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<v Speaker 1>So I want you to do something for me, just like,

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<v Speaker 1>look at a calendar, right, go ahead, glance at your

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<v Speaker 1>phone or you know, check your watch, look at the

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<v Speaker 1>bottom corner of your screen, and just look at the year.

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<v Speaker 2>Okay.

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<v Speaker 1>Now I want you to ask yourself a deeply uncomfortable,

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<v Speaker 1>like a genuinely mind bending question. How do you actually

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<v Speaker 1>definitively know what year it is?

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<v Speaker 2>Oh? That is a heavy way to start.

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<v Speaker 1>I mean, really think about it. And I don't mean

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<v Speaker 1>like who told you or what the general societal consensus is.

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<v Speaker 1>I mean, how do you know the age of the.

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<v Speaker 2>Earth right, or the stars exactly.

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<v Speaker 1>The history of the stars, the centuries of human civilization

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<v Speaker 1>that supposedly led up to this exact, hyper specific moment.

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<v Speaker 1>How do you know they actually happened.

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<v Speaker 2>Well, it's the ultimate cognitive trapdoor, Honestly, it really is,

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<v Speaker 2>because when you really interrogate that question, you start to

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<v Speaker 2>realize that every single piece of evidence you would use

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<v Speaker 2>to prove the passage of time, like fossils, yeah, a

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<v Speaker 2>carbonated fossil in a museum, or a geological rock layer

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<v Speaker 2>in the Grand Canyon, even the cosmic microwave background radiation

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<v Speaker 2>leftover from the Big Bang or even just your own

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<v Speaker 2>vivid memories of what you ate for breakfast yesterday. All

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<v Speaker 2>of it is just information, just data exactly. It is

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<v Speaker 2>data that your brain is processing right now in this

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<v Speaker 2>immediate present moment. You don't actually experience the past. You

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<v Speaker 2>only ever experience the present reading of a record that.

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<v Speaker 1>Is just wow. Okay, well, welcome to Thrilling Threads.

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<v Speaker 2>Everyone glad to be here.

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<v Speaker 1>This is the space where we take a stack of

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<v Speaker 1>the most fascinating sources, research papers, and theories, and we

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<v Speaker 1>just extract the most profound insights. We are your personal

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<v Speaker 1>guides through like the most mind bending concepts out there.

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<v Speaker 2>We really are pulling on some major threads today.

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<v Speaker 1>We are today we were taking a thrilling thread and

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<v Speaker 1>pulling on it until the very fabric of reality itself

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<v Speaker 1>might just completely unravel. Literally, we are diving headfirst into

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<v Speaker 1>simulation theory. But like we are setting aside the tired

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<v Speaker 1>pop culture troopes.

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<v Speaker 2>You know, yeah, no leather trench coats today, right, We.

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<v Speaker 1>Aren't talking about wearing sunglasses and dodging slow motion bullets.

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<v Speaker 1>We are looking at this through the rigorous logic of

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<v Speaker 1>modern philosophy.

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<v Speaker 2>And rapidly advancing computational physics.

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<v Speaker 1>Yes, and the fundamental, often bizarre laws of quantum mechanics.

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<v Speaker 1>We are synthesizing some really heavy hitting material today.

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<v Speaker 2>We've got a lot of ground to cover.

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<v Speaker 1>We primarily leaned on Nick Bostrom's seminal paper from Simulation

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<v Speaker 1>argument dot Com, David chalmers brilliant book Reality plus E,

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<v Speaker 1>and some incredibly compelling theories about our cosmic origins.

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<v Speaker 2>It is a staggering topic. I mean, it really requires

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<v Speaker 2>us to abandon our baseline assumptions about what actually constitutes

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<v Speaker 2>a physical object completely because simulation theory has completely migrated

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<v Speaker 2>out of the the late night dorm room hypothetical.

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<v Speaker 1>Fa Oh, for sure, it's mainstream now.

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<v Speaker 2>When you have major figures in aerospace engineering publicly stating

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<v Speaker 2>that the odds of us being in base reality are.

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<v Speaker 1>One in billions, like Elon Musk right right.

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<v Speaker 2>Or mainstream astrophysicists like Neil Degrass Tyson putting the odds

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<v Speaker 2>at a clean coin toss. We have to look at

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<v Speaker 2>the underlying.

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<v Speaker 1>Mass, we really do.

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<v Speaker 2>We have to look at the logical frameworks and the

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<v Speaker 2>quantum physics that lead incredibly smart, grounded people to say

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<v Speaker 2>that this universe looks suspiciously like a rendering engine.

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<v Speaker 1>Okay, let's unpack this. I want to ground this in

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<v Speaker 1>a feeling first, a deeply visceral experience that I think

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<v Speaker 1>almost everyone listening has probably had.

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<v Speaker 2>Okay, I'm with you.

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<v Speaker 1>You know that surreal sensation of waking up from a

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<v Speaker 1>hyperrealistic dream. Oh man, Yes, where for a few terrifying,

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<v Speaker 1>completely disorienting seconds, you're lying there in the dark and

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<v Speaker 1>your brain is desperately trying to reconcile two completely conflicting

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<v Speaker 1>realities because.

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<v Speaker 2>The dream felt completely.

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<v Speaker 1>Real exactly in the dream, you had a whole life,

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<v Speaker 1>You had an urgent mission, you felt the emotional stakes,

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<v Speaker 1>you had a full history with the people in the dream.

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<v Speaker 2>Your brain was just generating at.

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<v Speaker 1>All, generating the whole world on the fly, rendering the physics,

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<v Speaker 1>the lighting, the emotional weight, all while your physical body

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<v Speaker 1>was just paralyzed in a bed.

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<v Speaker 2>It is wild when you think about what the brain

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<v Speaker 2>can do.

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<v Speaker 1>Right, So let's bridge that neurological phenomenon to the ultimate

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<v Speaker 1>thought experiment. What if all of human history, the thirteen

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<v Speaker 1>point eight billion year age of the cosmos, your childhood traumas,

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<v Speaker 1>your joys, Yeah, all of it what if it was

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<v Speaker 1>simply preloaded data in a program running right now? What

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<v Speaker 1>if you are inside the dream and something else is

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<v Speaker 1>running the code.

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<v Speaker 2>Well, to even begin answering that, we really have to

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<v Speaker 2>look at the architecture of the argument itself.

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<v Speaker 1>Right, Nick Bostrom.

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<v Speaker 2>Yes, the philosopher who structured the modern version of this

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<v Speaker 2>debate is Nick Bostrom. Back in two thousand and three,

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<v Speaker 2>he published a paper that completely shifted the paradigm of

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<v Speaker 2>existential philosophy.

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<v Speaker 1>It really made waves.

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<v Speaker 2>David Pierce, who is a prominent philosopher of mind, actually

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<v Speaker 2>called Bostrom's paper the first interesting argument for the existence

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<v Speaker 2>of a creator in two thousand years.

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<v Speaker 1>That is a massive statement.

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<v Speaker 2>It is because Bostrom didn't just pose a fun what

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<v Speaker 2>is He presented a trilemma.

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<v Speaker 1>A trilemma meaning three options.

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<v Speaker 2>Exactly, a mathematical and logical proof stating that one of

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<v Speaker 2>three highly specific scenarios absolutely must be true about the

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<v Speaker 2>trajectory of life in the universe, and there is no

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<v Speaker 2>fourth option. Right, correct, there is no fourth option.

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<v Speaker 1>Okay, let's walk through those three options, because I know

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<v Speaker 1>they form the absolute bedrock of everything we are going

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<v Speaker 1>to explore today. Let's make sure everyone listening is on

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<v Speaker 1>the exact same page.

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<v Speaker 2>Sounds good. So Option one proposes that civilizations like ours,

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<v Speaker 2>you know, technological expanding species almost always destroy themselves.

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<v Speaker 1>Before they reach a point where they can build the simulation.

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<v Speaker 2>Exactly, before they reach a stage of technological maturity capable

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<v Speaker 2>of running realistic simulations of their ancestors.

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<v Speaker 1>This sounds very much like the great filter concept.

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<v Speaker 2>It is deeply tied to the Fermi paradox and the

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<v Speaker 2>concept of the Great filter. The idea is that the

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<v Speaker 2>universe is.

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<v Speaker 1>Just full of traps, like what kind of traps?

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<v Speaker 2>Well, we invent nuclear weapons and annihilate ourselves. Classic or

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<v Speaker 2>we create artificial superintelligence that decides we are a threat.

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<v Speaker 1>And wipes this out a little more modern, Yeah, we.

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<v Speaker 2>Trigger irreversible climbing collapse, right, Or maybe we engineer a

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<v Speaker 2>localized black hole and a particle accelerator by accident.

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<v Speaker 1>Yikes. Okay, so basically we blow up the lab before

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<v Speaker 1>we can build the matrix exactly.

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<v Speaker 2>Whatever the specific mominism is, the result is the same.

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<v Speaker 2>The species goes extinct before they acquire the computational power

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<v Speaker 2>required to simulate reality.

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<v Speaker 1>Okay. Option one is the existential doom scenario.

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<v Speaker 2>Got it?

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<v Speaker 1>What is option two?

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<v Speaker 2>So option two suggests that a civilization does manage to

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<v Speaker 2>navigate the great filter, they survive, they expand, and they

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<v Speaker 2>reach that incredibly advanced post human technological level.

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<v Speaker 1>Okay, so they lived. That's good.

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<v Speaker 2>It is good, But for whatever reason, they have absolutely

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<v Speaker 2>zero interest in running simulations of their evolutionary past.

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<v Speaker 1>Wait, really zero interest.

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<v Speaker 2>That's the argument. They possess that godlike computing power to

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<v Speaker 2>do it, but they actively choose not to.

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<v Speaker 1>Why wouldn't they want to?

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<v Speaker 2>Well, perhaps it is considered deeply unethical to create simulated

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<v Speaker 2>beings that can suffer. You know, they see our pain

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<v Speaker 2>and say we shouldn't recreate that. Or perhaps they've evolved

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<v Speaker 2>so far beyond their biological origins that our primitive struggles

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<v Speaker 2>are just profoundly boring to them.

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<v Speaker 1>Boring. Okay, I have some thoughts on that, but let's

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<v Speaker 1>hear the final option first. If neither of those first

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<v Speaker 1>two options.

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<v Speaker 2>Are true, then we arrive at option three, the big one.

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<v Speaker 2>Option three states that if civilizations survive, and if they

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<v Speaker 2>retain an interest in simulating their past, then we are

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<v Speaker 2>almost certainly living in a simulation right now.

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<v Speaker 1>Okay, I want to stop right there and put option

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<v Speaker 1>three under a microscope, because a listener might hear that

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<v Speaker 1>and think, Okay, sure, maybe simulations exist in the future,

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<v Speaker 1>but why does that mean we are in one? Why

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<v Speaker 1>couldn't we just be the lucky biological civilization currently living

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<v Speaker 1>in the real base reality, grinding our way toward that superfuture.

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<v Speaker 2>That is the most natural objection, but it crumbles when

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<v Speaker 2>you apply the sheer mathematics of computing power and scale.

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<v Speaker 1>Break that down.

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<v Speaker 2>For me to understand Bostrom's logic, we have to imagine

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<v Speaker 2>the computational capacity of a technologically mature, post human civilization.

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<v Speaker 2>We aren't talking about, you know, quantum computers sitting in

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<v Speaker 2>the server farm in.

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<v Speaker 1>Silicon Valley, right, It's bigger than that.

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<v Speaker 2>We are talking about megastructures. Consider the concept of a

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<v Speaker 2>Matrioshka brain.

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<v Speaker 1>I've heard of Dyson spheres. Is it like that?

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<v Speaker 2>Very similar? It's a hypothetical computational megastructure that relies on

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<v Speaker 2>a Dyson sphere architecture. You completely enclose a star or

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<v Speaker 2>maybe even multiple stars with layers of computational substrate.

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<v Speaker 1>So you're literally caging a sun.

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<v Speaker 2>Yes, you are harvesting the entire energy output of a star,

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<v Speaker 2>capturing every single photon to power a planetary sized computer.

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<v Speaker 1>That is insane to even visualize.

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<v Speaker 2>The inner layers run a blisteringly high ten temperatures, and

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<v Speaker 2>the waste heat powers the next layer out and.

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<v Speaker 1>The next layer until it's all used up.

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<v Speaker 2>Exactly until the outermost layer is radiating heat at the

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<v Speaker 2>background temperature of space.

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<v Speaker 1>So you essentially turn an entire solar system into a

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<v Speaker 1>single CPU.

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<v Speaker 2>Precisely the scale we are talking about now. If a

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<v Speaker 2>civilization with a matriosh Cabrain decides to run ancestor simulations.

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<v Speaker 1>Which means simulations of us.

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<v Speaker 2>Yes, simulations of the turbulent biological era of their own history,

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<v Speaker 2>which is exactly what our current existence represents. If they

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<v Speaker 2>do that, they wouldn't just spin up one single.

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<v Speaker 1>Instance because they have all that power.

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<v Speaker 2>The computational cost would be a rounding error to them.

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<v Speaker 2>They could run millions, billions, or even trillions of highly

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<v Speaker 2>detailed simulations simultaneously. Wow, they would run variations. What if

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<v Speaker 2>the metior missed the Yucatan Peninsula and dinosaurs never died out?

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<v Speaker 1>Oh, I played that game right?

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<v Speaker 2>Or what if the Roman Empire industrialized? What if a

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<v Speaker 2>specific political leader was.

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<v Speaker 1>Never born, So it's basically a numbers game.

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<v Speaker 2>It is entirely a numbers game. If an advance ofization

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<v Speaker 2>creates billions of simulated universes for every single base reality

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<v Speaker 2>universe that naturally exists, then the number of simulated conscious

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<v Speaker 2>minds would vastly outnumber original biological minds.

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<v Speaker 1>By an astronomical margin.

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<v Speaker 2>That almost incomprehensible margin. Statistically, if you put all the

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<v Speaker 2>conscious minds that have ever existed, across all realities, biological

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<v Speaker 2>and simulated, into a giant cosmic lottery machine and you

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<v Speaker 2>pull one.

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<v Speaker 1>Out at random, the odds that you pull out the

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<v Speaker 1>singular original biological mind from base reality is basically.

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<v Speaker 2>Zero, effectively zero. You're almost certainly pulling a simulated one.

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<v Speaker 1>It's like standing on a beach that stretches across the

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<v Speaker 1>entire globe, picking up a single grain of sand and

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<v Speaker 1>betting your life that it's the one grain of sand

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<v Speaker 1>that isn't made of silica.

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<v Speaker 2>That is a perfect analogy. Exactly so Bostrom's logic forces

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<v Speaker 2>our hand. If civilizations don't always die, and if they

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<v Speaker 2>like simulating things, you are a simulated mind.

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<v Speaker 1>Okay, but I have to push back hard on option too,

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<v Speaker 1>the apathy option. Yes, this idea that a super advanced

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<v Speaker 1>civilization might survive but just lose interest in their past,

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<v Speaker 1>that they would find it unethical or boring. Does that

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<v Speaker 1>actually track with anything we know about the nature of intelligence.

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<v Speaker 2>It's a heavily debated point.

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<v Speaker 1>Because look at human behavior right now. We are absolutely

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<v Speaker 1>obsessed with recreating our history.

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<v Speaker 2>We really are.

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<v Speaker 1>We build massive, sprawling, open world video games with budgets

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<v Speaker 1>larger than Hollywood movies just so we can walk around

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<v Speaker 1>a rendering of Renaissance Italy or ancient Greece or the

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<v Speaker 1>Wild West. We pour billions of dollars into historical dramas,

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<v Speaker 1>immersive virtual reality experiences, even physical historical reenactments. Our entire

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<v Speaker 1>entertainment infrastructure is largely predicated on simulating realities we didn't

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<v Speaker 1>get to live in.

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<v Speaker 2>That is a very fair point.

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<v Speaker 1>If humanity eventually possessed the power to spin up a

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<v Speaker 1>fully conscious universe just to watch history unfold or to

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<v Speaker 1>experience it firsthand, I cannot fathom a scenario where we

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<v Speaker 1>collectively decide not to do it.

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<v Speaker 2>We wouldn't just do it, we'd probably commercialize it exactly.

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<v Speaker 1>We would have teenagers running pocket universes on the futuristic

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<v Speaker 1>equivalent of a smartphone.

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<v Speaker 2>The psychology of option two is tricky for exactly that reason.

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<v Speaker 2>To assume a post human civilization would completely shed all

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<v Speaker 2>curiosity about their origins, it requires us to imagine a

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<v Speaker 2>psychological shift so massive that they cease to be recognizable

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<v Speaker 2>as descendants.

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<v Speaker 1>Of humanity, right because curiosity built us.

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<v Speaker 2>Curiosity and the drive to model the world are the

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<v Speaker 2>evolutionary traits that built our civilization in the first place. Now,

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<v Speaker 2>some philosophers do argue that creating conscious beings that can

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<v Speaker 2>suffer just for an experiment is highly immoral, which is true,

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<v Speaker 2>and therefore an advanced species wouldn't do it. But that

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<v Speaker 2>assumes ethical progress perfectly tracks with technological progress.

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<v Speaker 1>And human history completely refutes that.

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<v Speaker 2>Demonstrably, we build the technology first, and we argue about

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<v Speaker 2>the ethics decades later.

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<v Speaker 1>Seriously, look at social media, look at AI right now.

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<v Speaker 1>Exactly So, if option one complete cosmic doom is avoidable,

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<v Speaker 1>and if Option two total apathy toward our origins contradicts

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<v Speaker 1>the very nature of conscious curiosity.

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<v Speaker 2>Then we are left staring straight down the barrel of

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<v Speaker 2>option three.

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<v Speaker 1>We are inside the machine.

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<v Speaker 2>Which means we are forced to ask the next logical question,

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<v Speaker 2>if we are inside a simulation, how good is the simulation?

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<v Speaker 1>And more importantly, can we look for the seams in

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<v Speaker 1>the code?

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<v Speaker 2>Yes, if you want to know if you're in a

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<v Speaker 2>rendered environment, you don't look at the trees, you look

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<v Speaker 2>at the pixel.

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<v Speaker 1>You look at for the boundaries exactly.

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<v Speaker 2>And perhaps the most intuitive way to approach this is

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<v Speaker 2>to look at the trajectory of our own technology. How

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<v Speaker 2>close are we to building a simulation that can fool

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<v Speaker 2>a conscious mind?

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<v Speaker 1>And the answer is terrifyingly close.

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<v Speaker 2>The gap between base reality and our simulated realities is

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<v Speaker 2>closing at an exponential rate. Let's just look at the timeline. Okay,

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<v Speaker 2>Forty years ago, the absolute pinnacle of simulated reality was

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<v Speaker 2>two glowing white rectangles bouncing a square dot across a

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<v Speaker 2>black screen.

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<v Speaker 1>Pong, good old pong.

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<v Speaker 2>Right. It required immense imagination on the part of the

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<v Speaker 2>player to map that onto physical reality. But today we

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<v Speaker 2>have unreal engine five.

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<v Speaker 1>Oh man, it is why.

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<v Speaker 2>We have environments that are entirely photorealistic. We have real

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<v Speaker 2>time path tracing.

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<v Speaker 1>Which means what exactly For the non gamers, it.

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<v Speaker 2>Means the physics engine isn't just faking the lighting. It

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<v Speaker 2>is calculating the exact trajectory of simulated photons as they

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<v Speaker 2>bounce off a textured puddle of water and refract through

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<v Speaker 2>a dirty glass window in real time. In real time,

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<v Speaker 2>at sixty frames per second.

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<v Speaker 1>I can actually speak to this on a deeply visceral level. Yeah. So,

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<v Speaker 1>I recently had a chance to try one of those

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<v Speaker 1>really high end enterprise level VR.

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<v Speaker 2>Headsets, the really expensive ones.

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<v Speaker 1>Right, The resolution was so high the screen door effect

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<v Speaker 1>was just entirely gone. They loaded me into a program

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<v Speaker 1>where the environment was a skyscraper.

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<v Speaker 2>I think, I know where this is going.

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<v Speaker 1>The elevator doors open and there was this wooden plank

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<v Speaker 1>sticking out over a thousand foot drop to the city

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<v Speaker 1>streets below.

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<v Speaker 2>The plank experience.

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<v Speaker 1>Yeah yeah, my prefrombal cortex, my logical brain was fully

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<v Speaker 1>aware that I was standing barefoot on a carpeted floor

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<v Speaker 1>in a windowless room. I knew it as a factual.

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<v Speaker 2>Certainty, but your body disagreed.

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<v Speaker 1>The moment I stepped toward the edge of that virtual plank,

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<v Speaker 1>my biological hardware completely overrode my logic. The visual input

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<v Speaker 1>of the height, the special audio of the wind, rushing

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<v Speaker 1>past my ears the slight sway of the rendered environment.

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<v Speaker 1>It literally hijacked my nervous system.

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<v Speaker 2>You get vertigo.

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<v Speaker 1>I experienced profound vertigo. My heart rates skyrocketed, my palms

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<v Speaker 1>were sweating profusely, and my legs actually locked up. I

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<v Speaker 1>physically could not force myself to step off the virtual plank.

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<v Speaker 1>My brain had just accepted the simulated input as a

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<v Speaker 1>primary survival reality.

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<v Speaker 2>That biological override is the crucial detail here. Your brain,

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<v Speaker 2>which evolved over millions of years to process physical reality,

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<v Speaker 2>was completely fooled by visual and auditory data generated by

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<v Speaker 2>a consumer grade processor in.

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<v Speaker 1>The year twenty twenty six exactly.

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<v Speaker 2>Now, apply More's law to that, or even just a

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<v Speaker 2>conservative fraction of it, extrapolate our current technological growth out

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<v Speaker 2>a thousand years.

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<v Speaker 1>For one hundred thousand years, a.

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<v Speaker 2>Civilization a million years ahead of us would possess commutational paradigms.

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<v Speaker 2>We literally do not have the physics to conceptualize, right.

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<v Speaker 1>Because imagine trying to explain the Internet to a medieval

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<v Speaker 1>farmer in.

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00:16:24.440 --> 00:16:27.559
<v Speaker 2>The year fourteen hundred. Explaining cloud computing and large language

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<v Speaker 2>models would be impossible. We just register as magic to them.

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<v Speaker 1>So to us a Matrioshka Brian. Running a universe seems

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<v Speaker 1>like magic.

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<v Speaker 2>But logically it is just an engineering problem. On a

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<v Speaker 2>long enough timeline, we are already building the rudimentary scaffolding

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<v Speaker 2>of the matrix.

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<v Speaker 1>So if we accept that we are already building these

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<v Speaker 1>rudimentary simulations, then we actually have an incredible advantage here.

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<v Speaker 2>We know how they work exactly.

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<v Speaker 1>We know the architecture. We know the tricks, the shortcuts,

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<v Speaker 1>and the mechanics that developers use to manage complex systems

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<v Speaker 1>and keep players engaged.

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<v Speaker 2>We just have to look for them.

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<v Speaker 1>Right. If our universe is a simulation, it's fundamental architecture,

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<v Speaker 1>like the broad sweep of human history, the behavior of

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00:17:08.720 --> 00:17:12.039
<v Speaker 1>society at a macro level, it shouldn't look random. It

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<v Speaker 1>should look suspeciously like the games we currently play. It

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00:17:15.000 --> 00:17:16.640
<v Speaker 1>should look managed, and we.

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<v Speaker 2>Can actually shift this from abstract philosophy into observable patterns.

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<v Speaker 1>Let's do it.

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<v Speaker 2>In the architecture of massive multiplayer online games. You know,

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<v Speaker 2>persistent worlds that host millions of players. Developers face a

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<v Speaker 2>systemic problem.

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<v Speaker 1>What happens when they just let it run.

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<v Speaker 2>If you just let the game run endlessly without intervention,

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<v Speaker 2>the system stagnates, wealth concentrates at the very top. New

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<v Speaker 2>players literally can't compete, the environment is stripped of resources,

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<v Speaker 2>and the narrative just stalls.

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<v Speaker 1>They have to intervene.

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<v Speaker 2>To fix this, developers utilize a mechanic called seasons or server.

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<v Speaker 1>Resets, like in Fortnite or Diablo.

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<v Speaker 2>Exactly at the end of a predefined period, the developers

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<v Speaker 2>introduce m massive unavoidable in game.

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<v Speaker 1>Cataclysm, a giant event.

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00:18:04.839 --> 00:18:08.799
<v Speaker 2>The map is physically altered, the economic rules change, players

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<v Speaker 2>lose their hoarded advantages, and a new version of the

380
00:18:11.240 --> 00:18:14.440
<v Speaker 2>game launches with tweaked parameters to keep the system dynamic.

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<v Speaker 1>A hard wipe you level the playing field, introduce new

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<v Speaker 1>mechanics and force the players to adapt. So how does

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<v Speaker 1>that map onto our actual human history.

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<v Speaker 2>Well, when you view the geological and archaeological records through

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<v Speaker 2>the lens of simulation theory, human history is punctuated by massive, sudden,

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<v Speaker 2>and largely inexplicable cataclysms.

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<v Speaker 1>That function exactly like server resets.

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00:18:35.799 --> 00:18:39.079
<v Speaker 2>Let's look at the younger Driest impact hypothesis. Roughly twelve

389
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<v Speaker 2>nine hundred years ago, we have evidence of a massive,

390
00:18:42.720 --> 00:18:48.200
<v Speaker 2>sudden climatic shift temperatures plummeted globally in a matter of decades. Megafauna,

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00:18:48.400 --> 00:18:51.519
<v Speaker 2>the massive mammals that dominated the landscape, were wiped.

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<v Speaker 1>Out, so the available resources completely changed.

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00:18:53.960 --> 00:18:57.920
<v Speaker 2>Quman populations were dractically reduced, and the trajectory of early

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<v Speaker 2>civilization was fundamentally direct.

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00:19:00.279 --> 00:19:04.240
<v Speaker 1>It's the ultimate the map has changed. Good luck scenario.

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00:19:04.480 --> 00:19:06.279
<v Speaker 1>But it gets even more specific when you look at

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<v Speaker 1>the Bronze Age collapse, doesn't it.

398
00:19:07.839 --> 00:19:10.839
<v Speaker 2>Oh, The Late Bronze Age collapse is perhaps the most

399
00:19:10.880 --> 00:19:15.119
<v Speaker 2>perfect historical analog for a corrupted save file or a

400
00:19:15.160 --> 00:19:19.400
<v Speaker 2>cascading server failure. What happened around twelve hundred BCE. The

401
00:19:19.440 --> 00:19:23.359
<v Speaker 2>Mediterranean was actually highly globalized. You had the Egyptians, the Hittites,

402
00:19:23.400 --> 00:19:28.920
<v Speaker 2>the Mycenians. They had incredibly complex, interdependent trade routes spanning thousands.

403
00:19:28.480 --> 00:19:32.480
<v Speaker 1>Of miles, exchanging ten copper agricultural goods.

404
00:19:32.279 --> 00:19:35.839
<v Speaker 2>And advanced writing systems and complex bureaucracies. And then within

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<v Speaker 2>a window of perhaps fifty years, which was a blink

406
00:19:38.680 --> 00:19:42.039
<v Speaker 2>of an eye historically, it all violently crumbled, just collapse.

407
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<v Speaker 2>Entire empires, felt major cities were burned to the ground

408
00:19:45.039 --> 00:19:49.759
<v Speaker 2>and abandoned. The trade routes vanished, the Mycenis literally forgot

409
00:19:49.799 --> 00:19:50.880
<v Speaker 2>how to read and write.

410
00:19:50.960 --> 00:19:52.920
<v Speaker 1>Wait, they forgot their own language.

411
00:19:53.160 --> 00:19:56.920
<v Speaker 2>Their script linear b was lost, plunging the region into

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<v Speaker 2>a dark age. Historians debate the exact cause. You know, drought, earthquakes,

413
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<v Speaker 2>the mysterious invasion of the sea people's.

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<v Speaker 1>Right, I've heard of them.

415
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<v Speaker 2>But the systemic nature of the collapse, where everything failed simultaneously,

416
00:20:09.200 --> 00:20:13.039
<v Speaker 2>it looks remarkably like a complex simulation crashing due to

417
00:20:13.079 --> 00:20:15.160
<v Speaker 2>interdependent variable overload.

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<v Speaker 1>I want to bring up the Toba supereruption too, because

419
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<v Speaker 1>that feels like a literal patch to the actual code

420
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<v Speaker 1>of humanity.

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<v Speaker 2>Yes, seventy four thousand years ago, right in.

422
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<v Speaker 1>Present day Indonesia. It was one of the largest volcanic

423
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<v Speaker 1>eruptions in the last two million years. It ejected so

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<v Speaker 1>much ash and sulfur into the atmosphere that it caused

425
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<v Speaker 1>a volcanic winter.

426
00:20:33.839 --> 00:20:36.279
<v Speaker 2>Blocked out the sun. Global temperatures plummeted.

427
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<v Speaker 1>But the fascinating part to me isn't just the geology.

428
00:20:39.279 --> 00:20:43.000
<v Speaker 1>It's the genetics. Geneticists look at the mutation rates in

429
00:20:43.079 --> 00:20:46.920
<v Speaker 1>human DNA and they see a severe bottleneck. Right around

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<v Speaker 1>that exact.

431
00:20:47.680 --> 00:20:49.160
<v Speaker 2>Time, population crashed.

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<v Speaker 1>The global human population was reduced to a staggering degree.

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<v Speaker 1>Estimates suggests we were down to perhaps just ten thousand

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<v Speaker 1>breeding individuals on the entire planet.

435
00:20:59.240 --> 00:21:01.880
<v Speaker 2>Wait, on the whole planet, Yes.

436
00:21:02.319 --> 00:21:04.759
<v Speaker 1>Breeding individuals. That's like the size of a small town.

437
00:21:05.000 --> 00:21:09.039
<v Speaker 2>In the context of a simulation. A genetic bottleneck of

438
00:21:09.079 --> 00:21:12.960
<v Speaker 2>that magnitude is profound. It's not just a natural disaster,

439
00:21:13.160 --> 00:21:17.559
<v Speaker 2>it is a systemic culling. Exact, those ten thousand survivors

440
00:21:17.799 --> 00:21:20.640
<v Speaker 2>were the foundational seed for a new iteration of the

441
00:21:20.720 --> 00:21:24.519
<v Speaker 2>human software. The board was cleared, the available resources were

442
00:21:24.599 --> 00:21:27.880
<v Speaker 2>drastically altered by the new climate, and a heavily refined,

443
00:21:28.000 --> 00:21:30.640
<v Speaker 2>smaller player base was allowed to repopulate the new map.

444
00:21:30.720 --> 00:21:32.519
<v Speaker 1>Season two began Season.

445
00:21:32.240 --> 00:21:35.000
<v Speaker 2>Two and the developers could watch how this specific genetic

446
00:21:35.119 --> 00:21:37.920
<v Speaker 2>subset adapted to a newly hostile environment.

447
00:21:38.000 --> 00:21:40.359
<v Speaker 1>But you know, resets don't always have to be extinction

448
00:21:40.480 --> 00:21:43.799
<v Speaker 1>level events. If we're looking at game mechanics, developers also

449
00:21:43.880 --> 00:21:47.039
<v Speaker 1>use global events to pull players together, to force.

450
00:21:46.799 --> 00:21:48.559
<v Speaker 2>Interaction to keep the network active.

451
00:21:48.880 --> 00:21:51.880
<v Speaker 1>Right, If you have players scattered all over the map

452
00:21:52.039 --> 00:21:56.920
<v Speaker 1>doing their own thing, the system loses cohesion. So you

453
00:21:57.079 --> 00:22:00.799
<v Speaker 1>drop an event that affects everyone simultaneously.

454
00:22:00.119 --> 00:22:04.880
<v Speaker 2>Exactly wars, global economic depressions, pandemics. These are the macro

455
00:22:05.000 --> 00:22:09.240
<v Speaker 2>variables injected into the simulation. Consider how a modern pandemic

456
00:22:09.279 --> 00:22:12.519
<v Speaker 2>functions systemically. It doesn't matter if you are a corporate

457
00:22:12.559 --> 00:22:15.400
<v Speaker 2>executive in a high rise in Tokyo or a farmer

458
00:22:15.440 --> 00:22:16.920
<v Speaker 2>in a rural village in France.

459
00:22:17.039 --> 00:22:18.880
<v Speaker 1>You are dealing with the exact same thing.

460
00:22:19.279 --> 00:22:22.160
<v Speaker 2>Suddenly a new variable is introduced into the environment that

461
00:22:22.200 --> 00:22:26.079
<v Speaker 2>overrides all local programming. You are locked into the exact

462
00:22:26.079 --> 00:22:28.920
<v Speaker 2>same global narrative. You have no choice but to engage

463
00:22:28.920 --> 00:22:29.839
<v Speaker 2>with the new mechanics.

464
00:22:30.000 --> 00:22:33.240
<v Speaker 1>Lockdowns, supply chain failures, inflation.

465
00:22:33.200 --> 00:22:36.680
<v Speaker 2>Travel restrictions. Yeah, the developers forced the entire player base

466
00:22:36.720 --> 00:22:40.000
<v Speaker 2>to react to the same stimulus simultaneously to observe the

467
00:22:40.079 --> 00:22:41.279
<v Speaker 2>societal adaptations.

468
00:22:41.400 --> 00:22:43.880
<v Speaker 1>And it's fascinating to look at how ancient cultures try

469
00:22:43.920 --> 00:22:47.039
<v Speaker 1>to articulate these sudden global shifts because they didn't have

470
00:22:47.079 --> 00:22:50.079
<v Speaker 1>the vocabulary of computer science, so they used the vocabulary

471
00:22:50.079 --> 00:22:50.759
<v Speaker 1>of theology.

472
00:22:51.079 --> 00:22:55.759
<v Speaker 2>Almost uniformly across agent traditions. The gods operate exactly like

473
00:22:55.799 --> 00:22:57.759
<v Speaker 2>system administrators.

474
00:22:57.240 --> 00:22:58.279
<v Speaker 1>Or game developers.

475
00:22:58.400 --> 00:23:02.599
<v Speaker 2>They reside outside the physical environment on Mount Olympus in

476
00:23:02.640 --> 00:23:06.079
<v Speaker 2>the heavens, in a higher realm. They have a massive

477
00:23:06.160 --> 00:23:11.680
<v Speaker 2>dashboard of controls. They observe the simulation, and occasionally they intervene.

478
00:23:11.799 --> 00:23:15.440
<v Speaker 1>They cause a great flood, they start a war between nations.

479
00:23:15.160 --> 00:23:18.920
<v Speaker 2>Or they grant a technological boon like fire. But crucially,

480
00:23:19.119 --> 00:23:21.680
<v Speaker 2>the gods are not subject to the physical laws they.

481
00:23:21.680 --> 00:23:23.440
<v Speaker 1>Create, right, they don't get hurt by the fire.

482
00:23:23.599 --> 00:23:26.000
<v Speaker 2>They don't have a biological avatar that can permanently die

483
00:23:26.039 --> 00:23:28.880
<v Speaker 2>in the physics engine. They possess admin trivileges.

484
00:23:29.519 --> 00:23:31.759
<v Speaker 1>That makes total sense for the big stuff, the wars

485
00:23:31.799 --> 00:23:34.319
<v Speaker 1>and the floods. But what about the weird stuff. The

486
00:23:34.359 --> 00:23:37.240
<v Speaker 1>weird stuff, Yeah, what about the cultural phenomena that just

487
00:23:37.319 --> 00:23:41.000
<v Speaker 1>defy all logic, Because in modern gaming it's not all

488
00:23:41.119 --> 00:23:45.599
<v Speaker 1>doing gloom. Developers constantly drop micro content, seasonal items, or

489
00:23:45.680 --> 00:23:49.079
<v Speaker 1>weird mini games just to keep players logging in.

490
00:23:49.680 --> 00:23:53.119
<v Speaker 2>You're talking about engagement metrics. If you are in intelligence

491
00:23:53.200 --> 00:23:57.160
<v Speaker 2>running a complex simulation of a society, you need real

492
00:23:57.240 --> 00:24:00.039
<v Speaker 2>time data on how the network process is in in

493
00:24:01.000 --> 00:24:04.759
<v Speaker 2>you need to know how the nodes, which is us, communicate.

494
00:24:04.279 --> 00:24:06.400
<v Speaker 1>What captures our collective attention right, and.

495
00:24:06.400 --> 00:24:09.599
<v Speaker 2>The exact velocity at which an idea can propagate across

496
00:24:09.640 --> 00:24:10.160
<v Speaker 2>the globe.

497
00:24:10.279 --> 00:24:13.160
<v Speaker 1>So you drop something totally absurd into the environment and

498
00:24:13.279 --> 00:24:17.119
<v Speaker 1>track it. I am thinking about viral trends here. Look

499
00:24:17.119 --> 00:24:20.240
<v Speaker 1>at the summer of twenty sixteen with Pokemon go Oh.

500
00:24:20.279 --> 00:24:21.079
<v Speaker 2>That was surreal.

501
00:24:21.319 --> 00:24:25.480
<v Speaker 1>For two months, the entire planets suffered a collective hallucination.

502
00:24:25.960 --> 00:24:29.720
<v Speaker 1>You had millions of people walking blindly into traffic, congregating

503
00:24:29.720 --> 00:24:33.119
<v Speaker 1>in random public parks at midnight, staring through their screens

504
00:24:33.119 --> 00:24:35.480
<v Speaker 1>to interact with digital creatures that didn't exist.

505
00:24:35.559 --> 00:24:37.079
<v Speaker 2>It was a global shift in behavior.

506
00:24:37.200 --> 00:24:40.359
<v Speaker 1>Or the fidget spinner craze or the ice bucket challenge,

507
00:24:40.519 --> 00:24:43.400
<v Speaker 1>or when NFTs suddenly convinced the world that a jpeg

508
00:24:43.440 --> 00:24:45.519
<v Speaker 1>of a bared ape was worth half a million.

509
00:24:45.240 --> 00:24:47.279
<v Speaker 2>Dollars, That one is still hard to explain.

510
00:24:47.440 --> 00:24:51.680
<v Speaker 1>Or that specific flows dance from Fortnite. Suddenly every single

511
00:24:51.759 --> 00:24:55.519
<v Speaker 1>child across completely different countries, languages, and cultures was doing

512
00:24:55.559 --> 00:24:58.359
<v Speaker 1>the exact same physical movement simultaneously.

513
00:24:58.720 --> 00:25:01.839
<v Speaker 2>When you analyze those tracks, they do not behave like

514
00:25:02.000 --> 00:25:07.759
<v Speaker 2>organic cultural evolution, No they don't. They achieve total instantaneous

515
00:25:07.839 --> 00:25:11.119
<v Speaker 2>saturation in a hyper specific window of time, and then

516
00:25:11.160 --> 00:25:16.000
<v Speaker 2>they vanish just as violently, almost as if the code

517
00:25:16.039 --> 00:25:19.400
<v Speaker 2>for that trend was deprecated by the developers. Yes, they

518
00:25:19.440 --> 00:25:23.759
<v Speaker 2>function as stress tests for the societal network. Someone or

519
00:25:23.799 --> 00:25:27.480
<v Speaker 2>some system is reading the analytics. They are measuring the

520
00:25:27.559 --> 00:25:31.599
<v Speaker 2>viral coefficient of a fidget spinner to understand human mimicry.

521
00:25:31.640 --> 00:25:33.759
<v Speaker 1>They are tracking the spread of a digital dance to

522
00:25:33.920 --> 00:25:35.400
<v Speaker 1>map our social connectivity.

523
00:25:35.559 --> 00:25:38.519
<v Speaker 2>It is a low stakes variable introduced specifically to generate

524
00:25:38.599 --> 00:25:39.559
<v Speaker 2>engagement data.

525
00:25:39.680 --> 00:25:41.759
<v Speaker 1>Here's where it gets really interesting because I fell for

526
00:25:41.839 --> 00:25:44.119
<v Speaker 1>all of it. I dump ice water on my head,

527
00:25:44.160 --> 00:25:46.599
<v Speaker 1>I bought a fidget spinner. I was literally tracking a

528
00:25:46.720 --> 00:25:48.359
<v Speaker 1>charizard through my neighbor's yard.

529
00:25:48.440 --> 00:25:49.680
<v Speaker 2>You were highly engaged user.

530
00:25:49.839 --> 00:25:52.319
<v Speaker 1>I was generating data for the developers. But this leads

531
00:25:52.359 --> 00:25:56.240
<v Speaker 1>to a really dark, uncomfortable corner of the theory. If

532
00:25:56.279 --> 00:25:58.480
<v Speaker 1>we are talking about player engagement, we have to talk

533
00:25:58.519 --> 00:26:00.359
<v Speaker 1>about the nature of the players themselves.

534
00:26:00.400 --> 00:26:01.440
<v Speaker 2>This is where it gets heavy.

535
00:26:01.720 --> 00:26:05.160
<v Speaker 1>In any game, the world is populated by two distinct

536
00:26:05.200 --> 00:26:08.839
<v Speaker 1>types of entities. You have the player characters, the avatars

537
00:26:08.839 --> 00:26:11.119
<v Speaker 1>that are being driven by a conscious mind with genuine

538
00:26:11.119 --> 00:26:14.200
<v Speaker 1>agency outside the game right and then filling out the

539
00:26:14.200 --> 00:26:16.880
<v Speaker 1>world to make it feel alive. You have the NPCs,

540
00:26:17.599 --> 00:26:18.920
<v Speaker 1>the non player characters.

541
00:26:19.200 --> 00:26:23.960
<v Speaker 2>The philosophical equivalent of the NPC is the philosophical.

542
00:26:23.240 --> 00:26:26.400
<v Speaker 1>Zombie a zombie like brain did no.

543
00:26:26.480 --> 00:26:30.079
<v Speaker 2>Not quite. It's the concept deeply explored by David Chalmers.

544
00:26:30.759 --> 00:26:34.039
<v Speaker 2>A philosophical zombie is a being that is biologically and

545
00:26:34.079 --> 00:26:38.160
<v Speaker 2>physically identical to a normal human. Okay, they talk, they laugh,

546
00:26:38.279 --> 00:26:40.279
<v Speaker 2>they flinch when they touch a hot stove, they cry.

547
00:26:40.319 --> 00:26:44.319
<v Speaker 2>It sad movies, But there is no internal experience. Wait, really,

548
00:26:44.440 --> 00:26:47.160
<v Speaker 2>there is no conscious awareness behind the eyes. They are

549
00:26:47.240 --> 00:26:51.440
<v Speaker 2>running entirely on pre written scripts and biological algorithms.

550
00:26:51.000 --> 00:26:52.440
<v Speaker 1>Like advanced AI in a game.

551
00:26:52.640 --> 00:26:57.079
<v Speaker 2>Exactly in a simulation, rendering eight billion fully conscious, independent

552
00:26:57.160 --> 00:26:59.920
<v Speaker 2>minds might be computationally inefficient.

553
00:26:59.519 --> 00:27:01.160
<v Speaker 1>It would take much ram.

554
00:27:00.759 --> 00:27:04.119
<v Speaker 2>It is much easier to fully render a smaller subset

555
00:27:04.160 --> 00:27:07.039
<v Speaker 2>of true player characters and populate the rest of the

556
00:27:07.039 --> 00:27:10.680
<v Speaker 2>world with advanced NPCs that react perfectly to their environment

557
00:27:10.759 --> 00:27:12.200
<v Speaker 2>but don't actually experience it.

558
00:27:12.279 --> 00:27:16.480
<v Speaker 1>That is the ultimate existential dread right there, solipsism on steroids.

559
00:27:16.839 --> 00:27:19.119
<v Speaker 1>You walk down a crowded street in Manhattan and you

560
00:27:19.200 --> 00:27:21.400
<v Speaker 1>have to wonder how many of the people rushing past

561
00:27:21.400 --> 00:27:24.200
<v Speaker 1>you are actually experiencing life and how many are just

562
00:27:24.240 --> 00:27:27.359
<v Speaker 1>background processing meant to make your simulation feel crowded.

563
00:27:27.440 --> 00:27:30.079
<v Speaker 2>It forces a mirror onto the listener. It forces you

564
00:27:30.599 --> 00:27:32.880
<v Speaker 2>to critically examine your own daily life.

565
00:27:33.039 --> 00:27:33.960
<v Speaker 1>Am I an NPC?

566
00:27:34.279 --> 00:27:37.200
<v Speaker 2>We'll think about it when you wake up, drink your coffee,

567
00:27:37.359 --> 00:27:40.240
<v Speaker 2>sit in traffic on your commute, perform your repetitive tasks

568
00:27:40.240 --> 00:27:43.559
<v Speaker 2>at work, drive home, scroll through endless algorithm feeds on

569
00:27:43.599 --> 00:27:46.039
<v Speaker 2>your phone, and go to sleep, only to do it

570
00:27:46.039 --> 00:27:46.839
<v Speaker 2>again the next day.

571
00:27:47.000 --> 00:27:49.799
<v Speaker 1>Are you actually exercising free will exactly?

572
00:27:50.160 --> 00:27:53.759
<v Speaker 2>Are you making unscripted choices with genuine agency or are

573
00:27:53.759 --> 00:27:57.279
<v Speaker 2>you simply executing a behavioral loop based on environmental stimuli,

574
00:27:57.359 --> 00:27:59.960
<v Speaker 2>societal programming, and biological imperative.

575
00:28:00.400 --> 00:28:03.000
<v Speaker 1>If you are living on autopilot, how do you prove

576
00:28:03.200 --> 00:28:07.480
<v Speaker 1>even to yourself that you aren't an NPC? Okay, I

577
00:28:07.559 --> 00:28:09.960
<v Speaker 1>need to step away from the existential terror of being

578
00:28:10.000 --> 00:28:13.119
<v Speaker 1>an NPC before I have a panic attack. Fair enough,

579
00:28:13.559 --> 00:28:16.359
<v Speaker 1>Let's pivot from the software mechanics of culture and history

580
00:28:16.640 --> 00:28:19.200
<v Speaker 1>and let's look at the actual hardware. Let's look under

581
00:28:19.240 --> 00:28:22.559
<v Speaker 1>the hood of reality. Because if the universe is a simulation,

582
00:28:23.160 --> 00:28:26.000
<v Speaker 1>the physics of our universe shouldn't just be a set

583
00:28:26.039 --> 00:28:27.480
<v Speaker 1>of natural laws, right.

584
00:28:27.519 --> 00:28:28.680
<v Speaker 2>It should look like code.

585
00:28:28.799 --> 00:28:31.440
<v Speaker 1>Physics should look like the limitations of a rendering engine.

586
00:28:31.519 --> 00:28:34.000
<v Speaker 1>It should look like computational architecture.

587
00:28:33.559 --> 00:28:36.359
<v Speaker 2>And this is where the simulation hypothesis finds its strongest

588
00:28:36.400 --> 00:28:41.759
<v Speaker 2>empirical evidence. Physics looks profoundly like computation. Okay, break that

589
00:28:41.799 --> 00:28:44.039
<v Speaker 2>down to understand why, we have to look at how

590
00:28:44.079 --> 00:28:48.839
<v Speaker 2>computers handle space and memory. Let's start with the resolution limit.

591
00:28:49.039 --> 00:28:50.440
<v Speaker 1>Like pixels on a screen.

592
00:28:50.680 --> 00:28:53.799
<v Speaker 2>Exactly, if you open a high resolution digital image on

593
00:28:53.839 --> 00:28:57.559
<v Speaker 2>your computer, it looks perfectly smooth. The curves are continuous,

594
00:28:57.759 --> 00:29:00.440
<v Speaker 2>the gradients are flawless. But if he keeps booming in,

595
00:29:01.400 --> 00:29:03.240
<v Speaker 2>eventually that illusion breaks down.

596
00:29:03.359 --> 00:29:04.160
<v Speaker 1>You hit the squares.

597
00:29:04.519 --> 00:29:08.279
<v Speaker 2>You hit a hard physical limit. The pixel the fundamental

598
00:29:08.359 --> 00:29:10.960
<v Speaker 2>unit of the image. You cannot zoom in to see

599
00:29:10.960 --> 00:29:13.799
<v Speaker 2>what is inside a pixel because below that level of

600
00:29:13.799 --> 00:29:17.960
<v Speaker 2>magnification the image literally does not exist. It is mathematically

601
00:29:18.079 --> 00:29:19.400
<v Speaker 2>undefined by the software.

602
00:29:19.559 --> 00:29:22.319
<v Speaker 1>Right, the screen can only draw squares so small there

603
00:29:22.359 --> 00:29:23.480
<v Speaker 1>is a fundamental grid.

604
00:29:23.799 --> 00:29:26.480
<v Speaker 2>Physical reality has the exact same grid. It is called

605
00:29:26.519 --> 00:29:29.279
<v Speaker 2>the plank length. The plank length, yes, it is roughly

606
00:29:29.319 --> 00:29:31.839
<v Speaker 2>one point six times ten to the power of negative

607
00:29:31.839 --> 00:29:32.440
<v Speaker 2>thirty five.

608
00:29:32.359 --> 00:29:35.519
<v Speaker 1>Meters, which is how small.

609
00:29:35.599 --> 00:29:38.079
<v Speaker 2>To put that in perspective, if a single atom were

610
00:29:38.079 --> 00:29:41.000
<v Speaker 2>the size of the entire visible universe. The plank length

611
00:29:41.000 --> 00:29:42.519
<v Speaker 2>would be the size of an average tree.

612
00:29:42.599 --> 00:29:45.160
<v Speaker 1>Oh wow, that is unimaginably small.

613
00:29:45.240 --> 00:29:47.480
<v Speaker 2>It is, but it is not just a small measurement.

614
00:29:47.720 --> 00:29:50.960
<v Speaker 2>It is a fundamental property of space time. In physics,

615
00:29:51.039 --> 00:29:55.640
<v Speaker 2>space is not a continuous, infinitely divisible sheet. It is quantized,

616
00:29:55.960 --> 00:29:59.039
<v Speaker 2>meaning it comes in chunks. Yes, when physicists try to

617
00:29:59.119 --> 00:30:02.079
<v Speaker 2>use the equations of general relativity and quantum mechanics to

618
00:30:02.160 --> 00:30:04.880
<v Speaker 2>describe a distance smaller than the plank length, the math

619
00:30:04.920 --> 00:30:05.799
<v Speaker 2>completely shatters.

620
00:30:05.880 --> 00:30:06.759
<v Speaker 1>It just stops working.

621
00:30:07.039 --> 00:30:10.839
<v Speaker 2>You get infinities, you get paradoxes. The universe returns the

622
00:30:10.880 --> 00:30:14.359
<v Speaker 2>equivalent of a divide by zero error, the laws of

623
00:30:14.400 --> 00:30:17.759
<v Speaker 2>physics cease to function. The plank length is the absolute

624
00:30:17.880 --> 00:30:20.839
<v Speaker 2>hard limit on the rendering engine of reality is the

625
00:30:20.920 --> 00:30:22.440
<v Speaker 2>literal pixel of the universe.

626
00:30:22.599 --> 00:30:25.359
<v Speaker 1>So we are moving through a three dimensional grid of pixels.

627
00:30:25.559 --> 00:30:29.559
<v Speaker 1>That is staggering. But if we're talking about rendering engines

628
00:30:29.559 --> 00:30:32.240
<v Speaker 1>and memory conservation, we have to talk about the double

629
00:30:32.279 --> 00:30:33.079
<v Speaker 1>slit experiment.

630
00:30:33.240 --> 00:30:35.200
<v Speaker 2>Oh yes, the classic.

631
00:30:35.359 --> 00:30:37.920
<v Speaker 1>To me, this is the smoking gun. This is the

632
00:30:37.920 --> 00:30:41.559
<v Speaker 1>moment quantum physics stops sounding like science and starts sounding

633
00:30:41.599 --> 00:30:43.880
<v Speaker 1>like a software developer trying to save ram.

634
00:30:44.039 --> 00:30:47.319
<v Speaker 2>The double slit experiment is the bedrock of quantum strangeness,

635
00:30:47.640 --> 00:30:50.720
<v Speaker 2>and it directly implies that the universe only renders what

636
00:30:50.839 --> 00:30:51.640
<v Speaker 2>is being observed.

637
00:30:51.799 --> 00:30:53.599
<v Speaker 1>Explain how it works for the listeners who might be

638
00:30:53.680 --> 00:30:55.079
<v Speaker 1>rusty on their quantum mechanics.

639
00:30:55.119 --> 00:30:58.119
<v Speaker 2>Sure, In the basic version of the experiment, you fire

640
00:30:58.160 --> 00:31:02.559
<v Speaker 2>subatomic particles like photon of light or individual electrons through

641
00:31:02.599 --> 00:31:05.599
<v Speaker 2>a physical barrier that has two tiny parallel slits in.

642
00:31:05.599 --> 00:31:07.359
<v Speaker 1>It, like shooting a paintball through a fence.

643
00:31:07.720 --> 00:31:10.759
<v Speaker 2>Right, But when you don't measure which slit the particle

644
00:31:10.799 --> 00:31:15.240
<v Speaker 2>goes through, something impossible happens. A single particle passes through

645
00:31:15.279 --> 00:31:17.000
<v Speaker 2>both slits simultaneously.

646
00:31:17.200 --> 00:31:19.599
<v Speaker 1>Wait, one particle goes through two holes at once.

647
00:31:19.799 --> 00:31:24.400
<v Speaker 2>Yes, it interferes with itself and creates a wavelike interference

648
00:31:24.440 --> 00:31:28.920
<v Speaker 2>pattern multiple overlapping bands on the detector wall behind the barrier.

649
00:31:29.599 --> 00:31:32.759
<v Speaker 2>It behaves as a wave of pure probability, existing in

650
00:31:32.839 --> 00:31:33.880
<v Speaker 2>multiple states at once.

651
00:31:34.319 --> 00:31:37.759
<v Speaker 1>But the moment you decide to watch it, the moment

652
00:31:37.839 --> 00:31:40.160
<v Speaker 1>you place a measuring device at the slits to record

653
00:31:40.200 --> 00:31:42.680
<v Speaker 1>exactly which hole the particle travels through, the.

654
00:31:42.720 --> 00:31:46.160
<v Speaker 2>Universe changes its behavior. The wave function instantly.

655
00:31:45.680 --> 00:31:48.039
<v Speaker 1>Collapses just because you looked at it exactly.

656
00:31:48.559 --> 00:31:51.960
<v Speaker 2>The particle stops acting like a diffuse wave of probabilities

657
00:31:52.160 --> 00:31:56.039
<v Speaker 2>and suddenly acts like a solid localized bullet, passing through

658
00:31:56.079 --> 00:31:59.440
<v Speaker 2>only one slit and creating two distinct solid bands on

659
00:31:59.480 --> 00:32:02.920
<v Speaker 2>the back wall. The simple act of observation, the extraction

660
00:32:03.000 --> 00:32:06.960
<v Speaker 2>of information from the system, retroactively changes the physical nature

661
00:32:07.000 --> 00:32:07.559
<v Speaker 2>of the particle.

662
00:32:07.680 --> 00:32:10.440
<v Speaker 1>I always compare this to a specific technique in video

663
00:32:10.480 --> 00:32:12.039
<v Speaker 1>game design called frustum culling.

664
00:32:12.200 --> 00:32:13.640
<v Speaker 2>That's a great analogy.

665
00:32:13.680 --> 00:32:16.559
<v Speaker 1>If you are playing a massive open world game like

666
00:32:16.759 --> 00:32:20.920
<v Speaker 1>Grand Theft, Auto or Skyrim, the computer's processor is working

667
00:32:20.960 --> 00:32:24.720
<v Speaker 1>incredibly hard to render the enemies, the lighting, the trees,

668
00:32:24.839 --> 00:32:27.440
<v Speaker 1>and the textures right in front of your camera.

669
00:32:27.240 --> 00:32:28.559
<v Speaker 2>View right whatever you're looking at.

670
00:32:28.880 --> 00:32:32.319
<v Speaker 1>But what is happening behind your character. The computer is

671
00:32:32.359 --> 00:32:37.119
<v Speaker 1>not wasting precious processing power rendering a beautifully detailed mountain

672
00:32:37.200 --> 00:32:40.119
<v Speaker 1>range or a bustling city street behind your back. If

673
00:32:40.119 --> 00:32:43.000
<v Speaker 1>you aren't looking at it, it would fry the processor exactly.

674
00:32:43.400 --> 00:32:46.839
<v Speaker 1>That mountain range behind you doesn't exist as solid geometry.

675
00:32:47.079 --> 00:32:49.839
<v Speaker 1>It exists only as a wireframe, a set of probabilities

676
00:32:49.880 --> 00:32:53.400
<v Speaker 1>and coordinates in the computer's memory. But the absolute millisecond

677
00:32:53.400 --> 00:32:55.960
<v Speaker 1>you turn your character around with the joystick to look.

678
00:32:55.880 --> 00:32:59.000
<v Speaker 2>The computer is forced to instantly render that wireframe into

679
00:32:59.039 --> 00:32:59.920
<v Speaker 2>solid textures.

680
00:33:00.279 --> 00:33:04.319
<v Speaker 1>Frustum culling is the perfect conceptual analog for wave function

681
00:33:04.480 --> 00:33:09.240
<v Speaker 1>collapse processing power. Even for a megastructure like a Matrioshka brain.

682
00:33:09.359 --> 00:33:13.559
<v Speaker 1>Running a universe is finite. It is computationally expensive, perhaps

683
00:33:13.599 --> 00:33:17.039
<v Speaker 1>infinitely so, to fully render the definite quantum state of

684
00:33:17.200 --> 00:33:20.759
<v Speaker 1>every single subatomic particle in the universe at all times.

685
00:33:20.920 --> 00:33:22.519
<v Speaker 2>So this system takes a shortcut.

686
00:33:22.640 --> 00:33:25.839
<v Speaker 1>It leaves unobserved particles in a state of probability a

687
00:33:25.880 --> 00:33:28.960
<v Speaker 1>wave function. In this state, they take up very little

688
00:33:28.960 --> 00:33:30.440
<v Speaker 1>computational memory.

689
00:33:30.440 --> 00:33:33.880
<v Speaker 2>But the moment a player, whether that is a conscious

690
00:33:33.920 --> 00:33:37.599
<v Speaker 2>observer or a localized measuring device, interacts with the particle,

691
00:33:38.079 --> 00:33:40.119
<v Speaker 2>the system is forced to resolve the code.

692
00:33:40.400 --> 00:33:43.680
<v Speaker 1>The universe only fully renders its physics when it is

693
00:33:43.799 --> 00:33:45.279
<v Speaker 1>actively being looked at.

694
00:33:45.319 --> 00:33:48.200
<v Speaker 2>And physicists have pushed this even further, haven't they, with

695
00:33:48.319 --> 00:33:51.240
<v Speaker 2>the delayed choice quantum eraser experiment.

696
00:33:51.359 --> 00:33:53.759
<v Speaker 1>Oh man, that experiment just breaks my brain.

697
00:33:53.960 --> 00:33:58.480
<v Speaker 2>It's where the simulation argument becomes almost undeniable. The delayed

698
00:33:58.559 --> 00:34:02.039
<v Speaker 2>choice quantum eraser essentially allows the particle to pass through

699
00:34:02.079 --> 00:34:05.079
<v Speaker 2>the slits, but the decision to measure it or not

700
00:34:05.160 --> 00:34:08.039
<v Speaker 2>measure it is made after the particle has already hit

701
00:34:08.079 --> 00:34:08.559
<v Speaker 2>the back.

702
00:34:08.400 --> 00:34:10.079
<v Speaker 1>Wall using quantum entanglement.

703
00:34:10.320 --> 00:34:14.039
<v Speaker 2>Yes, and shockingly, if you measure the entangled twin later,

704
00:34:14.559 --> 00:34:17.239
<v Speaker 2>the original particle hitting the wall will have acted as

705
00:34:17.239 --> 00:34:20.360
<v Speaker 2>a solid particle. If you destroy the measurement data, it

706
00:34:20.400 --> 00:34:21.519
<v Speaker 2>will have acted as a wave.

707
00:34:21.639 --> 00:34:22.760
<v Speaker 1>So it goes back in time.

708
00:34:23.039 --> 00:34:26.920
<v Speaker 2>The universe literally rewrites its own past history based on

709
00:34:27.039 --> 00:34:30.480
<v Speaker 2>whether information is extracted in the present. That is not

710
00:34:30.559 --> 00:34:34.519
<v Speaker 2>how physical matter behaves. That is exactly how a dynamic

711
00:34:34.559 --> 00:34:37.639
<v Speaker 2>rendering engine manages data pathways.

712
00:34:37.159 --> 00:34:40.880
<v Speaker 1>Which naturally leads us to the ultimate hard coded rule

713
00:34:40.880 --> 00:34:42.880
<v Speaker 1>of the universe. The speed limit.

714
00:34:43.239 --> 00:34:43.880
<v Speaker 2>The speed of light.

715
00:34:44.000 --> 00:34:46.199
<v Speaker 1>Yes, the speed of light one hundred and eighty six

716
00:34:46.639 --> 00:34:49.199
<v Speaker 1>two hundred and eighty two miles per second. It is

717
00:34:49.239 --> 00:34:52.719
<v Speaker 1>an absolute constant in a vacuum. It doesn't matter how

718
00:34:52.800 --> 00:34:55.079
<v Speaker 1>much energy you pump into a spacecraft. It doesn't matter

719
00:34:55.119 --> 00:34:58.719
<v Speaker 1>what propulsion system you invent. Mass cannot exceed the speed

720
00:34:58.719 --> 00:34:59.000
<v Speaker 1>of light.

721
00:34:59.119 --> 00:34:59.679
<v Speaker 2>Nothing can.

722
00:35:00.000 --> 00:35:03.039
<v Speaker 1>Physics doesn't really have a deeply satisfying why for this.

723
00:35:03.199 --> 00:35:03.840
<v Speaker 2>It just is.

724
00:35:03.920 --> 00:35:06.800
<v Speaker 1>It is an arbitrary cap placed on the cosmos, but

725
00:35:07.039 --> 00:35:08.320
<v Speaker 1>in the context of a computer.

726
00:35:09.000 --> 00:35:12.159
<v Speaker 2>In the context of computational architecture, the speed of light

727
00:35:12.199 --> 00:35:16.039
<v Speaker 2>makes perfect intuitive sense. Any processor, no matter how advanced,

728
00:35:16.039 --> 00:35:18.079
<v Speaker 2>no matter if it is made of silicon or quantum

729
00:35:18.079 --> 00:35:19.480
<v Speaker 2>tangled photons, has.

730
00:35:19.320 --> 00:35:20.760
<v Speaker 1>A clock speed, a cycle time.

731
00:35:20.920 --> 00:35:24.039
<v Speaker 2>Right, there is an absolute maximum speed at which information

732
00:35:24.119 --> 00:35:26.119
<v Speaker 2>can move from one note of the system to another.

733
00:35:26.320 --> 00:35:28.800
<v Speaker 2>If our universe is rendered on a cosmic server, the

734
00:35:28.800 --> 00:35:31.000
<v Speaker 2>speed of light is not a physical property of space.

735
00:35:31.320 --> 00:35:34.440
<v Speaker 1>It is simply the processing cap of the server running

736
00:35:34.440 --> 00:35:35.119
<v Speaker 1>the simulation.

737
00:35:35.480 --> 00:35:37.599
<v Speaker 2>It is the maximum bandwidth.

738
00:35:37.119 --> 00:35:40.800
<v Speaker 1>And this perfectly explains time dilation. Einstein proved that the

739
00:35:40.840 --> 00:35:43.320
<v Speaker 1>closer you get to the speed of light, the slower

740
00:35:43.360 --> 00:35:46.320
<v Speaker 1>time moves for you relative to a stationary observer.

741
00:35:46.559 --> 00:35:47.079
<v Speaker 2>Exactly.

742
00:35:47.119 --> 00:35:50.039
<v Speaker 1>Think of it as CPU throttling, like when a video

743
00:35:50.119 --> 00:35:50.800
<v Speaker 1>game lags.

744
00:35:50.920 --> 00:35:54.920
<v Speaker 2>Yes, if a processor is maxed out trying to calculate

745
00:35:54.960 --> 00:35:58.360
<v Speaker 2>the incredible kinetic energy and movement of an object traveling

746
00:35:58.440 --> 00:36:01.599
<v Speaker 2>near the absolute speed light limit of the system, it

747
00:36:01.760 --> 00:36:06.440
<v Speaker 2>literally has fewer processing cycles available to calculate the internal

748
00:36:06.480 --> 00:36:09.880
<v Speaker 2>state the passage of time for that specific.

749
00:36:09.480 --> 00:36:13.079
<v Speaker 1>Object because it's spending all its energy just rendering the speed.

750
00:36:13.480 --> 00:36:16.039
<v Speaker 2>The frame rate of time drops because the processor is

751
00:36:16.039 --> 00:36:19.199
<v Speaker 2>struggling to render the velocity. The physics of relativity are

752
00:36:19.239 --> 00:36:21.559
<v Speaker 2>perfectly mirrored by the physics of computation.

753
00:36:22.119 --> 00:36:24.559
<v Speaker 1>Okay, So if the fundamental laws of physics are just

754
00:36:24.599 --> 00:36:28.320
<v Speaker 1>the processing limits, the resolution pixels, and the memory saving

755
00:36:28.400 --> 00:36:31.599
<v Speaker 1>rendering tricks of a massive computer, who is writing the code?

756
00:36:31.719 --> 00:36:32.880
<v Speaker 2>That is the big question.

757
00:36:33.239 --> 00:36:35.960
<v Speaker 1>Who is pushing the updates? Because when we look back

758
00:36:35.960 --> 00:36:38.760
<v Speaker 1>at the history of our species, it doesn't look like

759
00:36:38.840 --> 00:36:41.440
<v Speaker 1>a slow, steady, even progression.

760
00:36:41.519 --> 00:36:44.800
<v Speaker 2>No, it looks highly punctuated, it looks managed. Let's look

761
00:36:44.800 --> 00:36:48.920
<v Speaker 2>at human evolution, specifically the Leban cognitive function. Okay, the

762
00:36:48.960 --> 00:36:54.559
<v Speaker 2>traditional Darwinian model suggests slow, gradual incremental changes over millions

763
00:36:54.559 --> 00:36:58.119
<v Speaker 2>of years through random mutation and natural selection.

764
00:36:58.320 --> 00:37:00.199
<v Speaker 1>Right, monkey slowly turns into.

765
00:37:00.440 --> 00:37:03.360
<v Speaker 2>And while that explains a vast amount of biology, there

766
00:37:03.360 --> 00:37:07.199
<v Speaker 2>are specific moments in human development that defy that slow pace.

767
00:37:07.360 --> 00:37:10.719
<v Speaker 1>You're talking about the hardware patch to the human brain exactly.

768
00:37:10.320 --> 00:37:14.199
<v Speaker 2>The sudden expansion of the neocortex, the lead to abstract thought,

769
00:37:14.280 --> 00:37:17.679
<v Speaker 2>the capacity for complex language, the sudden appearance of art

770
00:37:17.719 --> 00:37:18.920
<v Speaker 2>and symbolic representation.

771
00:37:19.039 --> 00:37:20.400
<v Speaker 1>It just happens so fast.

772
00:37:20.679 --> 00:37:24.280
<v Speaker 2>We see periods where human DNA, specifically gene clusters like

773
00:37:24.440 --> 00:37:28.039
<v Speaker 2>FOXP two, which are associated with language and cognitive development,

774
00:37:28.480 --> 00:37:33.079
<v Speaker 2>underwent sudden, rapid, massive changes that seem entirely disproportionate to

775
00:37:33.119 --> 00:37:36.039
<v Speaker 2>the evolutionary timeline. They didn't involve in a linear fashion.

776
00:37:36.119 --> 00:37:37.639
<v Speaker 2>They exploded into existence.

777
00:37:37.840 --> 00:37:40.679
<v Speaker 1>It wasn't a gradual climb out of the primal mud.

778
00:37:40.800 --> 00:37:44.079
<v Speaker 1>It was a hot fix, a patch to the operating system.

779
00:37:44.400 --> 00:37:47.719
<v Speaker 2>From the perspective of a simulation developer, this is exactly

780
00:37:47.760 --> 00:37:50.320
<v Speaker 2>how you would manage a project. If you are running

781
00:37:50.320 --> 00:37:55.039
<v Speaker 2>an ancestor simulation and you watch your simulated hominids hitting

782
00:37:55.119 --> 00:37:58.840
<v Speaker 2>rocks together for a million years, that's boring. Eventually the

783
00:37:58.960 --> 00:38:02.280
<v Speaker 2>data plateaus. You aren't learning anything new about the system.

784
00:38:02.440 --> 00:38:05.920
<v Speaker 2>The simulation is stalled. So you intervene. You push an update,

785
00:38:06.039 --> 00:38:08.880
<v Speaker 2>You push an upgrade to the cognitive parameters of the species.

786
00:38:09.199 --> 00:38:13.400
<v Speaker 2>You catch the neocortex. Suddenly they possess abstract thought. The

787
00:38:13.480 --> 00:38:18.199
<v Speaker 2>invent agriculture, then industry, then computers. You artificially accelerate the

788
00:38:18.239 --> 00:38:23.960
<v Speaker 2>timeline to observe how this specific intelligence manages rapid technological acquisition.

789
00:38:24.039 --> 00:38:26.480
<v Speaker 1>But following this chain of logic, you know who created

790
00:38:26.480 --> 00:38:28.880
<v Speaker 1>the universe, who patched our DNA, who built the computer?

791
00:38:29.280 --> 00:38:31.719
<v Speaker 1>It always leads us straight into a brick wall. In

792
00:38:31.760 --> 00:38:35.039
<v Speaker 1>both philosophy and physics, the first cause.

793
00:38:34.800 --> 00:38:36.800
<v Speaker 2>Problem right, what started it all?

794
00:38:36.840 --> 00:38:39.280
<v Speaker 1>If the Big Bang started the universe? What caused the

795
00:38:39.280 --> 00:38:42.760
<v Speaker 1>Big Bang? If an intelligent creator built the universe? Who

796
00:38:42.800 --> 00:38:46.400
<v Speaker 1>created the creator? Our human language, our logic, and our

797
00:38:46.440 --> 00:38:50.199
<v Speaker 1>physics completely fail when we try to define the ultimate origin.

798
00:38:50.639 --> 00:38:54.400
<v Speaker 1>We just loop infinitely. Does simulation theory offer a way

799
00:38:54.400 --> 00:38:56.000
<v Speaker 1>out of the first cause paradox?

800
00:38:56.360 --> 00:38:59.840
<v Speaker 2>It doesn't just offer a way out, It elegantly bypasses

801
00:38:59.840 --> 00:39:03.960
<v Speaker 2>it entirely for our specific reality. In simulation theory, the

802
00:39:04.000 --> 00:39:06.800
<v Speaker 2>first cause of our universe is incredibly simple to find

803
00:39:06.840 --> 00:39:09.480
<v Speaker 2>and mundane, which is it is the moment the simulation

804
00:39:09.559 --> 00:39:12.119
<v Speaker 2>was initialized. It was the moment the developer outside the

805
00:39:12.159 --> 00:39:14.119
<v Speaker 2>screen pressed entered to execute the code.

806
00:39:14.199 --> 00:39:14.639
<v Speaker 1>Wow.

807
00:39:14.920 --> 00:39:17.719
<v Speaker 2>We cannot use our physics to understand what came before

808
00:39:17.760 --> 00:39:20.480
<v Speaker 2>the Big Bang because our physical laws did not exist

809
00:39:20.599 --> 00:39:23.400
<v Speaker 2>until the program was booted up. Our physics are strictly

810
00:39:23.400 --> 00:39:25.519
<v Speaker 2>local to this specific software instance.

811
00:39:25.800 --> 00:39:28.239
<v Speaker 1>So asking what happened before.

812
00:39:27.960 --> 00:39:30.280
<v Speaker 2>The Big Bang is like a character inside a video

813
00:39:30.360 --> 00:39:32.639
<v Speaker 2>game asking what happened in the game world before the

814
00:39:32.639 --> 00:39:35.920
<v Speaker 2>console was turned on. The question itself is fundamentally flawed

815
00:39:35.960 --> 00:39:39.840
<v Speaker 2>because time, as the character experiences it, did not exist.

816
00:39:40.280 --> 00:39:43.400
<v Speaker 1>So we are a heavily monitored species running on a

817
00:39:43.440 --> 00:39:47.719
<v Speaker 1>server with hard coded skied limits, experiencing memory saving rendering tricks,

818
00:39:48.199 --> 00:39:51.440
<v Speaker 1>and benefiting from sudden cognitive software patches.

819
00:39:51.639 --> 00:39:52.239
<v Speaker 2>That sums it.

820
00:39:52.320 --> 00:39:55.239
<v Speaker 1>Up, which brings us to the ultimate plot twist. Who

821
00:39:55.360 --> 00:39:59.920
<v Speaker 1>built the sandbox? The easy sci fi answer is aliens, right,

822
00:40:00.480 --> 00:40:04.840
<v Speaker 1>some super advanced higher dimensional civilization experimenting in their lab.

823
00:40:05.320 --> 00:40:07.920
<v Speaker 1>But there is a much more compelling and frankly, much

824
00:40:07.960 --> 00:40:11.800
<v Speaker 1>more emotional and humanistic theory hidden in Bosstrom's trilemma.

825
00:40:12.000 --> 00:40:12.639
<v Speaker 2>Yes, there is.

826
00:40:12.800 --> 00:40:15.559
<v Speaker 1>What if the simulators aren't alien intelligences? What if they

827
00:40:15.559 --> 00:40:18.119
<v Speaker 1>are us? What if the developers are humans from the

828
00:40:18.119 --> 00:40:18.920
<v Speaker 1>distant future.

829
00:40:19.239 --> 00:40:22.239
<v Speaker 2>This is where the theory shifts from cold computation to

830
00:40:22.360 --> 00:40:26.519
<v Speaker 2>profound existential psychology. Let's really try to inhabit the mindset

831
00:40:26.559 --> 00:40:29.159
<v Speaker 2>of an ultra advanced future human civilization.

832
00:40:29.199 --> 00:40:30.400
<v Speaker 1>Okay, paint the picture for me.

833
00:40:30.559 --> 00:40:34.039
<v Speaker 2>Imagine humanity one hundred thousand or million years from now,

834
00:40:34.280 --> 00:40:38.320
<v Speaker 2>living in base reality. Through technological mastery, we have cured

835
00:40:38.400 --> 00:40:41.519
<v Speaker 2>all biological diseases. We have mapped every neuron of the

836
00:40:41.519 --> 00:40:45.280
<v Speaker 2>brain and achieved digital uploading. We have completely solved biological depths,

837
00:40:45.320 --> 00:40:49.119
<v Speaker 2>so we live forever. We have achieved true immortality. We

838
00:40:49.199 --> 00:40:52.679
<v Speaker 2>live in a state of perfect post scarcity bliss, where

839
00:40:52.719 --> 00:40:56.159
<v Speaker 2>any desire can be instantly gratified by matter remplicators.

840
00:40:56.480 --> 00:40:58.800
<v Speaker 1>Honestly, that sounds like paradise.

841
00:40:58.639 --> 00:41:03.599
<v Speaker 2>Initially, yes, But living continuously forever without friction, without consequence

842
00:41:03.800 --> 00:41:05.880
<v Speaker 2>would eventually become utterly paralyzing.

843
00:41:06.119 --> 00:41:06.480
<v Speaker 1>Why.

844
00:41:07.079 --> 00:41:10.159
<v Speaker 2>Because the human mind as it evolved is built entirely

845
00:41:10.199 --> 00:41:13.960
<v Speaker 2>on contrast. We understand light because of the dark. We

846
00:41:14.000 --> 00:41:17.480
<v Speaker 2>appreciate joy because we have experienced sorrow.

847
00:41:17.559 --> 00:41:18.239
<v Speaker 1>That makes sense.

848
00:41:18.360 --> 00:41:21.320
<v Speaker 2>Our sense of triumph is entirely dependent on the reality

849
00:41:21.320 --> 00:41:24.840
<v Speaker 2>of struggle and the possibility of failure. If you completely

850
00:41:24.880 --> 00:41:28.960
<v Speaker 2>remove struggle, danger, and loss from the human experience, existence

851
00:41:29.079 --> 00:41:32.440
<v Speaker 2>risks flattening out into a state of infinite, unbearable apathy.

852
00:41:32.639 --> 00:41:35.840
<v Speaker 1>So to feel something real again, Yeah, you log in

853
00:41:36.079 --> 00:41:36.639
<v Speaker 1>play a game.

854
00:41:36.719 --> 00:41:40.320
<v Speaker 2>You build a highly accurate, flawlessly rendered historical simulation of

855
00:41:40.320 --> 00:41:43.639
<v Speaker 2>the most turbulent, dangerous, emotional, and vital periods of your

856
00:41:43.639 --> 00:41:44.400
<v Speaker 2>own history, like.

857
00:41:44.360 --> 00:41:45.400
<v Speaker 1>The twenty first century.

858
00:41:45.760 --> 00:41:49.119
<v Speaker 2>You simulate the twenty first century, the error right before

859
00:41:49.199 --> 00:41:52.960
<v Speaker 2>humanity merged with AI or destroyed its environment or left

860
00:41:53.000 --> 00:41:55.119
<v Speaker 2>the planet. And you don't just watch it on a screen.

861
00:41:55.360 --> 00:41:58.800
<v Speaker 2>You fully immersed yourself in it. You temporarily suppress or

862
00:41:58.800 --> 00:42:01.920
<v Speaker 2>wipe your memories of your mortal, post human life, and

863
00:42:02.000 --> 00:42:06.360
<v Speaker 2>you choose to spawn into a biological avatar. You choose limitation.

864
00:42:07.000 --> 00:42:11.400
<v Speaker 1>This completely redefines the human experience. If this is true,

865
00:42:11.440 --> 00:42:14.400
<v Speaker 1>then death isn't an end. Death is just logging out.

866
00:42:14.400 --> 00:42:17.199
<v Speaker 1>The biological headset comes off, and you wake up back

867
00:42:17.239 --> 00:42:20.119
<v Speaker 1>in base reality exactly, and birth is just you at

868
00:42:20.159 --> 00:42:22.639
<v Speaker 1>the character selection screen, choosing a new avatar, a new

869
00:42:22.639 --> 00:42:27.039
<v Speaker 1>difficulty setting, a specific era. You specifically chose to inhabit

870
00:42:27.079 --> 00:42:30.280
<v Speaker 1>Earth right now today, with all of its geopolitical chaos,

871
00:42:30.280 --> 00:42:32.440
<v Speaker 1>its personal struggles, and its physical limitations.

872
00:42:32.480 --> 00:42:33.360
<v Speaker 2>You chose to come here.

873
00:42:33.400 --> 00:42:35.280
<v Speaker 1>You chose to be here to feel what it is

874
00:42:35.360 --> 00:42:38.159
<v Speaker 1>like to struggle, to feel the devastating heartbreak of loss,

875
00:42:38.239 --> 00:42:42.079
<v Speaker 1>the intense, fleeting joy of love, the profound, chaotic moments

876
00:42:42.079 --> 00:42:46.519
<v Speaker 1>of vulnerability that a perfect i mortal existence completely strips away.

877
00:42:46.920 --> 00:42:49.400
<v Speaker 1>We are not victims of the universe. We are tourists

878
00:42:49.400 --> 00:42:51.719
<v Speaker 1>here on a historical trip to remember what it feels

879
00:42:51.719 --> 00:42:52.360
<v Speaker 1>like to be alive.

880
00:42:52.599 --> 00:42:56.519
<v Speaker 2>And there is a fascinating body of subjective anecdotal evidence

881
00:42:56.960 --> 00:43:00.960
<v Speaker 2>that perfectly mirrors this transition state. Look at near death

882
00:43:01.000 --> 00:43:02.800
<v Speaker 2>experiences or NDEs.

883
00:43:03.000 --> 00:43:05.679
<v Speaker 1>Oh, I've read about these people seeing the light right right.

884
00:43:06.119 --> 00:43:10.840
<v Speaker 2>Researchers who study NDEs find that across completely different cultures, religions,

885
00:43:10.880 --> 00:43:14.800
<v Speaker 2>and geographic locations, people who technically die on an operating

886
00:43:14.800 --> 00:43:19.280
<v Speaker 2>table and are subsequently revived report incredibly consistent experiences.

887
00:43:19.320 --> 00:43:20.880
<v Speaker 1>What's the most common one, The.

888
00:43:20.840 --> 00:43:23.559
<v Speaker 2>Most common and profound element of an NDE is the

889
00:43:23.599 --> 00:43:27.920
<v Speaker 2>life review. Patients report seeing their entire life flash before

890
00:43:27.920 --> 00:43:30.199
<v Speaker 2>their eyes. But they don't just watch it like a

891
00:43:30.239 --> 00:43:31.000
<v Speaker 2>movie on a screen.

892
00:43:31.159 --> 00:43:31.840
<v Speaker 1>Oh, just see it.

893
00:43:31.920 --> 00:43:34.360
<v Speaker 2>They report experiencing their actions from a three hundred and

894
00:43:34.360 --> 00:43:37.599
<v Speaker 2>sixty degree perspective of everyone they ever interacted with. They

895
00:43:37.719 --> 00:43:40.800
<v Speaker 2>viscerally feel the emotional pain they cause others and the

896
00:43:40.920 --> 00:43:43.280
<v Speaker 2>joy they brought others simultaneously.

897
00:43:43.440 --> 00:43:46.920
<v Speaker 1>A postgame highlight reel. That is exactly what that phenomenon resemble.

898
00:43:47.039 --> 00:43:47.719
<v Speaker 2>It really does.

899
00:43:47.840 --> 00:43:50.599
<v Speaker 1>Think about it. When you finish a match in a

900
00:43:50.679 --> 00:43:54.440
<v Speaker 1>complex multiplayer video game, you don't just immediately go back

901
00:43:54.480 --> 00:43:57.119
<v Speaker 1>to the menu. You get a debriefing screen. You get

902
00:43:57.119 --> 00:43:59.480
<v Speaker 1>a breakdown of your stats. Here is where you succeeded.

903
00:43:59.519 --> 00:44:02.360
<v Speaker 1>Here's where you failed. Here is the damage you dealt,

904
00:44:02.599 --> 00:44:05.400
<v Speaker 1>Here's how you impacted the other players in the lobby.

905
00:44:05.519 --> 00:44:06.039
<v Speaker 2>Exactly.

906
00:44:06.199 --> 00:44:09.360
<v Speaker 1>If we are future humans logging into a specific point

907
00:44:09.440 --> 00:44:13.000
<v Speaker 1>in history, the life review isn't a mystical judgment. It

908
00:44:13.079 --> 00:44:16.000
<v Speaker 1>is just the server debriefing the player. It is the

909
00:44:16.079 --> 00:44:21.159
<v Speaker 1>system processing the characters accumulated data and reintegrating those raw

910
00:44:21.199 --> 00:44:26.440
<v Speaker 1>emotional experiences back into the prime post human consciousness as

911
00:44:26.480 --> 00:44:27.960
<v Speaker 1>they begin the logout sequence.

912
00:44:28.480 --> 00:44:31.559
<v Speaker 2>It completely reframes the purpose of suffering. It reframes the

913
00:44:31.559 --> 00:44:35.440
<v Speaker 2>struggles of our existence not as random cruel accidents inflicted

914
00:44:35.440 --> 00:44:38.400
<v Speaker 2>by an unfeeling universe, but as the very obstacles we

915
00:44:38.480 --> 00:44:41.679
<v Speaker 2>explicitly chose to experience in order to enrich our higher selves.

916
00:44:41.960 --> 00:44:43.639
<v Speaker 2>We came here for the friction, which.

917
00:44:43.400 --> 00:44:46.039
<v Speaker 1>Brings us right back to the terrifying mind bending hook

918
00:44:46.039 --> 00:44:49.320
<v Speaker 1>from the very beginning of our conversation, the calendar question. Yes,

919
00:44:50.159 --> 00:44:53.440
<v Speaker 1>if we are future humans logging into a simulation and

920
00:44:53.920 --> 00:44:58.039
<v Speaker 1>the physical universe is just a rendering engine, what year

921
00:44:58.199 --> 00:44:59.039
<v Speaker 1>is it? Really?

922
00:44:59.280 --> 00:45:03.119
<v Speaker 2>This is the count of last Thursdayism and epistemological problem

923
00:45:03.119 --> 00:45:03.800
<v Speaker 2>in philosophy.

924
00:45:03.960 --> 00:45:05.159
<v Speaker 1>Last Thursdayism.

925
00:45:05.360 --> 00:45:09.679
<v Speaker 2>Yes, if this is a simulation. Then every single piece

926
00:45:09.719 --> 00:45:12.719
<v Speaker 2>of physical and historical evidence we have for the current year,

927
00:45:13.280 --> 00:45:16.119
<v Speaker 2>the thirteen point eight billion year age of the universe,

928
00:45:16.440 --> 00:45:19.239
<v Speaker 2>the fossil records of the dinosaurs in the ground, the

929
00:45:19.280 --> 00:45:23.079
<v Speaker 2>geological strata of the Earth, the carbon dating of ancient artifacts,

930
00:45:23.119 --> 00:45:23.400
<v Speaker 2>all of.

931
00:45:23.360 --> 00:45:25.400
<v Speaker 1>It exists entirely inside the system.

932
00:45:25.519 --> 00:45:26.760
<v Speaker 2>It's just preloaded lore.

933
00:45:26.840 --> 00:45:28.639
<v Speaker 1>Preloaded lore, like when you start a new game and

934
00:45:28.679 --> 00:45:30.960
<v Speaker 1>the world already has one thousand year history written in

935
00:45:31.000 --> 00:45:32.320
<v Speaker 1>books you can find on shelves.

936
00:45:32.360 --> 00:45:35.039
<v Speaker 2>Exactly, it points to a reality that is both terrifying

937
00:45:35.079 --> 00:45:39.039
<v Speaker 2>and all inspiring. The scientists analyzing the data, the electron microscopes,

938
00:45:39.039 --> 00:45:41.559
<v Speaker 2>they use, the carbon dating algorithms, the text. It is

939
00:45:41.599 --> 00:45:42.559
<v Speaker 2>all rendered code.

940
00:45:42.599 --> 00:45:44.880
<v Speaker 1>So the universe might not be fourteen billion years old.

941
00:45:45.159 --> 00:45:48.360
<v Speaker 2>The universe might have literally been booted up yesterday or

942
00:45:48.400 --> 00:45:52.199
<v Speaker 2>five minutes ago. The entire thirteen point eight billion year

943
00:45:52.239 --> 00:45:55.559
<v Speaker 2>backstory might have just been pre written into the initialization

944
00:45:55.679 --> 00:46:00.519
<v Speaker 2>code to give the simulation a sense of absolute verisimilitude.

945
00:45:59.679 --> 00:46:00.840
<v Speaker 1>To make it feel lived in.

946
00:46:01.119 --> 00:46:05.519
<v Speaker 2>It is designed to feel ancient, continuous, and flawlessly real

947
00:46:05.840 --> 00:46:08.199
<v Speaker 2>to the inhabitants, so we don't realize we are in

948
00:46:08.239 --> 00:46:13.599
<v Speaker 2>a sandbox. We have absolutely zero empirical scientific way to

949
00:46:13.719 --> 00:46:17.599
<v Speaker 2>prove that any history before this exact, immediate second actually

950
00:46:17.639 --> 00:46:18.960
<v Speaker 2>happened in base reality.

951
00:46:19.079 --> 00:46:21.280
<v Speaker 1>But I want to pull this back from total existential

952
00:46:21.360 --> 00:46:23.519
<v Speaker 1>nihilism for a second, because it's easy to hear all

953
00:46:23.559 --> 00:46:24.880
<v Speaker 1>this and feel like nothing matters.

954
00:46:24.960 --> 00:46:25.599
<v Speaker 2>Oh, definitely.

955
00:46:25.719 --> 00:46:29.440
<v Speaker 1>David Chalmers in Reality plus Ala tackles this exact dread,

956
00:46:29.639 --> 00:46:33.119
<v Speaker 1>and he makes a beautifully grounding argument. He emphasizes the

957
00:46:33.119 --> 00:46:36.519
<v Speaker 1>concept of structuralism. He argues that even if the universe

958
00:46:36.559 --> 00:46:40.000
<v Speaker 1>is a simulation, it is still undeniably our reality. It

959
00:46:40.079 --> 00:46:42.960
<v Speaker 1>doesn't mean it's fake exactly. It doesn't mean it is

960
00:46:43.000 --> 00:46:46.639
<v Speaker 1>an illusion in a way that devalues the experience. If

961
00:46:46.639 --> 00:46:49.320
<v Speaker 1>you sit on a simulated chair and the simulated physics

962
00:46:49.360 --> 00:46:53.320
<v Speaker 1>engine perfectly supports your simulated body, then for all functional

963
00:46:53.320 --> 00:46:56.400
<v Speaker 1>intents and purposes, it is a real chair, right.

964
00:46:56.519 --> 00:46:59.960
<v Speaker 2>A simulated tears still stems from real structural sets.

965
00:47:00.360 --> 00:47:03.440
<v Speaker 1>Yes, the deep connections we make with other people, the

966
00:47:03.480 --> 00:47:07.039
<v Speaker 1>pain we endure, the joy we experience, they are fundamentally

967
00:47:07.079 --> 00:47:09.760
<v Speaker 1>real to the conscious mind that is processing them. This

968
00:47:09.840 --> 00:47:15.000
<v Speaker 1>aligns beautifully with Descartes's famous realization. Kajito ergosum I think,

969
00:47:15.119 --> 00:47:15.920
<v Speaker 1>therefore I am.

970
00:47:16.199 --> 00:47:18.440
<v Speaker 2>The consciousness is the irreducible truth.

971
00:47:18.880 --> 00:47:21.760
<v Speaker 1>Descartes realized that a demon could be deceiving his senses

972
00:47:21.880 --> 00:47:25.400
<v Speaker 1>entirely projecting a fake world around him. But the demon

973
00:47:25.400 --> 00:47:28.280
<v Speaker 1>couldn't fake the fact that descart was experiencing the deception.

974
00:47:28.800 --> 00:47:30.880
<v Speaker 1>The consciousness is the irreducible truth.

975
00:47:30.960 --> 00:47:34.039
<v Speaker 2>The substrate might be silicon instead of carbon, or quantum

976
00:47:34.039 --> 00:47:37.559
<v Speaker 2>probability feels instead of solid matter, but the experience of

977
00:47:37.599 --> 00:47:39.039
<v Speaker 2>existence is authentic.

978
00:47:39.280 --> 00:47:42.360
<v Speaker 1>The profound urgency we feel to find our creator, to

979
00:47:42.440 --> 00:47:45.280
<v Speaker 1>look up at the stars and ask why might just

980
00:47:45.320 --> 00:47:48.559
<v Speaker 1>be our latent out of game awareness, bleeding through the code,

981
00:47:48.800 --> 00:47:51.800
<v Speaker 1>a subconscious memory of the terminal we left behind.

982
00:47:52.760 --> 00:47:57.159
<v Speaker 2>However, embracing that reality leads us to one final ultimate

983
00:47:57.360 --> 00:48:00.840
<v Speaker 2>philosophical trap door. Oh boy, what is it? Is the

984
00:48:00.920 --> 00:48:04.599
<v Speaker 2>concept of infinite regress. Let's say Bostrom is right. Let's

985
00:48:04.639 --> 00:48:07.920
<v Speaker 2>say future humans simulated us. Okay, well, if they reached

986
00:48:07.960 --> 00:48:11.800
<v Speaker 2>a point of technological mastery to simulate entire universes, how

987
00:48:11.800 --> 00:48:13.719
<v Speaker 2>do they know they are in base reality?

988
00:48:13.800 --> 00:48:14.679
<v Speaker 1>Oh no, how do.

989
00:48:14.639 --> 00:48:16.239
<v Speaker 2>They know they are in a simulation being run by

990
00:48:16.239 --> 00:48:19.599
<v Speaker 2>an even more advanced civilization above them? And who simulated

991
00:48:19.599 --> 00:48:20.599
<v Speaker 2>the civilization above them.

992
00:48:20.639 --> 00:48:23.000
<v Speaker 1>It's the classic turtles all the way down paradox.

993
00:48:23.119 --> 00:48:26.559
<v Speaker 2>Exactly, do we just hit an endless, fractal ladder of

994
00:48:26.559 --> 00:48:30.639
<v Speaker 2>simulations nested within simulations, going all the way up forever

995
00:48:30.960 --> 00:48:31.960
<v Speaker 2>with no base.

996
00:48:31.719 --> 00:48:35.159
<v Speaker 3>Reality at all that is dizzying, Or do we eventually

997
00:48:35.199 --> 00:48:40.280
<v Speaker 3>reach a prime singular awareness, a base reality that isn't

998
00:48:40.280 --> 00:48:44.480
<v Speaker 3>physical being sitting at a keyboard, but just pure unstructured

999
00:48:44.519 --> 00:48:48.559
<v Speaker 3>consciousness that wanted to experience itself from infinite angles, so

1000
00:48:48.599 --> 00:48:52.480
<v Speaker 3>it shattered itself into a trillion simulated realities to play

1001
00:48:52.519 --> 00:48:53.719
<v Speaker 3>every role in the cosmos.

1002
00:48:54.000 --> 00:48:56.880
<v Speaker 1>My brain is officially at capacity. That is the ultimate

1003
00:48:57.280 --> 00:49:00.480
<v Speaker 1>thrilling thread. We started with the simple act of checking

1004
00:49:00.519 --> 00:49:02.960
<v Speaker 1>the calendar and ended up as fractured shards of a

1005
00:49:03.039 --> 00:49:07.119
<v Speaker 1>prime cosmic consciousness playing a hyper advanced video game just

1006
00:49:07.159 --> 00:49:09.480
<v Speaker 1>to feel the friction of existence.

1007
00:49:09.480 --> 00:49:11.039
<v Speaker 2>It's a lot to process.

1008
00:49:10.679 --> 00:49:12.920
<v Speaker 1>It really is. And we want you, the listener, to

1009
00:49:12.960 --> 00:49:15.639
<v Speaker 1>carry this perspective with you as you go about your

1010
00:49:15.639 --> 00:49:19.440
<v Speaker 1>rendered day today. As you drink your simulated coffee, commute

1011
00:49:19.440 --> 00:49:22.239
<v Speaker 1>to your simulated job, and interact with the avatars around you,

1012
00:49:22.559 --> 00:49:24.320
<v Speaker 1>I want you to think about the choices you made

1013
00:49:24.360 --> 00:49:24.800
<v Speaker 1>to get here.

1014
00:49:24.960 --> 00:49:26.199
<v Speaker 2>Think about the game you're playing.

1015
00:49:26.360 --> 00:49:28.079
<v Speaker 1>If you are playing a game right now and you

1016
00:49:28.159 --> 00:49:30.440
<v Speaker 1>have the option to log out, look at the Grand

1017
00:49:30.559 --> 00:49:34.719
<v Speaker 1>Cosmic menu screen and respawn, where in history would you

1018
00:49:34.760 --> 00:49:36.000
<v Speaker 1>respawn into this game?

1019
00:49:36.239 --> 00:49:37.199
<v Speaker 2>That's a great question.

1020
00:49:37.599 --> 00:49:41.679
<v Speaker 1>Would you choose to be exactly where you are right now? Again?

1021
00:49:42.119 --> 00:49:44.599
<v Speaker 1>Do you think we are future versions of ourselves playing

1022
00:49:44.599 --> 00:49:48.360
<v Speaker 1>the most immersive historical drama ever coded? Drop a comment

1023
00:49:48.400 --> 00:49:51.280
<v Speaker 1>below let us know your answers, your theories, and where

1024
00:49:51.320 --> 00:49:53.280
<v Speaker 1>you would choose to spawn if you had the controller.

1025
00:49:53.920 --> 00:49:56.440
<v Speaker 1>Thank you so much for sharing your time, your processing power,

1026
00:49:56.480 --> 00:49:58.000
<v Speaker 1>and your conscious awareness with us.

1027
00:49:58.039 --> 00:49:58.760
<v Speaker 2>It's been a pleasure.

1028
00:49:59.000 --> 00:50:01.199
<v Speaker 1>Keep questioning. The code will catch you next time. On

1029
00:50:01.320 --> 00:50:02.159
<v Speaker 1>Thrilling Threads
