WEBVTT

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<v Speaker 1>Hey, everybody, I just knocked something over. Welcome to Game

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<v Speaker 1>Mess Mornings with Me Jeff Grub, your host from Giantbaham

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<v Speaker 1>dot com. Thank you for tuning in. In this episode,

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<v Speaker 1>we're gonna be talking about yet another new game that

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<v Speaker 1>came out of nowhere to earn rave reviews. Battlefield six

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<v Speaker 1>reviews are in, and maybe we shouldn't require companies to

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<v Speaker 1>store our government ideas on a server just so hackers

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<v Speaker 1>can steal it. It's gonna be a good one because

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<v Speaker 1>we have Jana Choa on the show. Jan, how are

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<v Speaker 1>you doing.

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<v Speaker 2>I'm enraged, Grubb. I'm enraged on ed for a story

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<v Speaker 2>that we'll see later today. I've actually been shoot fuming

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<v Speaker 2>about it and wallowing in it because I am so

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<v Speaker 2>incensed Grub.

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<v Speaker 1>Yep, there's multiple of those today, so it'll be a

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<v Speaker 1>fun one. Yes, Hey, you pick everyone, which one is it?

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<v Speaker 1>Dealer's choice? Absolutely, golf's going well and the golfs going well. Jan,

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<v Speaker 1>it's called up bar into the bargain for keeping this

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<v Speaker 1>week of feeling good vibes. So I did some PGA

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<v Speaker 1>tour this morning and that that game's good. It's a

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<v Speaker 1>good game. It does what it needs to do.

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<v Speaker 2>Yeah, you know what game is not good though, grub No,

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<v Speaker 2>it's that Everybody's Golf.

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<v Speaker 1>It's not good. It's not good Everybody's Golf hot Shots

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<v Speaker 1>specifically the latest one not made by clap Hands. I

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<v Speaker 1>did download. God, I can't remember that Easy Come Easy Golf,

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<v Speaker 1>which is the new one from that team that was

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<v Speaker 1>Everybody's Golf before that, they were hot Shots. Later they

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<v Speaker 1>were Claphans Golf. That that's Clappans the studio doing it.

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<v Speaker 1>You can tell. It's very much made for mobile. But

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<v Speaker 1>it's a much better game than Everybody's Golf hot Shots

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<v Speaker 1>for sure. It's it really is quite good, even though

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<v Speaker 1>it's like I think a lot of the main modes

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<v Speaker 1>like hey, here's three holes, and you have to have

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<v Speaker 1>a team of golfers, and so one golfer does one

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<v Speaker 1>hole and you kind of have to strategically decide who's

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<v Speaker 1>going to do what. It's interesting, but it's you know,

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<v Speaker 1>it probably wouldn't be my first go to golf game

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<v Speaker 1>right now. There's so many class contracts that I just

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<v Speaker 1>actually haven't played. Maybe I would go to one of

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<v Speaker 1>those instead.

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<v Speaker 2>But however, shouts out to the game and former crew

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<v Speaker 2>van Ache and Invound Van Allen for going up against

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<v Speaker 2>you and Dan yesterday. That was very fun time. Hey,

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<v Speaker 2>I just I just want to say this. Those dudes

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<v Speaker 2>are funny as hell.

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<v Speaker 1>Oh they're great. Yeah, well, we'll do a lot more

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<v Speaker 1>with them as long as they're willing to lose, because

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<v Speaker 1>we won't.

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<v Speaker 2>We could also do a co op thing maybe grub

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<v Speaker 2>hear me out, great, let's just do a games media

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<v Speaker 2>wide peak stream.

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<v Speaker 1>Oh yeah, oh yeah, because we can have like a

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<v Speaker 1>lot of players on that multiplayer version right exactly, sport

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<v Speaker 1>like up to sixteen people or something.

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<v Speaker 2>And then we just try and race, like we could

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<v Speaker 2>just have teams of three four, Yeah, go up the

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<v Speaker 2>mountain as they go. You know there, there's kind of funny.

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<v Speaker 2>There's min Max next Lander Game Informer.

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<v Speaker 1>Let's get to work. Let's let's make this happen. That

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<v Speaker 1>would be a lot of fun. Golf. We does continue

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<v Speaker 1>the later today, everybody, we're gonna do some Nintendo Switch

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<v Speaker 1>Sports golf right after this. We'll have to get set

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<v Speaker 1>up for that, and it'll be a little bit after

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<v Speaker 1>games mornings because we're we're gonna let Dan get back

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<v Speaker 1>from something he's out on assignment. Uh, and then tomorrow

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<v Speaker 1>will be Mario Golf. We'll do some of that after

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<v Speaker 1>game mes mornings, and then UPF will be Actually like

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<v Speaker 1>it's a two parter. So today today Nintendo switch Sports golf,

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<v Speaker 1>and then for UPF we're doing Everybody's it's not everybody,

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<v Speaker 1>it's the let's golf together, Yeah, golf together, golf with friends,

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<v Speaker 1>Golf with friends. That's what I mean, all these different

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<v Speaker 1>golf games in my head, and we're gonna take the

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<v Speaker 1>scores from that combine them to see who is the

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<v Speaker 1>winner of golf weeks. So definitely stick around to it.

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<v Speaker 1>It's gonna be a good time.

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<v Speaker 2>This is a question for my anime freaks out there.

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<v Speaker 2>I know that there are a lot of sports animes

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<v Speaker 2>out there. Volleyball, boxing, basketball, for sure, tennis.

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<v Speaker 1>Is there a golf one? There's got to be. Golf

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<v Speaker 1>is huge in Japan. Yeah, definitely, And I feel like

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<v Speaker 1>there's like a the traditional one of like a kid

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<v Speaker 1>is going to be on the golf team in his

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<v Speaker 1>high school or something like that. Yeah, Berdiewing, I asked,

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<v Speaker 1>and I've been answering it. There you go, all right, everybody,

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<v Speaker 1>But yeah, Birdie Wing, that's a good name. I think it's. Yeah,

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<v Speaker 1>I think I saw that. I think there's a game

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<v Speaker 1>of that on Switch. Actually interesting. Let's explain what we

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<v Speaker 1>do here. We're Giant Bomb Video Game Defences, Independent Games Media.

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<v Speaker 1>We're out here on our own, but we're not because

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<v Speaker 1>we have you at our backs. Because you went to

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<v Speaker 1>giant bomb dot com slash Join, became a premium member,

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<v Speaker 1>and we are so grateful to everyone who has done that.

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<v Speaker 1>It has gone a long way to making sure we

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<v Speaker 1>can keep doing all the stuff that we do here.

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<v Speaker 1>We'll also getting you ad free shows, getting you some extras,

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<v Speaker 1>getting you some goodies here and there. But really it's

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<v Speaker 1>all about supporting independent games media. And you've come through

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<v Speaker 1>on that. If you have it, if you want to

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<v Speaker 1>join again, that's giant Bomb dot com slash Join, you

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<v Speaker 1>become a premium member. It does. It's something we notice,

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<v Speaker 1>we take seriously. We really appreciate it. If you can't

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<v Speaker 1>make that, you can't swing that right now, it's golf week.

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<v Speaker 1>If you can't swing that right now, we understand, never

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<v Speaker 1>do it. If you cannot afford it, we never would

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<v Speaker 1>want you to do that, So just tell a friend instead.

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<v Speaker 1>Like that goes just as far in a lot of ways,

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<v Speaker 1>and it means a lot to us, and again, we

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<v Speaker 1>notice these things and we appreciate it. So get a

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<v Speaker 1>sugar Baddy. That's yes, Yeah, if you're sugar Daddy, you

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<v Speaker 1>should definitely be in there making it happen for us.

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<v Speaker 1>As far as this show goes most weekdays, I Jeff Grubb,

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<v Speaker 1>will help piece your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you are watching live on Twitch welcome, You could always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for game Mes Mornings, or find the RSS feed on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>letter with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess with Battlefield six reviews eighty five on

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<v Speaker 1>Open Critic Jam with only eighteen reviews. I think the

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<v Speaker 1>embargo lifted ten minutes ago, so kind of threw this

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<v Speaker 1>in here as we were going I haven't I have this,

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<v Speaker 1>but I haven't had a chance to check it out.

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<v Speaker 1>I did. Christian was playing it as well, and he

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<v Speaker 1>played the the single player campaign and thought it was

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<v Speaker 1>pretty laughable. And that's kind of a lot of the

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<v Speaker 1>responses here is. Look, it's at best a serviceable campaign,

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<v Speaker 1>boiler plate very easy to ignore, which I think is

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<v Speaker 1>probably not too surprising to people of these days for

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<v Speaker 1>to hear about a shooter campaign in one of these

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<v Speaker 1>big multiplayer multiplayer shooter games. But Dalton Cooper over a

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<v Speaker 1>Game Rant gave it a nine out of ten excuse me,

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<v Speaker 1>nine out of ten. It's said Battlefield six is an

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<v Speaker 1>explosive first person shooter with adrenaline fueled multiplayer that is

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<v Speaker 1>truly Battlefield at its best. Got a nine point five

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<v Speaker 1>out of ten from but Why though, who says Battlefield

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<v Speaker 1>is a Battlefield six is a giant leap forward for

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<v Speaker 1>the franchise, were turning to the peak of online first

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<v Speaker 1>person shooters, And then eight out of ten from Austin

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<v Speaker 1>Soother at tech Raptor, who says Battlefield six is campaign

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<v Speaker 1>features a short and disappointing story filled with military jargon

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<v Speaker 1>and not much else. But the multiplayer is the real

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<v Speaker 1>highlight here. Multiplayer will absolutely keep players addicted with its

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<v Speaker 1>strong progression system of vast maps and outstanding gun play.

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<v Speaker 1>You know, we had a good idea that this game

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<v Speaker 1>was going to deliver based on those betas. People seemed

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<v Speaker 1>really happy with it them. I had a good time

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<v Speaker 1>with it. I'm not usually a Battlefield person, had a

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<v Speaker 1>good time with it. Still, probably not gonna be spending

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<v Speaker 1>a ton of time with this, but we'll do a

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<v Speaker 1>couple of streams and I'm sure I will continue to

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<v Speaker 1>have fun with it when we play together. But it does,

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<v Speaker 1>I mean to me, it sounds like this game delivered

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<v Speaker 1>what it needed to deliver to have a chance to

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<v Speaker 1>really keep Battlefield in a circle of relevancy.

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<v Speaker 2>I don't know, what do you think, yes, Greb, I

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<v Speaker 2>mean the story that you talked about with Matt piscatell

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<v Speaker 2>yesterday about Paul of Duty even being worried about Battlefield

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<v Speaker 2>six's popularity is pretty telling, because I feel like the

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<v Speaker 2>last couple Battlefield titles haven't been that much of worry

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<v Speaker 2>for For Call of Duty, it's I think it's fairly

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<v Speaker 2>interesting and a little disappointing that the single player campaign

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<v Speaker 2>is just so lackluster, as people have been pointing out.

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<v Speaker 2>But honestly, if it means that they are just putting

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<v Speaker 2>most of their efforts into the multiplayer, which we all

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<v Speaker 2>know people are picking Battlefield six up or a Battlefield

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<v Speaker 2>game up entirely is for the multiplayer because of these

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<v Speaker 2>shenanigans that will ensue. But I'm glad that that hype

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<v Speaker 2>from the open beta has carried over to the actual release.

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<v Speaker 2>That being said, Grub, I feel internally conflicted because it

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<v Speaker 2>is an EA game, and with everything going on with EA,

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<v Speaker 2>it's it kind of sours. It puts a sour taste

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<v Speaker 2>in my mouth.

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<v Speaker 1>Yep, it's definitely a little bit easier to put a

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<v Speaker 1>game like this now that EA is in the process

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<v Speaker 1>of becoming owned by Saudi Arabia. Of course that deal

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<v Speaker 1>is not going to close for a very long time.

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<v Speaker 1>But but whatever that does, who cares. That's not really

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<v Speaker 1>of interest to hear of to us. We get what's

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<v Speaker 1>happening here, and yeah, so it becomes, like I said,

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<v Speaker 1>easier for me for me to find an excuse to

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<v Speaker 1>play a different game rather than this. I'm right there

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<v Speaker 1>with you on that. At the same time, it's like,

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<v Speaker 1>you know, we'll check out. I'll check the stuff out

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<v Speaker 1>for the job, of course, and maybe I have a

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<v Speaker 1>good time, and it's a lot of people worked very

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<v Speaker 1>hard on this and they didn't have any say on

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<v Speaker 1>what happened to it. But still like, I can't help

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<v Speaker 1>the way I feel, which is very similar to what

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<v Speaker 1>you feel, jan I. You know, I think the question

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<v Speaker 1>for Battlefield six now is, look, you had to have

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<v Speaker 1>a strong start like that is that it does seem

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<v Speaker 1>crucial to a game like this, whereas other games can

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<v Speaker 1>sort of like build their way back up. Battlefield six

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<v Speaker 1>is playing in the biggest of the big leagues. It's

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<v Speaker 1>trying to compete with Call of Duty, and so you

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<v Speaker 1>actually can't have any missteps because you can't be trying

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<v Speaker 1>to make up ground to like, oh, this game actually

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<v Speaker 1>delivered in the end. Yeah, that's fine. This game's trying

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<v Speaker 1>to do Call of Duty numbers, so it had to

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<v Speaker 1>have a strong start, and it does. So then there

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<v Speaker 1>is now a secon battle. Can you have long term

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<v Speaker 1>support for something like this? Can you make people feel

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<v Speaker 1>good about spending money on micro transactions? What does that

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<v Speaker 1>look like for an audience that's made it very clear

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<v Speaker 1>they do not want SpongeBob. They don't even want someone

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<v Speaker 1>wearing like a slightly colorful shirt in the game. So

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<v Speaker 1>it's like, how do you sort of convince that audience

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<v Speaker 1>to spend money while making it appealing to a broader

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<v Speaker 1>audience because that increases the pool of likely people who

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<v Speaker 1>might spend money on your game. It's going to be

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<v Speaker 1>challenging for them to figure that out, but they at

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<v Speaker 1>least are starting with a sort of poll position here. Yeah.

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<v Speaker 2>I think it is going to be hard to sustain

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<v Speaker 2>themselves without embracing the skin economy. I mean again, that

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<v Speaker 2>was a big story yesterday with two xkos one hundred

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<v Speaker 2>dollars skin packs, and I feel like Call of Duty

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<v Speaker 2>was trying to ride that line for the longest time.

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<v Speaker 1>Grub.

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<v Speaker 2>But then you see any Call of Duty clip or

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<v Speaker 2>a person that streams Call of Duty actively, and any

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<v Speaker 2>of the skins of that game are absolutely bonkers. Yeah,

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<v Speaker 2>because you'll see Rambo, and then you'll see Nicki Minaj

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<v Speaker 2>and then you'll see Uh, the Donnie Darko Rabbit.

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<v Speaker 1>I think that was the skin of the game.

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<v Speaker 2>I think I could be he could I could be

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<v Speaker 2>confusing it with like a different game that looks exactly

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<v Speaker 2>like Call of Duty, But who sure? I think Uh

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<v Speaker 2>was in the game as well.

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<v Speaker 1>That sounds right, Yeah, Groot and maybe Rocket raccoon. Uh yeah,

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<v Speaker 1>I uh listen, I'll like seeing Babas and butt Head

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<v Speaker 1>and there. That's a lot of fun. I would like

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<v Speaker 1>to see that in Battlefield six. But I'm again, we

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<v Speaker 1>already have already said like, this is not necessarily the

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<v Speaker 1>game for us, uh, and they don't have to win

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<v Speaker 1>us over. But I think EA is like, well, yeah,

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<v Speaker 1>but if we can keep the core audience happy and

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<v Speaker 1>then also win over everyone else, that's where we really

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<v Speaker 1>want to be and that will be where the tension

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<v Speaker 1>comes from for this game and the relationship between the

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<v Speaker 1>studio and the audience, and that is all yet to

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<v Speaker 1>be seen, like how that's going to play out. But again,

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<v Speaker 1>they have started from a position of strength, which will

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<v Speaker 1>make everything sort of easier. That it doesn't mean they

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<v Speaker 1>won't trip and fall and find some way up to

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<v Speaker 1>mess this up. But it's a difficult business that they're in.

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<v Speaker 2>And again, I know that I acknowledge the whole Saudi

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<v Speaker 2>Arabia buying yea thing, but there are like an obscene

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<v Speaker 2>amount of talented developers that have worked on this game,

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<v Speaker 2>and I hope that they do get their flowers. And

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<v Speaker 2>it seems like they are based off of these reviews.

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<v Speaker 1>Yep, yep. It's always challenging to navigate this, and at

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<v Speaker 1>a certain point I sort of just like default to

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<v Speaker 1>I feel the way I feel, and I can't help it.

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<v Speaker 1>And I'm sorry if that's annoying to some people. That's

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<v Speaker 1>just the way it is.

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<v Speaker 2>Maybe we're gettri odd comedy festival skits.

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<v Speaker 1>There we go. That's the real that's the dream, right there.

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<v Speaker 1>Bill Burr, just in there telling jokes that won't upset

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<v Speaker 1>the Saudi Arabian government. Absolam reviews, appslom or app solom.

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<v Speaker 1>I'm not sure how to say it jam. The reason

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<v Speaker 1>I'm talking about it, though, is this has got an

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<v Speaker 1>eighty eight on Open Critic, higher than Battlefield six with

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<v Speaker 1>almost double the reviews. I think it had something around

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<v Speaker 1>thirty six reviews, which would actually be exactly double the

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<v Speaker 1>reviews the battle success nine out of ten from Steve

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<v Speaker 1>Watsont game Spot, who says, and this is how I

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<v Speaker 1>put this one first, because it explains what it is.

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<v Speaker 1>Infusing a classic beat him up structure with a modern

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<v Speaker 1>roguelike loop is a match made in heaven. This is

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<v Speaker 1>a Streets of Rage four. The people who made that

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<v Speaker 1>dot Emu and Guard Break, who I think dot Emu

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<v Speaker 1>like worked with Lizard Cube on the art, but Lizard

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<v Speaker 1>Cubes not involved in this one. But the art still

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<v Speaker 1>looks good, and the Guardbreak did the combat system in

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<v Speaker 1>Streets Rage four. Streets of Rage four eventually got a

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<v Speaker 1>rogue Light mode into it. It sounds like they took

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<v Speaker 1>that made it an entire game just without Streets of

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<v Speaker 1>Rage four stuff, and kind of like redoing the art

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<v Speaker 1>and having new characters and things like that, and then

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<v Speaker 1>built it out and made it even better. And that's

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<v Speaker 1>a very very high score, a lot of nines, some

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00:13:50.279 --> 00:13:53.200
<v Speaker 1>nine point fives, and then the people who aren't given

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<v Speaker 1>in a nine or nine point five basically just point

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<v Speaker 1>to the rogue light side of being like, I don't

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<v Speaker 1>like these kinds of games, so I don't like this

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<v Speaker 1>as well. We'll talk about that here in a second

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<v Speaker 1>for one of these reviews. But I am now very

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<v Speaker 1>curious in this. It's curious about this. It has two

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<v Speaker 1>player co op and it just it looks phenomenal. Nine

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<v Speaker 1>point five out of ten from PlayStation Universe. That's Gary

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00:14:12.240 --> 00:14:15.759
<v Speaker 1>a bag at Dassaroff over there, who says an absolute

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<v Speaker 1>treat that kept me coming back for more. Absolum does

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<v Speaker 1>a lot right, and it's all due to the hard

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<v Speaker 1>work of dot Emu and Guard Crushes. I said, Guardbreak

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00:14:23.399 --> 00:14:27.559
<v Speaker 1>Guard crushes previous efforts with incredible combat, stunning visuals, and

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00:14:27.600 --> 00:14:30.679
<v Speaker 1>a soundtrack that packs so much variety. It's hard to

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<v Speaker 1>imagine how dot Emu can top themselves after Absolom and

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00:14:34.240 --> 00:14:36.759
<v Speaker 1>then seven out of ten from Adrian Burrows at the

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00:14:36.799 --> 00:14:40.120
<v Speaker 1>six Axis, who says, if I could have Absolum without

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00:14:40.159 --> 00:14:43.279
<v Speaker 1>the roguelike elements and admittedly a few less glitches, then

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<v Speaker 1>I would have my ideal two D side scrolling beat

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<v Speaker 1>them up, the best I've ever played. As it is,

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00:14:47.919 --> 00:14:51.480
<v Speaker 1>the roguelike structure and its inconsistent delivery unfortunately lowers the

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<v Speaker 1>overall experience. It's still a very enjoyable game even with

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<v Speaker 1>these issues. But this was so close to being a

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<v Speaker 1>classic of the genre. It's like yeah, points like yeah,

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<v Speaker 1>people feel the way they feel about it. I get

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<v Speaker 1>that this doesn't. It's very informative for me. I do

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<v Speaker 1>like rogueligs, rogue lights. I think that is a genre

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<v Speaker 1>that should just be a staple of gaming where hey,

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<v Speaker 1>everyone looks around says, hey, we're getting a ton of

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<v Speaker 1>these Why are we getting some of these, so many

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<v Speaker 1>of these, and I say, because it rules, and we

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00:15:16.320 --> 00:15:19.480
<v Speaker 1>should be getting this many. We should be getting haities two.

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<v Speaker 1>We should be getting this all around the same time

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<v Speaker 1>as a million other ones from any developers in rogue

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<v Speaker 1>light modes being inserted into all kinds of games like

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<v Speaker 1>God of War. It's a good thing and I am

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<v Speaker 1>going to check this out and I'm pretty excited about it.

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<v Speaker 1>What do you think about this, Janeah, yeah, Greb, I'm

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<v Speaker 1>one hundred percent with you.

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<v Speaker 2>I mean, we saw an influx of Battle Royale games,

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<v Speaker 2>so let's just keep let's flood the market more with

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<v Speaker 2>more rogue leg games. All right, I'm looking at a

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<v Speaker 2>trailer for Absolom. For folks out there that are by

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<v Speaker 2>a computer, I highly suggest you do because this game

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<v Speaker 2>visually bangs. Also, they've got a cool dwarf character. I'm

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<v Speaker 2>always down with that.

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<v Speaker 1>Oh yeah.

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<v Speaker 2>Dott Emu is one of those devs that just absolutely

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<v Speaker 2>nails visual stylings all the time, and it's kind of

337
00:16:10.919 --> 00:16:15.919
<v Speaker 2>unfair and this, folks. I think I've said this multiple times,

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<v Speaker 2>but I wish this is just where video games were

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<v Speaker 2>primarily focusing on in terms of like look, I don't

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<v Speaker 2>care if a dude.

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<v Speaker 1>Really really really looks.

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<v Speaker 2>Like a dude, But if something looks like a cartoon

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<v Speaker 2>in motion, that is more entertaining at least more appealing

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<v Speaker 2>for me personally. But this looks great. If the roguelick

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<v Speaker 2>elements aren't necessarily that strong, but the beat them up

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<v Speaker 2>side does sound good, I think that is enough of

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<v Speaker 2>a hump for me to get over. Also, the fact

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<v Speaker 2>that we could do this two player, we could do

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<v Speaker 2>this is the run, but with this perhaps yeah.

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<v Speaker 1>Oh that's actually not a bad idea. That would be

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<v Speaker 1>a lot of fun. Yeah. And again I think like

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<v Speaker 1>Adrian here is just kind of saying like in general

353
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<v Speaker 1>doesn't like rogue late elements when they're talking about it

354
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<v Speaker 1>inconsistent delivery. I think it means like one run to

355
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<v Speaker 1>the other, you don't feel as good on one run

356
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<v Speaker 1>as you do the next. And it's like for me,

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<v Speaker 1>it's like, oh, that makes the great runs feel even

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<v Speaker 1>better because they feel special. That's part of the appeal

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00:17:11.839 --> 00:17:14.039
<v Speaker 1>to me. So it's like, I think I'll to see

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<v Speaker 1>for myself, But I bet the rogue light stuff here

361
00:17:16.119 --> 00:17:18.039
<v Speaker 1>is pretty solid. Again, this is a team that has

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<v Speaker 1>done this before with streets or age four, and it

363
00:17:19.920 --> 00:17:21.599
<v Speaker 1>was really good in that game. I've done that, played

364
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<v Speaker 1>that a bunch with family, and it's oh, I'm really

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<v Speaker 1>glad that that was the focus of their next game.

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<v Speaker 1>It's smart to kind of build on that and then

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<v Speaker 1>you nailed it. Jan dot Emu has now become one

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<v Speaker 1>of these it's a publisher and developer. They publish a

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<v Speaker 1>lot of these games and do a lot of the

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<v Speaker 1>work on that side, and then they kind of bring

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<v Speaker 1>all these developers development studios together to work in conjunction

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<v Speaker 1>and kind of just focus on their areas of strength

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<v Speaker 1>where it's like, hey, no, guard crush, you are great

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<v Speaker 1>at combat guard crushes. I think this studio that they

375
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<v Speaker 1>like were bad at art. So what they did is

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00:17:54.359 --> 00:17:56.119
<v Speaker 1>they like took pictures of their friends in front of

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00:17:56.160 --> 00:17:58.440
<v Speaker 1>a grain screen. It did like a digitized sort of

378
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<v Speaker 1>like Mortal Combat style thing, but with like really cheap

379
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<v Speaker 1>looking people in cheap looking costumes for an excellent beat

380
00:18:04.440 --> 00:18:06.559
<v Speaker 1>them up. I think that was them. Correct me if

381
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<v Speaker 1>I'm wrong, chat, but I'm pretty sure that's right. And

382
00:18:09.079 --> 00:18:12.160
<v Speaker 1>then people notice it's like, actually this combat owns. Yeah

383
00:18:12.200 --> 00:18:14.279
<v Speaker 1>they should be. Let's they should be you know, we

384
00:18:14.279 --> 00:18:15.599
<v Speaker 1>should build on top of that, and then they got

385
00:18:15.640 --> 00:18:17.720
<v Speaker 1>the Streets of Rage four job, I think based on that,

386
00:18:18.559 --> 00:18:20.640
<v Speaker 1>and now it's like, god Emu's going back to them

387
00:18:20.680 --> 00:18:22.279
<v Speaker 1>over and over again. But like, you guys are really

388
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<v Speaker 1>good at this. Don't worry, we got the art handled

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00:18:24.200 --> 00:18:26.559
<v Speaker 1>by someone else. And to me, it's like, this is

390
00:18:27.119 --> 00:18:31.319
<v Speaker 1>a great strategy for where an indie game publisher for

391
00:18:31.599 --> 00:18:34.559
<v Speaker 1>late like dot emu should be. And now they've consistently

392
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<v Speaker 1>delivered over and over again with different combinations of studios.

393
00:18:38.160 --> 00:18:41.160
<v Speaker 1>It is really impressive, and it continues to give me

394
00:18:41.240 --> 00:18:44.880
<v Speaker 1>faith that this scene's really figuring things out in some areas. Obviously,

395
00:18:45.000 --> 00:18:46.759
<v Speaker 1>so many games coming out, so many things fall through

396
00:18:46.799 --> 00:18:49.559
<v Speaker 1>the cracks, absolutely, but at least someone's coming up with

397
00:18:49.599 --> 00:18:52.480
<v Speaker 1>a strategy that feels different than you know, Devolver Digital

398
00:18:52.640 --> 00:18:53.920
<v Speaker 1>or anyone else in the space.

399
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<v Speaker 2>Also, I know that a lot of devs we're trying

400
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<v Speaker 2>to get out of devs across the board in terms

401
00:19:00.680 --> 00:19:01.960
<v Speaker 2>of scale, trying to get out of the way of

402
00:19:02.000 --> 00:19:04.200
<v Speaker 2>GTA six and then trying to get out of the

403
00:19:04.200 --> 00:19:07.440
<v Speaker 2>way of Silk Song. I do like when a game

404
00:19:07.519 --> 00:19:11.000
<v Speaker 2>is just gonna drop, maybe not out of nowhere, but

405
00:19:11.240 --> 00:19:13.759
<v Speaker 2>drop with enough confidence because like they know that they

406
00:19:13.799 --> 00:19:14.160
<v Speaker 2>got that.

407
00:19:14.240 --> 00:19:20.839
<v Speaker 1>Souse, Hm, Yes, absolutely, Jan It's Streets of Fury. Could

408
00:19:21.319 --> 00:19:22.880
<v Speaker 1>you actually do you think you get that up? Like

409
00:19:22.920 --> 00:19:24.640
<v Speaker 1>a YouTube video of that real quick and show people

410
00:19:24.680 --> 00:19:27.079
<v Speaker 1>because it's just it's so incredible. This came out in

411
00:19:27.079 --> 00:19:30.839
<v Speaker 1>twenty fifteen from guard Crush. They self published. They developed

412
00:19:30.839 --> 00:19:33.559
<v Speaker 1>the game. God. We should actually go back and play so.

413
00:19:33.799 --> 00:19:35.720
<v Speaker 1>I bet it's been played on Giant bum before, but

414
00:19:35.759 --> 00:19:37.359
<v Speaker 1>I would like to play some more of it. And

415
00:19:37.400 --> 00:19:40.680
<v Speaker 1>it has four player co op beat them up God

416
00:19:40.759 --> 00:19:41.920
<v Speaker 1>these This is the kind.

417
00:19:41.839 --> 00:19:45.000
<v Speaker 2>Of game that we should make, right. I believe the

418
00:19:45.680 --> 00:19:48.559
<v Speaker 2>og gang did play through this. I believe I bet

419
00:19:48.599 --> 00:19:50.960
<v Speaker 2>they did. Yes, I would. I would love to play

420
00:19:51.039 --> 00:19:52.720
<v Speaker 2>some more of it. It just looks so cool.

421
00:19:53.839 --> 00:19:56.200
<v Speaker 1>All right, let's see here. While you get that, I'm

422
00:19:56.240 --> 00:19:59.759
<v Speaker 1>gonna get ready for the next story here. Nintendo says

423
00:19:59.839 --> 00:20:03.240
<v Speaker 1>it's close to You pickman videos, where Nintendo pictures short

424
00:20:03.240 --> 00:20:06.480
<v Speaker 1>films rather than a game or movie teaser. This is

425
00:20:06.480 --> 00:20:10.160
<v Speaker 1>from Chris Scullion at VGC. Nintendo has shed more light

426
00:20:10.240 --> 00:20:12.359
<v Speaker 1>on the Close to You videos it released this week,

427
00:20:12.519 --> 00:20:15.960
<v Speaker 1>seemingly cooling expectations that they referred to an upcoming game

428
00:20:16.559 --> 00:20:19.759
<v Speaker 1>or movie. On Tuesday, Nintendo posted the first close to

429
00:20:19.799 --> 00:20:22.880
<v Speaker 1>You video with no explanation or description. Sorry, okay, yah,

430
00:20:22.960 --> 00:20:24.880
<v Speaker 1>just there you go. Everybody, look at this game. This

431
00:20:25.039 --> 00:20:27.400
<v Speaker 1>is not the Pickman short. All right, This is not

432
00:20:27.440 --> 00:20:30.920
<v Speaker 1>the Pickman short, and it's not Absolum. It is Streets

433
00:20:30.920 --> 00:20:33.640
<v Speaker 1>of Fury game from some people that worked on Absolum

434
00:20:34.279 --> 00:20:36.720
<v Speaker 1>from about ten years ago. And it's oh my god,

435
00:20:36.759 --> 00:20:39.519
<v Speaker 1>the digitized the Mortal Kombat style stuff is actually the

436
00:20:39.519 --> 00:20:42.640
<v Speaker 1>best that's ever looked, while also using equivalent like even

437
00:20:42.960 --> 00:20:46.920
<v Speaker 1>cheaper costumes and obviously just the developer's friends and stuff

438
00:20:46.960 --> 00:20:49.079
<v Speaker 1>like that, just like, hey, do we have like a

439
00:20:49.119 --> 00:20:51.480
<v Speaker 1>fez and a scarf laying around? We'll put this guy

440
00:20:51.519 --> 00:20:55.039
<v Speaker 1>in that and we're good to go. Oh that's incredible stuff,

441
00:20:55.920 --> 00:20:57.839
<v Speaker 1>all right, bro? Like that. The Pickman story is close

442
00:20:57.880 --> 00:20:59.599
<v Speaker 1>to you. That that video that came out earlier this

443
00:20:59.640 --> 00:21:01.559
<v Speaker 1>week of a binky run around a room and a

444
00:21:01.559 --> 00:21:03.599
<v Speaker 1>baby's like, oh my god, what's happening here? And then

445
00:21:03.640 --> 00:21:06.119
<v Speaker 1>it was revealed the next day that Pickman were sort

446
00:21:06.160 --> 00:21:08.000
<v Speaker 1>of fighting over the binki and they were invisible to

447
00:21:08.039 --> 00:21:10.200
<v Speaker 1>the humans, and it's like, oh, Pickman were there the

448
00:21:10.200 --> 00:21:12.279
<v Speaker 1>whole time, and we were all like, hey, what is

449
00:21:12.319 --> 00:21:15.440
<v Speaker 1>this a teas for what are they doing with this?

450
00:21:15.480 --> 00:21:17.319
<v Speaker 1>And we were kind of saying as a possibility there

451
00:21:17.359 --> 00:21:22.519
<v Speaker 1>that maybe this is Nintendo Pictures. Nintendo acquired a studio,

452
00:21:23.000 --> 00:21:26.279
<v Speaker 1>a film studio, a production company a few years back.

453
00:21:26.559 --> 00:21:29.160
<v Speaker 1>Maybe this is that company, kind of getting up to

454
00:21:29.200 --> 00:21:32.519
<v Speaker 1>speed with Nintendo brands and kind of Nintendo's way of

455
00:21:32.519 --> 00:21:35.000
<v Speaker 1>doing things and starting a new series of shorts something

456
00:21:35.000 --> 00:21:38.279
<v Speaker 1>that Pickman's had before. Turns out it's exactly that. Now

457
00:21:38.279 --> 00:21:39.839
<v Speaker 1>we have a bunch of other ideas as well, So

458
00:21:39.880 --> 00:21:41.440
<v Speaker 1>that was just one of our guesses. It's not like

459
00:21:41.480 --> 00:21:43.559
<v Speaker 1>we were predicting exactly right. Although I think that was

460
00:21:43.559 --> 00:21:46.519
<v Speaker 1>Mike's number one guess, so shouts out to Mike for that.

461
00:21:48.279 --> 00:21:50.240
<v Speaker 1>I think this is cool. I'm not I am not

462
00:21:50.359 --> 00:21:52.759
<v Speaker 1>disappointed that this is not a tease for a full

463
00:21:52.799 --> 00:21:55.480
<v Speaker 1>movie or a full game. I would have loved those things.

464
00:21:55.559 --> 00:22:00.240
<v Speaker 1>I wasn't expecting Pickman five anytime soon, so really just like,

465
00:22:00.359 --> 00:22:02.400
<v Speaker 1>never really get my hopes up too high for that.

466
00:22:02.440 --> 00:22:04.519
<v Speaker 1>I did get my hopes down low for maybe an

467
00:22:04.559 --> 00:22:08.000
<v Speaker 1>update to Pickman Bloom. Although I like Pickman Bloom. It's like, no,

468
00:22:08.119 --> 00:22:10.440
<v Speaker 1>this is just Nintendo announcing to the world, Hey, we

469
00:22:10.559 --> 00:22:13.400
<v Speaker 1>are also making films now and they're short films. This

470
00:22:13.440 --> 00:22:16.440
<v Speaker 1>will probably play or something like this will probably play

471
00:22:16.480 --> 00:22:20.400
<v Speaker 1>before the Mario Galaxy movie when it comes out this summer.

472
00:22:20.880 --> 00:22:23.400
<v Speaker 1>So yeah, I think this is neat what do you think.

473
00:22:23.319 --> 00:22:26.079
<v Speaker 2>One hundred percent grub They have all these different ip

474
00:22:26.319 --> 00:22:28.960
<v Speaker 2>that they may not necessarily be doing with that do

475
00:22:29.079 --> 00:22:31.039
<v Speaker 2>appeal to younger audiences.

476
00:22:31.160 --> 00:22:33.519
<v Speaker 1>So I know folks.

477
00:22:33.240 --> 00:22:37.319
<v Speaker 2>Will buck up against this, but Minonifi as much of

478
00:22:37.440 --> 00:22:42.920
<v Speaker 2>Nintendo as possible because or they will Minonifi as much

479
00:22:42.960 --> 00:22:46.319
<v Speaker 2>of Nintendo as possible. Yeah, especially with the success of

480
00:22:46.359 --> 00:22:50.200
<v Speaker 2>the Super Mario movie. It is just it is coming, y'all, Like,

481
00:22:50.279 --> 00:22:53.680
<v Speaker 2>so just just brace yourselves. I do agree with some

482
00:22:53.759 --> 00:22:56.720
<v Speaker 2>people in chat keep more of the humans out of

483
00:22:56.759 --> 00:22:59.000
<v Speaker 2>the Pickman. I just want to see the Pickman just

484
00:22:59.039 --> 00:23:03.559
<v Speaker 2>doing miscillaneous thing. Just rip off the Pixar short of

485
00:23:03.599 --> 00:23:06.000
<v Speaker 2>the old Man playing chess against himself.

486
00:23:05.960 --> 00:23:09.319
<v Speaker 1>And just do that. But with pickmen. Yes, I think

487
00:23:10.519 --> 00:23:12.920
<v Speaker 1>the original Pickman shorts had a little bit more of

488
00:23:12.960 --> 00:23:14.680
<v Speaker 1>like I think the vibe people want where they're just

489
00:23:14.759 --> 00:23:17.480
<v Speaker 1>goofing off around a construction site and a bunch of

490
00:23:17.519 --> 00:23:20.039
<v Speaker 1>weird stuff is happening and they're getting chased by monsters,

491
00:23:20.079 --> 00:23:21.839
<v Speaker 1>and the yellow Pickmen are just doing their own thing,

492
00:23:21.920 --> 00:23:24.200
<v Speaker 1>trying to like start up the engine on a big

493
00:23:24.480 --> 00:23:27.440
<v Speaker 1>power steam shovel or whatever. That's a lot of fun stuff.

494
00:23:27.480 --> 00:23:30.400
<v Speaker 1>I really enjoy that. I think they wanted to like

495
00:23:30.720 --> 00:23:33.599
<v Speaker 1>stretch their legs a little bit here and do humans

496
00:23:33.640 --> 00:23:35.319
<v Speaker 1>to show that they were capable of doing that. This

497
00:23:35.400 --> 00:23:37.920
<v Speaker 1>was probably a proof of concept internally at Nintendo to

498
00:23:37.960 --> 00:23:41.000
<v Speaker 1>a certain degree, and I think they've accomplished that now

499
00:23:41.000 --> 00:23:43.720
<v Speaker 1>that they have used the humans when it makes sense,

500
00:23:43.839 --> 00:23:46.200
<v Speaker 1>and maybe not any for any more Pickman short sure.

501
00:23:46.519 --> 00:23:50.519
<v Speaker 2>Also, this is a good way to get people reinvested

502
00:23:50.680 --> 00:23:54.200
<v Speaker 2>or interested for the first time, possibly in Pickmen. I

503
00:23:54.240 --> 00:23:56.400
<v Speaker 2>know that there were a couple of my friends that

504
00:23:56.519 --> 00:23:59.799
<v Speaker 2>had never checked out previous Pickman titles, but when Pickman

505
00:24:00.160 --> 00:24:06.559
<v Speaker 2>Bloom came out the Pokemon Go like game, uh, they

506
00:24:06.599 --> 00:24:09.039
<v Speaker 2>got really invested in that and then wound up checking

507
00:24:09.079 --> 00:24:12.359
<v Speaker 2>out a couple other Pickman titles. So I don't think

508
00:24:12.440 --> 00:24:16.160
<v Speaker 2>this does that much harm to the Pickman.

509
00:24:17.279 --> 00:24:20.759
<v Speaker 1>Franchise. Yep. Yeah, And I think I think this is

510
00:24:20.880 --> 00:24:23.319
<v Speaker 1>like one of the ways Nintendo's like, hey, we do

511
00:24:23.480 --> 00:24:26.200
<v Speaker 1>want to like brush up on our skills of on

512
00:24:26.319 --> 00:24:28.680
<v Speaker 1>film production, so we could be a multimedia company that

513
00:24:28.759 --> 00:24:31.079
<v Speaker 1>is important to us. But also like I just want

514
00:24:31.119 --> 00:24:34.079
<v Speaker 1>to like keep some of these ips fresh and some

515
00:24:34.160 --> 00:24:37.000
<v Speaker 1>other ways in between long development cycles for games, and

516
00:24:37.240 --> 00:24:39.400
<v Speaker 1>like a lot of that is by design, that is,

517
00:24:39.440 --> 00:24:42.039
<v Speaker 1>I don't think they're like working necessarily even working on

518
00:24:42.079 --> 00:24:45.759
<v Speaker 1>a Pickman game right now. They are sparingly doing these

519
00:24:45.799 --> 00:24:48.799
<v Speaker 1>things where it's like, hey, there's one Pickman game per generation. Now,

520
00:24:48.799 --> 00:24:50.480
<v Speaker 1>we're not going to do any more than that. We're

521
00:24:50.480 --> 00:24:52.640
<v Speaker 1>not going to rush anything. So when we get back

522
00:24:52.680 --> 00:24:54.440
<v Speaker 1>around to that, we'll be ready for it. But we

523
00:24:54.480 --> 00:24:56.440
<v Speaker 1>are still going to have these like years long gaps

524
00:24:56.440 --> 00:24:59.519
<v Speaker 1>between games. What else can we do to to kind

525
00:24:59.519 --> 00:25:01.000
<v Speaker 1>of wrap these things? And it's like, well, Pickman, we

526
00:25:01.000 --> 00:25:03.720
<v Speaker 1>could drop a few Pickman into the Universal Studios, Super

527
00:25:03.759 --> 00:25:06.240
<v Speaker 1>Mario Land and stuff like that, Super Mario World, and

528
00:25:06.799 --> 00:25:08.480
<v Speaker 1>that's fine, but what else can we do? And this

529
00:25:08.519 --> 00:25:10.839
<v Speaker 1>feels like it's it's exactly right for them.

530
00:25:11.079 --> 00:25:14.000
<v Speaker 2>Nintendo, get on the phone, baby, get ready to cut

531
00:25:14.000 --> 00:25:16.960
<v Speaker 2>the check as well. You got two parks, got one

532
00:25:17.000 --> 00:25:19.839
<v Speaker 2>in Florida, you got one in La make a Pickman park.

533
00:25:19.960 --> 00:25:20.960
<v Speaker 2>But it's really teensy.

534
00:25:21.759 --> 00:25:24.039
<v Speaker 1>Yeah, Oh my god, that's actually like a flea circus.

535
00:25:24.440 --> 00:25:28.200
<v Speaker 1>That's that's fun. I would really enjoy that. Yeah, thanking.

536
00:25:30.160 --> 00:25:32.119
<v Speaker 1>I'm like we're trying to figure out, like when would

537
00:25:32.359 --> 00:25:34.319
<v Speaker 1>another Pickman game come out. I guess it could come

538
00:25:34.319 --> 00:25:38.920
<v Speaker 1>out relatively soon. So EPD ten is the studio inside

539
00:25:38.920 --> 00:25:42.200
<v Speaker 1>of Nintendo that works works on the Pickman games. They

540
00:25:43.000 --> 00:25:45.640
<v Speaker 1>also do new Super Mario Brothers and Super Mario Maker.

541
00:25:45.680 --> 00:25:48.599
<v Speaker 1>It's the Mario Brothers team. It's basically like the previous

542
00:25:48.640 --> 00:25:54.680
<v Speaker 1>Miamoto studio, but they did not like really do all

543
00:25:54.680 --> 00:25:56.240
<v Speaker 1>of the work on the last one. Really that was

544
00:25:56.359 --> 00:26:01.119
<v Speaker 1>a studio called Aiding like the number eight in and

545
00:26:01.160 --> 00:26:03.839
<v Speaker 1>they have done some fighting games I think, and other things.

546
00:26:03.839 --> 00:26:05.880
<v Speaker 1>They were work for hire studio. But they did really

547
00:26:05.880 --> 00:26:07.920
<v Speaker 1>good work on Pickman four. I hope that they're able

548
00:26:07.960 --> 00:26:10.599
<v Speaker 1>to just sort of replicate exactly what they did last

549
00:26:10.640 --> 00:26:12.839
<v Speaker 1>time for that, And in that case, it's like sort

550
00:26:12.880 --> 00:26:14.839
<v Speaker 1>of wouldn't matter what's happening with the two D Mario

551
00:26:14.880 --> 00:26:18.319
<v Speaker 1>games or Mario Maker or anything like that. They could

552
00:26:18.359 --> 00:26:20.960
<v Speaker 1>probably and I guess Super Mario Brothers wonder which is

553
00:26:20.960 --> 00:26:22.680
<v Speaker 1>would be the studio came out a few years ago,

554
00:26:22.720 --> 00:26:24.319
<v Speaker 1>so maybe they are like ready to get to work

555
00:26:24.359 --> 00:26:26.359
<v Speaker 1>on a new Pickman, and we could see that in

556
00:26:26.480 --> 00:26:28.640
<v Speaker 1>like a year or two, maybe see it and then

557
00:26:28.640 --> 00:26:30.400
<v Speaker 1>it comes out a little bit later. I don't know.

558
00:26:31.599 --> 00:26:36.240
<v Speaker 1>All right, let's keep going here. You be Soft reportedly

559
00:26:36.240 --> 00:26:39.839
<v Speaker 1>canceled an Assassin's Creed game partly due to political concerns.

560
00:26:39.880 --> 00:26:43.680
<v Speaker 1>This is from Andy Robinson at VGC. You Be Soft

561
00:26:43.680 --> 00:26:48.039
<v Speaker 1>reportedly canceled in indevelopment Assassin's Creed game last summer, partly

562
00:26:48.119 --> 00:26:51.119
<v Speaker 1>due to concerns over the political climate in the United States.

563
00:26:51.440 --> 00:26:55.079
<v Speaker 1>According to current and former employees speaking anonymously to game

564
00:26:55.119 --> 00:26:59.960
<v Speaker 1>File that Steven Tatilla's newsletter, the canceled game was planned

565
00:27:00.079 --> 00:27:03.240
<v Speaker 1>take place during the reconstruction period that followed the American

566
00:27:03.279 --> 00:27:06.240
<v Speaker 1>Civil War in the eighteen sixties and eighteen seventies. It's

567
00:27:06.240 --> 00:27:08.960
<v Speaker 1>claimed that Assassin's Creed the Assassin's Creed game would have

568
00:27:08.960 --> 00:27:11.319
<v Speaker 1>followed a black man who had been formerly enslaved in

569
00:27:11.319 --> 00:27:13.799
<v Speaker 1>the South and moved west to start a new life.

570
00:27:14.079 --> 00:27:16.680
<v Speaker 1>Recruited by the series Assassins, he would return to the

571
00:27:16.720 --> 00:27:19.240
<v Speaker 1>South to fight for justice in a conflict that would,

572
00:27:19.319 --> 00:27:21.920
<v Speaker 1>among other things, see him confront the emergence of the

573
00:27:21.960 --> 00:27:25.079
<v Speaker 1>Ku Klux Klan. According to interviews with five current and

574
00:27:25.200 --> 00:27:28.319
<v Speaker 1>former Ubisoft employees, Three of the employees told game File

575
00:27:28.359 --> 00:27:30.880
<v Speaker 1>that the game was canceled last summer by Ubisoft management

576
00:27:30.920 --> 00:27:34.240
<v Speaker 1>in Paris for two reasons. Online backlash around the reveal

577
00:27:34.240 --> 00:27:38.279
<v Speaker 1>of yaske, a historically inspired Black Samurai and Assassin's Creed Shadows,

578
00:27:38.599 --> 00:27:41.359
<v Speaker 1>and concern around the political climate in the United States.

579
00:27:41.680 --> 00:27:44.640
<v Speaker 1>I was terribly disappointed, but not surprised by leadership, one

580
00:27:44.680 --> 00:27:47.400
<v Speaker 1>source told game File. They are making more and more

581
00:27:47.440 --> 00:27:50.920
<v Speaker 1>decisions to maintain the political status quo and take no stand,

582
00:27:50.960 --> 00:27:55.200
<v Speaker 1>no risk, even creative. Ubisoftison new ten cent back subsidiary

583
00:27:55.240 --> 00:27:57.960
<v Speaker 1>officially started its first day of operation last week. It's

584
00:27:58.000 --> 00:28:01.720
<v Speaker 1>going to focus on games like Assassin's Creed. Blessing said

585
00:28:01.720 --> 00:28:05.920
<v Speaker 1>it on Blue Sky yesterday. Cowards and bigots, and shouldn't

586
00:28:05.960 --> 00:28:09.440
<v Speaker 1>be surprised that the leadership of Ubisoft are cowards and bigots.

587
00:28:10.480 --> 00:28:14.000
<v Speaker 1>Rewarding the people who are always saying DEI is going

588
00:28:14.000 --> 00:28:17.640
<v Speaker 1>to lead to games getting canceled to have different ideas well. No,

589
00:28:18.000 --> 00:28:20.680
<v Speaker 1>of course that was projection. Of course that was an

590
00:28:20.680 --> 00:28:23.039
<v Speaker 1>emission of your own guilt that this is the kind

591
00:28:23.079 --> 00:28:28.160
<v Speaker 1>of thing that you actually want. This sounds so awesome,

592
00:28:28.680 --> 00:28:31.720
<v Speaker 1>so cool, and of course we don't deserve it anymore

593
00:28:31.759 --> 00:28:33.000
<v Speaker 1>because the world is a nightmare.

594
00:28:33.119 --> 00:28:39.200
<v Speaker 2>Jan Grub, I've been marinating and stewing on this a lot.

595
00:28:39.680 --> 00:28:42.519
<v Speaker 2>Like I said at the top of the show, I've

596
00:28:42.559 --> 00:28:46.759
<v Speaker 2>already we've all been very upset with the people at

597
00:28:46.799 --> 00:28:51.160
<v Speaker 2>the sea level at Ubisoft for being absolute fucking dumbasses

598
00:28:52.279 --> 00:28:54.960
<v Speaker 2>with every decision they make. And hey, lo and behold,

599
00:28:55.000 --> 00:28:58.119
<v Speaker 2>they step on another rake and they just like they

600
00:28:58.279 --> 00:29:04.079
<v Speaker 2>just Scrooge mcduct into a pool full of rakes, these

601
00:29:04.160 --> 00:29:07.799
<v Speaker 2>fucking chuds that are causing up such a storm online,

602
00:29:07.880 --> 00:29:10.640
<v Speaker 2>We're never going to buy your game to fucking begin with.

603
00:29:11.440 --> 00:29:15.039
<v Speaker 2>They don't fucking care about video games in the same

604
00:29:15.039 --> 00:29:17.920
<v Speaker 2>way that people that are actually out there playing them do.

605
00:29:19.119 --> 00:29:22.960
<v Speaker 2>This is the this is gonna be a wild correlation, Grub.

606
00:29:23.119 --> 00:29:26.920
<v Speaker 2>But when you make something that appeals to a marginalized

607
00:29:26.920 --> 00:29:30.119
<v Speaker 2>community or a group of minorities, you take something like

608
00:29:30.160 --> 00:29:34.039
<v Speaker 2>Black Panther, you take something like K Pop Demon Hunters,

609
00:29:34.240 --> 00:29:37.559
<v Speaker 2>you take something like the movie Sinners, and with enough

610
00:29:37.799 --> 00:29:42.599
<v Speaker 2>love and care in appealing to the actual culture of

611
00:29:42.720 --> 00:29:45.920
<v Speaker 2>who you are trying to tell a story of, that

612
00:29:46.200 --> 00:29:50.759
<v Speaker 2>translates incredibly well to everyone else, that it becomes not

613
00:29:50.799 --> 00:29:53.640
<v Speaker 2>only a thing that people of that community can see

614
00:29:53.680 --> 00:29:58.240
<v Speaker 2>themselves in, it can be something that winds up going

615
00:29:58.359 --> 00:30:03.839
<v Speaker 2>globally appealing, becoming globally appealing, and you, uh, and then

616
00:30:03.880 --> 00:30:07.000
<v Speaker 2>to just stop that, because there are a couple people

617
00:30:07.079 --> 00:30:11.319
<v Speaker 2>online that are being floody duddies that have never had

618
00:30:11.359 --> 00:30:14.039
<v Speaker 2>a fucking real life friend to begin with, and that

619
00:30:14.599 --> 00:30:19.279
<v Speaker 2>these people actively hating themselves, actively hating the LGBT community,

620
00:30:19.359 --> 00:30:23.559
<v Speaker 2>actively hating like any minority, actively and actively hating women.

621
00:30:24.119 --> 00:30:26.440
<v Speaker 2>Why the fuck are you appealing to them? They're not

622
00:30:26.480 --> 00:30:28.839
<v Speaker 2>gonna fucking spend their dollars to begin with. And those

623
00:30:28.839 --> 00:30:31.680
<v Speaker 2>are the same people that would never buy a Ubisoft

624
00:30:31.680 --> 00:30:37.319
<v Speaker 2>game at full price to start Also, Assassin's Creed, you

625
00:30:37.359 --> 00:30:40.480
<v Speaker 2>fucking fight the pulpe in one of these games? What

626
00:30:40.559 --> 00:30:44.640
<v Speaker 2>are you talking about over political concerns? The Vatican didn't

627
00:30:44.680 --> 00:30:47.680
<v Speaker 2>fucking care. Maybe they did at what point, but the

628
00:30:47.720 --> 00:30:52.759
<v Speaker 2>new Pope's completely fine with it, you besoft, What the

629
00:30:52.799 --> 00:30:57.599
<v Speaker 2>fuck like? It's it doesn't make sense, Grub because it's

630
00:30:57.640 --> 00:30:59.119
<v Speaker 2>so fucking stupid.

631
00:30:59.720 --> 00:31:04.079
<v Speaker 1>It's it's stupid, and it's like, I mean, just acting

632
00:31:04.079 --> 00:31:06.000
<v Speaker 1>from a position of being on your heels of like

633
00:31:06.079 --> 00:31:09.000
<v Speaker 1>just overreacting to every sort of input and and so

634
00:31:09.039 --> 00:31:11.200
<v Speaker 1>to the point where it's like, there's no way this

635
00:31:11.359 --> 00:31:14.640
<v Speaker 1>was you be soft executive's ideas for a game. This

636
00:31:14.839 --> 00:31:17.160
<v Speaker 1>obviously would have come from people working on the game

637
00:31:17.640 --> 00:31:20.440
<v Speaker 1>who wanted to do something bold and sort of like,

638
00:31:20.640 --> 00:31:22.680
<v Speaker 1>uh that would stand out and kind of be a

639
00:31:22.720 --> 00:31:25.279
<v Speaker 1>little bit edgy, of like hey, no, yeah, we're gonna

640
00:31:25.559 --> 00:31:27.319
<v Speaker 1>we're gonna let a black man go kill the KKK

641
00:31:27.559 --> 00:31:29.480
<v Speaker 1>in our game and kind of just stay and it's like, oh,

642
00:31:29.480 --> 00:31:31.079
<v Speaker 1>ok yeah, that's something we haven't seen a lot in

643
00:31:31.160 --> 00:31:33.160
<v Speaker 1>video games. That would be cool and that should be

644
00:31:33.240 --> 00:31:35.680
<v Speaker 1>kind of the the most we get, like most reaction

645
00:31:35.759 --> 00:31:39.039
<v Speaker 1>you get out of that seeing the reaction to yaske

646
00:31:39.240 --> 00:31:42.559
<v Speaker 1>and then then being like we have to sort of

647
00:31:43.200 --> 00:31:46.240
<v Speaker 1>avoid this in the future. It's like, okay, so, yeah,

648
00:31:46.279 --> 00:31:48.200
<v Speaker 1>you are telling all of these people out there that

649
00:31:48.200 --> 00:31:51.920
<v Speaker 1>they will get rewarded for for behaving this way towards you.

650
00:31:51.920 --> 00:31:54.440
<v Speaker 1>You have guaranteed that they will behave this way towards you.

651
00:31:54.720 --> 00:31:57.400
<v Speaker 1>And here's the thing, you be soft. They don't need

652
00:31:57.559 --> 00:32:00.480
<v Speaker 1>an excuse that like, oh, there's a black man in

653
00:32:00.519 --> 00:32:02.559
<v Speaker 1>a game, as if that's an excuse in the first place.

654
00:32:03.079 --> 00:32:05.440
<v Speaker 1>It's not so that should tell you the whole story.

655
00:32:05.559 --> 00:32:08.480
<v Speaker 1>They are going to do this to you no matter what,

656
00:32:08.720 --> 00:32:13.279
<v Speaker 1>because it worked. They are toddthers. They are just trying

657
00:32:13.279 --> 00:32:15.640
<v Speaker 1>to get a reaction. They're trying to get noticed. They

658
00:32:15.640 --> 00:32:18.400
<v Speaker 1>want to feel like they are they have political sway

659
00:32:18.519 --> 00:32:20.960
<v Speaker 1>and importance, and one way they can do that is

660
00:32:20.960 --> 00:32:23.400
<v Speaker 1>by being loud and annoying and making YouTube videos and

661
00:32:23.400 --> 00:32:27.160
<v Speaker 1>getting other twelve year olds upset and just going out

662
00:32:27.160 --> 00:32:31.079
<v Speaker 1>there and then when the company reacts, that is just

663
00:32:31.359 --> 00:32:33.880
<v Speaker 1>rattling the candy right there and saying, you did it.

664
00:32:34.079 --> 00:32:37.039
<v Speaker 1>Here's some sugar. Try again. So they're gonna show up

665
00:32:37.079 --> 00:32:38.839
<v Speaker 1>and do this to you again no matter what game

666
00:32:38.880 --> 00:32:41.359
<v Speaker 1>you make, if it has a single woman in it,

667
00:32:41.559 --> 00:32:44.319
<v Speaker 1>if as a single person of color in it, if

668
00:32:44.359 --> 00:32:46.880
<v Speaker 1>they are side characters, if they are over there, So

669
00:32:47.000 --> 00:32:49.119
<v Speaker 1>are you gonna make an all white assassin's creed? Is

670
00:32:49.160 --> 00:32:53.599
<v Speaker 1>that what we're talking about you? It's obviously pathetic, but

671
00:32:53.680 --> 00:32:57.359
<v Speaker 1>it's also just deeply misreading the strategic idea of let's

672
00:32:57.519 --> 00:33:00.559
<v Speaker 1>avoid getting in trouble with these people in the future.

673
00:33:00.640 --> 00:33:03.359
<v Speaker 1>You have done exactly what they wanted, so they are

674
00:33:03.359 --> 00:33:04.480
<v Speaker 1>going to do it again.

675
00:33:04.519 --> 00:33:07.440
<v Speaker 2>Grub like one hundred percent agreed. I could could not

676
00:33:07.519 --> 00:33:10.400
<v Speaker 2>agree with you more otherwise my neck would hurt from nodding.

677
00:33:11.559 --> 00:33:15.640
<v Speaker 2>And also, you know, fucking Ubisoft's next probably hurt. I'm

678
00:33:15.680 --> 00:33:20.519
<v Speaker 2>not gonna finish that sentence. But as as a person

679
00:33:20.559 --> 00:33:23.839
<v Speaker 2>of color, myself from a minority, I don't often see

680
00:33:23.839 --> 00:33:27.319
<v Speaker 2>myself represented in media a lot, right, I don't see

681
00:33:27.359 --> 00:33:32.359
<v Speaker 2>a lot of Filipinos in TV, movies, video games. Anytime

682
00:33:32.400 --> 00:33:36.519
<v Speaker 2>I see anyone brown, anyone brown, I latch onto that

683
00:33:36.799 --> 00:33:40.960
<v Speaker 2>because there's parts of me that sees myself in that character,

684
00:33:41.279 --> 00:33:45.400
<v Speaker 2>you know, Like I loved Sinners because I saw a

685
00:33:45.440 --> 00:33:50.680
<v Speaker 2>marginalized community fighting back and I felt like I could

686
00:33:50.680 --> 00:33:53.440
<v Speaker 2>be a part of that. And and I again saw

687
00:33:53.480 --> 00:33:57.680
<v Speaker 2>myself in that. And for as poppy as K pop,

688
00:33:57.759 --> 00:33:59.839
<v Speaker 2>demon Hunters may seem to some folks and they may

689
00:33:59.839 --> 00:34:03.359
<v Speaker 2>not take it seriously, there are so many little boys,

690
00:34:03.599 --> 00:34:07.119
<v Speaker 2>little girls, children across the board that see themselves and

691
00:34:07.160 --> 00:34:09.719
<v Speaker 2>see their culture reflected that they don't have to be

692
00:34:09.800 --> 00:34:14.400
<v Speaker 2>shy anymore about whatever their culture is. And for ub

693
00:34:14.519 --> 00:34:17.360
<v Speaker 2>Soft to now shut the door on all these people

694
00:34:17.840 --> 00:34:22.239
<v Speaker 2>so willing to embrace a game and open the door

695
00:34:22.280 --> 00:34:25.039
<v Speaker 2>for these stupid schuds that are going to make fun

696
00:34:25.079 --> 00:34:28.800
<v Speaker 2>of them still for canceling this game. They're not going

697
00:34:28.880 --> 00:34:31.599
<v Speaker 2>to celebrate and buy a ub Soft game after this,

698
00:34:32.039 --> 00:34:36.119
<v Speaker 2>Like it is so upsetting and it is just such

699
00:34:36.159 --> 00:34:39.079
<v Speaker 2>a show of cowardice and like mismanagement across the board.

700
00:34:39.320 --> 00:34:43.079
<v Speaker 2>I feel so bad for anyone at ub Soft trying

701
00:34:43.159 --> 00:34:48.440
<v Speaker 2>to rally together, to keep morale together, keep some type

702
00:34:48.440 --> 00:34:51.480
<v Speaker 2>of creative spirit going when people at the top are

703
00:34:51.599 --> 00:34:52.800
<v Speaker 2>actively shutting them down.

704
00:34:53.639 --> 00:34:56.840
<v Speaker 1>Yep. Yeah, and motor World hype here with the Super

705
00:34:56.880 --> 00:34:58.400
<v Speaker 1>chessis how much do we think this is a direct

706
00:34:58.400 --> 00:35:00.519
<v Speaker 1>decision from ub soft c suite or a call from

707
00:35:00.519 --> 00:35:04.440
<v Speaker 1>ten Cent. So according to the story, this was canceled

708
00:35:04.519 --> 00:35:07.960
<v Speaker 1>last summer, like leading into the election even so, kind

709
00:35:07.960 --> 00:35:09.800
<v Speaker 1>of just reading the tea leaves of what was happening

710
00:35:09.840 --> 00:35:12.840
<v Speaker 1>politically in the United States, but also the reaction to

711
00:35:12.920 --> 00:35:15.679
<v Speaker 1>Yaeske and Assassin's creed. So they were informed by that.

712
00:35:16.039 --> 00:35:18.519
<v Speaker 1>It would have been before the ten Cent deal, but

713
00:35:18.639 --> 00:35:20.559
<v Speaker 1>certainly as they were trying to put the ten Cent

714
00:35:20.599 --> 00:35:23.159
<v Speaker 1>deal together. So it sounds like a call by the

715
00:35:23.199 --> 00:35:26.559
<v Speaker 1>Ubisoft c suite in order to ensure there is not

716
00:35:26.639 --> 00:35:29.519
<v Speaker 1>as many bold and brash headlines for them to worry

717
00:35:29.559 --> 00:35:31.679
<v Speaker 1>about while while they're trying to get ten Cent to

718
00:35:31.719 --> 00:35:33.400
<v Speaker 1>give them money right that they don't want to scare

719
00:35:33.400 --> 00:35:37.719
<v Speaker 1>off their big investor. Again, cowardice, and again it's it's

720
00:35:37.760 --> 00:35:40.159
<v Speaker 1>a misreading of how this can work if you are

721
00:35:41.239 --> 00:35:43.760
<v Speaker 1>you know, if you're afraid of getting this reaction, you

722
00:35:43.840 --> 00:35:47.199
<v Speaker 1>got to just actually get better at sort of presenting it.

723
00:35:47.239 --> 00:35:49.880
<v Speaker 1>Like they're like, movies have gotten to a point where

724
00:35:50.719 --> 00:35:53.920
<v Speaker 1>this doesn't really happen in film anymore. Like The Fast

725
00:35:53.920 --> 00:35:57.039
<v Speaker 1>and Furious films are famously diverse, and they're not exactly

726
00:35:57.119 --> 00:36:00.800
<v Speaker 1>like masterpieces. They're great movies. I enjoy them, they're not masterpieces.

727
00:36:00.840 --> 00:36:03.760
<v Speaker 1>So you don't have to like treat a diverse cast

728
00:36:03.840 --> 00:36:06.199
<v Speaker 1>with like special care and make sure we get their

729
00:36:06.239 --> 00:36:08.960
<v Speaker 1>culture exactly right. It's like, no, just put a bunch

730
00:36:09.039 --> 00:36:11.760
<v Speaker 1>of diverse people on screen, let them have fun making

731
00:36:11.840 --> 00:36:14.519
<v Speaker 1>a movie, and people will see themselves in that and

732
00:36:14.559 --> 00:36:16.800
<v Speaker 1>then you know. Fate of the Furious was a global

733
00:36:16.920 --> 00:36:20.400
<v Speaker 1>smash hit, like in China, across the world. It was

734
00:36:20.400 --> 00:36:23.280
<v Speaker 1>bigger than Star Wars in many countries, like the newest

735
00:36:23.280 --> 00:36:25.519
<v Speaker 1>Star Wars movies that were coming out. It was massive,

736
00:36:26.199 --> 00:36:28.920
<v Speaker 1>and it's like games should be like treating that as

737
00:36:28.920 --> 00:36:32.360
<v Speaker 1>the goal, but you keep being really poorly poor at

738
00:36:32.400 --> 00:36:34.840
<v Speaker 1>like executing on this in terms of saying like this

739
00:36:34.920 --> 00:36:37.159
<v Speaker 1>is what the game is about and like making it clear.

740
00:36:37.239 --> 00:36:38.960
<v Speaker 1>You know, A big part of it is a lot

741
00:36:38.960 --> 00:36:41.440
<v Speaker 1>of people making the games probably still aren't as diverse

742
00:36:41.480 --> 00:36:43.079
<v Speaker 1>as the games that we see on the screen in

743
00:36:43.079 --> 00:36:45.360
<v Speaker 1>a case of like yaske being in a game or

744
00:36:45.400 --> 00:36:47.199
<v Speaker 1>something like that. And it's like, I bet if you

745
00:36:47.280 --> 00:36:51.519
<v Speaker 1>got more diverse people behind the scenes guiding you on this,

746
00:36:51.920 --> 00:36:53.679
<v Speaker 1>you wouldn't have as many of these problems as you

747
00:36:53.679 --> 00:36:56.360
<v Speaker 1>would as you continue to have at Ubisoft in some

748
00:36:56.360 --> 00:37:00.199
<v Speaker 1>of these other publishers also have a fucking backbone. Yeah,

749
00:37:00.239 --> 00:37:02.800
<v Speaker 1>that's the biggest part. That's the thing I'm getting continuously

750
00:37:02.800 --> 00:37:05.400
<v Speaker 1>sick of all these stories. We keep getting to this

751
00:37:05.440 --> 00:37:09.719
<v Speaker 1>point where we're furious because we are dealing with rich cowards,

752
00:37:09.920 --> 00:37:13.039
<v Speaker 1>people who are protecting their wealth and the way that

753
00:37:13.079 --> 00:37:14.880
<v Speaker 1>they think the best way to do that is to

754
00:37:14.960 --> 00:37:17.519
<v Speaker 1>say fuck it to everyone else and keep just protect

755
00:37:17.559 --> 00:37:20.360
<v Speaker 1>their own and uh yeah, it's just straight up cowardice

756
00:37:20.400 --> 00:37:23.599
<v Speaker 1>over and over and over again. All right, let's take

757
00:37:23.679 --> 00:37:25.880
<v Speaker 1>a break. When we come back, plenty of more headlines

758
00:37:25.920 --> 00:37:28.280
<v Speaker 1>to get into, including Hey, what maybe did your ID

759
00:37:28.400 --> 00:37:31.679
<v Speaker 1>get stolen? Possibly? We'll talk about that and more right

760
00:37:31.719 --> 00:37:33.920
<v Speaker 1>after this. If you want an ad free version of

761
00:37:33.960 --> 00:37:36.440
<v Speaker 1>this experience, there's an premium audio show. There's a premium

762
00:37:36.519 --> 00:37:38.239
<v Speaker 1>video show. You go to giant bomb dot com slash

763
00:37:38.320 --> 00:37:42.960
<v Speaker 1>join become a premium member. We'll be right back. Rub.

764
00:37:43.360 --> 00:37:46.000
<v Speaker 2>I love podcasts and I would like to listen to

765
00:37:46.079 --> 00:37:46.800
<v Speaker 2>more of them.

766
00:37:46.840 --> 00:37:49.079
<v Speaker 1>Oh boy, I've got the podcast for you, then, Bud,

767
00:37:49.440 --> 00:37:51.559
<v Speaker 1>Stage Select Grub.

768
00:37:51.599 --> 00:37:55.360
<v Speaker 2>I have trust issues, especially with podcasters.

769
00:37:55.960 --> 00:37:59.679
<v Speaker 1>Look, it's always important to be careful and safe about podcasters.

770
00:37:59.679 --> 00:38:02.519
<v Speaker 1>But don't I don't worry. Host Julian Titus and Justin

771
00:38:02.599 --> 00:38:07.079
<v Speaker 1>Hamm have over sixteen years a combined podcasting experience, and

772
00:38:07.119 --> 00:38:09.760
<v Speaker 1>the Stage Select is finishing up its second season at

773
00:38:09.760 --> 00:38:12.840
<v Speaker 1>the end of the year. O he smokes, what a pedigree?

774
00:38:13.159 --> 00:38:15.639
<v Speaker 1>Tell me more grub. Oh what about a video game

775
00:38:15.760 --> 00:38:18.440
<v Speaker 1>variety show where the hosts act as if they're performing

776
00:38:18.480 --> 00:38:21.519
<v Speaker 1>for a live studio audience, kind of like The Muppet Show?

777
00:38:21.840 --> 00:38:26.239
<v Speaker 2>Do they have reoccurring characters Shenanigans, Bits and skits?

778
00:38:27.000 --> 00:38:30.880
<v Speaker 1>Oh baby, we got bits, we got skits? I love

779
00:38:31.239 --> 00:38:35.039
<v Speaker 1>bits and Skits. Is there more, the show is designed

780
00:38:35.039 --> 00:38:38.239
<v Speaker 1>to be unexpected. Jan They'll go to space sometimes a

781
00:38:38.280 --> 00:38:42.000
<v Speaker 1>surprise game show. Expect the unexpected space.

782
00:38:42.079 --> 00:38:45.159
<v Speaker 2>Grub Grub, I'm hearing that. Episodes forty one and fifty

783
00:38:45.239 --> 00:38:48.079
<v Speaker 2>nine are fantastic points to get a vibe of the show.

784
00:38:48.400 --> 00:38:51.119
<v Speaker 2>Julian and Justin are fiercely independent and do this for

785
00:38:51.159 --> 00:38:53.760
<v Speaker 2>the love of video games and podcasts.

786
00:38:54.320 --> 00:38:57.400
<v Speaker 1>Oh yeah. They draw from the best, like the Giant BombCast,

787
00:38:57.519 --> 00:38:59.880
<v Speaker 1>Next Lander, Rebel FM, and no one can know of.

788
00:39:00.039 --> 00:39:04.440
<v Speaker 2>At this well Grub, I'm glad I know about this podcast.

789
00:39:04.079 --> 00:39:07.320
<v Speaker 1>At Stage Select. Give it a listen, bits and skits.

790
00:39:09.559 --> 00:39:12.400
<v Speaker 1>Stage Select is also Dan Proof. Welcome back to Game

791
00:39:12.440 --> 00:39:15.840
<v Speaker 1>Best Mornings, everybody. I'm Jan Jhow that's Jeff Grubb. That's right,

792
00:39:16.639 --> 00:39:20.880
<v Speaker 1>I'm always right. Yeah, you didn't know what swear of

793
00:39:20.960 --> 00:39:23.760
<v Speaker 1>even for him. Let's keep going here. One of twenty

794
00:39:23.760 --> 00:39:27.679
<v Speaker 1>twenty five's most promising games is already winding down even

795
00:39:27.719 --> 00:39:30.840
<v Speaker 1>before leaving early access. This is from Claire Jackson at Kotaku.

796
00:39:31.960 --> 00:39:35.800
<v Speaker 1>Heart Machine, developer of twenty sixteen's hit action RPG hyper

797
00:39:35.880 --> 00:39:38.760
<v Speaker 1>Light Drifter, has fallen on hard times after the game's

798
00:39:38.840 --> 00:39:42.679
<v Speaker 1>follow up, the Rogue Light roguelike prequel hyper Light Breaker,

799
00:39:42.760 --> 00:39:46.039
<v Speaker 1>failed to resonate. With players still officially in early access,

800
00:39:46.079 --> 00:39:48.519
<v Speaker 1>the game will get some more attention from Heart Machine,

801
00:39:48.719 --> 00:39:50.960
<v Speaker 1>but the studio has announced that it is winding down

802
00:39:51.000 --> 00:39:53.519
<v Speaker 1>development development and that members of the team have been

803
00:39:53.599 --> 00:39:56.159
<v Speaker 1>laid off. We've had to make the difficult decision to

804
00:39:56.199 --> 00:39:58.480
<v Speaker 1>part ways with a number of talented team members, Heart

805
00:39:58.519 --> 00:40:01.639
<v Speaker 1>Machine said in a statement, attributing the challenges it's facing

806
00:40:01.679 --> 00:40:06.239
<v Speaker 1>to broader forces beyond our control, including shifts in funding,

807
00:40:06.559 --> 00:40:11.039
<v Speaker 1>corporate consolidation, and the uncertain, uncertain environment many small studios

808
00:40:11.039 --> 00:40:13.920
<v Speaker 1>like us are navigating today. Heart Machine was hit by

809
00:40:14.000 --> 00:40:16.840
<v Speaker 1>a hit has hit bumpy patches in the past as well,

810
00:40:16.840 --> 00:40:18.920
<v Speaker 1>with a previous round of layoffs implemented toward the end

811
00:40:19.000 --> 00:40:21.639
<v Speaker 1>of twenty twenty four. Though it seems like hyper Light

812
00:40:21.679 --> 00:40:24.159
<v Speaker 1>Breaker might never be completed in the ways its creators

813
00:40:24.159 --> 00:40:26.960
<v Speaker 1>once envisioned and hope for the studio always promising to

814
00:40:27.000 --> 00:40:29.800
<v Speaker 1>issue an update in January to bring a Breaker to

815
00:40:29.880 --> 00:40:35.000
<v Speaker 1>some kind of finish line. You know, the response of

816
00:40:35.039 --> 00:40:36.920
<v Speaker 1>this game has always been kind of like from a

817
00:40:36.920 --> 00:40:39.239
<v Speaker 1>lot of fans. Hey, I like, I like hyper Light

818
00:40:39.440 --> 00:40:44.519
<v Speaker 1>Drifter Breaker. I've tried to like, can't quite get over

819
00:40:44.519 --> 00:40:46.800
<v Speaker 1>the hump and it's not something's wrong here that I

820
00:40:46.800 --> 00:40:48.679
<v Speaker 1>can't quite get into this game. And so the studio

821
00:40:48.679 --> 00:40:51.159
<v Speaker 1>has been in early access trying to like lock it

822
00:40:51.199 --> 00:40:54.440
<v Speaker 1>in and at the same time facing the realities of

823
00:40:54.480 --> 00:40:56.199
<v Speaker 1>trying to make a game like this with a team

824
00:40:56.280 --> 00:40:59.280
<v Speaker 1>of this size, which is extremely difficult. Jim, we talk

825
00:40:59.280 --> 00:41:01.519
<v Speaker 1>about some of the six the success stories from the

826
00:41:01.519 --> 00:41:05.519
<v Speaker 1>indie space and the dot emu's figuring it out or

827
00:41:05.519 --> 00:41:08.559
<v Speaker 1>whatever in the Devolver digitals, and then like even smaller

828
00:41:08.599 --> 00:41:13.280
<v Speaker 1>studios figuring it out. What we're hearing though, is if

829
00:41:13.320 --> 00:41:15.679
<v Speaker 1>you have a team of like twenty to forty people,

830
00:41:16.519 --> 00:41:19.840
<v Speaker 1>you know, fifteen to thirty five people in that range

831
00:41:20.519 --> 00:41:23.719
<v Speaker 1>an for an indie studio, it is extremely difficult to

832
00:41:23.840 --> 00:41:27.079
<v Speaker 1>make that business model work right now. You have to

833
00:41:27.119 --> 00:41:30.440
<v Speaker 1>sort of have a lottery ticket. And while hyper Light

834
00:41:30.519 --> 00:41:32.639
<v Speaker 1>Drifter was a really well received game of a game

835
00:41:32.679 --> 00:41:34.320
<v Speaker 1>that did very well, it was never in like that

836
00:41:34.400 --> 00:41:36.480
<v Speaker 1>top echelon of like, oh, this is continuing to sell

837
00:41:36.480 --> 00:41:38.960
<v Speaker 1>one hundred thousand copies every three months or something like that,

838
00:41:39.320 --> 00:41:40.639
<v Speaker 1>and so they had to make a new game to

839
00:41:41.079 --> 00:41:44.079
<v Speaker 1>make things meet, to make an ends meet, and then

840
00:41:44.119 --> 00:41:46.199
<v Speaker 1>in the meantime that game is not coming together the

841
00:41:46.239 --> 00:41:47.840
<v Speaker 1>way they need it to or not as quickly as

842
00:41:47.840 --> 00:41:51.559
<v Speaker 1>they wanted it to, and here they are. It's a

843
00:41:51.599 --> 00:41:53.159
<v Speaker 1>brutal business to be in it. It's not going to

844
00:41:53.199 --> 00:41:54.320
<v Speaker 1>get any easier, right.

845
00:41:54.639 --> 00:41:56.880
<v Speaker 2>No, And the part that sticks out to me grub

846
00:41:57.000 --> 00:42:01.400
<v Speaker 2>is just like the corporate shuffling that unfortunately has to

847
00:42:01.480 --> 00:42:04.800
<v Speaker 2>happen or winds up happening, I should say, at a

848
00:42:04.800 --> 00:42:08.199
<v Speaker 2>lot of studios where they can only do so much

849
00:42:08.280 --> 00:42:11.079
<v Speaker 2>with what they're given, and if like the funding isn't

850
00:42:11.079 --> 00:42:14.480
<v Speaker 2>there because someone up top is just moving money in

851
00:42:14.559 --> 00:42:19.320
<v Speaker 2>different ways or doesn't see the investment as something profitable,

852
00:42:19.840 --> 00:42:22.760
<v Speaker 2>the rug can get pulled from underneath them at any time,

853
00:42:23.400 --> 00:42:27.360
<v Speaker 2>and it really stinks. Like I never quite clicked with

854
00:42:27.360 --> 00:42:29.000
<v Speaker 2>with any of the games that the studio made, but

855
00:42:29.039 --> 00:42:32.920
<v Speaker 2>like I know that there are an obscene amount of

856
00:42:32.960 --> 00:42:36.400
<v Speaker 2>people really interested, if not just in the game themselves,

857
00:42:36.400 --> 00:42:40.679
<v Speaker 2>but also the look of them very visually distinct, very appealing.

858
00:42:40.559 --> 00:42:45.760
<v Speaker 1>Beautiful discorder response to claims that two million ID photos

859
00:42:45.800 --> 00:42:48.440
<v Speaker 1>have been acquired by hackers. This is from Alex Hopley

860
00:42:48.440 --> 00:42:51.840
<v Speaker 1>at Game Reactor. As soon as age verification came about,

861
00:42:51.840 --> 00:42:54.119
<v Speaker 1>people worried about how their faces could be used not

862
00:42:54.159 --> 00:42:56.760
<v Speaker 1>only by companies and service providers, but by hackers and

863
00:42:56.800 --> 00:42:58.800
<v Speaker 1>those that might look to make a quick buck by

864
00:42:58.840 --> 00:43:02.639
<v Speaker 1>stealing and selling data. Now it seems we're seeing the

865
00:43:02.639 --> 00:43:05.239
<v Speaker 1>first crack and age verification, as it's reported that around

866
00:43:05.280 --> 00:43:08.320
<v Speaker 1>one point five terabytes of photos have been stolen from

867
00:43:08.320 --> 00:43:11.800
<v Speaker 1>a third party customer support system used by Discord. So like,

868
00:43:11.840 --> 00:43:17.159
<v Speaker 1>there's Zendesk stuff. I believe. Discord denies this claim, saying

869
00:43:17.199 --> 00:43:20.159
<v Speaker 1>that and this is the denial, saying that only seventy

870
00:43:20.199 --> 00:43:22.960
<v Speaker 1>thousand users have been affected and all of them have

871
00:43:23.039 --> 00:43:25.920
<v Speaker 1>been contacted. However, it does not admit that government ideas

872
00:43:25.920 --> 00:43:28.519
<v Speaker 1>may have been included in the breach. Zendesk the customer

873
00:43:28.559 --> 00:43:31.400
<v Speaker 1>support system says that its own systems were not compromised.

874
00:43:32.079 --> 00:43:34.119
<v Speaker 1>A lot of back and forth here. Hackers are claiming

875
00:43:34.199 --> 00:43:35.960
<v Speaker 1>that I'm obviously they're trying to get a pay out.

876
00:43:36.000 --> 00:43:38.679
<v Speaker 1>Discord's like, hey, we're not going to pay these people

877
00:43:38.679 --> 00:43:41.440
<v Speaker 1>for breaking the law and violating us, so we're not

878
00:43:41.440 --> 00:43:43.119
<v Speaker 1>going to go through with this, and they're just trying

879
00:43:43.119 --> 00:43:44.639
<v Speaker 1>to do That's why they're out here sort of running

880
00:43:44.639 --> 00:43:49.119
<v Speaker 1>this public relations campaign to get people angry. Jan The

881
00:43:49.199 --> 00:43:53.360
<v Speaker 1>obvious thing here is we told you so, Like we

882
00:43:53.480 --> 00:43:55.960
<v Speaker 1>told you so. Obviously everyone's saying we told you so.

883
00:43:56.320 --> 00:43:58.800
<v Speaker 1>I want to make it clear we shouldn't even have

884
00:43:58.880 --> 00:44:02.159
<v Speaker 1>to have told them so. This even before we're worried

885
00:44:02.239 --> 00:44:07.199
<v Speaker 1>about packers and people using the data inappropriately. This is

886
00:44:07.360 --> 00:44:11.880
<v Speaker 1>a violation of the First Amendment of the United States Constitution.

887
00:44:12.800 --> 00:44:15.920
<v Speaker 1>This abridges my right to free speech. I shouldn't have

888
00:44:16.000 --> 00:44:19.480
<v Speaker 1>to prove to anyone on the Internet that I am

889
00:44:19.639 --> 00:44:22.119
<v Speaker 1>of a certain age so that I can communicate with

890
00:44:22.199 --> 00:44:26.960
<v Speaker 1>other people freely. It certainly cannot be due to a law.

891
00:44:27.800 --> 00:44:30.320
<v Speaker 1>This is what it is in these cases here in Ohio.

892
00:44:30.360 --> 00:44:32.039
<v Speaker 1>This is how it's going for me. Because we have

893
00:44:32.039 --> 00:44:34.960
<v Speaker 1>this law in Ohio. Now I have to prove to

894
00:44:35.599 --> 00:44:37.719
<v Speaker 1>Blue Sky and all these other things that I am

895
00:44:37.760 --> 00:44:40.920
<v Speaker 1>of a certain age so I can DM people or

896
00:44:40.960 --> 00:44:43.599
<v Speaker 1>see certain content and yeah, that's adult content or whatever.

897
00:44:43.679 --> 00:44:46.480
<v Speaker 1>But that is also a violation of the First Amendment.

898
00:44:47.239 --> 00:44:49.920
<v Speaker 1>Who obviously we should care about being hacked, but that

899
00:44:50.039 --> 00:44:52.320
<v Speaker 1>is so far down the line of we don't need

900
00:44:52.320 --> 00:44:55.880
<v Speaker 1>to worry about that. The original law is a violation.

901
00:44:56.440 --> 00:44:58.519
<v Speaker 1>It's incredibly frustrating, And of course we're not in a

902
00:44:58.559 --> 00:45:00.880
<v Speaker 1>situation where it's o that if this were to go

903
00:45:00.960 --> 00:45:03.800
<v Speaker 1>to the Supreme Court that it's going to get denied,

904
00:45:03.840 --> 00:45:07.320
<v Speaker 1>it's going to get repealed. So it's it's it's troublesome.

905
00:45:07.360 --> 00:45:09.400
<v Speaker 1>But in the in the past, a law like this

906
00:45:09.679 --> 00:45:12.599
<v Speaker 1>never would have been been able to survive because it's

907
00:45:12.639 --> 00:45:16.199
<v Speaker 1>so clearly a violation and people could say what about

908
00:45:16.199 --> 00:45:20.159
<v Speaker 1>the children, And we'll say, yes, that that that stinks.

909
00:45:20.159 --> 00:45:22.000
<v Speaker 1>We got to try to protect children, and parents should

910
00:45:22.000 --> 00:45:25.920
<v Speaker 1>take responsibility absolutely, But that is we can't use kids

911
00:45:25.960 --> 00:45:28.840
<v Speaker 1>as a reason to abridge our right to free expression

912
00:45:28.960 --> 00:45:30.960
<v Speaker 1>as it's protected in the First Amendment. I'm sorry to

913
00:45:31.039 --> 00:45:33.320
<v Speaker 1>be like sound like a history professor or whatever. No,

914
00:45:33.400 --> 00:45:37.159
<v Speaker 1>but that's it's very frustrating to me, especially as someone

915
00:45:37.320 --> 00:45:39.519
<v Speaker 1>clearly affected by this living in one of these states.

916
00:45:39.599 --> 00:45:42.400
<v Speaker 2>Jan yes, Greb, if you're a history professor, I'll be

917
00:45:42.440 --> 00:45:46.079
<v Speaker 2>the ethnic studies professor for the day. Everyone, Okay, please

918
00:45:46.440 --> 00:45:49.159
<v Speaker 2>remember to pass pass your scantron's to the left.

919
00:45:50.519 --> 00:45:51.079
<v Speaker 1>Yeah, Greb.

920
00:45:51.719 --> 00:45:54.239
<v Speaker 2>I well, I understand a lot of people use VPNs

921
00:45:54.440 --> 00:45:58.000
<v Speaker 2>for to protect their privacy. I don't think they should

922
00:45:58.039 --> 00:46:00.400
<v Speaker 2>have to jump through so many hoops.

923
00:46:00.440 --> 00:46:03.280
<v Speaker 1>I'm juggling things, yeah, just to be able to DM

924
00:46:03.360 --> 00:46:06.599
<v Speaker 1>someone or even hey, you know what, I'm not yucking

925
00:46:06.639 --> 00:46:07.280
<v Speaker 1>any ums.

926
00:46:07.679 --> 00:46:09.920
<v Speaker 2>You sure have to like fire up a VPN to

927
00:46:09.960 --> 00:46:11.400
<v Speaker 2>go look at your adult content.

928
00:46:11.760 --> 00:46:13.400
<v Speaker 1>You should just be able to fire that up whatever

929
00:46:13.440 --> 00:46:16.000
<v Speaker 1>you want. And that's the idea is like they want

930
00:46:16.039 --> 00:46:17.800
<v Speaker 1>to make it, put so many hurdles up so they

931
00:46:17.840 --> 00:46:20.000
<v Speaker 1>can That's really what it's about, is to punish people,

932
00:46:20.639 --> 00:46:23.239
<v Speaker 1>especially women who make a living on like only fans.

933
00:46:23.599 --> 00:46:25.559
<v Speaker 1>It's like, let's make it so difficult for these people

934
00:46:25.559 --> 00:46:27.239
<v Speaker 1>to make a living that they kind of can't do

935
00:46:27.280 --> 00:46:29.840
<v Speaker 1>it anymore. And and then we'll feel good because we

936
00:46:29.880 --> 00:46:33.360
<v Speaker 1>have punished women. And once again, it's almost always that,

937
00:46:33.719 --> 00:46:38.360
<v Speaker 1>and it's definitely that here again. Yeah, I am continuously

938
00:46:38.400 --> 00:46:43.119
<v Speaker 1>frustrated by this. I don't necessarily see it feels like

939
00:46:43.119 --> 00:46:46.119
<v Speaker 1>these laws are only going to get more traconian and

940
00:46:46.960 --> 00:46:50.440
<v Speaker 1>more prevalent, and they'll continue to use their kids as

941
00:46:50.480 --> 00:46:55.000
<v Speaker 1>an excuse, and we and all, we'll all know that

942
00:46:55.039 --> 00:46:57.400
<v Speaker 1>if they actually cared about kids, they would be paying

943
00:46:57.400 --> 00:46:59.760
<v Speaker 1>for their goddamn lunches, they would be doing a million

944
00:46:59.800 --> 00:47:03.280
<v Speaker 1>other things to actually care for kids. So, as always,

945
00:47:03.320 --> 00:47:04.960
<v Speaker 1>the proof is in the pudding. We know what you

946
00:47:05.039 --> 00:47:09.559
<v Speaker 1>really care about, and it's hurting people, women, people of

947
00:47:09.559 --> 00:47:13.199
<v Speaker 1>the LGBTQ community, people who have find alternative ways to

948
00:47:13.440 --> 00:47:17.119
<v Speaker 1>find a community online and maybe make a living from them. Yeah,

949
00:47:16.559 --> 00:47:19.440
<v Speaker 1>it's disgusting and I continue to be very mad about it.

950
00:47:21.199 --> 00:47:24.800
<v Speaker 1>Former Zinni Max Online devs form Sackbird Studios. This is

951
00:47:24.800 --> 00:47:28.079
<v Speaker 1>from Sophie McAvoy at Games Industry job Is. This is

952
00:47:28.119 --> 00:47:31.440
<v Speaker 1>a cool one. Jan the zinny max Online people were

953
00:47:31.519 --> 00:47:34.280
<v Speaker 1>laid off. It's part of that recent Microsoft thing and

954
00:47:34.320 --> 00:47:37.519
<v Speaker 1>they were working on a project called Blackbird, which was

955
00:47:37.559 --> 00:47:40.199
<v Speaker 1>going to be like their destiny that Phil Spencer himself

956
00:47:40.199 --> 00:47:42.000
<v Speaker 1>apparently was like you were like, hey, this is cool,

957
00:47:42.320 --> 00:47:46.119
<v Speaker 1>this is awesome. You guys are fired. Yeah. So they

958
00:47:46.159 --> 00:47:51.280
<v Speaker 1>have moved on to form a new studio that is Sackbird,

959
00:47:51.639 --> 00:47:54.519
<v Speaker 1>who the people who worked on Blackbird are now Sackbird

960
00:47:54.599 --> 00:47:56.679
<v Speaker 1>And it's got a cool little logo of a bird

961
00:47:56.719 --> 00:47:59.920
<v Speaker 1>with a shoulder bendle or whatever. It's called shoulder sack

962
00:48:00.559 --> 00:48:03.800
<v Speaker 1>and they're gonna start making a game again. But yeah, yeah, exactly,

963
00:48:04.239 --> 00:48:07.679
<v Speaker 1>they're gonna start making a game again, and I, you know, hopefully,

964
00:48:08.159 --> 00:48:10.039
<v Speaker 1>I think the concern would be can you find funding

965
00:48:10.079 --> 00:48:12.920
<v Speaker 1>for something like this? But these are people that have

966
00:48:13.719 --> 00:48:16.400
<v Speaker 1>proven that they are capable of producing the kinds of

967
00:48:16.480 --> 00:48:18.480
<v Speaker 1>games that people do, like if they were working on

968
00:48:18.519 --> 00:48:21.039
<v Speaker 1>a cool destiny like and they I think this is

969
00:48:21.079 --> 00:48:24.599
<v Speaker 1>some of the former leads from Elder Scrolls Online and

970
00:48:24.840 --> 00:48:26.960
<v Speaker 1>MMO that ran for a very long time and has

971
00:48:27.039 --> 00:48:30.239
<v Speaker 1>a lot of like passionate fans because they really kind

972
00:48:30.239 --> 00:48:32.679
<v Speaker 1>of figured that that stuff out. That probably is the

973
00:48:32.760 --> 00:48:35.000
<v Speaker 1>kind of thing that still can get funding, I think.

974
00:48:35.079 --> 00:48:37.639
<v Speaker 1>So hopefully they're able to execute on an idea that

975
00:48:37.760 --> 00:48:39.880
<v Speaker 1>was lost under Microsoft. Yeah.

976
00:48:40.000 --> 00:48:44.000
<v Speaker 2>I remember Phil talking about this game and then I

977
00:48:44.360 --> 00:48:48.440
<v Speaker 2>believe we even covered that this crew unfortunately got laid off.

978
00:48:48.519 --> 00:48:51.480
<v Speaker 2>So I'm happy that they were able to collect themselves,

979
00:48:51.760 --> 00:48:54.559
<v Speaker 2>get together and try to get back up on their

980
00:48:54.599 --> 00:48:56.679
<v Speaker 2>feet to form Tacbird Studios.

981
00:48:57.480 --> 00:49:00.920
<v Speaker 1>That's right, good name. Yeah, it's uh clever. I like that,

982
00:49:00.960 --> 00:49:03.920
<v Speaker 1>And again I like the logo a lot. Another company

983
00:49:04.000 --> 00:49:07.239
<v Speaker 1>is gonna get sued jan Animal Crossing like that's shine

984
00:49:07.239 --> 00:49:10.159
<v Speaker 1>out right in video games. Another Animal Crossing like has

985
00:49:10.199 --> 00:49:12.599
<v Speaker 1>showed up on PlayStation Store and it looks just like

986
00:49:12.639 --> 00:49:17.360
<v Speaker 1>Animal Crossing called Animal Village Online. Apparently it's gonna come

987
00:49:17.360 --> 00:49:21.320
<v Speaker 1>out in twenty twenty seven. Anime Village, Oh, it's thank

988
00:49:21.360 --> 00:49:23.599
<v Speaker 1>you Anime Village. My brain just completed that as Animal

989
00:49:23.679 --> 00:49:27.719
<v Speaker 1>Village Anime Village online. Although that's just that straight up

990
00:49:27.719 --> 00:49:32.239
<v Speaker 1>looks like an animal crossing character. This is uh yeah right,

991
00:49:32.519 --> 00:49:37.440
<v Speaker 1>it's that whiz new Certomon, a certo man who's probably

992
00:49:37.440 --> 00:49:39.679
<v Speaker 1>just an individual. It's like, hey, I want to make

993
00:49:39.719 --> 00:49:42.719
<v Speaker 1>an animal Crossing and put it out on PlayStation. And

994
00:49:42.760 --> 00:49:46.280
<v Speaker 1>it's like, it's just the Breaking Bad the Walt in

995
00:49:46.360 --> 00:49:49.679
<v Speaker 1>a car screaming meme. They're like, no, don't do it.

996
00:49:49.840 --> 00:49:54.400
<v Speaker 1>You're gonna they're gonna kill you. You know, I think this

997
00:49:54.559 --> 00:49:57.360
<v Speaker 1>is clearly just a straight ripoff in terms of visual

998
00:49:57.400 --> 00:50:01.159
<v Speaker 1>style and maybe gameplay. Yeah. I'm always like, you know,

999
00:50:02.800 --> 00:50:05.159
<v Speaker 1>there's sometimes where it's so blatant that, yeah, you should

1000
00:50:05.199 --> 00:50:07.559
<v Speaker 1>expect to get the hammer brought down upon you by

1001
00:50:07.599 --> 00:50:10.039
<v Speaker 1>Nintendo's lawyers. And this is Nintendo again in this case,

1002
00:50:10.079 --> 00:50:14.800
<v Speaker 1>this game's aping Animal Crossing. But you know what's really

1003
00:50:14.840 --> 00:50:16.519
<v Speaker 1>wrong with someone just making a game based on a

1004
00:50:16.559 --> 00:50:18.519
<v Speaker 1>game they really like. Now, sure, maybe you can make

1005
00:50:18.559 --> 00:50:22.320
<v Speaker 1>it look a little bit different. I guess we'll see

1006
00:50:22.320 --> 00:50:24.280
<v Speaker 1>if Nintendo actually does do something about this. But what

1007
00:50:24.320 --> 00:50:27.480
<v Speaker 1>they did to Power World Proba, boy, it does it

1008
00:50:27.480 --> 00:50:29.840
<v Speaker 1>does kind of spell doom for this. But maybe Power

1009
00:50:29.840 --> 00:50:32.159
<v Speaker 1>World was like getting a lot of headlines. It was

1010
00:50:32.239 --> 00:50:35.559
<v Speaker 1>it was considered higher quality than maybe some other ripoffs.

1011
00:50:35.840 --> 00:50:37.480
<v Speaker 1>If this game is just sort of like a middling

1012
00:50:37.519 --> 00:50:39.719
<v Speaker 1>thing that's easy for people to ignore, maybe they just

1013
00:50:39.800 --> 00:50:41.559
<v Speaker 1>let it go. I don't know, jam what do you think,

1014
00:50:41.679 --> 00:50:42.800
<v Speaker 1>I don't Nintendo?

1015
00:50:43.000 --> 00:50:47.159
<v Speaker 2>Yeah, exactly, grub. I don't exactly see them letting it go,

1016
00:50:49.000 --> 00:50:52.599
<v Speaker 2>especially with how active Nintendo of America's legal team has

1017
00:50:52.639 --> 00:50:55.559
<v Speaker 2>been as of late. Yeah, just because you know, you

1018
00:50:55.679 --> 00:51:01.880
<v Speaker 2>got to get give them something to do. I hope

1019
00:51:01.920 --> 00:51:05.719
<v Speaker 2>that this doesn't This doesn't immediately bode well for other

1020
00:51:05.760 --> 00:51:09.559
<v Speaker 2>farming leg games. And then we're gonna see Nintendo saying

1021
00:51:09.880 --> 00:51:12.559
<v Speaker 2>we came up with a pitchfork and planting seeds in

1022
00:51:12.599 --> 00:51:13.559
<v Speaker 2>the ground. What do you talk?

1023
00:51:14.119 --> 00:51:17.840
<v Speaker 1>Uh huh? So growing apples is now exclusive to Nintendo.

1024
00:51:17.920 --> 00:51:19.239
<v Speaker 1>You can't do that in any other game.

1025
00:51:19.480 --> 00:51:23.960
<v Speaker 2>It is very easy to not do this, crub it is.

1026
00:51:24.039 --> 00:51:24.800
<v Speaker 1>Yeah, that's the thing.

1027
00:51:25.159 --> 00:51:29.360
<v Speaker 2>It's very easy to to not plagarize something. It is easy,

1028
00:51:29.719 --> 00:51:33.320
<v Speaker 2>very easy to for I don't know, college kids. If

1029
00:51:33.320 --> 00:51:35.960
<v Speaker 2>you're gonna use fucking AI to write an essay, don't

1030
00:51:36.000 --> 00:51:39.639
<v Speaker 2>be stupid about it. But if you are going to

1031
00:51:39.719 --> 00:51:46.320
<v Speaker 2>copy art something that inspires you, maybe don't make it

1032
00:51:46.360 --> 00:51:48.960
<v Speaker 2>look exactly like the thing that you like.

1033
00:51:50.000 --> 00:51:52.559
<v Speaker 1>You could honestly just put a few spins on it

1034
00:51:52.639 --> 00:51:55.320
<v Speaker 1>and people will be like, look different, It's different enough. Now.

1035
00:51:55.320 --> 00:51:58.159
<v Speaker 1>I think some people would argue that's what power World did.

1036
00:51:58.480 --> 00:52:00.079
<v Speaker 1>I think there's many of us who are like, well,

1037
00:52:00.079 --> 00:52:01.760
<v Speaker 1>I'm standing a little bit further back and back here

1038
00:52:01.840 --> 00:52:04.559
<v Speaker 1>the mosaics sort of comes together and looks exactly like Pokemon.

1039
00:52:05.239 --> 00:52:09.079
<v Speaker 1>But whatever, we can debate that. I just think, you know,

1040
00:52:09.119 --> 00:52:11.800
<v Speaker 1>you put a few extra changes on there, and you

1041
00:52:12.079 --> 00:52:14.880
<v Speaker 1>have the you know, deniability, and they just don't have

1042
00:52:14.960 --> 00:52:16.480
<v Speaker 1>that right now with the way this thing looks. And

1043
00:52:16.519 --> 00:52:19.440
<v Speaker 1>again for audio listeners, there's an image here of a

1044
00:52:19.519 --> 00:52:21.000
<v Speaker 1>character that just if you looked at it, you would

1045
00:52:21.000 --> 00:52:24.280
<v Speaker 1>say that's an animal crossing character, right, One of the villagers.

1046
00:52:24.079 --> 00:52:25.800
<v Speaker 2>Like, if you were to show this to the gimmicks,

1047
00:52:25.840 --> 00:52:27.480
<v Speaker 2>I am assuming they would think like, oh, it's the

1048
00:52:27.480 --> 00:52:28.360
<v Speaker 2>animal crossing game.

1049
00:52:29.039 --> 00:52:31.519
<v Speaker 1>Yep. And yeah, you're right. It's just so easy to

1050
00:52:31.679 --> 00:52:34.960
<v Speaker 1>avoid that and avoid problems. And that's certainly what a

1051
00:52:35.039 --> 00:52:37.159
<v Speaker 1>lawyer would tell you is like, well, we just don't

1052
00:52:37.159 --> 00:52:39.679
<v Speaker 1>do this because that's the safest thing here, and you know,

1053
00:52:39.719 --> 00:52:41.440
<v Speaker 1>you could just make a game look different, and that's

1054
00:52:41.440 --> 00:52:44.920
<v Speaker 1>an easy way to avoid this problem. All right, last

1055
00:52:44.960 --> 00:52:48.079
<v Speaker 1>couple of stories here. Nintendo is adding new games to NSO,

1056
00:52:48.360 --> 00:52:50.920
<v Speaker 1>including a Mario game that has never been a scene

1057
00:52:50.960 --> 00:52:54.800
<v Speaker 1>outside of Japan, at least officially. Let's see here that

1058
00:52:54.960 --> 00:52:59.880
<v Speaker 1>this includes Bobbzy in clause Encounters of the Third kind.

1059
00:53:00.079 --> 00:53:03.320
<v Speaker 1>I'm so sorry, I'm so super Nintendo. Thank you. I

1060
00:53:03.360 --> 00:53:07.039
<v Speaker 1>appreciate that, you appreciate you saying that. Also Fatal Fury Special,

1061
00:53:07.079 --> 00:53:10.599
<v Speaker 1>another Super Nintendo game from nineteen ninety four, and then

1062
00:53:10.800 --> 00:53:14.880
<v Speaker 1>Mario in Warrio, which was a nineteen ninety three Super

1063
00:53:14.880 --> 00:53:17.800
<v Speaker 1>Famicom game never released in the United States. I think

1064
00:53:17.800 --> 00:53:21.119
<v Speaker 1>it requires the mouse input. It's like the Mario paint

1065
00:53:21.159 --> 00:53:23.719
<v Speaker 1>mouse and you can actually play that using the mouse

1066
00:53:23.760 --> 00:53:26.400
<v Speaker 1>mode with switched to oh for the first times, it

1067
00:53:26.400 --> 00:53:29.239
<v Speaker 1>looks like a neat Little Lemons game. You're like, I

1068
00:53:29.239 --> 00:53:32.039
<v Speaker 1>think Mario has set up these like traps and you

1069
00:53:32.159 --> 00:53:34.519
<v Speaker 1>play as like a little fairy character using the mouse cursor,

1070
00:53:35.000 --> 00:53:37.440
<v Speaker 1>and you help Mario's got like a bag on his

1071
00:53:37.519 --> 00:53:40.039
<v Speaker 1>head to like get get through these Yeah, I know,

1072
00:53:40.039 --> 00:53:41.599
<v Speaker 1>he's got it, that's right, a Yoshi shell on his

1073
00:53:41.679 --> 00:53:44.079
<v Speaker 1>head to get through these puzzles without like falling on

1074
00:53:44.159 --> 00:53:46.639
<v Speaker 1>spikes and things like that, while also collecting all the goodies.

1075
00:53:46.719 --> 00:53:50.559
<v Speaker 1>So yeah, I've never really touched this. I remember hearing

1076
00:53:50.599 --> 00:53:53.199
<v Speaker 1>about it. In my head. I always conflated with Warrio's

1077
00:53:53.280 --> 00:53:56.360
<v Speaker 1>Woods or like Bomberman in Warreo, and for some reason,

1078
00:53:56.480 --> 00:53:58.119
<v Speaker 1>it was always in that same space in my head.

1079
00:53:58.760 --> 00:54:00.639
<v Speaker 1>It's like, oh, yeah, no, this was a whole different

1080
00:54:00.679 --> 00:54:03.360
<v Speaker 1>game than that. So yeah, interesting to see this. I

1081
00:54:03.400 --> 00:54:06.400
<v Speaker 1>like that Nintendo continues to release every other game that

1082
00:54:06.480 --> 00:54:08.800
<v Speaker 1>was only in Span other than Mother three. That that's

1083
00:54:08.800 --> 00:54:12.239
<v Speaker 1>a funny bit that they're doing. Is grab I gotta ask,

1084
00:54:12.320 --> 00:54:17.199
<v Speaker 1>is Mario dumb? Yeah? Yeah, he's not quite a hembo.

1085
00:54:17.239 --> 00:54:19.360
<v Speaker 1>There's some there's gotta be another word, but yeah, he's

1086
00:54:19.400 --> 00:54:23.119
<v Speaker 1>he's an airhead for sure. He's like a Goku. He's

1087
00:54:23.159 --> 00:54:27.639
<v Speaker 1>a Goku. Yeah, he's a dits Goku's ADTs yes, absolutely, uh.

1088
00:54:27.760 --> 00:54:31.000
<v Speaker 1>Sony Interactive Entertainment and a MD. And then this is

1089
00:54:31.039 --> 00:54:34.719
<v Speaker 1>Mark Serni and Jack Helen. I'm gonna say, discuss shared

1090
00:54:34.880 --> 00:54:37.760
<v Speaker 1>vision for future of play. This is from Salamano Atkamatsu

1091
00:54:37.800 --> 00:54:40.360
<v Speaker 1>and here's your excuse to start thinking about the PlayStation

1092
00:54:40.639 --> 00:54:44.199
<v Speaker 1>six everybody. Basically, they had a conversation. They talked about

1093
00:54:44.239 --> 00:54:46.719
<v Speaker 1>how their relationship is really strong and it's going to

1094
00:54:46.760 --> 00:54:48.920
<v Speaker 1>continue to be strong in the future, and how they're

1095
00:54:48.920 --> 00:54:54.039
<v Speaker 1>working together on technologies including machine learning, learning and neural rendering.

1096
00:54:54.360 --> 00:54:57.840
<v Speaker 1>So this is basically like their versions of d LSS.

1097
00:54:58.199 --> 00:55:02.000
<v Speaker 1>There's Fidelity FX super Solution that's FSR, and then there's

1098
00:55:02.039 --> 00:55:06.119
<v Speaker 1>pisser PSSR. They're kind of combining those things that Sony

1099
00:55:06.159 --> 00:55:09.800
<v Speaker 1>announced a while back. They're like, not necessarily deprecating PSSR,

1100
00:55:09.840 --> 00:55:12.480
<v Speaker 1>but certainly de emphasizing it because they're like, well, we're

1101
00:55:12.480 --> 00:55:15.239
<v Speaker 1>just going to take our stuff and help AMD make

1102
00:55:15.360 --> 00:55:17.599
<v Speaker 1>FSR better. Well, they're continuing to do that and they

1103
00:55:17.599 --> 00:55:20.119
<v Speaker 1>want to focus on FSR and make it even a

1104
00:55:20.119 --> 00:55:24.199
<v Speaker 1>better going forward. They're also working on raid tracing together,

1105
00:55:24.239 --> 00:55:28.159
<v Speaker 1>and that includes new specific raid tracing cores for new

1106
00:55:28.239 --> 00:55:31.639
<v Speaker 1>hardware that almost certainly will be in the PlayStation six.

1107
00:55:31.840 --> 00:55:35.960
<v Speaker 1>This is a good news because we could see how

1108
00:55:36.000 --> 00:55:38.960
<v Speaker 1>far dedicated raytracing hardware can go on something like the

1109
00:55:39.000 --> 00:55:41.320
<v Speaker 1>Switch to where it's like, oh, the Switch two can

1110
00:55:41.360 --> 00:55:43.199
<v Speaker 1>handle some of these games that have baked in ray

1111
00:55:43.199 --> 00:55:46.239
<v Speaker 1>tracing better than some of these other consoles, these more

1112
00:55:46.280 --> 00:55:48.639
<v Speaker 1>powerful consoles, because it just knows how to calculate the

1113
00:55:48.679 --> 00:55:51.559
<v Speaker 1>rad tracing stuff a little bit more efficiently, and that

1114
00:55:51.639 --> 00:55:53.639
<v Speaker 1>will be a huge difference because a lot more games

1115
00:55:53.679 --> 00:55:55.679
<v Speaker 1>are going to rely more on rad tracing going forward.

1116
00:55:55.920 --> 00:55:58.199
<v Speaker 1>We've already seen a couple of games get rid of

1117
00:55:58.239 --> 00:56:01.000
<v Speaker 1>like baked lighting in favor of only having ray tracing,

1118
00:56:01.039 --> 00:56:03.840
<v Speaker 1>so they can't work any other way. And that's always

1119
00:56:03.840 --> 00:56:05.760
<v Speaker 1>it's worth pointing out ray tracing maybe doesn't make a

1120
00:56:05.800 --> 00:56:07.719
<v Speaker 1>huge difference to you visually when you're looking at a

1121
00:56:07.760 --> 00:56:10.159
<v Speaker 1>game like game, so the game light needs always look good.

1122
00:56:10.440 --> 00:56:12.400
<v Speaker 1>Developers are beginning to rely on it because it does

1123
00:56:12.480 --> 00:56:16.639
<v Speaker 1>make their job often much easier. And then let's see

1124
00:56:16.719 --> 00:56:21.159
<v Speaker 1>universal compression. A new universal compression system compresses all GPU data,

1125
00:56:21.280 --> 00:56:25.360
<v Speaker 1>not just textures, dramatically, reducing bandwidth use and enabling more detail,

1126
00:56:25.440 --> 00:56:29.039
<v Speaker 1>higher frame rates, and greater efficiency with lower power consumption. Basically,

1127
00:56:29.039 --> 00:56:30.559
<v Speaker 1>they're just trying to find new ways to make the

1128
00:56:30.599 --> 00:56:34.239
<v Speaker 1>GPUs they already have better and the future GPUs even

1129
00:56:34.280 --> 00:56:37.360
<v Speaker 1>better than that. And then they talked about, hey, a

1130
00:56:37.400 --> 00:56:39.880
<v Speaker 1>future console in a few years time. That phrase was

1131
00:56:39.920 --> 00:56:44.239
<v Speaker 1>said by Mark Cerni himself. Yeah, a few years time.

1132
00:56:44.239 --> 00:56:46.000
<v Speaker 1>Do you think he means that exactly literally? And that

1133
00:56:46.039 --> 00:56:47.639
<v Speaker 1>means in twenty twenty eight, we're going to see the

1134
00:56:47.679 --> 00:56:48.480
<v Speaker 1>PlayStation six.

1135
00:56:50.639 --> 00:56:54.800
<v Speaker 2>I can't think of a year past twenty twenty six, scrub,

1136
00:56:54.880 --> 00:56:57.960
<v Speaker 2>So this think here in twenty twenty eight terrifies me,

1137
00:56:58.840 --> 00:57:01.400
<v Speaker 2>and also hearing the word PA six also terrifies me.

1138
00:57:01.480 --> 00:57:05.280
<v Speaker 2>But I don't even want to you I honestly, I

1139
00:57:05.320 --> 00:57:10.360
<v Speaker 2>do see them introducing another PS five Pro refresh and

1140
00:57:10.400 --> 00:57:12.280
<v Speaker 2>making a big deal out of that before we get

1141
00:57:12.280 --> 00:57:13.079
<v Speaker 2>the PS six.

1142
00:57:13.559 --> 00:57:15.320
<v Speaker 1>I think they'll keep refreshing it. Yeah, they just they're

1143
00:57:15.320 --> 00:57:17.320
<v Speaker 1>doing one like right now. I don't think they'll make

1144
00:57:17.320 --> 00:57:19.719
<v Speaker 1>a big deal about they will, certainly. I think they

1145
00:57:19.719 --> 00:57:22.480
<v Speaker 1>will like renew their PS five Pro marketing at some

1146
00:57:22.519 --> 00:57:26.000
<v Speaker 1>point sure, and be like, hey this you should definitely

1147
00:57:26.039 --> 00:57:28.360
<v Speaker 1>be getting this thing and try to make it feel important.

1148
00:57:28.400 --> 00:57:30.760
<v Speaker 1>So when the PS six is here, the PS five

1149
00:57:30.760 --> 00:57:32.880
<v Speaker 1>Pro can really just sit right below the PS six

1150
00:57:32.920 --> 00:57:36.199
<v Speaker 1>as another more affordable option while they continue to make

1151
00:57:36.199 --> 00:57:39.559
<v Speaker 1>it cheaper to build the PS five Pro. Yeah, I'm

1152
00:57:39.599 --> 00:57:42.519
<v Speaker 1>with you on that, so and that helps them extend

1153
00:57:42.599 --> 00:57:45.440
<v Speaker 1>it out to twenty twenty eight pretty easily. Yeah. No,

1154
00:57:46.199 --> 00:57:48.960
<v Speaker 1>there is not clamoring for a PS six right now.

1155
00:57:49.079 --> 00:57:51.360
<v Speaker 1>Certainly people are just like, hey, make the PS five

1156
00:57:51.360 --> 00:57:53.880
<v Speaker 1>feel worth it first, and then we could start talking

1157
00:57:53.880 --> 00:57:56.199
<v Speaker 1>about the PS six, and you know, it's going to

1158
00:57:56.280 --> 00:57:58.639
<v Speaker 1>be a different measure for everybody, like what makes the

1159
00:57:58.639 --> 00:58:00.559
<v Speaker 1>PS five worth it? But I think the majority of

1160
00:58:00.599 --> 00:58:03.239
<v Speaker 1>people are still feeling it hasn't necessarily been worth it,

1161
00:58:03.280 --> 00:58:04.800
<v Speaker 1>at least compared to the way they felt about a

1162
00:58:04.840 --> 00:58:06.840
<v Speaker 1>PS four just a few years ago.

1163
00:58:07.119 --> 00:58:10.000
<v Speaker 2>Yeah, and I honestly I'm in that camp as well, grub,

1164
00:58:10.039 --> 00:58:13.320
<v Speaker 2>and I hope that feeling changes soon, if not in

1165
00:58:13.360 --> 00:58:15.280
<v Speaker 2>the next year, maybe the next year and a half.

1166
00:58:16.039 --> 00:58:19.159
<v Speaker 1>I hope the Wolverine game hits.

1167
00:58:20.239 --> 00:58:23.119
<v Speaker 2>Yes, I think it will, and then who knows what

1168
00:58:23.199 --> 00:58:25.199
<v Speaker 2>else may be down the pipeline. I am really liking

1169
00:58:25.239 --> 00:58:30.119
<v Speaker 2>Ghosts of Yota, but I understand also that, you know,

1170
00:58:30.400 --> 00:58:32.800
<v Speaker 2>a big, massive open world game like that may not

1171
00:58:32.880 --> 00:58:36.159
<v Speaker 2>be for everyone either, and they may want something more

1172
00:58:36.199 --> 00:58:40.400
<v Speaker 2>streamlined or something fairly linear, kind of like how God

1173
00:58:40.440 --> 00:58:42.719
<v Speaker 2>of War was, kind of like how Astrobot is.

1174
00:58:44.079 --> 00:58:47.880
<v Speaker 1>YEP. I think that they will kind of just keep

1175
00:58:47.920 --> 00:58:50.159
<v Speaker 1>charging for with their strategy of how they're making games

1176
00:58:50.239 --> 00:58:53.159
<v Speaker 1>and that you know, we probably will end up feeling like, man,

1177
00:58:53.199 --> 00:58:56.119
<v Speaker 1>the PS five was good hardware, and something was just off,

1178
00:58:56.159 --> 00:58:58.719
<v Speaker 1>and it was you know, the games that really made

1179
00:58:58.719 --> 00:59:02.039
<v Speaker 1>a system feel special ever quite fully materialized. But then

1180
00:59:02.039 --> 00:59:03.440
<v Speaker 1>we'll look back like, actually, there was a ton of

1181
00:59:03.440 --> 00:59:06.519
<v Speaker 1>great stuff and that's just where gaming's at now. And

1182
00:59:07.000 --> 00:59:09.079
<v Speaker 1>part of me is like, okay, I'm ready to accept

1183
00:59:09.079 --> 00:59:11.719
<v Speaker 1>that here. Just let's let's push off the PS six

1184
00:59:11.760 --> 00:59:13.840
<v Speaker 1>at least three years, at least of twenty twenty.

1185
00:59:13.719 --> 00:59:16.639
<v Speaker 2>Eight, Grub, do you think when we get to that

1186
00:59:16.800 --> 00:59:21.199
<v Speaker 2>point where we are getting a PS six, do you

1187
00:59:21.280 --> 00:59:25.599
<v Speaker 2>think we will get last of us re remasters?

1188
00:59:26.920 --> 00:59:31.639
<v Speaker 1>I mean, maybe, let's say that is one where they

1189
00:59:31.639 --> 00:59:36.039
<v Speaker 1>have found a vein in popular culture and mainstream popular

1190
00:59:36.079 --> 00:59:39.880
<v Speaker 1>popular culture that they're always gonna want to have something

1191
00:59:40.599 --> 00:59:42.480
<v Speaker 1>to like put out around the time of the shows.

1192
00:59:42.960 --> 00:59:46.199
<v Speaker 1>So some sort of reissue probably will continue to happen

1193
00:59:46.239 --> 00:59:49.559
<v Speaker 1>in one form or another. Maybe maybe it'll be a

1194
00:59:49.559 --> 00:59:51.840
<v Speaker 1>little bit more low key, a little bit more subtle

1195
00:59:51.840 --> 00:59:54.480
<v Speaker 1>than just another remake. But I bet they find some

1196
00:59:54.519 --> 00:59:55.360
<v Speaker 1>way of doing it.

1197
00:59:55.920 --> 00:59:58.840
<v Speaker 2>All right, real quick, grub, Someone and Chad points out

1198
00:59:58.840 --> 01:00:03.199
<v Speaker 2>the missing sauce is Is Japan Studio and yes, yeah,

1199
01:00:03.199 --> 01:00:05.280
<v Speaker 2>that's a huge part of it for sure. Something weird.

1200
01:00:05.400 --> 01:00:07.480
<v Speaker 2>I just want something wacky. Just give me like an

1201
01:00:07.519 --> 01:00:09.880
<v Speaker 2>off the Wall idea, even like a.

1202
01:00:10.519 --> 01:00:12.960
<v Speaker 1>Just a game that feels more akin to astrob Butt,

1203
01:00:12.960 --> 01:00:15.239
<v Speaker 1>like a Gravity Rush three would like hit really hard

1204
01:00:15.320 --> 01:00:17.039
<v Speaker 1>right now, I think for a lot of people.

1205
01:00:16.960 --> 01:00:19.239
<v Speaker 2>Give me a game where you are just like those

1206
01:00:19.480 --> 01:00:22.360
<v Speaker 2>sticky hands that you get from like the babble machines.

1207
01:00:23.119 --> 01:00:25.719
<v Speaker 1>Okay, that actually sounds awesome. I love those things, but

1208
01:00:25.800 --> 01:00:28.719
<v Speaker 1>that physics in a game, I'll be real happy. All right,

1209
01:00:28.800 --> 01:00:31.159
<v Speaker 1>let's do the poll question. This is from yesterday. Have

1210
01:00:31.280 --> 01:00:34.119
<v Speaker 1>you ever paid twenty dollars or more for a skin

1211
01:00:34.280 --> 01:00:38.760
<v Speaker 1>in a game? Twenty three percent said yes. Seventy seven

1212
01:00:38.760 --> 01:00:40.960
<v Speaker 1>percent said no. Twenty three percent. Still quite a bit

1213
01:00:41.000 --> 01:00:42.679
<v Speaker 1>of people. And that's say, hey, guess what, you're all

1214
01:00:42.679 --> 01:00:48.000
<v Speaker 1>the whales. That's how it works. Yeah, so there's a

1215
01:00:48.079 --> 01:00:50.239
<v Speaker 1>reason that they keep doing this. It's uh and I

1216
01:00:50.239 --> 01:00:53.119
<v Speaker 1>know it's well, they would make more money if they sold,

1217
01:00:53.440 --> 01:00:55.920
<v Speaker 1>you know, more skins at a lower price to more people.

1218
01:00:55.960 --> 01:00:57.679
<v Speaker 1>But they're like, ah, yeah, but we're having a good

1219
01:00:57.679 --> 01:00:59.719
<v Speaker 1>time selling these things for twenty dollars and more people

1220
01:00:59.760 --> 01:01:04.519
<v Speaker 1>keep doing that every day. So yeah, of course we

1221
01:01:04.559 --> 01:01:06.920
<v Speaker 1>talked about this because two XKO has that skin pack

1222
01:01:06.960 --> 01:01:09.679
<v Speaker 1>that was one hundred dollars or more has more than

1223
01:01:09.719 --> 01:01:11.960
<v Speaker 1>just three skins in there, but that's the only way

1224
01:01:12.000 --> 01:01:16.360
<v Speaker 1>to get these three very popular skins. So yeah, this

1225
01:01:16.440 --> 01:01:19.360
<v Speaker 1>is just going to keep happening more frequently. Jam, we

1226
01:01:19.360 --> 01:01:21.039
<v Speaker 1>have a new pole question. Let's just get to that

1227
01:01:21.119 --> 01:01:23.800
<v Speaker 1>right now. Who is your favorite video game golfer? Is

1228
01:01:23.840 --> 01:01:27.880
<v Speaker 1>it Warrior, Craig Stadler, Tiger Woods or the Golf story Boy.

1229
01:01:29.840 --> 01:01:31.719
<v Speaker 1>We'll get the results talk about on Game of Morning's

1230
01:01:31.719 --> 01:01:34.440
<v Speaker 1>here tomorrow on Giant Bomb. Speaking a Giant Bomb, what

1231
01:01:34.480 --> 01:01:35.239
<v Speaker 1>do we have going on?

1232
01:01:36.000 --> 01:01:38.840
<v Speaker 2>Grab Right after this, we're going to get the ball

1233
01:01:39.039 --> 01:01:44.199
<v Speaker 2>rolling and continue Golf Week with more celebrations by playing

1234
01:01:44.320 --> 01:01:49.480
<v Speaker 2>Nintendo Switch Sports Golf that's right, yes, And then after

1235
01:01:49.480 --> 01:01:52.000
<v Speaker 2>that we're going to have the voicemail dump Truck featuring

1236
01:01:52.079 --> 01:01:56.320
<v Speaker 2>our dear friend Jordan Olds from Albumer, and then tomorrow

1237
01:01:56.480 --> 01:02:01.280
<v Speaker 2>more Game as Mornings Mario Golf and then a upf

1238
01:02:01.440 --> 01:02:04.880
<v Speaker 2>as well. Lots of golf Shenanigans, lots.

1239
01:02:04.599 --> 01:02:06.880
<v Speaker 1>Of golfigans here as we do Golf Week in one

1240
01:02:06.880 --> 01:02:09.800
<v Speaker 1>of the business busiest release seasons of the year. We're smart,

1241
01:02:11.039 --> 01:02:12.719
<v Speaker 1>you know, I'll find other ways to keep up with games.

1242
01:02:12.840 --> 01:02:14.679
<v Speaker 1>I was telling people to this morning. I was been

1243
01:02:14.679 --> 01:02:18.159
<v Speaker 1>doing these morning golf game streams, and I've done some

1244
01:02:18.199 --> 01:02:20.400
<v Speaker 1>other morning streams. Going to shift that maybe for the

1245
01:02:20.440 --> 01:02:22.480
<v Speaker 1>rest of the year to catch up streams. Let's catch

1246
01:02:22.559 --> 01:02:24.880
<v Speaker 1>up on some games. Silent Hill f I think is

1247
01:02:24.880 --> 01:02:27.599
<v Speaker 1>maybe first up since October might be a good move.

1248
01:02:27.880 --> 01:02:30.199
<v Speaker 1>Or maybe that Caput Mortem game. I've heard good things

1249
01:02:30.199 --> 01:02:32.199
<v Speaker 1>about that. It's pretty quick and someone said it's like

1250
01:02:32.599 --> 01:02:36.360
<v Speaker 1>a scary game that plays like Jurassic Park Trespasser. So

1251
01:02:36.800 --> 01:02:40.960
<v Speaker 1>oh that sounds good to me. All right, we did

1252
01:02:41.000 --> 01:02:44.199
<v Speaker 1>what's coming up? We did the other question, so jeah,

1253
01:02:44.400 --> 01:02:45.920
<v Speaker 1>I think we just said thank you for hanging out

1254
01:02:45.920 --> 01:02:47.760
<v Speaker 1>with me today and talking about video games. Man, I

1255
01:02:47.800 --> 01:02:51.320
<v Speaker 1>really appreciate it. Can I say something real quick? Oh? Please?

1256
01:02:51.360 --> 01:02:51.920
<v Speaker 1>I would love it.

1257
01:02:52.400 --> 01:02:55.360
<v Speaker 2>Folks, the world is a mess out there. People up

1258
01:02:55.519 --> 01:02:57.559
<v Speaker 2>at the top will want to keep crunching down and

1259
01:02:57.639 --> 01:03:00.880
<v Speaker 2>break your spirit. So please continue to stick up for

1260
01:03:01.119 --> 01:03:06.119
<v Speaker 2>your neighbors, whether they be part of the LGBTQ community

1261
01:03:06.719 --> 01:03:09.440
<v Speaker 2>other minorities, stick up for them, because they will stick

1262
01:03:09.519 --> 01:03:12.360
<v Speaker 2>up for you. And pretty much these people at the top,

1263
01:03:12.400 --> 01:03:14.320
<v Speaker 2>they don't care so care about the people around you,

1264
01:03:14.920 --> 01:03:18.719
<v Speaker 2>whether that be your in person neighbors, your coworkers, your friends,

1265
01:03:18.760 --> 01:03:23.199
<v Speaker 2>your family, these online communities. And I'm always super jazzed

1266
01:03:23.199 --> 01:03:26.840
<v Speaker 2>to see how much our community a Giant Bomb cares

1267
01:03:26.880 --> 01:03:30.159
<v Speaker 2>about these issues, cares about each other. And sure we

1268
01:03:30.239 --> 01:03:32.000
<v Speaker 2>will call each other out when we have to, but

1269
01:03:32.119 --> 01:03:33.880
<v Speaker 2>at the end of the day, I do feel like

1270
01:03:33.920 --> 01:03:37.559
<v Speaker 2>we have a very supportive and awesome community here. So again,

1271
01:03:37.840 --> 01:03:39.840
<v Speaker 2>stick up for your friends, stick up for your neighbors.

1272
01:03:41.079 --> 01:03:44.519
<v Speaker 1>Well said Jan. Our haters are our escalators. We stand

1273
01:03:44.559 --> 01:03:47.599
<v Speaker 1>on them and they take us higher. Everybody, let's keep

1274
01:03:47.840 --> 01:03:50.719
<v Speaker 1>let's keep at it, let's have each other's backs. Thank you, Jan,

1275
01:03:51.039 --> 01:03:52.519
<v Speaker 1>thank you for hanging out with me today and talk

1276
01:03:52.519 --> 01:03:55.400
<v Speaker 1>about video games. Man. Let's let's keep out. Let's do

1277
01:03:55.440 --> 01:03:57.559
<v Speaker 1>it again next week. We'll do it again tomorrow here

1278
01:03:57.599 --> 01:03:59.800
<v Speaker 1>on giant Bomb. You are the best audience in gaming.

1279
01:04:00.000 --> 01:04:02.199
<v Speaker 1>Till next time, have a good one, take care of yourself,

1280
01:04:02.639 --> 01:04:03.280
<v Speaker 1>and goodbye.
