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<v Speaker 1>Okay, hey everybody, welcome to Game mess Mornings with Me

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<v Speaker 1>Jeff Grubb, your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in.

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<v Speaker 1>In this episode, we're gonna be talking about Nintendo dropping

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<v Speaker 1>an amazing strategy RPG on the switch to an Xbox

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<v Speaker 1>holding back a secret game for its upcoming showcase.

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<v Speaker 2>It's gonna be a good one because we have.

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<v Speaker 1>Rachel Kazer on the showing.

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<v Speaker 3>I Happy New Year, Jeff. I'm so happy to see

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<v Speaker 3>you again. And for the record, everyone, the only reason

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<v Speaker 3>I'm here is fire emblem.

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<v Speaker 2>That's right. Well, you messaged me last night.

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<v Speaker 1>I think we probably talked about it last time you

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<v Speaker 1>were on the show, and then yes, yeah.

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<v Speaker 3>And then I messaged you at like ten o'clock last

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<v Speaker 3>night when I saw the news and it was it

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<v Speaker 3>was literally just like a like a string.

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<v Speaker 1>Of emojis, yes, exactly, like just an exclamation points.

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<v Speaker 2>Mostly. I'm excited too.

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<v Speaker 1>I've started Path Radiance a couple times, really enjoyed it,

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<v Speaker 1>and then of course it was like, oh, I got

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<v Speaker 1>distracted by some new game I got to play for work.

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<v Speaker 1>I might use this as the excuse to fully go

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<v Speaker 1>back to it. I'm assuming you've played through Path of

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<v Speaker 1>Radiance before.

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<v Speaker 3>Or actually I actually have not. It's a fire Amarm

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<v Speaker 3>game I've never played. It's it's one of the few

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<v Speaker 3>firemom games I've never played because I didn't own a

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<v Speaker 3>game cube, but I mean I owned a you So

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<v Speaker 3>I played Radiant Dawn, which is the.

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<v Speaker 2>Secret very similar, yes to follow up.

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<v Speaker 3>Yeah, but I've never actually played Path of Radiance itself,

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<v Speaker 3>So I'm excited. It's not it's not the remake I

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<v Speaker 3>was hoping for, but I'm hoping all of this interest

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<v Speaker 3>in Fire Emblem will mean that the next Fire Emblem

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<v Speaker 3>game we get after Fortune's Weave might be a genealogy

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<v Speaker 3>of the Holy War remake.

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<v Speaker 1>Yeah, it feels like that's still happening at some point.

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<v Speaker 1>But yeah, there's a lot of Fireblom happening happening these days.

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<v Speaker 1>That's uh, that's exciting. We will talk about all the

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<v Speaker 1>details there here in a second.

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<v Speaker 2>Uh.

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<v Speaker 1>Other than that, how was how was your New Year?

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<v Speaker 1>How were how are your holidays? How how's things down

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<v Speaker 1>in Texas?

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<v Speaker 3>It? I mean it's it's very warm even by Texas

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<v Speaker 3>standards for winter. Like I think the Old Snap is

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<v Speaker 3>finally coming next week, But it was like seven degrees

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<v Speaker 3>on Christmas.

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<v Speaker 1>Okay, yeah, it was kind of up until Christmas, and

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<v Speaker 1>then as Christmas got here, it's like, okay, we're gonna

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<v Speaker 1>go melt all the snow, and then it's it came back,

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<v Speaker 1>and now we're back to everything's melted, which is kind

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<v Speaker 1>of been the standard for the last little bit. But uh, boy,

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<v Speaker 1>I liked having the snow. Uh you do anything fun

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<v Speaker 1>for New Year's or anything?

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<v Speaker 3>Not? Not really, We're just kind of staying home eating

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<v Speaker 3>Chinese food because the Chinese, the Chinese food places are

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<v Speaker 3>always open. No, never, they never have, never let me down.

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<v Speaker 3>But yeah, we were just kind of hanging out and

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<v Speaker 3>working on our New Year's resolutions. I want to read

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<v Speaker 3>more books. My first book is was it The Red

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<v Speaker 3>House Mystery? Which is I did not Did you know

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<v Speaker 3>that the author of Winnie the Pooh wrote a mystery novel?

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<v Speaker 2>No, but that sounds amazing.

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<v Speaker 3>Yeah, it's exactly what. Yeah, it's exactly what. It sounds like.

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<v Speaker 3>It's a uh yeah, I haven't finished it, so no

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<v Speaker 3>one in the chat spoil it for me. But yeah,

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<v Speaker 3>I'm reading Aa Milne's only mystery novel.

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<v Speaker 1>Okay, well that's that sounds like a good time. I

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<v Speaker 1>also am trying to read more and just exercise more regularly.

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<v Speaker 2>You know, I get it.

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<v Speaker 1>Most people fall off their news resolutions, So that doesn't

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<v Speaker 1>mean you shouldn't try.

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<v Speaker 2>I like to try, and then we'll see, We'll see

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<v Speaker 2>what sticks.

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<v Speaker 3>It's like it's a clean slate. It's it's nice to

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<v Speaker 3>start again, even if it doesn't necessarily even if not

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<v Speaker 3>everything sticks, it's so nice to kind of like check

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<v Speaker 3>in with yourself and you know, say, like, what do

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<v Speaker 3>I actually want to accomplish in the next few months.

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<v Speaker 1>Yeah, give yourself the opportunity to succeed in all that.

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<v Speaker 1>All right, you know what, it's Friday. Let's get on

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<v Speaker 1>with the show. Before we do that, we should explain ourselves.

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<v Speaker 1>We're Giant Bomb Video Game Internet deficits independent games media

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<v Speaker 1>out here on our own, except we have you in

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<v Speaker 1>dot com, slash join, became a premium member. Thank you

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<v Speaker 1>to everybody who has done so. It is enabling us

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<v Speaker 1>If you want to join those ranks, if you want

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<v Speaker 1>to ensure that independent games media can thrive in this environment.

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<v Speaker 1>Where corporations have said no, we don't want this anymore.

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<v Speaker 2>Well we don't want them anymore. We have you.

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<v Speaker 1>We'd much rather have you. So go to giant bomb

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<v Speaker 2>There will be a.

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<v Speaker 1>New grub Snacks next week just for premium subscribers. Looking

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<v Speaker 1>forward to doing that Right now, there is a forum

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<v Speaker 1>thread for premium users only where you could submit questions.

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<v Speaker 1>I'll take a look at those. Yeah, let's let's do

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<v Speaker 1>some fun stuff in twenty twenty six. As far as

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<v Speaker 1>this show goes.

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<v Speaker 3>Mostly member does that, but bring anyone you know. Obviously

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<v Speaker 3>you should follow my follow my lead, because I am

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<v Speaker 3>the I am the beacon by which all smart decisions

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<v Speaker 3>are made.

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<v Speaker 1>That's right, stand shoulder to shoulder with Rachel Kaser. That's

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<v Speaker 1>never gonna fail you. As far as this show goes,

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<v Speaker 1>most weekdays, I Jeff Grub will help piece your gaming

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<v Speaker 1>life back together. That includes breaking news and maybe even

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<v Speaker 1>some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you were watching live

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<v Speaker 1>on twitch welcome, you can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for game Mes Mornings,

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<v Speaker 1>or find the RSS feed on giant bomb dot com.

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<v Speaker 1>You can also catch the show later with chapters and

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<v Speaker 1>timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have lots to get into, so let's

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<v Speaker 1>start the morning mess with fire Emblem Path of Radiance

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<v Speaker 1>joined Switch Onlines GameCube Classics Library. This is from Darren

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<v Speaker 1>BoNT Us at GameSpot. Ahead of the release of Firemblum

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<v Speaker 1>Fortunes Weave later this year, the new Firemblum game for

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<v Speaker 1>Nintendo Switch, Nintendo has added fire Emblem Path of Radiance

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<v Speaker 1>to the Switch tos library of GameCube Classics. Regarded as

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<v Speaker 1>one of the best entries in the entire franchise, Path

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<v Speaker 1>of Radiance will be available for all Nintendo Switch Online

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<v Speaker 1>plus Expansion Pack subscribers. First released in two thousand and five,

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<v Speaker 1>so twenty one years ago, Oh my God, Path of

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<v Speaker 1>Radiance earned critical for its dark storyline, mature themes, and

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<v Speaker 1>for being the first three.

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<v Speaker 2>D FIREARMBLM game.

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<v Speaker 1>Uh Set on the fictional continent of Tellius, the game

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<v Speaker 1>follows the mercenary Ike and his companions as they set

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<v Speaker 1>out to rescue a Princess and save King the Kingdom

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<v Speaker 1>of Crimea from the invading nation of d n Yeah.

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<v Speaker 2>So god.

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<v Speaker 1>I remember when this happened originally Rachel where it was like, oh,

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<v Speaker 1>the game with the guys from Smash Brothers. Hey yeah, Ike,

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<v Speaker 1>Ike Yeah.

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<v Speaker 3>Yeah, we know Ike, right, Ike sort of.

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<v Speaker 1>I've always wanted to play these games, and then you know,

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<v Speaker 1>I didn't at the time, but it was like an

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<v Speaker 1>exciting moment, Oh, we're finally getting that fire EARMBLM series.

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<v Speaker 1>I eventually would fall in love with the series after

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<v Speaker 1>Awakening happened on the three DS. I think that was

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<v Speaker 1>a lot of people in the West like introduction to

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<v Speaker 1>the series, the real introduction. But I always was just like, oh, yeah,

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<v Speaker 1>this game looked cool. It felt very different than a

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<v Speaker 1>lot of other stuff that was happening on the game cube,

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<v Speaker 1>especially from Nintendo, and yes beloved it is a game

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<v Speaker 1>that people really liked right away.

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<v Speaker 2>I'm excited about this.

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<v Speaker 1>This is the eighth game added to the GameCube library

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<v Speaker 1>on the Nintendo Switch too. That's growing a little bit

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<v Speaker 1>faster than I even thought that would, and this is

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<v Speaker 1>an excellent entry. At this point, it's like, oh, man,

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<v Speaker 1>that's now a really well rounded lineup of games that

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<v Speaker 1>people can get if they become an Expansory Pack subscriber.

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<v Speaker 2>Uh you, so the plan is to play it on

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<v Speaker 2>the switch to.

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<v Speaker 3>Oh, yeah, it's already. It's I'm already downloading it on

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<v Speaker 3>the switch to. I mean I don't know. Yeah, my

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<v Speaker 3>switch to is at my in my other room, so

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<v Speaker 3>I can't I can't physically show you. But yeah, it's

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<v Speaker 3>it's at a secret location where the game is currently

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<v Speaker 3>being downloaded where I'm you know, getting it directly from Nintendo.

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<v Speaker 3>But yes, so it's downloaded up. That's probably gonna be

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<v Speaker 3>my whole weekend is playing Path of Radiance on my

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<v Speaker 3>switch to.

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<v Speaker 1>I think what we should do now is get you

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<v Speaker 1>back on here in like a like the next like

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<v Speaker 1>two weeks from now, after you've played some more of it,

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<v Speaker 1>and kind of get your thoughts. So i'd love to

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<v Speaker 1>like have a yes, get the caser review of Path

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<v Speaker 1>of Radiance.

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<v Speaker 2>I would love to have that you said you did play.

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<v Speaker 2>What was the name of the we follow up? I

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<v Speaker 2>can't remember. Radiant Down, Radian Down, Radiant Dawn, which I

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<v Speaker 2>did like.

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<v Speaker 3>But you know, it's that's always been like a just

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<v Speaker 3>a blank's just a you know, a big empty spot

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<v Speaker 3>on my shelf, as it were my Fire Emblem shelves.

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<v Speaker 3>I've never played Path of Radiance, and you know, which

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<v Speaker 3>is weird because now that I think about it, I've

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<v Speaker 3>played so many other Fire Emblem games that aren't necessarily

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<v Speaker 3>ported properly, but I've found other.

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<v Speaker 2>Ways of interesting.

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<v Speaker 3>Yeah, of course of playing them, you know, like totally

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<v Speaker 3>totally legal and above.

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<v Speaker 2>Gut work, do what you gotta do, of course.

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<v Speaker 3>Yeah, but I've never but I never got around to

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<v Speaker 3>playing Path of Radiance, so part of me was kind

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<v Speaker 3>of hoping that I would eventually be able to play

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<v Speaker 3>it on the switch or I think I actually thought

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<v Speaker 3>I could play it on my WIU at one point

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<v Speaker 3>when after I got my Wii. Yes, I do on

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<v Speaker 3>a WU.

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<v Speaker 1>Yeah, yeah, the WE you had we backward compatibility, so

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<v Speaker 1>you probably played it on there.

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<v Speaker 3>Yeah, well that's why I played Radiant Dawn, but Path

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<v Speaker 3>of Radiance came out of the GameCube.

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<v Speaker 2>Oh you're staying Path of Radiance still that Yeah, I wonder, Yeah,

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<v Speaker 2>I don't. I don't know.

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<v Speaker 1>I can't remember, but it either way, like the question

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<v Speaker 1>for Radiant Dawn, since you if you can remember when

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<v Speaker 1>you did play it. The quality of life features of

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<v Speaker 1>like FIREMM got added over time because like you know,

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<v Speaker 1>if you go back to the super Famicom versions, it

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<v Speaker 1>doesn't have that thing where it's like if I hit

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<v Speaker 1>a button, it's gonna show me every possible space where

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<v Speaker 1>like the enemy could attack me.

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<v Speaker 2>And as someone who's like, look.

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<v Speaker 1>I've learned the rules of chess, I've played chess like

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<v Speaker 1>I'm like, I'm decent at it, like for someone that

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<v Speaker 1>is completely an amateur. But I always struggle with like

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<v Speaker 1>seeing the whole board and seeing like every possible like

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<v Speaker 1>threat position. I suppose that's a problem most people have.

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<v Speaker 1>That's the whole thing that makes just difficult. But I

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<v Speaker 1>do struggle with that, and that was always great in

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<v Speaker 1>Fire and just like at least with starting with Awakening,

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<v Speaker 1>I think you would hit like one of the shoulder

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<v Speaker 1>buttons and it would just be like, here's a big

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<v Speaker 1>red blob of the danger area. Do you remember if

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<v Speaker 1>like path of or if a Radian dawn, excuse me,

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<v Speaker 1>if that had that, and by exten maybe path of

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<v Speaker 1>Path of Radiance has that.

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<v Speaker 3>I think it has it. I could be wrong because

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<v Speaker 3>I have a memory of a map in Radiant Dawn

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<v Speaker 3>with like the red like like red squares on the map,

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<v Speaker 3>So I have a memory of that, but I could

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<v Speaker 3>be it could be just that it's only if you

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<v Speaker 3>like highlight one enemy, like you go to their tile

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<v Speaker 3>on the map, and it'll show you all the places

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<v Speaker 3>they can move to. So maybe not the entire enemy

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<v Speaker 3>danger zone, but maybe just like for you have to

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<v Speaker 3>like pick out each individual enemy and be like, okay,

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<v Speaker 3>they can go here, they can go here, So I

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<v Speaker 3>better avoid this, this, and this.

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<v Speaker 1>Yeah, probably individual at least done on an individual enemy levels,

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<v Speaker 1>yea YadA, saying that sounds right, I think when I

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<v Speaker 1>I do remember when I did spend several hours playing

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<v Speaker 1>Path of Radiance again, never beat it, but I remember

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<v Speaker 1>being like, oh no, I can work with this and

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<v Speaker 1>it still feels relatively modern, even if it doesn't have

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<v Speaker 1>every single quality of life.

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<v Speaker 2>Feature that the series would add over time.

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<v Speaker 1>My understanding overall is this is a relatively friendly game.

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<v Speaker 2>To go back to.

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<v Speaker 1>It's it's like people do someone else in chat a

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<v Speaker 1>little bit, a little bit of it was calling it

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<v Speaker 1>out as a great first fire emblem game. So yeah,

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<v Speaker 1>I bet it's gonna hold up just fine.

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<v Speaker 2>Looking forward to spending some more time with it.

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<v Speaker 3>I'm so excited. I can't wait to I can't. I

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<v Speaker 3>will play as much of it as I can in

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<v Speaker 3>the next two weeks, just so that I can report

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<v Speaker 3>back to you about like YEP turns out Path of Radiance,

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<v Speaker 3>it still holds up. It's still fun to play YEP.

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<v Speaker 1>I And as someone who's like originally fell in love

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<v Speaker 1>with intelligence systems of strategy games, with Advance Wars, I've

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<v Speaker 1>come to accept and be sort of like not just accept,

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<v Speaker 1>but like, no, this is great.

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<v Speaker 2>That Firearm one became like the standout one.

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<v Speaker 1>They had their their wife Fus and Awakening, and of

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<v Speaker 1>course that put it over the top.

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<v Speaker 2>But there is uh, that's a that's a great series.

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<v Speaker 1>It's a there's a lot to love there, and it

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<v Speaker 1>has a lot of the same qualities as in an

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<v Speaker 1>Advanced War, but with like characters you can get related to.

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<v Speaker 3>And I don't judge the waifus because like, to me,

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<v Speaker 3>that is what saves the fire and Blum series, because

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<v Speaker 3>I remember, if Awakening had not done well sales wise,

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<v Speaker 3>like they would have just packed the whole franchise in

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<v Speaker 3>and just th it on the shelf forever. So I mean,

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<v Speaker 3>if that's what save fire emblem, then you know, please

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<v Speaker 3>more wifus I need more wi fus wi.

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<v Speaker 1>Foos are the key to success in this business. It

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<v Speaker 1>turns out, all right, let's keep going here. The Xbox

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<v Speaker 1>Developer Direct will feature a secret fourth game.

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<v Speaker 2>This is from Jordan Midler at VGC.

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<v Speaker 1>The upcoming Xbox Developer Direct will feature a currently unannounced

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<v Speaker 1>fourth game. The digital event will stream on Thursday, January

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<v Speaker 1>twenty second at ten am Pacific time one pm Eastern

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<v Speaker 1>and include new looks at forts, A, Horizon six, Fable,

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<v Speaker 1>and the new game from Pokemon developers Game Freak Beasts

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<v Speaker 1>of Reincarnation. Now we talked about all of those yesterday

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<v Speaker 1>on the show. Excited to see more from all three

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00:12:48.480 --> 00:12:51.080
<v Speaker 1>of thems, Yeah, I mean, I think that Game Freak

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<v Speaker 1>one especially is very interesting. I'm kind of interested to

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<v Speaker 1>see it from the side of, oh, let's see what

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<v Speaker 1>the studio can do when they may have a real budget,

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<v Speaker 1>but also it just looks like a good game, so

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<v Speaker 1>I want to see that. And then of course Forts

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<v Speaker 1>are Horizon six taking place in Japan, and that Fable

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00:13:07.759 --> 00:13:11.320
<v Speaker 1>game being sort of almost a mythological beast at this

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<v Speaker 1>point where it's been around or been announced for so long,

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<v Speaker 1>it's like, is this thing actually going to be real? Well,

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00:13:16.679 --> 00:13:18.840
<v Speaker 1>in that blog post yesterday, they're like, yeah, we're showing

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<v Speaker 1>off new gameplay. Okay, let's see it. Let's see what

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<v Speaker 1>you actually have over there, Playground Games. But since then, Shinobi,

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00:13:26.720 --> 00:13:29.080
<v Speaker 1>who is like kind of a you know, industry guy,

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<v Speaker 1>industry insider to some extent, posted on one of the

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00:13:32.039 --> 00:13:34.759
<v Speaker 1>forums that a secret fourth game will be part of

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<v Speaker 1>this thing, which is not surprising something that Microsoft has

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<v Speaker 1>done with their developer directs before in the past, where

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<v Speaker 1>it's like, oh, we're going to talk about in depth

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<v Speaker 1>with some of these games, and it's four games, and

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<v Speaker 1>then there's a secret fifth game that they don't say

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<v Speaker 1>they're going to do, and then it pops off and

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<v Speaker 1>sometimes it's like a shadow drop or something like that.

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<v Speaker 1>Now VGC says they can corroborate this and understands that

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00:13:56.320 --> 00:13:59.080
<v Speaker 1>the fourth game is a smaller scale original game from

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<v Speaker 1>one of the Box Game Studios first party developers. I'll

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00:14:03.840 --> 00:14:06.360
<v Speaker 1>say that, like you know, when I I just did

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<v Speaker 1>a cursory ask about this without getting any definitive answer,

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00:14:10.840 --> 00:14:12.720
<v Speaker 1>but people are like, oh, to me, it sounds like

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<v Speaker 1>that's probably gonna be Gears of War E Day. Now,

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00:14:14.799 --> 00:14:19.080
<v Speaker 1>clearly that's not a smaller game. Yeah, very very different,

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00:14:19.200 --> 00:14:23.039
<v Speaker 1>So we'll see. I think I trust VGC here on this.

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<v Speaker 1>And it also sounds like the kind of thing that, yeah,

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00:14:25.759 --> 00:14:30.279
<v Speaker 1>that fits with what Microsoft has done before. But also

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<v Speaker 1>it's like, didn't they do that with isn't that exactly

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00:14:32.840 --> 00:14:38.600
<v Speaker 1>what happened with what was the Rhythm Action Adventure Hi

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00:14:38.679 --> 00:14:41.000
<v Speaker 1>Fi Rush? Isn't that exactly what happened there? And they

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00:14:41.039 --> 00:14:44.600
<v Speaker 1>sort of they shadow dropped it and it kind of

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00:14:44.759 --> 00:14:47.519
<v Speaker 1>it kind of seemed like it popped off, but eventually

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00:14:47.559 --> 00:14:50.279
<v Speaker 1>they got rid of the studio or whatever. So it's

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00:14:50.399 --> 00:14:52.840
<v Speaker 1>is are they going to repeat history with that or

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00:14:53.240 --> 00:14:55.279
<v Speaker 1>what you're expect the right?

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<v Speaker 2>Yeah?

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<v Speaker 3>I know, yeah, I mean I'm trying to think of

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00:15:00.440 --> 00:15:03.559
<v Speaker 3>who will like a smaller scale title. I mean, I

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00:15:04.039 --> 00:15:06.799
<v Speaker 3>haven't heard anything that sounds like it fits that description.

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00:15:07.440 --> 00:15:10.399
<v Speaker 3>So I'm puzzling because I also I did look into it,

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00:15:10.440 --> 00:15:13.399
<v Speaker 3>and I do remember seeing that it might be like

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<v Speaker 3>indie indie scale, like.

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00:15:17.399 --> 00:15:19.919
<v Speaker 2>The original game small scale.

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00:15:20.000 --> 00:15:23.039
<v Speaker 1>Those those are the big descriptors here, So it's not

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<v Speaker 1>original game.

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<v Speaker 3>Imply it's not part of an existing series, or right, is.

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<v Speaker 2>That what we should say?

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<v Speaker 1>I I think so, Rachel, Okay, but I don't necessarily

347
00:15:33.399 --> 00:15:35.120
<v Speaker 1>know if that's what it means, because you know, it

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00:15:35.159 --> 00:15:39.080
<v Speaker 1>could be an original sequel, right, but probably not they

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00:15:39.080 --> 00:15:40.799
<v Speaker 1>would say that. I think they would say that if

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00:15:40.799 --> 00:15:41.759
<v Speaker 1>that's what was happening here.

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<v Speaker 3>Yeah, I think they'd say, like, you know, it's a

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<v Speaker 3>sequel to you know, popular indie game from early two thousands,

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<v Speaker 3>something like.

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<v Speaker 1>That, right, yes, or right, like a Pentiment follow up,

355
00:15:51.799 --> 00:15:53.240
<v Speaker 1>which I doubt this is.

356
00:15:54.919 --> 00:15:56.600
<v Speaker 3>I love a Pentiment follow up.

357
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<v Speaker 2>Yeah, I know me too.

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<v Speaker 3>I didn't have that in my head until you said it.

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<v Speaker 3>But now.

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00:16:01.879 --> 00:16:04.879
<v Speaker 1>Listen, I love love love Pentiment. I'm never gonna believe

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<v Speaker 1>we're going to get another one of those. It's this

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<v Speaker 1>perfect little thing and I'll be fine with that.

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<v Speaker 2>Yeah, double finelex, they'll xboxify it.

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00:16:13.279 --> 00:16:17.200
<v Speaker 1>Yes, Double Find just released a game, so it's it's

365
00:16:17.240 --> 00:16:21.600
<v Speaker 1>probably not. It does sound like Obsidian could have something,

366
00:16:21.600 --> 00:16:24.039
<v Speaker 1>but they're very busy all the time with like five

367
00:16:24.080 --> 00:16:29.639
<v Speaker 1>different projects, and they released three games last year, Avowed

368
00:16:29.840 --> 00:16:34.600
<v Speaker 1>the Outer Worlds Too and Grounded To, So it's like, God,

369
00:16:34.639 --> 00:16:37.360
<v Speaker 1>are they really going to have yet another game? Even

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<v Speaker 1>ready to talk about it. At this point, that seems unlikely,

371
00:16:40.679 --> 00:16:42.240
<v Speaker 1>but they have a ton of studios that I'm sure

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<v Speaker 1>we're forgetting about that. It could be doing the obsidian

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<v Speaker 1>thing of like, hey, we had a small team make

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<v Speaker 1>something and we're going to finally.

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00:16:48.200 --> 00:16:48.679
<v Speaker 2>Put that out.

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00:16:49.360 --> 00:16:51.759
<v Speaker 3>Yeah, I mean, I think hoping that something is going

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00:16:51.840 --> 00:16:53.799
<v Speaker 3>to shadow drop like it did with High Fi Rush,

378
00:16:53.840 --> 00:16:57.000
<v Speaker 3>I think that might be hoping for a little too much,

379
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<v Speaker 3>because I think I don't think they're to be able

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<v Speaker 3>to do what they did with High Fi Rush. I

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<v Speaker 3>don't think that. I mean same with Pentiment. I don't

382
00:17:04.720 --> 00:17:06.839
<v Speaker 3>think that lightning is going to strike twice, and I

383
00:17:06.920 --> 00:17:09.200
<v Speaker 3>don't think Xbox is Gonn is going to try to

384
00:17:09.240 --> 00:17:12.000
<v Speaker 3>force something out just to try to replicate that success.

385
00:17:12.279 --> 00:17:15.920
<v Speaker 3>I think what they're gonna do is probably release a

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00:17:15.960 --> 00:17:19.240
<v Speaker 3>trailer for something and then something that has at least

387
00:17:19.279 --> 00:17:22.759
<v Speaker 3>a familiar element. I'm guessing like maybe we'll recognize the

388
00:17:22.799 --> 00:17:25.319
<v Speaker 3>studio and say like, oh, we love their work, can't

389
00:17:25.319 --> 00:17:26.599
<v Speaker 3>wait to see what they do with this. But I

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00:17:26.599 --> 00:17:28.119
<v Speaker 3>don't think it's going to be a full game.

391
00:17:28.799 --> 00:17:29.799
<v Speaker 2>But yeah, I'm happy.

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00:17:29.839 --> 00:17:31.839
<v Speaker 3>I'm happy to eat my words if it turns out

393
00:17:31.839 --> 00:17:32.799
<v Speaker 3>that we do get a game.

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00:17:33.319 --> 00:17:35.319
<v Speaker 2>Yep, I uh be curious to see it.

395
00:17:35.559 --> 00:17:37.079
<v Speaker 1>I think, you know, the thing sticking out to me

396
00:17:37.119 --> 00:17:39.599
<v Speaker 1>it's like, oh, one of the first party developers.

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00:17:39.599 --> 00:17:41.960
<v Speaker 2>We have seen Xbox.

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00:17:41.640 --> 00:17:44.200
<v Speaker 1>Do something along these lines before and kind of let

399
00:17:44.200 --> 00:17:48.440
<v Speaker 1>these studios try to make a smaller thing alongside the

400
00:17:48.480 --> 00:17:51.039
<v Speaker 1>big stuff that they make. Obsidian has been the best

401
00:17:51.119 --> 00:17:53.079
<v Speaker 1>at that, or like maybe the poster child for that.

402
00:17:53.680 --> 00:17:55.759
<v Speaker 1>And then I was also like getting the sense it's like,

403
00:17:56.079 --> 00:17:59.920
<v Speaker 1>is that the strategy also going forward, because I remember

404
00:18:00.039 --> 00:18:02.319
<v Speaker 1>at Booty in the last couple of years, especially as

405
00:18:02.359 --> 00:18:05.559
<v Speaker 1>they are having this shift from we're focused on selling

406
00:18:05.720 --> 00:18:09.640
<v Speaker 1>xboxes too, We're focused on selling our games everywhere. One

407
00:18:09.640 --> 00:18:12.200
<v Speaker 1>of the things I remember Matt Booty saying, who is

408
00:18:12.559 --> 00:18:14.559
<v Speaker 1>one of the people in charge of Xbox and he

409
00:18:14.599 --> 00:18:16.279
<v Speaker 1>I don't think he's necessarily in charge of Xbox Game

410
00:18:16.279 --> 00:18:19.640
<v Speaker 1>Studios anymore. I think that's Sarah Bond now, but he's

411
00:18:19.640 --> 00:18:22.359
<v Speaker 1>still he's up there on the executive leadership team. He

412
00:18:23.079 --> 00:18:26.599
<v Speaker 1>was saying that they want to focus more on the

413
00:18:26.640 --> 00:18:29.680
<v Speaker 1>big home run hits, the bigger games and fewer games

414
00:18:29.680 --> 00:18:31.799
<v Speaker 1>and having the like the you know, putting all their

415
00:18:31.799 --> 00:18:33.799
<v Speaker 1>eggs into some of these more.

416
00:18:34.440 --> 00:18:36.680
<v Speaker 2>Some of these bigger baskets that have the biggest return.

417
00:18:37.759 --> 00:18:39.759
<v Speaker 1>Yeah, it's like, okay, I want to see what this

418
00:18:40.200 --> 00:18:43.799
<v Speaker 1>is mostly to get a sense of Okay, are things

419
00:18:43.839 --> 00:18:46.160
<v Speaker 1>like this still possible at Xbox where it's like they

420
00:18:46.160 --> 00:18:48.559
<v Speaker 1>can have these smaller things or is this a remnant

421
00:18:48.799 --> 00:18:51.759
<v Speaker 1>from the previous sort of strategy and this is the

422
00:18:51.839 --> 00:18:53.880
<v Speaker 1>last one out the door before they close the door

423
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<v Speaker 1>on that.

424
00:18:54.920 --> 00:18:56.480
<v Speaker 2>Yeah, I'm curious to see it from that angle.

425
00:18:56.759 --> 00:18:58.839
<v Speaker 3>Yeah, it depends on when they're going to release it.

426
00:18:58.880 --> 00:19:00.839
<v Speaker 3>If it's something that's going to release this year, then yeah,

427
00:19:00.839 --> 00:19:04.559
<v Speaker 3>I think it would definitely be Probably it pre dates

428
00:19:04.680 --> 00:19:06.680
<v Speaker 3>it was grandfathered in, and then it could be a

429
00:19:06.680 --> 00:19:09.039
<v Speaker 3>small indie game that was grandfathered in on the original

430
00:19:09.039 --> 00:19:12.160
<v Speaker 3>strategy that they that they want to put out because

431
00:19:12.160 --> 00:19:14.400
<v Speaker 3>they've invested a lot of time and money in it already.

432
00:19:14.799 --> 00:19:18.000
<v Speaker 1>Yep, and Matt Booty is in charge of everything Studio

433
00:19:18.119 --> 00:19:19.960
<v Speaker 1>so Xbox Activision.

434
00:19:20.000 --> 00:19:23.279
<v Speaker 2>But does the okay makes sense? Uh?

435
00:19:23.319 --> 00:19:26.480
<v Speaker 1>All right, Well we'll see that's uh again, that's happening

436
00:19:26.559 --> 00:19:30.200
<v Speaker 1>January twenty second, So we're talking to yep two weeks

437
00:19:30.200 --> 00:19:30.480
<v Speaker 1>from now.

438
00:19:30.480 --> 00:19:33.079
<v Speaker 2>We well, we'll watch it here see what they have.

439
00:19:34.680 --> 00:19:37.359
<v Speaker 1>Yeah, I don't know, looking forward to see what those

440
00:19:37.400 --> 00:19:39.079
<v Speaker 1>other games are or what they have, and they're in

441
00:19:39.319 --> 00:19:40.960
<v Speaker 1>store for us as well.

442
00:19:40.960 --> 00:19:42.279
<v Speaker 3>Watch it with the rest of you. I can yell

443
00:19:42.359 --> 00:19:43.559
<v Speaker 3>at at Mike a little bit.

444
00:19:44.039 --> 00:19:44.519
<v Speaker 2>There you go.

445
00:19:44.640 --> 00:19:48.319
<v Speaker 3>That would be perfect months.

446
00:19:48.680 --> 00:19:51.279
<v Speaker 2>It's important to get that in regularly. I know I

447
00:19:51.359 --> 00:19:52.240
<v Speaker 2>need it as well.

448
00:19:52.720 --> 00:19:55.519
<v Speaker 1>He was he missed uh Decides last night because he

449
00:19:55.640 --> 00:19:58.519
<v Speaker 1>was at Games Done Quick and it's like he was

450
00:19:58.599 --> 00:20:00.480
<v Speaker 1>kind of in the background of one of the shots,

451
00:20:00.519 --> 00:20:03.240
<v Speaker 1>and then when the Super Metroid Run happened, he was

452
00:20:03.279 --> 00:20:06.400
<v Speaker 1>like right there. Basically he wasn't on like the couch,

453
00:20:06.559 --> 00:20:08.440
<v Speaker 1>but he might as well have been, because he was

454
00:20:08.519 --> 00:20:11.440
<v Speaker 1>just like taking hour And that sounds about right. Yeah,

455
00:20:11.720 --> 00:20:16.079
<v Speaker 1>I was. I was very excited. Okay, that was not me.

456
00:20:16.599 --> 00:20:20.519
<v Speaker 1>I did not do that me. Xbox exclusive RPG Avowed

457
00:20:20.559 --> 00:20:22.599
<v Speaker 1>is coming to PS five with new features.

458
00:20:22.640 --> 00:20:24.920
<v Speaker 2>This is from James O'Connor at GameSpot.

459
00:20:25.279 --> 00:20:29.960
<v Speaker 1>Avowed. Obsidian's twenty twenty five RPG, originally released on Xbox Series,

460
00:20:30.200 --> 00:20:33.519
<v Speaker 1>x NS and PC, is coming to PlayStation five. The

461
00:20:33.559 --> 00:20:36.039
<v Speaker 1>new version of a Vout, announced during the New Game

462
00:20:36.039 --> 00:20:39.599
<v Speaker 1>Plus showcase which happened yesterday, will be available on Sony's

463
00:20:39.640 --> 00:20:43.640
<v Speaker 1>system on February seventeenth, twenty twenty six, just a day

464
00:20:43.680 --> 00:20:46.599
<v Speaker 1>short of the one year anniversary of the game's original release.

465
00:20:46.880 --> 00:20:50.759
<v Speaker 1>Microsoft remains the game's publisher, having purchased Obsidian in twenty eighteen.

466
00:20:51.359 --> 00:20:53.519
<v Speaker 1>The game is first person action RPG set in the

467
00:20:53.519 --> 00:20:57.000
<v Speaker 1>world of Pillars of Eternity some other Obsidian games, it

468
00:20:57.079 --> 00:20:59.839
<v Speaker 1>tasks players with investigating a mysterious plague, fighting their way

469
00:20:59.839 --> 00:21:02.640
<v Speaker 1>through or a sprawling world with a mix of weapons

470
00:21:02.680 --> 00:21:06.480
<v Speaker 1>and magic. Alongside the PS five version, Obsidian will also

471
00:21:06.519 --> 00:21:09.680
<v Speaker 1>release an anniversary update for the game for all systems.

472
00:21:09.960 --> 00:21:12.400
<v Speaker 2>This update will add a new game Plus mode.

473
00:21:12.200 --> 00:21:14.920
<v Speaker 1>Which lets you carry over all your equippable gear to

474
00:21:15.000 --> 00:21:17.400
<v Speaker 1>a new character we're set to level one and fight

475
00:21:17.480 --> 00:21:20.799
<v Speaker 1>modified enemies. It also adds a photo mode, three new

476
00:21:20.839 --> 00:21:24.279
<v Speaker 1>playable races, the ability to change your appearance from the overworld,

477
00:21:24.319 --> 00:21:26.839
<v Speaker 1>and a new weapon type. The PS five version will

478
00:21:26.839 --> 00:21:30.000
<v Speaker 1>also contain all the post release content and updates that

479
00:21:30.079 --> 00:21:34.839
<v Speaker 1>the game has received thus far. I think the developers

480
00:21:34.839 --> 00:21:37.799
<v Speaker 1>were discussing the update and saying, it's like, it's a

481
00:21:37.839 --> 00:21:39.640
<v Speaker 1>more well rounded game now.

482
00:21:39.640 --> 00:21:40.960
<v Speaker 2>Is how they're positioning it.

483
00:21:40.960 --> 00:21:42.759
<v Speaker 1>It's like, oh, yeah, that's a game that was already

484
00:21:42.799 --> 00:21:44.640
<v Speaker 1>really solid, and of course this is.

485
00:21:44.640 --> 00:21:46.720
<v Speaker 2>One of the benefits. Yeah, I did two.

486
00:21:46.759 --> 00:21:49.279
<v Speaker 1>This is one of the benefits of like this strategy

487
00:21:49.400 --> 00:21:52.279
<v Speaker 1>for a company like Microsoft, where it's like, release it

488
00:21:52.319 --> 00:21:56.440
<v Speaker 1>on Xbox first, focus on that launch, and then sometime

489
00:21:56.480 --> 00:21:59.240
<v Speaker 1>between three months to a year later, get it ready

490
00:21:59.240 --> 00:22:01.759
<v Speaker 1>for PlayStation five, where it will have a bigger audience,

491
00:22:01.960 --> 00:22:06.240
<v Speaker 1>and we'll be you know, kind of necessarily the best

492
00:22:06.319 --> 00:22:09.079
<v Speaker 1>version of the game possible with all these updates, all

493
00:22:09.079 --> 00:22:12.599
<v Speaker 1>these improvements, and you could specifically build a new update

494
00:22:13.079 --> 00:22:15.200
<v Speaker 1>to make the game feel special to people who are

495
00:22:15.240 --> 00:22:17.839
<v Speaker 1>still playing it on other consoles while making it like, oh,

496
00:22:17.880 --> 00:22:20.000
<v Speaker 1>here's why it's worth getting into it now on your

497
00:22:20.039 --> 00:22:21.039
<v Speaker 1>PlayStation five.

498
00:22:22.480 --> 00:22:22.680
<v Speaker 2>Yeah.

499
00:22:22.720 --> 00:22:24.599
<v Speaker 1>I think this is going to do really well because

500
00:22:24.960 --> 00:22:27.279
<v Speaker 1>another thing that's happening with Obsidian Games, Rachel, is it

501
00:22:27.279 --> 00:22:29.920
<v Speaker 1>seems like these games are coming out, do they do

502
00:22:29.960 --> 00:22:31.960
<v Speaker 1>feel like they get lost in the mix a little bit,

503
00:22:32.039 --> 00:22:33.839
<v Speaker 1>and then a few months later everyone kind of goes

504
00:22:33.920 --> 00:22:36.279
<v Speaker 1>like that game ruled. I think that's gonna happen with

505
00:22:36.279 --> 00:22:39.359
<v Speaker 1>Outer Worlds too, like a big time. Like people are

506
00:22:39.400 --> 00:22:41.519
<v Speaker 1>going to come around to Outer Worlds two in the

507
00:22:41.559 --> 00:22:44.480
<v Speaker 1>next like six months or so and be like, oh,

508
00:22:44.559 --> 00:22:46.759
<v Speaker 1>actually this game is awesome. I don't know why more

509
00:22:46.799 --> 00:22:49.599
<v Speaker 1>people weren't talking about it. It's sort of already happening

510
00:22:49.799 --> 00:22:51.640
<v Speaker 1>with a vowed and now this will give them an

511
00:22:51.640 --> 00:22:53.599
<v Speaker 1>opportunity to sort of capitalize on that.

512
00:22:53.720 --> 00:22:53.880
<v Speaker 2>Right.

513
00:22:54.839 --> 00:22:59.240
<v Speaker 3>Yeah, I think when I remember thinking, especially when you

514
00:22:59.279 --> 00:23:02.240
<v Speaker 3>put it out that city and released three games last year,

515
00:23:02.440 --> 00:23:05.240
<v Speaker 3>I remember thinking, did we really just force did did

516
00:23:05.359 --> 00:23:07.599
<v Speaker 3>City and force all of their projects out the door once?

517
00:23:07.880 --> 00:23:10.000
<v Speaker 3>I hate to keep bringing this up, but do they

518
00:23:10.000 --> 00:23:13.200
<v Speaker 3>force it all out because GTA six is about to happen?

519
00:23:13.359 --> 00:23:15.559
<v Speaker 2>It doesn't. It doesn't seem like that's not a factor. Yeah,

520
00:23:15.559 --> 00:23:17.279
<v Speaker 2>it's definitely just think it's part of it.

521
00:23:17.400 --> 00:23:19.640
<v Speaker 3>Yes, but yeah, and so this seems like, yeah, it's

522
00:23:19.640 --> 00:23:21.000
<v Speaker 3>a good way for the game to get a little

523
00:23:21.000 --> 00:23:23.640
<v Speaker 3>bit more. I think it definitely deserved more attention than

524
00:23:23.640 --> 00:23:25.559
<v Speaker 3>it got, and I think everyone was still kind of

525
00:23:25.559 --> 00:23:28.000
<v Speaker 3>holding It came out at a time when everyone was

526
00:23:28.079 --> 00:23:32.039
<v Speaker 3>kind of holding their breath for Monster Hunter Wilds, or

527
00:23:32.480 --> 00:23:34.000
<v Speaker 3>or was playing Monster Hunter wild I.

528
00:23:34.000 --> 00:23:36.119
<v Speaker 1>Feel they were just were they were just starting to play. Yes,

529
00:23:36.160 --> 00:23:37.000
<v Speaker 1>it was around the same time.

530
00:23:37.079 --> 00:23:39.960
<v Speaker 3>Yeah, yes, yeah, I remember that. But then but then

531
00:23:40.039 --> 00:23:43.440
<v Speaker 3>Monster Hunter Wilds kind of dropped off. I mean not

532
00:23:43.519 --> 00:23:45.599
<v Speaker 3>that it wasn't a decent game, but it feels like

533
00:23:46.240 --> 00:23:49.599
<v Speaker 3>it's not. It doesn't have the staying power of previous

534
00:23:49.920 --> 00:23:52.599
<v Speaker 3>Monster Hunter games. So I'm kind of thinking it would

535
00:23:52.599 --> 00:23:54.039
<v Speaker 3>be great for a vow to get a little bit

536
00:23:54.079 --> 00:23:55.160
<v Speaker 3>more attention.

537
00:23:55.880 --> 00:23:56.359
<v Speaker 2>Mm hmmm.

538
00:23:56.480 --> 00:23:58.640
<v Speaker 3>And I think it's coming. I think it. The PS

539
00:23:58.680 --> 00:24:00.640
<v Speaker 3>five release is coming out at a time when there

540
00:24:00.799 --> 00:24:03.880
<v Speaker 3>it doesn't have a lot of overlap with other major releases.

541
00:24:03.920 --> 00:24:06.319
<v Speaker 3>The only one I can think of that's coming out

542
00:24:06.400 --> 00:24:09.240
<v Speaker 3>during that time is Resident Evil Requiem, and that's not

543
00:24:09.279 --> 00:24:13.839
<v Speaker 3>really that's not really a crossover with a fantasy RPG, right.

544
00:24:13.799 --> 00:24:17.160
<v Speaker 1>Yeah, there's space for both of those. Absolutely, It's you know,

545
00:24:17.200 --> 00:24:20.039
<v Speaker 1>Reside Eval is going to be massive. There's the kind

546
00:24:20.039 --> 00:24:23.079
<v Speaker 1>of the most hype for this series since Resident before remake,

547
00:24:23.079 --> 00:24:26.160
<v Speaker 1>which I guess was very recent a couple of years ago.

548
00:24:26.720 --> 00:24:30.519
<v Speaker 1>But no, that's that's still saying something regardless, though, You're right,

549
00:24:30.559 --> 00:24:32.440
<v Speaker 1>I think that there's going to be space for this

550
00:24:32.480 --> 00:24:33.119
<v Speaker 1>game as well.

551
00:24:33.359 --> 00:24:34.799
<v Speaker 2>It can do very well in PlayStation.

552
00:24:35.079 --> 00:24:38.640
<v Speaker 1>And yeah, someone a chat with saying time to stop

553
00:24:38.680 --> 00:24:41.720
<v Speaker 1>buying games at launch, and it's like, yeah, I mean

554
00:24:42.000 --> 00:24:45.440
<v Speaker 1>I definitely am okay waiting on a lot of games, right,

555
00:24:45.519 --> 00:24:47.960
<v Speaker 1>Like just Stranding two is one that's like I missed

556
00:24:48.000 --> 00:24:50.759
<v Speaker 1>the boat on and now it's like, it's probably gonna

557
00:24:50.759 --> 00:24:53.200
<v Speaker 1>do that director's cut thing again. What if I just

558
00:24:53.200 --> 00:24:56.359
<v Speaker 1>waited for that version and it's like, and there's a

559
00:24:56.400 --> 00:24:58.519
<v Speaker 1>ton of benefits to doing that, you get the best

560
00:24:58.559 --> 00:24:59.920
<v Speaker 1>version of the game up to that point.

561
00:24:59.759 --> 00:25:02.279
<v Speaker 2>Of course. Course. Yeah, I mean, how are you feel

562
00:25:02.279 --> 00:25:03.200
<v Speaker 2>about that these days?

563
00:25:03.400 --> 00:25:04.880
<v Speaker 3>I mean, I thought that was kind of a given

564
00:25:04.880 --> 00:25:06.799
<v Speaker 3>that everyone had kind of taken away that lesson is

565
00:25:06.839 --> 00:25:10.160
<v Speaker 3>that unless unless something the game really sells itself to you,

566
00:25:10.160 --> 00:25:12.519
<v Speaker 3>you don't have to buy it at launch. Yeah, I mean,

567
00:25:12.519 --> 00:25:15.400
<v Speaker 3>I think I think everyone. Maybe I just was brought

568
00:25:15.480 --> 00:25:17.880
<v Speaker 3>up in the days of the Steam sale that there

569
00:25:17.960 --> 00:25:20.400
<v Speaker 3>was there were so many games, especially we just had

570
00:25:20.440 --> 00:25:23.440
<v Speaker 3>our our end of year's sale. That's where I bought

571
00:25:23.720 --> 00:25:27.440
<v Speaker 3>The Berlin Apartment, which I think I talked about last time.

572
00:25:27.400 --> 00:25:31.640
<v Speaker 3>I think, so, yeah, and there's another game that I bought,

573
00:25:31.640 --> 00:25:35.039
<v Speaker 3>Sayan's a Blake Manner yep. So I was basically buying

574
00:25:35.079 --> 00:25:36.599
<v Speaker 3>all the indie games that I hadn't had a chance

575
00:25:36.640 --> 00:25:39.000
<v Speaker 3>to play during the year, and it was like, I'm

576
00:25:39.000 --> 00:25:41.799
<v Speaker 3>just gonna snatch these up. All these are twenty five

577
00:25:41.839 --> 00:25:42.519
<v Speaker 3>percent off.

578
00:25:42.720 --> 00:25:45.200
<v Speaker 1>So oh yeah, well, the waiting for the sale thing,

579
00:25:45.440 --> 00:25:48.359
<v Speaker 1>that has definitely been something that like is smart money

580
00:25:48.359 --> 00:25:49.599
<v Speaker 1>and people should be doing that.

581
00:25:49.759 --> 00:25:50.319
<v Speaker 2>Of course.

582
00:25:50.400 --> 00:25:52.319
<v Speaker 1>It's like, yeah, it's like, but if you wait for

583
00:25:52.359 --> 00:25:55.319
<v Speaker 1>the sale, you are also getting this much better game

584
00:25:55.359 --> 00:25:57.200
<v Speaker 1>at this point. And it's like, I guess that also

585
00:25:57.240 --> 00:25:59.039
<v Speaker 1>has been something that's pretty common now for years.

586
00:25:59.079 --> 00:26:01.079
<v Speaker 2>But just said, that's all the.

587
00:26:01.000 --> 00:26:04.519
<v Speaker 3>Patches, when all the patches and expansions come out. So yeah,

588
00:26:04.559 --> 00:26:07.559
<v Speaker 3>you're getting, like you said, you're getting the complete version

589
00:26:07.559 --> 00:26:09.079
<v Speaker 3>of the game. I am curious to know what the

590
00:26:09.119 --> 00:26:12.359
<v Speaker 3>new playable races are going to be in avowed though. Yeah,

591
00:26:11.680 --> 00:26:14.960
<v Speaker 3>I'm trying to remember what the It's been so long

592
00:26:15.000 --> 00:26:17.079
<v Speaker 3>since I played about I don't remember what the playable

593
00:26:17.119 --> 00:26:20.759
<v Speaker 3>races were, and you know what more they could have?

594
00:26:21.839 --> 00:26:24.319
<v Speaker 1>Yeah, right, It's like, I bet there's if I were

595
00:26:24.319 --> 00:26:27.519
<v Speaker 1>to go back and look, I bet there's multiple races

596
00:26:27.559 --> 00:26:29.519
<v Speaker 1>in the game that you interact with but you can't

597
00:26:29.559 --> 00:26:30.759
<v Speaker 1>play ass and then they'll.

598
00:26:30.559 --> 00:26:32.759
<v Speaker 3>Just kind I don't think they're gonna go for somebody

599
00:26:32.799 --> 00:26:38.079
<v Speaker 3>that's do you remember Yachtsley, one of the companions Yachtsley.

600
00:26:38.240 --> 00:26:39.559
<v Speaker 2>Oh yeah, yeah, yeah, I don't think.

601
00:26:39.440 --> 00:26:40.920
<v Speaker 3>They're gonna go for someone her size.

602
00:26:41.240 --> 00:26:41.960
<v Speaker 2>No, probably not.

603
00:26:42.160 --> 00:26:45.599
<v Speaker 1>No, they'll probably do something a little bit more standard.

604
00:26:45.599 --> 00:26:47.920
<v Speaker 1>But that would be fun if they did, that'd be cool, hilarious.

605
00:26:48.960 --> 00:26:52.880
<v Speaker 1>All right, let's see here. Let's take a break. We're

606
00:26:52.920 --> 00:26:54.720
<v Speaker 1>gonna take a break. There's plenty more to talk about,

607
00:26:54.799 --> 00:26:58.640
<v Speaker 1>including the latest on Larian and Generative A.

608
00:26:58.920 --> 00:27:01.160
<v Speaker 2>I will talk about that after this break.

609
00:27:01.480 --> 00:27:03.240
<v Speaker 1>If you want to skip out on these, go to

610
00:27:03.279 --> 00:27:05.480
<v Speaker 1>giant bomb dot com slash join become a premium member.

611
00:27:05.519 --> 00:27:08.759
<v Speaker 1>We have premium versions without ads of the video show

612
00:27:08.839 --> 00:27:09.720
<v Speaker 1>and the audio show.

613
00:27:09.759 --> 00:27:12.160
<v Speaker 2>Go grab those. In the meantime, though, we will be

614
00:27:12.519 --> 00:27:13.039
<v Speaker 2>right back.

615
00:27:15.359 --> 00:27:17.640
<v Speaker 4>Hi, dog, it's time to start the show. Are you

616
00:27:17.680 --> 00:27:18.200
<v Speaker 4>ready to go?

617
00:27:19.640 --> 00:27:22.079
<v Speaker 2>Uh? Yeah, dude, I'm ready.

618
00:27:22.440 --> 00:27:24.960
<v Speaker 4>No, grum, you look like you are in a den

619
00:27:25.200 --> 00:27:26.720
<v Speaker 4>of iniquity right now.

620
00:27:28.559 --> 00:27:30.519
<v Speaker 2>I don't know what that means, and I don't know

621
00:27:30.559 --> 00:27:33.960
<v Speaker 2>what you want. It's not like I have a home studio, jan, Yes,

622
00:27:34.039 --> 00:27:34.440
<v Speaker 2>you do.

623
00:27:34.680 --> 00:27:37.640
<v Speaker 4>The computers that main Gear built for us have Nvidia

624
00:27:37.720 --> 00:27:40.960
<v Speaker 4>g Force RTX chippoos in them, and with the Nvidia

625
00:27:41.000 --> 00:27:44.880
<v Speaker 4>Studio drivers and in video broadcast, you can turn even

626
00:27:44.920 --> 00:27:48.680
<v Speaker 4>your man cave into a professional studio using Broadcasts. You

627
00:27:48.720 --> 00:27:53.200
<v Speaker 4>can upgrade your webcams, microphones, and speakers using the power

628
00:27:53.200 --> 00:27:56.240
<v Speaker 4>of machine learning to take our shows, voice chats, and

629
00:27:56.359 --> 00:27:59.160
<v Speaker 4>video conferences to the next level. You can use audio

630
00:27:59.160 --> 00:28:00.000
<v Speaker 4>effects like noise.

631
00:28:00.720 --> 00:28:03.240
<v Speaker 2>Oh yeah, I guess have a fan on h Well,

632
00:28:03.440 --> 00:28:05.440
<v Speaker 2>it's hot. I'm not gonna turn that off. Let me

633
00:28:05.519 --> 00:28:08.960
<v Speaker 2>just hit this right here? Is that any better? Jan?

634
00:28:09.599 --> 00:28:12.640
<v Speaker 4>Much better? We can clean up your shot with auto

635
00:28:12.680 --> 00:28:16.200
<v Speaker 4>frame and video noise removal and grub. You can even

636
00:28:16.200 --> 00:28:18.960
<v Speaker 4>make it look like you were paying attention using the

637
00:28:19.079 --> 00:28:20.559
<v Speaker 4>eye contact tool.

638
00:28:20.759 --> 00:28:22.359
<v Speaker 2>So I could still watch my stories.

639
00:28:23.200 --> 00:28:27.119
<v Speaker 4>Yes, yes you can. Nvidia Broadcasts is a universal plugin

640
00:28:27.200 --> 00:28:30.279
<v Speaker 4>that works with most live streaming, voice chat, and video

641
00:28:30.279 --> 00:28:35.039
<v Speaker 4>conferencing apps. It's supported on any Nvideo, g Force ArtX GPU,

642
00:28:35.799 --> 00:28:39.000
<v Speaker 4>and since I'm using the Nvidia Studio drivers, I'll get stable,

643
00:28:39.039 --> 00:28:42.920
<v Speaker 4>optimized performance in Adobe Photoshop, DA Vinci Resolve in all

644
00:28:42.960 --> 00:28:45.359
<v Speaker 4>the other apps that I need to use to fix

645
00:28:45.400 --> 00:28:46.599
<v Speaker 4>our mistakes in post.

646
00:28:46.799 --> 00:28:47.079
<v Speaker 3>You know what.

647
00:28:47.200 --> 00:28:49.640
<v Speaker 1>Thank you to Bangear and in Vidia for supplying. Are

648
00:28:49.759 --> 00:28:53.839
<v Speaker 1>Invidia Studio PCs in Video broadcast, your AI powered home

649
00:28:53.960 --> 00:28:55.519
<v Speaker 1>studio and video studio.

650
00:28:55.599 --> 00:28:59.160
<v Speaker 2>The software advantage for all creators. Jan, I'm not even

651
00:28:59.200 --> 00:29:02.720
<v Speaker 2>looking at the camera. All right, now, Grub, stop stop

652
00:29:02.759 --> 00:29:04.960
<v Speaker 2>looking at me. I haven't looked at you forever.

653
00:29:10.640 --> 00:29:39.759
<v Speaker 5>All all, all right, it's a game this morning, some

654
00:29:39.839 --> 00:29:40.240
<v Speaker 5>Jeff Grub.

655
00:29:40.279 --> 00:29:42.359
<v Speaker 1>It's Rachel Kayser. I'm able to get this thing open now.

656
00:29:42.680 --> 00:29:46.599
<v Speaker 1>It's from a gotcha machine again, shouts at the ABC

657
00:29:46.720 --> 00:29:48.839
<v Speaker 1>for dropping this off to mic and get it to me.

658
00:29:48.880 --> 00:29:52.359
<v Speaker 1>It's the it's the N sixty four controller button thing,

659
00:29:52.680 --> 00:29:53.559
<v Speaker 1>a little keychain.

660
00:29:53.920 --> 00:29:54.400
<v Speaker 2>I got the.

661
00:29:54.440 --> 00:29:57.079
<v Speaker 1>Analog sticks, so now I have this. Yeah, and I

662
00:29:57.079 --> 00:29:59.000
<v Speaker 1>can press all the buttons. It's a little fidget.

663
00:29:59.079 --> 00:30:02.720
<v Speaker 2>Yeah, that feels good. I love the sea buttons. They're

664
00:30:02.759 --> 00:30:05.599
<v Speaker 2>weird and kind of off putting, and I like it.

665
00:30:06.400 --> 00:30:10.119
<v Speaker 2>All right, let's see here. Thanks again, ABC. I'm I

666
00:30:10.160 --> 00:30:12.160
<v Speaker 2>have a cold. I was trying to pretend I didn't

667
00:30:12.200 --> 00:30:15.119
<v Speaker 2>when we started the show, Rachel, but no, it's okay.

668
00:30:15.240 --> 00:30:16.839
<v Speaker 1>It's catching up to me. And I was like, I

669
00:30:17.000 --> 00:30:19.839
<v Speaker 1>just got over like I had the maybe not the flu,

670
00:30:20.039 --> 00:30:23.960
<v Speaker 1>like the the capital f flu over the holidays.

671
00:30:23.480 --> 00:30:26.279
<v Speaker 2>But I had something similar. And uh, now it's like,

672
00:30:26.319 --> 00:30:28.440
<v Speaker 2>oh cool, it's a nice little cold to.

673
00:30:28.440 --> 00:30:31.079
<v Speaker 1>Cap things off. On the other side of that, it's

674
00:30:31.119 --> 00:30:33.680
<v Speaker 1>not terrible. I took some pseudo fed, which is probably

675
00:30:33.720 --> 00:30:36.759
<v Speaker 1>why I'm talking even faster than normal this morning. Uh,

676
00:30:36.839 --> 00:30:39.359
<v Speaker 1>but yeah, it's uh, let's get through this and see

677
00:30:39.359 --> 00:30:40.759
<v Speaker 1>how we can do this this day.

678
00:30:40.960 --> 00:30:41.319
<v Speaker 2>All right.

679
00:30:42.480 --> 00:30:45.200
<v Speaker 3>I feel so when you said before the call started,

680
00:30:45.240 --> 00:30:47.279
<v Speaker 3>but before the show started, you said you were gonna

681
00:30:47.279 --> 00:30:48.880
<v Speaker 3>go get some tissues, I was like, well, damn, I

682
00:30:48.880 --> 00:30:50.359
<v Speaker 3>didn't think I was gonna make you cry to day.

683
00:30:50.599 --> 00:30:52.720
<v Speaker 2>Yeah well that yeah, you're you were right. That was fine.

684
00:30:52.720 --> 00:30:53.960
<v Speaker 1>It has nothing to do with the cold. That was

685
00:30:53.960 --> 00:30:55.480
<v Speaker 1>just because I knew you were gonna make me weepy.

686
00:30:55.559 --> 00:30:59.000
<v Speaker 1>So yeah, absolutely all right. Larry and will not use

687
00:30:59.160 --> 00:31:03.000
<v Speaker 1>generative AI for Divinity concept art specifically. This is from

688
00:31:03.039 --> 00:31:06.200
<v Speaker 1>Alex Forbes Calvin at I didn't write it down. I

689
00:31:06.200 --> 00:31:09.720
<v Speaker 1>think games industry up is probably not. Belgian game developer

690
00:31:09.839 --> 00:31:12.880
<v Speaker 1>Larryan Studios has confirmed that there will be no Generative

691
00:31:12.960 --> 00:31:15.440
<v Speaker 1>AI used for concept art during the creation of the

692
00:31:15.519 --> 00:31:19.640
<v Speaker 1>upcoming RPG Divinity, and a Reddit Ask Me Anything. CEO

693
00:31:19.759 --> 00:31:23.480
<v Speaker 1>and co founder Spinn Vink said that the company would

694
00:31:23.519 --> 00:31:25.119
<v Speaker 1>not use jin ai.

695
00:31:24.880 --> 00:31:26.599
<v Speaker 2>As part of the concept art process.

696
00:31:27.000 --> 00:31:29.680
<v Speaker 1>The studio lead added that no concept art had been

697
00:31:29.680 --> 00:31:32.880
<v Speaker 1>created using generative AI, but said that he could see

698
00:31:32.880 --> 00:31:36.279
<v Speaker 1>how people were confused by his previous remarks. Viink previously

699
00:31:36.319 --> 00:31:39.039
<v Speaker 1>told Bloomberg that it had tried to incorporate AI into

700
00:31:39.079 --> 00:31:42.079
<v Speaker 1>the creation of Divinity, which it resulted in a backlash,

701
00:31:42.119 --> 00:31:45.000
<v Speaker 1>particularly due to the developer seemingly using in the creation

702
00:31:45.079 --> 00:31:48.079
<v Speaker 1>of concept art, or like the early stages of concept

703
00:31:48.160 --> 00:31:49.039
<v Speaker 1>art at the very least.

704
00:31:49.200 --> 00:31:50.559
<v Speaker 2>The studio CEO later.

705
00:31:50.400 --> 00:31:54.079
<v Speaker 1>Clarified that it was not replacing concept artists with AI,

706
00:31:54.440 --> 00:31:57.319
<v Speaker 1>adding that the company had used the technology to quote

707
00:31:57.519 --> 00:32:00.920
<v Speaker 1>explore things in the Reddit. Ama vinc said that it

708
00:32:00.960 --> 00:32:04.200
<v Speaker 1>was removing jin Ai from the entire concept art process

709
00:32:04.599 --> 00:32:08.279
<v Speaker 1>to ensure that players knew all art is original. There

710
00:32:08.359 --> 00:32:11.559
<v Speaker 1>is not going to be any generative AI in Divinity,

711
00:32:11.599 --> 00:32:13.160
<v Speaker 1>he wrote, I know there has been a lot of

712
00:32:13.200 --> 00:32:15.519
<v Speaker 1>discussion about using AI tools as part of the concept

713
00:32:15.599 --> 00:32:18.440
<v Speaker 1>art exploration. We already said that this doesn't mean the

714
00:32:18.440 --> 00:32:21.240
<v Speaker 1>actual concept art is generated by AI, but we understand

715
00:32:21.279 --> 00:32:25.200
<v Speaker 1>it created confusion. So to ensure there is no room

716
00:32:25.200 --> 00:32:28.640
<v Speaker 1>for doubt, we've decided to refrain from using jen Ai

717
00:32:28.720 --> 00:32:32.200
<v Speaker 1>tools during concept art development. That way, there could be

718
00:32:32.240 --> 00:32:36.000
<v Speaker 1>no discussion about the origin of the art. Great a win,

719
00:32:36.359 --> 00:32:37.799
<v Speaker 1>like I think this is a win that people need

720
00:32:37.799 --> 00:32:40.079
<v Speaker 1>to take. This is one of the things people wanted

721
00:32:40.200 --> 00:32:41.599
<v Speaker 1>is you said you were going to do this thing.

722
00:32:42.000 --> 00:32:44.000
<v Speaker 1>We don't like it, We're going to yell at you

723
00:32:44.039 --> 00:32:48.079
<v Speaker 1>about it. And they have changed their feelings about this,

724
00:32:48.119 --> 00:32:50.839
<v Speaker 1>they have changed their process. And I think when we

725
00:32:50.839 --> 00:32:53.319
<v Speaker 1>were talking about this before, Rachel on one of the episodes,

726
00:32:53.319 --> 00:32:58.160
<v Speaker 1>I was saying, like, its iterativism is like a thing

727
00:32:58.200 --> 00:33:00.440
<v Speaker 1>that I know people hate, where it's like take the

728
00:33:00.480 --> 00:33:03.359
<v Speaker 1>small wins and try to change things slowly, but I

729
00:33:03.400 --> 00:33:06.240
<v Speaker 1>don't know what other options we really have. So when

730
00:33:06.240 --> 00:33:08.880
<v Speaker 1>you do want a company to stop doing something and

731
00:33:08.920 --> 00:33:12.119
<v Speaker 1>they stop doing that thing, celebrate that as a win.

732
00:33:12.880 --> 00:33:17.799
<v Speaker 1>But there is a however here, Yes there is a

733
00:33:17.920 --> 00:33:21.640
<v Speaker 1>literally having said that, which is the quote that he

734
00:33:21.720 --> 00:33:24.920
<v Speaker 1>continues here. We continuously try to improve the speed with

735
00:33:24.960 --> 00:33:27.720
<v Speaker 1>which we can try things out. The more iterations we

736
00:33:27.720 --> 00:33:30.279
<v Speaker 1>can do, the better. In general, the gameplay is we

737
00:33:30.400 --> 00:33:33.599
<v Speaker 1>think generative AI can help with this, so we're trying

738
00:33:33.640 --> 00:33:36.240
<v Speaker 1>things out across departments. Our hope is that we it

739
00:33:36.279 --> 00:33:39.119
<v Speaker 1>can aid us to refine ideas faster, leading to a

740
00:33:39.160 --> 00:33:42.440
<v Speaker 1>more focused development cycle, less waste, and ultimately a higher

741
00:33:42.519 --> 00:33:43.240
<v Speaker 1>quality game.

742
00:33:43.759 --> 00:33:46.319
<v Speaker 2>It's like, of course he's still leaving the door open,

743
00:33:46.400 --> 00:33:48.200
<v Speaker 2>so people will still be mad.

744
00:33:48.720 --> 00:33:51.839
<v Speaker 1>And it's like, while celebrating a small win, that doesn't

745
00:33:51.839 --> 00:33:53.680
<v Speaker 1>mean you have to shut up now. You can keep

746
00:33:53.680 --> 00:33:55.960
<v Speaker 1>being loud about this. But I will say, being loud

747
00:33:55.960 --> 00:33:58.680
<v Speaker 1>about this is what got any sort of of of

748
00:33:58.720 --> 00:34:03.039
<v Speaker 1>like backtracking from spen here. So well done to everybody

749
00:34:03.039 --> 00:34:05.640
<v Speaker 1>who's like standing up and shouting about what they care about.

750
00:34:05.799 --> 00:34:09.360
<v Speaker 3>Yeah, I'm not. I'm not usually a fan of gamers

751
00:34:09.519 --> 00:34:11.840
<v Speaker 3>sort of like maybe taking their anger out where it's

752
00:34:11.840 --> 00:34:12.880
<v Speaker 3>not necessarily warranted.

753
00:34:13.440 --> 00:34:16.960
<v Speaker 1>It's always it's always like often like misguided, misdirected, right,

754
00:34:17.039 --> 00:34:18.960
<v Speaker 1>so frequently it is yes.

755
00:34:19.199 --> 00:34:22.000
<v Speaker 3>Yeah, but this I think was perfect was a perfectly

756
00:34:22.000 --> 00:34:26.400
<v Speaker 3>acceptable use of gamer outrage, if you will, because I mean,

757
00:34:26.880 --> 00:34:29.480
<v Speaker 3>it's not as if we found out later like with

758
00:34:29.760 --> 00:34:32.800
<v Speaker 3>Claire Obscure, which had its endie Game of the Year

759
00:34:32.880 --> 00:34:35.639
<v Speaker 3>war taken away because it used generative AI in the

760
00:34:35.840 --> 00:34:38.960
<v Speaker 3>in the art process. Am I correct exactly?

761
00:34:38.960 --> 00:34:40.159
<v Speaker 2>I can't remember the exact details.

762
00:34:40.199 --> 00:34:41.960
<v Speaker 1>Yeah, I got, Look, I was, I knew that was

763
00:34:42.000 --> 00:34:43.719
<v Speaker 1>mostly happening over the holidays, and I was kind of

764
00:34:43.719 --> 00:34:45.559
<v Speaker 1>paying attention. I think it was during the art process,

765
00:34:45.559 --> 00:34:46.639
<v Speaker 1>but I can't remember the exact da.

766
00:34:46.840 --> 00:34:50.000
<v Speaker 3>Yeah, but and and everything, and you know, we've that

767
00:34:50.119 --> 00:34:52.119
<v Speaker 3>we found out after the fact that that had happened,

768
00:34:52.119 --> 00:34:54.400
<v Speaker 3>and it was like, hey, why would you Why would

769
00:34:54.440 --> 00:34:58.079
<v Speaker 3>you use something that is inherently not a creative tool

770
00:34:58.320 --> 00:35:00.760
<v Speaker 3>for a creative medium. I think that that's one of

771
00:35:00.800 --> 00:35:05.320
<v Speaker 3>the things everyone was upset about, and I feel I can't.

772
00:35:05.360 --> 00:35:08.199
<v Speaker 3>I don't necessarily blame Spen either, because it feels like

773
00:35:09.159 --> 00:35:11.679
<v Speaker 3>I understand why this seems like a really fun and

774
00:35:11.760 --> 00:35:16.079
<v Speaker 3>shiny new tool, and I understand that everyone doesn't. Nobody

775
00:35:16.079 --> 00:35:20.159
<v Speaker 3>wants crunch either. Nobody really wants to crunch their employees

776
00:35:20.199 --> 00:35:23.840
<v Speaker 3>when there's possibly other solutions. But I don't I really

777
00:35:23.880 --> 00:35:27.039
<v Speaker 3>wish he hadn't used the I appreciate the transparency, but

778
00:35:27.079 --> 00:35:30.519
<v Speaker 3>I really wish he hadn't put in that. Having said that, so, yes,

779
00:35:30.599 --> 00:35:33.800
<v Speaker 3>if anybody hears him say that and says, you know

780
00:35:33.840 --> 00:35:36.199
<v Speaker 3>what's fenn, I'm not satisfied. I really wish you wouldn't

781
00:35:36.280 --> 00:35:38.559
<v Speaker 3>use this. Keep telling him that, Keep telling him that

782
00:35:38.559 --> 00:35:40.480
<v Speaker 3>it's important that he hear that.

783
00:35:40.599 --> 00:35:44.599
<v Speaker 1>I think, yeah, it's a it is a thing where

784
00:35:44.599 --> 00:35:48.000
<v Speaker 1>it's like the explanation from people who are concept artists

785
00:35:48.039 --> 00:35:50.639
<v Speaker 1>around the time that this was all going down of

786
00:35:51.000 --> 00:35:55.559
<v Speaker 1>why they don't like this really was very compelling to

787
00:35:55.599 --> 00:35:57.719
<v Speaker 1>me and really kind of made it very clear, and

788
00:35:57.760 --> 00:36:01.320
<v Speaker 1>they were all like, it's it's the idea of someone

789
00:36:01.320 --> 00:36:03.320
<v Speaker 1>on the team has an idea and they go to

790
00:36:03.559 --> 00:36:06.320
<v Speaker 1>AI and say, here's my idea for something. Can you

791
00:36:06.360 --> 00:36:10.000
<v Speaker 1>sort of make a very early composite image for me

792
00:36:10.039 --> 00:36:12.800
<v Speaker 1>that I can hand off to the concept artists and say, hey,

793
00:36:13.280 --> 00:36:15.280
<v Speaker 1>go explore this idea, and.

794
00:36:15.239 --> 00:36:17.440
<v Speaker 2>The concept artists we're all like that.

795
00:36:17.440 --> 00:36:20.840
<v Speaker 1>That's that cuts out a lot of what makes this

796
00:36:21.039 --> 00:36:25.360
<v Speaker 1>job produce good work, And that's that process that it

797
00:36:25.360 --> 00:36:28.719
<v Speaker 1>would be cut out is explain your idea to me

798
00:36:29.039 --> 00:36:31.599
<v Speaker 1>and then let me go do all of the exploration

799
00:36:31.800 --> 00:36:34.400
<v Speaker 1>and the research, because the research is where I learn

800
00:36:34.639 --> 00:36:37.119
<v Speaker 1>so much about why why these things are the way

801
00:36:37.119 --> 00:36:40.239
<v Speaker 1>they are, what these why this certain architecture was used,

802
00:36:40.840 --> 00:36:44.079
<v Speaker 1>the thinking behind it, and all of that learning process

803
00:36:44.119 --> 00:36:48.840
<v Speaker 1>gets incorporated into us building something and creates a foundation

804
00:36:49.400 --> 00:36:52.599
<v Speaker 1>of quality and a foundation of a world that feels

805
00:36:52.760 --> 00:36:55.679
<v Speaker 1>lived in and real. And it's like, uh, oh yeah,

806
00:36:55.719 --> 00:36:57.559
<v Speaker 1>when I start thinking about some of the best things

807
00:36:57.599 --> 00:37:00.679
<v Speaker 1>I've ever experienced, you can just sense that there was

808
00:37:00.719 --> 00:37:03.559
<v Speaker 1>people on that team who just spent half of their

809
00:37:03.599 --> 00:37:08.280
<v Speaker 1>development time, researching and learning and understanding and building a

810
00:37:08.400 --> 00:37:12.960
<v Speaker 1>foundation that I think is invaluable to making quality products.

811
00:37:13.239 --> 00:37:16.559
<v Speaker 1>And so it's like, Okay, you want to now what

812
00:37:16.599 --> 00:37:22.199
<v Speaker 1>it sounds like, continue using Jenai to iterate on your

813
00:37:22.280 --> 00:37:25.800
<v Speaker 1>original ideas. That still sounds like it's going to cut

814
00:37:25.840 --> 00:37:28.360
<v Speaker 1>out that magical process of people who are good at

815
00:37:28.400 --> 00:37:30.639
<v Speaker 1>their jobs and love doing their jobs and love doing

816
00:37:30.679 --> 00:37:34.280
<v Speaker 1>every aspect of it that has that serendipitous effect of

817
00:37:34.320 --> 00:37:37.679
<v Speaker 1>them stumbling across something that they wouldn't have otherwise because

818
00:37:37.679 --> 00:37:40.599
<v Speaker 1>they're the ones actually going to these books, actually going

819
00:37:40.639 --> 00:37:43.480
<v Speaker 1>into these research facilities and doing the work. And it's

820
00:37:44.199 --> 00:37:46.159
<v Speaker 1>I don't want I don't want to lose any of that,

821
00:37:46.320 --> 00:37:47.320
<v Speaker 1>not one ounce of it.

822
00:37:47.440 --> 00:37:50.800
<v Speaker 2>So no, do to be loud.

823
00:37:50.880 --> 00:37:53.719
<v Speaker 3>Yeah, yeah, And I feel like this is a this

824
00:37:53.760 --> 00:37:56.440
<v Speaker 3>is a larger discussion probably than just Game as Mornings,

825
00:37:56.440 --> 00:38:00.159
<v Speaker 3>But yeah, I feel yeah, I feel like Jenai. I

826
00:38:00.199 --> 00:38:03.760
<v Speaker 3>don't think it's going to necessarily produce the the cost

827
00:38:03.800 --> 00:38:08.719
<v Speaker 3>cutting that developers well that the top top heads of

828
00:38:08.719 --> 00:38:12.159
<v Speaker 3>the studios are perhaps hoping for. I think it's only

829
00:38:12.199 --> 00:38:15.440
<v Speaker 3>going to end up generating more work for the people

830
00:38:15.519 --> 00:38:17.239
<v Speaker 3>lower down on the ladder who are going to have

831
00:38:17.280 --> 00:38:22.800
<v Speaker 3>to clean up the inevitable like AI nonsense that is

832
00:38:22.920 --> 00:38:25.760
<v Speaker 3>generated from all of this and trying to use the

833
00:38:25.760 --> 00:38:26.719
<v Speaker 3>word slop.

834
00:38:26.440 --> 00:38:29.639
<v Speaker 2>But yeah, that's fine. You can you slop as much

835
00:38:29.639 --> 00:38:32.679
<v Speaker 2>as you want on this show. It's yeah.

836
00:38:33.119 --> 00:38:34.840
<v Speaker 1>And the thing is, it's like, there are plenty of

837
00:38:34.880 --> 00:38:38.960
<v Speaker 1>algorithmic machine learning tools that we've been using it to

838
00:38:39.000 --> 00:38:42.199
<v Speaker 1>create games for a very long time now, and it's like, yeah,

839
00:38:42.239 --> 00:38:44.679
<v Speaker 1>that stuff is saving time. You know, there was a

840
00:38:44.719 --> 00:38:47.119
<v Speaker 1>couple of years ago Unreal Engine. Here, press a button

841
00:38:47.119 --> 00:38:49.960
<v Speaker 1>and we'll build a city for you. And it's like, yeah,

842
00:38:50.000 --> 00:38:52.000
<v Speaker 1>I mean that should save people a lot of time.

843
00:38:52.079 --> 00:38:56.039
<v Speaker 1>Now what happens next was always like and because everyone

844
00:38:56.119 --> 00:38:58.360
<v Speaker 1>has that as sort of table stakes, you're gonna have

845
00:38:58.400 --> 00:39:00.960
<v Speaker 1>to do even more work on all these other aspects

846
00:39:01.000 --> 00:39:03.239
<v Speaker 1>of your world to make your games stand apart and

847
00:39:03.320 --> 00:39:06.400
<v Speaker 1>stand out. And it's like, yeah, that's okay, I think

848
00:39:06.400 --> 00:39:08.039
<v Speaker 1>that's a great thing. We have to keep hiring a

849
00:39:08.039 --> 00:39:10.320
<v Speaker 1>ton of people to make these games because now, sure

850
00:39:10.320 --> 00:39:11.800
<v Speaker 1>you can press a button to build a city, but

851
00:39:11.840 --> 00:39:14.159
<v Speaker 1>I want to see you now take the work of

852
00:39:14.159 --> 00:39:16.559
<v Speaker 1>all these people and go build these interiors and now

853
00:39:16.599 --> 00:39:18.840
<v Speaker 1>focus on this other side of the world. That we

854
00:39:18.880 --> 00:39:20.519
<v Speaker 1>haven't been able to see before because they had to

855
00:39:20.559 --> 00:39:23.880
<v Speaker 1>spend so many years just building the external the city

856
00:39:23.880 --> 00:39:27.320
<v Speaker 1>that we were in before. It's like, I still want

857
00:39:27.400 --> 00:39:31.519
<v Speaker 1>all that fun, magical stuff that happens because someone understands

858
00:39:31.639 --> 00:39:34.760
<v Speaker 1>how to build these algorithms. But that algorithm building was

859
00:39:35.159 --> 00:39:39.199
<v Speaker 1>an art in itself, and handing out over to a

860
00:39:39.239 --> 00:39:43.199
<v Speaker 1>black box, to me is something that I don't want

861
00:39:43.199 --> 00:39:46.639
<v Speaker 1>to see game developers do that in general. And I'm

862
00:39:46.719 --> 00:39:49.519
<v Speaker 1>proud of gamers standing up and shouting even if we

863
00:39:49.519 --> 00:39:51.639
<v Speaker 1>don't fully understand like how it's being used. All the time,

864
00:39:51.679 --> 00:39:53.639
<v Speaker 1>it's like we could tell this is not going to

865
00:39:53.719 --> 00:39:55.239
<v Speaker 1>end up in with games that we really are going

866
00:39:55.280 --> 00:39:55.760
<v Speaker 1>to be into.

867
00:39:56.360 --> 00:39:57.920
<v Speaker 3>Yeah, I know we have a bunch of other stories

868
00:39:57.960 --> 00:39:59.199
<v Speaker 3>to talk about before the end of the show, so

869
00:39:59.239 --> 00:40:02.039
<v Speaker 3>I don't want to appolize this talking just about jen Ai,

870
00:40:03.000 --> 00:40:05.360
<v Speaker 3>but I will say, uh, we had a discussion about

871
00:40:05.360 --> 00:40:09.519
<v Speaker 3>this at gamespeet next when we were at our conference

872
00:40:09.519 --> 00:40:12.000
<v Speaker 3>in San Francisco, and I got to pull out an

873
00:40:12.039 --> 00:40:15.760
<v Speaker 3>Isaac Asimov reference, which I'm not gonna do the whole

874
00:40:15.800 --> 00:40:18.480
<v Speaker 3>thing for you, but it basically amounts to computers only

875
00:40:18.480 --> 00:40:21.000
<v Speaker 3>seem to work perfectly in conjunction with other computers. The

876
00:40:21.039 --> 00:40:23.559
<v Speaker 3>minute you introduce humans into it, you're also going to

877
00:40:23.599 --> 00:40:27.639
<v Speaker 3>have to introduce humans too, you know, to help out

878
00:40:27.679 --> 00:40:30.480
<v Speaker 3>the computers the minute, the minute they have to interact

879
00:40:30.480 --> 00:40:32.320
<v Speaker 3>with humans, you're gonna introduce, You're gonna have to bring

880
00:40:32.320 --> 00:40:35.840
<v Speaker 3>in other humans to teach them how to interact with humans.

881
00:40:36.440 --> 00:40:39.280
<v Speaker 3>So I think, I I yeah, I think that's what's

882
00:40:39.280 --> 00:40:42.079
<v Speaker 3>gonna end up happening if developers end up becoming over

883
00:40:42.159 --> 00:40:44.519
<v Speaker 3>reliant on AI tools, is that somebody is going to

884
00:40:44.599 --> 00:40:47.320
<v Speaker 3>have to come in and clean up, clean up the

885
00:40:47.320 --> 00:40:49.920
<v Speaker 3>work that AI has done, and eventually we're going to

886
00:40:49.960 --> 00:40:52.840
<v Speaker 3>see them. I think eventually we're going to see developers realized,

887
00:40:52.840 --> 00:40:54.280
<v Speaker 3>why did I use AI in the first place? I

888
00:40:54.320 --> 00:40:56.639
<v Speaker 3>could have just hired the person that I brought in

889
00:40:57.000 --> 00:40:58.800
<v Speaker 3>to fix the AI in the first place.

890
00:40:59.559 --> 00:41:01.760
<v Speaker 2>Yep, speaking of AI.

891
00:41:02.599 --> 00:41:04.320
<v Speaker 1>One of the games that has been in the target

892
00:41:04.639 --> 00:41:07.519
<v Speaker 1>for that for using AI voice acting Arc Greadors there

893
00:41:07.519 --> 00:41:11.199
<v Speaker 1>having other problems and the dev promises new anti cheating

894
00:41:11.239 --> 00:41:14.039
<v Speaker 1>measures are coming soon. This is from Blair Marnell at

895
00:41:14.039 --> 00:41:17.320
<v Speaker 1>game Spot. The extraction shooter arc Radors has proven to

896
00:41:17.320 --> 00:41:19.199
<v Speaker 1>be one of the top hits of last year, which

897
00:41:19.239 --> 00:41:22.639
<v Speaker 1>has in turn attracted some unscrupulous players who aren't a

898
00:41:22.679 --> 00:41:26.400
<v Speaker 1>blow who aren't above cheating to win. After the rule

899
00:41:26.480 --> 00:41:29.719
<v Speaker 1>abiding arc Greadors players became vocal about their displeasure, in

900
00:41:29.840 --> 00:41:32.679
<v Speaker 1>Mark Studios has announced that new anti cheat measures are

901
00:41:32.719 --> 00:41:35.360
<v Speaker 1>on the way to the game. We've seen the discussion

902
00:41:35.360 --> 00:41:37.480
<v Speaker 1>around the topic of cheaters and ARC gradors. Reads the

903
00:41:37.519 --> 00:41:40.400
<v Speaker 1>message shared on arc Raadors discord server via PC gamer.

904
00:41:40.800 --> 00:41:43.079
<v Speaker 1>Please know that we are taking this issue very seriously

905
00:41:43.119 --> 00:41:45.840
<v Speaker 1>and are listening to and acting on your feedback. Over

906
00:41:45.840 --> 00:41:48.199
<v Speaker 1>the next few weeks, we are implementing significant changes to

907
00:41:48.199 --> 00:41:50.960
<v Speaker 1>our rule sets and to playing new detection mechanisms to

908
00:41:51.039 --> 00:41:54.760
<v Speaker 1>identify and remove cheaters. It's the story as old as

909
00:41:54.960 --> 00:41:59.880
<v Speaker 1>multiplayer gaming, right at least as old as the last

910
00:42:00.079 --> 00:42:04.039
<v Speaker 1>twenty years, every popular online multiplayer shooter specifically, but I

911
00:42:04.079 --> 00:42:06.400
<v Speaker 1>bet every kind of game, if it gets to a

912
00:42:06.400 --> 00:42:08.960
<v Speaker 1>certain level of popularity, it gets to a certain level

913
00:42:09.119 --> 00:42:14.599
<v Speaker 1>of just unplayableness because of cheaters, and our creators is

914
00:42:14.599 --> 00:42:18.480
<v Speaker 1>the latest game in the radicals of those cheaters, and

915
00:42:18.519 --> 00:42:22.239
<v Speaker 1>it's you know, it's a different kind of game, doesn't

916
00:42:22.280 --> 00:42:24.280
<v Speaker 1>have that history of being like a sequel to a

917
00:42:24.320 --> 00:42:26.239
<v Speaker 1>million games before, where It's like we could just roll

918
00:42:26.280 --> 00:42:28.719
<v Speaker 1>over all of the anti cheat stuff we've done before

919
00:42:28.719 --> 00:42:30.480
<v Speaker 1>and built on top of that. They're kind of starting

920
00:42:30.480 --> 00:42:32.519
<v Speaker 1>from scratch here a little bit. Obviously they do have

921
00:42:32.559 --> 00:42:34.920
<v Speaker 1>anti cheats in there, but people are able to get

922
00:42:34.960 --> 00:42:39.119
<v Speaker 1>around it. I you know, if I encounter a cheater

923
00:42:39.159 --> 00:42:41.079
<v Speaker 1>in a game like this, I often be like I'm

924
00:42:41.159 --> 00:42:43.079
<v Speaker 1>off to like, Okay, I'm just gonna put this down

925
00:42:43.079 --> 00:42:44.920
<v Speaker 1>for a while. Call me up when you fix this.

926
00:42:45.639 --> 00:42:47.360
<v Speaker 1>So it is a problem they do have to solve,

927
00:42:47.559 --> 00:42:49.559
<v Speaker 1>right because they this is a game that has to

928
00:42:49.639 --> 00:42:53.760
<v Speaker 1>keep chugging along and continuing to keep people happy and satisfied,

929
00:42:54.280 --> 00:42:56.639
<v Speaker 1>and cheating is a great way to spoil that, right.

930
00:42:57.199 --> 00:42:59.679
<v Speaker 3>Yeah, I would hope. I mean, our creators is you know,

931
00:42:59.840 --> 00:43:02.159
<v Speaker 3>is built up some pretty solid momentum. I would hate

932
00:43:02.199 --> 00:43:06.559
<v Speaker 3>to see that ruined because people can't stand losing.

933
00:43:07.159 --> 00:43:09.760
<v Speaker 2>Yeah, yep, it kind of because.

934
00:43:09.480 --> 00:43:12.760
<v Speaker 3>They've yea, they have built their careers on being good

935
00:43:12.760 --> 00:43:15.000
<v Speaker 3>at a game or something. Not naming names here, but

936
00:43:15.360 --> 00:43:16.960
<v Speaker 3>I think and I both know what that means.

937
00:43:17.199 --> 00:43:20.039
<v Speaker 1>Uh huh, it's uh, that's you know, a lot of

938
00:43:20.360 --> 00:43:23.159
<v Speaker 1>content creators. They can sort of wag the dog here

939
00:43:23.199 --> 00:43:26.480
<v Speaker 1>a little bit where It's like if they are complaining

940
00:43:26.559 --> 00:43:30.320
<v Speaker 1>to their thousands of viewers about cheaters, Uh, that will

941
00:43:30.440 --> 00:43:33.400
<v Speaker 1>cause that that sort of uh, hey, let's go annoy

942
00:43:33.440 --> 00:43:35.320
<v Speaker 1>this developer about it. So why are you ruining your

943
00:43:35.400 --> 00:43:37.639
<v Speaker 1>ruining your game by not dealing with these cheaters? And

944
00:43:37.679 --> 00:43:39.440
<v Speaker 1>it becomes the thing that they have the fire they

945
00:43:39.519 --> 00:43:42.119
<v Speaker 1>most have to put out. So we'll see how they're

946
00:43:42.119 --> 00:43:45.719
<v Speaker 1>able to respond to this. In the meantime, they are

947
00:43:45.719 --> 00:43:49.039
<v Speaker 1>promising some improvements, but we've also heard that story a

948
00:43:49.079 --> 00:43:50.119
<v Speaker 1>million times before.

949
00:43:50.840 --> 00:43:54.599
<v Speaker 3>Yeah, I'm hoping they can have they can come up

950
00:43:54.800 --> 00:43:57.760
<v Speaker 3>every the problem is cheaters are you know, there's no

951
00:43:57.800 --> 00:44:00.559
<v Speaker 3>one size fits all solution for any multiplayer, so I'm

952
00:44:00.599 --> 00:44:03.920
<v Speaker 3>hoping they can find something that works specifically for Arc Raiders.

953
00:44:04.880 --> 00:44:05.800
<v Speaker 2>Yep. Absolutely.

954
00:44:06.320 --> 00:44:11.280
<v Speaker 1>Massive Entertainment describes the Division three as a monster. This

955
00:44:11.320 --> 00:44:16.239
<v Speaker 1>is from Ben Lyons at Game Reactor. The Julian Garritty

956
00:44:16.280 --> 00:44:18.599
<v Speaker 1>I believe is his name. Who, Yes, Julian Garrity, who

957
00:44:18.679 --> 00:44:21.719
<v Speaker 1>is in charge of Star Wars Outlaws, has gone back

958
00:44:21.760 --> 00:44:23.400
<v Speaker 1>to He's also in charge of Division one.

959
00:44:23.440 --> 00:44:24.960
<v Speaker 2>He's going back to the Division for three.

960
00:44:25.320 --> 00:44:26.679
<v Speaker 1>He also says that he wants this game to have

961
00:44:26.920 --> 00:44:30.119
<v Speaker 1>as big of an impact as the Division one. There's

962
00:44:30.280 --> 00:44:32.679
<v Speaker 1>a big update coming to the Division two, which is

963
00:44:32.719 --> 00:44:35.519
<v Speaker 1>gonna have like new features and.

964
00:44:35.400 --> 00:44:36.039
<v Speaker 2>Stuff like that.

965
00:44:36.119 --> 00:44:39.880
<v Speaker 1>But the Division three is happening and they're promising it

966
00:44:39.920 --> 00:44:45.079
<v Speaker 1>to be this massive new thing. The Division games are

967
00:44:45.079 --> 00:44:47.760
<v Speaker 1>ones that like fall off my radar, and then occasionally

968
00:44:47.800 --> 00:44:49.679
<v Speaker 1>I will hear people being like, yeah, that's still like

969
00:44:49.800 --> 00:44:53.400
<v Speaker 1>my game. Can the Division three sort of get back

970
00:44:53.480 --> 00:44:56.000
<v Speaker 1>up into that stratosphere of like, oh, this is one

971
00:44:56.000 --> 00:44:58.159
<v Speaker 1>of the this is like an ARC Raiders in terms

972
00:44:58.199 --> 00:44:59.320
<v Speaker 1>of its level of success.

973
00:44:59.400 --> 00:45:01.039
<v Speaker 2>What do you think that's what.

974
00:45:01.000 --> 00:45:02.760
<v Speaker 3>They're going to go for. I can tell you that much.

975
00:45:03.239 --> 00:45:05.840
<v Speaker 3>They're going to go for that, or yeah, more so

976
00:45:05.880 --> 00:45:07.880
<v Speaker 3>than I would have said a hell Divers too before.

977
00:45:08.039 --> 00:45:10.760
<v Speaker 3>But I think our greaders would probably be the sort

978
00:45:10.800 --> 00:45:14.760
<v Speaker 3>of formula that they're trying to emulate. But yeah, I

979
00:45:14.760 --> 00:45:19.159
<v Speaker 3>think I I think it's also going to I think

980
00:45:19.159 --> 00:45:21.519
<v Speaker 3>they're going to make a big push to get the

981
00:45:21.719 --> 00:45:24.760
<v Speaker 3>get the name out there again, because I think it's

982
00:45:24.800 --> 00:45:27.000
<v Speaker 3>been a while since anybody's really talked about the Division

983
00:45:27.039 --> 00:45:30.119
<v Speaker 3>as a franchise. Tom Clancy, Yes, but not the Division.

984
00:45:30.719 --> 00:45:34.480
<v Speaker 1>Yeah, I think people generally do seem very happy with

985
00:45:34.119 --> 00:45:37.800
<v Speaker 1>the Division two. But it's like, those are the people

986
00:45:37.800 --> 00:45:40.840
<v Speaker 1>playing that game still, and it's like, can it win

987
00:45:40.920 --> 00:45:43.559
<v Speaker 1>over a larger audience and make that entire audience?

988
00:45:44.159 --> 00:45:44.559
<v Speaker 2>I think so.

989
00:45:44.760 --> 00:45:47.119
<v Speaker 1>I mean part of the series does feel like it.

990
00:45:47.119 --> 00:45:51.079
<v Speaker 1>It's the one relatively newer one. I think that it's

991
00:45:51.119 --> 00:45:52.800
<v Speaker 1>about to be ten years old. I think it turns

992
00:45:52.800 --> 00:45:55.239
<v Speaker 1>ten years old this year, or maybe it did last year,

993
00:45:56.280 --> 00:45:58.280
<v Speaker 1>but still it's like, this feels one of the newer

994
00:45:58.400 --> 00:46:01.960
<v Speaker 1>Ubisoft ones that really found it footing. And then they

995
00:46:02.440 --> 00:46:04.639
<v Speaker 1>they got distracted like a lot of publishers did in

996
00:46:04.679 --> 00:46:07.840
<v Speaker 1>the last few years, of like, hey, why it's got

997
00:46:07.880 --> 00:46:09.679
<v Speaker 1>to spend all this money to build up our own IP.

998
00:46:09.880 --> 00:46:12.239
<v Speaker 1>Let's just go buy an IP or rent an IP

999
00:46:12.400 --> 00:46:14.280
<v Speaker 1>and make something that way. And they did Avatar, and

1000
00:46:14.320 --> 00:46:17.760
<v Speaker 1>they did this team specifically did Star Wars Outlaws, and

1001
00:46:17.800 --> 00:46:20.559
<v Speaker 1>then obviously the pensulum swung back from that again, right, like,

1002
00:46:21.280 --> 00:46:23.159
<v Speaker 1>doesn't seem like a publisher like Ubisoft is going to

1003
00:46:23.199 --> 00:46:25.000
<v Speaker 1>be spending a lot of money to get a Disney

1004
00:46:25.000 --> 00:46:28.760
<v Speaker 1>IP anytime soon again, and instead they're like, let's build

1005
00:46:28.800 --> 00:46:30.639
<v Speaker 1>up our own IP. So they're kind of back on

1006
00:46:30.679 --> 00:46:32.840
<v Speaker 1>that track and that has led them back to the division.

1007
00:46:34.039 --> 00:46:34.840
<v Speaker 2>We'll see how it goes.

1008
00:46:34.920 --> 00:46:37.679
<v Speaker 1>I always thought the idea of like getting into the

1009
00:46:37.679 --> 00:46:39.519
<v Speaker 1>Division would be fun. I always would just play through

1010
00:46:39.519 --> 00:46:41.199
<v Speaker 1>a little bit of the campaign and then put it down.

1011
00:46:41.360 --> 00:46:43.440
<v Speaker 2>Who knows, Yeah, same? The Division three wins me over.

1012
00:46:44.039 --> 00:46:46.400
<v Speaker 3>I mean I think they I think if they do

1013
00:46:46.519 --> 00:46:48.280
<v Speaker 3>a little bit more promotion of what the world is

1014
00:46:48.360 --> 00:46:52.000
<v Speaker 3>meant to be, because I remember trying to remember what

1015
00:46:52.039 --> 00:46:54.480
<v Speaker 3>it was. But I played the Division two for a while,

1016
00:46:54.559 --> 00:46:57.119
<v Speaker 3>I remember really liking it, and then I remember not

1017
00:46:57.239 --> 00:46:59.039
<v Speaker 3>playing it for a really long time, and then I

1018
00:46:59.039 --> 00:47:01.880
<v Speaker 3>remember thinking why didn't I play the play the Division

1019
00:47:01.880 --> 00:47:03.880
<v Speaker 3>two anymore? So I think it's that sort of like

1020
00:47:03.920 --> 00:47:06.679
<v Speaker 3>it just doesn't. They need something that sticks to the

1021
00:47:06.719 --> 00:47:09.599
<v Speaker 3>mind somewhat mm hmm about the Division. They need a

1022
00:47:09.599 --> 00:47:12.039
<v Speaker 3>hook that'll bring in, that'll bring people in.

1023
00:47:12.880 --> 00:47:15.199
<v Speaker 1>Uh you know, I think the people are going to

1024
00:47:15.280 --> 00:47:18.119
<v Speaker 1>be wondering what's going on with the Ubisoft's online multiplayer

1025
00:47:18.159 --> 00:47:20.239
<v Speaker 1>games falling this people and chatter playing it out like

1026
00:47:20.280 --> 00:47:25.280
<v Speaker 1>there's still that ongoing problem with Rainbow six Siege being deeply,

1027
00:47:25.480 --> 00:47:28.639
<v Speaker 1>deeply broken in terms of being hacked and just completely

1028
00:47:28.639 --> 00:47:32.920
<v Speaker 1>cracked open. Like I think, just a couple of days ago,

1029
00:47:33.559 --> 00:47:35.440
<v Speaker 1>a bunch of people are finding their accounts hacked for

1030
00:47:35.599 --> 00:47:38.840
<v Speaker 1>sixty seven days because they're the hackers are just meming

1031
00:47:39.320 --> 00:47:42.320
<v Speaker 1>like six seven, you're being banned for sixty seven? Oh

1032
00:47:42.400 --> 00:47:44.280
<v Speaker 1>god right, and it's okay.

1033
00:47:44.840 --> 00:47:44.960
<v Speaker 3>Uh.

1034
00:47:45.239 --> 00:47:47.360
<v Speaker 1>And I don't know if you'd be soft sort of

1035
00:47:47.360 --> 00:47:50.119
<v Speaker 1>gotten there there or has been able to put out

1036
00:47:50.159 --> 00:47:53.360
<v Speaker 1>that fire successfully even yet. So I think there'll be

1037
00:47:53.400 --> 00:47:56.039
<v Speaker 1>some questions about their ability to protect their games going forward,

1038
00:47:56.079 --> 00:47:59.039
<v Speaker 1>although after this, I'm sure they'll take that even more seriously.

1039
00:47:59.679 --> 00:48:02.000
<v Speaker 1>All Right, last couple of stories here. Towerborne will be

1040
00:48:02.079 --> 00:48:05.000
<v Speaker 1>launching in full in February. This is from Ben Lyons,

1041
00:48:05.039 --> 00:48:05.760
<v Speaker 1>a Game Reactor.

1042
00:48:06.440 --> 00:48:06.880
<v Speaker 2>Developer.

1043
00:48:06.920 --> 00:48:10.039
<v Speaker 1>Stock has revealed that it's full, finally, time for the

1044
00:48:10.199 --> 00:48:14.599
<v Speaker 1>RPG brawler Towerborn to exit early access and launch in full.

1045
00:48:14.760 --> 00:48:17.079
<v Speaker 1>The game, which started its life cycle as an early

1046
00:48:17.119 --> 00:48:20.119
<v Speaker 1>access game on PC before coming to Xbox in April

1047
00:48:20.159 --> 00:48:23.880
<v Speaker 1>twenty twenty five as part of the Xbox Game Preview Project,

1048
00:48:24.199 --> 00:48:26.880
<v Speaker 1>will soon be transforming into its one point zero state

1049
00:48:27.039 --> 00:48:30.719
<v Speaker 1>and getting a multi platform debut as well. As confirmed

1050
00:48:30.800 --> 00:48:33.960
<v Speaker 1>in an Xbox Wire post, Towerborne will be launching in

1051
00:48:33.960 --> 00:48:38.239
<v Speaker 1>full on February twenty sixth on PC, Xbox Series X

1052
00:48:38.320 --> 00:48:41.360
<v Speaker 1>and SPS five and game Pest, Premium, and Ultimate. When

1053
00:48:41.360 --> 00:48:43.719
<v Speaker 1>this launch does happen, the project will also receive a

1054
00:48:43.719 --> 00:48:48.159
<v Speaker 1>big update that will deliver a reimagined launch experience. They're also,

1055
00:48:48.480 --> 00:48:50.840
<v Speaker 1>I believe, going to charge for this game, because it

1056
00:48:50.880 --> 00:48:53.599
<v Speaker 1>was free up into this point or free to play.

1057
00:48:53.599 --> 00:48:53.880
<v Speaker 2>I don't know.

1058
00:48:53.960 --> 00:48:56.360
<v Speaker 1>It was just like, oh, try like beta test this

1059
00:48:56.400 --> 00:48:57.880
<v Speaker 1>for free, or if they were trying to make it

1060
00:48:57.880 --> 00:49:00.000
<v Speaker 1>a free to play game, but it's going to retail

1061
00:49:00.199 --> 00:49:02.480
<v Speaker 1>twenty five dollars instead, there will be a deluxe edition

1062
00:49:02.840 --> 00:49:06.239
<v Speaker 1>for thirty dollars, and hopefully what that means is if

1063
00:49:06.239 --> 00:49:08.039
<v Speaker 1>they were planning I didn't play much of this game,

1064
00:49:08.079 --> 00:49:10.239
<v Speaker 1>if they were planning a bunch of micro transactions and

1065
00:49:10.280 --> 00:49:12.519
<v Speaker 1>stuff like that, they could sort of scale back that

1066
00:49:12.599 --> 00:49:14.920
<v Speaker 1>and let people just play what looks like a pretty

1067
00:49:14.960 --> 00:49:17.559
<v Speaker 1>promising beat them up RPG game.

1068
00:49:18.519 --> 00:49:19.159
<v Speaker 2>I'm I'm.

1069
00:49:19.280 --> 00:49:21.480
<v Speaker 1>I was always interested in this one again, never spent

1070
00:49:21.599 --> 00:49:24.760
<v Speaker 1>much time with it. They are promising big improvements for

1071
00:49:24.800 --> 00:49:26.760
<v Speaker 1>this one point zero release, so it sounds like it's

1072
00:49:26.800 --> 00:49:27.880
<v Speaker 1>time to jump in on this one.

1073
00:49:27.880 --> 00:49:28.400
<v Speaker 2>What do you think?

1074
00:49:28.719 --> 00:49:31.119
<v Speaker 3>I think? So? Yeah, I haven't played it up until now,

1075
00:49:31.159 --> 00:49:33.719
<v Speaker 3>so yeah, I think, Well, I think what the launches on,

1076
00:49:34.320 --> 00:49:36.719
<v Speaker 3>it's one point zero version I will I will definitely

1077
00:49:36.840 --> 00:49:38.199
<v Speaker 3>give it a try yep.

1078
00:49:39.239 --> 00:49:41.719
<v Speaker 1>And then last story here disappointed in the switch two's

1079
00:49:42.119 --> 00:49:45.960
<v Speaker 1>JOYCN colors. Deep Brand has you covered so on yesterday's show,

1080
00:49:46.000 --> 00:49:49.440
<v Speaker 1>we talked about the new JOYCN colors, which is really

1081
00:49:49.480 --> 00:49:53.119
<v Speaker 1>just accent colors in the analog stick well and along

1082
00:49:53.599 --> 00:49:57.000
<v Speaker 1>the part that connects to the switch to so mostly hidden,

1083
00:49:57.360 --> 00:49:58.679
<v Speaker 1>you'll be able to see it a little bit. There's

1084
00:49:58.719 --> 00:50:01.159
<v Speaker 1>like a little gap a little well as well where

1085
00:50:01.199 --> 00:50:04.039
<v Speaker 1>you can see it. And people are like, huh, one

1086
00:50:04.119 --> 00:50:06.239
<v Speaker 1>hundred dollars for these switch to joy cons. They don't

1087
00:50:06.239 --> 00:50:09.960
<v Speaker 1>really look all that different than the original because it's

1088
00:50:10.159 --> 00:50:11.280
<v Speaker 1>very subtle.

1089
00:50:11.360 --> 00:50:11.880
<v Speaker 2>The colors.

1090
00:50:12.639 --> 00:50:15.400
<v Speaker 1>Well, Deep Brand's like, hey, we can put raps on

1091
00:50:15.440 --> 00:50:18.159
<v Speaker 1>your stuff that completely change the colors of your joy Con,

1092
00:50:18.679 --> 00:50:20.480
<v Speaker 1>and why don't you go with us and say, in fact,

1093
00:50:20.519 --> 00:50:23.280
<v Speaker 1>we have these exact colors if you want, and you

1094
00:50:23.320 --> 00:50:26.880
<v Speaker 1>can make you make your whole switch to look different.

1095
00:50:26.880 --> 00:50:29.920
<v Speaker 1>And a lot of people are pretty seem pretty excited

1096
00:50:29.920 --> 00:50:32.719
<v Speaker 1>about this, like, oh yeah, these companies are out there,

1097
00:50:32.760 --> 00:50:34.880
<v Speaker 1>and Deep Brand has the name recognition now because they

1098
00:50:34.880 --> 00:50:36.639
<v Speaker 1>were kind of doing this with the PS five early

1099
00:50:36.679 --> 00:50:39.079
<v Speaker 1>on and now here sort of stepping in and being

1100
00:50:39.119 --> 00:50:42.039
<v Speaker 1>a little edgy and confrontational about it. Like I think

1101
00:50:42.039 --> 00:50:44.159
<v Speaker 1>they said what we do as always we do with

1102
00:50:44.280 --> 00:50:46.519
<v Speaker 1>in attend, don't and say, okay, we're still doing that,

1103
00:50:46.840 --> 00:50:49.639
<v Speaker 1>but hey, the right Nintendo is it going to do this? Like,

1104
00:50:49.679 --> 00:50:53.119
<v Speaker 1>I don't think Rachel, throughout this entire switch to generation,

1105
00:50:53.639 --> 00:50:56.159
<v Speaker 1>we're going to get any other sort of coloring style

1106
00:50:56.320 --> 00:50:59.239
<v Speaker 1>other than the inside part of the joy Con and

1107
00:50:59.280 --> 00:50:59.960
<v Speaker 1>the analogs.

1108
00:51:00.199 --> 00:51:02.039
<v Speaker 2>Well, I think Nintendo's just going to do that the

1109
00:51:02.199 --> 00:51:04.599
<v Speaker 2>entire time. At least that's my belief right now, what

1110
00:51:04.599 --> 00:51:04.960
<v Speaker 2>do you think?

1111
00:51:05.079 --> 00:51:08.320
<v Speaker 3>I yeah, I think once they realize that that isn't

1112
00:51:08.320 --> 00:51:11.519
<v Speaker 3>really going to sell very much, because I mean I

1113
00:51:11.800 --> 00:51:14.000
<v Speaker 3>have not looked at my switch to and thought, you know, oh,

1114
00:51:14.039 --> 00:51:16.599
<v Speaker 3>I really love if the analog stick had a had

1115
00:51:16.639 --> 00:51:17.480
<v Speaker 3>a purple color.

1116
00:51:17.519 --> 00:51:20.039
<v Speaker 1>Well, I did talk to myself into into like being

1117
00:51:20.119 --> 00:51:23.000
<v Speaker 1>excited about these yesterday, and then the price reminded me like, oh,

1118
00:51:23.039 --> 00:51:25.199
<v Speaker 1>there's no way I'm spending one hundred dollars on these things.

1119
00:51:25.239 --> 00:51:28.000
<v Speaker 1>So exactly, I think there's gonna be some people that

1120
00:51:28.119 --> 00:51:31.400
<v Speaker 1>still get them. But like, there was so much excitement

1121
00:51:31.440 --> 00:51:34.360
<v Speaker 1>for new joy Con colors for the switch one, like

1122
00:51:34.480 --> 00:51:37.800
<v Speaker 1>every time a new yes, now yeah, and so it's

1123
00:51:37.840 --> 00:51:39.400
<v Speaker 1>I don't think it's going to match that. So I

1124
00:51:39.400 --> 00:51:42.199
<v Speaker 1>think you might be onto something where if Nintendo sees

1125
00:51:42.280 --> 00:51:44.000
<v Speaker 1>there's a lack of or you know, sort of a

1126
00:51:44.079 --> 00:51:49.119
<v Speaker 1>dearth of excitement for these alternative colors, maybe they will

1127
00:51:49.199 --> 00:51:50.840
<v Speaker 1>change something up. But I don't know if that seems

1128
00:51:50.840 --> 00:51:52.280
<v Speaker 1>that they're going to be setting away like they already

1129
00:51:52.320 --> 00:51:54.159
<v Speaker 1>have all the machining and tools to just do it

1130
00:51:54.199 --> 00:51:54.599
<v Speaker 1>this way.

1131
00:51:54.719 --> 00:51:58.519
<v Speaker 3>So yeah, that's all they do most I think what's

1132
00:51:58.519 --> 00:52:01.280
<v Speaker 3>gonna I think what I hope is going to happen, okay,

1133
00:52:01.599 --> 00:52:04.199
<v Speaker 3>is that if they're going to keep the general sort

1134
00:52:04.199 --> 00:52:07.719
<v Speaker 3>of like black color scheme with accent, but they might

1135
00:52:07.800 --> 00:52:10.639
<v Speaker 3>offer JOYCN with maybe some sort of design on it,

1136
00:52:11.679 --> 00:52:13.719
<v Speaker 3>you know, maybe as sort of a tie in to

1137
00:52:14.079 --> 00:52:16.880
<v Speaker 3>a game or something like. That's true, I'll park it

1138
00:52:16.960 --> 00:52:19.119
<v Speaker 3>like maybe if there's a new Mario game, for example,

1139
00:52:19.280 --> 00:52:21.719
<v Speaker 3>you get JOYCN that has like maybe a red am

1140
00:52:21.760 --> 00:52:22.639
<v Speaker 3>on it for example.

1141
00:52:22.719 --> 00:52:25.159
<v Speaker 2>Yeah, that you know, that's a good idea.

1142
00:52:25.199 --> 00:52:27.239
<v Speaker 1>It's like, you know, those colors can kind of be

1143
00:52:27.280 --> 00:52:29.920
<v Speaker 1>the focus in the in the analytic stick well on

1144
00:52:30.039 --> 00:52:32.719
<v Speaker 1>the side, and if there was just some like etching

1145
00:52:32.840 --> 00:52:35.159
<v Speaker 1>and other stuff happening on the rest of the controller.

1146
00:52:35.679 --> 00:52:37.639
<v Speaker 1>That would be awesome that I would think that could

1147
00:52:37.679 --> 00:52:39.480
<v Speaker 1>look really cool. But they haven't done any of.

1148
00:52:39.400 --> 00:52:41.480
<v Speaker 3>That now that that would probably cost even more than

1149
00:52:41.519 --> 00:52:44.320
<v Speaker 3>getting new plastic. Yeah, for the whole for the whole

1150
00:52:44.360 --> 00:52:47.320
<v Speaker 3>joy Con too, So that's that's tough. But oh, I

1151
00:52:47.360 --> 00:52:51.239
<v Speaker 3>made myself sad. Yeah, that would be so cool. Oh,

1152
00:52:51.280 --> 00:52:52.360
<v Speaker 3>it's probably not gonna happen.

1153
00:52:52.679 --> 00:52:53.679
<v Speaker 2>Probably not gonna happen.

1154
00:52:53.760 --> 00:52:56.639
<v Speaker 1>All right, that does it for the headlines. Let's get

1155
00:52:56.719 --> 00:53:00.039
<v Speaker 1>over to the pole question from yesterday. I have the

1156
00:53:00.079 --> 00:53:02.280
<v Speaker 1>results right here. Let me refresh one more time to

1157
00:53:02.280 --> 00:53:02.920
<v Speaker 1>make sure.

1158
00:53:02.679 --> 00:53:04.880
<v Speaker 2>We are as up to date as possible.

1159
00:53:05.360 --> 00:53:08.679
<v Speaker 1>After five and a half thousand votes the question do

1160
00:53:08.719 --> 00:53:11.880
<v Speaker 1>you have a switch to? Fifty five percent said yes,

1161
00:53:11.960 --> 00:53:15.880
<v Speaker 1>forty five percent said no. We we asked this because

1162
00:53:15.920 --> 00:53:18.760
<v Speaker 1>it's like Nintendo had it. Sounds like they struggled a

1163
00:53:18.760 --> 00:53:21.039
<v Speaker 1>little bit through the holiday to sell the very expensive

1164
00:53:21.039 --> 00:53:24.960
<v Speaker 1>switch to to general family audiences, and it's like, oh,

1165
00:53:25.039 --> 00:53:27.239
<v Speaker 1>that might be who they have to focus on, cuz

1166
00:53:27.719 --> 00:53:30.920
<v Speaker 1>fifty five percent of the people in this audience already

1167
00:53:30.920 --> 00:53:32.880
<v Speaker 1>have one, and of course that leaves quite a few

1168
00:53:32.880 --> 00:53:34.320
<v Speaker 1>people to still sell to.

1169
00:53:34.800 --> 00:53:35.280
<v Speaker 2>But it's not.

1170
00:53:36.000 --> 00:53:37.880
<v Speaker 1>It's That's not how they're going to get back to

1171
00:53:37.920 --> 00:53:41.079
<v Speaker 1>one hundred million consoles sold. It's going to be selling

1172
00:53:41.079 --> 00:53:43.760
<v Speaker 1>to families who likely already have a switch one and

1173
00:53:43.840 --> 00:53:46.559
<v Speaker 1>will be a very difficult conversion to convince them that

1174
00:53:46.599 --> 00:53:49.159
<v Speaker 1>they need to get a switch to as well, especially

1175
00:53:49.239 --> 00:53:50.039
<v Speaker 1>at the high price.

1176
00:53:51.360 --> 00:53:53.119
<v Speaker 2>I you know, I have, I have two.

1177
00:53:53.320 --> 00:53:55.280
<v Speaker 1>I got one for my kids as well, So it's

1178
00:53:55.320 --> 00:53:57.360
<v Speaker 1>like I've already kind of done that thing that Nintendo

1179
00:53:57.400 --> 00:54:00.679
<v Speaker 1>does as well, which is sell console to the same

1180
00:54:00.679 --> 00:54:01.599
<v Speaker 1>people over.

1181
00:54:01.400 --> 00:54:02.199
<v Speaker 2>And over again.

1182
00:54:03.039 --> 00:54:04.760
<v Speaker 1>Although I suppose I'm saying that as if I'm not

1183
00:54:04.760 --> 00:54:06.239
<v Speaker 1>going to buy another one. If they put out a

1184
00:54:06.280 --> 00:54:10.039
<v Speaker 1>switch to o ED or a light or something, I'll

1185
00:54:10.039 --> 00:54:12.480
<v Speaker 1>probably get that as well, And that's another way that

1186
00:54:12.519 --> 00:54:16.559
<v Speaker 1>they boost these numbers. So could turn into one hundred

1187
00:54:16.559 --> 00:54:18.039
<v Speaker 1>and fifty five percent at some point.

1188
00:54:18.559 --> 00:54:20.519
<v Speaker 3>I think you and I are kind of the outliers

1189
00:54:20.519 --> 00:54:23.519
<v Speaker 3>here because it's literally our job to have access to

1190
00:54:23.559 --> 00:54:26.159
<v Speaker 3>as many games as possible and to know about.

1191
00:54:25.960 --> 00:54:27.199
<v Speaker 2>The extreme outliers.

1192
00:54:27.280 --> 00:54:29.880
<v Speaker 3>Yeah, yeah, so I think yeah, I think it it

1193
00:54:30.239 --> 00:54:32.760
<v Speaker 3>We're not necessarily the target audience in that case, because

1194
00:54:32.920 --> 00:54:35.840
<v Speaker 3>Nintendo knows they've got us. They know that we're they

1195
00:54:35.880 --> 00:54:39.000
<v Speaker 3>know that we're we're we're fully in, we're committed. But

1196
00:54:39.440 --> 00:54:42.679
<v Speaker 3>I think the people who are, you know, have just

1197
00:54:42.920 --> 00:54:44.840
<v Speaker 3>don't have the money. You don't have five hundred dollars

1198
00:54:44.880 --> 00:54:48.960
<v Speaker 3>lying around spare and aren't going to get one, you know, professionally.

1199
00:54:50.079 --> 00:54:52.519
<v Speaker 3>So I think, you know, for professional and personal reasons.

1200
00:54:52.559 --> 00:54:54.400
<v Speaker 3>I'm not gonna I'm not gonna sit here and be

1201
00:54:54.599 --> 00:54:56.400
<v Speaker 3>su and pretend I didn't also get it because I

1202
00:54:56.440 --> 00:54:56.920
<v Speaker 3>wanted one.

1203
00:54:58.719 --> 00:55:00.960
<v Speaker 2>Yep, that's right. I'm an Nintendo I am. I am.

1204
00:55:01.000 --> 00:55:03.360
<v Speaker 1>The Nintendo market thing is, I think there's will we

1205
00:55:03.440 --> 00:55:06.599
<v Speaker 1>are outliers. Nintendo has done that strategy forever, right. You

1206
00:55:06.639 --> 00:55:10.639
<v Speaker 1>do the DS, the DS Light, the ds I and

1207
00:55:10.960 --> 00:55:13.400
<v Speaker 1>all these other like the DSIXL and all this stuff,

1208
00:55:13.400 --> 00:55:17.480
<v Speaker 1>and they sell the new system to that most hardcore audience,

1209
00:55:17.920 --> 00:55:21.000
<v Speaker 1>and then those people sell their old systems either secondhand

1210
00:55:21.079 --> 00:55:22.639
<v Speaker 1>or handed to a friend or put it in a drawer.

1211
00:55:23.079 --> 00:55:25.360
<v Speaker 1>Uh and, and that's one of the ways Nintendo has

1212
00:55:25.360 --> 00:55:28.760
<v Speaker 1>always boosted the numbers. But uh yeah, I still think

1213
00:55:28.800 --> 00:55:31.320
<v Speaker 1>that leaves out the audience that was showing up for

1214
00:55:31.360 --> 00:55:34.719
<v Speaker 1>the Switch one to get Mario Party and to get

1215
00:55:34.760 --> 00:55:38.159
<v Speaker 1>Mario Kart, and that I think that that is going

1216
00:55:38.199 --> 00:55:41.159
<v Speaker 1>to be more difficult this generation, and that's not too surprising.

1217
00:55:41.239 --> 00:55:43.519
<v Speaker 1>That is kind of something we've seen every time where

1218
00:55:43.519 --> 00:55:45.880
<v Speaker 1>they have a very successful console and they followed up

1219
00:55:45.880 --> 00:55:48.280
<v Speaker 1>with the sort of the sequel console and it doesn't

1220
00:55:48.320 --> 00:55:50.159
<v Speaker 1>do quite as well. I think we're going to That's

1221
00:55:50.199 --> 00:55:51.559
<v Speaker 1>just where this is going to end up at the

1222
00:55:51.639 --> 00:55:52.480
<v Speaker 1>end of this generation.

1223
00:55:52.840 --> 00:55:55.960
<v Speaker 3>Yeah, we're not quite at w U numbers, you know,

1224
00:55:56.000 --> 00:55:59.039
<v Speaker 3>they they've thankfully surpassed we you numbers with the switch

1225
00:55:59.079 --> 00:56:03.280
<v Speaker 3>to but but yeah, I'm I worry about, like, how

1226
00:56:03.440 --> 00:56:05.000
<v Speaker 3>many people are going to want to go back to

1227
00:56:05.000 --> 00:56:07.960
<v Speaker 3>the well for a switch too unless they you know

1228
00:56:08.039 --> 00:56:11.239
<v Speaker 3>they but this At the same time, I'm also thinking,

1229
00:56:11.280 --> 00:56:13.280
<v Speaker 3>like I don't know if I necessarily want them to

1230
00:56:13.400 --> 00:56:15.800
<v Speaker 3>like release a killer app that is only available on

1231
00:56:15.840 --> 00:56:17.480
<v Speaker 3>the switch too, because I feel bad for all the

1232
00:56:17.519 --> 00:56:20.679
<v Speaker 3>people who don't have five again, don't have five hundred

1233
00:56:20.679 --> 00:56:23.159
<v Speaker 3>dollars lying around spare who won't be able to play it, right.

1234
00:56:23.039 --> 00:56:24.760
<v Speaker 2>And that's that's a good point that You're right, I'm

1235
00:56:24.760 --> 00:56:25.679
<v Speaker 2>ignoring here where.

1236
00:56:25.559 --> 00:56:28.360
<v Speaker 1>It's like Nintendo might be a little okay with this

1237
00:56:28.559 --> 00:56:31.840
<v Speaker 1>with they slow sort of build up to winning over

1238
00:56:31.880 --> 00:56:32.519
<v Speaker 1>that audience.

1239
00:56:32.599 --> 00:56:34.559
<v Speaker 2>Because they can just keep selling a lot of.

1240
00:56:34.480 --> 00:56:36.920
<v Speaker 1>Games to those people on the Switch one for some

1241
00:56:37.079 --> 00:56:41.400
<v Speaker 1>time and and the games will are seemingly still selling

1242
00:56:41.639 --> 00:56:45.719
<v Speaker 1>very well. All right, that is the poll question from yesterday.

1243
00:56:45.800 --> 00:56:49.159
<v Speaker 1>No new poll question because it's Friday. It's time to

1244
00:56:49.199 --> 00:56:51.239
<v Speaker 1>do the bomb twelve here, but in the in the week.

1245
00:56:51.320 --> 00:56:53.119
<v Speaker 1>We'll get to that here in a moment, So let's

1246
00:56:53.159 --> 00:56:55.679
<v Speaker 1>get the other stuff out of the way first. Rachel

1247
00:56:55.719 --> 00:56:57.559
<v Speaker 1>kay is or where could people find you on the internet?

1248
00:56:57.559 --> 00:56:59.559
<v Speaker 1>What do you have going on and all that good stuff.

1249
00:57:00.239 --> 00:57:02.639
<v Speaker 3>You can find me pretty much anywhere under either the

1250
00:57:02.800 --> 00:57:05.480
<v Speaker 3>either my name Rachel Kaser or Grace of Athena, which

1251
00:57:05.519 --> 00:57:08.199
<v Speaker 3>is my online handle. And I am back on TikTok

1252
00:57:08.280 --> 00:57:13.159
<v Speaker 3>after a lengthy hiatus for my health and mental and physical.

1253
00:57:13.719 --> 00:57:16.039
<v Speaker 3>I'm back on TikTok doing the daily game of news.

1254
00:57:16.159 --> 00:57:17.880
<v Speaker 3>So that's where you can find me at the moment.

1255
00:57:18.280 --> 00:57:20.119
<v Speaker 3>Just search for my name Rachel Kaser and you can

1256
00:57:20.159 --> 00:57:22.480
<v Speaker 3>probably find me. And if you don't find my main channel,

1257
00:57:22.519 --> 00:57:25.440
<v Speaker 3>you'll find my other channel, which is games Beats official channel.

1258
00:57:25.480 --> 00:57:27.360
<v Speaker 3>If you don't find that channel, you'll find my other

1259
00:57:27.400 --> 00:57:29.639
<v Speaker 3>other channel where I talk about Golden Girls and dungeons

1260
00:57:29.679 --> 00:57:33.679
<v Speaker 3>and Dragons sometimes at the same time. You can so

1261
00:57:34.280 --> 00:57:36.559
<v Speaker 3>and if you're if you're really hardcore, you can look

1262
00:57:36.599 --> 00:57:38.960
<v Speaker 3>for me on Tumblr, where I also talk about D

1263
00:57:39.039 --> 00:57:40.840
<v Speaker 3>and D and Golden Girls at the same time.

1264
00:57:41.280 --> 00:57:45.039
<v Speaker 2>That seems like the ideal medium for those two things

1265
00:57:45.079 --> 00:57:47.599
<v Speaker 2>at the same time. Absolutely, you'll find us tumbler.

1266
00:57:47.800 --> 00:57:50.159
<v Speaker 3>I find my I find my whole audience on tumbler.

1267
00:57:51.760 --> 00:57:53.039
<v Speaker 2>All right, let's see here.

1268
00:57:53.320 --> 00:57:57.079
<v Speaker 1>Uh, we are going to be doing a few things today. Uh,

1269
00:57:57.519 --> 00:58:00.519
<v Speaker 1>later on we'll have UPF. We're gonna hang out. There

1270
00:58:00.679 --> 00:58:04.400
<v Speaker 1>is this Super Mario sixty four multiplayer mod. We're gonna

1271
00:58:04.440 --> 00:58:06.519
<v Speaker 1>try that out. And it has like a Warrior Where

1272
00:58:06.599 --> 00:58:08.079
<v Speaker 1>mini game mod.

1273
00:58:08.559 --> 00:58:10.559
<v Speaker 2>We're gonna play that. That sounds like a lot of fun.

1274
00:58:10.960 --> 00:58:14.320
<v Speaker 2>But also some other games will pop in there.

1275
00:58:14.599 --> 00:58:17.880
<v Speaker 1>I think Jan had one that looked like a Armored

1276
00:58:17.960 --> 00:58:24.239
<v Speaker 1>Corps meets Vampire Survivors, it meets Fantasy, It looked awesome,

1277
00:58:25.320 --> 00:58:28.760
<v Speaker 1>vital something I can't remember what it's called. And then

1278
00:58:28.840 --> 00:58:31.599
<v Speaker 1>after that, after UPF, we are going to be doing

1279
00:58:32.000 --> 00:58:33.840
<v Speaker 1>this is the run. We're gonna beat a game today.

1280
00:58:34.159 --> 00:58:36.679
<v Speaker 1>We're gonna beat Absolum So me and Dan are gonna

1281
00:58:37.159 --> 00:58:39.960
<v Speaker 1>finally do that. We been testing some stuff there ready

1282
00:58:40.000 --> 00:58:42.360
<v Speaker 1>to go. So this is the run, gonna beat Absolum.

1283
00:58:42.519 --> 00:58:43.239
<v Speaker 2>Look out for that.

1284
00:58:43.800 --> 00:58:45.800
<v Speaker 1>All right, with all that out of the way, I

1285
00:58:45.800 --> 00:58:48.480
<v Speaker 1>think it's time for the Bomb twelve.

1286
00:58:48.559 --> 00:58:49.239
<v Speaker 2>Everybody.

1287
00:58:49.280 --> 00:58:52.440
<v Speaker 1>Welcome to the roundup of the twelve games that really

1288
00:58:52.480 --> 00:58:56.320
<v Speaker 1>matter to people who actually are playing video games. Let's

1289
00:58:56.320 --> 00:59:00.760
<v Speaker 1>start here with number twelve, Shanobi Art of Venge. Number

1290
00:59:00.800 --> 00:59:04.239
<v Speaker 1>eleven is Donkey Kong Bonanza, number ten, Ghost of Yota,

1291
00:59:04.800 --> 00:59:09.280
<v Speaker 1>number nine, Silent Hill f number eight, Kingdom Come Deliverance to.

1292
00:59:09.920 --> 00:59:14.079
<v Speaker 1>Number seven is The Outer World's Too, number six, Battlefield six,

1293
00:59:14.519 --> 00:59:17.800
<v Speaker 1>number five, Death Stranding two on the Beach. Next at

1294
00:59:17.840 --> 00:59:21.599
<v Speaker 1>number four is Clear Obscure Expedition thirty three, and for

1295
00:59:21.679 --> 00:59:25.119
<v Speaker 1>our top three, number three is Metroid Prime. Four beyond

1296
00:59:25.280 --> 00:59:29.199
<v Speaker 1>number two ar Greats, and number one is Hades two

1297
00:59:29.559 --> 00:59:32.480
<v Speaker 1>and Rachel. When I see this list, it looks very

1298
00:59:32.599 --> 00:59:35.000
<v Speaker 1>much like an end of year, like, hey, I've been

1299
00:59:35.039 --> 00:59:36.360
<v Speaker 1>hearing about this game all year.

1300
00:59:36.400 --> 00:59:37.440
<v Speaker 2>Time to go back to it.

1301
00:59:38.159 --> 00:59:42.000
<v Speaker 1>But that's clearly like Kingdom Come Deliverance Too is definitely

1302
00:59:42.000 --> 00:59:45.440
<v Speaker 1>that Shanobi Art of Vengeance was popping up in a

1303
00:59:45.480 --> 00:59:48.559
<v Speaker 1>lot of people's list on our site, clearly like Sean

1304
00:59:48.639 --> 00:59:51.000
<v Speaker 1>had it super high. I think that like got convinced

1305
00:59:51.039 --> 00:59:52.599
<v Speaker 1>a lot of people to go check out that game.

1306
00:59:53.119 --> 00:59:55.519
<v Speaker 1>The outer World's too even we were talking about that earlier.

1307
00:59:55.559 --> 00:59:57.320
<v Speaker 1>Feels like people are like time to check in on

1308
00:59:57.400 --> 00:59:59.440
<v Speaker 1>this game that no one talks about, and it's like

1309
00:59:59.480 --> 01:00:01.639
<v Speaker 1>the handful people that were seem to really like it.

1310
01:00:01.840 --> 01:00:06.119
<v Speaker 1>So yeah, and then Haities two is like, yeah, really

1311
01:00:06.239 --> 01:00:08.519
<v Speaker 1>the big one there where it's like, yeah, everyone's still

1312
01:00:08.519 --> 01:00:10.960
<v Speaker 1>playing that one, still hearing great things and check in

1313
01:00:11.119 --> 01:00:11.360
<v Speaker 1>on it.

1314
01:00:12.519 --> 01:00:14.159
<v Speaker 2>What are you playing this week? I don't know. I

1315
01:00:14.199 --> 01:00:17.039
<v Speaker 2>can't remember if I asked already, I have been.

1316
01:00:18.079 --> 01:00:19.960
<v Speaker 3>I'm trying to remember if there is any games from

1317
01:00:20.000 --> 01:00:21.599
<v Speaker 3>There's a lot of games from twenty twenty five I

1318
01:00:21.599 --> 01:00:24.320
<v Speaker 3>haven't actually checked out, so I think this is probably

1319
01:00:24.320 --> 01:00:27.159
<v Speaker 3>gonna be my my catch up month until of the

1320
01:00:27.519 --> 01:00:30.360
<v Speaker 3>new releases startup. I did play my very first new

1321
01:00:30.400 --> 01:00:33.360
<v Speaker 3>game of twenty twenty six because there is a there's

1322
01:00:33.400 --> 01:00:36.519
<v Speaker 3>an indie game series that they always release a new

1323
01:00:36.559 --> 01:00:39.000
<v Speaker 3>game every year like Clockwork on January first, and is

1324
01:00:39.039 --> 01:00:42.960
<v Speaker 3>the Carrol Reid games from MDNA Games. It is as

1325
01:00:43.079 --> 01:00:45.400
<v Speaker 3>underground as it goes. You can't get them on any storefront.

1326
01:00:45.400 --> 01:00:47.360
<v Speaker 3>You can only get them directly from the developer.

1327
01:00:47.760 --> 01:00:49.679
<v Speaker 2>But that's develop great.

1328
01:00:50.119 --> 01:00:53.280
<v Speaker 3>Yeah. The developer releases a new Carol Reid game every

1329
01:00:53.320 --> 01:00:55.519
<v Speaker 3>year on January first. This year it was called the

1330
01:00:55.559 --> 01:00:58.800
<v Speaker 3>Final Chapter. And so I have already played my first

1331
01:00:58.840 --> 01:01:00.719
<v Speaker 3>new game for twenty twenty six, so I feel like

1332
01:01:00.760 --> 01:01:01.960
<v Speaker 3>I'm off to a good start.

1333
01:01:02.599 --> 01:01:02.960
<v Speaker 2>All right.

1334
01:01:03.239 --> 01:01:05.920
<v Speaker 1>I will, yes, I'll get up the website updated with

1335
01:01:05.960 --> 01:01:08.960
<v Speaker 1>the Bomb twelve and the link there where it says

1336
01:01:09.039 --> 01:01:11.159
<v Speaker 1>vote here to submit your game and all that stuff.

1337
01:01:11.199 --> 01:01:13.039
<v Speaker 1>That'll be updated today as well. So if you want

1338
01:01:13.079 --> 01:01:16.639
<v Speaker 1>to start adding your game for next week's the Bomb twelve,

1339
01:01:16.679 --> 01:01:18.960
<v Speaker 1>you could begin doing that later today here on Friday

1340
01:01:19.039 --> 01:01:22.320
<v Speaker 1>and all through Thursday evening, and then we'll come back

1341
01:01:22.320 --> 01:01:24.760
<v Speaker 1>with you with the new Bomb twelve next Friday's Game

1342
01:01:24.800 --> 01:01:25.559
<v Speaker 1>Mess Mornings.

1343
01:01:25.880 --> 01:01:30.280
<v Speaker 2>Looking forward to it. All right, that's the first week.

1344
01:01:30.199 --> 01:01:33.320
<v Speaker 1>Of Giant Bomb back in twenty twenty six, all wrapped

1345
01:01:33.400 --> 01:01:36.039
<v Speaker 1>up in terms of Game Mess Mornings. Rachel Caser, thank

1346
01:01:36.079 --> 01:01:37.400
<v Speaker 1>you so much for hanging out with me and talking

1347
01:01:37.400 --> 01:01:39.119
<v Speaker 1>about video games. I really appreciate it.

1348
01:01:39.159 --> 01:01:41.360
<v Speaker 3>Me thanks for letting me talk about fire Emblum for

1349
01:01:41.639 --> 01:01:42.599
<v Speaker 3>twenty odd minutes.

1350
01:01:43.440 --> 01:01:47.360
<v Speaker 1>Anytime anytime, We'll make that happen whenever you want. Yeah,

1351
01:01:47.360 --> 01:01:50.480
<v Speaker 1>I think I did say to Bomb twelve. In the meantime,

1352
01:01:50.559 --> 01:01:53.000
<v Speaker 1>thank you everybody for watching. You are the best audience

1353
01:01:53.000 --> 01:01:55.960
<v Speaker 1>in gaming. Until next time, have a good one, take

1354
01:01:56.000 --> 01:01:58.400
<v Speaker 1>care of yourself and goodbye banks

1355
01:02:00.199 --> 01:02:00.800
<v Speaker 2>Bett
