Speaker 1: The show you were about to listen to was originally
a live stream actual play on twitch dot tv slash
Unmade Gaming. Horise Minions and welcome to this Unmade Gaming production.
Join us on our adventures as we take a jump
to the left, a step to the right, and time
work beyond the veil to find out exactly what happens
when you take the path less traveled in this original
Tails and the Loop actual play Atari Twilight, Age of Always,
Horise Minions and welcome to Unmade Gaming.
Speaker 2: We are here.
Speaker 3: We are back from the episode of Age of Always,
and the cameras are working slowly.
Speaker 2: All right, there we go. We'll fix that.
Speaker 3: We'll get that mail down at some point. Outstanding, the
cameras are functional, sick. Welcome back for the episode of
Age Always. This is episode twelve and back again. This
is the season finale, perhaps the series finale of Age
of Always.
Speaker 2: We don't know.
Speaker 3: We'll find out. Play to find out as always. If
you guys like we do here, you want to put
the channel. The best way to do that it's over
on our Patreon link in the description down below. While
you're clicking on that link, make sure you click on
that discord link, join us in the discord, be a
part of the community, be a part of the conversation.
And as always, the bottom right hand corner you will
find the Michigan Bar. Because Michigan is always the signal
for something bad happening. That bar serves two purposes. One
is when that bar fills, Greg unleashes some sort of
unholy cosmic terror on these unsuspecting or very suspecting players
that you see here before you, And to every single
doll that goes into that bar goes back This channel
for all kinds of cool things like mortgages and artwork
and music and subscription fees, for things that make this
show run. With that being said, I turn things over
to our illustrious game master, Greg take us back to
the age of Always.
Speaker 4: Question if you knew you were sharing your last moments
with someone, what one thing would you do? Would you
share your love? Tell them a secret, confess a sin?
How do you say goodbye to those rare souls that
know yours best? Or do you rage? Do you scream
at the fates? Shake your fist at the sky. This
is a chapter of last Moments, Magic Sunder, the Age
of Always, A prize fight for The very soul of
this magical land is in its last round, and the
Age is losing, bloodied, and in many places broken. The
Land is being torn apart by the machinations of evil.
The Age's legends are jailed, her magic's corrupted. Hannah Casper,
the last to possess the Wonders of Eternity Road, is dead.
Randall Flagg, the Walking Dude, has lost his magic and
his mind. The Bishop lies dead her sacred power of
resurrection and play. Roland, believed to be the last Gunslinger,
has forgotten the face of his father. Maggie, the good
Witch of the North, advised her to She who sits
the Mobia's Throne and mother of rob has died. The
Queen is missing in the Azure Citadel. The Mobia's Throne
sits empty. Torn between worlds, the Age of Always is
being pulled apart. The way home to Garrett is closing forever.
But the Age and her champions have planned for this
day nearly since the moment of its birth, and she
will not go down without a fight. The prison holding
the heroes shakes and cracks. New magic born from the
beginning of things has been granted to new defenders. Ricky
Lewis has accepted the mantle gifted to him by Hannah Caspar,
and at this very moment he channels all his might
into freeing his friends.
Speaker 5: J D.
Speaker 4: Davis, the Jaunting Dude, has found his magics and his mind.
The power of the Bishop's resurrection magic flows from j
D into an ornate padlock held by the wizard Mitch
Scarlet Blake, the true last Gunslinger, remembers the face of
her father and has seen what is to come. Robott,
the last of the heroic group known as the Autobots
and Garrett's only remaining defender, channels the might of the
primes and magics of his mother Maggie, and bends the
unbendable bars of his prison cell with his bare hands.
And through the eyes of a queen born from Queen's heather,
Jones sees it all, the empty throne, the dying land,
the danger to her friends, and maybe she sees her
place in all things. The path lies before us, my friends,
All that remains is to walk it, or for the
brave of heart, all that remains is to blaze your
own trail. Welcome one and all to the series finale
of Atari Twilight The Age of Always, episode twelve and
back again. Friends, If you could go to your Spotify playlist,
I would like you to play track number two machine
Head by Bush. I'm gonna turn this down because Gavin
likes to whale my friend's chaos reigns. The Wizard Mitch
grabs the padlock. It begins to draw a gossamer line
from outside the hallway into JD's chest. As JD struggles
with Chief Rugen, pulling him against the bars. JD reaches out,
trying to get to the padlock, seeing what is coming
from him and going into this device, but just out
of reach. The Wizard Mitch holds this heart shaped padlock
as it draws the last of this fine web the
gossamer into it, he begins to run. Rugen pulls himself away.
There is a clatter as he falls to the ground.
He picks himself up and the two run down the hallway,
all the while screaming from inside the cage beside Rob.
As Rob pulls on the bars and they begin to
move and crack the metal itself, beginning to sunder it.
It seals and beside him, the green skinned Alphabu screams
as the Wizard. Mitch runs past you and I have
unfinished business, Wizard, oh nephew mine together, and she throws
her magics into Rob. Rob. I need you to roll
a force roll while that is occurring. I need a
force roll from Ricky.
Speaker 6: Fuck those two guys.
Speaker 4: Rob you pull as the energy from Alphaba and the
energy that your mother gifted to you, and Death you
take from just in front of you. The bars. You
extend them out to arm's length, almost like a bird
taking flight, and these bars rip from the crosshousings and
a human sized opening is busted inside this jail cell.
As you are now able to escape through your man
made door. But Ricky, with one success, you are concentrating.
You mean to bring your friends from this place to
any other place that you can think of. You're trying
to use your power gifted to you by Hannah Casper
to leave am I correct.
Speaker 5: He wants to take, if possible, not just his friends,
but Mitch the other witch's Wendy as well.
Speaker 4: Okay, my friend, you do just that. You feel the
road eternity roads surged through you, the powers of transportation,
especially here in the Age of Always, where the might
and magic of that road is the source of the age,
and you pull all of them together. You can feel
the asphalt beneath your feet as if your feet were
bare and not covered with shoes, but you cannot transport
them far in a pile. Everybody that was in a
jail cell crumples to the outside of the jail cell
just as Rob steps through the opening that he made.
The rest of you kind of dog pile in front,
with the exception of Alphaba, who is still inside her cage.
The devices that the wizard Mitche put on the outside
seem to glow. She immediately falls onto them. You see
her trying to tear with her own nails, rip these
devices off. But every time she goes to touch them,
you all can smell burning flesh as she touches them.
You can feel it burning, you can hear the heat
coming off of it. But you are all outside, with
the inclusion of Wendy, who was in a fugue like state.
But for now you all just kind of tumble together.
I need another force roll from Ricky as everything shakes,
and you realize that Alphaba is looking around too, not
the source of the shaking.
Speaker 5: Two success, nice.
Speaker 4: I want everyone else to roll and investigate the highest
success rate wins.
Speaker 6: Here one for Scarlet.
Speaker 4: Clearer conditions to by the way, everybody, we don't need
those right now?
Speaker 6: Oh? Should I reroll two for Scarlet? Ok?
Speaker 4: I think that's the winter winter chicken dinner, is it not? Yeah, Ricky,
As the land beneath you begins to shake and quake,
you cough, and only Heather sees as you pull your
hand away from your mouth the blood on your lips
and on your hand, Ricky.
Speaker 5: Rick Ricky would very quietly wipe it onto the back
of his jeans. I'm fine, And he looks across to
the others.
Speaker 7: You know, you're looking looking so good, Ricky, I'm fine.
Speaker 5: Is Mitchell with us? Greg?
Speaker 4: The Wizard Mitch is gone?
Speaker 5: The Wizard Mitch, Wizard.
Speaker 4: Wizard Mitch is gone, and Chief Rugen both ran down
the hall in the direction that they both came. Now.
Rugan was knocked to the ground. Jad was able to
kind of grab him a bit as he kind of
fell and stumbled away from him. You heard a clatter
as he hit, but he immediately got up, looked back
for a second, and then just took off with the
Wizard Mitch. With those success roles, I'm going to say this, Rob,
as you pull yourself out, and you had two successes
as well, but your positioning is a little bit different
than Scarlet's. You see what he looked back for. There
is a long, thin, wand like object that seems to
have rolled against the base of one of the cells.
It was what he was holding.
Speaker 8: It's what Ricky was holding.
Speaker 4: It's what Chief Rugen was holding. Yeah, he knocked, he
got knocked down, and there was a clatter, and then
he got up and ran. But he looked back for
a second as if kind of you know, hesitating for
just a moment, but he took off regardless. And when
you see it more, it was that horn that he
had had with him that he was banging against the
jail cell bars as he walked forward. JD would recognize
it as a unicorn horn.
Speaker 9: Rob's probably gonna pointed out to Melissa as he's walking
over to it.
Speaker 8: You know what this is.
Speaker 6: Rugen had.
Speaker 9: It looks like a horn, Yeah, it does, and he's
gonna he's gonna.
Speaker 8: Pick it up.
Speaker 4: You may write horn of a unicorn on your inventory
sheet unicorn. MH.
Speaker 5: Just confirming Greg, we are in the the central walkway
off the prison. Is that correct?
Speaker 4: Correct? It's the the hallway where the Wizard, Mitch and
Chief Rugen were standing. The area that was like, I'm
you know, barred between your two rows of cells.
Speaker 5: Okay, and we can obviously get to the cage that
that's still.
Speaker 4: Sealed with the Wicked Witch's cage is still there. I
will say this to Scarlett, Ricky, and Heather. J D
walks up and he looks at all of you. Of course,
you know Ricky, who is this guy? But he walks
over and he says the last notes of the song.
Time has come to decide. We don't have to go home,
but we can't stay here.
Speaker 7: Should shouldn't we chase them to get whatever what he
just took? Should we go after him?
Speaker 6: Did he take something from JD?
Speaker 4: Yeah? You saw him draw something from JD's chest that
looked like spider webs, like gossamer. White light came out,
but it floated almost like it was lighter than air
when it came out, and he drew it into the
lock that had previously held closed or you know, magically
sealed the prison of the Wicked Witch. But as he
drew it forward, as soon as it completed he ran off,
but even as he ran off, you could see kind
of like trailing around with of this this gossamer magic.
Speaker 10: He took your power, the Bishop's power. He wanted all
all along.
Speaker 6: Just nods, hew, there's going to turn and chase after him.
Speaker 10: Yeah, if there's even any point in doing that, like
Scarlett would Scarlett would would like immediately do that.
Speaker 6: But I don't know if there's like a door or something.
Speaker 4: Or it's just a long hallway, like absurdly long. Now
that you're out of your cell, like it just keeps going.
Speaker 6: Can we still see them?
Speaker 4: That's what I was going to ask, that they're still
just way down there. There's still Yeah, you see something
down there. You definitely see forms. At this point, even
with the magic inside the age of always with your eyesight,
it doesn't seem to transfer down into this prison. You
know that that incredible mile upon mile of sight and
vision that you have up in the open air is
limited to your normal eyesight. Here, Heather, who wears glasses,
would probably be you know, aware of that, most having
taken them off. But it's at this point that if
Heather takes off, Scarlett takes off. JD is standing still,
but he would reach up and grab Ricky by the shoulder,
just to keep you from moving. Does that work? Do
you turn to it? Not again, Ricky doesn't really remember JD.
Because of priority, Ricky doesn't remember him. But I don't
think Ricky would start to run. Ricky would be looking
to Alphabe's prison and looking to the devices that Mitch
had put on it. It's a something that he could
rip off. Would have been his thoughts. But if JD's
going to stop him, he would, he would let him.
He would as soon as he engages your eyesight again,
he looks at you with a look of recognition because
you're Ricky. He knows Ricky. He's traveled and adventured with Ricky.
The same cannot be said in the reverse order there,
but he would look, and he would say. The Wizard
has anchored the age in place. A thread remains to
Garrett whenever we returned. He means to hold onto that thread,
even as it kills the age of always. Do you understand.
Speaker 5: The thread needs to be seven?
Speaker 4: Yes?
Speaker 5: And is that going to stop the problems at home?
Speaker 4: No, but it'll save the age if that's what you want.
Speaker 5: I won't save home.
Speaker 4: No home has its own problems.
Speaker 5: Well, I mean save it from the problems from here.
Like everyone's got problems.
Speaker 4: If you sever the thread, you cut off Garrett, your
Garrett from the age of always forever.
Speaker 5: But the age won't be able to impact it. Correct
and I can heal correct. Okay, Rob.
Speaker 4: As you're standing there, Alphaba, the wicked Witch of the West,
is inside of her cage, and she sees the heather
and scarlet run past, and she nods her long hair
that had previously been spelling out words and symbols to you.
It's still like long. It's always like a She must
have been in here for quite some time. As it
reaches down to her knees. As she moves, these long
strands kind of billow out around her, and she smiles
as she looks at you, go, oh, nephew, mine, I
will catch you up. It'll take me but a second.
As she begins to pry at these things, Ricky, you
see that she's making progress. And as you like investigate
and move a little bit closer, there is heat, intense
heat coming off of this. You think that if you
try to touch these at all, there's going to be
a problem. But she's able to touch them. Briefly, and
you see her kind of like yank and then pull
her hand away. But she is making progress.
Speaker 8: Would it?
Speaker 9: Rob kind of wants to look at the unicorn horn
and look at Alphaba and ask her, will this help?
Speaker 4: I'll give this one you free, because she is your aunt.
She stops for just a second. You can hear at
sizzle is she utters some curse in a language that
you assume it's a curse and a language that you
haven't heard before. And as she pulls her hands back,
just ripping them back, she looks at it and she says,
so unicorns on. As long as you hold it, you
can't die.
Speaker 9: Rob's eyes are gonna get big and say okay, and
he's gonna put it back in the bucket.
Speaker 4: But it works only once. Oh, nephew, mine.
Speaker 8: Noted. Hmmm, uh you got this? You're good?
Speaker 4: She nods, I will meet you in the air, okay.
Speaker 9: And he's gonna kind of look back at you know,
Ricky and JD talking and step step, and I guess
to take off running in the direction that Scarlett and
either way.
Speaker 4: As you run off, I will give this Ricky, You're
still surrounded by like Wendy, who's in kind of still
out of.
Speaker 5: It a bit.
Speaker 4: And as you as Rob runs off, you notice that
Alphaba looks for a moment at the cage beside her
that used to have Rob in it, and she sees
the bars spread open, and you see her smile and nod,
and you can tell that it's a look of admiration.
What do you do, Ricky.
Speaker 5: Ricky sees Rob start to move, and he looks to
Wendy says, I don't know if you can help her,
but you can either come with us or you can
I don't know, and he's in a ton to start
running with Rob.
Speaker 4: She starts to run with you. Wendy is following along
behind you. But I need you to make another force
role for me, Ricky. As the land shakes one success,
you cough again, this time more blood. You can taste it,
you know, you can see it on your fingers as
you pull away from your mouth. Just between us, Chris,
Ricky is the land. The land is being torn apart.
I'm going to ask you should you fail one of
these roles, these force rolls, the injury can either go
to you or to the land. And at any time,
if you want to take some of the hurt that
is going to the land. You can deliberately fail one
of these roles. If you do, you will get an
injured condition, but it will not affect your roles. It's
a special condition. But when you reach five, please let
me know. So in this moment, as this comes, you
can It's almost as if you can feel yourself with
the option of jumping in front of like a moving train,
or you know, to push somebody out of way to
save them. You know, take a punch for a friend.
You have that feeling, Do you do that in this moment.
Speaker 5: If Ricky knows that it's gonna tell the age of pots,
he would take the he would take the blood.
Speaker 4: Then the shaking subsides for a moment, and give yourself
one condition. Ricky. This is the first of five, and
it is simply called I am the Land. Everybody else.
As you're running, I believe Heather you are first, so Heather.
As you're running, you can see figures up ahead. But
just as you start to run, you can see the
walls around you warp and move, and all of a sudden,
almost like you're in the center of a star point,
you see a cell block or a spell block, branch
off to the right, to the left at forty five degrees,
at ninety degrees, there is just lines upon lines of
these cell blocks, some of them two and three tiered,
that shoot away from your position. And every time you
move about fifty yards another one of these kind of starburds. Impossible,
they would crisscross one another. You know this just by
the configuration that you are looking at. But for some reason,
this prison goes on and on and on, and there
is no main thoroughfare. There's no main walkway or main
street like there would be in like Alcatraz or someplace
like that. This is just amaze and I need you
to roll me and investigate.
Speaker 6: Ooh, zero successes.
Speaker 4: Do you keep running? You can hear Starlett just a
few steps behind you.
Speaker 7: I think like we'll have a cinematic moment where we
do like a full three sixty spin around as she's
looking down each of these hallways. And I guess, given
no investigation, she doesn't see anyone down any of the hallways.
Speaker 6: Is that right?
Speaker 4: You don't see nothing that catches your eye. Now, to
make this more cinematic, because you know Greg loves that shit,
we go to your Spotify playlist and queue up track
number three by Nirvana, Something in the Way and Friends.
That is exactly what happens as Heather turns and stands
and looks in. The music picks up just slightly as
this three sixty spin of the camera gives us all
a Heather's eye view of what's going on in her
perspective inside this prison in the age of Always, a
prison that could house the entirety of Garrett one hundred
times over. And you continue to run, Scarlet, I need
you to roll me to investigate.
Speaker 6: I can see them, correct, you.
Speaker 4: See something up ahead, But again, there are so many
branches and so many twists in here, you know, it's
almost like you're they're just at the edge of your vision.
Speaker 10: At this point, she is running as fast as she
fucking can. She is running like there's a robot war
machine chasing her to try catch up with these motherfuckers.
And she is pulling out her gun and she is
aiming and.
Speaker 6: She is shooting.
Speaker 4: Oh, it's fantastic. I will say this too. I'm a
little greg aside. I love when get a dropping f
bombs and then switches back to Scarlet and she's like, hey,
ass head, you know like that's that's the extent of
you know, that's what tickles me as a game. So
it's it's very bad. Okay, So you're gonna take a
shot down at one of them. Get me a D
twelve to take your shot.
Speaker 6: Let's fucking go.
Speaker 4: One.
Speaker 6: Success.
Speaker 4: You hit something down there. You hear a scream. Okay,
but you see both of the figures disappeared to the
right because you were able to get that shot off
and you did have a success. You saw the direction
that they left. They somewhere up ahead. They take off
to the right.
Speaker 6: Okay, she's gonna follow as long as she can roll me.
Speaker 4: The your investigate was one correct?
Speaker 5: Correct?
Speaker 4: Yeah, as you take a couple of steps, you actually fire. Now, Heather,
I'm gonna need you unless I'm gonna need Heather to
roll me. Let's see. Uh shit, I'm trying to think
of how do you keep your ship about you? Roll
me a uh.
Speaker 6: Weather doesn't keep her ship about her.
Speaker 4: Greg, Well, I mean I'm giving you the option here,
So I tell you what this is. This is a
this is a composure role. I would think like, roll
me a charm, roll me a charm arm.
Speaker 6: Okay, thrust fingers. Two successes.
Speaker 4: Okay, so whether or not you keep your ship internally,
it could be all your ship could be spilled internally.
But on the outside you are cool as a fucking cucumber.
As Scarlet literally shoots over your shoulder to hit whatever
it is down there, your hair moves not because the
bullet hit it, but because the wind from the fucking
discharge goes past. You're here and Scarlet, you see Heather
not even fucking shrug at it, not even Blank, not
even have a hitch in her giddea up as she
continues to run. However, just as you notice that your
friend is keeping peace and continuing despite the close proximity
of a live firearm, something reaches out from one of
the cells and grabs your leg. I need you to
make me a charm, to see if you can keep
your shit about you to the point where does this
trip you? Does this shock you? Does this throw you
off your game?
Speaker 6: Man? I think it wouldn't. But that's just me. I
don't mean one success.
Speaker 4: Yeah, you're perfectly fine.
Speaker 10: He just vaults over it like a fucking Olympic athlete,
and she just keeps going.
Speaker 4: Sure, the two of you disappear down the side. So Rob,
you were next up. I need you to you hear
a gun, a shot go off. You're far enough away.
I'm not going to make you roll to see if
you know, a little peace courts out or anything like that,
as it would for Greg. Greg would currently have urinated himself.
But I need you to roll me and investigate as
you pass by the point that Scarlet and Heather just
ran past.
Speaker 9: Okay, he said, investigate. Let's do that, Yes, sir, Let's
put on our investigation hat.
Speaker 4: With zero successes. Whether Rob even recognizes this or not,
he performs a similar move to Scarlet, just in his
normal gait. As he's running. He steps over this arm
that is reaching out from one of the cells. You
don't notice it, and you continue along your way.
Speaker 8: So he's just focused, you know.
Speaker 4: But you know Rob's doing well, right, Rob?
Speaker 5: Rob is.
Speaker 4: Yeah, despite his a version of running, he's kept a
shit about him. That leads me to Ricky. Ricky, I
need you to roll me your favorite skill, investigation, investigation.
You've got it.
Speaker 5: No successes, Greg, no surprises.
Speaker 4: Okay, I tell you what. I'll allow you to roll
this again just because Wendy is with you.
Speaker 5: No sex die no successes.
Speaker 4: You both run past. I will let you all know this.
Speaker 8: We can talk about it.
Speaker 4: You can talk about it later. But as Ricky runs
past with Wendy and disappears, the scarecrow left arm burned
from his body. As he reaches up and whispers that
reaches no ears. He has Dorothy help me, help me
help her, and the arm drops to the cage and rests.
As you all run by, Friends, you reach the place
where you saw them turn and I need you to
make a decision in the form of an investigation. Real, Heather,
as you are the first one to get to this
spot where you saw Rugan and the wizard niche head
to the right. Friends, we're having ourselves a good old
fashioned chase here in the tails from the loop system.
Speaker 6: All right, she's frantically looking around. Two successes, Yeah, fantastic.
Speaker 7: Can simultaneously hold her hands up and shout out.
Speaker 4: Lion, absolutely, yeah, roll me a charm for that one. Again.
This is just going by simple like persuasion. You know,
this is just your Does your voice reach somebody that
could be whether or not they can actually hear you,
or you reach them, you know, emotionally, Go ahead and
do that. But with an success. That's very good the investigate. So, yeah,
it's not hard to see the blood trail.
Speaker 7: Is it going in the is it a different direction
from the people were following?
Speaker 4: Same direction? The direction that you saw people tear off
to the right, that is the direction that the blood
is just dot and it's heavy in places too. You
can see that there must be somebody is hurt pretty
badly that they are bleeding this much. You don't have
to be a medical professional to know that. You know,
the human body at least doesn't have a lot of
that stuff in it, at least not enough to spare
this much. So as you start to run and you
yell out lion, you hear in the opposite direction a roar.
Speaker 6: Heather is.
Speaker 7: Going to imediately turn around, and as she passed passes Scarlet,
she'll say, I'm going to lie and keep going.
Speaker 6: She doesn't respond, but you know she heard you.
Speaker 4: Alrighty, So they you are splitting up the party. This
is joyous, okay, So Heather from let's look at that. Okay,
I'm too giddy. Okay. So we're down the main hallway
and to the right. Whoo, they're going to Scarlet and
this is from the perspective of Rob and Ricky. Behind Rob,
you see Scarlet head off to the right. You see
Heather head to the right and then double back and
cross the hallway in front of you and head to
the left. The first one to get there is Rob. Rob.
You are at the crossroads. You can either challenge the
devil to a guitar or fiddle battle, or you can
head right, or head left, or go straight. It's up
to you.
Speaker 8: Bud. He's immediately gonna go left.
Speaker 9: He's gonna he's gonna pause for a second, look left,
and look right. He's gonna point right while he's running
left to kind of try to signal Ricky to go
that way.
Speaker 4: Okay, so you go left and follow Heather Ricky. You
see the point. No role for an investigation there. It's
very deliberate and a moment beat two three, You and
Wendy get to the intersection, and again you are faced
with the choice. Rob told you to go right, but
you're your own person. You can go wherever the fuck
you want. You tell me what you want to do.
Speaker 5: Ricky would turn right as he's being told to do.
Rub's an adults, right, Yeah, I've.
Speaker 4: Got to listen to him. Okay, yeah, so you head
right and you are heading behind Scarlet. So, my friends,
here's what we're gonna do. I want team leader Heather
and team leader Scarlet to roll me a D six
since you were the two first to decide upon these
different directions. Two three, three. All right, Heather and Rob,
you are only about, you know, twenty thirty feet behind her,
so a lot of this will apply to you as well.
You run forward, and you hear the sounds of battle,
no need for an investigation role. You hear the roars
of lion, and as you kind of round the corner
this it's a weird kind of the fish hook type
of cell block where you run down and then you
curve and kind of double back, sort of like a
stack of books from the paperback exchange. You know, it's
just one of those weird areas. And as you roll
around the corner, you see that there is a large cell,
large enough for several people, but there are jumping in
and around this cell, some of them hanging on the
outside shaking the bars. Are flying monkeys with pieces of
tech and steampunk additions. Is the only thing you can
your mind can make sense as they turn, a gall
of steam will come out of one of these kind
of geysers and exhaust ports on the side of its head.
As it sprays up. You see Lyon is bloodied. He
is in the back corner of one of these cells.
Three of these creatures are attacking him. One of his
paws is drawn up to his chest, but he is
rearing back on his hind legs and he is roaring.
And you see that his teeth are covered with look
looks like grease from these things. His claws are black
with the same grease, and he is swiping to keep
them away. And in the corner behind him you see
the form of Randall Flagg, crumpled and lying. You can
see blood all over him. What do you do? And rob?
As soon as you get to this area, you see
the same scene in front of you.
Speaker 7: I think as soon as Heather gets there, she draws
her sword.
Speaker 6: Does she still have her sword?
Speaker 8: Hell?
Speaker 4: Yeah, you do, all right? I mean Starla had her
guns in the cell, so you're good.
Speaker 7: I think she'll she'll take it and she will jam
the hilt into the lock.
Speaker 6: I presume there's a lock on the cell.
Speaker 4: Sorry, this door is actually open. It seems that these
monkeys have forced their way in and inside this larger
cell that is open, the corner is where Lyon is
defending the crumpled form of Randall flag.
Speaker 7: In that case, she will charge in and instead of
her sword, she will pull her itty bitty book light
and she will say stop, and she will I don't
know blast them.
Speaker 6: Can she blast them with?
Speaker 4: You can roll me a D twelve and then we
can tell a story.
Speaker 7: Okay, oh four, I don't think she does. I don't
think she can blast them.
Speaker 5: Well.
Speaker 4: As you run in with the itty biddy bok book
light and you say what you say, stop, it looks
like it works. For a second. All of the monkeys freeze,
but then they slowly turn because they had not recognized
your approach. And as they all turn, you see them
smile with metallic thangs now and the steam and these gears,
and you can hear servos worrying as they're you know,
as their wings kind of move back and forth and
they hop around, and as they move towards you, you
realize that all you have done is gain their attention.
I will allow you to push this role or use
luck if you have it. We're gonna push Okay, do.
Speaker 6: I take my well, condition doesn't matter in this case.
Speaker 7: Anyway, right three, I am going to take scared because
that's what how it does. And and so I have their.
Speaker 4: You do.
Speaker 6: Does it look like they will attack me?
Speaker 4: Like I like, yeah, I'll give it to you for free.
It certainly looks like they're moving in that direction to attack.
And as soon as you appear, you see lion again.
It's a kind of a default expression for the cowardly lion,
but he looks terrified, but not for himself as he
sees them all start to move towards you, and you
hear him yell out.
Speaker 7: The Heather's going to wave her itty bitty book light
with the light lit, hoping to keep their attention, and
then is going to back out of the cell.
Speaker 5: Okay, I see, you can't get me.
Speaker 6: You can't catch me.
Speaker 4: They all look at one another like they understood exactly
what you just said, and all of them at the
same time they draw a huge, almost like a death's
head grin that extends almost to their ears, all of
these metallic and filed and sharpened razor teeth looking back
at you. Rob That's what you see as you step forward,
just as Heather's waving itty bitty book light and six
of these flying monkeys from hell turned to look at her,
and she dares them to catch her. Rob, what would
you like to do, buddy?
Speaker 9: So if he's coming around the corner in a dead
sprint and he sees this, and they're starting to kind
of coagulate, and I guess looks like they're about to
kind of get up on her.
Speaker 8: He's not gonna slow down, and he's gonna kind of.
Speaker 9: Leroy Jenkins kool aid man try to just bust, like
jump and throw his whole body into him.
Speaker 4: Roll me a force, my friend, and give yourself a bonus,
because give give yourself a bonus. I think you kind
of won correctly, correct because you had a head of
steam as you were coming in here, and you just
said you didn't slow down.
Speaker 8: No, it was he of the moment, like, oh no,
well here we gotta do this.
Speaker 4: You know this can't be true, Heather. I mean, you
couldn't possibly have heard what you hear, but your ears
ring with this it almost sounds like a horn, an
airhorn from a semi truck. As Rob runs past you
and busts through the first two that thought Aha, Well,
we're gonna catch this bitch. She dared us, and they're
the ones that pay the price for their hubris as
they get a beliterated it sounds like somebody throwing like
nuts and bolts across the floor, which is exactly what
it looks like too, as two of these creatures explode,
as you know, the self described kool aid man explodes
into the cell and Rob. You are among the remaining
four of these monkeys who now see you not as
something fun to chase after, as a viable threat as
thirty three percent of their number are gone. My friends,
you took them by surprise, so I will give you
another chance to do something, Heather. As you see Rob
now in the midst of them, standing over two of
their crushed forms.
Speaker 7: Heather will attempt to blast them again with a vibrant
bright light from her from her any bitty book flight.
Speaker 4: Let's give me a D twelve eleven is two successes.
And so the very first thing that you said when
you got there was stop and Rob. As you burst
through the two of them, and you see the other
four for a moment, a look of fear across their
very alien features, their half robotic forms they begin to
jump towards you, and just like that, they freeze in place.
One of them's only on one foot, the tips of
its toes, and you see it lose balance and fall,
but it maintains the exact same form that it had.
You guys are out of combat for now. Lion collapses.
Speaker 7: Lion, mister Flagg. Uh, maybe Rob, can you help? Can
you help get mister Flagg? And she uh, She goes
to lion and strokes his his big lion cheeks.
Speaker 4: Okay, lion, he's breathing very heavily, you hear, okay, just tired.
Speaker 6: He her.
Speaker 7: You gotta you gotta get out of the cell in
case they wake up again.
Speaker 6: Can you can you get up?
Speaker 5: Me help?
Speaker 4: And you see him he starts to heat. He pulls
himself up, but like a dog that's kind of dragging
its legs. You know he's he's himself towards the door.
He's making relatively good time because he's a massive fucking cat.
But you can tell now that he is very injured.
He took many many swipes from these things and Rob.
As you move forward, you realize that the crumpled, denim
clad form of Randall Flagg is covering somebody else.
Speaker 9: He's gonna kind of walk over to him and pull
him off.
Speaker 4: Randall does not move as you pull him off. He
is completely dead weight. And Heather looks back at you
from the corner. An older Heather, a Heather of maybe
fifty years. She is very pale, with dark circles under
and around her her eyes. She can see the sunken
quality of her cheeks, and as she sees Heather, tears
begin to spring from her eyes, my child. Let's cut
to the other group. Scarlet, you are hauling ass down
this direction. About fifty feet behind you Ricky and Wendy,
are you don't? I mean, you could probably hear their footfalls,
but again you're not really sure who that is unless
you can look over for free and see it's Ricky
and and Wendy. But as you run forward, you see
that the trail of blood is getting deeper, and by
that I mean there are just larger drops. And you
round a corner and you see Rugen face down.
Speaker 10: And he's got a bullet wound. I had take it.
Speaker 4: Seems to be almost in the middle of his back,
Jee says good.
Speaker 10: Scarlett takes it in as she's coming up I think
she's got a shocked look on her face, and.
Speaker 6: Then she looks forward and vaults over him and continues
after Casey.
Speaker 4: Moments later, Ricky, you and Wendy. Wendy, who is basically
along for the ride, she's just kind of latched onto you.
I'll let you roll on empathize if you are curious
as to why she did that. But you see this
fallen form, it doesn't take you long to realize it's Reugan.
Speaker 5: I would love to roll that emphathize greg No success
is though, when he gets to Rugen, is there an
open cell next to where he's fallen?
Speaker 4: Several?
Speaker 5: Sorry, you can say that again.
Speaker 4: I'm sorry several. Yeah, there are several open Then the
doors are open. They're not even locked, they're kind of
like rolled back.
Speaker 5: Ricky's going to come to a stop at Reugan watching
Scarlet run, and he's he wants to drag Rugan into
one of the cells, and if I will, he will
close the door behind him and then follow up to Scarlet.
Speaker 4: Absolutely, you can absolutely do this. And as you put
him in there, you realize that the bullet wound in
his back. As soon as you start to move him,
he is covered in wounds. You see your arrow wound.
You see numerous other cuts that would have been terminal
or fatal wounds that seem to have all opened along
Rugen's body. He is dead one hundred times over. But
you slide him in there and close the door behind him.
It is locked as you check.
Speaker 5: It, all right, perfects. He would then turn to if
he can still see the direction that Scarlett has gone,
he will chase after again.
Speaker 4: Absolutely, I need you to roll me a force roll, unless,
of course, you want to fail this.
Speaker 5: Well, I'll take the successful ones.
Speaker 6: Okay, Scarlett will shoot again if she has a chance.
Speaker 4: You do not see anybody ahead, and there's no blood
trail to follow at this point. Roll me and investigate.
As you reach your first junction, there's two hallways to
the right, one to the left, and several various other points.
Speaker 10: I think if there's any other bullshit thing I could
throw in here, oh I got nothing.
Speaker 6: Three successes?
Speaker 4: Who with three successes? As you you look around, you
look around and you notice, for whatever reason, your eye
barely picks up on it. You see just one little strand,
almost like if you ever played the Witcher. Whenever you're
you follow in a smell to something, you know, that
little waft, that little kind of cartoonish like, you know,
barely barely visible line, and you realize it's a bit
of that magic. It's going down the hallway to the right,
and you definitely turn and start moving down that way. Ricky,
you see that as you all continue your run on
in that direction, you do not have however, see Mitch,
you just see that residue to the other jail cell
as the queen, she who sits the Mobia's throne, looks
at her child and friends. If you could do me
a favor, please go to your Spotify playlist, and if
you could, let's go down to oh, I don't know,
track number fourteen. Every little thing she does is magic.
Speaker 5: Please.
Speaker 4: She looks up at you. Heather, my sweet baby girl,
you are almost free. Go now and live live for
all of us who've sat the throne.
Speaker 7: You, uh, you have to get out of that cell
now because you can't die. You you can't die before
we figure out how to break it all of this out, okay,
So come on out and help Rob get mister Flagg.
Speaker 6: Please.
Speaker 4: You can see that she is very weak. Roll me in,
empathize and deals with the D twelve. This is your magic.
Speaker 6: Twelve.
Speaker 4: She's dying.
Speaker 6: What? No stop?
Speaker 7: I Heather has her arms around Lyon and she she
she pauses. She doesn't know what to do, and so
she lets him go and approaches her mother and kneels
down next to her. What are you?
Speaker 6: You can you?
Speaker 7: You're gonna come with You're gonna stand up with me?
Speaker 6: Okay, all right, mom, mom me.
Speaker 4: She reaches up, and if you allow it, she cups
your face, and the touch and the smell of her
skin prompts in the step algia very early childhood of
comfort and love.
Speaker 5: I will go with you.
Speaker 4: We're all free.
Speaker 7: Wait, how I don't understand. I I'm sorry. I'm sorry
what I said before? Okay, I'm sorry.
Speaker 4: She you can feel the fingertips, weak as they are,
they press into your skin. This was the only way
to get you free.
Speaker 6: No, don't go.
Speaker 7: I don't know what you're talking about, but you can't
go now.
Speaker 4: We are cursed to sit the Mobius throne. I wanted
more for you.
Speaker 6: I what but what happened? What did you do?
Speaker 4: I left the throne you They told me you were here.
I was scared. I sent your sister, but she forgot
and now they've taken her. What v h She looks
what a slight smile touches her lips. Yes, who took her?
When she's the thread? Oh? She sent you all back
and opened the door.
Speaker 6: I what do we have to do? We have to.
Speaker 10: Do?
Speaker 6: We take her to Garrett.
Speaker 7: Do tell me more.
Speaker 6: I don't understand. Please, and you know I can heal you.
I can heal you.
Speaker 7: And Heather is during going to try to pull whatever
magic she can. She's never done any healing magic, but
she's going to do the best she can.
Speaker 4: With a twelve. Before you don't have that, You do
not have that power. But with a twelve I will
give you this because you are so in tuned with
the magic of the Age of Always. If you could
get her back to the throne, that would keep her alive.
You don't think she has time.
Speaker 6: I need a rob, I need Ricky. Can you go
get Ricky?
Speaker 5: No?
Speaker 6: Can you help me carry her? We need to carry
her to Ricky.
Speaker 9: Uh yeah, yeah, yeah, he went, he went down the
other hallway.
Speaker 8: Weekend.
Speaker 6: You pick her up. I'm gonna go get him.
Speaker 11: Uh all right, okay, and he's gonna pick her up
over his shoulder, but she's pressing on something in his pocket,
so he's gonna pull the horn out and be like,
hold this and put the horn in her pocket.
Speaker 8: Or in her belt or whatever.
Speaker 4: Why don't you roll me a D twelve frags?
Speaker 9: Okay, that's a twelve nice.
Speaker 4: Put a little pin in that for right now. As
you look around, Lion is hurt. Lion can move, but
he is very slow, and Flag is not moving at all.
Speaker 7: How there's already started doing the going with the plan
that she told Rob. She is running down to go
get Ricky, and I mean she doesn't know what's going on.
Speaker 6: With the horn, so she she runs.
Speaker 4: When you run and kind of move out of the area,
you see a figure standing in the hallway right at
that that fish hook bend, and it's JD.
Speaker 8: JD.
Speaker 6: What what run with me?
Speaker 8: Run with me?
Speaker 4: Different paths? Huh?
Speaker 7: What?
Speaker 6: Okay? Where are you going?
Speaker 10: What?
Speaker 7: No?
Speaker 4: What? Scarlet and Ricky are on a different path.
Speaker 6: What I have to I have to get my.
Speaker 7: Mother.
Speaker 6: I think I need to get her back to the throne.
Can you help me?
Speaker 7: JD?
Speaker 5: Of course?
Speaker 6: Okay, Well she's back here.
Speaker 4: You see JD walk past you back into the cell
that you exited. He nods at Rob and you see
him bend down over flag. You see him reach down,
he picks up a hat and you see him put
it on. And as he stands up and looks at you,
you realize the flag, the body of Randall flag is gone.
And for the first time, now that the magics have faded,
now that the moments have passed, j D and Randall
Flagg are the same person?
Speaker 7: Do I just realize now that they do I just
realize now that they're the same person? Or have they
now merged into being the same person?
Speaker 4: Yes to both.
Speaker 7: And does JD look like his age or does he
look like flags age?
Speaker 4: He looks like he's Rob's age, just between the two.
Speaker 6: Okay, this is a lot.
Speaker 2: But what now.
Speaker 4: He reaches down and kind of gets under the queen
as well, and you see that there are tears on
his cheeks as he looks at her face as the
two of you are kind of cradling the queen and
roll me a investigate because he whispers something to her. Rob,
you may do so with your D twelve, because this
is a literally going on right by your head. You
can push and lock and all that good stuff.
Speaker 8: I automatically, Garrett, is that what you said?
Speaker 4: Do roll me at D twelve just to see if
you pick up on it. Yeah, you have more of
a chance, I should say, always shat well you hear
Clear's day. As whoever the walking dude is standing there,
he leans down and he says, I am with you,
my love. That's it. Let's cut back to the other
group as I'm assuming you are are trying to make
your way best possible time back where you came. Everybody
that was with Heather and Rob. I need another investigate
role and an investigate role from Scarlett and a forced
roll from Ricky. Please I will take the failure Greg Scarlet,
Damn okay? So yeah, you are absolutely You can see him.
You see him for just a second as he heads
to the left around a corner and you actually see
I look, what's that she shoots? Take your shot?
Speaker 6: Oh you missed?
Speaker 4: As you see the head look back and I'm gonna
take my glasses off of this one. You see the
head look back and go like, how the fuck are
you keeping up? And right when he looks like that,
you see an absolute spark go off from one of
the bars, just as his face kind of you're just
tracking and you just had another inch you would have
hit him, but you miss, unless, of course, you want
to push it or something.
Speaker 6: I roll ut, I burned my luck.
Speaker 4: Remember, Well, sure, but if you want to push it,
you can certainly do.
Speaker 6: Yeah, we push it.
Speaker 10: Sorry, what am I pushing to catch him or to
shoot him?
Speaker 4: To shoot him? I'm assuming Yeah, you're still far enough
away that you're not within like arms reach or anything.
But if you want to shoot him, this is absolutely
something you can push.
Speaker 7: I do.
Speaker 6: Just give me a second way monitor kind of it's
going crazy, okay, and I'm re really my dy twelve.
Speaker 4: D twelve yes please.
Speaker 6: Nope.
Speaker 4: Well, you hear like a double ricochet and I'm gonna
she's got two. She's like like, like, you take the
second shot and I'll take a little agency away from Mike.
When you would hear a fuck kind of come back
down through the hallway because that was super close, you know,
double kill. So anyway, as you're running, both of these
shots go off, Ricky. You see, Scarlett is not hesitating.
As soon as she sees anything, she's firing, and you
just pulled the body of Rugen into a fucking room.
And as you're doing this, you cough, and blood doesn't
dabble on your lips, it gouts out of your mouth
for a second as you almost vomit, and this this
bright red blood comes out and kind of coats the
front of your shirt. You don't feel bad, but something
is obviously very wrong. And for a moment, I'm assuming Scarlet,
you're continuing your flight, right, you're continuing to run.
Speaker 10: Yeah, if sadly, if I had not seen him, she
probably would have given up the fact that she's close
enough to actually shoot him or shoot at him.
Speaker 6: I think she would keep going.
Speaker 4: I am going to have Ricky roll and investigate with
his D twelve. Hey, listen, you all had like twelve
twelve twelve, so these five time with me, right, Yeah,
something kind of passes in and out of your knowing
for a second, Like it's something that you think you
should know, Ricky, but it's sort of like an experienced thing.
You just don't have a lot of experience with, you know,
these powers and things like that, So it's kind of
like they're a second gone a second. But I will
let you reroll it here in a little bit of time,
as you have some moments to think about it, but
roll me another Investigators. You round the corner Scarlet, and
you see Scarlet head to the left as she disappears.
Speaker 10: And like, as she's running, like she hears way back,
even though it technically wasn't that long ago for her,
she hears Randal's voice that first day in the glade
when he talked to her about learning war and how
she'll have to protect her friends. His exact words are
escaping me now, but she hears his voice in her
head as she's doing this one success.
Speaker 4: Okay, So when you round the corner, you don't see anything.
You don't see your prey. Your prey has gone to
ground or was able to evade this current line of sight.
But what you do see is an exit from the prison.
You don't know if that's where he went, but there
is an exit up ahead. You can see what looks
to be sunlight, pale and weak coming through this opening
of some kind, this portal. But as you're running, you
see clearly defined as if you're in a hospital. Back
in Garrett Morgue, Fuck.
Speaker 10: I think she, I think she's running, and then when
she turned, when she turns that corner and he's gone,
I feel like she knows he shouldn't have been gone
like she should have, like she was close enough where
she should have.
Speaker 6: Been able to see him, and she doesn't. So I think.
Speaker 10: She she checks her stride and she slows, and she
sees this door.
Speaker 4: The door is open. The sign above it says morgim.
Speaker 6: Yeah.
Speaker 10: I think she'll stop in front of the door, and
she like kind of gives like a like ah in.
Speaker 6: Frustration, and.
Speaker 10: Like runs her hands through her hair, like walks in
a circle, breathing heavily. It's like, no matter how hard
she freaking tried, she couldn't get him. And then she
just pauses and looks at this door and then like
slowly steps forward and like is gonna push the door
and peek inside.
Speaker 4: You see lying on several metal slabs something like you again,
you would see directly out of Garrett. You see Dorothy
Alice and you fuck.
Speaker 6: I think she pushes the door open all the way
then steps inside, Ricky. You would see her enter this area.
Speaker 10: I she closes the door behind her, like she slams
it behind her.
Speaker 4: You could see too that it's called you know, it's
designated as the More and you would see the door
slam behind her.
Speaker 5: I think as Ricky's running along when he coughed up
the blood, he would have stumbled a bit, which is
why he didn't keep up with Scarlett as well. As
he stumbles and gets himself going again, he's gonna look
to Wendy before he reaches that morgue and says, we
need to get to who is the thread? Where?
Speaker 4: How roll me an empathize as you try to reach her?
Or charm a charm too. I'll take.
Speaker 5: Charm.
Speaker 4: Let's go with charm. Two successes fantastic. It's almost like
when you're talking to her, she starts to drift a
little bit and you have to do one of these,
you know, and she kind of comes back and she
looks at you and says, his citadel, his his his fortress.
That's that's where he would put anything, all of his secrets.
You would know this place to be the loop.
Speaker 5: Is that where he's going to go now that he's
got the bishop's power.
Speaker 4: She you can tell she doesn't know the answer, and
it's definitely a guess, but it's an educated one. That's
where he always goes.
Speaker 5: How how far is it.
Speaker 4: Not? And she you can tell that she's going to
give you like a buy the crows fly type of distance.
And she just says a minute and points in the
direction of the opening the exit from the prison.
Speaker 5: Oh is the door a door with a handle to
the morgue or is it just a swing door.
Speaker 4: It's a swing door.
Speaker 5: He's going to try and step up his pace a
bit and he's going to hit the door so that
it opens slightly. And he just shouts in that he's
heading to the loop. Well start, he's heading to the citadel,
and he runs for the door.
Speaker 4: I would like you to roll me and investigate. And
this is not for you, this is for your friend Wendy.
As you open the door, to say that.
Speaker 5: One success Wendy is better at investigating.
Speaker 4: Fantastic boy, this is a great one to succeed at.
As the door opens, Wendy happens to glance through it
and sees the bodies of Dorothy and Alice, and you
hear her scream what do you do?
Speaker 5: He would at that definitely stop in his tracks and
turns back to run into that room.
Speaker 4: Let's turn back time a little bit. We have about
thirty seconds here where Scarlet's alone in the room before
the opening the overture of where you're going to be going,
but also the what Wendy would see Scarlett, you have
this time? What do you do?
Speaker 10: I think she steps towards the Gunslinger and she's got
the wound in her head. She does not, Oh, okay, okay,
so she Scarlett didn't know about that anyway, So she
just walks forward and.
Speaker 6: She's got does she have an eyepatch?
Speaker 4: She does?
Speaker 10: Okay, She recognizes her, and I think she touches her, like,
touches her her face and she's are you real? She
might like even feel for a pulse?
Speaker 4: You feel one and the eye, the good eye flutters open.
Speaker 6: I hope, So, oh, what what are you doing here?
What are you okay? Can you get up?
Speaker 4: I don't seem to be able to move.
Speaker 5: Might be most.
Speaker 6: Sorry, Gray, you're little choppy. Can you repeat what she's saying?
Speaker 5: I'm sorry?
Speaker 4: She said, I can't move. I must be mooded. And
you remember that as the wider Mitch ran through his prison,
just past the board he was training Dummatica all overucking place.
Who magic from jd.
Speaker 8: Oh?
Speaker 6: Fuck yeah shit.
Speaker 4: The door bursts open and you hear he's heading towards
the citadel from Ricky, and you hear a scream from
Wendy as she runs into the space and throws her
arms over Dot and Alice and both of their eyes
flutter open. What's going on? And Wendy looks at them
in surprise as the resurrection magic of the Bishop has
brought everyone in the morgue back to life. And somewhere
down the length of the prison, Rugan is shaking some
fucking bars, going what the fuck and searching for keys,
as he too was a beneficiary of this little ploy,
but at this time he's fucked because Ricky was Johnny
on the spot and locked him the book up. So
that's the last you'll see of Rugen. I'll just give
you that heads up.
Speaker 5: Does when Ricky sees them open their eyes or sees them,
did they set up at all? No?
Speaker 4: They all seem to be able to talk and move
their eyes. This is the mostly dead condition made famous
by the Princess Bride.
Speaker 5: If he hears them, he's gonna turn and run for
the exits.
Speaker 4: Okay, absolutely, okay, I'm reading something. Hold on, gotcha? Gotcha? Okay,
very good, very good. I did that as subtly as
I could. Everybody, I don't know if you know, I
was reading something, but I was that just glitch. I'm
sure all right, everyone, So at this moment, Chris, what
did you want to do with Ricky? As he figured
this all out and sees that they are not moving,
but they are alive, yay, sort of as the entire
place shakes.
Speaker 5: When he sees her alive, he's going to turn and
run for the exit.
Speaker 4: He's heading considered, Ricky, you burst out into the sunlight,
and chaos is all that can be defined. As you
open the door, you just hear screaming. You hear people
from Emerald City are running this way, and that buildings
are collapsing. And as you kind of pop out and
look around and try to see where everything is, you
notice that you're close enough to the main gate that
you can see, you know, the way that like, it's
where the attack came from. You know where JD was positioned,
where you guys kind of all stood, where those those
kind of moving streets took people away from the problems.
But as you were sitting there and you look towards
the opening, you know there's no there are no walls
around Emerald City per se, but there are taller buildings
around the periphery, and hanging from one of them is
your dad, not by his neck. He is alive, it seems,
but he is is placed there as a warning.
Speaker 5: Is he tied to something like a as an. Is
there a single code holding him or is it like
multiple codes holding him.
Speaker 4: There seems to be one single cord holding him about
ten feet off the ground on this side of the building.
There are several other people tied up there too. You
would recognize them as Jerry Baker, George Butts, you know,
various incarnations of those autobots that traveled and defended Garrett
with rob These are all members of the False who
had been taken captive and now stand as an example
for the rest of the Age of Always. You would
also notice too that the walkways that ran towards the
citadel now seem to be running away from it.
Speaker 5: He is going to run towards the people that he
recognizes on the wall, and he's going to stop at
a not a far distance, but enough so that he
can get a decent shot, and he's going to try
and hit the ropes holding I think he's going to
start with Jerry. His concern is his dad getting injured
in a fall. So he's going to start with Jerry
and George gotcha. So yeah, just roll me for as
many people as you want to shoot. Roll me d twelves.
Speaker 4: If you get a tenor above, I'll let you get
everybody you want, and whatever order you'd like.
Speaker 5: One twelve, come on twelve seven.
Speaker 4: The first person drops the Jerry that you were aiming at,
you're able to use your arrow to take out his rope.
He drops to the ground and kind of shakes himself
off and looks at you and doesn't question anything because
he's Jerry and you did him a favor and so
other people miss Jerry. He is going to accept the
fact that you're the least on his asshole list. There
are people much higher than you that he has a
bigger bone to pick with. Jerry's are pretty much the
same across the whole multiverse, but this one in particular
has a very striking similarity and resemblance to the one
from Garrett Prime. So you know, as he lands, he
just looks up and basically is awaiting his orders because
he figures he must be on his side.
Speaker 5: He's going to shout to him try and catch them
and he's going to try and get George down next. Yeah.
Speaker 4: He seems reluctant to do so because it's George. But
as soon as you take the shot, I'm allow you
to get it. He catches George kind of half asked,
So George kind of falls a little bit. They bicker
for a second and they both kind of get in
position to grab your father, which is what I assume
you're going for.
Speaker 5: He would, Yes, do you want another the D twelve? Greg?
Speaker 4: For this? Yeah, roll me in D twelve. This is
just a show off of your dad. You're gonna get
him down no matter what. But let's see what the
old man sees.
Speaker 5: A seven.
Speaker 4: She's a good shot. One, Yeah, you kill him? Okay,
So as they drop, as he drops down, they both
catch him, and mister Lewis is now with you. He
seems a little worse for where he has been beaten up,
but he is okay. And at this point, my friend,
I want you to roll a force or decide not to.
Speaker 5: I will decide not to, Greg, all right.
Speaker 4: So that's three.
Speaker 5: That's three.
Speaker 4: The shaking begins to erupt across the city, and you
know that it's to the point where it's going to
start bringing more buildings down. But it subsides and you
don't know when you fell to your knees, but both
Jerry and George and your dad are helping you stand
back up as we go back inside the prison scarlet.
You are in the morgue for right now you are
the gunslinger is there? Wendy is there? Alice and Dorothy
are there? The three that are on the slabs cannot move.
Be thinking about what you would like to do as
we follow back inside to Rob and Heather and JD.
What do you all do? I'll allow you to retrace
your steps to the blood if you would like.
Speaker 7: JD, what did you say? You said you knew how
to get us there? Which way do we go?
Speaker 4: This way? And you would see the stained blood. You
would hear somebody banging on a cage as you walk
by Rugen, who is inside one of the jail cells,
and he's screaming, let me the fuck out of here.
Speaker 6: Is Lion able to follow along.
Speaker 4: Much slower? But I hate to say that the line
is definitely slowing you down.
Speaker 7: Heather's going to use that two she rolled on her
charm in order to entirely ignore Rugan as they walk
past his his cell.
Speaker 4: Oh that's awesome. That pisses him off to no end. Yeah,
he's just banging, trying to get your attention as you,
stone cold just walk right past him. Rob. Of course,
you recognize Chief Rugan as the prick that almost killed Ben.
Same guy. He just happens to be here in Oz
because he's a universal dickhead no matter where he pops up.
But he's there, and he's as soon as Heather walks
by and doesn't pay any attention to him, he turns
his site, sets his sights on you. You give me
the fuck out of here.
Speaker 8: Rob is going to reach in his pocket and pull
out one of these.
Speaker 4: Oh yeah, so he just flips out.
Speaker 8: He has just lost his shit.
Speaker 4: He's banging against the cage. He's reaching forward to try
to get anything, and he sees the horn that is
stuck into the Queen, and you see him trying to
reach for that, but he doesn't get anywhere close to it.
As you go by, screams curses, fade away as you
all move closer, and JD leads you to a hallway
that there is a room identified as the morgue on
one side.
Speaker 6: Why would we be coming here.
Speaker 4: JD points forward towards the light. That's the way I
that's the way back to Garrett.
Speaker 6: Okay, well all right, let's go.
Speaker 4: The door is closed. You hear crying and talking from
inside of it. I will let you roll and investigate
if you get any success. This is whatsoever. You will
recognize the voice to be scarlets at the very least,
whether it's gunslinger scarlet or your scarlet remains to be seen.
But you'd recognize somebody's voice.
Speaker 7: So Heather will fling the door open, assuming it's her friends,
and we'll immediately.
Speaker 6: Say we've got to go. We've got to get to
the throne.
Speaker 4: Scarlet. You would as the door to the morgue would
come open, you would see Heather there now. But this
moment is yours, and you've had a couple by yourself.
So is there anything you say to the gunslinger who
is alive now? It seems to be a surprise even
to her.
Speaker 6: Yeah, I think she has a couple of moments, and
she would say she would look her up and down.
What happened?
Speaker 4: I lost.
Speaker 6: To who.
Speaker 4: Roland?
Speaker 5: He was too good?
Speaker 6: He was, but so he got away. He's coming for
randall though.
Speaker 4: No He's not not the Randall you're thinking of. And
that's when the door opens and silhouetted behind you see
an older JD that looks quite a bit like Randall.
Flag you see the one good eye of the gunslinger
kind of the head looks up and then it rolls
over to you and says, he's here for him.
Speaker 6: Casey kah.
Speaker 4: She nods towards JD.
Speaker 12: Roland is here for him. Will he get him?
Speaker 4: I don't know. I'm past the pages of my story.
Speaker 5: Yeh.
Speaker 6: I think she just looks at her because I need
to go. We don't have time for this. We need
to go. Then go, Heather, I'll catch up. And then
she looked. She turns back to her. Yeah, I need
to go.
Speaker 4: I'll be okay. I can't get any worse.
Speaker 6: Thanks for these, by the way, and gee motions to
the guns.
Speaker 4: You earn't those. If I'm alive and there is an
empty another empty silver table, he could have put us
both here. I know I hit him.
Speaker 6: Yeah, all right, Well, I gotta go and I'm not
gonna let us down.
Speaker 10: And she will lean in and give her a kiss
on the cheek, and then she will turn and run out.
Speaker 4: All right, So as everyone exits the prison, queue up
State of Love and Trust everybody on your Spotify playlist.
As we get into what is known as the mad Dash,
everyone get ready to make your decisions for your characters.
Rob You've got a big one, okay. So as we
go outside and the aforementioned chaos is everywhere, let me
explain to you what you have in store for you,
because you have a wonderful adversary in the Wizard Mitche.
The loop that dominates the skyline of the Emerald City
of ec now has moving walkways that are moving away
from it pretty rapidly as the entire surface reads seem
to want to expel anything or keep anything from getting
to the loop, so running towards it is very, very difficult.
In addition to that, there seem to be these mecha
monkeys motherfucking everywhere. As they fly around, they're attacking the
population there. You know, just it's absolute and utter chaos
here in Emerald City. And also as you make it
to the outside, you see that there is a green
skinned witch who is flying around on a broom wrecking
shit in this area. As she is dropping these mecha
monkeys as they get close to her, and as soon
as she sees Rob exit from the prison, you hear
her scream down to you, Rob, join me, oh, nephew
mine and she basically like reaches out towards you from
about a half mile up. Somehow you hear her as
she like booms her voice to you.
Speaker 9: So at this point I think Rob's still carrying the queen.
He's gonna look at h, I guess.
Speaker 10: J D.
Speaker 8: And like you want to you want to carry carry?
Speaker 4: Yeah, he takes her in almost like a threshold, like
newlywed kind of hold.
Speaker 9: And uh, I just kind of.
Speaker 4: Eh twelve eight much like how to put this, which
is travel very differently in oz. Some of them by brooms,
some of them by bubbles. Bubbles are also clear and crystalline.
And that is what you all see appear underneath the
feet of Rob Ott as an almost green goblin like
glider of crystal lifts him up into the sky. While
his mother was here, she flew in crystals too, But
now he has her power and fly he can. You
are aloft, my friend. Do you mean to fight or
do you mean to use your new power in some
other way? I leave that up to you, as everyone
else you are together how do you get where you
need to go in this moment of mania?
Speaker 9: Well, the first thing Rob's gonna do is a bare role.
Just see if he can absolutely because it is it's
just easy.
Speaker 4: You dropped your death right, Okay.
Speaker 8: All right, that's me.
Speaker 9: And then he's gonna right, I guess he's gonna He's
gonna fly up to Auntie Elfie, and.
Speaker 8: You're like, okay, now, now, now, now.
Speaker 4: What she augmented by the green, this brilliant white smile,
as her hair is just flying everywhere on this broom,
and she starts lancing lightning out of her fingers, and
she says, learn as you go, oh, nephew mine, and
she turns as if a dressing oz as a addressing
the Emerald City the age of always in its entirety,
as she screams out, we are together again, unlimited. But
you tell your own story. There are a million monkeys
up here, and you have passed the test. You are
ready to wreck shit as the beneficiary of Maggie's magic.
And so the rest of you bear witness to whatever
is going on in the skies because the distractions and
problems that the Meca monkeys were going to give you
have been eliminated by a nephew and aunt as they
start kicking ass.
Speaker 8: Yeah. No, I'm just going to pretty much go around
laying down cover fire.
Speaker 9: I guess as if my friends want to decide to
make their way across the floating.
Speaker 4: Platforms, absolutely so. You guys are going to have no
hindrances now as the battle in the sky has been
taken care of. But I need to know, Keystones, what
do you do in this moment? The queen is hurt,
JD has her. But this is your story and the
choice is quickly coming. My friends. If the Age of
Always remains tethered to Garrett Prime, it will be destroyed.
If it is released from this tether, we'll see go ahead.
Speaker 5: Bud Ricky is with George and Jerry and his dad
as he took that last blow. He gets up. He's
still on his knees and he looks up to them
and says, the Age is dying and I don't know
how long I can keep it alive for We need
to get to Casey, and we need to find whatever
he's tying to Garrett, and we need to sever that
thread way you can, but we need to seve of
the thread. And he's going to try and stand role leadership.
Speaker 6: Leadership, Are we all there?
Speaker 5: One success?
Speaker 4: You have conscripted the autobots across the multiverse. As they
begin to fall in line again, George might offer some
complaints and whatnot, But as Jerry falls in, he understands
that you're not that much of an asshole and he
likes that. So he will absolutely do what you have
to say. And he was here to fight anyway, so
you know, he's ready to keep going. As they all
start forming in and they're starting to they're helping as
much as they can. But now it's up to you.
You are able to stand, but you feel your strength waning.
Now now it is affecting you. Now, it is something
that hurts. But you're Ricky Lewis. You come from the
man standing to your right who always leans and never sits.
You don't sit down. You don't stop the job until
it's done, and therefore you take no penalties from your roles.
But my friend, as much as the Queen is, Ricky
Lewis is dying.
Speaker 5: As he stands and the others start to move on,
he starts to not necessarily run, because I think running
at this point is going to be difficult for him,
but he's going to try and move at a as
fast a pace as he can. Towards the beginning of
those travelators. He doesn't stop. He tries to go.
Speaker 4: Okay, no investigation role needed from anybody else. You know
Ricky too, well, Ricky is hurt and he is hurt bad.
You see the blood on the front of his shirt.
You see the uncertain nature of his gait as he's stumbling,
almost zombie like, you know, stiff leg get a couple
of times, but just fucking stubborn. He is born from
the Western Maryland Mountains of Stone. He has tilled that earth.
He will not go down until there's no way to
get back up. You all see this, But my Keystones,
what do you do? The age of always Garrett Prime,
hang with your decisions.
Speaker 6: We need to head to the Loop, right.
Speaker 4: That's up to Heather. The loop is not the Azure Citadel.
Speaker 7: Yeah, so one direction is he as your citadel and
the other one is the loop. I don't think Hewther
even knows that they need to go to the Loop.
She knows they need to go to the Azure Citadel,
so she she's going to turn to Lion and she's
going to say, and she's going to rest her forehead
on Lion's forehead, and she's gonna say, Lion, my friend,
It's always been you and me.
Speaker 6: You know, it's always been you and me.
Speaker 7: You were always the one who was there for me,
and I know that we're going to be together no
matter what. Someday in the future, it's going to happen.
But I need you to stay right here for now
because you're you're you're so slow, and she's not doing well.
Speaker 6: You know, he.
Speaker 4: Understanding this is a companion that I will never ever
had to beat something that you say and.
Speaker 7: Tryond we got a little bit of robot from you, Greg,
so I'm not.
Speaker 6: Can you say it again?
Speaker 4: Oh no, no, not at all. It's just that the
Lion said that he would try to keep up, but
he would stay wherever you told him to because he
is you know, he believes you and trusts you implicitly.
Speaker 7: Okay, then you can try to keep up, but we
can't slow down.
Speaker 13: Okay, you can tell no, go ahead, I'll follow you,
and you can tell he puts his nose to the
ground and just starts following your scentse like that's how
he's gonna he's gonna work at that direction.
Speaker 7: Uh So, then she turns to j D and says,
let's go.
Speaker 4: He stops for a moment. Are you staying here?
Speaker 7: Staying staying here? No, I'm going with you to the
to the Azure Citadel.
Speaker 4: Are you staying here, Heather? If you go to the citadel,
you'll be staying in the Age of always.
Speaker 6: This is my home.
Speaker 7: H this is where everybody, this is where you are.
It's where that's where I am. And she gestures at
her mother and Lion.
Speaker 6: And Ricky.
Speaker 4: You can see him struggling with his own principles, and
he finally says, say goodbye to them. Who He looks
at Ricky and Scarlet.
Speaker 6: What do you mean.
Speaker 4: You see a tear come from underneath his sunglasses? You
won't see them again?
Speaker 6: You you I have to choose right now. I have
to choose.
Speaker 4: The age will be severed from Garrett.
Speaker 12: H m hm.
Speaker 8: Hm.
Speaker 7: And you're not gonna okay? Can you you'll make her safe?
Can you make her safe?
Speaker 6: And life?
Speaker 5: You choose?
Speaker 4: I'm going back?
Speaker 6: Yeah? Ah, I am okay, okay.
Speaker 4: I He holds up your mom, who is presumably passed out.
I am in the service to the Queen. I will
see this through if I stay while she live, someone
must always sit. The movie has throwne Scarlet and Ricky.
You would see this discussion going on. Ricky, your vision's
kind of coming in and out a little bit, but
you would see this pretty intense conversation. Sweet cheesus.
Speaker 10: She she steps forward, and she's just like Heather, don't
don't worry about it.
Speaker 6: Never say never, right, don't worry about what Scarlet if
you need.
Speaker 10: To stay, don't listen to what he says. Since when
do you ever listen to what he says? If what
he's saying is true, then we'll find our own way.
Speaker 6: Yeah.
Speaker 7: Heather throws herself at Scarlet and gives gives her a
big hug, not even not even waiting for consent. I
hope that's all right. And and then she she grabs,
she pulls, she pulls a book out of her bag,
and the book on the cover it says uh, it
says believe. And she hands it to Scarlet and she says,
I've got to go. I'll see you again in.
Speaker 6: Very soon. I'll see you very soon. And she lives,
and she says, let's go.
Speaker 10: When she goes Scarlett before Scarlett turns away and starts
heading towards the loop.
Speaker 6: She goes Heather, stay strong, and she keeps going.
Speaker 4: Scarlet, you quickly catch up to Ricky. Ricky is stumbling
at this point. Ricky, I need you to make another
force roll or decide not to.
Speaker 5: I think I'm gonna roll full screg Okay, two successes.
Speaker 4: You are able to pull yourself up a little bit,
and you're able to regain a bit of your strength.
As several buildings popple in Emerald City and you hear
screaming as huge fissures erupt in the ground, eating some
of these these beautifully kind of gold in or gold
green influenced buildings as they begin to fall in in
this particular moment, the land itself taking the punishment. Uh,
Scarlet and Ricky.
Speaker 10: Scarlet looks at him and I think she might shoot,
Like we got a couple of monkeys, just like casually
taking them out because there's like a million of them.
Speaker 4: Oh yeah, you drop them as many as you want
to shoot, You drop them.
Speaker 6: And she goes up to Ricky, Are you hurt? Are
you injured?
Speaker 5: I think it's worse than that. I'm with you, let's go.
Speaker 6: She will.
Speaker 10: Put her arm like like under his arms, or she's
going to support him so he can move faster.
Speaker 4: Absolutely, is there any way that you want to try
to make this trip faster? You're gonna be able to
kind of like negotiate around some of these like treadmill
things that are going on, but they are going to
definitely slow you down unless you can figure out something else, which,
of course I will let you.
Speaker 6: How big are these bloody monkeys?
Speaker 4: How big are they? Like?
Speaker 5: Are they are they?
Speaker 6: They?
Speaker 4: I think what you're asking is can they carry a scarlet?
Is that what you're asking?
Speaker 10: Can we like jump and like grab onto one, like
get like a short little ride.
Speaker 4: I will absolutely let you try. Why don't you roll
me a move? And this successful move will have you
grab a monkey. And the more successes you have is
that monkey decides to fly in the direction you needed
to fly.
Speaker 6: Oh shit, or.
Speaker 10: Uh if Rob can come and give them a lift
or something like that unless he's busy, All right, move.
Speaker 4: These are all options open to you.
Speaker 10: Sure, yeah, because she doesn't have like she has the bat,
that's about it. But she's got to hold on to
Ricky too, So.
Speaker 6: But yeah, My.
Speaker 10: Idea is is that like the monkeys are not really
aware of what they're doing. They're like because they're in
the fight with the two, the ant and the nephew here.
So she's she's there like hitching a ride and like
like getting a boost.
Speaker 4: Right, this is like a video game by platforming level. Yes,
got it.
Speaker 6: I think she'll she'll push that, she fucks up her
her rotator cuff a little bit, but she gets in there.
Speaker 4: I will allow with three successes, I will allow you
because as Mike stated, these some bitches are strong as hell.
They work hering robots in to fight the fall so
they can. In fact, they might not even are aware
of like you for a second or two, because you're
obviously much lighter than huge robots. But you and if
you reach down and grab hold of Ricky, you guys
are carried basically to the doorstep of the loop. With
three successes, so you two are gone, and whether you
would see the two of them basically fly off rob
you would see that they have made it to the
loop and Alpha US seems to have everything in hand
in the city here. What would you like to do
at this point? As you see that they've made it
to the loop and you know that this fake fucking
Mitch is inside somewhere and they're going to face him.
What would you like to do?
Speaker 8: Robert, my mad I did not hear.
Speaker 6: I thought you talked to me like, I don't think
you're talking to me.
Speaker 9: That's why I yeah, I am. I was lost in
fighting monkeys. I'm sorry.
Speaker 4: No, yeah, yeah. So basically as you and your ann
are fighting monkeys, you see that she's got the basically
everything kind of on lock in the sky, and you
would see that Scarlet and Ricky have reached the loop
where you know this fake fucking Mitch is inside. So
if you would like to join them, you absolutely can.
You would see also that Heather is scrambling to try
to you know, she's with j D as they're trying
to get the queen where she needs to go back
to her castle. How would you like to do this?
Speaker 9: Yeah, he's he's gonna approach, uh, you know, dap one
more down.
Speaker 8: Just for good measure.
Speaker 9: As he's as he's coming in and kind of make
an approach and land next to the rest of them,
say uh.
Speaker 8: Should we should we make our way in?
Speaker 7: It?
Speaker 8: Is it time we get him?
Speaker 6: Yeah?
Speaker 8: Ricky notes, okay, okay, all right, did you see what
we just did there? I was, I was, I was
defying gravity.
Speaker 9: Man, I don't I don't know what you.
Speaker 10: Hold up her hand for, like yeah, yeah, and uh yeah,
He's like, all right, let's go uh let's.
Speaker 5: Go fuck up this Casey guy. Right, yeah, well, because
we need to sever the tether as well. I don't
know what it is that the way to do that?
Speaker 8: Yeah, of course, yeah, uh huh and Casey, we're gonna sucking.
Speaker 4: Yeah, Heather, you see them all at the entrance as
you are moving away with j D and the queen.
What do you do? You said what you wanted to do,
but what do you do?
Speaker 6: Yeah?
Speaker 7: So I just uh dang, damn it, Greg, dammit. Heather's
drive is I want to keep my friends together with me.
Speaker 4: Oh, I know it is.
Speaker 5: Oh man.
Speaker 7: She has to choose between a family and her friends,
and it sucks, but she has She's gonna. She's gonna say, Jada,
you gotta keep going. I'm sorry, you have to keep going.
Speaker 6: You have to go. Promise me you don't see each
other again. I promise, I promise, I'll figure it out.
Speaker 4: He just nods.
Speaker 6: She turns back and.
Speaker 7: Uh runs to Ricky and and Scarlet.
Speaker 4: Yeah, then I will say, friends, As for you walk
into the loop. Once you get inside, you it doesn't
take you long to realize that this structure is really
dominated by one central room. In this room, as you
all walk into it, it's like an auditorium where someone
might give like an encouraging self help seminar. But in
the middle is a device with a swirling portal just
beneath it, just like on the floor, almost like a
wishing well. Rob you have seen a portal like this before.
You've walked through a portal like this before you have
It took you to spots unknown and Garrett's unknown, and
it seems to be very similar to that, only very unstable.
Instead of a perfect sphere, it morphs like a rain drop.
And through this spinning, whirling place you can see Garrett.
In fact, you see the front of the paperback exchange
with a sign that says closed but not forever. Just
above this device, strung up in an x, is van Halen,
and just in front of her is the wizard Mitch.
My friends, what do you do as Ricky rolls a
force or not?
Speaker 5: Ricky is on three. I believe on four.
Speaker 4: He's on three.
Speaker 5: He will not roll a false. I'll go to four.
Speaker 4: The two of you, Scarlet Heather, you're the two closest
to Ricky. You feel heat coming off of him. I
each You need you each to roll and empathize. As
the ground starts to shake and then subsides, and this
heat emanates from Ricky.
Speaker 6: None for Scarlet, nice, two for Heather.
Speaker 4: Ricky is tied to the land. Whether it's your magic
telling you or just your friendship, you know exactly what
this is. When it's the ground is shaking, he's reacting.
This is the third time you've seen it.
Speaker 7: It's with whatever's happening with the age of Always Scarlet.
Speaker 6: It's hurting Ricky.
Speaker 7: We gotta, we gotta, we gotta fix it, and we
need to fix it fast.
Speaker 10: She nods, and she's and she like gets that determined
look on her face, and she turns and like starts
walking towards this structure, and she looks up at the
Wizard and she goes, hey, dick fingers, Yes.
Speaker 2: Let our friend go for Rella. Can't you take a
goddamn hint.
Speaker 6: No, we're fourteen years old, idiot, We're.
Speaker 4: A twenty something. Rob is there as well.
Speaker 14: Yeah, that's right, that's right. Fourteen Hello, fellow teenagers, handle this, and.
Speaker 2: He continues, you all working his craft?
Speaker 5: What is it?
Speaker 6: Can we sell?
Speaker 4: You would all see that the lock that he had
is on the ground beside him. That's it. No investigation
role for that, No investigation role for this either. As
you hear heavy footsteps headed your way, as the shadows
just off to the side of the machine begin to move,
and twelve feet of Frankenstein's monster comes walking around the corner.
Speaker 8: He's got twelve feet yep, God damn it.
Speaker 4: He's fast. He's super fucking.
Speaker 3: Fast humanoid monster monster.
Speaker 4: Yeah, you know what, I fucking knew that as soon
as I said that, I'm like, fucking Frgs is gonna
absolutely or Mike, one of those two is gonna hit.
Speaker 2: What's scary about it?
Speaker 4: Try to be colorful, try to.
Speaker 7: Work.
Speaker 8: I know.
Speaker 4: You so sorry, Twilight, I love it. Yeah, so you
see this, this twelve foot tall Frankenstein monster come around
the corner. Unlike the benevolent doctor Archavillian Frankenstein's monster that
Rob and everybody experienced in their adventures, this one looks
like a flesh Gollumn from D and D. It is
patched and stitched together. This is like the reboot of
Frankenstein and not the nineteen fifties movie. This is a
corpse that has been sewn together from different bodies, has
been augmented. It has some of those scheme instead of bolts.
It has those gouts of steam that just shoot out,
lending to its steam punk type of qualities. But it
is making a beeline to you as the Wizard Mitch
begins to work and friends, I am going to give
you all one action right here before I make Ricky
roll something. What would you like to do.
Speaker 6: For a narrative?
Speaker 3: You see anyone looking, anyone not distracted by the twelve
feet of its monster.
Speaker 2: You would see the Wizard.
Speaker 3: Pull out a a device that for our reference looks
kind of like the the pke meter from Ghostbusters. So
it's a long sort of wand that sort of opens
up and scarlet. You would recognize this device as something
you saw as he takes this thing, activates it and
slots it into a machine and you watch it like
do do do? Like lights light up as it uses
your blood to help stabilize the portal, and the portal
goes from to a much more rounded out shape as
he is trying to strengthen this tether.
Speaker 6: Yeah, and she says, you didn't ask my permission to
do that. Actually I did not to do whatever you're doing.
Just there, and she's she's gonna point our guns at him.
Stopped what you're doing?
Speaker 4: No?
Speaker 6: Could she try and shoot the machine? Oh?
Speaker 4: Absolutely, if you want to shoot the machine, go for it.
Speaker 6: Does anyone have any objections.
Speaker 7: The one, the one out of his hand, or.
Speaker 9: The the.
Speaker 6: Locator as he called it.
Speaker 4: Yeah, absolutely, this will this will require two successes.
Speaker 10: But yeah, said luck so, yeah, I don't have.
Speaker 5: It's called a mageometer, thank you very much, mecheometer.
Speaker 2: Yeah, yeah, well the first time uk E magometer.
Speaker 10: Come on, first time you called it just the locator
and uh so I have two conditions, So how does
that come into effect with my D twelve role?
Speaker 4: Just roll your D twelve separately. Those are different. I
don't distract from those, or to detract from those, I
should say. That's two successes. So Mitch, as soon as
our casey, as soon as you put the thing into
and then the portal stabilizes, it explodes as soon as
you pull your hand away from a gunshot from Scarlet,
and the portal immediately goes back to being wobbling.
Speaker 6: She's He's like, He's like no, and she's.
Speaker 4: Like yeah, and it just explodes beside you. What's everyone
else want to do?
Speaker 2: Children?
Speaker 4: Even kind of children?
Speaker 8: So I still have my emerald glider, you sure do?
Speaker 9: Uh, I'm gonna hop on it and I'm gonna make
a bee line for the wizard. I'm fantastic, you know,
up and over frankiear around or whatever, however I could
possibly make this happen, and I want to try to.
I want to try to make my way to uh
casey and tackling.
Speaker 4: Absolutely, So roll me at D twelve. Since you're using
your powers that you have been gifted eight, you are
able to achieve the appropriate elevation. You are able to
get over the reaching arms of the twelve footed Frankenstein.
And yeah, his hands are very short. He just has
twelve feet, so he couldn't. I can't get to you.
Speaker 8: Frank and Rich.
Speaker 4: You know the doctor Arkaville thought. You know, if I
give him twelve feet, he won't need hands. But now
look his own patard. So as as you're able to
make it over I'm going to have you roll a
force for you're just trying to like, you're just trying
to ram him, right.
Speaker 8: I want to.
Speaker 9: Tackle him because honestly, at the end of this there
is no magic items or special spells that are going
to happen.
Speaker 8: I just want him to catch these hands.
Speaker 4: Then I'm going to have this happen. I want you
to roll a force and Mike, I want you to
roll a D twelve if you can, if you're logged
in the roll twenty, which I think you are.
Speaker 8: I got zero successes, so you can push her D
twelve twelve. Yeah, I want to push.
Speaker 2: I rolled the twelve. What does that do?
Speaker 8: Hold on, let me push, let me let me push it,
let me push it.
Speaker 7: Yeah?
Speaker 2: Does a twelve break it? Greg?
Speaker 8: Oh, I got zero successes again? So now yeah, you
closeline me off of my blacker.
Speaker 4: Mike, tell me how you destroy the glider beneath Rob's
feet and send him flying toward the portal.
Speaker 7: Uh.
Speaker 2: I think you know this is the loop?
Speaker 4: Uh.
Speaker 2: And this isn't just a loop. This is the Wizard's loop.
Speaker 3: There's there is an effect that you know the Age
of Always, the denizens of the Age of Always, who
aren't as scientifically advanced as as someone such as any
variant of Mitch would be, and they take it for
granted with magic and flight.
Speaker 2: And he just spins a dial on a I assume
there's like a bank of machines here.
Speaker 3: He spins a dial on this machine, and I think
this kind of affects everyone on A twelve, probably including
Frankie for a little bit. But he just cranks the
gravity all the way up. So Rob flies and just plummets,
and the crystal thing shatters as he just eats it
into the ground.
Speaker 4: You stole it. I was gonna say, yeah, define gravity,
fuck you right, not on my watch.
Speaker 2: We don't make puns here.
Speaker 4: So as the gravity gets heavy for everybody in scarlet,
you just fired off those two shots, and your arms
both start to drop crease five more than like crystal.
And as it shatters beneath your feet, Rob you you
slide a Morphia into the portal and you are able
to literally catch up all the way through. As you see,
basically half of Rob is in the portal and half
is still on the ground outside. He is prone in
front of the wizard.
Speaker 3: Uh, ricky, Greg, you want to run that back A
second you roboted.
Speaker 4: Oh fuck me, man, God damn all right, So it
basically basically, uh, as the gravity increases, everybody's arms get heavy,
Rob's uh glider goes down and shatters, and Rob is
hanging half in and half out of the portal. He
is prone at the feet of the Wizard.
Speaker 5: Where you should be.
Speaker 6: Maybe we have we're all way down by gravity. Is
that right?
Speaker 5: Uh?
Speaker 4: Yeah, But we're gonna say that this is all simultaneous
movement because there's no real like initiatives, So these are
all Actually that's why Scarlett shots were able to go off.
Everybody's doing something at once. Here the Wizard can react
anything that's done to him. But at the same time,
if there's something you wanted to do that gravity would
have fucked it up, you could have a chance to
do that beforehand. So it's it's all happening at the
same time.
Speaker 7: I think Heather's next move, since this is happening at
the same time, was to try to free the ah.
So she's tied up, is that correct?
Speaker 4: It doesn't look like she's tied up as much as
she like her arms and feet are in the machine
like almost like a professor X cover of x men
like you know, wolverine inside the machine type of stuff.
It looks like she is part of the machine. If
that helps it all?
Speaker 6: So there is no.
Speaker 7: There's no releasing her from the machine, is there is it?
Speaker 6: Does it look.
Speaker 7: Does the machine look breakable in any way?
Speaker 4: The machine looks incredibly sturdy. That's not to mean you
can't break it. I'm just you know, casual observation. You're
looking at a large piece of machinery that would require
you know, demolition. You know, if you're going to take
down like a a steel works in a factory. You know,
this is the type of shit you're looking at it.
It's massive, it's big. If you knew what to hit,
like if the vital components of it, you could probably
disable it. But just looking at it pure destruction is
going to be real tough, all right.
Speaker 7: So then since this all of this is happening at
the same time, the machine looks too big, doesn't look
like she can release VATRNEX target would have been Casey
the Wizard.
Speaker 6: How away is the wizard?
Speaker 4: Oh, he's probably about fifty feet fifty feet up or no,
Wizard's on the ground.
Speaker 6: Yeah, on the ground.
Speaker 7: That's too long. To run, so it'll it's gonna have
to be magic. So she's gonna pull her her itty
bitty book light again. We haven't been using the itty
bitty book light iconic item bonuses either up until now,
but I'd like to call on that now if we could.
Speaker 4: Absolutely, yes, please, great.
Speaker 7: So I'm gonna roll D twelve and then and then
roll two D six.
Speaker 6: Is that how that would go?
Speaker 8: Sure?
Speaker 4: Absolutely?
Speaker 5: Yeah?
Speaker 7: So I got eleven and eleven and then two D six?
Is is another success?
Speaker 4: Three successes? What do you want to do when you
call upon your magic? Focused on the wizard?
Speaker 7: I think her intention is less to harm him than
it is to break him away from his gizmo, just
as Scarlett was attempting to do so. Further further separation.
Speaker 10: I guess maybe, yeah, pick him up and maybe like
move him or some well.
Speaker 6: I love that. Let's like, let's spin him around.
Speaker 4: Would you like to? I'm not going to. You're spinning
him around, so I'm not going to try to influence
this at all. He's spinning in the air. Is there
some place you'd want him to go?
Speaker 6: Do we want him through the portal? Y'all? Rob does?
So that's what we're doing. We're going to push him
through the portal.
Speaker 5: I don't know.
Speaker 4: Okay, So Mike, what I'm going to allow you to
do in this moment? As Ricky you're on deck, you
feel yourself lifted despite the gravity that you just turn
on and as you're moving you realize that you are
rocketing towards the portal that Rob is half in and
half out of. I will allow you to roll a
D twelve using your own magics. What would you like
to attempt to do? This is basically a savings throw
at this point.
Speaker 6: Oh, two successes, Two successes, Greg.
Speaker 3: You know, guys, Before many of these episodes, Greg sends
me a page of things that are you know, possible
potential plot hooks. This wasn't one of them, but if
sure as fuck will be with an eleven, Greg, I
assume being a success given what I've seen thus far.
Speaker 2: He doesn't activate anything to stop this.
Speaker 3: A master of the sciences, he realizes where he's going,
and the only thing he does is as he flies
by it, he grabs the lock before he is thrown
into that portal.
Speaker 4: Then, without further ado, Rob, you would basically feel as
the wizard Mitge rockets into the portal behind you. Is
there anything you want to try to do? This would
be like a reaction that you would take a big
role to like stop it or do something like that.
But I will allow you to try something.
Speaker 8: If I can stop it, I would like.
Speaker 9: But ultimately I'm going to try to grab him at
the very least.
Speaker 8: The goal is to obviously pull him down to me.
Speaker 9: But if I get yanked along with him, I get
yanked along with him.
Speaker 4: Roll me a force.
Speaker 5: All right?
Speaker 6: Cool?
Speaker 8: Not mine best? Stab?
Speaker 4: You can push this?
Speaker 8: No love, Yeah, I'll push it one more time.
Speaker 6: Come on.
Speaker 4: Yes, So here's what Scarlet, Ricky and Heather see. As
Heather's Magic's rocket, the Wizard mitche into and through the
portal to Garrett Prime. You see Rob leap from the
side and together they both have hold of the lock
as they are fighting for it in mid air. As
they are spinning for a second outside of the portal
and they disappear inside, the Age of Always begins to shake. Ricky,
I need you to make a force roll.
Speaker 5: One success.
Speaker 4: You remain conscious, Ricky as you both turn around as
gravity is still weighty because he didn't turn that off.
He left that on. Whenever he got sucked through and disappeared.
So Ricky, you fall backwards, and you hear Ricky hit
the ground, his white hat kind of circling in an
augmented fashion beside him as the weight kind of grabs
it to and you see that the portal is incredibly destabilized.
At this point. The question that I now ask of
the three keystones that are standing here, Garrett prime is
through that portal, you must sever this magic or the
age of always will be destroyed. Do you go through? Ricky?
You must stay.
Speaker 5: If Ricky is able to get up, he would begin
to make his way to VH and he looks to
the others. It says, the only chance to get out
of here is to go. Now, go, are you coming?
I need to sever it from here. I have to stay.
I cannot leave.
Speaker 6: Well, we have to stay too, right, Scarlett.
Speaker 5: You can't stay what you need to go home?
Speaker 6: I don't have a home.
Speaker 5: Then you need to make your choice. But this is
going to sever the connection. That's what I'm told. There's
no coming back.
Speaker 10: When she and Scarlet like like scowled at that, never
say never, and she turns to Heather. That thing is
back in Garrett. Then nothing. We can't leave Rob with
that Psycho.
Speaker 6: But Scarlet, everybody's here.
Speaker 7: When Ricky's here, it's just you and me against Psycho.
You don't think that we can figure something out from here?
Speaker 10: I don't know, but I can't. I can't let it
like I just I can't do nothing. I can't let
our home just be destroyed. That's what that's the whole
point of this was to save our home.
Speaker 4: There is no wrong decision here, my friends.
Speaker 6: But I see you've changed your mind.
Speaker 7: I couldn't let you guys do this alone.
Speaker 6: But I thought we'd all be together.
Speaker 7: You know.
Speaker 12: Yeah, well we always we always will be together.
Speaker 6: And she looks like Ricky, He's part of this place, now,
aren't you?
Speaker 5: You just nuds?
Speaker 6: I think?
Speaker 7: Yah, I need to stay here, Scarlet, But you know
I love you.
Speaker 6: Yeah, She smiles and gives her a hug.
Speaker 7: I'm gonna figure out how to help you, okay.
Speaker 10: I know you will, and I'm not going to give
up either. Yeah, and then she will kiss her on
the cheek and then give Ricky a hug too.
Speaker 5: He embraces Scarlet and he says, to Miss Casper did
say that we can use the library. I don't know
that's still going to be possible, but we'll try.
Speaker 6: We'll do whatever it takes. Right, I'll see you in
your dreams.
Speaker 10: She just gives her like that, her trademark grin, and
then she turns and runs and dives through the portal,
just like the time when she dove after Ben.
Speaker 4: Go to your Spotify playlist, please and play Loved by
the Sun track number twelve. A moment later, with the
help of Heather, Ricky, you are able to get VH
detached from the machine, and the portal immediately disappears. The
world stops shaking, though there are still chaos and destruction around,
but it's alive. It is Always, and you all are.
Over the next month years, Ricky, you become strong again
as the world around you heals, and as we see
the age of Always returned to its multi seasonal glory
of snow and flowers, of colored leaves and new birth.
We see people being ferried across the Eternity Road by
a white hatted Ricky Lewis. Everybody clapping him on the back.
You see somebody handing him fruit that he nods to
and takes a bite of the place seems strong, untainted,
and there along the seashore and the Azure Citadel, Heather,
despite your best efforts, the Queen has passed, and though
nobody rests in the court, in a room alone, we
see Heather resplendent in a gown made for both queen
and which slowly take a seat upon the twisting edges
of the Mobius throne. The Queen has returned, and the
Age is strong. But I will leave what is floating
in Heather's mind to Melissa, whether it's thoughts of keystones
of adventures past or the adventures yet to come. The
Age is safe, It lives, it breathes, and it is
filled with kindly souls. As the poor extends around Scarlet,
when she dives through, you feel yourself being pulled, much
like you did before, much like when you almost were
lost inside the seas, when JD had slipped and we
needed to rely on your strength. You feel that strength
that was lost during that transference returning, and for some reason,
you feel bigger, you feel stronger, and when you arrive
you realize immediately that you are not in Garrett. You
are in a crowd of people, and you are taller.
There's a ring on your finger and you see as
the crowd parts. Ben and Jerry run up to you
from that concert in Scranton, and you realize that you
are older twenty four twenty five. Ben runs up to you,
My God, was that you was that younger?
Speaker 7: You?
Speaker 6: Yeah? I think she did it.
Speaker 4: Then it's time, Jerry runs up. Are we getting the
band back together?
Speaker 6: Scarletious grins.
Speaker 4: Journeys can only be called such in retrospect, for in
the moment they are simply life. In the age of always,
journeys never end, adventures always await the brave or Foolhardy.
Heroes rise and heroes fall. Their stories are not told
and forgotten. Their accomplishments, while momentous, are temporary. But legends,
ah legends, are something quite different. Legends find purchase not
in the minds of those that hear their tails, but
in their hearts, and legends of the heart can never
be misplaced or forgotten. For now, our legends will rest
in our hearts, waiting for the next time they are needed.
The keystones have many legends left in them, but that
is another story for us. The time has come to
turn our gaze to the next chapter of this never
ending tale. As we step away from Atari Twilight the
Age of Always, and step toward a moment where legends
made of keystones and autobots will challenge the very ink
of their written tale. Friends, if you could do me
a favor at the end of our session, go down
to the very last song on your playlist and play
super Unknown by Sam Garden. And for our well our
second post credit scene, rob Garrett is around you. Sometime
during the flight through the portal, you lost purchase with
the wizard Mitch, and he in the lock went spinning
out into the void, but so did you. The only
thing remaining was the intent of the spell that was delivered,
and that was to get you to Garrett Prime. But
right now Garrett Prime cannot be accessed, at least not
to you. So the spell searches. It has to find
Garrett Prime. It has to find a place for you
to drop, and it does one extra second. Rob As
you crash to the ground and you look up, you
see Garrett. It is darker, older, The air smells stale,
like a corpse, just at the time of rot and
you hear from behind you, oh my, it's my oldest
friend come to play. Have you, Robbert, do you want
to play rob did you want to float? And you
hear a shot go off as the entity known as
penny Wise scurries away in fear, and as you raise
your gaze up to one of the hills, a hill
that contains a very square look bush, you see a
figure thought lost. Mitch rob Ott is in the spare second.
Speaker 15: Hey buddy, last of there for a minute.
Speaker 2: Oh yeah, it's it's a it's a nightmare hellscape.
Speaker 8: Where's the lock?
Speaker 4: And that is where we end this tale. The age
turns as we walk Eternity Road, and before us lies
another adventure as we prepare for Atari Midnight Episode one,
Alive in the super Unknown m hell.
Speaker 15: Fucking yeah, yeah, that was awesome.
Speaker 1: Atari Twilight is an Unmade Gaming production and a proud
member of the Unmade Gaming podcast Network. If you'd like
to support our endeavors and get some behind the scenes
looks at upcoming projects, please join us on Patreon at
patreon dot com slash on Maid Gaming. If you've enjoyed
this podcast, please take a minute to give us a
five star rating and review on iTunes. Thank you for
joining us on this blast from the past, and we'll
see you next time on Atari Twilight.