Speaker 1: Hey everybody, It's Tuesday, October twenty second, twenty twenty four.
Speaker 1: Welcome to the Giant BombCast, Episode eight hundred and sixty three,
Speaker 1: powered by MGXT. I'm your host, Jan Atchhoa, and I
Speaker 1: am still powered and still full of hot tugs.
Speaker 2: I can't get it out of my system. I think
Speaker 2: I've become part of hot dog.
Speaker 1: But that's okay because I'm tucked inside a cozy warm bun.
Speaker 1: Speaking about cozy warm buns, we've got the co captain
Speaker 1: of this ship, great googly Moguli.
Speaker 2: That thing is juicy Scrub.
Speaker 3: I have taught at least one of my children great
Speaker 3: googly moogly. That thing is juicy because she was she
Speaker 3: was just watching YouTube and a workout video came up
Speaker 3: and she's like that, look at that juicy button. I
Speaker 3: couldn't help myself. So that's now infecting my home, and
Speaker 3: I'm happy about it. Jan, I am glad that you
Speaker 3: are still mostly hot dogs. It's that is a good
Speaker 3: thing to be fantastic. Thank you, sir. I'm glad for
Speaker 3: this wellness check. Speaking about infecting homes, he's done infecting
Speaker 3: homes with game since and soon he's going to be
Speaker 3: infecting his own home with some of these hooligans on
Speaker 3: this podcast. Damn Riikert.
Speaker 2: That's right, November two, Extra Life, probably starting around afternoon noonish,
Speaker 2: little left lunch and we'll go later the night. We'll
Speaker 2: have a good time. But yeah, that'll be in a
Speaker 2: couple of weeks.
Speaker 1: And playing the role of Mike Manatti this week on
Speaker 1: the podcast. I'm sorry, it's it's it's it's because he's
Speaker 1: on assignment.
Speaker 2: No, he's not. He was up too late trying to
Speaker 2: beat my fucking score, sleeping in because he couldn't score.
Speaker 2: Be scared.
Speaker 1: We've got the fastest man because fastest in his name
Speaker 1: Turbo Shawn Sean McDowell.
Speaker 4: People only listen to plugs at the beginning of the show.
Speaker 4: So bit dot l y slash gb XL twenty four
Speaker 4: sign up for Extra Life. You want to stream donates,
Speaker 4: if you want to donate early.
Speaker 2: Hey, I come up.
Speaker 1: Came up with a dumb idea because it may be
Speaker 1: a little bit difficult to get the West Coasters together
Speaker 1: for Extra Life this year because of a lack of
Speaker 1: a studio and this is how b week started. So
Speaker 1: I'm just gonna say the idea out now, Okay, Yeah,
Speaker 1: I like this. Maybe in Minnesota, Yeah, I mean I
Speaker 1: could sure, Yeah, Okay, No, I'm not gonna fly it
Speaker 1: out to Minnesota, not because of anything but representing the
Speaker 1: West Coast this year. Part of whatever presence we will
Speaker 1: be doing is I will be streaming The Quiet Man
Speaker 1: for twelve hours in complete silence.
Speaker 2: What the hell you?
Speaker 1: And if I will have an audio way form thing
Speaker 1: and if I exceed decibels, I will restart the run.
Speaker 4: Yep.
Speaker 5: Oh, I'm going to send Rory in there to fart,
Speaker 5: and that's.
Speaker 2: Going to have to restart the inspect I have for
Speaker 2: this man right now. Such a good He's not done.
Speaker 1: No, the bits are still going. Any donation above above
Speaker 1: sixty nine dollars will restart the run no matter where
Speaker 1: I'm at.
Speaker 5: Oh my god.
Speaker 2: And you're committing to twelve hours. I'm committing to twelve
Speaker 2: hours of the Quiet Man, and you're restarting every time
Speaker 2: there's a donation above sixty nine.
Speaker 5: Yep, this is this is gonna Yeah, this is going to.
Speaker 2: Kids for the kids for the kids. Chance you're not
Speaker 2: going to beat it once, are you?
Speaker 5: I don't.
Speaker 1: I'm sorry, I have listener. He turned it to Mike
Speaker 1: Noddy and looked at the camera. Yeah, it was kind
Speaker 1: of like seeing someone get possessed. I was like, I
Speaker 1: know it's on nob Yeah, Jan, Yeah, so amazed.
Speaker 2: No, don't be I don't know why I do this.
Speaker 2: Do you want us to hand the baton to you
Speaker 2: or do you wanna because we'll go light into the
Speaker 2: night of Central Time, but we'll figure out the details
Speaker 2: and we'll announce it.
Speaker 4: But you might want to do that like the next
Speaker 4: day or something.
Speaker 1: I feel like I want to start in the darkness
Speaker 1: and then maybe see the light.
Speaker 4: Probably go until like two and in the morning or
Speaker 4: something more.
Speaker 5: Yeah, probably more.
Speaker 2: Yeah, I feel like it was like four am or
Speaker 2: something playing Mary last year.
Speaker 1: Maybe the whole time. Maybe I'll go like a couple
Speaker 1: hours after you all end, Like I'll pick.
Speaker 5: Up in the morning that morning.
Speaker 1: Yeah, yeah, and then I'll go for twelve fear. And
Speaker 1: this is all because Nikki just had to go somewhere
Speaker 1: so I didn't go to La Damn it, Nikki.
Speaker 2: It's all your fault, Nikki. This is a really incredible
Speaker 2: Jan He's come to Minnesotah.
Speaker 1: Yeah, okay, all right, Damn and Lucy are going to Minnesota.
Speaker 2: We're going to Minnesota.
Speaker 1: Yeah, gents, how's everyone doing.
Speaker 2: How's everything going well? I feel like Grub and Sean,
Speaker 2: I feel like we might have similar experiences maybe over
Speaker 2: the last week between a late Mario party and a
Speaker 2: lot of Astrobot, specifically Grub. I feel like every time
Speaker 2: I've turned on my PlayStation five and check my friends list, Sean,
Speaker 2: you're on a lot, but Grub will be on for
Speaker 2: like perpetually all day, and I don't know if you're
Speaker 2: just leaving it on or if your kids playing, or if.
Speaker 3: Well, yesterday was the kid playing okay until until the
Speaker 3: evening and then I played. Well, I started like at
Speaker 3: like eleven pm last night, so I played in the
Speaker 3: morning yesterday, and then I played like for like an hour,
Speaker 3: and then I played late at night, and the kid
Speaker 3: was playing all day because she was home sick the
Speaker 3: day before that. I actually I think I went to bed. Yeah,
Speaker 3: I went to bed because so I played in the
Speaker 3: morning and then you everyone beat my time and I
Speaker 3: went to bed, and then I woke up and beat
Speaker 3: everyone's time right away, So that was like really nice.
Speaker 5: But I am playing a lot, let's be clear.
Speaker 3: I'm like there was a time over on over the
Speaker 3: weekend where the kid wasn't feeling good and I was
Speaker 3: laying in bed with her two floors up away from
Speaker 3: the PlayStation five, and I was streaming it to the
Speaker 3: steam deck and it was artifacting and had megapixels that
Speaker 3: like these big blockie pixels. It was indecipherable and there
Speaker 3: was a little bit of latency, and I was still
Speaker 3: just playing through there and doing pretty good times.
Speaker 5: Actually, So it's been a.
Speaker 2: Lot, it's been. I had a seven hour stretch all
Speaker 2: at once while I was watching Kyla's stream, and as
Speaker 2: she was signing off, I beat her time, which was
Speaker 2: my goal, and I was like, twenty nine point h
Speaker 2: five or something is what I got. And I called
Speaker 2: her and she immediately went in and just destroyed my time.
Speaker 2: But the current standings, I believe. Correct me if I'm
Speaker 2: wrong here. It is grub up Top, then Kayla, then Sean,
Speaker 2: then me, then like Vitelli, several other people than Mitch.
Speaker 5: That sounds right to me.
Speaker 4: To to be clear, Jesse Vittelli spanks everyone, so he's
Speaker 4: he's he.
Speaker 3: Can okay, mentioned let's not just to go back above
Speaker 3: me because I beat him, Like, oh you beat him
Speaker 3: last night.
Speaker 5: I'm forty fourth in the world.
Speaker 2: Ye, that's not counting Jesse, then.
Speaker 4: He's too good.
Speaker 2: Fine with counting.
Speaker 5: I'm beating him. That's fine with me.
Speaker 2: I didn't I.
Speaker 4: Didn't play last night, so I didn't see what the
Speaker 4: learboard up did.
Speaker 2: Okay, Well, in the twitch chat right now, all Caps
Speaker 2: is team Kayla saying Grub is my rival, me earlier
Speaker 2: saying that tomorrow is her day off, and basically you're
Speaker 2: fucked Grub.
Speaker 5: Listen.
Speaker 3: I do think there's a chance that we're going to
Speaker 3: maybe the very near twenty seven. I don't know if
Speaker 3: we're gonna be able to get to this, Okay, So
Speaker 3: it took a long time for us to get into
Speaker 3: the twenty eight seconds.
Speaker 5: Yeah, and that was a lot of work.
Speaker 3: And now it's at a point where, okay, I know
Speaker 3: what to do to get like pretty.
Speaker 5: Consistently in twenty eight seconds.
Speaker 3: Last night I was consistently twenty eight, twenty eight point eight,
Speaker 3: twenty eight point seven, and then it's like I fixed
Speaker 3: like one thing and that got me twenty eight point
Speaker 3: three ish.
Speaker 5: So that's where I'm at right now.
Speaker 2: What's everyone doing in terms of like controller remapping, I
Speaker 2: go back and forth. I never use our two anymore.
Speaker 2: I'm switching between square or the back paddle on the
Speaker 2: edge R one, R one O one. I've never tried
Speaker 2: our one. Okayeah, yeah, it switched on.
Speaker 4: It's really nice because then my hand will just rest
Speaker 4: sort of you know, with with thumb like the uh
Speaker 4: sort of like how a lot of people hold a
Speaker 4: Superintel controller where like the the JOINTI your thumb is
Speaker 4: on X and the Yeah, just my index finger naturally
Speaker 4: rest on R one. So I just can do like
Speaker 4: you know that repeatedly, just alternating between them as necessary.
Speaker 2: Okay, yeah, oh, I realize we're talking about games now.
Speaker 2: Oh it's all we're thinking right now.
Speaker 4: Yeah, this podcast is.
Speaker 2: There's a sickness around me and scares the weekend. It
Speaker 2: was the whole weekend pretty much.
Speaker 5: Yeah.
Speaker 2: I think when I could keep coming for three.
Speaker 6: Weeks, five total.
Speaker 5: Five five total weeks. Yes, there's five levels. So yeah.
Speaker 3: When I started playing on the Steam deck, Sean mitched
Speaker 3: it's like, oh, yeah, you can just hit the button.
Speaker 3: It's just going to respond. And I started like, wait,
Speaker 3: this does feel way better even with the latency, So
Speaker 3: what's going on here? So I went back and then
Speaker 3: I didn't fix I'm like, I'm stubborn, like I have.
Speaker 3: I only just watched Zelius who is the speed runner
Speaker 3: his like explanation for the first time, like for real
Speaker 3: last night after my world record time, and I'm like, okay,
Speaker 3: most of the stuff, like hey, using the car wash pillars,
Speaker 3: you know, if you're on a like a good pace,
Speaker 3: like if you can go to the left of that.
Speaker 3: At the time, that was like, that was very frustrating.
Speaker 3: Is I watched Jesse Telly's run and he hugged the
Speaker 3: wall and he was like, oh man, that's so fast.
Speaker 3: And then I did so fast that I hugged the
Speaker 3: wall and I still hit the hit the pillar because
Speaker 3: I went even faster while I was like, well, well now, okay,
Speaker 3: that would have been the best run ever, and I
Speaker 3: screwed it up because I didn't go to the left.
Speaker 3: So now I'm committed to go into the left of
Speaker 3: that pillar, and uh like kind of figuring that stuff
Speaker 3: out and now like going back and like relearning like
Speaker 3: what I did to like on that like the fastest
Speaker 3: runs when I was kind of just like in.
Speaker 2: A fugue state.
Speaker 3: Yeah, that like it breaks it down to the point
Speaker 3: where like now I'm playing worse for a little while,
Speaker 3: and I have to like rebuild myself up to like
Speaker 3: actually understand what I'm doing because I can't just go
Speaker 3: in the fuge state anymore because I have too much
Speaker 3: knowledge about the way it works.
Speaker 2: It's crazy. The fugue safe thing is real because like
Speaker 2: I like, for the last three hours of that seven
Speaker 2: hour chunk, I was like blowing it, getting nowhere near
Speaker 2: like my even my score. And then I was just
Speaker 2: like it was like three in the morning. I had
Speaker 2: had like eight or nine beers. I was just like tired,
Speaker 2: and I was like, uh, and all of a sudden,
Speaker 2: it's just like boom, I just destroyed my best time.
Speaker 2: And it's like because I wasn't even thinking, my brain
Speaker 2: was just shut down. And there's pure repetition, you know,
Speaker 2: all right now.
Speaker 4: First and foremost, Jan, do you keep hearing the yug
Speaker 4: state like I do. I'm just thinking about you Wheeler.
Speaker 1: No. I, oh, well, you know I always hear anytime
Speaker 1: you hear a hard you sound like a deep you.
Speaker 2: I just you what if.
Speaker 1: You guys like just bring three more, five more. Everyone
Speaker 1: just brings a p S five to Dan's house And
Speaker 1: I'm trying to.
Speaker 4: Use I'm trying to make this flight cheap. Jan, I
Speaker 4: ain't trying.
Speaker 2: To carry an extra ones you can model with me.
Speaker 4: I got extras. I know you have extra pal.
Speaker 5: That's I mean, that's right. This is going to be
Speaker 5: still be happening like that when we're there.
Speaker 2: Yeah, oh, I don't want to bring a bunch of
Speaker 2: TVs down we got like.
Speaker 5: Yeah or whatever if you.
Speaker 4: If you had extra monitors. Actually had an idea that
Speaker 4: I wanted to do that, so you know, we.
Speaker 2: Can always be into my account and we'll all just
Speaker 2: pass the controller.
Speaker 4: Yeah, suggest that somehow.
Speaker 5: I just have a neighbor kid come over and play
Speaker 5: for me. He's really good.
Speaker 2: So yeah, he's young, Elmo, your neighbor.
Speaker 5: Yeah.
Speaker 3: It really is like at a point where we're kind
Speaker 3: of having to do it perfect, like you have to
Speaker 3: play perfect, and there is that like every time I
Speaker 3: do sit down now, like we've talked about, like what
Speaker 3: you're saying down where a couple like an hour an
Speaker 3: hour and a half at least of well, these runs
Speaker 3: are all really bad.
Speaker 5: I know what I'm supposed to be doing.
Speaker 3: And at the very least, now I'll go through a
Speaker 3: section like the ramp where you're supposed to hit six boosts,
Speaker 3: and I'll be like, okay, I know that was too slow.
Speaker 3: I can tell what I'm doing wrong now, so I'll
Speaker 3: start the run over and we'll just get back in
Speaker 3: there and I can make a small adjustment.
Speaker 5: Let's see if that works.
Speaker 3: And then sometimes I just get like a bug in
Speaker 3: my gameplay, you know, the yips where I'm making the
Speaker 3: same mistake every single time, and no matter what I do,
Speaker 3: I think I'm correcting it and I'm not, and it's
Speaker 3: kind of maybe getting worse, and it's it's it's fun,
Speaker 3: but boy is it infuriating.
Speaker 4: Sometimes It's interesting that you said like bug in your gameplay,
Speaker 4: because yeah, this level is making me like astrobot.
Speaker 3: Less abot yeah like which was specifically pisses me.
Speaker 4: Off solid Well, no, no, okay, because there will be
Speaker 4: times where the game just eats my input because astros like, oh,
Speaker 4: I'm about to go off an edge.
Speaker 2: I don't want that.
Speaker 5: Just you run particular at an edge he stops and.
Speaker 2: Yeah, exactly, yeah, and.
Speaker 3: So't like Mario will carry his momentum off and you
Speaker 3: have a few frames there where you.
Speaker 5: Can still jump.
Speaker 2: It's like that Donkey Kong country, like you can roll
Speaker 2: off an edge and then jump yeh yeah.
Speaker 4: Big kyote time on that one. Named that to road, Yeah,
Speaker 4: I believe. But it really piss me off because, you know,
Speaker 4: on the one hand, it's good for the speed running
Speaker 4: because it allows you to ride the edge of the
Speaker 4: slides really well without falling off. That's nice. But the
Speaker 4: amount of runs I've had where my boost was I
Speaker 4: guess technically two perfect. You know, since this is old
Speaker 4: school console speed running, it's hard to tell what we're
Speaker 4: doing wrong because we can't like, you know, these tools
Speaker 4: to look at some of this stuff a little more so,
Speaker 4: I think what's happening is I'm timing a little too
Speaker 4: just on the edge, and so the edge guarding will
Speaker 4: kick in and it will eat my boost and while
Speaker 4: that's run over and that's that's happened way too many times.
Speaker 4: That's really annoying.
Speaker 2: I have an issue a lot when you go off
Speaker 2: the bounce pad before the car wash and before the
Speaker 2: my and you got to like do the tiniest little
Speaker 2: tap to do the boost into the and it'll like
Speaker 2: if I do it too fast, it reads it as
Speaker 2: one long boost and just sends me into the chasm there. Yes,
Speaker 2: I don't.
Speaker 4: And even when I mapped into R one, I'm like, well,
Speaker 4: I'm not holding the trigger, So why is the game
Speaker 4: doing this? Why was it along?
Speaker 1: Ye?
Speaker 3: It's just yeah, so that one I've wait, Mike Tyson
Speaker 3: is playing. It's coming into play here buffering youffing?
Speaker 4: He was thinking about that, so define that?
Speaker 3: So you so you okay, once the dog's butt starts
Speaker 3: to come back down, this we got we must sound
Speaker 3: at this is true. Once the dog's butt starts to
Speaker 3: come back down, you can then hold down boost and
Speaker 3: as soon as he's capable to do a boost again,
Speaker 3: it will activate immedium.
Speaker 2: Are you kidding me? Okay, So this is very important.
Speaker 1: There's negative edge, there's edge guarding.
Speaker 2: Oh god, it's.
Speaker 4: Fighting games for decades now, and it's in astrobout speed
Speaker 4: right too. I hate this ship.
Speaker 3: So this is crucial for the beginning. So that first
Speaker 3: jump off of so you do the jump off the
Speaker 3: slide and you boost into it. If you buffer the
Speaker 3: boost off of that first bounce pad, you'll perfectly do
Speaker 3: the jump onto the next platform.
Speaker 2: Yes, and that perfectly.
Speaker 5: I do it perfect every time.
Speaker 2: Now because of that, we just.
Speaker 4: Got good at that. I spent way too long getting
Speaker 4: good at it.
Speaker 3: This is what happened, right, and then I'm like, okay,
Speaker 3: now I got to learn how to like incorporate this buffer.
Speaker 3: It breaks your gameplay completely for like a half an
Speaker 3: hour while you learn these new techniques.
Speaker 2: It's it's you gotta look at the dog ass and yeah,
Speaker 2: you're right. As soon as it's going down, it's just
Speaker 2: you let go of the move and you start buffering
Speaker 2: the next one.
Speaker 1: Yeah, this website has been saying dog bottom for the
Speaker 1: longest time, you know, so the truth remains My question
Speaker 1: for you boys. We got four more levels. Yeah, once
Speaker 1: those levels come out, are you gonna what is the strategy?
Speaker 1: Are you just going to try and tackle a new
Speaker 1: level or you're going to go back? Well in trying
Speaker 1: outdo every shock and all.
Speaker 3: Right, now, I'm trying to get as as terrible as
Speaker 3: the time as possible to scare people away from coming
Speaker 3: back to these levels so I don't have to go back.
Speaker 2: The big question though, is with the speed run levels.
Speaker 2: There were four of them, there's no eight of them.
Speaker 2: In the last Askers playroom, they did a cumulative thing
Speaker 2: where it's like your total time all eight of them
Speaker 2: added up, and I viewed that as like the ultimate,
Speaker 2: like that's the that's the Crown Jewel Championship belt, you know,
Speaker 2: the ultimate one.
Speaker 5: Oh I won that.
Speaker 2: I'm hoping that after the five are released, or even
Speaker 2: as more than one is released, there is a cumulative
Speaker 2: time and so even if like grub like on like
Speaker 2: oh your Mountain run time on Playroom might have destroyed me,
Speaker 2: I still have a shot of like, oh what if
Speaker 2: I get the ultimate score, though the cumulative one, They're
Speaker 2: not going to act like that's the most important one.
Speaker 4: That is what has been stressing me out about this,
Speaker 4: because this is not how I speed run games. This
Speaker 4: is how modern speed running cow worse, where people try
Speaker 4: to get level times, like you know, yeah, I was
Speaker 4: big into Neon White game that level time. I've all
Speaker 4: any speed running I've done has always been full game playthroughs,
Speaker 4: where i'd be a something as big as a Metroid
Speaker 4: game or something short as a Mario sixteen Star run
Speaker 4: in sixty four. Like, so, I've always had the mentality of,
Speaker 4: oh I kind of screwed this thing up. It's okay,
Speaker 4: I can make up for it by being really good
Speaker 4: later in the game, right, But here there's no room
Speaker 4: for error because.
Speaker 5: They're talking about this works for me perfection, Yeah exactly.
Speaker 2: So yeah, and it's like it is genuinely tough to like,
Speaker 2: you know, you can load it up and be like
Speaker 2: all right, I'm just gonna try, you know, fifteen minutes
Speaker 2: or ten minutes, gonna try a few runs here, and
Speaker 2: then you're just like, well, I can't end on that one.
Speaker 2: I can't end on that one. And then fast forward
Speaker 2: three four hours, it's like, well, you're right, I'm three am.
Speaker 3: Yeah, thirty seconds is the perfect amount of time and
Speaker 3: to make that happen where it's just like I could
Speaker 3: do another run thirty seconds.
Speaker 2: Oh my god, yes, absolutely, Yeah, it's a longer thing.
Speaker 2: Like you know, when I was doing like quackshot stuff
Speaker 2: for Mike Tyson, it's like, okay, we're talking about like
Speaker 2: twenty thirty minutes, you know, so you know, oh, I'll
Speaker 2: try a run or two, and but like this one
Speaker 2: is like again and again again.
Speaker 3: And that's why I like I When I'm playing this,
Speaker 3: it's like, clearly it is speed running, but I'm like,
Speaker 3: I'm not a this is not oh I'm a speed runner.
Speaker 3: I'm racing my friends like I'm playing a mode in
Speaker 3: a video game. It is speed running, but I just
Speaker 3: like view it different than what they're doing on awesome
Speaker 3: games done quick, where they almost all are collectively.
Speaker 5: Doing entire game runs. And you know, I've done that too,
Speaker 5: and that's that's awesome.
Speaker 2: I mean, so that's the thing with like a whole
Speaker 2: game run. Imagine all of these little things and very
Speaker 2: specific jumps and inputs and everything that you're doing. Just
Speaker 2: times it by five hundred full game length.
Speaker 3: And yeah, I guess I've never really done a real
Speaker 3: time at text. I've just done Mike Tyson and this
Speaker 3: kind of stuff. So I might try that.
Speaker 2: Quackshot was the one I did, and that was very
Speaker 2: fun to do.
Speaker 4: One of these speed runner juices are playing flowing through
Speaker 4: your brain. Now, maybe it's finally time to do that
Speaker 4: thing that I've always wanted to.
Speaker 5: I want to. Yeah, we really should.
Speaker 2: I would have to do that, yees.
Speaker 3: Yeah, maybe Mario sixty four is kind of what we're
Speaker 3: talking about. Not to tease everybody too much.
Speaker 4: Yeah, we've talked at the act.
Speaker 1: Well, you boys seem to be obsessed with time, and
Speaker 1: I think it's time to have ourselves a little spoiler.
Speaker 2: Cast here for the Nintendo alarmo. Oh shit, yep, it's
Speaker 2: awesome this morning, kid, Yeah, what do you get this morning?
Speaker 2: I woke up to, uh fun, what was this morning?
Speaker 2: I had?
Speaker 5: Mario?
Speaker 2: I had like an oceanee Mario thing this morning.
Speaker 3: Uh it was it was a Zelda one, I think
Speaker 3: it was. It must have been a Zelda stable because
Speaker 3: it was like a bunch of sounds from that.
Speaker 2: Oh it wasn't the one where the Great Fairy was
Speaker 2: having an orgasm, because that was a weird one to
Speaker 2: wake up too.
Speaker 3: Yeah, the kid asked me a lot of questions about
Speaker 3: that one.
Speaker 2: Yeah, it was a lot like the Great Fairy moaning
Speaker 2: softly for a while, and then you get out of
Speaker 2: bed and she's like, oh, I got maybe I need
Speaker 2: to get one.
Speaker 5: Ammy's playing Tears of the Kingdom, so she's like familiar
Speaker 5: with a lot of stuff because it's breadth for the wild.
Speaker 5: But she's like, I haven't all set to like random Zelda.
Speaker 2: Who is this lady? What is she doing? Look the
Speaker 2: Great Fairies?
Speaker 3: It's hard to explain, but yeah, last night was the
Speaker 3: first time it actually or this morning, first time that
Speaker 3: actually woke.
Speaker 5: Me up because I did fall asleep with Kike because
Speaker 5: she wasn't.
Speaker 3: Feeling well, and I did, and I was on the
Speaker 3: side with the alarmo and I actually moved around and
Speaker 3: it was like, shoot doing the thing where it makes noises,
Speaker 3: and I like, that's it's kind of cool, but I
Speaker 3: also like, HU, shut up, it's annoying.
Speaker 2: I kind of love how annoying it is. And also
Speaker 2: because you can set it to random, I think it
Speaker 2: kind of could you get used to your alarm clock?
Speaker 2: You it's just your phone alarm every day. It's like,
Speaker 2: I don't heardre's that thing. But if there's a moment
Speaker 2: of confusion as you're waking up, it kind of like
Speaker 2: wakes you up a little more. Was like, is that
Speaker 2: drowning Pickman? What the fuck is this? Two days in
Speaker 2: a row. When I first got it, it was drowning Pickman
Speaker 2: woke me up, and as I moved, they like drowned Harder.
Speaker 2: And then the next one was the fucking ring pit
Speaker 2: guy going, your muscles are happy, Yo, your muscles are happy?
Speaker 2: What the fuck is going on? And I got out
Speaker 2: of bed.
Speaker 3: Jane, did you add drowned hot Harder to the potential titles?
Speaker 5: Yep, yeah, immediate, yes, good man.
Speaker 3: Yeah, the the one that was like I went in
Speaker 3: there to go wake with the kid up right as
Speaker 3: it was going off, and it was just Zelda.
Speaker 5: Goon open your eyes. Well yeah, very good. Yeah. So
Speaker 5: it's it is bizarre. I like it, and it's definitely
Speaker 5: for us.
Speaker 3: I think the question, like people always bring up this
Speaker 3: points like who is this thing for beyond you or
Speaker 3: those like us? It's for us, clearly, but I do
Speaker 3: think it is the thing that Nintendo sells during the
Speaker 3: holidays as as a gift, like this is the thing
Speaker 3: that they're trying to get, like be like, hey, so
Speaker 3: the gift, I'm get it for the Nintendo freaks in
Speaker 3: your life.
Speaker 1: Yeah, what is Nintendo and game freak doing with all
Speaker 1: of this sleep data whatever?
Speaker 2: I linked my Nintendo account to my alarm clock, they
Speaker 2: can have it. I don't know.
Speaker 5: I do want to do.
Speaker 3: I did start looking into the technology of the millimeter
Speaker 3: wave radar that they have in this thing to'd like
Speaker 3: detect how you move and me, and I wanted to
Speaker 3: see because I'm like, I am pretty certain. I read
Speaker 3: a new story about the millimeter wave detector at the
Speaker 3: airport where it's like the headline was it can see
Speaker 3: your pen and I think we should do it.
Speaker 2: Could see through your clothes?
Speaker 3: And so I want to do a short for Kiktok
Speaker 3: called can the Alarmo see your penis?
Speaker 2: Please?
Speaker 5: And I'm gonna do the research and we'll get it
Speaker 5: put together and we'll put that out.
Speaker 2: So that sounds great, Let's do that.
Speaker 4: So the Alarmo is supposed to detect when things get
Speaker 4: up out of bed. I'm really really worried about where
Speaker 4: you're trying to plun video here, Jeff.
Speaker 2: Listen, I'll all be tasteful.
Speaker 5: Come on, I'm the most tasteful guy you know about.
Speaker 2: Also, that fucking button that is the best button and
Speaker 2: nod but it's both the button knob is the best
Speaker 2: button and the best knob I've ever touched.
Speaker 5: Yep, she's doing they face again, audio.
Speaker 1: Listener, Well, speaking about things rising in bed, you know,
Speaker 1: we we get up, we get up, we get down,
Speaker 1: and I've been getting down with a bunch of steam.
Speaker 1: Next fast day, the same I highlighted two in particular.
Speaker 1: One of them, gentlemen, is going to quickly become a
Speaker 1: sickness for me. This game is called Bollionaire. Okay, fantastic title.
Speaker 1: Now at first upon first inspection. I totally thought this
Speaker 1: was like a Peggle like because you just see a
Speaker 1: gigantic board and a bunch of pegs, But this is
Speaker 1: more of a Plinko pachinko style game.
Speaker 2: Oh.
Speaker 1: Each turn, after you drop the ball, you get a
Speaker 1: selection of triggers or piles where you place the specific
Speaker 1: pegs on the board, and the peg board is like
Speaker 1: a gigantic triangle and those peg those different pegs or
Speaker 1: triggers start very normally like Okay, once you bonk it,
Speaker 1: it'll just give you two hundred dollars, and similar to Billatro,
Speaker 1: each round you have to hit a certain money threshold
Speaker 1: to pass the level. Now, the game quickly runs away
Speaker 1: from you as soon as you get used to the mechanics,
Speaker 1: because it evolves quickly from just placing normal ass pegs
Speaker 1: on the board to now some of these pegs have
Speaker 1: super odd synergies with each other, like hey, I'm just
Speaker 1: gonna place a bunch of cheese pegs, some bread, some tomatoes,
Speaker 1: and then after and then you wind up carrying those
Speaker 1: and then you start selecting a different pegs like a
Speaker 1: frying pan, so that frying pan will now trigger those
Speaker 1: different separate ingredients to become a pizza. And now if
Speaker 1: you're carrying all those different ingredients and you get a
Speaker 1: pizza and then you hit a mouthpeg, now you deposit
Speaker 1: all of those items into the mouth. So you can
Speaker 1: have different strategies in mind. You can have like a
Speaker 1: full mouth run that you're aiming for or a whale
Speaker 1: run because there's water ball mechanics.
Speaker 5: There's different ball.
Speaker 1: Mechanics in this game, folks, I think this may. I
Speaker 1: know we're talking a big game about all of the year. Dan,
Speaker 1: I'm so scared about your.
Speaker 2: Neck, Mike. It's so hard. He snap's too hard.
Speaker 1: Yeah, and it gets so wild very quickly. And it's
Speaker 1: it's so funny because in Bolotro, I feel like these
Speaker 1: steaks are very attainable right of it. It's scaled properly. Here,
Speaker 1: it's like, hey, we need you to get to five
Speaker 1: thousand dollars, and within the first turn, after your board
Speaker 1: is completely set up properly, you can blow past that
Speaker 1: no problem. And you have the option to remove certain
Speaker 1: pegs say they're not working well with like your certain
Speaker 1: synergy or starting to build. You're going from full mouth
Speaker 1: run to like, oh I just want nothing but coin
Speaker 1: balls and then it's just a whole different slew of synergies.
Speaker 1: And also there's there's movement peg as well. So say
Speaker 1: at the bottom of your board you have a witch broom,
Speaker 1: and that witch broom will fly direct carry your ball
Speaker 1: directly into a mouth. It's it's wild stuff. Also there's
Speaker 1: there's different like relic style items after you complete a
Speaker 1: level that will just affect different passives in the game.
Speaker 1: So say, for instance, now all of the gravity on
Speaker 1: water balls is inverted, so instead of falling down, it
Speaker 1: falls up. It's a wild time.
Speaker 2: Everything you're saying makes me very much want to play
Speaker 2: this game. And looking at images, the art style looks
Speaker 2: really cool. There's anything about when it's coming out, Because
Speaker 2: I'm big on I like to wait until games are done, Like,
Speaker 2: but I want to play this. They have I haven't
Speaker 2: seen any heat on the street yet.
Speaker 1: I've just seen that this demo is like quickly picking
Speaker 1: up a lot of steaming.
Speaker 2: Okay, I want to play this.
Speaker 5: It's yeah, Fury Raw Fury is publishing it. Uh that
Speaker 5: they're good good publisher.
Speaker 3: Yeah, it looks it's cool, like and uh, there's like
Speaker 3: some stages here in this video where it's like it's
Speaker 3: spinning and stuff, so like the yeah, the ferris wheel,
Speaker 3: So it's gonna be down, it is going to be
Speaker 3: different every time you do it.
Speaker 5: That's I mean, this looks great.
Speaker 2: I love I love.
Speaker 3: These physics games, these little pachinko like games. So I'm like,
Speaker 3: just give me more of that stuff and and and
Speaker 3: learn from Blatro Like this seems like they're doing exactly that.
Speaker 2: Who's the guy with the eyes and the diamond cutter thing?
Speaker 5: That's it's a diamond Dallas page.
Speaker 2: Oh wow, Ddp's in this. Okay, VP's in this, Dane.
Speaker 4: You want to just stick with the Next Fest stuff
Speaker 4: because yeah, yeah, yeah, all right, cool. Yeah I didn't
Speaker 4: rhye them down here, but you know people might remember
Speaker 4: the last Next Fest I played a crap to of them,
Speaker 4: and hey, I have uh was it fifty three demos
Speaker 4: that I still want to get through here because Next
Speaker 4: Fest just rules and is very cool. This is the
Speaker 4: thing that you know, people have talked about trying to
Speaker 4: do with the events, but trying to have that like
Speaker 4: virtual festival of you know, just whatever you want bring
Speaker 4: to the table, and with this it does feel that
Speaker 4: way because you just download a crapton of indies and
Speaker 4: I will say that I feel like they've gotten wise
Speaker 4: with this where next Fest the week of is kind
Speaker 4: of just the promo week, but then they leave the
Speaker 4: demos out because they used to take the demos down.
Speaker 4: I feel like most devs are now just leaving the
Speaker 4: demos up because you know, why would you like ruin
Speaker 4: that momentum there? So uh yeah, I can still play
Speaker 4: a lot of these and the ones I've gone through
Speaker 4: so far, because you know, Astrobo's consumed my life. I
Speaker 4: tried out Wild Rumble. Not a lot to say here.
Speaker 4: It's a short demo but Super Mario Strikers. But it's
Speaker 4: like a two D you know, hand drawn kind of thing.
Speaker 4: But it's just Super Mario Strikers. You know, you just
Speaker 4: pass you lot, You pass it back and forth to
Speaker 4: build speed and then do a charge shot to track
Speaker 4: into the goal. It is just they're just doing it.
Speaker 3: Sounds more like Sega Soccer Slam to me, yeah.
Speaker 4: Something than well el try. I tried a spy drops Dan.
Speaker 4: I think this might be on your radar. It's the
Speaker 4: it looks like MGS one, just with an anime girl
Speaker 4: and stuff solid snake, but it is very an so
Speaker 4: never they're really nailing the atmosphere. It looks like a
Speaker 4: PS one.
Speaker 2: Yes, by what drops drops? Okay, that's a very anima.
Speaker 3: Oh man, that looks Super Metal Gears one.
Speaker 4: Yeah, it's very faithful text bobbling and everything. Yeah, it's
Speaker 4: really cool. And I think I wasn't in the right like,
Speaker 4: you know, trying to like go through as many of
Speaker 4: the demos as I could. I wasn't the right state
Speaker 4: of mind to like actually play through Astro. But yeah,
Speaker 4: so I need to like sit down and spend some
Speaker 4: time with it like I would a malliar solid game
Speaker 4: because it is a little slower paced. You know, there's
Speaker 4: some talking in the beginning and everything, but it's got
Speaker 4: the style down so I'm curious at that that leads
Speaker 4: me anything. Uh, the one I think this is the
Speaker 4: one that I really want to talk about. Yeah, beat
Speaker 4: Block is the one that really grabbed my attention for
Speaker 4: the ones I played so far.
Speaker 5: Uh.
Speaker 4: And when I say beat Block, you might think like
Speaker 4: a puzzle game or son No beat Block as in,
Speaker 4: it's a rhythm game, but you are not hitting the beats.
Speaker 4: You are preventing the beats from getting to.
Speaker 6: You, like Footloose exactly, like Foo, you're just ahead of
Speaker 6: John block you.
Speaker 4: You plays like this little smiley face. Basically it's like wireframe.
Speaker 4: Everything's wireframe this game, but he plays this little smiley
Speaker 4: face with this little bumper. I guess that you rotate
Speaker 4: around with the analog stick, and so the beats are
Speaker 4: just these little like it's almost like a bullet hell
Speaker 4: shooter where the beats are flying in at you on
Speaker 4: the on the beat rhythm. And so your goal is
Speaker 4: to move your bumper around three hundred and sixty degrees
Speaker 4: with the analog stick and get them to like bounce
Speaker 4: off of you. And then keep adding layers to this,
Speaker 4: like for example, there are minds where I know the
Speaker 4: logic of this, but you need the minds to hit
Speaker 4: you rather than using the bumper.
Speaker 2: To reverse super hexagons, but also guitar with.
Speaker 4: The guitar parts, these are things like there's there's reverse
Speaker 4: you need to hit them with the back of your paddle,
Speaker 4: so you need to let them pass through you and
Speaker 4: hit the back of the paddle. And then there's these
Speaker 4: lines that come in and close in on you. That's
Speaker 4: more traditional rhythm game stuff. When they close in on you,
Speaker 4: you press a to hit them and so when you're
Speaker 4: looking at if you look at this video that they
Speaker 4: probably have on Steam page, it looks like visual noise
Speaker 4: as a certain point, but when you realize you're just
Speaker 4: roteating the analog stick and pressing A. It's a matter
Speaker 4: of the puzzle is finding the rhythm of the song,
Speaker 4: and they figure out how do they want me to
Speaker 4: sweep the analog stick and press A to the rhythm.
Speaker 4: And once you get in that zone, it's like we're
Speaker 4: talking about with Astrobot. You get in the zone the AutoZone,
Speaker 4: and then you did everything else fades away. You just
Speaker 4: know what to do instinctively with your hands, like to
Speaker 4: the rhythm of the game. It's very very cool, And
Speaker 4: the cherry on top is that the levels are themed.
Speaker 4: They go really hard with like CRT shaders and all
Speaker 4: these different like visual like like color themes and all
Speaker 4: the use of monochrome. Yeah, the music goes wild too,
Speaker 4: and it's just a very cool game. And yeah, I
Speaker 4: think this is the one so far that has really
Speaker 4: stood out to me from nexts. It looks really cool.
Speaker 2: I like the aesthetic too. It reminds me of like
Speaker 2: some like three DS download.
Speaker 3: Like a box By, Like, yeah, it looks like a
Speaker 3: mini game from Rhythm Heaven in a lot of ways too,
Speaker 3: Yeah for sure. Yeah, it reminds me of there was
Speaker 3: an early VR game before Beat Saber called audio Shield.
Speaker 2: Oh yeah, where you would hold.
Speaker 5: The shields in your both hands and you would block
Speaker 5: the beats from getting to you. Yeah, and uh it was.
Speaker 3: It was very cool and it but instead of like
Speaker 3: having a huge library of songs, you could just connect
Speaker 3: YouTube and play any song you wanted and it just
Speaker 3: algorithmically do that stuff. And eventually they had to, like
Speaker 3: they had to get rid of that, I think, and
Speaker 3: it kind of broke it and Beat Sabers like look
Speaker 3: at us and like, no remembers audio Shield now except
Speaker 3: for Jan Yeah.
Speaker 2: Yeah that's me. I remember. Don't worry audio Shield. I'm
Speaker 2: still here for you.
Speaker 5: The last hell and play audio Shield it was the best.
Speaker 5: We should just do that now, let's do it now.
Speaker 1: That reminds me of another dumb idea I had. We
Speaker 1: should have just Giant Bomb after Dark Week where it's
Speaker 1: all of our regular programming, it's just like nighttime.
Speaker 5: Yeah, I would do that.
Speaker 1: Yeah, Voicemail drunk Truck there, that's good. Last Steam next
Speaker 1: best demo that I've been checking it out. Is Star
Speaker 1: Vaders Sean. I feel like this would be up your alley.
Speaker 4: But yeah, I have a download, tell me about it.
Speaker 1: This is Mega Man Battle Network adjacent because we were
Speaker 1: dealing with tiles and you'll remember that. God, I think
Speaker 1: it was a d S or three DS game Might
Speaker 1: and Magic Clash of something.
Speaker 5: Heroes Might Magic Clash of Yeah.
Speaker 1: Yeah, it was like the Match three where like the
Speaker 1: enemies are descending down but here you are. It is
Speaker 1: a card based roguel like game Surprise Surprise, very popular
Speaker 1: indie trapping turns out. But you are moving your little
Speaker 1: robot around on a grid and you have a act
Speaker 1: heat action of three, and you're using cards to move
Speaker 1: your robot around and shoot and perform actions. You quickly
Speaker 1: start building building out like your Your heat meter is
Speaker 1: similar to like a mana meter where you have your
Speaker 1: your AP and you can exceed past it, but the
Speaker 1: cards that you wind up using will be burned for
Speaker 1: the rest of your run. So uh, if you wind
Speaker 1: up burning all of your move cards, you're kind of
Speaker 1: bone for the rest of your run. And as the
Speaker 1: enemies get closer down to your side of the grid,
Speaker 1: they inflict doom on you and you are a lot
Speaker 1: up to five doom points until you fail the level.
Speaker 1: If you get hit, it doesn't actually affect you. You
Speaker 1: don't have health. It is just adds junk cards to
Speaker 1: your deck.
Speaker 2: It is.
Speaker 1: It is one of those card games where like Slay
Speaker 1: the Spire, where the cards quickly you quickly learned that
Speaker 1: there's a lot of different synergies and intricacies to them,
Speaker 1: where oh crap, this one will move me too spaces,
Speaker 1: but that's bad because that's going to increase my heat
Speaker 1: and heat management is a thing. And since you're a robot,
Speaker 1: they add a fun little mechanic of heat sinks where
Speaker 1: it increases your heat gauge temporarily.
Speaker 2: It's a neat it's a neat title.
Speaker 1: I kind of wish it was a little bit more
Speaker 1: fast paced, but maybe because I don't have more characters unlock. Also,
Speaker 1: it's a Steam Next Fest demo. It is definitely one
Speaker 1: of those games though that I feel like this would
Speaker 1: be perfect on a phone, or this would be per
Speaker 1: for on a d S. Yeah, just give me an
Speaker 1: sp I just want an sp.
Speaker 5: Yeah, I all that for nick thing.
Speaker 2: It's a good one. Yeah, but it's not gonna play well.
Speaker 2: I guess it could play some of these.
Speaker 4: No, because it runs probably everything.
Speaker 5: Yeah, yeah, it runs, Yeah, it runs a specifics you
Speaker 5: can do on it.
Speaker 4: Yeah, you talking about like indie trends, though I did
Speaker 4: remember there's one last one Jan it's a I believe
Speaker 4: it would be pronounced al kaki, where a O K
Speaker 4: A k I. I honestly don't have a ton to
Speaker 4: say about. It is shovel Night, but bugs kind of everything.
Speaker 4: Everybody's a bug in this game, like you play Spoon Heaven.
Speaker 4: The thing is it is like a Shovel Night where
Speaker 4: it's you know, an eight bit inspired action platform or
Speaker 4: got guy who swings a weapon. In this case, he's
Speaker 4: like a samurai swings a sword. You can poe go
Speaker 4: off of enemies Scooge McDuck's style, and it's a really
Speaker 4: fun game.
Speaker 2: Really.
Speaker 4: The thing about this is these are a dime a
Speaker 4: dozen now in the indie space. The difference is this
Speaker 4: one feels good and.
Speaker 3: I think it looks like it plays like Ninja guid
Speaker 3: in Yeah.
Speaker 4: Grow up, especially maybe Dan. You would also know the
Speaker 4: problem with these, like retro indie games are like some
Speaker 4: of them just don't nail the feel some of them
Speaker 4: just don't feel great. This one feels really good. It
Speaker 4: feels like, you know, a shovel Night the Messenger, that
Speaker 4: kind of stuff where they nailed the movement and so
Speaker 4: it feels really good to play. And so it's not
Speaker 4: necessarily doing anything new and original, but just feels really
Speaker 4: good to play. And it's been a while since we've
Speaker 4: had one that isn't either trying to do something radically different.
Speaker 4: And also you know, it has good physics, has good controls,
Speaker 4: it's snappy and everything. It's just it's a very fun time.
Speaker 4: Short demo that I played ends with like remember that
Speaker 4: the worm guy in Metroid zero mission that like comes
Speaker 4: down from the ceiling and everything. Yeah, that's like the
Speaker 4: final boss in here. And hey, turns out that's still
Speaker 4: just a good idea for a boss and it's fun
Speaker 4: and I had good time with the like half hour
Speaker 4: they played of this demo.
Speaker 1: Okay, cool, nice speaking about feeling good and swinging things. Boys,
Speaker 1: you know, it feels good swinging around, maybe sliding around,
Speaker 1: jumping around and echo point nova.
Speaker 2: Oh, hoverboarding around. Yeah, everything, grappling clouds, brother.
Speaker 3: Grappling clouds, ripping fat clouds, grap on them, that game
Speaker 3: is nuts.
Speaker 2: It's crazy, Grub. You Like, we're going into a meeting
Speaker 2: once and you were just like playing and streaming your
Speaker 2: gameplay to the Zoom meeting, like check this out, check
Speaker 2: this out, and it's so good. I can't So I
Speaker 2: like downloaded during that meeting and then started playing it
Speaker 2: and uh yeah, boy if if we wind up doing
Speaker 2: best running around, uh as a category around, this is
Speaker 2: like the running around game. Holy shit? How far are you?
Speaker 5: Grub? Not much further?
Speaker 3: I played for because like astros happens, so I didn't
Speaker 3: play much more after that meeting.
Speaker 5: I think I played for like another hour.
Speaker 2: Okay, I'm a couple of hours in and uh yeah,
Speaker 2: you keep getting different abilities and stuff. It's got fucking
Speaker 2: agility orbs, like crack down agility orbs.
Speaker 4: Yeah.
Speaker 5: How are games not doing agility orbs enough in twenty
Speaker 5: twenty four? It's crazy?
Speaker 2: Yeah, and especially a game that has you literally you
Speaker 2: can you get a grappling hook. I've upgrade that too.
Speaker 2: It's a double grapple now, so I can do like
Speaker 2: two without a cool down. You can grapple the clouds.
Speaker 2: There's very quick respawn if you fall, and you're gonna
Speaker 2: fall a lot at any point, like this sprint button
Speaker 2: L three just whips out a hoverboard that lets you
Speaker 2: like go vertically up walls and shit, it's are.
Speaker 3: You playing on steam Deck or are you playing on stoff.
Speaker 3: I've been playing on a computer okay with the controller.
Speaker 2: Uh yes, yes, yes, yeah, definitely and yeah, it's just
Speaker 2: like you'll get into these combat arenas and stuff too,
Speaker 2: and even that, like all your bullshit carries over that,
Speaker 2: so you're grappling. Like It'll be on like a little
Speaker 2: sky island or whatever with some obstacles and like a
Speaker 2: cave or something, and you can hoverboard around. You can
Speaker 2: hoverboard dash into dudes and send them flying off the island.
Speaker 4: Uh.
Speaker 2: If you go fast enough, you build this meter that
Speaker 2: lets you do a cool down thing. So you're like
Speaker 2: hoverboarding through the air, hitting a slow just like pop
Speaker 2: pop pop, like shooting a bunch of dudes in the air.
Speaker 2: It all feels awesome. I don't know how this team
Speaker 2: is or what the budget is. It feels it feels
Speaker 2: like an indie project that is like remarkably smooth controlling,
Speaker 2: and it kind of looks good. It's a lot of
Speaker 2: the same, like you know, visual aesthetic of like sky
Speaker 2: islands and stuff like that, but like there's a lot
Speaker 2: of good reflections and it it's what you want out
Speaker 2: of this, like just running around fucking stuff up, and it.
Speaker 5: Has co op, right, it's got like four player co
Speaker 5: op at least.
Speaker 2: Yeah, yeah, which we are going to try Thursday. I'm
Speaker 2: gonna try to do some four player co op and
Speaker 2: surf around the sky shooting dudes.
Speaker 3: Yeah, that's that sounds like a really good time. I can't, Like,
Speaker 3: I kind of want to see what that's gonna be.
Speaker 3: Like there's times where I'm like I'm on one island
Speaker 3: and then five seconds later I am so far away
Speaker 3: from where I was. I'm like, I'm gonna like be
Speaker 3: leaving you guys all the time and be like, oh
Speaker 3: well I got myself killed against sorry everybody.
Speaker 5: So I just want to see.
Speaker 2: Yeah, the map is crazy, Like if you look at
Speaker 2: the maps, is like Wireframe. If you zoom all the
Speaker 2: way out, it's just like a billion sky islands is
Speaker 2: the whole map, And like every time you get a
Speaker 2: new respawn point that unlocks a really quick fast travel.
Speaker 2: So it really it's clear that it's like not trying
Speaker 2: to punish you for fucking around because like you will
Speaker 2: instantly respond, you can instantly fast travel everywhere. Yeah, very simply.
Speaker 2: It very much shows you like, oh, you missed a
Speaker 2: couple of agility orbs here, you missed a weapon here
Speaker 2: or something. You know, all the weapons upgrade as you
Speaker 2: use them, so you know, if you're using the SMG
Speaker 2: a lot, you'll unlock skins and silencers and stuff like that.
Speaker 2: But yeah, but it feels.
Speaker 5: Like an even faster Titan Fall two in a lot
Speaker 5: of ways.
Speaker 3: Right, It's like you are running, like running on walls,
Speaker 3: like everything just is all about that speed of momentum language.
Speaker 1: It is the same devs that made Severed Steel, and
Speaker 1: if I never played that recall correctly, Severed Steel was
Speaker 1: very very important on movement as well, just hopping and
Speaker 1: bopping around. If you look at the steam trailer for
Speaker 1: Echo Point Nova, there's one point where they're i think,
Speaker 1: doing multiplayer where someone is sliding into an enemy and
Speaker 1: shooting him and then someone else like it looks like
Speaker 1: Drop kicks him.
Speaker 2: Oh you know a butt stomp, and you upgrade the
Speaker 2: butt stomp to have like an area like a shock
Speaker 2: wave type thing stopping a butt stomps. Oh yeah, let's
Speaker 2: play this together. I would love you. I would love
Speaker 2: to a little after game this morning, We're gonna play
Speaker 2: this a little bit after that.
Speaker 1: Yeah, Dan, you mentioned running around, and you have been
Speaker 1: running around in Sonic Shadow Generations. I just.
Speaker 2: Well, this weekend was very astrobot heavy. So this morning
Speaker 2: I woke up early because Sonic and Batman came out,
Speaker 2: and I was all right, I'm just gonna get some
Speaker 2: shit in so I can talk about it on the
Speaker 2: on the podcast. And uh so I played like the
Speaker 2: first level of Sonic or the Shadow the Bowser's Fury
Speaker 2: part of Sonic and Shadow Generations also played Sonic Games
Speaker 2: com So I played a couple levels. Now, I reviewed
Speaker 2: Shadow of the Hedgehog back in the day, shocking. I
Speaker 2: don't know a lot of his lore. So it starts
Speaker 2: up and there's a cut scene, and uh, I was
Speaker 2: just like, man, Verbodnik looks fucked up in this one.
Speaker 2: What is going on with Robotnick? He looks all weird?
Speaker 2: And then they called him Gerald, and I was like,
Speaker 2: who the fuck is Gerald? It's Gerald Ford, Jered and
Speaker 2: Betty Jerald Ford's in this Grandpa, Yeah, look up Gerald,
Speaker 2: Sonic Like, is.
Speaker 4: This Gerald Robodani. No, I'm serious. Father.
Speaker 2: Oh it's doctor Biden's grandfather.
Speaker 4: Yes, he's from the Adventure games.
Speaker 2: Oh was he in the first one? Because I've played Oh,
Speaker 2: I didn't play a lot of two. Okay, that makes sense.
Speaker 3: Okay, is Jim Carrey gonna play Gerald? Oh wait, this
Speaker 3: could just be uh ai, never mind.
Speaker 4: I mean they could just put him in yeah, like
Speaker 4: gray hair makeup.
Speaker 5: Okay, you know my take is in the new movie.
Speaker 2: Okay, it makes sense of shows. Oh interesting. You know,
Speaker 2: I've played most of the three D Sonics, and I
Speaker 2: think they range from you know, atrocious like the O
Speaker 2: six one to like I have fond memories of Sonic
Speaker 2: Adventure one despite it not aging that well. But like
Speaker 2: you know, there's word camera stuff. There's just kind of
Speaker 2: funky like you can see what they're going.
Speaker 4: For, but more time issues than like real yeah.
Speaker 2: Where it's like this feels like I think what they
Speaker 2: wanted three D Sonic to feel like, even if it's
Speaker 2: not the most of it, it's not Mario, it's not
Speaker 2: all of a sudden this like you know perfect you
Speaker 2: know platformer, you know, really precise stuff. It is still
Speaker 2: a lot like the very first thing you're doing. This
Speaker 2: game is like a grinding on a thing and you're
Speaker 2: holding art of Boost and just constantly bouncing off of
Speaker 2: bullshit and homing jumps and stuff like that. But it like,
Speaker 2: it's readable and it controls fine, which I think for
Speaker 2: a three D Sonic is like that's the plus. So
Speaker 2: I am curious the.
Speaker 3: Best reviewed three D Sonic game, Yeah, or a very
Speaker 3: long time.
Speaker 4: I don't know about reviewed, because a Venture did very
Speaker 4: well review on but it's the best one, right, Yeah,
Speaker 4: it's I will say Generations is my favorite modern Sonic
Speaker 4: game because it is, like Dan said, it feels good
Speaker 4: to play. It does it's not constantly breaking like most
Speaker 4: of the other Sonic three D games. The thing is
Speaker 4: Sonic has always been in two D. It's actually always
Speaker 4: just been a platformer, and I think that's why I
Speaker 4: like grub Mesh with that, say Mania a little bit more.
Speaker 5: I like maybe a lot three D.
Speaker 4: Sonic has always had an issue because three D platform
Speaker 4: was hard back in the day, and Sonic, you know,
Speaker 4: people associate him with speed and they couldn't quite pull
Speaker 4: off the speed element either. So Sonk was in that
Speaker 4: weird middle ground where, yeah, a lot of his games
Speaker 4: were just not good in three D Generate. Well, it
Speaker 4: started with what I'm trying to say, which came out first.
Speaker 4: I believe It's Unleashed came out first. So the daytime
Speaker 4: portions lad and then Colors and then Generations. This is
Speaker 4: what people think Sonic is supposed to be. And so
Speaker 4: Sega is actually pretty good about listening to the fans.
Speaker 4: That's why when you see shit like you know, the
Speaker 4: ocs in Forces, well we all look at that, we're like,
Speaker 4: what what the hell's all this stuff? But kids actually
Speaker 4: love that stuff. So they're actually pretty good about listening
Speaker 4: to a fan base. And I think this is one
Speaker 4: of those examples of they listened to what the fan
Speaker 4: base want of like, yeah, let's just make Sonic go fast,
Speaker 4: and like let's put him on rails because that's what
Speaker 4: works in three D. Let's make it a roller coaster,
Speaker 4: let's let's just have it be an amusement park of
Speaker 4: like you see cool stuff happen. And so that's why
Speaker 4: Generations has always been really good, is because it is
Speaker 4: just it's constrained. It makes sure that Sonic doesn't fly
Speaker 4: off in a million directions like in son six, and
Speaker 4: it just feels really fun, and so that's why I've
Speaker 4: always loved it and I'm looking forward to this remake. Dan,
Speaker 4: did you try out any of the Shadow specific stuff
Speaker 4: in your time yet or no.
Speaker 2: That's what I'm saying.
Speaker 4: I tried.
Speaker 2: I went into like the Bowser's Fury stuff like the
Speaker 2: new you went because it's a separate like you can
Speaker 2: just from the menu, you can choose Sonic Generations or
Speaker 2: the Shadow stuff, and I just went to the Shadow stuff.
Speaker 2: So yeah, play the level. I mean the levels are
Speaker 2: fairly long. That a boss fight at the end, I
Speaker 2: don't look sharp and moves fast. I felt like I
Speaker 2: was in control at all times, which again for a
Speaker 2: three D Sonic, that's that's a plus.
Speaker 5: Yeah.
Speaker 2: So yeah, I mean it seems all right. I will
Speaker 2: play more of this cool.
Speaker 1: Uh quick question for you, Dan, does or Shadow does
Speaker 1: he still have Oozzi's or a motor something.
Speaker 2: I was waiting for him to get a gun. He
Speaker 2: never got a gun in the level.
Speaker 5: He's going to get a flashlight.
Speaker 3: It's like Spielberg's Et remake or whatever where they replaced
Speaker 3: the gun.
Speaker 2: H yeah, the Waukie talkies yeah yeah, yeah, yeah, wak talkies.
Speaker 1: That's right, Like Walt Disney is always polating with two fingers,
Speaker 1: not because he's smoking a cigarette.
Speaker 2: Yeah yeah, yeah yeah.
Speaker 1: Uh boys, there's still more time in this segment. But Greb,
Speaker 1: I need you to tell me about Killing Time.
Speaker 2: Yeah.
Speaker 3: So Killing Time was an old three D first person
Speaker 3: shooter that you know those uh, the arcade shooter games
Speaker 3: like Area fifty one that would have sort of the
Speaker 3: Mortal Mortal Kombat rotoscoped characters that were animated that way,
Speaker 3: just real dudes in actual costumes. This is a first
Speaker 3: person shooter with that sort of aesthetic back on three D.
Speaker 3: Oho they have remastered in by they I mean night
Speaker 3: Dive who crushes these? So they did, They've done, They've done, Yes,
Speaker 3: all the good ones they did, trot they did.
Speaker 5: Yes.
Speaker 3: Oh this is incredible. I'm looking at crushed it. It
Speaker 3: looks so amazing. It's like, oh my god, wish games
Speaker 3: look like this now. So you're going around and it's
Speaker 3: people from the nineteen nineties in costumes like with really uh,
Speaker 3: I don't know if they found the source or sources
Speaker 3: or they use like you know, like the gigapixel upscale
Speaker 3: or whatever.
Speaker 4: They found the sources.
Speaker 3: Awesome, So they found the original sources, so they just
Speaker 3: probably rescanned all that stuff in four K eight K
Speaker 3: and it looks pristine, and uh, it's it's a spooky
Speaker 3: sort of first person shooter where there's ghosts and clowns
Speaker 3: and the the Pode that shooter that came out recently,
Speaker 3: the Evil Cook that like throws stuff. He's in this
Speaker 3: game as as a common enemy and things like that.
Speaker 3: So it's just got such a cool, awesome vibe and
Speaker 3: it feels great, it looks cool, and uh, we're not
Speaker 3: going to play it on a ghost in Greblins tomorrow,
Speaker 3: so look out for it. Yeah, but I think they just, man,
Speaker 3: Nightdive does such cool stuff, and it's at a point
Speaker 3: where I'm like, man, what is left for them to
Speaker 3: go back and remaster? And then they keep finding stuff
Speaker 3: like that every whole that is awesome that I'm so
Speaker 3: happy that they do.
Speaker 4: It's so cool how this game uses so first of all,
Speaker 4: uses spice for the enemies, like Doom, the fact that's FMV.
Speaker 4: It's all FMV like you you can walk into a
Speaker 4: room and it'll be sprites basically a gift of people
Speaker 4: talking and the audio plays. Because it's recently on a
Speaker 4: three D oh, you know, C based format, and so
Speaker 4: there will just be these sprites talking to each other
Speaker 4: and animated and everything, but you can also just walk
Speaker 4: past them and everything like that. So it's it's a
Speaker 4: really cool idea for a shooter.
Speaker 2: I think, like, yes, reda shooter era I remember so finally,
Speaker 2: just like the digitized actors like Mortal Combat Area fifty one,
Speaker 2: because I just think I remember as a kid being like, well,
Speaker 2: that's just real people. We peaked. It's not gonna look
Speaker 2: at a mess, you know, it can't. It's really on
Speaker 2: a CRT, looked real, look awesome.
Speaker 3: Yeahs, And now I think this game's kind of like
Speaker 3: matching that level, like how you felt it went back
Speaker 3: on a CRT, but now on an hdtail or you know,
Speaker 3: four K monitor whatever, it looks so good.
Speaker 2: Yeah, nice. Killing Time is Resurrected.
Speaker 5: Is Resurrected is the one I'm playing?
Speaker 2: Yes, okay, cool.
Speaker 1: We don't shoot enough ghosts and video games, right, Yeah.
Speaker 3: At clowns they have like and they have the separate
Speaker 3: digitized hands that like reach out of the screen and.
Speaker 5: Stuff like that. It's there's a lot of like really
Speaker 5: kooky stuff that I'm a fan of.
Speaker 1: I realize a lot of fears. As I was watching
Speaker 1: the trailer for Killing Time reacted, I don't like this.
Speaker 1: Maybe I'm fine with just punching dudes, and maybe I
Speaker 1: can just throw on a helmet and live out punching dudes,
Speaker 1: much like Dan Reichert is put on the cow and
Speaker 1: is punching dudes in Batman Arkham Shadow.
Speaker 2: I played about third, maybe forty minutes of it this
Speaker 2: morning before my headset battery died, and holy shit, I
Speaker 2: am not a big VR game guy, but this was
Speaker 2: fun as hell. This is like, I would say, best
Speaker 2: VR game I've ever played, for sure, if it weren't
Speaker 2: for Half Life Alex. But I haven't beat Alex. But
Speaker 2: you know, I got about halfway through and I could
Speaker 2: tell like, oh, this is like, you know, like a
Speaker 2: peak of VR experience. This is up there, if not better,
Speaker 2: it is. Yeah, it's They nail the feeling of of
Speaker 2: like the Arkham games specifically, like that mix between the
Speaker 2: combat and the predator sequences and like you know, dropping
Speaker 2: off gargoyles and sneaking around vents and stuff, really smart
Speaker 2: VR stuff like to activate your detect division, you like
Speaker 2: tap your cowl, you know, like you got to bring
Speaker 2: your controller up and like do this. It's like it's
Speaker 2: like it feels so cool to walk into rooms, look
Speaker 2: around and everything. It does stuff that like you know
Speaker 2: a lot of R games have done this stuff before
Speaker 2: where it's like, oh, look down and you know, grab
Speaker 2: the gun or grab whatever off your hip or your
Speaker 2: chest or whatever. It feel. Everything just feels so much
Speaker 2: better and considered in this one. Like the batter rang
Speaker 2: is on your chest, so walk in a room, you
Speaker 2: see some dude, just just flip it off there. It's great.
Speaker 2: There's smoke bombs on your wrist, so you can just
Speaker 2: like like toss smoke bombs, you know, go up to
Speaker 2: a gargoyle stuff like that. And then the like combat
Speaker 2: shit is so satisfying. You got to kind of get
Speaker 2: used to it because you can't just kind of flail.
Speaker 2: You have to be delivered because once you like go
Speaker 2: to punch someone, you make a punch motion and it
Speaker 2: like dashes you towards them and you hit them, and
Speaker 2: you can't just keep going. You have to like sometimes
Speaker 2: it'll be like a dot and that means you can
Speaker 2: hit them with either hand straight punch. On occasion, it'll
Speaker 2: be like an arrow and you have to almost like
Speaker 2: kind of beat saber, like, Okay, I got a punch
Speaker 2: left hand this way. So you gotta get used to
Speaker 2: that like kind of waiting for the thing. You can't
Speaker 2: just flail. But every once in a while you'll like
Speaker 2: knock a dude down or something and then like a
Speaker 2: little fib will pop up and that's just a cute.
Speaker 2: It's like and like just knocking doe down and just
Speaker 2: beating these shit out of them feels incredible. Uh, choking
Speaker 2: dudes out when you're sneaking around, you're like a you're
Speaker 2: like you like grab them and then you gotta like
Speaker 2: like rich three times. It's fucking awesome. Countering is really
Speaker 2: cool because you know that was such a big part
Speaker 2: of Arkham combat as you would see that thing over
Speaker 2: their head and you hit why here, it's you just
Speaker 2: move towards them. You don't even have to like press
Speaker 2: any button or anything. If you just move a hand
Speaker 2: towards them, it'll do the counter and stop their attack.
Speaker 2: And sometimes it'll come from the left and right and
Speaker 2: stuff like you won't see a guy, but you'll see
Speaker 2: like the lightning thing over here, and you'll just like
Speaker 2: like move your arm over and it like changes the perspective.
Speaker 2: You're like sucking a dude up mid punch like feels
Speaker 2: really big, and even like the platform and getting around
Speaker 2: here grappling gun. You know, you're going around your climbing ladders.
Speaker 2: That all feels great. But then like to glide, you
Speaker 2: just hold the triggers and you go ah like arms
Speaker 2: out like Batman and then you glide down. It's like,
Speaker 2: I really good.
Speaker 1: I just want to stream of Dan playing this game,
Speaker 1: not saying anything, just like doing all like the little sound.
Speaker 4: Yeah.
Speaker 2: I was just like I was having a good time
Speaker 2: getting into it, wondering because I was doing this in
Speaker 2: my three Seasons room, which I think the neighbor can
Speaker 2: see into. And yeah, I'm just doing a bunch of
Speaker 2: stuff and I'm like crotch shopping and stuff. After I'm
Speaker 2: like choking a dude out like Batman like Batman arms
Speaker 2: crotch shopping. All right, now, is this out out? I
Speaker 2: came out this morning? I downloaded. Yeah sick.
Speaker 1: Yeah, okay, might might have to dust off the good
Speaker 1: old Metaquest three. Maybe we got to do another rodeo.
Speaker 5: It's been we should do that Bow and Arrow Sport
Speaker 5: game again.
Speaker 2: So good, Yeah, I will absolutely play more of this
Speaker 2: Arkham Shadow, I you know, am very uh. They have
Speaker 2: a little cynical, a little pessimistic bout like the state
Speaker 2: of VR games, but this one was like undeniable, Like
Speaker 2: oh shit, they put a lot of thought, Like I
Speaker 2: heard it's camouflage and they did Iron Man VR and
Speaker 2: I've heard good things about that, like really nails like
Speaker 2: iron Man averring and stuff. This just nails the Batman stuff.
Speaker 3: I mean, the problem with VR is just like, yeah,
Speaker 3: clearly Apple Vision Pro is just taking over the worst.
Speaker 5: I mean, you can't we all have.
Speaker 2: To take ours off to start this podcast.
Speaker 5: Yeah, yeah, I got in a lot of trouble. But yeah,
Speaker 5: so I mean, what can it do?
Speaker 2: What can it do?
Speaker 1: Yeah, Sean tarking about dusting things off. I feel like
Speaker 1: the world is making me dust off the Giant bomb,
Speaker 1: Pokemon and Gym and then you, you motherfucker.
Speaker 2: That's right. I'm cussing at you. Good, good you.
Speaker 1: You You put on this fucking rundown Pokemon TCG pocket
Speaker 1: and I've seen the.
Speaker 2: Rumblings and I've avoided all the rumblings. What are you doing?
Speaker 5: T million registrations for it or something like that.
Speaker 4: Yeah, so it's out right now over in New Zealand.
Speaker 4: So of course I've been flying over to New Zealand
Speaker 4: every single morning in order to play. It's really reaking
Speaker 4: have it on my bank account. But yeah, I've downloaded
Speaker 4: Pokemon TCG Pocket, the new TCG app that Pokemon has
Speaker 4: put out of Pokemon Company in DNA. So okay, So
Speaker 4: this is an interesting one we I've talked about before.
Speaker 4: It is like UEO Dual Links is a faster version
Speaker 4: of an existing card game.
Speaker 5: Oh wwe speed Okay, I gotcha.
Speaker 4: Yeah, Marvel Snapper, you olds in the room. It's a
Speaker 4: faster card game. And so TCG pock is an interesting
Speaker 4: app because it is very much centered around the collection aspect.
Speaker 4: The first thing you see in this game, and like
Speaker 4: the tutorial, it's all about kind of collecting cards and
Speaker 4: then battling kind of comes later, which, to be fair,
Speaker 4: is how a lot of people think about the Pokemon TCG.
Speaker 4: They think about these cards you collect and you trade
Speaker 4: and have value, and they don't necessarily think about the game,
Speaker 4: which is just an interesting approach to a card game
Speaker 4: app to me, because I feel like in Marvel's Snap,
Speaker 4: the first thing you teach you how to do is
Speaker 4: how to play Marvel Snap right.
Speaker 2: Yeah, that's a major component of that game, which is
Speaker 2: like collecting.
Speaker 4: Yeah, as cool as the collectibles are. So, I don't know,
Speaker 4: I mean, it's gonna be very interesting to see how
Speaker 4: this hits with people. I'm a little worried about the
Speaker 4: fact that they're focusing on the You get two packs
Speaker 4: of data open at like twelve hour intervals. It's hot timer,
Speaker 4: and that's what everything is center around, centered around in
Speaker 4: this game. You'll get a notification on your phone and
Speaker 4: it's like, hey, you can open a pack. You tap
Speaker 4: it app opens up. It does have this really cool
Speaker 4: animation where it brings up a virtual pack that's all
Speaker 4: crinkly and stuff, and you can, like when you run
Speaker 4: your finger across it, like the pack has physics on it,
Speaker 4: and then you have to like swipe your finger across
Speaker 4: really quickly to like rip it open and then the
Speaker 4: cards come out. It's all physical, So it's you know,
Speaker 4: it's gonna appeal to people like jan who is silently
Speaker 4: hating me.
Speaker 2: Janner Scout making these noises.
Speaker 3: That's Jan's Ja either Yeah, yeah, you know he's got
Speaker 3: that dog in him for Pokemon heard.
Speaker 4: Yeah, yeah, but yeah, it's mostly about the collecting. The
Speaker 4: cards are cool. They're doing things that you can't do
Speaker 4: in a physical game, like the immersive cards are called
Speaker 4: where you look at a card and they say, hey,
Speaker 4: tap and hold, so tap and hold and the art
Speaker 4: goes full screen and it's this whole scene of two
Speaker 4: d art that you can't see like within the frame
Speaker 4: of a card, that the camera like zooms around. You
Speaker 4: see all this artwork that they made for his digital
Speaker 4: card game. It's it's kind of neat. And then the
Speaker 4: battling is Yeah, I said, just a simplified version of Pokemon.
Speaker 4: They just I'm not gonna get into that because not
Speaker 4: everyone knows how the game works. But yeah, it's just
Speaker 4: a shorter version of the game. Any given match takes like,
Speaker 4: you know, five to ten minutes rather than the more like,
Speaker 4: you know, fifteen to twenty that a full sized game
Speaker 4: might take nowadays. So it's just a more mobile friendly experience.
Speaker 4: And I'm kind of curious to see how this will
Speaker 4: catch on with people.
Speaker 1: Sean, sorry to cut you off, but how does how
Speaker 1: does it deal with your cards library? Do you only
Speaker 1: deal with like the two packs you get in a
Speaker 1: day to build out your deck or this.
Speaker 4: Is interesting, this is actually what's making a little difficult
Speaker 4: for me to play competitively because that's the mindset I have,
Speaker 4: which most people will not think of. Most people will
Speaker 4: think of just like you know, building a simple deck
Speaker 4: and slowly building up our time. The micro transactions in
Speaker 4: this game are entirely based around reducing that packed timer.
Speaker 4: It's all based around a timer. It's so that's how
Speaker 4: they kind of get around probably gambling laws in some
Speaker 4: places too, because from the reminder, the original Gotcha game
Speaker 4: is trading cards, you know, just opening a pack of cards,
Speaker 4: seeing what you get. That's probably how a're getting around that.
Speaker 4: Where you will buy you will attain just by playing
Speaker 4: the game. They give you a ton of these upfront,
Speaker 4: shocker to get you hooked hourglasses. Hourglasses reduce the timer
Speaker 4: and it's like, hey, the timer is reduced. You can
Speaker 4: open a pack now, and you open the pack and
Speaker 4: eventually that's what you'll be able to buy, as well
Speaker 4: as like bundles of hourglasses that amount to like, you know,
Speaker 4: you spend a couple bucks and it's like, oh, you
Speaker 4: can open three more packs now. You know that's how
Speaker 4: it works, Okay, okay, all right, jan you're familiar with
Speaker 4: wonder trading from the like video games, right, Yes, there's
Speaker 4: an element of that in here, which is kind of cute,
Speaker 4: where you can see what your friends and what randoms
Speaker 4: have opened on a list, and if it's a good pack,
Speaker 4: you can spend the other currency like wonder tokens to
Speaker 4: open their pack, but you only get one of the
Speaker 4: cards at random, So it's kind of like wonder trading. Yeah,
Speaker 4: it's a really weird.
Speaker 5: Wait so they get the rest of the cards?
Speaker 4: No, no, no, no, like they get the pack, it just
Speaker 4: shows you what they've opened, and you're like, oh, there's
Speaker 4: some good cards in this pack that I need for
Speaker 4: my collection. Then it will like flip the cards over,
Speaker 4: shuffle them up, and it's like, okay, pick one.
Speaker 5: I guess that's technically not gambling. You know you're gonna
Speaker 5: get one of the cards.
Speaker 4: They're very smart about hur around all this. DNA is
Speaker 4: very smart about all this.
Speaker 3: But would I I have occasionally enjoyed a card game
Speaker 3: in my life like this, I think maybe might be
Speaker 3: in mood for another one.
Speaker 5: Is this something that I have a chance of getting?
Speaker 4: This is the closest you would get to liking. I
Speaker 4: think if you download it, you would appreciate the collection
Speaker 4: aspect and like seeing, oh hey they liked something interesting
Speaker 4: with the immersive card here. That's kind of neat. Yeah,
Speaker 4: and then you learn how to battle and it's like, oh, yeah,
Speaker 4: this is just a quick, like five minute thing I
Speaker 4: can get done, you know, while I'm on the can
Speaker 4: or something, you know.
Speaker 2: While you're driving.
Speaker 4: Yeah, while you're driving naturally.
Speaker 2: Yeah.
Speaker 4: Yeah. Again, because it's so focused on collecting, I'm interested
Speaker 4: to see how it will catch on with the mainstream audience.
Speaker 4: It might be a really good play right now. Sure
Speaker 4: going for that audience rather than the competitive one, because
Speaker 4: we still have DCG Live.
Speaker 5: To uh to write, Yeah, you freak will still be
Speaker 5: over there.
Speaker 2: Yeah, we still like I.
Speaker 4: Train up for tournaments and stuff on the simulator and
Speaker 4: then TCG pockets for everyone else.
Speaker 1: I was gonna ask Sean if they're doing anything with like,
Speaker 1: you know, the shoot physical card packs. They normally come
Speaker 1: with a QR code to redeem a digital pack. They're
Speaker 1: not doing anything with that. It's just literally okay, okay, okay, okay, okay,
Speaker 1: all right on sickness is starting to creep up on me.
Speaker 1: Saved this for last, just in case Danny Boy needed
Speaker 1: to use the restroom. Okay, well just wait.
Speaker 2: To see what you're talking about first. Uh, we're going
Speaker 2: to do a quick metaphor progress check by Dan.
Speaker 5: He already he already laughed at you before any of
Speaker 5: us could stay bye to him.
Speaker 2: Okay, Sean, how far are you are you? Jane?
Speaker 4: This is all we're gonna talk about, how we get
Speaker 4: rid of Dan Riker. Okay, so I'm thinking, like we're
Speaker 4: going on in Minnesota, you know, take a oh slowly.
Speaker 2: Death by a million cots.
Speaker 5: I like it. Jan, Could we replace him with Kayla?
Speaker 4: Kyl is so much cooler than Dan? Can we just yeah,
Speaker 4: way better fast though?
Speaker 2: So so you know he's going to be back, all right.
Speaker 4: Grub, have you progressed at all in metaphor?
Speaker 3: I started up the steam deck to stream Astro and
Speaker 3: my metaphor was still going, So I played like another
Speaker 3: little I played for a little bit, like maybe a
Speaker 3: half an hour more so, No, not not.
Speaker 4: Really get to like any of the battling or anything yet.
Speaker 5: None of the battle.
Speaker 3: But I'm still I'm still like like not minding what
Speaker 3: I'm playing so far, which you know, for me, is like, yeah,
Speaker 3: I'm expecting to mind this and I'm not.
Speaker 5: That's what I'm trying to say.
Speaker 4: Yeah, you are right there, You're right there to get
Speaker 4: like a ton of battling and story stuff that's really sick, Like, yeah,
Speaker 4: you're right there.
Speaker 5: Yeah.
Speaker 3: If if no one comes to my astra times today,
Speaker 3: which I don't expect anyone's gonna be able to do that,
Speaker 3: then time.
Speaker 2: To take a poop.
Speaker 4: Dan, I gotta be real with you.
Speaker 2: I just love because I didn't want to get spoiled. Okay, yeah,
Speaker 2: all right.
Speaker 4: Then I'll speaking coded language here and I'm I'm past
Speaker 4: the second major dungeon and everything that happens in that
Speaker 4: town holy shit it oh yeah yeah, and then all
Speaker 4: the fallout from that, which is just.
Speaker 2: The fantasy to become reality.
Speaker 4: Dan, you like wrestling, fantasy is your reality?
Speaker 2: Why does?
Speaker 4: Why are you so hung up on that?
Speaker 2: I know, but I know it's a.
Speaker 5: Work, Yeah, dude, fantasy work. That was at a very
Speaker 5: good point, Dan, try again.
Speaker 2: I don't want to think about the right.
Speaker 4: Spent like thirty minutes I was last week and I
Speaker 4: just instantly okay, yes, oh yeah, but.
Speaker 5: It sounds like you guysre gonna start.
Speaker 2: Okay, I was just gonna say that.
Speaker 3: I when I thought about what I said last week,
Speaker 3: I uh, I was like, Okay, I can't help the
Speaker 3: way I feel about the way it looks.
Speaker 2: But the but yeah, yeah, what's up?
Speaker 4: Like it's just a cell shaded games, that's what you're
Speaker 4: I don't know.
Speaker 5: I don't think it's no. I think it's like I'm
Speaker 5: at a point with with anime where it is all starting,
Speaker 5: like I'm not maybe consuming enough settle different ani games
Speaker 5: look like yeah, yes, exactly right, But I think that
Speaker 5: they're like there's like a part of me it's like, okay,
Speaker 5: can you do anything to like immediately stand out?
Speaker 3: If not, then I I'll still give you a chance.
Speaker 3: But it's like I kind of have a hard time
Speaker 3: seeing the difference between this and like fire implet and
Speaker 3: stuff like that.
Speaker 4: But give it like an hour and a half, you'll
Speaker 4: see it.
Speaker 5: Yes, And I don't think it's I don't think it's bad.
Speaker 5: That's not what I'm saying.
Speaker 2: For the record, I don't either. For the record, I
Speaker 2: don't think it's bad.
Speaker 4: Okay, I think you literally said it's bad.
Speaker 2: Last stupid Oh yeah, No, I know it's a very
Speaker 2: good I know it's a very good game.
Speaker 3: Ye twitch chat says they're going to fight Dan, So
Speaker 3: I've got the astrobots for fine.
Speaker 2: Sean.
Speaker 1: I'm at the point where and I do this unfortunately
Speaker 1: in a lot of Atlas games, where I know and
Speaker 1: I can feel I'm at the end.
Speaker 2: And I don't want to say goodbye to my friends.
Speaker 4: Oh yeah, it's like those emotional beats. Yeah, it's like
Speaker 4: I spent of time with these guys. I kind of yeah, all.
Speaker 1: Right, So I'm at that point now, and I realize
Speaker 1: as I am nearing like fiftyish hours, I haven't had
Speaker 1: a lot of time to jump back into it to
Speaker 1: finish it. But man, this this type of JRPG just
Speaker 1: has its hooks into me. And then I'm looking back
Speaker 1: at the backlog and thinking, I'm not gonna finish Final
Speaker 1: Fantasy seven. I'm not gonna do it.
Speaker 5: You're not gonna do it. Oh, you're not gonna do it.
Speaker 2: I'm not gonna do it.
Speaker 5: I'm not Okay, I can't remember. Did you play slash
Speaker 5: Beat like a Dragon Infinite?
Speaker 2: Well? Yes, yes, yes, really like Top four.
Speaker 5: You don't need Final Fantasy as well. You got enough
Speaker 5: RPGs this year you're good.
Speaker 4: Yeah, there's plenty of So you didn't eve finish the
Speaker 4: story of f S seven.
Speaker 1: Jan No, because Shawn too much game.
Speaker 4: I dude, there's so many games this year. Yeah, I'm
Speaker 4: not getting back to a certain things. I'm probably the opposite.
Speaker 4: I'm probably not going to finish Infinite Wealth. Like as
Speaker 4: much as as enjoying my time, I don't need another
Speaker 4: turn based, story driven RPG in my life right now.
Speaker 1: Because I still want to circle back to maybe try
Speaker 1: P three again.
Speaker 2: I never finished that either.
Speaker 1: I never finished that because too many things started coming.
Speaker 4: Out, too many good games, too may long games like
Speaker 4: It's just been very good. So yeah, don't blame you.
Speaker 1: Don't worry, folks. I've played plenty of the read a
Speaker 1: lot games, plenty of those, plenty of those, folks.
Speaker 2: That about does it.
Speaker 1: For the first segment of this pod cast, Jeff Grubb
Speaker 1: is going to hit us with the news right after
Speaker 1: this quick freaking break. I'm immediately regretting all all the
Speaker 1: things I say online. I mean, I never do that right,
Speaker 1: but like the actual life, quiet man stuff, I'm not
Speaker 1: a fan of it anymore.
Speaker 2: During the break, I'm saying, Janet's gonna feel so much
Speaker 2: longer than you think it is, and you're gonna make
Speaker 2: so much money, and you will not beat that game
Speaker 2: once if you're restarting it every time you get a
Speaker 2: donation over sixty nine.
Speaker 1: What if like, what if there's three donations, one after
Speaker 1: another that exceed the sixty nine total?
Speaker 2: I think, yeah, start. I think you have to each
Speaker 2: time get through the opening cut scene and then you
Speaker 2: can restart dam so they get their money's worth. Jeff
Speaker 2: Grub through the news.
Speaker 3: Oh boy, out, everybody, let's do some news. The first
Speaker 3: story hears from Jake Steinberg's substack. It's entitled I Hate
Speaker 3: Jeff Grubb uh and it's uh fine fine read where
Speaker 3: he questions his sanity and his gaming abilities because of.
Speaker 5: The Astrobot leaderboards. So go read that over there at.
Speaker 3: At Jake Steinberg dot substack dot com. Shouts to Jake,
Speaker 3: all right, let's let's get some other news here. Okay,
Speaker 3: I didn't include the rundown. Let's talk about this thing
Speaker 3: that's kind of breaking. As we've been Live Warrior sixty four,
Speaker 3: as as collated by reset Era, has shared a story
Speaker 3: that Prince of Persia, the Lost Crown team, the development
Speaker 3: team has reportedly been disbanded by Ubisoft because it did
Speaker 3: not reach sales expectations.
Speaker 2: A sequel was proposed proposed.
Speaker 5: But did not get green lighted.
Speaker 3: Yeah, that's real rough to me because I adore that game.
Speaker 3: Advents of all time, one of the best metrogames of
Speaker 3: all time, one of the best games.
Speaker 2: To release this year.
Speaker 5: It is. I think it was a little bit hampered
Speaker 5: early on by not being on Steam, But I mean,
Speaker 5: I think there's also maybe people just don't have good taste.
Speaker 5: I don't know.
Speaker 3: I'm going a point where it's like, maybe people don't
Speaker 3: appreciate the things that are right there. You know, you
Speaker 3: go play a real video game.
Speaker 5: It's right there.
Speaker 3: It's called Prince of Persia the Lost Crown, and people
Speaker 3: would say, no, I'd rather not. I'm lashing out the
Speaker 3: wrong people. Obviously, Ubisoft is the right people to lash
Speaker 3: out at. But more people should have played this game.
Speaker 3: They really should have. So this is a real bummer.
Speaker 3: I mean, big companies do in metroid venias never necessarily
Speaker 3: works out great either, though, two D Metro Advenya games.
Speaker 3: That's I think the last like the big ones that work.
Speaker 3: It's like Batman Arkham Asylum because it's a big three
Speaker 3: D Batman game, and it's like, secretly a really great
Speaker 3: Metroid Vinia that's like that, It's that's fine, And then
Speaker 3: Metroid Dread from Nintendo is like, oh, that's going to
Speaker 3: sell enough to justify itself.
Speaker 5: It's Metro, Nintendo's going to keep making those.
Speaker 3: Outside of stuff like that, it's kind of tough for
Speaker 3: these big companies to justify a game.
Speaker 4: Like yeah, it's something we don't want to really say,
Speaker 4: but it's there is a stigma against two D games
Speaker 4: in general. You can see it where that's why these
Speaker 4: big budget games with ballooning costs and just takeway too
Speaker 4: long to make. The art is insanely detailed. That's what sells.
Speaker 4: And people see a two D game they think old school.
Speaker 4: They think, oh, well, I shouldn't be paying a lot
Speaker 4: for this old thing, and that really sucks because those
Speaker 4: games are still incredible.
Speaker 2: I was trying to think of like I was about
Speaker 2: to say, like, oh, it's the best like Ubisoft game
Speaker 2: in years, and I'm trying to remember like the last
Speaker 2: time I enjoyed an Ubisoft game as much as this one,
Speaker 2: and I literally I can't think of one like it's
Speaker 2: one of the best things the company has ever put out,
Speaker 2: and that sucks so fucking bad.
Speaker 1: Yeah, whenever we talk about Ubisoft's like big hit releases
Speaker 1: in the last couple of years, I don't know why,
Speaker 1: my brain will always just immediately go back to Assassin's
Speaker 1: Creed Brotherhood and it feels bad. I know that they've
Speaker 1: had gems that have come out since then, but it
Speaker 1: feels far and few between. I haven't just danced in
Speaker 1: so long.
Speaker 5: Yeah, this is just like an unequivocal, just good game,
Speaker 5: really well made, and Yeah, I think people pointing out
Speaker 5: it had a high price for a two D game,
Speaker 5: you know, I think they were trying to say, ye,
Speaker 5: worthy of that.
Speaker 4: If you think it's worthy of that, then that's what
Speaker 4: you charged for it. I mean, if you're willing to
Speaker 4: pay sixty ish dollars, you know, somewhere in the ballpark
Speaker 4: here a full price game for a shorter three D experience,
Speaker 4: then your time is your time, you know. Like, I
Speaker 4: don't think we should weigh it based on graphics alone,
Speaker 4: because graphics do not affect gameplay. And I get that
Speaker 4: a lot of people want their games to feel big
Speaker 4: budget and feel like these big epic things, but that's
Speaker 4: that's not how you're interacting with the game.
Speaker 1: You know, you all think the name Prince of Persia
Speaker 1: may have tainted folks at all.
Speaker 2: I mean, I think if it was a new IP,
Speaker 2: I don't know if that helps them. Yeah, I don't
Speaker 2: think it really helped either. Yeah.
Speaker 3: I think maybe in having a Prince of Persia the
Speaker 3: two rogue prints come not too long after also didn't help.
Speaker 5: With stuff a little bit because it's like, wait, there's
Speaker 5: another new Prince Persa. I get that instead. So yeah,
Speaker 5: that kind of threw things off a little bit.
Speaker 3: But yeah, I mean, I mean, I think I recognize
Speaker 3: that there is less of a market for this game,
Speaker 3: and I lament that. I think that is a real
Speaker 3: shame because this game just is better than most games
Speaker 3: people are buying flat out.
Speaker 5: It just is. And so what are people, you know,
Speaker 5: market to mark decided wrong? They just did. This is
Speaker 5: a better game than most of the shit you're spending
Speaker 5: your mind.
Speaker 4: It's just it's where the mark is at. Me and
Speaker 4: my friend were kind of talking about last night, lamenting
Speaker 4: you a little bit because once again we went back
Speaker 4: to Smite and we were just because Call of Duty
Speaker 4: wouldn't update on my friend's system and we're you know,
Speaker 4: hoping play some Resurgence and yeah, have a fun night.
Speaker 4: I just went updates, so we're like, just go back
Speaker 4: to one of the old games we like, and we
Speaker 4: played that and we're like, yeah, man, thinking about playing
Speaker 4: this back in college and how we'd have late nights
Speaker 4: hanging out and like may having a couple of drinks
Speaker 4: and just have a good time. Thinking back to simpler
Speaker 4: days in gaming. It's just, you know, I realized how
Speaker 4: old man this sounds. But like, seriously, so many things
Speaker 4: about modern gaming, and you either have live service games
Speaker 4: or gigantic triple A games that teams cannot keep up with.
Speaker 4: It's a bomber a lot of the time. It sucks
Speaker 4: that we can't keep up. Nobody can keep up with
Speaker 4: the expectations of people. And I know it's no one's
Speaker 4: fault in particular. It's just how things have snowballed over
Speaker 4: the years. But it's just a kind of a prommy
Speaker 4: situation that be in you know, what.
Speaker 1: Makes a game like this sell less than Metroid Dread,
Speaker 1: which was sixty dollars at launch.
Speaker 2: The Metroid name I think has not I mean, it
Speaker 2: has had missteps with like Federation Force and other m
Speaker 2: and stuff like that, but it's still it's a first
Speaker 2: part of Nintendo franchise. I think there is a little
Speaker 2: more prestige on that name. Like Prince of Persa has
Speaker 2: been a great series, but it's also been very uneven
Speaker 2: in terms of like, oh did the school ow eight one,
Speaker 2: then we're going back to forgotten sands. Like I feel
Speaker 2: like there's been an inconsistency with the Prince of Persia
Speaker 2: brand that it's probably not as prestigious.
Speaker 1: Unfortunately, you'll also think that on top of like the
Speaker 1: name Prince of Persia being less prestigious, just having the
Speaker 1: Ubisoft label is not doing any favors lately.
Speaker 5: No I do.
Speaker 3: I definitely think that's part of especially this year, coming
Speaker 3: out of Hyper hyper and play a very high inflation,
Speaker 3: and people being more sensitive and not necessarily like attaching
Speaker 3: one sentiment to the other. They are just generally more
Speaker 3: sensive about spending money. So they see if at the
Speaker 3: fifty dollars price tag that puts them on the defensive.
Speaker 3: Then they see the ub Soft name, and that is
Speaker 3: kind of a red flag for a lot of people.
Speaker 3: For the last several years or it has been in
Speaker 3: a lot of YouTube videos and a lot of the commentary,
Speaker 3: and people like I've had bad experience with ub Soft games,
Speaker 3: So they begin building a case in their head about
Speaker 3: I don't need this game that's fifty dollars. We spend
Speaker 3: fife dollars for this two d ub Soft game. It's
Speaker 3: Prince of Persia. Where's my three d Princes of Persia.
Speaker 3: People just become defensive as a reason not to spend money,
Speaker 3: and it's hard to blame them because he has extra
Speaker 3: money just laying around these days.
Speaker 4: I get it because, like you know, I'm fortunate enough
Speaker 4: to get a lot of games through my job nowadays,
Speaker 4: and when it comes time where I do need to
Speaker 4: purchase a seventy dollars game to play, I'm like, I
Speaker 4: got it. I got to think about that one, Like, yeah,
Speaker 4: totally get where people are coming from. I don't blame
Speaker 4: them at all for that. It's just where the mark
Speaker 4: is at right now.
Speaker 5: It's yep.
Speaker 3: I just yeah, It's like I do can't help but
Speaker 3: blame them just because I'm like, well, you spent money
Speaker 3: on all these other games. I think you'd have been
Speaker 3: better off here, But you know I didn't.
Speaker 4: They think, Yeah, things where you know, some like The
Speaker 4: Last of Us is worth it when you know, maybe
Speaker 4: you spend a similar amount of time, but it's just
Speaker 4: people prefer that experience. So I guess that's where we're
Speaker 4: at right now.
Speaker 3: Yeah, I think the the DLC came out the story
Speaker 3: of d LC. I'm going to play that here pretty soon. Uh,
Speaker 3: when we get to the end of the year. If
Speaker 3: this is, uh, I'll be I'll be surprised if this.
Speaker 5: Is not my top three for for game of the year.
Speaker 5: Currently around three for me.
Speaker 4: Yeah, I know.
Speaker 2: Do we have the exact same top three? Yeah, well,
Speaker 2: I'm just going to.
Speaker 5: Yes, I'm dan, I'm sure it is. Uh, I'm pretty sure.
Speaker 3: I'm gonna be super into Dragon Age because it's it's
Speaker 3: it sounded pretty good and stuff like that.
Speaker 5: But I don't we'll see that's able to crack my
Speaker 5: top checker.
Speaker 2: Damn. So tell me if I.
Speaker 3: Take a look here, I know, uh huh uh huh uh.
Speaker 4: Yeah. Of course.
Speaker 2: Metaphor Silent Hill to remake.
Speaker 4: Is kind of yeah.
Speaker 1: Absolutely, it's weird that she threw a thousand resisting there.
Speaker 2: Yeah. Look, yeah, I know quality.
Speaker 3: Speaking of games, it can still be in my top
Speaker 3: ten though, Mario and Luigi Brothership Developer has been revealed
Speaker 3: by players with early copies, very early copies. There was
Speaker 3: a some pictures of the Street Day being broken a
Speaker 3: bit box with like a couple dozen copies in there. Uh,
Speaker 3: this doesn't come out until next month still, but people
Speaker 3: are playing it and they were able to suss out
Speaker 3: who's making it. Mother and Luigi Brotherships Developer has been
Speaker 3: revealed as a choir studio behind Octopath Traveler and I
Speaker 3: think Traveler too.
Speaker 2: You did just say Mother and Luigi Mario and Luigi.
Speaker 2: Mother said Mother and Luigi.
Speaker 5: I mean, come on, she doesn't have an edible complex.
Speaker 5: Come on, can I get on the same.
Speaker 4: Picture Mother and Luigia complex? Yes?
Speaker 3: Absolutely, I am audible, said Mother and Luigi. Okay, listen,
Speaker 3: does it I have turned picture of that game would
Speaker 3: be yeah, Mommy and Luigi is a very important.
Speaker 2: Going on adventure. Signed me up?
Speaker 4: Yeah?
Speaker 2: Yeah? The the is it the Oedipus? Like Oedipus? Is
Speaker 2: that how you say you marry your mom and kill
Speaker 2: your dad?
Speaker 5: Right?
Speaker 4: Yeah?
Speaker 2: Yeah, it's mixed up.
Speaker 1: Yeah, Kensian Shakespearean, it's all the same after a while.
Speaker 2: Jima esque. Yeah, that's what we say.
Speaker 5: One bright.
Speaker 3: Yes, we say GiMA esque when it's something's actually shakespeare
Speaker 3: in these days because he's just taken over.
Speaker 2: It's more relevant. It's like a many males.
Speaker 3: Yeah yeah, Acchoir Octoba Traveler dev that's pretty exciting thing
Speaker 3: that people. Yeah, people expecting maybe uh some like Ilka
Speaker 3: camera with what they've done.
Speaker 5: It's another twelve that's.
Speaker 4: Diamonds and talking about some stuff that has come out
Speaker 4: of that leak. Oh boy, Yeah that plains a lot
Speaker 4: about that game. But yes, I would not want I.
Speaker 3: Previous for for mother Ma, Mario and Luigia.
Speaker 2: What's going on?
Speaker 3: Something I just tried to mushed the whole name together,
Speaker 3: Mario and Luigi brother Mommy and Luigi brothership.
Speaker 2: The previously pretty good for it.
Speaker 3: It's looking pretty promising, So I'm hopeful, mostly because I
Speaker 3: have it on Fantasy Critic and because I love.
Speaker 5: Mario and Luigi and Sami and Luigi.
Speaker 1: Yeah, I mean some some game with Concord has to
Speaker 1: do well this year, dude.
Speaker 2: Yes, I was gonna say Mario Luigi game with Dominic
Speaker 2: and Rita, but they're not together anymore, but that'd be good.
Speaker 1: Yeah, I want to see them get back together.
Speaker 4: What would you say the last, like excluding a remake,
Speaker 4: what would you say, the last really good Mario RPG
Speaker 4: period has.
Speaker 2: Been Story Paper Jams. All right, it's step up from
Speaker 2: dream Team. I didn't love dream Team.
Speaker 3: Dream Team has good stuff and then it's buried on
Speaker 3: Pep Layers of Ship.
Speaker 2: And absolutely Bowser's inside story is the peak of that series.
Speaker 2: The Paper Jam was pretty good.
Speaker 4: A lot of people are saying that's the last good one,
Speaker 4: which is depressing. That was two thousand and nine, y'all.
Speaker 3: Yeah, no, I know, the story was yeah, oh my,
Speaker 3: oh my god, so long. There's like there's there was
Speaker 3: a couple after Browsers inside Store, there was dream Team
Speaker 3: and Jam Paper Jam's color Splash after that too.
Speaker 2: After that was like twenty fifteen.
Speaker 5: Yeah, yeah, but that's like Mario RG right, that's what PAP.
Speaker 2: Post game Cube Paper Mario series.
Speaker 5: Yeah, oh yeah, you're right.
Speaker 2: I mean, I I did like Super Paper Mario.
Speaker 3: What's we actually? I like Super Paper mas not bad,
Speaker 3: but what's the switch one? The Switch Paper Mario.
Speaker 2: Or Gomi King. It still has fucking combat pro The combat.
Speaker 3: The combat's the worst part. If they didn't honestly, they
Speaker 3: just took the combat out or good or matter or yeah,
Speaker 3: good or matter clearly a better.
Speaker 5: Thing, but they just took it out and you just
Speaker 5: jumped on enemies.
Speaker 2: That there was great game, right, No, why is he
Speaker 2: ever going to fight? I love that? What do you
Speaker 2: do it?
Speaker 3: Everything else about that game is really good. Thought. That
Speaker 3: bomb that blows himself up to sacrifice himself for you, that's.
Speaker 2: It's good stuff.
Speaker 4: But that's why I'm really looking forward that christ Uh.
Speaker 1: Oh, I accidentally cross out the first story if you
Speaker 1: want to circle back to that.
Speaker 5: Oh, yeah, thank you.
Speaker 3: Details on the mystery Nintendo Switch Online play test program
Speaker 3: have been shared. Uh, this is a weird one. It
Speaker 3: is apparently from EPD four, which is the weird Nintendo
Speaker 3: development studio that did game Builder Garage and I think
Speaker 3: they did Labbo.
Speaker 2: They are making Dan.
Speaker 5: Have you seen this?
Speaker 2: I have seen the thing that got posted with like
Speaker 2: the three pictures and the description, and I am intrigued.
Speaker 3: I am very intrigued. It is okay, So the test
Speaker 3: begins good later this week. It'll run for about a
Speaker 3: week and a half, maybe two weeks. It appears to
Speaker 3: be an mm O like game where players work together
Speaker 3: developed to develop a assive planet using creativity and resources. Uh,
Speaker 3: there's a screenshots that they can look kind of like
Speaker 3: Minecraft sometimes, like there's a big planetary grid and you
Speaker 3: can spread across this grid working with others, I think.
Speaker 3: And then there's another section where it's called the devcore
Speaker 3: where you're running around and frankly, it looks like a
Speaker 3: sixty four TV game.
Speaker 2: It looks like Taels of the.
Speaker 5: Sun a little bit the Sun.
Speaker 3: Yes, yeah, it looks weird and cool and and just
Speaker 3: strange as hell, And I think I might be into
Speaker 3: what they're going for.
Speaker 2: This might be the first time give a real shot
Speaker 2: to an MMOD.
Speaker 5: Do it.
Speaker 3: Yeah, And it's Is it going to be like an
Speaker 3: MMO like World of Warcraft? Definitely not. It's gonna be
Speaker 3: some weird experiment. It does sound a little bit like
Speaker 3: Peter MALINEU. But it's like, what if you Pet Malanu
Speaker 3: worked at Nintendo that you might actually get some stuff
Speaker 3: out that's good. So yeah, that's kind of what I'm
Speaker 3: I'm getting here. You get these things called beacons that
Speaker 3: you place on the planet, and the higher you the
Speaker 3: higher you place them vertically. I guess the bigger of
Speaker 3: an effect they have over how much of the land
Speaker 3: it effects.
Speaker 2: And Nobby Noby boy right now, Like yeah.
Speaker 3: I mean, it just sounds like the kind of stuff
Speaker 3: that's like when developers get got the new technology of
Speaker 3: the Internet and hard drives early on, they're like, we're
Speaker 3: gonna make stuff like this where there's gonna be persistence
Speaker 3: and online you're gonna have these communities, and it's like, uh, okay,
Speaker 3: that's not really how it played out. And now it
Speaker 3: feels like Nintendo's like just learning about the Internet and
Speaker 3: it is finally making one of those anyways they are.
Speaker 1: I can't wait for Dan to chime into like our
Speaker 1: discord or slacks asking us if we've done our dailies
Speaker 1: and if we're crafting in the MMO.
Speaker 3: Group, Yeah, help help the Giant Bomb crew. Yes, yeah,
Speaker 3: there's you know a little bit more data mining out there.
Speaker 3: Uh like that they found like a code name and
Speaker 3: stuff like that. I don't I don't have it listed here.
Speaker 3: It kind of doesn't matter because Nintendo's gonna tell us
Speaker 3: one way or the other, like what's gonna happen with
Speaker 3: us after this test? Probably, but it is at the
Speaker 3: very least they seem like they have a real game here,
Speaker 3: and depending on the results of the test.
Speaker 5: I don't know.
Speaker 3: Maybe this thing comes out with switch to, maybe comes
Speaker 3: out early next year, who knows. They haven't said much
Speaker 3: beyond that. We are also, you know, while we're hearing
Speaker 3: all this stuff, it is, Nintendo's still asking people not
Speaker 3: to share it. So we'll see if people are able
Speaker 3: to stream it. I did get into it, so I'll
Speaker 3: be able to get my code here pretty soon.
Speaker 4: Hey, we don't play with fire?
Speaker 5: Yeah, well yes, we're probably like we're not gonna be
Speaker 5: the ones going out there and be like, oh, we're
Speaker 5: gonna stream this stuff.
Speaker 2: Here's what we do.
Speaker 1: We just do an unsanctioned stream a lights out stream
Speaker 1: lights and we can't get in trouble.
Speaker 5: That's right. Yeah, show my face.
Speaker 4: Yeah, that's a good idea. Just Jeff Brubbs's reactions to
Speaker 4: this thing for an.
Speaker 2: Hour and a half.
Speaker 5: What the hell is going on here? Yeah, that'll be fun.
Speaker 5: Inscrewtable facial expressions.
Speaker 2: All right.
Speaker 3: It's got a couple more Nintendo stories here. Super Smash
Speaker 3: Brothers creator has started production on his next game in
Speaker 3: twenty twenty two, or did start it in twenty two
Speaker 3: twenty two. Masahiro Sakarai, the creator of Super Smash Brothers
Speaker 3: in Kirby started working on a new game project in
Speaker 3: twenty twenty two. He announced the project in the final
Speaker 3: episode of his YouTube series Creating Games. Sakari received a
Speaker 3: request to write a game proposal in July twenty twenty one,
Speaker 3: which he completed quickly. In October twenty twenty one, he
Speaker 3: was given the green light to move forward forward with
Speaker 3: the production, but it took time to assemble the right team.
Speaker 3: During the gap in his schedule, Sakrei created his YouTube
Speaker 3: channel to share his knowledge and experience in game development.
Speaker 3: He planned his entire run of the YouTube channel in advance,
Speaker 3: scripting all two hundred and sixty episodes, including today's finale.
Speaker 3: Sakari worked on both his game development project and his
Speaker 3: YouTube channel simultaneously, starting at eight am each.
Speaker 5: Day and finishing around two am.
Speaker 3: So a little bit of an insight into Sakrai being
Speaker 3: just a complete machine or a vampire, like that's still
Speaker 3: on the table, I think, And then hey, yeah, he's
Speaker 3: got a new game in the work something that was
Speaker 3: I think we maybe had some questions about, like, hey,
Speaker 3: is he going to get right back to work on something.
Speaker 3: Turns out that's exactly what he did.
Speaker 2: I mean, that's what we did with Giant Bomb. I know,
Speaker 2: the guys in eight put together a script for everything
Speaker 2: up to today and years in the future. Yeah, so
Speaker 2: it's all followed the script.
Speaker 5: Yeah, that's right. Yeah, we got the production media to
Speaker 5: make sure the notes are good.
Speaker 3: But yeah, absolutely. Uh just Sean, what do you want
Speaker 3: from massa hero Sakarai?
Speaker 2: I don't know.
Speaker 4: I was thinking about this. I don't actually like many
Speaker 4: of Soccer Rise games outside of Smash because it's been
Speaker 4: mostly Kirby and I'm just not really into Kirby.
Speaker 2: What the.
Speaker 4: Three D I wouldn't say that day, the three D
Speaker 4: one from not too long ago, I've forgotten Land. I
Speaker 4: like that, but he also wasn't involved with that. You know,
Speaker 4: he hasn't been involved in Caribby a long time.
Speaker 2: Did you play the kidd Chris Uprise?
Speaker 4: That's what I was going to bring up. I did
Speaker 4: really like Kiddic Chris Uprising, and I think there's a
Speaker 4: charm to his directorial approach that really shines through in
Speaker 4: the games, and so I'm interested to see what his
Speaker 4: next game would be. And just speaking about like him
Speaker 4: being very open about with the YouTube channel and like
Speaker 4: sharing his knowledge in the world. That's been such a
Speaker 4: cool saga for him to go on, just because this
Speaker 4: is information that you just would not get otherwise, like
Speaker 4: maybe you get in a book when he's like retired
Speaker 4: and everything. The fact that he's making it very accessible
Speaker 4: to people, like sharing his process has been so cool
Speaker 4: to watch. I know he's friended with like some of
Speaker 4: the banday Namco guys because you know, working out smash.
Speaker 5: Yeah.
Speaker 4: Yeah. When I had the chance to talk to Harada
Speaker 4: at EVO, like we addressed that briefly where you know,
Speaker 4: I asked him, like why he likes sharing stuff on
Speaker 4: Twitter so much and everything like that, and he, you know,
Speaker 4: he said, he didn't say it was like an inspiration,
Speaker 4: but he's like, I like doing the kind of thing
Speaker 4: that like soccer does. I like putting this information out there.
Speaker 4: So that's why it's really cool for us as developers
Speaker 4: to see him sort of putting this stuff out there
Speaker 4: into the world, like it's it's a great resource for
Speaker 4: people and everything like that. So I think this whole yeah,
Speaker 4: this whole arc of him has been icting. So it's
Speaker 4: I'm no, I'm just more curious than ever. No, we've
Speaker 4: seen an insight into how he develops, to see what
Speaker 4: his next game looks like.
Speaker 3: And this you know, in any moment, this could be
Speaker 3: his last game like that, there's choice. He could retire
Speaker 3: after this, he should retire like the man has done
Speaker 3: so much, worked like a madman on Smash.
Speaker 5: Is there a chance this is a new Smash? Brothers,
Speaker 5: Oh boy, Yeah, I don't think so.
Speaker 3: I think I think he just lets that team whoever
Speaker 3: has inherited that make the Ultimate version of Very Deltimate.
Speaker 3: I know, but they'll yes, they'll do it again on Switch.
Speaker 4: To The next Smash has to be a reboot because
Speaker 4: they just can't go bigger than Ultimate.
Speaker 2: Well I mean, I mean it doesn't have to.
Speaker 4: Be, but it's also Soccer has talked about how their
Speaker 4: Ultimate is a licensing nightmare and just so much work
Speaker 4: would have to be done to like reach back out
Speaker 4: to everybody all over again, Like they thought they wouldn't
Speaker 4: get characters like Cloud in Ultimate. They thought that would
Speaker 4: not happen, but they wanted it to be Ultimate. They
Speaker 4: wanted it to be everyone is here, and so they
Speaker 4: write out of their way to get everyone in there,
Speaker 4: and well.
Speaker 1: They don't have the return addresses for all those envelopes
Speaker 1: they sent out.
Speaker 5: I guess not randomized and scrambled.
Speaker 3: Yeah, but I think all that work is why they
Speaker 3: stick with Ultimate and make superior.
Speaker 4: Sure, but yeah, yeah, yeah, I'm saying, like the next
Speaker 4: new Smash game, you can't just have like if a
Speaker 4: new Smash game comes out, you can't just keep rereleasing
Speaker 4: the same Smash game for every single new console for
Speaker 4: the you know, next fifty years or whatever.
Speaker 3: Eventually, it worked to Mario Kart, we worked with for
Speaker 3: Mario Kart eight to a certain extent, right.
Speaker 2: Yeah, yeah, it's yeah, happened to one.
Speaker 4: That's your example that you're right.
Speaker 3: I just think that Nintendo is like, boy, that was
Speaker 3: a lot of money and not a lot of work,
Speaker 3: and we like that.
Speaker 4: There's a chance that that, yeah, again they could keep
Speaker 4: but the real additional work will not be done on
Speaker 4: that to make it a new game, is what I'm saying.
Speaker 5: No, I agree with that.
Speaker 3: I think it'll be very minimal work. It'll just be
Speaker 3: like they will might position in a way that makes
Speaker 3: it feel new. Sure, where it's all the DFCS included,
Speaker 3: so they called a new new.
Speaker 4: Right, it's like Ultimate Definitive Edition. They'll find a way
Speaker 4: to like market it.
Speaker 5: Something like that will happen next the exact.
Speaker 4: Same game that works within the confines of licensing and
Speaker 4: saying this is a new game. No, no, no licensers, we
Speaker 4: don't need to pay you again, like, yeah, this is
Speaker 4: just a re release.
Speaker 3: Yeah, and you know, and if Nintendo needs you would
Speaker 3: hope all that work. They would like have built some
Speaker 3: of these contentions in place to know that that would
Speaker 3: be coming.
Speaker 4: But you're right that you think so you think they
Speaker 4: would have done that for four as well, and they didn't.
Speaker 5: Yes, they didn't. Yeah.
Speaker 3: Next real Smash Brothers, though, that'll come in here. I think,
Speaker 3: I think I agree with you that will be able
Speaker 3: to do it.
Speaker 5: And I don't think.
Speaker 3: I don't think Sacray will be involved with that either.
Speaker 3: So yeah, all right, rest dude, rest Jesus, we'll.
Speaker 5: Do something else, all right.
Speaker 4: Uh.
Speaker 3: And then the last Nintendo story, I have your Nintendo
Speaker 3: fans are down, Yes, they're down bad and are now
Speaker 3: drawing pictures of the switch to.
Speaker 2: Uh.
Speaker 3: There is a napkin sketch of the switch to and
Speaker 3: a doc and really the switch to itself, the tablet
Speaker 3: looks indistinguishable from I mean, maybe some of the buttons
Speaker 3: are in different places. I didn't really look that, but
Speaker 3: it looks like a switch tablet. And then the doc
Speaker 3: is it has a slant. Go outside, it has a
Speaker 3: slant you see, so instead of being just this this
Speaker 3: uh you know the pillars thill to just stands up straight,
Speaker 3: it goes back like a pyramid, like half of a pyramid.
Speaker 5: And so that's exciting because yeah.
Speaker 2: The switch dock knocks over if you just you know,
Speaker 2: the do the doc itself. Okay, wait, the dock, not
Speaker 2: the kickstand.
Speaker 3: Yes, the kickstands also, Okay, that was different on the
Speaker 3: kickstands kind of got like a cutout shape to it
Speaker 3: instead of the solid one that's on the leg.
Speaker 4: When you're not seeing the images, just like think of
Speaker 4: the dock as if it was shaped like it has
Speaker 4: a kickstand. It's just like, you know, kind of triangular.
Speaker 4: So it stands up a little bit and don't get
Speaker 4: knocked over.
Speaker 1: What is this based off of other than just someone drawing?
Speaker 3: Well, it's based on that going look at that slat
Speaker 3: like I do too. So really, what what the reason
Speaker 3: that this was worthy of talking about at all?
Speaker 5: Is nat Day?
Speaker 3: It is a good he knows his stuff, uh said
Speaker 3: he saw a similar design in September, and now this
Speaker 3: came from a separate place. So and this is probably
Speaker 3: somewhat accurate to a certain extent. We're going to start
Speaker 3: getting stuff.
Speaker 2: No question, go ahead, No, no, Dan, you first, please,
Speaker 2: do you think the doc is backwards compatible? Or we're
Speaker 2: gonna have two fucking docks underneath our two?
Speaker 5: Yeah, I think it's.
Speaker 4: One of these. You'll get a new dock. I wouldn't
Speaker 4: be surprised if it is backwards compatable.
Speaker 2: I would hope it's backwards compatible.
Speaker 5: Yeah, I count.
Speaker 3: I'm like trying to think of like, unless there's something
Speaker 3: happening in the new dock, which I doubt, it should
Speaker 3: be backward compatible.
Speaker 1: Okay, I think this is all a misdirect folks. I
Speaker 1: don't think this is a switch to I think Nintendo
Speaker 1: is going to continue making weird appliances. Give me a toaster. No,
Speaker 1: I think I think it's gonna be a boom box
Speaker 1: or a little radio. Okay, after that, of like, hey, I.
Speaker 5: Don't know boom boxes, all kinds of electronics.
Speaker 4: That's what this is, and we're being misdirector that's what
Speaker 4: this yes to exactly.
Speaker 1: I see like the little handle kickstand they got going
Speaker 1: on there. You know what that could be. That could
Speaker 1: be a handle for a radio that you lift up.
Speaker 2: Give me a Nintendo bicycle, okay.
Speaker 1: Yeah, okay, yeah, give me a Nintendo yo.
Speaker 2: Yo, yeah man that yo, you'l be fu make my
Speaker 2: bed a Nintendo.
Speaker 3: I would, I would buy a Nintendo bed. We would
Speaker 3: also advertise it on the podcast, because that's what you
Speaker 3: do with that.
Speaker 2: Yeah, yeah, yeah, we.
Speaker 5: Get a free yeah.
Speaker 1: Hey.
Speaker 3: Uh, Nintendo eight years ago this week announced the switch,
Speaker 3: the original Inintendo switch. Eight years ago this week, they
Speaker 3: still have not announced the switch to for real.
Speaker 2: Uh what you said? Real? Shoot for shoot?
Speaker 5: I don't know.
Speaker 3: It's like a fishing reel. Yeah, I was confused myself.
Speaker 3: I don't know Nintendo fishing real?
Speaker 2: Right?
Speaker 4: There you go, yeah, for all your soul caliber needs,
Speaker 4: right right?
Speaker 5: Yeah, So eight years ago they did that. Now they
Speaker 5: have still not talked about the switch to.
Speaker 3: Uh.
Speaker 5: Are they gonna announce this thing this year? Is it
Speaker 5: going to happen?
Speaker 2: Yeah, Well, we'll get a teaser. We'll get a teaser
Speaker 2: video that's roughly two minutes long that doesn't show us
Speaker 2: a lot. It'll have a sizzle reel, which is like
Speaker 2: flashes of games and there will be a more substantial
Speaker 2: one next year.
Speaker 5: Okay, what happened to switch?
Speaker 4: The original Switches reveal? Wasn't that in late October?
Speaker 5: Yes?
Speaker 2: And it was people in a roof. It was people
Speaker 2: this week disconnecting with things. What you're saying, you saw
Speaker 2: like two seconds of Mario wat to see like look
Speaker 2: at that. But then it was like later you saw
Speaker 2: the whole big rebret.
Speaker 1: What what celebrities do we think we're going to see
Speaker 1: an early marketing material?
Speaker 2: Jonah Hill, Yeah, that's it, those two say, Johnsey is
Speaker 2: call he was in the Cube.
Speaker 4: No, he was in the Cube.
Speaker 2: He loves Metroid and he was in the Cube. He
Speaker 2: had a whole design. Yeah, they put him then to
Speaker 2: put him in a cube the desert, the red in
Speaker 2: the desert, that's right, Yeah, yeah, that's right.
Speaker 5: Yeah yeah. And then uh and and stone Cold will
Speaker 5: be in there. He'll be talking about his favorite Zelda.
Speaker 2: Think c oh, yeah, well you can't make up that
Speaker 2: he loves Zelda. That's my favorite part of the Stone
Speaker 2: Cold Zelda thing is you can't make it up. It's impossible,
Speaker 2: of course, Uh, working anyone in wrestling, what are you
Speaker 2: talking about?
Speaker 4: Sure?
Speaker 2: Not that's sacred. Yeah, yeah, is he ct guy? Then oh.
Speaker 3: It's working us. I see you can not make that up.
Speaker 3: Uh fans, Oh wait, that's the Naughty Dog's next game.
Speaker 5: They both start with end.
Speaker 3: Naughty dogs next next game will reportedly offer a lot
Speaker 3: of player freedom. Naughty Dog's upcoming game will will reportedly
Speaker 3: emphasize player freedom, according to min Max founder Bond, And
Speaker 3: the game has been like, yeah, I don't.
Speaker 5: Know, it's weird.
Speaker 3: It has been likened to one with extensive player freedom,
Speaker 3: although it's not hit Man.
Speaker 5: I didn't listen to this. What I'm imagining happened is
Speaker 5: Ben said it's a game it's been like to to
Speaker 5: a game with a.
Speaker 3: Lot of player freedom. I'm not going to say what
Speaker 3: it is. And then Leo Vader was immediately like is
Speaker 3: it hit Man? And he'd be like, no, it wasn't
Speaker 3: hit Man.
Speaker 4: Probably this come from why are we talking about Ben
Speaker 4: knowing about Naughty dogs next game? He just like brought
Speaker 4: up our podcast.
Speaker 2: Yeah on podcasts.
Speaker 3: He said he talked to someone who should know, and
Speaker 3: and they said it's going to be a game with
Speaker 3: a lot of player freedom. And I think the game
Speaker 3: despite everyone will rip their hair out from here this
Speaker 3: it's gonna be Breath of the Wild. They played Breath
Speaker 3: of the Wild, you know, seven years ago or whatever,
Speaker 3: eight years ago, and they're like, hey, yeah, this is
Speaker 3: really good. We should make games like this, and now
Speaker 3: here we are and that's the game.
Speaker 2: They're working on now, Like, oh, hell yeah, that would
Speaker 2: be Naughty Dog's Worms with like a Last of Us budget.
Speaker 2: That's that's the most give me a same those Worms
Speaker 2: looking nasty. I see some people who be like, oh, yeah,
Speaker 2: just trust me. Oh my uncle works in the Naughty Dog.
Speaker 2: I've known Ben Ants a long time. He would not say.
Speaker 2: He's not someone who's going to like say something on
Speaker 2: the air if he was not confident about it.
Speaker 5: No way, Yeah I don't.
Speaker 3: I've heard early response to this from people who like
Speaker 3: Naughty Dog games being like, uh, please just make narrative games.
Speaker 5: That's all we want good at that. Just make Yes,
Speaker 5: they are good at right there. They're taking they're taking
Speaker 5: a risk. But I like the sound of this. I
Speaker 5: think this sounds good.
Speaker 3: The people that made that awesome rope Physics from the
Speaker 3: Lastest Part two making a game where you can kind
Speaker 3: of do whatever you want with that stuff.
Speaker 2: Let's fucking go. I can't remember the rope Physics more
Speaker 2: than almost anything and Last of Us because it was
Speaker 2: the best thing in the game.
Speaker 4: It was it was.
Speaker 5: In the game.
Speaker 2: No, there wasn't a name one. I like LEVV was
Speaker 2: a good character.
Speaker 5: Cool. I like a lot of that stuff.
Speaker 2: I remember Lev. I'm liking that game. But it's very
Speaker 2: long and has a lot of flashbacks. It's the.
Speaker 3: Sometimes you like, yeah, sometimes that's necessary, but the rope
Speaker 3: physics is still the best of it. Maybe there's good
Speaker 3: stuff in there, rope Physics.
Speaker 4: I mess around. Bond is so tired of every Naughty
Speaker 4: Dog game being the exact same formula. First past what
Speaker 4: I think they are too, Yeah, that's what That's some
Speaker 4: pretty cool stuff.
Speaker 2: What freedom they're allowing is you can tuck in Nathan
Speaker 2: Drake's shirt.
Speaker 5: Now, wow, that you need authority vision.
Speaker 2: Cops would come to your house if you try to.
Speaker 5: Idn't okay.
Speaker 3: So I mean there could be player freedom that is
Speaker 3: something like hit Man, where it's like, here's the story,
Speaker 3: here's levels you can kind of here's a goal. You
Speaker 3: can do that goal in any way that you want.
Speaker 3: And they apparently not liking the Hitman, but there are
Speaker 3: like tears of openness, Like, do you guys think it
Speaker 3: will be like kind of like Brought the Wild, where
Speaker 3: here is a world, here is a guy you got
Speaker 3: to go beat. Now, go figure out how you're gonna
Speaker 3: do that throughout this entire thing.
Speaker 2: Don't want that in a Last of Us Naughty Dog world,
Speaker 2: I do. I think I do feels so dour the
Speaker 2: whole time, as opposed to the Last of Us part
Speaker 2: too Dan. Yeah, but here it's like the is Hey,
Speaker 2: revenge is wrong.
Speaker 4: So what are we going to do in this game?
Speaker 2: Revenge?
Speaker 5: Revenge? Well, I don't This is not necessarily going to
Speaker 5: be another dour game.
Speaker 2: This could be they've made.
Speaker 4: A good Jack and could be back in Dexter.
Speaker 2: Okay, it's Jack and Dexter. I'm back.
Speaker 5: Yeah yeah.
Speaker 2: Rings of Power, Yeah, they made a Rings of Powers. No,
Speaker 2: it's a fucking do I have a name?
Speaker 5: Right?
Speaker 2: Look, the only reason I know this game is about
Speaker 2: the fighting game. No, it's a second Genesis game. The
Speaker 2: only reason I know this is because there was a code,
Speaker 2: because I wanted to buy this game for this reason,
Speaker 2: because I was always trying to find sneaky ways to
Speaker 2: see boobs that my mom wouldn't a find. That's why
Speaker 2: I took the pictures of the Hustler with the game
Speaker 2: Boy camera. There was a code and an EGM saying
Speaker 2: when the Naughty Dog logo shows up, type in this code,
Speaker 2: and a booby lady with full boobs on the Genesis
Speaker 2: is going to show up on the screen. I was like,
Speaker 2: there's no way if I get this game, my mom
Speaker 2: is gonna know the boob code. I'd be able to
Speaker 2: see boobs anytime I went to and I wanted to
Speaker 2: buy this Rings of Power game because it was easy
Speaker 2: code based access to boobs.
Speaker 5: Yeah, no, get tracks. Yeah, it all makes sense.
Speaker 2: Rings of Power, I think Rings the Power Genesis. Yeah,
Speaker 2: developed a Naughty Dog. Yeah yeah, do you remember the
Speaker 2: book code le I'm gonna see real quick. Okay, yeah,
Speaker 2: here it is. The coding question is okay? On controller two,
Speaker 2: when you turn on the Genesis, you press A plus B,
Speaker 2: plus C plus downright plus start on ConTroll or two.
Speaker 2: As you turn on the Genesis, the Naughty Dog will
Speaker 2: come up, followed by the topless woman and then here's
Speaker 2: a gift and oh yeah, okay, pretty well rendered boobs
Speaker 2: for a second Genesis.
Speaker 1: If you ask me what's gonna I didn't just do
Speaker 1: that for extra life instead of quiet Man.
Speaker 2: Coden rings a power for twelve hours. No, Dan, that
Speaker 2: would be stupid. You can't right, right right, We'll taking
Speaker 2: it seriously.
Speaker 5: It's for the children.
Speaker 2: Oh right, they shouldn't see that yet.
Speaker 3: I Hey, I'm interested in any sort of increased player freedom.
Speaker 3: I think that's where I'm at with a lot of
Speaker 3: these narrative driven campaign games where it's like, we are
Speaker 3: going to build a story for you, you go through
Speaker 3: it and do what we what.
Speaker 5: We want you to do, and I just am purstill
Speaker 5: at that every time. Now.
Speaker 3: I have a hard time with that these days. So
Speaker 3: for me, this sounds like music through my ears. I
Speaker 3: think that maybe it could also be a poor business decision.
Speaker 3: I guess what the wait see.
Speaker 4: Clearly that's what the fans want, is they like where
Speaker 4: all this stuff has been going. I I know plenty
Speaker 4: of people who absolutely love Blasphous Part two and just
Speaker 4: everything the Right Dog's doing, and it seems to be
Speaker 4: selling well. So yeah, it's definitely a risk. I am
Speaker 4: kind of curious, Jeff, did you have an example of
Speaker 4: like where you would like them to go, Like a
Speaker 4: Spider man more along the lines of what you're at.
Speaker 4: That's pretty narda driven to at least in two.
Speaker 5: No, no, yeah, we would have to be.
Speaker 1: Uh.
Speaker 3: When I when I think of Player of Freedom, I
Speaker 3: think of elden Ring, and I think of Rest of
Speaker 3: the Wild those things.
Speaker 5: Yes, just like, hey, here's some stuff, figure it out,
Speaker 5: and I really.
Speaker 3: Enjoyed that if I feel empowered by that, where it's like, oh,
Speaker 3: they trust me, and then I go that's where like
Speaker 3: when I go play something Red Dead Redemption two, I
Speaker 3: try to have that same experience in the games, like, no,
Speaker 3: game over, what are you talking about?
Speaker 5: You can't do that?
Speaker 2: Uh?
Speaker 3: So right, I kind of want them to, Yeah, I
Speaker 3: want them to least lean towards open sounds like they
Speaker 3: might be going full boor into that, And there was
Speaker 3: conversations after last of His Part two came out in
Speaker 3: the years following that where some of the head people
Speaker 3: at Naughty Dog, We're talking about, we played some recent
Speaker 3: games and we're like pretty impressed by this thing. And
Speaker 3: I think they were at that point. I think they
Speaker 3: were talking about elden Ring maybe so yeah, I don't know,
Speaker 3: we'll have to wait and see. Uh, but yeah, I'm
Speaker 3: you still seem skeptical, and I don't blame you.
Speaker 1: Yeah, it's less so uh Naughty Dog, but more so
Speaker 1: PlayStation as a whole. Maybe perhaps learning the wrong lessons
Speaker 1: from other Triple A titles and instead of adapting or
Speaker 1: incorporating stuff that people really enjoyed from Elden Ring, Tears
Speaker 1: of the Kingdom, et cetera, they'd just be I don't
Speaker 1: know too they be they would lean all the way
Speaker 1: and get into Red Dead Redemption two, which at least
Speaker 1: I know for sure. Three of the people I don't know,
Speaker 1: I forget where you stand on it, Sean.
Speaker 4: Snot video game.
Speaker 2: There we go, there we go.
Speaker 4: Animation for opening at George.
Speaker 2: And okay, I'm right there with you, brother brother Hey,
Speaker 2: which Rings the Power the only game that had a
Speaker 2: nude code for shoot?
Speaker 4: That's that can't be true.
Speaker 2: I mean try to think.
Speaker 3: I mean the thing like, I'm like, like, I need
Speaker 3: to go actually see this for myself to see if
Speaker 3: like you really like not like pasties.
Speaker 2: Like nipple, straight up nipple, look it up. That's crazy
Speaker 2: to me because posted posting the chat post post that boom,
Speaker 2: it's not going to become anymore boo. It's not gonna
Speaker 2: be any I.
Speaker 4: Feel like we just leap frog the time period of
Speaker 4: actually needing a code for it, where we just got you. Hey,
Speaker 4: adult games can just exists, got it, Chuckowsky's got it.
Speaker 3: There is DLC for There's nipple, DLC for the saboteur
Speaker 3: where you had to pay ten dollars to get the nipples.
Speaker 5: If you body is it's.
Speaker 1: Nude, yes, yeah, yeah, I'm I'm not leaning in to
Speaker 1: see them better. It's just the the the ladies eyes.
Speaker 2: You can see why I would see that in like
Speaker 2: a teaching tricks and be like, I gotta get this game. Yeah,
Speaker 2: those are that's a boom, you know, but her eyes
Speaker 2: are a little too oo wu.
Speaker 1: You know.
Speaker 2: This is not anime chat.
Speaker 4: I'm not turning that into an EMO. The hell up.
Speaker 5: Don't worry. I'm on it, everybody.
Speaker 2: This is why we don't give friends at the site
Speaker 2: power to make emaols. Yeah uh, all right, imagine if
Speaker 2: they brought that back like Last of Us Part two,
Speaker 2: there's a boot coach of the logo freedom, you know, glad,
Speaker 2: Yeah your remote Yeah, Jack has a real.
Speaker 5: Nice pair, if you know what I mean. Absolutely, Yeah, all.
Speaker 3: Right, FBC fire Break is remedies three player control multiplayer game.
Speaker 3: Microsoft had their showcase last week.
Speaker 5: We talked over it. There were some interesting games there. Well,
Speaker 5: we'll hit a couple of them.
Speaker 3: FBC fire Break is remedy three player controlled multiplayer game.
Speaker 2: It is looking left for deadlike.
Speaker 3: It is scheduled for release in twenty twenty five, coming
Speaker 3: to Xbox Series, x n S NPC. It'll be available
Speaker 3: on game Pass on day one. The game is not
Speaker 3: intended to be a lesser version of control, but rather
Speaker 3: a fully formed standalone experience. They've been working on it
Speaker 3: for a while. It did look like it's going to
Speaker 3: have all the trappings and the sort of vibe of control,
Speaker 3: but in a multiplayer cooperative campaign experience. I guess I'm
Speaker 3: not sure actly how the gameplay is going to work,
Speaker 3: but it looked interesting.
Speaker 2: I'm with it. I enjoy three person cooperative games. That
Speaker 2: seems like something we should definitely stream.
Speaker 5: Yeah, definitely interested in that.
Speaker 1: And lake House is out today. I really really want
Speaker 1: to check it out.
Speaker 5: Yep, Yes, that is available now.
Speaker 3: Then, Sumnatica two has been announced. It's also coming to
Speaker 3: game Pass. It is a full sequel to Symnatica.
Speaker 5: There you go. Great yeah, I've never I've never still
Speaker 5: never played Symnatica. They go start with this one.
Speaker 2: It multiplayer the first one.
Speaker 3: I don't know, but I think this one might be cooperative.
Speaker 3: I think trying to feel like I remembered hearing that.
Speaker 3: But either way, this one also coming out next year,
Speaker 3: so twenty twenty five, and again Game Past Day one.
Speaker 3: There were some other stuff in that showcase, but yeah,
Speaker 3: you can go watch the talk over you want to
Speaker 3: see it. Vampire Survivors is getting Castlevania D'll see you
Speaker 3: later this month.
Speaker 5: That's finally happening.
Speaker 3: Vampire Survivors owed to Castle being a DLC pack is
Speaker 3: coming October thirty first for PC, Switch, Xbox, PS five,
Speaker 3: PS four, and mobile for four dollars, which is about
Speaker 3: as much as the game itself cost. And the reason
Speaker 3: is that it's that expensive. Is expensive quote unquote is
Speaker 3: that it's it's yeah, but the reason some other is, well,
Speaker 3: like Cassavania or I'm sorry, Contra, wasn't that expensive.
Speaker 5: The reason they're charging more for this one is there's
Speaker 5: a ton of stuff in here.
Speaker 3: They're saying, this is the biggest DLC pack they've ever done.
Speaker 3: Twenty new characters, including Belmont's bell Nades, forty new weapons,
Speaker 3: and thirty new music tracks, including some really really good
Speaker 3: remixes of stuff like Vampire Killers.
Speaker 4: So yeah, yes, good stuff right there.
Speaker 5: It'll have a new enemies including mud men, ghosts, and
Speaker 5: flea men.
Speaker 2: All the stars all the stars here.
Speaker 5: I love that.
Speaker 3: Well, I don't love flea man. He's a really annoying
Speaker 3: but yeah, he's always hopping at you. But I like
Speaker 3: I still pop on its.
Speaker 5: Merman. I love shooting out of the water.
Speaker 7: Yeah, give me some of those clocked our heads. Yeahdua,
Speaker 7: it's the fly guys. Yeah, uh yes, guy, Okay, Mario
Speaker 7: Mario Vampire Survivors. That they what they say they did
Speaker 7: Mario Dynasty Warriors, but they didn't do that.
Speaker 5: That was a rumor.
Speaker 4: I heard.
Speaker 1: That.
Speaker 4: Holy I still remember that time where Mike really wanted
Speaker 4: to know that piece of information before you shared it,
Speaker 4: and so you like DM him live op podcast and
Speaker 4: he just like cracked up. He just lost his happen.
Speaker 5: Uh man, that would rule that still happened, but uh yeah.
Speaker 3: Anyway, Vampire Survivors, Casylvania, D'LC and Ode to Castlevania coming
Speaker 3: out Halloween Day.
Speaker 5: October thirty.
Speaker 2: Oh, Yeah, they know what they're doing with that game.
Speaker 3: Definitely, and I'm glad that they were able to be like, yeah,
Speaker 3: this was very Castlevanian inspired.
Speaker 5: Let's just work together. That's such a good way to
Speaker 5: deal with this. Yeah.
Speaker 3: Netflix has shut down It's Triple A team Blue Studio.
Speaker 3: Netflix has shut down the studio in southern California. It
Speaker 3: was established in twenty twenty two and had acquired veteran
Speaker 3: developers like chack O, Sonny, Joseph Stateon, and Raf Grissetti.
Speaker 3: Joseph Staateton most recently was at three four three working
Speaker 3: on Halo. The company has offered mobile games through its
Speaker 3: app and produced original video content on games, but has
Speaker 3: yet to find a major hit game.
Speaker 5: The closest success was Point B, a mobile game published
Speaker 5: by Devolver Digital, which received critical.
Speaker 3: Acclaim they were supposed to go on and make massive games,
Speaker 3: but like you know, Google and Amazon before it, they
Speaker 3: were like, oh wow, this is way harder than we
Speaker 3: thought it would be. We would just thought we would
Speaker 3: just hire a bunch of people and that would it
Speaker 3: would take care of itself. And we never looked over
Speaker 3: at like a company like Ubisoft that has as many
Speaker 3: employees as we basically have just to make seven games
Speaker 3: every once in a while. So yeah, they are backing
Speaker 3: out of this basically, not that they're backing out of games,
Speaker 3: but making their own first party Netflix games.
Speaker 5: That seems like they're going to de emphasize that and
Speaker 5: not too surprised. That's just the way it goes with
Speaker 5: these tech companies, right.
Speaker 2: Yeah.
Speaker 1: I remember seeing Netflix making a gigantic push to get
Speaker 1: into games, and then just this just seems to be
Speaker 1: where the cards are falling for them.
Speaker 5: Yep. Blueber Team claims it's finished making shitty games.
Speaker 2: Finally, and I'm done making shitty podcasts.
Speaker 1: Now.
Speaker 5: I'm still on them, so sorry about that.
Speaker 3: Blueber Team has acknowledged it's mixed reputation from past projects
Speaker 3: and declared that it.
Speaker 5: Is done making quote shitty games.
Speaker 3: It spoke a game spot about this, basically saying we
Speaker 3: learned a lot from making sound Hill too. We've heard
Speaker 3: a lot of the criticism criticisms for our games before that.
Speaker 3: We are making this new game, Kronos. It's coming out soon,
Speaker 3: Cronos the New Dawn, and we promise it's going to
Speaker 3: be more on the side of soun Hill too than
Speaker 3: our other stuff because we've improved and gotten better, and
Speaker 3: I think that there's a lot of people in the
Speaker 3: horror like fandom that would welcome that because they do
Speaker 3: make a lot of games and people want to like
Speaker 3: these games. I think they're at least you know, they're
Speaker 3: coming around. Like especially after Sound two, I think, hey,
Speaker 3: what a bluebird, What if you just made more good games?
Speaker 3: And I think they'd be open to that, And I'm
Speaker 3: kind of willing to give them a chance and say, hey,
Speaker 3: maybe they can actually pull that off. Clearly, it could
Speaker 3: be Silent Hill too, which just provided the structure that
Speaker 3: they needed to make something decent.
Speaker 5: But maybe they also did learn and that's what they're
Speaker 5: saying here.
Speaker 2: I'm hoping they learned you too.
Speaker 3: Finally, io Interactive hopes it's young James Bonds will star
Speaker 3: in a big double seven trilogy.
Speaker 5: Io Interactive aims to make their upcoming James Bond game the.
Speaker 2: First of a trilogy.
Speaker 3: The game will feature an original story and a new
Speaker 3: Bond created specifically for the gamers. iOS he's the lack
Speaker 3: of recent Bond games as an advantage since.
Speaker 5: It prevented overexposure.
Speaker 3: They helped to create a lasting impact with their game,
Speaker 3: defining James Bond, James Bond in.
Speaker 5: Gaming for years to come.
Speaker 3: That sounds like the right way to take it, right
Speaker 3: and don't try to like hop onto Aaron Taylor Johnson,
Speaker 3: whoever's going to be the new James Bond, just go
Speaker 3: make your own thing for the gamers. And how do
Speaker 3: you feel about the Hey we're going to make a
Speaker 3: trilogy though, because that was something you used to hear
Speaker 3: back in the day a lot like, hey, this new
Speaker 3: game series is going to be a trilogy. These are
Speaker 3: tis yeah too human right the three sixty ear it
Speaker 3: was right with that stuff.
Speaker 1: I trust IOI to make a trilogy though.
Speaker 4: Yeah, anyone was gonna say that this this is why
Speaker 4: the developers I'm like, yeah, I could. I could see
Speaker 4: them doing it, even if you know they have to
Speaker 4: spend something that wasn't successful in the first game, I'd
Speaker 4: see them turning around in the second game because you know,
Speaker 4: him Man trilogy, the recent one has been very.
Speaker 5: Very really yeah really worked.
Speaker 4: They commit I could maybe they don't say it before
Speaker 4: the game's even how Yeah, yeah, I think the idea is, hey,
Speaker 4: we have a long term investment in this.
Speaker 5: We want people to buy into this new James Bond
Speaker 5: and stick with them for a long time. But I
Speaker 5: don't know. If the game is good, that'll sort of
Speaker 5: take care of itself. I imagine we probably see that
Speaker 5: relatively soon. I'm getting more and more curious about this thing.
Speaker 2: Yeah maybe game award time.
Speaker 5: Yeah maybe, yeah, maybe even that soon. That would be awesome,
Speaker 5: you know, not necessarily, but maybe.
Speaker 2: I hear Sorry, Dan, no, no please, I just want
Speaker 2: to point out some much on the chatty real quick.
Speaker 2: In case a quick aside. We were talking about Echo
Speaker 2: Point Nova earlier. The chad our Will says, playing Echo
Speaker 2: Point Nova while listening, tried to grapple onto an enemy,
Speaker 2: but they fired a rocket at me and I accidentally
Speaker 2: grappled the rocket while it was moving through the air.
Speaker 2: That's the type of game we're talking about, and that
Speaker 2: we're gonna play.
Speaker 5: Yeah, yeah, yeah, rope physics on that ship.
Speaker 2: Yeah, let's go.
Speaker 1: I was gonna say, IOWI here, come come close, come close.
Speaker 1: We're friends, you know, Dan and I visited your studio.
Speaker 1: It was lovely.
Speaker 2: We had hot dogs while we're in Copenhagen.
Speaker 1: Here's an idea. I get ready to cut the check. Yeah,
Speaker 1: we could do a James Bond game. Sure, that's a
Speaker 1: that's an ip that's easy to adapt with a Hitman engine.
Speaker 1: What about we make a three Stooges game.
Speaker 4: I played this co op three Stooges.
Speaker 2: With hit Man. That sounds mechanics.
Speaker 5: That sounds incredible. Actually, oh my god, I.
Speaker 4: Was nice, the Three Stooges, right.
Speaker 5: Would they like like the Three Stooges in k fabe?
Speaker 5: Would they even know what their mission is?
Speaker 2: Is there an arrow or is it just like goat simulators?
Speaker 2: Just throw them in a city and see what happens? Yeah?
Speaker 5: I think somewhere with your goat simulator and Hitman?
Speaker 2: Yeah, yeah, yeah, finally, Yeah, we've all been clamoring for this, y'all.
Speaker 5: That's what we have.
Speaker 3: The word clamoring for this. Probably, yes, that would be incredible.
Speaker 3: But I wonder if they hear that, what the hell
Speaker 3: are these guys talking about?
Speaker 2: You invite them to the studio one time? All right?
Speaker 5: That does it for the news I have here, Janaman
Speaker 5: in the show, back over to you, mother.
Speaker 1: Mother, fantastic mother. We're gonna read some emails after this
Speaker 1: quick break. Emails BombCast giant bomb dot com is the
Speaker 1: email addressed to send your emails. To write any and everything.
Speaker 1: If you want to avoid an awkward social situation and uh,
Speaker 1: maybe your date goes to the bathroom and you just
Speaker 1: have no one to text, send us an email. If
Speaker 1: you got a fun quiz you're thinking of, send us,
Speaker 1: send an email. If you see a fun cute dog
Speaker 1: in the street, or it's your fun cute dog, send
Speaker 1: us an email at Bombcasts at GiantBomb dot com. First
Speaker 1: email today comes from Alice. And I don't know if
Speaker 1: Alice intended for me to read this email on the podcast,
Speaker 1: but this is just going to be another thing that
Speaker 1: I'm not going to clear with anyone else. I'm just
Speaker 1: gonna say, and it's just gonna be long.
Speaker 2: Now.
Speaker 1: Hello, I got really depressed about a year ago and
Speaker 1: bought a restaurant, great hot dog roller. I've already filmed
Speaker 1: trying to cook a Totino's pizza role on the roller
Speaker 1: parentheses doesn't work, But if you want me to try
Speaker 1: other foods, I can do so. Also, I live in La.
Speaker 1: If you just want to borrow at anytime you have shows,
Speaker 1: you can, Alice. Well, there we go, Alice. You can
Speaker 1: come to GB at night, right, Alice, it come to
Speaker 1: GB at night. If we can borrow this hot dog roller?
Speaker 5: Oh man?
Speaker 1: Yeah, so you know, hey, GB at night, the little
Speaker 1: green room we got, it's always been a fun time.
Speaker 1: I feel like it's just growing bigger and bigger. It's
Speaker 1: got a nice party atmosphere. You know what that party
Speaker 1: is missing? Hot dogs roller.
Speaker 2: See if a cucumber could roll, roll like the five
Speaker 2: dice from the Yachta tumbler onto it and see what
Speaker 2: happened to dice?
Speaker 5: Yeah, a floppy steak, Yeah yeah, tots.
Speaker 2: Shoe shoe dam shoe Yeah yeah, an apple, oh for sure?
Speaker 5: Yeah yeah, Cereal?
Speaker 1: Oh syrup, a whole box of cereal syrup.
Speaker 2: Syrup's not gonna roll milk a bottle of syrup mite?
Speaker 5: Uh, you have insurance on this roller, Alice? If you insurance?
Speaker 1: If you intended on I don't know using this restaurant,
Speaker 1: great hot dog roller to open up a hot dog cart.
Speaker 2: Maybe you shouldn't lend it to us because it is
Speaker 2: a restaurant.
Speaker 4: Great. Can we put a watermelon on.
Speaker 2: That bad boy?
Speaker 1: I saw I saw a video of it. Uh, maybe
Speaker 1: like if we cut a watermelon in half.
Speaker 3: We can get one of those many watermelons. Yeah, genetically modified?
Speaker 3: Are we modifying these things genetically, if not, to see
Speaker 3: if they.
Speaker 2: Will roll pumpkins, pumpkin pumpkin Gords laser terminator two right, right, right, yeah,
Speaker 2: I said tape.
Speaker 5: You guys ever put a CD in the microwave?
Speaker 2: I don't think so.
Speaker 5: Yeah, I've never done it.
Speaker 2: Frimes did it in my microwave in my dorm room,
Speaker 2: so sure.
Speaker 4: Yeah.
Speaker 2: What about marshmallows? Yeah that could be good for.
Speaker 4: How toasty they get before they just like slip down?
Speaker 1: Yeah, peeps, Oh yeah we could. We could just start
Speaker 1: a whole new podcast about.
Speaker 4: Well it roll?
Speaker 1: Yeah, gleefully asking each other will it roll? Just think
Speaker 1: about the possibilities it opens up from there? Yeah, another
Speaker 1: hot dog roller perhaps. Oh now we're talking. Oh wait, marbles? Yeah,
Speaker 1: we could have a marble right yeah.
Speaker 2: Bones, yeah, full skeleton and we'll leave it at that.
Speaker 1: Whether they're human bones or not, we'll find out later
Speaker 1: this year. Uh. Travis and Fargo continues to write in
Speaker 1: and dominating the email segment by just having a bunch
Speaker 1: of rapid fire questions. Travis offers four questions to us
Speaker 1: this week. Did you accomplish what you wanted to this summer?
Speaker 2: Fuck? No, no, absolutely never, no, no, absolutely not for shoot.
Speaker 1: Next question from Travis, I'm finishing up writing my annual
Speaker 1: Halloween D and D mini campaign, and this it's tangentially
Speaker 1: related to Pee Wee's Big Adventure. Do you have any
Speaker 1: fun spooky suggestions for thematic traps or villains.
Speaker 2: The big chair that talks will eat you if you
Speaker 2: land on that space. I don't know if there's faces
Speaker 2: in Dandy.
Speaker 4: Large Marge an entire campaign that is just a recreation
Speaker 4: of night trap.
Speaker 1: The giant dinosaur that Pee Wee goes into one of
Speaker 1: in one of those movies comes to life and eats him,
Speaker 1: or it turns out it's a it's a shoot dinosaur
Speaker 1: this whole time.
Speaker 5: A an adult movie theater, we have police patrom.
Speaker 2: Okay okay uh.
Speaker 1: A gang of bikers throws a bottle of tequila at you,
Speaker 1: and that's a negative against you.
Speaker 2: You get an offer to being a Johnny Depp movie
Speaker 2: about cocaine.
Speaker 5: Mm hmm.
Speaker 4: I'm really saying right now, I don't know anything about
Speaker 4: Pee Hermane.
Speaker 2: I know the movie. There's tremendously talented. Yeah.
Speaker 5: Ye, he's dead a couple of years.
Speaker 2: All right.
Speaker 1: Two more questions from Travis. Here if it was revealed
Speaker 1: at noon tomorrow that every bottle of mountain dew on
Speaker 1: store shelves would increase one's lifespan by six to twelve hours.
Speaker 2: What do you think would happen to society? It'd be
Speaker 2: like gas stations laughter nine to eleven, where everyone's like,
Speaker 2: there's gonna be like lines at every grocery store and
Speaker 2: gas station to go buy all the mountain dew and
Speaker 2: it'll be gone within like a day. And yeah, he
Speaker 2: would be drinking a lot.
Speaker 5: And then I think that you know, there would be
Speaker 5: like the CEO of the Young Corporation who owns Pepsi is.
Speaker 2: The Young Brands is Pepsi, Taco Bell KFC.
Speaker 5: Mister, you would become like a god king, Yeah, and
Speaker 5: would hoard most of it and would only a dole
Speaker 5: the spare bottles he has upon his most loyal subjects.
Speaker 2: I think they should give the mountain dew to the
Speaker 2: hospitals and the people who are sick. I think they
Speaker 2: should get all the mountain dew. And in this scenario,
Speaker 2: not normally do.
Speaker 4: You think like retro mond becomes like a delicacy at
Speaker 4: that point, like like the malar saw ad four cans
Speaker 4: become this lost relic of a different age.
Speaker 2: Yes, because it would become like a medical thing. Yeah,
Speaker 2: and they would change the cans to be boring.
Speaker 3: Yeah, I mean so yeah, because like if you did
Speaker 3: have access to all the mountain dew you could, you
Speaker 3: would outlive everybody and it would be like, you know,
Speaker 3: ten thousand years from now, if you were able to
Speaker 3: drink it up.
Speaker 5: Do you think you'd be able to drink enough mountain
Speaker 5: dew to live forever? Well?
Speaker 2: No, well there's a finite amount of mountain dew.
Speaker 5: Well, when you can keep making more mountain dew, No,
Speaker 5: you can make the.
Speaker 2: Factory is still working fine, but like there is going
Speaker 2: to be like a heat death of the universe. So
Speaker 2: I don't think you can say forever. Well if poor
Speaker 2: mountain dew on the world, that's ridiculous.
Speaker 5: Poor mountain dew into the sun.
Speaker 2: Yeah, now we're just being stupid.
Speaker 5: Six to twelve hours longer up sun.
Speaker 1: Yeah. All right, last question from Travis here, what's the
Speaker 1: most elebrate Halloween costume you've ever made or worn?
Speaker 5: I think probably the raccoon Mario. When I was a kid,
Speaker 5: it was like I was a whole get up.
Speaker 3: I also had like zombie makeup one year but that was, like,
Speaker 3: I don't see this in stores anymore. They had zombie
Speaker 3: makeup where you would just like put on a layer
Speaker 3: and then you could like peel it off and would
Speaker 3: look like skin was coming out.
Speaker 2: They still do that. They they still have that.
Speaker 5: Okay, yeah, I did that a couple of years and
Speaker 5: that was that was fun.
Speaker 4: I don't know, I don't usually dress up for Halloween.
Speaker 5: You're already dressed as a clown.
Speaker 2: Sorry, sorry, but I did you this episode.
Speaker 5: I'm sorry. Heavy.
Speaker 4: So, I think the most elaborate thing I've ever done
Speaker 4: is back when this movie first came out. I dressed
Speaker 4: up as Johnny Depp's take on the Mad Hatter, like you,
Speaker 4: full makeup and everything, and like yeah that the hat,
Speaker 4: the way, the clothes, everything. It was pretty elaborate, like
Speaker 4: getting you know, I was in what that was like
Speaker 4: the end of high school when that came out, like
Speaker 4: the early twenty tns. So yeah, I went to Goodwill
Speaker 4: with some friends and we were very thrifty with our stuff.
Speaker 5: Oh yeah, okay, I went to good Will once and
Speaker 5: went for Halloween is a Vampire Pimp. Hell yeah.
Speaker 2: It was the most onbo Wind.
Speaker 5: Yeah, I was like I was like sixteen. I don't know.
Speaker 2: It was very cool.
Speaker 1: I've made a couple of elaborate cardboard costumes for Halloween.
Speaker 1: But for some reason, when I read this the first time,
Speaker 1: I thought of in the second grade, when I, for
Speaker 1: whatever reason, I begged my mom, Mom, can I be
Speaker 1: Zorro for Halloween?
Speaker 2: Oh? Guy?
Speaker 1: So I went on one of the bus home with
Speaker 1: my little pencil mustache that my mom drew on my face,
Speaker 1: and like the hat and like the mask and everything
Speaker 1: with my little sword.
Speaker 2: It was great, nice man.
Speaker 5: I love Zorro.
Speaker 2: I uh, not elaborate. I was slash once and I
Speaker 2: went to a bar and there were two other slashes.
Speaker 2: I'll put a picture in the chat there. There's just
Speaker 2: three slashes hanging out. Yeah, if you which one is me?
Speaker 5: Incredible? Oh?
Speaker 4: I was gonna ask is this when you had the
Speaker 4: slash hair? No?
Speaker 2: No, I had to wig for that. Okay, god, yeah, incredible.
Speaker 2: Actually don't know you at least the middle.
Speaker 4: I was gonna say, right, the left one right?
Speaker 2: Well left, maybe a middle slash?
Speaker 5: All right, I'll slash hit the one in the middle.
Speaker 2: Oky, doky, gents, what is this?
Speaker 1: No?
Speaker 2: Okay?
Speaker 1: All right, fine, fine, fine, fine fine, Uh next email.
Speaker 1: I don't have who it's written by, but this person
Speaker 1: has a question about.
Speaker 2: The Gears of War franchise.
Speaker 1: Nope, I totally wrote it wrong in my head and
Speaker 1: out loud and on this page. I've never played any
Speaker 1: Gears of War. Seriously, maybe y'all can answer this lingering question.
Speaker 1: Does any bad guy ever tell the main character you
Speaker 1: look like Carcass Phoenix to me and then attempt to
Speaker 1: kill him?
Speaker 2: No, it's not really a Quippi like Arnold one liner
Speaker 2: series so much. It's a big dumb action series, but
Speaker 2: not really Quippi.
Speaker 1: You know.
Speaker 4: I feel like that's too good of a joke for
Speaker 4: that series.
Speaker 2: Sure it's a serious series about war and philosophy and stuff.
Speaker 5: Sure, Yeah, of metaphor.
Speaker 2: Yeah, it wasn't it brown?
Speaker 3: It was like Earth back when brown and gray were
Speaker 3: basically the same color, and that's all the Xbox three
Speaker 3: sixty could produce.
Speaker 1: Yeah, instead of orange and teal with movies, it was
Speaker 1: just gray, brown and gray?
Speaker 2: All right?
Speaker 1: Final email comes from John from Greece. What the hell
Speaker 1: happened to many consoles and they disappeared from the face.
Speaker 5: Of the earth.
Speaker 1: A Minips two would be great. A Nintendo sixty four,
Speaker 1: many would be amazing, And I would cool for a
Speaker 1: Gamecu Mini with an itty bitty handle, Oh my god,
Speaker 1: so cute. Thanks John from Grease.
Speaker 2: I kind of blame them for like I always liked
Speaker 2: messing around with like emulation stuff and everything, like back
Speaker 2: in college and downloading programs and stuff. But then like, oh,
Speaker 2: you can hack the nes many and then put all
Speaker 2: this other stuff on it, and like that was super fun.
Speaker 2: And then I remember uh Ron Funchs on the Beast
Speaker 2: Cast and told me about the Nvideo Shield Pro that
Speaker 2: he just carried around with him when he was on tour,
Speaker 2: and he's like, I've got all this I got retro
Speaker 2: arch on here with everything, like so it was like
Speaker 2: the mini consoles and like the INN Video Shield that
Speaker 2: like kind of started this whole crazy descent into misters
Speaker 2: and you know, all sorts of emulation and then just
Speaker 2: buying the shoot stuff. So I kind of I kind
Speaker 2: of blame them for that, and I love them, and
Speaker 2: I've always won of the sixty four to one. I've
Speaker 2: one of the game game. As much as I don't
Speaker 2: like the Game Boy, I would love a Game Boy Many.
Speaker 2: I would love an sp well do I because I
Speaker 2: basically had that I've got an sp and I've got
Speaker 2: ever drives for everything. I've got game boys, I got
Speaker 2: game Boy Pocket, game Boy Color with the drives for
Speaker 2: all of them. I've got an analog. I've got nine
Speaker 2: thousand ways to play every game of times. What the
Speaker 2: fuck am I talking about? Shut up me, Shut up me.
Speaker 5: You would still buy one?
Speaker 2: Eye would oh, absolutely one, one to keep sealed and
Speaker 2: I would play. Yeah.
Speaker 4: That being said, me and Grubbed both know the reason
Speaker 4: they stopped is because we reached the point where it'd
Speaker 4: be too difficult to produce one and just not cost effective.
Speaker 5: Not cost effective. Yeah, these things, you know in sixty
Speaker 5: four surprising a little bit more complicated. Also, you know,
Speaker 5: licensing rights gets a little bit more as things get
Speaker 5: newer and newer. It's like, it's gonna be a little
Speaker 5: bit harder to get games from third parties. And I
Speaker 5: think they're just like, it's not going to be worth it.
Speaker 4: And sixty four is the last console you could have
Speaker 4: done it. You could get Yeah, even that would have
Speaker 4: required a more powerful chip than they were putting in
Speaker 4: those machines to run out like full speed. And then
Speaker 4: once again, I.
Speaker 3: Think it'd make it cost effective now, but they just
Speaker 3: seem like we're just gonna make an alarmo and so
Speaker 3: that for one hundred games.
Speaker 4: Even so they were basically doing like Raspberry pie. What
Speaker 4: would that have been like three ish era chips. Yeah,
Speaker 4: that would be able to do it pretty easily, right,
Speaker 4: but that struggles with you know, and sixty four and
Speaker 4: a more expensive chip, a newer chip, you know that
Speaker 4: would cost more. And then you get into PS two
Speaker 4: you actually start needing like at least a mini yeah,
Speaker 4: PS two. So that's why we've never gotten anything more
Speaker 4: in that.
Speaker 2: How many of us pre ordered the analog three D
Speaker 2: ME Okay, you're the old like.
Speaker 4: As a giant bomb. Once spend a lot of money
Speaker 4: on something.
Speaker 2: Hey, it plays into going to do that.
Speaker 5: I did. I also pre ordered the controller U too
Speaker 5: controller controller started.
Speaker 2: Ye.
Speaker 4: Yeah, if if it's supported open f P g A,
Speaker 4: I would have been their day one. But because it
Speaker 4: just plays N sixty four cards and that's all it does,
Speaker 4: Like you for.
Speaker 2: That, That's what I'm saying, Like I'm waiting play sixty
Speaker 2: four now, so within sixty four controllers hones c R T,
Speaker 2: which I do, so I really can do everything. Well, no,
Speaker 2: this is for HDMI. That's why I got this.
Speaker 5: That's right. But but is the Mister in sixty four
Speaker 5: Core is it like.
Speaker 4: It's up just enough? Yeah, they're still working on it.
Speaker 4: It's still getting there. It's still work in progress. So
Speaker 4: analogs probably will be better when that comes out sometime
Speaker 4: next year. But yeah, they're still working on the Mister Core.
Speaker 4: I'm waiting for, you know, Taki Don is starting to
Speaker 4: do all of his mister Clone stuff. I'm waiting for
Speaker 4: his promised mister Handheld because he said he did confirm
Speaker 4: that we'll have video out via a DOC and maybe
Speaker 4: even just U SBC. So a mister handheld that is
Speaker 4: just I can play, you know, mister quality, mister quality
Speaker 4: simulation in a handled form also dock it and yeah
Speaker 4: he said the target is one fifty Like yep, that
Speaker 4: would be awesome and that was perfect. That would be
Speaker 4: my f PGA, like you know, mister that style of
Speaker 4: gaming device.
Speaker 5: Did he did he ever do his open source converter Clone.
Speaker 4: No, because that's going to be built into the high
Speaker 4: end product. That's yeah, it seems like no, it seems
Speaker 4: like Jeff, it's going to be a new PVM but
Speaker 4: using you know, like a modern like, oh, let's green
Speaker 4: and filters to get the same effect.
Speaker 5: Yeah, I was like, I hope that's cool. I hope
Speaker 5: that's good for people. We're talking about like something that
Speaker 5: can basically pass as a CRT.
Speaker 4: Yeah, it would be a little thing you put on
Speaker 4: your dead you know, like a PVM, Like is that
Speaker 4: what you have?
Speaker 5: Yes, yeah, this is a personal video monitor from a Panasonic.
Speaker 4: So those like extend pretty far back. I assume this
Speaker 4: would be kind of like a cube little thing you
Speaker 4: put on like the edge of your desk. And then
Speaker 4: also you could like I'll put to a TV or
Speaker 4: something if you want to play on some bigger.
Speaker 3: Oh, LEDs are definitely the way to go for that
Speaker 3: because you can really just fake the CRT effects pretty
Speaker 3: effectively with that. So yeah, I'm excited. But yeah, mini consoles,
Speaker 3: Like we look at what Nintendo did. They had a
Speaker 3: couple and then they did a couple of the handhelds,
Speaker 3: they did the two of the game and watches, and
Speaker 3: now they're doing Alarmo. That is the lineage there of
Speaker 3: here's the holiday product and we're putting a little microchip
Speaker 3: and I had a little screen on a device. What
Speaker 3: are we going to do with it, and I think
Speaker 3: they're like, instead of an N sixty four or another handheld,
Speaker 3: we're just going to start making like little weird boutique
Speaker 3: items that we could sell for a lot of money.
Speaker 5: And it worked on me very profitable.
Speaker 4: By the way, just real quick, because we were mentioning
Speaker 4: that last discussion. Open up PGA as well allows you
Speaker 4: to play other cores, other systems on the l og pocket. Yes,
Speaker 4: I know Analog's consoles never do that. That's because the
Speaker 4: consoles came out before open up PGA, So right, kind
Speaker 4: of hoping beyond this one.
Speaker 5: Yeah, but it's on the it's on the Analytic pocket.
Speaker 4: Yeah, I think it probably wasn't really it was not
Speaker 4: a duo either, which I think was at least in
Speaker 4: production before the pocket. It may have come out after
Speaker 4: the pocket. But yeah, so that don't supporty.
Speaker 5: I mean they might.
Speaker 3: They might keep it as a proprietary future for the
Speaker 3: poet or you know, a exclusive future for the pocket.
Speaker 2: That's we either way to do that.
Speaker 4: The three d's firmware will get jail broke in. You'll
Speaker 4: be able to do that. So when that happens, if
Speaker 4: I don't already have like a mister that's ben I'll
Speaker 4: pick that up.
Speaker 5: Yeah, two fifties I think a good price for it.
Speaker 4: I guess you can kind of.
Speaker 3: I was already thinking about getting an sixty four one
Speaker 3: that like HDMI I'd used on the on the on
Speaker 3: the big TV.
Speaker 5: Let's go.
Speaker 4: It's cheaper. Yeah, it's cheaper than getting a HMI mod
Speaker 4: and sixty four.
Speaker 1: Yeah yep, okay, okay, okay. That about does it for emails.
Speaker 1: This week BombCast at giant bomb dot com is the
Speaker 1: email address to send your emails too. Boys, what do
Speaker 1: we learned today? We learned all about different types of balls,
Speaker 1: water balls, ball coins. We learned that these three sorry
Speaker 1: he just jimmed the camera, these three and Mike Manatti
Speaker 1: just won't stop running. They can't stop speed running astrobuts.
Speaker 1: We also learned that Jeff Grubb may potentially have an
Speaker 1: Oedipus complex.
Speaker 2: Shouts out to.
Speaker 1: Moms out there, hot dogs, Hot dogs, hot dogs. We
Speaker 1: learned that there's no more menacing site than seeing the
Speaker 1: Dark Knight Batman cross chopping fools, especially if it's you
Speaker 1: leading him through a cross chop. We also learned the
Speaker 1: flea man sucks, and we learned that Dan is indeed
Speaker 1: the middle slash folks. We got a lot of stuff
Speaker 1: popping off on the website every damn week, but games
Speaker 1: Morning's popping off for the rest of the week, Wednesday,
Speaker 1: Thursday and Friday. Wednesday Ghosts and Grublin's returns. Maybe we'll
Speaker 1: play more than one scary game, but who knows. I
Speaker 1: really liked that Muppet one from last week. And also
Speaker 1: what comes Back of the King? No not Lord of
Speaker 1: the Rings three. Lucy James returns to the Blake Club
Speaker 1: to continue her journey.
Speaker 2: Through the Blight. Oh Lucy, I'm so sorry, my dear friend.
Speaker 1: Thursday, Connectivity Compadres gets back together to play Echo Point
Speaker 1: Nova as well as Voicemail Dump Truck popin Off. Later
Speaker 1: that day, Friday, we will have a BCR.
Speaker 2: We're going to determine the Mount Rushmore.
Speaker 1: Of spoopy games as well as having the Astrobot Invitational
Speaker 1: two telling how elections.
Speaker 2: Coming out Mount Rushmore Presidents. Good idea. Maybe we should
Speaker 2: we do do it. I don't know.
Speaker 5: We do video game presidents like we do? What's talking
Speaker 5: about that?
Speaker 1: Everybody definitely definitely not the Nino Cooney too.
Speaker 2: Guy I said that. I said that, and g is
Speaker 2: like we already got one of those mount restmean presidents, Like,
Speaker 2: oh that is the whole gimmick.
Speaker 3: Yeah, yes, And then then and then you said, I
Speaker 3: sometimes I surprise even I was very surprised by that.
Speaker 5: Holy that rule.
Speaker 2: Yeah, I was so excited.
Speaker 1: Boys, we got anything else popping off this week? Oh
Speaker 1: you know what Extra life is coming, gentlemen, right, A
Speaker 1: whole slew of fun folk are heading over to Dan's
Speaker 1: place to uh do extra life all together. In person,
Speaker 1: I can't wait.
Speaker 4: For that next weekend on November second, that's when we
Speaker 4: are confirmed doing the Midwest stuff over at Dan's place,
Speaker 4: starting around noon Central and going just way late into
Speaker 4: the night like we do every time. A whole bunch
Speaker 4: of hijings we got. We're starting to plan here. It's
Speaker 4: gonna be a lot of fun. And then Jan, you're
Speaker 4: planning on doing stuff that same weekend at some point.
Speaker 2: Yeah, yeah, yeah.
Speaker 1: If you missed the top of the show, if you're
Speaker 1: watching live, I'm gonna do twelve hours of the Quiet
Speaker 1: Man in silence.
Speaker 2: Yeah, and also quiet Jan.
Speaker 1: And also if I say anything audible that gets picked
Speaker 1: up on the mic, we're gonna restart it. But also
Speaker 1: you're gonna have a meter, You're gonna have a gauge,
Speaker 1: gonna have a voicemaire. Yeah, uh, donations sixty nine dollars
Speaker 1: and above. I'll just have to restart that game after
Speaker 1: they not after watching not after watching that opening cuting.
Speaker 2: So if like four sixty nine's coming in a round,
Speaker 2: that means you have to watch the opening cut scene
Speaker 2: four times before you can make progress in the game.
Speaker 2: It might be five hours before you control that game.
Speaker 5: Yeah, I didn't think about that. You're right, Oly Crow.
Speaker 2: He's not going to beat the game. There's no no way, no,
Speaker 2: But this is the way it was meant to be played.
Speaker 1: So yeah, and if somehow we managed to beat the
Speaker 1: game somehow, we're gonna keep playing it.
Speaker 2: We're gonna keep playing it until we finished those out
Speaker 2: Oh my god, what if you did?
Speaker 5: Wow, I think the twelve hours will come first, don't worry.
Speaker 2: Yeah, I don't know.
Speaker 5: I don't know.
Speaker 2: I never know.
Speaker 1: What our audience, it's the best video game audience, as
Speaker 1: you say, Jeff Grubb. But you know what else, Jeff Grubb,
Speaker 1: is happening later this year. What's happening one night We're
Speaker 1: gonna do one night in Los Angeles GB at Night,
Speaker 1: the night right before the Video Game Awards.
Speaker 5: Wednesday, December eleventh.
Speaker 2: That sounds right true.
Speaker 1: It is not a ticketed event, so no worries, folks.
Speaker 1: We will be streaming it live from the Phantom LA Studio. Yeah,
Speaker 1: you know, we're gonna have a bunch of fun guests
Speaker 1: as we normally do, and folks, maybe keep your papers
Speaker 1: peeped right before the Game Awards. Stuff yet to be announced,
Speaker 1: but some big things popping off. Mister Backlar spinning lots
Speaker 1: and lots and lots and lots and lots and lots
Speaker 1: and lots of plates.
Speaker 5: Boys.
Speaker 1: That about does it for the Giant BombCast. He's been dan,
Speaker 1: he's been sewn, he's been grub, I've been janning.
Speaker 2: You at home have been fantastic. We'll see you next week.
Speaker 2: Pour up another episode of the Time podcast. I Love you, Goodbye,