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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're gonna be talking about more switch

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to games getting announced, and did Peter Malinu accidently accidentally

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make a Cooking Mama game. It's gonna be a good

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one because we have Sean Turboshaw McDowell on the show. Sean,

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how are you doing.

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Speaker 2: I'm doing pretty good, Jeff. I've been busy, been playing

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some stuff and looking forward to talking about that soon.

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Gain some retro achievements. That was my big thing over

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the weekend, finally getting cooking on those Wii retro achievements

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because I want that profile icon over there.

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Speaker 1: Right, that's new, right. The Wei achievements we're at in

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the last month or.

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Speaker 2: So, yeah, roughly a month ago, I believe, because they

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have any event, the we rollout event where if you

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get x number of points by you get one point

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for finishing a game, you get a second point for

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getting all the retro achievements in a game during games

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that are worth a doubler triple points and depending on how

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many you get during this three month event or however

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long it is through July, you'll get profile icon and

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I want to do that. But yeah, I've been working

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on Super Mario Galaxy. That was in the mood after

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the movie there of course.

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Speaker 3: Yeah, fun, a.

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Speaker 2: Fun game, a little wonky controls wise. That's always been

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my issue with it is like how much we was

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in that game.

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Speaker 1: Right necessarily so right, no, no second analog you kind

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of you just have to like go along with it,

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and then they kind of simplify some other things because of.

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Speaker 2: That, right I was. I was streaming it actually, I

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fired up the personal stream for a person. I go, well, yeah, yeah,

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if everyone wants to watch, I'm doing that on the weekend,

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Twitch dot TV, Slash Turbo shawn Sahawn, And I was

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saying the whole time, when it's just being a three

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D platformer, it was just being a three D platform

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or no gimmickery. Galaxy is excellent when it's all about

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you know, the pointer controls and shaking and stuff like that.

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Speaker 1: Yeah, yeah, that's a little annoying for the platforming gimmicks.

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The gimmicks that are platform like the platforming focused all

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really good, and then they get even better. In my opinion,

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in Super Mario Galaxy Too. You're right, all the we

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gimmicks don't hold up.

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Speaker 2: The one that I think works really well is the

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the slingshot stars were sure, yeah, you use the pointer

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and like fling Mario around an asteroid feeler sign that's

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very fun. But other than that, yeah, I'm looking forward

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to get playing Galaxy too as well. I think twy

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Princesses give me next for me.

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Speaker 3: Though, Yeah, it is uh like Mario.

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Speaker 1: The Three to Mario Platformers is one of the franchises

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that helped me realize why I do have such an

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affinity for the Nintendo sixty four. It like you kind

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of when you look at the complexity of what a

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game allows you to do. During the n sixty four hour,

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we really did go kind of down in the next generation,

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like let's pull back, let's make things a little bit simpler,

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make them a little bit more open for everybody, And yeah,

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I thought, you know, it's definitely admirable, there's a reason

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to do that. But I could do a lot more

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shit as Mario and Mario sixty four then, or I

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felt like I have moretrol over him then a lot

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of the other follow ups there.

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Speaker 3: Odyssey does bring it back in a lot of ways.

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Speaker 1: But even then, I'm like, I think I still think

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Mario sixty four is the right way for Mario to feel,

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and that there's a lot of genres that do that

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from that generation to GameCube.

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Speaker 3: Yeah.

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Speaker 1: Up, Galaxies Galaxy As are still fantastic though that's not

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not saying anything against those for still.

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Speaker 2: Very fun games. Yeah, I just think they have issues,

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is all.

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Speaker 1: Absolutely all right, let's explain ourselves. For giant Bomb. Go

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to gimebomb dot com slash join. Please if you do that,

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you are supporting independent games media. We really appreciate your

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anyone who has come through and has supported us. It

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means the world to us. It's gonna get you if

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you do so. Add free versions of our shows, it's

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gonna get you. Premium shows like Portal Pals, Nine Lives

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of Mister Mastopheles, grub Snack's Premium which I recorded like

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last Friday or Thursday and finally just put up yesterday. Everybody,

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Sorry for the delay there, but there is a new

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episode of that on the premium site. Again, that's gimebomb

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dot com. Slash join. Become a premium member. Thank you

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so much much. As far as this show goes most weekday's, I,

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Jeff Grub will help peace your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting. For all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart. If you were watching live on twitch welcome,

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You can always listen to the show later on podcast

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feeds by searching for Game Mess Mornings, or find the

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RSS feed on giant bomb dot com. You can also

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catch the show later with chapters and timestamps on YouTube.

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Speaker 3: Hello YouTube. All right, we have a lot to.

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Speaker 1: Get into, so let's start the morning mess here with

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Geometry Wars inspired hits. Sectory appears on the Switch to

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e Shop. It's the biggest story of the year, everybody.

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This is Firmley Reynolds at Nintendo Life. Late last year,

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a critically acclaimed arcade game titled Sectory launched on PC

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and PlayStation five, and now it looks like it's heading

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to the Switch. Developed by an ex Housemart employee, Sectorius,

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heavily inspired by Geometry Wars, with a mix of twins

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day gameplay, hordes of colorful enemies, and levels that morph

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at will. Asian e shot pages list a release date

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of the fourteenth of May for the Switch. Thanks to

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recenter for spotting that. And we seriously can't wait to

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get cracking with this one. It's you know, it's that game.

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Now it's on switch. We always felt like that would happen.

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Speaker 3: That that is. That's cool.

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Speaker 1: I'm a little bit worried about that screen keeping up

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with that game, but just a little bit.

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Speaker 3: I haven't had many issues.

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Speaker 1: It's like, but that game is crazy enough where it's

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like if I was going to notice it in something

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the sort of ghosting the artifacts that happen, I might

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notice it with Sectory, a game I've played a lot

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on an o lead Steam deck. So yeah, now's the time, right, Sean.

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Everyone's going to get in.

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Speaker 2: It's the biggest news story of the day, huh, leading

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headline here.

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Speaker 1: Okay, to be fair, it's not like a heavy news day.

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So but I definitely would have led with this no

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matter what, Sean. So you got me, You got me,

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all right, you had me in the first half.

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Speaker 3: There.

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Speaker 2: You do raise an interesting point, though, Yeah, boy, that

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switched to screen. The more I play in handheld mode

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a fast paced game, I'm like, oh, oh, I revisited

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Mario Kart there day I'm like, oh this is Mary.

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Oh no, everyone was right, But yeah, Sectory, it'll be

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interesting to see how it looks on there. I do

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appreciate the extra resolution of a handheld mode. I was

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firing up I fired up Pokemon Violet or getting some

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Pokemon into Champions for you know, and jan do Pokemonday

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Night Combat, and as I was transferring stuff over, I noticed,

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dang heny looks sharp. Huh, it looks real nice.

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Speaker 1: Yeah, I mean the screen just got big enough where

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it's like that ten ADP.

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Speaker 3: It's like, okay now.

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Speaker 1: It's specially especially when they just make the game for it,

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because you don't have the interpolation there. It does make

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a difference.

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Speaker 2: Yeah. Sectory definitely one that I enjoyed when I played.

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Of not not as hot on it as say you

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and Dan were, but I do think it's a very

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fun game that I'm glad to see. This is this

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The first console version was a PS five.

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Speaker 3: It was PS five, it was PS five out.

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Speaker 2: Yeah, absolutely, okay, Well, cool to see you go more

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places then, because I think this is a good handheld game.

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You really get the zone while you're just wherever you are.

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If you think you're gonna be watching TV, you won't be.

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You'll be focused on this game or for bedtime or whatever.

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I think this will be a fun game for that.

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Speaker 1: Yeah, it's a game that overwhelms the census for sure.

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You can't cannot. It's one of the things I like

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about it. It's a meditative, meditative because it's like, no,

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I have to throw every single one of my faculties

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into this game to be able to handle it at

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the level that I was trying to get to, and

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it was really good. I got into the uh I

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think I got into the top ten right.

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Speaker 3: Yeah?

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Speaker 1: If not, I was like right there. Maybe I was

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like number eleven in the world or something like that.

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I can't remember off the top of my head. On Steam,

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it is a little bit like, oh man, now there's

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going to be a new leaderboard. I should probably get

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in there and set a score. That's a dangerous road

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for me. I played a lot of this game. I

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actually haven't told anyone this yet because it's kind of

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kind of embarrassing, and also it's one of those things

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where when I say it out loud, it's like I'm

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going to be so annoyed by and I'm gonna have

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to do something about it, and right now I'm trying

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to ignore it.

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Speaker 3: My steam Deck.

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Speaker 1: I was on vacation in Michigan last year and I

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brought it with me, and I was like, I charged

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it before the trip, but I must have like had it.

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I must have hit the button in my bag and

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it was like running in my bag and it was on,

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and the battery just drained to hell. And I was

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tired one night and I was trying to turn it on,

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like I know, it's got a full battery. So I

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was just kept trying to turn on, like what's going

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on here? It seems like it's about to turn on.

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And by doing that, I was just draining every last

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little bit of battery out of that thing, to the

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point where it just zapped it and it would not

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come back to life. I basically it just wiped some

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internal storage. The OS wouldn't work. I couldn't reinstall the OS,

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so Steam I worked with rmade it. They sent me

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a new one. And the only thing I really played

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on that thing for weeks was secretory and to the

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point where when I got done with it, I'm like,

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all right, I'm moving on to other games. The right

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analog stick was squeaking because I had played it so much.

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I think I had already wore already worn out the

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right analog stick on that thing. It was, and I

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kind I kind of have to like blow into it

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or use some compressed air and that'll fix it for

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a day, and then the next day squeaking again, and

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it's really annoying.

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Speaker 3: I get bothered by that sort of thing, Sean.

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Speaker 2: This also makes a lot more sense than how you

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originally told the story of your system just magically died.

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Speaker 3: Yeah, we don't have to get in the details. Who

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did who?

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Speaker 1: And maybe I said some things while I was still

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trying to get my replacement unit, so so who could say,

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uh but yeah, place Sectory, it's a it's a that's

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a real good game. Yeah all right, Yoshi and the

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Mysterious Book previews went live yesterday. They also put an

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overview trailer out today, so that that's worth tracking down

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because it's a little bit more interesting than I was expecting,

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and you can see me react to that. Because Backlar

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and Will went out to New York City to see

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the game. We put the quick Look. The Quick Look

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sort of thing that we have of that for the preview.

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It's out now. You should watch it because it is

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a different game than just a regular Yoshi platformer or

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just like a Hey run to the goal and maybe

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find a couple of secrets. It is almost combining the

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like cozy game stuff with a platformer where you have

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these interactions between the different enemies, like what's the Warrial

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land game that does that where like when Warrio runs

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into a certain enemy, he like catches on fire and

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can solve puzzles.

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Speaker 3: Was that three?

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Speaker 2: That's like most of them after a certain point, I

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want it to start.

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Speaker 1: Two started, Yes, So it's a little bit similar to that,

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and a little bit similar to like Breath of the

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Wild chemistry system where these like you could feed a

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certain spicy chili pepper to one enemy and that will

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cause them to have a different effect.

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Speaker 3: And then you could take that enemy who's now.

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Speaker 1: Blowing out spicy bubbles or whatever to go go and

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interact with a different enemy, and not because they're getting

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hit with the spicy bubbles, they are producing a different

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effect themselves. And as you interact with these enemies, you know,

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not even enemies, they're just other like wildlife, and Yoshi's

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almost a scientist doing research on them, and that's what

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he's writing into the mysterious book you get to name them.

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There's a real cozy game atmosphere to it that I

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was not expecting, and I think it's not going to

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change my opinion on these Yoshi platforms of like now,

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they're the depth of Yoshi's Island that I loved.

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Speaker 3: But it could be different in a good way.

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Speaker 2: Okay, so he's not a scientist, he's a Pokemon trainer.

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Speaker 1: He's got pokea list it is. Yes, I think that's

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also a good way of looking at it.

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Speaker 2: Yes, interesting, Okay, that makes it, uh maybe immediately more

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appealing because I think the big question was, what the

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hell is this game? What are you doing in this

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cute little platformer here? I have not got been so busy.

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I haven't even watched the quick look of it. But

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that's interesting. So in general people seem a little higher

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on it than before. Is like the overall vibe.

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Speaker 1: I think people are like ready to give this one

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the benefit of the doubt in a way that when

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this game was announced, I think a lot of us

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have gone, We've done that before, We've given the Yoshioshi

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games the benefit of the doubt, with the expectations like

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maybe this one will be more like Yoshi's Island. And

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that's so, I think, because they're not asking us to

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do that same thing again. Because they're like, no, we're

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doing something different. People are Okay, maybe this could work,

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and it's not. It is certainly lack lackadaisical, which is

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what I've always said about the recent Yoshi games. I

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think that's the best word to describe them.

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Speaker 3: It's still that.

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Speaker 1: Now it's sort of like flipping that and like making

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it its strength of we're gonna get like, there's no

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reason to rush to the end, explore these worlds, jump

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around as Yoshi. You're gonna still be able to eat enemies,

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turn them into eggs, throw them at things, still find secrets.

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There's five of you know, flowers to find in these levels.

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All that stuff still here, but now we're adding another

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couple layers on top of that and making it complex

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in an interesting way. And so yeah, I think people

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are a little bit more optimistic than they ever would

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have been on this game had it not tried something different.

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Speaker 2: Yeah, because it seems like it just in general leaning

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into the cozy vibe that Yoshi has been going with

291
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for a while now, and so I think, yeah, me,

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maybe that's a good sign if people are a little

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more optimistic, maybe even that's a strong way of playing it.

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But our will, like you said, willing to give a

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chance and not just right off as well. This is

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a game made for the youngest of kids, and that's

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why it's so simple. Maybe there's something else here. I'm

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really curious about this one. I'm interested to see how

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it lands.

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Speaker 3: Yep, yep, same.

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Speaker 1: I am now adding it to the one where it's

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like I think a bunch of times me and might

303
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be like, hey, what's coming up with the switch too,

304
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and we name a bunch of games and not this one.

305
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Speaker 3: I don't.

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Speaker 1: I'm not gonna forget this one anymore. I think now

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I'm like ready for it. Now, it's out next month,

308
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gonna be pretty easy to remember it. But no, something

309
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flipped a little bit here when Bacilar was showing walking

310
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us through it and back of Ar seemed to enjoy it,

311
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which always like, I wonder what you'r's going to think

312
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of this, and the fact that he seemed to be

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coming away being like, h this there's something here has

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me has peaked my interest for sure?

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Speaker 3: All right?

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Speaker 1: Uh up next, Ye's E's Memoir Revelations in Calsetta, Man,

317
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I don't know.

318
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Speaker 3: There's a lot of fun.

319
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Speaker 2: Memoir revelations in Cell SETA.

320
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Speaker 1: Cell SETA. All right, close reviews they're in. It's got

321
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an eighty on Open Critic. Seven out of ten from

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George Yang at Nintendo Life. Yee's Memoir is a good

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entry in the long running action RPG series, but it's

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far from the best. Despite the game's title. The plot

325
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is forgettable, but the explosive combat, charming characters, and booming

326
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soundtrack are engaging enough to keep your intention until.

327
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Speaker 3: The credits roll.

328
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Speaker 1: Adall has had more memorable adventures on Nintendo Switch, but

329
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mapping out the Great Forest of Calcetta SELSETA you said,

330
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still a fun time for me? Then nine out of

331
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ten from Matty Fisher at Dual Shockers. The bosses are

332
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a little weak, and it is a bit on the

333
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shorter side of the j RPG spectrum at twenty hours,

334
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but I feel like there's a genuine strength of the game,

335
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or that's a genuine strength of the game, I should say.

336
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If you've never played yas before, this is a great

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entry point for any newcomer, and then seven point five

338
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out of ten from Zoobi Kan at CG Magazine. A

339
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Y's Memoir is another entry into the long running series

340
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of action RPGs by Nihon Falcom, while also serving us

341
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a great jumping off point for newcomers. So I think

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there's this a franchise that people often say, Hey, where

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should I start?

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Speaker 3: And it sounds like, you know, if you.

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Speaker 1: Are if you're okay to spend the money on a

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game that people like, Hey, this is pretty good, but

347
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it's a good entry point. I think that makes some

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sense to me, although I would probably go like, why

349
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wouldn't Like a lot of people are saying there are

350
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better ones, why shouldn't I just start with the ones

351
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that are clearly better? But hey, I don't know, I've

352
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not played a lot of these games.

353
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Speaker 2: Sean, Yeah, I wonder. I think the name might be

354
00:15:39,080 --> 00:15:41,600
because they don't want people to know what this actually is,

355
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which is a remastering of the remake of Ease four.

356
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Speaker 3: Yeah.

357
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Speaker 2: So the Ease games are kind of weird because chronologically

358
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they go out of order from their number in the series.

359
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They just like put his story in here and there

360
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and a bunch of different places. But I have mind

361
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standing because I haven't played much of the e series.

362
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My understanding is that they are kind of like Final Fantasy,

363
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kind of disconnected from each other, except that this series

364
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has the same main character in each one. It's a

365
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I guess you could say it's like the Ledge of Zelda.

366
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How links adventures are completely disconnected, even if it is

367
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the same link in each one, You'll just get references

368
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and stuff. Yeah, so I don't think this is great

369
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jumping on point necessarily, but they don't want people to

370
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know that because you know, the adventures are all disconnected

371
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from each other.

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Speaker 1: Right, it can be in that, you know, the big

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numbering system that these games often do have, they are

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not afraid to go up to eight.

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Speaker 3: Nine, ten. That's that could be intimidating to people. You know.

376
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Speaker 2: Yeah, I wonder if playing you know, his Ease ten

377
00:16:47,320 --> 00:16:50,840
just came out, like the definitive edition, that extra content

378
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just came out recently. I wonder if the ten on

379
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that like maybe scares some people off of like, oh no,

380
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there's nine stories that I have to catch up on here,

381
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and that's why they did. There's also The Oath in

382
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Fall Ghana was also a Ease memoir a game. They

383
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can call it like, you know, Ease Origin or Ease

384
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Book one and two like they have in the past.

385
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They just called it something else, maybe to not scare

386
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people off. I think that makes sense.

387
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Speaker 3: Yeah.

388
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Speaker 1: There, you know this idea of a character going through

389
00:17:18,839 --> 00:17:21,119
a bunch of different adventures and having different ways of

390
00:17:21,160 --> 00:17:24,079
doing that, where apparently, yeah, link, it's always a different link,

391
00:17:24,319 --> 00:17:26,680
and apparently for this series it's always the same guy.

392
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It's like, you know, that's a distinction almost without a

393
00:17:28,680 --> 00:17:31,359
difference when it comes down to actually executing on the games.

394
00:17:31,400 --> 00:17:33,119
But you know, if you're a big fan, it can

395
00:17:33,160 --> 00:17:36,039
mean something. But it reminds me so much of those

396
00:17:36,039 --> 00:17:39,359
big franchise book characters that get really popular and then

397
00:17:39,400 --> 00:17:42,079
suddenly there's like seventy Jack Reacher novels and you're like,

398
00:17:42,079 --> 00:17:45,359
how many times can this guy save us from nuclear armageddon?

399
00:17:45,480 --> 00:17:48,319
It turns out seventy times, and it's like, oh, yeah,

400
00:17:48,359 --> 00:17:51,279
the stories are connected. It's the same character, but really

401
00:17:51,440 --> 00:17:54,079
one does not affect the other. It's a common thing

402
00:17:54,079 --> 00:17:56,319
in fiction. So yeah, and it has its own version

403
00:17:56,319 --> 00:17:58,559
of that for sure. So what I'm saying is Aldon

404
00:17:58,680 --> 00:18:01,920
is that the character's name is eight. Okay, yeah, he's

405
00:18:01,960 --> 00:18:08,039
a Jack Ryan from the Toms exactly. Yeah, no difference. Okay,

406
00:18:08,119 --> 00:18:10,160
let's get this is the real big story of the day. Sean,

407
00:18:10,160 --> 00:18:11,839
here you go. I knew you were waiting for this one.

408
00:18:11,920 --> 00:18:12,839
Speaker 2: Ah uh huh.

409
00:18:12,960 --> 00:18:16,319
Speaker 1: Players say Peter Malinu's new God game is too much

410
00:18:16,559 --> 00:18:20,559
like Cooking Mama. This is from Claire Lewis at GameSpot.

411
00:18:21,240 --> 00:18:24,480
Peter Malineu, creator of Fable and various popular God games

412
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like Black and White, has released what he says is

413
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his final game, the culmination of his life's work. That's

414
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a quote from him, and proof that he's done, done

415
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over promising and under delivering. Masters of Albion, a God

416
00:18:36,839 --> 00:18:39,720
game that launched in early access yesterday, is that game.

417
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But rather than feeling like an omnipotent God, players say

418
00:18:42,599 --> 00:18:44,400
that the game makes them feel like they're trapped in

419
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a medieval version of Cooking Mama. The main game This

420
00:18:47,759 --> 00:18:50,839
is a quote from I Believe, a user review on Steam.

421
00:18:51,200 --> 00:18:53,880
The main gameplay loop seems the center more or less

422
00:18:53,920 --> 00:18:57,920
around a Cooking Mama style minigame, one player wrote on Steam,

423
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where the game's user reviews are currently mixed. Master Valbiond's

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Steam page describes it as a bold reimagining of the

425
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god game genre from the creator who defined it, and

426
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explains that players can shape a living world as a god,

427
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or step into it and.

428
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Speaker 3: Experience it through its people.

429
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Speaker 1: The game includes building, town defense, and other typical life

430
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sim meets strategy games genre staples, but it also includes

431
00:19:21,039 --> 00:19:25,519
a whole lot of painstaking cooking mama esque sandwich making. Apparently,

432
00:19:25,920 --> 00:19:30,000
for the majority of the time you will be making sandwiches, cakes, soups, pies, etc.

433
00:19:30,759 --> 00:19:33,559
Not being in all powerful godly hand. One thumbs down

434
00:19:33,759 --> 00:19:37,599
steam review adds reads, you literally put the bread down,

435
00:19:37,799 --> 00:19:40,000
then disciple what goes on top of the bread, then

436
00:19:40,039 --> 00:19:42,640
what goes on top of that or what ingredients you

437
00:19:42,640 --> 00:19:45,640
put in the soup. For each and every work order

438
00:19:45,759 --> 00:19:49,119
with a vague hint of what the client wants. The

439
00:19:49,200 --> 00:19:51,880
hints start out fairly easy. For example, the first request

440
00:19:51,880 --> 00:19:55,799
seems to be a sandwich with bread, dairy and nothing more. Clearly,

441
00:19:55,839 --> 00:19:58,400
this customer wants a cheese sandwich, But after watching a

442
00:19:58,440 --> 00:20:00,640
live stream in which the player fulfilled the this request

443
00:20:00,640 --> 00:20:03,319
by making a sandwich with cheese lettuce, tomatoes, wrap, meat,

444
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and vinegar, and was still given a ten out of

445
00:20:05,720 --> 00:20:08,599
ten score by the customer seeking a simple cheese sandwich.

446
00:20:09,000 --> 00:20:12,000
I have even more questions about how this is supposed

447
00:20:12,039 --> 00:20:15,240
to work. There's more to this story here, but I

448
00:20:15,240 --> 00:20:17,599
think we have a pretty good idea of what's going down.

449
00:20:17,759 --> 00:20:19,799
This game is an early access sean we should say

450
00:20:19,799 --> 00:20:23,440
that first. Okay, yes it's early access. It did just

451
00:20:23,440 --> 00:20:25,920
come out. This is the one where I think a

452
00:20:25,920 --> 00:20:28,279
lot of people will will remember when it got announced

453
00:20:28,599 --> 00:20:31,960
it was like, wait, isn't that the setting for Fable?

454
00:20:32,160 --> 00:20:34,000
Is he just like he was stealing from that? It's like, well, no,

455
00:20:34,160 --> 00:20:37,799
Albion is a it goes way back. That's public domain.

456
00:20:38,079 --> 00:20:40,000
A lot of games have used that as a sort

457
00:20:40,000 --> 00:20:43,519
of stand in for England, Great Britain. I'm not exactly sure.

458
00:20:43,519 --> 00:20:45,039
I am no expert and have not read a lot

459
00:20:45,079 --> 00:20:47,839
about it, but and it was always he's doing his

460
00:20:47,839 --> 00:20:49,519
own Fable thing again. It's like, well, no, he's going

461
00:20:49,559 --> 00:20:51,480
to kind of do his God game stuff, kind of

462
00:20:51,559 --> 00:20:54,799
black and white again or populous. And now it's here,

463
00:20:55,079 --> 00:20:56,680
and it does sound like another one of those like

464
00:20:56,680 --> 00:20:58,680
what are you going for, Peter, Peter, what were you

465
00:20:58,720 --> 00:21:02,559
trying to do here. Have you seen anyone, like watching

466
00:21:02,599 --> 00:21:05,319
streams playing this game. I've not seen anyone sort of

467
00:21:05,319 --> 00:21:06,240
pick it up yet.

468
00:21:06,480 --> 00:21:09,839
Speaker 2: No, this is like the inverse of people who I

469
00:21:09,920 --> 00:21:13,119
want this is right. I can't imagine anybody I know

470
00:21:13,279 --> 00:21:17,960
picking up this game. Majority of your time making sandwiches

471
00:21:18,240 --> 00:21:19,599
and cakes and stuff.

472
00:21:20,039 --> 00:21:24,880
Speaker 1: A majority in the God game you played like Black

473
00:21:24,880 --> 00:21:26,559
and White. You ever play any of his like previous

474
00:21:26,599 --> 00:21:30,039
God games, No, I haven't. Yeah, so like those, that's

475
00:21:30,039 --> 00:21:32,279
one of those games. Whereas like a console gamer, I

476
00:21:32,319 --> 00:21:34,519
still like noticed it because it was getting like ninety

477
00:21:34,599 --> 00:21:37,839
ninety one percent from PC gaming magazines and stuff like that.

478
00:21:38,319 --> 00:21:40,319
And I love the idea of like, oh, you play

479
00:21:40,359 --> 00:21:41,799
us the Hand and you can like sort of pick

480
00:21:41,880 --> 00:21:45,359
up the characters and put them together in situations, or

481
00:21:45,400 --> 00:21:47,680
you could just throw them across the world and punish

482
00:21:47,720 --> 00:21:49,799
them and smite them and all this stuff. And it's

483
00:21:49,920 --> 00:21:53,799
okay that that seems pretty interesting. And then yeah, it's

484
00:21:54,240 --> 00:21:57,079
so to hear like this game doesn't focus on that stuff.

485
00:21:57,079 --> 00:21:59,440
That really sort of made it a bit of a

486
00:21:59,480 --> 00:22:01,880
weirdly viral hitting a time where we didn't have those.

487
00:22:03,119 --> 00:22:05,960
It was it's like, oh, now you're making sandwiches instead,

488
00:22:06,000 --> 00:22:07,799
What were you trying to go for here? This does

489
00:22:07,880 --> 00:22:09,720
feel like filler until they can get the rest of

490
00:22:09,759 --> 00:22:12,920
the game made and they needed to start selling it.

491
00:22:13,000 --> 00:22:15,680
So it's an early access and what sounds to me

492
00:22:15,720 --> 00:22:18,400
like a very incomplete state, and I just been surprised

493
00:22:18,400 --> 00:22:19,319
that that's what happened here.

494
00:22:19,799 --> 00:22:23,759
Speaker 2: That's interesting, and people's concerns about it strike me as

495
00:22:24,799 --> 00:22:26,880
I feel like there's a disconnect between how they want

496
00:22:26,920 --> 00:22:29,119
to market the game and maybe what the game actually is,

497
00:22:29,119 --> 00:22:31,519
because I'm looking at the Steam page now and it

498
00:22:31,559 --> 00:22:34,559
looks like what the description says. Yeah, there's parts of

499
00:22:34,599 --> 00:22:36,640
where it's a god game where you're building the town

500
00:22:37,000 --> 00:22:38,960
and then yeah, you had the floating hand. You can

501
00:22:39,000 --> 00:22:41,920
even like send out spells and stuff to affect the world,

502
00:22:42,880 --> 00:22:46,559
or you can like you know, slorp into a dude

503
00:22:46,599 --> 00:22:49,400
and walk around down there and do some stuff. So

504
00:22:50,119 --> 00:22:52,880
I wonder if, yeah, maybe they just have fleshed out

505
00:22:52,920 --> 00:22:56,920
the actual walking around more fably stuff and they haven't

506
00:22:56,960 --> 00:22:59,960
fleshed out the God game stuff as much. That's maybe

507
00:23:00,119 --> 00:23:00,920
might take away from this.

508
00:23:01,720 --> 00:23:03,759
Speaker 1: Yeah, I mean that sounds right, and yeah, there's a

509
00:23:03,799 --> 00:23:06,079
lot of skepticism and chat about like you know this

510
00:23:06,119 --> 00:23:08,359
is just, you know, a half finished game, and they're

511
00:23:08,359 --> 00:23:09,880
just trying to pawn it off as something maybe a

512
00:23:09,880 --> 00:23:12,160
little bit different so they can sell it.

513
00:23:12,240 --> 00:23:14,240
Speaker 3: And yeah, probably probably.

514
00:23:14,279 --> 00:23:17,680
Speaker 1: I mean that's the early access is and I think

515
00:23:17,720 --> 00:23:20,039
should be the wild West, and that means occasionally you're

516
00:23:20,039 --> 00:23:22,960
going to get something that is maybe even potentially a

517
00:23:22,960 --> 00:23:26,000
little bit deceptive. So don't buy early access games unless

518
00:23:26,000 --> 00:23:28,960
you're sure and you have that refund window. Definitely exercise

519
00:23:29,000 --> 00:23:31,559
you right to refund games on Steam if within that

520
00:23:31,559 --> 00:23:33,480
two hour period you kind of get the sense that

521
00:23:33,519 --> 00:23:36,680
things are off there. Yeah, I just walk carefully with

522
00:23:36,799 --> 00:23:39,839
anything that's labeled early access, and I would certainly do.

523
00:23:39,920 --> 00:23:41,359
I mean, most people are just not even going to

524
00:23:41,519 --> 00:23:43,559
sniff this thing, let alone go and spend money on it.

525
00:23:44,119 --> 00:23:45,400
Speaker 3: Yeah.

526
00:23:45,440 --> 00:23:48,000
Speaker 1: You know, Fables supposedly maybe still coming out this year.

527
00:23:48,400 --> 00:23:50,319
They have not given us a date yet, hopefully it is.

528
00:23:51,000 --> 00:23:54,799
I'm interested in that game still, although you know, this

529
00:23:54,839 --> 00:23:56,200
one I do not think is going to get to

530
00:23:56,240 --> 00:23:58,880
that point of being able to match the actual Fable

531
00:23:58,920 --> 00:23:59,480
that's coming out.

532
00:23:59,519 --> 00:24:00,000
Speaker 3: But we'll see.

533
00:24:01,160 --> 00:24:03,720
Speaker 1: All right, let's go ahead and take a break, Sean.

534
00:24:04,000 --> 00:24:07,039
We got plenty plenty more headlines to get into after that.

535
00:24:07,400 --> 00:24:08,720
If you want to skip out on this, you can

536
00:24:08,759 --> 00:24:10,759
do so giant bomb dot com, slash Join, become a

537
00:24:10,759 --> 00:24:13,440
premium member ad free versions of the show on the website.

538
00:24:13,759 --> 00:24:19,960
Until then, though, we'll be right back. It's Game Mess Mornings.

539
00:24:20,000 --> 00:24:20,400
Speaker 3: We're back.

540
00:24:20,480 --> 00:24:24,000
Speaker 1: That's Turbo Shawn. I'm Jeff Grubb. Let's get back into

541
00:24:24,039 --> 00:24:27,039
the headlines here with one for our Mikeys. Everybody. We

542
00:24:27,079 --> 00:24:30,279
always do one for the Mikeys. Two Point Museum announces

543
00:24:30,400 --> 00:24:33,759
artsy FARTSI. No, that says Artifacts. That doesn't say artsy

544
00:24:33,799 --> 00:24:36,160
FARTSI at all, although for some reason it's always going

545
00:24:36,160 --> 00:24:39,079
to in my brain artie facts at DLC, which is

546
00:24:39,119 --> 00:24:43,519
another fun pun. This is from Nintendo Everything More. DLC

547
00:24:43,640 --> 00:24:45,839
is heading to Two Points Museum and Siga and Two

548
00:24:45,880 --> 00:24:49,039
Points Studio today announced that Artifacts is next up on

549
00:24:49,079 --> 00:24:51,519
the docket. It'll be available on Nintendo switch To as

550
00:24:51,519 --> 00:24:53,920
well soon. There's a bunch of new content in this

551
00:24:54,880 --> 00:24:57,759
let's see here. The Two Point Museum Artifacts DLC introduces

552
00:24:57,920 --> 00:25:01,200
art focused management to two point County, allowing players to

553
00:25:01,200 --> 00:25:05,079
collect and commission exhibitions ranging from famous work parodies like

554
00:25:05,119 --> 00:25:09,720
two point Gothic to interactive performance arts. Key features include

555
00:25:09,759 --> 00:25:12,559
a new art studio room where experts can create layered

556
00:25:12,599 --> 00:25:16,960
original art, and new museum location called Undie Docs, and

557
00:25:17,079 --> 00:25:22,480
an exhibition map based on Zara Fitzpocket's sketchbook. The DLC

558
00:25:22,559 --> 00:25:25,799
also adds art experts, over twenty seven art exhibits and

559
00:25:25,839 --> 00:25:30,240
themed items for gift shops and cafes. Man, you know, again,

560
00:25:30,359 --> 00:25:31,559
just kind of throwing in there because I know Mike

561
00:25:31,680 --> 00:25:33,519
likes this game so much. I do wonder, like, how

562
00:25:33,599 --> 00:25:35,440
DLCs for this kind of thing do? Is it like

563
00:25:35,640 --> 00:25:38,319
sims like where the people are into these things just

564
00:25:38,519 --> 00:25:41,680
they'll schlurp all these things up and just can't help themselves.

565
00:25:41,960 --> 00:25:43,400
Speaker 3: I don't know, I would assume so, but what do

566
00:25:43,400 --> 00:25:43,759
you think.

567
00:25:44,359 --> 00:25:47,359
Speaker 2: Oh, I know, I'm not one of those people. Yeah,

568
00:25:47,599 --> 00:25:51,079
this is some Micas and Pikes stuff. Hopefully doesn't wander

569
00:25:51,119 --> 00:25:52,839
on in here, and I want to talk about it

570
00:25:52,839 --> 00:25:56,559
for about twenty minutes straight. I'm always glad when games

571
00:25:56,599 --> 00:25:59,839
like this get some neat little DLCs to like, you know,

572
00:26:00,240 --> 00:26:03,480
keep people who are invested in the game interested in

573
00:26:03,519 --> 00:26:05,519
the game, and give them something new to do, because

574
00:26:05,559 --> 00:26:07,400
it does seem like Two Point Museum is a kind

575
00:26:07,400 --> 00:26:09,559
of game that led itself well to just yeah, you

576
00:26:09,720 --> 00:26:12,640
add some new stuff to play around with with the museum,

577
00:26:12,680 --> 00:26:17,079
maybe some new layer of the management sim of it all.

578
00:26:18,000 --> 00:26:20,599
I can see why that would be appealing.

579
00:26:21,279 --> 00:26:23,160
Speaker 1: And it's it is the kind of thing where when

580
00:26:23,279 --> 00:26:25,079
you know, I played some of that game, I definitely

581
00:26:25,119 --> 00:26:27,119
felt this, and the way Mike has talked about it,

582
00:26:28,119 --> 00:26:29,640
this is the exact kind of stuff that they would

583
00:26:29,680 --> 00:26:32,920
like where it's say, hey, I like like going down

584
00:26:32,960 --> 00:26:34,759
these new paths of all right, now we're going to

585
00:26:34,759 --> 00:26:37,680
focus on a museum of this kind, and we are

586
00:26:37,720 --> 00:26:40,400
going to be able to do specific sort of rooms

587
00:26:40,440 --> 00:26:42,960
where cool stuff is happening with certain kinds of characters

588
00:26:42,960 --> 00:26:45,200
that I'm building. And it's like, oh yeah, they're delivering more

589
00:26:45,240 --> 00:26:46,920
of that and kind of making it a more fleshed

590
00:26:46,960 --> 00:26:49,839
out experience for a game that was already very well received.

591
00:26:50,920 --> 00:26:54,519
All right, let's move on here more shoe Hey Yoshita news.

592
00:26:54,680 --> 00:26:56,799
He's been talking a lot. I think this is another

593
00:26:56,880 --> 00:27:00,119
one where he had a couple of public appearances and

594
00:27:00,160 --> 00:27:03,240
had some conversations. He says he sees gaming future as

595
00:27:03,319 --> 00:27:06,279
indie not quote generic Triple A games. This is from

596
00:27:06,279 --> 00:27:10,400
Devin McClure at GameSpot Shuey Yoshoulda, a prominent figure from

597
00:27:10,400 --> 00:27:14,160
PlayStation plays over two hundred and fifty games annually, focusing

598
00:27:14,200 --> 00:27:17,000
primarily on indie titles due to the time commitment required

599
00:27:17,000 --> 00:27:20,279
by Triple A games. He argues that indie games possess

600
00:27:20,319 --> 00:27:23,839
a stronger creative resolve because developers can execute their specific

601
00:27:23,960 --> 00:27:28,920
visions without the extensive approval processes and market driven safety

602
00:27:28,920 --> 00:27:32,880
common and large scale Triple A productions. Yoshoulda believes indie

603
00:27:32,920 --> 00:27:37,200
developer's lead industry innovation by exploring unique subjects that eventually

604
00:27:37,200 --> 00:27:41,039
inspire large, larger studios. Reflecting on his career, he highlights

605
00:27:41,079 --> 00:27:45,359
the democratization of game development through digital distribution as the

606
00:27:45,400 --> 00:27:49,480
industry's most significant shift, allowing any creator to become a publisher.

607
00:27:49,720 --> 00:27:52,640
While he acknowledges the decline in physical game production volume,

608
00:27:52,759 --> 00:27:55,400
he notes an increase in the variety of physical indie

609
00:27:55,400 --> 00:27:58,799
releases and collector's editions. Looking forward, yo should predicts a

610
00:27:58,920 --> 00:28:02,599
rise in game volume and quality through accessible creation tools

611
00:28:02,839 --> 00:28:05,599
that he warns that the saturation makes building and communicating

612
00:28:05,640 --> 00:28:09,279
with a dedicated community essential for indie's success. This is

613
00:28:09,279 --> 00:28:10,559
a lot of stuff I think that we kind of

614
00:28:10,599 --> 00:28:13,200
intuitively know, stuff that has been proved like born out

615
00:28:13,240 --> 00:28:17,960
a bunch of times, but I think it's certainly true

616
00:28:18,039 --> 00:28:21,480
at this point for me, that's like the innovation does

617
00:28:21,559 --> 00:28:25,519
come from INDI's and to me, sean you know, innovation

618
00:28:25,720 --> 00:28:29,799
and novelty things that like feel new to games. You know,

619
00:28:29,839 --> 00:28:31,960
there was a time where you could maybe expect that

620
00:28:32,000 --> 00:28:35,759
to happen from the big publishers, but in recent years

621
00:28:35,799 --> 00:28:37,960
and maybe going back for more than a decade and

622
00:28:38,000 --> 00:28:40,480
a half, at this point, it does feel like indie's

623
00:28:40,519 --> 00:28:44,319
are primarily responsible for the new ideas and to me,

624
00:28:44,680 --> 00:28:46,200
and you can tell me if you agree with this

625
00:28:46,319 --> 00:28:50,039
or not, new ideas are still what make video games

626
00:28:50,079 --> 00:28:52,400
go around, Like it still feels like that's the thing

627
00:28:52,440 --> 00:28:55,319
that makes this business sort of feel fresh.

628
00:28:55,599 --> 00:28:56,160
Speaker 3: Is that right?

629
00:28:56,839 --> 00:28:59,440
Speaker 2: Yeah? Absolutely, I think you're right. I think he's right.

630
00:28:59,480 --> 00:29:03,200
I think he's on to something here where indies are

631
00:29:03,200 --> 00:29:06,680
more and more important as especially as game prices go up,

632
00:29:06,880 --> 00:29:12,079
people are looking to indies both for affordable ways to

633
00:29:12,079 --> 00:29:15,319
play games as well as those new and interesting experiences

634
00:29:15,359 --> 00:29:17,880
that you're talking about. This is a concern that I've

635
00:29:17,920 --> 00:29:19,960
had a lot lately. I think a lot of people

636
00:29:20,000 --> 00:29:22,440
have just this is like an opinion that I hear

637
00:29:22,640 --> 00:29:24,680
of people I don't expect to be talking about it.

638
00:29:25,000 --> 00:29:29,400
Of just Triple A games feel a bit stagnant right

639
00:29:29,440 --> 00:29:33,480
now because there is that need to make the game profitable.

640
00:29:33,680 --> 00:29:36,440
And if you need to make a game extremely profitable

641
00:29:36,480 --> 00:29:38,799
because of how expensive it is to make a game,

642
00:29:39,039 --> 00:29:41,720
you're not going to take a risk on some bold

643
00:29:41,799 --> 00:29:45,039
new gameplay concept that may fall flat ats face. And

644
00:29:45,079 --> 00:29:47,640
some Triple As have tried that and they just, you know,

645
00:29:47,680 --> 00:29:50,599
they get absolutely roasted in reviews and stuff because not

646
00:29:50,640 --> 00:29:53,920
necessarily what people want out of that series, or because

647
00:29:53,960 --> 00:29:56,400
sometimes you try something it just doesn't land, and that

648
00:29:56,559 --> 00:30:00,319
you know, that's fine when it's a small team. Can't

649
00:30:00,359 --> 00:30:04,160
be that with a big team. And so these more

650
00:30:04,240 --> 00:30:08,079
interesting ideas, these creative concepts. Look it's on like Peak,

651
00:30:08,160 --> 00:30:12,759
for example, you can't have a team of two hundred,

652
00:30:12,839 --> 00:30:16,759
three hundred, four hundred people developing Peak and finding some

653
00:30:16,880 --> 00:30:19,839
way to put all these people to work and make

654
00:30:19,880 --> 00:30:22,880
it a big budget Triple A gaming sell for seventy

655
00:30:23,039 --> 00:30:25,960
dollars and have a bunch of micro transactions to keep

656
00:30:25,960 --> 00:30:28,240
it going long term or something. It needs to be

657
00:30:28,279 --> 00:30:30,279
the kind of thing that is made by a team

658
00:30:30,359 --> 00:30:33,480
of you know, like five, ten, twenty people, and then

659
00:30:33,519 --> 00:30:36,799
they can sustainably sell it for somewhere in that like

660
00:30:36,839 --> 00:30:39,440
eight dollars range five dollars. I hear it is often

661
00:30:40,240 --> 00:30:44,640
somewhere around there, because that's how that's how people can

662
00:30:44,680 --> 00:30:47,799
buy it, that's how the studios stay afloat, that's how

663
00:30:47,880 --> 00:30:51,759
the industry keeps rolling. Yeah, I think both of you

664
00:30:51,799 --> 00:30:54,480
guys are onto something here of just like it's concerning

665
00:30:54,519 --> 00:30:57,400
where Triple A is at. I think indis are a

666
00:30:57,519 --> 00:30:59,160
much more sustainable way forward.

667
00:31:00,039 --> 00:31:03,359
Speaker 1: And it's a little bit frustrating, right because we talk

668
00:31:03,400 --> 00:31:05,960
about the risk a version that these big companies had

669
00:31:06,319 --> 00:31:09,799
or have and when it like and you know, it's

670
00:31:09,839 --> 00:31:11,880
like if they were to like talk to gamers like

671
00:31:11,880 --> 00:31:13,960
like showing like even like you you have your group

672
00:31:14,000 --> 00:31:16,799
of friends that like play games, if they were the

673
00:31:16,799 --> 00:31:19,720
focus group, right, if they were going to them, there's

674
00:31:19,759 --> 00:31:21,799
no way that like even that group of people who

675
00:31:21,839 --> 00:31:23,480
are I'm sure like money conscious and want to make

676
00:31:23,480 --> 00:31:25,039
sure that they're getting the biggest bang for their bunk

677
00:31:25,240 --> 00:31:27,319
or buck, are going to be like telling these companies

678
00:31:27,440 --> 00:31:31,079
be more risk averse, be more careful with your games,

679
00:31:31,079 --> 00:31:33,279
and be less weird. I think we all want like

680
00:31:33,559 --> 00:31:37,200
do something interesting, do something that surprises us. And it's like,

681
00:31:37,240 --> 00:31:38,960
if we could just tell these companies that they could

682
00:31:38,960 --> 00:31:41,160
hear us, they would be doing more of that, but

683
00:31:41,240 --> 00:31:43,279
they are like the message is not getting through to them.

684
00:31:43,319 --> 00:31:43,920
Speaker 3: It feels like.

685
00:31:44,319 --> 00:31:47,160
Speaker 2: Right, and you know, I'm actually happy you brought that up, because, yeah,

686
00:31:47,200 --> 00:31:51,440
my friend group is moving towards indy games. Game pass

687
00:31:51,519 --> 00:31:53,079
was a big part of that, and you know, some

688
00:31:53,160 --> 00:31:55,319
of them are still subscribed, some aren't because of the

689
00:31:55,359 --> 00:31:59,039
price changes and stuff like that. It's funny. When we

690
00:31:59,079 --> 00:32:01,079
got together this week, the talk was, hey, did your

691
00:32:01,200 --> 00:32:04,119
game passes going down in price? Because that was relevant

692
00:32:04,119 --> 00:32:06,440
to them, and so that was very big news. But

693
00:32:06,759 --> 00:32:09,039
you know, we have something like Black Ops six comes

694
00:32:09,039 --> 00:32:11,240
out and it's very fun, and then Black Ops seven

695
00:32:11,279 --> 00:32:13,920
comes out. It was very clearly supposed to be DLC,

696
00:32:14,079 --> 00:32:16,480
but for the sake of keeping the Call of Duty

697
00:32:16,519 --> 00:32:18,960
train rolling, they decide to sell it as a seventy

698
00:32:18,960 --> 00:32:22,799
dollars standalone product. And nobody I know is going for

699
00:32:22,880 --> 00:32:23,279
that shit.

700
00:32:23,359 --> 00:32:27,400
Speaker 1: And everyone everyone's savvy enough to know what's going on exactly.

701
00:32:27,559 --> 00:32:31,079
Speaker 2: But meanwhile they see something like peak or whatever. You know,

702
00:32:31,200 --> 00:32:34,279
indie game got added to game Pass that week, or

703
00:32:34,400 --> 00:32:36,799
an indie game that they see on TikTok or whatever

704
00:32:36,839 --> 00:32:39,519
and they pick up for like twelve dollars, and that's

705
00:32:39,519 --> 00:32:42,519
something that is immediately more appealing to them because it

706
00:32:42,640 --> 00:32:45,759
is that fresh experience that also doesn't cost a lot.

707
00:32:46,039 --> 00:32:47,720
And you know, it goes back to that thing I

708
00:32:47,759 --> 00:32:50,599
was saying about Triple A Games kind of being stuck

709
00:32:50,680 --> 00:32:54,680
right now is because they can't put out something new

710
00:32:54,720 --> 00:32:57,880
and fresh when the safe thing is right there. And

711
00:32:57,960 --> 00:33:00,640
I don't think I don't think they realize people are

712
00:33:00,720 --> 00:33:04,200
over safe. You know, we we've gone through a lot

713
00:33:04,240 --> 00:33:07,240
of the big ideas in Triple A Games and we're

714
00:33:07,279 --> 00:33:10,440
not seeing a lot of innovation. It takes something like

715
00:33:10,680 --> 00:33:14,759
a pragmata, which is like turning the third person shooter

716
00:33:14,839 --> 00:33:17,359
on his head a little bit to draw attention. And

717
00:33:17,359 --> 00:33:19,480
we see that with you know, sales numbers, like for

718
00:33:19,559 --> 00:33:24,000
a new ip something weird and different as well, like

719
00:33:24,160 --> 00:33:27,559
Visually then turn around and sell a million copies in

720
00:33:27,720 --> 00:33:30,519
just that first weekend is doing really well. And yes,

721
00:33:30,599 --> 00:33:33,640
of course part of that is capcom of course. Yeah,

722
00:33:33,720 --> 00:33:37,160
but also like anyone I show, like I'm like, hey,

723
00:33:37,279 --> 00:33:39,200
check out a little bit of gameplay from when I

724
00:33:39,279 --> 00:33:41,519
was playing. Here's this cool clip, and they're like this

725
00:33:41,640 --> 00:33:44,119
looks sick as hell. I want to try this. Yeah,

726
00:33:44,160 --> 00:33:46,079
like more risks need to be taken.

727
00:33:46,799 --> 00:33:49,559
Speaker 1: Yeah, it's uh, And it's you know, we always point

728
00:33:49,559 --> 00:33:52,319
to CAPC on the show about Hey, that's one of

729
00:33:52,359 --> 00:33:54,640
the companies that's doing things right, and I think if

730
00:33:54,640 --> 00:33:56,640
we tried to sort of diagnose, like what is it

731
00:33:56,680 --> 00:33:59,759
that they're doing right, it is the marriage of their

732
00:33:59,759 --> 00:34:00,799
trying by some stuff.

733
00:34:01,200 --> 00:34:02,039
Speaker 3: They're there.

734
00:34:02,119 --> 00:34:07,839
Speaker 1: They're properly refreshing and sort of refertilizing their most known properties,

735
00:34:08,119 --> 00:34:12,840
and then they're always marriaging that with a level of

736
00:34:12,920 --> 00:34:15,920
quality and and the like we're gonna make these things

737
00:34:15,960 --> 00:34:18,239
look good and look expensive. A lot of these big

738
00:34:18,239 --> 00:34:22,039
publishers are just that they just make it look expensive. Obviously,

739
00:34:22,159 --> 00:34:23,639
some of the ones that are like the top of

740
00:34:23,639 --> 00:34:25,719
the top, like the Naughty Dogs, are like able to

741
00:34:25,800 --> 00:34:28,840
have gameplay innovation and the most expensive stuff, and then

742
00:34:28,840 --> 00:34:31,960
their games cost an astronomical amount of money. But it's

743
00:34:31,960 --> 00:34:33,440
like capcomes sort of figure out how to do it

744
00:34:33,440 --> 00:34:35,559
in a way that feels sustainable, and it's like, Okay,

745
00:34:35,679 --> 00:34:37,559
that's what they're doing right. They're kind of just doing

746
00:34:37,599 --> 00:34:40,199
a little bit of everything that has always made gaming good,

747
00:34:40,440 --> 00:34:41,760
and they're just doing it in a way that now

748
00:34:41,800 --> 00:34:44,400
looks like, oh, if I'm paying seventy or in some

749
00:34:44,440 --> 00:34:47,159
case like Pragmato, right, it's sixty dollars, paying sixty dollars

750
00:34:47,199 --> 00:34:48,800
for a game. This is what I can get from

751
00:34:48,800 --> 00:34:51,239
a publisher that really knows what they're doing. That feels

752
00:34:51,400 --> 00:34:54,079
really good. And then on the ending side of things,

753
00:34:54,119 --> 00:34:55,960
it's like, once you get down below thirty dollars, you

754
00:34:55,960 --> 00:34:57,480
have so much more freedom to sort of just like

755
00:34:57,639 --> 00:35:00,000
focus on the ideas rather than hey, this thing looks

756
00:35:00,079 --> 00:35:02,920
big and expensive, and indie developers are running with that.

757
00:35:03,000 --> 00:35:05,280
Of course, I mean Slay the Spire two success is

758
00:35:05,440 --> 00:35:08,519
just oh yeah, that is a cultural thing at this

759
00:35:08,559 --> 00:35:11,079
point that is caught on, and yeah, it does feel

760
00:35:11,079 --> 00:35:13,599
like that is going to be what happens those things succeed,

761
00:35:13,679 --> 00:35:15,519
it will filter up, Epic will steal it and put

762
00:35:15,519 --> 00:35:17,400
it in Fortnite.

763
00:35:17,920 --> 00:35:20,000
Speaker 2: That is I think I Slay Aspire two is a

764
00:35:20,000 --> 00:35:22,079
good example of where people actually do want more of

765
00:35:22,119 --> 00:35:25,119
it because it's not necessarily an oversaturated thing. Do you

766
00:35:25,119 --> 00:35:27,880
look for a Slave the Spire clones on Steam, you'll

767
00:35:27,880 --> 00:35:29,719
find them. There's spell out of them, but none of

768
00:35:29,800 --> 00:35:31,960
them are quite lay the spire. None of them are

769
00:35:32,039 --> 00:35:34,400
quite at that quality. And so I think that it's

770
00:35:34,480 --> 00:35:38,639
like tabletop gaming. You know, you a new trading card game, expansion,

771
00:35:38,719 --> 00:35:40,559
a new version of the board game, you like, that

772
00:35:40,639 --> 00:35:44,039
adds more layers. I think adding more of that exact

773
00:35:44,079 --> 00:35:47,719
same thing when you haven't been oversaturated is very appealing.

774
00:35:48,239 --> 00:35:50,400
But the difference between Indian Triple A is like, because

775
00:35:50,400 --> 00:35:52,639
if we get a Peak two where it's like, hey,

776
00:35:52,679 --> 00:35:55,559
everyone's got jet packs, now, everyone's like, hell yeah peak

777
00:35:55,599 --> 00:35:58,360
with jet packs because we don't have a million climbing

778
00:35:58,400 --> 00:36:00,440
games yet. And so yeah, I think there's still room

779
00:36:00,639 --> 00:36:02,880
in that for indies in the way that Triple A

780
00:36:02,960 --> 00:36:06,400
just doesn't have. And playing off weightsit with Capcom. I

781
00:36:06,400 --> 00:36:10,239
think what they're smart about is the fact that they

782
00:36:10,360 --> 00:36:14,599
keep making video gaming ass video games. Really, Capcom's only

783
00:36:15,119 --> 00:36:19,559
downturn was when they tried being generic Triple A video

784
00:36:19,639 --> 00:36:22,639
games that appealed to the West quote unquote in like

785
00:36:22,679 --> 00:36:26,360
the early twenty tens. There. That was the one time

786
00:36:26,360 --> 00:36:29,840
where they had like no real bangers for a couple

787
00:36:29,880 --> 00:36:32,840
of years there, and they had to they had to

788
00:36:32,840 --> 00:36:34,760
turn things around, and so they just went back to

789
00:36:34,880 --> 00:36:38,320
making PS one and PS two games, but with PS

790
00:36:38,360 --> 00:36:40,880
four and five graphics and everybody loves it. And I

791
00:36:40,880 --> 00:36:43,159
think more companies to need to look at what they're

792
00:36:43,159 --> 00:36:45,400
doing if they want to have that success in the

793
00:36:45,440 --> 00:36:48,280
triple A space and not potentially puts one out there

794
00:36:48,320 --> 00:36:51,360
that could see some success or could fall flat on

795
00:36:51,440 --> 00:36:54,599
s face relative to the to the cost of making.

796
00:36:55,000 --> 00:36:58,159
Speaker 1: Right and you know, then the costs, I think are

797
00:36:58,199 --> 00:37:00,320
the thing that indie developers would step and at this

798
00:37:00,360 --> 00:37:03,280
point and be like, look, yeah, we are happy to

799
00:37:03,280 --> 00:37:06,320
be the bastions of innovation and novelty. Absolutely, but it's

800
00:37:06,360 --> 00:37:07,760
kind of rough out here for us right now, not

801
00:37:07,840 --> 00:37:09,840
a lot of money going around. And one of the

802
00:37:09,880 --> 00:37:13,199
things that works against them is the recent model has

803
00:37:13,280 --> 00:37:16,960
been a small team sort of funding themselves. Maybe often

804
00:37:17,039 --> 00:37:19,039
developers that have worked at bigger studios that might have

805
00:37:19,079 --> 00:37:22,639
some money in their pocket spend six months to nine

806
00:37:22,639 --> 00:37:25,320
months making a friend slop game. Never a pejorative when

807
00:37:25,360 --> 00:37:26,960
it comes out of my mouth, a friends slap game,

808
00:37:27,679 --> 00:37:31,239
and it sells millions of copies at eight bucks a pop,

809
00:37:31,280 --> 00:37:33,679
and is like, oh, well that's now, that's your gravy train.

810
00:37:34,400 --> 00:37:36,239
And you didn't need a publisher to step in, so

811
00:37:36,320 --> 00:37:39,239
kind of publishers are like.

812
00:37:37,760 --> 00:37:39,159
Speaker 3: What are we doing here?

813
00:37:39,199 --> 00:37:40,719
Speaker 1: You've got to really tell us why you need our

814
00:37:40,800 --> 00:37:43,519
money to make something, and you're not just one of

815
00:37:43,519 --> 00:37:45,920
these lottery tickets that's like, hey, we're another friend's slop

816
00:37:45,960 --> 00:37:48,960
game or something like that. But that does lead into

817
00:37:49,000 --> 00:37:51,480
the next story of like there are these indie successes

818
00:37:51,519 --> 00:37:54,280
that then sort of perpetuate more money coming into the space.

819
00:37:54,400 --> 00:37:59,159
Vampire Survivor's creator Ponkol has over fifteen projects in the works.

820
00:37:59,199 --> 00:38:02,360
This is from Ben Lanions at Game Reactor. When Vampire

821
00:38:02,440 --> 00:38:05,280
Survivors made its arrival, the game quickly grew and caught

822
00:38:05,320 --> 00:38:07,920
the attention of millions of players, so many, in fact,

823
00:38:07,920 --> 00:38:10,519
that it took the small indie company of Ponkel from

824
00:38:10,599 --> 00:38:13,719
a small fry to a rather large fish. Today, Poncol

825
00:38:13,800 --> 00:38:16,599
is in the business of game publishing two, using its

826
00:38:16,639 --> 00:38:19,440
wealth and poll to help other indies to indie teams

827
00:38:19,480 --> 00:38:22,159
find their footing, But it also has grand plans of

828
00:38:22,199 --> 00:38:25,760
its own, including a massive expansion and development power, and

829
00:38:25,840 --> 00:38:29,000
plans to open new studios around the world. Speaking with

830
00:38:29,079 --> 00:38:33,480
the Game Business, Punkell's chief strategy officer Matteo Sapio revealed

831
00:38:33,840 --> 00:38:36,239
a whole bunch of information about the company and its

832
00:38:36,239 --> 00:38:38,679
plans for the future. For one, it was revealed that

833
00:38:38,800 --> 00:38:41,760
Vampire Survivors has now reached as many as twenty seven

834
00:38:41,840 --> 00:38:44,800
million players. Obviously, it's on like all kinds of different services,

835
00:38:44,920 --> 00:38:46,159
but a lot of people bought that game.

836
00:38:46,159 --> 00:38:48,400
Speaker 3: It's on mobile. It's huge, and.

837
00:38:48,320 --> 00:38:51,159
Speaker 1: This success is enabling poncol to commence work on over

838
00:38:51,280 --> 00:38:55,280
fifteen upcoming projects, with even more ideas in very early

839
00:38:55,320 --> 00:38:58,519
and rudimentary stages. Not all of these will be Vampire

840
00:38:58,559 --> 00:39:02,440
related games, however, as Punk goes exploring some new avenues

841
00:39:02,480 --> 00:39:06,360
where it can, while simultaneously licensing out it's engine to

842
00:39:06,440 --> 00:39:09,239
other creators and brands that want to make Survivors games

843
00:39:09,280 --> 00:39:12,280
of their own. With broad development hopes. Pocos even soon

844
00:39:12,360 --> 00:39:15,079
set to open two new studios, one in Italy and

845
00:39:15,119 --> 00:39:17,880
one in Japan, although this will seemingly be coming at

846
00:39:17,920 --> 00:39:20,679
the cost of its third party publishing efforts, which are

847
00:39:20,719 --> 00:39:23,639
now said to have been paused. So it's like, it's

848
00:39:23,679 --> 00:39:26,159
interesting to see these companies try to navigate this space, right,

849
00:39:26,360 --> 00:39:29,000
I think we hear Indie studio that had big indie

850
00:39:29,079 --> 00:39:32,199
hit is now now has publishing ambitions, and that is

851
00:39:32,239 --> 00:39:33,840
they're going to work with their friends in the space

852
00:39:33,840 --> 00:39:35,679
to sort of publish their games and try to find

853
00:39:35,679 --> 00:39:37,599
the next hit. And some of them have success, and

854
00:39:37,679 --> 00:39:39,800
some of them are very good at that, and some

855
00:39:39,840 --> 00:39:42,440
of them find that pretty challenging. Right, it's, you know,

856
00:39:42,519 --> 00:39:44,840
the hit driven business of picking the next winner. I

857
00:39:45,199 --> 00:39:47,000
imagine Sean, that would be pretty difficult.

858
00:39:47,079 --> 00:39:47,280
Speaker 3: Right.

859
00:39:47,360 --> 00:39:49,280
Speaker 1: You got to really put your taste on the line

860
00:39:49,360 --> 00:39:51,199
and be like, is this thing going to pay off?

861
00:39:51,239 --> 00:39:52,639
Speaker 3: I think it is because I like it.

862
00:39:52,559 --> 00:39:54,480
Speaker 1: And say, okay, that's you know, it's a big bet

863
00:39:54,480 --> 00:39:57,119
when you start putting tens of thousands and then hundreds

864
00:39:57,119 --> 00:40:00,519
of thousands of dollars behind something. So in the case Sophuncle,

865
00:40:00,519 --> 00:40:03,400
they're shifting from all right, let's use that money to

866
00:40:03,440 --> 00:40:05,760
find these others, these other studios that are making games

867
00:40:05,800 --> 00:40:08,360
to instead like, let's fund our own studios.

868
00:40:08,800 --> 00:40:09,960
Speaker 3: And this is something we haven't.

869
00:40:09,760 --> 00:40:12,639
Speaker 1: Seen a ton of from an indie team kind of

870
00:40:12,679 --> 00:40:16,039
taking this stuff on and I'm I'm pretty I'm into it.

871
00:40:16,079 --> 00:40:16,840
Speaker 3: What do you think of it?

872
00:40:18,000 --> 00:40:20,920
Speaker 2: Yeah? I think I think this is good for indies

873
00:40:20,920 --> 00:40:23,320
in general to like help raise each other up a

874
00:40:23,360 --> 00:40:26,000
little bit. By the way, because Chaw was saying, to

875
00:40:26,079 --> 00:40:28,599
be clear, yeah, this is being passed around initially as

876
00:40:28,599 --> 00:40:31,480
they had fifteen games in the works and fifteen projects

877
00:40:31,519 --> 00:40:34,519
as in a game or two, they have some DLC

878
00:40:34,639 --> 00:40:36,679
they're working on. They have major updates that they're working on.

879
00:40:36,719 --> 00:40:37,960
That's what that's what projects be.

880
00:40:38,000 --> 00:40:41,199
Speaker 3: Yees a variety of different yes, yes, writers later on.

881
00:40:41,480 --> 00:40:44,039
Speaker 2: Yeah, very clear on that. Yeah. But when it comes

882
00:40:44,079 --> 00:40:46,679
to things that they're talking about, yeah, like helping other

883
00:40:46,960 --> 00:40:49,079
games get published and like get off the ground and

884
00:40:49,119 --> 00:40:51,119
stuff like that. I think that's really cool because we

885
00:40:51,159 --> 00:40:54,559
saw that with what wasn't it when you were talking

886
00:40:54,639 --> 00:40:56,920
last week about dos A Divas? Is that the one

887
00:40:56,960 --> 00:41:00,239
that it has the relationship with what's her name buckle

888
00:41:00,320 --> 00:41:01,039
fish or whatever?

889
00:41:02,039 --> 00:41:05,039
Speaker 3: Yeah? Right, I think there was a relationship with somebody I.

890
00:41:05,760 --> 00:41:09,199
Speaker 2: Forget the name because the studios.

891
00:41:09,559 --> 00:41:11,119
Speaker 3: Yeah.

892
00:41:11,440 --> 00:41:13,960
Speaker 2: Yeah, so some of these just names that are nouns

893
00:41:14,039 --> 00:41:17,079
kind of just run together my head. Apologies everyone, but

894
00:41:17,119 --> 00:41:19,719
it is cool to see to see these studios like

895
00:41:20,360 --> 00:41:23,239
you know, Rising Tide, right, like helping each other out,

896
00:41:23,440 --> 00:41:26,519
helping get the games out there. Hey we were super successful,

897
00:41:26,719 --> 00:41:28,679
so we'll help you get this thing out the door.

898
00:41:28,719 --> 00:41:31,920
Because we think that your thing is cool and people

899
00:41:32,119 --> 00:41:32,800
buy it.

900
00:41:32,960 --> 00:41:34,840
Speaker 4: And we know how to navigate this stuff. Now we

901
00:41:34,920 --> 00:41:36,920
know how to navigate this stuff. We can help you out.

902
00:41:37,000 --> 00:41:39,280
And hey, did you hear that if your thing sells,

903
00:41:39,400 --> 00:41:43,239
everybody makes money. It's kind of you know how selling

904
00:41:43,280 --> 00:41:45,559
games used to work back in a day. We give

905
00:41:45,559 --> 00:41:47,719
you some money, you give us some money. Afterwards we

906
00:41:47,760 --> 00:41:51,480
shake hands in part ways as all good. It's funny

907
00:41:51,480 --> 00:41:55,559
how we just had a good conversation there about INDI's

908
00:41:55,800 --> 00:41:59,719
sort of slowly taken over some of the mind space

909
00:41:59,719 --> 00:42:03,880
of of big triple as Theirpy triple As. And now

910
00:42:03,920 --> 00:42:06,119
we have it where indies have grown to the point

911
00:42:06,159 --> 00:42:09,840
where they're kind of just doing what the game industry

912
00:42:09,960 --> 00:42:13,360
used to be as Triple A spirals out of control,

913
00:42:13,519 --> 00:42:16,800
and it's just all about the Quadruple A budgets that

914
00:42:16,840 --> 00:42:18,920
no one knows how to actually spend.

915
00:42:19,320 --> 00:42:23,599
Speaker 2: Well, it's not like CEO's screwing everybody over all up

916
00:42:23,599 --> 00:42:26,400
and down the stack. No, it's just a studio who

917
00:42:26,400 --> 00:42:28,639
wants to make a game makes a game. A slightly

918
00:42:28,679 --> 00:42:31,360
bigger indie studio helps another one out and they get

919
00:42:31,360 --> 00:42:34,719
the thing out the door. As a publishing partnership, it's great.

920
00:42:35,079 --> 00:42:37,840
I'm loving this, and I think that's certainly part of

921
00:42:37,880 --> 00:42:40,639
why indies are just getting more and more successful, is

922
00:42:40,639 --> 00:42:42,360
as you see more and more people kind of just

923
00:42:42,360 --> 00:42:44,679
helping each other out because they're like, hey, we love

924
00:42:44,760 --> 00:42:47,239
video games. We an'll want video games to go away,

925
00:42:47,360 --> 00:42:49,280
and it kind of feels like it might if we

926
00:42:49,440 --> 00:42:51,519
just leave things in the hands of these companies have

927
00:42:51,639 --> 00:42:54,039
grown way too big yep, exactly.

928
00:42:54,079 --> 00:42:57,159
Speaker 1: And it's you know, then to that final point about

929
00:42:58,400 --> 00:43:01,000
you got to find those indie communities they could be

930
00:43:01,039 --> 00:43:04,159
a part of so that you can have a conversation

931
00:43:04,199 --> 00:43:06,440
with that direct audience because it's going to get saturated.

932
00:43:06,480 --> 00:43:07,960
Speaker 3: There are going to be so many games for people

933
00:43:08,000 --> 00:43:08,800
to spend their money on.

934
00:43:09,280 --> 00:43:12,400
Speaker 1: We're already there obviously, and it's only going to be exacerbated.

935
00:43:12,440 --> 00:43:14,840
There is no sort of silver bullet solution to that.

936
00:43:15,199 --> 00:43:17,559
It's just putting effort into being like, hey, when a

937
00:43:17,559 --> 00:43:19,920
coupany like this puts out a game, a certain community

938
00:43:19,960 --> 00:43:22,599
notices because they like the people involved or the people

939
00:43:22,639 --> 00:43:26,840
surrounding it. And I definitely like viewers of view us

940
00:43:26,840 --> 00:43:28,360
over at Giant Bombs, Hey, we're part of that, and

941
00:43:28,360 --> 00:43:30,280
it's like, yeah, we definitely want to continue being a

942
00:43:30,360 --> 00:43:30,840
stitch in.

943
00:43:30,800 --> 00:43:35,719
Speaker 3: That thread over there for sure. All right, let's.

944
00:43:35,559 --> 00:43:38,360
Speaker 1: Keep going here, shifting Gears. More Call of Duty games

945
00:43:38,400 --> 00:43:40,760
are coming to Xbox Game Pass this year. This is

946
00:43:40,760 --> 00:43:43,760
from Evan Campbell at GameSpot. Microsoft might be dropping new

947
00:43:43,800 --> 00:43:46,440
Call of Duty games from Xbox Game Pass, and that

948
00:43:46,519 --> 00:43:49,760
says in the new ones going forward, but that reportedly

949
00:43:49,800 --> 00:43:52,960
won't stop older entries in the first person shooter franchise

950
00:43:53,039 --> 00:43:56,760
from arriving on the service sooner rather than later. According

951
00:43:56,760 --> 00:43:59,639
to pc Gamer, Activision is looking at bringing legacy Call

952
00:43:59,639 --> 00:44:02,679
of Duty games to subscribers sometime this year. There are

953
00:44:02,719 --> 00:44:05,280
tons of options, considering there are only six Call of

954
00:44:05,320 --> 00:44:08,559
Duty titles on game Pass currently. The oldest is twenty

955
00:44:08,599 --> 00:44:11,719
seventeen's Call of Call of Duty World War Two, while

956
00:44:11,800 --> 00:44:14,639
weirdly twenty twenties Call of Duty Black Ops Cold War

957
00:44:14,840 --> 00:44:17,400
is it included. In fact, it was only last week

958
00:44:17,440 --> 00:44:20,239
that twenty nineteen's Call of Duty Modern Warfare joined the

959
00:44:20,280 --> 00:44:23,519
subscription catalog. That leaves a huge chunk of the series

960
00:44:23,559 --> 00:44:25,840
to pick and choose from, such as two thousand and

961
00:44:25,880 --> 00:44:29,159
sevens Call of Duty Modern Warfare, Call of Duty Black Ops,

962
00:44:29,280 --> 00:44:31,440
or even going back to the beginning with the original

963
00:44:31,519 --> 00:44:34,519
Call of Duty from two thousand and three. Microsoft has

964
00:44:34,559 --> 00:44:36,719
owned Activision blizterd for years at this point, so it's

965
00:44:36,719 --> 00:44:38,559
a bit odd. So many Call of Duty games are

966
00:44:38,639 --> 00:44:41,280
mia on game Pass, Sean, is it odd or do

967
00:44:41,320 --> 00:44:42,679
you have like a sort of a thinking of like

968
00:44:42,760 --> 00:44:46,840
why they've held back and other than god, it it

969
00:44:46,960 --> 00:44:49,000
might be a mess to sort of navigate that as

970
00:44:49,000 --> 00:44:51,320
you try to make sure people are playing the new

971
00:44:51,360 --> 00:44:53,599
Call of Duty while having access to older Call of Duties.

972
00:44:53,679 --> 00:44:56,960
Speaker 2: What do you think, Well, these games still sell. It's

973
00:44:56,960 --> 00:45:00,400
a big thing. That's why they're disincentivized for I'm pulling

974
00:45:00,440 --> 00:45:03,079
them in game pass. I don't know if you've ever

975
00:45:03,159 --> 00:45:05,800
looked at buying an old one anytime recently. It's still

976
00:45:05,840 --> 00:45:07,760
that thing. It was kind of a meme there for

977
00:45:07,760 --> 00:45:10,119
a while thereof Call of Duty games don't really drop

978
00:45:10,159 --> 00:45:13,920
the low twenty dollars on sale because Activision knows that

979
00:45:13,920 --> 00:45:16,320
they can squeeze people for every dollar with these things.

980
00:45:16,480 --> 00:45:20,880
Although that luster is quickly fading with the Call of

981
00:45:20,960 --> 00:45:24,760
Duty series, and so I think there's this interesting standoff

982
00:45:24,800 --> 00:45:30,519
between the community and Activision and now Xbox of well,

983
00:45:30,679 --> 00:45:33,159
they could put more of these games into the service,

984
00:45:33,840 --> 00:45:36,960
right are people going to play them? Do people care anymore?

985
00:45:37,000 --> 00:45:39,880
Have we all kind of just like been so frustrated

986
00:45:39,960 --> 00:45:42,360
with Activision and they're handling of the series at this

987
00:45:42,400 --> 00:45:44,119
point that we're all just saying, you know what, no,

988
00:45:44,320 --> 00:45:46,760
screw you guys, I'm gonna do something else, or you

989
00:45:46,800 --> 00:45:48,440
know what, you guys put a war zone for free.

990
00:45:48,440 --> 00:45:49,880
I'm just gonna play it for free and not give

991
00:45:49,880 --> 00:45:51,599
you any money because I want to give you any

992
00:45:51,599 --> 00:45:53,679
money anymore, and you still give me a little bit

993
00:45:53,679 --> 00:45:55,519
of that Call of Duty itch when I want it.

994
00:45:57,119 --> 00:45:59,000
I think that back and forth has been very odd

995
00:45:59,039 --> 00:46:02,880
for a very long time. And you know, people have

996
00:46:02,920 --> 00:46:06,280
been talking for a bit here ever since the price

997
00:46:06,400 --> 00:46:09,079
drop on game Pass got Now since it's because they're

998
00:46:09,119 --> 00:46:12,760
removing new Call of Duty games, Everyone's like, well, then

999
00:46:12,920 --> 00:46:16,679
what was all of this for? Then? Why did you

1000
00:46:16,760 --> 00:46:20,360
go through these lengths Like this all feels very bizarre

1001
00:46:20,519 --> 00:46:24,159
that you just pride something with the biggest checkbook in

1002
00:46:24,199 --> 00:46:27,079
the world and failed, and we're just not going to

1003
00:46:27,079 --> 00:46:30,400
try to remedy that. We're just like reversing course. Altogether.

1004
00:46:30,639 --> 00:46:35,039
That seemed like a lot of lives upended, jobs lost,

1005
00:46:35,159 --> 00:46:38,599
and just a whole bunch of other crap because you

1006
00:46:38,679 --> 00:46:41,440
all couldn't get your shit together. I don't know. The

1007
00:46:41,559 --> 00:46:43,800
entire situation with Call of Duty has been messed up

1008
00:46:43,840 --> 00:46:45,639
for a very long time, and I think this is

1009
00:46:45,719 --> 00:46:50,159
just another example of them figuring out what to do.

1010
00:46:50,280 --> 00:46:53,039
How much do we put into our services? How much

1011
00:46:53,199 --> 00:46:55,679
value do we give to the customer when we still

1012
00:46:55,840 --> 00:46:58,760
know that people will buy these games on sale for

1013
00:46:58,800 --> 00:47:01,400
twenty dollars or even by them price for sixty dollars.

1014
00:47:01,960 --> 00:47:05,239
There's a bizarre back and forth there that most our

1015
00:47:05,239 --> 00:47:06,760
franchises and gaming do not have.

1016
00:47:07,559 --> 00:47:09,880
Speaker 1: Yeah, it's the call of duty stuff that's made me

1017
00:47:09,920 --> 00:47:13,480
realize that while these companies do have all of this telemetry,

1018
00:47:13,480 --> 00:47:15,519
all this data on us, and they know what we

1019
00:47:15,599 --> 00:47:18,119
don't like the people sitting in the room, then taking

1020
00:47:18,119 --> 00:47:21,119
that data being like, all right, and therefore here is

1021
00:47:21,159 --> 00:47:22,719
the solution to that. Here's what we can do to

1022
00:47:22,800 --> 00:47:26,199
change our fate. This is the easy path forward. They

1023
00:47:26,239 --> 00:47:28,360
don't know what they're talking about. They are just as

1024
00:47:28,360 --> 00:47:30,519
clueless as any of us about what would work in

1025
00:47:30,519 --> 00:47:34,599
this industry, and oftentimes more clueless. And the fact that

1026
00:47:34,599 --> 00:47:37,000
they can oscillate back and forth between these different positions

1027
00:47:37,000 --> 00:47:39,079
of like what game Pass is whether Call of Duties

1028
00:47:39,119 --> 00:47:42,559
in game Pass, whether everything's an Xbox, whether everything's not

1029
00:47:42,599 --> 00:47:45,639
an Xbox, just back and forth between all these positions.

1030
00:47:46,000 --> 00:47:48,480
It's like, oh, there is no one obvious answer based

1031
00:47:48,519 --> 00:47:50,960
on all that data. It is just a bunch of noise.

1032
00:47:51,159 --> 00:47:52,679
And they still have to try to suss out a

1033
00:47:52,719 --> 00:47:56,000
signal and they're struggling to do that, and it looks

1034
00:47:56,119 --> 00:47:58,920
just like any other company that's like, hey, this current

1035
00:47:59,119 --> 00:48:02,159
strategy isn't worked. Let's bring a new new leadership. And

1036
00:48:02,239 --> 00:48:04,079
the new leaderships like, well, because we're new, we have

1037
00:48:04,119 --> 00:48:06,239
to do things a different way. So let's go to

1038
00:48:06,280 --> 00:48:08,119
the one alternative here. And it's like, well, that means

1039
00:48:08,119 --> 00:48:09,760
Call of Duty comes out of game Pass, the price

1040
00:48:09,800 --> 00:48:12,880
goes down after going up, everything is an Xbox, now

1041
00:48:12,960 --> 00:48:16,880
everything's not an Xbox. Uh yeah, it's it's weird to see.

1042
00:48:16,920 --> 00:48:19,159
It's like, oh, yeah, they don't know what they're doing.

1043
00:48:19,639 --> 00:48:22,400
Speaker 2: It does seem like a weird thing where maybe Asha

1044
00:48:22,440 --> 00:48:25,159
is looking to get a little goodwill going there and

1045
00:48:26,239 --> 00:48:29,559
like maybe unilaterally decide we need to lower the price

1046
00:48:29,599 --> 00:48:32,039
on game Pass because that will make people happy. How

1047
00:48:32,079 --> 00:48:33,719
can we do that? And the only business thing that

1048
00:48:33,719 --> 00:48:35,519
they could think of was oh.

1049
00:48:35,440 --> 00:48:38,159
Speaker 1: Dude, you gotta go then, right, and it's and like

1050
00:48:38,199 --> 00:48:40,360
it was probably the easy one because, as you said,

1051
00:48:40,440 --> 00:48:43,239
it's it really seemed like an experiment. They were testing

1052
00:48:43,280 --> 00:48:45,239
things out in a way where it's like they didn't

1053
00:48:45,280 --> 00:48:47,519
know and so where they're just trying all this stuff

1054
00:48:47,559 --> 00:48:49,960
out and all of the consequences, any of the layoffs

1055
00:48:50,000 --> 00:48:52,000
that might have happened, all this stuff, all that can

1056
00:48:52,000 --> 00:48:53,599
be damned because we got to find out.

1057
00:48:53,480 --> 00:48:56,119
Speaker 3: What happens if we do this all right.

1058
00:48:56,639 --> 00:49:00,719
Speaker 1: Anna Perna announces switch to ports of five games with Cionara,

1059
00:49:00,840 --> 00:49:04,239
Wild Hearts and Laura l and the Laser Eyes out today.

1060
00:49:04,719 --> 00:49:07,119
This is from Chris Scullion at VGC and a Purna

1061
00:49:07,199 --> 00:49:09,880
Interactive is announced switch to versions of five of its

1062
00:49:09,920 --> 00:49:13,119
back catalog games, two of which are available today. Those

1063
00:49:13,159 --> 00:49:16,880
are Syonaro Wild Hearts, which is available now on switch

1064
00:49:16,920 --> 00:49:20,199
to e Shop at thirteen dollars with a free upgrade

1065
00:49:20,239 --> 00:49:22,800
for owners of the switch version the game, which was

1066
00:49:22,840 --> 00:49:26,440
originally released in twenty twenty one ABAFTA. The switch To

1067
00:49:26,599 --> 00:49:29,840
edition features one hundred and twenty hertz for fresh support

1068
00:49:29,920 --> 00:49:33,079
and four K support, and adds the Remix Arcade mode,

1069
00:49:33,119 --> 00:49:36,480
which wasn't previously available on switch It's joined by Laura

1070
00:49:36,599 --> 00:49:39,239
Li and The Laser Eyes, which is also available today.

1071
00:49:39,280 --> 00:49:42,440
That one's twenty five dollars, including a free upgrade for

1072
00:49:43,119 --> 00:49:46,119
switch version owners. It also supports one hundred and twenty

1073
00:49:46,159 --> 00:49:48,800
hertz and four K and a Perna will be following

1074
00:49:48,840 --> 00:49:50,760
this up with a switch to version of Stray, which

1075
00:49:50,800 --> 00:49:53,440
is coming May twenty eighth for thirty dollars. A switch

1076
00:49:53,480 --> 00:49:56,679
to version will have improved visuals, four K support and

1077
00:49:56,760 --> 00:50:00,440
improved frame rate. Then in June, switch to version of

1078
00:50:00,559 --> 00:50:04,280
Cada Takashi's Katamari Demassi, The Oh No, The Kanamari Demasi

1079
00:50:04,280 --> 00:50:08,960
Guys to a T and Baby Rindon's wander Stop He's

1080
00:50:09,000 --> 00:50:11,199
the one that did the Stanley parable to a T

1081
00:50:11,440 --> 00:50:13,400
will be released on switch To on June eleventh for

1082
00:50:13,480 --> 00:50:16,559
twenty dollars. Wander Stop will be released June twenty third

1083
00:50:16,599 --> 00:50:20,840
for twenty five dollars. And has already put out excuse Me,

1084
00:50:20,880 --> 00:50:24,199
people of Note, and then mixtape is coming May seventh,

1085
00:50:24,239 --> 00:50:25,760
excuse me, Sean, go ahead and talk for a second

1086
00:50:25,800 --> 00:50:26,679
white career in my throat.

1087
00:50:27,320 --> 00:50:29,719
Speaker 2: Yeah, So I was looking at all of these titles

1088
00:50:29,800 --> 00:50:31,840
and I was curious how many of these alre have

1089
00:50:32,159 --> 00:50:34,880
uh switched versions, and this is more of announcement of

1090
00:50:34,920 --> 00:50:37,480
they're getting upgraded to switch to It does seem like

1091
00:50:37,559 --> 00:50:40,280
quite a few of them are already at least maybe

1092
00:50:40,320 --> 00:50:43,039
all of them are already on Switch one, and this

1093
00:50:43,079 --> 00:50:47,239
is more just about getting the enhanced versions exactly. But

1094
00:50:47,320 --> 00:50:48,960
for some of these it's going to be really cool,

1095
00:50:49,119 --> 00:50:52,519
especially if they are increasing the frame rate, because yeah,

1096
00:50:52,599 --> 00:50:55,039
sign O Wildhearts is one of them getting one twenty

1097
00:50:55,639 --> 00:50:59,360
I believe the story said, Yeah, so that'll be really cool.

1098
00:50:59,800 --> 00:51:00,239
Speaker 4: I know.

1099
00:51:01,559 --> 00:51:05,880
Speaker 2: I just picked up Cinara Wildhearts on sale for Steam

1100
00:51:05,880 --> 00:51:08,719
because I had actually never played it before, and over

1101
00:51:08,760 --> 00:51:11,039
at My Life and Gaming Corey I think said that's

1102
00:51:11,039 --> 00:51:12,559
like his favorite game of that generation.

1103
00:51:12,760 --> 00:51:12,960
Speaker 3: Wow.

1104
00:51:13,079 --> 00:51:16,280
Speaker 2: Really yeah, because it's just like, again, I've seen a

1105
00:51:16,320 --> 00:51:18,159
little bit of gameplay. I haven't played it before, but

1106
00:51:18,199 --> 00:51:21,639
apparently he describes as like it's just a music video

1107
00:51:21,840 --> 00:51:24,440
but with gameplay elements, and I'm like, oh, that sounds

1108
00:51:24,480 --> 00:51:26,320
really appealing. And so I picked up when I was

1109
00:51:26,360 --> 00:51:29,239
like five dollars the our day, and yeah, this gets

1110
00:51:29,239 --> 00:51:30,880
the something that we were saying a little bit earlier

1111
00:51:30,880 --> 00:51:33,119
in the show. As well of playing these games out

1112
00:51:33,159 --> 00:51:35,760
there and gain them to more people, always a good thing,

1113
00:51:36,159 --> 00:51:38,519
and that this is the advantage of the Swish too.

1114
00:51:38,559 --> 00:51:41,960
They're better than ever and they are more competitive with

1115
00:51:42,159 --> 00:51:44,280
how you can play them in our places, so it

1116
00:51:44,360 --> 00:51:47,440
becomes less of a you know, you don't have to

1117
00:51:47,480 --> 00:51:49,440
think as much about do I get this platform or

1118
00:51:49,440 --> 00:51:52,159
that platform because the switch to version, especially of these

1119
00:51:52,159 --> 00:51:54,440
indie games are just as good as any of our

1120
00:51:54,519 --> 00:51:56,199
version now, which is very cool.

1121
00:51:56,320 --> 00:52:00,360
Speaker 1: See Yeah, and I also included this story as something

1122
00:52:00,400 --> 00:52:02,039
I think you're kind of alluding to here of like,

1123
00:52:02,079 --> 00:52:05,840
these are mostly switched one to switch to upgrades, and

1124
00:52:05,920 --> 00:52:08,079
so we can have one of these stories and be like,

1125
00:52:08,119 --> 00:52:10,480
this doesn't mean anything for like a Nintendo Direct, right.

1126
00:52:10,519 --> 00:52:12,480
These are the kinds of things that probably if they

1127
00:52:12,519 --> 00:52:14,000
were going to be in a Nintendo Direct, would be

1128
00:52:14,039 --> 00:52:15,559
in a sizzle reel or something like that.

1129
00:52:15,800 --> 00:52:17,360
Speaker 3: Here are some switch to upgrades.

1130
00:52:17,760 --> 00:52:19,440
Speaker 1: It sounds like if there is a switch to or

1131
00:52:19,480 --> 00:52:22,119
a switch to dedicated direct coming up, it's gonna be

1132
00:52:22,199 --> 00:52:23,119
jam packed with stuff.

1133
00:52:23,199 --> 00:52:24,480
Speaker 3: These just wouldn't make the cut.

1134
00:52:24,599 --> 00:52:26,960
Speaker 1: So a developer like this can announce them all in

1135
00:52:27,000 --> 00:52:31,320
one go, make something of a big splash, remind people like, oh, yeah,

1136
00:52:31,360 --> 00:52:33,800
Cyonara Wildhearts, which I do think I'm seeing some of

1137
00:52:33,800 --> 00:52:35,719
that in chat right now, people going yeah, that game

1138
00:52:35,800 --> 00:52:38,719
does rule, and oh I always meant to check that out.

1139
00:52:38,760 --> 00:52:40,639
Speaker 3: Well, now here's another good reason to do so.

1140
00:52:41,280 --> 00:52:42,599
Speaker 1: And you know they can get a little bit of

1141
00:52:42,599 --> 00:52:45,079
that shine of hey, we're on switch to now that

1142
00:52:45,159 --> 00:52:48,119
thing that you're playing a lot of, while also probably

1143
00:52:48,119 --> 00:52:49,840
not having the chance to be in a direct like

1144
00:52:49,880 --> 00:52:52,360
I said, so, yeah, Well, while there's a lot of

1145
00:52:52,400 --> 00:52:55,679
like smoke happening behind the scenes with the oh games

1146
00:52:55,719 --> 00:52:57,960
that are getting rated for Switch too, and they haven't

1147
00:52:57,960 --> 00:53:01,599
been announced yet, not everything is going to be another

1148
00:53:01,760 --> 00:53:06,119
check mark in that case, Okay. Tomodachi Life Living the

1149
00:53:06,199 --> 00:53:09,320
Dream tops the Japanese charts, out selling the rest of

1150
00:53:09,360 --> 00:53:12,360
the top ten combined seven times over.

1151
00:53:12,679 --> 00:53:14,199
Speaker 3: This is from Chrisco and at VGC.

1152
00:53:14,360 --> 00:53:17,159
Speaker 1: Tomodachi Life Living the Dream has stormed to the top

1153
00:53:17,199 --> 00:53:20,719
of the physical game charts in Japan, easily out selling

1154
00:53:20,719 --> 00:53:24,039
the rest of the top ten multiple times over. According

1155
00:53:24,079 --> 00:53:27,079
to Famitsu's weekly Software and Hardware Sales, the physical version

1156
00:53:27,199 --> 00:53:30,440
of the Switch Life the Switch Life sim sold five

1157
00:53:30,559 --> 00:53:33,519
hundred and sixty five thousand, four hundred and five copies

1158
00:53:33,719 --> 00:53:36,360
between its release on April sixteenth and the end of

1159
00:53:36,400 --> 00:53:40,960
the chart period on April nineteenth, half a million copies

1160
00:53:41,079 --> 00:53:46,519
physical only in Japan. Yeah, that's a huge, huge launch. Now,

1161
00:53:46,599 --> 00:53:49,199
It's not like Tomodaci Life was not popular in Japan.

1162
00:53:49,400 --> 00:53:53,760
I think the Tomadachi Collection for the DS sold something

1163
00:53:53,840 --> 00:53:56,960
like three million Sean and then Tomodachi Life. I can't

1164
00:53:56,960 --> 00:53:58,719
remember what they called it in Japan, but yeah, tomotatur

1165
00:53:58,719 --> 00:54:01,400
Life for the three DS was something like six million,

1166
00:54:01,760 --> 00:54:05,920
and that was primarily in Japan. I think worldwide I

1167
00:54:06,000 --> 00:54:07,519
might have said that was, but yeah, worldwide it was

1168
00:54:07,559 --> 00:54:10,280
six million, and a lot of that was in Japan,

1169
00:54:10,360 --> 00:54:13,800
and with some success across the world. Now it feels like, oh,

1170
00:54:13,880 --> 00:54:15,840
this is going to have a switch bump for a

1171
00:54:15,840 --> 00:54:19,360
franchise that was already doing very well. And on top

1172
00:54:19,440 --> 00:54:21,360
of that, it does seem like it's going viral in

1173
00:54:21,400 --> 00:54:23,639
the rest of the world. I still see it everywhere

1174
00:54:23,679 --> 00:54:26,760
on social media. So yeah, this game is just popping

1175
00:54:26,800 --> 00:54:28,800
off in a very Pacopia like way.

1176
00:54:28,880 --> 00:54:29,079
Speaker 3: Right.

1177
00:54:29,840 --> 00:54:32,119
Speaker 2: Yeah. This makes a lot of sense too, because I

1178
00:54:32,199 --> 00:54:35,719
think Japanese gaming, you know, cass is a little bit different.

1179
00:54:36,360 --> 00:54:39,559
They do have tendency to like very social games. Games

1180
00:54:39,559 --> 00:54:42,840
that they can quickly share with our person and portable

1181
00:54:42,920 --> 00:54:44,400
games as well. That's why I when I switch to

1182
00:54:44,599 --> 00:54:48,360
game or switch one game even is really popular, that

1183
00:54:48,440 --> 00:54:51,039
does tend to pop off pretty hard because everyone's just

1184
00:54:51,039 --> 00:54:53,480
taking with them where they may be, or that's the

1185
00:54:53,519 --> 00:54:56,159
system that they can fit into or lies a little

1186
00:54:56,159 --> 00:54:59,119
bit easier. So it makes sense when something like this

1187
00:54:59,199 --> 00:55:01,800
pops off. But way it popped off is still a

1188
00:55:01,800 --> 00:55:04,880
little eyebrow raising. That is because you look at the

1189
00:55:04,960 --> 00:55:07,840
chart that they have here and you see, yeah, Tomadacci

1190
00:55:07,920 --> 00:55:11,159
Life at five hundred and sixty five thousand, Prince's new

1191
00:55:11,199 --> 00:55:13,159
it's a new release, and then the next one under

1192
00:55:13,159 --> 00:55:17,119
that another new release, Pragmata, but only at thirty six

1193
00:55:17,199 --> 00:55:22,079
thousand and Uh. This is just physical I think it

1194
00:55:22,119 --> 00:55:24,079
even if you include digital, it's probably just gonna go

1195
00:55:24,159 --> 00:55:27,079
even higher, is the funny thing at this point. So

1196
00:55:27,280 --> 00:55:31,159
that is very impressive. See people just love this damn game.

1197
00:55:31,239 --> 00:55:33,960
Speaker 1: Huh Yeah, I mean it's it's one that's like I

1198
00:55:34,000 --> 00:55:37,840
think it always fit well with the Japan and Nintendo,

1199
00:55:38,320 --> 00:55:42,000
and then it's carried it has fully carried forward that spirit.

1200
00:55:42,079 --> 00:55:43,719
It's not like they've rubbed off any of the edges.

1201
00:55:43,760 --> 00:55:43,920
Speaker 3: There.

1202
00:55:43,920 --> 00:55:46,079
Speaker 1: There's definitely some features missing, to the point where even

1203
00:55:46,079 --> 00:55:47,960
Emmy was like, hey, I noticed something's missing in this

1204
00:55:48,039 --> 00:55:51,440
game from when I played on the three DS, and

1205
00:55:51,480 --> 00:55:53,320
that's something that's like the big point of contention on

1206
00:55:53,360 --> 00:55:56,519
like the Tomadacci life stub reddit. But my like for

1207
00:55:56,599 --> 00:55:58,480
stuff like the singing, like the concert hall is in

1208
00:55:58,480 --> 00:56:00,280
and there, like, there's no way we can to the

1209
00:56:00,360 --> 00:56:02,320
end of this game's updates and we don't get that.

1210
00:56:02,639 --> 00:56:04,559
That's my opinion. Maybe I'm wrong. It will be a

1211
00:56:04,559 --> 00:56:06,760
mark against this game if that's the case, but my

1212
00:56:06,840 --> 00:56:08,880
expectation is we're just waiting for an update to get

1213
00:56:08,880 --> 00:56:11,960
that stuff. In the meantime, it feels more alive than

1214
00:56:12,000 --> 00:56:15,199
it's ever felt before, more vibrant. Characters are just more interactive.

1215
00:56:15,280 --> 00:56:17,480
They have their own houses in a way that's like

1216
00:56:17,519 --> 00:56:19,199
you could kind of do that in the three DS version,

1217
00:56:19,199 --> 00:56:20,719
but it took some time and it was always if

1218
00:56:20,719 --> 00:56:24,000
they were living together. Yeah, it just is the right

1219
00:56:24,039 --> 00:56:27,679
game at the right time once again for this company. Yeah,

1220
00:56:27,719 --> 00:56:30,239
all right, that does it for the headlines, everybody. We

1221
00:56:30,320 --> 00:56:32,800
got to get to the poll question from yesterday. Let's

1222
00:56:32,840 --> 00:56:34,119
do that right now.

1223
00:56:34,159 --> 00:56:34,599
Speaker 3: I'm going to.

1224
00:56:34,639 --> 00:56:37,519
Speaker 1: Refresh get the most recent results from our page over

1225
00:56:37,599 --> 00:56:41,079
on YouTube, Are you more interested in game Pass now

1226
00:56:41,119 --> 00:56:43,000
that it's cheaper again? I just did yes or no,

1227
00:56:43,159 --> 00:56:46,800
wanted to see how anyone interpreted that. Seventy percent say no,

1228
00:56:47,199 --> 00:56:51,400
thirty percent say yes. That I mean thirty percent of

1229
00:56:51,400 --> 00:56:53,480
people just saying yes, I am more interested now that

1230
00:56:53,559 --> 00:56:56,039
it's cheaper. I mean you would expect definitely a bump.

1231
00:56:56,119 --> 00:56:58,280
That's a pretty big number. I think, Sean, again, this

1232
00:56:58,360 --> 00:57:01,440
is our audience, four thousand votes, But I think our

1233
00:57:01,480 --> 00:57:04,840
audience is the exact audience that Microsoft's trying to win

1234
00:57:04,960 --> 00:57:08,800
back over with this move, so it could work. Or

1235
00:57:08,840 --> 00:57:10,400
do you think this is like a honeymoon phase.

1236
00:57:11,320 --> 00:57:13,519
Speaker 2: I think people are smart enough to know now that

1237
00:57:14,039 --> 00:57:16,480
it is cheaper than it was when they raised the

1238
00:57:16,519 --> 00:57:19,800
price an unreasonable amount, it's still higher than it was

1239
00:57:20,280 --> 00:57:24,119
them remember paying it for like why close to a

1240
00:57:24,159 --> 00:57:26,199
decade that game Pass has existed.

1241
00:57:26,280 --> 00:57:29,320
Speaker 3: And also like for now right, and it's cheaper for now.

1242
00:57:29,360 --> 00:57:31,039
Speaker 1: It's like on both sides of that where it's more

1243
00:57:31,039 --> 00:57:33,960
expensive than it was when you were really excited about

1244
00:57:34,000 --> 00:57:37,519
game Pass remember those days? And now also it's like, yeah,

1245
00:57:37,639 --> 00:57:39,719
we've seen how this works. It goes back down in

1246
00:57:39,800 --> 00:57:42,400
price for now and then in a couple of years, Wow,

1247
00:57:42,440 --> 00:57:43,559
it's back to thirty dollars.

1248
00:57:43,639 --> 00:57:44,400
Speaker 3: When did that happen?

1249
00:57:44,840 --> 00:57:46,679
Speaker 2: Yeah? I was looking at the I was trying to

1250
00:57:46,679 --> 00:57:49,840
find the price history. Really bizarrely hard to find, Like

1251
00:57:49,880 --> 00:57:51,880
people haven't been keeping track of this as well as

1252
00:57:51,880 --> 00:57:54,559
I thought they would. But yeah, ultimately, because game Pass

1253
00:57:54,599 --> 00:57:56,800
went from just being game Pass at ten dollars to

1254
00:57:56,840 --> 00:58:00,559
then Ultimate existed bundle with gold at fifteen I believe,

1255
00:58:00,679 --> 00:58:05,360
I think it was fifteen, then seventeen, than twenty, then thirty,

1256
00:58:05,719 --> 00:58:08,280
and now back to is it twenty three? Is twenty

1257
00:58:08,320 --> 00:58:09,360
three for Ultimate? Right?

1258
00:58:10,119 --> 00:58:11,880
Speaker 3: Yes, that's right, that's what it is. Okay, twenty three?

1259
00:58:12,280 --> 00:58:15,199
Speaker 2: Yes, everyone I know. So just like, uh yeah, twenty

1260
00:58:15,199 --> 00:58:18,480
three CPRI and thirty bill more expensive than twenty. So

1261
00:58:19,079 --> 00:58:22,199
still not happy about that one, so I O. I

1262
00:58:22,280 --> 00:58:25,440
think they're gonna give some people happy er, but it's

1263
00:58:25,440 --> 00:58:28,960
there's still a little bad will there, unfortunately.

1264
00:58:28,880 --> 00:58:31,840
Speaker 1: No, the bad will's here at Giant Bomb. Everybody, make

1265
00:58:31,840 --> 00:58:35,440
sure you love the will. All right, let's see here,

1266
00:58:35,519 --> 00:58:38,639
new poll question. Let's just do that now. Are you

1267
00:58:38,719 --> 00:58:42,039
more excited about Yoshi and the Mysterious Book after the previews?

1268
00:58:42,599 --> 00:58:42,840
Speaker 3: Yes?

1269
00:58:43,119 --> 00:58:45,559
Speaker 1: No, I'm not reading all that, as in, you're just

1270
00:58:45,599 --> 00:58:48,280
not going to read the previews. But yeah, we'll get

1271
00:58:48,280 --> 00:58:50,679
your results. Talk about it here on Game Mess Mornings

1272
00:58:50,679 --> 00:58:52,760
on Giant Bomb tomorrow to wrap up the week.

1273
00:58:53,679 --> 00:58:57,039
Speaker 3: Speaking of Giant Bomb, Sean.

1274
00:58:56,800 --> 00:58:59,440
Speaker 1: We got let's see it, is it Thursday? It's Thursday, right,

1275
00:59:00,519 --> 00:59:02,280
voicemail dumb Truck. But we're going to be doing a

1276
00:59:02,320 --> 00:59:07,239
talkover right there is that? Yeah, the the Idea x Yes, yes,

1277
00:59:07,280 --> 00:59:09,199
the Idea Xbox thing. We're going to talk over. That

1278
00:59:10,280 --> 00:59:12,480
Assassin's Creed thing will have happened by then. We might

1279
00:59:12,559 --> 00:59:14,360
like talk about that as we get set up for

1280
00:59:14,400 --> 00:59:15,960
this show or something everybody, but we're not going to

1281
00:59:16,000 --> 00:59:18,719
talk over the Assassin's Creed thing. So one pm Eastern

1282
00:59:18,760 --> 00:59:21,000
we'll be back for the ide at Xbox, talk about

1283
00:59:21,039 --> 00:59:21,639
some indie games.

1284
00:59:21,719 --> 00:59:22,559
Speaker 3: Always love to do that.

1285
00:59:22,920 --> 00:59:25,880
Speaker 1: Then two thirty pm is Voicemail dumb Truck, and then

1286
00:59:26,000 --> 00:59:28,679
Marry Me Tomodacci is going to be after that. So

1287
00:59:28,719 --> 00:59:31,000
it's a busy day here at gibomb and.

1288
00:59:31,000 --> 00:59:33,480
Speaker 2: Jeff Mike would be remiss if you didn't mention it's

1289
00:59:33,519 --> 00:59:35,239
a very special voicemail dump Truck.

1290
00:59:35,800 --> 00:59:39,639
Speaker 1: It's a very special voicemail dump truck. Everybody Matt nick

1291
00:59:39,719 --> 00:59:41,719
Muscles is going to be on the show.

1292
00:59:41,960 --> 00:59:42,800
Speaker 3: If you're not familiar.

1293
00:59:42,880 --> 00:59:46,960
Speaker 1: He's a very excellent YouTuber from the fighting game community

1294
00:59:46,960 --> 00:59:47,760
and a bunch of other stuff.

1295
00:59:47,760 --> 00:59:48,760
Speaker 3: He knows his shit.

1296
00:59:49,519 --> 00:59:51,360
Speaker 1: It's always worth I would say just go watch his

1297
00:59:51,400 --> 00:59:53,320
most recent video because they're always good. But his most

1298
00:59:53,360 --> 00:59:56,440
recent one is about virtual Boy and what Happened. What

1299
00:59:56,559 --> 00:59:58,840
happened is well, So can I ask you do you

1300
00:59:58,880 --> 01:00:01,480
know the origin of because I think I do, but

1301
01:00:01,639 --> 01:00:02,400
I could be wrong.

1302
01:00:02,440 --> 01:00:03,880
Speaker 3: I wonder if there's like a one that you know.

1303
01:00:04,360 --> 01:00:06,280
Speaker 2: I thought it was just Matt being silly when he

1304
01:00:06,320 --> 01:00:08,079
originally came up with because I don't know when the

1305
01:00:08,159 --> 01:00:11,599
Mickey Mouse will Happen actually happened. But yeah, I know

1306
01:00:11,639 --> 01:00:13,599
he's used it in the videos before.

1307
01:00:14,119 --> 01:00:16,239
Speaker 1: Yes, because I was like, I'm like, that's from the

1308
01:00:16,360 --> 01:00:18,800
Mickey Mouse cartoons my kids watch, but Mick Mickey MOUs

1309
01:00:18,840 --> 01:00:21,840
is going, well, happen on and there's so many great

1310
01:00:21,880 --> 01:00:22,800
quotes from that cartoon.

1311
01:00:22,960 --> 01:00:25,320
Speaker 3: I'm like, Okay, Matt mcmussle's cool dude. He knows what's up.

1312
01:00:25,800 --> 01:00:28,119
Uh all right, Yeah, that's again. That's two thirty Today.

1313
01:00:28,119 --> 01:00:29,800
Speaker 1: Hang out for that it's going to be a fun one,

1314
01:00:30,280 --> 01:00:32,840
all right, and you're producing everything today, right, so.

1315
01:00:32,800 --> 01:00:36,920
Speaker 3: Busy, yes, sir, Well, let's let's get you out of here.

1316
01:00:37,039 --> 01:00:39,360
Speaker 1: Then Sean tell people they could find you on the

1317
01:00:39,360 --> 01:00:40,519
internet and all that good stuff.

1318
01:00:40,840 --> 01:00:44,599
Speaker 2: Burbo Shawn everywhere, Sahawn. Like I mentioned, I got the

1319
01:00:44,639 --> 01:00:48,039
Twist streams going once again on the weekend Saturdays and

1320
01:00:48,119 --> 01:00:51,679
Sundays at noon Eastern and you'd find me playing for

1321
01:00:51,800 --> 01:00:55,000
now some retro achievement games, which is, in other words,

1322
01:00:55,119 --> 01:00:57,440
just a chill, hangout, let's play kind of thing if

1323
01:00:57,440 --> 01:00:59,440
you want to just hang out, chit chat while I

1324
01:00:59,519 --> 01:01:02,599
play some WI games for the moment, made similar stuff

1325
01:01:02,599 --> 01:01:05,440
in the future. Uh. And then yeah, Herbo Shawn on

1326
01:01:05,599 --> 01:01:07,760
Blue Sky and everywhere else as well.

1327
01:01:08,639 --> 01:01:09,079
Speaker 3: Excellent.

1328
01:01:09,119 --> 01:01:11,039
Speaker 1: Thank you Seandring hanging out with me today and talking

1329
01:01:11,039 --> 01:01:12,960
about video games. Man, I really appreciate it.

1330
01:01:13,039 --> 01:01:14,400
Speaker 2: Always a good time, Jeff.

1331
01:01:14,519 --> 01:01:16,679
Speaker 1: Thank you all for watching and listening. You are the

1332
01:01:16,719 --> 01:01:19,159
best audience in gaming. Until next time, have a good one,

1333
01:01:19,320 --> 01:01:26,239
take care of yourself and goodbye.

