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Speaker 1: Welcome to Fantasy Hockey Life, presented by fan Tracks. Here

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shits your source of information and analysis to help you

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win your fantasy hockey league.

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Speaker 2: Block off hot a step hit on, staylock.

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Speaker 3: Here's your hosts, Jesse Severe and Victor Nuno.

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Speaker 4: Fantasy Hockey Live back once again to talk fantasy hockey.

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I am Jesse Severe fan Tracks, and it's also Victor

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Nuno of Elite Prospects. Victor. How you doing. Wait, No,

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Victor's not here. Victor's not here. You would think I

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would know that before I get started. No, I knew.

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I'm fooling with you. Here's the deal, Victor and I were.

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Our schedules have been crazy. I know we've been saying

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that for a while. It's been true for a while.

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But Victor is going to be well heard on this

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episode in just a little while. But before we get there,

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let me start us off. We have a discord you

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can join, and you can get there by emailing this

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Fantasyhockeylife at gmail dot com. We have a Patreon Patreon

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dot com slash Fantasy Hockey Life. By the way, don't

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do that from the Apple app. I happen to know

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you get a big cut taken out of it. You

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have to pay extra. Don't do it. Go to your

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website of Patreon dot com and subscribe. Victor's got all

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kinds of cool things there, access to some additional statistics,

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some wonderful visualizations, and other cool and sundry stuff. Roster Doctor,

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Victor ogo and look at your roster and to do

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like a whole hour chat with you about it. So

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many cool things you ought to try it. Well, today,

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here is the deal. We've got an interview. It's between

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Victor and a guy named Kevin Oustigee, who does something

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called Windmill Dynasty Hockey. If you're familiar with Fantasy Football's

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Campus to Canton format, that is what Kevin is doing.

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That is leagues that go all the way from the

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juniors to the pros. Dynasty leagues. It's an amazing, amazing

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thing that he's doing there. Victor participates in one of

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the leagues, as you'll hear in this interview. So let's

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without further ado, let you go Victor interviewing Kevin Ostagee,

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and they're gonna talk not only about that format, but

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about some timeless commissioner questions right after this.

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Speaker 2: All right, I'm pleased now to have with me Kevin Ostigee,

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who commissions several deep leagues, so we can chat a

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little bit about league design, setup and being a commissioner.

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Speaker 3: Kevin, how are you doing today?

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Speaker 5: I'm doing great. How are you doing?

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Speaker 3: I'm doing all right as you can hear.

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Speaker 2: My voice is still a little struggling with some after

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effects of a cold, but I'm doing well. I'm excited

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to talk to you. You have been doing these leagues

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for several years now, and I'm in one of them.

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Speaker 3: As we'll talk a little bit more about later, But.

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Speaker 2: I'm wondering what was your inspiration to start all these leagues,

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or at least the first one.

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Speaker 5: So my inspiration was actually from a fantasy football league

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I was in called Campus to Canton and it was

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a very similar format that I started here with Prospects

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to Pros, where you have a pro team and you

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have a junior team and you get points for both

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and that way, if you're rebuilding, you still have something

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to focus on and to contend in. So that's that

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was my overall inspiration to when I started this, And yeah,

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it was two or three years of trial and error

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and a lot of error on my part. And I

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guess you've been unfortunately in the league that's suffered through

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many of them. But we can get into that a

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little bit later if you want so.

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Speaker 2: Yeah, and I remember first hearing about this. I think

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I think the first league was already going. I think

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you call it dynasty thirty two and then there's thirty three.

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Speaker 3: Then what do you up to thirty eight?

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Speaker 5: Now, yeah, thirty eight. We have one spot left, so

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we're going to be starting that one up this summer

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in thirty nine forty. However, many leagues people want to be.

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Speaker 3: In until your head explodes.

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Speaker 2: I remember hearing about it and thinking, like you said,

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you have a prospects a team essentially, and they acquire

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points from whatever league they're in. And I remember thinking,

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this is really cool. You can have both aspects. It's

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a little bit we don't there's not really a good

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format to track, and it's not like fan tracks will

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do it for you, so essentially you have to do

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it on your own. So that makes it a little

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bit interesting, but it's it helps to keep track of

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some of these players around the league, around the world,

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and I think that was an attractive part of it. It

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seems like that's a decent selling point for some other

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people as well.

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Speaker 3: Is that true?

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Speaker 5: Yeah, that's I think the biggest selling point. I talked

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to a lot of people about making it optional because

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the added forty dollars of having it's tough for some

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people to league can say I have to give forty

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dollars for a Prospects League where I'm not going to

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get any of that back. Granted, we do have prizes

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if you win the Prospects League, and I've added a

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bunch of different prizes and tournaments and everything, but that

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is a tough part for a lot of people who

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are winning in the NHL and aren't focusing on the

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Prospects League. But if you're someone who loves to rebuild

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and loves to build a dynasty, then that is the

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big selling point. Like that is especially if you live

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in a town that has a junior team. You can

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go and watch the Kingston front Acts and say, oh,

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like Jacob Pataglia's scored tonight, I get I'm going to

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have a five point night and that's awesome. Whereas if

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you live in Finland, you can get points for just

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about anyone in Finland as long as they have anygel affiliation.

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So it's definitely the selling point I think for prospects

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to prose and that's why I wanted to share it

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with so many people because I think it just adds

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another element to going to the rink and watching your

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favorite junior players.

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Speaker 2: So yeah, and one thing that you know, I don't

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I think we've talked about this a little bit. I

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am in the league and I am in the discords,

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but it is a lot of noise sometimes for me,

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so I have a hard time keeping up. But if

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you're really into that, one thing that's nice is people

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are constantly posting information about this player you know, had

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a good game, or this is happening. So there's a

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lot of just discussion and bringing all the names and

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the news and the events to the forefront, which I

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think is really great, and so it helps. It helps

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to have a really discussion place, and especially because you

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have people in all these different leagues six different leagues

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now or whatever, so you know you have a lot

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of people in that must be hundreds of gms at

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this point, all looking at this from a similar lens

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and with that passion.

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Speaker 3: So I think that's a real bonus too. I would

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imagine yeah.

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Speaker 5: I think one thing I wanted to do is I

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wanted to create a format that was it was universal

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and it was uniform, and I wanted it to be

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so that if you built a team in one league,

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you could say, I'm not just the best in my league,

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I'm also the best in for single league. And that's

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that's why I created the Champions League, where you're gonna

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be competing in that one this year. And I'm really

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excited for that because you know, you get to say, hey,

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I'm the best potentially GM in prospects to pros and well,

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you and Mason Black. To be fair, it's a team

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effort for you guys, but it's exciting, like it's you

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get six leagues and you get the thirty two highest

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scoring teams throughout all of them, and you just say

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who's the best, and it's a head on head and

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or head to head the tournament. And I've got one

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guy in my format who's got five teams going to qualify.

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Might be some conflicts of interest through the tournament, but

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we'll figure that out later. Hopefully with more leagues, we'll

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get more talent and it'll just make the whole tournament harder.

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And harder to win.

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Speaker 3: Yeah, definitely.

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Speaker 2: At the shout out Mason, I was interested in this league,

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and I went to him and said, I want to

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join this league.

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Speaker 3: But I can't.

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Speaker 2: I don't want to do it on my own because

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I have too many leagues. And so we paired up

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and it's been really fun. I'm a huge fan of

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co managing teams together. I just think it's really nice

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to bounce ideas off people, and when you have a

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star like Mason, that's obviously really nice to be able

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to pair with him. But yeah, we can talk a

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little bit more about how we did in our league later,

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but this champions Yeah, it's really fun. Tell us a

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little bit more about that. So is it from all

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the leagues a certain teams qualify? Explain a little bit

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more how that works.

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Speaker 5: Yeah, So, because all of the leagues within Prospects to

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pros have the exact same rules within the startup draft

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has the same rules for each league. Now, that was

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one issue we had was we allowed startup draft trades,

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which completely messed with the league for a little bit.

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But we're getting through it. But yeah, so now that

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all of the leagues have the exact same rules, it's

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a uniform format, and it's all of the teams go

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into basically like a big spreadsheet, and it's just the

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thirty two highest scoring teams automatically get entered into a tournament.

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So if you've got three teams and if you've got

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one that's rebuilding, you're obviously not going to have that

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team qualified. But if you're lucky enough to have a

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really good team, you've probably got to be about top

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five in your dynasty league to qualify for this tournament.

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Depends on the league. Some leagues are a little bit

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behind right now because there's teams haven't gone all in yet,

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Like they haven't traded all their draft picks, they haven't

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traded all their prospects. So there's still a lot of

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teams that haven't you know, jockey through position yet. But

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it's going to be really fun over the next two

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to three weeks because that's when the tournament will start

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on March the second. I believe that's the Monday, makes

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sure here, that would be it starts on March the third. Okay,

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so it's going to be it's a thirty two team

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tournament and it's just one B thirty two to B

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thirty one, three, B thirty all the way down, and yeah,

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I think it's going to be right now. I think

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you're in eighth or ninth place, Victor. It's you're in

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really good position, and it's going to be a lot

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of fun because with six leagues, you've got one hundred

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and ninety two teams right now that are totally in

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total competing.

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Speaker 2: Yeah, we've we've not been doing as well as I

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would have liked this year, but we're still fourth in

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the league and so you can't complain about that. You

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also did a World Junior thing that was really fun.

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Do you want to tell people about that. I know

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I was in that and I didn't win, but I

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did Okay, I think I.

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Speaker 5: Think you were in the top ten. So it was

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I did a World Junior lineup challenge where you just

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picked six defenders or sorry, six forwards, four defenders and

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a goalie that were participating in the World Juniors and

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whoever had the highest scoring submission one one hundred dollars.

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So it was the cool thing about with my format

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is that we're scoring players all throughout the world. And

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one change that we made this year that I think

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was just a key change to improving the format was

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adding pro rated scoring, which means that if you have

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Ivan Demidov in the KHL, you get three points for

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a goal, as opposed to like Jacob Atteglia and the OHL,

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who would get one and a half points for a goal.

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It just means that if you're scoring a goal at

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the highest level of hockey in the world that isn't

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the NHL, you have to be rewarded for it at

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a higher level. So that's definitely a different element. But

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the World Junior Challenge that I ran was pretty awesome. Actually,

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it's the first time I've done that, and it was

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I had fifty two or fifty three submissions overall this year,

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and I'm hoping to get hundreds or thousands next year

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if more people know about it. I'm happy to be

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on your podcast for that reason, because I don't really

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podcast very often. I'm too busy running all the leads

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to do too much outreach. I do appreciate this, but yeah,

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it was a great tournament that I ran. I think

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it was someone who picked almost all Americans and Swedes

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ended up having the highest score because most people had

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at least three or four Canadians on their team, and

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Gavin mckenno was in thirty five or forty submissions. Matthew

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Schaeffer was in so many that was unfortunate. It was

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really interesting though, because it was not many guys picked

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Americans or all Americans. I was surprised.

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Speaker 2: Yeah, that was really interesting. I think I finished third.

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I was in the lead for a little while, but

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I did have a couple of Canadians. Even though I

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had a lot of Americans and Swedes I didn't have.

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Speaker 3: I didn't have enough to pull it out.

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Speaker 2: But yeah, that's really funly. And you mentioned the pro

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rated scoring. That was something I know we talked about.

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I felt very strongly that it should be pro rated

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and something that Mason and I took advantage of when

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that wasn't the case because we realized, hey, you can

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just have players from these lower level leagues and their

253
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scoring counts counts just as much and they're just tearing

254
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it up, Like why not flood your system with these

255
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lower level leagues. And I do think it makes more

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sense to have it pro rated because those players that

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are playing in more difficult leagues typically it translates better

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to the NHL, So I think it makes sense that

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it would also be the same in your minors league

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as well. So I like that change, even though it

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did hurt maybe a little people who were taking advantage

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of that role. I think ultimately it strives for the

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best league, which I'm always a fan of.

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Speaker 5: Yeah. And if there's one thing about prospects to prose

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that I think a lot of people sometimes struggled with

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early on, was there was all going to be changed.

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I was trying to grow a format that was not

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only consistent, but it was fair for everyone, and it

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gave everyone a chance to share their opinion and have

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their opinion shape the rules. I didn't want it to

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just be like one person or a group of five

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or six deciding rules for everyone. So that was one thing.

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Like with pro rated scoring, that was one thing I

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actually don't think I allowed people to vote on. That

275
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was just something I decided why I'm changing this because

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it needs to be brought in. I can't have the

277
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CHL completely dominating prospects to pros every year because it

278
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just devalued so many other prospects to the point where

279
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you had who was it like you had six round

280
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picks in the CCHL being traded for outrageous amounts because

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it was like, oh, this guy can help me win

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a championship, and it's okay, I get it, but I

283
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also don't want this happening because it's bad for leagues

284
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long term if you have low level prospects just being

285
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traded for prospects league titles. Quite what I designed the

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format for. I still wanted to be more realistic, and yeah,

287
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it's It was definitely a great addition though, because it

288
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also forced me to start an entire database, Whereas, like

289
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when I first started this, I was tracking individual lineups

290
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each week, and that was time consuming and it was

291
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also redundant because I was tracking players multiple times. I

292
00:14:20,399 --> 00:14:23,120
was going through game box scores twice and three times

293
00:14:23,120 --> 00:14:24,840
to get if you had to go to anyone who

294
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had London Nights players, You're going through that box score

295
00:14:28,080 --> 00:14:30,480
like eight times, going through like the twelve guys they

296
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have on their team that have affiliation. So it just

297
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became a nightmare. So I said, I want to track

298
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every single NHL affiliated player every single week, and that

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way we have consistent data and we also have it

300
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just created a better product, I think for everyone. So

301
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it was a needed change, but it was it added

302
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a lot of work, so I will say adding the

303
00:14:52,799 --> 00:14:55,159
five and six other leagues the summer was also a

304
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way for me to get some more volunteers, some more helpers.

305
00:14:58,679 --> 00:15:01,080
It's created a really good database, and I've made it

306
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worth their time to help out as well. So helping

307
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out in prospects to pros will be worth your time.

308
00:15:05,799 --> 00:15:08,120
That's one thing we'll say to new people. I've made

309
00:15:08,159 --> 00:15:12,679
sure all my guys got tickets to games one way

310
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or another. So it's been a really good It's been

311
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really fun running this for a few years. I will

312
00:15:15,960 --> 00:15:20,000
say it's it was a dream of mine to start

313
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something like this, and I had some time on my

314
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hands a few years ago during COVID and that's when

315
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I spawned the idea and tough summer just getting as started.

316
00:15:28,399 --> 00:15:30,440
But because we didn't even have we didn't have a

317
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salary cap when I started this. All the first league

318
00:15:32,879 --> 00:15:35,440
came in like there was no salary cap. You could

319
00:15:35,480 --> 00:15:39,159
have unaffiliated players, so guys, we're taking like players from

320
00:15:39,159 --> 00:15:42,559
the AJHL who were just ripping it up. So I

321
00:15:42,600 --> 00:15:44,879
know Josh Lawrence and the Q and JHL. He was

322
00:15:45,080 --> 00:15:47,120
he helped me win in the first year. That's when

323
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I realized we have to cut this down to only

324
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affiliated players. And then we also had one team who

325
00:15:52,200 --> 00:15:54,279
had one hundred and thirty million dollars in cap, and

326
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I was like, Okay, we need a salary cap because

327
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this is not realistic at all. There's just been a

328
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lot of change. But I think last summer I started

329
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four leagues, and all of them this year have run

330
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really smoothly, if anyone can attest to that. That's the

331
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one one thing I'm really happy about is I learned

332
00:16:11,600 --> 00:16:13,840
my lessons from the first two that I started, and

333
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I've really come up with a consistent product now, so

334
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I'm excited to grow it further. But yeah, we'll just

335
00:16:21,240 --> 00:16:23,960
see how much demand there is and we'll go from there.

336
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Speaker 2: Yeah, we're going to get into some of those other

337
00:16:26,879 --> 00:16:29,440
things in the second half, but before we do that,

338
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I just wanted to mention that I one of the

339
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things that Kevin and I are Kevin, that Mason and

340
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I first realized when we joined is that there was

341
00:16:37,320 --> 00:16:40,600
a much bigger prize for the pro winning the Pro League,

342
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and so we put all our efforts into winning the

343
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Pro League and not really into the minors thing. So

344
00:16:45,360 --> 00:16:47,279
even though that was The main attraction for us for

345
00:16:47,399 --> 00:16:48,559
joining the league was like, oh.

346
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Speaker 3: This is cool.

347
00:16:48,879 --> 00:16:52,159
Speaker 2: There's a whole miners league that we can track and play.

348
00:16:52,480 --> 00:16:55,120
We pushed all our tips into winning the Pros instead,

349
00:16:55,320 --> 00:16:57,240
which was funny. So I haven't even paid as much

350
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attention to that part because I was really trying to

351
00:17:00,120 --> 00:17:02,159
win the Pros. But I still think it's a really

352
00:17:02,159 --> 00:17:05,720
cool format and really excited to dig into that a.

353
00:17:05,720 --> 00:17:06,319
Speaker 3: Little bit more.

354
00:17:06,440 --> 00:17:08,839
Speaker 2: So before we do that, we're gonna take a quick break,

355
00:17:08,920 --> 00:17:11,039
and then we're gonna come back and talk about some

356
00:17:11,160 --> 00:17:12,920
things that I know you wanted to talk about, Kevin,

357
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So be right back with Kevin ostigate with the prospect

358
00:17:17,039 --> 00:17:29,400
of prost.

359
00:17:26,480 --> 00:17:29,759
Speaker 5: Selfish shocking. That's right, selfish hocking.

360
00:17:30,319 --> 00:17:33,039
Speaker 3: Break it down, skates, don't got its head.

361
00:17:33,079 --> 00:17:34,799
Speaker 5: It's still gonna be there when you sat jumps.

362
00:17:34,559 --> 00:17:38,359
Speaker 4: On taking coach coach talking for a shot.

363
00:17:38,079 --> 00:17:39,519
Speaker 5: Bad balance. That's a good breakaway.

364
00:17:39,599 --> 00:17:47,039
Speaker 2: Gotta get the bounced boys, and we're back. And if

365
00:17:47,079 --> 00:17:51,440
you are just joining us or forgot, we're talking with

366
00:17:51,559 --> 00:17:54,759
Kevin here, who runs several deep dynasty leagues, and I

367
00:17:54,799 --> 00:17:57,240
know that you had some questions for us to ponder,

368
00:17:57,359 --> 00:17:59,839
for us to discuss together and We've had some great

369
00:17:59,880 --> 00:18:03,119
conversations over the years. I've been a commission for many years,

370
00:18:03,559 --> 00:18:06,839
not quite leagues to this depth or complex. So I

371
00:18:06,960 --> 00:18:10,000
really applaud you for setting all this up and happy

372
00:18:10,039 --> 00:18:12,839
to always share my thoughts as you're going through and

373
00:18:12,920 --> 00:18:15,559
learning a lot with this whole system. So why don't

374
00:18:15,599 --> 00:18:17,440
you take it away, Kevin and let us know what

375
00:18:17,480 --> 00:18:18,440
you are thinking about.

376
00:18:19,640 --> 00:18:23,680
Speaker 5: Yes, I've learned a lot commissioning in the last three years.

377
00:18:24,359 --> 00:18:25,680
What I wanted to ask you is, what are the

378
00:18:25,720 --> 00:18:28,079
biggest lessons you have learned as a commissioner in your

379
00:18:28,079 --> 00:18:29,599
time running fantasy hockey leagues.

380
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Speaker 2: I think one of the biggest things for me is

381
00:18:33,119 --> 00:18:36,359
that when you're running a league, just like any kind

382
00:18:36,359 --> 00:18:38,880
of leadership position, you really have to think about what's

383
00:18:38,960 --> 00:18:39,880
best for everybody.

384
00:18:40,599 --> 00:18:42,519
Speaker 3: I think a lot of times, not.

385
00:18:42,599 --> 00:18:44,559
Speaker 2: From you, but I think I've seen this in some

386
00:18:44,680 --> 00:18:48,519
other commit from some other commissioners, and certainly from other leaders,

387
00:18:48,559 --> 00:18:51,440
is that they're pretty self centered about what they're getting

388
00:18:51,440 --> 00:18:54,039
out of the league. It's what they want, it's what

389
00:18:54,119 --> 00:18:56,880
works for them, it's their vision, but they're not really

390
00:18:56,960 --> 00:19:02,359
thinking about the whole league. What is incentivizing the top teams,

391
00:19:02,440 --> 00:19:05,440
the middle teams, the bottom teams, to have a good time,

392
00:19:05,920 --> 00:19:07,799
to have camaraderie, to enjoy themselves.

393
00:19:07,839 --> 00:19:11,400
Speaker 3: This is supposed to be fun. If you're making decisions that.

394
00:19:11,559 --> 00:19:16,519
Speaker 2: Just really help some people or really ostracize others, that's

395
00:19:16,559 --> 00:19:19,519
really not good for a league and it's not sustainable.

396
00:19:19,720 --> 00:19:22,200
You may make a decision that is nice for you

397
00:19:22,279 --> 00:19:26,319
or one person now, but then you have to be consistent.

398
00:19:26,400 --> 00:19:29,720
You have to be consistent. You can't go you can't waffle,

399
00:19:29,720 --> 00:19:32,000
you can't go back and forth. You have to make

400
00:19:32,039 --> 00:19:34,240
good decisions that are good for the entire league, for

401
00:19:34,319 --> 00:19:37,640
the integrity of the league, and for the longevity.

402
00:19:37,119 --> 00:19:38,920
Speaker 3: Of the league. And that is not easy.

403
00:19:39,039 --> 00:19:40,599
Speaker 2: So I think that's one of the biggest things is

404
00:19:40,640 --> 00:19:44,240
to really take a broad scope of what makes sense,

405
00:19:44,920 --> 00:19:47,000
what is the goal and mission of the league. A

406
00:19:47,000 --> 00:19:49,319
lot of times for me, and I think it's true

407
00:19:49,319 --> 00:19:52,039
for this league, is you try to mimic what the

408
00:19:52,160 --> 00:19:53,839
NHL is, That's what a lot of these leagues are

409
00:19:53,839 --> 00:19:56,279
based on, or what a real team would do. So

410
00:19:56,319 --> 00:19:58,960
you try to have that fulcrum of what is realistic,

411
00:19:59,440 --> 00:20:01,359
what is real, what a real team would do. Would

412
00:20:01,400 --> 00:20:04,039
a real team make this trade, would two real teams

413
00:20:04,079 --> 00:20:07,119
make this trade. Would two real teams make these decisions?

414
00:20:08,119 --> 00:20:11,720
Does this make sense? Does it reinforce good hockey, good play,

415
00:20:11,799 --> 00:20:15,079
good sportsmanship, all of those things. Trying to really be

416
00:20:15,200 --> 00:20:18,599
realistic about it. If you were really Gary Bettman and

417
00:20:18,720 --> 00:20:21,559
had these decisions, is this kind of how you would

418
00:20:21,640 --> 00:20:24,640
run it? And so that's what I always try to

419
00:20:24,759 --> 00:20:28,680
think about. It's not easy, and you're always there's always

420
00:20:28,720 --> 00:20:30,599
going to be people that are unhappy. But I think

421
00:20:31,079 --> 00:20:34,359
for me, if people are unhappy because it doesn't help them,

422
00:20:34,920 --> 00:20:37,680
I'm fine with it. If they're unhappy because it doesn't

423
00:20:37,720 --> 00:20:42,240
make the league seem right or doesn't seem fair to

424
00:20:42,319 --> 00:20:43,799
everybody that bothers me.

425
00:20:44,079 --> 00:20:45,680
Speaker 3: So that's really where my fulcrum is.

426
00:20:45,720 --> 00:20:48,799
Speaker 2: I want it to be fair for everybody and give

427
00:20:48,839 --> 00:20:51,799
everyone an equal shot, as opposed to if my league

428
00:20:51,839 --> 00:20:54,559
champ is upset because this hurts them and they're the

429
00:20:54,559 --> 00:20:56,559
only one that's upset, I'm okay with that.

430
00:20:59,240 --> 00:21:04,200
Speaker 5: Yeah, And that's I've struggled with, definitely waffling. Just in

431
00:21:04,240 --> 00:21:06,559
the last week, I've had a pretty rough go in

432
00:21:06,599 --> 00:21:09,680
our league with an issue that I'm not going to

433
00:21:09,680 --> 00:21:13,039
get into that on the podcast. We had some unique

434
00:21:13,079 --> 00:21:16,319
circumstances because I allowed trades during a startup draft and

435
00:21:16,359 --> 00:21:19,359
it allowed a few teams to build a squad that

436
00:21:19,680 --> 00:21:22,279
is a little bit a little bit overpowered. We're going

437
00:21:22,319 --> 00:21:24,240
to put it that way. Yeah, that our league is

438
00:21:24,240 --> 00:21:26,680
a little bit unique to the rest of the format

439
00:21:26,720 --> 00:21:29,039
in certain regards. It's the only league that I would

440
00:21:29,039 --> 00:21:32,400
say has a daily daily chat. Most leagues, you don't

441
00:21:32,400 --> 00:21:34,359
really hear it much in the general banter all too

442
00:21:34,400 --> 00:21:36,920
often because it gets all put into the Prospects to

443
00:21:37,000 --> 00:21:40,000
pro server that I run that combines everyone, so that's

444
00:21:40,039 --> 00:21:42,519
more of a hangout now. But yeah, it's tough, Like

445
00:21:42,640 --> 00:21:46,519
I've really struggled being consistent on certain issues because public pressure,

446
00:21:47,079 --> 00:21:50,440
individual pressure. It's definitely something I do struggle with. And

447
00:21:50,480 --> 00:21:52,880
I commend to anyone who's a commissioner that can just

448
00:21:52,920 --> 00:21:54,519
be put their foot down and say I'm doing it

449
00:21:54,519 --> 00:21:57,200
this way because it's right. That is always my goal

450
00:21:57,599 --> 00:21:59,599
and I try my best to get there in the end.

451
00:22:00,039 --> 00:22:03,559
But yeah, it's I'm not perfect, and I try to

452
00:22:03,599 --> 00:22:06,039
learn from my mistakes, and that's the biggest thing where

453
00:22:06,039 --> 00:22:09,079
I'm still learning. So there's I'm never going to be

454
00:22:09,200 --> 00:22:11,519
arrogant enough to assume that I know what's best and

455
00:22:11,559 --> 00:22:14,240
I know what is right, so it's I always try

456
00:22:14,279 --> 00:22:16,799
to bring it up to as many people as I

457
00:22:16,839 --> 00:22:19,160
can and say, what's your opinion on this? How you feel?

458
00:22:19,799 --> 00:22:21,640
I always try to I always try to ask you

459
00:22:21,799 --> 00:22:24,720
questions personally because I know in the server it gets

460
00:22:24,720 --> 00:22:26,759
so hectic, and I just say, hey, I want to

461
00:22:26,759 --> 00:22:28,599
talk to Victor because I know this guy is smart

462
00:22:28,599 --> 00:22:30,680
and I know he has a lot of experience. And

463
00:22:30,720 --> 00:22:32,599
that's one thing as a commissioner, it's great when you

464
00:22:32,640 --> 00:22:34,920
have experienced people in your league that you can lean on.

465
00:22:35,599 --> 00:22:39,160
Because when I started this, I was sewing over my

466
00:22:39,240 --> 00:22:41,440
head and I still am in a lot of ways,

467
00:22:41,480 --> 00:22:43,240
but I kind of learn as I go and I

468
00:22:43,319 --> 00:22:45,119
just try to do the best I can. So that's

469
00:22:45,119 --> 00:22:47,759
one thing I really appreciate, though, was having experienced gms

470
00:22:48,000 --> 00:22:48,839
that I can't lean on.

471
00:22:50,119 --> 00:22:52,240
Speaker 3: Yeah, I think I think that's really key.

472
00:22:52,319 --> 00:22:54,960
Speaker 2: I think it's really key to lean on people having

473
00:22:55,039 --> 00:22:58,160
one on one conversation. Sometimes in the group chat, people

474
00:22:58,240 --> 00:23:01,440
will just gaslight things and they're just you got these

475
00:23:02,359 --> 00:23:05,240
stuff stirs people who like to just say things, and

476
00:23:05,359 --> 00:23:07,799
this league chat is no different. I have leagues that

477
00:23:07,839 --> 00:23:09,920
have that too, and people just want to say things

478
00:23:09,920 --> 00:23:12,599
to rile others up and they think it's fun and

479
00:23:12,640 --> 00:23:16,160
it's okay whatever. But also it's hard to have a nuanced,

480
00:23:16,200 --> 00:23:18,039
reasonable discussion.

481
00:23:17,599 --> 00:23:19,119
Speaker 3: Sometimes when there's a lot of that going on.

482
00:23:19,160 --> 00:23:21,440
Speaker 2: So I think it's really useful to just have one

483
00:23:21,480 --> 00:23:24,960
on one discussions. And we'll get into some other thoughts

484
00:23:25,000 --> 00:23:26,720
on that in one of your upcoming questions.

485
00:23:26,759 --> 00:23:28,359
Speaker 3: So why don't you go ahead?

486
00:23:29,160 --> 00:23:31,640
Speaker 5: Yeah, So my next question for you would be, this

487
00:23:31,720 --> 00:23:33,720
is something we've struggled with a lot. Is I know

488
00:23:33,799 --> 00:23:36,759
you are not a fan of trade vetos. What are

489
00:23:36,799 --> 00:23:39,759
your reasons for being anti vito? And what advice can

490
00:23:39,759 --> 00:23:43,279
you give to commissioners on how to deal with vetos

491
00:23:43,319 --> 00:23:48,240
within dynasty leagues, within redrafting. It's a universal issue throughout

492
00:23:48,680 --> 00:23:52,839
just all fantasy sports because you don't see trade vetos

493
00:23:52,880 --> 00:23:55,160
almost ever in real life. Like I can think of

494
00:23:55,279 --> 00:23:58,519
the Chris Paul trade that was vetoed by David Stern.

495
00:23:58,720 --> 00:24:00,359
That might be the only one in my life, but

496
00:24:00,400 --> 00:24:02,960
I can think of, Yeah, how would you recommend commissioners

497
00:24:02,960 --> 00:24:03,480
to deal with this?

498
00:24:05,440 --> 00:24:05,680
Speaker 3: Yeah?

499
00:24:05,799 --> 00:24:08,799
Speaker 2: The reason I don't really like vetos is there's a

500
00:24:08,839 --> 00:24:09,440
couple of reasons.

501
00:24:09,440 --> 00:24:11,039
Speaker 3: It depends on how you said it. Set it up.

502
00:24:11,680 --> 00:24:14,920
Speaker 2: But I think in dynasty, for the most part, it's

503
00:24:15,160 --> 00:24:18,039
easy to say initially.

504
00:24:17,599 --> 00:24:19,960
Speaker 3: Oh, that's such a lopsided trade.

505
00:24:20,000 --> 00:24:23,079
Speaker 2: And then things can change, things can shift over time,

506
00:24:23,240 --> 00:24:27,480
those picks can be used wisely, prospects can develop or not,

507
00:24:28,119 --> 00:24:31,119
and so it's really hard to judge in the moment.

508
00:24:32,319 --> 00:24:33,880
Speaker 3: So that's always that's one thing.

509
00:24:34,440 --> 00:24:37,079
Speaker 2: In redraft leagues, I think it's a little easier when

510
00:24:37,319 --> 00:24:42,519
people unload McKinnon and Crosby and Evan Bouchard.

511
00:24:42,079 --> 00:24:43,880
Speaker 3: For guys they just picked up off the wire.

512
00:24:44,079 --> 00:24:47,920
Speaker 2: That is ridiculous and is uncompetitive for the league and

513
00:24:48,480 --> 00:24:51,519
not really helpful to anyone except the player receiving those

514
00:24:51,559 --> 00:24:54,039
And that's I think where you really get into an issue,

515
00:24:54,359 --> 00:24:57,200
and in that type of situation, I wouldn't be opposed

516
00:24:57,200 --> 00:24:59,880
to that. I think the where I really have a

517
00:25:00,480 --> 00:25:02,880
it and one of the issues frankly, that I have

518
00:25:02,960 --> 00:25:04,839
with the way you set up your league, which we've

519
00:25:04,839 --> 00:25:07,079
talked about this is not news to you, but I

520
00:25:07,160 --> 00:25:10,559
don't like that people in the league have a say

521
00:25:10,799 --> 00:25:13,880
over what is vetoed and what isn't and the problem

522
00:25:14,119 --> 00:25:16,400
that everybody has a vote. And I understand like being

523
00:25:16,440 --> 00:25:20,839
democratic and all, but people in the league literally vote

524
00:25:20,880 --> 00:25:25,000
along whether this helps them or not. If it hurts them,

525
00:25:25,240 --> 00:25:28,119
they vote against the trade. If it helps them, they

526
00:25:28,160 --> 00:25:30,759
are fine with it. That to me is a huge

527
00:25:30,839 --> 00:25:34,319
problem because you're not saying whether this is good for

528
00:25:34,400 --> 00:25:36,480
the whole league. You're saying whether this is good for

529
00:25:36,599 --> 00:25:39,960
you or not, and that, as I said earlier, to me,

530
00:25:40,079 --> 00:25:42,119
really should not be the fulcrum of where you're trying

531
00:25:42,160 --> 00:25:46,359
to decide this. If a trade is truly unfair, someone

532
00:25:46,440 --> 00:25:50,599
is just selling peanuts for massive improvement. And I would

533
00:25:50,680 --> 00:25:52,240
argue there is a team in our league that has

534
00:25:52,240 --> 00:25:55,680
done that and gotten away with, not us. The team

535
00:25:55,720 --> 00:25:58,759
that has gotten away with some really lopsided trades. They're

536
00:25:58,759 --> 00:26:02,200
in first place right now. And I haven't squawked at

537
00:26:02,240 --> 00:26:05,880
all about that because I firmly believe that if both

538
00:26:05,920 --> 00:26:08,839
sides are okay with it, then it should be allowed.

539
00:26:08,920 --> 00:26:11,200
I have not vetoed a single trade. We did have

540
00:26:11,200 --> 00:26:13,319
one of our trades vetoed, which made me very upset.

541
00:26:13,680 --> 00:26:17,400
But the reality is that I think if there really

542
00:26:17,440 --> 00:26:20,240
is an uncompetitive trade like that, there should be objective

543
00:26:20,279 --> 00:26:21,400
people evaluating that.

544
00:26:21,440 --> 00:26:22,279
Speaker 3: So one of the ways that.

545
00:26:23,079 --> 00:26:26,319
Speaker 2: I feel very strongly about when I do my leagues

546
00:26:26,359 --> 00:26:29,000
is I always have a board of governors, and the

547
00:26:29,079 --> 00:26:32,880
reason is I think that there should be objective people

548
00:26:33,000 --> 00:26:36,319
deciding this. So on my board it's typically an odd

549
00:26:36,400 --> 00:26:39,519
number and so that I can always not including me

550
00:26:39,559 --> 00:26:41,519
as the commission, so I can break a tie if

551
00:26:41,599 --> 00:26:44,440
need be, and people can be recused if they have

552
00:26:44,480 --> 00:26:47,680
an involvement. So if a situation comes up, we discuss it,

553
00:26:48,039 --> 00:26:51,359
and if anyone involved in this issue is affected by it,

554
00:26:51,519 --> 00:26:55,200
we remove them from the discussion. We have discussions about it,

555
00:26:55,319 --> 00:26:58,599
whether it's a lopsided trade, or we had issues of cheating,

556
00:26:58,680 --> 00:27:03,079
we had issues of people making mistakes with their roster,

557
00:27:03,240 --> 00:27:06,839
different things. It's important to have people who aren't going

558
00:27:06,920 --> 00:27:10,720
to benefit from that decision have honest and open discussions

559
00:27:10,759 --> 00:27:13,160
about what's good for the league, what is best for

560
00:27:13,200 --> 00:27:15,680
this situation, to really have a ruling on that. That's

561
00:27:15,720 --> 00:27:20,079
my feeling, and so the reason the veto bothers me

562
00:27:20,359 --> 00:27:23,759
is that if you're having people say this hurts me,

563
00:27:23,799 --> 00:27:27,000
so I'm going to veto it. And the people involved

564
00:27:27,039 --> 00:27:30,200
in that trade, were they okay with it? Was it

565
00:27:30,240 --> 00:27:33,039
a reasonable trade? Could it work out well for both sides?

566
00:27:33,759 --> 00:27:35,799
In a lot of cases, the answer is yes. It

567
00:27:35,920 --> 00:27:38,279
just may not seem to you at this moment, or

568
00:27:38,480 --> 00:27:40,400
what I've seen a lot of is, wow, this really

569
00:27:40,440 --> 00:27:44,519
helps this team who I'm competing with, and I don't

570
00:27:44,599 --> 00:27:47,400
like that, and I want them to be punished, and

571
00:27:47,839 --> 00:27:51,079
I just really don't think that's fair. And so I

572
00:27:51,119 --> 00:27:54,119
think that if you're making decisions like that, it's helpful

573
00:27:54,160 --> 00:27:56,880
to have objective people in a board. And I have

574
00:27:56,920 --> 00:28:00,480
a couple of leagues where like your system, where there's

575
00:28:01,480 --> 00:28:04,960
multi same rules for multiple leagues, and we have a

576
00:28:05,000 --> 00:28:08,519
board from people from all the leagues, it's actually really

577
00:28:08,519 --> 00:28:11,279
helpful for people to make decisions when it doesn't directly

578
00:28:11,279 --> 00:28:15,000
involve their league. Having a board that is represented by

579
00:28:15,000 --> 00:28:18,039
people from multiple leagues that are familiar with the settings

580
00:28:18,079 --> 00:28:22,039
and everything, but it doesn't actually directly affect their team.

581
00:28:22,480 --> 00:28:25,440
To me, that's really helpful because then you're getting an

582
00:28:25,480 --> 00:28:28,759
objective view of this is what's reasonable, based on people

583
00:28:28,759 --> 00:28:31,960
who are familiar with the situation and are not being

584
00:28:32,200 --> 00:28:33,480
directly influenced by it.

585
00:28:33,920 --> 00:28:35,400
Speaker 3: So that's my kind of take on it.

586
00:28:36,599 --> 00:28:40,119
Speaker 5: Yeah, and the trade veto was something that we voted

587
00:28:40,119 --> 00:28:43,559
on as a format this summer. It was probably an

588
00:28:43,599 --> 00:28:48,519
eighty or ninety people that voted total, and I pushed

589
00:28:48,640 --> 00:28:51,000
very hard to get twenty four votes as the threshold

590
00:28:51,160 --> 00:28:54,039
for vetos because I know that one of the issues

591
00:28:54,039 --> 00:28:57,319
when you have just a pure democratic like seventeen votes required,

592
00:28:57,440 --> 00:29:01,880
is that you end up getting fifteen teams or sixteen

593
00:29:01,880 --> 00:29:03,599
teams that are all in the playoff hunt that say

594
00:29:03,640 --> 00:29:06,799
I don't like this trade because this makes my competitors

595
00:29:06,880 --> 00:29:08,920
so much better, so I'm going to veto it. And

596
00:29:08,960 --> 00:29:13,079
I understand the personal incentive there. So that's why I

597
00:29:13,160 --> 00:29:15,119
wanted to say, hey, I'm twenty four or at least

598
00:29:15,119 --> 00:29:17,359
twenty it gets. It means that you're forcing some of

599
00:29:17,359 --> 00:29:19,400
the bottom teams to say I don't like this trade,

600
00:29:19,480 --> 00:29:23,559
just based on principle, and generally speaking, if you get

601
00:29:23,759 --> 00:29:26,839
sixteen or seventeen votes for Vito, it is a pretty

602
00:29:26,880 --> 00:29:29,640
bad trade or it's lopsided enough to get half the

603
00:29:29,720 --> 00:29:33,400
league to Vito. But I do understand, you know, having

604
00:29:33,400 --> 00:29:37,200
it purely at seventeen is it's still not high enough

605
00:29:37,200 --> 00:29:41,559
in my opinion, to get truly bad trades filtered through

606
00:29:41,759 --> 00:29:46,200
to just okay, like it's I would say this, there's

607
00:29:46,200 --> 00:29:48,000
a lot of trades like that that you said that

608
00:29:48,039 --> 00:29:51,000
are not that bad, but they're just it looks bad

609
00:29:51,039 --> 00:29:53,279
at the moment, but in two to three years it's

610
00:29:53,319 --> 00:29:55,480
going to be fine. We had Laine Hudson for Timo

611
00:29:55,559 --> 00:29:58,480
Meyer veto in League thirty two in the first year,

612
00:29:58,599 --> 00:30:00,759
and now we look back and we're like, wow, okay,

613
00:30:01,039 --> 00:30:03,039
that should not have been veidoed. And I think he

614
00:30:03,079 --> 00:30:05,519
got a similar trade veetled right after, which was like

615
00:30:05,559 --> 00:30:08,559
Timo or Lane and something else and it got vetoed,

616
00:30:08,599 --> 00:30:10,200
and they're like, okay, I think it was also Sam

617
00:30:10,240 --> 00:30:12,720
Rinzel on that trade, which he's looking really good. Oh,

618
00:30:12,759 --> 00:30:15,799
it's funny. It's changed my stance on Veido's for sure,

619
00:30:15,839 --> 00:30:18,440
and it's why I wanted twenty four votes and it's

620
00:30:18,440 --> 00:30:20,240
why I pushed for it. I didn't get it. I

621
00:30:20,240 --> 00:30:22,440
only got the votes were for seventeen. So that's what

622
00:30:22,440 --> 00:30:25,799
we're stuck at. But I definitely agree with you on

623
00:30:25,920 --> 00:30:29,039
certain respects. The Board of Governors is something I tried.

624
00:30:29,240 --> 00:30:33,720
I had it in Leegue thirty two, but I got

625
00:30:33,720 --> 00:30:37,039
a lot of accusations of people, which just we're leading

626
00:30:37,079 --> 00:30:40,319
from above. We don't tell anyone that's going on. I

627
00:30:40,359 --> 00:30:43,559
try to be very transparent as a commissioner. I post

628
00:30:43,599 --> 00:30:46,839
my thoughts in the server print as much as I can.

629
00:30:47,599 --> 00:30:52,960
I'm quite active in posting my thoughts. But yeah, I

630
00:30:52,960 --> 00:30:55,680
don't know if there's any perfect way to govern, and

631
00:30:56,079 --> 00:30:57,400
I do agree with you on a lot of your

632
00:30:57,440 --> 00:30:59,680
points though, Like I liked having a board of governors,

633
00:30:59,799 --> 00:31:04,599
I personally right now don't enjoy having no group of

634
00:31:04,599 --> 00:31:07,880
people I can just go to to have a good

635
00:31:08,079 --> 00:31:10,960
honest discussion, and putting it up to a server of

636
00:31:11,000 --> 00:31:13,079
one hundred and twenty people isn't always the best way

637
00:31:13,079 --> 00:31:15,559
to do it, but it's at this point what I've

638
00:31:15,559 --> 00:31:18,039
decided is the best because it's I don't get any

639
00:31:18,039 --> 00:31:22,240
accusations of leading from above or you know, just running

640
00:31:22,279 --> 00:31:26,759
things with a small group. So it's yeah, I really

641
00:31:26,759 --> 00:31:29,160
wish I could run things the way that you're talking about,

642
00:31:29,160 --> 00:31:32,200
and that's a board of governors to me, would be

643
00:31:32,240 --> 00:31:34,880
great and it's something I will maybe push for this summer.

644
00:31:34,960 --> 00:31:36,640
I would love to get you in it, honestly, that

645
00:31:37,240 --> 00:31:38,960
would be a very nice thing to have.

646
00:31:39,880 --> 00:31:42,599
Speaker 3: Yeah, Honestly, I think it's just too hard on you.

647
00:31:42,880 --> 00:31:44,160
It's too hard on one person.

648
00:31:44,279 --> 00:31:44,480
Speaker 1: Right.

649
00:31:44,519 --> 00:31:47,440
Speaker 2: You're trying to you're trying to make the best decisions.

650
00:31:47,480 --> 00:31:50,200
I see you when they're trying to be reasonable. People

651
00:31:50,240 --> 00:31:52,960
are throwing stuff against the wall and just kind of

652
00:31:53,440 --> 00:31:56,519
they're advocating for themselves. I understand that, but it's really

653
00:31:56,559 --> 00:31:59,960
hard to be the one person that's trying to hold

654
00:32:00,119 --> 00:32:02,440
that line. It's easier when you have a little bit

655
00:32:02,480 --> 00:32:05,000
of a group. Honestly, I think it could work really well.

656
00:32:05,079 --> 00:32:08,799
You could get one or two representatives from each league

657
00:32:08,920 --> 00:32:12,119
and people in different positions. If someone if you're discussing

658
00:32:12,119 --> 00:32:15,000
something that's particular to one league, which our league D

659
00:32:15,000 --> 00:32:16,960
thirty three seems to have the most issues, you could

660
00:32:17,039 --> 00:32:19,200
just recuse the people from that league and just let

661
00:32:19,279 --> 00:32:22,640
the other people decide, and then you have an objective response.

662
00:32:22,720 --> 00:32:26,160
Speaker 3: Like to me, that seems very reasonable, and I don't

663
00:32:26,200 --> 00:32:26,799
really understand.

664
00:32:26,799 --> 00:32:28,599
Speaker 2: I know we talked about this before and some people

665
00:32:28,640 --> 00:32:31,119
were really against that because, oh, some other people are

666
00:32:31,119 --> 00:32:33,799
deciding our fate. The reality is, that's how our justice

667
00:32:33,799 --> 00:32:36,000
system works, That's how it's supposed to be. You don't

668
00:32:36,039 --> 00:32:39,880
want people that are colored by the events or too

669
00:32:39,920 --> 00:32:42,440
involved to make bias decisions.

670
00:32:42,519 --> 00:32:46,640
Speaker 3: You want people that are informant. You don't want some random.

671
00:32:46,279 --> 00:32:49,400
Speaker 2: Person off the street deciding your fantasy league fate.

672
00:32:49,480 --> 00:32:51,640
Speaker 3: I get that, but if they are.

673
00:32:51,559 --> 00:32:55,160
Speaker 2: Familiar with the format, they understand the nuance of what's happening.

674
00:32:55,799 --> 00:32:57,680
Speaker 3: That should be a bonus. You should want that.

675
00:32:57,759 --> 00:33:00,359
Speaker 2: You should want that objectivity, and I think if you don't,

676
00:33:01,039 --> 00:33:03,000
it really calls in the question what your motives are.

677
00:33:03,079 --> 00:33:04,039
Speaker 3: Are you just trying to win?

678
00:33:04,160 --> 00:33:06,839
Speaker 2: Are you trying to be part of a really great

679
00:33:06,920 --> 00:33:09,319
and fair league, because I think that's what we should

680
00:33:09,319 --> 00:33:10,319
all want personally.

681
00:33:11,319 --> 00:33:13,720
Speaker 5: Yeah, And I think that's and I think what you're

682
00:33:13,759 --> 00:33:15,920
saying is, actually it's a great point because when you

683
00:33:16,000 --> 00:33:19,279
have people in seven I've got people now in seven

684
00:33:19,319 --> 00:33:21,640
of these leagues, and it's I think it's a little

685
00:33:21,640 --> 00:33:24,920
crazy personally, but it's great because they've got skin in

686
00:33:24,960 --> 00:33:26,960
the game in the sense that they want the format

687
00:33:27,000 --> 00:33:29,440
to be fair because everyone knows that the rules are

688
00:33:29,440 --> 00:33:31,559
always going to be uniform for all these leagues. I'm

689
00:33:31,599 --> 00:33:33,319
not going to deviate with one league. I'm not going

690
00:33:33,359 --> 00:33:36,680
to It's always going to be uniform throughout. So if

691
00:33:36,720 --> 00:33:39,559
it's going to be that way, you're not going to

692
00:33:39,599 --> 00:33:41,960
have necessarily if you can get people that are in

693
00:33:41,960 --> 00:33:44,640
one or two leagues to help judge on someone in

694
00:33:44,640 --> 00:33:47,079
another league. They just want it to be fair because

695
00:33:47,079 --> 00:33:49,480
they want the format to be kept intact. It's not

696
00:33:49,519 --> 00:33:51,920
a and I agree with you on that, it's not.

697
00:33:52,000 --> 00:33:55,000
They don't have that personal skin in the game to

698
00:33:55,480 --> 00:34:00,920
actually have a selfish judgment in that sense. So it's

699
00:34:01,359 --> 00:34:02,960
I think what's your point, which you bring up is

700
00:34:02,960 --> 00:34:05,640
actually great and I'm it's something I will actively look

701
00:34:05,680 --> 00:34:09,880
to probably implement, because I do get burnt out when

702
00:34:09,880 --> 00:34:12,159
it comes to trying to make decisions and trying to

703
00:34:12,719 --> 00:34:16,199
deal with some of the issues. I think we've really

704
00:34:16,400 --> 00:34:19,199
fixed a lot of the streaming issues we have because

705
00:34:19,199 --> 00:34:22,239
we fix the minor league eligibility, and we've we've done

706
00:34:22,239 --> 00:34:25,400
a lot of things to improve the day to day

707
00:34:25,599 --> 00:34:28,239
management of rosters. But there's still some issues with tanking,

708
00:34:28,239 --> 00:34:30,840
and there's still some issues with salary path atension, and

709
00:34:32,159 --> 00:34:35,119
it's there's things to figure out. But I think having

710
00:34:35,159 --> 00:34:38,159
a group of people that are actually dedicated and want

711
00:34:38,159 --> 00:34:41,599
to help is better than just growing into one hundred

712
00:34:41,599 --> 00:34:45,000
and twenty people and saying what does everyone think. I

713
00:34:45,039 --> 00:34:48,719
think having a smaller group that actually is very intent

714
00:34:48,800 --> 00:34:52,440
on being here long term and creating the best possible

715
00:34:52,480 --> 00:34:56,039
product is actually ideal. I do agree with you on that, Victor.

716
00:34:56,280 --> 00:35:01,800
I will say y and the last question I do

717
00:35:01,880 --> 00:35:05,039
have for you. So you built a championship winning team

718
00:35:05,119 --> 00:35:07,719
last year in Dynasty League thirty three. I just want

719
00:35:07,719 --> 00:35:10,639
to ask you how did you build that team from

720
00:35:10,679 --> 00:35:13,480
start to finish. I remember when I put out power rankings,

721
00:35:13,519 --> 00:35:16,079
I had you ranked thirty first or something like that.

722
00:35:16,199 --> 00:35:18,920
It was pretty bad in hindsight, but you also picked

723
00:35:18,960 --> 00:35:22,599
a lot of league winners, and that really helped your

724
00:35:22,639 --> 00:35:24,880
squad down the road because I didn't see guys like

725
00:35:24,920 --> 00:35:28,159
Michael Mathison being like a top twelve defender. That was

726
00:35:28,199 --> 00:35:30,199
not something I had seen coming tell me about it.

727
00:35:32,320 --> 00:35:35,360
Speaker 3: Yeah, having a really smart co GM is a huge bonus.

728
00:35:35,400 --> 00:35:37,199
Speaker 2: So I have to shout out Mace, and everything I

729
00:35:37,239 --> 00:35:40,960
say is with that caveat that. It really helped to

730
00:35:41,000 --> 00:35:43,519
have someone with a keen eye like that and to

731
00:35:43,639 --> 00:35:45,840
bounce ideas off of and to make sure that you're

732
00:35:45,880 --> 00:35:49,440
not just thinking about things in a weird way. I

733
00:35:49,440 --> 00:35:51,960
think we all have our own biases, and so sometimes

734
00:35:52,000 --> 00:35:54,320
you have an idea about something and it's ooh, someone

735
00:35:54,320 --> 00:35:55,599
will look at that and say, I don't.

736
00:35:55,400 --> 00:35:57,239
Speaker 3: Know if I agree with that. We keep each other

737
00:35:57,280 --> 00:35:59,679
in check. I think that's really helpful. The other thing

738
00:35:59,760 --> 00:36:01,000
that is really.

739
00:36:01,440 --> 00:36:03,760
Speaker 2: That I think we did well is that we always

740
00:36:04,000 --> 00:36:06,599
when you're in a cap league, it's all about value

741
00:36:06,599 --> 00:36:09,559
per dollar. So when we were drafting, I think our

742
00:36:09,559 --> 00:36:12,880
first round pick was Brady Kachuk, and so you're looking

743
00:36:12,880 --> 00:36:16,960
at guys that may have a higher salary but have

744
00:36:17,199 --> 00:36:20,119
huge production, and you've got to be careful of drafting

745
00:36:20,159 --> 00:36:24,000
guys that have a high salary and don't deliver as

746
00:36:24,079 --> 00:36:27,360
much in points per game. So we started seeing a

747
00:36:27,360 --> 00:36:29,920
lot of high ticket guys go off the board and

748
00:36:29,960 --> 00:36:32,920
people filling up their cap with, you know, maybe not

749
00:36:33,039 --> 00:36:36,800
as much production as we would have liked. So when

750
00:36:36,840 --> 00:36:39,960
people kept making those picks, we just started going for

751
00:36:40,800 --> 00:36:43,320
really good value guys, guys in the three to five

752
00:36:43,320 --> 00:36:48,199
million dollar range or less that had really good production.

753
00:36:48,880 --> 00:36:51,280
Speaker 3: And so that's what we were looking at. And initially

754
00:36:51,639 --> 00:36:52,920
we weren't really sure how.

755
00:36:52,800 --> 00:36:54,599
Speaker 2: Things were going to go because it was a new league,

756
00:36:54,599 --> 00:36:57,039
so we just wanted to see how it was going.

757
00:36:58,000 --> 00:37:00,800
And I remember when you put out that ranking, which

758
00:37:00,840 --> 00:37:02,920
was totally fair because our team was not good at

759
00:37:02,920 --> 00:37:05,320
that time. But what I realized is that we were

760
00:37:05,360 --> 00:37:08,079
actually pretty competitive. We just didn't even have a full

761
00:37:08,159 --> 00:37:10,280
roster a lot of times because.

762
00:37:10,320 --> 00:37:11,599
Speaker 3: We literally didn't.

763
00:37:11,800 --> 00:37:14,280
Speaker 2: We didn't have enough guys on the roster because we

764
00:37:14,280 --> 00:37:17,719
were we refused to just and a lot of people

765
00:37:17,760 --> 00:37:20,039
do this, Oh I just I need another guy, so

766
00:37:20,079 --> 00:37:22,079
they just add someone, and they'll add like a five

767
00:37:22,119 --> 00:37:25,159
million dollar Alex Wendberg or something who's just so empty

768
00:37:25,159 --> 00:37:28,280
calories for a lot of these formats, Guys that don't

769
00:37:28,360 --> 00:37:33,159
do necessarily a lot, but is available potentially in certain formats.

770
00:37:33,159 --> 00:37:37,239
So we just refused to do that until we realized that, hey,

771
00:37:37,239 --> 00:37:40,559
we're in some of these matchups, maybe we should leverage

772
00:37:41,119 --> 00:37:43,039
our cap space, which I think is a huge deal.

773
00:37:43,119 --> 00:37:45,880
A lot of people don't realize that one of your

774
00:37:45,880 --> 00:37:48,639
biggest weapons in cap leagues is your cap space. You

775
00:37:48,679 --> 00:37:52,519
can weaponize that, but you have to have space. We

776
00:37:52,599 --> 00:37:54,840
had something I forget how much. It was, like thirty

777
00:37:54,840 --> 00:37:56,960
five million or something. We had a massive amount of

778
00:37:56,960 --> 00:38:00,039
cap space because we were just very frugal in the

779
00:38:00,840 --> 00:38:03,599
and so that left us a ton of opportunity to

780
00:38:03,639 --> 00:38:06,199
make a bunch of trades, and so that's what we

781
00:38:06,280 --> 00:38:09,079
decided to do. It was beginning of the new year

782
00:38:09,119 --> 00:38:11,840
when we decided, okay, let's go ahead, and let's go

783
00:38:11,880 --> 00:38:14,280
ahead and make some trades. Once we were finally in

784
00:38:14,320 --> 00:38:18,000
that competitive window, and we acquired a bunch of players

785
00:38:18,000 --> 00:38:19,280
that made a huge difference for us.

786
00:38:19,320 --> 00:38:20,480
Speaker 3: And so that's really what it was.

787
00:38:20,519 --> 00:38:24,320
Speaker 2: It was some smart drafting leaving ourselves a cap space.

788
00:38:24,800 --> 00:38:29,800
When we realized that we had potential. It was when

789
00:38:29,840 --> 00:38:32,079
you put out that initial power ranking. We were at

790
00:38:32,119 --> 00:38:33,960
the bottom. And then I think towards the beginning of

791
00:38:34,000 --> 00:38:37,440
the year we were I forget, how many teams make

792
00:38:37,480 --> 00:38:37,920
the playoffs?

793
00:38:38,000 --> 00:38:41,480
Speaker 3: Is it sixteen? So I think we were like seventeen eighteen.

794
00:38:41,519 --> 00:38:45,440
Speaker 2: We were like just outside and we literally, I don't

795
00:38:45,480 --> 00:38:48,039
want to say we hadn't tried, but we we were

796
00:38:48,079 --> 00:38:52,079
just going based on our limited roster guys, which we

797
00:38:52,119 --> 00:38:54,960
didn't have a full roster, and we hadn't really made

798
00:38:55,000 --> 00:38:56,840
any moves. And so that's when I realized if we

799
00:38:56,920 --> 00:39:00,360
actually made some moves, I think we could in the

800
00:39:00,360 --> 00:39:03,320
top ten. I didn't know if we could win, but

801
00:39:03,639 --> 00:39:06,599
we acquired and we had some decent prospects. We were

802
00:39:06,639 --> 00:39:09,599
actually doing decently well in the prospect.

803
00:39:10,239 --> 00:39:14,079
Speaker 5: He made the playoffs, Yeah.

804
00:39:12,480 --> 00:39:15,599
Speaker 3: Yeah, right, which I don't know if that's rare or not, but.

805
00:39:15,679 --> 00:39:19,159
Speaker 5: Those in the first year it's not as hard to do.

806
00:39:19,239 --> 00:39:22,119
By year two and three, most of the contenders have

807
00:39:22,199 --> 00:39:24,639
traded off all of their good prospects, so you don't

808
00:39:24,679 --> 00:39:28,000
see a lot of contenders make the prospect lead playoffs

809
00:39:28,000 --> 00:39:30,119
by year two and three. But you guys are actually

810
00:39:30,679 --> 00:39:32,760
just hanging on right now. So maybe.

811
00:39:34,119 --> 00:39:36,280
Speaker 2: I give all that credit to Mason, because he's really

812
00:39:36,320 --> 00:39:38,800
good at finding those really deep values. So we ended

813
00:39:38,880 --> 00:39:42,320
up trading and getting Mattias k Holm, we got getting Malkin,

814
00:39:42,599 --> 00:39:46,960
Mark Schreifeley, Morgan Riley, those were some of our big acquisitions,

815
00:39:47,000 --> 00:39:50,039
and then we also got actually.

816
00:39:49,960 --> 00:39:51,719
Speaker 3: Those were the main guys that we got, and we

817
00:39:51,760 --> 00:39:54,360
gave up just a ton of prospects.

818
00:39:54,440 --> 00:39:56,840
Speaker 2: In fact, that Schifley Malkin Riley deal, that was the

819
00:39:56,840 --> 00:39:58,920
one that got vetoed and we had to rework it,

820
00:39:58,960 --> 00:40:00,440
which is the other thing that really annoys me.

821
00:40:00,559 --> 00:40:03,079
Speaker 3: You work really hard on these trades.

822
00:40:03,119 --> 00:40:05,760
Speaker 2: You spend hours going back and forth, and I thought,

823
00:40:05,800 --> 00:40:07,159
we give up a lot. We gave up a lot

824
00:40:07,199 --> 00:40:09,920
of prospects and picks, and we ended up having to

825
00:40:09,960 --> 00:40:12,280
add more. We ended up having to add Kevin Korchinsky

826
00:40:12,360 --> 00:40:14,880
to that deal, in addition to a bunch of picks,

827
00:40:14,920 --> 00:40:19,920
Frank Nazzar, Charlie Stramwol Shakiromocamadolan and some lower level players

828
00:40:20,039 --> 00:40:22,159
we want to add to that stream. All.

829
00:40:22,199 --> 00:40:24,480
Speaker 5: At the time, his value wasn't that high because he

830
00:40:24,559 --> 00:40:26,920
was playing at I think Wisconsin if I'm not mistaking,

831
00:40:27,000 --> 00:40:29,800
And then he transferred to Michigan State and now he's

832
00:40:30,000 --> 00:40:32,000
back on track, is looking like a first round pick,

833
00:40:32,000 --> 00:40:34,920
and you're like, okay, See, this is why in dynasty

834
00:40:34,960 --> 00:40:37,760
you can't veto trades that have top prospects because it's

835
00:40:37,760 --> 00:40:39,079
you don't know where they're going to be in like

836
00:40:39,119 --> 00:40:39,719
a year or two.

837
00:40:39,960 --> 00:40:42,360
Speaker 2: So it's and Nazar was hurt and not and he

838
00:40:42,400 --> 00:40:45,079
didn't he wasn't looking that exciting and now look at

839
00:40:45,159 --> 00:40:47,280
him now he was already in the NHL and and producing.

840
00:40:47,320 --> 00:40:49,239
This is why it's so hard to track these things.

841
00:40:49,239 --> 00:40:51,119
And Jesper Bokefist was part of that deal too, and

842
00:40:51,199 --> 00:40:53,519
he's having a great season. The Quebec Nordik's who we

843
00:40:53,599 --> 00:40:56,440
traded with, I think they did okay, And Malkin is

844
00:40:56,519 --> 00:40:58,480
pretty much seems like he's almost cooked.

845
00:40:58,480 --> 00:40:59,000
Speaker 3: He's injured.

846
00:40:59,039 --> 00:41:02,320
Speaker 2: Now Riley isn't as exciting as maybe some people have thought.

847
00:41:02,360 --> 00:41:03,840
But Shifeley really did help.

848
00:41:04,360 --> 00:41:06,320
Speaker 3: And yeah, we and I think all the other thing

849
00:41:06,320 --> 00:41:06,840
about all.

850
00:41:06,719 --> 00:41:09,320
Speaker 2: Those guys is they're all really expensive, so you have

851
00:41:09,360 --> 00:41:11,159
to take that into account too. It's not just that

852
00:41:11,199 --> 00:41:14,679
they're high producers, but they have a big cap and

853
00:41:14,719 --> 00:41:16,719
so we like we were one of the few teams

854
00:41:16,719 --> 00:41:20,239
that could actually accept however much that is like almost

855
00:41:20,239 --> 00:41:23,559
twenty million in cap or no more than that. Yeah,

856
00:41:23,599 --> 00:41:25,519
so that was rare that we could actually do that,

857
00:41:25,639 --> 00:41:28,079
and a lot of teams were jealous of that deal,

858
00:41:28,119 --> 00:41:30,360
but they literally couldn't have made it because they didn't

859
00:41:30,360 --> 00:41:31,199
have the cap space.

860
00:41:31,239 --> 00:41:33,440
Speaker 3: And so that's I think one of the biggest things,

861
00:41:34,159 --> 00:41:34,880
the biggest.

862
00:41:34,639 --> 00:41:36,679
Speaker 2: Lessons I would say with any kind of league is

863
00:41:36,719 --> 00:41:39,199
just make sure you have cap space. If you're filled

864
00:41:39,239 --> 00:41:41,519
to the brim, you have no options, you can't really

865
00:41:41,559 --> 00:41:46,199
do much. And so unless your team is amazing super stacked,

866
00:41:46,360 --> 00:41:49,280
you got to leave yourself some space to make moves.

867
00:41:49,280 --> 00:41:52,840
Otherwise you're gonna you're gonna miss out on some options.

868
00:41:53,960 --> 00:41:57,079
Speaker 5: Yeah. I've I run a team with the thirty six

869
00:41:57,079 --> 00:41:58,800
as the fronto maple Leafs, and I wanted it to

870
00:41:58,800 --> 00:42:01,199
be realistic, so I made us really heavy, and I'm

871
00:42:01,280 --> 00:42:03,840
running into the same problem where I have no money.

872
00:42:04,079 --> 00:42:06,039
So it's it's a really tough spot to be in

873
00:42:06,079 --> 00:42:08,320
when you're a top five team and you're like, you've

874
00:42:08,320 --> 00:42:10,639
got seventy five thousand dollars in cap space and you're like,

875
00:42:10,679 --> 00:42:14,840
all right, I'm stuck. So's I can switch over Nathan

876
00:42:14,880 --> 00:42:18,400
Walker for someone of basically the same value.

877
00:42:18,760 --> 00:42:23,599
Speaker 2: It's tough, yeah, exactly, and you you work in that situation.

878
00:42:23,719 --> 00:42:26,360
Now we're one of the top teams and people are

879
00:42:26,400 --> 00:42:27,920
asking us like, hey, do you want to buy at

880
00:42:27,960 --> 00:42:28,400
the deadline?

881
00:42:28,400 --> 00:42:30,239
Speaker 3: It's yeah, but you got to take someone on to

882
00:42:30,280 --> 00:42:30,599
do that.

883
00:42:30,719 --> 00:42:34,000
Speaker 2: And then the issue for us is that people are saying, Okay,

884
00:42:34,119 --> 00:42:36,400
give us a cap dump and we'll make it work,

885
00:42:36,400 --> 00:42:39,679
and it's like, we don't really have In my opinion,

886
00:42:39,800 --> 00:42:41,840
maybe someone else would disagree. I don't think we have

887
00:42:41,880 --> 00:42:45,039
any bad contracts because we purposely did not want to

888
00:42:45,079 --> 00:42:47,000
take on any bad contracts. I guess you could say

889
00:42:47,000 --> 00:42:49,840
maybe Malkin is because he's overpaid, and maybe some of

890
00:42:49,880 --> 00:42:52,440
our top guys, but they're also producing a lot, so

891
00:42:53,280 --> 00:42:55,280
we don't really have any of those bad contracts. So

892
00:42:55,280 --> 00:42:58,880
it's hard to make those deals because we try not

893
00:42:58,960 --> 00:43:01,320
to roster those players since but we're also running into

894
00:43:01,320 --> 00:43:03,000
that now where it's yeah, I don't. We would love

895
00:43:03,039 --> 00:43:04,760
to make a trade and make ourselves better, but we

896
00:43:04,800 --> 00:43:07,079
don't really have a lot of financial flexibility to do that.

897
00:43:08,760 --> 00:43:11,320
Speaker 5: Yeah it's tough. You made a trade, and I give

898
00:43:11,320 --> 00:43:13,320
you credit for it because you won the league with

899
00:43:13,360 --> 00:43:16,039
that trade, and the i CO home deal was also big,

900
00:43:16,320 --> 00:43:18,360
So he was a league winner last year for you

901
00:43:18,480 --> 00:43:22,559
for sure. But yeah, I was. I was really happy

902
00:43:22,559 --> 00:43:24,480
when I got you to join because I'd only been

903
00:43:24,519 --> 00:43:26,639
running the format for a year and I didn't really

904
00:43:26,679 --> 00:43:30,400
know anyone within Fantasy Hockey other than Mason Black because

905
00:43:30,400 --> 00:43:31,760
he gave me a little bit of help with my

906
00:43:31,840 --> 00:43:35,760
database when I first started out. It wasn't really a database,

907
00:43:35,760 --> 00:43:39,199
it was more or less just a spreadsheet, but he

908
00:43:39,239 --> 00:43:41,119
was really nice to help out, and I got to

909
00:43:41,119 --> 00:43:44,000
give Mason some credit because he's been so helpful ever since.

910
00:43:44,639 --> 00:43:47,119
And yeah, I was really I was just really happy

911
00:43:47,159 --> 00:43:49,840
to have you both joined because I did not know

912
00:43:49,920 --> 00:43:52,679
anyone within Fantasy Hockey, so you guys were like the

913
00:43:52,719 --> 00:43:57,719
first Fantasy Hockey analyst to join, so I was really

914
00:43:57,920 --> 00:43:58,519
I was honored.

915
00:43:58,679 --> 00:44:01,760
Speaker 2: So yeah, of course, you build a good thing and

916
00:44:01,760 --> 00:44:04,000
people are going to be excited about it. Congratulations to

917
00:44:04,039 --> 00:44:05,840
you for doing that and keeping up, and you certainly

918
00:44:05,920 --> 00:44:06,440
learn a lot.

919
00:44:06,280 --> 00:44:06,559
Speaker 3: As you go.

920
00:44:06,599 --> 00:44:09,079
Speaker 2: I think that's the biggest thing to lessons learn for

921
00:44:09,079 --> 00:44:11,760
commissions is that you're always going to make mistakes.

922
00:44:11,760 --> 00:44:13,559
Speaker 3: You're never going to be perfect. We're all human.

923
00:44:13,760 --> 00:44:17,079
Speaker 2: But it's how you adapt and react to those changes

924
00:44:17,159 --> 00:44:20,079
and move forward. That's all we can do is move

925
00:44:20,119 --> 00:44:21,920
forward and trying to make the best decisions as we

926
00:44:21,960 --> 00:44:22,800
move on and evolve.

927
00:44:22,880 --> 00:44:24,639
Speaker 3: So I think you've done I think you've done a

928
00:44:24,679 --> 00:44:26,760
good job at that. And it's a constant process.

929
00:44:26,800 --> 00:44:30,800
Speaker 2: You just keep trying to improve things, make things better,

930
00:44:30,960 --> 00:44:33,159
expand and as you expand, there's more complexity and more

931
00:44:33,199 --> 00:44:35,119
issues too. And just doing one or two leagues is

932
00:44:35,159 --> 00:44:36,800
one thing, but now that you have so many, it's

933
00:44:36,840 --> 00:44:41,719
also a struggle to keep every everything in line as well.

934
00:44:42,639 --> 00:44:46,159
Speaker 5: I agree one percent. And it's why I think a

935
00:44:46,199 --> 00:44:48,119
board of governors might not be the worst idea. That

936
00:44:48,239 --> 00:44:50,639
something I'm going to be looking into implementing once again,

937
00:44:50,679 --> 00:44:53,039
because I think I can do a better job of

938
00:44:53,159 --> 00:44:56,199
getting a more complete board of governors together than I

939
00:44:56,239 --> 00:44:57,880
did the first time. I think the first one had

940
00:44:57,920 --> 00:44:59,599
too many friends because it was like a home league

941
00:44:59,599 --> 00:45:01,960
and it was a bunch of people I knew, and

942
00:45:02,039 --> 00:45:03,719
because I just I wanted guys that I could get

943
00:45:03,719 --> 00:45:05,639
a hold of quickly, and I knew these were guys

944
00:45:05,639 --> 00:45:09,559
I could get in contact with. So probably a lot

945
00:45:09,679 --> 00:45:11,840
of my fault the first time I implemented it. But

946
00:45:12,280 --> 00:45:17,079
I appreciate all your advice and your wisdom today because yeah,

947
00:45:17,280 --> 00:45:19,440
I'm really new to this and I'm still learning, but

948
00:45:20,760 --> 00:45:22,960
I hope the product I've created is something that it's

949
00:45:23,000 --> 00:45:25,960
worth people's time and it's I just love the community

950
00:45:25,960 --> 00:45:27,559
that I'm in and it's a pleasure to be here.

951
00:45:27,719 --> 00:45:29,719
So thanks for taking the time to talk to me.

952
00:45:30,360 --> 00:45:31,480
I really do appreciate it.

953
00:45:32,239 --> 00:45:35,199
Speaker 2: Yeah, of course, But if you guys want, it's super deep.

954
00:45:35,280 --> 00:45:38,559
These are all thirty two team cap Dynasty, which to

955
00:45:38,639 --> 00:45:41,840
me is the pure form. But you mimic the NHL.

956
00:45:42,320 --> 00:45:44,639
You have the same number of teams. I love the

957
00:45:44,679 --> 00:45:46,440
way you set it up. So if you're interested in

958
00:45:46,480 --> 00:45:49,480
a really fun format like that, definitely check it out.

959
00:45:49,519 --> 00:45:51,400
Why don't you tell everyone where they can find you

960
00:45:51,480 --> 00:45:53,519
on socials and how they can get into these leagues,

961
00:45:53,519 --> 00:45:56,880
because unfortunately there are often spots available. People might abandon

962
00:45:56,880 --> 00:45:59,920
their teams and as you said you're such a massive

963
00:46:00,119 --> 00:46:02,519
is that you continue to add more leagues.

964
00:46:02,599 --> 00:46:04,440
Speaker 3: So why do you tell people where they can find this?

965
00:46:05,280 --> 00:46:07,480
Speaker 5: Yeah, so you can find me. I'm on x or

966
00:46:07,559 --> 00:46:11,280
Twitter as a Windmill Dynasty Windmill Dynasty Hockey, that's what

967
00:46:11,320 --> 00:46:14,239
I am on the discord. I am true North Jed.

968
00:46:14,639 --> 00:46:17,679
I don't always know what my handles are anymore. It's

969
00:46:17,679 --> 00:46:19,760
hard to keep track of them all. And I'm not

970
00:46:19,760 --> 00:46:21,960
really a social media guy, like I don't post too

971
00:46:22,000 --> 00:46:24,239
many podcasts, but I'm going to try to do more

972
00:46:24,519 --> 00:46:26,800
as the draft goals along. But yeah, you can find

973
00:46:26,800 --> 00:46:30,199
me as a Windmill Dynasty Hockey, and I will be starting.

974
00:46:30,440 --> 00:46:34,079
I've got Dynasty League thirty eight filled up. Dynasty League

975
00:46:34,079 --> 00:46:37,159
thirty nine will be started pretty much right after. I'm

976
00:46:37,159 --> 00:46:40,920
trying to get to around maybe ten twelve max. I

977
00:46:40,920 --> 00:46:44,079
don't know what my max will be, but I want

978
00:46:44,159 --> 00:46:46,719
there to be two hundred and fifty three hundred teams

979
00:46:47,039 --> 00:46:51,079
every year vuying for a Champions League title because I

980
00:46:51,119 --> 00:46:53,239
love the idea of getting all of the best hockey

981
00:46:53,280 --> 00:46:55,920
minds in the world to say who's the best at

982
00:46:55,960 --> 00:46:58,559
being a GM. I think my format is a great

983
00:46:58,559 --> 00:47:01,159
way to do it because you can you can truly

984
00:47:01,159 --> 00:47:03,360
build a dynasty and you can be patient with it,

985
00:47:03,400 --> 00:47:05,679
and you can actually enjoy being patient in my format

986
00:47:05,719 --> 00:47:08,840
because there's something to compete in, there's something to there's

987
00:47:08,840 --> 00:47:11,639
always something to compute it. The best way to put it,

988
00:47:11,760 --> 00:47:13,639
you got the Prospects League and you got the NHL,

989
00:47:14,039 --> 00:47:17,559
So no matter what your team is, you've got something.

990
00:47:19,119 --> 00:47:21,199
Speaker 3: I love it and I'm enjoying it.

991
00:47:21,480 --> 00:47:24,400
Speaker 2: And even if we don't win and we need to rebuild,

992
00:47:24,480 --> 00:47:27,519
I think it's a great format. So definitely appreciate having

993
00:47:27,559 --> 00:47:29,920
you on, Kevin, and thanks so much for all your insights.

994
00:47:30,559 --> 00:47:42,119
Speaker 5: Thanks, how do they want the book? We're out of here.

995
00:47:42,440 --> 00:47:46,440
Speaker 4: A couple of mentions for you. You can listen or you

996
00:47:46,440 --> 00:47:48,800
could play all your fantasy leagues on fan tracks or

997
00:47:49,039 --> 00:47:51,519
they sponsor the show. You can move leagues over there,

998
00:47:51,760 --> 00:47:54,360
start your new leagues, ten different sports you can be playing.

999
00:47:54,400 --> 00:47:57,320
I play nothing but fan tracks leagues. I commission a

1000
00:47:57,320 --> 00:48:00,800
whole bunch of them. I am all as happy to

1001
00:48:00,880 --> 00:48:04,199
talk with people who are also trying to get their

1002
00:48:04,199 --> 00:48:08,280
settings right because there's just amazing customization. That's how we

1003
00:48:08,320 --> 00:48:12,920
can play these leagues with salaries and contracts and rookie eligibility.

1004
00:48:12,920 --> 00:48:16,079
You want your rookies to stay eligible for minor spots

1005
00:48:16,159 --> 00:48:19,840
through ten games, one hundred games, one thousand games, whatever

1006
00:48:19,880 --> 00:48:22,960
you want, it's going to be possible for you, and

1007
00:48:23,199 --> 00:48:24,880
you'll be able to start up your legs the day

1008
00:48:24,920 --> 00:48:28,480
after the regular season ends, so there's no multi month

1009
00:48:28,519 --> 00:48:31,760
weight in the offseason. Fantracs HQ has a lot of

1010
00:48:31,800 --> 00:48:35,320
fantasy content articles in Fantasy Hockey all the other fantasy sports.

1011
00:48:36,079 --> 00:48:41,079
FHL has a team and craftser Ryan Simon and Tim

1012
00:48:41,159 --> 00:48:44,119
are the commission team with the Tidy leagues. There's a

1013
00:48:44,159 --> 00:48:47,679
lot of tidiness that needs to be constantly implemented with

1014
00:48:47,760 --> 00:48:50,960
the tidy and one of those four gentlemen may just

1015
00:48:51,079 --> 00:48:54,039
be on the next episode. I believe you've heard three

1016
00:48:54,039 --> 00:48:57,000
of these four on Fantasy Hockey Life, and I once

1017
00:48:57,039 --> 00:49:01,119
got some moan on Dynasty Sports Life. And Tony are

1018
00:49:01,159 --> 00:49:04,199
the lead scouts. We've been doing some scouting reports lately,

1019
00:49:04,239 --> 00:49:07,599
and thank goodness for those two gentlemen. Brandon is a

1020
00:49:07,639 --> 00:49:10,920
website guru. He's a scout. He helps with prospect ranks

1021
00:49:10,920 --> 00:49:14,519
and visualizations like the famous Fantasy Hockey Live player cards.

1022
00:49:14,880 --> 00:49:19,199
You see Victor post them sometimes on the internet. If

1023
00:49:19,199 --> 00:49:21,199
you've got skills you'd like to lend to the show.

1024
00:49:21,239 --> 00:49:24,679
We're always looking for more help. Victor is available to

1025
00:49:24,719 --> 00:49:28,519
you in the discord, email or on social media. We're

1026
00:49:28,519 --> 00:49:31,400
also brought to you by Daber Hockey Dabber Prospects. Victor's

1027
00:49:31,440 --> 00:49:34,719
an editor there. Follow his work there, as well as

1028
00:49:34,719 --> 00:49:38,920
this other podcast, Dauber Prospects Report with the Great Peter Harling.

1029
00:49:39,760 --> 00:49:42,400
Check out Victor's articles at Elite Prospects. He's part of

1030
00:49:42,400 --> 00:49:45,239
the Fantasy team with Cam Robinson, Mike Clifford and other

1031
00:49:45,320 --> 00:49:49,000
such dignitaries. I do a solo show called Dynasty Sports Life.

1032
00:49:49,039 --> 00:49:51,280
I talk about all the different Dynasty sports on there,

1033
00:49:51,480 --> 00:49:54,199
or the four that I happen to care about. And

1034
00:49:54,280 --> 00:49:56,280
this week it's going to be a look back at

1035
00:49:56,280 --> 00:50:00,920
this year's NBA trade deadline with Costas Economu of Greece.

1036
00:50:01,360 --> 00:50:04,519
Who is he of Greek? Just a nice Greek guy.

1037
00:50:04,840 --> 00:50:06,920
I love cost Us. You should listen to him. He's

1038
00:50:06,960 --> 00:50:10,920
on Raspball, follow us on social media. On x It's

1039
00:50:11,000 --> 00:50:14,679
Fan Hockey Life. It's Victor Nuno twelve on Blue Sky.

1040
00:50:15,280 --> 00:50:19,719
The one Victor h with the number one is Victor

1041
00:50:19,880 --> 00:50:23,159
and Jesse Severe is me Rate and review us on

1042
00:50:23,199 --> 00:50:26,599
Apple Pods, Spotify, or wherever else you get your podcast.

1043
00:50:27,000 --> 00:50:29,599
Thanks for listening once again everybody, and until next time,

1044
00:50:29,719 --> 00:50:32,440
keep living that fantasy hockey like

