Speaker 1: Hey, everybody, I just knocked something over. Welcome to Game
Speaker 1: Mess Mornings with Me Jeff Grub, your host from Giantbaham
Speaker 1: dot com. Thank you for tuning in. In this episode,
Speaker 1: we're gonna be talking about yet another new game that
Speaker 1: came out of nowhere to earn rave reviews. Battlefield six
Speaker 1: reviews are in, and maybe we shouldn't require companies to
Speaker 1: store our government ideas on a server just so hackers
Speaker 1: can steal it. It's gonna be a good one because
Speaker 1: we have Jana Choa on the show. Jan, how are
Speaker 1: you doing.
Speaker 2: I'm enraged, Grubb. I'm enraged on ed for a story
Speaker 2: that we'll see later today. I've actually been shoot fuming
Speaker 2: about it and wallowing in it because I am so
Speaker 2: incensed Grub.
Speaker 1: Yep, there's multiple of those today, so it'll be a
Speaker 1: fun one. Yes, Hey, you pick everyone, which one is it?
Speaker 1: Dealer's choice? Absolutely, golf's going well and the golfs going well. Jan,
Speaker 1: it's called up bar into the bargain for keeping this
Speaker 1: week of feeling good vibes. So I did some PGA
Speaker 1: tour this morning and that that game's good. It's a
Speaker 1: good game. It does what it needs to do.
Speaker 2: Yeah, you know what game is not good though, grub No,
Speaker 2: it's that Everybody's Golf.
Speaker 1: It's not good. It's not good Everybody's Golf hot Shots
Speaker 1: specifically the latest one not made by clap Hands. I
Speaker 1: did download. God, I can't remember that Easy Come Easy Golf,
Speaker 1: which is the new one from that team that was
Speaker 1: Everybody's Golf before that, they were hot Shots. Later they
Speaker 1: were Claphans Golf. That that's Clappans the studio doing it.
Speaker 1: You can tell. It's very much made for mobile. But
Speaker 1: it's a much better game than Everybody's Golf hot Shots
Speaker 1: for sure. It's it really is quite good, even though
Speaker 1: it's like I think a lot of the main modes
Speaker 1: like hey, here's three holes, and you have to have
Speaker 1: a team of golfers, and so one golfer does one
Speaker 1: hole and you kind of have to strategically decide who's
Speaker 1: going to do what. It's interesting, but it's you know,
Speaker 1: it probably wouldn't be my first go to golf game
Speaker 1: right now. There's so many class contracts that I just
Speaker 1: actually haven't played. Maybe I would go to one of
Speaker 1: those instead.
Speaker 2: But however, shouts out to the game and former crew
Speaker 2: van Ache and Invound Van Allen for going up against
Speaker 2: you and Dan yesterday. That was very fun time. Hey,
Speaker 2: I just I just want to say this. Those dudes
Speaker 2: are funny as hell.
Speaker 1: Oh they're great. Yeah, well, we'll do a lot more
Speaker 1: with them as long as they're willing to lose, because
Speaker 1: we won't.
Speaker 2: We could also do a co op thing maybe grub
Speaker 2: hear me out, great, let's just do a games media
Speaker 2: wide peak stream.
Speaker 1: Oh yeah, oh yeah, because we can have like a
Speaker 1: lot of players on that multiplayer version right exactly, sport
Speaker 1: like up to sixteen people or something.
Speaker 2: And then we just try and race, like we could
Speaker 2: just have teams of three four, Yeah, go up the
Speaker 2: mountain as they go. You know there, there's kind of funny.
Speaker 2: There's min Max next Lander Game Informer.
Speaker 1: Let's get to work. Let's let's make this happen. That
Speaker 1: would be a lot of fun. Golf. We does continue
Speaker 1: the later today, everybody, we're gonna do some Nintendo Switch
Speaker 1: Sports golf right after this. We'll have to get set
Speaker 1: up for that, and it'll be a little bit after
Speaker 1: games mornings because we're we're gonna let Dan get back
Speaker 1: from something he's out on assignment. Uh, and then tomorrow
Speaker 1: will be Mario Golf. We'll do some of that after
Speaker 1: game mes mornings, and then UPF will be Actually like
Speaker 1: it's a two parter. So today today Nintendo switch Sports golf,
Speaker 1: and then for UPF we're doing Everybody's it's not everybody,
Speaker 1: it's the let's golf together, Yeah, golf together, golf with friends,
Speaker 1: Golf with friends. That's what I mean, all these different
Speaker 1: golf games in my head, and we're gonna take the
Speaker 1: scores from that combine them to see who is the
Speaker 1: winner of golf weeks. So definitely stick around to it.
Speaker 1: It's gonna be a good time.
Speaker 2: This is a question for my anime freaks out there.
Speaker 2: I know that there are a lot of sports animes
Speaker 2: out there. Volleyball, boxing, basketball, for sure, tennis.
Speaker 1: Is there a golf one? There's got to be. Golf
Speaker 1: is huge in Japan. Yeah, definitely, And I feel like
Speaker 1: there's like a the traditional one of like a kid
Speaker 1: is going to be on the golf team in his
Speaker 1: high school or something like that. Yeah, Berdiewing, I asked,
Speaker 1: and I've been answering it. There you go, all right, everybody,
Speaker 1: But yeah, Birdie Wing, that's a good name. I think it's. Yeah,
Speaker 1: I think I saw that. I think there's a game
Speaker 1: of that on Switch. Actually interesting. Let's explain what we
Speaker 1: do here. We're Giant Bomb Video Game Defences, Independent Games Media.
Speaker 1: We're out here on our own, but we're not because
Speaker 1: we have you at our backs. Because you went to
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Speaker 1: It has gone a long way to making sure we
Speaker 1: can keep doing all the stuff that we do here.
Speaker 1: We'll also getting you ad free shows, getting you some extras,
Speaker 1: getting you some goodies here and there. But really it's
Speaker 1: all about supporting independent games media. And you've come through
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Speaker 1: join again, that's giant Bomb dot com slash Join, you
Speaker 1: become a premium member. It does. It's something we notice,
Speaker 1: we take seriously. We really appreciate it. If you can't
Speaker 1: make that, you can't swing that right now, it's golf week.
Speaker 1: If you can't swing that right now, we understand, never
Speaker 1: do it. If you cannot afford it, we never would
Speaker 1: want you to do that, So just tell a friend instead.
Speaker 1: Like that goes just as far in a lot of ways,
Speaker 1: and it means a lot to us, and again, we
Speaker 1: notice these things and we appreciate it. So get a
Speaker 1: sugar Baddy. That's yes, Yeah, if you're sugar Daddy, you
Speaker 1: should definitely be in there making it happen for us.
Speaker 1: As far as this show goes most weekdays, I Jeff Grubb,
Speaker 1: will help piece your gaming life back together. That includes
Speaker 1: breaking news and maybe even some of our own original reporting.
Speaker 1: For all these topics, I'll get the input of a
Speaker 1: bona fide expert who will make me look smart. If
Speaker 1: you are watching live on Twitch welcome, You could always
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Speaker 1: giant bomb dot com. You can also catch the show
Speaker 1: letter with chapters and timestamps on YouTube. Hello YouTube. All right,
Speaker 1: we have a lot to get into, so let's start
Speaker 1: the morning mess with Battlefield six reviews eighty five on
Speaker 1: Open Critic Jam with only eighteen reviews. I think the
Speaker 1: embargo lifted ten minutes ago, so kind of threw this
Speaker 1: in here as we were going I haven't I have this,
Speaker 1: but I haven't had a chance to check it out.
Speaker 1: I did. Christian was playing it as well, and he
Speaker 1: played the the single player campaign and thought it was
Speaker 1: pretty laughable. And that's kind of a lot of the
Speaker 1: responses here is. Look, it's at best a serviceable campaign,
Speaker 1: boiler plate very easy to ignore, which I think is
Speaker 1: probably not too surprising to people of these days for
Speaker 1: to hear about a shooter campaign in one of these
Speaker 1: big multiplayer multiplayer shooter games. But Dalton Cooper over a
Speaker 1: Game Rant gave it a nine out of ten excuse me,
Speaker 1: nine out of ten. It's said Battlefield six is an
Speaker 1: explosive first person shooter with adrenaline fueled multiplayer that is
Speaker 1: truly Battlefield at its best. Got a nine point five
Speaker 1: out of ten from but Why though, who says Battlefield
Speaker 1: is a Battlefield six is a giant leap forward for
Speaker 1: the franchise, were turning to the peak of online first
Speaker 1: person shooters, And then eight out of ten from Austin
Speaker 1: Soother at tech Raptor, who says Battlefield six is campaign
Speaker 1: features a short and disappointing story filled with military jargon
Speaker 1: and not much else. But the multiplayer is the real
Speaker 1: highlight here. Multiplayer will absolutely keep players addicted with its
Speaker 1: strong progression system of vast maps and outstanding gun play.
Speaker 1: You know, we had a good idea that this game
Speaker 1: was going to deliver based on those betas. People seemed
Speaker 1: really happy with it them. I had a good time
Speaker 1: with it. I'm not usually a Battlefield person, had a
Speaker 1: good time with it. Still, probably not gonna be spending
Speaker 1: a ton of time with this, but we'll do a
Speaker 1: couple of streams and I'm sure I will continue to
Speaker 1: have fun with it when we play together. But it does,
Speaker 1: I mean to me, it sounds like this game delivered
Speaker 1: what it needed to deliver to have a chance to
Speaker 1: really keep Battlefield in a circle of relevancy.
Speaker 2: I don't know, what do you think, yes, Greb, I
Speaker 2: mean the story that you talked about with Matt piscatell
Speaker 2: yesterday about Paul of Duty even being worried about Battlefield
Speaker 2: six's popularity is pretty telling, because I feel like the
Speaker 2: last couple Battlefield titles haven't been that much of worry
Speaker 2: for For Call of Duty, it's I think it's fairly
Speaker 2: interesting and a little disappointing that the single player campaign
Speaker 2: is just so lackluster, as people have been pointing out.
Speaker 2: But honestly, if it means that they are just putting
Speaker 2: most of their efforts into the multiplayer, which we all
Speaker 2: know people are picking Battlefield six up or a Battlefield
Speaker 2: game up entirely is for the multiplayer because of these
Speaker 2: shenanigans that will ensue. But I'm glad that that hype
Speaker 2: from the open beta has carried over to the actual release.
Speaker 2: That being said, Grub, I feel internally conflicted because it
Speaker 2: is an EA game, and with everything going on with EA,
Speaker 2: it's it kind of sours. It puts a sour taste
Speaker 2: in my mouth.
Speaker 1: Yep, it's definitely a little bit easier to put a
Speaker 1: game like this now that EA is in the process
Speaker 1: of becoming owned by Saudi Arabia. Of course that deal
Speaker 1: is not going to close for a very long time.
Speaker 1: But but whatever that does, who cares. That's not really
Speaker 1: of interest to hear of to us. We get what's
Speaker 1: happening here, and yeah, so it becomes, like I said,
Speaker 1: easier for me for me to find an excuse to
Speaker 1: play a different game rather than this. I'm right there
Speaker 1: with you on that. At the same time, it's like,
Speaker 1: you know, we'll check out. I'll check the stuff out
Speaker 1: for the job, of course, and maybe I have a
Speaker 1: good time, and it's a lot of people worked very
Speaker 1: hard on this and they didn't have any say on
Speaker 1: what happened to it. But still like, I can't help
Speaker 1: the way I feel, which is very similar to what
Speaker 1: you feel, jan I. You know, I think the question
Speaker 1: for Battlefield six now is, look, you had to have
Speaker 1: a strong start like that is that it does seem
Speaker 1: crucial to a game like this, whereas other games can
Speaker 1: sort of like build their way back up. Battlefield six
Speaker 1: is playing in the biggest of the big leagues. It's
Speaker 1: trying to compete with Call of Duty, and so you
Speaker 1: actually can't have any missteps because you can't be trying
Speaker 1: to make up ground to like, oh, this game actually
Speaker 1: delivered in the end. Yeah, that's fine. This game's trying
Speaker 1: to do Call of Duty numbers, so it had to
Speaker 1: have a strong start, and it does. So then there
Speaker 1: is now a secon battle. Can you have long term
Speaker 1: support for something like this? Can you make people feel
Speaker 1: good about spending money on micro transactions? What does that
Speaker 1: look like for an audience that's made it very clear
Speaker 1: they do not want SpongeBob. They don't even want someone
Speaker 1: wearing like a slightly colorful shirt in the game. So
Speaker 1: it's like, how do you sort of convince that audience
Speaker 1: to spend money while making it appealing to a broader
Speaker 1: audience because that increases the pool of likely people who
Speaker 1: might spend money on your game. It's going to be
Speaker 1: challenging for them to figure that out, but they at
Speaker 1: least are starting with a sort of poll position here. Yeah.
Speaker 2: I think it is going to be hard to sustain
Speaker 2: themselves without embracing the skin economy. I mean again, that
Speaker 2: was a big story yesterday with two xkos one hundred
Speaker 2: dollars skin packs, and I feel like Call of Duty
Speaker 2: was trying to ride that line for the longest time.
Speaker 1: Grub.
Speaker 2: But then you see any Call of Duty clip or
Speaker 2: a person that streams Call of Duty actively, and any
Speaker 2: of the skins of that game are absolutely bonkers. Yeah,
Speaker 2: because you'll see Rambo, and then you'll see Nicki Minaj
Speaker 2: and then you'll see Uh, the Donnie Darko Rabbit.
Speaker 1: I think that was the skin of the game.
Speaker 2: I think I could be he could I could be
Speaker 2: confusing it with like a different game that looks exactly
Speaker 2: like Call of Duty, But who sure? I think Uh
Speaker 2: was in the game as well.
Speaker 1: That sounds right, Yeah, Groot and maybe Rocket raccoon. Uh yeah,
Speaker 1: I uh listen, I'll like seeing Babas and butt Head
Speaker 1: and there. That's a lot of fun. I would like
Speaker 1: to see that in Battlefield six. But I'm again, we
Speaker 1: already have already said like, this is not necessarily the
Speaker 1: game for us, uh, and they don't have to win
Speaker 1: us over. But I think EA is like, well, yeah,
Speaker 1: but if we can keep the core audience happy and
Speaker 1: then also win over everyone else, that's where we really
Speaker 1: want to be and that will be where the tension
Speaker 1: comes from for this game and the relationship between the
Speaker 1: studio and the audience, and that is all yet to
Speaker 1: be seen, like how that's going to play out. But again,
Speaker 1: they have started from a position of strength, which will
Speaker 1: make everything sort of easier. That it doesn't mean they
Speaker 1: won't trip and fall and find some way up to
Speaker 1: mess this up. But it's a difficult business that they're in.
Speaker 2: And again, I know that I acknowledge the whole Saudi
Speaker 2: Arabia buying yea thing, but there are like an obscene
Speaker 2: amount of talented developers that have worked on this game,
Speaker 2: and I hope that they do get their flowers. And
Speaker 2: it seems like they are based off of these reviews.
Speaker 1: Yep, yep. It's always challenging to navigate this, and at
Speaker 1: a certain point I sort of just like default to
Speaker 1: I feel the way I feel, and I can't help it.
Speaker 1: And I'm sorry if that's annoying to some people. That's
Speaker 1: just the way it is.
Speaker 2: Maybe we're gettri odd comedy festival skits.
Speaker 1: There we go. That's the real that's the dream, right there.
Speaker 1: Bill Burr, just in there telling jokes that won't upset
Speaker 1: the Saudi Arabian government. Absolam reviews, appslom or app solom.
Speaker 1: I'm not sure how to say it jam. The reason
Speaker 1: I'm talking about it, though, is this has got an
Speaker 1: eighty eight on Open Critic, higher than Battlefield six with
Speaker 1: almost double the reviews. I think it had something around
Speaker 1: thirty six reviews, which would actually be exactly double the
Speaker 1: reviews the battle success nine out of ten from Steve
Speaker 1: Watsont game Spot, who says, and this is how I
Speaker 1: put this one first, because it explains what it is.
Speaker 1: Infusing a classic beat him up structure with a modern
Speaker 1: roguelike loop is a match made in heaven. This is
Speaker 1: a Streets of Rage four. The people who made that
Speaker 1: dot Emu and Guard Break, who I think dot Emu
Speaker 1: like worked with Lizard Cube on the art, but Lizard
Speaker 1: Cubes not involved in this one. But the art still
Speaker 1: looks good, and the Guardbreak did the combat system in
Speaker 1: Streets Rage four. Streets of Rage four eventually got a
Speaker 1: rogue Light mode into it. It sounds like they took
Speaker 1: that made it an entire game just without Streets of
Speaker 1: Rage four stuff, and kind of like redoing the art
Speaker 1: and having new characters and things like that, and then
Speaker 1: built it out and made it even better. And that's
Speaker 1: a very very high score, a lot of nines, some
Speaker 1: nine point fives, and then the people who aren't given
Speaker 1: in a nine or nine point five basically just point
Speaker 1: to the rogue light side of being like, I don't
Speaker 1: like these kinds of games, so I don't like this
Speaker 1: as well. We'll talk about that here in a second
Speaker 1: for one of these reviews. But I am now very
Speaker 1: curious in this. It's curious about this. It has two
Speaker 1: player co op and it just it looks phenomenal. Nine
Speaker 1: point five out of ten from PlayStation Universe. That's Gary
Speaker 1: a bag at Dassaroff over there, who says an absolute
Speaker 1: treat that kept me coming back for more. Absolum does
Speaker 1: a lot right, and it's all due to the hard
Speaker 1: work of dot Emu and Guard Crushes. I said, Guardbreak
Speaker 1: Guard crushes previous efforts with incredible combat, stunning visuals, and
Speaker 1: a soundtrack that packs so much variety. It's hard to
Speaker 1: imagine how dot Emu can top themselves after Absolom and
Speaker 1: then seven out of ten from Adrian Burrows at the
Speaker 1: six Axis, who says, if I could have Absolum without
Speaker 1: the roguelike elements and admittedly a few less glitches, then
Speaker 1: I would have my ideal two D side scrolling beat
Speaker 1: them up, the best I've ever played. As it is,
Speaker 1: the roguelike structure and its inconsistent delivery unfortunately lowers the
Speaker 1: overall experience. It's still a very enjoyable game even with
Speaker 1: these issues. But this was so close to being a
Speaker 1: classic of the genre. It's like yeah, points like yeah,
Speaker 1: people feel the way they feel about it. I get
Speaker 1: that this doesn't. It's very informative for me. I do
Speaker 1: like rogueligs, rogue lights. I think that is a genre
Speaker 1: that should just be a staple of gaming where hey,
Speaker 1: everyone looks around says, hey, we're getting a ton of
Speaker 1: these Why are we getting some of these, so many
Speaker 1: of these, and I say, because it rules, and we
Speaker 1: should be getting this many. We should be getting haities two.
Speaker 1: We should be getting this all around the same time
Speaker 1: as a million other ones from any developers in rogue
Speaker 1: light modes being inserted into all kinds of games like
Speaker 1: God of War. It's a good thing and I am
Speaker 1: going to check this out and I'm pretty excited about it.
Speaker 1: What do you think about this, Janeah, yeah, Greb, I'm
Speaker 1: one hundred percent with you.
Speaker 2: I mean, we saw an influx of Battle Royale games,
Speaker 2: so let's just keep let's flood the market more with
Speaker 2: more rogue leg games. All right, I'm looking at a
Speaker 2: trailer for Absolom. For folks out there that are by
Speaker 2: a computer, I highly suggest you do because this game
Speaker 2: visually bangs. Also, they've got a cool dwarf character. I'm
Speaker 2: always down with that.
Speaker 1: Oh yeah.
Speaker 2: Dott Emu is one of those devs that just absolutely
Speaker 2: nails visual stylings all the time, and it's kind of
Speaker 2: unfair and this, folks. I think I've said this multiple times,
Speaker 2: but I wish this is just where video games were
Speaker 2: primarily focusing on in terms of like look, I don't
Speaker 2: care if a dude.
Speaker 1: Really really really looks.
Speaker 2: Like a dude, But if something looks like a cartoon
Speaker 2: in motion, that is more entertaining at least more appealing
Speaker 2: for me personally. But this looks great. If the roguelick
Speaker 2: elements aren't necessarily that strong, but the beat them up
Speaker 2: side does sound good, I think that is enough of
Speaker 2: a hump for me to get over. Also, the fact
Speaker 2: that we could do this two player, we could do
Speaker 2: this is the run, but with this perhaps yeah.
Speaker 1: Oh that's actually not a bad idea. That would be
Speaker 1: a lot of fun. Yeah. And again I think like
Speaker 1: Adrian here is just kind of saying like in general
Speaker 1: doesn't like rogue late elements when they're talking about it
Speaker 1: inconsistent delivery. I think it means like one run to
Speaker 1: the other, you don't feel as good on one run
Speaker 1: as you do the next. And it's like for me,
Speaker 1: it's like, oh, that makes the great runs feel even
Speaker 1: better because they feel special. That's part of the appeal
Speaker 1: to me. So it's like, I think I'll to see
Speaker 1: for myself, But I bet the rogue light stuff here
Speaker 1: is pretty solid. Again, this is a team that has
Speaker 1: done this before with streets or age four, and it
Speaker 1: was really good in that game. I've done that, played
Speaker 1: that a bunch with family, and it's oh, I'm really
Speaker 1: glad that that was the focus of their next game.
Speaker 1: It's smart to kind of build on that and then
Speaker 1: you nailed it. Jan dot Emu has now become one
Speaker 1: of these it's a publisher and developer. They publish a
Speaker 1: lot of these games and do a lot of the
Speaker 1: work on that side, and then they kind of bring
Speaker 1: all these developers development studios together to work in conjunction
Speaker 1: and kind of just focus on their areas of strength
Speaker 1: where it's like, hey, no, guard crush, you are great
Speaker 1: at combat guard crushes. I think this studio that they
Speaker 1: like were bad at art. So what they did is
Speaker 1: they like took pictures of their friends in front of
Speaker 1: a grain screen. It did like a digitized sort of
Speaker 1: like Mortal Combat style thing, but with like really cheap
Speaker 1: looking people in cheap looking costumes for an excellent beat
Speaker 1: them up. I think that was them. Correct me if
Speaker 1: I'm wrong, chat, but I'm pretty sure that's right. And
Speaker 1: then people notice it's like, actually this combat owns. Yeah
Speaker 1: they should be. Let's they should be you know, we
Speaker 1: should build on top of that, and then they got
Speaker 1: the Streets of Rage four job, I think based on that,
Speaker 1: and now it's like, god Emu's going back to them
Speaker 1: over and over again. But like, you guys are really
Speaker 1: good at this. Don't worry, we got the art handled
Speaker 1: by someone else. And to me, it's like, this is
Speaker 1: a great strategy for where an indie game publisher for
Speaker 1: late like dot emu should be. And now they've consistently
Speaker 1: delivered over and over again with different combinations of studios.
Speaker 1: It is really impressive, and it continues to give me
Speaker 1: faith that this scene's really figuring things out in some areas. Obviously,
Speaker 1: so many games coming out, so many things fall through
Speaker 1: the cracks, absolutely, but at least someone's coming up with
Speaker 1: a strategy that feels different than you know, Devolver Digital
Speaker 1: or anyone else in the space.
Speaker 2: Also, I know that a lot of devs we're trying
Speaker 2: to get out of devs across the board in terms
Speaker 2: of scale, trying to get out of the way of
Speaker 2: GTA six and then trying to get out of the
Speaker 2: way of Silk Song. I do like when a game
Speaker 2: is just gonna drop, maybe not out of nowhere, but
Speaker 2: drop with enough confidence because like they know that they
Speaker 2: got that.
Speaker 1: Souse, Hm, Yes, absolutely, Jan It's Streets of Fury. Could
Speaker 1: you actually do you think you get that up? Like
Speaker 1: a YouTube video of that real quick and show people
Speaker 1: because it's just it's so incredible. This came out in
Speaker 1: twenty fifteen from guard Crush. They self published. They developed
Speaker 1: the game. God. We should actually go back and play so.
Speaker 1: I bet it's been played on Giant bum before, but
Speaker 1: I would like to play some more of it. And
Speaker 1: it has four player co op beat them up God
Speaker 1: these This is the kind.
Speaker 2: Of game that we should make, right. I believe the
Speaker 2: og gang did play through this. I believe I bet
Speaker 2: they did. Yes, I would. I would love to play
Speaker 2: some more of it. It just looks so cool.
Speaker 1: All right, let's see here. While you get that, I'm
Speaker 1: gonna get ready for the next story here. Nintendo says
Speaker 1: it's close to You pickman videos, where Nintendo pictures short
Speaker 1: films rather than a game or movie teaser. This is
Speaker 1: from Chris Scullion at VGC. Nintendo has shed more light
Speaker 1: on the Close to You videos it released this week,
Speaker 1: seemingly cooling expectations that they referred to an upcoming game
Speaker 1: or movie. On Tuesday, Nintendo posted the first close to
Speaker 1: You video with no explanation or description. Sorry, okay, yah,
Speaker 1: just there you go. Everybody, look at this game. This
Speaker 1: is not the Pickman short. All right, This is not
Speaker 1: the Pickman short, and it's not Absolum. It is Streets
Speaker 1: of Fury game from some people that worked on Absolum
Speaker 1: from about ten years ago. And it's oh my god,
Speaker 1: the digitized the Mortal Kombat style stuff is actually the
Speaker 1: best that's ever looked, while also using equivalent like even
Speaker 1: cheaper costumes and obviously just the developer's friends and stuff
Speaker 1: like that, just like, hey, do we have like a
Speaker 1: fez and a scarf laying around? We'll put this guy
Speaker 1: in that and we're good to go. Oh that's incredible stuff,
Speaker 1: all right, bro? Like that. The Pickman story is close
Speaker 1: to you. That that video that came out earlier this
Speaker 1: week of a binky run around a room and a
Speaker 1: baby's like, oh my god, what's happening here? And then
Speaker 1: it was revealed the next day that Pickman were sort
Speaker 1: of fighting over the binki and they were invisible to
Speaker 1: the humans, and it's like, oh, Pickman were there the
Speaker 1: whole time, and we were all like, hey, what is
Speaker 1: this a teas for what are they doing with this?
Speaker 1: And we were kind of saying as a possibility there
Speaker 1: that maybe this is Nintendo Pictures. Nintendo acquired a studio,
Speaker 1: a film studio, a production company a few years back.
Speaker 1: Maybe this is that company, kind of getting up to
Speaker 1: speed with Nintendo brands and kind of Nintendo's way of
Speaker 1: doing things and starting a new series of shorts something
Speaker 1: that Pickman's had before. Turns out it's exactly that. Now
Speaker 1: we have a bunch of other ideas as well, So
Speaker 1: that was just one of our guesses. It's not like
Speaker 1: we were predicting exactly right. Although I think that was
Speaker 1: Mike's number one guess, so shouts out to Mike for that.
Speaker 1: I think this is cool. I'm not I am not
Speaker 1: disappointed that this is not a tease for a full
Speaker 1: movie or a full game. I would have loved those things.
Speaker 1: I wasn't expecting Pickman five anytime soon, so really just like,
Speaker 1: never really get my hopes up too high for that.
Speaker 1: I did get my hopes down low for maybe an
Speaker 1: update to Pickman Bloom. Although I like Pickman Bloom. It's like, no,
Speaker 1: this is just Nintendo announcing to the world, Hey, we
Speaker 1: are also making films now and they're short films. This
Speaker 1: will probably play or something like this will probably play
Speaker 1: before the Mario Galaxy movie when it comes out this summer.
Speaker 1: So yeah, I think this is neat what do you think.
Speaker 2: One hundred percent grub They have all these different ip
Speaker 2: that they may not necessarily be doing with that do
Speaker 2: appeal to younger audiences.
Speaker 1: So I know folks.
Speaker 2: Will buck up against this, but Minonifi as much of
Speaker 2: Nintendo as possible because or they will Minonifi as much
Speaker 2: of Nintendo as possible. Yeah, especially with the success of
Speaker 2: the Super Mario movie. It is just it is coming, y'all, Like,
Speaker 2: so just just brace yourselves. I do agree with some
Speaker 2: people in chat keep more of the humans out of
Speaker 2: the Pickman. I just want to see the Pickman just
Speaker 2: doing miscillaneous thing. Just rip off the Pixar short of
Speaker 2: the old Man playing chess against himself.
Speaker 1: And just do that. But with pickmen. Yes, I think
Speaker 1: the original Pickman shorts had a little bit more of
Speaker 1: like I think the vibe people want where they're just
Speaker 1: goofing off around a construction site and a bunch of
Speaker 1: weird stuff is happening and they're getting chased by monsters,
Speaker 1: and the yellow Pickmen are just doing their own thing,
Speaker 1: trying to like start up the engine on a big
Speaker 1: power steam shovel or whatever. That's a lot of fun stuff.
Speaker 1: I really enjoy that. I think they wanted to like
Speaker 1: stretch their legs a little bit here and do humans
Speaker 1: to show that they were capable of doing that. This
Speaker 1: was probably a proof of concept internally at Nintendo to
Speaker 1: a certain degree, and I think they've accomplished that now
Speaker 1: that they have used the humans when it makes sense,
Speaker 1: and maybe not any for any more Pickman short sure.
Speaker 2: Also, this is a good way to get people reinvested
Speaker 2: or interested for the first time, possibly in Pickmen. I
Speaker 2: know that there were a couple of my friends that
Speaker 2: had never checked out previous Pickman titles, but when Pickman
Speaker 2: Bloom came out the Pokemon Go like game, uh, they
Speaker 2: got really invested in that and then wound up checking
Speaker 2: out a couple other Pickman titles. So I don't think
Speaker 2: this does that much harm to the Pickman.
Speaker 1: Franchise. Yep. Yeah, And I think I think this is
Speaker 1: like one of the ways Nintendo's like, hey, we do
Speaker 1: want to like brush up on our skills of on
Speaker 1: film production, so we could be a multimedia company that
Speaker 1: is important to us. But also like I just want
Speaker 1: to like keep some of these ips fresh and some
Speaker 1: other ways in between long development cycles for games, and
Speaker 1: like a lot of that is by design, that is,
Speaker 1: I don't think they're like working necessarily even working on
Speaker 1: a Pickman game right now. They are sparingly doing these
Speaker 1: things where it's like, hey, there's one Pickman game per generation. Now,
Speaker 1: we're not going to do any more than that. We're
Speaker 1: not going to rush anything. So when we get back
Speaker 1: around to that, we'll be ready for it. But we
Speaker 1: are still going to have these like years long gaps
Speaker 1: between games. What else can we do to to kind
Speaker 1: of wrap these things? And it's like, well, Pickman, we
Speaker 1: could drop a few Pickman into the Universal Studios, Super
Speaker 1: Mario Land and stuff like that, Super Mario World, and
Speaker 1: that's fine, but what else can we do? And this
Speaker 1: feels like it's it's exactly right for them.
Speaker 2: Nintendo, get on the phone, baby, get ready to cut
Speaker 2: the check as well. You got two parks, got one
Speaker 2: in Florida, you got one in La make a Pickman park.
Speaker 2: But it's really teensy.
Speaker 1: Yeah, Oh my god, that's actually like a flea circus.
Speaker 1: That's that's fun. I would really enjoy that. Yeah, thanking.
Speaker 1: I'm like we're trying to figure out, like when would
Speaker 1: another Pickman game come out. I guess it could come
Speaker 1: out relatively soon. So EPD ten is the studio inside
Speaker 1: of Nintendo that works works on the Pickman games. They
Speaker 1: also do new Super Mario Brothers and Super Mario Maker.
Speaker 1: It's the Mario Brothers team. It's basically like the previous
Speaker 1: Miamoto studio, but they did not like really do all
Speaker 1: of the work on the last one. Really that was
Speaker 1: a studio called Aiding like the number eight in and
Speaker 1: they have done some fighting games I think, and other things.
Speaker 1: They were work for hire studio. But they did really
Speaker 1: good work on Pickman four. I hope that they're able
Speaker 1: to just sort of replicate exactly what they did last
Speaker 1: time for that, And in that case, it's like sort
Speaker 1: of wouldn't matter what's happening with the two D Mario
Speaker 1: games or Mario Maker or anything like that. They could
Speaker 1: probably and I guess Super Mario Brothers wonder which is
Speaker 1: would be the studio came out a few years ago,
Speaker 1: so maybe they are like ready to get to work
Speaker 1: on a new Pickman, and we could see that in
Speaker 1: like a year or two, maybe see it and then
Speaker 1: it comes out a little bit later. I don't know.
Speaker 1: All right, let's keep going here. You be Soft reportedly
Speaker 1: canceled an Assassin's Creed game partly due to political concerns.
Speaker 1: This is from Andy Robinson at VGC. You Be Soft
Speaker 1: reportedly canceled in indevelopment Assassin's Creed game last summer, partly
Speaker 1: due to concerns over the political climate in the United States.
Speaker 1: According to current and former employees speaking anonymously to game
Speaker 1: File that Steven Tatilla's newsletter, the canceled game was planned
Speaker 1: take place during the reconstruction period that followed the American
Speaker 1: Civil War in the eighteen sixties and eighteen seventies. It's
Speaker 1: claimed that Assassin's Creed the Assassin's Creed game would have
Speaker 1: followed a black man who had been formerly enslaved in
Speaker 1: the South and moved west to start a new life.
Speaker 1: Recruited by the series Assassins, he would return to the
Speaker 1: South to fight for justice in a conflict that would,
Speaker 1: among other things, see him confront the emergence of the
Speaker 1: Ku Klux Klan. According to interviews with five current and
Speaker 1: former Ubisoft employees, Three of the employees told game File
Speaker 1: that the game was canceled last summer by Ubisoft management
Speaker 1: in Paris for two reasons. Online backlash around the reveal
Speaker 1: of yaske, a historically inspired Black Samurai and Assassin's Creed Shadows,
Speaker 1: and concern around the political climate in the United States.
Speaker 1: I was terribly disappointed, but not surprised by leadership, one
Speaker 1: source told game File. They are making more and more
Speaker 1: decisions to maintain the political status quo and take no stand,
Speaker 1: no risk, even creative. Ubisoftison new ten cent back subsidiary
Speaker 1: officially started its first day of operation last week. It's
Speaker 1: going to focus on games like Assassin's Creed. Blessing said
Speaker 1: it on Blue Sky yesterday. Cowards and bigots, and shouldn't
Speaker 1: be surprised that the leadership of Ubisoft are cowards and bigots.
Speaker 1: Rewarding the people who are always saying DEI is going
Speaker 1: to lead to games getting canceled to have different ideas well. No,
Speaker 1: of course that was projection. Of course that was an
Speaker 1: emission of your own guilt that this is the kind
Speaker 1: of thing that you actually want. This sounds so awesome,
Speaker 1: so cool, and of course we don't deserve it anymore
Speaker 1: because the world is a nightmare.
Speaker 2: Jan Grub, I've been marinating and stewing on this a lot.
Speaker 2: Like I said at the top of the show, I've
Speaker 2: already we've all been very upset with the people at
Speaker 2: the sea level at Ubisoft for being absolute fucking dumbasses
Speaker 2: with every decision they make. And hey, lo and behold,
Speaker 2: they step on another rake and they just like they
Speaker 2: just Scrooge mcduct into a pool full of rakes, these
Speaker 2: fucking chuds that are causing up such a storm online,
Speaker 2: We're never going to buy your game to fucking begin with.
Speaker 2: They don't fucking care about video games in the same
Speaker 2: way that people that are actually out there playing them do.
Speaker 2: This is the this is gonna be a wild correlation, Grub.
Speaker 2: But when you make something that appeals to a marginalized
Speaker 2: community or a group of minorities, you take something like
Speaker 2: Black Panther, you take something like K Pop Demon Hunters,
Speaker 2: you take something like the movie Sinners, and with enough
Speaker 2: love and care in appealing to the actual culture of
Speaker 2: who you are trying to tell a story of, that
Speaker 2: translates incredibly well to everyone else, that it becomes not
Speaker 2: only a thing that people of that community can see
Speaker 2: themselves in, it can be something that winds up going
Speaker 2: globally appealing, becoming globally appealing, and you, uh, and then
Speaker 2: to just stop that, because there are a couple people
Speaker 2: online that are being floody duddies that have never had
Speaker 2: a fucking real life friend to begin with, and that
Speaker 2: these people actively hating themselves, actively hating the LGBT community,
Speaker 2: actively hating like any minority, actively and actively hating women.
Speaker 2: Why the fuck are you appealing to them? They're not
Speaker 2: gonna fucking spend their dollars to begin with. And those
Speaker 2: are the same people that would never buy a Ubisoft
Speaker 2: game at full price to start Also, Assassin's Creed, you
Speaker 2: fucking fight the pulpe in one of these games? What
Speaker 2: are you talking about over political concerns? The Vatican didn't
Speaker 2: fucking care. Maybe they did at what point, but the
Speaker 2: new Pope's completely fine with it, you besoft, What the
Speaker 2: fuck like? It's it doesn't make sense, Grub because it's
Speaker 2: so fucking stupid.
Speaker 1: It's it's stupid, and it's like, I mean, just acting
Speaker 1: from a position of being on your heels of like
Speaker 1: just overreacting to every sort of input and and so
Speaker 1: to the point where it's like, there's no way this
Speaker 1: was you be soft executive's ideas for a game. This
Speaker 1: obviously would have come from people working on the game
Speaker 1: who wanted to do something bold and sort of like,
Speaker 1: uh that would stand out and kind of be a
Speaker 1: little bit edgy, of like hey, no, yeah, we're gonna
Speaker 1: we're gonna let a black man go kill the KKK
Speaker 1: in our game and kind of just stay and it's like, oh,
Speaker 1: ok yeah, that's something we haven't seen a lot in
Speaker 1: video games. That would be cool and that should be
Speaker 1: kind of the the most we get, like most reaction
Speaker 1: you get out of that seeing the reaction to yaske
Speaker 1: and then then being like we have to sort of
Speaker 1: avoid this in the future. It's like, okay, so, yeah,
Speaker 1: you are telling all of these people out there that
Speaker 1: they will get rewarded for for behaving this way towards you.
Speaker 1: You have guaranteed that they will behave this way towards you.
Speaker 1: And here's the thing, you be soft. They don't need
Speaker 1: an excuse that like, oh, there's a black man in
Speaker 1: a game, as if that's an excuse in the first place.
Speaker 1: It's not so that should tell you the whole story.
Speaker 1: They are going to do this to you no matter what,
Speaker 1: because it worked. They are toddthers. They are just trying
Speaker 1: to get a reaction. They're trying to get noticed. They
Speaker 1: want to feel like they are they have political sway
Speaker 1: and importance, and one way they can do that is
Speaker 1: by being loud and annoying and making YouTube videos and
Speaker 1: getting other twelve year olds upset and just going out
Speaker 1: there and then when the company reacts, that is just
Speaker 1: rattling the candy right there and saying, you did it.
Speaker 1: Here's some sugar. Try again. So they're gonna show up
Speaker 1: and do this to you again no matter what game
Speaker 1: you make, if it has a single woman in it,
Speaker 1: if as a single person of color in it, if
Speaker 1: they are side characters, if they are over there, So
Speaker 1: are you gonna make an all white assassin's creed? Is
Speaker 1: that what we're talking about you? It's obviously pathetic, but
Speaker 1: it's also just deeply misreading the strategic idea of let's
Speaker 1: avoid getting in trouble with these people in the future.
Speaker 1: You have done exactly what they wanted, so they are
Speaker 1: going to do it again.
Speaker 2: Grub like one hundred percent agreed. I could could not
Speaker 2: agree with you more otherwise my neck would hurt from nodding.
Speaker 2: And also, you know, fucking Ubisoft's next probably hurt. I'm
Speaker 2: not gonna finish that sentence. But as as a person
Speaker 2: of color, myself from a minority, I don't often see
Speaker 2: myself represented in media a lot, right, I don't see
Speaker 2: a lot of Filipinos in TV, movies, video games. Anytime
Speaker 2: I see anyone brown, anyone brown, I latch onto that
Speaker 2: because there's parts of me that sees myself in that character,
Speaker 2: you know, Like I loved Sinners because I saw a
Speaker 2: marginalized community fighting back and I felt like I could
Speaker 2: be a part of that. And and I again saw
Speaker 2: myself in that. And for as poppy as K pop,
Speaker 2: demon Hunters may seem to some folks and they may
Speaker 2: not take it seriously, there are so many little boys,
Speaker 2: little girls, children across the board that see themselves and
Speaker 2: see their culture reflected that they don't have to be
Speaker 2: shy anymore about whatever their culture is. And for ub
Speaker 2: Soft to now shut the door on all these people
Speaker 2: so willing to embrace a game and open the door
Speaker 2: for these stupid schuds that are going to make fun
Speaker 2: of them still for canceling this game. They're not going
Speaker 2: to celebrate and buy a ub Soft game after this,
Speaker 2: Like it is so upsetting and it is just such
Speaker 2: a show of cowardice and like mismanagement across the board.
Speaker 2: I feel so bad for anyone at ub Soft trying
Speaker 2: to rally together, to keep morale together, keep some type
Speaker 2: of creative spirit going when people at the top are
Speaker 2: actively shutting them down.
Speaker 1: Yep. Yeah, and motor World hype here with the Super
Speaker 1: chessis how much do we think this is a direct
Speaker 1: decision from ub soft c suite or a call from
Speaker 1: ten Cent. So according to the story, this was canceled
Speaker 1: last summer, like leading into the election even so, kind
Speaker 1: of just reading the tea leaves of what was happening
Speaker 1: politically in the United States, but also the reaction to
Speaker 1: Yaeske and Assassin's creed. So they were informed by that.
Speaker 1: It would have been before the ten Cent deal, but
Speaker 1: certainly as they were trying to put the ten Cent
Speaker 1: deal together. So it sounds like a call by the
Speaker 1: Ubisoft c suite in order to ensure there is not
Speaker 1: as many bold and brash headlines for them to worry
Speaker 1: about while while they're trying to get ten Cent to
Speaker 1: give them money right that they don't want to scare
Speaker 1: off their big investor. Again, cowardice, and again it's it's
Speaker 1: a misreading of how this can work if you are
Speaker 1: you know, if you're afraid of getting this reaction, you
Speaker 1: got to just actually get better at sort of presenting it.
Speaker 1: Like they're like, movies have gotten to a point where
Speaker 1: this doesn't really happen in film anymore. Like The Fast
Speaker 1: and Furious films are famously diverse, and they're not exactly
Speaker 1: like masterpieces. They're great movies. I enjoy them, they're not masterpieces.
Speaker 1: So you don't have to like treat a diverse cast
Speaker 1: with like special care and make sure we get their
Speaker 1: culture exactly right. It's like, no, just put a bunch
Speaker 1: of diverse people on screen, let them have fun making
Speaker 1: a movie, and people will see themselves in that and
Speaker 1: then you know. Fate of the Furious was a global
Speaker 1: smash hit, like in China, across the world. It was
Speaker 1: bigger than Star Wars in many countries, like the newest
Speaker 1: Star Wars movies that were coming out. It was massive,
Speaker 1: and it's like games should be like treating that as
Speaker 1: the goal, but you keep being really poorly poor at
Speaker 1: like executing on this in terms of saying like this
Speaker 1: is what the game is about and like making it clear.
Speaker 1: You know, A big part of it is a lot
Speaker 1: of people making the games probably still aren't as diverse
Speaker 1: as the games that we see on the screen in
Speaker 1: a case of like yaske being in a game or
Speaker 1: something like that. And it's like, I bet if you
Speaker 1: got more diverse people behind the scenes guiding you on this,
Speaker 1: you wouldn't have as many of these problems as you
Speaker 1: would as you continue to have at Ubisoft in some
Speaker 1: of these other publishers also have a fucking backbone. Yeah,
Speaker 1: that's the biggest part. That's the thing I'm getting continuously
Speaker 1: sick of all these stories. We keep getting to this
Speaker 1: point where we're furious because we are dealing with rich cowards,
Speaker 1: people who are protecting their wealth and the way that
Speaker 1: they think the best way to do that is to
Speaker 1: say fuck it to everyone else and keep just protect
Speaker 1: their own and uh yeah, it's just straight up cowardice
Speaker 1: over and over and over again. All right, let's take
Speaker 1: a break. When we come back, plenty of more headlines
Speaker 1: to get into, including Hey, what maybe did your ID
Speaker 1: get stolen? Possibly? We'll talk about that and more right
Speaker 1: after this. If you want an ad free version of
Speaker 1: this experience, there's an premium audio show. There's a premium
Speaker 1: video show. You go to giant bomb dot com slash
Speaker 1: join become a premium member. We'll be right back. Rub.
Speaker 2: I love podcasts and I would like to listen to
Speaker 2: more of them.
Speaker 1: Oh boy, I've got the podcast for you, then, Bud,
Speaker 1: Stage Select Grub.
Speaker 2: I have trust issues, especially with podcasters.
Speaker 1: Look, it's always important to be careful and safe about podcasters.
Speaker 1: But don't I don't worry. Host Julian Titus and Justin
Speaker 1: Hamm have over sixteen years a combined podcasting experience, and
Speaker 1: the Stage Select is finishing up its second season at
Speaker 1: the end of the year. O he smokes, what a pedigree?
Speaker 1: Tell me more grub. Oh what about a video game
Speaker 1: variety show where the hosts act as if they're performing
Speaker 1: for a live studio audience, kind of like The Muppet Show?
Speaker 2: Do they have reoccurring characters Shenanigans, Bits and skits?
Speaker 1: Oh baby, we got bits, we got skits? I love
Speaker 1: bits and Skits. Is there more, the show is designed
Speaker 1: to be unexpected. Jan They'll go to space sometimes a
Speaker 1: surprise game show. Expect the unexpected space.
Speaker 2: Grub Grub, I'm hearing that. Episodes forty one and fifty
Speaker 2: nine are fantastic points to get a vibe of the show.
Speaker 2: Julian and Justin are fiercely independent and do this for
Speaker 2: the love of video games and podcasts.
Speaker 1: Oh yeah. They draw from the best, like the Giant BombCast,
Speaker 1: Next Lander, Rebel FM, and no one can know of.
Speaker 2: At this well Grub, I'm glad I know about this podcast.
Speaker 1: At Stage Select. Give it a listen, bits and skits.
Speaker 1: Stage Select is also Dan Proof. Welcome back to Game
Speaker 1: Best Mornings, everybody. I'm Jan Jhow that's Jeff Grubb. That's right,
Speaker 1: I'm always right. Yeah, you didn't know what swear of
Speaker 1: even for him. Let's keep going here. One of twenty
Speaker 1: twenty five's most promising games is already winding down even
Speaker 1: before leaving early access. This is from Claire Jackson at Kotaku.
Speaker 1: Heart Machine, developer of twenty sixteen's hit action RPG hyper
Speaker 1: Light Drifter, has fallen on hard times after the game's
Speaker 1: follow up, the Rogue Light roguelike prequel hyper Light Breaker,
Speaker 1: failed to resonate. With players still officially in early access,
Speaker 1: the game will get some more attention from Heart Machine,
Speaker 1: but the studio has announced that it is winding down
Speaker 1: development development and that members of the team have been
Speaker 1: laid off. We've had to make the difficult decision to
Speaker 1: part ways with a number of talented team members, Heart
Speaker 1: Machine said in a statement, attributing the challenges it's facing
Speaker 1: to broader forces beyond our control, including shifts in funding,
Speaker 1: corporate consolidation, and the uncertain, uncertain environment many small studios
Speaker 1: like us are navigating today. Heart Machine was hit by
Speaker 1: a hit has hit bumpy patches in the past as well,
Speaker 1: with a previous round of layoffs implemented toward the end
Speaker 1: of twenty twenty four. Though it seems like hyper Light
Speaker 1: Breaker might never be completed in the ways its creators
Speaker 1: once envisioned and hope for the studio always promising to
Speaker 1: issue an update in January to bring a Breaker to
Speaker 1: some kind of finish line. You know, the response of
Speaker 1: this game has always been kind of like from a
Speaker 1: lot of fans. Hey, I like, I like hyper Light
Speaker 1: Drifter Breaker. I've tried to like, can't quite get over
Speaker 1: the hump and it's not something's wrong here that I
Speaker 1: can't quite get into this game. And so the studio
Speaker 1: has been in early access trying to like lock it
Speaker 1: in and at the same time facing the realities of
Speaker 1: trying to make a game like this with a team
Speaker 1: of this size, which is extremely difficult. Jim, we talk
Speaker 1: about some of the six the success stories from the
Speaker 1: indie space and the dot emu's figuring it out or
Speaker 1: whatever in the Devolver digitals, and then like even smaller
Speaker 1: studios figuring it out. What we're hearing though, is if
Speaker 1: you have a team of like twenty to forty people,
Speaker 1: you know, fifteen to thirty five people in that range
Speaker 1: an for an indie studio, it is extremely difficult to
Speaker 1: make that business model work right now. You have to
Speaker 1: sort of have a lottery ticket. And while hyper Light
Speaker 1: Drifter was a really well received game of a game
Speaker 1: that did very well, it was never in like that
Speaker 1: top echelon of like, oh, this is continuing to sell
Speaker 1: one hundred thousand copies every three months or something like that,
Speaker 1: and so they had to make a new game to
Speaker 1: make things meet, to make an ends meet, and then
Speaker 1: in the meantime that game is not coming together the
Speaker 1: way they need it to or not as quickly as
Speaker 1: they wanted it to, and here they are. It's a
Speaker 1: brutal business to be in it. It's not going to
Speaker 1: get any easier, right.
Speaker 2: No, And the part that sticks out to me grub
Speaker 2: is just like the corporate shuffling that unfortunately has to
Speaker 2: happen or winds up happening, I should say, at a
Speaker 2: lot of studios where they can only do so much
Speaker 2: with what they're given, and if like the funding isn't
Speaker 2: there because someone up top is just moving money in
Speaker 2: different ways or doesn't see the investment as something profitable,
Speaker 2: the rug can get pulled from underneath them at any time,
Speaker 2: and it really stinks. Like I never quite clicked with
Speaker 2: with any of the games that the studio made, but
Speaker 2: like I know that there are an obscene amount of
Speaker 2: people really interested, if not just in the game themselves,
Speaker 2: but also the look of them very visually distinct, very appealing.
Speaker 1: Beautiful discorder response to claims that two million ID photos
Speaker 1: have been acquired by hackers. This is from Alex Hopley
Speaker 1: at Game Reactor. As soon as age verification came about,
Speaker 1: people worried about how their faces could be used not
Speaker 1: only by companies and service providers, but by hackers and
Speaker 1: those that might look to make a quick buck by
Speaker 1: stealing and selling data. Now it seems we're seeing the
Speaker 1: first crack and age verification, as it's reported that around
Speaker 1: one point five terabytes of photos have been stolen from
Speaker 1: a third party customer support system used by Discord. So like,
Speaker 1: there's Zendesk stuff. I believe. Discord denies this claim, saying
Speaker 1: that and this is the denial, saying that only seventy
Speaker 1: thousand users have been affected and all of them have
Speaker 1: been contacted. However, it does not admit that government ideas
Speaker 1: may have been included in the breach. Zendesk the customer
Speaker 1: support system says that its own systems were not compromised.
Speaker 1: A lot of back and forth here. Hackers are claiming
Speaker 1: that I'm obviously they're trying to get a pay out.
Speaker 1: Discord's like, hey, we're not going to pay these people
Speaker 1: for breaking the law and violating us, so we're not
Speaker 1: going to go through with this, and they're just trying
Speaker 1: to do That's why they're out here sort of running
Speaker 1: this public relations campaign to get people angry. Jan The
Speaker 1: obvious thing here is we told you so, Like we
Speaker 1: told you so. Obviously everyone's saying we told you so.
Speaker 1: I want to make it clear we shouldn't even have
Speaker 1: to have told them so. This even before we're worried
Speaker 1: about packers and people using the data inappropriately. This is
Speaker 1: a violation of the First Amendment of the United States Constitution.
Speaker 1: This abridges my right to free speech. I shouldn't have
Speaker 1: to prove to anyone on the Internet that I am
Speaker 1: of a certain age so that I can communicate with
Speaker 1: other people freely. It certainly cannot be due to a law.
Speaker 1: This is what it is in these cases here in Ohio.
Speaker 1: This is how it's going for me. Because we have
Speaker 1: this law in Ohio. Now I have to prove to
Speaker 1: Blue Sky and all these other things that I am
Speaker 1: of a certain age so I can DM people or
Speaker 1: see certain content and yeah, that's adult content or whatever.
Speaker 1: But that is also a violation of the First Amendment.
Speaker 1: Who obviously we should care about being hacked, but that
Speaker 1: is so far down the line of we don't need
Speaker 1: to worry about that. The original law is a violation.
Speaker 1: It's incredibly frustrating, And of course we're not in a
Speaker 1: situation where it's o that if this were to go
Speaker 1: to the Supreme Court that it's going to get denied,
Speaker 1: it's going to get repealed. So it's it's it's troublesome.
Speaker 1: But in the in the past, a law like this
Speaker 1: never would have been been able to survive because it's
Speaker 1: so clearly a violation and people could say what about
Speaker 1: the children, And we'll say, yes, that that that stinks.
Speaker 1: We got to try to protect children, and parents should
Speaker 1: take responsibility absolutely, But that is we can't use kids
Speaker 1: as a reason to abridge our right to free expression
Speaker 1: as it's protected in the First Amendment. I'm sorry to
Speaker 1: be like sound like a history professor or whatever. No,
Speaker 1: but that's it's very frustrating to me, especially as someone
Speaker 1: clearly affected by this living in one of these states.
Speaker 2: Jan yes, Greb, if you're a history professor, I'll be
Speaker 2: the ethnic studies professor for the day. Everyone, Okay, please
Speaker 2: remember to pass pass your scantron's to the left.
Speaker 1: Yeah, Greb.
Speaker 2: I well, I understand a lot of people use VPNs
Speaker 2: for to protect their privacy. I don't think they should
Speaker 2: have to jump through so many hoops.
Speaker 1: I'm juggling things, yeah, just to be able to DM
Speaker 1: someone or even hey, you know what, I'm not yucking
Speaker 1: any ums.
Speaker 2: You sure have to like fire up a VPN to
Speaker 2: go look at your adult content.
Speaker 1: You should just be able to fire that up whatever
Speaker 1: you want. And that's the idea is like they want
Speaker 1: to make it, put so many hurdles up so they
Speaker 1: can That's really what it's about, is to punish people,
Speaker 1: especially women who make a living on like only fans.
Speaker 1: It's like, let's make it so difficult for these people
Speaker 1: to make a living that they kind of can't do
Speaker 1: it anymore. And and then we'll feel good because we
Speaker 1: have punished women. And once again, it's almost always that,
Speaker 1: and it's definitely that here again. Yeah, I am continuously
Speaker 1: frustrated by this. I don't necessarily see it feels like
Speaker 1: these laws are only going to get more traconian and
Speaker 1: more prevalent, and they'll continue to use their kids as
Speaker 1: an excuse, and we and all, we'll all know that
Speaker 1: if they actually cared about kids, they would be paying
Speaker 1: for their goddamn lunches, they would be doing a million
Speaker 1: other things to actually care for kids. So, as always,
Speaker 1: the proof is in the pudding. We know what you
Speaker 1: really care about, and it's hurting people, women, people of
Speaker 1: the LGBTQ community, people who have find alternative ways to
Speaker 1: find a community online and maybe make a living from them. Yeah,
Speaker 1: it's disgusting and I continue to be very mad about it.
Speaker 1: Former Zinni Max Online devs form Sackbird Studios. This is
Speaker 1: from Sophie McAvoy at Games Industry job Is. This is
Speaker 1: a cool one. Jan the zinny max Online people were
Speaker 1: laid off. It's part of that recent Microsoft thing and
Speaker 1: they were working on a project called Blackbird, which was
Speaker 1: going to be like their destiny that Phil Spencer himself
Speaker 1: apparently was like you were like, hey, this is cool,
Speaker 1: this is awesome. You guys are fired. Yeah. So they
Speaker 1: have moved on to form a new studio that is Sackbird,
Speaker 1: who the people who worked on Blackbird are now Sackbird
Speaker 1: And it's got a cool little logo of a bird
Speaker 1: with a shoulder bendle or whatever. It's called shoulder sack
Speaker 1: and they're gonna start making a game again. But yeah, yeah, exactly,
Speaker 1: they're gonna start making a game again, and I, you know, hopefully,
Speaker 1: I think the concern would be can you find funding
Speaker 1: for something like this? But these are people that have
Speaker 1: proven that they are capable of producing the kinds of
Speaker 1: games that people do, like if they were working on
Speaker 1: a cool destiny like and they I think this is
Speaker 1: some of the former leads from Elder Scrolls Online and
Speaker 1: MMO that ran for a very long time and has
Speaker 1: a lot of like passionate fans because they really kind
Speaker 1: of figured that that stuff out. That probably is the
Speaker 1: kind of thing that still can get funding, I think.
Speaker 1: So hopefully they're able to execute on an idea that
Speaker 1: was lost under Microsoft. Yeah.
Speaker 2: I remember Phil talking about this game and then I
Speaker 2: believe we even covered that this crew unfortunately got laid off.
Speaker 2: So I'm happy that they were able to collect themselves,
Speaker 2: get together and try to get back up on their
Speaker 2: feet to form Tacbird Studios.
Speaker 1: That's right, good name. Yeah, it's uh clever. I like that,
Speaker 1: And again I like the logo a lot. Another company
Speaker 1: is gonna get sued jan Animal Crossing like that's shine
Speaker 1: out right in video games. Another Animal Crossing like has
Speaker 1: showed up on PlayStation Store and it looks just like
Speaker 1: Animal Crossing called Animal Village Online. Apparently it's gonna come
Speaker 1: out in twenty twenty seven. Anime Village, Oh, it's thank
Speaker 1: you Anime Village. My brain just completed that as Animal
Speaker 1: Village Anime Village online. Although that's just that straight up
Speaker 1: looks like an animal crossing character. This is uh yeah right,
Speaker 1: it's that whiz new Certomon, a certo man who's probably
Speaker 1: just an individual. It's like, hey, I want to make
Speaker 1: an animal Crossing and put it out on PlayStation. And
Speaker 1: it's like, it's just the Breaking Bad the Walt in
Speaker 1: a car screaming meme. They're like, no, don't do it.
Speaker 1: You're gonna they're gonna kill you. You know, I think this
Speaker 1: is clearly just a straight ripoff in terms of visual
Speaker 1: style and maybe gameplay. Yeah. I'm always like, you know,
Speaker 1: there's sometimes where it's so blatant that, yeah, you should
Speaker 1: expect to get the hammer brought down upon you by
Speaker 1: Nintendo's lawyers. And this is Nintendo again in this case,
Speaker 1: this game's aping Animal Crossing. But you know what's really
Speaker 1: wrong with someone just making a game based on a
Speaker 1: game they really like. Now, sure, maybe you can make
Speaker 1: it look a little bit different. I guess we'll see
Speaker 1: if Nintendo actually does do something about this. But what
Speaker 1: they did to Power World Proba, boy, it does it
Speaker 1: does kind of spell doom for this. But maybe Power
Speaker 1: World was like getting a lot of headlines. It was
Speaker 1: it was considered higher quality than maybe some other ripoffs.
Speaker 1: If this game is just sort of like a middling
Speaker 1: thing that's easy for people to ignore, maybe they just
Speaker 1: let it go. I don't know, jam what do you think,
Speaker 1: I don't Nintendo?
Speaker 2: Yeah, exactly, grub. I don't exactly see them letting it go,
Speaker 2: especially with how active Nintendo of America's legal team has
Speaker 2: been as of late. Yeah, just because you know, you
Speaker 2: got to get give them something to do. I hope
Speaker 2: that this doesn't This doesn't immediately bode well for other
Speaker 2: farming leg games. And then we're gonna see Nintendo saying
Speaker 2: we came up with a pitchfork and planting seeds in
Speaker 2: the ground. What do you talk?
Speaker 1: Uh huh? So growing apples is now exclusive to Nintendo.
Speaker 1: You can't do that in any other game.
Speaker 2: It is very easy to not do this, crub it is.
Speaker 1: Yeah, that's the thing.
Speaker 2: It's very easy to to not plagarize something. It is easy,
Speaker 2: very easy to for I don't know, college kids. If
Speaker 2: you're gonna use fucking AI to write an essay, don't
Speaker 2: be stupid about it. But if you are going to
Speaker 2: copy art something that inspires you, maybe don't make it
Speaker 2: look exactly like the thing that you like.
Speaker 1: You could honestly just put a few spins on it
Speaker 1: and people will be like, look different, It's different enough. Now.
Speaker 1: I think some people would argue that's what power World did.
Speaker 1: I think there's many of us who are like, well,
Speaker 1: I'm standing a little bit further back and back here
Speaker 1: the mosaics sort of comes together and looks exactly like Pokemon.
Speaker 1: But whatever, we can debate that. I just think, you know,
Speaker 1: you put a few extra changes on there, and you
Speaker 1: have the you know, deniability, and they just don't have
Speaker 1: that right now with the way this thing looks. And
Speaker 1: again for audio listeners, there's an image here of a
Speaker 1: character that just if you looked at it, you would
Speaker 1: say that's an animal crossing character, right, One of the villagers.
Speaker 2: Like, if you were to show this to the gimmicks,
Speaker 2: I am assuming they would think like, oh, it's the
Speaker 2: animal crossing game.
Speaker 1: Yep. And yeah, you're right. It's just so easy to
Speaker 1: avoid that and avoid problems. And that's certainly what a
Speaker 1: lawyer would tell you is like, well, we just don't
Speaker 1: do this because that's the safest thing here, and you know,
Speaker 1: you could just make a game look different, and that's
Speaker 1: an easy way to avoid this problem. All right, last
Speaker 1: couple of stories here. Nintendo is adding new games to NSO,
Speaker 1: including a Mario game that has never been a scene
Speaker 1: outside of Japan, at least officially. Let's see here that
Speaker 1: this includes Bobbzy in clause Encounters of the Third kind.
Speaker 1: I'm so sorry, I'm so super Nintendo. Thank you. I
Speaker 1: appreciate that, you appreciate you saying that. Also Fatal Fury Special,
Speaker 1: another Super Nintendo game from nineteen ninety four, and then
Speaker 1: Mario in Warrio, which was a nineteen ninety three Super
Speaker 1: Famicom game never released in the United States. I think
Speaker 1: it requires the mouse input. It's like the Mario paint
Speaker 1: mouse and you can actually play that using the mouse
Speaker 1: mode with switched to oh for the first times, it
Speaker 1: looks like a neat Little Lemons game. You're like, I
Speaker 1: think Mario has set up these like traps and you
Speaker 1: play as like a little fairy character using the mouse cursor,
Speaker 1: and you help Mario's got like a bag on his
Speaker 1: head to like get get through these Yeah, I know,
Speaker 1: he's got it, that's right, a Yoshi shell on his
Speaker 1: head to get through these puzzles without like falling on
Speaker 1: spikes and things like that, while also collecting all the goodies.
Speaker 1: So yeah, I've never really touched this. I remember hearing
Speaker 1: about it. In my head. I always conflated with Warrio's
Speaker 1: Woods or like Bomberman in Warreo, and for some reason,
Speaker 1: it was always in that same space in my head.
Speaker 1: It's like, oh, yeah, no, this was a whole different
Speaker 1: game than that. So yeah, interesting to see this. I
Speaker 1: like that Nintendo continues to release every other game that
Speaker 1: was only in Span other than Mother three. That that's
Speaker 1: a funny bit that they're doing. Is grab I gotta ask,
Speaker 1: is Mario dumb? Yeah? Yeah, he's not quite a hembo.
Speaker 1: There's some there's gotta be another word, but yeah, he's
Speaker 1: he's an airhead for sure. He's like a Goku. He's
Speaker 1: a Goku. Yeah, he's a dits Goku's ADTs yes, absolutely, uh.
Speaker 1: Sony Interactive Entertainment and a MD. And then this is
Speaker 1: Mark Serni and Jack Helen. I'm gonna say, discuss shared
Speaker 1: vision for future of play. This is from Salamano Atkamatsu
Speaker 1: and here's your excuse to start thinking about the PlayStation
Speaker 1: six everybody. Basically, they had a conversation. They talked about
Speaker 1: how their relationship is really strong and it's going to
Speaker 1: continue to be strong in the future, and how they're
Speaker 1: working together on technologies including machine learning, learning and neural rendering.
Speaker 1: So this is basically like their versions of d LSS.
Speaker 1: There's Fidelity FX super Solution that's FSR, and then there's
Speaker 1: pisser PSSR. They're kind of combining those things that Sony
Speaker 1: announced a while back. They're like, not necessarily deprecating PSSR,
Speaker 1: but certainly de emphasizing it because they're like, well, we're
Speaker 1: just going to take our stuff and help AMD make
Speaker 1: FSR better. Well, they're continuing to do that and they
Speaker 1: want to focus on FSR and make it even a
Speaker 1: better going forward. They're also working on raid tracing together,
Speaker 1: and that includes new specific raid tracing cores for new
Speaker 1: hardware that almost certainly will be in the PlayStation six.
Speaker 1: This is a good news because we could see how
Speaker 1: far dedicated raytracing hardware can go on something like the
Speaker 1: Switch to where it's like, oh, the Switch two can
Speaker 1: handle some of these games that have baked in ray
Speaker 1: tracing better than some of these other consoles, these more
Speaker 1: powerful consoles, because it just knows how to calculate the
Speaker 1: rad tracing stuff a little bit more efficiently, and that
Speaker 1: will be a huge difference because a lot more games
Speaker 1: are going to rely more on rad tracing going forward.
Speaker 1: We've already seen a couple of games get rid of
Speaker 1: like baked lighting in favor of only having ray tracing,
Speaker 1: so they can't work any other way. And that's always
Speaker 1: it's worth pointing out ray tracing maybe doesn't make a
Speaker 1: huge difference to you visually when you're looking at a
Speaker 1: game like game, so the game light needs always look good.
Speaker 1: Developers are beginning to rely on it because it does
Speaker 1: make their job often much easier. And then let's see
Speaker 1: universal compression. A new universal compression system compresses all GPU data,
Speaker 1: not just textures, dramatically, reducing bandwidth use and enabling more detail,
Speaker 1: higher frame rates, and greater efficiency with lower power consumption. Basically,
Speaker 1: they're just trying to find new ways to make the
Speaker 1: GPUs they already have better and the future GPUs even
Speaker 1: better than that. And then they talked about, hey, a
Speaker 1: future console in a few years time. That phrase was
Speaker 1: said by Mark Cerni himself. Yeah, a few years time.
Speaker 1: Do you think he means that exactly literally? And that
Speaker 1: means in twenty twenty eight, we're going to see the
Speaker 1: PlayStation six.
Speaker 2: I can't think of a year past twenty twenty six, scrub,
Speaker 2: So this think here in twenty twenty eight terrifies me,
Speaker 2: and also hearing the word PA six also terrifies me.
Speaker 2: But I don't even want to you I honestly, I
Speaker 2: do see them introducing another PS five Pro refresh and
Speaker 2: making a big deal out of that before we get
Speaker 2: the PS six.
Speaker 1: I think they'll keep refreshing it. Yeah, they just they're
Speaker 1: doing one like right now. I don't think they'll make
Speaker 1: a big deal about they will, certainly. I think they
Speaker 1: will like renew their PS five Pro marketing at some
Speaker 1: point sure, and be like, hey this you should definitely
Speaker 1: be getting this thing and try to make it feel important.
Speaker 1: So when the PS six is here, the PS five
Speaker 1: Pro can really just sit right below the PS six
Speaker 1: as another more affordable option while they continue to make
Speaker 1: it cheaper to build the PS five Pro. Yeah, I'm
Speaker 1: with you on that, so and that helps them extend
Speaker 1: it out to twenty twenty eight pretty easily. Yeah. No,
Speaker 1: there is not clamoring for a PS six right now.
Speaker 1: Certainly people are just like, hey, make the PS five
Speaker 1: feel worth it first, and then we could start talking
Speaker 1: about the PS six, and you know, it's going to
Speaker 1: be a different measure for everybody, like what makes the
Speaker 1: PS five worth it? But I think the majority of
Speaker 1: people are still feeling it hasn't necessarily been worth it,
Speaker 1: at least compared to the way they felt about a
Speaker 1: PS four just a few years ago.
Speaker 2: Yeah, and I honestly I'm in that camp as well, grub,
Speaker 2: and I hope that feeling changes soon, if not in
Speaker 2: the next year, maybe the next year and a half.
Speaker 1: I hope the Wolverine game hits.
Speaker 2: Yes, I think it will, and then who knows what
Speaker 2: else may be down the pipeline. I am really liking
Speaker 2: Ghosts of Yota, but I understand also that, you know,
Speaker 2: a big, massive open world game like that may not
Speaker 2: be for everyone either, and they may want something more
Speaker 2: streamlined or something fairly linear, kind of like how God
Speaker 2: of War was, kind of like how Astrobot is.
Speaker 1: YEP. I think that they will kind of just keep
Speaker 1: charging for with their strategy of how they're making games
Speaker 1: and that you know, we probably will end up feeling like, man,
Speaker 1: the PS five was good hardware, and something was just off,
Speaker 1: and it was you know, the games that really made
Speaker 1: a system feel special ever quite fully materialized. But then
Speaker 1: we'll look back like, actually, there was a ton of
Speaker 1: great stuff and that's just where gaming's at now. And
Speaker 1: part of me is like, okay, I'm ready to accept
Speaker 1: that here. Just let's let's push off the PS six
Speaker 1: at least three years, at least of twenty twenty.
Speaker 2: Eight, Grub, do you think when we get to that
Speaker 2: point where we are getting a PS six, do you
Speaker 2: think we will get last of us re remasters?
Speaker 1: I mean, maybe, let's say that is one where they
Speaker 1: have found a vein in popular culture and mainstream popular
Speaker 1: popular culture that they're always gonna want to have something
Speaker 1: to like put out around the time of the shows.
Speaker 1: So some sort of reissue probably will continue to happen
Speaker 1: in one form or another. Maybe maybe it'll be a
Speaker 1: little bit more low key, a little bit more subtle
Speaker 1: than just another remake. But I bet they find some
Speaker 1: way of doing it.
Speaker 2: All right, real quick, grub, Someone and Chad points out
Speaker 2: the missing sauce is Is Japan Studio and yes, yeah,
Speaker 2: that's a huge part of it for sure. Something weird.
Speaker 2: I just want something wacky. Just give me like an
Speaker 2: off the Wall idea, even like a.
Speaker 1: Just a game that feels more akin to astrob Butt,
Speaker 1: like a Gravity Rush three would like hit really hard
Speaker 1: right now, I think for a lot of people.
Speaker 2: Give me a game where you are just like those
Speaker 2: sticky hands that you get from like the babble machines.
Speaker 1: Okay, that actually sounds awesome. I love those things, but
Speaker 1: that physics in a game, I'll be real happy. All right,
Speaker 1: let's do the poll question. This is from yesterday. Have
Speaker 1: you ever paid twenty dollars or more for a skin
Speaker 1: in a game? Twenty three percent said yes. Seventy seven
Speaker 1: percent said no. Twenty three percent. Still quite a bit
Speaker 1: of people. And that's say, hey, guess what, you're all
Speaker 1: the whales. That's how it works. Yeah, so there's a
Speaker 1: reason that they keep doing this. It's uh and I
Speaker 1: know it's well, they would make more money if they sold,
Speaker 1: you know, more skins at a lower price to more people.
Speaker 1: But they're like, ah, yeah, but we're having a good
Speaker 1: time selling these things for twenty dollars and more people
Speaker 1: keep doing that every day. So yeah, of course we
Speaker 1: talked about this because two XKO has that skin pack
Speaker 1: that was one hundred dollars or more has more than
Speaker 1: just three skins in there, but that's the only way
Speaker 1: to get these three very popular skins. So yeah, this
Speaker 1: is just going to keep happening more frequently. Jam, we
Speaker 1: have a new pole question. Let's just get to that
Speaker 1: right now. Who is your favorite video game golfer? Is
Speaker 1: it Warrior, Craig Stadler, Tiger Woods or the Golf story Boy.
Speaker 1: We'll get the results talk about on Game of Morning's
Speaker 1: here tomorrow on Giant Bomb. Speaking a Giant Bomb, what
Speaker 1: do we have going on?
Speaker 2: Grab Right after this, we're going to get the ball
Speaker 2: rolling and continue Golf Week with more celebrations by playing
Speaker 2: Nintendo Switch Sports Golf that's right, yes, And then after
Speaker 2: that we're going to have the voicemail dump Truck featuring
Speaker 2: our dear friend Jordan Olds from Albumer, and then tomorrow
Speaker 2: more Game as Mornings Mario Golf and then a upf
Speaker 2: as well. Lots of golf Shenanigans, lots.
Speaker 1: Of golfigans here as we do Golf Week in one
Speaker 1: of the business busiest release seasons of the year. We're smart,
Speaker 1: you know, I'll find other ways to keep up with games.
Speaker 1: I was telling people to this morning. I was been
Speaker 1: doing these morning golf game streams, and I've done some
Speaker 1: other morning streams. Going to shift that maybe for the
Speaker 1: rest of the year to catch up streams. Let's catch
Speaker 1: up on some games. Silent Hill f I think is
Speaker 1: maybe first up since October might be a good move.
Speaker 1: Or maybe that Caput Mortem game. I've heard good things
Speaker 1: about that. It's pretty quick and someone said it's like
Speaker 1: a scary game that plays like Jurassic Park Trespasser. So
Speaker 1: oh that sounds good to me. All right, we did
Speaker 1: what's coming up? We did the other question, so jeah,
Speaker 1: I think we just said thank you for hanging out
Speaker 1: with me today and talking about video games. Man, I
Speaker 1: really appreciate it. Can I say something real quick? Oh? Please?
Speaker 1: I would love it.
Speaker 2: Folks, the world is a mess out there. People up
Speaker 2: at the top will want to keep crunching down and
Speaker 2: break your spirit. So please continue to stick up for
Speaker 2: your neighbors, whether they be part of the LGBTQ community
Speaker 2: other minorities, stick up for them, because they will stick
Speaker 2: up for you. And pretty much these people at the top,
Speaker 2: they don't care so care about the people around you,
Speaker 2: whether that be your in person neighbors, your coworkers, your friends,
Speaker 2: your family, these online communities. And I'm always super jazzed
Speaker 2: to see how much our community a Giant Bomb cares
Speaker 2: about these issues, cares about each other. And sure we
Speaker 2: will call each other out when we have to, but
Speaker 2: at the end of the day, I do feel like
Speaker 2: we have a very supportive and awesome community here. So again,
Speaker 2: stick up for your friends, stick up for your neighbors.
Speaker 1: Well said Jan. Our haters are our escalators. We stand
Speaker 1: on them and they take us higher. Everybody, let's keep
Speaker 1: let's keep at it, let's have each other's backs. Thank you, Jan,
Speaker 1: thank you for hanging out with me today and talk
Speaker 1: about video games. Man. Let's let's keep out. Let's do
Speaker 1: it again next week. We'll do it again tomorrow here
Speaker 1: on giant Bomb. You are the best audience in gaming.
Speaker 1: Till next time, have a good one, take care of yourself,
Speaker 1: and goodbye.