Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. There we are. We're in coup, not
inside the tower, and everyone already has rolled initiative. Ready
to guy for the bizarre place for me to start
tonight's episode. You are each in the sanctum of el
Naeus with three fiends, one of which being Anaare, the
sort of fiendish demonic entity that has been plaguing Jilden
for most of her life. Anawara has summoned a succubus
and an incubus here as well, these two sort of
bizarrely attractive humanoid looking figures with sort of small wings
cloven feet. The conversation between you as a group and
Anawari came to a conclusion where the four of you
kind of struck a pose an Anime Pose United decided
to strike and to attack. Anaare rushing into the chamber
Serious activating one of the spells, which is the healing
Aura thing that you have active and Jilden. You have
Asa the elemental with you as well, who has their
own initiative. Yet we did that. Lastly, there is a
bubble that sits around the altar at the center of
this room which is shifting and changing in color that
Anaware is shifting the damage type of Again, you can
use one of your actions here to make a check
and change the damage type from from psychic back to
radiant so that you actually deal damage to Anawari. This
lets out a pulse. I couldn't remember my own rules.
This lets out of pulse every round on its turn,
which will release a pulse of radiant energy which will
damage everyone in the room. However, Anaware has used one
of her legendary actions to change it to psychic damage
instead of radiant, which means it will only affect you
lot rather than her and her demons, so you need
to You can use an arcana or a religion check
to counteract it and restore it back to radiant. If
you'd like, on one of your turns you understand that
mechanic innately, because this is a special Final Fantasy battle
where it just comes up on the side and says,
this is a random element to this that you understand.
The mechanics of the bubble dealt damage to everyone, anaare
shifted its damage to psychic, and it is now Thracks turn,
opening up the combat. What would you like to do?
Speaker 2: I would like to cashed fireball, okay, And fireball is
a twenty foot radius, so it's eight by eight. That
means I can hit all three of them. Now I
would like to do that, please, Okay.
Speaker 3: Just to kill the first turn, let's.
Speaker 2: Go, Yeah, bring your points there hand, Brian, let's find
out Okay, right, So Fireball's all right, it's a strong opener.
Twenty three really bad role, twenty three damage.
Speaker 1: All right. Incubus rolls of five is to fail. Succubus
rolls on natural twenty double twenty.
Speaker 3: That's all your twenties.
Speaker 2: You're not allowing that anymore.
Speaker 1: I'll probably keep rolling double twenties every week.
Speaker 2: Away to Stuffy.
Speaker 1: Is the twenty one.
Speaker 2: Okay, they both take half.
Speaker 1: Ani takes half and then half again.
Speaker 3: Just takes nothing.
Speaker 4: No, that's not how to work.
Speaker 1: Does not half and then half a game of all
the people? Question confused me so much.
Speaker 5: Someone can explain how maths work, because it would be really.
Speaker 1: Nice to know if anyone was going to do it.
I would normally go to Maya, but I don't think
we can.
Speaker 3: Sorry, my ex is stop working. The script is over.
Speaker 1: Yeah, this fireball launches out. I mean I imagine that you're
just launching this into the middle of them, rather than
having to work out exactly where it is right now,
you can hit all of them.
Speaker 2: It ignites I can hit all of them.
Speaker 1: You see the flames kind of wash over the Succubus
and Anaware. They both bring up a wing in front
of them the fire Anari doesn't even blink as this
fireball washes over her. The Succubus seems to kind of
hiss at it as it does steal some damage, whereas
the Incubus just tanks. This thing just continues to sort
of march forward. I think Sea, you were like rushing
towards the incubus. I was trying to Yeah, so I
think like he sees you do this even though mechanically
you haven't done it yet. He's just moving towards you.
When this flame and fire goes off behind him, he
stumbles as it as it washes over him, burning his
flesh and dealing the full damage to the incubus incubus incubus,
half damage to the succubus, and then a quarter to
a thrack. You steal your turn?
Speaker 2: Is this wall here a wall? Yes, okay, I'm gonna
go behind that.
Speaker 1: Okay, okay, yep, all right, it's ASA's turn.
Speaker 3: That wall.
Speaker 1: I mean the chamber itself I think is sixty feet
high in here, but it's a dome, so it's like
sixty feet at the top center part. Whereas the doorway
that you're walking through, there's two There would be two
doorways that are probably just only about twelve feet high.
This isn't like this place wasn't built by giants. So
the wall would go all the way up to the top,
and then there are two doorways, two archways either side
of it. So Thrack dips in one of those doorways
and gets behind the thing. So, I mean, the wall
itself just goes up to the ceiling and would just
curve along with the dome itself.
Speaker 6: As his turn, I point wordlessly to the incubus in
front of me that has just been damaged in the
azure will quickly shuffle over and take two hands on
its giant hammer and go to slam it straight on
my head as a big fiery actually no sorry, just
with his fists, this big fiery fist.
Speaker 4: For an eight to hit.
Speaker 1: An eight? Which one are you aiming for? You've got
to move him around?
Speaker 3: Can you move this the incubus?
Speaker 1: The incubus as higher I see than eight. As you
strike at this thing, the incubus, I think, just kind
of slides out of the way. It's almost as if
he's flying, you know, because he's his feet just kind
of moved backwards, says the as a swings and misses step.
Speaker 4: And that is that.
Speaker 1: That is that, as they say incubuses turn. All right,
let's see what the incubists can do here. I did
look this up about eight weeks ago when I made
this encounter about I can't remember anymore. Hmm. Let's see
Jilden Actually no, he was looking at ce make me
a wisdom saving throw.
Speaker 5: Remember that you have advantage because of my spell Beacon
of hold.
Speaker 1: Okay, you also have advantage because you have advantage as
an elf to being charmed, right, I do, Yes, you
have advantage and advantage, but it's still just one advantage.
Speaker 3: I have just one advantage, and it's A twelve.
Speaker 1: A twelve. The incubus blows a kiss towards Yeah, and
it is the most magical thing. Sea. As you become
charmed by the incubus, he I think he sees you
kind of take this initiative and start running towards him,
and then he blows a kiss towards you, and I
think everyone sees. Sea suddenly slow down as you are
now charmed for one day. The charm target obeys the
fiend's verbal or telepathic commands. If the target suffers any
harm or receives a suicidal command, it can repeat the
saving throw, ending the effect on a success. If the
target saves against the effect, or if the next effect
of ends, you become immune for twenty four hours.
Speaker 2: You have involved them in bond.
Speaker 1: What does that mean?
Speaker 2: And that plus plus one D four Yes, we.
Speaker 1: Have a plus.
Speaker 4: You can on top YEP two before sixteen stein.
Speaker 5: Is enough you, Oh, thank you, orsh.
Speaker 1: Sea starts to slow down as you feel this kind
of charm come over you. For a moment, the incubus
ahead of you stops feeling like an enemy to you,
and this entire sort of combat that's happening around you
becomes confusing because your your friends, and the enemies kind
of all become your friends, and I think it. You
falter for just half a second before there is a
sort of a wave of energy that pushes across the
cura bond here and you snap out of it once again,
recognizing who is friend and who is foe. All right, cool?
Speaker 3: Do you say sorry, but you're not my type?
Speaker 5: Oh?
Speaker 1: The incabis smiles in a very sexy way. Everything. Just
assume everything they're doing is just unbelievably sexy, because that's
just what they are, right, Okay, serious, it's your turn
on a Fantasy sixteen. It's literally everyone in Final Fantasy sixteen.
Speaker 5: Yeah, after I witness this, I am going to drop
the Beacon of Hope and cast Aura of Purity. Basically,
it means everyone has advantage on saving throws that cause
any of the following conditions blinded, charmed, deaf and frightened, paralyzed, poisoned,
and stunned. We cannot be diseased and are resistant to
poison damage.
Speaker 3: Is that concentration?
Speaker 5: It is concentration, so I dropped Beacon of hope.
Speaker 1: Okay, okay, it's the same aura of thirty feet radius,
so you have to be within that, right.
Speaker 5: Yeah, yeah, okay, everyone is looking okay right now? Yeah?
Speaker 1: Hit points wise? I sick. Yeah, I think that Jilden
and Thrack are a little scratched. I'm really speaking.
Speaker 5: Yeah, okay, okay, then I'm going to cast as my
bonus action sanctuary.
Speaker 6: On me.
Speaker 5: It is not concentration, so it should be good to go.
Speaker 1: Okay, are you moving?
Speaker 5: I'm going to stay where I am.
Speaker 1: All right, see how your turn?
Speaker 3: Okay, Well, since this incubus has my attention, I shall
give it to him and I'm going to run five, ten, fifteen,
twenty twenty five feet here just outside in fact, thirty
feet just outside of this circle. And then I'm going
to bring stick to us and beat him down with it.
So I'm going to use my staff and at twenty seven.
Speaker 1: To hit twenty seven is definitely gonna head for six.
Speaker 3: Points of bluddening damage. I then have an extra attack
I'm going to do on him now for fifteen to
hit plus one d four thanks to Cyrus, that's going
to be an eighty.
Speaker 4: Does that account?
Speaker 5: You can use it on your turn once per year.
Speaker 4: Turn, so your reaction earlier count it is your ah right?
Speaker 1: Then fifteen to hit okay, fifteen hits.
Speaker 3: Okay, that's going to be eight points of bluddening damage.
Then he is going to course through my body as
I push once again, and I'm going to try and
spend a key point here to use stunning Strike on
this creature. Let me find it on my list here
to send your way.
Speaker 1: I do love a stunning strike, well, I.
Speaker 3: Mean I know you do. It's why I've only used
it once this entire campaign. I've been saving it.
Speaker 1: You know that I would stop making everything be immune
to stun I've been doing since dark Fire. Check out
dark Fire to find out why.
Speaker 3: Okay, so they need to survive a constitution's saving throw
here for my stunning strike. Oh great, A five A
five fails, so they are now stunned. Yep, okay, and
then press on the attack with my well flurry of
blows now as I burn a bonus action to start
wailing on this creature for ten points. Sorry ten your
haste it I am, yes, right, okay, yeah, a ten
will miss.
Speaker 4: Your attack, crows have advantage, nos is stunned.
Speaker 3: Oh yes, of course, thank you. So that was actually
a nineteen to eight all right, or five points of
blunting damage okay, and then a twenty four to hit
that hits for another five points of bludding damage.
Speaker 1: Okay.
Speaker 3: And then in my haste, it's almost as if my
staff is orbiting my body, or as if I'm like
essentially using as like a hula hoop, even though it's
just one long rod. As it goes around my body,
I make two punches and then it comes back into
my hands as I then move with the momentum and
swing again with my staff on the creature for a
let me see, or seventeen to hit it's in it.
That's another eight point of bludging damage. And then I
have one final hit here to hit hits the best.
It's six points of bludgeoning damage. Ah, this creature.
Speaker 1: You bring this staff down, I think like you strike
this creature a few times. He sort of turns to you,
and then one of these strikes just causes him to
just completely stop moving. His wings kind of fall limp
behind him, but he remains standing. You then just swing
this staff around a few times, the last one as
you strike him on the side of his face. He
completely vanishes as you kill him a in a burst
of sparks, embers, and ash. He vanishes as you you
essentially dispel him. Ah, and there's a very little left
behind anaware looking towards where you are, a small sort
of smile curling up the side of her face looking
at you. Sea.
Speaker 3: Oh did I break him? I thought he wanted to dance.
Speaker 1: He just continues to smile like you. Is that the
end of your turn? It shall be? Yes? Uh.
Speaker 6: Well, I was planning on utilizing the advantage I created
with as are there to have advantage with pack tactics,
and unfortunately sell serious.
Speaker 4: Destroys sad things now again, but I do.
Speaker 6: Wild shape into the dire wolf that you have seen
countless times before. From now my form melting and shifting,
big tufts of horrendous fur tufting from underneath where my
shell is and transforming me and.
Speaker 4: I leap towards the succubus, now going straight for its
throat with a bite for sixteen to hit.
Speaker 1: Sixteen hits.
Speaker 6: She's thirteen piercing damage and it needs to do a
strength saving throw.
Speaker 1: Okay, here's a magic attacks right as a dire wolf.
Speaker 6: They count right, yeah, yeah, they they do.
Speaker 1: You know they do now?
Speaker 4: Yeah, I think it's after level five or something. Yeah,
wild ship stuff counts as magic.
Speaker 1: Fourteen just to.
Speaker 4: Say it's being not prone.
Speaker 6: But I have my jaws firmly clamped around its neck
and I am attempting to shake it like a doll.
Speaker 1: Yeah. Yeah, this thing does not feel strong under the
jaws of this large wolf. As you sort of clamp
your jaws around its neck and collar bone here, kind
of clamping down, you begin to sort of like wrench
this creature down. It doesn't like cry out or anything.
It almost as if the expression on this succubus's face
kind of doesn't change, like a doll being like dragged around,
and you sort of see it just kind of being
whipped around awkwardly, and then it sort of reacts as
if it's about to do something in return. But yeah,
you you sort of have this thing gripped and grabbed,
although not mechanically, just for the sake of when m okay,
is that the end of your turn? Yes, and a
wares turn here, Let's see what she can do. She
can do some weird shit. So me a second. All right,
let's do this. I think, still watching sea as I
think this, dire wolf suddenly runs away from the area.
Ah Anwai holds a hand up towards you. See you
sort of get the sense of a spell beginning to
wash over you. You can make me a wisdom saving throw.
Speaker 3: Oh, wisdom saving throw. Okay, it's with advantage because I
am an ELpH and also have friends.
Speaker 5: Apparently think you can use the plus four.
Speaker 3: I don't think it would do anything at this point with.
Speaker 1: Only okay, so yeah, you're not being charmed by the way. Okay,
but you are polymorphed into a rat. Polymorph The spell
transforms a creature that you can see within range into
a new form make a wisdom saving throw. The transformation
lasts for the duration, which is a one hour or
until you drop to zero hit points.
Speaker 3: That will never happen because I'm you know, un dead bullshit.
Speaker 1: You are now a rat.
Speaker 2: Well this is actually interesting because you're undead bullshit. But
you take the hit points of a rat, which is
like two. I'm assuming let's find out. Let's bring a
rat in. I don't think the rats and of the state.
Speaker 1: Rat Seer has one HP. Now this is your the
same as we do with Jilden. Let me give you
power over the the sheet rats Seer, so you are
now a rat. We can ignore this token for now.
Speaker 2: My favor.
Speaker 1: Rat Seer exists out of curiousity. What does rat Seer
look like? Because I imagine, in the same way that
Jilden never quite takes like a perfect form that has
retained some of the weird tortal aspects to the bear
and the dwarf and things, what a seal look like
as a rat.
Speaker 3: I think the initial shock of me shrinking down is
going to make me almost like cover my face and eyes,
and I kind of animalph into the shape of this
slightly lavender rat that you know is also covering its
face and eyes. And when I put my my paws
down and realize what's going on, you see these bright
lavender eyes like open up. You see two on the
sides like a normal rat. Then you see four more,
say two more ahead, and then you see two in
its ears and I look around.
Speaker 7: Anawari says, what nothing clever to say. Now, as you are.
Speaker 1: Transformed into a rat, Anawara is also going to move
O my God, God, and the audio listeners. He just
put on a filter. That is the most grotesque thing
anyone in my life. Kind of floats upwards. She is
twenty feet in the air and flying around. She flies
over backwards a little bit. It is the succubuses. Turn here, succubus. Hmmm,
the circubus is going to I think probably just try
and attack the wolf here. Let's do that a thirteen
missus and an eighteen will it.
Speaker 3: Okay?
Speaker 1: You take eight slashing damage. The circubis again just kind
of like you sort of get the feeling that this
feels like a rag doll under your wall form. She
sort of swipes awkwardly at your flank, missing with one
clawed hand. The second one she just digs into your
flank here, dealing eight slashing damage as she rakes this
thing down your side. But then the succubus flies backwards
as well, giving you an attack of opportunity if you'd
like one.
Speaker 6: Absolutely, I try and clump harder on the throat for
a nineteen to hit. That'll hit scrape her neck for
eleven piercing damage. As she pushes past me and fails
a saving throw. She's now not prone yeah, and pause
on her shoulders, worrying away at her flash.
Speaker 1: Yeah, attempts to fly away and yeah, you just pin
this succubus down to the ground again. The facial expression
on this thing doesn't change whatsoever. That doesn't cry out
or anything, but you you have it pinned and prone.
Speaker 5: The entire time.
Speaker 4: My jaws are around its snack.
Speaker 6: I'm staring up at Annamar blood if there is the blood.
Speaker 1: From this thing? Yeah, it's also very hot. It's like
the hot the blood that comes out of this is
is not boiling, but like a really hot tap, you know,
like you know, wow, I can't believe the tap can
get that hot? Is that kind of level is close
to boiling?
Speaker 6: The blood covering my mind?
Speaker 5: What's that called?
Speaker 6: Muzzle?
Speaker 4: And everything? As I stare up at.
Speaker 1: Nice, the bubble here is going to go off. You
guys need to make me a dexterity saving throw.
Speaker 3: I am no longer in the bubble.
Speaker 1: Yes, in the bubble. You're no longer in h.
Speaker 2: Do I need to roar behind this wall?
Speaker 1: Let's see?
Speaker 5: Yes, wait, the bubble Just I'm assuming the the bubble
is the thing on the stand, yeah, correct next to
annat worry?
Speaker 1: Yeah, okay, okay, uh yeah, do you know what you
rat s here? You don't count Nope, you don't need
to make a check okay, but everything else does, including.
Speaker 4: As a oh shit, yeah sorry, uh nine?
Speaker 1: All right, you've got to beat a fourteen, and anyone
that didn't you take eight psychic damage or half if
you are If you beat a fourteen, get a fourteen
or higher.
Speaker 2: Oh my hase spell drops on sea. Mm hmm my
concentration so unbelievably quick.
Speaker 1: Rat running around on the ground. Some slows down.
Speaker 2: You on your next turn, you can't move or take actions.
Speaker 3: Well, I'm a rat, sir. It all paid off in
the it.
Speaker 4: And as a stays succeeded.
Speaker 1: With Conso okay, all right, it is Thrack's turn, top
of the round, right, see it.
Speaker 2: Just make sure I'm gonna peek around the corner and
I'm gonna cast phantasmal killer on an a war a.
Speaker 1: Um, yeah, okay, let's see. I think I think that
you know what? That's fine?
Speaker 3: Yeah?
Speaker 1: Great?
Speaker 6: What?
Speaker 1: Okay? All right? What do I need to do with save?
Speaker 2: Um? It's a spell slave? A spell slave, okay, I
don't know what it is?
Speaker 1: A seven.
Speaker 2: Terrible okay, So you take four D tense psychic damage,
and you she is frightened that the something that she
is scared she can see erectly in front of her.
Speaker 1: I believe. Yeah, you see her eyes kind of widen
at the appearance of something that must manifest in front
of her. She blinks for a few seconds. Give me
an insight check, thrack.
Speaker 2: Unnatural one.
Speaker 1: Yeah, she brings like a hand up to her head
and she just sort of lets out a horrible scream.
The damage will take effect. So that's what forty ten
twenty two did you say? Yeah, twenty two psychic damage?
And she is frightened of the thing that she sees
in front of her, which is a snail.
Speaker 6: Okay, that's not really they'll finally cut off that it is.
Speaker 1: Most certainly it is some form of death. It could
be more drill, or it's it's you know, a grim
reaper or something that since really I can only imagine
that's one of the only things that she's afraid of, right,
It's why all of this is happening. So I think
she does recognize that there is some sort of deathly
image that is frightening her in front of her.
Speaker 4: Here she used to do radiant damage.
Speaker 2: Is that as like, oh, actually, you know what doesn't
take the damage I'm sorry, only takes the damage at
the end of your turn when you try a wisdom
saving thrower but is frightened. Okay, so that wisdom saving thrower,
I think, yeah, okay, so you have to make another
one at the end of your turn, right, okay, And
I moved back behind the wall and that cent for me.
Speaker 1: Okay.
Speaker 6: As his turn, he immediately runs over to where I
am grappling this succubus and will attempt the same again,
two fists coming down upon its midriff as I worry
away at its throat for an eleven to hit advantage. Yeah,
it exits down as well.
Speaker 4: Eight plus nine legeening.
Speaker 6: So that's seventeen bludgeoning plus six eleven fire damage.
Speaker 4: It's massive.
Speaker 3: What the hell, Big.
Speaker 2: Funny just starts slamming, wailing on it.
Speaker 1: Yeah. Yeah, this thing is just being absolutely beaten again.
It's just like kind of being dragged around by this wolf,
slammed by this elemental and again the expression on its
face doesn't change. It's just sort of naturally trying to
break free. It's wings flapping, arms and legs. She sort
of like scratches up at the dire Wolf. But yeah,
completely fails. Okay, that's serious. Your turn.
Speaker 5: Yes, I'm going to run back here to thrack and
I'm going to cast your wounds a level two. Ah
what happens when you get one on healing?
Speaker 1: It's just everything's fine, Okay, yeah, I think you get thirteen,
you get thirteen healing.
Speaker 5: I think yeah, fourteen, yes, and then I'm going to
step back out here where I was, so that everyone
still falls under the safety of the aura of purity. Sorry,
let me just quickly check one more. There's anything else
I can do, I don't think so.
Speaker 2: I'm just gonna say this out loud. Froightened creatures has
this advantage on saving thruns the same I was just
speaking to I was just thinking out loud.
Speaker 5: Yeah, yeah, yeah, yeah. So the problem. The problem is
that I used my action to heal you.
Speaker 2: Yeah, I don't have anything. That's fine, thank you for
healing me. I wasn't talking to you specifically or anything.
I was just talking out loud.
Speaker 5: But I take I take your advice. That's the thing.
We're cura. So I'm trying to think of this. I'm
still under sanctuary which means I can't cause any damage
without dropping the sanctuary.
Speaker 2: Right, Oh, right, you've done you would not do that,
You've done the perfect move.
Speaker 5: Yeah, I think we're going to leave it. I think
we're going to leave it.
Speaker 1: That's it for me, okay, bringing us to rat sea.
Speaker 3: I poop, all right, and that is my turn. I've
never been more free, okay, because I think I can't
move this.
Speaker 2: Can he do some kind of save when he normally
has an action? Is he just stuck there forever?
Speaker 5: He needs to be dispelled?
Speaker 1: Right? Yeah? Polymorph just insformation last for duration or until
they dropped to zero.
Speaker 2: That's it, okay, easy? Mm hmm.
Speaker 5: Are we just a little bit of table talk? Are
we waiting for him to drop to zero to lose
the rat? But then he goes back up to one
because of our death thing?
Speaker 2: It's like a it's like a druid form. If we
kill the rat, his hip points are fine?
Speaker 5: Okay, Okay?
Speaker 3: Is the red form exhausted like should be because of
like the.
Speaker 2: The yes, he still had haste on him. I look
at it. Haste doesn't drop when you get polymorphed.
Speaker 5: All right, I'm just asking, Yeah, I just want to
make sure because I could, I could use a greater restoration,
but that that's like a just smack him.
Speaker 8: Okay, cool, okay, Jildin, you'll turn dire Jildin.
Speaker 4: I'd bite again.
Speaker 6: I am.
Speaker 4: Twelve piercing damage.
Speaker 1: This one is banished as well. Under the sort of
giant dire wall form dragging this creature around. It just
turns to embers, flame and ash. As you banish this.
Speaker 6: One, I stand straight this ludge, this heated ludged, steaming
driven from my mouth, and stare up at Annawara, and
then I will leap and over the azo or the
aser and straight towards Anaara.
Speaker 1: She is twenty feet up.
Speaker 4: Yeah, I'm underneath he.
Speaker 1: Okay, anaare looking down that you. You sort of leap
over and go running up this altar, and I think
as you do so, she starts kind of just floating
away from you, immediately getting to get in away from
you a little bit. She watches you do this. I think,
do you know what? Actually? I think what I'm going
to do is I'm gonna fly backwards this way a
little bit. Anaware then holds a hand above her head.
You see a hell of a lot of energy begin
to coalesce into this hand. This arcane energy builds up,
it begins to crackle, and then she underhandedly rows this
kind of spell forward. As she does so, it opens
up and a huge arc of lightning rushes forward. You
guys will all need to make me so this will
be jilden Aza and Cyrus will need to make me
a dexterity saving throw. She casts a level seven lightning
bolt towards you.
Speaker 4: That is a name for me, ten for men for I.
Speaker 5: Think we can use emboldening bond here.
Speaker 2: Bonding. Did I have to roll as well?
Speaker 1: Nope, you're behind four cover.
Speaker 5: Yeah, it counts for receiving throws, so we can. You
can add it as well, not the azor, just just
the four of us.
Speaker 4: One for me, sorry.
Speaker 1: So eleven eleven from you eleven and then the Aza
was what nine nine all fails. This is going to
be the full effects of Aughty three lightning damage. This
huge wave of energy rushes forward. It smacks into the
dire Wolf passes throws, smacks into the Azer passes throw,
smacks into Cyrus and thrack behind the door. It cracks
into the wall behind you. You feel the energy. You
see the room light up around you as this thing
pushes and washes forward and a sort of cackles, and
then she'll fly away a little bit, just kind of
floating around above you. Let's see. Yeah.
Speaker 6: Oh, the azard dissipates in a puff of violent smoke
as it disappears, and I am knocked straight out of
my dire wolf shape and I'm back into to all jildren.
Speaker 1: Okay, I have a question.
Speaker 5: Sorry, Was I being targeted by the spell?
Speaker 6: No?
Speaker 1: I guess No, okay, you are just in the saving.
It's just a whole thing that you have to dive
out of the way of.
Speaker 5: Got it.
Speaker 1: Okay, you do need to make me a consave for
that spell that you've got.
Speaker 5: Yes, I do I have advantage? Oh god, no, okay,
I think a twelve was a right?
Speaker 1: It's yeah, it's ten or okay, half of the toll damage. Actually,
hang on, is that right? It might be different if
it's because it was a lot of doubt. You're right,
so actually you might be found ten or half the
damage taken, whichever is higher. DC is ten or half
the damata, which is half the damage taken, So it
would be yeah, fucking one. Is the decent well that
dropped the spell that you're concentrating on which is the
aura or yeah, the.
Speaker 5: Aura of purity?
Speaker 1: Right?
Speaker 5: So yeah, that's gone.
Speaker 1: Now, Okay, that's the end of Anauaro's turn. You guys
didn't shift the.
Speaker 2: Need to take. She just needs to do wisdom saving through.
Speaker 1: And this is too.
Speaker 2: This is just the whole for taking the damage, break out,
also breaking it.
Speaker 5: Okay, I've sus seen that rat sr is now here again.
Speaker 1: I don't think she can't move closer to the source
of her fear, right, yeah, correct? Where is that?
Speaker 2: It's right underneath Jilden by a wolf, which I don't
think is there anymore, but it was right in front
of her right there.
Speaker 1: Yeah, she doesn't move closer, but she does move away. Okay,
it is your turn, Frank.
Speaker 2: All right, I'm gonna I'll peek around the corner and
i'll i will asked, uh a ray of frost on
rat maya you passed?
Speaker 1: See if this works.
Speaker 2: For sixteen I'm pretty sure the rat has lower armored
than that.
Speaker 3: I'm actually a hench rat and hates me. Rat is
it over killed?
Speaker 2: So that's six cold damage.
Speaker 1: Breaks you out of the rat form.
Speaker 2: You do take the excess damage five damage and you
move five, movement speeds lower.
Speaker 3: Sorry, I could have picked something a little bit less.
Speaker 6: Do an exthematic missile and throwing the rest out of
lading down with an exhaustion and as.
Speaker 2: The exhaustion is gone. That's been a turn.
Speaker 1: So okay, okay, yeah, I'm going to go back around.
Speaker 2: I shout, sorry, so.
Speaker 3: Yeah, it's fine.
Speaker 1: Did we do deck saves for everyone on the bubbles turne?
Speaker 2: Oh no we didn't.
Speaker 1: Okay, everyone, everyone make a deck save before it's three damage?
It a bit of fourteen ten.
Speaker 5: Cheese?
Speaker 1: All right, you take not use.
Speaker 4: Was this before though? I was in never mind?
Speaker 3: We don't have the one D four as do we?
Speaker 1: No?
Speaker 2: We do?
Speaker 1: We? Do? You have the pond?
Speaker 5: Yeah, it's uh for the entire duration.
Speaker 2: You don't have the advantage anyway.
Speaker 1: See all right, but see you don't need to make
the check. Oh okay, how much damage are we taking?
Speaker 2: Three psychic damage? I did my con save on the
phantasmal killer and I passed.
Speaker 1: Okay, it is serious's turn.
Speaker 5: Yeah, jeez, okay, okay, sorry, just give me a second here.
Speaker 1: Mm hmmm.
Speaker 2: Sixty feet.
Speaker 5: Nice okay, cool cool, cool, cool cool cool. First I'm
going to do mass healing word.
Speaker 1: A Jesus, this is this is not just I thought
i'd put something on the screen for the fear that
she sees.
Speaker 5: Everyone gets plus eight. Yeah, it's not a lot, but
it'll do. And then I am going to now that
I you know, I can cause harm. I'm going to
cast guiding bolt at ataware. Oh my god, can I add?
I think I can add plus four to attack roles
as well with emboldening bonds. So let me just still check. Yes, okay,
I'll roll a D four.
Speaker 1: You have disadvantage. Oh okay, I miss She is again
sort of always under the effect of a blur spell.
She's really hard to say so looking at her body
is blurring, shifting and wavering while you see this being
constantly kind of slightly shifting out of the position she
was in.
Speaker 2: Yeah, I mis spoke earlier. Okay, I didn't misspeak. I
was just wrong. She doesn't have disadvantage from being frightened
on saves. It's only ability checks and attack wrongs.
Speaker 1: My okay, yes, okay. Well, the source of the fear
is with insight.
Speaker 2: Yeah, yes, okay.
Speaker 5: I am going to run back here and see if
I can hide behind this little alcove tiny little alcove there.
Speaker 1: Yeah, you can, okay, and that's it for me. Yeah, okay.
I think at the end of your turn, Aniara is
going to heliport.
Speaker 2: Right behind us, No.
Speaker 1: Over here. You see her kind of glance at see
her pop out of rat form, and she just appears
on the other side of the room, and its time.
Speaker 3: Seeing her teleport from me. A wicked grin crosses my mouth,
and I how much slower am I?
Speaker 1: It's only like five ft? I think, isn't it frost five?
Speaker 2: Yes?
Speaker 1: Okay, five slower?
Speaker 3: In that case, I'm going to move my full ten
feet okay, all right, In that case, I moved my
full distance switches mouth thirty five feet this way, and
I guess that's going to be my turn for there, okay,
killed in your turn?
Speaker 4: Is she still twenty foot in the air?
Speaker 1: Ah? Yes? And the like. The layering in this room
is sort of negligible, like it's not actually that high,
so we're not going to count it as anything. It's
the steps and everything.
Speaker 6: Can I see what's inside the bubble? Is it an
empty slab or is there something on it?
Speaker 1: Yeah, it's just an it's what looks like a dais.
You can give me a perception check. If you like,
I'll let you do it as a free action, just
for a glance. Eleven eleven. Yeah, the dais is sort
of sitting up on this It's just a stone looking thing.
There are some symbols and constellations carved into it, similar
to the other path around this place, and there is
like these two sort of metal looking I don't know
what they're called things that you might rest a spear
on up on top of this dais, but there's nothing
in it. Yeah. Those kind of like inverted brackets therese
face upwards like a U shape upwards. It looks like
it probably did at one point hold the angel spear,
but there isn't a spear on there other than that
pretty plain looking thing.
Speaker 9: Yeah.
Speaker 6: Okay, I've just been sort of blasted out of my
wolf form by this electricity that ran over the horrendous
fur that covers me, and my form dissipates back into
a tortal. But as it does, a wave filled with
in children run towards where Annawari is. Right now, get
within ten feet of her, and then I cast light
at her, okay, which is a constitution saving through.
Speaker 1: I think she's going to try and counter spell that
you go to launch this blight up. She holds her
hand up and the two of you have to enter
into this kind of.
Speaker 6: War.
Speaker 1: Now there's two counter spells that exist. Now, I don't
know what the new one is, but I do know
the old one. For the most part, we've been using
the old rules, So let's just use that one. Well,
let's you know, I'm going to write counterspell five E
into Google and see what comes up. We'll use those
rules a long time since I've counter spelled something.
Speaker 3: I think the new County spell rules are a bit
more simple.
Speaker 1: Then we'll use the old ones. Just to please Maya.
I know that he.
Speaker 2: Wants complicate things.
Speaker 1: I beg dropped a creature in the process of casting
a spell. If the creature is casting spell a third
level or lower, it fails. If it's casting a spell
of fourth level or higher, you make an ability check
using your spell casting ability. This is just a plain
wisdom check for you. Jorlden, the DC equals ten plus
the spells level? Or is it who makes this check? Again?
Hang on? Is it me? The DC equals ten plus
the spells level. On a success, the creature's spell fails.
And has no effect. Okay, so it's probably it's anawari
that makes this check, right, m hmm, what is your
I'm assuming charisma is your spell casting?
Speaker 4: Yeah?
Speaker 3: Mine is wisdom.
Speaker 1: Okay, she just makes a charisma check and then what
level is it like as a spell? Fourth level? So
it's fourteens, yes, to be nineteen.
Speaker 6: I take this spangle around my wrist, I hold it
so it bites into my wrist again.
Speaker 4: I gain an extra action and I cast it again.
Speaker 1: Okay, nice, Yeah, you you can let this one off.
Speaker 4: Still a console though, Sorry, all.
Speaker 1: Right, let's see a six Oh no, she has advantage.
Speaker 4: Sixteen is the same as my DC.
Speaker 2: I'm so sorry, but it says make an ability check,
not a save, which means you have disadvantage, which means
you failed the counter spell.
Speaker 1: Why does she have disadvantage because the fear thing.
Speaker 2: Because the frightened?
Speaker 1: Okay, yeah, great, all right, so I'm doing.
Speaker 6: Wait okay, and the counter spells failed, but this is
still the same.
Speaker 1: Yeah, so it's still the Conso yeah, so you've not
used two spell slots.
Speaker 6: Yeah, yep, I'm gonna do it anyway. I'm gonna cast
light twice anyway. So that's my another concert. Okay, so
that first one is twenty nine is halved, so she
gets twenty nine damage.
Speaker 1: She fails. She rolls at thirteen, which is a fail. Rap.
Speaker 6: Yeah, so then that's an additional thirty six necrotic damage.
And this comes off of Jordan as waves as I
use my bonus action to turn back into a dire wolf,
and it.
Speaker 4: Just like it's all one big action basically.
Speaker 6: And growl her right.
Speaker 1: Yeah, so you just launch this blanch. She attempts to
counter spell it the like looking over your sort of
shoulder at the weird phantasmal form of death just slightly
distracts Anaware. As the spell goes off, you then feel
the bite of the the bracer in your wrist draw
your a portion of your blood into it and allow
you to cast another spell again. You cast blight a
second time, which will give you I think you take
a point of exhaustion using the thing that's correct. But
you see Annaware kind of struck twice by these things
as she is hit by it, just an enormous amount
of necrotic damage. Here for the first time, that smile
on her face falters, and she says, see.
Speaker 9: How strong you have grown with my power.
Speaker 6: I'm a wolf and I don't care.
Speaker 1: I am a wolf and I don't care. Shirt please Okay,
let's see now. Someone was about to say something or
did I miss here? Okay? Uh, that is the end
of Nowari's turn, I mean Children's Stone's Anawari's turn. Now ah,
let's see here.
Speaker 3: What does she do?
Speaker 1: What can you do? Mh I wonder mm hmm hm okay,
m hm. She is going to It is the end
of the turn, so okay, she will place. How far
away can this go? She's going to fly forward. You
can do so much shit, I'm sorry it takes me
I just to see what she can do. She's gonna
fly forward over here. She can't go towards it, actually
can she. So she's gonna have to go over here
to try and get her advantage point and then place
out right here in between in between Cyrus and thrack
a spell called hypnotic pattern. Directly between Cyrus and thrag,
twisting pattern of colors weaves through the air in a
thirty foot cube. You two need to make me a
wisdom saving throw elf person. This is a charm spell.
So any charm things.
Speaker 5: I'm going to oh, I think I already used my
plus four Right when did I do that?
Speaker 1: I don't know what you guys have done at this point.
Speaker 5: Yeah, I should have advantage. Do I ask a half
elf have advantage on that?
Speaker 3: Do you not have fa ancestry? I'm not sure.
Speaker 5: Yeah, I think I do, Yes, I do. Yeah, Okay,
let me sorry, let me roll again then, okay twenty seven.
Speaker 2: Seven Rank Wisdom saying, m.
Speaker 1: Y damn. Okay, great. This spell goes off between the
two of you, but takes no real effect on you, guys.
As the two of you shake off the effects of
whether this is going to do anything to you at all.
The form of anaa that is sort of floating around
above you, Jilden kind of snarls a little bit and
continues to float away from you. Everyone, including cr now
needs to make me a dexterity saving throw for the bubble.
Speaker 6: You would also anybody looking would notice that I can't
really reach anawari right now in the form that I'm in,
so in earning a chance to knock cut down would
be really cool.
Speaker 4: The deck Save.
Speaker 3: Twenty four fourteen.
Speaker 1: Mike, Mike and Thrack with this deck save.
Speaker 2: Oh one?
Speaker 1: All right, so you take ten children, you take ten
psychic damage, and then Cirruscency take half, and then it's
thracks turn.
Speaker 3: So I take this damage even with evasion.
Speaker 1: I don't have any idea what a vision is.
Speaker 2: Okay, so you don't take any damage with a version,
right right?
Speaker 3: Okay, because it's an AOI pulse and evasion. I'll find
it and I'll just post it into the chat for you. Basically,
I take half damage on a success, sorry on a fail,
and like on a success, I take no damage on
aoe's like this.
Speaker 1: Okay, when you're subjected to blah blah blah dex saving throw,
you only take half damage. Yeah, yes, so you take
no damage. You made twenty four Yes, so you made
your thing if you succeed on the savings cary. Yeah okay, pillow, okay,
thanks to you.
Speaker 6: Would like to make a point of order that earlier
that the counter spell would not have been affected by
the frightened because of rules, and therefore the halved blade
damage that you took, which would have been far fourteen
does not apply because the counter spell would have actually worked.
Speaker 1: Well, why would it have worked.
Speaker 4: Because the counter spell would have worked?
Speaker 6: Because it doesn't wouldn't have been subject to the disadvantage
from the trash.
Speaker 2: Do you say that you don't have to you don't
have to roll an ability check, But you did, right,
because a lot of higher spell well.
Speaker 1: An ability check and a saving thrower.
Speaker 2: Different, right, But it's not a saving thrower, it says
in the in the description of ability check.
Speaker 1: Okay, so well, I literally have no idea what the
point is. I'm so sorry.
Speaker 6: What So the point would be you wouldn't have taken
the fourteen extra like damage from.
Speaker 4: The first blight.
Speaker 1: Yeah, I understand that, but like, hang on, all right,
let me read fantastic. So I need to go back
to the start Fantasmal Killer. I'm way too late to this. Okay,
So fantasmal Killer is that you tap into the night?
This is, by the way, orchids. This is why I
hate high level campaigns.
Speaker 2: I can't wait until we level up to fifteen.
Speaker 1: Just absolutely hate it. I love a level three campaign.
Keep my players at level three forever. Yeah, next campaign
max level four.
Speaker 4: And a winner's combat with incorrect rules.
Speaker 2: Okay, yeah, it's.
Speaker 1: Fine, we'll just take a moment or before like these
like high level combats and stuff. I have to psyche
because I'm impatient as well. So I literally before this began,
I said to myself, take your time, just read through
a spell, take your time with it, don't rush it.
It's fine because I will like just be like I
don't care anymore. You win, you know, But I have
to also not be impatient. So you tap into the
name as of the creature. Blah blah blah. The target
mnths make a wisdom saving throw. On a failed save,
they become frightened for the duration. At the end of
the turns they can do the thing. Okay, great, so
frightened condition. Let me remind myself exactly what that is
the frightened condition. A frightened creature has disadvantage on ability
checks and attack roles, while the source of its fear
is with in line of sight and can't move willingly
closer to it. Okay, so ability checks, yeah, it would
be what this is in my opinion, and attack rolls.
So then we get to counter a spell count spell
is that if it is casting a spell a fourth
level or higher, you make an ability check using your
spell casting ability, which was a charisma thing. So it
had disadvantage on that ability check. It seems right to me.
So what so you.
Speaker 6: Can cast counter sell at whatever level. But if the
spell that was being cast against counterspell is higher than
what he was casting counterspell on, what level is your
counter spell?
Speaker 1: This is a third level counter spright, Yeah.
Speaker 4: So then and the blakes a fourth level, so then
it is higher.
Speaker 6: Therefore it would require the ability choked.
Speaker 1: Spell for this. So what's PB saying?
Speaker 4: Then the play well, she said?
Speaker 6: The player handbook says, since counter spell does not require
any attack roles or ability checks, it's just a reaction
and not affected by disadvantage. The frightened condition does not
stop a character from casting it. The only limitation would
be if the source of fear directly prevents the cast
from seeing the target. But that's that's saying. It's not
going to be stopped from casting. She could cast it,
she just didn't succeed. She still cast at it, she
just didn't succeed because of the other rules of the spell.
So the frightened conditioner didn't stop her from casting it.
The frightened condition just gave it a disadvantage on the
ability check.
Speaker 1: Right. Yeah, No, she still cast counter spell. She failed.
Speaker 5: But if it's a reaction, she still has to do
an ability check like it's.
Speaker 1: Well, yeah, this higher casting the time of one reaction. Okay,
so she consumed a reaction. In that reaction, she cast
the spell. Counter spell then had disadvantage because it's an
ability check, which was the disadvantage she failed. She still
cast counter spell but failed, which allowed the blight to
come through Blight hit. Then you activated the rest.
Speaker 4: Yeah, the ability check comes into players.
Speaker 6: She's fighting against another spell that's hard, and the level
she's casting or she did blight is a level four
and she's casting a level three, So I'm casting the
level four blight and that's what she's trying to counter spell.
Speaker 4: So she has to do the ability to check to
do that. Therefore, Yeah, would you like.
Speaker 3: To hear the new counter spell rules.
Speaker 1: Just have to make a constitution.
Speaker 3: It's just a conceive, that's it. Flat conceive and who
makes you succeed? Then the personal counter spelling conceives and
if you know they fail, they get to keep their
spell slot. That's it.
Speaker 1: From now on for the rest of the campaign, we'll
just use the new account of spell. I'm never siding
with more rules ever. Again, I don't know how you
can I don't know how, but here, I don't know
how you people out there can play. These games are
just endlessly just rules insane. Anyway, back to our game
of D and D five am that I've been running.
I've been running every day since twenty sixteen.
Speaker 4: Yep, a TikTok. That was saying. Now that's D and
D baby, and this has been the best.
Speaker 5: Follow up to that.
Speaker 1: I mean, it did sound correct to me at the
time when we ruled it, so I'm okay with it. Plus,
it means you don't have to do any rewinding time
and figuring out what you did and didn't do now.
I mean, if we were playing real rules of D
and D, you wouldn't have been able to cast two
blights anyway in that turn. But also, you know, I'm
a good guy. I'm a nice guy, and I want
everyone to remember that. No, I don't mind, So yeah,
we'll go with that. I think it's all good. I
think I see what PB's saying, but I think it
was just a little confusing because of the level of
the spell. So moving on, is Thrax turn or did
you just have a turn? I can't remember what we
did just before this.
Speaker 2: No, I don't think. I don't think so, all right,
you turn. Yeah, I'm just going to spend my tone
looking up D and D rules.
Speaker 4: I'm on it.
Speaker 5: I'm just happy to be here. I don't understand numbers.
I walk on the water, I fly into the air.
Speaker 1: It's hilarious that I'm running the show, by the way,
and that's exactly my attitude was, no fucking idea, what's
going on.
Speaker 2: I'm going to throw another fireball. This time I would
like it to hit the bubble as well as let's
see what happens there. I'm going to destroy the spear
that's saying to the world. Maybe we'll find out fireball
level three, twenty seven damage.
Speaker 1: All right, let me make a deck save of fourteen,
so she fails, so she takes thirteen damage. The bubble
just seems to be completely unaffected by this.
Speaker 2: Gone it, Okay't.
Speaker 1: Anything else?
Speaker 2: Uh nope, other than at the oh I forgot, you know,
we'll just let it go. I forgot at the end
of her turn to make her do another way to
save to break out of that. All right, I'll do
it unless you want to rewind.
Speaker 1: I mean, yeah, uh.
Speaker 2: Ail, Now, don't you go ahead and take another nine.
That's the wrong one. Go ahead and take another.
Speaker 1: Well, I found I found out I've been doing this
wrong the entire time as well. She has advantage on that,
So she gets to seventeen.
Speaker 2: Oh no, I get it. Breaks.
Speaker 1: She's also had advantage this whole time and probably would
have had advantage.
Speaker 2: And probably would have broken three so long ago. In fact,
where is her last Yeah, let's see go let's go
back up to her first wisdom?
Speaker 1: So where is it?
Speaker 2: Is it wisdom?
Speaker 1: She got twenty three last time? Yeah, it would have
been out of it all that would have changed. It's
all right, I'll just I'll give her a little boon
on her turn.
Speaker 2: Oh good, looking forward to that. I'm gonna I'm going
to dip back behind the wall again, and that's my turn.
Speaker 1: Right?
Speaker 2: Actually, can I I'm sorry, Can I run over here
and shove a potion down her throat?
Speaker 3: Oh?
Speaker 2: Can I feed her a potent?
Speaker 1: Serious? You need another action?
Speaker 2: I need an action?
Speaker 1: Okay?
Speaker 2: Well it's uh. We we did clarify the beginning of
this campaign that drinking potions and bonus action. Are you
saying that giving it to someone else is an action?
Speaker 1: Did we say that? Right?
Speaker 2: We did? You said it was all right. Yeah, I remember,
because I wouldn't have taken the spell to make potions otherwise.
Speaker 1: Right.
Speaker 2: Yeah.
Speaker 1: My rule is generally, if there's not a rogue, you
can do it on a bonus action. And for a
minute I thought Sea was a rogue and it's not.
So yeah. No, yeah, you can just toss the thing
at Cyrus and you can you can drink it. Serious, yeah,
change my mind.
Speaker 3: Curious way. Why the rogue rule, because.
Speaker 1: Rogues have a thing that gives them the ability to
use an object on a bonus action, and if everyone
can do it, it kind of like reduces the special
you know, little thing.
Speaker 2: Open it's two D four plus two you okay, So
I I just take it off my belt and I
say break this Cyrus. I tossed it to her.
Speaker 1: Yeah, now this will be your bonus action. Yeah ah
errus okay, perfect.
Speaker 2: Oh to drink it, Cyrus, bonus action.
Speaker 1: Yeah. I mean it's meant all that you're like going
over there and like holding her mouth open and making
drink it. On a bonus action.
Speaker 2: You can drink, you can you can throw her as
a free then then I will not do that. Take
it all back.
Speaker 5: Yeah, okay, Controlsi, okay, it is my turn now though, Yeah,
it is your turn. Okay, yeah, jildn how are we
doing over there?
Speaker 6: I mean, I am in wolf full and I am fine,
to be honest, You're.
Speaker 5: Fine, Okay, that's fine.
Speaker 1: Okay.
Speaker 5: I am going to UH cast healing word on myself
at level two Level two uh eight plus eight for me?
Oh my goodness? Am I crazy? What's happening here?
Speaker 1: And I tell me was that I'm just dumb?
Speaker 5: Nope, it's fine, Everything's good.
Speaker 6: Uh.
Speaker 5: And then I am going to cast guiding Bolt at
Anaare again before I do that. Actually, there was a
reason why she uh had advantage last time against it,
and I can't remember why.
Speaker 1: All attacks against Annawari have disadvantage because she's constantly under
the effect of a blur spell. As the Master of Illusions.
She also has magic resistance against saving throws and spells.
So I mean, basically everything launched hers annoying.
Speaker 5: Okay, okay, dang, But she.
Speaker 1: Doesn't have multi attack.
Speaker 3: Who would have multi attack?
Speaker 1: So most creatures at this level have multi attack, either
the option to give a maulty attack or blur.
Speaker 5: Can I ask the the D and D gods at
this table. Then there's no point in firing a guiding
bolt on her right, Like the chances of it hitting
are pretty low.
Speaker 3: Is that gutting bolt grunts advantage right to the next
person tries to attack her right, So if you do hit,
then it's gonna guarantee at least there's no blur in
the next hit on her.
Speaker 5: Okay, then I will do it. Twenty seven this advantage,
Oh yeah, I gotta roll it again. Gosh, twenty three
hits okay, so then, oh my gosh, I'm so excited.
One one moment. This is gonna be great. Hopefully I'm
building it up. We're gonna cast it at level four baby, Okay,
she takes that amount of damage and is no longer
blurring for the next turn for other.
Speaker 1: Attacks, So twenty three radiant damage. Yeah, you launch this
guiding bolt it what's the range on guiding belt? Step out,
launch this guiding bolt down. You see her kind of
floating backwards. She attempts to cast this hypnotic kind of
pattern around you, and you shake off the effects launching
this thing at her. You see her kind of like
her wings have to beat to stop her from being
like sent to the ground. Underneath the force of this
irradiant arcane energy. The blur kind of stops for a
second here, for a fraction of a second as she
rights herself. Okay, you want to do anything else in
your turn?
Speaker 5: I think that is everything. Yep, I'm good.
Speaker 1: Okay, see you your turn.
Speaker 3: Okay, So I'm going to move forty five feet my
movement here, and that's as far as I can go
before I then reach out towards the worry and as
I do, you see, like my hand glows that same
electric pink as I punch towards her. But as I do,
you see a tendril fire and shoot towards her. And
on the tendril you see these violet mites jump off,
and as they do, they then start to descend from
that line with the basically pink webbing, and the webbing
then explodes into a ferry fire as I try and
ferry fire and worry.
Speaker 1: Okay, what do I need to make save wise?
Speaker 3: Give me one second? So spell here It is very fire.
Yes it Dexterity saved.
Speaker 1: Eighteen.
Speaker 3: You succeed.
Speaker 1: Yeah, I think she just kind of spins in the air,
the wings spreading out again above you. You sent the
as she kind of ends this spin and looks down
at the two of you now below her the wharf
of Jilden, and see her as each of you are
sort of starting to really do some damage and mess
with her. As her wings spread, she pulls both of
her hands wide as well at her fingertips. You see
her nails turn to flame, and you feel a sense
of heat building off of Anawara. Here.
Speaker 3: Could I get a twenty foot cube on her anyway?
Because even though she succeeded, as long as she's in
that square, she will not be able to go invisible,
I believe.
Speaker 1: Okay, right, the fairy fire is still there. You just
don't get the advantage thing. Yeah, okay, let me see
if I can find a nice cube. What is that pink?
Goddamn it, it's like an actual pink square. But it'll
do for now.
Speaker 3: It's how much twenty foot cube?
Speaker 1: Twenty foot qube? So there?
Speaker 3: Something not that?
Speaker 1: Okay? I hate what they've done to row twenty. I
don't know how to fix it. But it just finds
Google images now instead of like a thing that makes
sense for the what's it when you look for a square?
Speaker 2: All right?
Speaker 1: Is that the end? Of your turn.
Speaker 3: That will be my turn. I don't have any more movement.
Speaker 1: All right, Jill den.
Speaker 4: So jumping rules.
Speaker 6: I believe it's your strength modifier, right, that determines you're
jumping high. When it comes to like creatures, you just had.
Speaker 1: Your nose buried deep into the PHP.
Speaker 6: Oh yeah, Well I'm looking online and it says apparently,
use the strength calculator.
Speaker 4: The die wolf.
Speaker 6: It's very fast, and do something something you get seventeen
foot jump basically because that's the strength modifier. Okay, anawari's twenty.
Speaker 2: Foot up, twenty foot up?
Speaker 6: Okay, in that case, I only need a fire foot reach,
so I take a step back. Well, when this an
achromatic energy like sort of shudder, it en off of
my fur, and I take a running leap tool straight
towards Anaare and try and bite her ankles.
Speaker 1: Okay, can I do that? Yeah?
Speaker 5: Is that legal?
Speaker 1: Okay?
Speaker 4: For a twenty one to twenty one?
Speaker 1: Yeah, with disadvantage so yeah, oh no, no, you have
advantage actually, so.
Speaker 6: Twenty one twenty three then for ten piercing damage and
strength sailings throw from her please.
Speaker 1: Okay strength say fourteen.
Speaker 4: Lucky, lucky, lucky.
Speaker 3: It just makes it no damn, okay.
Speaker 6: And I yeah, savage at her ankles and then drop
the low heir.
Speaker 4: Which is, let's see.
Speaker 6: Twenty foot up, so I can move sort of jump
past her twenty foot away, ten foot away, so be
on the other side.
Speaker 1: Of her here, okay, yeah, at the end of your time, at.
Speaker 4: The end of my turn, yep.
Speaker 1: All right, okay, so she can lie out of the square, right, Okay,
I'm going to say yes with the the wolf kind
of like jumping from underneath her. You see her bring
her hands together and as she opens them again, she
starts conjuring up her own fireball. She flies upwards and
throws it down below her sere and Jilden can make
me a dexterity saving throat. And this is being cast
at level six.
Speaker 4: You have a plus four ifin and then I'll deal
nineteen plus one.
Speaker 3: Four twelve.
Speaker 1: Okay, thirty eight. This fire boys launched downwards and explodes.
There's a sort of huge bomb of light from the
room anaware above it, the fire lighting up in her eyes.
As this wave of arcane fire washes across Sir and
jilldin she will.
Speaker 4: Do we take that full or half?
Speaker 1: What was your nineteen, So you make it, you take.
Speaker 3: Half, and I feeled it till I take half?
Speaker 2: Right?
Speaker 1: Yeah?
Speaker 5: Yeah, is anyone down?
Speaker 3: No?
Speaker 1: Okay, then I need everyone to make me deck saves.
Speaker 4: Oh natural one fifteen.
Speaker 1: You've got to be a fourteen or take four damage.
Otherwise take half and then it's thracks turn.
Speaker 2: Uh. Yeah, I think I'm gonna Can I cast any
spell I want at a higher spell slot or are
there limitations there? Like if I want to cast a
level three spell, but I don't have any level three spots,
I only have level four? Can I do that?
Speaker 1: Yeah? You can use a level four spell slot.
Speaker 2: Okay, I'm going to do. I was just asking because
it doesn't say like you get any sort of advantage
for using a high level slot for.
Speaker 3: Roadcasting the particular spell.
Speaker 6: Yes, yes, you can cast them spells and you're getting
advantage for it, but you can also cast if you
need to.
Speaker 4: Yeah.
Speaker 6: I mean you can have cast pretty much any spell.
I think it's just some of them you will get
benefits from it, and some of.
Speaker 5: Them you won't.
Speaker 3: Yeah.
Speaker 2: Right, I'm going to do slow. Uh, which, let me
see if I've got she moved? Yeah, you are in
range not a darling. So I'm gonna hit her with
her slow so it only hits her, And so you
need to do all.
Speaker 1: Kind of saving throw. What's that? What's the new count
of spell rules?
Speaker 3: Maya rules? Coln saving through from her? He has to
he has to take the con saving through from you.
And if you see seed, then well if he succeeds,
then he keeps his.
Speaker 2: What if I counter spell? He was counterspell, but.
Speaker 3: You can't do that anymore with five point five?
Speaker 1: I think, oh, really, okay, where is this written anywhere?
Is it written anywhere that I can But.
Speaker 5: We're not playing five point five. We're playing five E.
Speaker 1: Right, We're actually playing whatever.
Speaker 2: We're playing. Brady, you son of.
Speaker 6: Actually saying this one is a five, So remain a
role on the last turn that from now on, any
counter spell is the new rules.
Speaker 1: That's both ways. This wasn't just because I was setting up.
Speaker 2: I just want you to know the Brad, that you
told me you hate counter spell, which is why I
didn't take it. I just want you to know.
Speaker 1: That that's not true. I said counter spell is an
RP destroying spell.
Speaker 2: Right reaction different, which is which has been true. So
I've proved to be true you very much.
Speaker 6: You attend center up a creature in the process of
casting a spell, the creature makes it in constitution saving throw.
On a failed save, the spell dissipates with no effect,
and the action, bonus action or reaction used to cast
it is wasted. If that spell was casting the spell slot.
The spell slot isn't expended.
Speaker 4: That's the new rule.
Speaker 2: So what is what's the what do I have to
make con save? See? Yeah, but what what's the number?
Speaker 3: Spell DC is?
Speaker 1: Oh Jesus, okay.
Speaker 2: A twenty?
Speaker 1: Nice? So this still goes off? Yeah right, great, the
let's see ye First of all, that spell slot of
the slow effect, I'll bring back that snail.
Speaker 2: It's you have to do a wisdom saving thrower.
Speaker 1: Really cool. I have advantage.
Speaker 2: Rolling like Meyer to day.
Speaker 1: Yeah, I did use those twenties up in that DOUBLET
twenty absolutely nothing.
Speaker 2: He got a seven and eight for those listening in
his advantage for all.
Speaker 1: Okay, So what happens?
Speaker 2: So you're affected by the spell of the duration, your
speed is halved. You have a minus two penalty to
AC in decks saving minus two penalty to AC and
dextertic saving throws. You can't use reactions, and on your
turn you can either you can either use an action
or a bonus action, not both. And regardless of the
creature's abilities of magic items, you can't take more than
one melee arrange attack during its turn. If the creature
attempts to cast a spell with a casting time of
one action, you have to roller D twenty on an
eleven or higher. The spell doesn't take effect until the
creature's next turn, and if for some reason you're stunned
or whatever on your next turn, the spell is wasted.
Speaker 1: Okay, you're slowed slowed? Is that the India turn?
Speaker 2: No, of course not. I'm going to move back behind
my cover cash she lightnings us again, sirs, it's your turn.
Speaker 5: Okay, okay, cool? Still within one twenty, I am going
to everyone's looking a little bit more worse for Warrea.
So I'm going to run out here, and then you
just need to double check. Sixty five. What is my
range for.
Speaker 6: This?
Speaker 5: Sixty dang, dang, dang. Sorry, I'm just trying to figure out.
Speaker 1: Dot whatever you do. I'm going to count spel that anyway.
Speaker 5: Oh okay, I don't. I can't reach you, Jilden from
how far I ran, but I'm going to cast mass
healing word at level three. Everyone gets seven. It's not
a lot, but it's something except for Jorden Jildren does
not get someone. I'm so sorry. And then I'm once
again going to attempt a guiding bolt on anaareh.
Speaker 1: The failure and eleven you actually have disadvantage?
Speaker 5: Uh what? Sorry?
Speaker 1: You have disadvantage? Roll again just in case you get
a one?
Speaker 5: Okay at twenty wow? Okay, cool, all right, all right, yep.
Speaker 1: You did, I did yep, see his turn.
Speaker 3: Okay. I am now going to run five, ten, fifteen
twenty feet to Anwari's space. Is she still up in
the air? Yeah? Then during that I am going to
you see you might feet now thirty feet up my
feet now burn this lavender purple as I jump right
up into the air using step of the wind and
start beating her with my staff as a step of
the wind trip of my jump distance.
Speaker 1: Yeah, okay, Clive Rossfeld, twenty to hit you have disadvantage.
Speaker 3: I have disadvantage. Why do I have this advantage?
Speaker 1: Yeah?
Speaker 3: Yes?
Speaker 1: The blur?
Speaker 3: Oh yes, so twenty seven twenty to hit, ye set
eleven points of blushing damage. Okay, and then as I'm
making the arc down, I then attack again for a
seventeen to hit. Yep, all right, and that's going to
be five points of blustering damage. Okay, and this is
a a super Smash Brothers sort of freaking jump I'm
doing right now as I engage a flurry of blows
here and puncher for a twenty one to hit anyone hits,
rolls for five points of blustering damage.
Speaker 1: Your hands magic.
Speaker 3: Yes, yes, the eye can punch ghosts.
Speaker 1: Yeah, that's thought they were. I can't remember.
Speaker 6: I love every sentence that was just said in the
last time seconds.
Speaker 2: Magic ghost.
Speaker 3: She uh so, then as that fist connects the palm,
that opens up and I push again and there's a
ripple and she now needs to survive a dexterity saving
throw or be not prone.
Speaker 1: Okay, this is a magical effects. This is this is
me ke narrow toed. Yeah, key bullshit. Okay at thirteen.
Speaker 3: So at thirteen just fails. Okay, comes down with me.
See he's going prone, coming down, hitting the.
Speaker 1: Ground, falling. Then rob me three D.
Speaker 3: Six okay, slash Royal three D six eleven.
Speaker 1: It takes eleven bludgeoning damage which is five. Yeah, you
just jump up in the air. You just start unleashing
all of these multiple different attacks. With the last one,
you just like turn over some sort of like airborne
spinning backfist or heel kick or something. And we just
see both Sea and Anawari come crashing down to the ground,
her wings like flying up around the two of them.
As the two of them hit the ground, Anawari now
just kind of on the on the floor, scrambling to
right herself. You see again, as she steps backwards, both
of her hands begin to ignite as she starts gearing
up for another fireball series at the end of your turn.
Speaker 3: No, but she is not prone.
Speaker 1: She's prone.
Speaker 3: Yeah yeah, And as she lends, I land with her
for my last attack, which is going to be a twenty.
Speaker 1: Four to hit her hits.
Speaker 3: Or seven points of bludding damage.
Speaker 1: Okay, is that right?
Speaker 3: That would be my tone though.
Speaker 1: Yes, okay, all right, Jilden your turn. She's on the ground,
on her back, Her wings are about to like buffet
her back up into the air. Her hands are igniting
as she's about to launch another spell. Slowed under these
slow effects, what do you do? She's prone?
Speaker 6: I leap directly onto her back and go for her
neck again with a bite. We have the disadvantage from
her blurb, but advantage from prone and I also have
pack tactics. She gives me full advantage to this attack, which.
Speaker 4: Will be a seven anyway.
Speaker 6: No, Jesus, I would use my inspiration to reroll that.
Speaker 5: Just stout spike.
Speaker 4: Seventeen to here this time.
Speaker 1: Yeah, before you roll the damage, she has seven? H
I was about to say, she has seven. That's what
you have to beat. How much damus did you just
deal for audio listeners?
Speaker 4: Piercing damage?
Speaker 5: How do you kill it direct?
Speaker 2: Is it not half? Is it not cutting half?
Speaker 5: No?
Speaker 1: This is it magic? Right?
Speaker 6: Yeah, because she's well trooped, So yeah, I run directly
at her. She's struggling her wings trying to buffet see
her away from her.
Speaker 4: She's born to the ground.
Speaker 6: I jump both paus, landing on her shoulder, blades, my
jaws clamping around her neck, and I tear, this time
not stopping the blood running down my muzzle. As once
again her steam is rising from my face and I tear,
and I tear and tear until her neck is just
torn straight from her body.
Speaker 1: You tear her throat out. You see her head kind
of like spin backwards as it comes loose from the
sinew and tendons of the muscle that was holding her
neck together. Her wings fall kind of limp underneath the
huge dire wall form. The flames around her hands dissipay,
and in a burst of flame, she vanishes. And then
a hand of flame reaches out from underneath this wolf
and grabs at its throat. The two of them are
pulled from this realm, Dilden, you are alone. The others
are not here in this space. This plane around you
sits to be sort of just a darkness. You are
no longer a wolf, You are just your tortal self.
Somewhere all about you there is a sort of a
red horizon pulsing every so often, and standing before you
is an aware She appears fully healed, but similarly so
do you. You feel particularly well. Your body feels fully
alive again, and in fact, you probably feel better than
you felt in years. You feel a little younger, a
little more vibrant. Anna Ware struts about in front of you,
but her face is curled in anger. She says, you wretched,
mortal out, dear you, after everything I gave.
Speaker 9: You you could have been dead long ago.
Speaker 1: You should have been dead long ago.
Speaker 9: And I outlived.
Speaker 7: Kings, sorcerers, I've even outlived angels now and you you're nothing.
Speaker 9: You were nothing before me, you'll be nothing after me.
Speaker 7: I won't let your filthy hands take my life.
Speaker 1: She comes to a stop before you. You have one HP,
she has one HP. You have one chance to end this.
You can do whatever you like, whatever ability, whatever attack,
whatever spell, or whatever creative solution you think of. But
this is it. This is your one and only chance
to finish and then this theme once and for all.
What do you do in this moment?
Speaker 5: Oh God?
Speaker 4: I am smiling as she called me nothing.
Speaker 6: I don't know at her, and I stepped close, so
we are nose to nose, or as close as we can.
Speaker 4: Be with our heights. I take her in. I look
at everything. She is, everything I.
Speaker 6: Never really saw before, from what she appeared to me
over and over again, nothing like this, and yet I
recognize parts of her. I lift her hand slowly to
touch her face, the way I once did with ol nails,
the way we practiced over and over again. And as
my fingers slowly trailed down her cheek, my fingernails will
elongate as they get to her neck. As I attempt
to use primal savagery, the slice her arch reopen.
Speaker 1: Okay, make me an attack, run.
Speaker 5: Not one?
Speaker 6: Oh?
Speaker 5: Can she use can she use the Can she use
the defour? Can she use the rule? The defour? I
don't know if it would make a difference.
Speaker 1: I'm not going to make a difference. Is she still
a minus too? Acy's not going to be. It's not
going to make a difference. The claws of your hands
suddenly extend, an Aare vanishes behind Jilden. We see two
flaming red eyes, these wings covering what Jilden doesn't recognize
to be a complete a ring of fire in the distance.
This red pulsing light becomes flame as Anare reaches out
behind you. Let's see if she can hit you with
these claws and eighteen versus your ac.
Speaker 4: Just makes it.
Speaker 1: This claw comes down. We see your shell crack and
break in three places. It splits running across your back.
We see Jildins stumble forward, falling to the ground. We
see the blood that was on your cheeks and on
your chin, part of the ritualistic sort of makeup that
Jilden wears split as if it's splitting your skin, small
embers of flame rising out from them. Your eyes will
turn a blood red and then a sort of deep purple,
and then they fall glazed and dead. As the form
of Children falls to the ground, anaware kneels next to
Jilden and says, I.
Speaker 3: Will never.
Speaker 1: Ever be killed.
Speaker 10: The three of you see Jildreen just sort of fall
to the ground as this flaming fist grips at the direwolf.
Speaker 1: You see the direwolf fall to one side. Children twists
her body wild, shaping kind of oddly into varying different shapes,
kind of half of a bear, before half of a
much smaller creature like a little dog, back up to
something much larger, a sort of twisted looking worm type creature,
and then into the form of a giant grotesque back.
The wings of this back flap slapping against the stone
of the ground. There is a dark kind of light,
suddenly red and fiery, that bursts from her body. With
this strange radiance, she returns to her total form. There's
a sense of relief I think that washes over you,
as you know, she seems to be back to herself.
She stands up, turns to Sea, who is nearest to her,
and says.
Speaker 9: Well, that was difficult, but at least she's gone.
Speaker 1: Yeah. She sounds completely different. Her eyes are fully glazed over.
There's almost a film to them, a milky look to them.
Speaker 3: I'm going into striker the second I hear her voice.
Speaker 1: All right, make me an attack role.
Speaker 3: All right, give this are fourteen with disadvantage fourteen to
hit Jildan, watch your ACiE seventeen seventeen.
Speaker 1: You go to strike at her and she kind of
just blurs where she was standing. You get that same
sense of Anahuare's blur as she moves to one side
of that and says.
Speaker 9: Oh, please, yeah, don't hurt me, it's me. You're a
good old pal.
Speaker 3: I give Mab a second's pause before striking again, which
misses again with an eleven.
Speaker 1: Again that sense of blurring Cyrus and thrack on the
other side of the room. You're out of combat right now,
as you see sort of all of this happened with Jilden.
Maybe as you poke your heads around the corner, you
recognize that Annawaro was dispelled, destroyed, but the the form
of Jilden stands up and see it just immediately starts
punching at Jildin. Jildren just kind of moves quickly, blurring
from one place to the next.
Speaker 5: Uh okay, I would like to in as fast as possible. Yeah,
I'm hoffing it.
Speaker 2: Yeah, I shall see you when I see that, And
I'm also running in.
Speaker 5: Can I get her?
Speaker 1: That's not him?
Speaker 5: I immediately trust her. Can I get to her?
Speaker 1: Yeah? Yeah, she's just standing there awkwardly.
Speaker 5: I'm okay, I'm going to get to her, and I
am going to run up and grab her and cast
a spell evil and good.
Speaker 1: Oh all right? What is that? Day?
Speaker 5: Shimmering energy surrounds and protects you from faye undead in
creatures originating from beyond the material plane for the duration. Celestials, elementals,
fay fiends, and undead have disadvantage on attack rolls. You
can end the spell early, okay, break enchantment as Okay.
There's different options here, so let me just be clear.
I'm choosing as my action I touch a creature that
I can reach that is charmed, frightened, or possessed by
a celestial elemental, fay fiend or undead. The creature you
touch is no longer charmed frightened or possessed by such creatures.
Speaker 1: Okay, and the creature has to make a saving throw.
Speaker 5: I'm assuming, um, yeah, give me a second.
Speaker 3: Spell save DC of seventeen.
Speaker 5: Wait hold on, yeah, Charisma saving throw Christmas saving throw.
Speaker 1: You grab her and Jilden says, please don't hurt me,
and then you cast this spell charismas saving a twenty.
Speaker 3: If only there was some wibbly wobbly time bullshit that
could happen right now.
Speaker 1: That means I have to read wrong, yes, please don't
hurt me nine.
Speaker 5: Okay, I just need to double check here. Sorry. There's
so many different options because so it's like, I can
they have disadvantage on attack roles. I can end the
spell early. I can break enchantment, which is the thing
that I'm trying to do dismissal. I can also do
a dismissal as my action, but I think that's separate.
I don't think I can I do all three. I
don't understand why are there three options within this one spell.
Speaker 3: I think it's one of three, but it's one of three.
Speaker 5: Yea break enchantment, okay, so I don't need to do
anything else. I just touch it and then okay, yeah,
like my hand is just pure white. It's like this
same cold, icy white magic that does not feel like ice,
but it feels warm, but probably feels searingly cold to
whoever is occupying Jilden right now.
Speaker 1: Yeah, you cast this spell, there's a heat that washes
over your hand. It probably burns, you know, not enough
to do any damage, but you feel it kind of
burn your hand. As you cast this spell, Jilden, you
remain in this place. An aare strutting around your body.
As you taking a breath, you feel your body feel
alive again. In fact, you feel better than that you
felt in the years. Anware is strutting around, says, yes,
they are strong, aren't they? These?
Speaker 7: Well, I wouldn't call them friends of yours, comrades. I
don't think they're quite strong enough. They can't resist me forever, either,
can you. You have one HP, you have one chance
to end this. You can do whatever you like, whatever ability,
whatever attack, whatever spell, whatever creative solution you can think of.
Speaker 1: But this time it really is it. This is your real,
one and only chance to finish this fiend off once
and for all. What would you like to do in
this moment?
Speaker 4: I my head is sagging. I'm confused.
Speaker 6: I was, I felt myself splitting apart almost, and now
I am back here again, wondering what kind of tricks
it is. But I know of only one thing, and
that is that I must destroy.
Speaker 4: I don't worry.
Speaker 5: I turn.
Speaker 4: And uh A whip lashes.
Speaker 6: Down my arm in towards her, my claws turning into
vines as they attempt to size past her and finish
what I couldn't finish before, as I roll for an attack,
al on the phone, whip.
Speaker 4: Okay, my most versatile spell in this campaign so far?
Speaker 3: Seventeen?
Speaker 1: Do you want to know how? I say?
Speaker 2: Mm hmm, I'm going to print it to you. Okay,
she don't believe me.
Speaker 1: Just in case she don't believe me, I didn't have
time to change that, I've posted it an outcrow. Would
you like to tell everyone what it is?
Speaker 4: It's seventeen?
Speaker 1: How do you truly kill her?
Speaker 3: Oh?
Speaker 10: My god?
Speaker 11: Ah okay, uh yeah, these clause they didn't disappear when
she turned behind me and tried to shatter my existence,
my soul into pieces?
Speaker 6: They yes, they elongated.
Speaker 4: Are this druidic.
Speaker 6: Magic that I was never truly sure if it was
born from Anaare, or if it was born from something
I gained when I was left the powers that she
gave me dissipating. Nonetheless, I don't think it matters.
Speaker 4: As I rise up.
Speaker 6: And I spin, listening instinctively for where she is, I
don't see her at this point. I don't need to
see her. I just need to feel her. She's been
a part of me for so long. This thorn whip,
which has been something I've used to save my comrades
over and over again. It's something I've used in orthodox ways,
especially when I was first finding my feet.
Speaker 4: It lashes out towards Enowaro and there's no sound.
Speaker 6: It's completely silent as it just sweeps past her throat,
a gash of bright blood following in its wake, slowly widening.
Speaker 1: From the outside. Here, Jilden, As this whip passes through
Anawari's neck, she opens her mouth as if to screech
at you, a curl of fury across her face before
you sort of just snap back to reality. Literally, you
are just in your body. The other three are standing
around you, serious with a hand kind of pulling a
hand back from you, as if maybe it had just
been burned, and again your body twists. You feel that
sensation of a wild shape course through your body. Here
there is a moment of a complete sense of chaos
and loss of control. Parts of your body completely shift
and change, bubbling. It's painful as your body twists and
wild shapes, part your arm turning into a tentacle, your
back shifting into a set of wings, your face shifting
and moving and changing in shape. When again another burst
of radiance from this form and there is a sense
of freedom, a weight lifted, as if something has been
holding you back, or something has been leeching energy from
you has been released. You are no longer the class
of druid. Everyone gains two levels.
Speaker 2: Hm, we did it, We did it? Is it my birthday?
Speaker 1: You can thank Jilden for it, because Annaware has been
holding all of you back. She's been leeching from the
whole Cura group.
Speaker 3: She's been magic experience.
Speaker 2: That holding back my level.
Speaker 1: Jill. Then you remain exactly the same physically, but your
body will continue to be sort of dead, you know,
and you're hosting it. But in terms of your spirit,
you would feel lighter and younger were you alive at
this point in the campaign. You may have actually deaged slightly,
but you free yourself from this parasite, and I think
for you as the others also get that slight sense
of relief and shift and change, as if something is
not just being released from children, but from all of you.
On some level, children, you sense it much more deeply,
and you can sense this cockroach, this scurrying, worming creature
that like a beetle, was moving between the cracks of
your mind, this scaled, sequinned bug fleeing certain death. This
is how she has survived. This is how she has lived.
This spark of the fiend's life force has existed while
attached to you. This during this period of death, across
the world, anything that Maudrial had killed, any versions of
her that might have existed that were wiped from existence
by Modreal's presence or Mordreal's undead, she was able to
leap frog between the different creatures that she was sort
of connected with in this same way, until eventually it
was down to just you and again, and then she
picked up on you once more, reconnecting that connection that
she when she had left you, this parasite leeching its
life force from yours. Has survived in this post apocalypse
because of you, Well, this current apocalypse, I guess it
is what it is not really post yet, and it
is gone. It is released from you. And whatever that
means to Jilden, or however that feels to Jilden, we'll
find out in several weeks, because that is where we
end today's session. That is where we end today's session.
Speaker 3: There is still a sub sonic fist heading towards Jildren's face.
Speaker 4: Excellently.
Speaker 1: Oh you know what else happens actually on the altar.
We'll call this a post credits scene, but I don't
really have the ability to do one of those. So
do you imagine this happens at the end of the
credits for today's session. Everyone, the bubble that was around
the altar that was generated vanishes as well, and sitting
on the altar underneath this illusory bubble is the Angel spear.
Speaker 4: Hell yeah, hell yeah, hell yeah, hell yeah.
Speaker 1: That is the end of today's session. Now you're like,
why is it going to be several weeks? Why is
it going to be several weeks? There will be sessions
of Cura. There will be two sessions of Cura coming up,
but we will not be joined by Thrack gildin Syrus
and Sea. We're going to be joined by someone else.
So tune in next week and the week after for
the upcoming two part the only part of the campaign
that I didn't write and they did. They came up
with this and we're doing it. So yeah, it's going
to be interesting for the next two weeks. And then
when we return to these characters, you go into the
true end game of Curra as you take the Angel
sphere and enact your plan. You had a plan, So yeah,
that'll be uh, that'll be next week. We'll carry on
with the campaign as a whole, but we're going to
see what what is going to happen next week. Thank
you for watching everyone, Thanks for playing players. A couple
of quick announcements. We've got all sorts going on on
Table Story at the moment. There are several things happening,
several new shows. We've got shows on Mondays with gate Walkers.
That's Pathfinders. So all of you that enjoyed that Counterspell
debate earlier on tune in that tune in for that
one because that is the show for you. Because Pathfinder
confuses the hell out of me. I can't even run
five e we have. We have the nocturn finale tomorrow
on the Discord. What Orchish takes everybody through the entire
Nocturne shows. If you ever want to recapture that, the
madness that was the finale, then tune into that on
the Discord. And then I'm assuming you're going to watch
something else? Are you? Is that what's happening? Are you gonna?
Speaker 6: Yeah?
Speaker 2: I haven't, I am. I haven't decided what yet, but
I'm going I am going to watch something else after that.
Speaker 1: Yes, it's got to be gone.
Speaker 2: I'm really thinking about it, but I may want to
watch a little, a small little thing, maybe like a
short run of something that.
Speaker 1: You rhyme rhyme of the Frost Maiden. Yeah.
Speaker 2: Yeah, that one's only like three or four episodes, right, yeah,
something like three or six I think is what it is.
Speaker 1: Because I went through the entire podcast last night just working.
Speaker 2: I've already seen that.
Speaker 1: So no, yeah, We've got Fridays we have non Cannon,
which is a set of Non Cannon multiversal episodes. It
is Madness. And then on Sundays we have Deathless, our
news show from PB which is Vampires in Morning Manhattan.
I don't know how to explain that show. You just
have to watch it. I don't know how to explain
anything about it. Vampires.
Speaker 2: It's great, and.
Speaker 1: Of course they're in Manhattan. I want a tea sher
that just says Manhattan and you step out and you're
in Manhattan again. Oh fuck Upcoming we do have Title
Blades too, Infinity War. I don't know what it's called,
but I'm hoping Title Blades to Infinity War Infinity War.
So jot down in your diaries November thirteenth at four
thirty Eastern if you're interested in watching another fun show
that's about Tortal's children as well. It's a total death
It's a total frog type show. I don't know. Again,
I don't know how to explain it.
Speaker 2: Adorable, amazing, it's muchhearther than this.
Speaker 1: So you have until November thirteenth to watch the Maybe
you should just watch Title Blades if you ain't got time,
have you? I would never know how many episodes the
first run of Title Blades was, but it.
Speaker 2: Was like, it's not exceptionally but I would never watch myself.
That's crazy.
Speaker 1: I know I can't do any that.
Speaker 2: I can't believe you just said that.
Speaker 1: So yeah. Also, we have everything in audio form, including finally,
for the first time ever, dust Veil has arrived, which
is a D and D show. It was the first
show I ever ran on Table Story, way back when
I think it was twenty sixteen, twenty seventeen, of the
first official show that I ran on the table Story channel.
We sort of had the brand, me and Jay had
the brand, but we didn't. We were just uploading stuff
to some place somewhere I don't know where. It was,
some warehouse, and then eventually we sort of combined and
now we did and then we did table Story as
an actual channel, and you know it's now become this
so that is now available on Spotify and is going
up on everything else and very shortly. So is that right, Peebe?
Did I fuck that up? I think that's what she
said to me earlier on.
Speaker 3: It's here as if brand's new, but not.
Speaker 1: It's now here as if brand new but definitely not.
You will be able to go from watching this the
most recent thing that I have run in the current timeline,
and unless you're watching this in five years to immediately
going back to the first thing I ran not the
first thing I ever ran, but the first thing I
officially ran on the Table Story channel, So I have
no doubt whatsoever my quality of GMing has declined massively
because I actually knew all the rules and shit back then,
and now I'm just like, I don't give a fuck
what you doing? You just you kill him? Yeah? Cool, whatever,
I don't care. Bye, And on that note, goodbye everyone,
Thank you so much for tuning in again. We'll be
here next week with something special, so we'll see you
for that one. Thanks for watching, and have a good night.
Bye bye bye everyone, Say bye everyone, say bye boy
bye bye.
Speaker 9: Bye bye bye bye.
Speaker 1: Hello. This is Brad Woto from Table Story. If you
enjoy this podcast, please be sure to rate and review it,
and if you'd like to listen to more of our podcasts,
you can head over to tablestory dot tv for a
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and merchandise at merch dot tablestory dot tv, and if
you'd like to join our community, you can head over
to tablestory dot tv, Forward, slash Discord. Thank you for
listening and enjoy