Speaker 1: Hey, everybody, Welcome to Games Morning is presented by ms I.
Speaker 2: We'll talk about that.
Speaker 1: Later with me. Jeff Grub, your host from giant bomb
Speaker 1: dot com. Thank you for tuning in. In this episode,
Speaker 1: we're going to be talking about steams, payment processing woes,
Speaker 1: continuing to grow God that rhymed, and what the streets
Speaker 1: are saying about Pokemon Legends z A. It's going to
Speaker 1: be a good one because we have Pokey Expert himself,
Speaker 1: Sean Turbosham mcdowll on the show.
Speaker 2: Sean, how are you doing?
Speaker 3: I am a little tired, Jeff. I. I reached the
Speaker 3: Forbidden Zone in Docycock Bonanza at like eleven PM last night.
Speaker 1: I'm like it was kind of hard, Yeah, kind of
Speaker 1: hard to stop.
Speaker 2: Yeah, definitely, uh.
Speaker 3: At like three am or something because you know, I
Speaker 3: had to get every banana along the way too.
Speaker 2: Okay, you have the credits. That's awesome. The game does
Speaker 2: keep getting better.
Speaker 1: But that's that was a pretty good, uh finale right
Speaker 1: up the culmination there.
Speaker 3: Yeah, everything from entering that zone to just the end,
Speaker 3: it was all fantastic.
Speaker 2: No spoilers.
Speaker 3: I'll say the final boss fight I found maybe a
Speaker 3: little more annoying than actually fun. I think you might know.
Speaker 1: I mean, yes, I think I was both relieved and annoyed.
Speaker 1: I was say, I'm glad that this is a bit
Speaker 1: more challenging, but again, it wasn't like even it wasn't hard.
Speaker 1: It was just harder than the rest of the bosses.
Speaker 1: And then the ways it was annoying were pretty plentiful.
Speaker 2: For sure.
Speaker 3: It felt like they amplified the difficulty of the fight itself,
Speaker 3: but then also gave that character like ten times more
Speaker 3: health than they needed. It was a weird ramp up.
Speaker 1: It was just weird, especially weird compared to the rest
Speaker 1: of the bosses in the game, which had ten seconds
Speaker 1: of life in them.
Speaker 3: And that's it exactly. Yeah, very very fun sequence though,
Speaker 3: and just yeah, just all all the leading up to
Speaker 3: the boss fight was so cool. So yeah, oh cool,
Speaker 3: I'm glad. I'm glad I got to that last night.
Speaker 3: And I'm I'm curious to see what's after this. I
Speaker 3: kind of feel like I'm free now, I gived or something,
Speaker 3: but I could beat that. What's after Credit's nice?
Speaker 1: Yeah, yes, So I woke up early this morning, had
Speaker 1: a meeting, and uh, actually before the meeting, I was like,
Speaker 1: I got some time.
Speaker 2: I kind of up.
Speaker 1: Let's play some Ninja Guide and see if I can
Speaker 1: beat this fun final boss fight beat in.
Speaker 2: A couple of tries. It hits really a very good game.
Speaker 1: I'm also like, okay, I updated Expedition thirty three, which
Speaker 1: has got a big update on my Steam deck, so
Speaker 1: I might I should play that.
Speaker 2: I'm like, oh, that hard mode just opened up a
Speaker 2: Ninja Guide and I can't.
Speaker 1: I can't play that. But it's like, I do want
Speaker 1: to go back in that game and see even more.
Speaker 1: There's some special level I'm.
Speaker 3: Gonna try, so you know what I'm talking about.
Speaker 1: With that, Yes exactly, so that that is uh maybe
Speaker 1: the plan there to give it a try, but I
Speaker 1: can't get sucked back into that game. I got credits.
Speaker 1: I'm like, I beat it. I can now move on.
Speaker 1: But that yes, I recommend that game to everybody. People
Speaker 1: should check it out. Let's see if it ends up
Speaker 1: on the Bomb twelve today. We will be wrapping up
Speaker 1: the week with that later on. In the meantime, though,
Speaker 1: we should explain ourselves. We're Giant Bomb Giant Bomb dot
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Speaker 1: giving you a home on the Internet away from all
Speaker 1: the mess out there. As far as the show goes,
Speaker 1: most weekdays, I Jeff Greb will help piece your gaming
Speaker 1: life back together. That includes breaking news and maybe even
Speaker 1: some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
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Speaker 1: can also catch the show later with chapters and timestamps
Speaker 1: on YouTube.
Speaker 2: Hello YouTube. All right, we have a lot to get into.
Speaker 1: Let's start the morning mess with that Steam payment headache.
Speaker 1: It's growing as PayPal is no longer usable for much
Speaker 1: of the world. Valve hopes to bring it back in
Speaker 1: the future, but the timeline is quote uncertain. This is
Speaker 1: from Andy chalk at PC gamer hassles with credit card
Speaker 1: processors or processors over adult content isn't the only payment
Speaker 1: headache Steam is facing these days. Valve is also getting
Speaker 1: agreed from PayPal, which is no longer being accepted as
Speaker 1: a form of payment in much of the world, going
Speaker 1: by post about the problem in the Steam subreddit. The
Speaker 1: issue was first reported about a month ago users attempting
Speaker 1: to pay excuse me user's attempting to pay for purchases
Speaker 1: in countries including Switzerland, Poland, Norway and Mexico. We're receiving
Speaker 1: a message saying Steam is quote temporarily unable to process
Speaker 1: transactions with this payment method at this time, with no
Speaker 1: further explanation.
Speaker 2: A PayPal exclusion seems to go. Has seemed to go.
Speaker 1: Largely unnoticed outside of discussions on Steam's subreddit, possibly because
Speaker 1: it seems sporadic, and perhaps also because this was right
Speaker 1: around the time Steam got caught up in a kerfuffle
Speaker 1: with Visa and MasterCard over adult content on the platform.
Speaker 1: Valve delisted a substantial number of games after being notified
Speaker 1: that some of them quote may violate the rules and
Speaker 1: standards set forth by our payment processors and the related
Speaker 1: card networks and banks. Indy focused platform ith dot Io
Speaker 1: later d in d index to a number of games
Speaker 1: on its storefront for the same reason.
Speaker 2: Some in the Steam.
Speaker 1: Subreddit theorized that PayPal problem was connected to the crackdown
Speaker 1: on not Safe for Work games, and maybe it is,
Speaker 1: but Valve has now clarified to the game that the
Speaker 1: issue isn't game content, but specific currency is being used.
Speaker 2: Now let's stop there. There is an update.
Speaker 1: Rock paper Shotgun reached out to Valve and confirmed to
Speaker 1: rock paper Shotgun that this withdrawal of support for Steam
Speaker 1: transaction but the transactions by one of PayPal's acquiring banks,
Speaker 1: which I think, Sean, I think acquiring bank means one
Speaker 1: of the banks that like handles the transactions. I don't
Speaker 1: know why the word acquiring is used there, but I'm
Speaker 1: not familiar with this world, and that is okay. So
Speaker 1: one of the paypals acquiring banks is regarding content on
Speaker 1: Steam related to what we've previously commented on surrounding MasterCard.
Speaker 1: That is the statement from Valve, So it is related
Speaker 1: to everything else that's been happening here. In this case,
Speaker 1: one of PayPal's acquiring banks decided to stop processing any
Speaker 1: Steam transactions which cut off PayPal on Steam for a
Speaker 1: number of currencies. A Valve spokesperson added, it does seem
Speaker 1: like this issue continues to grow and snowball and kind
Speaker 1: of show it's revealing the amount of power that these
Speaker 1: payment processors have.
Speaker 2: Sean, I would really like to understand.
Speaker 1: This world a little bit better of why is it
Speaker 1: that like PayPal and Stripe or whatever it is. It's
Speaker 1: a stripe that one of those middlemen companies dominates so
Speaker 1: much of this market. It's got to be banking regulations.
Speaker 1: I would assume that, and they're the ones that like
Speaker 1: navigated it and now they have a stranglehold on it
Speaker 1: and they're able to work with these other banks. I
Speaker 1: don't fully understand what they have so much power because
Speaker 1: if I'm Valve, I go, well, now I'm going to
Speaker 1: start my own valve pay.
Speaker 2: But it's probably not that simple.
Speaker 3: Yeah, I know a little bit about this, and apologies
Speaker 3: if I get any of this wrong.
Speaker 2: Right, let's just do our best.
Speaker 3: Any of these financial institutions they do ultimately go through
Speaker 3: like an established bank and established but that's what I assumed, Yes, Yeah,
Speaker 3: because you can't just you can't just start up a
Speaker 3: bank because that obviously any like illegal organization would just
Speaker 3: do that, right, you do ultimately need to go through
Speaker 3: something that's already established higher up. It's kind of like
Speaker 3: having a parent company. Even smaller companies tend to be
Speaker 3: owned by something bigger at this point. It's kind of
Speaker 3: like that as far as I know. So, like even PayPal,
Speaker 3: which we think of PayPal as being its own independent
Speaker 3: thing and processing their own payments, they are ultimately going
Speaker 3: through one of the banks in almost like a you know,
Speaker 3: a cell phone's Mbno, like Mint and Visible and stuff
Speaker 3: is all subdivisions of like T Mobile and Horizons.
Speaker 2: They're built on top of existing networks.
Speaker 3: Yeah, it's like that where they have to go through
Speaker 3: a greater institution somehow. That's sort of don't think the
Speaker 3: right word, sort of like licenses out their service. I
Speaker 3: guess you could say it's all being routed through the
Speaker 3: same institutions. So yeah, I think that's what they mean
Speaker 3: by what you call it. It was acquiring banks. Acquiring banks
Speaker 3: that would be like one of those banks is doing
Speaker 3: the thing that like my MasterCard is doing where they're
Speaker 3: saying we are not engaging with this because bigot reasons
Speaker 3: and so That's what's happening here, is that like PayPal,
Speaker 3: regardless of how they may feel, it seems like they're
Speaker 3: not being supportive in all of this either. They just
Speaker 3: can't process the payment because the institution that's above them
Speaker 3: is saying, we're not doing this anymore.
Speaker 1: I assume that like Apple pay and Google pay are
Speaker 1: similar kinds of things, right that they are. Probably they
Speaker 1: probably have a underwriter bank that supports those things as well.
Speaker 3: Yes, because like when you get because I know Apple
Speaker 3: has their own credit card now, but ultimately that's like
Speaker 3: fulfilled through someone else.
Speaker 2: I think it's through Yeah, I think. I think it's
Speaker 2: through Visa MasterCard, right.
Speaker 3: I think it all kind of right, But like the
Speaker 3: banking part of it, it's like ultimately done through Chase
Speaker 3: or something, right, Yeah, yeah, for sure. I just got
Speaker 3: my Yeah, I just got the Amazon card because I
Speaker 3: need to pay money on something that was applying, and
Speaker 3: I was like, oh, it's done through Chase. I think
Speaker 3: Apple is Apples through Golden Sacks. There we go get
Speaker 3: Golden Sax Services Apple card.
Speaker 1: So yeah, okay, and all those there's a handful of
Speaker 1: these servicers. There's a handful of payment card companies. And
Speaker 1: they all seem to be kind of like coming after
Speaker 1: this right now, coming after adult content and causing these problems.
Speaker 1: So when people I've seen people throw this idea around
Speaker 1: of Valve pay and it's just not going to be
Speaker 1: anywhere near that simple. It would have to like it's
Speaker 1: going to be so complicated for them to build up
Speaker 1: their own system there. That's why I think one of
Speaker 1: the things Valves suggesting for people that are being hit
Speaker 1: by this PayPal currency thing is go to the store
Speaker 1: and buy a Steam card with your local currency, and
Speaker 1: then you can get around this because you could just
Speaker 1: put the money right to the account and you don't
Speaker 1: have to worry about that. It's like, that is the
Speaker 1: solution because all this other stuff it's going to take
Speaker 1: would take years and probably a lot of money and
Speaker 1: lobbying globally. Uh, And that's yeah, it's kind of a
Speaker 1: non starter in a lot of ways, even for a
Speaker 1: billion dollar.
Speaker 2: Private corporate corporate corporation like Valve.
Speaker 3: And even then they would still have to deal with
Speaker 3: the bank somewhere in the chain. So it's easy to
Speaker 3: go through like yeah, your local like Botega or whatever,
Speaker 3: because that's the payment processor in that situation.
Speaker 2: Uh, I guess, like, where does it go from here?
Speaker 1: It does feel like this is not like these companies
Speaker 1: have staked out their ground and they have made it
Speaker 1: clear like they're going to kind of continue to fight
Speaker 1: this even and then when Valve like it's MasterCard doing this,
Speaker 1: master Card's like, no, we're not, We're just an innocent
Speaker 1: little company, and so master Cards like kind of still
Speaker 1: doing it but pretending it's not.
Speaker 2: They don't want to have the public debate.
Speaker 1: They have come up with solutions to deal with the
Speaker 1: call volume that they were getting all, you know, eight
Speaker 1: thousand calls a day. They found ways to like sort
Speaker 1: of mitigate the exposure they have to that getting people
Speaker 1: right through the system faster. They're very good at those
Speaker 1: kinds of things, and so they might be able to
Speaker 1: be able to withstand the public pressure campaign that's happening
Speaker 1: right now, which seemed like was going to be maybe
Speaker 1: the solution early on in this battle. It doesn't feel
Speaker 1: like this is going to solve itself. There's gonna have
Speaker 1: to be some sort of resolution from either Valve figuring
Speaker 1: out a way to work around some of these things,
Speaker 1: which again seems very difficult, and Hio obviously right there
Speaker 1: as well, but they don't have the resources that Valve does,
Speaker 1: or I don't know, does do government step into European regulation.
Speaker 1: I don't think they have the appetite to go in
Speaker 1: there and be like, let people buy games that have
Speaker 1: the word rape in it. That is just such a
Speaker 1: like a harrowing thing if you're a politician, no one's
Speaker 1: going to want to touch that.
Speaker 2: So I don't what's the solution here.
Speaker 3: I have no idea at this point. It feels like
Speaker 3: one of many things that we're dealing with in the
Speaker 3: world right now, where what is the solution to the
Speaker 3: problem and even a lot of things that you just mentioned,
Speaker 3: can we get government regulation on this and stuff? Well, administrations,
Speaker 3: not just our own are are probably going to lean
Speaker 3: to the side of, oh yeah, we don't want this
Speaker 3: stuff get out of here with that, and so they
Speaker 3: don't care about protecting art either. So I don't know
Speaker 3: who we get involved in it, because if the you know,
Speaker 3: we're at the level where banks are cutting off somewhere
Speaker 3: in the payment processing chain and then we can't get
Speaker 3: a government body on our side for any of this
Speaker 3: is just it feels like we're screwed at a certain point, chef.
Speaker 1: And and if you needed any more evidence that, like
Speaker 1: if someone said, chets, this will push people towards crypto,
Speaker 1: which I think is a fair thought actually, but if
Speaker 1: you need evidence that crypto isn't gonna ever really be
Speaker 1: a working currency.
Speaker 2: This is the exact situation where it would apply.
Speaker 1: And and none of the valve and is not being like, yeah,
Speaker 1: we're gonna start bringing using bitcoin again.
Speaker 2: They used to accept bitcoin back in the day.
Speaker 1: They stopped doing it because it was so volatile that
Speaker 1: they would make up they would start begin processing a purchase,
Speaker 1: and then the value of bitcoin in the time of
Speaker 1: that processing would drop and they would lose a ton
Speaker 1: of fucking money.
Speaker 2: And now maybe there are more.
Speaker 1: Stable coins at this point, there are literally things called
Speaker 1: stable coins.
Speaker 3: But yeah, the hilarious because this is the kind of situation.
Speaker 3: This is literally kind of like well intentioned situation that
Speaker 3: cryptocurrency was designed for. Yeah, and then naturally, like anything
Speaker 3: that's well intentioned in some form or another, gets warped
Speaker 3: and twisted into this thing by the crypto bros and
Speaker 3: arthing like that to be something that oh, we don't
Speaker 3: want this, this is toxic. We're not going anywhere near that, yep.
Speaker 1: And so it's to me more evidence that it's just
Speaker 1: never going to be the thing that they said it
Speaker 1: would be early on.
Speaker 2: That's a separate, separate topic.
Speaker 3: Yeah, I just I don't know from here, Jeff.
Speaker 1: It's confusing one, confusing and frustrating, and uh yeah, I
Speaker 1: think I'm gonna maybe spend some time this weekend really
Speaker 1: understanding how we got here. I bet Peter Thiel's involved,
Speaker 1: fucking idiot. All right, let's keep moving. Sakarai says to
Speaker 1: expect Kirby air Riders footage soon. This is from my
Speaker 1: Nintendo News massa hero SACRII is taken to Twitter to
Speaker 1: celebrate Sora Company Limited is celebrating its twentieth anniversary, or
Speaker 1: to celebrate the twentieth anniversary, I should say, And he
Speaker 1: also gave a small update on the upcoming Kirby air Riders.
Speaker 1: Sacari says that he hopes to share some gameplay footage
Speaker 1: of the long awaited Kirby air Riders soon. How soon
Speaker 1: remains to be seen, but it's likely to be showcased
Speaker 1: during a Nintendo Direct presentation. Kirby air Riders is due
Speaker 1: to release this year on Nintendo Switch to here's a
Speaker 1: rough translation of what SAKRAI had to say, likely machine translated.
Speaker 2: They didn't say on my Nintendo news.
Speaker 1: It doesn't matter to most people, but today Sore Company
Speaker 1: Limited is celebrating its twentieth anniversary.
Speaker 2: That's a long time. Thank you for your continued support.
Speaker 1: The new Kirby air Rider hasn't even shown gameplay footage yet,
Speaker 1: but I think we'll be able to share some information soon.
Speaker 1: Please wait. The game's coming out this year. It's almost September.
Speaker 1: Obviously we're going to see this soon. To me, that
Speaker 1: sounds like what he's saying. But I guess let's speculate.
Speaker 1: When do we see Kirby air Riders?
Speaker 3: Oh no, Jeff, are we predicting the next Nintendo Direct already?
Speaker 2: I mean people want to do that. I'm not ready
Speaker 2: for that. I'm with you. Oh no, let's not do that.
Speaker 2: But I guess you know they usually do one. It's September,
Speaker 2: so I guess it's maybe safe to begin that conversation.
Speaker 2: Is that when we see this thing?
Speaker 3: I don't know, that's when I would assume. As long
Speaker 3: as they're sticking in twenty twenty five, I'm not sure.
Speaker 3: That's a weird one because I don't know if that
Speaker 3: needs to release twenty twenty five Kirby air Riders, because
Speaker 3: who are you bringing in with that? That you're bringing
Speaker 3: in the kids I guess who have played a Kirby
Speaker 3: game on the Switch one or so, which I guess
Speaker 3: those kids aren't very young anymore. Either redn't matter, or
Speaker 3: you're bringing in like the old heads like us who
Speaker 3: remember Kirby ir Ride from back in the day. And
Speaker 3: also a lot of us don't actually like Kirby air Ride.
Speaker 1: So I like it one, but I'm not. I was
Speaker 1: never pining for a new one. I mean, you're getting
Speaker 1: to the heart of the matter, Kirby air Riders. So Sean,
Speaker 1: who is this game for? And it's for one person
Speaker 1: on Earth? Can Yeah exactly. It's like I can do
Speaker 1: this better this time around.
Speaker 3: Let's go.
Speaker 1: Yeah, And I was like, fuck, we really want to
Speaker 1: keep this guy happy, So yes, go do your thing.
Speaker 1: We will help, We'll fund the game, we'll do it
Speaker 1: the whole, We'll give it Kirby again.
Speaker 2: Let you go to town with your favorite character.
Speaker 3: Yeah, found the wee the other night, just to see, Like,
Speaker 3: am I right about this? That game is balls? Man,
Speaker 3: It's a yourd idea for a game single bun racing game.
Speaker 2: Yeah.
Speaker 1: I I loaded it up on the GameCube, the Magic
Speaker 1: game Cube, and was playing it the other day as well. Yeah,
Speaker 1: you're not wrong. It's not great, Like it just doesn't
Speaker 1: feel as good as it should. It is like the
Speaker 1: idea of power sliding through every turn, the one button gameplay.
Speaker 1: It's like, I appreciate what's happening here, I just don't.
Speaker 1: I just don't love playing it the way that I
Speaker 1: thought I should.
Speaker 3: When our friend John linnaman known Ballan Wonder World defender,
Speaker 3: is like, this game sucks. You know, you have a
Speaker 3: problem on your hands.
Speaker 2: Yes, that's that's true.
Speaker 1: Although man, that Ballan Wonder World take John, I'll never
Speaker 1: forgive you.
Speaker 3: But all right, let's yeah. Yeah, well we'll see. I
Speaker 3: guess if September is when they usually do directs, that's
Speaker 3: when I would put my money on it. Otherwise, maybe
Speaker 3: it gets bumped because I think the point I'm trying
Speaker 3: to get here is I'm not sure we need this
Speaker 3: one this holiday season. This might be like a really
Speaker 3: nice March game or something.
Speaker 1: Yeah, I definitely that's possible, and uh yeah, if we
Speaker 1: see it soon the direct, sure they could pop it
Speaker 1: off on a Nintendo Today app update or something like that.
Speaker 1: But who knows that September direct probably is going to happen.
Speaker 1: They always want to set up their holiday, So yes,
Speaker 1: I think we see it there. Pokemon Legends Z A
Speaker 1: switch to hands on previews are all over the place
Speaker 1: this morning, Sean I kind of tried to collate some
Speaker 1: of the information here. Hands on demonstrations of Pokemon Legends
Speaker 1: ZA revealed significant changes to the series's battle system, moving
Speaker 1: from turn based combat to real time action stuff that
Speaker 1: we saw before. Players control their trainers during battles, with
Speaker 1: Pokemon following their movement and attacking attacks governed by cool downs.
Speaker 2: That is that's new.
Speaker 1: This new system encourages dodging, strategic positioning, and quick decision
Speaker 1: excuse me decision making. The demo featured two main sections,
Speaker 1: Trainers Trainer battles and a battle zone and a boss
Speaker 1: fight against a rogue Mega Evolved absol, where players collect
Speaker 1: Mega power orbs to activate Mega Evolution. While the city
Speaker 1: environment and scripted segments were less appealing to some, the
Speaker 1: smooth sixty frames per second performance on the Nintendo Switch
Speaker 1: Too and the engaging combat system were highlights. The new
Speaker 1: mechanics allow for more dynamic fights, according to a lot
Speaker 1: of these previews, and the potential for greater challenge, though
Speaker 1: some elements like visual feedback for cool downs could be improved.
Speaker 1: The game is set to release on October sixteenth, Forno
Speaker 1: Switch and Natato Switch too, with many questions about its
Speaker 1: full scope and long term apeal remaining coming out of
Speaker 1: these previews. That's sort of like, that's the tenor of
Speaker 1: most of the previews is people were mostly impressed by
Speaker 1: the combat system. They're like, it's not I saw someone say,
Speaker 1: you know, it is more dynamic than ever, although it's
Speaker 1: still maybe a far cry from feeling like a full
Speaker 1: ash catchum animated battle, which oh yeah, I guess I
Speaker 1: was never really expecting that, but sort of kind of
Speaker 1: getting moving in that direction. Sounds exciting for this other
Speaker 1: version of Pokemon. Now, where are you at with Legends
Speaker 1: z A, How are you thinking about it?
Speaker 2: What's up?
Speaker 3: I'm looking forward to it, like when it first got
Speaker 3: revealed and the trailer we saw it for that, I
Speaker 3: am excited for the fact that they are trying something
Speaker 3: at least resembling a real time combat system. Very Zeno
Speaker 3: Blade is the comparison that I've heard a lot. Now
Speaker 3: that's sort of like MMO combat butts offline a little bit,
Speaker 3: so you know, the Pokemon might basic attack or something
Speaker 3: like that, but then your abilities you have them all
Speaker 3: cool down your Pokemon attacks stuff like that. I think
Speaker 3: it's cool. I really like the direction that they're hanging
Speaker 3: in with this. I haven't had a chance to like
Speaker 3: look at any of the hands on myself yet. If
Speaker 3: anyone's wondering SPS, the World Championships is happening this weekend,
Speaker 3: and anyone's who's out there, they have a demo there,
Speaker 3: so I assume that we'll see even more about this
Speaker 3: nothing else. Joe Merrick there be well like keep going
Speaker 3: through the line and break it all down for us
Speaker 3: or whatever. But yeah, it seems like as far as
Speaker 3: I can tell, what we saw from those trailers, and
Speaker 3: I'm happy because that's the legend series. As we saw
Speaker 3: with Archius, is their opportunity to try something new and different,
Speaker 3: and the older generation of Pokemon fans or lapsed fans
Speaker 3: are always saying, hey, I want a more difficult Pokemon game.
Speaker 3: I want a Pokemon game with new mechanics. Well, they're
Speaker 3: not going to do that for the mainline ones because
Speaker 3: they want to keep selling twenty five million plus every
Speaker 3: single time from the kids who like that formula. But
Speaker 3: this is for you. The Legends games are for you.
Speaker 3: That's what you're looking for. And it seems that if
Speaker 3: they learned from Archius and they're doing some interesting stuff
Speaker 3: with it, like I'm looking here, you collect megapower orbs
Speaker 3: to activate mega evolution. That's different than how it was
Speaker 3: done next and why so I guess that fits in
Speaker 3: with the more real time element of it. That's cool.
Speaker 3: I like that, and I think that's what people who
Speaker 3: are looking for something fresh Pokemon will be looking for
Speaker 3: as well.
Speaker 2: Yeah, I'm I've said it before. I really liked Arkius.
Speaker 2: I am looking forward to this.
Speaker 1: I hope it sort of hits the same nerve for me,
Speaker 1: because what they have shown off so far does look promising.
Speaker 1: At the same time, Yeah, you're right, they don't need
Speaker 1: to change they well I don't. If they don't need to,
Speaker 1: they won't change the formula of the main games, and
Speaker 1: I'm okay with that.
Speaker 3: They do, and it pisses off Mike Manati every goddamn
Speaker 3: time they change one little thing, and he's like, now
Speaker 3: it needs to be like red Blue.
Speaker 1: I just need the visuals to like really catch up.
Speaker 1: Obviously that's not that's a very cold take at this point.
Speaker 1: But someone's like pointed but posted like I think it
Speaker 1: was Andy Cortez posted a video some new indie RPG
Speaker 1: coming up that's sort of HD two D adjacent. It
Speaker 1: just had really sharp, like DS style sprites in an
Speaker 1: HD awesome looking world, and it's just like, Yeah, what
Speaker 1: if Pokemon looked like that?
Speaker 2: That would be awesome, And they're just so far away
Speaker 2: from that, right.
Speaker 3: It made it's a good time to mention I'm over
Speaker 3: HG two D.
Speaker 1: No, I mean, you're You're definitely not the only one.
Speaker 1: I've heard that a bunch, now, I get. I just
Speaker 1: think that they're I mean.
Speaker 3: But game freed Niez to step it up for a
Speaker 3: lot of us. Yeah, they're they're stuck in like early
Speaker 3: three sixty. They need to hire more people, they need
Speaker 3: to hire new artists, do something.
Speaker 2: Right early three sixties exactly.
Speaker 4: It.
Speaker 1: They are just putting out HD visuals because that's what
Speaker 1: they're supposed to do, without any like real feeling of
Speaker 1: artistic intent behind their choices. And that's that's what I want,
Speaker 1: I just want to class they stylize their game.
Speaker 3: Yeah, it's a classic problem that no one actually wants
Speaker 3: to attribute. It's management. They're being mismanaged. It's not the
Speaker 3: artist's fault that they have to crunch out, of course. Yeah,
Speaker 3: that's why they're taking more time on this one. So yeah,
Speaker 3: hopefully Gen ten looks a lot nicer. Even if it's
Speaker 3: not up to the quality that we expect out like
Speaker 3: First Party Nintendo or something. Hopefully they've done something to
Speaker 3: smooth that out over there.
Speaker 1: All right, Uh, you know what, let's take a break.
Speaker 1: We got some ads to get two. We'll come back
Speaker 1: after this. You want ad pre version, go to giant
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Speaker 1: thank you very much. That's Sean. I'm Jeff. We'll get
Speaker 1: back into the headlines now. The next Resident Evil remakes
Speaker 1: are Code Veronica and zero, according to rumors. This is
Speaker 1: from dusk Gullum, who is the source of the rumors
Speaker 1: on Twitter. The next he writes, the next remakes are
Speaker 1: Resident Evil, Code Veronica and Resident Evil Zero. They should
Speaker 1: be releasing in twenty twenty seven. Slash Yeah, twenty twenty eight,
Speaker 1: like one per year, though they are unclear about when
Speaker 1: each one will come out specifically, so it will be
Speaker 1: one then the other. He just doesn't know what order
Speaker 1: they're going to come out in. I think it's probably
Speaker 1: gonna be Codroonica than Zero. I also think these are
Speaker 1: the right ones to remake at this time. They shouldn't
Speaker 1: jump They should not jump ahead to five. Do these first, right, Yeah.
Speaker 3: You don't need to remake an HD era game, contrary
Speaker 3: to what Naughty Dog wats you believe, Like, those games
Speaker 3: stand alone well enough with their PC versions and their
Speaker 3: currents and ports. Also, these games kind of suck, so
Speaker 3: please remake them into something good so that they fit
Speaker 3: right in with all of the other remakes and updated
Speaker 3: versions that they've been playing out. Make something that as
Speaker 3: potential be kind of cool, you know.
Speaker 1: Yes, like they I always love the idea of Resident
Speaker 1: Evil zero specifically, and it's just man, that execution wasn't there.
Speaker 1: So just take those ideas, run it through the filter
Speaker 1: of what they've done with Resident Evil too, even Resident
Speaker 1: Evil three, and boy, yeah that should work. That should
Speaker 1: be a great game. Actually, I bet that game's gonna
Speaker 1: be really good.
Speaker 2: So let's get.
Speaker 1: Both of these done right now. And I think it's
Speaker 1: easy to guess these games are going to get remade.
Speaker 1: They've had so much success with Resident Evil at this point,
Speaker 1: I do hope that this is accurate, though.
Speaker 2: Okay, but they get done with these two games.
Speaker 1: We're in twenty twenty eight, Sean, we're having the same
Speaker 1: conversation about what the remaking next. At that point they
Speaker 1: probably do.
Speaker 2: Do something with the rest of Evil five at that point, right, well.
Speaker 3: You think they're more likely to do one again than.
Speaker 2: Uh, that's really possible.
Speaker 1: I mean one is, they definitely are going to remake
Speaker 1: one again at some point.
Speaker 3: It's crazy, but they will that. That's maybe like the
Speaker 3: one they finish on, even because I really don't think
Speaker 3: you need to remake five or six, just let those
Speaker 3: stand alone. One Maybe one would be interesting to see
Speaker 3: in the style of RI two remake, because all we
Speaker 3: have of that is the original and the GameCube remake,
Speaker 3: which is really just a complete graphical overhaul extra content
Speaker 3: and stuff, sure, but is super faithful. I would kind
Speaker 3: of like to see what they do with bringing that
Speaker 3: into the other formula.
Speaker 2: Yeah, I don't know.
Speaker 3: I think I also think that would do really well
Speaker 3: with a modern audience, especially if you market it the
Speaker 3: right way, because it wouldn't be a reboot. But they're
Speaker 3: just like the original story and scarier than ever or
Speaker 3: whatever may bring someone already seven into it all and
Speaker 3: like have.
Speaker 2: The first person person Yeah, okay, yeah, yeah, I think at.
Speaker 3: Least because yeah, when not good, I guess we still
Speaker 3: don't know exactly how nine works, if it's an option,
Speaker 3: or if it's character dependent, if it's first or third.
Speaker 1: So when the yes, when they showed us in when
Speaker 1: I was sitting in that room, it was third person,
Speaker 1: and then was no, it was first person, it was
Speaker 1: first person, and then they at the end of the
Speaker 1: demo I wasn't playing, they were playing. They go to
Speaker 1: the menu and in the options it was switched from
Speaker 1: third person to first person person.
Speaker 3: Yeah, that's how they did it in what the eight
Speaker 3: deal c is what they updated to That makes sense.
Speaker 3: I think having that option in an RI one remake
Speaker 3: would be pretty cool. Yeah. I think they are going
Speaker 3: to try to keep doing this formula as long as
Speaker 3: it makes sense and there's not intense diminishing returns. I
Speaker 3: think doing co ARAKA zero that gets you, you know,
Speaker 3: a few more years of this. We'll see if they
Speaker 3: do one, and then after that after that, you know,
Speaker 3: I'm really curious to see where reside Evil goes after that?
Speaker 3: Like Ari ten? Is that what we're thinking about? Where
Speaker 3: they just need to keep pushing the envelope because I
Speaker 3: feel like nine would they tend to do things in
Speaker 3: trilogies roughly, even if there's the same characters, So I'm
Speaker 3: kind of curious to see where they would go after
Speaker 3: nine as well.
Speaker 2: Yeah.
Speaker 1: I mean right, that's going to be a whole conversation
Speaker 1: at that point, for sure. I'm glad we're far away
Speaker 1: from them having to figure that out. Let's just enjoy nine.
Speaker 1: I You're right, what happens to the rest of Evil
Speaker 1: long term? So they do have at least my understanding
Speaker 1: is two teams working on the REMA makes while they
Speaker 1: also have a team making the main next game. I
Speaker 1: think that's how it works.
Speaker 3: Yeah, they outsourced stuff for like the Fur remake and.
Speaker 1: Right, yeah, right, So it's like, Okay, can we expect
Speaker 1: that that sort of amount of that volume of development
Speaker 1: on Resident Evil or on Capcom games at least to continue,
Speaker 1: probably because it's just like they don't want to cut
Speaker 1: back because it's making the money. So it's like once
Speaker 1: they get to a point where it's like we're done
Speaker 1: with Resident Evil zero and Code Veronica, and now we're
Speaker 1: figuring out what we're gonna do with one or five
Speaker 1: or six. Maybe it's like, well, yeah, but Dino Crisis
Speaker 1: is right there. There's a bunch of other older Capcom
Speaker 1: games you can maybe begin giving the same treatment to
Speaker 1: because you run out of road with Resident Evil.
Speaker 3: Don't get me started on Capcom forgain that they have
Speaker 3: other franchises.
Speaker 2: I'm forgiving. Okay, the fighting games just yeah, that's definitely
Speaker 2: one thing.
Speaker 1: The rest of them, though, I kind of like understand
Speaker 1: it at a certain point because it's like they kind.
Speaker 3: Of they have a little bit of the Xbox syndrome
Speaker 3: of like, oh, you know, Halo Forts of Gears with
Speaker 3: three Fighter, Mosser Hunter, Resident Evil, Like they don't branch
Speaker 3: out too much beyond that. Like Dragon's Dogma two was
Speaker 3: like that's kind of thing like we talked about with
Speaker 3: Soccer I and uh air Riders, how that happened because
Speaker 3: they need to keep people happy. That's why they made
Speaker 3: Drains Sogba two.
Speaker 1: I think it was a little bit of a column,
Speaker 1: a little bit of column be in that situation. Let's
Speaker 1: keep them happy. But at the same time, uh, like
Speaker 1: see if we can make Dragon's Dogma one of these
Speaker 1: like a new pillar alongside these other three that we
Speaker 1: know are standing in there. Uh, and you know they're
Speaker 1: gonna probably gonna let that team now go back to
Speaker 1: Devil May Cry and kind of like, Okay, let's do
Speaker 1: the what the next version of Devilment Cry can be
Speaker 1: and see if we can build that up to be
Speaker 1: that thing. But these other the three cores are working
Speaker 1: super well for Capcom's and they and they're and they're
Speaker 1: growing really fast.
Speaker 2: So I think they're like, let's keep keep doing that.
Speaker 1: But you're right, they will eventually run out of real estate,
Speaker 1: run out of road, to the point where it's like, oh,
Speaker 1: they should have been diversifying earlier.
Speaker 2: I think they're trying to. It's just it is difficult.
Speaker 2: People want they're from what they're familiar with.
Speaker 3: Yeah, we have Onnmusha coming out, we have the new
Speaker 3: O comedy project down the road, like they are slowly
Speaker 3: getting back into that. I do think those are maybe
Speaker 3: safer picks, and they should try something a little weirder
Speaker 3: like Dino Crisis, like a fighting game that's an a
Speaker 3: street fighter please God. But yeah, they're they're getting better
Speaker 3: at that, and I think more Importantly, pack COM's doing
Speaker 3: great right now. Like nobody needs to tell Capcom what
Speaker 3: to do. We're just spitballing here. Like look at three
Speaker 3: Fire six. They save Street Fighter like it was in
Speaker 3: the dumps after five. So they got some smart people
Speaker 3: over there doing great things with these franchises. So I
Speaker 3: have full faith that whatever we see next out of
Speaker 3: them and including these resident evil remis, and I think
Speaker 3: gonna be really good.
Speaker 1: Director of Scrap The Last of Us Online says his
Speaker 1: new United States slash Japanese co production studio is making
Speaker 1: a cinematic multiplayer title.
Speaker 2: This is from Chriscoian at VGC.
Speaker 1: The director of the Wrapped online spin off of the
Speaker 1: Last of Us says he launched a new studio in
Speaker 1: Japan to make something similar. Vinette Agriwam, I'm sure I'm
Speaker 1: Brett Butchering that who was at naughty Dog for around
Speaker 1: a decade, was the game director of what was known
Speaker 1: internally as the Last of Us Online, but after the
Speaker 1: project was scaled back in size, the developer eventually announced
Speaker 1: in December that it had been canceled. Now, in a
Speaker 1: new interview with game Spark, Agriwam has said that he
Speaker 1: and former Naughty Dog creative director Joe Petinati Joe Peenanati
Speaker 1: have formed a new studio because they want to create
Speaker 1: something similar. Specifically, Agriwam explained that he wanted to make
Speaker 1: a multiplayer game that offers a level of action found
Speaker 1: in a typical single player Naughty Dog game. My main
Speaker 1: titles were Uncharted, four of Thieves in Uncharted, The Lost Legacy,
Speaker 1: and the Last of Us Part two, Agrowam said via
Speaker 1: machine translation. I worked on both multiplayer and single player.
Speaker 1: I was mainly in charge of boss battles, and Naughty
Speaker 1: Dog's boss battles are generally one on one situations, so
Speaker 1: I wanted players to feel like they were fighting a
Speaker 1: human player, not an AI, even in single player.
Speaker 2: To be more specific, I worked.
Speaker 1: On the final boss in a Thief's in and the
Speaker 1: fight between Ellie and Abbey, and the Last of Us
Speaker 1: Part two. I used all of my knowledge of multiplayer
Speaker 1: to create the feeling that you were fighting a human.
Speaker 1: A big part of what inspired me to go independent
Speaker 1: was seeing the potential and combining Naughty dogs specialty cinematic
Speaker 1: action with multiplayer. That was always going to be the
Speaker 1: promise of I think it was called factions at one point.
Speaker 1: But the new version of the Last of Us Online
Speaker 1: was we're going to bring Last of a style storytelling
Speaker 1: and cinematic feelings to this multiplayer game, and from all
Speaker 1: accounts that worked, that part was working.
Speaker 2: They nailed that. That was a success.
Speaker 1: The issues with that game, the reason I got canceled,
Speaker 1: was it was going to be this behemoth to support,
Speaker 1: and even if they were able to support it with
Speaker 1: enough content in an ongoing way, the support that they
Speaker 1: were going to be able to create due to the
Speaker 1: nature of the Last of Us probably was not going
Speaker 1: to be a huge return on investment because they weren't
Speaker 1: going to be able to bring Ronald McDonald.
Speaker 2: And fucking Shakira in there as skins.
Speaker 3: So I realize what you're going for there, Yeah, exactly.
Speaker 1: So it's it's like, that's the reason the game was canceled,
Speaker 1: not because of anything that this guy was trying to
Speaker 1: do with his vision here. So he's probably frustrated, going,
Speaker 1: I know this works. I know I can do this.
Speaker 1: He already has worked. I'm just gonna go do it
Speaker 1: somewhere else where I can actually put the game out
Speaker 1: and not have bungee walking there and be like this
Speaker 1: will never work and my game gets canceled, which is
Speaker 1: essentially what happened here.
Speaker 2: I want to see it. I do think that. I'll
Speaker 2: tell you what.
Speaker 1: I think that there is a craving for a shakeup
Speaker 1: in the multiplayer space.
Speaker 2: I think that's you know, that's what was happening with.
Speaker 1: Hell Divers two, where people are like, this feels a
Speaker 1: little bit different, let's go there. Battlefield six feels fresh,
Speaker 1: even though it's it's very familiar in a lot of ways.
Speaker 1: People are like, it's not exactly what I've been playing
Speaker 1: for the last ten years, so I'm ready for this again.
Speaker 1: To me, that says the appetit for something that is
Speaker 1: truly fresh in this space is massive.
Speaker 3: Yeah, And that's why we see indie games like Peak
Speaker 3: take off and you know before that your content warnings
Speaker 3: and your lethal companies, because people do want something interesting
Speaker 3: and new to play with their friends. And that's what
Speaker 3: we get out of the indie space so often, and
Speaker 3: we so often can't really get out of the Triple
Speaker 3: A space because it takes so long for while these
Speaker 3: projects to come out because people expect something specific out
Speaker 3: of these companies that they can't do something like that
Speaker 3: and I'm sure that's part of like where this frustration
Speaker 3: is coming from, is the fact that you have to
Speaker 3: go through so many processes, you have to go through
Speaker 3: so much red tape to get something off the ground,
Speaker 3: and dude just wants to make a game, you know,
Speaker 3: So I can see why you would want to take
Speaker 3: that in your own direction and everything. And also we
Speaker 3: are we have so many the forever games as you
Speaker 3: always call them, like your Fortnites Call of Duties, especially
Speaker 3: with Warzone and all these games moving in that direction
Speaker 3: that they have stuck around for a while, and forever
Speaker 3: game is never actually a forever game, Like you know,
Speaker 3: there's the exceptions who were like Minecraft that like are
Speaker 3: the top five exceptions to ule ever kind of you know,
Speaker 3: like legal Legends or whatever. But some of these games
Speaker 3: have been around so long that people do want something
Speaker 3: fresh even in that space, and fresh can mean revisiting
Speaker 3: what used to work. I think that's why we see
Speaker 3: Battlefield six working. So yeah, this doesn't even have to
Speaker 3: be like the most groundbreaking thing ever, as long as
Speaker 3: it has like a fresh concept and or something we
Speaker 3: haven't seen in a while, I think people would really
Speaker 3: hate to that.
Speaker 1: Yeah, yeah, I think you know, video games definitely got
Speaker 1: to a point where, or used to get to a
Speaker 1: point where people felt they had to reinvent the wheel
Speaker 1: to kind of get people's attention, and we are definitely
Speaker 1: in the era of you don't have to do that.
Speaker 1: Give people what they want in a way that surprises them.
Speaker 1: That's phrase I always use. I think that is very
Speaker 1: accurate for what is happening with Battlefield six. But you
Speaker 1: know what, I'm I'm a little surprised that this is
Speaker 1: the game I'm getting right now, and very happy.
Speaker 2: It's very familiar.
Speaker 1: It's exactly what I wanted to feel, warm and fuzzy,
Speaker 1: and it's fun to play, and that's why it's working.
Speaker 1: I think you're right that they don't need to try
Speaker 1: to do something completely different. But if they deliver a
Speaker 1: familiar style of game in a cinematic way that feels different,
Speaker 1: that just sounds like a recipe for success to me.
Speaker 2: Last couple of stories here, Battlefield soon.
Speaker 1: Call of Duty Black Ops seven will reportedly not be
Speaker 1: on switch To at launch. This is from Chris Scullying
Speaker 1: at VGC. The upcoming Call of Duty Black Ops seven
Speaker 1: will not be available on switch To at launch. An
Speaker 1: insider says Deal Labs writer Bill bill Koon, who has
Speaker 1: a lengthy track record of accurately reporting release information, says
Speaker 1: that despite Microsoft's pledge to bring Call of Duty Series
Speaker 1: ten and Nintendo, they can confirm that there will be
Speaker 1: no switch to version of the game when the game
Speaker 1: is released on Xbox Series PS five five, Xbox One
Speaker 1: PS four m PC. This doesn't necessarily mean the game
Speaker 1: will never receive a switch to port in the future,
Speaker 1: simply that it won't be ready on day one. This
Speaker 1: is probably something where it's like, oh, are they just
Speaker 1: not following through with their promise? Maybe a little bit,
Speaker 1: but also they probably only have switched one dev kits
Speaker 1: and they only maybe they got switched to dev kits recently.
Speaker 1: But I wouldn't be surprised if anything under the Microsoft
Speaker 1: umbrella is still kind of waiting to get switched two
Speaker 1: dev kates or at least teams are like struggling to
Speaker 1: get it, even Call of Duty, because Nintendo's just weird
Speaker 1: about that. Obviously they would love to have Call of
Speaker 1: Duty money, but I think they are. It seems like
Speaker 1: they have kept Microsoft at arm's length despite their warm relationship,
Speaker 1: because they're like, you still make a console. We're not
Speaker 1: going to give you our console early, and even as
Speaker 1: the system is out, we've heard developers are still struggling
Speaker 1: to get it, maybe even Call of Duty studios. I
Speaker 1: think this is a byproduct of that more more than anything.
Speaker 1: And even if they if you have switched to deaf
Speaker 1: kids at this point, they're not going to rush that
Speaker 1: to get it done. They'll just put it out on
Speaker 1: switch To later. So I guess that's the question. Does
Speaker 1: is Black Op seven end up on switch to at
Speaker 1: some point?
Speaker 3: In your opinion, I would assume so, especially with how
Speaker 3: quickly they like to turn around these projects. In general.
Speaker 3: They have a last gen version, they have an Xbox
Speaker 3: one PS four version still still christ and that can
Speaker 3: you know, pray easily poured over to the switch too.
Speaker 3: And I do think that you're right that this was
Speaker 3: just a case of them not getting dead kits for
Speaker 3: any number of reasons at this point, if nothing else,
Speaker 3: the fact that if they got them, you know, sometime
Speaker 3: earlier this year, it's still entirely new hardware for them
Speaker 3: to work on. They didn't put out a Call of
Speaker 3: Duty on Switch one, and so you know, thanks to
Speaker 3: the failure of the WEU, they probably just felt a
Speaker 3: little bit burned by that. May there's some internal stuff
Speaker 3: about be sure about this. We are we sure that
Speaker 3: the switch audience will buy Call of Duty, and I
Speaker 3: think maybe there's just some slowness on their end as well.
Speaker 3: It could be any number of factors coming together, but
Speaker 3: I do think that black Ops six or sorry black
Speaker 3: Ops seven specifically, why they do two in a row.
Speaker 3: It I think it could show up as soon as
Speaker 3: like they want to get out this is anur one
Speaker 3: where Hey put out like Order one next year, Call
Speaker 3: of Duty's still pop an off around that time if
Speaker 3: it assuming it will, because the previous D versions do
Speaker 3: as well, all cross play, you know, integrating in with
Speaker 3: the call due ecosystem and every thing. I think they'll
Speaker 3: do well no matter when they put it out. So
Speaker 3: even if there is a delay for technical reasons or
Speaker 3: why not, I think maybe this is just coming into
Speaker 3: my head right now. Maybe it's because they need to
Speaker 3: get war Zone going on the damn thing at the
Speaker 3: same time, right and building Yeah, building a port of
Speaker 3: that would also be in our studio. That would be
Speaker 3: something that like Raven would be doing, or they outsource it.
Speaker 3: It's just going to take time. To get all this
Speaker 3: up and running on an arm chip, you know, a
Speaker 3: completely different platform than all the rest of these systems
Speaker 3: that we're just mentioned. Like, it's yeah, it's a matter
Speaker 3: of time. I don't think it's anything malicious, it's just
Speaker 3: you know that we're a little slow going.
Speaker 2: Yeah, I think I think you stumbled onto there at
Speaker 2: the end. That's probably right.
Speaker 1: Like the Call of Duty machine is such a behemoth itself.
Speaker 1: It's such this massive thing of we talked about, you know,
Speaker 1: just Black Ops seven support that to the switch too.
Speaker 1: It's like, actually, there's a lot more to consider there.
Speaker 1: There's the Call of Duty Headquarters thing where they want
Speaker 1: you to go into the app first and launch stuff
Speaker 1: from there because they want you to have the full
Speaker 1: experience and get you into war zone.
Speaker 2: They won't have that.
Speaker 1: Ready, and so we're now we're now we're talking about
Speaker 1: not just one team getting a switch to dev kits.
Speaker 1: It is seven, eight teams across all these different things
Speaker 1: getting up to speed on working with the switch to.
Speaker 1: And that's just not something they're going to distract people
Speaker 1: with while they're trying to launch this game on familiar
Speaker 1: platforms with the expectation of they're going to deliver a
Speaker 1: certain amount of money on day one. Let's just do
Speaker 1: what we know and then we'll get around to figuring
Speaker 1: out this new stuff that is gonna be just going
Speaker 1: to be a distraction. I don't think this is People
Speaker 1: are like, where, oh, is this mean we need to
Speaker 1: switch to pro already? I don't think it's that. Call
Speaker 1: of Duty is on Xbox One. It's on a VCR.
Speaker 1: It's probably gonna run like shit on there. But I
Speaker 1: guarantee that this game would run better on a switch
Speaker 1: to than a Xbox One via VCR.
Speaker 3: Yeah, DLS baby, last story here.
Speaker 1: Xbox announces big list of games for its two games
Speaker 1: Com broadcasts next week. Games comes next week. Opening Night
Speaker 1: Live is on Tuesday. We're gonna try to figure out
Speaker 1: if we're gonna be able.
Speaker 2: To pull off a talkover.
Speaker 1: I want to, but it's right when we'd be doing
Speaker 1: the BombCast, So if we do it, we're gonna have
Speaker 1: to move things around.
Speaker 2: We'll give you guys some more info once we know
Speaker 2: exactly how we're gonna play that.
Speaker 1: As far as the Xbox at games Com broadcast, it looks,
Speaker 1: you know, I think they're doing sort of a Nintendo
Speaker 1: Treehouse Live sort of thing all day broadcast, showing up
Speaker 1: one thing after another, starting with the Xbox rog Ally
Speaker 1: on Wednesday, August twentieth. Then they're going to have an
Speaker 1: update on Flight Simulator, Dying Light, The Beast the Beast,
Speaker 1: Keeper The Din Light the Beast, and then Keeper is
Speaker 1: a separate game, a World of Warcraft Midnight, which is
Speaker 1: their the big new expansion for World of Warcraft.
Speaker 2: They will show off Black Ops seven Rounded two.
Speaker 1: Then there's a bunch of other games from Partners that
Speaker 1: looks like Hotel Barcelona Invincible Versus. Later, they will show
Speaker 1: off later that day Indiana Jones and The Great Circle
Speaker 1: The Order of Giants.
Speaker 2: I'm excited about that. I want to go back to
Speaker 2: Indiana Jones.
Speaker 1: On Thursday, they will show off Ninja Guide in four
Speaker 1: at Fates in any Musha, Way of the Sword, Aga
Speaker 1: Empire's four, Overwatch two, High On Life two, and The
Speaker 1: Outer Worlds two. There's more as well as Mortal Kombat
Speaker 1: Legacy Collection, Final Fantasy Tactics, The Evelise Chronicles and Lego Voyagers.
Speaker 1: And then they're going to end the day with Middle
Speaker 1: Gear Solid Delta Snake Eater, which is out not long
Speaker 1: after that since at the at the end of the month,
Speaker 1: so actually it's the next week after that, so one
Speaker 1: more party with middle Gear and then we'll get that game.
Speaker 2: Yeah, that sounds promising to me. I'm going to check
Speaker 2: a lot of this out.
Speaker 1: Well, of course, you know, Wednesday and Thursday they'll have
Speaker 1: all these things popping off. If there's any news, we'll
Speaker 1: talk about it on Games Mornings. Look looking forward, looking
Speaker 1: forward to do that. But I'm getting excited about games Com,
Speaker 1: how about you, Sean.
Speaker 3: Yeah, there's a lot of games in here that I'm
Speaker 3: looking forward to. I'm just curious to see how much
Speaker 3: new stuff they show, because I feel like sometimes we
Speaker 3: just get expanded versions of stuff we've already seen at
Speaker 3: games Come. But what we've heard that Resident Evil nine
Speaker 3: is getting a brand new trailer and stuff. So yeah, well,
Speaker 3: you know, the summer game mess, as it were, is
Speaker 3: a lot less exciting than E three season by things spreading,
Speaker 3: so this stuff out can still be exciting. And I'm
Speaker 3: looking at this list from Xbox and yeah, there's some
Speaker 3: stuff to be excited about here, So I think I'm
Speaker 3: in the same bow as you.
Speaker 1: Excellent, all right, you know what that does for the headlines,
Speaker 1: Let's get to the poll question from yesterday, then we'll
Speaker 1: wrap up what we're gonna be talking doing for the
Speaker 1: rest of the day, and then we'll finish the week
Speaker 1: with the Bomb twelve. Let's refresh here and make sure
Speaker 1: that I have the most recent info on Yes, here
Speaker 1: we go. Here's yesterday's poll. Do you have PlayStation Plus?
Speaker 1: The options were yes, Premium, Yes, Extra, yes, Basic again
Speaker 1: I'm not sure if that's the name, but whatever, everyone
Speaker 1: gets it and no. Fifty four percent said no. That
Speaker 1: means forty six percent does have one version or the other.
Speaker 1: Seventeen percent have Premium, ten percent have Extra, and nineteen
Speaker 1: percent have Basic. You know, we brought this up just
Speaker 1: because we had some updates on some games getting added.
Speaker 1: I was curious to see what the audience. Where the
Speaker 1: audience is at. That's a lot of people to have
Speaker 1: PlayStation Plus. So one of the conversations we had yesterday
Speaker 1: Sean about about this was that next Xbox, if it's
Speaker 1: going to be a PC, they're not going to be
Speaker 1: able to charge for online anymore. Maybe they have some
Speaker 1: sneaky way of making of justifying doing exactly that, but
Speaker 1: you know, in my mind, they're saying, you're gonna be
Speaker 1: able to have some if you play your Steam games
Speaker 1: on there. They're not gonna be able to charge for
Speaker 1: multiplayer right using your Steam games. So it's gonna be
Speaker 1: weird if the Xbox games do require it. But there's
Speaker 1: so much money in charging people for online, and then
Speaker 1: all the extra games on top of that, that's almost
Speaker 1: a bonus. People seem to mostly pay to be able
Speaker 1: to play their games online. It's PlayStation going to be
Speaker 1: like the one console. I guess Nintendo requires online as
Speaker 1: well for payments, So I don't think this is going away.
Speaker 1: There's so much money there, but it does feel antiquated
Speaker 1: at this point, right.
Speaker 3: Yeah, it does. I as soon as I'm finished wrapping
Speaker 3: up some projects that I need Adobe producs for, I
Speaker 3: do plan on trying to take the Plunge over to
Speaker 3: Linux on my PC.
Speaker 2: Hell yeah.
Speaker 3: The problem with that is things like secure bood for
Speaker 3: Battlefield six and not running even under a virtual machine.
Speaker 3: So I was thinking like, oh, why just play those
Speaker 3: on my PS five now, because I do have a
Speaker 3: PS five now, I just even plugging a keyboard and
Speaker 3: mouse for Battlefield six. Then I realized a station plus, right,
Speaker 3: I would have to pay for that and that's the
Speaker 3: trade off that sucks. Maybe I'll do it anyways, because
Speaker 3: just to you know, play Battlefield six twelve bucks and
Speaker 3: we'll not have to deal with Microsoft. Maybe that's worth it.
Speaker 3: We'll see. Also, I looked it up and it's a
Speaker 3: PS plus essential essential that you have PlayStation Plus according
Speaker 3: to the poll, maybe not. Yeah, maybe they're gonna want
Speaker 3: to charge for it. Yeah. And with the Xbox thing,
Speaker 3: that is an interesting point because I think it all
Speaker 3: depends on how PC liked the next Xbox is. I
Speaker 3: think if I had to bet, it's going to be
Speaker 3: less forward facing PC like than people are expecting. And
Speaker 3: maybe that's ill get away with either charging for gold
Speaker 3: or at the very least really pushing game Pass. And
Speaker 3: it's maybe just they figure out in our way of
Speaker 3: shuffle things around and it's like include into one of
Speaker 3: those lower tiers again.
Speaker 2: Yep, exactly.
Speaker 1: All right, let's see, let's talk about what's going to
Speaker 1: be happening on Giant Bomb for the rest of the day.
Speaker 1: In a little bit, we are gonna be going to
Speaker 1: license the Thrill Food edition. We are going to be
Speaker 1: playing various food license games. We'll probably get some that
Speaker 1: treasure Land game the Ronald McDonald won from Treasure.
Speaker 2: You know, I might go get some I might go
Speaker 2: get pepsi man. I think it's time for pepsi man again.
Speaker 3: Yeah, that's fun.
Speaker 2: It's bad but fun.
Speaker 1: So we'll do a bunch of stuff like that that
Speaker 1: will happen at let's see here, twelve thirty Eastern time,
Speaker 1: and then at three pm Eastern time it's upf we're
Speaker 1: gonna start with Dragon Drive, and then we're gonna do
Speaker 1: that Campfire game that was in that Nintendo Direct not
Speaker 1: too long ago that has all the game chat features
Speaker 1: built into it for the switch to looking forward to that.
Speaker 2: All right, I think that, I think God doesn't. So
Speaker 2: let's wrap up the show with the Bomb twelve. Everybody.
Speaker 1: This is our segment where we ask you what are
Speaker 1: the games that matter right now? What are you playing?
Speaker 1: We have the results they are in let's get to it.
Speaker 1: Here's what we have this week. Starting at number twelve,
Speaker 1: Merge Maestro holding that spot firm. That is the hot
Speaker 1: new sort of like a combination game, like it's threes
Speaker 1: mixed together with like there's an attack system. I still
Speaker 1: have not played it because I'm afraid, but everyone else
Speaker 1: that is playing. It seems truly obsessed with it. Number
Speaker 1: eleven new game Mafia the Old Country did pretty well.
Speaker 1: I've learned so far with the Bomb twelve that games
Speaker 1: that release the week of the Bomb twelve struggle to
Speaker 1: get really high. So I won't be surprised if the
Speaker 1: IF Mafia the Old Country is a little bit higher
Speaker 1: next week.
Speaker 2: But it did crack the Bomb twelve this week.
Speaker 1: Number tick. Number ten is Heretic plus Hexin. I'm still
Speaker 1: enjoying that. That's a big pop off for that game.
Speaker 1: Number nine grounded to number eight Ninja guid in Rage
Speaker 1: Bound that is also holding strong. I bet that game
Speaker 1: actually holds on for a few more weeks. Even Number
Speaker 1: seven is street Fighter six. People are still yeah, that's
Speaker 1: I mean, it's the Ebo Shine for sure.
Speaker 3: But even before god yeah yeah.
Speaker 1: Even before you vote this was on the Bomb twelve.
Speaker 1: Street Fighter six just might be a perennial hit here.
Speaker 3: It's just a great game.
Speaker 1: Number six is UFO fifty that popped off on switch
Speaker 1: To and a big reason that was on it was online.
Speaker 2: It was on last week. I'm I think I'm a
Speaker 2: little surprised it's still there this week, and it's very
Speaker 2: high at number six, So ufo fifty people checking that
Speaker 2: out now that it's a little bit more easily accessible.
Speaker 2: Then number five.
Speaker 1: You did it again, folks Uma Masame pretty Derby is
Speaker 1: back and it's very high on the list. My horse
Speaker 1: freaks out there. I'm very proud of you. Number four,
Speaker 1: death Stranding two on the beach.
Speaker 2: This, like top five.
Speaker 1: Is always does seem like it's getting mixed around. Death
Speaker 1: Stranding did very well last week was number two. I
Speaker 1: believe number four this week is still very good, but
Speaker 1: it did get bumped down due to number three Battlefield
Speaker 1: six Beta. That game I think barely cracked the the
Speaker 1: bomb twelve last week. This week, of course it was
Speaker 1: going to get up there. That's you know, it's free
Speaker 1: for people to try last week, and so I think
Speaker 1: a lot of people did try it, and that's showing
Speaker 1: up here. But even that that game, which is massive,
Speaker 1: that's been the news stories about Battlefield six, this entire
Speaker 1: news cycle is Hey, everyone's playing that thing. It still
Speaker 1: wasn't enough to knock down Claire Obscure Expedition thirty three,
Speaker 1: which is back up to number two after dropping a
Speaker 1: little bit last week. That's impressive, and of course as predicted.
Speaker 2: Number one.
Speaker 1: Still Donkey Kong Bonanza probably doesn't get knocked off until.
Speaker 2: Metal Gear launches. I've been saying that this whole time.
Speaker 1: Yeah, it is fascinating, Sean to go through the Google
Speaker 1: sheet of the form responses and you know, order it
Speaker 1: by you know, A to Z give me just I
Speaker 1: want to look at it and see what their responses
Speaker 1: look like. And just Donkey Kong, Donkey Yong, Donkey Kong.
Speaker 1: Tons of people still playing that, and that's the Bomb twelve.
Speaker 2: Everybody.
Speaker 1: Congratulations to Donkey Kong Bananza and every game in their
Speaker 1: Congratulations to everybody for helping form the Bomb twelve. We'll
Speaker 1: do it again next week. I'm really looking forward to it.
Speaker 1: With that out of the way, Sean, thank you so
Speaker 1: much for hanging out with me today and talking about
Speaker 1: video games. Man, I really appreciate it.
Speaker 3: It was a fun time.
Speaker 1: Jeff, thank you all for watching and listening. Be sure
Speaker 1: to go to that MSI store and use the BombCast
Speaker 1: code to get your ten percent discount. Thank you for watching.
Speaker 1: Like I said, best audience in gaming. Until next time,
Speaker 1: have a good one, take care of yourself and goodbye.