WEBVTT

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<v Speaker 1>Hey, everybody, Welcome to Games Morning is presented by ms I.

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<v Speaker 2>We'll talk about that.

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<v Speaker 1>Later with me. Jeff Grub, your host from giant bomb

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<v Speaker 1>dot com. Thank you for tuning in. In this episode,

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<v Speaker 1>we're going to be talking about steams, payment processing woes,

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<v Speaker 1>continuing to grow God that rhymed, and what the streets

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<v Speaker 1>are saying about Pokemon Legends z A. It's going to

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<v Speaker 1>be a good one because we have Pokey Expert himself,

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<v Speaker 1>Sean Turbosham mcdowll on the show.

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<v Speaker 2>Sean, how are you doing?

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<v Speaker 3>I am a little tired, Jeff. I. I reached the

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<v Speaker 3>Forbidden Zone in Docycock Bonanza at like eleven PM last night.

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<v Speaker 1>I'm like it was kind of hard, Yeah, kind of

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<v Speaker 1>hard to stop.

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<v Speaker 2>Yeah, definitely, uh.

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<v Speaker 3>At like three am or something because you know, I

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<v Speaker 3>had to get every banana along the way too.

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<v Speaker 2>Okay, you have the credits. That's awesome. The game does

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<v Speaker 2>keep getting better.

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<v Speaker 1>But that's that was a pretty good, uh finale right

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<v Speaker 1>up the culmination there.

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<v Speaker 3>Yeah, everything from entering that zone to just the end,

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<v Speaker 3>it was all fantastic.

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<v Speaker 2>No spoilers.

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<v Speaker 3>I'll say the final boss fight I found maybe a

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<v Speaker 3>little more annoying than actually fun. I think you might know.

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<v Speaker 1>I mean, yes, I think I was both relieved and annoyed.

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<v Speaker 1>I was say, I'm glad that this is a bit

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<v Speaker 1>more challenging, but again, it wasn't like even it wasn't hard.

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<v Speaker 1>It was just harder than the rest of the bosses.

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<v Speaker 1>And then the ways it was annoying were pretty plentiful.

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<v Speaker 2>For sure.

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<v Speaker 3>It felt like they amplified the difficulty of the fight itself,

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<v Speaker 3>but then also gave that character like ten times more

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<v Speaker 3>health than they needed. It was a weird ramp up.

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<v Speaker 1>It was just weird, especially weird compared to the rest

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<v Speaker 1>of the bosses in the game, which had ten seconds

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<v Speaker 1>of life in them.

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<v Speaker 3>And that's it exactly. Yeah, very very fun sequence though,

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<v Speaker 3>and just yeah, just all all the leading up to

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<v Speaker 3>the boss fight was so cool. So yeah, oh cool,

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<v Speaker 3>I'm glad. I'm glad I got to that last night.

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<v Speaker 3>And I'm I'm curious to see what's after this. I

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<v Speaker 3>kind of feel like I'm free now, I gived or something,

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<v Speaker 3>but I could beat that. What's after Credit's nice?

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<v Speaker 1>Yeah, yes, So I woke up early this morning, had

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<v Speaker 1>a meeting, and uh, actually before the meeting, I was like,

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<v Speaker 1>I got some time.

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<v Speaker 2>I kind of up.

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<v Speaker 1>Let's play some Ninja Guide and see if I can

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<v Speaker 1>beat this fun final boss fight beat in.

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<v Speaker 2>A couple of tries. It hits really a very good game.

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<v Speaker 1>I'm also like, okay, I updated Expedition thirty three, which

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<v Speaker 1>has got a big update on my Steam deck, so

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<v Speaker 1>I might I should play that.

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<v Speaker 2>I'm like, oh, that hard mode just opened up a

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<v Speaker 2>Ninja Guide and I can't.

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<v Speaker 1>I can't play that. But it's like, I do want

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<v Speaker 1>to go back in that game and see even more.

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<v Speaker 1>There's some special level I'm.

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<v Speaker 3>Gonna try, so you know what I'm talking about.

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<v Speaker 1>With that, Yes exactly, so that that is uh maybe

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<v Speaker 1>the plan there to give it a try, but I

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<v Speaker 1>can't get sucked back into that game. I got credits.

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<v Speaker 1>I'm like, I beat it. I can now move on.

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<v Speaker 1>But that yes, I recommend that game to everybody. People

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<v Speaker 1>should check it out. Let's see if it ends up

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<v Speaker 1>on the Bomb twelve today. We will be wrapping up

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<v Speaker 1>the week with that later on. In the meantime, though,

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<v Speaker 1>we should explain ourselves. We're Giant Bomb Giant Bomb dot

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<v Speaker 1>can become a premium member. It enables us to do

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<v Speaker 1>cool stuff, enable us to do our regular shows, to

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<v Speaker 1>plan big things like we're doing right now. It also

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<v Speaker 1>stuff that we do and helps us keep this community going,

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<v Speaker 1>giving you a home on the Internet away from all

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<v Speaker 1>the mess out there. As far as the show goes,

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<v Speaker 1>most weekdays, I Jeff Greb will help piece your gaming

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<v Speaker 1>life back together. That includes breaking news and maybe even

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<v Speaker 1>some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you are watching live

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<v Speaker 1>on Twitch Welcome. You can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for Games Mornings, or

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<v Speaker 1>find the RSS feed on giant bomb dot com. You

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<v Speaker 1>can also catch the show later with chapters and timestamps

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<v Speaker 1>on YouTube.

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<v Speaker 2>Hello YouTube. All right, we have a lot to get into.

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<v Speaker 1>Let's start the morning mess with that Steam payment headache.

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<v Speaker 1>It's growing as PayPal is no longer usable for much

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<v Speaker 1>of the world. Valve hopes to bring it back in

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<v Speaker 1>the future, but the timeline is quote uncertain. This is

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<v Speaker 1>from Andy chalk at PC gamer hassles with credit card

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<v Speaker 1>processors or processors over adult content isn't the only payment

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<v Speaker 1>headache Steam is facing these days. Valve is also getting

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<v Speaker 1>agreed from PayPal, which is no longer being accepted as

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<v Speaker 1>a form of payment in much of the world, going

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<v Speaker 1>by post about the problem in the Steam subreddit. The

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<v Speaker 1>issue was first reported about a month ago users attempting

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<v Speaker 1>to pay excuse me user's attempting to pay for purchases

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<v Speaker 1>in countries including Switzerland, Poland, Norway and Mexico. We're receiving

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<v Speaker 1>a message saying Steam is quote temporarily unable to process

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<v Speaker 1>transactions with this payment method at this time, with no

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<v Speaker 1>further explanation.

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<v Speaker 2>A PayPal exclusion seems to go. Has seemed to go.

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<v Speaker 1>Largely unnoticed outside of discussions on Steam's subreddit, possibly because

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<v Speaker 1>it seems sporadic, and perhaps also because this was right

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<v Speaker 1>around the time Steam got caught up in a kerfuffle

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<v Speaker 1>with Visa and MasterCard over adult content on the platform.

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<v Speaker 1>Valve delisted a substantial number of games after being notified

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<v Speaker 1>that some of them quote may violate the rules and

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<v Speaker 1>standards set forth by our payment processors and the related

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<v Speaker 1>card networks and banks. Indy focused platform ith dot Io

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<v Speaker 1>later d in d index to a number of games

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<v Speaker 1>on its storefront for the same reason.

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<v Speaker 2>Some in the Steam.

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<v Speaker 1>Subreddit theorized that PayPal problem was connected to the crackdown

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<v Speaker 1>on not Safe for Work games, and maybe it is,

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<v Speaker 1>but Valve has now clarified to the game that the

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<v Speaker 1>issue isn't game content, but specific currency is being used.

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<v Speaker 2>Now let's stop there. There is an update.

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<v Speaker 1>Rock paper Shotgun reached out to Valve and confirmed to

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<v Speaker 1>rock paper Shotgun that this withdrawal of support for Steam

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<v Speaker 1>transaction but the transactions by one of PayPal's acquiring banks,

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<v Speaker 1>which I think, Sean, I think acquiring bank means one

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<v Speaker 1>of the banks that like handles the transactions. I don't

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<v Speaker 1>know why the word acquiring is used there, but I'm

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<v Speaker 1>not familiar with this world, and that is okay. So

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<v Speaker 1>one of the paypals acquiring banks is regarding content on

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<v Speaker 1>Steam related to what we've previously commented on surrounding MasterCard.

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<v Speaker 1>That is the statement from Valve, So it is related

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<v Speaker 1>to everything else that's been happening here. In this case,

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<v Speaker 1>one of PayPal's acquiring banks decided to stop processing any

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<v Speaker 1>Steam transactions which cut off PayPal on Steam for a

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<v Speaker 1>number of currencies. A Valve spokesperson added, it does seem

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<v Speaker 1>like this issue continues to grow and snowball and kind

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<v Speaker 1>of show it's revealing the amount of power that these

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<v Speaker 1>payment processors have.

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<v Speaker 2>Sean, I would really like to understand.

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<v Speaker 1>This world a little bit better of why is it

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<v Speaker 1>that like PayPal and Stripe or whatever it is. It's

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<v Speaker 1>a stripe that one of those middlemen companies dominates so

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<v Speaker 1>much of this market. It's got to be banking regulations.

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<v Speaker 1>I would assume that, and they're the ones that like

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<v Speaker 1>navigated it and now they have a stranglehold on it

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<v Speaker 1>and they're able to work with these other banks. I

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<v Speaker 1>don't fully understand what they have so much power because

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<v Speaker 1>if I'm Valve, I go, well, now I'm going to

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<v Speaker 1>start my own valve pay.

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<v Speaker 2>But it's probably not that simple.

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<v Speaker 3>Yeah, I know a little bit about this, and apologies

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<v Speaker 3>if I get any of this wrong.

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<v Speaker 2>Right, let's just do our best.

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<v Speaker 3>Any of these financial institutions they do ultimately go through

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<v Speaker 3>like an established bank and established but that's what I assumed, Yes, Yeah,

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<v Speaker 3>because you can't just you can't just start up a

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<v Speaker 3>bank because that obviously any like illegal organization would just

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<v Speaker 3>do that, right, you do ultimately need to go through

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<v Speaker 3>something that's already established higher up. It's kind of like

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<v Speaker 3>having a parent company. Even smaller companies tend to be

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<v Speaker 3>owned by something bigger at this point. It's kind of

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<v Speaker 3>like that as far as I know. So, like even PayPal,

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<v Speaker 3>which we think of PayPal as being its own independent

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<v Speaker 3>thing and processing their own payments, they are ultimately going

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<v Speaker 3>through one of the banks in almost like a you know,

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<v Speaker 3>a cell phone's Mbno, like Mint and Visible and stuff

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<v Speaker 3>is all subdivisions of like T Mobile and Horizons.

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<v Speaker 2>They're built on top of existing networks.

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<v Speaker 3>Yeah, it's like that where they have to go through

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<v Speaker 3>a greater institution somehow. That's sort of don't think the

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<v Speaker 3>right word, sort of like licenses out their service. I

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<v Speaker 3>guess you could say it's all being routed through the

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<v Speaker 3>same institutions. So yeah, I think that's what they mean

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<v Speaker 3>by what you call it. It was acquiring banks. Acquiring banks

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<v Speaker 3>that would be like one of those banks is doing

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<v Speaker 3>the thing that like my MasterCard is doing where they're

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<v Speaker 3>saying we are not engaging with this because bigot reasons

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<v Speaker 3>and so That's what's happening here, is that like PayPal,

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<v Speaker 3>regardless of how they may feel, it seems like they're

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<v Speaker 3>not being supportive in all of this either. They just

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<v Speaker 3>can't process the payment because the institution that's above them

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<v Speaker 3>is saying, we're not doing this anymore.

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<v Speaker 1>I assume that like Apple pay and Google pay are

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<v Speaker 1>similar kinds of things, right that they are. Probably they

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<v Speaker 1>probably have a underwriter bank that supports those things as well.

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<v Speaker 3>Yes, because like when you get because I know Apple

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<v Speaker 3>has their own credit card now, but ultimately that's like

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<v Speaker 3>fulfilled through someone else.

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<v Speaker 2>I think it's through Yeah, I think. I think it's

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<v Speaker 2>through Visa MasterCard, right.

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<v Speaker 3>I think it all kind of right, But like the

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<v Speaker 3>banking part of it, it's like ultimately done through Chase

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<v Speaker 3>or something, right, Yeah, yeah, for sure. I just got

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<v Speaker 3>my Yeah, I just got the Amazon card because I

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<v Speaker 3>need to pay money on something that was applying, and

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<v Speaker 3>I was like, oh, it's done through Chase. I think

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<v Speaker 3>Apple is Apples through Golden Sacks. There we go get

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<v Speaker 3>Golden Sax Services Apple card.

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<v Speaker 1>So yeah, okay, and all those there's a handful of

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<v Speaker 1>these servicers. There's a handful of payment card companies. And

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<v Speaker 1>they all seem to be kind of like coming after

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<v Speaker 1>this right now, coming after adult content and causing these problems.

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<v Speaker 1>So when people I've seen people throw this idea around

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<v Speaker 1>of Valve pay and it's just not going to be

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<v Speaker 1>anywhere near that simple. It would have to like it's

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<v Speaker 1>going to be so complicated for them to build up

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<v Speaker 1>their own system there. That's why I think one of

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<v Speaker 1>the things Valves suggesting for people that are being hit

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<v Speaker 1>by this PayPal currency thing is go to the store

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<v Speaker 1>and buy a Steam card with your local currency, and

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<v Speaker 1>then you can get around this because you could just

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<v Speaker 1>put the money right to the account and you don't

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<v Speaker 1>have to worry about that. It's like, that is the

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<v Speaker 1>solution because all this other stuff it's going to take

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<v Speaker 1>would take years and probably a lot of money and

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<v Speaker 1>lobbying globally. Uh, And that's yeah, it's kind of a

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<v Speaker 1>non starter in a lot of ways, even for a

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<v Speaker 1>billion dollar.

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<v Speaker 2>Private corporate corporate corporation like Valve.

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<v Speaker 3>And even then they would still have to deal with

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<v Speaker 3>the bank somewhere in the chain. So it's easy to

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<v Speaker 3>go through like yeah, your local like Botega or whatever,

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<v Speaker 3>because that's the payment processor in that situation.

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<v Speaker 2>Uh, I guess, like, where does it go from here?

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<v Speaker 1>It does feel like this is not like these companies

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<v Speaker 1>have staked out their ground and they have made it

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<v Speaker 1>clear like they're going to kind of continue to fight

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<v Speaker 1>this even and then when Valve like it's MasterCard doing this,

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<v Speaker 1>master Card's like, no, we're not, We're just an innocent

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<v Speaker 1>little company, and so master Cards like kind of still

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<v Speaker 1>doing it but pretending it's not.

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<v Speaker 2>They don't want to have the public debate.

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<v Speaker 1>They have come up with solutions to deal with the

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<v Speaker 1>call volume that they were getting all, you know, eight

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<v Speaker 1>thousand calls a day. They found ways to like sort

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<v Speaker 1>of mitigate the exposure they have to that getting people

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<v Speaker 1>right through the system faster. They're very good at those

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<v Speaker 1>kinds of things, and so they might be able to

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<v Speaker 1>be able to withstand the public pressure campaign that's happening

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<v Speaker 1>right now, which seemed like was going to be maybe

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<v Speaker 1>the solution early on in this battle. It doesn't feel

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<v Speaker 1>like this is going to solve itself. There's gonna have

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<v Speaker 1>to be some sort of resolution from either Valve figuring

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<v Speaker 1>out a way to work around some of these things,

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<v Speaker 1>which again seems very difficult, and Hio obviously right there

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<v Speaker 1>as well, but they don't have the resources that Valve does,

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<v Speaker 1>or I don't know, does do government step into European regulation.

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<v Speaker 1>I don't think they have the appetite to go in

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<v Speaker 1>there and be like, let people buy games that have

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<v Speaker 1>the word rape in it. That is just such a

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<v Speaker 1>like a harrowing thing if you're a politician, no one's

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<v Speaker 1>going to want to touch that.

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<v Speaker 2>So I don't what's the solution here.

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<v Speaker 3>I have no idea at this point. It feels like

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<v Speaker 3>one of many things that we're dealing with in the

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<v Speaker 3>world right now, where what is the solution to the

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<v Speaker 3>problem and even a lot of things that you just mentioned,

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<v Speaker 3>can we get government regulation on this and stuff? Well, administrations,

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<v Speaker 3>not just our own are are probably going to lean

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<v Speaker 3>to the side of, oh yeah, we don't want this

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<v Speaker 3>stuff get out of here with that, and so they

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<v Speaker 3>don't care about protecting art either. So I don't know

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<v Speaker 3>who we get involved in it, because if the you know,

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<v Speaker 3>we're at the level where banks are cutting off somewhere

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<v Speaker 3>in the payment processing chain and then we can't get

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<v Speaker 3>a government body on our side for any of this

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<v Speaker 3>is just it feels like we're screwed at a certain point, chef.

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<v Speaker 1>And and if you needed any more evidence that, like

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<v Speaker 1>if someone said, chets, this will push people towards crypto,

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<v Speaker 1>which I think is a fair thought actually, but if

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<v Speaker 1>you need evidence that crypto isn't gonna ever really be

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<v Speaker 1>a working currency.

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<v Speaker 2>This is the exact situation where it would apply.

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<v Speaker 1>And and none of the valve and is not being like, yeah,

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<v Speaker 1>we're gonna start bringing using bitcoin again.

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<v Speaker 2>They used to accept bitcoin back in the day.

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<v Speaker 1>They stopped doing it because it was so volatile that

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<v Speaker 1>they would make up they would start begin processing a purchase,

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<v Speaker 1>and then the value of bitcoin in the time of

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<v Speaker 1>that processing would drop and they would lose a ton

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<v Speaker 1>of fucking money.

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<v Speaker 2>And now maybe there are more.

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<v Speaker 1>Stable coins at this point, there are literally things called

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<v Speaker 1>stable coins.

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<v Speaker 3>But yeah, the hilarious because this is the kind of situation.

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<v Speaker 3>This is literally kind of like well intentioned situation that

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<v Speaker 3>cryptocurrency was designed for. Yeah, and then naturally, like anything

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<v Speaker 3>that's well intentioned in some form or another, gets warped

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<v Speaker 3>and twisted into this thing by the crypto bros and

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<v Speaker 3>arthing like that to be something that oh, we don't

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<v Speaker 3>want this, this is toxic. We're not going anywhere near that, yep.

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<v Speaker 1>And so it's to me more evidence that it's just

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<v Speaker 1>never going to be the thing that they said it

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<v Speaker 1>would be early on.

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<v Speaker 2>That's a separate, separate topic.

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<v Speaker 3>Yeah, I just I don't know from here, Jeff.

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<v Speaker 1>It's confusing one, confusing and frustrating, and uh yeah, I

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<v Speaker 1>think I'm gonna maybe spend some time this weekend really

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<v Speaker 1>understanding how we got here. I bet Peter Thiel's involved,

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<v Speaker 1>fucking idiot. All right, let's keep moving. Sakarai says to

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<v Speaker 1>expect Kirby air Riders footage soon. This is from my

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<v Speaker 1>Nintendo News massa hero SACRII is taken to Twitter to

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<v Speaker 1>celebrate Sora Company Limited is celebrating its twentieth anniversary, or

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<v Speaker 1>to celebrate the twentieth anniversary, I should say, And he

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<v Speaker 1>also gave a small update on the upcoming Kirby air Riders.

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<v Speaker 1>Sacari says that he hopes to share some gameplay footage

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<v Speaker 1>of the long awaited Kirby air Riders soon. How soon

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<v Speaker 1>remains to be seen, but it's likely to be showcased

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<v Speaker 1>during a Nintendo Direct presentation. Kirby air Riders is due

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<v Speaker 1>to release this year on Nintendo Switch to here's a

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<v Speaker 1>rough translation of what SAKRAI had to say, likely machine translated.

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<v Speaker 2>They didn't say on my Nintendo news.

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<v Speaker 1>It doesn't matter to most people, but today Sore Company

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<v Speaker 1>Limited is celebrating its twentieth anniversary.

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<v Speaker 2>That's a long time. Thank you for your continued support.

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<v Speaker 1>The new Kirby air Rider hasn't even shown gameplay footage yet,

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<v Speaker 1>but I think we'll be able to share some information soon.

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<v Speaker 1>Please wait. The game's coming out this year. It's almost September.

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<v Speaker 1>Obviously we're going to see this soon. To me, that

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<v Speaker 1>sounds like what he's saying. But I guess let's speculate.

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<v Speaker 1>When do we see Kirby air Riders?

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<v Speaker 3>Oh no, Jeff, are we predicting the next Nintendo Direct already?

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<v Speaker 2>I mean people want to do that. I'm not ready

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<v Speaker 2>for that. I'm with you. Oh no, let's not do that.

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<v Speaker 2>But I guess you know they usually do one. It's September,

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<v Speaker 2>so I guess it's maybe safe to begin that conversation.

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<v Speaker 2>Is that when we see this thing?

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<v Speaker 3>I don't know, that's when I would assume. As long

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<v Speaker 3>as they're sticking in twenty twenty five, I'm not sure.

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<v Speaker 3>That's a weird one because I don't know if that

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<v Speaker 3>needs to release twenty twenty five Kirby air Riders, because

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<v Speaker 3>who are you bringing in with that? That you're bringing

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<v Speaker 3>in the kids I guess who have played a Kirby

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00:16:12.919 --> 00:16:15.360
<v Speaker 3>game on the Switch one or so, which I guess

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00:16:15.360 --> 00:16:20.759
<v Speaker 3>those kids aren't very young anymore. Either redn't matter, or

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<v Speaker 3>you're bringing in like the old heads like us who

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<v Speaker 3>remember Kirby ir Ride from back in the day. And

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<v Speaker 3>also a lot of us don't actually like Kirby air Ride.

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<v Speaker 1>So I like it one, but I'm not. I was

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<v Speaker 1>never pining for a new one. I mean, you're getting

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<v Speaker 1>to the heart of the matter, Kirby air Riders. So Sean,

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<v Speaker 1>who is this game for? And it's for one person

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<v Speaker 1>on Earth? Can Yeah exactly. It's like I can do

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<v Speaker 1>this better this time around.

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<v Speaker 3>Let's go.

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<v Speaker 1>Yeah, And I was like, fuck, we really want to

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<v Speaker 1>keep this guy happy, So yes, go do your thing.

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<v Speaker 1>We will help, We'll fund the game, we'll do it

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<v Speaker 1>the whole, We'll give it Kirby again.

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<v Speaker 2>Let you go to town with your favorite character.

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<v Speaker 3>Yeah, found the wee the other night, just to see, Like,

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<v Speaker 3>am I right about this? That game is balls? Man,

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00:17:07.440 --> 00:17:10.599
<v Speaker 3>It's a yourd idea for a game single bun racing game.

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<v Speaker 2>Yeah.

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<v Speaker 1>I I loaded it up on the GameCube, the Magic

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00:17:13.640 --> 00:17:18.000
<v Speaker 1>game Cube, and was playing it the other day as well. Yeah,

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00:17:18.039 --> 00:17:20.920
<v Speaker 1>you're not wrong. It's not great, Like it just doesn't

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00:17:20.920 --> 00:17:23.240
<v Speaker 1>feel as good as it should. It is like the

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00:17:23.319 --> 00:17:26.559
<v Speaker 1>idea of power sliding through every turn, the one button gameplay.

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<v Speaker 1>It's like, I appreciate what's happening here, I just don't.

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<v Speaker 1>I just don't love playing it the way that I

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<v Speaker 1>thought I should.

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<v Speaker 3>When our friend John linnaman known Ballan Wonder World defender,

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<v Speaker 3>is like, this game sucks. You know, you have a

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<v Speaker 3>problem on your hands.

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<v Speaker 2>Yes, that's that's true.

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<v Speaker 1>Although man, that Ballan Wonder World take John, I'll never

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<v Speaker 1>forgive you.

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<v Speaker 3>But all right, let's yeah. Yeah, well we'll see. I

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<v Speaker 3>guess if September is when they usually do directs, that's

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<v Speaker 3>when I would put my money on it. Otherwise, maybe

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<v Speaker 3>it gets bumped because I think the point I'm trying

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<v Speaker 3>to get here is I'm not sure we need this

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<v Speaker 3>one this holiday season. This might be like a really

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<v Speaker 3>nice March game or something.

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<v Speaker 1>Yeah, I definitely that's possible, and uh yeah, if we

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<v Speaker 1>see it soon the direct, sure they could pop it

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<v Speaker 1>off on a Nintendo Today app update or something like that.

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<v Speaker 1>But who knows that September direct probably is going to happen.

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<v Speaker 1>They always want to set up their holiday, So yes,

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<v Speaker 1>I think we see it there. Pokemon Legends Z A

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00:18:24.960 --> 00:18:27.519
<v Speaker 1>switch to hands on previews are all over the place

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<v Speaker 1>this morning, Sean I kind of tried to collate some

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<v Speaker 1>of the information here. Hands on demonstrations of Pokemon Legends

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00:18:33.799 --> 00:18:38.319
<v Speaker 1>ZA revealed significant changes to the series's battle system, moving

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<v Speaker 1>from turn based combat to real time action stuff that

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00:18:40.640 --> 00:18:43.759
<v Speaker 1>we saw before. Players control their trainers during battles, with

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00:18:43.799 --> 00:18:47.799
<v Speaker 1>Pokemon following their movement and attacking attacks governed by cool downs.

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00:18:47.880 --> 00:18:49.160
<v Speaker 2>That is that's new.

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<v Speaker 1>This new system encourages dodging, strategic positioning, and quick decision

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00:18:53.519 --> 00:18:56.559
<v Speaker 1>excuse me decision making. The demo featured two main sections,

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<v Speaker 1>Trainers Trainer battles and a battle zone and a boss

395
00:18:59.799 --> 00:19:03.839
<v Speaker 1>fight against a rogue Mega Evolved absol, where players collect

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00:19:03.880 --> 00:19:07.880
<v Speaker 1>Mega power orbs to activate Mega Evolution. While the city

397
00:19:07.960 --> 00:19:11.240
<v Speaker 1>environment and scripted segments were less appealing to some, the

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00:19:11.279 --> 00:19:14.079
<v Speaker 1>smooth sixty frames per second performance on the Nintendo Switch

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00:19:14.079 --> 00:19:17.680
<v Speaker 1>Too and the engaging combat system were highlights. The new

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00:19:17.680 --> 00:19:20.039
<v Speaker 1>mechanics allow for more dynamic fights, according to a lot

401
00:19:20.039 --> 00:19:23.119
<v Speaker 1>of these previews, and the potential for greater challenge, though

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00:19:23.160 --> 00:19:26.440
<v Speaker 1>some elements like visual feedback for cool downs could be improved.

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00:19:27.039 --> 00:19:30.119
<v Speaker 1>The game is set to release on October sixteenth, Forno

404
00:19:30.200 --> 00:19:32.720
<v Speaker 1>Switch and Natato Switch too, with many questions about its

405
00:19:32.720 --> 00:19:35.799
<v Speaker 1>full scope and long term apeal remaining coming out of

406
00:19:35.799 --> 00:19:38.720
<v Speaker 1>these previews. That's sort of like, that's the tenor of

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00:19:38.759 --> 00:19:43.440
<v Speaker 1>most of the previews is people were mostly impressed by

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00:19:43.480 --> 00:19:46.880
<v Speaker 1>the combat system. They're like, it's not I saw someone say,

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00:19:47.039 --> 00:19:49.400
<v Speaker 1>you know, it is more dynamic than ever, although it's

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00:19:49.400 --> 00:19:53.279
<v Speaker 1>still maybe a far cry from feeling like a full

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00:19:53.359 --> 00:19:57.319
<v Speaker 1>ash catchum animated battle, which oh yeah, I guess I

412
00:19:57.319 --> 00:20:00.079
<v Speaker 1>was never really expecting that, but sort of kind of

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00:20:00.119 --> 00:20:03.319
<v Speaker 1>getting moving in that direction. Sounds exciting for this other

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00:20:03.440 --> 00:20:06.759
<v Speaker 1>version of Pokemon. Now, where are you at with Legends

415
00:20:06.880 --> 00:20:08.960
<v Speaker 1>z A, How are you thinking about it?

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00:20:09.119 --> 00:20:09.599
<v Speaker 2>What's up?

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<v Speaker 3>I'm looking forward to it, like when it first got

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00:20:13.279 --> 00:20:16.079
<v Speaker 3>revealed and the trailer we saw it for that, I

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00:20:16.119 --> 00:20:19.000
<v Speaker 3>am excited for the fact that they are trying something

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00:20:19.039 --> 00:20:23.279
<v Speaker 3>at least resembling a real time combat system. Very Zeno

421
00:20:23.359 --> 00:20:26.599
<v Speaker 3>Blade is the comparison that I've heard a lot. Now

422
00:20:26.640 --> 00:20:30.200
<v Speaker 3>that's sort of like MMO combat butts offline a little bit,

423
00:20:30.319 --> 00:20:34.160
<v Speaker 3>so you know, the Pokemon might basic attack or something

424
00:20:34.200 --> 00:20:36.319
<v Speaker 3>like that, but then your abilities you have them all

425
00:20:36.400 --> 00:20:39.240
<v Speaker 3>cool down your Pokemon attacks stuff like that. I think

426
00:20:39.240 --> 00:20:42.039
<v Speaker 3>it's cool. I really like the direction that they're hanging

427
00:20:42.039 --> 00:20:44.240
<v Speaker 3>in with this. I haven't had a chance to like

428
00:20:44.359 --> 00:20:47.599
<v Speaker 3>look at any of the hands on myself yet. If

429
00:20:47.599 --> 00:20:50.519
<v Speaker 3>anyone's wondering SPS, the World Championships is happening this weekend,

430
00:20:50.519 --> 00:20:53.240
<v Speaker 3>and anyone's who's out there, they have a demo there,

431
00:20:53.759 --> 00:20:57.079
<v Speaker 3>so I assume that we'll see even more about this

432
00:20:57.640 --> 00:21:02.680
<v Speaker 3>nothing else. Joe Merrick there be well like keep going

433
00:21:02.720 --> 00:21:04.680
<v Speaker 3>through the line and break it all down for us

434
00:21:04.759 --> 00:21:07.839
<v Speaker 3>or whatever. But yeah, it seems like as far as

435
00:21:07.880 --> 00:21:10.279
<v Speaker 3>I can tell, what we saw from those trailers, and

436
00:21:10.440 --> 00:21:15.000
<v Speaker 3>I'm happy because that's the legend series. As we saw

437
00:21:15.000 --> 00:21:18.920
<v Speaker 3>with Archius, is their opportunity to try something new and different,

438
00:21:19.319 --> 00:21:23.880
<v Speaker 3>and the older generation of Pokemon fans or lapsed fans

439
00:21:23.920 --> 00:21:28.680
<v Speaker 3>are always saying, hey, I want a more difficult Pokemon game.

440
00:21:28.759 --> 00:21:31.599
<v Speaker 3>I want a Pokemon game with new mechanics. Well, they're

441
00:21:31.599 --> 00:21:33.720
<v Speaker 3>not going to do that for the mainline ones because

442
00:21:33.759 --> 00:21:36.279
<v Speaker 3>they want to keep selling twenty five million plus every

443
00:21:36.319 --> 00:21:39.599
<v Speaker 3>single time from the kids who like that formula. But

444
00:21:39.680 --> 00:21:41.960
<v Speaker 3>this is for you. The Legends games are for you.

445
00:21:42.000 --> 00:21:45.039
<v Speaker 3>That's what you're looking for. And it seems that if

446
00:21:45.079 --> 00:21:49.200
<v Speaker 3>they learned from Archius and they're doing some interesting stuff

447
00:21:49.200 --> 00:21:52.839
<v Speaker 3>with it, like I'm looking here, you collect megapower orbs

448
00:21:52.839 --> 00:21:55.000
<v Speaker 3>to activate mega evolution. That's different than how it was

449
00:21:55.039 --> 00:21:57.480
<v Speaker 3>done next and why so I guess that fits in

450
00:21:57.519 --> 00:22:00.720
<v Speaker 3>with the more real time element of it. That's cool.

451
00:22:00.880 --> 00:22:02.880
<v Speaker 3>I like that, and I think that's what people who

452
00:22:02.920 --> 00:22:05.160
<v Speaker 3>are looking for something fresh Pokemon will be looking for

453
00:22:05.200 --> 00:22:05.519
<v Speaker 3>as well.

454
00:22:06.039 --> 00:22:09.319
<v Speaker 2>Yeah, I'm I've said it before. I really liked Arkius.

455
00:22:09.480 --> 00:22:10.839
<v Speaker 2>I am looking forward to this.

456
00:22:10.920 --> 00:22:13.440
<v Speaker 1>I hope it sort of hits the same nerve for me,

457
00:22:13.839 --> 00:22:17.359
<v Speaker 1>because what they have shown off so far does look promising.

458
00:22:18.359 --> 00:22:21.039
<v Speaker 1>At the same time, Yeah, you're right, they don't need

459
00:22:21.079 --> 00:22:22.839
<v Speaker 1>to change they well I don't. If they don't need to,

460
00:22:23.079 --> 00:22:26.200
<v Speaker 1>they won't change the formula of the main games, and

461
00:22:26.279 --> 00:22:27.279
<v Speaker 1>I'm okay with that.

462
00:22:27.359 --> 00:22:30.160
<v Speaker 3>They do, and it pisses off Mike Manati every goddamn

463
00:22:30.160 --> 00:22:32.839
<v Speaker 3>time they change one little thing, and he's like, now

464
00:22:32.880 --> 00:22:35.880
<v Speaker 3>it needs to be like red Blue.

465
00:22:36.279 --> 00:22:38.599
<v Speaker 1>I just need the visuals to like really catch up.

466
00:22:38.640 --> 00:22:41.599
<v Speaker 1>Obviously that's not that's a very cold take at this point.

467
00:22:41.759 --> 00:22:43.839
<v Speaker 1>But someone's like pointed but posted like I think it

468
00:22:43.880 --> 00:22:47.119
<v Speaker 1>was Andy Cortez posted a video some new indie RPG

469
00:22:47.240 --> 00:22:50.079
<v Speaker 1>coming up that's sort of HD two D adjacent. It

470
00:22:50.240 --> 00:22:55.319
<v Speaker 1>just had really sharp, like DS style sprites in an

471
00:22:55.519 --> 00:22:58.279
<v Speaker 1>HD awesome looking world, and it's just like, Yeah, what

472
00:22:58.359 --> 00:23:00.279
<v Speaker 1>if Pokemon looked like that?

473
00:23:00.279 --> 00:23:02.880
<v Speaker 2>That would be awesome, And they're just so far away

474
00:23:02.880 --> 00:23:03.319
<v Speaker 2>from that, right.

475
00:23:03.480 --> 00:23:05.839
<v Speaker 3>It made it's a good time to mention I'm over

476
00:23:06.039 --> 00:23:06.599
<v Speaker 3>HG two D.

477
00:23:07.359 --> 00:23:10.200
<v Speaker 1>No, I mean, you're You're definitely not the only one.

478
00:23:10.240 --> 00:23:12.400
<v Speaker 1>I've heard that a bunch, now, I get. I just

479
00:23:12.440 --> 00:23:13.519
<v Speaker 1>think that they're I mean.

480
00:23:13.920 --> 00:23:15.680
<v Speaker 3>But game freed Niez to step it up for a

481
00:23:15.680 --> 00:23:17.759
<v Speaker 3>lot of us. Yeah, they're they're stuck in like early

482
00:23:17.799 --> 00:23:20.599
<v Speaker 3>three sixty. They need to hire more people, they need

483
00:23:20.640 --> 00:23:22.759
<v Speaker 3>to hire new artists, do something.

484
00:23:22.720 --> 00:23:24.480
<v Speaker 2>Right early three sixties exactly.

485
00:23:24.480 --> 00:23:24.519
<v Speaker 4>It.

486
00:23:24.640 --> 00:23:27.440
<v Speaker 1>They are just putting out HD visuals because that's what

487
00:23:27.440 --> 00:23:30.319
<v Speaker 1>they're supposed to do, without any like real feeling of

488
00:23:30.400 --> 00:23:33.279
<v Speaker 1>artistic intent behind their choices. And that's that's what I want,

489
00:23:33.359 --> 00:23:35.480
<v Speaker 1>I just want to class they stylize their game.

490
00:23:35.680 --> 00:23:37.880
<v Speaker 3>Yeah, it's a classic problem that no one actually wants

491
00:23:37.920 --> 00:23:41.279
<v Speaker 3>to attribute. It's management. They're being mismanaged. It's not the

492
00:23:41.400 --> 00:23:44.519
<v Speaker 3>artist's fault that they have to crunch out, of course. Yeah,

493
00:23:44.559 --> 00:23:46.559
<v Speaker 3>that's why they're taking more time on this one. So yeah,

494
00:23:46.559 --> 00:23:49.119
<v Speaker 3>hopefully Gen ten looks a lot nicer. Even if it's

495
00:23:49.160 --> 00:23:51.240
<v Speaker 3>not up to the quality that we expect out like

496
00:23:51.240 --> 00:23:54.039
<v Speaker 3>First Party Nintendo or something. Hopefully they've done something to

497
00:23:54.079 --> 00:23:55.200
<v Speaker 3>smooth that out over there.

498
00:23:56.039 --> 00:23:58.640
<v Speaker 1>All right, Uh, you know what, let's take a break.

499
00:23:58.680 --> 00:24:01.119
<v Speaker 1>We got some ads to get two. We'll come back

500
00:24:01.160 --> 00:24:03.079
<v Speaker 1>after this. You want ad pre version, go to giant

501
00:24:03.079 --> 00:24:06.319
<v Speaker 1>bomb dot com slash join jam my computer sick. I've

502
00:24:06.319 --> 00:24:08.359
<v Speaker 1>decided it's time to start building a new one. I

503
00:24:08.480 --> 00:24:10.359
<v Speaker 1>just don't know where to start, greb.

504
00:24:10.519 --> 00:24:13.599
<v Speaker 4>If your computer is sicky, pooh, you gotta start with MSI,

505
00:24:13.920 --> 00:24:16.920
<v Speaker 4>which just drops something big in its brand new Z

506
00:24:17.240 --> 00:24:21.559
<v Speaker 4>eight ninety and B eight sixty Intel motherboards are those.

507
00:24:21.440 --> 00:24:23.960
<v Speaker 1>The motherboards that unlock the power of the Intel Core

508
00:24:24.160 --> 00:24:25.720
<v Speaker 1>Ultra series two CPUs.

509
00:24:26.160 --> 00:24:29.880
<v Speaker 4>Yes, sir, these MOBOs, as we're calling them on the streets,

510
00:24:30.160 --> 00:24:34.839
<v Speaker 4>are powerhouses for gaming. Streaming and whatever intense tasks you.

511
00:24:34.839 --> 00:24:35.759
<v Speaker 2>Need to throw at them.

512
00:24:36.079 --> 00:24:39.440
<v Speaker 1>Oh okay, but Jane, you know me, I'm scared of tools.

513
00:24:39.599 --> 00:24:41.799
<v Speaker 1>That's screwdrivers so sharp it's.

514
00:24:41.680 --> 00:24:42.279
<v Speaker 2>Okay, bud.

515
00:24:42.680 --> 00:24:48.240
<v Speaker 4>MSI made them jeffproof meb danproof as well, which means

516
00:24:48.319 --> 00:24:50.880
<v Speaker 4>they're easy to work with. No more wrestling with tiny

517
00:24:50.960 --> 00:24:55.319
<v Speaker 4>little screws or confusing manuals. We're talking easy dbug LEDs

518
00:24:55.559 --> 00:24:59.000
<v Speaker 4>that tell you exactly what's going on too. Less installs

519
00:24:59.039 --> 00:25:02.920
<v Speaker 4>for your M two drive and jipoos or GPUs we're

520
00:25:02.920 --> 00:25:05.319
<v Speaker 4>calling them Jippoo's two now okay.

521
00:25:05.039 --> 00:25:06.559
<v Speaker 2>Hell yeah, Oh okay yeah.

522
00:25:06.799 --> 00:25:09.160
<v Speaker 1>MSI has that modern bios as well that looks like

523
00:25:09.160 --> 00:25:11.799
<v Speaker 1>it was actually made for humans to use, not some

524
00:25:11.880 --> 00:25:13.079
<v Speaker 1>relic from two thousand and three.

525
00:25:13.160 --> 00:25:13.839
<v Speaker 2>Give me more of that.

526
00:25:14.160 --> 00:25:16.240
<v Speaker 4>Yes, that's right. It's going to be so easy to

527
00:25:16.240 --> 00:25:19.319
<v Speaker 4>get secure boots on the ground. It's like PC building

528
00:25:19.559 --> 00:25:24.279
<v Speaker 4>on easymode grub. And here's the best part, giant BombCast listeners.

529
00:25:24.640 --> 00:25:28.480
<v Speaker 4>MSI is giving you ten percent off these new regularly

530
00:25:28.519 --> 00:25:32.039
<v Speaker 4>priced Z eight ninety and B eight sixty boards. Just

531
00:25:32.119 --> 00:25:36.759
<v Speaker 4>head over to US store dot MSI dot com and

532
00:25:36.839 --> 00:25:41.359
<v Speaker 4>use promo code BombCast at checkout boom instant savings.

533
00:25:41.720 --> 00:25:44.039
<v Speaker 1>Oh, I'm gonna stack that discount. They allow you to

534
00:25:44.079 --> 00:25:47.160
<v Speaker 1>do that with MSIs got ongoing promotions. That's potentially going

535
00:25:47.200 --> 00:25:49.079
<v Speaker 1>to score me up to one hundred and twenty dollars

536
00:25:49.079 --> 00:25:52.079
<v Speaker 1>in Steam codes. It's basically free games just for upgrading.

537
00:25:52.599 --> 00:25:54.279
<v Speaker 1>Everyone listening should do the same.

538
00:25:54.480 --> 00:25:57.160
<v Speaker 3>So if you're ready to upgrade your setup, do not wait.

539
00:25:57.440 --> 00:26:02.079
<v Speaker 4>Visit us dash store dot MSI dot com and use

540
00:26:02.119 --> 00:26:07.119
<v Speaker 4>the code BombCast bom c a st all in lowercase

541
00:26:07.200 --> 00:26:09.680
<v Speaker 4>and give your PC the upgrade it deserves.

542
00:26:10.119 --> 00:26:12.759
<v Speaker 2>MSI making PC building less of a headache and.

543
00:26:12.720 --> 00:26:20.200
<v Speaker 1>A lot more fun. Mobo, We're back Gays Mornings. Yeah,

544
00:26:20.240 --> 00:26:23.359
<v Speaker 1>thank you very much. That's Sean. I'm Jeff. We'll get

545
00:26:23.400 --> 00:26:26.599
<v Speaker 1>back into the headlines now. The next Resident Evil remakes

546
00:26:26.640 --> 00:26:30.119
<v Speaker 1>are Code Veronica and zero, according to rumors. This is

547
00:26:30.160 --> 00:26:32.400
<v Speaker 1>from dusk Gullum, who is the source of the rumors

548
00:26:32.440 --> 00:26:36.119
<v Speaker 1>on Twitter. The next he writes, the next remakes are

549
00:26:36.359 --> 00:26:39.680
<v Speaker 1>Resident Evil, Code Veronica and Resident Evil Zero. They should

550
00:26:39.680 --> 00:26:43.359
<v Speaker 1>be releasing in twenty twenty seven. Slash Yeah, twenty twenty eight,

551
00:26:43.400 --> 00:26:46.839
<v Speaker 1>like one per year, though they are unclear about when

552
00:26:47.480 --> 00:26:50.279
<v Speaker 1>each one will come out specifically, so it will be

553
00:26:50.319 --> 00:26:51.839
<v Speaker 1>one then the other. He just doesn't know what order

554
00:26:51.880 --> 00:26:55.039
<v Speaker 1>they're going to come out in. I think it's probably

555
00:26:55.039 --> 00:26:57.559
<v Speaker 1>gonna be Codroonica than Zero. I also think these are

556
00:26:57.599 --> 00:26:59.680
<v Speaker 1>the right ones to remake at this time. They shouldn't

557
00:26:59.720 --> 00:27:03.759
<v Speaker 1>jump They should not jump ahead to five. Do these first, right, Yeah.

558
00:27:03.680 --> 00:27:07.000
<v Speaker 3>You don't need to remake an HD era game, contrary

559
00:27:07.000 --> 00:27:09.680
<v Speaker 3>to what Naughty Dog wats you believe, Like, those games

560
00:27:09.960 --> 00:27:13.880
<v Speaker 3>stand alone well enough with their PC versions and their

561
00:27:13.920 --> 00:27:19.160
<v Speaker 3>currents and ports. Also, these games kind of suck, so

562
00:27:19.640 --> 00:27:23.519
<v Speaker 3>please remake them into something good so that they fit

563
00:27:23.680 --> 00:27:27.599
<v Speaker 3>right in with all of the other remakes and updated

564
00:27:27.680 --> 00:27:31.160
<v Speaker 3>versions that they've been playing out. Make something that as

565
00:27:31.200 --> 00:27:33.920
<v Speaker 3>potential be kind of cool, you know.

566
00:27:34.680 --> 00:27:38.799
<v Speaker 1>Yes, like they I always love the idea of Resident

567
00:27:38.839 --> 00:27:43.759
<v Speaker 1>Evil zero specifically, and it's just man, that execution wasn't there.

568
00:27:44.119 --> 00:27:46.799
<v Speaker 1>So just take those ideas, run it through the filter

569
00:27:46.839 --> 00:27:49.079
<v Speaker 1>of what they've done with Resident Evil too, even Resident

570
00:27:49.119 --> 00:27:53.000
<v Speaker 1>Evil three, and boy, yeah that should work. That should

571
00:27:53.000 --> 00:27:54.720
<v Speaker 1>be a great game. Actually, I bet that game's gonna

572
00:27:54.720 --> 00:27:55.480
<v Speaker 1>be really good.

573
00:27:55.640 --> 00:27:57.160
<v Speaker 2>So let's get.

574
00:27:57.000 --> 00:28:01.279
<v Speaker 1>Both of these done right now. And I think it's

575
00:28:01.319 --> 00:28:03.400
<v Speaker 1>easy to guess these games are going to get remade.

576
00:28:03.440 --> 00:28:06.319
<v Speaker 1>They've had so much success with Resident Evil at this point,

577
00:28:06.680 --> 00:28:08.319
<v Speaker 1>I do hope that this is accurate, though.

578
00:28:09.480 --> 00:28:11.279
<v Speaker 2>Okay, but they get done with these two games.

579
00:28:11.319 --> 00:28:13.079
<v Speaker 1>We're in twenty twenty eight, Sean, we're having the same

580
00:28:13.079 --> 00:28:16.759
<v Speaker 1>conversation about what the remaking next. At that point they

581
00:28:16.960 --> 00:28:19.960
<v Speaker 1>probably do.

582
00:28:18.759 --> 00:28:21.960
<v Speaker 2>Do something with the rest of Evil five at that point, right, well.

583
00:28:21.839 --> 00:28:24.039
<v Speaker 3>You think they're more likely to do one again than.

584
00:28:24.000 --> 00:28:26.319
<v Speaker 2>Uh, that's really possible.

585
00:28:26.720 --> 00:28:29.599
<v Speaker 1>I mean one is, they definitely are going to remake

586
00:28:29.599 --> 00:28:31.680
<v Speaker 1>one again at some point.

587
00:28:30.880 --> 00:28:34.119
<v Speaker 3>It's crazy, but they will that. That's maybe like the

588
00:28:34.119 --> 00:28:37.920
<v Speaker 3>one they finish on, even because I really don't think

589
00:28:37.960 --> 00:28:40.799
<v Speaker 3>you need to remake five or six, just let those

590
00:28:40.839 --> 00:28:46.519
<v Speaker 3>stand alone. One Maybe one would be interesting to see

591
00:28:46.759 --> 00:28:51.720
<v Speaker 3>in the style of RI two remake, because all we

592
00:28:51.799 --> 00:28:56.319
<v Speaker 3>have of that is the original and the GameCube remake,

593
00:28:56.519 --> 00:29:01.160
<v Speaker 3>which is really just a complete graphical overhaul extra content

594
00:29:01.200 --> 00:29:05.599
<v Speaker 3>and stuff, sure, but is super faithful. I would kind

595
00:29:05.599 --> 00:29:08.759
<v Speaker 3>of like to see what they do with bringing that

596
00:29:08.960 --> 00:29:10.319
<v Speaker 3>into the other formula.

597
00:29:10.759 --> 00:29:11.480
<v Speaker 2>Yeah, I don't know.

598
00:29:11.519 --> 00:29:13.480
<v Speaker 3>I think I also think that would do really well

599
00:29:13.519 --> 00:29:17.039
<v Speaker 3>with a modern audience, especially if you market it the

600
00:29:17.119 --> 00:29:19.119
<v Speaker 3>right way, because it wouldn't be a reboot. But they're

601
00:29:19.160 --> 00:29:22.599
<v Speaker 3>just like the original story and scarier than ever or

602
00:29:22.599 --> 00:29:25.720
<v Speaker 3>whatever may bring someone already seven into it all and

603
00:29:25.799 --> 00:29:26.160
<v Speaker 3>like have.

604
00:29:26.240 --> 00:29:29.599
<v Speaker 2>The first person person Yeah, okay, yeah, yeah, I think at.

605
00:29:29.519 --> 00:29:32.400
<v Speaker 3>Least because yeah, when not good, I guess we still

606
00:29:32.400 --> 00:29:35.279
<v Speaker 3>don't know exactly how nine works, if it's an option,

607
00:29:35.440 --> 00:29:37.799
<v Speaker 3>or if it's character dependent, if it's first or third.

608
00:29:38.000 --> 00:29:40.480
<v Speaker 1>So when the yes, when they showed us in when

609
00:29:40.480 --> 00:29:42.960
<v Speaker 1>I was sitting in that room, it was third person,

610
00:29:43.400 --> 00:29:46.000
<v Speaker 1>and then was no, it was first person, it was

611
00:29:46.039 --> 00:29:48.519
<v Speaker 1>first person, and then they at the end of the

612
00:29:48.599 --> 00:29:50.680
<v Speaker 1>demo I wasn't playing, they were playing. They go to

613
00:29:50.720 --> 00:29:53.359
<v Speaker 1>the menu and in the options it was switched from

614
00:29:53.440 --> 00:29:56.000
<v Speaker 1>third person to first person person.

615
00:29:56.160 --> 00:29:57.759
<v Speaker 3>Yeah, that's how they did it in what the eight

616
00:29:57.880 --> 00:30:01.160
<v Speaker 3>deal c is what they updated to That makes sense.

617
00:30:01.519 --> 00:30:03.960
<v Speaker 3>I think having that option in an RI one remake

618
00:30:04.079 --> 00:30:08.200
<v Speaker 3>would be pretty cool. Yeah. I think they are going

619
00:30:08.279 --> 00:30:11.119
<v Speaker 3>to try to keep doing this formula as long as

620
00:30:11.279 --> 00:30:16.079
<v Speaker 3>it makes sense and there's not intense diminishing returns. I

621
00:30:16.119 --> 00:30:20.160
<v Speaker 3>think doing co ARAKA zero that gets you, you know,

622
00:30:20.200 --> 00:30:22.680
<v Speaker 3>a few more years of this. We'll see if they

623
00:30:22.720 --> 00:30:26.119
<v Speaker 3>do one, and then after that after that, you know,

624
00:30:26.559 --> 00:30:29.039
<v Speaker 3>I'm really curious to see where reside Evil goes after that?

625
00:30:29.160 --> 00:30:32.119
<v Speaker 3>Like Ari ten? Is that what we're thinking about? Where

626
00:30:32.160 --> 00:30:34.799
<v Speaker 3>they just need to keep pushing the envelope because I

627
00:30:34.839 --> 00:30:37.799
<v Speaker 3>feel like nine would they tend to do things in

628
00:30:37.839 --> 00:30:42.160
<v Speaker 3>trilogies roughly, even if there's the same characters, So I'm

629
00:30:42.240 --> 00:30:44.200
<v Speaker 3>kind of curious to see where they would go after

630
00:30:44.359 --> 00:30:45.119
<v Speaker 3>nine as well.

631
00:30:45.680 --> 00:30:45.960
<v Speaker 2>Yeah.

632
00:30:46.160 --> 00:30:48.119
<v Speaker 1>I mean right, that's going to be a whole conversation

633
00:30:48.200 --> 00:30:50.240
<v Speaker 1>at that point, for sure. I'm glad we're far away

634
00:30:50.240 --> 00:30:52.400
<v Speaker 1>from them having to figure that out. Let's just enjoy nine.

635
00:30:52.640 --> 00:30:54.640
<v Speaker 1>I You're right, what happens to the rest of Evil

636
00:30:54.720 --> 00:30:58.519
<v Speaker 1>long term? So they do have at least my understanding

637
00:30:58.640 --> 00:31:00.599
<v Speaker 1>is two teams working on the REMA makes while they

638
00:31:00.599 --> 00:31:03.079
<v Speaker 1>also have a team making the main next game. I

639
00:31:03.079 --> 00:31:03.839
<v Speaker 1>think that's how it works.

640
00:31:03.920 --> 00:31:06.759
<v Speaker 3>Yeah, they outsourced stuff for like the Fur remake and.

641
00:31:07.039 --> 00:31:10.279
<v Speaker 1>Right, yeah, right, So it's like, Okay, can we expect

642
00:31:10.640 --> 00:31:13.920
<v Speaker 1>that that sort of amount of that volume of development

643
00:31:13.960 --> 00:31:16.680
<v Speaker 1>on Resident Evil or on Capcom games at least to continue,

644
00:31:16.720 --> 00:31:18.440
<v Speaker 1>probably because it's just like they don't want to cut

645
00:31:18.440 --> 00:31:20.400
<v Speaker 1>back because it's making the money. So it's like once

646
00:31:20.440 --> 00:31:21.720
<v Speaker 1>they get to a point where it's like we're done

647
00:31:21.720 --> 00:31:23.920
<v Speaker 1>with Resident Evil zero and Code Veronica, and now we're

648
00:31:24.359 --> 00:31:26.559
<v Speaker 1>figuring out what we're gonna do with one or five

649
00:31:26.759 --> 00:31:29.599
<v Speaker 1>or six. Maybe it's like, well, yeah, but Dino Crisis

650
00:31:29.640 --> 00:31:31.640
<v Speaker 1>is right there. There's a bunch of other older Capcom

651
00:31:31.680 --> 00:31:34.200
<v Speaker 1>games you can maybe begin giving the same treatment to

652
00:31:34.319 --> 00:31:36.680
<v Speaker 1>because you run out of road with Resident Evil.

653
00:31:37.039 --> 00:31:39.000
<v Speaker 3>Don't get me started on Capcom forgain that they have

654
00:31:39.079 --> 00:31:40.759
<v Speaker 3>other franchises.

655
00:31:42.119 --> 00:31:46.440
<v Speaker 2>I'm forgiving. Okay, the fighting games just yeah, that's definitely

656
00:31:46.440 --> 00:31:46.799
<v Speaker 2>one thing.

657
00:31:47.400 --> 00:31:49.640
<v Speaker 1>The rest of them, though, I kind of like understand

658
00:31:49.680 --> 00:31:51.759
<v Speaker 1>it at a certain point because it's like they kind.

659
00:31:51.559 --> 00:31:55.000
<v Speaker 3>Of they have a little bit of the Xbox syndrome

660
00:31:55.039 --> 00:31:59.319
<v Speaker 3>of like, oh, you know, Halo Forts of Gears with

661
00:31:59.720 --> 00:32:03.160
<v Speaker 3>three Fighter, Mosser Hunter, Resident Evil, Like they don't branch

662
00:32:03.200 --> 00:32:05.960
<v Speaker 3>out too much beyond that. Like Dragon's Dogma two was

663
00:32:06.000 --> 00:32:07.759
<v Speaker 3>like that's kind of thing like we talked about with

664
00:32:07.839 --> 00:32:11.759
<v Speaker 3>Soccer I and uh air Riders, how that happened because

665
00:32:11.759 --> 00:32:13.720
<v Speaker 3>they need to keep people happy. That's why they made

666
00:32:13.759 --> 00:32:14.720
<v Speaker 3>Drains Sogba two.

667
00:32:14.920 --> 00:32:16.079
<v Speaker 1>I think it was a little bit of a column,

668
00:32:16.119 --> 00:32:17.680
<v Speaker 1>a little bit of column be in that situation. Let's

669
00:32:17.720 --> 00:32:20.799
<v Speaker 1>keep them happy. But at the same time, uh, like

670
00:32:20.880 --> 00:32:23.079
<v Speaker 1>see if we can make Dragon's Dogma one of these

671
00:32:23.440 --> 00:32:26.039
<v Speaker 1>like a new pillar alongside these other three that we

672
00:32:26.079 --> 00:32:28.319
<v Speaker 1>know are standing in there. Uh, and you know they're

673
00:32:28.319 --> 00:32:30.079
<v Speaker 1>gonna probably gonna let that team now go back to

674
00:32:30.119 --> 00:32:32.960
<v Speaker 1>Devil May Cry and kind of like, Okay, let's do

675
00:32:33.160 --> 00:32:35.319
<v Speaker 1>the what the next version of Devilment Cry can be

676
00:32:35.359 --> 00:32:36.599
<v Speaker 1>and see if we can build that up to be

677
00:32:36.640 --> 00:32:41.119
<v Speaker 1>that thing. But these other the three cores are working

678
00:32:41.400 --> 00:32:44.400
<v Speaker 1>super well for Capcom's and they and they're and they're

679
00:32:44.440 --> 00:32:45.359
<v Speaker 1>growing really fast.

680
00:32:45.559 --> 00:32:47.880
<v Speaker 2>So I think they're like, let's keep keep doing that.

681
00:32:47.920 --> 00:32:50.359
<v Speaker 1>But you're right, they will eventually run out of real estate,

682
00:32:50.599 --> 00:32:52.279
<v Speaker 1>run out of road, to the point where it's like, oh,

683
00:32:52.319 --> 00:32:53.960
<v Speaker 1>they should have been diversifying earlier.

684
00:32:54.160 --> 00:32:56.359
<v Speaker 2>I think they're trying to. It's just it is difficult.

685
00:32:56.759 --> 00:32:58.960
<v Speaker 2>People want they're from what they're familiar with.

686
00:32:59.279 --> 00:33:01.599
<v Speaker 3>Yeah, we have Onnmusha coming out, we have the new

687
00:33:01.640 --> 00:33:05.400
<v Speaker 3>O comedy project down the road, like they are slowly

688
00:33:05.480 --> 00:33:08.400
<v Speaker 3>getting back into that. I do think those are maybe

689
00:33:08.920 --> 00:33:11.920
<v Speaker 3>safer picks, and they should try something a little weirder

690
00:33:12.079 --> 00:33:15.319
<v Speaker 3>like Dino Crisis, like a fighting game that's an a

691
00:33:15.359 --> 00:33:18.960
<v Speaker 3>street fighter please God. But yeah, they're they're getting better

692
00:33:19.039 --> 00:33:22.160
<v Speaker 3>at that, and I think more Importantly, pack COM's doing

693
00:33:22.200 --> 00:33:25.119
<v Speaker 3>great right now. Like nobody needs to tell Capcom what

694
00:33:25.240 --> 00:33:29.640
<v Speaker 3>to do. We're just spitballing here. Like look at three

695
00:33:29.640 --> 00:33:32.279
<v Speaker 3>Fire six. They save Street Fighter like it was in

696
00:33:32.319 --> 00:33:36.160
<v Speaker 3>the dumps after five. So they got some smart people

697
00:33:36.240 --> 00:33:39.759
<v Speaker 3>over there doing great things with these franchises. So I

698
00:33:40.079 --> 00:33:42.640
<v Speaker 3>have full faith that whatever we see next out of

699
00:33:42.640 --> 00:33:44.880
<v Speaker 3>them and including these resident evil remis, and I think

700
00:33:45.240 --> 00:33:46.039
<v Speaker 3>gonna be really good.

701
00:33:47.599 --> 00:33:50.160
<v Speaker 1>Director of Scrap The Last of Us Online says his

702
00:33:50.279 --> 00:33:54.119
<v Speaker 1>new United States slash Japanese co production studio is making

703
00:33:54.160 --> 00:33:56.279
<v Speaker 1>a cinematic multiplayer title.

704
00:33:56.359 --> 00:33:58.200
<v Speaker 2>This is from Chriscoian at VGC.

705
00:33:58.920 --> 00:34:01.880
<v Speaker 1>The director of the Wrapped online spin off of the

706
00:34:01.960 --> 00:34:03.960
<v Speaker 1>Last of Us says he launched a new studio in

707
00:34:04.000 --> 00:34:08.320
<v Speaker 1>Japan to make something similar. Vinette Agriwam, I'm sure I'm

708
00:34:08.320 --> 00:34:11.480
<v Speaker 1>Brett Butchering that who was at naughty Dog for around

709
00:34:11.519 --> 00:34:13.880
<v Speaker 1>a decade, was the game director of what was known

710
00:34:13.960 --> 00:34:16.599
<v Speaker 1>internally as the Last of Us Online, but after the

711
00:34:16.599 --> 00:34:19.559
<v Speaker 1>project was scaled back in size, the developer eventually announced

712
00:34:19.599 --> 00:34:22.119
<v Speaker 1>in December that it had been canceled. Now, in a

713
00:34:22.199 --> 00:34:26.239
<v Speaker 1>new interview with game Spark, Agriwam has said that he

714
00:34:26.400 --> 00:34:31.559
<v Speaker 1>and former Naughty Dog creative director Joe Petinati Joe Peenanati

715
00:34:31.800 --> 00:34:34.239
<v Speaker 1>have formed a new studio because they want to create

716
00:34:34.320 --> 00:34:38.920
<v Speaker 1>something similar. Specifically, Agriwam explained that he wanted to make

717
00:34:38.960 --> 00:34:42.000
<v Speaker 1>a multiplayer game that offers a level of action found

718
00:34:42.079 --> 00:34:45.119
<v Speaker 1>in a typical single player Naughty Dog game. My main

719
00:34:45.159 --> 00:34:48.199
<v Speaker 1>titles were Uncharted, four of Thieves in Uncharted, The Lost Legacy,

720
00:34:48.199 --> 00:34:50.400
<v Speaker 1>and the Last of Us Part two, Agrowam said via

721
00:34:50.440 --> 00:34:53.760
<v Speaker 1>machine translation. I worked on both multiplayer and single player.

722
00:34:53.800 --> 00:34:55.800
<v Speaker 1>I was mainly in charge of boss battles, and Naughty

723
00:34:55.800 --> 00:34:59.000
<v Speaker 1>Dog's boss battles are generally one on one situations, so

724
00:34:59.039 --> 00:35:00.840
<v Speaker 1>I wanted players to feel like they were fighting a

725
00:35:00.920 --> 00:35:03.719
<v Speaker 1>human player, not an AI, even in single player.

726
00:35:03.960 --> 00:35:05.400
<v Speaker 2>To be more specific, I worked.

727
00:35:05.239 --> 00:35:07.119
<v Speaker 1>On the final boss in a Thief's in and the

728
00:35:07.119 --> 00:35:09.000
<v Speaker 1>fight between Ellie and Abbey, and the Last of Us

729
00:35:09.039 --> 00:35:11.639
<v Speaker 1>Part two. I used all of my knowledge of multiplayer

730
00:35:11.639 --> 00:35:13.559
<v Speaker 1>to create the feeling that you were fighting a human.

731
00:35:13.880 --> 00:35:16.159
<v Speaker 1>A big part of what inspired me to go independent

732
00:35:16.239 --> 00:35:19.639
<v Speaker 1>was seeing the potential and combining Naughty dogs specialty cinematic

733
00:35:19.760 --> 00:35:23.280
<v Speaker 1>action with multiplayer. That was always going to be the

734
00:35:23.320 --> 00:35:25.760
<v Speaker 1>promise of I think it was called factions at one point.

735
00:35:25.800 --> 00:35:27.679
<v Speaker 1>But the new version of the Last of Us Online

736
00:35:27.760 --> 00:35:32.199
<v Speaker 1>was we're going to bring Last of a style storytelling

737
00:35:32.280 --> 00:35:36.639
<v Speaker 1>and cinematic feelings to this multiplayer game, and from all

738
00:35:36.639 --> 00:35:39.679
<v Speaker 1>accounts that worked, that part was working.

739
00:35:39.800 --> 00:35:42.159
<v Speaker 2>They nailed that. That was a success.

740
00:35:42.559 --> 00:35:44.599
<v Speaker 1>The issues with that game, the reason I got canceled,

741
00:35:44.719 --> 00:35:47.920
<v Speaker 1>was it was going to be this behemoth to support,

742
00:35:48.440 --> 00:35:51.559
<v Speaker 1>and even if they were able to support it with

743
00:35:51.679 --> 00:35:54.880
<v Speaker 1>enough content in an ongoing way, the support that they

744
00:35:54.880 --> 00:35:56.239
<v Speaker 1>were going to be able to create due to the

745
00:35:56.320 --> 00:35:58.480
<v Speaker 1>nature of the Last of Us probably was not going

746
00:35:58.519 --> 00:36:00.599
<v Speaker 1>to be a huge return on investment because they weren't

747
00:36:00.599 --> 00:36:03.119
<v Speaker 1>going to be able to bring Ronald McDonald.

748
00:36:02.920 --> 00:36:06.519
<v Speaker 2>And fucking Shakira in there as skins.

749
00:36:06.800 --> 00:36:09.800
<v Speaker 3>So I realize what you're going for there, Yeah, exactly.

750
00:36:10.960 --> 00:36:13.760
<v Speaker 1>So it's it's like, that's the reason the game was canceled,

751
00:36:13.800 --> 00:36:15.360
<v Speaker 1>not because of anything that this guy was trying to

752
00:36:15.400 --> 00:36:18.239
<v Speaker 1>do with his vision here. So he's probably frustrated, going,

753
00:36:18.440 --> 00:36:20.719
<v Speaker 1>I know this works. I know I can do this.

754
00:36:21.079 --> 00:36:23.960
<v Speaker 1>He already has worked. I'm just gonna go do it

755
00:36:24.039 --> 00:36:25.760
<v Speaker 1>somewhere else where I can actually put the game out

756
00:36:25.960 --> 00:36:27.800
<v Speaker 1>and not have bungee walking there and be like this

757
00:36:27.840 --> 00:36:29.920
<v Speaker 1>will never work and my game gets canceled, which is

758
00:36:30.599 --> 00:36:32.000
<v Speaker 1>essentially what happened here.

759
00:36:32.960 --> 00:36:35.960
<v Speaker 2>I want to see it. I do think that. I'll

760
00:36:35.960 --> 00:36:36.320
<v Speaker 2>tell you what.

761
00:36:36.920 --> 00:36:41.679
<v Speaker 1>I think that there is a craving for a shakeup

762
00:36:41.679 --> 00:36:42.719
<v Speaker 1>in the multiplayer space.

763
00:36:42.760 --> 00:36:44.920
<v Speaker 2>I think that's you know, that's what was happening with.

764
00:36:44.880 --> 00:36:46.519
<v Speaker 1>Hell Divers two, where people are like, this feels a

765
00:36:46.559 --> 00:36:50.239
<v Speaker 1>little bit different, let's go there. Battlefield six feels fresh,

766
00:36:50.280 --> 00:36:53.159
<v Speaker 1>even though it's it's very familiar in a lot of ways.

767
00:36:53.360 --> 00:36:55.440
<v Speaker 1>People are like, it's not exactly what I've been playing

768
00:36:55.440 --> 00:36:58.440
<v Speaker 1>for the last ten years, so I'm ready for this again.

769
00:36:58.719 --> 00:37:00.800
<v Speaker 1>To me, that says the appetit for something that is

770
00:37:00.840 --> 00:37:02.920
<v Speaker 1>truly fresh in this space is massive.

771
00:37:03.599 --> 00:37:07.880
<v Speaker 3>Yeah, And that's why we see indie games like Peak

772
00:37:07.960 --> 00:37:11.679
<v Speaker 3>take off and you know before that your content warnings

773
00:37:11.679 --> 00:37:15.880
<v Speaker 3>and your lethal companies, because people do want something interesting

774
00:37:16.000 --> 00:37:18.960
<v Speaker 3>and new to play with their friends. And that's what

775
00:37:19.079 --> 00:37:21.199
<v Speaker 3>we get out of the indie space so often, and

776
00:37:21.280 --> 00:37:24.320
<v Speaker 3>we so often can't really get out of the Triple

777
00:37:24.360 --> 00:37:26.920
<v Speaker 3>A space because it takes so long for while these

778
00:37:26.960 --> 00:37:31.320
<v Speaker 3>projects to come out because people expect something specific out

779
00:37:31.320 --> 00:37:33.679
<v Speaker 3>of these companies that they can't do something like that

780
00:37:34.039 --> 00:37:36.719
<v Speaker 3>and I'm sure that's part of like where this frustration

781
00:37:36.920 --> 00:37:38.880
<v Speaker 3>is coming from, is the fact that you have to

782
00:37:38.880 --> 00:37:41.159
<v Speaker 3>go through so many processes, you have to go through

783
00:37:41.159 --> 00:37:43.639
<v Speaker 3>so much red tape to get something off the ground,

784
00:37:44.119 --> 00:37:46.559
<v Speaker 3>and dude just wants to make a game, you know,

785
00:37:46.880 --> 00:37:49.320
<v Speaker 3>So I can see why you would want to take

786
00:37:49.360 --> 00:37:54.199
<v Speaker 3>that in your own direction and everything. And also we

787
00:37:54.360 --> 00:37:57.880
<v Speaker 3>are we have so many the forever games as you

788
00:37:57.920 --> 00:38:01.199
<v Speaker 3>always call them, like your Fortnites Call of Duties, especially

789
00:38:01.199 --> 00:38:04.280
<v Speaker 3>with Warzone and all these games moving in that direction

790
00:38:04.760 --> 00:38:09.440
<v Speaker 3>that they have stuck around for a while, and forever

791
00:38:09.559 --> 00:38:12.199
<v Speaker 3>game is never actually a forever game, Like you know,

792
00:38:12.280 --> 00:38:15.000
<v Speaker 3>there's the exceptions who were like Minecraft that like are

793
00:38:15.960 --> 00:38:19.519
<v Speaker 3>the top five exceptions to ule ever kind of you know,

794
00:38:19.559 --> 00:38:23.679
<v Speaker 3>like legal Legends or whatever. But some of these games

795
00:38:23.679 --> 00:38:26.159
<v Speaker 3>have been around so long that people do want something

796
00:38:26.199 --> 00:38:30.519
<v Speaker 3>fresh even in that space, and fresh can mean revisiting

797
00:38:30.599 --> 00:38:32.519
<v Speaker 3>what used to work. I think that's why we see

798
00:38:32.599 --> 00:38:35.760
<v Speaker 3>Battlefield six working. So yeah, this doesn't even have to

799
00:38:35.800 --> 00:38:39.719
<v Speaker 3>be like the most groundbreaking thing ever, as long as

800
00:38:39.760 --> 00:38:43.320
<v Speaker 3>it has like a fresh concept and or something we

801
00:38:43.400 --> 00:38:45.800
<v Speaker 3>haven't seen in a while, I think people would really

802
00:38:46.639 --> 00:38:47.079
<v Speaker 3>hate to that.

803
00:38:47.559 --> 00:38:50.480
<v Speaker 1>Yeah, yeah, I think you know, video games definitely got

804
00:38:50.519 --> 00:38:53.199
<v Speaker 1>to a point where, or used to get to a

805
00:38:53.239 --> 00:38:55.440
<v Speaker 1>point where people felt they had to reinvent the wheel

806
00:38:55.480 --> 00:38:58.079
<v Speaker 1>to kind of get people's attention, and we are definitely

807
00:38:58.079 --> 00:39:00.519
<v Speaker 1>in the era of you don't have to do that.

808
00:39:00.679 --> 00:39:02.639
<v Speaker 1>Give people what they want in a way that surprises them.

809
00:39:02.679 --> 00:39:05.239
<v Speaker 1>That's phrase I always use. I think that is very

810
00:39:05.280 --> 00:39:08.280
<v Speaker 1>accurate for what is happening with Battlefield six. But you

811
00:39:08.280 --> 00:39:10.559
<v Speaker 1>know what, I'm I'm a little surprised that this is

812
00:39:10.599 --> 00:39:12.039
<v Speaker 1>the game I'm getting right now, and very happy.

813
00:39:12.039 --> 00:39:12.719
<v Speaker 2>It's very familiar.

814
00:39:12.800 --> 00:39:14.679
<v Speaker 1>It's exactly what I wanted to feel, warm and fuzzy,

815
00:39:14.840 --> 00:39:16.960
<v Speaker 1>and it's fun to play, and that's why it's working.

816
00:39:17.079 --> 00:39:19.199
<v Speaker 1>I think you're right that they don't need to try

817
00:39:19.199 --> 00:39:21.559
<v Speaker 1>to do something completely different. But if they deliver a

818
00:39:21.639 --> 00:39:24.920
<v Speaker 1>familiar style of game in a cinematic way that feels different,

819
00:39:25.079 --> 00:39:27.280
<v Speaker 1>that just sounds like a recipe for success to me.

820
00:39:28.719 --> 00:39:31.719
<v Speaker 2>Last couple of stories here, Battlefield soon.

821
00:39:31.880 --> 00:39:35.039
<v Speaker 1>Call of Duty Black Ops seven will reportedly not be

822
00:39:35.119 --> 00:39:37.440
<v Speaker 1>on switch To at launch. This is from Chris Scullying

823
00:39:37.440 --> 00:39:40.360
<v Speaker 1>at VGC. The upcoming Call of Duty Black Ops seven

824
00:39:40.400 --> 00:39:42.280
<v Speaker 1>will not be available on switch To at launch. An

825
00:39:42.280 --> 00:39:46.039
<v Speaker 1>insider says Deal Labs writer Bill bill Koon, who has

826
00:39:46.079 --> 00:39:49.840
<v Speaker 1>a lengthy track record of accurately reporting release information, says

827
00:39:49.880 --> 00:39:52.519
<v Speaker 1>that despite Microsoft's pledge to bring Call of Duty Series

828
00:39:52.559 --> 00:39:55.280
<v Speaker 1>ten and Nintendo, they can confirm that there will be

829
00:39:55.320 --> 00:39:57.559
<v Speaker 1>no switch to version of the game when the game

830
00:39:57.679 --> 00:40:01.320
<v Speaker 1>is released on Xbox Series PS five five, Xbox One

831
00:40:01.360 --> 00:40:04.360
<v Speaker 1>PS four m PC. This doesn't necessarily mean the game

832
00:40:04.440 --> 00:40:06.559
<v Speaker 1>will never receive a switch to port in the future,

833
00:40:06.760 --> 00:40:11.679
<v Speaker 1>simply that it won't be ready on day one. This

834
00:40:11.840 --> 00:40:14.639
<v Speaker 1>is probably something where it's like, oh, are they just

835
00:40:14.719 --> 00:40:17.079
<v Speaker 1>not following through with their promise? Maybe a little bit,

836
00:40:17.119 --> 00:40:20.559
<v Speaker 1>but also they probably only have switched one dev kits

837
00:40:21.159 --> 00:40:24.800
<v Speaker 1>and they only maybe they got switched to dev kits recently.

838
00:40:24.840 --> 00:40:27.079
<v Speaker 1>But I wouldn't be surprised if anything under the Microsoft

839
00:40:27.159 --> 00:40:29.840
<v Speaker 1>umbrella is still kind of waiting to get switched two

840
00:40:29.840 --> 00:40:31.760
<v Speaker 1>dev kates or at least teams are like struggling to

841
00:40:31.800 --> 00:40:35.440
<v Speaker 1>get it, even Call of Duty, because Nintendo's just weird

842
00:40:35.440 --> 00:40:37.719
<v Speaker 1>about that. Obviously they would love to have Call of

843
00:40:37.800 --> 00:40:41.199
<v Speaker 1>Duty money, but I think they are. It seems like

844
00:40:41.199 --> 00:40:44.880
<v Speaker 1>they have kept Microsoft at arm's length despite their warm relationship,

845
00:40:44.960 --> 00:40:46.800
<v Speaker 1>because they're like, you still make a console. We're not

846
00:40:46.800 --> 00:40:49.360
<v Speaker 1>going to give you our console early, and even as

847
00:40:49.599 --> 00:40:53.440
<v Speaker 1>the system is out, we've heard developers are still struggling

848
00:40:53.519 --> 00:40:57.119
<v Speaker 1>to get it, maybe even Call of Duty studios. I

849
00:40:57.199 --> 00:40:59.360
<v Speaker 1>think this is a byproduct of that more more than anything.

850
00:40:59.400 --> 00:41:00.880
<v Speaker 1>And even if they if you have switched to deaf

851
00:41:00.960 --> 00:41:02.880
<v Speaker 1>kids at this point, they're not going to rush that

852
00:41:03.119 --> 00:41:04.679
<v Speaker 1>to get it done. They'll just put it out on

853
00:41:04.719 --> 00:41:08.440
<v Speaker 1>switch To later. So I guess that's the question. Does

854
00:41:08.639 --> 00:41:10.760
<v Speaker 1>is Black Op seven end up on switch to at

855
00:41:10.760 --> 00:41:11.199
<v Speaker 1>some point?

856
00:41:11.239 --> 00:41:15.559
<v Speaker 3>In your opinion, I would assume so, especially with how

857
00:41:15.639 --> 00:41:18.320
<v Speaker 3>quickly they like to turn around these projects. In general.

858
00:41:19.239 --> 00:41:22.440
<v Speaker 3>They have a last gen version, they have an Xbox

859
00:41:22.440 --> 00:41:27.159
<v Speaker 3>one PS four version still still christ and that can

860
00:41:27.400 --> 00:41:29.639
<v Speaker 3>you know, pray easily poured over to the switch too.

861
00:41:29.960 --> 00:41:31.840
<v Speaker 3>And I do think that you're right that this was

862
00:41:31.880 --> 00:41:33.880
<v Speaker 3>just a case of them not getting dead kits for

863
00:41:34.039 --> 00:41:37.039
<v Speaker 3>any number of reasons at this point, if nothing else,

864
00:41:37.159 --> 00:41:39.519
<v Speaker 3>the fact that if they got them, you know, sometime

865
00:41:39.599 --> 00:41:43.679
<v Speaker 3>earlier this year, it's still entirely new hardware for them

866
00:41:43.719 --> 00:41:45.760
<v Speaker 3>to work on. They didn't put out a Call of

867
00:41:45.800 --> 00:41:48.920
<v Speaker 3>Duty on Switch one, and so you know, thanks to

868
00:41:48.960 --> 00:41:51.119
<v Speaker 3>the failure of the WEU, they probably just felt a

869
00:41:51.119 --> 00:41:53.840
<v Speaker 3>little bit burned by that. May there's some internal stuff

870
00:41:53.880 --> 00:41:57.199
<v Speaker 3>about be sure about this. We are we sure that

871
00:41:57.280 --> 00:41:59.719
<v Speaker 3>the switch audience will buy Call of Duty, and I

872
00:41:59.719 --> 00:42:03.519
<v Speaker 3>think maybe there's just some slowness on their end as well.

873
00:42:03.559 --> 00:42:06.000
<v Speaker 3>It could be any number of factors coming together, but

874
00:42:06.119 --> 00:42:10.119
<v Speaker 3>I do think that black Ops six or sorry black

875
00:42:10.119 --> 00:42:14.400
<v Speaker 3>Ops seven specifically, why they do two in a row.

876
00:42:16.239 --> 00:42:19.800
<v Speaker 3>It I think it could show up as soon as

877
00:42:19.840 --> 00:42:22.079
<v Speaker 3>like they want to get out this is anur one

878
00:42:22.079 --> 00:42:24.880
<v Speaker 3>where Hey put out like Order one next year, Call

879
00:42:24.920 --> 00:42:27.559
<v Speaker 3>of Duty's still pop an off around that time if

880
00:42:27.599 --> 00:42:30.679
<v Speaker 3>it assuming it will, because the previous D versions do

881
00:42:30.760 --> 00:42:34.079
<v Speaker 3>as well, all cross play, you know, integrating in with

882
00:42:34.079 --> 00:42:37.760
<v Speaker 3>the call due ecosystem and every thing. I think they'll

883
00:42:37.960 --> 00:42:40.119
<v Speaker 3>do well no matter when they put it out. So

884
00:42:40.320 --> 00:42:42.960
<v Speaker 3>even if there is a delay for technical reasons or

885
00:42:43.119 --> 00:42:47.039
<v Speaker 3>why not, I think maybe this is just coming into

886
00:42:47.039 --> 00:42:49.639
<v Speaker 3>my head right now. Maybe it's because they need to

887
00:42:49.639 --> 00:42:51.880
<v Speaker 3>get war Zone going on the damn thing at the

888
00:42:51.960 --> 00:42:55.800
<v Speaker 3>same time, right and building Yeah, building a port of

889
00:42:55.880 --> 00:42:58.360
<v Speaker 3>that would also be in our studio. That would be

890
00:42:58.360 --> 00:43:01.880
<v Speaker 3>something that like Raven would be doing, or they outsource it.

891
00:43:01.880 --> 00:43:03.920
<v Speaker 3>It's just going to take time. To get all this

892
00:43:04.079 --> 00:43:07.559
<v Speaker 3>up and running on an arm chip, you know, a

893
00:43:07.559 --> 00:43:10.440
<v Speaker 3>completely different platform than all the rest of these systems

894
00:43:10.440 --> 00:43:13.639
<v Speaker 3>that we're just mentioned. Like, it's yeah, it's a matter

895
00:43:13.639 --> 00:43:16.360
<v Speaker 3>of time. I don't think it's anything malicious, it's just

896
00:43:16.519 --> 00:43:18.760
<v Speaker 3>you know that we're a little slow going.

897
00:43:19.119 --> 00:43:21.639
<v Speaker 2>Yeah, I think I think you stumbled onto there at

898
00:43:21.679 --> 00:43:22.519
<v Speaker 2>the end. That's probably right.

899
00:43:22.719 --> 00:43:26.599
<v Speaker 1>Like the Call of Duty machine is such a behemoth itself.

900
00:43:26.599 --> 00:43:29.079
<v Speaker 1>It's such this massive thing of we talked about, you know,

901
00:43:29.119 --> 00:43:31.639
<v Speaker 1>just Black Ops seven support that to the switch too.

902
00:43:31.679 --> 00:43:33.800
<v Speaker 1>It's like, actually, there's a lot more to consider there.

903
00:43:34.159 --> 00:43:36.440
<v Speaker 1>There's the Call of Duty Headquarters thing where they want

904
00:43:36.480 --> 00:43:38.440
<v Speaker 1>you to go into the app first and launch stuff

905
00:43:38.440 --> 00:43:39.719
<v Speaker 1>from there because they want you to have the full

906
00:43:39.760 --> 00:43:41.239
<v Speaker 1>experience and get you into war zone.

907
00:43:41.320 --> 00:43:42.000
<v Speaker 2>They won't have that.

908
00:43:41.960 --> 00:43:44.199
<v Speaker 1>Ready, and so we're now we're now we're talking about

909
00:43:44.599 --> 00:43:47.280
<v Speaker 1>not just one team getting a switch to dev kits.

910
00:43:47.480 --> 00:43:51.199
<v Speaker 1>It is seven, eight teams across all these different things

911
00:43:51.480 --> 00:43:53.800
<v Speaker 1>getting up to speed on working with the switch to.

912
00:43:54.280 --> 00:43:56.199
<v Speaker 1>And that's just not something they're going to distract people

913
00:43:56.199 --> 00:43:58.599
<v Speaker 1>with while they're trying to launch this game on familiar

914
00:43:58.599 --> 00:44:01.239
<v Speaker 1>platforms with the expectation of they're going to deliver a

915
00:44:01.239 --> 00:44:03.840
<v Speaker 1>certain amount of money on day one. Let's just do

916
00:44:03.880 --> 00:44:05.800
<v Speaker 1>what we know and then we'll get around to figuring

917
00:44:05.800 --> 00:44:07.440
<v Speaker 1>out this new stuff that is gonna be just going

918
00:44:07.480 --> 00:44:09.840
<v Speaker 1>to be a distraction. I don't think this is People

919
00:44:09.840 --> 00:44:11.000
<v Speaker 1>are like, where, oh, is this mean we need to

920
00:44:11.079 --> 00:44:13.760
<v Speaker 1>switch to pro already? I don't think it's that. Call

921
00:44:13.800 --> 00:44:17.159
<v Speaker 1>of Duty is on Xbox One. It's on a VCR.

922
00:44:17.400 --> 00:44:19.880
<v Speaker 1>It's probably gonna run like shit on there. But I

923
00:44:19.920 --> 00:44:22.079
<v Speaker 1>guarantee that this game would run better on a switch

924
00:44:22.119 --> 00:44:24.199
<v Speaker 1>to than a Xbox One via VCR.

925
00:44:24.519 --> 00:44:27.719
<v Speaker 3>Yeah, DLS baby, last story here.

926
00:44:27.880 --> 00:44:31.039
<v Speaker 1>Xbox announces big list of games for its two games

927
00:44:31.079 --> 00:44:35.000
<v Speaker 1>Com broadcasts next week. Games comes next week. Opening Night

928
00:44:35.039 --> 00:44:37.360
<v Speaker 1>Live is on Tuesday. We're gonna try to figure out

929
00:44:37.360 --> 00:44:38.199
<v Speaker 1>if we're gonna be able.

930
00:44:38.039 --> 00:44:39.159
<v Speaker 2>To pull off a talkover.

931
00:44:39.239 --> 00:44:41.159
<v Speaker 1>I want to, but it's right when we'd be doing

932
00:44:41.159 --> 00:44:43.039
<v Speaker 1>the BombCast, So if we do it, we're gonna have

933
00:44:43.039 --> 00:44:43.719
<v Speaker 1>to move things around.

934
00:44:43.719 --> 00:44:45.760
<v Speaker 2>We'll give you guys some more info once we know

935
00:44:45.800 --> 00:44:47.000
<v Speaker 2>exactly how we're gonna play that.

936
00:44:47.719 --> 00:44:50.559
<v Speaker 1>As far as the Xbox at games Com broadcast, it looks,

937
00:44:50.719 --> 00:44:52.800
<v Speaker 1>you know, I think they're doing sort of a Nintendo

938
00:44:52.840 --> 00:44:56.159
<v Speaker 1>Treehouse Live sort of thing all day broadcast, showing up

939
00:44:56.239 --> 00:44:59.440
<v Speaker 1>one thing after another, starting with the Xbox rog Ally

940
00:45:00.239 --> 00:45:02.639
<v Speaker 1>on Wednesday, August twentieth. Then they're going to have an

941
00:45:02.719 --> 00:45:06.320
<v Speaker 1>update on Flight Simulator, Dying Light, The Beast the Beast,

942
00:45:06.400 --> 00:45:09.239
<v Speaker 1>Keeper The Din Light the Beast, and then Keeper is

943
00:45:09.239 --> 00:45:12.039
<v Speaker 1>a separate game, a World of Warcraft Midnight, which is

944
00:45:12.039 --> 00:45:14.480
<v Speaker 1>their the big new expansion for World of Warcraft.

945
00:45:14.679 --> 00:45:17.000
<v Speaker 2>They will show off Black Ops seven Rounded two.

946
00:45:17.480 --> 00:45:19.239
<v Speaker 1>Then there's a bunch of other games from Partners that

947
00:45:19.280 --> 00:45:23.079
<v Speaker 1>looks like Hotel Barcelona Invincible Versus. Later, they will show

948
00:45:23.079 --> 00:45:25.239
<v Speaker 1>off later that day Indiana Jones and The Great Circle

949
00:45:25.280 --> 00:45:26.239
<v Speaker 1>The Order of Giants.

950
00:45:26.800 --> 00:45:28.440
<v Speaker 2>I'm excited about that. I want to go back to

951
00:45:28.440 --> 00:45:29.239
<v Speaker 2>Indiana Jones.

952
00:45:29.559 --> 00:45:31.639
<v Speaker 1>On Thursday, they will show off Ninja Guide in four

953
00:45:31.920 --> 00:45:34.840
<v Speaker 1>at Fates in any Musha, Way of the Sword, Aga

954
00:45:34.840 --> 00:45:38.079
<v Speaker 1>Empire's four, Overwatch two, High On Life two, and The

955
00:45:38.360 --> 00:45:41.880
<v Speaker 1>Outer Worlds two. There's more as well as Mortal Kombat

956
00:45:41.960 --> 00:45:47.199
<v Speaker 1>Legacy Collection, Final Fantasy Tactics, The Evelise Chronicles and Lego Voyagers.

957
00:45:47.199 --> 00:45:48.519
<v Speaker 1>And then they're going to end the day with Middle

958
00:45:48.519 --> 00:45:51.400
<v Speaker 1>Gear Solid Delta Snake Eater, which is out not long

959
00:45:51.559 --> 00:45:53.679
<v Speaker 1>after that since at the at the end of the month,

960
00:45:53.719 --> 00:45:56.480
<v Speaker 1>so actually it's the next week after that, so one

961
00:45:56.480 --> 00:45:59.079
<v Speaker 1>more party with middle Gear and then we'll get that game.

962
00:46:00.119 --> 00:46:02.920
<v Speaker 2>Yeah, that sounds promising to me. I'm going to check

963
00:46:02.920 --> 00:46:03.519
<v Speaker 2>a lot of this out.

964
00:46:03.559 --> 00:46:06.039
<v Speaker 1>Well, of course, you know, Wednesday and Thursday they'll have

965
00:46:06.079 --> 00:46:08.079
<v Speaker 1>all these things popping off. If there's any news, we'll

966
00:46:08.079 --> 00:46:11.239
<v Speaker 1>talk about it on Games Mornings. Look looking forward, looking

967
00:46:11.239 --> 00:46:13.599
<v Speaker 1>forward to do that. But I'm getting excited about games Com,

968
00:46:13.639 --> 00:46:14.320
<v Speaker 1>how about you, Sean.

969
00:46:14.920 --> 00:46:16.800
<v Speaker 3>Yeah, there's a lot of games in here that I'm

970
00:46:16.800 --> 00:46:20.000
<v Speaker 3>looking forward to. I'm just curious to see how much

971
00:46:20.079 --> 00:46:22.960
<v Speaker 3>new stuff they show, because I feel like sometimes we

972
00:46:23.119 --> 00:46:25.920
<v Speaker 3>just get expanded versions of stuff we've already seen at

973
00:46:25.920 --> 00:46:30.000
<v Speaker 3>games Come. But what we've heard that Resident Evil nine

974
00:46:30.039 --> 00:46:33.519
<v Speaker 3>is getting a brand new trailer and stuff. So yeah, well,

975
00:46:35.239 --> 00:46:39.239
<v Speaker 3>you know, the summer game mess, as it were, is

976
00:46:39.480 --> 00:46:42.599
<v Speaker 3>a lot less exciting than E three season by things spreading,

977
00:46:42.679 --> 00:46:46.280
<v Speaker 3>so this stuff out can still be exciting. And I'm

978
00:46:46.280 --> 00:46:48.440
<v Speaker 3>looking at this list from Xbox and yeah, there's some

979
00:46:48.440 --> 00:46:50.000
<v Speaker 3>stuff to be excited about here, So I think I'm

980
00:46:50.039 --> 00:46:50.800
<v Speaker 3>in the same bow as you.

981
00:46:51.480 --> 00:46:54.599
<v Speaker 1>Excellent, all right, you know what that does for the headlines,

982
00:46:55.079 --> 00:46:57.639
<v Speaker 1>Let's get to the poll question from yesterday, then we'll

983
00:46:57.679 --> 00:46:59.239
<v Speaker 1>wrap up what we're gonna be talking doing for the

984
00:46:59.280 --> 00:47:01.079
<v Speaker 1>rest of the day, and then we'll finish the week

985
00:47:01.119 --> 00:47:04.400
<v Speaker 1>with the Bomb twelve. Let's refresh here and make sure

986
00:47:04.400 --> 00:47:07.360
<v Speaker 1>that I have the most recent info on Yes, here

987
00:47:07.360 --> 00:47:10.599
<v Speaker 1>we go. Here's yesterday's poll. Do you have PlayStation Plus?

988
00:47:11.199 --> 00:47:15.719
<v Speaker 1>The options were yes, Premium, Yes, Extra, yes, Basic again

989
00:47:15.760 --> 00:47:17.239
<v Speaker 1>I'm not sure if that's the name, but whatever, everyone

990
00:47:17.320 --> 00:47:21.519
<v Speaker 1>gets it and no. Fifty four percent said no. That

991
00:47:21.599 --> 00:47:24.360
<v Speaker 1>means forty six percent does have one version or the other.

992
00:47:25.119 --> 00:47:28.760
<v Speaker 1>Seventeen percent have Premium, ten percent have Extra, and nineteen

993
00:47:28.800 --> 00:47:32.400
<v Speaker 1>percent have Basic. You know, we brought this up just

994
00:47:32.400 --> 00:47:35.400
<v Speaker 1>because we had some updates on some games getting added.

995
00:47:35.440 --> 00:47:36.960
<v Speaker 1>I was curious to see what the audience. Where the

996
00:47:37.000 --> 00:47:39.360
<v Speaker 1>audience is at. That's a lot of people to have

997
00:47:40.039 --> 00:47:42.719
<v Speaker 1>PlayStation Plus. So one of the conversations we had yesterday

998
00:47:42.719 --> 00:47:47.360
<v Speaker 1>Sean about about this was that next Xbox, if it's

999
00:47:47.400 --> 00:47:49.679
<v Speaker 1>going to be a PC, they're not going to be

1000
00:47:49.679 --> 00:47:52.360
<v Speaker 1>able to charge for online anymore. Maybe they have some

1001
00:47:53.400 --> 00:47:56.599
<v Speaker 1>sneaky way of making of justifying doing exactly that, but

1002
00:47:57.039 --> 00:47:58.880
<v Speaker 1>you know, in my mind, they're saying, you're gonna be

1003
00:47:58.880 --> 00:48:00.960
<v Speaker 1>able to have some if you play your Steam games

1004
00:48:00.960 --> 00:48:02.119
<v Speaker 1>on there. They're not gonna be able to charge for

1005
00:48:02.199 --> 00:48:06.039
<v Speaker 1>multiplayer right using your Steam games. So it's gonna be

1006
00:48:06.079 --> 00:48:10.000
<v Speaker 1>weird if the Xbox games do require it. But there's

1007
00:48:10.079 --> 00:48:12.480
<v Speaker 1>so much money in charging people for online, and then

1008
00:48:12.480 --> 00:48:14.400
<v Speaker 1>all the extra games on top of that, that's almost

1009
00:48:14.440 --> 00:48:16.519
<v Speaker 1>a bonus. People seem to mostly pay to be able

1010
00:48:16.519 --> 00:48:19.760
<v Speaker 1>to play their games online. It's PlayStation going to be

1011
00:48:19.800 --> 00:48:23.039
<v Speaker 1>like the one console. I guess Nintendo requires online as

1012
00:48:23.039 --> 00:48:25.159
<v Speaker 1>well for payments, So I don't think this is going away.

1013
00:48:25.159 --> 00:48:28.000
<v Speaker 1>There's so much money there, but it does feel antiquated

1014
00:48:28.039 --> 00:48:28.960
<v Speaker 1>at this point, right.

1015
00:48:29.360 --> 00:48:32.880
<v Speaker 3>Yeah, it does. I as soon as I'm finished wrapping

1016
00:48:32.920 --> 00:48:35.599
<v Speaker 3>up some projects that I need Adobe producs for, I

1017
00:48:35.679 --> 00:48:38.119
<v Speaker 3>do plan on trying to take the Plunge over to

1018
00:48:38.239 --> 00:48:39.519
<v Speaker 3>Linux on my PC.

1019
00:48:39.960 --> 00:48:40.519
<v Speaker 2>Hell yeah.

1020
00:48:40.639 --> 00:48:43.480
<v Speaker 3>The problem with that is things like secure bood for

1021
00:48:43.559 --> 00:48:47.400
<v Speaker 3>Battlefield six and not running even under a virtual machine.

1022
00:48:48.000 --> 00:48:50.159
<v Speaker 3>So I was thinking like, oh, why just play those

1023
00:48:50.199 --> 00:48:52.280
<v Speaker 3>on my PS five now, because I do have a

1024
00:48:52.280 --> 00:48:54.920
<v Speaker 3>PS five now, I just even plugging a keyboard and

1025
00:48:55.039 --> 00:49:01.360
<v Speaker 3>mouse for Battlefield six. Then I realized a station plus, right,

1026
00:49:01.639 --> 00:49:03.519
<v Speaker 3>I would have to pay for that and that's the

1027
00:49:03.599 --> 00:49:07.119
<v Speaker 3>trade off that sucks. Maybe I'll do it anyways, because

1028
00:49:07.519 --> 00:49:10.519
<v Speaker 3>just to you know, play Battlefield six twelve bucks and

1029
00:49:10.559 --> 00:49:13.199
<v Speaker 3>we'll not have to deal with Microsoft. Maybe that's worth it.

1030
00:49:13.440 --> 00:49:15.880
<v Speaker 3>We'll see. Also, I looked it up and it's a

1031
00:49:15.880 --> 00:49:23.519
<v Speaker 3>PS plus essential essential that you have PlayStation Plus according

1032
00:49:23.559 --> 00:49:27.719
<v Speaker 3>to the poll, maybe not. Yeah, maybe they're gonna want

1033
00:49:27.760 --> 00:49:30.000
<v Speaker 3>to charge for it. Yeah. And with the Xbox thing,

1034
00:49:31.840 --> 00:49:34.079
<v Speaker 3>that is an interesting point because I think it all

1035
00:49:34.119 --> 00:49:36.599
<v Speaker 3>depends on how PC liked the next Xbox is. I

1036
00:49:36.639 --> 00:49:39.679
<v Speaker 3>think if I had to bet, it's going to be

1037
00:49:40.039 --> 00:49:44.519
<v Speaker 3>less forward facing PC like than people are expecting. And

1038
00:49:44.599 --> 00:49:47.800
<v Speaker 3>maybe that's ill get away with either charging for gold

1039
00:49:48.440 --> 00:49:51.800
<v Speaker 3>or at the very least really pushing game Pass. And

1040
00:49:51.880 --> 00:49:53.840
<v Speaker 3>it's maybe just they figure out in our way of

1041
00:49:54.920 --> 00:49:57.400
<v Speaker 3>shuffle things around and it's like include into one of

1042
00:49:57.440 --> 00:49:58.599
<v Speaker 3>those lower tiers again.

1043
00:49:59.079 --> 00:49:59.920
<v Speaker 2>Yep, exactly.

1044
00:50:00.679 --> 00:50:03.719
<v Speaker 1>All right, let's see, let's talk about what's going to

1045
00:50:03.760 --> 00:50:05.880
<v Speaker 1>be happening on Giant Bomb for the rest of the day.

1046
00:50:06.000 --> 00:50:08.239
<v Speaker 1>In a little bit, we are gonna be going to

1047
00:50:08.440 --> 00:50:11.280
<v Speaker 1>license the Thrill Food edition. We are going to be

1048
00:50:11.280 --> 00:50:15.679
<v Speaker 1>playing various food license games. We'll probably get some that

1049
00:50:15.760 --> 00:50:18.199
<v Speaker 1>treasure Land game the Ronald McDonald won from Treasure.

1050
00:50:19.559 --> 00:50:21.119
<v Speaker 2>You know, I might go get some I might go

1051
00:50:21.159 --> 00:50:24.039
<v Speaker 2>get pepsi man. I think it's time for pepsi man again.

1052
00:50:25.920 --> 00:50:26.880
<v Speaker 3>Yeah, that's fun.

1053
00:50:27.039 --> 00:50:27.880
<v Speaker 2>It's bad but fun.

1054
00:50:27.920 --> 00:50:29.960
<v Speaker 1>So we'll do a bunch of stuff like that that

1055
00:50:30.000 --> 00:50:33.599
<v Speaker 1>will happen at let's see here, twelve thirty Eastern time,

1056
00:50:34.320 --> 00:50:37.800
<v Speaker 1>and then at three pm Eastern time it's upf we're

1057
00:50:37.800 --> 00:50:40.000
<v Speaker 1>gonna start with Dragon Drive, and then we're gonna do

1058
00:50:40.039 --> 00:50:42.119
<v Speaker 1>that Campfire game that was in that Nintendo Direct not

1059
00:50:42.159 --> 00:50:45.519
<v Speaker 1>too long ago that has all the game chat features

1060
00:50:45.559 --> 00:50:47.960
<v Speaker 1>built into it for the switch to looking forward to that.

1061
00:50:48.639 --> 00:50:51.880
<v Speaker 2>All right, I think that, I think God doesn't. So

1062
00:50:52.239 --> 00:50:56.480
<v Speaker 2>let's wrap up the show with the Bomb twelve. Everybody.

1063
00:50:56.760 --> 00:50:59.840
<v Speaker 1>This is our segment where we ask you what are

1064
00:50:59.880 --> 00:51:03.400
<v Speaker 1>the games that matter right now? What are you playing?

1065
00:51:03.760 --> 00:51:07.159
<v Speaker 1>We have the results they are in let's get to it.

1066
00:51:07.400 --> 00:51:10.360
<v Speaker 1>Here's what we have this week. Starting at number twelve,

1067
00:51:10.679 --> 00:51:15.320
<v Speaker 1>Merge Maestro holding that spot firm. That is the hot

1068
00:51:15.360 --> 00:51:18.719
<v Speaker 1>new sort of like a combination game, like it's threes

1069
00:51:19.119 --> 00:51:22.119
<v Speaker 1>mixed together with like there's an attack system. I still

1070
00:51:22.119 --> 00:51:24.199
<v Speaker 1>have not played it because I'm afraid, but everyone else

1071
00:51:24.239 --> 00:51:27.039
<v Speaker 1>that is playing. It seems truly obsessed with it. Number

1072
00:51:27.039 --> 00:51:30.639
<v Speaker 1>eleven new game Mafia the Old Country did pretty well.

1073
00:51:31.159 --> 00:51:34.280
<v Speaker 1>I've learned so far with the Bomb twelve that games

1074
00:51:34.280 --> 00:51:36.960
<v Speaker 1>that release the week of the Bomb twelve struggle to

1075
00:51:37.400 --> 00:51:39.480
<v Speaker 1>get really high. So I won't be surprised if the

1076
00:51:39.599 --> 00:51:41.480
<v Speaker 1>IF Mafia the Old Country is a little bit higher

1077
00:51:41.599 --> 00:51:42.079
<v Speaker 1>next week.

1078
00:51:42.119 --> 00:51:43.920
<v Speaker 2>But it did crack the Bomb twelve this week.

1079
00:51:44.280 --> 00:51:48.679
<v Speaker 1>Number tick. Number ten is Heretic plus Hexin. I'm still

1080
00:51:48.760 --> 00:51:51.079
<v Speaker 1>enjoying that. That's a big pop off for that game.

1081
00:51:51.159 --> 00:51:54.880
<v Speaker 1>Number nine grounded to number eight Ninja guid in Rage

1082
00:51:54.920 --> 00:51:57.679
<v Speaker 1>Bound that is also holding strong. I bet that game

1083
00:51:57.679 --> 00:52:00.320
<v Speaker 1>actually holds on for a few more weeks. Even Number

1084
00:52:00.360 --> 00:52:03.519
<v Speaker 1>seven is street Fighter six. People are still yeah, that's

1085
00:52:03.599 --> 00:52:06.159
<v Speaker 1>I mean, it's the Ebo Shine for sure.

1086
00:52:06.519 --> 00:52:08.599
<v Speaker 3>But even before god yeah yeah.

1087
00:52:08.440 --> 00:52:10.320
<v Speaker 1>Even before you vote this was on the Bomb twelve.

1088
00:52:10.360 --> 00:52:12.599
<v Speaker 1>Street Fighter six just might be a perennial hit here.

1089
00:52:12.679 --> 00:52:13.719
<v Speaker 3>It's just a great game.

1090
00:52:14.440 --> 00:52:17.559
<v Speaker 1>Number six is UFO fifty that popped off on switch

1091
00:52:17.599 --> 00:52:20.639
<v Speaker 1>To and a big reason that was on it was online.

1092
00:52:20.679 --> 00:52:22.360
<v Speaker 2>It was on last week. I'm I think I'm a

1093
00:52:22.360 --> 00:52:25.559
<v Speaker 2>little surprised it's still there this week, and it's very

1094
00:52:25.639 --> 00:52:28.079
<v Speaker 2>high at number six, So ufo fifty people checking that

1095
00:52:28.159 --> 00:52:31.239
<v Speaker 2>out now that it's a little bit more easily accessible.

1096
00:52:31.760 --> 00:52:32.599
<v Speaker 2>Then number five.

1097
00:52:32.920 --> 00:52:36.480
<v Speaker 1>You did it again, folks Uma Masame pretty Derby is

1098
00:52:36.599 --> 00:52:40.280
<v Speaker 1>back and it's very high on the list. My horse

1099
00:52:40.320 --> 00:52:43.039
<v Speaker 1>freaks out there. I'm very proud of you. Number four,

1100
00:52:43.239 --> 00:52:45.159
<v Speaker 1>death Stranding two on the beach.

1101
00:52:45.880 --> 00:52:47.559
<v Speaker 2>This, like top five.

1102
00:52:47.440 --> 00:52:49.840
<v Speaker 1>Is always does seem like it's getting mixed around. Death

1103
00:52:49.840 --> 00:52:52.000
<v Speaker 1>Stranding did very well last week was number two. I

1104
00:52:52.039 --> 00:52:54.880
<v Speaker 1>believe number four this week is still very good, but

1105
00:52:54.960 --> 00:52:58.320
<v Speaker 1>it did get bumped down due to number three Battlefield

1106
00:52:58.400 --> 00:53:02.039
<v Speaker 1>six Beta. That game I think barely cracked the the

1107
00:53:02.039 --> 00:53:04.519
<v Speaker 1>bomb twelve last week. This week, of course it was

1108
00:53:04.559 --> 00:53:07.000
<v Speaker 1>going to get up there. That's you know, it's free

1109
00:53:07.039 --> 00:53:08.480
<v Speaker 1>for people to try last week, and so I think

1110
00:53:08.480 --> 00:53:11.000
<v Speaker 1>a lot of people did try it, and that's showing

1111
00:53:11.079 --> 00:53:13.559
<v Speaker 1>up here. But even that that game, which is massive,

1112
00:53:13.840 --> 00:53:16.960
<v Speaker 1>that's been the news stories about Battlefield six, this entire

1113
00:53:17.440 --> 00:53:20.800
<v Speaker 1>news cycle is Hey, everyone's playing that thing. It still

1114
00:53:20.920 --> 00:53:24.280
<v Speaker 1>wasn't enough to knock down Claire Obscure Expedition thirty three,

1115
00:53:24.320 --> 00:53:27.199
<v Speaker 1>which is back up to number two after dropping a

1116
00:53:27.199 --> 00:53:31.079
<v Speaker 1>little bit last week. That's impressive, and of course as predicted.

1117
00:53:31.320 --> 00:53:31.840
<v Speaker 2>Number one.

1118
00:53:32.119 --> 00:53:35.920
<v Speaker 1>Still Donkey Kong Bonanza probably doesn't get knocked off until.

1119
00:53:35.679 --> 00:53:38.079
<v Speaker 2>Metal Gear launches. I've been saying that this whole time.

1120
00:53:38.639 --> 00:53:41.719
<v Speaker 1>Yeah, it is fascinating, Sean to go through the Google

1121
00:53:41.719 --> 00:53:45.159
<v Speaker 1>sheet of the form responses and you know, order it

1122
00:53:45.199 --> 00:53:46.880
<v Speaker 1>by you know, A to Z give me just I

1123
00:53:46.960 --> 00:53:48.800
<v Speaker 1>want to look at it and see what their responses

1124
00:53:48.840 --> 00:53:51.599
<v Speaker 1>look like. And just Donkey Kong, Donkey Yong, Donkey Kong.

1125
00:53:52.000 --> 00:53:54.840
<v Speaker 1>Tons of people still playing that, and that's the Bomb twelve.

1126
00:53:54.920 --> 00:53:55.320
<v Speaker 2>Everybody.

1127
00:53:55.320 --> 00:53:58.320
<v Speaker 1>Congratulations to Donkey Kong Bananza and every game in their

1128
00:53:58.599 --> 00:54:02.199
<v Speaker 1>Congratulations to everybody for helping form the Bomb twelve. We'll

1129
00:54:02.199 --> 00:54:04.639
<v Speaker 1>do it again next week. I'm really looking forward to it.

1130
00:54:05.000 --> 00:54:06.519
<v Speaker 1>With that out of the way, Sean, thank you so

1131
00:54:06.559 --> 00:54:08.079
<v Speaker 1>much for hanging out with me today and talking about

1132
00:54:08.159 --> 00:54:09.880
<v Speaker 1>video games. Man, I really appreciate it.

1133
00:54:09.880 --> 00:54:10.599
<v Speaker 3>It was a fun time.

1134
00:54:10.719 --> 00:54:13.599
<v Speaker 1>Jeff, thank you all for watching and listening. Be sure

1135
00:54:13.639 --> 00:54:16.280
<v Speaker 1>to go to that MSI store and use the BombCast

1136
00:54:16.320 --> 00:54:19.679
<v Speaker 1>code to get your ten percent discount. Thank you for watching.

1137
00:54:19.840 --> 00:54:21.639
<v Speaker 1>Like I said, best audience in gaming. Until next time,

1138
00:54:21.800 --> 00:54:25.039
<v Speaker 1>have a good one, take care of yourself and goodbye.
