did I know that?
Speaker 4: What?
Speaker 9: Specifically? How did you know that we would have this?
Speaker 8: Call Colin right right?
Speaker 9: Colin right?
Speaker 2: Visions?
Speaker 5: How do you know?
Speaker 8: Dreams?
Speaker 5: He's a claric.
Speaker 4: Could happen, say see routchit.
Speaker 2: They might have often been haunted by visions and dreams
about knowledge that has been locked away. I don't know
if they come from Vestius, but they've plagued me my
entire life, as if mocking me for my inability to
perform magical arts on my own. I received a vision
of the place where I would find you, and so
I waited there to ambush you. When I saw a
group of people reappearing through a teleportation circle, I knew
that it must be you.
Speaker 6: Ah, lucky junkie.
Speaker 5: How about that.
Speaker 9: I didn't expect this guy to just have visions. It
honestly feels like a cop out.
Speaker 2: I've been tortured by them my entire life.
Speaker 9: Tortured by the visions of trying to steal rocks from
a child.
Speaker 2: Tortured by visions that mock me for what I cannot do.
Despite being born with the affliction of being a hattisling myself.
Apart from the infernal magics at the core of who
I am, I cannot call upon wizardry or sorcery.
Speaker 8: M hmmm, that that does.
Speaker 5: That does suck. I will give you that that does.
That does buy that.
Speaker 8: I know nothing. I'm not a magic user. I can't
really say.
Speaker 2: If you let me go, I promise you'll never see
me again.
Speaker 8: He seems like he's pretty afraid.
Speaker 2: He puts a small bag on the table.
Speaker 9: I was just about to ask about how much money
you got, buddy, my wallet.
Speaker 2: Do you want my money? Please let me go.
Speaker 9: Scarn looks at the bag, picks it.
Speaker 2: Up before you touch that you need to agree to
let me go before and you open it and you
see there's nothing in it.
Speaker 5: Oh, I can't for this guy.
Speaker 2: Come to their service. I offered a great deal of
magical components and money, my own personal wealth, to the
fiends that I.
Speaker 8: Used to.
Speaker 1: The way.
Speaker 5: This sounds like something I would do.
Speaker 8: A deception after deception? Is that all you got left?
Speaker 2: Normally you would take me not but a word to
escape your grasp and to flee. But it's only been
about an hour since the last time I did so,
and I lack the ability to do so again.
Speaker 5: M h.
Speaker 8: You used that last time when we caught you off guard.
Speaker 2: Do you intend to pursue the other temples? Perhaps?
Speaker 9: What to do you?
Speaker 4: But?
Speaker 9: Do you want to know about these other temples?
Speaker 2: So perhaps I could be of some aid, I mean,
like you could.
Speaker 9: Oh do you know where these other temples are?
Speaker 8: My friend?
Speaker 9: Do you have inside an ali?
Speaker 2: Maybe I don't.
Speaker 5: Need more than maybe sugar.
Speaker 2: Perhaps if I were to be given a small amount
of time, I would be able to discern the location
of another one based off of the currents of energy
that flow through this place.
Speaker 9: I like that.
Speaker 2: I could use the existing calandrite that you have as
a beacon of sorts to locate the other intact ones,
or at least one of them, and then perhaps we
could be of use to one another.
Speaker 8: Interesting.
Speaker 2: Interesting, I would very much like to acquire one of
the calondrites that is intact.
Speaker 8: And you said you wanted to research I do.
Speaker 5: Now, then we're in a better understanding what you need?
Speaker 2: That call and drat for pursuing idomancy.
Speaker 5: Right, I know you said that before. I mean where,
what do you mean?
Speaker 9: Where?
Speaker 8: Where do I need?
Speaker 5: Where would you be? Where would you be conducting this research?
Speaker 2: I would need to get it and know what it's
capable of.
Speaker 3: First.
Speaker 8: I don't think there's a specific place he's trying.
Speaker 2: I don't have like a lab or anything.
Speaker 5: I'm real that. Well, you never know.
Speaker 2: People like me are hunted by the academy. I live
on the run.
Speaker 5: Mm.
Speaker 9: Unfortunately, Pepper, I'm seeing that this one seems weirdly un
uninvolved in our side.
Speaker 2: That's not true. I can be very useful. I can
discern a way to get to the next temple for you,
if only you were to agree to get me the
colon drite that is there.
Speaker 4: Yeah, what we have here on this table, nothing more, nothing, less.
Speaker 2: No, I want the one that is down there, an intact.
Speaker 4: One, right, I mean for.
Speaker 2: The oh, I do not want this. You really doesn't
want the rock. However, I can use this to find
the other ones. It might sound like I wanted this
useless piece of junk, he says, as he picks up
and drops the half of the rocks.
Speaker 9: He's holding up this rock like what the ship breaks up?
Speaker 2: Hey see, I think that fate brought us together. Mmmm.
This is just like a line of sweat going down
their face underneath the hmmmm. You seem useful and then
like you're spunk.
Speaker 9: All right, what's your name again? You said it was
that Kathy Cathos. All right, Katie, It's Cathos. Nice to
meet you. I'm Scarn. Giant handshake. I hope this is
going to be a good business venture between the two
of us.
Speaker 4: Yes, good business adventure.
Speaker 8: I'm sure that we'll get along famously smiles creepily.
Speaker 5: So now get on, now get it?
Speaker 2: Did you bring another thousand bees? Not there? It is,
walks over, takes the flass, pops the top of it.
He just like reels back, takes a drink straight from it,
and as he walks away.
Speaker 5: Nice looked so tired.
Speaker 2: I was hoping I get to keep that.
Speaker 9: That was a nice bottle. It did look pretty cool.
You almost have me with the bottle. I like that.
Speaker 5: It was a good trick.
Speaker 8: So new friend Desmond.
Speaker 9: Be away from us.
Speaker 3: The nice frauds.
Speaker 2: Wow. You go. You go to the sister bart of
this location that is up on the surface. You go
to the to the the white Wolf, I believe is
the one that's up there.
Speaker 9: Uh.
Speaker 2: After going in for a time, after you you get
a table and after a while you do hear the
familiar voices of two individuals, one of which being bogs
In the Goblin from earlier, your old war buddy, and
the other being someone that you have met briefly, Brockhand
wind Shane, the one of the sons of Hammershaw wind Shane.
That being your former soldier buddy. You've talked to him
briefly when you return to town and gave them some
the condolences as to the sacrifice that his father had made,
and he joined the undertow around the same time that
you did. He is a dwarf. As they enter and
you hear them talking, they are guided over to you
and bogs In walks up, pulls back a chair, hops
up onto it. Brockhand a bit short, even on the
dwarf side of things, also walks up, pulls out of
the chair, kind of tries to hop up onto the
grid and then just sort of jumps up onto it.
Spent a long day, desbond, it's been a while. Yeah,
hope you good, But all right, I was surprised to
have one of your friends contacting me to set up
this this drink.
Speaker 3: Yeah, I knew he's coming, but I got tied up
in a couple of dives and an investigation we have
gone on.
Speaker 2: I've heard members of the undertow from the lower the
lower bits have been kept quite busy. We haven't heard
a whole lot about what it's been about, though.
Speaker 3: Oh yeah, Shenanigan's up and down the wall, especially with
one of the governors being arrested.
Speaker 2: Right, I understand that one, a member of your elected board,
was recently been engaged in some less than ideal actions.
Speaker 3: Yeah, human trafficking, deckermancy, will you name it? Here's a freak.
Oh wow, Bribrary the police officer, or attempted Bribry the
police officer.
Speaker 2: Is that sort of thing common? Here. Is that the
kind of thing that you normally deal with as part
of the undertow.
Speaker 3: No, not even a little bit day to day petty
theft occasionally. I mean there's a lot of people in
the pits. Not everyone's doing so great. Uh odd fight
at a bar here and there, but you know, never
anything too crazy. Last few weeks have been kind of
a kickup.
Speaker 2: Indeed, uh been pretty boring around my work recently. I
have to say, Actually, it's I wish so I could
get into the same kind of excitement that you do. Frankly,
it sounds like excitement follows you through life, Desmond, I
wish it didn't.
Speaker 3: I really did you know? A wise uh, a wise
adventurer once said, I shouldn't have wished to live in
more interesting times.
Speaker 2: Oh, it always sounded so glorious what you guys did
whenever you went out to war.
Speaker 3: The stories always feel a little embellished when others tell them, let's.
Speaker 2: See bogs and not kind of solemnly. Until this day,
I'm not exactly certain that we were fighting over I
was only a medic, but to my understanding, we were
just trying to secure a military checkpoint on an island.
I don't even know what either side would really have
gotten out of it.
Speaker 3: Somebody said that island was important, so we had to
dig holes to poop in and fight a bunch of
fellas for gosh knows how long.
Speaker 2: The Coholian forces. It seems so distant to those of
us who are here. I don't even know what their
soldiers were. I imagine that you must have heard stories
about what Desmond and your father and the other members
of the nineteenth did not really. I heard a little
bit about what Desmond told my parents, but they sort
of captured to themselves, just said that you and my
dad and some other people came back as heroes.
Speaker 16: Hm.
Speaker 3: Yeah, it's the best telling of it. Say get too
into the thick of it.
Speaker 2: They say that Hammershaw came back a hero.
Speaker 9: Hmm.
Speaker 2: Who did you your family hear that from from Desmond?
What precisely was it that you told them about your
time in service? Desmond?
Speaker 3: Well, mostly you're just olden the island, and obviously there
was that last stop before we all got shipped back.
It wasn't for Hammershaw. I don't know how many of
us would have made it out of there.
Speaker 9: The caverns.
Speaker 3: Yeah, I'm going to need another drink.
Speaker 2: Sure, sure, war tends to blur the lines. Certainly, I'd
be very interested Hammershaw. When we were with him, the
members of the nineteenth were very closely knit. We were all,
of course part of an electric unit, so we didn't
have much choice in being there. So having people from
our homelands with us, uh, broad hand, it was some comfort.
We were very close as we were.
Speaker 3: It was always good.
Speaker 2: And it was hard for all of us.
Speaker 3: Yeah, uh yeah. Towards the end, hammer Shaw h we
had to seal the tunnels if we had orders to Ah,
we had different explosive charges lined up. But uh, the
Cohulian forces were faster than we expected, and a lot
of us took more than serious wounds. Given how few
came back, hammer Shower and he did. He detonated the
charges so that the rest of us could get away.
Last thing I saw him was printing in with torture assort.
Speaker 2: Yeah, it's basically what I heard about what happened. Understand,
my father. Though many of you were injured that act,
it took the nineteenth effectively out of the war, brought
you all back here. You're marked as heroes because you
at your actions put an end to what happened there.
Speaker 3: Yeah, those tunnel sealed Coolians couldn't move through the island
as freely. It gave our ship's relative positional advantage allowed
us to surround them, and then it was effectively a
siege at that point, and they could only hold love
for so long. Right, The rest of the unit took
pretty bad injuries, either from the Coolions themselves or from
the debris from the explosions, so a lot of us
got shipped home the remainders. Anyways, Right, those were.
Speaker 2: Dramatic final days. I spent a great deal of time
wondering how you were all getting on after what happened.
But it seems you've found your way.
Speaker 18: Work.
Speaker 3: Work is good. I like being useful. I don't know,
it's good to help people. Feels better.
Speaker 2: And so what have you been? What have you been up?
Two cents? Then? What's what's uh? What aspirations does the
war hero Desmond hold? Now?
Speaker 3: Well, I've been training this kid. Uh he's pretty good.
He's a brat, but he's uh prodigy in his own right.
And that's been I guess my recent few weeks. But
other than that, I don't know. I wake up in
the morning, do my patrols. I've got my low circle.
I'm just content to have my little corner of the pits.
Speaker 2: They're pretty snug here.
Speaker 3: Yeah, I never thought, never thought much about the future,
about kind of right now.
Speaker 2: Well, if you ever have any desire to leave and
maybe come spend some time with some of us in
the capital of the province. We're putting together a little
sort of union. We're trying to organize a group that
is going to be acting in protest to the to
Acrea's drafts effectively. Though our time in the war was
likely important, it stuck with us that many of us
did not want to go pulling those from places like this.
It can ruin entire generations of families. And we think
that the voice of someone like you, Desmond, it might
help to elevate things. It might help to have us
be more heard. If even someone who came back with
honors as you did, they if they spoke out about
the harshness and unnecessary nature of the electorc units. But
you know, you know that's dour, and that is that's depressing.
I was going to save that for later, if I'm
being honest.
Speaker 3: Sorry, No, you're fine.
Speaker 2: I guess what I'm saying is, if you ever want
to leave here and come do some good, there's good
to be done.
Speaker 3: Maybe I've been looking into doing some travel anyways, I
don't know exactly how long you'd need me, but I'm
happy to lend my voice where I can. Less people
going off to die is always a good thing.
Speaker 8: Hmm.
Speaker 3: I've said it a million times a couple of fellows.
I don't know who started it, but people always say
war as hell, and I like the adage of Hell's
Hell's a little nicer because at least in hell everyone
is supposed to be there, not everyone in war is guilty.
Speaker 2: Well said, well, he like raises up what he has
in any case to those we lost in the nineteenth
and to those who survived, raise his.
Speaker 3: Class to that.
Speaker 2: Yep, I can oh very enthusiastic brock and raises a
glass clacks it with all of yours. In general. Though
you know he's not a young man at this point,
Brockhan does seem to have like a youthful romantic view
of Yeah, of what his father and you did during
the war. There does seem to be a like I
want to go to war. I want to go to
war and come back. He feels good to find the
guy that kind of a vibe. Yeah, Over the course
of the remainder of the night, is there anything that
you would want to do or discuss with them? The
rest of it would mostly be small talk, what's going on?
Speaker 3: Hecking saw your captain which is pretty hot around what
he's been up to, and intimate came up. But other
than that, like if they got onto stuff like layout
as hot, he'd be like, they are very attractive.
Speaker 2: They are. They are. I haven't seen a Hattislin in
a position of authority in a long time in much
of anywhere. It's quite interesting to see one as I
was serving as a captain.
Speaker 3: They're hard working, I've I've known them for a good
while and I'm very happy to work under He's He's
an excellent captain.
Speaker 9: There.
Speaker 3: They're absolutely a model employee at their job.
Speaker 2: The night proceeds. Eventually brock Hand sees himself out a
bit sooner than the rest of you guys, and the
night continues on. That's a good son that Hammersaw raised,
dedicated at least, seems hard working.
Speaker 3: Yeah, I've never heard a thing bad about him. It's
good to hear his Uh, his work's been boring.
Speaker 2: He certainly seems to idolize his father.
Speaker 3: Yeah, uh, And I can't feel reponsible. I guess I
don't know exactly what I could have told them. I
don't know how many retellings they've had since they were younger.
Well imagined a much more beautiful story than the one
that's true.
Speaker 2: Well, if even a fraction of what you told them
is the case, then I think you likely did their
family quite the service. Perhaps perhaps it's better to have
remembered him the way that you've spelled things out, though,
I must ask, are you okay me?
Speaker 3: Yeah, I'm fine.
Speaker 2: Why you see, like making eye contact as if they're
trying to like check if your eyes are all right,
like the way a parent might check their kid if
they do I had thought they had done drugs.
Speaker 3: It's okay.
Speaker 2: You were always a very pragmatic man who faced reality
head on, and it just the fabrication that you told
earlier just seems so out of character for you. Now.
Don't get me wrong, I understand trying to leave the
family with good memories. I just it seemed like so
much more of a gloss over than I would have
expected from you. It seemed like wild invention.
Speaker 3: Oh what happened? You're you're new in town, so you
haven't been affected by it yet. This isn't exactly public knowledge.
We are Me and the friends you saw earlier were
looking to a solution. There's something affecting the memories of
people inside Gilligan's pit, and we can't remember certain tragedies
or traumas. I guess, so that is what I genuinely
believe to have happened. Because I don't remember. I suppose
it's been suppressed. I'd ask you to tell me. But
while I will probably respond and act appropriately in the moment,
I will by the time you are done forget. It
sounds weird, but that's what we're dealing with right now.
Speaker 2: Desmond roll me persuasion, because that's that's a wild thing
to say.
Speaker 3: Fourteen.
Speaker 9: So then.
Speaker 2: You genuinely remember Hammershaw to be the hero that his
son seems to think that he is.
Speaker 3: That's I I wouldn't. I wouldn't want to lie to
them unless it was particularly bad. But I don't as
much as Yeah, a lot of us wouldn't have made
it out there without him. I never thought of it
as exactly a glorious thing.
Speaker 2: No, Desmond, That's why I wanted to come check up
on you. I was worried that. Are you saying you've
forgotten why we were sent back?
Speaker 9: I guess.
Speaker 2: And are you saying you've forgotten why you returned under
the guise of a war hero.
Speaker 3: I it's because we cheeled the tunnels and then it
let us take the island. I'm ceremonial bullshit. I figured,
you know, I want to porrayed the nineteenth round like
the good little boys and girls we were.
Speaker 2: Roll me, roll me a wisdom saving throw.
Speaker 3: Please, wisdom saving throw. Fifteen.
Speaker 2: You feel everything around you begin too dull and get suppressed,
and the last thing that you hear is you fight
through that feeling, is you sort of catch that it's
happening and fight to not let go the situation around you.
The last thing that you see kind of reverbing, as
if your brain is trying to suppress the sounds that
are coming out of bogs In's mouth. You just hear, Desmond,
no we ever sent back because we lost. And with that,
with that being the last thing that you hear as
he continues onward, you find yourself waking up the following morning.
Oh you lose the night. You open your eyes as
if you'd been waking up from a dream as the
rest of the night slips away from you.
Speaker 18: Fucking fairs, What the fuck? That's Christmas morning?
Speaker 1: Holy shit?
Speaker 2: Anna, Yeah, Lilia returns home.
Speaker 6: Yeah, I do.
Speaker 1: Damn that walking in the door.
Speaker 2: Shut like app dating Lily as you return home at
this late hour of by the time you get there,
probably about ten pm. And I'm sorry that. I'm sorry
it's taken us so long to swing back around to
you guys, y'all split up into three parties. Uh, what
are you looking to do as you return to your
humble abode. You're wonderful home where there's no uh, no
old war buddies and no fucking vestian subjects to cloud
your day.
Speaker 15: So I'd say, the last time we asked about the
time we were, it's like nine thirty ish something.
Speaker 2: Right by the time you get back home through the pits,
you have to like swing down and around and up
back to your pit. It's probably about ten thirty.
Speaker 15: Okay, So people wouldn't really be up out and about,
would they?
Speaker 12: Not a lot?
Speaker 2: No, As you move around, you look around, you're looking
for people. As you walk through, you discover a couple
of young men and no the crevice. They're like, ah,
the cops. They run away, you know, normal normal affairs,
digital stuff.
Speaker 4: You know.
Speaker 15: Okay, mom and dad aren't awake, of course, the girls
aren't about my brother's room.
Speaker 2: Roll me uh, roll me a D one hundred. See
if your parents are up?
Speaker 6: Uh kawah.
Speaker 2: At A twenty one, I'd say, your brother seems to
be awake. Your parents do seem to have turned in.
Are you looking at are you're looking to go and
to talk to Let's see do do do do doo?
Are you looking for your brother specifically?
Speaker 15: I think when the game started, as far as she knew,
he was out because sometimes he goes above the pits
to do work. Yep, and every couple days he comes back.
Speaker 6: But we haven't seen him.
Speaker 2: You haven't seen him in a while. As you return home,
as you return to your house, you do see that
the room that is his, that is reserved for him.
You do see that there seems to be a candle
flickering in the window to it, giving you some indication
that he may have returned home.
Speaker 6: Oh, knock, knock.
Speaker 2: You You enter into your home. Enter into your home,
go over to him. You knock very lightly on the door,
trying to keep quiet as to not wake up any
of your other siblings or parents. You hear the shifting
of a chair inside, little bunny footfalls on the wooden
the wooden floor, and then the door opens. You see
inside Romero. He is a fair bit taller than you.
But this lethargic, perpetually tired member of your family. You
see his ears are kind of like draped down. They're
not sad, but they're considerably droopier. He's like he's got
little bags under his bunny eyes, got a tunic on.
His clothes are a little bit more worn than most
people in your family. Is what with the fact that
he mostly works in labor. He sees me like, oh, hey, Lilya.
Speaker 6: Oh, welcome home.
Speaker 2: You're getting in awful late.
Speaker 6: Yeah, I was just in a bout and ran into
some stuff. But I'm glad that you're home. Think fucking care. Gosh.
Speaker 2: Yeah, I heard some things were going on in the town,
an upset on the board of governors, and some of
our work was suspended. Recently, well, some things were rearranged.
I heard that you were among the divers that got back.
One of the governors who'd been got lost in the
tunnels or something. I haven't really been keeping up with specifics.
Speaker 6: Mmmm, that was me. I also had help from Sky
and the new girl, Pepper and Desman and Laurie.
Speaker 2: Oh good, you're making friends here. I don't want to
wake up anybody. Come on, come in, come sit down.
Speaker 6: Yeah, yeah, yeah, yeah.
Speaker 2: Like close to the door to his room, you see
that he had. It looked like he just had a
journal open and was writing in it on his desk.
Doesn't look like anything particularly interesting written in it. He
pulls a chair. There's a little table in his room.
He pulls the chair for it out, and then he
goes and sits on his bed and gestures to the
chair for you.
Speaker 6: Oh yeah, club.
Speaker 2: Well, I mean, just hearing about anything you've been up to,
it's got to be a lot more exciting than what
I've been doing. Although if you're coming to me this late,
then I assume that you might have something you wanted
to talk to me about.
Speaker 6: I mean, well, have Daddy filled you in, uh Papa
about I'm not that I'm expecting him to, just you know,
sometimes it talks over the dinner table and such.
Speaker 2: Ever since I got home, he's been pretty hush hush
about some things. I asked about the family, and he
updated me on everybody. But he said that I should
talk to you directly if I want to know. Well,
that's not a lie. Dad was sort of started talking
about some stuff and then shushed himself, and then started
talking more about it, and then shushed himself and kept
trying to figure out where he wanted to start and stop.
And I got a whole lot of nothing out of it.
Speaker 6: I mean, that's that's fair. I mean, okay, So, okay,
I try to give you his brief as a summary
as my player can currently remember. Okay, okay, okay. So
we were going down into the pits because Governor Konglo
had gone missing after after a family member of such
had died and people went there. And the first time
he went to the pits, didn't find him, didn't find him,
found a zombie.
Speaker 2: Oh snap.
Speaker 6: We talked to it. Met. Do you know Satoon? Satoon,
beautiful elf.
Speaker 2: I'm gonna have him roll up. I think I heard
about uh. I don't know that name, but I know
I know of an elf. I think remember some of
my friends at the Coglin Craft Company telling me that
there was like, there's an elf that lives here in
the town, somewhere around the temple.
Speaker 6: I think, yeah, the beautiful Khulian elfman that apparently ten
years ago I met. But I know for a fact
that I would have remembered because he's stunning in every way,
shape or form, and his voice is so smooth and
any who, AnyWho, So we met zombie and a zombie
uh told us about some weird stuff going on, and
we came back up, and then we went back down
because Satoon told us about.
Speaker 17: And she's like like doodling a dumb little diagram, like
like Rookie Doodle's diagram, like in her note, but.
Speaker 6: Because of course she had it with her beautiful and
then Satoon told us about this super secret thing that
I'm not going to divulge to you because but just
it's important, we swear, and we went back down. And
when we went back down, we found Governor Konglo. We
also found some other some other interesting cast character casts
and you know that sort of stuff. And then we
seem to have fought some weird cultists that want to
turn every into evil zombies. And make evil zombies with
the idea of bringing everyone together. And this is when
I started also getting really uncomfortable, because we hadn't seen
you in a couple of days, and for some reason,
there's by our grandparents' graves, there is a grave that
is unnamed, but apparently might be a family member of ours.
But when i'm a Ozmama and Papa they don't know
what the hell I'm talking about. But Setun is like,
oh my god, it's such a shame that you don't remember.
And at first I was starting to think that it
might have been you, because I hadn't seen you in
a couple of days, and you know how these sorts
of things aligned, and then I get paranoid. But then
I came home and to see you and now here
we are.
Speaker 2: Oh yeah, I'm alive, And it doesn't look like you've
forgotten about me.
Speaker 12: No, And we should move.
Speaker 2: If there's a cult trying to operate underneath the city
and trying to fuck with us, and you have to
go keep fighting them and capturing governors, and maybe I'm
going to talk to Dad about maybe we shouldn't.
Speaker 6: I mean, I don't know if we had an animal
Even then it's like Mama Mama, and Mama's only ever
known the pits. And I mean technically, I've only ever
known the pits, and so were the girls. Like where
would we even go?
Speaker 2: Man, I don't know. I probably wouldn't do too well.
Have heard from here either, hmm. And the work with
the company is good. Don't tell Dad, but I have
managed to save up quite a bit that I planned
a drop on him all at once, maybe convince him
to finally stay at home and quit his work. I
don't think it's good for his blood pressure.
Speaker 6: I mean not, not, not as all the freaking not
all that not now wow, I can't speak, But not
as you know, all the seconds and thirds of like beef,
of like stewed beef that Mama Mama makes. You know
how savory and rich those are. It doesn't matter how
many mushrooms. It's not gonna cut that. That's bad for
that's bad for the blood pressure too.
Speaker 2: That we have heavy diet here.
Speaker 6: It's so good though, Oh my god, have I told
you about my water filter?
Speaker 2: I heard a bit about it actually through Dad.
Speaker 6: I'm if, I'm Ramiro. If we get this going, we
can make a lot of money and then it doesn't
matter where the hell we go.
Speaker 2: I like this out of that.
Speaker 11: Yeah.
Speaker 6: See, nobody else believes in me. That's why I tell
you things.
Speaker 2: You got any mushroom water on you?
Speaker 6: Yeah, there's still some in here.
Speaker 7: Yeah.
Speaker 6: Look it's it's pristine, it's so clear.
Speaker 5: Here.
Speaker 1: Just passes in the water, skin.
Speaker 2: Takes it, he like opens it and takes a smell
of the opening of the water. Skin then drinks some just.
Speaker 6: Hm hm hmm.
Speaker 2: I mean it does take a bit fresher than the
water that we're.
Speaker 9: Used to here.
Speaker 6: Yeah, you might be on to something.
Speaker 2: You might be onto something. You sure it has no
bad effects though, because it is filled with mushrooms.
Speaker 6: I mean I felt fine, And I've been drinking from
this for the past couple of days since since we
found them down in the pits, and we felt this big,
like ogre thing. Oh God, I don't kill this Ali
be it?
Speaker 2: Okay, So I'm going to ask a loaded question. Mhm.
So just to be clear, you started drinking the mushroom
water mm hmm, and then you found out that there's
a grave with a sibling that we forgot and started
fighting colts and zombies.
Speaker 6: No, that was all I see what you're trying to do.
All of that was before I found and learned what
this baby can do.
Speaker 2: Okay, I believe you hands it back.
Speaker 6: It's like, Lily, I think you've just been high for.
Speaker 2: The last yes.
Speaker 9: Of a trip.
Speaker 2: Whole things. It's been a big fucking mushroom tree.
Speaker 15: Lily has actually just been seizing in bed with her
eyes completely.
Speaker 6: The pupil side the dinner.
Speaker 2: Oh no, that's why I came back, LILYA. The family
needs me to help take you to a place where
you're gonna be Okay. Here the grippy slippers you seem
to you seem to be really about this saloon guy.
You say that he went with you guys what ten
years ago? That would have been around when Dad quit diving.
Speaker 6: Yeah, I when I had my accident. He was that
one mm hmmm that he swears it's from that one.
He makes it seem like we met before, but I
don't remember him.
Speaker 9: That's wild.
Speaker 2: I remember seeing you guys off when that happened, and
I don't remember this guy.
Speaker 6: You don't even remember him? No, pop sound kind of does?
Speaker 2: It sounds like I should remember him. I mean we
were both pretty young, right, like not young, young, but.
Speaker 6: I mean still we're his teenagers.
Speaker 2: I also don't I just don't have the best memory
for things.
Speaker 4: M M.
Speaker 2: But uh so is this guy like a friend of
the family.
Speaker 6: I don't know. He makes it seem like he kind
of knows us. Again, he says he regularly goes to
the graves to pay his respects, but he doesn't even
he does that, but he doesn't come to visit. We
don't invite him to dinner, and now I feel really
rude that we never have. I mean, my mom would
have probably loved it.
Speaker 2: That's so weird.
Speaker 6: A weird guy, Okay, really pretty though.
Speaker 5: He kind of like.
Speaker 6: He kind of reminds me of h Well, it's not
just that because like, Okay, yeah, I know I told
you about my prints, and I don't remember too much
of what he looks like. But when I saw sat
Um there by the graves, something just kind of clicked.
Speaker 3: Hmm.
Speaker 2: Yeah, I remember you raving about them. I think I
probably got the biggest earfull about your prints back whenever
you first said that you saw them after you came
back from the accident. Yeah, I don't think you told
me they were an elf.
Speaker 6: I don't I don't. I don't remember. Like Pepper tried
to ask me about him, and I was like, oh, yeah,
he and then I didn't remember.
Speaker 2: I remember you talking about all of the flowers, not
the ones that you normally keep around. What was it?
What was the kind of lotus flowers?
Speaker 6: My flowers or the flowers on the field.
Speaker 4: They were a field?
Speaker 6: Yeah, yeah, they are like lotuses.
Speaker 2: Puts one of his fingers just up to his cheek.
He seemed tapping his own face, as if he's like
kind of lazily trying to remember. Man, some things you
don't forget. Yeah, it wasn't Enolf. He had a whole
bunch of lotuses around. He always described him so intimately,
but also as if you'd never gotten close to the person.
Speaker 6: Yeah, it's like I remember he spoke to me too,
but now I can't you remember his voice or anything.
Speaker 2: Yeah, yeah, hmm.
Speaker 12: Oh, well.
Speaker 2: Sounds like you might have found yourself a new prince
in this elf.
Speaker 5: But I don't even knew him like that.
Speaker 2: You didn't even know the other one like that. That's different.
You met one in a field of flowers during a
diving accident, and you develop magic powers and the other
ones a broody, shut in What they're about the same.
Speaker 6: Are you trying to say I know how to pick them?
Speaker 2: Maybe your type seems to be the type seems to
be mysterious and unknowable.
Speaker 6: I am good at picking them. Thank you, shut the book.
Speaker 2: I'd love to meet the guy. I mean you could
never meet your prince because he was off, you know,
in fantasyland, tending to his field of lotus flowers ten
thousand feet underground.
Speaker 12: I don't know whereas.
Speaker 2: It sounds like this guy, we could just pop over
to the temple and see I could actually meet one
of your boyfriends. That'd be a nice change.
Speaker 6: You mean one of my boyfriends. I have no boyfriends.
Speaker 2: Well, but the way you talk, that's not what you think, huh,
I don't. I always assumed you had like a secret
life going on underneath everything. You always see life in
way more exciting ways than us. Sis.
Speaker 6: Well, yep, I mean you gotta gotta when you're down here,
Not that it's like dreary and depressing or anything, but
it keeps you busy. No keeps you busy, keeps you going.
When you get four days off, you gotta have to
figure it out. You can only do you can only
walk around the pits so much.
Speaker 2: Yeah, honestly, I think that optimism is precisely why the
pits have never really suited you all that much. I've
never been able to figure out why you haven't.
Speaker 6: Left, because what if you came back?
Speaker 2: Your prince?
Speaker 6: Yeah?
Speaker 2: What is that?
Speaker 12: Why you can't put your life on hold for a.
Speaker 2: Pretty boy that wanders around tending to underground gardens. Gotta
start your life at some point, but no, no where
to go. That's a big world out there.
Speaker 6: I don't even know where he was from or what
your name was Rivisivna.
Speaker 2: He well, I'm not really wanting to talk. I moved away,
he quotes. I moved away, and all that meant is
I went a few hundred feet up. It's not like
I left either, But I don't know a little more.
You've always felt bigger than this place.
Speaker 6: M Yeah, but then what about mom and Papa?
Speaker 2: And before he met mom, Dad used to be an
adventurer who would wander around doing exciting things like Oh,
I don't think he was like a like a like
a heroic adventurer, but he was. He was an explorer,
he was a sight seer. And now he stayed here
too long. And I mean, I'm glad that he met mom.
But if you to wait too long, Sis, you're gonna
hit the point where you're just gonna settle.
Speaker 6: M Well, now, I've got weird CULTI zombie crap to
figure out. And every time I got to talk to
Satoon anyway, he speaks in riddles, and then when he
does give me something, some weird things happen, and then
he just doesn't tell me.
Speaker 2: Sis, he breaches out and he puts his hand on
your shoulder. There will always be some weird CULTI thing.
You gotta start your life sometime.
Speaker 6: What I'm trying to say, bro, is that I can't
just up and leave tomorrow. Satoon's here now.
Speaker 2: And take him with you.
Speaker 6: I don't we don't even know each.
Speaker 5: Other like that.
Speaker 6: And what if he's like not into like fluffy bunnies
like us.
Speaker 2: Everyone's into fluffy bunnies like us.
Speaker 6: But like, what if he's gone into the first money
he's like.
Speaker 2: That, here's shrugs.
Speaker 6: Just you know, I don't want to just I don't
want to jump the gun and seem desperate at all.
He's doodling in her book again.
Speaker 2: That might be a challenge you are desperate, but in
like a affable way.
Speaker 12: Like it a good way.
Speaker 2: Weird shut in elves like it when you're a bit desperate.
Take it from me. I know weird shut in.
Speaker 12: Elves, do you not at all?
Speaker 6: Yeah?
Speaker 2: Okay, but he doesn't seem to have anything else going
for him.
Speaker 6: He did tell Scotty that he looks forward to seeing me.
Speaker 2: There you go, you're practically married.
Speaker 6: That might be jumping the gun and that's me saying that.
Speaker 5: Yeah, but what if he's waiting for me at a temple?
Speaker 3: Maybe he is.
Speaker 5: I you just wait, hope it's way too late.
Speaker 6: Tomorrow morning.
Speaker 2: I don't know. Maybe you could ask everyones to go
to the carnival with you. I heard Mung Rung's doing
some stuff. It's actually part of why I came down.
I wanted to time my time off to go to that.
Speaker 6: He did say that he was interested in Mung one's manners.
He was interested in seeing and trying to Sketty.
Speaker 2: There you go.
Speaker 6: I knew I could talk to you, bro. You just
helped me set up a perfect day. Gives a double
weird Colt zombie stuff can wait.
Speaker 2: Right absolutely, Like I said, there's always going to be
weird colti zombie stuff. There's not always going to be weird.
Speaker 12: Shut in elf.
Speaker 5: Jesus vibrating.
Speaker 2: All right, Well you take that energy and you go
get some rest.
Speaker 6: Yes, early and doesn't early start tomorrow? All right, thanks bro.
And he's just gonna just hop out of the door.
Speaker 1: Hoop out the door.
Speaker 2: As you do, camera sort of lingers in the room
behind you. Is you don't hear what he mutters to himself,
but just very briefly is like another sibling.
Speaker 9: Weird.
Speaker 2: And as you take off and I assume you go
to sleep. Yes, I said we were shooting for a
shorter game today. I meant it one thing. What's up?
Speaker 3: I'm back at the bar, just Desmond and the guy
sitting around a little bit before everything goes dark. It's like, yeah,
everyone likes fluffy buddies like that.
Speaker 2: Who wouldn't part of the blackout.
Speaker 1: Way to real?
Speaker 9: Yeah, everybody loves sleeping. What are you talking about?
Speaker 2: I think with that, with those those three, I think
pretty pretty major encounters, if I if I could say
so myself, I think we're gonna stop there for today
because I am still coming down off whatever fucking burnout
I'm suffering from. And I'm gonna die.
Speaker 1: I feel it.
Speaker 3: Don't die dying.
Speaker 22: Chat to him the potential in the party.
Speaker 10: For real, Like Laurie and Lily. I just got a
fucking collab. We can have a printing press called L
and L.
Speaker 1: It'll be great.
Speaker 2: And tell you, tell you what chat. We didn't hit
the sub goal unless we hit it like the next
fucking five seconds. However, if we don't hit it by
the end of the month, I'll still do a preview
in our last game of the month. How about that, Yeah,
which will be I guess next week. But if we
hit it by Thursday, we'll do it on Thursday. I
don't know.
Speaker 5: Hell, so, logan, do we all get to go to bed?
Speaker 1: Can we all go now?
Speaker 2: If you let's say yes, let's say that is everybody's nights.
Does that seem fair?
Speaker 5: That pleases me greatly?
Speaker 2: Okay, then I'm going to move the timer forward. Everybody,
we are going forward to the next day. If any
of you want to tell me other stuff you did
during the night, then that's cool. But we will move
forward to Sunday, the twenty fifth of November. I slept,
good job. The reaction of fun fact. By the way,
that was fat.
Speaker 1: Way and then we're done.
Speaker 2: Fucking day of the year. Wise, this game happened tomorrow.
This game was on the twenty fourth of November.
Speaker 5: Hell yeah, that's awesome.
Speaker 2: Yeah. So like when you're like, is it dark, I'm
like looking outside, I'm like, well, it's four and it
already looks like it's getting a little dim.
Speaker 3: So yeah, it's definitely dark.
Speaker 2: Oh geez, but it's been down the entire session. Incorrect.
I turned it back on near the start. Got them, Yeah,
take that?
Speaker 3: Gotcha? Weld whoa boy?
Speaker 2: Also, I don't know if you're trying to tell me
in the chat, but reminder that I don't read the
chat really unless there's like a really good reason too.
All right With that said, everybody who's watching on YouTube,
sorry for the short session this week, but there is
a malaise in the air and a lot of us
need to collapse and take some time because this week
has been hecking weirdly heavy. Apart from for Anna, who's
been siphoning all our energy like an energy vampire and
keeping it for herself.
Speaker 10: I guess I don't know, because I've also and working.
Speaker 1: She's also easy.
Speaker 3: And cute.
Speaker 2: Bunny girls, Please join us on Thursday and next week. Uh,
and we'll see you guys when we see you. Goodbye friends,
oh bye everybody live you