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Speaker 1: What's up everyone? Welcome to the Game Informer Show, a

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weekly podcast covering the video game industry. Join us each

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and every Thursday for a discussion of the latest gaming news, reviews,

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and exclusive reveals with Game and Former staff and special

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guests from around the industry. I am your host, Marcus Stewart.

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I am joined by Kyle Hillier. Hello. Hello, it's cover

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reveal Week. It's exciting, it sure is. And joining us

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for this monumental week is Charles Hart. How you doing.

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Speaker 2: Hello, I'm good. I'm in a new house. It's Charles

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House reveal week too.

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Speaker 1: Oh yeah, we really sat those up perfectly. How is

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the new house?

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Speaker 3: It's cool.

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Speaker 2: I got my I'll douce like, can I just move?

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I got my gamer shelf set up here. We got

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most of my different games. Kyle and I did a

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stream for Luigi's Mansion two and Nintendo sent us some stuff,

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including a Luigi hat, which I have put on this

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big stuffed elephant I have here. I've also got my cat.

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Speaker 3: What's the cat's name?

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Speaker 2: This is Kit? And then down here we have Lando.

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Speaker 1: Oh. I thought you were gonna say Cat.

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Speaker 2: It is Kit the cat. They're both they're not they're not.

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They're kind of both named after Star Wars characters. Orlando

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is definitely named after Star Wars character. When we got

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the second cat, I was like, I thought Kit the

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Cat was a cute thing. But there's also a Jedi

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named kit Fisto. Oh so it happens. It happens to

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line up.

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Speaker 1: There. Are you a particularly big kit Fisto fan where

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you if someone calls you out, like, oh, man, tell

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me your favorite kit Pisto moment.

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Speaker 2: You know, I actually did like kit Fisto as a

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kid because I just like, I have my favorite color

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is green, and he's got green skin and a green lightsaber.

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And I was like, I can't get better than this man.

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Speaker 3: And he smiles real big an episode two, right, he goes, Yeah,

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the good.

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Speaker 2: Kit Fisto moment is in the like two D animated

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Star Wars Clone Wars special and he has a whole

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like underwater fight sequence. That's really cool. That was my

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like kit Fisto favorite moment.

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Speaker 1: Okay, but chriss Hare is Yoda. You're really big on Yoda,

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who's also green and has a green one is green.

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Speaker 3: That's the good point.

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Speaker 2: I don't identify with the Yoda because he's so small

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and I'm very tall, so it's we're not we're not

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on the same page.

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Speaker 3: On Luke's shoulder and he's a backpack.

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Speaker 2: Well, then it's like I feel like Luke because I'd

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be carrying people like a backpack.

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Speaker 1: Exactly, and who wants to feel like Luke Skywalker?

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Speaker 2: Right?

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Speaker 1: Well, thanks for checking out, guys before we hop into

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a very big show. Of course, you can support the

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Game Informer show, as well as Game Informer in general

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by subscribing to a physical issue of the magazine. Of course,

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you can do that by going to subscribe dot Gaminformer

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dot com and you can sign up for a ten

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issues a year to come to your house ten physical issues,

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but it also gets you to digital magazine for just

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nineteen ninety one. That's less than two dollars an issue,

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and each issue is eighty four pages of goodness, including

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the new cover that we're going to be talking about

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very shortly. Or you can double up on that by

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getting a two year subscription for thirty four to ninety nine,

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which of course would get you twenty physical issues since

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your house a year. It's a great way to support

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Game Informer directly. Keep us around and it keeps us

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smiling like we're all a bunch of kitfist those if

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you do it like, there we go. If you're watching

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the video, Kyle just at his best kit though, and

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I was convinced. Yes. But yeah, Speaking of Game and

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Former Magazine, our next cover story has been announced and

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it is the casting of Frank Stone. A spooky cover

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this month and it's booky also, I believe, and Kyle

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you might know better because you've been here longer. Is

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this the first super Massive game that has.

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Speaker 2: Ever been on the cover.

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Speaker 3: Yes, I'm I'm almost certain it is, because I remember

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Matt sort of presenting it and being like, Hey, what

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do you think of this? And my main reaction was like,

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I like the idea of getting a super Massive game

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on the cover. I think that would be really cool.

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So I yeah, because until Don was not on the cover,

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the corry was not on the cover. Yeah, uh first

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super Massive game? Yeah yeah, And this is a cover

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story that I wrote. I flew up to Montreal, Quebec,

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Canada with Alex Van Aiken and we visited Behavior Interactive,

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who is the creator, developer, publisher of Dead by Daylight,

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of which this game is based on If you're not

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familiar with the casting of Frank Stone. It is a

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collaboration between Behavior and Supermassive, where it is a single player, cinematic,

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choice driven adventure game, very much in the vein of

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Until Dawn or The Quarry, but it is set within

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the Dead by Daylight universe. However, it's telling an original story.

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It doesn't feature any of the existing killers from Dead

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by Daylight and that it features a news murderer named

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Frank Stone. It takes place in the small kind of

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Pacific northwestern town of Cider Hills and the summer of

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nineteen eighty and it stars Allen Wake hadn't gotten there

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yet right like that was like he wasn't getting shown

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up yet.

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Speaker 1: No, not yet. I guess he would have been alive though.

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Speaker 3: He was still in New York.

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Speaker 1: I think he was writing books at that point, right

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in nineteen eighty. Would he'd be like a kid?

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Speaker 3: No, he was like a published author in like two thousand.

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How okay, you look up Alan Wake's.

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Speaker 2: Age one was twenty ten.

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Speaker 1: I think, yeah, it takes place in the year it

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came out, and he was already like in his thirties

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at least, all right, it was probably like, I don't,

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let's see if we're getting way off track here. He

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was born in nineteen seventy seven, so I guess, yeah,

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you're right.

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Speaker 3: You guys are right. I'm wrong. In the eighties and

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the early eighties he had been very young.

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Speaker 1: Yeah, yeah, I mean, maybe he's just a good writer,

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maybe he's writing just little short stories.

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Speaker 3: But he's older than me. I forget that. Like characters

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in fiction are like my age. Now. You know, I

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spent so much of my life being like, ah, way

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older than me. But there we're catching up. We're about

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on the same. I'm like older than Han Solo at

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this point, you know, Okay.

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Speaker 1: I don't say that. But anyways, back to frank Stone.

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We visited the studio. I got to interview lead developers

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from both studios A Behavior and super Massive to learn

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about how to collaboration came to be, how it was

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like working with each other because they, you know, both

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studios make two very different styles of games. You know,

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Dead by Daylight being an asymmetrical multiplayer game until Dawn,

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and at least super Massive horror games. You know, they've

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done other things besides horror, but you know that's probably

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what they're best known for at this point, you know,

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very cinematic, just choice driven stuff, like they've gotten more

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and more sort of like I guess, I don't know

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if interactive is the word I want to use, but

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like maybe a little less on rails with each release

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since the until Dawn came out. And so it was

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fun just hearing them like just sit down and sort

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of like break down like who contacted who? Like whose

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idea was it? Because like as and it was fun

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because Alex and I sort of represented two sides of

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the same coin. Where Alex is like a huge Dead

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by Daylight fan, like he plays it regularly, he knows

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all about that unif but is not really played super

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massive games because he's not a big horror guy, as

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he's set in his own words, he's a big, big

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chicken when it comes to horror, Whereas I generally enjoy

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super massive stuff and I am a big war guy.

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But until this trip, I had only played Dead by

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Laylight pre release. I think it was the first E

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three where it was demoed in twenty sixteen, Like I

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remember walking in and it was like it had a

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big booth with a big line and I was like, oh,

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what's this thing? I guess I'll get in line for it.

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But other than that, I the first time I ever

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really played it was in the week or two leading

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up to this cover trip, so we were just like, oh, yeah,

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we both kind of like this is made for both

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of us if you fused us into one person basically.

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But I got to play a prologue chapter of the game,

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which is set it's like a pretty much a prequel

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to the game, because the game set in nineteen eighty,

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but the prologue I played was in nineteen sixty three.

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If you fall any of the gameplay trailers that have

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come out, you do see glimpses of that section where

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you play as the police officer and you're investigating the

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game's primary setting, which is the cider Mill steel Mill,

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which is this like, at least in nineteen eighty, is

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this abandoned steel mill that the four teenagers decide to

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film their own horror movie in because it has ties

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to Frank Stone, who is this infamous serial killer that

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went on some kind of like rampage back in the day.

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And you know this town, which is like a small,

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unassuming point town, you know, but it's also like scarred

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by this this dark history of frank Stone. So I

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got to play the sixty sequence when the steel Mill

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is still operational and you're sort of looking for this

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missing child and you're you're doing some of the like

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the supermassive stuff. I will say the thing that stood

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out to me the most was and this is something

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that the creative director Steve Goss was going on about about, like,

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you know, when you see super Massive, you probably already

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have like a pretty good idea of what to expect

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from their horror games, and that working with Behavior for

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the Casting of Frankstone sort of represent an opportunity to

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break a lot of their own rules because they wanted

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to combine the more overt Dead by Daylight mechanics and

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sort of motifs into this game. Where he said, it's

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not the Casting of Frankstone isn't a super Massive game

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and as you know it, but it's also not a

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Dead by Daylight game. Like they're describing me as something

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like its own thing. And it was hard to see

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that just because in the demo that I played, because

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it's so early, I didn't get to see a lot

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of the bigger changes that they told us about but

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you could see like the Dead by Daylight flourishes or

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either of you. Kyle, I think you are, But Charles,

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are you a Dead by Daylight guy at all?

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Speaker 2: I'm not a huge horror person or a huge multiplayer

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games person, So both of these like developers are in

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blind spots for me. Okay, But for some reason, this

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is more. This is the most interesting super Massive game

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to me, for whatever reason, I think because it's like

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I am interested in the fact that it's connected to

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a larger universe, if that makes any sense, Like I

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like the idea of it existing in a pocket of

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a larger thing. So I'm interested. I'm probably gonna play

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this game.

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Speaker 3: I guess it's my Yeah, the idea that they're branching

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off from something that is like really like more defined

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than you think if you're outside of the Dead by

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Daylight world, Like that was something that I took away

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from reading your cover story and the big feature that

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Alex put together as well of just like learning that

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the fiction of Dead by Daylight is actually like pretty

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extensive and detailed and like specific, and like this is

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like a casting frank Stone is like a great like

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foot in the door for like to understand what's going

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on there and it sounds cool.

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Speaker 1: Yeah, they mentioned that they are uh. Dave Richard, who

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was one of the lead and one of the principal

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creators of Dead by Daylight on the behavior side, talked

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about this is something that they've been wanting to do

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for a long time because it was a lot of

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the fan base I've been saying they wanted something like

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this for He dropped an interesting little factoid where he's like,

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a lot of like a sizeable portion of Dead by

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Day Dead by Daylight fan base doesn't even play the games.

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They just like absorbing the lore from like streamers or

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content creators that play it because either they're afraid of

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four games or more commonly, they're just not multiplayer people.

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You know. It's like, Oh, I like the the mythos

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of this world, and I like the vibe of it,

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but I don't want to play with people. It's just

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not my thing. Yeah, And I'm kind of that too

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to an extent. So this was like an opportunity to

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find a way, like you said, Kyle, to get them

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into door a different way and also present this lore

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but from a way that it's not presented it Dead

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by Daylight so like, and Dead by Daylight is a

245
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very very quick primer for what the lore of Dead

246
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by Daylight is. But it's basically revolves around this weird

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like living like universe slash entity thing called it what's

248
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called the Entity, and it basically just goes around like

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it can traveled through the cosmos, through time and space,

250
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which also justifies why there's so many different media properties

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and Dead by day likes. You could just go into

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different timelines and it just goes into worlds and like

253
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feeds on like powerful emotions, and then it just goes

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around just like basically invading worlds and either creating killers

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by driving them insane or just finding people that are

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already evil and then just like plucking them. And then

257
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also survivors are found because they wander into these areas

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that the entity is touched and they get warped into

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the entity itself, and so then the entity just for

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some reason, yeah, we he went down the wrong hallway

261
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and got sucked into this world. And then but the

262
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enity just puts them in these endless trials of killers

263
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trying to hunt down and kill survivors and survivors trying

264
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to flee because it just generates powerful emotions of like,

265
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if you're a killer, you're just like angry and you know,

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full of bloodlust. And if you're to survive it, you're

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terrified and maybe even hopeful because you think you're gonna

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get out because you know you only have to turn

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on one more generator. And like the antity doesn't care

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who wins. It's like I get what I want either way,

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but you're pretty much just trapped in this loop. But

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because that by daylight takes place inside the entity, the

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casting of Frankstone is an opportunity to kind of show

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from the outside, this is what it looks like when

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the entity invades a world. In this case, yeah, like

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this is what it looks like when it had it's

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starting to seep into a world and find like I

278
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guess a killer in Frankstone, whether or not it creates

279
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Frankstone or Frankstone was already evil, and then the entity

280
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is like, Okay, I'm I want some of that. It's unclear,

281
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but like give me some of that. But yeah, I'm

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with you guys. Like that's an interesting premise. Again, for

283
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someone that's not a big DVD person, it's like that's

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a cool. This is a cool vehicle to sort of

285
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like get familiar with the mythos of that series in

286
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terms of like the pure gameplay all like the skeleton

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00:15:13,919 --> 00:15:15,600
of a super Massive game is the same of like

288
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you know, you're you're making these decisions that can that

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change the narrative as well as can either lead to

290
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a character's death, like a permanent death or not, which

291
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of course steers the story in a variety of different directions.

292
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One interesting note about the death though, is that because

293
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like in a traditional super Massive game, when someone dies,

294
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they're just dead. They're out of the story, They're gone,

295
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but dead by daylight. Death isn't really straightforward like that

296
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because of the nature of how the entity works, Like

297
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if you die in that game, the entity just wipes

298
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your memory and then places you back at the start

299
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of a trial, and then you know, that's sort of

300
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the narrative conceit for why you're doing all these multiplayer games,

301
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and the developers tea that that will be addressed in

302
00:15:56,559 --> 00:15:58,720
some way in this game, which makes me wonder what

303
00:15:58,759 --> 00:16:01,639
happens when a character dies in this game, you know,

304
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like yeah, and they come back, and it would they

305
00:16:04,519 --> 00:16:06,879
have their memory wipe like if your party members just

306
00:16:06,919 --> 00:16:09,200
comes just gets off then comes back and is like,

307
00:16:09,240 --> 00:16:11,440
I don't even know what's going on here, Like is

308
00:16:11,480 --> 00:16:15,120
that something that sounds like something really weird? They sound

309
00:16:15,159 --> 00:16:18,159
like they're going to play around with. But even just

310
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like some of the stuff that I saw on my

311
00:16:20,399 --> 00:16:23,840
demo was even replacing the sort of like supermassive style

312
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button prompts where you know, the basic example'd be like, oh,

313
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you walk to a room and it's suddenly a chandelier

314
00:16:29,399 --> 00:16:30,440
is going to fall in your head and you got

315
00:16:30,480 --> 00:16:33,000
to push X or it's going to crash and kill

316
00:16:33,080 --> 00:16:35,440
or injure you. And now a lot of those button

317
00:16:35,440 --> 00:16:37,600
prompts have been replaced by the skill checks that Dead

318
00:16:37,639 --> 00:16:40,080
by Daylight has, So if you're playing Dead by Daylight,

319
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like if your survivor, the goal is to like turn

320
00:16:42,000 --> 00:16:44,759
on these generators to escape the levels, and it's just

321
00:16:44,759 --> 00:16:47,840
this like basically stop the meter kind of minigame where

322
00:16:47,840 --> 00:16:49,440
you're just like it's like this meter spinning. You have

323
00:16:49,440 --> 00:16:51,120
to try to stop, and it's really tense because if

324
00:16:51,120 --> 00:16:53,639
you mess up, it makes a lot of noise to

325
00:16:53,679 --> 00:16:56,360
where the killer in the map can pinpoint where you are.

326
00:16:57,559 --> 00:17:01,159
So like that minigame has been replicated exactly into this,

327
00:17:01,919 --> 00:17:06,160
and it adds more nuanced to sort of like the

328
00:17:06,680 --> 00:17:10,000
different outcomes of like a QT sequence where if you

329
00:17:10,440 --> 00:17:13,920
if you nail it, you'll get like the best outcome,

330
00:17:14,000 --> 00:17:16,960
which is relative of course, but if you like slip

331
00:17:17,000 --> 00:17:19,519
outside of that, then it can lead to like maybe

332
00:17:19,960 --> 00:17:21,799
one or two things going wrong. Like there was one

333
00:17:21,839 --> 00:17:27,240
point where, without getting too specific, I was squeezing through

334
00:17:27,279 --> 00:17:30,960
like a like a shimmy thing, and like a skill

335
00:17:31,079 --> 00:17:33,920
check appeared that I missed, and then it wound up

336
00:17:33,920 --> 00:17:36,680
with this character who was carrying a flashlight like getting

337
00:17:36,680 --> 00:17:39,359
his hand cut, breaking the flashlight so I couldn't use

338
00:17:39,400 --> 00:17:42,000
it anymore, and then he had this like permanent hand

339
00:17:42,039 --> 00:17:44,720
injury for the rest of the demo that effected a

340
00:17:44,759 --> 00:17:47,079
fight that came later. Like it was like everything I

341
00:17:47,119 --> 00:17:51,119
could have gone wrong went wrong with him, Whereas when

342
00:17:51,160 --> 00:17:54,519
I succeeded another playthrough of it, you know, he got

343
00:17:54,519 --> 00:17:58,400
to keep the flashlight, which changed the fight dramatically later on.

344
00:17:59,559 --> 00:18:04,799
So it's like supermassive. Yeah, yeah, uh. There's even little flourishes,

345
00:18:04,839 --> 00:18:07,319
like there's like you hear like dead by Daylight sound effects.

346
00:18:07,359 --> 00:18:11,200
There's collectibles that are dead by Daylight theme that I

347
00:18:11,279 --> 00:18:14,759
can't talk about, but there's even little things like the

348
00:18:14,799 --> 00:18:17,279
palettes are in the game, Like if you play Dead

349
00:18:17,279 --> 00:18:19,599
by daylight, you're there are paletts that you can drop

350
00:18:19,960 --> 00:18:22,200
to slow the killers if you're being chased, and like

351
00:18:22,279 --> 00:18:24,440
there's a secret part where you have to move a

352
00:18:24,440 --> 00:18:26,200
palette from in front of a door, which is like

353
00:18:26,559 --> 00:18:28,960
just a small little knot of like, ah, I see

354
00:18:29,000 --> 00:18:32,359
what you did there. So those are some of the

355
00:18:32,359 --> 00:18:36,960
little ones. But the bigger, more substantial mechanic is the

356
00:18:37,400 --> 00:18:40,640
filmmaking aspect, because the primary game, like I mentioned, is

357
00:18:40,720 --> 00:18:43,480
you making a movie with this group of teenagers, and

358
00:18:43,519 --> 00:18:45,519
you've got a super eight camera, like an eight millimeter

359
00:18:45,599 --> 00:18:48,680
camera that you're using this for and that's like the

360
00:18:49,279 --> 00:18:51,839
central to everything, not even just like the gameplay, but

361
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to the story because it is an active like device

362
00:18:55,000 --> 00:18:56,440
that you can use, Like you can pull out the

363
00:18:56,480 --> 00:18:59,920
camera at any time during the game and start filming things,

364
00:19:00,000 --> 00:19:03,160
and there's higns where you're gonna have to film. Apparently

365
00:19:03,200 --> 00:19:08,559
the camera is magic in some way, uh, because it's

366
00:19:08,640 --> 00:19:11,119
it's just got some arcane energy, but it can also

367
00:19:11,200 --> 00:19:14,680
do things like there's an invisible the only example they

368
00:19:14,720 --> 00:19:17,200
gave and they were also being very cagey about discussing

369
00:19:17,240 --> 00:19:20,200
the camera by the way, so there's some big things

370
00:19:20,240 --> 00:19:22,880
in store for this, But one that they did divulge

371
00:19:22,960 --> 00:19:24,920
is like, oh, there's an invisible enemy that you can

372
00:19:24,920 --> 00:19:27,240
only see with the camera. Uh, so you gonna have

373
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to pull it up and try to, uh to pinpoint

374
00:19:29,759 --> 00:19:34,480
it down. But it's sort of and there also might

375
00:19:34,519 --> 00:19:36,799
be more than one camera was another thing they sort

376
00:19:36,839 --> 00:19:38,920
of teased, like oh, but they did say that its

377
00:19:38,960 --> 00:19:44,039
capabilities would evolve throughout the adventure too, so it seems

378
00:19:44,079 --> 00:19:46,279
like a it's for again, supermassing games tend to be

379
00:19:46,319 --> 00:19:51,319
pretty like like I would say, hands off, but like

380
00:19:51,359 --> 00:19:54,200
you know, like like the gameplay is sort of like

381
00:19:54,400 --> 00:19:56,359
it takes a bit of a backseat to like the

382
00:19:56,440 --> 00:20:00,319
storytelling and the presentation. Usually like they've gotten, like I said,

383
00:20:00,319 --> 00:20:03,440
they've gotten more sort of like engaging with like each

384
00:20:03,480 --> 00:20:07,839
of the like the Dark Pictures and Quarry releases, but

385
00:20:08,000 --> 00:20:11,279
this one seems to be the most active. Where again

386
00:20:11,319 --> 00:20:15,039
they Steve Goss that had created director, talked about they

387
00:20:15,119 --> 00:20:18,559
wanted to make it more interactive and make it more systemic,

388
00:20:18,799 --> 00:20:22,440
because that's what Dead by Daylight is, which is the

389
00:20:22,480 --> 00:20:26,279
hard opposite of what their games usually are, but they're like, okay, like,

390
00:20:26,279 --> 00:20:29,400
how do we make this a little bit more like

391
00:20:29,559 --> 00:20:33,519
less guided than our traditional releases? And they talked about

392
00:20:33,599 --> 00:20:36,799
like the AI has like non scripted behavior now, which

393
00:20:36,880 --> 00:20:40,599
is completely against what their games have usually been, among

394
00:20:40,759 --> 00:20:43,559
some other sort of flourishes that they didn't want to

395
00:20:43,599 --> 00:20:46,839
talk about. But again, it's it's it seems cool, like

396
00:20:46,880 --> 00:20:49,839
I only play like like ultimately a small slice of

397
00:20:49,839 --> 00:20:52,079
the game, but it looked great. Their games always look great.

398
00:20:52,079 --> 00:20:53,839
But you know, this has made an Unreal Engined five

399
00:20:53,960 --> 00:20:54,680
and like.

400
00:20:55,279 --> 00:20:57,519
Speaker 3: Is that their first Unreal Engine five game? Do you know?

401
00:20:57,720 --> 00:21:00,720
Speaker 1: Or I don't know? Was the Quarry Unreal five?

402
00:21:00,920 --> 00:21:01,319
Speaker 3: I'm not sure.

403
00:21:01,359 --> 00:21:03,680
Speaker 1: I want to be surprised if that was the first one.

404
00:21:03,680 --> 00:21:06,680
Speaker 3: But was such a weird trajectory because it was going

405
00:21:06,759 --> 00:21:09,519
to be like a Steady exclusive for a while. Then

406
00:21:09,559 --> 00:21:12,119
it's like, who knows what they built that game on.

407
00:21:12,720 --> 00:21:14,920
Speaker 1: It was, yeah, remember when we were all going to

408
00:21:14,920 --> 00:21:16,480
be Steady exclusives at some point.

409
00:21:17,720 --> 00:21:19,160
Speaker 3: I still Stadia controller.

410
00:21:19,759 --> 00:21:22,200
Speaker 1: I was a founder I was there in Vane one

411
00:21:22,200 --> 00:21:27,039
and I got the Founder controller. So yeah, I actually

412
00:21:27,039 --> 00:21:29,119
don't know, but I mean, this game looks awesome and

413
00:21:29,200 --> 00:21:29,720
Unreal five.

414
00:21:29,839 --> 00:21:33,160
Speaker 3: Corey was made an Unreal Engine four, so bam Unreally

415
00:21:33,519 --> 00:21:36,640
five their first Unreligion five game. We can confirm thanks

416
00:21:36,640 --> 00:21:38,440
to Wikipedia hopefully Wikipedia.

417
00:21:40,680 --> 00:21:43,400
Speaker 1: But yeah, like I said, looks great, seems to play great.

418
00:21:43,400 --> 00:21:48,160
I'm excited to see more of the the intersections between

419
00:21:48,240 --> 00:21:50,839
the two sort of like Dead Dead by Daylight and

420
00:21:50,880 --> 00:21:53,359
the traditional supermassive gameplay style.

421
00:21:54,000 --> 00:21:54,119
Speaker 3: Uh.

422
00:21:54,200 --> 00:21:56,519
Speaker 1: And also again the story stuff. I want to see

423
00:21:56,839 --> 00:22:00,720
like a narrative single player version of this this world.

424
00:22:01,400 --> 00:22:03,119
So I'm like you guys, like I'm psyched for it

425
00:22:03,200 --> 00:22:04,400
as I want to play some more of it. I

426
00:22:04,680 --> 00:22:05,400
liked what I saw of.

427
00:22:05,359 --> 00:22:07,039
Speaker 3: It so far, it seems.

428
00:22:08,000 --> 00:22:10,960
Speaker 2: Is the title the casting of Frankstone, is that in

429
00:22:11,000 --> 00:22:13,920
reference to like casting in a film sense.

430
00:22:15,119 --> 00:22:17,880
Speaker 1: That's a good I you know, I never even thought

431
00:22:17,880 --> 00:22:20,720
of that, because I thought of casting as like iron

432
00:22:21,119 --> 00:22:24,839
like works, like like smithing, because he's got like the metal,

433
00:22:25,000 --> 00:22:28,559
like the welder mask that he wears, and like the

434
00:22:28,640 --> 00:22:30,960
demo that I played. The prologue, there is a point

435
00:22:30,960 --> 00:22:32,960
where you go to like a cause it's it's set

436
00:22:33,000 --> 00:22:35,160
in a steel mill, so you're in a steel mill.

437
00:22:35,440 --> 00:22:37,319
So honestly I thought of that. But honestly it might

438
00:22:37,319 --> 00:22:39,519
be a double entendre that I did not think of.

439
00:22:40,119 --> 00:22:43,559
Speaker 2: My first My first thought was spells, and I was like,

440
00:22:43,640 --> 00:22:46,880
it can't, Charles, it can't always be spelled. Sometimes other

441
00:22:47,079 --> 00:22:47,960
fantasy exists.

442
00:22:48,119 --> 00:22:50,640
Speaker 1: You have a magic camera, it's true.

443
00:22:50,759 --> 00:22:58,200
Speaker 2: Man. Maybe it's all three yeah, oh man. Maybe it's Fishing's.

444
00:22:57,960 --> 00:22:59,200
Speaker 1: Fishing with Frankstone.

445
00:23:00,079 --> 00:23:04,000
Speaker 3: That'll be there, like a dating game style spinoff of Years, right,

446
00:23:04,160 --> 00:23:06,559
or the April Fools game that they do is a

447
00:23:06,559 --> 00:23:07,880
Frank Stone fishing game.

448
00:23:08,640 --> 00:23:10,160
Speaker 1: Did you guys ever play that a hook on?

449
00:23:10,559 --> 00:23:11,359
Speaker 3: No? I never did.

450
00:23:11,759 --> 00:23:13,359
Speaker 1: I thought about going back to it because we did

451
00:23:13,480 --> 00:23:15,720
talk about that game, and honestly, that game has a

452
00:23:15,720 --> 00:23:17,319
little bit of significance to this because that was the

453
00:23:17,319 --> 00:23:21,200
first time behavior who's like understandably very precious about Dead

454
00:23:21,200 --> 00:23:23,400
by Daylights there it's their baby and it's a giant

455
00:23:23,440 --> 00:23:26,279
success for them. But like we talked about like just

456
00:23:26,319 --> 00:23:30,480
the process of them giving that up to Syop because

457
00:23:30,519 --> 00:23:34,279
that team did the KFC dating game before that, and

458
00:23:34,319 --> 00:23:37,680
how that was like tough at first but then easy

459
00:23:37,759 --> 00:23:40,599
because it's comedy where it's like okay, like it can

460
00:23:40,640 --> 00:23:42,519
be silly, you have you can do whatever you want

461
00:23:42,519 --> 00:23:45,680
because it's not Cannon, but they're like, this is different

462
00:23:45,759 --> 00:23:48,759
because it's a more serious thing Frankstone, I mean, and

463
00:23:48,799 --> 00:23:52,200
that it is canonical. I don't know. There's a there's

464
00:23:52,200 --> 00:23:54,559
a there's a whole little like section of the cover

465
00:23:54,599 --> 00:23:57,400
story where I talked about just the the interesting relationship

466
00:23:57,400 --> 00:23:59,839
between hooked on you in this game in terms of

467
00:23:59,880 --> 00:24:04,200
like behaviors, level of comfort with letting someone else take

468
00:24:04,279 --> 00:24:09,039
the reins that are biggest franchise. But yeah, the digital

469
00:24:09,039 --> 00:24:12,359
issue is out now you can read it. Physical issues

470
00:24:12,359 --> 00:24:15,920
will be out in mailboxes in the coming weeks, and

471
00:24:16,039 --> 00:24:18,960
also we've got some online stories coming up as well

472
00:24:19,000 --> 00:24:21,599
as videos. By the time you're listening to this, there

473
00:24:21,599 --> 00:24:24,880
should be or there is a big feature that I

474
00:24:24,880 --> 00:24:29,000
wrote for breaking down the camera mechanic, and then we

475
00:24:29,039 --> 00:24:32,319
should have an m gt up I believe too, with

476
00:24:32,359 --> 00:24:35,279
some exclusive kind of a gameplay footage that we got.

477
00:24:35,880 --> 00:24:37,960
So yeah, keep an eye out on Gamingforma dot com

478
00:24:38,039 --> 00:24:40,680
as well as our YouTube channel for more frank Stone

479
00:24:40,720 --> 00:24:43,799
stuff over the coming months. But shout out to Behavior

480
00:24:44,240 --> 00:24:48,720
and super Massive. They're very accommodating during our trip and

481
00:24:48,920 --> 00:24:51,559
like I said, excited to see the game in full

482
00:24:51,599 --> 00:24:54,559
when it comes September third which they recently announced the

483
00:24:54,599 --> 00:24:55,240
release stay.

484
00:24:55,079 --> 00:24:57,319
Speaker 3: For Yeah, not too far off. It's like a month

485
00:24:57,440 --> 00:24:57,920
or so. Yeah.

486
00:25:00,000 --> 00:25:03,279
Speaker 1: Oh, jumping to our next game, Charles, you have been

487
00:25:03,319 --> 00:25:05,279
playing a game that I've had my eye on for

488
00:25:05,319 --> 00:25:08,960
a long time that I'm excited to hear some impressions

489
00:25:08,960 --> 00:25:14,880
of which is a Ranger Colon A role puzzling adventure.

490
00:25:15,079 --> 00:25:17,720
Speaker 2: Yes, or as I call it, Arranger Colon.

491
00:25:17,759 --> 00:25:18,319
Speaker 3: I hardly know.

492
00:25:18,279 --> 00:25:26,240
Speaker 2: Her game game fun. I haven't played that much of it.

493
00:25:26,240 --> 00:25:30,400
I've played maybe, I haven't like left the starting area.

494
00:25:30,559 --> 00:25:33,319
I basically just picked it up before we started recording,

495
00:25:33,359 --> 00:25:35,119
just like I talked about a little bit. If you're

496
00:25:35,200 --> 00:25:39,559
unfamiliar with this game, it is imagine like a grid

497
00:25:39,640 --> 00:25:44,279
based Zelda like game. But the difference is that whenever

498
00:25:44,400 --> 00:25:47,960
the main character, Gemma I think is her name, whenever

499
00:25:48,000 --> 00:25:51,680
she moves, the entire line of the grid moves with her.

500
00:25:53,519 --> 00:25:55,519
And this is something that I'm realizing now playing game.

501
00:25:55,640 --> 00:25:57,720
This is unique to Gemma. This has not happen when

502
00:25:57,759 --> 00:25:59,640
other people do it. And so she's grown up in

503
00:25:59,640 --> 00:26:02,599
this town and everyone's like, yeah, I mean I was

504
00:26:02,640 --> 00:26:05,119
doing fine, and then you had to like scoot the

505
00:26:05,160 --> 00:26:08,599
whole line of grids over and you knocked my ladder

506
00:26:08,640 --> 00:26:10,640
over and you broke the thing I was working on.

507
00:26:11,039 --> 00:26:15,559
Speaker 1: Don't people liked freak out at this god likeability that? Yeah,

508
00:26:16,039 --> 00:26:19,319
oh they don't like it at all, which fair I guess.

509
00:26:21,079 --> 00:26:24,519
Speaker 2: But yeah, So it's it's a really interesting, uh like

510
00:26:24,799 --> 00:26:28,279
central mechanic to base the game around. But it's it's

511
00:26:28,359 --> 00:26:32,680
one of those things where it's like a very simple base,

512
00:26:33,000 --> 00:26:35,160
and then as soon as you feel like you get

513
00:26:35,200 --> 00:26:39,119
a grasp on what the mechanic is, they introduce something

514
00:26:39,160 --> 00:26:41,119
new to like twist on it, or they introduce like

515
00:26:41,160 --> 00:26:44,799
a new thing for a specific area. So one of

516
00:26:44,839 --> 00:26:47,160
the things is there are like enemies in this game,

517
00:26:49,240 --> 00:26:52,119
but you don't have a weapon on you. You have

518
00:26:52,200 --> 00:26:55,319
to use your like slide puzzle skills to like just

519
00:26:55,759 --> 00:26:58,039
there's a bunch of loose swords on the ground. You

520
00:26:58,160 --> 00:27:00,279
got to slide the swords into the enemy and then

521
00:27:00,319 --> 00:27:04,079
they'll like pop and explode and that'll like clear up

522
00:27:04,079 --> 00:27:06,200
new paths for you to go. You can also do

523
00:27:06,240 --> 00:27:09,599
that thing like in I think it's you can do

524
00:27:09,640 --> 00:27:11,200
it in pac Man, where you go off on one

525
00:27:11,240 --> 00:27:12,920
side of the screen, you come in back on the

526
00:27:12,960 --> 00:27:14,960
other side. Yeah yeah, okay, yeah, yeah.

527
00:27:14,799 --> 00:27:20,119
Speaker 3: The Mario Brothers too, System and pac Man and pac Man. Uh.

528
00:27:20,759 --> 00:27:23,480
Speaker 2: But yeah, so that's that's pretty vite a lot of

529
00:27:23,519 --> 00:27:25,160
times too, because there'll just be a wall in your

530
00:27:25,160 --> 00:27:27,039
way and it's like, well, I needed to go left,

531
00:27:27,039 --> 00:27:29,000
but if I go right, I can also go left,

532
00:27:29,079 --> 00:27:34,200
which makes sense when you're looking at the grid. And yeah,

533
00:27:34,200 --> 00:27:35,559
I don't know, I haven't played a ton of it,

534
00:27:35,599 --> 00:27:38,759
but it's very very charming, very straightforward, but it has

535
00:27:38,799 --> 00:27:44,000
that good, like simple charm to it that makes it

536
00:27:44,240 --> 00:27:47,359
very easy to pay attention to and be engaged with,

537
00:27:47,400 --> 00:27:50,279
but also not like so simple that I'm like bored

538
00:27:50,319 --> 00:27:52,720
out of my mind. It's like just just enough riding

539
00:27:52,759 --> 00:27:55,640
that line where I can enjoy it.

540
00:27:55,680 --> 00:27:58,799
Speaker 3: Does it seem like it's it can get very complicated?

541
00:27:58,799 --> 00:28:01,440
Because that was like my fear sort of looking at it.

542
00:28:01,559 --> 00:28:03,000
I was like, this is kind of a cool idea,

543
00:28:03,079 --> 00:28:04,440
like the way it looks, but I was like, I

544
00:28:04,920 --> 00:28:08,519
because like those sliding box puzzles, I never enjoy those

545
00:28:08,559 --> 00:28:11,119
because they get so complicated. But like, do you think

546
00:28:11,119 --> 00:28:13,559
there's potential there? I know you're like a rubscube guy

547
00:28:13,599 --> 00:28:14,359
as well, like right.

548
00:28:14,680 --> 00:28:17,720
Speaker 1: At those kinds of puzzles, Right, Yeah, I saw that

549
00:28:17,839 --> 00:28:21,839
video that I have it blown away. By the way,

550
00:28:22,000 --> 00:28:23,519
I know I'm going.

551
00:28:23,440 --> 00:28:26,480
Speaker 2: To be looking away for the next ninety seconds and

552
00:28:26,519 --> 00:28:28,400
it's because I'm doing rubles too while we're talking.

553
00:28:29,319 --> 00:28:32,880
Speaker 3: Also, congrats on winning Janet Garcia's apartment through a Rubik's

554
00:28:32,920 --> 00:28:34,240
Cube contest? Is that what's happening?

555
00:28:34,240 --> 00:28:37,000
Speaker 2: And then I don't know, I don't know what the

556
00:28:37,960 --> 00:28:39,079
this is for context.

557
00:28:39,759 --> 00:28:42,000
Speaker 3: This is a min max no context. We don't need

558
00:28:42,160 --> 00:28:42,759
no context.

559
00:28:42,839 --> 00:28:46,359
Speaker 2: Never mind, I own Janet's apartment now, but I'm letting

560
00:28:46,400 --> 00:28:48,400
her and her fiance stay there.

561
00:28:48,240 --> 00:28:50,119
Speaker 1: You arrange them out of there.

562
00:28:50,680 --> 00:28:54,680
Speaker 2: Uh, yeah, they don't have to find other arrangements. Boom

563
00:28:54,839 --> 00:28:58,599
brought it back. Uh, what the heck were we talking about?

564
00:28:58,680 --> 00:29:00,920
Speaker 3: I was just asking if if there's a danger of

565
00:29:00,920 --> 00:29:03,079
it getting too complicated.

566
00:29:03,559 --> 00:29:08,200
Speaker 4: Yes, I don't can think so, but I'm very early still.

567
00:29:09,880 --> 00:29:11,799
So it's a thing of like I could I could

568
00:29:11,839 --> 00:29:14,960
see it getting difficult, but it seems to be doing

569
00:29:15,000 --> 00:29:17,960
the thing where instead of like right when it gets

570
00:29:17,960 --> 00:29:19,240
to the point where it's like, wow, I had to

571
00:29:19,279 --> 00:29:21,920
think really hard about that puzzle. Then the like section

572
00:29:22,279 --> 00:29:24,559
of that game ends, and then all of a sudden,

573
00:29:25,480 --> 00:29:27,319
I'm doing something else and I have to worry about

574
00:29:27,319 --> 00:29:30,759
some new thing. So at first it was like, how

575
00:29:30,759 --> 00:29:32,640
do I get these swords to the monsters? And then

576
00:29:32,680 --> 00:29:36,000
once that was kind of difficult, it became okay, now

577
00:29:36,079 --> 00:29:38,079
how do I.

578
00:29:37,319 --> 00:29:40,319
Speaker 2: Hold these switches down to go through the doors. It's

579
00:29:40,319 --> 00:29:42,240
one of those switches where like the thing has to

580
00:29:42,240 --> 00:29:44,720
stay on there, so you can't just put a piece

581
00:29:44,759 --> 00:29:46,519
down and then slide to the right away from it

582
00:29:46,519 --> 00:29:49,000
because then you'll pull it off, and so you have

583
00:29:49,039 --> 00:29:50,920
to like manage that. And then as soon as that's

584
00:29:50,920 --> 00:29:53,319
the thing, you know, they introduced some new concept. So

585
00:29:53,359 --> 00:29:59,519
it's not a like complicated in terms of like one

586
00:29:59,759 --> 00:30:01,319
kind end of really hard puzzle.

587
00:30:02,720 --> 00:30:05,279
Speaker 3: It's not like you're constantly doing sliding picture pumps, so

588
00:30:05,279 --> 00:30:06,759
that's not that's not what correct.

589
00:30:07,200 --> 00:30:10,480
Speaker 2: Yeah, and and the whole Yeah, it's it's pretty I

590
00:30:10,519 --> 00:30:11,920
never got to a point where I felt like I

591
00:30:11,960 --> 00:30:14,000
was like stuck in one spot. Like, you have a

592
00:30:14,039 --> 00:30:16,920
pretty pretty free range of movement for the most part,

593
00:30:18,079 --> 00:30:24,119
so yeah, it doesn't feel very restrictive combat. Yeah, the

594
00:30:24,119 --> 00:30:26,319
the combat is basically what I was saying of you

595
00:30:26,400 --> 00:30:29,240
just pull swords into certain enemies. I get to find

596
00:30:29,359 --> 00:30:33,000
enemies that move, so they're usually just staying still. But

597
00:30:33,039 --> 00:30:36,119
you just gotta ORIENTO the right way because you've done

598
00:30:37,160 --> 00:30:37,759
that happened on.

599
00:30:37,799 --> 00:30:39,960
Speaker 3: The screen, so we have. He could have just swapped roof.

600
00:30:42,240 --> 00:30:44,119
Speaker 1: The cooking thing where he's like, this is what it

601
00:30:44,119 --> 00:30:47,799
looks like when it's done.

602
00:30:48,319 --> 00:30:51,720
Speaker 2: But yeah, no, uh, it's it. I have also not

603
00:30:51,839 --> 00:30:54,480
been in a scenario so far yet where like time

604
00:30:54,599 --> 00:30:57,400
has been an issue, Like there's no no pressure for

605
00:30:57,440 --> 00:30:59,039
me to like move out of the way in time

606
00:30:59,079 --> 00:31:01,599
to dodge things or doing anything like that. It's mostly

607
00:31:01,720 --> 00:31:03,799
like you can look, you can assess for as long

608
00:31:03,799 --> 00:31:04,599
as you want.

609
00:31:06,359 --> 00:31:09,599
Speaker 3: And yeah, cool, so positive first impression, right.

610
00:31:10,000 --> 00:31:13,039
Speaker 2: Yes, yes, I intend to keep playing it. It's not

611
00:31:13,039 --> 00:31:15,160
supposed to be very long. They said four to five hours,

612
00:31:16,480 --> 00:31:20,200
and it comes out on Thursday, which is today. This

613
00:31:20,200 --> 00:31:23,440
comes out July twenty fifth. Take post on Thursdays.

614
00:31:23,119 --> 00:31:25,599
Speaker 3: Right, Yeah, sometimes I sometimes I push it earlier if

615
00:31:25,640 --> 00:31:26,519
things are going well.

616
00:31:27,680 --> 00:31:34,079
Speaker 2: I think it's also double check. It's also coming to

617
00:31:34,279 --> 00:31:40,839
Netflix Games, so if you have Netflix and a phone.

618
00:31:41,160 --> 00:31:42,599
Speaker 3: Ranger, yeah, there we go.

619
00:31:42,680 --> 00:31:45,839
Speaker 1: Have you guys used Netflix game? Are you guys Netflix subscribers?

620
00:31:45,880 --> 00:31:48,160
I canceled mine, so I haven't had a chance.

621
00:31:47,960 --> 00:31:51,359
Speaker 2: To Kyle and I both played Point P. Point P

622
00:31:51,480 --> 00:31:53,839
is there is the thing we've talked about. That's that's

623
00:31:53,839 --> 00:31:55,440
the that's the extent of mine though.

624
00:31:55,559 --> 00:31:57,559
Speaker 3: Yeah, it is. There's a lot of good games for

625
00:31:57,640 --> 00:32:00,559
it though, like both I think both the Ox and

626
00:32:00,559 --> 00:32:02,720
Freeds are on it, and I think Point Pie is

627
00:32:02,799 --> 00:32:03,359
very hideous.

628
00:32:03,480 --> 00:32:05,680
Speaker 2: Is there Dead Sales is there?

629
00:32:06,079 --> 00:32:08,920
Speaker 3: Yeah? Oh Dead Cells? Yeah, and then the strategy game

630
00:32:09,240 --> 00:32:12,279
that people love, Into the Breach, Into the Breach. Yeah,

631
00:32:12,279 --> 00:32:14,519
there's good stuff on there. It's it's worth looking at.

632
00:32:14,640 --> 00:32:17,039
I mean, it's probably one of those things like if

633
00:32:17,039 --> 00:32:20,279
you maybe you have a Netflix subscription, that's part of it,

634
00:32:20,319 --> 00:32:22,680
and that's great, but like you'd probably still want to

635
00:32:22,720 --> 00:32:26,440
invest in like a backbone controller or something. But yeah,

636
00:32:26,480 --> 00:32:28,200
it's like one of those things. It's like you have,

637
00:32:28,759 --> 00:32:30,799
like if you're paying for Netflix, like you actually have

638
00:32:30,839 --> 00:32:33,079
a pretty good video game library on your phone that

639
00:32:33,119 --> 00:32:34,519
you might not be aware, which is cool.

640
00:32:35,240 --> 00:32:39,240
Speaker 2: Netflix. Netflix. Games is so interesting to me because I

641
00:32:39,279 --> 00:32:42,720
feel like so much of our time covering the games

642
00:32:42,720 --> 00:32:46,079
industry will see a developer or game company or whatever,

643
00:32:46,480 --> 00:32:50,200
and they'll clearly put a lot of work into making

644
00:32:50,240 --> 00:32:53,039
a game and advertising and just going really hard of

645
00:32:53,079 --> 00:32:55,039
like this is our game. We worked really really hard

646
00:32:55,079 --> 00:32:57,640
on here it is, and then despite all of that,

647
00:32:58,200 --> 00:32:59,960
the studio will like close or the game won't sell

648
00:33:00,160 --> 00:33:04,079
very well or whatever. Netflix Games is like the opposite thing,

649
00:33:04,279 --> 00:33:06,359
where every time I talk to someone, they have no

650
00:33:06,480 --> 00:33:10,440
idea it exists, and it's like a it's a good product,

651
00:33:10,640 --> 00:33:15,000
but it's like not communicated very well. And despite that

652
00:33:15,119 --> 00:33:19,119
it's been years, it's still around. They're like expanding and stuff.

653
00:33:19,160 --> 00:33:23,119
So I'm curious of like how at what point they

654
00:33:23,680 --> 00:33:25,920
flesh out their marketing, if they do it all, or

655
00:33:26,000 --> 00:33:27,039
what what that even looks like.

656
00:33:27,240 --> 00:33:28,480
Speaker 1: I think a lot of people don't even know how

657
00:33:28,519 --> 00:33:30,799
to access their library or like, so is it like, yeah,

658
00:33:30,880 --> 00:33:33,759
do I go into Netflix and the games are there?

659
00:33:33,920 --> 00:33:36,400
Or do I have to download the game separately and

660
00:33:36,519 --> 00:33:39,240
log into Netflix? Like how do you? It's not like

661
00:33:40,079 --> 00:33:42,079
it's not as clear as like game Pass, right, Okay,

662
00:33:42,119 --> 00:33:44,440
that's an app that it's just got everything there, you

663
00:33:44,480 --> 00:33:46,160
know what I mean. It's like, how do I actually

664
00:33:46,279 --> 00:33:52,599
use this? Yeah, I don't know Netflix Games everybody, but okay, yeah,

665
00:33:52,640 --> 00:33:54,759
I'm excited to play a range Ride. I want to

666
00:33:55,079 --> 00:33:58,240
get my hands on that. Uh so, yeah, excited to

667
00:33:58,240 --> 00:34:00,119
see what you think of it as you can, and

668
00:34:00,240 --> 00:34:03,920
you moving people around against their will. Charles me too,

669
00:34:05,640 --> 00:34:11,400
speaking of losing things against your will. I have finished.

670
00:34:11,440 --> 00:34:15,480
I played and finished Nobody Wants to Die. Have you

671
00:34:15,519 --> 00:34:17,280
guys seen this game at all?

672
00:34:18,199 --> 00:34:18,599
Speaker 2: Oh?

673
00:34:19,480 --> 00:34:23,440
Speaker 3: I had a couple of trailers sent to me by them,

674
00:34:23,880 --> 00:34:26,119
and I remember even looking at them and thinking like,

675
00:34:26,159 --> 00:34:29,559
this looks cool, even if I'm not exactly sure what

676
00:34:29,599 --> 00:34:30,159
this is.

677
00:34:30,440 --> 00:34:34,079
Speaker 1: You know, Okay, this dropped last week. I think it

678
00:34:34,159 --> 00:34:39,159
was the seventeenth. It is a first person like detective

679
00:34:39,840 --> 00:34:47,239
mystery adventure game set and maybe the coolest depiction of

680
00:34:47,280 --> 00:34:51,280
a cyberpunk city I've ever seen, because you know, when

681
00:34:51,280 --> 00:34:53,800
you think of cyberpunk, like they all kind of blend together,

682
00:34:53,920 --> 00:34:57,719
like it's all just variations of Blade Runner, But I

683
00:34:57,760 --> 00:35:01,000
think this changes that up because it's a mix of

684
00:35:01,239 --> 00:35:07,639
that aesthetic with like nineteen like forties fifties art deco.

685
00:35:09,039 --> 00:35:12,760
So like imagine if like maybe like BioShock like Rapture,

686
00:35:12,840 --> 00:35:15,840
Like what if that was like a cyberpunk city but

687
00:35:15,880 --> 00:35:18,440
it still had all the art deco stuff where it's

688
00:35:18,480 --> 00:35:23,360
like flying cars, but all the cars look old and

689
00:35:23,559 --> 00:35:26,679
like all of your cool gadgets have just like this

690
00:35:26,920 --> 00:35:30,840
vintage quality to them, even though they're like infinitely more

691
00:35:30,880 --> 00:35:36,400
advanced than anything we have. It's like such a weird mishmatch,

692
00:35:36,559 --> 00:35:40,000
but it gives the game so much like personality combined

693
00:35:40,039 --> 00:35:42,639
with like the kind of like jazzy noir soundtrack. It

694
00:35:42,679 --> 00:35:46,679
has that. Again. You see cyberpunk games all the time,

695
00:35:46,719 --> 00:35:48,000
but it's like this is one. I was like, this

696
00:35:48,039 --> 00:35:49,599
is gonna stick with me because it has like that

697
00:35:49,599 --> 00:35:52,280
that art deco really separates it from the pack.

698
00:35:53,920 --> 00:35:56,559
Speaker 3: Story at pull up a trailer like it looks it looks.

699
00:35:56,639 --> 00:35:58,360
Speaker 2: Yeah, I've pulled it up just now to look at it,

700
00:35:58,360 --> 00:36:00,199
and I was like, oh, yeah, this is not I

701
00:36:00,199 --> 00:36:02,039
don't know what I expected this to look like. I

702
00:36:02,039 --> 00:36:05,159
think I was thinking of that game Nobody Saves the World.

703
00:36:05,760 --> 00:36:08,440
Speaker 3: Oh, it's just because they had similar title.

704
00:36:08,519 --> 00:36:11,000
Speaker 2: So I was picturing some like two D indie thing

705
00:36:11,079 --> 00:36:12,719
and I was like, oh, no, this is like a.

706
00:36:13,559 --> 00:36:17,239
Speaker 3: No it looks d. It looks you know, to lend

707
00:36:17,239 --> 00:36:19,239
it a compliment. Yeah, and it does.

708
00:36:19,519 --> 00:36:21,639
Speaker 1: I played it on PC. I believe it's also in

709
00:36:21,679 --> 00:36:25,239
Placation five and Series X. But it not only does

710
00:36:25,400 --> 00:36:27,760
like the art direction strong, but just like fidelity wise,

711
00:36:27,840 --> 00:36:30,400
it is a it is a sharp looking game, like

712
00:36:30,440 --> 00:36:34,760
the lighting is great, Like I I don't the studio.

713
00:36:35,599 --> 00:36:37,039
The name escapes me, but I was.

714
00:36:37,000 --> 00:36:39,159
Speaker 3: Like, play On, Critical Hit.

715
00:36:39,880 --> 00:36:41,800
Speaker 1: Critical Hit, Yeah, play On is the publisher. They're a

716
00:36:41,800 --> 00:36:44,920
Polish studio, I believe, But I was like, what else

717
00:36:44,960 --> 00:36:47,039
did they done? It's like this looks like a lot

718
00:36:47,119 --> 00:36:51,519
of money went into this, but also it's not a

719
00:36:51,519 --> 00:36:54,000
long game, which maybe helped, Like you can finish it

720
00:36:54,079 --> 00:36:59,079
in like five hours roughly. But the the idea the

721
00:36:59,119 --> 00:37:03,719
game is that it's in like the like twenty three something,

722
00:37:04,159 --> 00:37:06,239
like the year twenty three something, and you're playing as

723
00:37:06,280 --> 00:37:11,039
this detective named Jack Kara. And the way the world works,

724
00:37:11,039 --> 00:37:14,679
and this is maybe the most terrifying and like upsetting

725
00:37:14,960 --> 00:37:19,039
the world I've been in in a while, where basically

726
00:37:20,639 --> 00:37:25,559
humanity has solved like death, like they they found a

727
00:37:25,559 --> 00:37:27,880
way to sounds great, sounds like nothing could go wrong

728
00:37:27,920 --> 00:37:30,679
with that. And the way that they've done is that

729
00:37:30,719 --> 00:37:34,960
they've created a means to extract your consciousness and put

730
00:37:35,000 --> 00:37:39,519
it into another body, so people don't really die in

731
00:37:39,559 --> 00:37:43,400
this world anymore, like death is very very rare. And

732
00:37:43,760 --> 00:37:47,840
the way the system works is that the government has

733
00:37:48,039 --> 00:37:53,360
legal ownership over your body to where when you come

734
00:37:53,360 --> 00:37:55,800
of age, which is like and this takes place in

735
00:37:55,840 --> 00:38:00,599
the future, Marcus, there might be some commentary about certain

736
00:38:00,840 --> 00:38:04,239
things going on in our in our current society when

737
00:38:04,239 --> 00:38:08,400
it comes to ownership of your body. But like the

738
00:38:08,440 --> 00:38:10,800
waightst world works, is that the government has legal control

739
00:38:10,840 --> 00:38:14,000
over your body when once you come of age, was

740
00:38:14,000 --> 00:38:17,639
it's twenty one years old, at which point you have

741
00:38:17,719 --> 00:38:22,000
to start paying a subscription to keep your body, if

742
00:38:22,039 --> 00:38:24,760
you have to start paying to keep it, because otherwise

743
00:38:25,119 --> 00:38:28,239
if you do not do that, they can seize you,

744
00:38:28,920 --> 00:38:33,440
extract your consciousness, put it into this massive bank of

745
00:38:33,519 --> 00:38:39,000
other consciousnesses, and then your body just goes up for sale.

746
00:38:39,079 --> 00:38:42,280
Basically like other people that want to change bodies can

747
00:38:42,320 --> 00:38:44,119
look at you and be like, oh, yeah, that's the

748
00:38:44,159 --> 00:38:46,400
one that's got everything I want. I'll take theirs. And

749
00:38:46,440 --> 00:38:49,239
then it's like you basically become like a used car.

750
00:38:50,199 --> 00:38:53,760
So there's this giant So that's like a whole economy

751
00:38:53,800 --> 00:38:57,159
and like like culture aroundness where like the hyper rich

752
00:38:57,679 --> 00:39:01,159
will just like because they can afford best bodies, so

753
00:39:01,199 --> 00:39:03,320
to be like all bodies are graded. We're like, oh,

754
00:39:03,360 --> 00:39:06,280
this is an A plus body, and then it'll also

755
00:39:06,480 --> 00:39:09,280
list like here's all the unique traits of this body,

756
00:39:09,440 --> 00:39:12,280
good or bad of like, like your character Jack, he's

757
00:39:12,320 --> 00:39:14,079
been our live for like three hundred years and he's

758
00:39:14,119 --> 00:39:17,079
like in his fourth body and you can see like

759
00:39:17,159 --> 00:39:19,840
his little profile was like, oh, he's the body he

760
00:39:19,920 --> 00:39:22,960
has has like a allergies and they'll list that like, oh, yeah,

761
00:39:22,960 --> 00:39:25,719
you're lactose intolerant by the way, and you gotta pede

762
00:39:25,719 --> 00:39:27,880
on allergies just so you know. Or you got a

763
00:39:27,920 --> 00:39:30,159
tattoo that might be problematic. I don't know if you

764
00:39:30,199 --> 00:39:33,119
want to get that taken care of or just something. Yeah,

765
00:39:33,199 --> 00:39:35,719
but that sort of like determines the grade of the body.

766
00:39:36,559 --> 00:39:41,880
And then also there like there's this idea that every

767
00:39:41,880 --> 00:39:46,480
time you switch to a new body, there's debate about

768
00:39:46,519 --> 00:39:50,599
how much of your consciousness transfers over and whether or

769
00:39:50,679 --> 00:39:54,800
not it might potentially degrade with each transfer of like

770
00:39:54,880 --> 00:39:57,760
are you like and like? And that plays into Jack

771
00:39:57,760 --> 00:40:00,880
where he has this like he lost his wife in

772
00:40:00,920 --> 00:40:03,119
like a traumatic accident. You don't know what happened, but

773
00:40:03,199 --> 00:40:05,639
you're kind of figuring that out. But he keeps seeing

774
00:40:05,679 --> 00:40:08,239
her and he has like sink issues because that's like

775
00:40:08,280 --> 00:40:10,199
a thing where like, oh, when you transfer to a

776
00:40:10,280 --> 00:40:13,760
new bodies. Sometimes you have like this this mental issue

777
00:40:13,760 --> 00:40:15,280
where you just sort of start to break down and

778
00:40:15,320 --> 00:40:17,599
maybe start seeing things that may or not been real,

779
00:40:17,960 --> 00:40:21,079
and you have to take this special medication called ambrosia

780
00:40:21,159 --> 00:40:24,519
to sort of like fix those symptoms. So he's like

781
00:40:24,679 --> 00:40:28,239
constantly chugging these things as he's like wigging out, and

782
00:40:28,280 --> 00:40:32,199
you see like the substance that sort of like contains

783
00:40:32,239 --> 00:40:34,519
your consciousness. It's called ickorite, and you just see it

784
00:40:34,599 --> 00:40:39,480
like branching. It's like this glowing web of like energy

785
00:40:39,599 --> 00:40:42,599
that's like flowing all over the environment. And he's like

786
00:40:42,639 --> 00:40:47,280
struggling to get a hold of himself, but his sort

787
00:40:47,320 --> 00:40:50,199
of like goal is that there's this the creator of

788
00:40:50,239 --> 00:40:53,280
this system, or one of the creators is murdered, and

789
00:40:53,360 --> 00:40:56,360
like really murdered because they the only thing that keeps

790
00:40:56,360 --> 00:40:58,599
you alive is the ickerit that everyone has in their

791
00:40:58,639 --> 00:41:02,199
brain with your consciousness, and you can completely fry that

792
00:41:02,440 --> 00:41:05,239
then you're just like dead dead basically. And somehow has

793
00:41:05,280 --> 00:41:07,760
someone has managed to do this? And you're trying to

794
00:41:07,760 --> 00:41:10,280
figure out like how like it was it an accident

795
00:41:10,639 --> 00:41:12,840
or did he kill himself or did someone else do it?

796
00:41:12,880 --> 00:41:16,079
And for what purpose? So like the game is basically

797
00:41:17,400 --> 00:41:21,480
the shorthand I've decided for is like it's Batman Arkham

798
00:41:21,599 --> 00:41:26,320
Detective Mode the video game where you've got all like

799
00:41:26,519 --> 00:41:31,679
four different tools that you're going into these investigative, investigative

800
00:41:31,679 --> 00:41:34,400
spaces at these crime scenes and you're just trying to

801
00:41:34,400 --> 00:41:39,039
piece together clues, and you've got like his main device

802
00:41:39,119 --> 00:41:43,199
is this gauntlet where he can basically scan an environment

803
00:41:43,360 --> 00:41:47,840
and then sort of like reconstructed and then replay it,

804
00:41:48,079 --> 00:41:49,880
like you can scrub through it where you can kind

805
00:41:49,880 --> 00:41:53,480
of see, you know, it sort of like reanimates everything basically,

806
00:41:53,599 --> 00:41:55,320
so it's like, oh, this thing exploded, I can just

807
00:41:55,360 --> 00:41:57,639
rewind to before it exploded and then kind of figure

808
00:41:57,679 --> 00:41:59,760
out what caused the explosion or something like that.

809
00:42:00,039 --> 00:42:03,559
Speaker 3: But yeah, incidentally, like the Cyberpunk twenty seventy seven the

810
00:42:03,599 --> 00:42:08,199
game like had sequences like that as well. Yeah, that's

811
00:42:08,199 --> 00:42:11,119
like a blade Runner thing too, like him looking into photos.

812
00:42:11,159 --> 00:42:14,280
So it's like it's of the genre, right right, but

813
00:42:14,400 --> 00:42:15,599
well done here it seems.

814
00:42:16,320 --> 00:42:19,440
Speaker 1: Yeah, it looks like it's super super slick, just like

815
00:42:19,480 --> 00:42:22,320
the animation the interface for like, it looks cool as

816
00:42:22,360 --> 00:42:27,119
you're sort of like basically reverse engineering a crime scene

817
00:42:27,440 --> 00:42:29,760
where you're walking inre like I you know, he's questioning

818
00:42:29,760 --> 00:42:31,719
like I don't know how this guy could have landed here,

819
00:42:31,840 --> 00:42:33,599
or how could he get shot from this angle? And

820
00:42:33,599 --> 00:42:36,079
then you start to gradually put the pieces together, Like

821
00:42:36,079 --> 00:42:37,880
you've got a UV lamp that you can use the

822
00:42:38,760 --> 00:42:42,840
UH find like you know, hidden substances or bloodstains that

823
00:42:42,880 --> 00:42:45,639
you can trace to a source. You've got an X

824
00:42:45,760 --> 00:42:47,880
ray that you can use a scan through walls to

825
00:42:47,880 --> 00:42:51,000
find like hidden wires that leads to generators. And he's

826
00:42:51,000 --> 00:42:56,119
also got a like like just the regular version of

827
00:42:56,119 --> 00:42:57,920
the Tech Division where you just flip it on and

828
00:42:57,960 --> 00:43:00,079
you can see sort of like the objects that you

829
00:43:00,119 --> 00:43:02,159
can interact with UH. Because this is one of those

830
00:43:02,159 --> 00:43:05,159
games where, like you poking around is like important where

831
00:43:05,159 --> 00:43:07,519
you'll find little clues that you know, whether it's like

832
00:43:07,559 --> 00:43:09,239
a little book or a cup or something, but it

833
00:43:09,320 --> 00:43:13,039
might have something important and UH and it does matter

834
00:43:13,320 --> 00:43:15,119
in terms of the case as far as I can tell,

835
00:43:15,119 --> 00:43:17,840
Like you'll pick up things where it's like, oh, you know,

836
00:43:17,960 --> 00:43:21,199
you've you've affected the outcome of the story of your case.

837
00:43:21,199 --> 00:43:24,920
Because it's like a choice driven game too, where the

838
00:43:24,960 --> 00:43:27,679
only there's very few like characters that you're interacting with,

839
00:43:27,760 --> 00:43:29,559
Like the main one is this woman in your ear

840
00:43:29,639 --> 00:43:32,119
named Sarah who's like your partner, and you guys kind

841
00:43:32,119 --> 00:43:34,800
of have like an uneasy relationship because she's, you know,

842
00:43:34,880 --> 00:43:37,800
you've got a record of being like a hothead basically,

843
00:43:37,880 --> 00:43:40,119
like you're you're sort of like the loose cannon kind

844
00:43:40,159 --> 00:43:42,480
of cop guy where the chief is not really a

845
00:43:42,519 --> 00:43:46,159
fan of you basically, and she's like the new rookie

846
00:43:46,239 --> 00:43:49,800
on the scene who also has only lived in her

847
00:43:50,079 --> 00:43:52,159
original body, where she's like I think they call her

848
00:43:52,159 --> 00:43:54,320
a newborn, where like, oh, you've been alive less than

849
00:43:54,320 --> 00:43:59,280
fifty years. That's weird, Like you haven't switched bodies yet,

850
00:43:59,599 --> 00:44:02,280
so you're kind of having like your relationship with her

851
00:44:02,320 --> 00:44:05,559
can change based on interaction of like how trustworthy you

852
00:44:05,639 --> 00:44:07,559
are of each other, whether or not she'll go behind

853
00:44:07,559 --> 00:44:11,880
your back with things, and some of the optional conversations

854
00:44:11,880 --> 00:44:14,519
are pretty fun. Like I think the performances Buy and

855
00:44:14,599 --> 00:44:17,280
Large are pretty good, especially Sarah. I think the main

856
00:44:17,360 --> 00:44:20,639
guy is like James. He kind of comes off as

857
00:44:20,719 --> 00:44:24,719
like very hard boiled, like noir novel style, like he's

858
00:44:24,840 --> 00:44:28,360
kind of doing the like long monologues where he's making

859
00:44:28,400 --> 00:44:33,760
a lot of like like metaphors that make limited sense,

860
00:44:34,440 --> 00:44:37,119
and then like you know, he's like, oh, you know,

861
00:44:37,239 --> 00:44:39,039
the rain is.

862
00:44:39,039 --> 00:44:42,800
Speaker 5: Coming down like a cold sweat of fire, and it

863
00:44:42,880 --> 00:44:45,960
reminds me of the part of the city, and he's

864
00:44:46,039 --> 00:44:48,119
like going like that kind of stuff, yeah, which is

865
00:44:48,119 --> 00:44:51,199
funny because there's a his character is a fan of

866
00:44:51,280 --> 00:44:54,840
old like old crime movies from like the nineteen fifties,

867
00:44:55,159 --> 00:44:57,800
and there's like points where he actively makes fun of

868
00:44:57,840 --> 00:45:00,559
that kind of character, but then he's on like a

869
00:45:00,760 --> 00:45:03,719
barely a step above them, and in terms of like

870
00:45:04,119 --> 00:45:05,760
how like there's several of.

871
00:45:05,679 --> 00:45:07,599
Speaker 1: His lines where I'm like, I don't know about that one.

872
00:45:07,679 --> 00:45:09,800
I don't know that one made a lot of sense,

873
00:45:09,840 --> 00:45:12,360
but it's good, but he's saying it with like one

874
00:45:12,440 --> 00:45:16,679
hundred percent just like seriousness behind it. But like the

875
00:45:16,840 --> 00:45:19,239
I think the dynamic between him Sarah is like really fun.

876
00:45:19,280 --> 00:45:22,159
There's some really cool revelations but with both of them

877
00:45:22,159 --> 00:45:25,400
that I won't get into. But like even the optional

878
00:45:25,440 --> 00:45:28,719
stuff can like sort of like steer a story different ways.

879
00:45:28,719 --> 00:45:31,239
Like there's one point where you go into like the

880
00:45:31,360 --> 00:45:34,800
rich guy's house and you find like he has chocolate

881
00:45:35,039 --> 00:45:38,000
and a jar like which has gone extinct. Basically because

882
00:45:38,280 --> 00:45:41,960
ever there's like barely anything is like organic in this world,

883
00:45:42,039 --> 00:45:44,119
Like there's barely a trace of green just because of

884
00:45:44,119 --> 00:45:46,360
how you know, this is like late late late late

885
00:45:46,440 --> 00:45:50,880
late stage capitalism, where like there's just building upon buildings,

886
00:45:51,320 --> 00:45:56,159
and like food is barely real. But you find like

887
00:45:56,199 --> 00:45:58,559
a piece of like real chocolate that has been preserved

888
00:45:58,599 --> 00:46:00,599
for like over one hundred years, and you have this

889
00:46:00,880 --> 00:46:04,320
optional conversation where she gets really excited when you find it,

890
00:46:04,559 --> 00:46:07,119
and she's like, can you smell it for me and

891
00:46:07,199 --> 00:46:09,760
describe what it smells like to you? Like she really

892
00:46:09,840 --> 00:46:11,800
wants to know, and you can like end this right

893
00:46:11,800 --> 00:46:13,400
away where you're just like, no, I'm not doing that,

894
00:46:13,480 --> 00:46:15,960
But then if you go through it, you're going through

895
00:46:16,119 --> 00:46:19,159
this semi lengthy sequence of just like I don't know,

896
00:46:19,159 --> 00:46:23,360
it smells like mushrooms maybe, and she's like, really, can

897
00:46:23,400 --> 00:46:25,360
you describe it a different way or like a like

898
00:46:25,400 --> 00:46:27,039
an emotion, and you can just keep.

899
00:46:29,239 --> 00:46:32,920
Speaker 2: Yeah, it's really like I really like imagining the conversation

900
00:46:32,960 --> 00:46:35,239
re action of like, oh, yeah, what does that smell like?

901
00:46:35,280 --> 00:46:39,079
And you're like, I'm not telling you that showing someone

902
00:46:39,079 --> 00:46:40,239
out like stop being weird, man.

903
00:46:40,760 --> 00:46:42,880
Speaker 1: You can if you want to Yeah, I think that's

904
00:46:42,920 --> 00:46:43,599
so funny.

905
00:46:44,239 --> 00:46:46,280
Speaker 3: It's just would you is this like an action game?

906
00:46:46,400 --> 00:46:50,000
Is there like are you shooting and running and or

907
00:46:50,039 --> 00:46:52,519
is it? Is it all like just detective work? Okay,

908
00:46:52,559 --> 00:46:53,079
that's cool.

909
00:46:53,280 --> 00:46:55,800
Speaker 1: Yeah, I mean you're moving around these spaces like you're

910
00:46:55,800 --> 00:46:58,159
freely moving around the first person. You're picking things up,

911
00:46:58,199 --> 00:47:00,719
inspecting them, but there's no combat, even though if teases

912
00:47:00,760 --> 00:47:03,000
commat a few times, Like there's sequences where he pulls

913
00:47:03,039 --> 00:47:06,679
his gun, but you're never like pulling the trigger. It's

914
00:47:06,719 --> 00:47:10,519
sort of like something will always happen, or like usually

915
00:47:10,559 --> 00:47:12,679
just something always happened, but I was like waiting for it.

916
00:47:12,719 --> 00:47:14,679
A few times. They make it a point to establish

917
00:47:14,679 --> 00:47:16,519
like he's got a gun, like you can look at

918
00:47:16,519 --> 00:47:18,480
it and stuff and inspect it. So you're like, I'm

919
00:47:18,559 --> 00:47:21,039
I'm going to shoot someone at some point, but no,

920
00:47:21,159 --> 00:47:23,719
not really. You're just going around just crime scene the

921
00:47:23,800 --> 00:47:28,039
crime scene, just doing these rather lengthy like reconstructions of

922
00:47:28,079 --> 00:47:31,360
these scene, Like one scene can take like probably a

923
00:47:31,400 --> 00:47:34,840
good fifteen minutes at the least, depending on how long

924
00:47:34,880 --> 00:47:37,119
it takes you to sort of connect dots, and then

925
00:47:37,159 --> 00:47:39,199
even after that, you're going back to your apartment and

926
00:47:39,239 --> 00:47:42,239
you've got like a like a sort of like a

927
00:47:42,280 --> 00:47:44,199
flow chart that you're putting together with all your clues

928
00:47:44,239 --> 00:47:46,440
to try to figure out like, Okay, how do these

929
00:47:46,440 --> 00:47:49,079
things come act? What am I? What are the conclusion

930
00:47:49,079 --> 00:47:51,760
I'm drawing? And that is I think that changes based

931
00:47:51,760 --> 00:47:53,480
on what you find too, or at least what you

932
00:47:53,519 --> 00:47:57,920
sort of like decide, like this what significance you assign

933
00:47:58,039 --> 00:48:02,519
to clues in the moment? Change it. But that even

934
00:48:02,559 --> 00:48:06,480
that like little exercise of connecting dots is presented in

935
00:48:06,519 --> 00:48:10,000
a really slick and cool way. I think the story

936
00:48:10,039 --> 00:48:12,480
itself is generally pretty good, Like I think it's really

937
00:48:12,519 --> 00:48:14,360
gripping just the world. Like I said, like there was

938
00:48:14,400 --> 00:48:16,199
one there were multiple points playing this game where I

939
00:48:16,239 --> 00:48:19,079
was just like almost like like genuinely upset of like

940
00:48:19,119 --> 00:48:21,519
how could we let this happen? Like this is an

941
00:48:21,639 --> 00:48:24,280
awful way to live? And a lot of the story

942
00:48:24,440 --> 00:48:26,760
is sort of like the main villain is sort of

943
00:48:26,760 --> 00:48:31,719
a guy that's like seemingly going against that status quo

944
00:48:31,920 --> 00:48:36,840
in a maybe very destructive way, but you have choices

945
00:48:36,880 --> 00:48:38,639
to where like you know he's done, Like you know

946
00:48:39,360 --> 00:48:41,880
you could just kill this guy because you know he's

947
00:48:42,000 --> 00:48:44,920
like a horrible person like this politician or this this

948
00:48:45,000 --> 00:48:46,639
like celebrity, or he's like you know all the stuff

949
00:48:46,679 --> 00:48:48,800
he's done and kill him now, you know, you'll be

950
00:48:48,800 --> 00:48:50,920
saving a lot of lives, you know, and you know,

951
00:48:50,960 --> 00:48:52,519
but an you kind of do the thing of like, yeah,

952
00:48:52,519 --> 00:48:54,320
but this isn't the right way or you know that

953
00:48:54,400 --> 00:48:57,920
kind of thing. But there's some pretty messed up people

954
00:48:57,920 --> 00:48:58,519
in this world.

955
00:48:59,079 --> 00:49:01,480
Speaker 3: Is satisfying you finished it right?

956
00:49:02,079 --> 00:49:05,719
Speaker 1: Yeah? I think by and large it isler's obvious that

957
00:49:05,880 --> 00:49:11,360
stuff with the villain. I walked away not totally clear

958
00:49:11,480 --> 00:49:14,480
on who he was exactly, and I don't know if

959
00:49:14,480 --> 00:49:16,800
that's a consequence of the choices that I made, Like

960
00:49:16,840 --> 00:49:20,559
maybe I didn't unlock a dialogue trig because you can see,

961
00:49:20,599 --> 00:49:23,280
like when you get some conversations there, you'll see responses

962
00:49:23,280 --> 00:49:25,119
that are locked and you don't know what they are,

963
00:49:25,119 --> 00:49:26,519
but you can see there's a lot of like, Okay,

964
00:49:26,559 --> 00:49:28,920
I did not I didn't find something that would have

965
00:49:28,960 --> 00:49:30,679
unlocked this. And then there were times where I found

966
00:49:30,679 --> 00:49:32,599
a thing and it's like, oh, this is available now, Okay.

967
00:49:33,440 --> 00:49:35,360
So that's why I say, like it's important to poke

968
00:49:35,400 --> 00:49:37,280
around and see how much you can find before moving

969
00:49:37,320 --> 00:49:43,400
on or talking to someone. But I think the storytelling,

970
00:49:44,079 --> 00:49:46,639
like for the most part, is like genuinely gripping, and

971
00:49:46,679 --> 00:49:49,760
I was like invested in everything that was happening. And

972
00:49:49,840 --> 00:49:52,400
like I said, the between the presentation and the world

973
00:49:52,480 --> 00:49:55,679
and just the and and the investigative stuff, you know,

974
00:49:55,960 --> 00:49:57,639
can get a little repetitive, like you are kind of

975
00:49:57,639 --> 00:50:00,039
doing the same four general things for LinkedIn see what

976
00:50:00,360 --> 00:50:02,559
is But like it's it's presented in such a cool

977
00:50:02,599 --> 00:50:04,760
way that I never really minded. And again I was like,

978
00:50:04,800 --> 00:50:06,719
I want to see what I would like to see

979
00:50:06,719 --> 00:50:09,239
the answer to this. I'm very curious to see how

980
00:50:09,280 --> 00:50:12,400
this unfolded. So I'm fine with scanning this thing again.

981
00:50:12,920 --> 00:50:15,920
So yeah, it's cool. It's a cool game, and it

982
00:50:16,000 --> 00:50:17,760
feels like something that kind of came out of nowhere.

983
00:50:17,800 --> 00:50:20,760
But yeah, I'm still mulling on it. I'm thinking about

984
00:50:20,800 --> 00:50:23,679
just the starting another playthrough, just to make some different choices,

985
00:50:23,719 --> 00:50:26,599
see how differently things can unfold. But it seemed like

986
00:50:26,639 --> 00:50:28,199
there's a lot of potential for things to go in

987
00:50:28,199 --> 00:50:31,000
completely different directions because there are some pretty big decisions

988
00:50:31,000 --> 00:50:31,679
that you have to make.

989
00:50:32,960 --> 00:50:34,840
Speaker 3: Cool. Yeah, no, it doesn't. It feels like kind of

990
00:50:34,920 --> 00:50:37,079
left field. I think it came out July seventeenth. It

991
00:50:37,079 --> 00:50:40,920
looks like on Steam So yeah, it's.

992
00:50:40,800 --> 00:50:42,000
Speaker 1: One of again, do I feel like I could talk

993
00:50:42,000 --> 00:50:44,159
about the world forever. It's just there, like everything has

994
00:50:44,159 --> 00:50:47,679
about the Great of Body subscriptions were they like promote

995
00:50:47,840 --> 00:50:50,320
keeping your body healthy in a way that is like

996
00:50:50,519 --> 00:50:54,519
almost like gross of like if they're very much like

997
00:50:55,199 --> 00:50:57,960
please don't smoke and drink and not because we want

998
00:50:58,000 --> 00:51:00,840
you to like feel better, it's because are your body's

999
00:51:00,840 --> 00:51:02,599
gonna be loan to someone else, so don't give them

1000
00:51:02,639 --> 00:51:05,119
like a faulty body please. Like there's like these really

1001
00:51:05,400 --> 00:51:09,159
the everywhere. Yeah, like literally it's that of like like

1002
00:51:09,320 --> 00:51:12,320
you see posters being like, hey, you know, drinking is bad,

1003
00:51:13,880 --> 00:51:17,000
doing drugs is bad, and elite, We'll arrest you because

1004
00:51:17,000 --> 00:51:21,719
you're destroying the government property your body. It's wild. It's

1005
00:51:22,039 --> 00:51:24,800
it's a it's a wild game. So but yeah, that

1006
00:51:24,960 --> 00:51:29,480
is nobody says. Nobody says God, Charles, Nobody wants to

1007
00:51:29,599 --> 00:51:36,159
die out now PlayStation Xbox in PC. Kyle, you wrapped

1008
00:51:36,239 --> 00:51:39,440
up Ksugami Path at the Goddess recently. You gave it

1009
00:51:39,480 --> 00:51:43,760
a review score. Yeah, tell us all about that journey.

1010
00:51:44,239 --> 00:51:45,960
Speaker 3: Yeah, I just I wanted to fall upon it quickly

1011
00:51:45,960 --> 00:51:48,239
because we talked about it a good bit last week.

1012
00:51:48,320 --> 00:51:53,360
At the time, Wes was actually the assigned reviewer, which

1013
00:51:53,400 --> 00:51:56,719
I mentioned just to explain like why suddenly I had

1014
00:51:56,719 --> 00:51:59,840
my name on the score he he Wes ended up

1015
00:51:59,880 --> 00:52:03,559
going on a surprise work trip and that took them

1016
00:52:03,599 --> 00:52:07,159
away from his console. And but I also bring it

1017
00:52:07,239 --> 00:52:11,719
up because kind of like earlier this year, Loralai in

1018
00:52:11,760 --> 00:52:14,159
the Laser Eyes, it was a game that I just

1019
00:52:14,239 --> 00:52:15,920
kind of started because I was like, that looks cool.

1020
00:52:15,920 --> 00:52:18,239
I'll check this out, like we check out so many games,

1021
00:52:18,280 --> 00:52:21,599
like we are constantly just starting games, So it really

1022
00:52:21,679 --> 00:52:24,360
is something special when it's like, oh, I'm finishing this,

1023
00:52:24,559 --> 00:52:26,360
like there's no way I don't finish this yet, and now.

1024
00:52:26,280 --> 00:52:28,519
Speaker 1: Nobody nobody wants to die. Was that for me? It's like, oh,

1025
00:52:28,599 --> 00:52:29,960
I've seen this and then you're like, oh, I think

1026
00:52:30,000 --> 00:52:32,599
I'm gonna finish this. Yeah, And that's Kunittugami.

1027
00:52:32,760 --> 00:52:34,519
Speaker 3: Was that for me, and it really surprised me for

1028
00:52:34,559 --> 00:52:36,519
a lot of reasons, because like, I'm not really a

1029
00:52:36,559 --> 00:52:40,559
big strategy guy. I don't really enjoy the act of

1030
00:52:40,639 --> 00:52:42,880
like in that game, you sort of assign roles to

1031
00:52:42,880 --> 00:52:45,199
people and then you place them on the battlefield kind

1032
00:52:45,239 --> 00:52:47,719
of so to speak, and like that's just not the

1033
00:52:48,280 --> 00:52:50,760
I don't enjoy that kind of gameplay, But it just

1034
00:52:50,840 --> 00:52:53,320
really worked for me here just because of the it's

1035
00:52:53,440 --> 00:52:57,719
never overly complicated. It's satisfying to kind of level up

1036
00:52:57,760 --> 00:53:01,280
those villagers and stuff like that, and then when you

1037
00:53:01,360 --> 00:53:04,119
sort of you can always run in and fight yourself

1038
00:53:04,159 --> 00:53:07,320
and like you can always kind of save the day ultimately,

1039
00:53:07,400 --> 00:53:10,360
Like I certainly played levels that I had to restart

1040
00:53:10,400 --> 00:53:12,559
and stuff like that, Like I wasn't like a breeze.

1041
00:53:13,239 --> 00:53:15,840
I did make it through without replaying any levels, though,

1042
00:53:15,840 --> 00:53:17,639
which I was very happy about in a weird way.

1043
00:53:17,679 --> 00:53:19,800
I was like, please don't make me like replay levels

1044
00:53:19,840 --> 00:53:23,079
I've already been. I don't want to do that. But

1045
00:53:23,079 --> 00:53:24,840
I gave it an eight seventy five, and it's like

1046
00:53:24,920 --> 00:53:27,880
it is one of the year's surprises for me. Not

1047
00:53:27,920 --> 00:53:30,039
that like I don't have faith in like Capcom or

1048
00:53:30,079 --> 00:53:31,679
anything like that. Like the first time I saw it,

1049
00:53:31,719 --> 00:53:34,360
I never thought it looked bad or anything, but it

1050
00:53:34,400 --> 00:53:36,159
was just one of those like I don't know what

1051
00:53:36,199 --> 00:53:39,320
this is. It's got a cool art style. We'll see

1052
00:53:39,320 --> 00:53:41,400
if it's like destined to be a cult Classic, and

1053
00:53:41,440 --> 00:53:42,920
it was just one of those that I was like,

1054
00:53:43,239 --> 00:53:46,039
this is great. I don't want to stop playing. I'm

1055
00:53:46,039 --> 00:53:48,559
going to see this to the end. And I really

1056
00:53:48,599 --> 00:53:51,719
liked Kunitsugami. Like, I bet, you know, I don't know

1057
00:53:51,760 --> 00:53:53,440
what the rest of the year will look like, obviously,

1058
00:53:53,480 --> 00:53:55,519
but I bet it'll be on my top ten at

1059
00:53:55,519 --> 00:53:57,440
the end of the year. Like it really surprised me

1060
00:53:57,480 --> 00:53:59,920
in a way that I wasn't expecting and really ultimately enjoy.

1061
00:54:01,079 --> 00:54:02,440
Speaker 1: Yeah, I having a chance to go back to it

1062
00:54:02,519 --> 00:54:04,440
since we talked about it last week, But it's one

1063
00:54:04,480 --> 00:54:06,280
of those games where, like I said last week, like

1064
00:54:06,320 --> 00:54:08,360
it feels like this year's Exo primeal of like the

1065
00:54:08,400 --> 00:54:10,239
weird thing we weren't sure about that came out. It

1066
00:54:10,320 --> 00:54:11,639
was better than people thought it would be.

1067
00:54:11,800 --> 00:54:14,360
Speaker 3: Yeah, pretty cool. Yeah, I mean I Exo Prime will

1068
00:54:14,400 --> 00:54:17,800
never clicked with me outside of playing like one or

1069
00:54:17,800 --> 00:54:19,719
two matches, and I was like, I kind of get

1070
00:54:19,719 --> 00:54:21,760
this and it's kind of charming, but I don't really

1071
00:54:21,760 --> 00:54:24,320
feel super compelled to go back to it. But this

1072
00:54:24,480 --> 00:54:28,199
the loop is just really satisfying of like save the woman,

1073
00:54:28,320 --> 00:54:29,800
get to the end of the level, and then go

1074
00:54:29,880 --> 00:54:32,760
back before the next fight. You can upgrade a lot

1075
00:54:32,760 --> 00:54:36,360
of villages. You can fix villages, which lets you level

1076
00:54:36,400 --> 00:54:38,519
up yourself or your villagers, and then you can go

1077
00:54:38,559 --> 00:54:41,079
do some more fighting and then it's just it's very

1078
00:54:41,079 --> 00:54:42,920
good at that one more thing. Let me just let

1079
00:54:43,000 --> 00:54:44,400
me just take care of this before I go to bed.

1080
00:54:44,440 --> 00:54:46,119
And it's like a game that kept me up late,

1081
00:54:46,639 --> 00:54:49,320
and also in a way that I like. It's not

1082
00:54:49,440 --> 00:54:52,440
very narrative heavy. There's no dialogue, so it was it

1083
00:54:52,480 --> 00:54:54,360
was a game that I enjoyed, like putting on a

1084
00:54:54,400 --> 00:54:58,119
podcast and just doing some combat and strategy and just

1085
00:54:58,280 --> 00:55:01,480
playing through that loop over and over is very satisfying game.

1086
00:55:02,440 --> 00:55:05,079
Speaker 1: Do you think between this and Exo Primal, like those

1087
00:55:05,079 --> 00:55:07,480
feel like games were if they all came out maybe

1088
00:55:07,519 --> 00:55:09,559
the same year. I guess they did not really the

1089
00:55:09,559 --> 00:55:11,840
same year. They all came out close together, like a

1090
00:55:11,920 --> 00:55:14,840
year apart, but like they almost feel like a new

1091
00:55:15,079 --> 00:55:18,840
Capcom six. You remember the Capcom six back in the day.

1092
00:55:18,880 --> 00:55:21,199
Speaker 2: I like, yes, yeah, can you can you tell me

1093
00:55:21,239 --> 00:55:21,880
what this is?

1094
00:55:22,440 --> 00:55:24,639
Speaker 1: So that was an initiative from like the mid two

1095
00:55:24,679 --> 00:55:27,760
thousands that they just announced like six.

1096
00:55:27,960 --> 00:55:30,440
Speaker 3: It wasn't six though. I think that numbers.

1097
00:55:30,239 --> 00:55:34,000
Speaker 1: Think I think amount of being five maybe, but it

1098
00:55:34,079 --> 00:55:36,440
was like a bunch of games they announced that we're

1099
00:55:36,480 --> 00:55:39,079
all coming out at relatively at the same time, or

1100
00:55:39,079 --> 00:55:40,719
like they were all in development, but they were all

1101
00:55:40,760 --> 00:55:44,039
like five. I guess the Capcom five, the Capcom five. Okay,

1102
00:55:44,440 --> 00:55:46,400
I'm thinking of the Wyat six. Maybe I don't know.

1103
00:55:46,440 --> 00:55:49,440
It's a wrestling thing, but like yeah, but it was like, hey,

1104
00:55:49,440 --> 00:55:53,400
we got these five weird games that were working on

1105
00:55:53,880 --> 00:55:56,440
and they're all coming out in relatively the same time.

1106
00:55:56,519 --> 00:55:59,199
Speaker 3: They're all game cube games. Like Capcom was like, yeah,

1107
00:55:59,280 --> 00:56:01,039
where do GameCube?

1108
00:56:01,360 --> 00:56:06,280
Speaker 1: And it was Beautiful Joe. Yep, it was god Hand, No,

1109
00:56:06,320 --> 00:56:09,239
that was that was later? Yeah, Godhand was later?

1110
00:56:10,360 --> 00:56:13,239
Speaker 3: Was it really? Yeah? So because I have the like Wicked,

1111
00:56:13,239 --> 00:56:15,119
there's a whole Wikipedia page for it. It's p and

1112
00:56:15,199 --> 00:56:18,960
O three, which was which was pretty mediocre. It was

1113
00:56:18,960 --> 00:56:22,440
Beautiful Joe which was good, Killer seven, which is like

1114
00:56:22,480 --> 00:56:25,599
a cult classic, and then Residu Evill four was in

1115
00:56:25,639 --> 00:56:29,320
that bundle. Because it was really surprising that Capcom was

1116
00:56:29,360 --> 00:56:32,960
so focused on GameCube and they're like, we're making four

1117
00:56:33,159 --> 00:56:36,960
GameCube exclusive games or five. The fifth one ended up

1118
00:56:36,960 --> 00:56:41,119
getting canceled, which was like a Dragon game. I think

1119
00:56:41,920 --> 00:56:44,159
a dead Phoenix is what it was called, and it

1120
00:56:44,199 --> 00:56:46,639
never it ended up getting canceled. But Marcus, you are

1121
00:56:46,679 --> 00:56:50,079
totally right. This feels like a Capcom five thing where

1122
00:56:50,079 --> 00:56:52,760
they're like, yeah, we we have our big franchises and stuff,

1123
00:56:52,800 --> 00:56:54,559
we have our street fighters and that kind of thing,

1124
00:56:54,920 --> 00:56:57,679
but like we're gonna try some experiments here and see

1125
00:56:57,679 --> 00:56:59,920
what clicks. And that was like Exo Primal and count

1126
00:57:00,039 --> 00:57:02,119
Ugami feel like they totally fit that mold of like

1127
00:57:02,280 --> 00:57:05,400
we're gonna try something special. And I mean I Exo

1128
00:57:05,480 --> 00:57:08,360
Prime a lot. I mean I feel like though it

1129
00:57:08,480 --> 00:57:10,840
was like generally critically well received, I feel like it

1130
00:57:10,960 --> 00:57:12,360
kind of disappeared pretty quickly.

1131
00:57:13,000 --> 00:57:15,400
Speaker 1: But it's not a game that it's built for longevity

1132
00:57:15,440 --> 00:57:18,000
because it is very much a single player game disguised

1133
00:57:18,000 --> 00:57:19,880
as a multiplayer games. It had once you get to

1134
00:57:19,920 --> 00:57:21,880
the end of the story, it's like, oh okay, you

1135
00:57:21,920 --> 00:57:23,199
have to play a lot to get to the end

1136
00:57:23,239 --> 00:57:24,760
of the stories. You're like, n done. I mean, it's

1137
00:57:24,760 --> 00:57:27,480
a fun like it plays well, but yeah when I

1138
00:57:27,519 --> 00:57:29,159
saw the when I got credits, I was like, yeah,

1139
00:57:29,159 --> 00:57:31,800
I'm good. Yeah, And I mean Tougami it's not like

1140
00:57:31,840 --> 00:57:34,119
one that I'm like really eager to go back to

1141
00:57:34,199 --> 00:57:36,800
after seeing credit. So there there is new game plus

1142
00:57:36,840 --> 00:57:39,480
if you want to do that. But it just I

1143
00:57:39,519 --> 00:57:41,480
feel like it's sneaking up on a lot of people.

1144
00:57:41,559 --> 00:57:43,679
Maybe I'm alone in that, but it's like it really

1145
00:57:43,880 --> 00:57:45,199
game pass too, which helps.

1146
00:57:45,280 --> 00:57:47,719
Speaker 3: Okay, yeah, so if yeah, so if you like, if

1147
00:57:47,760 --> 00:57:50,039
you like action, if you with a little bit of

1148
00:57:50,039 --> 00:57:53,519
strategy in there, Like I feel like Pickman is maybe

1149
00:57:53,639 --> 00:57:57,320
the closest game you can relate to. It's not it's different,

1150
00:57:57,719 --> 00:57:59,599
you know, but it's like you're in control of a

1151
00:57:59,679 --> 00:58:03,679
group and you're kind of like using them to do stuff.

1152
00:58:03,800 --> 00:58:06,159
There's it's just got like the same emotions you know

1153
00:58:06,199 --> 00:58:09,079
that I have when I'm playing Pickment. So yeah, I

1154
00:58:09,280 --> 00:58:11,119
Nitsu goat me like one of my favorites of the year,

1155
00:58:11,159 --> 00:58:12,280
and I did not expect that.

1156
00:58:13,119 --> 00:58:16,280
Speaker 1: Do you guys think Pragmata will be like part of

1157
00:58:16,320 --> 00:58:20,239
this ill like their next weird thing? Like do you

1158
00:58:20,239 --> 00:58:23,159
think this will be part of the new Capcom five

1159
00:58:23,280 --> 00:58:25,000
or whatever number we're gonna sign to this?

1160
00:58:25,559 --> 00:58:28,000
Speaker 2: Do we know like what kind of game that is?

1161
00:58:28,920 --> 00:58:31,000
Speaker 1: I think they said it's an action game.

1162
00:58:31,079 --> 00:58:33,199
Speaker 3: I think we've seen gameplay right, It's like a third

1163
00:58:33,239 --> 00:58:34,599
person action game, right.

1164
00:58:34,719 --> 00:58:36,679
Speaker 1: I don't know if we've well, I think that first

1165
00:58:36,679 --> 00:58:40,400
trailer had I think that was it was in engine cinematics.

1166
00:58:40,440 --> 00:58:43,480
Speaker 2: Maybe, Okay, this is the game that like they did

1167
00:58:43,519 --> 00:58:46,360
the weird fake out trailer where they were like, here's

1168
00:58:46,360 --> 00:58:48,199
the release date. Actually it's delayed.

1169
00:58:48,320 --> 00:58:52,039
Speaker 3: Yeah that was it was a delay trailer. I mean yeah, yeah,

1170
00:58:52,119 --> 00:58:54,320
there was from a year ago. There is an official

1171
00:58:54,400 --> 00:58:58,119
gameplay teaser, and I'm like watching it now and it

1172
00:58:58,239 --> 00:59:03,760
kind of almost looks like third person shootery, kind of

1173
00:59:03,800 --> 00:59:05,599
almost like vanquish a little bit.

1174
00:59:06,320 --> 00:59:08,039
Speaker 1: Yeah. For those that don't know, by the way, this

1175
00:59:08,159 --> 00:59:12,119
is the like Kajimo looking Astronaut game with the little

1176
00:59:12,119 --> 00:59:13,559
girl that has powers.

1177
00:59:13,920 --> 00:59:16,000
Speaker 3: Yeah, it looks cool.

1178
00:59:16,079 --> 00:59:18,719
Speaker 1: Yeah, like it looks like the Kajima Productions logo is

1179
00:59:18,719 --> 00:59:19,480
the main character.

1180
00:59:19,960 --> 00:59:22,920
Speaker 3: But yeah, Marcus, you're totally right because it's like Capcom.

1181
00:59:23,440 --> 00:59:26,960
I know, we just included Resume four in the Capcom five,

1182
00:59:27,039 --> 00:59:28,599
but that was kind of an outlier because I was

1183
00:59:28,639 --> 00:59:31,480
an established franchise. It just gotta have a headliner in there, yeah,

1184
00:59:31,519 --> 00:59:32,920
because it was like it was weird because it was

1185
00:59:32,960 --> 00:59:36,400
a GameCube exclusive. But that being said, I feel like

1186
00:59:36,440 --> 00:59:39,480
Capcom now is like, look, we got Monster Hunter, going Strong,

1187
00:59:39,559 --> 00:59:43,159
we got residueval every year, Street Fighter, you know, those

1188
00:59:43,199 --> 00:59:46,079
games are bringing in the money, and then we're we're

1189
00:59:46,079 --> 00:59:50,639
also doing these experiments Pragmata Exo, Primal Tugami like that.

1190
00:59:50,800 --> 00:59:53,400
That totally fits them in. Just like there's a little

1191
00:59:53,440 --> 00:59:55,639
team to the side that's like, can we can we

1192
00:59:55,679 --> 00:59:58,320
try something here for a little while, and Capcom's like, yeah, yeah,

1193
00:59:58,400 --> 01:00:00,440
just you'll we'll bring you back to Resident of next year.

1194
01:00:00,440 --> 01:00:03,159
Why don't you work on Kinzugami for a while.

1195
01:00:03,639 --> 01:00:07,239
Speaker 1: Right, still waiting for deep Down, the next game part

1196
01:00:07,280 --> 01:00:11,119
of the Capcom four or five. If only deep Down

1197
01:00:11,119 --> 01:00:13,239
had been announced in this era of Capcom, it probably

1198
01:00:13,239 --> 01:00:14,320
would have kind of came out.

1199
01:00:15,320 --> 01:00:17,960
Speaker 3: Charles, you said you did start Kanitsugami at least, or.

1200
01:00:18,760 --> 01:00:22,360
Speaker 2: Yeah, I did, like the first battle. I think I'll

1201
01:00:22,400 --> 01:00:24,039
go back to it. It was just last night. It

1202
01:00:24,079 --> 01:00:26,519
was like literally the first time I had turned on

1203
01:00:26,559 --> 01:00:28,559
my PS five since I moved.

1204
01:00:29,719 --> 01:00:33,960
Speaker 3: So it is easy. That takes what three hours?

1205
01:00:34,119 --> 01:00:36,840
Speaker 1: Tops? Don't you play video games while you're moving?

1206
01:00:37,079 --> 01:00:40,000
Speaker 2: Yeah, I mean I have. That's what the switch is for,

1207
01:00:40,000 --> 01:00:42,000
for playing video games while moving.

1208
01:00:43,119 --> 01:00:45,159
Speaker 1: It's my favorite switch commercial. When they were like in

1209
01:00:45,239 --> 01:00:46,199
the moving truck, just.

1210
01:00:46,159 --> 01:00:50,519
Speaker 2: Playing the switches thing, not getting anything like the opening

1211
01:00:50,599 --> 01:00:54,519
of a Pokemon Emerald. Oh yeah, the kid's just riding

1212
01:00:54,519 --> 01:00:57,119
in the back of the truck, just like some kids

1213
01:00:57,119 --> 01:00:59,519
in the back of a U haul, like playing Mario Kart,

1214
01:00:59,599 --> 01:01:00,559
like bump for each other.

1215
01:01:00,840 --> 01:01:02,559
Speaker 1: That's going to be in the switch to commercial.

1216
01:01:03,079 --> 01:01:06,880
Speaker 2: I really hope so it moves where you move switch to.

1217
01:01:07,719 --> 01:01:08,519
Speaker 1: That's pretty good.

1218
01:01:08,599 --> 01:01:14,480
Speaker 6: Actually, my my brother does a really good impression of

1219
01:01:15,440 --> 01:01:20,119
Nintendo Direct voiceover guy of.

1220
01:01:20,039 --> 01:01:24,800
Speaker 2: Like Yoshi's back with a new adventure, and I I

1221
01:01:25,239 --> 01:01:31,239
really enjoyed it. Or when it's like this guy he's

1222
01:01:31,280 --> 01:01:33,559
got a very bright voice, but then he'll drop it

1223
01:01:33,599 --> 01:01:39,480
down to be like a mysterious world or Pragmata, just

1224
01:01:39,480 --> 01:01:41,280
just to be like a little more serious because he

1225
01:01:41,320 --> 01:01:43,079
can't be too happy about anyway.

1226
01:01:44,000 --> 01:01:50,480
Speaker 3: Browns and blacks in it.

1227
01:01:49,719 --> 01:01:53,760
Speaker 2: Is coming to switch Yes, yeah, become the king of

1228
01:01:53,800 --> 01:01:57,679
a criminal underworld. Game's good.

1229
01:01:57,679 --> 01:01:58,039
Speaker 1: I don't know.

1230
01:01:58,039 --> 01:01:59,599
Speaker 2: I haven't played that much of it, but I do.

1231
01:02:00,679 --> 01:02:01,159
Speaker 1: I like.

1232
01:02:03,039 --> 01:02:04,679
Speaker 2: In the same vein of what you guys were talking about.

1233
01:02:04,719 --> 01:02:06,719
I recently got when we moved into this house. One

1234
01:02:06,719 --> 01:02:10,159
of the things we found is my girlfriend's dad's old

1235
01:02:10,239 --> 01:02:14,400
box of consoles, so I now own like they had

1236
01:02:14,440 --> 01:02:17,159
no idea it was still there. I now own a

1237
01:02:17,159 --> 01:02:20,159
Super Nintendo, a Nintendo sixty four, and then a PlayStation

1238
01:02:20,320 --> 01:02:20,880
one and two.

1239
01:02:21,280 --> 01:02:25,599
Speaker 3: Hell yeah and now hell those are relics. Yeah, and

1240
01:02:25,639 --> 01:02:26,360
they also.

1241
01:02:26,159 --> 01:02:29,199
Speaker 2: Like didn't play them very often. There's a like green

1242
01:02:29,360 --> 01:02:33,440
translucent PS two controller still in the packaging, and that's

1243
01:02:33,440 --> 01:02:37,400
like my favorite. Like I modded my switch pro controller

1244
01:02:37,400 --> 01:02:39,800
to be translucent green. Like it's literally like the perfect

1245
01:02:39,800 --> 01:02:40,440
thing I would want.

1246
01:02:40,519 --> 01:02:41,960
Speaker 3: It's like a pistol control.

1247
01:02:42,639 --> 01:02:44,519
Speaker 2: It's okay, it's exactly get.

1248
01:02:44,440 --> 01:02:49,079
Speaker 3: Pisto question the N sixty four controller. If you kind

1249
01:02:49,079 --> 01:02:50,800
of just like shake it a little bit, does the

1250
01:02:50,800 --> 01:02:54,800
control stick like loosely kind of shaken there? That's like

1251
01:02:54,880 --> 01:02:57,760
the trick if for N sixty four controllers. It's like

1252
01:02:58,679 --> 01:03:00,800
Charles is actually going to get it. I wasn't. I

1253
01:03:00,840 --> 01:03:05,639
thought maybe he was that good. If it stands like

1254
01:03:05,800 --> 01:03:09,480
stiff and doesn't like shake loosely in the controller, like

1255
01:03:09,880 --> 01:03:13,440
you're in good shape. Like those are hard to come by. Yeah,

1256
01:03:13,480 --> 01:03:16,079
So like hold it flat, hold it flat, Charles, and

1257
01:03:16,119 --> 01:03:17,920
then kind of like how does it feel does it

1258
01:03:17,920 --> 01:03:20,519
feel stiff in there? That's good that's good.

1259
01:03:20,599 --> 01:03:23,119
Speaker 2: It's got a little give, but yeah.

1260
01:03:22,800 --> 01:03:25,400
Speaker 3: That's good because what the problem was they N sixty

1261
01:03:25,400 --> 01:03:28,599
four uses like plastic pieces for the control stick that

1262
01:03:28,719 --> 01:03:32,039
weigh down really easily. Over time, like follow up controllers,

1263
01:03:32,079 --> 01:03:33,239
they figured out how to do it better and they

1264
01:03:33,239 --> 01:03:34,960
would use metal and aluminum and stuff like that, but

1265
01:03:34,960 --> 01:03:37,880
those N sixty four ones use plastic. So like you can,

1266
01:03:37,920 --> 01:03:40,360
if you can see an overused N sixty four control,

1267
01:03:40,360 --> 01:03:42,360
you can spot one very easily because the control stick

1268
01:03:42,440 --> 01:03:44,880
is just like flailing around in there, so that looks

1269
01:03:44,920 --> 01:03:45,559
pretty solid.

1270
01:03:45,559 --> 01:03:52,000
Speaker 2: Actually, yeah, it's it's nice because, uh, it's very much

1271
01:03:52,079 --> 01:03:57,480
a thing where he bought it for GoldenEye and didn't

1272
01:03:57,559 --> 01:03:59,599
use it for much else, so it's all very lightly

1273
01:03:59,719 --> 01:04:01,519
used to Anyway, The only reason I brought all this

1274
01:04:01,639 --> 01:04:05,119
up to tie back to Kizugami is now I can

1275
01:04:05,159 --> 01:04:07,920
go to I always like to go to like retro

1276
01:04:08,000 --> 01:04:09,880
game stores just to see what they have, but now

1277
01:04:09,920 --> 01:04:11,840
I can actually be like, oh, maybe I can buy

1278
01:04:11,880 --> 01:04:14,679
these things and play them. They're for more than just looking.

1279
01:04:14,440 --> 01:04:16,760
Speaker 3: At You can get a Taggi for your PS two

1280
01:04:16,800 --> 01:04:19,199
and be like this is basically you can.

1281
01:04:19,320 --> 01:04:21,000
Speaker 1: You can get the Capcom five.

1282
01:04:22,920 --> 01:04:25,920
Speaker 2: It feels like the stuff I did the hall I

1283
01:04:25,960 --> 01:04:34,000
got recently, see what he got smart, And then I

1284
01:04:34,039 --> 01:04:36,400
was like, well it was only eight dollars, so I

1285
01:04:36,440 --> 01:04:40,199
got Final Thing game right as well, And then I

1286
01:04:40,239 --> 01:04:42,119
never played Got War the first one.

1287
01:04:42,960 --> 01:04:46,840
Speaker 3: Yeah, those are great, So revisiting the original God of

1288
01:04:46,840 --> 01:04:49,440
War because you've played the more the recent two right right?

1289
01:04:49,480 --> 01:04:53,440
Speaker 2: Oh yeah, I'm I'm prepared to be like, oh, Creatos,

1290
01:04:53,480 --> 01:04:56,639
you're really right to be embarrassed about your past.

1291
01:04:56,800 --> 01:04:59,199
Speaker 3: Yeah, it would be fun to go back with that

1292
01:04:59,320 --> 01:05:01,599
context of like knowing where he ends up and seeing

1293
01:05:01,599 --> 01:05:04,000
where he comes from, like those Yeah, look at that

1294
01:05:04,159 --> 01:05:06,480
stories is really well done as a result.

1295
01:05:07,079 --> 01:05:09,639
Speaker 1: Yeah, playing those games now is like looking at Kratos's

1296
01:05:09,719 --> 01:05:13,280
high school Facebook messages and be like, oh, you are

1297
01:05:13,280 --> 01:05:14,280
a very different person.

1298
01:05:15,960 --> 01:05:19,440
Speaker 2: I think we've talked about God of War before, Kyle,

1299
01:05:19,559 --> 01:05:21,519
like way back, I think when we first started. He

1300
01:05:21,599 --> 01:05:23,679
reviewed Ragnarok as like the first thing you did when

1301
01:05:23,679 --> 01:05:26,760
you came here, and I was talking about how like

1302
01:05:26,840 --> 01:05:29,159
I never played the old God of War games. So

1303
01:05:29,239 --> 01:05:32,400
my perspective in the games is like a Treas's perspective,

1304
01:05:32,480 --> 01:05:35,519
Like I know as much about these worlds, this world

1305
01:05:35,599 --> 01:05:38,880
as he does, and so it'll be fun to basically

1306
01:05:38,960 --> 01:05:42,400
be a treyas and be like, Dad, you did what.

1307
01:05:42,039 --> 01:05:47,679
Speaker 1: I think I think the game today.

1308
01:05:46,280 --> 01:05:47,960
Speaker 3: Like I'm calling a shot here that could like if

1309
01:05:48,000 --> 01:05:49,360
you go back to Golden Now, you're gonna have a

1310
01:05:49,360 --> 01:05:51,599
hard time, Charles, But I think God of War would

1311
01:05:51,639 --> 01:05:52,679
still be fun today.

1312
01:05:52,840 --> 01:05:57,559
Speaker 1: Did you play the the DLC for Ragnarok, the Rogue

1313
01:05:57,599 --> 01:05:58,239
Light thing?

1314
01:05:59,000 --> 01:05:59,119
Speaker 3: Oh?

1315
01:05:59,159 --> 01:06:01,679
Speaker 1: Yeah, because there's like there's like that that glimpse of

1316
01:06:01,719 --> 01:06:03,400
old Crados in there.

1317
01:06:04,039 --> 01:06:06,800
Speaker 3: Yeah really basically yeah, yeah.

1318
01:06:06,960 --> 01:06:08,159
Speaker 1: I was like I felt like that would be your

1319
01:06:08,199 --> 01:06:11,039
first like glimpse into like because you know, it's him

1320
01:06:11,039 --> 01:06:13,360
literally coming face to face with his old snell being like,

1321
01:06:13,599 --> 01:06:16,960
oh boy, oh that was me.

1322
01:06:17,079 --> 01:06:19,639
Speaker 3: Huh uh, you're not dressed for the snow.

1323
01:06:20,360 --> 01:06:22,079
Speaker 1: I would say God of War three still one of

1324
01:06:22,079 --> 01:06:24,239
my favorite action games of all time. I think God

1325
01:06:24,280 --> 01:06:28,480
of War three is a masterpiece. Yeah uh yeah. You

1326
01:06:28,519 --> 01:06:30,639
know what else is great real quickly out touching this

1327
01:06:30,639 --> 01:06:32,760
because I forgot to do it last week is a

1328
01:06:32,840 --> 01:06:36,920
Diabolo four vessel of Hatred's new spirit Born Class. I

1329
01:06:36,960 --> 01:06:39,840
got to go to the Blizzard campus, which was my

1330
01:06:39,880 --> 01:06:42,079
first time ever visiting yet I know it's one of

1331
01:06:42,119 --> 01:06:44,800
the Uh, it's up there. I feel like for for

1332
01:06:44,920 --> 01:06:47,119
like game studios you want to visit, I feel like

1333
01:06:47,159 --> 01:06:49,239
Blizzard is usually up there. And I'm not even like

1334
01:06:49,280 --> 01:06:51,679
a big Blizzard guy, Like I didn't grow up with

1335
01:06:51,840 --> 01:06:54,559
Blizzard because I wasn't a PC gamer, which is that

1336
01:06:54,679 --> 01:06:56,559
I feel like those two are basically the same things

1337
01:06:56,559 --> 01:06:59,400
to an extent because so many of their big franchises

1338
01:06:59,440 --> 01:07:03,719
were PC games, like I've I'm Just Diabolo and Overwatch

1339
01:07:03,800 --> 01:07:07,039
one that is kind of where my Blizzard, like I

1340
01:07:07,079 --> 01:07:09,880
guess fandom if you want to call it, that begins

1341
01:07:09,920 --> 01:07:12,440
and ends. But even then, it was still cool visiting

1342
01:07:12,440 --> 01:07:15,400
that campus and getting the full tour and seeing the

1343
01:07:15,400 --> 01:07:17,519
the war Craft I Guess statute that's in the front

1344
01:07:17,519 --> 01:07:21,440
that everybody's seen a million times. They have their own

1345
01:07:21,519 --> 01:07:26,320
Starbucks that makes them custom work like Blizzard drinks, like

1346
01:07:26,360 --> 01:07:29,360
they have drinks after their own Blue. They have a

1347
01:07:29,400 --> 01:07:32,559
Diabolo drink that someone recommended I get. I we didn't.

1348
01:07:32,559 --> 01:07:34,239
I wasn't able to go there and try it. But

1349
01:07:34,239 --> 01:07:36,840
they're like, yeah, we have our own secret menu where

1350
01:07:36,840 --> 01:07:40,079
you can get like a war Craft latte or Diabolo

1351
01:07:40,800 --> 01:07:41,880
frappe or something.

1352
01:07:41,920 --> 01:07:42,760
Speaker 3: And I was like weird.

1353
01:07:42,920 --> 01:07:45,920
Speaker 1: How like, how good do you have to be doing

1354
01:07:46,039 --> 01:07:50,159
to have like this Richie Rich set up basically where

1355
01:07:50,199 --> 01:07:51,840
he had if you're Richie Rich when he had his

1356
01:07:51,880 --> 01:07:52,840
own McDonald's, you know.

1357
01:07:54,119 --> 01:07:57,559
Speaker 3: I was like, we all know the reference, Marcus, I'm sure, Charles,

1358
01:08:00,039 --> 01:08:02,039
we're mcaulay call page.

1359
01:08:02,679 --> 01:08:04,039
Speaker 2: I've heard the name.

1360
01:08:05,639 --> 01:08:06,280
Speaker 3: From there.

1361
01:08:06,800 --> 01:08:09,760
Speaker 2: He's got rich twice. He's a rich guy owns some McDonald's.

1362
01:08:10,840 --> 01:08:12,920
Speaker 1: As a kid, I thought having his own McDonald's like

1363
01:08:13,119 --> 01:08:16,039
legitimately the coolest thing a rich person could do.

1364
01:08:16,840 --> 01:08:20,600
Speaker 3: That movie has probably led to a lot of you know, uh,

1365
01:08:20,880 --> 01:08:24,720
commercialism issues, and you know it's like that, you know,

1366
01:08:24,760 --> 01:08:26,840
back to the future. The ultimate win at the end

1367
01:08:26,840 --> 01:08:30,319
of that movie is he like McFly has a truck.

1368
01:08:30,520 --> 01:08:32,640
He's like, I want life. I have a truck now

1369
01:08:33,399 --> 01:08:35,760
that and like Richie Rich, are why we have so

1370
01:08:35,760 --> 01:08:37,960
many problems today, capitalists.

1371
01:08:38,159 --> 01:08:40,960
Speaker 1: This is why we're going to be selling our bodies inscription.

1372
01:08:45,000 --> 01:08:48,600
But I got to play about two over two hours

1373
01:08:48,600 --> 01:08:51,800
actually of the Spiritborn Class, which is the new class

1374
01:08:51,840 --> 01:08:54,720
coming to Vessel of Hatred, and basically it is this

1375
01:08:54,880 --> 01:08:59,920
cool like martial arts like spirit Master, where it's it's

1376
01:09:00,159 --> 01:09:04,439
native to the new region that the expansions introducing called Nothtu.

1377
01:09:04,680 --> 01:09:08,640
It's like a jungle region. The class itself thematically and

1378
01:09:08,680 --> 01:09:14,000
aesthetically very much inspired by like Central South American kind

1379
01:09:14,079 --> 01:09:16,319
of like culture. Like you could see a bit of

1380
01:09:16,359 --> 01:09:20,039
like like Mayan or like Inking in some of the

1381
01:09:20,119 --> 01:09:24,479
character design, Whereas like the combat Wise is a very

1382
01:09:24,520 --> 01:09:26,720
offensive focused class, which is what I love about it

1383
01:09:26,720 --> 01:09:28,600
because it's literally just a guy that goes in there

1384
01:09:29,119 --> 01:09:31,800
and just does a bunch of cool martial arts moves

1385
01:09:31,800 --> 01:09:34,800
and doesn't worry about blocking. It just dodges all over

1386
01:09:34,800 --> 01:09:36,640
the places. Like it's a very agile class where you're

1387
01:09:36,680 --> 01:09:39,520
just like backflipping all over the battlefield and then you're

1388
01:09:39,600 --> 01:09:42,199
just like cutting down a demon with like a cool

1389
01:09:42,359 --> 01:09:45,640
like one hundred pands slap or like uh because he

1390
01:09:45,720 --> 01:09:49,079
uses like pole arms and gleaves as like it's sort

1391
01:09:49,119 --> 01:09:51,680
of preferred weapons. You're just like spinning a glave and

1392
01:09:51,760 --> 01:09:53,920
just like slicing a dude up, and you're just like, yep,

1393
01:09:54,039 --> 01:09:56,399
that's that's how I like to play my action games.

1394
01:09:56,439 --> 01:09:58,359
I like a fast based dude that just does a

1395
01:09:58,399 --> 01:10:01,680
gazillion things very quickly. But then on top of that

1396
01:10:02,520 --> 01:10:05,359
they can commune with the spirit realm and summons these

1397
01:10:05,359 --> 01:10:08,640
four spirit guardians that it harness his power for. So

1398
01:10:08,720 --> 01:10:13,680
it's in each guardian, which are a jaguar, a centipede,

1399
01:10:14,359 --> 01:10:17,840
a gorilla, an eagle. Like they each more or less

1400
01:10:17,840 --> 01:10:21,560
feel like many classes in themselves because they each kind

1401
01:10:21,600 --> 01:10:24,640
of promote a different play style, where like the jaguar

1402
01:10:24,720 --> 01:10:27,560
is like a firebase and it's just about like relentless offense,

1403
01:10:27,920 --> 01:10:31,199
and the gorilla is the opposite, where it's about like

1404
01:10:31,279 --> 01:10:33,720
defense and just like you know, you can absorb a

1405
01:10:33,720 --> 01:10:36,520
bunch of punishment and then retaliate with these really heavy blows.

1406
01:10:36,840 --> 01:10:39,359
The eagles more maneuverability where you can just do these

1407
01:10:39,359 --> 01:10:42,720
attachment you're just like warping all over the battlefield and

1408
01:10:42,760 --> 01:10:47,439
doing like almost like final Fantasy kind of like like

1409
01:10:47,439 --> 01:10:50,680
like lancer jumping and then it's like electricity bass. And

1410
01:10:50,720 --> 01:10:55,039
then the centipede is like poison and debuffing opponents and

1411
01:10:55,119 --> 01:10:58,680
just like disrupting mobs. And they each have their own

1412
01:10:58,720 --> 01:11:00,960
abilities tied to them, and you can mix and match

1413
01:11:01,000 --> 01:11:04,159
your bill to be either a hybrid of different styles

1414
01:11:04,279 --> 01:11:06,039
or you can just go pure, like I'm just gonna

1415
01:11:06,079 --> 01:11:09,760
be pure jaguar and have all that stuff. So It's

1416
01:11:09,800 --> 01:11:12,000
like a really fun class just in terms of like

1417
01:11:12,039 --> 01:11:16,079
the amount of uh customization you can do with it

1418
01:11:16,319 --> 01:11:20,079
and and how you can just change your approach to battle.

1419
01:11:20,760 --> 01:11:22,640
But also it's just a fun class to look at

1420
01:11:22,680 --> 01:11:25,159
because like when you're just like like each of the

1421
01:11:25,560 --> 01:11:28,119
animals has like an ultimate attack, where like the ghost

1422
01:11:28,159 --> 01:11:31,000
animal just like shows up and then just like attacks

1423
01:11:31,039 --> 01:11:32,760
a bunch of people. Like you'll see the eagle just

1424
01:11:32,800 --> 01:11:35,640
like swoop down from above and like slam into like

1425
01:11:35,720 --> 01:11:37,880
ten guys and take them out, Or like the centiped

1426
01:11:37,880 --> 01:11:40,600
will emerge from the ground and then just like spraying

1427
01:11:40,640 --> 01:11:43,600
poison all over the place, and it just looks awesome.

1428
01:11:44,840 --> 01:11:46,439
Speaker 3: I'm not a big Diablo guy. I mean this is

1429
01:11:46,479 --> 01:11:49,239
totally unique, right, Like I know there's like necromancer classes

1430
01:11:49,239 --> 01:11:53,079
where you can like call the dead to help you, right.

1431
01:11:53,119 --> 01:11:56,520
Speaker 1: But this is, yeah, is more about yeah, like necromancer

1432
01:11:56,600 --> 01:11:59,199
is more about like summoning your own mobs to fight

1433
01:11:59,319 --> 01:12:02,479
other moms. But this is like like the animals. Don't

1434
01:12:02,680 --> 01:12:04,880
the animals only show up for like the ultimate attack.

1435
01:12:04,960 --> 01:12:07,520
Otherwise you're doing abilities where you're sort of like channeling

1436
01:12:07,560 --> 01:12:10,479
them or like if you're I'm using an ego ability,

1437
01:12:10,520 --> 01:12:13,399
that's me throw feathers at people, you know what I mean. Like,

1438
01:12:13,439 --> 01:12:16,880
they're not like manifesting entirely until you do their ultimate

1439
01:12:17,840 --> 01:12:19,880
but it is a completely unique cloud, like they said, like,

1440
01:12:19,920 --> 01:12:22,600
you know, it's the first class that isn't based on

1441
01:12:22,720 --> 01:12:26,239
like a traditional fantasy archetype like a mage or like

1442
01:12:26,279 --> 01:12:29,439
a rogue. Youino, Yeah, so let them sort of like

1443
01:12:30,399 --> 01:12:32,840
get more creative and also base it since there was

1444
01:12:32,880 --> 01:12:36,239
always planned for the expansion, like they started developing it

1445
01:12:36,319 --> 01:12:38,560
before the base game came out. They're like, you know,

1446
01:12:38,600 --> 01:12:41,520
we can tie the gameplay style and the fiction to

1447
01:12:41,720 --> 01:12:44,319
way location, whereas the other classes are a little bit

1448
01:12:44,359 --> 01:12:48,000
more Yeah, like they can kind of fit in anywhere.

1449
01:12:48,359 --> 01:12:50,359
Speaker 3: Yeah, but they have to write, Like if you want

1450
01:12:50,359 --> 01:12:52,760
to give the choice of like five different classes from

1451
01:12:52,760 --> 01:12:54,600
the start, yeah, they kind of all have to fit

1452
01:12:54,680 --> 01:12:55,479
in some way.

1453
01:12:56,159 --> 01:12:58,239
Speaker 1: Right, And you can Also what's cool is that if

1454
01:12:58,319 --> 01:13:00,560
you play Vessel of Hatred, you can play the entire

1455
01:13:00,600 --> 01:13:02,600
base game as the spirit Born from the start. Like

1456
01:13:02,640 --> 01:13:06,000
you don't have to just wait for the expansion storyline

1457
01:13:06,039 --> 01:13:07,920
to play it. So if you just want another reason

1458
01:13:07,960 --> 01:13:09,960
to replay the game with an or the base game

1459
01:13:10,000 --> 01:13:11,319
of a new class, you're just like, yeah, I'm just

1460
01:13:11,359 --> 01:13:13,760
gonna go spiritborn and go fight little It. That'll be cool.

1461
01:13:14,800 --> 01:13:17,079
But yeah, I liked it. I think it's probably my

1462
01:13:17,159 --> 01:13:20,560
favorite class in the game now because it's it sings

1463
01:13:20,600 --> 01:13:23,880
to how I like to play my action games a lot,

1464
01:13:24,039 --> 01:13:27,279
and I just like the idea of customizing for spirit animals.

1465
01:13:27,359 --> 01:13:29,359
And also it reminds me of Legends of the Hidden

1466
01:13:29,399 --> 01:13:34,600
Temple vaguely because a red jaguar and a silver monkey. Technically,

1467
01:13:35,920 --> 01:13:37,840
and I asked them that question. It's probably the dumbest

1468
01:13:37,920 --> 01:13:40,520
question I asked them through my interview, and you would

1469
01:13:40,520 --> 01:13:44,159
not believe that they said that was not a direct Instora.

1470
01:13:45,199 --> 01:13:48,479
Speaker 3: Well, that's frankly, I mean we're being honest here.

1471
01:13:48,560 --> 01:13:50,239
Speaker 1: Come on, I said, you can lie and say it

1472
01:13:50,279 --> 01:13:52,920
is now, because I'm sure other people will ask you

1473
01:13:53,159 --> 01:13:53,560
don't have to.

1474
01:13:53,680 --> 01:13:55,880
Speaker 3: Get ready to ask this question. I answer this question

1475
01:13:55,960 --> 01:13:56,760
all day.

1476
01:13:56,880 --> 01:13:58,920
Speaker 1: You don't have to only disappoint me with this answer.

1477
01:14:00,119 --> 01:14:02,479
Speaker 2: Love the move as a journalist of being like you

1478
01:14:02,520 --> 01:14:06,720
can lie if you want. Oh you said no, just

1479
01:14:06,760 --> 01:14:08,479
go ahead and mind it's just actually, I think.

1480
01:14:08,680 --> 01:14:10,920
Speaker 1: You got other interviews later. You can lie to them

1481
01:14:10,920 --> 01:14:11,319
if you want.

1482
01:14:12,439 --> 01:14:12,920
Speaker 3: I'll have the.

1483
01:14:12,880 --> 01:14:16,600
Speaker 2: Exclusive, the one truthful interview, you can lie to everyone else.

1484
01:14:18,920 --> 01:14:24,239
Speaker 1: So yeah, Diabo for Vessel Matred launching October god eight.

1485
01:14:24,760 --> 01:14:28,079
Speaker 3: I want to say, and what most and you included.

1486
01:14:28,119 --> 01:14:31,560
I mean, Diablo players will probably like, oh, new class

1487
01:14:31,600 --> 01:14:35,319
and then I'll play this this this campaign. That's like

1488
01:14:35,359 --> 01:14:37,560
off to the side kind of right. It's like it's

1489
01:14:37,560 --> 01:14:39,520
not like they expect players to start the game over

1490
01:14:39,600 --> 01:14:41,399
with the new class, right necessarily.

1491
01:14:41,439 --> 01:14:45,439
Speaker 1: I mean you can't. You want to, you know, I don't,

1492
01:14:45,920 --> 01:14:48,159
but I don't believe you need to beat the base

1493
01:14:48,520 --> 01:14:51,039
campaign to play the expansion. I think it's just sort

1494
01:14:51,039 --> 01:14:53,000
of like off to the side, like, yeah, that's cool,

1495
01:14:53,000 --> 01:14:55,479
that's smart, whatever you want. Actually, no, I know you

1496
01:14:55,479 --> 01:14:57,119
can do that. They say that, like, yeah, if you're

1497
01:14:57,159 --> 01:14:58,880
in the middle of the campaign, you're like, I'm gonna

1498
01:14:58,880 --> 01:15:01,159
do to other up the Vessel Patred stuff, you can

1499
01:15:01,239 --> 01:15:01,880
just go do that.

1500
01:15:02,039 --> 01:15:03,479
Speaker 3: I mean, it's like it's like a shadow of the

1501
01:15:03,600 --> 01:15:06,039
r Tree approach a little bit right where.

1502
01:15:05,880 --> 01:15:07,640
Speaker 2: It's like, yeah, does it scale?

1503
01:15:07,800 --> 01:15:09,880
Speaker 3: You just leave, you go to a different area with

1504
01:15:10,039 --> 01:15:12,600
you know, like you don't worry about overlapping with the

1505
01:15:12,640 --> 01:15:14,600
previous stuff, right.

1506
01:15:14,600 --> 01:15:16,880
Speaker 1: You're asking, does like the level scale?

1507
01:15:17,359 --> 01:15:17,600
Speaker 2: Yeah?

1508
01:15:17,680 --> 01:15:20,520
Speaker 1: Yeah, I mean I think it scales the same way

1509
01:15:20,560 --> 01:15:21,479
it does in the base game.

1510
01:15:21,960 --> 01:15:24,039
Speaker 2: Okay, yeah then yeah that makes sense.

1511
01:15:24,279 --> 01:15:28,600
Speaker 1: Yeah yeah, and it is October eighth. Well ecee me

1512
01:15:28,680 --> 01:15:31,800
for Vessel of Hatred. Yeah, if you guys don't have

1513
01:15:31,840 --> 01:15:34,399
anything else to that you want to touch on, we

1514
01:15:34,399 --> 01:15:37,520
can get into some housekeeping and answer a few listener questions.

1515
01:15:37,520 --> 01:15:41,800
That sound good. It's dood alrighty, so housekeeping once again.

1516
01:15:42,239 --> 01:15:45,000
You can subscribe to Game and Former a print subscription

1517
01:15:45,600 --> 01:15:48,960
for ten issues for one year for just nineteen ninety one.

1518
01:15:49,199 --> 01:15:51,520
Once again, it's less than two dollars an issue. If

1519
01:15:51,520 --> 01:15:53,520
you're watching the video version, you can see Kyle holding

1520
01:15:53,600 --> 01:15:55,880
up our most recent issue, which is Dragon Age the

1521
01:15:55,960 --> 01:15:59,640
Veil Guard. You can spin it around. It's just very

1522
01:16:02,039 --> 01:16:04,520
really showing it off. But we love it. It's it's

1523
01:16:04,520 --> 01:16:06,760
a great magazine and it's a great way to directly

1524
01:16:06,800 --> 01:16:09,760
support Game Informer. Once again. That's ten issues a year

1525
01:16:09,800 --> 01:16:12,319
for just nineteen ninety one, or you can re up

1526
01:16:12,399 --> 01:16:15,119
for two years for thirty four ninety nine and get

1527
01:16:15,119 --> 01:16:19,439
twenty issues during that period. You can also find each

1528
01:16:19,479 --> 01:16:22,800
of us on social media. I am on Twitter and

1529
01:16:23,079 --> 01:16:26,399
pretty much everywhere else is at Marcus Stewart seven, Kyle

1530
01:16:26,520 --> 01:16:29,479
is at Kyle M. Hilliard, and Charles is at Chuck

1531
01:16:29,560 --> 01:16:32,000
Duck three sixty five. Did I get that right, Charles?

1532
01:16:32,079 --> 01:16:32,560
Speaker 2: You did?

1533
01:16:33,119 --> 01:16:33,520
Speaker 3: Okay?

1534
01:16:33,800 --> 01:16:37,520
Speaker 1: I was going purely off memory and You can also

1535
01:16:37,560 --> 01:16:41,920
follow a Game Informer on social media platforms including Twitter, Facebook,

1536
01:16:42,159 --> 01:16:48,119
tech Talk, Instagram, threads, and a Blue Sky. We'd love

1537
01:16:48,159 --> 01:16:50,800
it if you followed us wherever you like to consume

1538
01:16:50,920 --> 01:16:57,439
your bad news of the world. I guess wherever you

1539
01:16:57,560 --> 01:17:01,920
like to doom scroll. Please give us a subscription. You

1540
01:17:01,920 --> 01:17:04,239
can also find us on Twitch at twitch dot tv

1541
01:17:04,319 --> 01:17:08,359
slash game Informer. We have our ongoing, never ending super

1542
01:17:08,439 --> 01:17:10,840
replay of the Legend of Zelda Majora's Mask where we

1543
01:17:11,319 --> 01:17:15,159
made progress this week. We last week, Kyle, things happened.

1544
01:17:15,199 --> 01:17:17,079
A lot of things happen. We have like four new

1545
01:17:17,119 --> 01:17:21,000
masks now one episode skeleton. We raised a bunch of chickens.

1546
01:17:21,279 --> 01:17:24,960
We yeah, we, I mean, what Mars is in charge here?

1547
01:17:25,800 --> 01:17:27,000
Speaker 2: What dungeon are you guys?

1548
01:17:27,039 --> 01:17:28,199
Speaker 1: On the fourth one?

1549
01:17:28,279 --> 01:17:31,199
Speaker 3: We're approaching the fourth one, but the fourth one also

1550
01:17:31,239 --> 01:17:34,840
has maybe the most like pre build up. You know,

1551
01:17:34,880 --> 01:17:37,319
there's all those that has the you have to do

1552
01:17:37,359 --> 01:17:39,000
the most before the fourth Dungeon.

1553
01:17:39,079 --> 01:17:40,840
Speaker 1: It seems like there's some ghost stuff. I gotta shall

1554
01:17:40,920 --> 01:17:43,840
com mass that looks kind of cool. Some things are

1555
01:17:43,880 --> 01:17:46,640
happening that I'm excited about. So yeah, check that out

1556
01:17:46,720 --> 01:17:49,359
every Friday on our Twitch channel. And of course, a

1557
01:17:49,479 --> 01:17:52,560
super special shout out to our awesome podcast editor Matt

1558
01:17:52,600 --> 01:17:55,720
Storm aka a DJ Storm Again, be sure the follow

1559
01:17:55,840 --> 01:17:59,079
their podcast Funning Games as well as Reignite, which is

1560
01:17:59,159 --> 01:18:03,119
a BioWare folks this podcast and yes, this is the

1561
01:18:03,119 --> 01:18:05,840
part of the show where you influence what we talk about,

1562
01:18:05,880 --> 01:18:09,319
which is our listener questions. If you would like to

1563
01:18:09,359 --> 01:18:11,359
ask us a question on this podcast, you can do

1564
01:18:11,399 --> 01:18:14,000
so one of two ways. You can either email us

1565
01:18:14,079 --> 01:18:17,800
at podcasts at GameInformer dot com, or you can join

1566
01:18:17,880 --> 01:18:21,000
the Game Informer Discord, which you do by subscribing to

1567
01:18:21,039 --> 01:18:24,159
our Twitch channel just one time and going into the

1568
01:18:24,199 --> 01:18:27,279
Game Informer Show channel and dropping us a question. I

1569
01:18:27,359 --> 01:18:31,199
usually go in there the morning of every podcast recording

1570
01:18:31,279 --> 01:18:34,720
day and pool for some questions. And we've got a

1571
01:18:34,840 --> 01:18:38,000
few here, a couple leftover from last week, but we'll

1572
01:18:38,039 --> 01:18:43,840
start with Sean via discord asking in the year twenty thirty,

1573
01:18:44,359 --> 01:18:46,520
the same amount of time will have passed from the

1574
01:18:46,600 --> 01:18:50,039
release of Pong as the time between the Right Brother's

1575
01:18:50,119 --> 01:18:53,680
flight and gury Gagaron's trip as the first person in

1576
01:18:53,680 --> 01:18:57,880
the outer space, which is fifty eight years. Okay, So

1577
01:18:57,920 --> 01:19:03,039
the question is, what, if anything, would you label as

1578
01:19:03,039 --> 01:19:05,880
the first person in an outer space moment in the

1579
01:19:06,000 --> 01:19:09,680
history of video game development? What was the Right Brothers

1580
01:19:09,760 --> 01:19:14,600
style milestone? Have video games as a craft landed on

1581
01:19:14,640 --> 01:19:15,760
the moon yet?

1582
01:19:16,520 --> 01:19:18,960
Speaker 3: This is this is a funky question.

1583
01:19:19,520 --> 01:19:22,600
Speaker 2: Yeah, this is a really well thought out question. I

1584
01:19:22,640 --> 01:19:23,159
feel like.

1585
01:19:23,399 --> 01:19:27,159
Speaker 3: Before we say anything, I think the achievement of leaving

1586
01:19:27,199 --> 01:19:31,520
Earth's atmosphere and entering space is the more impressive achievement.

1587
01:19:31,720 --> 01:19:33,840
Just because we're sort of lining them up doesn't mean

1588
01:19:33,840 --> 01:19:35,279
we're relating the two.

1589
01:19:36,359 --> 01:19:38,760
Speaker 2: You don't think Pong and flight.

1590
01:19:42,359 --> 01:19:46,600
Speaker 1: And we we have sent a video game into space,

1591
01:19:46,760 --> 01:19:48,880
haven't we, like in one of those like kind of

1592
01:19:48,920 --> 01:19:52,720
like tying gift capsules from Earth in case someone finds

1593
01:19:52,720 --> 01:19:53,920
it like as a culture thing.

1594
01:19:54,079 --> 01:19:55,960
Speaker 3: I mean, there was an astronaut that was probably playing

1595
01:19:56,039 --> 01:19:57,960
Candy Crust just like while they were waiting.

1596
01:19:59,159 --> 01:20:01,279
Speaker 1: I thought was going way further back, like someone a

1597
01:20:01,279 --> 01:20:02,359
game Boy up or something.

1598
01:20:05,600 --> 01:20:08,720
Speaker 3: But I think I have a thought here that I

1599
01:20:08,720 --> 01:20:10,159
don't know if it's the right answer. I don't know

1600
01:20:10,159 --> 01:20:12,119
if there is a right answer, But I don't know

1601
01:20:12,119 --> 01:20:12,920
what you guys think.

1602
01:20:15,560 --> 01:20:16,319
Speaker 1: What's what is it?

1603
01:20:16,359 --> 01:20:18,720
Speaker 2: What's I thought you were gearing up, you're telling us

1604
01:20:18,720 --> 01:20:19,279
to go first.

1605
01:20:19,920 --> 01:20:23,199
Speaker 3: I have one. I think, uh, and I think it's

1606
01:20:23,840 --> 01:20:26,880
I think it is the switch. I think it is

1607
01:20:26,960 --> 01:20:32,760
the transition between home and portable console, like a home console,

1608
01:20:32,920 --> 01:20:36,199
like like video game consoles. Right, Like there were like

1609
01:20:36,640 --> 01:20:39,319
arcades and then like now, then we hit a point

1610
01:20:39,319 --> 01:20:41,960
where like, well you can get arcade quality at home,

1611
01:20:42,359 --> 01:20:44,239
but then there was always that divide between but then

1612
01:20:44,279 --> 01:20:46,319
you can't take it out of your house. But the

1613
01:20:46,399 --> 01:20:49,000
switch was that point where it was like you have

1614
01:20:49,079 --> 01:20:51,279
a console, you can play it on your TV at home,

1615
01:20:51,600 --> 01:20:54,000
and you you literally pick it up and take it

1616
01:20:54,039 --> 01:20:56,800
out and it's the same thing and it's portable, and

1617
01:20:56,840 --> 01:20:59,000
that was like that felt like magic to me the

1618
01:20:59,000 --> 01:21:01,880
first time I sort of really use the switch. So

1619
01:21:01,960 --> 01:21:04,560
that's my landing on the moon. Is the switch.

1620
01:21:06,520 --> 01:21:09,560
Speaker 2: I'll take you one further. I think they said by

1621
01:21:09,680 --> 01:21:11,720
twenty thirty, right, yeah, I think so we have to

1622
01:21:11,760 --> 01:21:15,319
still some time that this happen. I think like proper,

1623
01:21:15,479 --> 01:21:19,319
proper cloud gaming is the button that we hit of

1624
01:21:19,399 --> 01:21:21,640
like you can just open up your phone and you

1625
01:21:21,680 --> 01:21:24,760
can play any game and it's not like not as

1626
01:21:24,840 --> 01:21:27,319
much of a question of how good your internet is

1627
01:21:27,399 --> 01:21:33,199
just the idea that like video games transcending physical consoles

1628
01:21:33,720 --> 01:21:36,239
and just being a thing of like oh and like

1629
01:21:36,279 --> 01:21:38,479
now you can play Game Pass on a TV, just

1630
01:21:38,479 --> 01:21:40,720
being like, oh you have a TV? Can I download

1631
01:21:40,760 --> 01:21:42,720
this app real quick and then play the new Call

1632
01:21:42,760 --> 01:21:45,439
of Duty? Like while I'm in my hotel room and

1633
01:21:45,479 --> 01:21:48,359
I don't have to, you know, bring my tech along

1634
01:21:48,359 --> 01:21:51,119
with me, Like I think, I think that's the for me.

1635
01:21:51,359 --> 01:21:54,800
The space equivalent is entering the cloud, so.

1636
01:21:54,720 --> 01:21:56,399
Speaker 3: To speak at because that was I was going to say,

1637
01:21:56,479 --> 01:21:59,359
is like, well we can do that now, but it's unreliable.

1638
01:21:59,600 --> 01:22:02,199
And what you're talking about is like where we don't

1639
01:22:02,199 --> 01:22:04,760
even perceive a difference, right I'm saying.

1640
01:22:04,760 --> 01:22:07,600
Speaker 2: I'm saying, give it, give it six years, clean it up,

1641
01:22:07,680 --> 01:22:11,439
tighten it up, make it easier to tighten up, make

1642
01:22:11,479 --> 01:22:16,079
it a smoother experience. Because I've done cloud gaming, but

1643
01:22:16,159 --> 01:22:18,960
it's always like every few minutes I get like some

1644
01:22:19,039 --> 01:22:21,680
kind of visual glitch or like it goes out of

1645
01:22:21,720 --> 01:22:23,680
sync for a second, Like I wouldn't play an action

1646
01:22:23,880 --> 01:22:26,960
game on the cloud. But I know there's like I

1647
01:22:27,000 --> 01:22:29,199
know it's a whole thing in Japan. Correct me if

1648
01:22:29,199 --> 01:22:33,960
I'm wrong. It's not as crazy to put like a

1649
01:22:33,960 --> 01:22:36,560
cloud game on switch, Like there's cloud games on the

1650
01:22:36,600 --> 01:22:38,640
switch there that we don't have here because it's a

1651
01:22:38,680 --> 01:22:41,520
better infrastructure for that sort of thing.

1652
01:22:42,479 --> 01:22:46,680
Speaker 1: So with that kind of like going with the I

1653
01:22:46,680 --> 01:22:51,279
guess history of aviation analogy, if that's like what you're

1654
01:22:51,279 --> 01:22:54,079
describing the man in the Moon moment. Would something like

1655
01:22:54,199 --> 01:22:57,640
Stadia be like the Wright Brothers, like we figured out

1656
01:22:57,800 --> 01:23:01,199
how to achieve flight, that's setting up.

1657
01:23:01,239 --> 01:23:04,560
Speaker 3: They do it without a living person or animal in there.

1658
01:23:04,600 --> 01:23:06,720
It's like we've got we've left the atmosphere.

1659
01:23:07,359 --> 01:23:09,239
Speaker 1: Yeah, well, I say like like Stadia is like the

1660
01:23:09,359 --> 01:23:12,000
Right Brothers playing like we can fly. It's a little

1661
01:23:12,039 --> 01:23:15,119
shaky and maybe you know you're not going super high,

1662
01:23:15,199 --> 01:23:16,359
but you can do it.

1663
01:23:16,479 --> 01:23:21,800
Speaker 3: But I thought that Pong was the Right Brothers.

1664
01:23:21,640 --> 01:23:23,600
Speaker 2: That's yeah, that's that's what this metaphor is.

1665
01:23:23,760 --> 01:23:27,520
Speaker 3: Like that Yeaong is the starting point, yes, like everything.

1666
01:23:27,680 --> 01:23:30,039
Oh yeah, and then it's like within sixty years we

1667
01:23:30,079 --> 01:23:32,199
were in space, right, It's like we figured out how

1668
01:23:32,199 --> 01:23:34,359
to fly and then we were in space six years later,

1669
01:23:34,600 --> 01:23:37,279
so we figured out video games? What what is the

1670
01:23:37,319 --> 01:23:39,199
big thing that we do sixty years later?

1671
01:23:39,479 --> 01:23:41,479
Speaker 1: Yeah, I guess I condensed it down to like the

1672
01:23:41,560 --> 01:23:46,359
history of cloud gaming and general. Yeah, maybe I was

1673
01:23:46,359 --> 01:23:48,239
going to go back to like what about on Live

1674
01:23:48,520 --> 01:23:48,920
or something?

1675
01:23:50,000 --> 01:23:54,920
Speaker 3: Yeah, yeah, on Live was like your nay, you're crazy

1676
01:23:54,960 --> 01:23:57,560
neighbor who set up a rocket that went into the

1677
01:23:57,560 --> 01:23:59,840
atmosphere and he insisted it went to space and you're like,

1678
01:24:00,039 --> 01:24:02,760
all right, I was gonna say, at least like a

1679
01:24:02,760 --> 01:24:12,800
hot air balloon or like, well I can.

1680
01:24:12,000 --> 01:24:12,279
Speaker 2: Hmm.

1681
01:24:12,600 --> 01:24:16,159
Speaker 1: Maybe, Like I feel like there's multiple good answers for this,

1682
01:24:17,159 --> 01:24:22,079
like the smartphone, Like just the advent of the smartphone.

1683
01:24:22,479 --> 01:24:25,640
I know that's because I had such a profound effect

1684
01:24:25,640 --> 01:24:28,640
on gaming because now to your switch analogy, Kyle, you

1685
01:24:28,640 --> 01:24:32,680
could take games anywhere in a way that even the

1686
01:24:32,720 --> 01:24:36,479
game Boy couldn't, like, because everyone has to have a phone.

1687
01:24:36,560 --> 01:24:38,760
Everyone has a phone. Like even if you were in

1688
01:24:38,800 --> 01:24:44,520
a gamer, you had access to genuinely like good games

1689
01:24:44,760 --> 01:24:48,159
for the first time without having to like without requiring

1690
01:24:48,239 --> 01:24:50,960
any like extra purchase, you know, like I didn't have

1691
01:24:51,000 --> 01:24:53,199
to buy a separate dedicated device I just have it

1692
01:24:53,239 --> 01:24:57,239
now because I bought the first iPhone and like, for

1693
01:24:57,319 --> 01:24:59,479
better or worse, you know, people have taken advantage of

1694
01:24:59,479 --> 01:25:01,920
that and like not great ways. But also there's been

1695
01:25:02,000 --> 01:25:04,600
like a myriad of really good mobile games where like,

1696
01:25:04,920 --> 01:25:06,920
you know, so many people that consider themselves like, oh,

1697
01:25:06,920 --> 01:25:08,359
I'm not really a gamer, but then I put like

1698
01:25:08,359 --> 01:25:11,039
one hundred thousand hours in like Candy Crush or like

1699
01:25:11,119 --> 01:25:13,439
threes or something, and to me, I was like, oh, no,

1700
01:25:13,520 --> 01:25:16,520
you are. You just I don't think I like the

1701
01:25:16,600 --> 01:25:19,119
idea like being a gamer is like it's to the

1702
01:25:19,159 --> 01:25:22,159
point now where it barely means anything. It's like saying like, oh,

1703
01:25:22,199 --> 01:25:25,079
I'm a I'm a guy that likes movie. I'm a

1704
01:25:25,119 --> 01:25:28,359
movie person. You're like everybody watches movies. He's like, yeah,

1705
01:25:28,359 --> 01:25:30,399
you know, some people watch it and appreciate it more

1706
01:25:30,439 --> 01:25:32,479
than others. But it's like it's so like you, I'll

1707
01:25:32,520 --> 01:25:35,279
watch movies. Nobody goes out and goes like, you know,

1708
01:25:35,359 --> 01:25:38,600
I like movies as like a weird personality trait. And

1709
01:25:38,680 --> 01:25:41,640
I feel like video games have have gotten to that

1710
01:25:41,680 --> 01:25:44,319
point as much as a lot of like Gatekeeper gamers

1711
01:25:44,319 --> 01:25:47,359
tried to push back against like no, you don't like

1712
01:25:47,479 --> 01:25:49,399
you're not a gamer if you only like this kind

1713
01:25:49,399 --> 01:25:52,159
of like arbitrary thing, like there's a rule here, like

1714
01:25:52,279 --> 01:25:54,000
you only play phone games around a game. You're like, no,

1715
01:25:54,079 --> 01:25:58,319
that's it's become true. Yeah, yeah, it's so like and

1716
01:25:58,359 --> 01:26:01,560
I feel like this small art phoneus maybe was like

1717
01:26:01,600 --> 01:26:06,159
the final like glass shattering of that moment if we're

1718
01:26:06,199 --> 01:26:10,199
just talking about like the availability of video games to

1719
01:26:10,359 --> 01:26:14,119
the mainstream audience, whether we realize it or not. So

1720
01:26:14,239 --> 01:26:17,319
that I guess that'll be my answer for this. But yeah,

1721
01:26:17,399 --> 01:26:18,319
great question, Sean.

1722
01:26:18,399 --> 01:26:20,479
Speaker 3: I like that. It's it's a weird one, thinker.

1723
01:26:22,159 --> 01:26:24,880
Speaker 1: Let's see. Our next one is from Prodible via discord,

1724
01:26:24,920 --> 01:26:28,000
asking if any of you that have tried Zeendless Zone

1725
01:26:28,119 --> 01:26:31,439
zero have also tried ginsch an impact, Which did you

1726
01:26:31,560 --> 01:26:35,119
prefer and which world design which would be hub versus

1727
01:26:35,119 --> 01:26:38,600
open world and gamepay loop which would be missions versus

1728
01:26:38,640 --> 01:26:42,399
open world quests. Did you find fits the premium mobile

1729
01:26:42,439 --> 01:26:45,640
game style that Hoyo is best known for or known

1730
01:26:45,680 --> 01:26:49,479
for best? Like, I guess which game fits their premium

1731
01:26:49,520 --> 01:26:54,079
mobile design better? I would almost I have.

1732
01:26:54,359 --> 01:26:57,359
Speaker 3: I haven't touched Zendless Zone zero really, I played it

1733
01:26:57,359 --> 01:26:59,840
for like twenty minutes even that I played a bit

1734
01:26:59,880 --> 01:27:02,880
of Gensen. But I mean, I think you could just

1735
01:27:02,880 --> 01:27:05,039
just based on the success of Ensine. I think you

1736
01:27:05,079 --> 01:27:08,520
could argue that Gensen is like the one that's sort

1737
01:27:08,520 --> 01:27:11,359
of defined it, right, or like yeah, I don't know.

1738
01:27:11,560 --> 01:27:13,960
Speaker 1: Yeah, and your granted it's been out longer and we

1739
01:27:14,000 --> 01:27:17,359
don't know the full tail of Zeno Zone zero word

1740
01:27:17,520 --> 01:27:21,239
winds up success wise, I would almost say maybe zenless

1741
01:27:21,279 --> 01:27:26,199
because it's more compartmentalized the gameplay. Mm hm, like that

1742
01:27:26,359 --> 01:27:28,840
just makes it easier to like get in and out

1743
01:27:29,000 --> 01:27:31,319
of like I'm going to do like a mission and

1744
01:27:31,359 --> 01:27:36,720
then maybe spend money on it. Then something like more nebulous,

1745
01:27:36,760 --> 01:27:38,640
like an open world or anything can happen at any

1746
01:27:38,640 --> 01:27:41,239
time at any pace. I don't. I don't know. But

1747
01:27:41,239 --> 01:27:44,319
then maybe that's the reason why the open world would

1748
01:27:44,319 --> 01:27:46,800
be better, because you're maybe more likely to spend more

1749
01:27:46,800 --> 01:27:49,479
time in it, so maybe the temptation to spend money

1750
01:27:50,359 --> 01:27:52,359
is more present.

1751
01:27:52,680 --> 01:27:52,960
Speaker 3: I guess.

1752
01:27:53,439 --> 01:27:55,880
Speaker 2: Yeah, I don't. I don't know if you're saying from

1753
01:27:55,720 --> 01:27:58,079
a player perspective or a company person.

1754
01:27:58,199 --> 01:27:59,800
Speaker 1: Yeah, I guess that's where I'm trying to figure out,

1755
01:27:59,800 --> 01:28:02,039
Like I should be looking this purely from like the

1756
01:28:02,079 --> 01:28:03,720
business perspective, right.

1757
01:28:04,319 --> 01:28:07,399
Speaker 2: I have only I've only played a little Genshin. I

1758
01:28:07,399 --> 01:28:11,800
haven't played Zendles Zone zero. But what struck I was

1759
01:28:12,000 --> 01:28:15,439
playing it in like my last weeks at fan bite,

1760
01:28:15,479 --> 01:28:17,279
because it was a game that just got a lot

1761
01:28:17,279 --> 01:28:19,760
of like website traffic, so it was like, I should

1762
01:28:19,800 --> 01:28:22,000
probably be well versed in this if I want to,

1763
01:28:22,760 --> 01:28:24,439
you know, cover it. At some point, I didn't get

1764
01:28:24,520 --> 01:28:26,680
very far. And the thing that stood out to me

1765
01:28:26,760 --> 01:28:29,600
is it was a game that the longer I played it,

1766
01:28:29,600 --> 01:28:31,520
the more I felt like it just didn't really respect

1767
01:28:31,600 --> 01:28:33,760
my time. It was like, oh, you can do whatever

1768
01:28:33,760 --> 01:28:35,560
you want, you just have to spend a million years

1769
01:28:35,560 --> 01:28:37,399
doing it or give us money. And I was like,

1770
01:28:37,560 --> 01:28:38,840
I don't want to give you money, so I guess

1771
01:28:38,840 --> 01:28:40,079
I got to spend a million year to do it

1772
01:28:40,239 --> 01:28:46,039
either of those. And something about a mission structure is

1773
01:28:46,079 --> 01:28:48,199
more appealing to me, knowing that that was the issue

1774
01:28:48,199 --> 01:28:51,640
I had with Genshen. But I don't know how. I

1775
01:28:51,680 --> 01:28:52,960
don't actually how it feels. I don't know if you

1776
01:28:53,000 --> 01:28:54,920
have to replay missions a bunch of times to get

1777
01:28:54,960 --> 01:28:58,119
new rewards, and if it feels as grindy as I

1778
01:28:58,119 --> 01:29:01,840
felt like genshen Felt, But I'm not not the wrong

1779
01:29:01,960 --> 01:29:05,359
person to answer this question for sure. I guess the takeaway.

1780
01:29:05,960 --> 01:29:08,239
Speaker 1: Yeah, so what is our definitive answer. Are we all

1781
01:29:08,239 --> 01:29:10,600
seeing genshen or we're all just like I don't.

1782
01:29:10,720 --> 01:29:12,760
Speaker 3: A little bit of a shrug just because I'm not

1783
01:29:13,239 --> 01:29:16,000
very close to genschen and I haven't played Zendless, you

1784
01:29:16,000 --> 01:29:17,479
know yet, and stuff like that.

1785
01:29:17,560 --> 01:29:20,399
Speaker 1: Where does hank gy starrail fit into this is the

1786
01:29:20,439 --> 01:29:21,079
real question.

1787
01:29:21,640 --> 01:29:24,680
Speaker 2: That's a great question because I don't actually know that's

1788
01:29:24,760 --> 01:29:26,239
amonsture that game is.

1789
01:29:26,439 --> 01:29:30,560
Speaker 1: But that's like a turn based RPG. Yeah, it's turn based, Yeah, yeah,

1790
01:29:30,600 --> 01:29:33,960
which I've heard. It's very good, like all their games are.

1791
01:29:34,000 --> 01:29:37,279
It's really pretty awesome art style, awesome animation.

1792
01:29:37,520 --> 01:29:38,199
Speaker 3: Yeah.

1793
01:29:38,479 --> 01:29:42,000
Speaker 1: Yeah, uh so, yeah, that is our answer. Question mark

1794
01:29:42,239 --> 01:29:48,920
for that one last question. Luke Skywalker via discord asking,

1795
01:29:49,520 --> 01:29:52,399
after playing the beto, will Concord manage to carve its

1796
01:29:52,439 --> 01:29:55,600
path in the very crowded Hero Shooter space? Does it

1797
01:29:55,640 --> 01:29:58,680
remind y'all of previous experiences? And if it does, could

1798
01:29:58,680 --> 01:30:01,760
it captured some of the same match of those older experiences.

1799
01:30:03,199 --> 01:30:06,520
Did you guys play the open data this past weekend?

1800
01:30:07,239 --> 01:30:11,479
Speaker 3: No, just that first beta the one, yeah, which and

1801
01:30:11,520 --> 01:30:13,600
this is like, it's not a genre I dig deep into.

1802
01:30:13,720 --> 01:30:18,199
I don't really play online shooters, but I feel like

1803
01:30:18,359 --> 01:30:22,119
the sentiment was the same across the board, or it

1804
01:30:22,159 --> 01:30:25,840
was like generally the same as mine, which is like, hey,

1805
01:30:25,840 --> 01:30:29,880
this is pretty fun, like this is this feels good.

1806
01:30:30,880 --> 01:30:32,800
And then it's a little bit of like we'll see

1807
01:30:32,800 --> 01:30:36,199
if any of these characters kind of stick, you know,

1808
01:30:36,359 --> 01:30:38,640
like none of them really. I found one that I

1809
01:30:38,800 --> 01:30:41,640
liked a lot. I liked playing as it Z, but

1810
01:30:41,680 --> 01:30:44,560
I'm not like, what's her deal? You know, what's what's

1811
01:30:44,600 --> 01:30:46,359
her history? I want to know more about her. I

1812
01:30:46,399 --> 01:30:48,319
was just like, I don't know, she's she's like fun

1813
01:30:48,319 --> 01:30:49,279
and she can teleport.

1814
01:30:49,880 --> 01:30:52,760
Speaker 1: And they probably already answered that, right, yeah, like bios

1815
01:30:52,840 --> 01:30:53,680
that you can just look at.

1816
01:30:53,800 --> 01:30:57,760
Speaker 3: But I do I actually have confidence about Concord. I

1817
01:30:57,800 --> 01:31:00,760
think it will find an audience. I have more confidence

1818
01:31:00,800 --> 01:31:04,600
in it than I have most comparable shooters, just because

1819
01:31:04,600 --> 01:31:07,880
it feels so good. It feels good to play.

1820
01:31:07,920 --> 01:31:11,000
Speaker 1: Do you think it's weird because I I know what

1821
01:31:11,079 --> 01:31:13,520
I want from this game, But do you think it

1822
01:31:13,600 --> 01:31:15,399
should have been free to play? Do you think it

1823
01:31:15,399 --> 01:31:17,800
would stand a better chance if it was because right

1824
01:31:17,840 --> 01:31:20,000
now it's like I think it's gonna be forty bucks,

1825
01:31:20,000 --> 01:31:22,159
so like not full price by any means, But like,

1826
01:31:22,720 --> 01:31:24,840
is that too much of a barrier at this point?

1827
01:31:25,000 --> 01:31:27,000
And the I mean kind of.

1828
01:31:28,279 --> 01:31:32,159
Speaker 3: I don't like free to play games, Like across the board,

1829
01:31:32,319 --> 01:31:36,560
I am significantly less likely to try and play a

1830
01:31:36,600 --> 01:31:38,319
game if it's free to play. I don't want to

1831
01:31:38,399 --> 01:31:42,000
engage in free to play mechanics. I don't like Fortnite,

1832
01:31:43,119 --> 01:31:45,319
and not just because the cyber truck is in there now, Like,

1833
01:31:45,359 --> 01:31:48,359
I just don't. I don't want to play those kinds

1834
01:31:48,399 --> 01:31:51,520
of games. So I and I, you know, I recognize

1835
01:31:51,560 --> 01:31:54,319
that I'm not the typical player necessarily. I am way

1836
01:31:54,359 --> 01:31:57,319
more interested in Concord as a premium experience. That's way

1837
01:31:57,359 --> 01:32:00,880
more enticing to me than you know, going into a

1838
01:32:00,880 --> 01:32:02,760
free to play game and maybe having a good time.

1839
01:32:02,760 --> 01:32:05,840
But just I mean, it's you're always going to see

1840
01:32:05,880 --> 01:32:08,239
the sort of paywall barriers in any free to play game.

1841
01:32:08,239 --> 01:32:11,479
They're just there by design, and that takes me out

1842
01:32:11,479 --> 01:32:13,600
of the experience completely. When I play video games, I

1843
01:32:13,600 --> 01:32:15,279
want to be invested in the world and I want

1844
01:32:15,279 --> 01:32:16,760
to live in them. I don't want to think about

1845
01:32:16,760 --> 01:32:17,720
my wallet at all.

1846
01:32:18,640 --> 01:32:21,119
Speaker 1: Right, that's kind of where they lost me with Overwatch two,

1847
01:32:21,119 --> 01:32:23,920
among other things. Yeah, because you know, Overwatch one was

1848
01:32:23,960 --> 01:32:27,680
like a premium thing where it's like this, this works.

1849
01:32:27,840 --> 01:32:29,800
And I guess I'm also in that minority of like

1850
01:32:29,840 --> 01:32:31,840
I'd rather just pay for a thing upfront because at

1851
01:32:31,920 --> 01:32:35,880
least just like the design can't be infected with any

1852
01:32:35,920 --> 01:32:40,399
sort of like free to play stuff even just like

1853
01:32:40,399 --> 01:32:41,960
like like when it's free to play, like you have

1854
01:32:42,039 --> 01:32:45,479
to design everything with that idea that like we need

1855
01:32:45,560 --> 01:32:48,840
to get money somehow, even if you're not being super

1856
01:32:48,880 --> 01:32:50,760
nefarious about it, you just kind of have to because

1857
01:32:50,760 --> 01:32:52,039
otherwise how are you making money?

1858
01:32:52,119 --> 01:32:55,560
Speaker 3: Yeah, I don't fault that system like it's it's an

1859
01:32:55,800 --> 01:32:58,840
entertainment business. It's fine, but right because I don't want

1860
01:32:58,880 --> 01:32:59,319
to play it.

1861
01:33:00,359 --> 01:33:02,000
Speaker 1: Yeah, exactly. Yeah.

1862
01:33:02,199 --> 01:33:06,520
Speaker 2: I also like Hell Divers Too isn't free to play correct.

1863
01:33:06,239 --> 01:33:08,079
Speaker 3: It is not correct.

1864
01:33:08,159 --> 01:33:11,640
Speaker 2: So that's that's one to me where I'm like, I

1865
01:33:11,680 --> 01:33:13,920
think if you had asked me this question pre Hell

1866
01:33:14,000 --> 01:33:16,800
Divers Too, I think I may have maybe would have

1867
01:33:16,840 --> 01:33:18,720
been up in the air because I can't think of

1868
01:33:18,760 --> 01:33:22,760
an instance before that in recent memory of like a

1869
01:33:22,920 --> 01:33:27,479
newer IP relatively of like, this is a new game,

1870
01:33:27,520 --> 01:33:30,119
we're trying to break into the space and it's not

1871
01:33:30,239 --> 01:33:32,079
free to play. Because everything seemed to be going in

1872
01:33:32,079 --> 01:33:34,439
that direction. Then Hell Divers two was such a big

1873
01:33:34,479 --> 01:33:36,640
success that it's like, well, there does seem to be

1874
01:33:36,720 --> 01:33:39,479
an audience there that's interested in doing that. Now, not

1875
01:33:39,520 --> 01:33:42,079
everything is gonna be Hell Divers too, it would be

1876
01:33:42,880 --> 01:33:44,720
you know, it's a it's a high bar to set,

1877
01:33:44,800 --> 01:33:49,159
but I don't think it's impossible, especially because I don't know.

1878
01:33:49,239 --> 01:33:52,119
I think overwatched She was another great example. Like it

1879
01:33:52,119 --> 01:33:54,640
it felt like it they figured it out, and then

1880
01:33:54,800 --> 01:33:57,600
they unfigured everything out, and now.

1881
01:33:57,560 --> 01:34:00,640
Speaker 1: They they took something that was un screw up a

1882
01:34:00,680 --> 01:34:01,760
ball and they screwed it up.

1883
01:34:02,279 --> 01:34:04,880
Speaker 2: Yeah, And it's the thing of like what what don't

1884
01:34:05,319 --> 01:34:08,199
people like about Overwatch two in a broad sense the

1885
01:34:08,239 --> 01:34:10,960
fact that it's free to play, like the changes they've

1886
01:34:10,960 --> 01:34:13,880
made to the structure because of that. So yeah, no,

1887
01:34:13,960 --> 01:34:15,680
I have I do have more faith in the jone

1888
01:34:15,720 --> 01:34:17,880
games on This is someone who hasn't played Concord, but

1889
01:34:18,359 --> 01:34:19,039
it's interesting.

1890
01:34:19,920 --> 01:34:24,319
Speaker 1: Yeah, yeah, I guess I agree with you guys. Again,

1891
01:34:24,439 --> 01:34:26,600
I'm glad that it is the way it is, like

1892
01:34:26,840 --> 01:34:30,800
premium paid thing that gives me more confidence just for

1893
01:34:30,880 --> 01:34:35,239
what I like in these games. I it's it's so

1894
01:34:35,319 --> 01:34:37,119
hard to tell if it'll catch on, and these betas

1895
01:34:37,119 --> 01:34:38,680
are giving me, you like an idea of like the

1896
01:34:38,840 --> 01:34:40,720
players latch onto it doesn't oough to where they're pre

1897
01:34:40,840 --> 01:34:43,199
ordering this game now as they speak, or if there

1898
01:34:43,560 --> 01:34:45,640
you know, is anyone going to show up for what

1899
01:34:45,800 --> 01:34:47,840
is it? And the launches in that far away was

1900
01:34:47,880 --> 01:34:49,840
like two weeks away something like that. It's like August,

1901
01:34:51,359 --> 01:34:53,800
so it's not that much time between now and then.

1902
01:34:54,000 --> 01:34:56,800
But like all those players that played come back that

1903
01:34:56,880 --> 01:35:01,159
they like, they're weird, they're like big push ins, narrative

1904
01:35:01,279 --> 01:35:03,840
enough to like I want to know more about Linux

1905
01:35:03,920 --> 01:35:08,640
and also shoot people in the face. So yeah, that'll

1906
01:35:08,640 --> 01:35:13,720
be that'll be a very fun or like interesting one

1907
01:35:13,760 --> 01:35:16,239
to kind of track if this winds up being like

1908
01:35:16,279 --> 01:35:18,159
a ah or just like, oh my god, we've got

1909
01:35:18,159 --> 01:35:19,840
another hell Diver sue on our hands, folks.

1910
01:35:20,159 --> 01:35:24,640
Speaker 3: Yeah, we'll see. I'm I don't know if I'm rooting

1911
01:35:24,720 --> 01:35:28,199
for it like I'm always let me rephrase that, I'm

1912
01:35:28,199 --> 01:35:30,079
always rooting for games to do well. I never want

1913
01:35:30,079 --> 01:35:34,760
a game to fail, but I'm optimistic about this one,

1914
01:35:34,800 --> 01:35:36,479
but I don't. But at the same time, I don't

1915
01:35:36,520 --> 01:35:38,760
know if it's one that I'm like gonna make time

1916
01:35:38,760 --> 01:35:41,119
in my schedule to play necessarily. But it's also just

1917
01:35:41,119 --> 01:35:42,479
not my genre really, you know.

1918
01:35:42,560 --> 01:35:44,560
Speaker 1: Yeah, it's kind of like I liked what I played,

1919
01:35:44,600 --> 01:35:46,319
but I have no skin in that game where I

1920
01:35:46,399 --> 01:35:47,920
liked it enough where like, man, I hope this does

1921
01:35:47,960 --> 01:35:49,199
well because I want to keep playing more of it.

1922
01:35:49,199 --> 01:35:52,000
I'm kind of just like, yeah, observing, like, oh, this

1923
01:35:52,000 --> 01:35:53,760
will be interesting to see how people take it, as

1924
01:35:53,800 --> 01:35:55,239
I will see.

1925
01:35:55,640 --> 01:35:57,520
Speaker 3: I hope it does well because I want the people

1926
01:35:57,520 --> 01:36:01,800
who worked on it to have a satisfying like experience

1927
01:36:01,840 --> 01:36:03,399
of like, we worked really hard on this and it

1928
01:36:03,439 --> 01:36:05,520
went well. But I'm but I'm not rooting for it

1929
01:36:05,520 --> 01:36:07,800
in the same and the sense of like, I hope

1930
01:36:07,800 --> 01:36:09,359
it does well because I want to be able to

1931
01:36:09,439 --> 01:36:12,920
jump into server at any time and play.

1932
01:36:13,840 --> 01:36:17,880
Speaker 1: Sure. Yeah, ant of you guys heard that thundercrack by

1933
01:36:17,920 --> 01:36:22,880
the way, it's it's it's going down outside, So I

1934
01:36:22,880 --> 01:36:26,720
should probably run out there immediately and go get some

1935
01:36:26,800 --> 01:36:29,479
of that. Because it is the end of the show. Everybody,

1936
01:36:29,760 --> 01:36:31,520
thank you so much for watching. Yes, Kyle, want to

1937
01:36:31,520 --> 01:36:33,439
go out and get struck by lightning? Was that not clear?

1938
01:36:34,279 --> 01:36:37,119
Speaker 3: I would prefer you not watch that.

1939
01:36:38,199 --> 01:36:42,159
Speaker 2: A story you'd read about four it'side to gather lightning?

1940
01:36:42,600 --> 01:36:47,760
Speaker 1: Please? I was I was clearly referencing powder the movie Powder.

1941
01:36:47,920 --> 01:36:50,319
Speaker 3: Okay, Charles, do you know what the movie Powder is?

1942
01:36:50,960 --> 01:36:54,039
Speaker 2: Well, here's the thing, John mulaney makes a joke referencing

1943
01:36:54,159 --> 01:36:54,920
Powder from.

1944
01:36:54,720 --> 01:36:55,600
Speaker 3: The movie Powder.

1945
01:36:56,000 --> 01:36:58,520
Speaker 2: That's the extent of my knowledge of Powder.

1946
01:36:59,239 --> 01:37:02,880
Speaker 1: I think, is Kyle, is Powder worth going back to watch?

1947
01:37:03,000 --> 01:37:05,159
Should Charles go watch Powder today?

1948
01:37:05,159 --> 01:37:08,560
Speaker 3: No? There's there's so many better old movies that I'm

1949
01:37:08,600 --> 01:37:11,199
sure Charles hasn't seen Power.

1950
01:37:11,720 --> 01:37:15,439
Speaker 2: Wait, so wait, can does Powder go outside to collect

1951
01:37:15,479 --> 01:37:18,680
the John mulaney joke is I went up, I went

1952
01:37:18,720 --> 01:37:22,279
outside about as much as Powder from the movie Powder. Q.

1953
01:37:22,560 --> 01:37:23,399
Speaker 3: Laughter Que.

1954
01:37:24,800 --> 01:37:27,800
Speaker 2: So I assume Powder was this shuting that would never

1955
01:37:27,840 --> 01:37:31,399
go outside. Now you're telling me powder collects lighting.

1956
01:37:33,000 --> 01:37:33,359
Speaker 1: Marcus.

1957
01:37:33,680 --> 01:37:36,920
Speaker 3: I believe he gets superpowers after being struck by lightning,

1958
01:37:37,279 --> 01:37:40,359
but not like not like comic book movie style.

1959
01:37:40,479 --> 01:37:41,560
Speaker 1: But not in a cool way.

1960
01:37:41,680 --> 01:37:44,039
Speaker 3: Yeah, not in a cool way like we're medically worried

1961
01:37:44,039 --> 01:37:47,199
about this. This uh this, he's.

1962
01:37:46,960 --> 01:37:47,760
Speaker 1: Now very sick.

1963
01:37:47,920 --> 01:37:53,439
Speaker 2: Yeah, but wait, is that superpowers? Or just regularly get his.

1964
01:37:53,560 --> 01:37:58,319
Speaker 1: Body reacts to electricity different from what I remember I've

1965
01:37:58,439 --> 01:38:00,039
granted I've not seen the movie, so I was a

1966
01:38:00,159 --> 01:38:01,960
kid in the nineties, but I used to come on

1967
01:38:02,039 --> 01:38:06,319
HBO quite often. I just remember the ending where he

1968
01:38:06,359 --> 01:38:07,199
becomes lightning.

1969
01:38:07,880 --> 01:38:10,479
Speaker 3: Yeah, he has like electrical powers or something, but he's sick.

1970
01:38:11,479 --> 01:38:13,680
Speaker 1: He's like a white He kind of looks like Voldemort

1971
01:38:13,760 --> 01:38:16,640
if he was a child, Yeah, but still had his nose.

1972
01:38:16,680 --> 01:38:18,520
He's kind of got like that complexion, like where he

1973
01:38:18,560 --> 01:38:19,479
pasty and bold.

1974
01:38:19,640 --> 01:38:22,319
Speaker 3: Oh you know, I can see the reflection in your glasses. Charles.

1975
01:38:22,359 --> 01:38:26,920
It looks like you're actively buying powder on voodoo dot

1976
01:38:26,920 --> 01:38:28,840
com so you can watch it right away. Is that

1977
01:38:28,840 --> 01:38:29,439
what I'm saying.

1978
01:38:29,439 --> 01:38:33,159
Speaker 2: What's crazy is both my hands are in frame, but

1979
01:38:33,239 --> 01:38:35,800
I have a second mouse and keyboard down by my

1980
01:38:35,960 --> 01:38:37,640
feet through which I'm doing this act.

1981
01:38:37,840 --> 01:38:40,720
Speaker 1: So you got one of those foot pedals directed Powder.

1982
01:38:41,000 --> 01:38:43,840
Let me see, Powder came out in nineteen ninety five.

1983
01:38:44,399 --> 01:38:49,479
By the way, I can be both googled powders or

1984
01:38:49,560 --> 01:38:52,319
like Globlin was in powder. That's right?

1985
01:38:52,640 --> 01:38:55,680
Speaker 2: Who who plays Powder? Who's the titular powder?

1986
01:38:56,119 --> 01:39:01,199
Speaker 3: Sean the Boondocks Saints yeah, Yeah, one of yeah from

1987
01:39:01,199 --> 01:39:04,600
the director of Jeepers Creepers and Jeepers Creepers.

1988
01:39:04,199 --> 01:39:08,960
Speaker 1: To apparently the film was a financial success.

1989
01:39:13,960 --> 01:39:17,840
Speaker 3: Man back then so much do some weird stuff.

1990
01:39:18,199 --> 01:39:20,840
Speaker 1: It got mixed reviews, but it made money, which is

1991
01:39:20,880 --> 01:39:23,239
really weird even for nineteen ninety five. That would be

1992
01:39:23,319 --> 01:39:25,600
the one where like, oh yeah, people really wanted to

1993
01:39:25,640 --> 01:39:27,720
see this lightning kid get sick.

1994
01:39:27,840 --> 01:39:31,760
Speaker 3: We didn't have have you know, we were trying to

1995
01:39:31,760 --> 01:39:33,800
make do with Batman, and we're like, this is the

1996
01:39:33,880 --> 01:39:36,640
closest thing to a superhero movie that we got. We

1997
01:39:36,720 --> 01:39:39,000
can't be waiting around for Batman Forever.

1998
01:39:39,520 --> 01:39:41,560
Speaker 1: The Night and well at least not till wait Batman

1999
01:39:41,600 --> 01:39:43,079
Forever already came out. At that point, it was it

2000
01:39:43,239 --> 01:39:45,479
ninety five. I thought maybe forever. It was like ninety

2001
01:39:45,520 --> 01:39:48,439
six or something. Oh no, same year.

2002
01:39:49,560 --> 01:39:54,039
Speaker 3: Mary Steinbergin's in this too that.

2003
01:39:57,159 --> 01:39:59,640
Speaker 2: I hope for the this episode of the Game Former

2004
01:39:59,720 --> 01:40:02,960
show where we make the thumbnail, I hope Powder from

2005
01:40:03,039 --> 01:40:06,439
Powder is the biggest character in the little lineup.

2006
01:40:06,920 --> 01:40:09,119
Speaker 1: I'm gonna tell Lay like, we really got into Powder.

2007
01:40:09,119 --> 01:40:10,479
By the way, can you make sure that's in the

2008
01:40:10,720 --> 01:40:11,520
head to.

2009
01:40:11,439 --> 01:40:14,159
Speaker 3: Lay who when I give her requests like that. She's

2010
01:40:14,159 --> 01:40:18,039
always kind of like sure whatever, man like, doesn't ask

2011
01:40:18,079 --> 01:40:20,199
a lot of questions.

2012
01:40:20,199 --> 01:40:23,800
Speaker 1: All right, lay one of our desires, by the way.

2013
01:40:23,880 --> 01:40:28,560
For listeners, alright, let's get out of here and I

2014
01:40:28,560 --> 01:40:32,119
guess let's go have a Powder Watch party. How they sound, guys, Wow,

2015
01:40:33,119 --> 01:40:35,800
it's good. All right, Thanks for listening. Guys. We'll see

2016
01:40:35,800 --> 01:40:38,239
you next Thursday for another episode of the Game and

2017
01:40:38,279 --> 01:40:56,159
Warmer Show. Bye bye.

