Speaker 1: Okay, hey everybody, welcome to Game mess Mornings with Me
Speaker 1: Jeff Grubb, your host from giant bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're gonna be talking about Nintendo dropping
Speaker 1: an amazing strategy RPG on the switch to an Xbox
Speaker 1: holding back a secret game for its upcoming showcase.
Speaker 2: It's gonna be a good one because we have.
Speaker 1: Rachel Kazer on the showing.
Speaker 3: I Happy New Year, Jeff. I'm so happy to see
Speaker 3: you again. And for the record, everyone, the only reason
Speaker 3: I'm here is fire emblem.
Speaker 2: That's right. Well, you messaged me last night.
Speaker 1: I think we probably talked about it last time you
Speaker 1: were on the show, and then yes, yeah.
Speaker 3: And then I messaged you at like ten o'clock last
Speaker 3: night when I saw the news and it was it
Speaker 3: was literally just like a like a string.
Speaker 1: Of emojis, yes, exactly, like just an exclamation points.
Speaker 2: Mostly. I'm excited too.
Speaker 1: I've started Path Radiance a couple times, really enjoyed it,
Speaker 1: and then of course it was like, oh, I got
Speaker 1: distracted by some new game I got to play for work.
Speaker 1: I might use this as the excuse to fully go
Speaker 1: back to it. I'm assuming you've played through Path of
Speaker 1: Radiance before.
Speaker 3: Or actually I actually have not. It's a fire Amarm
Speaker 3: game I've never played. It's it's one of the few
Speaker 3: firemom games I've never played because I didn't own a
Speaker 3: game cube, but I mean I owned a you So
Speaker 3: I played Radiant Dawn, which is the.
Speaker 2: Secret very similar, yes to follow up.
Speaker 3: Yeah, but I've never actually played Path of Radiance itself,
Speaker 3: So I'm excited. It's not it's not the remake I
Speaker 3: was hoping for, but I'm hoping all of this interest
Speaker 3: in Fire Emblem will mean that the next Fire Emblem
Speaker 3: game we get after Fortune's Weave might be a genealogy
Speaker 3: of the Holy War remake.
Speaker 1: Yeah, it feels like that's still happening at some point.
Speaker 1: But yeah, there's a lot of Fireblom happening happening these days.
Speaker 1: That's uh, that's exciting. We will talk about all the
Speaker 1: details there here in a second.
Speaker 2: Uh.
Speaker 1: Other than that, how was how was your New Year?
Speaker 1: How were how are your holidays? How how's things down
Speaker 1: in Texas?
Speaker 3: It? I mean it's it's very warm even by Texas
Speaker 3: standards for winter. Like I think the Old Snap is
Speaker 3: finally coming next week, But it was like seven degrees
Speaker 3: on Christmas.
Speaker 1: Okay, yeah, it was kind of up until Christmas, and
Speaker 1: then as Christmas got here, it's like, okay, we're gonna
Speaker 1: go melt all the snow, and then it's it came back,
Speaker 1: and now we're back to everything's melted, which is kind
Speaker 1: of been the standard for the last little bit. But uh, boy,
Speaker 1: I liked having the snow. Uh you do anything fun
Speaker 1: for New Year's or anything?
Speaker 3: Not? Not really, We're just kind of staying home eating
Speaker 3: Chinese food because the Chinese, the Chinese food places are
Speaker 3: always open. No, never, they never have, never let me down.
Speaker 3: But yeah, we were just kind of hanging out and
Speaker 3: working on our New Year's resolutions. I want to read
Speaker 3: more books. My first book is was it The Red
Speaker 3: House Mystery? Which is I did not Did you know
Speaker 3: that the author of Winnie the Pooh wrote a mystery novel?
Speaker 2: No, but that sounds amazing.
Speaker 3: Yeah, it's exactly what. Yeah, it's exactly what. It sounds like.
Speaker 3: It's a uh yeah, I haven't finished it, so no
Speaker 3: one in the chat spoil it for me. But yeah,
Speaker 3: I'm reading Aa Milne's only mystery novel.
Speaker 1: Okay, well that's that sounds like a good time. I
Speaker 1: also am trying to read more and just exercise more regularly.
Speaker 2: You know, I get it.
Speaker 1: Most people fall off their news resolutions, So that doesn't
Speaker 1: mean you shouldn't try.
Speaker 2: I like to try, and then we'll see, We'll see
Speaker 2: what sticks.
Speaker 3: It's like it's a clean slate. It's it's nice to
Speaker 3: start again, even if it doesn't necessarily even if not
Speaker 3: everything sticks, it's so nice to kind of like check
Speaker 3: in with yourself and you know, say, like, what do
Speaker 3: I actually want to accomplish in the next few months.
Speaker 1: Yeah, give yourself the opportunity to succeed in all that.
Speaker 1: All right, you know what, it's Friday. Let's get on
Speaker 1: with the show. Before we do that, we should explain ourselves.
Speaker 1: We're Giant Bomb Video Game Internet deficits independent games media
Speaker 1: out here on our own, except we have you in
Speaker 1: our corner at our backs. You went to giant bomb
Speaker 1: dot com, slash join, became a premium member. Thank you
Speaker 1: to everybody who has done so. It is enabling us
Speaker 1: to do what we do here. We really deeply appreciate it.
Speaker 1: If you want to join those ranks, if you want
Speaker 1: to ensure that independent games media can thrive in this environment.
Speaker 1: Where corporations have said no, we don't want this anymore.
Speaker 2: Well we don't want them anymore. We have you.
Speaker 1: We'd much rather have you. So go to giant bomb
Speaker 1: dot com, slash join and become a premium member. Get
Speaker 1: some bonus goodies.
Speaker 2: There will be a.
Speaker 1: New grub Snacks next week just for premium subscribers. Looking
Speaker 1: forward to doing that Right now, there is a forum
Speaker 1: thread for premium users only where you could submit questions.
Speaker 1: I'll take a look at those. Yeah, let's let's do
Speaker 1: some fun stuff in twenty twenty six. As far as
Speaker 1: this show goes.
Speaker 3: Mostly member does that, but bring anyone you know. Obviously
Speaker 3: you should follow my follow my lead, because I am
Speaker 3: the I am the beacon by which all smart decisions
Speaker 3: are made.
Speaker 1: That's right, stand shoulder to shoulder with Rachel Kaser. That's
Speaker 1: never gonna fail you. As far as this show goes,
Speaker 1: most weekdays, I Jeff Grub will help piece your gaming
Speaker 1: life back together. That includes breaking news and maybe even
Speaker 1: some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
Speaker 1: will make me look smart. If you were watching live
Speaker 1: on twitch welcome, you can always listen to the show
Speaker 1: later on podcast feeds by searching for game Mes Mornings,
Speaker 1: or find the RSS feed on giant bomb dot com.
Speaker 1: You can also catch the show later with chapters and
Speaker 1: timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have lots to get into, so let's
Speaker 1: start the morning mess with fire Emblem Path of Radiance
Speaker 1: joined Switch Onlines GameCube Classics Library. This is from Darren
Speaker 1: BoNT Us at GameSpot. Ahead of the release of Firemblum
Speaker 1: Fortunes Weave later this year, the new Firemblum game for
Speaker 1: Nintendo Switch, Nintendo has added fire Emblem Path of Radiance
Speaker 1: to the Switch tos library of GameCube Classics. Regarded as
Speaker 1: one of the best entries in the entire franchise, Path
Speaker 1: of Radiance will be available for all Nintendo Switch Online
Speaker 1: plus Expansion Pack subscribers. First released in two thousand and five,
Speaker 1: so twenty one years ago, Oh my God, Path of
Speaker 1: Radiance earned critical for its dark storyline, mature themes, and
Speaker 1: for being the first three.
Speaker 2: D FIREARMBLM game.
Speaker 1: Uh Set on the fictional continent of Tellius, the game
Speaker 1: follows the mercenary Ike and his companions as they set
Speaker 1: out to rescue a Princess and save King the Kingdom
Speaker 1: of Crimea from the invading nation of d n Yeah.
Speaker 2: So god.
Speaker 1: I remember when this happened originally Rachel where it was like, oh,
Speaker 1: the game with the guys from Smash Brothers. Hey yeah, Ike,
Speaker 1: Ike Yeah.
Speaker 3: Yeah, we know Ike, right, Ike sort of.
Speaker 1: I've always wanted to play these games, and then you know,
Speaker 1: I didn't at the time, but it was like an
Speaker 1: exciting moment, Oh, we're finally getting that fire EARMBLM series.
Speaker 1: I eventually would fall in love with the series after
Speaker 1: Awakening happened on the three DS. I think that was
Speaker 1: a lot of people in the West like introduction to
Speaker 1: the series, the real introduction. But I always was just like, oh, yeah,
Speaker 1: this game looked cool. It felt very different than a
Speaker 1: lot of other stuff that was happening on the game cube,
Speaker 1: especially from Nintendo, and yes beloved it is a game
Speaker 1: that people really liked right away.
Speaker 2: I'm excited about this.
Speaker 1: This is the eighth game added to the GameCube library
Speaker 1: on the Nintendo Switch too. That's growing a little bit
Speaker 1: faster than I even thought that would, and this is
Speaker 1: an excellent entry. At this point, it's like, oh, man,
Speaker 1: that's now a really well rounded lineup of games that
Speaker 1: people can get if they become an Expansory Pack subscriber.
Speaker 2: Uh you, so the plan is to play it on
Speaker 2: the switch to.
Speaker 3: Oh, yeah, it's already. It's I'm already downloading it on
Speaker 3: the switch to. I mean I don't know. Yeah, my
Speaker 3: switch to is at my in my other room, so
Speaker 3: I can't I can't physically show you. But yeah, it's
Speaker 3: it's at a secret location where the game is currently
Speaker 3: being downloaded where I'm you know, getting it directly from Nintendo.
Speaker 3: But yes, so it's downloaded up. That's probably gonna be
Speaker 3: my whole weekend is playing Path of Radiance on my
Speaker 3: switch to.
Speaker 1: I think what we should do now is get you
Speaker 1: back on here in like a like the next like
Speaker 1: two weeks from now, after you've played some more of it,
Speaker 1: and kind of get your thoughts. So i'd love to
Speaker 1: like have a yes, get the caser review of Path
Speaker 1: of Radiance.
Speaker 2: I would love to have that you said you did play.
Speaker 2: What was the name of the we follow up? I
Speaker 2: can't remember. Radiant Down, Radian Down, Radiant Dawn, which I
Speaker 2: did like.
Speaker 3: But you know, it's that's always been like a just
Speaker 3: a blank's just a you know, a big empty spot
Speaker 3: on my shelf, as it were my Fire Emblem shelves.
Speaker 3: I've never played Path of Radiance, and you know, which
Speaker 3: is weird because now that I think about it, I've
Speaker 3: played so many other Fire Emblem games that aren't necessarily
Speaker 3: ported properly, but I've found other.
Speaker 2: Ways of interesting.
Speaker 3: Yeah, of course of playing them, you know, like totally
Speaker 3: totally legal and above.
Speaker 2: Gut work, do what you gotta do, of course.
Speaker 3: Yeah, but I've never but I never got around to
Speaker 3: playing Path of Radiance, so part of me was kind
Speaker 3: of hoping that I would eventually be able to play
Speaker 3: it on the switch or I think I actually thought
Speaker 3: I could play it on my WIU at one point
Speaker 3: when after I got my Wii. Yes, I do on
Speaker 3: a WU.
Speaker 1: Yeah, yeah, the WE you had we backward compatibility, so
Speaker 1: you probably played it on there.
Speaker 3: Yeah, well that's why I played Radiant Dawn, but Path
Speaker 3: of Radiance came out of the GameCube.
Speaker 2: Oh you're staying Path of Radiance still that Yeah, I wonder, Yeah,
Speaker 2: I don't. I don't know.
Speaker 1: I can't remember, but it either way, like the question
Speaker 1: for Radiant Dawn, since you if you can remember when
Speaker 1: you did play it. The quality of life features of
Speaker 1: like FIREMM got added over time because like you know,
Speaker 1: if you go back to the super Famicom versions, it
Speaker 1: doesn't have that thing where it's like if I hit
Speaker 1: a button, it's gonna show me every possible space where
Speaker 1: like the enemy could attack me.
Speaker 2: And as someone who's like, look.
Speaker 1: I've learned the rules of chess, I've played chess like
Speaker 1: I'm like, I'm decent at it, like for someone that
Speaker 1: is completely an amateur. But I always struggle with like
Speaker 1: seeing the whole board and seeing like every possible like
Speaker 1: threat position. I suppose that's a problem most people have.
Speaker 1: That's the whole thing that makes just difficult. But I
Speaker 1: do struggle with that, and that was always great in
Speaker 1: Fire and just like at least with starting with Awakening,
Speaker 1: I think you would hit like one of the shoulder
Speaker 1: buttons and it would just be like, here's a big
Speaker 1: red blob of the danger area. Do you remember if
Speaker 1: like path of or if a Radian dawn, excuse me,
Speaker 1: if that had that, and by exten maybe path of
Speaker 1: Path of Radiance has that.
Speaker 3: I think it has it. I could be wrong because
Speaker 3: I have a memory of a map in Radiant Dawn
Speaker 3: with like the red like like red squares on the map,
Speaker 3: So I have a memory of that, but I could
Speaker 3: be it could be just that it's only if you
Speaker 3: like highlight one enemy, like you go to their tile
Speaker 3: on the map, and it'll show you all the places
Speaker 3: they can move to. So maybe not the entire enemy
Speaker 3: danger zone, but maybe just like for you have to
Speaker 3: like pick out each individual enemy and be like, okay,
Speaker 3: they can go here, they can go here, So I
Speaker 3: better avoid this, this, and this.
Speaker 1: Yeah, probably individual at least done on an individual enemy levels,
Speaker 1: yea YadA, saying that sounds right, I think when I
Speaker 1: I do remember when I did spend several hours playing
Speaker 1: Path of Radiance again, never beat it, but I remember
Speaker 1: being like, oh no, I can work with this and
Speaker 1: it still feels relatively modern, even if it doesn't have
Speaker 1: every single quality of life.
Speaker 2: Feature that the series would add over time.
Speaker 1: My understanding overall is this is a relatively friendly game.
Speaker 2: To go back to.
Speaker 1: It's it's like people do someone else in chat a
Speaker 1: little bit, a little bit of it was calling it
Speaker 1: out as a great first fire emblem game. So yeah,
Speaker 1: I bet it's gonna hold up just fine.
Speaker 2: Looking forward to spending some more time with it.
Speaker 3: I'm so excited. I can't wait to I can't. I
Speaker 3: will play as much of it as I can in
Speaker 3: the next two weeks, just so that I can report
Speaker 3: back to you about like YEP turns out Path of Radiance,
Speaker 3: it still holds up. It's still fun to play YEP.
Speaker 1: I And as someone who's like originally fell in love
Speaker 1: with intelligence systems of strategy games, with Advance Wars, I've
Speaker 1: come to accept and be sort of like not just accept,
Speaker 1: but like, no, this is great.
Speaker 2: That Firearm one became like the standout one.
Speaker 1: They had their their wife Fus and Awakening, and of
Speaker 1: course that put it over the top.
Speaker 2: But there is uh, that's a that's a great series.
Speaker 1: It's a there's a lot to love there, and it
Speaker 1: has a lot of the same qualities as in an
Speaker 1: Advanced War, but with like characters you can get related to.
Speaker 3: And I don't judge the waifus because like, to me,
Speaker 3: that is what saves the fire and Blum series, because
Speaker 3: I remember, if Awakening had not done well sales wise,
Speaker 3: like they would have just packed the whole franchise in
Speaker 3: and just th it on the shelf forever. So I mean,
Speaker 3: if that's what save fire emblem, then you know, please
Speaker 3: more wifus I need more wi fus wi.
Speaker 1: Foos are the key to success in this business. It
Speaker 1: turns out, all right, let's keep going here. The Xbox
Speaker 1: Developer Direct will feature a secret fourth game.
Speaker 2: This is from Jordan Midler at VGC.
Speaker 1: The upcoming Xbox Developer Direct will feature a currently unannounced
Speaker 1: fourth game. The digital event will stream on Thursday, January
Speaker 1: twenty second at ten am Pacific time one pm Eastern
Speaker 1: and include new looks at forts, A, Horizon six, Fable,
Speaker 1: and the new game from Pokemon developers Game Freak Beasts
Speaker 1: of Reincarnation. Now we talked about all of those yesterday
Speaker 1: on the show. Excited to see more from all three
Speaker 1: of thems, Yeah, I mean, I think that Game Freak
Speaker 1: one especially is very interesting. I'm kind of interested to
Speaker 1: see it from the side of, oh, let's see what
Speaker 1: the studio can do when they may have a real budget,
Speaker 1: but also it just looks like a good game, so
Speaker 1: I want to see that. And then of course Forts
Speaker 1: are Horizon six taking place in Japan, and that Fable
Speaker 1: game being sort of almost a mythological beast at this
Speaker 1: point where it's been around or been announced for so long,
Speaker 1: it's like, is this thing actually going to be real? Well,
Speaker 1: in that blog post yesterday, they're like, yeah, we're showing
Speaker 1: off new gameplay. Okay, let's see it. Let's see what
Speaker 1: you actually have over there, Playground Games. But since then, Shinobi,
Speaker 1: who is like kind of a you know, industry guy,
Speaker 1: industry insider to some extent, posted on one of the
Speaker 1: forums that a secret fourth game will be part of
Speaker 1: this thing, which is not surprising something that Microsoft has
Speaker 1: done with their developer directs before in the past, where
Speaker 1: it's like, oh, we're going to talk about in depth
Speaker 1: with some of these games, and it's four games, and
Speaker 1: then there's a secret fifth game that they don't say
Speaker 1: they're going to do, and then it pops off and
Speaker 1: sometimes it's like a shadow drop or something like that.
Speaker 1: Now VGC says they can corroborate this and understands that
Speaker 1: the fourth game is a smaller scale original game from
Speaker 1: one of the Box Game Studios first party developers. I'll
Speaker 1: say that, like you know, when I I just did
Speaker 1: a cursory ask about this without getting any definitive answer,
Speaker 1: but people are like, oh, to me, it sounds like
Speaker 1: that's probably gonna be Gears of War E Day. Now,
Speaker 1: clearly that's not a smaller game. Yeah, very very different,
Speaker 1: So we'll see. I think I trust VGC here on this.
Speaker 1: And it also sounds like the kind of thing that, yeah,
Speaker 1: that fits with what Microsoft has done before. But also
Speaker 1: it's like, didn't they do that with isn't that exactly
Speaker 1: what happened with what was the Rhythm Action Adventure Hi
Speaker 1: Fi Rush? Isn't that exactly what happened there? And they
Speaker 1: sort of they shadow dropped it and it kind of
Speaker 1: it kind of seemed like it popped off, but eventually
Speaker 1: they got rid of the studio or whatever. So it's
Speaker 1: is are they going to repeat history with that or
Speaker 1: what you're expect the right?
Speaker 2: Yeah?
Speaker 3: I know, yeah, I mean I'm trying to think of
Speaker 3: who will like a smaller scale title. I mean, I
Speaker 3: haven't heard anything that sounds like it fits that description.
Speaker 3: So I'm puzzling because I also I did look into it,
Speaker 3: and I do remember seeing that it might be like
Speaker 3: indie indie scale, like.
Speaker 2: The original game small scale.
Speaker 1: Those those are the big descriptors here, So it's not
Speaker 1: original game.
Speaker 3: Imply it's not part of an existing series, or right, is.
Speaker 2: That what we should say?
Speaker 1: I I think so, Rachel, Okay, but I don't necessarily
Speaker 1: know if that's what it means, because you know, it
Speaker 1: could be an original sequel, right, but probably not they
Speaker 1: would say that. I think they would say that if
Speaker 1: that's what was happening here.
Speaker 3: Yeah, I think they'd say, like, you know, it's a
Speaker 3: sequel to you know, popular indie game from early two thousands,
Speaker 3: something like.
Speaker 1: That, right, yes, or right, like a Pentiment follow up,
Speaker 1: which I doubt this is.
Speaker 3: I love a Pentiment follow up.
Speaker 2: Yeah, I know me too.
Speaker 3: I didn't have that in my head until you said it.
Speaker 3: But now.
Speaker 1: Listen, I love love love Pentiment. I'm never gonna believe
Speaker 1: we're going to get another one of those. It's this
Speaker 1: perfect little thing and I'll be fine with that.
Speaker 2: Yeah, double finelex, they'll xboxify it.
Speaker 1: Yes, Double Find just released a game, so it's it's
Speaker 1: probably not. It does sound like Obsidian could have something,
Speaker 1: but they're very busy all the time with like five
Speaker 1: different projects, and they released three games last year, Avowed
Speaker 1: the Outer Worlds Too and Grounded To, So it's like, God,
Speaker 1: are they really going to have yet another game? Even
Speaker 1: ready to talk about it. At this point, that seems unlikely,
Speaker 1: but they have a ton of studios that I'm sure
Speaker 1: we're forgetting about that. It could be doing the obsidian
Speaker 1: thing of like, hey, we had a small team make
Speaker 1: something and we're going to finally.
Speaker 2: Put that out.
Speaker 3: Yeah, I mean, I think hoping that something is going
Speaker 3: to shadow drop like it did with High Fi Rush,
Speaker 3: I think that might be hoping for a little too much,
Speaker 3: because I think I don't think they're to be able
Speaker 3: to do what they did with High Fi Rush. I
Speaker 3: don't think that. I mean same with Pentiment. I don't
Speaker 3: think that lightning is going to strike twice, and I
Speaker 3: don't think Xbox is Gonn is going to try to
Speaker 3: force something out just to try to replicate that success.
Speaker 3: I think what they're gonna do is probably release a
Speaker 3: trailer for something and then something that has at least
Speaker 3: a familiar element. I'm guessing like maybe we'll recognize the
Speaker 3: studio and say like, oh, we love their work, can't
Speaker 3: wait to see what they do with this. But I
Speaker 3: don't think it's going to be a full game.
Speaker 2: But yeah, I'm happy.
Speaker 3: I'm happy to eat my words if it turns out
Speaker 3: that we do get a game.
Speaker 2: Yep, I uh be curious to see it.
Speaker 1: I think, you know, the thing sticking out to me
Speaker 1: it's like, oh, one of the first party developers.
Speaker 2: We have seen Xbox.
Speaker 1: Do something along these lines before and kind of let
Speaker 1: these studios try to make a smaller thing alongside the
Speaker 1: big stuff that they make. Obsidian has been the best
Speaker 1: at that, or like maybe the poster child for that.
Speaker 1: And then I was also like getting the sense it's like,
Speaker 1: is that the strategy also going forward, because I remember
Speaker 1: at Booty in the last couple of years, especially as
Speaker 1: they are having this shift from we're focused on selling
Speaker 1: xboxes too, We're focused on selling our games everywhere. One
Speaker 1: of the things I remember Matt Booty saying, who is
Speaker 1: one of the people in charge of Xbox and he
Speaker 1: I don't think he's necessarily in charge of Xbox Game
Speaker 1: Studios anymore. I think that's Sarah Bond now, but he's
Speaker 1: still he's up there on the executive leadership team. He
Speaker 1: was saying that they want to focus more on the
Speaker 1: big home run hits, the bigger games and fewer games
Speaker 1: and having the like the you know, putting all their
Speaker 1: eggs into some of these more.
Speaker 2: Some of these bigger baskets that have the biggest return.
Speaker 1: Yeah, it's like, okay, I want to see what this
Speaker 1: is mostly to get a sense of Okay, are things
Speaker 1: like this still possible at Xbox where it's like they
Speaker 1: can have these smaller things or is this a remnant
Speaker 1: from the previous sort of strategy and this is the
Speaker 1: last one out the door before they close the door
Speaker 1: on that.
Speaker 2: Yeah, I'm curious to see it from that angle.
Speaker 3: Yeah, it depends on when they're going to release it.
Speaker 3: If it's something that's going to release this year, then yeah,
Speaker 3: I think it would definitely be Probably it pre dates
Speaker 3: it was grandfathered in, and then it could be a
Speaker 3: small indie game that was grandfathered in on the original
Speaker 3: strategy that they that they want to put out because
Speaker 3: they've invested a lot of time and money in it already.
Speaker 1: Yep, and Matt Booty is in charge of everything Studio
Speaker 1: so Xbox Activision.
Speaker 2: But does the okay makes sense? Uh?
Speaker 1: All right, Well we'll see that's uh again, that's happening
Speaker 1: January twenty second, So we're talking to yep two weeks
Speaker 1: from now.
Speaker 2: We well, we'll watch it here see what they have.
Speaker 1: Yeah, I don't know, looking forward to see what those
Speaker 1: other games are or what they have, and they're in
Speaker 1: store for us as well.
Speaker 3: Watch it with the rest of you. I can yell
Speaker 3: at at Mike a little bit.
Speaker 2: There you go.
Speaker 3: That would be perfect months.
Speaker 2: It's important to get that in regularly. I know I
Speaker 2: need it as well.
Speaker 1: He was he missed uh Decides last night because he
Speaker 1: was at Games Done Quick and it's like he was
Speaker 1: kind of in the background of one of the shots,
Speaker 1: and then when the Super Metroid Run happened, he was
Speaker 1: like right there. Basically he wasn't on like the couch,
Speaker 1: but he might as well have been, because he was
Speaker 1: just like taking hour And that sounds about right. Yeah,
Speaker 1: I was. I was very excited. Okay, that was not me.
Speaker 1: I did not do that me. Xbox exclusive RPG Avowed
Speaker 1: is coming to PS five with new features.
Speaker 2: This is from James O'Connor at GameSpot.
Speaker 1: Avowed. Obsidian's twenty twenty five RPG, originally released on Xbox Series,
Speaker 1: x NS and PC, is coming to PlayStation five. The
Speaker 1: new version of a Vout, announced during the New Game
Speaker 1: Plus showcase which happened yesterday, will be available on Sony's
Speaker 1: system on February seventeenth, twenty twenty six, just a day
Speaker 1: short of the one year anniversary of the game's original release.
Speaker 1: Microsoft remains the game's publisher, having purchased Obsidian in twenty eighteen.
Speaker 1: The game is first person action RPG set in the
Speaker 1: world of Pillars of Eternity some other Obsidian games, it
Speaker 1: tasks players with investigating a mysterious plague, fighting their way
Speaker 1: through or a sprawling world with a mix of weapons
Speaker 1: and magic. Alongside the PS five version, Obsidian will also
Speaker 1: release an anniversary update for the game for all systems.
Speaker 2: This update will add a new game Plus mode.
Speaker 1: Which lets you carry over all your equippable gear to
Speaker 1: a new character we're set to level one and fight
Speaker 1: modified enemies. It also adds a photo mode, three new
Speaker 1: playable races, the ability to change your appearance from the overworld,
Speaker 1: and a new weapon type. The PS five version will
Speaker 1: also contain all the post release content and updates that
Speaker 1: the game has received thus far. I think the developers
Speaker 1: were discussing the update and saying, it's like, it's a
Speaker 1: more well rounded game now.
Speaker 2: Is how they're positioning it.
Speaker 1: It's like, oh, yeah, that's a game that was already
Speaker 1: really solid, and of course this is.
Speaker 2: One of the benefits. Yeah, I did two.
Speaker 1: This is one of the benefits of like this strategy
Speaker 1: for a company like Microsoft, where it's like, release it
Speaker 1: on Xbox first, focus on that launch, and then sometime
Speaker 1: between three months to a year later, get it ready
Speaker 1: for PlayStation five, where it will have a bigger audience,
Speaker 1: and we'll be you know, kind of necessarily the best
Speaker 1: version of the game possible with all these updates, all
Speaker 1: these improvements, and you could specifically build a new update
Speaker 1: to make the game feel special to people who are
Speaker 1: still playing it on other consoles while making it like, oh,
Speaker 1: here's why it's worth getting into it now on your
Speaker 1: PlayStation five.
Speaker 2: Yeah.
Speaker 1: I think this is going to do really well because
Speaker 1: another thing that's happening with Obsidian Games, Rachel, is it
Speaker 1: seems like these games are coming out, do they do
Speaker 1: feel like they get lost in the mix a little bit,
Speaker 1: and then a few months later everyone kind of goes
Speaker 1: like that game ruled. I think that's gonna happen with
Speaker 1: Outer Worlds too, like a big time. Like people are
Speaker 1: going to come around to Outer Worlds two in the
Speaker 1: next like six months or so and be like, oh,
Speaker 1: actually this game is awesome. I don't know why more
Speaker 1: people weren't talking about it. It's sort of already happening
Speaker 1: with a vowed and now this will give them an
Speaker 1: opportunity to sort of capitalize on that.
Speaker 2: Right.
Speaker 3: Yeah, I think when I remember thinking, especially when you
Speaker 3: put it out that city and released three games last year,
Speaker 3: I remember thinking, did we really just force did did
Speaker 3: City and force all of their projects out the door once?
Speaker 3: I hate to keep bringing this up, but do they
Speaker 3: force it all out because GTA six is about to happen?
Speaker 2: It doesn't. It doesn't seem like that's not a factor. Yeah,
Speaker 2: it's definitely just think it's part of it.
Speaker 3: Yes, but yeah, and so this seems like, yeah, it's
Speaker 3: a good way for the game to get a little
Speaker 3: bit more. I think it definitely deserved more attention than
Speaker 3: it got, and I think everyone was still kind of
Speaker 3: holding It came out at a time when everyone was
Speaker 3: kind of holding their breath for Monster Hunter Wilds, or
Speaker 3: or was playing Monster Hunter wild I.
Speaker 1: Feel they were just were they were just starting to play. Yes,
Speaker 1: it was around the same time.
Speaker 3: Yeah, yes, yeah, I remember that. But then but then
Speaker 3: Monster Hunter Wilds kind of dropped off. I mean not
Speaker 3: that it wasn't a decent game, but it feels like
Speaker 3: it's not. It doesn't have the staying power of previous
Speaker 3: Monster Hunter games. So I'm kind of thinking it would
Speaker 3: be great for a vow to get a little bit
Speaker 3: more attention.
Speaker 2: Mm hmmm.
Speaker 3: And I think it's coming. I think it. The PS
Speaker 3: five release is coming out at a time when there
Speaker 3: it doesn't have a lot of overlap with other major releases.
Speaker 3: The only one I can think of that's coming out
Speaker 3: during that time is Resident Evil Requiem, and that's not
Speaker 3: really that's not really a crossover with a fantasy RPG, right.
Speaker 1: Yeah, there's space for both of those. Absolutely, It's you know,
Speaker 1: Reside Eval is going to be massive. There's the kind
Speaker 1: of the most hype for this series since Resident before remake,
Speaker 1: which I guess was very recent a couple of years ago.
Speaker 1: But no, that's that's still saying something regardless, though, You're right,
Speaker 1: I think that there's going to be space for this
Speaker 1: game as well.
Speaker 2: It can do very well in PlayStation.
Speaker 1: And yeah, someone a chat with saying time to stop
Speaker 1: buying games at launch, and it's like, yeah, I mean
Speaker 1: I definitely am okay waiting on a lot of games, right,
Speaker 1: Like just Stranding two is one that's like I missed
Speaker 1: the boat on and now it's like, it's probably gonna
Speaker 1: do that director's cut thing again. What if I just
Speaker 1: waited for that version and it's like, and there's a
Speaker 1: ton of benefits to doing that, you get the best
Speaker 1: version of the game up to that point.
Speaker 2: Of course. Course. Yeah, I mean, how are you feel
Speaker 2: about that these days?
Speaker 3: I mean, I thought that was kind of a given
Speaker 3: that everyone had kind of taken away that lesson is
Speaker 3: that unless unless something the game really sells itself to you,
Speaker 3: you don't have to buy it at launch. Yeah, I mean,
Speaker 3: I think I think everyone. Maybe I just was brought
Speaker 3: up in the days of the Steam sale that there
Speaker 3: was there were so many games, especially we just had
Speaker 3: our our end of year's sale. That's where I bought
Speaker 3: The Berlin Apartment, which I think I talked about last time.
Speaker 3: I think, so, yeah, and there's another game that I bought,
Speaker 3: Sayan's a Blake Manner yep. So I was basically buying
Speaker 3: all the indie games that I hadn't had a chance
Speaker 3: to play during the year, and it was like, I'm
Speaker 3: just gonna snatch these up. All these are twenty five
Speaker 3: percent off.
Speaker 1: So oh yeah, well, the waiting for the sale thing,
Speaker 1: that has definitely been something that like is smart money
Speaker 1: and people should be doing that.
Speaker 2: Of course.
Speaker 1: It's like, yeah, it's like, but if you wait for
Speaker 1: the sale, you are also getting this much better game
Speaker 1: at this point. And it's like, I guess that also
Speaker 1: has been something that's pretty common now for years.
Speaker 2: But just said, that's all the.
Speaker 3: Patches, when all the patches and expansions come out. So yeah,
Speaker 3: you're getting, like you said, you're getting the complete version
Speaker 3: of the game. I am curious to know what the
Speaker 3: new playable races are going to be in avowed though. Yeah,
Speaker 3: I'm trying to remember what the It's been so long
Speaker 3: since I played about I don't remember what the playable
Speaker 3: races were, and you know what more they could have?
Speaker 1: Yeah, right, It's like, I bet there's if I were
Speaker 1: to go back and look, I bet there's multiple races
Speaker 1: in the game that you interact with but you can't
Speaker 1: play ass and then they'll.
Speaker 3: Just kind I don't think they're gonna go for somebody
Speaker 3: that's do you remember Yachtsley, one of the companions Yachtsley.
Speaker 2: Oh yeah, yeah, yeah, I don't think.
Speaker 3: They're gonna go for someone her size.
Speaker 2: No, probably not.
Speaker 1: No, they'll probably do something a little bit more standard.
Speaker 1: But that would be fun if they did, that'd be cool, hilarious.
Speaker 1: All right, let's see here. Let's take a break. We're
Speaker 1: gonna take a break. There's plenty more to talk about,
Speaker 1: including the latest on Larian and Generative A.
Speaker 2: I will talk about that after this break.
Speaker 1: If you want to skip out on these, go to
Speaker 1: giant bomb dot com slash join become a premium member.
Speaker 1: We have premium versions without ads of the video show
Speaker 1: and the audio show.
Speaker 2: Go grab those. In the meantime, though, we will be
Speaker 2: right back.
Speaker 4: Hi, dog, it's time to start the show. Are you
Speaker 4: ready to go?
Speaker 2: Uh? Yeah, dude, I'm ready.
Speaker 4: No, grum, you look like you are in a den
Speaker 4: of iniquity right now.
Speaker 2: I don't know what that means, and I don't know
Speaker 2: what you want. It's not like I have a home studio, jan, Yes,
Speaker 2: you do.
Speaker 4: The computers that main Gear built for us have Nvidia
Speaker 4: g Force RTX chippoos in them, and with the Nvidia
Speaker 4: Studio drivers and in video broadcast, you can turn even
Speaker 4: your man cave into a professional studio using Broadcasts. You
Speaker 4: can upgrade your webcams, microphones, and speakers using the power
Speaker 4: of machine learning to take our shows, voice chats, and
Speaker 4: video conferences to the next level. You can use audio
Speaker 4: effects like noise.
Speaker 2: Oh yeah, I guess have a fan on h Well,
Speaker 2: it's hot. I'm not gonna turn that off. Let me
Speaker 2: just hit this right here? Is that any better? Jan?
Speaker 4: Much better? We can clean up your shot with auto
Speaker 4: frame and video noise removal and grub. You can even
Speaker 4: make it look like you were paying attention using the
Speaker 4: eye contact tool.
Speaker 2: So I could still watch my stories.
Speaker 4: Yes, yes you can. Nvidia Broadcasts is a universal plugin
Speaker 4: that works with most live streaming, voice chat, and video
Speaker 4: conferencing apps. It's supported on any Nvideo, g Force ArtX GPU,
Speaker 4: and since I'm using the Nvidia Studio drivers, I'll get stable,
Speaker 4: optimized performance in Adobe Photoshop, DA Vinci Resolve in all
Speaker 4: the other apps that I need to use to fix
Speaker 4: our mistakes in post.
Speaker 3: You know what.
Speaker 1: Thank you to Bangear and in Vidia for supplying. Are
Speaker 1: Invidia Studio PCs in Video broadcast, your AI powered home
Speaker 1: studio and video studio.
Speaker 2: The software advantage for all creators. Jan, I'm not even
Speaker 2: looking at the camera. All right, now, Grub, stop stop
Speaker 2: looking at me. I haven't looked at you forever.
Speaker 5: All all, all right, it's a game this morning, some
Speaker 5: Jeff Grub.
Speaker 1: It's Rachel Kayser. I'm able to get this thing open now.
Speaker 1: It's from a gotcha machine again, shouts at the ABC
Speaker 1: for dropping this off to mic and get it to me.
Speaker 1: It's the it's the N sixty four controller button thing,
Speaker 1: a little keychain.
Speaker 2: I got the.
Speaker 1: Analog sticks, so now I have this. Yeah, and I
Speaker 1: can press all the buttons. It's a little fidget.
Speaker 2: Yeah, that feels good. I love the sea buttons. They're
Speaker 2: weird and kind of off putting, and I like it.
Speaker 2: All right, let's see here. Thanks again, ABC. I'm I
Speaker 2: have a cold. I was trying to pretend I didn't
Speaker 2: when we started the show, Rachel, but no, it's okay.
Speaker 1: It's catching up to me. And I was like, I
Speaker 1: just got over like I had the maybe not the flu,
Speaker 1: like the the capital f flu over the holidays.
Speaker 2: But I had something similar. And uh, now it's like,
Speaker 2: oh cool, it's a nice little cold to.
Speaker 1: Cap things off. On the other side of that, it's
Speaker 1: not terrible. I took some pseudo fed, which is probably
Speaker 1: why I'm talking even faster than normal this morning. Uh,
Speaker 1: but yeah, it's uh, let's get through this and see
Speaker 1: how we can do this this day.
Speaker 2: All right.
Speaker 3: I feel so when you said before the call started,
Speaker 3: but before the show started, you said you were gonna
Speaker 3: go get some tissues, I was like, well, damn, I
Speaker 3: didn't think I was gonna make you cry to day.
Speaker 2: Yeah well that yeah, you're you were right. That was fine.
Speaker 1: It has nothing to do with the cold. That was
Speaker 1: just because I knew you were gonna make me weepy.
Speaker 1: So yeah, absolutely all right. Larry and will not use
Speaker 1: generative AI for Divinity concept art specifically. This is from
Speaker 1: Alex Forbes Calvin at I didn't write it down. I
Speaker 1: think games industry up is probably not. Belgian game developer
Speaker 1: Larryan Studios has confirmed that there will be no Generative
Speaker 1: AI used for concept art during the creation of the
Speaker 1: upcoming RPG Divinity, and a Reddit Ask Me Anything. CEO
Speaker 1: and co founder Spinn Vink said that the company would
Speaker 1: not use jin ai.
Speaker 2: As part of the concept art process.
Speaker 1: The studio lead added that no concept art had been
Speaker 1: created using generative AI, but said that he could see
Speaker 1: how people were confused by his previous remarks. Viink previously
Speaker 1: told Bloomberg that it had tried to incorporate AI into
Speaker 1: the creation of Divinity, which it resulted in a backlash,
Speaker 1: particularly due to the developer seemingly using in the creation
Speaker 1: of concept art, or like the early stages of concept
Speaker 1: art at the very least.
Speaker 2: The studio CEO later.
Speaker 1: Clarified that it was not replacing concept artists with AI,
Speaker 1: adding that the company had used the technology to quote
Speaker 1: explore things in the Reddit. Ama vinc said that it
Speaker 1: was removing jin Ai from the entire concept art process
Speaker 1: to ensure that players knew all art is original. There
Speaker 1: is not going to be any generative AI in Divinity,
Speaker 1: he wrote, I know there has been a lot of
Speaker 1: discussion about using AI tools as part of the concept
Speaker 1: art exploration. We already said that this doesn't mean the
Speaker 1: actual concept art is generated by AI, but we understand
Speaker 1: it created confusion. So to ensure there is no room
Speaker 1: for doubt, we've decided to refrain from using jen Ai
Speaker 1: tools during concept art development. That way, there could be
Speaker 1: no discussion about the origin of the art. Great a win,
Speaker 1: like I think this is a win that people need
Speaker 1: to take. This is one of the things people wanted
Speaker 1: is you said you were going to do this thing.
Speaker 1: We don't like it, We're going to yell at you
Speaker 1: about it. And they have changed their feelings about this,
Speaker 1: they have changed their process. And I think when we
Speaker 1: were talking about this before, Rachel on one of the episodes,
Speaker 1: I was saying, like, its iterativism is like a thing
Speaker 1: that I know people hate, where it's like take the
Speaker 1: small wins and try to change things slowly, but I
Speaker 1: don't know what other options we really have. So when
Speaker 1: you do want a company to stop doing something and
Speaker 1: they stop doing that thing, celebrate that as a win.
Speaker 1: But there is a however here, Yes there is a
Speaker 1: literally having said that, which is the quote that he
Speaker 1: continues here. We continuously try to improve the speed with
Speaker 1: which we can try things out. The more iterations we
Speaker 1: can do, the better. In general, the gameplay is we
Speaker 1: think generative AI can help with this, so we're trying
Speaker 1: things out across departments. Our hope is that we it
Speaker 1: can aid us to refine ideas faster, leading to a
Speaker 1: more focused development cycle, less waste, and ultimately a higher
Speaker 1: quality game.
Speaker 2: It's like, of course he's still leaving the door open,
Speaker 2: so people will still be mad.
Speaker 1: And it's like, while celebrating a small win, that doesn't
Speaker 1: mean you have to shut up now. You can keep
Speaker 1: being loud about this. But I will say, being loud
Speaker 1: about this is what got any sort of of of
Speaker 1: like backtracking from spen here. So well done to everybody
Speaker 1: who's like standing up and shouting about what they care about.
Speaker 3: Yeah, I'm not. I'm not usually a fan of gamers
Speaker 3: sort of like maybe taking their anger out where it's
Speaker 3: not necessarily warranted.
Speaker 1: It's always it's always like often like misguided, misdirected, right,
Speaker 1: so frequently it is yes.
Speaker 3: Yeah, but this I think was perfect was a perfectly
Speaker 3: acceptable use of gamer outrage, if you will, because I mean,
Speaker 3: it's not as if we found out later like with
Speaker 3: Claire Obscure, which had its endie Game of the Year
Speaker 3: war taken away because it used generative AI in the
Speaker 3: in the art process. Am I correct exactly?
Speaker 2: I can't remember the exact details.
Speaker 1: Yeah, I got, Look, I was, I knew that was
Speaker 1: mostly happening over the holidays, and I was kind of
Speaker 1: paying attention. I think it was during the art process,
Speaker 1: but I can't remember the exact da.
Speaker 3: Yeah, but and and everything, and you know, we've that
Speaker 3: we found out after the fact that that had happened,
Speaker 3: and it was like, hey, why would you Why would
Speaker 3: you use something that is inherently not a creative tool
Speaker 3: for a creative medium. I think that that's one of
Speaker 3: the things everyone was upset about, and I feel I can't.
Speaker 3: I don't necessarily blame Spen either, because it feels like
Speaker 3: I understand why this seems like a really fun and
Speaker 3: shiny new tool, and I understand that everyone doesn't. Nobody
Speaker 3: wants crunch either. Nobody really wants to crunch their employees
Speaker 3: when there's possibly other solutions. But I don't I really
Speaker 3: wish he hadn't used the I appreciate the transparency, but
Speaker 3: I really wish he hadn't put in that. Having said that, so, yes,
Speaker 3: if anybody hears him say that and says, you know
Speaker 3: what's fenn, I'm not satisfied. I really wish you wouldn't
Speaker 3: use this. Keep telling him that, Keep telling him that
Speaker 3: it's important that he hear that.
Speaker 1: I think, yeah, it's a it is a thing where
Speaker 1: it's like the explanation from people who are concept artists
Speaker 1: around the time that this was all going down of
Speaker 1: why they don't like this really was very compelling to
Speaker 1: me and really kind of made it very clear, and
Speaker 1: they were all like, it's it's the idea of someone
Speaker 1: on the team has an idea and they go to
Speaker 1: AI and say, here's my idea for something. Can you
Speaker 1: sort of make a very early composite image for me
Speaker 1: that I can hand off to the concept artists and say, hey,
Speaker 1: go explore this idea, and.
Speaker 2: The concept artists we're all like that.
Speaker 1: That's that cuts out a lot of what makes this
Speaker 1: job produce good work, And that's that process that it
Speaker 1: would be cut out is explain your idea to me
Speaker 1: and then let me go do all of the exploration
Speaker 1: and the research, because the research is where I learn
Speaker 1: so much about why why these things are the way
Speaker 1: they are, what these why this certain architecture was used,
Speaker 1: the thinking behind it, and all of that learning process
Speaker 1: gets incorporated into us building something and creates a foundation
Speaker 1: of quality and a foundation of a world that feels
Speaker 1: lived in and real. And it's like, uh, oh yeah,
Speaker 1: when I start thinking about some of the best things
Speaker 1: I've ever experienced, you can just sense that there was
Speaker 1: people on that team who just spent half of their
Speaker 1: development time, researching and learning and understanding and building a
Speaker 1: foundation that I think is invaluable to making quality products.
Speaker 1: And so it's like, Okay, you want to now what
Speaker 1: it sounds like, continue using Jenai to iterate on your
Speaker 1: original ideas. That still sounds like it's going to cut
Speaker 1: out that magical process of people who are good at
Speaker 1: their jobs and love doing their jobs and love doing
Speaker 1: every aspect of it that has that serendipitous effect of
Speaker 1: them stumbling across something that they wouldn't have otherwise because
Speaker 1: they're the ones actually going to these books, actually going
Speaker 1: into these research facilities and doing the work. And it's
Speaker 1: I don't want I don't want to lose any of that,
Speaker 1: not one ounce of it.
Speaker 2: So no, do to be loud.
Speaker 3: Yeah, yeah, And I feel like this is a this
Speaker 3: is a larger discussion probably than just Game as Mornings,
Speaker 3: But yeah, I feel yeah, I feel like Jenai. I
Speaker 3: don't think it's going to necessarily produce the the cost
Speaker 3: cutting that developers well that the top top heads of
Speaker 3: the studios are perhaps hoping for. I think it's only
Speaker 3: going to end up generating more work for the people
Speaker 3: lower down on the ladder who are going to have
Speaker 3: to clean up the inevitable like AI nonsense that is
Speaker 3: generated from all of this and trying to use the
Speaker 3: word slop.
Speaker 2: But yeah, that's fine. You can you slop as much
Speaker 2: as you want on this show. It's yeah.
Speaker 1: And the thing is, it's like, there are plenty of
Speaker 1: algorithmic machine learning tools that we've been using it to
Speaker 1: create games for a very long time now, and it's like, yeah,
Speaker 1: that stuff is saving time. You know, there was a
Speaker 1: couple of years ago Unreal Engine. Here, press a button
Speaker 1: and we'll build a city for you. And it's like, yeah,
Speaker 1: I mean that should save people a lot of time.
Speaker 1: Now what happens next was always like and because everyone
Speaker 1: has that as sort of table stakes, you're gonna have
Speaker 1: to do even more work on all these other aspects
Speaker 1: of your world to make your games stand apart and
Speaker 1: stand out. And it's like, yeah, that's okay, I think
Speaker 1: that's a great thing. We have to keep hiring a
Speaker 1: ton of people to make these games because now, sure
Speaker 1: you can press a button to build a city, but
Speaker 1: I want to see you now take the work of
Speaker 1: all these people and go build these interiors and now
Speaker 1: focus on this other side of the world. That we
Speaker 1: haven't been able to see before because they had to
Speaker 1: spend so many years just building the external the city
Speaker 1: that we were in before. It's like, I still want
Speaker 1: all that fun, magical stuff that happens because someone understands
Speaker 1: how to build these algorithms. But that algorithm building was
Speaker 1: an art in itself, and handing out over to a
Speaker 1: black box, to me is something that I don't want
Speaker 1: to see game developers do that in general. And I'm
Speaker 1: proud of gamers standing up and shouting even if we
Speaker 1: don't fully understand like how it's being used. All the time,
Speaker 1: it's like we could tell this is not going to
Speaker 1: end up in with games that we really are going
Speaker 1: to be into.
Speaker 3: Yeah, I know we have a bunch of other stories
Speaker 3: to talk about before the end of the show, so
Speaker 3: I don't want to appolize this talking just about jen Ai,
Speaker 3: but I will say, uh, we had a discussion about
Speaker 3: this at gamespeet next when we were at our conference
Speaker 3: in San Francisco, and I got to pull out an
Speaker 3: Isaac Asimov reference, which I'm not gonna do the whole
Speaker 3: thing for you, but it basically amounts to computers only
Speaker 3: seem to work perfectly in conjunction with other computers. The
Speaker 3: minute you introduce humans into it, you're also going to
Speaker 3: have to introduce humans too, you know, to help out
Speaker 3: the computers the minute, the minute they have to interact
Speaker 3: with humans, you're gonna introduce, You're gonna have to bring
Speaker 3: in other humans to teach them how to interact with humans.
Speaker 3: So I think, I I yeah, I think that's what's
Speaker 3: gonna end up happening if developers end up becoming over
Speaker 3: reliant on AI tools, is that somebody is going to
Speaker 3: have to come in and clean up, clean up the
Speaker 3: work that AI has done, and eventually we're going to
Speaker 3: see them. I think eventually we're going to see developers realized,
Speaker 3: why did I use AI in the first place? I
Speaker 3: could have just hired the person that I brought in
Speaker 3: to fix the AI in the first place.
Speaker 2: Yep, speaking of AI.
Speaker 1: One of the games that has been in the target
Speaker 1: for that for using AI voice acting Arc Greadors there
Speaker 1: having other problems and the dev promises new anti cheating
Speaker 1: measures are coming soon. This is from Blair Marnell at
Speaker 1: game Spot. The extraction shooter arc Radors has proven to
Speaker 1: be one of the top hits of last year, which
Speaker 1: has in turn attracted some unscrupulous players who aren't a
Speaker 1: blow who aren't above cheating to win. After the rule
Speaker 1: abiding arc Greadors players became vocal about their displeasure, in
Speaker 1: Mark Studios has announced that new anti cheat measures are
Speaker 1: on the way to the game. We've seen the discussion
Speaker 1: around the topic of cheaters and ARC gradors. Reads the
Speaker 1: message shared on arc Raadors discord server via PC gamer.
Speaker 1: Please know that we are taking this issue very seriously
Speaker 1: and are listening to and acting on your feedback. Over
Speaker 1: the next few weeks, we are implementing significant changes to
Speaker 1: our rule sets and to playing new detection mechanisms to
Speaker 1: identify and remove cheaters. It's the story as old as
Speaker 1: multiplayer gaming, right at least as old as the last
Speaker 1: twenty years, every popular online multiplayer shooter specifically, but I
Speaker 1: bet every kind of game, if it gets to a
Speaker 1: certain level of popularity, it gets to a certain level
Speaker 1: of just unplayableness because of cheaters, and our creators is
Speaker 1: the latest game in the radicals of those cheaters, and
Speaker 1: it's you know, it's a different kind of game, doesn't
Speaker 1: have that history of being like a sequel to a
Speaker 1: million games before, where It's like we could just roll
Speaker 1: over all of the anti cheat stuff we've done before
Speaker 1: and built on top of that. They're kind of starting
Speaker 1: from scratch here a little bit. Obviously they do have
Speaker 1: anti cheats in there, but people are able to get
Speaker 1: around it. I you know, if I encounter a cheater
Speaker 1: in a game like this, I often be like I'm
Speaker 1: off to like, Okay, I'm just gonna put this down
Speaker 1: for a while. Call me up when you fix this.
Speaker 1: So it is a problem they do have to solve,
Speaker 1: right because they this is a game that has to
Speaker 1: keep chugging along and continuing to keep people happy and satisfied,
Speaker 1: and cheating is a great way to spoil that, right.
Speaker 3: Yeah, I would hope. I mean, our creators is you know,
Speaker 3: is built up some pretty solid momentum. I would hate
Speaker 3: to see that ruined because people can't stand losing.
Speaker 2: Yeah, yep, it kind of because.
Speaker 3: They've yea, they have built their careers on being good
Speaker 3: at a game or something. Not naming names here, but
Speaker 3: I think and I both know what that means.
Speaker 1: Uh huh, it's uh, that's you know, a lot of
Speaker 1: content creators. They can sort of wag the dog here
Speaker 1: a little bit where It's like if they are complaining
Speaker 1: to their thousands of viewers about cheaters, Uh, that will
Speaker 1: cause that that sort of uh, hey, let's go annoy
Speaker 1: this developer about it. So why are you ruining your
Speaker 1: ruining your game by not dealing with these cheaters? And
Speaker 1: it becomes the thing that they have the fire they
Speaker 1: most have to put out. So we'll see how they're
Speaker 1: able to respond to this. In the meantime, they are
Speaker 1: promising some improvements, but we've also heard that story a
Speaker 1: million times before.
Speaker 3: Yeah, I'm hoping they can have they can come up
Speaker 3: every the problem is cheaters are you know, there's no
Speaker 3: one size fits all solution for any multiplayer, so I'm
Speaker 3: hoping they can find something that works specifically for Arc Raiders.
Speaker 2: Yep. Absolutely.
Speaker 1: Massive Entertainment describes the Division three as a monster. This
Speaker 1: is from Ben Lyons at Game Reactor. The Julian Garritty
Speaker 1: I believe is his name. Who, Yes, Julian Garrity, who
Speaker 1: is in charge of Star Wars Outlaws, has gone back
Speaker 1: to He's also in charge of Division one.
Speaker 2: He's going back to the Division for three.
Speaker 1: He also says that he wants this game to have
Speaker 1: as big of an impact as the Division one. There's
Speaker 1: a big update coming to the Division two, which is
Speaker 1: gonna have like new features and.
Speaker 2: Stuff like that.
Speaker 1: But the Division three is happening and they're promising it
Speaker 1: to be this massive new thing. The Division games are
Speaker 1: ones that like fall off my radar, and then occasionally
Speaker 1: I will hear people being like, yeah, that's still like
Speaker 1: my game. Can the Division three sort of get back
Speaker 1: up into that stratosphere of like, oh, this is one
Speaker 1: of the this is like an ARC Raiders in terms
Speaker 1: of its level of success.
Speaker 2: What do you think that's what.
Speaker 3: They're going to go for. I can tell you that much.
Speaker 3: They're going to go for that, or yeah, more so
Speaker 3: than I would have said a hell Divers too before.
Speaker 3: But I think our greaders would probably be the sort
Speaker 3: of formula that they're trying to emulate. But yeah, I
Speaker 3: think I I think it's also going to I think
Speaker 3: they're going to make a big push to get the
Speaker 3: get the name out there again, because I think it's
Speaker 3: been a while since anybody's really talked about the Division
Speaker 3: as a franchise. Tom Clancy, Yes, but not the Division.
Speaker 1: Yeah, I think people generally do seem very happy with
Speaker 1: the Division two. But it's like, those are the people
Speaker 1: playing that game still, and it's like, can it win
Speaker 1: over a larger audience and make that entire audience?
Speaker 2: I think so.
Speaker 1: I mean part of the series does feel like it.
Speaker 1: It's the one relatively newer one. I think that it's
Speaker 1: about to be ten years old. I think it turns
Speaker 1: ten years old this year, or maybe it did last year,
Speaker 1: but still it's like, this feels one of the newer
Speaker 1: Ubisoft ones that really found it footing. And then they
Speaker 1: they got distracted like a lot of publishers did in
Speaker 1: the last few years, of like, hey, why it's got
Speaker 1: to spend all this money to build up our own IP.
Speaker 1: Let's just go buy an IP or rent an IP
Speaker 1: and make something that way. And they did Avatar, and
Speaker 1: they did this team specifically did Star Wars Outlaws, and
Speaker 1: then obviously the pensulum swung back from that again, right, like,
Speaker 1: doesn't seem like a publisher like Ubisoft is going to
Speaker 1: be spending a lot of money to get a Disney
Speaker 1: IP anytime soon again, and instead they're like, let's build
Speaker 1: up our own IP. So they're kind of back on
Speaker 1: that track and that has led them back to the division.
Speaker 2: We'll see how it goes.
Speaker 1: I always thought the idea of like getting into the
Speaker 1: Division would be fun. I always would just play through
Speaker 1: a little bit of the campaign and then put it down.
Speaker 2: Who knows, Yeah, same? The Division three wins me over.
Speaker 3: I mean I think they I think if they do
Speaker 3: a little bit more promotion of what the world is
Speaker 3: meant to be, because I remember trying to remember what
Speaker 3: it was. But I played the Division two for a while,
Speaker 3: I remember really liking it, and then I remember not
Speaker 3: playing it for a really long time, and then I
Speaker 3: remember thinking why didn't I play the play the Division
Speaker 3: two anymore? So I think it's that sort of like
Speaker 3: it just doesn't. They need something that sticks to the
Speaker 3: mind somewhat mm hmm about the Division. They need a
Speaker 3: hook that'll bring in, that'll bring people in.
Speaker 1: Uh you know, I think the people are going to
Speaker 1: be wondering what's going on with the Ubisoft's online multiplayer
Speaker 1: games falling this people and chatter playing it out like
Speaker 1: there's still that ongoing problem with Rainbow six Siege being deeply,
Speaker 1: deeply broken in terms of being hacked and just completely
Speaker 1: cracked open. Like I think, just a couple of days ago,
Speaker 1: a bunch of people are finding their accounts hacked for
Speaker 1: sixty seven days because they're the hackers are just meming
Speaker 1: like six seven, you're being banned for sixty seven? Oh
Speaker 1: god right, and it's okay.
Speaker 3: Uh.
Speaker 1: And I don't know if you'd be soft sort of
Speaker 1: gotten there there or has been able to put out
Speaker 1: that fire successfully even yet. So I think there'll be
Speaker 1: some questions about their ability to protect their games going forward,
Speaker 1: although after this, I'm sure they'll take that even more seriously.
Speaker 1: All Right, last couple of stories here. Towerborne will be
Speaker 1: launching in full in February. This is from Ben Lyons,
Speaker 1: a Game Reactor.
Speaker 2: Developer.
Speaker 1: Stock has revealed that it's full, finally, time for the
Speaker 1: RPG brawler Towerborn to exit early access and launch in full.
Speaker 1: The game, which started its life cycle as an early
Speaker 1: access game on PC before coming to Xbox in April
Speaker 1: twenty twenty five as part of the Xbox Game Preview Project,
Speaker 1: will soon be transforming into its one point zero state
Speaker 1: and getting a multi platform debut as well. As confirmed
Speaker 1: in an Xbox Wire post, Towerborne will be launching in
Speaker 1: full on February twenty sixth on PC, Xbox Series X
Speaker 1: and SPS five and game Pest, Premium, and Ultimate. When
Speaker 1: this launch does happen, the project will also receive a
Speaker 1: big update that will deliver a reimagined launch experience. They're also,
Speaker 1: I believe, going to charge for this game, because it
Speaker 1: was free up into this point or free to play.
Speaker 2: I don't know.
Speaker 1: It was just like, oh, try like beta test this
Speaker 1: for free, or if they were trying to make it
Speaker 1: a free to play game, but it's going to retail
Speaker 1: twenty five dollars instead, there will be a deluxe edition
Speaker 1: for thirty dollars, and hopefully what that means is if
Speaker 1: they were planning I didn't play much of this game,
Speaker 1: if they were planning a bunch of micro transactions and
Speaker 1: stuff like that, they could sort of scale back that
Speaker 1: and let people just play what looks like a pretty
Speaker 1: promising beat them up RPG game.
Speaker 2: I'm I'm.
Speaker 1: I was always interested in this one again, never spent
Speaker 1: much time with it. They are promising big improvements for
Speaker 1: this one point zero release, so it sounds like it's
Speaker 1: time to jump in on this one.
Speaker 2: What do you think?
Speaker 3: I think? So? Yeah, I haven't played it up until now,
Speaker 3: so yeah, I think, Well, I think what the launches on,
Speaker 3: it's one point zero version I will I will definitely
Speaker 3: give it a try yep.
Speaker 1: And then last story here disappointed in the switch two's
Speaker 1: JOYCN colors. Deep Brand has you covered so on yesterday's show,
Speaker 1: we talked about the new JOYCN colors, which is really
Speaker 1: just accent colors in the analog stick well and along
Speaker 1: the part that connects to the switch to so mostly hidden,
Speaker 1: you'll be able to see it a little bit. There's
Speaker 1: like a little gap a little well as well where
Speaker 1: you can see it. And people are like, huh, one
Speaker 1: hundred dollars for these switch to joy cons. They don't
Speaker 1: really look all that different than the original because it's
Speaker 1: very subtle.
Speaker 2: The colors.
Speaker 1: Well, Deep Brand's like, hey, we can put raps on
Speaker 1: your stuff that completely change the colors of your joy Con,
Speaker 1: and why don't you go with us and say, in fact,
Speaker 1: we have these exact colors if you want, and you
Speaker 1: can make you make your whole switch to look different.
Speaker 1: And a lot of people are pretty seem pretty excited
Speaker 1: about this, like, oh yeah, these companies are out there,
Speaker 1: and Deep Brand has the name recognition now because they
Speaker 1: were kind of doing this with the PS five early
Speaker 1: on and now here sort of stepping in and being
Speaker 1: a little edgy and confrontational about it. Like I think
Speaker 1: they said what we do as always we do with
Speaker 1: in attend, don't and say, okay, we're still doing that,
Speaker 1: but hey, the right Nintendo is it going to do this? Like,
Speaker 1: I don't think Rachel, throughout this entire switch to generation,
Speaker 1: we're going to get any other sort of coloring style
Speaker 1: other than the inside part of the joy Con and
Speaker 1: the analogs.
Speaker 2: Well, I think Nintendo's just going to do that the
Speaker 2: entire time. At least that's my belief right now, what
Speaker 2: do you think?
Speaker 3: I yeah, I think once they realize that that isn't
Speaker 3: really going to sell very much, because I mean I
Speaker 3: have not looked at my switch to and thought, you know, oh,
Speaker 3: I really love if the analog stick had a had
Speaker 3: a purple color.
Speaker 1: Well, I did talk to myself into into like being
Speaker 1: excited about these yesterday, and then the price reminded me like, oh,
Speaker 1: there's no way I'm spending one hundred dollars on these things.
Speaker 1: So exactly, I think there's gonna be some people that
Speaker 1: still get them. But like, there was so much excitement
Speaker 1: for new joy Con colors for the switch one, like
Speaker 1: every time a new yes, now yeah, and so it's
Speaker 1: I don't think it's going to match that. So I
Speaker 1: think you might be onto something where if Nintendo sees
Speaker 1: there's a lack of or you know, sort of a
Speaker 1: dearth of excitement for these alternative colors, maybe they will
Speaker 1: change something up. But I don't know if that seems
Speaker 1: that they're going to be setting away like they already
Speaker 1: have all the machining and tools to just do it
Speaker 1: this way.
Speaker 3: So yeah, that's all they do most I think what's
Speaker 3: gonna I think what I hope is going to happen, okay,
Speaker 3: is that if they're going to keep the general sort
Speaker 3: of like black color scheme with accent, but they might
Speaker 3: offer JOYCN with maybe some sort of design on it,
Speaker 3: you know, maybe as sort of a tie in to
Speaker 3: a game or something like. That's true, I'll park it
Speaker 3: like maybe if there's a new Mario game, for example,
Speaker 3: you get JOYCN that has like maybe a red am
Speaker 3: on it for example.
Speaker 2: Yeah, that you know, that's a good idea.
Speaker 1: It's like, you know, those colors can kind of be
Speaker 1: the focus in the in the analytic stick well on
Speaker 1: the side, and if there was just some like etching
Speaker 1: and other stuff happening on the rest of the controller.
Speaker 1: That would be awesome that I would think that could
Speaker 1: look really cool. But they haven't done any of.
Speaker 3: That now that that would probably cost even more than
Speaker 3: getting new plastic. Yeah, for the whole for the whole
Speaker 3: joy Con too, So that's that's tough. But oh, I
Speaker 3: made myself sad. Yeah, that would be so cool. Oh,
Speaker 3: it's probably not gonna happen.
Speaker 2: Probably not gonna happen.
Speaker 1: All right, that does it for the headlines. Let's get
Speaker 1: over to the pole question from yesterday. I have the
Speaker 1: results right here. Let me refresh one more time to
Speaker 1: make sure.
Speaker 2: We are as up to date as possible.
Speaker 1: After five and a half thousand votes the question do
Speaker 1: you have a switch to? Fifty five percent said yes,
Speaker 1: forty five percent said no. We we asked this because
Speaker 1: it's like Nintendo had it. Sounds like they struggled a
Speaker 1: little bit through the holiday to sell the very expensive
Speaker 1: switch to to general family audiences, and it's like, oh,
Speaker 1: that might be who they have to focus on, cuz
Speaker 1: fifty five percent of the people in this audience already
Speaker 1: have one, and of course that leaves quite a few
Speaker 1: people to still sell to.
Speaker 2: But it's not.
Speaker 1: It's That's not how they're going to get back to
Speaker 1: one hundred million consoles sold. It's going to be selling
Speaker 1: to families who likely already have a switch one and
Speaker 1: will be a very difficult conversion to convince them that
Speaker 1: they need to get a switch to as well, especially
Speaker 1: at the high price.
Speaker 2: I you know, I have, I have two.
Speaker 1: I got one for my kids as well, So it's
Speaker 1: like I've already kind of done that thing that Nintendo
Speaker 1: does as well, which is sell console to the same
Speaker 1: people over.
Speaker 2: And over again.
Speaker 1: Although I suppose I'm saying that as if I'm not
Speaker 1: going to buy another one. If they put out a
Speaker 1: switch to o ED or a light or something, I'll
Speaker 1: probably get that as well, And that's another way that
Speaker 1: they boost these numbers. So could turn into one hundred
Speaker 1: and fifty five percent at some point.
Speaker 3: I think you and I are kind of the outliers
Speaker 3: here because it's literally our job to have access to
Speaker 3: as many games as possible and to know about.
Speaker 2: The extreme outliers.
Speaker 3: Yeah, yeah, so I think yeah, I think it it
Speaker 3: We're not necessarily the target audience in that case, because
Speaker 3: Nintendo knows they've got us. They know that we're they
Speaker 3: know that we're we're we're fully in, we're committed. But
Speaker 3: I think the people who are, you know, have just
Speaker 3: don't have the money. You don't have five hundred dollars
Speaker 3: lying around spare and aren't going to get one, you know, professionally.
Speaker 3: So I think, you know, for professional and personal reasons.
Speaker 3: I'm not gonna I'm not gonna sit here and be
Speaker 3: su and pretend I didn't also get it because I
Speaker 3: wanted one.
Speaker 2: Yep, that's right. I'm an Nintendo I am. I am.
Speaker 1: The Nintendo market thing is, I think there's will we
Speaker 1: are outliers. Nintendo has done that strategy forever, right. You
Speaker 1: do the DS, the DS Light, the ds I and
Speaker 1: all these other like the DSIXL and all this stuff,
Speaker 1: and they sell the new system to that most hardcore audience,
Speaker 1: and then those people sell their old systems either secondhand
Speaker 1: or handed to a friend or put it in a drawer.
Speaker 1: Uh and, and that's one of the ways Nintendo has
Speaker 1: always boosted the numbers. But uh yeah, I still think
Speaker 1: that leaves out the audience that was showing up for
Speaker 1: the Switch one to get Mario Party and to get
Speaker 1: Mario Kart, and that I think that that is going
Speaker 1: to be more difficult this generation, and that's not too surprising.
Speaker 1: That is kind of something we've seen every time where
Speaker 1: they have a very successful console and they followed up
Speaker 1: with the sort of the sequel console and it doesn't
Speaker 1: do quite as well. I think we're going to That's
Speaker 1: just where this is going to end up at the
Speaker 1: end of this generation.
Speaker 3: Yeah, we're not quite at w U numbers, you know,
Speaker 3: they they've thankfully surpassed we you numbers with the switch
Speaker 3: to but but yeah, I'm I worry about, like, how
Speaker 3: many people are going to want to go back to
Speaker 3: the well for a switch too unless they you know
Speaker 3: they but this At the same time, I'm also thinking,
Speaker 3: like I don't know if I necessarily want them to
Speaker 3: like release a killer app that is only available on
Speaker 3: the switch too, because I feel bad for all the
Speaker 3: people who don't have five again, don't have five hundred
Speaker 3: dollars lying around spare who won't be able to play it, right.
Speaker 2: And that's that's a good point that You're right, I'm
Speaker 2: ignoring here where.
Speaker 1: It's like Nintendo might be a little okay with this
Speaker 1: with they slow sort of build up to winning over
Speaker 1: that audience.
Speaker 2: Because they can just keep selling a lot of.
Speaker 1: Games to those people on the Switch one for some
Speaker 1: time and and the games will are seemingly still selling
Speaker 1: very well. All right, that is the poll question from yesterday.
Speaker 1: No new poll question because it's Friday. It's time to
Speaker 1: do the bomb twelve here, but in the in the week.
Speaker 1: We'll get to that here in a moment, So let's
Speaker 1: get the other stuff out of the way first. Rachel
Speaker 1: kay is or where could people find you on the internet?
Speaker 1: What do you have going on and all that good stuff.
Speaker 3: You can find me pretty much anywhere under either the
Speaker 3: either my name Rachel Kaser or Grace of Athena, which
Speaker 3: is my online handle. And I am back on TikTok
Speaker 3: after a lengthy hiatus for my health and mental and physical.
Speaker 3: I'm back on TikTok doing the daily game of news.
Speaker 3: So that's where you can find me at the moment.
Speaker 3: Just search for my name Rachel Kaser and you can
Speaker 3: probably find me. And if you don't find my main channel,
Speaker 3: you'll find my other channel, which is games Beats official channel.
Speaker 3: If you don't find that channel, you'll find my other
Speaker 3: other channel where I talk about Golden Girls and dungeons
Speaker 3: and Dragons sometimes at the same time. You can so
Speaker 3: and if you're if you're really hardcore, you can look
Speaker 3: for me on Tumblr, where I also talk about D
Speaker 3: and D and Golden Girls at the same time.
Speaker 2: That seems like the ideal medium for those two things
Speaker 2: at the same time. Absolutely, you'll find us tumbler.
Speaker 3: I find my I find my whole audience on tumbler.
Speaker 2: All right, let's see here.
Speaker 1: Uh, we are going to be doing a few things today. Uh,
Speaker 1: later on we'll have UPF. We're gonna hang out. There
Speaker 1: is this Super Mario sixty four multiplayer mod. We're gonna
Speaker 1: try that out. And it has like a Warrior Where
Speaker 1: mini game mod.
Speaker 2: We're gonna play that. That sounds like a lot of fun.
Speaker 2: But also some other games will pop in there.
Speaker 1: I think Jan had one that looked like a Armored
Speaker 1: Corps meets Vampire Survivors, it meets Fantasy, It looked awesome,
Speaker 1: vital something I can't remember what it's called. And then
Speaker 1: after that, after UPF, we are going to be doing
Speaker 1: this is the run. We're gonna beat a game today.
Speaker 1: We're gonna beat Absolum So me and Dan are gonna
Speaker 1: finally do that. We been testing some stuff there ready
Speaker 1: to go. So this is the run, gonna beat Absolum.
Speaker 2: Look out for that.
Speaker 1: All right, with all that out of the way, I
Speaker 1: think it's time for the Bomb twelve.
Speaker 2: Everybody.
Speaker 1: Welcome to the roundup of the twelve games that really
Speaker 1: matter to people who actually are playing video games. Let's
Speaker 1: start here with number twelve, Shanobi Art of Venge. Number
Speaker 1: eleven is Donkey Kong Bonanza, number ten, Ghost of Yota,
Speaker 1: number nine, Silent Hill f number eight, Kingdom Come Deliverance to.
Speaker 1: Number seven is The Outer World's Too, number six, Battlefield six,
Speaker 1: number five, Death Stranding two on the Beach. Next at
Speaker 1: number four is Clear Obscure Expedition thirty three, and for
Speaker 1: our top three, number three is Metroid Prime. Four beyond
Speaker 1: number two ar Greats, and number one is Hades two
Speaker 1: and Rachel. When I see this list, it looks very
Speaker 1: much like an end of year, like, hey, I've been
Speaker 1: hearing about this game all year.
Speaker 2: Time to go back to it.
Speaker 1: But that's clearly like Kingdom Come Deliverance Too is definitely
Speaker 1: that Shanobi Art of Vengeance was popping up in a
Speaker 1: lot of people's list on our site, clearly like Sean
Speaker 1: had it super high. I think that like got convinced
Speaker 1: a lot of people to go check out that game.
Speaker 1: The outer World's too even we were talking about that earlier.
Speaker 1: Feels like people are like time to check in on
Speaker 1: this game that no one talks about, and it's like
Speaker 1: the handful people that were seem to really like it.
Speaker 1: So yeah, and then Haities two is like, yeah, really
Speaker 1: the big one there where it's like, yeah, everyone's still
Speaker 1: playing that one, still hearing great things and check in
Speaker 1: on it.
Speaker 2: What are you playing this week? I don't know. I
Speaker 2: can't remember if I asked already, I have been.
Speaker 3: I'm trying to remember if there is any games from
Speaker 3: There's a lot of games from twenty twenty five I
Speaker 3: haven't actually checked out, so I think this is probably
Speaker 3: gonna be my my catch up month until of the
Speaker 3: new releases startup. I did play my very first new
Speaker 3: game of twenty twenty six because there is a there's
Speaker 3: an indie game series that they always release a new
Speaker 3: game every year like Clockwork on January first, and is
Speaker 3: the Carrol Reid games from MDNA Games. It is as
Speaker 3: underground as it goes. You can't get them on any storefront.
Speaker 3: You can only get them directly from the developer.
Speaker 2: But that's develop great.
Speaker 3: Yeah. The developer releases a new Carol Reid game every
Speaker 3: year on January first. This year it was called the
Speaker 3: Final Chapter. And so I have already played my first
Speaker 3: new game for twenty twenty six, so I feel like
Speaker 3: I'm off to a good start.
Speaker 2: All right.
Speaker 1: I will, yes, I'll get up the website updated with
Speaker 1: the Bomb twelve and the link there where it says
Speaker 1: vote here to submit your game and all that stuff.
Speaker 1: That'll be updated today as well. So if you want
Speaker 1: to start adding your game for next week's the Bomb twelve,
Speaker 1: you could begin doing that later today here on Friday
Speaker 1: and all through Thursday evening, and then we'll come back
Speaker 1: with you with the new Bomb twelve next Friday's Game
Speaker 1: Mess Mornings.
Speaker 2: Looking forward to it. All right, that's the first week.
Speaker 1: Of Giant Bomb back in twenty twenty six, all wrapped
Speaker 1: up in terms of Game Mess Mornings. Rachel Caser, thank
Speaker 1: you so much for hanging out with me and talking
Speaker 1: about video games. I really appreciate it.
Speaker 3: Me thanks for letting me talk about fire Emblum for
Speaker 3: twenty odd minutes.
Speaker 1: Anytime anytime, We'll make that happen whenever you want. Yeah,
Speaker 1: I think I did say to Bomb twelve. In the meantime,
Speaker 1: thank you everybody for watching. You are the best audience
Speaker 1: in gaming. Until next time, have a good one, take
Speaker 1: care of yourself and goodbye banks
Speaker 2: Bett