Speaker 1: Step teacher sisters a word, finding a race, turning to
ray sweaty.
Speaker 2: Ocous seize the time of fil sevreesway.
Speaker 3: A young Jacko stalks his prey, taking the best cover
possible while he cites his target.
Speaker 4: There, yeah, that clam seller, hm hmm perfect.
Speaker 3: His stomach grumbles, but he ignores it, as he will
someday be the greatest thief in all of the very.
Speaker 4: He dodges to the next set of cover and can
keeps his eye on the prize. Oh here it is,
going by that group of fishers. M tasty clam me.
That's exactly what this thief needs. M.
Speaker 5: But but I don't know how to swim. I don't.
Speaker 6: I don't.
Speaker 7: I don't want to.
Speaker 5: No, No, don't make me do it. I don't put it.
Speaker 7: You gotta go in.
Speaker 8: You gotta go in the water right now. And this
is the only way to do it, or you're never
gonna learn.
Speaker 5: But I don't know how to swim, Dad, nobody learns how.
Speaker 4: To swim when they first go in.
Speaker 8: And you'll figure it out.
Speaker 4: And I mean, if you're one of us, you will anyway,
All right.
Speaker 5: Here we go, No Dad, no, no, But he can't please.
Speaker 4: Come on now, looks like he might Maybe.
Speaker 7: I was wrong.
Speaker 4: Doesn't look like he's gonna make it. Buddy, Well the
greatest thief and.
Speaker 3: Cast to decide because he wants the lambs are to
save some terrible swimmer?
Speaker 5: Is he.
Speaker 6: Jacko?
Speaker 4: You're the rescue?
Speaker 9: So disappointing.
Speaker 4: I had really high hopes for that one.
Speaker 8: What was his name again?
Speaker 10: Yeah?
Speaker 4: I don't think he's gonna make it, all right, haunt slash,
come here, I'll save you out. Come on, come on out.
It can get off of me.
Speaker 11: All right.
Speaker 3: My name is yeah Goo black Zard, And someday I'm
going to be the greatest thief this place has ever known.
Speaker 4: What's your name, bad swimmer?
Speaker 5: My name is Wakati deep Fisher, Deep Fisher.
Speaker 4: You sink like a ball?
Speaker 5: What's true?
Speaker 12: Bulls can't swim?
Speaker 4: That's right, they can't neither can you? No?
Speaker 5: Thank you for saving me. I think I would have died.
Speaker 4: Yeah, that's right. Now you follow me a life debt
and you you have a place where you live?
Speaker 6: Whoa yes?
Speaker 12: On that garge?
Speaker 4: Does it have a roof?
Speaker 10: Yes?
Speaker 8: Wait?
Speaker 4: That door that locks?
Speaker 5: Well, not really locking, but you know there's a lot
of us all the time right there in the boat,
there are twenty of us, and then mom and dad.
Speaker 4: Stop talking. You listen. Okay, that's gonna be my new
hideout and you can't stop me.
Speaker 5: Oh do you want to stay with at my place?
Speaker 4: Yeah? I'm going to and you can't stop me from
doing that.
Speaker 5: Okay. I don't have a lot of friends, so if
you stay with at my place, you'd be like a
stay over. That'd be nice.
Speaker 3: Yeah, I'm gonna stay over there whenever I need to,
and you're gonna help me hide stuff.
Speaker 5: Sure, anytime you want to stay at my place, you
can because you know, then i'd have someone to talk to.
Speaker 4: Okay, So sure we have to.
Speaker 5: Get back on the boat, and they're not going to
come back for a while. We could stay at your
place until they get back.
Speaker 3: The greatest thief doesn't need a place. Besides, I have
a hideout in your room. Now give me some food
or else I'll throw you back in.
Speaker 5: Oh, why don't have any food on me? I just
am wet. Well, we could get food at your mom
and dad's.
Speaker 4: No, we have some shells, you got those?
Speaker 9: No?
Speaker 4: All right, then you're gonna help me out.
Speaker 5: Okay, that sounds like an adventure.
Speaker 4: Yeah, it's an adventure one where I get to eat.
Speaker 5: Oh, I like eating?
Speaker 4: What is say?
Speaker 13: You do?
Speaker 14: I do?
Speaker 5: I do? It's really great.
Speaker 4: Now come over there and distract that clam salesman. Okay,
got my eye on him?
Speaker 7: Oh did he?
Speaker 5: Is?
Speaker 15: He a bad guy?
Speaker 3: No?
Speaker 4: But he's got great clams?
Speaker 5: Okay, so I just go and talk to him.
Speaker 4: That's right.
Speaker 5: Okay. Hey, does this mean that we're best friends?
Speaker 11: Yes?
Speaker 5: Okay, I'll do that. But you should know some things
before you go and hide out in my room.
Speaker 4: Okay, my new layer.
Speaker 5: Oh it's very small. There are a lot of other
polywogs around, like lots of other polywogs around.
Speaker 4: Minions go on and an open house.
Speaker 5: Tell me okay, sorry, nobody pays attention to us. Excuse me,
mister clam guy, he is there? Hello, Hi, My name's.
Speaker 4: Bull Alight. Hello there, little bull. How many clams can.
Speaker 5: I get you today?
Speaker 10: Oh?
Speaker 5: How much do they cost? Well?
Speaker 4: If you look right there, it's one shell for a
bad Oh are they fresh?
Speaker 16: Of course?
Speaker 4: The sign says, so they must be fresh.
Speaker 5: Well where did you get them.
Speaker 16: From the water?
Speaker 4: Oh?
Speaker 5: Nice? Okay, And I don't have a shell though, so
can I still have clam.
Speaker 16: Look kid, I'm sorry. If you don't have the clams,
then you can't buy anything.
Speaker 7: Oh okay, but don't tell you.
Speaker 4: What if you come back tomorrow and you bring a
show and I'll have a fresh bag for here?
Speaker 5: Okay? Oh uh my friend over there said I'm supposed
to come over there and see him now, so I'm
just gonna go.
Speaker 16: Hang on just a second, I thought there were more.
I thought there was another bag over here. I don't
know the bag though I had one right here.
Speaker 5: I don't know.
Speaker 10: What what? No?
Speaker 5: Rod right?
Speaker 4: Hyar?
Speaker 7: Who?
Speaker 4: That was easy?
Speaker 8: Thanks?
Speaker 4: Minyon Will would be my head manon what did we do?
Speaker 10: Uh?
Speaker 4: We got dinner?
Speaker 5: Oh did we take clams? We're not supposed to do that.
Speaker 4: Wow. If we weren't supposed to, why was it so easy?
Speaker 5: I don't Oh, well, we should go back to the
docks and wait for the ship to come back so
that we can get on and go to your room
like sleepover.
Speaker 4: Let's go back water. I think we should mistake Okay,
whose way following us?
Speaker 12: Okay?
Speaker 11: Hey filmed?
Speaker 7: Yeah?
Speaker 11: I thought I had someone. I had a little bit
of bids. I thought you might want to know about. Oh,
what's that?
Speaker 10: Uh?
Speaker 11: Well, you know how you know how you know how
our family is like really well known and stuff, and.
Speaker 9: Yeah, we get bullied for it all the time. How
can I forget?
Speaker 17: Well?
Speaker 11: Yeah about that? Like I've been thinking it might be
a good idea. You know about Uncle Gobu. You talk
about it a lot. Yeah.
Speaker 9: I want to clear the family name so we don't
get bullied anymore and we can get back to our
former glory. The fair Waters are the greatest family this
city you'll ever see again. I promise.
Speaker 4: You got to stop doing that.
Speaker 8: What do you mean?
Speaker 4: Will you talk about a gob all the time and.
Speaker 18: You know.
Speaker 11: It's all in the past, it doesn't matter anymore.
Speaker 9: But it's not the past though. We deal with it
now all the time. What are you talking about?
Speaker 10: Kel?
Speaker 19: You look at that sword like it means something, and
it doesn't mean anything anymore.
Speaker 11: It's it's it's broken in and so so is our
our family and our reputation.
Speaker 9: You're you're wrong. This this sort is everything right here,
and we can get it fixed and then we can
fix the family too. You're wrong, Kel.
Speaker 4: I don't want my half anymore.
Speaker 11: Find How could you just throw it away like that?
Because it doesn't matter. We need to make our own,
our own name.
Speaker 7: It's just a sword.
Speaker 4: Oh God did what he did, and we need to
stop looking back.
Speaker 9: Well, you can do whatever you want, but I'm not
gonna stop looking back. And I'm not not gonna let
Uncle Gob down and I'm not gonna let the family down.
Speaker 4: And I'm gonna go down.
Speaker 9: I don't believe that, and you don't either. You're just
saying that.
Speaker 7: No, I'm not.
Speaker 11: I'm not.
Speaker 4: Yeah, did I I I'm gonna do great things.
Speaker 9: Well I never said you wouldn't do great things. Help
I believe that?
Speaker 4: Well, I don't know. You always talk about Uncle Gob
all the.
Speaker 20: Time, and.
Speaker 4: I just want to do my own thing.
Speaker 21: Uh oh.
Speaker 9: Oh, I'm I guess I can. I can do that
on my own, then I can. I'll get the sword fixed.
Speaker 4: And no, I don't want it fixed. I don't want
the sword. I don't want it. It's just, uh, it's
just a reminder.
Speaker 9: Do you think doing whatever you you're gonna do is
gonna help you get over this and forget? I don't
think anybody's gonna let us forget.
Speaker 8: Help.
Speaker 11: I've been thinking, like you know, I watch a lot
of a lot I watch a lot of you know,
the racers and racers pay. Yeah, you know they're they're
really good.
Speaker 9: Yeah, yeah, they are really good.
Speaker 11: I just, you know, I thought maybe I could do
it too.
Speaker 9: Oh oh, you want to become a racer?
Speaker 11: I mean'd have to actually do it first.
Speaker 9: But oh okay, I see, well you do whatever it
is you need to do. Help. I'm going to keep
trying to fix the sword. Yes, in the family, what.
Speaker 4: About that.
Speaker 11: It might be a little difficult. I might have spit
our shells.
Speaker 9: What do you mean our shells?
Speaker 4: But it's it's really important. I got, I got, I
got a bunch of tools.
Speaker 9: How we can how we're gonna eat?
Speaker 7: Well, I.
Speaker 11: Feared I could use the tools, and I can help
people out and repair stuff, and I can make I
can make some shells. That way I can get a job.
Oh uh did you did you ever? Do you know
that one girl from school with the with the bull
hair philia, you mean.
Speaker 9: The moonwake girl? That what that you were talking about.
Speaker 11: That's a man of whom we're family is.
Speaker 9: She's a person and does matter you know what they
say about us.
Speaker 11: It's just a baby, but doesn't really need to think.
Speaker 9: It does mean something help. That's how they treat us.
That matters. Would you what does she already? She coming here?
Speaker 11: Well, she gotta help me.
Speaker 4: Oh my god, calp is that you?
Speaker 9: Oh no, hey, oh my god, I can't believe I
rated you here in the street.
Speaker 8: How are you doing?
Speaker 4: I'm pretty good? Yeah, this is Oh my god, you're.
Speaker 9: Uh uh sorry, Hi, I'm reelia. Mhm.
Speaker 4: What's wrong with him?
Speaker 11: There was a an incident with a bartacle. But don't worry.
He's better.
Speaker 2: Now.
Speaker 22: Did you say better or better? Because he looks pretty
bitter to me?
Speaker 7: Sure?
Speaker 19: So I was thinking, well, fend really A had this onna?
I told her I got some new tools, and.
Speaker 11: She knew something about a job.
Speaker 22: Yeah, I helped him out. I got him a job
over at the wavecraft a pair shop.
Speaker 9: You help my brother? What is it some kind of joke?
Are you gonna say? You help them?
Speaker 10: And then.
Speaker 4: I would to be a joke.
Speaker 9: Funny, Frank, you're gonna.
Speaker 5: Pull on us.
Speaker 9: Right, we're the fair waters. Let's let's prank them.
Speaker 13: That's right, your fair waters. Okay, I don't know why
I'm pretending I knew that your fair waters. But listen, look,
you have every right to be mad at me for
for my family and and what they did and how
they how they won the race and how they.
Speaker 8: Look.
Speaker 22: I just my parents would kill me if they knew
I was here talking to you guys. But I don't
think it was fair.
Speaker 4: And I know you just met me, and maybe you
don't know, and then that's okay, that's okay.
Speaker 22: Maybe after a while.
Speaker 4: I don't know.
Speaker 21: I just.
Speaker 16: I don't.
Speaker 23: I don't.
Speaker 24: I wish I could change my last name.
Speaker 9: And that's the end, Kelp. If you're if you believe this,
then she's gonna help us. And okay, what if I
find out anything happens to Kelp, I'm gonna kick your ass.
Speaker 22: Okay, you can try.
Speaker 21: Mm hmmm.
Speaker 4: Do you know karate? Because I do? I know stuff?
Speaker 22: Oh yeah, kind of stuff.
Speaker 9: The secret. Do you wanna fight?
Speaker 22: Do you wanna fight me?
Speaker 8: Come on?
Speaker 9: Do you wanna fight me?
Speaker 8: Come on?
Speaker 6: Really?
Speaker 11: And got me the throb, you know at the wavecraft
repair shop. And I thought I got these new tools
and stuff, and you know, if I start working there,
you know, maybe I could I couldn't see some of
the different wavecraft and things, you know, like they have
all different kinds that I can check out and it
might be really good.
Speaker 4: You know.
Speaker 11: Maybe I couldn't even get some parts here and there.
I was actually thinking about that. There's this other kid
that runs around a little bit. I think you stayed
with Tacko. I can't remember, but I heard him say
one time that he can find stuff for the people.
Maybe he could help out.
Speaker 22: No, I don't know, maybe he could.
Speaker 9: Well, if it makes you happy helping, I support whatever
it is. I'm just gonna go over here and get
that sword piece. You through, all right?
Speaker 11: You do whatever you want with and I don't want
it anymore.
Speaker 10: M hmm.
Speaker 9: Okay, be nice to him, Vilia.
Speaker 22: A job, and you know what, I'll be nice to
you too.
Speaker 9: I'd tell you.
Speaker 22: Nice to be back.
Speaker 1: Mmm.
Speaker 11: I imagine if I got parts for oh, that would
be really cool. I could do something with you.
Speaker 13: Who Welcome, Ladies and gentlemen, to the tenth annual See
you to Kennby Art Show, featuring original works.
Speaker 4: From our best and brightest.
Speaker 13: As you know, I director what a Ship, have had
the sincere pleasure of presenting these works.
Speaker 4: To you for several years running. I hope you've had
the opportunity.
Speaker 13: To peruse the gallery and enjoy the submissions from illustrious students.
Speaker 4: Such as brend bright Shield.
Speaker 13: Oh yes, feel free to applaud, Jemima Albatross that's right,
and Fenton fair what?
Speaker 4: Oh Fenton out there?
Speaker 9: Hey sap.
Speaker 5: Right, leave me alone, leave me alone? Stop it? Come on,
don't be mean.
Speaker 9: What do you think you're doing? Wow, you get off
of my brother.
Speaker 5: Come on, leave us alone, Just leave us alone. Come on,
there's no need to be mean. You don't need to
be a bully. Come on, Wren, that's not nice.
Speaker 7: Come on, leave me alone. I wasn't doing anything. Why Wow?
Speaker 9: Is just come on, hey, Wren, what do you think
you're doing?
Speaker 4: Just a lousy fair Water?
Speaker 9: You see this painting right here?
Speaker 4: You see this terrible, just like you and your family.
Speaker 9: Why don't you have a better look at it?
Speaker 15: Oh?
Speaker 9: You two? Okay?
Speaker 10: M hmm?
Speaker 7: Care you made a run?
Speaker 9: Oh what about you here?
Speaker 11: Get up?
Speaker 10: Well?
Speaker 5: Thanks? Hi, my name is Bull.
Speaker 9: That's nice to meet you.
Speaker 11: Bull.
Speaker 5: You ruined your painting, so I did, but maybe we
could fix it.
Speaker 9: No, no, that's uh, let's get out of here.
Speaker 4: He looked really.
Speaker 10: Hard on.
Speaker 5: It looks really nice. Vent and Fairwater, what were you thinking?
Speaker 9: This behavior is unacceptable. I know, but I'm so sick
of our family getting bullied. Did you see what they
were doing to my brother? And so this felly here
bull it doesn't matter. You made a joke of the
art show, but you didn't do anything. You just let
that happen.
Speaker 11: It's not my place to step in, and.
Speaker 9: Then it was mine.
Speaker 25: Then well, I hope you know what this means. You
will be disqualid, fired from the show, and you will
not be allowed to re enter. I'm so disappointed in you, Fenton.
I made an exception letting you enter, and you let
me down.
Speaker 9: It had to be this way.
Speaker 11: You always have a choice.
Speaker 9: No, come on, you two, let's go get some clams.
Speaker 5: Hey, hey, I get to come with you.
Speaker 9: Oh yeah, really, my friend?
Speaker 5: Now whoa hey, there's this thing that I that I
heard people talking about. That's the fourth dimension. And if
you do it right, you can go around in time
sort of, and then maybe we could make it so that.
Speaker 4: What happened time. What do you need?
Speaker 5: No, but but you can go back in time and
maybe this we could have made it not happen. We
could maybe I don't know. Told Ren Bright showed not
to be so mean, and then then you could. I
feel like, let's go okay.
Speaker 9: I don't worry about any of that stuff. What's done
is done.
Speaker 11: But if you could change it, he can't backwards.
Speaker 5: But the painting's really nice. There was good fat Hey,
help me glad.
Speaker 9: You guys liked it.
Speaker 11: Come on, big boy before I thought you had a
different name though.
Speaker 9: Yeah, wasn't it like wacky or something like that.
Speaker 5: My name is Wakati, but sometimes Wren bright Shield calls
me wacky and and I have got this friend of mine,
my best friend. His name is Jacko, and he's a
pirate king. And he said that I sink like a
bull and that makes me big and tough and strong,
and so sometimes he calls me bull. It's like a
pirate name.
Speaker 9: So all right, well, if he's your best friend, we're
calling you bull then, and not wacky.
Speaker 11: I'm not gonna call you a bull, and I'm not
gonna call you wacky. You're gonna call you by.
Speaker 9: Your name like Wakati too. That's a good name.
Speaker 13: Yeah.
Speaker 5: Thanks. He look so that Wren bright Shield's real mean.
Speaker 11: Yeah, they're just like everybody else.
Speaker 5: Well, not Jacko. Jacko's really cool. He's a pirate. She
lives in my room. And he's totally a real person
for real, and she's a human m not you.
Speaker 9: Said the part about being real. Now I'm questioning whether
he's real. But you know what, I'm just gonna believe it.
Speaker 4: Okay.
Speaker 9: How does that make you feel? I just believe it.
Speaker 7: Mm hmm.
Speaker 5: People often don't believe me, so it makes me feel
really have good.
Speaker 9: Big kill? Do you think?
Speaker 10: Uh?
Speaker 9: What do you think of? Bull?
Speaker 18: Here?
Speaker 4: Will comedy?
Speaker 8: What you mean?
Speaker 5: You my place too?
Speaker 9: He kind of looks like a frog.
Speaker 5: Yeah, hey, I'm a bullfrog.
Speaker 13: I like that.
Speaker 4: Jacko, jack O jack What are you spending time with?
More minions? What's going on here?
Speaker 9: Look?
Speaker 5: I made two new friends.
Speaker 9: Hey, I'm feeding Fairwater. Nice to meet you.
Speaker 4: I named Jacko.
Speaker 5: He's a pirate king.
Speaker 9: You're the king of the pirates. Yeah that's wow.
Speaker 4: Got a whole crew. Do you have a ship? I'm
borrowing a ship right now. We'll have one.
Speaker 9: My brother knows all about ships.
Speaker 6: Really.
Speaker 9: Yeah, let's let's go talk. Come on, let's go get
some clams. We can talk about ships and pirates. Yeah,
we're gonna go eat some clams.
Speaker 4: Well, wait, what are you all doing on an art show.
Are you trying to steal some art?
Speaker 9: Don't worry about that. Let's just go get some clams.
Speaker 5: Somebody beat up, somebody beat up you know. You know
that that guy that's like getting that girl, you know.
Speaker 4: And does not narrow anything down.
Speaker 9: I ruined my painting by smashing it over Ren bright
Shield's head.
Speaker 5: That's the guy.
Speaker 7: Stating the girl with.
Speaker 9: The yeah I painted that.
Speaker 3: Mmmm well, other than the face hole in the middle,
it actually looks pretty good.
Speaker 9: If you look with it. Because Wren was picking on
Bull and my brother and yeah right.
Speaker 4: Bright Shield, Yeah that one. What's your name? Frog?
Speaker 9: Fenton bent in fair Water?
Speaker 4: All right, Fenton, I'm gonna teach you some things. You're
never gonna have to lose weight. I mean, the next
time you win the fight, you'll be even better. I
can promise you that.
Speaker 9: Okay, that's the deal.
Speaker 4: How do you feel about throwing dirt in people's eyes?
Speaker 9: That doesn't sound very fun?
Speaker 23: What is that?
Speaker 4: Is that how you fight?
Speaker 23: Yeah?
Speaker 4: That is how you fight?
Speaker 10: Now?
Speaker 4: What if your brother, that's your brother, right.
Speaker 9: Yep, Yes, that's Kelp right there.
Speaker 4: What if he snuck up behind them and duck down
behind him, and then you pushed.
Speaker 9: Him over your brother, But I just want to I
like to punch him right in the face so they
can see me.
Speaker 4: Come on the ground. That's the best way to do it.
Speaker 9: Oh no, that's just that's cheap. You gotta they gotta
see you coming, and then you pound them right in
the face, anybody.
Speaker 5: I don't like fighting people either, but a great distraction ball.
Oh thanks, thanks. Hey, look, I think that my folks
probably have come back, and I bet they'll have clams
and they won't even notice if I bring in three
new people because they've got so many people there all
the time. They never notice if I'm there or not,
or if anybody's there. So we could just school and
we can get breakfast if you want. That's breakfast.
Speaker 21: I like that.
Speaker 9: And we kind of look like golfins so they wouldn't
even notice.
Speaker 4: Yeah, are you two come to my layer? You have
to know the secret password.
Speaker 9: Ooh okay, what is I'm listening?
Speaker 4: Listen? JACKO is the best thief ever.
Speaker 11: That's a real load. Password is a.
Speaker 9: Long one, but that is the best thief ever. Okay,
got it?
Speaker 7: Hey?
Speaker 5: Look over there? Over there, what is it? That's Ren
bright Shield and he's talking to that girl with the
blue hair.
Speaker 11: Oh yeah, oh that's really it.
Speaker 5: Well that's her Nie.
Speaker 9: She's been hell and my brother did she Yeah, got
me a job.
Speaker 5: Oh you know her folks in a really big place.
It's really big.
Speaker 4: Red butt Shield, now.
Speaker 9: Butt Shield, that's a good one.
Speaker 13: Like it.
Speaker 5: Red butt Shield.
Speaker 11: Puts his body this sad stuff all the time.
Speaker 9: Really, it's all but really yeah, that's all done with
my butt cheeks.
Speaker 11: Yeah, the left flood and that's the right one.
Speaker 5: It's really impressive the detail for but she is very impressive.
Speaker 9: Yeah, thank you very much.
Speaker 11: It's not very fun to watch, though, I have to
admit he's holding her hand.
Speaker 9: Let's get out of here, bros. Shield.
Speaker 22: I'm so sorry everyone for the confusion earlier.
Speaker 4: Those fair waters, am I right?
Speaker 7: Yes, I know.
Speaker 22: I feel free to laugh.
Speaker 13: We can promise you that there will no longer be
a disgrace at the art show in the future.
Speaker 22: Now you wouldn't mind.
Speaker 13: I am perfectly happy to announce that the winner of
this year's art show is Luna bright Shield.
Speaker 26: If you want a plot for Luna, pooh, Luna, I
know it would be a bright Shield.
Speaker 22: God, this rain is for bad.
Speaker 13: Now where was that hideout? And around here somewhere. God, no, really,
I don't mind water all that much.
Speaker 4: But hey, oh it's you.
Speaker 9: Are you looking for the hideout?
Speaker 5: Yeah?
Speaker 9: F this way?
Speaker 22: Are you sure?
Speaker 9: I'm sure we're all waiting for you. Thanks, get out
of the rain. Come on, let's go, all right, you
need anything like a I can have a bull, heat up,
some tea or something.
Speaker 13: I'm okay, I'm not really hungry.
Speaker 15: You're thirsty right now?
Speaker 5: Hey, hey, Delia, Hey, how are you?
Speaker 10: Hey?
Speaker 8: Not so good?
Speaker 21: Oh?
Speaker 5: What happened you?
Speaker 15: Look?
Speaker 5: Are you okay?
Speaker 8: Here?
Speaker 5: Sit down? Sit down?
Speaker 22: Let me just set this on the floor.
Speaker 5: Is that your bag?
Speaker 25: Yeah?
Speaker 13: I just had a huge fight with my parents and
I didn't really I didn't really know where else would go.
I just I just needed somewhere, somewhere where I wasn't
facing the yelling or the screaming or anything like that.
Speaker 5: Yeah, there's a lot of yelling at your house.
Speaker 8: You have three.
Speaker 5: Hey, Hey, it's okay, come on, we can yeah, come
to sit with us. Look, hey, hey, Flia, it's okay.
Speaker 7: I just hate you so much.
Speaker 22: No, the fair Waters, I want to change my last
name is so bad.
Speaker 27: They just they want me to live this life that
isn't but I don't want It's not even their life.
Speaker 4: It doesn't make any.
Speaker 27: Sense because we only got to live in the mansion
and live on the same street as the winners because
of the technicality.
Speaker 22: And they want me to win more braces and prove
myself and to marry a bright Shield And I don't
want to do any of those things.
Speaker 8: You don't deserve my name.
Speaker 5: You don't have to do anything you don't want to do.
You always have a choice. Brend of mine told me that.
Speaker 9: What's my choice?
Speaker 5: You can hang out with us?
Speaker 8: Are you sure?
Speaker 27: Because I mean, it makes sense that you don't want
me around you around well, I know, but I mean
you're you're friends with the fair Waters, and I mean
I like I like you guys too offended.
Speaker 22: But but we haven't had a whole lot of times
to talk. I just I wouldn't want to. I don't
want to impose on you.
Speaker 4: Yeah, yeah, what is it?
Speaker 7: Help?
Speaker 9: Come over here? Over here?
Speaker 11: Hey, I may need to help me out lift this.
Oh hey, Bilia's here, and Lilia, what's for all?
Speaker 4: Why he cried? Did Fanton put his butt on you?
Speaker 10: No?
Speaker 5: No, he does that sometimes what that means?
Speaker 10: But I.
Speaker 22: I had a fight with my parents and they kicked
me out.
Speaker 4: For being friends with you guys, and for for not
one friends.
Speaker 22: Yeah, they don't. They don't like any of you.
Speaker 4: They want me to they want me to marry Wren and.
Speaker 9: Rair hair take a dry there, you go on your
shoulders there.
Speaker 5: Why would they want you to marry Wren butt shield bright? Yeah?
Speaker 9: Why would they want you to marry that jerk?
Speaker 27: I think it just makes it seem like like we belong,
we belong on the hill with all of the winners,
but we don't.
Speaker 22: We're just cheaters.
Speaker 5: Well you didn't cheat nobody there?
Speaker 22: Well because of that?
Speaker 5: I yeah, Oh, Jacko's coming, Bren here, I got it,
I got it.
Speaker 11: Okay, and I'll pull this one. Okay, all right, here
we go.
Speaker 19: Oh it's so heavy, some oils.
Speaker 4: I don't know what. Oh Jacko's got parts.
Speaker 9: Alright, he's almost here.
Speaker 4: There we go, okay, all right here, turning to grab
the box.
Speaker 9: I got it, I got it, I got it, I
got it.
Speaker 4: Okay, I'm not going to lie.
Speaker 9: Where should I put this? Help?
Speaker 4: You can just put it, you know, just put it down.
From now we'll go back down. And yeah, it's fine,
just don't say anywhere it's I need to use all
the parts. Okay, I just know you're really the right storm.
Oh ma, cam, we've got a lamp, we.
Speaker 5: Jacko.
Speaker 4: It looked like something you want stuff, Delia is here,
jack Oh right, that's what.
Speaker 22: It's like here all the time.
Speaker 4: Yes, yeah, well you don't get parts every day.
Speaker 9: You got clams, right, It looks like you're just in time.
Speaker 8: Via.
Speaker 5: Yeah, we're having clams together, all of us.
Speaker 4: You can join you on some clams.
Speaker 22: Sure, I'll take a clam.
Speaker 7: Mm hmmm, hey.
Speaker 5: Uh, Plia. You know each one of us here in
the in the cave hideout, we all have our own space.
And then you can see that space there that that's
helps with all the tools. That one's helps uh. And
then you see that one over there with the training dummy.
That one's Fentons, and that one over there, the one
that's kind of back in the shadows. That one's that
one's that one's jack O's, and you see that one
over there with it.
Speaker 4: You have to know the password to go in.
Speaker 22: Yeah, okay, okay, should I do you want to tell
me the password? Or should I just avoid it?
Speaker 11: Say that the bastard to let you.
Speaker 9: Yeah, yeah, okay, do is ego. It works every time.
Speaker 5: So see that place there with the little bonzeye trees
and a couple of books. That one's my space, but
it's way too big for me. So if you want,
you can have half of my space.
Speaker 22: That's my favorite flower. You have it growing right there
in that space.
Speaker 21: Yeah.
Speaker 5: I got a clipping from from your garden when I
was you know, because I.
Speaker 13: Look Yeah, because you because yeah, you you help out there, right, Yeah,
that's what I find it. Don't worry about taking your clipping.
It's still only cool.
Speaker 22: Their plants they grow.
Speaker 5: Yeah, I just wanted to say that, you know, I've
been working in your garden for like two months now,
and sometimes your parents yell at you, and that's not cool.
And I just want you to know that that I
know it so and I just don't. I just want
you to know that I heard it, and I know it,
and you didn't deserve anything, none of the yelling at all.
You didn't deserve it. And I hate yelling. So I
just want you to know that I was there, and
you're a really good person and you you deserve to
do what you want to do. And you should be
surrounded by friends. And I don't know if you know this,
but bent by any other name, why we're out? Is
Fenton a fair water? Because of Fentan by any other
Kelp name would be also seaweedy. It's a it's a it.
Speaker 9: Wasn't happening.
Speaker 13: No, it was a it was a play that I
saw saying all these nice things about how I'm a
good person and I didn't deserve it.
Speaker 22: But then I don't know where I have I.
Speaker 11: Have a good task to deceive a good person? Are
you good at navid chips?
Speaker 5: Oh?
Speaker 11: I don't. I don't know. Okay, Well, let me try
out a few names for you, okay, because I've got
kind of.
Speaker 4: A hodgepodge of different parts from that that.
Speaker 11: Jacko has been helping out with. Okay, and uh so,
how's this name sound for you?
Speaker 4: The wastemaster okay, okay, what about the flycatcher?
Speaker 8: Okay?
Speaker 22: That just make that just sounds like a frog.
Speaker 11: I gotta be honest, I would saying the best for
the last Okay, suggestion?
Speaker 4: What about?
Speaker 5: What about? What about the dreamer or the friendship or
or the.
Speaker 4: Oh no, no, I got the winter right here? You came.
They weren't bad. Here we go. What about turbo face?
Speaker 8: Yeah?
Speaker 9: What is that?
Speaker 4: You hear me out?
Speaker 11: Listen. You know when you watch somebody racing, okay, you're
seeing them racing.
Speaker 4: And then their face starts to it cases so from
the area.
Speaker 19: Eventually their cheeks go LOI turbo face.
Speaker 13: To continue this conversation, give me one of those, Give
me one of those clamps.
Speaker 4: Yeah, yeah, yeah, all right, faces turbo face in detail later, Calp.
But let me let me tell you the rules. Oh okay,
I found this place and I made the rules. Okay,
you ready. Don't put any stuff in my workshop.
Speaker 7: No, got CROs Calp.
Speaker 11: I've got my own rules.
Speaker 8: Rules.
Speaker 4: Rule number one, you can come by whenever you want.
We are open twenty four to seven here.
Speaker 5: Except for bad guys too.
Speaker 9: No bad guys, yeah, no, bad guys, don't bring but shield.
Speaker 10: Yeah.
Speaker 4: Rule number two, you have to pose invent art. I
know it's strange, but I get everybody.
Speaker 22: I love to dance, so I can. I can do
that all day.
Speaker 4: You love to dance, yeah, I do martial arts.
Speaker 22: I kind of do both at the same time.
Speaker 9: Sometimes when I see that gallery over there, that's all
of us see the paintings. Everybody's on there, So you
need a picture.
Speaker 8: On that wall.
Speaker 4: Yeah, oh okay, be on the wall with us.
Speaker 11: Take a team.
Speaker 4: Were a number three? All possessions you have may at
some point it's sat on by Fenton and you must
accept that.
Speaker 11: No, I still don't accept it. And I would just
like to add a just an addition to those rules.
Did did did.
Speaker 10: That?
Speaker 11: There's no sand in edit tools either? Oh?
Speaker 4: No sand, saying cow told you your your tool rules.
My tool rules are fine. They're not separate. They're part
of the main rules, but they're a sub section and
they're not as important. That's a second day discussion.
Speaker 9: How does sand even get up here sometimes?
Speaker 11: Anyway?
Speaker 9: I mean it's mostly dirtimes, But there was there's a
big kyle of sand back in the corner. I don't
even know how that got there? Who's doing that?
Speaker 5: You know that you can make art out of sand,
like you can like draw little patterns in sand?
Speaker 7: Is not near but tools?
Speaker 5: No, I mean I didn't make.
Speaker 16: The I didn't.
Speaker 9: It's but the sand. You're the sand man, Yes.
Speaker 4: All right. The most important rule is you gotta help
me out a little bit on my adventures.
Speaker 5: On adventures.
Speaker 4: Wow, speaking of.
Speaker 18: Your family, what's their name again, Moonwake, Moonweight. That's right,
you got that big like manor house, right.
Speaker 5: I work there.
Speaker 11: Yeah, family's nay, doesn't beat anything.
Speaker 4: The whole thing that banners is what you do.
Speaker 9: That's not what he's talking about.
Speaker 4: Talking about on the inside, just curious.
Speaker 13: Oh well there's bedrooms, and then there's my dad's study,
and then there is the safe room.
Speaker 4: And there's a little gardener sed in resting.
Speaker 13: Yeah that's outside though, I think that you like on
the terrace. Oh yeah, I guess it's the second floor.
You're right, you're right.
Speaker 22: Yeah, the safe room. I got to key it everything.
Speaker 4: Oh really, mhm, this is going to work out great.
I mean welcome. You are now welcome here whenever you want.
You forgot graduate? Do you want to grab that hand
in the box? I got to bring these parts over
into my workshop.
Speaker 9: Yeah, you got an there's another role that you forgot.
Speaker 27: What's that?
Speaker 9: And that is you gotta help me hunt monsters? Okay, right, yes,
so we can get better armor.
Speaker 4: Okay, I have a.
Speaker 13: Confession because maybe you guys should know this about me
before before you say yes, okay, you can come here
whenever you want. So I had this thing where like
monsters stood and follow me around. Sometimes you're staying then
they just show up.
Speaker 22: I don't really know you.
Speaker 9: I love you. Now you're staying it, I don't.
Speaker 22: I don't know.
Speaker 9: They'll never get it.
Speaker 13: So, but I mean, like some monsters are like huge
and they like clop around on their giant like crab
legs and stuff.
Speaker 22: And then there's some that are like really.
Speaker 9: Tiny and they're like bucks.
Speaker 22: They just like come at you through a.
Speaker 4: Window like okay, now this is like you revoke.
Speaker 9: No, she's no, she's staying. We can bring the monsters here.
I don't have to go anywhere. I can just stand
at the at the edge of the cliff there and
just swing my sword and they just keep dying and
we keep making clans and shells and all kinds of stuff.
Speaker 4: It's easy. Think about it, all right, she's your responsibility.
You're in charge of monster duty.
Speaker 5: I have a question, you got it? What do you
when you say that monsters follow you around? What does
that mean?
Speaker 4: So?
Speaker 13: You ever heard of like how some people like they
attract lightning more like they'll get struck by lightning more
than once of their lives.
Speaker 22: But it's weird that that happens to some people and
not other people.
Speaker 5: You mean like clinge haired Sally.
Speaker 4: Oh yeah, yeah, just like.
Speaker 9: You have that always smells like burning hair all the time.
Speaker 22: Her, Yes, just like that anyway, So that's me. But monsters,
it doesn't happen all the time every day.
Speaker 9: That is the best thing I've ever heard. I wish
I could have tried monsters like that.
Speaker 5: Oh, friendly monsters like like something cute.
Speaker 4: Uh you got a little question for you? Yeah, exactly
how big can these monsters get?
Speaker 11: Yeah, honestly, sometimes they can get they can't get pretty big.
Speaker 9: This is gonna be great.
Speaker 7: Oh, oh my god, where are you guys?
Speaker 9: I can't I can't see anybody?
Speaker 5: Hello, I don't know.
Speaker 6: What I am.
Speaker 8: I can't fight you.
Speaker 7: Oh God, where'd everybody go?
Speaker 5: I think we're in the fold? Where are you? Hello?
Speaker 8: Fred?
Speaker 9: Cal Jack Older?
Speaker 4: Is that your?
Speaker 7: Yeah?
Speaker 9: Where are you? I can kind of hear you right here?
Speaker 4: Is this your flying we bought? Or face?
Speaker 9: That isn't me?
Speaker 10: You know?
Speaker 9: What are you touching right now?
Speaker 10: What is that? Oh?
Speaker 8: God?
Speaker 7: Well, Dotty?
Speaker 8: Are these back rooms? What is this?
Speaker 5: It's so strange? I don't what is this place? Hello?
Speaker 7: Where are they?
Speaker 5: Am I dreaming?
Speaker 8: H yeah? Do you hear me here? You killful?
Speaker 10: Here? We are?
Speaker 8: Well?
Speaker 7: Oh see, I'm on my boards.
Speaker 9: Okay, I'm trying.
Speaker 10: I'm trying.
Speaker 22: It's so it's so funny.
Speaker 7: I think I think I heard from Crowder.
Speaker 9: We're over this way, close over here, I can hear something.
Speaker 4: This way.
Speaker 9: Follower of voices, Follower of voices, mad.
Speaker 5: Kelp kel Yeah, well crowd.
Speaker 8: Here right here.
Speaker 22: I think I found you up right here?
Speaker 5: What is this place? Right here?
Speaker 11: All right?
Speaker 8: Where?
Speaker 4: What happened?
Speaker 10: Well?
Speaker 9: Yeah, I don't understand what's going on?
Speaker 8: Did you do this?
Speaker 10: No?
Speaker 5: No, I don't think so. I don't think so.
Speaker 4: Well what happened? Let's just go back?
Speaker 8: Okay, let's go back.
Speaker 22: So we were we were fighting the thing and and
I hit the legs.
Speaker 9: I don't know where is up and down? How are
we even standing right now?
Speaker 18: What is on?
Speaker 9: What are we walking on?
Speaker 4: If we find the step, I can get a saddle here,
I know, I care Okay, this is ah? What is
this stuff?
Speaker 9: I don't I don't know.
Speaker 4: I was I hit the spider thing?
Speaker 8: Do you want?
Speaker 10: What was that?
Speaker 8: I don't know what?
Speaker 9: There was something moving careful that squashy.
Speaker 10: Well that.
Speaker 4: Listen, I don't know what's the stomach?
Speaker 11: Are we?
Speaker 9: I think something's watching us?
Speaker 4: Oh my god, we gotta be careful. We are.
Speaker 9: Why don't we just we're in move Yeah, we'll move together.
Speaker 10: How did we get here?
Speaker 4: Something something happened when I hit that spider thing with
the dagger? I don't I don't know.
Speaker 5: Dagger with the dagger.
Speaker 4: My mom's dagger.
Speaker 5: Yeah, let me let me, let me look at it.
Speaker 9: Yeah, show at the bull. There's something.
Speaker 4: Here.
Speaker 10: M hmm.
Speaker 5: I'm going to examine this dagger for sort of my
chronic I'm going to scan it for my chronic activity,
if you don't mind. H So this doesn't actually I
don't need to roll. I just need to concentrate on it.
So mm hmm, gather my will. What do I see
about this dagger? Is this a dagger I see before me?
Speaker 26: It is?
Speaker 5: It's a but Jacko's mother's dagger. Well, it's it's important.
The metal is well, yeah, where did you say you
got this dagger?
Speaker 4: It was my mother's. She gave it to me before
she left that day.
Speaker 9: Oh what's it made out of?
Speaker 5: Try?
Speaker 9: Yeah that's really expensive. Yeah, but.
Speaker 5: There's a there's a lot of a lot of microns
all over this. It's a it's uh.
Speaker 4: Say all that stuff, he adds.
Speaker 5: Sort of, I suppose I would say, it's like, uh
m hmm, it's in a place, place time. It's like, uh,
I think it's always been here in the fold. But
do you know what I mean? You have to think
about the fourth dimension always being a not exactly a
real thing, but it doesn't feel like it feels like
it's home. Here in the fold is where it has
always been, or at least always relatively speaking. So you
couldn't have had it, I don't think, because it's.
Speaker 9: Not clearly he had it. How did he get it?
Speaker 22: Where did you get it?
Speaker 5: When did you get it? What place?
Speaker 21: Time?
Speaker 5: Because I don't know.
Speaker 4: I look, there was a place my mother and I
used to go, and I would go and visit, I
don't know, almost every night, and one night it was
just there. I thought maybe she was back, but but
she wasn't.
Speaker 5: Okay, So this is just a theory because what I
can tell by scanning this is that this is always
been here for a certain understanding of the term always,
and that it is anchored here. This is where it's
supposed to be, which makes me think that your mother
must have had the will to be able to maybe
push it through the fold to you in some way.
So maybe she was able to get this dagger to
you in some way, which means there might be a
way out of the fold. I'm not certain how, but
although it sort of seems like the dagger never really
left the fold, so when you had it out there,
you were somehow still connected in here. I think. So
when you used it to stab the spider, I think
what happened was that it must have What was the matter?
We're here now, but it's how he got here.
Speaker 11: But what are we gonna do now? We gotta find
the tome shark. We gotta get out of gear.
Speaker 5: What was that sound?
Speaker 4: I heard that too. Something is out there, something's out there.
We know that if this is the fold, there's a
lot of something's out there. But we gotta find that.
Speaker 5: Wait wait wait, no, no, no, no, no, no no, no.
This isn't right.
Speaker 10: No what is it?
Speaker 8: What do you mean?
Speaker 9: What's what's going on?
Speaker 5: I my memory is changing. I lied to myself. It's
not true, it's not true. We we we there was
a big fight. There was a big fight with a
very big monster. And I thought it was at the
end of the race that we were racing. We were racing,
but we weren't racing. That fight was here. We were
in the fold. We were in the fold, and the
fight was in the fold. And I just I just
came back. I just have come back. I left, I left,
and I'm we're in the fold.
Speaker 9: Did that just save your name, Bailia, I don't know.
Speaker 22: Yes, it sounded like it might.
Speaker 7: I thought it was just in my head.
Speaker 9: But you heard it too, Fenton, can you see anything now?
Said my name?
Speaker 5: What do you see anything? This is where it happens.
Here now, this is where it happens.
Speaker 4: We just need a plan.
Speaker 22: Well god, he are you caught up?
Speaker 10: What?
Speaker 21: Yes, but not.
Speaker 5: Yet exactly. I'll get caught up when Fenton gets.
Speaker 4: All right, you gotta find the times sharp. Yes, wait,
I'm gonna find it.
Speaker 7: Come on, come on, it's gotta be this way.
Speaker 12: Got be this.
Speaker 5: We're in trouble.
Speaker 4: What is that you stay together?
Speaker 9: Keeping keep walking? Talk walk okay, walk and talk. Welcome,
talk walk and talk.
Speaker 5: Jacko. This is the time.
Speaker 10: This is it? This is Oh.
Speaker 5: I don't know where when I am Yes, no, no,
I know when I am.
Speaker 4: Shark. Okay, I'll get us out of here. Don't you worry.
Speaker 9: Okay, Doc, you should probably get out celest just in case.
Speaker 5: I don't.
Speaker 4: We find the time shark, let's go.
Speaker 5: I don't think it'll be that easy this way. Come on,
I think I think we're gonna find something else before
we find the time shark. Okay, listen, I don't.
Speaker 4: I don't know.
Speaker 5: Clinton, listen to me. I don't know if any of
this matters. But be careful, don't try to try to
do something different, jacko, all of you. I don't I'm
catching up.
Speaker 4: We're gonna be fine. Just stick to the plan again.
Speaker 9: You need a plan.
Speaker 22: Okay, we're gonna keep walking.
Speaker 4: Whatever that is.
Speaker 9: Just keep walking. Where do you think it is, Kelp.
Speaker 4: And you've got to be up here, someplace where I
can I can hear it.
Speaker 13: Need to find a wall and follow the wall. That
way we can always find our way back. We have
to follow the walls. We can always find.
Speaker 22: Our way back.
Speaker 4: No, no, no, no, we're thinking back the waters flash
and on the side of the ship.
Speaker 8: I can hear.
Speaker 4: It's gotta be mere.
Speaker 9: But okay, okay, kel I don't hear it.
Speaker 8: That's right.
Speaker 22: The water splash is over there.
Speaker 5: Kelp listen, it's like kelp listen to me really carefully. Yes, okay,
pay attention. You are a navigator and you can always
get from one point to the next point by thinking it.
If you use your will, you can move just like
you always do. You know you can. So if you
want to find the time shark, you can do it.
You can go there.
Speaker 22: That's right, jack O, Finn and hold my hands. Venton,
hold help's hand, all right, vent Or, calp, hold hold.
Speaker 4: You're gonna have to hold onto my shoulder because I
need two hands for the last Okay.
Speaker 22: Hold on to bull, and Bull you hold on to Jacko.
Speaker 4: Okay, all right, it's got up here. I'm sure that
we believe you.
Speaker 5: Together. Stay connected.
Speaker 4: I can hear the longer and slamp it against the
side of the ship.
Speaker 9: I can hear it too. Now I can hear it.
Speaker 7: You can get us.
Speaker 22: There, we know you can.
Speaker 4: Yes, we need to go left.
Speaker 9: Think about it.
Speaker 22: Think about it, Kelp, you got it the walk, just.
Speaker 9: Think yeah, Just think about being there where you want
to be right now?
Speaker 5: Just two steps?
Speaker 4: I know or I want to be I want to
be right on the deck, and.
Speaker 11: I want to be right on the deck, and I
want that blood to be cleaned up off of the
floor that Jacko left behind trying to get it out,
but it would come.
Speaker 4: All the way out.
Speaker 5: It was what's that in the distance? Ship? That's ship?
Speaker 21: Is that it?
Speaker 4: I think it kind of looks like the ship.
Speaker 9: Yeah, you're right, all right.
Speaker 11: So what we're gonna do is we're gonna get to
the Time Shark as quick as possible, okay, and then
we get all up on the ship and Jacko.
Speaker 4: You're gonna stay up up on the top deck.
Speaker 11: Okay, you're gonna stay with everybody else's time that's stramping out.
Speaker 4: Want you bump in your hand and spill more blood
all the all the lower lower decks.
Speaker 5: Again, we only have two shellars left. Let's banner here.
Speaker 4: It's fine, okay, what does that mean?
Speaker 5: Well, it'll only work. We only have two more times
before we.
Speaker 4: Stop worrying about everything.
Speaker 5: I'm just noting that. It's just I'm just noting.
Speaker 9: Uh, you know, it's a good thing to think about.
But we can always just find more shellars. It doesn't matter, right, I.
Speaker 5: Don't know if we can find shellers in here or
what they'll be like if one to get out?
Speaker 10: Right?
Speaker 9: Yeah, just one?
Speaker 22: We have just get it closer.
Speaker 8: It's closer.
Speaker 5: Do you think it's this?
Speaker 14: Is?
Speaker 21: This is not you?
Speaker 4: Okay, I'm very ready to shoot this thing. Yeah right.
Hearing it run its mouth, Oh my gosh.
Speaker 7: That's it.
Speaker 10: This is it.
Speaker 11: It's exact.
Speaker 5: Calm, I know when I am Oh.
Speaker 17: Ship, where do you.
Speaker 10: What?
Speaker 8: You are here?
Speaker 4: Here together? Come on, we gotta get all the ship
right now. You don't want to costantly in a box.
Speaker 7: Let's go.
Speaker 5: Everybody running? Yeah, okay, I know why not?
Speaker 9: So amosa Okay, I can get there.
Speaker 5: We can get there. We can get there. We can
get there.
Speaker 21: We can get there.
Speaker 4: Why now here?
Speaker 7: It comes?
Speaker 8: Hello?
Speaker 9: Do you remember me?
Speaker 10: Yeah?
Speaker 4: Yes I do.
Speaker 9: Okay, what don't something different?
Speaker 5: Stop?
Speaker 4: Hold?
Speaker 9: I got something different this time? And Fenton pushes the
button on his chest. The wings fly out, and he
flies up towards the creature with his sword out.
Speaker 4: D woman, Well is that.
Speaker 8: Is that different?
Speaker 13: Not yet?
Speaker 5: Wait? Hold now now, yes, it's different. It's different.
Speaker 4: K You've gotta get off the hard prood come all right, yeah,
it's different.
Speaker 9: We're calling. Come on, slip.
Speaker 7: That monster.
Speaker 4: Come on, hold it up, roll, let's go step.
Speaker 10: Back.
Speaker 8: I'm trying to.
Speaker 4: Light up my shot.
Speaker 9: I'm gonna fly back around here.
Speaker 5: I'm catching up.
Speaker 10: One minute.
Speaker 7: God, keep it looking at that Why.
Speaker 9: It's got two heads. It's kind of hard to keep
it looking. I'll do whatever i can.
Speaker 4: All right, here comes a hard pope. Let's see if
you can find us without an eye. I think I
got it.
Speaker 7: He did.
Speaker 9: I'm coming back in for another attack.
Speaker 4: I'm gonna remember ship start up. I'm gonna reload.
Speaker 8: I'm gonna.
Speaker 10: No.
Speaker 22: One kind of disappeared.
Speaker 9: I can't see it. I can't see him for my flying.
Speaker 7: Now the ship start up.
Speaker 15: Let's good.
Speaker 8: They're buying.
Speaker 3: All right, boys, attack all right, we're out of I
can't fight any more.
Speaker 4: Am over this thing. That's fine.
Speaker 7: Hard fans from belowd dick, I don't get the right time.
Speaker 4: I'm gonna set the last up right here, and I'm
gonna take.
Speaker 8: Out that other eye.
Speaker 4: I'm setting out for my snipe shot. That's that's it.
That's all I'm doing.
Speaker 8: Go ahead, do it.
Speaker 4: I have to wait, and I'm setting up.
Speaker 9: I'll distract it in the meantime. All right, I'm going in.
I want you to know.
Speaker 13: That if I give all of you a specific instruction
and it's the same action for all of you, you
can take that exact action and do another action immediately
by inspiring coordinated actions, which is a heavy hitter with
the whole.
Speaker 11: The pool.
Speaker 22: Yeah, but enjoy your extra turns, folks.
Speaker 3: All right, shoot it twice you said. I'm gonna say
I've got it, jack all right, but I gotta shoot
fire up me chack o.
Speaker 4: Oh, I'm going to.
Speaker 7: Waiting for this.
Speaker 21: So if I.
Speaker 5: Don't have, I.
Speaker 9: Stop being so cryptic.
Speaker 4: Jacko's gonna know you're right in the eye, don't.
Speaker 7: That's right, our bard should be caught up.
Speaker 28: All right, Yes, you had it. That's a total of
twelve damage.
Speaker 4: He probably felt.
Speaker 21: That better than that.
Speaker 9: Okay, I'm gonna go in now for an attack. So
Fenton's gonna fly straight up out of the fold towards
the sun, and then he'll fly over the sun and
prepare to go back down in an attempt to plunge
attack with his sword. Go ahead and try it, Oh,
I will.
Speaker 21: I've been waiting for you, Just to.
Speaker 9: Just so you're aware, I do nine extra points of
damage if.
Speaker 4: I land this as if that will do anything.
Speaker 9: I guess we'll find out.
Speaker 21: I guess we will.
Speaker 9: Eight right, nine, nine. Now I'm gonna put some effort
into it.
Speaker 5: Oh that hurts.
Speaker 4: Ow.
Speaker 9: You shouldn't have run your mouth so much.
Speaker 14: So that just.
Speaker 9: Flies downward through the fold. The sword just nails one
of those eel heads directly in the skull. So that's
one there, twenty one damage. Yeah, I'll see about that.
I'll see it soon. Just flies off into the fold.
Speaker 11: JACKO would see on the deck, there's where the where
the harpoon shoots up from. There's uh probably another little
section that opens up, and you can see a hard
pood just start to come up like it's on a
conveyor belt. And I've loaded in a whole bunch of
hardpoods in there.
Speaker 4: Oh yeah, I can make use of this.
Speaker 7: There you go, you should have three there.
Speaker 4: I'm gonna give you a ship starting up.
Speaker 7: We're gonna run a rings around this thing.
Speaker 4: Yeah, and I'm gonna I'm gonna rush up and get
the ship started up.
Speaker 5: Oh this is next.
Speaker 22: Just sit tight, bowl. We'll hold it until you can't.
Speaker 5: I don't even know if they can hear me.
Speaker 21: They can't, but I can.
Speaker 5: I just have to watch it unfold? Yeah?
Speaker 11: Who should I go for first?
Speaker 5: None of them?
Speaker 12: I'll stop it, really, no, stop it, just stop.
Speaker 5: You don't need to do this. I've already done it.
Then you should hit me.
Speaker 22: I thought you would never last quick it's distracted.
Speaker 8: Hit it again.
Speaker 11: Guess what.
Speaker 9: I'm back. So Fenton's gonna once again attempt to dive
bomb this.
Speaker 5: I have to make my defense though, as it comes
after me. History.
Speaker 22: Nay, you've got a little more time.
Speaker 21: I've took more time.
Speaker 9: Time, all right, here it comes. So Fenton basically he
tries to attempt this attack again, and he does hit
the creature, but it just doesn't really do much, kind
of slides off slightly and maybe nicks it just a
little bit, but nothing.
Speaker 4: Then he just flies back out into the fold.
Speaker 22: I'll be back you too, Jacko, shoot it again.
Speaker 4: I can't. I've already I've already done everything I can.
Speaker 11: For now.
Speaker 21: How does that feel?
Speaker 7: Chuckle?
Speaker 4: You're not gonna be able to see you when I
hit all of your eyes. These boats, I'll hear the
ship starting up, And no, it's not because I have
to do a whole lot of stuff that I'm on
my ship.
Speaker 7: I contact again and again.
Speaker 8: I get to.
Speaker 21: What you've never done that before.
Speaker 11: We're right, I'm gonna get my ship started up in
taskets eased. So I'm gonna go again here and I'm
gonna start this ship up.
Speaker 5: This did not happen.
Speaker 4: This is happening, and I'm gonna.
Speaker 7: Go ahead and I'm gonna put for for them.
Speaker 6: That's right.
Speaker 7: You're not stopping a timeshark for nothing.
Speaker 6: Oh all right, I'm getting the shimp starting up.
Speaker 4: You starting to see the clarum.
Speaker 6: Chair clans on the roof loosn't stopping the dancer.
Speaker 21: I'm coming for you all.
Speaker 2: No, try it.
Speaker 5: There's something you should know. What's that I've caught up
to myself. I don't belink it manners anymore.
Speaker 21: It does.
Speaker 5: Because there are things that you don't know.
Speaker 10: I know.
Speaker 5: I can't move, but I'm sure it'll be fine. I
see you lunging at me.
Speaker 4: I see it, I see it.
Speaker 5: Oh no, oh yes, oh, I'm sorry. Excuse me. Like
I said, I can't do anything because I'm still stuck
inside my head. But there are things I said you
didn't know. I'm caught up between You're not dealing with
bull who was inexperienced. You're dealing with bull who has
a lot of experience. Ones don't count for me anymore.
Speaker 21: Is that supposed to scare me?
Speaker 5: Bull? It means if I roll a one, I can
twist time and I can roll again.
Speaker 21: How many times do we have to do this?
Speaker 8: Bull?
Speaker 4: You never one, never.
Speaker 5: Come at me? Hit me? I'm sorry?
Speaker 8: What is that?
Speaker 12: What is that?
Speaker 5: As I split into two and you do hit a bowl?
But the bull you hit dissipates into nothingness as another bull,
an illusion as the other bull sits. I don't think
it's six feet away?
Speaker 4: What on.
Speaker 21: What fun we are having?
Speaker 7: Bull?
Speaker 5: Hit me again? Try?
Speaker 21: Oh no, I don't.
Speaker 5: My friends are here.
Speaker 21: It just happens.
Speaker 4: Both next not if I hit your first?
Speaker 21: Come on, Felia, wait, treat her to her.
Speaker 5: People, make up, make up.
Speaker 22: I will hit you with my fists of fury.
Speaker 21: Will it be enough?
Speaker 7: First?
Speaker 22: Let see if I can.
Speaker 11: Stun you though, try me. I'm waiting.
Speaker 4: Yeah, you like the.
Speaker 22: Feeling of my fisty in your face? Will take this
one too?
Speaker 8: Oh? I love it?
Speaker 18: Oh?
Speaker 13: No, boys as high as dump it's only four points
of damage.
Speaker 5: Who's next to me? You're a long way to go?
Speaker 4: All expect to defeat me, Jacko, Oh, don't worry.
Speaker 3: I'm gonna set up for the perfect straw.
Speaker 4: When you feel it, it might be the last thing
you feel it. You know, I'm gonna use I'm gonna
use deadly aim and I'm gonna reload my weapon with
a poison bomb. I'm getting ready time. This is gonna
hit you right in the eye.
Speaker 11: I'm gonna go ahead, and I'm gonna drive the ship,
and I'm gonna get Jacko in positions and I'm gonna
try and help him out for his shot.
Speaker 4: Okay, sounds like an asset to me.
Speaker 21: Doesn't matter if you haven't asked, Jacko.
Speaker 4: Yeah, what if I have to? What if I have
to great jockey for such an ugly worm?
Speaker 21: Oh was not supposed to hurt me. Don't you know
who I am? Jacko? Don't you recognize me? I thought
you would. I thought you would.
Speaker 7: Who's next?
Speaker 5: Jacko? Has to wait? I can't do anything. Yeah, I
know what we know.
Speaker 9: I think you know whose turn it is again.
Speaker 4: Oh wow, I'm sorry. I got so many things I forgot.
Speaker 19: Would I get a nineteen on a speed Action It's
the same as a twenty, so that nineteen that I
rolled before. It was actually a twenty, so that was
a major effect. So I think what would happen if
you're okay with that is you see the clamshell closing
on the ship, and I'm starting to get it in
position for Jacko, and there's something stranger that's happening around
the ship. You can see that I'm actually angling it
straight for this creature. I'm pointing the time shark right
at this thing's barey, and you can start to see
that there's waves that are moving up all around the
ship that you guys have.
Speaker 4: Seen it before.
Speaker 11: Yeah.
Speaker 7: Wow, I'm about to send you to another time and place. No,
you're ready for a ride?
Speaker 8: How to drive?
Speaker 19: And I'm gonna position myself to ram this thing with
the ship and send it someplace else.
Speaker 21: No, please don't hurt me.
Speaker 5: Please don't let them hurt me.
Speaker 4: Jenco wasn't talking about it doesn't matter your god.
Speaker 5: On gone, God gone, God.
Speaker 21: We were waiting for you.
Speaker 4: No, yes, but you left us here. You're not damn.
Speaker 21: I assure you, I am.
Speaker 4: It doesn't matter.
Speaker 9: Don't listen to that nonsense, Jacko. Why that's unfortunate for you,
isn't it Tenton, come here. Okay, I'm gonna fly down
to you.
Speaker 21: What is it?
Speaker 22: Will take his hand and say you can do this.
Speaker 13: This next one counts. This is the different one. Go
oh okay, all right, action you take is eased by
three steps.
Speaker 9: All right? Does that mean that it's only a six now?
Speaker 4: Yes?
Speaker 9: All right? This is gonna suck for you. So launches
himself back into the air and he prepares a crescent
strike up underneath one of the heads of the beast.
That's like around the vulnerable spots.
Speaker 5: This is different?
Speaker 4: Why is this different?
Speaker 9: And I'm gonna put some effort into it too. Oh
it just says that happens. The Feton that you see vanishes.
He vanishes as he comes up in that arc, and
then Fenton appears again down by Vilia. Because see the
thing is, Fenton is a time combatant and he gets
to try it again. That's unfortunate, isn't it. Mm hmmm,
let's try that again.
Speaker 5: Want to die?
Speaker 9: And Fenton successfully continues the arc up underneath the creature's
neck and nick's a nasty spot. I'm guessing there's some
some gore happening there. And he continues to fly upwards
into the clouded area of the fold, and you see
him vanish. I'll be back.
Speaker 8: This time.
Speaker 3: Fenton has been working on this ugly worm. Jacko has
been lining up the perfect shot. He's gone this thing
lined up in his signs.
Speaker 4: He's got a poison bull loaded and he's gonna fire
a shot right into its eye. It's a lot easier
for me to hit because I find dirty. I'm gonna
put some effort into this role, and I have two
assets because my friends are with Babe. I'm gonna butter
an additional three.
Speaker 9: Effort and the damage because I'm tired of these games.
Speaker 4: No no, which is a total of twenty two dams.
Well my bords. No, someone finish it up fairly out.
Speaker 8: Oh my god.
Speaker 21: Oh no, you're supposed to stay.
Speaker 4: Stay with me.
Speaker 22: I don't have to stay anywhere. You will Wait what
are you doing?
Speaker 8: Wait?
Speaker 10: What are you?
Speaker 21: You will stay with me?
Speaker 25: Good?
Speaker 11: Swallow me?
Speaker 10: No?
Speaker 15: No, no, no, Helia, Alia Olia, wake up?
Speaker 5: Come back?
Speaker 9: Just happened?
Speaker 10: Come back?
Speaker 5: Come back?
Speaker 10: Stamp out there.
Speaker 4: We'll call me.
Speaker 7: We'll call me.
Speaker 9: I'm coming back down here with you, tire wings. What happens?
Speaker 29: Stick swallowing Felia, wake up, I'm t get out of there.
Speaker 4: I'm gonna get Felia.
Speaker 9: Everybody on the ship, yep, I'm on.
Speaker 4: I'm gonna grab Vilia.
Speaker 7: I'm running from eachside that thing.
Speaker 11: Everybody hold on, get inside the claim, Hilly, let's go.
Speaker 4: She's falling. She's fallen right inside that thing.
Speaker 5: I can see her.
Speaker 11: I could see her.
Speaker 7: Right in there.
Speaker 9: We can get her out. You can do this, kel,
I can see her.
Speaker 5: I can't move it, stunned. You can do it.
Speaker 9: Help, It's your turn.
Speaker 4: Come on, count I believe in you.
Speaker 6: Okay.
Speaker 11: So I'm aim at the time Shark, and I can
see exactly where I need to go. I know how
long it's gonna take for Vilia to fall, and I'm
timed the time Shark so that it goes right through
this thing and grabs Vidia.
Speaker 4: You may try, You may try, and I'm gonna put
forward for him.
Speaker 11: That's not enough for you, sure, yeah, because our rows
on not teams.
Speaker 7: The waves kick up across the ship and we just
go right through. Listly. The ship powers through, and I'll say,
what an.
Speaker 4: He grab Relia? I can't.
Speaker 7: He's still stunning.
Speaker 4: He got him.
Speaker 9: Somebody's secure wacadis He's gonna fly off if he moved
too fast.
Speaker 10: I got it.
Speaker 11: I got.
Speaker 8: I'm going to turn the cheer. Here is the woman?
Is he dad?
Speaker 9: That's right?
Speaker 10: We do.
Speaker 9: Oh we did it, of course we.
Speaker 7: Damn wake.
Speaker 22: Oh okay, I'm here, I'm fine.
Speaker 4: I'm okay. It was very und a favor. There's a
towel right over there. Don't get any of that stuff
all the ship.
Speaker 7: Okay.
Speaker 22: Oh yeah, yeah, I'll take I'll take that.
Speaker 4: No, not that towel, that's forget towel. The other one.
Speaker 11: Okay, he is working to all right, what's wrong with them?
Speaker 9: He's still in the mean Tie him though, Just.
Speaker 4: Slap him in the face. Little awake up.
Speaker 9: Oh, wake up, my buddy.
Speaker 12: We did it.
Speaker 7: It's dead.
Speaker 9: What's over.
Speaker 4: We did it.
Speaker 7: We're here.
Speaker 9: Yeah, it's all of us.
Speaker 4: We're all here.
Speaker 9: Yeah, we did it.
Speaker 8: Yeah. But what do we do now?
Speaker 9: Yeah? What's next?
Speaker 26: But what do we do?
Speaker 4: Jacko? Is is dagger? I walk through out no Oliver
to the to the corpse of this giant monster.
Speaker 5: Jacko, you're my best friend. I'm sorry. May I give
you a hug?
Speaker 4: I don't need a hug ball They've been gone for
a long time. I let them go when I was LATEX, Wait.
Speaker 9: What's going on?
Speaker 5: You don't need a hug, but maybe I do.
Speaker 9: Hold on a second. What are you What are you
saying right now?
Speaker 17: I don't understand, Jacko.
Speaker 4: It doesn't matter, No, it does matter.
Speaker 9: You matter what is what's happening? Well? What are you
talking about?
Speaker 5: I want you to pay attention right now to your body.
You'll be better at this. Concentrate on your fingertips and
your skin. Do you feel it tingle? Yeah? Yeah, that's
this place. You know how when people eat shellars they mutate.
It's not the shellar that mutates, submits the micronic energy.
And we are surrounded by micronic energy. So that means
what you're feeling are the microns on your body. And
the longer we stay here, the more likely it is
that we will mutate become something else.
Speaker 4: And I think you see, Fenton, my parents had been
in here for fifteen years. Oh maybe, jack.
Speaker 7: Oh no, oh no, it's okay.
Speaker 5: I didn't know. I'm sorry, I didn't know.
Speaker 4: It's all right, it's don't go a long time ago.
Speaker 5: They're your parents.
Speaker 4: Now. My parents parents died that day when I decided
to let them go. You were acutely he's right here.
Speaker 9: Yeah, yeah, yeah, we're always going to be here.
Speaker 17: We're all here with you.
Speaker 5: I'm still sorry.
Speaker 9: I need to sit.
Speaker 4: Me too.
Speaker 24: Just are you saying a moment?
Speaker 5: Maybe all those monsters that people have been fighting have
been our loved ones all this time.
Speaker 15: Just stop, don't.
Speaker 17: We don't say things like that.
Speaker 11: He's right.
Speaker 9: We've got to face the reality of things. We can't
pretend that's not true.
Speaker 4: But it doesn't matter if it is.
Speaker 13: Check goes right, doesn't matter. Barrier along and we kept
fighting him on it. We just kept fighting him and
fighting him, and he was right, all right, But.
Speaker 7: We don't know.
Speaker 5: There might be still people who are savable.
Speaker 22: No, fifteen years in here, Bill, you just said this
place is full of chronic energy.
Speaker 9: That that turns you into that.
Speaker 4: But we're savable right now, that's what matters. We're gonna
take the time, shark, and we're gonna leave. Can we
just stoppl and do that?
Speaker 9: Can we just leave right now?
Speaker 5: Yeah?
Speaker 4: I can get a you're no problem and let's go.
Speaker 9: Yeah, let's get out of here. I don't I don't
want to think about this anymore.
Speaker 5: Wait. Wait, there are still people in here, and there's
still problems in our time place. The fold is failing.
You remember, there's something wrong in here. You're right, right, Yeah,
we can't just run and leave. Even if we could
get out, which I'm not quite certain exactly, that's difficult.
There might be a way out, but I'm not certain, Jacko.
Your mom found a way to get that daggert use.
There might be some way. Resonance is something you were
thinking about it. But the point is that there's something
wrong in here. Nobody, the arcanists don't know how to
fix the problem. But we're in here. Maybe we can
find out something, something important that we can take back.
Maybe we can find someone who's not been mutated enough.
Because time is a fifteen years doesn't make sense always
it's fifteen years. But we're also in all times, in
all places. Your parents might not have been mutated in
fifteen years. It might have been one hundred years that
they mutated in Because we are in all times, in
all places. There might be people we can save.
Speaker 9: Fine, might be fine, but but you're right, there might
be just gonna. Are we gonna do this together?
Speaker 10: Then?
Speaker 9: Is that the plan? We save people? How are we
going to get them out of here?
Speaker 8: When we.
Speaker 9: Were going to use the shellers that we have. How
do we know when it's enough? When do we say
that's enough?
Speaker 11: People?
Speaker 9: How are we gonna know? We only have two shellers left.
Speaker 13: We don't have to save them all at all times.
We just have to save them at the beginning. But
that means we have to put we have to put
the back door in.
Speaker 9: We have to put the way out in right that.
Speaker 13: That way when when they first come in, they could
get back out.
Speaker 21: Right.
Speaker 5: I have a concern.
Speaker 10: What is it this? Uh?
Speaker 5: Okay, well, you know I'm not a sailor, but my
family is. We had an old, ugly boat, Jacko, you
remember staying in there with me. The water line. If
you carry too much stuff, the boat sinks. I don't
know if you've noticed.
Speaker 10: But.
Speaker 5: The glitches are all of us on the ship right now.
The fold line is too high. I don't think all
of us can be on the boat.
Speaker 11: Ah, yeah, what are you talking about? I'm being free, everybody.
Speaker 5: We got rooms.
Speaker 21: It's not.
Speaker 5: The space, it's a it's the power displacement, right, We're
all displaced, right, and the space here doesn't work like
the space there. If we look at microns are coming
onto the deck. They're spilling over. I don't think I
think we're too heavy. Metaphysically, I can throw off a
gift towels you.
Speaker 4: Jacko jumps off the boat, Jacko, Jacko, what are known?
Speaker 22: Well do you think seller?
Speaker 17: Do you think one shell is enough for one person?
Speaker 4: Jackal, get back on the boat. I want the whole
boat to saint just because I'm on there.
Speaker 5: I th one shell is enough for for one person?
Speaker 9: Sent and slowly stands up boat Superstar where it's summer started? Yeah, oh,
he turns and jumps off the boat. Fenton jumps off
the boat as well.
Speaker 7: What are you good?
Speaker 10: Oh?
Speaker 5: Well, we're above the water line now, so it looks
like two.
Speaker 22: Just two shells left.
Speaker 5: Well, I'm not going I'm gonna stay bo.
Speaker 17: If you don't go back, then we don't do any
of what we just did.
Speaker 5: The you told me, at least I remember you telling me.
I don't know if you remember you telling me, because
I don't always know when these conversations happened. You said
that I had to stay and be present, and so
I want to stay. I don't want to leave you.
Speaker 17: I don't want you to leave me either, but you're
not I'm leaving you, and I'm doing it because this
is the one chance that we have.
Speaker 5: To make sure that we.
Speaker 17: Want to try to make sure that we have another
chance in the future.
Speaker 5: Maybe we could.
Speaker 9: You can't be here.
Speaker 22: You can't swim, you can't fight. I can't stay here.
Speaker 5: Hey, but I've caught up to you. I've caught up.
I'm here now, I'm present.
Speaker 4: I help me to you.
Speaker 5: He doesn't need me. He has so much confidence. He
can do this by himself. He doesn't need me.
Speaker 9: He's not gonna have me.
Speaker 4: You have to go, man, what are you talking about?
Speaker 22: One alert per person?
Speaker 4: Take you back, friend. I know I've been a bad brother.
Speaker 8: I'm sorry.
Speaker 7: Oh go.
Speaker 9: If you aren't a bad brother, Calp, You're never a
bad brother. You're gonna be something great, you know. And
I'm sad that I can't be there for it. But
I can't. It has to be you, and it has
to be Wakati.
Speaker 5: Why can it can it be you? You could? You
could be on the boat. V You could be on
the boat. You could.
Speaker 17: Oh, you can't stay here. You know, you can't stay here.
Speaker 22: Without me.
Speaker 13: And if it can't be you, then it has to
be me. And it's Okay, it's okay, we can't let
go was time so we can all be together in
the end. Well, yeah, you wasted it, but you you
just went back and lived it over and over again.
And I'll ask you to do this now, go back
and live do it again, do it again, so you
can get us out of here.
Speaker 8: Okay, okay Ball.
Speaker 4: As Jacko starts to talk to Ball, Bullwood hair a
melodic tone to Jacko's voice, something strange that he never
noticed before, and as Jacko uses deception on Ball. And
he is very specialized in Oh, I know a way out.
Speaker 5: You know a way out, and you should know that.
Speaker 8: I am.
Speaker 5: You can be specialized wht meeans you're very good, or
you can be trained, or you can just be normal,
or you could have an inability.
Speaker 10: I am.
Speaker 5: I'm really not good at telling if people are lying
to me because I always believe people when they tell
me things, because I believe in people, and I believe
that all of us in Naveri are fundamentally honest. So
if somebody tries to deceive me, I'm really bad at
knowing if that's the case, because Jacko is my best
friend and I know that Jacko would never lie to me.
And you said you had a you know, a way out.
Speaker 4: Yeah, you just have to trust me, really infentan and Feilia,
I'll lead them out. We'll be right behind you.
Speaker 5: Oh did you did you learn it from you?
Speaker 18: I just know.
Speaker 5: All right.
Speaker 4: But just like count House.
Speaker 5: Okay, listen, you have to keep them safe and then.
Speaker 4: It will be back for you.
Speaker 5: We'll be back for you. But listen, this is really important.
Speaker 4: B Yeah.
Speaker 5: I think you'll need to work a little bit before
you have to work for it a little bit. If
you can maybe from the inside, uh, find weak spots
in the fold, you can map them, and then when
you come back out with Jacko, we'll know the best
place is to put the back door in. So we
can do it together, you on the inside and me
on the outside. So we're not in the same place exactly,
we're still working on the same project. So it's like
we're we're we're like we're together.
Speaker 17: So, okay, I'll find the weak spots inside, you find
them on the outside.
Speaker 4: Is that what you mean?
Speaker 5: Yeah, okay, yeah, we can do that.
Speaker 9: Okay, Nah steps forward.
Speaker 11: I am.
Speaker 9: I'm proud of you, bull and he unwraps his scarf
from around his neck and then wraps it around bulls.
You're the bravest person nine, know me?
Speaker 5: Yeah, I don't know.
Speaker 9: Bring that back?
Speaker 5: Okay, okay, we've got to I don't know. Listen, if
we have enough, it'll be hard because we should take
Marion back with us, right, we promise to bring her back.
Speaker 4: Well, get her back?
Speaker 7: Bolt doubt?
Speaker 4: Here you are? Where weren't you?
Speaker 9: Where you've been this whole time?
Speaker 11: Exploring?
Speaker 4: Oh?
Speaker 22: Oh good, she's been exploring the faults?
Speaker 4: No?
Speaker 6: Oh okay?
Speaker 9: Should you fun in anything interesting?
Speaker 8: Yes?
Speaker 9: Would you find I don't know.
Speaker 4: If you're hard to explain it, but it's wonderful and scary.
Speaker 9: But very interesting.
Speaker 4: That's all right. We're gonna figure it out together.
Speaker 8: Okay.
Speaker 4: We've got a lot to do here, and YouTube have
got a lot to do.
Speaker 8: Leave it to me. What am I doing?
Speaker 4: You're sticking with us?
Speaker 8: Okay?
Speaker 5: B Yeah, there are a lot of monsters in here.
Speaker 9: That's what I'm here for.
Speaker 4: Oh yeah, probably weik once?
Speaker 5: Hey out bear it. I got something for you.
Speaker 4: Are you hungry?
Speaker 11: Alprah wird.
Speaker 9: A kelp. I want you to look behind that seat
over there. There's there's something I made for you. It's
a painting I've been working on for a long time,
and it's not the same as being the first place
in a race, but it's you winning.
Speaker 11: Well, fad Dear, you're the best brother anybody could ask for.
Speaker 9: Mhm, you're the best brother.
Speaker 4: Thank you, Thank you.
Speaker 9: Help and U. You can do anything anything.
Speaker 4: I mean that.
Speaker 9: You ever doubt yourself, just look at that painting. That's
what I think of you. You're number one and everything
you ever doubt it, just look at it.
Speaker 11: I think you were a little generous with my butt.
Speaker 9: M I mean, who knows, who knows?
Speaker 4: You're right?
Speaker 11: I can't do anything? Yeah, well, Cardy, Yeah, because they're
going to need a driver.
Speaker 5: Yeah, I don't know. Are you good enough to drive?
Speaker 8: It's happening.
Speaker 5: All the best, that's what I heard. Hey, Baron, what's happening?
Kelp and I are going to have to try to
get out of here, and it's not going to be easy.
Speaker 11: Yeah, well, we'll be back soon.
Speaker 8: It's like a.
Speaker 5: Underwater reefs or icebergs or something rocks shallows and the
navigation to get out of here is going to be
really difficult and okay, but you have help yeah, and.
Speaker 11: Me, Ampelia, I'm Jacko, and she'll be fine.
Speaker 5: No, all of us are beautiful conglomerations of stardust microns.
We are bodies, but also spirits and dreams and hopes.
And a body weighs something, but our dreams also weigh something.
And in a place like this, our dreams are heavier
than our bodies.
Speaker 4: I don't have any dreams.
Speaker 7: I'm weightless.
Speaker 6: You can take me, right, You're not gonna leave me behind.
Speaker 7: Who's gonna help?
Speaker 25: Help?
Speaker 8: I'm a helper.
Speaker 5: Help. We could try. I don't know if it'll work,
but we could try.
Speaker 11: I'm got a bad dad, scratch beard.
Speaker 4: That's right. You are by helper.
Speaker 9: That means you're gonna take me?
Speaker 11: Yeah, I could. I could manage.
Speaker 5: I do a lot of calculations.
Speaker 11: I'm gonna put a hand up walking his shoulder, and uh,
let's say you don't. You don't have to do the calculations.
You just have to know where you're going.
Speaker 8: Ah.
Speaker 4: Yeah, did you just say you can only take two? Yeah,
it'll be fine. Yeah. I don't really like that. I'm
putting a lot of risk.
Speaker 9: He knows what he's doing. Let's help fair Water over there.
Speaker 11: Besides, it's Barn's choice. I'm not gonna tell Baron what
to do unless, uh you don't. No, no, we had
to talk about this, and there's no there's no zoobies
on the lower deck and there's no scratching on it
is the furniture.
Speaker 5: Or the fabric.
Speaker 11: No, nope, nope, nope.
Speaker 19: You have your bed and you can sleep in that
and you can do whatever you want that except poop it. No,
poop it in the bed.
Speaker 4: That's off the.
Speaker 5: Side of the ship.
Speaker 11: Like everybody out.
Speaker 4: And what if it fails because you brought too many.
Speaker 11: It's not going to.
Speaker 5: Then we're stuck here. Well no, actually we're not because
you know a way out. So if if we can't
make it, that's okay, because after we find the weak
spots on the inside, then we can all make out.
Your way.
Speaker 4: Highway takes a long time to get to.
Speaker 10: You.
Speaker 4: Hey, wait, come back here, Baron. Ah, where did she go?
Speaker 5: She'll be back?
Speaker 8: You know me? Stop, don't not can.
Speaker 5: So Look, I know that we can do it. We
just you work on the inside and then I work
on the outside.
Speaker 9: That makes sense, Okay.
Speaker 5: If we fail, then we just have to take the
long way, all of us together through Jacko's route. Yeah, okay,
Hi mom, I would say that I'm going to miss you,
but I figure we'll be back with each other and
no time.
Speaker 9: Oh yeah, and no time at all. Yes, it's like
they say, it's it's not goodbye, it's see you later. Right, yeah,
I see you later.
Speaker 7: Okay, all right, I.
Speaker 4: Guess you better get ready to go.
Speaker 21: Yeah.
Speaker 13: Wait here, She'll reach into her little satchel and pull
out a dried one of her favorite flower.
Speaker 5: Take this with you, I am. I always felt like
I couldn't tell you. Then I did a million times,
and I'm telling you now that I believe in you
more than I've believed in anybody ever. You're the bravest
person I know you. You fight without a weapon, you
you dance like a dream like a dreamer, and you've
always made me feel like I could do things too.
So I'm caught up now and I'm going to find you.
Speaker 9: Stay caught up.
Speaker 17: I know you can't stay stay it's just stay caught
up and we'll see each other again.
Speaker 5: Benton. Yeahk you, thank you. You should know that you're
really smart, and you're a brilliant artist, and you have
the soul of a painter, and you don't have to
when you're gonna have to fight here a lot because
of you know, Bahlia. But when you get out of here,
think of all the things you can paint. You'll be
able to sit down and just paint everything you can imagine.
And you know what, you'll be in a gallery.
Speaker 18: I know it.
Speaker 5: And I don't know, maybe even Veiling will own the
gallery because I feel like she'll just be like amazing.
Speaker 9: Yeah, jack a nice thought, isn't it.
Speaker 5: It'll happen because you don't always have to fight, just
for a little while longer.
Speaker 9: Yeah, it's a little while longer.
Speaker 5: Then you can sit down on my shoulders and I'll
carry you. Yeah, and uh, Jacko, I know you'll get
them out the other way once you finish doing all
the surveying. And here I know it. And if something
happens and you're not there, I'll come in. I'll find
you because you pulled me out of the water once,
and I will pull you out here. I won't let
you drowned, just like you never let me drown, because
you're my very first and my very best friend.
Speaker 4: Ball Sometimes someday you're just gonna have to learn to
let things go.
Speaker 3: I'll never let go of my friends ever you might
have to, and that's okay. We'll be fine in here.
You do what you need to do out there. You
gotta trust that will be okay.
Speaker 5: I know, but you better watch out because if you
don't come out in fifteen minutes for a certain given
understanding of my chronic time, you know I'm coming to
come in after you. Now I'll also be fifteen years
but you.
Speaker 4: Know, all right? Well, off we go.
Speaker 5: Then, Hey thee I was wondering if I could ask
so we have to go soon? Could I could? I? Yeah,
I would like permission. If could I? Oh? Uh, never mind, nope.
Speaker 4: Ull be brave. What do you?
Speaker 9: What do you want to do?
Speaker 22: Please?
Speaker 14: Do it?
Speaker 5: Could I could? I? Could I kiss you? I never mind?
I just I'll just I'll just don't go.
Speaker 9: Let her say whatever it is, don't run away?
Speaker 4: Are we all gonna watch?
Speaker 10: No?
Speaker 9: Turn around? Let's get this way?
Speaker 17: Is this your last chance?
Speaker 9: Benton's looking back?
Speaker 5: I don't know.
Speaker 9: Let me ask you this.
Speaker 24: Would you rather kiss me goodbye?
Speaker 17: Would you rather kiss me?
Speaker 8: Hello?
Speaker 4: Somebody better kiss somebody?
Speaker 5: I don't want to kiss you goodbye. I just want
to be in the moment with you.
Speaker 14: Kiss me then okay, Alaron, turn around.
Speaker 21: That's rude.
Speaker 5: Okay, Okay, sorry, I'm not good at it.
Speaker 11: It's my first kiss, so get over too.
Speaker 9: I definitely wasn't watching.
Speaker 5: Hey, right, well, we better go, but I'll be right back.
Speaker 4: Well, listen, if it's uh, since you know I know
a way out, then there's no sense risking the ship
by taking an extra person, right, he do you want
to do? Bear telling me a person? What do you
want to do?
Speaker 22: Well, I wouldn't want to go with you, but I.
Speaker 9: Guess if there's another way out, and I can just
do that thing and.
Speaker 5: I'll catch up with you.
Speaker 4: Are you sugar?
Speaker 11: Okay, we'll be right behind you.
Speaker 5: Okay, and let's borrow your you got the estate. I
might be able to figure out the calculations.
Speaker 4: Though, we're not going to risk it. Come on, small Tune. Okay,
you've got a lot of adventures.
Speaker 9: Yeah, we gotta go to the monsters.
Speaker 11: Jack. Just remember you said you wanted to be the
Pirate Cake. I'm pretty sure this is a good story
for the Pirate Cake.
Speaker 4: That's right, that's right, it is. So when you get
out there, start telling everyone. Okay, we will be gone
from that long in the way.
Speaker 11: We'll get you out.
Speaker 5: Fifteen minutes.
Speaker 4: Okay, you stop dawdling.
Speaker 22: We're gonna be right behind you when I see.
Speaker 14: You in like.
Speaker 5: Ten seconds, yeah, fifteen oh yeah whatever.
Speaker 22: I'm not get used to standing on this stuff.
Speaker 8: Whatever it is.
Speaker 17: It's like ground, but I can't see it, and sometimes
it's squishy and gross.
Speaker 9: Gack o. Oh you don't have a way out here? No, yeah, thoughts.
Speaker 24: So okay, so we just we'll figure it out. We
gotta try to build the back door.
Speaker 17: Yeah, we can do this.
Speaker 8: We have to try.
Speaker 4: Okay.
Speaker 22: So we need a direction, we need a plan, we
need to.
Speaker 4: What Yeah, a plan is good.
Speaker 8: I like that.
Speaker 4: Okay, so one of them. Well, we got to stick
together first of.
Speaker 9: All, right, I mean wherever Vilia goes, I have to
go because she's got like you know, that monster Mons attraction.
Speaker 22: So headcount Fenton here, uh, Jacko, here me here, Marrit.
Speaker 4: There's small tooth, small tooth, small tooth. Uh We're no,
don't yo, don't.
Speaker 22: Well you have to keep with to stay together, Jacko.
We have to stay together.
Speaker 4: Okay, all right, I'm I'm staying together.
Speaker 9: Small tooth, small.
Speaker 8: Where are you?
Speaker 30: Okay, Kelp, We got this, that's right, we need so
we just have to navigate out the right and.
Speaker 21: We can do it.
Speaker 5: Two shells, two people, ten difficulty. I'll chart the path,
good luck, and that you just have to get us there. Okay, okay,
we need it.
Speaker 11: I can do it.
Speaker 5: Okay, I you know this is a compass, so I
can by I'll just ten difficulty.
Speaker 11: Well, condy, Yeah, our friends are stayed behind so that
we can help everybody. We're going to do this, so
we're gonna get to back out. Yeah, okay, straphad.
Speaker 21: Okay, so.
Speaker 5: We need a I'm going to spend four levels. Well
I would spend four levels of effort, but this is
eased one because it's my chronic so it becomes a nine.
So I will spend three levels of effort, is what
I'll do to figure out how to get out of here.
I can do this.
Speaker 11: Yes, and caured.
Speaker 5: Okay, that's not how this happens. I turned that into
a twenty.
Speaker 4: We're codding. We're starting to drift off course a little bit.
Speaker 5: No, it's okay, I'm caught up. I have all of
the powers that I have now, and that is a twenty.
We succeed.
Speaker 4: Hey, God, but it's hurt this year.
Speaker 5: Yeah, time is not the unchangeable forward progression that most
people believe it to be. If I fail in the task,
I can just change the diar di result to a
natural twenty, because we can change things. If you drive,
I'll navigate. Come on, I'm strapped in. Let's go. We're
gonna see your friends in fifteen seconds.
Speaker 7: That's right, Come on, time, start.
Speaker 18: Is it?
Speaker 4: Marron married Marron?
Speaker 5: That's why that was so hard.
Speaker 8: Marron. Stop doing zoobi.
Speaker 5: That will take you home. Come on, come on, small,
let's go and our friends.
Speaker 10: Screen.
Speaker 4: Let's find bar Way.
Speaker 10: Him.
Speaker 15: Welcome into the finale of Title Blades.
Speaker 8: Yay, let's do some shout outs.
Speaker 9: You guys killed it.
Speaker 11: Troop You're first.
Speaker 4: Oh, I'm Trooper shp uh and I am this is me.
Speaker 5: You can find me at the Trooper shape on the
the twitches or academic Foxhole on the twitters.
Speaker 10: Uh.
Speaker 5: And uh, you know, I play, I roll the I
play the games, roll the dice and do the things. Uh.
You can find the right say Blight and Shadow on Friday,
seven pm Eastern. Anyway, The point is, though, the most
important point is I think I'm gonna start with the
hardest thing to say, not for me to say, but
for PB to hear. Peb is amazing. And the thing
about PB, and this is important for her to hear
your stop, your stop, is that PB is a person
who you can have complete trust in and who gives
complete trust to her players. When PB is GMing, I
know that I will be safe and that whatever happens
will be beautiful and wonderful, and whatever it is that
Peb suggests, I will say yes because I trust her
and I love her, and her passion for this world
and her care for the players that sit at her
table is but makes something like this possible. We would
never have been able to tell this story. I would
never be able to be wakati with the people at
this table had it not been for PB's leadership. And
leadership is about care. And I know this because I
was a sergeant in the army and they tell us
these things. And so I want to thank Pebe for
being the leader that allowed this story to unfold and
to allow all of us to be the best selves
that we could be and the best players that we
could be, and to make this story what it was.
And I want to thank every other person at this
table for giving one hundred percent of themselves and being
so kind and so generous and so collaborative to make
something really truly beautiful that I will always remember. And
so those are my shoutouts. And I also want to
shout out every conspiracy theorist in the chat. I want
to shout out Pony for reasons that you do not
yet know but you will find out. I want to
shout out the game makers for making such a beautiful
world and for you know, letting us be part of
this world for these eight weeks. And those are my
shoutouts and all of the love to all of you.
Thank you, and you know, thank you for letting WILLCOTTI
be your best friend because you know that was important.
Speaker 21: Thank you, Thank you.
Speaker 22: Sarah are up, I have to echo trup.
Speaker 18: Oh.
Speaker 22: By the way, I'm serape as Me. You can find
me on Twitch and Twitter at sarape as me as well.
First of all, my fellow cast.
Speaker 13: Members, the chemistry and the intuition and just the storytelling,
just the amazing, incredible to be a part of. It's
like almost everything that you by the end, everything that
comes out of our mouths is like, oh, that's connected
to that and that's connected to that.
Speaker 24: It's just it all comes.
Speaker 22: Back around as veganism.
Speaker 31: Full of saying, and this has been a really, really
incredibly special experience and I have not had a pleasure
in a very very long time.
Speaker 22: So thank you to all of you. To Peeb, I
also have to echo true, I know here it comes again.
One time Peebe said to me, you make me want
to be better, and I thought that was.
Speaker 27: Surprising and wonderful, but it was shocking as well because
I feel that way about her.
Speaker 22: Every day, so to hear that from her mouth was
just a shock.
Speaker 31: And as far as GMing and leader and leadership, as
he was saying, is concerned that I want to. I
want to have the same focus on everybody's story around
me that she does. And it's been an incredible experience
to be a part of your table.
Speaker 22: So thank you so much for having me. I really
appreciated it chat shouting you out as well. I'm so
glad they've been able to brought this.
Speaker 27: Story to you guys, and your enthusiasm.
Speaker 22: Keeps us going and inspires us.
Speaker 31: So thank you all so much for and that is
for me.
Speaker 11: Back you're up.
Speaker 9: I can't talk.
Speaker 11: I'm sorry shocker.
Speaker 23: Hey everybody, I'm Wax Stephen. I played kel Fairwater for
you today. Thank you so much as always for joining us.
Much love to you chat, thank you for the love
and the support. Thank you to all of my wonderful
cast mats for being fantastic.
Speaker 11: I thought that the.
Speaker 23: Flashback moments were amazing and everybody did so well, feeding
off of each other and hopping in when necessary, and
it was just a lot of that was pure improv
and I just kind of came in with a bunch
of bullet points for mine and I thought it went
so well and just it was a fantastic finale.
Speaker 11: Everybody just played their parts super well.
Speaker 5: It was just fantastic.
Speaker 23: The roles were amazing as well. Just the little bit
of randomness that we had was it seemed like it
was all just at the perfect time, Like Roll twenty
was just like an extra player for us and just
kind of like, yeah, we need to we need to
increase the drama a little bit, and it all just
kind of worked out and yeah, Peb, you did an
amazing job.
Speaker 10: You.
Speaker 11: I have to wait for her to plug her head.
Speaker 23: Yeah it's fine, it's fine. I was waiting to uh
to destroy you anyway. So a big thank you to
peeb for putting this all together. She did so much,
She did everything, folks, She did so much work to
get this done, and she did it all in an
extremely difficult time as well, and she pulled everything together.
And you have no idea how hard it is to
put a show together when it's a difficult time, and
she managed to get her shit together and put on
not just a good show, but a fantastic show. And
that's primarily because of you. And you did an amazing job.
And again I'm proud of you. You did so well,
so big big props to PB for doing that. She
put in all kinds of extra time and effort whenever
she could, and it shows well done. If you want
to check out some of the stuff that I do,
I do rhyme with the Frost Maiden on Fridays, which
is also coming to an end soon, so you need
to make sure you catch up and watch the ending
because it's been fantastic and the story has been great.
Speaker 11: And I'm also designing a.
Speaker 23: TTRPG so I get to I get to actually have
PB as a player again offline unfortunately for you fuckers,
and you get to you get to, you.
Speaker 4: Know, be envious of that.
Speaker 23: But I'm designing a TEACHRPG. You can check that out
on my channel one pm Eastern on Wednesdays, and I'm
also on spelling as a player as well.
Speaker 11: I'm gonna miss doing this show. This is really great.
Speaker 9: It's me right I I'm Piscato. I played in fair
Water on the show. You can follow me at Piscato
on Twitter or on Twitch. I'm not really doing anything
right now, so you don't have to do that, but
you should follow every single person in here because they're
all amazing and I am trying not to cry. So
that is what I'm doing right now. Thank you so
much everybody for giving me this opportunity. Like, I'm gonna
miss hanging out with all of you on Saturday. I
don't know what else to say. It was like the
brightest point in my my week. It was just okay,
I get to go hang out with my friends, and
I got attached to these characters. It was like my family.
I felt like Fenton, you know, I felt very connected
to everybody here, and so now I guess, like Fenton,
I'm gonna go fade into the fold for a bit.
I don't know, but today was amazing, like everybody did well, and.
Speaker 5: I don't know.
Speaker 9: I think I'll go back and watch everything and reminisce
and thank you. Thank you Peb for including me and
bringing me in on something like this and it brought
light into my life. So thank you, truly it.
Speaker 4: That's all I have to say.
Speaker 9: Thank you Chat for being so excited about this, and
maybe I'll see you around sometime.
Speaker 4: Nice.
Speaker 20: Hi, I'm Orcish. I played Jacko and oh gosh. I
heard about Table Story probably a couple of years ago,
and I remember thinking it would be so much fun
to be on a show like that someday, and you know,
it's like one of those things where you consider that,
but you never really think that it's gonna happen.
Speaker 10: And then.
Speaker 4: I met eb through role play.
Speaker 20: And it was just total really like fate, like I
you know, it was just random chance that we met
each other, and.
Speaker 4: It has been it's been such a blessing. Yeah it's man, Sorry.
Speaker 5: One week sent you.
Speaker 4: Yeah, yeah, that song that's cool said You're looking at Me?
Started it, We started it.
Speaker 20: Anyways, I feel very blessed to have met Bob, and
I feel very blessed to have been invited to be
on the show. It's been awesome. And uh, you can
see me on Twitch, which on TV slaunch Orcish, and
you can follow me on Twitter.
Speaker 4: He's not in a water closet anymore AT's orchids gaming.
Speaker 11: Just be awkward to have your setup in there, Jesus.
Speaker 4: Okay, now, so that I could make jokes at him, I.
Speaker 25: Can I I can't talk, okay. I'm just trying to
keep my shit together. I'm probably not going to make it,
but we'll see for you.
Speaker 4: Thank you.
Speaker 25: Yeah, my voice is completely destroyed from being the Demonic Monster.
But I wanted to shout out a couple people first
because if I go into the other stuff, I might
cry and not make it through the end. So huge
shout out to mister Cuttington, which is a couple duo
and that's their pseudonym for creating the world that we
are using.
Speaker 4: The board game.
Speaker 25: We want to shout out Druid City Games for letting
us do all of this early, and Monty Cook Shanta
Jermaine for creating the system that we're using Cipher System
addition up title Blades's edition.
Speaker 4: Of Cipher System.
Speaker 25: I want to shout out Pony punch you know why
and you chat because we did this for you. And
I think it's really difficult to know what it's like
behind the scenes for show like this, but I need
you to know that every week we were talking about
what we were doing with you in mind, and it
was always like, ooh, you know they love this or
this will be great and yeah, I just uh just
would like you to know that, thank you for watching,
thank you for supporting the show, thank you for your enthusiasm.
Sorry we made you cry, but also not sorry. And
then also thank you guys. Okay, yeah, this is where
I might fuck up.
Speaker 5: You're perfect PB, Okay, dare you.
Speaker 4: I'm trying to say something.
Speaker 25: Casting can sometimes be one of the most difficult things
in a show, like really.
Speaker 4: Difficult, and I want you all to know that.
Speaker 7: I didn't.
Speaker 4: I didn't have that.
Speaker 25: Here I went, these are the people I want and
hopefully they say yes, I'm the first go And I
knew it instantly.
Speaker 11: I was like, if I want to tell a.
Speaker 25: Story like this, these are the I've I've just met
three of you recently in role play, and I want
you to know that for each one of you, there
was a scene I had with you where I went.
I want to GM them, and this was like months ago,
and then this came up and I was like, perfect,
now's my time. So I need you to know that,
thank you for trusting me, because you'd never been at
my table before and you kind of got thrown into
the deep end, especially for how I run a finale.
Speaker 11: So that was pretty crazy.
Speaker 25: Oh that's the other thing. Chat hold on, let me
back up. I just need you to know they fucking
killed it like they killed it with a finale in
like I didn't really. I was like, oh, don't forget,
You've got like five minutes left before we switched scenes,
and they were like already doing it, like or like
we're gonna switch scenes.
Speaker 7: Soon and they're already doing it.
Speaker 4: I'm like, I don't have to do anything.
Speaker 8: This is awesome.
Speaker 25: And also I did not tell them what the battle
was going to be like, or that I was going
to come on and be a horrific voice, and they
just rolled with it.
Speaker 22: It was just it was absolutely fucking incredible.
Speaker 25: They threw in, they threw in their own references back
to previous episodes to make the time travel work.
Speaker 8: It was just fucking phenomenal.
Speaker 11: And that is why you were here.
Speaker 25: And I'm not going to name names, but I know
more than one of you has DMed me being like
I feel like I'm the weak link in the show,
or that I'm not doing very well, or that I'm
not my character. And I just need you to know
that that is absolutely false. Everyone was their character. Everyone
brought their a game.
Speaker 10: Uh.
Speaker 25: And I am so proud of you and this show.
And when I talk about my career gmming, this is
going to be up at the top.
Speaker 4: That's it.
Speaker 25: I can't say anymore.
Speaker 22: Does anybody else have anything to say?
Speaker 4: Or did I forget anything?
Speaker 11: I don't think you need to give you damn it.
Speaker 5: I don't know people. I feel like you have a
surprise that you should you wanted to say, I.
Speaker 4: Do have a surprise, so you have to keep talking. Well,
I don't have to talk about it.
Speaker 22: I can just show you, right. I don't know what
you think.
Speaker 8: Chat.
Speaker 22: Do you like surprises?
Speaker 8: Yeah?
Speaker 12: Chat?
Speaker 5: Do you want to know?
Speaker 6: We hate?
Speaker 9: I don't know if they want really they want to surprised.
I think they want. Do you really think they want to?
Speaker 5: Maybe don't, Maybe they don't want Maybe we should.
Speaker 4: Just go a lot has and thumbs up.
Speaker 8: Yeah, maybe maybe we should just.
Speaker 9: Go yeah yeah, sybe we should just head out.
Speaker 7: Stab with teacher.
Speaker 1: Sisters starting you race sat Rning Ray, Sweeting Chess and
seize them and talk.
Speaker 10: Out of
Speaker 8: Sch